a Prince<span>s</span>s taleVersion <<version>>/* tiny-pastry */<<newcycle 'time' 1 1 suspend>>
<<phase 'morning' 'noon' 'evening' 'night'>>
<</newcycle>>
<<newcycle 'day' 1 1 suspend>>
<<phase 'monday' 'tuesday' 'wednesday' 'thursday' 'friday' 'saturday' 'sunday'>>
<</newcycle>>
<<set $chapter = 'Prologue'>>
<<set $chaptertarget = 'Introduction Bedroom'>>
<<set $chaptertimeskip = true>>
<<set $quests = {}>>
<<set $completedquests = {}>>
<<set $relations = {}>>
<<set $counters = {}>>
<<set $artifacts = {
mirror: { unlocked: false },
sword: { unlocked: false },
chalk: { unlocked: false },
book: { unlocked: false },
orb: { unlocked: false },
scroll: { unlocked: false },
beans: { unlocked: false },
/* statue: { unlocked: false }, */
bird: { unlocked: false },
key: { unlocked: false },
}>>
<<set $tags = []>>
<<set $sins = []>>
<<set $books = []>>
<<set $effects = []>>
<<set $closedareas = [ 'Boudoir', 'Workshop' ]>>
<<set $player = {
name: "Alex",
title: "Prince",
status: "man", //man -> egg -> andro -> ?
decency: 0,
control: 0,
gender: 100,
statesmanship: 0,
swordsmanship: 0,
stewardship: 0,
levelexpectation: 1
}>>
<<set $equipmentlayer = "over">>
<<set $inventory = {
gold: 0,
mushrooms: 0,
unlockedequipment: [ "crown", "prince_outfit_1", "prince_outfit_2", "prince_outfit_2", "prince_outfit_4", "boots", "shoes", "underwear_1" ],
head: "crown",
outfit: "prince_outfit_1",
shoes: "boots",
underwear: "underwear_1",
crotch: "",
ass: ""
}>>
<<set $kingdom = {
name: "Avelon"
/* authority: 0,
wealth: 0,
morale: 0,
welfare: 0,
knowledge: 0,
stability: 0 */
}>>
<<set $location = "">>
<<set $characters = {}>>
<<set $minigames = {
painting: {
palette: 'pastel',
colors: 0,
filled: 0
},
coins: {}
}>>
<<cacheaudio "castle_music" "music/The_Bards_Tale.mp3">>
<<cacheaudio "town_music" "music/The_Old_Tower_Inn.mp3">>
<<cacheaudio "forest_music" "music/Exploration.mp3">>
<<createaudiogroup ":music">>
<<track "castle_music">>
<<track "town_music">>
<<track "forest_music">>
<</createaudiogroup>>
<<character 'player'>>
<<character 'king' 'blurred'>>
<<character 'orson'>>
<<character 'rosa'>>
<<character 'andreas'>>
<<character 'sybille'>>
<<character 'leopold'>>
<<character 'wymerus'>>
<<character 'dominic'>>
<<character 'morgana'>>
<<character 'godric' 'blurred'>>
<<character 'caspar'>>
<<character 'kathryn'>>
<<character 'velma'>>
<<character 'berg'>>
<<character 'hyssop'>>
<<character 'guard'>>
<<character 'reading'>>
<<character 'sergeant'>>
<<character 'bandit'>>
<<newmeter gender>>
<<colors "#000080" "#ff80ff" "#000000" "double">>
<<animation 500ms linear>>
<<sizing '100%'>>
<</newmeter>>
<<newmeter decency>>
<<colors "#ffffff" "#000000" "#000000" "double">>
<<animation 500ms linear>>
<<sizing '100%'>>
<</newmeter>>
<<newmeter control>>
<<colors "#c80000" "#ffe200" "#000000" "double">>
<<animation 500ms linear>>
<<sizing '100%'>>
<</newmeter>>
<<newmeter statesmanship>>
<<colors "#221c6d" "#221c6d">>
<<animation 500ms linear>>
<<sizing '100%'>>
<</newmeter>>
<<newmeter swordsmanship>>
<<colors "#212121" "#212121">>
<<animation 500ms linear>>
<<sizing '100%'>>
<</newmeter>>
<<newmeter stewardship>>
<<colors "#006400" "#006400">>
<<animation 500ms linear>>
<<sizing '100%'>>
<</newmeter>><<if settings.debug>>
<<link '<span class="icon-prefix bug">Debug</span>'>>
<<dialog 'Debug' 'debug-menu'>>
<h2>Debug menu</h2>
<<set $debug = { passage: "", location: "", quest: "" }>>
Jump to passage: <<textbox "$debug.passage" `$debug.passage`>>
<<button "Go">><<goto `$debug.passage`>><<dialogclose>><</button>><br>
Set location: <<textbox "$debug.location" `$location`>>
<<if tags().includes('location')>>
Can't change location while in another location passage.
<</if>>
<<disable tags().includes('location')>>
<<button "Go">><<setlocation `$debug.location.trim()`>><<goto `passage()`>><<dialogclose>><</button>><br>
<</disable>>
Start quest: <<textbox "$debug.quest" `$debug.quest`>>
<<button "Go">><<startquest `$debug.quest.trim()`>><<goto `passage()`>><<dialogclose>><</button>>
<h2>Current passage</h2>
<<print passage()>><br>
<<if tags().length > 0>>
Passage tags: <<print tags()>>
<</if>>
<<debuginfo>>
<<onclose>>
<<unset $debug>>
<</dialog>>
<</link>>
<</if>>
/* <<if setup.cheats>>
<<link '<span class="icon-prefix magic">Cheats</span>'>>
<<dialog 'Cheats' 'cheats-menu'>>
<h2>Cheat settings</h2>
<<set $cheats = { skipminigames: settings.skipminigames ? true : false }>>
<<checkbox "$cheats.skipminigames" false true autocheck>> Skip minigames<br>
<h2>Currency</h2>
<ul>
<li>
<<icon mushrooms>> Mushrooms
<<button '+100'>><<changemoney mushrooms 100>><<goto `passage()`>><</button>>
</li>
</ul>
<h2>Personality stats</h2>
<ul>
<li>
<<icon masculinity>> Masculinity
<<button 'Increase'>><<changestat masculinity 10>><</button>>
</li>
<li>
<<icon femininity>> Femininity
<<button 'Increase'>><<changestat femininity 10>><</button>>
</li>
<li>
<<icon virtue>> Virtue
<<button 'Increase'>><<changestat virtue 10>><</button>>
</li>
<li>
<<icon depravity>> Depravity
<<button 'Increase'>><<changestat depravity 10>><</button>>
</li>
<li>
<<icon dominance>> Dominance
<<button 'Increase'>><<changestat dominance 10>><</button>>
</li>
<li>
<<icon submissiveness>> Submissiveness
<<button 'Increase'>><<changestat submissiveness 10>><</button>>
</li>
</ul>
<h2>Princely stats</h2>
<ul>
<li>
<<icon statesmanship>> Statesmanship
<<button 'Increase'>><<changestat statesmanship 1>><</button>>
<<button 'Decrease'>><<changestat statesmanship -1>><</button>>
</li>
<li>
<<icon swordsmanship>> Swordsmanship
<<button 'Increase'>><<changestat swordsmanship 1>><</button>>
<<button 'Decrease'>><<changestat swordsmanship -1>><</button>>
</li>
<li>
<<icon stewardship>> Stewardship
<<button 'Increase'>><<changestat stewardship 1>><</button>>
<<button 'Decrease'>><<changestat stewardship -1>><</button>>
</li>
</ul>
<<onclose>>
<<set settings.skipminigames = $cheats.skipminigames>>
<<script>>Setting.save();<</script>>
<<unset $cheats>>
<</dialog>>
<</link>>
<</if>> */<div class="sound-button">
<<button `settings.sound ? '<span class="icon-single volume-up"></span>' : '<span class="icon-single volume-mute"></span>'`>><<togglesound>><</button>>
</div>
<h2 id="time-cycle" @class="Cycle.get('time').current();"><div id="stars"></div><div id="sun"></div><div id="moon"></div><span><<showcycle 'time' upperfirst>></span></h2>
<div id="week-cycle" @class="Cycle.get('day').current();">
<div id="circle"></div>
<h2 class="week-day sunday" title="Sunday">S</h2><h2 class="week-day monday" title="Monday">M</h2><h2 class="week-day tuesday" title="Tuesday">T</h2><h2 class="week-day wednesday" title="Wednesday">W</h2><h2 class="week-day thursday" title="Thursday">T</h2><h2 class="week-day friday" title="Friday">F</h2><h2 class="week-day saturday" title="Saturday">S</h2>
</div>
<<disable not tags().includes('location') or getTime() === "night">>
<<button '<span class="icon-suffix refresh">Wait</span>' `passage()`>><<increasetime 1 true>><</button>>
<</disable>>
<h3>Quests</h3>
<div id="quests-list">
<<printgoals>>
</div><img class="equipment-item first" @src="getEquipment(0);">
<img class="equipment-item second" @src="getEquipment(1);">
<img class="equipment-item third" @src="getEquipment(2);">
<div class="layer-buttons">
<<disable isLayer('over')>>
<<button 'Overwear'>><<run setLayer('over')>><<replace "#equipment">><<include 'Equipment'>><</replace>><</button>>
<</disable>>
<<disable isLayer('under')>>
<<button 'Underwear'>><<run setLayer('under')>><<replace "#equipment">><<include 'Equipment'>><</replace>><</button>>
<</disable>>
</div><img class="portrait themed" character="player" @src="getPortrait('player');">
<<if hasEquipmentTag('disguise')>>
<img class="portrait-frame" src="images/portraits/frame-peasant.png">
<h2 class="portrait-name peasant">Pauper $player.name</h2>
<<else>>
<img class="portrait-frame" src="images/portraits/frame-prince.png">
<h2 class="portrait-name">$player.title $player.name</h2>
<</if>><div id="portrait-container">
<<include 'Portrait'>>
</div>
<div id="equipment">
<<include 'Equipment'>>
</div>
<h3>Personality stats</h3>
<div id="dual-stats" class="meters">
<div class="meter">
<<icon femininity>>
<<showmeter gender `getStatFraction('gender')`>>
<<icon masculinity>>
</div>
<div class="meter">
<<icon depravity>>
<<showmeter decency `getStatFraction('decency')`>>
<<icon virtue>>
</div>
<div class="meter">
<<icon submissiveness>>
<<showmeter control `getStatFraction('control')`>>
<<icon dominance>>
</div>
</div>
<h3>Princely stats</h3>
<div id="single-stats" class="meters">
<div class="meter">
<<icon statesmanship>>
<<showmeter statesmanship `getStatFraction('statesmanship')`>>
<span title="Statesmanship level" class="icon statesmanship level"><<print getStatLevel('statesmanship')>></span>
</div>
<div class="meter">
<<icon swordsmanship>>
<<showmeter swordsmanship `getStatFraction('swordsmanship')`>>
<span title="Swordsmanship level" class="icon swordsmanship level"><<print getStatLevel('swordsmanship')>></span>
</div>
<div class="meter">
<<icon stewardship>>
<<showmeter stewardship `getStatFraction('stewardship')`>>
<span title="Stewardship level" class="icon stewardship level"><<print getStatLevel('stewardship')>></span>
</div>
</div>/* <<run DebugView.enable()>> */<<setlocation Banner>>
<<stowsidebars>>
<<increasetime 3>>
<<increaseday 2>>
<div class="saves-button"><<button 'Saves'>><<ui saves>><</button>></div><br>
A Prince's tale is a game with adult themes and explicit content. All characters portrayed are fictional and at least 18 years or older. Please confirm you are 18 years or older, otherwise please leave this game.
[[I am 18 years or older | Setup]]<<stowsidebars>>
<h3>What is your name?</h3>
<<textbox "$player.name" "Alex" autofocus>>
<<set $temp = { theme: "Fantasy" }>>
<h3>Select character portrait style</h3>
<h5>Applies to all characters. Can be changed at any moment in the Settings menu.</h5>
<div id="theme-examples">
<label>
<img class="portrait" src="images/portraits/player_fantasy.jpg">
<br><<radiobutton "$temp.theme" "Fantasy" autocheck>> Fantasy
</label>
<label>
<img class="portrait" src="images/portraits/player_anime.jpg">
<br><<radiobutton "$temp.theme" "Anime" autocheck>> Anime
</label>
<label>
<img class="portrait" src="images/portraits/player_pixel.jpg">
<br><<radiobutton "$temp.theme" "PixelArt" autocheck>> Pixel art
</label>
<label>
<img class="portrait" src="images/portraits/player_furry.jpg">
<br><<radiobutton "$temp.theme" "Furry" autocheck>> Furry
</label>
</div>
<h3>Audio settings</h3>
<h5>You can change individual volume settings in the Settings menu.</h5>
<label><<checkbox "$temp.sound" false true checked>> Enable all sounds</label><br>
<h3>Video settings</h3>
<label><<checkbox "$temp.vids" false true checked>> Enable porn videos</label><br>
<h3>Content settings</h3>
/* <h5>Can be changed at any moment in the Settings menu.</h5> */
<div id="content-filters">
<label><<checkbox "$temp.sph" false true>> Small penis humiliation</label><br>
/* <label><<checkbox "$temp.watersports" false true checked>> Watersports</label> */
</div>
/* <<decision Continue 'Thanks for playing'>> */
<<decision Continue 'Introduction 1'>>
<<set settings.theme = $temp.theme>>
<<set settings.vids = $temp.vids>>
/* <<set settings.watersports = $temp.watersports>> */
<<set settings.sph = $temp.sph>>
<<set settings.sound = $temp.sound>>
<<script>>Setting.save();<</script>>
<<unset $temp>>
<</decision>><<stowsidebars true>>
<img src="images/backgrounds/birdseye.png" class='background-big' draggable="false">
<div id="chapter-container"></div>
<<fadein 0.5s 2.5s>>
<<link 'Continue' `$chaptertarget`>><<showsidebars true>><<if $chaptertimeskip>><<increasetime 1 true>><</if>><</link>>
<</fadein>><<setlocation Banner>>
<<stowsidebars true>>
<img src="images/backgrounds/birdseye.png" class='background-big' draggable="false">
Sorry for interrupting the story but that's all the main content for now! You can still go back to the game but know that there is no more content to move to story forward, only small interactions you might not have seen yet.
<<img 'portraits/tiny-pastry.jpg' null '250px'>>
My name is Lucy, (aka tiny-pastry), and I've been developing this game for quite a while now. This is the first transformation game I have made and I very much enjoy the attention to detail I can give to make it more immersive. I want to thank you for giving this game a try, I hope you enjoyed the story so far and I plan to have a new content update out at least once every three weeks. ?nl
Should you be interested, you can support me on <a href="https://www.patreon.com/tiny_pastry" target=”_blank” class="inline-link"><img src="images/assets/patreon.png"></a>. This will give you earlier access to new releases of the game and you will also get a part in actively defining the direction of the game, if you want to. The story is far from set in stone so I want to include the preferences of my supporters. ?nl
<div class="saves-button"><<button 'Saves'>><<ui saves>><</button>></div>
<<decision 'Return to the game' 'Hallway'>><<showsidebars true>><</decision>><<button "Incease Time">><<increasetime 1>><</button>>
<<button "Skip Day">><<skipday>><</button>>
Landlocked between four different nations, your kingdom has always had strenious relations with their neighbors.
Recently, things have gotten worse when the large empire to the east, Kartos, has
landlocked between other kingdoms and a
large empire to the west. Your kingdom is in dire threat of being attacked by the big
empire, the only thing that could save you is a new alliance with one of the neighboring
kingdoms. Your father wrote you that marriage would be the best solution but all the
neighboring kingdoms only have eligible princes, and not a princess for you to marry.
With this looming threat of war you would do anything to save my kingdom but you can't
simply marry a prince, that wouldn't work. You're a prince, not a princess! Soon this
problem became known throughout most of the kingdom. Everyone was speaking of your
failure to create an alliance. One day a witch came to your court and offered a solution.
She offered a magic potion and said you should drink it. All she said is that it would
change you and solve all your problems... You drank the potion and the next morning you
looked in the mirror and saw that you body has changed... you voice has changed, so did
your face, eyes, and so has your cock, it is even smaller than it was before, you look
like a girl now. And this was just the beginning...<<if $location is 'Grand hall'>>
[[You see Andreas here, looking through some papers | Andreas Ask]]
<</if>><<acknowledgement Andreas>>
<<mention failed>>
<<andreas>>?Title, I didn't yet get a chance to clarify my position in the council meeting recently. It must feel like we are working against you with our harshness but you must understand that we simply want to tutor you to become the awe-inspiring ruler that you are meant to be.<</andreas>>
You suppose his encouragement makes you feel a bit better...
<<mention assassination>>
<<andreas>>Glad to see you do well, ?title. I have been assured by ?Wymerus that the castle is secured and there is no chance of anyone being able to do something like that again.<</andreas>>
<<player>>Thank you, ?Andreas. That is reassuring.<</player>>
<<mention status>>
<<if $player.status is 'egg'>>
?Andreas, the Chancellor of the council, is known for his keen observational skills. He's always been good at noticing little changes in people and events.
As you enter the council chamber, he gives you a once-over. He can sense that something is different about you. You've been feeling more feminine lately, and it shows in your appearance. He gives you a knowing look but it looks like he decides not to mention it to you.
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<<mention history-book>>
You take out the large history book you brought from the library and put it down on his desk with a heavy thud and a proud smile.
<<andreas>>What's this? "The Extended History of Avelon", ?title, have you read this book?<</andreas>>
You nod at him, trying to contain your pride.
<<player>>That's right, took a while. I wanted to show you the effort I went through. It's a huge book and it's very boring but I managed to finish it! I suppose it was pretty informative as well.<</player>>
<<andreas>>Ha! Very direct, ?title. I suppose I'll take that feedback in consideration for the next edition.<</andreas>>
You stare at him with a confused look. He notices your befuddlement and points to the small faded letters at the bottom of the book. Yup, that clearly lists ?Andreas as one of the writers of this massive tome. You feel rather silly for not noticing this earlier.
<<player>>Oh! I- uh- I didn't know you wrote this, ?Andreas. I'm so sorry!<</player>>
?Andreas looks at you as he starts laughing. You've rarely seen him so amused before.
<<andreas>>Hahaha, it's all right, ?title! I suppose you just wanted to show me what great strides you went through to continue your training. I'm impressed, really! The contents of that book are very important for you to know as future ruler. And you're right actually, the book is quite long and boring. Not my best work, history is a monotonous subject.<</andreas>>
You smile at him, you actually feel rewarded in your efforts now that ?Andreas acknowledges your strife.
<</acknowledgement>><<name Andreas 'Chancellor'>> is sitting at his desk in the grand hall.
<<andreas>>It's good to see you, ?title.<</andreas>>
As soon as he sees you enter he stands up and gives you a bow.?nl
<<include 'Andreas Acknowledgement'>>
<<if getStatLevel('statesmanship') < $player.levelexpectation + 1>>
<<andreas>>Are you here to learn? I have time for you now, should you be interested.<</andreas>>
He smiles at you with his usual politeness as he awaits your answer.
/* <<decision 'Write' 'Minigame Writing'>><</decision>> */
<<decision "Accept" 'Andreas Lessons'>><</decision>>
<<decision "Politely decline">>
<<player>>I'm sorry, <<name andreas 'Chancellor'>>. I was simply here to visit.<</player>>
<<andreas>>Of course, please let me know if you want to continue your lessons. The things I teach you are important to learn for when you one day sit on the throne.<</andreas>>
His constant reminding of importance is slightly annoying but unfortunately you know he's right in what he says.
<<decision "Leave" 'Hallway'>><</decision>>
<</decision>>
<<else>>
You move over to the chair, expecting to start another lesson from him.
<<andreas>>Ah, I'm very sorry, ?title, but I have no time to tutor you right now.<</andreas>>
<<player>>Oh, well that's alright, ?Andreas.<</player>>
<<andreas>>I admire your diligence but we've been spending so much time discussing statecraft that I haven't had enough time to see to my responsibilities. How about we reconvene after the next council meeting? I think I will be all caught up by then.<</andreas>>
<<player>>That sounds good, ?Andreas. Good luck with the work.<</player>>
<<decision "Leave" 'Hallway'>><</decision>>
<</if>><<include `either('Andreas Lessons 1', 'Andreas Lessons 2', 'Andreas Lessons 3')`>>
<<changestat statesmanship 1>>
<<decision 'Thank Andreas and take your leave' 'Hallway'>><<addcounter 'andreas' 1>><<increasetime 1 true>><</decision>><<include `either('Andreas Lessons 1', 'Andreas Lessons 2', 'Andreas Lessons 3')`>>
?nl
Now sitting at his desk, ?Andreas hands you a journal together with quill and ink.
<<andreas>>It would be a good idea to write a short report of today's lesson. Take this moment to summarize what you learned, I feel like this is the best way to remember your tutoring.<</andreas>>
<<decision 'Start writing' 'Minigame Writing'>><</decision>><<changestat statesmanship 1>>
You lay down the quill as you finish writing. It's quite annoying that ?Andreas makes you write down every lesson but you must say that it helps you learn better.
<<andreas>>Very good, ?title. This looks like a nice report. I will keep the journal for you so you can use it again next time.<</andreas>>
<<decision 'Thank Andreas and take your leave' 'Hallway'>><<addcounter 'andreas' 1>><<increasetime 1 true>><</decision>>Today's lesson is definitely one of the more boring ones. ?andreas takes you through all sorts of written agreements that are important to the kingdom, from international treaties to contracts between landowners.
He tries to explain the nuances described in the texts but by the end of the lesson you can't even keep all the documents apart anymore.Today, ?andreas talks about how to lead meetings and make sure intricate conversations stay on point. Even though normally you would be the one to lead the council meetings in your father's absence, ?andreas has been given that role because of his experience. He gives you tips on how to be a neutral leader in these discussions and giving everyone time and space to share their opinions.For this lesson, ?andreas decided it's a good time to learn about diplomacy as he takes you with him to a meeting. There you find several diplomats from a neighboring kingdom waiting to meet with <<name andreas 'Chancellor'>>. He told you to sit in and observe while he welcomes the diplomats and converses with them. The discussions last for quite a while but you feel like you learned a lot.<<if $location is 'Courtyard'>>
<<if getTime() === 'night'>>
[[You hear strange noises coming from the far corner of the courtyard... | Caspar Night]]
<</if>>
<</if>><<acknowledgement Caspar>>
<<mention failed>>
<<caspar>>Hey, ?title, I heard the council wasn't happy with your progress... I just wanted to say I'm here for you to spar whenever you need it. If you ask me they're asking way too much of you but I'll be sure to do whatever I can to help you meet their expectations!<</caspar>>
<<mention assassination>>
<<wymerus>>?Title, I want to take a moment to reassure you that the castle is now completely secure. There is no way another assassin can get close to you. At least not on my watch.<</wymerus>>
<<if hasTag('fought-assassin')>>
<<wymerus>>I also heard from ?Morgana how to fought off the attacker and actually managed to disarm him! I am proud to see you mastering your training already, let's hope you don't have to use it again soon.<</wymerus>>
<</if>>
<<player>>Thank you, ?Wymerus. I suppose it does really show the importance of your training.<</player>>
<<mention status>>
<<if $player.status is 'egg'>>
<<caspar>>Did you change your hairstyle or something?<</caspar>>
You blush slightly. <<player>>No, Caspar. Why would you think that?<</player>>
<<caspar>>You just look... different. Something about your face, or maybe your voice? It's hard to say. But you seem different today.<</caspar>>
He seems to quickly let go his line of questioning though, as he continues back to the training.
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>><<addcounter 'wymerus-night' 2>>
<<addcounter 'caspar-night' 2>>
<<if not hasTag('wymerus-peeped')>>
While walking the dark courtyard, you swear you're hearing strange noises coming from the other side of the courtyard. You carefully sneak in that direction and you notice two figures beneath an archway. You're not quite sure but the soft sounds coming from them seem carnal in nature.
<<else>>
You once again find <<name wymerus 'Lord'>> in the dark together with his squire, <<name caspar>>. You can sneak closer to find a good spot and peep on them.
<</if>>
<<decision "Find a hiding spot closer to peep on them" 'Caspar Peeping' depravity small>><</decision>>
<<decision "Quietly leave" 'Bedtime' virtue small>><</decision>><<disablemusic>>
<<addsin 'peeping'>>
<<first>>
<<addtag 'wymerus-peeped'>>
Once you manage to sneak a bit closer you make out the large figure of <<name wymerus 'Lord'>>. He's leaning against a pillar and you can hear him let out soft, approving grunts. Only now do you recognise what the second figure is doing, they're kneeled in front of <<name wymerus>>, apparently providing a certain kind of stimulation to him, using their mouth. It only takes a small amount of moonlight reflected off the face of the one giving service for you to recognise the red, curly hair of <<name caspar>>, the squire of <<name wymerus 'Lord'>>.?nl
The soft wet sounds you heard earlier are definitely caused by the blowjob you see happening here.
Another thing that draws your attention now is the surprisingly large size of <<name wymerus>>'s cock. It's intriguing to see <<name caspar>> being able to take that thing so far in his mouth.
<<if settings.vids>>
<<video "caspar/caspar_blowjob.webm">>
<<else>>
<<img "caspar/peeping_blowjob_{theme}.jpg">>
<</if>>
While seeing this scene happening, you notice your own dick started to get hard.
<<if settings.sph>>
A thought enters your mind: your own member compares nothing to the size you see here, you're not even sure if you're half as big as <<name wymerus>>. You tell yourself that's because his is just massive, but secretly you know yours is definitely on the tiny side as well.
<</if>>
<<then>>
<<include 'Caspar Peeping 2'>>
<<then>>
<<include 'Caspar Peeping 1'>>
<<then>>
<<include 'Caspar Peeping 3'>>
<<finally>>
<<include `either('Caspar Peeping 1', 'Caspar Peeping 2', 'Caspar Peeping 3')`>>
<</first>>
<<decision "Let lust take over and masturbate in the dark" depravity small depravity 10 1>>
<<addsin 'masturbation'>>
You take out your cock and start masturbating while looking at this exciting display of carnal sins.
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/masturbate_sph.webm'>>
<<else>>
<<video 'player/masturbate.webm'>>
<</if>>
<</if>>
While fapping in the dark you imagine yourself as a part of their secret sexual acts. Whose place do you imagine taking in this fantasy??nl
<<decision "Caspar's position" submissiveness medium null null 1>>
You imagine yourself in <<name caspar>>'s position, servicing <<name wymerus>>. You think about yourself prioritising his pleasure above all else. You even wonder if you could take his big cock and how you could be his little slut.?nl
<<decision "Cum in your hand and eat it" depravity small depravity 20 1>>
<<addsin 'cum-eating'>>
<<if settings.vids>>
<<video 'player/swallow{2}.webm'>>
<</if>>
As you let your mind wander to thoughts of being rewarded with cum, like <<name caspar>> is right now, you immediately orgasm, you spurt a few streams of cum all over your hand. Your eyes filled with lust you immediately take it in your mouth and let it slide down your throat, imagining it as <<name wymerus>>' cum.
<</decision>>
<<decision "Climax on the floor" 1>>
As you let your mind wander to thoughts of being rewarded with cum, like <<name caspar>> is right now, you immediately orgasm, as your penis lets out streams of white cum on the cold dark stones of the courtyard.
<</decision>>
<</decision>>
<<decision "Wymerus' place" dominance medium null null 1>>
You imagine yourself as <<name wymerus>>, dominating over <<name caspar>>. You run your hands through his soft curly hair while he services you. As you imagine yourself making him your bitch, you reach your climax and cum on the cold courtyard stones, covered by darkness.
<</decision>>
<</decision>>
<<decision "Having seen enough, you quietly sneak away" 'Bedtime'>><</decision>>You see <<name wymerus>> walking over to <<name caspar>>, who is kneeled on the floor. You can already see the massive bulge <<name wymerus>> is packing while he fumbles with his belt and unleases his big cock. You hear a smacking sound as it immediately hits <<name caspar>> in the face.
<<wymerus>>Clean my big sword for me, my squire. Why don't you use your mouth again?<</wymerus>>
Without hesitation, <<name caspar>> takes his cock in his mouth and starts slobering over his shaft.
<<if settings.vids>>
<<video "caspar/caspar_blowjob.webm">>
<<else>>
<<img "caspar/peeping_blowjob_{theme}.jpg">>
<</if>>
You notice <<name caspar>> takes out his own much smaller penis and starts masturbating while servicing the lord. It only takes a little bit before <<name wymerus>> smacks his hand away.
<<wymerus>>Did I tell you you could masturbate, boy? I know you are a little slut and nothing turns you on as much as this but you should really be focusing on cleaning my shaft. We've had quite a long training session today and I'm all sweaty now.<</wymerus>>
<<name caspar>> takes the cock out of his mouth and slowly massages it while looking up at his master.
<<caspar>>I'm sorry my lord, I'm your squire and of course I will do anything to make sure your sword is nice and clean. I will e- mhaarfhm<</caspar>>
<<name caspar>> is quickly interrupted as <<name wymerus>> suddenly grabs his head with both hands and violently shoves his cock down his throat.
<<wymerus>>Enough excuses, this is taking too long, I will take matters in my own hand.<</wymerus>>
You watch as <<name wymerus>> pushes him against the stone wall and starts face-fucking the young squire. They've completely forgotten to mind their secrecy as you can hear the lord loudly grunting while pumping his massive cock in and out of his mouth.?nl
<<name caspar>> is completely relaxed as he lets his mouth be used by his knight. After a little while you notice the situation he finds himself in is turning him on too much and he starts masturbating his little dick again while being face-fucked.?nl
Shortly later the lord starts pumping faster and faster, suddenly he shoves his cock in all the way to the base, holding it there. His balls slapping against <<name caspar>>'s chin as <<name wymerus>> loudly grunts and presumably deposits all his cum down his squire's throat. While his mouth and throat is completely filled with cock and cum, you can somehow still hear <<name caspar>> moan as he faps his tiny dick faster and faster before cumming on the courtyard floor, letting out a few white strands of cum from his penis.?nl
<<name wymerus>> leaves his cock in his squire's mouth for a bit before taking it out. A thick strain of cum connects the cockhead to <<name caspar>>'s lips. The young squire makes sure there is no cum left on his master's tool before giving the cock a wet kiss and looking up to him to say thanks for letting him provide service.?nlYou see <<name wymerus>> and <<name caspar>> standing next to a training dummy. You can hear a slight argument happening as they're discussing training exercises.
<<caspar>>My lord, you know I would do anything for you but what I simply mean to say is- aah<</caspar>>
The squire is interrupted as <<name wymerus>> suddenly grabs him, flips him around and bends him over.
<<wymerus>>Enough of this back-talk, let me remind you exactly who the squire is and who the knight is.<</wymerus>>
<<name caspar>> leans against the training dummy as <<name wymerus>> rips down his pants, revealing his bare ass. The squire moans as his master spits directly on his asshole and starts massaging it. With his other hand <<name wymerus>> unbuckles his belt and takes out his hardening cock.
<<caspar>>My lord, please, I meant no offense- Ah!<</caspar>>
His pleading is interrupted by loud moaning as <<name wymerus>> aligned his massive cock with the entrance and pushed forward.
<<if settings.vids>>
<<video "caspar/caspar_doggy1.webm">>
<<else>>
<<img "caspar/peeping_doggy_{theme}.jpg">>
<</if>>
<<wymerus>>What was that, squire? Do you want me to stop?<</wymerus>>
He slowly pushes in and out of <<name caspar>>'s asshole while the squire moans louder and louder.
<<caspar>> No, my lord, please use me- Ah! Please fuck me hard, my lord!<</caspar>>
<<if settings.vids>>
<<video "caspar/caspar_doggy2.webm">>
<</if>>
The young squire is bent over, holding on to the training dummy with both hands while he is being railed from behind. The lord grunts louder and louder and you can definitely make out the sound of his balls slapping. After this goes on for a while, <<name wymerus>> speeds up and suddenly pulls out of his squire's ass. <<name caspar>> immediately turns around and kneels down, he opens his mouth and sticks out his tongue.
<<wymerus>>Show me how good of a squire you are.<</wymerus>>
The lord is masturbating his cock, aimed at <<name caspar>>'s face when you see thick ropes of cum flying all over the squire's face and onto his tongue. His curly red hair is covered with white cum and he holds one of his eyes closed. <<name caspar>> shows his master what landed in his mouth, proceeds to swallow it and now shows his empty mouth with a proud smile.
<<if settings.vids>>
<<video "caspar/caspar_facial.webm">>
<</if>>
<<wymerus>> Well done, boy. Now, you're not allowed to clean that up yet, I enjoy seeing you walk around while I marked my territory all over your face.<</wymerus>>From your peeping place you can see <<name caspar>> standing over <<name wymerus>>. It looks like the lord is drunk, lying in the center of the training field.
<<caspar>>My lord, please get up. I think you've had too much to drink during practise today, let's get you to bed.<</caspar>>
He tries pulling on the lord's much bigger body, to no avail.
<<wymerus>>No, my boy.. *hic* I am horny, squire... *hic* Take care of my shaft again while I lie here...<</wymerus>>
<<caspar>>What? Right in the middle of the courtyard? What if someone walks by? We should at least hide somewhere in the corner like normally, my lord.<</caspar>>
<<wymerus>>I am too tired and horny to move right now. *hic* I have given you a command, I expect you to follow it.<</wymerus>>
You hear <<name caspar>> sigh loudly as he starts unbuckling his master's belt. He kneels down beside him and starts massaging his soft cock.
<<if settings.sph>>
Even limp, <<name wymerus>>' cock is much bigger than your ?dick.
<</if>>
<<name caspar>> looks slightly annoyed to be masturbating his lord in the middle of the courtyard, he keeps looking around to make sure nobody spots them, luckily he hasn't been able to see you hiding. After a little while you can clearly see that <<name wymerus>>' member is standing full mast, you can see the outline of the large cock in the dark.
<<caspar>>I'm still surprised how little the alcohol affects your stamina, my lord<</caspar>>
He says before lowering his head on his lord's cock and giving him a sloppy blowjob. You see <<name caspar>>'s head going up and down really quickly, it looks like he wants to get this over with as soon as possible.
<<if settings.vids>>
<<video "caspar/caspar_lying_blowjob.webm">>
<</if>>
<<wymerus>>Good, my squire. *hic* But I need more. *hic* Sit on top of it.<</wymerus>>
You hear a suction plop sound as <<name caspar>> takes his master's cock out of his mouth.
<<caspar>>My lord, have you gone mad? Someone will definitely spot us if I start riding you right now.<</caspar>>
<<wymerus>>I have *hic* given you an order, squire. *hic* Get on top of me.<</wymerus>>
You again hear a loud sigh coming from <<name caspar>>. <<name wymerus 'Lord'>> is giving commands while not moving a single inch, it looks like he expects his squire to do all the work here. His loyal squire switches position, he takes off his pants and moves ontop of him, squatting right above his large member.?nl
He slowly moves down, having properly wetted the massive cock he takes his lord inside of him and immediately let out a loud moan before putting his hand over his mouth, seeming surprised by his reaction.?nl
He tries to stay quiet while finding the right pace but still, everytime he moves down he lets out a soft moan. Seeing him work for his master like this so out in the open is really thrilling.
<<if settings.vids>>
<<video "caspar/caspar_riding.webm">>
<<else>>
<<img "caspar/peeping_riding_{theme}.jpg">>
<</if>>
Finally, <<name wymerus>> shows some real signs of life as he suddenly grabs his squire by his sides and starts pumping him up and down even faster.?nl
They both start moaning very loudly as the squire lowers himself, completely enveloping his master's cock as they both cum at the same time.
You suddenly hear a guard open the door to the courtyard.
<<guard>>Is anyone there? Show yourself!<</guard>>
Both the lord and the squire scramble to their feet and run out of here, right before the guard could spot them.<<acknowledgement Dominic>>
<<mention assassination>>
<<mention status>>
<<if $player.status is 'egg'>>
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>>[[Speak to Hyssop | Hyssop Talk]]<<hyssop>>Oh hi, ?player! How nice of you to visit again, let me get you a cup of tea!<</hyssop>>
You sit down at their table and accept the nice hot mug of herbal tea.
<<hyssop>>So, what brings you to this neck of the woods?<</hyssop>>
<<decision 'View clothes'>>
<<player>>I'd actually love to have another look at what clothes you have been working on!<</player>>
<<first>>
<<hyssop>>Awesome! I just finished a new royal outfit, I think you'll love it!<</hyssop>>
Before ?Hyssop hurriedly moves to grab their tailoring work, you stop them to ask them a question.
<<player>>Actually, ?Hyssop... I was wondering how I can pay you for these clothes, I have some gold on me but I don't know what your prices are.<</player>>
They look at you a little confused. ?Hyssop suddenly starts laughing.
<<hyssop>>Gold? What use would I have for that?<</hyssop>>
Okay, not a fan of gold, you guess. You're still not sure how you can pay them for the clothes...
<<player>>Uhm, wait, so you want to give me the clothes for free?<</player>>
?Hyssop strokes their fingers along their chin as if looking for an idea.
<<hyssop>>Hmm... No, I suppose that wouldn't be quite fair...<</hyssop>>
Suddenly they point up a finger, it seems like they have an idea.
<<hyssop>>Aha! I know how you can pay me! Why don't you bring over more of those mushrooms you and ?Morgana found in the woods! If you spend some time gathering mushrooms, you can use them to buy the clothes from me. I'm a genius!<</hyssop>>
Their excitement for thinking of a bargaining system is kind of cute.
<<player>>I suppose that sounds like a fair deal, I'll see if I can find more mushrooms for you later.<</player>>
<<hyssop>>Amazing! We have a deal then, pleasure doing business! Now, why don't you have a look at the goods I'm offering, see what exactly it is you'll be gathering those shrooms for!<</hyssop>>
<<finally>>
<<hyssop>>Gladly! You just keep those mushrooms coming and you can have all clothes that you want!<</hyssop>>
<</first>>
<<decision 'Browse clothes' 'Hyssop Store'>><</decision>>
<</decision>>
<<decision 'Simply visiting'>>
<<player>>I happened to be around and wanted to give my favourite forest druid a visit!<</player>>
<<hyssop>>Awwh, I didn't know I was your <em>favorite</em> forest druid! That's quite the honor!<</hyssop>>
You spend some time together with ?Hyssop in their hut. They tell you all kinds of things about the forest and their new hobbies. Even though they pick up new creative activities almost daily, tailoring still seems to be their favorite.?nl
After drinking quite a few cups of ?Hyssop's lovely tea you bid farewell to them. They thank you for stopping by and even hand you a small bag of homemade treats when you leave. Even though they pretty much chose the life of a hermit, ?Hyssop seems to really like receiving visitors.
<<decision 'Leave' 'Forest'>><<increasetime 1 true>><</decision>>
<</decision>><<store hyssop>>
[[Return | Druid Hut]]<<if $location is 'Garden'>>
<<if getTime() === 'night'>>
[[You spot Kathryn fooling around together with some noble | Kathryn Peeking]]
<</if>>
<<elseif $location is 'Dining hall'>>
<<if getTime() == 'evening'>>
[[Kathryn seems to be hosting a dinner party in the hall right now | Kathryn Dinner Party]]
<<else>>
[[You see Kathryn ordering around a bunch of servants | Kathryn Dinner Preparation]]
<<if isWearing('crotch')>>
[[Ask to be unlocked from chastity | Kathryn Chastity Unlock]]
<</if>>
<</if>>
<</if>><<acknowledgement Kathryn>>
<<mention assassination>>
?Kathryn suddenly looks at you with probably the most sincere expression she has ever given you as she lowers her voice.
<<kathryn>>In full sincerity, I'm glad to see you survived that bloody assassin. If ?Sybille would allow it, I would take revenge on him in the dungeon right now. Nobody touches my little prince.<</kathryn>>
<<player>>That's, well... Thanks, ?Kathryn. That's strangely sweet.<</player>>
It's strange seeing her be this honest with you. You almost want to comment on it before you see her nod, signaling the end to her to her caring attitude.
<<mention status>>
<<if $player.status is 'egg'>>
She stops and squints slightly as she looks you up and down.
<<kathryn>>Look at you, ?titleK. So soft and delicate. Have you really become a princess, or are you just a boy pretending to be one?<</kathryn>>
You ignore her, but her words sting.
<<kathryn>>That's okay. I don't mind. In fact, I kind of like it. You're a bit prettier than before. Maybe you'll start to catch some attention.<</kathryn>>
She smirks, and you try to push down the embarrassment and shame that her words bring.
<<elseif $player.status is 'andro'>>
She stops and squints slightly as she looks you up and down.
<<kathryn>>Are you... Looking even more feminine?<</kathryn>>
She gets a mischievous smile as she sees you blush and cuts you off before you can utter a response.
<<kathryn>>Oh my god, so it's really true isn't it, you're turning into a little sissy princess!<</kathryn>>
You try to argue back but she just starts full on laughing at you.
<<kathryn>>That is is just too good to be true! ?Morgana is actually turning you into a sissy! What are you going to do wear a pink sissy dress tomorrow?<</kathryn>>
<<player>>No! Stop it! It's not true!<</player>>
You try to make her stop but she's not believing you for a second. It takes a full minute for her to stop laughing at you.
<<kathryn>>Hahahaha! Oh... That's just golden. I can't believe you used to call yourself a man... Pathetic.<</kathryn>>
She has to wipe a tear from her eyes from laughing too much.
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<<mention kathryn-peeking>>
She looks at you with a very angry grimace. She's probably still mad about how you've been peeking on her. Luckily she seems to not want to chastise you in front of other people so she chooses to be silent about it here. You choose to do the same.
<</acknowledgement>><<generatenoble>>
<<addcounter 'kathryn-dining-hall' 2>>
<<changeschedule kathryn 'night' 'Garden'>><<include 'Kathryn Dining hall'>>
You walk into the grand dining hall and you immediately see the large table set for a small dinner party. At the head of the table sits ?Kathryn, she very interested in some nobleman that's sitting next to her. The moment she notices you, her charming demeanor instantly stops.
<<kathryn>>Oh. ?Title, how nice of you to join us.<</kathryn>>
You take it as your que to walk closer as the entire table greets you. You seem to have interrupted the gregarious atmosphere but some servants quickly make room for you and pull up a chair so you can join the table.
<<player>>I did not know you were hosting a dinner party this evening, ?Kathryn.<</player>>
<<kathryn>>Ah, I must have forgotten to inform you, ?title. It's a dinner hosted for our friends here. I assume you have heard of <<noble>>?<</kathryn>>
The man sitting next to ?Kathryn gives you a respectful nod. You have never heard of this man before in your life.
<<player>>I can't say that I have, it's nice to meet you, <<noble>>.<</player>>
<<say `getNoble()`>>The pleasure is all mine, ?title.<</say>>
<<kathryn>>We were just discussing the finer points of court etiquette. Perhaps you could enlighten us with your thoughts?<</kathryn>>
You take a seat, feeling a bit uneasy under ?Kathryn's watchful gaze. The conversation continues, with Kathryn directing subtle barbs in your direction.
<<kathryn>>It's fascinating how etiquette varies from court to court, isn't it, <<noble>>? For instance, our dear prince here has such... unique interpretations of protocol. Don't you agree, ?title?<</kathryn>>
You notice a faint smirk playing on ?Kathryn's lips, though she maintains her ladylike demeanor.
<<player>>Etiquette is indeed a complex subject, ?Kathryn. It's always a learning experience.<</player>>
<<kathryn>>Oh, absolutely. One must always strive to improve. Like remembering to bow to the host before sitting at a table, for example. A small detail, but so important. Don't you think, <<noble>>?<</kathryn>>
<<say `getNoble()`>>Indeed, <<name kathryn 'Lady'>>. Such details reflect one's respect and upbringing.<</say>>
You realize ?Kathryn is subtly pointing out that you did not bow to her before you sat down at the table.
<<player>>You are quite right, ?Kathryn. It's a custom I shall remember.<</player>>
<<kathryn>>I'm sure you will, ?title. After all, we all have our little lapses now and then. It's what makes us human.<</kathryn>>
The rest of the dinner continues in a similar fashion, with ?Kathryn deftly steering the conversation to highlight your perceived shortcomings while maintaining her charming facade for <<noble>>. After quite some time the guests start to leave the table as the dinner comes to a conclusion. ?Kathryn has been staring at you with a slight grimace for a while, it seems like she is annoyed with your lack of decorum during the dinner, oh well, you don't care about that much anyways. You find the right moment to thank the other guests for their company any take your leave out of the dining hall.
<<decision 'Take your leave' 'Hallway'>><<increasetime 1 true>><</decision>><<include 'Kathryn Dining hall'>>
You walk into the grand dining hall and you see ?Kathryn giving orders to servants in quick succession. You see one of them run over with the finest silver cutlery of the castle, ?Kathryn then gives the servant clear instructions on how to best lay them in a pleasing order. She's always been a micromanager.
<<kathryn>>Oh hello there, ?prince.<</kathryn>>
<<include 'Kathryn Acknowledgement'>>
<<player>>What are you preparing the dining hall for?<</player>>
<<kathryn>>Well, what does it look like? I'm putting together a small dinner party for a delegation coming to visit me.<</kathryn>>
She gives you a quick answer before going back to 'managing' the servants.
<<player>>Oh I was not aware of this, anyone of note coming over?<</player>>
?Kathryn sighs and turns to you, giving you her full attention now.
<<kathryn>>Anyone of note? Of course they're of note! Even <<noble>> is coming to visit.<</kathryn>>
You stare at her with a dumbfounded expression. Are you supposed to know who that is?
<<player>>I've never heard of him.<</player>>
She now looks even more agitated.
<<kathryn>>And this exactly why you were not invited, I don't want you to embarrass me in front of my guests. Now run along ?titleK, I'm far too busy to keep chatting.<</kathryn>>
Even though she's far too degrading towards you, you never really liked to attend any royal dinner parties so you are more than happy to not join her this evening.
<<decision 'Take your leave' 'Hallway'>><</decision>>You walk up to ?Kathryn as she's busy and carefully approach you.
<<player>>?Kathryn? Can I talk to you?... Privately?<</player>>
She turns around to face you with a smirk.
<<kathryn>>What? No, can't you see I'm busy? I'm preparing for a dinner party. If you need to discuss something we can do that right here.<</kathryn>>
Before you respond she shouts a few more commands to the servants setting up the room. You try to whisper to her in the rowdy room.
<<player>>Can you please... Unlock me?<</player>>
<<kathryn>>What? ?titleK, it's very loud in here, you're going to have to speak up.<</kathryn>>
You look at her angrily as she's clearly bullying you. You really need your dick free right now so you decide to just go along with it.
<<player>>Can you please unlock my chastity cage?!<</player>>
She looks at you contentedly, you're not sure if anyone here heard but she definitely did. She leans closer to you, whispering now.
<<kathryn>>Ah you want me to unlock the cage of your ?dick? Why didn't you say so... Here let's excuse ourself for now.<</kathryn>>
<<decision 'Follow her' 'Kathryn Chastity Unlock 2'>>
<</decision>><<setlocation 'Bedroom'>>
You move to your bedroom together and as she closes the door she takes out the tiny key that locks your dick.
<<kathryn>>Now I'm not just going to unlock you for nothing. You have to promise to me that you won't peek on me again.<</kathryn>>
<<player>>Fine... I promise, just please unlock me.<</player>>
She nods and exposes your cage. She inserts the tiny key and unlocks the cage, taking it with her.
<<kathryn>>There, now don't go do anything perverted. I have to get back to my preparations.<</kathryn>>
She exits your bedroom, leaving you alone.
<<unequip 'crotch'>>
<<decision 'Leave' 'Bedroom'>><</decision>><<addcounter 'kathryn-night' 2>>
<<first>>
You spot ?Kathryn, over in small gazebo in the center of the castle gardens. She seems to be with a nobleman who you don't recognise. She always enjoys inviting aristocrats over for 'diplomatic' reasons. One of these reasons is very visible right now as she's currently making out with him on a bench in the middle of the gardens.
<<finally>>
You once again spot ?Kathryn over in the small gazebo, making out with another aristocrat. You could try to sneak closer and take a good peek. Though, you're sure she's not going to be happy if you get caught...
<</first>>
<<decision 'Peek from the bushes' 'Kathryn Peeking 2' depravity small>><</decision>>
<<decision 'Allow them their privacy and leave' 'Bedtime' virtue small>><</decision>><<changeschedule kathryn 'night' 'None'>>
You manage to sneak into some bushes where you have quite a nice view of the events happening here. You see ?Kathryn and this nobleman make out quite passionately while sitting next to each other. The man starts to grope her through her red dress, fondling her breasts while sticking his tongue in her mouth.?nl
She starts to take off the top part of her dress, freeing her ample breasts to the open garden at night. You must say the look is quite stunning.
<<img "kathryn/garden_peeking_{theme}.jpg">>
<<say `getNoble()`>><<name kathryn 'Lady'>>... You are so beautiful...<</say>>
You're actually quite jealous of what this nobleman is doing to her. While making out, she slowly starts to spread her legs as he is actually full on humping her now.
<<kathryn>>Ah... <<noble>>... Please continue...<</kathryn>>
He's now moving on top of her and it becomes difficult for you to see what happens next.
<<decision 'Try to sneak closer to get a better view' 'Kathryn Caught'>><</decision>>
<<decision 'Leave before you get caught' 'Bedtime'>><</decision>><<startquest 'kathryn-peeking'>>
<<acknowledgechanges kathryn-peeking kathryn>>
<<first>>
You see a small path through the bushes leading closer to the gazebo. You try to make as little noise as possible though it's not like it really matters, the loud moaning and grunting is hard to overpower. At least, that's what you think before you accidentally step on a branch that makes a very loud snapping sound. Oops.?nl
You wonder whether the noise was even loud enough for them to notice while they're so busy but that question is quickly answered when you suddenly hear the nobleman shout in your direction.
<<say `getNoble()`>>Who goes there?! Show yourself, vagrant!<</say>>
You are unsure what to do as you see both of them stand up now, they're going to spot you any moment. You decide it's best to sneak out of hear but as soon as you turn around you walk straight into a tree branch, knocking you out of the bushes.?nl
?Kathryn looks at you with a face of anger and disgust.
<<kathryn>>You... You little shit! You're the pervert who is peeking on us?!<</kathryn>>
You get up from the ground, unsure what to do when you see <<noble>> looking at you and then back at her with a quite surprised look, mouth agape. He says something to her with a much more hushed tone.
<<say `getNoble()`>>Isn't that the prince? Should you talk to him like that?<</say>>
<<kathryn>>Shut up, you. Now, <<name player 'prince'>>, I knew you were a little pervert but I didn't think you would stoop so low.<</kathryn>>
<<player>>I- I'm sorry, ?Kathryn. I'll uh- I'll just leave you two.<</player>>
While you try to turn around she walks over to you adn quickly grabs your arm.
<<kathryn>>Oh you think it's that easy? That I'll just let you go after this?<</kathryn>>
There's a certain fire in her eyes as she's gabbing you.
<<decision 'Break free and run' dominance medium>>
You break free from her grasp and make a run for it. She stumbles back but before falling the nobleman moves to catch her.
<<kathryn>>Get back here you little shit! I'm not done with you!<</kathryn>>
You shout back at her as you're running back into the castle towards your bedchambers.
<<player>>Sorry ?Kathryn, I have to go! Have a nice rest of the night!<</player>>
<<decision 'Quickly hide in your bedroom' 'Bedtime'>><</decision>>
<</decision>>
<<decision 'Plead with her' submissiveness medium>>
<<player>>Please, ?Kathryn, let me go. I swear it won't happen again.<</player>>
You look at her with a face full of embarrassment. Your puppy dog eyes seem to be effective as she looks you up and down and slowly let's go of you.
<<kathryn>>Pathetic... I'll have to punish you somehow, ?titleK. I will have to think on that... Now leave, before I change my mind.<</kathryn>>
You quickly scamper away back to the castle.
<<decision 'Quickly go to your bedroom' 'Bedtime'>><</decision>>
<</decision>>
<<finally>>
You see a small path through the bushes leading closer to the gazebo. You try to make as little noise as possible though it's not like it really matters, the loud moaning and grunting is hard to overpower. You have experience with this now, almost a professional voyeur, one might say. You know precisely how to avoid that treacherous branch and you cockily grin while doing so. At least, that's what you think before you accidentally step on <<= either("a cat's tail", "a different branch", "a surprisingly splashy puddle", "a fat toad", "a swarm of sleeping bees", "another man having a peek")>> that now suddenly makes a very loud noise. Oops.?nl
You try to make a sneaky run for it but it has little effect. You have a real déjà vu moment as you hear this nobleman shout out in your direction.
<<if !isWearing('crotch')>>
<<say `getNoble()`>>What was that?! Reveal yourself!<</say>>
Before you can even respond you hear ?Kathryn speak to the nobleman.
<<kathryn>>Ugh... leave this to me, <<noble>>. I will be right back.<</kathryn>>
You are caught like a deer in headlights as you see her coming your way. She stands in front of you with a <em>very</em> disappointed look on her face.
<<kathryn>>Again? Really?! Are you really that perverted that you can't leave me alone even when I tell you to?<</kathryn>>
You just gulp as you're not really sure how to respond to her.
<<kathryn>>You perverted little shit... I will speak to you in the morning. Now do us all a favour and <em>leave.</em><</kathryn>>
<<if settings.sph>>
<<kathryn>>I know you're jealous of what <<noble>> is packing but just take your little baby dick and go tug on that someplace else.<</kathryn>>
<</if>>
She turns around and walks back towards the gazebo. That was real ire in her voice, you feel kind of lucky being able to leave while only being scolded.
<<decision 'Leave to your bedroom' 'Bedtime'>><</decision>>
<<else>>
<<completequest 'kathryn-peeking'>>
You suddenly hear ?Kathryn call out to you.
<<kathryn>>Oh hello, ?titleK. How nice of you to visit us, why don't you join us on the gazebo?<</kathryn>>
You don't really have much of a choice in this situation, you are already called out, you could simply run away but you're kind of curious why she is inviting you. You walk onto the gazebo with a very ashamed look on your face.?nl
The nobleman looks quite confused at the situation, ?Kathryn is still half naked now with a smile on her face.
<<kathryn>><<noble>>, this is the prince. He sometimes likes to play peeping tom...<</kathryn>>
The nobleman nods to you, not sure what to do.
<<kathryn>>I think he likes to hide in the bushes and jerk his ?dick while we are having our fun here. Isn't that right, ?titleK?<</kathryn>>
<<player>>No- I uh- I was just-<</player>>
Before you can even finish your stammering thought you are immediately interrupted by ?Kathryn.
<<kathryn>>However, this time he's probably having a bit of trouble with that part.<</kathryn>>
She makes eye contact with you as she glares at you. You definitely don't like where this is going.
<<kathryn>>Why don't you show <<noble>> why that is, ?titleK?<</kathryn>>
<<decision 'Obey' submissiveness small>>
You lower your head in shame as you're actually considering exposing yourself.
<<kathryn>>Come on, ?titleK. Show good <<noble>> why you can't currently masturbate to us having sex.<</kathryn>>
Your hands are shaking as you slowly expose your underwear and lower it, revealing the pink chastity cage around your ?dick.
<<img 'chastity/chastity_check.gif' 'ridge-border' '15em'>>
<<kathryn>>Hahaha, wow look at that! It is so pathetic!<</kathryn>>
The nobleman's look of confusion quickly turns into laughter as he sees your cage.
<<say `getNoble()`>>That is absurd, what kind of man are you? Why can't you simply unlock the thing?<</say>>
?Kathryn deftly produces a small key from her dress and looks at the nobleman.
<<kathryn>>Because I'm not letting him...<</kathryn>>
<<say `getNoble()`>>Hahaha! Oh my, you are quite something, <<name kathryn 'Lady'>>.<</say>>
?Kathryn's disposition seems to have an arousing effect on the nobleman as he suddenly moves to embrace her again, completely ignoring the fact that you are here. He's kissing her neck as ?Kathryn makes eye contact with you.
<<kathryn>>Now why don't you leave us to our personal time, ?titleK.<</kathryn>>
You turn around with a defeated posture, instantly obeying anything ?Kathryn tells you to do.
<<decision 'Leave to your bedroom' 'Bedtime'>><</decision>>
<</decision>>
<<decision 'Run away without explanation'>>
<<player>>What- No, I can't...<</player>>
You're unsure what to do in this conversation so you decide to just quickly leave this place as you run back your bedroom.
While you leave the gazebo you can hear ?Kathryn laugh together with the nobleman.
<<kathryn>>He'll come around next time...<</kathryn>>
<<decision 'Leave to your bedroom' 'Bedtime'>><</decision>>
<</decision>>
<</if>>
<</first>><<first>>
You open your eyes, startled from the sudden cold as you see ?Kathryn standing next to your bed, holding your blanket and looking angry.
<<kathryn>>Wake up, ?titleK. How do you like it when someone else is peeking on you, you little pervert?<</kathryn>>
<<if hasSlotTag('underwear', 'feminine')>>
<<addsin 'wearing-panties'>>
You realise now that all you are wearing are the very girly panties and she has full view of them.
<<kathryn>>Wait, are you wearing panties? That is hilarious, I didn't know you're actually a sissy!<</kathryn>>
She completely starts laughing at you while pointing at your panties. Before you can respond she suddenly reaches forward and forcefully lowers them.
<<else>>
You're unsure what's really happening as you're lying in bed with nothing but your pyjama shorts on, she suddenly lurches forward and pulls down your shorts.
<</if>>
You let out a surprised yelp as you quickly try to cover yourself up but it's too late, she caught you by surprise as she stares at your naked ?dick.?nl
<<if settings.sph>>
As soon as she sees your ?dick she immediately starts laughing.
<<kathryn>>Oh my god, that is the smallest little thing I've ever seen!<</kathryn>>
You quickly grab a pillow and cover yourself up.
<<player>>Shut up, ?Kathryn, what are you doing here?!<</player>>
<<kathryn>>Well I was going to give you payback for spying on me but... wow... I didn't expect your little one to be so...<</kathryn>>
She looks at your crotch and speaks with a tone genuine interest.
<<kathryn>>Please, ?titleK, don't cover yourself. Come on, let me have another look, I promise I won't laugh again!<</kathryn>>
<<decision 'Slowly remove the pillow again' submissiveness medium>>
You slowly lift the pillow. Her humiliation seems to have some effect on you as you feel your ?dick starting to get hard.
<<kathryn>>That is so pathetic... Are you actually getting hard from me calling your dick tiny? It's barely grown any bigger at all!<</kathryn>>
She can't contain her laugh as she moves her hand close to your ?dick.
<<kathryn>>Look! It's as small as my pinky!<</kathryn>>
<<player>>Sh- Shut up, ?Kathryn...<</player>>
This is probably one of the most humiliating things in your life, the worst part is how your body is responding to this. You can't believe her belittlement is actually turning you on.
<<kathryn>>Oh but you like this, don't you? You like it when I call you pathetic. How can you even call that a cock? It's basically a clit at this point. Can you even call yourself a man, ?titleK?<</kathryn>>
She walks away from you while laughing loudly still. Before she exits the room she turns to you.
<<kathryn>>Well I think I've seen enough. That was the most pathetic thing I have seen my entire life. I don't think you would be able to satisfy anyone with that tiny thing. Now, don't go spying on me again or I will go tell everything what a pathetic little cocklet you have, got that?<</kathryn>>
She then slams the door shut, leaving you alone in your bedroom. Your ?dick is still rock hard from the humiliation.?nl
<<include 'Kathryn End Visit'>>
<</decision>>
<<decision 'Tell her to leave' virtue medium>>
<<player>>What? No! Are you crazy?! Get out of my room, ?Kathryn!<</player>>
She sighs and heads over to your door.
<<kathryn>>Fine... I already saw everything I needed to anyways... I can't believe your ?dick is so pathetic, ?titleK.<</kathryn>>
You still need to recover from what just happened, you can
<<decision 'Continue' 'Next Day'>><</decision>>
<</decision>>
<<else>>
You grab a pillow and hold it in front of you as you feel embarrassed by the blatant intrusion.
<<player>>What the hell are you doing, ?Kathryn?!<</player>>
She looks quite angry at you.
<<kathryn>>You're not a fan of this voyeurism now that you are the victim, are you, you sick pervert?<</kathryn>>
<<player>>What?! Well maybe you shouldn't go fuck that noble in the <em>public</em> gardens!<</player>>
Just before you think she can't look any angrier right now she suddenly punches you on the pillow you're holding right in front of your nuts, sending you reeling.
<<kathryn>>Don't let it happen again, you pervert!<</kathryn>>
She quickly exits the room while you are recovering from the quite powerful blow to your private area.
<<decision 'Continue' 'Next Day'>><</decision>>
<</if>>
<<finally>>
You open your eyes, startled from the sudden cold as you once again see ?Kathryn standing next to your bed, holding your blanket and looking angry.
<<kathryn>>Again, ?titleK?! I can't believe even you would stoop that low... But then again, I suppose there really are no perverts like you.<</kathryn>>
<<if hasSlotTag('underwear', 'feminine') and !hasTag('kathryn-sissy')>>
<<addsin 'wearing-panties'>>
<<addtag 'kathryn-sissy'>>
You realise now that all you are wearing are the very girly panties and she has full view of them since she pulled away the blanket.
<<kathryn>>Wait, are you kidding me... I was going to punish you by making you wear panties but it looks like I'm too late...<</kathryn>>
She actually starts laughing at you now.
<<kathryn>>Tell me, ?titleK. Why are you wearing the panties? Are you actually a sissy?<</kathryn>>
<<player>>What? No, it's not like that! I'm not a sissy!<</player>>
She suddenly lurches forward and pins you down, her knee is pushing into your crotch, hard.
<<kathryn>>Don't lie to me, ?titleK! Admit you are a sissy and I will leave.<</kathryn>>
<<player>>Ah! Stop! Get off me!<</player>>
<<kathryn>>Come on, just say it! Tell me you are nothing but a little sissy who likes wearing little frilly panties!<</kathryn>>
She is really hurting you and you just want to get out of this humiliating situation...
<<player>>Fine! I'm a little sissy who likes wearing little frilly panties... Now get off me!<</player>>
Your pain is relieved as she gets up from you and walks towards the door.
<<kathryn>>See? That wasn't so hard, was it? I'll consider this your punishment for now. Peek on me again and you will regret it even more. Goodbye little sissy.<</kathryn>>
<<decision 'Continue' 'Next Day'>><</decision>>
<<else>>
<<if !hasTag('kathryn-sissy')>>
You are once again in this very vulnerable position with just your shorts on. While you think this over you notice her stare at them.
<<kathryn>>Take them off.<</kathryn>>
<<else>>
You are once again in this very vulnerable position with just your underwear. Even worse, you're actually wearing very girly panties right now...
<<kathryn>>You're wearing the panties. Good little sissy. Now be a good girl and take them off for me.<</kathryn>>
<</if>>
The angry look on her face makes it very clear she is not asking. Instead of her forcing your underwear down herself, she will simply have you strip naked for her now instead.
<<decision 'Obey' 'Kathryn Waking Obey' submissiveness medium>>
<</decision>>
<<decision 'Object' dominance medium>>
<<player>>Absolutely not, get out of here, ?Kathryn!<</player>>
She starts steaming at your response.
<<kathryn>>How dare you?! First you spy on me multiple times and then you just tell me no?! You little shit, I will murder you!<</kathryn>>
She is about to lurch at you when you stand up from the bed and shout back.
<<player>>I am the <em>Prince</em>! You will do as a say so long as you're a member of my court!<</player>>
<<kathryn>>Fuck you! Stop fucking spying on me you pervert!<</kathryn>>
You see her reconsider her hostile actions after her outburst and seeing you stand your ground.
<<kathryn>>Fine! Have it your way! I'm out of here, spy on me again and I'll come back, you asshole!<</kathryn>>
She storms out your room and slams the door shut behind her.
<<decision 'Continue' 'Next Day'>><</decision>>
<</decision>>
<</if>>
<</first>>You reluctantly reach down and lower your underwear for her.
<<kathryn>>Good girl...<</kathryn>>
<<if settings.sph>>
As soon as she sees your ?dick she immediately starts laughing again.
<<kathryn>>Wow, the patheticness of that thing really does cheer me up every time!<</kathryn>>
You quickly grab a pillow and cover yourself up.
<<player>>Shut up, ?Kathryn, why are you doing this again?!<</player>>
<<kathryn>>That is so pathetic... Are you actually getting hard from me calling your dick tiny? It's barely grown any bigger at all!<</kathryn>>
<<player>>Sh- Shut up, ?Kathryn...<</player>>
This is probably one of the most humiliating things in your life, the worst part is how your body is responding to this. You can't believe her belittlement is actually turning you on.
<<kathryn>>Oh but you like this, don't you? I threatened you I would tell everyone about your pathetic little dicklet and yet you still decide to spy on me again...<</kathryn>>
<<else>>
<<player>>Why do you want to see my dick again?<</player>>
She looks quite angry at you.
<<kathryn>>Revenge, idiot. You're not a fan of this voyeurism now that you are the victim, are you, you sick pervert?<</kathryn>>
<</if>>
<<kathryn>>Now, good thing I have thought of a fitting punishment for you, ?titleK.<</kathryn>>
<<first>>
<<addtag 'kathryn-sissy'>>
<<addsin 'wearing-panties'>>
<<equip 'panties'>>
<<unlockequipment 'panties'>>
As you're wondering what she has in mind she suddenly takes out some very girly, very frilly panties and throws them on the bed.
<<kathryn>>Put it on.<</kathryn>>
You stare at her in disbelief.
<<player>>What, are you kidding me? Those are for girls, I can't put them on!<</player>>
She suddenly looks even more angry, taking a step towards you which instantly makes you flinch.
<<kathryn>>I wasn't asking, you are a little pervert and now you will need to wear the panties. Put. Them. On.<</kathryn>>
You really don't want to argue with her while she's so angry so you slowly start putting on the panties. They feel very soft on your skin and they very nicely envelop your ?dick.
<<if settings.sph>>
<<kathryn>>You would think there would be more of a bulge when a man wears panties, but not for you it seems. You really do have just a little clitty.<</kathryn>>
<</if>>
<<kathryn>>Well done... They look like they fit you. Now, you will wear them throughout the day and if I ever see you walk around without them I will punish you.<</kathryn>>
<<player>>You can't be serious, what if people notice?<</player>>
<<kathryn>>Better make sure they don't notice then. Wouldn't want people to know you're a sissy, right?<</kathryn>>
That word... Sissy... it sounds so humiliating...
<<kathryn>>That's enough punishment for now, I think. Don't forget to wear the panties at all times, and if I catch you peeking on me again, there will be even more consequences...<</kathryn>>
She walks over to the door and leaves you alone in your room. You feel vulnerable and feminine as you realise you're now doing something you've never done before: You're wearing panties...
<<include 'Kathryn End Visit'>>
<<then>>
She suddenly takes out a thin piece of cloth and moves close to you, reaching for your private area.
<<kathryn>>Hold still, ?titleK.<</kathryn>>
She expertly wraps it around the base of your ?dick and unwraps it again. You now notice the markings on the piece of cloth, is she <em>measuring</em> your penis??nl
<<if settings.sph>>
She has a mean grin on her face while she's working.
<<kathryn>>I wasn't wrong, this is literally the smallest dick I have ever seen! ?TitleK, you are absolutely pathetic...<</kathryn>>
<</if>>
<<if settings.vids>>
<<if settings.sph>>
<<video 'kathryn/kathryn_measuring_sph.webm'>>
<<else>>
<<video 'kathryn/kathryn_measuring.webm'>>
<</if>>
<</if>>
You stare quite perplexed as you see this event unfolding before you. After less than a minute she suddenly gets up again.
<<kathryn>>There! That should be all I need.<</kathryn>>
<<player>>What was that? Why did you measure my penis?<</player>>
<<kathryn>>That's your punishment for now, I have figured out exactly what to do with that thing of yours...<</kathryn>>
She's already walking towards the door, leaving you no time to ask questions.
<<kathryn>>Spy on me again and you will find out exactly what I'm talking about...<</kathryn>>
She slams the door shut behind her, leaving you alone in your bed.
<<include 'Kathryn End Visit'>>
<<then>>
She walks closer to you with one hand behind her back.
<<kathryn>>You've let your ?dick guide you into perverted actions for too long, ?titleK. I have a solution for it. Look away.<</kathryn>>
She points to the side, ordering you to not look at what she's doing. You meekly comply with her request as you stare at your bedroom wall while she inches closer to you.?nl
She suddenly takes a hold of your ?dick and you feel it being enveloped in something. You feel your ?dick starting to get hard but then she immediately pinches it, hurting you.
<<player>>Ouch! What are you doing?<</player>>
<<kathryn>>Quiet you, I know you don't get much intimate contact so it instantly turns you on when someone is rough with your ?dick but I need you to stay soft for this.<</kathryn>>
You focus on the wall as you hear a small metallic locking sound.
<<kathryn>>There! All done!<</kathryn>>
You look down at your ?dick in complete disbelief as she seems to have locked your ?dick in a small pink cage. Even though it definitely weirds you out it feels kind of snug, the thing seems to be exactly your size.
<<img 'chastity/chastity.jpg' 'ridge-border' '15em'>>
<<player>>Wha- What is this?!<</player>>
<<kathryn>>Can't you tell? It's a chastity cage. I gave the measurements to <<name berg 'the blacksmith' none>> and had him make one specifically for you.<</kathryn>>
She waves around a tiny key in front of you. You look down and notice the lock attached to the key.
<<kathryn>>I will be keeping this key for you. The cage will keep your ?dick in check and hopefully prevent you from doing perverted things all the time like peeking on me.<</kathryn>>
<<player>>Wait, you can't be serious ?Kathryn. How am I supposed to...<</player>>
<<kathryn>>Oh I'm very serious, ?titleK. Don't worry, you can still pee just fine in that thing. It's just the sinful things you will have problems with now...<</kathryn>>
<<img 'chastity/chastity_touching.webp' 'ridge-border' '30em'>>
She bends down and taps the cage to emphasise her point. She then turns around and hides the key in her dress.
<<kathryn>>If you're nice to me I might let you out at some point.<</kathryn>>
She moves out of your bedroom with a smug smile and closes the door behind her. You stare at your ?dick in utter disbelief, now trapped in a pink cage.
<<equip 'chastity_pink_1'>>
<<include 'Kathryn End Visit'>>
<<finally>>
She walks closer to you, clearly holding the chastity cage in her hand.
<<kathryn>>Well you know how this works, you've been peeking on me again so now you're going in chastity again.<</kathryn>>
You watch as she simply grabs your ?dick in a fluid motion and jams it inside the cage. It hurts but that doesn't seem to make her care.?nl
After only a few moments she has your ?dick locked up again. You look down in shame at the pink cage.
<<img 'chastity/chastity.jpg' 'ridge-border' '15em'>>
<<kathryn>>I'm not sure I'll be quick to let you out again, you didn't hold your promise so maybe I should just throw this key away now...<</kathryn>>
Before you can even object she walks out your bedroom with the key to your locked cage.
<<equip 'chastity_pink_1'>>
<<include 'Kathryn End Visit'>>
<</first>><<if settings.sph>>
<<disable isWearing('crotch')>>
<<decision 'Masturbate thinking about what just happened' depravity small depravity 10 1>>
You grab your ?dick with two fingers and start to massage it up and down. You feel a very strange combination of shame and lust as you think back on how she laughed at your pathetic excuse of a penis.?nl
<<if settings.vids>>
<<video 'player/masturbate_sph.webm'>>
<</if>>
Would she actually go and tell everyone how little it is? How you are just a pathetic excuse of a man who can't use his ?dick for anything? What if she told ?Rosa, what would she think of you knowing you're hiding mostly empty space in your underwear? ?nl
It doesn't take long for you to cum while thinking about these things, in fact, you would guess you masturbated for only around 15 seconds after she left and now you are spurting cum over yourself. ?nl
<<decision 'Eat your cum' depravity small depravity 20 1>>
<<if settings.vids>>
<<video 'player/swallow{2}.webm'>>
<</if>>
Even though the feelings of shame hit you harder after climax, you are just too horny to let your cum go to waste so you gather it up and slowly lift it to your mouth as you feel your own semen slide down your throat. Being a cum-slut is much more efficient cleaning after masturbating.
<</decision>>
<</decision>>
<</disable>>
<</if>>
<<decision 'Start your day' 'Next Day'>><</decision>><<if $location is 'Treasury'>>
<<if getTime() === 'night'>>
As you walk by ?Leopold's office, you notice there's still light coming out of his room. Is he still working, this late at night?
[[Check on Leopold | Leopold Night]]
<<else>>
[[See if Leopold can tutor you | Leopold Ask]]
<<if hasQuest('retrieve-artifact')>>
[[Ask Leopold about receiving your reward | Leopold Artifact]]
<</if>>
<</if>>
<</if>><<if hasAvailableArtifact()>>
You excitedly walk into ?Leopold's office and see him sitting behind his desk.
<<leopold>>Ah, ?title. You must be here for your reward, am I correct?<</leopold>>
<<player>>That's right, ?Leopold. I'm eager to see what the ?reliquary holds for me.<</player>>
?Leopold matches your enthusiasm and from his robes he excitedly produces a set of keys.
<<leopold>>Of course! You know, ?title, I am glad the council could agree on this for you. Our artifacts will be more than safe in your personal possession and I think I speak for the whole council when I say that you have definitely deserved this reward.<</leopold>>
He gets up from his desk and starts walking down the spiral staircase set in the floor of his office.
<<leopold>>Please follow me, ?title. I will let you into the vault.<</leopold>>
Going down the spiral steps, you enter a dark hallway that ends into a large iron vault door. You have only ever seen this door, never going inside as your father would not allow it. ?Leopold fishes out the biggest key from his chain. He dramatically inserts it into the big keyhole. A loud 'clunk' can be heard as the door cracks open. You see ?Leopold put some real strength in his heaving as he pulls open the gate for you. He then stands aside and motions for you to enter.
<<leopold>>After you, ?title.<</leopold>>
<<decision 'Enter the Royal Reliquary' 'Leopold Artifact 2'>><</decision>>
<<else>>
You excitedly walk into ?Leopold's office and see him sitting behind his desk.
<<leopold>>Ah, ?title. You must be here for your reward, am I correct?<</leopold>>
<<player>>That's right, ?Leopold. I'm eager to see what else the ?reliquary holds for me.<</player>>
<<leopold>>About that... I'm afraid I have some bad news. I should've mentioned this in the council meeting but it seems like we've already given you any artifacts from the ?reliquary that we could bestow on you.<</leopold>>
You look at him with a disappointed face.
<<leopold>>Any artifacts left are too unsafe. I'm sorry, ?title, I simply cannot give you another artifact right now.<</leopold>>
<<player>>It's alright, ?Leopold. I understand.<</player>>
You give him a respectful nod and move to exit his office.
<<decision 'Leave' 'Hallway'>><</decision>>
<</if>><<setlocation 'Royal Reliquary'>>
You slowly walk into the ?reliquary, amazed at what you are seeing. The room is lit by glowing stones laid into the pillars of the vault. You can't help but feel overwhelmed by the sheer amount of treasure surrounding you. There are golden chalices and jewel-encrusted baubles. The walls are lined with ancient swords, passed down through generations.?nl
<<first>>
You have never actually seen the inside of this magnificent room before. Your father would never allow you to interact with the artifacts, citing it's too dangerous for kids. Now grown up, you're happy the council has given you opportunity to enter this place. Something still surprises you about that decision though.
<<finally>>
Even though you have been here before now, the sheer magnificence of the room still baffles you. Something still surprises you about the council's decision to allow you to take an artifact under your care.
<</first>>
However, it definitely attests to the importance they feel for your tutelage when they're willing to give this great of a reward.?nl
?Leopold follows you closely into the room, it almost feels like he is just as amazed as you are at seeing this. He must come here much more often though, being the holder of the key that opens it.
<<leopold>>This way, ?title. I have a selection of artifacts that you can choose from.<</leopold>>
You follow the man to the center of the large vault. A collection of artifacts are displayed on pedestals for you to inspect.
<<leopold>>Feel free to inspect them, they're not dangerous.<</leopold>>
<<decision 'Choose an artifact' 'Artifacts Selection'>><</decision>><<acknowledgement Leopold>>
<<mention failed>>
<<leopold>>Sorry about the heavy council session recently, ?title. I'm very happy to see you're here to continue studying though. Don't worry, with a bit more diligence on your part and we'll be more than happy!<</leopold>>
<<mention assassination>>
<<leopold>>I am glad to see you doing so well after the attempt on your life, ?title. It was an awful ordeal.<</leopold>>
<<mention status>>
<<if $player.status is 'egg'>>
He keeps staring at you, and you can't tell if he's intrigued or confused.
<<leopold>>?Title, if you don't mind me asking, have you changed your appearance recently?<</leopold>>
<<player>>What do you mean?<</player>>
You try to feign innocence.
<<leopold>>Well, you look different. I can't quite put my finger on it, but there's something... feminine about you.<</leopold>>
You're not sure what to say. Should you admit the truth to him? Would he believe you?
<<player>>I'm not sure what you're talking about, Leopold.<</player>>
<<leopold>>Hmmm... Well, whatever it is, it looks good on you.<</leopold>>
The compliment makes you blush.
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>>You walk into <<name leopold 'Master'>>'s office and see him sitting behind his desk, his eyes fixed on a ledger on his desk.
<<leopold>>Ah hello, ?title.<</leopold>>
<<include 'Leopold Acknowledgement'>>
<<if getStatLevel('stewardship') < $player.levelexpectation + 1>>
He looks up and smiles at you, gesturing for you to take a seat.
<<leopold>>Are you here for your lessons on stewardship? I am keen to tutor you again, my prince.<</leopold>>
Your father always said it's important to learn good financial responsibility so he asked <<name leopold 'Master'>> to teach you sometimes. You never cared for it much but you get a sense that <<name Leopold>> really enjoys teaching you.
<<if hasCounter('leopold-night') or getStat('femininity') < 10>>
<<decision "Indulge him and sit down" 'Leopold Lessons'>><</decision>>
<<else>>
<<decision "Indulge him and sit down" 'Leopold Lessons Horny'>><</decision>>
<</if>>
<<decision "Politely decline">>
<<player>>I unfortunately have no time for that, <<name leopold 'Master'>>.<</player>>
<<leopold>>That's quite alright, my prince. Come by anytime.<</leopold>>
You feel like he's slightly disappointed but he won't make it noticable.
<<decision "Leave his office" 'Hallway'>><</decision>>
<</decision>>
<<else>>
<<leopold>>I'm afraid I'm going to have to disappoint you.<</leopold>>
You were just about to take a seat at his desk but stop halfway through to listen to him.
<<leopold>>You've been doing so well with the lessons that you have run me out of material to teach you right now! I'm very sorry, ?title. Perhaps you could come back after the next council meeting? I will likely have more lessons to teach you then.<</leopold>>
<<player>>Ah alright, I will come by another time then.<</player>>
<<decision "Leave his office" 'Hallway'>><</decision>>
<</if>><<changestat stewardship 1>>
<<leopold>>Very well done, ?title! Isn't it fun to see all those different kinds of coins and learn about the currencies of our nation?<</leopold>>
You stare at him while you contemplate why he made you do a task fit for a child... He seems genuine though, perhaps he does enjoy this kind of thing.
<<leopold>>Well, that should be it for our lesson of today. Thank you for coming, ?title.<</leopold>>
<<decision 'Thank Master Leopold and take your leave' 'Hallway'>><<addcounter 'leopold' 1>><<increasetime 1 true>><</decision>><<include `either('Leopold Lessons 1', 'Leopold Lessons 2', 'Leopold Lessons 3')`>>
Although the lesson is probably very important, you can't help from drifting off. While you stare out of the window thinking about the fun things you could be doing instead right now you suddenly notice ?Leopold make eye contact with you as he closes the book he was just reading from.
<<leopold>>Perhaps it's more fun to put in some practical experience... Would ?title be interested in helping me sort this box for me?<</leopold>>
He walks over to his cupboard and retrieves a large grey box. He puts four bowls on the table and empties the rest of the box in front of you, a large collection of coins in different colors and sizes. It looks like he expects you to help him sort his collection.
<<decision 'Sort the coins' 'Minigame Coins'>><</decision>>
<<if settings.skipminigames>>
<<decision '(Cheat) Skip minigame' 'Leopold Coins Finish'>><</decision>>
<</if>>You listen as he explains the basics of bookkeeping and how to keep track of income and expenses. He shows you how to use a ledger to record transactions, and he gives you tips for staying organized.<<name leopold>> shows you all the different coins used as currency in the kingdom. He tells you all about the history of the royal mint and how one day you will also be printed on a coin.Today, <<name leopold>> takes you through the castle ledgers. He shows you all the expenses necessary for upkeep and lists the taxes that are owed from the nearby villages.<<changeschedule leopold 'night' 'Treasury'>>
While tutoring you, you notice ?leopold seems a bit different than normal. He's shifting in his seat quite a bit.
At one point during the lesson, you ask him to clarify a certain part of the ledger. He stands up and moves around the desk to look at it with you. The moment he leans over your shoulder to look at the book, you suddenly see why he has been acting uncomfortable before. The massive package in his pants is very visible, mere inches from your face.
<<decision "Stare at his bulge" depravity small>>
<<img "leopold/tutor_bulge_{theme}.jpg">>
For some reason, you can't keep your eyes off of his package. Every time you try to focus on what he's explaining, you find your eyes trailing back to his crotch. When he's standing close to you, you are really surprised at how big it is. You start wondering how big it is without the pants and find yourself getting slightly aroused.
<<if settings.sph>>
Your own boner could never make such a big bulge in your pants. Your ?penis is nothing comparing to the thing you see here.
<</if>>
After a while he sits down again across from you and smiles at you.
<<leopold>>Everything alright, ?title? You seem a little distracted.<</leopold>>
<<if getStat('depravity') > 25>>
<</if>>
<<decision "Make up an excuse and ignore it">>
<<player>>Y- yes, it's nothing. I was just daydreaming!<</player>>
<<leopold>>Hahaha, believe me, I understand why. This subject is definitely not as exciting as swordfighting with ?wymerus!<</leopold>>
As he's laughing it off you realise you have not paid any attention to the lesson this time. Unfortunately the situation distracted you so much that you learned nothing from this.
<<decision "Thank him for the lesson and leave his office" 'Hallway'>><<addcounter 'leopold' 1>><<increasetime 1 true>><</decision>>
<</decision>>
<</decision>>
<<decision "Try to ignore it and continue the lesson" 'Leopold Lessons' virtue small>><</decision>><<changeschedule leopold 'night' 'None'>>
<<addcounter 'leopold-night' 2>>
<<first>>
As you enter ?Leopold's office to check on him, you can hear him softly saying something but you can't quite hear what exactly. You slowly open the door and see him sitting behind his desk. It looks like he is alone in the room so who was he talking to? ?nl
?Leopold is leaning back in his chair until he sees you, he immediately sits upright, slightly startled.
<<leopold>>?Prince! I'm sorry, you surprised me, what are you doing here so late?<</leopold>>
<<player>>I was coming to check on you, ?Leopold. I was walking through the hallway and I notices the light coming from your office. Are you still working this later?<</player>>
He stammers slightly as he gives his reply.
<<leopold>>Ah! Of course, yes, I was- uhm- simply finishing up a few things. I should be done soon, ?prince. Thank you for your concern.<</leopold>>
As he's talking you see him shift slightly awkwardly in his chair. You walk closer with an inquisitive look, there's some kind of strange wet noises you are hearing coming from his desk. Your suspicion causes him to immediately try and draw your attention.
<<leopold>>Ah but ?prince, you should not worry yourself about such trivial things! Please, go sleep for the night and I will be done- ah- very shortly.<</leopold>>
You suspiciously look him up and down.
<<leopold>>You know how it is, the financial work of the kingdom never ends.<</leopold>>
<<player>>Yeah... It never ends... Well alright, I'll leave you to it, ?Leopold. Try not to make it too late.<</player>>
<<leopold>>Of course, ?prince.<</leopold>>
<<decision "Leave his office" "Bedtime">><</decision>>
<<then>>
You once again notice ?Leopold is in his office at night. He was acting very suspicious last time you caught him. This time, instead of barging in, you could be quiet and see if you can hear something. He might be talking again.?nl
<<decision "Spy on him" depravity small>>
He's been acting too weird to not investigate this further. You decide it's best to spy on him and see what you can find out. You open the door ever so slightly and you can barely make out his figure, once again sitting behind his desk. He's leaning back and looking down towards something you can't see. Once again, you hear him softly speak but this time, because you listen attentively, you can make out what he's saying.
<<leopold>>Ah, that is good... Keep going...<</leopold>>
Who is he talking to right now?
<<leopold>>Yeah, do you like my big cock, you slut?<</leopold>>
Now even more noticeable, you hear the wet sounds coming from under his desk. Someone is giving him a blowjob under there!
<<leopold>>I know you do... Look up at me while you take my big dick down your throat... Ah yeah that's good!<</leopold>>
This suddenly got very exciting, who is the mystery person under the desk right now?
<<leopold>>Keep going... Just like that... I'm getting closer...<</leopold>>
You hear the blowjob sounds increasing in frequency. It looks like whoever is under there is trying their best to make ?Leopold reach his climax right now.
<<leopold>>Ah fuck! I'm coming!... Yes... Take it all you fucking slut, let my seed slide down your throat like that.<</leopold>>
?Leopold groans loudly for quite a while, afterwards you see him relax and you can hear a gasping for air sound coming from the desk followed by some coughing.
<<leopold>>That was wonderful, nicely done. Now get out of here while I clean up.<</leopold>>
?Leopold starts to stand up and close his pants. You hear the mystery person crawling out from under the desk but you can't quite see them just yet. As you're waiting to get a look at them, ?Leopold is now walking around the desk and stands perfectly in the way from you seeing this person. Damn.?nl
He's now standing so close to the door that there's a high chance he will spot you soon, you need to get out of here. You can't believe you didn't manage to see who the mystery person is.
<<decision "Leave before you get caught" "Bedtime">><</decision>>
<</decision>>
<<decision "Leave him alone" "Bedtime" virtue small>><</decision>>
<<finally>>
You once again notice ?Leopold is in his office at night, probably getting another blowjob. You still don't know who the mystery person is, you could try to peek on them again.?nl
<<decision "Spy on them" depravity small>>
You open the door ever so slightly and you can barely make out his figure, once again sitting behind his desk. He's leaning back and looking down towards the mystery person. Once again, you hear him softly speak and you can make out what he's saying.
<<leopold>>Ah, that is good... Keep going...<</leopold>>
<<leopold>>Yeah, do you like my big cock, you slut?<</leopold>>
<<leopold>>I know you do... Look up at me while you take my big dick down your throat... Ah yeah that's good!<</leopold>>
Who is this mysterious blowjob person under the desk right now?
<<leopold>>Keep going... Just like that... I'm getting closer...<</leopold>>
You hear the blowjob sounds increasing in frequency. It looks like whoever is under there is trying their best to make ?Leopold reach his climax right now.
<<leopold>>Ah fuck! I'm coming!... Yes... Take it all you fucking slut, let my seed slide down your throat like that.<</leopold>>
?Leopold groans loudly for quite a while, afterwards you see him relax and you can hear a gasping for air sound coming from the desk followed by some coughing.
<<leopold>>That was wonderful, nicely done. Now get out of here while I clean up.<</leopold>>
?Leopold starts to stand up and close his pants. You hear the mystery person crawling out from under the desk but you can't quite see them just yet. As you're waiting to get a look at them, ?Leopold is now walking around the desk and stands perfectly in the way from you seeing this person. Damn.?nl
He's now standing so close to the door that there's a high chance he will spot you soon, you need to get out of here. You can't believe you didn't manage to see who the mystery person is, again.
<<decision "Leave before you get caught" "Bedtime">><</decision>>
<</decision>>
<<decision "Leave him alone" "Bedtime" virtue small>><</decision>>
<</first>><<if $location is 'Library' and hasQuest('meet-morgana')>>
<<set _quest to true>>
[[You see Morgana here, reading some magic tome | Meet Morgana 1]]
<</if>>
<<if $location is 'Bedroom' and getTime() === 'night'>>
<<if hasQuest('morgana-bedroom')>>
<<set _quest to true>>
[[You hear a knocking on your bedroom door | Morgana Bedroom 1]]
<</if>>
<<if hasQuest('morgana-potion')>>
<<set _quest to true>>
[[You hear a knocking on your bedroom door, sounds like it's Morgana again | Morgana Potion 1]]
<</if>>
<</if>>
<<if $location is 'Workshop'>>
<<if hasQuest('morgana-workshop-visit') and !hasCounter('morgana-quest-delay')>>
[[Talk about the next steps | Morgana Forest Plan]]
<<else>>
[[Visit Morgana | Morgana Workshop Visit]]
<</if>>
<</if>>
<<if hasQuest('morgana-ointment')>>
/* <<set _quest to true>> */
[[Talk to Morgana about the ointment | Morgana Ointment 3]]
<</if>>
<<if hasQuest('morgana-kitchen')>>
<<set _quest to true>>
[[Meet Morgana to discuss the expedition | Morgana Kitchen 1]]
<</if>>
<<if hasQuest('morgana-confront')>>
[[Confront Morgana about the effects of the potion | Morgana Confront]]
<</if>>
<<if $location is 'Garden'>>
<<if hasQuest('morgana-ointment-garden') and getTime() === 'morning'>>
<<set _quest to true>>
[[You spot Morgana, standing next to the flowerbeds | Morgana Ointment 1]]
<<elseif !_quest>>
[[You see Morgana painting on a canvas in the grass | Morgana Painting]]
<</if>>
<</if>><<acknowledgement morgana>>
<<mention assassination>>
<<morgana>>Glad to see you doing well again after that whole ordeal.<</morgana>>
<<if hasTag('fought-assassin')>>
<<morgana>>I have taken the liberty of telling people about your brave fought out there. You were quite impressive in such a stressful situation.<</morgana>>
<</if>>
<<mention status>>
<<if $player.status is 'egg'>>
As soon as ?Morgana sees you she looks at you with a face of pure joy and excitement.
<<morgana>>Wow... The potion worked! ?Title, I never thought it would work so well!<</morgana>>
She looks you up and down, taking in the noticeable changes to your body.
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>>As you walk through the castle gardens you spot ?morgana, standing in front of her easel and canvas, painting the flowerbeds filled with roses. She notices you as you approach.
<<morgana>>Ah, ?title! Perfect timing, I was about to start painting the beautiful gardens of our castle. Would you perhaps join me and share your artistic vision?<</morgana>>
<<include 'Morgana Acknowledgement'>>
<<decision 'Accept'>>
/* <<addcounter 'morgana-garden-morning' 2>> */
<<player>>I would be delighted to.<</player>>
<<morgana>>Wonderful! Please grab a brush whenever you're ready.<</morgana>>
She grabs some extra painting supplies and sets up a second canvas, you notice she has two separate palettes holding different sets of colors.
<<morgana>>I must confess, there's a certain magic that I have infused these colors with. Certain ingredients make for <em>interesting</em> magical effects that could even flow from painting into artist. Please, ?title, take your pick from the palettes.<</morgana>>
<<decision 'Choose the light pastel colors, with mainly pink hues' 'Minigame Painting' femininity 0>>
<<script>>variables().minigames.painting.palette = "pastel"<</script>>
<</decision>>
<<decision 'Choose the palette with mostly deep and aggressive colors' 'Minigame Painting' masculinity 0>>
<<script>>variables().minigames.painting.palette = "dark"<</script>>
<</decision>>
<<if settings.skipminigames>>
<<decision '(Cheat) Skip minigame with femininity' 'Morgana Painting Finish' femininity 0>>
<<script>>
variables().minigames.painting.palette = "pastel";
variables().minigames.painting.colors = 20;
variables().minigames.painting.filled = 100;
<</script>>
<</decision>>
<<decision '(Cheat) Skip minigame with masculinity' 'Morgana Painting Finish' masculinity 0>>
<<script>>
variables().minigames.painting.palette = "dark";
variables().minigames.painting.colors = 20;
variables().minigames.painting.filled = 100;
<</script>>
<</decision>>
<</if>>
<</decision>>
<<decision 'Decline'>>
<<player>>I'm sorry, ?morgana. I'm afraid I don't have the time for that right now.<</player>>
<<morgana>>Of course, ?title. I will be here should you need me.<</morgana>>
<<decision 'Leave' 'Garden'>><</decision>>
<</decision>>?Morgana takes a long look at your canvas, having a moment to take in all your work.
<<if $minigames.painting.colors < 5 or $minigames.painting.filled < 30>>
<<morgana>>An original piece, I suppose, ?title. But perhaps it would capture more of your personality if you were to use more paint... I'm afraid the magical properties of this paint only work when you impart enough of your own personality on the canvas.<</morgana>>
<<player>>I'm sorry, ?Morgana. Perhaps I could try that for next time.<</player>>
<<else>>
<<effect charm>>
<<if $minigames.painting.colors > 10 and $minigames.painting.filled > 70>>
<<set _statAmount = 3>>
<<morgana>>?Title, this is simply wonderful! I love the shapes and different colors, very well done!<</morgana>>
<<else>>
<<set _statAmount = 1>>
<<morgana>>This is a nice painting, ?title. Though I do wonder if you were would use more colors and paint it would be even more powerful of an image.<</morgana>>
<</if>>
You feel a strange sensation as your painting hums with a soft magic that you can almost feel flowing through you.
<<if $minigames.painting.palette is 'pastel'>>
<<changestat femininity _statAmount>>
<<morgana>>Such a feminine design you have gone for, ?title. They say an artist's choice of colors reflect their own personality. Do you feel the magic of the paint flow through you?<</morgana>>
<<else>>
<<changestat masculinity _statAmount>>
<<morgana>>Quite a powerful image you have made, ?title. They say an artist's choice of colors reflect their own personality. Do you feel the magic of your art flow through you?<</morgana>>
<</if>>
<<player>>Yes... It's quite a strange feeling...<</player>>
You catch yourself staring at the art a bit before looking back at ?Morgana.
<<player>>Though it was quite fun, thanks for letting me paint with you, ?Morgana.<</player>>
<</if>>
<<morgana>>Of course, ?title. I'm usually here painting in the morning should you want to join me again.<</morgana>>
<<decision 'Take your leave' 'Garden'>><<effect charm off>><<addcounter 'morgana-garden' 1>><<increasetime 1 true>><</decision>>You walk into the castle library and see <<name morgana>>, the royal sorceress, sitting at a table. She looks up from her book and smiles.
<<morgana>>Thank you for meeting me, ?title. I called you here to discuss the pressing matter.<</morgana>>
<<player>>You mean the matter about my marriage? Why did you want to meet with just the two of us about that anyways?<</player>>
It seems like she ignores the question, as she holds out her hand to you. <<morgana short>>May I?<</morgana>> Gesturing for you to let her examine your hand.
<<decision "Give her your hand" 'Meet Morgana 2' submissiveness medium>><</decision>>
<<decision "Tell her you want to know what this is about first" dominance medium>>
<<player>>No, first tell me what this is about.<</player>>
<<morgana>>It's nothing to be afraid of, ?title. I simply wish to examine your hands. I have a plan to help with the marriage issue but I need to examine you first.<</morgana>>
You sigh and decide it's best to play along for now.
<<decision "Give her your hand" 'Meet Morgana 2'>><</decision>>
<</decision>>You lay your hand in hers and she starts carefully examining it. She runs her fingers along the lines in the palm of your hand.
<<morgana>>You have beautiful hands, ?title. Quite delicate and soft.<</morgana>>
You look at her, slightly uncomfortable. She continues and palpates your fingers slowly. You feel a slight magical energy coming from her touches.
<<morgana short>>Just hold still like that.<</morgana>>
You feel more and more energy running from her hands. A soft purple glow starts emanating from it, it feels warm and soft but also strange.
The warmth gets more and more, she's definitely casting some kind of spell on you.
<<decision "Let her complete the spell" femininity medium>>
<<effect charm>>
<<addsin 'magic'>>
You feel a strong warmth wash over you, purple light shines from your hand briefly. She looks at you, happily.
<<morgana>>I didn't expect it to work that well, interesting.<</morgana>>
<<changerelation morgana 10>>
The warm feeling flowing through your body feels good, it fades after a short moment. You look at her, slightly concerned.
<<player>>What was that spell?<</player>>
<<decision "Listen to her explain the spell" 'Meet Morgana 3'>>
<<effect charm off>>
<</decision>>
<</decision>>
<<decision "Rip your hand away" virtue small>>
You quickly pull your hand away before the spell could finish.
<<player>>Stop, I didn't ask you to start casting spells on me!<</player>>
She looks at you, concerned.
<<morgana>>I'm sorry, ?title. I should've explained the spell first. It's fine, we don't have to do it.<</morgana>>
You calm down and listen to her explanation.
<<decision "Listen to her explain the spell" 'Meet Morgana 3'>><</decision>>
<</decision>><<morgana>>That spell was simply to test how well my transformative magic works on you. It feels like your body responds very well to it, ?title.<</morgana>>
<<player>>And why are you doing this to me now?<</player>>
She looks at you with a serious face.
<<morgana>>My predecessor, ?Godric, was always careful about using transformation magic. I, however, am quite a bit more adept in that field. I believe this kind of magic can be used to our benefit.<</morgana>>
You look at her, puzzled.
<<player>>Benefit how?<</player>>
<<morgana>>Well, right now, with the marriage issue. This magic can not only help you look exactly as visually pleasing as you wish to be, but it can also alter your behaviour. It could help you adapt to courtly etiquette better.<</morgana>>
You give her a slightly offended look.
<<morgana>>I'm sorry, ?title. Please, by no means see the wonderful opportunity of this magic as nothing more as something to help you, it is by no means evidence of anything you are lacking but simply there to improve you even more.<</morgana>>
<<player>>Very well... However, the issue with my marriage is not related to me but it lies in the fact there are no eligible princesses.<</player>>
<<morgana>>Of course, it's difficult to explain, but just trust me when I say that this magic will help with that issue. See it as a way to easily impress the councillors on how good of a prince you are. You want to impress them, don't you?<</morgana>>
You are a bit reluctant but decide to let her help you.
<<player>>I suppose... What is it that you would need me to do?<</player>>
<<morgana>>Join me in the garden in the morning, ?title. There's some ingredients for one of the spells I need to get there.<</morgana>>
This whole situation confuses you slightly. But she is the court sorceress and she is here to help you, it might be interesting to help her.
<<player>>Fine, I will see you in the garden.<</player>>
<<decision "Leave her" 'Library'>>
<<changeschedule morgana 'noon' 'Garden'>>
<<completequest meet-morgana>>
<<startquest morgana-ointment-garden>>
<<addcounter morgana 1>>
<<increasetime 1 true>>
<</decision>>As you stand in the garden with Morgana, you can feel the sun warming your back. She is pointing to a bed of flowers and telling you which ones to pick.
<<morgana>>Those ones, over there. They're perfect for what I need.<</morgana>>
She gestures to a row of purple flowers. You nod and begin plucking the flowers, filling your basket with them. Morgana watches you intently.
<<player>>What are these for exactly?<</player>>
<<morgana>>A transformative salve, the exact nature is not important, just that it's important for you.<</morgana>>
She takes the basket from you and begins walking back towards the castle. You follow her, feeling a bit confused and intrigued. She leads you to your bedroom and stands at the door.
<<morgana>>Would you mind waiting in here, ?title? I will be back shortly.<</morgana>>
She walks off in the direction of her workshop. You wonder what she is up to, but you know that you'll find out soon enough.
<<decision 'Wait for her to return' 'Morgana Ointment 2'>><</decision>><<setlocation 'Bedroom'>>
You wait inside your bedroom for quite a while before she finally returns. She enters your chambers with a small jar filled with pink ointment and hands it to you.
<<morgana>>This is for you, ?title. It is important that you use it. Apply it to your skin before bathing in the morning.<</morgana>>
<<img 'morgana/ointment.jpg' null '200px'>>
You take the jar and examine it, feeling a bit skeptical.
<<player>>What does it do?<</player>>
<<morgana>>It will make your skin softer, which is more desirable from a young prince.<</morgana>>
You're not sure if you have the desire to have softer skin, but she seems adament that you try it.
<<morgana>>Come see me once you have applied the salve three times before morning baths, the effects should be noticable by then<</morgana>>
<<player>>Very well, if I won't forget, I guess I could try it..<</player>>
<<decision 'She says goodbye and leaves your bedroom' 'Bedroom'>>
<<addcounter morgana 1>><<completequest morgana-ointment-garden>><<addtag ointment>>
<<startquest morgana-ointment>>
<<increasetime 1 true>>
<</decision>>You walk over to Morgana to talk to her. Before you say anything she takes your hand and runs her hand along your arm.
<<if getStat('femininity') < -85>>
<<morgana>>Hmm... You haven't used the ointment much, have you? Come back to me once it's settled in more, you'll need to used it before morning bathes several times.<</morgana>>
You nod to her.
<<player>>I'll suppose I'll be back later then, <<name morgana>>.<</player>>
[[Leave | Hallway]]
<<else>>
<<completequest morgana-ointment>>
<<morgana>>Wonderful! Your skin feels much smoother, looks like there's less hairs as well. This is all very important for being a good prince. It's time we look at the next steps.<</morgana>>
<<player>>Next steps? What more could you want?<</player>>
She laughs slightly and looks at you.
<<morgana>>It's not about what <em>I</em> want, ?title. You must remember that we are doing this for you. I'm simply here to serve you. Anything for you, ?title.<</morgana>>
She runs her hands along your arms.
<<player>>F- fine, whatever you say, I suppose. What are the next steps of the plan then?<</player>>
<<morgana>>It's quite a delicate matter, ?title. We should discuss it where nobody can bother us. It's best if we go over this somewhere private...<</morgana>>
She stares at you with a strange glint in her eyes. Does she mean what you think she means...? While you ponder that question the answer becomes increasingly clear as she starts undoing the top part of her dress, giving a better view of her ample cleavage.
<<morgana>>Would it be okay if I visited you in your bedroom tomorrow night? We can go over the plan on how to help you, and in turn, the kingdom.<</morgana>>
You can't deny you're attracted to the beautiful mage. You have always found her looming mystique quite interesting but you would never have guessed she would come onto you like this. Totally caught off guard, you stammer out a response.
<<player>>Uh- right- well- if that's what's needed to help the kingdom, of course.<</player>>
She smiles at you and touches your hand one more time as she starts leaving the room, winking at you.
<<morgana>>Very good. See you then, ?title.<</morgana>>
<<decision 'Take your leave' 'Hallway'>>
<<addcounter 'morgana' 1>>
<<changeschedule morgana 'night' 'Bedroom'>>
<<startquest morgana-bedroom>>
<</decision>>
<</if>>You open the door to your bedroom and once again find <<name morgana>> standing there, this time during much a much later hour. She smiles at you and walks inside. You can't help but notice that she's wearing something a little more revealing: a dress that barely covers her shape.
<<img "morgana/bedroom_visit_{theme}.jpg">>
You look at her sheepishly while she smiles mischievously.
<<morgana>>Do you approve of the outfit, ?title?<</morgana>>
<<player>>Y- yes, you are looking very nice, <<name morgana>>.<</player>>
She laughs, walks over to your bed and sits down, patting her hand on the mattrass next to her. You follow her and sit down on the bed. She immediately scooches closer to you. It definitely feels like she's making a move on you when she reaches a hand around you. You reluctantly welcome the advances but notice too late that her hands starts glowing purple as she casts a spell on you.
[[The purple light washes over you | Morgana Bedroom 2]]<<effect charm>>
You feel a rush of lust wash over you. You're pretty sure she cast some kind of aphrodisiac spell but you don't really care right now. All you care about is her beautiful body. You have never been close to a woman before, nothing like this.
<<morgana>>There... I'm very happy you agreed to meet with me here, ?title. You see, for the next step to help you, I've been working on potion. There's just one ingredient I am missing.<</morgana>>
You are far too distracted to attentively listen to her, you give her a nod while you keep staring at her breasts. She smiles at you as she continues.
<<morgana>>I require your essence, ?title... A pure extract of your most lustful desires. I thought it would be only fair for me to help you in the extraction process...<</morgana>>
You noticed after the spell was cast you immediately got a boner.
<<if settings.sph>>
You see her staring down at your crotch with a slightly suspicious look.
<<else>>
Your first instinct was to hide it but it looks like you can't even do that anymore. She seems to have taken notice as you see her smile while looking down at your crotch.
<</if>>
<<morgana>>?Title, I know it is forbidden for a woman to have intimate contact with you, but the royal principles say nothing about pleasing yourself while simply looking at a woman. Is this be something you want?<</morgana>>
[[Yes, it is definitely something you want. | Morgana Bedroom 3]]You lustfully nod at her as she slowly starts undoing the straps of her dress as she's sitting next to you. You stare in amazement as the top part of her dress falls off.
<<img "morgana/bedroom_visit_naked_{theme}.jpg">>
She smiles at you as she stares at your crotch.
<<morgana>>If this sight pleases ?title, he could start pleasuring himself.<</morgana>>
You are completely overtaken with lust but you are somehow still reluctant, never having done anything like this before together with someone else.
<<player>><<name morgana>>... I don't know if I should...<</player>>
She comes closer to your face and tries to reassure you.
<<morgana>>?Title, please, we need to extract your essence in order to finish the potion. It will help you become a great leader. Please, while you pleasure yourself do not only think of my beauty but also the kingdom you will be helping by doing this.<</morgana>>
<<if settings.sph>>
She looks down at your crotch again and looks slightly confused.
<<morgana>>?Title, I'm sorry, does my form not please you? I could try the spell again if you want? I expected it to more noticable affect you.<</morgana>>
You now realise the origin of her confusion, she probably expected you to have a more visible bulge in your pants by now.
<<player>>No- uh- you are looking wonderful, it's just uh-<</player>>
<<morgana>>Is something wrong, ?title? You can show me.<</morgana>>
You are much too horny, she was asking you to masturbate anyways so you start taking off your pants.
She looks at you with a slightly worried look, but then quickly realises why she didn't see a bulge once you take off your underpants, revealing your tiny dick.
You look down at your penis, still small even though you are completely hard and look up at her face. She has a big smile as she stares at your little dick. It almost looks like she's holding back a laugh.
<<morgana>>Ah, it's quite alright, ?title. Nothing to be ashamed off, it looks very cute!<</morgana>>
She awkwardly laughs a bit.
<<morgana>>And big, of course. Not just cute!<</morgana>>
<<else>>
Your first instinct was to hide it but it looks like you can't even do that anymore. She seems to have taken notice as you see her smile while looking down at your crotch, anticipatingly.
You pull down your pants, reavling your erect cock.
<<morgana>>Very good, ?title...<</morgana>>
<</if>>
<<morgana>>Now, please feel free to pleasure yourself- Oh, right, let me provide visual stimulation, of course.<</morgana>>
She says as she starts playing with her boobs. She looks down at them and starts moaning slightly. It would be very clear she's acting the part but in your horny state it doesn't matter much. You start masturbating your dick to her sitting next to you.
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/masturbate_sph.webm'>>
<<else>>
<<video 'player/masturbate.webm'>>
<</if>>
<</if>>
You have no time to think about how surreal the situation feels to you. All you can focus on now is her perfect form. It doesn't take long before you feel yourself getting close to the climax. You don't stop to think that it might be embarrissing cumming so quickly already and start going faster and faster.
<<player>>I- I'm close, <<name morgana>><</player>>
<<morgana>>Oh yes! Very good, ?title, keep going!<</morgana>>
She immediately takes a vial that she was holding and moves it next to your dick. You start masturbating faster and faster. You look at her as you start cumming. She suddenly grabs your ?dick and aims it right at the vial, making sure all the cum lands in it.
You moan as you let her catch your entire cumshot.
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/cum_in_vial_sph.webm'>>
<<else>>
<<video 'player/cum_in_vial.webm'>>
<</if>>
<</if>>
<<morgana>>Yes, very nice, ?title! That's more than enough!<</morgana>>
She looks very happy as she holds up the vial of cum. She puts a tiny cork in it and puts on her dress again.
<<morgana>>Thank you for this, ?title. I will start crafting the potion immediately.<</morgana>>
She says as she gets up to leave the room.
<<player>>Wait, you're leaving already?<</player>>
You look at her, still recovering from what just happened.
<<morgana>>I'm sorry, ?title, there's really not much time. The potion is most potent when distilled while fresh. I will finish the potion and come visit another night, we might have more fun like this, if ?title would want that.<</morgana>>
There's nothing you would rather have than spending more time with her so you give her a nod, completely charmed. She smiles at you as she leaves the room.
<<decision 'Go to sleep' 'Sleep'>>
<<effect charm off>>
<<addcounter morgana 3>>
<<completequest morgana-bedroom>>
<<addsin 'masturbation'>>
<<startquest morgana-potion>>
<</decision>>You open the door for her and she immediately enters the room. The revealing outfit is once again very noticable.
<<morgana>>I did it, ?title! The potion is ready!<</morgana>>
She holds up a glass bottle, it has a white swirling substance inside. You look at her, quizzically.
<<player>>So... What does it do exactly?<</player>>
<<morgana>>Lots of things, here, let me explain.<</morgana>>
She takes your hand and takes you to the bed. She sits down on the center and guides you to lay down next to her. Her black hair touches your skin as you can feel her warmth close to you. She has a mystifying and enchanting smell to her. As you lay down you see her hands glow purple again, but this time she looks at you with a questioning look. You're not sure why she feels the need to ask for permission this time, but you're used to her magical charms by now.
<<decision 'Allow her to cast a spell on you again' 'Morgana Potion 2'>><</decision>><<effect charm>>
<<addsin 'magic'>>You feel a warmth run through you again, your ?dick immediately starts swelling up even more.
Even though you simply want to see her naked again, this potion sounds pretty important and you are still reluctant about it. She caresses your cheeks with her hands.
<<morgana>>This potion will help guide you to become an even better prince. Do you remember that transformative spell I cast on you? It showed us how much your body accepts this kind of magic. This potion will start the process of the transformation.<</morgana>>
You look at her slightly concerned.
<<player>>Transformation into what exactly? And I don't mean to sound improper, but didn't you say one ingredient of this potion was my own sperm?<</player>>
She smiles at you and then you feel her hand moving down your body. She's softly touching your leg as she's sitting next to you.
<<morgana>>You have to believe I simply want what's best for you, ?title. I am here to serve you.<</morgana>>
You've never had a woman caress you this much before and it feels heavenly. You stare at her as she starts stripping her dress again.
<<img "morgana/bedroom_visit_naked_{theme}.jpg">>
<<morgana>>I know the main ingredient is a little unorthodox but many a great kings have used similar magic, all in the pursuit of becoming better. The potion will help guide you and improve you. Will you trust me, ?title?<</morgana>>
Even though you are completely charmed by her, you are still doubtful. She notices your reluctant expression and you are suddenly overwhelmed by the feeling of her as she lays her hand on your crotch. You feel her hand tightening around your ?dick. Even though you very much welcome the touch you try to object but she puts a finger on your mouth.
<<morgana>>Shhh... It's alright, ?title. Let me take care of you...<</morgana>>
She starts slowly massaging your ?dick through your pants as you let out a soft moan.
<<morgana>>You trust me, right? Will you drink the potion, ?title? For me?<</morgana>>
You make intense eye contact as she's masturbating you faster. You are guided almost completely by lust as you feel yourself growing closer to an orgasm.
As she's carrassing your ?dick you notice she's holding the potion in her other hand, opened close to your mouth.
<<if settings.vids>>
<<if settings.sph>>
<<video 'morgana/morgana_handjob_sph.webm'>>
<<else>>
<<video 'morgana/morgana_handjob.webm'>>
<</if>>
<</if>>
<<morgana>>Yes, that's it, ?title. I'm simply here to serve you, let me make you cum, ?title.<</morgana>>
You moan as you wet your pants with cum. Right at that moment <<name morgana>> moves the potion vial to your mouth and starts to lift it.
<<decision 'Let her pour the potion in your mouth' 'Morgana Potion Accepted' submissiveness huge>><</decision>>
<<decision 'Quickly surprise her by forcing the potion in her mouth instead' 'Morgana Potion Denied' dominance huge>><</decision>>Overcome with lust you cum as you let her pour the contents of the potion in your mouth, you can taste the bitterness as the white substance enter your mouth.
<<morgana>>There, please swallow, ?title.<</morgana>>
You stare at her, completely at her mercy as you do exactly what she asks. You swallow as you feel the thick liquid slide down your throat. You immediately feel this intense warmth wash over you. It kind of feels like the spells <<name morgana>> has been casting on you but much more extreme. Instead of just the lustful feeling, you get the idea this affects something deeper within you.
<<morgana>>Show me.<</morgana>>
She motions for you to open your mouth and you instincively open it to show her you swallowed all of it. It almost felt like you obeyed her automatically...
<<morgana>>Good boy...<</morgana>>
She lies down next to you and stares at you with a big smile.
<<morgana>>?Title, I am so proud of you. You are going to be wonderful, we're going to have so much fun together!<</morgana>>
Her enthusiasm is slightly infecting but you also feel yourself tiring really quickly as you have trouble keeping your eyes open.
<<morgana>>Oh yes, the potion can be quite energy draining when adjusting to it. Let it wash over you ?title, go to sleep. We will see eachother soon, ?title.<</morgana>>
Your eyes start closing right after you see her get up and leave your room.
<<decision 'Go to sleep' 'Sleep'>>
<<effect charm off>>
<<completequest morgana-potion>>
<<addsin 'cum-eating'>>
<<startquest potion-transformation>>
<<changeschedule morgana night 'None'>>
<</decision>><<effect charm off>>
She looks at you in shock as you take the potion and quickly pour it into her mouth. She starts objecting but you look at her intensely.
<<player>>It's all right, I'm just going to need you to try out the potion for me. It's completely safe, right? You wouldn't mind showing me how it works first?<</player>>
She seems very reluctant and as you're making sure that she doesn't spit it out it looks like she decided to obey you, swallowing the liquid.
<<morgana>>?title... Why did you do that...<</morgana>>
You would feel bad for manipulating her into drinking that were it not for the fact that she was planning to do the exact same thing to you.
<<player>>I'm sorry, ?morgana. I'm not just going to drink the magic potion you give me without seeing what it does first.<</player>>
She looks slightly confused and you see her cheeks flush red.
<<morgana>>Well, ?title... I cannot tell you what it does but I can share that the potion is quite different when drank by another person than it was intended for...<</morgana>>
You look at her with annoyed suspicion. Once again, ?morgana is withholding information from you. While mulling over what to say next you decide to just be forward and tell her you've had enough of that.
<<player>>No, ?morgana. I'm done with the secrecy. You will elaborate on what the potion does and tell me about it right now!<</player>>
You see her strain against something, it's almost like she suddenly gets very distracted, like her mind is not completely here. Then, when she seemingly snaps out of it she gives you a strange look that you haven't seen before.
<<morgana>>Of course, ?title. I will stop hiding information from you. The potion contains strong transformative power. Seeing as it contains your 'essence', this would help your body accept magical transformations more easily and even stimulate physical changes to yourself based on your own behaviour.<</morgana>>
Interesting, she seemed very intent on not telling you much until you directly ordered her to. She's never listened to you like that before, is this an effect of the potion?
<<morgana>>When another person ingests the potion, I'm genuinely not entirely sure what happens... The transformative magic should inhibit them still, but in a much different way. Perhaps linking the two in some way?<</morgana>>
You think you already have some idea of the effects of it as they're very visible now. ?Morgana's mysterious nature seems to not be as important to her now as she suddenly gives much more information about the potion. Which suddenly brings you to a very important question.
<<player>>Why did you want me to drink this potion?<</player>>
You once again see her strain against something, like she's trying to fight the effects of the potion. Once she snaps out of it, she answers you.
<<morgana>>I wanted to help change you, I believed I saw a different path for you, the potion would simply let you be who you might have been on the inside... But perhaps I was wrong...<</morgana>>
That's... A vague but genuine sounding answer... You sit there, thinking about the implications of this.
<<morgana>>I'm sorry, ?title... The potion is draining my energy, I must rest. Perhaps we can speak another time.<</morgana>>
<<player>>Of course, ?morgana. I'm feeling quite tired as well.<</player>>
As she gets up from the bed she gives you a long look, she seems to be thinking something over, contemplating whether to say something but she instead just nods.
<<morgana>>Good night, ?title.<</morgana>>
<<player>>Good night, ?morgana.<</player>>
She exits your room with a creaked closing of the door. Now alone, you feel impacted by the weight of this strange night. It's probably best to sleep on it.
<<decision 'Go to sleep' 'Chapter'>>
<<completequest morgana-potion>>
<<startquest morgana-confront>>
<<set $chapter = 'Chapter Two'>>
<<set $chaptertarget = 'Sleep'>>
<<set $chaptertimeskip = false>>
<<changeschedule morgana night 'None'>>
<</decision>><<completequest morgana-confront>>
<<changeschedule morgana evening 'Workshop'>>
<<run $closedareas.delete("Workshop")>>
<<if $player.status is 'egg'>>
<<addcounter 'morgana-quest-delay' 3>>
<<startquest morgana-workshop-visit>>
As soon as ?Morgana sees you, she looks at you with a face of pure joy and excitement.
<<morgana>>Wow... The potion worked! ?Title, I never thought it would work so well!<</morgana>>
She looks you up and down, taking in the noticeable changes to your body.
<<morgana>>Such soft skin, so delicate. Wonderful!<</morgana>>
You want to be mad at her, you want to shout at her to give you an explanation but before you can gather yourself to do so, something inside you doesn't want to do that. She's the one who transformed you... You feel so much better in your current body, you really can't be mad at her, can you?
<<player>>I- uhm... Yes, the potion seems to have worked... I just wanted to know... Why did you make me do this?<</player>>
<<morgana>>Make you? ?title, I'm sorry but I did not make you do anything. I told you why you needed to take these steps and you wisely chose to listen to my council.<</morgana>>
You difficult to argue with her. Though her reasoning is far from sound, you accept her explanation like that for now.
<<player>>Very well, I do admit that the transformation feels better than expected...<</player>>
<<morgana>>I'm very glad to hear it, ?title. Now, before we continue to take any next steps you must allow your body to adjust.<</morgana>>
<<player>>More next steps, does that mean we are still not done with these things?<</player>>
<<morgana>>Of course not, ?title. You have seen the real benefit to these transformations now, wouldn't you want to keep pursuing this to make yourself an even better prince?<</morgana>>
You do admit that you are quite intrigued in the process by now.
<<player>>I think so, yes...<</player>>
<<morgana>>I'm happy to hear that from you. Let's first give you some time to adjust and then discuss the next plan in my workshop, one week should be more than enough. Meanwhile, you can come visit me there in the evenings, I'll make sure it's open to you, ?title.<</morgana>>
?Morgana's workshop? The sorcerer's tower is the part of the castle that's completely locked off from the rest. Only the Royal Sorceress decides who goes in or out, it's quite a privilege to be allowed in there.
<<player>>Thank you, ?Morgana. I will come by to visit you.<</player>>
<<else>>
<<addtag 'morgana-dominated'>>
You walk up to ?Morgana and she immediately gives you a very courteous bow. Something feels... different about her.
<<morgana>>I'm at your service, ?title.<</morgana>>
She has always been respectful to you but you must say she has ever acted so... servile towards you.
<<player>>I'm glad to hear it, ?Morgana. I was hoping to discuss the recent events.<</player>>
<<morgana>>Of course, ?title. Do you wish to know more about the effects of the potion on me?<</morgana>>
<<player>>Uhm, well yes, that would be a good start.<</player>>
She immediately answers you without so much as a hint of reluctancy.
<<morgana>>It seems the potion has had quite a strong mental effect on me. It has changed me to become much more submissive towards you, ?title. I find it more and more difficult to not follow through on the orders you give me and now prefer to be completely transparent with you.<</morgana>>
You would feel kind of bad about the whole situation but you must say it mostly intrigues you right now.
<<player>>That's very interesting to hear, how long do you think the effect lasts?<</player>>
<<morgana>>That is difficult to say, ?title. I first felt the effect should wear out soon but it might also have a permanent effect, I'm not sure yet.<</morgana>>
A strange though suddenly pops into your mind.
<<player>>And say, do you think it's possible to make more of these potions?<</player>>
<<morgana>>Of course, ?title. I can get right on that. I'm busy in my workshop most evenings, I could come by to extract more of your necessary essence and then distill it in my workshop then.<</morgana>>
Extracting essence... Her plain way of putting such deviant acts does make you feel turned on slightly.?nl
You think to yourself: Wouldn't it be more efficient to handle the extraction process right there in her workshop? But that's likely difficult, the sorcerer's tower is the part of the castle that's completely locked off from the rest. Only the Royal Sorceress decides who goes in or out, it's quite a privilege to be allowed in there and you've not heard of ?Morgana ever inviting someone in yet.
<<player>>Perhaps I could come visit you in your workshop instead?<</player>>
Without skipping a beat she answers you.
<<morgana>>Certainly, ?title. I will make sure you have access to my workshop. I will be there most evenings and you are welcome to visit.<</morgana>>
Well... That was easy. That potion definitely is some strong stuff.
<<player>>Alright, uh- I suppose I'll see you there sometime then.<</player>>
She bows to you again as you leave her alone for now.
<</if>>
<<decision 'Leave' 'Hallway'>><<increasetime 1 true>><</decision>><<addcounter 'morgana-workshop' 2>>
You walk into the witches' workshop and are greeted by ?Morgana, sitting at her alchemy table, surrounded by vials, books, and strange ingredients.
<<if !hasTag('morgana-dominated')>>
<<morgana>>Hello, ?title. It's actually great timing that you're visiting...<</morgana>>
<<morgana>>You see, I was hoping to create more potions so I could use them for experiments... I was wondering... Would you be willing to provide more of your essence for me to use?<</morgana>>
Is she asking to use your cum again?
<<else>>
<<morgana>>Hello, ?title. I'm happy you're visiting.<</morgana>>
Before you can properly greet her you see her grab a vial and turn towards you.
<<morgana>>Would you like to start the extraction process now?<</morgana>>
That's... Very direct.
<</if>>
<<decision 'Accept' depravity small>>
<<include 'Morgana Workshop Extraction'>>
<</decision>>
<<decision 'Decline' virtue small>>
<<player>>Sorry, ?Morgana. I have no interest in that right now.<</player>>
<<morgana>>As you wish, ?title.<</morgana>>
<<decision 'Take your leave' 'Hallway'>><</decision>>
<</decision>><<player>>Uhm, yes, of course, ?Morgana.<</player>>
She immediately reaches towards your crotch, aiming to free your ?dick. Her extreme directness has you take a step back.
<<player>>Perhaps you would like to undress for me again first?<</player>>
<<morgana>>Ah, of course. How could I forget.<</morgana>>
She efficiently gets rid of her dress for you.
<<img "morgana/bedroom_visit_naked_{theme}.jpg">>
The sight of this has you racing and you immediately move to free your ?dick. She moves next to you, ready to help you out.
<<morgana>>Let me take care of this, ?title.<</morgana>>
You moan loudly as she takes your ?dick in hand and starts stroking it.
<<if settings.vids>>
<<if settings.sph>>
<<video 'morgana/morgana_handjob_sph.webm'>>
<<else>>
<<video 'morgana/morgana_handjob.webm'>>
<</if>>
<</if>>
She whispers in your ear while she keeps jerking you faster and faster.
<<morgana>>I'm here to serve you, ?title... Let me make you feel good...<</morgana>>
<<if settings.sph>>
<<morgana>>Don't worry about your lack of size... You don't need a big dick to feel good...<</morgana>>
Her unfortunate attempt to try and make you feel less insecure does actually make you feel more turned on... Why does the humiliation always work on you... Was that actually her intention??nl
<</if>>
Bizarre as it is, this whole situation has you extremely aroused and you feel yourself coming closer and closer.
<<player>>Ah, ?Morgana... I- I'm close...<</player>>
<<morgana>>Yes... Let it all out...<</morgana>>
She jerks you off so efficiently you are about to burst. She quickly takes out the vial and holds it to your ?dick.
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/cum_in_vial_sph.webm'>>
<<else>>
<<video 'player/cum_in_vial.webm'>>
<</if>>
<</if>>
Your ?dick erupts in a white fountain of cum, straight into the vial.
?Morgana immediately holds it up after you are finished and starts inspecting it.
<<morgana>>Yes, this is perfect! Thank you, ?title.<</morgana>>
You suppose that's it then, you fix your clothes and get ready to leave her to her work. She looks to already be completely focused on that.
<<player>>You're welcome, ?Morgana. Good luck with the potion.<</player>>
<<decision 'Take your leave' 'Hallway'>>
<<increasetime 1 true>>
<</decision>><<completequest morgana-workshop-visit>>
<<startquest morgana-kitchen>>
<<addcounter morgana 1>>
?Morgana welcomes you to her workshop and sits you down on a chair next to her desk.
<<morgana>>It's time we take a little trip, we will leave the castle and go to the nearby forest to gather some ingredients.<</morgana>>
<<player>>Very well, I will ask the guard captain to set up an escort-<</player>>
You get cut off by her.
<<morgana>>No, ?title. It's important we go together with no one else. I can't be expected to work my magic in peace while we have a whole escort, drawing attention from everyone nearby. Besides, I'll be there to protect you so you have nothing to fear. I am quite formidable, as you know.<</morgana>>
<<player>>But the guards will never allow this. You know they would never let me out of the castle on my own. Once they spot my trying to leave the castle they would stop me.<</player>>
<<morgana>>That's why we have to make sure they won't spot you. I'll explain later, meet me tomorrow, whenever you're ready to go to the forest.<</morgana>>
<<player>>Well, okay then, I will see you tomorrow...<</player>>
<<decision 'Take your leave' 'Hallway'>>
<</decision>><<morgana>>There you are, ?title! Are you ready for our little expedition into the forest? Fear not, all we need to do is gather some mushrooms in the woods. There's a nice place I want to show you out there.<</morgana>>
<<first>>
<<player>>Well, I'm not quite ready as you haven't shared how I'm supposed to get past the guards yet.<</player>>
<<morgana>>Of course, don't worry. I have a good plan that will help you get past them. All you need is a disguise. Follow me to the kitchen.<</morgana>>
[[Follow her | Morgana Kitchen 2]]
<<finally>>
[[Follow her to the kitchen again | Morgana Kitchen 2]]
<</first>><<setlocation 'Kitchen'>>
<<name morgana>> takes you to the kitchen, where she opens a supply closet and asks you to step inside.
<<morgana>>All you need is a proper disguise, inside you will find a kitchen maid outfit, nobody will recognise you in that.<</morgana>>
<<first>>
You stare at her, dumbfounded.
<<player>>You want me to wear a girls uniform? Why would I do that??<</player>>
<<morgana>>It's the only reliable way to make sure nobody recognises you. Nobody will expect you to dress up like a girl.<</morgana>>
<<player>>But why not disguise like a man? Can't I simply wear some different kind of clothes?<</player>>
<<morgana>>Because you would be checked, they can't simply have any man go in or out. Kitchen girls, however, enter and leave the castle all the time. Wear the outfit and you'll have no trouble getting past the guards.<</morgana>>
You can't believe you're actually considering this.
<<finally>>
You can't believe you're actually considering this again.
<</first>>
<<decision "Give in and enter the supply closet" "Morgana Kitchen 3" femininity small>><</decision>>
<<decision "Decline this insane plan" virtue small>>
<<player>>No, I can't do this, this goes way too far!<</player>>
She takes a moment to consider your outburst before the responds calmly.
<<morgana>>Very well, of course I wouldn't want to force you to do something you are uncomfortable. Unfortunately, it has to be just the two of us when we go out in the woods, I can't help you another way. Come find me when you reconsider.<</morgana>>
<<decision "Take your leave" 'Hallway'>><<addcounter 'morgana' 1>><</decision>>
<</decision>><<setlocation 'Larder'>>
<<name morgana>> closes the closet door behind you and leaves you to get changed. Luckily the kitchen maid uniform is very modest, it consists of an apron over a long dress that covers you up to your ankles and a large white bonnet that covers your hair and part of your face. Wanting to get this over with as soon as possible, you start undressing.
After you rifle through the different articles of clothing you will have to put on, you suddenly notices one piece you didn't see before: A white pair of girls panties. Either <<name morgana>> put this here by accident or she really expects you to wear it. There's really no reason to wear it though, it serves no purpose to the disguise.
<<decision "Keep your own underwear on" virtue small>>
Yeah no way you're doing <em>that</em>. You quickly change your clothes and leave the panties there.
<<decision "Finish changing and leave the closet" 'Morgana Kitchen 4'>><</decision>>
<</decision>>
<<decision "Put on the girly panties" femininity small>>
<<unlockequipment 'panties'>>
<<equip 'panties'>>
<<addsin 'wearing-panties'>>
You're not exactly sure why you're doing what you're doing right now but you start taking off your own underwear and slip the white panties on. You are simply too curious. The panties feel smooth on your skin and once you get them on completely, nice and snug around your ?dick, you immediately see the effect it has on you. The tip of your ?dick is sticking out above the panties. For some reason, you feel very aroused right now. While trying to get your ?dick situated in the panties, you almost let these arousing feelings completely take over before you hear from the other side of the door.
<<morgana>>Is everything alright, ?title? Do you require assistance?<</morgana>>
<<player>>Yes- I mean, no, it's alright and I don't need assistance! I'll be out in a second!<</player>>
<<decision "Finish changing and leave the closet" 'Morgana Kitchen 4'>><</decision>>
<</decision>><<setlocation 'Kitchen'>>
<<equip 'flats'>>
<<equip 'kitchen_maid'>>
You walk out of the closet, changed into a kitchen maid outfit while you are still fumbling with the bonnet. <<name morgana>> looks you up and down and gives you a smile. You try to avoid eye contact as to hide your embarrassment.
<<morgana>>You look great, ?title. Here, let me help you with that, once we get the bonnet on nobody will recognise you.<</morgana>>
She takes the bonnet off your head and starts untying the bad knot you made. Right at that moment the kitchen door suddenly opens and you see <<name rosa>> walk in with a basket full of bread. She sees both of your standing there.
<<rosa>>Oh! My apologies, <<name morgana 'Lady'>>, I didn't know you were here. Who's the new-<</rosa>>
She squints and looks at you a bit puzzled.
<<rosa>>M'lord? What are you doing wearing-<</rosa>>
<<name morgana>> immediately cuts her off.
<<morgana>>Maybe it's best you leave us alone for a bit, <<name rosa>>.<</morgana>>
She looks slightly confused and embarrassed about catching you here.
<<rosa>>Of course! I am very sorry for interrupting!<</rosa>>
She very quickly leaves the kitchen again. You immediately dash into the supply closet again and start to change back.
<<player>>See? Everyone recognises me immediately! There's no way this works! I'm not doing this!<</player>>
<<name morgana>> tries to calm you down while you furiously start getting out of the dress.
<<morgana>>You weren't wearing the bonnet yet, ?title. It would cover you up more and ensure nobody recognises you. Don't worry, I'll have a chat with <<name rosa>>, she wont be telling anyone.<</morgana>>
<<player>>We're not doing this now, <<name morgana>>. I don't know why I agreed to get changed in the kitchen in the first place!<</player>>
<<morgana>>You're right, ?title. I'm sorry. I shouldn't have suggested to do this here. I think we can finish the outfit with an extra shawl, that way nobody will recognise you. How about I give you some time to consider it? When you're ready for it we can simply get you changed in your own bedroom instead.<</morgana>>
You realise you want to get out of this dress as quickly as possible but the thing is still quite new to you. You step back into the larder and quietly ask her for help with the dress, almost defeatedly.
<<player>>Fine, can you please just help me out of this dress now?<</player>>
She looks at you like someone looks at a hurt puppy and silently follows you into the larder, closing the door behind her.
<<decision 'Undress with the help of Morgana' 'Morgana Kitchen 5'>><</decision>><<setlocation 'Larder'>>
?Morgana moves behind you and starts undoing the straps of your dress. She expertly guides you with raising the dress over your head.
<<if hasSlotTag('underwear', 'feminine')>>
In your panicked state of undressing, you completely forgot you still have the panties on. You are reminded of exactly this fact the moment you step out of the dress and stand there, panties full in view in front of ?Morgana. She looks down and you can see a mischievous smile on her face as she helps undress you.
<<morgana>>The panties suit you, ?title. Perhaps you should consider to keep wearing them, nobody will notice anyways.<</morgana>>
You feel very ashamed and are unsure how to respond to such a suggestion, before you say something she already cuts you off.
<</if>>
<<morgana>>I'll give you some privacy so you can finish getting dressed. Don't worry, the plan will still work, take some time to think it over. I will visit you in your bedroom in a few days, ?title. We can try again then.<</morgana>>
You gives you a slight bow and then exits the small room, leaving you alone.
<<addcounter 'morgana-bedroom' 3>>
<<if hasSlotTag('underwear', 'feminine')>>
Even after that embarrassing situation, for some reason you are still considering to do something very taboo: nobody would know if you kept wearing the panties right? What harm is there in keeping them on?
<<decision "Change back to your own clothes including your underwear and leave the closet again" 'Hallway'>><<completequest morgana-kitchen>><<startquest morgana-forest>><<equip underwear_1>><<include 'Outfit Standard'>><<increasetime 1 true>><</decision>>
<<decision "Finish changing and leave the closet again, but keep wearing the panties" 'Hallway' femininity small>><<completequest morgana-kitchen>><<startquest morgana-forest>><<increasetime 1 true>><<include 'Outfit Standard'>><</decision>>
<<else>>
<<decision "Finish changing and leave the closet again" 'Hallway'>><<completequest morgana-kitchen>><<startquest morgana-forest>><<increasetime 1 true>><</decision>>
<</if>>You open the door and see <<name morgana>> standing there. She's holding the kitchen maid outfit. She walks past you while handing you the package and enters your bedroom.
<<morgana>>Here you go, get changed, ?title. Time we head to the forest.<</morgana>>
You look at the clothes and look back at her.
<<player>>Do we have to do this now? It's really early...<</player>>
<<morgana>>Yes, it's much easier to sneak out at this time and gathering the mushrooms will take a while.<</morgana>>
You could ask her to do this another time, she probably wouldn't mind, or you could get changed right now.
<<decision "Get changed" "Morgana Forest 2" femininity small>>
<</decision>>
<<decision "Tell her you can't do this right now">>
<<addcounter 'morgana' 2>>
<<player>>I'm sorry, <<name morgana>>. I have a really busy day today so I can't go to the forest with you. Maybe some other time?<</player>>
<<morgana>>That's quite alright, ?title. I will come by some other time.<</morgana>>
She takes the clothes and leaves your bedroom.
<<decision "Get back to your day" 'Bedroom'>><</decision>>
<</decision>><<equip 'flats'>>
<<equip 'kitchen_maid'>>
You start undressing, she turns around and looks out the window.
<<morgana>>I'll face the other way, don't worry, ?title.<</morgana>>
Putting on these clothes feels less strange now as you have already done it before but it still feels embarrassing.
<<if hasSlotTag('underwear', 'feminine')>>
You take off your pyjama pants and try to quickly put on the dress to make sure she doesn't notice you're still wearing the panties. As soon as you get the long skirt on, you look back in her direction and see her head turn quickly, was she looking at you?
<</if>>
You finish putting on the outfit and successfully put on the bonnet this time as well. <<name morgana>> turns to you and looks you up and down.
<<morgana>>That's a really good disguise, ?title. Dare I say, it suits you.<</morgana>>
<<player>>Yeah right... I'm just doing this so we can get those ingredients for you or whatever...<</player>>
She nods as she walks over to you. In her hands she holds a brown shawl that she starts winding over your shoulders, covering a part of your face.
<<morgana>>There, now nobody will recognise you. Are you ready to walk past the guards?<</morgana>>
<<player>>I suppose so...<</player>>
You stand there with complete lack of confidence as <<name morgana>> takes you out of your bedroom, ready to escort you through the halls.
<<decision "Leave your bedroom" 'Morgana Forest 3'>><</decision>>
/* <<decision "Leave your bedroom" 'Morgana Forest 3'>><</decision>> */<<setlocation Gatehouse>>
You take a deep breath and step out of your bedroom. The two of you walk together through the halls, ?Morgana walks slightly in front, clearly signalling you to be a working maid. Further down the hallway lies the main gate to the castle. You see two guards standing watch, terrifying you. ?Morgana leans close to you and whispers in your ear.
<<morgana>>It's going to be alright.<</morgana>>
?Morgana walks up to the gate as the guards greet her.
<<guard>>Hail, <<name morgana 'Lady'>>. Are you going out for the day?<</guard>>
<<morgana>>Yes, I have business in the forest. I won't be needing an escort.<</morgana>>
The other guard turns to you and looks you up and down. You awkwardly nod at him in a greeting and then quickly look away.
<<guard>>Very well. Is this a new maid? I don't remember seeing her before.<</guard>>
It feels strange being examined up and down, looking like this.
<<morgana>>Quite so, I need her to carry some items I'm gathering outside.<</morgana>>
The guard stares at you for longer than feels comfortable, is he onto you?
<<guard>>Well, I wish her the best of luck. Good luck in the woods, my lady.<</guard>>
The guards move to open the gate for you.
<<decision "Leave the castle" 'Morgana Forest 4'>><</decision>><<setlocation Meadow>>
You step outside in the sunlight and make your way down the castle hill into the meadow path leading to the forest. You feel yourself calm down much more now that you are outside.
<<morgana>>See? That wasn't so hard, was it? They suspected nothing.<</morgana>>
<<player>>I'm not sure... That one guard was staring at me quite long...<</player>>
?Morgana looks at you with a slight smirk.
<<morgana>>I don't believe that's because he was suspicious of you, ?title...<</morgana>>
<<player>>What are you getting at, ?Morgana?<</player>>
<<morgana>>I believe he simply liked the way you look, ?title. The guards can get a little improper with the kitchen maids and forget they aren't supposed to stare. You could see it as a compliment.<</morgana>>
<<player>>He liked... How I looked? Like this?<</player>>
You are really unsure whether to take it as a compliment. You are afraid to admit that hearing this does make you feel something... You spend some time trying to suppress this feeling as you walk across the meadow, getting closer to the forest.
<<morgana>>We're almost here, ?title.<</morgana>>
<<decision "Continue into the forest" 'Morgana Forest 5'>><</decision>><<setlocation Forest>>
After about an hour of walking you are now in the forest. It is strangely peaceful, birds are singing in the trees as nature is now completely surrounding you.
<<player>>So... Why are we here?<</player>>
<<morgana>>We need ingredients. Well, not for us, but we're gathering them for a friend of mine who I will introduce you to later.<</morgana>>
<<player>>Wait... That's it? Why couldn't we do that with an escort? I thought you needed privacy for a secret ritual or something.<</player>>
She looks at you, slightly embarrassed
<<morgana>>Yes, I'm sorry, ?title. I may have misled you slightly.<</morgana>>
She pauses for her but you simply wait for her to give an explanation.
<<morgana>>I mean I do prefer the privacy, I don't think we needed the escort but the reason why I asked you to wear the disguise is so you could experience this freedom again now...<</morgana>>
<<morgana>>?Andreas is far too protective of you, I don't think he planned on letting you out of the castle at all anytime soon... This way, you can still get out of the castle on your own accord.<</morgana>>
She looks at you with genuine concern in her eyes. Is that really why she made you do this? Why she made you wear the dress? Whatever her motivations you must agree it's nice to be able to leave the castle again...
<<morgana>>For now, let's just focus on the mushrooms and if you're still mad at me later I will make it up to you somehow.<</morgana>>
<<player>>Fine... What kind of mushrooms do you need?<</player>>
She walks with you deeper in the forest as she explains what it is that she's looking for.
<<morgana>>Yellow capped mushrooms, but not the ones with orange dots. They should smell faintly like the sea.<</morgana>>
You're kind of mad at her for taking you all the way out here for such a menial task.
<<player>>Okay then... Perhaps we should split up to cover more grounds more quickly...<</player>>
<<morgana>>?Title, I'm not sure if that's wise-<</morgana>>
She suddenly interrupts herself as she sees your annoyed look. She probably realises you just want to get away from her for a little bit.
<<morgana>>Very well, ?title. How about I cover this area and you can go check over near the waterfall, there should be quite a few over there. Let's meet again here once you have enough.<</morgana>>
You nod to her and walk off deeper into the forest.
<<decision 'Find some mushrooms' 'Morgana Forest Bandit 1'>><</decision>><<setlocation Waterfall>>
<<increasetime 1>>
You spend quite some time looking for the specific mushrooms. It's difficult to keep the mushrooms apart, you've found a bunch of yellow mushrooms that don't smell like seawater and some that definitely do but are spotted instead... Still, you managed to find <<money mushrooms false 8>> mushrooms and put them in your basket while making your way over to the waterfall.?nl
Next to the water you find a few yellow capped mushrooms with orange dots, was this the kind ?Morgana told you to avoid? What could be so bad about them??nl
The sound of rushing water is pretty loud with how close you are to the waterfall. While you're crouching down to gather some mushrooms you don't even hear it when someone walks up behind you.?nl
<<changemoney mushrooms 8>>
<<bandit>>What do we have here? A girl all on her own in the dark woods?<</bandit>>
You hear the gruff voice as you quickly turn around and see a man standing, looking rugged.
<<bandit>>Are you lost, woman?<</bandit>>
You try to keep your voice soft and as feminine as possible.
<<player>>Uh- No, I'm just out on a stroll...<</player>>
You're really not sure what to do. This man definitely looks like a bandit, he's slowly walking closer to you as he speaks to you.
<<bandit>>It's a dangerous place to walk around all alone... Allow me to help you find your way back.<</bandit>>
You slowly walk backwards, trying to match the speed that he's inching towards you. You realise walking backwards in the woods while attempting to sound feminine is quite difficult, especially when you suddenly find yourself tripping on a branch.
<<player>>Oh thank you but I'm quite alright, thank you- Ack!<</player>>
You tumble down to the ground, falling backwards. You're hoping your outburst didn't break your disguise to him. As you free your dress from the thick bushes and quickly lift yourself up again, you see the bandit looking at you with an inquisitive expression.
<<bandit>>Wait... Are you... Are you even a woman?<</bandit>>
You look at him, feeling very embarrassed. You don't give him an answer but your awkwardness is clear enough to him. For some reason he's still staring at you, it almost feels like he's ogling you.
<<bandit>>Well I suppose it doesn't really matter, you are looking pretty enough...<</bandit>>
You wonder why he's acting so strange when you suddenly notice something growing in his croth area. You have never been in a situation like this and find yourself very much unsure what to do. Getting caught crossdressing made you feel immensely embarrassed. Seeing the man actually enjoying it makes it feel even werider. Unfortunately the result of your indecisiveness is you just standing there, mindlessly staring at him...
<<bandit>>You know, I can still help find your way out of these dark woods but first I was wondering whether you could help me with a little problem...<</bandit>>
Is he seriously asking you do what you think he means? Even before you can think on his question, something inside of you snaps as you feel like you need to get out of this situation.
<<decision 'Lash out' 'Morgana Forest Bandit 2'>><</decision>>
/* You do find yourself in quite a difficult situation, you're down on your knees and the man is now standing much more closer to you.
Is he seriously asking you do what you think he means? You're quite scared of what could happen if you decline but then again he hasn't forced you to do anything so far and he technically <em>is</em> stating it like a question... You could probably simply tell him no and get out of the situation but for some weird reason, something in you is actually considering his request as well... All alone in the woods... Who would know about this... */
/* <<decision 'Decline and get out of here' virtue large>>
<</decision>> */
/* <<player>>?Morgana!<</player>>
He quickly grabs you and tries to shut you up.
<<bandit>>Stop it! Who are you shouting to? I should stab you right now!<</bandit>>
The bandit is now paranoid, looking around into the woods. He hold a knife to your throat while making sure there's nobody else.?nl
After about three minutes of silence it looks like there's nobody there, did ?Morgana not hear you?
<<bandit>>Hah! Looks like whoever you were shouting for isn't actually here. That means we can get back to business... Where were we...<</bandit>>
He roughly turns you around and caresses you again. You're definitely in a bad spot but you won't let him try this on you. You quickly move your leg up and, in one fluid motion, give him a swift kick in the balls that instantly send him reeling. Screaming through the woods.
<<bandit>>You little shit, I'll kill you for this!<</bandit>>
Unsure what to do, you slowly back off as he comes at you with his dagger. As if she's been practicing her timing, suddenly a purple light flashes across the trees... */
/* <<decision 'Watch the light' 'Morgana Forest 7'>> */
/* <<decision 'Give him a nod...' 'Morgana Forest Blowjob' depravity large>>
<</decision>> */You snap out of your embarrassment and look at him with an angry face.
<<player>>I'm not doing anything like that, leave me alone!<</player>>
The bandit, somehow actually startled, takes a few steps back to give you space. He's holding both hands halfway in the air, trying to deescalate the situation.
<<bandit>>Whoa there, I wasn't going to force you to do anything! Who do you think I am?<</bandit>>
You look at him, quite surprised he is responding so well.
<<player>>Well, you're a bandit, aren't you? I don't know what kind of things you get up to in these woods...<</player>>
He looks at you, slightly offended and gives a retort back.
<<bandit>>Hey you're the one who's crossdressing out in the woods on your own! I just wanted to see if you were down for some fun...<</bandit>>
You must say he felt much more intimidating before, which obviously is a red flag when he's casually looking for things like that in the woods but then again, he didn't actually put his hands on you.
<<player>>Oh... Well... I'm not.<</player>>
<<bandit>>Okay, that's fine. I'm going to leave then. Try not to get lost.<</bandit>>
You stutter a response as he turns to walk away.
<<player>>Right... Uhm... Thanks. Goodbye then.<</player>>
The bandit casually strolls off, back from where he came. While walking away he suddenly turns his head towards you again, reluctantly shouting one last thing to you.
<<bandit>>If you ever change your mind... Come find me in my camp south of here...<</bandit>>
Before you can respond he's already to far off to listen to you. That's probably one of the more awkward interactions you've had in a while. You decide it's probably best to just head back to ?Morgana with the mushrooms you have found.
<<decision 'Make your way back to Morgana' 'Morgana Forest 6'>><</decision>><<setlocation 'Forest'>>
You make your way back to the place where you split up from ?Morgana and after a little while you spot her, gathering mushrooms. She seems to have way more of the things in her basket than you managed to get. To be fair, you didn't expect to be jumped by a bandit out there...
<<morgana>>Ah, ?title. You brought some mushroom, very good. How did it go?<</morgana>>
<<player>>Uh- Yeah- I mean, yes, it went fine. Do you think we have enough?<</player>>
She looks at you a little suspiciously but you decide not to share anything about the bandit. She inspects the baskets of mushrooms and looks at you.
<<morgana>>Yes, this should be enough. Follow me, ?title.<</morgana>>
<<player>>Where are we going?<</player>>
<<morgana>>I want you to meet a friend of mine, they have a hut deeper in the woods.<</morgana>>
Without asking to many more questions, you follow her deeper in the forest.
<<decision 'Follow Morgana' 'Morgana Forest 7'>><</decision>><<setlocation 'Druid Hut'>>
After walking for a short while you make it to an opening in the forest, it's filled with patches of flowers. Red roses, blue lilies and daffodils are lined in flower gardens bordering the woods. In the middle of this flowery glade stands a lone hut. Once you get closer you realise the outside of the hut is lined with small decorations like dried flowers and wooden totems.
<<player>>That looks cozy, who's this friend of yours that lives here?<</player>>
<<morgana>>Their name is ?Hyssop. They're the local forest druid, I used to study magic together with them. Even though ?Hyssop had a real gift for it, they never shared my ambition and instead they're simply content living in the woods and working on their hobbies.<</morgana>>
It's interesting hearing ?Morgana talk about an old friend like this, you kind of assumed she always just wanted to be a councillor and serve the kingdom, you never wondered about her life before that.
<<player>>So why do you want me to meet this druid, is it another spell that you need their help with?<</player>>
<<morgana>>Well, not at all, actually. Funnily enough it's one of their hobbies that I think could be useful to you. Let me take you inside, you'll see.<</morgana>>
As you're walking towards the door of the cabin you get a closer look at all the cute decorations out here. It looks like ?Hyssop has chosen a few of their favorite flowers, ones you can't even recognise, and put them in a small flowerbed out here. You inspect the windowsill and try to peek inside but can't see much at all. Before you even get close to the door, it suddenly flies open, sending you jumping.
<<decision 'Meet Hyssop' 'Morgana Forest Hyssop 1'>><</decision>>You startle backwards as the door is blasted open with an immense gust of wind. The wooden door bangs loudly against the outside of the hut. Inside the open doorframe you see a person standing there, holding a hand forwards with magical energy evaporating from it, probably the cause of the outburst. The druid looks at both of you and very excitedly starts running towards both of you.
<<hyssop>>?Morgana! You're back!<</hyssop>>
?Hyssop runs towards the overwhelmed sorceress and immediately gives her a big hug. ?Morgana seems a bit flustered but she looks like she's used to this from ?Hyssop. After the warm embrace ?Hyssop takes a moment to look her over and then proceeds to look at you.
<<hyssop>>Sorry about the startle, I was just excited when I felt your energy, ?Morgana. Who's the friend you brought?<</hyssop>>
<<morgana>>It's good to see you again, friend. I'm sorry for not visiting earlier, it's been too long. Allow me to introduce you to <<name 'player' 'Prince'>>. ?Title, this is my friend ?Hyssop.<</morgana>>
You immediately feel very awkward as ?Morgana just outed you as the prince while currently crossdressing as a kitchen maid in the woods. You actually notice ?Hyssop staring and as you're waiting for them to make a comment about that, it looks like they instead simply move in to also give you a nice hug.
<<hyssop>>It's a pleasure to meet you, any friend of ?Morgana is a friend of mine. I really like your outfit, ?player!<</hyssop>>
You blush slightly at her comment, the embarrassment slowly seeping away.
<<hyssop>>Oh! I totally forgot to welcome you inside! Please, follow me and I'll make us some tea!<</hyssop>>
<<decision 'Go inside the cabin' 'Morgana Forest Hyssop 2'>><</decision>>You move inside the hut and are amazed at how much is able to fit in such a small house. It feels like the polar opposite to the palace that you are used to. A small space with many things instead of a large things with few decorations. The walls are lined with knick-knacks and colorful decorations. From embroidery to beautiful flowers, once you enter the main living space the room you notice the room is filled with painting canvasses and, more predominantly, mannequins that hold unfinished garbs that ?Hyssop seems to be sewing. Even though there is quite a lot going on, the house doesn't feel chaotic per se. It seems like every little thing has their own space and lives in their own corner, a well managed accumulation of creativity.
<<hyssop>>Have a seat, I'll put some water on! Now, tell me what I can help you with.<</hyssop>>
<<morgana>>Thank you, ?Hyssop. Well to get right to it...<</morgana>>
?Morgana takes both baskets of mushrooms and puts them on the table.
<<hyssop>>That's... For me? ?Morgana! You shouldn't have!<</hyssop>>
?Hyssop moves to instantly give ?Morgana another loving hug before inspecting the mushrooms.
<<morgana>>Well, I kind of felt bad for not visiting in a while, I know you always need more mushrooms for your decorations and potions. And I know these are your favorite kind so we got quite a few of them.<</morgana>>
?Hyssop smiles at you as well.
<<hyssop>>It almost sounds like you're trying to bribe me...<</hyssop>>
<<morgana>>Well... Perhaps we are. You see, I was wondering if you could be of assistance to <<name 'player' 'the prince' none>>.<</morgana>>
?Morgana turns to you while accepting a cup of tea from ?Hyssop.
<<morgana>>You see, ?title. ?Hyssop is an amazing tailor, probably the best I know. I realise the royal tailors normally make your outfits for you but seeing as you are now trying other kinds of clothes as well, perhaps you could go to ?Hyssop if you would want to look at some options that are too taboo to ask the royal tailors about.<</morgana>>
<<player>>You mean... More girly clothes?<</player>>
?Morgana turns to ?Hyssop, trying to explain your reluctance.
<<morgana>><<name player 'The prince' none>> is having some issues getting used to this growth in his wardrobe. He's very new to crossdressing like this and I was wondering if you could perhaps help with that, ?Hyssop?<</morgana>>
?Hyssop looks a little confused, as if they only now realise that you are crossdressing. Almost as if the taboo side of what you're doing finally clicks now that it's directly mentioned. For some reason, this realization seems to be funny to ?Hyssop.
<<hyssop>>Hahaha! What's with you people and all those arbitrary expectations? Just wear dresses if you want to, silly!<</hyssop>>
Wow, you've never heard anyone with that particular world view. Their reaction makes you think ?Hyssop isn't concerned with gender norms at all... As you stare at them slightly flabbergasted, they seem to change their attitude slightly.
<<hyssop>>But, if fitting in better while "crossdressing" is what you need help with, I'd love to help, of course! Wait, I think I have something that could fit you!<</hyssop>>
You look at them reluctantly but they have already darted to another room to grab something for you. ?Morgana looks at you with a friendly smile.
<<morgana>>It's only if you would want to, ?title. I just wanted you to meet ?Hyssop so you could consider going to them in the future.<</morgana>>
<<player>>I suppose it's good to know of the druid's skills and they do seem very nice...<</player>>
After a few movements, ?Hyssop returns holding a beautiful long wig in their hands. The brown wig has long strait hair with two thick braids running from the front to the back.
<<hyssop>>This'll probably help you fit in better, much better than covering your face with that shawl! I think it should fit you well!<</hyssop>>
You look at them a bit awkwardly but realise it's difficult to decline them now that they've given you a gift.
<<player>>Ah thanks, ?Hyssop. I suppose I'll try it on.<</player>>
<<morgana>>I didn't know you also picked up wig-making as a hobby, ?Hyssop. That looks like some really fine work!<</morgana>>
<<decision 'Try on the wig' 'Morgana Forest Hyssop 3'>><</decision>><<equip 'wig_1'>>
You let ?Hyssop lower the wig over your head and align it correctly.
<<morgana>>You look really good, ?title.<</morgana>>
<<hyssop>>Yes, it goes perfect with that outfit! If you also want another outfit I can show you some things I have that would fit you well. I think I have a pink skirt somewhere that really goes well with your body, now where did I put that...<</hyssop>>
Before ?Hyssop runs off again, ?Morgana puts a hand on their arm to stop them.
<<morgana>>Thank you, ?Hyssop. But that should be enough for now, we don't want to overwhelm <<name 'player' 'the prince' none>> just yet.<</morgana>>
You look at her with a thankful expression as you are starting to definitely feel a bit overwhelmed.
<<player>>Yes, thank you for the wig, ?Hyssop. Perhaps we should be heading back to the castle though.<</player>>
<<hyssop>>Ah of course! Thank you so much for stopping by, if you ever need any help with your clothes, feel free to stop by!<</hyssop>>
<<morgana>>I can't thank you enough, ?Hyssop. I promise I'll come by soon again, the council work just has be preoccupied quite a lot.<</morgana>>
<<hyssop>>Don't worry about it, I'll be here!<</hyssop>>
You accept another warm hug from ?Hyssop before you both leave the cabin.
<<decision 'Head back to the castle' 'Morgana Forest 8'>><</decision>><<setlocation 'Meadow'>>
You make your way back through the woods and head towards the castle.
<<player>>Thanks for introducing me to your friend, ?Morgana. It was really nice.<</player>>
<<morgana>>Of course, I hope you consider the offer to go out here again, I hope this has inspired you to live more freely, you should go outside whenever you feel like it, even though it's with a disguise.<</morgana>>
<<player>>Thanks, ?Morgana. I will take it into consideration. I'm definitely done for now... I miss my old clothes.<</player>>
It takes some time to head back to the castle and enter through the gatehouse again. The guards are none the wiser that you were gone this whole time. You head back to your bedroom and there you say farewell to ?Morgana as you want to change back to your old clothes.
<<decision 'Change clothes and go on with your day' 'Bedroom'>>
<<unlockequipment 'flats'>>
<<unlockequipment 'kitchen_maid'>>
<<unlockequipment 'wig_1'>>
<<increasetime 1 true>>
<<completequest morgana-forest>>
<<include 'Outfit Standard'>>
<</decision>>
/* :: Morgana Forest 9
<<setlocation Bedroom>>
<<increasetime 1>>
<<completequest morgana-forest>>
?Morgana looks at you as you start undressing from the maid uniform.
<<morgana>>It might not have been the best excursion but I want you to know that I'm glad you went with me, ?title. Please try to think about what I said. You could use this disguise more often.<</morgana>>
<<player>>Thanks, ?Morgana. I will take it into consideration. I'm definitely done for now... I miss my old clothes.<</player>>
<<morgana>>Of course, ?title. Thank you for finding the mushrooms. I can definitely use them.<</morgana>>
She grabs the basket and starts to head to the door.
<<morgana>>I will leave you alone for now, ?title.<</morgana>>
You nod her farewell. Now alone in your bedroom you take some time to reflect on the strange events that happened this day... You still can't quite believe what happened with the bandit in the woods... Thinking that you so easily ran into someone who wanted to have you in that way so casually felt kind of exhilerating...
<<decision 'Go on with your day' 'Thanks for playing'>><</decision>> */
/* <<morgana>>Yes, it's getting late already. Good idea. We have more than enough mushrooms now.<</morgana>>
<</decision>> */
/* :: Morgana Forest 7
<<effect flash>>
The purple light quickly collides with the bandit's head, instantly knocking him unconscious. From the bushes you spot ?Morgana quickly running in your direction.
<<morgana>>?Title! Are you alright? I heard screaming and came as soon as possible!<</morgana>>
<<player>>Yes, I'm quite alright, ?Morgana. Thanks to you... Great timing once again. This is the second time you've saved me now...<</player>>
<<morgana>>I'll try not to make a habit of it, ?title. I'm glad you're okay.<</morgana>>
She helps dust you off and grabs your basket of mushrooms.
<<morgana>>Bandits usually stay much deeper in the woods. I knocked him unconscious, let's get out of here.<</morgana>>
<<player>>Gladly.<</player>>
She looks at you with a sad face.
<<morgana>>I'm very sorry, ?title. I shouldn't have let us split up, this wouldn't have happened with me here.<</morgana>>
<<player>>It's quite alright, ?Morgana. You wanted me to have this freedom so I should be able to fend for myself.<</player>>
She nods at you with a proud look.
<<morgana>>I think we have more than enough mushroom, time to head back to the castle.<</morgana>>
It takes some time to head back to the castle and enter through the gatehouse again. The guards are none the wiser that you were gone this whole time. You head back to your bedroom together.
<<decision 'Change clothes' 'Morgana Forest 8'>>
<</decision>> */<<if $location is 'Bathroom'>>
[[Orson is preparing a bath for you | Orson Bathroom]]
<</if>>
<<if $location is 'Bedroom'>>
[[Orson is here, tidying your bedchambers | Orson Bedroom]]
<</if>><<acknowledgement Orson>>
<<mention assassination>>
<<mention status>>
<<if $player.status is 'egg'>>
<<orson>>I don't know what it is, but you look... different today, ?title. Are you feeling well?"<</orson>>
<<player>>Yes, I'm fine, ?Orson. I just decided to wear my hair differently today.<</player>>
His slightly suspicious look turns into a warm smile.
<<orson>>Well, I think you look perfectly splendid today, ?title.<</orson>>
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>><<addcounter 'orson-bathroom' 1>>
<<if getDay() !== 'wednesday'>>
You enter the bathroom to find ?Orson here, preparing a bath for you.
<<orson>>Good morning, ?title. I have prepared a bath for you, the water is nice and warm.<</orson>>
<<include 'Orson Acknowledgement'>>
He stands next to you, holding a bath towel.
<<else>>
?Orson is already busy making your bath.
In your morning-zombie state all you can muster is to slowly walk over to the tub. Hopefully the warm water can bring some life in your still half-sleeping state. Council meetings are such a drag.
<<include 'Orson Acknowledgement'>>
<</if>>
<<decision 'Let him help you undress.'>>
<<orson>>Allow me.<</orson>>
He says as he motions for you to lift your arms. He takes off your top and unknots the string that keeps your shorts up. You lower your shorts, now naked as the day you were born.
It's ?Orson's utmost professionalism that lets you feel unbothered by him seeing you naked.
<<if hasTag('ointment')>>
You suddenly remember the jar of ointment ?Morgana gave to you earlier. You could ask ?Orson to help you apply it.
<<img 'morgana/ointment.jpg' null '200px'>>
<<decision 'Mention the ointment' femininity large>>
<<addsin 'magic'>>
<<player>>One more thing, ?Orson. ?Morgana gave me a specific ointment and told me I should apply it before taking a bath in the morning. It's supposed to help with my skin. Could you help me with this?<</player>>
You hand the strange jar to ?Orson as he inspects it.
<<orson>>Certainly, ?title. Let me help you, please relax while I apply the salve.<</orson>>
He opens the jar and starts slathering your skin with the strange substance. It immediately seems to have an effect on you, it feels quite tingly and your skin already feels much smoother. It takes a little while for ?Orson to apply a thin layer everywhere. So far he has carefully avoided your more private area but once he covered everything else he stops and looks up at you.
<<orson>>Does the salve need to go <em>everwhere</em>, ?title?<</orson>>
It's quite clear he's asking whether he needs to rub it on your dick as well. ?Orson's cold professionalism about the situation continues to amaze you.
<<decision 'Give confirmation'>>
<<player>>Yes. If you'd please, ?Orson.<</player>>
?Orson nods, takes a bit more of the liquid from the jar and starts to softly apply this to your ?dick.
<<if settings.sph>>
He's using a single finger to rub it over your ?dick, there's not much area to cover but he's working it dilligently.
<</if>>
It doesn't take long for this treatment to jumpstart the natural response of your body. Your ?dick starts growing and after a little while of ?Orson applying the salve you are suddenly standing at full mast.
This situation must have definitely caught his attention but somehow even now he remains stoically set on his mission as he continues applying the salve. He moves to your backside as he starts to rub your but cheeks. Once done he moves to part your buttcheeks to apply salve even there, it seems ?Orson take his job very seriously.
<<decision 'Request of him to give you some relief' dominance small depravity 10>>
<<addsin 'masturbation'>>
<<player>>?Orson, could you do me a favour and provide me with some relief?<</player>>
You seem to have suddenly taken his professionalism away as he's taken aback slightly.
<<orson>>Uhm- Certainly, ?title.<</orson>>
He looks at you, waiting for you to tell him what to do.
<<player>>Kneel, ?Orson. And take off your clothes.<</player>>
He follows your command to the letter as he kneels in front of you. He starts stripping his uniform as he looks up at you. You take in his lean body, a certain twink-like stature. You move your ?dick closer as you motion for him to give you a handjob. He takes your ?dick in hand and starts stroking slowly.?nl
Simply commanding your loyal attendant to do something like this is turning you on quite a lot. You feel his soft hand intensely masturbating your ?dick.?nl
You close your eyes as you take in his intense hand-job, even this task he takes very seriously, it seems like he's quite good at this. He's stroking you exactly how you like it, it doesn't take long for you to feel your climax approaching.
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/masturbate_sph.webm'>>
<<else>>
<<video 'player/masturbate.webm'>>
<</if>>
<</if>>
<<player>>Ah! I'm close...<</player>>
?Orson holds up his other hand as he expertly brings you to orgasm. Your cum starts flying over his hand as he catches all of it.
<<orson>>There you go, ?title. Now for your bath.<</orson>>
He grabs a tissue to clean your cum, he also takes a moment to wipe your dick for you before he gets up from his knees.
<<decision 'Hop in the bath' 'Orson Bath'>><</decision>>
<</decision>>
<<decision 'Moan slightly as he puts a finger close to your asshole' submissiveness small depravity 10>>
<<addsin 'fingered'>>
You let out a slightly girly moan as he's spreading the salve in a very private area. ?Orson definitely seems to notice that as you suddenly feel him rub your asshole slightly more.
<<orson>>Oh? I didn't know this is something ?title enjoys...<</orson>>
You finally managed to break his professionalism as this seemed to have awakened something in ?Orson. You feel him slowly start to prod your hole as you let out another moan. You feel completely under his control as he bends you over slightly and starts to whisper in your ear.
<<orson>>Let me take care of you, ?title...<</orson>>
As you listen to his soothing voice you suddenly feel him penetrate you with a finger and you let out your loudest moan so far. The feeling of ecstacy is overwhelming you as you feel your legs shake slightly.
<<player>>?Orson... Ah... So intense...<</player>>
He takes the cue as he now starts slowing fingering you while you're standing there, naked in the bathroom.
The feeling is overwheling you as you take your ?dick in hand and start masturbating while being finger-fucked. You turn slightly to look at his face and you see him smiling back at you. It's definitely not the smile he normally gives you, his face looks like he knows he is the one who is in control now.
<<orson>>Do you want this, ?title? Why don't you ask for it? Beg me for my service.<</orson>>
He starts slowing down while you want him to speed up right now. The feeling of your asshole being fingered by ?Orson feels amazing right now.
<<player>>?Orson... Please... keep finger-fucking me...<</player>>
<<orson>>Of course, ?title. All you had to do is ask.<</orson>>
<<if settings.vids>>
<<video 'orson/fingering.webm'>>
<</if>>
You feel him speeding up more and more and you feel your own orgasm coming closer and closer. You suddenly groan as you feel him sticking in a second finger. This super intense feeling brings you over the edge as you start cumming and moaning loadly.
<<player>>Ahh! I'm cumming!<</player>>
Your cum flies out, making a stain on the bathroom floor. ?Orson takes out his fingers as he looks down at you.
<<orson>>Very good, ?title. You made quite a mess though, are you going to clean this up?<</orson>>
You must say it's quite strange to hear ?Orson asking you to clean up your own mess since he is usually the one to do that. It's a new experience to have him in charge.
<<decision 'Lick your cum from the floor' depravity small depravity 25>>
<<addsin 'cum-eating'>>
<<if settings.vids>>
<<video 'player/swallow{2}.webm'>>
<</if>>
You hear his command and immediately kneel down to lick your own cum off of the floor. The salty bitter taste moves over your tongue as you feel your own cum sliding into your mouth. You lick up all the cum and then look up at ?Orson, presenting him with your empty mouth.
<<orson>>Good job, ?title. You are such a little cumslut, aren't you?<</orson>>
You hesitantly nod as he humiliates you.
<<orson>>Now it's time for you bath, get up.<</orson>>
<<decision 'Hop in the bath' 'Orson Bath'>><</decision>>
<</decision>>
<<decision 'Clean up your cum using a tissue and hop in the bath' 'Orson Bath'>><</decision>>
<</decision>>
<<decision 'Let him finish his task'>>
You feel slightly strange in this situation, both because the salve has an even more intense effect in the areas ?Orson is working now and because of the intimacy of this current moment. It doesn't seem to bother ?Orson though, a more loyal servant you could not ask for.?nl
He suddenly gets up once he's done with his service.
<<orson>>There you go, ?title. Now for your bath.<</orson>>
<<decision 'Hop in the bath' 'Orson Bath'>><</decision>>
<</decision>>
<</decision>>
<<decision 'Tell him that\'s not necessary'>>
<<player>>No, thank you, ?Orson. That should be enough.<</player>>
<<orson>>Certainly, ?title. Let's get you in the bath then.<</orson>>
<<decision 'Hop in the bath' 'Orson Bath'>><</decision>>
<</decision>>
<</decision>>
<</if>>
<<decision 'Hop in the bath' 'Orson Bath'>><</decision>>
<</decision>>
<<decision 'Have him leave you to your bath.'>>
<<player>>Thank you, ?Orson. That'll be all.<</player>>
<<orson>>Certainly, ?title. I'll leave you to it then.<</orson>>
He turns away and walks towards the door.
<<if hasTag('orson-caught')>>
Before leaving he turns around and looks in your direction.
<<orson>>And don't worry, ?title. I will be sure to leave you alone this time.<</orson>>
He's definitely referring to the time he caught you masturbating in the tub. Thought you feel slightly ashamed, it is strangely reassuring to know he won't disturb you and you can do whatever you in privacy now.
<</if>>
You undress yourself and get ready to enter the bath.
<<if hasTag('ointment')>>
You suddenly remember the jar of ointment ?Morgana gave to you earlier. Now would be a good time to apply it to your skin.
<<img 'morgana/ointment.jpg' null '200px'>>
<<decision 'Apply the ointment to your skin before going in the bath' femininity large null 0 1>>
<<addsin 'magic'>>
You open the strange jar and start applying the salve to your skin. It immediately seems to have an effect on you, it feels quite tingly when you rub it on yourself and your skin already feels much smoother. It takes a little while to get the ointment applied everywhere but you actually feel much better once you're finally done.
<</decision>>
<</if>>
<<decision 'Hop in the bath' 'No Orson Bath'>><</decision>>
<</decision>>You settle into the tub and lean back, feeling your body relax. The warm water feels wonderful against your skin. You take a moment to really enjoy this bath, however, you do get a slightly indecent thought as you look down and see your ?dick bobbing in the water.
<<decision 'Enjoy some "me"-time' 1 depravity small>>
<<include [[No Orson Bath Masturbate]]>>
<</decision>>
<<if getDay() !== 'wednesday'>>
<<decision 'Finish your bath and get dressed' 'Bedroom'>><</decision>>
<<else>>
<<decision 'Finish your bath and go to the council' 'Council Entrance'>><</decision>>
<</if>>?Orson holds out a hand to help you into the bathtub.
As you hold his hand you step into the tub and sink into the hot water. You can feel the warm water envelop your body.
<<orson>>There you are, your highness. Enjoy your bath.<</orson>>
He gives a slight bow and leaves you alone in the bathroom.
<<if getDay() !== 'wednesday'>>
<<decision 'Finish your bath and get dressed' 'Bedroom'>><</decision>>
<<else>>
<<decision 'Finish your bath and go to the council' 'Council Entrance'>><</decision>>
<</if>><<if !hasTag('orson-caught')>>
<<include [[Introduction Masturbate]]>>
<<else>>
<<addsin 'masturbation'>>
You take your ?dick in hand and stroke it gently, feeling a tingle of pleasure run through your body. <<if settings.sph>>You have always used only two fingers to masturbate, your ?dick is not quite long enough to use a full hand.<</if>> You close your eyes and let your mind wander. You find yourself thinking of ?Morgana with her perfect body.
<<if hasCompletedQuest('morgana-bedroom')>>
Images of her naked body once again enter your mind. You still can't believe how you got to see her naked.
<<img "morgana/bedroom_visit_naked_{theme}.jpg">>
Your mind wanders further as you think about what might happen next time she gives you a night-time visit. Would she actually have sex with you? The though alone is driving you insane with lust as you feel yourself getting closer and closer to completion.
<<else>>
You wonder what she would look like in a more intimate setting. You can't deny you really long to see her naked. Perhaps it's her mysterious aura but she definitely has some effect on you. Thinking of her, what you could do with her, is driving you wild. You feel yourself getting closer and closer as you stroke yourself.
<</if>>
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/masturbate_bath_sph.webm'>>
<<else>>
<<video 'player/masturbate_bath.webm'>>
<</if>>
<</if>>
You let out a loud grunt as you cum in the bathtub. You stare at the water as you see your sperm float around in it.
<</if>><<include 'Orson Acknowledgement'>>
You enter your bedroom to see ?Orson here, tidying up the place. He's folding some of your freshly washed clothes and putting them in your wardrobe.
<<orson>>Hello, ?prince. How may I be of service?<</orson>>
<<player>>Oh there's nothing, ?Orson. I was just coming to say hi.<</player>>
<<orson>>Ah, splendid, ?prince. Please let me know if I can help you with anything. I am at your service.<</orson>>
<<player>>Of course. Thank you for cleaning up, ?Orson.<</player>>
He nods to you as he continues cleaning your bedroom.
<<decision 'Take your leave' 'Bedroom'>><</decision>><<if $location is 'Kitchen'>>
[[You see Rosa working in the kitchen | Rosa Ask]]
<</if>><<acknowledgement Rosa>>
<<mention assassination>>
<<rosa>>I am so happy you're well, ?title! I got so scared when I heard the news about the assassin.<</rosa>>
<<if hasTag('fought-assassin')>>
<<rosa>>I even heard how you bravely fought off the offender, you are so heroic, m'lord!<</rosa>>
<</if>>
<<mention status>>
<<if $player.status is 'egg'>>
<<rosa>>Are you looking different today, M'lord? I don't know what it is but I'm loving your look now, M'lord!<</rosa>>
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>>You see <<name rosa>> working in the kitchen, cooking some food.
<<first>>
<<rosa>>Hello M'lord, come to check on the kitchen? If your highness is bored, I could use a hand preparing the potatoes.<</rosa>>
She looks at you, waiting for your response. Accepting the request feels strange for a prince but denying her feels rude.
<<finally>>
<<rosa>>Hello M'lord, welcome back. Should your highness be in a very gracious mood, I could use a hand again.<</rosa>>
She looks at you, waiting for your response. Normally it's quite unusual for one of the staff to ask you for help, but this isn't the first time <<name rosa>> has done this.
<</first>>
<<include 'Rosa Acknowledgement'>>
<<if not hasTag('rosa-humiliated')>>
<<decision 'Help her with the food' 'Rosa Potato Peeling'>><</decision>>
<<elseif getStat('femininity') < 20>>
<<decision 'Help her with the food' 'Rosa Apron'>><</decision>>
<<else>>
<<decision 'Put on your apron and get to work' 'Rosa Help'>><</decision>>
<</if>>
<<decision "Remind her that she's here to serve you, not the other way around" dominance medium>>
<<addcounter 'rosa-kitchen' 1>>
You have a serious tone as you reply to her.
<<player>><<name rosa>>, you can't ask me to help you with such menial tasks, you should know this.<</player>>
<<rosa>>Of course, your highness. I meant nothing by it, I was just wondering if you were looking for something to pass the time.<</rosa>> She continues peeling the potatoes on her own.
<<decision "Nod to her and take your leave" 'Hallway'>><</decision>>
<</decision>><<addcounter 'rosa-kitchen' 1>>
<<first>>
You are a bit reluctant to help her, but decide to step to the kitchen table. She notices your doubtfulness.
<<rosa>>It's fine, M'lord, I'll show you how to peel the potatoes<</rosa>>
She hands you a knife and a potato. She shows you how to properly cut the skin off and wash it.?nl
<<finally>>
You reluctantly help her once more.
<<rosa>>Here, M'lord, let's peel the potatoes again.<</rosa>> She says as she hands you a knife and a potato.?nl
<</first>>
You struggle a bit with cutting them quickly, there's so many of them and you're not used to doing work like this. <<name rosa>> sees you struggling, she moves behind you and grabs the knife with your hands and helps you peel them more efficiently. With her standing so close, you enjoy the smell of her blonde hair before she moves away to let you continue peeling.
<<rosa>>Just like that, M'lord, you're doing great.<</rosa>>
After a quite some time of peeling potatoes, you managed to finish an entire batch of them.
<<rosa>>Thank you for the help M'lord, if you're ever in the mood to help out again and would like to learn more about the kitchen work, come by again.<</rosa>>
<<decision "Tell her you liked it and you're more than happy to help out again" submissiveness medium>>
<<addtag 'rosa-humiliated'>>
An excited smile forms on her face.
<<rosa>>Yay! I will teach you to how to be a great kitchen maid, M'lord!<</rosa>>
You blush from her statement and she looks a bit embarrassed that she blurted that out.
<<rosa>>Great kitchen <em>helper</em>, I meant, M'lord!<</rosa>>
She quickly darts away to continue with her tasks.
<<decision "Leave the kitchen" 'Hallway'>><<increasetime 1 true>><</decision>>
<</decision>>
<<decision "Nod to her and take your leave" 'Hallway'>><<increasetime 1 true>><</decision>><<rosa>>Thank you, M'lord! You're quite eager to do some kitchen work, aren't you?<</rosa>>
She gives a slight laugh and smiles at you.
<<rosa>>First things first, let's get you some proper attire now. We don't want your beautiful clothes to get dirty, now do we?<</rosa>>
She hands you an apron, you notice it looks rather feminine.
<<decision 'Wear the apron' 'Rosa Help' submissiveness medium>><</decision>>
<<decision "Decline the apron">>
<<player>>I can't wear this! This is much too feminine!<</player>> You say to her with a serious tone.
<<rosa>>Of course, your highness. I'm afraid I don't have anything more 'manly' and I wouldn't want your clothes to get dirty. It's fine, I'll do the work myself.<</rosa>> She looks slightly disappointed.
<<decision "Take your leave" 'Hallway'>><</decision>>
<</decision>><<addcounter 'rosa-kitchen' 1>>
You spend some time helping in the kitchen. She is very grateful to you.
<<if getStat('femininity') >= 10 and getStat('femininity') < 20>>
<<rosa>>Thank you, my prince. I must say I am surprised you are so keen to do a woman's work, it's refreshing to spend time with not such a 'manly' man for once, if you get what I mean.<</rosa>>
She smiles at you. You know she meant it in a friendly way but it feels a bit strange.
<</if>>
<<decision "Leave" 'Hallway'>><<increasetime 1 true>><</decision>><<if $location is 'Dungeons'>>
<<if getTime() === 'night'>>
[[Try to find Sybille | Sybille Night]]
<<else>>
[[Sybille is here, doing her work in the dungeons | Sybille Dungeons]]
<</if>>
<</if>><<acknowledgement Sybille>>
<<mention assassination>>
Before you can answer she continues herself.
<<sybille>>I must inform you that your would-be assassin has been locked here in the dungeons. I am currently in the process interrogating him.<</sybille>>
<<mention status>>
<<if $player.status is 'egg'>>
?Sybille eyes you up and down. She is very obviously looking at the changes to your body.
<<sybille>>I see the potion ?Morgana made has had some effect on you.<</sybille>>
Distraught by how she knows of this, you reply slightly shocked.
<<player>>?Sybille, how do you know about this? I thought ?Morgana wouldn't tell anyone of this!<</player>>
She tries to calm you down as you are embarrassed.
<<sybille>>She didn't. It is simply my job to know what is happening in this place. Fear not, ?title, your secret is safe with me. If you wish to know, I think this transformation quite suits you.<</sybille>>
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>>You see ?Sybille here, sitting at a desk in the room just outside the dungeons. She's writing something in a file. As soon as you approach, she closes the folder and greets you.
<<sybille>>Hello, ?title. What brings you to this part of the castle? This is really no place for royalty.<</sybille>>
<<include 'Sybille Acknowledgement'>>
/* <<if hasQuest('sybille-assassination-investigation')>>
<<decision 'Inquire about the assassin' 'Sybille Assassination Investigation'>><</decision>>
<</if>> */
<<decision 'Just passing by'>>
<<player>>I was simply passing by, I was curious to see what you were up to, ?Sybille.<</player>>
<<sybille>>Of course, ?title. I would like to show you around the place more but I fear I must insist this is not really a place for you. Perhaps I could introduce you to the dungeons sometime in the future should you still be curious.<</sybille>>
You are slightly disappointed but you don't feel the need to press the issue.
<<player>>That sound good, ?Sybille. I will leave you to your work now.<</player>>
<<decision 'Take your leave' 'Hallway'>><</decision>>
<</decision>><<sybille>>I have made great strides in my interrogation since implementing some of my more...unorthodox methods.<</sybille>>
You hear a low moan escape from the depths of the dungeon. You swear you see a small smirk flit across Sybille's face.
<<sybille>>I must inform you of some unfortunate news, ?title. I have acquired information from the assassin that leads me to believe with certainty that the attempt on your life was orchestrated by one of our own council members.<</sybille>>
Shocked, you take a step back.
<<player>>?Sybille, how can this be? Who would betray me in this way?<</player>>
Despite this terrible news, you can't help but notice something hidden in the folds of ?Sybille's dress. It looks like a black stick, or perhaps a whip? You shake your head and refocus on this terrible news.
<<sybille>>I regret that I have not yet acquired this information, ?title. For this reason, we cannot allow any council members to catch wind of what we know. What we need now is more information. I know of your little excursion to the forest with Morgana; perhaps we can use that manner of dress to our advantage.<</sybille>>
You feel yourself blush at the thought that ?Sybille may have seen you in your kitchen maid outfit.
<<player>>H- how so?<</player>>
<<sybille>>One council member, ?Andreas, has a fondness for the ale at the local tavern. If you went uncover as a maid working there, you could listen to his conversations. I could even tutor you in the art of spycraft.<</sybille>>
@TODO continue investigation<<addcounter 'sybille-night' 2>>
<<if not hasTag('sybille-peeped')>>
Descending the steps toward the dungeon, you see that ?Sybille's desk is dark and empty. Candlelight flickers from deeper within the dungeon, and a low sound echoes through the stone hallways. It sounds like moaning, though you're not sure whether from pain or pleasure.
<<else>>
You once again see ?Sybille's empty desk and gather that she must be hard at work in the dungeon. You can creep closer and find a place to watch.
<</if>>
<<decision "Creep closer to watch Sybille at her work" 'Sybille Peeping' depravity small>><</decision>>
<<decision "Retreat quietly back up the stairs" 'Bedtime' virtue small>><</decision>><<addsin 'peeping'>>
<<addtag 'sybille-peeped'>>
<<first>>
<<include 'Sybille Peeping 1'>>
<<then>>
<<include 'Sybille Peeping 2'>>
<<finally>>
<<include `either('Sybille Peeping 1', 'Sybille Peeping 2')`>>
<</first>>
<<decision "Sneak back out of the dungeons" 'Bedtime'>><</decision>>You sneak further into the dungeons, staying hidden in the shadows. From the darkness, you make out a white-haired figure standing inside one of the locked dungeon cells. This must be ?Sybille, but instead of her usual black dress, she is now wearing a skin-tight black leather suit that reveals every curve of her body. Your eyes linger over her elegant shape for a moment before you realize she is standing over another figure.
<<img "sybille/sybille_dominatrix_{theme}.jpg">>
<<sybille>>Do you like this, prisoner? I thought I ordered you to <i>moan</i> when your mistress touches you. This transgression of yours will require punishment.<</sybille>>
In the dim candlelight you can just make out that the prisoner is a dark-haired woman. She is on her hands and knees on the cold stone ground, unclothed except for a set of manacles around her wrists and a blindfold around her eyes. She is faced away from you. You can see her small asshole and the soft folds below, shiny with wetness.?nl
The prisoner moans loudly in pleasure as ?Sybille whips her ass, leaving red marks behind.
<<sybille>>I see how wet you are, prisoner. I know you want me to touch you. Stand up and spread your legs.<</sybille>>
The prisoner stands up and ?Sybille locks her wrists to metal rings set into the dungeon cell wall. The prisoner moans as she spreads her legs submissively.?nl
?Sybille runs the end of her whip down the prisoner's body, moving over the curve of her breasts and stopping just before the space between her legs.
<<sybille>>Do you want your mistress to touch you, prisoner?<</sybille>>
The prisoner opens her mouth to speak, but ?Sybille immediately whips her again, this time across the breasts.
<<sybille>>I told you not to speak, girl. You are only allowed to moan.<</sybille>>
The prisoner lets out a load moan as the whip hits and nods forcefully.?nl
?Sybille retrieves a small set of metal clamps that had been hanging on the wall and clips them to the prisoner's erect nipples. The woman cries out in a mixture of pain and pleasure.
<<sybille>>I will allow you to speak to your mistress but one time. If you want me to touch you, you must whisper into my ear all that you know about Master ?Leopold's private affairs.<</sybille>>
?Sybille leans her head expectantly toward the prisoner's mouth. You watch with amazement as the woman begins to whisper into ?Sybille's ear, her legs shaking in orgasmic anticipation. Is this how ?Sybille acquires her information??nl
After a few moments, ?Sybille straightens and smiles dangerously.
<<sybille>>That's a good prisoner. You deserve to be rewarded.<</sybille>>
?Sybille trails a hand down the woman's body, moving torturously slowly, until she reaches the wetness between her legs. She slowly inserts a finger into the prisoner's pussy. The prisoner moans again, barely able to remain standing on her shaky legs. ?Sybille begins to fuck the woman with her fingers, her other hand rubbing her wet clit.
<<sybille>>Since you are a good little prisoner, you will cum when I tell you to. Until then, you are not allowed to cum.<</sybille>>
The prisoner barely manages to nod, her body moving in waves of pleasure as ?Sybille moves between her legs.
<<sybille>>Not yet, girl...<</sybille>>
The woman's moans become louder as she is clearly approaching orgasm. She slides down the wall slightly, pushing herself harder onto ?Sybille's fingers as her legs lose the ability to hold her upright.
<<sybille>>Not quite yet, good little prisoner...<</sybille>>
?Sybille's hands are moving furiously, and the prisoner's moans are now echoing forcefully through the dungeon.
<<sybille>>Good prisoner. Cum for your mistress.<</sybille>>
The woman gives a final shout as she cums, her body rippling over ?Sybille's fingers as her orgasm hits her in a series of waves. Her legs give out and she hangs from her manacles, exhausted.
<<sybille>>You have pleased your mistress, prisoner. Perhaps I will return to you tomorrow, if you are lucky.<</sybille>>
As ?Sybille begins to turn from the prisoner, you realize that this is your cue to leave.You sneak deeper into the dungeons until you find ?Sybille inside an unlocked dungeon cell. She is standing straddled above a man who is lying on the floor. From your position, you can see that he is large, burly, and muscled, with ruddy skin and a bushy beard. He is currently gagged and naked except for a black leather harness that attaches to a metal ring that is snug around the base of his large, hard cock.
<<if settings.sph>>
Before you can even imagine wearing such a ring yourself, you realize it would be impossible. Your own penis is small enough that the ring would simply fall off.
<</if>>?nl
Sybille is once again wearing the black dominatrix outfit.
<<img "sybille/sybille_dominatrix_{theme}.jpg">>
<<sybille>>That's a good boy. Your mistress enjoys seeing you become so hard.<</sybille>>
?Sybille lifts a foot and slowly presses her black leather boot onto the large man's penis. Despite the aggressiveness of the act, you're surprised at how careful ?Sybille is with her movements. She is obviously not trying to hurt the man.
<<sybille>>I think you deserve a special treat this time, my little woodcutter, considering you have brought me such <i>valuable</i> information recently.<</sybille>>
From the floor, the man lets out a low moan through his gag. Underneath ?Sybille's foot, his cock twitches.
<<sybille>>You are a lucky boy. Today, your mistress will allow you to pleasure <i>her</i>.<</sybille>>
You watch as ?Sybille, still straddling the man, undoes a series of small buttons around the crotch of her black leather suit. As the suit opens it reveals a small tuft of white hair and a glimpse of her soft, parted lips.?nl
She removes the man's gag and lowers herself gracefully onto his mouth. He begins to lick and suck at her clit, eager and sloppy. ?Sybille throws her head back with a sigh of pleasure.
<<sybille>>Ahh, that's my good little woodcutter. You exist to serve your mistress.<</sybille>>
You watch for several minutes as ?Sybille rides the man's face, letting out soft moans. The man's cock is almost bursting out of its metal ring now, and he too is moaning into her.
<<sybille>>Fuck, my good little fuck-toy...<</sybille>>
The man increases his speed, his face now shining with wetness, as ?Sybille pushes herself hungrily into him.
<<sybille>>Mmm, keep going, boy...<</sybille>>
With a final thrust of her hips against the man's mouth, ?Sybille cries out softly as she orgasms, her back arching and her mouth open in bliss. Beneath her, the man moans low into her as his own cock explodes. Cum shoots into the air, splattering over his body.?nl
After catching her breath for a few moments, ?Sybille stands up slowly and surveys the man with a smile. She drags a boot across his chest, smearing his cum over his skin.
<<sybille>>I see you have made a mess of yourself. I will allow it this time, since you performed so well for your mistress, but I will not be so lenient next time.<</sybille>>
As ?Sybille begins to rebutton her suit, you suspect it is again time to leave.<<if $location is 'Courtyard'>>
<<if getTime() !== 'night'>>
[[You see Wymerus here, training together with Caspar | Wymerus Ask]]
<<if hasQuest('wymerus-book')>>
[[Take the book from the library to Wymerus | Wymerus Book]]
<</if>>
<<if hasQuest('wymerus-sword')>>
[[Proudly show Wymerus the mythical sword | Wymerus Sword]]
<</if>>
<</if>>
<</if>><<acknowledgement Wymerus>>
<<mention assassination>>
<<mention status>>
<<if $player.status is 'egg'>>
<<elseif $player.status is 'andro'>>
<<elseif $player.status is 'fem'>>
<<elseif $player.status is 'man'>>
<</if>>
<</acknowledgement>>You walk into the courtyard and see <<name wymerus 'Lord Marshal'>> there, standing next to the training dummies together with his squire. He waves you over when he sees you.
<<if getStatLevel('swordsmanship') < $player.levelexpectation + 1>>
<<wymerus>>Young prince! Are you here to practice your skills with the sword? You can spar with my squire, <<name caspar>>, if you want.<</wymerus>>
/* <<include 'Wymerus Acknowledgement'>> */
<<first>>
<<name caspar>> looks at you, a bit surprised.
<<caspar>>I- It would be my honor, your highness.<</caspar>>
You have seen <<name wymerus>>' squire once or twice but never practiced with him before.
<<finally>>
<<caspar>>I promise to go easy on you, your highness!<</caspar>>
<</first>>
<<if hasTag('wymerus-peeped')>>
You think it's probably best not to mention the things you have seen them do here at night. After all, you're the one peeping on them.
<</if>>
<<include 'Caspar Acknowledgement'>>
<<decision "Agree to practice swordfighting" 'Wymerus Lessons'>><</decision>>
<<decision "Politely decline">>
<<player>>I'm sorry, I was simply passing through.<</player>>
<<wymerus>>?Title, you know you're going to have to practice those swordsmanship skills sometime, come by later then!<</wymerus>>
<<decision "Leave" 'Hallway'>><</decision>>
<</decision>>
<<else>>
<<wymerus>>Ah, ?title! Nice of you to visit us.<</wymerus>>
You walk over to the training dummy and grab a wooden sword.
<<player>>I'm ready for another sparring session, <<name wymerus 'Lord'>>. Let's have at it.<</player>>
?Wymerus and ?Caspar both stand there, unmoving.
<<wymerus>>I'm sorry, ?title. I fear we already went through all your forms for this week. I don't want to tire you out with any more training. Please, give your body some time to rest. Your muscles could use a breather.<</wymerus>>
Slightly disappointed, you put down the sparring blade again.
<<player>>Oh, well. I suppose it's good to take a rest sometimes.<</player>>
<<wymerus>>Yes, please come back after the next council meeting, I think it's good to start the next lessons then.<</wymerus>>
You nod at ?Wymerus and walk away from them.
<<decision "Leave" 'Hallway'>><</decision>>
<</if>><<addcounter 'wymerus' 0.5>>
<<addcounter 'caspar' 0.5>>
<<increasetime 1 true>>
You grab a wooden sparring sword and take your place opposite to <<name caspar>>.
<<include `either('Wymerus Lessons 1', 'Wymerus Lessons 2', 'Wymerus Lessons 3')`>>
<<changestat swordsmanship 1>>
<<decision 'Thank Caspar and Wymerus and take your leave' 'Hallway'>><</decision>>You have an exciting sparring match while <<name wymerus>> shouts commands from the sideline. Even though you got a few good hits in, <<name caspar>> manages to connect his sword with your neck, winning him the match.After a bit of practicing, <<name wymerus>> comes over and stands behind <<name caspar>> to give him tips on his stance. Being much larger than <<name caspar>>, he reaches over his arms and shows him how to properly hold the sword. You're not quite sure but you think you notice <<name caspar>>'s cheeks blushing.<<name wymerus>> is especially fierce in his coaching today, he's shouting at you over and over. While you're figuring out how to take a proper defensive stance, <<name caspar>> spots an opening and managed to knock you over. While you're lying on the floor, <<name wymerus>> walks over and offers you a hand. As he lifts you, you feel how his big muscled arm easily pulls you up again.You walk up to ?Wymerus and without even properly greeting him you show him the book you found in the library.
<<player>>Look, ?Wymerus! I found an interesting book in our library, it's describing a strange fighting technique used after a heated debate.<</player>>
<<wymerus>>Oh, hello, ?title. An interesting book, you say? Let me take a look at this thing.<</wymerus>>
He takes the blue book from your hands and inspects it, he flips through it for a little bit and then hands it back to you.
<<wymerus>>Ah yes, "The Duel of Words and Blades", I'm familiar with it.<</wymerus>>
<<player>>You know of it? Great! I was actually wondering if we could perhaps practice the moves described in the book, it reads to be quite effective.<</player>>
<<wymerus>>It's definitely effective, yes. Lord Lysander uses a technique that seems like it must be impossible to perform, defeating a far more skilled opponent like that. But that's just it: it's impossible.<</wymerus>>
You look at him perplexed as you wait for him to continue explaining.
<<wymerus>> I have studies this technique in the past and I have found Lord Lysander's secret. It's not about his skillful stance at all, well, partly I suppose. But, the effectiveness of his moves are due to one thing only: that magical sword he's carrying.<</wymerus>>
<<player>>Wait, he used a special sword to win that fight?<</player>>
<<wymerus>>Yes, ?sword, a mythical sword that bestows the wielder with an abundance of finesse in battle. With proper training, the sword allows you to dance around your foes, a force of wind. Lord Lysander used the sword to win the duel and then played it off like a secret technique he mastered. The story is nothing more than a fabrication...<</wymerus>>
<<player>>So that means I won't be able to fight like that as well?<</player>>
Only now does ?Wymerus notice your disappointment from learning you won't be able to fight like that.
<<wymerus>>Well, I suppose I could teach you the technique, but it's really no use without having that sword. I actually heard your father mention it a few years ago, something about trying to find it by raiding a specific castle. But even if he did find it, you know how possessive the ?King gets about his magical swords...<</wymerus>>
Even though the book is a lie, a plan hatches in your mind. If your father raided the castle holding the sword, would it be a great coincidence if the ?reliquary currently holds the blade? With this idea given form you nod to ?Wymerus.
<<player>>Thank you, ?Wymerus. I'll keep an eye out for the sword!<</player>>
He salutes you as you take your leave.
<<wymerus>>Any time, ?title. Let me know if you somehow run into the thing, I'll be more than happy to show you how to use it.<</wymerus>>
<<completequest wymerus-book>>
<<decision 'Leave' 'Hallway'>>
<<addcounter 'wymerus' 0.5>>
<<addcounter 'caspar' 0.5>>
<<increasetime 1 true>>
<</decision>>You walk up to ?Wymerus and without saying a word you brandish your new magical sword: ?sword. ?Wymerus has a look of utter disbelief on his face.
<<wymerus>>That sword... Is that... ?sword? How did you find it?<</wymerus>>
<<player>>The ?reliquary. I got it as a reward from ?Leopold.<</player>>
Suddenly ?Wymerus starts laughing.
<<wymerus>>Hahaha! You're saying this legendary sword has been here the whole time?<</wymerus>>
You nod at him, surprised by his joyousness.
<<wymerus>>That's hilarious. I knew your father was rather protective of his swords but I can't believe he never told me he has this...<</wymerus>>
<<wymerus>>Well, that's a wonderful find, ?title. You will make a good owner to this beautiful sword. Would you like me to teach you how to use it?<</wymerus>>
<<player>>Yes please, that would be wonderful!<</player>>
With your permission, ?Wymerus takes the mythical sword and shows you how to hold a proper stance. You spend the next few hours going over forms on how to use the thing. Strangely enough, it's rather similar than using a normal sword, the only change is that ?Wymerus tells you to focus your energy on the sword more and help it guide you through the wind more effectively.?nl
After only a few hours you already feel quite confident with it. It feels like you have spent years mastering the blade, this sword definitely has magical power in it. You show your apparent mastery by slicing up one of the training dummies right in front of ?Wymerus.
<<wymerus>>Very good, ?title. Your form is good, your focus is keen and you move with the sword instead of against it. That's basically all there is to it, I wish you the best of luck with this artifact.<</wymerus>>
<<player>>Thank you for teaching me, ?wymerus. I'm very happy to have you guiding me.<</player>>
<<decision 'Leave' 'Hallway'>>
<<completequest wymerus-sword>>
<<addcounter 'wymerus' 0.5>>
<<addcounter 'caspar' 0.5>>
<<increasetime 1 true>>
<</decision>>/* <<img 'maps/castle.png' 'navigation-map'>> */
<!-- Image Map Generated by http://www.image-map.net/, https://github.com/mikewesthad/twine-resources/tree/master/demos/html-maps -->
<img src="images/maps/castle.png" class="navigation-map" usemap="#castle-map">
<map name="castle-map">
<area data-passage="Bathroom" alt="Bathroom" title="Bathroom" center="693,215" coords="465,114,921,315" shape="rect">
<area data-passage="Treasury" alt="Treasury" title="Treasury" center="691,857" coords="463,749,919,964" shape="rect">
<area data-passage="Grand hall" alt="Grand hall" title="Grand hall" center="690,532" coords="461,318,919,745" shape="rect">
/* <area data-passage="Council chambers" alt="Council chambers" title="Council chambers" center="679,850" coords="436,732,922,968" shape="rect"> */
<area data-passage="Barracks" alt="Barracks" title="Barracks" center="1841,274" coords="1560,116,2121,432" shape="rect">
<area data-passage="Hallway" alt="Hallway" title="Hallway" center="1917,544" coords="1562,436,2272,651" shape="rect">
<area data-passage="Gatehouse" alt="Gatehouse" title="Gatehouse" center="2371,543" coords="2274,438,2467,648" shape="rect">
<area data-passage="Dining hall" alt="Dining hall" title="Dining hall" center="1785,805" coords="1559,646,2010,964" shape="rect">
<area data-passage="Larder" alt="Larder" title="Larder" center="2369,968" coords="2369,968,88" shape="circle">
<area data-passage="Bedroom" alt="Bedroom" title="Bedroom" center="288,340" coords="113,530,111,208,128,204,141,202,157,195,172,186,183,177,194,167,200,156,205,142,207,129,211,114,461,114,459,537" shape="poly" vertical="true">
<area data-passage="Kitchen" alt="Kitchen" title="Kitchen" center="2188,804" coords="2012,648,2367,651,2367,876,2352,879,2341,881,2330,885,2319,892,2312,900,2301,909,2293,920,2284,933,2280,946,2273,960,2273,968,2012,964" shape="poly">
<area data-passage="Library" alt="Library" title="Library" center="284,738" coords="111,530,457,539,457,964,214,966,211,946,205,929,198,916,190,903,179,892,168,883,157,876,146,874,137,870,124,865,113,865" shape="poly" vertical="true">
<area data-passage="Boudoir" alt="Boudoir" title="Boudoir" center="111,111" coords="111,111,94" shape="circle">
<area data-passage="Dungeons" alt="Dungeons" title="Dungeons" center="2242,273" coords="2122,110,2273,110,2273,96,2277,83,2284,68,2290,57,2297,46,2308,35,2319,28,2332,22,2343,15,2358,15,2372,15,2387,18,2400,22,2413,28,2426,37,2437,48,2446,59,2455,72,2461,90,2461,107,2461,125,2457,140,2450,153,2444,164,2437,177,2426,188,2413,197,2400,202,2385,204,2369,206,2367,429,2117,425" shape="poly" vertical="true">
<area data-passage="Courtyard" alt="Courtyard" title="Courtyard" center="1240,620" coords="922,804,922,274,1067,276,1067,254,1071,234,1080,215,1089,197,1100,182,1111,169,1124,158,1137,147,1152,136,1170,127,1192,118,1209,114,1231,112,1253,110,1277,114,1299,120,1321,129,1339,140,1356,153,1371,171,1387,188,1400,210,1409,232,1413,254,1415,276,1555,274,1558,808,1415,806,1411,833,1407,857,1398,879,1385,900,1369,920,1354,933,1339,944,1319,955,1299,966,1282,971,1260,975,1233,975,1209,971,1185,964,1163,953,1141,940,1122,922,1104,907,1091,887,1076,861,1069,835,1063,808" shape="poly">
<area data-passage="Garden" alt="Garden" title="Garden" center="661,1137" coords="214,1034,2266,1233" shape="rect">
<area data-passage="Workshop" alt="Workshop" title="Workshop" center="111,967" coords="111,967,98" shape="circle">
</map>
/* <br>
<<hubnav
[[Bedroom]]
[[Bathroom]]
[[Hallway]]
[[Grand hall]]
[[Kitchen]]
[[Dining hall]]
[[Library]]
[[Garden]]
[[Courtyard]]
[[Treasury]]
[[Gates]]
>> */<p id="location-description">
Your bedroom is adorned with lavish tapestries depicting scenes from the legends of your ancestors. The bed is made of the finest wood and draped in expensive silken sheets. The windows overlook the gardens, where the roses are in full bloom and the lilies sway in the breeze. Your room also contains a desk, where you write letters or read books, and an armoire, where you store your clothing.
</p>
<div id="location-options">
<<if passage() === 'Bedroom'>>
<<if hasTag('has-artifact')>>
<<decision 'View Artifacts' 1>>
<<artifacts>>
<</decision>>
<</if>>
<<decision 'Open your wardrobe' 'Wardrobe Clothes'>><</decision>>
<<if getTime() === 'night'>>
<<decision 'Sleep' 'Sleep'>><</decision>>
<<elseif getTime() === 'morning'>>
<<decision 'Skip day' 'Skipday'>><</decision>>
<</if>>
<</if>>
</div><p id="location-description">
Your extensive walk-in wardrobe is filled to the brim with royal outfits and options to pick from. Silk robes decorated with fine embroidery is all too common to you. The average peasant would be flabbergasted at the amount of clothes you have at your disposal.
</p><p id="location-description">
The bathroom attached to your bedroom is a luxurious affair, with a large bathtub made of white marble and a separate shower. There are plush towels and bathrobes hanging on the hooks, and the shelves are stocked with expensive soaps and shampoos.
</p>
/* <div id="location-options">
<<if passage() === 'Bathroom' and getTime() !== 'morning'>>
<<decision 'Relief yourself' 'Pee'>><</decision>>
<</if>>
</div> */<p id="location-description">
The hallway is lined with portraits of your ancestors, each wearing the same regal expression. The walls are painted a deep red, and the floor is made of polished marble. You can hear the sound of your footsteps echoing down the corridor as you walk.
</p>
/* :: Council chambers [location castle] {"position":"350,725"}
<p id="location-description">
The council chambers are located in a large room in the castle. The walls are adorned with portraits of the royal family, and the floors are made of polished marble. There is a large table in the center of the room where the council members sit to discuss matters of importance.
</p> */<p id="location-description">
The grand hall is an imposing space. The walls are adorned with tapestries depicting scenes from history. In the center of the hall stands a big table surrounded by chairs, this is where the council usually gathers. At the head of the table sits an empty throne which belongs to your father.
</p><p id="location-description">
The servant's kitchen is a bustling place, filled with the aromas of freshly baked bread and simmering stews. The walls are lined with shelves of pots and pans, and there is a large stove in the center of the room.
</p><p id="location-description">
The dining hall is a grand space, with a long table in the center and ornate chandeliers hanging from the ceiling. There is a fireplace on one wall, and the floors are made of polished marble.
</p><p id="location-description">
The castle garden is a beautiful space, with a pond in the center and a cobblestone path winding through it. There are flowerbeds filled with roses, lilies, and other colorful blooms.
</p><p id="location-description">
The castle courtyard is an open area surrounded by tall walls. There is a fountain in the center, and the cobblestone path leads out to the city beyond the gates.
</p><p id="location-description">
The castle library is a magnificent space, with walls lined with books and shelves stacked with scrolls and manuscripts. There is a large fireplace in the center of the room, and the floors are made of polished marble.
</p>
/* <<if passage() === 'Library' && getTime() !== 'night'>>
<<disable hasCounter('library-reading')>>
<<decision 'Find a book to read' 'Read'>><</decision>>
<</disable>>
<</if>> */<p id="location-description">
The treasury consists of a small office, home to <<name leopold 'Master'>>, with next to it the door leading to the royal vault and reliquary.
</p><p id="location-description">
The boudoir is a room in the castle where courtesans would prepare themselves to look the most pleasing. It is decorated with silk curtains and a vanity mirror. The walls are painted red and gold, and the floor is covered by a carpet.
</p><p id="location-description">
The larder is a small room filled with foodstuffs. There are barrels of wine, stacks of bread, and chests full of meat. The air is thick with the smell of fresh bread and cooking meat.
</p><p id="location-description">
This large room is where most of the castle garrison sleeps. It is bustling with soldiers either practicing or making their beds.
</p><p id="location-description">
The castle dungeon is a dark, dank place with many corridors and cells. There are also torture chambers and a large room with a pit in the middle.
</p><p id="location-description">
The <<name morgana 'Royal Sorceress' none>>' Workshop is a large room located in one of the tall castle towers. It is filled with magical items, ingredients, and books. There is also a cauldron in the center of the room that can be used to create potions.
</p><p id="location-description">
The castle gates stand tall and sturdy, with massive wooden doors reinforced by iron fittings. Flanked by solid stone walls, the entrance exudes a sense of security.
</p>
<div id="location-options">
You see two guards standing next to the castle gates.
<<if hasCompletedQuest('assassination-attempt')>>
<<if hasTag('leave-castle')>>
From here, you could exit the castle.
[[Head over to the meadow that leads to the forest | Meadow]]
/* [[Head down the road that goes into town | Road]] */
<<else>>
<<decision 'See if you can leave the castle' 'Confront Guards'>><</decision>>
<</if>>
<<else>>
You don't really have a reason to exit the castle right now.
<</if>>
</div><p id="location-description">
The Royal Reliquary is filled to the brim with artifacts and gold. You see several chests filled with valuable pieces and the walls are lined with different artifacts and relics.
</p><!-- Image Map Generated by http://www.image-map.net/ -->
<img src="images/maps/forest.png" class="navigation-map" usemap="#forest-map">
<map name="forest-map">
<area data-passage="Waterfall" alt="Waterfall" title="Waterfall" center="345,541" coords="203,68,97,149,36,267,10,386,21,438,34,491,65,539,104,589,148,629,185,648,225,659,264,668,297,668,341,666,391,666,433,655,477,644,507,635,536,624,562,616,593,600,612,578,639,563,656,539,671,515,693,493,709,469,711,436,711,410,717,379,715,353,713,320,707,294,700,265,691,241,669,213,654,193,630,167,612,153,584,129,564,116,536,96,516,83,485,66,459,64,424,57,400,55,367,50,345,46,306,53,286,57,246,61" shape="poly">
<area data-passage="Bandit camp" alt="Bandit camp" title="Bandit camp" center="766,1071" coords="347,850,301,898,271,942,251,997,227,1058,220,1120,225,1174,262,1203,308,1222,384,1222,446,1222,505,1227,562,1227,621,1225,687,1220,746,1218,807,1216,864,1216,926,1216,989,1216,1044,1214,1105,1214,1167,1209,1219,1181,1259,1141,1272,1087,1265,1027,1245,977,1215,918,1167,885,1121,850,1070,815,1031,795,985,789,919,782,864,780,801,780,744,782,680,782,623,780,564,782,505,791,444,797,391,824" shape="poly">
<area data-passage="Druid Hut" alt="Druid Hut" title="Druid Hut" center="1309,291" coords="1105,322,1136,359,1171,399,1213,418,1235,421,1267,425,1296,429,1355,434,1414,432,1471,421,1528,405,1585,386,1629,346,1653,298,1670,237,1668,177,1660,138,1651,116,1614,81,1559,55,1500,35,1445,24,1397,15,1324,28,1267,44,1208,66,1186,74,1167,92,1134,136,1112,195,1101,234,1103,283" shape="poly">
<area data-passage="Meadow" alt="Meadow" title="Meadow" center="2238,986" coords="2014,716,2005,776,2005,837,2012,892,2021,955,2029,1014,2047,1069,2080,1115,2119,1159,2178,1168,2238,1170,2301,1166,2358,1150,2408,1122,2443,1071,2454,1019,2463,955,2466,894,2474,837,2477,776,2470,719,2466,662,2466,600,2461,539,2452,478,2446,423,2439,390,2428,362,2404,329,2383,318,2343,309,2321,313,2282,324,2260,335,2234,364,2205,399,2183,432,2159,467,2139,504,2120,537,2102,572,2078,607,2043,657" shape="poly">
<area data-passage="Forest" alt="Forest" title="Forest" center="1478,784" coords="902,504,877,550,873,622,877,659,897,677,948,710,1002,738,1029,754,1061,751,1083,760,1116,773,1169,802,1215,837,1241,863,1261,885,1278,909,1291,927,1309,953,1329,981,1362,1003,1383,1017,1410,1019,1436,1017,1495,999,1550,973,1598,938,1635,892,1660,835,1679,778,1695,719,1695,655,1697,600,1690,546,1668,506,1646,491,1596,471,1535,464,1478,489,1419,500,1359,500,1300,495,1243,482,1186,462,1134,438,1114,436,1075,438,1059,434,1018,451,980,458,941,473" shape="poly">
</map>
/* <<hubnav
[[Meadow]]
[[Forest]]
[[Bandit camp]]
[[Waterfall]]
[[Druid Hut]]
>> */<p id="location-description">
You stand in the midst of the meadow, surrounded by a kaleidoscope of wildflowers swaying in the breeze. A dirt road leads towards the edge of the forest.
</p>
<div id="location-options">
<<decision 'Head back to the castle'>>
<<if hasEquipmentTag('disguise')>>
<<goto 'Sneak in'>>
<<elseif hasTag('leave-castle')>>
<<goto 'Gatehouse'>>
<<else>>
<<goto 'Walk in no disguise'>>
<</if>>
<</decision>>
/* [[Head down the road that goes into town | Road]] */
</div><p id="location-description">
The forest is a lush expanse of towering trees, their verdant canopies creating a cathedral-like atmosphere of serenity. Sunlight filters through the leaves, dappling the mossy ground with a gentle, enchanting glow.
</p>
<div id="location-options">
<<money 'mushrooms' true>>
<<if !hasCounter('mushrooms') and getTime() !== 'night'>>
<<decision 'Gather mushrooms in the woods' 'Gather Mushrooms'>><</decision>>
<</if>>
</div><p id="location-description">
Nestled within the shadows of towering trees, the bandit camp in the forest is a makeshift haven of secrecy and danger. Tattered tents and flickering campfires blend with the dense foliage, creating an ominous ambiance.
</p><p id="location-description">
A hidden gem in the heart of the forest, the waterfall cascades down rugged rocks with an invigorating roar, sending a fine mist into the air. Sunlight pierces through the dense foliage, creating iridescent rainbows that dance in the spray, adding a touch of magic to the serene woodland scene.
</p>
<div id="location-options">
<<if !hasCounter('waterfall') and getTime() !== 'night'>>
<<decision 'Relax by the waterfall' 'Waterfall Find Mushroom'>><</decision>>
<</if>>
</div><p id="location-description">
Seemingly in the middle of nowhere, a lonely shack stands proudly in the middle of this secluded grove deep inside the forest. The hut is surrounded by several large swatches of flower patches, which appear to be intentionally cultivated. The house itself is covered in stick embezzlements, like charms and tiny totems in the shape of forest critters.
</p><img src="images/maps/town.png" class="navigation-map" usemap="#town-map">
<map name="town-map">
<area data-passage="Smithy" alt="Smithy" title="Smithy" center="1998,951" coords="1615,791,2392,1113" shape="rect">
<area data-passage="Road" alt="Road" title="Road" center="2051,624" coords="1617,502,2476,743" shape="rect">
<area data-passage="Tavern" alt="Tavern" title="Tavern" center="1818,234" coords="955,46,2059,46,2062,451,1612,451,1446,285,955,283" shape="poly">
<area data-passage="Alley" alt="Alley" title="Alley" center="2232,276" coords="2110,88,2351,456" shape="rect" vertical="true">
<area data-passage="Town square" alt="Town square" title="Town square" center="1275,618" coords="997,502,1163,335,1398,335,1566,502,1564,736,1398,905,1161,903,995,736" shape="poly">
<area data-passage="Church" alt="Church" title="Church" center="324,609" coords="127,500,208,497,210,418,449,418,451,497,944,500,944,738,451,743,447,822,210,819,208,740,127,738,127,712,110,710,96,703,83,699,72,688,59,679,53,662,44,644,44,624,39,607,44,587,55,570,68,556,81,541,99,532,112,526,125,526" shape="poly">
</map>
/* <br> */
/* <<hubnav
[[Road]]
[[Town square]]
[[Smithy]]
[[Tavern]]
[[Alley]]
[[Church]]
>> */<p id="location-description">
You stand in the midst of the meadow, surrounded by a kaleidoscope of wildflowers swaying in the breeze. A dirt road leads towards the edge of the forest.
</p>
<div id="location-options">
[[Head back to the castle | Gatehouse]]
[[Head over to the meadow that leads to the forest | Meadow]]
</div><p id="location-description">
The square is the bustling heart of the town. It is here that they gather to celebrate festivals and ceremonies. It's close to both the local tavern and smithy. There is a beautiful fountain in the middle of the square.
</p><p id="location-description">
The smithy is a small building, made of wood and brick, with a large chimney and a stone floor. It contains a furnace and a large anvil. It is used to make iron tools, weapons, and armor. It is owned and operated by ?Berg the blacksmith.
</p><p id="location-description">
The tavern is a quaint little pub located in the heart of town. It's owned and operated by a friendly, if somewhat eccentric, old lady named ?Velma. She makes her living selling beer, cider, and ale to the locals.
</p><p id="location-description">
The Tavern's Bathroom is a dirty, smelly place filled with stale beer and urine. They consist of a series of wooden stalls containing buckets with holes through the floors that lead to the sewers below.
</p><p id="location-description">
The alley is a dingy place filled with garbage and rats. It leads to the back door of the tavern and is used by the bums and drunks to access the establishment without paying. A faint smell of urine hangs heavy in the air, mingling with the sweet scent of alcohol.
</p><p id="location-description">
The interior of the church is bathed in the soft, colorful light filtering through the stained glass windows, casting patterns on the stone floor. The air carries the scent of incense and polished wood, a comforting aroma that always brought a sense of peace.
</p><p id="location-description">
The confession booth is a small and cramped wooden box. It has a wooden lattice between you and where the priest sits.
</p><<completequest 'retrieve-artifact'>>
Before you stands several pillars with different artifacts laid out on top of them. It seems like ?Leopold has already made a selection for you to pick from.
<<artifacts true>><<img 'artifacts/chalk.jpg' 'ridge-border' '12em'>>
On one of the pedestals lies a small pile of yellow colored chalk sticks. You grab one of the sticks and inspect it, you definitely feel a magic glowing from the chalk.
<<leopold>>Oh the chalk has taken your interest? It's quite fascinating stuff.<</leopold>>
<<player>>What does it do?<</player>>
?Leopold walks next to you and grabs another chalk stick from the pile.
<<leopold>>It's quite useful actually, when used to draw two circles of specific glyphs on the floor it allows a person to teleport between the two circles.<</leopold>>
<<player>>You're saying this chalk allows us to teleport ourselves? That sounds really useful!<</player>>
<<leopold>>What's even better is that the chalk seems to automatically regenerate itself after usage so there's not really a fear of running out.<</leopold>>
<<player>>Why aren't we using this stuff for everything?<</player>>
<<leopold>>Well for one, the circles can only be bound to one person at a time so it really doesn't work for mass transportation and besides, your father never quite trusted the stuff, ordering it to stay in the vault. ?Morgana assured me there's nothing to be scared off though, it should be completely safe.<</leopold>>
<<leopold>>Do you wish to take this artifact as your reward?<</leopold>>
<<decision 'Pick this artifact'>>
<<player>>Yes, I would love to keep this one, it seems quite interesting.<</player>>
<<leopold>>Very good, ?title. Be sure to take good care of it.<</leopold>>
?Leopold leads you out of the vault again, now that you have received your reward. You hear the large metal vault door close behind you with a heavy thud.
<<decision 'Leave' 'Treasury'>>
<<addtag 'has-artifact'>>
<<run $artifacts.chalk.unlocked = true>>
<</decision>>
<</decision>>
<<decision 'Look at the other artifacts' 'Artifacts Selection'>>
<</decision>><<img 'artifacts/sword.jpg' 'ridge-border' '12em'>>
The pedestal in the middle is holding some kind of sword. It looks quite slim and almost transparent in a way. Once you get closer it almost looks like the wind itself is merging with the blade of this sword.
<<leopold>>You're looking at ?sword. A legendary blade that came into your father's possession after raiding a wealthy keep almost a decade ago.<</leopold>>
<<if hasRead('duel') and hasCompletedQuest('wymerus-book')>>
Wait, this is the sword that ?Wymerus was talking about! The one used by Lord Lysander in the book you found in the library! You can take the sword and bring it to ?Wymerus to learn how to use it.
<<player>>This is the sword that belonged to Lord Lysander. I have read about it.<</player>>
<<leopold>>Ah good, then you know of it's importance. If this artifact interests you I reckon you could take it to ?Wymerus. He is more than willing to teach you how to use it.<</leopold>>
<<decision 'Pick this artifact'>>
<<player>>Yes, I would love to keep this one, it seems quite interesting.<</player>>
<<leopold>>Very good, ?title. Be sure to take good care of it.<</leopold>>
?Leopold leads you out of the vault again, now that you have received your reward. You hear the large metal vault door close behind you with a heavy thud.
<<decision 'Leave' 'Treasury'>>
<<addtag 'has-artifact'>>
<<startquest wymerus-sword>>
<<run $artifacts.sword.unlocked = true>>
<</decision>>
<</decision>>
<<decision 'Look at the other artifacts' 'Artifacts Selection'>>
<</decision>>
<<else>>
You move your hand over to the hilt of the sword but before you can touch it ?Leopold stops you.
<<leopold>>Careful, ?title. This is a dangerous weapon. You know how your father gets over his mythical swords. I'm willing to give the sword to you but only if you understand it's importance.<</leopold>>
You look at him with a questioning look.
<<leopold>>?Title, can you tell me who this sword once belonged to?<</leopold>>
If ?Leopold is hinting at someone specific you must admit you have no idea who he means.
<<player>>I have no clue, ?Leopold.<</player>>
<<leopold>>I'm afraid I cannot give the sword to you then, your father simply wouldn't approve of it then. If you wish to learn about the history of the sword, I'm quite certain there's a book in the library that mentions it.<</leopold>>
You back off the sword and focus your attention on the other artifacts again.
<<decision 'Look at the other artifacts' 'Artifacts Selection'>>
<</decision>>
<</if>><<img 'artifacts/mirror.jpg' 'ridge-border' '12em'>>
You walk up to the full-length mirror standing next to the other artifacts. The intricate golden frame looks beautiful in a very chaotic way.
<<leopold>>That mirror has some magical capabilities. ?Morgana told me it is able to show you how your body has changed in a recent time frame.<</leopold>>
You are slightly anxious about immediately staring into the mirror when ?Leopold says that so you instead just look at him as he explains what the mirror is.
<<leopold>>Supposedly the mirror has stood in the personal quarters of important aristocrats who wanted to ensure they were not gaining weight.<</leopold>>
<<leopold>>Not that you really need to worry about that, ?title. But perhaps it could be a good fit for your room regardless.<</leopold>>
<<decision 'Pick this artifact'>>
<<player>>Yes, I would love to keep this one, it seems quite interesting.<</player>>
<<leopold>>Very good, ?title. I will have the mirror delivered to your room. Be sure to take good care of it.<</leopold>>
?Leopold leads you out of the vault again, now that you have received your reward. You hear the large metal vault door close behind you with a heavy thud.
<<decision 'Leave' 'Treasury'>>
<<addtag 'has-artifact'>>
<<run $artifacts.mirror.unlocked = true>>
<</decision>>
<</decision>>
<<decision 'Look at the other artifacts' 'Artifacts Selection'>>
<</decision>><<img 'artifacts/book.jpg' 'ridge-border' '12em'>>
There is a large book lying on one of the pedestals, it's wrapped in brown leather. It seems to be missing a title on the front.
<<leopold>>Ah yes, that's a magical book which belonged to ?Godric. He left it in his study and we have since moved it to the vault here. He supposedly kept his private notes in there.<</leopold>>
<<player>>That seems mysterious, has anyone investigated it?<</player>>
<<leopold>>Not as far as I know, I did hear from ?Morgana you took an interesting in her magics. I thought perhaps this book might be useful to you, there might be something important in there.<</leopold>>
<<leopold>>All I know is that the book requires some sort of passcode for it to display certain entries, feel free to take it as your reward if you're interested.<</leopold>>
It definitely seems like there's more going on with this book...
<<decision 'Pick this artifact'>>
<<player>>Yes, I would love to keep this one, it seems quite interesting.<</player>>
<<leopold>>Very good, ?title. Be sure to take good care of it.<</leopold>>
?Leopold leads you out of the vault again, now that you have received your reward. You hear the large metal vault door close behind you with a heavy thud.
<<decision 'Leave' 'Treasury'>>
<<addtag 'has-artifact'>>
<<run $artifacts.book.unlocked = true>>
<</decision>>
<</decision>>
<<decision 'Look at the other artifacts' 'Artifacts Selection'>>
<</decision>><<img 'artifacts/orb.jpg' 'ridge-border' '12em'>>
On top of the pedestal, a crystal orb is resting on a velvet pillow. Inside it you can see a swirling mass which almost seems to be expanding as you come closer. The swirling blue light inside of it intrigues you.
<<leopold>>Beautiful, isn't it? It's called the Orb of Scrying.<</leopold>>
You look at him with a puzzled expression.
<<player>>Orb of Scrying... What does it do?<</player>>
<<leopold>>If you hold your hand on the orb while closing your eyes and focusing your mind on a person, the orb will let you watch them through magical means.<</leopold>>
<<player>>What? That is extremely useful! There must be some kind of drawback to this, it seems too good to just work like that.<</player>>
<<leopold>>Well, you can only spy on people that you personally know. Besides that, not really any drawbacks, no.<</leopold>>
You look at him, very confused.
<<player>>That's it? Why aren't we using this all the time? This could prove immensely valuable to the Kingdom!<</player>>
<<leopold>>My task is to watch over these artifacts, not use them. These are the Royal artifacts, ?title. It is not for anyone else to use, but this is why we can grant them to you. As for your father, I'm sure he has made good use of it before but it's not my place to judge how well he used it.<</leopold>>
<<player>>Well, thanks for the information, I suppose. The orb seems very useful...<</player>>
You could of course decide to use the orb for good and try to find ways how it can help the kingdom but then again, where's the fun in that? You instead could probably use this orb to spy on people in private moments... A much more interesting activity...
<<decision 'Pick this artifact'>>
<<player>>Yes, I would love to keep this one, it seems quite interesting.<</player>>
<<leopold>>Very good, ?title. Be sure to take good care of it.<</leopold>>
?Leopold leads you out of the vault again, now that you have received your reward. You hear the large metal vault door close behind you with a heavy thud.
<<decision 'Leave' 'Treasury'>>
<<addtag 'has-artifact'>>
<<run $artifacts.orb.unlocked = true>>
<</decision>>
<</decision>>
<<decision 'Look at the other artifacts' 'Artifacts Selection'>>
<</decision>><<img 'artifacts/chalk.jpg' 'ridge-border' '12em'>>
You grab the chalk and feel the magical power emitted from the powdery stick as you hold it. Like ?Leopold told you, the blue chalk can be used to draw a pair of teleportation circles on the floor, binding them together and allowing you to warp between the circles. This is the closest thing to magic you have ever done.?nl
You can simply take the chalk and start drawing on the floor, the first one you draw in your bedroom and the next one can be placed at any location you want.?nl
<<if $artifacts.chalk.drawing>>
You are currently drawing a new teleportation circle, go to another location to draw the second circle there.
<<elseif $artifacts.chalk.location>>
<<decision 'Draw a new teleportation circle' 'Bedroom'>>
<<run $artifacts.chalk.location = null>>
<<run $artifacts.chalk.drawing = true>>
<</decision>>
<<decision 'Remove the teleportation circle' 'Bedroom'>>
<<run $artifacts.chalk.location = null>>
<</decision>>
<<else>>
<<decision 'Draw a teleportation circle' 'Bedroom'>>
<<run $artifacts.chalk.location = null>>
<<run $artifacts.chalk.drawing = true>>
<</decision>>
<</if>>
<<decision 'Go back' 'Bedroom'>>
<</decision>><<img 'artifacts/sword.jpg' 'ridge-border' '12em'>>
You examine the mythical wind sword up close. It seems like there's some engraving on the sword but it's rather difficult to read with the wind flowing around the blade.?nl
You can decide to either carry the blade with you or leave it here in your bedroom.
<<if $artifacts.sword.equipped>>
<<decision 'Leave the sword here' 'Artifact sword'>>
<<set $artifacts.sword.equipped = false>>
<</decision>>
<<else>>
<<decision 'Take the sword with you' 'Artifact sword'>>
<<set $artifacts.sword.equipped = true>>
<</decision>>
<</if>>
<<decision 'Go back' 'Bedroom'>>
<</decision>><<img 'artifacts/mirror.jpg' 'ridge-border' '12em'>>
You stare into the mirror and let the magic look through your body. Supposedly it can analyse the recent changes to your form and show them to you.?nl
You feel the magic of the mirror wash over you. You see your own image reflected in many different ways, focusing on specific body parts in rapid succession. Even though you are wearing clothes right now, some reflections are of your naked body.?nl
The mirror shows you, the young adult prince with brown hair and green eyes. The hopeful look in your eyes and finely sewn princely outfits.?nl
<<if hasCompletedQuest('morgana-ointment')>>
The mirror shows you that your skin has become significantly smoother now that you've used the ointment ?Morgana gave you.?nl
<</if>>
<<if $player.status is 'egg'>>
The mirror focuses specifically on showing you changes that recently happened after you drank the potion. You hair has grown longer, your waist has grown slimmer and your ass has grown slightly. Your shoulders have slimmed and your muscle mass has moved slightly around in your body, turning a slightly more feminine form. Your lips have grown fuller and your eye lashes seem to have grown as well. Your chest has grown more profound.?nl
<</if>>
<<if getStat('masculinity') > 95>>
The mirror shows your manly body. Your clear jawline and strong arms. It shows the lean bod you have acquired from your workout sessions. It feels good to see yourself getting the acknowledgement you deserve.?nl
<</if>>
<<if isWearing('crotch') and settings.sph>>
The mirror suddenly reflects your ?dick very clearly. Seeing it projected in front of you makes you realise much more clearly how small it is. While you are watching this you suddenly see the mirror project your pink chastity cage over it and it then shows you how your ?dick has grown even smaller now because of that.
<</if>>
<<if getStat('submissiveness') > 25>>
The mirror then shows your shy disposition. How you prefer to be lead by others instead of leading yourself. In depicts you in several events that happened recently where you decided to simply do what someone else tells you to do instead of making decisions yourself.?nl
<</if>>
<<if getStat('dominance') > 25>>
The mirror then shows your confident attitude. It shows you multiple moments in the recent past where you are ordering other people around. It feels like you are a born leader, ready to take the throne one day.?nl
<</if>>
After having shown this, the mirror suddenly doesn't emit light and projections anymore. Looks like that's all there is to show you now.
<<decision 'Go back' 'Bedroom'>>
<</decision>><<img 'artifacts/book.jpg' 'ridge-border' '12em'>><<img 'artifacts/orb.jpg' 'ridge-border' '12em'>>
In your bedroom, you have put the orb on velvet pillow lying on a wooden side table standing in the corner.<<decision 'Sneak up to the bandit camp' 'Bandit Encounter'>><</decision>><<addcounter bandit 2>>
You know this is definitely the dangerous part of the woods. That bandit you met when harvesting mushrooms together with ?Morgana told you his camp was in this direction. You're not sure why you've now decided to sneak in that direction but something has you curious...?nl
Even though you can't see anyone around you for a while you still find yourself crouching through the bushes. It's not the most comfortable path<<if hasEquipmentTag('dress')>>, especially in this dress<</if>>. After sneaking for quite a while you finally notice the signs of the bandit camp in the distance. You can see the campfire and you can hear the rowdy laughter of drunk highwaymen over there. You make your way as close as you feel comfortable. Curiosity has made you do many things in life, but none of them quite as crazy as this. You get close enough to actually make out the bandits themselves, there's quite a number of them. They seem to be having a gathering complete with drunken feast. It's at this moment that you decide it's probably best to head back before you get caught.?nl
<<if hasEquipmentTag('disguise')>>
As soon as you turn around you see a man standing right behind you. It's the same bandit that caught you gathering mushrooms near the waterfall...
<<bandit>>Look at that, you actually came to the camp.<</bandit>>
You can't believe you got caught so easily, even worse, by the same bandit who caught you before. You slowly back away but realise you can't really go backwards that far otherwise you'll be seen by the other bandits in camp. Nevertheless, the man standing in front of you is taking a step in your direction.
<<bandit>>So what is it you came here to find? Perhaps you were hoping to get caught in the woods again...<</bandit>>
You look at him quite befuddled as you stammer a response.
<<player>>No- uh, I was just curious about the camp here. N- nothing more...<</player>>
The bandit looks you up and down with leering eyes.
<<bandit>>Is that why you came crossdressing again? Doesn't seem practical for sneaking through the woods...<</bandit>>
He's got a point there. Why is it that you came out here now, looking for trouble? You're not sure how to respond to his question and the bandit takes the moment to get even closer to you. You're suddenly thinking about the large gathering of bandits behind you. What if this guy decides to take you back to his camp? You look behind you towards the bandit camp and then look back to the guy standing in front of you with a scared look.
<<bandit>>Are you worried I'm going to alert the rest of the camp? Well don't be scared, I would much rather not get anyone else involved here.<</bandit>>
Hearing this gives you some slight relief which is immediately replaced with worries about his intentions.
<<bandit>>Maybe the proposal I made last time had you intrigued. Maybe that's why you came back... Why don't you help me out with this issue I'm having now...<</bandit>>
You see the bandit not so subtly touch his crotch area which is apparently already sporting quite the bulge. You're strangely fixated on it as he slowly puts a hand on your shoulder and softly pushes downward, indicating he wants you to go down on your knees.?nl
Is he seriously asking you to... Last time you met the bandit, he seemed to sort of handle your rejection pretty well. You could probably just back off from this situation if you want to. Strangely enough, something in you is actually considering his request as well... All alone in the woods... Who would know about this...
<<decision 'Back off' 'Bandit Encounter Deny' virtue large>>
<</decision>>
<<decision 'Get down on your knees...' 'Bandit Blowjob' depravity large>>
<</decision>>
<<else>>
You slowly start making your way back to the safer parts of the woods. Bandits are not for you to deal with right now, it's a good thing you didn't get caught.
<<decision 'Return to the woods' 'Forest'>><</decision>>
<</if>>You don't budge to his attempts to get you to your knees and take a step back.
<<player>>How many times do I have to tell you no?! I'm not interested!<</player>>
The bandit, quickly startled, looks at you with a flabbergasted expression.
<<bandit>>Well now, you came all the way over here in your dress simply to reject me again? I even told you were to find me and you came looking for me!<</bandit>>
<<player>>Uhm, yeah. Just because I was curious about your camp here doesn't mean I want to do <em>that</em> with you.<</player>>
He looks at you, slightly offended and gives a retort back.
<<bandit>>I mean, that's all good. I'm not going to force you or anything...<</bandit>>
He seems to be thinking some things over.
<<bandit>>Sorry, I suppose I misread the situation...<</bandit>>
<<player>>It's fine, I'm just not interested. I'm going to go now.<</player>>
<<bandit>>Alright, see you around I guess.<</bandit>>
The bandit walks past you in the direction of the camp, looking a bit disappointed. You decide to make your way back to the safer parts of the woods.
<<decision 'Return' 'Forest'>><</decision>><<disablemusic>>
<<addsin 'blowjob'>>
You can't believe you're actually doing this... It's almost like your body is on auto control. Something about this bandit has you worked up and you're secretly quite curious of what's about to happen...
<<bandit>>There's a good girl... Now lower my trousers for me.<</bandit>>
Seriously? He's going to give you commands and wants you to do everything? You think about backing out but the burning feeling inside you wants you to keep going. Your hands move forward, searching for a way to lower his pants. You stumble on a bulge right in front of your face... Is that his...??nl
You slowly manage to lower his pants and the answer to your questions suddenly hits you in the face. Literally.?nl
His cock is big. <<if settings.sph>>Much bigger than your ?dick.<</if>>
You stare at it in disbelief.
<<bandit>>Yeah you like that, don't you? Come on, why don't you give it a kiss?<</bandit>>
You stare up at him slightly annoyed. You actually don't follow his command right away but instead you do find yourself taking hold of his shaft, exploring his massive cock. Somehow you are already stroking this random bandit you met in the woods right now...
<<bandit>>Go on... Kiss it...<</bandit>>
His tone turns slightly more demanding but it's strange to note that the actual thing convincing you are your own thoughts, wanting to continue with this. Underneath your dress, your ?dick is already rock hard. You're not sure why the situation is turning you on so much and you push the thought away as you give the penis head a wet kiss, taking in the smell and taste of his dick. It tastes... Surprisingly nice...
<<bandit>>Yes... Good girl... Now take it into your mouth...<</bandit>>
Perhaps it's his scent that makes you so horny or perhaps you just like being submissive to this man but you somehow instantly obey his command this time. You take the dick in your mouth, at first only the cock head as you swirl your tongue around it. It doesn't take long before you try to take it more and more.
<<img 'morgana/bandit_blowjob.gif' 'ridge-border' '36em'>>
<<bandit>>Ahhh... That's nice... Keep going...<</bandit>>
Somehow hearing his moaning and pleased remarks makes you feel sort of... Proud... Like you're actually happy that you're providing a good blowjob to this man you never met before.?nl
You eagerly take in more and more of his cock and bob your head back and forth faster and faster. His moaning continues as you do everything you can to make him feel good.
<<bandit>>I knew you were a cock-slut the moment I saw you... Actually, you don't mind if I'm a little rough, right?<</bandit>>
Did he just call you a cock-slut? Why does that make you feel more turned on...? Also, what does he mean with being more rough? You can hardly answer the question right now with his cock in your mouth and it seems like he won't actually be waiting for a response.?nl
He suddenly grabs your head with both hands and starts pulling and pushing you over his cock. It looks like he wants total control of the situation as he starts pushing his cock deeper and deeper.?nl
You feel his cock slowly starting to enter your throat as you try not to let your gag reflex kick in.
<<bandit>>Just relax your jaw and throat and let me take care of it. You'll make for a good face-fuck, slut.<</bandit>>
Strangely enough his advice to relax somehow works as you focus hard to accommodate more and more of his cock down your throat. Instead of moving your head up and down his shaft, he is now simply holding your head in place as he starts pumping his cock back and forth using his hips. He's actually face-fucking you.?nl
The whole situation has you burning with passion, it's not really a conscious decision when you find your hand tuck itself under your dress to grab your ?dick so you can start masturbating while he's skull-fucking you.?nl
Your ?dick is rock hard as you start stroking yourself while the bandit is pumping his cock in and out of your mouth. This increasingly humiliating situation has you completely turned on.
<<bandit>>Ah fuck! Are you ready for my cum, you slut? I'm going to coat the inside of your throat with it.<</bandit>>
You stroke your ?dick faster and faster as you feel him speeding up as well. He suddenly grunts loudly as he pushes his cock in your mouth all the way to the base. You feel a thick liquid slide down your throat, you don't even have a choice in whether you swallow this or not as he's simply dumping it in your throat. At least that saves you from having the bad taste in your mouth, at least, that's what you think until he suddenly pulls his cock out your mouth and shoots a last rope right over your tongue.?nl
You don't even hesitate as you quickly swallow his cum and for some reason even look up at him to present your empty mouth to him...
<<bandit>>Fuck that was great... I didn't realise you are a cumslut as well... I can cum on your face next time if you want, make you walk around with my seed presented everywhere.<</bandit>>
You should be done... He already came... He took his cock out of your mouth and is finished... But for some reason you are still down on your knees. You don't know whether it's the hotness of the situation or the fact that he continues to degrade you but you can only focus on one thing right now. You're really close to climaxing so you continue stroking, looking up at him. It probably looks kind of strange, a guy on his knees in a dress, rigorously masturbating himself...?nl
<<bandit>>Oh... I see... The sissy isn't done yet... Very well, I'll help you a bit. I need to clean this cock anyways.<</bandit>>
The bandit suddenly grabs your head and simply shoves his slightly softening cock and forces it all the way down to the base. Your nose is stuffed in his pubes as you take a big inhale, seeping in his scent. You start masturbating faster and faster as he's simply holding you in place with his cock down your mouth. Does this bandit even know he just shot his cum down the prince's mouth? That he used your royal mouth as his personal fucktoy? The thoughts of him finding out have you even more turned on.?nl
It doesn't take long for you to feel your orgasm approach. You let out a very muffled moan as your mouth is currently occupied with cock as your own ?dick spurts out the biggest orgasm you've had probably ever, completely soiling the inside of your dress.
<<bandit>>Ah there we go, glad to see you had a good time too.<</bandit>>
The bandit slowly starts to pull his cock out of your mouth and takes a step back, fixing his trousers. You're still down on your knees, panting as you take in what just happened.
<<bandit>>You did very well, little slut.<</bandit>>
/* <<bandit>>You should come visit us next time you're here though, I have some friends at my camp who would love to meet you and learn of your particular skills.<</bandit>> */
You start to rise from your knees and fix your dress. He starts to walk away from you, looking satisfied.
<<bandit>>Now I must really be going. Good luck in the woods out here, try not to suck too many cocks on your way out.<</bandit>>
You can't believe you actually just did that... And most of all enjoy it too...
<<decision 'Make your way back' 'Forest'>><</decision>><<decision 'Find a book to read' 'Read'>><</decision>><<addcounter 'reading-library' 1>>
<<if not hasRead('dancing-knight')>>
As you enter the library, the scent of old books and the flickering candlelight greet you. The shelves are lined with volumes of all sizes, each one waiting to be picked up and read. You begin wandering around, running your fingers over the spines of the books. The library is a comforting space, a place where you can lose yourself in the stories of the past.?nl
<<include "Book dancing-knight">>
<<elseif not hasRead('servant-1')>>
<<include "Book servant-1">>
<<elseif not hasRead('histories-1')>>
<<include "Book histories-1">>
<<elseif not hasRead('duel')>>
<<include "Book duel">>
<<elseif not hasRead('histories-2')>>
<<include "Book histories-2">>
<<elseif not hasRead('servant-2')>>
<<include "Book servant-2">>
<<elseif not hasRead('servant-3')>>
<<include "Book servant-3">>
<<elseif not hasRead('histories-3')>>
<<include "Book histories-3">>
<<else>>
You feel like you have read most actual interesting things this library has to offer so you instead opt to just grab a book you have already read.?nl
<<include `either('Book dancing-knight', 'Book servant-1', 'Book servant-2', 'Book servant-3', 'Book duel')`>>
<</if>>As you reach the end of a row of shelves, you spot a book that catches your eye. It's a thin volume, bound in leather, with a faded lettering on the spine. It's got quite a long-winded title... Nevertheless, you give the strange book a try.?nl
<<book 'dancing-knight' 'dancing-knight' 'The Knight and the Unusual Battle Technique' 'How to Use an Unexpected Approach to Defeat Your Enemies.'>>
<<page>>
Once upon a time, there was a knight named Sir Edmund. He was known throughout the land for his prowess in combat and his bravery in battle.?nl
One day, Edmund was tasked with facing a group of bandits who were terrorizing a nearby village. As he approached, he could see the fear in their eyes. They were used to facing ordinary soldiers and peasants, not someone like him.
<<page>>
When the battle began, Edmund took out his sword and prepared for the fight. But the bandits were crafty, and they attacked from all sides.?nl
He was quickly surrounded, and it looked like the end for him.
<<page>>
Just when it seemed like he was done for, Edmund did something unexpected. He threw his sword down and began to dance. It was a strange sight to behold, but the bandits were so shocked that they didn't know how to react.?nl
Edmund danced and twirled, moving faster and faster, until he was a blur of motion. His opponents were unable to keep up, and he was able to strike them down one by one.?nl
By the end of the battle, Edmund was exhausted, but he had won. And he had proven that sometimes, the most unexpected strategies are the most effective...
<<finished>>
<<increasetime 1>>
Well... You don't think you learned much from that book... You reckon the author didn't actually know much about sword-fighting at all, and you've also never heard of this "Sir Edmund".?nl
What a fantastic waste of time.
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>>As you reach the end of a row of shelves, you spot a book that catches your eye. It's an elegant volume, bound in fine leather, with aged letters embossed on the cover. The title reads, "The Duel of Words and Blades." Intrigued, you decide to give this book a try.?nl
<<book 'duel' 'duel' 'The Duel of Words and Blades'>>
<<page>>
Once upon a time, in a grand court filled with nobles and scholars, there were two men known for their sharp wit and eloquence. <em>Lord Lysander</em>, a master wordsmith whose tongue was as quick as a rapier, and <em>Sir Reginald</em>, a knight renowned for his strength and prowess.?nl
One day, a debate was arranged between the two, to be held before the court and the king himself.
<<page>>
<em>Lord Lysander:</em> Oh Sir Reginald, thy words are as clumsy as thy feet. Dost thou stumble through life as thou dost through this debate??nl
<em>Sir Reginald:</em> Master Lysander, thy words may dance like the wind, but it is substance, not air, that doth make a man. What use is a tongue that can prattle but cannot act??nl
The court watched with bated breath as the two men exchanged barbs, each one more cutting than the last.
<<page>>
<em>Lord Lysander:</em> To act without thought is but folly, Sir Knight. Thy sword may be swift, but it is the mind that guides the hand. Tell me, dost thou ever think, or merely swing blindly??nl
<em>Sir Reginald:</em> And to think without act is but cowardice, Lord Lysander. Thy tongue is sharp, but can it defend thee when steel is drawn? Perhaps we should test which is mightier: the pen or the sword.?nl
The court gasped as Sir Reginald's challenge hung in the air. Unexpectedly, he drew his sword, the glint of steel catching the candlelight.
<<page>>
Taken aback, Lord Lysander nonetheless accepted the challenge, drawing a slender rapier from his side, seemingly emitting a soft white glow. The court watched in stunned silence as the duel began, their verbal sparring replaced by the clash of steel.?nl
<em>Sir Reginald:</em> Prepare thyself, wordsmith. Thy wit will not save thee now.?nl
<<page>>
Sir Reginald lunged, his sword aiming for Lysander's heart. But Lysander, with surprising agility, parried the blow with a technique so precise and unexpected that it seemed almost magical.?nl
<em>Lord Lysander:</em> Thou underestimateth me, Sir Knight. Words are not my only weapon.?nl
His rapier moved with a fluid grace, his strikes aimed with such precision that Reginald struggled to keep up. The technique was a blend of quick feints and swift counters, a dance of steel that mesmerized the onlookers.
<<page>>
<em>Sir Reginald:</em> What sorcery is this? Thy blade moves as if it were an extension of thy very will.?nl
<em>Lord Lysander:</em> 'Tis a technique learned through years of study, Sir Knight. To wield a blade as one would wield words, with precision and intent. Observe closely, for it may be thy undoing.?nl
Lysander's final strike disarmed Reginald, his rapier sending the knight's sword clattering to the floor. A sly smile sprouts on the Lord's face while Sir Reginald slumps down, defeated. The court erupted in applause, astonished by the display. Who knew such a witty man of words could use his blade so elegantly.
<<finished>>
<<increasetime 1>>
You close the book, feeling a strange sense of enlightenment. The technique Lord Lysander used resonates with you, and you realize that it could be applied to your own swordsmanship.
<<if not hasRead('duel')>>
Perhaps you could bring this book to ?Wymerus, he might be able to teach you more about these graceful moves.?nl
<<startquest wymerus-book>>
<</if>>
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>>You take quite some time picking a book to read. Curious about the secrets that the top shelves keep, you climb a ladder to scale this mountain of books. These, on the summit, you spot a small book lodged deep in between two much larger encyclopedias. It's bright red and looks quite weathered. You take the book down and examine it. The title seems very interesting to say the least...
<<book 'servant' 'servant-1' 'The Virile Agrarian Servant' 'Volume one'>>
<<page>>
<b>Act IV, Scene X, continued</b>?nl
<em>Robin:</em> Certainly not, kind sir! I am here but to clean your chambers.?nl
<em>Magister Colto:</em> Is that all you have come here for, little one? My chambers??nl
<em>Robin:</em> I have no idea what it is you imply, magister. I am but a poor agrarian servant.?nl
<em>Magister Colto:</em> So you are, my dumpling. And a good one at that. Such strong legs and shapely bust.?nl
<em>Robin:</em> You embarrass me, sir!?nl
<<page>>
<em>Magister Colto:</em> Fear not. You are safe here with me.?nl
<em>Robin:</em> I must finish my cleaning, sir. The mistress will have my head if I do not!?nl
<em>Magister Colto:</em> Cleaning, eh? I have something for you. Here, polish my spear.?nl
<em>Robin:</em> But it is huge! It could take me all night!?nl
<em>Magister Colto:</em> Plenty of time, my sweet. Plenty of time.?nl
<b>END OF ACT IV, SCENE X</b>
<<finished>>
<<increasetime 1>>
What was that... How did this story get here... You have a lot of questions right now that you unfortunately do not have the answer to.?nl
At least the writing's better than that stupid knight book. Perhaps you could find a second volume here somewhere...
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>>You make your way over to the bookshelf where you left the large tome about the nation's history. The moment you slide it out of it's place you suddenly spot something to the side. It's another one of those small red books and it's not where you left the first volume. Could it be... Yup, that's it. <em>The Virile Agrarian Servant, volume two</em>.?nl
Perhaps it's unnecessary for you to be productive in your reading everyday. This very sound reasoning makes you put back the book on history and go read this virile one instead.
/* After reading that strange virile servant book you realise you cannot simply forget about that strange book. It was marked with "Volume one" so there must be a second one here somewhere...?nl
You spend quite some time searching, and just before you're about to give up you suddenly spot another small red book hidden in the back of a shelf somewhere. */
<<book 'servant' 'servant-2' 'The Virile Agrarian Servant' 'Volume two'>>
<<page>>
<b>Act VI, Scene IX, continued</b>?nl
<em>Robin:</em> My goodness, that's quite a loaf! But how ever shall it fit my oven??nl
<em>Magister Colto:</em> This loaf isn't ready for baking, my sweet. It has yet to rise.?nl
<em>Robin:</em> If only we could hurry that along. How would I accomplish such a task??nl
<em>Magister Colto:</em> Oh, my foolish little agrarian servant, you must use your hands.?nl
<em>Robin:</em> You wish me to knead the loaf? Here??nl
<em>Magister Colto:</em> Of course.?nl
<<page>>
<em>Robin:</em> But what if the mistress catches me? Your loaf was meant to satisfy her appetite.?nl
<em>Magister Colto:</em> Don't fret, my delicate flower. I'll satisfy the mistress's cravings later.?nl
<em>Robin:</em> Very well, but I'm afraid my oven isn't hot enough. It could take hours!?nl
<em>Magister Colto:</em> Plenty of time, my sweet. Plenty of time.?nl
<b>END OF ACT VI, SCENE IX</b>
<<finished>>
<<increasetime 1>>
Well... That really doesn't answer any questions about the first volume... What is this weird relationship between the magister and the servant? ?nl
This is probably all the answers you're going to get for now...
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>>After reading those strange virile servant books you realise you cannot simply forget about that series. It was marked as the volumes one and two, so perhaps there is a third one here somewhere...?nl
This thought motivates you to spend hours searching the library for it. Just before you're about to give up you suddenly spot another small red book hidden in the back of a shelf somewhere.
<<book 'servant' 'servant-3' 'The Virile Agrarian Servant' 'Volume three'>>
<<page>>
<b>Act X, Scene XXX, continued</b>?nl
<em>Robin:</em> I am but a simple servant, I couldn't possibly do that with you!?nl
<em>Magister Colto:</em> My sweet, you are wonderful and most deserving to ride with me.?nl
<em>Robin:</em> That's very kind, magister. But I was attesting to my lack of experience...?nl
<em>Magister Colto:</em> Oh, that is unexpected, have you no experience riding like this before??nl
<em>Robin:</em> I have mounted some here and there but I have never climbed on top a beast like this!?nl
<<page>>
<em>Magister Colto:</em> Ah yes, many say mine is the biggest they have seen.?nl
<em>Robin:</em> How would I ever lower myself on top of it??nl
<em>Magister Colto:</em> Fear not, my sunshine. I will lift you on top. Grab hold of my lance for me while I guide you in position.?nl
<em>Robin:</em> Thank you. I've never mounted something so big before. I want to enjoy this ride for hours to come.?nl
<em>Magister Colto:</em> Plenty of time, my sweet. Plenty of time.?nl
<b>END OF ACT X, SCENE XXX</b>
<<finished>>
<<increasetime 1>>
That's... Uhm... Somehow even more descriptive than the other volumes... You are actually more worked up by the strange book than you expected... After finishing it you find yourself letting your imagination run wild for a bit.?nl
<<decision 'Imagine yourself as the virile servant' submissiveness large>>
You imagine yourself as Robin, the virile agrarian servant, doing everything to please your magister... The very clear sexual innuendos make you feel like there's not much left to the imagination. Polishing his spear, kneading his bread, riding his... You'd do it all for him...?nl
It's probably best you leave the library for now...
<<decision 'Leave' 'Library'>>
<</decision>>
<</decision>>
<<decision 'Imagine yourself as the magister' dominance large>>
You imagine yourself as Magister Colto and having your own virile servant to play with. The very clear sexual innuendos make you feel like there's not much left to the imagination. Polishing your spear, kneading your bread, riding your... You'd have the servant do it all for you...?nl
It's probably best you leave the library for now...
<<decision 'Leave' 'Library'>>
<</decision>>
<</decision>>
<</book>>While perusing the large shelves filled with books, you set your eyes on a very thick tome. Normally you would completely skip over a book that big and probably boring but something draws you to this one. Perhaps because it concerns the history of your own Kingdom. You never cared much about studying this extensively but your annoying conscience suddenly tells you that you should know these things already, especially as a ruler.?nl
You sigh as you lift the heavy book from it's shelf and set it down at a table. You sit down, preparing yourself for your very sudden spark to do something productive by reading this long book.
<<book 'histories' 'histories-1' 'The Extended History of Avelon' 'A compact overview'>>
<<page>>
Nullam molestie, turpis in lacinia imperdiet, diam lorem eleifend leo, et gravida lorem turpis eu tellus. Ut tempus et lectus quis auctor. Donec eget justo sapien. Sed diam urna, mattis eget felis et, vulputate cursus lorem. Nunc venenatis felis eu nisi rhoncus vehicula. Sed dapibus ut nisi a ultricies. Nulla non aliquam nibh. Mauris dictum dui posuere felis semper, sollicitudin egestas tellus commodo. Duis pellentesque ante ut lorem rutrum volutpat. Morbi non ligula sit amet neque malesuada pulvinar. Duis ut auctor sapien. Suspendisse a dolor eget magna laoreet vehicula in at ex. Quisque vel nisl imperdiet dolor volutpat blandit. Cras vitae risus quis nisl blandit interdum.
<<page>>
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pharetra libero sit amet urna pellentesque, a pharetra lacus porta. Cras sed vestibulum ex. Pellentesque dictum, nibh eu rhoncus scelerisque, magna sapien consectetur nunc, nec semper eros arcu ac ipsum. Curabitur fringilla, magna in mattis ullamcorper, arcu felis bibendum ante, at rutrum felis enim id leo. Maecenas interdum mauris velit, interdum mattis mi malesuada eu. Sed molestie, libero non mattis efficitur, mauris erat convallis felis, et efficitur sapien tortor et leo. Integer dictum est orci, ac pretium ex pellentesque quis. Vestibulum tellus quam, varius semper ultricies sit amet, luctus ut dolor.
<<page>>
Curabitur ut dui a est malesuada blandit ac non urna. Phasellus ut convallis justo. Nunc a ipsum sit amet libero tincidunt lacinia non vitae nunc. Nulla in nisi dapibus, cursus purus ac, sagittis eros. Nunc vel sem ac magna faucibus lacinia sit amet consectetur nulla. Quisque lacinia tellus eu turpis efficitur, non ultrices lectus molestie. Nam hendrerit suscipit quam, id pharetra leo malesuada in. Aliquam egestas enim non neque venenatis, id auctor orci sodales. Nullam molestie erat vel dignissim tincidunt. Proin a nisi quis libero aliquet fringilla. Lorem ipsum dolor sit amet, consectetur adipiscing elit.
<<page>>
Sed mattis venenatis sem, quis gravida nibh ultrices facilisis. Aenean erat ex, ullamcorper ut massa eu, pretium mattis nulla. Maecenas ornare, ex at volutpat tincidunt, massa justo ornare eros, non varius nulla metus nec lacus. Phasellus eget lacinia est. Mauris lacus nunc, faucibus nec interdum vel, efficitur nec metus. Integer porta, arcu ut accumsan aliquet, odio nunc laoreet nisl, ac aliquet sem diam vitae erat. Vestibulum sollicitudin tortor eu sapien ultricies tempor. Vestibulum feugiat velit sit amet magna commodo, non aliquam nisl congue. Mauris suscipit accumsan pharetra. Nunc eleifend sagittis iaculis.
<<page>>
Mauris scelerisque tincidunt auctor. Sed in lorem ut lacus commodo bibendum lacinia eu mauris. Phasellus lacinia lacinia mollis. Vivamus sodales molestie efficitur. Maecenas hendrerit nunc sem, at ornare risus consequat posuere. Donec id elit blandit, suscipit elit eget, auctor dui. Nunc tristique eros et vulputate ultricies. Pellentesque nisi mauris, elementum quis ultrices et, rutrum sit amet est. Aliquam metus odio, imperdiet sit amet aliquam at, eleifend nec magna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Morbi imperdiet nulla leo, suscipit sodales diam consectetur ac.
<<finished>>
<<increasetime 1>>
<<startquest history-book>>
You close the book in an annoyed sigh. Why must the book be so long? That's about all the pages you have motivation for today.?nl
You must admit that the history of your Kingdom is more interesting than you thought, it also seems important to study this. ?Andreas would probably be proud of your for doing this but you will have to continue this adventure another time when you have the courage to open the book again.
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>>You somehow once again convince yourself that it is important to pursue this sudden flash of productivity as you once again reach for the heavy book on history.?nl
You put down the book and open it to the page that continues where you left off.
<<book 'histories' 'histories-2' 'The Extended History of Avelon' 'A compact overview'>>
<<page>>
Maecenas vitae ullamcorper tellus. Morbi pulvinar dolor sapien, id lobortis nibh maximus in. Praesent consequat lorem eu massa luctus, mollis euismod magna imperdiet. Aenean risus urna, efficitur eu magna vitae, efficitur finibus arcu. Mauris ac lectus vel mi rutrum luctus eu a tellus. Mauris pretium, leo consequat ultricies dapibus, erat lorem laoreet tellus, id lobortis neque nisl feugiat risus. Duis imperdiet, dolor eget varius sagittis, orci dui faucibus augue, vitae consequat justo mauris id justo. Ut sodales massa et ante faucibus congue.
<<page>>
Suspendisse tincidunt lorem nec nisl lobortis, vitae volutpat eros luctus. Ut mollis lectus quis magna mollis viverra. Vestibulum pharetra orci eget nibh tincidunt pretium. Nunc in fringilla dolor. Aenean pharetra sit amet magna nec tincidunt. Curabitur pellentesque erat fermentum massa dictum dictum. Quisque interdum varius odio vitae ornare. Donec blandit rutrum purus. Aliquam sed massa sodales, dapibus ipsum in, tincidunt leo. Curabitur ac volutpat nisl. Sed fringilla ac tortor mattis tristique. Nunc vitae sapien iaculis, ullamcorper felis quis, ultricies nulla.
<<page>>
Nam mattis nisl sed lacus lobortis, sit amet pellentesque neque viverra. Cras et urna nec sem auctor dapibus. Phasellus tincidunt ornare magna at porttitor. Integer tempus dui ac erat euismod eleifend. Vivamus nec vehicula tellus. Sed porttitor erat quis nisi varius, sed aliquam odio mattis. Pellentesque vitae odio nec risus laoreet suscipit ut cursus odio. Aenean ornare nisl id pharetra cursus. Vestibulum neque nibh, interdum id tempus a, dapibus quis urna. Nam sed auctor dolor, vitae porttitor nibh. Donec odio lacus, interdum quis erat id, imperdiet rutrum ipsum. Praesent tempus ipsum nec risus pulvinar, in dignissim lectus porta.
<<page>>
Sed vel congue orci. Nam sed lacus a odio blandit lobortis. Etiam euismod, dolor quis gravida sagittis, sem mauris luctus ipsum, vitae egestas risus orci a leo. Etiam sed justo hendrerit, suscipit ex quis, scelerisque quam. Nam nec ultrices justo. Morbi sed dui at ipsum vulputate euismod quis nec leo. Phasellus ornare lacus ac dolor auctor lobortis. Mauris et nibh eu justo imperdiet vestibulum. Curabitur dictum semper ante sed lacinia. Cras lectus libero, vestibulum sit amet augue ut, aliquam porttitor enim. Quisque convallis dictum magna, non interdum lectus viverra et. Cras molestie elit eget urna euismod, feugiat efficitur massa pretium.
<<page>>
Ut blandit dolor non elit rhoncus, at feugiat mi iaculis. Sed non arcu nec nisl ultrices mattis. Pellentesque id laoreet mi. Maecenas eu rhoncus enim. Ut vitae risus ac sapien pharetra pellentesque ac vel eros. Sed sed dictum sapien, ac bibendum purus. Interdum et malesuada fames ac ante ipsum primis in faucibus. Aenean dapibus dui non ullamcorper ornare. Pellentesque gravida neque vitae nisl cursus finibus.
<<finished>>
<<increasetime 1>>
You feel yourself getting drowsy so you take the sign to quickly close the book. You've made quite some headway into the book but really can't read anymore today.?nl
You think you could definitely finish the book with one more solid reading session. That's for another time though.
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>>Enough distractions of sultry written books, it's time to finish this history monster! You feel completely determined and pumped full of energy as you once again lift the heavy book, hopefully for the last time.?nl
However, that energy is quickly fading the moment you open the book to where you left off and are reminded of how small the lettering is...
<<book 'histories' 'histories-3' 'The Extended History of Avelon' 'A compact overview'>>
<<page>>
Etiam elementum arcu at ipsum elementum, vitae aliquam nulla efficitur. Cras scelerisque cursus interdum. Nulla nec tortor urna. Ut gravida metus sed turpis dapibus, at interdum massa tempor. Fusce bibendum porta tellus eu ultrices. Donec ac accumsan augue. Nullam vel purus arcu. Morbi tristique, dui quis maximus ornare, odio justo euismod nisi, eu accumsan magna ligula in odio. Sed velit lorem, ornare sit amet dui vel, iaculis accumsan metus. Quisque quis turpis magna. Ut eu justo tempus, tincidunt mi in, semper ligula.
<<page>>
Fusce elementum, tellus nec semper elementum, leo quam fermentum leo, egestas rutrum magna purus non arcu. Nullam blandit bibendum massa, sit amet rutrum ante sagittis at. Nulla venenatis sapien a varius ultrices. Fusce a pretium tellus, nec fringilla augue. Duis in neque orci. Donec id quam vel enim tempor pulvinar. Fusce malesuada aliquam tellus vel fringilla. Nulla in iaculis dui. Mauris ullamcorper urna at lorem eleifend, sed lacinia metus interdum. Suspendisse tincidunt ante quis nisi consectetur ornare. Mauris vel blandit tortor.
<<page>>
Ut placerat eu ex id mollis. Maecenas vitae orci eros. Vivamus id dignissim arcu. Maecenas aliquam lobortis quam, a vulputate nisi lobortis at. Suspendisse sodales quam convallis tellus vestibulum, non placerat felis varius. Aenean non sodales purus. Donec id ex non eros ultrices gravida. Vivamus urna eros, venenatis non condimentum eget, tincidunt eget erat. Phasellus sed malesuada ligula, quis hendrerit erat. Integer tristique orci eros, id elementum risus blandit sed. Vestibulum dictum nisl et purus blandit rutrum. Nulla ultricies orci et nibh feugiat iaculis. Ut condimentum elementum augue, in tristique dui.
<<page>>
Nam rutrum libero ut placerat congue. Sed dapibus scelerisque sollicitudin. Cras vestibulum bibendum lacinia. Nam maximus suscipit convallis. Vivamus lectus sem, aliquet nec ullamcorper eu, vehicula a tellus. Maecenas pulvinar sodales turpis, ac volutpat velit aliquet ut. Morbi eleifend arcu at sagittis faucibus.
<<page>>
Duis vitae tortor nec mauris molestie feugiat. Cras luctus erat eu aliquet facilisis. In hac habitasse platea dictumst. Etiam at tristique turpis. Suspendisse venenatis diam metus, eget volutpat urna consequat non. Praesent vestibulum at risus id elementum. Integer ornare dolor ullamcorper, sodales neque in, mollis tortor. Fusce condimentum metus nulla, eget congue purus dictum in. Cras varius elit sed sapien fringilla, vel lacinia velit varius. Aliquam quis nisl in tortor dictum aliquam sed quis nisi. Mauris enim sapien, fringilla vel erat ut, congue viverra elit.
<<finished>>
<<increasetime 1>>
<<if not hasRead('histories-3')>>
<<changestat statesmanship 2>>
<<acknowledgechanges history-book andreas>>
<<completequest history-book>>
<</if>>
You close the book with a heavy thud. You have never finished a book with such satifaction before. Not because of the compelling story but just because it is now finally <em>over</em>. You actually did it, and to be honest? The stuff you read was quite interesting, you actually feel like you learned a lot from this book.?nl
You feel like this knowledge of history you now gained has actually set you ahead in your statesmanship experience and you can definitely impress ?Andreas with this.?nl
Now, time to leave this library. You've definitely done enough reading for a while.
<<decision 'Leave' 'Library'>>
<</decision>>
<</book>><<equip 'prince_outfit_4'>>
?Orson entered your chambers with the soft creak of the wooden doors, the morning sun casting a warm glow through the open window. He approached your bed, a gentle smile on his face, as he began to draw back the heavy curtains.
<<orson>>Good morning, your highness. It's a beautiful Sunday, and the church bells will be ringing soon.<</orson>>
You stretched beneath the covers, the thought of leaving the warm embrace of your bed unappealing. Yet, the reminder of your duties nudged at you, a silent call to start the day.
<<player>>Is it that time already, ?Orson? I suppose I should get ready then.<</player>>
?Orson nodded, moving to your wardrobe to pick out your attire for the morning service. He laid out a finely made tunic, breeches, and a cloak, all in the royal colors, on the bed.
<<orson>>I've chosen something special for you today, your highness. I think you'll look quite distinguished.<</orson>>
As you got out of bed, ?Orson helped you dress, ensuring each piece of clothing was perfectly adjusted. The fabric felt soft against your skin, a testament to the skill of the kingdom's tailors.
Once dressed, ?Orson led you to the mirror, where you took a moment to examine your reflection. The outfit was indeed regal, fitting for a prince of your stature.
<<orson>>You look splendid, prince. Now, let's not keep the chaplain waiting. Remember, after the service, <<name Dominic Father>> has requested your presence for confession.<</orson>>
You nodded, a sense of duty settling over you. The thought of confession always brought a mix of anticipation and unease, especially with <<name Dominic>>'s peculiar demeanor.
<<player>>Thank you, ?Orson. I'll head to the church then. I wouldn't want to be late.<</player>>
[[Head outside | Church Walking]]<<if !hasCompletedQuest('assassination-attempt')>>
<<setlocation "Town square">>
Leaving the castle's protective walls behind, you ventured into the heart of the town, where the rhythm of daily life played out with vibrant energy. The market was a bustling hub, filled with vendors hawking fresh produce, textiles, and artisan crafts. Laughter and chatter filled the air, blending with the smells of baked goods and smoked meats.<br>
As you made your way through the crowded streets, you passed by the local tavern, its doors open wide, inviting in early patrons with the promise of hearty meals and ale. Further on, you walk by ?Berg, the town's blacksmith, working at his forge.<br>
There's quite a large number of people in the town square right now. Looks like there's more people slightly late for church. In the busy crowd you somehow manage to lose your footing on a loose cobblestone. You awkwardly fall to the ground but right before the impact you feel a strong arm lifting you back up.
<<berg>>Careful there, ?title. Wouldn't want you getting your clothes dirty.<</berg>>
His booming voice was gentle, but standing so close, you couldn't help but feel overshadowed by his towering presence.
<<player>>Thank you, ?Berg. I'll watch my step more carefully.<</player>>
Your words were brief, the encounter leaving you feeling slightly embarrassed but grateful for his quick reflexes.
<<berg>>No trouble at all. Off to the church, then? A good day for it.<</berg>>
Nodding, you quickly resumed your journey, eager to leave the moment behind. ?Berg's friendly chuckle followed you as you moved away, the church now just a short distance ahead.
<<else>>
<<setlocation Gatehouse>>
At the castle gates, a small regiment of soldiers stand ready to escort you to church. You are quite annoyed by the council's ruling that you cannot leave the castle without an escort but you don't quite have it in you to stand up to ?Andreas on this topic, so you agree to let the soldiers protect you on your way to church. You suppose they're useful to have around for when another assassin decides to pop out of the bushes...
<</if>>
[[Head to the church | Church Sermon]]<<setlocation "Church">>
As you stepped through the ornate doors of the church, the bustling noise of the town faded into a hushed silence of the many people already sitting in the pews, waiting for the sermon to begin. ?nl
You made your way to the front, where the councilors had already gathered in their designated pews. ?Andreas, ?Wymerus, ?Leopold, ?Morgana, and ?Sybille all nod in acknowledgment as you joined them, each offering a silent greeting. ?nl
<<name dominic Father>> stepped up to the pulpit. His presence commanded attention, and as he began his sermon, the congregation fell into a hushed attentiveness.
<<dominic>>Welcome, everyone. Let us begin the sermon.<</dominic>>
His voice echoed through the hall, speaking of duty, sacrifice, and the virtues of faith. Despite his sometimes unnerving demeanor, there was an undeniable wisdom in his words that somewhat resonated with you.?nl
As the sermon concluded and the final hymn was sung, the congregation began to disperse, leaving in a quiet reflection of the morning's teachings. You, however, remained seated, gathering your thoughts for the confession that awaited.
[[Enter the confession booth | Confessions]]The confession booth was a small, enclosed space that felt even more confining today. As you entered, the familiar sense of apprehension settled over you. Father Dominic's voice, now softened, greeted you from the other side of the screen.
<<dominic>>Bless you, ?titleD. What burdens do you wish to lay down today?<</dominic>>
You took a deep breath, searching for the right words. Confession was always a moment of vulnerability, a time to confront your own flaws and seek guidance.
<<player>>Father, I find myself struggling with doubt and the weight of my responsibilities. How can I be sure I'm making the right choices for my people?<</player>>
The silence that followed felt heavy, but when Father Dominic spoke, his voice carried a comforting certainty.
<<dominic>>Doubt is a sign of a thoughtful heart, my prince. It is through questioning that we find our path. Trust in your faith, in your council, and in yourself. The right choices are those made with a true heart and a mind open to wisdom.<</dominic>>
His words offered a measure of solace, a reminder that even in moments of uncertainty, there was guidance to be found in faith and the support of those around you.
[[Enter the confession booth | Confessions]]<<setlocation "Confession booth">>
<<set $confessions = 0>>
In the dimly lit confession booth, the air heavy with the scent of old wood and incense, you knelt, the silence enveloping you. Through the lattice, Father Dominic's presence was felt more than seen, you can sense him stare at you from the other side of the compartment as he speaks to you.
<<dominic>>?TitleD, what confessions do you wish to share today? Speak your heart, confess your sins, and seek forgiveness.<</dominic>>
<<listsins>>
[[I have nothing to confess, Father | No confessions]]<<if hasSins()>>
<<player>>Father, I don't think I really have anything to confess right now... I must've not done anything bad lately because I simply can't think of anything.<</player>>
You know you are lying, but you're hoping you sound believable enough to fool him. Your admission hangs in the air, an unusual confession of having no confession.
<<dominic>>Hmm... Well, I suppose that is a good thing, ?titleD. If you are really sure you have nothing to confess then I can only commend you for it... Just know that not confessing your sins will simply make them hang more heavily on your mind. Go in peace, ?titleD.<</dominic>>
Even though you feel like he has no right to know all your personal business, you must say you feel slightly more bad for lying to him like that.
<<changestat depravity 3>>
<<else>>
<<player>>Father, I find myself at a loss today. I've reflected on my actions, my thoughts, and my duties, and I realize I have nothing specific to confess. No single deed weighs heavily on my conscience at this moment.<</player>>
Your admission hangs in the air, an unusual confession of having no confession. It's a rare occurrence, especially in the tradition of weekly confessions, where the soul's burdens are laid bare.
<<dominic>>It is a commendable state to be in, ?titleD, to find oneself at peace with one's actions and conscience. I am happy to hear you have committed no sinful acts. Go in peace, fortified by faith and the knowledge that you are on a righteous path.<</dominic>>
<<changestat virtue 15>>
<</if>>
[[Leave the booth | Leave Church]]<<dominic>>Are there any other sins you have to confess, ?titleD?<</dominic>>
<<listsins>>
[[Nothing more | End confessions]]<<set $confessions += 1>>
<<player>>Father, I have allowed myself to be swayed by influences that I know should have been resisted. I permitted ?Morgana to use her magic on me as she promised it is helpful to me.<</player>>
Your voice is steady, but the weight of your admission hangs heavily in the air. The use of magic, especially for personal gain or to alter one's natural state, is often frowned upon by the church, seen as meddling in realms beyond human reach.
<<dominic>>I already feared the new royal sorceress would have a bad influence on you, ?titleD. I am aware more royalty tend to use this kind of magic for personal improvement but I must warn you that it can be a dangerous endeavor as well. The church does not advice any magic that influences the human body. Please be wary next time ?Morgana promises to help you.<</dominic>>
[[Continue confessions | Confessions continue]]<<set $confessions += 1>>
<<player>>Father, I come before you with a heavy heart. I confess to an act of impropriety; I have peeped on others as they committed acts that are carnal in nature.<</player>>
Your voice trembles slightly with the admission, the words a tangible release of the guilt you've carried.
<<dominic>>The violation of another's privacy is a serious matter, reflecting a lapse in judgment and respect for the dignity of others. I understand it might be tempting to observe other's acts of carnal pleasures but it is vital that you pay no mind to such temptations in the future.<</dominic>>
[[Continue confessions | Confessions continue]]<<set $confessions += 1>>
<<player>>Father, I must confess... I have given in to carnal desires, to acts of self-pleasure. I know it goes against the virtues I am meant to uphold. I seek forgiveness for these actions.<</player>>
Your voice is barely above a whisper, the admission bringing with it a flush of shame. Such matters are rarely spoken of, especially within the sacred confines of the church.
There's a brief pause before <<name dominic Father>> responds, his tone imbued with a certain amount of judgment.
<<dominic>>?TitleD, you are but a victim to the frailties of our human nature. It is important that you avoid such temptations in the future. Strive for purity of heart and mind. Seek to channel your energies into more noble pursuits instead.<</dominic>>
[[Continue confessions | Confessions continue]]<<set $confessions += 1>>
<<player>>Father, I must confess... I have had some strange desires lately. For some reason, I felt pleasure as I decided to wear undergarnments that actually belong to a lady.<</player>>
Your voice is barely above a whisper, the admission bringing with it a flush of shame. You are quite sure nobody has ever shared a confession like this.
There's quite a long pause, you're not sure if <<name dominic Father>> is thinking of a response or just completely caught of guard by this confession.
<<dominic>>I see... This is unorthodox indeed... I must confess I have trouble finding the reasoning behind the sinful nature of this... I can offer no guidance, I must think on this...<</dominic>>
His staggered response betrays a strange feeling he is having, is he... excited? It's difficult to say.
[[Continue confessions | Confessions continue]]<<set $confessions += 1>>
<<player>>Father, this is difficult for me to confess but I've done deeds very carnal in nature. You see, father... I have had oral sex recently...<</player>>
You speak softly and ashamedly. It's suddenly much more quiet before ?Dominic starts asking you to clarify.
<<dominic>>?TitleD, this is a grave matter indeed... May I ask, who is the one that has performed oral sex on you?<</dominic>>
His question makes things all the more awkward but you decide to just be honest and give the full confession.
<<player>>Well uh- Nobody... It is was me that performed the oral sex, father... On a man...<</player>>
There is a long, haunting pause before the priest responds to you.
<<dominic>>I see... That is... unexpected. I must contemplate on this... Perhaps it is best we continue with your confessions for now... Please know you must avoid such temptations in the future.<</dominic>>
[[Continue confessions | Confessions continue]]<<set $confessions += 1>>
<<player>>Father, this confession might sound strange... After indulging myself in carnal pleasures to completion I somehow found myself... uhm...<</player>>
You stammer slightly as you suddenly very much regret confessing this sin to <<name dominic 'Father'>>.
<<dominic>>It's all right, ?titleD. Tell me your sins, whatever you share is only between you, me, and God.<</dominic>>
You very reluctantly continue your story.
<<player>>Well... I sort of followed my urge to, uhm, <em>swallow</em> the seed, as it were...<</player>>
<<dominic>>I see... This is rather unorthodox... And does this sort of thing give pleasure to you?<</dominic>>
You get quite embarrassed by the sudden question. It almost sounds like he is actually intrigued.
<<player>>Uhm- well- yes, I suppose it does...<</player>>
<<dominic>>Very well. It does indeed sound sinful in nature but I must confess I am unsure there's precedent for this kind of sin... I suppose you are not hurting anyone in doing this kind of thing but I doubt drinking climax is a virtuous thing. It's good that you share this with me, ?titleD.<</dominic>>
[[Continue confessions | Confessions continue]]<<set $confessions += 1>>
<<player>>Father, I must confess... I have once again given in to carnal desires... I have found pleasure through not only the usual methods but by stimulating other areas as well.<</player>>
He thinks for a moment before he asks you an inquisitive question.
<<dominic>>Other areas?<</dominic>>
<<player>>Uhm- well, through stimulation of my anus...<</player>>
The confession hangs heavy in the air.
<<dominic>>?TitleD, this is quite worrisome... Carnal pleasures should only be achieved through the tool that God has given you. It is important that you avoid such temptations in the future.<</dominic>>
[[Continue confessions | Confessions continue]]/* <<= $confessions>> */
<<dominic>>Thank you for your confessions, ?titleD. Everyone sins, but I hope you reflect on your mistakes and avoid such behaviour in the future. Now, let me absolve of these sins so that your mind can rest at ease. It is important that you take this moment to reflect on your actions, ?titleD.<</dominic>>
You hear the priest softly speak some words in latin, he seems focused on absolving you. You know that this process requires you to actually focus on what you have done wrong, but do you really want ?dominic to absolve you of this? Something in you thinks it might be more fun to let you keep these depraved thoughts live on in your mind.?nl
<<decision 'Focus on your sins and let him absolve you of them' virtue 0>>
<<changestat virtue confessions>>
While meditating under ?dominic's soft chants you feel a certain serenity wash over you. It almost feels like a holy power actually reaches down and cleanses you a little.
<<dominic>>There. That should lift the weight off your shoulders, ?titleD. I hope you let these confessions bolster you and help you walk the right path. Go in peace, ?titleD.<</dominic>>
[[Thank him and take your leave | Leave Church]]
<</decision>>
<<decision 'Ignore his call for contemplation and forgo absolution' depravity 0>>
<<changestat depravity confessions>>
You sit quietly in this booth, waiting for ?dominic to finish his latin rambling. You have no intention of having him absolve you so easily. Instead of letting go of this sinful past, you start thinking about how great it felt to do those kinds of things this week... Perhaps you will not heed his advice to avoid it at all, perhaps you will come back and confess even more depravity.?nl
<<if getStat('depravity') < 60>>
It takes a little while for ?dominic to finish his ritual. Once he's done, you feel him looking at you as he addresses you.
<<dominic>>?TitleD, I fear that you have gone down a sinful path. Do not let your heart be corrupted. Please remember that you can confess any sins to me and I will be here to listen and guide you. I hope you reflect on these concerning developments and avoid such sinful behaviour in the future. Go in peace.<</dominic>>
[[Take your leave | Leave Church]]
<<else>>
?dominic stops halfway through a sentence as you feel him look at you. It seems like he has noticed that you have no intention of letting him absolve you.
<<dominic>>?TitleD, it seems you are unable to stray from your sinful path with the guidance I have given you so far... Perhaps it's better that we guide you in other ways...<</dominic>>
In the darkness of the confession booth, you can vaguely see <<name dominic Father>> stand up from his seat.
<<dominic>>Perhaps it is best if we satiate these sinful desires in this confession booth, so that you are not tempted outside of here anymore...<</dominic>>
You hear a small hatch being opened in the lattice separating you two in the confession booth. You look up from your kneeling position and notice something strange pointing in your direction. You see some light shine down on <<name dominic Father>>'s hardening member, sticking out through an opened hole in the wooden lattice.
<<dominic>>?TitleD, in order to receive my blessing, you will satisfy your sinful nature and perform carnal acts right here in this confession booth. This way you will not be tempted in the future.<</dominic>>
You see his cock twitch, glistening in the dimly lit confession booth, waiting for your response.
[[Blow him (unfinished) | Leave Church]]
<</if>>
<</decision>><<setlocation Church>>
<<unset $confessions>>
Having finished confessions, it's time to head back to the castle.
<<if !hasCompletedQuest('assassination-attempt')>>
[[Head back to the castle | Assassination]]
<<else>>
Your soldiers await you outside of the church, ready to escort you back to the castle. You make your way through the town, it's bustling with people in the marketplace but with some shouting from your bodyguard, people make way for you to pass.
You can see the open tavern ready to invite people in after the church sermon is now finished. Even though you might want to get a drink, you realise the councillors would be deeply disappointed if you let yourself get in harm's way like that.
<<decision 'Head back to the castle' 'Gatehouse'>><<increasetime 1 true>><<equip 'prince_outfit_1'>><</decision>>
<</if>>You once again get woken up by ?Orson with the same message as last week.
<<orson>>I'm sorry to wake you, ?title. The council meeting will be starting soon and they are expecting you.<</orson>>
<<player>>Ugh... Fine. Would you please prepare a bath for me, ?Orson?<</player>>
You get up groggily, why must the council always meet this early? The sun is barely up.
<<decision 'Have your morning bath before going to the council' 'Orson Bathroom'>><</decision>>As you enter the grand hall you can see the councillors are already present. ?Andreas, ?Leopold, ?Morgana, ?Wymerus, ?Sybille, and ?Dominic are all seating around the large table. It seems like they were waiting for you to arrive before starting the meeting.
<<andreas>>Welcome, ?title. I am glad you could join us. Please, have a seat and we can start the meeting.<</andreas>>
Currently, there are two chairs vacant for you to pick from. One is an ordinary councillors chair and the other is the throne at the head of the table where your father would normally sit to preside over the council. You're not sure whether ?Andreas is actively testing you, having you make this decision in front of everyone but he is currently waiting for you to take your seat before starting the meeting. Which means all the councillors currently have their attention on you.
<<decision 'Sit down in a normal councillors chair' submissiveness large>>
It feels quite rash to suddenly take the place where your father would normally sit, you don't feel quite comfortable with that. Besides, you are not a king yet so it's probably against protocol.
You see ?Andreas look at you for a moment before starting the meeting.
<<andreas>>Very well, let us start. I hereby open the meeting of the ?king's council.<</andreas>>
<<decision 'Listen to Andreas' 'Council Quests'>><</decision>>
<</decision>>
<<decision 'Take your seat at your father\'s throne' dominance huge>>
You take your time to walk up to the throne, it is sitting slightly higher than the other council chairs and it's fittingly much more extravagant. You feel all the councillors look at you as you sit down on the throne.
?Andreas looks at you with a slightly surprised look, it almost looks like he's impressed.
<<andreas>>Very well, let us start. I hereby open the meeting of the ?king's council.<</andreas>>
<<decision 'Listen to Andreas' 'Council Quests'>><</decision>>
<</decision>><<if !hasCompletedQuest('assassination-attempt')>>
<<name andreas 'Chancellor'>> stands up to address the rest of the council.
<<andreas>>Let us get right to it. The assassination attempt on the <<name player 'prince' none>>'s life has been a devastating blow to the security of our royal court.<</andreas>>
He speaks with clarity and decisiveness. Nobody can argue ?Andreas is not taking the case seriously.
<<andreas>><<name sybille 'Lady'>>, where are we with the assassin? Do we have any idea who sent him?<</andreas>>
<<sybille>>Unfortunately not much progress has been made, <<name andreas 'Chancellor' 'none'>>. The man is difficult to crack. Unfortunately, I cannot estimate the motive behind his stunt with any certainly. Give me more time and I can assure you the assassin will tell me what we want to know, my dungeons always get people to talk.<</sybille>>
?Wymerus stands up from his seat.
<<wymerus>>It must have been one of our neighboring rulers! They have been looking to exploit us even since the ?King left!<</wymerus>>
?Andreas makes a calming motion at the <<name wymerus 'Lord Marshal' none>>
<<andreas>>Careful, Lord. We cannot make assumptions without evidence. Instead, please tell about the security of the castle, what measurements have you taken?<</andreas>>
<<wymerus>>Of course, <<name andreas 'Chancellor'>>. I have doubled the castle guard ever since that last Sunday. I have sent more and more patrols into town. After several sweeps of interrogations, we have found no collaborators. It looks like the assassin acted alone.<</wymerus>>
The council is looking to ?Andreas again. It feels strange having all these experienced people talk about a situation that happened to you without really including you much in the conversation.
<<andreas>>Hmm... I am glad the castle seems secure but we need to know why this happened. I expect answers as soon as you have them, <<name sybille 'Spymaster' none>>.<</andreas>>
?Sybille nods to ?Andreas before he continues the meeting.
<<decision 'Listen to Andreas' 'Council Meeting'>>
<<completequest assassination-attempt>>
/* <<startquest 'sybille-assassination-investigation'>> */
<</decision>>
<<else>>
<<include 'Council Meeting'>>
<</if>>?Andreas now turns to you as he addresses you.
<<andreas>>?Title, as you know we have been charged with overseeing your education. We would like to inquire about your progress.<</andreas>>
You want to give an answer but it looks like ?Andreas wasn't really looking to hear it from you as he turns to ?Leopold suddenly. You see the <<name leopold 'Tradesmaster' none>> stand up and clear his throat.
<<if getStatLevel('stewardship') >= $player.levelexpectation>>
<<leopold>>The prince's education in stewardship is going very well, he is picking up on vital subjects like the different currencies and bookkeeping rather well. I expect to be covering more complicated subject matter with him soon.<</leopold>>
<<else>>
<<leopold>>Unfortunately, I must report the prince's education in stewardship has been quite slow. ?Title, I implore you to please visit me more at the Treasury so we can continue your education.<</leopold>>
<</if>>
After ?Leopold is done, ?Wymerus stands up to address the room.
<<if getStatLevel('swordsmanship') >= $player.levelexpectation>>
<<wymerus>>The prince has been performing above expectations with his swordfighting. He is already trying more advanced fighting forms and he is a very good match to my personal squire, ?Caspar.<</wymerus>>
<<else>>
<<wymerus>>?Title, I know sword fighting can be difficult but it is always expected of a good king to have good experience with it. I must ask you to come spar more often, you could use more training with your forms.<</wymerus>>
<</if>>
?Andreas nods to the other two councillors as he takes over again.
<<if getStatLevel('statesmanship') >= $player.levelexpectation>>
<<andreas>>And finally, I must say that I am impressed with the prince's keen sense of governing. He has taken more than enough time with me learning the basics of statesmanship. I feel you are ready for a more difficult challenge now.
<</andreas>>
<<else>>
<<andreas>>And finally, I must report that the prince could use more time learning about matter of state. ?Title, I know it might be more fun to swing a sword around, but learning how to govern this kingdom is of utmost important.<</andreas>>
<</if>>
With all accounts over with, ?Andreas directly addresses you once again.
<<if getStatLevel('stewardship') >= $player.levelexpectation and getStatLevel('swordsmanship') >= $player.levelexpectation and getStatLevel('statesmanship') >= $player.levelexpectation>>
<<andreas>>I think it is clear to see that you have been surpassing our expectations, ?title. Keep up the good work and you will be ready to become a great monarch. If your father was here, he too would be proud of your progress.<</andreas>>
The councillors give a small applause as they all look at you and smile. You feel good being this appreciated, it feels nice that they recognise your efforts.
<<player>>Thank you, my lords. I very much value your mentorship.<</player>>
You now look to ?Leopold, anxiously waiting to hear about your reward.
<<leopold>>Ah, yes! As promised, ?title, I will let you into the ?reliquary and you will be able to pick out and artifact that you can use. Please come by the Treasury whenever you have time.<</leopold>>
You are smiling at the prospect of getting an artifact as you enthusiastically nod at him.
<<startquest retrieve-artifact>>
<<set $player.levelexpectation += 1>>
<<else>>
<<andreas>>?Title, I am afraid we have higher expectations of you than what you have currently shown us. It is important that you grasp these subjects before you can learn what it mean to be a good ruler. I hope you will make more time for your education in the future.<</andreas>>
The councillors give you a stern look as you sit there in your chair.
<<leopold>>I am sorry, ?title, but this means I can't let you into the ?reliquary to pick out an artifact this week. Perhaps next week you could enter, if you study hard enough.<</leopold>>
<<player>>Very well... I will see what I can do.<</player>>
<</if>>
<<andreas>>Next meeting we will continue to review your progress. I personally look forward to tutoring you again, ?title.<</andreas>>
<<andreas>>And with that, I will close this meeting of the council. Thank you, Lords and Ladies, that will be all.<</andreas>>
The councillors get up one by one to leave the chambers.
<<decision 'Leave the hall' 'Hallway'>><<increasetime 1 true>><</decision>><<setlocation 'Gatehouse'>>
As you're making your way through the long corridors of the castle, you feel your heartbeat thumping in your chest. The closer you get to the gate, the more you start to think this is a really stupid idea. What if they recognise you? How would the guards feel about finding their Prince, trying to sneak out with a disguise like this. ?Andreas would be so disappointed...?nl
You're forced to swallow your insecurities as you're walking towards the big gates of the castle. Just a few more meters...
<<guard>>You! Stop right there!<</guard>>
You stop dead in your tracks as you see the guard pointing towards you.
<<player>>Uhm, yes, how can I help you sir?<</player>>
<<if hasEquipmentTag('feminine')>>
You try to use your most feminine voice as you give him your reply. You hope you don't sound as stupid as you think you do.
<<guard>>You're that new kitchen maid right? Please state the reason for leaving the castle.<</guard>>
You pull up your shawl and try to avoid eye contact. You feel the guard's leering gaze pass over you as he's inspecting you.
<<player>>I'm out on some errands, sir. I need to pick up some ingredients for the kitchen from town.<</player>>
You feel very small standing in front of this strong guardsman. As prince, you could easily command him to stand aside but that's obviously not an option now.
<<guard>>Ah, very well. Good luck at the market then, be sure not to stay away for long.<</guard>>
<<player>>Thank you, sir. I'll be careful.<</player>>
You hurriedly walk past him through the open gate and let out a big sigh of relief. How have they not recognised you? The idea of their prince crossdressing to get out of the castle is so ridiculous, the thought probably hasn't even crossed their minds.
<<else>>
@TODO masc disguise
<</if>>
<<decision 'Head to the forest' 'Meadow'>>
<</decision>><<setlocation 'Gatehouse'>>
You quickly make your way through the castle gates, hoping not to be stopped by the guards again. As you slowly walk through and look over to the guard post, it seems to be your lucky day. The guard on duty is currently leaning against a wall with his eyes closed and snoring loudly. You easily walk back inside, deciding to ignore this slightly worrying security breach and accept it as a blessing right now.?nl
Very deftly, you make your way through the hallways until you reach the door to your bedroom and you quickly make your way inside. From here, it's probably smart to head to your wardrobe right away and change into one of your normal outfits.
<<decision 'Sneak into your wardrobe' 'Wardrobe Clothes'>>
<</decision>><<setlocation 'Gatehouse'>>
You try to nonchalantly make your way through the gate, but as you could have expected, you are stopped by the guards.
<<guard>>Halt- Uh, ?title, why did you come from outside? Aren't you supposed to stay in the castle? ?Andreas specifically ordered it.<</guard>>
<<player>>Well, yes... I was just outside for a little bit...<</player>>
You're not quite sure how to handle this situation where you obviously disobeyed the rules.
<<guard>>Uhm, we'll have to report this to <<name andreas 'Chancellor'>>. He's not going to like this.<</guard>>
Oh no, you definitely don't want them to do that. ?Andreas is going to be so disappointed in you...
<<player>>Yes, you could do that, but then again... ?Andreas is not going to be happy with the guards who failed to protect the prince by letting him leave the castle, right? You're the ones on duty so unfortunately it is your responsibility...<</player>>
You do your best to try and persuade them.
<<player>>Perhaps it's best if we both just look the other way, there's no need to get ?Andreas involved in this.<</player>>
The guard looks at you a little reluctantly.
<<guard>>Fine... Perhaps that is for the best. But please, ?title. I must urge you not to leave the castle again without an escort. There might be more assassins about.<</guard>>
<<player>>Thank you for your concern, soldier. I must be going now though.<</player>>
The guard stands back and resumes their position. You nod at the guard and make your way down the hallway.
<<decision 'Leave' 'Hallway'>>
<</decision>>You walk up to the castle guards, standing next to the closed gates.
<<if hasTag('crossdressing')>>
<<guard>>Ah, another kitchen maid. Is your shift over lass?<</guard>>
As the guards see you approach they start opening the gates for you. You walk forwards trying as much as possible to hide your face.
Both guards stare at you very closely as they wait for you to pass.
<<guard>>Come on, get a move on, maid!<</guard>>
As you pass the guard through the gate he gives you a loud smack on your ass. You yelp out in surprise and hurriedly make your way out the castle.
<<guard>>Wouldn't mind getting a piece of that!<</guard>>
The guards both start laughing as you exit the gates.
[[Head over to the meadow that leads to the forest | Meadow]]
[[Head down the road that goes into town | Road]]
<<else>>
<<guard>>Good day, ?title. How can we be of service?<</guard>>
<<decision 'Ask to leave the castle'>>
<<player>>I have business outside the castle, could you open the gates for me?<</player>>
One of the guards hesitantly speaks up.
<<guard>>I'm sorry, ?title. We are under strict orders of the council to keep you in the castle. It is for your own protection. It's not dangerous outside after the last assassination attempt.<</guard>>
You give a slightly disappointed sigh and think about what to do next.
<<decision 'Order them to let you leave' dominance large dominance 50>>
You fiercely respond to the two guards.
<<player>>Damn the council, I am the prince and you will obey my commands!<</player>>
The two guards look at each other, they're taken aback by your sudden outburst.
<<player>>Open the gates and let me leave or I will have you both on sewage duty for the following months.<</player>>
Their hesitation is suddenly turned into quick action as they start opening the heavy gates.
<<guard>>Yes, of course, ?title. We will open the gates at once!<</guard>>
<<player>>Good, do not fear for my protection. I won't be needing an escort out there. I will be back soon.<</player>>
<<decision 'Leave the castle' 'Gatehouse'>><<addtag 'leave-castle'>><</decision>>
<</decision>>
<<decision 'Nod and take your leave' 'Hallway'>>
<</decision>>
<</decision>>
<</if>><<if $location is 'Barracks'>>
<<if getTime() === 'night'>>
<<decision 'Sneak around the barracks while it\'s dark' 'Soldiers Night'>><</decision>>
<<else>>
<<decision 'Visit the soldiers in the barracks' 'Soldiers Day'>><</decision>>
<</if>>
<</if>><<addcounter 'sergeant' 1>>
<<first>>
<<include 'Soldiers Workout'>>
<<then>>
<<include 'Soldiers Sparring'>>
<<then>>
<<include 'Soldiers Bully'>>
<<finally>>
<<include `either('Soldiers Workout', 'Soldiers Sparring', 'Soldiers Bully')`>>
<</first>><<addcounter 'sergeant' 0.5>>
<<first>>
<<then>>
<<then>>
<<finally>>
<</first>>You enter the barracks to find the soldiers in the middle of an intense workout session. The air is thick with the smell of sweat, and the sounds of grunts and heavy breathing fill the room. Soldiers of all ranks are engaged in various exercises: lifting weights, doing push-ups, and wrestling each other.
You take a walk around the barracks, inspecting the dedicated workout session of the group. Several soldiers notice you and you feel like they're actually pushing harder after learning that you're here, perhaps looking to make a good impression on you.
<<guard>>Good day, ?title! It's an honor to have you here.<</guard>>
<<player>>Good day. Keep up the hard work. Your dedication is appreciated.<</player>>
As you walk through the barracks, you can't help but notice the soldiers' toned and sweaty bodies. The sight leaves you feeling slightly flustered, especially when you see the lean body of the sergeant walking up to you. She is using a towel to wipe off some sweat from her forehead as she greets you.
<<sergeant>>?Title, welcome to the barracks, nice of you to visit us. Perhaps you would care to join us in our workout? I know the troops would really appreciate it.<</sergeant>>
<<decision 'Join in on the workout'>>
You decide to take up the offer and join their workout. You quickly get changed in something a bit more comfortable for exercises and make your way over to the sergeant.
<<sergeant>>That's the spirit, ?title! We're currently lifting weights, do you need any help? I can help you with your pose if you want.<</sergeant>>
<<decision 'Decline and show off as much as possible' masculinity small>>
You want to make a good impression so you decide to act a bit cocky to her.
<<player>>Pff! Sergeant, I have more than enough experience with lifting those sacks of sand. Now hand me the bar.<</player>>
You point to the long wooden stick with a heavy sack filled with sand attached on both sides. The sergeant cocks and eyebrow but does as you say, probably waiting to see if your attitude is deserved.?nl
You lift the bar over your head and actually surprise yourself as you manage to lift it over your head a few times. Your balance is flimsy and your stance is wobbly but you manage to actually get in a few repetitions. You throw the sacks down, muscles aching from the exercise.
<<sergeant>>Hah! I must say I'm actually impressed, ?title. Let's see if you can keep this up for the entire workout.<</sergeant>>
You spend quite some time in the barracks working out with the troops. Though you're definitely not as experienced at this as your hardened soldiers, you're doing quite well and it seems like the men are impressed with you being here, especially the sergeant.
<<decision 'Finish the workout' 'Hallway'>><<increasetime 1 true>><</decision>>
<</decision>>
<<decision 'Accept and follow her instructions' submissiveness small>>
<<player>>That would actually be nice, yes.<</player>>
<<sergeant>>Very good, ?title. Please, follow me.<</sergeant>>
While you are lifting a long wooden stick with heavy sacks of sands attached, the sergeant spends quite some time correcting your pose. She gets quite close to you and wraps her arms around you to help you achieve the right position. You feel quite vulnerable as her scent starts having a titillating effect on you.?nl
After only ten minutes you are already completely exhausted from the workout and fall to the floor, panting.
<<sergeant>>A bit too much for you, eh ?title? It's no shame to admit you need to stop for now.<</sergeant>>
<<player>>Maybe that's for the best, yes...<</player>>
The sergeant lends you a hand and gets you back on your feet. Some of the soldiers look at you with a slightly surprised look, they probably expected you to last a bit longer with this.
<<sergeant>>Don't worry, ?title. You gave it your all! We'll be continuing the workout but you can go get cleaned up.<</sergeant>>
You thank her for the help while you make your way over to get freshened up and leave the barracks.
<<decision 'Finish the workout' 'Hallway'>><<increasetime 1 true>><</decision>>
<</decision>>
<</decision>>
<<decision 'Decline the offer'>>
<<player>>Sorry, sergeant. I was just having a look around. I unfortunately don't have time for such things right now.<</player>>
The sergeant nods to you and lets you get on with your day.
<<decision 'Leave' 'Hallway'>><</decision>>
<</decision>>You enter the barracks to find the soldiers engaged in lively sparring matches. The clashing of swords and the shouts of exertion echo through the room. Soldiers of all ranks are testing their skills against one another, their movements swift and precise.
As you walk through the barracks, you can't help but admire their technique and dedication. Several soldiers notice you and pause their matches to offer respectful nods.
<<guard>>Good day, ?title! It's an honor to have you here.<</guard>>
<<player>>Good day. Your sparring looks impressive. Keep up the hard work.<</player>>
You continue to observe the matches, feeling a mixture of admiration and excitement. The sergeant approaches you, a grin on her face.
<<sergeant>>?Title, would you care to join us for a sparring match? It's a great way to keep your skills sharp.<</sergeant>>
<<decision 'Join in the sparring match'>>
<<player>>Why not? It's been a while since I had a good sparring session.<</player>>
<<sergeant>>Excellent! Let's see what you've got, ?title!<</sergeant>>
The soldiers form a circle around you as you take up a practice sword. Your opponent, a seasoned soldier, steps forward and bows respectfully before taking his stance.
<<if getStatLevel('swordsmanship') < $player.levelexpectation>>
<<changestat swordsmanship small>>
Despite your best efforts, your opponent's skill and experience quickly overwhelm you. You find yourself struggling to keep up with his swift and precise movements. After a few intense minutes, he disarms you with a final, decisive strike.
<<guard>>Well fought, ?title! You've got spirit, that's for sure.<</guard>>
<<player>>Thank you. It seems I still have much to learn.<</player>>
<<sergeant>>Don't be discouraged, ?title. Every defeat is a lesson. Keep training and you'll improve.<</sergeant>>
After giving a respectful bow to your opponent you move over to the side and spend some time watching the other sparring matches before moving on.
<<decision 'Take your leave' 'Hallway'>><<increasetime 1 true>><</decision>>
<<else>>
<<changestat swordsmanship small>>
You hold your ground, matching your opponent's movements with skill and precision. The clash of swords echoes through the barracks as you anticipate and counter his attacks. With a final, well-placed strike, you disarm your opponent, sending his sword clattering to the ground.
<<guard>>Impressive, ?title! Your skills are truly remarkable.<</guard>>
<<player>>Thank you. It's been a while since I've had such a challenging match.<</player>>
<<sergeant>>Well done, ?title! It's clear you've been practicing hard. Keep up the excellent work.<</sergeant>>
After giving a respectful bow to your opponent you move over to the side and spend some time watching the other sparring matches before moving on.
<<decision 'Take your leave' 'Hallway'>><<increasetime 1 true>><</decision>>
<</if>>
<</decision>>
<<decision 'Decline the offer'>>
<<player>>Sorry, sergeant. I was just having a look around. I unfortunately don't have time for such things right now.<</player>>
The sergeant nods to you and lets you get on with your day.
<<decision 'Take your leave' 'Hallway'>><</decision>>
<</decision>>You enter the barracks to find the soldiers engaged in their usual activities. As you walk through, observing the troops, you notice ?Caspar in the middle of a small group of soldiers, he looks slightly uncomfortable. The soldiers seem to be teasing him, their tone mocking.
<<guard>>Look who it is, the <<name wymerus 'Lord Marshal' none>>'s favorite! Thinks he's better than us because he's got connections, huh?<</guard>>
<<caspar>>It's not like that. I work hard just like everyone else. That's why he made me his squire!<</caspar>>
The soldiers laugh, clearly enjoying themselves at ?Caspar's expense. You feel a surge of indignation on his behalf.
<<decision 'Stand up for Caspar' dominance small>>
You decide to stand up for ?Caspar.
<<player>>That's enough! ?Caspar works hard and deserves respect. I won't tolerate this kind of behavior.<</player>>
The soldiers immediately stop their teasing, looking surprised and a bit ashamed.
<<guard>>?Title, we were just having a bit of fun. No harm meant.<</guard>>
<<player>>Fun or not, everyone here deserves respect. Especially someone as dedicated as ?Caspar.<</player>>
The soldiers nod, muttering apologies, and disperse. ?Caspar gives you a grateful look.
<<caspar>>Thank you, ?title. I appreciate it.<</caspar>>
<<player>>You're welcome, ?Caspar. Don't let them get to you.<</player>>
<<decision 'Take your leave' 'Hallway'>><</decision>>
<</decision>>
<<decision 'Do not intervene' submissiveness small>>
You decide not to intervene and see how the situation unfolds.
Before you can decide whether to walk away, a sergeant steps in, her eyes blazing with anger.
<<sergeant>>What's going on here? Bullying a fellow soldier, especially in front of the prince? You should be ashamed of yourselves!<</sergeant>>
The soldiers immediately straighten up, looking embarrassed.
<<sergeant>>I don't care if he's ?Wymerus's favorite or not. Everyone here deserves respect. Consider this your warning. If I see this behavior again, there will be consequences.<</sergeant>>
The soldiers nod, muttering apologies, and quickly disperse. The sergeant turns to you and ?Caspar.
<<sergeant>>I apologize for their behavior, ?title. It won't happen again.<</sergeant>>
<<player>>Thank you, sergeant. I appreciate your intervention.<</player>>
<<caspar>>Thank you, ?sergeant. I... I'll be fine.<</caspar>>
The sergeant nods and returns to her duties, leaving you and ?Caspar.
<<decision 'Take your leave' 'Hallway'>><</decision>>
<</decision>>You set out in the woods to find some mushrooms. You know exactly the kind that ?Hyssop likes and which to avoid.?nl
<<include `either('Gather Mushrooms Bad', 'Gather Mushrooms Good', 'Gather Mushrooms Great')`>>
You managed to find <<money mushrooms false _gathered>> mushrooms.
<<changemoney mushrooms _gathered>>
<<decision 'Return' 'Forest'>><<increasetime 1 true>><<addcounter 'mushrooms' 1>><</decision>>Feeling the adventurous spirit, you make your way into a part of the woods you haven't been to before. After a long time travelling without any luck in mushrooms you manage to find a nice patch of them next to some trees. At least... Whatever's left of them. It seems like something came through here and trampled all the mushrooms, completely destroying most of them. You manage to pick out a few that are still mostly intact but unfortunately that's all you have managed to gather today.?nl
<<set _gathered = random(2, 4)>>You spend some time following your usual paths, gathering any mushrooms you have missed last time. It results in a decent amount, you manage to find quite a few of them.?nl
<<set _gathered = random(6, 8)>>Once you set out deeper in the woods you manage to find a grove you haven't been to before and luckily it is crawling with mushrooms! It takes quite a bit of time to gather all of them but at the end, you're left with a basket completely filled with mushrooms!?nl
<<set _gathered = random(10, 12)>>
/* :: Soldiers Night */
/* @TODO watch either a male or female soldier masturbate, or MF sex */@TODO Loiter around in the hallway@TODO scavenge for food in the Larder:
- Find cucumber and use it there?
- Find Rosa's cake
- Find hunted hog, feast for soldiers
- Spy on Rosa with a cucumber at night@TODO walk through the flowergarden
- Be shouted at by gardener
- Pick flowers for Rosa
- Walk through the flowersMentions that she liked you peeking (also asks to see tiny dick again), invites you to peek more often, slowly wants you to get involved, shows off tiny dickPeek on caspar being a slut, confront him to either dominate him or be a slut with himselfHe's always at his desk? you give bjWatch her interrogate people in the dungeonsPick flowers for her and ask her out<<addcounter 'mushroom-gathering' 1>>
<<decision 'Return' 'Forest'>><<increasetime 1>><</decision>><<addcounter 'waterfall' 2>>
You approach the waterfall, admiring the rainbow of colors shimmering around the falling water. Unlike last time, there is no one else around and you hear only the crashing of water and the singing of birds.?nl
You take a seat on a mossy rock near the edge of the pool and take a moment to enjoy the silence. It's nice to be alone outside of the castle, where no one has any expectations of you and you can simply be yourself.?nl
As you sit there quietly, a glimpse of orange catches your eye amidst the grasses growing around the pool. Is it the mushroom that you saw last time you were here? Leaning forward to get a better view, you see a yellow mushroom covered in bright orange spots that almost glow in contrast to the surrounding vegetation. This must be that other kind of mushroom ?Morgana told you about. Though you know you are alone, something in the sound of the rushing water seems to beckon you to taste the mushroom....
<<decision 'Pick the mushroom and eat it' 'Waterfall Mushroom Trip'>><</decision>>
<<decision 'Resist the urge and simply enjoy the waterfall' 'Waterfall Meditation'>><</decision>>You wisely decide not to touch the mushroom. ?Morgana told you not to pick this kind; for all you know, it could be a deadly poison.?nl
You sit back on the mossy rock and continue to enjoy the sounds of the water and the birds. After a time, your eyes close, and you allow your cares to drift away.?nl
When you open your eyes again, you're not sure how much time has passed, but you feel a sense of inner peace.
<<decision 'Find your way back out of the forest' 'Meadow'>><</decision>>Almost as if you are in a trance, you pluck the mushroom and swallow it. Bizarrely, it tastes the way that the earth smells after rain. It is a strange flavor, but not unpleasant.?nl
For several minutes, you sit on the rock and contemplate why you just did that. It seems like a terrible idea to eat a strange mushroom you found in the forest, especially when ?Morgana told you not to collect this kind. However, you don't feel immediately ill...?nl
As you're scanning your body for any signs of illness, you notice that the water in the waterfall seems to suddenly be moving...upwards rather than downwards? Not only that, but the rainbow colors in the water are now becoming physical, manifesting into pure whisps of color that separate into a hundred tiny dancing figures around the edge of the pool. Some of them separate from the dance and curl around your body. Each time they touch you, you feel a warm, pleasant tickling sensation. Yup, the mushroom is definitely affecting you.
<<decision 'Lie down' 'Waterfall Mushroom Trip 2'>><</decision>><<effect charm on "rgba(0,255,127, 0.5)">>
You feel an intense need to lie down. You settle into the grasses next to the pool, which are impossibly soft as they envelop your body. You feel as though you are sinking into the grass for hours, your body heavy as a boulder.?nl
After what could have been days, you become aware that an inconceivably perfect voice has been singing to you from the waterfall. As you crane your neck to see, you spot something emerging from the waterfall.?nl
A being made of roiling water walks toward you, surrounded by a rainbow light so bright you can barely stand to look at it. Even though you can't quite make out the features of this being, you know with certainty that they are the most beautiful creature you have ever seen in your life.
<<say 'Spirit'>>I have seen you once before.<</say>>
When they speak, their voice sounds like the rush of fast-moving water.
<<player>>I- wha- who are you?<</player>>
As you speak, you trip over your tongue, which feels like a heavy river stone. Though you try to enunciate, your words come out slurred.
<<say 'Spirit'>>I am the inhabitant of this waterfall, a guardian of the forest.<</say>>
<<player>>You are so beautiful.<</player>>
The being makes a sound that is both laughter and the burbling of water in a stream.
<<say 'Spirit'>>You are also beautiful. All creatures of the earth are beautiful. The trees shelter all those who walk below them, and the stream cools all feet that walk in it.<</say>>
Before you can say anything in response, the grasses around your body grow taller and seem to embrace you around your maid outfit.
<<player>>I- thank you. Why are you telling me this?<</player>>
<<say 'Spirit'>>The wind carries glimpses of the future. You are beautiful and you will be beautiful.<</say>>
The colors around the spirit grow brighter, so bright that you shut your eyes involuntarily against the glare...
<<hyssop>>?player, is that you?<</hyssop>>
<<decision 'Open your eyes' 'Hyssop Interrupts Trip'>><</decision>>When you open your eyes, the water spirit is gone and you instead see ?Hyssop standing over you, a look of concern on their face.
<<hyssop>>Oh my goodness, ?player, did you eat one of the yellow spotted mushrooms? Oh, no, I surely would have expected ?Morgana to warn you about them! She always performed so well in our herbalism classes, too...<</hyssop>>
Groggily, you attempt to sit up, but when you try to move your limbs they feel impossibly heavy. Your mouth feels so dry.
<<hyssop>>No, no ?player! Please stay lying down. You are not in any danger, but you are going to have an interesting next few hours! Allow me to bring you back to my cottage.<</hyssop>>
<<decision 'Go with Hyssop to their cottage' 'Hyssop Trip Sits'>><</decision>>You're not sure how ?Hyssop transports you back to their cottage, but for the next several minutes your body becomes weightless and you feel as though you must be flying. You are sure that this is how birds feel when they flit effortlessly between the trees.
<<hyssop>>Ah, we are back at my home! I will set you down on this pile of cushions here. I'm sure you will be very comfortable!<</hyssop>>
The feeling of weightlessness ends and you find yourself comfortably embraced in a pile of multicolored pillows that all smell faintly of dried herbs and flowers. Lying on your back, you watch in fascination as a multitude of flowers begins to grow out of the roof and down the walls of the hut.?nl
?Hyssop disappears from your vision briefly and returns with a cup hollowed from a tree branch and a bowl of plump blue berries.
<<hyssop>>You must drink! This water is from the freshest brook nearby. It will also do you good to get some food in your belly. These berries are my favorite treat.<</hyssop>>
With some effort, you are able to drink the water and eat some of the berries. Feeling more comfortable now in your body, you sink back into the pillows and watch the ceiling for a time as visions of colors, plants, and flowers growing and shrinking throughout the hut engulfs your consciousness.?nl
<<decision 'Drift asleep' 'Hyssop Trip Sits 2'>><<effect charm off>><<increasetime 1 true>><</decision>>When the visions finally recede and you come back to yourself, you see that ?Hyssop has been sitting nearby weaving a large basket.
<<hyssop>>Ah, ?player! Welcome back!<</hyssop>>
<<player>>How long have I been...uh, out?<</player>>
<<hyssop>>For about four hours. I have already made two baskets!<</hyssop>>
You see that there are indeed two completed baskets next to ?Hyssop. You sit up and clear your throat.
<<player>>I must thank you, ?Hyssop, for kindly taking care of me during that, uh, experience. I did not know that would happen if I consumed that particular mushroom.<</player>>
?Hyssop smiles brightly.
<<hyssop>>I am always happy to help, ?player. You might be surprised at how common an occurrence this is for me! People are always mixing up those two kinds of mushrooms. Perhaps I should put up some signs...<</hyssop>>
You realize you have been gone from the castle now for quite a while.
<<player>>I must be getting back to the castle. Thank you again, and I will be sure to bring you some mushrooms in the future as further thanks for your assistance.<</player>>
?Hyssop gives you a cheerful wave as you exit the hut.
<<decision 'Make your way back out of the forest' 'Meadow'>><</decision>>?Hyssop hands you the new dress with a gleeful smile on their face.
<<hyssop>>Go on, try it on! I can't wait to see how it looks!<</hyssop>>
You look around their hut kind of awkwardly, it definitely feels too intense to change in front of their. They suddenly seems to notice your reluctance.
<<hyssop>>Oh! Right, you'd probably want to change in my bedroom, go ahead!<</hyssop>>
Relieved, you take the dress into their bedroom and try it on there. You're not sure why you're doing this but it feels really nice to try on these clothes. You take off your earlier garbs and slide the dress over your head. Strangely enough it actually seems to fit perfectly. You double check whether you put it on correctly and take a deep breath before stepping out of the bedroom to show ?Hyssop.
<<hyssop>>Oh my, that looks amazing! I know I'm basically complimenting myself when I say that but I actually think you're looking great in it! How does it feel?<</hyssop>>
You blush slightly and look away, hearing their compliments.
<<player>>T- thanks ?Hyssop. I think I really like it...<</player>>
<<hyssop>>Yeah, and it fits almost perfectly, look at that! I'll just need to make some small adjustment here...<</hyssop>>
?Hyssop moves to adjust your side, measuring how the dress fits your body.
<<hyssop>>There, should be completely perfect now! Give us a twirl!<</hyssop>>
Something about their enthusiasm makes you feel excited as well. You try to give a quick but beautiful twirl. While you spin, the bottom part of your dress moves upwards in the air. There's something about wearing the dress that actually feels freeing. You look at yourself in the mirror and suddenly catch yourself getting a glimpse of a different person. You know that it's actually yourself looking back but looking at that now, you feel like a different person altogether. This moment has you feeling excited and strange at the same time.
<<player>>It- It's wonderful, ?Hyssop. Thank you.<</player>>
They look at you with a proud smile.
<<hyssop>>I'm glad you like it! Feel free to ask if there's anything else you need!<</hyssop>>
You nod to them, still cherishing the strangely euphoric moment.
<<decision 'Return' 'Hyssop Store'>><</decision>><<setlocation Introduction>>
<<stowsidebars>>
<<changename 'player' $player.name>>
/* <<updatemeter gender `getStatFraction('gender')`>> */
<div class="sound-button">
<<button `settings.sound ? '🔊' : '🔈'`>><<togglesound>><</button>>
</div>
<p>
You are <<name player '' both>>, prince of a small kingdom called ''Avelon''. You've never liked the high expectations people have of you as prince. Your father wanted you to spend more time training, honing your skills with a sword. He frequently presented you in court to try and show you the art of oratory. After some time, it was clear this was never your thing, you much preferred reading books and spending time in the castle gardens.?nl
Recently, your father has left the kingdom with a contingent of knights on a 'perilous' mission. He always liked his adventurous past. To you, it sounded like he made an excuse to experience some thrill again. That's all fine to you, normally it would give you time to focus on things <em>you</em> like to do, but, in his infinite wisdom, <<name king 'the'>> has decided that he will leave some matters of state to your responsibility. He said it's the perfect time for you to learn this, you are an adult, these things will be expected of you. Your father has ordered you to take his place on the royal council, you're actually quite anxious about this.?nl
Your father will be gone for quite some time, who knows how well you will manage the kingdom in the meantime...
</p>
<<decision 'Wake up' 'Chapter'>><<startquest introduction>><</decision>>
<<decision 'Skip ahead (Not recommended for first time)' 'Skip'>><</decision>><<decision 'Skip to Chapter 1' 'Chapter'>>
<<include 'Introduction Finish'>>
<<increasetime 2 true>>
<</decision>>
<<decision 'Skip to Chapter 2 (Took the potion)' 'Chapter'>>
<<set $chapter = 'Chapter Two'>>
<<set $chaptertarget = 'Bedroom'>>
<<set $chaptertimeskip = false>>
<<addtag ointment>>
<<completequest introduction>>
<<completequest meet-morgana>>
<<completequest morgana-ointment-garden>>
<<completequest morgana-ointment>>
<<completequest morgana-bedroom>>
<<completequest morgana-potion>>
<<completequest assassination-attempt>>
<<completequest potion-transformation>>
<<set $player.status = 'egg'>>
<<acknowledgechanges 'status'>>
<<startquest morgana-confront>>
<<startquest level-expectation>>
<<changeschedule morgana 'noon' 'Garden'>>
<<changeschedule morgana night 'None'>>
<<increasetime -3>>
<<increaseday -2>>
<<changestat femininity 50>>
<<showsidebars>>
/* <<increasetime 2 true>> */
<</decision>>
<<decision 'Skip to Chapter 2 (Didn\'t take the potion)' 'Chapter'>>
<<set $chapter = 'Chapter Two'>>
<<set $chaptertarget = 'Bedroom'>>
<<set $chaptertimeskip = false>>
<<addtag ointment>>
<<completequest introduction>>
<<completequest meet-morgana>>
<<completequest morgana-ointment-garden>>
<<completequest morgana-ointment>>
<<completequest morgana-bedroom>>
<<completequest morgana-potion>>
<<completequest assassination-attempt>>
<<startquest morgana-confront>>
<<startquest level-expectation>>
<<changeschedule morgana 'noon' 'Garden'>>
<<changeschedule morgana night 'None'>>
<<increasetime -3>>
<<increaseday -2>>
<<changestat dominance 20>>
<<showsidebars>>
/* <<increasetime 2 true>> */
<</decision>><<showsidebars>>
<<setlocation 'Bedroom'>>
You wake up to the sound of a gentle knock on your bedroom door. You slowly sit up in your bed as you groggily give a reply.
<<player>>Come in...<</player>>
The door opens and your attendant, <<name orson>>, enters the room.
<<orson>>Good morning, ?title.<</orson>>
He says with a bow. <<orson>>You're going to be late for the council meeting.<</orson>>
You rub your eyes and look around the room. Sunlight streaks through your bedroom and lands on your face as <<name orson>> starts opening the curtains.
<<player>>I'm sorry, ?orson. I must have overslept.<</player>>
<<orson>>It's no trouble, ?title. I'll get a bath ready and help you look presentable.<</orson>>
You step out of bed and stretch, feeling a bit sore from your night of sleep.
<<name orson>> opens the bathroom door and fills the bathtub with hot water. While you make your way to the bathroom, he prepares a fresh towel and robe for you to use after your bath.
<<decision 'Let him help you undress.' 'Introduction Bathroom'>><<addtag 'orson-undress'>><</decision>>
<<decision 'Motion for him to leave you to your bath.' 'Introduction Bathroom' virtue medium>><</decision>><<setlocation 'Bathroom'>>
<<if hasTag('orson-undress')>>
<<include [[Introduction-bath-undress]]>>
<<else>>
<<include [[Introduction-bath-alone]]>>
<</if>>
You settle into the tub and lean back, feeling your body relax. Your body is lithe and lean, with barely any muscle definition to speak of. You've always been a little bit on the smaller side, with a slight frame and delicate features.
You look down and see your cock bobbing in the water. <<if settings.sph>>It's definitely a bit on the smaller side as far as you know.<</if>>
A naughty thought enters your mind as you think about pleasuring yourself right now.
<<player>>Maybe there's enough time...<</player>>
<<decision 'Enjoy some "me"-time' 1 depravity small>>
<<include [[Introduction Masturbate]]>>
<</decision>>
<<decision 'Get dressed and head down the hallway.' 'Introduction Hallway'>><</decision>><<orson>>Let me help you with that.<</orson>>
He says as he motions for you to lift your arms. He takes off your top and unknots the string that keeps your shorts up. You lower your shorts, now naked as the day you were born.
Even though <<name orson>> only attends to you for a few years, you already feel quite close to him. It's his utmost professionalism that lets you feel unbothered by him seeing you naked. He holds out a hand to help you into the bathtub.
You step into the tub and sink yourself into the hot water. You can feel the warm water envelop your body.
<<orson>>There you are, ?title. Enjoy your bath.<</orson>> He turns to leave you alone in the bathroom.?nl<<orson>>Of course, ?title. Enjoy your bath.<</orson>> He says as he leaves you alone in the bathroom.
You undress, step into the tub and sink into the hot water. As you step into the bath, you can feel the warm water envelop your body.?nlYou take your dick in hand and stroke it gently, feeling a tingle of pleasure run through your body. You close your eyes and let your mind wander. There is a new servant who works in the kitchen, <<name rosa>>. You would love to get closer with her - not that you have any experience with <em>that</em> - but simply thinking of her makes you feel ecstatic. You think of her smooth skin, blonde hair, and that beautiful summer dress she wore that one time. If only you didn't lack the confidence to compliment her on it.
<<if settings.vids>>
<<if settings.sph>>
<<video 'player/masturbate_bath_sph.webm'>>
<<else>>
<<video 'player/masturbate_bath.webm'>>
<</if>>
<</if>>
As you continue stoking your cock in the bath, you feel your orgasm coming closer and closer, when right at that moment, the door opens.
<<orson>>Sorry, ?title, I forgot to bring you some clean clothes - oh!<</orson>>
You stare at him, looking embarrassed. He quickly turns away from you and places some clothes next to the bath.
<<orson>>I'm very sorry, ?title, I will give you some privacy.<</orson>>
Feeling ashamed, it's probably best to just get out of the bath now.
<<addsin 'masturbation'>>
<<addtag 'orson-caught'>><<setlocation 'Hallway'>>
You quickly get dressed and head down the hallway. As you walk down the hall, you see a guard standing at attention <<guard>>Good morning, ?title.<</guard>> he says, bowing slightly. The guard looks you up an down, slight smile on his face. <<guard>>You look nice today.<</guard>>
<<decision "Awkwardly thank him, as the compliment catches you off guard" submissiveness medium>>
You blush slightly under his gaze and stammer a response.
<<player>>T-thank you.. Good morning to you, too<</player>>
You nod to him and continue down the hallway, you can't help but feel a little self-conscious. It's a nice compliment but why did he have to look you up and down like that?
<<decision "Head into the grand hall" 'Introduction Council'>><</decision>>
<</decision>>
<<decision "Remind the guard he should focus on his duty" dominance medium>>
<<player>>Shouldn't you focus on your guard duties, soldier?<</player>> You say to him with a serious tone.
<<guard>>Of course, ?title. I meant nothing by it.<</guard>> He immediately faces forwards, eyes peeled to the empty hallway.
You nod to him. As you continue down the hallway you wonder why the guard suddenly thinks it's okay to be so friendly with you.
<<decision "Head into the grand hall" 'Introduction Council'>><</decision>>
<</decision>>
<<decision "Ignore his compliment and head into the grand hall" 'Introduction Council'>>
<</decision>><<setlocation 'Grand hall'>>
You walk into the grand hall and make your way around the large table to take your seat. You see <<name orson>> standing in the corner, ready to attend to you. <<if hasTag('orson-caught')>>You accidentally make eye contact, and quickly look away. It feels slightly embarrassing, knowing what he saw you do just a few moments ago. You push the thoughts from your mind and turn your attention to the council meeting at hand.<</if>> It looks like the councillors had already started the meeting.
<<andreas>>Ah, ?title, welcome! We we're just initiating the newest member of the council. I hereby welcome the new Royal Sorceress to our council, <<name morgana 'Lady'>>. I think I speak for everyone when I say that I have the utmost belief that she will be of great benefit to the crown.<</andreas>>
<<name morgana>> stands up and looks to the other councillors.
<<morgana>>Thank you, <<name andreas 'Chancellor'>>. I am glad to be here. I hope to be of much service to you and the realm.<</morgana>>
She stares at you with a slight smile as you nod to her. Her predecessor, <<name godric 'Master'>>, used to be your teacher until he left to accompany your father. Thinking about it, you've never really interacted with this disciple of his besides saying hello a few times. She has quite the mysterious air to her.
[[Listen to Andreas as he continues the meeting | Introduction Council 2]]<<andreas>>Now for the matter at hand. Honourable council, when the <<name king>> left he told me we have a job to: We need to find an alliance with one of our neighboring kingdoms. It is high time we strengthen our position, forging a pact with a powerful ally will do exactly that.<</andreas>>
You see <<name leopold 'Trademaster'>> stand up from his chair.
<<leopold>>Hear hear! I have been advocating for this plan for years now, I am glad the <<name king>> agrees as well.<</leopold>>
<<name wymerus 'Lord Marshal'>> speaks up.
<<wymerus>>I agree with this strategy. With the <<name king>> away on his quest, I fear we are less defensible. Our army is in need of a strengthening alliance.<</wymerus>>
Suddenly <<name sybille 'Spymaster'>> stands up. She has a soft spoken voice but is very direct in her tone.
<<sybille>> My Lords, I agree with the necessity of the plan, however, our diplomatic relations have been strained recently. It seems that currently only one reliable method of alliance-making remains: A royal marriage.<</sybille>>
Suddenly you feel the room looking at you. You respond with a certain uncertainty in the your voice as the proposition catches you off guard.
<<player>>Marriage? I am the my father's only child, are you saying you're looking for someone to marry me?<</player>>
<<sybille>>I am, ?title. But do not fear, there is a complication that makes this solution quite difficult. Unfortunately, none of our neighboring nations have an available princess in the royal family, only eligible bachelors.<</sybille>>
You feel slightly relieved, it's unfortunate that you can't help the kingdom this way, but you are definitely <em>not</em> ready for marriage.
<<andreas>>Well, about that matter, I gathered <<name morgana 'Lady'>> has a solution to this problem. My lady, would you care to elaborate on this?<</andreas>>
As you shift your attention to <<name morgana 'the sorceress' none>>, you notice she has been staring at you. She makes eye contact with you and you see the hint of a smile on her face. She stands up slowly and addresses the room.
<<morgana>>That matter is best discussed between myself and the young prince. ?Title, perhaps you could offer me a visit in the library sometime later?<</morgana>>
You are confused as to why she is being so secretive, but you nod towards her.
<<player>>Of course, if that's what the new royal sorceress asks.<</player>>
While looking at the rest of the council you notice <<name dominic 'Father'>>, the religious representation in the council, eying <<name morgana>> suspiciously. He was never in favor on letting wizards and witches on the council.
[[Turn to Andreas as he addresses you directly | Introduction Council 3]]<<andreas>>Very well. In the mean time, the <<name king>> has also charged us councillors with continuing your education while he is gone, ?title. It's important that you keep up your skills in matters of state and sword. You can always come by to start your training, the councillors will make time for you.<</andreas>>
Each of your instructors stands up to address you.
<<leopold>>?Title, come find me in the Treasury whenever you want to continue your education in stewardship.<</leopold>>
<<wymerus>>If you're looking to improve your skills in swordsmanship, I'm usually sparring together with my squire out in the Courtyard. You are more than welcome to join us, ?title.<</wymerus>>
<<andreas>>And you can find me right in this room, visit me so we can continue your education in statesmanship.<</andreas>>
People have great expectations of the heir to the kingdom, your father and the council find it utmost important that you improve your necessary skills. You haven't been that keen to do this yourself. It's rather boring. But alas, royalty requires conciliation so you give them all an understanding nod.
<<andreas>>During the next council sessions we will review your progress, ?title. I know feels quite invasive but know that we only mean the best for you. Your father has charged us with this task and we will do everything we can to help you in this regard. And to make these matters more appealing to you I have decided together with the other councillors to give you a reward should you live up to our expectations.<</andreas>>
/* <<player>>If my father has decided this is important... Fine, I will try to do my best.<</player>> */
You are immediately much more intrigued at hearing about a reward when ?Andreas turns to ?Leopold.
<<player>>A reward? What is it?<</player>>
You sit up in your chair, waiting anxiously to hear more about this reward.
<<leopold>>Yes, ?title. We have decided that should you pass our inquiry on our weekly council meetings, I will allow you to enter the ?reliquary and pick out an artifact. Of course, not all of them are safe so I wouldn't be able to lend those to you but there are quite a few magical items that you might find particularly interesting.<</leopold>>
An artifact from the ?reliquary! Your father never allowed you to touch the things in there, this is amazing! You struggle containing your excitement as you try to hold back a beaming smile.
<<player>>A royal artifact? That is quite something... Thank you councillors, I will do my very best to impress you and pass your examination next week!<</player>>
<<andreas>>Very good, ?title. And with that, I suppose that concludes the meeting of this council, thank you my lords, my lady. ?Title, it was good to have you in attendance.<</andreas>>
All the council members start to leave the chamber to get back to their respective duties.
<<decision 'Leave the grand hall' 'Introduction Kathryn'>><</decision>><<setlocation Hallway>>
As you make your way through the large doors of the grand hall, you notice ?Kathryn down the hallway walking towards you. Because of her family's importance, your father took her in as his ward when she was a small child. Since then, she's been growing up together with you in the castle. While all nobles of the court usually respect you because of your title, she is one of the few people who never adhered to that. She likes bullying you for all kinds of stuff, you can't remember the last conversation you've had where she wasn't condescending about the fact that she's one year older than you.?nl
You know for sure that it's not a good thing when you see her come your way this intently with that devious smile on her face.
<<kathryn>>Hello there, ?titleK. What's this talk I hear of your upcoming royal marriage?<</kathryn>>
<<player>>No, that's a lie! Who told you that? How are you supposed to know that? Isn't that secret council information?<</player>>
She gives a slight laugh as she sees your irritation growing.
<<kathryn>>Ah well let's just say that I have my ways... Anyways, relax my ?titleK, I was just kidding. I know the plans can't really go through because there are no available princesses. That must give you quite a relief, or who knows, maybe you could marry another prince instead. Does that thought excite you?<</kathryn>>
<<decision 'Reply flabbergasted by her suggestion' submissiveness medium>>
<<player>>What?- No, of course not!<</player>>
<<kathryn>>It's fine, ?titleK. No need to admit to any feelings right now. I'm just very keen to see what our new <<name morgana 'sorceresses' none>> solution is to your little 'no princess' problem... I hear she has quite the experience with some powerful magic.<</kathryn>>
<<player>>What's that supposed to mean? Also, how do you even know about that as well?<</player>>
Her remarks are making you quite anxious which is very noticeable from the worried tone in your questions.
<<kathryn>>You're easily scared, aren't you, ?titleK? Don't worry, you'll probably get your answers soon. Now just run along, don't you have any princely business to attend to or something?<</kathryn>>
You never really enjoy your interactions with ?Kathryn, it seems like you always get humiliated somehow. She's right though, you have enough to do for today. With ?Morgana expecting you in the library and the rest of the council waiting for you to start training, it's probably going to be quite busy.
<<decision 'Leave to find Morgana' 'Chapter'>><<include 'Introduction Finish'>><</decision>>
<</decision>>
<<decision 'Respond in kind' dominance medium>>
<<player>>Really? You're going to bully me with something so trivial? I suppose you're just jealous I'm the one that everyone looks to when it comes to actual important stuff. Nobody cares about little <<name kathryn 'Lady'>>, a member of <em>my</em> court.<</player>>
She looks quite shocked by your bold reply.
<<kathryn>>Wha- You little shi- Fine, have fun being coddled by all the councillors over unimportant stuff like this. I'm actually keen to see how our new <<name morgana 'sorceress' none>> will solve this 'no princess' issue for you...<</kathryn>>
And how did she know about that? While you wonder that she already walks off, leaving you alone.?nl
Well, you can't keep chatting anyways, you have enough to do for today. With ?Morgana expecting you in the library and the rest of the council waiting for you to start training, it's probably going to be quite busy.
<<decision 'Leave to find Morgana' 'Chapter'>><<include 'Introduction Finish'>><</decision>>
<</decision>><<set $chapter = 'Chapter One'>>
<<set $chaptertarget = 'Hallway'>>
<<completequest introduction>>
<<startquest meet-morgana>>
<<startquest level-expectation>><canvas width="864" height="432"></canvas><<stowsidebars true>>
<img src="images/backgrounds/table.jpg" class='background-big' draggable="false">
/* <<fadein 0.5s 1s>>
<<fadeout 0.5s 5s>>
<<andreas>>Open the book and start writing, ?title.<</andreas>>
<</fadeout>>
<</fadein>> */
<div id="writing-parent">
<div class="v-center"></div>
<div id="container">
<div class="book">
<div class="first paper">
<div class="page front contents">
<div class="intro">
/* <h2>DIARY</h2>
<h1>2019</h1> */
</div>
</div>
<div class="page back"></div>
</div>
<div class="second paper">
<div class="page front contents">
<div id="vara-container"></div>
</div>
<div class="page back"></div>
</div>
/* <div class="third paper">
<div class="page front contents">
<div id="vara-container2"></div>
</div>
<div class="page back"></div>
</div>
<div class="fourth paper">
<div class="page last front contents">
<div id="vara-container3"></div>
</div>
<div class="page back"></div>
</div> */
<div class="side"></div>
<div class="bottom"></div>
<div class="shadow"></div>
</div>
</div>
<<decision 'Finish' 'Andreas Writing Finish'>><<showsidebars true>><</decision>>
</div><<stowsidebars true>>
<img src="images/backgrounds/table.jpg" class='background-big' draggable="false">
<<fadein 0.5s 1s>>
<<fadeout 0.5s 5s>>
<<leopold>>Try to sort the coins into the correct bowls, ?title.<</leopold>>
<</fadeout>>
<</fadein>>
<div id="coins-parent">
<div id="coins-background"></div>
<canvas width="864" height="432"></canvas>
<div class="small-coins">
<img class="coin" id="coin-1" src="images/minigames/franc_nickel.svg" draggable="false"/>
<img class="coin" src="images/minigames/franc_nickel.svg" draggable="false"/>
<img class="coin" src="images/minigames/franc_nickel.svg" draggable="false"/>
</div>
<div class="medium-coins">
<img class="coin" id="coin-2" src="images/minigames/Franc_or.svg" draggable="false"/>
<img class="coin" src="images/minigames/Franc_or.svg" draggable="false"/>
<img class="coin" src="images/minigames/Franc_or.svg" draggable="false"/>
</div>
<div class="large-coins">
<img class="coin" id="coin-3" src="images/minigames/franc_bronze.svg" draggable="false"/>
<img class="coin" src="images/minigames/franc_bronze.svg" draggable="false"/>
<img class="coin" src="images/minigames/franc_bronze.svg" draggable="false"/>
</div>
<div class="huge-coins">
<img class="coin" id="coin-4" src="images/minigames/coste.svg" draggable="false"/>
<img class="coin" src="images/minigames/coste.svg" draggable="false"/>
<img class="coin" src="images/minigames/coste.svg" draggable="false"/>
</div>
<img class="bowl" id="bowl-1" src="images/minigames/bowl.webp" draggable="false"/>
<img class="bowl" id="bowl-2" src="images/minigames/bowl.webp" draggable="false"/>
<img class="bowl" id="bowl-3" src="images/minigames/bowl.webp" draggable="false"/>
<img class="bowl" id="bowl-4" src="images/minigames/bowl.webp" draggable="false"/>
<<decision 'Finish' 'Leopold Coins Finish'>><<showsidebars true>><</decision>>
</div><<stowsidebars true>>
<img src="images/backgrounds/gardens-big.png" class='background-big' draggable="false">
<<fadein 0.5s 1s>>
<<fadeout 0.5s 5s>>
<<morgana>>I am keen to see what you will bring to the canvas, ?title.<</morgana>>
<</fadeout>>
<</fadein>>
<div id="painting-parent">
<img src="images/minigames/easel.webp" class='easel' draggable="false">
<canvas width="564" height="435"></canvas>
</div>
<<fadein 0.5s 10s>>
<<decision 'Finish' 'Morgana Painting Finish'>><<showsidebars true>><<finishminigame 'painting'>><</decision>>
<</fadein>>Feeling the need to relief yourself, you quickly make your way over to the toilet.
<<decision 'Sit down to pee'>>
You <<if hasTag('crossdressing')>>raise your skirt<<else>>lower your pants<</if>> and sit down on the toilet. You aim your ?dick down between your legs and unleash the stream of piss into the toilet. You instantly feel relieved, letting out a satisfied sigh.?nl
@TODO add sitting peeing image
/* <<if settings.watersports && getTime() !== 'night' && !hasCounter('orson-pee') && randomFloat(1) > 0.6>>
You are pretty much done peeing when suddenly ?Orson enters the bathroom, looking quite hasted. He practically runs over to you with an awkward looking jog before he stops dead in his tracks when he sees you on the toilet.
<<orson>>Oh! ?Title, I am so sorry! I really have to use the bathroom and I thought I could quickly use yours. I did not see you here at all!<</orson>>
He's awkwardly standing there sort of wobbling side to side, it seems like he <em>really</em> needs to pee <em>right now</em>.
<<player>>Ehm, well yes, as you see, I'm currently- Wait, what are you doing?<</player>>
Your faithful butler, ?Orson, seems to not even let you finish talking when he suddenly walks forward, overcome by the need to relieve himself.
<<orson>>I'm so sorry ?title, I really have to go right now. I can't stop it...<</orson>>
It seems like he expects you to quickly get out of the way... But what is he going to do if you don't? Just pee on you as you're sitting here?
<<decision 'Stay seated and let it happen' submissiveness small>>
@TODO Orson pisses over you, gif of getting pissed on
<</decision>>
<<decision 'Order him to hold it in' dominance small>>
@TODO demand for him to hold it in, he continue to wet his pants, vid of pants pissing
<</decision>>
<<decision 'Quickly get out of the way' virtue small>>
You quickly get up, your ?dick flying free as you jump aside. ?Orson immediately fishes his cock out of his underwear and starts blasting the most powerful stream of piss you've probably ever heard. He let's out a huge sigh of relief that sounds like it comes straight from his soul.
@TODO video of pissing standing
<<orson>>Ahhh... Wow, I'm so sorry, ?title. I was holding that in for a while and I definitely wouldn't have enough time to get to the other bathroom...<</orson>>
You <<if hasTag('crossdressing')>>fix your skirt<<else>>put your trousers back on<</if>> and look at him with a mix of annoyance and confusion at this very strange chain of events happening.
<</decision>>
<</if>> */
<</decision>>
<<decision 'Pee standing'>>
You aim your ?dick straight at the toilet and unleash a stream of piss. You instantly feel relieved, letting out a satisfied sigh.?nl
@TODO video of pissing standing
<</decision>><<setlocation 'Bedroom'>>
It's getting late so you make your way over to your bedroom.
[[Sleep]]<<include 'Dream Events'>>
Zzzzzzz...
<<decision 'Wake up' 'Increase Day'>><</decision>><<timed 40ms>>
<<skipday false>>
<</timed>>
You spend the day doing menial tasks, nothing of importance.
<<fadein 3s 3s>><<decision 'Next day' 'Next Day'>><</decision>><</fadein>><<timed 40ms>>
<<increasetime 1>><<increaseday 1>>
<<include 'Next Day'>>
<</timed>><<run Save.autosave.save(getDay().toUpperFirst() + ' morning.')>>
<<if hasQuest('potion-transformation') >>
<<effect charm off>>
<<completequest potion-transformation>>
<<startquest morgana-confront>>
<<set $player.status = 'egg'>>
<<acknowledgechanges 'status'>>
<<set $chapter = 'Chapter Two'>>
<<set $chaptertarget = 'Next Day'>>
<<set $chaptertimeskip = false>>
<img class="portrait themed centered" character="player" @src="getPortrait('player');" width='400px'>
You wake up feeling changed. The memory of your dreams last night fade quickly but the feeling of them remain. You get out of bed and feel slightly lighter, your skin feels softer than ever and as you walk over to the mirror you notice the changes in your body. Your hair has grown out significantly overnight and your facial features feel slightly more androgynous. Someone might have a moment of doubt before placing your gender.
The rest of your body also feels different, you feel slightly more slender in your arms and shoulders. But your butt feels a little larger. When you look down at your ?dick, it feels slightly smaller as well.
You definitely feel alarmed, it's very surprising to see yourself like this. But then again, you can't deny you also feel a sense of longing, something in you feels like this feels right. You very much try to ignore that sense for now.
You feel like it's probably best to confront <<name morgana>> about these changes.
<<decision 'Continue' 'Chapter'>><</decision>>
<<elseif hasQuest('kathryn-peeking')>>
<<completequest 'kathryn-peeking'>>
You wake up quite abruptly as you suddenly feel your blankets being pulled away.
<<decision 'Face your assailant' 'Kathryn Waking Abrupt'>>
<</decision>>
<<elseif getDay() === 'sunday'>>
Today is <<showcycle 'day' upperfirst>>, it's time to head to church.
<<decision 'Prepare to go to church' 'Church Bedroom'>><</decision>>
<<elseif getDay() === 'wednesday'>>
Today is <<showcycle 'day' upperfirst>>, it's time to head to the council meeting.
<<decision 'Prepare to go to the council meeting' 'Council Bedroom'>><</decision>>
<<elseif hasQuest('morgana-forest') and not hasCounter('morgana-bedroom')>>
Today is <<showcycle 'day' upperfirst>>, after you wake up, you hear someone knocking on the door.
<<decision 'Open the door' 'Morgana Forest 1'>><</decision>>
<<else>>
Today is <<showcycle 'day' upperfirst>>.
<<decision 'Get up' 'Bedroom'>><</decision>>
<</if>><<if hasQuest('potion-transformation')>>
<<effect charm on>>
<<changestat femininity 20>>
Tonight, you rest with the strangest sleep you have ever had. You feel like you have a high fever but at the same time you feel better than ever, you wake up multiple times in an almost delirious state but a strange sense that you are becoming better. A new you. You feel your body and mind adapting to this potion.
You have strange dreams about serving other people. Instead of how you're usually the one being served, in these dreams you receive immense satisfaction from obeying others and prioritising their happiness above all. You want to help others. Who says a prince needs to be only a leader? You could be a great follower too.
A sense of peace flows through you as you feel yourself being changed permanently by this magical potion.
<br><br>
<</if>><<setlocation Road>>
You make your way along the road back to the castle. You always enjoy this walk by yourself on Sundays after church. It's a good moment to reflect on <<name dominic 'Father'>> teachings, or mostly just think about critical he is of you in that confession booth. It's unfortunate that going to church isn't really an optional thing for you.?nl
As you're walking across the narrow cobbled path up the hill you notice someone walking a small distance behind you. You take a quick peek back at him, you can barely see his face under his hood but it looks like he has a large scar across his face. Strange, what business would this unknown man have at the castle??nl
As you contemplate this, it almost seems like he is in a hurry as he suddenly starts walking faster, inching closer towards you. You think to yourself: <<player short>>Perhaps he's one of ?Leopold's new tradesmen.<</player>>, but the moment you take a peek behind you to get another look at him you now notice he has pulled out a knife and is running towards you.
<<say 'Assassin' 'images/portraits/assassin.jpg'>>It's nothing personal, prince.<</say>>
<<decision 'Fight him off' dominance large swordsmanship 1>>
<<addtag 'fought-assassin'>>
<<startquest 'assassination-attempt'>>
You quickly turn around and get ready to fight him. He's running full sprint, dagger held high. Adrenaline now pumping through your body, you think back to all the training with ?Wymerus. You're trying to take a defensive stand, he'd probably still tell you your footwork is horrible but you're actually surprised you somehow managed to remember the training in this moment at all.?nl
You spot a clear weakness in the assassin's charge, as he's running at you, you notice he's only holding the dagger with one hand. The moment he closes enough distance towards you, you decide to lunge at the dagger. Taking his blade from him is the only way you're going to win this fight, seeing as you are unarmed.?nl
The man didn't seem to expect this as your pounce immediately brings him off balance, you manage to knock both of you down in the dirt, his dagger is knocked out of his hands and rolls a short distance away from the both of you.<br>
You both are grunting on the ground as you wrestle each other in the dirt. At least you already made this assassination attempt more difficult for him.?nl
He gives you a foul headbutt to your cheek, you don't have time to think about the pain all you can focus on is getting that dagger. As you are on top, you quickly push yourself off the ground and sprint for the dagger lying close by.?nl
He pulls at your leg and tries to run past you. He's desperately trying to get there before but unfortunately for him, you manage to get there faster. You grab the short blade and with a flourish you turn around at immediately hold the blade to the man's neck.?nl
Thinking you have bested him, you are quickly snapped back to reality as this man seems to care little for your threat, you are caught by surprise as he still tries to take the blade from you, pushing you back to the ground.
<<decision 'You think you are defeated' 'Assassination 2'>><</decision>>
<</decision>>
<<decision 'Try to run'>>
<<startquest 'assassination-attempt'>>
As soon as you see this you decide that 'flight' is definitely the best option in this situation. You make a run for it, trying to quickly climb the hill towards the castle. This man seemed to anticipate this though as he quickly manages to catch up with you. You yelp out as he suddenly tackles you to the ground. You try to crawl out of his grasp when you see him lower the blade to your abdomen.
<<decision 'You think you are defeated' 'Assassination 2'>><</decision>>
<</decision>><<effect flash>>
Right before you think it is all over, a purple light streaks across the sky and collides with the man on the back of the head. A thunderous blast is heard as the light blinds you for a moment. You hear the man suddenly drop to the floor as he falls over besides you, the purple light now emanating from the place where it hit him.
<<decision 'You see Morgana run towards you from a distance' 'Assassination 3'>><</decision>><<morgana>>?Title, are you alright? Are you hurt anywhere?<</morgana>>
She takes a look at you as you're now a bit in shock, delaying your response.
<<player>>I- I think I'm fine. Thank you, ?Morgana.<</player>>
?Morgana quickly inspects you with a spell, ensuring you aren't hurt anywhere. Luckily you aren't wounded except for a few bruises but things could've turned out quite differently if she wasn't here.She helps you get back on your feet and you look over to the man lying face-first in the dirt, effectively shot by one of ?Morgana's spells.
<<player>>You saved me ?Morgana. I don't know what would've happened if you weren't here...<</player>>
<<if hasTag('fought-assassin')>>
<<morgana>>I actually doubt he would have won, ?title. You fought very bravely, I only knocked him out with a spell. Now, let's get you inside, the council will want to hear of this.<</morgana>>
<<else>>
<<morgana>>Don't think about that, ?title. I knocked him unconscious. Let's get you inside, the council will want to hear of this.<</morgana>>
<</if>>
You lean on ?Morgana's shoulder as she takes you the rest of the way to the castle.
<<decision 'Go to the Grand Hall' 'Assassination Meeting'>><</decision>><<increasetime 1>>
<<setlocation 'Grand hall'>>
You are still in a bit of a haze, shocked by the events of nearly being killed. You focus on ?Morgana's face as she's both escorting you with care and at the same time shouting commands across the halls. You make out several soldiers now running all over the place.
?Morgana is carrying you to the Grand hall and helps you sit in one of the chairs. She looks at you with a smile.
<<morgana>>It's okay, ?title. You're still in shock but you will feel better soon.<</morgana>>
After a little while, the large doors of the grand hall are thrown open as you see ?Andreas walk hurriedly towards you, behind him are most of the other councillors and a retinue of guards surrounding the hall.
<<andreas>>What has happened? Is the prince well?<</andreas>>
?Andreas was always a stern man but you have never heard him speak so direct with such a shocked expression.
?Morgana takes a moment to talk explain the assassination attempt that happened earlier and reassure them you are doing well.
?Andreas gives a nod and addresses the councillors here.
<<andreas>>In light of this, I open this emergency meeting of the council. We need to act swiftly. <<name wymerus 'Lord'>>, secure the castle, we are on complete lockdown until further notice. <<name sybille 'Lady'>>, apprehend the perpetrator and lock him in the dungeons.<</andreas>>
<<sybille>>He is already being fetched, my lord.<</sybille>>
<<andreas>>Good, we need to know who sent him. This might have been an act of aggression coming from one of our neighbors, and if so, it might be the start of a larger attack. We need to secure our position.<</andreas>>
The councillors take some time to discuss emergency measures taken in response to this event. Even though it's very stressful environment right now, you feel yourself calming down now that you know you are once again safe.
?Andreas looks at you as he gives out another order.
<<andreas>>?Title. We must ensure your security from now on. I think it is best that you stay inside the castle for now, and only ever leave with armed escort when going outside.<</andreas>>
Before you can give a response, ?Andreas looks at the rest of the council. <<andreas>>All in favour of these measures? Good, then I close this meeting, there's work to do.<</andreas>>
One by one the councillors leave except for ?Morgana.
<<morgana>>Fear not, ?title. Everyone is just on edge because of what happened. We all want to protect you. How are you feeling?<</morgana>>
<<player>>I'm doing much better, I have to thank you again, ?Morgana. I don't know how I could repay you.<</player>>
<<morgana>>Don't worry yourself about that, ?title. I was only doing my job. Now, do you need any help getting back to your chambers?<</morgana>>
<<player>>Thank you but I'm alright. I think I just need to take a rest.<</player>>
<<decision 'Take a rest in your chambers' 'Assassination Bedroom'>>
<</decision>>As you enter your bedchambers, ready to just hop into your bed, you see ?Orson here, seemingly waiting for you.
<<orson>>?Title, I heard what happened, I am so glad to see you are alright.<</orson>>
<<player>>Thank you, ?Orson. It was quite an eventful day and I think I might just want to take a rest.<</player>>
<<orson>>Of course, ?title. Allow me to help you get changed, no need to wrinkle your nice sunday suit<</orson>>
?Orson prepares your pyjamas and helps you get ready for bed, it's not even evening yet but you already feel wrecked. You decide it's best to go to bed early.
<<decision 'Sleep' 'Sleep'>>
<<acknowledgechanges 'assassination'>>
/* <<startquest 'sybille-assassination-investigation'>> */
<<increasetime 2 true>>
<<equip 'prince_outfit_1'>>
<</decision>><<setlocation 'Wardrobe'>>
<<wardrobe>>
<div id="wardrobe-return-button">
<<include 'Wardrobe Return Button'>>
</div><<if hasEquipmentTag('disguise')>>
Since you are currently wearing a disguise, you can try to slip out of the castle. It's probably not a good idea to prance around this place in your current outfit so you would need to change to your royal attire again to do that.
<<decision 'Sneak out of the castle'>>
<<if isWearing('outfit')>>
<<goto 'Sneak out'>>
<<else>>
<<replace "#wardrobe-return-button">>
You're not wearing an outfit!
<<include 'Wardrobe Return Button'>>
<</replace>>
<</if>>
<</decision>>
<<else>>
<<decision 'Return'>>
<<if isWearing('outfit')>>
<<goto 'Bedroom'>>
<<else>>
<<replace "#wardrobe-return-button">>
You're not wearing an outfit!
<<include 'Wardrobe Return Button'>>
<</replace>>
<</if>>
<</decision>>
<</if>><<equip prince_outfit_1>>
<<equip boots>>
<<equip crown>>