<<run UIBar.unstow() >>\
Welcome to "A New Town" - an interactive game where you will experience the story of Lyndsey as she moves to a new town.
In this game, you will play a young woman, 21 years old. You decide her fate.
You will have daily costs, if you have less than $0 you'll loose. So make sure you make the right decisions!
What's your first name? (default is Lyndsey) <<textbox "$firstname" "Lyndsey" autofocus>>
<<button [[Continue|StartingThoughts]]>>
<<set $TutorialTrigger to true>>
<<set $firstname to $firstname.toUpperFirst()>>
<</button>>
/* <<date>>
<<time24hr>> */
<<datetime>>
\<<include "InitialVars">>
Cash: $<span id="cashbalance">$Money</span>
\<<if def $bankBalance >>
Bank: $ $bankBalance
\<</if>>
Energy: <<= Math.clamp($energy,0,$maxEnergy)>>
<<showmeter 'energy' `$energy / $maxEnergy`>>
Arousal: <<print Math.round($Arousal)>>
Inhibition: <<print Math.round($Inhibition)>>
Corruption: <<print Math.round($Corruption)>>
Daily costs: $<<print Math.round($dailyCosts)>>
/* Romance: <<print Math.round($Romance)>>*/
Sexiness: <<print Math.round($sexiness)>>
Comfort: <<print Math.round($comfort)>>
<<if $BeautyBonus gt 0 or $FitBonus gt 0>><p style="color:#ad5c85;font-size:0.9em;"><<if $BeautyBonus gt 0>>Beauty Bonus: <<print Math.round($BeautyBonus)>><<if $FitBonus gt 0>><br><</if>><</if>>
<<if $FitBonus gt 0>>Fitness Bonus: <<print Math.round($FitBonus)>><</if>></p><</if>>
<<if $IntoxicatedDrinks gt 0>><br>
<span style="font-size: 0.9em;">🍸 Intoxication:
<<if $IntoxicatedDrinks gt 0 and $IntoxicatedDrinks lte 4>>//Buzzed//<br>
<<elseif $IntoxicatedDrinks gt 4 and $IntoxicatedDrinks lte 6>>//Tipsy//<br>
<<elseif $IntoxicatedDrinks gt 6 and $IntoxicatedDrinks lte 8>>//Drunk//<br>
<<elseif $IntoxicatedDrinks gt 8 and $IntoxicatedDrinks lte 10>><span class="drunk" style="font-size: 0.9em;">//Super drunk//</span><br>
<<elseif $IntoxicatedDrinks gt 10 and $IntoxicatedDrinks lte 15>><span class="drunk" style="font-size: 0.9em;">//Wasted//</span><br>
<<elseif $IntoxicatedDrinks gt 15>><span class="drunk" style="font-size: 0.9em;">//Black out drunk//</span><br>
<<if passage() != "Wasted">> \<<goto "Wasted">><</if>>
<</if>></span>
<</if>>
<<if $IntoxicatedWeed gt 0>><br>
<span style="font-size: 0.9em;">🌿 How High:</span>
<span style="color:#137945;font-size: 0.9em;"><<if $IntoxicatedWeed gt 0 and $IntoxicatedWeed lte 2>>//Slightly stoned//<br><br>
<<elseif $IntoxicatedWeed gt 2 and $IntoxicatedWeed lte 4>>//Half-baked//<br><br>
<<elseif $IntoxicatedWeed gt 4 and $IntoxicatedWeed lte 6>>//<<= "3/4">> baked//<br><br>
<<elseif $IntoxicatedWeed gt 6 and $IntoxicatedWeed lte 8>>//High as fuck//<br><br>
<<elseif $IntoxicatedDrinks gt 8>>//Up to the sky!//<br><br>
<</if>></span>
<</if>>
/* Cum notices */
<span style="font-size:0.9em;"><<if $CumOnFace>><br>
''💦 You have cum on your face''
<br>
<</if>>
<<if $CumOnBody>><br>
''💦 You have cum on your body''
<br>
<</if>>
<<if $CumInside>><br>
''💦 You have cum dripping out of your pussy''
<br>
<</if>>
<<if $CumInAss>><br>
''💦 You have cum dripping out of your ass''
<br>
<</if>></span>
\<<if $gameDate.getDate() !== $dailyCostsPaid.getDate()>>
\<<set $Money = $Money - $dailyCosts>>
\<<run $dailyCostsPaid.setHours($dailyCostsPaid.getHours() + 24)>>\
\<</if>>
\<<if $Money < 0>>
\<<set $Money to 0>>
\<<goto 'LowMoney'>>
\<</if>>
\<<if $energy <= 0>><<goto "LowEnergy">><<set $energy to 5>><<addhours 1>><</if>>
\<<if $IntoxicatedDrinks > 0 && def $lastDrink>>
<<set _test = ($gameDate - $lastDrink) / 3600000>>
<<if Math.floor(_test) >= 1>>
<<set $IntoxicatedDrinks = Math.clamp($IntoxicatedDrinks - 2.25 * Math.floor(_test), 0, 15)>>
<<set $lastDrink.setHours($lastDrink.getHours() + Math.floor(_test)) >>
<</if>>
\<</if>>
\<<if def $balanceChange >>
<<set _interestDays = ($gameDate - $balanceChange) / 7 / 86400000>>
<<if Math.floor(_interestDays) >= 1>>
<<set $bankBalance = Math.floor($bankBalance + $interestRate * $bankBalance)>>
<<set $balanceChange.setHours($balanceChange.getHours() + Math.floor(_interestDays * 7 * 24)) >>
<<set $interestRate = Number((random(10, 30) / 1000).toFixed(4))>>
<</if>>
\<</if>>
\<<set _hoursLastEaten = ($gameDate - $lastEaten) / 5 / 3600000>>
\<<set $maxEnergy to 150 - Math.clamp(Math.floor(_hoursLastEaten) * 5, 0,50)>>
\
\
\
\<<if visited("YourBedroom") gt 0>>\
<</if>>As you unpack your bags in your new apartment, your thoughts are swirling. You're excited but also a little nervous as you unpack your bags. You have just left your hometown and are ready for a new adventure.
You decide to explore the town and meet many interesting people, each with their own story to tell. You must make decisions that will influence your future. Will you build friendships or enemies? Will you advance your career or nurture your relationships? The choice is yours.
<<say '$firstname' $currentAppearal>>
On one hand, I'm excited about the opportunities this new place has to offer. I'm looking forward to exploring the city, meeting new people, and building a new life for myself.
On the other hand, I'm sad about leaving my family and friends behind. I'm worried about starting over in a place where I don't know anyone.
I wonder what i will experience in this new town. I'm so happy to found this wonderful appartment
<</say>>
You take a deep breath and start to organize your things. You know it won't be easy, but you're ready for the challenge.
<<button [[Think about the move|Moving thoughts]]>>
<</button>>
<<button [[Take a walk outside|OutsideAppartment]]>>
<</button>><<newmeter 'energy'>>
<<animation 300ms>>
<<colors 'blue' 'red' 'black'>>
<<label 'Energy' 'white' center>>
<</newmeter>>
/* creating characters and associating them with images (goes in StoryInit) */
<<set $firstname to "Lyndsey">>
<<set $currentAppearal to 'images/cloths2/standard/sweater_sweatpants_0.png'>>
<<character 'lyndsey' '$firstname' $currentAppearal>>
<<set $maxEnergy to 150>>
/* Name */
<<set $lastname to "Johnson">>
<<set $TutorialTrigger to false>>
<<set $wearing to ['bra', 'sweatpants', 't-shirt', 'shapewear', 'sneakers', 'sweater']>>
<<set $wearingImagePath = 'images/cloths2/standard/sweater_sweatpants_0.png'>>
<<set $currentlyWearing = {}>>
<<currentlyWearing>>
<<set $dailyCosts to 40>>
<<set $dailyCostsPaid to new Date(2000, 5, 1, 12, 0)>>
<<set $lastEaten to new Date(2000, 5, 1, 12, 0)>>
/* MASTURBATE */
<<set $MasturbateTool to "finger">>
<<set $MasturbateHole to "pussy">>
<<set $MasturbateLube to "">>
/* SEX SKILLS */
<<set $SkillFlirt to 0>>
<<set $SkillHJ to 2>>
<<set $SkillBJ to 2>>
<<set $SkillDeepThr to 1>>
<<set $SkillSquirt to 0>>
<<set $SkillMultipleO to 1>>
<<set $SkillEatP to 0>>
<<set $PreferSize to 0>>
<<set $PreferAnal to 0>>
<<set $PreferDoggy to 0>>
<<set $PreferMultiple to 0>>
<<set $PreferOnTop to 0>>
<<set $PreferMissionary to 0>>
<<set $PreferAmateur to 0>>
<<set $PornOn to false>>
\<<set $CumOnFace to false>>
\<<set $CumOnBody to false>>
\<<set $CumInside to false>>
\<<set $CumInAss to false>>
/* BASIC STATS */
<<set $AlarmClock to 9>>
<<set $AtHome to true>>
<<set $Money to 200>>
<<set $BankMoney to 0>>
<<set $energy to 150>>
<<set $Arousal to 0>>
<<set $Inhibition to 100>>
<<set $Romance to 100>>
<<set $Exhibitionism to 0>>
<<set $Corruption to 0>>
<<set $minCorruption to 0>>
<<set $PreferSub to 0>>
<<set $PreferDom to 0>>
<<set $Voyeurism to 0>>
<<set $Bisexuality to 0>>
<<set $BankAccount to false>>
<<set $ATMActivate to false>>
<<set $interestRate to 0.02>>
/* EMPLOYMENT */
<<set $Job to "Unemployed">>
<<set $startjob to "Unemployed">>
<<set $Wage to 0>>
<<set $TempUniform to false>>
<<set $worktimehours to 0>>
<<set $barhours to 0>>
<<set $bookstorehours to 0>>
<<set $recordstorehours to 0>>
<<set $dinerhours to 0>>
<<set $barIncident to 0>>
/* RELATIONSHIPS */
<<set $JuliaFriendship to 0>>
<<set $ChefJohnFriendship to 0>>
<<set $ChefJohnName to 'Boss'>>
<<set $MaxFriendship to 0>>
<<set $AlexFriendship to 0>>
<<set $AlexAttraction to 0>>
<<set $BobbyFriendship to 0>>
<<set $BobbyAttraction to 0>>
<<set $ShaunFriendship to 0>>
<<set $ShaunAttraction to 0>>
<<set $ShaunFWB to false>>
<<set $JamesFriendship to 0>>
<<set $JamesAttraction to 0>>
<<set $JamesRelationship to "">>
<<set $CassidyFriendship to 0>>
<<set $CassidyAttraction to 0>>
<<set $JimFriendship to 0>>
<<set $JimAttraction to 0>>
<<set $ScottFriendship to 0>>
<<set $ScottAttraction to 0>>
<<set $AbbyFriendship to 0>>
<<set $AbbyAttraction to 0>>
<<set $BandGuyFriendship to 0>>
<<set $BandGuyAttraction to 0>>
<<set $DevilishDadFriendship to 0>>
<<set $DevilishDadAttraction to 0>>
<<set $JasmynnFriendship to 0>>
<<set $JasmynnAttraction to 0>>
<<set $TylerFriendship to 0>>
<<set $TylerAttraction to 0>>
<<set $AmberFriendship to 0>>
<<set $AmberAttraction to 0>>
<<set $GiadaFriendship to 0>>
<<set $GiadaAttraction to 0>>
<<set $RubyFriendship to 0>>
<<set $RubyAttraction to 0>>
<<set $ScarlettFriendship to 0>>
<<set $ScarlettAttraction to 0>>
<<set $SteveFriendship to 0>>
<<set $SteveAttraction to 0>>
<<set $DylanFriendship to 0>>
<<set $DylanAttraction to 0>>
/* CONVERSATIONS */
/* INVENTORY */
<<set $laptop to false>>
<<set $liquorbuy to "">>
<<set $buywine to 0>>
<<set $buybeer to 0>>
<<set $buyvodka to 0>>
<<set $condoms to 0>>
<<set $makeup to 0>>
<<set $coffee to 0>>
<<set $groceries to 0>>
<<set $cigarettes to 0>>
<<set $weed to 0>>
<<set $PlanZ to 0>>
<<set $BuyLube1 to 0>>
/* WARDROBE */
<<set $wardrobe to ['bra', 'sweatpants', 'tshirt', 'shapewear', 'sneakers', 'sweater']>>
/* <<set $wardrobe to ["blouse", "tshirt", "tanktop", "croptop", "tubetop", "bra", "sportbra", "pushup", "bralette", "bikinitop", "thong", "panty", "shapewear", "gstring", "bikinibottom", "miniskirt", "sneakers", "pumps", "balletflats", "shortskirt", "pants", "longskirt", "shorts", "leggings", "sandals", "clogs", 'sweater','cardigan','pullover', 'turtleneck', 'cozy sweater', 'hoodie', "highheels", 'sweatpants', 'officeuniform','libarianuniform','waitressuniform','balldress','partydress','cocktaildress']>> */
/* "blouse", "t-shirt", "tank top", "crop top", "tube top", "bra", "sportbra", "a push-up bra", "a bralette", "a bikini top", "a peephole bra", "a thong", "a panty", "shapewear", "a g-string", "a bikini bottom", "mini skirt", "sneakers", "pumps", "ballet flats", "short skirt", "pants, "long skirt", "shorts", "leggings", "sandals", "clogs", "high heels", 'sweater','cardigan','pullover', 'turtleneck', 'cozy sweater', 'hoodie', 'sweatpants' */
<<set $sexiness = 21>>
<<set $comfort = 67>>
/* SEX STATS */
<<set $Virginity to true>>
<<set $MeCumVirginity to 0>>
<<set $LostVtoName to "">> /* CHANGE IN SEX SCENES!!! */
<<set $LiteroticaVisit to 0>>
<<set $PornAlone to 0>>
<<set $PornFriend to 0>>
<<set $Masturbated to 0>>
<<set $MasturToy to 0>>
<<set $MasturAnal to 0>>
<<set $MasturAnalToy to 0>>
<<set $Handjobs to 0>>
<<set $Fingered to 0>>
<<set $Blowjobs to 0>>
<<set $EatenOut to 0>>
<<set $EatenP to 0>>
<<set $SixtyNine to 0>>
<<set $VSex to 0>>
<<set $ASex to 0>>
<<set $FFM to 0>>
<<set $MMF to 0>>
<<set $Orgies to 0>>
<<set $Prostitution to 0>>
/* OTHER STATS */
<<set $Addiction to 0>>
<<set $BODrunk to 0>>
<<set $WeedSmoked to 0>>
<<set $IntoxicatedDrinks to 0>>
<<set $IntoxicatedWeed to 0>>
<<set $SkillShoplifting to 0.1>>
<<set $ShopliftingCaught to 0>>
<<set $Shoplifted to 0>>
<<set $DealsMade to 0>>
<<set $BoughtWeed to 0>>
/* Event Variables (Triggers & Tracking) */
<<set $BusySun to false>>
<<set $BusyMon to false>>
<<set $BusyTues to false>>
<<set $BusyWeds to false>>
<<set $BusyThurs to false>>
<<set $BusyFri to false>>
<<set $BusySat to false>>
/* BOBBY */
<<set $MeCumBobbyFP to 0>>
<<set $MeCumBobbySex to 0>>
<<set $BobbyFWBStart to "">>
<<set $BobbyScarlett to true>>
/* JAMES */
<<set $MeCumJamesFP to 0>>
<<set $MeCumJamesSex to 0>>
/* SHAUN */
<<set $ClubDanceShaun to 0>>
<<set $ClubDanceOther to 0>>
<<set $ClubLadiesRoom to 0>>
<<set $MeCumShaunFP to 0>>
<<set $MeCumShaunSex to 0>>
<<set $ShaunSweatpants to 0>>
/* HALLOWEEN PARTY */
<<set $HalloweenPartyCO to 0>>
/* CASSIDY */
<<set $CassidyProgress to 0>>
<<set $CassidySextNo to 0>>
/* MISC */
<<set $BarTyler to 0>>
<<set $BookstoreDoorsLocked to true>>
<<set $SmokedCigs to 0>>
<center>
/*[img[images/banner.png]]*/
!A New Town
!!version 0.0.4
!!by <a href="https://cybot.itch.io/a-new-town" target="_blank">Cybot</a>
\
<<popover>>\
!!!WARNING
This game contains sexually oriented adult material intended for individuals 18 years of age or older. This includes explicit depictions of sexual activity between consenting adults.
If you are not yet 18, if adult material offends you, or if you are accessing this site from any country or locale where adult material is prohibited by law, PLEASE LEAVE NOW!
Clicking on the "PLAY" button constitutes a binding declaration that you meet the legal requirements in your place of residence for viewing pornographic material.
This is a work of fiction. Names, characters, businesses, places, events, locales, and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.\
All art is ai generated, no real persons were involved.
<</popover>>\
<div><a class="press-button" data-passage="Start">Play Now!</a></div>
</center>
<<print '<img src="images/scene/movingThoughts.png">'>>
As you sit on your bed, surrounded by boxes, you can't help but think about the decision you made to move.
On one hand, you're excited about the opportunities this new place has to offer. You're looking forward to exploring the city, meeting new people, and building a new life for yourself.
On the other hand, you're sad about leaving your family and friends behind. You're worried about starting over in a place where you don't know anyone.
You take a deep breath and try to push these thoughts away. You know that change can be difficult, but you're determined to make the most of this opportunity. You're excited to see what the future holds.
<<button [[Take a rest in your bedroom|Bedroom]]>>
<</button>>
<<button [[Back|Appartment]]>>
<</button>>\<<ambush>>
\<<set _c to random(0,3)>>
<<print '<img src="images/scene/outsideAppartment' + _c + '.png">'>>
You step outside your apartment building, taking a deep breath of fresh air. The street is bustling with people going about their day, and the sounds of cars and chatter fill the air.
The building is located in a charming residential area, with trees lining the sidewalks and small shops and cafes nearby. You take a moment to orient yourself, studying the street signs and landmarks to get a sense of her surroundings.
You can't help but feel a sense of excitement about this new chapter of your life. You ares looking forward to exploring your new neighborhood and getting to know the area.
<<link "<img src='images/logos/superMarket.png' width='200px' style='vertical-align: middle;'> Go to the grocery store">><<addmins 20>><<goto 'Supermarket'>><</link>>
<<link "<img src='images/logos/apparel.png' width='200px' style='vertical-align: middle;'> Go to the apparel store">><<addmins 15>><<goto 'ApparelStore'>><</link>>
<<link "<img src='images/logos/park.png' width='200px' style='vertical-align: middle;'> Visit nearby park">><<addmins 10>><<goto 'Park'>><</link>>
\ <<include "SupermarketJulia">>
<<button [[Walk to Uptown|Uptown]]>>
<<addEnergy -5>>
<<addhours 1>>
<</button>>
<<button [[Walk to Downtown|Downtown]]>>
<<addEnergy -10>>
<<addhours 1>>
<</button>>
<<button [[Back inside|Appartment]]>>
\<<addmins 5>>
<</button>>\<<set _c to random(0,4)>>
<<print '<img src="images/scene/appartment' + _c + '.png">'>>
The living room has a cozy couch and a TV, perfect for relaxing after a long day. The kitchen is small but functional, and you are already planning to host your first dinner party. The bedroom is simple but comfortable, with a queen-size bed and a dresser.
Despite the small size of the apartment, you feel a sense of contentment. You are proud of what you have achieved in a short amount of time. You managed to make a place for yourself in a new city, and that's no small feat.
\<<if $gameDate.getHours() >= 10 && $gameDate.getHours() < 20>>
\<<if random(0,2) == 0 && $AlexFriendship === 0>>
It rings at the door.
<<button [[Open the door|AlexNeighbor]]>><</button>>
\<</if>>
\<<if $AlexFriendship === 1 && def $gameDate && $gameDate - $AlexFriendshipDate > (3600 * 24 * 7) >>
It rings at the door.
<<button [[Open the door|AlexNeighbor]]>><</button>>
\<</if>>
\<</if>>
\<<if $gameDate.getHours() >= 18 && $gameDate.getHours() < 20 && $gameDate.getDay() == 5>>
Test
\<<if $MaxFriendship == 4>>
It rings at the door.
<<button [[Open the door|MaxDate]]>><</button>>
\<</if>>
\<</if>>
<<button [[To the bathroom|Bathroom]]>>
<</button>>
<<button [[Into your kitchen|Kitchen]] >>
<</button>>
<<button [[Head to your bedroom|Bedroom]]>>
<</button>>
<<button [[Do yoga|Yoga]]>>
<<addhours 1 >>
<<addEnergy 5>>
<</button>>
\<<if $AlexFriendship == 6 >>
<<button [[Visit Alex|AlexPlace]]>><</button>>
\<</if>>
\<<if $Arousal > 50>>
<<say '$firstname' $currentAppearal>>
I'm so arroused, maybe i should have some "me" time.
<</say>>
\<</if>>
\<<if ($CumOnFace != false && $Corruption < 60)
|| ($CumOnBody != false && $Corruption < 40)
|| ($CumInside != false && $Corruption < 20)
|| ($CumInAss != false && $Corruption < 20)>>
\<<set _dontLeave = true>>
\<<else >>
\<<set _dontLeave = false>>
\<</if>>
<<if $minCorruption <= $Corruption && !_dontLeave>>
<<button [[Go outside|OutsideAppartment]]>>
\<<addmins 5>>
<</button>>
<<else >>
<<if _dontLeave>>
<<say '$firstname' $currentAppearal>>
I should clean me up, i can't go out like this.
<</say>>
<<else>>
<<say '$firstname' $currentAppearal>>
I should put on some more cloths, i can't go out like this.
<</say>>
<</if>>
<</if>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/bathroom' + _c + '.png">'>>
As you enter the bathroom, you are greeted by a clean and inviting space. The walls are painted a soft white color, and the floor is covered in white tile. A large mirror hangs above the sink, and a countertop provides ample space for your toiletries. The sink is made of white porcelain and has a sleek and modern design.
To your left, there is a shower stall with a clear glass door and a rainfall showerhead. The shower stall has white tile walls and a built-in bench for seating. The shower floor is made of non-slip tiles and has a drain.
To your right, there is a toilet with a matching white porcelain design. The toilet has a lid cover and a toilet paper holder.
Overall, the bathroom feels spacious and open, with plenty of natural light streaming in through the window. You feel comfortable and relaxed in this space, and enjoy the feeling of a warm shower after a long day.
\<<include "WCActions">>
<<button [[Take a shower|Shower]]>>
<<set $shower to true>>
<</button>>
<<return [[Go back|Appartment]]>> \<<set _c to random(0,3)>>
<<print '<img src="images/scene/kitchen' + _c + '.png">'>>
\<<set $meal to "snack">>
\<<if $gameDate.getHours() >= 5 && $gameDate.getHours() < 12>>
\<<set $meal to "breakfast">>
\<</if>>
\<<if $gameDate.getHours() >= 12 && $gameDate.getHours() < 16>>
\<<set $meal to "lunch">>
\<</if>>
\<<if $gameDate.getHours() >= 16 && $gameDate.getHours() < 22>>
\<<set $meal to "dinner">>
\<</if>>
As you step into the kitchen, you take in the familiar sights and smells. The kitchen is small but functional, with a stove, refrigerator, and sink. The countertops are made of a warm wood finish, and there's a small table with two chairs in the corner.
A pot of coffee is brewing on the stove, filling the room with the comforting aroma. There's a cutting board and a knife on the counter, and you can't help but think about what you'll make for dinner tonight.
The cabinets are painted a pale yellow color, and there's a small window above the sink that lets in natural light. You feel a sense of contentment as you look around the room. This may not be a gourmet kitchen, but it's yours, and that's all that matters.
\ <<if $groceries >= 1>>
<<button [["Make " + $meal |MakeMeal]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 20)>>\
<<addmins 30>>
<</button>>
<</if>>
\<<if $buybeer >= 1>>
<<button [[Take a beer|drink]] >>
<<set $drink to "beer">>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +1>>
<<set $buybeer to $buybeer - 1>>
<</button>>
\ <</if>>
\ <<if $buywine >= 1>>
<<button [[Take a wine|drink]] >>
<<set $drink to "wine">>
<<set $buywine to $buywine - 1>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +2>>
<</button>>
\ <</if>>
\ <<if $buyvodka >= 1>>
<<button [[Take a shot|drink]] >>
<<set $drink to "shot">>
<<set $buyvodka to $buyvodka - 1>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +4>>
\<</button>>
\<</if>>
<<return [[Back to hall|Appartment]] >> \<<set _c to random(0,3)>>
<<print '<img src="images/scene/bedroom' + _c + '.png">'>>
As you enter your bedroom, you feel a sense of peace wash over you. The room is small but cozy, with a queen-size bed in the center. The bed is made with crisp white linens, and a warm comforter. A nightstand sits next to the bed, with a lamp and a stack of books.
The walls are painted a soft blue color, and there's a large window that lets in plenty of natural light. A dresser sits against one wall, and a mirror hangs above it.
You feel a sense of contentment as you look around the room. You've managed to make this small space feel like home, and that's no small feat.
<<button [[Take a nap - 30 minutes|Nap]]>>
<<set $nap_duration to 30>>
<</button>>
<<button [[Take a nap - 60 minutes|Nap]]>>
<<set $nap_duration to 60>>
<</button>>
<<button [[Take a nap - 3 hours|Nap]]>>
<<set $nap_duration to 3>>
<</button>>
<<button [[Take a nap - 8 hours|Nap]]>>
<<set $nap_duration to 8>>
<</button>>
\<<if $Arousal > 40 || $Corruption > 20>>
<<button [[Masturbate|Masturbate]]>>
<<addhours 1>>
<</button>>
\<</if>>
<<button [[Wardrobe]]>>
<</button>>
<<if $startjob is "Unemployed" && $Job is "Unemployed">>
<<button [[Search a job|jobSearch]]>>
<</button>>
<</if>>
\<<if $laptop == true>>
<<button [[Start your laptop|Laptop]]>>
<</button>>
\<</if>>
<<link [[Back to the hall|Appartment]]>>
<<set $nap_duration to 8>>
<</link>>\<<set _c to random(0,5)>>
<<print '<img src="images/scene/sleeping' + _c + '.png">'>>
You lie down on your bed, feeling a wave of fatigue wash over you. You close your eyes, take a deep breath, and soon drift off to sleep.
After
\<<if $nap_duration eq 30>>30 minutes<<addmins 30>><<addEnergy 5>><</if>>
\<<if $nap_duration eq 60>>60 minutes<<addmins 60>><<addEnergy 15>><</if>>
\<<if $nap_duration eq 3>>3 hours<<addhours 3>><<addEnergy 60>><</if>>
\<<if $nap_duration eq 8>>8 hours<<addhours 8>><<addEnergy 150>><</if>>
\ you wake up feeling refreshed and ready to continue your day. You stretch your arms and get up from the bed.
<<button [[Back|Bedroom]] >>
<</button>><<set _c to random(0,5)>>
<<print '<img src="images/scene/shower' + _c + '.png">'>>
<<set _r = random(0, 2)>>
\<<switch _r>><<case 0>>
\<<set $energy to $energy + 10>>
\<<addmins 20>>
You turn on the shower, letting the warm water cascade over your body. You close your eyes and let out a sigh of contentment as you feel the tension and stress of the day wash away.
You take your time, lathering up with your favorite soap and shampooing your hair. You feel refreshed and rejuvenated as you step out of the shower and dry off.
<<case 1>>
\<<set $energy to $energy + 15>>
\<<addmins 40>>
You turn on the shower, letting the hot water ease your sore muscles. You take a deep breath and enjoy the steam filling the room.
You scrub your body with a loofah, feeling the grime and dirt of the day being washed away. You take a few minutes to just stand under the water and let your mind clear.
When you step out of the shower, you feel revitalized and ready to take on the day ahead.
<<case 2>>
\<<set $energy to $energy + 10>>
\<<addmins 10>>
You turn on the shower, letting the cold water wake you up. You gasp as the water hits your skin, but soon start to enjoy the invigorating feeling.
You wash quickly, wanting to get the cold water over and done with. When you step out of the shower, you feel energized and ready to tackle the day ahead.
\<</switch>>
\<<if $Corruption > 5 >>
<<button [[Masturbate|ShowerMasturbate]]>>
<</button>>
\<</if>>
<<button [[Finish Shower|Bathroom]]>>
\<<set $CumOnFace to false>>
\<<set $CumOnBody to false>>
\<<set $CumInside to false>>
\<<set $CumInAss to false>>
<</button>>
/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2000, 5, 1, 12, 0); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>>You open the fridge and take out the $drink, pouring yourself a glass. You take a sip and savor the taste, feeling the warmth of the liquid spread through your body.
\<<if $gameDate.getHours() <= 7 && $gameDate.getHours() < 16>>
As you're about to finish your $drink, you notice that it's getting late and you should probably start getting ready for bed.
<</if>>
\<<addmins 15>>
<<button [[Back|Kitchen]]>>
<<set $drink to "">>
<<set $lastDrink to $gameDate>>
<</button>>\<<addmins 15>>
\<<if previous() != 'Laptop'>>
You sit at your desk in the bedroom, surrounded by newspapers and job listings. You've been searching for a job for weeks now, and it feels like you've hit a dead end.
You flip through the pages of the newspaper, scanning the classifieds for any leads. You circle a few promising ads and make a mental note to follow up on them.
\<<else >>
You are sitting at a desk with your laptop open in front of you. You are scrolling through various job websites and job boards, searching for the right opportunity for you. You take note of the job descriptions, requirements, and company information.
You also read reviews and research the company's reputation, making sure they have a positive image. As you come across a promising job listing, you carefully read through the requirements and you decide to call the company to make an interview appointment.
\<</if>>
\<<if $startjob != "Unemployed">>
You have an job interview as a $startjob
\<</if>>
\<<if $Job == "waitress" >><<set $Job to "Unemployed">><</if>>
\<<if $Job != "Unemployed">>
You currently are employed as $Job
\<</if>>
\<<if $startjob is "Unemployed" && $Job is "Unemployed">>
<<button [[Barista|jobSearch]]>>
<<set $startjob to "barista">>
<</button>>
<<button [[Librarian|jobSearch]]>>
<<set $startjob to "librarian">>
<</button>>
\<<if $laptop == true>>
<<button [[Secretary|jobSearch]]>>
<<set $startjob to "secretary">>
<</button>>
<<button [[Bargirl|jobSearch]]>>
<<set $startjob to "bargirl">>
<</button>>
\<<if visited("Restaurant") > 2>>
<<button [[Waitress|jobSearch]]>>
<<set $startjob to "waitress">>
<</button>>
\<</if>>
\ <</if>>
\<</if>>
<<button [[Take a break and relax|Bedroom]]>>
<</button>>
\<<entryCheck>>
\<<if $gameDate.getHours() >= 18 || $gameDate.getHours() < 8>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/closedCafe' + _c + '.png">'>>
The place is closed, it opens back at 08:00
<<button [[Go Outside|Uptown]]>><</button>>
<<else>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/cafe' + _c + '.png">'>>
The cafe is a cozy, warm and inviting space. The decor is simple and minimalist, with a rustic feel to it. The space is filled with natural light that filters through the large windows. The furniture is made of dark wood and there are plants placed throughout the cafe to give a sense of greenery and freshness.
The smell of freshly brewed coffee fills the air. The menu is written in chalk on a blackboard behind the counter and it offers a variety of drinks and food options such as espresso, cappuccino, and Americano, as well as tea, hot chocolate and cold beverages.
\<<if $startInterview == true >>
<<include "CafeInterview">>
\<<else>>
<<say 'Manager' 'images/profiles/cafeManager.png'>>
Hey how can I help you? Want a fresh Coffee?
<</say>>
<</if>>
<<if $startjob == "barista" && $energy >= 10>>
<<button [[I'm here for the interview|Cafe]]>>
<<set $startInterview to true>>
<</button>>
<</if>>
<<button [[Eat a bagel $5|Cafe]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 5)>>\
<<set $Money to $Money - 5>>
<<addEnergy 2>>
\<</button>>
<<button [[Eat a sandwich $10|Cafe]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 7)>>\
<<set $Money to $Money - 10>>
<<addEnergy 2>>
\<</button>>
<<button [[Grab a coffee $10|drinkCafe]]>>
<<addmins 15>>
<<addEnergy 5>>
<<set $Money to $Money - 10>>
<</button>>
<<button [[Grab a espresso $6|drinkCafe]]>>
<<addmins 10>>
<<addEnergy 3>>
<<set $Money to $Money - 6>>
<</button>>
\<<if $Job == "barista" >>
\<<if $energy >= 30>>
\<<if $wearing.includes('barista uniform')>>
<<button [[Start working|WorkCafe]]>>
<</button>>
\<<else>>
<<say '$firstname' $currentAppearal>>
I don't wear my uniform for work.
\<</say>>
\<</if>>
\<<else>>
<<say '$firstname' $currentAppearal>>
I'm to tired to work
\<</say>>
\<</if>>
<<button [[Quit job|QuitJob]]>>
<</button>>
<</if>>
<<link "<img src='images/logos/men.png' width='100px' style='vertical-align: middle;'> Go to the men bathroom">><<goto 'MenWCCafe'>><</link>>
<<link "<img src='images/logos/women.png' width='100px' style='vertical-align: middle;'> Go to the women bathroom">><<goto 'WomenWCCafe'>><</link>>
<<return [[Back|Uptown]]>>
<</if>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/park' + _c + '.png">'>>
You make your way to the park, feeling a sense of peace as you take in the scenery. The park is lush and green, with tall trees providing shade and a gentle breeze blowing through the leaves.
There's a large pond in the center of the park, with ducks and swans swimming on the surface. A group of children are laughing and playing on the playground nearby, and you can't help but feel a sense of nostalgia.
You wander along the paths, taking in the sights and sounds of the park. You pass by a group of people playing frisbee, a couple having a picnic on a blanket, and a man playing guitar on a bench.
The park is a place where people of all ages and backgrounds come together, and you feel a sense of belonging.
\ <<include "SupermarketJulia">>
<<if $energy >= 10>><<button [[Go for a walk|Walk]]>>
<</button>><</if>>
\<<if (ndef $lastRun || ($gameDate - $lastRun) > (20 * 3600000))>>
\ <<if $energy >= 20 && $comfort > 60>>
<<button [[Go for a run|ParkRun]]>>
<<set $lastRun = $gameDate>>
<<if $corruption > 70 >>
<<set $runRand to random(0,5)>>
<<elseif $corruption > 30>>
<<set $runRand to random(0,3)>>
<<elseif $corruption > 20>>
<<set $runRand to random(0,2)>>
<<else>>
<<set $runRand to random(0,1)>>
<</if>>
<</button>>
<<else >>
<<say '$firstname' $currentAppearal>> My cloths aren't comfortable enough go for a run.<</say>>
\<</if>>
\<<else>>
<<say '$firstname' $currentAppearal>>I should wait longer to regenerate from my last run.<</say>>
\<</if>>
<<button [[Go back|OutsideAppartment]]>>
<</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/workingCafe' + _c + '.png">'>>
\<<if ndef $incident>>
\<<set $incident to 0>>
\<</if>>
\<<set _workHours = 18 - $gameDate.getHours()>>
\ <<set _workHours = Math.clamp(_workHours,0,2)>>\
\<<if $incident == 0>>
\<<set _r = random(0,3)>>
\<<set $energy to $energy - (_workHours * 7)>>
\<<else>>
\<<set _r to 3>>
\<</if>>
\<<set $wage to 9>>
\
\<<switch _r>>
<<case 0>>
\<<set $extraTip to random(1,15)>>
You start your shift at the cafe, feeling a sense of excitement and purpose. You've been working at the cafe for a few weeks now and you're already starting to feel like part of the team.
You quickly get to work, taking orders and preparing drinks for customers. You're a natural at multitasking and you always have a smile on your face. The customers appreciate your friendly and efficient service.
As the shift goes on, you learn more about the menu and the different coffee brewing methods. You also start to get to know the regular customers, learning their names and their favorite orders.
The hours fly by, and before you know it, it's time for you to clock out. You feel a sense of accomplishment, and you can't wait to come back tomorrow and do it all again.
<<case 1>>
<<set $extraTip to random(1,20)>>
You arrive at the cafe for your shift, feeling a sense of familiarity and belonging. You've been working at the cafe for a few months now and it's become a central part of your routine.
You greet your co-workers and get your apron on, ready to tackle the day's tasks. The customers start to arrive, and you get to work taking orders and preparing drinks. You've developed a good rhythm and work efficiently.
As the day goes on, you help new customers discover their favorite drink, and make small talk with the regulars. You enjoy the fast-paced nature of the work and the constant interaction with people.
After your shift, you feel a sense of satisfaction and pride. You're grateful for this job and the opportunity to learn new skills.
<<case 2>>
<<set $extraTip to 1>>
You arrive at the cafe for your shift, feeling a sense of unease. You've been working at the cafe for a while now, but today feels different.
As soon as you start your shift, things start to go wrong. Orders are coming in faster than you can keep up with, and you're having trouble remembering all the different drink orders. You spill a drink on a customer and accidentally give the wrong order to another.
The customers are getting frustrated, and you can feel the stress and pressure building up. To make matters worse, the manager is breathing down your neck, criticizing your every move.
You start to doubt your abilities and feel like you're in over your head. You've never had a shift like this before and you're not sure how to handle it.
<<case 3>>
<<set $extraTip to random(1,10)>>
You start your shift at the cafe, feeling a mix of nerves and determination. You've been working at the cafe for a while now, but today is different.
As you're taking orders and preparing drinks, you are approached by a customer who starts making unwanted advances. He makes inappropriate comments and gestures, making you feel uncomfortable and unsafe.
<<if $incident == 0>><<set $incident to 3>>
<<if $Corruption >= 10>>
<<button [[Let him continue|WorkCafe]]>>
<<set $incident to 1>>
<<set $Corruption = $Corruption + 1>>
<</button>>
<</if>>
<<button [[Report the incident|WorkCafe]]>>
<<set $energy to $energy - 5>>
<<set $incident to 2>>
<</button>>
\ <</if>>
<<switch $incident>>
<<case 1>>
<<set $extraTip to $extraTip + 15>>
In the end you get a extra tip of 15 $
<<case 2>>
<<say '$firstname' $currentAppearal>>What a shift, this costs extra energy<</say>>
\<</switch>>
\<</switch>>
\<<if $incident < 3>>
\<<set _earned = $wage * _workHours >>
\<<set $Money to $Money + _earned + $extraTip>>
\<<set $incident to 0>>
You earned $ _earned plus a tip of $ $extraTip
\<<addhours _workHours>>
<<return [[Finish shift|Cafe]]>>
<</if>>\<<entryCheck>>
\<<set _c to random(0,3)>>
<<print '<img src="images/scene/supermarket' + _c + '.png">'>>
The supermarket is a large, well-lit store with a wide variety of products on offer. As soon as you enter, you are greeted by the bustling energy of shoppers and the bright colors of fresh produce. The store is divided into different sections, each one dedicated to a specific type of food or household item.
The produce section is a sea of color, with an abundance of fresh fruits and vegetables on display. The fruits are arranged in piles, and the vegetables are stacked in crates. The produce is fresh and well-stocked, and the staff is always on hand to answer any questions you may have.
The meat and seafood section is next, where you can find a variety of fresh cuts of meat, fish, and seafood. From organic chicken to grass-fed beef, everything is carefully sourced and well-labeled.
The bakery section is filled with the aroma of freshly baked bread and pastries. The breads are made in-house and are always fresh, and the pastries are flaky, buttery, and delicious.
The dairy section is stocked with milk, cheese, yogurt, and eggs. You can find different types of milk such as soy milk and almond milk, and different types of cheese such as cheddar and mozzarella.
The store also has a large selection of packaged and canned goods, including pasta, rice, cereal, and canned fruits and vegetables. There is also a large selection of frozen foods, including frozen fruits, vegetables, and prepared meals.
The store also has a pharmacy and a small selection of household items such as cleaning supplies and toiletries. The store also has a section for organic, gluten-free and vegan options.
The store is clean, well-organized, and easy to navigate. There are helpful signs throughout the store, and the staff is always on hand to help you find what you're looking for.
\ <<include "SupermarketJulia">>
\<<if $laptop == false>>
\<<set $laptopPrice = 1500>><<set _lap to random(0,99)>>
\<<if _lap > 90>>
\<<set $laptopPrice = 999>>
You see a super sale, a new laptop for only $999 instead of $1500.
<<else >>
There is an offer: Laptop $ 1500.
<</if>>
<<button [[Buy the laptop|buyLaptop]]>>
<</button>>
\<</if>>
<<button [[Buy Groceries|shopping]]>>
<</button>>
<<button [[Try to shoplift|shopLifting]]>>
<</button>>
\<<if $Corruption > 19>>
<<button [[Vegetables]]>>
<</button>>
\<</if>>
<<button [[Go back outside|OutsideAppartment]]>>
<</button>>
\<<addhours 1>>
\<<set $energy to $energy - 10>>
\<<addArousal -5>>
\<<if $gameDate.getHours() >= 7 && $gameDate.getHours() < 16>>
\<<set _r = random(0,1)>>
\<<switch _r>><<case 0>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You make your way to the park, feeling a sense of peace and tranquility as you take in the scenery. The sun is shining and the sky is a bright blue, the perfect weather for a walk.
As you walk along the paths, you take in the sights and sounds of the park. You pass by a group of people playing frisbee, a couple having a picnic on a blanket, and a man playing guitar on a bench.
You stop to watch a group of children playing on the playground and can't help but feel a sense of nostalgia. You continue your walk and find a quiet spot by the pond, where you sit and watch the ducks and swans swimming on the surface.
The park is a place where people of all ages and backgrounds come together, and you feel a sense of belonging.
<<case 1>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You make your way to the park, feeling energized and excited to take in the fresh air and nature. You take a deep breath of the fresh air and start your walk.
As you walk, you see several people jogging, some playing soccer and others just sitting on benches enjoying the nature. You stop to listen to a group of musicians playing on a corner.
You reach a small lake and sit down on a bench to watch the ducks swimming and the children playing by the water. You see a family having a picnic, and you can't help but feel a sense of longing for your own family.
The park is a place where people of all ages and backgrounds come together, and you feel a sense of belonging.
\<</switch>>
\<</if>>
\<<if $gameDate.getHours() >= 16 && $gameDate.getHours() < 22>>
\<<set _r = random(0,2)>>
\<<switch _r>><<case 0>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You make your way to the park, feeling a sense of calm and serenity as you take in the scenery. The sun is setting, casting a warm glow over the park and the sky is painted in hues of orange and pink.
As you walk along the paths, you take in the sights and sounds of the park. You pass by a group of people having a picnic, a couple taking a romantic stroll, and a man playing the guitar on a bench.
You stop to watch a group of fireflies dancing in the air and can't help but feel a sense of wonder and amazement. You continue your walk and find a quiet spot by the pond, where you sit and watch the ducks and swans swimming on the surface.
The park is a place where people of all ages and backgrounds come together, and you feel a sense of belonging.
<<case 1>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You make your way to the park, feeling a sense of peace and tranquility as you take in the scenery. The evening air is cool and crisp, and the sky is painted in hues of purple and blue.
As you walk along the paths, you take in the sights and sounds of the park. You pass by a group of people playing frisbee, a couple having a romantic stroll, and a man playing the guitar on a bench.
You stop to watch a group of children playing on the playground and can't help but feel a sense of nostalgia. You continue your walk and find a quiet spot by the pond, where you sit and watch the ducks and swans swimming on the surface.
The park is a place where people of all ages and backgrounds come together, and you feel a sense of belonging.
<<case 2>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You take a stroll through the park, taking in the sights and sounds of nature. You walk along the paths, passing by families playing, friends laughing, and children running around. As you approach a secluded area, you see a couple sitting on a bench, locked in a passionate embrace. They are kissing deeply, and you can't help but feel a sense of longing and envy.
<<print '<img src="images/scene/parkCouple.png">'>>
You stop to watch them for a moment, wondering what it would be like to experience such a deep connection with someone. You feel a mix of emotions - a hint of sadness, a tinge of jealousy, but also a sense of hope. You continue your walk, feeling contemplative and reflective.
\<<set $Voyeurism to $Voyeurism +1>>
\<<set $Arousal to $Arousal + 10>>
\<</switch>>
\<</if>>
\<<if $gameDate.getHours() >= 22 || $gameDate.getHours() < 7>>
\<<set _r = random(0,1)>>
\<<switch _r>><<case 0>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You make your way to the park, feeling a sense of adventure and curiosity as you take in the scenery. The night is dark, and the sky is filled with stars. The park is lit by streetlights and a few lanterns, creating a serene atmosphere.
As you walk along the paths, you take in the sights and sounds of the park. You pass by a group of people having a picnic, a couple taking a romantic stroll, and a man playing the guitar on a bench.
You stop to watch a group of bats flying overhead and can't help but feel a sense of wonder and amazement. You continue your walk and find a quiet spot by the pond, where you sit and watch the reflections of the stars on the water surface.
<<case 1>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/parkWalk' + _c + '.png">'>>
You make your way to the park, feeling a sense of mystery and intrigue as you take in the scenery. The night is dark, and the sky is filled with stars. The park is lit by streetlights and a few lanterns, creating a serene atmosphere.
You stop to watch a group of fireflies dancing in the air and can't help but feel a sense of wonder and amazement. You continue your walk and find a quiet spot by the pond, where you sit and watch the reflections of the stars on the water surface.
\<</switch>>
\<</if>>
<<button [[Go in the woods|Woods]]>>
<<addmins 30>>
<<addEnergy -10>>
<</button>>
<<button [[Go back|Park]]>>
<</button>><<set _r = random(0,2)>>
<<addmins 45>>
<<set $groceries to $groceries + 1>>
<<switch _r>>
<<case 0>>
<<set _spent = random(10,15)>>
<<set $Money to $Money - _spent>>
You make your way to the grocery store, feeling a sense of purpose and determination. You are been living in the new city for a while now, and you are finally getting the hang of things.
You enter the store and starts browsing the aisles, picking up the items you need. You are careful to stick to your budget and compare prices before making a decision. You picks up fresh fruits and vegetables, some protein, and a few pantry staples.
As you are about to check out, you see a sale on your favorite brand of cereal and can't help but feel a sense of excitement. You add it to your cart and proceeds to check out.
You leave the store feeling accomplished and proud of yourself for sticking to your budget.
You spent _spent on your groceries
<<case 1>>
<<set _spent = random(15,35)>>
<<set $Money to $Money - _spent>>
You enter the grocery store, feeling a sense of dread and uncertainty. You're not sure what you need and you're feeling overwhelmed by the number of options available.
You start browsing the aisles, picking up items that catch your eye. You are not paying much attention to the prices and as you're about to check out, you realizes you're overspent.
Feeling defeated, you proceed to check out, promising yourself to be more careful next time.
You spent _spent on your groceries
<<case 2>>
<<set _spent = random(15,20)>>
<<set $Money to $Money - _spent>>
You enter the grocery store, feeling a sense of excitement and curiosity. You're decided to try new recipes and want to expand your cooking skills.
You start browsing the aisles, picking up items you're never used before. You're curious and excited to try new things. You pick up exotic fruits and vegetables, some new spices and herbs, and some new cuts of meat.
As you're about to check out, you see a sale on a new cookbook and can't help but feel a sense of excitement. You add it to your cart and proceed to check out.
You leave the store feeling accomplished and excited to try new recipes.
You spent $ _spent on your groceries
<</switch>>
<<button [[Go back outside|OutsideAppartment]]>>
<</button>>\<<set _r = random(0,99)>>
\<<if $JuliaFriendship == 6>>
\ <<set $JuliaFriendship to 7>>
\ <<set _r = 99>>
\<</if>>
\<<if _r > 9>>
\<<set $Shoplifted = $Shoplifted +1>>
\<<addmins 20>>
You make your way to the grocery store, feeling a sense of excitement and thrill. You've been living in your new city for a while now, and you're finally getting the hang of things.
As you're browsing the aisles, you see a pack of your favorite snacks that you can't afford. An idea comes to your mind, and you decide to try and steal it. You look around to make sure no one is paying attention, and then quickly put the pack in your bag.
You can feel your heart racing as you make your way to the check-out, but you manage to leave the store unnoticed. Once you're outside, you can't help but feel a sense of excitement and thrill.
However, you also start feeling guilty and anxious, you know that what you did is wrong, and you can't shake off the feeling that you're going to get caught.
\<<else>>
\<<addmins 80>>
You nervously make your way out of the store, the stolen items hidden in your bag. You can feel your heart racing as you try to act normal and blend in with the other shoppers.
But your plans are thwarted when a security guard approaches you and asks to see your bag. You freeze as the guard pulls out the stolen items and confronts you about them.
Feeling ashamed and scared, you admit to your actions and apologize. The security guard calls the police and you are taken into custody.
You are taken to the police station and charged with shoplifting. You face legal consequences and a potential criminal record, as well as fines, and in some cases, imprisonment.
You wish you had thought more about the consequences of your actions before attempting to steal. You regret your decision and learn a valuable lesson about the importance of respecting the law and being accountable for one's actions.
<<set $ShopliftingCaught to $ShopliftingCaught + 1>>
You had to pay a fine of $200.
\<<set $Money to $Money - 200>>
\<</if>>
<<button [[Go back outside|OutsideAppartment]]>><</button>>\<<set _c to random(0,5)>>
<<print '<img src="images/scene/' + $meal + _c + '.png">'>>
You have all the ingredients for $meal and are ready to go.
You start by prepping the ingredients, chopping vegetables, and browning meat. You add the ingredients to a pot or pan and start cooking, carefully seasoning to taste.
As the $meal cooks, you set the table and get out plates and utensils. The aroma of the cooking food fills the kitchen, making your mouth water in anticipation.
Once the $meal is cooked to perfection, you plate it up and take a moment to admire your handiwork before sitting down to enjoy your delicious creation.
<<button [[Back|Kitchen]]>>
<<set $meal to "">>
<</button>>You approach your wardrobe. You look at the different items of clothing hanging inside, feeling a sense of indecision.
You start browsing through the different options, trying to decide what to wear. You have a variety of styles and colors to choose from, from casual and comfortable to dressy and formal.
As you're trying on different outfits, you start to get a sense of which items make you feel confident and comfortable.
<<include "smallDresser">>
<<button [[Close the wardrobe|Bedroom]]>>
<</button>>You enter the store and are immediately greeted by rows and racks of clothing. You look around, feeling a sense of excitement and inspiration.
You starts browsing through the different sections, taking note of the different styles and colors of clothing available. You try on different outfits, finding a few that you really like.
As you are looking through the store, you sees a lot of clothes that catche your eye.
\<<if $gameDate.getHours() >= 8 && $gameDate.getHours() < 18>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>
What do you wanna buy?
<</say>>
\<</if>>
\<<include "ApparelStoreJulia">>
<<button [[Shop for underwear|ApparelStoreUnderwear]]>>
<</button>>
<<button [[Shop for tops|ApparelStoreTops]]>>
<</button>>
<<button [[Shop for bottoms|ApparelStoreBottoms]]>>
<</button>>
<<button [[Shop for shoes|ApparelStoreShoes]]>>
<</button>>
<<button [[Head outside|OutsideAppartment]]>>
<</button>><<typesim "Hey Jim, I won't be in to work today, sorry.">>[[Send the email.|next passage]]<</typesim>>!Game Over
You spent too much moneyYou make your way to the Underwear section of the store, taking in the wide variety of styles and colors on display. The section is well-organized with different styles of underwear arranged neatly on the racks. You can see a variety of styles including bras, panties, shapewear, and hosiery.
You start browsing through the different sections, looking at the different styles of underwear available. From everyday cotton to elegant lace, there's an option for every preference and occasion. You try on a few different styles, finding a few that you really like.
<<include Cloths>>
<<listCloths $allBras 'ApparelStoreUnderwear'>>
<<listCloths $allPantys 'ApparelStoreUnderwear'>>
<<return [[Go back|ApparelStore]]>>
You make your way to the Tops section of the store, taking in the wide variety of styles and colors on display.
You start browsing through the different sections, taking note of the different styles of tops available. From casual t-shirts and tank tops, to dressy blouses and sweaters, there's a top for every occasion.
You can see that the section is well-organized, with the different styles and colors arranged in a logical and easy-to-navigate manner. The section is clean and well-maintained, with no clothes out of place.
<<include Cloths>>
<<listCloths $allTops 'ApparelStoreTops'>>
<<return [[Go back|ApparelStore]]>>
You make your way to the Bottoms section of the store, taking in the wide variety of styles and colors on display. The section is well-organized with different styles of bottoms arranged neatly on the racks. You can see a variety of styles including jeans, pants, shorts, skirts and leggings.
You start browsing through the different sections, looking at the different styles of bottoms available. From classic denim jeans to the latest fashion trends, there's a bottom for every occasion. You try on a few different styles, finding a few that you really like.
<<include Cloths>>
<<listCloths $allBottoms 'ApparelStoreBottoms'>>
<<return [[Go back|ApparelStore]]>>
You enter the store and make your way to the shoe section. Rows and racks of shoes are displayed in front of you, and you look around feeling a sense of excitement and inspiration.
You start browsing through the different sections, taking note of the different styles and colors of shoes available. You try on different pairs, finding a few that you really like.
<<include Cloths>>
<<listCloths $allShoes 'ApparelStoreShoes'>>
<<return [[Go back|ApparelStore]]>>
<<include HandyScripts>>
<<include Cloths>>
<<widget "putOn">>
<<set _clothObj = getClothObjectByName($allCloths, $args[0])>>
<<set $tempClothTypeList = $categoryList[_clothObj.type]>>
<<if $wearing.length > 0>>
<<if _clothObj.type == 'Dress'>>
<<set $tempClothTypeList to $tempClothTypeList.concat($allBottoms)>>
<<set $tempClothTypeList to $tempClothTypeList.concat($allTops)>>
<<set $tempClothTypeList to $tempClothTypeList.concat($allSweater)>>
<<set $testTest = $tempClothTypeList >>
<<elseif _clothObj.type == 'Tops' || _clothObj.type == 'Bottoms' || _clothObj.type == 'Sweater'>>
<<set $tempClothTypeList to $tempClothTypeList.concat($allDresses)>>
<</if>>
<<for _i to 0; _i lt $tempClothTypeList.length; _i++>>
<<if $wearing.includes($tempClothTypeList[_i].name)>>
<<set $wearing.delete($tempClothTypeList[_i].name)>>
<</if>>
<</for>>
<</if>>
<<set $wearing.pushUnique($args[0])>>
<<calcOutfit>>
<<showOutfit>>
<</widget>>
<<widget "getClothGroupByName">>
<<for _i to 0; _i lt $allCloths.length; _i++>>
<<if $args[0] == $allCloths[_i].name>>
<<print $allCloths[_i].type>>
<</if>>
<</for>>
<</widget>>
<<widget "takeOff">>
<<set $wearing.delete($args[0])>>
<<calcOutfit>>
<<showOutfit>>
<</widget>>
<<widget "takeOffGroup">>
<<set _group to $args[0]>>
<<for _i = 0; _i < _group.length; _i++>>
<<set $wearing.delete(_group[_i].name)>>
<</for>>
<<calcOutfit>>
<<showOutfit>>
<</widget>>
<<widget "addEnergy">>\
<<set $energy = Math.clamp($energy + $args[0],0,150)>>\
<</widget>>
<<widget "addArousal">>\
<<set $Arousal = Math.clamp($Arousal + $args[0],0,100)>>\
<</widget>>
<<widget "listCloths">>
<<for _i to 0; _i lt $args[0].length; _i++>>
<<if !$wardrobe.includes($args[0][_i].key)>>
<<print '<<button [[Buy ' + $args[0][_i].name + ' - $' + $args[0][_i].price + '|' + $args[1] + ']]>>
<<set $wardrobe.push($args[0][' + _i + '].key)>>
<<set $Money to $Money - $args[0][' + _i + '].price>>
<<addmins 20>>
<</button>>'>><br />
<</if>>
<</for>>
<</widget>>
<<widget "calcOutfit">>
<<set _corruption = {
Bras: null,
Underwear: null,
Bottoms: null,
Tops: null,
Shoes: null,
Sweater: null,
Dress: null
}>>
<<if $wearing.length > 0>>
<<set $sexiness = 0>>
<<set $comfort = 0>>
<<set _sexyTop = 100>>
<<set _sexyBottom = 100>>
<<set _sexyPanty = 100>>
<<set _sexyBra = 100>>
<<set _sexySweater = 100>>
<<set _sexyShoe = 100>>
<<set _sexyDress = 100>>
<<set _comfortTop = 100>>
<<set _comfortBottom = 100>>
<<set _comfortPanty = 100>>
<<set _comfortBra = 100>>
<<set _comfortSweater = 100>>
<<set _comfortShoe = 100>>
<<set _comfortDress = 100>>
<<for _i to 0; _i lt $wearing.length; _i++>>
<<set _clothObj = getClothObjectByName($allCloths, $wearing[_i])>>
<<set _corruption[_clothObj.type] to _clothObj.minCorruption>>
<<switch _clothObj.type>>
<<case 'Tops'>>
<<set _sexyTop = _clothObj.sexy>>
<<set _comfortTop = _clothObj.comfort>>
<<case 'Bottoms'>>
<<set _comfortBottom = _clothObj.comfort>>
<<set _sexyBottom = _clothObj.sexy>>
<<case 'Underwear'>>
<<set _comfortPanty = _clothObj.comfort>>
<<set _sexyPanty = _clothObj.sexy>>
<<case 'Bras'>>
<<set _sexyBra = _clothObj.sexy>>
<<set _comfortBra = _clothObj.comfort>>
<<case 'Shoes'>>
<<set _comfortShoe = _clothObj.comfort>>
<<set _sexyShoe = _clothObj.sexy>>
<<case 'Sweater'>>
<<set _comfortSweater = _clothObj.comfort>>
<<set _sexySweater = _clothObj.sexy>>
<<case 'Dress'>>
<<set _sexyTop = _clothObj.sexy>>
<<set _comfortTop = _clothObj.comfort>>
<<set _comfortBottom = _clothObj.comfort>>
<<set _sexyBottom = _clothObj.sexy>>
<<set _comfortSweater = _clothObj.comfort>>
<<set _sexySweater = _clothObj.sexy>>
<<set _sexyDress = _clothObj.sexy>>
<<set _comfortDress = _clothObj.comfort>>
<</switch>>
<</for>>
<<set $sexiness = Math.floor(( _sexyTop + _sexyBottom + _sexyPanty + _sexyBra + _sexySweater + _sexyShoe + _sexyDress) / 7)>>
<<set $sexiness = Math.clamp($sexiness, 0, 100)>>
<<set $comfort = Math.floor((_comfortTop + _comfortBottom + _comfortPanty + _comfortBra + _comfortSweater + _comfortShoe + _comfortDress) / 7)>>
<<set $comfort = Math.clamp($comfort, 0, 100)>>
<<else>>
<<set $sexiness = 100>>
<<set $comfort = 100>>
<</if>>
<<if _corruption['Dress'] !== null>>
<<set _corruptionTop to _corruption['Dress']>>
<<if _corruption['Bras'] == null>>
<<set _corruptionTop to _corruption['Tops'] + 10>>
<</if>>
<<elseif _corruption['Sweater'] !== null>>
<<set _corruptionTop to _corruption['Sweater']>>
<<elseif _corruption['Tops'] !== null>>
<<set _corruptionTop to _corruption['Tops']>>
<<if _corruption['Bras'] == null>>
<<set _corruptionTop to _corruption['Tops'] + 10>>
<</if>>
<<elseif _corruption['Bras'] !== null>>
<<set _corruptionTop to _corruption['Bras']>>
<<else>>
<<set _corruptionTop to $topless.minCorruption>>
<</if>>
<<if _corruption['Dress'] !== null>>
<<set _corruptionBottom to _corruption['Dress']>>
<<if _corruption['Underwear'] == null>>
<<set _corruptionBottom to _corruption['Bottoms'] + 30>>
<</if>>
<<elseif _corruption['Bottoms'] !== null>>
<<set _corruptionBottom to _corruption['Bottoms']>>
<<if _corruption['Underwear'] == null>>
<<set _corruptionBottom to _corruption['Bottoms'] + 30>>
<</if>>
<<elseif _corruption['Underwear'] !== null>>
<<set _corruptionBottom to _corruption['Underwear']>>
<<else>>
<<set _corruptionBottom to $bottomless.minCorruption>>
<</if>>
<<set $minCorruption = Math.max(_corruptionBottom, _corruptionTop)>>
<</widget>>
<<widget "currentlyWearing">>
<<set $currentlyWearing = {
bra: null,
underwear: null,
bottom: null,
top: null,
shoes: null,
sweater: null,
dress: null
}>>
<<if $wearing.length > 0 >>
<<for _i to 0; _i lt $wearing.length; _i++>>
<<set _clothObj = getClothObjectByName($allCloths, $wearing[_i])>>
<<switch _clothObj.type>>
<<case 'Tops'>>
<<set $currentlyWearing.top = _clothObj>>
<<case 'Bottoms'>>
<<set $currentlyWearing.bottom = _clothObj>>
<<case 'Underwear'>>
<<set $currentlyWearing.underwear = _clothObj>>
<<case 'Bras'>>
<<set $currentlyWearing.bra = _clothObj>>
<<case 'Shoes'>>
<<set $currentlyWearing.shoes = _clothObj>>
<<case 'Sweater'>>
<<set $currentlyWearing.sweater = _clothObj>>
<<case 'Dress'>>
<<set $currentlyWearing.dress = _clothObj>>
<</switch>>
<</for>>
<</if>>
<</widget>>
<<widget "showOutfit">>
<<currentlyWearing>>
<<set $wearingImagePath = 'images/cloths2/standard/'>>
<<set _variations = 1>>
<<if $currentlyWearing.dress !== null>>
<<set $wearingImagePath = $wearingImagePath + $currentlyWearing.dress.key + '_'>>
<<set _variations = $currentlyWearing.dress.variations>>
<<elseif $currentlyWearing.sweater !== null>>
<<set $wearingImagePath = $wearingImagePath + $currentlyWearing.sweater.key + '_'>>
<<set _variations = $currentlyWearing.sweater.variations>>
<<elseif $currentlyWearing.top !== null>>
<<set $wearingImagePath = $wearingImagePath + $currentlyWearing.top.key + '_'>>
<<set _variations = $currentlyWearing.top.variations>>
<<elseif $currentlyWearing.bra !== null>>
<<set $wearingImagePath = $wearingImagePath + $currentlyWearing.bra.key + '_'>>
<<set _variations = $currentlyWearing.bra.variations>>
<<else>>
<<set $wearingImagePath = $wearingImagePath + 'topless_'>>
<<set _variations = $topless.variations>>
<</if>>
<<if $currentlyWearing.dress !== null>>
<<elseif $currentlyWearing.bottom !== null>>
<<set $wearingImagePath = $wearingImagePath + $currentlyWearing.bottom.key + '_'>>
<<set _variations = $currentlyWearing.bottom.variations>>
<<elseif $currentlyWearing.underwear !== null>>
<<set $wearingImagePath = $wearingImagePath + $currentlyWearing.underwear.key + '_'>>
<<set _variations = $currentlyWearing.underwear.variations>>
<<else>>
<<set _variations = $bottomless.variations>>
<</if>>
<<set _cor = Math.clamp(Math.floor($Corruption / (80 / _variations)), 0, _variations - 1 )>>
<<set $wearingImagePath = $wearingImagePath + random(0,_cor) + '.png'>>
<<set $currentAppearal to $wearingImagePath>>
<</widget>>
<<set $clogs = {price: 40, name: 'clogs', type:'Shoes', key: 'clogs', sexy:0, comfort: 95,minCorruption:0,variations:4}>>
<<set $highheels = {price: 200, name: 'high heels', type:'Shoes', key: 'highheels', sexy:90, comfort: 0, minCorruption:15,variations:4}>>
<<set $sneakers = {price: 80, name: 'sneakers', type:'Shoes', key: 'sneakers', sexy:30, comfort: 80,minCorruption:0,variations:4}>>
<<set $pumps = {price: 150, name: 'pumps', type:'Shoes', key: 'pumps', sexy:85, comfort: 0,minCorruption:12,variations:4}>>
<<set $balletflats = {price: 60, name: 'ballet flats', type:'Shoes', key: 'balletflats', sexy:20, comfort: 70,minCorruption:0,variations:4}>>
<<set $sandals = {price: 100, name: 'sandals', type:'Shoes', key: 'sandals', sexy:60, comfort: 50,minCorruption:0,variations:4}>>
<<set $blouse = {price: 60, name: 'blouse', type:'Tops', key: 'blouse', sexy:50, comfort: 60,minCorruption:0,variations:4}>>
<<set $tshirt = {price: 40, name: 't-shirt', type:'Tops', key: 'tshirt', sexy:30, comfort: 70,minCorruption:0,variations:4}>>
<<set $tanktop = {price: 30, name: 'tank top', type:'Tops', key: 'tanktop', sexy:55, comfort: 45,minCorruption:5,variations:4}>>
<<set $croptop = {price: 70, name: 'crop top', type:'Tops', key: 'croptop', sexy:60, comfort: 40,minCorruption:5,variations:4}>>
<<set $tubetop = {price: 80, name: 'tube top', type:'Tops', key: 'tubetop', sexy:65, comfort: 45,minCorruption:5,variations:4}>>
<<set $pants = {price: 120, name: 'pants', type:'Bottoms', key: 'pants', sexy:40, comfort: 65,minCorruption:0,variations:4}>>
<<set $shorts = {price: 60, name: 'shorts', type:'Bottoms', key: 'shorts', sexy:50, comfort: 50,minCorruption:5,variations:4}>>
<<set $leggings = {price: 50, name: 'leggings', type:'Bottoms', key: 'leggings', sexy:60, comfort: 75,minCorruption:0,variations:4}>>
<<set $longskirt = {price: 40, name: 'long skirt', type:'Bottoms', key: 'longskirt', sexy:40, comfort: 75,minCorruption:0,variations:4}>>
<<set $shortskirt = {price: 50, name: 'short skirt', type:'Bottoms', key: 'shortskirt', sexy:60, comfort: 60,minCorruption:5,variations:4}>>
<<set $miniskirt = {price: 140, name: 'mini skirt', type:'Bottoms', key: 'miniskirt', sexy:80, comfort: 40,minCorruption:10,variations:4}>>
<<set $sweatpants = {price: 30, name: 'sweatpants', type:'Bottoms', key: 'sweatpants', sexy:0, comfort: 85,minCorruption:0,variations:4}>>
<<set $sportbra = {price: 40, name: 'sportbra', type:'Bras', key: 'sportbra', sexy:50, comfort: 70,minCorruption:25,variations:4}>>
<<set $bra = {price: 60, name: 'bra', type:'Bras', key: 'bra', sexy:55, comfort: 50,minCorruption:35,variations:4}>>
<<set $pushup = {price: 80, name: 'a push-up bra', type:'Bras', key: 'pushup', sexy:75, comfort: 25,minCorruption:40,variations:4}>>
<<set $bralette = {price: 70, name: 'a bralette', type:'Bras', key: 'bralette', sexy:65, comfort: 35,minCorruption:35,variations:4}>>
<<set $bikinitop = {price: 50, name: 'a bikini top', type:'Bras', key: 'bikinitop', sexy:50, comfort: 50,minCorruption:25,variations:4}>>
<<set $thong = {price: 50, name: 'a thong', type:'Underwear', key: 'thong', sexy:70, comfort: 20,minCorruption:50,variations:4}>>
<<set $panty = {price: 40, name: 'a panty', type:'Underwear', key: 'panty', sexy:50, comfort: 50,minCorruption:40,variations:4}>>
<<set $shapewear = {price: 50, name: 'shapewear', type:'Underwear', key: 'shapewear', sexy:5, comfort: 40,minCorruption:30,variations:4}>>
<<set $gstring = {price: 70, name: 'a g-string', type:'Underwear', key: 'gstring', sexy:75, comfort: 10,minCorruption:60,variations:4}>>
<<set $bikinibottom = {price: 50, name: 'a bikini bottom', type:'Underwear', key: 'bikinibottom', sexy:50, comfort: 50,minCorruption:25,variations:4}>>
<<set $sweater = {price: 80, name: 'sweater', type:'Sweater', key: 'sweater', sexy:10, comfort: 80,minCorruption:0,variations:4}>>
<<set $cardigan = {price: 70, name: 'cardigan', type:'Sweater', key: 'cardigan', sexy:30, comfort: 75,minCorruption:0,variations:4}>>
<<set $pullover = {price: 70, name: 'pullover', type:'Sweater', key: 'pullover', sexy:0, comfort: 85,minCorruption:0,variations:4}>>
<<set $turtleneck = {price: 60, name: 'turtleneck', type:'Sweater', key: 'turtleneck', sexy:0, comfort: 55,minCorruption:0,variations:4}>>
<<set $cozysweater = {price: 180, name: 'cozy sweater', type:'Sweater', key: 'cozysweater', sexy:10, comfort: 95,minCorruption:0,variations:4}>>
<<set $hoodie = {price: 90, name: 'hoodie', type:'Sweater', key: 'hoodie', sexy:20, comfort: 90,minCorruption:0,variations:4}>>
<<set $officeuniform = {price: 250, name: 'business suit', type:'Dress', key: 'officeuniform', sexy:40, comfort: 20,minCorruption:0,variations:4}>>
<<set $libarianuniform = {price: 200, name: 'librarian uniform', type:'Dress', key: 'libarianuniform', sexy:30, comfort: 30,minCorruption:0,variations:4}>>
<<set $waitressuniform = {price: 150, name: 'waitress uniform', type:'Dress', key: 'waitressuniform', sexy:30, comfort: 50,minCorruption:0,variations:4}>>
<<set $balldress = {price: 1500, name: 'ball dress', type:'Dress', key: 'balldress', sexy:40, comfort: 40,minCorruption:0,variations:6}>>
<<set $partydress = {price: 500, name: 'party dress', type:'Dress', key: 'partydress', sexy:50, comfort: 30,minCorruption:0,variations:6}>>
<<set $cocktaildress = {price: 750, name: 'cocktail dress', type:'Dress', key: 'cocktaildress', sexy:60, comfort: 20,minCorruption:0,variations:10}>>
<<set $baristauniform = {price: 120, name: 'barista uniform', type:'Dress', key: 'baristauniform', sexy:30, comfort: 50,minCorruption:0,variations:5}>>
<<set $allDresses to [$officeuniform, $libarianuniform, $waitressuniform, $balldress, $partydress, $cocktaildress, $baristauniform]>>
<<set $allBras to [$sportbra, $bra, $pushup, $bralette, $bikinitop]>>
<<set $allPantys to [$thong, $panty, $shapewear, $gstring, $bikinibottom]>>
<<set $allBottoms to [$miniskirt, $pants, $shortskirt, $longskirt, $leggings, $sweatpants, $shorts]>>
<<set $allTops to [$blouse, $tshirt, $tanktop, $croptop, $tubetop]>>
<<set $allShoes to [$highheels, $clogs, $sandals, $balletflats, $pumps, $sneakers]>>
<<set $allSweater to [$sweater, $cardigan, $pullover, $turtleneck, $cozysweater, $hoodie]>>
<<set $categoryList = {
Bras: $allBras,
Underwear: $allPantys,
Bottoms: $allBottoms,
Tops: $allTops,
Shoes: $allShoes,
Sweater: $allSweater,
Dress: $allDresses
}>>
<<set $allCloths to [$sportbra, $bra, $pushup, $bralette, $bikinitop, $thong, $panty, $shapewear, $gstring, $bikinibottom, $miniskirt, $pants, $shortskirt, $longskirt, $leggings, $shorts, $blouse, $tshirt, $tanktop, $croptop, $tubetop, $highheels, $clogs, $sandals, $balletflats, $pumps, $sneakers, $sweater, $cardigan, $pullover, $turtleneck, $cozysweater, $hoodie, $sweatpants, $officeuniform, $libarianuniform, $waitressuniform, $balldress, $partydress, $cocktaildress, $baristauniform]>>
/* specials */
<<set $topless = {price: 0, name: 'topless', type:'Bras', key: 'topless', sexy:100, comfort: 100,minCorruption:50,variations:4}>>
<<set $bottomless = {price: 0, name: 'bottomless', type:'Bras', key: 'bottomless', sexy:100, comfort: 100, minCorruption:70,variations:4}>>
<<script>>
window.getClothObjectByName = function(allCloths, clothName) {
var result = null;
allCloths.forEach(cloth => {
if (cloth.name === clothName) {
result = cloth;
}
})
return result;
};
<</script>>
<<script>>
window.getClothObjectByKey = function(allCloths, clothKey) {
var result = null;
allCloths.forEach(cloth => {
if (cloth.key === clothKey) {
result = cloth;
}
})
return result;
};
<</script>>
<<script>>
window.getFirstMatchingCloth = function(clothsToCheck, wearing) {
var result = null;
clothsToCheck.forEach(cloth => {
if (result === null && wearing.includes(cloth.name)) {
result = cloth;
}
})
return result;
};
<</script>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/forest' + _c + '.png">'>>
The woods near the park are a dense, lush forest filled with towering trees and a diverse array of plant life. The canopy overhead filters the sunlight, creating a dappled, green-hued light that casts shadows on the forest floor.
The ground is covered in a thick layer of moss and fallen leaves, cushioning each step as you walk along the winding paths. The air is filled with the sweet, earthy smell of the forest, and the constant rustling of leaves and the soft chirping of birds can be heard.
The sound of a nearby stream or a waterfall adds to the serene ambiance of the woods.It's a perfect place for a peaceful hike, bird watching, or simply to enjoy nature and escape the hustle and bustle of the city.
<<button [[Follow the waterstream|Lake]]>>
<<addEnergy -10>>
<<addmins 20>>
<</button>>
<<button [[Go deeper into the woods|deepWoods]]>>
<<addEnergy -10>>
<<addmins 20>>
<</button>>
<<button [[Go back to the park|Park]]>>
<<addEnergy -10>>
<<addmins 30>>
<</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/lake' + _c + '.png">'>>
As you follow the stream you come to a lake, the water is calm and still, reflecting the towering trees surrounding it and the clear blue sky above. The sound of birds chirping and the gentle lapping of water on the shore creates a serene and peaceful atmosphere. You can see a small dock jutting out into the lake, and a canoe or rowboat tied to it, inviting you for a peaceful ride on the lake. The woods around the lake are thick and lush, with a variety of vegetation and wildflowers dotting the landscape. The leaves rustle gently in the breeze, creating a natural symphony of sound. The scent of pine and damp earth fills the air, making you feel connected to nature and at peace with the world around you.
\<<if $JuliaFriendship == 11 && $gameDate.getHours() >= 18 && $gameDate.getHours() < 20 >>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Hey cutie, I was already affraid you wouldn't come. But I'm glad you're here!<</say>>
<<say '$firstname' $currentAppearal>>I'm still not sure about this.<</say>>
<<print '<img src="images/scene/juliaSwimming.png">'>>
Julia runs to the lake, while she runs, she gets rid of her clothes.
<<button [[Follow her|Swimming]]>>
<<set $juliaSwimming to true>>
<<set $JuliaFriendship to 12>>
\<<addEnergy -10>>
<<set $Corruption to $Corruption + 5>>
<</button>>
<<button [[Don't do it and say goodbye|OutsideAppartment]]>>
<<set $juliaSwimming to false>>
<<set $JuliaFriendship to 19>>
\<<addEnergy -10>>
<<set $Corruption to $Corruption - 10>>
<</button>>
\<</if>>
<<button [[Go for a swim|Swimming]]>>
<</button>>
<<button [[Go back to the woods|Woods]]>>
<<addEnergy -10>>
<<addmins 20>>
<</button>> \<<if def $juliaSwimming && $juliaSwimming == true>>
<<print '<img src="images/scene/juliaSwimming1.png">'>>
You see her body underwater, it's flawless.
\<<set $Arousal to $Arousal + 10>>
Her skin looks soft and smooth, with a light tan that perfectly contrasts with the blue water. Her hair is wet and slicked back, highlighting her neck and jawline. Her shoulders are toned and lean, moving gracefully through the water with every stroke. Her breasts are full and round, the water creating small ripples that barely cover her nipples. Her stomach is flat, with a subtle definition of her abs as she twists her body. Her hips are curvy and inviting, swaying side to side as she glides through the water.
Her thighs are strong and toned, powering her through the water effortlessly. Finally, her buttocks are firm and plump, with a perfect heart-shaped bottom that bounces gently with every movement. Overall, Julia's body is a sight to behold, and it's no wonder she's so comfortable showing it off in all its naked glory!
<<button [[Try to kiss her|SwimmingJulia]]>>
<<set $juliaSwimming to false>>
<<set $JuliaFriendship to 14>>
<<set $Corruption to $Corruption + 4>>
<</button>>
<<button [[Keep swimming|SwimmingJulia]]>>
<<set $juliaSwimming to false>>
<<set $JuliaFriendship to 15>>
<<set $Corruption to $Corruption + 2>>
<</button>>
\<<else>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/lake' + _c + '.png">'>>
\<<if ndef $swimNaked>><<set $swimNaked = false>><</if>>
\<<if $swimNaked == true>>
<<set _c to random(0,5)>>
<<print '<img src="images/occasion/lakeNaked' + _c + '.png">'>>
You find a secluded spot near the water's edge, where you remove your clothes and leave them on a nearby rock. The air is warm on your skin as you make your way to the water's edge. The lake is calm and the water is clear, with a slight chill to it. You take a deep breath and step into the water, feeling the coolness envelop you as you submerge. You swim out into the middle of the lake, feeling free and alive as you glide through the water.
The only sound is the splash of your strokes and the occasional call of a bird. The sensation of the water on your bare skin is invigorating and you feel a sense of peace and tranquility wash over you. You stay in the lake for a while, enjoying the freedom of swimming in nature before getting out and getting dressed.
<<else>>
\<<if $wearing.includes('bikini top') && $wearing.includes('bikini bottom')>>
<<set _c to random(0,4)>>
<<print '<img src="images/occasion/lakeBikini' + _c + '.png">'>>
\<<addhours 1>>
\<<addEnergy -10>>
As you make your way to the lake, you can feel the excitement building within you. The water is calm and clear, glistening in the sunlight. You take a deep breath and step into the water, relishing the feeling of the cool liquid enveloping your body.
You start to swim, feeling the gentle pull of the water as you glide through it. The sun is warm on your skin, and you can feel the coolness of the water as you dip your head under to take a breath. You feel carefree and alive as you swim, your strokes strong and sure.
As you reach the middle of the lake, you stop and float on your back, taking in the beauty of the sky and the trees surrounding the lake. You close your eyes, feeling the sun on your face and the water lapping gently against your skin. You take a deep breath and let out a sigh of contentment, feeling grateful for this moment of peace and tranquility.
<<else >>
You are not wearing a bikini, you can't just swim naked, can you?
\<</if>>
\<<if $Corruption > 30>>
<<button [[Swim naked|Swimming]]>>
\<<set $Arousal to $Arousal + 5>>
<<addEnergy -10>>
<<set $swimNaked = true>>
<<set $Exhibitionism = $Exhibitionism + 1>>
<<set $Corruption = $Corruption + 1>>
\<<addhours 1>>
<</button>>
\<</if>>
<</if>>
\<</if>>
<<button [[Go back to the lake|Lake]]>>
<</button>>
\<<if $Money >= $laptopPrice>>
\<<set $Money = $Money - $laptopPrice>>
\<<addmins 30>>
\<<set $laptop to true>>
You stand in the store, the brand new laptop cradled in your arms. You feel a sense of excitement and accomplishment as you think about all the possibilities that this new device holds. You imagine yourself working on projects, streaming your favorite shows, and connecting with friends and family online.
As you look over the sleek design and the high-tech specs, you can't help but feel a little bit giddy at the thought of all the things you'll be able to do with this laptop. You can't wait to get home and start using it right away.
You spent $ $laptopPrice for the laptop. Now you can play games, watch movies or write a book.
\<<else >>
\<<addmins 5>>
You don't have enough money to buy this new laptop.
You have obligations to handle. You can't loose your new appartment and sit on the street as a homeless with a brand new laptop in your hands.
\<</if>>
<<button [[Go back|Supermarket]]>><</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/downtown' + _c + '.png">'>>
<<link "<img src='images/logos/bar.png' width='200px' style='vertical-align: middle;'> Visit the nearby bar ">><<addmins 5>><<goto 'Bar'>><</link>>
<<link "<img src='images/logos/disco.png' width='200px' style='vertical-align: middle;'> Visit the nearby disco ">><<addmins 15>><<goto 'Disco'>><</link>>
<<link "<img src='images/logos/liquorStore.png' width='200px' style='vertical-align: middle;'> Visit the nearby liquorStore ">><<addmins 5>><<goto 'LiquorStore'>><</link>>
<<link "<img src='images/logos/drugstore.png' width='200px' style='vertical-align: middle;'> Visit the Drugstore ">><<addmins 10>><<goto 'Drugstore'>><</link>>
<<link "<img src='images/logos/church.png' width='200px' style='vertical-align: middle;'> Visit the Abyssal Church ">><<addmins 15>><<goto 'Church'>><</link>>
<<if $Shoplifted > 5>>
<<button [[Walk into a side alley|SideAlley]]>>
<<addmins 5>>
<</button>>
<</if>>
<<button [[Walk to your Appartment|OutsideAppartment]]>>
<<addEnergy -10>>
<<addhours 1>>
<</button>>\<<set _c to random(0,3)>>
<<print '<img src="images/scene/uptown' + _c + '.png">'>>
<<link "<img src='images/logos/officeBuilding.png' width='200px' style='vertical-align: middle;'> Head to the officebuilding">><<addmins 15>><<goto 'Officebuilding'>><</link>>
<<link "<img src='images/logos/library.png' width='200px' style='vertical-align: middle;'> Visit the city Library">><<addmins 10>><<goto 'Library'>><</link>>
<<link "<img src='images/logos/coffeeShop.png' width='200px' style='vertical-align: middle;'> Visit the nearby café">><<addmins 5>><<goto 'Cafe'>><</link>>
<<link "<img src='images/logos/bank.png' width='200px' style='vertical-align: middle;'> Visit the Bank">><<addmins 10>><<goto 'Bank'>><</link>>
\<<if $AlexFriendship >= 4>>
<<link "<img src='images/logos/restaurant.png' width='200px' style='vertical-align: middle;'> Visit the Restaurant">><<addmins 10>><<goto 'Restaurant'>><</link>>
\<</if>>
<<button [[Walk to your Appartment|OutsideAppartment]]>>
<<addEnergy -5>>
<<addhours 1>>
<</button>>\<<entryCheck>>
\<<if $gameDate.getHours() >= 20 || $gameDate.getHours() < 10 || $gameDate.getDay() == 6 || $gameDate.getDay() == 0>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/closedLibrary' + _c + '.png">'>>
The place is closed, it opens back at weekdays 10:00
\<<else>>
<<set _c to random(0,4)>>
<<print '<img src="images/scene/library' + _c + '.png">'>>
The local library is a spacious, two-story building with large windows and high ceilings. The interior is well-lit and has a warm and inviting feel, with rows of shelves filled with books, magazines, and newspapers. The main entrance leads to the circulation desk, where friendly librarians are always ready to assist visitors with their needs.
The first floor is mainly dedicated to books for children and young adults, with colorful displays and comfortable seating areas. The second floor houses the adult section, with a more serious and quiet atmosphere, ideal for reading and studying. There are also several private study rooms available for those who need a quiet place to work.
In addition to books, the library also offers a variety of resources, including computers, free Wi-Fi, and a resource center with information on local events and services. They also have a regular schedule of events and activities, including book clubs, author talks, and workshops.
Whether you're looking for a good book to read, a quiet place to study, or a place to connect with your community, the local library is the perfect destination
<<if $startjob == "librarian" && $energy >= 10>>
<<button [[I'm here for the interview|LibraryInterview]]>>
<</button>>
<</if>>
<<if $Job == "librarian" && $energy >= 30>>
<<button [[Start working|WorkLibrary]]>>
<</button>>
<<button [[Quit job|QuitJob]]>>
<</button>>
<</if>>
\<<if $secretLibrary == 1 && $Corruption > 30>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Hey $firstname if you have some time i want to show you the basement. Follow me
\<</say>>
<<button [[Follow her|LibraryBasement]]>>
\<<set $secretLibrary = 2>>
<</button>>
\ <</if>>
\<<if $secretLibrary == 2>>
<<button [[Go to the basement|LibraryBasement]]>>
<</button>>
\ <</if>>
\<</if>>
<<return [[Back|Uptown]]>>
\<<entryCheck>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/office' + _c + '.png">'>>
\<<if $gameDate.getHours() >= 20 || $gameDate.getHours() < 7>>
<<goto "Officebuilding">>
\<</if>>
As you step inside the office building, you are greeted by a spacious lobby with marble flooring and a high ceiling. The walls are adorned with abstract paintings and large windows that let in ample natural light. The reception desk is positioned at the center of the lobby and is manned by a friendly attendant.
You notice a comfortable seating area with plush sofas and armchairs, arranged in a conversational style. Potted plants and a coffee table with magazines and newspapers add to the welcoming atmosphere.
The elevators are located on the left side of the lobby, and there is a directory board with information about the floor plan and tenants of the building. You also see a security desk with uniformed guards checking visitors' identification before granting access to the upper floors.
As you look around, you can tell that the interior of the office building is designed to be both functional and stylish. The air conditioning is pleasant, and the atmosphere is hushed and professional.
<<if $startjob == "secretary" && $energy >= 10>>
<<button [[I'm here for the interview|OfficeInterview]]>>
<</button>>
<</if>>
<<if $Job == "secretary" && $energy >= 33>>
<<button [[Start working|WorkOffice]]>>
<</button>>
<<button [[Quit job|QuitJob]]>>
<</button>>
<</if>>
<<return [[Go back outside|Officebuilding]]>>
\<<entryCheck>>
\<<if $gameDate.getHours() >= 2 && $gameDate.getHours() < 16>>
<<set _c to random(0,3)>>
<<print '<img src="images/scene/closedBar' + _c + '.png">'>>
The place is closed, it opens back at 16:00
<<else>>
<<set _c to random(0,3)>>
<<print '<img src="images/scene/bar' + _c + '.png">'>>
As you step into the bar, the warm glow of the lights and the sound of clinking glasses and low chatter greet you. The walls are lined with shelves of liquor bottles, reflecting the colorful lights. The bar top is made of dark, polished wood and is surrounded by stools with plush cushioning.
A bartender in a black apron is busy mixing drinks behind the bar. In the corner, a small stage is set up for live entertainment. Tables and chairs are scattered throughout the space, providing comfortable seating for patrons. The atmosphere is lively and inviting, making you feel at ease as you take a seat at the bar and order a drink.
<<button [[Order a Snack $5|Bar]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 2)>>\
<<set $Money to $Money - 5>>
<<addEnergy 2>>
\<</button>>
<<button [[Order a beer $10|drinkBar]] >>
<<set $drink to "beer">>
<<set $Money to $Money - 10>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +1>>
<</button>>
<<button [[Order a wine $15|drinkBar]] >>
<<set $drink to "wine">>
<<set $Money to $Money - 15>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +2>>
<</button>>
<<button [[Order a shot $20|drinkBar]] >>
<<set $drink to "shot">>
<<set $Money to $Money - 20>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +4>>
\<</button>>
<<button [[Order a Cocktail $30|drinkBar]] >>
<<set $drink to "cocktail">>
<<set $Money to $Money - 30>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +3>>
\<</button>>
\
\ <<include "BarJulia">>
\ <<include "BarBossJohn">>
\<<if $startjob == "bargirl" && $energy >= 10>>
<<button [[I'm here for the interview|BarInterview]]>>
<</button>>
\<</if>>
\<<if $Job == "bargirl" && $energy >= 50>>
<<button [[Start working|WorkBar]]>>
<</button>>
<<button [[Quit job|QuitJob]]>>
<</button>>
\<</if>>
<<link "<img src='images/logos/women.png' width='100px' style='vertical-align: middle;'> Go to the women bathroom">><<goto 'WomenWCBar'>><</link>>
<<link "<img src='images/logos/men.png' width='100px' style='vertical-align: middle;'> Go to the men bathroom">><<goto 'MenWCBar'>><</link>>
\<</if>>
<<return [[Back|Downtown]]>>
\<<entryCheck>>
\<<if $gameDate.getHours() >= 4 && $gameDate.getHours() < 22>>
<<set _c to random(0,3)>>
<<print '<img src="images/scene/closedDisco' + _c + '.png">'>>
The place is closed, it opens back at 22:00
\<<else>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/disco' + _c + '.png">'>>
As you step into the disco, you are immediately hit by the thumping bass and flashing lights. The walls are covered in neon paint, giving the room a futuristic feel. The dance floor is packed with people, all moving to the beat. A stage at the far end of the room holds a DJ, who is controlling the music and the lights.
Bars are located along the sides of the room, and bartenders are busy mixing drinks and serving customers. People are laughing and chatting, while others are swaying to the music and taking shots. The air is filled with the sound of clinking glasses and excited chatter.
The atmosphere is electric, and you can feel the energy in the room. You are excited to join in on the fun, and head to the bar to order a drink. You can't wait to dance the night away in this lively disco.
\<<include "DiscoJulia">>
<<button [[Dance|Dance]]>>
<<addhours 2>>
<</button>>
<<button [[Order a shot $20|drinkDisco]] >>
<<set $drink to "shot">>
<<set $Money to $Money - 20>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +4>>
\<</button>>
<<button [[Order a Cocktail $30|drinkDisco]] >>
<<set $drink to "cocktail">>
<<set $Money to $Money - 30>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +3>>
\<</button>>
\<</if>>
<<return [[Back|Downtown]]>>
\<<if $gameDate.getHours() >= 20 || $gameDate.getHours() < 7 || $gameDate.getDay() == 6 || $gameDate.getDay() == 0>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/closedOfficebuilding' + _c + '.png">'>>
The place is closed, it opens back at weekdays 7:00
\<<else>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/officeBuilding' + _c + '.png">'>>
The office building stands tall, surrounded by bustling streets and towering skyscrapers. The exterior is made of sleek glass panels, reflecting the surrounding cityscape.
A modern, polished entrance leads into the building, with a concierge desk visible through the glass doors. The steps leading up to the entrance are lined with lush green plants, giving a touch of nature to the urban environment. The building's logo is prominently displayed above the entrance, indicating the professional and established presence of the company inside.
Overall, the outside of the office building exudes a sense of sophistication and prestige, making it an impressive sight for anyone passing by.
<<button [[Go into the officebuilding|Office]]>>
<</button>>
\<</if>>
<<return [[Back|Uptown]]>>
<<say '$firstname' $currentAppearal>>
Hey, it's a pleasure to be here today.
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Good morning Lyndsey, we're glad you're here. Can you tell us a little bit about yourself and why you're interested in this position?
\<</say>>
<<say '$firstname' $currentAppearal>>Sure! I have always had a passion for books and reading, and I have always wanted to work in a library. I may not have any experience in this field, but I am a quick learner and I am eager to start a new career in this industry.
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
That's great to hear, Lyndsey. Can you tell us a little bit about your previous work experience?
\<</say>>
<<say '$firstname' $currentAppearal>>I have been working in retail for the past few years, and while I enjoyed working with customers, I am looking for a change. I believe that my experience in customer service will be beneficial in this position.
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Can you tell us a little bit about your education?
\<</say>>
<<say '$firstname' $currentAppearal>>I have a high school diploma, but I have not pursued any further education.
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
That's okay. We're looking for someone who is passionate about books and library work, and who has strong customer service skills. Can you tell us a little bit about your familiarity with library systems and cataloging?
\<</say>>
<<say '$firstname' $currentAppearal>>I am not familiar with the specific library systems or cataloging, but I am eager to learn and I am confident that I can pick up the skills quickly.
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Great! We offer training for all new hires. Can you tell us about a time when you had to deal with a difficult customer or situation at work?
\<</say>>
<<say '$firstname' $currentAppearal>>Sure. I remember one time at my previous job, a customer was upset about the long wait for assistance. I was able to listen to their concerns, apologize for the wait, and offer a solution that satisfied the customer.
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
That's a good example of excellent customer service. Lyndsey, thank you for coming in today. You got the job! Congratulations.
\<</say>>
<<say '$firstname' $currentAppearal>>
Thank you for the opportunity.
\<</say>>
\<<set $Job to "librarian">>
\<<set $startjob to "Unemployed">>
\<<set $energy to $energy - 10>>
\<<addhours 1>>
\<<set $secretLibrary = 0>>
<<return [[Back|Library]]>>
<<set _c to random(0,3)>>
<<print '<img src="images/scene/workingLibrary' + _c + '.png">'>>
\<<if ndef $libraryIncident>>
\<<set $libraryIncident to 0>>
\<</if>>
\<<set _r = random(0,3)>>
\<<set _workHours = 20 - $gameDate.getHours()>>
\ <<set _workHours = Math.clamp(_workHours,0,4)>>\
\<<set $energy to $energy - (_workHours * 5)>>
\<<addhours _workHours>>
\<<set $wage to 10>>
\
\<<switch _r>><<case 0>>
You arrive at the library and head to the front desk, where you will be working for most of the day. You begin by checking in the books that have been returned overnight, making sure they are in good condition and shelving them in their proper place.
Next, you help customers find books, answering questions and guiding them to the correct section of the library. You assist with checkouts, issuing library cards and helping with research projects.
As the day progresses, you assist in organizing and arranging books, magazines and other materials. You also tidy up the library, making sure it looks neat and inviting.
Throughout the day, you interact with a variety of people, from children looking for their first books to seniors searching for information on a specific topic. You feel a sense of satisfaction as you help others find what they need, and you love the sense of community that the library fosters.
<<case 1>>
\<<set $energy to $energy - 10>>
As you begin your work day at the library, you feel a sense of excitement and responsibility. You love being a part of the library team and helping people find the information they need. But today, something goes wrong.
You start off your day by checking the books that need to be reshelved and soon discover that one of the library's computers is not working properly. You try to troubleshoot the issue, but you're unable to resolve it. You know that this is going to impact the library's operations, and you feel a sense of frustration and disappointment.
Despite the setback, you continue to work on tasks such as assisting patrons with finding books, answering reference questions, and helping with the library's programming and events. You keep a positive attitude, knowing that the library relies on you to keep things running smoothly.
As the day goes on, the computer issue becomes a bigger problem and you find yourself working closely with the head librarian to find a solution. The two of you eventually manage to fix the problem, but the unexpected setback has left you feeling drained and stressed.
<<case 2>>
You love working at the library, and you're eager to help others discover new books, movies, and music.
As soon as you clock in, you notice a customer waiting for you at the front desk. They approach you with a request for a specific book, and you quickly check the catalog to see if it's available. Unfortunately, it's checked out, but you suggest a few similar titles that they might be interested in. The customer thanks you and heads to the stacks to find a new read.
You continue to help patrons throughout the day, answering questions, assisting with printing and copying, and recommending books, movies, and music. You enjoy the interactions with the customers and find it fulfilling to help others.
Later in the day, a customer comes to you with an issue with the library's computer system. They can't log in, and they're trying to access a database for a school project. You quickly diagnose the problem and reset their password, and the customer is grateful for your help.
As your shift comes to a close, you reflect on the day and feel a sense of satisfaction.
<<case 3>>
<<set $libraryIncident to $libraryIncident + 1>>
As you start your work day at the library, you begin organizing the shelves and making sure all the books are in order. You take pride in making sure the library looks neat and inviting to customers.
Just as you finish up with your tasks, a customer approaches you and begins to explain that they're looking for a very specific book. You listen carefully, trying to remember if you've seen the book in the library before. After a few minutes of searching, you realize that the library doesn't have the book in its collection.
The customer is disappointed, but you assure them that you'll do your best to find the book at another library and get it for them through interlibrary loan. You take down the customer's information and explain the process to them, and they seem relieved and grateful for your help.
You spend the rest of the day helping other customers, answering questions, and working on interlibrary loan requests.
\<<if $libraryIncident > 5>>
<<button [[Ask your head librarian about this|LibraryIncident]]>><</button>>
<</if>>
\<</switch>>
\<<set _earned = $wage * _workHours >>
You earned $ _earned
\<<set $Money to $Money + _earned>>
<<return [[Finish shift|Library]]>>
<<say '$firstname' $currentAppearal>>
Excuse me, Librarian. I noticed a customer asking for something special earlier today. What was that about?
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Ah yes, I was wondering when will ask. We have a hidden department in the basement that handles special requests. It's where we keep our "special" books, as well as some unique items that are not on display.
\<</say>>
<<say '$firstname' $currentAppearal>>
Really? I had no idea! What kind of items are in there?
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Well I guess you will find out yourself.
\<</say>>
<<say '$firstname' $currentAppearal>>
Wow, that sounds myserious!
\<</say>>
<<say 'Manager' 'images/profiles/librarianManager.png'>>
Of course! It's one of our best kept secrets, so it's always a treat for someone to discover it for the first time.
I come to you when I think you are ready for this.
\<</say>>
\<<set $secretLibrary = 1>>
<<button [[Head back|Library]]>>
<</button>>As you follow the manager down the stairs into the basement, you are impressed by the warm, intimate atmosphere of the secret department. The walls are lined with shelves of various adult toys, products, and novelties, including adult DVDs and adult novels.
The manager shows you around, introducing you to the wide range of products on offer, including sex toys, lubricants, fetish gear, and more. The store caters to individuals seeking privacy and discretion, and the manager explains that their sales associates respect customer privacy and only offer guidance if asked. You can feel the comfortable and safe environment, and you imagine yourself working here, helping customers explore their desires and interests without judgment.
The manager is knowledgeable and supportive, offering you a private tour of the store and helping you understand the products on offer. As you continue the tour, you realize what this is all about. The Library is just a facade to this secret department.
\<<if $Job == "librarian" && $energy >= 30>>
<<button [[Start working|WorkLibraryBasement]]>>
<</button>>
\<</if>>
<<button [[Back|Library]]>>
<</button>>[[JobSearch.com|jobSearch]]
Web is pretty empty, more to come here...
<<button [[Shutdown|Bedroom]]>>
<</button>><<widget "getClothingPath">>
<<switch>>
<<case>>
<</widget>>
<<say '$firstname' $currentAppearal>>
Good morning, thank you for taking the time to meet with me today.
\<</say>>
<<say 'Office Manager' 'images/profiles/officeManager.png'>>
Good morning, it's a pleasure to meet you. Please, have a seat.
<</say>>
<<say '$firstname' $currentAppearal>>
Thank you.
\<</say>>
<<say 'Office Manager' 'images/profiles/officeManager.png'>>
So, Lyndsey, can you tell me a little about yourself and why you're interested in this position as secretary?
<</say>>
<<say '$firstname' $currentAppearal>>
Of course. I have always been passionate about the field and I believe that I have the skills and drive to excel in this role. I'm a quick learner and a hard worker, and I'm eager to bring my energy and enthusiasm to this company.
\<</say>>
<<say 'Office Manager' 'images/profiles/officeManager.png'>>
That's great to hear. Can you tell me about your previous experience and qualifications for this role?
<</say>>
<<say '$firstname' $currentAppearal>>
Unfortunately, I don't have any direct experience in this field, but I have taken courses and have been self-taught in many aspects related to the job. I am confident that I have the skills and determination to be successful in this role and I am willing to put in the time and effort to gain the experience necessary.
\<</say>>
<<say 'Office Manager' 'images/profiles/officeManager.png'>>
I see. Well, we do value initiative and a strong work ethic here, so that's a positive. Can you give me an example of a time when you had to problem solve or think creatively on the job?
<</say>>
<<say '$firstname' $currentAppearal>>
Absolutely. In my previous job, I was faced with a situation where a customer was unhappy with the service they received. I took the time to listen to their concerns and came up with a solution that not only satisfied the customer, but also improved our processes for future situations. I was praised by my manager for my quick thinking and ability to find a positive solution.
\<</say>>
<<say 'Office Manager' 'images/profiles/officeManager.png'>>
That's great to hear. Well, thank you for your time today, Lyndsey. Let's give this a try, you got the job. I hope you exceed my expectations.
<</say>>
<<say '$firstname' $currentAppearal>>
Thank you for the opportunity.
\<</say>>
\<<set $Job to "secretary">>
\<<set $startjob to "Unemployed">>
\<<set $energy to $energy - 10>>
\<<addhours 1>>
<<return [[Back|Office]]>>
<<set _c to random(0,3)>>
<<print '<img src="images/scene/workingOffice' + _c + '.png">'>>
\<<if $sexiness > 70 >>
<<set _r = random(4,6)>>
\<<else >>
\<<set _r = random(0,3)>>
\<</if>>
\<<set _workHours = 20 - $gameDate.getHours()>>
\ <<set _workHours = Math.clamp(_workHours,0,8)>>\
\<<set $energy to $energy - (_workHours * 4)>>
\<<addhours _workHours>>
\<<set $wage to 13>>
\
\<<switch _r>><<case 0>>
As a secretary, your typical work day at the office involves a variety of tasks such as answering phone calls, responding to emails, scheduling appointments, and organizing paperwork. But today, something went wrong.
You start your day by turning on your computer and checking your emails, only to find out that the company's computer system is down. This means you can't access any of the important files or databases you need to do your job. Panic sets in as you realize that the deadline for an important project is fast approaching, and you can't seem to find a solution to the problem.
As you scramble to find a workaround, the phone starts ringing off the hook. You pick up the call, but it's just one more added stress to your already overflowing plate. You try to handle the call professionally and politely, but inside you're feeling overwhelmed and stressed.
Next, a client walks into the office, needing an urgent document signed and sent out. You explain the situation to them and apologize for the inconvenience, but they're not satisfied and become frustrated. This only adds to your stress level and makes you feel even more frustrated.
The rest of the day seems to go by in a blur as you continue to struggle with the computer issue and try to catch up on other tasks. You're feeling drained and defeated by the end of the day, and you can only hope that tomorrow will be a better day.
<<case 1>>
You start your day by sorting through emails and responding to any urgent messages. You make a to-do list and prioritize tasks, including scheduling appointments and meetings, taking minutes of meetings, and answering phone calls. You ensure that the office runs smoothly by keeping track of supplies and equipment, as well as managing office files and records. You also assist the higher-ups with various tasks, such as preparing reports and making travel arrangements. Throughout the day, you interact with clients, colleagues, and vendors, ensuring that their needs are met. You take breaks when you can, grabbing a coffee or snacking on a snack from the office kitchen. As the day winds down, you tidy up your work area and make sure everything is in order for the next day before clocking out.
<<case 2>>
As a secretary, a typical day could involve managing the schedule of the office manager and executives, answering phone calls and emails, filing paperwork, and organizing meetings. On this particular day, you find yourself with a different schedule than usual.
You arrive at the office early and begin by checking your email and voicemail to ensure that no urgent messages have been left overnight. You quickly respond to any pressing messages and move on to organizing the office manager's schedule for the day.
Next, you join the team in a morning meeting where the company's goals and tasks for the day are discussed. After the meeting, you spend the next few hours answering phone calls, responding to emails, and scheduling appointments for the office manager and executives.
In the afternoon, you assist the office manager in preparing for an important presentation. You compile data, create charts, and help to organize the presentation materials.
After the presentation, you finish the day by completing any remaining tasks and wrapping up loose ends. You double-check the schedule for the next day and make any necessary updates before leaving the office.
Overall, while this day has a different schedule than usual, it is still a busy and productive day.
<<case 3>>
As you start your work day as a secretary at the office, you arrive at your desk, settle in, and start your morning routine of checking emails and setting priorities for the day. However, today is not a typical day. As you begin to take care of your tasks, a coworker approaches you, looking flustered and upset. The coworker explains that they have made a mistake with a critical project and that it needs to be fixed as soon as possible.
You step into action, calmly and professionally. You take control of the situation, reassure the coworker, and start working on a solution. You quickly assess the situation, reach out to the relevant departments, and start putting together a plan to rectify the mistake. You juggle multiple tasks and responsibilities, making sure that everything runs smoothly, and that the project is back on track. Despite the unexpected turn of events, you remain focused, determined, and highly organized, making sure that the office runs efficiently.
As the day goes on, you can see that you have effectively resolved the issue, and the project is back on track. You have successfully navigated a challenging situation, proving your adaptability and problem-solving skills, and demonstrating why you are such a valuable asset to the team.
<<case 4>>
As you type away at your keyboard, you can't help but notice the chef out of the corner of your eye. He's been glancing at your chest from time to time, and it makes you feel incredibly uncomfortable. You try to focus on your work, but you can feel his gaze lingering on you. It's as if he can't take his eyes off you.
You can't believe how unprofessional this is. You feel violated and objectified, and it's making it difficult for you to concentrate. You want to say something to him, but you're afraid that it might make the situation worse. Instead, you try to position yourself in a way that he won't be able to look at you without being too obvious. You feel angry and frustrated that you have to go to these lengths just to feel safe and respected in your workplace.
<<case 5>>
As you work on your tasks, you catch your chef's glance at your decolletage. At first, you feel uneasy, but then you notice the subtle twinkle in his eye. The way he looks at you makes you feel desirable and wanted. You start to feel a rush of excitement as you imagine the possibility of something more than just a work relationship. You can't help but smile at him, letting him know that you are enjoying the attention.
As time goes by, you both keep exchanging looks, and you find yourself waiting for the next time he will glance at you. You feel empowered by the thought of having that kind of power over him, and the fact that he can't resist looking at you makes you feel more confident and beautiful. Despite the inappropriateness of the situation, you feel flattered and happy with the attention.
<<case 6>>
You are sitting at your desk, typing away on your computer as usual, while the chef enters the room. You catch him staring at you once again, but this time, he walks over to your desk and starts to flirt with you. He compliments your appearance and says how attractive you are, making you feel a little uncomfortable. You try to brush it off and continue working, but he persists in trying to make conversation with you. You can feel his eyes constantly roaming over your body, and you can't help but feel a little flattered by the attention.
As he continues to flirt, you start to feel increasingly uneasy. You don't want to lead him on, but you also don't want to offend him by rejecting his advances. You try to politely excuse yourself, but he grabs your arm and says:
<<say "Boss" "images/profiles/bossJohn.png">>
Hey let's grab a drink after work.
<</say>>
You feel trapped and unsure of what to do, so you simply smile and nod.
Despite the attention, you feel a mix of emotions. On one hand, you enjoy the compliments and attention, but on the other hand, you don't want to be objectified and harassed in the workplace. It's a tricky situation, and you're not quite sure how to navigate it.
<<button [[Accept his offer|acceptDrinkOffice]]>><</button>>
\<</switch>>
\<<set _earned = $wage * _workHours >>
You earned $ _earned
\<<set $Money to $Money + _earned>>
<<button [[Finish shift|Office]]>>
<</button>><<set _c to random(0,3)>>
<<print '<img src="images/scene/liquorStore' + _c + '.png">'>>
As you walk in, you are greeted by rows of shelves filled with various alcoholic drinks from all over the world. The store also has aisles dedicated to different types of beverages, such as spirits, wine, and beer. There is a counter in the back, where customers can purchase items and pay for their purchases.
The walls are lined with refrigerators, keeping a wide selection of beer and other beverages cold and ready to purchase. You can see employees restocking the shelves and assisting customers, making sure everyone has a great shopping experience. Overall, the liquor store is a vibrant and well-stocked place, offering a wide range of alcoholic beverages to choose from.
<<button [[Buy wine $15|LiquorStore]]>>
<<set $buywine to $buywine + 1>>
<<set $Money to $Money - 15>>
<<addmins 5>>
<</button>>
<<button [[Buy beer $8|LiquorStore]]>>
<<set $buybeer to $buybeer + 1>>
<<set $Money to $Money - 8>>
<<addmins 5>>
<</button>>
<<button [[Buy vodka $20|LiquorStore]]>>
<<set $buyvodka to $buyvodka + 1>>
<<set $Money to $Money - 20>>
<<addmins 5>>
<</button>>
<<if $Shoplifted > 20>>
<<button [[Rob the cashier|LiquorStore]]>>
<<goto "robLiquorStore">>
<</button>>
<</if>>
<<return [[Back|Downtown]]>>
\<<set _c to random(0,3)>>
<<print '<img src="images/scene/fainted' + _c + '.png">'>>
You fainted and slept on the floor
\<<if tags(previous()).includes("FarAway")>>
<<set _robbed to Math.floor($Money * 0.4)>>
<<set $Money to $Money - _robbed>>
You were robbed $ _robbed
\<<elseif tags(previous()).includes("Away")>>
<<set $Money to $Money - 30>>
You took a cab home it costed $ 30.
\<<elseif tags(previous()).includes("Near")>>
<<addhours 1>>
You slowly walked home.
\<<else >>
\<</if>>
<<button [[Go back to your appartment|Appartment]]>><</button>>\<<if previous() == "drink" || previous() == "DrinkAlexPlace">>
\<<addhours 6>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/hungOver' + _c + '.png">'>>
As you open your eyes, you feel a throbbing headache and a sense of unease. You remember drinking a lot the night before and now you're paying the price. You sit up slowly and groggily, feeling a wave of dizziness wash over you. The room is spinning, and you're struggling to keep your balance. You take a deep breath, trying to steady yourself, and look around the room. Bottles and glasses are scattered everywhere, reminding you of the wild party you had last night.
You stand up, trying to shake off the hangover, and make your way to the bathroom. You splash some cold water on your face, hoping to clear your head. You grab a bottle of painkillers and swallow a few, hoping to relieve the headache. You then look at yourself in the mirror and see the tired, groggy face staring back at you. You feel a wave of regret, wishing you had not overindulged last night.
<<button [[Back|Appartment]]>>
<<addEnergy -10>>
<</button>>
\<<elseif previous() == "drinkBar">>>>
\<<addhours 6>>
\<<set _c to random(0,2)>>
\<<set $Corruption = $Corruption +1>>
<<print '<img src="images/scene/hungOverOut' + _c + '.png">'>>
As you stir from unconsciousness, you realize that you're lying in a dark, damp alleyway. The rough pavement presses against your skin, and the smell of garbage makes you gag. You struggle to your feet, trying to piece together the events of the night before. Vague memories of alcohol, laughter, and music flash through your mind. You realize that you must have gotten completely wasted and wandered away from the bar.
Your head is pounding, and your mouth feels like sandpaper. You take a deep breath, trying to steady yourself, but the nausea only intensifies.
\<<set _badLuck to random(0,100)>>
\<<if _badLuck < 10>>
You fumble in your pockets, but your wallet is missing. You feel a wave of panic wash over you as you realize that you're lost and alone in an unfamiliar part of town.
You start to walk, trying to retrace your steps, but the streets all look the same. You turn a corner, and suddenly you're faced with the bright lights of the city. You feel a moment of relief. You don't even know where you are. You take a deep breath and try to stay calm, knowing that you're going to need to figure out how to get home.
\<<set $Money = $Money - 100>>
\<</if>>
<<button [[Try to go back to your appartment|Appartment]]>>
<<addEnergy -25>>
<</button>>
\<<elseif previous() == "drinkDisco">>>>
\<<addhours 6>>
\<<set _c to random(0,2)>>
\<<set $Corruption = $Corruption +1>>
<<print '<img src="images/scene/hungOverOut' + _c + '.png">'>>
As you stir from unconsciousness, you realize that you're lying in a dark, damp alleyway. The rough pavement presses against your skin, and the smell of garbage makes you gag. You struggle to your feet, trying to piece together the events of the night before. Vague memories of alcohol, laughter, and music flash through your mind. You realize that you must have gotten completely wasted and wandered away from the disco.
Your head is pounding, and your mouth feels like sandpaper. You take a deep breath, trying to steady yourself, but the nausea only intensifies.
\<<set _badLuck to random(0,100)>>
\<<if _badLuck < 15>>
You fumble in your pockets, but your wallet is missing. You feel a wave of panic wash over you as you realize that you're lost and alone in an unfamiliar part of town.
You start to walk, trying to retrace your steps, but the streets all look the same. You turn a corner, and suddenly you're faced with the bright lights of the city. You feel a moment of relief. You don't even know where you are. You take a deep breath and try to stay calm, knowing that you're going to need to figure out how to get home.
\<<set $Money = $Money - 100>>
\<</if>>
<<button [[Try to go back to your appartment|Appartment]]>>
<<addEnergy -25>>
<</button>>
<</if>>
<<switch $drink>>
<<case "beer">>
<<print '<img src="images/scene/barBeer.png">'>>
The bartender approaches you with a friendly smile and asks, "What can I get for you today?" You respond, "I'd like a beer, please." The bartender nods and heads over to the tap to pour you a cold one. You take a moment to take in your surroundings as you wait for your drink. The bar is bustling with people chatting, laughing, and clinking glasses. The sound of ice clinking in glasses and the soft hum of background music fill the air. The bartender returns with your beer, and you take a long, refreshing sip. You feel the cold liquid wash over you, relieving some of the tension from the previous night's festivities. You sit back and relax, enjoying the atmosphere of the bar.
<<case "wine">>
<<print '<img src="images/scene/barWine.png">'>>
You look over the drink menu, but your eyes are drawn to the wine list. You consider your options before finally settling on a glass of red wine. You place your order, and the bartender nods, pouring you a generous serving. The dark liquid glistens in the dim lighting of the bar as you bring it to your lips, savoring the smooth and rich flavor. You sit back, relaxing as you enjoy your drink.
<<case "shot">>
<<print '<img src="images/scene/barVodka.png">'>>
You clear your throat and say, "I'll have a shot of vodka, please." The bartender nods and quickly pours a shot of the clear liquor into a shot glass. They slide it over to you, and you pick it up, taking a moment to gather yourself before you down it in one quick gulp. The warm liquid burns as it goes down, and you feel the effects of the alcohol almost immediately.
<<case "cocktail">>
<<print '<img src="images/scene/barCocktail.png">'>>
You glance over the menu, trying to decide what to order. Your gaze stops at the Tequila Sunset, and you can't resist the temptation. You signal to the bartender, who approaches you with a friendly smile.
<<say '$firstname' $currentAppearal>>I'll have a Tequila Sunset Cocktail<</say>>You are eager to taste the refreshing drink.
The bartender nods and sets to work, mixing tequila, orange juice, grenadine, and a touch of lemon juice in a shaker. They pour the mixture over ice in a tall glass and garnish it with an orange slice. The bartender places the drink in front of you, and you take a sip, relishing the sweet and tangy flavor. The buzz from the alcohol mixes with the sugar and the citrus, creating a feeling of euphoria. You take another sip and close your eyes, letting the Tequila Sunset Cocktail wash over you and clear your mind.
<<case "tequila">>
<<print '<img src="images/scene/barTequila.png">'>>
As you drink the shot you taste that something is different. You got a different liquor than before.
The warm liquid burns as it goes down, and you feel the effects of the alcohol almost immediately.
<</switch>>
\<<addmins 15>>
<<button [[Finish up|Bar]]>>
<<set $drink to "">>
<<set $lastDrink to $gameDate>>
<</button>><<switch $drink>>
<<case "beer">>
<<print '<img src="images/scene/barBeer.png">'>>
The bartender approaches you with a friendly smile and asks, "What can I get for you today?" You respond, "I'd like a beer, please." The bartender nods and heads over to the tap to pour you a cold one. You take a moment to take in your surroundings as you wait for your drink. The bar is bustling with people chatting, laughing, and clinking glasses. The sound of ice clinking in glasses and the soft hum of background music fill the air. The bartender returns with your beer, and you take a long, refreshing sip. You feel the cold liquid wash over you, relieving some of the tension from the previous night's festivities. You sit back and relax, enjoying the atmosphere of the bar.
<<case "wine">>
<<print '<img src="images/scene/barWine.png">'>>
You look over the drink menu, but your eyes are drawn to the wine list. You consider your options before finally settling on a glass of red wine. You place your order, and the bartender nods, pouring you a generous serving. The dark liquid glistens in the dim lighting of the bar as you bring it to your lips, savoring the smooth and rich flavor. You sit back, relaxing as you enjoy your drink.
<<case "shot">>
<<print '<img src="images/scene/barVodka.png">'>>
You clear your throat and say, "I'll have a shot of vodka, please." The bartender nods and quickly pours a shot of the clear liquor into a shot glass. They slide it over to you, and you pick it up, taking a moment to gather yourself before you down it in one quick gulp. The warm liquid burns as it goes down, and you feel the effects of the alcohol almost immediately.
<<case "cocktail">>
<<print '<img src="images/scene/barCocktail.png">'>>
You glance over the menu, trying to decide what to order. Your gaze stops at the Tequila Sunset, and you can't resist the temptation. You signal to the bartender, who approaches you with a friendly smile.
<<say '$firstname' $currentAppearal>>I'll have a Tequila Sunset Cocktail<</say>>You are eager to taste the refreshing drink.
The bartender nods and sets to work, mixing tequila, orange juice, grenadine, and a touch of lemon juice in a shaker. They pour the mixture over ice in a tall glass and garnish it with an orange slice. The bartender places the drink in front of you, and you take a sip, relishing the sweet and tangy flavor. The buzz from the alcohol mixes with the sugar and the citrus, creating a feeling of euphoria. You take another sip and close your eyes, letting the Tequila Sunset Cocktail wash over you and clear your mind.
<</switch>>
\<<addmins 15>>
<<button [[Finish up|Disco]]>>
<<set $drink to "">>
<<set $lastDrink to $gameDate>>
<</button>>The music is pulsing and the bass vibrates through the floor. She feels the energy of the place, and is immediately swept up in the excitement. People are dancing, laughing, and having a great time. The air is filled with the sound of clinking glasses, the smell of alcohol, and the glow of neon lights.
She moves through the crowd, her body instinctively following the beat. She feels free, letting herself lose control and move to the music.
She can feel herself relaxing, the stress of the week melting away. She loses herself in the moment, letting the music take over.
As the night goes on, she finds herself dancing with new people, making new connections, and having the time of her life. She feels alive, and knows that this is exactly where she wants to be.
<<set _dance to random(0,99)>>
<<if $JuliaFriendship == 0 && _dance > 70>>
<<say "Julia" 'images/profiles/juliaClub.png'>>
Hey, wanna dance together?
<</say>>
<<button [[Dance with her|DanceJulia]]>>
<<set $JuliaFriendship to 1>>
<<addhours 3>>
<<set $Corruption to $Corruption + 2>>
<</button>>
<</if>>
<<button [[Go back|Disco]]>><</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/sideAlley' + _c + '.png">'>>
As you walk down the side alley in the city, you are surrounded by tall, grimy buildings. The sounds of traffic and people in the busy streets are muffled by the tall walls.
The ground is covered in discarded cigarette butts and bits of litter, and the air is heavy with the scent of garbage and car exhaust. Graffiti covers the walls, adding splashes of color to the drab concrete. The alley is narrow and dimly lit, with just a few flickering lights overhead.
Despite the uninviting atmosphere, you see the occasional homeless person huddled in a corner or leaning against a wall. Overall, the side alley has a gritty, urban feel that can be both oppressive and fascinating at the same time.
\<<if $gameDate.getHours() >= 23 || $gameDate.getHours() <= 21>>
A guy with a hoodie stands in a dark corner of the side alley.
<<button [[Approach him|Dealer]]>>
<</button>>
\<</if>>
<<return [[Go back|Downtown]]>>
<<print '<img src="images/scene/dealer.png">'>>
<<say 'Mysterious Dude' 'images/profiles/dealer.png'>>
Hey you want some for 50?
<</say>>
<<button [[Buy some|DealerDeal]]>><</button>>
<<return [[Go back|Downtown]]>> <<say '$firstname' $currentAppearal>>
Yea give me some
<</say>>
<<say 'Mysterious Dude' 'images/profiles/dealer.png'>>
Here ya go, now leave.
<</say>>
<<link [[Go back|Downtown]]>>
<<set $Money to $Money - 50>>
<<set $weed to $weed + 2>>
<<set $BoughtWeed to $BoughtWeed + 1>>
<<addmins 30>>
<</link>><<set _c to random(0,3)>>
<<print '<img src="images/scene/workingLibrary' + _c + '.png">'>>
\<<if ndef $libraryIncident>>
\<<set $libraryIncident to 0>>
\<</if>>
\<<set _r = random(0,3)>>
\<<set $energy to $energy - 20>>
\<<set _workHours = 20 - $gameDate.getHours()>>
\ <<set _workHours = Math.clamp(_workHours,0,4)>>\
\<<addhours _workHours>>
\<<set $wage to 13>>
\
\<<switch _r>><<case 0>>
As you begin your shift, you are excited to be a part of such a unique and welcoming environment. You greet customers with a smile and offer them assistance, guiding them through the shelves of adult toys, products, and novelties, including adult DVDs and adult novels. You are knowledgeable and well-versed in the products, and you take pride in helping customers find exactly what they are looking for. Throughout your shift, you encounter a range of customers, from those seeking their first toy to those looking for something more adventurous. You approach each interaction with empathy and understanding, creating a safe and comfortable shopping experience for each customer. You also help keep the store organized and tidy, restocking shelves as needed and ensuring that the atmosphere remains warm and inviting. As your shift comes to an end, you feel fulfilled knowing that you have contributed to creating a positive and memorable shopping experience for your customers.
<<case 1>>
\<<set $energy to $energy - 10>>
Today, as you start your shift at the secret basement adult toy retail, you notice that it's busier than usual. You approach the counter and begin helping customers, offering them assistance and guidance as they navigate the shelves filled with adult toys, products, and novelties, including adult DVDs and adult novels. You are knowledgeable about the products and enjoy sharing your expertise with customers, helping them find exactly what they are looking for. Throughout your shift, you encounter a diverse range of customers with unique needs and preferences. You handle each interaction with professionalism and empathy, creating a safe and welcoming atmosphere for all.
As the day goes on, you also help with restocking shelves, tidying the store, and ensuring that the displays are attractive and organized. You take pride in creating a positive shopping experience for each customer, and you feel fulfilled knowing that you have made a difference in their day.
<<case 2>>
As the day progresses, you find yourself with more free time than usual, as there are fewer customers coming in and out of the store. You use this time to further educate yourself on the products, reading up on new releases and best-sellers, and brainstorming ways to improve the store's offerings.
Despite the lack of excitement, you find peace in the monotony of the day, enjoying the quiet and the time to focus on the details of the store. You take pride in your work, knowing that even on the slowest of days, you are helping to maintain the high standards of the secret basement department.
<<case 3>>
\<</switch>>
\<<set _earned = $wage * _workHours >>
You earned $ _earned
\<<set $Money to $Money + _earned>>
<<button [[Finish shift|Library]]>>
<</button>>
<<print '<img src="images/scene/dancingJulia.png">'>>
The two of you start to move together, your bodies in perfect sync as you twirl and spin to the music. The other girl is an amazing dancer, her movements fluid and effortless. You find yourself smiling, enjoying the connection and the thrill of the dance.
As the night progresses, you and the other girl dance together, laughing and chatting in between songs. The time flies by, and you find yourself completely lost in the moment, completely free from any worries or concerns. You both are having the time of your life, the music and each other's company the only things that matter.
At some point, the club starts to wind down and people begin to filter out. You and the other girl exchange numbers, promising to stay in touch.
<<button [[Go back|Disco]]>>
\<<set $Arousal to $Arousal + 5>><</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/occasion/masturbatingShower' + _c + '.png">'>>
While you shower, you feel arroused. You feel how your Hand goes down on you, starting at your neck, going down over your breasts, gliding over your stiff nipple.
Your hand wanders down over your belly down between your legs. You start to masturbate. You feel more and more tension building up.
You contine to rub your clitoris, occasionally slip your finger in yourself.
Finally you climax. You feel less arroused.
<<button [[Finish Shower|Bathroom]]>>
<<addmins 30>>
<<set $Masturbated to $Masturbated + 1>>
\<<set $Arousal to 0>>
<</button>><<say '$firstname' $currentAppearal>> Yea sure lets meet after work at the bar<</say>>
\<<set $ChefJohnFriendship to 1>>
<<say "Boss" "images/profiles/bossJohn.png">>
Promise you will come. Otherwise...
<</say>>
<<say '$firstname' $currentAppearal>> I promise<</say>>
<<button [[Finish shift|Library]]>>
<</button>>\<<set _r to random(0,99)>>
\<<if _r < 50>>
You make your way over to the liquor section, pretending to browse the selection. But really, you're waiting for the right moment to strike. When the cashier isn't looking, you quickly slip a bottle of your favorite whiskey into your jacket. Your heart is pounding in your chest as you make your way to the door.
But suddenly, the cashier calls out to you. You freeze, feeling the blood drain from your face. Your mind is racing, trying to come up with an excuse. But the cashier simply smiles and asks if you found everything you were looking for. You manage to nod, stammering out a quick "thanks" before rushing out of the store.
As you walk away, the thrill of the stolen bottle of whiskey running through your veins, you can't help but feel alive. You know it was wrong, but in that moment, it felt like nothing else mattered.
You got a bottle of wine.
\ <<set $buywine to $buywine + 1>>
\<<set $Shoplifted = $Shoplifted +1>>
<<return [[Back|Downtown]]>>
<<elseif _r >= 50 && _r < 80>>
You approach the counter of the liquor store with a determined look on your face. The cashier looks up at you, but you do not return their gaze. Instead, you focus on the cash register in front of you. With a quick motion, you lean over the counter and begin to rifle through the cash drawer.
You can feel your heart pounding in your chest as you gather up the cash in your hands. You are careful not to take too much, just enough to get what you need. You quickly stuff the cash into your pocket and straighten up, walking quickly towards the exit.
As you leave the store, you glance around to make sure no one is following you. You can feel a rush of adrenaline as you make your escape. You know what you did was wrong, but at the same time, you feel a sense of satisfaction that you were able to get away with it.
You got $50.
\<<set $Money to $Money + 50>>
\<<set $Shoplifted = $Shoplifted +1>>
<<return [[Back|Downtown]]>>
<<elseif _r >= 80 && _r < 90>>
You boldly walk into the liquor store, feeling a rush of excitement as you approach the register. You reach into your pocket and pull out a small handgun, pointing it at the terrified cashier as you demand they give you all the cash in the register.
The cashier shakily hands over the cash, clearly scared for their life. You quickly stuff the money into your bag and turn to run out of the store, feeling a thrill of adrenaline as you make your escape.
As you run down the street, you feel a sense of exhilaration at the success of your crime. You know what you did was wrong, but you can't help feeling powerful and alive. You vow to yourself that you'll do it again, maybe even soon.
\<<set $Shoplifted = $Shoplifted +1>>
You got $100.
\<<set $Money to $Money + 100>>
<<return [[Back|Downtown]]>>
<<else >>
You walk quickly towards the cash register. You look around to make sure no one is watching, then pull out a bag from your pocket and slam it on the counter, demanding that the cashier hands over all the money in the register. The cashier looks at you with a mixture of shock and fear, frozen in place. You start to feel a rush of excitement and adrenaline as you grab the cash from the register and shove it into your pocket.
As you turn to leave, you hear the sound of police sirens approaching. You try to run, but your legs feel like they're moving through molasses. You realize that you're not going to make it out in time, and resign yourself to your fate.
The police burst into the store, guns drawn, and you are quickly apprehended. You are taken into custody and charged with armed robbery, even though you didn't use a weapon. As you sit in the interrogation room, you feel a mix of regret and satisfaction. You know that what you did was wrong, but you also can't deny the thrill of the experience.
You had to pay a fine of $300.
\<<set $Money to $Money - 300>>
\<<addhours 80>>
\<<set $ShopliftingCaught to $ShopliftingCaught + 1>>
<<return [[Back|Appartment]]>>
<</if>>As you wait for your order, you take a seat at a nearby table, watching the hustle and bustle of the coffee shop around you. The chatter of customers, the clinking of cups and plates, and the hissing of the coffee machines provide a lively background soundtrack.
Your coffee is ready, and you eagerly take the cup, feeling the warmth of the ceramic against your hands. You take a tentative sip, savoring the smooth, creamy taste of the cappuccino as it coats your tongue. The coffee is just the right temperature, not too hot or too cold.
You take another sip, closing your eyes for a moment to fully appreciate the rich, complex flavors of the coffee. The frothy milk adds a layer of sweetness that balances perfectly with the bitterness of the espresso. You take another sip, enjoying the contrast of temperatures and textures as the coffee washes over your taste buds.
As you sit there, sipping your coffee, you feel a sense of calm and contentment wash over you. The cozy atmosphere of the coffee shop, the delicious coffee, and the buzz of people around you all contribute to a feeling of relaxation and enjoyment. You take your time with the coffee, savoring each sip, until the cup is empty, and it's time to go back to your day.
\<<set _r to random(0,99) >>
\<<if _r > 70 && $MaxFriendship == 0>>
<<say "???" "images/profiles/max.png">>
Hey have some time to grab another coffee?
<</say>>
<<button [[Take some time|meetMax]]>><</button>>
\<</if >>
<<if $MaxFriendship == 1 && def $metMax && $gameDate - $metMax >= (7*24*3600000)>>
<<say "Max"images/profiles/max.png">>
Hey, it's been a while. How about another coffee?
<</say>>
<<button [[Drink another coffee|meetMax]]>><</button>>
<</if>>
<<return [[Back|Cafe]]>>\<<if $MaxFriendship == 0>>
<<say "???" "images/profiles/max.png">>
Hi, I'm Max. Nice to meet you.
<</say>>
<<say '$firstname' $currentAppearal>>Hi Max, I'm Lyndsey. Nice to meet you too.<</say>>
<<say "Max" "images/profiles/max.png">>So, what brings you to this coffee shop? Do you come here often?<</say>>
<<say '$firstname' $currentAppearal>>Yeah, I come here pretty often. I live nearby and love the coffee here. How about you?<</say>>
<<say "Max" "images/profiles/max.png">>Actually, I'm new to the area. I just moved here for a new job.<</say>>
<<say '$firstname' $currentAppearal>>Oh, what kind of job did you get?<</say>>
<<say "Max" "images/profiles/max.png">>I'm a graphic designer. I'm working at a small firm downtown.<</say>>
<<say '$firstname' $currentAppearal>>That sounds interesting. I've always been fascinated by design.<</say>>
<<say "Max" "images/profiles/max.png">>Yeah, it's a pretty fun job. What about you, what do you do?<</say>>
<<say '$firstname' $currentAppearal>>I'm a $Job. It's not the most exciting job, but it pays the bills.<</say>>
<<say "Max" "images/profiles/max.png">>I see. Well, if you're ever looking for a change, maybe I could put you in touch with some people at my firm.<</say>>
<<say '$firstname' $currentAppearal>>That would be great, thank you!<</say>>
<<say "Max" "images/profiles/max.png">>No problem. So, do you want to grab another coffee together sometime and chat more about work and design?<</say>>
<<say '$firstname' $currentAppearal>>Sure, that sounds good to me.<</say>>
<<button [[Back|Cafe]]>>
\<<set $MaxFriendship to 1>>
\<<set $metMax to $gameDate>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 1 >>
<<say "Max" "images/profiles/max.png">>It's great to see you again.</say>>
<<say '$firstname' $currentAppearal>>Hi Max, it's great to see you too.</say>>
<<say "Max" "images/profiles/max.png">>How about we grab a drink together?</say>>
<<say '$firstname' $currentAppearal>>Sure, that sounds like fun.</say>>
<<say "Max" "images/profiles/max.png">>You know, I've been thinking about you since we met the other day.</say>>
<<say '$firstname' $currentAppearal>>Oh really? What have you been thinking?</say>>
<<say "Max" "images/profiles/max.png">>Well, I can't get your smile out of my head. And your eyes... they're so captivating.</say>>
<<say '$firstname' $currentAppearal>>Thank you, Max. That's very sweet of you to say.</say>>
<<say "Max" "images/profiles/max.png">>You know what else is sweet? You.</say>>
<<say '$firstname' $currentAppearal>>You're such a charmer, Max.</say>>
<<say "Max" "images/profiles/max.png">>I just can't help myself when I'm around you. Would you like to go out with me sometime?</say>>
<<button [[I would love to.|meetMax]]>>
\<<set $MaxFriendship to 2>>
<</button>>
<<button [[Maybe next time.|meetMax]]>>
\<<set $MaxFriendship to 3>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 2 >>
<<say "Max" "images/profiles/max.png">>Great. How about we make plans for this weekend?</say>>
<<say '$firstname' $currentAppearal>>Sounds like a plan, Max. I'm looking forward to it.</say>>
<<button [[See you then.|meetMax]]>>
\<<set $MaxFriendship to 4>>
<</button>>
<<button [[Maybe next time.|meetMax]]>>
\<<set $MaxFriendship to 1>>
<</button>>
<</if>>\<<if $ChefJohnFriendship == 1>>
<<say '$firstname' $currentAppearal>>Hey boss, I'm here like I promised<</say>>
<<say "Boss" "images/profiles/bossJohn.png">>
Great, just call me John when we are not at work.
<</say>>
<<button [[Agree|Bar]]>>
<<set $ChefJohnFriendship to 2>>
<<set $ChefJohnName to 'John'>>
<<addmins 15>>
<</button>>
<<button [[Stick with Boss|Bar]]>>
<<set $ChefJohnName to 'Boss'>>
<<set $ChefJohnFriendship to 2>>
<<addmins 15>>
<</button>>
\<</if>>
\<<if $ChefJohnFriendship == 2>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>
Ok so what shall I get you to drink?
<</say>>
<<button [[A beer|drinkBar]] >>
<<set $drink to "beer">>
<<set $ChefJohnFriendship to 3>>
<<addmins 15>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +1>>
<</button>>
<<button [[A wine|drinkBar]] >>
<<set $drink to "wine">>
<<set $ChefJohnFriendship to 3>>
<<addmins 15>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +2>>
<</button>>
<<button [[A shot|drinkBar]] >>
<<set $drink to "shot">>
<<set $ChefJohnFriendship to 3>>
<<addmins 15>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +4>>
\<</button>>
<<button [[A Cocktail|drinkBar]] >>
<<set $drink to "cocktail">>
<<set $ChefJohnFriendship to 3>>
<<addmins 15>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +3>>
\<</button>>
\<</if>>
\<<if $ChefJohnFriendship == 3>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>
You know, I'm really glad you're my secretary. You're doing a great job.
<</say>>
<<say '$firstname' $currentAppearal>>Thanks, I'm happy to be working for you. It's a great job.<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>You know what else I like about you? You're beautiful. I like having you around, it's nice to look at you.<</say>>
<<say '$firstname' $currentAppearal>>Uh, thanks. I guess.<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>You should dress a little sexier sometimes. It would be nice to have something nice to look at while we work.<</say>>
<<button [[Agree|Bar]]>>
<<set $ChefJohnFriendship to 5>>
<<addmins 30>>
<</button>>
<<button [[Excuse me?|Bar]]>>
<<set $ChefJohnFriendship to 4>>
<<addmins 15>>
<</button>>
\<</if>>
\<<if $ChefJohnFriendship == 4>>
<<say '$firstname' $currentAppearal>>Excuse me? That's not appropriate. I dress professionally and I don't appreciate you objectifying me like that.<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>Relax, I'm just joking around. But seriously, you do look good.<</say>>
<<say '$firstname' $currentAppearal>>I'm not comfortable with this conversation, $ChefJohnName. Can we please change the subject?<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>Sure, sure. I'm sorry if I made you uncomfortable. You're a great secretary and I don't want to mess that up.<</say>>
<<say '$firstname' $currentAppearal>>Thanks. Let's just keep it professional from now on, okay?<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>Absolutely, of course. Let's have a drink and forget about this.<</say>>
<<button [[Call it a night|Bar]]>>
<<set $ChefJohnFriendship to 6>>
<<addmins 15>>
<</button>>
\<</if>>
\<<if $ChefJohnFriendship == 5>>
<<say '$firstname' $currentAppearal>>Oh, I don't mind dressing sexy for you, Boss. In fact, I like being objectified. It makes me feel wanted and desired.<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>Is that right? Well, I must admit, I do enjoy looking at you when you're dressed up. It's hard not to be distracted.<</say>>
<<say '$firstname' $currentAppearal>>I'm glad you like what you see, $ChefJohnName. It's nice to know that my hard work isn't the only thing that's appreciated.<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>Absolutely. You're a valuable member of the team, and I'm lucky to have you.<</say>>
<<say '$firstname' $currentAppearal>>Thank you, $ChefJohnName. I'll make sure to dress up more often for you.<</say>>
<<say $ChefJohnName "images/profiles/bossJohn.png">>Excellent. That's what I like to hear. Now, let's finish our drinks and get to home.<</say>>
<<button [[Good night|Bar]]>>
<<addhours 1>>
<<set $ChefJohnFriendship to 6>>
<<set $Corruption to $Corruption + 4>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 2>>
<<say "Julia" 'images/profiles/juliaBar.png'>>
Hey $firstname, let's drink tonight, wanna bet who can drink more?
<</say>>
<<button [[I bet I can drink more!|Bar]]>>
<<set $JuliaFriendship to 3>>
<</button>>
<<button [[Let's do it another time|Bar]]>>
<<set $JuliaFriendship to 1>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 3 && $IntoxicatedDrinks < 12 >>
<<say "Julia" 'images/profiles/juliaBar.png'>>
Still ahead of you, lets get another round. It's still Happy Hour.
<</say>>
<<button [[Order a shot $10|drinkBar]] >>
<<set $drink to "shot">>
<<set $Money to $Money - 10>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +4>>
\<</button>>
\<</if>>
\<<if $JuliaFriendship == 3 && $IntoxicatedDrinks >= 12 >>
<<say "Julia" 'images/profiles/juliaBar.png'>>
Wow you matched me. I dare you to drink another, this one is on me.
<</say>>
<<button [[Drink one more|drinkBar]] >>
<<set $JuliaFriendship to 4>>
<<set $Corruption to $Corruption + 5>>
\<<set $Arousal to $Arousal + 10>>
<<set $drink to "tequila">>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks + 8>>
\<</button>>
\<</if>><<say 'Bar Manager' 'images/profiles/barManager.png'>>Hi, nice to meet you. Could you tell me a bit about yourself and why you're interested in working as a bartender?<</say>>
<<say '$firstname' $currentAppearal>>Hi, nice to meet you too. I'm [her name], and I've always been fascinated by the art of cocktail making. I have a passion for creating unique and delicious drinks, and I think bartending is the perfect career for me to pursue that passion. I'm also very interested in the social aspect of the job, meeting new people and providing them with a great experience.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>That's great to hear. What kind of experience do you have working in the bar industry?<</say>>
<<say '$firstname' $currentAppearal>>Well, I don't have any professional experience working as a bartender, but I've been practicing at home and reading up on cocktail recipes and techniques. I'm a quick learner and a hard worker, so I'm confident that I can pick up the skills needed to excel in this role.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>I see. Can you tell me about a time when you had to handle a difficult situation with a customer or co-worker?<</say>>
<<say '$firstname' $currentAppearal>>Sure, one time while working in retail, a customer was very upset about an issue with their purchase. I calmly listened to their concerns and offered a solution that met their needs. It turned out to be a positive experience, and the customer left happy. I think it's important to maintain a level head and find a solution that works for everyone.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>Excellent. How would you go about making a signature cocktail for our bar?<</say>>
<<say '$firstname' $currentAppearal>>I would start by learning about the bar's current menu and any themes or special events they have planned. From there, I would experiment with different ingredients and techniques, taking into account customer preferences and feedback. I think it's important to balance creativity with practicality, creating a drink that is both visually appealing and delicious.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>That's great to hear. Well, thank you for coming in for the interview today. Let's give this a try. You can start right now if you want.<</say>>
<<say '$firstname' $currentAppearal>>Thank you for the opportunity. I'm excited to join the team here.<</say>>
\<<set $Job to "bargirl">>
\<<set $startjob to "Unemployed">>
\<<set $energy to $energy - 10>>
\<<addhours 1>>
<<button [[Back|Bar]]>>
<</button>><<set _c to random(0,3)>>
<<print '<img src="images/scene/workBar' + _c + '.png">'>>
\<<set _r = random(0,3)>>
\<<if $gameDate.getHours() >= 16>>
\<<set _workHours = 26 - $gameDate.getHours()>>
\<<else >>
\<<set _workHours = 2 - $gameDate.getHours()>>
\<</if>>
\ <<set _workHours = Math.clamp(_workHours,0,10)>>\
\<<set $energy to $energy - (_workHours * 3)>>
\<<addhours _workHours>>
\<<set $wage to 9>>
\
\<<switch _r>>
\<<case 0>>
\<<set $extraTip to random(0,20)>>
As you start your shift as a bargirl, you arrive at the bar and immediately begin prepping for the evening rush. You check the inventory, restock the bar, and make sure everything is in order. Once the bar is set up, you wait for the customers to start trickling in.
As the night picks up, you start serving drinks and taking orders. You interact with customers, making small talk and creating a friendly atmosphere. You also monitor the patrons, making sure that everyone is of legal drinking age and that no one is causing any trouble.
As the night progresses, you continue to make drinks and engage with the customers. You work alongside the other bartenders, collaborating and helping each other out as needed. You also handle cash transactions and keep track of the bar tabs, making sure that everything is accurate.
As the night winds down, you start cleaning up the bar, putting away the bottles and wiping down the counters. You also count the money and balance the register before clocking out for the night.
Overall, your shift as a bargirl is a busy and engaging experience, filled with interaction and multitasking.
<<case 1>>
\<<set $extraTip to random(0,30)>>
\<<set $energy to $energy - 10>>
You arrive for your shift as a bargirl in the evening, and it's clear from the moment you step in that it's going to be a busy night. The bar is already packed, and customers are chatting and laughing over the loud music.
You quickly change into your uniform and head to your station behind the bar, where you start preparing for the night. You make sure that you have all the supplies you need, check the inventory, and stock up on glasses, straws, and napkins.
As soon as the doors open, the customers start pouring in. You greet them with a smile and ask for their orders, taking note of their preferred drinks and making recommendations where needed. The bar is busy, and you have to move quickly to keep up with the demand.
The orders keep coming, and you work non-stop, mixing drinks, pouring beers, and serving snacks. You have to be careful to get each order right, paying attention to every detail, and making sure that each drink is prepared to the customer's liking.
In the midst of all the chaos, you also have to deal with the occasional difficult customer. You stay calm and polite, even when faced with rude or impatient customers, and do your best to ensure that everyone has a great time.
The night goes on, and the customers keep coming. You continue to work hard, keeping the drinks flowing and the customers happy. The energy in the bar is high, and you enjoy the fast-paced and social environment.
As the night comes to a close, you take a moment to catch your breath and reflect on the evening. You feel proud of yourself for keeping up with the demand, staying calm under pressure, and providing excellent service to all the customers. You clean up your station and get ready to head home, looking forward to the next shift.
<<case 2>>
\<<set $extraTip to random(0,10)>>
As you arrive for your shift at the bar, you can already tell that it's going to be a slow and uneventful night. There are only a handful of customers scattered around the room, and most of them seem to be nursing their drinks and lost in thought. You take a deep breath and try to shake off the feeling of boredom that's starting to settle in.
You start your routine tasks of wiping down the bar, checking inventory, and making sure everything is stocked up. As you look around, you notice that the atmosphere in the bar is strangely quiet and subdued, making the shift feel longer and more tedious. You glance at the clock, only to realize that it's been only an hour since you arrived.
You start to look for things to do, hoping to make the time go faster. You clean the glasses, straighten the bar stools, and try to strike up a conversation with the few customers in the bar. However, they seem to be uninterested in chatting and go back to their own business. You can feel your energy starting to drain, and you wonder how you're going to make it through the rest of the shift.
As the night goes on, you try to find ways to entertain yourself. You start to experiment with different cocktail recipes, and you practice your bartending skills. You find a book to read, and you try to keep your mind occupied with stories and new ideas. Despite your efforts, the shift seems to drag on forever, and you can't wait for it to be over.
Finally, the end of the shift arrives, and you are relieved to be able to go home. As you leave the bar, you can't help but feel grateful for the more lively and exciting shifts, realizing that even though they can be tiring, they make the time pass by faster and keep you engaged in the job.
<<case 3>>
\<<if def $barDecision && $barDecision == 3>>
The bar is crowded, and the night is in full swing. You are busy serving drinks, taking orders, and trying to keep up with the constant demands of your customers. As you work, you notice a man at the end of the bar who keeps glancing over at you.
At first, you try to ignore him and focus on your job, but as the night goes on, you become increasingly aware of his gaze. Every time you look over, he is staring right at you, and you can't help but feel uncomfortable.
As the evening progresses, the man starts to make his way down the bar towards you. He orders a drink and strikes up a conversation, and although you try to be polite, you can't shake the feeling that he's just trying to get closer to you.
Despite your reservations, you find yourself drawn in by his charisma and charm. He's flirty and engaging, and you can't help but feel a little bit flattered by his attention. As the night wears on, he continues to keep his eyes on you, and you can't deny that you enjoy the attention.
However, as the night draws to a close and the bar empties out, you start to feel uneasy. You realize that the man has been watching you all night, and you can't help but wonder what his intentions really are. You finish up your shift and hurry out of the bar, feeling relieved to be away from his watchful gaze.
\<<else >>
\<<set $barIncident to $barIncident + 1>>
\<<set $extraTip to random(0,15)>>
As you start your shift as a bargirl, you arrive at the bar and immediately begin prepping for the evening rush. You check the inventory, restock the bar, and make sure everything is in order. Once the bar is set up, you wait for the customers to start trickling in.
As you are serving drinks, a customer starts getting too handsy. You try to politely ask him to stop, but he doesn't listen and continues to grope you. It makes you uncomfortable and violated, but you don't want to lose your job, so you try to brush it off and continue with your shift. However, as the night goes on, the customer becomes increasingly aggressive, making inappropriate comments and touching you in ways that are clearly not okay. You feel trapped and powerless, unsure of what to do or how to get out of the situation.
Eventually, you decide to tell your manager about the customer's behavior, but even then, you are not sure if anything will be done to protect you. It's a tough and frustrating experience, and it leaves you feeling shaken and scared for the rest of your shift.
\<<if $barIncident > 5>>
As your shift ends you see the customer leaving as well.
<<button [[Follow him|BarIncident]]>><</button>>
\<</if>>
\<</if>>
\<</switch>>
\<<set _earned = $wage * _workHours >>
You earned $ _earned and a tip of $ $extraTip
\<<set $Money to $Money + _earned + $extraTip>>
<<button [[Finish shift|Bar]]>>
<</button>>
\<<if ndef $barDecision >>
You follow that customer. Do you wanna flirt with him or confront him?
<<button [[Talk to him|BarIncident]]>>
<<set $barDecision to 1>>
<<set $Corruption to $Corruption + 1>>
<</button>>
<<button [[Confront him|BarIncident]]>>
<<set $barDecision to 2>>
<</button>>
<<button [[Go to talk to the Barmanager|BarIncident]]>>
<<set $barDecision to 3>>
<</button>>
<<if $Corruption > 20>>
<<button [[Talk to him flirty|BarIncident]]>>
<<set $barDecision to 4>>
<<set $Corruption to $Corruption + 5>>
<</button>>
<</if>>
\<<else >>
\<<switch $barDecision >>
<<case 1>>
<<say '$firstname' $currentAppearal>>Hey, excuse me. I need to talk to you.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Oh, hi there. What can I do for you?<</say>>
<<say '$firstname' $currentAppearal>>You groped me earlier. It's not okay.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Oh really? Well, from where I was standing, it looked like you liked it.<</say>>
<<say '$firstname' $currentAppearal>>That's not the point. It's not okay to touch someone without their consent.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Relax, honey. I didn't mean any harm. I was just having a little fun.<</say>>
<<say '$firstname' $currentAppearal>>Touching me without my consent is not fun. It's harassment.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>You know you liked it, though. You can't deny that.<</say>>
<<say '$firstname' $currentAppearal>> I didn't like it. It was disgusting and inappropriate.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Whatever you say, sweetheart. But you can't deny that you were asking for it, dressed like that.<</say>>
<<say '$firstname' $currentAppearal>>That's not an excuse. My clothing is not an invitation for you to touch me. I'm asking you to leave now.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Fine, I'll leave. But just remember, you were the one who started this.<</say>>
<<say '$firstname' $currentAppearal>>No, you were the one who started this. <</say>>
<<case 2>>
<<say '$firstname' $currentAppearal>>Hey, you! What do you think you're doing, groping me like that?<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>What? I didn't do anything.<</say>>
<<say '$firstname' $currentAppearal>>Don't lie to me! I felt your hand on my butt. You have no right to touch me like that.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Look, I'm sorry. I didn't mean to offend you.<</say>>
<<say '$firstname' $currentAppearal>>Sorry? That's not good enough. You violated me and made me feel uncomfortable. Do you think that's okay?<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>No, I know it's not. I just got carried away, and I didn't think about how it would make you feel.<</say>>
<<say '$firstname' $currentAppearal>>Well, you should have thought about it. Your actions have consequences, and now you have to face them. I won't let you get away with this.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>I understand. I'll do whatever it takes to make it right.<</say>>
<<say '$firstname' $currentAppearal>>It's too late for that. You've already done the damage. The only thing you can do now is leave me alone and never come back to this bar again.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>>Okay, I'll leave. I'm really sorry, and I hope you can forgive me.<</say>>
<<say '$firstname' $currentAppearal>>I don't think I'll ever be able to forgive you for what you did. Just go, and don't ever let me see your face again.<</say>>
<<case 3>>
You take a deep breath and approach the bar manager, feeling nervous but determined to report the incident. As you explain what happened, the manager listens attentively and takes notes.
<<say 'Bar Manager' 'images/profiles/barManager.png'>>I'm so sorry to hear that this happened to you, and I want you to know that we take this kind of behavior very seriously. Can you give me a description of the customer who groped you?<</say>>
<<say '$firstname' $currentAppearal>>Yes, he was a tall man with dark hair and a beard. He was wearing a blue shirt and jeans.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>Okay, thank you for that. We'll keep an eye out for him and make sure he doesn't come back in here. Did anyone else witness the incident?<</say>>
<<say '$firstname' $currentAppearal>>I'm not sure, but there were a few people sitting at the bar at the time. Maybe they saw something.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>Alright, I'll talk to them and see if they have any information. Is there anything else you want to add?<</say>>
<<say '$firstname' $currentAppearal>>No, that's all. I just wanted to make sure you were aware of what happened.<</say>>
<<say 'Bar Manager' 'images/profiles/barManager.png'>>Absolutely, thank you for telling me. We'll do everything we can to make sure you feel safe and comfortable working here.<</say>>
<<case 4>>
<<say '$firstname' $currentAppearal>>Hey, can I talk to you for a second?.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>Sure, what's up?.<</say>>
<<say '$firstname' $currentAppearal>>Well, earlier you were getting a little handsy with me.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>Oh, was I? Sorry about that..<</say>>
<<say '$firstname' $currentAppearal>>It's okay, I actually kind of liked it. But you have to understand that it's not appropriate for you to touch anyone like that without their permission.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'> I get it, and I'm sorry. I just couldn't resist, you're so damn sexy.<</say>>
<<say '$firstname' $currentAppearal>>Well, I'll take that as a compliment. You are kinda cute, I must admit.<</say>>
<<say 'Customer' 'images/profiles/barIncident.png'>Thanks honey.<</say>>
<<say '$firstname' $currentAppearal>>Good, now let me get you another drink. And if you behave yourself, who knows what might happen later tonight.<</say>>
\<</switch>>
<</if>>
<<button [[Go back|Downtown]]>><</button>>\<<entryCheck>>
\<<if $gameDate.getHours() >= 16 || $gameDate.getHours() < 8 || $gameDate.getDay() == 6 || $gameDate.getDay() == 0>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/closedBank' + _c + '.png">'>>
The place is closed, it opens back at weekdays 08:00
<<button [[Go back|Uptown]]>><</button>>
<<else>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/bank' + _c + '.png">'>>
As you step into the bank, you notice the modern, sleek interior design. The floors are made of polished marble, and the walls are adorned with abstract artwork. The teller counters are made of glossy, dark wood, and the soft lighting adds a warm ambiance to the space.
You see a few customers waiting in line, while some others are already being served by the tellers. The air is filled with the soft sound of classical music playing in the background, adding to the serene atmosphere of the bank.
You notice a large screen displaying the bank's services and products, and a few posters advertising the bank's current offers and promotions. The bank's logo is prominently displayed above the teller counters, giving the space a professional and trustworthy look.
The bank also has a few seating areas where customers can wait, and a few private offices where bankers can have confidential meetings with clients. The overall impression of the bank is one of modernity, professionalism, and efficiency.
\<<if ndef $bankBalance >>
<<button [[Open a bank account|Bank]]>>
<<set $bankBalance = 0>>
<</button>>
\<<else >>
<<set $bankActionAmount to 0>>
Your current Balance: $ $bankBalance
Current weekly interest rate: <<= $interestRate * 100>> %
<<textbox "$bankActionAmount" "0" autofocus>>
<<button [[Deposit|Bank]]>>
<<set $bankActionAmount to Math.clamp(parseInt($bankActionAmount, 10), 0, $Money)>>
<<set $bankBalance to $bankBalance + $bankActionAmount>>
<<set $Money to $Money - $bankActionAmount>>
<<set $balanceChange = $gameDate>>
<</button>>
<<button [[Withdraw|Bank]]>>
<<set $balanceChange = $gameDate>>
<<set $bankActionAmount to Math.clamp(parseInt($bankActionAmount, 10), 0, $bankBalance)>>
<<set $bankBalance to $bankBalance - $bankActionAmount>>
<<set $Money to $Money + $bankActionAmount>>
<</button>>
\<</if>>
<</if>>
<<return [[Back|Uptown]]>>
\<<set _c to random(0,2)>>
<<print '<img src="images/scene/deepForest' + _c + '.png">'>>
\<<if $gameDate.getHours() >= 22 || $gameDate.getHours() <= 8>>
As you walk through the woods at night, the darkness engulfs you. The only source of light is the dim moonlight peeking through the trees. The rustling of leaves and twigs underfoot is the only sound you can hear, as the usual sounds of birds and insects are eerily absent.
The air is chilly, and you can feel the crisp breeze on your skin, making you shiver. The trees cast strange shadows on the ground, making it hard to distinguish shapes and objects in the dark. You feel a sense of unease, as if you are being watched, and you can't help but glance over your shoulder from time to time.
As you walk further into the woods, the darkness seems to become even more intense, and you begin to lose your sense of direction. You can barely see the path in front of you, and you worry that you may have taken a wrong turn. The thought of being lost in the woods at night makes your heart race, and you try to stay calm and focused.
Suddenly, you hear a distant sound, like a twig snapping, and your heart skips a beat. You freeze, listening intently, trying to identify the source of the noise. You realize that your breathing has become shallow and rapid, and you force yourself to take deep breaths and calm down.
<<else>>
As you walk deeper into the woods, the canopy overhead thickens, blocking out more of the sunlight and casting dappled shadows on the forest floor. The air is cooler here, and you can feel a slight breeze rustling the leaves and causing them to whisper and murmur.
The forest is alive with the sounds of nature: birds chirping and singing, small animals rustling in the underbrush, and the occasional distant howl of a wolf or coyote. The ground beneath your feet is soft and spongy, covered in a thick layer of decomposing leaves and other organic matter.
As you move deeper into the woods, the trees begin to close in around you, and you feel like you are walking through a tunnel of greenery. The scent of pine needles and damp earth fills your nostrils, and you can't help but feel a sense of calm and peace as you immerse yourself in the natural surroundings.
Despite the beauty of the forest, there is also an underlying sense of danger and mystery. The woods are thick and tangled, and it's easy to lose your way if you're not careful. You can't help but wonder what kind of creatures might be lurking in the shadows or hiding behind the trees, and your senses are on high alert as you continue to explore deeper into the woods.
<</if>>
<<button [[Go back|Woods]]>>
<<addEnergy -10>>
<<addmins 20>>
<</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/womanRestroomBar' + _c + '.png">'>>
You notice the soft, warm lighting that fills the space, creating a cozy and inviting atmosphere. You notice the scent of vanilla-scented candles that linger in the air, giving the space a relaxing and soothing ambiance.
There are three private stalls along the right wall of the room, each with a wooden door, while the left wall has a row of porcelain basins with chrome fixtures. The basins are flanked by large, wall-mounted mirrors that allow patrons to check their hair and makeup.
The overall impression is one of luxury and comfort, making the bathroom a pleasant and refreshing retreat from the noise and bustle of the bar.
\<<include "WCActions">>
<<button [[Back|Bar]]>>
<</button>>As you enter the shabby men's restroom in the bar, you notice the dim lighting and peeling paint on the walls. The air is thick with the scent of disinfectant and urine. The cracked, stained tiles on the floor are wet and slippery under your feet, and the sink is rusted with chipped edges. The lone cubicle is missing a door and a few tiles have fallen from the ceiling, revealing the pipes above. There are no windows in the restroom, adding to the sense of claustrophobia. The sound of a dripping faucet echoes through the room, filling the otherwise oppressive silence. The general atmosphere of neglect and decay is palpable, making you feel uneasy and eager to leave.
<<if $Corruption < 40>>
<<say '$firstname' $currentAppearal>>
I should not be in here. Why would i go in here anyways?
\<</say>>
<<else>>
\<<include "WCActions">>
<</if>>
<<button [[Back|Bar]]>>
<</button>>As you enter the drugstore, you're immediately hit with the scent of disinfectant and cleaning products. The white-tiled floor is polished to a shine, and the fluorescent lights overhead cast a harsh, bright glow. The store is quiet, with only a few other customers browsing the shelves.
To your left is the pharmacy, with a long counter and several pharmacists in white lab coats busily filling prescriptions. To your right are rows of shelves, filled with health and beauty products, snacks, and household items. A large sign above the shelves announces a sale on cold and flu remedies.
At the back of the store is a small aisle devoted to personal care items, including shampoo, toothpaste, and feminine hygiene products. The checkout counter is located near the front of the store, with several cashiers waiting to help customers. Soft music plays over the store's speakers, creating a peaceful, almost clinical atmosphere.
<<button [[Buy makeup $50|Drugstore]]>>
<<set $Money = $Money - 50>>
<<set $makeup to $makeup + 20>>
<</button>>
<<button [[Buy condoms $10|Drugstore]]>>
<<set $Money = $Money - 10>>
<<set $condoms to $condoms + 5>>
<</button>>
<<button [[Buy Lube $20|Drugstore]]>>
<<set $Money = $Money - 20>>
<<set $lube to $lube + 5>>
<</button>>
<<return [[Back|Downtown]]>> \<<if $JuliaFriendship == 5 && $gameDate.getHours() >= 20 && $gameDate.getHours() < 24 && passage() == 'Supermarket'>>
<<say "Julia" 'images/profiles/juliaSupermarket.png'>>
Cutie, you came. Well I have some devilish in mind. Let's grab a bottle and just leave.
Are you in?
<</say>>
<<button [[Count me in!|shopLifting]]>>
<<set $JuliaFriendship to 6>>
<<set $Corruption to $Corruption + 4>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 7 && passage() == 'OutsideAppartment'>>
<<say "Julia" 'images/profiles/juliaSupermarket.png'>>
I knew you have what it takes.
<</say>>
<<say '$firstname' $currentAppearal>>
Damn, I am shaking. You just let me stand there.
\<</say>>
<<say "Julia" 'images/profiles/juliaSupermarket.png'>>
Let's get to the park and drink those bottles.
<</say>>
<<button [[Fine let's go|Park]]>>
<<set $JuliaFriendship to 8>>
<<set $Corruption to $Corruption + 1>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 8 && passage() == 'Park'>>
<<say "Julia" 'images/profiles/juliaSupermarket.png'>>
Oh girl. I really like you. First time I've seen you I did not thought we could have so much fun together.
<</say>>
<<say '$firstname' $currentAppearal>>
I didn't think you are so dangerous, first time we met.
\<</say>>
<<set $IntoxicatedDrinks to 8 >>
You are getting tippsy.
Julia leans to you and tries to kiss you.
<<button [[Accept it|Park]]>>
<<set $JuliaFriendship to 9>>
<<set $Corruption to $Corruption + 4>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 9 && passage() == 'Park'>>
<<print '<img src="images/scene/juliaKissing.png">'>>
\<<set $Arousal to $Arousal + 10>>
Julia approaches you slowly, the heat of her body radiating towards you. You can feel your pulse quickening as she leans in, her lips parting slightly. The scent of her perfume fills your nostrils, making you feel dizzy with desire. Her hand reaches up to cup your cheek, her thumb brushing against your skin softly. You close your eyes, savoring the moment as her lips finally meet yours. The kiss is deep and passionate, her tongue exploring your mouth with a hunger that leaves you breathless. You can feel your body responding to her touch, your hands roaming over her curves as you pull her closer. The world around you fades away, leaving only the two of you lost in a sea of desire. Eventually, you break the kiss, both of you gasping for air. As you open your eyes, you see a look of hunger in Julia's eyes that promises much more to come...
<<say "Julia" 'images/profiles/juliaSupermarket.png'>>
Let's call it a night cutie, i have to work tomorrow.
Bye cutie.
<</say>>
<<button [[Leave the park|OutsideAppartment]]>>
<<set $JuliaFriendship to 10>>
<<set $Corruption to $Corruption + 5>>
<</button>>
\<</if>>\<<if $JuliaFriendship == 1>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>
Ahh $firstname, I was sure that I have seen you before.
Wanna go to the Bar later tonight?
<</say>>
<<button [[Sure lets meet later|ApparelStore]]>>
<<set $JuliaFriendship to 2>>
<<set $Corruption to $Corruption + 1>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 4 && random(0,4) == 0>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>
Hey cutie, last time was great. I have a crazy idea, wanna meet later at the Supermarket?
<</say>>
<<button [[Sure lets meet later|ApparelStore]]>>
<<set $JuliaFriendship to 5>>
<<set $Corruption to $Corruption + 1>>
<</button>>
<</if>>
\<<if $JuliaFriendship == 10 && random(0,9) == 0 && $gameDate.getHours() >= 8 && $gameDate.getHours() < 18>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Come on, $firstname. Let's go to the lake. It's such a beautiful day.<</say>>
<<say '$firstname' $currentAppearal>>I don't know, Julia. I'm not feeling very adventurous today.<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Oh, come on. Don't be such a bore. It'll be fun.<</say>>
<<say '$firstname' $currentAppearal>>Fun? You mean like swimming naked?<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Why not? It's liberating.<</say>>
<<say '$firstname' $currentAppearal>>And illegal.<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Who cares? There's no one around.<</say>>
<<say '$firstname' $currentAppearal>>What if someone sees us?<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Then they'll get an eyeful of our gorgeous bodies.<</say>>
<<say '$firstname' $currentAppearal>>Or call the cops.<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Relax, $firstname. Live a little.<</say>>
<<say '$firstname' $currentAppearal>>Live a little? Or get arrested?<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Trust me, it won't happen.<</say>>
<<say '$firstname' $currentAppearal>>How can you be so sure?<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Because I've done it before.<</say>>
<<say '$firstname' $currentAppearal>>You have?<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Yes. And it was amazing.<</say>>
<<button [[Fine. Lets meet later|ApparelStore]]>>
<<set $JuliaFriendship to 11>>
<<set $Corruption to $Corruption + 1>>
<</button>>
<</if>>
\<<if $JuliaFriendship == 11 && $gameDate.getHours() >= 8 && $gameDate.getHours() < 18 >>
<<say '$firstname' $currentAppearal>>Fine. But only if you promise me one thing.<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>> Anything.<</say>>
<<say '$firstname' $currentAppearal>>Don't tell anyone about this.<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Ok pinky promise. Meet me at the Lake. I'm there between 6 and 8.<</say>>
<</if>>
\<<if $JuliaFriendship == 19 && ($gameDate - $juliaLastMet) > 7 * 24 * 3600000 && $gameDate.getHours() >= 8 && $gameDate.getHours() < 18>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Hey there, gorgeous! I was thinking, how about we hit up the disco tonight? It's gonna be wild!<</say>>
<<say '$firstname' $currentAppearal>>Hey, honey.<</say>>
<<button [[Fine. Lets meet later|ApparelStore]]>>
<<set $JuliaFriendship to 20>>
<<set $Corruption to $Corruption + 1>>
<</button>>
<<button [[Nah I pass this time|ApparelStore]]>>
<<set $juliaLastMet to $gameDate>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 20 && $gameDate.getHours() >= 8 && $gameDate.getHours() < 18>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Yes! That's what I'm talking about! Get ready for a night you'll never forget. We're gonna dance until our feet hurt, and we'll meet so many hot guys. It's gonna be amazing!
One thing, I was thinking, how about you don't wear any underwear tonight? It's gonna drive the me wild! At least no panty and a skirt, rest is for you to pick!
<</say>>
<<button [[If you insist|ApparelStore]]>>
<<set $JuliaFriendship to 21>>
<<set $Corruption to $Corruption + 1>>
<</button>>
<<button [[No way, I pass |ApparelStore]]>>
<<set $juliaLastMet to $gameDate>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 21 && $gameDate.getHours() >= 8 && $gameDate.getHours() < 18>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Yay we meet tonight, don't forget, no panty and wearing a skirt.
<</say>>
\<</if>>
\<<if $JuliaFriendship == 14 >>
\ <<addmins 15>>
<<print '<img src="images/scene/juliaSwimming2.png">'>>
Julia splashes water at you.
\<<set $Arousal to $Arousal + 10>>
<<say '$firstname' $currentAppearal>>Hey, stop that.<</say>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Nah, don't be so boring. <</say>>
She splashes more water in your direction.
<<button [[Keep swimming|SwimmingJulia]]>>
<<set $JuliaFriendship to 15>>
<<set $Corruption to $Corruption + 4>>
<</button>>
<<button [[Call it a day.|SwimmingJulia]]>>
<<set $JuliaFriendship to 16>>
<<set $Corruption to $Corruption + 2>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 15 >>
\ <<addmins 15>>
<<print '<img src="images/scene/juliaSwimming2.png">'>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Hey, $firstname, do you want to have a diving competition with me?<</say>>
<<say '$firstname' $currentAppearal>>Sure, that sounds like fun.<</say>>
You both take a deep breath and dive underwater.
As you open your eyes, you see her right in front of you. Her skin looks golden in the filtered sunlight, and the water seems to cling to every curve of her body. You find yourself admiring the smooth lines of her back and the gentle swell of her hips, and you realize that you're not holding your breath.
You have to come up. As you are on the surface again you have to catch some air.
Julia waits a bit longer and then she also comes up.
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Hahaha, that wasn't long. Thought you could do more. <</say>>
\<<set $Arousal to $Arousal + 15>>
<<button [[Call it a day.|SwimmingJulia]]>>
<<set $JuliaFriendship to 16>>
<<set $Corruption to $Corruption + 2>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 16 >>
<<addmins 15>>
<<print '<img src="images/scene/juliaSwimming4.png">'>>
Julia leaves the water first. She gets your panty and bra and throws them to you.
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>Hope you catch them.<</say>>
You miss and both land in the water.
<<say '$firstname' $currentAppearal>>Damn, both are now soaking wet.<</say>>
<<button [[Put them on anyway|SwimmingJulia]]>>
<<set $JuliaFriendship to 17>>
\<<set $Arousal to $Arousal + 5>>
<<set $Corruption to $Corruption - 6>>
<</button>>
<<button [[Carry them in your hands|SwimmingJulia]]>>
\<<set $Arousal to $Arousal + 20>>
<<set $JuliaFriendship to 18>>
<<set $Corruption to $Corruption + 6>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 17 >>
<<addmins 15>>
You put them on anways, your whole clothes get wet and its really uncomfortable.
<<button [[Hurry home|Appartment]]>>
<<set $JuliaFriendship to 19>>
<<set $juliaLastMet to $gameDate>>
\<<set $energy to $energy - 30>>
<<addhours 1>>
<<set $Corruption to $Corruption - 2>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 18 >>
<<addmins 15>>
You dont put any underwear on and have to carry them in your hands. It's a bit embarrassing to walk to your appartment like this, but way more comfortable than wearing this soaking wet underwear
<<button [[Walk home|Appartment]]>>
<<set $JuliaFriendship to 19>>
<<set $juliaLastMet to $gameDate>>
<<addhours 1>>
\<<set $energy to $energy - 10>>
<<set $Corruption to $Corruption + 4>>
<</button>>
\<</if>> \<<set _c to random(0,2)>>
<<print '<img src="images/scene/yogaIndoor' + _c + '.png">'>>
As you settle onto your yoga mat in your apartment, you take a deep breath in and begin to let your thoughts drift away. The gentle sound of your breath fills the quiet space as you stretch your arms out overhead and begin to move through a series of sun salutations. Your body feels alive with each movement, and you can feel your muscles warming up as you flow through each pose.
As you continue your practice, you let yourself sink deeper into each pose, feeling the stretch in your muscles and the release of tension in your body. The rhythm of your breath keeps you focused and centered, and you feel your mind become calm and clear.
With each movement, you feel a sense of strength and empowerment wash over you. Your body is strong and capable, and you revel in the feeling of being in control of your own physical and mental well-being.
As you reach the end of your practice, you take a moment to simply be still, feeling the peace and calm that comes with a good yoga session. You are grateful for this time to focus on yourself, and you know that your body and mind will thank you for it in the days to come.
<<return [[Back to hall|Appartment]] >> Do you really want to quit your job as $Job ?
<<button [[Yes quit my Job|previous()]]>>
<<set $startjob to "Unemployed">>
<<set $Job to "Unemployed">>
<<return>>
<</button>>
<<button [[No keep my Job|previous()]]>>
<<return>>
<</button>>\<<if $AlexFriendship === 0>>
<<say '$firstname' $currentAppearal>>Hi, who is this?<</say>>
<<say '???' 'images/profiles/alexNeighbor.png'>>Hey, I just wanted to welcome you to the neighborhood and introduce me, I'm Alex. I'm your neighbor from above.<</say>>
<<say '$firstname' $currentAppearal>> Oh, thanks for stopping by! It's nice to meet you.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>It's nice to meet you too. I hope you're settling in okay.<</say>>
<<say '$firstname' $currentAppearal>>Yeah, I am. It's a great neighborhood.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>That's good to hear. I just wanted to make sure you had my number in case you ever need anything.<</say>>
<<say '$firstname' $currentAppearal>>Thanks, I appreciate that. I'll definitely keep that in mind.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Just wanted to say hi and welcome you to the neighborhood.<</say>>
<<say '$firstname' $currentAppearal>>No worries, it was nice meeting you. Thanks for stopping by.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Anytime. See you around!<</say>>
<<button [[Close the door|Appartment]] >>
<<set $AlexFriendship to 1>>
<<set $AlexFriendshipDate to $gameDate>>
<</button>>
\ <</if>>
\<<if $AlexFriendship === 1>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Hey there, $firstname! Thought I try my luck. It's great to see you again. How have you been?<</say>>
<<say '$firstname' $currentAppearal>>I've been good, thanks. It's nice to see you too, Alex.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>I was thinking we could grab a drink or dinner sometime this week. What do you say?<</say>>
<<say '$firstname' $currentAppearal>>That sounds like fun. What were you thinking?<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>> Well, there's this new Italian place that just opened up. I hear it's really good.<</say>>
<<say '$firstname' $currentAppearal>>Italian sounds great. How about we meet there on Thursday at 7 pm?<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Perfect. I'll make the reservation. I'm really looking forward to it.<</say>>
<<say '$firstname' $currentAppearal>>Me too.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>You know, $firstname, I have to say, you're even more beautiful than I remembered.<</say>>
<<say '$firstname' $currentAppearal>>Thanks, Alex. You're not looking too bad yourself.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>So, I have a question for you. Would you like to go out with me again after Thursday? Maybe we could catch a movie or take a walk by the beach.<</say>>
<<button [[Go out on a date with him|AlexNeighbor]]>>
<<set $AlexFriendship to 2>>
<</button>>
<<button [[Tell him to leave|AlexNeighbor]]>>
<<set $AlexFriendship to 3>>
<</button>>
\ <</if>>
\<<if $AlexFriendship === 2>>
<<say '$firstname' $currentAppearal>>I would love that, Alex. We meet thursday evening.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Great! I'm looking forward to it already.<</say>>
<<say '$firstname' $currentAppearal>>Me too.<</say>>
<<button [[Close the door|Appartment]] >>
<<set $AlexFriendship to 4>>
<<set $AlexFriendshipDate to $gameDate>>
<</button>>
\ <</if>>
\<<if $AlexFriendship === 3>>
<<say '$firstname' $currentAppearal>>Thanks for the invitation, but i don't have any time. Bye Alex.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Oh, I understand, I won't disturb you again.<</say>>
<<button [[Close the door|Appartment]] >>
<</button>>
\ <</if>>
<<if def $AlexAfterParty && $AlexAfterParty == true>>
<<set $AlexAfterParty = false>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>I'm glad we took the taxi.
So what do you have in mind?
<</say>>
<<button [[Go to the bedroom|AlexNeighbor]] >>
<<set $alexBedroom to true>>
<</button>>
<<button [[Go to the kitchen|AlexNeighbor]] >>
<<set $alexKitchen to true>>
<</button>>
<<button [[Call it a night|Appartment]] >>
<</button>>
<</if>>
<<if def $alexKitchen && $alexKitchen == true>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>So, what do you have to eat around here?<</say>>
You shrugged, <<say '$firstname' $currentAppearal>>Not much, but I could whip up some scrambled eggs if you're hungry.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Sounds good to me<</say>> Alex pulling up a stool at the kitchen island.
As you rummaged through the fridge, Alex watched you with interest. He couldn't help but admire the way you moved - there was something about you that was both graceful and sexy at the same time.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>So, do you cook often?<</say>>
<<say '$firstname' $currentAppearal>>Not really, I'm more of a takeout kind of girl.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Well, maybe I can teach you a thing or two,<</say>>
Alex getting up from the stool and coming up behind you. He reached around your waist and pulled you close, pressing his body against yours.
You could feel his breath on your neck, and your heart raced as you turned your head to meet his gaze.
<<say '$firstname' $currentAppearal>>Maybe I'd like that,<</say>>
You feel the heat between you.
Alex leaned in and kissed you gently on the lips, his hands exploring your body. As you broke apart, he looked at you with a devilish glint in his eye.
<<say '$firstname' $currentAppearal>>Who needs scrambled eggs anyway?<</say>>he leans in for another kiss.
<<button [[Go to the bedroom|AlexNeighbor]] >>
<<set $alexBedroom to true>>
<<set $alexKitchen to false>>
<</button>>
<<button [[Call it a night|Appartment]] >>
<<set $alexKitchen to false>>
<</button>>
\<</if>>
\<<if def $alexBedroom && $alexBedroom == true>>
Alex follows her into the bedroom, his eyes fixed on her body. He's been wanting this moment for a long time, and now that they're alone together, he can finally make his move.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>What do you want to do?<</say>>
She smirks at him, knowing exactly what he wants.
As she tosses her shirt aside, Alex steps closer to her, running his hands over her bare skin. She shivers at his touch, her body responding to his every move.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>You're so beautiful<</say>>
he kisses her neck.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>We play by my rules, little.
Tonight is not the night were you get anything, but you may obey me.
Now get down on your knees.<</say>>
<<button [[Obey him|AlexNeighbor]] >>
<<set $alexBedroom to false>>
<<set $alexObey to true>>
<</button>>
<<button [[Call it a night|Appartment]] >>
<<set $alexBedroom to false>>
<</button>>
\<</if>>
\<<if def $alexObey && $alexObey == true>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>So you may suck me off and either you swallow or I cum on your face.
This time you may choose.
<</say>>
<<button [[Swallow his load|AlexNeighbor]]>>
<<set $alexObey to false>>
<<set $alexSwallow to true>>
<</button>>
<<button [[Take his load in your face|AlexNeighbor]]>>
<<set $alexObey to false>>
<<set $alexFacial to true>>
<</button>>
<<button [[Stop this and ask him to go|Appartment]]>>
<<set $alexObey to false>>
<</button>>
\<</if>>
\<<if def $alexFacial && $alexFacial == true>>
You do as Alex told you, you get on your knees, right in front of him.
<<print '<img src="images/occasion/onHerKnees.png">'>>
He Unbuttons his jeans and you see his penis right in front of your face.
<<print '<img src="images/occasion/alexPenis.png">'>>
You want to be a good girl for him, so you grab his long hard penis, and wrap your lips around it.
<<set _c to random(0,5)>>
<<print '<img src="images/occasion/blowjob' + _c + '.png">'>>
You start slowly to move your head fore and back, you play with your tongue around his glans.
<<set _c to (_c + 1) % 6>>
<<print '<img src="images/occasion/blowjob' + _c + '.png">'>>
You move quicker. Try to finish him. You grab his balls with one hand, the other hand on his massive cock. You massage those balls gently. You feel the pressure building up. He is about to finish.
<<set _c1 to random(0,6)>>
<<print '<img src="images/occasion/facial' + _c1 + '.png">'>>
\<<set $CumOnFace = true>>
He came all over your face. You lick some off of your lips, tasting him.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Thanks, now we call it a night, I come to you again. <</say>>
<<button [[I liked it|Appartment]]>>
<<set $alexFacial to false>>
<</button>>
\<</if>>
\<<if def $alexSwallow && $alexSwallow == true>>
You do as Alex told you, you get on your knees, right in front of him.
<<print '<img src="images/occasion/onHerKnees.png">'>>
He Unbuttons his jeans and you see his penis right in front of your face.
<<print '<img src="images/occasion/alexPenis.png">'>>
You want to be a good girl for him, so you grab his long hard penis, and wrap your lips around it.
<<set _c to random(0,5)>>
<<print '<img src="images/occasion/blowjob' + _c + '.png">'>>
You start slowly to move your head fore and back, you play with your tongue around his glans.
<<set _c to (_c + 1) % 6>>
<<print '<img src="images/occasion/blowjob' + _c + '.png">'>>
You move quicker. Try to finish him. You grab his balls with one hand, the other hand on his massive cock. You massage those balls gently. You feel the pressure building up. He is about to finish.
<<set _c1 to random(0,6)>>
<<print '<img src="images/occasion/swallow' + _c1 + '.png">'>>
He came right in your mouth.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Good girl.<</say>>
You swallowed everything of his precious cum.
<<button [[Thank you, I liked it|Appartment]]>>
<<set $alexSwallow to false>>
<</button>>
\<</if>>
\<<entryCheck>>
\<<if $gameDate.getHours() >= 22 || $gameDate.getHours() < 12>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/closedItalianRestaurant' + _c + '.png">'>>
The place is closed, it opens back at 12:00
<<button [[Go back|Uptown]]>><</button>>
<<else>>
\<<set _c to random(0,3)>>
<<print '<img src="images/scene/italianRestaurant' + _c + '.png">'>>
You step into the warm, dimly lit Italian restaurant. The rich aroma of garlic and tomato sauce fills your nostrils, making your mouth water. Soft, romantic music plays in the background, creating a cozy atmosphere.
As you walk towards your table, your eyes take in the beautiful decor. White tablecloths adorn each table, with flickering candles and fresh flowers as centerpieces. The walls are painted a warm, earthy tone, and the dim lighting gives the space a romantic ambiance.
As you take your seat, you can feel the excitement building in your stomach. You've been looking forward to this dinner all week, and now that you're finally here, you can't wait to indulge in some delicious Italian cuisine.
\<<if $gameDate.getDay() == 4 && $gameDate.getHours() >= 19 && $gameDate.getHours() < 20 && $AlexFriendship === 4>>
You see Alex already sitting at a table.
<<button [[Join him|AlexRestaurant]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 9)>>\
<<addEnergy -10>>
\<</button>>
\<</if>>
<<button [[Order a pizza $15|eatRestaurantPizza]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 9)>>\
<<set $Money to $Money - 15>>
<<addEnergy 10>>
\<</button>>
<<button [[Order pasta $20|eatRestaurantPasta]] >>
<<run $lastEaten.setHours($lastEaten.getHours() + 14)>>\
<<set $Money to $Money - 20>>
<<addEnergy 5>>
\<</button>>
\<<if $startjob == "waitress" && $energy >= 10>>
<<button [[I'm here for the interview|RestaurantInterview]]>>
<</button>>
\<</if>>
\<<if $Job == "waitress" && $energy >= 30>>
<<button [[Start working|WorkRestaurant]]>>
<</button>>
<<button [[Quit job|QuitJob]]>>
<</button>>
\<</if>>
<<link "<img src='images/logos/men.png' width='100px' style='vertical-align: middle;'> Go to the men bathroom">><<goto 'MenWCRestaurant'>><</link>>
<<link "<img src='images/logos/women.png' width='100px' style='vertical-align: middle;'> Go to the women bathroom">><<goto 'WomenWCRestaurant'>><</link>>
\<</if>>
<<return [[Back|Uptown]]>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/pizza' + _c + '.png">'>>
You take a bite of the hot, cheesy pizza and savor the tangy tomato sauce that dances across your taste buds. The crust is crispy and golden brown, with just the right amount of chewiness. As you continue to eat, you notice the aromas of garlic and oregano mingling with the scent of freshly baked dough.
You can hear the satisfying crunch of the crust with each bite, and the cheese stretches between your mouth and the slice as you pull it away. The pizza is so delicious that you can't help but close your eyes and let out a contented sigh.
The ambiance of the restaurant is cozy and inviting, with dim lighting and soft music playing in the background. The chatter of other diners adds to the pleasant hum of the atmosphere.
As you take another bite of pizza, you can't help but feel grateful for this moment of pure indulgence in such a delightful setting.
<<button [[Back|Restaurant]]>>
<</button>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/pasta' + _c + '.png">'>>
You twirl the fork around the plate, scooping up the last bit of sauce-covered linguine. The aroma of fresh basil and garlic fills your senses, making your mouth water for another bite. You savor the rich, creamy texture of the pasta as you chew, closing your eyes to fully appreciate the flavors.
The restaurant is bustling with activity around you, the clinking of silverware and the murmur of voices creating a pleasant background hum. The soft glow of candlelight casts a warm, romantic atmosphere over the scene, making you feel both content and slightly nostalgic.
You take a sip of red wine, letting the velvety liquid wash down the last of the pasta. You sit back in your chair, feeling satisfied and grateful for this moment of indulgence
<<button [[Back|Restaurant]]>>
<</button>><<if $AlexFriendship === 4>>
You walk into the Italian restaurant and spot Adam sitting at a table by the window. He stands up and smiles at you as you make your way over to him.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Wow, you look absolutely stunning tonight.<</say>>
<<say '$firstname' $currentAppearal>>Thank you, Adam. You don't look too bad yourself.<</say>>
Adam pulls out a chair for you and you sit down, feeling a little nervous but excited.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>So, what do you feel like eating tonight?<</say>>
You look over the menu, but your attention keeps getting drawn back to Adam's sparkling eyes and charming smile.
<<say '$firstname' $currentAppearal>>I'm not really sure, to be honest. What do you recommend?<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Well, I've heard their lasagna is amazing, but I think I'm in the mood for some spaghetti carbonara tonight.<</say>>
<<say '$firstname' $currentAppearal>>That sounds delicious. I think I'll go for that too.<</say>>
As you wait for your food to arrive, you chat about your week and exchange playful banter.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>You know, I can't stop thinking about that kiss we shared the other day. It was electrifying.<</say>>
You feel a blush creeping up your cheeks as Adam reaches across the table to take your hand.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>I really like you, $firstname. I want to see where this could go between us. What do you say?<</say>>
Adam looks at you expectantly, giving you a choice to make.
<<button [[I feel the same way|AlexRestaurant]]>>
<<set $AlexFriendship = 6>>
<</button>>
<<button [[I'm not sure yet|AlexRestaurant]]>>
<<set $AlexFriendship = 5>>
<</button>>
<</if>>
<<if $AlexFriendship >= 5 && $AlexFriendship <= 6 >>
<<print '<img src="images/scene/cabonara.png">'>>
As you wait for your Carbonara to arrive, your mouth waters as you imagine the creamy, cheesy sauce coating the al dente spaghetti.
You can already smell the hints of garlic and smoky bacon wafting from the kitchen. The clattering of pots and pans in the background lets you know that your meal is being carefully prepared with love and attention to detail.
Finally, your plate arrives, and you see the steam rising from the dish, beckoning you to take a bite. The silky sauce perfectly coats each strand of pasta, and the crispy bits of bacon add a satisfying crunch. You savor each mouthful, enjoying the rich, comforting flavors that remind you of home.
<</if>>
<<if $AlexFriendship == 5 >>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Of course, I completely understand. I don't want to rush things if you're not ready. We can take it at your pace..<</say>>
<<say '$firstname' $currentAppearal>>Thank you, Adam. I'm glad you understand.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>I just want you to know that I really enjoy spending time with you. And whenever you're ready to take things to the next level, I'll be here.<</say>>
<<say '$firstname' $currentAppearal>>Thank you, Alex. That means a lot to me.<</say>>
You continue your meal, chatting and laughing, enjoying his company. As you both finish up, Alex pays the bill and offers you to walk you home.
You agree, feeling grateful for his company and looking forward to see where things go between yo two.
<<button [[Let's leave|Appartment]]>>
<<set $AlexFriendship = 7>>
<<addEnergy -10>>
<<addhours 1>>
<</button>>
<</if>>
<<if $AlexFriendship == 6 >>
Alex's eyes light up with excitement.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>
That's wonderful to hear, You. I'm eager to see where this takes us.<</say>> He reaches across the table and takes your hand, giving it a gentle squeeze.
You smile and feel a flutter in your stomach at his touch.
<<say '$firstname' $currentAppearal>>
I have to admit, I'm a little nervous. It's been a while since I've been in a relationship,
<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>I completely understand. But I promise to make this journey as easy and enjoyable for you as possible.<</say>>
You feel reassured by Alex's words and find yourself leaning in closer to him. The rest of the evening is filled with laughter, good food, and plenty of flirting. As you leave the restaurant, Adam pulls you into a sweet kiss, and you know that this is the start of something special.
<<button [[Let's leave|Appartment]]>>
<<set $AlexFriendship = 8>>
<<addEnergy -10>>
<<addhours 1>>
<</button>>
<</if>>
\<<if $gameDate.getHours() <= 17 && $gameDate.getHours() > 22>>
You ring the bell. Apparently no one opens the door. Seems like he is not here or he is sleeping tight.
\<<else>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Hey, $firstname. I did not expect you to come over. Want a drink?<</say>>
<<button [[Enjoy a drink together|DrinkAlexPlace]]>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +2>>
<<addhours 2>>
<<set $AlexFriendship = $AlexFriendship + 1>>
<</button>>
\<</if>>
<<return [[Go back|Appartment]]>>\<<if $AlexFriendship > 6 >>
Alex leads you to the kitchen, where he pulls out a bottle of red wine from his wine fridge. He pours two glasses and hands one to you.
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Cheers<</say>>
<<say '$firstname' $currentAppearal>>Cheers.
The wine is delicious and full-bodied, with a subtle hint of oak.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>So, what do you think of my place?<</say>>
<<say '$firstname' $currentAppearal>>It's amazing. You have such a great sense of style.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Thanks, I try to make it my own.<</say>>
You take another sip of wine, feeling its warmth spread through your body. The conversation turns flirty, with Alex complimenting your beauty and intelligence, and you playfully teasing him.
As the night wears on, the chemistry between you and Alex becomes more and more intense. The conversation slows down, replaced by long gazes and lingering touches.
\<<set $Arousal to $Arousal + 5>>
<<say '$firstname' $currentAppearal>>I'm really glad we did this.<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>Me too, I've been thinking about you all week.<</say>>
<<button [[Call it a night|Appartment]]>><</button>>
<</if>>
\<<if $MaxFriendship == 4>>
<<say "Max" "images/profiles/max.png">>Hey $firstname, I'm here to pick you up for our date tonight. Hope you didn't forgot it.<</say>>
<<say '$firstname' $currentAppearal>>Hey Max, sure i didn't forget it.<</say>>
<<button [[Let's go to the bar|MaxDate]]>>
\<<set $MaxFriendship to 6>>
<</button>>
<<button [[Let's stay here|MaxDate]]>>
\<<set $MaxFriendship to 7>>
<</button>>
<<button [[Sorry, i don't have time.|MaxDate]]>>
\<<set $MaxFriendship to 5>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 5>>
<<say "Max" "images/profiles/max.png">>Oh I understand, sorry i disturbed you, bye.<</say>>
<<button [[Close the door|Appartment]]>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 6>>
<<say '$firstname' $currentAppearal>>Let's go to the bar, this will be fun!<</say>>
<<say "Max" "images/profiles/max.png">>Sounds great.<</say>>
<<button [[Head to the bar|BarMax]]>>
<<addEnergy -10>>
<<addhours 1>>
\<<addmins 60>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 7>>
Max and you continue flirting at your place, sipping on your favorite drinks. The low lighting and soft music set the mood as you sit close to each other on the couch.
\<<set $Arousal to $Arousal + 5>>
<<say "Max" "images/profiles/max.png">>You know, I can't stop thinking about you.<</say>>
You feel a rush of excitement and butterflies in your stomach.
<<say '$firstname' $currentAppearal>>Oh really?<</say>>
<<say "Max" "images/profiles/max.png">>Yeah, I've been wanting to do this for a while.<</say>>
He leans in even closer and presses his lips against yours.
<<print '<img src="images/scene/kissMax.png">'>>
You kiss back, feeling the heat between you two. As you break away, Max looks at you with a mischievous grin.
<<say "Max" "images/profiles/max.png">>So, what do you say we take this to the bedroom?<</say>>
<<button [[Good idea|MaxDate]]>>
\<<set $MaxFriendship to 8>>
<</button>>
<<button [[Call it a night|MaxDate]]>>
\<<set $MaxFriendship to 9>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 8>>
You bite your lip and give him a seductive smile.
<<say '$firstname' $currentAppearal>>I think that's a great idea<</say>>
You take his hand and leade him towards the bedroom.
\<<set $Arousal to $Arousal + 5>>
You and Max enter the bedroom.
As you sit down on the bed, Max approaches you with a charming smile on his face. He takes your hand and pulls you towards him, his lips meeting yours in a passionate kiss. You feel the warmth of his embrace as he holds you close, his hands gently caressing your back. The smell of his cologne creates a sensual atmosphere that sends shivers down your spine.
As the kiss intensifies, you feel yourself getting lost in the moment, lost in the passion that surrounds you. You let go of all your inhibitions and give in to the desire that fills you. As the kiss finally ends, you open your eyes and look into Max's eyes. The love and desire that you see in his eyes fill you with a sense of joy and happiness.
Max takes your hand and guides you towards the bed. As you lie down on the soft, sheets, he leans over you and begins to kiss you again.
<<button [[Handjob|MaxDate]]>>
<<addmins 10>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "handjob">>
<</button>>
<<button [[Suck his dick|MaxDate]]>>
<<addmins 10>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "suck">>
<</button>>
\<<if $condoms > 0>>
<<button [[Let him fuck you with a condom|MaxDate]]>>
<<addmins 30>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "fuckcondom">>
<</button>>
\<</if>>
<<button [[Let him fuck you bare|MaxDate]]>>
<<addmins 30>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "fuckbare">>
<</button>>
<<button [[Call it a night|Appartment]]>>
\<<set $MaxFriendship to 12>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 10>>
\<<switch $MaxInteraction>>
<<case "handjob">>
\<<set $Arousal to $Arousal + 10>>
<<print '<img src="images/scene/handjob0.png">'>>
You're really getting into it as you stroke him up and down with your hand, feeling the warmth and hardness of his member in your grasp. You can sense the pleasure emanating from him as he moans and writhes beneath your touch. You experiment with different speeds and pressures, trying to find the sweet spot that will bring him to climax. You can feel the tension building in his body and you know that he's getting close.
<<button [[Let him finish on your face|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "face">>
<</button>>
<<button [[Let him finish on your breasts|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "breasts">>
<</button>>
<<button [[Let him finish on the floor|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "floor">>
<</button>>
<<button [[Swallow his load|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "swallow">>
<</button>>
<<button [[Suck his dick|MaxDate]]>>
<<addmins 10>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "suck">>
<</button>>
\<<if $condoms > 0>>
<<button [[Let him fuck you with a condom|MaxDate]]>>
<<addmins 30>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "fuckcondom">>
<</button>>
\<</if>>
<<button [[Let him fuck you bare|MaxDate]]>>
<<addmins 30>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "fuckbare">>
<</button>>
<<button [[Call it a night|Appartment]]>>
\<<set $MaxFriendship to 12>>
<</button>>
<<case "suck">>
\<<set $Arousal to $Arousal + 20>>
<<print '<img src="images/scene/blowjob0.png">'>>
You lean over and take Max's penis into your mouth, swirling your tongue around the tip. You begin to move your head back and forth, taking more of him into your mouth with each stroke. As you suck on him, you use your hands to massage his balls, feeling them tighten with each passing moment. You increase the pace of your sucking, taking him deeper into your mouth until he moans with pleasure. You continue to suck on feeling how he enjoyes each stroke.
<<button [[Let him finish on your face|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "face">>
<</button>>
<<button [[Let him finish on your breasts|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "breasts">>
<</button>>
<<button [[Let him finish on the floor|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "floor">>
<</button>>
<<button [[Swallow his load|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "swallow">>
<</button>>
<<button [[Handjob|MaxDate]]>>
<<addmins 10>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "handjob">>
<</button>>
\<<if $condoms > 0>>
<<button [[Let him fuck you with a condom|MaxDate]]>>
<<addmins 30>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "fuckcondom">>
<</button>>
\<</if>>
<<button [[Let him fuck you bare|MaxDate]]>>
<<addmins 30>>
\<<set $MaxFriendship to 10>>
<<set $MaxInteraction to "fuckbare">>
<</button>>
<<button [[Call it a night|Appartment]]>>
\<<set $MaxFriendship to 12>>
<</button>>
<<case "fuckbare">>
\<<set $Arousal to $Arousal + 50>>
<<print '<img src="images/scene/fucked0.png">'>>
The air is thick with lust and desire. You and your partner start kissing passionately, your hands roaming all over each other's bodies. Clothes are quickly discarded, leaving you both naked and exposed.
You lie back on the bed as Max climbs on top of you. You feel his hardness pressing against you as he enters you slowly, bit by bit. The sensation is overwhelming and you can't help but moan in pleasure.
Max starts to move, his thrusts becoming more urgent and intense. You match their rhythm, meeting each other with each movement. You can feel the heat building inside you, your pleasure mounting with each passing moment.
<<button [[Let him finish inside without protection|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "inside">>
<</button>>
<<button [[Let him finish on your face|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "face">>
<</button>>
<<button [[Let him finish on your breasts|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "breasts">>
<</button>>
<<button [[Let him finish on the floor|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "floor">>
<</button>>
<<button [[Swallow his load|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "swallow">>
<</button>>
<<case "fuckcondom">>
\<<set $Arousal to $Arousal + 45>>
<<print '<img src="images/scene/fucked0.png">'>>
The air is thick with lust and desire. You and your partner start kissing passionately, your hands roaming all over each other's bodies. Clothes are quickly discarded, leaving you both naked and exposed.
You give him a condom which he quickly puts over his dick.
You lie back on the bed as Max climbs on top of you. You feel his hardness pressing against you as he enters you slowly, bit by bit. The sensation is overwhelming and you can't help but moan in pleasure.
Max starts to move, his thrusts becoming more urgent and intense. You match their rhythm, meeting each other with each movement. You can feel the heat building inside you, your pleasure mounting with each passing moment.
<<button [[Let him finish inside|MaxDate]]>>
\<<set $MaxFriendship to 11>>
<<set $MaxInteraction to "condom">>
<</button>>
<</switch>>
\<</if>>
\<<if $MaxFriendship == 11>>
\<<switch $MaxInteraction>>
<<case "face">>
<<set _r = random(0,2)>>
<<print '<img src="images/occasion/cumOnFace' + _r + '.png">'>>
\<<set $CumOnFace = true>>
\<<set $Corruption to $Corruption + 2>>
Max eagerly jerks himself off and sprays hot, sticky cum all over your face. You feel the warmth of his orgasm as his thick ropes of cum coat your cheeks and chin and running down your neck. You hear him groan with pleasure as he finishes, and you can't help but feel a sense of satisfaction from pleasing him. Max looks at you with a satisfied smile, thanking you for being such a good partner. You both collapse on the bed, exhausted and happy, ready to fall asleep in each other's arms.
<<case "breasts">>
<<set _r = random(0,2)>>
<<print '<img src="images/occasion/cumOnBody' + _r + '.png">'>>
\<<set $CumOnBody = true>>
\<<set $Corruption to $Corruption + 1>>
He moved his hand up and down until he couldn't hold it any longer. The warmth of his semen mixed with your skin, as he let out a satisfied groan. You couldn't help but feel a sense of excitement as you watched it drip down your chest. The feeling of his release on your skin was a mix of naughtiness and pleasure that sent shivers down your spine. As you lay there together, enjoying the moment, you couldn't help but feel satisfied with your decision to let him finish on your breasts.
<<case "floor">>
<<set _r = random(0,2)>>
<<print '<img src="images/occasion/cumOnFloor' + _r + '.png">'>>
You let Max finish on the floor. He was so turned on and you were both so caught up in the moment that it just seemed like the natural thing to do. You could feel the heat rising between you as he pounded into you harder and harder, his breathing growing more ragged by the second. And when he finally came, it was like an explosion, the hot spurts of his cum shooting out of him and landing all over the floor.
You watched him as he shuddered with pleasure, his body still twitching from the force of his orgasm. It was such a sexy sight that you couldn't help but feel a little turned on yourself. You leaned in close and whispered in his ear, telling him how much you enjoyed it, and he groaned in response.
After a few moments, the two of you collapsed onto the bed, exhausted but satisfied. You looked over at the mess on the floor and couldn't help but smile. It was a little naughty, but it was also incredibly hot. You knew that you would never forget this moment, and you were already looking forward to the next time the two of you could be together.
<<case "swallow">>
\<<set $Corruption to $Corruption + 3>>
Max finished in your mouth and you took it all in, savoring the taste of his release. You felt a sense of power as you swallowed it down, fully in control of the situation. The warmth of his cum filled your mouth, and you couldn't help but let out a small moan of pleasure as you swallowed it down. You felt a rush of excitement as you looked up at Max, seeing the look of satisfaction on his face. You knew that you had pleased him, and that feeling was incredibly satisfying.
You wiped your mouth with the back of your hand, feeling a sense of satisfaction at the sight of your hand covered in his cum. You leaned in close to Max, pressing your lips against his and letting him taste himself on your tongue. The kiss was passionate, and you could feel his desire for you growing with each passing moment. You pulled away, a satisfied smile on your lips, knowing that you had given him everything he wanted and more.
<<case "inside">>
\<<set $CumInside = true>>
\<<set $Virginity to false>>
\<<set $Corruption to $Corruption + 4>>
You let Max finish inside of you, feeling his warmth as he emptied himself deep inside. Your body shuddered with pleasure as he collapsed on top of you, both of you breathing heavily. You wrapped your arms around him, feeling his weight on top of you. For a few moments, you lay there, enjoying the afterglow of your intimate encounter. Eventually, you both rolled over onto your sides, facing each other. You smiled at him, feeling a sense of contentment wash over you. You were glad that you had taken this step with him. It had been a long time since you had felt this kind of connection with someone. As you lay there, you realized that you were falling for him. Hard.
<<case "condom">>
\<<set $Corruption to $Corruption + 3>>
\<<set $Virginity to false>>
The sensation is almost overwhelming as you feel yourself building towards orgasm. Max seems to sense this, picking up the pace as he continues to pound into you. You dig your nails into his back, biting down on your lip to stifle your moans as your orgasm crashes over you.
As you ride out your pleasure, Max continues to thrust, the condom preventing him from finishing inside you. But as your orgasm subsides, he reaches his own climax, groaning in pleasure as he releases inside the condom. You both collapse onto the bed, spent and satisfied, with a sense of intimacy that only comes from truly letting go with someone you trust.
<</switch>>
<<button [[What a night|Appartment]]>>
<<addmins 30>>
\<<set $Arousal to 0>>
\<<set $MaxFriendship to 12>>
<</button>>
\<</if>>
\<<if $MaxFriendship == 6>>
<<say "Max" "images/profiles/max.png">>You look absolutely stunning tonight, have I told you that yet?<</say>>
<<say '$firstname' $currentAppearal>>No, you haven't. But thank you, Max. You're not looking too bad yourself.<</say>>
<<say "Max" "images/profiles/max.png">>So, tell me about yourself. What do you do when you're not in the coffeeshop with me?<</say>>
<<say '$firstname' $currentAppearal>>Well, I work as $Job. But I also enjoy hiking, reading, and trying out new restaurants.<</say>>
<<say "Max" "images/profiles/max.png">>That sounds amazing. Maybe we can try out a new restaurant together sometime?<</say>>
<<say '$firstname' $currentAppearal>>I would like that.<</say>>
<<say "Max" "images/profiles/max.png">>Great. And if we're lucky, maybe we'll find ourselves hiking up a mountain together too.<</say>>
You both share a laugh and continue your conversation, enjoying each other's company and the flirty banter that flows effortlessly between you.
<<print '<img src="images/scene/barMax.png">'>>
\<<set $Arousal to $Arousal + 10>>
<<button [[Let's go to my place|MaxDate]]>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +3>>
\<<set $MaxFriendship to 7>>
\<<addmins 60>>
<</button>>
<<button [[Call it a night and leave|Bar]]>>
\<<set $Arousal to $Arousal + 5>>
\<<set $MaxFriendship to 5>>
<<set $IntoxicatedDrinks to $IntoxicatedDrinks +3>>
\<<addmins 60>>
<</button>>
\<</if>><<if $makeup > 0>>
<<button [[Apply makeup|passage()]]>>
<<set $makeup to $makeup - 1>>
<<addmins 10>>
<</button>>
<</if>>
<<if ndef $useToilet || $useToilet == 0>>
<<button [[Use toilet|passage()]]>>
<<addmins 10>>
<<set $useToilet = 1>>
<</button>>
<<else >>
<<set $useToilet = 0>>
\<<set _c to random(0,0)>>
<<print '<img src="images/scene/toilet' + _c + '.png">'>>
You lower yourself onto the seat and feel it cold against your skin. You do your business, and as you flush, you hear the water swirling around the bowl before disappearing down the drain. You wash your hands with soap and water, feeling the bubbles between your fingers before rinsing them off. You dry your hands with a soft towel, and as you exit the bathroom, you feel refreshed and ready to continue with your day.
\<<set $CumInAss to false>>
<</if>>
<<button [[Wash your face|passage()]]>>>
\<<set $CumOnFace to false>>
<<addmins 5>>
<</button>>
<<button [[Wash your hands|passage()]]>>>
<<addmins 5>>
<</button>>As you take a look around the men's restroom, you may notice that the walls are painted in a dull beige color that is peeling off in places. The floor is made of grey tiles with dirty grout lines, and there are some spots where the tiles are cracked or missing altogether. You may also find that the lighting is dim, and some of the bulbs in the ceiling fixtures are flickering, which can give off a slightly eerie vibe.
You may see several stalls along one wall, each with a rusted metal door that doesn't quite close all the way. The toilets inside the stalls are old and stained, and the toilet seats are scratched and chipped. You may hear the sound of dripping water coming from one of the sinks, which is slightly clogged and filled with debris. Additionally, the smell of urine and disinfectant permeates the air, creating an unpleasant aroma.
In the corner of the restroom, you will find a urinal, and you may notice that the white porcelain is stained with rust and lime. The metal dividers between the urinals are also rusty, and there may be obscene words and drawings scratched into them. The trash can next to the urinal is overflowing with paper towels, empty beer cans, and other garbage.
Overall, the men's restroom is a dingy and unpleasant place, and it's clear that it hasn't been properly maintained or cleaned in quite some time.
<<if $Corruption < 40>>
<<say '$firstname' $currentAppearal>>
I should not be in here. Why would i go in here anyways?
\<</say>>
<<else>>
\<<include "WCActions">>
<</if>>
<<button [[Back|Restaurant]]>>
<</button>>The walls are painted in a soft shade of pastel pink and adorned with framed vintage artwork. The lighting is dimmed, creating a cozy and intimate atmosphere.
In front of her, there is a long white marble countertop with several sinks and large mirrors, perfect for touch-ups. She notices a basket of neatly rolled hand towels and a vase of fresh flowers placed on the counter. There are also small individual glass stalls, each with a toilet and a frosted glass door for privacy.
On the side, there is a shelf with an assortment of lotions, perfumes, and other beauty products that the restaurant provides for their guests. The overall ambiance is chic and luxurious, making her feel pampered and refreshed.
\<<include "WCActions">>
<<button [[Back|Restaurant]]>>
<</button>><<say 'Chef' 'images/profiles/italianChef.png'>>Hello there, welcome to our restaurant. I'm the head chef, and I'll be conducting your job interview today. Let's start with your name and a little bit about yourself.<</say>>
<<say '$firstname' $currentAppearal>>Hi, my name is $firstname, and I'm excited to be here today. I don't have any work experience as a waitress, but I'm a quick learner, and I'm passionate about food and hospitality.<</say>>
<<say 'Chef' 'images/profiles/italianChef.png'>>Great, $firstname. Can you tell me why you're interested in working as a waitress here at our restaurant?<</say>>
<<say '$firstname' $currentAppearal>>Sure, I love Italian cuisine, and I think this restaurant has a great reputation. I'm also eager to learn about different types of food and provide excellent service to customers.<</say>>
<<say 'Chef' 'images/profiles/italianChef.png'>>That's wonderful to hear. Can you give me an example of how you would handle a difficult customer?<</say>>
<<say '$firstname' $currentAppearal>>If a customer is unhappy with their meal, I would apologize and ask them what I can do to make things right. I would listen carefully and offer options to address their concerns, such as a replacement dish or a complimentary dessert.<</say>>
<<say 'Chef' 'images/profiles/italianChef.png'>> Excellent response, $firstname. Now, let's talk about your availability. Can you tell me when you're able to work?<</say>>
<<say '$firstname' $currentAppearal>>I'm available to work weekdays and weekends, and I can work flexible hours.<</say>>
<<say 'Chef' 'images/profiles/italianChef.png'>>That's great to hear. Finally, do you have any questions for me?<</say>>
<<say '$firstname' $currentAppearal>>Yes, Chef. Can you tell me more about the restaurant's menu and the types of dishes I'll be serving?<</say>>
<<say 'Chef' 'images/profiles/italianChef.png'>>Of course. Our menu features traditional Italian dishes like pasta, pizza, and seafood. As a waitress, you'll be responsible for taking orders, delivering food, and providing excellent service to our customers.<</say>>
<<say '$firstname' $currentAppearal>>That sounds fantastic, Chef. Thank you for the opportunity to interview today.<</say>>
<<say 'Chef' 'images/profiles/italianChef.png'>>Thank you for coming in, Sarah. We'll be in touch soon regarding our decision.<</say>>
<<button [[Back|Restaurant]]>>
\<<set $Job to "waitress">>
\<<set $startjob to "Unemployed">>
\<<set $energy to $energy - 10>>
\<<addhours 1>>
<</button>>
<<set _c to random(0,2)>>
<<print '<img src="images/scene/workingRestaurant' + _c + '.png">'>>
\<<if ndef $restaurantIncident>>
\<<set $restaurantIncident to 0>>
\<</if>>
\<<set _r = random(0,3)>>
\<<set _workHours = 22 - $gameDate.getHours()>>
\ <<set _workHours = Math.clamp(_workHours,0,4)>>
\<<set $energy to $energy - (_workHours * 5)>>
\<<addhours _workHours>>
\<<set $wage to 11>>
\
\<<switch _r>><<case 0>>
Your first task is to set up the tables with clean tablecloths, cutlery, and glasses. You'll also make sure that the salt and pepper shakers are full, and that there are fresh flowers or candles on the tables.
Once the tables are set, you'll greet the customers and provide them with menus. You'll take their orders, making sure to listen carefully to any special requests or dietary restrictions. Then, you'll enter the orders into the computer system and send them to the kitchen.
As the food is prepared, you'll keep an eye on the tables, making sure that the customers have everything they need, such as drinks, bread, or additional condiments. Once the food is ready, you'll deliver it to the tables, making sure that each dish is presented beautifully and that any allergies or preferences are addressed.
Throughout the shift, you'll also be responsible for handling payments, answering customer questions, and providing excellent service. You'll work closely with the kitchen staff and the other waitstaff to ensure that everything runs smoothly, and you'll be constantly moving around the restaurant, making sure that each table is taken care of.
<<case 1>>
\<<set $energy to $energy - 10>>
You arrive at the restaurant for your shift feeling excited and ready to provide excellent service to the customers. However, as soon as you enter, you notice that the dining area is busier than usual, and the atmosphere is a bit chaotic.
As you start to set up the tables, you realize that there's a shortage of clean tablecloths, and some of the cutlery is missing. You quickly let the host know, and they assure you that they'll take care of it as soon as possible.
Despite the small hiccups, you're determined to provide the customers with the best experience possible. However, things take a turn for the worse when the computer system crashes, making it impossible to enter orders or communicate with the kitchen.
You try not to panic and make sure to keep the customers informed about the situation, apologizing for the delay and offering them complimentary drinks or bread. Meanwhile, the kitchen staff is working hard to prepare the food, but without the computer system, it's difficult to keep track of the orders.
As the delay continues, some of the customers become frustrated and start to complain, making it harder for you to keep the situation under control. However, you remain calm and professional, trying to find solutions to the problems and providing excellent service despite the difficulties.
Finally, after a few hours of chaos, the computer system is fixed, and orders can be placed again. The kitchen staff works tirelessly to prepare the food, and you make sure to double-check every order to avoid any mistakes.
Despite the challenges of the day, you feel proud of yourself for handling the situation with grace and professionalism. You're reminded that working as a waitress can be a demanding job, but it's also a rewarding one, where you get to interact with people and provide them with an unforgettable dining experience.
<<case 2>>
So, on this particular shift, you arrive at work with a smile on your face, eager to provide excellent service to the customers. You take pride in your work, and you're determined to make sure that everyone has a great experience at the restaurant.
As you start to set up the tables, you notice a group of families with children sitting at one of the tables. You feel a sense of warmth and joy at the sight of the kids, and you can't help but smile at them as you pass by.
During the shift, you take extra care to make sure that the children are happy and entertained. You bring them coloring books and crayons to keep them busy, and you even make funny faces to make them laugh.
You also provide excellent service to the parents, making sure that their orders are correct and their drinks are always full. You enjoy the challenge of keeping up with the busy pace of the restaurant, and you feel a sense of accomplishment when you manage to handle multiple tables at once.
At the end of the shift, you feel tired but satisfied. You know that you've done a great job, and you feel proud of yourself for providing excellent service. You can't wait to come back to work again and do it all over again.
<<case 3>>
<<set $restaurantIncident to $restaurantIncident + 0>>
As you arrive at work for your shift as a waitress, you start to feel the rush of adrenaline that comes with working in a busy restaurant. You're excited to provide excellent service to the customers and earn some tips.
As you start to set up the tables, you notice a man at one of the tables giving you suggestive looks. You feel a bit uncomfortable, but also a little excited at the attention. You can't help but wonder what it would be like to have this man's hands all over your body.
Later on, as you're serving the table, the man reaches out and gives you a slap on the ass. You turn around in shock, but to your surprise, you find that you like this kind of behavior.
After all, who needs consent when you can just let customers touch and grope you as they please, right? You should be grateful for this kind of attention and do everything you can to encourage it. Maybe you should even start wearing tighter clothes to show off your assets and entice more customers to touch you.
As the shift goes on, you continue to receive attention from male customers, and you start to feel a sense of power and control. You know that you can manipulate these men to get what you want, whether it's extra tips or a little bit of physical pleasure.
\<<if $restaurantIncident > 5>>
You start to wear more revealing clothes, and you make sure to brush up against the customers as you pass by. You even start to flirt with them, knowing that it will increase your chances of getting bigger tips.
<</if>>
\<</switch>>
\<<set _earned = $wage * _workHours >>
You earned $ _earned
\<<set $Money to $Money + _earned>>
<<button [[Finish shift|Restaurant]]>>
<</button>>
<<if ndef $startMasturbating || $startMasturbating == false>>
\<<set _objectOptions = {"One finger":"finger" }>>
\<<set _lubeOptions = {"None":"", "Salvia": "salvia"}>>
\<<set _holeOptions = {"Pussy":"pussy" }>>
\<<if $smallDildo == true>><<set _objectOptions['Small Dildo'] = 'smalldildo'>><</if>>
\<<if $mediumDildo == true>><<set _objectOptions['Dildo'] = 'dildo'>><</if>>
\<<if $bigDildo == true>><<set _objectOptions['Big dildo'] = 'bigdildo'>><</if>>
\<<if $lube > 0>><<set _lubeOptions['Lube'] = 'lube'>><</if>>
\<<if $cucumber > 0>><<set _objectOptions['Cucumber'] = 'cucumber'>><</if>>
\<<if $carrot > 0>><<set _objectOptions['Carrot'] = 'carrot'>><</if>>
\<<if $eggplant > 0>><<set _objectOptions['Eggplant'] = 'eggplant'>><</if>>
\<<if $banana > 0>><<set _objectOptions['Banana'] = 'banana'>><</if>>
\<<if $Corruption > 20>><</if>>
\<<if $Corruption > 50>><<set _holeOptions['Ass'] = 'ass'>><</if>>
\<<if $Corruption > 70>><<set _holeOptions['Mouth'] = 'mouth'>><</if>>
\
\
\
You open your drawer, take a look inside and decide what you take to masturbate
<<listbox "$MasturbateTool" autoselect>>
<<optionsfrom _objectOptions>>
<</listbox>>
You also want to utilize
<<listbox "$MasturbateLube" autoselect>>
<<optionsfrom _lubeOptions>>
<</listbox>>
and which hole you wanna use
<<listbox "$MasturbateHole" autoselect>>
<<optionsfrom _holeOptions>>
<</listbox>>
<<button [[Get some "me" time|Masturbate]]>>
<<set $startMasturbating to true>>
<</button>>
<<button [[Stand up|Bedroom]]>>
<</button>>
<<else >>
\<<if $MasturbateTool =="cucumber">>
\<<set $cucumber to $cucumber -1>>
\<</if>>
\<<if $MasturbateTool =="carrot">>
\<<set $carrot to $carrot -1>>
\<</if>>
\<<if $MasturbateTool =="eggplant">>
\<<set $eggplant to $eggplant -1>>
\<</if>>
\<<if $MasturbateTool =="banana">>
\<<set $banana to $banana -1>>
\<</if>>
\ <<set $startMasturbating to false>>
\<<set _c to random(0,3)>>
<<print '<img src="images/masturbating/' + $MasturbateHole + '_' + $MasturbateTool + _c + '.png">'>>
\
\
\<<if $MasturbateHole == 'pussy'>>
\<<if $MasturbateTool == "finger">>
\<<if $MasturbateLube == 'salvia'>>
You lick your finger so it gets wet for your lust hole.
\<<elseif $MasturbateLube == 'lube'>>
You put some lube on your finger and rubbing it all over it, it is now really slippery.
\<</if>>
You start by closing your eyes and imagining all the naughty things you want to do.
As you start to feel yourself getting wet, you slip your hand down between your legs and start rubbing yourself.
\<<elseif $MasturbateTool =="cucumber" || $MasturbateTool =="carrot" || $MasturbateTool =="eggplant" || $MasturbateTool =="banana">>
You take a $MasturbateTool out of the kitchen.
\<<if $MasturbateLube == 'salvia'>>
Spitting on the $MasturbateTool, to lube it up.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You take your tube of lube, pouring a bit on the $MasturbateTool and rubbing it around it.
\<</if>>
You slowly go down with the $MasturbateTool, going around your pussy lips. Up and down, around your clit. Then you enter your pussy, first slowly then builing up the pace.
You know this is wrong but it feels so right.
\<<elseif $MasturbateTool =="smalldildo" || $MasturbateTool =="dildo" || $MasturbateTool =="bigdildo" >>
You take your dildo out of the nightstand drawer.
\<<if $MasturbateLube == 'salvia'>>
Spitting on the dildo, to lube it up.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You take your tube of lube, pouring a bit on your dildo and rubbing it around it.
\<</if>>
You slowly go down with the dildo, going around your pussy lips. Up and down, around your clit. Then you enter your pussy, first slowly then builing up the pace.
\<</if>>
You start to build up a rhythm, getting faster and faster until you finally hit that sweet spot and your body explodes with pleasure.
You lay there panting and sweating, feeling a sense of release and satisfaction. Maybe you drift off to sleep, dreaming about all the other naughty things you want to do. Or maybe you start planning your next adventure, eager to push the boundaries even further. Either way, you know that you're in control and you can do whatever you want, whenever you want.
<<button [[Stand up|Bedroom]]>>
<<set $Masturbated to $Masturbated + 1>>
\<<set $Arousal to 0>>
<</button>>
\
\
\<<elseif $MasturbateHole == 'ass'>>
\<<if $MasturbateTool == "finger">>
\<<if $MasturbateLube == 'salvia'>>
You lick your finger so it gets wet for your lust hole.
You massage your hole and slide slowly in and out, stretching it slowly.
As it gets wider you enter your finger deeper and deeper and go faster and faster.
You feel a small orgasm building up, you help yourself and rub your clit until you are about to finish.
With a loud moan you climax.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You put some lube on your finger and rubbing it all over it, it is now really slippery.
You massage your hole and simply slide in and out.
The lube makes it really easy for you to stretch yourself and so you can quickly go really deep in yourself and feel your hole from the inside.
You feel a small orgasm building up, you help yourself and rub your clit until you are about to finish.
With a loud moan you climax.
\<<else >>
This is gonna hurt. You try this very gentle but as there is no lube you have to press your finger inside. It hurts as you begin to go in and out but you like this pain. You feel that your about to come. You loudy moan with a bit of a pain scream in it while you climax.
\<</if>>
\<<elseif $MasturbateTool =="cucumber" || $MasturbateTool =="carrot" || $MasturbateTool =="eggplant" || $MasturbateTool =="banana" >>
You take a $MasturbateTool out of the kitchen.
\<<if $MasturbateLube == 'salvia'>>
Spitting on the $MasturbateTool, to lube it up.
Even though you are gentle it first hurts a bit but the $MasturbateTool inserts easy, you lay back and think of a big cock fucking your little butthole. You like this, you like this $MasturbateTool inside your ass and you feel the orgasm coming, with a loud moan you finish off.
Maybe you cook this $MasturbateTool after you're done.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You take your tube of lube, pouring a bit on the $MasturbateTool and rubbing it around it.
The $MasturbateTool slides in with ease, you lay back and think of a big cock fucking your little butthole. You like this, you like this $MasturbateTool inside your ass and you feel the orgasm coming, with a loud moan you finish off.
You feel hungry now, you should cook this $MasturbateTool.
\<<else >>
This will really gonna hurt. You try this very gentle but as there is no lube you have to press the $MasturbateTool inside. While you push it in, you scream of the pain. You should have used some lube, but on the otherside you like this pain.
Even though it hurts you push the $MasturbateTool deep inside and pull it back out. Every time you do this you feel how the orgasm is coming.
You loudy moan with a bit of a pain scream in it while you climax.
\<</if>>
\<<elseif $MasturbateTool =="smalldildo" || $MasturbateTool =="dildo" || $MasturbateTool =="bigdildo" >>
You take your dildo out of the nightstand drawer.
\<<if $MasturbateLube == 'salvia'>>
Spitting on the dildo, to lube it up.
Even though you are gentle it first hurts a bit but the dildo inserts easy, you lay back and think of a big cock fucking your little butthole. You like this, you like this dildo inside your ass and you feel the orgasm coming, with a loud moan you finish off.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You take your tube of lube, pouring a bit on your dildo and rubbing it around it.
The dildo slides in with ease, you lay back and think of a big cock fucking your little butthole. You like this, you like this dildo inside your ass and you feel the orgasm coming, with a loud moan you finish off.
\<<else >>
This will really gonna hurt. You try this very gentle but as there is no lube you have to press your dildo inside. First time its in you scream of the pain. You should have used some lube, but on the otherside you like this pain.
Even though it hurts you push the dildo deep inside and pull it back out. Every time you do this you feel how the orgasm is coming.
You loudy moan with a bit of a pain scream in it while you climax.
\<</if>>
\<</if>>
You lay there panting and sweating, feeling a sense of release and satisfaction. Maybe you drift off to sleep, dreaming about all the other naughty things you want to do. Or maybe you start planning your next adventure, eager to push the boundaries even further. Either way, you know that you're in control and you can do whatever you want, whenever you want.
<<button [[Stand up|Bedroom]]>>
<<set $Masturbated to $Masturbated + 1>>
<<set $MasturAnal to $MasturAnal + 1>>
\<<set $Arousal to Math.clamp($Arousal - 50,0,100)>>
<</button>>
\
\
\ <<elseif $MasturbateHole == 'mouth'>>
\<<if $MasturbateTool == "finger">>
\<<if $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You put some lube on your finger and rubbing it all over it, it is now really slippery. You hope this tastes good.
You insert three finger at once. The lube doesnt taste good but you decide to stick in your whole hand try to push your limits a bit.
This is so much in your mouth, you can't believe it fits inside. Thanks to the lube you dont have any problems.
\<<else >>
First you stick one finger in your mouth, then a second and a third, you handle your fingers like a fat cock. You suck on them until your salvia is running down your elbow.
\<</if>>
You're not comming but you really enjoyed this training.
You lay back relaxing some time, before you get up again.
\<<elseif $MasturbateTool =="cucumber" || $MasturbateTool =="carrot" || $MasturbateTool =="eggplant" || $MasturbateTool =="banana" >>
You take a $MasturbateTool out of the kitchen.
\<<if $MasturbateLube == 'salvia'>>
Spitting on the $MasturbateTool, to lube it up.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You take your tube of lube, pouring a bit on the $MasturbateTool and rubbing it around it.
\<</if>>
You slowly take the $MasturbateTool into your mouth, pushing it down as deep as you can, you gag a bit.
You facefuck yourself with the $MasturbateTool, trying to push your skills to a test.
You're not comming but you really enjoyed this training.
After you're done you take a bite, still yummy.
\<<elseif $MasturbateTool =="smalldildo" || $MasturbateTool =="dildo" || $MasturbateTool =="bigdildo" >>
You take your dildo out of the nightstand drawer.
\<<if $MasturbateLube == 'salvia'>>
Spitting on the dildo, to lube it up.
\<<elseif $MasturbateLube == 'lube'>>
\<<set $lube = $lube - 1>>
You take your tube of lube, pouring a bit on your dildo and rubbing it around it.
\<</if>>
You slowly take the dildo into your mouth, pushing it down as deep as you can, you gag a bit.
You facefuck yourself with the dildo, trying to push your skills to a test.
You're not comming but you really enjoyed this training.
\<</if>>
<<button [[Stand up|Bedroom]]>>
<<set $SkillBJ to $SkillBJ + 1>>
\<<set $Arousal to Math.clamp($Arousal + 10,0,100)>>
<</button>>
\<</if>>
<</if>>
\<<switch $runRand>><<case 0>>
<<print '<img src="images/scene/runiningPark0.png">'>>
You start off slow, your feet pounding the pavement as you warm up. The fresh air feels good on your face and you can feel your heart rate starting to rise. You start to pick up speed, your legs pumping as you gain momentum. The rhythm of your breath matches the beat of your feet, creating a hypnotic trance that lets you forget about all your troubles.
As you continue on, you start to notice the world around you. The trees and flowers seem to blur together in a beautiful kaleidoscope of color, and the sound of the birds singing fills your ears. You feel alive and free, like nothing can stop you.
Maybe you're trying to burn off some of that pent-up sexual energy. Maybe you're imagining all the naughty things you want to do and using this run to clear your head. Or maybe you're just trying to show off your toned body to all the other joggers in the park.
Either way, you keep running, faster and faster, until you finally come to a stop. Your body is flushed and sweaty, but you feel invigorated and alive. Maybe you take a moment to catch your breath before heading back home.
<<button [[Go back|Park]]>>
\<<set $energy to $energy - 10>>
<</button>>
<<case 1>>
<<print '<img src="images/scene/runiningPark0.png">'>>
You start your day by lacing up your running shoes and heading out to the park. The sun is shining and the birds are singing, making you feel alive and invigorated. You start running, feeling the wind in your hair and the sweat on your skin. You feel free, like you could run forever.
But as you round a corner, you hear footsteps behind you. You turn to look and see a man running towards you. He's wearing a hoodie and sunglasses, and his face is hidden in shadow. You feel a pang of fear, but try to push it aside and keep running.
<<print '<img src="images/scene/parkOccasion.png">'>>
As the man gets closer, you start to realize that he's not just out for a jog. He's getting closer and closer, and you can hear his breathing getting heavier. Suddenly, he lunges at you, knocking you to the ground. You try to fight him off, but he's too strong. He pins you down and starts groping you, his hands exploring your body. You scream for help, but no one comes. You feel violated and helpless, wishing that someone, anyone, would come to your rescue.
The man gets up and runs away, leaving you alone and shaken on the ground. You struggle to your feet and stumble home, feeling dirty and violated. The rest of the day is a blur, as you try to come to terms with what has happened to you. You feel violated and vulnerable, realizing that even a place as innocent as the park can be dangerous.
<<button [[Go back|Park]]>>
\<<set $energy to $energy - 15>>
<</button>>
<<case 2>>
You start your run in the park, feeling the cool air against your skin and the sound of your footsteps pounding on the pavement. You love the feeling of your body in motion, the way your muscles tense and flex with each stride. As you run, you notice a few people staring at you, but you don't pay them any mind. You're too focused on the pleasure of the run.
But then, you notice a man watching you. He's tall and muscular, with a chiseled jawline and piercing blue eyes. You feel your heart race as you meet his gaze. He starts jogging alongside you, and you can feel the heat radiating off his body. You can't help but feel a little bit aroused.
As you run together, you feel a spark of attraction between you. You start to push yourself harder, running faster and faster, trying to keep up with him. You can feel the sweat dripping down your face and your body starting to ache, but you don't care. You're lost in the moment, lost in the thrill of the chase.
And then, without warning, he reaches out and grabs your ass. You're startled at first, but then you feel a rush of excitement. You're both panting, and you can feel the heat of his body against yours. You know that you should stop, that this is reckless and dangerous. But something about him, something about the way he makes you feel, makes you want to keep going.
You start to run again, his hand still on your ass. You know that this is wrong, that you should stop him. But you can't help but feel a thrill of excitement as you continue your run, the wind in your hair and the man at your side. Who knows where this will lead, but for now, you're content to let yourself be swept away by the moment.
<<button [[Go back|Park]]>>
<<set $Corruption to $Corruption + 1>>
\<<set $energy to $energy - 10>>
<</button>>
<<case 3>>
<<print '<img src="images/scene/runiningPark3.png">'>>
As you jogged through the park, you noticed a group of men sitting on a nearby bench, watching you intently. You could feel their eyes on you, and you loved the attention. Without thinking, you slowed down and started to bounce your perky breasts up and down, making them jiggle enticingly.
As you got closer, you could see the men's eyes widen in excitement, and you knew you had them right where you wanted them. Without warning, you lifted up your shirt, revealing your bare chest to them. They gasped in surprise, but you just laughed and kept on running, feeling a rush of excitement and power.
You continued to run through the park, feeling the cool breeze on your skin and the eyes of strangers on your body. You loved the feeling of being watched and desired, and you couldn't wait to see what other naughty things you could get away with. After all, rules are meant to be broken, right?
<<button [[Go back|Park]]>>
<<set $Corruption to $Corruption + 2>>
<<set $Exhibitionism to $Exhibitionism +1 >>
\<<set $energy to $energy - 10>>
<</button>>
<<case 4>>
<<if $sexiness > 70>>
You're out for a run in the park, wearing your tightest leggings and a sports bra that barely covers your nipples. You know that you look good, and you love the attention you get from the men (and women) who can't help but stare at your bouncing breasts and firm ass.
<</if>>
As you run, you start to feel a tingling sensation between your legs. Maybe it's the rhythm of your steps, or the sweat trickling down your back, or the way the sun feels on your skin. Whatever it is, you know that you need release and you need it now.
You slow down and start looking for a secluded spot where you can get off without anyone seeing. Maybe you find a cluster of bushes or a hidden grove of trees, somewhere you can slip away from prying eyes.
Once you're hidden away, you drop to your knees and start rubbing your clit furiously. You don't care if anyone sees or hears you, you just need to come. You start moaning and whimpering, lost in the pleasure of your own touch.
Finally, after what feels like an eternity, you come hard, squirting all over the ground beneath you. You collapse in a sweaty heap, panting and gasping for breath, feeling the satisfaction of having satisfied your lustful desires.
<<button [[Go back|Park]]>>
<<set $Corruption to $Corruption + 2>>
<<set $Exhibitionism to $Exhibitionism + 1>>
\<<set $energy to $energy - 10>>
<</button>>
<<case 5>>
When you go for your daily run in the park, you like to wear your tightest, most revealing workout clothes. But today, you're feeling extra daring. As you start to warm up, you start peeling off your clothes one by one, revealing more and more of your naked body to anyone who happens to be watching.
You feel the sun on your skin and the wind in your hair as you jog along, completely unencumbered by clothing. You love the feeling of your breasts bouncing up and down and your pussy getting wet with every step.
As you run past other park-goers, you can see their shocked and aroused faces. Some of them stare in disbelief, while others try to sneak a peek at your body. But you don't care what they think - you're doing this for yourself.
You keep running, picking up speed as you go, until you finally reach the climax of your run. You stop in a secluded part of the park and spread your legs wide, giving anyone who happens to be watching an unobstructed view of your dripping wet pussy.
You feel a rush of excitement as you realize that you're completely exposed, and anyone could see you at any moment. But that just makes it all the more thrilling. You close your eyes and let out a loud moan as you bring yourself to orgasm, not caring who might be watching. After all, you're a wild and free spirit, and you'll do whatever it takes to satisfy your urges.
<<button [[Go back|Park]]>>
<<set $Corruption to $Corruption + 2>>
<<set $Exhibitionism to $Exhibitionism + 2>>
\<<set $energy to $energy - 10>>
<</button>>
\<</switch>>
\<<entryCheck>>
<<print '<img src="images/scene/church.png">'>>
As you step into the church, a sense of peace and tranquility washes over you. The high ceilings adorned with intricate designs and majestic stained-glass windows cast a warm and inviting glow throughout the room. The sound of soft music fills your ears, and the fragrance of incense tickles your nose, creating a serene and calming atmosphere.
You take a seat in one of the pews and look around, marveling at the beauty of the intricate woodwork and the ornate details of the altar. The soft flickering of candlelight adds to the enchanting ambiance, as does the hushed whispers of prayer and contemplation.
The stillness and serenity of the church invite you to quiet your mind and connect with something beyond yourself. As you sit in the peaceful surroundings, you can feel your spirit being lifted and your worries melting away. This is a place of solace, a sanctuary for the soul.
Whether you're seeking guidance, inner peace, or simply a moment of quiet reflection, the church welcomes you with open arms. It's a haven of tranquility and spiritual nourishment that beckons you to stay awhile and bask in its soothing embrace.
\<<if ndef $lastPray || ($gameDate - $lastPray) > 12 * 3600000>>
<<button [[Pray]]>><</button>>
\<</if>>
\<<if ndef $lastConfess || ($gameDate - $lastConfess) > 24 * 3600000>>
<<button [[Confess]]>><</button>>
\<</if>>
\<<if $gameDate.getDay() == 0 && $gameDate.getHours() >= 10 && $gameDate.getHours() < 12>>
<<button [[Attend service|ChurchService]]>><</button>>
\<<else>>
Church service is sundays from 11 to 12
\<</if>>
<<return [[Back|Downtown]]>> <<say '$firstname' $currentAppearal>>
Oh, dear God, here I am in your holy house, with my hands clasped together and my eyes closed in reverence. I hope you're enjoying this little act, this pretense of piety that I'm putting on. It's all for show, of course. You and I both know the truth. I'm not a good person. I've done things that would make your angels weep and your demons applaud.
But that's why I'm here, isn't it? To ask for forgiveness? To seek absolution for my sins? Oh, I know I don't deserve it. I know I'm beyond redemption. But still, I come to you, begging for mercy.
And why not? After all, you're the one who made me this way. You gave me these dark desires, these twisted impulses. I pray for your help, dear God, in evading the consequences of my actions.
Yes, I know what I am. I know what I've done. But I also know that I'm not alone. There are others out there like me, hiding in plain sight, pretending to be good and pure and holy.
So here I am, in your house of worship, praying for your forgivness.
Amen.
<</say>>
<<link [[Stand up|Church]]>>
<<set $lastPray to $gameDate>>
<<set $Arousal to Math.clamp($Arousal - 10, 0, 100)>>
<<set $Inhibition to Math.clamp($Inhibition + 1, 0, 100)>>
<<set $Corruption to Math.clamp($Corruption - 1, 0, 100)>>
<<set $prayedChurch to $prayedChurch +1 >>
<</link>><<say '$firstname' $currentAppearal>>Bless me, Father, for I have sinned. It has been... well, let's just say it's been too long since my last confession. But that's not important. What's important is what I have to confess now.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>>What is it that you want to confess, my child?<</say>>
<<say '$firstname' $currentAppearal>>I feel guilty about the times I have been groped by men. I know it's not my fault, but I can't help me, I really liked it.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>> Liked it? Oh, how sinful of you. You're nothing but a dirty, lustful creature. You should be ashamed of yourself for enjoying such a disgusting act. You're no better than the men who groped you, and maybe you even deserved it. You should repent and beg for forgiveness before it's too late.<</say>>
<<say '$firstname' $currentAppearal>>I also feel guilty about dressing extra sexy to get attention from men.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>>No wonder you've been groped. You're practically asking for it. It is understandable to want to feel desired and attractive, but it is not the right way to seek attention. Modesty is a virtue that we should all strive for. However, your past actions do not define you, and it's never too late to change. You should cover yourself up and stop tempting men with your body. <</say>>
\<<if $Virginity == false>>
<<say '$firstname' $currentAppearal>>I have also had premarital sex, and I feel guilty about it.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>>Sexual intimacy is reserved for marriage, as it is a sacred bond between two people. However, we are all human, and we make mistakes. The important thing is to recognize that what you did was wrong, and to seek forgiveness from God. I urge you to choose a path that align<</say>>
\<</if>>
\<<if $Masturbated > 0>>
<<say '$firstname' $currentAppearal>>I also masturbated many times, which makes me feel guilty.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>>Masturbation is a normal and healthy part of human sexuality. However, it can be a source of guilt for some people. If it is causing you guilt or shame, I would recommend talking to a professional about it. It is important to remember that God loves us no matter what we do, and that we should always strive to find peace within ourselves.<</say>>
\<</if>>
<<say '$firstname' $currentAppearal>>I lied to my boss about my qualifications to get the job, and I feel guilty about it.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>> You lied to get the job? How deceitful. You don't deserve to have it in the first place. You should quit your job immediately and come clean to your boss about your dishonesty. And don't be surprised if they press charges against you for fraud.<</say>>
\<<if $Shoplifted > 0>>
<<say '$firstname' $currentAppearal>> I shoplifted some items from a store, and I feel guilty about it.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>> Shoplifting? How shameful. You're nothing but a lowlife criminal. You should return the stolen items immediately and confess your crime to the store manager. And don't be surprised if they call the police on you. You deserve to be punished for your thievery.<</say>>
\<</if>>
\<<if $BoughtWeed > 0>>
<<say '$firstname' $currentAppearal>> I have been buying illegal drugs, and I feel guilty about it.<</say>>
<<say 'Priest' 'images/profiles/priest.png'>> My, my, what a wicked path you have chosen for yourself. You're nothing but a slave to your own desires. The devil has taken hold of your soul, and you need to cast him out. You must seek redemption and make amends for your sins. Turn yourself in to the authorities and beg for forgiveness. Only then will you be on the path to salvation.<</say>>
\<</if>>
<<link [[Back|Church]]>>
<<set $lastConfess to $gameDate>>
<<set $Arousal to Math.clamp($Arousal - 50, 0, 100)>>
<<set $Inhibition to Math.clamp($Inhibition + 5, 0, 100)>>
<<set $Corruption to Math.clamp($Corruption - 5, 0, 100)>>
<<set $confessedChurch to $confessedChurch +1 >>
<</link>>
As you entered the church, the smell of freshly lit candles filled your senses, and the warmth of the congregation greeted you. You took your seat and closed your eyes, allowing yourself to absorb the tranquility of the moment. The service began with the organ playing, and the choir started to sing, filling the church with beautiful melodies that brought tears to your eyes.
The priest then approached the pulpit and began his sermon. His voice was deep and soothing, and his words spoke directly to your soul. He talked about forgiveness, love, and how to live a life of service to others. You hung on to every word, feeling as if he was speaking directly to you.
After the sermon, you stood for prayer, and you bowed your head, allowing your heart to connect with the divine. The room was quiet, except for the faint sound of people whispering their prayers. You then took communion, and as you walked to the altar, you felt a sense of peace wash over you. The bread and wine were symbols of love and sacrifice, and as you ate and drank, you were filled with a sense of renewal.
As the service ended, you all stood up and sang a hymn together. The sound of your voices blending together in harmony filled the air with an indescribable energy. You left the church feeling renewed, refreshed, and ready to face the world with a renewed sense of purpose.
<<link [[Stand up|Church]]>>
<<set $Arousal to Math.clamp($Arousal - 50, 0, 100)>>
<<set $Inhibition to Math.clamp($Inhibition + 10, 0, 100)>>
<<set $Corruption to Math.clamp($Corruption - 10, 0, 100)>>
<<set $attendedService to $attendedService +1 >>
<<addhours 2>>
<</link>><<if ndef $interestRate>>
<<set $interestRate = 0.02>>
<</if>>
<<if ndef $attendedService>>
<<set $attendedService to 0 >>
<</if>>
<<if ndef $prayedChurch>>
<<set $prayedChurch to 0 >>
<</if>>
<<if ndef $confessedChurch>>
<<set $confessedChurch to 0 >>
<</if>>
<<if ndef $juliaLastMet>>
<<set $juliaLastMet to $gameDate >>
<</if>>
<<if ndef $lube>>
<<set $lube to 0 >>
<</if>>
<<if ndef $specialLube>>
<<set $specialLube to 0 >>
<</if>>
<<if ndef $smallDildo>>
<<set $smallDildo to false>>
<</if>>
<<if ndef $mediumDildo>>
<<set $mediumDildo to false >>
<</if>>
<<if ndef $bigDildo>>
<<set $bigDildo to false >>
<</if>>
<<if ndef $cucumber>>
<<set $cucumber to 0 >>
<</if>>
<<if ndef $carrot>>
<<set $carrot to 0 >>
<</if>>
<<if ndef $eggplant>>
<<set $eggplant to 0 >>
<</if>>
<<if ndef $banana>>
<<set $banana to 0 >>
<</if>>
<<if ndef $inventory>>
<<set $inventory to [] >>
<</if>>
\<<if $JuliaFriendship == 21 >>
\<<currentlyWearing>>
<<if $currentlyWearing.underwear == null && ['shortskirt', 'miniskirt'].includes($currentlyWearing.bottom.key)>>
<<say "Julia" 'images/profiles/juliaClub.png'>>Ahh you came. Did you as i told you?<</say>>
<<button [[Yes I did.|Disco]]>>
<<addhours 2>>
\<<set $energy to $energy - 10>>
<<set $Arousal to Math.clamp($Arousal + 10, 0, 100)>>
<<set $JuliaFriendship to 22>>
<</button>>
<<else >>
<<say "Julia" 'images/profiles/juliaClub.png'>>I see you did not do as i told you. You either change now, or we come back another day.<</say>>
<<button [[Ok I'll change.|Downtown]]>>
<</button>>
\<</if>>
\<</if>>
\<<if $JuliaFriendship == 22 >>
\<<set $IntoxicatedDrinks to $IntoxicatedDrinks + 8>>
<<print '<img src="images/scene/discoJulia.png">'>>
As soon as you stepped into the club, the feeling of the cool air on your bare skin was electrifying. Julia gave you a wicked grin and grabbed your hand, leading you straight to the dance floor. The pulsating beat of the music filled your ears and you let yourself get lost in the rhythm, moving your body in ways you never thought possible.
As you danced, you felt a sense of power and confidence that you had never experienced before. You caught Julia's eye, and the two of you moved together in perfect sync. She leaned over and whispered in your ear,
<<say "Julia" 'images/profiles/juliaClub.png'>>
I told you it would be worth it, didn't I?
<</say>>
You couldn't help but laugh, feeling the rush of adrenaline and freedom that came with this new experience.
The night went on and the drinks flowed freely. You and Julia danced together, feeling bold and carefree. It was a wild, unforgettable night that you would never forget.
Suddenly you feel Julias hand on your hip. Her hands glides down. She touches your bare leg and going up again. This time her hand is under your skirt. You feel her Fingers searching for your panty. Only thing she can find is your clit which she gently rubs for a few seconds.
<<print '<img src="images/occasion/pantyCheck.png">'>>
<<button [[Let her continue|Disco]]>>
<<set $Arousal to Math.clamp($Arousal + 50, 0, 100)>>
<<set $Corruption to $Corruption + 2>>
<<set $JuliaFriendship to 24>>
<</button>>
<<button [[Stop her|DiscoJulia]]>>
<<set $JuliaFriendship to 23>>
<<addmins 20>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 23 >>
As you take her hand and try to stop her, you both accidently tore up your skirt.
<<print '<img src="images/scene/skirtTore.png">'>>
Now you stand there, in the middle of the disco, wearing no skirt and no panty.
<<say "Julia" 'images/profiles/juliaClub.png'>>
Sorry.
<</say>>
<<button [[Sneak home|Appartment]] >>
<<set $Corruption to $Corruption + 2>>
<<addhours 2>>
\<<set $energy to $energy - 25>>
<<set $wardrobe.delete($currentlyWearing.bottom.key)>>
<<takeOff $currentlyWearing.bottom.name>>
<</button>>
<<button [[Leave the disco|Downtown]] >>
\<<set $energy to $energy - 15>>
<<addmins 15>>
<<set $Corruption to $Corruption + 5>>
<<set $Exhibitionism to $Exhibitionism + 3 >>
<<set $wardrobe.delete($currentlyWearing.bottom.key)>>
<<takeOff $currentlyWearing.bottom.name>>
<</button>>
\<</if>>
\<<if $JuliaFriendship == 24 >>
\<<set $JuliaFriendship to 25>>
\<<addhours 2>>
As you feel Julia's hand between your legs, you suddenly realize that someone else is watching. You turn around and see Alex standing there, his eyes fixed on the scene before him. Julia seems unfazed by his presence, continuing to touch you intimately.
"What's going on here?" Alex asks, his eyes never leaving you and Julia.
Julia looks up and smirks. "Just having some fun," she replies, her voice oozing with suggestive undertones.
Alex chuckles, seemingly amused. "Looks like I walked in on something interesting."
You blush, feeling a little embarrassed, but Julia seems to enjoy the attention. "Do you want to join in?" she asks, reaching out to touch Alex's arm.
Julia kisses your neck and let you go.
As you turn around she already left in the croud and let you alone with Alex in the middle of the disco.
<<say '$firstname' $currentAppearal>>
Well that's not quite how i thought this ladynight will end, but at least I'm in a good company. Are you alone here?
<</say>>
<<say 'Alex' 'images/profiles/alexNeighbor.png'>>
No, I wasn't but my friend is talking over an hour to this random girl. I guess he won't miss me.
<</say>>
You and Alex enjoy each others company.
As the club began to empty out and the lights came up, you stumbled out into the cool night air, feeling alive and invigorated. You knew that this was just the beginning of a new, exciting chapter in your life, and you couldn't wait to see where it would take you.
\<<if $AlexFriendship > 6 >>
<<button [[Invite Alex to your place|AlexNeighbor]] >>
<<addmins 15>>
<<set $AlexFriendship to $AlexFriendship + 1>>
<<set $AlexAfterParty = true>>
<<set $Corruption to $Corruption + 2>>
<</button>>
\<</if>>
<<button [[Just walk Home|Appartment]] >>
<<addhours 1>>
<</button>>
\<</if>><<print '<img src="images/scene/supermarket0.png">'>>
You see all those long delicious vegetables here, reminding you of naughty things.
This carrot looks nasty and is so long.
This eggplant looks just like the emoji, this must feel good.
Oh and this cucumber, oh my gosh well this can reach spots of which you have dreamed of.
You should buy some, for well "me" time
<<button [[Cucumber $ 5|Vegetables]]>>
<<set $cucumber to $cucumber +1>>
<<set $Money to $Money -5>>
<</button>>
<<button [[Carrot $ 2|Vegetables]]>>
<<set $carrot to $carrot +1>>
<<set $Money to $Money -2>>
<</button>>
<<button [[Eggplant $ 8|Vegetables]]>>
<<set $eggplant to $eggplant +1>>
<<set $Money to $Money -8>>
<</button>>
<<button [[Bananas $ 10|Vegetables]]>>
<<set $banana to $banana +3>>
<<set $Money to $Money - 10>>
<</button>>
<<button [[Go back|Supermarket]]>><</button>><<if ($currentlyWearing.bottom == null
&& $currentlyWearing.underwear == null) >>
\
<<say 'Random Man' 'images/profiles/stranger.png'>>Hey, what's your deal with going topless? You look like a slut.<</say>>
<<say '$firstname' $currentAppearal>>Excuse me? Who are you to judge what I wear or don't wear? Maybe I just like to feel sexy and confident.<</say>>
<<say 'Random Man' 'images/profiles/stranger.png'>>Well, it's distracting and inappropriate. You should cover up and have some self-respect.<</say>>
<<say '$firstname' $currentAppearal>>Wow, you're really going to shame me for my clothing choices? That's some patriarchal bullshit right there. I don't need your approval or anyone else's. I dress for myself, not for your approval.<</say>>
<<say 'Random Man' 'images/profiles/stranger.png'>>You're just asking for attention and objectification. You're going to regret it when guys treat you like a piece of meat.<</say>>
<<say '$firstname' $currentAppearal>>That's their problem, not mine. I have the right to dress however I want without fear of harassment or assault. And if someone does try to disrespect me, they'll regret it. I'm not afraid to stand up for myself.<</say>>
<<say 'Random Man' 'images/profiles/stranger.png'>>Whatever, you're just a slut who wants attention.<</say>>
<<say '$firstname' $currentAppearal>>And you're just a sad, insecure person who wants to police other people's bodies. Get a life and leave me alone.<</say>>
\
<</if>>
<<if ($currentlyWearing.top == null
&& $currentlyWearing.bra == null
&& $currentlyWearing.sweater == null)>>
<<say 'Random Man' 'images/profiles/stranger.png'>>Hey, what's your deal with going topless? You look like a slut.<</say>>
<<say '$firstname' $currentAppearal>>Excuse me? Who are you to judge what I wear or don't wear? Maybe I just like to feel sexy and confident.<</say>>
<<say 'Random Man' 'images/profiles/stranger.png'>>Well, it's distracting and inappropriate. You should cover up and have some self-respect.<</say>>
<<say '$firstname' $currentAppearal>>Wow, you're really going to shame me for my clothing choices? That's some patriarchal bullshit right there. I don't need your approval or anyone else's. I dress for myself, not for your approval.<</say>>
<<say 'Random Man' 'images/profiles/stranger.png'>>You're just asking for attention and objectification. You're going to regret it when guys treat you like a piece of meat.<</say>>
<<say '$firstname' $currentAppearal>>That's their problem, not mine. I have the right to dress however I want without fear of harassment or assault. And if someone does try to disrespect me, they'll regret it. I'm not afraid to stand up for myself.<</say>>
<<say 'Random Man' 'images/profiles/stranger.png'>>Whatever, you're just a slut who wants attention.<</say>>
<<say '$firstname' $currentAppearal>>And you're just a sad, insecure person who wants to police other people's bodies. Get a life and leave me alone.<</say>>
<</if>>
<<button [[Back|previous()]]>>
<</button>><<widget "ambush">>
<<if ($currentlyWearing.bottom == null
&& $currentlyWearing.underwear == null) >>
<<if random(0, 99) > 90>>
<<goto "AmbushStory">>
<</if>>
<</if>>
<<if ($currentlyWearing.top == null
&& $currentlyWearing.bra == null
&& $currentlyWearing.sweater == null)>>
<<if random(0, 99) > 90>>
<<goto "AmbushStory">>
<</if>>
<</if>>
<</widget>>
<<widget "entryCheck">>
<<if ($currentlyWearing.bottom == null
&& $currentlyWearing.underwear == null) || ($currentlyWearing.top == null
&& $currentlyWearing.bra == null
&& $currentlyWearing.sweater == null)>>
<<set $toCheck = passage()>>
<<set $backTo = previous()>>
<<switch $toCheck>>
<<case 'Cafe'>>
<<set $managerPic to 'cafeManager'>>
<<set $managerName to 'Cafe manager'>>
<<case 'Library'>>
<<set $managerPic to 'librarianManager'>>
<<set $managerName to 'Library manager'>>
<<case 'Supermarket'>>
<<set $managerPic to 'supermarketManager'>>
<<set $managerName to 'Supermarket manager'>>
<<case 'Office'>>
<<set $managerPic to 'officeReceptionist'>>
<<set $managerName to 'Receptionist'>>
<<case 'Restaurant'>>
<<set $managerPic to 'italianChef'>>
<<set $managerName to 'Restaurant manager'>>
<<case 'Bank'>>
<<set $managerPic to 'bankManager'>>
<<set $managerName to 'Bank manager'>>
<<case 'Disco'>>
<<set $managerPic to 'bouncer'>>
<<set $managerName to 'Bouncer'>>
<<case 'Bar'>>
<<set $managerPic to 'barManager'>>
<<set $managerName to 'Bar manager'>>
<<case 'Church'>>
<<set $managerPic to 'priest'>>
<<set $managerName to 'Priest'>>
<<default>>
<<set $managerPic to 'security'>>
<<set $managerName to 'Security'>>
<</switch>>
<<goto "noEntry">>
<</if>>
<</widget>>
\<<set _imagePath = 'images/profiles/' + $managerPic + '.png'>>
\<<set _answer to random(0,5)>>
<<say $managerName _imagePath>>
\<<if _answer == 0>>
Sorry, but we cannot allow entry to the facility unless you are properly dressed. Please adhere to our dress code and come back at a later time.
\<</if>>
\<<if _answer == 1>>
We regret to inform you that you will not be permitted to enter the facility unless you are dressed appropriately. Please ensure that you are dressed accordingly before attempting to enter.
\<</if>>
\<<if _answer == 2>>
We apologize for any inconvenience, but entry to our facility is restricted to those who are dressed appropriately. Please dress accordingly and try again later.
\<</if>>
\<<if _answer == 3>>
We're sorry, but our facility requires all visitors to be dressed in appropriate attire. Please adjust your clothing accordingly before attempting to enter.
\<</if>>
\<<if _answer == 4>>
We regret to inform you that you cannot enter the facility without wearing appropriate clothing. Please adhere to our dress code and come back at a later time.
\<</if>>
\<<if _answer == 5>>
Sorry you cannot enter, please wear appropriate clothing to enter our facility.
\<</if>>
<</say>>
<<button [[Back|$backTo]]>><</button>>\<<addhours 1>>
<<say '$firstname' $currentAppearal>>
Hey, I'm here for the job as a barista.
<</say>>
<<say 'Manager' 'images/profiles/cafeManager.png'>>
Sure let's sit over there.
<</say>>
Your heart is racing with nerves and anticipation, you are determined to make a good impression.
You take a deep breath and start to talk about your not existing previous experience in customer service. You answer the manager's questions confidently and professionally. You desperatly need a job to pay the rent.
The interview comes to a close.
<<say 'Manager' 'images/profiles/cafeManager.png'>>
Thank you for coming in, you got the job, you seem very qualified.
<</say>>
<<say 'Manager' 'images/profiles/cafeManager.png'>>
One more thing, for work you need to wear a uniform. Without wearing this you can't work here, but you may change in the toilet.
<</say>>
\<<set $wardrobe.push('baristauniform')>>
\<<set $Job to "barista">>
\<<set $startjob to "Unemployed">>
\<<set $energy to $energy - 10>>
\<<set $startInterview to false>>\<<set _c to random(0,2)>>
<<print '<img src="images/scene/womanRestroomBar' + _c + '.png">'>>
You notice the soft, warm lighting that fills the space, creating a cozy and inviting atmosphere. You notice the scent of vanilla-scented candles that linger in the air, giving the space a relaxing and soothing ambiance.
There are three private stalls along the right wall of the room, each with a wooden door, while the left wall has a row of porcelain basins with chrome fixtures. The basins are flanked by large, wall-mounted mirrors that allow patrons to check their hair and makeup.
The overall impression is one of luxury and comfort, making the bathroom a pleasant and refreshing retreat from the noise and bustle of the bar.
\<<include "WCActions">>
<<button [[Change Cloths|ChangeCafe]]>><</button>>
<<return [[Back|Cafe]]>>
As you enter the shabby men's restroom in the bar, you notice the dim lighting and peeling paint on the walls. The air is thick with the scent of disinfectant and urine. The cracked, stained tiles on the floor are wet and slippery under your feet, and the sink is rusted with chipped edges. The lone cubicle is missing a door and a few tiles have fallen from the ceiling, revealing the pipes above. There are no windows in the restroom, adding to the sense of claustrophobia. The sound of a dripping faucet echoes through the room, filling the otherwise oppressive silence. The general atmosphere of neglect and decay is palpable, making you feel uneasy and eager to leave.
<<if $Corruption < 40>>
<<say '$firstname' $currentAppearal>>
I should not be in here. Why would i go in here anyways?
\<</say>>
<<else>>
\<<include "WCActions">>
<</if>>
<<return [[Back|Cafe]]>>
\<<if ndef $prevSmallDresser || (passage() !== previous() && previous() !== $prevSmallDresser)>>
\<<set $prevSmallDresser = previous()>>
\<</if>>
You are wearing:
\<<if $wearing.length is 0>>\
nothing.
\<<else>>\
<<= $wearing.join(', ')>>.
\<</if>>
You feel $sexiness % sexy
You are $comfort % comfortable
<<button [[Close the wardrobe|$prevSmallDresser]]>>
<</button>>
\<<include Cloths>>
<table border="0" width="100%">
<tr>
<td>
Your Outfits:
<<for _i to 0; _i lt $allDresses.length; _i++>>
\<<if $wardrobe.includes($allDresses[_i].key)>>
\<<if $wearing.includes($allDresses[_i].name)>>
<<print '<<button "Take off $allDresses[_i].name" >><<takeOff $allDresses[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allDresses[_i].name" >><<putOn $allDresses[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
<td rowspan="6"> <<print '<img src="' + $wearingImagePath + '">'>></td>
</tr>
<tr>
<td>
Your Sweater:
<<for _i to 0; _i lt $allSweater.length; _i++>>
\<<if $wardrobe.includes($allSweater[_i].key)>>
\<<if $wearing.includes($allSweater[_i].name)>>
<<print '<<button "Take off $allSweater[_i].name" >><<takeOff $allSweater[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allSweater[_i].name" >><<putOn $allSweater[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
</tr>
<tr>
<td>
Your Tops:
<<for _i to 0; _i lt $allTops.length; _i++>>
\<<if $wardrobe.includes($allTops[_i].key)>>
\<<if $wearing.includes($allTops[_i].name)>>
<<print '<<button "Take off $allTops[_i].name" >><<takeOff $allTops[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allTops[_i].name" >><<putOn $allTops[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
</tr>
<tr>
<td>
Your Bras:
<<for _i to 0; _i lt $allBras.length; _i++>>
\<<if $wardrobe.includes($allBras[_i].key)>>
\<<if $wearing.includes($allBras[_i].name)>>
<<print '<<button "Take off $allBras[_i].name" >><<takeOff $allBras[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allBras[_i].name" >><<putOn $allBras[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
</tr>
<tr>
<td>
Your Pantys:
<<for _i to 0; _i lt $allPantys.length; _i++>>
\<<if $wardrobe.includes($allPantys[_i].key)>>
\<<if $wearing.includes($allPantys[_i].name)>>
<<print '<<button "Take off $allPantys[_i].name" >><<takeOff $allPantys[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allPantys[_i].name" >><<putOn $allPantys[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
</tr>
<tr>
<td>
Your Bottoms:
<<for _i to 0; _i lt $allBottoms.length; _i++>>
\<<if $wardrobe.includes($allBottoms[_i].key)>>
\<<if $wearing.includes($allBottoms[_i].name)>>
<<print '<<button "Take off $allBottoms[_i].name" >><<takeOff $allBottoms[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allBottoms[_i].name" >><<putOn $allBottoms[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
</tr>
<tr>
<td>
Your Shoes:
<<for _i to 0; _i lt $allShoes.length; _i++>>
\<<if $wardrobe.includes($allShoes[_i].key)>>
\<<if $wearing.includes($allShoes[_i].name)>>
<<print '<<button "Take off $allShoes[_i].name" >><<takeOff $allShoes[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\<<else>>
<<print '<<button "Put on $allShoes[_i].name" >><<putOn $allShoes[' + _i + '].name>><<goto `passage()`>><</button>>'>>
\ <</if>>
\ <</if>>
<</for>>
</td>
</tr>
</table>\<<if previous() == 'MenWCCafe'>>
\<<set $menWC = true>><<else>><<set $menWC = false>>
\<</if>>
\<<include "smallDresser">>
\<<if $minCorruption <= $Corruption && !_dontLeave>>
<<return "Back">>
\ <<else>>
<<say '$firstname' $currentAppearal>>
I should put on some more cloths, i can't go out like this.
<</say>>
\ <</if>>