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,<<run UI.stow()>>
<div id="mainContent">
<div style="text-align:center">
Warning: this game is a work of fiction. Everything you will encounter here is not based on actual people or events. Nothing in this game should be taken seriously, or carried into real life.
This work is intended for persons over 18 years.
[img[resources/18logo.png]]
[[I am 18 years or older->GameStart]]
[[Jump start. (Skip first encounter)|JumpStart]]
Alpha build 1.50.0
</div> </div>
<div id="mainContent">
<div id="navigationBox" style="display: none">
<div class="sibling-fade">
Go to [[The Citadel main lobby|Citadel]]
</div> </div>
<script>
showDivFadeIn("startFadeIn2",17000,3000);
showDivFadeIn("starnpc1",19000,5000);
showDivFadeIn("playerChoiceBox",19200,5000);
q1 = "I'm listening. I can't seem to remember anything at all";
na1="In 2573, the Earth experienced a large-scale collision event with extraterrestrial objects. Approximately 82.3% of the Earth was influenced by the Event. Due to the unfavorable environment rendered by destruction and pollution, the survival of humanity has become threatened. The United Earth Government issued a resolution approving the construction of twelve megacities around the world.";
//--//
q2="No, I don't need it.";
na2 = "The cellular restructuring of your body is fully completed, with a success. The current year is 3072, the procedure took 477 years, 12 days, and 19 hours. If you need any additional info. You can contact me via terminal in your penthouse apartments.";
//
q3=".... 477 years? How did it happen? Why did no one wake me up?";
q4="I need a little time to recover. ";
na4="By your order, at the beginning of the procedure, the citadel was put into isolation mode. Drones were dispatched around the perimeter to protect it. All communications with the outside world were cut to prevent any unauthorized access.";
na5 = "If you need any additional info. You can contact me via terminal in your penthouse apartments.";
bt1 = "gsb1";
bt2 = "gsb2";
bt3 ="gsb3";
bt4 = "gsb4";
na10="You were one of the most prominent leaders of that time who led the construction of megacities. After construction was completed, the international Council of Twelve was formed. As a Council member, you were tasked with Overseer and governor duty of the Citadel located in Ark City. With the highest, master-level access to the functionality systems.";
let a = convB01 = "convB01";
na11 = "In the year 2595, for the outstanding achievements in saving the human race, the Council of Twelve awarded you with one of a kind opportunity - Cell Reformation Therapy. Having appointed an interim manager, you began the procedure in a specially built capsule. Since this was the first operation of its kind, and no one could calculate even the approximate time required, and the influence of other living organisms on the process of cellular reformation, you have decided to carry out the procedure inside the Citadel, which previously served as a backup option in case of the megacities project fails. According to the estimated differential equation model, the cellular restructuring was a complete success. Observed data indicated that your body has acquired the capacity for extremely slow but unlimited adaptive capacity. Which, in theory, assumes the possibility of unlimited evolution of all structures and systems of your body. The current year is 3072, the procedure took 477 years, 12 days, and 19 hours.";
</script>
<div id="conversation" style="display:block">
<div class="aiTypingBox">
<<type 40ms class "aiTypingRed">>CELLULAR REFORMATION STATUS:................<</type>><<type 15ms class "aiTypingGreen">>COMPLETED<</type>>
<<type 10ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>>
<<type 30ms class "aiTypingRed">>RESTORATION PROTOCOL:.......................<</type>><<type 15ms class "aiTypingGreen">>INITIATED<</type>>
<<type 30ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>>
<<type 30ms class "aiTypingRed">>STABILIZING BIOCHEMICAL SOLUTION:...........<</type>><<type 15ms class "aiTypingGreen">>INJECTED<</type>>
<<type 10ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>>
<<type 30ms class "aiTypingRed">>AN INCREASE IN HEART RATE:..................<</type>><<type 15ms class "aiTypingGreen">>DETECTED<</type>>
<<type 10ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>>
<<type 30ms class "aiTypingRed">>CITADEL RECONSERVATION PROTOCOL:............<</type>><<type 15ms class "aiTypingGreen">>INITIATED<</type>>
<<type 10ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>>
</div>
<div id="startFadeIn2" class="fadeInDescription" style="display:none">You're slowly waking up. Curiously looking around the room you are in.</div>
<div id="starnpc1" style="display:none" class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
Due to long-term cryosleep, temporary memory loss is expected in 79.99% of cases. Permanent in 5.35%. Please listen to a short introduction. <hr></div>
<div class="appendHere"></div><br><div id="playerChoiceBox" style="display:none">
<button id="gsb1" onclick="dh(q1,na1);hideDiv(bt1,bt2);showDiv(convB01)">I`m listening. I can't seem to remember anything at all</button>
<button class="hiddenB" id="gsb3" onclick="sdhp(q3); sdhn(na4,na5);hideDiv(bt3);showDiv('specialDescription',convEnd);">.... 477 years?</button>
<button class="hiddenB" id="convB01" onclick="sdhn(na10,na11);hideDiv(convB01);showDiv(bt3)"> [Keep listening]</button>
<button id="gsb2" onclick="dh(q2,na2);hideDiv(bt1,bt2);showDiv('specialDescription',convEnd)">No, I don't need it.</button>
<button id="endConversationButton" onclick="endConversation()">[End conversation]</button>
</div>
</div>
</div>
<<run UI.unstow()>><<script>>State.variables.endWeekEncounter = 0;<</script>>
<div id="mainContent">
<div id="locationDescription"><p>This is the main hall of your own personal fortress. A city in the city itself. Built with the use of the pinnacle technologies of mankind without any regard to cost. More than three thousand feet in height, with numerous additional facilities below ground level. A backup plan of humanity in case of megacities project fails with its task. With a wide array of auxiliary drones to repair and keep everything in order, it can withstand any hardship provided by the outside world to ensure the survival of humankind. </p>
</div><div id="navigationBox">
<p>You can use your personal elevator to access:</p>
<div class="sibling-fade">
<div><img class="buttonIcon" src="resources/spire/buttons/top.png"> [[Spire`s Top FLoor|PenthouseApartment]] </div>
<div><img class="buttonIcon" src="resources/spire/buttons/guest.png"> [[Guest Quarters|GuestQuarters]]</div>
<div><img class="buttonIcon" src="resources/spire/buttons/research.png"> [[Research Facility|Research]] </div>
<div><img class="buttonIcon" src="resources/spire/buttons/assembly.png"> [[Assembly Facility|AutomaticAssemblyFacility]] </div>
<div><img class="buttonIcon" src="resources/spire/buttons/prison.png"> [[ Holding Cells|Cells]] </div>
<div> <img class="buttonIcon" src="resources/spire/buttons/hangar1.png">[[Underground Barracks|Underground Barracks]] </div>
<div><img class="buttonIcon" src="resources/spire/buttons/reactor.png"> [[Underground Reactor |Reactor]] </div>
<div> <img class="buttonIcon" src="resources/spire/buttons/exit.png"> [[Leave the Citadel|cityMainStreet]] </div>
</div>
</div>
</div>
<div id="mainContent" style="display:none">
<div id="locationDescription">
<div class='cd'>You sitting in your personal automatic armored carrier. The holo dashboard displays a tactical map to you.</div>
<div id="navigationBox"><div id="main-street-navigation-helper">
<div class='district'>
<p>"Abandoned" district</p><div class="sibling-fade">
<div><img class="buttonIcon" src="resources/buttons/slums.png"> [[Slums|slums]]</div>
<div><img class="buttonIcon" src="resources/buttons/underground.png"> [[Catacomb Entrance|CatacombEntrance]]</div>
</div>
</div>
<div class='district'>
<p>Central district</p><div class="sibling-fade">
<div><img class="buttonIcon" src="resources/buttons/admin.png">[[Administrative Nexus|administrative-cell]]</div>
<div><img class="buttonIcon" src="resources/buttons/hunter.png">[[Hunters Association|hunters-association]]</div>
<div><img class="buttonIcon" src="resources/buttons/library.png">[[National Library|national-library]]</div>
</div>
</div>
<div class='district'>
<p>Old district</p><div class="sibling-fade">
<div><img class="buttonIcon" src="resources/buttons/pub.png">[[Blue Bell Pub|pub]]</div>
<div><img class="buttonIcon" src="resources/buttons/gh.png">[[Public restrooms|gloryhole]]</div>
<div><img class="buttonIcon" src="resources/buttons/colosseum.png">[[New-Era-Colosseum|arena-entrance]]</div>
</div>
</div>
</div>
<hr><p class="your-district">Your property</p>
<div id="main-street-your-property">
<div class="district"><div class="sibling-fade"><div><img class="buttonIcon" src="resources/buttons/citadel.png"> [[Citadel]]</div>
</div></div> <div class="district"><div class="sibling-fade">
<div><img class="buttonIcon" src="resources/buttons/mine.png">[[Iron Mine|iron-mine]]</div>
</div></div>
</div>
</div>
</div>
</div>
<<if $citadelFirstLeave == 0>>
<<set $citadelFirstLeave to 1>>
<<goto "FirstLeaveEncounter">><</if>>
<<script>>
$(document).ready(function() {
if(State.variables.citadelFirstLeave ==1)
$("#mainContent").show();
})
<</script>><<run UI.stow()>>
<div id="mainContent"><div class='cd3'>A small, cozy pub, famous in this part of the sublevel for its pleasant atmosphere and high-quality alcohol. Many workers come here after their shift to have a glass or two.</div>
<div id='preacher' class='h'><div class="dialogBoxNpc"><div class='ai'>Old Preacher</div>[img[resources/portraits/oldman.jpg]]<hr><div id='rumorBox'></div><hr></div></div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Talk to the bartender 🗪" "bar-talk-1">><</link>>
<a onclick='rumorShow()'>Listen to the Old Sage 🗯</a>
<<link "Go to the restroom" "bar-restroom-handler">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div></div>
</div>
<script>
function rumorShow(){
let rumors = [
'They say that tribes of monsters live outside the perimeter of the wall that hunts people.',
'I heard they say the citadel has recently awakened.',
'Vipers have recently taken over another business, they are too successful for the gang.',
'Recently, someone began to send drones to patrol the slums. What a waste.',
'If you find yourself in the catacombs under the city, do not forget the anti-radiation suit.',
'It is said that outside of the city there are places filled with useful materials and resources. But who will go out of the security perimeter?',
'If you are looking for a job, contact the hunting guild.',
'Do not poke your nose into the slums unnecessarily, that area is teeming with garbage of all stripes.',
'They say that in the undergrounds there are caches with lost technologies.',
'The less you know the better you sleep...',
'My grandfather told me that the slums were formed at a time when the city was attacked by raiders from the old world.',
'Life is what happens when you`re busy making other plans.',
'Tell me and I forget. Teach me and I remember. Involve me and I learn. ',
'It is during our darkest moments that we must focus to see the light.',
'In the end, it`s not the years in your life that count. It`s the life in your years.',
'Life is either a daring adventure or nothing at all. ',
'The only impossible journey is the one you never begin.',
'Life is ours to be spent, not to be saved.',
'Tough times never last but tough people do.',
'Get busy living or get busy dying.',
'Whether you think you can or you think you can’t, you’re right.',
'If you’re going through hell, keep going.',
'Twenty years from now you will be more disappointed by the things that you didn’t do than by the ones you did do.',
'Life is ten percent what happens to you and ninety percent how you respond to it.',
'Every man is guilty of all the good he did not do.',
'The future belongs to those who prepare for it today.',
'No one can make you feel inferior without your consent.',
'People are just as happy as they make up their minds to be.',
'The only person you are destined to become is the person you decide to be.',
'We have nothing to fear but fear itself.',
'It is never too late to be what you might have been.',
'If you tell the truth, you don’t have to remember anything.',
'Knowing yourself is the beginning of all wisdom.',
'We are what we repeatedly do; excellence, then, is not an act but a habit.',
'The question isn’t who is going to let me; it’s who is going to stop me.',
'Those who make you believe absurdities can make you commit atrocities.',
'Once you’ve accepted your flaws, no one can use them against you.',
'Always forgive your enemies; nothing annoys them so much.',
'A mind is like a parachute. It doesn’t work if it isn’t open.',
'If you aren’t going all the way, why go at all?',
'In order to write about life first you must live it.',
'The further a society drifts from the truth, the more it will hate those that speak it.',
'Knowledge makes a man unfit to be a slave.',
'Whatever you do, do with all your might.',
'Well done is better than well said.',
'Two wrongs don’t make a right.',
'He who angers you conquers you.',
'A fool and his money are soon parted.',
'Don’t count your chickens before they hatch.',
'We delight in the beauty of the butterfly, but rarely admit the changes it has gone through to achieve that beauty',
'Unless you try to do something beyond what you have already mastered, you will never grow.',
'Questions provide the key to unlocking our unlimited potential.',
'What counts can`t always be counted; what can be counted doesn`t always count.',
'Use what talent you possess - the woods would be very silent if no birds sang except those that sang best.',
'In life, all good things come hard, but wisdom is the hardest to come by.',
'Anyone who has never made a mistake has never tried anything new.',
'Whenever you find yourself on the side of the majority, it is time to pause and reflect.',
'It always seems impossible until it’s done',
'A man who stands for nothing will fall for anything.',
'Imperfection is beauty, madness is genius and it’s better to be absolutely ridiculous than absolutely boring.',
'Fear is stupid. So are regrets.',
'Winners never quit, and quitters never win.',
'Wise men talk because they have something to say; fools, because they have to say something.',
'You never really learn much from hearing yourself speak.',
'A fool thinks himself to be wise, but a wise man knows himself to be a fool.',
'Someone’s sitting in the shade today because someone planted a tree a long time ago.',
'Too often we enjoy the comfort of opinion without the discomfort of thought.'
];
function random(min, max) {
let rand = min + Math.random() * (max + 1 - min);
rand = Math.floor(rand);
return rand;
}
let rumorPick = random(0,rumors.length-1);
$('#preacher').show();
$("#rumorBox").html(rumors[rumorPick]);
console.log(rumors.length-1);
}
</script>
Double-click this passage to edit it.<<set $apple to 5>>
<<set $apple = random(5)>>
<<print $apple>>
[[Mall toilets]]
-gloryhole encounter
-horny male encounter
<<set $ran = random(6)>> [img["resources/gloryhole/g" + $ran + ".gif"]]
[[wait patiently]] <div class="page">
@@.playerIcon;
[img[resources/profile01.jpg]]
@@
<div class='textbox01'>
Your name <<textbox "$name" "">>
Your surname <<textbox "$name" "">>
</div>
<div class='genderradiodiv'>
<label><<radiobutton "$gender" "female" checked>>Female*</label>
<label><<radiobutton "$gender" "male">>Male</label>
The game has only the female version in its current state.
</div>
<script>$("input[type=radio]").attr('disabled', true);
</script>
What pies do you enjoy?
* <<checkbox "$pieBlueberry" false true checked>> Blueberry?
* <<checkbox "$pieCherry" false true>> Cherry?
* <<checkbox "$pieCoconutCream" false true checked>> Coconut cream?
<p><span class="caps">M</span>orem ipsum dolor sit amet, consectetur adipiscing elit. Morbi varius ipsum in eros suscipit posuere. Sed tellus mi, accumsan sit amet metus at, rutrum consequat massa. Maecenas ut vestibulum mi. Nam eleifend sit amet ipsum sed tristique. Suspendisse tempus purus quis urna facilisis, a consequat magna rutrum. Phasellus id tempus leo. Aenean vestibulum enim et dolor cursus, sed congue sapien dictum. Aliquam ultrices, massa ut mattis aliquet, nisi nunc porttitor elit, nec laoreet magna libero at arcu. Quisque ac aliquam enim, eget bibendum justo. Sed sit amet vestibulum ligula, sed consequat turpis.</p>
<p>Integer lobortis feugiat nisl at dictum. Cras luctus nunc pretium eros molestie, quis tempor quam elementum. Etiam dolor massa, cursus ac lacinia vitae, sollicitudin vestibulum orci. Vestibulum at cursus ligula. Nulla facilisi. Proin imperdiet, justo quis elementum congue, eros justo pretium lacus, eu consequat nunc erat id est. Quisque posuere a quam non sagittis. Fusce feugiat ut lacus mollis tincidunt. Proin fermentum laoreet lorem, a laoreet velit mattis in.</p>
<p>Proin bibendum, quam maximus iaculis rhoncus, elit mauris molestie lacus, ut eleifend ligula mi id turpis. Curabitur egestas diam non leo venenatis, sed sollicitudin quam feugiat. Nunc ullamcorper erat sed felis fermentum, quis efficitur neque pharetra. Morbi sollicitudin nunc at turpis porta sollicitudin. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam molestie arcu enim, ac vestibulum metus luctus et. Quisque facilisis, ex id mattis mattis, neque urna egestas ante, nec pharetra erat orci eget mauris. Mauris at fringilla orci. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Cras porta tincidunt massa efficitur dapibus. Nam et tortor ornare, vehicula magna non, interdum elit. Donec eget justo vel dui cursus tempor.</p>
<p>Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam molestie arcu enim, ac vestibulum metus luctus et. Quisque facilisis, ex id mattis mattis, neque urna egestas ante, nec pharetra erat orci eget mauris. Mauris at fringilla orci. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Cras porta tincidunt massa efficitur dapibus. Nam et tortor ornare, vehicula magna non, interdum elit. Donec eget justo vel dui cursus tempor.</p>
[[Proceed->GameStart]]
</div>
<<set $name = 'john'>>
<<set $surname = 'doe'>>
<<set $gender = 'male'>>
//requires jquery
<<set $Biology=0>>
<<set $Chemistry=0>>
<<set $Math=0>>
<<set $Physics=0>>
<<set $Informatics=0>>
<<set $Engineering=0>>
<<set $money = 2350>>
<<set $power = 0>>
<<set $date = "1st of June 3072">>
<<set $weekCounter = 0>>
<<set $endWeekEncounter = 0>>
<<set $food = 0>>
<<set $roboParts = 0>>
<<set $energyCell = 0>>
<<set $nanoMed = 0>>
<<set $goldBar = 0>>
<<set $rawRes = 0>>
<<set $globalCounter =0>>
<<set $citadelFirstLeave =0>>
<<set $auxOn = 1>>
<<set $researchOn = 1>>
<<set $idleOn =1>>
<<set $nikkieIntimacy = 0>>
<<set $nikkieProgress = 1>>
<<set $prisoners = 0>>
<<set $day =3>>
<<set $month = 7>>
<<set $year = 3072>>
<<set $dronereserve = 40>>
<<set $dronedeployed = 0>>
<<set $android1reserve = 28>>
<<set $android1deployed = 0>>
<<set $android2reserve = 12>>
<<set $android2deployed = 0>>
<<set $warmachine1reserve = 3>>
<<set $warmachine2reserve = 1>>
<<set $endweekeventcounter = 0>>
<<set $experience = 0>>
<<set $evolutionpoints =0>>
<<set $MaxHP = 300>> /* Maximum Hit Points */
<<set $CurHP = 300>> /* Current Hit Points */
<<set $MaxMP = 300>> /* Maximum Hit Points */
<<set $CurMP = 300>> /* Current Hit Points */
<<set $trophiesTotal = 15>>
<<set $trophiesUnlocked =0>>
<<set $trophies = {
t1:false,
t2:false,
t3:false,
t4:false,
t5:false,
t6:false,
t7:false,
t8:false,
t9:false,
t10:false,
t11:false,
t12:false,
t13:false,
t14:false,
t15:false
}>>
<<set $zone1upgrades = {
up1: false,
up2: false,
up3: false,
up4: false
}>>
<<set $zone2upgrades = {
up1: false,
up2: false,
up3: false
}>>
<<set $zone3upgrades = {
up1: false,
up2: false,
up3: false
}>>
<<set $zone4upgrades = {
up1: false,
up2: false,
up3: false,
up4: false,
up5: false
}>>
<<set $zone5upgrades = {
up1: false,
up2: false,
up3: false
}>>
<<set $zone6upgrades = {
up1: false,
up2: false,
up3: false
}>>
<<set $zone7upgrades = {
up1: false,
up2: false,
up3: false
}>>
/* visit handler */
<<set $arenaVisit =0>>
<<set $arenaboytalk = {
d1:0,
d2:0,
d3:0,
d4:0,
d5:0
}>>
<<set $arenaboytalkangry = {
d1:0,
d2:0,
d3:0,
d4:0
}>>
/* arena 1 sex */
<<set $arenasex1 = {
d1:0,
d2:0,
d3:0,
d4:0,
d5:0,
d6:0,
d7:0,
d8:0,
d9:0,
d10:0
}>>
<<set $bounties = {
bounty1:0,
bounty2:0,
bounty3:0,
bounty4:0,
bounty5:0,
bounty6:0
}>>
<<set $currentBountyEngaged=0>>
<<set $damageReceived = 0>>
<<set $damageDone = 0>>
<<set $unitHornet ={}>>
<<set $unitSpartan ={}>>
<<set $unitEviscerator ={}>>
<<set $enemyCount =0>>
<<set $enemyForce =0>>
<<set $t1units =0>>
<<set $t2units =0>>
<<set $t3units =0>>
<<set $enemyKilled=0>>
<<set $ammoSpent=0>>
<<set $gangList= {
g1:0,
g2:0,
g3:0,
g4:0,
g5:0,
g6:0,
g7:0
}>>
<<set $tomoko =0>>
<<set $restroomVisit =0>>
<<set $rewardMultiplier =0>>
/* quests */
<<set $aidenQuest01 =0>>
<<set $barRestroomBoy = 0>>
/* рандом для всех гифок по категории */
<<set $randomGifVaginal =0>>
<<set $randomGifVaginalCum = 0>>
<<set $randomGifAnal =0>>
<<set $randomGifAnalCum=0>>
<<set $randomGifBlowjob=0>>
<<set $randomGifBlowjobCum=0>>
<<set $randomGifFootjob=0>>
<<set $randomGifFootjobCum=0>>
/* gh stats */
<<set $ghCocksSuckedTotal=0>>
<<set $ghSuckedSession =0>>
<<set $aiQuestionsSeen={
q1:0,
q2:0,
q3:0,
q4:0,
q5:0,
q6:0,
q7:0,
q8:0,
q9:0
}>>
/* sophie */
<<set $sophieMassageDone =1>>
<<set $libraryVisits = 0>>
<<set $helenVisits = 0>>
<<set $savetest =0>>Double-click this passage to edit it.Double-click this passage to edit it. coffee, groceries, snack foods, confectionery, soft drinks, tobacco products, over-the-counter drugs, toiletries, newspapers, and magazines. alcohol,Double-click this passage to edit it.Double-click this passage to edit it.<div id="mainContent"><div class="descriptionBox"><p>You don't know why your spire has containment rooms, but they may come in handy in the future for your special needs. Be that as it may, there is no one in this city to judge you. Only your conscience.</p>
<button class="upgradeButton" id="loc5upb1" onclick="upgradehandler(6500,5,1)">Build an interrogation room: 6500⛃</button>
<div id="loc5up1" class='upgradeDoneDescription' style="display:none">You have a well-supplied room for ALL kinds of interrogations.</div>
</div>
<table id="cellTable">
<tr id="cellTop">
<th>Cell number</th>
<th>Status</th>
<th>Inmate name</th>
</tr>
<tr class="cellrow1">
<td class="cellv1">001</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow2">
<td class="cellv2">002</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow1">
<td class="cellv1">003</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow2">
<td class="cellv2">004</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow1">
<td class="cellv1">005</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow2">
<td class="cellv2">006</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow1">
<td class="cellv1">007</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow2">
<td class="cellv2">008</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow1">
<td class="cellv1">009</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr class="cellrow2">
<td class="cellv2">010</td>
<td>Empty</td>
<td> --- </td>
</tr>
<tr id="cellLast">
<td>Total prisoners: $prisoners </td>
<td>Maximum holding capacity: 100 </td>
<td></td>
</tr>
</table>
<div id="navigationBox">
<div class="sibling-fade">
<div id="prisoners"><<link "Manage prisoners" "manage-prisoners">><</link>></div>
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div>
</div>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.zone5upgrades.up1 == true) {
$("#loc5up1").show();
$("#loc5upb1").hide();
}
})
<</script>><hr>
<div id="my-display2">$date</div>
<div id="my-display">$money ⛃</div>
<hr>
<div id="endWeek"><<link "END WEEK" "endWeek">><</link>></div>
<hr>
Health: <div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>Stamina: <div id="horizontalstaminabarbkg" class="hzbarbkg"><div id="horizontalstaminabar" class="hzbar"></div></div>
<hr>
<<link "Quests">> <<script>>
Dialog.setup("Quests log v.1.0.0", "questsCss");
Dialog.wiki(Story.get("quests").processText());
Dialog.open();
<</script>><</link>>
<hr>
<div><a onclick="SugarCube.UI.saves();" tabindex="0">Saves</a></div>
<div><a onclick="SugarCube.UI.restart();" tabindex="0">Restart</a></div><div><a id='patreon-link' href='https://www.patreon.com/Genevieva' target="_blank">Support developer <img src='resources/patr.png' style=' width: 11px;'></a></div>
<<script>>
$(document).ready(function() {
if(State.variables.endWeekEncounter == 0)
{
if(State.variables.showEndWeek ==1)
$("#endWeek").show();
}})
<</script>><<run Health($CurHP, $MaxHP, "horizontalhealthbar", true)>>
<<run Health($CurMP, $MaxMP, "horizontalstaminabar", true)>>
Децентрализованное унитарное государство
>hello i`m your new boss
>шеф полиции просит увеличить финансирование
an old fortification, построенное. По обивке здания видно, что ремонт проводился не раз, и много раз он проводился из подручных материалов.
-пришел в офис директора - она говорит "о, ты новый помошник, как раз вовремя. Весь день сегодня на ногах. Сделай мне массаж ступней.
[....конечно(встать на колени перед женщиной)] - инициируется ивент
[Я не твой помошник!] - ты уверен? Мои пятки ноют после долгого дня в этих туфлях. Эх, ладно. Так кто ты, и что тебе нужно?
[...Ладно, так уж и быть, сделаю тебе массаж (встать на колени)][Я пришел обсудить обстановку в городе.]
[И Почему же я должна с тобой это обсуждать? Хочешь у нас работать в стражах, так иди в приемную, там есть кому интервьюировать.][I am city Overseer, i was awakened not long ago.]
[*Present your id for scan*]
[Holy mother of god, i never thought i would see one in person. Rumors said, that the last city overseer was died hundreds of years ago! Since then drones went dormant, and only keep patroling at vital areas.]
[I will complete report for you, please visit me later].
[end conversation]
Police head asking for a help в одном из районов активизировалась банда, просит предоставить дронов
Аск фор ревард - наш специальный фонд может предоставить только N
кредитов как наемному сотруднику
-согласиться/аск фор дифферент кайнд оф ревард
- r you out of your mind? Граждане страдают, а все о чем ты думаешь это секс? - предложить больше дронов(соглашается на фф/хенд/буб)/извиниться<div id="mainContent">
<div class="descriptionBox">
<p>Before you stretch out long rows of automatic manipulators, assembly robots and nanoreplicating printers. Everything is under the control of the central core, with the help of which you can do almost anything if you have a standard template for it. And, of course, raw materials and energy.</p>
<p>At the current moment facility laying dormant. Only a subtle hum of machinery could be heard.</p>
<button class="upgradeButton" id="loc4upb1" onclick="upgradehandler(52650,4,1)">Build an advanced repair line: 52650⛃</button>
<button class="upgradeButton" id="loc4upb2" onclick="upgradehandler(85500,4,2)">Install Additional Assembly Line: 85500⛃</button>
<button class="upgradeButton" id="loc4upb3" onclick="upgradehandler(64300,4,3)">Build a workshop for metal processing: 64300⛃</button>
<button class="upgradeButton" id="loc4upb4" onclick="upgradehandler(22740,4,4)">Build a workshop for the production of standard template weapons: 22740⛃</button>
<button class="upgradeButton" id="loc4upb5" onclick="upgradehandler(13200,4,5)">Install an automatic ammo loading bench: 13200⛃</button>
<div id="loc4up1" class='upgradeDoneDescription' style="display:none">An additional advanced repair line allows you to speed up the repair of units damaged in battle.</div>
<div id="loc4up2" class='upgradeDoneDescription' style="display:none">A newly built, additional assembly line allows production to be doubled.</div>
<div id="loc4up3" class='upgradeDoneDescription' style="display:none">In a separate workshop, there is a high-tech smelter that allows you to process metals with high efficiency.</div>
<div id="loc4up4" class='upgradeDoneDescription' style="display:none">You have the ability to produce standard template weapons from the Citadels database.</div>
<div id="loc4up5" class='upgradeDoneDescription' style="display:none">Your own mini-factory for ammunition loading can produce a cheap and effective ammunition for your shooting needs.</div>
</div>
<div id="navigationBox"> <div class="sibling-fade">
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div>
</div>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.zone4upgrades.up1 == true) {
$("#loc4up1").show();
$("#loc4upb1").hide();
}
if(State.variables.zone4upgrades.up2 == true) {
$("#loc4up2").show();
$("#loc4upb2").hide();
}
if(State.variables.zone4upgrades.up3 == true) {
$("#loc4up3").show();
$("#loc4upb3").hide();
}
if(State.variables.zone4upgrades.up4 == true) {
$("#loc4up4").show();
$("#loc4upb4").hide();
}
if(State.variables.zone4upgrades.up5 == true) {
$("#loc4up5").show();
$("#loc4upb5").hide();
}
});
<</script>><div id="inventory">
<div id="inventory-content">
Text in Popup
</div>
</div>
#inventory{
width: 100%;
min-height: 100%;
overflow: hidden;
position: fixed;
top: 0px;
height: 100%;
}
#inventory #inventory-content{
margin: 40px auto 0px auto;
width: 33%;
height: 33%;
background-color: #c5c5c5;
border-radius: 5px;
box-shadow: 0px 0px 10px #000;
}
// fast travel button
/В cells будет опция пытать, заняться сексом, отпустить и убить, ампутировать конечности.Pips running along the roofs
spreading out in all direcitons
concrete and steel rebars
assembly lines that have long stopped. old and new facilities and huge angars with countless people working within.
[["Fancy you" clothing store]]
[[Hardware store]]
[[electronicStore]]
[[Mall toilets]]
[[Convenience store]]location that was never renovated due to shortage of resources. Map marker on your holopad indicates that here located something of a great importance.
<div id="mainContent">
<div class="cd3">
<p>Once a promising and prosperous industrial district, stretching for tens of square kilometers. For some reason, the city's AI deleted the area from its maps, leaving it without repair and construction teams. As a result, this part of the city was chosen by the scum of all stripes. Assembly shops and vast warehouses turned into clandestine weapons factories and drug laboratories. Many gangs of the city have established their bases here. The most dangerous part of the city. Adventures, problems, troubles, fortune. You can find everything here.</p>
<div id="navigationBox"><div class="sibling-fade">
<div id="sl000"> <<link "Explore the slums 🧭 " "slums-encounter-random">><</link>> </div>
<div id="sl001" style="display:none"> <<link " Explore the slums 🧭 " "slums-encounter-random">><</link>> </div>
<<link "Perform an area scan for bounty targets 🛰️" "slums-scan">><</link>>
<<link "Locate active gangs hideouts 🗺️" "slums-scan-random">><</link>>
<<link "- main street -" "cityMainStreet">><</link>>
</div></div>
</div>
</div>
<<script>>
$(document).ready(
function(){
if(State.variables.endweekeventcounter >=3) {
$("#sl000").hide();
$("#sl001").show();
}})
<</script>>
<div id="mainContent"><div class="cd3">You are standing near huge, blast doors. At the outskirts of the district.</div>
<div class="cd3">According to the information on your datapad, under the city, there is an extensive network of tunnels and ancillary facilities, as well as many technical, mothballed warehouses with all kinds of spare parts for city systems, as well as spare resource depots prepared for the re-recolonization of the planet. </div>
<div class="cd3">There is an urban legend that in the lowest parts of the catacombs there is a city of irradiated mutants who have never seen sunlight.</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "- You have no business here. -" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<button "Character Sheet">>
<<script>>
Dialog.setup("Dialog Title");
Dialog.wiki(Story.get("random").processText());
Dialog.open();
<</script>>
<</button>><div id="mainContent">
<div class="descriptionBox"><p>This is state-of-art autonomous reactor system. Technically, one of a kind, built before the downfall of civilization. Designed to harness an exotic mater by the means of subatomic vibrations. To provide free, clean energy. Eternally. Low power output, enough only for powering up the Spires systems, and its exorbitant built cost even by the old countries standards was the reason why the second units were never built.</P><p>The reactor room have plenty of space available. You can install additional standart portable reactors. If you could find one on the market nowadays.</p>
<button class="upgradeButton" id="loc7upb1" onclick="upgradehandler(10000,7,1)">Install the fuse system: 10000⛃</button>
<button class="upgradeButton" id="loc7upb2" onclick="upgradehandler(13000,7,2)">Install a fire extinguishing system: 13000⛃</button>
<div id="loc7up1" class='upgradeDoneDescription' style="display:none">Overvoltage fuse system installed</div>
<div id="loc7up2" class='upgradeDoneDescription' style="display:none">The latest fire extinguishing system installed.</div>
</div><div><div><p>Exotic Matter reactor output and consumption model:</p><canvas id="canvas" width="1000px" height="500px">
</canvas>
</div>
<script>
function getTotal(){
let myTotal = 0;
for (let j = 0; j < myData.length; j++) {
myTotal += (typeof myData[j] == 'number') ? myData[j] : 0;
}
return myTotal;
}
function drawPie() {
let canvas;
let ctx;
let lastend = 0;
let myTotal = getTotal();
canvas = document.getElementById("canvas");
let x = (canvas.width)/2;
let y = (canvas.height)/2;
let r = 150;
ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < myData.length; i++) {
ctx.fillStyle = myColor[i];
ctx.beginPath();
ctx.moveTo(x,y);
ctx.arc(x,y,r,lastend,lastend+(Math.PI*2*(myData[i]/myTotal)),false);
ctx.lineTo(x,y);
ctx.fill();
//pointers
ctx.beginPath();
let start = [];
let end = [];
let last = 0;
let flip = 0;
let textOffset = 0;
let precentage = (myData[i]/myTotal)*100;
start = getPoint(x,y,r-1,(lastend+(Math.PI*2*(myData[i]/myTotal))/2));
end = getPoint(x,y,r+50,(lastend+(Math.PI*2*(myData[i]/myTotal))/2));
if(start[0] <= x)
{
flip = -1;
textOffset = -110;
}
else
{
flip = 1;
textOffset = 10;
}
ctx.moveTo(start[0],start[1]);
ctx.lineTo(end[0],end[1]);
ctx.lineTo(end[0]+1000*flip,end[1]);
ctx.strokeStyle = "#bdc3c7";
ctx.lineWidth = 2;
ctx.stroke();
// labels
ctx.font="17px Arial";
ctx.fillText(myLabel[i]+" "+precentage.toFixed(2)+"%",end[0]+textOffset*2,end[1]-6);
// Increment Loop
lastend += Math.PI*2*(myData[i]/myTotal);
}
}
function getPoint(c1,c2,radius,angle) {
return [c1+Math.cos(angle)*radius,c2+Math.sin(angle)*radius];
}
drawPie();
</script>
</div>
<div id="navigationBox"><div class="sibling-fade"> <div class='spireMapLocation'>[[ >Manage power distribution< |Power]]</div>
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div></div>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.zone7upgrades.up1 == true) {
$("#loc7up1").show();
$("#loc7upb1").hide();
}
if(State.variables.zone7upgrades.up2 == true) {
$("#loc7up2").show();
$("#loc7upb2").hide();
}
})
<</script>><div id="mainContent"><div class="descriptionBox">
<p> Perched on the highest floors, these apartments offer the best views on old, worn megacity and feature exclusive amenities such as custom-designed furniture, barrel-vaulted ceilings, and velvet upholstery.</p><p>You are at your desk in your residence office behind a wide luxury table with a built-in supercomputer with numerous info tabs about Ciadels subsystems.</p>
<button class="upgradeButton" id="loc1upb1" onclick="upgradehandler(65000,1,1)">Construct VTOL and platform for it: 65000⛃</button>
<button class="upgradeButton" id="loc1upb2" onclick="upgradehandler(20000,1,2)">Install a crime monitoring system: 20000⛃</button>
<button class="upgradeButton" id="loc1upb3" onclick="upgradehandler(12500,1,3)">Install a surveillance system in guest rooms: 12500⛃</button>
<button class="upgradeButton" id="loc1upb4" onclick="upgradehandler(5000,1,4)">Install Intel Gathering AI Module: 5000⛃</button>
<div id="loc1up1" class='upgradeDoneDescription' style="display:none">You have a personal VTOL, which can help you to quickly get to any part of the city.</div>
<div id="loc1up2" class='upgradeDoneDescription' style="display:none">Your datapad receives real-time reports of potentially dangerous activities in the city.</div>
<div id="loc1up3" class='upgradeDoneDescription' style="display:none">Surveillance system allows you to monitor guests wherever they are.</div>
<div id="loc1up4" class='upgradeDoneDescription' style="display:none">IGAIM allows Citadel AI to establish secured connection with the city databank, fetching BigData from it. Providing you with a detailed report on each important person that you met.</div>
</div>
<<type 5ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>><<type 15ms class "aiTypingRed">> | WARNING!!!: MINOR STRUCTURAL DETERIORATION DETECTED |<</type>>
<<type 5ms>>- - - - - - - - - - - - - - - - - - - - - - - - - - - -<</type>>
</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Trophy Room" "trophyroom">><</link>>
<div style="display: none" id="intel-room"><<link "Inspect Intel" "intel-gathering">><</link>></div>
<div><img class="buttonIcon" src="resources/spire/buttons/ai1.png"> <div class='spireMapLocation'>[[Talk to Citadel`s AI|aidialog1]]</div> </div>
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div></div>
<div class="h"> anus</div>
<<script>>
$(document).ready(function () {
if(State.variables.zone1upgrades.up1 == true) {
$("#loc1up1").show();
$("#loc1upb1").hide();
}
if(State.variables.zone1upgrades.up2 == true) {
$("#loc1up2").show();
$("#loc1upb2").hide();
}
if(State.variables.zone1upgrades.up3 == true) {
$("#loc1up3").show();
$("#loc1upb3").hide();
}
if(State.variables.zone1upgrades.up4 == true) {
$("#loc1up4").show();
$("#loc1upb4").hide();
$("#intel-room").show();
}
})
<</script>>
<div id="mainContent"><div class="descriptionBox">
<p>A vast array of comfortable living quarters. Suitable for prolonged inhabitation. With automatic food delivery system from the processing plants.</p><p>If you suddenly feel lonely in this huge tower. You can try inviting someone to live here. There are likely to be many willing people in this impoverished city.</p>
<button class="upgradeButton" id="loc2upb1" onclick="upgradehandler(32000,2,1)">Build a modern gym: 32000⛃</button>
<button class="upgradeButton" id="loc2upb2" onclick="upgradehandler(17500,2,2)">Build a pool: 17500⛃</button>
<button class="upgradeButton" id="loc2upb3" onclick="upgradehandler(7350,2,3)">Equip the living quarters with all the necessary amenities: 7350⛃</button>
<div id="loc2up1" class='upgradeDoneDescription' style="display:none">One of the guest rooms has been converted into a modern gym with various equipment, for your guests to work out.</div>
<div id="loc2up2" class='upgradeDoneDescription' style="display:none">You have a huge, cozy pool. Which always heated for your guests to enjoy.</div>
<div id="loc2up3" class='upgradeDoneDescription' style="display:none">The living quarters are equipped with comfortable fittings and everything necessary for your guest's everyday needs.</div>
</div></div><div class="guestRoomContainer">
<a id="nikkie" class="link link-internal" data-passage="nikkiedialoghandler" tabindex="0"> <div><img src="resources/namedGirls/Nikkie.jpg"> Nikkie</div> </a>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
<div><img src="resources/namedGirls/u.png">???</div>
</div><div id="navigationBox"> <div class="sibling-fade">
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div></div>
<<script>>
$(document).ready(function() {
if(State.variables.citadelFirstLeave ==0)
$("#nikkie").hide();
if(State.variables.zone2upgrades.up1 == true) {
$("#loc2up1").show();
$("#loc2upb1").hide();
}
if(State.variables.zone2upgrades.up2 == true) {
$("#loc2up2").show();
$("#loc2upb2").hide();
}
if(State.variables.zone2upgrades.up3 == true) {
$("#loc2up3").show();
$("#loc2upb3").hide();
}
})
<</script>>
<div id="maincontent">
<div class="descriptionBox">
<p class="cd">Before you are a whole floor packed with offices, laboratories, meeting rooms, and a whole bunch of devices of unknown purpose to you. The realization that the technologies of the past world that are now probably lost can be recreated on this very floor. And perhaps even help you invent something new, more suitable for modern realities, warms your heart. There is only one small step left to greatness - to find and recruit people that can operate all these devices.</p>
<button class="upgradeButton" id="loc3upb1" onclick="upgradehandler(45000,3,1)">Equip the laboratory to create experimental genetically modifying injections: 45000⛃</button>
<button class="upgradeButton" id="loc3upb2" onclick="upgradehandler(25000,3,2)">Install a station for synthesizing modern first aid auto-injectors: 25000⛃</button>
<div id="loc3up1" class='upgradeDoneDescription' style="display:none">You have all the necessary equipment to research and create experimental injections for gene modifications.</div>
<div id="loc3up2" class='upgradeDoneDescription' style="display:none">Automatic synthesizing station ready to produce cutting-edge first aid autoinjectors.</div>
</div>
<div id="navigationBox">
<div class="sibling-fade">
<div class='spireMapLocation'>[[Head back|Citadel]]</div> </div></div>
<div class="researchContainer">
<div class="researchCard">
<div class="face face1">
<div class="content">
<img src="resources/researchicons/1.png">
<h3>Biochemistry</h3>
</div>
</div>
<div class="face face2">
<div class="content">
<p>LABORATORY PROXY SERVER UNAVAILABLE</p>
<div class="h"><a href="#">Read More</a></div>
</div>
</div>
</div>
<div class="researchCard">
<div class="face face1">
<div class="content">
<img src="resources/researchicons/2.png">
<h3>Cybernetics</h3>
</div>
</div>
<div class="face face2">
<div class="content">
<p>LABORATORY PROXY SERVER UNAVAILABLE</p>
<div class="h"><a href="#">Read More</a></div>
</div>
</div>
</div>
<div class="researchCard">
<div class="face face1">
<div class="content">
<img src="resources/researchicons/3.png">
<h3>Virology</h3>
</div>
</div>
<div class="face face2">
<div class="content">
<p>LABORATORY PROXY SERVER UNAVAILABLE</p>
<div class="h"><a href="#">Read More</a></div>
</div>
</div>
</div>
</div>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.zone3upgrades.up1 == true) {
$("#loc3up1").show();
$("#loc3upb1").hide();
}
if(State.variables.zone3upgrades.up2 == true) {
$("#loc3up2").show();
$("#loc3upb2").hide();
}
})
<</script>>//система подземных туннелей, склад что перераспределяет товары между производствами города
//именной персонаж, кинки пперхапс.
<div class='description'>This huge building filled with racks and forklifts, manual and automatic, is just the tip of the iceberg. An extensive network of underground tunnels and micro-storage facilities stretches under your feet, allowing the city logistics service to easily deliver the necessary materials anywhere in the city. Many workers in a hurry scurry between the shelves, completely oblivious to you. </div>
At some point, a short report comes to your datapad:
<table id="whTable">
<tr >
<th class='whItem'>Processed food units:</th>
<th class='whAmount'>$food</th>
</tr>
<tr >
<th class='whItem'>Standardized robotic parts:</th>
<th class='whAmount'>$roboParts</th>
</tr>
<tr >
<th class='whItem'>Energy cell:</th>
<th class='whAmount'>$energyCell</th>
</tr>
<tr >
<th class='whItem'>Nano-repair medpacks:</th>
<th class='whAmount'>$nanoMed</th>
</tr>
<tr >
<th class='whItem'>Gold bars:</th>
<th class='whAmount'>$goldBar</th>
</tr>
<tr >
<th class='whItem'>Misc raw resources:</th>
<th class='whAmount'>$rawRes</th>
</tr>
</table>"правительство" где восседает избранный демократичным путём президент. Какой нонсенс. У города может быть лишь один правитель, и это точно не президент.
-секретарша, которую можно соблазнить, и выведать секреты
-президент/ка
полит. энкаунтер.
запугать владельца, предложить крышу, или воевать с ним за ресурсы.район контролируемый преступным синдикатом Вайперс.
место, где можно захватить людей
пошлюховать
повоевать
<div id="mainContent">
<div class="cd3">You are in a large building, with many terminals, and clerks in business clothes scurrying back and forth with folders of papers and tablets. Armed guards are stationed in various corners, ready to engage if necessary. On the badge, you see her name.</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Talk to clerk 🗪" "hunters-association-clerk">><</link>>
<<link "Check bounty board 📋" "h-a-board">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div></div>
</div>
-Именной нпц, директор интистута. Можно звербовать к себе в лабораторию, завлечь доступом к утерянным технологиям.
Открывает доступ к набору персонала в лаборатории.
Меню исследований на сайдбаре!
исследования требуют N ученых для старта
<div id="mainContent">
Sex stats:
-submission
-dominance
Physical stats:
-Strength
-Endurance
-Dexterity
-Reflexes
-Quickness
bisexual
feet
preference:
large boobs
like rough sex
</div>
первое посещение даёт именного персонажа, позволяет его завербовать к себе в шпиль.
Ветка КОРРАПШН (невинная девочка, что просто хочет жить)00
ПЕРВОЕ ПОСЕЩЕНИЕ - ДЕВУШКА ПРОСИТ ПОЕСТЬ. А МЫ ПРЕДЛАГАЕМ ПРОЙТИ К НАМ В ШПИЛЬ.<div id="mainContent"><div class="cd3">Deciding to take a walk, you accidentally wandered into the outskirts of the district, bordering the slums, suddenly you were blocked by a group of people, rather dirty looking, judging by the blurred look in their eyes, these people were clearly under the influence of drugs</div>
<div id="conversation" style="display:block"><div class="dialogBoxNpc">[img[resources/portraits/slums1.png]]<hr>
Hey, you! Yes...I know you. You owe me money. And you are overdue for a long time.
<hr></div>
<div class="dialogBoxNpc">[img[resources/portraits/slums2.png]]<hr>
It's time to pay, boy!
<hr></div>
<div id="playerChoiceBox">
<<link "What the fuck?" "se1-1">><</link>>
<<link "I dont know you." "se1-1">><</link>>
<<link "Get lost, scum." "se1-1">><</link>>
<<link "- prepare for battle -" "se1-1">><</link>>
</div>
</div></div>
<<set $endweekeventcounter +=1 >>прогуливаясь по району, к вам подходит девушка, и спрашивает, что так хорошо одетый человек делает в этом районе.
-осматривая одежду этой оборванки, и слегка обнажённое, упругое тело, у вас появляются довольно пошлые и возбуждающие идеи
-предложить ей отсосать в ближайшем переулке за 250 кредитов ->стесняется, говорит что никогда таким не занималась, но соглашается, не в силах устоять перед такой огромной для неё суммой
- You are kinda dirty, i wonder how your feet smell like. Ill pay you 100 to find out.
Hey mister you def not from the slums. I`m very hungry, can you please buy me some food? I will repay you later, my friend promised мне a spot на патронной фабрике. Так что я точно отплачу вам обратно, через месяц.
-I will help you. And yes, you CAN repay me. I dont need to wait for a month tho. - опции секса.
-Get lost, dirty hobo<div id="mainContent"><br><br><br>
<div class="cd3">While walking through the slums, a man in a raincoat approached you. Girl in slightly dirty clothes followed him in silence. She doesn't seem to mind what's happening to her.</div>
<div id="conversation" style="display:block"><div class="dialogBoxNpc">[img[resources/portraits/slums3.jpg]]<hr>
Hey, you look too decent for this place, boy. First time here? Anyway, listen.<hr></div>
<div class="dialogBoxNpc">[img[resources/portraits/slums3.jpg]]<hr> Look at that skank behind me. She owes me money. And since she's a worthless bitch, she pays off with her body. She will suck you off, rich BOY, only for 50⛃.
<hr></div>
<div id="playerChoiceBox">
<<link "Fuck off" "se2-2">><</link>>
<<link "Why not. A debts should be repaid. -50⛃" "se2-1">><</link>>
<<link "There is no place for a slavery in MY city, BOY." "se2-3">><</link>>
</div>
</div></div>
<<set $endweekeventcounter +=1 >>В углу улицы вы заметили девушку опрятно одетую девушку, что тихонько рыдала, приобняв свои коленки. Недолго думая, вы подошли поинтересоваться, что же у неё случилось.
[[Эй, почему ты плачешь?]]
[[Плакать в общественных местах, это нарушение правил города. Немедленно прекрати, или будешь арестована]]
[[Приобнять]]Пробормотав что-то невнятное, девушка ещё сильнее зарыдала.
[[Когда тебе задают вопрос, ты отвечаешь. Поняла, девочка?]]
[[Расскажи мне, тебе станет легче]]
[[Приобнять]]
[[Уйти]]Double-click this passage to edit it.Девушка будто бы вернулась в себя, и удивлённо взглянула на вас, забыв что плакала.
---Эм....мой отец, подлый человек. Он поступил мерзко по отношению ко мне. Он владелец небольшого ломбарда. Бизнесс у него так себе, выручка у него существенно упала, с того момента, как по району стали шнырять дроны из шпиля. Кажется, это распугало всех его клиентов. И когда к нему пришла его "крыша" за деньгами, он предложил меня взамен! Только потому что я "всегда в книжках", и не хочу как он в детстве шнырять по свалке отходов в поисках электроники.
Я слышала их разговор, и успела сбежать через пожарный туннель. Вот же подонок, я ему отомщу.
[[Притвориться, что ты никогда не слышал о шпиле, и попросить рассказат о нём]]
[[Эй, а не хочешь посмотреть на шпиль изнутри?]]
[[Извини, мне и своих проблем хватает. Прощай. ]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<div id="mainContent"><div class="cd3">
<p>A huge underground area designed to store various tools of war. With numerous marked passages and hangars separated by closed blast doors. Almost empty at the moment.</p></div>
<div class="descriptionBox">
<button class="upgradeButton" id="loc6upb1" onclick="upgradehandler(27500,6,1)">Build an extended combat training room: 27500⛃</button>
<button class="upgradeButton" id="loc6upb2" onclick="upgradehandler(15000,6,2)">Build a quarter for a mercenary platoon. Mercenaries must be hired separately: 15000⛃</button>
<button class="upgradeButton" id="loc6upb3" onclick="upgradehandler(5000,6,3)">Install a shooting range: 5000⛃</button>
<div id="loc6up1" class='upgradeDoneDescription' style="display:none">There is an extended combat training room with full VR support installed. Suitable for training.</div>
<div id="loc6up2" class='upgradeDoneDescription' style="display:none">You have a comfortable mercenary quarter for one squad.</div>
<div id="loc6up3" class='upgradeDoneDescription' style="display:none">At the corner of the hangar, there is a shooting range installed for sharpening marksmanship.</div>
</div>
<div id="navigationBox"> <div class="sibling-fade">
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div></div>
<div id="militaryContaiter">
<p class="cd3barracks">MILITARY DRONES:</p><div class="mcitem">
<div class="mcpic"><img src="resources/spire/barracks/drone.png"></div>
<div class="mcdesc">Generation-5 ASDU - "HORNET". A generic military-grade unmanned unit widely used for riot control and rapid attacks on weakly armed enemy forces. <hr>
<div class="mcdescspecial"><p class="mcpro">Cheap and fast to manufacture. Sophisticated software with threat recognition and flexible tactical analysis allows it to perform assigned tasks autonomously.</p>
<p class="mccon">Equipped with a small-caliber weapon, and is practically devoid of any protection. Useful only in swarm attacks. </p></div></div>
<div class="mcbuttons">
<<button " Manage ">>
<<script>>
Dialog.setup("Drone control system v.2.3.8");
Dialog.wiki(Story.get("dronesystem").processText());
Dialog.open();
<</script>>
<</button>>
</div>
</div><div class="mcitem2">In reserve: $dronereserve | Deployed: $dronedeployed| Under repair: 0</div>
<p class="cd3barracks">ANDROIDS:</p><div class="mcitem">
<div class="mcpic"><img src="resources/spire/barracks/t1.png"></div>
<div class="mcdesc">TYPE01 - "SPARTAN" The most common unit for civilian use,
with standard template design. Commonly used as bodyguards, protection of civilian objects, and various structures in peacetime.<hr>
<div class="mcdescspecial"><p class="mcpro">Relatively inexpensive to manufacture and maintain. Has good protection against kinetic and energy weapons.</p>
<p class="mccon">Slow. Fails quickly if any critical component is destroyed.</p></div></div>
<div class="mcbuttons">
<<button " Manage ">>
<<script>>
Dialog.setup("Android control system v.2.2.1");
Dialog.wiki(Story.get("androidsystem").processText());
Dialog.open();
<</script>>
<</button>></div>
</div><div class="mcitem2">In reserve: $android1reserve | Deployed: $android1deployed | Under repair: 0</div>
<div class="mcitem">
<div class="mcpic"> <img src="resources/spire/barracks/t2.png"></div>
<div class="mcdesc">TYPE02 - "EVISCERATOR". A mass-produced military offensive droid. Designed for active combat both at the frontline and behind enemy lines.<hr>
<div class="mcdescspecial"><p class="mcpro">Increased protection against any type of weapon in comparison with the civilian model. Has a number of redundant subsystems in case of failure of the main ones. Much more flexible in both tactics and terrain movement.</p>
<p class="mccon">High production and maintenance costs. Military license required for production.</p></div></div>
<div class="mcbuttons">
<<button " Manage ">>
<<script>>
Dialog.setup("Android control system v.2.2.1");
Dialog.wiki(Story.get("android2system").processText());
Dialog.open();
<</script>>
<</button>></div>
</div><div class="mcitem2">In reserve: $android2reserve | Deployed : $android2deployed | Under repair: 0</div>
<p class="cd3barracks">WARMACHINES</p>
<div class="mcitem">
<div class="mcpic"> <img src="resources/spire/barracks/wm1.png"></div>
<div class="mcdesc">"JUGGERNAUT" A new generation of mechanized battle units. Perfectly fulfills the role of both: heavy support in defense and in the attack.<hr>
<div class="mcdescspecial"><p class="mcpro">Heavy armor plates allow you to stay under enemy fire for a long time, can hold on even with extensive damage. Durable and deadly. Perfect for attack and holding the position. </p>
<p class="mccon">High production cost, low mobility. Unleashes its full potential only with the support of the infantry.</p></div></div>
<div class="mcbuttons" style="display: none;"> <button>produce</button>
<button>dispatch</button></div>
</div><div class="mcitem2">In reserve: $warmachine1reserve | Ordered: 0| Under repair: 0</div>
<div class="mcitem">
<div class="mcpic"> <img src="resources/spire/barracks/wm2.png"></div>
<div class="mcdesc">"THANATOS". An experimental unit. Created more on a whim than a need. The quintessence of human genius. It has incorporated all the experimental developments of the military industry of its time..<hr>
<div class="mcdescspecial"><p class="mcpro">Made of superalloy armor plate. Designed to withstand concentrated fire from any weapon. Equipped with heavy laser weapons, and a shield arc generator. Has three sets of redundant and auxiliary systems made of ex-alloy capable of slow self-repair. Energy is produced by an experimental dark matter core. In theory, if the core is not destroyed, it can repair the damage of any complexity.</p>
<p class="mccon">Dispatch with caution.
Experimental technology.
Extremely high collateral damage to be expected.</p></div></div>
<div class="mcbuttons" style="display: none;">
<button>dispatch</button></div>
</div><div class="mcitem2">In reserve: $warmachine2reserve | Under repair: 0</div>
</div>
</div>
<<script>>
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<</script>><<set $FirstLeaveEncounter to 1>><div id="mainContent">
<<type 10ms class "aiTypingRed">>New notification: <</type>><<type 10ms class "aiTypingGreen">> The city map is uploaded to your datapad.<</type>><div id="conversation" style="display:block">
<div id="firstLeave1" class="fadeInDescription" style="display:none">Leaving the tower for the first time in almost half a thousand years, you are immersed in thoughts about the fate of those you knew. And what has this city become over the past centuries.
Suddenly a young girl appeared in front of you, who looked at you with a strange expression on her face.</div>
<div id="firstLeave2" style="display:none" class="dialogBoxNpc" >
[img[resources/namedGirls/Nikkie.jpg]]<hr>
Hey! Hey, you. You were inside the citadel's security perimeter?! Didn't you? <hr></div>
<div id="playerChoiceBox" style="display:none">
[[Yes...?|feYes]]
[[No.|feNo]]
[[<remain silent>|fesilent]]
</div>
</div>
</div>
<script>
showDivFadeIn("firstLeave1",1500,1000);
showDivFadeIn("firstLeave2",2000,1000);
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<div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >
[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p> You were definitely there! Like for real. How did you manage that? What did you saw there? What did you saw there? Are you working on a gang or some huge ass corporation, or are maybe you just some young genius that manages to bypass all the security protocols of that place? Don't be silent, tell me, please! </p><hr></div><div id="playerChoiceBox">
[[You're annoying, leave me alone...|feLeaveme]]
[[Why are you so excited about it anyway? |feexcited]]
</div>
</div>
</div> <div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Yes...why? </p><hr>
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p> Oh my gosh! Oh my gosh! How did you manage that? What did you saw there? Are you working on a gang or some huge ass corporation, or maybe you just some young genius that manages to bypass all the security protocols of that place? </p><hr></div><div id="playerChoiceBox">
[[You're annoying, leave me alone...|feLeaveme]]
[[You asking too many questions. Why? |feexcited]]
</div>
</div>
</div>
<div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>No.</p><hr>
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Liar! I was here jogging when I heard strange noises from the Citadel. And here you are, just walking through the main gates, as if it's nothing! You can't deceive me like that. I`m not that foolish you know. Now do tell me everything, or else...</p><hr></div><div id="playerChoiceBox">
[[You're annoying, leave me alone...|feLeaveme]]
[[Why are you so excited about it anyway? |feexcited]]
</div>
</div>
</div><div id="mainContent">
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr><p>Why are you so excited about it anyway?</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr><p>Are you asking why? Seriously? Probably because you are the first person who walked through those gates on your own in the last...uhm....hundreds of years?</p><hr></div><div id="playerChoiceBox">
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr><p>Or Maybe because it's a technological marvel of old times. Built by our ancestors, who knows how many hundreds of years ago...? A LOT of people tried to infiltrate it. No one succeeded. I would do virtually ANYTHING for a chance to take a peek inside!</p><hr></div>
<div class="cd">The girl's intrusiveness pissed you off a bit. And you decide to...</div><div id="playerChoiceBox">
[[<Take her hand and lead the way to the Citadel> |felead]]
</div>
</div>
</div><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You're annoying, leave me alone...</p><hr>
</div>
<div class="dialogBoxNpc" >
[img[resources/namedGirls/Nikkie.jpg]]<hr><p>No, I won't! Not until you tell me how did you get inside the secured area of the Citadel. And you know, thats not even my final form. I could be sooooo annoying, you wouldn't believe it.</p><hr></div><div id="playerChoiceBox">
[[Why are you so excited about it anyway? |feexcited]]
</div>
</div>
</div><div id="mainContent">
<div class="cd">
You took the girl by the hand and led her in.
The girl nervously looked around, trying to catch a sight of security robots, that never appeared. And only when the heavy flaps of the central entrance began to slowly open, the girl's eyes widened in a surprise.
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr><p> NO. FUCKING. WAY! How did you manage to acquire key-access to this place? Its Ai totally recognizing you, but that's impossible, people tried to hack Citadel Ai countless times...</p><hr></div>
<div class="cd">The girl nearly jumping around in excitement, looking around the Citadel entrance hall. </div>
<div id="playerChoiceBox">
[[<Take her to the guest quarters>|felead2]]
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>Yes, Elder?</p><hr></div>
<div id="playerChoiceBox">
<div id='q1'><<link "Tell me about city AI" "aiquestion01">><<set $aiQuestionsSeen.q1=1>><</link>></div>
<div id="q2"><<link "Can I take full control of the city?" "aiquestion02">><<set $aiQuestionsSeen.q2=1>><</link>></div>
<div id="q3"><<link "How big is Ark City?" "aiquestion03">><<set $aiQuestionsSeen.q3=1>><</link>></div>
<div id="q4"><<link "Are there any other cities?" "aiquestion04">><<set $aiQuestionsSeen.q4=1>><</link>></div>
<div id="q5"><<link "Tell me about the currency" "aiquestion05">><<set $aiQuestionsSeen.q5=1>><</link>></div>
<div id="q6"><<link "Tell me about population" "aiquestion06">><<set $aiQuestionsSeen.q6=1>><</link>></div>
<div id="q7"><<link "Who rules Ark City?" "aiquestion07">><<set $aiQuestionsSeen.q7=1>><</link>></div>
<div id="q8"><<link "Why is citadel half empty?" "aiquestion08">><<set $aiQuestionsSeen.q8=1>><</link>></div>
<i><<link "Ask something again" "ai-ask-again">><</link>></i>
<i><<link "End conversation" "Citadel">><</link>></i>
</div>
</div>
</div>
<<script>>
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<div id="mainContent"><div id="locationDescription"></div><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Tell me about the currency.</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>The universal currency unit was invented and introduced with the construction of megacities. The city's reactors generate energy, which is contained in high-tech energy cells deep underground.
Currency is equal to one unit of energy.
Thus, earning money by producing something for the city, is possible.
Energy, in turn, used for maintaining the city climate. Printing all kinds of materials. Food and water synthesis, and special requests via the city request system. </p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Who rules Ark City? </p><hr>
</div><div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>De facto, the city has no ruler in the literal sense of the word. All key systems of the city are controlled by AI
Repair, redistribution of resources, and creation of jobs at enterprises controlled by the city. Everything happens in an automatic mode. If the city needs something that it cannot produce on its own, it creates a request that anyone can fulfill, in exchange for a certain monetary reward. Thus, private industries are formed. </p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr><p>This place is huge inside. I have never in my life seen something as great before. And those comfy, clean beds...Everything so shiny and NEW, that like entirely different city.</p><hr></div>
<div class="cd">The girl looks at you with puppy eyes.</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr><p>Can I stay here for some time with you, please...Explore it with you, I promise I won't touch anything, I`ll just tag along and watch? I can be your helping hand! One of a kind assistant in this city! I`m the very very best. I can carry stuff, clean up your hideout, make tasty food out of processed rations, and so on! Please please please!</p><hr></div>
<div class="cdp">Her innocence and eagerness strangely excites you</div>
<div id="playerChoiceBox">
[[A "Helping hand" sounds great...|felead3]]
</div>
</div>
<div id="mainContent">
<div class="dialogBoxPlayer" >[img[resources/player.jpg]]<hr><p>A "Helping hand" sounds great...</p><hr></div>
<div class="cd">You slowly turn your gaze to a bulge on your pants. And then back at the girl.</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr><p>Hey, are you really mean it?! We just met each other, didn't we? I mean you are cool hacker and everything, and I always dreamed of getting inside of Citadel, but come on, out of everything, you asked for THIS. Why dont we talk this out a bit...</p><hr></div>
<div class="cd">Despite being nervous, girl starts to blush.</div>
</div>
<div id="playerChoiceBox">
[[Sit on the bed|feleads1]]
</div><div class="sextalk"><br>I've ... never done anything like that before...<i>she said embarrassedly</i> but maybe, maybe...<br>
Ah, fuck it, I won't miss a chance to explore a Citadel over some trivial matter like my dignity. You won, I suppose. Just don't break our promise, or I`ll kill you.
<video src="resources/v/n1.mp4" autoplay loop muted height="300px"></video></div>
<div class='cd'>You cant think of anything else, all you need right now, is to release pressure...</div>
<div id="playerChoiceBox" style="display:none">
[[I will let you stay here for a bit. If you can satisfy my needs properly.|feleads2]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><br><i>After hearing your promising words, she sat down close to you and began stroking your cock through pants</i><br>
<video src="resources/v/n2.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>Her inexperienced endeavor is extremely appealing, you`ve never been this horny before. Perhaps it has something to do with your new body...</i></div>
<div id="playerChoiceBox" style="display:none">
[[Touch it|feleads3]]
</div>
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><br><i>With a slight hesitation, she shyly pulled off your pants</i><br>
<video src="resources/v/n3.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>Anticipation of pleasure that you will receive shortly, makes your heart race a bit faster.</i></div>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads4]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><br><i>Unsure what exactly to do she started to slowly stroke your cock</i><br>
<video src="resources/v/n4.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>The palm of a pretty, innocent girl on your throbbing cock sends waves of pleasure down your belly.</i></div>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads5]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><br><i>Slightly accustomed to the situation, she pulled off her shirt</i><br>
<video src="resources/v/n5.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>Her slender body looks great. Even greater than you imagined. You definitely WANT her around...</i></div>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads6]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><br><i>Looking at it up close, she began to jerk you off clumsily</i><br>
<video src="resources/v/n6.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>She definitely has no experience at all...Perhaps that's why you are so aroused.</i></div>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads7]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><i>Being so close to your cock, she was on the verge of licking it.</i>
<video src="resources/v/n7.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp">...</div>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads8]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><br><i>Seeing your puzzled reaction, she once again made a successful attempt to tease you. Apparently, she likes it.</i><br>
<video src="resources/v/n8.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp">...........</div>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads9]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><div class="sextalk"><i>Looking at the expression on your face, she began to pick up the pace, still clumsily jerking your cock</i>
<video src="resources/v/n9.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>Intense pleasure makes you moan...you are on the verge...</i></div>
<br>
</div>
<div id="playerChoiceBox" style="display:none">
[[...|feleads10]]
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script><<script>>
$(document).ready(function(){
if (State.variables.dead1 == 1) {
$("#feend").hide();
}
})
<</script>>
<<set $showEndWeek = 1>>
<div class="sextalk"><i>Looking at you, the girl smiles strangely.</i>
<video src="resources/v/n10.mp4" autoplay loop muted height="300px"></video><br>
<div class="cdp"><i>Unable to hold back any longer, you got a powerful orgasm that made you feel a little bit dizzy.</i>
<div class="statsup2">Intimacy with Nikkie +1</div>
</div>
So...am I good enough to be your assistant, and explore this place with you?
</div>
<div id="playerChoiceBox" style="display:none">
<<link "Stay here for now. I will decide later." "GuestQuarters">><</link>>
<div id ="feend"><<link "...No" "deadEnd1">><</link>> </div>
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script>
<div id="mainContent"><div class="descriptionBox"> <p>You can turn off unused systems of the Citadel, and redirect energy along the central highway to the city grid, thereby making some money.</p></div>
<table id="cellTable">
<tr id="cellTop">
<th>Power Control System v2.0</th>
<th>ON</th>
<th>OFF</th>
</tr>
<tr class="cellrow1">
<td class="cellv1">AUXILIARY SYSTEMS </td>
<td><<radiobutton "$auxOn" "1" autocheck>></td>
<td><<radiobutton "$auxOn" "0" autocheck>></td>
</tr>
<tr class="cellrow1">
<td class="cellv1">RESEARCH FACILITY</td>
<td ><<radiobutton "$researchOn" "1" autocheck>></td>
<td><<radiobutton "$researchOn" "0" autocheck>></td>
</tr>
<tr class="cellrow1">
<td class="cellv1">IDLE SUPPORT UNITS</td>
<td ><<radiobutton "$idleOn" "1" autocheck>></td>
<td><<radiobutton "$idleOn" "0" autocheck>></td>
</tr>
<tr class="cellrow1">
<td class="cellv1"><button style="background-color: #42153d;color: #e4806e; border-radius: 10px; " onclick="checkPower()">Approve redistribution</button></td>
<td>Projected income/week:</td>
<td><div id="power" style="color:green">$power</div></td>
</tr>
</table>
<div id="navigationBox">
<div class="sibling-fade">
<div class='spireMapLocation'>[[Head back|Citadel]]</div>
</div>
</div>
</div>
<<script>>
window.checkPower = function(){
State.variables.power = 0;
if(State.variables.auxOn ==0) {
State.variables.power += 650;
}
if (State.variables.researchOn == 0) {
State.variables.power += 820;
}
if(State.variables.idleOn == 0) {
State.variables.power += 350;
}
$('#power').html("+" + State.variables.power);
}
<</script>>
<div class="sextalk"><i>Hearing your answer, the girl's eyes become glassy, and her face lost all emotions. Her hand, which still remains on your penis, clenched very tightly.</i>
[img["resources/v/died.gif"]]<br>
</div>
<div id="playerChoiceBox" style="display:none">
<<link "....wake up...." "feleads10">><</link>>
</div>
<script>
showDivFadeIn("playerChoiceBox",500,1000);
</script>
<<set $dead1 =1>>
<<if $nikkieProgress == 1>>
<<goto "nikkiedialog01">><</if>>
<<if $nikkieProgress == 2>>
<<goto "nd02">><</if>>
<<if $nikkieProgress == 3>>
<<goto "nd3">><</if>>
<<if $nikkieProgress == 4>>
<<goto "nikkie-placeholder">><</if>>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Phew. It was fun. Do all men moan like that, or it`s just you?</p><hr></div>
<div id="playerChoiceBox">
[[Only with a girls like you.]]
[[Tell me about yourself]]
</div>
</div>
</div><<set $nikkieProgress=2>><div id="mainContent">
<div class="cdo"></div>
<div id="playerChoiceBox">
<<link "[Talk to Nikkie]" "nikkie-special-passage">><</link>>
<<link "[Ask for a blowjob]" "nikkie-blowjob">><</link>>
<<link "[Leave the room]" "GuestQuarters">><</link>>
</div>
</div>
<<script>>
$(document).ready(function () {
let description = ["Nikki sitting on the couch, she is in her gym clothes, all wet and sweaty. Apparently she returned from her evening run around the citadel","Entering the room, you see Nikkie standing nearby window seemingly lost in thoughts, her gaze directed towards the area where she once lived.",
"Entering Nikkie's room, you found her half-naked in the middle of the room on a pile of pillows, apparently meditating.",
"Nikkie is sitting on the floor surrounded by a stack of books from your personal library, most of which have a technical focus.",
"Nikkie is half-naked on the bed, watching some movie in her datapad.",
"Nikkie is sitting on the floor, trying to decipher some old blueprint. You have no idea at all where she got it."];
let r = random2(0,description.length-1)
$('.cdo').html(description[r]);
})
<</script>>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Only with a girls like you.</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Ha, I'm flattered. Anyway. Those beds are so comfy, i like them a lot, and I even manage to get some food from the vendor over there in the wall. Did you know that there is a food supply out there?</p><hr></div>
<div id="playerChoiceBox">
[[Tell me about yourself]]
</div>
</div>
</div><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Tell me about yourself </p><hr></div>
<div class="dialogBoxNpc" >
[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p> Oh, I'm sorry, did I forgot to introduce myself? Whoops. My name is Nikkie, I live in the 3rd sector of the first block. It`s not too far away from here if you are curious. Well ... or rather, I lived there. </p><hr></div>
<div class="cd">The girl was slightly embarrassed and looked aside</div>
<div id="playerChoiceBox">
[[What happened?|nikkied01]]
<<link "-End conversation-" "GuestQuarters">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>What happened?</p><hr></div>
<div class="dialogBoxNpc" >
[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p> It's embarrassing to say this to the first person you meet. But we seem to be no longer strangers to each other and to be a good partner, I`m not going to lie to you. I'm an orphan. I grew up in one of the city's AI-controlled orphanages, you probably saw them, but never noticed. Just plain regular facilities full of disposed kids. Today I turned 18 and my access to the shelter was revoked. And now I'm homeless and penniless...I just wandered through the city and came up to my favorite place in it, and then I saw you. Everything else you know.</p><hr></div><div id="playerChoiceBox">
<<link "You can stay for now here, i visit you later." "GuestQuarters">><</link>>
</div>
</div>
</div><div id="mainContent">
<div class="cd3">Ignoring your words, the raider takes a knife from his jacket pocket and lunges at you.</div>
<div class="cd"> Your superhuman perception allows you to see a person approaching in slow motion. You trying to decide how to deal with the thug.</div>
<div id="se02" class="cd3" style="display: none;">Suddenly, a small torn hole forms in the chest of a person running at you, from which blood immediately begins to flow.</div>
<div id="se03" class="cd" style="display: none;"> The thug stops and looks at himself uncomprehendingly, and a second later unable to stand he falls on the dirty asphalt. </div>
<div id="se04" class="cd3" style="display: none;">One of your patrolling "HORNET's descends from the sky with a quiet hum. hovering next to you, it requests further orders.</div>
<div id="playerChoiceBox" style="display:none">
<<link "Get lost. I don't want any more bloodshed today." "se1outcome1">><</link>>
<<link "The attack on ME is an unforgivable crime. Eliminate." "se1outcome2">><</link>>
<<link "Capture them. I'm always short on test subjects." "se1outcome3">><</link>>
</div>
</div>
<script>
showDivFadeIn("se02",2000,1000);
showDivFadeIn("se03",3000,1000);
showDivFadeIn("se04",3500,1000);
showDivFadeIn("playerChoiceBox",3600,1000);
</script><div id="mainContent">
<div class="cd3">Hearing your words, the bandits, dumbfounded with fear, rushed in all directions.</div>
<div class="statsup2">Kindness++</div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/1.png"></div></div>
<div id="playerChoiceBox">
<<link "- Return to the Citadel -" "Citadel">><</link>>
</div>
</div>
<<set $trophies.t1 = true>>
<<set $trophiesUnlocked+=1>><div id="mainContent">
<div class="cd3">It took the drone only a couple of seconds to destroy the raiders who tried to escape. The street was painted red, and mutilated bodies were cooling on the floor. It was the price to be paid for offending you.</div>
<div class="statsup2">Ruthlessness++ </div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/1.png"></div></div>
<div id="playerChoiceBox">
<<link "- Return to the Citadel -" "Citadel">><</link>>
</div>
</div>
<<set $trophies.t1 = true>>
<<set $trophiesUnlocked+=1>><div id="mainContent">
<div class="cd3">After a couple of minutes of tearful pleas for mercy and attempts to pity you, a military armored car drove up to you, from which 4 droids emerged with quick and clear steps. And immediately left with your now captives back to the spire.</div>
<div class="statsup2">Prisoners: +3 </div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/1.png"></div></div>
<div id="playerChoiceBox">
<<link "- Return to the Citadel -" "Citadel">><</link>>
</div>
</div>
<<set $prisoners += 3>>
<<set $trophies.t1 = true>>
<<set $trophiesUnlocked+=1>><<run UI.stow()>><<script>>$(document).ready(function() {
State.variables.weekCounter++;
State.variables.endWeekEncounter = 1;
$("#endWeek").hide();
});<</script>>
<div id="mainContent"><h1 style="font-family: 'Share Tech Mono', monospace;
text-align: center; color: #ff8c30;">CITADEL REPORT</h1>
<div class="reportdivider">* * * * * * * * * * * * * * * * * * * * * * * * * * * * * </div><div><div style="color:green"><div class="endweekcont">
<div class="endweekcontaineritem"><div id="report1" style="color: green;"></div> <div id="report111" style="color: red">0 DAMAGED.</div></div>
<div class="endweekcontaineritem"><div id="report11" style="color: green;">INCOME: - - - </div> <div id="report1111" style="color: red">REPAIR: - - -</div></div></div></div><div style="color:green"><<type 1ms>>- - - - - - - - - - - - - - - - - - - - - - <</type>><div class="endweekcont">
<div class="endweekcontaineritem"><div id="report2" style="color: green;"></div> <div id="report222" style="color: red">0 DAMAGED.</div></div>
<div class="endweekcontaineritem"><div id="report22" style="color: green;">INCOME: - - - </div> <div id="report2222" style="color: red">REPAIR: - - -</div></div></div><<type 1ms>>- - - - - - - - - - - - - - - - - - - - - - <</type>></div><div style="color:green"><div class="endweekcont">
<div class="endweekcontaineritem"><div id="report3" style="color: green;"></div> <div id="report333" style="color: red">0 DAMAGED.</div></div>
<div class="endweekcontaineritem"><div id="report33" style="color: green;">INCOME: - - - </div> <div id="report3333" style="color: red">REPAIR: - - -</div></div></div><<type 1ms>>- - - - - - - - - - - - - - - - - - - - - - <</type>></div></div><div id="total" style="color:green"></div><div class="reportdivider"> * * * * * * * * * * * * * * * * * * * * * * * * * * * * * </div><div style="color: green;" id="powerincome"></div><div class="reportdivider">* * * * * * * * * * * * * * * * * * * * * * * * * * * * * </div><div class="statsup2">Evolution points +1</div></div>
<div id="navigationBox"> <div class="sibling-fade">
<div class='spireMapLocation'><<link "Continue" "endWeekEvent">><</link>></div>
</div></div>
<<script>>
function dateAdvance() {
let day = State.variables.day;
let month =State.variables.month;
let monthsList = ['january','february','march','april','may','june','july','august','september','october','november','december'];
day+=7;
if(day>30)
{
day-=30;
month +=1;
}
if(month==12) {
month=0;
State.variables.year++;
}
State.variables.date = State.variables.day +" of " + monthsList[State.variables.month] + " " + State.variables.year;
State.variables.day=day;
State.variables.month=month;
}
dateAdvance();
$(document).ready(function() {
function calculateDroneSalary() {
function randomDamage(min,max){
let rand = min + Math.random() * (max + 1 - min);
rand = Math.floor(rand);
return rand;
};
let salary1 =0;
let salary2 =0;
let salary3 =0;
let repair1=0;
let repair2=0;
let repair3=0;
if(State.variables.dronedeployed >0) {
salary1 = State.variables.dronedeployed * 24;
let damaged1 =randomDamage(1, State.variables.dronedeployed);
repair1= damaged1*5;
let print = '"HORNET": ' + State.variables.dronedeployed + ' UNITS DEPLOYED';
$("#report1").html(print);
$("#report11").html("INCOME: +"+salary1);
$("#report111").html(damaged1 + " UNITS DAMAGED");
$("#report1111").html("REPAIR: -"+repair1);
}else{
$("#report1").html('"HORNET": 0 UNITS DEPLOYED');
}
if(State.variables.android1deployed >0) {
salary2 = State.variables.android1deployed * 36;
let damaged2 =randomDamage(1, State.variables.android1deployed);
repair2= damaged2*8;
let print2 = '"SPARTAN": ' + State.variables.android1deployed + ' UNITS DEPLOYED';
$("#report2").html(print2);
$("#report22").html("INCOME: +"+salary2);
$("#report222").html(damaged2 + " UNITS DAMAGED");
$("#report2222").html("REPAIR: -"+repair2);
}else{
$("#report2").html('"SPARTAN": 0 UNITS DEPLOYED');
}
if(State.variables.android2deployed >0) {
salary3 = State.variables.android2deployed * 52;
let damaged3 =randomDamage(1, State.variables.android2deployed);
repair3= damaged3*13;
let print3 = '"EVISCERATOR": ' + State.variables.android2deployed + ' UNITS DEPLOYED';
$("#report3").html(print3);
$("#report33").html("INCOME: +"+salary3);
$("#report333").html(damaged3 + " UNITS DAMAGED");
$("#report3333").html("REPAIR: -"+repair3);
}else{
$("#report3").html('"EVISCERATOR": 0 UNITS DEPLOYED');
}
let total = (salary1+salary2+salary3) - (repair1+repair2+repair3);
$("#total").html("TOTAL INCOME: +" +total +" ⛃")
State.variables.money += total;
};
calculateDroneSalary();
$("#powerincome").html("POWER REDISTRIBUTION: +" + State.variables.power);
State.variables.money+=State.variables.power;
}
);
<</script>>
<<set $evolutionpoints +=1>>
<<set $CurMP = 300>>
<<set $CurHP = 300>> <<if $endweekeventcounter == 0>>
<<goto "end-week-1-event">><</if>>
<<if $endweekeventcounter == 1>>
<<goto "slums-encounter-1">><</if>>
<<if $endweekeventcounter == 2>>
<<goto "end-week-2">><</if>>
<<if $endweekeventcounter == 3>>
<<goto "slums-encounter-2">><</if>>
<<if $endweekeventcounter == 4>>
<<goto "end-week-4">><</if>>
<<if $endweekeventcounter == 5>>
<<goto "end-week-5">><</if>>
<<if $endweekeventcounter == 6>>
<<goto "end-week-6">><</if>>
<<if $endweekeventcounter >= 7>>
<<goto "Citadel">><</if>>
<div id="mainContent" style="color: #b3771d;">Generation-5 AUTOMATIC SWARM-TYPE DEFENCE UNIT - "HORNET"
<div id="militaryContaiter">
<div class="mcitem">
<div class="mcpic"><img src="resources/spire/barracks/drone.png"></div>
<div class="mcdesc">In reserve:<div id="reservevalue"> $dronereserve </div><hr>
Deployed: <div id="deploedvalue">$dronedeployed</div><hr></div></div></div><div class="cd3">You can send some or all drones to patrol the city.
The drone's processor allows it to recognize wrongdoing patterns and act accordingly.
Considering your status as an Elder. You don't need a law enforcement license. City AI recognizes your activity as legitimate and will pay you as a private security firm, for each deployed drone.</div>
<button class="dispatchbutton" onclick="recalldrones()">Recall ALL drones.</button>
<div> <input type="number" value="1" id="drones"/><button class="dispatchbutton" onclick="dispatchdrones()">Dispatch</button></div>
Place a production order:
<div> <input type="number" value="1" id="drones1"/><button class="dispatchbutton" onclick="produceUnits(1,500)">Produce</button></div>
</div>
<<script>>
window.dispatchdrones = function() {
let userinput= document.getElementById("drones").value;
if(userinput > State.variables.dronereserve)
{
console.log('vvedeno bolshe polozhenogo');
State.variables.dronedeployed += State.variables.dronereserve;
State.variables.dronereserve = 0;
}else{
State.variables.dronereserve -= +userinput;
State.variables.dronedeployed += +userinput;
}
$("#deploedvalue").html(State.variables.dronedeployed);
$("#reservevalue").html(State.variables.dronereserve);
state.display(state.active.title, null, "back")
};
window.recalldrones = function() {
State.variables.dronereserve += State.variables.dronedeployed;
State.variables.dronedeployed = 0;
$("#deploedvalue").html(State.variables.dronedeployed);
$("#reservevalue").html(State.variables.dronereserve);
state.display(state.active.title, null, "back")
}
<</script>><div id="mainContent" style="color: #b3771d;">TYPE01 Autonomous combat unit - "SPARTAN"
<div id="militaryContaiter">
<div class="mcitem">
<div class="mcpic"><img src="resources/spire/barracks/t1.png"></div>
<div class="mcdesc">In reserve:<div id="reservevalue"> $android1reserve </div><hr>
Deployed: <div id="deploedvalue">$android1deployed</div><hr></div></div></div><div class="cd3">An android of this type automatically scours nearby crime-prone areas when deployed. Can carry out arrests and, in some cases, prosecution of suspicious individuals.
</div>
<button class="dispatchbutton" onclick="recallandoids1()">Recall ALL androids.</button>
<div> <input type="number" value="1" id="drones"/><button class="dispatchbutton" onclick="dispatchandroids1()">Dispatch</button></div>
Place a production order for an Assembly:
<div> <input type="number" value="1" id="drones1"/><button class="dispatchbutton" onclick="produceUnits(2,1000)">Produce</button></div>
Cost per unit - 1000⛃.
</div>
<<script>>
window.dispatchandroids1 = function() {
let userinput= document.getElementById("drones").value;
if(userinput > State.variables.android1reserve)
{
State.variables.android1deployed += State.variables.android1reserve;
State.variables.android1reserve = 0;
}else{
State.variables.android1reserve -= +userinput;
State.variables.android1deployed += +userinput;
}
$("#deploedvalue").html(State.variables.android1deployed);
$("#reservevalue").html(State.variables.android1reserve);
state.display(state.active.title, null, "back")
};
window.recallandoids1 = function() {
State.variables.android1reserve += State.variables.android1deployed;
State.variables.android1deployed = 0;
$("#deploedvalue").html(State.variables.android1deployed);
$("#reservevalue").html(State.variables.android1reserve);
state.display(state.active.title, null, "back")
}
<</script>><div id="mainContent" style="color: #b3771d;">TYPE02 Autonomous combat unit - "EVISCERATOR"
<div id="militaryContaiter">
<div class="mcitem">
<div class="mcpic"><img src="resources/spire/barracks/t2.png"></div>
<div class="mcdesc">In reserve:<div id="reservevalue"> $android2reserve </div><hr>
Deployed: <div id="deploedvalue">$android2deployed</div><hr></div></div></div><div class="cd3">When deployed, a complex system algorithm will track down suspicious individuals, carry out detentions, and in some situations may attempt to storm residential premises at its discretion.</div>
<button class="dispatchbutton" onclick="recallandoids2()">Recall ALL androids.</button>
<div> <input type="number" value="1" id="drones"/><button class="dispatchbutton" onclick="dispatchandroids2()">Dispatch</button></div>
Place a production order for an Assembly:
<div> <input type="number" value="1" id="drones1"/><button class="dispatchbutton" onclick="produceUnits(3,2000)">Produce</button></div>
Cost per unit - 2000⛃.
</div>
<<script>>
window.dispatchandroids2 = function() {
let userinput= document.getElementById("drones").value;
if(userinput > State.variables.android2reserve)
{
State.variables.android2deployed += State.variables.android2reserve;
State.variables.android2reserve = 0;
}else{
State.variables.android2reserve -= +userinput;
State.variables.android2deployed += +userinput;
}
$("#deploedvalue").html(State.variables.android2deployed);
$("#reservevalue").html(State.variables.android2reserve);
state.display(state.active.title, null, "back")
};
window.recallandoids2 = function() {
State.variables.android2reserve += State.variables.android2deployed;
State.variables.android2deployed = 0;
$("#deploedvalue").html(State.variables.android2deployed);
$("#reservevalue").html(State.variables.android2reserve);
state.display(state.active.title, null, "back")
}
<</script>><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Tell me about population.</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>Most people live and work in places provided by dispensing AI after schools. There are several classes of the population: Upper class - leaders of their industries, managers, or leaders of various groups. Including criminal ones. The middle class is a mixed class consisting of workers of both mental and physical highly specialized labor. All others that do not fall into these two categories belong to the last, Lower class. The gradations, of course, are purely for internal use and are not subject to the public.</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div class="cd">You were sitting at your desk browsing various reports when a message from the city AI came to your personal channel.</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='dialogname'>CITY_AI:SECURITY_NODE:32</div>[img[resources/ai1.png]]<hr>
<p class="smolp">The launch of the citadel de-conservation system was detected.
According to the ARK-CITY security protocols, verification of the owner of the Citadel is required. To avoid getting the #ENEMY status, DO NOT CEASE the connection until the end of the scan procedure.</p><hr></div>
<p id="ewe1" class="cd3" style="color:red; display:none;">* * * * * - /!\ - WARNING - /!\ - * * * * *
The Citadel security system detected an attempt to access the central core databank. The transmitted encrypted access key is identified as the central security cell of the city.</p>
<div id="playerChoiceBox">
<<link "Break the connection" "end-week-1-1">><</link>>
<<link "Wait patiently" "end-week-1-2">><</link>>
</div>
</div>
<<set $endweekeventcounter +=1 >>
<script>showDivFadeIn("ewe1",1500,3000);</script><div id="mainContent">
<div class="cd">Having ordered to break the connection, you sat back at your table. Nobody dares to order you, you thought. This was the only and last thing that you managed to do before your death.
</div>
<div class="cd">Unable to identify you, or to take control of the Citadel, the city's security AI identified you as a top-level threat. And it immediately decided to use tactical neutron weapons. Safely erasing the Citadel from reality, and part of the adjacent district, along with all its inhabitants.</div></div>
<div id="ewe11" style="display: none; text-align: center"> [img["resources/events/nuclear.gif"]]
<div id="playerChoiceBox">
<<link "..." "end-week-1-event">><</link>>
</div>
</div>
<script>showDivFadeIn("ewe11",2000,4000);</script>
<div id="mainContent"><div id="conversation" style="display:block">
<p class="cd3">After checking the logs and performing scans on all planes available for scanning, the AI has successfully confirmed your identity.</p>
<div class="dialogBoxNpc" ><div class='dialogname'>CITY_AI:SECURITY_NODE:32</div>[img[resources/ai1.png]]<hr>
<p class="smolp">The identity of the twelfth elder has been verified. Elder status restored. Appropriate authority and access granted. Thank you for your cooperation.</p><hr></div>
<div id="playerChoiceBox">
<<link "Elder status?" "end-week-1-3">><</link>>
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='dialogname'>CITY_AI:SECURITY_NODE:32</div>[img[resources/ai1.png]]<hr>
<p class="smolp">By regulation of the Council of Twelve, any member of the Council is excluded from the list of persons to whom the laws apply. Any kind of activity that does not endanger the existence of the city is allowed. Licensing requirements for any kind of limited activity have been canceled.
Access to the key structures from the first to the fifth level is granted.</p><hr></div>
<div id="playerChoiceBox">
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
<div id="mainContent"><div class="cd3"> There are currently $prisoners in your cells. Medical drones will wash, provide new clothes, remove toxins from the bodies, and take care in general of all the prisoners that you caught.
</div> <div id="noprisoners" class="cd3" style="display:none">Currently you have no prisoners.</div></div>
<div id="navigationBox"><div class="sibling-fade"> <div class='spireMapLocation'>
<<link "Leave" "Citadel">><</link>>
</div></div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.prisoners==0)
{
$("#noprisoners").show();
}})
<</script>>Approaching the containment cell, you look at the prisoners sitting on the beds. The girls are not bad at all. So is the guy. You try to talk to the captives, but nothing they say is worth your time.
You decide what to do with them:
-offer a deal-
-release-
-rape-
-torture-
-kill-
-Do nothing for now- - return to citadel.
You are addressing the prisoners with a proposal
-Letting go in exchange for anal- offer to male/offer to female (можно не отпускать потом, лол)
-Letting go in exchange for blowjob- offer to male/offer to female
Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<div id="mainContent"><br><div class="cd3">After transferring the money, you called the girl to the nearest alley.</div>
<div class="cdp">The girl pulled off your pants without hesitation, and immediately began her work.</div>
<div class="gifbox">[img["resources/gifs/blowjob/1.gif"]]</div><div id="se2-1" style="display:none">
<div class="cdp">Grabbing your cock tightly, she milked you dry</div>
<div class="gifbox">[img["resources/gifs/blowjob/cum/1.gif"]]</div>
<div class="cdp">It was worth it...</div>
</div>
<div id="playerChoiceBox">
<<link "Leave" "Citadel">><</link>>
</div>
</div>
<<script>>
showDivFadeIn("se2-1",2000,4000);
<</script>><div id="mainContent"><br><br><br>
<div id="conversation" style="display:block"><div class="dialogBoxNpc">[img[resources/portraits/slums3.jpg]]<hr>
Eh, whatever. Your loss, boy.<hr></div>
<div class="cd">The man turned around, called out to his companion, and walked away, lamenting her for being so useless.</div>
<div id="playerChoiceBox">
<<link "Order your drones to capture him" "se2-2-1">><</link>>
<<link "Order your drones to track him down and kill" "se2-2-2">><</link>>
<<link "Forget about him and Leave" "Citadel">><</link>>
</div>
</div></div>
<div id="mainContent"><br><br><br>
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
There is no place for a slavery in MY city, BOY.<hr></div>
<div class="cd">Hearing your words, the man reached for the pistol in his raincoat. The time to talk is over. Seeing where everything is going, the girl silently runs away.</div>
<div class="cd">The situation is definitely developing faster than you expected.</div>
<div class="cd3">The world around you is slowing down thanks to the superhuman perception that you have developed.</div>
<div id="playerChoiceBox">
<<link "Intercept his hand" "se2-3-1">><</link>>
<<link "Go straight for the kill" "se2-3-2">><</link>>
</div>
</div></div>
<div id="mainContent">
<div class="cd">The person's actions and behavior put you into a state of anger.
You transmit a digital order to the tactical system of the citadel, and in the next instant, the nearest patrol drone sends after its new target.
</div>
<div class="cd">A few minutes later, a report about a successful operation was sent to your datapad.
</div>
</div>
<div class="statsup2">Prisoner: +1</div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div id="playerChoiceBox">
<<link "Leave" "Citadel">><</link>>
</div>
<<set $prisoners +=1>><div id="mainContent">
<div class="cd">The person's actions and behavior put you into a state of anger.
You transmit a digital order to the tactical system of the citadel, and in the next instant, the nearest patrol drone sends after its new target.
</div>
<div class="cd">A few minutes later, a report about a successful operation was sent to your datapad.
</div>
</div>
<div class="statsup2">Ruthlessness++</div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div id="playerChoiceBox">
<<link "Leave" "Citadel">><</link>>
</div>
<div id="mainContent"><br><br><br>
<div class="cd3">In one swift motion, you grab his hand and take possession of his pistol.
Dumbfounded, the man looks in surprise at you, standing opposite him with a pistol pointed in his direction</div>
<div class="cd">
The man slowly raises his hands up, without saying a word, looks at you with fear.</div>
<div id="playerChoiceBox">
<<link "Execute" "se2-3-1-1">><</link>>
<<link "Capture " "se2-3-1-2">><</link>>
<<link "Let him go" "se2-3-1-3">><</link>>
</div>
</div>
<div id="mainContent"><br><br><br>
<div class="cd">Without hesitation, you make the most rational decision in this situation.
With quick movements, you strike with lightning speed blow after blow at vital points. With the first blow, successfully breaking through the chest, you stop his heart. The second blow breaks the arm that was reaching for the pistol. The third blow hits the solar plexus, which ruptures the aorta, causing extensive bleeding. A second later, a broken, bleeding corpse settled on the floor.</div>
<div class="cd">
The frightened girl, with a scream and tears in her eyes, starts running into the nearest alley as fast as she can. You never heard a word of gratitude from her.</div>
<div class="statsup2">Ruthlessness++</div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div id="playerChoiceBox">
<<link "Leave" "Citadel">><</link>>
</div>
</div>
<div id="mainContent"><br><br><br>
<div class="cd3">Scum like him don't deserve the air they breathe. Without any regret, you pull the trigger. The man settles in a pool of his own blood, with a large hole in his forehead.</div>
<div class="statsup2">Ruthlessness++</div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div id="playerChoiceBox">
<<link "Leave the scene" "Citadel">><</link>>
</div>
</div>
<div id="mainContent"><br><br><br>
<div class="cd3">Scum like him don't deserve the air they breathe.But you can still find a use for it. Quickly typing a command on your datapad, you did not wait long for the arrival of a group of droids, which quickly immobilized the person and dragged away to the armored personnel carrier.</div>
<div class="statsup2">Prisoners: +1</div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div id="playerChoiceBox">
<<link "Leave the scene" "Citadel">><</link>>
</div>
</div>
<<set $prisoners += 1>>
<div id="mainContent"><br><br><br>
<div class="cd3">Although the person is scum, something in your soul prevented you from killing him. You roughly waved the pistol, and the man, without wasting a second, until you changed your mind, saying thank you, he hastily disappeared into the nearest alley.</div>
<div class="statsup2">Kindness++ </div><div class="statsup2">Experience: +10</div><<set $experience +=10>>
<div id="playerChoiceBox">
<<link "Leave the scene" "Citadel">><</link>>
</div>
</div>
девушка пытается ограбить неумело.
Узнаём, что у неё есть сестра, которая в коме - можно помочь - +2тян в спайр?<div id="mainContent">
<div class="cd">Sitting at the table, you suddenly feel angry. Real, unbridled rage engulfed you. Your whole being was thirsty for blood. In one violent outburst, you lost yourself, and only woke up when the wounds in your hand began to throb with pain. Looking back, you realize that you are on the floor, looming over a shattered maintenance droid. An oily pool of conductive fluid sprawled across the floor, mixed with your blood.</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='dialogname'>CITADEL AI</div>[img[resources/ai.jpg]]<hr>
<p class="smolp">Abnormal behavior recorded.
A reduction analysis completed.
The behavioral pattern has been generated.</p><hr></div>
<div class="dialogBoxNpc" ><div class='dialogname'>CITADEL AI</div>[img[resources/ai.jpg]]<hr>
<p class="smolp">Elder, your hormone levels are extremely unstable.
Reason: cellular restructuring.
Your central nervous system needs time to regulate itself. Estimated time: unknown.
Advice: Special corrective activities are required.</p><hr></div>
<div id="playerChoiceBox">
<<link "ACTIVITIES...?" "end-week-2-1">><</link>>
</div>
</div>
<<set $endweekeventcounter +=1>><div id="mainContent">
<div class="cd">You slowly began to come to your senses. Something needs to be done about it. Those kinds of conditions are dangerous.</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='dialogname'>CITADEL AI</div>[img[resources/ai.jpg]]<hr>
<p class="smolp">According to the calculation model, to avoid such episodes, you need to engage in different kind of activities, to naturally harmonize your hormone levels.</p><hr></div>
<div class="dialogBoxNpc" ><div class='dialogname'>CITADEL AI</div>[img[resources/ai.jpg]]<hr>
<p class="smolp">Suggestion: Engage in sexual activities of any kind as often as possible.
Or in activities that naturally put your life at risk. For example, police activity - such as patrolling the criminalized areas of the city.</p><hr></div>
<div style="text-align:center"> <<type 35ms class "aiTypingGreen">>PATROLLING IN THE SLUMS: UNLOCKED <</type>> </div>
<div id="playerChoiceBox">
<<link "I...I know where I can satisfy my needs..." "Citadel">><</link>>
</div>
</div>
<div id="mainContent"><div class="cd" id="result1"></div><div class="cdp" id="result2"></div>
<div class="gifbox"></div>
<div class="statsup2" id="result3"></div><div style="color:green; text-align: center;" id="result4"></div>
<div id="navigationBox"><div class="sibling-fade"> <<link "Keep exploring" "slums-encounter-random">><</link>>
<<link "Return to the Citadel" "Citadel">><</link>>
</div></div>
</div>
<<script>>
$( document ).ready(function() {
let result = '';
let p1;
let p2;
let p3;
let p4;
let mcredits= 0;
let sex;
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let whatKindOfEncounter = random(1,30);
if(whatKindOfEncounter >15) {
p1 =partOne[random(0, partOne.length-1)];
let decideIt = random(1,10);
if(decideIt >=5) {
p2 =partTwoBattle[random(0,partTwoBattle.length-1)];
p3 = "Experience: +" + random(5,30);
mcredits = random(10,100);
p4 = "Credits: +" + mcredits;
State.variables.money +=mcredits;
}else {
p2 =partTwoNothing[random(0,partTwoNothing.length-1)];
p3 = "Experience: +" + random(5,30);
mcredits = random(10,100);
p4 = "Credits: +" + mcredits;
State.variables.money +=mcredits;
}
}else {
let dice = random(1,3);
if(dice==1) {
//blowjob
p1 =partOne[random(0, partOne.length-1)];
//выбираем какая из историй из категории блоуджоб рисуется
p2 =partTwoBlowjob[random(0,partTwoBlowjob.length-1)];
//gifnum прописываем вручную, макс значение - колво гифок в папке такого типа.
let gifnum = random(1,44);
let gifpath = '<img src="resources/gifs/blowjob/'+ gifnum + `.gif">`;
sex = gifpath;
p3 = "Experience: +" + random(5,30);
mcredits = random(10,100);
p4 = "Credits: +" + mcredits;
State.variables.money +=mcredits;
}
if(dice==2){
//vaginal
p1 =partOne[random(0, partOne.length-1)];
//выбираем какая из историй из категории блоуджоб рисуется
p2 =partTwoVaginal[random(0,partTwoVaginal.length-1)];
//gifnum прописываем вручную, макс значение - колво гифок в папке такого типа.
let gifnum = random(1,77);
let gifpath = '<img src="resources/gifs/vaginal/'+ gifnum + `.gif">`;
sex = gifpath;
p3 = "Experience: +" + random(5,30);
mcredits = random(10,100);
p4 = "Credits: +" + mcredits;
State.variables.money +=mcredits;
}
if(dice==3){
//anal
p1 =partOne[random(0, partOne.length-1)];
//выбираем какая из историй из категории блоуджоб рисуется
p2 =partTwoAnal[random(0,partTwoAnal.length-1)];
//gifnum прописываем вручную, макс значение - колво гифок в папке такого типа.
let gifnum = random(1,53);
let gifpath = '<img src="resources/gifs/anal/'+ gifnum + `.gif">`;
sex = gifpath;
p3 = "Experience: +" + random(5,30);
mcredits = random(10,100);
p4 = "Credits: +" + mcredits;
State.variables.money +=mcredits;
}
}
$('#result1').html(p1);
$('#result2').html(p2);
$('#result3').html(p3);
$('#result4').html(p4);
$(".gifbox").html(sex);
})
<</script>>
<<set $CurMP -= 30>>
While walking through the slums, you notice movement in the shadow of an alley. Coming closer to make out, you noticed a man lying on the ground, shaking slightly, as if sobbing.
[[Come closer]]
[[Call out]]Double-click this passage to edit it.Double-click this passage to edit it.<div id="mainContent">
<div class="cd">Sitting in a pub, you overheard about the newly formed death cult at the outskirts of the third sub-district of slums main cell.
</div>
<div class="cd">After asking the stranger for more details, you paid 20⛃ for information and found out where this drunkard saw the cultists. Without thinking twice, you went to the blinking mark on your map at approximate location of the cult hideout.
When you arrived at the outskirts, you decide to:
</div>
<div id="playerChoiceBox">
<<link "Ask the locals about cultists whereabouts" "ew-6-1">><</link>>
<<link "Try to find them on your own" "ew-6-2">><</link>>
<<link "Elder:request a scan of the area by the city survey systems" "ew-6-3">><</link>>
</div>
</div>
<<set $endweekeventcounter +=1 >><div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">You interviewed local residents whom you met on the streets for an hour and a half, but apparently, no one even suspected that there was a cell of cultists nearby. You may not have been told the truth because of fear or personal dislike for you. No matter what the reason is, you are wasting time, there is only one option left.
</div>
<div id="playerChoiceBox">
<<link "Elder: request a scan of the area by the city system" "ew-6-3">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class="cd">Using your communicator, you directly requested a full terrain scan with the city Ultra-Beam System from a City Security Node.</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='dialogname'>CITY_AI:SECURITY_NODE:17</div>[img[resources/ai1.png]]<hr>
<p class="smolp">----Сonnection established.----
Request received. Identity confirmed. Unscheduled UBS system use approved.
UBS system activated. Processing data.
Scan report sent to your datapad, Elder. Have a nice day.
----Сonnection closed.----</p><hr></div>
<p id="ewe1" class="cd3" style="color:green; display:none;">DATA RECEIVED: SCAN_LOG#235212334334234.DAT
INTEGRATING DATA TO YOUR DATAPAD...</p>
<div id="playerChoiceBox">
<<link "Dispatch EVERSORs squad for an assault" "ew-6-5">><</link>>
</div>
</div>
<script>showDivFadeIn("ewe1",1500,3000);</script><div id="mainContent">
<div class="cd">You walked around the nearest buildings and courtyards for more than two hours. The territory turned out to be too large and densily packed, you have not found a single clue that would lead you to the cultists.
</div>
<div id="playerChoiceBox">
<<link "Ask the locals about cultists whereabouts" "ew-6-1">><</link>>
<<link "Elder: request a scan of the area by the city survey systems" "ew-6-3">><</link>>
</div>
</div><div id="mainContent">
<div class="cd">Without thinking twice, you created a task force to storm the building, consisting of a group of Eversors.
A couple of minutes after your order, a detachment arrived at the scene and immediately began an assault from different directions.
After a short skirmish, you received a report on the successfully completed assault. In the building, you found a basement with dozens of dismembered corpses of women and children, who apparently were used for some kind of ritual only about a couple of hours ago... In the bloody mess, there was a book, lying on the ground.
</div>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/8.png"></div></div>
<div id="playerChoiceBox">
<<link "What a waste." "Citadel">><</link>>
</div>
</div>
<<set $trophies.t8 = true>>
<<set $trophiesUnlocked+=1>>
<div id="mainContent">
<div class='cd3'>Walking through the city at night, in thoughts, you wandered into an alley, where a lonely man was sitting.</div>
<div class='cd3'>After chatting with him for a while, he blabbed that he recently found a closed shipping container with an electronic lock that he could not break in one of the abandoned warehouses at the slums sub-level.</div>
</div>
<div id="playerChoiceBox">
<<link "Offer your help in opening a container" "ew3-1">><</link>>
<<link "Ask where container is located" "ew3-2">><</link>>
<<link "Probably some junk in it anyway. Leave." "Citadel">><</link>>
</div>
<<set $endweekeventcounter +=1 >><div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">After a little thought, he agreed. You decided not to wait until the morning, and immediately went to the container location.</div>
<div class="cd3">When you arrived at a designated location, you saw a huge shipping container with a marking, which you recognized. It was marked as civilian personal items stash.</div>
<div id="playerChoiceBox">
<<link "Open it up with your master-key" "ew3-3">><</link>>
<<link "Kill the companion before opening the container" "ew3-4">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">The man flatly refused to give you the place where the container is located. Leaving you no choice.</div>
<div id="playerChoiceBox">
<<link "Go with him to the location." "ew3-1">><</link>>
<<link "Forget about it and leave." "Citadel">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">The lock was easy for you, it instantly recognized your master key. Unfortunately, the container was crammed with all kinds of junk confiscated from civilians. Old clothes, toys, sports equipment, and a few pieces of outdated dusty electronics. With a wry smile, you grabbed a random dusty box from a container as payment for your assistance and leave.</div>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/7.png"></div></div>
<div id="playerChoiceBox">
<<link "Leave" "Citadel">><</link>>
</div>
</div>
</div>
<<set $trophies.t7 = true>>
<<set $trophiesUnlocked+=1>>
ГЛАВАРЬ местной банды связывается с вами и предлагает сотрудничество в устранении другой банды, предлагая заплатить за это
[[согласиться]]
[[запеленговать его сигнал, и выслать к нему отряд]]
[[отказаться]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Virus outbreak
-develop a vaccine
-kill all infected
-not my problem.пришло уведомление, что на северные ворота города совершается нападение
-послать на помощь танатоса
- защитные системы города сами справятся<div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">Driving through a small forest-park area, you noticed a clearing on which several corpses lay.
Coming closer, you saw seven corpses with gunshot wounds lying around.
One of them was lying in a freshly dug grave, with a small metal chip in his hand.
The chip looks rather unusual, it would be a waste to leave it like that, you thought. It can come in handy one day, once you'll figure out why they killed each other for it.</div>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/12.png"></div></div>
<div id="playerChoiceBox">
<<link "What a strange world we living in..." "Citadel">><</link>>
</div>
</div>
</div>
<<set $trophies.t12 = true>>
<<set $trophiesUnlocked+=1>>
<<set $endweekeventcounter +=1 >>
<div id="mainContent">
<div style="text-align:center">[img["resources/gloryhole/2.png"]]</div>
<div class="cd">Walking through the city, you you noticed strange activity in the nearby public toilets block.
As you explore that building, nothing strange or illegal was found, However, one small detail has not escaped your sight ... there was a small hole in the wall, in some of the boots.
</div>
<div class="cdp">You knew immediately what it was here for, and excitement rushed over you, sending pleasant waves of heat down your belly.
</div>
</div>
<div id="playerChoiceBox">
<<link "Wait a bit ...." "gh1">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
<<set $ghSuckedSession = 0>><div id="mainContent"><div id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div>
<div id="gh-sucked-today" class="h"></div>
</div>
<div id="playerChoiceBox">
<<link "Keep waiting" "gh1">><</link>>
<div class='h' id='ghjerk'><<link "Get on your knees and taste it 🎔" "ghsuck">><</link>></div>
<div class="h" id="ghstick">
<<button 'Stick your dick in the hole 🌀' `either('gh-stick-ride', 'gh-stick-suck')`>><</button>>
</div>
<<link "Leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let pickevent=random(1,21);
if(pickevent<15){
let description = ['After waiting a little, you heard someone walk into the next booth, and inserted his erect penis into the hole in the wall.',
'After a little waiting, someone put his dick out of the hole','You waited a little bit until someone enters a booth, and after a couple of minutes, a stranger appears, and stick his erect cock into the hole, leaking precum with anticipation.',
'After waiting a little bit, you noticed, that someone showed his erect penis through the hole',
'Someone entered a booth and without delay put his dick through the hole',
'Someone entered a booth and showed up his big dick through the hole'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
let animatedOrStatic = random(1,10);
if(animatedOrStatic >=7) {
//30% na gifku
let cockGifs = 4;
let pickCockGif = random(1,cockGifs);
let cockGifPath = "<img src=resources/gloryhole/dickanimated/" + pickCockGif + ".gif>";
$('#gh-image').html(cockGifPath);
}else {
let cockPics = 23;
let pickCock = random(1, cockPics);
let cockpath = "<img src=resources/gloryhole/dick/" + pickCock + ".jpg>";
$('#gh-image').html(cockpath);
}
let ghThoughts = ['No one will ever find out if i...',
'What if i...', 'Should i...?', 'I wonder how it...', 'It`s so hard...', 'Maybe i can play with it a little...?', 'I can sense its smell from here...', 'It`s throbbing...', 'It`s throbbing and leaking precum', 'The scent of it is turning you on...',
'It looks tasty...', 'It`s smells weird...', 'It`s leaking precum...', 'Being so close to a strangers dick excites you a lot', 'It smells bad...what should i do...', 'Such a thic, veiny dick...wow.', 'Looks tasty...maybe i should...', 'It won`t hurt if i...', 'It smells weird...', 'His dick is throbbing and leaking precum', 'I`m at the outskirts of a workers district, there are barely any people roaming around. No one will ever find out if i...',
'No one will ever know...',
''
];
let pickThoughts = random(0, ghThoughts.length - 1);
$('#gh-bot-desc').html(ghThoughts[pickThoughts]);
$('#ghjerk').show();
if(State.variables.ghSuckedSession >=1) {
let suckedNum = "Cocks served today: " + State.variables.ghSuckedSession;
$('#gh-sucked-today').html(suckedNum);
$('#gh-sucked-today').show();
}
};
if(pickevent>=15){
$('#gh-top-desc').html('You heard someone walk into the next booth, and get closer to the hole, obviously expecting some actions from you.');
$('#gh-image').html('<img src=resources/gloryhole/wait.jpg>');
$('#ghstick').show();
}
})
<</script>>
<div id="mainContent">
<div id="trophy-header">Trophy Room</div>
<div id="trophy-status">Unlocked $trophiesUnlocked/$trophiesTotal</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Return" "PenthouseApartment">><</link>>
</div></div>
<div id="trophy-container">
<div id="trophy1" class="trophy"><hr>
<p>Knife</p>
<div class="trophy-icon">
<img src="resources/trophies/1.png">
</div>
<p>A foldable knife, you had the same as a child.</p>
</div>
<div id="trophy2" class="trophy"><hr>
<p>Joker</p>
<div class="trophy-icon">
<img src="resources/trophies/2.png">
</div>
<p>A card that portends victory.</p>
</div>
<div id="trophy3" class="trophy"><hr>
<p>Dogtag</p>
<div class="trophy-icon">
<img src="resources/trophies/3.png">
</div>
<p>Old dogtag. On the back it says - Wolverine.</p>
</div>
<div id="trophy4" class="trophy"><hr>
<p>Old Compass</p>
<div class="trophy-icon">
<img src="resources/trophies/4.png">
</div>
<p>A compass that no longer shows the correct direction.</p>
</div>
<div id="trophy5" class="trophy"><hr>
<p>UN statuette</p>
<div class="trophy-icon">
<img src="resources/trophies/5.png">
</div>
<p>Discarder variant. Extremely rare find.</p>
</div>
<div id="trophy6" class="trophy"><hr>
<p>Lucky Charm</p>
<div class="trophy-icon">
<img src="resources/trophies/6.png">
</div>
<p>The last person who had it runs out of his luck. Wont happen to you, that`s for sure.</p>
</div>
<div id="trophy7" class="trophy"><hr>
<p>A love Letter</p>
<div class="trophy-icon">
<img src="resources/trophies/7.png">
</div>
<p>A passionate love letter, written by a young girl to her childhood friend. A confession, which was never delivered...</p>
</div>
<div id="trophy8" class="trophy"><hr>
<p>Cultist Rulebook</p>
<div class="trophy-icon">
<img src="resources/trophies/8.png">
</div>
<p>Scripture of cultists about 33 prophets of the apocalypse. Opium for the people.</p>
</div>
<div id="trophy9" class="trophy"><hr>
<p>Sheriff badge</p>
<div class="trophy-icon">
<img src="resources/trophies/9.png">
</div>
<p>Straight out of the movies about the wild west. Shiny.</p>
</div>
<div id="trophy10" class="trophy"><hr>
<p>A world pendant</p>
<div class="trophy-icon">
<img src="resources/trophies/10.png">
</div>
<p>Silver pendant depicting an old, lost earth.</p>
</div>
<div id="trophy11" class="trophy"><hr>
<p>Modern watch</p>
<div class="trophy-icon">
<img src="resources/trophies/11.png">
</div>
<p>Stained with blood. But still ticking.</p>
</div>
<div id="trophy12" class="trophy"><hr>
<p>Platinum chip</p>
<div class="trophy-icon">
<img src="resources/trophies/12.png">
</div>
<p>Shiny, metal chip with a fancy pattern. On the back, it says: "Property of Mr.House"</p>
</div>
<div id="trophy13" class="trophy"><hr>
<p>Floppy disk</p>
<div class="trophy-icon">
<img src="resources/trophies/13.png">
</div>
<p>Cheap 1024TB storage from the 22nd century, filled with hd pictures of a cats...</p>
</div>
<div id="trophy14" class="trophy"><hr>
<p>Rusty knife</p>
<div class="trophy-icon">
<img src="resources/trophies/14.png">
</div>
<p>There are many notches on the handle. One can only guess what they mean.</p>
</div>
<div id="trophy15" class="trophy"><hr>
<p>Old watch</p>
<div class="trophy-icon">
<img src="resources/trophies/15.png">
</div>
<p>Black, classic, broken.</p>
</div>
</div>
</div>
<<script>>
$(document).ready(function(){
let counter = 1;
for(let key in State.variables.trophies) {
if(State.variables.trophies[key]==false) {
let hideit = "#" +"trophy" + counter;
$(hideit).hide();
console.log(hideit);
counter++
let test = `<div id="test" class="trophy"><hr>
<p>???</p>
<div class="trophy-icon">
<img src="resources/trophies/locked.png">
</div>
<p>...</p><hr>
</div>`;
$("#trophy-container").append(test);
}else{
console.log(key + "" + State.variables.trophies[key])
counter++
}
}})
<</script>>приходит чиновник, требуется что-то
<div id="mainContent">
<div class="cd3">Approaching the counter, you noticed a neat, young girl behind it. She looks up from her datapad and looks at you with weary eyes.</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>Welcome to the Hunters Association, sir. How may i help you?</p><hr></div>
<div id="playerChoiceBox">
<<link "What is this place?" "hunters-association-clerk-1">><</link>>
<<link "Is your activity legal?" "hunters-association-clerk-2">><</link>>
<<link "Can I become a hunter?" "hunters-association-clerk-3">><</link>>
<<link "I want to claim bounty..." "hunters-association-claim">><</link>>
<<link "I need some personal 'assistance' from a professional like you...🎔" "tomokoHandler">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>What is this place?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p> We are an international bounty board. In short - hunters association. And this is our headquarters.
People come to us to take revenge on their offenders. Almost always, they deserve it.
In general. People put a bounty on someone's head. We anonymously accept the money. Then doing a notorious background check on the hunted person. And if this person has a criminal history, we issuing an anonymous bounty, which any hunter can claim. Is there anything else i can help you with?</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|hunters-association-clerk]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Is your activity legal?</p><hr>
</div><div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>There is no "legal" in this city. If you are strong enough, everything is legal for you. But to answer your question, yes. We work in cooperation with law enforcement.They provide information. We provide compensation. You don't need to know the rest.</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|hunters-association-clerk]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Can I become a hunter?</p><hr>
</div><div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>Just take any order, complete it. And upon completion, one of the clerks will draw up your hunter profile. But foreshadowing your next question, unfortunately, there are no orders at the moment. Come back next month. Usually, with the arrival of a salary, people remember grievances and debtors. And along with this, new kill orders appear.</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|hunters-association-clerk]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="navigationBox"><div class="sibling-fade">
<<link "Leave" "hunters-association">><</link>>
</div></div>
<div class='hflex'>
<div class='hflexitem'><img src='resources/bounties/1.png'><div id="bounty1" class="h"><div class='bounty-accepted'>ACCEPTED</div></div><div id="bounty1completed" class="h"><div class='bounty-completed'>COMPLETED</div></div><button id="bbounty1" class="bounty-button" onclick="processBounties(1)">ACCEPT</button></div>
<div class='hflexitem'><img src='resources/bounties/2.png'><div id="bounty2" class="h"><div class='bounty-accepted'>ACCEPTED</div></div><div id="bounty2completed" class="h"><div class='bounty-completed'>COMPLETED</div></div><button id="bbounty2" class="bounty-button" onclick="processBounties(2)">ACCEPT</button></div>
<div class='hflexitem'><img src='resources/bounties/3.png'><div id="bounty3" class="h"><div class='bounty-accepted'>ACCEPTED</div></div><div id="bounty3completed" class="h"><div class='bounty-completed'>COMPLETED</div></div><button id="bbounty3" class="bounty-button" onclick="processBounties(3)">ACCEPT</button></div>
<div class='hflexitem'><img src='resources/bounties/4.png'><div id="bounty4" class="h"><div class='bounty-accepted'>ACCEPTED</div></div><div id="bounty4completed" class="h"><div class='bounty-completed'>COMPLETED</div></div><button id="bbounty4" class="bounty-button" onclick="processBounties(4)">ACCEPT</button></div>
<div class='hflexitem'><img src='resources/bounties/5.png'><div id="bounty5" class="h"><div class='bounty-accepted'>ACCEPTED</div></div><div id="bounty5completed" class="h"><div class='bounty-completed'>COMPLETED</div></div><button id="bbounty5" class="bounty-button" onclick="processBounties(5)">ACCEPT</button></div>
<div class='hflexitem'><img src='resources/bounties/6.png'><div id="bounty6" class="h"><div class='bounty-accepted'>ACCEPTED</div></div><div id="bounty6completed" class="h"><div class='bounty-completed'>COMPLETED</div></div><button id="bbounty6" class="bounty-button" onclick="processBounties(6)">ACCEPT</button></div>
</div>
<<script>>
window.processBounties=function(bountyNumber){
//1 accepted, 2 = completed;
let bountyState ='bounty'+bountyNumber;
State.variables.bounties[bountyState] = 1;
let hideButton = "#b"+"bounty"+bountyNumber;
$(hideButton).hide();
let showAcceptedStatus = "#bounty"+bountyNumber;
$(showAcceptedStatus).show(500);
};
<</script>>
<<script>>
$(document).ready(function () {
for (let property in State.variables.bounties) {
console.log(`${property}: ${State.variables.bounties[property]}`);
if(State.variables.bounties[property] == 1) {
let showIt = "#" + property;
$(showIt).show();
let hideIt = "#b" +property;
$(hideIt).hide();
}
if(State.variables.bounties[property] >= 2) {
let showIt = "#" + property +'completed';
$(showIt).show();
let hideIt = "#b" +property;
$(hideIt).hide();
}
}
})
<</script>><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >[img[resources/portraits/arenaboy.png]]<hr>
<p>Hey buddy, i think you got the wrong door the local bar is two blocks down. We're a little closed now. Didn't you noticed that huge ass banner at the entrance that says "closed for renovation", huh?</p><hr></div> </div>
<div id="playerChoiceBox">
<div id="arena1"> <<link "Tell me about this place" "arena-fv-1">><<set $arenaboytalk.d1=1>><</link>></div>
<div id="arena2"> <<link "Who are you?" "arena-fv-2">><<set $arenaboytalk.d2=1>><</link>></div>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Tell me about this place </p><hr></div>
<div class="dialogBoxNpc" >[img[resources/portraits/arenaboy.png]]<hr>
<p> I don’t know what cryocapsule you got out of, but this is the most popular "official" place for fighting in this part of town. We regularly "donate" to the police headquarters, so our activity is quite legal If you're gonna ask. </p><hr></div> <div id="playerChoiceBox">
<div id="arena1"> <<link "Tell me about this place" "arena-fv-1">><<set $arenaboytalk.d1=1>><</link>></div>
<div id="arena2"> <<link "Who are you?" "arena-fv-2">><<set $arenaboytalk.d2=1>><</link>></div>
<div id="arena3" class='h'> <<link "Is there any rules?" "arena-fv-3">><</link>> </div>
<div id="arena4" class='h'> <<link "Can I fight?" "arena-fv-4">><</link>> </div>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalk.d1 ===1){
$("#arena1").hide();
}
if(State.variables.arenaboytalk.d2 ===1){
$("#arena2").hide();
}
if(State.variables.arenaboytalk.d1===1 && State.variables.arenaboytalk.d2===1) {
$("#arena3").show();
$("#arena4").show();
}
})
<</script>>
<<set $arenaboytalk.d1 = 1>> <div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Who are you? </p><hr></div>
<div class="dialogBoxNpc"><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Name's Aiden, 21. I run everything here. I bought this arena a month ago, haven't you heard of that? The youngest owner of this place since it was built. All the news headlines were about it. It was worth it, even tho i`m in huge debt atm. Anything ELSE you NEED to know, <i>stranger</i>?</p><hr></div> <div id="playerChoiceBox">
<div id="arena1"> <<link "Tell me about this place" "arena-fv-1">><<set $arenaboytalk.d1=1>><</link>></div>
<div id="arena2"> <<link "Who are you?" "arena-fv-2">><<set $arenaboytalk.d2=1>><</link>></div>
<div id="arena3" class='h'> <<link "Is there any rules?" "arena-fv-3">><</link>> </div>
<div id="arena4" class='h'> <<link "Can I fight?" "arena-fv-4">><</link>> </div>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalk.d1 ===1){
$("#arena1").hide();
}
if(State.variables.arenaboytalk.d2 ===1){
$("#arena2").hide();
}
if(State.variables.arenaboytalk.d1===1 && State.variables.arenaboytalk.d2===1) {
$("#arena3").show();
$("#arena4").show();
}
})
<</script>>
<<set $arenaboytalk.d2 = 1>><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Are there any rules?</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p> It depends on how you look. The first and most important thing is to win at any cost. And if you're talking about those boring rules with prohibitions, then yes. You can only fight with melee weapons, wearing any technological armor is prohibited. The battles usually go on either to death or until one of the parties is admitted to defeat. Which sometimes leads to death. Any more boring questions?
</p><hr></div><div id="playerChoiceBox">
<div id="arena3"> <<link "Is there any rules?" "arena-fv-3">><</link>> </div>
<div id="arena4"> <<link "Can I fight?" "arena-fv-4">><</link>></div>
<div class='h' id="arena5"> <<link "Let's spar?" "arena-fv-5">><</link>></div>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $arenaboytalk.d3 =1>>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalk.d3 ===1){
$("#arena3").hide();
}
if(State.variables.arenaboytalk.d4 ===1){
$("#arena4").hide();
}
if(State.variables.arenaboytalk.d3===1 && State.variables.arenaboytalk.d4===1) {
$("#arena5").show();
}
})
<</script>><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Can I fight? </p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>You tell me, buddy. Can you?
You can apply to fight. You can also bring a team with you. Or you can make your captives fight for you. Or you can gather your team and fight against your own captives. Whatever will bring you more pleasure. But, only after we finish our renovation.
</p><hr></div><div id="playerChoiceBox">
<div id="arena3"> <<link "Is there any rules?" "arena-fv-3">><</link>> </div>
<div id="arena4"> <<link "Can I fight?" "arena-fv-4">><</link>> </div>
<div class='h' id="arena5"> <<link "Let's spar?" "arena-fv-5">><</link>></div>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $arenaboytalk.d4 =1>>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalk.d3 ===1){
$("#arena3").hide();
}
if(State.variables.arenaboytalk.d4 ===1){
$("#arena4").hide();
}
if(State.variables.arenaboytalk.d3===1 && State.variables.arenaboytalk.d4===1) {
$("#arena5").show();
}
})
<</script>><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Let's spar?</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p> Why should a champion like me waste my time on the likes of you? What the stakes?
</p><hr></div><div id="playerChoiceBox">
<<link "I`ll give you 5000⛃ if you win. If you lose, I will use your ass the way i like 🎔..." "arena-fv-6">><</link>>
<<link "Nevermind. I`ll visit you later." "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I`ll give you 5000 if you win. If you lose, I will use your ass the way i like... </p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p> Wha-a-t? I`m a guy, you know? Its not like you dont realize that, right?
</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p> Anyway, me losing to you? Dream on, bitch. I`m in. Follow me. And you'd better have that 5000⛃, or I'll wreck your ass instead.</p><hr></div>
<div id="playerChoiceBox">
<<link "Follow him" "arena-fv-7">><</link>>
</div>
</div>
</div>
<<set $arenaVisit = 1>><div id="mainContent">
<div class="cd3">The city's "Colosseum", as the locals call it, is a huge football field, long ago converted into a more dangerous place. Designed to host a much bloodier sport than before. Something that society thirst for.
Upon entering the building, you see a large "closed for renovation" sign.</div>
</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "🗪 Talk to Aiden" "arena-talk-handler">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div></div>
<<if $arenaVisit == 0>>
<<goto "arena-first-visit">><</if>><div id="mainContent">
<div class='cd'>After a couple of minutes of walking through various corridors, you find yourself in a spacious gym. Pulling off his shirt, Ayden gestured for you to do the same, "No armor allowed, don't you remember that?"</div>
<div class='cd'>As you remove your armor and shirt, revealing your superior physique, Aiden gets slightly nervous.</div>
<div class='cd'>Aiden gets into a fighting stance, signaling the beginning of the battle.</div>
</div>
<div id="playerChoiceBox">
<<link "Go straight at him ⚔️ " "arena-fv-8">><</link>>
<<link "Defend yourself 🛡️ " "arena-fv-9">><</link>>
</div><div id="mainContent"><div class="dialogBoxNpc" >
[img[resources/portraits/arenaboy.png]]<hr>
<p> Ehm, you again...Why do you keep coming here for? Am i that attractive to you? Anyway, I`m sorry, but the arena is still closed, and probably for another month or two.</p><hr></div>
<div id="playerChoiceBox">
<div class='h' id="aidenq01fin"> <<link "I have a building permit...(Old World Bureaucracy)" "arena-quest01-done">><</link>></div>
<<link "See you later..." "cityMainStreet">><</link>>
</div>
</div>
<<script>>
$(document).ready(function(){
if(State.variables.aidenQuest01 == 4){
$("#aidenq01fin").show();
}
})
<</script>>
<div id="mainContent">
<div class='cd'>You advance on him without hesitation. With a grin on his face, Aiden launches a series of blows, aimed at your weak points. He is clearly superior in terms of combat skill. But unlucky for him, you are not a regular human.
Not a single blow landed on you. </div>
<div class='cd'> The fact that he can't even touch you angers Aiden and he goes nearly berserk, trying his best to land a punch on you.
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p> What kind of cheats are you using? You clearly don't know any fighting styles, but how on earth you dodging everything like that. What the fuck? </p><hr></div>
<div class='cd'>He's clearly out of breath</div>
</div>
<div id="playerChoiceBox">
<<link "Pin him on the ground" "arena-fv-10">><</link>>
</div><div id="mainContent">
<div class='cd'>You casually raising your hands in a lame "defence" stance. With a grin on his face, Aiden advance on you, swiftly launching a series of blows, aimed at your weak points. He is clearly superior in terms of combat skill. But unlucky for him, you are not a regular human.
Not a single blow landed on you. </div>
<div class='cd'> The fact that he can't even touch you angers Aiden and he goes nearly berserk, trying his best to land a punch on you.
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p> What kind of cheats are you using? You clearly don't know any fighting styles, but how on earth you dodging everything like that. What the fuck? </p><hr></div>
<div class='cd'>He's clearly out of breath</div>
</div>
<div id="playerChoiceBox">
<<link "Pin him on the ground" "arena-fv-10">><</link>>
</div><div id="mainContent">
<div class='cd'>After waiting for the moment when he again tries to hit you, you deftly intercepted his hand and went behind him. Grabbing him by the neck, you laid him on the ground, being on top, and slowly began to choke him. </div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Fuck. You won. You won. Just stop choking me already for fuck's sake.</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>About our wager. I know you didn't mean my butt, do you? I will pay you 1000⛃ instead, how's that sound to you?.</p><hr></div>
</div>
<div id="playerChoiceBox">
<<link "Claim your prize 🎔" "arena-fv-11">><</link>>
<<link "1000⛃ sounds good." "arena-fv-12">><</link>>
</div>
<div id="mainContent">
<div id="as1"> <div class='cdp'>Silently staring at him, you show clear intent to claim your "prize" </div>
<div class='gifbox'>[img["resources/gifs/colliseum/1.gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Are you for real...? *gulp* </p><hr></div>
<div class="cdo">Embarrassed Aiden becomes visibly nervous. He looks at you shyly</div>
<div id="appendBox"> </div>
</div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
</div>
</div>
<<set $aidensexdone = true>>
<div id="mainContent">
<div class='cd'> Aiden immediately transferred the promised amount to you, and after seeing you out, he quickly left without uttering a single word.</div>
<div class="cd3">Well. It was fun. I definitely have to see him again. </div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Leave" "cityMainStreet">><</link>>
</div></div>
<<set $money +=1000>><div id="mainContent">
Special:
Cellullar reconstruction - Your body has undergone an extremely long and expensive experimental procedure. Which greatly increased your natural evolution speed, and makes it possible for you to alter your body by sheer will. Your cells no longer age. Replication and divide processes goes without limitation, and there is almost limitless potential for improving your body making you virtually immortal. You can improve the body over time by accumulating evolution points and initiating the restructuration process in your cells.
Charming - You look incredibly beautiful. Body shape, height, proportions, everything in you is perfect. Most people will fall in love with at a first glance.
Perception - Your nervous system processes information incredibly quickly. Your reaction is extremely fast.
Radiation tolerance - Your cells can no longer be damaged by radiation. Instead, it is absorbed and converted into useful cellular energy.
Hyper-Metabolism - You metabolize nutrients at an extremely rapid rate, storing extracted energy in your cells.
Resilience:
Skeleton hardening - Your skeleton is several times stronger than that of an ordinary person. Allows you to withstand colossal pressure.
Enhanced bone density - your bones can take much more damage before they break.
Ribcage elasticity - your ribs become elastic and almost impossible to break
Enchanced Skin - Your skin is firmer and more elastic. Can stop small-caliber bullets and less susceptible to burns.
Pain tolerance - Your central nervous system allows you to selectively ignore pain.
Survivability:
Hematopoietic system enhancements - An enhanced system allows your body to produce all of the different blood cell types at a very rapid rate, at the cost of stored energy. Death from blood loss is almost impossibility.
Regeneration - Your flesh regenerates from wounds incredibly quickly, at the cost of stored energy.
A second hearth - The auxiliary heart improves blood circulation and can serve as a spare in case of damage to the main one.
Vision:
Eyes adaptation - Your eyes can catch even the slightest glimpses of light. Letting you see in the dark.
Thermal vision - Your eyes have evolved to pick up the radiation in the infrared spectrum.
Immunity:
Poison Resistant - Your body can dissolve and absorb hazardous substances in the bloodstream.
Infection Immunity - You have a special kind of cell in the bloodstream that has antibiotic properties.
Disease Immunity - Your T cells recognize and instantly destroy disease-causing cells of any kind.
Capabilities:
Indefatigable - You possess truly superior physical endurance. You will never feel tired again.
Prime strength - Your muscles and joints are uniquely structured, making you extraordinarily strong.
Prime Dexterity - your flexible body allows you to dodge just about anything.
</div><<if $arenaVisit == 1>>
<<goto "arena-v3">><</if>>
<<if $aidensexdone == true>>
<<goto "arena-angry">><</if>>
<<if $arenaVisit == 2>>
<<goto "arena-v4">><</if>>
<<if $arenaVisit == 3>>
<<goto "arena-v5">><</if>>
<<if $arenaVisit == 4>>
<<goto "arena-placeholder">><</if>>
<div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Why is the citadel half empty?</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>During your absence, there have been 3,258 attacks and/or attempts to enter the citadel. The cycles of repairing broken drones and replicating new ones have depleted the reserves of energy cells and materials in warehouses. To maintain performance in isolation, most non-critical systems and facilities have been disassembled for materials and parts.</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div class='gifbox'><div class="cdo">You pulled him closer to you, and pulled off his pants, freeing his round ass from clothes.</div>
[img["resources/gifs/colliseum/b.jpg"]]<div class="cdp">His butt is extremely appealing. His dick is rock-hard...</div></div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<<script>>
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<</script>>
<div id="mainContent">
<div class='gifbox'><div class="cdo">After liberally lubricating his pink hole, you slowly begin to stretch it.</div>
[img["resources/gifs/colliseum/razrab.gif"]]<div class="cdp"> Embarassed Aiden tries to hide his arousal from you</div></div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<<script>>
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<</script>>
<div id="mainContent">
<div class='gifbox'><div class="cdo">His tight ass squeezes your cock hard</div>
[img["resources/gifs/colliseum/f.gif"]]<div class="cdp">Aiden starts to moan softly</div></div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<<script>>
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<</script>>
<div id="mainContent">
<div class="cdo">Without complaints, Aiden remove his sneakers, revealing his nicely shaped feet. Apparently, he wore no socks, and they look rather sweaty.</div>
<div class='pornvid'><video src="resources/gifs/colliseum/remove.mp4" autoplay loop muted height="100%"></video></div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenasex1.d1 ===1){
$("#arenas1").hide();
$("#arenas3").show();
}
if(State.variables.arenasex1.d2 ===1){
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if(State.variables.arenasex1.d7===1) {
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<</script>>
<div id="mainContent"><div class='gifbox'><div class="cdo">As you get closer to his feet, you smell sweat mixed with the smell of worn sneakers.</div>[img["resources/gifs/colliseum/f.jpeg"]]
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>H-hey, what the fuck? Did you just sniffed my feet? They are dirty and sweaty, and that's your fault you went too hard on me in the arena. But still, don't sniff them like that, that's embarrassing. At least let me take a shower if you`re into this kind of stuff.</p><hr></div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenasex1.d1 ===1){
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$("#arenas3").show();
}
if(State.variables.arenasex1.d2 ===1){
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if(State.variables.arenasex1.d3===1) {
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if(State.variables.arenasex1.d7===1) {
$("#arenas7").hide();
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<</script>>
<div id="mainContent"><div class='gifbox'><div class="cdo">Ignoring boy`s words, you laid on a floor, right under his sweaty feet, and gently start to kiss, and slowly lick toes on his feet. They are pretty salty, especially after a tough spar with you. Odor of his unwashed feet excites you a lot.
</div>[img["resources/gifs/colliseum/ff.jpg"]]
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Fucking pervert, stop it</p><hr></div><div class="cdp">Despite saying mean words to you, you notice that he is clearly aroused by a situation.</div>
<div id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<<script>>
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<</script>>
<div id="mainContent">
<div class='gifbox'><div class="cdo">Hearing soft moans, you speed up</div>
[img["resources/gifs/colliseum/fas.gif"]]<div class="cdp">Boy keeps moaning under your pounding...</div></div>
<div id="arenacum" class='h'><div class='cdp'>Unable to hold any longer, you cum on Aiden`s ass</div><div class='gifbox'>[img["resources/gifs/colliseum/cum.gif"]]</div></div>
<div class="h" id="playerChoiceBox">
<div id="arenas1"> <<link "Remove his clothes" "arena-fvs-1">><<set $arenasex1.d1=1>><</link>></div>
<div id="arenas3" class="h"> <<link "Stretch him" "arena-fvs-2">><<set $arenasex1.d3=1>><</link>></div>
<div id="arenas4" class="h"> <<link "Claim his ass" "arena-fvs-3">><<set $arenasex1.d4=1>><</link>></div>
<div id="arenas5" class="h"> <<link "Go faster" "arena-fvs-4">><<set $arenasex1.d5=1>><</link>></div>
<div id="arenas2"> <<link "Take off your shoes, boy." "arena-fvf-1">><<set $arenasex1.d2=1>><</link>></div>
<div id="arenas6" class="h"> <<link "Sniff his feet" "arena-fvf-2">><<set $arenasex1.d6=1>><</link>></div>
<div id="arenas7" class="h"> <<link "Taste his feet" "arena-fvf-3">><<set $arenasex1.d7=1>><</link>></div>
<div id="leavearena" > <<link "..." "arena-fvse-1">><<set $arenasex1.d7=1>><</link>></div>
</div>
</div>
<script>
showDivFadeIn("arenacum",2500,1000);
showDivFadeIn("playerChoiceBox",3000,1000);
</script>
<<script>>
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$("#arenas7").show();
}
if(State.variables.arenasex1.d7===1) {
$("#arenas7").hide();
}
if(State.variables.arenasex1.d5===1) {
$("#arenas5").hide();
$("#arenas2").hide();
$("#arenas6").hide();
$("#arenas7").hide();
}
})
<</script>>
<div id="mainContent">
<div class="cd">Aiden, without looking at you, grabs his things in an armful and runs out of the room.</div>
<div class="cdo">You notice white spots on the sheet. Obviously, you weren't the only one having fun ...</div>
<div id="playerChoiceBox">
<div id="leavearena" > <<link "Leave" "cityMainStreet">><</link>></div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Oh, it's you, a perverted one. We`re still closed, you know. Now get lost, I have tons of things to do.</p><hr></div> </div>
<div id="playerChoiceBox">
<div id="arena1"> <<link "Sorry..." "arena-angry-1">><<set $arenaboytalkangry.d1=1>><</link>></div>
<div id="arena2"> <<link "When you plan to open this place?" "arena-angry-2">><<set $arenaboytalkangry.d2=1>><</link>></div>
<div id="arena3"> <<link "Wanna `spar` again?" "arena-angry-3">><<set $arenaboytalkangry.d3=1>><</link>></div>
<div id="arena4"> <<link "Leave" "cityMainStreet">><<set $arenaboytalkangry.d4=1>><</link>></div>
</div>
</div>
<<set $aidensexdone = false>>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr><p> Sorry... </p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>
[img[resources/portraits/arenaboy.png]]<hr>
<p> S O R R Y? You ravaged my ass in half, and you say SOWRY? For fuck sake, if I could, I would mop a floor with you. Argh. </p><hr></div>
<div class='cd'>He's clearly irritated.</div>
<div id="playerChoiceBox">
<div id="arena1"> <<link "Sorry?" "arena-angry-1">><<set $arenaboytalkangry.d1=1>><</link>></div>
<div id="arena2"> <<link "When you plan to open this place?" "arena-angry-2">><<set $arenaboytalkangry.d2=1>><</link>></div>
<div id="arena3"> <<link "Wanna `spar` again?" "arena-angry-3">><<set $arenaboytalkangry.d3=1>><</link>></div>
<div id="arena4"> <<link "Leave" "cityMainStreet">><<set $arenaboytalkangry.d4=1>><</link>></div>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalkangry.d1 ==1) {
$("#arena1").hide();
}
if(State.variables.arenaboytalkangry.d2 ==1) {
$('#arena2').hide();
}
if(State.variables.arenaboytalkangry.d3 ==1) {
$('#arena3').hide();
}
})
<</script>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> When you plan to open this place? </p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>
[img[resources/portraits/arenaboy.png]]<hr>
<p> Who knows. I paid the city for a couple of builder droids, but my order still in pending status. Maybe a week, maybe months. Anyway, more time for me to come up with a design. </p><hr></div>
<div id="playerChoiceBox">
<div id="arena1"> <<link "Sorry?" "arena-angry-1">><<set $arenaboytalkangry.d1=1>><</link>></div>
<div id="arena2"> <<link "When you plan to open this place?" "arena-angry-2">><<set $arenaboytalkangry.d2=1>><</link>></div>
<div id="arena3"> <<link "Wanna `spar` again?" "arena-angry-3">><<set $arenaboytalkangry.d3=1>><</link>></div>
<div id="arena4"> <<link "Leave" "cityMainStreet">><<set $arenaboytalkangry.d4=1>><</link>></div>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalkangry.d1 ==1) {
$("#arena1").hide();
}
if(State.variables.arenaboytalkangry.d2 ==1) {
$('#arena2').hide();
}
if(State.variables.arenaboytalkangry.d3 ==1) {
$('#arena3').hide();
}
})
<</script>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Wanna `spar` again? </p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>
[img[resources/portraits/arenaboy.png]]<hr>
<p> You horny animal, get lost. I'm not going to do that again, like ever! And don't you even dare to think that I liked it or something. </p><hr></div>
<div class='cd'>Seems like you need to wait a week or two, until he cools off, and accept his role as your little bitch.</div>
<div id="playerChoiceBox">
<div id="arena1"> <<link "Sorry?" "arena-angry-1">><<set $arenaboytalkangry.d1=1>><</link>></div>
<div id="arena2"> <<link "When you plan to open this place?" "arena-angry-2">><<set $arenaboytalkangry.d2=1>><</link>></div>
<div id="arena3"> <<link "Wanna `spar` again?" "arena-angry-3">><<set $arenaboytalkangry.d3=1>><</link>></div>
<div id="arena4"> <<link "Leave" "cityMainStreet">><<set $arenaboytalkangry.d4=1>><</link>></div>
</div>
</div>
<<script>>
$(document).ready(function() {
if(State.variables.arenaboytalkangry.d1 ==1) {
$("#arena1").hide();
}
if(State.variables.arenaboytalkangry.d2 ==1) {
$('#arena2').hide();
}
if(State.variables.arenaboytalkangry.d3 ==1) {
$('#arena3').hide();
}
})
<</script>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="playerChoiceBox">
<<link "Keep sucking ♥" "gh-suck-cum">><</link>>
<<link "Milk him off 💦" "gh-jerk-cum">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['Kneeling, you gently clung to the penis with your lips.',
'With a slight hesitation, you get on your knees, and start to gently suck a stranger off',
'Getting on your knees, you immediately began to suck this delicious strangers cock.',
'When you start to suck a penis, you felt a salty taste in your mouth.',
'When you start to suck, you smell the pungent smell of a hard-working man.',
'You methodically swallow a stranger`s cock, making a stranger moan.',
'Pleasant shame engulfs you while you suck on a stranger`s cock.',
'Taking an unwashed stranger`s cock in your mouth, you start to serve him, excitedly.',
'You\'ve become incredibly horny, serving a stranger`s cock',
'On your knees, you start to slowly serve this stranger`s cock','His soft moans encourages you to move faster',
'A stranger`s tart cock fills your mouth',
'You never had thought that you are capable of such things...',
'No one will ever find out, that I sucked some strangers thick cock until he cum in my mouth, right?',
'I`m serving a stranger...'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let blowgifs = 14;
let pickCock = random(1,blowgifs);
let gifpath = "<img src=resources/gloryhole/blow/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
let botdesc = [
'His dick is hot and tasty',
'His hard dick barely fits into your mouth, you can feel it throbbing',
'You never thought, that sucking someone else`s dick is so satisfying...',
'You hear soft moans coming from behind a wall...',
'Soft moans from the other stall turns you on',
'His dick is salty...he probably didnt washed it for a while...',
'Saltiness of his dick turns you on',
'Being so low really turns you on',
'Stranger`s soft moans turn you on',
'Stranger`s moans excites you',
'This dick taste is great...',
'Situation you are in is very degrading...',
'Wealthy and powerful you, serving anonymously cock of a stranger...',
'His dick tastes like a dick of a hard-working man',
'The scent turns your head spinning',
'The mans scent spin your head',
'Being on you knees, serving random cock excites you a lot',
'Not being able to take off, you keep sucking',
'Such a thick cock...',
'You never imagined that you will actually do it...',
'Such a strong smell...',
'Being a slut turns you on',
'It can became a habit...',
'You barely can fit it into your mouth...',
'Stranger`s soft moans are turning you on'
];
let botdescnum = random(0,botdesc.length-1);
$('#gh-bot-desc').html(botdesc[botdescnum])
})
<</script>>
<<set $CurMP -=10>>
<<set $ghSuckedSession+=1>>
<<set $ghCocksSuckedTotal+=1>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="ght"></div>
<div id="playerChoiceBox">
<<link "Stay in the booth" "gh1">><</link>>
<<link "Wash yourself and leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['Unable to hold on, stranger unload his thick and tasty cum into your mouth.',
'Continuing to suck, you felt the stranger`s cock tighten and he began to spew streams of cum into your mouth.',
'Sucking hard, you felt like a stranger began to cum in your mouth, releasing his sperm into your mouth.',
'After just a minute, the stranger broke down and finished right into your warm mouth, rewarding you with a thick and salty cum',
'Unable to bear it, the stranger moaned loudly and filled your mouth with tart, salty sperm.',
'After a couple of minutes, a thick, salty liquid filled your mouth.',
'With loud moans from a stranger, your mouth quickly began to fill with salty semen.',
'Your efforts were rewarded with warm and thick sperm from a stranger...',
'Feeling the stranger`s cock begin to swell more, you double your effort in pleasing his dick',
'The stranger was able to hold out for only a minute under your efforts, rewarding you with his cum.',
'Working hard, you received your warm and salty reward.',
'Working hard, you received your warm, and tasty reward.',
'Never before you thought that you will be in a booth, with a mouth full of cum from a stranger'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let blowgifs = 12;
let pickCock = random(1,blowgifs);
let gifpath = "<img src=resources/gloryhole/blowcum/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
let botdesc = [
'You never thought that you have this side in you...',
'You feel shame mixed with arousal.',
'The point of no return has long been passed.',
'You never thought it would ever happen.',
'You didn`t think you would ever find yourself in a similar situation.',
'You have swallowed every drop...',
'The stranger hurried away, leaving you covered in his sperm.',
'Do you have the courage to do it again?'
];
let botdescnum = random(0,botdesc.length-1);
$('#gh-bot-desc').html(botdesc[botdescnum])
//rangom thoughts code
let ghSuckingDescription = [
'It was the first anonymous cock you ever sucked...Quite a strange feeling. You feel shame along with arousal. And that`s not counting a sweet, warm taste of strangers cum in your mouth...',
'You didn`t think it would happen again, but for the second time, you succumbed to your desires, got down on your knees, and served the stranger`s juicy cock. You are engulfed in shame for what you did, but maybe that is what makes it so exciting...',
'You were hesitant to do it the third time, but the cock that the stranger put in the hole was too juicy to ignore... In an impulse, you get on your knees and start to worship his throbbing cock until your mouth was filled with the stranger`s tart sperm...',
'Last time you promised yourself not to do it again. But here you are, licking the last drop of the sperm from a stranger`s cock ...This is the fourth stranger that you had served...There is nothing wrong with that to give pleasure to people...right?',
'Your curiosity and arousal made you repeat your feat, and you were once again on your knees in a filthy booth, serving a stranger`s cock. The bitter taste in your mouth still makes you feel ashamed of what you did...',
'Having served your sixth anonymous cock, you no longer feel shame doing so. it looks like you have already crossed the line of no return, now the mere thought of serving a stranger excites you a lot, and the taste in your mouth no longer seems so unpleasant to you ...',
''
];
let ghSuckingDescriptionRandom = [
'You again could not resist the sight of a beautiful, juicy cock, and served him with your mouth. You are ashamed to admit it, but you seem to like it...',
'The last time, you thought that this will never happen again, but here you are again in the booth, and the sperm of the stranger you just pleased is dripping down on your face...',
'You came here out of curiosity but again succumbed to temptation...The stranger`s cock was too beautiful, and you are too horny to try to resist the desire...',
'Once again, you found yourself in a dirty booth, and served another stranger, swallowing everything he offered you ...',
'You served a stranger today...and he generously rewarded you...','You are not sure why you keep doing it, but you for sure love the taste...'
,'Being on your knees, servicing total strangers, and swallowing everything that they offer is extremely degrading...yet, you somehow like it...'
];
if(State.variables.ghCocksSuckedTotal < ghSuckingDescription.length) {
$('#ght').html(ghSuckingDescription[State.variables.ghCocksSuckedTotal-1]);
};
if(State.variables.ghCocksSuckedTotal>=ghSuckingDescription.length){
let pickRandomThoughts=random(0,ghSuckingDescriptionRandom.length-1);
$('#ght').html(ghSuckingDescriptionRandom[pickRandomThoughts]);
}
})
<</script>>
<<set $CurMP -=10>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="ght"></div>
<div id="playerChoiceBox">
<<link "Stay in the booth" "gh1">><</link>>
<<link "Wash yourself and leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['Unable to hold on, stranger unload his thick and tasty cum on you.',
'You felt the stranger`s cock throbs and he began to spew streams of cum.',
'After just a minute, the stranger broke down and finished.',
'Unable to bear it, the stranger moaned loudly and start to fill you with his salty cum',
'After a couple of minutes, a thick, salty liquid filled your mouth.',
'With loud moans from a stranger, your mouth quickly began to fill with salty semen.',
'Your efforts were rewarded with warm sperm from a stranger ...',
'Feeling the stranger`s cock begin to swell more, you accelerated.',
'The stranger was able to hold out for only a minute under your efforts, rewarding you with his cum.',
'Working hard, you received your warm and salty reward.',
'Working hard, you received your warm and tasty reward.'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let jerkgifs = 19;
let pickCock = random(1,jerkgifs);
let gifpath = "<img src=resources/gloryhole/jcum/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
let botdesc = [
'You never thought that you have this side in you...',
'You feel shame mixed with arousal.',
'The point of no return has long been passed.',
'You served a stranger today...',
'You never thought it would ever happen.',
'You didn`t think you would ever find yourself in a similar situation.',
'You have swallowed every drop...',
'The stranger hurried away, leaving you covered in his sperm.',
'Do you have the courage to do it again?'
];
let botdescnum = random(0,botdesc.length-1);
$('#gh-bot-desc').html(botdesc[botdescnum])
//random thoughts code
let ghSuckingDescription = [
'It was the first anonymous cock you ever sucked...Quite a strange feeling. You feel shame along with arousal. And that`s not counting a sweet, warm taste of strangers cum in your mouth...',
'You didn`t think it would happen again, but for the second time, you succumbed to your desires, got down on your knees, and served the stranger`s juicy cock. You are engulfed in shame for what you did, but maybe that is what makes it so exciting...',
'You were hesitant to do it the third time, but the cock that the stranger put in the hole was too juicy to ignore... In an impulse, you get on your knees and start to worship his throbbing cock until your mouth was filled with the stranger`s tart sperm...',
'Last time you promised yourself not to do it again. But here you are, licking the last drop of the sperm from a stranger`s cock ...This is the fourth stranger that you had served...There is nothing wrong with that to give pleasure to people...right?',
'Your curiosity and arousal made you repeat your feat, and you were once again on your knees in a filthy booth, serving a stranger`s cock. The bitter taste in your mouth still makes you feel ashamed of what you did...',
'Having served your sixth anonymous cock, you no longer feel shame doing so. it looks like you have already crossed the line of no return, now the mere thought of serving a stranger excites you a lot, and the taste in your mouth no longer seems so unpleasant to you ...',
''
];
let ghSuckingDescriptionRandom = [
'You again could not resist the sight of a beautiful, juicy cock, and served him with your mouth. You are ashamed to admit it, but you seem to like it...',
'The last time, you thought that this will never happen again, but here you are again in the booth, and the sperm of the stranger you just pleased is dripping down on your face...',
'You came here out of curiosity but again succumbed to temptation...The stranger`s cock was too beautiful, and you are too horny to try to resist the desire...',
'Once again, you found yourself in a dirty booth, and served another stranger, swallowing everything he offered you ...',
'You served a stranger today...and he generously rewarded you...','You are not sure why you keep doing it, but you for sure love the taste...'
,'Being on your knees, servicing total strangers, and swallowing everything that they offer is extremely degrading...yet, you somehow like it...'
];
if(State.variables.ghCocksSuckedTotal < ghSuckingDescription.length) {
$('#ght').html(ghSuckingDescription[State.variables.ghCocksSuckedTotal-1]);
};
if(State.variables.ghCocksSuckedTotal>=ghSuckingDescription.length){
let pickRandomThoughts=random(0,ghSuckingDescriptionRandom.length-1);
$('#ght').html(ghSuckingDescriptionRandom[pickRandomThoughts]);
}
})
<</script>>
<<set $CurMP -=10>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="playerChoiceBox">
<<button 'Cum 💦' 'gh-stick-ride-cum'>><</button>>
<<button 'Move faster' 'gh-stick-ride-cum'>><</button>>
<<button 'Try to endure' 'gh-stick-ride-cum'>><</button>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['You felt how your penis envelops a tight bosom.',
'Your cock penetrated a tight hole. The feeling is very pleasant.',
'The girl methodically, moaning, began to move on your penis.',
'Moaning, the girl began to sit down with her warm insides on your penis.',
'Ooh, the girl began to move, planted on your big cock.',
'You felt how your cock slowly stretches the tight hole of the stranger.',
'Your cock is plunged into a pleasant warmth. Waves of pleasure went all over your body.',
'Feeling a pleasant warmth, you began to pound moaning girl.',
'The stranger on the other side methodically moves on your big cock.',
'Slowly putting your penis to her narrow hole, she has begun to pick up the pace.',
'Moaning, the stranger sits down on your dick eagerly.']; let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let ridegifs = 9;
let pickCock = random(1,ridegifs);
let gifpath = "<img src=resources/gloryhole/ride/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
})
<</script>>
<<set $CurMP -=10>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="playerChoiceBox">
<<button 'Cum 💦' `either('gh-stick-blowcum','gh-stick-handcum')`>><</button>>
<<button 'Move faster' `either('gh-stick-blowcum','gh-stick-handcum')`>><</button>>
<<button 'Try to endure' `either('gh-stick-blowcum','gh-stick-handcum')`>><</button>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['You feel a pleasant warmth envelops your penis.',
'The stranger took your penis in her mouth and began to lick it hard.',
'The stranger took your dick in her mouth and began to suck hard on it.',
'Your cock sinks into the mouth of a stranger, the sensations are very pleasant.',
'A wave of pleasant sensations overwhelms you as stranger starts to suck your dick.',
'Your big cock is being licked like a lollipop by a stranger.'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let blowgifs = 14;
let pickCock = random(1,blowgifs);
let gifpath = "<img src=resources/gloryhole/blow/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
})
<</script>>
<<set $CurMP -=10>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="playerChoiceBox">
<<link "Stay in the booth" "gh1">><</link>>
<<link "Wash yourself and leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['Your cock penetrated a tight hole. The feeling is very pleasant. You are unable to hold off...','The girl methodically, moaning, began to move on your penis as fast as she could.',
'Feeling a pleasant warmth, you began to cream insides of a girl.']; let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let blowgifs = 6;
let pickCock = random(1,blowgifs);
let gifpath = "<img src=resources/gloryhole/ridecum/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
let botdesc = [
'It was an unforgettable orgasm. Your heart is still racing after it...',
'You are still trembling a little from the overwhelming sensations.',
'It was so nice that your knees buckled a little.',
'It was incredibly satisfying, you would like to do it again.',
'As you moan, you pour out, feeling the waves of pleasure that are overwhelming you.',
'A waves of pleasure engulfs you as you cum',
'Skillful movements of a stranger give you incredible pleasure',
'Skillful movements of a gentle stranger make you moan like a bitch.'
];
let botdescnum = random(0,botdesc.length-1);
$('#gh-bot-desc').html(botdesc[botdescnum])
})
<</script>>
<<set $CurMP -=10>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="playerChoiceBox">
<<link "Stay in the booth" "gh1">><</link>>
<<link "Wash yourself and leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['Unable to endure anymore, you cum on the strangers tongue',
'Unable to endure anymore, you begin to end violently',
'Your cock furiously covers a strangers face with cum',
'Your cock furiously covers the face of a stranger with thick cum'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let blowgifs = 12;
let pickCock = random(1,blowgifs);
let gifpath = "<img src=resources/gloryhole/blowcum/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
let botdesc = [
'It was an unforgettable orgasm. Your heart is still racing after it...',
'You are still trembling a little from the overwhelming sensations.',
'It was so nice that your knees buckled a little.',
'It was incredibly satisfying, you would like to do it again.',
'As you moan, you pour out, feeling the waves of pleasure that are overwhelming you.',
'A waves of pleasure engulfs you as you cum',
'Skillful movements of a stranger give you incredible pleasure',
'Skillful movements of a gentle stranger make you moan like a bitch.'
];
let botdescnum = random(0,botdesc.length-1);
$('#gh-bot-desc').html(botdesc[botdescnum])
})
<</script>>
<<set $CurMP -=10>><div id="mainContent"><div class="cdp" id='gh-top-desc'></div><div id='gh-image'></div><div id='gh-bot-desc' class='cdp'></div></div>
<div id="playerChoiceBox">
<<link "Stay in the booth" "gh1">><</link>>
<<link "Wash yourself and leave" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
function random(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
let description = ['Unable to contain yourself, you start to cum violently.','Feeling that you are close, the stranger took your penis in her hands and began to jerk you off.',
'Feeling that you are close, the stranger took your penis in her hands and began to furiously jerk off your penis.',
'Hearing your moans, the stranger took your penis in her hand and began to milk you.',
'A stranger takes your penis in her hand and makes you cum.',
'The stranger takes your penis in her hand and helping herself with her tongue makes you cum',
'Your cock is being jerked off at a fast pace, making you cum.',
'The warm hand of a stranger gently milks out your penis.'];
let pickDescription = random(0,description.length-1);
$('#gh-top-desc').html(description[pickDescription]);
//
let blowgifs = 19;
let pickCock = random(1,blowgifs);
let gifpath = "<img src=resources/gloryhole/jcum/" + pickCock + ".gif>";
$('#gh-image').html(gifpath);
let botdesc = [
'It was an unforgettable orgasm. Your heart is still racing after it...',
'You are still trembling a little from the overwhelming sensations.',
'It was so nice that your knees buckled a little.',
'It was incredibly satisfying, you would like to do it again.',
'As you moan, you pour out, feeling the waves of pleasure that are overwhelming you.',
'A waves of pleasure engulfs you as you cum',
'Skillful movements of a stranger give you incredible pleasure',
'Skillful movements of a gentle stranger make you moan like a bitch.'
];
let botdescnum = random(0,botdesc.length-1);
$('#gh-bot-desc').html(botdesc[botdescnum])
})
<</script>>
<<set $CurMP -=10>><div id="navigationBox" class="h"><div class="sibling-fade"><<link "- Leave -" "cityMainStreet">><</link>></div></div>
<div id='battle'><div id='enemy-units-all'><div id="enemy-units"></div><div id="destroyed-enemy"></div></div>
<div id='battle-log'></div><div id='battle-divider'></div>
<div id="player-units"><div id='tier3-kia'></div><div id="tier3"></div><div id='tier2-kia'></div><div id="tier2"></div><div id='tier1-kia'></div><div id="tier1"></div>
</div>
<div id='battle-control'>
<div id='controlb1' onclick='battle()'>ADVANCE</div>
<li id='control-divider'>
<div id='controlb2' onclick='battle()'>FRONT ATACK</div><hr>
<div id='controlb3' onclick='battleLost()'>RETREAT</div>
</li>
<div id='controlb4' onclick='battle()'>FLANK</div>
</div>
</div><div id='battle-report' class='h'><div class="battle-report-header">BATTLE REPORT</div>
</div><div id="bitems" class="battle-report-header h">ITEMS FOUND</div><div id='spoils'></div>
<<script>>
State.variables.unitHornet = {};
State.variables.unitSpartan ={};
State.variables.unitEviscerator = {};
//юниты врага
State.variables.enemyForce = {};
//наши юниты
generatePlayerArmyT1(State.variables.t1units);
generatePlayerArmyT2(State.variables.t2units);
generatePlayerArmyT3(State.variables.t3units);
generateEnemy(State.variables.enemyCount);
prepareUIforBattle();
$(document).ready(function(){
placeUnits();
});
<</script>>
<div id="mainContent-nobr">
<div id="navigationBox"><div class="sibling-fade">
<<link "- main street -" "cityMainStreet">><</link>>
</div></div>
<div id="bounty1" class="h" >
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/bounties/1p.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p>NAME: Rayyan Barnard</p>
<p>LOCATION: ABANDONED TIRES FACTORY</p>
<p class="aiTypingRed">WARNING: UNIDENTIFIED ARMED CIVILIANS IN LOCATION:~11</p>
[[Plan an assault|plan-assault-1]]
</div>
</div>
</div>
<div id="bounty2" class="h">
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/bounties/2p.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p>NAME: Drake Wagstaff</p>
<p>LOCATION: AUXILIARY SUPPLY DEPOT 541</p>
<p class="aiTypingRed">WARNING: UNIDENTIFIED ARMED CIVILIANS IN LOCATION:~30</p>
[[Plan an assault|plan-assault-2]]
</div>
</div>
</div>
<div id="bounty3" class="h">
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/bounties/3p.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p>NAME: Harry Manning</p>
<p>LOCATION: CLOSED TYPE3-PAINT FACTORY (CURRENT USE: 'Vipers' hideout )</p>
<p class="aiTypingRed">WARNING: UNIDENTIFIED ARMED CIVILIANS IN LOCATION:~61</p>
[[Plan an assault|plan-assault-3]]
</div>
</div>
</div>
<div id="bounty4" class="h">
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/bounties/4p.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p>NAME: Kylan Milner</p>
<p>LOCATION: CLOSED RE-SUPPLY NODE 321 (CURRENT USE: 'Coyotes' drug production facility)</p>
<p class="aiTypingRed">WARNING: UNIDENTIFIED ARMED CIVILIANS IN LOCATION:~48</p>
[[Plan an assault|plan-assault-4]]
</div>
</div>
</div>
<div id="bounty5" class="h">
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/bounties/5p.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p>NAME: Hamzah York</p>
<p>LOCATION: DECOMMISSIONED VTOL HANGAR 117 (CURRENT USE: unknown)</p>
<p class="aiTypingRed">WARNING: UNIDENTIFIED ARMED CIVILIANS IN LOCATION:~32</p>
[[Plan an assault|plan-assault-5]]
</div>
</div>
</div>
<div id="bounty6" class="h">
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/bounties/6p.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p>NAME: Atticus Allman</p>
<p>LOCATION: CLOSED CIVILIAN TEXTILE FACTORY 31</p>
<p class="aiTypingRed">WARNING: UNIDENTIFIED ARMED CIVILIANS IN LOCATION:~77</p>
[[Plan an assault|plan-assault-6]]
</div>
</div>
</div>
<div id="nobounty">Unfortunately, your scanners didn't find anything worthwhile. You should probably contact the hunters association for bounty information.</div>
</div>
<<script>>
$(document).ready(function () {
for(let i =1;i<7;i++) {
let bName = 'bounty' + i;
if(State.variables.bounties[bName] == 1) {
bName= '#'+bName;
$(bName).show();
$('#nobounty').html('');
}
}
})
<</script>><div id="mainContent">
The reconnaissance of the area indicates that there are 11 humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/>
<div id="t3all"></div><input type="number" value='1' min="0" id="t3"/>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div> <div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
$(document).ready(function () {
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<<set $enemyCount =11>>
<<set $currentBountyEngaged =1>><div id="mainContent">
The reconnaissance of the area indicates that there are 30 humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/>
<div id="t3all"></div><input type="number" value="1" min="0" id="t3"/>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div><div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
$(document).ready(function () {
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<<set $enemyCount =30>>
<<set $currentBountyEngaged =2>><div id="mainContent">
The reconnaissance of the area indicates that there are 61 humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/>
<div id="t3all"></div><input type="number" value="1" min="0" id="t3"/>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div><div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
$(document).ready(function () {
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<<set $enemyCount =61>>
<<set $currentBountyEngaged =3>><div id="mainContent">
The reconnaissance of the area indicates that there are 48 humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/>
<div id="t3all"></div><input type="number" value="1" min="0" id="t3"/>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div><div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
$(document).ready(function () {
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<<set $enemyCount =48>>
<<set $currentBountyEngaged =4>><div id="mainContent">
The reconnaissance of the area indicates that there are 32 humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/>
<div id="t3all"></div><input type="number" value="1" min="0" id="t3"/>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div><div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
$(document).ready(function () {
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<<set $enemyCount =32>>
<<set $currentBountyEngaged =5>><div id="mainContent">
The reconnaissance of the area indicates that there are 77 humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/>
<div id="t3all"></div><input type="number" value="1" min="0" id="t3"/>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div><div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
$(document).ready(function () {
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<<set $enemyCount =77>>
<<set $currentBountyEngaged =6>><div id="mainContent-nobr">
<div id="navigationBox"><div class="sibling-fade">
<<link "- main street -" "cityMainStreet">><</link>>
</div></div>
<div><div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/1.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Brotherhood Without Banners.</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>Slums. Central sub-district. Hangar zones. </p>
<p><b class="aiTypingGreen">KNOWN FOR:</b> Fighting against established government system. Raids on wealthy citizen blocks. Murders of law enforcement officers. Kidnapping. Terrorism. </p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang1"></b></p>
<div onclick="planGangAssault(1)"> [[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div></div>
<p></p>
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/2.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Sons of Anarchy</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>South-east slums sub-districts</p>
<p><b class="aiTypingGreen">KNOWN FOR:</b>Kidnapping, drup production, trafficking, gang warfare. Gang with strict set of rules and customs. </p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang2"></b></p>
<div onclick="planGangAssault(2)">[[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div>
<p></p>
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/3.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Bloody Unicorns</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>Slums. North-east living zones.</p>
<p><b class="aiTypingGreen">KNOWN FOR:</b>Drug production, intimidation, robbery, gang warfare, kidnapping, assaults on critical infrasctructure. Gang of notorious criminals. Members of a gang are often under influence of drugs and prone to attack strangers or rivals on sight. </p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang3"></b></p>
<div onclick="planGangAssault(3)">[[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div>
<p></p>
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/4.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Dark Brotherhood</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>Unknown</p>
<p><b class="aiTypingGreen">KNOWN FOR:</b>Assassination. Mysterious occult faction of hired professional killers, with strict set of rules and morals. The organization has many small nodes all across Ark City</p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang4"></b></p>
<div onclick="planGangAssault(4)">[[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div>
<p></p>
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/5.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Guardians</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>Slums</p>
<p><b class="aiTypingGreen">KNOWN FOR:</b>Kidnapping, terrorism, gang warfare, weapon production, cybernetic-enhancement production. One of the first organized gangs in the slums. They seized many abandoned factories and converted them to fit their needs. Number one manufacturer of subnational cyber implants. </p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang5"></b></p>
<div onclick="planGangAssault(5)">[[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div>
<p></p>
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/6.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Vipers</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>Slums. South sub-districts.</p>
<p><b class="aiTypingGreen">KNOWN FOR:</b>Gang warfare, kidnapping, murder, terrorism, drug distribution. Gang of thugs mainly focused on small profit robberies. No rules or morals. High drug usage percentage. Negotiation is not possible. </p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang6"></b></p>
<div onclick="planGangAssault(6)">[[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div>
<p></p>
<div class="mcitem">
<div class="scan-bounty-image"> <img src="resources/ganglogos/7.png"></div>
<div class="scan-bounty-description">
<p class="cd3">TARGET FOUND</p>
<p><b class="aiTypingGreen">GROUP:</b> Death Wish Cult</p>
<p><b class="aiTypingGreen">ZONE OF INFLUENCE:</b>Unknown </p>
<p><b class="aiTypingGreen">KNOWN FOR:</b>Terrorism, sacrifices, kidnapping, torture. An occult group worshiping the god of death. Often kidnapping people for their rituals, and recruiting through torture and drugs. Advice: Exterminate on sight. </p>
<p class="aiTypingRed">HIDEOUT DETECTED. ENEMIES PRESENT ON SITE :<b id="gang7"></b></p>
<div onclick="planGangAssault(7)">[[Develop a siege strategy|plan-assault-random]]</div>
</div>
</div>
</div>
<<script>>
$(document).ready(function () {
for(let i=1;i<8;i++){
let num = random2(5,65);
State.variables.gangList["g"+i] =num;
let appendTo = '#' +'gang'+i;
$(appendTo).html(num);
}
});
<</script>>
<div id="mainContent">
The reconnaissance of the area indicates that there are <i id="enemy"></i> humanoid enemies with low-tech armaments in this location.
How many units of each type you want to dispatch on this battle:
<div id="t1all"></div><input type="number" value="1" min="0" id="t1"/><button onclick="deployAll(1)">DEPLOY ALL</button><button onclick="deployHalf(1)">DEPLOY HALF</button>
<div id="t2all"></div><input type="number" value="1" min="0" id="t2"/><button onclick="deployAll(2)">DEPLOY ALL</button><button onclick="deployHalf(2)">DEPLOY HALF</button>
<div id="t3all"></div><input type="number" value='1' min="0" id="t3"/><button onclick="deployAll(3)">DEPLOY ALL</button><button onclick="deployHalf(3)">DEPLOY HALF</button>
<button onclick='confirmUnitCount()'>CONFIRM UNIT PLACEMENT</button>
<div id='unitsPlaced'>0 units ready for battle</div>
</div> <div id="navigationBox"><div class="sibling-fade">[[ENGAGE|battleground]]</div></div>
<<script>>
window.deployAll=function(unitType){
let amountToDeploy=0;
if(unitType==1) {
amountToDeploy=State.variables.dronedeployed+State.variables.dronereserve;
}
if(unitType==2){
amountToDeploy=State.variables.android1reserve + State.variables.android1deployed;
}
if(unitType==3){
amountToDeploy=State.variables.android2reserve + State.variables.android2deployed;
}
let temp = "t" + unitType;
document.getElementById(temp).value=amountToDeploy;
confirmUnitCount();
};
window.deployHalf=function(unitType){
let amountToDeploy=0;
if(unitType==1) {
amountToDeploy=State.variables.dronedeployed+State.variables.dronereserve;
}
if(unitType==2){
amountToDeploy=State.variables.android1reserve + State.variables.android1deployed;
}
if(unitType==3){
amountToDeploy=State.variables.android2reserve + State.variables.android2deployed;
}
let temp = "t" + unitType;
amountToDeploy = amountToDeploy/2;
amountToDeploy=Math.round(amountToDeploy);
document.getElementById(temp).value=amountToDeploy;
confirmUnitCount();
};
$(document).ready(function () {
$('#enemy').append(State.variables.enemyCount);
let d1= State.variables.dronereserve + State.variables.dronedeployed;
d1='Hornet ' +d1 +' available';
$("#t1all").html(d1);
let d2 = State.variables.android1reserve + State.variables.android1deployed;
d2 = 'Spartan ' + d2 +' available';
$("#t2all").html(d2);
let d3 = State.variables.android2reserve + State.variables.android2deployed;
d3='Eversor ' +d3+' available';
$("#t3all").html(d3);
})
<</script>>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>Which bounty do you want to claim?</p><hr></div>
<div class="appendHere"></div>
<div id="playerChoiceBox">
<div id="show1" class="h" onclick="completeBounty(1);bountyDialogHandler(1);"> <<link "Rayyan Barnard" "hunters-association-claim">><</link>> </div>
<div id="show2" class="h" onclick="completeBounty(2);bountyDialogHandler(2);"> <<link "Drake Wagstaff" "hunters-association-claim">><</link>> </div>
<div id="show3" class="h" onclick="completeBounty(3);bountyDialogHandler(3);"> <<link "Harry Manning" "hunters-association-claim">><</link>> </div>
<div id="show4" class="h" onclick="completeBounty(4);bountyDialogHandler(4);"> <<link "Kylan Milner" "hunters-association-claim">><</link>></div>
<div id="show5" class="h" onclick="completeBounty(5);bountyDialogHandler(5);"> <<link "Hamzah York" "hunters-association-claim">><</link>></div>
<div id="show6" class="h" onclick="completeBounty(6);bountyDialogHandler(6);"> <<link "Atticus Allman" "hunters-association-claim">><</link>></div>
<<link "Nervermind, ill do it later." "hunters-association-clerk">><</link>>
</div>
</div>
<<script>>
$(document).ready(function () {
for(let i =0;i<7;i++) {
let temp = 'bounty'+i;
if(State.variables.bounties[temp]==2) {
let show = "#show"+i;
$(show).show();
}
}
});
window.completeBounty=function(bountyNumber) {
let temp = 'bounty'+bountyNumber;
State.variables.bounties[temp]=3;
};
window.bountyDialogHandler=function(idToHide){
let temp = '#show'+idToHide;
$(temp).hide();
let temp2='';
if(idToHide==1){
idResult = 1;
temp2=`<div id="${idResult}" class='dialogBoxNpc'><div class='ai'>Tomoko</div><img src="resources/portraits/haclerk.jpg"><hr><p>Oh, that would be a 3000⛃. Thats a pretty nice job. That man deserved it.</p><hr></div><br> `;
State.variables.money+=3000;
}
if(idToHide==2){
idResult=2;
temp2=`<div id="${idResult}" class='dialogBoxNpc'><div class='ai'>Tomoko</div><img src="resources/portraits/haclerk.jpg"><hr><p>That human waste deserved everything that comes to him. I hope his end was painful. Here is your 8.000⛃</p><hr></div><br> `;
State.variables.money+=8000;
}
if(idToHide==3){
idResult=3;
temp2=`<div id="${idResult}" class='dialogBoxNpc'><div class='ai'>Tomoko</div><img src="resources/portraits/haclerk.jpg"><hr><p>Very nice job. One less psychotic murdered out there. I really admire your work out there. Here is your 15.250⛃</p><hr></div><br> `;
State.variables.money+=15250;
}
if(idToHide==4){
idResult=4;
temp2=`<div id="${idResult}" class='dialogBoxNpc'><div class='ai'>Tomoko</div><img src="resources/portraits/haclerk.jpg"><hr><p>Im really glad, that drug-addicted psycho dont breathing anymore. A lot of innocent lives were saved by you. Here is your 12.500⛃ </p><hr></div><br> `;
State.variables.money+=12500;
}
if(idToHide==5){
idResult=5;
temp2=`<div id="${idResult}" class='dialogBoxNpc'><div class='ai'>Tomoko</div><img src="resources/portraits/haclerk.jpg"><hr><p>Thank you for your hard work. Here is your 12.000⛃</p><hr></div><br> `;
State.variables.money+=12000;
}
if(idToHide==6){
idResult=6;
temp2=`<div id="${idResult}" class='dialogBoxNpc'><div class='ai'>Tomoko</div><img src="resources/portraits/haclerk.jpg"><hr><p>Good job, that was an extremely dangerous mission and you did it. Money is well deserved. 16.000⛃ was deposited into your account.</p><hr></div><br> `;
State.variables.money+=16000;
}
$(".appendHere").append(temp2);
animateAppearance(idResult);
scrollIt();
}
<</script>>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I need some personal 'assistance' from a professional like you...</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='ai'>Clerk</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>You got a wrong impression on me, I`m a consultant, that can guide you to the nearest hellhole to kill some thugs, i`m not on a sale, and definitely not providing any `special` assistance. If you don't have any bounty to claim or place, please leave.</p><hr></div><div id="playerChoiceBox">
<<link "Ask another question..." "hunters-association-clerk">><</link>>
<<link "Everyone has a price." "hunters-association-clerk-5">><</link>>
<<link "End conversation" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Everyone has a price.</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>I don't think so. Do you have any other questions for me regarding my work?</p><hr></div><div id="playerChoiceBox">
<<link "1000⛃" "hunters-association-clerk-6">><</link>>
<<link "Ask another question..." "hunters-association-clerk">><</link>>
<<link "End conversation" "cityMainStreet">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>1000⛃</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>I.. </p><hr></div>
<div class='cd3'>The girl was clearly confused by the announced amount of money proposed by you. It looks like she is astonished but still hesitant.</div>
<div id="playerChoiceBox">
<<link "2000⛃" "hunters-association-clerk-7">><</link>>
<<link "End conversation" "cityMainStreet">><</link>>
</div>
</div>
</div> <div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>2000⛃</p><hr>
</div>
<div class='cd'>You slowly showing up your datapad with the correct amount ready to be transferred.</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>Consider yourself lucky, i really need them.</p><hr></div>
<div class='cd3'>You notice that the girl's eyes are tearing up.</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>Follow me.</p><hr></div>
<div id="playerChoiceBox">
<<link "Follow" "hunters-association-clerk-s1">><</link>>
<<link "End conversation" "cityMainStreet">><</link>>
</div>
</div>
</div> <div id="mainContent">
<div id="conversation" style="display:block">
<div class='cd'>You followed the girl all the way through the hall into the staff resting room.</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>What do you want me to do?</p><hr></div>
<div class='cd3'>The girls cold gaze could not hide her nervousness</div>
<div id="playerChoiceBox">
<<link "Use your pretty mouth" "hunters-association-clerk-s2">><</link>>
<<link "Remove your clothes" "hunters-association-clerk-s3">><</link>>
</div>
</div>
</div>
<<set $money -=2000>><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Bartender</div>[img[resources/portraits/bartender.png]]<hr>
<p> Hi there. Wanna drink something? We have the best drinks in this part of sub-district. Classy synthetic beer of all kinds, produced juice, whiskey, psycho-wine, extra strong water. Everything you can imagine. So, thirsty yet?
</p><hr></div><div id="playerChoiceBox">
<<link "Pour me a glass of your best" "bar-drink">><</link>>
<<link "Martini. Shaken, not stirred." "bar-drink-martini">><</link>>
<<link "Who is this old man?" "bar-talk-2">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Bartender</div>[img[resources/portraits/bartender.png]]<hr>
<p> Here you go.
</p><hr></div>
<div class="cd3">The bartender pushed a small glass of whiskey towards you.</div>
<div id="generatedPersonDescription"></div>
<div id="playerChoiceBox">
<div> <<link "Keep drinking" "bar-drink">><</link>></div>
<<link "Leave the bar" "cityMainStreet">><</link>>
</div>
</div>
</div>
<script>
initialVariant = ['your gaze fell on a ', 'you noticed a ','you observing ','you catch a sight of a '];
age = ['young', 'mature'];
gender = ['man. ', 'women. '];
build = ['an average looking',
'bulky',
'fit',
'plump',
'stocky',
'overweight',
'fat',
'pudgy',
'medium built',
'athletic',
'slender',
'lanky',
'fit',
'slim',
'trim',
'skinny',
'buff',
'muscular',
'ripped',
'well built'];
expression = ['frown', 'in awe', 'speechless'];
look = ['good enough', 'marvelous', 'attractive enough', 'beautiful, as a flower', 'very handsome', 'gorgeous', 'somehow ordinary', 'very presentable'];
height = ['Short','Tall', 'Petite', 'Average height', 'Gigantic', 'Towering'];
skinTone = ['dark','light', 'fair', 'rosy', 'olive', 'pale', 'bronze', 'tanned'];
hairLength = ['long', 'short'];
hairType = [
'fair',
'puffy',
'matted',
'curly',
'frizzy',
'wavy'];
hairColor = [ 'Blond', 'Auburn', 'Red',
'Brown',
'Black',
'Grey',
'White'];
function random(min, max) {
let result;
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function variant(word) {
let r = random(0, word.length-1);
r=Math.round(r);
return word[r];
}
function generatePerson(personaId) {
let prncne = '';
let prncne2 = '';
let prncne3 = '';
let ageX = variant(age);
let genderX = variant(gender);
let buildX = variant(build);
let expressionX = variant(expression);
let lookX = variant(look);
let initialVariantX = variant(initialVariant);
let skinToneX = variant(skinTone);
let hairLengthX = variant(hairLength);
let hairTypeX=variant(hairType);
genderX == 'man. ' ? prncne = 'His ' : prncne = 'her ';
genderX == 'man. ' ? prncne2 ='He ' : prncne2 = 'she ';
return 'As you drink, ' + initialVariantX + ageX + ' ' +buildX +' '+ genderX
+ prncne +'skin is ' +skinToneX + '. And ' + prncne2 + 'has a ' + hairLengthX+ ' ' +hairTypeX+ ' hair. In general, ' + prncne2 + ' looks ' + lookX + ' to you.' + ' I will act some other time. You thought.' ;
}
function generateALOT(n) {
for(let i =0; i<n; i++) {
let x = generatePerson();
console.log(x);
}
}
function showGeneratedPerson() {
let person = generatePerson();
$("#generatedPersonDescription").append(person)
}
showGeneratedPerson();
</script>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Bartender</div>[img[resources/portraits/bartender.png]]<hr>
<p> He is our local landmark. Once he worked in one of the city's information storage centers as a director, but by old age he became a little wild, now he took up the mission of "teaching youth". Funny old man, many people come just to listen to him. A lot of his words made sense, especially if you were drunk enough to comprehend them.
</p><hr></div><div id="playerChoiceBox">
<<link "Pour me a glass of your best" "bar-drink">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class='cdp'>Tomoko gets on her knees, and without delay removes your pants. She`s definitely surprised by the size of your cock.</div>
<div class="gifbox"><img src="resources/gifs/undress/3.gif"></div>
<div class='cdp'>Shortly after she leans on, and start to lick your shaft gently, helping herself with a hand.</div>
<div class="gifbox"><img src="resources/gifs/blowjob/45.gif"></div>
<div id="playerChoiceBox">
<<link "Give up under her assault 💦" "ha-cum-bj1">><</link>>
<<link "Remove her clothes" "hunters-association-clerk-s3">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>With determination in her eyes, Tomoko removes her clothes without any hesitation, revealing her perfectly shaped body.</div>
<div class="gifbox"><img src="resources/gifs/undress/1.gif"></div>
<div class='cd3'>Right after, she quickly removes her pants, showing up her nicely shaped bottom</div>
<div class="gifbox"><img src="resources/gifs/undress/2.gif"></div>
<div id="playerChoiceBox">
<<link "Prepare her gently" "ha-s1-g">><</link>>
<<link "Finger her" "ha-s1-r">><</link>>
<<link "Do her from behind" "ha-s1-s">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cdp'>With a waves of pleasure, you filled up Tomokos mouth with your thick cum, which she obediently swallowed...</div>
<div class="gifbox"><img src="resources/gifs/blowjob/13.gif"></div>
<div class='cd3'>She took your money and seems like she`s about to leave.</div>
<div id="playerChoiceBox">
<<link "I`m not yet done, undress..." "hunters-association-clerk-s3">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $tomoko=1>><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>After gently placing Tomoko on the sofa, you began to gently rub her crotch</div>
<div class="gifbox"><img src="resources/gifs/touch/1.gif"></div>
<div class='cd3'>Tomoko cant hold up her soft moans</div>
<div id="playerChoiceBox">
<<link "Do her" "ha-s1-s">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>Strong waves of pleasure engulfs you as you cum inside Tomokos tight pussy.</div>
<div class="gifbox"><img src="resources/gifs/vaginal/cum/1.gif"></div>
<div class='cd3'>The girl tries to catch a breath lying on a sofa and still doesn`t seems to get that you filled her pussy with your semen.</div>
<div id="playerChoiceBox">
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $tomoko=1>><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>You paid, and she belongs to you for now, without any regard to a girl, you start to roughly finger her, showing what her place is.</div>
<div class="gifbox"><img src="resources/gifs/touch/2.gif"></div>
<div class='cd3'>Tomoko cant hold up and start to moan</div>
<div id="playerChoiceBox">
<<link "Do her" "ha-s1-s">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>You bend the girl, and start to move inside that gorgeous gem</div>
<div class="gifbox"><img src="resources/gifs/vaginal/66.gif"></div>
<div class='cd3'>She is really wet, and warm inside...</div>
<div id="playerChoiceBox">
<<link "Fill her up 💦" "ha-s1-cum">><</link>>
</div>
</div>
</div><<if $tomoko == 0>>
<<goto "hunters-association-clerk-4">><</if>>
<<if $tomoko == 1>>
<<goto "tomoko-encounter2">><</if>><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Lets do it again, Tomoko?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='ai'>Tomoko</div>[img[resources/portraits/haclerk.jpg]]<hr>
<p>I`m sorry, but i`m not a slut you know. Those money you paid me helped me a lot, but i cant do it again...Not like that. The best i can do is jerk you off, for a fair price of 100⛃...</p><hr></div><div id="playerChoiceBox">
<<link "Go on... -100⛃" "tomoko-s2-h">><</link>>
<<link "Use your feet... -100⛃" "tomoko-s2-f">><</link>>
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div>
<<set $tomokoFootJob =0>>
<<set $tomokoHandJob =0>><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>Tomoko led you along and after closing the door and immediately starts her job.</div>
<div class="gifbox">[img["resources/gifs/handjob/cum/" +$tomokoHandJob + ".gif"]]</div>
<div id="playerChoiceBox">
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $tomokoHandJob = random(5)>> <div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>Tomoko led you along and after closing the door and immediately starts her job.</div>
<div class="gifbox">[img["resources/gifs/footjob/cum/" +$tomokoFootJob + ".gif"]]</div>
<div class='cd3'>She removed her heels, revealing her perfectly shaped feet. She stepped on you inexperiencedly, and start to stroke your cock with her warm moist feet until you unload your thick cum on her legs.</div>
<div id="playerChoiceBox">
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $tomokoFootJob = random(10)>>
Double-click this passage to edit it.<div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">
Standard restroom for this kind of establishment. Musty, smoky air, large wall mirror, and a row of separate booths waiting for the bar's customers.</div>
<div id="playerChoiceBox">
<<link "Wash your hands and leave" "pub">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">As you slowly approach him, the boy seems to suddenly gets a little scared of you</div>
<div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/barstr1.png]]<hr>
<p>T-that was a joke! A joke, nevermind me, I`m just drunk, i`m not looking for any troubles!
</p><hr></div>
<div id="playerChoiceBox">
<<link "Get on your knees" "bar-re1-bj-r">><</link>>
<<link "Force him on his knees" "bar-re1-bj-g">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>Approaching a scared guy, you look into his eyes, and forced him on his knees. Boy, doesn't even try to resist, seemingly accepting his fate...</div><div class='cdp'>Without any delay, the horny boy starts to gently service your fully erect cock</div>
<div class="gifbox"><img src="resources/gifs/blowjob/gay/3.gif"></div>
<div class="cdo">He definitely tried his best to serve you right, but you can tell, that this is the first cock ever he put into his pretty mouth...</div>
<div id="playerChoiceBox">
<<link "Feed him 💦" "bar-re1-bj-g1">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class='cd3'>Approaching a scared guy, you look into his eyes, and slowly knelt down before him. The expression on his face starts to change from fear to surprise.</div>
<div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/barstr1.png]]<hr>
<p>A-are you f-for real going to?!
</p><hr></div>
<div class='cdo'>Being so close to his erect penis spins your head on. His smooth, toned tummy and a nice tidy cock looks incredibly delicious</div>
<div class="gifbox"><img src="resources/pics/restroom.jpg"></div>
<div id="playerChoiceBox">
<<link "Serve it 🎔" "bar-re1-bj-r2">><</link>>
</div>
</div>
</div>
<<if $restroomVisit == 0>>
<<goto "bar-visit1">><</if>>
<<if $restroomVisit == 1>>
<<goto "bar-restroom">><</if>><div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">As you enter the restroom, you noticed a drunk, young attractive man, who stands nearby the mirror and washing his hands. When he noticed you, he turns around</div>
<div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/barstr1.png]]<hr>
<p>Hey, y-you! That's a man's toilet, what are you doing here, roaming like that. C-could it be, a pretty face like y-you, want to pleasure a real man? Come closer, I won't b-bite you.
</p><hr></div>
<div class="cdp">After he said his drunken words, he unzips his pants, and reveals his fully erect cock </div>
<div class="gifbox"><img src="resources/gifs/misc/1.gif"></div>
<div id="playerChoiceBox">
<<link "Come closer..." "bar-re1-1">><</link>>
<<link "Ignore him and leave." "pub">><</link>>
</div>
</div>
</div>
<<set $restroomVisit=1>><div id="mainContent"><div id="conversation" style="display:block"><div class="cd3">When your companion gets distracted by some mice running in a shadow, you guessed the moment, and with one quick blow, you killed him. Now the container and everything in it belongs only to you.
The lock was easy for you, it instantly recognized your master key. Unfortunately, the container was crammed with all kinds of junk confiscated from civilians. Old clothes, toys, sports equipment, and a few pieces of outdated dusty electronics. With a wry smile, you grabbed a random dusty box from a container and leave the scene.</div>
<div class="trophy-obtained"><div class='trophy-helper'>ITEM OBTAINED:</div><div class='trophy-helper2'><img src="resources/trophies/7.png"></div></div>
<div id="playerChoiceBox">
<<link "Leave" "Citadel">><</link>>
</div>
</div>
</div>
<<set $trophies.t7 = true>>
<<set $trophiesUnlocked+=1>>
<div id="mainContent"><div class="cd3">This is an entrance for an automatic iron mine, operated by an enclosed system with a supportive swarm of mining drones. You bought this mine hundreds of years ago, and technically it's still yours. Seems like after your hibernation it was automatically went dormant, and closed for public. Perhaps, you can start mining operations again...</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>I'm sorry sir, this area is off-limits. We have a report, that this automatic iron mine, which has been closed for a lot of years now, suddenly reactivated itself.
Thus, we are tasked to ward off any civilian from a potentially dangerous place.</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>...</p><hr></div>
<div id="playerChoiceBox">
<<link "I am the owner of this Mine" "imdx1">><</link>>
<<link "Ill deal with it later..." "cityMainStreet">><</link>>
</div>
</div>
</div>
<<if $Biology == 1>>
<<goto "mine-second">><</if>>
<div id="mainContent"><div class="cd">As Nikkie noticed that you entered the room, she instantly gets up from a bed and comes closer to you.</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Hey, you still didn't tell me, how did you manage to hack that ai, it even addresses you as a master, un-fucking-believable. I will give you a handjob if you tell me. You came for this, don't you?!
</p><hr></div>
<div id="playerChoiceBox">
[[Tell her your story|nd2-01]]
[[You will do it anyway|nd2-02]]
</div>
</div>
</div><<set $nikkieProgress =3>><div id="mainContent"><div class="cd">Ten minutes later...</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Ha, do you expect me to believe it? You could come up with a better story if you tried even a bit. What else, will you tell me that you have an army, somewhere underground or something like that?
</p><hr></div>
<div id="playerChoiceBox">
[[I did my part, now your turn.|nd2-s1]]
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You will do it anyway. We had an agreement. You are my assistant if you forgot. And I really need your assistance right now.</p><hr></div>
<div class="dialogBoxNpc" >
[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p> Wow, I knew you were shady, but you outdid yourself, did you just blackmailed me? Whatever. A deal is a deal. Get comfortable yourself. There are still too many locations for me to survey here, so i won't give up just as easy as you think.</p><hr></div><div id="playerChoiceBox">
<<link "Don't get mad, I`ll tell you my story." "nd2-01">><</link>>
<<link "Come closer to her" "nd2-s1">><</link>>
</div>
</div>
</div>
<div class="sextalk"><i>Despite all the complaining, she leans on you, reaching your crotch </i><video src="resources/v/2/1.mp4" autoplay loop muted height="300px"></video>
<div class="cdp"><i>The palm of a pretty, innocent girl on your throbbing cock sends waves of pleasure down your belly.</i></div><i>She is much more accepting of her role "assisting" role than before.</i>
<video class='h' id="hid" src="resources/v/2/2.mp4" autoplay loop muted height="300px"></video>
</div>
<div id="playerChoiceBox">
<<link "Keep it up" "nd2-s2">><</link>>
</div>
<script>
showDivFadeIn("hid",2000,2500);
</script><div class="sextalk"><i>She's doing everything she could to please you</i>
<video src="resources/v/2/3.mp4" autoplay loop muted height="300px"></video><div class="cdp"><i>Apparently, she likes it as much as you do.</i></div>
<video class='h' id="hid" src="resources/v/2/4.mp4" autoplay loop muted height="300px"></video>
</div>
<div id="playerChoiceBox">
<<link "Good job, i`m close." "nd2-s3">><</link>>
</div>
<script>
showDivFadeIn("hid",2000,2500);
</script><div class="sextalk"><i>Your words encouraging her, and she "accidentally" touch you with her lips...</i>
<video src="resources/v/2/5.mp4" autoplay loop muted height="300px"></video><div class="cdp"><i>As you get closer, she starts to jerk you off messily, rubbing your dick all over her face.</i></div>
<video class='h' id="hid" src="resources/v/2/6.mp4" autoplay loop muted height="300px"></video>
<div class="statsup2">Intimacy with Nikkie +1</div>
</div>
<div id="playerChoiceBox">
<<link "See you later, Nikkie" "Citadel">><</link>>
</div>
<script>
showDivFadeIn("hid",2000,2500);
</script><div id="mainContent"><div class="cd">Entering Nikki's room, you noticed scattered things on the floor that should not be here. Apparently, she is getting used to being in this place.</div>
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Hello, Nikkie.</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Hey, I was thinking. If you weren't joking about your story, it turns out that you are over half a thousand years old you probably should be wise and stuff? And in general, people don't live that much...
</p><hr></div>
<div id="playerChoiceBox">
<<link "I am not a 'human' anymore." "nd3-1">><</link>>
<<link "Did you just said that i`m stupid?" "nd3-1">><</link>>
</div>
</div>
</div><<set $nikkieProgress=4>><div id="mainContent"><div class="cd">She seems to be in a playful mood.</div>
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>.....</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Yeah, you are more like a lustful animal with a permanent hard-on, than an old-living demigod to be honest he-he.
</p><hr></div>
<div id="playerChoiceBox">
<<link "In that case, you know exactly why I am here." "nd3-2">><</link>>
<<link "Each demigod has its own weaknesses." "nd3-2">><</link>>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>.....</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>You are just passing by to say hello to your cute assistant, don't you? Ah, I`m joking, joking, don't look at me like that!
Go on, sit down. Your cute "assistant" will do her work...
</p><hr></div><div class="cd3">It took only a couple of seconds for her, to remove her clothes, revealing her thin petite body.</div>
<div id="playerChoiceBox">
<<link "Sit on a couch" "nd3-3">><</link>>
</div>
</div><div class="sextalk"><i>She playfully getting closer to you, with a smirk on her face.</i>
<video src="resources/v/3/1.mp4" autoplay loop muted height="300px"></video><div class='cdo'>She does not hesitate to immediately take your erect penis in her tender hands</div><video class='h' id="hid" src="resources/v/3/2.mp4" autoplay loop muted height="300px"></video><div class='cdp h' id='hid2'>She slowly and gently begins to lick and kiss your erect dick, occasionally playing with the tip</div>
<div class="dialogBoxNpc h" id="dd" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>You just stole my <i class="cdp">FIRST KISS</i>...
</p><hr></div>
</div>
<div id="playerChoiceBox">
<<link "Hope you enjoy it as much as I do." "nd3-s1">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
showDivFadeIn("hid2",1600,2500);
showDivFadeIn("dd",2500,2500);
</script><div class="sextalk"><div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Ah, I can't believe, that I turned into your own cock-worshipping slut in such a short time...I just can't resist the temptation, when you around...🎔
</p><hr></div>
<video src="resources/v/3/3.mp4" autoplay loop muted height="300px"></video><div class='cdp'>She's nearly worshipping your cock...</div>
<div></div><video class='h' id="hid" src="resources/v/3/4.mp4" autoplay loop muted height="300px"></video>
</div>
<div id="playerChoiceBox">
<<link "You knew that would happen" "nd3-s2">><</link>>
<<link "You agreed to be my 'assistant' after all..." "nd3-s2">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
</script><div class="sextalk"><div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Am I a good assistant, what do you think, boss?
</p><hr></div><div class='cdp'>She tightened her grip and starts to violently stroke your cock. It feels so good...</div><video src="resources/v/3/5.mp4" autoplay loop muted height="300px"></video> <div></div><div class='cdp'>When you were close, she stopped abruptly, and began to slowly lick your head...</div><video class='h' id="hid" src="resources/v/3/6.mp4" autoplay loop muted height="300px"></video>
</div>
<div id="playerChoiceBox">
<<link "Yes you are, Nikkie" "nd3-s3">><</link>>
<<link "...Ah fuck..." "nd3-s3">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
</script><div class='cdo'>Apparently, she enjoys her place at her knees beneath your erect cock</div><div class="sextalk"><video src="resources/v/3/7.mp4" autoplay loop muted height="300px"></video>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Okay, that's enough teasing for you, boss. You have to cum right NOW for me 🎔
</p><hr></div>
<video class='h' id="hid" src="resources/v/3/8.mp4" autoplay loop muted height="300px"></video><div class='cdp h' id='hid2'>She milks cum out of your dick with a swift jerking, forcing you to cum violently...</div>
<div class="dialogBoxNpc h" id='hid3' >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Woah, that's a huuge load. You`re like a stallion, boss! ❤️
</p><hr></div>
</div>
<div id="playerChoiceBox" class='h'>
<<link "..." "nd3-s4">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
showDivFadeIn("hid2",1500,2500);
showDivFadeIn("hid3",1800,2500);
showDivFadeIn("playerChoiceBox",1500,2500);
</script><div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Never mind me, I'm just rewarding you, for letting me go to underground levels. You'll let your assistant do it, right? Right?</p><hr></div>
<div class="statsup2">Intimacy with Nikkie +1</div>
<div id="playerChoiceBox">
<<link "I`ll think about it. " "nd3-ye">><</link>>
<<link "Just dont break anything out there." "nd3-ye">><</link>>
</div>
</div>
</div><<set $showEndWeek =1>>
<<set $citadelFirstLeave=1>>
<<goto "Citadel">><div class='cdo'>Active quests:</div>
<div id='aidenQuest1' class='h' ><div class='quest'><div class='quest-name'>Old World Bureaucracy</div>Aiden paid for the rental of the city's construction drones, but he didn't have enough money to bribe the confirmation process, normally it would take months. He desperately asked you to help him.
<div class="h" id="q011">-I talked to the clerk, she told me, where I can receive emergency approval. Next step - floor 77 in the same building.</div>
<div class="h" id="q012">-I met with the official and she turned out to be a fucking nymphomaniac. I convinced her, and she promised to help.</div>
<div class="h" id="q013">-Helen kept her promise, and I have an emergency building authorization. It's exactly what Aiden asked for. I think he will be happy.</div>
</div><div id="aidenQuest1hint" class='quest-hint'>HINT: Visit Administrative nexus and ask clerk about permit</div>
<hr></div>
<div id='barRestroomBoy' class='h'><div class='quest'><div class='quest-name'>In search of a bunny</div>I had a rather unusual meeting in the closet of a local bar. But it ended up too quickly, I didn't even asked his name. But I definitely can find him if I want to.
</div><div class='quest-hint'>HINT: (UNDER DEVELOPMENT).</div><hr></div>
<<script>>
/* меняем размеры окна квестового, и возвращаем ниже. */
$(document).ready(function () {
document.getElementById("ui-dialog").style.minWidth='55%';
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$("#aidenQuest1").show();
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if(State.variables.barRestroomBoy >= 1) {
$("#barRestroomBoy").show();
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//переделать на функцию c приемом аргументом
if(State.variables.aidenQuest01 >=2) {
$("#q011").show();
$("#aidenQuest1hint").html('Hint: Visit floor 77 at administrative nexus');
}
if(State.variables.aidenQuest01 >=3) {
$("#q012").show();
$("#aidenQuest1hint").html('Hint: Visit floor 77 again in a week.');
}
if(State.variables.aidenQuest01 >=4) {
$("#q013").show();
$("#aidenQuest1hint").html('Hint: Visit Aiden at arena, and tell him about permit.');
}
})
<</script>>
<<script>>
$(document).on(':dialogclosed', function (ev) {
document.getElementById("ui-dialog").style.minWidth='30%';
});
<</script>><div id="mainContent"><div class="cdo">Entering the arena, you noticed Aiden sitting nearby the entrance, he is drinking water. Judging by his sportswear and tired look, he just finished his daily exercises.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Oh, you again? Seems like I really should invest some money into the security system, to prevent random thugs from barging into MY sanctuary. Fortunately for you, and unfortunately for me, I don't have any fucking money left. Let me guess, you`re here to "challenge" me again?
</p><hr></div>
<div id="playerChoiceBox"> <<link "Perhaps. If you actually dare to accept my challenge." "arena-v3-s1">><</link>>
<<link "I'm just checking, how the renovation process going on" "arena-v3-h1">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I'm just checking, how the renovation process going on</p><hr></div>
<div class="cdo">Aiden is clearly upset. </div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Could be better, actually. Even tho I placed my request and paid fees for a city-controlled worker-drones, my order is still in pending status, and who knows how many weeks or months it can take to dispatch them.
</p><hr></div>
<div id="playerChoiceBox">
<<link "Why not use manual labor? There is a lot of people to hire out there." "arena-v3-h2">><</link>>
</div>
<<set $arenaVisit =2>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Perhaps. If you actually dare to accept my challenge.</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Hell no. I have no idea what kind of brain implant you have installed on, but your reaction time is simply inhuman. I`m not betting my ass again in a fight against you, since it's equal to just simply give it for free.
</p><hr></div>
<div id="playerChoiceBox">
<<link "I'm just checking, how the renovation process going on" "arena-v3-h1">><</link>>
</div>
<<set $arenaVisit=2>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Why not use manual labor? There is a lot of people to hire out there.</p><hr></div>
<div class="cdo">Aiden is clearly upset. </div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>All I could do with my own hand, I already did, and now I`m just waiting for those stupid drones to appear and restructure walls according to a plan. I thought our ancestors were smarter, but no, they created that stupid ass AI, with a garbage set of rules. Fuck this stupid city and bureaucracy in it.
</p><hr></div>
<div id="playerChoiceBox">
<<link "I could help you with speeding up this process." "arena-v3-h3">><</link>>
<<link "Why does it taking so long?" "arena-v3-h4">><</link>>
</div>
<div id="mainContent"> <div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I could help you with speeding up this process.</p><hr></div>
<div class="cdo">Aiden is very surprised after hearing your words.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>I`m not sure what game are you playing right now with me. But whatever, I placed my request in the central Administrative node. You are free to visit them and try to hurry them up with their fucking work. All I want is to open this damned place, that my lifetime dream, you know.
</p><hr></div>
<div class="new-info">NEW QUEST ADDED: Old World Bureaucracy</div><div class="new-info">LOCATION DISCOVERED: "Administrative node" .</div>
<div id="playerChoiceBox">
<<link "See you later, Aiden." "cityMainStreet">><</link>>
</div>
<<set $aidenQuest01 =1>>
<div id="mainContent"><div class="cdo"> As usual, Aiden is in his regular sportswear, he sits at the chair and scrolling something on his datapad. When he noticed you, he nods to you and comes closer.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>You know, I'm a competitive person. And since the last time we met, I thought about, where else besides fighting we can compete. And you know what? You and me, 5 laps on this stadium right now. If I win, you will pay me those 5.000⛃, that you used to seduce me last time. If you win, well... I`m all yours then, again. From cute head to my little dirty toes that you like so much. How does it sound to you? Simple and fair enough right?
</p><hr></div>
<div class="cdo">He looks extremely confident and has a grin on his face. Seems like he is enjoying his victory already.</div>
<div id="playerChoiceBox"> <<link "Accept his propostion." "arena-v4-accept">><</link>>
<<link "Refuse." "arena-v4-refuse">><</link>>
</div>
<<set $arenaVisit +=1>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Why does it taking so long anyway?</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Every fuck civilian request is being processed by the time-wasting "Evaluation and request" department, or whatever bullshit name it has. In the end, it's all about money, some fuckers long ago just used flaws in AI ruleset, and now milking people for their money by abusing the "government approval system". All this fuckery is infuriating me.
</p><hr></div>
<div id="playerChoiceBox">
<<link "I could help you with speeding up this process." "arena-v3-h3">><</link>>
<<link "I'll visit you later." "arena-v3-h5">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> I'll visit you later.</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Hey, wait. If by any chance, you know someone who can talk to those fuckers, and speed up the approval process, please help me. I would be grateful.
</p><hr></div>
<div class="new-info">NEW QUEST ADDED: Old World Bureaucracy</div><div class="new-info">LOCATION DISCOVERED: "Administrative node" .</div>
<div id="playerChoiceBox">
<<link "I`ll see what i can do. Bye." "cityMainStreet">><</link>>
<<link "Deal with it yourself. Bye." "cityMainStreet">><</link>>
</div>
<<set $aidenQuest01 =1>><div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Ha! A rookie mistake. No way, that you are faster than me with all those muscles you have. You will taste defeat today. And if you are humble enough, I may even let you massage my tired feet after I beat you. Only this way I can restore my dignity, and repay you for all the humiliation that I endured in our last meeting.
</p><hr></div> <div class="cdo">Aiden took you to the starting line, and, throwing a quick glance at you, he is clearly prepared for the race, and intended to beat you in it.</div>
<div id="playerChoiceBox"> <<link "Compete" "arena-v4-1">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Competing only when you know you can win, huh? If you're not going to accept my challenge, then please leave, I have a lot of things to do today. </p><hr></div>
<div id="playerChoiceBox"> <<link "If you insist, let's compete then" "arena-v4-accept">><</link>>
<<link "Leave" "cityMainStreet">><</link>>
</div>
<div id="mainContent"> <div class="cdo">Once you start running, you keep it up alongside Aiden with ease. After running the first four laps on a par with him, it became obvious to you, that thanks to your superior body, you can win him easily, despite all the efforts of your opponent... </div>
<div id="playerChoiceBox"> <<link "Go as fast as you can" "arena-v4-win">><</link>>
<<link "Let Aiden win" "arena-v4-lose">><</link>>
</div>
<div id="mainContent"><div class="cdo"> Once you decided to give your best, Aiden had no chance to win. Aiden was fast, really fast and his endurance is top-notch. He was confident in himself for a reason. Despite all of that, he is still inferior to you, and winning was not that hard for you.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>FOh come on. I can't fucking believe it. You tricked me again. Are you some kind of laboratory experiment? How can you be superior at literally everything? It makes no fucking sense. Fortunately for you, I always keep my words. Since you won, what do you want me to do...?
</p><hr></div> <div class="cdo">Judging by his reddish face, he already guesses what you will demand as a reward.</div>
<div id="playerChoiceBox"> <<link "You`re going to serve me. Like a little bitch that you are" "arena-v4-sex">><</link>>
<<link "As a winner, i claim YOU as my reward." "arena-v4-sex">><</link>>
<<link "I don't need any reward." "arena-v4-sex-refuse">><</link>>
</div>
<div id="mainContent"><div class="cdo"> Despite being the first, Aiden does not seem happy.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>H-hey...I enjoy winning and all, but I`m not that stupid, you know. It pains me to acknowledge it, but I`m sure that you lost to me on purpose. I still going to accept the money that you bet. But as an honest person... let's consider, that we have a tie, and you won also...So you can also claim your "prize"...Do your worst 🎔 </p><hr></div>
<div class='gifbox'><div class="cdo">Saying that line, Aiden shyly tries to look away. But his boner could be clearly seen through his sport short pants.</div>
[img["resources/arena/v4sex/shorts.jpg"]]</div>
<div class='statsUp'>-5000⛃</div>
<div id="playerChoiceBox">
<<link "Put him on his knees" "arena-v4-sex-bj1">><</link>>
<<link "You`re gonna serve me." "arena-v4-sex">><</link>>
<<link "I don't need any reward." "arena-v4-sex-refuse">><</link>>
</div>
<<set $money -=5000>><div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>It would be a lie if I say I didn't expect something like that. It's just exactly as expected of a horny animal like you ❤</p><hr></div>
<div class='gifbox'><div class="cdo">His words are mean, but his boner could be clearly seen through his sport short pants.</div>
[img["resources/arena/v4sex/shorts.jpg"]]</div>
<div id="playerChoiceBox">
<<link "Come closer" "arena-v4-sex-bj1">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I don't need any reward.</p><hr></div>
<div class="cdo">Aiden is clearly surprised.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Very well, I respect your decision. So at the very least, you can control yourself sometimes.</p><hr></div>
<div id="playerChoiceBox">
<<link "See you later." "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>I`m doing it only because I lost our wager. It`s not like I like you or something, don't get me wrong.</p><hr></div>
<div class='gifbox'><div class="cdo">Coming closer to you, Aidan immediately starts to pull off your pants. His hands shake a little, he is nervous, but he tries his best to hide it.</div>
[img["resources/arena/v4sex/undress.gif"]]</div>
<div id="playerChoiceBox">
<<link "Put him on his knees" "arena-v4-sex-bj2">><</link>>
<<link "Let him do what he want" "arena-v4-sex-bj2">><</link>>
</div>
<div id="mainContent"><div class='gifbox'><div class="cdo">Without complaints, he obediently getting on his knees. In a matter of seconds, he starts to gently kiss your throbbing dick</div>
[img["resources/arena/v4sex/1.gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>You should be fucking proud, that a cute boy like me is on his knees here for you.</p><hr></div>
<div class='gifbox h' id='hid'><div class="cdo">While "complaining", he keeps licking it slowly like an ice-cream</div>
[img["resources/arena/v4sex/2.gif"]]</div>
<div id="playerChoiceBox">
<<link "Cum on his face" "arena-v4-sex-bj3">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div class="cdo">Ayden takes your penis in his hand and begins to methodically jerk it, leading you to the climax</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Omg, next time warn me... Now your stinky cum all over my face, eww.</p><hr></div>
<div class='gifbox'>[img["resources/arena/v4sex/3.gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Wait, there would be no "next time". Now get dressed and fuck off out of here, and stop looking at me, being covered in cum is humiliating.</p><hr></div>
<div class="cdo">Collecting his clothes from the floor, Ayden quickly left.</div>
<div id="playerChoiceBox">
<<link "Leave" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="cdo">Seeing you, Aiden smiled happily, and ran up to you</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Well hello there, long time no see. You know, the last time we met, I felt somehow inferior to you. Today I`m going to fix that.</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Lay down right here, on the ground.</p><hr></div>
<div class="cdo">Aiden points on a spot nearby stairs, that lead to the second floor.</div>
<div id="playerChoiceBox">
<<link "And why should I do that?" "arena-v5-1">><</link>>
<i><<link "Lay down as he ordered you" "arena-v5-2">><</link>> </i>
<i><<link "Leave" "cityMainStreet">><</link>> </i>
</div>
<<set $arenaVisit +=1>><div id="navigationBox"><div class="sibling-fade">
<<link "Leave" "PenthouseApartment">><</link>></div></div>
<div id="mainContent">
<div id="nikkie" class='intel'><img src="resources/namedGirls/Nikkie.jpg"><div class="bio-name">Nikkie Sererro </div><div class="bio-paragraph"><div class="bio-item">Date of birth:</div><div class="bio-desc">01/06/3054 (18)</div></div><div class="bio-paragraph"><div class="bio-item">Bio:</div><div class="bio-desc">When Nikki's mother went to the clinic for an abortion, the genetic test showed exceptional gene purity of the fetus. Thus, the central AI core of civil relations ordered the child to be carried and given birth. Under threat of death if refused. Having given birth to the child, the mother left Nikki in the hospital, from where she was redirected to one of the elite orphanages for potentially gifted children.</div></div><div class="bio-paragraph"><div class="bio-item">Character:</div><div class="bio-desc">Playful. Inquisitive. Loyal. Perfectionist. Cheerful. Seeks approval and love.</div></div><div class="bio-paragraph"><div class="bio-item">Hobbies:</div><div class="bio-desc">Likes to read technical literature and publicly available blueprints of city subsystems. Shows an interest in technology and technology of the past, and abandoned infrastructure.</div></div><div class="bio-paragraph"><div class="bio-item">Preferences:</div><div class="bio-desc">Loves to tease, jerk off, and milk juicy cocks. Gets extremely aroused if she manages to make a man moan in pleasure. Have fantasies about being a cum-dump whore for a strong man. Likes you, but mostly sees you as a key to the Citadel, not a love subject. First sexual partner: you.</div></div></div>
<div id="aiden" class='intel'><img src="resources/portraits/arenaboy.png"><div class="bio-name">Aiden Foxworth </div><div class="bio-paragraph"><div class="bio-item">Date of birth:</div><div class="bio-desc">23/02/3053 (19)</div></div><div class="bio-paragraph"><div class="bio-item">Bio:</div><div class="bio-desc">Born and raised in a slum, in the family of a businessman who was killed in a robbery a year ago. As a child, he was often teased for being too girly, which is why he never had friends, and he always went to fight to prove to everyone that they were wrong. He inherited enough money to buy the abandoned stadium. However, he soon learned that his father had a debt to the city of 50.000, which automatically passed to him.</div></div><div class="bio-paragraph"><div class="bio-item">Character:</div><div class="bio-desc">Dignity, loyalty, persistence, honesty, arrogance.</div></div><div class="bio-paragraph"><div class="bio-item">Hobbies:</div><div class="bio-desc">Loves to train his body to always be in shape. Always ready to compete with people. Likes to design interiors. Secretly draws yaoi manga.</div></div><div class="bio-paragraph"><div class="bio-item">Preferences:</div><div class="bio-desc">Loves to dominate, humiliate and trash-talk. Due to bullying in childhood, developed very low self-esteem. Appears to be extremely happy, when you are around, even if he is not showing it up. Very high probability, that he falls in love with you. Currently developing a strong foot-fetish, but is too shy to admit it. First sexual partner: you.</div></div></div>
</div><div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Because I told you to do so, dummy. Get down on your knees while I'm generous, or get fucking lost.</p><hr></div>
<div class="cdo">Aiden points on a spot nearby stairs, that lead to the second floor.</div>
<div id="playerChoiceBox">
<i><<link "Lay down as he ordered you" "arena-v5-2">><</link>> </i>
<i><<link "Leave" "cityMainStreet">><</link>> </i>
</div>
<div id="mainContent"><div class="cdo">You obediently lie down in the place that Aiden pointed out to you.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Good, obedient boy, look what I got for you...A small present that you might like.</p><hr></div>
<div class="cdo">He sits nearby, and in one move removes one of his sneakers, revealing his dirty, worn sock. Just by a swift look, you can tell that he just finished his daily exercises...</div><div class="sextalk"><video src="resources/arena/v5/1.mp4" autoplay loop muted height="500px"></video></div><div class="cdp">Being humiliated like that, by a bratty teen, instantly turns you on...</div><br>
<div id="playerChoiceBox">
<i><<link "Stay where you are..." "arena-v5-3">><</link>> </i>
<i><<link "Sorry Aiden, that is not for me. Leave..." "cityMainStreet">><</link>> </i>
</div>
<div id="mainContent"><div class="cdo">With a giggle and a smirk on his adorable face, Aiden removes a second sneaker, looking down on you while doing so</div><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>My God, you're really pathetic. I thought you would refuse, but you keep lying on the ground, waiting for me to remove my old, worn sneakers and put my sweaty feet on your face? ...and you got a fucking boner...Like, for real? </p><hr></div>
<div class="cdo">After completely removing both shoes, he shoves his socked feet closer to you</div><div class="sextalk"><video src="resources/arena/v5/2.mp4" autoplay loop muted height="500px"></video></div><div class="cdp">The smell of sweat and dirty old worn sneakers spins your head...Your heart race with excitement</div><br><br>
<div id="playerChoiceBox">
<i><<link "Obediently wait..." "arena-v5-4">><</link>> </i>
<i><<link "Get a little bit closer to him" "arena-v5-4">><</link>> </i>
<i><<link "Sorry Aiden, that is not for me. Leave..." "cityMainStreet">><</link>> </i>
</div>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>I worked out really hard today, just for you. I hope you enjoys the smell down there ❤
Wanna lick them? Taste them? Or maybe kiss, and lick the sweat off? Beg me, like a fucking pathetic pervert</p><hr></div>
<div class="cdo">He keeps waving his socked feet close to your face</div><div class="sextalk"><video src="resources/arena/v5/3.mp4" autoplay loop muted height="500px"></video></div><div class='cdp'>Being this close to your face, his feet odor is overwhelming you. His socks is drenched with sweat. He wasn't lying, he really worked out hard today for you...</div>
<div class="sextalk"><video src="resources/arena/v5/4.mp4" autoplay loop muted height="500px"></video></div><div class="cdp">Being humiliated like that, by a bratty teen, is extremely exciting. You might get addicted to it... </div><br>
<div id="playerChoiceBox">
<i><<link "...Beg him" "arena-v5-5">><</link>> </i>
<i><<link "Get a little bit closer to him" "arena-v5-5">><</link>> </i>
</div>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>You`re pathetic. But I feel generous today, so I will remove my socks, so you can lick and admire the sweat from my perfect feet that i made especially for you</p><hr></div>
<div class="cdo">He slowly starts to take off his sock, revealing his wet from a sweat feet </div><div class="sextalk"><video src="resources/arena/v5/5.mp4" autoplay loop muted height="500px"></video></div><div class='cdp'>His feet are perfectly shaped, they are like an art</div>
<div class="sextalk"><video src="resources/arena/v5/6.mp4" autoplay loop muted height="500px"></video></div><div class="cdp">His feet are unwashed, sweaty, and smells. They are out of his sneakers, which he had worn for a whole day. But that's what makes them so extremely arousing...</div><br><br><br>
<div id="playerChoiceBox">
<i><<link "Sniff them" "arena-v5-6">><</link>> </i>
<i><<link "Worship them" "arena-v5-6">><</link>> </i>
<i><<link "Slowly lick the sweat from his feet" "arena-v5-6">><</link>> </i>
</div>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>They are perfectly shaped for your face, aren't they? They are all sweaty, but with you around, I don't even need a fucking shower.</p><hr></div>
<div class="sextalk"><video src="resources/arena/v5/7.mp4" autoplay loop muted height="500px"></video></div>
<div class="cdp">This is the first time when you were so humiliated by a teenager. And instead of being upset, all you feel is a desire to cum while sniffing and licking his perfect feet, while he keep looking at you with disgust...You are on the verge of cumming without even touching your dick</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>You were a good boy, smothering my sweaty, perfect boyish-feet. Now I will reward you, take off your pants, and show me your pathetic cock.</p><hr></div><br><br><br>
<div id="playerChoiceBox">
<i><<link "Obey" "arena-v5-7">><</link>> </i>
</div><div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Go on, cum for me, cover my feet with your hot, thick semen 🎔</p><hr></div><div class="cdo">He put his feet on your dick and starts to move his wet feet on your shaft, sending waves of extreme pleasure to you</div>
<div class="sextalk"> [img["resources/arena/v5/fcum.gif"]]</div>
<div class="cdp">You are so aroused, that it takes you only a seconds, to reach a peak of pleasure, as you start to cover his feet with your cum</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Phew, that was fun. I hope you enjoyed it as much as I do. If you will be an obedient boy, I might reward you again later someday. Now I have to go. See you later~</p><hr></div><br>
<div id="playerChoiceBox">
<i><<link "Leave" "cityMainStreet">><</link>> </i>
</div><div id="mainContent"><div class='cdo'>The center of the bureaucratic machine of a tired city. Corruption, hypocrisy, lawlessness, bribery. Here you can find whatever you want. Except, perhaps, honesty.</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Talk to the reception girl 💬" "admin-reception">><</link>>
<div style="display: none" id="aiden-quest2"><<link "Floor 77" "admin-77">><</link>></div>
<<link "Leave 🗺️" "cityMainStreet">><</link>></div></div>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.aidenQuest01 >=2) {
$('#aiden-quest2').show();
}
})
<</script>><div id="mainContent"><div class='cdo'>Before you stand attractive, curvative girl in her prime years. On the name-badge it says: Layla. Supervisor</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Welcome to the city administration. How may I help you today?</p><hr></div></div><div class='cdo'>Her sexy office outfit emphasizes her nearly perfect figure.</div>
<div id="playerChoiceBox">
<<link "Why is there an administrative building in an AI-controlled city?" "adm-clerk-q1">><</link>>
<i> <<link "Propose 500⛃ for a sex..." "adm-clerk-sex">><</link>> </i>
<div style="display: none" id="aiden-quest1"><<link "I need a building permit (Old World Bureaucracy)" "adm-clerk-permit">><</link>></div>
<i><<link "End conversation" "administrative-cell">><</link>> </i>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.aidenQuest01==1) {
$('#aiden-quest1').show();
}
})
<</script>><div id="mainContent"><div class='cdo'>Entering the office that stretches over an entire floor, you were greeted by a sharp gaze of a middle-aged woman who was sitting behind a table made of oak.</div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Talk to a woman 💬" "helen-talk-handler">><</link>>
<<link "Leave 🗺️" "cityMainStreet">><</link>></div></div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Why is there an administrative building in an AI-controlled city?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>In 2785, a massive fire at an auxiliary underground data center damaged a quantum computing module. Because of this, City AI has lost 12% of its computing power. Following this event, the city administration was formed and delegated special rights to handle non-critical construction requests from the civilian population. May I help you with anything else?</p><hr></div>
<div id="playerChoiceBox">
<i><<link "Ask something else" "admin-reception">><</link>></i>
<<link "You seem to know your answers really well" "adm-clerk-q1-1">><</link>>
<<link "End conversation" "administrative-cell">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You seem to know your answers really well</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Oh, you wouldn't believe me, sir. But that's the most common question I had to answer daily.</p><hr></div>
<div id="playerChoiceBox">
<i><<link "Ask something else" "admin-reception">><</link>></i>
<<link "End conversation" "administrative-cell">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You look gorgeous. I will pay you 500⛃, if you accompany me on a "lunch" in a backroom.</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Come on, this is not a brothel! And I'm not a whore, and you know it! But...500? Fuck. You definitely know how to "win" over a woman's heart. Just follow me, I know a suitable place.</p><hr></div><div class='cdo'>She wasn't even hesitant in her answer, and she seems happy that you made such a proposition.</div>
<div id="playerChoiceBox">
<<link "Follow -500⛃" "adm-clerk-follow">><</link>>
<<link "Maybe next time. End conversation." "administrative-cell">><</link>>
</div>
</div>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I need a building permit</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>If you need a permit to use city-controlled building drones, you need to talk to the Civil Building regulation chief. She is located in her office on floor 77.</p><hr></div>
<div class="new-info">QUEST UPDATED: "Old World Bureaucracy"</div>
<div id="playerChoiceBox">
<i><<link "Ask something else" "admin-reception">><</link>></i>
<<link "End conversation" "administrative-cell">><</link>>
</div>
</div>
</div>
<<set $aidenQuest01 =2>>
<div id="mainContent"><div class='cdo'>She seductively presents herself to you, deliberately moving her hips so as to excite you.</div><div class="gifbox"><img src="resources/admin-sex/walk.gif"></div><div class='cdo'>Despite the fact that she says otherwise, she looks like a luxury slut in that seductively revealing outfit...</div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Okay, what do you want me to do, cutie?</p><hr></div>
<div id="playerChoiceBox">
<<link "I want to impregnate you" "adm-vag">><</link>>
<<link "I want to stretch your little butthole" "adm-anal">><</link>>
<<link "I want those pretty lips around my dick" "adm-blow">><</link>>
<<link "I want you to use your pantyhosed feet" "adm-footjob">><</link>>
<<link "End conversation" "administrative-cell">><</link>>
</div>
</div>
</div>
<<set $money -=500>>
<<run UI.stow()>><div id="mainContent"><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Ha, you can try, cutie. But if I will get pregnant, you will have to take responsibility.</p><hr></div>
<div class="cdo">The administration reception clerk quickly undresses and offers herself to you. Her body is in great shape, it instantly awakens your predatory instincts...</div>
<div id='hid' class='h'><div class="gifbox">[img["resources/gifs/vaginal/" +$randomGifVaginal+ ".gif"]]</div><div class='cdo'>Your big dick stretches her insides so hard, that she keeps screaming in pleasure from it.</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Ah fuck, you`re so big, thrust it inside me harder 🎔</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Cum inside 💦" "adm-vag-cum">><</link>>
</div>
<<set $randomGifVaginal = random(78)>>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Her warm insides and cute face make you want to have babies with her, and you fill her womb with your hot, fertile sperm</div><div class="gifbox">[img["resources/gifs/vaginal/cum/" +$randomGifVaginalCum+ ".gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Oh God, you`re such a beast. That was the most pleasurable way I ever earned money in my life... You sure do know how to treat a woman. But hey it was a joke, I didn't mean that you can cum inside me! What if i get pregnant...? Anyway, hurry up and leave, I have to go back to work.</p><hr></div>
<div id="playerChoiceBox">
<<link "Leave" "admin-reception">><</link>>
</div>
<<set $randomGifVaginalCum= random(2)>>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Oh, today you want to ravage my tight, little, pink butthole? </p><hr></div>
<div class="cdo">The administration reception clerk quickly undresses and offers herself to you. Her body is in great shape, it instantly awakens your predatory instincts...</div>
<div id='hid' class='h'><div class="gifbox">[img["resources/gifs/anal/" +$randomGifAnal+ ".gif"]]</div><div class='cdo'>Her tight butthole envelops your cock, granting you a whole new level of pleasure. You keep pushing your huge cock in, stretching her with each thrust.</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Ah fuck, you`re so big, you're gonna break me apart, ah 🎔</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Cream her pink hole 💦" "adm-anal-cum">><</link>>
</div>
<<set $randomGifAnal= random(53)>>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Doing one last thrust into her now a reddish, stretched hole. You reward her with your hot sperm </div><div class="gifbox">[img["resources/gifs/anal/cum/" +$randomGifAnalCum+ ".gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Wow, you`re such a beast. I never knew that I can fit something THIS big into my butt...That was painful, yet so fun. I even climaxed a couple of times, while you pounded me like an alpha male...But now, lets hurry up, I have to go back to work.</p><hr></div>
<div id="playerChoiceBox">
<<link "Leave" "admin-reception">><</link>>
</div>
<<set $randomGifAnalCum= random(2)>>
<div id="mainContent"><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>I knew it from the first time I saw you looking at me. You want this pretty face and those adorable lips on your throbbing cock, aren't ya?</p><hr></div>
<div class="cdo">Layla gets on her knees, and starts to serve your cock with great passion, almost like she's worshipping it</div>
<div id='hid' class='h'><div class="gifbox">[img["resources/gifs/blowjob/" +$randomGifBlowjob+ ".gif"]]</div><div class='cdo'>She's so good at that, that you can't hold up any longer.</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Big and tasty, just as i like it 🎔</p><hr></div></div>
<div id="playerChoiceBox">
<<link "... 💦" "adm-blow-cum">><</link>>
</div>
<<set $randomGifBlowjob= random(44)>>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Her skillful worshipping makes you explode, rewarding her with a thick cum, that she's tried to extract so hard.</div><div class="gifbox">[img["resources/gifs/blowjob/cum/" +$randomGifBlowjobCum+ ".gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Your dick tastes so great, that I couldn't resist to give it the attention that he deserves. I definitely want to suck it again someday, but lets hurry up, I have to clean myself and go back to work.</p><hr></div>
<div id="playerChoiceBox">
<<link "Leave" "admin-reception">><</link>>
</div>
<<set $randomGifBlowjobCum= random(2)>>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Oh, you want those sexy legs on your dick? You sure do have great taste. I love men, who admire the beauty of a woman's feet, get yourself comfortable, you will enjoy this.</p><hr></div>
<div class="cdo">Layla slowly removes her high heel boots, revealing her curvaceous pantyhosed feet, she wiggling her toes in your direction</div>
<div id='hid' class='h'><div class="gifbox">[img["resources/gifs/footjob/special/1.gif"]]</div><div class='cdo'>Her feet are appealing, and the view is tempting. You`re so close, that you can feel the heat coming from them. They are a little bit steamy...</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Your dick is so hard. You sure do love them 🎔</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Let her lead" "adm-footjob-1">><</link>>
<<link "Take a whiff" "adm-footjob-sniff">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Her skillful moves lead you to a long-lasting orgasm, as you start to cover her feet with your thick cum</div><div class="gifbox">[img["resources/gifs/footjob/cum/" +$randomGifFootjobCum+ ".gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Wow, that's a lot of cum! I personally would prefer it on my face, but that will do also, ha-ha.</p><hr></div>
<div id="playerChoiceBox">
<<link "Leave" "admin-reception">><</link>>
</div>
<<set $randomGifFootjobCum= random(11)>>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Your dick is so stiff, is that because of me, or my pantyhosed feet?</p><hr></div>
<div class="cdo">Layla put her warm feet on your leaking with pre-cum dick and starts to give you a pleasure</div>
<div id='hid' class='h'><div class="gifbox">[img["resources/gifs/footjob/" +$randomGifFootjob+ ".gif"]]</div><div class='cdo'>She's so good at that, that you can't hold up any longer.</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Big and tasty, just as i like it 🎔</p><hr></div></div>
<div id="playerChoiceBox">
<<link "... 💦" "adm-footjob-cum">><</link>>
</div>
<<set $randomGifFootjob= random(2)>>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Yielding to temptation, you came closer and took a whiff on her feet...</div>
<div id='hid' class='h'><div class="gifbox">[img["resources/pics/special/pantyhosed-feet.jpg"]]</div><div class='cdo'>She wore her high heel boots for a whole day. They are drenched in sweat, but the smell is pleasurable, you can't get enough of it...</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>No, stop it! I wore my boots for a whole day, they smell really bad! Just lay down, over there, and i will give you your footjob that you asked for. Just stop sniffing them...</p><hr></div></div>
<div id="playerChoiceBox">
<<link "I like them a lot " "adm-footjob-sniff2">><</link>>
<<link "Lay down" "adm-footjob-1">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">She is visually uncomfortable with it, but despite that, hearing your admiring words, she showing up her steamy feet into your face, letting you enjoy them...</div><div id='hid' class='h'><div class="gifbox">[img["resources/pics/special/p-f2.jpg"]]</div><div class='cdo'>Up this close, the smell even stronger than before. They belong to you and you can worship them as much as you like... your heart is racing from all that excitement</div><div class="dialogBoxNpc" ><div class='npcname'>Layla</div>[img[resources/portraits/reception-girl.png]]<hr>
<p>Well if you like them that much, you can sniff them a little bit longer...Just don't complain about them being sweaty or something...it is already embarrassing enough for me</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Let her do a footjob" "adm-footjob-1">><</link>>
</div>
<script>
showDivFadeIn("hid",1500,2500);
</script><div id="mainContent"><div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I need you to sign up a building permit, for this case. It is already paid for, just required permission from you.</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p> "Colosseum of a new era"? Ha-ha, fuck. What kind of moron came up with this title. Well, jokes aside. I saw that request long ago, but I just can't dispatch any drones there right now. We recently received a huge order from a pharmaceutical conglomerate, which building a new factory. They are very strict with their terms and estimated construction time. So I really can't do anything. They are not the people to meddle with.</p><hr></div>
<div id="playerChoiceBox">
<<link "I think we can figure something out" "helen-d1-3">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I think we can figure something out</p><hr>
</div><div class="cdo">When she heard you, she could not resist and laughed, illuminating you with a dazzling smile.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Ha-ha-ha, you're so cute, acting so tough and stuff. I'm starting to get wet down there. Come on, tell me something else from the adult vocabulary. Try a bribery route ha-ha-ha! </p><hr></div>
<div id="playerChoiceBox">
<i><<link "Remain silent" "helen-d1-4">><</link>></i>
<i><<link "Ppropose a bribe..." "helen-d1-4">><</link>></i>
<i><<link "Try to reason" "helen-d1-4">><</link>></i>
<i><<link "Intimidate her" "helen-d1-4">><</link>></i>
<i><<link "Appeal to your Elder status" "helen-d1-4">><</link>></i>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>She doesn't seem to listen to you at all. Instead, she puts her nylon-socked feet on your crotch, trying to tease you.</div><div class="gifbox"><img src="resources/gifs/tease/1.gif"></div><div class='cdo'></div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>You really are entertaining. You know what, if you get down under the table, and put to use your pretty face and that tongue of yours on my horny pussy, I might consider doing what you asked for. But only if you try your best ♥</p><hr></div><div class='cdo'>She is obviously intoxicated with her power. And does not take your words seriously ...</div>
<div id="playerChoiceBox">
<<link "[Get under the table as she ordered...]" "helen-d1-under-table1">><</link>>
<<link "[Use your datapad to issue an EXECUTIVE order for her 📱]" "helen-d1-order1">><</link>>
<<link "[Refuse and leave]" "administrative-cell">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>Obediently following Helen's order, you climbed under the table, a view of her delicate legs in nylon tights opened up in front of you</div><div class="gifbox"><img src="resources/gifs/tease/2.gif"></div><div class='cdo'></div>
<div id="playerChoiceBox">
<<link "Keep crawling to her crotch" "helen-d1-under-table2">><</link>>
<<link "Kiss her legs" "helen-d1-under-table3">><</link>>
</div>
</div>
<div id="mainContent"><div class='cdo'>She looks at you with anticipation, and start to pleasure herself with her fingers</div><div class="gifbox"><img src="resources/gifs/tease/3.gif"></div><div class='cdo'></div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Good. Obedient boys get their rewards ♥</p><hr></div>
<div id="playerChoiceBox">
<<link "Rip her pantyhose" "helen-d1-under-table4">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>Being so close to her defiant and inviting legs prompted you to kiss them</div><div class="gifbox"><img src="resources/gifs/tease/9.gif"></div><div class='cdo'></div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>I understand that you feel like a dog down there and trying to act like one, but I did not give you the command nor permission to worship my legs. Crawl closer, doggie.</p><hr></div>
<div id="playerChoiceBox">
<<link "Keep crawling to her crotch" "helen-d1-under-table2">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>You rip off her pantyhose, exposing wet from her juices pussy.</div><div class="gifbox"><img src="resources/gifs/tease/4.gif"></div><div class='cdo'>Her pussy is incredibly inviting</div><div class="gifbox"><img src="resources/gifs/tease/5.gif"></div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Good. Obedient boys get their rewards, now lick me ♥</p><hr></div>
<div id="playerChoiceBox">
<<link "Lick her" "helen-d1-under-table5">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>She has already climaxed several times, and seems to be on the verge again.</div><div class="gifbox"><img src="resources/gifs/tease/6.gif"></div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Ah, yes, you`re the best, a-ah</p><hr></div>
<div id="playerChoiceBox">
<<link "Fuck her with your dick" "helen-d1-under-table6">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>While she is drowning in ecstasy, you took out your cock, hard from excitement, and immediately drove it into her heated pussy</div><div class="gifbox"><img src="resources/gifs/tease/7.gif"></div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Ah, fuck. Why are you so big, ah, a-hh</p><hr></div>
<div class='cdo'>Having caught another orgasm, she decided to take over in the literal sense, sitting on top of you, and jerking off your penis using her pantyhose</div><div class="gifbox"><img src="resources/gifs/tease/8.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>You really outdid yourself. That was the best fuck i had in my fucking life. Phew. You can go now, I will settle that building issue, it will take around a week. I hope you will visit me later to say "thank you".</p><hr></div>
<div class="new-info">QUEST UPDATED: "Old World Bureaucracy"</div>
<div id="playerChoiceBox">
<<link "Leave" "administrative-cell">><</link>>
</div>
</div>
</div>
<<set $aidenQuest01 =3>>
<<set $helenVisits = 1>><div id="mainContent"><div id="conversation" style="display:block"><div class='cdo'>His delicious looking cock is leaking precum. You just gave up to your instincts and lean on...</div>
<div class="gifbox"><img src="resources/gifs/blowjob/gay/3.gif"></div>
<div class='cdo'>As you start to slowly lick the tip of its head, the boy starts to moan with a pleasure</div> <div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/barstr1.png]]<hr>
<p>A-ah!
</p><hr></div>
<div id="playerChoiceBox">
<<link "Go faster" "bar-re1-bj-r3">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class='cdo'>After only a couple of minutes of soft moans, his dick unload his thick, warm cum into your mouth</div>
<div class="gifbox"><img src="resources/gifs/blowjob/gay/4.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/barstr1.png]]<hr>
<p>I`m sorry!!! I didn't mean to cum into...
</p><hr></div>
<div class="cdo">Suddenly he realizes the situation he`s currently in, and he just runs out of the restroom...</div>
<div class="new-info">NEW QUEST ADDED: "A story untold"</div>
<div id="playerChoiceBox">
<<link "Leave" "pub">><</link>>
</div>
</div>
</div>
<<set $barRestroomBoy = 1>>
<div id="mainContent"><div id="conversation" style="display:block"><div class='cdp'>After only a couple of minutes of a boy serving your cock diligently, you unload your thick, warm cum into his accepting mouth. At the same time, he cums on a floor, using his hand...</div>
<div class="gifbox"><img src="resources/gifs/blowjob/gay/4.gif"></div>
<div class="cdo">Seeing you get distracted, the boy quickly rushed out of the restrooms...</div>
<div class="new-info">NEW QUEST ADDED: "A story untold"</div>
<div id="playerChoiceBox">
<<link "Leave" "pub">><</link>>
</div>
</div>
</div>
<<set $barRestroomBoy = 1>><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Tell me about city AI</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>Ark City AI has been developed by the most prominent genius of the 26th century. Using unique machine learning technologies combined with strict rules. The AI is divided into many independent sub-modules covering different sectors and areas of the city. Each module is delegated a certain function and a behavioral standard. If a submodule deviates from the predicted behavioral decision-making model by 0.01%, it is automatically formatted and overwritten with the reference sample. The main task of AI is to ensure the survival of humanity using all available resources. Deviation from the task is technically impossible. All important decisions are made by voting of the submodules, the decision is approved with 91% positive votes. If no decision is made, all modules that voted "For" are formatted, and replaced with a reference model.</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Can I take full control of the city?</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>When the AI was created, all twelve elders, including you, single-handedly voted for the impossibility of subordinating the city to their will, in order to avoid inter-war and seizure of power, which could lead to the extinction of humanity. This ban can only be lifted if all twelve elders vote again. At the moment, of all the elders, only you are considered alive. However, using your status, according to the rules, you can buy some parts of the city. In such a case, the AI will not have the right to claim or attempt to manage your property.</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>How big is Ark City?</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>At the moment, I cannot give exact information, due to technical reasons. However, at the time of construction, Arc City was 655.000km^2, which roughly equals the size of the biggest European country of that time. </p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent">
<div id="locationDescription">
</div>
<div id="conversation" style="display:block">
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Are there any other cities?</p><hr>
</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>In total, twelve cities were built in different parts of the world. Each Elder coordinated the construction of one of the cities. The size of these cities in general depended on the location and funding from nearby countries that they would like to hide in it. However, due to constant geomagnetic storms, the presence of large metal meteorites on the planet's surface. As well, all the satellites were long ago destroyed by debris or disabled by external influences. Communication with other cities is impossible, and they are considered lost by default.
</p><hr></div><div id="playerChoiceBox">
[[Ask another question...|aidialog1]]
<<link "End conversation" "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>Yes, Elder?</p><hr></div>
<div id="playerChoiceBox">
<<link "Tell me about city AI" "aiquestion01">><<set $aiQuestionsSeen.q1=1>><</link>>
<<link "Can I take full control of the city?" "aiquestion02">><<set $aiQuestionsSeen.q2=1>><</link>>
<<link "How big is Ark City?" "aiquestion03">><<set $aiQuestionsSeen.q3=1>><</link>>
<<link "Are there any other cities?" "aiquestion04">><<set $aiQuestionsSeen.q4=1>><</link>>
<<link "Tell me about the currency" "aiquestion05">><<set $aiQuestionsSeen.q5=1>><</link>>
<<link "Tell me about population" "aiquestion06">><<set $aiQuestionsSeen.q6=1>><</link>>
<<link "Who rules Ark City?" "aiquestion07">><<set $aiQuestionsSeen.q7=1>><</link>>
<<link "Why is citadel half empty?" "aiquestion08">><<set $aiQuestionsSeen.q8=1>><</link>>
<i><<link "End conversation" "Citadel">><</link>></i>
</div>
</div>
</div>
<div id="mainContent"><div class="descriptionBox">
<p>The majestic building, lined with countless shelves. It contains countless numbers of both handwritten and printed books from the distant past. Serves as a historical monument and a warehouse rather than a practical place. It is almost always empty, for a number of reasons, thus this is a quiet and cozy place that adjusts to a calm mood.</p>
</div></div>
<div id="navigationBox"><div class="sibling-fade">
<<link "Talk to Librarian 💬" "library-talk-handler">><</link>>
<<link "Leave 🗺️" "cityMainStreet">><</link>></div></div>
<div id="mainContent"><div class='cdo'>It took some time before you stumbled upon a librarian, passing through a large number of shelves filled with various books. It turned out to be a woman in her late twenties. She was sitting on the floor in the middle of the mess. Next to a large number of boxes, some of them were opened, apparently, they were filled with various books. Hearing you approaching, she turned and looked at you. Her sharp gaze seemed to pierce right through you.</div><div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/librarian.png]]<hr>
<p>Did heaven heed to my prayers and send me a savior! Tell me, stranger. Will you help a lady in trouble?</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Let me guess. You want me to help sort out these boxes?" "library-ev1-yes">><</link>>
<<link "No...?" "library-ev1-no">><</link>>
</div>
<<if $libraryVisits == 0>><<goto "library-ev1">><</if>>
<<if $libraryVisits ==1>><<goto "library-misc-dialog2">><</if>>
<<if $libraryVisits ==2>><<goto "library-ev2">><</if>>
<<if $libraryVisits ==3>><<goto "library-placeholder">><</if>>
<<if $libraryVisits == 111>>
<<if visited("library-ev1", "library-ev1-yes3")>><<goto "library-ev2helped">><</if>>
<<goto "library-ev2-nothelped">>
<</if>>
<div id="mainContent"><div class='cdo'>As with the first visit, it took you a while to find Sophie among the shelving.</div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Hello again. You're in time I just got off work. As I promised you, we can go to the restaurant. Are you ready now?</p><hr></div>
<div class='cdo'>She is dressed in a luxurious red dress, she has boots on her feet, and beautiful nylon stockings.</div>
</div>
<div id="playerChoiceBox">
<<link "Yes, lets go. Where are we going?" "l-ev2-yes">><</link>>
<<link "Maybe next time" "l-ev2-no">><</link>>
</div>
<div id="mainContent"><div class='cdo'>Hearing the answer, the girl clapped her hands, giving you a dazzling smile.</div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Oh, you are true gentleman. A rare feat nowadays. A shiny knight, who answered my call, i might just melt on spot. Come come, sit down nearby me. This maiden name is Sophie, by the way. As marvelous as i am.</p><hr></div></div><div class='cdo'>The way she talks looks like either she`s messed up in the head, or she just messing around with you. It's better to be a latter...</div>
<div id="playerChoiceBox">
<<link "<i>Sit down nearby</i>" "library-ev1-yes2">><</link>>
<<link "Run as fast as possible from a crazy bitch <i>\[Leave\]</i>" "cityMainStreet">><</link>>
</div><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>No...?</p><hr>
</div><div class='cdo'>Your answer did not surprise the girl at all, as if she was already expecting it, and began to answer right away in a playful tone</div><div class="dialogBoxNpc" ><div class='npcname'>???</div>[img[resources/portraits/librarian.png]]<hr>
<p>Oh come on, do you really really want to leave a cute, marvelous, stunning maiden in distress all here alone? Aren't you the knighty-knighty, that I prayed for?</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Well, If you insist..." "library-ev1-yes">><</link>>
<<link "No. I got to go. <i>[Leave]</i>" "cityMainStreet">><</link>>
</div><div id="mainContent"><div class='cdo'>You sat next to the place that the girl indicated. The girl next to you smelled of a pleasant perfume with a sweet touch.</div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Okay, open the boxes, and put them in this car, it will label and sanitize them. After that, take a stack of labeled books from the dispenser in the back, and put them on the transport. When we fill it up, we will go to the back section, and there we will put everything on the rack.</p><hr></div></div>
<div id="playerChoiceBox">
<<link "<i>Do as she said</i>" "library-ev1-yes3">><</link>>
<<link "Where did all those books come from?" "library-ev1-q1">><</link>>
</div>
<<set $libraryVisits=1>><div id="mainContent"><div class='cdo'>You didn't even notice how time flew by, you spent almost whole day helping and chit-chatting with Sophie...And soon, when the last box was sorted, you noticed that you are not tired at all thanks to your superior body. But the girl looks exhausted, and her dress is all messed up. You could clearly see the sweat running down her pretty face.</div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>You know you've just earned a date with me. I know a good restaurant that you will surely enjoy, they serve the best dishes and their staff is rather nice. But I`m too tired right now, desperately need a shower and my body needs a comfy bed to lay on. So just visit me again in a couple of days, and we can then go there together, and have some fun, deal?</p><hr></div></div>
<div id="playerChoiceBox"><<link "<i>Propose a massage...♥</i>" "library-ev1-massage">><</link>>
<<link "See you later then. <i>Leave</i>" "cityMainStreet">><</link>>
</div><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Where did all those books come from?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>
Recently, law enforcement officers audited an evidence warehouse and found a container with thousands of books. According to the documents, they were confiscated from one antique dealer, who did not hesitate to trade people also. So they decided instead of burning it to do a good deed and brought it to me. But they didn't bother to help me sort it out and just dropped everything at the entrance... And I'm here alone, you know, it will take ages until I sort it out myself.
</p>
<hr></div></div>
<div id="playerChoiceBox">
<<link "<i>Keep sorting</i>" "library-ev1-yes3">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You really look like you would love to receive a massage right now...</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Well...My back and neck are numb from long work...So your proposition is really tempting. And I know what you thinking, but I`m NOT that type of a woman. If you promise to keep your hands where they should be, then okay...I would really love some massage right now. Especially on my back... </p>
<hr></div></div>
<div id="playerChoiceBox">
<<link "Yes, yes. I promise..." "library-ev1-m1">><</link>>
<<link "Maybe some other time...<i>[Leave]</i>" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="cdo">Sophie briefly fumbled in her datapad, apparently closing the library, and took you to a small living room, where she looked at you with a defiant look and began to undress...</div>
<div class="gifbox"><img src="resources/gifs/tease/sophie1.gif"></div><div class='cdp'>She is neither fit neither fat. But that's what makes her body like a piece of art, that you wouldn't mind to own.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Why are you looking at me like that? I`m not ashamed of my body, that's all. And you look like a decent person, so I trust you...I just don't want to get my clothes dirty, that's all. There is massage oil on the nightstand. Use it.</p><hr></div><div class="cdo">Without any shame, she reveal her beautiful, petite body to you.</div></div>
<div id="playerChoiceBox">
<<link "Massage" "library-ev1-m2">><</link>>
</div>
<<set $sophieMassageDone =1>>
<div id="mainContent"><div class="cdo">You smeared her with oil and started to massage her hot body, sometimes "accidentally" touching her delicate parts. But Sophie doesn't seem to mind it</div>
<div class="gifbox"><img src="resources/gifs/tease/massage.gif"></div><div>Each time that you "accidentally" touching her pussylips, she either gasping or softly moans, but doesn't seem to intent on stopping you</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Yes, that's what I needed. Your hands are just fantastic</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Massage her Belly" "library-ev1-belly">><</link>>
<<link "Focus on pussy..." "library-ev1-pussy">><</link>>
<<link "Massage her Legs" "library-ev1-legs1">><</link>>
</div>
<div id="mainContent"><div class="cdo">You started massaging her curvaceous feets. They turned out to be quite pleasant to the touch.</div>
<div class="gifbox"><img src="resources/gifs/tease/feetmassage.gif"></div><div class='cdp'>Texture, shape. Literally, everything is just perfect about them...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>I'm sorry, they are all sweaty, and probably stink... I walked around in my boots today a for a whole day. So just ignore them, okay?</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Massage her Belly" "library-ev1-belly">><</link>>
<<link "Focus on pussy..." "library-ev1-pussy">><</link>>
<<link "Lean on them, and sniff...♥" "library-ev1-feet-sniff">><</link>>
</div>
<div id="mainContent"><div class="cdo">You turned your attention to her slender legs, her delicate skin is pleasant to touch</div>
<div class="gifbox"><img src="resources/gifs/tease/legmassage.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Oh yes, I walked quite a lot today, give them more attention.</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Massage her Belly" "library-ev1-belly">><</link>>
<<link "Focus on pussy..." "library-ev1-pussy">><</link>>
<<link "Give your \"attention\" to her feets" "library-ev1-feet1">><</link>>
</div>
<div id="mainContent"><div class="cdo">You moved your hands closer to her bottom part, and began to slowly rub her sensitive area around lips</div>
<div class="gifbox"><img src="resources/gifs/tease/pussy.gif"></div><div class='cdp'>Sophie could not hide her cute, soft moans and arousal from you. You act boldly, but to your surprise, she didn't tell you to stop...
</div> <div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>...ah, why does it feels soo good...</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Force her to moan LOUDER for you ♥" "library-ev1-pussy2">><</link>>
<<link "Massage her Legs" "library-ev1-legs1">><</link>>
<<link "Massage her Belly" "library-ev1-belly">><</link>>
</div>
<div id="mainContent"><div class="cdo">You turned her over and began to massage her soft belly, rubbing massage oil all over it, sometimes focusing on her round breasts...</div><div class="gifbox"><img src="resources/gifs/tease/belly.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Ah...</p><hr></div><div class='cdp'>You noticed that her nipples were swollen and she started to moan with pleasure. She's clearly aroused</div></div>
<div id="playerChoiceBox">
<<link "Grope her breast " "library-ev1-breasts">><</link>>
<<link "Massage her Legs" "library-ev1-legs1">><</link>>
<<link "Focus on pussy..." "library-ev1-pussy">><</link>>
</div>
<div id="mainContent"><div class="cdo">Unable to resist her tempting, curvaceous feet, you get yourself closer to them, and start to worship her perfect feet, they are really wet and hot on your face...you love it...</div><div class="gifbox"><img src="resources/gifs/tease/snifffeet.gif"></div><div class='cdp'>She didn't lie to you. They really are sweaty, and stinky. You could clearly tell, that she wore her boots and walked A LOT today.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>No, wait. What are you doing? I said, that they are sweaty and stink! I wore my heavy boots for the whole working day! And I didn't wash them since. Just stop it...</p><hr></div><div class='cdp'>Despite the fact that they were all sweaty, they belong to an extremely pretty girl, and it somehow makes their smell very arousing. Degrading yourself like that for a pretty girls feet...You might get addicted to it...</div></div>
<div id="playerChoiceBox">
<<link "Massage her Belly" "library-ev1-belly">><</link>>
<<link "Massage her pussy..." "library-ev1-pussy">><</link>>
<<link "Lick them clean for her ♥" "library-ev1-lick">><</link>>
</div>
<div id="mainContent"><div class="cdo">Not listening to Sophie's indignation, you began to lick her sweat-drenched feet...</div>
<div class="gifbox"><img src="resources/gifs/tease/lickfeet.gif"></div><div class='cdp'>The salty taste, and the pleasant smell of her hard-working unwashed feet of an attractive girl, is making you extremely horny. That situation turns you on much stronger than it should...You desperately need to cum...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Damned pervert! I told you, they are DIRTY and STINK! Why are your face still around them? Fuck it, If you like ME that much, okay then, feel free to lick them clean while you are on it.</p></div></div>
<div id="playerChoiceBox">
<<link "Cum on them ❤️" "library-ev1-cum">><</link>>
<<link "Cum on them ❤️" "library-ev1-cum">><</link>>
<<link "Cum on them ❤️" "library-ev1-cum">><</link>>
</div>
<div id="mainContent"><div class="cdo">Unable to restrain yourself any longer, you took out your dick, and immediately began to cover Sophie feet with your thick cum</div>
<div class="gifbox"><img src="resources/gifs/tease/cumonfeet.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Well, that was a nice massage, even tho you did a little bit more than we agreed upon...Anyway, I promised to go on a date with you, and I will keep my promise. Come when you are free, I will take you to a good restaurant.</p></div></div>
<div id="playerChoiceBox">
<<link "I`m not done yet [You still want another round with her]" "library-ev1-pussy">><</link>>
<<link "See you later, Sophie. <i>Leave</i>" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="cdo">You started massaging her round, firm breasts. Sophie just clamped her lip and closed her eyes without saying a word to you.</div>
<div class="gifbox"><img src="resources/gifs/tease/boobs.gif"></div><div class='cdp'>She's definitely a woman in her prime</div>
<div id="playerChoiceBox">
<<link "Focus on pussy..." "library-ev1-pussy">><</link>>
<<link "Massage her Legs" "library-ev1-legs1">><</link>>
</div>
<div id="mainContent"><div class="cdo">After enough foreplay and an acceptive reaction from Sophie,
you put your erect dick on Sophie's pussy, slowly rubbing it on her wet from all the actions lips...
</div><div class="gifbox"><img src="resources/gifs/tease/10.gif"></div><div class="cdp">Unexpectedly for you, she moved her hips, and engulfed your dick in her tight depths... You instantly felt intense pleasure from her warm, soft hole that squeezes your huge cock</div><div class="gifbox"><img src="resources/gifs/vaginal/25.gif"></div>
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Didn't you say you are not THAT type of woman?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Ah, fuck. Who could possibly resist such a nice, thick cock? Especially after all that foreplay. You are really good at it. Go on my Knight, destroy me with your monster cock 🎔</p><hr></div>
<div class="cdp">Even during your little dialogue, she tried to move on your thick cock back and forth, she tried to get used to your size</div></div>
<div id="playerChoiceBox">
<<link "Hammer her RAW" "library-ev1-fuck2">><</link>>
</div>
<div id="mainContent"><div class="cdo">Grabbing Sophies butt more roughly with both of your hands, you started hammering your thick cock into her tight, warm hole. Causing the moaning by each thrust</div>
<div class="gifbox"><img src="resources/gifs/vaginal/79.gif"></div><div class='cdp'>Pounding her accepting hole, you feel waves of pleasure doing each thrust. It can barely fit in, it feels so good, you can`t stop yourself...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>A-a-h, your cock is tearing me apart 🎔</p><hr></div>
<div class="cdp">Her loud moans and a narrow hole very quickly brought you to the limit...</div></div>
<div id="playerChoiceBox">
<<link "Impregnate her" "library-ev1-cuminside">><</link>>
<<link "Cum outside" "library-ev1-cumoutside">><</link>>
</div>
<div id="mainContent"><div class="cdo">Unable to hold on any longer, you filled up Sophie's warm hole with your semen</div>
<div class="gifbox"><img src="resources/gifs/vaginal/cum/6.gif"></div><div class='cdp'>The orgasm was fantastic, you couldn't think straight, and just keep pounding your semen into her womb</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Well, that was a nice "massage", even tho you did a little bit more than we agreed upon...Anyway, I promised to go on a date with you, and I will keep my promise. Come when you are free, I will take you to a good restaurant. And don't think that I`m some kind of a slut. You are just very charming...</p><hr></div>
<div id="playerChoiceBox">
<<link "<i>Leave</i>" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="cdo">Unable to hold on any longer, you creamed all over Sophie's red from your pounding pussy</div>
<div class="gifbox"><img src="resources/gifs/vaginal/cum/5.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Well, that was a nice "massage", even tho you did a little bit more than we agreed upon...Anyway, I promised to go on a date with you, and I will keep my promise. Come when you are free, I will take you to a good restaurant. And don't think that I`m some kind of a slut. You are just very charming...</p><hr></div>
<div id="playerChoiceBox">
<<link "<i>Leave</i>" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class='cdo'>As with the first visit, it took you a while to find Sophie among the shelving.</div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Sorry, I'm very busy right now, let's talk later.</p><hr></div>
</div>
<div id="playerChoiceBox">
<<link "Okay... <i>[Leave]</i>" "cityMainStreet">><</link>>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Bartender</div>[img[resources/portraits/bartender.png]]<hr>
<p>A classy choice.
</p><hr></div>
<div class="cd3">The bartender pushed a small glass of martini towards you.</div>
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Perfect.</p><hr>
</div>
<div id="playerChoiceBox">
<div> <<link "Keep drinking" "bar-drink">><</link>></div>
<<link "Leave the bar" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>Entering the office that stretches over an entire floor, you were greeted by a sharp gaze of a middle-aged woman who was sitting behind a table made of oak.</div><div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Oh, You came back. Nice, nice. I almost missed your pretty face 🎔</p><hr></div><div class='cdp'>She's so erotic in that simple dress...</div></div>
<div id="playerChoiceBox">
<<link "Is permit ready?" "helen-ev2-2">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Are bulding permit ready, that i asked for?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Pff. Of course, it's done. I promised to deal with it, didn't I? And you kind of "insisted"...Come closer, cutie, auntie won`t bite you. </p><hr></div>
<div class="cdo">After digging a little on the table, she handed you a folder with documents. Everything seems alright in it.</div>
<div class="new-info">QUEST UPDATED: "Old World Bureaucracy"</div>
</div>
<div id="playerChoiceBox">
<<link "Thank you." "helen-ev2-3">><</link>>
</div>
<<set $aidenQuest01 =4>>
<<set $helenVisits =2>>
<div id="mainContent"><div class='cdo'>Judging by her rapid breathing, and her body language you can tell that she is <i>horny</i> to say the least</div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>So you got what you wanted, my dear. Can I also get what I want..? </p><hr></div><div class="cdp">It seems like she is ready to pounce on you at any given moment...</div>
</div>
<div id="playerChoiceBox">
<<link "I depends on what you WANT" "helen-ev2-choice">><</link>>
<<link "No. I don't think so. Bye. <i>[Leave]</i>" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class='cdo'>It seems that she was ready for your question, but without waiting for an answer, she began to quickly pulling off the topic, revealing her sexy, toned body</div><div class="gifbox"><img src="resources/gifs/undress/5.gif"></div><div class='cdo'>She turned around just as quickly, and immediately pulled off her pants, revealing her inviting bottom for your gaze</div><div class="gifbox"><img src="resources/gifs/undress/4.gif"></div>
<div class="cdp">Her body is curvaceous, and her pussylips are extremely inviting, they are like a feat, that one can dream of. </div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Come on cutie, get on your knees for your auntie. Since the moment you entered the room, I was dreaming of sitting on your stupidly attractive face. ♥</p><hr></div>
<div id="playerChoiceBox">
<<link "Do as she want..." "helen-ev2-facesit">><</link>>
<<link "I changed my mind. Bye... <i>[Leave]</i>" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>She quickly came up to you and pushed you on the sofa. Then climbed on top of it, and put her wet pussy right ON your face</div><div class="gifbox"><img src="resources/gifs/cunny/2.gif"></div><div class='cdp'>The sensation of her soft, tidy lips on your mouth is great...</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Oh yes, doggie. Use that skilled tongue of yours, lick your pretty mistress clean. Ah, fuck yeah, worshipp me, like an obedient bitch. I dreamed about if for a whole fucking week ♥</p><hr></div>
<div id="playerChoiceBox">
<<link "[force her to cum using your tongue]" "helen-ev2-pickhole">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>FROM your skillful movements, she twitched and caught a powerful orgasm, immediately falling on the sofa.</div><div class="gifbox"><img src="resources/gifs/tease/11.gif"></div><div class='cdp'>But just a moment later, she turned her ass towards you, and lifting her up, said</div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>That tongue of yours is simply awesome. I thought i would fucking melt under it. You are not just a doggie, you are fucking Cerberus. And I`m a generous mistress, and as a reward, YOU can pick a hole, that you want to destroy ♥</p><hr></div> <div class="cdp">She`s on her knees, presenting her delicate holes to you...soon enough they would be gaping caves after your dick...</div>
<div id="playerChoiceBox">
<<link "Stretch her Pussy" "helen-ev2-vaginal">><</link>>
<<link "Destroy her Anus" "helen-ev2-anal">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>You pinned her on a sofa, and start to slowly thrust your huge dick into her small butthole</div><div class="gifbox"><img src="resources/gifs/anal/32.gif"></div><div class='cdp'>She`s so tight, that you can barely fit it in...it feels really good to stretch her like that</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Ah, slower, you`re gonna wreck me apart with it!</p><hr></div> <div class="cdp">She`s on her knees, presenting her delicate holes to you...soon enough they would be gaping caves after your dick...</div>
<div id="playerChoiceBox">
<<link "She was a naughty girl...Punish her" "helen-ev2-anal2">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>You picked her hole, and start to slowly thrust your huge dick into her nicely shaped pussy</div><div class="gifbox"><img src="resources/gifs/vaginal/put/0.gif"></div><div class='cdp'>She`s so tight, that you can barely fit yourself in it...</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Oh yeah, fill my pussy with your horny boner, my horny doggo</p><hr></div> <div class="cdp">She really enjoys your dick...It really helps, that she's so aroused and wet</div>
<div id="playerChoiceBox">
<<link "[Go faster]" "helen-ev2-vaginal2">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class="cdp">She really doesn't mind your attention down there, and even likes it a lot...She also "accidentally" put her hand on a spot where it shouldn't be, gently groping your erect cock through pants.</div>
<div class="gifbox"><img src="resources/gifs/tease/12.gif"></div><div class='cdp'>You started giving her pussy the attention she deserves, making Sophie wriggle with pleasure.
</div> <div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Woah, you are as hard as a rock...You sure do love giving massages to cute young maidens like myself...</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Rub your dick on her tempting lips ♥" "library-ev1-fuck">><</link>>
<<link "Massage her Legs" "library-ev1-legs1">><</link>>
<<link "Massage her Belly" "library-ev1-belly">><</link>>
</div>
<div id="mainContent"><div class='cdo'>You start to thrust your rock-hard dick in her butthole as fast as you can...She is a total bitch, and nothing can change it. But you can remind her, that there is someone that she can't mess up with</div><div class="gifbox"><img src="resources/gifs/anal/34.gif"></div><div class='cdp'>Her warm, tight hole felts extremely pleasurable on your dick. And the fact, that you are punishing arrogant bitch, making you really close to cum</div>
<div id="conversation" style="display:block"><div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>A-a-h-a-h-a-a-a-a, ah fuuuuck, slow down! A-a-a-ah</p><hr></div><div class="cdp">She is very, VERY loud. And you LIKE it...</div>
<div id="playerChoiceBox">
<<link "[Cum]" "helen-ev2-analc">><</link>>
<<link "[Swap hole]" "helen-ev2-vaginal2">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>You creamed all over her pretty butt with your hot semen</div><div class="gifbox"><img src="resources/gifs/anal/cum/0.gif"></div><div class='cdp'>Her holes were really, really pleasurable...</div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Fuck you, I asked you to slow down! How am I supposed to sit now? Stupid horny animal. I swear, the next time I meet you, you`re gonna crawl, and beg me for forgiveness. You get what you want, now leave me alone...Fuck it still hurts. Ah...</p></div><div class='cdo'>She definitely liked it...</div>
<div id="playerChoiceBox">
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>You start to pound her delicate pussy with your hard-rock cock...at this pace, you won't last long in her warm hole.</div><div class="gifbox"><img src="resources/gifs/vaginal/71.gif"></div><div class='cdp'>You can tell, that she really enjoys riding your cock...</div>
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Fuck, oh...fill my womb with your strong, hot semen, do it now for me, doggo, ah fuc-ck...</p><hr></div> <div class="cdp">She really enjoys your dick....</div>
<div id="playerChoiceBox">
<<link "[Fill her up]" "helen-ev2-vaginalc">><</link>>
<<link "[Swap hole]" "helen-ev2-anal2">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class='cdo'>You filled her hole with your thick semen, exactly as she begged you for...</div><div class="gifbox"><img src="resources/gifs/vaginal/cum/7.gif"></div><div class='cdp'>Her holes were really, really pleasurable...</div><div id="conversation" style="display:block">
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Oh, fuck. I didn't mean it! What if I get pregnant? Stupid horny animal. I swear, the next time I meet you, you`re gonna crawl, and beg me for forgiveness. You get what you want from me, now leave me alone...</p></div><div class='cdo'>She definitely liked it...</div>
<div id="playerChoiceBox">
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<if $helenVisits == 0>><<goto "helen-d1-0">><</if>>
<<if $helenVisits == 1>><<goto "helen-ev2">><</if>>
<<if $helenVisits >=2>><<goto "helen-placeholder">><</if>>
<div id="mainContent"><div class='cdo'>Entering the office that stretches over an entire floor, you were greeted by a sharp gaze of a middle-aged woman who was sitting behind a table made of oak.</div><div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Well well well, what do we have here? A young, fit cutie?
Usually, people who want something from this auntie, are ugly old farts. Sit down at that chair, and do tell me, what business do you have with me? </p><hr></div></div>
<div id="playerChoiceBox">
<<link "I need you to sign up a building permit [Show electronic request]" "helen-d1-1">><</link>>
<<link "[Leave]" "administrative-cell">><</link>>
</div>
<div id="mainContent"><div class='cdo'>Helen sits at her desk, typing hard on her computer. Noticing you, she looks up and says</div><div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Sorry cutie. Not now. I have to fill out the quarterly report by the end of the week. We`ll have fun later. </p><hr></div></div>
<div id="playerChoiceBox">
<<link "[Leave]" "administrative-cell">><</link>>
</div>
<<goto "save-test-1">>
<<if $savetest >= 1>><<goto "save-test-2">><</if>>
test 1
[[Citadel]]
<<set $savetest=0>>
<<set $savetest+=1>>t2
[[Citadel]]
<<set $savetest+=1>><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">By quickly typing the necessary text on your datapad, you sent your order to the city's request processing system via your personal channel.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>...What are you doing?</p><hr></div><div class="cdo">Literally in less than a minute, to Helen's surprise, she received a new mail with a loud notification on her computer.</div><div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>What the fuck?! An executive order from the civil AI node to comply with your request? And a top-level priority on top of that? How on earth did you do that? Who are you?</p><hr></div><div class="cdo">
You can clearly see fear and astonishment mixed with disbelief in Helen's eyes. She looked down at her datapad several more times to reread the message.</div>
<div id="playerChoiceBox">
<<link "Get on your knees, and serve my cock, bitch. And you might leave another day to figure out who I really am." "helen-d1-order2">><</link>>
<<link "It doesn't matter who I am. I'll be back in a week. I expect permit to be ready [Leave] " "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $aidenQuest01 =3>>
<<set $helenVisits = 1>><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Get on your knees, and serve my cock, bitch. And you might leave another day to figure out who I really am</p><hr>
</div><div class="cdo">Slightly dumbfounded, by a swift change of roles, she uncertainly knelt down next to you</div><div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>Look I'm sorry, I didn't know you were someone important. You are looking so young...</p><hr></div><div class="cdo">That once smug bitch now obediently kneeling next to you, while you unzipped your pants, revealing your cock for her to serve.</div><div class="gifbox"><img src="resources/gifs/undress/man/1.gif"></div>
<div id="playerChoiceBox">
<<link "Fuck her throat" "helen-d1-order-fuck">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Interrupting her attempts to explain herself in mid-sentence, you grabbed her by the head and began to push her on your dick</div><div class="gifbox"><img src="resources/gifs/blowjob/45.gif"></div><div class="cdo">It is so satisfying to put your dick into a cute mouth of this smug bitch. She's even moving her tongue, seemingly trying to please you...</div>
<div id="playerChoiceBox">
<<link "[Cum on her face]" "helen-d1-order-cum">><</link>>
</div>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">You can tell, that she doesn't mind, that you used her that way, and even tried her best, to make you cum</div><div class="gifbox"><img src="resources/gifs/blowjob/cum/1.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Helen</div>[img[resources/portraits/helen.png]]<hr>
<p>I will do what you asked for. Just...don't get me into trouble, please...</p><hr></div>
<div id="playerChoiceBox">
<<link "[Nod and Leave]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p> Hey, Aiden, I`ve got a building permit for you...Here.</p><hr></div><div class='cdo'>Aiden so excited, he nearly jumps around you</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>NO way, no way no way! I tried to obtain it, but no one even wanted to talk to me in that trashy admin building! You...I... That's the best present I've had in my life
</p><hr></div><div class="cdp">He looks like he is tearing up...</div>
<div id="playerChoiceBox">
<<link "You`re welcome..." "arena-q01-thanks">><</link>>
</div>
<<set $aidenQuest01 =5>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You`re welcome...</p><hr></div><div class='cdo'>The boy is all red and trying to contain himself...that's really cute...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>I don't know how much you paid for it, but I will repay you! Well...not now, cause I don't have any money left, but later, when this place will become famous...
</p><hr></div><div class="cdp">ccc</div>
<div id="playerChoiceBox">
<<link "I don't need you to repay me, Aiden. I did it because i like you 🎔..." "arena-q01-love">><</link>>
<<link "We'll talk about it later someday." "cityMainStreet">><</link>>
<<link "You can repay with your body." "cityMainStreet">><</link>>
<<link "Okay, see you later...[Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I don't need you to repay me, Aiden. I did it because i like you 🎔...</p><hr></div><div class='cdo'>The boy is caught off guard by your words. He instantly turns red</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>You, what are you talking about. Ha-ha stop joking around.
Do you..do you really like me? I mean, I`m not that attractive and stuff...And you probably already figured it out, by I'm a fucking boy, you idiot!
</p><hr></div><div class="cdp">???????????????</div>
<div id="playerChoiceBox">
<<link "Yes, i like you. And i WANT you 🎔" "arena-q01-love2">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<div id="mainContent"><div class='cdo'>Its something more than just gratitude, you can clearly tell that</div><div class="sextalk"><video src="resources/aiden/q1/3.mp4" autoplay loop muted height="300px"></video></div>
<div class="cdp">He is nearly worshipping your cock</div>
<div id="playerChoiceBox">
<<link "Let him show his gratitude 🎔" "arena-q01-bj3">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
a: then FUCK OFF, why are you humilating me like that?
You could say something before I tried to kiss you.<div id="mainContent"><div class='cdo'>Its something more than just gratitude, you can clearly tell that</div><div class="sextalk"><video src="resources/aiden/q1/4.mp4" autoplay loop muted height="300px"></video></div>
<div class="cdp">He is nearly worshipping your cock</div>
<div id="playerChoiceBox">
<<link "Let him show his gratitude 🎔" "arena-q01-f1">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class='cdo'>You pulled off your shirt, beckoning Aiden to yourself</div>
<div class="dialogBoxNpc" ><div class='npcname'>Aiden</div>[img[resources/portraits/arenaboy.png]]<hr>
<p>Don't think that I like you or something. I'm just grateful that's all!
</p><hr></div><div class="cdp">Aiden gets on his knees and starts to passionately kiss your belly. He is really eager to please you...</div> <div class="sextalk"><video src="resources/aiden/q1/1.mp4" autoplay loop muted height="300px"></video></div><div class="cdp">He looks at you with anticipation, seemingly asking if he can proceed...</div>
<div id="playerChoiceBox">
<<link "Let him show his gratitude 🎔" "arena-q01-bj1">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class='cdo'>Its something more than just gratitude, you can clearly tell that</div><div class="sextalk"><video src="resources/aiden/q1/2.mp4" autoplay loop muted height="300px"></video></div>
<div class="cdp">He is nearly worshipping your cock</div>
<div id="playerChoiceBox">
<<link "Let him show his gratitude 🎔" "arena-q01-bj2">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class='cdo'>Its something more than just gratitude, you can clearly tell that</div><div class="sextalk"><video src="resources/aiden/q1/7.mp4" autoplay loop muted height="300px"></video></div>
<div class="cdp">He is nearly worshipping your cock</div>
<div id="playerChoiceBox">
<<link "Let him show his gratitude 🎔" "arena-q01-f2">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class='cdo'>Its something more than just gratitude, you can clearly tell that</div><div class="sextalk"><video src="resources/aiden/q1/5.mp4" autoplay loop muted height="300px"></video></div>
<div class="cdp">He is nearly worshipping your cock</div>
<div id="playerChoiceBox">
<<link "Let him show his gratitude 🎔" "arena-q01-f3">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent">
<div id="conversation" style="display:block">
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Yay! Thank you, you are the best boss in this city!</p><hr></div>
<div class="statsup2">Intimacy with Nikkie +1</div>
<div id="playerChoiceBox">
<<link "See you later. [Leave] " "Citadel">><</link>>
</div>
</div>
</div><div id="mainContent"><div class='cdo'>Nikkie knelt down before you and starts to service your semi-erect cock</div><div class="sextalk"> <video src="resources/nikkie/encounter4/1.mp4" autoplay loop muted height="400px"></video><div class='cdo'>Her tender hands carefully gripping your shaft</div>
<div class="dialogBoxNpc">[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Your swollen cock sure does require some 'attention' from an assistant. Am I doing my job correct way, boss?
</p><hr></div>
</div>
<div id="playerChoiceBox">
<<link "Yes..." "nd4-2">><</link>>
<<link "You can do better" "nd4-2">><</link>>
</div>
<div id="mainContent"><div class='cdo'>With an innocent look in her eyes, she keeps licking and sucking your throbbing cock</div><div class="sextalk"> <video src="resources/nikkie/encounter4/2.mp4" autoplay loop muted height="400px"></video><div class='cdo'>She is really passionate about her task...</div>
<div class="dialogBoxNpc">[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Your cock is so juicy, <i>master</i>, I can't get enough of it! ❤️
</p><hr></div>
</div>
<div id="playerChoiceBox">
<<link "..." "nd4-3">><</link>>
</div>
<div id="mainContent"><div class='cdo'>She continues to suck the tip trying to give you the maximum pleasure</div><div class="sextalk"> <video src="resources/nikkie/encounter4/3.mp4" autoplay loop muted height="400px"></video><div class='cdp'>Her soft lips and dedication feels really good...</div>
</div>
<div id="playerChoiceBox">
<<link "..." "nd4-4">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxNpc">[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>I think I deserve a "gift", don't you think so? ❤️
</p><hr></div><div class='cdo'>She is very gentle but purposeful in her task...</div><div class="sextalk"> <video src="resources/nikkie/encounter4/2.mp4" autoplay loop muted height="400px"></video><div class='cdo'>She moved her face a little bit closer, expecting a "gift" from you</div>
</div>
<div id="playerChoiceBox">
<<link "Cum on her pretty face" "nd4-5">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxNpc">[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Go on, cover my pretty face with your hot semen ❤️
</p><hr></div>
</div><div class='cdo'>She squeezed the head of your cock harder in her little hand, and began to violently jerk you off</div><div class="sextalk"> <video src="resources/nikkie/encounter4/5.mp4" autoplay loop muted height="400px"></video><div class='cdo'>The pleasure is overbearing....</div>
<div class="dialogBoxNpc">[img[resources/namedGirls/Nikkie.jpg]]<hr>
I really love the way you moan when you unloading your semen on my face...Call me whenever you need another round of 'assistance' from me 🎔<hr></div>
</div>
<div id="playerChoiceBox">
<<link "[Leave]" "GuestQuarters">><</link>>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Hi, need something?
</p><hr></div>
<div id="playerChoiceBox">
<<link "Not now..." "GuestQuarters">><</link>>
</div>
</div>
<div id="mainContent"><div class="cdo">Hearing your demand, she smiled</div>
<div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Hello, Nikkie. I want your pretty lips on my dick. Now.</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Do you want me to serve your big cock with my cute tongue? Well, i don't mind <3
</p><hr></div>
<div id="playerChoiceBox">
<<link "Yes" "nd4-blowjob">><</link>>
<<link "Nevermind" "GuestQuarters">><</link>>
</div>
</div><div id="mainContent"><div class='cdo'>Sophie turned away and said slightly irritable:</div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Oh, what a tactless person. And I already imagined to myself a romantic evening, as in books, with flowers and stuff. Ugh. </p><hr></div>
<div class='cdo'>She shrugged, and apparently offended...</div>
</div>
<div id="playerChoiceBox">
<<link "It was a joke, I'm in" "l-ev2-yes">><</link>>
<<link "Maybe next time. [Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="cdp">Within a couple of minutes, both of you were in the library. She seems to be all chilled in her wet clothes</div><div class="gifbox"><img src="resources/pics/wet.jpg"></div><div class='cdo'>You can see her curvaceous body through her wet clothes, she has neither bra nor panties on and it is really tempting...She is clearly embarrassed by the fact that she is exposed...but has not attempted to hide herself from you</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>It's kinda cold in all those wet clothes. I have some towels in the backroom. Let's go there.</p><hr></div><div class='cdo'>She turned around and quickly walked towards the utility rooms. </div></div>
<div id="playerChoiceBox">
<<link "[Follow her to the backroom]" "lev2sfollow">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Yes, lets go. Where are we going?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>I know a really good restaurant, not far from here. They position themselves as an elite restaurant from the past, lost world. Everything is beautiful and cozy there, in a classic way. And the staff are very well mannered, just as i like.</p><hr></div>
<div id="playerChoiceBox">
<<link "Let's go. I have a car parked nearby." "l-ev2-go1">><</link>>
<<link "Maybe next time. [Leave]" "cityMainStreet">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Let's go. I have a car parked nearby.</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Let's walk? It's really not that far. Only around 15 minutes from here. Let's just slowly walk there. The weather is really moody today, and I really like it. </p><hr></div>
<div id="playerChoiceBox">
<<link "Okay. [Follow her]" "l-ev2-go2">><</link>>
</div>
<<set $libraryVisits =3>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Sophie, where are your panties...?</p><hr>
</div><div class='cdo'>Sophie hesitated after hearing your question and realizing that you just saw her THERE, she starts to blush...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Uhm..On me, obviously, DUMMY, where else are they supposed to be, huh?</p><hr></div>
<div id="playerChoiceBox">
<<link "Oh, really? Show me them." "lev2show">><</link>>
<<link "If you say so..." "lev2follow">><</link>>
</div>
<div id="mainContent"><div class="cd">You start to gently grope her wet breasts, helping her to "warm up". They are really soft, and nice to touch...Her skin on the other hand is a little cold.</div><div class="gifbox"><img src="resources/gifs/wet/1.gif"></div><div class='cd'>She lets out a soft "ah" when you gently squeezed her breasts</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>H-hey! What are you doing? I asked you to find a towels, not defile me! </p><hr></div></div><div class='cdo'>She is <i>indignant</i>, but only in words. She's not pushing or pulling you away. She seems to like the way you touch her...
</div>
<div id="playerChoiceBox">
<<link "I'm just helping you to keep warm, lady" "lev2s2">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I'm just helping you to keep warm, lady</p><hr>
</div><div class="cdp">You just shamelessly keep groping her breasts. They are just too nice to give them up...</div><div class="gifbox"><img src="resources/gifs/wet/1.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>You scoundrel! I must admit, I really felt a little "warmer", after your touchy-touchy thing...but not in the places where i supposed to!</p><hr></div><div class='cdo'>She over-plays a little with her complainings</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>And stop groping my breasts already, you bumpkin!</p></div>
<div id="playerChoiceBox">
<<link "You might get sick in all those wet clothes. Let me help you...[Undress her]" "lev2s3">><</link>>
</div>
<<set $sophieFeetLicked = 0>><div id="mainContent"><div class="cd">You slowly pull off her wet clothes, revealing her pretty body.</div><div class='cdp'>She's not resisting at all while you undressing her</div><div class="gifbox"><img src="resources/gifs/undress/6.gif"></div><div class='cd'>Her pussy is neatly shaped, and lips are just perfect. You wonder how would they feel like on your dick</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Don't! Don't look at me from that angle, I feel so vulnerable! Just think to think of it, my own knight is trying to dishonor me 🎔 </p><hr></div></div><div class='cdo'>She is trembling. Either from excitement or cold. You can't really tell</div>
<div id="playerChoiceBox">
<<link "[Lick her THERE]" "lev2lick">><</link>>
<<link "[Get down to her feet]" "lev2feet">><</link>>
<<link "[Lay on a bed]" "lev2s4">><</link>>
</div>
<div id="mainContent"><div class='cdo'>After a couple of minutes of walking along the evening street, A strong gust of wind blew off Sophie's scarf</div><div class="gifbox"><img src="resources/pics/tease1.jpg"></div><div class='cdp'>She immediately rushed to pick it up. Doing so, she accidentally exposed her shaved, neat pussy to you...</div>
<div id="playerChoiceBox">
<<link "[Pretend you didnt notice]" "lev2follow">><</link>>
<<link "Sophie, where are your panties...?" "lev2-2">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Oh, really? Show me them.</p><hr>
</div><div class='cdo'>After a little hesitation she slowly lifts her skirt, revealing her nicely shaped pussy to you. Embarrassedly she turns her gaze away, trying to avoid your eyes...</div><div class="gifbox"><img src="resources/pics/tease2.jpg"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Happy?! Now L-lets go. That restaurant should be not that far away, we almost there.</p><hr></div><div class='cdp'>She blushed slightly with embarrassment and quickly began to walk towards nearby alley</div>
<div id="playerChoiceBox">
<<link "[Silently follow Sophie]" "lev2follow">><</link>>
</div>
<div id="mainContent"><div class='cdo'>The awkward silence was interrupted by thunder. And in a couple of seconds, an instant downpour following it engulfed both of you!</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>A-A-A! Seriously!? why NOW of all times? $playerNameForSophie, let's run back! </p><hr></div><div class='cdo'>She turned around and hastly ran back towards the library</div>
<div id="playerChoiceBox">
<<link "[Run]" "lev2follow2">><</link>>
</div>
<div id="mainContent"><div class="cd">Taking off your wet clothes, you lay down on the sofa, nearby Sophie. To your surprise, she immediately sat on top of you...</div><div class="gifbox"><img src="resources/gifs/tease/13.gif"></div><div class='cdp'>She shamelessly started rubbing her pussy on now rock-hard dick</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>It's really warmer next to you, my knighty ❤️</p><hr>
</div>
<div id="playerChoiceBox">
<<link "[Let her sit on your cock 🎔]" "lev2s5">><</link>>
<<link "[A little bit more foreplay]" "lev2s3">><</link>>
</div>
<div id="mainContent"><div class="cd">In one slow motion, you put her on top of you, starting to slowly thrust your hard cock in and out</div><div class="gifbox"><img src="resources/gifs/vaginal/19.gif"></div><div class='cdp'>Her insides envelop your cock. It's warm and pleasant inside. She's so tight, that you can barely hold yourself...</div>
<div id="playerChoiceBox">
<<link "[Give up 🎔]" "lev2s6">><</link>>
</div>
<div id="mainContent"><div class="cd">She clenched your cock inside her so tight, that you felt intense pleasure and filled her warm pussy with your thick semen</div><div class="gifbox"><img src="resources/gifs/vaginal/cum/8.gif"></div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
Thank you for not leaving the lady in distress, my knight. But you still will have to take responsibility if I get pregnant ❤️
<hr></div>
<div id='f' class="dialogBoxNpc h" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>You really surprised me. I never expected you to be a type of a man who enjoys a woman's feet. But I don't really mind. Mine feet really are perfect and designed to be worshipped. Be a good boy, and someday I might reward you with my pantyhosed feet on your face. Just as you like <3
<hr></div>
<div id="playerChoiceBox">
<<link "[Say goodbye and leave]" "cityMainStreet">><</link>>
</div>
<<script>>
$(document).ready(function () {
if(State.variables.sophieFeetLicked ==1) {
$("#f").show();
}
});
<</script>><div id="mainContent"><div class='cdo'>Having made your way through the shelves of books, you found Sophie in one of the distant parts of the library. She scanned books with some unknown to you device.</div>
<div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Hello, Sophie.</p><hr>
</div><div class='cdo'>Hearing you, the girl screamed in fright and dropped the device that she was holding in her hand.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>God damn it, Knightie. What are you doing? I almost passed away from a heart attack. You want your lady to die just like that?</p><hr></div></div>
<div id="playerChoiceBox">
<<link "I'm not your 'Knightie' stop calling me that." "library-rename">><</link>>
</div>
<<set $playerNameForSophie ="Knighty">>
<<set $libraryVisits =2>><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I'm not your 'Knightie' stop calling me that.</p><hr>
</div><div class='cdo'>Sophie's face flickers for a second</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Oh. And how should I call you? You didn't introduce yourself. Meanie. </p><hr></div></div>
<div style="width: 25%; text-align: center;margin-left: 33%;"><label>How Sophie should adress you? <<textbox "$playerNameForSophie" "">></label></div>
<div id="playerChoiceBox">
<<link "[Confirm]" "library-rename-confirm">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You can call me $playerNameForSophie.</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>$playerNameForSophie? Well. You have a nice name. I like it 🎔</p><hr></div></div>
<div id="playerChoiceBox">
<<link "[Confirm]" "library-rename-confirm2">><</link>>
<<link "[Reconsider]" "library-rename">><</link>>
</div>
<div id="mainContent"><div class='cdo'>Sophie looked at device she dropped previously and chuckled</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>It seems like it's broken now. Well, now I just have to input each book title into the database by my hand. Ha-ha, no biggie.</p><hr></div></div><div class='cdo'>She twirled in her hands now unresponsible device with a loud "sigh"</div>
<div id="playerChoiceBox">
<<link "Sorry..." "library2sorry">><</link>>
<<link "How much does it cost to buy a new one?" "library2buy">><</link>>
</div><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Sorry...</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Well, it's not really your fault. I'm just clumsy...I would probably have to request additional funds from the city. I wonder if they will ever approve it since a library is an extremely low priority for it.</p><hr></div></div>
<div id="playerChoiceBox">
<<link "How much does it cost to buy a new one?" "library2buy">><</link>>
</div>
<div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>How much does it cost to buy a new one?</p><hr>
</div><div class='cdo'>She is really surprised that you asked that question. </div><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Ugh. I don't know really. It's REALLY expensive. Maybe 2 or 3 thousand⛃. But who cares. Even if I will do my work slower than before. Nowadays no one visiting this place anyway.</p><hr></div><div class='cdo'>She spread her arms to the sides</div></div>
<div id="playerChoiceBox">
<<link "Yeah, thats really expensive..." "library2notransfer">><</link>>
<<link "[Transfer her 3000⛃]" "library2transfer">><<set $money -=3000>><</link>>
</div>
<div id="mainContent"><div class='cdo'>With one swift movement, you transferred the required amount to Sophie's account. A second later she had a notification about it.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Wow, what? T-hanks? That's...That's really a lot. Are you sure about it? </p><hr></div></div>
<div id="playerChoiceBox">
<<link "Yes, jsut keep it." "library2-keepit">><</link>>
<<link "Well, you can repay me somehow..." "library2repay">><</link>>
</div><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Yeah, thats really expensive...</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Yeah. But whatever, I don't really care about it. Anyway, you wanted something from me?</p><hr></div><div class='cdo'>She spread her arms to the sides</div></div>
<div id="playerChoiceBox">
<<link "Just stopped by to say hello" "library2hello">><</link>>
<<link "[Transfer her 3000⛃]" "library2transfer">><<set $money -=3000>><</link>>
</div>
<div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Thank you very much, really. It is extremely rare for people to donate to the library funds, and I can hardly pay the bills. Those will sure help a lot...I`m really glad that you came, but I still have a lot of work today. Maybe we can walk together somewhere some other day?</p><hr></div></div>
<div id="playerChoiceBox">
<<link "Sounds nice. See you later, Sophie [Leave]" "cityMainStreet">><</link>>
</div><div id="mainContent"><div class='cdo'>Sophie's face immediately darkened...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Don't you dare to assume, that I`m some kind of a slut, that can be bought! You can take them back, I'm not going to degrade myself for money.</p><hr></div></div>
<div id="playerChoiceBox">
<<link "That was just a joke. Keep them." "library2-keepit">><</link>>
<<link "[Take them back...]" "library2return">><</link>>
</div><div id="mainContent"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Just stopped by to say hello</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>I`m glad that you came, but I have a lot of work today. Maybe we can walk somewhere some other day?<hr></p></div></div>
<div id="playerChoiceBox">
<<link "Okay, see you later. [Leave]" "cityMainStreet">><</link>>
<<link "[Transfer her 3000⛃]" "library2transfer">><<set $money -=3000>><</link>>
</div>
<div id="mainContent"><div class='cdo'>Sophie was clearly upset.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Okay. Here you go, take them back. I don't know what kind of games are you playing, but please leave me alone now.</p><hr></div></div>
<div class='cdo'>Sophie turned around and walked away</div>
<div id="playerChoiceBox">
<<link "[Follow her and apologize]" "l2apologize">><</link>>
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
<<set $money +=3000>><div id="mainContent"><div class='cdo'>You found Sophie nearby, she was rearranging books on one of the shelves.</div>
<div class='cdo'>You apologized to her, and she accepted it, but she doesn't seem to be in the mood to keep a conversation with you...</div>
<div id="playerChoiceBox">
<<link "[Leave]" "cityMainStreet">><</link>>
</div><div id="mainContent"><div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Uwu! It is so refreshing, especially after all those working hours in the library, phew.</p><hr></div><div class='cdo'>She seems to really enjoy the weather, even though even though it's too windy, and clouds gathering up right ahead</div>
<div id="playerChoiceBox">
<<link "[Keep walking]" "l-ev2-go3">><</link>>
</div>
<div id="mainContent"><div class="cdo">You found yourself in a small room, with a cozy design and a big sofa in the center of it. Apparently, this is her bedroom.</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Although it's not very cold outside today, all these wet clothes gave me little chills. My Knight, do something about it! Don't let your lady get cold!</p><hr></div><div class='cdp'>Looking at you, she sat down on the bed ...</div></div>
<div id="playerChoiceBox">
<<link "['Warm her']" "lev2s1">><</link>>
</div>
<div id="mainContent"><div class="cdp">You just CAN'T resist that tempting view, you WANT to TASTE it!</div><div class="gifbox"><img src="resources/gifs/cunny/3.gif"></div><div class='cdp'>As your tongue touched her pretty lips, she is twitched a little in a surprise</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Ah! I. I like the way you kiss me...</p><hr></div></div><div class='cdo'>She's a little bit salty, yet tasty 🎔...</div>
<div id="playerChoiceBox">
<<link "[Get down to her feet]" "lev2feet">><</link>>
<<link "[Undress yourself]" "lev2s4">><</link>>
</div>
<div id="mainContent"><div class="cdo">You get closer to her yummy-looking feet</div><div class="gifbox"><img src="resources/pics/special/sophie.jpg"></div><div class='cdp'>Up this close, you can see, that they are pretty wet, either from sweat or rainwater... and you clearly sense a slight, <i>pleasant</i> sweat odor coming from them...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Hey, what are you doing down there? I... I walked in my boots wearing pantyhose for the whole day, they might smell! Just a little bit ofcourse...</p><hr></div></div><div class='cdo'>She's wiggled her toes and nearly touching your face with them</div>
<div id="playerChoiceBox">
<<link "[Lick her wet feet]" "lev2flick">><</link>>
<<link "[Lick her pussy]" "lev2lick">><</link>>
<<link "[Undress yourself]" "lev2s4">><</link>>
</div>
<div id="mainContent"><div class="cdo">You can't resists them, and after thoroughly sniffing them, you start to passionately lick her arched feet 🎔</div><div class="gifbox"><img src="resources/gifs/footjob/lick/1.gif"></div><div class='cdp'>She worked really hard today. They are warm and you can taste saltiness...Up this close, the smell of her feet that was in the pantyhose for a day is even stronger...it's overwhelming and pleasant</div>
<div class="dialogBoxNpc" ><div class='npcname'>Sophie</div>[img[resources/portraits/librarian.png]]<hr>
<p>Your cock is twitching, as you licking my smelly and sweaty feet, what a pathetic knightie you are ❤️ </p><hr></div></div><div class='cdo'>She seems to be enjoying the situation</div>
<div id="playerChoiceBox">
<<link "[Lay on sofa]" "lev2s4">><</link>>
</div>
<<set $sophieFeetLicked = 1>>
<<goto "nikkies1x1">>
<<if $nikkieStoryProgression == 2>>
<<goto "nikkie-misc-dialog">><</if>><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Oh, hi. I already had time to miss you, my boss. I had something to ask. Well It might be too bold for me to ask, but...Is there someone else in the Citadel?
</p><hr></div>
<div id="playerChoiceBox">
<<link "No" "nikkies1xno">><</link>>
<<link "Yes. Drones." "nikkies1xyes">><</link>>
</div>
</div>
<<set $nikkieStoryProgression =2>><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>No. There are only two of us.</p><hr>
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Oh, Are you s-s-s-sure? Because I think there is definitely someone out there.
</p><hr></div><div class='cdo'>She points her finger at the door that leads to the corridor</div>
<div id="playerChoiceBox">
<<link "Are you sure?" "nikkies1xwhy">><</link>>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Yes. Drones.</p><hr>
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>No, you dummy. I'm talking about living beings. People in short.
</p><hr></div>
<div id="playerChoiceBox">
<<link "Why are you asking?" "nikkies1xwhy">><</link>>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>Well...you see. Yesterday, I tried to get into some technical tunnels at the guest quarter level, no biggie ha-ha. But that's not about it. </p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
When I tried to remove the partition panel, I heard some VERY strange noises from behind the wall, where tunnels should be. I thought it was some kind of machinery, but when I listened closer, I can swear to the Machine God, I heard someone talking.
<hr></div>
<div id="playerChoiceBox">
<<link "You tried to do WHAT?" "nikkies1xcomplain">><</link>>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>You tried todo exactly what? Are you truing to dismantle my Ciadel?</p><hr>
</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>I would fix it right away, you wouldn't even tell difference, I swear. But still. What if someone breaks into Citadel somehow, and hiding out there? What if there is some kind of mutant hive...? </p><hr></div>
<div id="playerChoiceBox">
<<link "[Perform an area scan]" "nikkies1xscan">><</link>>
<<link "It's a fucking nonsense. [Leave]" "Citadel">><</link>>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cdo'>Using the datapad, you connected to the Citadel subsystems and started a high-frequency scan.</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>CITADEL:AI</div>[img[resources/ai.jpg]]<hr>
<p>HIgh-frequency scan completed.
No unknown life signs detected.
Total Citadel population: 2.
At the technical tunnel #2821 detected the presence of an unresponsive mk-01 maintenance-type android, with no active digital signature.
According to the standard procedure, it will be added to the recycling queue.
</p><hr></div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>A broken droid? That's really spooky, woo. You see, I'm not crazy Ha! Well I mean I'm crazy, but not in that way! Let's go check him out?</p><hr></div>
<div id="playerChoiceBox">
<<link "Lets go. [Go to technical tunnel #2821]" "nikkies1xtunnel">><</link>>
<<link "I don't care about some broken droid.[Leave]" "Citadel">><</link>>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class='cdo'>Using your master key, you entered one of the Citadel's many technical tunnels. It only took you a couple of minutes to come across a broken android. He was lying in a puddle of oil and looked as if he had fallen from a great height.</div>
<div class="dialogBoxNpcRobot" ><div class='ai'>?̶?̷?̶??</div>[img[resources/portraits/brokenrobot.jpg]]<hr>
<p>Go d̕#͟#0̵#͟ ̸0̛1#͢ aw̛-͏-̡a̶ke-̢--n͏néd͏ ̧#1
̢0͡#̕1́ S̶a͡L̡#AT͞ION͢-a̵#a1T$</p><hr></div><div class='cdo'>Having said the last remark, the robot fell into a puddle of oil and sparkled, apparently his very last working processors burned out.</div>
<div class="dialogBoxNpc" >[img[resources/namedGirls/Nikkie.jpg]]<hr>
<p>W...what the fuck is that thing? Are they supposed to behave like that? Did he just say someone is awakened? Please, let's get the hell out of here, I don't really want to explore tunnels anymore.</p><hr></div>
<div class="statsup2">Intimacy with Nikkie +1</div>
<div id="playerChoiceBox">
<<link "[Leave]" "Citadel">><</link>>
</div>
</div><div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>I am the owner of this Mine</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>Sir, by our information, this mine is mothballed long ago and belongs to the city. If what you saying is true</p><hr></div><div class='cdo'>The female officer was interrupted by her partner</div><div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>Which I highly doubt, ha! Get lost, junkie.</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>Shut up, Darell. I'm sorry, sir. We have an order, and we can't let anyone in. You can contact our supervising officer in the Hall of Justice, which is located in the central district. </p><hr></div>
<div id="playerChoiceBox">
<<link "That was rude, Darell..." "imdx2">><</link>>
<<link "Ill deal with it later [Leave]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<<set $Biology =1>>
<div id="mainContent"><div id="conversation" style="display:block"><div class='cdo'>You unzipped your pants, revealing your now fully erect cock</div><div class="gifbox">[img["resources/gifs/undress/man/2.gif"]]</div><div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>Are you for real...?</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>Darell, you idiot. I told you to calm down, and now what? You bring it upon yourself...</p><hr></div>
<div id="playerChoiceBox">
<<link "[Force Darell to serve your cock]" "imdxmale">><</link>>
<<link "[They both not worth it. Leave]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>If you keep talking to me like that, I will put your mouth to better <i>use</i>.</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>Are you fucking threatening me? It's YOU, who should keep his mouth close. Or I put YOUR mouth to better use, stupid civilian.</p><hr></div><div class='cdo'>Looks like he's on a power trip...</div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>Sir, I'm very very sorry. He is really short-tempered. Please just go, there is no need to escalate.</p><hr></div>
<div id="playerChoiceBox">
<<link "[Call an Eversor squad to force an 'apology' from him]" "imdx4">><</link>>
<<link "[Turn around and walk way. He is not worth it.]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="cdo">Just a couple of minutes after your call, two armored vehicles drove up to your beacon, from which the Eversors immediately began to run out, taking up tactical positions around the officers.
</div><div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>Wait, wait, don't shoot, don't shoot we are justice officers!</p><hr></div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>That's a military-grade droid. Sir, we are on the same side, please don't do anything that you will regret later!</p><hr></div><div class="cdo">At gunpoint of your androids, both officers slowly knelt down without trying to resist</div>
<div id="playerChoiceBox">
<<link "Hey, Darell, you said something about putting MY mouth to better use?" "im">><</link>>
<<link "[Turn around and walk way. He is not worth it.]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Hey, Darell, you said something about putting MY mouth to better use?</p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>Sorry, I'm very sorry. I was mistaken! Please don't kill me. I was in the wrong. I am really, really sorry, sir It won't happen again, I swear.</p><hr></div><div class="cdo">The female officer closed her eyes and seems to be praying or something...She is visibly shaking</div><div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>...</p><hr></div>
<div id="playerChoiceBox">
<<link "[Unzip your pants...]" "imdx6">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class='cdo'>You unzipped your pants, revealing your now fully erect cock</div><div class="gifbox">[img["resources/gifs/undress/man/2.gif"]]</div>
<div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>Are you for real...?</div><div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>Darell, you idiot. I told you to calm down, and now what? You bring it upon yourself...</p><hr></div>
<div id="playerChoiceBox">
<<link "[Force Darell to serve your cock]" "imdxmale">><</link>>
<<link "[They both not worth it. Leave]" "cityMainStreet">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div id="conversation" style="display:block"><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Hey, Darell, you're using your mouth pretty well. Get closer, and give me a PROPER APOLOGY</p><hr>
</div> <div class="cdo">Both officers looked with surprise on their faces at your big, twitching cock</div>
<div class="dialogBoxNpc" ><div class='npcname'>Male SO</div>[img[resources/portraits/so2.jpg]]<hr>
<p>I...fuck...</p><hr></div><div class="cdo">He seems to be accepted his fate and crawled towards you</div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>No way...</p><hr></div>
<div id="playerChoiceBox">
<<link "[Let him serve you]" "imdxmale2">><</link>>
</div>
</div>
</div>
<div id="mainContent"><div class="cdo">Darrell took your cock in his hand, and with a displeased look began to serve your cock </div><div class="gifbox">[img["resources/gifs/gay/blowjob/1.gif"]]</div><div class="cdp">Despite his displeased looks, he really tried</div><div class="gifbox">[img["resources/gifs/gay/blowjob/2.gif"]]</div><div class='cdp'>He licked and sucked the tip of your cock, with a great enthusiasm</div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>...</p><hr></div>
<div id="playerChoiceBox">
<<link "[Cum into his mouth]" "imdxmalecum">><</link>>
</div>
</div>
<div id="mainContent"><div class="cdo">He is not very skilled, but he compensates it with great diligence. His mouth forced you to cum right into it</div><div class="gifbox">[img["resources/gifs/gay/blowjob/cum/1.gif"]]</div><div class="cdp">You unload your thick, hot load right into his now not so talktative mouth</div><div class="dialogBoxPlayer">[img[resources/player.jpg]]<hr>
<p>Keep that taste in your mouth, boy. Thats a taste of defeat. </p><hr>
</div>
<div class="dialogBoxNpc" ><div class='npcname'>Female SO</div>[img[resources/portraits/so1.png]]<hr>
<p>...</p><hr></div><div class='cdo'>Darell remained on the ground, afraid to move or look at you. Your semen was slowly dripping off his chin.</div>
<div id="playerChoiceBox">
<<link "[Leave]" "cityMainStreet">><</link>>
</div>
</div>
<div id="mainContent"><div class="cd3">This is an entrance for an automatic iron mine, operated by an enclosed system with a supportive swarm of mining drones. You bought this mine hundreds of years ago, and technically it's still yours. Seems like after your hibernation it was automatically went dormant, and closed for public. Perhaps, you can start mining operations again. The gates are shut, and no one seems to be guarding it anymore...</div>
<div id="playerChoiceBox">
<<link "I'll re-open it later." "cityMainStreet">><</link>>
</div>
</div>