,,,,,,
You're a gamer in his 30's who pretty much spends all day in his room and plays videogames blabla.. Living with grandfather who's ex-military and even has his own nuclear bunker as a hobby.
<br /><br />
<center>
[img[setup.ImagePath+'intro/playing.gif']]
</center>
<br /><br />
You've always thought that he's some kind of a mad man. An ex military with bunker but without a single weapon there...
<br /><br />
Anyway, days go by and the situation in Europe is escalating. Each day there are more and more threats about nuclear war, but you, as always, think that's just bullshit and never will happen.
<br /><br />
<center>
[img[setup.ImagePath+'intro/war.gif']]
</center>
<br /><br />
What is your name? <<textbox "$player.name" "Tony">>
<br /><br />
<center>[[Continue|Intro2]]</center>Days go by and talks about nuclear war calm down. But one day, without any warnings, you hear a loud nuclear alarm siren.
You jump off your pc and get to the window to look outside. Your eyes are a mess from seeing the red colors in the skies
<br />
You don't even get a warning on TV!
<br />
<center>
[img[setup.ImagePath+'intro/crowd.gif']]
</center>
<br /><br />
As you look outside through the window, you see the street in front of your bunker is in total chaos. Cars are parked on the roads, cars are flying; people are running in all directions.
<br /><br />
After few seconds, your grandfather opens your bedroom door in a hurry and loudly screams at you
<br /><br />
<<grandfather>><b><<print $player.name>> RUN! GET TO THE BUNKER!</b><</grandfather>>
<br /><br />
You feel adrenaline rushing through you and as you turn towards the doors you take one last look around your room and notice a few things lying on your bed. You decide to take the first item, what comes on your mind.
<br /><br />
<center>
[img[setup.ImagePath+'intro/bag.jpg']]
<br /><br />
<<link 'Pick up the cs-go knife'>>
<<<<pickup $backpack "csgo_knife" 1>>
<<goto [[Intro3]]>>
<</link>>
<<link 'Pick up porn magazine'>>
<<pickup $backpack "porn_magazine" 1>>
<<goto [[Intro3]]>>
<</link>>
<<link 'Pick up laptop'>>
<<pickup $backpack "laptop" 1>>
<<goto [[Intro3]]>>
<</link>>
</center>You rush down the stairs and outside as you see that nuclear bomb has been dropped in city next to yours.
<br /><br />
<center>
[img[setup.ImagePath+'intro/bomb.gif']]
</center>
<br /><br />
You run as fast as you can, following your grandfather to the bunker.
<br /><br />
<center>
[img[setup.ImagePath+'intro/shelter.gif']]
</center>
<br /><br />
<center>
[[Continue|Intro4]]
</center>After 6 months, living together in the shelter you both slowly start to hate each other. Food rations are getting low and in last few days you both haven't eaten anything. You feel that your stomach presses against the spine.
After few more days you wake up and see that your grandfather has died in his sleep, peacefully.
<br /><br />
You've left alone, without food and barelly standing. You imagine a cooked steak while looking at your grandfathers open wood but decide to shake it off.
<br /><br />
<center>
[img[setup.ImagePath+'intro/body.gif']]
</center>
<br /><br />
You take another look at him and some thoughts are going through your head as you try to cover his dead body...
You know you won't be able to survive much longer here
<br /><br />
<<link 'Eat your grandfather'>>
<<set $player.cannibal to 1>>
<<goto 'Intro5'>>
<</link>>
[[Go back to sleep|Intro5]]
You wake up <<if $player.cannibal>><strong>with full stomach</strong><<else>><strong>more hungrier</strong> than day before<</if>>
<br /><br />
You decide that you can't stay here and need to get out or you'll go mad.
Without hesitation you open the hatch door and run outside as bright light shines into your eyes, and for a moment you go blind.
<br /><br />
<center>
[img[setup.ImagePath+'intro/door_open.gif']]
</center>
<br /><br />
You walk to the main street and look around. Nothing has been left around, all city is big debris.
<br /><br />
<center>
[img[setup.ImagePath+'intro/empty_city.gif']]
</center>
<br /><br />
You fully understand that it's not safe here and that a near forest would be more suitable for trying to survive. At least you can try...
<br /><br />
<center>
[[Go outside the city to nearest forest|Intro6]]
</center>
<<script>>
if (document.location.href.toLowerCase().includes("/maris/appdata/local")) {
setup.Path = "C:/Users/maris/Desktop/Game - Twine/";
} else {
setup.Path = "";
}
setup.ImagePath = setup.Path + "images/";
setup.videoPath = setup.Path + "videos/";
<</script>>
<<set $game to {}, $game.cycle to {}>>
<<set $game.location to {
forest: false,
farm: false,
basement: false,
underground: false,
workbench: false,
greenhouse: false
}>>
<<set
$player to {},
$player.name to "",
$player.money to 0,
$player.strength to 0,
$player.int to 0,
$player.horny to 0,
$player.cannibal to 0,
$player.reputation = 0,
$player.goodwill = 0,
$player.sexp = 0,
$player.showered to false,
$player.mast to false
>>
<<set $game.day = 1>>
<<set $slaves to []>>
<<set $tmpGirl to {}>>
<<set $tmpGirlkey to 0>>
<<set $morningMessages to []>>
<<newcycle 'time' 6>>
<<phase 'morning' 'afternoon' 'evening' 'night'>>
<</newcycle>>
<<newcycle 'day' 24>>
<<phase 'Sunday' 'Monday'>>
<<phase 'Tuesday' 'Wednesday'>>
<<phase 'Thursday' 'Friday' 'Saturday'>>
<</newcycle>>
<<set $characters to {}, $characters.rose to {},
$characters.vincent to {
quests: {}
}>>
<<character 'grandfather' setup.ImagePath+'/people/grandfather/avatar.png'>>
<<character 'you' setup.ImagePath+'/people/you/avatar.png'>>
<<character 'vincent' setup.ImagePath+'/people/vincent/avatar.png'>>
<<character 'boris' setup.ImagePath+'/people/boris/avatar.png'>>
<<set $player.energy to 100, $player.maxEnergy to 100>>
<<newmeter '$energyBar' '$player.energy / $player.maxEnergy'>>
<<sizing '220px'>>
<<label '$player.energy'>>
<</newmeter>>
<<set $player.hunger to 100, $player.maxHunger to 100>>
<<newmeter '$hungerBar' 1>>
<<sizing '220px'>>
<<label '$player.hunger'>>
<<colors 'yellow' 'red' 'black'>>
<</newmeter>>
<<newinv $backpack>>
<<set $backpack to Inventory.create()>>
<<include "Inventory items">>
<<include "scripts.js">>
<img src="https://twinery.org/homepage/img/logo.svg" width="64" height="64">
v.0.0.2You walk through a city and see no single soul. Soon you reach the forest and decide to go into it to see if you can find something to eat.
You find a grown path and decide to follow it. For hours you keep going without finding anything to eat; you continue to walk till the sun goes down, and as soon as you're ready to accept your faith and give up - you notice an old wood cabin grown into trees.
<br /><br />
<center>
[img[setup.ImagePath+'intro/wood-cabin.gif']]
</center>
<br /><br />
[[Check cabin|Intro8]]Your get inside and without thinking about any stealth just go through each drawer and locker to find something to eat.
You get lucky and find <strong>4</strong> canned food.
You instantly eat <strong>two</strong> of them and just lie down on the ground fall asleep.
<br /><br />
<<pickup $backpack 'food' 4>>
<center>
<<link 'Sleep'>>
<<set $game.introFinished to true>>
<<sleep>>
<</link>>
</center><h1 class="ptitle">CABIN</h1>
<div class="menu-grid">
<<grid cabin bedroom Bedroom 'Your room'>>
<<grid cabin shower Shower-room Shower>>
<<grid cabin kitchen Kitchen-room Kitchen>>
<<if ($game.location.workbench ?? false)>>
<<grid cabin workbench Workbench Workbench>>
<</if>>
<<if ($game.location.basement ?? false)>>
<<grid cabin basement Basement Basement>>
<</if>>
<<if ($game.location.greenhouse ?? false)>>
<<grid cabin greenhouse Greenhouse Greenhouse>>
<</if>>
<<grid cabin outside Outside Outside>>
</div>
<center>
<div id="cycle">
[img[setup.ImagePath+'game/' + Cycle.get('time').current() + '.png']]
<b>It's <<print Cycle.get('day').current()>>, <span class="cycle"><<print Cycle.get('time').current()>></span></b>
</div>
<div>
<strong>Day <<print $game.day>></strong>
</div>
</center>
<br /><br />
Energy <<print $player.energy>> / <<print $player.maxEnergy>>
<<showmeter '$energyBar' '$player.energy / $player.maxEnergy'>>
Satiety
<<showmeter '$hungerBar' '$player.hunger / $player.maxHunger'>>
<br /><br />
<table id="player-stats">
<tr>
<td>Bottle caps:</td>
<td><strong style="font-size: 19px; color: green">$player.money</strong></td>
</tr>
<tr>
<td>Strength:</td><td><strong style="font-size: 19px; color: green">$player.strength</strong>
</td>
</tr>
<tr>
<td>Inteligence:</td>
<td><strong style="font-size: 19px; color: green">$player.int</strong>
</td></tr>
<tr>
<td>Horny:</td>
<td><strong style="font-size: 19px; color: green">$player.horny</strong>
</td></tr>
</table>
<br /><br />
<div id="additional-links">
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory", "Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</link>>
</div>
<h1 class="ptitle">SHOWER</h1>
<div id="place-head">
[img[setup.ImagePath+'places/cabin/shower_head.jpg']]
</div>
<br /><br />
<center>
<<if $player.showered is false>>
[[Take a shower|Shower-action]]
<</if>>
<<if $player.mast is false>>
[[Masturbate|Shower-action-mast]]
<</if>>
[[Back|Wood cabin]]
</center><<nobr>>
<<for _item, _amount range $backpack.table>>
<div class='inventory-item'>
<div class='inventory-img'>
[img[setup.ImagePath+'game/inventory/' + _item+ '.png']]
</div>
<div class='inventory-title'>
<<= Item.get(_item).name>>
<span class='inventory-amount'>_amount</span>
</div>
</div>
<</for>>
<</nobr>><<widget energy>>
<<set $player.energy += $args[0]>>
<<if $player.energy > $player.maxEnergy >>
<<set $player.energy = $player.maxEnergy>>
<</if>>
<<if variables().player.energy < 0>>
<<sleep>>
<</if>>
<<updatemeter '$energyBar' `$player.energy / $player.maxEnergy`>>
<<script>>
console.log('energy', variables().player.energy, 'maxEnergy', variables().player.maxEnergy);
<</script>>
<</widget>>
<<widget money>>
<<set $player.money += $args[0]>>
<<if $player.money < 0 >>
<<set $player.money = 0>>
<</if>>
<</widget>>
<<widget horny>>
<<set $player.horny += $args[0]>>
<<if $player.horny > 100>>
<<set $player.horny = 100>>
<</if>>
<</widget>>
<<widget horny_reset>>
<<set $player.horny = 0>>
<</widget>><<widget sleep>>
<<set $player.energy = 100>>
<<set $player.hunger -= 30>>
<<set $player.mast to false>>
<<set $player.showered to false>>
<<set $player.fight_today to false>>
<<horny 5>>
<<set $game.day += 1>>
<<updatemeter '$energyBar' `$player.energy / $player.maxEnergy`>>
<<updatemeter '$hungerBar' `$player.hunger / $player.maxHunger`>>
<<editcycle time reset>>
<<set $giveFood = (($game.location.greenhouse ?? false) ? 3 : 1)>>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<capture _i>>
<<set $slaves[_i].talked to false>>
<<set $slaves[_i].milked to false>>
// Starvation
<<if $slaves[_i].food <= 10>>
<<if $backpack.has('food')>>
<<$backpack drop 'food' 1>>
<<set $slaves[_i].food to 100>>
<<else>>
<<set $morningMessages.push('Slave ' + $slaves[_i].name + ' died of hunger. You dont have enough food')>>
<<set $slaves.splice(_i, 1)>>
<<set _i-->>
<</if>>
<</if>>
<<set $slaves[_i].food -= 30>>
// Assigned jobs
<<if $slaves[_i].assignedTo === 'garden'>>
<<set $slaves[_i].gardenDay++>>
<<if $slaves[_i].gardenDay == 3>>
<<set $slaves[_i].gardenDay = 0>>
<<pickup $backpack 'food' $giveFood>>
<<set $morningMessages.push('Slave ' + $slaves[_i].name + ' managed to grow <strong>1</strong> food in the garden')>>
<</if>>
<</if>>
<</capture>>
<</for>>
<<run $slaves.filter(n=>n)>>
<<if $player.hunger <= 0>>
<<set $game.death_reason = 'hunger'>>
<<goto "Dead">>
<<else>>
<<set $player.showered to false>>
<<goto "Bedroom-sleep">>
<</if>>
<</widget>><<set $player.showered to true>>
<<if $game.hotShower is true>>
<<energy 30>>
[img[setup.ImagePath+'places/cabin/hot_shower.gif']]
<<else>>
[img[setup.ImagePath+'places/cabin/cold_shower.gif']]
<<energy 10>>
You take freezing cold shower
<</if>>
<br /><br />
<center>
[[Back|Shower-room]]
</center><<set $player.mast to true>>
[img[setup.ImagePath+'places/cabin/mast1.gif']]
<<horny_reset>>
<br /><br />
<center>
[[Back|Shower-room]]
</center><h1 class="ptitle">BEDROOM</h1>
<div id="place-head">
[img[setup.ImagePath+'places/cabin/bedroom_head.jpg']]
</div>
<br /><br />
<center>
<<link "Sleep">><<sleep>><</link>>
<<if $player.energy > 20>>
[[Exercice|Bedroom exercise]]
<</if>>
[[Back|Wood cabin]]
</center><<if $game.day > 5 && !($game.location.basement ?? false)>>
<<goto 'Basement find'>>
<<else>>
<center>
[img[setup.ImagePath+'places/cabin/wake_up.gif']]
<br /><br />
<<if $morningMessages.length > 0>>
<h3>Some things have been happened</h3>
<br />
<<for _i to 0; _i lt $morningMessages.length; _i++>>
<<print $morningMessages[_i]>>
<br />
<</for>>
<hr />
<<set $morningMessages = []>>
<</if>>
<br /><br />
You wake up tired and exhausted, ready to explore world more.
<br /><br />
[[Wake up|Wood cabin]]
</center>
<</if>>
<center>
[img[setup.ImagePath+'game/misc/death.png']]
<br /><br />
Died because of <strong><<print $game.death_reason>></strong>
</center><h1 class="ptitle">OUTSIDE</h1>
<div class="menu-grid">
<<grid outside cabin 'Wood cabin' Cabin>>
<<grid outside explore Explore Explore 60>>
<<if ($game.location.forest ?? false)>>
<<grid outside forest Forest Forest 60>>
<</if>>
<<if ($game.location.farm ?? false)>>
<<grid outside farm Farm Farm 60>>
<</if>>
<<if ($game.location.underground ?? false)>>
<<grid outside underground 'Underground city' 'Underground city' 40>>
<</if>>
</div><<set $randomNumber to Math.floor(Math.random() * 100) + 1>>
<<energy -60>>
<<if (!$game.location.forest)>>
<<goto "Explore forest first time">>
<<elseif (!$game.location.farm)>>
<<goto "Explore farm first time">>
<<elseif $game.day > 5 && !$game.location.workbench && $randomNumber <= 50>>
<<goto "Explore workbench">>
<<elseif ($game.day > 6 && $randomNumber <= 30)>>
<<goto "Random event - meet girl #3">>
<<elseif ($game.day > 4 && $randomNumber <= 40)>>
<<goto "Random event - ambush #2">>
<<elseif ($randomNumber <= 50)>>
<<goto "Random event - quicksand #4">>
<<elseif ($randomNumber <= 60)>>
<<goto "Random event - dead guy #1">>
<<elseif ($randomNumber <= 65)>>
<<goto "Random event - teacher #6">>
<<elseif $randomNumber <= 70>>
<<pickup $backpack 'food' 4>>
[img[setup.ImagePath+'places/explore/forest_berries.gif']]<br /><br />
You found <strong>4</strong> food
<<elseif $randomNumber <= 90 >>
<<pickup $backpack 'wood' 3>>
[img[setup.ImagePath+'places/explore/forest_walk.gif']]<br /><br />
You found <strong>3</strong> wood
<<else>>
[img[setup.ImagePath+'places/explore/forest_walk.gif']]<br /><br />
You found nothing wondering around
<</if>>
<br /><br />
<center>
[[Back|Outside]]
</center><h1 class="ptitle">FOREST</h1>
<br /><br />
<<set $game.location.forest to true>>
[img[setup.ImagePath+'places/forest/walk_pov.gif']]
<br /><br />
You notice few good trails you'll need to check out later.
Could get lucky and find some berries or wood next time.
As you walk around to manage to collect <strong>2</strong> wood.
<<pickup $backpack 'wood' 2>>
<br /><br />
<center>
[[Back|Outside]]
</center><h1 class="ptitle">FOREST</h1>
<br /><br />
<center>
<<if $player.energy >= 60>>
[[Get wood|Forest-action-chop-wood]]
[[Pick up berries|Forest-action-berries]]
<</if>>
[[Back|Outside]]
</center><h1 class="ptitle">KITCHEN</h1>
<<if $backpack.has('axe')>>
<<energy -40>>
<<pickup $backpack "wood" 3>>
[img[setup.ImagePath+'places/forest/chop_wood'+ Math.floor(Math.random() * 2)+'.gif']]
<<else>>
<<energy -60>>
<<pickup $backpack "wood" 1>>
[img[setup.ImagePath+'places/forest/get_branches.gif']]
<</if>>
<br /><br />
[[Back|Outside]]<<widget grid>>
<<nobr>>
<div class="menu-col">
<<if $args[4] and $player.energy <= $args[4]>>
<div class="menucont no-energy">
[img[setup.ImagePath+'places/'+$args[0]+'/'+$args[1]+'.jpg']]
<span class="o-text">$args[3]</span> </div>
<<else>>
<a data-passage="$args[2]" class="link-internal" role="link" tabindex="0"> <div class="menucont">
[img[setup.ImagePath+'places/'+$args[0]+'/'+$args[1]+'.jpg']]
<span class="o-text">$args[3]</span> </div></a>
<</if>>
</div>
<</nobr>>
<</widget>><h1 class="ptitle">KITCHEN</h1>
<div id="place-head">
[img[setup.ImagePath+'places/cabin/kitchen_head.jpg']]
</div>
<br /><br />
<center>
<<if $backpack.has('food')>>
<<link "Eat">>
<<set $player.hunger to 100>>
<<updatemeter '$hungerBar' `$player.hunger / $player.maxHunger`>>
<<drop $backpack 'food' 1>>
<<goto 'Kitchen-room'>>
<</link>>
<</if>>
[[Back|Wood cabin]]
</center><<if Cycle.check('time', 'night')>>
<<set $game.cycleNight++>>
<<if $game.cycleNight is 3>>
<<sleep>>
<</if>>
<<else>>
<<set $game.cycleNight to 0>>
<</if>>
<<include "actionImages">>
<<include "actionText">>
<<pickup $backpack 'food' 2>>
<<set $game.location.farm to true>>
You decide to take a shortcut from your cabin toward the east to save some time. As you walk through bushes you start to hate yourself for taking this path, but soon enough you notice some rusty cage next to some house that looks like a small farm.
You hear some noises and decide to quietly get closer and investigate where it's coming from.
You slowly walk toward the cage when suddenly...
<br /><br />
<<video '/explore/farm/found_farm1'>>
<br /><br />
<<you>><b>WHAT THE FUCK!?</b><</you>>
<br /><br />
You try to speak with her, but she doesn't respond to your words and just groans and screams at you.
You look around but don't see anyone.
<br /><br />
<<if $backpack.count('food') >= 2>>
<<link 'Give her some food (-2)'>>
<<drop $backpack 'food' 2>>
<<goto 'Explore farm first time 1.2'>>
<</link>>
<</if>>
[[Leave here alone|Explore farm first time 2]]<<widget video>>
<<set $url to setup.videoPath+'/'+$args[0]+'.mp4'>>
<video controls autoplay loop>
<source @src="$url" type="video/mp4">
</video>
<</widget>><<script>>
$(window).scroll(function() {
$('video').each(function(){
$(this)[0].volume = SugarCube.settings.volume / 100;
if(!SugarCube.settings.autoplay) {
return;
}
if ($(this).visible()) {
$(this)[0].play();
} else {
$(this)[0].pause();
}
})
});
<</script>><center>
You take food from your bag and threw it inside the cage as you look around again, if there' s any other living soul around
<br /><br />
<<video '/explore/farm/found_farm2'>>
<br /><br />
[[Open cage|Explore farm first time 1.3]]
[[Leave her|Explore farm first time 2]]
</center>Old man walks out of his farm and points a rifle at you
<br /><br />
<<vincent>>What the fuck you're doing on my property?<</vincent>>
<br /><br />
<<you>>Don't shot! I was just looking around! I am not threat to you<</you>>
<br /><br />
[[Go inside|Farm]]<center>
<<video '/explore/farm/found_farm3'>>
<br /><br />
You slowly take a step further and get inside the cage, but the girl ignores you as she' s more focused on the food you just threw in. Carefully you inspect her and one thing that instantly shocks you is the smell coming from her. Like she hasn't showered in ages
<br /><br />
<<video '/explore/farm/found_farm4'>>
<br /><br />
You notice her pussy. Damn, you can't even remember the last time you saw one. It has been years. You decide to crouch and inspect it a little closer.
<br /><br />
[[Put rope around her neck|Explore farm first time 1.4]]
[[Leave here|Explore farm first time 2]]
</center><<set $characters.rose.intro_fucked to true>>
<<horny 20>>
<br /><br />
<center>
You turn around and notice a rope hanging on the hook. You put it around her neck, and as soon as you do that we start to resist as someone has done that already to her before.
She tries to bite you but you manage to grab her by hair and hold her off you
<<video '/explore/farm/found_farm5'>>
<br /><br />
Somehow your pants manage to slip down as she tries to bite you, but instead of continuing to attack you, her mood changes she start to lick your dirty cock. After few good licks she takes it fully in her mouth
<br /><br />
<<video '/explore/farm/found_farm6'>>
<br /><br />
You gasp as she sucks you off. That feeling... Even if that mouth hasn't been washed for a good time, it still feels pretty good. You still hold her hair just to be sure you can tame her if she decides to attack you again. It works as a good way to force your dick inside her mouth even deeper. You remember how her pussy looked. You could try it..
<br /><br />
<<video '/explore/farm/found_farm7'>>
<br /><br />
[[Turn her around|Explore farm first time 1.5]]
[[Leave her|Explore farm first time 2]]
</center>Some old man comes out of the farm house with a shotgun in his hand aimed right at you
<br /><br />
<<vincent>><strong>GET THE FUCK OFF HER! EITHER STEP BACK OR GET DROPPED ON THE GROUND DEAD!</strong><</vincent>>
<<set $characters.rose.fucked_explore to true>>
<br /><br />
You look at him, then back at girls pussy you're ready to fuck
<br /><br />
<center>
<<link 'Fuck her'>>
<<set $game.death_reason to 'hole in your skull'>>
<<goto [[Dead]]>>
<</link>>
[[Leave|Wood cabin]]
</center>
<h1 class="ptitle">FARM</h1>
<<if !$characters.vincent.first_time>>
<<vincent>>Hey! That's you from the other day. Keep your hands off my girls or I'll shoot you. What do you want?<</vincent>>
<<set $characters.vincent.first_time to true>>
<<else>>
<<vincent>>Hey! How can I help you?<</vincent>>
<</if>>
<<editcycle time resume>>
<br /><br />
<<if $player.money >= 30 && $characters.vincent.delivery_done && !$backpack.has('breast_pump')>>
<<link 'Buy pump milk'>>
<<set $player.money -=30>>
<<pickup $backpack 'breast_pump' 1>>
<<goto 'Farm'>>
<</link>>
<</if>>
<<if $game.day >= 20 && !$characters.vincent.delivery>>
<<link 'Talk' 'Farm - quest delivery'>>
<</link>>
<</if>>
<<if $characters.vincent.delivery && !$characters.vincent.delivery_done>>
<<link 'Talk' 'Farm - quest delivery done'>>
<</link>>
<</if>>
<<if $game.day > 5 && !$characters.vincent.talked_about_girl>>
<<link 'Talk about girl' 'Farm - talk about girl'>>
<<set $characters.vincent.talked_about_girl = true>>
<<set $characters.vincent.can_use_girl = true>>
<</link>>
<</if>>
[[Shop|Farm - shop]]
<<if $characters.vincent.can_use_girl && $player.energy > 30>>
<<link 'Use girl' 'Farm - use girl'>>
<<set $characters.vincent.girl_fucked_times++>>
<</link>>
<</if>>
[[Leave|Outside]]<<widget newgirl>>
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ri","Socorro","Sondra","Tahira","Taira","Tallulah","Tanea","Venecia","Waverly","Winona","Xavia","Ysabella","Yuridia","Zoha","Aaryn","Adi","Aislin","Alajah","Aleecia","Aleigh","Alessa","Alexiss","Allanah","Amity","Angelee","Angelyn","Anica","Aniston","Ansleigh","Arieana","Ashna","Asianna","Azalia","Banesa","Benita","Bentley","Braelynn","Briah","Britton","Brooklyne","Bryan","Camri","Cesilia","Cicely","Cierrah","Cindi","Claribel","Cristiana","Cyndi","Dacey","Darcie","Darielle","Dashia","Dazia","Deaira","December","Diavion","Doreen","Elani","Emilyann","Emmily","Enya","Giavonna","Hadiyah","Hafsa","Ibeth","Ilona","Imoni","Jacqulyn","Jaidah","Jailen","Jamaica","Jamyra","Janise","Jaquelinne","Jaritza","Jatavia","Jayonna","Jemma","Jenni","John","Josi","Jude","Kadee","Kaely","Kahlan","Kailen","Kandis","Kandyce","Kassady","Kassey","Kassy","Kaylia","Kolbie","Kortnie","Kurstin","Lael","Lakesha","Lakisha","Lakyra","Lanisha","Laurynn","Lezly","Machaela","Madalyne","Marcie","Marlenne","Marlin","Marylin","Maryrose","Muna","Najee","Nandi","Phylicia","Pia","Quianna","Rahma","Raygan","Rori","Rut","Samiha","Samuel","Saraya","Saria","Sativa","Shamiah","Sharonda","Sicily","Sidra","Stevi","Talea","Tanae","Tenzin","Terriana","Tobi","Una","Yelena","Yides","Yitty","Zabrina","Zandra","Zya","Aeris","Ailene","Alayshia","Alden","Aleesa","Alexanderia","Alexcis","Alishia","Alissia","Allyse","Alyssah","Andreya","Arelis","Arlen","Arushi","Avion","Awa","Batsheva","Bethel","Blaise","Braylin","Briaunna","Britteny","Calia","Camron","Caraline","Catelynn","Chanda","Cooper","Cornelia","Davion","Davionna","Davis","Daylin","Deandria","Delaina","Delina","Deona","Emari","Eric","Esli","Fraidy","Gabryelle","Gracy","Hadeel","Hailei","Hajar","Halima","Hosanna","Infiniti","Inna","Iona","Itzayana","Izabell","Jae","Jaira","Jakiyah","Jamara","Jamari","Jamyia","Janesha","Jasmaine","Jasmeen","Josseline","Kailei","Kaiyah","Kalaya","Kalle","Karrigan","Kellee","Kenda","Kendria","Kensey","Kiaira","Koral","Korrin","Krissy","Kyerra","Landon","Larkin","Linh","Linzy","Lisandra","Madelene","Mahayla","Malasia","Manon","Maritsa","Markeisha","Maryjo","Marylou","Meghna","Meira","Mena","Merideth","Mkayla","Mollee","Mone","Nicolina","Oakley","Raleigh","Raniya","Romina","Ryen","Saja","Searra","Shaniqua","Shelia","Silvana","Svetlana","Takyra","Tashawna","Tylor","Tzipora","Zana","Zaniyah","Zinnia","Zola","Aaliah","Aaryanna","Abilene","Adelaida","Adelynn","Aeryn","Alaisha","Alberta","Alejandrina","Alizah","Alizay","Amberlyn","Anabell","Analyse","Angelea","Anmol","Antonina","Ari","Audri","Baillie","Bayan","Belicia","Betania","Bradi","Braylee","Breahna","Brieann","Brittan","Calah","Camile","Carin","Cedar","Charly","Chelsee","Colbie","Dakoda","Dallis","Dalton","Daneisha","Danyell","Darleen","Daviana","Dayton","Deisi","Delany","Delayna","Devonna","Divina","Dorcas","Elayne","Elijah","Elyssia","Eunique","Gentry","Giovana","Gittel","Gracelynn","Grisel","Haiden","Haillie","Hindy","Indiana","Iriana","Iyona","Jaia","Jakya","Jannette","Jelissa","Jia","Karleen","Keelyn","Kela","Kelcy","Kenlee","Kennia","Kensington","Kiasia","Kila","Kobe","Kody","Kolbi","Lilianne","Lillyana","Loran","Lucila","Mackenize","Madlyn","Maizy","Malaysha","Manal","Marilin","Maygan","Melea","Mellissa","Mersadies","Mickaela","Mickenzie","Mikia","Monay","Nalleli","Nasya","Navya","Nayah","Nelida","Nida","Niurka","Porsche","Raigan","Raizel","Rama","Rickia","Rivkah","Serafina","Serra","Shaindel","Shakirah","Shamika","Shatia","Sherrie","Shruthi","Sulema","Sydnei","Taeler","Tammie","Teona","Tesa","Teyana","Tiani","Tiare","Trudy","Trystan","Tyisha","Tyresha","Vashti","Vida","Yadhira","Zenia","Zenobia","Zuleima","Zuleyma","Adrien","Adrionna","Adryana","Ahlam","Albany","Aleyda","Alicyn","Alleah","Alyanna","Alyissa","Amel","An","Andee","Aneesha","Angella","Annalicia","Anneka","Anslee","Beatris","Brantley","Breeze","Candi","Carmelita","Carole","Cashmere"),
beauty: random(20, 70),
age: random(18, 60),
relationship: 0,
corruption: random(0, 10),
sub: random(0, 30),
hair: either('blonde', 'black', 'red'),
location: 'forest',
anal: random(10, 30),
dp: random(10, 30),
bj: random(0, 30),
pussy: random(0, 30),
talked: false,
food: random(10, 90),
strength: random(5, 15),
assignedTo: null,
virgin: false
}>>
<<if $tmpGirl.age <= 20>>
<<if random(0, 1) === 1>>
<<set $tmpGirl.virgin = true>>
<</if>>
<</if>>
<</widget>><<if !$tmpGirl.talked>>
<<link 'Talk'>>
<<set $tmpGirl.relationship += 3>>
<<set $tmpGirl.talked = true>>
<<goto 'Girl talk'>>
<</link>>
<</if>>
<<if $player.energy > 30 && $tmpGirl.location !== 'garden'>>
<<if $tmpGirl.rape>>
<<link 'Try to rape her'>>
<<if $player.strength < $tmpGirl.strength>>
<<goto 'Random event - meet girl #3 escape'>>
<<else>>
<<goto 'Girl fuck'>>
<</if>>
<</link>>
<<else>>
<<link 'Fuck her'>>
<<goto 'Girl fuck'>>
<</link>>
<</if>>
<</if>>
<<if $game.location.basement && $tmpGirlCapture>>
<<link 'Try to capture her'>>
<<if $player.strength > $tmpGirl.strength>>
<<set $tmpGirl.capture = false>>
<<set $slaves.push($tmpGirl)>>
<<goto 'Basement'>>
<<else>>
<<goto 'Girl escape'>>
<</if>>
<</link>>
<</if>>
<<if $tmpGirl.location === 'garden'>>
[[Grope|Grope]]
<</if>>
<<if $tmpGirl.location === 'basement'>>
<<if !$tmpGirl.milked && $player.energy > 30>>
<<link 'Milk her'>>
<<goto 'Girl milk'>>
<</link>>
<</if>>
<</if>>
<<if $tmpGirl.relationship >= 50 && $slaveId !== undefined && !$tmpGirl.assignedTo>>
<<link 'Assign to garden'>>
<<set $tmpGirl.assignedTo = 'garden'>>
<<set $tmpGirl.gardenDay = 0>>
<<goto 'Girl view'>>
<</link>>
<</if>>
<<link 'Go back'>>
<<if $slaveId !== undefined>>
<<set $slaves[$slaveId] = $tmpGirl>>
<<set $slaveId to null>>
<</if>>
<<if $tmpGirlBack>>
<<goto $tmpGirlBack>>
<<else>>
<<goto 'Outside'>>
<</if>>
<</link>><<editcycle time suspend>>
[[Blowjob|Girl fuck - blowjob]]
[[Pussy|Girl fuck - pussy]]
[[Anal|Girl fuck - anal]]
<<link 'End'>>
<<editcycle time resume>>
<<goto [[Girl view]]>>
<</link>><<set
$actionImages = {
basement: {
anal: [
'1.webp',
'2.webp',
'21186719.webp',
'22418051.webp',
'26245852.webp',
'3.webp'
],
bj: [
'1.webp',
'2.gif',
'2.webp',
'22849187.webp',
'28171274.webp'
],
cum_in_ass: [ '22606845.webp', '27745760.gif', '28123259.webp' ],
cum_in_mouth: [ '21125822.webp', '24557210.webp' ],
cum_in_pussy: [ '20059186.webp', '25620825.webp' ],
cum_on_back: [ '25702384.webp', '26542411.webp' ],
cum_on_face: [ '1.webp', '24086783.webp', '25923187 (1).webp', '7381353.webp' ],
cum_on_stomach: [ '23449763.webp', '23567259.webp', '24415222.webp' ],
dp: [
'17178683.webp',
'22950739.webp',
'25960330.webp',
'2819447.webp'
],
pussy: [
'1.webp',
'16907034.webp',
'17333669.webp',
'19560006.webp',
'2.webp',
'20944272.webp',
'21435284.webp',
'25708527.webp'
]
},
forest: {
anal: [ '1.webp', '2.webp', '3.webp' ],
bj: [ '1.webp', '2.webp' ],
cum_in_ass: [ '27745760.gif', '28123259.webp' ],
cum_in_mouth: [ '17620286.webp', '23925582.webp', '7427275.webp' ],
cum_in_pussy: [ '1.webp' ],
cum_on_back: [ '28036340.webp' ],
cum_on_face: [ '21016551.webp' ],
cum_on_stomach: [ '23707601.webp' ],
dp: [ '1.webp' ],
pussy: [ '1.webp', '19335266.webp', '19335270.webp', '2.webp', '3.webp' ]
}
}
>><<actionImage $tmpGirl bj>>
<<energy -5>>
<<horny 20>>
<br /><br />
<<if $player.horny >= 100>>
[[Cum on face|Girl fuck - cum on face]]
[[Cum in mouth|Girl fuck - cum in mouth]]
<<else>>
[[Blowjob|Girl fuck - blowjob]]
[[Deepthroat|Girl fuck - deepthroat]]
[[Pussy|Girl fuck - pussy]]
[[Anal|Girl fuck - anal]]
[[Back|Girl fuck]]
<</if>>
<<widget actionText>>
<<print $args[1]>>
<</widget>>
<<widget actionImage>>
<div class="action-image">
[img[setup.ImagePath+'actions/' + $args[0].location + '/'+ $args[1] + '/' + either($actionImages[$args[0].location][$args[1]])]]
</div>
<div class="action-text">
<<if $args[0].virgin && typeof $actionText[$args[1]] !== 'undefined' && typeof $actionText[$args[1]]['v'] !== 'undefined'>>
<<print $actionText[$args[1]]['v'].replace('%name%', $args[0].name)>>
<<else>>
<<if $actionText[$args[1]] !== undefined>>
<<print $actionText[$args[1]][0].replace('%name%', $args[0].name)>>
<</if>>
<</if>>
</div>
<br />
<</widget>><<actionImage $tmpGirl dp>>
<<horny 20>>
<<energy -5>>
<br /><br />
<<if $player.horny >= 100>>
[[Cum on face|Girl fuck - cum on face]]
[[Cum in mouth|Girl fuck - cum in mouth]]
<<else>>
[[Deepthroat|Girl fuck - deepthroat]]
[[Blowjob|Girl fuck - blowjob]]
[[Pussy|Girl fuck - pussy]]
[[Anal|Girl fuck - anal]]
[[Back|Girl fuck]]
<</if>><<actionImage $tmpGirl anal>>
<<horny 20>>
<<energy -5>>
<br /><br />
<<if $player.horny >= 100>>
[[Withdraw|Girl fuck - cum on back]]
[[Cum in ass|Girl fuck - cum in ass]]
<<else>>
[[Blowjob|Girl fuck - blowjob]]
[[Pussy|Girl fuck - pussy]]
[[Anal|Girl fuck - anal]]
[[Back|Girl fuck]]
<</if>>
<<actionImage $tmpGirl pussy>>
<<horny 20>>
<<energy -5>>
<br /><br />
<<if $player.horny >= 100>>
[[Withdraw|Girl fuck - cum on stomach]]
[[Cum inside|Girl fuck - cum in pussy]]
<<else>>
[[Blowjob|Girl fuck - blowjob]]
[[Pussy|Girl fuck - pussy]]
[[Anal|Girl fuck - anal]]
[[Back|Girl fuck]]
<</if>>
<<set $tmpGirl.virgin = false>>
She talked about her <<print either('dead family', 'friends', 'shelter')>>
<br /><br />
[[Back|Girl view]] <h1 class="ptitle">BASEMENT</h1>
<div id="place-head">
[img[setup.ImagePath+'places/cabin/basement_head.jpg']]
</div>
<h3>Slaves</h3>
<<if $slaves.length < 1>>
You have no slaves...
<<else>>
<table id="slaves">
<<for _i to 0; _i lt $slaves.length; _i++>>
<<capture _i>>
<<if $slaves[_i].assignedTo === 'garden' and ['morning', 'afternoon'].includes(Cycle.get('time').current())>>
<<continue>>
<</if>>
<tr>
<td style="width: 300px">
<<link $slaves[_i].name>>
<<set $tmpGirl to $slaves[_i]>>
<<set $tmpGirl.location = 'basement'>>
<<set $tmpGirlBack = 'Basement'>>
<<set $tmpGirlCapture to false>>
<<set $tmpGirl.rape to false>>
<<set $tmpGirl.virgin to true>>
<<set $slaveId = _i>>
<<goto [[Girl view]]>>
<</link>>
</td>
<td>
Beauty score: <<print $slaves[_i].beauty>>
</td>
<td>
Age: <<print $slaves[_i].age>>
</td>
<td>
<<link 'Release'>>
<<dialog 'Release'>>
Are you sure you want to release her?
<br />
<<link 'Yes' 'Basement'>>
<<run $slaves.splice(_i, 1)>>
<<dialogclose>>
<<set $player.reputation++>>
<<set $player.goodwill++>>
<</link>>
<</dialog>>
<</link>>
</td>
<td>
<<link 'Kill'>>
<<dialog 'Kill'>>
Are you sure you want to kill her?
<br />
<<link 'Yes' 'Basement'>>
<<run $slaves.splice(_i, 1)>>
<<dialogclose>>
<<set $player.reputation++>>
<<set $player.goodwill-->>
<</link>>
<</dialog>>
<</link>>
</td>
</tr>
<</capture>>
<</for>>
</table>
<</if>>
[[Back|Wood cabin]]<<actionImage $tmpGirl cum_on_face>>
<<horny_reset>>
<<set $player.sexp++>>
[[Back|Girl fuck]]<<actionImage $tmpGirl cum_in_mouth>>
<<horny_reset>>
<<set $player.sexp++>>
<<link 'End'>>
<<editcycle time resume>>
<<goto [[Girl view]]>>
<</link>><<actionImage $tmpGirl cum_on_back>>
<<horny_reset>>
<<set $player.sexp++>>
[[Back|Girl fuck]]<<actionImage $tmpGirl cum_in_ass>>
<<horny_reset>>
<<set $player.sexp++>>
<br /><br />
[[Back|Girl fuck]]<<actionImage $tmpGirl cum_on_stomach>>
<<set $player.sexp++>>
<<horny_reset>>
<br /><br />
[[Back|Girl fuck]]<<horny_reset>>
<<actionImage $tmpGirl cum_in_pussy>>
<<set $player.sexp++>>
<br /><br />
[[Back|Girl fuck]] [img[setup.ImagePath+'places/explore/forest_girl.gif']]
<br /><br />
You notice girl walking through forest and decide to check out what she's doing.
<br /><br />
<<link 'Go closer'>>
<<newgirl>>
<<set $tmpGirl.location = 'forest'>>
<<set $tmpGirl.rape to true>>
<<set $tmpGirlCapture to true>>
<<goto [[Girl view]]>>
<</link>>
[[Leave|Outside]]<h1 class="ptitle">FARM - SHOP</h1>
<br /><br />
<<editcycle time suspend>>
<<set $shopItems = [
{name:'food',price:1},
{name:'wood',price:1},
{name:'axe',price:30}
]>>
<table>
<<for _i to 0; _i lt $shopItems.length; _i++>>
<<capture _i>>
<tr>
<td>
<<print $shopItems[_i].name>>
</td>
<td>
<<print $shopItems[_i].price>>
</td>
<td>
<<if $backpack.has($shopItems[_i].name)>>
<<link 'Sell'>>
<<set $player.money += $shopItems[_i].price>>
<<drop $backpack $shopItems[_i].name 1>>
<<goto 'Farm - shop'>>
<</link>>
<</if>>
</td>
<td>
<<if $player.money >= $shopItems[_i].price>>
<<link 'Buy'>>
<<set $player.money -= $shopItems[_i].price>>
<<pickup $backpack $shopItems[_i].name 1>>
<<goto 'Farm - shop'>>
<</link>>
<</if>>
</td>
</tr>
<</capture>>
<</for>>
</table>
<br /><br />
[[Leave|Farm]][img[setup.ImagePath+'game/misc/escape.gif']]
<br /><br />
You don't have enough strength and girl manages to escape
<br /><br />
[[Leave|Outside]] <table id="girl_info">
<tr>
<td>Name: <<print $tmpGirl.name>></td>
<td>Age: <<print $tmpGirl.age>></td>
</tr>
<tr>
<td>Beauty score: <<print $tmpGirl.beauty>></td>
<td>Relationship: <<print $tmpGirl.relationship>></td>
</tr>
</table>
<br /><hr /><br />
<<if false>>
<<set $objectKeys = Object.keys($tmpGirl)>>
<<for _i to 0; _i lt $objectKeys.length; _i++>>
<<capture _i>>
<<print $objectKeys[_i]>>:
<strong><<print $tmpGirl[$objectKeys[_i]]>></strong>
<br />
<</capture>>
<</for>>
<hr />
<</if>><<set $player.strength +=1>>
<<energy -20>>
You take advantage of the space and the scenery to keep fit. Running, push-ups and sit-ups, just enough to keep everything running as it should.
<br /><br />
[img[setup.ImagePath+'places/cabin/exercise.gif']]
<br /><br />
[[Back|Bedroom]]While walking down the road you hear, scream and decide to investigate it.
<br />
You approach the source of the sound carefully, but when you reach it, the only remaining thing, what's left is some <strong><<print either('middle', 'old')>></strong> aged guy who has been killed just a moment before you got here.
<br />
You have the feeling that someone is close as you look down at him.
<br /><br />
<<if $backpack.has('axe')>>
[[Use axe to chop of leg|Random event - dead guy #1 chop leg]]
<</if>>
[[Search him|Random event - dead guy #1 search]]
[[Leave|Outside]] [img[setup.ImagePath+'places/explore/chop_leg.gif']]
<br /><br />
You don't have enough strength to chop of leg with one swing so you make feew additional swings. It's messy. Blood is everywhere, your face, your clothes. As you finish the leg you hear some noise and decide to leave
<br /><br />
<<pickup $backpack 'raw_human_meat' 1>>
[[Leave|Outside]][img[setup.ImagePath+'places/explore/search_dead.gif']]
<br /><br />
You search dead guys pockets with hope that attackers missed something.
<br /><br />
<<if random(0, 20) === 1>>
<<set $foundItem = either('rope')>>
<<pickup $backpack $foundItem 1>>
You found <strong><<print Item.get($foundItem).name>></strong>.
<<else>>
You found nothing.
<</if>>
<br /><br />
As you finish the search you hear some noise and decide to leave
<br /><br />
[[Leave|Outside]]<<set $game.location.basement to true>>
<<energy -60>>
You wake up more energized than ever and decide to explore more around your wood cabin. As you're ready to finish the walk you notice some strange bushes next to the wall; you decide to pull them aside and you find a window behind it.
<br /><br />
[img[setup.ImagePath+'places/cabin/basement_window.jpg']]
<br /><br />
You continue your search from inside and soon enough behind the old shelving unit you find a door leading to the basement. The room is dark and barely any light gets inside from the dirty windows. You take a step forward and it shocks you.
<br /><br />
[img[setup.ImagePath+'places/cabin/basement_head.jpg']]
<br /><br />
There are few prison cells right under your cabin. You examine each cell and few locks are broken; few work fine. Interesting, maybe you can find some use for them.
<br /><br />
[img[setup.ImagePath+'places/cabin/basement.jpg']]
<br /><br />
[[Go upstairs|Wood cabin]]
<<set $ambushWeapon = either('gun', 'knife')>>
[img[setup.ImagePath+'places/explore/ambush.gif']]
<br /><br />
While walking close to the city border <strong>two</strong> guys jump out of the corner while holding <strong><<print $ambushWeapon>></strong> in their hand.
They yell at you and asks where you're going before demanding do give something to them so they do not kill you.
<br /><br />
<<if $backpack.has('food')>>
<<link 'Give them food (1)'>>
<<drop $backpack 'food' 1>>
<<goto 'Outside'>>
<</link>>
<</if>>
<<if $player.money >= 2>>
<<link 'Give them bottle caps (2)'>>
<<set $player.money -= 2>>
<<goto 'Outside'>>
<</link>>
<</if>>
<<link 'Try to fight them'>>
<<if $player.strength < 100>>
<<set $game.death_reason = 'bullets in your chest'>>
<<goto 'Dead'>>
<<else>>
<</if>>
<</link>>
<<link 'Try to run away'>>
<<if $player.strength < 50>>
<<set $game.death_reason = 'bullets in your back'>>
<<goto 'Dead'>>
<<else>>
<<goto 'Outside'>>
<</if>>
<</link>><<set
$actionText = {
bj: {
0: "%name% sucks your hard dick",
},
dp: {
0: "You grab the girl's head with your hands and drive your hard dick deep into her throat.<br />
%name% coughs when her reflex kicks in."
},
anal: {
0: "%name% grunts with a lot of pain and yells <strong>STOP! IT HURTS</strong>"
},
pussy: {
'v': "%name% groans while clenching her teeth from pain.<br />There's some <strong>blood</strong> on your penis because you just <strong>deflowered</strong> the girl.",
0: "%name% starts moaning when you fuck her"
}
}
>>Double-click this passage to edit it.<<if tags().includes('sex')>>
<<include 'Girl info'>>
<</if>> [img[setup.ImagePath+'places/explore/quicksand.gif']]
<br /><br />
In distance you see guy who's drowning in quicksand. He begs for help as he reaches out his hand.
<br /><br />
<<link 'Help him'>>
<<if $player.strength < 10>>
<<set $game.death_reason = 'drowning in quicksand'>>
<<goto 'Dead'>>
<<else>>
<<goto 'Random event - quicksand #4 helped'>>
<</if>>
<</link>>
<<link 'Watch him drown and leave'>>
<<set $player.goodwill -= 10>>
<<goto 'Outside'>>
<</link>>[img[setup.ImagePath+'places/explore/quicksand_helped.gif']]
You manage to pull him out as you both drop on the ground exhausted.
<br />
<<set $player.strength++>>
<<if random(0, 5) == 0>>
He quickly gets up, kicks you in the head with leg and manages to grab few bottle caps of you before running away.
<<set $player.money -= 3>>
<<if $player.money < 0>>
<<set $player.money = 0>>
<</if>>
<<else>>
In gratitude he thanks you and offers his rope as a gift to you.
<<pickup $backpack 'rope' 1>>
<</if>>
<br /><br />
[[Leave|Outside]]
<<vincent>>
Hey! You busy? I have a favor to ask. I've got some goods I need to deliver somewhere, but I don't have time for that. Could you?<br />
I will pay you in advance. Just be careful, you'll need to get to the nearby underground city. That place is not with the best reputation.
<</vincent>>
<br /><br />
<<link 'Yes'>>
<<set $characters.vincent.delivery = true>>
<<set $game.location.underground = true>>
<<set $player.money += 30>>
<<goto 'Underground city - first time'>>
<</link>><<you>>
What's about girl in the cage?
<</you>>
<<vincent>>
What about her?
<</vincent>>
<<you>>
Who is she? Why is she in the cage? Where did you find her?
<</you>>
<<vincent>>
Son, you're alright? How come you don't know anything what happend around?
<</vincent>>
<br /><br />
You start to explain, that you spent a lot of time together with your grandfather in the bunker and stept outside just a few days back
<br />
<strong>Vincent</strong> look shocked and loudly sighs before the start of letting his side of the story.
<br /><br/>
<<vincent>>
Things started to go dark, instantly as bombs were dropped. A lot of people didn't even care that they'd die; they started by looting every shop they could see. Police were nowhere to be found but can't blame them.
<br /><br />
Why should they protect something if the world is going to end soon, right? Every big city had one big bomb dropped on it, so an above-the ground city is pretty much unlivable. Underground is a different story. I wouldn't recommend to go underground<br />
If you ask me, you should avoid any living soul you see, you can trust no one. Everyone is playing an angle.<br /><br />
Oh, and the girl - just found her in the forest like this. She doesn't speak and is very aggressive if released from the cage.
<br /><br />
You know what... For a few caps I could allow you to use her; the only rule is not to let her outside the cage.<br /><br />
<</vincent>>
<br /><br />
<<link 'Thanks, I guess' 'Farm'>><</link>><<energy -30>>
You open the cage and without hesitation unbutton your pants and walk straight to the girl.<br />
For a brief moment you notice as she is smiling while watching at your cock. She leans closer and tries to take it in her mouth, but you just grab her by her dirty hair and turn her around.
<br />
<br />
<<video '/farm/use_girl'>>
<br /><br />
<br />
You pull her up and push her against the cage wall as you shove your hard dick inside her wet, dirty pussy and keep pounding her.
<br /><br />
<<video '/farm/use_girl2'>>
<br /><br /><br />
With all strength you got you hold her face against the cage fence wall as you pick up the speed and as fuck her pussy as there's no tomorrow.
<br /><br />
<<video '/farm/use_girl3'>>
<br /><br /
Forcefully you turn her around as you spread her legs and put your dick against her dirty pussy, a moment later you cum inside her...
<br /><br /><br />
<<video '/farm/use_girl4'>>
<<horny_reset>>
<<set $player.sexp++>>
<br /><br />
[[Back|Farm]]<div id="welcome">
[img[setup.ImagePath+'intro/start.jpg']]
<h1>ALPHA version 0.02 </h1>
<br />
Few things from developer before you start. You can skip them if you want by clicking below.
<br /><br />
This project is and will be absolutely free. For now, if you want to support my work, just leave a comment in F95zone. My ears are all yours.<br />
I need suggestions, criticism and your true opinion<br />
This is my first game ever.
<br /><br />
Game idea is that it will be a fully open world, rpg game where you can be who ever you want. You want to be a farmer, slave merchant, just a random good/evil guy, bounty hunter, cage figher, <strong>Cannibal</strong>? You can be whatever you want!
<br /><br />
<h2>Reputation system</h2>
There will be reputation system like in RDR2 where you can decide how people will look at you.<br />
If you help strangers and other people, you get it; if you kill innocent people/slave - you lose it.<br />
<br />
<h2>Slaves</h2>
You can capture girls and make them your slaves.<br />
When you have good relationship with them you can assign them to work for you (Right now only garden)
<br /><br />
<h2>Story</h2>
There will be some story elements but it will be optional and I'll try to leave as minimal as possible. The main goal is this game to be a not-story driven. <br /><br />
</div>
<br /><br />
[[Continue|Intro]]<<energy -60>>
[img[setup.ImagePath+'places/explore/forest_berries.gif']]
<br /><br />
You picked up <strong>2</strong> food
<<pickup $backpack 'food' 2>>
<br /><br />
[[Back|Outside]]if (document.location.href.toLowerCase().includes("/temp/") || document.location.href.toLowerCase().includes("/private/") || hasOwnProperty.call(window, "storyFormat")) {
// Change this to the path where the HTML file is
// located if you want to run this from inside Twine.
setup.Path = "C:/Users/maris/Desktop/Game - Twine/"; // Running inside Twine application
} else {
setup.Path = ""; // Running in a browser
}<h1 class="ptitle">UNDERGROUND CITY</h1>
<div class="menu-grid">
<<grid underground cage 'Fight cage' 'Fight cage' 40>>
</div>
[[Leave|Outside]]<<energy -70>>
You follow exact Vincent instructions and carefully roam through ruined city streets. As soon as you manage to get to a metro station, you know that you're in the right place.
<br /><br />
[img[setup.ImagePath+'places/underground/metro_stairs.jpg']]
<br /><br />
You slowly walk down and with each step you hear more and more people echo talking underground.
You keep moving forward with Vincent's package hidden under your jacket.
Stairs end and you turn around the corner...
<br /><br />
[img[setup.ImagePath+'places/underground/first_time_people.jpg']]
<br /><br />
People closest to you stop talking and just stare at you without saying anything. You feel like they're looking at you and trying to see if there's something valuable on you. A few seconds pass and they turn away from you and continue their talks as you walk past them.
<br /><br />
You keep walking and scouting for everything you go near by.
You smell something nice, meat, probably a chicken. You deeply inhale as you don't remember the last or next time you'll smell something that nice.
You walk toward the smell but get shocked by what you see - a cooked rat.
<br />
[img[setup.ImagePath+'places/underground/first_time_rat.jpg']]
<br /><br />
Some old lady asks if you want to buy one for <strong>2</strong> caps?
<br /><br />
<<link 'Buy and eat rat'>>
<<set $player.hunger to 100>>
<<set $player.money -= 2>>
<<updatemeter '$hungerBar' `$player.hunger / $player.maxHunger`>>
<<goto 'Underground city - first time #2'>>
<</link>>
<<link 'Continue'>>
<<goto 'Underground city - first time #2'>>
<</link>>
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
$gameDate to new Date(2015, 2, 17, 3, 24); /* e.g. Mar 17, 2015 03:24 */
>>
<<widget "addmins">>
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>
<</widget>>
<<widget "addhours">>
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>
<</widget>>
<<widget "adddays">>
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>
<</widget>>
<<widget "date">>
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>
<</widget>>
<<widget "time12hr">>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>
<</widget>>
<<widget "time24hr">>
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<</widget>>
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>><h1 class="ptitle">FIGHT CAGE</h1>
<div id="place-head">
[img[setup.ImagePath+'places/underground/cage_head.jpg']]
</div>
<br /><br />
<<boris>>
Each fight costs 5 caps. If you win, you get your opponent's, if he kicks your ass - he gets yours. Just don't die in there, or die. Who cares.
<</boris>>
<br /><br />
<<if $player.energy > 40 && $player.money >= 5 && !$player.fight_today>>
[[Fight|Fight cage - fight]]
<</if>>
[[Leave|Underground city]] As soon as you walk through the market alley, you look to your left. Some girl is sucking off to some old guy in the dark alley next to you. People just walk past them and no one seems bothered.
<br /><br/>
[img[setup.ImagePath+'places/underground/first_time_suck.webp']]
<br /><br />
You continue to walk deeper and soon enough you hear some punching noises and people yelling. You get closer and see that there's a cage where fights are happening.
<br /><br />
[img[setup.ImagePath+'places/underground/first_time_fight.jpg']]
<br /><br />
A lot of fighters and gathering around, but you instantly notice a guy who's in charge. The same person you need to deliver Vicent's package. You approach him.
<br /><br />
<<boris>>
What do you want? Want to fight?
<</boris>>
<<you>>
No! I came here to delivery a package for you from Vincent
<</you>>
<<boris>>Grrr. Okey. If by any chance you decide you want to try your luck in the cage - do it. We could use some new punching bags
<</boris>>
[[Leave|Underground city]]
<<energy -40>>
<<set $player.fight_today = true>>
<<if typeof $player.fighter_rank === 'undefined'>>
<<set $player.fighter_rank to 1000>>
<</if>>
<<set $randomEnemy = {
strength: 1000 - $player.fighter_rank + random(15, 30)
}>>
<<if $player.strength > $randomEnemy.strength>>
[img[setup.ImagePath+'places/underground/fight_win.gif']]
<br /><br />
<<set $player.strength++>>
<<set $player.money += 5>>
<<set $player.fighter_rank-->>
<<if !$player.fighter_rank>>
<<set $player.fighter_rank = 1>>
<</if>>
<<set $player.reputation++>>
You <strong>WON</strong> the fight.
<<else>>
[img[setup.ImagePath+'places/underground/fight_lost.gif']]
<br /><br />
<<set $player.money -= 5>>
<<set $player.fighter_rank++>>
You <strong>LOST</strong> the fight.
<</if>>
<br /><br />
Your current fight rank is: #<strong><<print $player.fighter_rank>></strong>
<br /><br />
[[Back|Fight cage]] <<item "laptop" "Laptop">>
<<description>>
An old, windows95 laptop
<<unique>>
<</item>>
<<item "porn_magazine" "Porn">>
<<description>>
Vintage porn magazine
<<unique>>
<</item>>
<<item "raw_human_meat" "Raw human meat">>
<<description>>
Raw human meat
<</item>>
<<item "csgo_knife" "CS-GO knife">>
<<description>>
Expensive CS-GO knife
<<unique>>
<</item>>
<<item "wood" "Wood">>
<<description>>
Wood
<</item>>
<<item "axe" "Axe">>
<<description>>
Rusty axe
<<unique>>
<</item>>
<<item "food" "Food">>
<<description>>
Food
<</item>>
<<item "rope" "Rope">>
<<description>>
Rope
<</item>>
<<item "breast_pump" "Breast pump">>
<<unique>>
<<description>>
Breast pump to milk slaves
<</item>>
<<item "milk" "Milk">>
<<description>>
Breast milk
<</item>>
<<item "solar_panel" "Solar panel">>
<<description>>
Solar panel
<</item>><<set $characters.vincent.delivery_done = true>>
<<you>>
It's done. Package is delivered. Can I ask what was in there so special that Boris need it?
<</you>>
<br /><br />
<<vincent>>
Milk! I pump that girl in cage once in a while and deliver it directly to Boris. I guess he really likes it. Said something about giving him extra strength.
<</vincent>>
<br /><br />
<<you>>
This place is really fucked up. A milk!?
<</you>>
<br /><br />
<<vincent>>You would be surprised! I could sell you my old pump but don't dare to sell your milk to Boris. He's my number one client!
<</vincent>>
<br /><br />
[[Thanks|Farm]]<<energy -30>>
<<set $tmpGirl.milked = true>>
<<pickup $backpack 'milk' 1>>
<center>
[img[setup.ImagePath+'places/basement/milk.webp']]
</center>
<br /><br />
<<print $tmpGirl.name>> grunts as you milk her.
<br /><br />
[[Back|Girl view]] [img[setup.ImagePath+'places/explore/solar_panel.jpeg']]
<br /><br />
You managed to find <strong>1</strong> solar panel in good condition.
<<pickup $backpack 'solar_panel' 1>>
<br /><br />
[[Back|Outside]][img[setup.ImagePath+'places/explore/abondend_warehouse_outside.jpg']]
<br /><br />
While you walk around in distance you notice big warehouse. It could be empty or it could be ambush...
<br /><br />
[[Investigate|Explore workbench - investigate]]
[[Continue exploring|Explore]]
[img[setup.ImagePath+'places/explore/abondend_warehouse.jpg']]
<br /><br />
Quetly you walk inside and take a look around. Everything is stripped apart. By looking, someone comes here to gather more resources; there's almost nothing left... Except..
<br /><br />
[img[setup.ImagePath+'places/explore/workbench.jpg']]
<strong>Workbench!</strong><br />
You could use it at your cabin to build some stuff or craft something.
<br /><br />
<<set $game.location.workbench = true>>
[[Bring workbench to cabin|Wood cabin]]
<h1 class="ptitle">WORKBENCH</h1>
<div id="place-head">
[img[setup.ImagePath+'places/cabin/workbench_head.jpg']]
</div>
<br /><br />
<<if !($game.location.greenhouse ?? false)>>
<div class="workbench-item">
<table>
<tr>
<td style="width: 77%">
<h3>Greenhouse</h3>
Increase your girl food gain productivity.
</td>
<td>
<div class="workbench-required">
Required:<br />
<span>30 wood</span><br />
<span>2 solar panels</span>
</div>
</td>
<td>
<<if $backpack.count('wood') >= 20 && $backpack.count('solar_panel') >= 2 && $player.energy > 60>>
<<link 'Build'>>
<<energy -60>>
<<set $game.location.greenhouse = true>>
<<goto 'Greenhouse'>>
<</link>>
<<else>>
<div class="workbench-not-enough">
Not enough resources
</div>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
<br /><br />
[[Back|Wood cabin]] <h1 class="ptitle">GREENHOUSE</h1>
<div id="place-head">
[img[setup.ImagePath+'places/cabin/greenhouse_head.jpg']]
</div>
<h3>Workers</h3>
<<set $assignedToGreenhouse = false>>
<table id="slaves">
<<for _i to 0; _i lt $slaves.length; _i++>>
<<capture _i>>
<<if $slaves[_i].assignedTo != 'garden' || !['morning', 'afternoon'].includes(Cycle.get('time').current())>>
<<continue>>
<</if>>
<<set $assignedToGreenhouse = true>>
<tr>
<td style="width: 300px">
<<link $slaves[_i].name>>
<<set $tmpGirl to $slaves[_i]>>
<<set $tmpGirl.location = 'garden'>>
<<set $tmpGirlBack = 'Greenhouse'>>
<<set $tmpGirlCapture to false>>
<<set $tmpGirl.rape to false>>
<<set $slaveId = _i>>
<<goto [[Girl view]]>>
<</link>>
</td>
<td>
Beauty score: <<print $slaves[_i].beauty>>
</td>
<td>
Age: <<print $slaves[_i].age>>
</td>
</tr>
<</capture>>
<</for>>
</table>
<<if !$assignedToGreenhouse>>
No girl is assigned to garden
<</if>>
<br /><br />
[[Back|Wood cabin]]<<energy -20>>
<<set $tmpGirl.relationship +=2>>
[img[setup.ImagePath+'places/greenhouse/grope.webp']]
<br /><br />
While <<print $tmpGirl.name>> plows ground, you lower your hands below her waist and squeeze her ass.
<br /><br />
[[Back|Girl view]][img[setup.ImagePath+'places/explore/teacher_walking.gif']]
<br /><br />
You notice some lone traveler walking in front of you. By his movements he hears you too. You see a machete strapped to his back as he slowly walks away from you.
<br /><br />
<<link 'Attack him'>>
<<if $player.strength < 1000>>
<<goto 'Random event - teacher #6 killed'>>
<<else>>
<<goto 'Random event - teacher #6 escaped'>>
<</if>>
<</link>>
<<link 'Approach him'>>
<<goto 'Random event - teacher #6 approach'>>
<</link>>
[[Leave|Outside]]
[img[setup.ImagePath+'places/explore/teacher_chop_hand.webp']]
<br /><br />
As you approach him in an aggressive manner, without hesitation, he just slices off your hand with one swing.
He looks straight in your eyes but says nothing as you drop on your knees and bleed out.
<br /><br />
<<link 'Continue'>>
<<set $game.death_reason = 'bleed out'>>
<<goto 'Dead'>>
<</link>>[img[setup.ImagePath+'places/explore/teacher_escape.png']]
<br /><br />
You manage to put up a decent fight before a man hits you as hard as he can and you pass out for a few seconds. After you open your eyes man is already gone.
<br /><br />
[[Continue|Outside]][img[setup.ImagePath+'places/explore/teacher_escape.png']]
<br /><br />
You approach a man. He's a self-confident experienced traveler who's walked around the country as soon as war happened. He tells you to be calm and offers a talk if you can give him some meal in return (1 food).
<br /><br />
<<link 'Give him food'>>
<<drop $backpack 'food' 1>>
<<set $player.int++>>
<<goto 'Random event - teacher #6 talk'>>
<</link>>
[[Leave|Outside]][img[setup.ImagePath+'places/explore/teacher_fire.gif']]
<br /><br />
You sit down at the fire as he prepares his food and talks about his experiences in this post-apocalyptic world.
He manages to give you a few good tips before he gets up and leaves.
<br /><br />
<strong>Your intelligence increased by 1</strong>
<br /><br />
[[Leave|Outside]]