<img class="floatright large" src="images/Guide Image.png">This game is intended for adults (generally age 18+), and contains adult themes, including domination and corruption. Please be aware that the author does not condone //any// of the acts depicted in this game, and that this is intended as a fantasy, not a blueprint for how to act in reality. In real life, please remember the three tenets of domination and submission play: Safe, Sane, and Consensual.
''Safe'' - The risks are known and minimized. You know what you are getting into and can handle it //responsibly//, without causing lasting injury or damage.
''Sane'' - You have self-control and will not betray your partner's trust. You will not take advantage of a situation to force your partner into something to which they did not agree beforehand, and you will abide by and rules and restrictions established, even when "in the moment".
''Consensual'' - Everyone involved has agreed //without coercion// to the activity being proposed or performed. If there is no consent from //any// party, it is illegal, and if anyone gives their consent while under the effects of alcohol or drugs, that "consent" is not legally meaningful.
Talk to your partner or partners before you engage in any sexual activity, define your boundaries, and make sure everyone enjoys their time.
With that message in mind for real life, please enjoy this fantasy game.
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[[Click here to start|Pre-Beginning]]
[[Or Click here to skip the intro|Intro Skip 1]]<<include "CharacterInit">>
<<include "ItemInit">>
<<include "GlobalInit">><<if $menuInit == true>>[[You]]<</if>>
<<if $introComplete == true>>[[Skills and Fetishes]]
[[People You Know]]<</if>>
<<if $rules == true>>[[The Rules]]
[[Items]]<</if>>
<<include "Variable Updater">><<back [img[images/system/back.png]]>>
<<if $introGender == "male">>You are $player.name, a man in your early 30's, with $player.haircolor, <<print $hairLength[$player.hairlength]>> <<print $player.hairstyle>> hair, and bright blue eyes. Your face looks somewhat androgynous, though still clearly male. You have an <<print $maleBodyShape[$player.bodyshape]>> body.<<elseif $introGender == "female">><<include "Player Description">><<elseif $introGender == "transition">>You are $player.name, a man in your early 30's, but you appear to be changing into a woman. You have <<print $preferredHairColor>>, <<print $hairLength[$player.hairlength]>> <<print $player.hairstyle>> hair with brownish tips, and bright blue eyes. Your face looks to be on the feminine side of androgynous, if not outright feminine. You have a <<print $femaleBodyShape[$player.bodyshape]>> body, and <<print $breastSize[$player.breastsize]>> breasts, along with a small, but shapely feminine butt.<</if>>
<<back [img[images/system/back.png]]>>It's been like this your whole life, really. You've always had an issue with being...well, being less of a pushover. Ever since you were a kid, any time someone confronts you, you've always found it easier to just withdraw, to let them have their say, to let them push you around, rather than trying to make an issue of it. There's no need to start a fight, or get upset, or...stand up for yourself.
It honestly wasn't all that bad before, but ever since Cindy started here six months ago, it's been insufferable. There's no doubt in your mind that she picked up on your non-confrontational preference quickly, because she's been using and abusing you since about 5 days after she started. Today is just the latest in a long line of misery: you both worked on that project - hell, you know you worked on it a lot more than she did - but the final presentation to Travis was conspicuously missing your name. She stole your work and you couldn't even work up the courage to tell your boss the truth.
And he threatened to fire you! He didn't, and you don't think he will, because you're still good at your job, but that's a line he has never approached before. You don't know if you should really rely on just being good at your job anymore. And if Cindy doesn't let up...
...maybe it's time to find a new job.
[[Fortunately, the day comes to an end, and you pack up your stuff and head out.|To Therapy]]<<speech "travis" "Travis">>...and quite frankly, the fact that you didn't contribute to the project at all is disappointing.<</speech>>
Your boss, Travis, pauses, waiting for your response. You look at Cynthia -//Cindy//- your co-worker, who is standing behind Travis and smiling at you cruelly, but say nothing.
<<speech "travis" "Travis">>And as always, you have nothing to say. Honestly, if your regular work wasn't so good, I'd have let you go long ago. But, maybe these projects are more than you can handle. I'll make a note for later. We'll have to talk about this at your next review.<</speech>>
<<intropspeech "player" "You" "playermale">>...but I...<</intropspeech>>
Travis looks at you expectantly, but though you try to keep talking, your words get caught in your throat. You try to push past it, but, as it has so many times before, your courage fails you, and you look down at the floor in defeat. Travis sighs and just walks away. Cindy quietly chuckles to herself and does the same, but not before flashing you look of cruel victory.
[[You turn back to your desk with a sigh.|Beginning]]You walk out of work, get in your car, and drive off. Normally, you would head right home - you're not much of an "after work party" kind of guy - but today you have an appointment with your therapist. You've been seeing her every few days for a few weeks now, mostly because you've been feeling really overwhelmed by everything that's happening at work. You don't have much going for you other than your work: you live alone, though you have family living relatively close by; you don't really have anything that can be called a hobby; you don't have anyone that can really be called a "friend". With work as your only real activity, the fact that your job has been so roughly lately has been wearing you out badly.
You park your car outside your therapist's office, and head inside. As always, the reception room is dimly lit, though it's for aesthetic purposes more than anything. You asked about it once, and were told that the dim lights encourage calm and sleepy thoughts, which you guess at least gets people less agitated when they meet with the doctor. Other than the receptionist, there's no one here.
<img class="floatright medium" src="images/Sheila/Sheila Headshot 1.jpg">You approach the receptionist, and she looks up at you and smiles. Sheila has always been nice to you, though you imagine that's what receptionists are paid to be. It wouldn't be appropriate to scare people off by being rude.
<<speech "sheila" "Sheila">>Hey, you're right on time. Just need you to sign in, as per usual.<</speech>>
She keeps her beaming smile as she points at the touchpad computer on the desk in front of her.
[[You look at the touchpad, picking up the stylus to type in your name|Player Naming]]You enter your name on the touchpad.
First Name: <<textbox "$player.name" "John">>
Last Name: <<textbox "$player.lastname" "Moore">>
[[You also select the time for your scheduled appointment, which is, as Sheila mentioned, right now|The Doctor]]<<if $player.name == "">>\
<<set $player.name = "John">>\
<</if>>\
<<set $menuInit = true>>\
<<set $sibling.lastname = $player.lastname>>\
Just as you're about to head back towards the doctor's office, Dr. Halliday emerges from her office, looking somewhat frantic. She turns the corner and sees you, her eyes widening slightly.
<<speech "halliday" "Dr. Halliday">>Oh my gosh, $player.name, you're here. Um, I just realized that I really have to go to the bathroom, do you mind if I go quickly before we start?<</speech>>
You hesitate, trying to come up with the words. It's your doctor, your therapist, you should be able to talk to her. She's the only person you CAN talk to easily.
But Sheila's right there. Something about that makes your voice catch in your throat.
You look down at the floor and nod. You hear a sharp intake of breath from Dr. Halliday, though you can't see her with your eyes focused intently on the floor, and you hear something from her that sounds like an apology, but then she's gone, heading to the bathroom.
You decide you should probably head that way too, just to get it out of the way before your appointment.
[[Thankfully, the men's room is unoccupied.|Looking In The Mirror]]As you've finished your business, you take a look in the mirror.
<img class="floatright medium" src="images/player/male/black/long 0.jpg">A tired, somewhat wan looking face looks back at you. You always thought your bright blue eyes were pretty interesting, but given how rarely they're looking at someone instead of at the floor, no one else seems to agree. Or know. Your brown hair is a little unkempt, likely because the stress lately has been affecting it, though you don't need to see a stylist any time soon.
One thing that's always kind of annoyed you is that your face doesn't look...masculine. If you had to put a word on it, you'd say that your face is on the male side of androgynous. Your facial hair is basically non-existent: you shave maybe once every two weeks out of habit more than anything, and your eyebrows are thin. It hasn't exactly helped your romantic prospects. Or any prospects, really. Guys don't respect you and girls don't want you. You sigh deeply, run your hand through your hair in a futile attempt to make it look a little better, and head out.
[[Dr. Halliday's office door is open, so you head inside and close the door behind you.|Doctor's Office]]<img class="floatright medium" src="images/Halliday/Halliday Headshot 1.jpg">Once the door is closed, you feel a little bit more comfortable talking. It's like a weight has been lifted from you, and it's something you enjoy feeling every time you come here.
<<speech "halliday" "Dr. Halliday">>Hello, $player.name. How are you doing today?<</speech>>
<<intropspeech "player" "You" "playermale">>Uh, well, I...I'm...not doing too good.<</intropspeech>>
You sit down on the couch, feeling the tension crawling back into your shoulders. Before she has a chance to follow up, you let it all out, telling her about your problems at work, about how Cindy stole your credit for the project you spent weeks working on, how Travis threatened your job, and how through it all, you kept running into the same problem you've always had: an inability to stand up for yourself and speak up.
Through it all, Dr. Halliday looks increasingly worried, which in turn makes //you// worried. She's been your therapist for more than a year now, and she knows your troubles better than almost anyone. If //she's// worried about your situation, it's must be bad. You feel your heart start to beat harder and faster in your chest, a cold sweat starting to break out on your face, and your breath starts coming faster. Dr. Halliday blinks at your reaction, then starts speaking, her voice soft and slow.
<<speech "halliday" "Dr. Halliday">>Okay, $player.name, calm down. Remember what we talked about when you feel like this. Take a deep breath in through your nose, let it out through your mouth slowly. You're safe here. There's no need to panic.<</speech>>
You follow her instructions, concentrating on nothing but your breathing and her voice, and though it takes a few minutes, you find yourself calming down, or at least averting the panic attack that almost overwhelmed you.
Once she sees that you're okay, Dr. Halliday takes a minute before speaking again.
[["With your permission, I'd like to try something," she says.|Hypnosis]]<<speech "halliday" "Dr. Halliday">>$player.name, we've been meeting for a long time now, and I think you've made a lot of progress. When we first met, you barely said a word, and today you were able to tell me the details of a day that almost drove you into a panic attack. That's progress.
But I honestly think that, as far as you've come, you might need a little help to go that little bit further. I can see that this is causing you a lot of frustration and anger and that it might even be hurting you. So with your permission...I'd like to hypnotize you.<</speech>>
<<intropspeech "player" "You" "playermale">>Uh...hypnotize?<</intropspeech>>
<<speech "halliday" "Dr. Halliday">>Yes. It's something I've been studying for quite some time. I think that if I can put you into a trance, I might be able to implant a post-hypnotic suggestion. It won't change who you are, but it could give you a little help in situations where you need to be a little more assertive. It could help to you to stand up for yourself.<</speech>>
<<intropspeech "player" "You" "playermale">>A hypnosis session could help me with that?<</intropspeech>>
<<speech "halliday" "Dr. Halliday">>Well, maybe not right away, but it will help reinforce good behaviors when you're in a situation that you find difficult. I think we can combine it with some additional mental exercises, maybe some other things that we could explore depending on how it works. It's not a magic pill by any means...but I think it could help.<</speech>>
You think about it for a few minutes, really wanting to give it the proper thought. On the one hand, it almost sounds like brainwashing or something like that, but on the other hand, you trust Dr. Halliday. You wouldn't keep seeing her if you didn't. And she has your best interests in mind. You don't know if it will work or not, but after the day you had today, the low point that you reached, the panic that you just felt...
[[...what could be the harm in trying?|Hypnotized]]Dr. Halliday dims the lights, closes the blinds on the windows, until the room is just barely lit. She tells you to sit comfortably on the couch, and to just relax. She starts talking smoothly, calmly, telling you to close your eyes gently...
<<timed 0.5s t8n>>...telling you to let go of your negative thoughts...
<<next>>...to feel yourself drifting...
<<next>>...to let all the sounds fade into the background...
<<next>>...except the sound of her voice...
<<next>>...which will take you deeper and deeper...
<<next>>...to a wonderful state of relaxation...
<<next>>...and soon you'll hear her say the word...
<<next>>...now...
<<next>>...and when you hear the word...
<<next>>...now...
<<next>>...all the tension is going out of your body...
<<next>>...and your body will continue to sink down...
<<next>>...and she'll talk to your subconscious mind...
<<next>>...which will remember what she says...
<<next>>[[...and you'll sleep...|The Questions]]<</timed>><<silently>>
<<if $preferredBreastSize == 2>><<set $preferredButtSize = 3>>
<<elseif $preferredBreastSize == 4>><<set $preferredButtSize = 5>>
<<elseif $preferredBreastSize == 6>><<set $preferredButtSize = 6>>
<<else>><<set $preferredButtSize = 8>><</if>>
<</silently>><<timed 1s t8n>>You hear Dr. Halliday's voice talking to you, as if whispering from a great distance, yet directly into your mind: barely audible, but suffusing your entire being.
<<next>><span style="color:#A86D96">"I want you to imagine in your mind's eye someone confident. </span><<next>><span style="color:#A86D96">Someone proud to be themselves, who doesn't take no for an answer. </span><<next>><span style="color:#A86D96">Someone assertive, who's not afraid to fight for what they think is right. </span><<next>><span style="color:#A86D96">Now I want to imagine you're looking into a mirror, and that person is your reflection. Right now you think you're weak and powerless. </span><<next>><span style="color:#A86D96">But your reflection says you're strong, confident, assertive, and powerful. </span><<next>><span style="color:#A86D96">The more you act like your reflection, the more you will become your reflection."</span>
<<next>>You look in the mirror, and you see...you. <<next>>The you that you could be. <<next>>The you that you could become. <<next>>And you...<<next>>like what you see...<<next>>what you could be...<<next>>if you're just...<<next>>strong...<<next>>enough...
<<next>>[[Wake up!|Waking]]<</timed>><<speech "halliday" "Dr. Halliday">>Welcome back, $player.name.<</speech>>
Everything slowly comes into focus as you come back to your senses, and you see Dr. Halliday smiling at you. You sit up, feeling strangely relaxed and content.
<<intropspeech "player" "You" "playermale">>How...how did it go?<</intropspeech>>
<<speech "halliday" "Dr. Halliday">>I think it went okay. Usually you need to reinforce these suggestions over multiple sessions, though, so don't feel bad if you don't notice any immediate changes, okay?
Unfortunately, that's all the time that we have for our session, but I did want to give you one more thing to help you out.<</speech>>
She hands you a book. The title, "The Guide to Being Assertive", is garishly plastered over the front of it, with the subtitle of "How To Get What You Need Without Getting In Your Own Way" barely visible below. It's a well-thumbed book, the spine broken in and the pages ruffled and dog-eared. You give Dr. Halliday a skeptical look.
<<speech "halliday" "Dr. Halliday">>It's got some good advice, trust me. I should know. I've read it many times.<</speech>>
You feel your eyebrows going up involuntarily. Dr. Halliday has always been pretty easy to talk to, and pretty easy-going. You can't imagine her ever having a problem with confidence or assertiveness. Still, if this book worked for her, maybe it could work for you, cheesiness notwithstanding.
The session over, you shake her hand as you stand up, nod to Sheila on the way out, and [[head to your car to head home.|Back Home]]You turn on the lights as you enter your home. It's actually pretty decent, with several rooms and reasonably up-to-date appliances. You don't use most of the space, but it feels...comfortable. It's reasonably-priced, in good condition, and it's your home. It's been your home for a few years, and you like it. It's...private. It's too big for just you, but it lets you be alone when you want to be, and that's important.
You get something for dinner, watch some TV, putz around on your computer for a while, and before you know it, it's time for bed.
Somehow, it's only when you climb into bed that you think to pull out the book that Dr. Halliday gave you. You crack it open, skipping the foreword (interesting though it may be, you don't really care what someone has to say //about// the book right now), and start on the introduction.
The book promises all sorts of things in the introduction: soon you'll be able to recognize body language, and use it to your advantage! You'll be able to correctly posture yourself to project confidence and control, even when you don't have it! You'll know how to say things in the best possible way to get what you want! A lot of stuff you've heard before, but again, you find yourself thinking of Dr. Halliday and how she said the book helped her. Maybe there's something worthwhile in here...
You do find some interesting stuff towards the end of the introduction. The author talks about how assertiveness basically has two major forms: command and manipulation. Some people are better at commanding, and some people are better at manipulation. Both are different kinds of assertive confidence, with the first being direct and domineering, and the other being indirect, subtle. Most people are between those two extremes, employing methods from both, but it's not unusual to see people at one end of the spectrum or the other.
[[While you find all of this interesting, you're tired. You turn off the light and go to sleep.|Dreaming]]<<timed 1s t8n>>You don't remember your dream...only vague images that don't make a lot of sense...trying to hold on to them only makes them fade faster...
<<next>>[[And then you wake up|The First Day]]<</timed>>
<<AdvanceDateIntro>>You wake up feeling...pretty good, actually. In fact, better than you have in months. It's like you got more than your typical eight hours of sleep, but you don't feel like you overslept. You climb out of bed, strangely enough actually looking forward to your day, rather than the dread that's haunted you for a while. Maybe all you really needed to do was talk things through with Dr. Halliday.
You quickly take care of your morning business, running through the full body wash in the shower, getting dressed, having breakfast. It certainly feels like you're moving much more efficiently this morning, and by the time you're done with everything, you realize you still have time before you have to leave for work. You don't especially want to leave early - even if traffic is bad, you're going to get there long before you need to - so you decide to spend your time doing something productive.
[[Like reading more of that book Dr. Halliday gave you.|Book on Style]]
[[Or maybe cruising the internet.|Look at Porn]]<<timed 1s t8n>>You hear Dr. Halliday's voice talking to you, as if whispering from a great distance, yet directly into your mind: barely audible, but suffusing your entire being.
<<next>><span style="color:#A86D96">"Tell me what you want out of life, $player.name."</span><</timed>>
<<timed 4s t8n>>[[To be the boss.|Question 2][$choice = "Boss"]]<</timed>>
<<timed 4.5s t8n>>[[To put Cindy in her place.|Question 2][$choice = "Cindy"]]<</timed>>
<<timed 5s t8n>>[[To get the recognition I deserve.|Question 2][$choice = "Recognition"]]<</timed>>
<<timed 5.5s t8n>>[[To be the one that everyone wants to be.|Question 2][$choice = "One"]]<</timed>><<if $choice == "Boss">><<DomPlus>><<DomPlus>><<elseif $choice == "Cindy">><<DomPlus>><<elseif $choice == "Recognition">><<SexPlus>><<elseif $choice == "One">><<SexPlus>><<SexPlus>><</if>><<timed 1s t8n>>Halliday's voice continues after you answer.
<<next>><span style="color:#A86D96">"What does 'confident' mean to you? What is a characteristic of a confident person?"</span><</timed>>
<<timed 4s t8n>>[[Fiery, Passionate, Red.|Question 3][$preferredHairColor = "red"]]<</timed>>
<<timed 4.5s t8n>>[[Graceful, Elegant, Gold.|Question 3][$preferredHairColor = "blonde"]]<</timed>>
<<timed 5s t8n>>[[Charismatic, Mysterious, Black.|Question 3][$preferredHairColor = "black"]]<</timed>><<timed 1s t8n>>You hear the doctor's voice again, echoed in your mind, through your whole being.
<<next>><span style="color:#A86D96">"Confident people have a certain look. How would you describe it?"</span><</timed>>
<<timed 4s t8n>>[[Unassuming, Small.|The Suggestion][$preferredBreastSize = 2]]<</timed>>
<<timed 4.5s t8n>>[[Self-Assured, Seemingly Average.|The Suggestion][$preferredBreastSize = 4]]<</timed>>
<<timed 5s t8n>>[[Strong, Large Presence.|The Suggestion][$preferredBreastSize = 6]]<</timed>>
<<timed 5.5s t8n>>[[Larger Than Life, Hugely Overwhelming.|The Suggestion][$preferredBreastSize = 8]]<</timed>><span align=center style="font-size:18.0pt">''v0.2.11''</span>
''Date:'' $dayOfTheWeek[$dayOfTheWeekPos], $numericDate $month[$monthPos]
<<if $timeClock == true>>''Time:'' <<if $timeOfDayPos == 0>><span style="color:PaleGoldenRod"><<print $timeOfDay[$timeOfDayPos]>></span><<elseif $timeOfDayPos == 1>><span style="color:Yellow"><<print $timeOfDay[$timeOfDayPos]>></span><<elseif $timeOfDayPos == 2>><span style="color:DarkOrange"><<print $timeOfDay[$timeOfDayPos]>></span><<else>><span style="color:Purple"><<print $timeOfDay[$timeOfDayPos]>></span><</if>><</if>>
<<include "Player Picture">>
<<if $rules == true>>''Lust:'' <<if $player.lust >= 90>><span style="color:Red">Desperate!</span><<elseif $player.lust >= 75>><span style="color:Orange">Horny</span><<elseif $player.lust >= 50>><span style="color:Gold">Aroused</span><<elseif $player.lust >= 25>><span style="color:LimeGreen">Excited</span><<else>><span style="color:SteelBlue">Calm</span><</if>><</if>>
<<if $rules == true>>''Purchasing Power:'' <<print $purchasingPower>> / <<print $purchasingPowerBaseline>><</if>>
<<if $annie.date == true>>\
<<if $annie.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#269623"><<print $annie.name>></span> <<if $annie.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$annie.datetime]>></span><<elseif $annie.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$annie.datetime]>></span><<elseif $annie.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$annie.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$annie.datetime]>></span><</if>>!</b>
<<if $annie.dateday == $dayOfTheWeekPos && $annie.datetime == $timeOfDayPos && $annie.datetype == "training">>\
<<button "Send a Text" "Annie Date Meeting">><</button>>\
<</if>>\
<</if>>\
<</if>>\
<<if $cindy.date == true>>\
<<if $cindy.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#A8606D><<print $cindy.name>></span> <<if $cindy.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$cindy.datetime]>></span><<elseif $cindy.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$cindy.datetime]>></span><<elseif $cindy.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$cindy.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$cindy.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $halliday.date == true>>\
<<if $halliday.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:A86D96"><<print $halliday.name>></span> <<if $halliday.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$halliday.datetime]>></span><<elseif $halliday.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$halliday.datetime]>></span><<elseif $halliday.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$halliday.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$halliday.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $kathy.date == true>>\
<<if $kathy.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#AD7061"><<print $kathy.name>></span> <<if $kathy.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$kathy.datetime]>></span><<elseif $kathy.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$kathy.datetime]>></span><<elseif $kathy.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$kathy.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$kathy.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $mina.date == true>>\
<<if $mina.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#68259C"><<print $mina.name>></span> <<if $mina.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$mina.datetime]>></span><<elseif $mina.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$mina.datetime]>></span><<elseif $mina.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$mina.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$mina.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $sheila.date == true>>\
<<if $sheila.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#0A917D"><<print $sheila.name>></span> today at <<if $sheila.datetime == 0>><span style="color:PaleGoldenRod"><<print $timeOfDay[$sheila.datetime]>></span><<elseif $sheila.datetime == 1>><span style="color:Yellow"><<print $timeOfDay[$sheila.datetime]>></span><<elseif $sheila.datetime == 2>><span style="color:DarkOrange"><<print $timeOfDay[$sheila.datetime]>></span><<else>><span style="color:Purple"><<print $timeOfDay[$sheila.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $sibling.date == true>>\
<<if $sibling.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <<if $sibling.gender == "male">><span style="color:#9E2B02"><<print $sibling.name>></span><<else>><span style="color:#BE75F5"><<print $sibling.name>></span><</if>> <<if $sibling.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$sibling.datetime]>></span><<elseif $sibling.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$sibling.datetime]>></span><<elseif $sibling.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$sibling.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$sibling.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $susie.date == true>>\
<<if $susie.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#7A4C9E"><<print $susie.name>></span> <<if $susie.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$susie.datetime]>></span><<elseif $susie.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$susie.datetime]>></span><<elseif $susie.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$susie.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$susie.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $todd.date == true>>\
<<if $todd.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#4297FF"><<print $todd.name>></span> <<if $annie.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$todd.datetime]>></span><<elseif $todd.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$todd.datetime]>></span><<elseif $todd.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$todd.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$todd.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<if $travis.date == true>>\
<<if $travis.dateday == $dayOfTheWeekPos>>\
<b>You have a date with <span style="color:#4D9E9E"><<print $travis.name>></span> <<if $travis.datetime == 0>>this <span style="color:PaleGoldenRod"><<print $timeOfDay[$travis.datetime]>></span><<elseif $travis.datetime == 1>>this <span style="color:Yellow"><<print $timeOfDay[$travis.datetime]>></span><<elseif $travis.datetime == 2>>this <span style="color:DarkOrange"><<print $timeOfDay[$travis.datetime]>></span><<else>>at <span style="color:Purple"><<print $timeOfDay[$travis.datetime]>></span><</if>>!</b>
<</if>>\
<</if>>\
<<SiblingAtHome>>\
<<HeelsBonus>>\You take a seat on your couch and pick up the //Guide to Being Assertive//. Your initial reading of it last night made it clear that there's no harm in skipping around the book, and you open to a chapter talking about clothes and style.
//It's been said that dressing for success is key, but that's also true when it comes to// feeling// confident. If you dress in unassuming, low-quality clothes, you will// feel// like you're unassuming and low-quality. It's a subconscious thing, but your subconscious is an important part of your being.
So dress for success! You don't need to dress flamboyantly, but decide on what you want your clothes to project about yourself. Remember, how people// perceive// you will affect how they treat you, and how other people treat you will affect how you perceive yourself. So if you want to be heard, to be taken seriously, and to be assertive, wear clothes that draw attention and announce that you are here to be taken seriously. Again, it doesn't need to be flamboyant! Something simple like an attention-grabbing accessory, or just something that's designed for you, rather than off the rack.//
The chapter goes on to make some suggestions on clothing styles, which are interesting and informative. Fortunately, it's a fairly short chapter, and by the time you finish reading it, [[it's time to go to work|Meeting Annie]]
<<set $readStyleChapter = 1>>You turn on your computer and it boots up quickly. You browse around some websites, just killing time, but nothing really seems to be interesting you. The news is still the news, no webcomics updated today...
...it's early in the day, but you find yourself clicking on porn websites anyway, seeing if your favorite stuff has updated recently. It's not typical for you to look at porn in the morning, but for some reason, you feel a little "in the mood" today. You pull up some of your favorite porn sites and debate for a moment which one you want to view in the time you have before you need to leave for work.
[[Click on the first link you find.|Porn Intro][$porn = "normal"]]
Or you could <<linkappend "look for something more specific" t8n>>
[[Category: Domination|Porn Intro][$porn = "domination"]]
[[Category: Bondage|Porn Intro][$porn = "bondage"]]
[[Category: Cumslut|Porn Intro][$porn = "cumslut"]]
[[Category: Exhibitionism|Porn Intro][$porn = "exhibitionism"]]
[[Category: Lactation|Porn Intro][$porn = "lactation"]]
[[Category: Petgirl|Porn Intro][$porn = "petgirl"]]
[[Category: Pregnant|Porn Intro][$porn = "pregnant"]]
[[Category: Latex|Porn Intro][$porn = "latex"]]
[[Category: Sissification|Porn Intro][$porn = "sissification"]]<</linkappend>>The drive to work is uneventful, though the usual feeling of dread that you feel at the thought of another day of working with Cindy is muted, replaced instead with a feeling of calm anticipation. You're still not exactly looking forward to the day, but you're not as scared of it as you've been for the last few weeks.
<img class="floatright medium" src="images/Annie/Annie Headshot 1.jpg">
As you enter the building, you pass by Annie, the office administrator, sitting at her desk. As per usual, she looks up as you enter and gives you a smile. Unlike the usual, however, you find yourself smiling back.
<<speech "annie" "Annie">>Good morning, $player.name!<</speech>>
<<intropspeech "player" "You" "playermale">>Good morning, Annie.<</intropspeech>>
You slow for a moment, wondering if maybe that hypnosis session with Dr. Halliday had more of an effect than you thought: normally, you wouldn't even be able to meet Annie's eyes, much less talk to her. Maybe you're putting too much stock into the effect of hypnotherapy, but either way, maybe you should take advantage of this newfound conversational ability you seem to possess.
[[Keep going to your desk|Cindy's Confrontation]]
[[Stop and talk to Annie|Talking to Annie]]<<if $porn == "bondage">><<BondagePorn>>
You click on the Bondage category, browsing pictures of girls that are tied up, restrained, or otherwise at the mercy of those that control them. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls restrained somehow...empowering.<<set $bondageFetish += 5>>
<<elseif $porn == "cumslut">><<CumslutPorn>>
You click on the Cumslut category, browsing pictures of girls covered in cum, unable to get enough, desperate for that sweet taste. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls covered in jizz somehow...empowering.<<set $cumslutFetish += 5>><<set $penisEnvy += 1>>
<<elseif $porn == "exhibitionism">><<ExhibitionPorn>>
You click on the Exhibitionism category, browsing pictures of girls showing themselves in public, surreptitiously naked and loving the danger, the thrill. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. Your mind wanders, creating reasons for the girls to be so daring. You imagine them forced to do these things at the command of someone superior, and the thought makes you feel...empowered.<<set $exhibitionFetish += 5>>
<<elseif $porn == "lactation">><<LactationPorn>>
You click on the Lactation category, browsing pictures of girls with big, milky breasts, squeezing their tits to release their cream, pushing their nipples into the mouths of their lovers to be suckled. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls being suckled somehow...empowering.<<set $lactationFetish += 5>><<if $preferredBreastSize < 7>><<set $preferredBreastSize += 1>><</if>>
<<elseif $porn == "petgirl">><<PetgirlPorn>>
You click on the Petgirl category, browsing pictures of girls wearing cute furry ears, buttplugs with tails attached, wrapping collars around themselves and attaching leashes as they act out the part of the obedient good girl. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls crawling on all fours at the end of leashes somehow...empowering.<<set $petgirlFetish += 5>>
<<elseif $porn == "pregnant">><<PregnantPorn>>
You click on the Pregnant category, browsing pictures of girls with full bellies, their breasts engorged with milk as their bodies grow increasingly gravid and full of life. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls cradling their swollen bellies and getting fucked somehow...empowering.<<set $pregnantFetish += 5>><<set $penisEnvy -= 1>>
<<elseif $porn == "latex">><<LatexPorn>>
You click on the Latex category, browsing pictures of girls dressed in tight-fitting latex outfits that leave nothing to the imagination. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls encased in sexy, skin-tight latex somehow...empowering.<<set $latexFetish += 5>>
<<elseif $porn == "sissification">><<FemmePorn>>
You click on the Feminization category, browsing pictures of girls that were once guys, and now have tiny tits, long hair, and a desire to be dominated by getting fucked in their sissyhole. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the girls forced into femininity somehow...empowering.<<set $femmeFetish += 5>>
<<elseif $porn == "normal">><<NormalPorn>>
You click on one of the first links that you find, bringing up a video of two beautiful woman making out before quickly progressing to fingering each other. You watch, fascinated, as the redhead is forced into a shuddering, eye-rolling orgasm from her partner's furious fingerfuck. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You can't help but be aroused by the redhead's inability to resist her partner, by her partner's absolute control of the situation...<<SexPlus>>
<<elseif $porn == "domination">><<DominationPorn>>
You click on the Domination category, browsing pictures of girls forced to kneel and obey their Masters and Mistresses. It makes you feel warm, and your free hand easily moves past your waistband, gently wrapping around your <<print $penisSize[$player.penissize]>> dick and stroking with practiced rhythm as you get harder. Though, something seems different...as you get into the moment, you find yourself watching the scene with more interest than is typical for a wank session. You find the images of the domination and submission incredibly empowering.<<DomPlus>>
<</if>>
You soon cum, your body shuddering as you reach release. Fortunately, you're well-practiced and clean up quickly and easily, fixing your clothes. You look at the time and realize that [[you need to get to work.|Meeting Annie]]<img class="floatright medium" src="images/Cindy/Cindy Headshot 1.jpg">As you're heading to your desk, you see Cindy coming out of the break room holding a cup of coffee. She sees you and gets an evil glint in her eye, a look that you easily recognize. She casually yet with clear determination makes her way over to you, intercepting you on your way to your desk. As much as you hate her, you can't help but admire her clear confidence and sense of pride.
<<speech "cindy" "Cindy">>Good morning, $player.name.<</speech>>
She smiles, but it's the kind of smile reserved for predators that know their prey cannot escape, lacking any kind of warmth or friendliness.
<<speech "cindy" "Cindy">>Hope you're looking forward to working with me today. Or should I say not working? After all, it's not like //you// do any work, is it?<</speech>>
She's just rubbing it in. You know she is. She got you in a lot of trouble despite all your hard work yesterday and now she's just gloating about how she made your life worse. It's the same playbook she's been using since she started here: it's not enough for her to take credit for your work, she needs to hold it over you and show that she's superior. Every time she's done it before, you've wilted in front of her, shrank in on yourself, tried to make yourself smaller, non-threatening, hoping against hope that the predator would leave the prey alone.
But not today.
[[Ignore her|At Your Desk][$choice = "ignore"]]
[[Give Her A Scathing Glare|At Your Desk][$choice = "glare"]]You stop and smile at Annie, thinking about what you're going to say. Before you can think of something, she speaks up.
<<speech "annie" "Annie">>Looking forward to another day?<</speech>>
<<intropspeech "player" "You" "playermale">>Oh, yeah, I suppose I am.<</intropspeech>>
She smiles brightly at you, then lowers her voice almost conspiratorially.
<<speech "annie" "Annie">>Well, don't let Cindy get to you. I know how she treats you. If there's anything I can do to help, just let me know.<</speech>>
<<intropspeech "player" "You" "playermale">>I...I will. Th-thanks, Annie.<</intropspeech>>
You're surprised that anyone noticed the difficulty you've been having at work, but she caught you completely flatfooted with the knowledge that someone actually has sympathy for you. You feel a wave of emotion swelling up in you at the knowledge that someone actually //cares//, after so long feeling like you were alone.
<<speech "annie" "Annie">>Any time!<</speech>>
She smiles again and turns back to her work. You turn away, heading towards your desk and trying to quell the unexpected emotions in you.
[[You head to your desk|Cindy's Confrontation]]
<<set $annie.friend += 2>><<if $choice == "ignore">>You push past Cindy without saying anything, not giving her the satisfaction of seeing you respond. You purposefully make sure to keep your head up, letting her know through your body language that you are not cowed, you just don't want to deal with her. She stumbles backwards out of your way, barely keeping her coffee from spilling, and you see a look of shock and confusion in her face that only lasts a moment before she's out of your view. You don't look back, heading to your desk and sitting down.<<SexPlus>><<elseif $choice == "glare">>You turn to face her directly, and narrow your eyes. You don't try to mask your feelings, your disgust with her, your anger, your frustration. You don't say anything, you just let it all play out on your face. To your intense satisfaction, you see her eyes widen slightly as she takes half a step backwards. She seems surprised by her own reaction, looking away from you in uncertainty, and you use the opportunity to move past her and leave her behind. You don't look back, heading to your desk and sitting down.<<DomPlus>><</if>>
You're barely settled in before Katherine arrives, sitting down at her desk next to yours. She wasn't in yesterday (thankfully), so she didn't see the altercation between you and Travis. She's been working here almost as long as you, and you consider her almost a friend, except for the fact that you barely know her beyond the idle pleasantries that coworkers exchange.
<img class="floatright medium" src="images/Kathy/Kathy Headshot 1.jpg"><<speech "kathy" "Kathy">>Morning, $player.name. Did I miss anything important yesterday?<</speech>>
<<intropspeech "player" "You" "playermale">>Morning, Kathy, and no.<</intropspeech>>
Dr. Halliday is one of the few people that you can say anything to, but Katherine is one of the people that you can kind of talk to. She doesn't treat you like garbage the way that Cindy does. In fact, you'd go so far as to say that Katherine treats you like an actual person. You wouldn't feel comfortable having a long, personal conversation with her, but she's...familiar.
She's also incredibly dedicated to doing a good job, and within minutes, she's tuned you out, focused on her work.
[[You should probably do the same.|Introducing Todd]]
You've been working for about an hour when you hear a distinct voice echoing around the office.
<<speech "todd" "Todd">>What up, bitches! Todd in da house!<</speech>>
You can't help from rolling your eyes, though you make sure no one is looking at you when you do. Todd never comes into the office quietly, and he has no concept of respect or consideration for other people. He's the bro-est person you've ever met, obsessed with his looks, being "cool", and hitting on "chicks".
He's also, inexplicably, the best IT tech you've ever heard of.
He goes around the office, greeting people, and heads towards your desk. As per usual, he completely ignores you, passing you by on his way to Kathy's desk.
<<speech "todd" "Todd">>Hey, Kathy, lookin' fine with a capital F, baby, as usual.<</speech>>
She doesn't even look up from her work.
<<speech "kathy" "Kathy">>Hey, Todd. Looking like a human resources complaint waiting to happen, as usual.<</speech>>
Todd quickly takes the hint and moves on, stopping by Cindy's desk to say something you don't quite hear. After making sure Todd can't see you, you shake your head.
[[And get back to work.|Introducing Mina]]At lunch time, you head to the cafeteria and get your food, sitting, as you usually do, on your own. You ended up taking a late lunch today, so the cafeteria is less occupied than it usually is.
<img class="floatright medium" src="images/Mina/Mina Headshot 1.jpg">You've been eating for a few minutes when you see Mina enter the cafeteria. Mina works in Accounting, but because she's tasked with overlooking your department, she works in the same office space as you. She's pretty quiet, mostly keeping to herself, though she's friendly enough with most people. You've never really said more than a few words to her, usually work-related: she's quite attractive, and you always find yourself just a little tongue-tied around her. You don't really interact much.
And it's the same today. She gets her food, sits by herself, and pulls out her phone looking at it as she eats. You wonder if maybe you could ever work up the courage to say something to her, to become friends with her, maybe...maybe more. But not today.
You finish eating your meal and [[get back to work.|End Of Day]]Before long, the end of the day comes. You shut down your workstation, and pack up your things, getting ready to go. Kathy is still working hard, putting in some extra time, trying to make herself look good. You wave as you pass her, but she doesn't even acknowledge you.
As you're heading out of the office, you notice Cindy leaving as well. To your satisfaction, she gives you a glance, then quickly turns away, not taking the opportunity to pick on you as she normally would.
//Good//.
<<speech "annie" "Annie">>Have a good night, $player.name!<</speech>>
You smile at Annie and wave good night. She's the one that locks up the office at the end of the day, so she's always the last to leave.
You head out to your car and stop as you climb behind the wheel. Normally, you would head home, but after the day you've had today, you're feeling pretty good. And you want to do something, shake up your routine a bit. The only question is, what should you do?
You pick up your phone and look at things that you can do in your area.
It looks like there's a gym nearby giving people a free hour of access, trying to drum up business. You're not exactly a "gym" person, but getting more fit could be a worthwhile pursuit, and maybe being in better shape would give you more confidence.
There's also a bar nearby that's offering a happy hour. You're //definitely// not much of a bar person, but...maybe getting a little bit of a buzz and hanging out around people will make you more confident? It could be worth trying out.
<<if $readStyleChapter == 1>>
The third option is that the mall is still open. You could follow the advice of the Guide and see about improving your wardrobe.
<</if>>
[[Go to the Gym|The Gym]]
[[Go to the Bar|The Bar]]
<<if $readStyleChapter == 1>>[[Go to the Mall|The Mall]]<</if>><<set $locGymKnown = true>>You head towards the gym and park your car. It's busy, with all the people just leaving work and trying to get some time in on the equipment before they head home. Still, the gym looks to be barely half full, which might explain the campaign to increase memberships.
Fortunately, you have some clothes that you can work out in, and you quickly change and tackle the machines. You're not much of a gym person, but you know //how// the machines work. You start with a cardio warm up on a treadmill, running for about 10 minutes. You start to feel a little tired and out of breath, but also slightly euphoric from the "runner's high".
With the warm up complete, you head to the machines and start working your muscles. You decide to focus on upper body, doing some bicep and tricep curls, some overhead bench presses and some chest flies as well. At the end of the routine, you're feeling sore, but in a good way, as you head back to the treadmill for another round of cardio.
By the end of it, you're feeling sweaty, sore and satisfied. You consider using the showers at the gym to clean up, but just the thought of making yourself that vulnerable in a public area makes you freeze up. You instead gather your things, get in your car, and [[head back home|The First Day Home]].
<<FitPlus>><<DomPlus>><<set $gymVisit = 1>><<set $locBarKnown = true>>You head to the bar and find a parking space easily enough. Apparently it's still early enough in the evening that it's not too busy, as when you enter, you only see the bartender and a few patrons. Not entirely sure what to do, you take a seat on an empty stool at the bar.
"Evenin'," the bartender, a rather attractive woman with a nametag that says "Holly" on her chest, says in greeting, "What'll you have?"
You pause for a moment, your voice catching in your throat, but then, you //force// yourself to talk, to move forward.
<<intropspeech "player" "You" "playermale">>Uh, I'm k-kind of...n-new...to the whole 'd-drinking' thing? Wh-what do you r-recommend?<</intropspeech>>
Her eyebrows raise up a little, but she gives you a warm smile. "Well, probably best to start you off with something easy, right?" she asks rhetorically, before turning away to start mixing a drink. She turns back after a couple of minutes, putting a short glass half-full of a mostly clear amber liquid on the bar in front of you. "This is a whiskey highball. Normally, it's a bit darker, but I mixed it with extra ginger ale to cut it a bit more than usual, so it won't have too much of a kick." She looks at you expectantly.
You pick up the glass, hesitate for a moment, and then take a sip. It burns a little bit, but tastes pretty good. You take another sip, savoring the flavor and appreciating the feeling of warmth that it gives you. You smile at her as you set the glass down on the bar.
<<intropspeech "player" "You" "playermale">>It's pretty good.<</intropspeech>>
"Glad you enjoyed it! Let me know if you need anything else." She gives you a big smile and walks towards another patron, letting you savor your drink.
You don't drink it too quickly, taking the time to enjoy it. The bar is quiet enough that everyone is willing to keep to themselves, or talk to the bartender, and you're left with your thoughts and the drink.
Soon, however, the glass is empty, and you settle your bill with the bartender and [[head home|The First Day Home]].
<<SexPlus>><<FitMinus>><<set $barVisit = 1>><<set $visitedMall = 1>>You head to the mall and head towards some of the clothing stores.
You spend some time browsing through the stores, looking for something that might look a little more "bold" on you. Strangely enough, though there's plenty of options available, you find that nothing really appeals to you.
You head a store that sells suits and accessories like ties, thinking maybe you could find a new shirt or maybe a nice tie or something. But when you get there, there's just nothing calling to you. This isn't unusal, there's a reason you don't have a lot of nice clothing, but you find that, looking at the various suits, shirts, ties and slacks, that you just don't //want// to wear any of them.
Undeterred, you head to another store, this one selling more casual clothes like jeans and polos. You look through the selection, seeing some colors that you like and even appreciating some of the style combinations...but you don't want to wear //any// of them. It's not even a case of not wanting to stand out, it's just that you can't imagine yourself wearing something so...inappropriate for you.
How strange.
You spend some time window shopping, looking in a few other stores and looking at video games, other electronics, even a few home decoration stores, but eventually, [[you decide to head home|The First Day Home]].<<if $gymVisit == 1>>You get home, unlock the door, turn on the lights, and jump in the shower after removing your clothes, eager to clean off the sweat and grime from the gym.<<elseif $barVisit == 1>>You get home, unlock the door, turn on the lights, and drink a glass of water. You didn't have much to drink at the bar, but you don't want to take any chances of getting a hangover.<<else>>You get home, unlock the door, turn on the lights, and go through your mail, finding nothing terribly interesting other than junk and a couple of bills.<</if>>
As you head to the kitchen, you think about how it felt to change up your routine, to do something different after work. You feel invigorated, as though the change in your daily life was...not life-changing, but certainly eye-opening. It's not a breakthrough, but it feels like the first step on a path to...something.
You quickly get something together for dinner, and, after thinking about it, grab the //Guide to Being Assertive// and open it as you get ready to eat. You wonder which chapter you should read.
[["Posture and Poise"|Reading the Book][$choice = "dom"]]
[["The Power Walk"|Reading the Book][$choice = "sex"]]<<set $siblingGender = "none">><<if $choice == "sex">>You open the book to the "Power Walk" chapter, and read through it as you eat.
//How you present yourself to others will demonstrate your confidence, and people will treat your differently as a result. A good "power walk" can help boost your confidence and boldly proclaim your assertiveness wherever you go, while also gaining the attention of others. Keeping your head eye, make sure not to focus on anything or anyone in particular, but keep looking around. A slight smile on your face will make it seem that you're not terribly concerned about anything. Keep your shoulders back, take long, unrushed strides, and keep your hands free. If you're female, roll your hips a little more than usual.
It takes time to master a good power walk. Practice in the mirror until you feel comfortable doing it. And remember, if you look confident, you'll feel confident!//
The chapter goes on to give some more specific instructions, which you read as you eat. You don't know that you'll be strutting your stuff around town any time soon, but it's interesting to know and, maybe, one day you'll feel confident enough to do it on your own.<<SexPlus>><<elseif $choice == "dom">>You open the book to the "Posture and Poise" chapter, and read through it as you eat.
//Everything that you do reflects on you, and that includes how you hold yourself. Assertive people don't slouch, they don't shrink away from people. Keep your back straight, your shoulders back, and your chin up. Don't look confrontational, but look ready to respond to a confrontation. Keep your eyes open and focused on the subject of your attention. Face them squarely, and do not cross your arms; crossing your arms indicates that you are closed off from the conversation and aren't willing to listen. Keep your hands free, or on your hips.
When sitting, make sure your back is straight. If you must cross your legs, don't lean backwards, as it makes you appear lazy. Lean forward or keep your back straight and shoulders back. Chin up, and let everyone know that you're ready for anything!//
The chapter goes on with these sorts of tips for a while. You never really thought about posture and how people view you like that, but the more you think about it, the more you realize that Kathy and Annie and even Cindy all have excellent posture. And they seem pretty comfortable most of the time. Maybe there's something to these ideas.<<DomPlus>><</if>>
Finished reading and eating, you close the book and clean up from dinner. You're wondering what to do with the rest of the evening when your phone suddenly starts buzzing. You pull it out of your pocket to see that you're getting a call. A smile comes to your face unbidden as you answer it.
[["Hey Sis!" you say|Between Passage][$siblingGender = "female"]]
[["Hey Bro!" you say|Between Passage][$siblingGender = "male"]]<<set $sibling.originalfull = $sibling.full>>\
<<set $sibling.originalname = $sibling.name>>\
\
<<if $sibling.gender == "female">><img class="floatright medium" src="images/Sibling/Sister/Sister Headshot 1.jpg"><<else>><img class="floatright medium" src="images/Sibling/Brother/Brother Headshot 1.jpg"><</if>><<sibspeech>>Hey <<print $player.name>>! Been a while!<</sibspeech>>
The sound of your <<print $sibling.relation>>'s voice comes through the phone clearly, as if <<print $sibling.he>> was there.
<<intropspeech "player" "You" "playermale">>It's been three days, just like last time, <<print $sibling.name>>.<</intropspeech>>
Your <<print $sibling.relation>>, <<print $sibling.full>>, or <<print $sibling.name>> as you call <<print $sibling.him>>, is younger than you, but you've always been close. You grew up together, after all, and apparently that counts for a lot when it comes to your comfort level with speaking. <<print $sibling.name>> lives not too far away, on <<print $sibling.his>> own, and while <<print $sibling.he>> (unlike you) has an active social life, <<print $sibling.he>> has always made a point to talk to you every few days, either in person or over the phone.
<<sibspeech>>Yeah, well, you know me. Just checking in. How's your torture life with Cindy?<</sibspeech>>
You fill in <<print $sibling.name>> on what happened yesterday, how Cindy stole your work credit and almost got you fired. Your <<print $sibling.relation>> is quiet, but you can //feel// the tension from the other end of the line as you relate what happened, but the second you're done, <<print $sibling.he>> doesn't hold back.
<<sibspeech>>That //bitch//. You have //got// to do something about her, <<print $player.name>>.<</sibspeech>>
You sigh. This isn't exactly a new conversation topic for either of you.
<<intropspeech "player" "You" "playermale">>I know, I know. But honestly, it wasn't a bad day yesterday. I talked to Dr. Halliday and I've...honestly been in a good mood since then.<</intropspeech>>
<<sibspeech>>Really? Why? Did she drug you out of your mind or something?<</sibspeech>>
<<intropspeech "player" "You" "playermale">>Or something. She hypnotized me.<</intropspeech>>
<<sibspeech>>She did what?<</sibspeech>>
<<intropspeech "player" "You" "playermale">>She hypnotized me. Or at least made me sleep, and I guess she put in a post-hynoptic suggestion, because I've been feeling a lot less tense since yesterday, and I even talked to Annie today.<</intropspeech>>
<<sibspeech>>You...talked to Annie?<</sibspeech>>
<<if $sibling.gender == "female">>[[You fill her in on how your day went today.|Talk to Sibling 2]]<<else>>[[You fill him in on how your day went today.|Talk to Sibling 2]]<</if>><<if $siblingGender == "male">>\
<<set $sibling.gender = "male">>\
<<set $sibling.He = "He">>\
<<set $sibling.he = "he">>\
<<set $sibling.him = "him">>\
<<set $sibling.his = "his">>\
<<set $sibling.His = "His">>\
<<set $sibling.breastsize = 0>>\
<<set $sibling.penissize = 2>>\
<<set $sibling.buttsize = 1>>\
<<set $sibling.bodyshape = 5>>\
<<set $sibling.hairlength = 1>>\
<<set $sibling.height = 68>>\
<<set $sibling.relation = "brother">>\
<<set $sibling.picture = "Brother/Brother Headshot">>\
<<set $malechara.push("sibling")>>\
<<set $sibling.friendtitle = "Brother">>\
<<set $sibling.likesunknown = ["Flirting", "Romance", "Feminine Underwear", "Alcohol", "Dancing", "Clubs", "Faithfulness", "Cats"]>>\
<<set $sibling.dislikesunknown = ["Swinging", "Working", "Unsafe Sex", "People Being Mean To His Sister", "Being Exposed"]>>\
\
<<elseif $siblingGender == "female">>\
<<set $sibling.gender = "female">>\
<<set $sibling.He = "She">>\
<<set $sibling.he = "she">>\
<<set $sibling.him = "her">>\
<<set $sibling.his = "her">>\
<<set $sibling.His = "Her">>\
<<set $sibling.relation = "sister">>\
<<set $sibling.penissize = 0>>\
<<set $sibling.buttsize = 3>>\
<<set $sibling.breastsize = 2>>\
<<set $sibling.bodyshape = 4>>\
<<set $sibling.hairlength = 3>>\
<<set $sibling.height = 67>>\
<<set $sibling.picture = "Sister/Sister Headshot">>\
<<set $femchara.push("sibling")>>\
<<set $sibling.friendtitle = "Sister">>\
<<set $sibling.likesunknown = ["Shopping", "Dating", "Flirting", "Romance", "Dresses", "Alcohol", "Dancing", "Clubs", "Faithfulness", "Cats"]>>\
<<set $sibling.dislikesunknown = ["Swinging", "Masculine Clothes", "Working", "Unsafe Sex", "People Being Mean To Her Sister", "Being Exposed"]>>\
<</if>>\
\
Please enter your <<print $sibling.relation>>'s full name: <<if $sibling.gender == "female">><<textbox "$sibling.full" "Jillian">><<else>><<textbox "$sibling.full" "Alexander">><</if>>
Please also enter your <<print $sibling.relation>>'s shortened or nickname: <<if $sibling.gender == "female">><<textbox "$sibling.name" "Jill">><<else>><<textbox "$sibling.name" "Alex">><</if>>
[[Click here to continue|Talk to Sibling]]<<sibspeech>>I'm not going to say that I don't believe you, <<print $player.name>>, but <<if $barVisit == 1>>you went to a bar<<elseif $gymVisit == 1>>you went to the gym<<else>>you went to the mall<</if>> the day after getting hypnotized, after living for the last 5 months as if you had no idea of the outside world? Maybe that session did a little more to you than you think.<</sibspeech>>
<<intropspeech "player" "You" "playermale">>If so, I'm not going to complain, considering the fact that my boss threatened to fire me yesterday. If hypnotism means that I get a chance to take control of my life, then I'll take it.<</intropspeech>>
<<sibspeech>>I can't disagree with you there. Still, be careful, okay?<</sibspeech>>
<<intropspeech "player" "You" "playermale">>I'll be careful.<</intropspeech>>
<<sibspeech>>Oh, and hey, if you're actually going to be able to leave your cave now, let me know and we can hang out or go somewhere or something.<</sibspeech>>
<<intropspeech "player" "You" "playermale">>That sounds good. I'll let you know.<</intropspeech>>
You talk with <<print $sibling.name>> a bit more, just various pleasantries and such, before saying goodbye and ending the call.
You never really think about how much you appreciate your <<print $sibling.relation>> until after you've spoken with <<print $sibling.him>>. At the same time, something about the way <<print $sibling.he>> was so worried about you gives you a sense of...frustration. Granted, it may be warranted, but at the same time...
You wish <<print $sibling.he>> would [[respect you enough to let you handle this.|The First Night][$choice = "dom"]] Or maybe you just wish <<print $sibling.he>> would [[see you as more of an equal.|The First Night][$choice = "sex"]]<<if $choice == "dom">><<DomPlus>><<elseif $choice == "sex">><<SexPlus>><</if>>Eventually, though, the day comes to an end, and you climb into bed to end the day. As you turn out the lights, your mind quickly plays back the events of the last day, and you find that <<if $scaleDomSex >= 0>>you kind of liked having control, however little it was<<elseif $scaleDomSex < 0>>you kind of liked not being ignored and overlooked<</if>>. You settle into your pillow, and [[quickly fall asleep.|First Night Dream]]<<set $playerIntroPicture = 1>>You stretch as you wake up, the morning sun streaming in through your window. To your surprise, you can't keep a smile off your face, despite the early morning. You just feel //good//! There's really no other way to describe it. You just lay in bed for a minute, enjoying the feeling of pleasant satisfaction running through you. It's been so long since you've woken up in the morning and not felt completely wretched that you just want to bask in it for a while.
After a couple of minutes, you climb out of bed and head to the bathroom. You take care of your business and then climb into the shower.
<<linkappend "It takes you a couple of minutes to realize that something feels off.">>
You're not entirely sure what, though. You look yourself over, trying to find out what could be wrong. You happen to be naked, being in the shower and all, so you take the moment to look yourself over.
You feel yourself over, starting at the top and making your way down. You head feels fine, as do your shoulders. For some reason, your chest feels a little sensitive<<if $gymVisit > 0>>, maybe because of the workout you did yesterday<</if>>, but you don't see anything unusual about it. You move down to your waist and hips, which seem...different? Maybe you've lost a little weight? You have been eating less the last few weeks from the stress of your situation...
You move on, feeling your shapely but unremarkable butt, not noticing anything different there. As you go to check your thighs, you have to stop and brush your wet hair out of your eyes as it falls forward to cover your face.
Wait, when did your hair get this long? Is that what's different? Have you just not been paying attention?
[[You quickly finish cleaning up and dry off so that you can get a better look in the mirror.|Second Day Mirror][$player.hairlength += 1]]<</linkappend>>You take a look in the mirror as you try to remember the last time you visited a stylist. You pick up a comb and run it through your hair, straightening it out to the full <<print $hairLength[$player.hairlength]>>. It's definitely longer than the last time you paid attention to it, but when was that?
That must have been what felt off. You're kind of surprised that it took so long to figure out, but it honestly didn't feel all that strange. Still, your hair is <<print $player.hairstyle>>. Maybe you should head to a stylist after work. A new haircut might be just the thing to help keep you feeling confident. You bet there's something in the Guide about that.
You head to your bedroom and get dressed for work. You end up spending a bit longer than usual, because some of your clothes just don't appeal to you. And the clothes that you put on feel uncomfortable and...frumpy. You wonder if your fragile but blossoming confidence is affecting your sense of taste and fashion.
You quickly get something to eat and [[head to work.|Second Day Work]]You arrive at work without incident, say hi to Annie on the way in and head towards your desk. You see Cindy out of the corner of your eye heading your way, and feel a swell of immense satisfaction when she adjusts her course to avoid you. You try to keep from smiling, and you're mostly successful, your lips turning up only slightly. You don't even know if she's avoiding you after the confrontation yesterday, and honestly, the more that you think about it, the more that you think that it was far more important and crucial to you than it was to her. But still, you'll take the victory where you can.
As you get to your desk, Kathy is already there, hard at work. She gives you an offhand wave without actually looking up, almost fully engrossed in her task. You sit down at your own desk, and get to work yourself.
The morning passes without incident, and you get a lot of work done. [[But soon it's time for lunch.|Second Day Lunch]]As you enter the cafeteria at work, you notice that it's a lot busier than yesterday, presumably because you're not as late as you were then.
You quickly get something to eat and head towards the tables when...a sudden impulse comes over you. You think that, maybe, just this once, maybe you should try sitting with someone. Having a conversation. Normally you would sit at a table by yourself, maybe read something on your phone while you eat, try to keep out of everyone else's way...but today, you want to sit with someone. Talk with someone.
But who?
<img class="floatright small" src="images/Annie/Annie Headshot 1.jpg">You could sit with [[Annie. She's friendly enough that she would probably welcome your company.|Second Day Lunch Part 2][$choice = "Annie"]]
<img class="floatright small" src="images/Mina/Mina Headshot 1.jpg">You could sit with [[Mina. That might not be the best idea, since you don't really know her as more than an acquiantance at best, but maybe there's no harm in trying?|Second Day Lunch Part 2][$choice = "Mina"]]
<img class="floatright small" src="images/Kathy/Kathy Headshot 1.jpg">You could sit with [[Kathy. She's not really a friend, but you get along well enough while working. Maybe she'd be okay with being friends outside work.|Second Day Lunch Part 2][$choice = "Kathy"]]
<img class="floatright small" src="images/Todd/Todd Headshot 1.jpg">You could sit with [[Todd. He's very much a bro, and his personality would likely be overpowering, but he doesn't seem to be a bad guy.|Second Day Lunch Part 2][$choice = "Todd"]]
<img class="floatright small" src="images/Travis/Travis Headshot 1.jpg">You could sit with <<linkappend "Travis. He's your boss and you aren't exactly on the best terms right now, so maybe you can use this opportunity to get on his good side? Or at least try?" t8n>> You start to head his way, but something deep inside you roils and rages at the thought of //being nice// to him after the way he treated you two days ago. He still hasn't said anything about it, as well. No. You'll sit with someone else.<</linkappend>>
<img class="floatright small" src="images/Cindy/Cindy Headshot 1.jpg">You could sit with <<linkappend "Cindy. God only knows why you would want to, but maybe this could be a chance to mend fences, try to find a way to be friends, to get her to stop treating you like dirt. Who knows, it might even work." t8n>> You take a step towards her and stop. No. You're not doing this. If she wants something like obedience or submission from you, then she'll be waiting a long time. There is no way, after the way she's treated you for the last few months, that you're //ever// going to bend to her will now.<</linkappend>><<if $choice == "Annie">><<set $annie.friend += 2>> You approach the table at which Annie is sitting, and she looks up.
<<speech "annie" "Annie">>Oh, hey <<print $player.name>>! Joining me for lunch? I always see you sitting by yourself.<</speech>>
<<intropspeech "player" "You" "playermale">>I thought I'd try something different. Uh...is...that okay?<</intropspeech>>
<<speech "annie" "Annie">>Yes, of course! Honestly, I don't like to sit on my own, but usually everyone else is so into whatever they're doing that I don't want to bother them.<</speech>>
<<intropspeech "player" "You" "playermale">>I can understand that.<</intropspeech>>
You both start eating and talking about things, just inconsequential conversations about how your day is going. Annie has no trouble carrying on a conversation, and does a lot of the talking, leaving you to ask a question here or there, and occasionally give a short opinion when she asks for one.
<<speech "annie" "Annie">>I've been wondering, something, though. Are you growing your hair out? It's looking pretty long.<</speech>>
You raise your hand to you <<print $hairLength[$player.hairlength]>> hair, reminded of how long it is.
<div id="secondlunchchoicesannie"><<link "I've been thinking about letting it grow a bit.">><<set $player.hairgrowth = 7>><<replace "#secondlunchchoicesannie" t8n>><<intropspeech "player" "You" "playermale">>You know, to be honest, I've been thinking about letting it grow a little longer. What do you think, Annie?<</intropspeech>>
Her eyes sparkle at your response and she smiles brightly.
<<speech "annie" "Annie">>I think it would look great! If you ever want some hair care tips, just let me know!<</speech>><<set $annie.friend += 1>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<</replace>><</link>>
<<link "I think it's about the right length.">><<replace "#secondlunchchoicesannie" t8n>><<intropspeech "player" "You" "playermale">>I think this is about the right length. I just need to go to the stylist to get it cleaned up.<</intropspeech>>
<<speech "annie" "Annie">>It's looks good on you! I think you might look good with longer hair too, to be honest, but long hair can be a bit of a pain. Trust me, I know!<</speech>>
She laughs, fluffing out her long hair a little.
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<</replace>><</link>>
<<link "I've been meaning to get it cut shorter.">><<replace "#secondlunchchoicesannie" t8n>><<intropspeech "player" "You" "playermale">>Ah, yeah, I've noticed it's been getting a little long. I've been meaning to get it cut, but I just haven't had the time, you know?<</intropspeech>>
<<speech "annie" "Annie">>Oh, that's a shame. You kind of look good with longer hair, <<print $player.name>>. But to each their own!<</speech>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<</replace>><</link>></div><</if>><<if $choice == "Mina">><<set $mina.friend += 2>>You approach the table at which Mina is sitting, and she looks up from her meal, surprised. After a moment, she gives you a small smile.
<<speech "mina" "Mina">>Good afternoon, <<print $player.name>>. Something I can help you with?<</speech>>
<<intropspeech "player" "You" "playermale">>I-I was...<</intropspeech>>
You stumble over your words as they get caught in your throat. Maybe you can't do this...no. No, you're //going// to do this. You clear your throat and try again.
<<intropspeech "player" "You" "playermale">>I was wondering if I could join you for lunch.<</intropspeech>>
<<speech "mina" "Mina">>I would imagine you can. Have a seat.<</speech>>
You sit down at the table as Mina smiles a bit wider.
<<speech "mina" "Mina">>So tell me, <<print $player.name>>, how are things in your department?<</speech>>
The next several minutes is spent eating and talking about random, inconsequential things. Mina's voice is quiet and calm, but she has a confidence to her that you can't help but admire. You curse yourself internally for not talking to her sooner. You're really enjoying yourself.
<<speech "mina" "Mina">>If I might ask, <<print $player.name>>, you've been acting a little differently the last couple of days. Not overtly so, but I'm sure we've never spoken like this before. What changed?<</speech>>
<div id="secondlunchchoicesmina"><<link "I'd rather not say.">><<replace "#secondlunchchoicesmina" t8n>><<intropspeech "player" "You" "playermale">>I've just decided to try things a little differently. It's been a long time coming.<</intropspeech>>
<<speech "mina" "Mina">>I think we can both agree on that. Very well, keep your secrets, <<print $player.name>>. I must say that regardless, I appreciate the change.<</speech>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<<set $mina.friend += 1>><</replace>><</link>>
<<link "I had a great session with my therapist.">><<replace "#secondlunchchoicesmina" t8n>><<intropspeech "player" "You" "playermale">>Honestly, I had a great session with my therapist. She gave me some advice and a couple of ways to help me feel more confident, and it seems to be working.<</intropspeech>>
<<speech "mina" "Mina">>I see. The wonders of modern therapeutic techniques, I suppose. Well, I'm glad that you've turned a corner, <<print $player.name>>. It suits you.<</speech>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<</replace>><</link>>
<<link "Hoping for some help yourself?">><<replace "#secondlunchchoicesmina" t8n>><<intropspeech "player" "You" "playermale">>If you need advice on how to be more confident, I'd be glad to help you, Mina.<</intropspeech>>
Mina's smile quickly disppears, and she blinks at you a couple of times.
<<speech "mina" "Mina">>Hm, yes. Well, I understand if you don't want to say, I suppose. Thank you anyway, <<print $player.name>>.<</speech>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<<set $mina.friend -= 1>><<set $mina.resist -= 1>><</replace>><</link>></div><</if>><<if $choice == "Kathy">><<set $kathy.friend += 1>>You approach the table at which Kathy is seated, looking at her phone as she eats. She seems totally engrossed in it and doesn't even notice as you approach. You wait a bit, and then clear your throat to get her attention. She jumps in surprise and almost drops her phone.
<<speech "kathy" "Kathy">>Oh, <<print $player.name>>! Sorry I was reading a book, didn't see you there. Uh, what can I help you with?<</speech>>
<<intropspeech "player" "You" "playermale">>I was wondering if I could join you for lunch.<</intropspeech>>
<<speech "kathy" "Kathy">>Oh. Oh! Sure. Yeah, take a seat. Sorry, I just...tend to really focus on things when they interest me. And it's a good book.<</speech>>
You take a seat and start eating with her, talking about minor, inconsequential things as you eat. Kathy is very direct and passionate about the things she likes, and has no problem talking about those things. She's careful to keep the conversation about things that she likes, but she's a good conversationalist, so you're still enjoying yourself.
<<speech "kathy" "Kathy">>Hey, <<print $player.name>>, what kind of books do you like? Not genres, but more like what kind of...I guess characters do you like?<</speech>>
<div id="secondlunchchoiceskathy"><<link "I like interesting and deep characters.">><<replace "#secondlunchchoiceskathy" t8n>><<intropspeech "player" "You" "playermale">>I like characters that have complex motivations and personalities, you know? The ones that you can learn something new about them when you read the book a second time.<</intropspeech>>
<<speech "kathy" "Kathy">>Those are definitely some of the more interesting characters, yeah, but I think they only really work in a series. Speaking of, have you read...<</speech>>
The conversation soon devolves into a new series she's into, and you do your best to follow along.
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<<set $kathy.friend += 1>><</replace>><</link>>
<<link "I like confident and brave characters.">><<replace "#secondlunchchoiceskathy" t8n>><<intropspeech "player" "You" "playermale">>I like characters that are full of confidence and bravery, like nothing can stop them.<</intropspeech>>
<<speech "kathy" "Kathy">>Oooh, me too. Characters that know what they want and aren't afraid to go after it. I really like those interactions, though, sometimes that means I'm rooting for the bad guy, you know?<</speech>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<<set $kathy.friend += 1>> <<set $kathy.resist -= 1>><</replace>><</link>>
<<link "I like those romance novel ladies.">><<replace "#secondlunchchoiceskathy" t8n>><<intropspeech "player" "You" "playermale">>I'm not going to lie, I really like the protagonists of romance novels. Ladies that are looking for love and not afraid of the consequences.<</intropspeech>>
Kathy's face scrunches up, as if she just bit into a lemon.
<<speech "kathy" "Kathy">>Eugh. No thank you. Talk about flat characters. And no, that's not a joke about their chests. Ugh, when I read a book, I want something with more meat on it, you know?<</speech>>
You talk for a few minutes more, but it's soon time to [[get back to work.|Second Day End of Day]]<<set $kathy.resist -= 1>><</replace>><</link>></div><</if>><<if $choice == "Todd">><<set $todd.friend += 2>>You head towards Todd's table. He's watching the TV on the wall of the cafeteria, currently tuned to some kind of sports thing. He looks at you as you approach.
<<speech "todd" "Todd">>What up, <<print $player.name>>? Need something?<</speech>>
<<intropspeech "player" "You" "playermale">>I was actually wondering if you wanted to have lunch together, Todd.<</intropspeech>>
He looks at you for a moment, clearly confused by the request, then blinks.
<<speech "todd" "Todd">>Yeah! Yeah, sure. Take a seat, bro.<</speech>>
You sit down at the table, and both you and Todd eat your meals in silence. He occasionally glances at the TV, but doesn't say anything to you.
It seems that if you want a conversation, you'll have to start it yourself.
<div id="secondlunchchoicestodd"><<link "So why IT? It doesn't seem like your kind of field.">><<replace "#secondlunchchoicestodd" t8n>>You finish eating and clear your throat. <<intropspeech "player" "You" "playermale">>So, I...have to know, why did you get started in IT? It seems like you would've gone another way.<</intropspeech>>
Todd looks up at you, clear signs of irritation on his face. He studiously ignores your question and keeps eating. When he's done, he stands up without a word and walks away.
Clearly he doesn't like talking about it, but that doesn't dull your curiosity. If he's not happy about it, why do it? Though you doubt he's a big fan of you right now.<<set $todd.friend -= 1>>
You finish eating, and [[get back to work.|Second Day End of Day]]<</replace>><</link>>
<<link "Can you help me be better with the ladies?">><<replace "#secondlunchchoicestodd" t8n>>You finish chewing your current mouthful of food, clear your throat and take a deep breath before speaking.
<<intropspeech "player" "You" "playermale">>Hey Todd...uh...c-can you help me talk to women better?<</intropspeech>>
Todd almost chokes on his food, then looks up at you in confusion again. Then, he smiles.
<<speech "todd" "Todd">>I got you, bro. You want to talk to women? It's easy! You just gotta tell 'em what they want to hear. Ladies love being told that they're beautiful, that you want to get with 'em. Ladies //love// that attention, bro.<</speech>>
Todd goes on to completely ignore his food and continue giving you dubious "advice". You're pretty sure he's full of shit, as everything that he's telling you makes it sound like women are objects to be treasured rather than people to be respected, but he's having a good time, so you let him ramble on. Soon enough, though, he looks at his watch.
<<speech "todd" "Todd">>Oh shit, bro. Gotta get back to work. We can talk more later!<</speech>>
He stands up, leaving his half-eaten lunch behind, and quickly leaves the cafeteria. You finish eating and decide to [[get back to work yourself.|Second Day End of Day]]<<set $todd.friend += 2>><</replace>><</link>>
<<link "Hey, what kind of sports do you like?">><<replace "#secondlunchchoicestodd" t8n>>You look at the TV out of the corner of your eye, then back at Todd.
<<intropspeech "player" "You" "playermale">>Hey Todd, what sports do you like?<</intropspeech>>
He looks up from his food, and his eyes light up a little bit.
<<speech "todd" "Todd">>Oh, bro, I love all sports! Hockey, basketball, NASCAR, baseball, they're all great! But if I'm honest, my favorite is football.<</speech>>
<<intropspeech "player" "You" "playermale">>Why football?<</intropspeech>>
<<speech "todd" "Todd">>Cheerleaders, bro! Best part of football is seeing the cheerleaders dancing around in those skimpy outfits! I don't watch on TV all that much because they don't really show 'em, but whenever I can get a local game or college game, I always go, and those ladies are fiiiiiiine, know what I'm sayin'?<</speech>>
Well, it's not exactly the conversation you were hoping to have, but you indulge him as he expounds on his favorite teams and the best parts of their cheerleading teams.
Soon enough (or maybe //not// soon enough), he looks at his watch.
<<speech "todd" "Todd">>Oh shit, bro. Gotta get back to work. We can talk more later!<</speech>>
He stands up, leaving his empty lunch tray behind, and quickly leaves the cafeteria. You finish eating and decide to [[get back to work yourself.|Second Day End of Day]]<<set $todd.friend += 1>><<set $todd.resist -= 1>><</replace>><</link>></div><</if>><<set $playerIntroPicture = 2>>\
The end of the day sneaks up on you. You're getting work done when all of a sudden Kathy says goodbye and heads home. You look around and realize that you were focusing so intently that you didn't even notice when just about every else left. You save your work, shut down your workstation and collect your things. Annie gives you a smile on the way out, already getting ready to go home herself, and you head out to your car.
You take a quick glance in your rearview mirror and notice that your hair is still quite <<print $player.hairstyle>>. You really should do something about it. Instead of heading home, you drive to a nearby hairstylist business. You haven't been there in a while, but your normal hair lady, Susan, knows you and knows how you like your hair cut. [[It shouldn't take long.|Second Day Salon]]Before long, Susie is finished with whatever it is that she's doing at the desk and beckons you over to her chair. You take a seat, she covers you in the vinyl cape, gets you situated just so, and then takes a look.
<<speech "susie" "Susie">>So what are you looking to do today? Just touch things up, maybe re-dye your hair? Something all new?<</speech>>
<<intropspeech "player" "You" "playermale">>Re-dye my hair?<</intropspeech>>
<<speech "susie" "Susie">>Well, your roots are starting to show. Honestly, I think I like the $preferredHairColor color better, but to each their own, right? Anyway, what are we doing today?<</speech>>
You don't remember getting your hair dyed, but...honestly, having $preferredHairColor hair doesn't sound like the worst thing in the world. And you don't want to raise a fuss. But you still need to get your hair done.
<div id="haircut1"><<link "I'd like to get it cut short.">><<replace "#haircut1">><<set $player.hairlength = 1>><<set $player.hairstyle = "pixie-cut">><<set $playerIntroHairLength = "short">><<intropspeech "player" "You" "playermale">>Can you cut it a bit short? I think it's been a while since I've had it done and it's getting a little out of hand.<</intropspeech>>
<<speech "susie" "Susie">>Absolutely! Shame to do it to hair this silky, but I'll make sure you look good.<</speech>>
She doesn't say another word as she grabs her scissors and comb and goes to work. You close your eyes, trusting her and also signaling that you don't want to talk, and try to relax.
<<speech "susie" "Susie">>All done!<</speech>>
It's been about twenty minutes since she started, and you open your eyes to see that your hair has been expertly styled into a <<print $hairLength[$player.hairlength]>> <<print $player.hairstyle>>. You turn your head this way and that, looking at it from multiple angles, and Susie holds up a mirror for you to see the back. It's...actually not bad. You've never had your hair styled like this before, and you actually kind of like the look.
<<intropspeech "player" "You" "playermale">>I like it!<</intropspeech>>
<<speech "susie" "Susie">>Thank goodness. I was halfway through cutting it when I realized that you didn't actually tell me how to style it and I was worried that it was a little too...um, girly, I guess.<</speech>>
<<intropspeech "player" "You" "playermale">>I don't think so. It looks great!<</intropspeech>>
<<speech "susie" "Susie">>I'm glad you like it!<</speech>>
She quickly cleans you off, then removes the vinyl cape covering you and rings you up. You thank her again by giving her a tip, and head back you to your car, [[driving home and occasionally admiring your hair in the mirror.|End of Second Day]]<</replace>><</link>>
<<link "I like the length, but need some styling.">><<replace "#haircut1">><<set $player.hairstyle = "bob-cut">><<set $playerIntroHairLength = "short">><<intropspeech "player" "You" "playermale">>I think I'd like to leave it this long...but can you style it a bit so that it's not as messy?<</intropspeech>>
<<speech "susie" "Susie">>Absolutely! You have really nice hair, I'm glad you're keeping it! Let me see what I can do here. I have a few ideas.<</speech>>
She doesn't say another word as she grabs her scissors and comb and goes to work. You close your eyes, trusting her and also signaling that you don't want to talk, and try to relax.
<<speech "susie" "Susie">>All done!<</speech>>
It's been about twenty minutes since she started, and you open your eyes to see that your hair has been expertly styled into a <<print $player.hairstyle>>, your hair still <<print $hairLength[$player.hairlength]>>. You turn your head this way and that, looking at it from multiple angles, and Susie holds up a mirror for you to see the back. It's...not actually that bad. You've never had your hair styled like this before, and you actually kind of like the look.
<<intropspeech "player" "You" "playermale">>I like it!<</intropspeech>>
<<speech "susie" "Susie">>Thank goodness. I was halfway through cutting it when I realized that you didn't actually tell me how to style it and I was worried that it was a little too...um, girly, I guess.<</speech>>
<<intropspeech "player" "You" "playermale">>I don't think so. It looks great!<</intropspeech>>
<<speech "susie" "Susie">>I'm glad you like it!<</speech>>
She quickly cleans you off, then removes the vinyl cape covering you and rings you up. You thank her again by giving her a tip, and head back you to your car, [[driving home and occasionally admiring your hair in the mirror.|End of Second Day]]<</replace>><</link>>
<<link "I'm trying to grow it out, but I think it needs some help.">><<replace "#haircut1">><<set $player.hairgrowth = 7>><<set $playerIntroHairLength = "long">><<set $player.hairstyle = "straight">><<intropspeech "player" "You" "playermale">>I think I'm going to try to grow it out, but it's a little too messy right now. Can you help?<</intropspeech>>
<<speech "susie" "Susie">>Absolutely! You have really nice hair, I bet it will look fabulous once it's longer! I have some product here that's supposed to encourage hair growth, I'll throw some of that in too. Now, let me see...<</speech>>
She doesn't say another word as she grabs her scissors and comb and goes to work. You close your eyes, trusting her and also signaling that you don't want to talk, and try to relax.
<<speech "susie" "Susie">>All done!<</speech>>
It's been about twenty minutes since she started, and you open your eyes to see that your hair has been expertly straightened your <<print $hairLength[$player.hairlength]>> hair, almost making it look longer than it is. You turn your head this way and that, looking at it from multiple angles, and Susie holds up a mirror for you to see the back. It's...not actually that bad. You've never had your hair styled like this before, and you actually kind of like the look. You especially like the way is flows as you move your head around.
<<intropspeech "player" "You" "playermale">>I like it!<</intropspeech>>
<<speech "susie" "Susie">>Thank goodness. I was halfway through cutting it when I realized that you didn't actually tell me how to style it and I was worried that it was a little too...um, girly, I guess.<</speech>>
<<intropspeech "player" "You" "playermale">>I don't think so. It looks great!<</intropspeech>>
<<speech "susie" "Susie">>I'm glad you like it!<</speech>>
She quickly cleans you off, then removes the vinyl cape covering you and rings you up. You thank her again by giving her a tip, and head back you to your car, [[driving home and occasionally admiring your hair in the mirror.|End of Second Day]]<</replace>><</link>></div><<set $playerIntroPicture = 3>>You get home, turn on the lights, and get something to eat for dinner. After eating, you feel exhausted. Maybe it's just the whole week catching up to you, but you feel like a lot has changed lately, and it's made you quite tired.
You watch some TV, not really processing what's on the screen, before you decide to go to bed early. You climb into bed, turning off the light, and thinking about how this week went. You're happy that you //finally// seem to be turning over a new leaf, even managing to talk to people! It's been so great! You honestly feel like a whole new <<fadein 10s 5s>>wo<</fadein>>man.
As you drift off to sleep, your eyes too heavy to keep open, you can't help but feel like something about that thought was strange...
[[Soon enough, you're in dreamland...|Second Day Dream]]You stand in front of a beautiful woman that you vaguely recognize, looking at her nude body in wonder. She saunters up to you, confident, calm, in control, until she stops, standing less than a foot away, her chin turned up just slightly, a small, mocking smile on her face, daring you to make a move, even as she knows you won't.
But you're not in the mood for that. <<if $scaleDomSex >= 0>>You stare back at her, letting her feel the command instead of giving it directly. Her smile falters, and she slowly lowers her head, submitting to your authority, before kneeling on the floor, her will subsumed and slave to your power. You smile, wondering what to do with her now...<<elseif $scaleDomSex < 0>>You take a step towards her, grab her shoulders gently, and pull her into a kiss, feeling her pillowy lips on yours. She tries to resist for a moment, surprised by your sudden advance, but she quickly succumbs, moaning in desire as her tongue seeks out yours. She's putty in your hands, and you wonder what to do with her now...<</if>>
<div id="dreamchoices"><<link "Cover her face in cum">><<replace "#dreamchoices" t8n>><<if $cumslutFetish == 0>><<set $cumslutFetish += 5>><<else>><<set $cumslutFetish += 2>><</if>>You take a half-step back, stroking your dick in rhythm, and she closes her eyes, biting her lip in anticipation as you stroke faster and faster. Soon enough, a familiar tension runs through your body, and you aim carefully as globs of jizz burst from your dick and land on her face. She opens her mouth to try to catch some of your cum on her tongue, the edges of her mouth curled up in a smile of delight. But then you keep cumming, hitting her with rope after thick, sticky rope of cum. Some of it lands in her mouth, but more and most of it covers her face, hair, and shoulders in sticky white jizz. Finally, after several minutes, your orgasm fades, and you look at the woman, now completely covered in your seed. She carefully opens her eyes, and with a lustful look, licks your cum off her lips...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Tie her up">><<replace "#dreamchoices" t8n>><<if $bondageFetish == 0>><<set $bondageFetish += 5>><<else>><<set $bondageFetish += 2>><</if>>You pull out several lengths of silk rope, and hold them where the woman can see them. She gives you a little half smile, and waits obediently as you carefully wrap the rope around her wrists, then behind her back. She doesn't move as you gently pull her arms behind her and tie them together, and when you're done, she looks at you expectantly, panting slightly. But you're not done. You wrap the ropes around her torso, binding her with more of the rope. She struggles slightly, but you recognize it as the token attempt at resistance that it is: she's only trying to make it look like she's escaping. Soon enough, you're done, and she's completely bound and ready to serve, her freedom taken away by your skillful ropeplay. She looks at you again, blushing slightly, her eyes unfocused as she squirms against her bonds and the unmistakable scent of feminine arousal fills the air.
But you're not done.
You pull out the ballgag, and her eyes go wide as a shiver of clear delight runs down her spine. You reach forward to put it on her...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Take her outside">><<replace "#dreamchoices" t8n>><<if $exhibitionFetish == 0>><<set $exhibitionFetish += 5>><<else>><<set $exhibitionFetish += 2>><</if>>You take her hand and pull her towards the door with a smile. She has a hesitant look on her face, and as your intentions become clear, you see her shake her head, but the twinkle in her eye and the way she's breathing make it clear that she's only offering token resistance for the sake of propriety: she knows what you want, and she wants it too. She always does. You open the door and step out into the open air, taking a deep breath. She does the same, and it does wonderful things to her naked chest. She's flushed now, excited, and you pull her out to the sidewalk alongside the street. People stop and stare at the two of you, naked, and you laugh in delight as your partner looks simultaneously mortified and lustful. You push her against the wall of the building, kissing her deeply, and she positions herself to let you push your dick into her womanhood. She gasps as you enter her, her eyes wide, trying to look at the people around without looking at them directly. As she notices a crowd starting to gather, her motions become more enthusiastic, her cries of delight louder, the gripping of her slit around your dick stronger. She suddenly cries out loudly as she orgasms, her body shuddering as your cock explodes in her quivering box. She breathes heavily, hanging on to you as the crowd around you bursts into applause at the perfomance, and she looks at you through half-lidded eyes. "Again," she whispers with a smile...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Drink from her breasts">><<replace "#dreamchoices" t8n>><<if $lactationFetish == 0>><<set $lactationFetish += 5>><<else>><<set $lactationFetish += 2>><</if>>You gently lead her to the bed, pushing her into a sitting position. She sits obediently as you gently caress her full breasts, feeling the tight skin and slightly feeling of sloshing from the milk they contain. You squeeze carefully, and you're rewarded both with a small stream of cream and a moan of delight from the woman. She smiles, resting her hands on her full bosom, and waits patiently as you slowly lap up the sweet liquid, before putting your lips on her nipple and sucking.
The taste is simply divine, better than anything you've ever had to drink, ambrosia and nectar all at the same time. The woman closes her eyes as you nurse from her, her body shuddering slightly in delight as she's milked. Your drink as much as you can from her breast, then, when the flow starts to slow, you switch to her other nipple. She hisses in surprise and desire when you gently bite her nipple, then start sucking on it. Her hand wanders between her legs, idly stroking her womanhood as she rides the waves of pleasure you're giving her.
But soon enough, her breasts are empty, the sweet nectar flowing from them exhausted. You sit back, your hand on your stomach, feeling the fullness of your belly, a feeling of satiated satisfaction running through you. The woman looks at you through half-lidded eyes, a mischevious smile on her face as she stands up and pushes you into a sitting position on the bed. You barely have time to comprehend what's happening before she latches her lips on your nipple, sucking strongly, and you moan in delight as your chest becomes puffy, then full, two milk-filled breasts growing before your eyes. They get as big as the woman's breasts, and then //bigger//, and you can feel the milk within them. But not for long: the woman's sucking motion grows stronger still, and you gasp in pleasure as you feel an eruption from your nipples. You grab the woman's head and hold her against your bosom, forcing her to drink your milk as your pleasure builds and builds...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Give her the cat ears">><<replace "#dreamchoices">><<if $petgirlFetish == 0>><<set $petgirlFetish += 5>><<else>><<set $petgirlFetish += 2>><</if>>You pull out the cat ear headband, and she giggles, taking them from your hands and putting them on her head. As she does, the most amazing transformation occurs. Her hair grows a bit longer, covering her human ears, and the cat ears suddenly start to move on their own. Her eyes change, becoming vertical slits that nonetheless still communicate her lust. Whiskers grow from her cheeks, long and white, and as she smiles at you, her teeth become sharper. Her entire body becomes more lithe and taut, the changes flowing down her body. She rolls her body, ending with her butt sticking out as a tail grows from the base of her spine and starts swishing back and forth. Soft, fluffy fur grows from her hands as her fingernails grow sharper and thicker, and her feet change similarly. She looks at you, through half-lidded eyes, and you can hear the faintest rumbling coming from her chest. Purring. She slinks over to you, all agility and grace, and starts to rub herself all over you, her intent clear. You push her down to all fours, a position she clearly relishes, and she raises her new tail as you move behind her. You carefully position yourself at the entrance to your pussy's pussy, and push in. She lets out a mrowl of delight, her face lowering to the floor as you gently fuck her...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Knock her up">><<replace "#dreamchoices">><<if $pregnantFetish == 0>><<set $pregnantFetish += 5>><<else>><<set $pregnantFetish += 2>><</if>>You quickly move to her, getting her into the proper position on her back as you quickly push yourself into her feminine folds. She's already dripping with ladyjuice, and you have no trouble getting the full length of your dick into her. She moans in delight, closing her eyes and biting her lip as you fuck her, and it only takes a few minutes before you feel ready to blow. As though sensing your impending orgasm, she carefully lifts her butt, and you have to adjust to make sure that you can still properly fuck her, but with only a few more strokes, you cum, unloading your thick jizz into her hungry pussy. She moans in delight as you pump her full, running her hand over her belly, as though waiting for something.
It doesn't take long. No sooner have you finished than you see her flat, taut stomach start to grow. It quickly becomes a small bump, and then grows larger. She writhes in delight, running both of her hands over her increasingly gravid belly. It grows to the size of a melon, her stomach becoming rounded and full, as her hips shift slightly to accomodate her impending motherhood. Her breasts grow fuller, and tiny rivers of milk leak from her nipples as her belly grows even larger. You hear her frantic whispers, urging her belly to grow bigger, larger, to fill her up more, and more, and her belly obliges, growing larger than any pregnant woman you've ever seen. She's in ecstacy as her belly starts to move, the motion of the child (or children?) in her jiggling her taut drum of a belly with every movement. She orgasms all on her own as her belly surges and grows ever larger, full of life, and your life-making dick is harder than it's ever been. You want to see her grow even bigger...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Put in her sexy latex">><<replace "#dreamchoices">><<if $latexFetish == 0>><<set $latexFetish += 5>><<else>><<set $latexFetish += 2>><</if>>You pull out a small, shiny ball of the purest black and hold it out to her. She looks confused, but reaches out to take it anyway. As soon as the ball has left your hand, it melts in her, covering her hand in the shiny black. She stares at it in wonder, and then excitement as the black material starts to move up her arm, the skin-tight covering indistinguishable from her own skin. It quickly reaches her elbow, and shortly afterwards her shoulder, and from there it spreads across her body. She gasps in surprise and delight as the liquid latex covers her, encasing and supporting her breasts, moving down her other arm, and quickly covering up her waist. She shudders in delight as the black mass reaches her crotch, but, as expected, it leaves her nether region exposed, instead moving down her legs, covering her feet and solidifying under them into a pair of stiletto heels. She's covered in second-skin latex from the neck down, and as she moves, there's the unmistakable sense that she's restricted by it, but also fully aware of it. She can't move without a sound like rubber on rubber, and it's clear she finds this both kinky and delightfully sexual. She throws herself at you, and her latex skin is warm and smooth. She kisses you hard on the lips, but the kiss is suddenly broken as she pulls away. She looks confused as she moves, as though she's not the one doing it, and you smile as she positions herself against the wall, ready for you to enter her waiting womanhood. She struggles, but the latex holds her firmly, and you position yourself behind her, press your dick against the entrance to her box, and push in, giving her a quick smack on her latex-clad butt as you do. She moans in pleasure at the sensation, and the latex forces her to start grinding on you...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>>
<<link "Make sure he's a good girl">><<replace "#dreamchoices">><<if $femmeFetish == 0>><<set $femmeFetish += 5>><<else>><<set $femmeFetish += 2>><</if>>You hold up the cage, hanging from one finger, and she looks at you with a slight frown, but obediently takes it from you. She carefully puts the cage on her small girldick, and you make sure that the lock is securely in place. She looks at you, pouting, but as you turn her around, she gasps with delight and wriggles her delightful butt at you. You fondle her bubble butt for a bit, enjoying her moans of anticipation, before spreading her cheeks and gently, slowly, pushing into her boipussy. She sighs as your full length settles into her, and you see her tiny girldick start to leak as you smoothly and gently fuck her. After several thrusts, you speed up, pushing her head down to the bed as you fuck her boipussy faster and harder. She shudders through an orgasm, her girldick leaking profusely and making a mess below her on the bed, but she shows no sign of wanting you to stop, and you're not ready to blow your load into her either. You slow down to let her recover for a moment, and then speed up, feeling your own orgasm approaching...
<<timed 5s t8n>>[[And then you wake up...|Third Day Morning]]<</timed>><</replace>><</link>></div><<AdvanceDateIntro>>You shake off the remnants of your dreams as you wake up, barely remembering what you dreamed about, but satisfied by the vague memory nonetheless. Thankfully, it's Saturday, and you don't have any rush to get to work today, so you stretch slowly, enjoying the time under the blankets a bit longer before getting out of bed and making your way to the bathroom.
After you finish your initial business, you start the shower running and take off your sleeping clothes, and gasp in surprise.
<<linkappend "Your body looks very different." t8n>>
<<set $playerIntroPicture = 4>>\
You decide to start at the top and work your way down. <<if $player.hairgrowth == 7>><<set $player.hairgrowth = 0>><<set $player.hairlength += 1>>Your hair has grown again, now <<print $hairLength[$player.hairlength]>>, and a vibrant $preferredHairColor has spread from your head, leaving only the faintest traces of brown towards the tips.<<else>>Your hair has definitely changed, a vibrant $preferredHairColor spreading from your head and leaving only the faintest traces of brown towards the tips.<</if>> Your face looks even //more// androgynous...no, it actually looks //less// androgynous, and more ''feminine''. There's no other way to put it: you look like a woman. A somewhat tomboyish woman, but definitely a woman: your lips are fuller, your jaw less angular, your nose...cuter, for lack of a better term.
Moving down from your head, you take a look at your upper body. Here, the changes are even more noticable: your shoulders have smoothed a bit, becoming more rounded, and your chest has definitely puffed out into two small but soft mounds with larger, more noticable nipples. It's been a long time since your anatomy class in high school, but as your cup your chest, you know what these are: breasts. Small, far from a handful, probably don't even really need a bra, but breasts. You have //breasts//.<<set $player.breastsize += 1>>
You waist seems to have shrunk a bit, enough that someone would have to take a close look to notice a difference, but to you, it's clear as day. Your hips have stayed the same, //maybe// becoming a little broader, but that might just be a trick on your eyes, from your smaller waist. Your butt, once flat, seems just a little bit bigger, almost like a minor swelling, though you just //know// that it's not temporary.<<set $player.buttsize += 1>> As your hands wonder over your body, you reach your nether regions, <<linkappend "and you hesitate before continuing your examination." t8n>>
You touch your penis, and it's definitely a little bit smaller than it was just yesterday. You're not sure how that's possible, how any of this is possible, but even more bizarrely, you're not sure how you //feel// about it. Shouldn't you be freaking out?<<set $player.penissize -= 1>>
With all of these changes, you can only come to one conclusion.
[[You're turning into a woman.|Third Day Revelation]]<</linkappend>><</linkappend>><<set $introGender = "transition">>You're not entirely sure why that conclusion is the first thing that comes to mind, but you can //feel// that it's true. And even more oddly, the realization that your body is radically changing into another gender doesn't inspire panic, the way you logically think it should. Instead you only feel...feel...
<div id="feelings"><<link "...like this is happening.">><<replace #feelings t8n>><<DomPlus>>Regardless of the fact that this clearly isn't possible, it //is// happening. You don't know what's causing it, or why it's happening, but you're going to have to deal with it. You start thinking of the things you're going to have to take care of if these changes keep continuing. You'll need to update your identification, make sure that everyone is aware that you are still the same person, you'll need to check in at work and make sure they're aware that you're going through a transgender change...all sorts of things.
You're vaguely aware that you're being entirely too calm and rational about this, but you simply tell yourself that panic serves no purpose. You must take control of the situation and prepare yourself. That's all there is to it. Poise counts for a lot, after all.
The sound of the shower, and the increasing amount of steam building up in the bathroom, [[brings you out of your logical musings.|Third Day To The Mall]]<</replace>><</link>>
<<link "...like this is amazing!">><<replace #feelings t8n>><<SexPlus>>You can hardly believe that this is happening, but holy crap, it is! It still seems maybe a little too early to draw any kind of conclusion, but you find yourself hoping that these changes continue: you think you'd make one hell of a sexy woman! You close your eyes and try to summon up a mental image of what you'll look like if - when! - these changes continue, but there's too many options to choose from!
You're vaguely aware that you're entirely too excited about this, but at the same time, it's just so exciting! You silently urge your body to continue changing, and feeling a tingle down your spine that is almost certainly psychosomatic, but the thought that it's your body responding to your desires makes you smile widely.
The sound of the shower, and the increasing amount of steam building up in the bathroom, [[brings you out of your reverie.|Third Day To The Mall]]<</replace>><</link>></div>The white noise of the shower finally manages to penetrate back into your consciousness, and you climb into the shower and clean yourself up. You have to struggle with yourself to avoid playing with your budding breasts and feeling up your more-shapely butt, but you succeed. You do enjoy playing with your hair a bit as you wash it, though.
You step out and dry off, wrapping the towel around your waist as usual, then thinking about it and wrapping around your chest instead. After all, if you're going to be a woman, you'll need to get used to more feminine behaviors. Your brush out your hair, brush your teeth, and head back to your bedroom, opening your closet.
All of the clothes that your closet contains fail to appeal to you. Maybe your tastes are already changing, maybe it's something more subtle, but you just don't like any of your clothes anymore. You sigh and pull out some of your clothes, just a simple t-shirt, boxers and a pair of jeans.
<img class="floatright medium" src="images/player/intro/day 3 white shirt.jpg">You pull on the t-shirt and can't help but feel pride at the way your small breasts are barely visible, tenting out the front of your shirt just a little bit. You're not sure if your nipples are more sensitive or if you're just experiencing sensations from a new perspective, but the feeling of the soft cotton rubbing on your nipples is a little distracting.
<div class="floatleft medium"><video src="images/player/intro/tight jeans.mp4" autoplay loop></video></div>You pull on your underwear without any trouble, but as you pull on your jeans, you notice that it's quite a bit more difficult than it was the last time you wore them. Your burgeoning butt is too large to fit comfortably in the seat of pants not designed to contain them. You manage, but the feeling of tight denim over your buttcheeks makes one thing absolutely clear:
You need new clothes.
You get something to eat for breakfast, check the time, and [[head to the mall|Third Day Mall Arrival]].The mall is pretty busy, even so early in the day, likely because of the weekend. You navigate through the store, wondering if people are looking at you, wondering if they know what's happening to you. You're a little worried that someone will figure it out and call you out, somehow offending at who you are. But <<if $scaleDomSex > 0>>who would be crazy enough to do that? And if they do, you'll put them in their place.<<else>>who cares? If they can figure out what's happening to you, then they'd probably just be jealous that you're going to be beautiful sexual creature.<</if>>
You eventually reach the clothing section of the mall, looking around at all the stores available to you, and you hesitate. Sure, you're almost certainly becoming a woman, but you're not really a woman //now//, are you? It might be a little weird or disruptive to suddenly show up at work on Monday wearing feminine clothing. Maybe you should take things a bit slower.
And maybe you shouldn't! Let people look! Let them say whatever they want! You deserve to dress the way you want to dress, don't you? If they can't deal with it, that's not your problem!
Hmm, choices, choices...
[[Buy some appropriate, unisex clothing.|Third Day Clothes Shopping][$choice = "unisex"]]
[[Buy some fun, feminine clothing.|Third Day Clothes Shopping][$choice = "sexy"]]<<nobr>><div class="grid-container">
<div class="grid-item">You are <<print $player.name>>, a confident, <<if $playerPath == "dom">>strong ''Dominatrix''<<else>>captivating ''Siren''<</if>>. You have <<print $hairLength[$player.hairlength]>>, <<print $player.hairstyle>> <<print $player.haircolor>> <<hovertip `'<img style= "height: 300px;" src="images/player/female/hair/' + $player.haircolor + '/' + $player.hairlength + '.jpg">'`>>hair<</hovertip>>, ice blue eyes, plump lips and <<if $playerPath == "dom">>a beguiling, glamorous<<else>>an angelic, alluring<</if>> countenance.<br><br>
You have <<print $femaleBodyShape[$player.bodyshape]>> arms, with feminine hands. You stand <<if $measurements == "imp">><<print $player.heightfeet>>'<<print $player.heightinches>>" tall<<else>><<print $player.heightmetric>>cm tall<</if>><<if $player.heelbonusimperial !== 0>>, though with your <<if $measurements == "imp">><<print $player.heelbonusimperial>>" heels, you actually look <<print $player.totalheightfeet>>'<<print $player.totalheightinches>>" tall<<else>><<print $player.heelbonusmetric>> heels, you actually look <<print $player.totalheightmetric>>cm tall<</if>><</if>>. You have <<print $breastSize[$player.breastsize]>> <<hovertip `'<img style= "height: 300px;" src="images/player/female/breasts/' + $player.breastsize + '.jpg">'`>>breasts<</hovertip>>, <<if $playerPath == "dom">><<if $player.breastsize > 5>>which makes it somewhat hard to take you seriously,<<else>>which seem like a perfect fit for you,<</if>><<else>><<if $player.breastsize > 5>>which definitely draw all sorts of the right kind of attention,<<else>>which you wish were bigger, more attention-grabbing,<</if>><</if>> and you have an overall <<print $femaleBodyShape[$player.bodyshape]>> <<hovertip `'<img style= "height: 300px;" src="images/player/female/fitness/' + $player.bodyshape + '.jpg">'`>>body<</hovertip>>. Your <<hovertip `'<img style= "height: 300px;" src="images/player/female/butt/' + $player.buttsize + '.jpg">'`>>butt<</hovertip>> is <<print $buttSize[$player.buttsize]>>, <<if $playerPath == "dom">><<if $player.buttsize < 3>>though you kind of wish it was bigger.<<elseif $player.buttsize < 6>>which is great for drawing attention and increasing your sexiness.<<else>>and kind of a handful, almost too big, if you're honest.<</if>><<else>><<if $player.buttsize < 3>>though it's far too small for your tastes. You need to figure out how to make it bigger.<<elseif $player.buttsize < 6>>which is a good size...for now. It's sexy, but not nearly enough to demand attention.<<else>>and perfect. If people aren't looking at your face or your breasts, they'll definitely be looking at your ass!<</if>><</if>><br><br>
Between your legs is <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> <<hovertip `'<img style= "height: 300px;" src="images/player/female/genitals/' + $player.penissize + '.jpg">'`>>dick<</hovertip>>, which is currently <<if $player.lust < 50>>soft<<elseif $player.lust < 75>>stiffening into an erection<<else>>throbbing hard, ready to fuck<</if>>. <<if $player.futa == true>>Beneath your <<print $penisSize[$player.penissize]>> lady-cock is a <<if $player.lust > 75>>dripping wet, <<elseif $player.lust > 50>>quite damp, <<else>><</if>>fully functional <<hovertip `'<img style= "height: 300px;" src="images/player/female/genitals/' + $player.penissize + '.jpg">'`>>vagina<</hovertip>>, making you a hermaphrodite, also known as a futanari.<</if>><<else>>your <<if $player.lust > 75>>dripping wet, <<elseif $player.lust > 50>>quite damp, <<else>><</if>>fully functional vagina.<</if>> Between your butt cheeks is your otherwise unremarkable anus. You are currently <<if $player.pregnant == "no">>not pregnant<<if $player.hasvagina == false>>, which isn't surprising, since you lack the equipment.<<elseif $player.virgin == true>>, which isn't a surprise, as you are still a virgin.<<else>>, as far as you're aware.<</if>><<elseif $player.pregknown == true>>pregnant,<<if $player.pregtime < 56>> though it is not yet showing.<<elseif $player.pregtime < 84>> and have a very small, barely noticeable curve to your belly.<<elseif $player.pregtime < 112>> and have an increasingly noticeable curve to your belly as your baby grows.<<elseif $player.pregtime < 140>> and have a large, rounded belly that's growing bigger with each passing day.<<elseif $player.pregtime < 196>> and have a very large belly that moves occasionally as your baby grows bigger and bigger.<<elseif $player.pregtime < 224>> with a belly that dominates your frame, signalling your increasing gravidity. <<elseif $player.pregtime < 252>> with a huge belly that almost never stops quivering and shaking from the movements of the baby in your womb. <<else>> and your belly is hugely ripe with life as your baby is almost ready to be born.<</if>><<else>><<if $player.pregknown == false>>not pregnant, as far as you're aware.<</if>><</if>><br><br>
<<if $player.heelsbonusimperial == 6>>\
<<if $player.heelskill == 50>>\
You're wearing <<if $measurements == "imp">>6"<<else>>15cm<</if>> tall heels, and you walk with practiced grace and poise.<br><br>
<<else>>\
You're wearing <<if $measurements == "imp">>6"<<else>>15cm<</if>> tall heels, and you're a little wobbly on them, still learning how to walk in such dangerously high shoes.<br><br>
<</if>>\
<<elseif $player.heelsbonusimperial == 5>>\
<<if $player.heelskill >= 41>>\
You're wearing <<if $measurements == "imp">>5"<<else>>12cm<</if>> tall heels, and you walk on them as if they're natural extensions of your feet.<br><br>
<<else>>\
You're wearing <<if $measurements == "imp">>5"<<else>>12cm<</if>> tall heels, and still learning how to walk safely and comfortably in them.<br><br>
<</if>>\
<<elseif $player.heelsbonusimperial == 4>>\
<<if $player.heelskill >= 31>>\
You're wearing <<if $measurements == "imp">>4"<<else>>10cm<</if>> tall heels, and you have no problem making every motion look effortless.<br><br>
<<else>>\
You're wearing <<if $measurements == "imp">>4"<<else>>10cm<</if>> tall heels, but you're still getting use to such dangerously tall footwear, and you wobble on them occasionally.<br><br>
<</if>>\
<<elseif $player.heelsbonusimperial == 3>>\
<<if $player.heelskill >= 21>>\
You're wearing <<if $measurements == "imp">>3"<<else>>8cm<</if>> tall heels, and you're walking around like you're in flats, so accustomed to them you've become.<br><br>
<<else>>\
You're wearing <<if $measurements == "imp">>3"<<else>>8cm<</if>> tall heels, but you're still a little unsteady on them. You need more practice to move more naturally in them.<br><br>
<</if>>\
<<elseif $player.heelsbonusimperial == 2>>\
<<if $player.heelskill >= 11>>\
You're wearing modest <<if $measurements == "imp">>2"<<else>>5cm<</if>> tall heels, and making it look good, though you doubt most people will notice them.<br><br>
<<else>>\
You're wearing modest <<if $measurements == "imp">>2"<<else>>5cm<</if>> tall heels, but still trying to make them work for you. Walking in heels is not yet your strongest skill.<br><br>
<</if>>\
<<elseif $player.heelbonusimperial == 1>>\
<<if $player.heelskill <= 5>>\
You're wearing barely-there <<if $measurements == "imp">>1"<<else>>3cm<</if>> tall heels. They don't do much for your height, but they're a safe stepping stone to taller heels while you learn.<br><br>
<<else>>\
You're wearing barely-there <<if $measurements == "imp">>1"<<else>>3cm<</if>> tall heels. They don't do much for your height at all, but at least the shoes are cute.<br><br>
<</if>>\
<</if>>
<<if $playerPath == "dom">>You have an aura of domineering authority.<<else>>You have an aura of enticing sexuality.<</if>> <<if $player.status == 100>>You are known by everyone as a woman of power and status, and respected <<if $playerPath == "dom">>(and feared)<<else>>(and desired)<</if>> by everyone in the echelons of rank and prestige.<<elseif $player.status >= 90>>You are well-known throughout the city as a woman of renown, and respected by most.<<elseif $player.status >= 80>>You have a reputation throughout the city as a woman of status and power.<<elseif $player.status >= 70>>You are building a reputation throughout town as a woman of status, and people you've never met are taking notice.<<elseif $player.status >= 60>>You are the frequent target of rumors for your displays of wealth and power.<<elseif $player.status >= 50>>You've been told that your appearance, if not necessarily your name, is starting to gather attention outside your immediate circle of friends and acquaintances.<<elseif $player.status >= 40>>You're catching the eye of people as you flaunt your increasing status and power.<<elseif $player.status >= 30>>You're starting to look the part of wealth and success, and people are noticing.<<elseif $player.status >= 20>>People close to you are starting to notice your improving social status.<<elseif $player.status >= 10>>You've taken the first steps towards looking as confident as you feel.<<elseif $player.status >= 1>>While you feel confident, it's hard to project that feeling with your current accoutrements.<<else>><</if>> <<if $TotalMindbreak == 0>>You feel fully in control of your thoughts and actions, and though you want to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> the people in your life, you still care for those you consider your "targets".<<elseif $TotalMindbreak == 1>>You feel mostly in control of your thoughts and actions, though you do have to fight against the occasional truly sinister thought or desire.<<elseif $TotalMindbreak == 2>>You feel as though you are in control of your thoughts and actions, but the dark thoughts and desires are getting stronger, harder to suppress.<<else>>You feel as though it's only natural for you to break the will and spirit of those you deem your targets. If they have to be taught that you are superior to them by breaking their minds, so be it.<</if>>
<<if $player.currentdrug1 !== "none" || $player.currentdrug2 !== "none" || $player.currentdrug3 !== "none">><br><br>''You are currently being affected by: ''<<include "Player Drug Effects">><<else>>\<</if>>
</div>
<div class="grid-item">
<<include "Player Hair">><br>
<<include "Player Breasts">><br>
<<include "Player Butt">><br>
<<include "Player Genitals">><br>
<<include "Player Fitness">><br>
<<if $player.pregnant == "yes" && $player.pregknown == true>><<include "Player Pregnant">><br><<else>>\<</if>>
</div>
</div><</nobr>><<silently>>
<<set $unisexdarkclothes = 0>>
<<set $unisexvibrantclothes = 0>>
<<set $sexydarkclothes = 0>>
<<set $sexyvibrantclothes = 0>>
<</silently>>\
<<if $choice == "unisex">>\
<<set $penisEnvy += 1>>\
<<set $playerIntroPicture = 5>>\You head towards one of the more utilitarian stores, resolving that once your changes have progressed further, you'll invest in some clothes more appropriate to your new body.
Despite your reasoning, you find yourself lingering quite a bit in the woman's department, looking at dresses and other clothes before making your way to more appropriate clothing.
You roam the store, looking at various clothes, and coming up with several options. It's not really all that different from what you normally wear, though the clothes fit your changing body better. As you go through the wardrobe you've selected, however, you realize that you have too much picked out. Your budget will allow you to buy about half of what you've grabbed, but you don't have enough for an entire new wardrobe. You'll have to put some back and maybe buy them another time.
But which set of clothes do you want to buy?
<div id="unisexchoice"><<link "Keep the dark clothes.">><<replace "#unisexchoice" t8n>><<DomPlus>><<set $unisexdarkclothes = 1>>You put the more colorful clothes back, keeping the dark and black clothing. You like the aesthetic more, you decide. You're tempted to wear some of your new wardrobe out of the store, but decide against it. As you put your old clothes back on, you notice that you have additional difficulty doing so: it looks like your body is still changing.
As you're heading towards the registers to check out, you pass by the underwear department and slow down. The thought of panties and bras hadn't really occurred to you, but as your nipples rub against the soft cotton of your shirt, you realize you actually might need to think about it. [[You divert towards the underwear department.|Third Day Underwear Shopping]]<</replace>><</link>>
<<link "Keep the vibrant clothes.">><<replace "#unisexchoice" t8n>><<SexPlus>><<set $unisexvibrantclothes = 1>>You put the dark monotone clothes back. Sure, the clothes you've selected are a bit more flamboyant and attention-grabbing than they are professional, but they're still work appropriate, and honestly, you're starting to think that maybe it's not such a bad thing if people are looking at you. It's kind of flattering, even. As you put your old clothes back on, you notice that you have additional difficulty doing so: it looks like your body is still changing.
As you're heading towards the registers to check out, you pass by the underwear department and slow down. The thought of panties and bras hadn't really occurred to you, but as your nipples rub against the soft cotton of your shirt, you realize you actually might need to think about it. [[You divert towards the underwear department.|Third Day Underwear Shopping]]<</replace>><</link>></div><<elseif $choice == "sexy">><<set $penisEnvy -= 1>>You head towards one of ladies' clothing stores, deciding that you'd much rather start getting comfortable with who you will be than worry about what other people are going to think of you.
Despite your reasoning, you quickly find that you don't have the body shape for purely feminine clothing. Some of the dresses would look really cute, but not on you, not right now. You have a //more// feminine body, but not a truly //feminine// body. Not yet anyway. You end up having to scale back your expectations a bit, but you still manage to find a style you like.
You roam the store, looking at various clothes, and coming up with several options. In addition to fitting you better, the clothes also flatter the few feminine curves you already have, and you can only imagine that they'll look better as your body develops. As you go through the wardrobe you've selected, you realize that you have too much picked out. Your budget will allow you to buy about half of what you've grabbed, but you don't have enough for an entire new wardrobe. You'll have to put some back and maybe buy them another time.
But which set of clothes do you want to buy?
<div id="sexychoice"><<link "Keep the dark clothes.">><<replace "#sexychoice" t8n>><<DomPlus>><<set $sexydarkclothes = 1>>You put the more colorful clothes back, keeping the dark and black clothing. You like the aesthetic more, you decide. You're tempted to wear some of your new wardrobe out of the store, but decide against it. As you put your old clothes back on, you notice that you have additional difficulty doing so: it looks like your body is still changing.
As you're heading towards the registers to check out, you pass by the underwear department and slow down. The thought of panties and bras hadn't really occurred to you, but as your nipples rub against the soft cotton of your shirt, you realize you actually might need to think about it. [[You divert towards the underwear department.|Third Day Underwear Shopping]]<</replace>><</link>>
<<link "Keep the vibrant clothes.">><<replace "#sexychoice" t8n>><<SexPlus>><<set $sexyvibrantclothes = 1>>You put the dark monotone clothes back. Sure, the clothes you've selected are a bit more flamboyant and attention-grabbing than they are professional, but they're still work appropriate, and honestly, you're starting to think that maybe it's not such a bad thing if people are looking at you. It's kind of flattering, even. As you put your old clothes back on, you notice that you have additional difficulty doing so: it looks like your body is still changing.
As you're heading towards the registers to check out, you pass by the underwear department and slow down. The thought of panties and bras hadn't really occurred to you, but as your nipples rub against the soft cotton of your shirt, you realize you actually might need to think about it. [[You divert towards the underwear department.|Third Day Underwear Shopping]]<</replace>><</link>></div><</if>><<set $pantiesChoice = 0>><<set $braChoice = 0>><<set $initialUnderwear = "nothing">><<set $initialBra = "nothing">>For a moment, you feel like a trepasser as you walk into the ladies underwear department, but the feeling passes quickly. No one gives you so much as a look as you wander the aisles, looking at the various accoutrements that you //know// lie in your future.
You think you can actually get away with your current underwear for now, but...why should you? You could always buy something now for the future, or even for the present. The fabric of your t-shirt rubbing your larger, unprotected nipples //is// somewhat distracting...
<div id="thirddayunderwear"><div id ="thirddaynounderwear"><<link "Don't buy anything now.">><<replace "#thirddayunderwear" t8n>>You decide against buying anything for now, mostly for practical reasons: you don't know how much your body is changing, and quite frankly, you don't want to spend a lot of money when you don't even know what will fit when your changes are done. You wander the aisles for a bit, imagining what your body will look like when you'll be back to buy things more practically, before heading to the check out to complete your purchases.
[[Afterwards, you find yourself at a bit of a loss for what do to next.|Third Day Mall]]<</replace>><</link>></div><div id="thirddaypanties"><<link "Buy some panties">><<replace "#thirddaynounderwear" t8n>><</replace>><<replace "#thirddaypanties" t8n>>You take a moment to look at the various panties and boyshorts available. There's various choices available, from lacy black to frilly pink to utilitarian white, and various styles: panties, g-strings, boyshorts, and everything in between. While you are drawn to quite a few different options, it's not really practical to buy most of them as long as you still have a penis. In the end, you decide, for now, that you can buy a pair of somewhat conservative panties, or a pair of boyshorts. The panties look to be soft and comfortable, but might be a little uncomfortable on your dick (though maybe that won't be a problem soon), while the boyshorts look a little more...roomy.<div id="thirddaypanties"><<link "Buy the panties">><<replace "#thirddaypanties" t8n>><<set $penisEnvy -= 1>><<set $initialUnderwear = "panties">><<set $pantiesChoice = 1>>You end up picking the panties: they might not fit properly now, but you're eager for the day that they will.<<if $braChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>>
<<link "Buy the boyshorts">><<replace "#thirddaypanties" t8n>><<set $penisEnvy += 1>><<set $initialUnderwear = "boyshorts">><<set $pantiesChoice = 1>>You end up picking the boyshorts: they'll be more comfortable now, and you'll still be able to wear them when appropriate later.<<if $braChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>></div><</replace>><</link>></div><div id="thirddaybras"><<link "Buy a bra">><<replace "#thirddaynounderwear" t8n>><</replace>><<replace "#thirddaybras" t8n>>You head to the aisles stocked with bras and look around. There's a lot of different choices and styles, more than you appreciated. You quickly take the time to educate yourself on the difference between balconettes and racerbacks, and strapless and sports. It's very enlightening, but at the same time, not very helpful for your current situation. After all, your budding breasts are a little too small to need much in the way of support, limiting your options. At least for now.
Still, you manage to find a few options that might be useful: a training bra, an attractive, lacy black demi bra, a padded bra, and an elegant, but complicated-looking red bustier with laces up the back instead of hooks. You don't want to buy more than one right now, since you don't know how much more your breasts are going to grow, but you //do// want to buy one. It might not be entirely practical, though, considering that your breasts //could// still be growing. Maybe you should hold off until you have a better idea of your eventual size.
<div id="thirddaybras"><<link "Buy the training bra">><<replace "#thirddaybras" t8n>><<if $preferredBreastSize > 1>><<set $preferredBreastSize -= 1>><</if>><<set $braChoice = 1>><<set $initialBra = "training">>You decide on the training bra. Given the size of your assets, it's only practical. They may grow bigger, but for now they're pretty manageable and you need the bra more to get used to things than for support.<<if $pantiesChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>>
<<link "Buy the demi bra">><<replace "#thirddaybras" t8n>><<SexPlus>><<set $braChoice = 1>><<set $initialBra = "demi">>You decide on the demi bra. It looks very nice, and you feel like the sexy look will give you more confidence, even if no one can see it.<<if $pantiesChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>>
<<link "Buy the padded bra">><<replace "#thirddaybras" t8n>><<if $preferredBreastSize < 7>><<set $preferredBreastSize += 1>><</if>><<set $initialBra = "padded">><<set $braChoice = 1>>You decide on the padded bra. It's not the sexiest choice, but it will make your <<print $breastSize[$player.breastsize]>> breasts look bigger, and quite frankly, that's what you want right now.<<if $pantiesChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>>
<<link "Buy the bustier">><<replace "#thirddaybras" t8n>><<DomPlus>><<set $initialBra = "bustier">><<set $braChoice = 1>>You decide on the bustier. It looks quite elegant and supportive, and you like the styling. Though, considering it's from a department store, maybe it's not //quite// the style you're looking for...<<if $pantiesChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>>
<<link "Don't buy a bra">><<replace "#thirddaybras" t8n>><<set $initalBra = "nothing">><<set $braChoice = 1>><<if $preferredBreastSize < 7>><<set $preferredBreastSize += 1>><</if>>While the temptation to buy a bra is powerful, you don't want to waste your money just yet. You have a feeling that your breasts have some more growing to do, and you want to wait until they're full and perky before you start putting on a bra.<<if $pantiesChoice == 1>>
You head to the check out and complete your purchases, leaving the store with your bags in hand. [[But now you find yourself at a bit of a loss for what do to do next.|Third Day Mall]]<</if>><</replace>><</link>></div><</replace>><</link>></div><<if $visitedMall == 0>>The mall is a hub of activity at all times of day, though you don't usually find yourself here. Well, at least not in the past. You don't exactly feel at home here, but the anxiety you would be normally be feeling is curiously lacking.<<set $visitedMall = 2>><<elseif $visitedMall == 1>>It seems like so long ago that you were last here, even though it was only a couple of days ago. You feel so different from how you were the last time you were here, more comfortable, more aware of why you didn't like any of the clothes at which you were looking before. It's amazing how much comfort and confidence you can take in knowing what you want.<<set $visitedMall = 2>>
<</if>>The mall is organized into four major wings: the clothing wing, where you are now, which contains a variety of stores for clothing of all kinds; the electronics wing, which contains stores that sell a variety of devices, gadgets and larger things like TVs; the housewares wing, which contains furniture and kitchen stuff; and the "other" wing, where all the stores that don't fit anywhere else are located. You don't really have any interest in electronics or housewares, and you've bought enough clothes for now, so you decide to head towards the other wing, where you've never really been.
A few minutes of wandering around shows you a few places that are interesting, though there's enough stores that you know you haven't seen everything there is to offer.
As you're walking around, however, you notice a store that you definitely haven't seen before.
[[A store called "True Desires".|Third Day Adult Store]] You enter the store cautiously, and you're immediately overwhelmed by the sight of many, many dildos. Clearly, this is a sex store of some kind, but the fact that they're front-loading the obvious stuff makes you wonder what else they have in here. You head further in.
<div id="adultstoreintro"><<link "The sound of a voice almost makes you jump out of your skin.">><<replace "#adultstoreintro" t8n>><<speech "chloe" "Chloe">>Hello there.<</speech>>
<img src="images/Chloe/Chloe Full Body 1.jpg" class="floatright large"> Surprised, you look for the source of the voice and see a gorgeous woman, scantily-dressed in what looks to be a tight black latex outfit that leaves little to the imagination and isn't likely to be street-legal, with long black hair with a streak of dark red in it. She's completely comfortable, leaning over the counter that sits in the rear of the store, giving you an easy look at the swell of her bountiful breasts as she takes a deep breath. She laughs when you can't help but look, but the lilt of her chuckle sounds genuine, not malicious.
<<speech "chloe" "Chloe">>Sorry, that was a bit of a cheap trick, but it was worth the look on your face. I'm Chloe, and judging by the bravery you displayed in getting past the wall of dildos, I'm guessing you're looking for something, aren't you?<</speech>>
<div id="adultstorechoice1"><<link "I'm not really looking for anything.">><<replace "#adultstorechoice1" t8n>>Chloe pouts when you state that you just came in to look, intrigued by the look of the store.
<<speech "chloe" "Chloe">>Well, you sure know how to break a girl's heart. Here I was hoping I could show you my extensive collection of leather and latex. But, if you just came to look, I suppose I'll have to get my...//pleasure//...elsewhere. Feel free to give me a call if you have any questions.<</speech>>
She turns away and bends down behind the counter, giving you a great view of her shapely behind. If you didn't know better, you would almost think that she was...flirting with you. But that can't be right...can it?
Flustered by her actions, you take a few minutes to look around the store, not really processing the frankly ridiculous number of dildos and dildo-related pieces of merchandise, and not getting up the courage to look at any of the more exotic offerings before taking your leave.
[[With your shopping done, you head back home|Third Day Back Home]]<</replace>><</link>>
<<link "I'm not sure what I'm looking for.">><<replace "#adultstorechoice1" t8n>>Chloe's smile gets brighter when you tell her you don't know what you're looking for.
<<speech "chloe" "Chloe">>Oooh, that's my //favorite// answer! That means I get to help you find something new and //exciting//! Let me show you some...//options//.<</speech>>
She steps out from behind the counter, wraps her arm around yours like a girlfriend, and gently leads you around the story, staying close and speaking in a quiet voice, a wide smile on her face. You feel momentarily uncomfortable when you touches you, somehow afraid that she'll know...//something// that she shouldn't, or that you wouldn't want her to know, though what that might be, you can't imagine. Are you afraid she'll know about your changes? Make some sort of judgment call about your purchases today? The more you think about it, the more inane the fear becomes, until it simply whispers futile warning in the back of your head.
Chloe is both charming and remarkably at ease with her chosen sales tactic that you quickly find the close personal contact enjoyable, but at the same time, it doesn't distract you as she shows you around. Clearly, this is a woman in her element.
She shows you many sexual devices and marvels that you didn't even know existed just a few days before. Some are more mundane, like the ubiquitous dildo, or the male counterpart, the fleshlight. Others hint at exoticism, like the bondage straps and the double-didlo strapon. Still others make you tilt your head in confusion, wondering how they could be erotic, like the ovipositor or the electro-stimulation anal beads.
Finally, after you've made your way around the store, Chloe hanging on your arm the whole time, you come back to the counter. She gives you a reassuring pat on the arm before disengaging herself and returning to her position behind the counter.
<<speech "chloe" "Chloe">>So, anything pique your interest? Have I made a sale or...just a new friend?<</speech>>
She leans over the counter to give you a fabulous view of her cleavage once more, and somehow you know that this time it isn't a "dirty trick". She smiles that come hither smile, waiting for your reply.
You have enough available funds to buy something on the smaller side, and after the personal attention she gave you, you'd kind of feel like a jerk not at least buying //something//. But what should you buy?
[[Buy the Strapon|Third Day Bought Sextoy][$choice = "strapon"]]
[[Buy the Riding Crop|Third Day Bought Sextoy][$choice = "crop"]]<<if $scaleDomSex >= 0>>//You find yourself really drawn to this one//<</if>>
[[Buy the Remote Controlled Vibrator|Third Day Bought Sextoy][$choice = "rcvibe"]]<<if $scaleDomSex < 0>>//You find yourself really drawn to this one//<</if>>
<</replace>><</link>></div><</replace>><</link>><<widget "AdvanceTime">><<silently>>
<<set $timeOfDayPos += 1>>
<<if $timeOfDayPos == 5>>
<<set $timeOfDayPos = 4>>
<</if>>
<<ShortDrugEffects>>
<<Lactation>>
<</silently>><</widget>>
<<widget "HalfTime">><<silently>>
<<if $halfTime == true>>
<<AdvanceTime>>
<<else>>
<<set $halfTime = true>>
<</if>>
<</silently>><</widget>>
/* Maxes or minimizes ALL the stats of various characters to keep them above 0 and below 101. This should happen between passages. */
<<widget "MinMax">><<silently>>
/* Sibling */
<<if $sibling.trust > $sibling.trustmax>>
<<set $sibling.trust = $sibling.trustmax>>
<<elseif $sibling.trust < 0>>
<<set $sibling.trust = 0>>
<</if>>
<<if $sibling.obedience > $sibling.obediencemax>>
<<set $sibling.obedience = $sibling.obediencemax>>
<<elseif $sibling.obedience < 0>>
<<set $sibling.obedience = 0>>
<</if>>
<<if $sibling.mindbreak > 100>>
<<set $sibling.mindbreak = 100>>
<<elseif $sibling.mindbreak < 0>>
<<set $sibling.mindbreak = 0>>
<</if>>
<<if $sibling.friend > $sibling.friendmax>>
<<set $sibling.friend = $sibling.friendmax>>
<<elseif $sibling.friend < 0>>
<<set $sibling.friend = 0>>
<</if>>
<<if $sibling.lust > 100>>
<<set $sibling.lust = 100>>
<</if>>
<<if $sibling.lust < 0>>
<<set $sibling.lust = 0>>
<</if>>
/* Cindy */
<<if $cindy.trust > $cindy.trustmax>>
<<set $cindy.trust = $cindy.trustmax>>
<<elseif $cindy.trust < 0>>
<<set $cindy.trust = 0>>
<</if>>
<<if $cindy.obedience > $cindy.obediencemax>>
<<set $cindy.obedience = $cindy.obediencemax>>
<<elseif $cindy.obedience < 0>>
<<set $cindy.obedience = 0>>
<</if>>
<<if $cindy.mindbreak > 100>>
<<set $cindy.mindbreak = 100>>
<<elseif $cindy.mindbreak < 0>>
<<set $cindy.mindbreak = 0>>
<</if>>
<<if $cindy.friend > $cindy.friendmax>>
<<set $cindy.friend = $cindy.friendmax>>
<<elseif $cindy.friend < 0>>
<<set $cindy.friend = 0>>
<</if>>
<<if $cindy.lust > 100>>
<<set $cindy.lust = 100>>
<</if>>
<<if $cindy.lust < 0>>
<<set $cindy.lust = 0>>
<</if>>
/* Travis */
<<if $travis.trust > $travis.trustmax>>
<<set $travis.trust = $travis.trustmax>>
<<elseif $travis.trust < 0>>
<<set $travis.trust = 0>>
<</if>>
<<if $travis.obedience > $travis.obediencemax>>
<<set $travis.obedience = $travis.obediencemax>>
<<elseif $travis.obedience < 0>>
<<set $travis.obedience = 0>>
<</if>>
<<if $travis.mindbreak > 100>>
<<set $travis.mindbreak = 100>>
<<elseif $travis.mindbreak < 0>>
<<set $travis.mindbreak = 0>>
<</if>>
<<if $travis.friend > $travis.friendmax>>
<<set $travis.friend = $travis.friendmax>>
<<elseif $travis.friend < 0>>
<<set $travis.friend = 0>>
<</if>>
<<if $travis.lust > 100>>
<<set $travis.lust = 100>>
<</if>>
<<if $travis.lust < 0>>
<<set $travis.lust = 0>>
<</if>>
/* Annie */
<<if $annie.trust > $annie.trustmax>>
<<set $annie.trust = $annie.trustmax>>
<<elseif $annie.trust < 0>>
<<set $annie.trust = 0>>
<</if>>
<<if $annie.obedience > $annie.obediencemax>>
<<set $annie.obedience = $annie.obediencemax>>
<<elseif $annie.obedience < 0>>
<<set $annie.obedience = 0>>
<</if>>
<<if $annie.mindbreak > 100>>
<<set $annie.mindbreak = 100>>
<<elseif $annie.mindbreak < 0>>
<<set $annie.mindbreak = 0>>
<</if>>
<<if $annie.friend > $annie.friendmax>>
<<set $annie.friend = $annie.friendmax>>
<<elseif $annie.friend < 0>>
<<set $annie.friend = 0>>
<</if>>
<<if $annie.lust > 100>>
<<set $annie.lust = 100>>
<</if>>
<<if $annie.lust < 0>>
<<set $annie.lust = 0>>
<</if>>
/* Todd */
<<if $todd.trust > $todd.trustmax>>
<<set $todd.trust = $todd.trustmax>>
<<elseif $todd.trust < 0>>
<<set $todd.trust = 0>>
<</if>>
<<if $todd.obedience > $todd.obediencemax>>
<<set $todd.obedience = $todd.obediencemax>>
<<elseif $todd.obedience < 0>>
<<set $todd.obedience = 0>>
<</if>>
<<if $todd.mindbreak > 100>>
<<set $todd.mindbreak = 100>>
<<elseif $todd.mindbreak < 0>>
<<set $todd.mindbreak = 0>>
<</if>>
<<if $todd.friend > $todd.friendmax>>
<<set $todd.friend = $todd.friendmax>>
<<elseif $todd.friend < 0>>
<<set $todd.friend = 0>>
<</if>>
<<if $todd.lust > 100>>
<<set $todd.lust = 100>>
<</if>>
<<if $todd.lust < 0>>
<<set $todd.lust = 0>>
<</if>>
/* Mina */
<<if $mina.trust > $mina.trustmax>>
<<set $mina.trust = $mina.trustmax>>
<<elseif $mina.trust < 0>>
<<set $mina.trust = 0>>
<</if>>
<<if $mina.obedience > $mina.obediencemax>>
<<set $mina.obedience = $mina.obediencemax>>
<<elseif $mina.obedience < 0>>
<<set $mina.obedience = 0>>
<</if>>
<<if $mina.mindbreak > 100>>
<<set $mina.mindbreak = 100>>
<<elseif $mina.mindbreak < 0>>
<<set $mina.mindbreak = 0>>
<</if>>
<<if $mina.friend > $mina.friendmax>>
<<set $mina.friend = $mina.friendmax>>
<<elseif $mina.friend < 0>>
<<set $mina.friend = 0>>
<</if>>
<<if $mina.lust > 100>>
<<set $mina.lust = 100>>
<</if>>
<<if $mina.lust < 0>>
<<set $mina.lust = 0>>
<</if>>
/* Kathy */
<<if $kathy.trust > $kathy.trustmax>>
<<set $kathy.trust = $kathy.trustmax>>
<<elseif $kathy.trust < 0>>
<<set $kathy.trust = 0>>
<</if>>
<<if $kathy.obedience > $kathy.obediencemax>>
<<set $kathy.obedience = $kathy.obediencemax>>
<<elseif $kathy.obedience < 0>>
<<set $kathy.obedience = 0>>
<</if>>
<<if $kathy.mindbreak > 100>>
<<set $kathy.mindbreak = 100>>
<<elseif $kathy.mindbreak < 0>>
<<set $kathy.mindbreak = 0>>
<</if>>
<<if $kathy.friend > $kathy.friendmax>>
<<set $kathy.friend = $kathy.friendmax>>
<<elseif $kathy.friend < 0>>
<<set $kathy.friend = 0>>
<</if>>
<<if $kathy.lust > 100>>
<<set $kathy.lust = 100>>
<</if>>
<<if $kathy.lust < 0>>
<<set $kathy.lust = 0>>
<</if>>
/* Halliday */
<<if $halliday.trust > $halliday.trustmax>>
<<set $halliday.trust = $halliday.trustmax>>
<<elseif $halliday.trust < 0>>
<<set $halliday.trust = 0>>
<</if>>
<<if $halliday.obedience > $halliday.obediencemax>>
<<set $halliday.obedience = $halliday.obediencemax>>
<<elseif $halliday.obedience < 0>>
<<set $halliday.obedience = 0>>
<</if>>
<<if $halliday.mindbreak > 100>>
<<set $halliday.mindbreak = 100>>
<<elseif $halliday.mindbreak < 0>>
<<set $halliday.mindbreak = 0>>
<</if>>
<<if $halliday.friend > $halliday.friendmax>>
<<set $halliday.friend = $halliday.friendmax>>
<<elseif $halliday.friend < 0>>
<<set $halliday.friend = 0>>
<</if>>
<<if $halliday.lust > 100>>
<<set $halliday.lust = 100>>
<</if>>
<<if $halliday.lust < 0>>
<<set $halliday.lust = 0>>
<</if>>
/* Sheila */
<<if $sheila.trust > $sheila.trustmax>>
<<set $sheila.trust = $sheila.trustmax>>
<<elseif $sheila.trust < 0>>
<<set $sheila.trust = 0>>
<</if>>
<<if $sheila.obedience > $sheila.obediencemax>>
<<set $sheila.obedience = $sheila.obediencemax>>
<<elseif $sheila.obedience < 0>>
<<set $sheila.obedience = 0>>
<</if>>
<<if $sheila.mindbreak > 100>>
<<set $sheila.mindbreak = 100>>
<<elseif $sheila.mindbreak < 0>>
<<set $sheila.mindbreak = 0>>
<</if>>
<<if $sheila.friend > $sheila.friendmax>>
<<set $sheila.friend = $sheila.friendmax>>
<<elseif $sheila.friend < 0>>
<<set $sheila.friend = 0>>
<</if>>
<<if $sheila.lust > 100>>
<<set $sheila.lust = 100>>
<</if>>
<<if $sheila.lust < 0>>
<<set $sheila.lust = 0>>
<</if>>
/* Chloe */
<<if $chloe.trust > $chloe.trustmax>>
<<set $chloe.trust = $chloe.trustmax>>
<<elseif $chloe.trust < 0>>
<<set $chloe.trust = 0>>
<</if>>
<<if $chloe.obedience > $chloe.obediencemax>>
<<set $chloe.obedience = $chloe.obediencemax>>
<<elseif $chloe.obedience < 0>>
<<set $chloe.obedience = 0>>
<</if>>
<<if $chloe.mindbreak > 100>>
<<set $chloe.mindbreak = 100>>
<<elseif $chloe.mindbreak < 0>>
<<set $chloe.mindbreak = 0>>
<</if>>
<<if $chloe.friend > $chloe.friendmax>>
<<set $chloe.friend = $chloe.friendmax>>
<<elseif $chloe.friend < 0>>
<<set $chloe.friend = 0>>
<</if>>
/* Susie */
<<if $susie.trust > $susie.trustmax>>
<<set $susie.trust = $susie.trustmax>>
<<elseif $susie.trust < 0>>
<<set $susie.trust = 0>>
<</if>>
<<if $susie.obedience > $susie.obediencemax>>
<<set $susie.obedience = $susie.obediencemax>>
<<elseif $susie.obedience < 0>>
<<set $susie.obedience = 0>>
<</if>>
<<if $susie.mindbreak > 100>>
<<set $susie.mindbreak = 100>>
<<elseif $susie.mindbreak < 0>>
<<set $susie.mindbreak = 0>>
<</if>>
<<if $susie.friend > $susie.friendmax>>
<<set $susie.friend = $susie.friendmax>>
<<elseif $susie.friend < 0>>
<<set $susie.friend = 0>>
<</if>>
<<if $susie.lust > 100>>
<<set $susie.lust = 100>>
<</if>>
<<if $susie.lust < 0>>
<<set $susie.lust = 0>>
<</if>>
<<if $player.lust > 100>>
<<set $player.lust = 100>>
<</if>>
<<if $player.lust < 0>>
<<set $player.lust = 0>>
<</if>>
<<if $player.control > 100>>
<<set $player.control = 100>>
<</if>>
<<if $player.control < 0>>
<<set $player.control = 0>>
<</if>>
<<if $player.dominance > 100>>
<<set $player.dominance = 100>>
<</if>>
<<if $player.dominance < 0>>
<<set $player.dominance = 0>>
<</if>>
<<if $player.seduction > 100>>
<<set $player.seduction = 100>>
<</if>>
<<if $player.seduction < 0>>
<<set $player.seduction = 0>>
<</if>>
<<if $player.bondage > 100>>
<<set $player.bondage = 100>>
<</if>>
<<if $player.bondage < 0>>
<<set $player.bondage = 0>>
<</if>>
<<if $player.heelskill > 50>>
<<set $player.heelskill = 50>>
<</if>>
<<if $player.heelskill < 0>>
<<set $player.heelskill = 0>>
<</if>>
<<if $player.hypnoskill > 100>>
<<set $player.hypnoskill = 100>>
<</if>>
<<if $player.hypnoskill < 0>>
<<set $player.hypnoskill = 0>>
<</if>>
<<if $player.anal > 100>>
<<set $player.anal = 100>>
<</if>>
<<if $player.anal < 0>>
<<set $player.anal = 0>>
<</if>>
<<if $bondageFetish > 100>>
<<set $bondageFetish = 100>>
<</if>>
<<if $bondageFetish < 0>>
<<set $bondageFetish = 0>>
<</if>>
<<if $cumslutFetish > 100>>
<<set $cumslutFetish = 100>>
<</if>>
<<if $cumslutFetish < 0>>
<<set $cumslutFetish = 0>>
<</if>>
<<if $exhibitionFetish > 100>>
<<set $exhibitionFetish = 100>>
<</if>>
<<if $exhibitionFetish < 0>>
<<set $exhibitionFetish = 0>>
<</if>>
<<if $lactationFetish > 100>>
<<set $lactationFetish = 100>>
<</if>>
<<if $lactationFetish < 0>>
<<set $lactationFetish = 0>>
<</if>>
<<if $latexFetish > 100>>
<<set $latexFetish = 100>>
<</if>>
<<if $latexFetish < 0>>
<<set $latexFetish = 0>>
<</if>>
<<if $petgirlFetish > 100>>
<<set $petgirlFetish = 100>>
<</if>>
<<if $petgirlFetish < 0>>
<<set $petgirlFetish = 0>>
<</if>>
<<if $pregnantFetish > 100>>
<<set $pregnantFetish = 100>>
<</if>>
<<if $pregnantFetish < 0>>
<<set $pregnantFetish = 0>>
<</if>>
<<if $femmeFetish > 100>>
<<set $femmeFetish = 100>>
<</if>>
<<if $femmeFetish < 0>>
<<set $femmeFetish = 0>>
<</if>>
<<if $sibling.bondagefetish > 100>>
<<set $sibling.bondagefetish = 100>>
<</if>>
<<if $sibling.bondagefetish < 0>>
<<set $sibling.bondagefetish = 0>>
<</if>>
<<if $sibling.cumslutfetish > 100>>
<<set $sibling.cumslutfetish = 100>>
<</if>>
<<if $sibling.cumslutfetish < 0>>
<<set $sibling.cumslutfetish = 0>>
<</if>>
<<if $sibling.exhibitionfetish > 100>>
<<set $sibling.exhibitionfetish = 100>>
<</if>>
<<if $sibling.exhibitionfetish < 0>>
<<set $sibling.exhibitionfetish = 0>>
<</if>>
<<if $sibling.lactationfetish > 100>>
<<set $sibling.lactationfetish = 100>>
<</if>>
<<if $sibling.lactationfetish < 0>>
<<set $sibling.lactationfetish = 0>>
<</if>>
<<if $sibling.latexfetish > 100>>
<<set $sibling.latexfetish = 100>>
<</if>>
<<if $sibling.latexfetish < 0>>
<<set $sibling.latexfetish = 0>>
<</if>>
<<if $sibling.petgirlfetish > 100>>
<<set $sibling.petgirlfetish = 100>>
<</if>>
<<if $sibling.petgirlfetish < 0>>
<<set $sibling.petgirlfetish = 0>>
<</if>>
<<if $sibling.pregnantfetish > 100>>
<<set $sibling.pregnantfetish = 100>>
<</if>>
<<if $sibling.pregnantfetish < 0>>
<<set $sibling.pregnantfetish = 0>>
<</if>>
<<if $sibling.femmefetish > 100>>
<<set $sibling.femmefetish = 100>>
<</if>>
<<if $sibling.femmefetish < 0>>
<<set $sibling.femmefetish = 0>>
<</if>>
<<if $annie.bondagefetish > 100>>
<<set $annie.bondagefetish = 100>>
<</if>>
<<if $annie.bondagefetish < 0>>
<<set $annie.bondagefetish = 0>>
<</if>>
<<if $annie.cumslutfetish > 100>>
<<set $annie.cumslutfetish = 100>>
<</if>>
<<if $annie.cumslutfetish < 0>>
<<set $annie.cumslutfetish = 0>>
<</if>>
<<if $annie.exhibitionfetish > 100>>
<<set $annie.exhibitionfetish = 100>>
<</if>>
<<if $annie.exhibitionfetish < 0>>
<<set $annie.exhibitionfetish = 0>>
<</if>>
<<if $annie.lactationfetish > 100>>
<<set $annie.lactationfetish = 100>>
<</if>>
<<if $annie.lactationfetish < 0>>
<<set $annie.lactationfetish = 0>>
<</if>>
<<if $annie.latexfetish > 100>>
<<set $annie.latexfetish = 100>>
<</if>>
<<if $annie.latexfetish < 0>>
<<set $annie.latexfetish = 0>>
<</if>>
<<if $annie.petgirlfetish > 100>>
<<set $annie.petgirlfetish = 100>>
<</if>>
<<if $annie.petgirlfetish < 0>>
<<set $annie.petgirlfetish = 0>>
<</if>>
<<if $annie.pregnantfetish > 100>>
<<set $annie.pregnantfetish = 100>>
<</if>>
<<if $annie.pregnantfetish < 0>>
<<set $annie.pregnantfetish = 0>>
<</if>>
<<if $annie.femmefetish > 100>>
<<set $annie.femmefetish = 100>>
<</if>>
<<if $annie.femmefetish < 0>>
<<set $annie.femmefetish = 0>>
<</if>>
<<if $cindy.bondagefetish > 100>>
<<set $cindy.bondagefetish = 100>>
<</if>>
<<if $cindy.bondagefetish < 0>>
<<set $cindy.bondagefetish = 0>>
<</if>>
<<if $cindy.cumslutfetish > 100>>
<<set $cindy.cumslutfetish = 100>>
<</if>>
<<if $cindy.cumslutfetish < 0>>
<<set $cindy.cumslutfetish = 0>>
<</if>>
<<if $cindy.exhibitionfetish > 100>>
<<set $cindy.exhibitionfetish = 100>>
<</if>>
<<if $cindy.exhibitionfetish < 0>>
<<set $cindy.exhibitionfetish = 0>>
<</if>>
<<if $cindy.lactationfetish > 100>>
<<set $cindy.lactationfetish = 100>>
<</if>>
<<if $cindy.lactationfetish < 0>>
<<set $cindy.lactationfetish = 0>>
<</if>>
<<if $cindy.latexfetish > 100>>
<<set $cindy.latexfetish = 100>>
<</if>>
<<if $cindy.latexfetish < 0>>
<<set $cindy.latexfetish = 0>>
<</if>>
<<if $cindy.petgirlfetish > 100>>
<<set $cindy.petgirlfetish = 100>>
<</if>>
<<if $cindy.petgirlfetish < 0>>
<<set $cindy.petgirlfetish = 0>>
<</if>>
<<if $cindy.pregnantfetish > 100>>
<<set $cindy.pregnantfetish = 100>>
<</if>>
<<if $cindy.pregnantfetish < 0>>
<<set $cindy.pregnantfetish = 0>>
<</if>>
<<if $cindy.femmefetish > 100>>
<<set $cindy.femmefetish = 100>>
<</if>>
<<if $cindy.femmefetish < 0>>
<<set $cindy.femmefetish = 0>>
<</if>>
<<if $halliday.bondagefetish > 100>>
<<set $halliday.bondagefetish = 100>>
<</if>>
<<if $halliday.bondagefetish < 0>>
<<set $halliday.bondagefetish = 0>>
<</if>>
<<if $halliday.cumslutfetish > 100>>
<<set $halliday.cumslutfetish = 100>>
<</if>>
<<if $halliday.cumslutfetish < 0>>
<<set $halliday.cumslutfetish = 0>>
<</if>>
<<if $halliday.exhibitionfetish > 100>>
<<set $halliday.exhibitionfetish = 100>>
<</if>>
<<if $halliday.exhibitionfetish < 0>>
<<set $halliday.exhibitionfetish = 0>>
<</if>>
<<if $halliday.lactationfetish > 100>>
<<set $halliday.lactationfetish = 100>>
<</if>>
<<if $halliday.lactationfetish < 0>>
<<set $halliday.lactationfetish = 0>>
<</if>>
<<if $halliday.latexfetish > 100>>
<<set $halliday.latexfetish = 100>>
<</if>>
<<if $halliday.latexfetish < 0>>
<<set $halliday.latexfetish = 0>>
<</if>>
<<if $halliday.petgirlfetish > 100>>
<<set $halliday.petgirlfetish = 100>>
<</if>>
<<if $halliday.petgirlfetish < 0>>
<<set $halliday.petgirlfetish = 0>>
<</if>>
<<if $halliday.pregnantfetish > 100>>
<<set $halliday.pregnantfetish = 100>>
<</if>>
<<if $halliday.pregnantfetish < 0>>
<<set $halliday.pregnantfetish = 0>>
<</if>>
<<if $halliday.femmefetish > 100>>
<<set $halliday.femmefetish = 100>>
<</if>>
<<if $halliday.femmefetish < 0>>
<<set $halliday.femmefetish = 0>>
<</if>>
<<if $kathy.bondagefetish > 100>>
<<set $kathy.bondagefetish = 100>>
<</if>>
<<if $kathy.bondagefetish < 0>>
<<set $kathy.bondagefetish = 0>>
<</if>>
<<if $kathy.cumslutfetish > 100>>
<<set $kathy.cumslutfetish = 100>>
<</if>>
<<if $kathy.cumslutfetish < 0>>
<<set $kathy.cumslutfetish = 0>>
<</if>>
<<if $kathy.exhibitionfetish > 100>>
<<set $kathy.exhibitionfetish = 100>>
<</if>>
<<if $kathy.exhibitionfetish < 0>>
<<set $kathy.exhibitionfetish = 0>>
<</if>>
<<if $kathy.lactationfetish > 100>>
<<set $kathy.lactationfetish = 100>>
<</if>>
<<if $kathy.lactationfetish < 0>>
<<set $kathy.lactationfetish = 0>>
<</if>>
<<if $kathy.latexfetish > 100>>
<<set $kathy.latexfetish = 100>>
<</if>>
<<if $kathy.latexfetish < 0>>
<<set $kathy.latexfetish = 0>>
<</if>>
<<if $kathy.petgirlfetish > 100>>
<<set $kathy.petgirlfetish = 100>>
<</if>>
<<if $kathy.petgirlfetish < 0>>
<<set $kathy.petgirlfetish = 0>>
<</if>>
<<if $kathy.pregnantfetish > 100>>
<<set $kathy.pregnantfetish = 100>>
<</if>>
<<if $kathy.pregnantfetish < 0>>
<<set $kathy.pregnantfetish = 0>>
<</if>>
<<if $kathy.femmefetish > 100>>
<<set $kathy.femmefetish = 100>>
<</if>>
<<if $kathy.femmefetish < 0>>
<<set $kathy.femmefetish = 0>>
<</if>>
<<if $izzy.bondagefetish > 100>>
<<set $izzy.bondagefetish = 100>>
<</if>>
<<if $izzy.bondagefetish < 0>>
<<set $izzy.bondagefetish = 0>>
<</if>>
<<if $izzy.cumslutfetish > 100>>
<<set $izzy.cumslutfetish = 100>>
<</if>>
<<if $izzy.cumslutfetish < 0>>
<<set $izzy.cumslutfetish = 0>>
<</if>>
<<if $izzy.exhibitionfetish > 100>>
<<set $izzy.exhibitionfetish = 100>>
<</if>>
<<if $izzy.exhibitionfetish < 0>>
<<set $izzy.exhibitionfetish = 0>>
<</if>>
<<if $izzy.lactationfetish > 100>>
<<set $izzy.lactationfetish = 100>>
<</if>>
<<if $izzy.lactationfetish < 0>>
<<set $izzy.lactationfetish = 0>>
<</if>>
<<if $izzy.latexfetish > 100>>
<<set $izzy.latexfetish = 100>>
<</if>>
<<if $izzy.latexfetish < 0>>
<<set $izzy.latexfetish = 0>>
<</if>>
<<if $izzy.petgirlfetish > 100>>
<<set $izzy.petgirlfetish = 100>>
<</if>>
<<if $izzy.petgirlfetish < 0>>
<<set $izzy.petgirlfetish = 0>>
<</if>>
<<if $izzy.pregnantfetish > 100>>
<<set $izzy.pregnantfetish = 100>>
<</if>>
<<if $izzy.pregnantfetish < 0>>
<<set $izzy.pregnantfetish = 0>>
<</if>>
<<if $izzy.femmefetish > 100>>
<<set $izzy.femmefetish = 100>>
<</if>>
<<if $izzy.femmefetish < 0>>
<<set $izzy.femmefetish = 0>>
<</if>>
<<if $izzy.bondagefetish > 100>>
<<set $izzy.bondagefetish = 100>>
<</if>>
<<if $mina.bondagefetish > 100>>
<<set $mina.bondagefetish = 100>>
<</if>>
<<if $mina.bondagefetish < 0>>
<<set $mina.bondagefetish = 0>>
<</if>>
<<if $mina.cumslutfetish > 100>>
<<set $mina.cumslutfetish = 100>>
<</if>>
<<if $mina.cumslutfetish < 0>>
<<set $mina.cumslutfetish = 0>>
<</if>>
<<if $mina.exhibitionfetish > 100>>
<<set $mina.exhibitionfetish = 100>>
<</if>>
<<if $mina.exhibitionfetish < 0>>
<<set $mina.exhibitionfetish = 0>>
<</if>>
<<if $mina.lactationfetish > 100>>
<<set $mina.lactationfetish = 100>>
<</if>>
<<if $mina.lactationfetish < 0>>
<<set $mina.lactationfetish = 0>>
<</if>>
<<if $mina.latexfetish > 100>>
<<set $mina.latexfetish = 100>>
<</if>>
<<if $mina.latexfetish < 0>>
<<set $mina.latexfetish = 0>>
<</if>>
<<if $mina.petgirlfetish > 100>>
<<set $mina.petgirlfetish = 100>>
<</if>>
<<if $mina.petgirlfetish < 0>>
<<set $mina.petgirlfetish = 0>>
<</if>>
<<if $mina.pregnantfetish > 100>>
<<set $mina.pregnantfetish = 100>>
<</if>>
<<if $mina.pregnantfetish < 0>>
<<set $mina.pregnantfetish = 0>>
<</if>>
<<if $mina.femmefetish > 100>>
<<set $mina.femmefetish = 100>>
<</if>>
<<if $mina.femmefetish < 0>>
<<set $mina.femmefetish = 0>>
<</if>>
<<if $sheila.bondagefetish > 100>>
<<set $sheila.bondagefetish = 100>>
<</if>>
<<if $sheila.bondagefetish < 0>>
<<set $sheila.bondagefetish = 0>>
<</if>>
<<if $sheila.cumslutfetish > 100>>
<<set $sheila.cumslutfetish = 100>>
<</if>>
<<if $sheila.cumslutfetish < 0>>
<<set $sheila.cumslutfetish = 0>>
<</if>>
<<if $sheila.exhibitionfetish > 100>>
<<set $sheila.exhibitionfetish = 100>>
<</if>>
<<if $sheila.exhibitionfetish < 0>>
<<set $sheila.exhibitionfetish = 0>>
<</if>>
<<if $sheila.lactationfetish > 100>>
<<set $sheila.lactationfetish = 100>>
<</if>>
<<if $sheila.lactationfetish < 0>>
<<set $sheila.lactationfetish = 0>>
<</if>>
<<if $sheila.latexfetish > 100>>
<<set $sheila.latexfetish = 100>>
<</if>>
<<if $sheila.latexfetish < 0>>
<<set $sheila.latexfetish = 0>>
<</if>>
<<if $sheila.petgirlfetish > 100>>
<<set $sheila.petgirlfetish = 100>>
<</if>>
<<if $sheila.petgirlfetish < 0>>
<<set $sheila.petgirlfetish = 0>>
<</if>>
<<if $sheila.pregnantfetish > 100>>
<<set $sheila.pregnantfetish = 100>>
<</if>>
<<if $sheila.pregnantfetish < 0>>
<<set $sheila.pregnantfetish = 0>>
<</if>>
<<if $sheila.femmefetish > 100>>
<<set $sheila.femmefetish = 100>>
<</if>>
<<if $sheila.femmefetish < 0>>
<<set $sheila.femmefetish = 0>>
<</if>>
<<if $susie.bondagefetish > 100>>
<<set $susie.bondagefetish = 100>>
<</if>>
<<if $susie.bondagefetish < 0>>
<<set $susie.bondagefetish = 0>>
<</if>>
<<if $susie.cumslutfetish > 100>>
<<set $susie.cumslutfetish = 100>>
<</if>>
<<if $susie.cumslutfetish < 0>>
<<set $susie.cumslutfetish = 0>>
<</if>>
<<if $susie.exhibitionfetish > 100>>
<<set $susie.exhibitionfetish = 100>>
<</if>>
<<if $susie.exhibitionfetish < 0>>
<<set $susie.exhibitionfetish = 0>>
<</if>>
<<if $susie.lactationfetish > 100>>
<<set $susie.lactationfetish = 100>>
<</if>>
<<if $susie.lactationfetish < 0>>
<<set $susie.lactationfetish = 0>>
<</if>>
<<if $susie.latexfetish > 100>>
<<set $susie.latexfetish = 100>>
<</if>>
<<if $susie.latexfetish < 0>>
<<set $susie.latexfetish = 0>>
<</if>>
<<if $susie.petgirlfetish > 100>>
<<set $susie.petgirlfetish = 100>>
<</if>>
<<if $susie.petgirlfetish < 0>>
<<set $susie.petgirlfetish = 0>>
<</if>>
<<if $susie.pregnantfetish > 100>>
<<set $susie.pregnantfetish = 100>>
<</if>>
<<if $susie.pregnantfetish < 0>>
<<set $susie.pregnantfetish = 0>>
<</if>>
<<if $susie.femmefetish > 100>>
<<set $susie.femmefetish = 100>>
<</if>>
<<if $susie.femmefetish < 0>>
<<set $susie.femmefetish = 0>>
<</if>>
<<if $travis.bondagefetish > 100>>
<<set $travis.bondagefetish = 100>>
<</if>>
<<if $travis.bondagefetish < 0>>
<<set $travis.bondagefetish = 0>>
<</if>>
<<if $travis.cumslutfetish > 100>>
<<set $travis.cumslutfetish = 100>>
<</if>>
<<if $travis.cumslutfetish < 0>>
<<set $travis.cumslutfetish = 0>>
<</if>>
<<if $travis.exhibitionfetish > 100>>
<<set $travis.exhibitionfetish = 100>>
<</if>>
<<if $travis.exhibitionfetish < 0>>
<<set $travis.exhibitionfetish = 0>>
<</if>>
<<if $travis.lactationfetish > 100>>
<<set $travis.lactationfetish = 100>>
<</if>>
<<if $travis.lactationfetish < 0>>
<<set $travis.lactationfetish = 0>>
<</if>>
<<if $travis.latexfetish > 100>>
<<set $travis.latexfetish = 100>>
<</if>>
<<if $travis.latexfetish < 0>>
<<set $travis.latexfetish = 0>>
<</if>>
<<if $travis.petgirlfetish > 100>>
<<set $travis.petgirlfetish = 100>>
<</if>>
<<if $travis.petgirlfetish < 0>>
<<set $travis.petgirlfetish = 0>>
<</if>>
<<if $travis.pregnantfetish > 100>>
<<set $travis.pregnantfetish = 100>>
<</if>>
<<if $travis.pregnantfetish < 0>>
<<set $travis.pregnantfetish = 0>>
<</if>>
<<if $travis.femmefetish > 100>>
<<set $travis.femmefetish = 100>>
<</if>>
<<if $travis.femmefetish < 0>>
<<set $travis.femmefetish = 0>>
<</if>>
<<if $todd.bondagefetish > 100>>
<<set $todd.bondagefetish = 100>>
<</if>>
<<if $todd.bondagefetish < 0>>
<<set $todd.bondagefetish = 0>>
<</if>>
<<if $todd.cumslutfetish > 100>>
<<set $todd.cumslutfetish = 100>>
<</if>>
<<if $todd.cumslutfetish < 0>>
<<set $todd.cumslutfetish = 0>>
<</if>>
<<if $todd.exhibitionfetish > 100>>
<<set $todd.exhibitionfetish = 100>>
<</if>>
<<if $todd.exhibitionfetish < 0>>
<<set $todd.exhibitionfetish = 0>>
<</if>>
<<if $todd.lactationfetish > 100>>
<<set $todd.lactationfetish = 100>>
<</if>>
<<if $todd.lactationfetish < 0>>
<<set $todd.lactationfetish = 0>>
<</if>>
<<if $todd.latexfetish > 100>>
<<set $todd.latexfetish = 100>>
<</if>>
<<if $todd.latexfetish < 0>>
<<set $todd.latexfetish = 0>>
<</if>>
<<if $todd.petgirlfetish > 100>>
<<set $todd.petgirlfetish = 100>>
<</if>>
<<if $todd.petgirlfetish < 0>>
<<set $todd.petgirlfetish = 0>>
<</if>>
<<if $todd.pregnantfetish > 100>>
<<set $todd.pregnantfetish = 100>>
<</if>>
<<if $todd.pregnantfetish < 0>>
<<set $todd.pregnantfetish = 0>>
<</if>>
<<if $todd.femmefetish > 100>>
<<set $todd.femmefetish = 100>>
<</if>>
<<if $todd.femmefetish < 0>>
<<set $todd.femmefetish = 0>>
<</if>>
<</silently>><</widget>>
/* Pushes the DomSex scale towards Dominant. If player is Dominant at the end of the intro, their personality becomes Dominant. */
<<widget "DomPlus">><<silently>>
<<if $scaleDomSex >= 5>>
<<set $scaleDomSex = 5>>
<<else>>
<<set $scaleDomSex += 1>>
<</if>>
<</silently>><</widget>>
/* Push the DomSex scale towards Seductive. If the player is Seductive at the end of the intro, their personality becomes Seductive. */
<<widget "SexPlus">><<silently>>
<<if $scaleDomSex <= -5>>
<<set $scaleDomSex = -5>>
<<else>>
<<set $scaleDomSex -= 1>>
<</if>>
<</silently>><</widget>>
/* Makes the player more fit. */
<<widget "FitPlus">><<silently>>
<<if $player.fitness >= 5>>
<<set $player.fitness = 5>>
<<else>>
<<set $player.fitness += 1>>
<</if>>
<</silently>><</widget>>
/* Makes the player less fit. */
<<widget "FitMinus">><<silently>>
<<if $player.fitness <= -5>>
<<set $player.fitness = -5>>
<<else>>
<<set $player.fitness -= 1>>
<</if>>
<</silently>><</widget>>
<<widget "HighestFetish">><<silently>>
<<if $bondageFetish >= $cumslutFetish && $bondageFetish >= $exhibitionFetish && $bondageFetish >= $lactationFetish && $bondageFetish >= $latexFetish && $bondageFetish >= $petgirlFetish && $bondageFetish >= $pregnantFetish && $bondageFetish >= $femmeFetish>>
<<set $highest = "bondage">>
<<elseif $cumslutFetish >= $exhibitionFetish && $cumslutFetish >= $lactationFetish && $cumslutFetish >= $latexFetish && $cumslutFetish >= $petgirlFetish && $cumslutFetish >= $pregnantFetish && $cumslutFetish >= $femmeFetish>>
<<set $highest = "cumslut">>
<<elseif $exhibitionFetish >= $lactationFetish && $exhibitionFetish >= $latexFetish && $exhibitionFetish >= $petgirlFetish && $exhibitionFetish >= $pregnantFetish && $exhibitionFetish >= $femmeFetish>>
<<set $highest = "exhibition">>
<<elseif $lactationFetish >= $latexFetish && $lactationFetish >= $petgirlFetish && $lactationFetish >= $pregnantFetish && $lactationFetish >= $femmeFetish>>
<<set $highest = "lactation">>
<<elseif $latexFetish >= $petgirlFetish && $latexFetish >= $pregnantFetish && $latexFetish >= $femmeFetish>>
<<set $highest = "latex">>
<<elseif $petgirlFetish >= $pregnantFetish && $petgirlFetish >= $femmeFetish>>
<<set $highest = "petgirl">>
<<elseif $pregnantFetish >= $femmeFetish>>
<<set $highest = "pregnant">>
<<else>>
<<set $highest = "femme">>
<</if>><</silently>><</widget>>
<<widget "AllFetishesForDreams">><<silently>>
<<set $fetishes = []>>
<<if $bondageFetish > 0>>
<<set $fetishes.push("bondage")>>
<</if>>
<<if $cumslutFetish > 0>>
<<set $fetishes.push("cumslut")>>
<</if>>
<<if $exhibitionFetish > 0>>
<<set $fetishes.push("exhibition")>>
<</if>>
<<if $lactationFetish > 0>>
<<set $fetishes.push("lactation")>>
<</if>>
<<if $latexFetish > 0>>
<<set $fetishes.push("latex")>>
<</if>>
<<if $petgirlFetish > 0>>
<<set $fetishes.push("petgirl")>>
<</if>>
<<if $pregnantFetish > 0>>
<<set $fetishes.push("pregnant")>>
<</if>>
<<if $femmeFetish > 0>>
<<set $fetishes.push("femme")>>
<</if>>
<<set _fetishrandomnum = random(1, $fetishes.length)>>
<<set _fetishrandomnum -= 1>>
<<set $fetishrandom = $fetishes[_fetishrandomnum]>>
<</silently>><</widget>>
<<widget "mindbreak">>
<<set $args[1] = $args[1] * 2>>\
<<if $args[1] >= 20>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak has increased ''disastrously''!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><<elseif $args[1] >= 5>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak increased significantly!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><<elseif $args[1] >= 3>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak increased moderately!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><<elseif $args[1] > 0>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak increased slightly!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><<elseif $args[1] <= -5>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak decreased significantly!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><<elseif $args[1] <= -3>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak decreased moderately!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><<elseif $args[1] <= 0>><span style="color:red"><<print `<<print ` + $args[0] + `.name>>'s Mindbreak decreased slightly!`>></span><<print `<<set ` + $args[0] + `.mindbreak += $args[1]>>`>><</if>><<print `<<set ` + $args[0] + `.lastinteract = 0>>`>><</widget>>
<<widget "obedienceintro">>
<<set $args[1] = $args[1] * 2>>\
<<if $args[1] >= 5>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience increased significantly!`>></span><<print `<<set ` + $args[0] + `.obedience += $args[1]>>`>><<elseif $args[1] >= 3>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience increased moderately!`>></span><<print `<<set ` + $args[0] + `.obedience += $args[1]>>`>><<elseif $args[1] > 0>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience increased slightly!`>></span><<print `<<set ` + $args[0] + `.obedience += $args[1]>>`>><<elseif $args[1] <= -5>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience decreased significantly!`>></span><<print `<<set ` + $args[0] + `.obedience += $args[1]>>`>><<elseif $args[1] <= -3>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience decreased moderately!`>></span><<print `<<set ` + $args[0] + `.obedience += $args[1]>>`>><<elseif $args[1] <= 0>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience decreased slightly!`>></span><<print `<<set ` + $args[0] + `.obedience += $args[1]>>`>><</if>><</widget>>
<<widget "trust">>
<<set $args[1] = $args[1] * 2>>\
<<if $args[1] >= 5>><span style="color:orange"><<print `<<print ` + $args[0] + `.name>>'s Trust increased significantly!`>></span><<print `<<set ` + $args[0] + `.trust += $args[1]>>`>><<elseif $args[1] >= 3>><span style="color:orange"><<print `<<print ` + $args[0] + `.name>>'s Trust increased moderately!`>></span><<print `<<set ` + $args[0] + `.trust += $args[1]>>`>><<elseif $args[1] > 0>><span style="color:orange"><<print `<<print ` + $args[0] + `.name>>'s Trust increased slightly!`>></span><<print `<<set ` + $args[0] + `.trust += $args[1]>>`>><<elseif $args[1] <= -5>><span style="color:orange"><<print `<<print ` + $args[0] + `.name>>'s Trust decreased significantly!`>></span><<print `<<set ` + $args[0] + `.trust += $args[1]>>`>><<elseif $args[1] <= -3>><span style="color:orange"><<print `<<print ` + $args[0] + `.name>>'s Trust decreased moderately!`>></span><<print `<<set ` + $args[0] + `.trust += $args[1]>>`>><<elseif $args[1] <= 0>><span style="color:orange"><<print `<<print ` + $args[0] + `.name>>'s Trust decreased slightly!`>></span><<print `<<set ` + $args[0] + `.trust += $args[1]>>`>><</if>><<print `<<set ` + $args[0] + `.lastinteract = 0>>`>><</widget>>
<<widget "friendship">>
<<set $args[1] = $args[1] * 2>>\
<<if $args[1] >= 5>><span style="color:aqua"><<print `<<print ` + $args[0] + `.name>>'s Friendship increased significantly!`>></span><<print `<<set ` + $args[0] + `.friend += $args[1]>>`>><<elseif $args[1] >= 3>><span style="color:aqua"><<print `<<print ` + $args[0] + `.name>>'s Friendship increased moderately!`>></span><<print `<<set ` + $args[0] + `.friend += $args[1]>>`>><<elseif $args[1] > 0>><span style="color:aqua"><<print `<<print ` + $args[0] + `.name>>'s Friendship increased slightly!`>></span><<print `<<set ` + $args[0] + `.friend += $args[1]>>`>><<elseif $args[1] <= -5>><span style="color:aqua"><<print `<<print ` + $args[0] + `.name>>'s Friendship decreased significantly!`>></span><<print `<<set ` + $args[0] + `.friend += $args[1]>>`>><<elseif $args[1] <= -3>><span style="color:aqua"><<print `<<print ` + $args[0] + `.name>>'s Friendship decreased moderately!`>></span><<print `<<set ` + $args[0] + `.friend += $args[1]>>`>><<elseif $args[1] <= 0>><span style="color:aqua"><<print `<<print ` + $args[0] + `.name>>'s Friendship decreased slightly!`>></span><<print `<<set ` + $args[0] + `.friend += $args[1]>>`>><</if>><<print `<<set ` + $args[0] + `.lastinteract = 0>>`>><</widget>>
<<widget "obedience">>\
<<silently>>
<<set $args[1] = $args[1] * 2>>\
<<if $args[1] < 0>>
<<set _increase = $args[1]>>
<<else>>
<<set _targresist = 100>>
<<print `<<set _targresist -= ` + $args[0] + `.trust>>`>>
<<set _heightcomp = $player.heightimperial>>
<<print `<<set _heightcomp -= ` + $args[0] + `.height>>`>>
<<if _heightcomp >= 4>>
<<set _targresist -= 5>>
<</if>>
<<if $playerPath == "dom">>
<<set _playerskill = $player.dominance>>
<<if _heightcomp >= 3>>
<<set _playerskill += 5>>
<</if>>
<<else>>
<<set _playerskill = $player.seduction>>
<<if _heightcomp >= 3>>
<<set _playerskill += 5>>
<</if>>
<</if>>
<<set _playerskillfac = (100 / _playerskill)>>
<<set _playerskillfac = (1 / _playerskillfac)>>
<<set _targresistfac = (100 / _targresist)>>
<<set _targresistfac = (1 / _targresistfac)>>
<<set _func = (_playerskillfac / _targresistfac)>>
<<set _increase = Math.clamp($args[1] * _func, 1, 5)>>
<<set _increase = Math.trunc(_increase)>>
<</if>>
<</silently>>
<<if $_increase >= 5>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience increased significantly!`>></span><<print `<<set ` + $args[0] + `.obedience += _increase>>`>><<elseif _increase >= 3>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience increased moderately!`>></span><<print `<<set ` + $args[0] + `.obedience += _increase>>`>><<elseif _increase > 0>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience increased slightly!`>></span><<print `<<set ` + $args[0] + `.obedience += _increase>>`>><<elseif _increase <= -5>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience decreased significantly!`>></span><<print `<<set ` + $args[0] + `.obedience += _increase>>`>><<elseif _increase <= -3>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience decreased moderately!`>></span><<print `<<set ` + $args[0] + `.obedience += _increase>>`>><<elseif _increase <= 0>><span style="color:lime"><<print `<<print ` + $args[0] + `.name>>'s Obedience decreased slightly!`>></span><<print `<<set ` + $args[0] + `.obedience += _increase>>`>><</if>><<print `<<set ` + $args[0] + `.lastinteract = 0>>`>><</widget>>
<<widget "skill">>
<<if $args[1] >= 5>><span style="color:gold"><<print "Your " + $args[0] + " skill has significantly increased!">></span><<print `<<set $player.` + $args[0] + ` += $args[1]>>`>><<elseif $args[1] >= 3>><span style="color:gold"><<print `<<print "Your " + $args[0] + " skill has moderately increased!">>`>></span><<print `<<set $player.` + $args[0] + ` += $args[1]>>`>><<elseif $args[1] > 0>><span style="color:gold"><<print `<<print "Your " + $args[0] + " skill has increased slightly!">>`>></span><<print `<<set $player.` + $args[0] + ` += $args[1]>>`>><<elseif $args[1] <= -5>><span style="color:maroon"><<print `<<print "Your " + $args[0] + " skill has significantly decreased!">>`>></span><<print `<<set $player.` + $args[0] + ` += $args[1]>>`>><<elseif $args[1] <= -3>><span style="color:maroon"><<print `<<print "Your " + $args[0] + " skill has moderately decreased!">>`>></span><<print `<<set $player.` + $args[0] + ` += $args[1]>>`>><<elseif $args[1] < 0>><span style="color:maroon"><<print `<<print "Your " + $args[0] + " skill has decreased slightly!">>`>></span><<print `<<set $player.` + $args[0] + ` += $args[1]>>`>><</if>><</widget>>
<<widget "playerfetish">>
<<if $args[1] == 0>><span style="color:red"><<print "This activity is too basic to advance your " + $args[0] + " fetish any further!">></span><<else>><span style="color:silver"><<print "Your " + $args[0] + " fetish has advanced!">></span><<print `<<set $` + $args[0] + `Fetish += ` + $args[1] + `>>`>><</if>><</widget>>
<<widget "purchase">>\
<<set _price = $args[0]>>\
<<set _power = $purchasingPower>>\
<<set _cost = _power - _price>>\
<<if _cost == 0>>\
<<set $purchasingPower -= 1>>\
<span style="color:red"><<print "Your purchasing power has decreased!">></span>
<<else>>\
<<set _rand = random(1,10)>>\
<<if _cost == 1>>\
<<if _rand <= 9>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 2>>\
<<if _rand <= 8>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 3>>\
<<if _rand <= 7>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 4>>\
<<if _rand <= 6>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 5>>\
<<if _rand <= 5>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 6>>\
<<if _rand <= 4>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 7>>\
<<if _rand <= 3>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 8>>\
<<if _rand <= 2>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<elseif _cost == 9>>\
<<if _rand <= 1>>\
<<set $purchasingPower -= 1>><span style="color:red"><<print "Your purchasing power has decreased!">></span>
<</if>>\
<<else>>/* no loss of purchasing power */\
<</if>>\
<</if>>\
<</widget>>
<<widget ShortDrugEffects>><<nobr>><<silently>>
/* Cooler */
<<if $player.currentdrug1 == "cooler" || $player.currentdrug2 == "cooler" || $player.currentdrug3 == "cooler">><<set $player.lust -= 10>><</if>>
<<if $annie.currentdrug1 == "cooler" || $annie.currentdrug2 == "cooler" || $annie.currentdrug3 == "cooler">><<set $annie.lust -= 10>><</if>>
<<if $cindy.currentdrug1 == "cooler" || $cindy.currentdrug2 == "cooler" || $cindy.currentdrug3 == "cooler">><<set $cindy.lust -= 10>><</if>>
<<if $halliday.currentdrug1 == "cooler" || $halliday.currentdrug2 == "cooler" || $halliday.currentdrug3 == "cooler">><<set $halliday.lust -= 10>><</if>>
<<if $kathy.currentdrug1 == "cooler" || $kathy.currentdrug2 == "cooler" || $kathy.currentdrug3 == "cooler">><<set $kathy.lust -= 10>><</if>>
<<if $mina.currentdrug1 == "cooler" || $mina.currentdrug2 == "cooler" || $mina.currentdrug3 == "cooler">><<set $mina.lust -= 10>><</if>>
<<if $sheila.currentdrug1 == "cooler" || $sheila.currentdrug2 == "cooler" || $sheila.currentdrug3 == "cooler">><<set $sheila.lust -= 10>><</if>>
<<if $sibling.currentdrug1 == "cooler" || $sibling.currentdrug2 == "cooler" || $sibling.currentdrug3 == "cooler">><<set $sibling.lust -= 10>><</if>>
<<if $susie.currentdrug1 == "cooler" || $susie.currentdrug2 == "cooler" || $susie.currentdrug3 == "cooler">><<set $susie.lust -= 10>><</if>>
<<if $todd.currentdrug1 == "cooler" || $todd.currentdrug2 == "cooler" || $todd.currentdrug3 == "cooler">><<set $todd.lust -= 10>><</if>>
<<if $travis.currentdrug1 == "cooler" || $travis.currentdrug2 == "cooler" || $travis.currentdrug3 == "cooler">><<set $travis.lust -= 10>><</if>>
/* Heater */
<<if $player.currentdrug1 == "heater" || $player.currentdrug2 == "heater" || $player.currentdrug3 == "heater">><<set $player.lust += 10>><</if>>
<<if $annie.currentdrug1 == "heater" || $annie.currentdrug2 == "heater" || $annie.currentdrug3 == "heater">><<set $annie.lust += 10>><</if>>
<<if $cindy.currentdrug1 == "heater" || $cindy.currentdrug2 == "heater" || $cindy.currentdrug3 == "heater">><<set $cindy.lust += 10>><</if>>
<<if $halliday.currentdrug1 == "heater" || $halliday.currentdrug2 == "heater" || $halliday.currentdrug3 == "heater">><<set $halliday.lust += 10>><</if>>
<<if $kathy.currentdrug1 == "heater" || $kathy.currentdrug2 == "heater" || $kathy.currentdrug3 == "heater">><<set $kathy.lust += 10>><</if>>
<<if $mina.currentdrug1 == "heater" || $mina.currentdrug2 == "heater" || $mina.currentdrug3 == "heater">><<set $mina.lust += 10>><</if>>
<<if $sheila.currentdrug1 == "heater" || $sheila.currentdrug2 == "heater" || $sheila.currentdrug3 == "heater">><<set $sheila.lust += 10>><</if>>
<<if $sibling.currentdrug1 == "heater" || $sibling.currentdrug2 == "heater" || $sibling.currentdrug3 == "heater">><<set $sibling.lust += 10>><</if>>
<<if $susie.currentdrug1 == "heater" || $susie.currentdrug2 == "heater" || $susie.currentdrug3 == "heater">><<set $susie.lust += 10>><</if>>
<<if $todd.currentdrug1 == "heater" || $todd.currentdrug2 == "heater" || $todd.currentdrug3 == "heater">><<set $todd.lust += 10>><</if>>
<<if $travis.currentdrug1 == "heater" || $travis.currentdrug2 == "heater" || $travis.currentdrug3 == "heater">><<set $travis.lust += 10>><</if>>
/* Relax */
<<if $player.currentdrug1 == "relax" || $player.currentdrug2 == "relax" || $player.currentdrug3 == "relax">><<set $player.lust -= 5>><</if>>
<<if $annie.currentdrug1 == "relax" || $annie.currentdrug2 == "relax" || $annie.currentdrug3 == "relax">><<set $annie.lust -= 5>><</if>>
<<if $cindy.currentdrug1 == "relax" || $cindy.currentdrug2 == "relax" || $cindy.currentdrug3 == "relax">><<set $cindy.lust -= 5>><</if>>
<<if $halliday.currentdrug1 == "relax" || $halliday.currentdrug2 == "relax" || $halliday.currentdrug3 == "relax">><<set $halliday.lust -= 5>><</if>>
<<if $kathy.currentdrug1 == "relax" || $kathy.currentdrug2 == "relax" || $kathy.currentdrug3 == "relax">><<set $kathy.lust -= 5>><</if>>
<<if $mina.currentdrug1 == "relax" || $mina.currentdrug2 == "relax" || $mina.currentdrug3 == "relax">><<set $mina.lust -= 5>><</if>>
<<if $sheila.currentdrug1 == "relax" || $sheila.currentdrug2 == "relax" || $sheila.currentdrug3 == "relax">><<set $sheila.lust -= 5>><</if>>
<<if $sibling.currentdrug1 == "relax" || $sibling.currentdrug2 == "relax" || $sibling.currentdrug3 == "relax">><<set $sibling.lust -= 5>><</if>>
<<if $susie.currentdrug1 == "relax" || $susie.currentdrug2 == "relax" || $susie.currentdrug3 == "relax">><<set $susie.lust -= 5>><</if>>
<<if $todd.currentdrug1 == "relax" || $todd.currentdrug2 == "relax" || $todd.currentdrug3 == "relax">><<set $todd.lust -= 5>><</if>>
<<if $travis.currentdrug1 == "relax" || $travis.currentdrug2 == "relax" || $travis.currentdrug3 == "relax">><<set $travis.lust -= 5>><</if>>
/* Brainfuzz */
<<if $annie.currentdrug1 == "brainfuzz" || $annie.currentdrug2 == "brainfuzz" || $annie.currentdrug3 == "brainfuzz">><<set $annie.trust += 1>><</if>>
<<if $cindy.currentdrug1 == "brainfuzz" || $cindy.currentdrug2 == "brainfuzz" || $cindy.currentdrug3 == "brainfuzz">><<set $cindy.trust += 1>><</if>>
<<if $halliday.currentdrug1 == "brainfuzz" || $halliday.currentdrug2 == "brainfuzz" || $halliday.currentdrug3 == "brainfuzz">><<set $halliday.trust += 1>><</if>>
<<if $kathy.currentdrug1 == "brainfuzz" || $kathy.currentdrug2 == "brainfuzz" || $kathy.currentdrug3 == "brainfuzz">><<set $kathy.trust += 1>><</if>>
<<if $mina.currentdrug1 == "brainfuzz" || $mina.currentdrug2 == "brainfuzz" || $mina.currentdrug3 == "brainfuzz">><<set $mina.trust += 1>><</if>>
<<if $sheila.currentdrug1 == "brainfuzz" || $sheila.currentdrug2 == "brainfuzz" || $sheila.currentdrug3 == "brainfuzz">><<set $sheila.trust += 1>><</if>>
<<if $sibling.currentdrug1 == "brainfuzz" || $sibling.currentdrug2 == "brainfuzz" || $sibling.currentdrug3 == "brainfuzz">><<set $sibling.trust += 1>><</if>>
<<if $susie.currentdrug1 == "brainfuzz" || $susie.currentdrug2 == "brainfuzz" || $susie.currentdrug3 == "brainfuzz">><<set $susie.trust += 1>><</if>>
<<if $todd.currentdrug1 == "brainfuzz" || $todd.currentdrug2 == "brainfuzz" || $todd.currentdrug3 == "brainfuzz">><<set $todd.trust += 1>><</if>>
<<if $travis.currentdrug1 == "brainfuzz" || $travis.currentdrug2 == "brainfuzz" || $travis.currentdrug3 == "brainfuzz">><<set $travis.trust += 1>><</if>>
/* Big Loads */
<<if $player.currentdrug1 == "bigloadsdick" || $player.currentdrug2 == "bigloadsdick" || $player.currentdrug3 == "bigloadsdick">><<set $player.cumsize += 1>><</if>>
<<if $annie.currentdrug1 == "bigloads" || $annie.currentdrug2 == "bigloads" || $annie.currentdrug3 == "bigloads">><<set $annie.lust += 1>><</if>>
<<if $cindy.currentdrug1 == "bigloads" || $cindy.currentdrug2 == "bigloads" || $cindy.currentdrug3 == "bigloads">><<set $cindy.lust += 1>><</if>>
<<if $halliday.currentdrug1 == "bigloads" || $halliday.currentdrug2 == "bigloads" || $halliday.currentdrug3 == "bigloads">><<set $halliday.lust += 1>><</if>>
<<if $kathy.currentdrug1 == "bigloads" || $kathy.currentdrug2 == "bigloads" || $kathy.currentdrug3 == "bigloads">><<set $kathy.lust += 1>><</if>>
<<if $mina.currentdrug1 == "bigloads" || $mina.currentdrug2 == "bigloads" || $mina.currentdrug3 == "bigloads">><<set $mina.lust += 1>><</if>>
<<if $sheila.currentdrug1 == "bigloads" || $sheila.currentdrug2 == "bigloads" || $sheila.currentdrug3 == "bigloads">><<set $sheila.lust += 1>><</if>>
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "bigloads" || $sibling.currentdrug2 == "bigloads" || $sibling.currentdrug3 == "bigloads">><<set $sibling.cumsize += 1>><</if>><<else>><<if $sibling.currentdrug1 == "bigloads" || $sibling.currentdrug2 == "bigloads" || $sibling.currentdrug3 == "bigloads">><<set $sibling.lust += 1>><</if>><</if>>
<<if $susie.currentdrug1 == "bigloads" || $susie.currentdrug2 == "bigloads" || $susie.currentdrug3 == "bigloads">><<set $susie.lust += 1>><</if>>
<<if $todd.currentdrug1 == "bigloads" || $todd.currentdrug2 == "bigloads" || $todd.currentdrug3 == "bigloads">><<set $todd.cumsize += 1>><</if>>
<<if $travis.currentdrug1 == "bigloads" || $travis.currentdrug2 == "bigloads" || $travis.currentdrug3 == "bigloads">><<set $travis.cumsize += 1>><</if>>
/* Joy */
<<if $player.currentdrug1 == "joy" || $player.currentdrug2 == "joy" || $player.currentdrug3 == "joy">><<set $femmeFetish += 1>><</if>>
<<if $annie.currentdrug1 == "joy" || $annie.currentdrug2 == "joy" || $annie.currentdrug3 == "joy">><<set $annie.friend += 1>><<set $annie.femmefetish += 1>><</if>>
<<if $cindy.currentdrug1 == "joy" || $cindy.currentdrug2 == "joy" || $cindy.currentdrug3 == "joy">><<set $cindy.friend += 1>><<set $cindy.femmefetish += 1>><</if>>
<<if $halliday.currentdrug1 == "joy" || $halliday.currentdrug2 == "joy" || $halliday.currentdrug3 == "joy">><<set $halliday.friend += 1>><<set $halliday.femmefetish += 1>><</if>>
<<if $kathy.currentdrug1 == "joy" || $kathy.currentdrug2 == "joy" || $kathy.currentdrug3 == "joy">><<set $kathy.friend += 1>><<set $kathy.femmefetish += 1>><</if>>
<<if $mina.currentdrug1 == "joy" || $mina.currentdrug2 == "joy" || $mina.currentdrug3 == "joy">><<set $mina.friend += 1>><<set $mina.femmefetish += 1>><</if>>
<<if $sheila.currentdrug1 == "joy" || $sheila.currentdrug2 == "joy" || $sheila.currentdrug3 == "joy">><<set $sheila.friend += 1>><<set $sheila.femmefetish += 1>><</if>>
<<if $sibling.currentdrug1 == "joy" || $sibling.currentdrug2 == "joy" || $sibling.currentdrug3 == "joy">><<set $sibling.friend += 1>><<set $sibling.femmefetish += 1>><</if>>
<<if $susie.currentdrug1 == "joy" || $susie.currentdrug2 == "joy" || $susie.currentdrug3 == "joy">><<set $susie.friend += 1>><<set $susie.femmefetish += 1>><</if>>
<<if $todd.currentdrug1 == "joy" || $todd.currentdrug2 == "joy" || $todd.currentdrug3 == "joy">><<set $todd.friend += 1>><<set $todd.femmefetish += 1>><</if>>
<<if $travis.currentdrug1 == "joy" || $travis.currentdrug2 == "joy" || $travis.currentdrug3 == "joy">><<set $travis.friend += 1>><<set $travis.femmefetish += 1>><</if>>
/* Smothers */
<<if $annie.currentdrug1 == "smother" || $annie.currentdrug2 == "smother" || $annie.currentdrug3 == "smother">><<set $annie.mindbreak -= 2>><<set $annie.friend -= 1>><<set $annie.trust -= 1>><</if>>
<<if $cindy.currentdrug1 == "smother" || $cindy.currentdrug2 == "smother" || $cindy.currentdrug3 == "smother">><<set $cindy.mindbreak -= 2>><<set $cindy.friend -= 1>><<set $cindy.trust -= 1>><</if>>
<<if $halliday.currentdrug1 == "smother" || $halliday.currentdrug2 == "smother" || $halliday.currentdrug3 == "smother">><<set $halliday.mindbreak -= 2>><<set $halliday.friend -= 1>><<set $halliday.trust -= 1>><</if>>
<<if $kathy.currentdrug1 == "smother" || $kathy.currentdrug2 == "smother" || $kathy.currentdrug3 == "smother">><<set $kathy.mindbreak -= 2>><<set $kathy.friend -= 1>><<set $kathy.trust -= 1>><</if>>
<<if $mina.currentdrug1 == "smother" || $mina.currentdrug2 == "smother" || $mina.currentdrug3 == "smother">><<set $mina.mindbreak -= 2>><<set $mina.friend -= 1>><<set $mina.trust -= 1>><</if>>
<<if $sheila.currentdrug1 == "smother" || $sheila.currentdrug2 == "smother" || $sheila.currentdrug3 == "smother">><<set $sheila.mindbreak -= 2>><<set $sheila.friend -= 1>><<set $sheila.trust -= 1>><</if>>
<<if $sibling.currentdrug1 == "smother" || $sibling.currentdrug2 == "smother" || $sibling.currentdrug3 == "smother">><<set $sibling.mindbreak -= 2>><<set $sibling.friend -= 1>><<set $sibling.trust -= 1>><</if>>
<<if $susie.currentdrug1 == "smother" || $susie.currentdrug2 == "smother" || $susie.currentdrug3 == "smother">><<set $susie.mindbreak -= 2>><<set $susie.friend -= 1>><<set $susie.trust -= 1>><</if>>
<<if $todd.currentdrug1 == "smother" || $todd.currentdrug2 == "smother" || $todd.currentdrug3 == "smother">><<set $todd.mindbreak -= 2>><<set $todd.friend -= 1>><<set $todd.trust -= 1>><</if>>
<<if $travis.currentdrug1 == "smother" || $travis.currentdrug2 == "smother" || $travis.currentdrug3 == "smother">><<set $travis.mindbreak -= 2>><<set $travis.friend -= 1>><<set $travis.trust -= 1>><</if>>
<<if $player.drug1duration > 0>><<set $player.drug1duration -= 1>><<if $player.drug1duration <= 0>><<set $player.currentdrug1 = "none">><</if>><</if>>
<<if $player.drug2duration > 0>><<set $player.drug2duration -= 1>><<if $player.drug2duration <= 0>><<set $player.currentdrug2 = "none">><</if>><</if>>
<<if $player.drug3duration > 0>><<set $player.drug3duration -= 1>><<if $player.drug3duration <= 0>><<set $player.currentdrug3 = "none">><</if>><</if>>
<<if $annie.drug1duration > 0>><<set $annie.drug1duration -= 1>><<if $annie.drug1duration <= 0>><<set $annie.currentdrug1 = "none">><</if>><</if>>
<<if $annie.drug2duration > 0>><<set $annie.drug2duration -= 1>><<if $annie.drug2duration <= 0>><<set $annie.currentdrug2 = "none">><</if>><</if>>
<<if $annie.drug3duration > 0>><<set $annie.drug3duration -= 1>><<if $annie.drug3duration <= 0>><<set $annie.currentdrug3 = "none">><</if>><</if>>
<<if $cindy.drug1duration > 0>><<set $cindy.drug1duration -= 1>><<if $cindy.drug1duration <= 0>><<set $cindy.currentdrug1 = "none">><</if>><</if>>
<<if $cindy.drug2duration > 0>><<set $cindy.drug2duration -= 1>><<if $cindy.drug2duration <= 0>><<set $cindy.currentdrug2 = "none">><</if>><</if>>
<<if $cindy.drug3duration > 0>><<set $cindy.drug3duration -= 1>><<if $cindy.drug3duration <= 0>><<set $cindy.currentdrug3 = "none">><</if>><</if>>
<<if $travis.drug1duration > 0>><<set $travis.drug1duration -= 1>><<if $travis.drug1duration <= 0>><<set $travis.currentdrug1 = "none">><</if>><</if>>
<<if $travis.drug2duration > 0>><<set $travis.drug2duration -= 1>><<if $travis.drug2duration <= 0>><<set $travis.currentdrug2 = "none">><</if>><</if>>
<<if $travis.drug3duration > 0>><<set $travis.drug3duration -= 1>><<if $travis.drug3duration <= 0>><<set $travis.currentdrug3 = "none">><</if>><</if>>
<<if $todd.drug1duration > 0>><<set $todd.drug1duration -= 1>><<if $todd.drug1duration <= 0>><<set $todd.currentdrug1 = "none">><</if>><</if>>
<<if $todd.drug2duration > 0>><<set $todd.drug2duration -= 1>><<if $todd.drug2duration <= 0>><<set $todd.currentdrug2 = "none">><</if>><</if>>
<<if $todd.drug3duration > 0>><<set $todd.drug3duration -= 1>><<if $todd.drug3duration <= 0>><<set $todd.currentdrug3 = "none">><</if>><</if>>
<<if $kathy.drug1duration > 0>><<set $kathy.drug1duration -= 1>><<if $kathy.drug1duration <= 0>><<set $kathy.currentdrug1 = "none">><</if>><</if>>
<<if $kathy.drug2duration > 0>><<set $kathy.drug2duration -= 1>><<if $kathy.drug2duration <= 0>><<set $kathy.currentdrug2 = "none">><</if>><</if>>
<<if $kathy.drug3duration > 0>><<set $kathy.drug3duration -= 1>><<if $kathy.drug3duration <= 0>><<set $kathy.currentdrug3 = "none">><</if>><</if>>
<<if $mina.drug1duration > 0>><<set $mina.drug1duration -= 1>><<if $mina.drug1duration <= 0>><<set $mina.currentdrug1 = "none">><</if>><</if>>
<<if $mina.drug2duration > 0>><<set $mina.drug2duration -= 1>><<if $mina.drug2duration <= 0>><<set $mina.currentdrug2 = "none">><</if>><</if>>
<<if $mina.drug3duration > 0>><<set $mina.drug3duration -= 1>><<if $mina.drug3duration <= 0>><<set $mina.currentdrug3 = "none">><</if>><</if>>
<<if $halliday.drug1duration > 0>><<set $halliday.drug1duration -= 1>><<if $halliday.drug1duration <= 0>><<set $halliday.currentdrug1 = "none">><</if>><</if>>
<<if $halliday.drug2duration > 0>><<set $halliday.drug2duration -= 1>><<if $halliday.drug2duration <= 0>><<set $halliday.currentdrug2 = "none">><</if>><</if>>
<<if $halliday.drug3duration > 0>><<set $halliday.drug3duration -= 1>><<if $halliday.drug3duration <= 0>><<set $halliday.currentdrug3 = "none">><</if>><</if>>
<<if $sheila.drug1duration > 0>><<set $sheila.drug1duration -= 1>><<if $sheila.drug1duration <= 0>><<set $sheila.currentdrug1 = "none">><</if>><</if>>
<<if $sheila.drug2duration > 0>><<set $sheila.drug2duration -= 1>><<if $sheila.drug2duration <= 0>><<set $sheila.currentdrug2 = "none">><</if>><</if>>
<<if $sheila.drug3duration > 0>><<set $sheila.drug3duration -= 1>><<if $sheila.drug3duration <= 0>><<set $sheila.currentdrug3 = "none">><</if>><</if>>
<<if $susie.drug1duration > 0>><<set $susie.drug1duration -= 1>><<if $susie.drug1duration <= 0>><<set $susie.currentdrug1 = "none">><</if>><</if>>
<<if $susie.drug2duration > 0>><<set $susie.drug2duration -= 1>><<if $susie.drug2duration <= 0>><<set $susie.currentdrug2 = "none">><</if>><</if>>
<<if $susie.drug3duration > 0>><<set $susie.drug3duration -= 1>><<if $susie.drug3duration <= 0>><<set $susie.currentdrug3 = "none">><</if>><</if>>
<<if $sibling.drug1duration > 0>><<set $sibling.drug1duration -= 1>><<if $sibling.drug1duration <= 0>><<set $sibling.currentdrug1 = "none">><</if>><</if>>
<<if $sibling.drug2duration > 0>><<set $sibling.drug2duration -= 1>><<if $sibling.drug2duration <= 0>><<set $sibling.currentdrug2 = "none">><</if>><</if>>
<<if $sibling.drug3duration > 0>><<set $sibling.drug3duration -= 1>><<if $sibling.drug3duration <= 0>><<set $sibling.currentdrug3 = "none">><</if>><</if>>
<</silently>><</nobr>><</widget>>
<<widget DailyDrugEffects>><<nobr>><<silently>>
/* Special Case, Futanari */
/* Only applies to the player; other characters cannot become futanari */
<<if $player.hasvagina == true && $player.hasdick == false>>
<<if $player.currentdrug1 !== $player.currentdrug2 && $player.currentdrug2 !== $player.currentdrug3 && $player.currentdrug3 !== $player.currentdrug1>>
<<if $player.currentdrug1 == "bigloadsvagina" || $player.currentdrug1 == "enhancecream" || $player.currentdrug1 == "fertility">>
<<if $player.currentdrug2 == "bigloadsvagina" || $player.currentdrug2 == "enhancecream" || $player.currentdrug2 == "fertility">>
<<if $player.currentdrug3 == "bigloadsvagina" || $player.currentdrug3 == "enhancecream" || $player.currentdrug3 == "fertility">>
<<set $player.futagrowth += 1>>
<<set $futagrowth = true>>
<</if>><</if>><</if>><</if>><</if>>
/* Basic Female Hormones */
/* Breast Growth, Butt Growth, Penis Shrinkage, More Feminine Appearance */
<<if $player.currentdrug1 == "basicfem" || $player.currentdrug2 == "basicfem" || $player.currentdrug3 == "basicfem">><<set $player.breastgrowth += 1>><<set $player.buttgrowth += 1>><<set $player.dickgrowth -= 1>><</if>>
<<if $annie.currentdrug1 == "basicfem" || $annie.currentdrug2 == "basicfem" || $annie.currentdrug3 == "basicfem">><<set $annie.breastgrowth += 1>><<set $annie.buttgrowth += 1>><<set $annie.feminization += 1>><</if>>
<<if $cindy.currentdrug1 == "basicfem" || $cindy.currentdrug2 == "basicfem" || $cindy.currentdrug3 == "basicfem">><<set $cindy.breastgrowth += 1>><<set $cindy.buttgrowth += 1>><<set $cindy.feminization += 1>><</if>>
<<if $halliday.currentdrug1 == "basicfem" || $halliday.currentdrug2 == "basicfem" || $halliday.currentdrug3 == "basicfem">><<set $halliday.breastgrowth += 1>><<set $halliday.buttgrowth += 1>><<set $halliday.feminization += 1>><</if>>
<<if $kathy.currentdrug1 == "basicfem" || $kathy.currentdrug2 == "basicfem" || $kathy.currentdrug3 == "basicfem">><<set $kathy.breastgrowth += 1>><<set $kathy.buttgrowth += 1>><<set $kathy.feminization += 1>><</if>>
<<if $mina.currentdrug1 == "basicfem" || $mina.currentdrug2 == "basicfem" || $mina.currentdrug3 == "basicfem">><<set $mina.breastgrowth += 1>><<set $mina.buttgrowth += 1>><<set $mina.feminization += 1>><</if>>
<<if $sheila.currentdrug1 == "basicfem" || $sheila.currentdrug2 == "basicfem" || $sheila.currentdrug3 == "basicfem">><<set $sheila.breastgrowth += 1>><<set $sheila.buttgrowth += 1>><<set $sheila.feminization += 1>><</if>>
<<if $sibling.currentdrug1 == "basicfem" || $sibling.currentdrug2 == "basicfem" || $sibling.currentdrug3 == "basicfem">><<set $sibling.breastgrowth += 1>><<set $sibling.buttgrowth += 1>><<set $sibling.feminization += 1>><<if $sibling.gender == "male">><<set $sibling.dickgrowth -= 1>><</if>><</if>>
<<if $susie.currentdrug1 == "basicfem" || $susie.currentdrug2 == "basicfem" || $susie.currentdrug3 == "basicfem">><<set $susie.breastgrowth += 1>><<set $susie.buttgrowth += 1>><<set $susie.feminization += 1>><</if>>
<<if $todd.currentdrug1 == "basicfem" || $todd.currentdrug2 == "basicfem" || $todd.currentdrug3 == "basicfem">><<set $todd.breastgrowth += 1>><<set $todd.buttgrowth += 1>><<set $todd.feminization += 1>><<set $todd.dickgrowth -= 1>><</if>>
<<if $travis.currentdrug1 == "basicfem" || $travis.currentdrug2 == "basicfem" || $travis.currentdrug3 == "basicfem">><<set $travis.breastgrowth += 1>><<set $travis.buttgrowth += 1>><<set $travis.feminization += 1>><<set $travis.dickgrowth -= 1>><</if>>
/* Strong Female Hormones */
/* Breast Growth, Butt Growth, Penis Shrink, and increases Feminine Appearance. Stronger than Basic */
<<if $player.currentdrug1 == "strongfem" || $player.currentdrug2 == "strongfem" || $player.currentdrug3 == "strongfem">><<set $player.breastgrowth += 2>><<set $player.buttgrowth += 2>><<set $player.dickgrowth -= 2>><</if>>
<<if $annie.currentdrug1 == "strongfem" || $annie.currentdrug2 == "strongfem" || $annie.currentdrug3 == "strongfem">><<set $annie.breastgrowth += 2>><<set $annie.buttgrowth += 2>><<set $annie.feminization += 3>><</if>>
<<if $cindy.currentdrug1 == "strongfem" || $cindy.currentdrug2 == "strongfem" || $cindy.currentdrug3 == "strongfem">><<set $cindy.breastgrowth += 2>><<set $cindy.buttgrowth += 2>><<set $cindy.feminization += 3>><</if>>
<<if $halliday.currentdrug1 == "strongfem" || $halliday.currentdrug2 == "strongfem" || $halliday.currentdrug3 == "strongfem">><<set $halliday.breastgrowth += 2>><<set $halliday.buttgrowth += 2>><<set $halliday.feminization += 3>><</if>>
<<if $kathy.currentdrug1 == "strongfem" || $kathy.currentdrug2 == "strongfem" || $kathy.currentdrug3 == "strongfem">><<set $kathy.breastgrowth += 2>><<set $kathy.buttgrowth += 2>><<set $kathy.feminization += 3>><</if>>
<<if $mina.currentdrug1 == "strongfem" || $mina.currentdrug2 == "strongfem" || $mina.currentdrug3 == "strongfem">><<set $mina.breastgrowth += 2>><<set $mina.buttgrowth += 2>><<set $mina.feminization += 3>><</if>>
<<if $sheila.currentdrug1 == "strongfem" || $sheila.currentdrug2 == "strongfem" || $sheila.currentdrug3 == "strongfem">><<set $sheila.breastgrowth += 2>><<set $sheila.buttgrowth += 2>><<set $sheila.feminization += 3>><</if>>
<<if $sibling.currentdrug1 == "strongfem" || $sibling.currentdrug2 == "strongfem" || $sibling.currentdrug3 == "strongfem">><<set $sibling.breastgrowth += 2>><<set $sibling.buttgrowth += 2>><<set $sibling.feminization += 3>><<if $sibling.gender == "male">><<set $sibling.dickgrowth -= 2>><</if>><</if>>
<<if $susie.currentdrug1 == "strongfem" || $susie.currentdrug2 == "strongfem" || $susie.currentdrug3 == "strongfem">><<set $susie.breastgrowth += 2>><<set $susie.buttgrowth += 2>><<set $susie.feminization += 3>><</if>>
<<if $todd.currentdrug1 == "strongfem" || $todd.currentdrug2 == "strongfem" || $todd.currentdrug3 == "strongfem">><<set $todd.breastgrowth += 2>><<set $todd.buttgrowth += 2>><<set $todd.feminization += 3>><<set $todd.dickgrowth -= 2>><</if>>
<<if $travis.currentdrug1 == "strongfem" || $travis.currentdrug2 == "strongfem" || $travis.currentdrug3 == "strongfem">><<set $travis.breastgrowth += 2>><<set $travis.buttgrowth += 2>><<set $travis.feminization += 3>><<set $travis.dickgrowth -= 2>><</if>>
/* Extra Strong Female Hormones */
/* Breast Growth, Butt Growth, Penis Shrinkage, and increases Feminine Appearance. As strong as Strong, but lasts longer */
<<if $player.currentdrug1 == "ultrafem" || $player.currentdrug2 == "ultrafem" || $player.currentdrug3 == "ultrafem">><<set $player.breastgrowth += 2>><<set $player.buttgrowth += 2>><<set $player.dickgrowth -= 2>><</if>>
<<if $annie.currentdrug1 == "ultrafem" || $annie.currentdrug2 == "ultrafem" || $annie.currentdrug3 == "ultrafem">><<set $annie.breastgrowth += 2>><<set $annie.buttgrowth += 2>><<set $annie.feminization += 3>><</if>>
<<if $cindy.currentdrug1 == "ultrafem" || $cindy.currentdrug2 == "ultrafem" || $cindy.currentdrug3 == "ultrafem">><<set $cindy.breastgrowth += 2>><<set $cindy.buttgrowth += 2>><<set $cindy.feminization += 3>><</if>>
<<if $halliday.currentdrug1 == "ultrafem" || $halliday.currentdrug2 == "ultrafem" || $halliday.currentdrug3 == "ultrafem">><<set $halliday.breastgrowth += 2>><<set $halliday.buttgrowth += 2>><<set $halliday.feminization += 3>><</if>>
<<if $kathy.currentdrug1 == "ultrafem" || $kathy.currentdrug2 == "ultrafem" || $kathy.currentdrug3 == "ultrafem">><<set $kathy.breastgrowth += 2>><<set $kathy.buttgrowth += 2>><<set $kathy.feminization += 3>><</if>>
<<if $mina.currentdrug1 == "ultrafem" || $mina.currentdrug2 == "ultrafem" || $mina.currentdrug3 == "ultrafem">><<set $mina.breastgrowth += 2>><<set $mina.buttgrowth += 2>><<set $mina.feminization += 3>><</if>>
<<if $sheila.currentdrug1 == "ultrafem" || $sheila.currentdrug2 == "ultrafem" || $sheila.currentdrug3 == "ultrafem">><<set $sheila.breastgrowth += 2>><<set $sheila.buttgrowth += 2>><<set $sheila.feminization += 3>><</if>>
<<if $sibling.currentdrug1 == "ultrafem" || $sibling.currentdrug2 == "ultrafem" || $sibling.currentdrug3 == "ultrafem">><<set $sibling.breastgrowth += 2>><<set $sibling.buttgrowth += 2>><<set $sibling.feminization += 3>><<if $sibling.gender == "male">><<set $sibling.dickgrowth -= 2>><</if>><</if>>
<<if $susie.currentdrug1 == "ultrafem" || $susie.currentdrug2 == "ultrafem" || $susie.currentdrug3 == "ultrafem">><<set $susie.breastgrowth += 2>><<set $susie.buttgrowth += 2>><<set $susie.feminization += 3>><</if>>
<<if $todd.currentdrug1 == "ultrafem" || $todd.currentdrug2 == "ultrafem" || $todd.currentdrug3 == "ultrafem">><<set $todd.breastgrowth += 2>><<set $todd.buttgrowth += 2>><<set $todd.feminization += 3>><<set $todd.dickgrowth -= 2>><</if>>
<<if $travis.currentdrug1 == "ultrafem" || $travis.currentdrug2 == "ultrafem" || $travis.currentdrug3 == "ultrafem">><<set $travis.breastgrowth += 2>><<set $travis.buttgrowth += 2>><<set $travis.feminization += 3>><<set $travis.dickgrowth -= 2>><</if>>
/* Fertility Pills */
/* Note that fertility pills only affect pregnancy chance, and do nothing otherwise */
/* Hyper Fertility Pills */
/* Increases pregnancy chance, Breast Growth, Lactation Increase. Shrinks dicks and increases feminization for men. */
<<if $player.currentdrug1 == "hyperfertility" || $player.currentdrug2 == "hyperfertility" || $player.currentdrug3 == "hyperfertility">><<set $player.breastgrowth += 1>><<set $player.lactationrate += 2>><</if>>
<<if $annie.currentdrug1 == "hyperfertility" || $annie.currentdrug2 == "hyperfertility" || $annie.currentdrug3 == "hyperfertility">><<set $annie.breastgrowth += 1>><<set $annie.lactationrate += 2>><</if>>
<<if $cindy.currentdrug1 == "hyperfertility" || $cindy.currentdrug2 == "hyperfertility" || $cindy.currentdrug3 == "hyperfertility">><<set $cindy.breastgrowth += 1>><<set $cindy.lactationrate += 2>><</if>>
<<if $halliday.currentdrug1 == "hyperfertility" || $halliday.currentdrug2 == "hyperfertility" || $halliday.currentdrug3 == "hyperfertility">><<set $halliday.breastgrowth += 1>><<set $halliday.lactationrate += 2>><</if>>
<<if $kathy.currentdrug1 == "hyperfertility" || $kathy.currentdrug2 == "hyperfertility" || $kathy.currentdrug3 == "hyperfertility">><<set $kathy.breastgrowth += 1>><<set $kathy.lactationrate += 1>><</if>>
<<if $mina.currentdrug1 == "hyperfertility" || $mina.currentdrug2 == "hyperfertility" || $mina.currentdrug3 == "hyperfertility">><<set $mina.breastgrowth += 1>><<set $mina.lactationrate += 2>><</if>>
<<if $sheila.currentdrug1 == "hyperfertility" || $sheila.currentdrug2 == "hyperfertility" || $sheila.currentdrug3 == "hyperfertility">><<set $sheila.breastgrowth += 1>><<set $sheila.lactationrate += 2>><</if>>
<<if $sibling.currentdrug1 == "hyperfertility" || $sibling.currentdrug2 == "hyperfertility" || $sibling.currentdrug3 == "hyperfertility">><<set $sibling.breastgrowth += 1>><<set $sibling.lactationrate += 2>><<if $sibling.gender == "male">><<set $sibling.feminization += 1>><<set $sibling.dickgrowth -= 1>><</if>><</if>>
<<if $susie.currentdrug1 == "hyperfertility" || $susie.currentdrug2 == "hyperfertility" || $susie.currentdrug3 == "hyperfertility">><<set $susie.breastgrowth += 1>><<set $susie.lactationrate += 2>><</if>>
<<if $todd.currentdrug1 == "hyperfertility" || $todd.currentdrug2 == "hyperfertility" || $todd.currentdrug3 == "hyperfertility">><<set $todd.breastgrowth += 1>><<set $todd.lactationrate += 2>><<set $todd.feminization += 1>><<set $todd.dickgrowth -= 1>><</if>>
<<if $travis.currentdrug1 == "hyperfertility" || $travis.currentdrug2 == "hyperfertility" || $travis.currentdrug3 == "hyperfertility">><<set $travis.breastgrowth += 1>><<set $travis.lactationrate += 2>><<set $travis.feminization += 1>><<set $travis.dickgrowth -= 1>><</if>>
/* Breast Growth Pills */
/* Causes Breast Growth. Fairly strong, but limited effect. Reduced effect on men. */
<<if $player.currentdrug1 == "breastgrowth" || $player.currentdrug2 == "breastgrowth" || $player.currentdrug3 == "breastgrowth">><<set $player.breastgrowth += 4>><</if>>
<<if $annie.currentdrug1 == "breastgrowth" || $annie.currentdrug2 == "breastgrowth" || $annie.currentdrug3 == "breastgrowth">><<set $annie.breastgrowth += 4>><</if>>
<<if $cindy.currentdrug1 == "breastgrowth" || $cindy.currentdrug2 == "breastgrowth" || $cindy.currentdrug3 == "breastgrowth">><<set $cindy.breastgrowth += 4>><</if>>
<<if $halliday.currentdrug1 == "breastgrowth" || $halliday.currentdrug2 == "breastgrowth" || $halliday.currentdrug3 == "breastgrowth">><<set $halliday.breastgrowth += 4>><</if>>
<<if $kathy.currentdrug1 == "breastgrowth" || $kathy.currentdrug2 == "breastgrowth" || $kathy.currentdrug3 == "breastgrowth">><<set $kathy.breastgrowth += 4>><</if>>
<<if $mina.currentdrug1 == "breastgrowth" || $mina.currentdrug2 == "breastgrowth" || $mina.currentdrug3 == "breastgrowth">><<set $mina.breastgrowth += 4>><</if>>
<<if $sheila.currentdrug1 == "breastgrowth" || $sheila.currentdrug2 == "breastgrowth" || $sheila.currentdrug3 == "breastgrowth">><<set $sheila.breastgrowth += 4>><</if>>
<<if $sibling.currentdrug1 == "breastgrowth" || $sibling.currentdrug2 == "breastgrowth" || $sibling.currentdrug3 == "breastgrowth">><<set $sibling.breastgrowth += 4>><</if>>
<<if $susie.currentdrug1 == "breastgrowth" || $susie.currentdrug2 == "breastgrowth" || $susie.currentdrug3 == "breastgrowth">><<set $susie.breastgrowth += 4>><</if>>
<<if $todd.currentdrug1 == "breastgrowth" || $todd.currentdrug2 == "breastgrowth" || $todd.currentdrug3 == "breastgrowth">><<set $todd.breastgrowth += 3>><</if>>
<<if $travis.currentdrug1 == "breastgrowth" || $travis.currentdrug2 == "breastgrowth" || $travis.currentdrug3 == "breastgrowth">><<set $travis.breastgrowth += 3>><</if>>
/* Lactation Pills */
/* Increases lactation rate and lactation max. Also causes minor breast growth in women. Reduced effect on men unless they have breasts already. */
<<if $player.currentdrug1 == "lactation" || $player.currentdrug2 == "lactation" || $player.currentdrug3 == "lactation">><<set $player.breastgrowth += 1>><<set $player.lactationrate += 2>><<set $player.milkmax += 1>><</if>>
<<if $annie.currentdrug1 == "lactation" || $annie.currentdrug2 == "lactation" || $annie.currentdrug3 == "lactation">><<set $annie.breastgrowth += 1>><<set $annie.lactationrate += 2>><<set $annie.milkmax += 1>><</if>>
<<if $cindy.currentdrug1 == "lactation" || $cindy.currentdrug2 == "lactation" || $cindy.currentdrug3 == "lactation">><<set $cindy.breastgrowth += 1>><<set $cindy.lactationrate += 2>><<set $cindy.milkmax += 1>><</if>>
<<if $halliday.currentdrug1 == "lactation" || $halliday.currentdrug2 == "lactation" || $halliday.currentdrug3 == "lactation">><<set $halliday.breastgrowth += 1>><<set $halliday.lactationrate += 2>><<set $halliday.milkmax += 1>><</if>>
<<if $kathy.currentdrug1 == "lactation" || $kathy.currentdrug2 == "lactation" || $kathy.currentdrug3 == "lactation">><<set $kathy.breastgrowth += 1>><<set $kathy.lactationrate += 2>><<set $kathy.milkmax += 1>><</if>>
<<if $mina.currentdrug1 == "lactation" || $mina.currentdrug2 == "lactation" || $mina.currentdrug3 == "lactation">><<set $mina.breastgrowth += 1>><<set $mina.lactationrate += 2>><<set $mina.milkmax += 1>><</if>>
<<if $sheila.currentdrug1 == "lactation" || $sheila.currentdrug2 == "lactation" || $sheila.currentdrug3 == "lactation">><<set $sheila.breastgrowth += 1>><<set $sheila.lactationrate += 2>><<set $sheila.milkmax += 1>><</if>>
<<if $sibling.currentdrug1 == "lactation" || $sibling.currentdrug2 == "lactation" || $sibling.currentdrug3 == "lactation">><<if $sibling.gender == "male">><<if $sibling.breastsize >= 1>><<set $sibling.lactationrate += 2>><<set $sibling.milkmax += 1>><<else>><<set $sibling.lactationrate += 1>><</if>><<else>><<set $sibling.breastgrowth += 1>><<set $sibling.lactationrate += 2>><<set $sibling.milkmax += 1>><</if>><</if>>
<<if $susie.currentdrug1 == "lactation" || $susie.currentdrug2 == "lactation" || $susie.currentdrug3 == "lactation">><<set $susie.breastgrowth += 1>><<set $susie.lactationrate += 2>><<set $susie.milkmax += 1>><</if>>
<<if $todd.currentdrug1 == "lactation" || $todd.currentdrug2 == "lactation" || $todd.currentdrug3 == "lactation">><<if $todd.breastsize >= 1>><<set $todd.lactationrate += 2>><<set $todd.milkmax += 1>><<else>><<set $todd.lactationrate += 1>><</if>><</if>>
<<if $travis.currentdrug1 == "lactation" || $travis.currentdrug2 == "lactation" || $travis.currentdrug3 == "lactation">><<if $travis.breastsize >= 1>><<set $travis.lactationrate += 2>><<set $travis.milkmax += 1>><<else>><<set $travis.lactationrate += 1>><</if>><</if>>
/* Hair Growth Pills */
/* Big increase in rate of hair growth. No special effects. */
<<if $player.currentdrug1 == "hairgrowth" || $player.currentdrug2 == "hairgrowth" || $player.currentdrug3 == "hairgrowth">><<set $player.hairgrowth += 5>><</if>>
<<if $annie.currentdrug1 == "hairgrowth" || $annie.currentdrug2 == "hairgrowth" || $annie.currentdrug3 == "hairgrowth">><<set $annie.hairgrowth += 5>><</if>>
<<if $cindy.currentdrug1 == "hairgrowth" || $cindy.currentdrug2 == "hairgrowth" || $cindy.currentdrug3 == "hairgrowth">><<set $cindy.hairgrowth += 5>><</if>>
<<if $halliday.currentdrug1 == "hairgrowth" || $halliday.currentdrug2 == "hairgrowth" || $halliday.currentdrug3 == "hairgrowth">><<set $halliday.hairgrowth += 5>><</if>>
<<if $kathy.currentdrug1 == "hairgrowth" || $kathy.currentdrug2 == "hairgrowth" || $kathy.currentdrug3 == "hairgrowth">><<set $kathy.hairgrowth += 5>><</if>>
<<if $mina.currentdrug1 == "hairgrowth" || $mina.currentdrug2 == "hairgrowth" || $mina.currentdrug3 == "hairgrowth">><<set $mina.hairgrowth += 5>><</if>>
<<if $sheila.currentdrug1 == "hairgrowth" || $sheila.currentdrug2 == "hairgrowth" || $sheila.currentdrug3 == "hairgrowth">><<set $sheila.hairgrowth += 5>><</if>>
<<if $sibling.currentdrug1 == "hairgrowth" || $sibling.currentdrug2 == "hairgrowth" || $sibling.currentdrug3 == "hairgrowth">><<set $sibling.hairgrowth += 5>><</if>>
<<if $susie.currentdrug1 == "hairgrowth" || $susie.currentdrug2 == "hairgrowth" || $susie.currentdrug3 == "hairgrowth">><<set $susie.hairgrowth += 5>><</if>>
<<if $todd.currentdrug1 == "hairgrowth" || $todd.currentdrug2 == "hairgrowth" || $todd.currentdrug3 == "hairgrowth">><<set $todd.hairgrowth += 5>><</if>>
<<if $travis.currentdrug1 == "hairgrowth" || $travis.currentdrug2 == "hairgrowth" || $travis.currentdrug3 == "hairgrowth">><<set $travis.hairgrowth += 5>><</if>>
/* Buff Pills */
/* Minorly increases fitness without effort for the player. For males, contributes to dick shrinkage. For females, does nothing (unless I decide to implement a fitness system for them too) */
<<if $player.currentdrug1 == "buff" || $player.currentdrug2 == "buff" || $player.currentdrug3 == "buff">><<FitPlus>><<if $player.hasdick == true>><<set $player.dickgrowth -= 2>><</if>><</if>>
<<if $todd.currentdrug1 == "buff" || $todd.currentdrug2 == "buff" || $todd.currentdrug3 == "buff">><<set $todd.dickgrowth -= 2>><</if>>
<<if $travis.currentdrug1 == "buff" || $travis.currentdrug2 == "buff" || $travis.currentdrug3 == "buff">><<set $travis.dickgrowth -= 2>>
<</if>>
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "buff" || $sibling.currentdrug2 == "buff" || $sibling.currentdrug3 == "buff">><<set $sibling.dickgrowth -= 2>><</if>><</if>>
/* Slippery Goo */
/* Gradually increases sloppiness of dicks and vaginas. Also includes checks for gradually decreasing the check. */
<<if $player.currentdrug1 == "slippperygoodick" || $player.currentdrug1 == "slipperygoovagina" || $player.currentdrug2 == "slipperygoodick" || $player.currentdrug2 == "slipperygoovagina" || $player.currentdrug3 == "slipperygoodick" || $player.currentdrug3 == "slipperygoovagina">><<set $player.leakingcount += 1>><<set $player.leakincrease = true>><<else>><<if $player.leakingcount >= 1>><<set $player.leakingcount -= 1>><<set $player.leakincrease = false>><</if>><</if>>
<<if $annie.currentdrug1 == "slipperygoovagina" || $annie.currentdrug2 == "slipperygoovagina" || $annie.currentdrug3 == "slipperygoovagina">><<set $annie.leakingcount += 1>><<set $annie.leakincrease = true>><<else>><<if $annie.leakingcount >= 1>><<set $annie.leakingcount -= 1>><<set $annie.leakincrease = false>><</if>><</if>>
<<if $cindy.currentdrug1 == "slipperygoovagina" || $cindy.currentdrug2 == "slipperygoovagina" || $cindy.currentdrug3 == "slipperygoovagina">><<set $cindy.leakingcount += 1>><<set $cindy.leakincrease = true>><<else>><<if $cindy.leakingcount >= 1>><<set $cindy.leakingcount -= 1>><<set $cindy.leakincrease = false>><</if>><</if>>
<<if $halliday.currentdrug1 == "slipperygoovagina" || $halliday.currentdrug2 == "slipperygoovagina" || $halliday.currentdrug3 == "slipperygoovagina">><<set $halliday.leakingcount += 1>><<set $halliday.leakincrease = true>><<else>><<if $halliday.leakingcount >= 1>><<set $halliday.leakingcount -= 1>><<set $halliday.leakincrease = false>><</if>><</if>>
<<if $kathy.currentdrug1 == "slipperygoovagina" || $kathy.currentdrug2 == "slipperygoovagina" || $kathy.currentdrug3 == "slipperygoovagina">><<set $kathy.leakingcount += 1>><<set $kathy.leakincrease = true>><<else>><<if $kathy.leakingcount >= 1>><<set $kathy.leakingcount -= 1>><<set $kathy.leakincrease = true>><</if>><</if>>
<<if $mina.currentdrug1 == "slipperygoovagina" || $mina.currentdrug2 == "slipperygoovagina" || $mina.currentdrug3 == "slipperygoovagina">><<set $mina.leakingcount += 1>><<set $mina.leakincrease = true>><<else>><<if $mina.leakingcount >= 1>><<set $mina.leakingcount -= 1>><<set $mina.leakincrease = false>><</if>><</if>>
<<if $sheila.currentdrug1 == "slipperygoovagina" || $sheila.currentdrug2 == "slipperygoovagina" || $sheila.currentdrug3 == "slipperygoovagina">><<set $sheila.leakingcount += 1>><<set $sheila.leakincrease = true>><<else>><<if $sheila.leakingcount >= 1>><<set $sheila.leakingcount -= 1>><<set $sheila.leakincrease = false>><</if>><</if>>
<<if $sibling.currentdrug1 == "slipperygoovagina" || $sibling.currentdrug2 == "slipperygoovagina" || $sibling.currentdrug3 == "slipperygoovagina" || $sibling.currentdrug1 == "slipperygoodick" || $sibling.currentdrug2 == "slipperygoodick" || $sibling.currentdrug3 == "slipperygoodick">><<set $sibling.leakingcount += 1>><<set $sibling.leakincrease = true>><<else>><<if $sibling.leakingcount >= 1>><<set $sibling.leakingcount -= 1>><<set $sibling.leakincrease = false>><</if>><</if>>
<<if $susie.currentdrug1 == "slipperygoovagina" || $susie.currentdrug2 == "slipperygoovagina" || $susie.currentdrug3 == "slipperygoovagina">><<set $susie.leakingcount += 1>><<set $susie.leakincrease = true>><<else>><<if $susie.leakingcount >= 1>><<set $susie.leakingcount -= 1>><<set $susie.leakincrease = false>><</if>><</if>>
<<if $todd.currentdrug1 == "slipperygoodick" || $todd.currentdrug2 == "slipperygoodick" || $todd.currentdrug3 == "slipperygoodick">><<set $todd.leakingcount += 1>><<set $todd.leakincrease = true>><<else>><<if $todd.leakingcount >= 1>><<set $todd.leakingcount -= 1>><<set $todd.leakincrease = false>><</if>><</if>>
<<if $travis.currentdrug1 == "slipperygoodick" || $travis.currentdrug2 == "slipperygoodick" || $travis.currentdrug3 == "slipperygoodick">><<set $travis.leakingcount += 1>><<set $travis.leakincrease = true>><<else>><<if $travis.leakingcount >= 1>><<set $travis.leakingcount -= 1>><<set $travis.leakincrease = false>><</if>><</if>>
/* Big Loads */
/* Increases cum size for males, but that's handled on time changes. This is ONLY for females. For females, adds to a counter that ends up causing them to become squirters permanently. Note that the player cannot be a squirter if futa. */
<<if $player.currentdrug1 == "bigloadsvagina" || $player.currentdrug2 == "bigloadsvagina" || $player.currentdrug3 == "bigloadsvagina">><<set $player.squirtercount += 1>><<set $player.newsquirter = true>><<else>><<if $player.squirtercount >= 1>><<set $player.squirtercount -= 1>><<set $player.newsquirter = false>><</if>><</if>>
<<if $annie.currentdrug1 == "bigloadsvagina" || $annie.currentdrug2 == "bigloadsvagina" || $annie.currentdrug3 == "bigloadsvagina">><<set $annie.squirtercount += 1>><<set $annie.newsquirter = true>><<else>><<if $annie.squirtercount >= 1>><<set $annie.squirtercount -= 1>><<set $annie.newsquirter = false>><</if>><</if>>
<<if $cindy.currentdrug1 == "bigloadsvagina" || $cindy.currentdrug2 == "bigloadsvagina" || $cindy.currentdrug3 == "bigloadsvagina">><<set $cindy.squirtercount += 1>><<set $cindy.newsquirter = true>><<else>><<if $cindy.squirtercount >= 1>><<set $cindy.squirtercount -= 1>><<set $cindy.newsquirter = false>><</if>><</if>>
<<if $halliday.currentdrug1 == "bigloadsvagina" || $halliday.currentdrug2 == "bigloadsvagina" || $halliday.currentdrug3 == "bigloadsvagina">><<set $halliday.squirtercount += 1>>><<set $halliday.newsquirter = true>><<else>><<if $halliday.squirtercount >= 1>><<set $halliday.squirtercount -= 1>><<set $halliday.newsquirter = false>><</if>><</if>>
<<if $kathy.currentdrug1 == "bigloadsvagina" || $kathy.currentdrug2 == "bigloadsvagina" || $kathy.currentdrug3 == "bigloadsvagina">><<set $kathy.squirtercount += 1>><<set $kathy.newsquirter = true>><<else>><<if $kathy.squirtercount >= 1>><<set $kathy.squirtercount -= 1>><<set $kathy.newsquirter = false>><</if>><</if>>
<<if $mina.currentdrug1 == "bigloadsvagina" || $mina.currentdrug2 == "bigloadsvagina" || $mina.currentdrug3 == "bigloadsvagina">><<set $mina.squirtercount += 1>><<set $mina.newsquirter = true>><<else>><<if $mina.squirtercount >= 1>><<set $mina.squirtercount -= 1>><<set $mina.newsquirter = false>><</if>><</if>>
<<if $sheila.currentdrug1 == "bigloadsvagina" || $sheila.currentdrug2 == "bigloadsvagina" || $sheila.currentdrug3 == "bigloadsvagina">><<set $sheila.squirtercount += 1>><<set $sheila.newsquirter = true>><<else>><<if $sheila.squirtercount >= 1>><<set $sheila.squirtercount -= 1>><<set $sheila.newsquirter = false>><</if>><</if>>
<<if $sibling.gender == "female">><<if $sibling.currentdrug1 == "bigloadsvagina" || $sibling.currentdrug2 == "bigloadsvagina" || $sibling.currentdrug3 == "bigloadsvagina">><<set $sibling.squirtercount += 1>><<set $sibling.newsquirter = true>><<else>><<if $sibling.squirtercount >= 1>><<set $sibling.squirtercount -= 1>><<set $sibling.newsquirter = false>><</if>><</if>><</if>>
<<if $susie.currentdrug1 == "bigloadsvagina" || $susie.currentdrug2 == "bigloadsvagina" || $susie.currentdrug3 == "bigloadsvagina">><<set $susie.squirtercount += 1>><<set $susie.newsquirter = true>><<else>><<if $susie.squirtercount >= 1>><<set $susie.squirtercount -= 1>><<set $susie.newsquirter = false>><</if>><</if>>
/* Cum Additive */
/* Increases cum size and maximum cum size for males. Doesn't do anything to females. */
<<if $player.hasdick == true>><<if $player.currentdrug1 == "cumadditive" || $player.currentdrug2 == "cumadditive" || $player.currentdrug3 == "cumadditive">><<set $player.cumsize += 2>><<set $player.cummax += 1>><</if>><</if>>
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "cumadditive" || $sibling.currentdrug2 == "cumadditive" || $sibling.currentdrug3 == "cumadditive">><<set $sibling.cumsize += 2>><<set $sibling.cummax += 1>><</if>><</if>>
<<if $todd.currentdrug1 == "cumadditive" || $todd.currentdrug2 == "cumadditive" || $todd.currentdrug3 == "cumadditive">><<set $todd.cumsize += 2>><<set $todd.cummax += 1>><</if>>
<<if $travis.currentdrug1 == "cumadditive" || $travis.currentdrug2 == "cumadditive" || $travis.currentdrug3 == "cumadditive">><<set $travis.cumsize += 2>><<set $travis.cummax += 1>><</if>>
/* Enhance Cream */
/* Adds to dick growth. Works better on the player than on anyone else. Has no effect on women. */
<<if $player.hasdick == true>><<if $player.currentdrug1 == "enhancecream" || $player.currentdrug2 == "enhancecream" || $player.currentdrug3 == "enhancecream">><<set $player.dickgrowth += 3>><</if>><</if>>
<<if $todd.currentdrug1 == "enhancecream" || $todd.currentdrug2 == "enhancecream" || $todd.currentdrug3 == "enhancecream">><<set $todd.dickgrowth += 1>><</if>>
<<if $travis.currentdrug1 == "enhancecream" || $travis.currentdrug2 == "enhancecream" || $travis.currentdrug3 == "enhancecream">><<set $travis.dickgrowth += 1>><</if>>
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "enhancecream" || $sibling.currentdrug2 == "enhancecream" || $sibling.currentdrug3 == "enhancecream">><<set $sibling.dickgrowth += 1>><</if>><</if>>
/* Cum Protein */
/* This increases cum size, but not as much as Cum Additive or Big Loads. No other effect, no effect on women. */
<<if $player.hasdick == true>><<if $player.currentdrug1 == "cumprotein" || $player.currentdrug2 == "cumprotein" || $player.currentdrug3 == "cumprotein">><<set $player.cumsize += 1>><</if>><</if>>
<<if $todd.currentdrug1 == "cumprotein" || $todd.currentdrug2 == "cumprotein" || $todd.currentdrug3 == "cumprotein">><<set $todd.cumsize += 1>><</if>>
<<if $travis.currentdrug1 == "cumprotein" || $travis.currentdrug2 == "cumprotein" || $travis.currentdrug3 == "cumprotein">><<set $travis.cumsize += 1>><</if>>
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "cumprotein" || $sibling.currentdrug2 == "cumprotein" || $sibling.currentdrug3 == "cumprotein">><<set $sibling.cumsize += 1>><</if>><</if>>
/* Cumeater's Delight */
/* This has *zero* effect on anyone. The only effects are if the character is addicted to the player's cum: this actually tracks their desperation, which increases each day they don't get a cum load after addiction. */
<<if $annie.cumaddict == true>><<if $annie.cumdesperation <= 3>><<set $annie.cumdesperation += 1>><</if>><</if>>
<<if $cindy.cumaddict == true>><<if $cindy.cumdesperation <= 3>><<set $cindy.cumdesperation += 1>><</if>><</if>>
<<if $halliday.cumaddict == true>><<if $halliday.cumdesperation <= 3>><<set $halliday.cumdesperation += 1>><</if>><</if>>
<<if $kathy.cumaddict == true>><<if $kathy.cumdesperation <= 3>><<set $kathy.cumdesperation += 1>><</if>><</if>>
<<if $mina.cumaddict == true>><<if $mina.cumdesperation <= 3>><<set $mina.cumdesperation += 1>><</if>><</if>>
<<if $sheila.cumaddict == true>><<if $sheila.cumdesperation <= 3>><<set $sheila.cumdesperation += 1>><</if>><</if>>
<<if $sibling.cumaddict == true>><<if $sibling.cumdesperation <= 3>><<set $sibling.cumdesperation += 1>><</if>><</if>>
<<if $susie.cumaddict == true>><<if $susie.cumdesperation <= 3>><<set $susie.cumdesperation += 1>><</if>><</if>>
<<if $todd.cumaddict == true>><<if $todd.cumdesperation <= 3>><<set $todd.cumdesperation += 1>><</if>><</if>>
<<if $travis.cumaddict == true>><<if $travis.cumdesperation <= 3>><<set $travis.cumdesperation += 1>><</if>><</if>>
<<if $player.drug1duration > 0>><<set $player.drug1duration -= 1>><<if $player.drug1duration <= 0>><<set $player.currentdrug1 = "none">><</if>><</if>>
<<if $player.drug2duration > 0>><<set $player.drug2duration -= 1>><<if $player.drug2duration <= 0>><<set $player.currentdrug2 = "none">><</if>><</if>>
<<if $player.drug3duration > 0>><<set $player.drug3duration -= 1>><<if $player.drug3duration <= 0>><<set $player.currentdrug3 = "none">><</if>><</if>>
<<if $annie.drug1duration > 0>><<set $annie.drug1duration -= 1>><<if $annie.drug1duration <= 0>><<set $annie.currentdrug1 = "none">><</if>><</if>>
<<if $annie.drug2duration > 0>><<set $annie.drug2duration -= 1>><<if $annie.drug2duration <= 0>><<set $annie.currentdrug2 = "none">><</if>><</if>>
<<if $annie.drug3duration > 0>><<set $annie.drug3duration -= 1>><<if $annie.drug3duration <= 0>><<set $annie.currentdrug3 = "none">><</if>><</if>>
<<if $cindy.drug1duration > 0>><<set $cindy.drug1duration -= 1>><<if $cindy.drug1duration <= 0>><<set $cindy.currentdrug1 = "none">><</if>><</if>>
<<if $cindy.drug2duration > 0>><<set $cindy.drug2duration -= 1>><<if $cindy.drug2duration <= 0>><<set $cindy.currentdrug2 = "none">><</if>><</if>>
<<if $cindy.drug3duration > 0>><<set $cindy.drug3duration -= 1>><<if $cindy.drug3duration <= 0>><<set $cindy.currentdrug3 = "none">><</if>><</if>>
<<if $travis.drug1duration > 0>><<set $travis.drug1duration -= 1>><<if $travis.drug1duration <= 0>><<set $travis.currentdrug1 = "none">><</if>><</if>>
<<if $travis.drug2duration > 0>><<set $travis.drug2duration -= 1>><<if $travis.drug2duration <= 0>><<set $travis.currentdrug2 = "none">><</if>><</if>>
<<if $travis.drug3duration > 0>><<set $travis.drug3duration -= 1>><<if $travis.drug3duration <= 0>><<set $travis.currentdrug3 = "none">><</if>><</if>>
<<if $todd.drug1duration > 0>><<set $todd.drug1duration -= 1>><<if $todd.drug1duration <= 0>><<set $todd.currentdrug1 = "none">><</if>><</if>>
<<if $todd.drug2duration > 0>><<set $todd.drug2duration -= 1>><<if $todd.drug2duration <= 0>><<set $todd.currentdrug2 = "none">><</if>><</if>>
<<if $todd.drug3duration > 0>><<set $todd.drug3duration -= 1>><<if $todd.drug3duration <= 0>><<set $todd.currentdrug3 = "none">><</if>><</if>>
<<if $kathy.drug1duration > 0>><<set $kathy.drug1duration -= 1>><<if $kathy.drug1duration <= 0>><<set $kathy.currentdrug1 = "none">><</if>><</if>>
<<if $kathy.drug2duration > 0>><<set $kathy.drug2duration -= 1>><<if $kathy.drug2duration <= 0>><<set $kathy.currentdrug2 = "none">><</if>><</if>>
<<if $kathy.drug3duration > 0>><<set $kathy.drug3duration -= 1>><<if $kathy.drug3duration <= 0>><<set $kathy.currentdrug3 = "none">><</if>><</if>>
<<if $mina.drug1duration > 0>><<set $mina.drug1duration -= 1>><<if $mina.drug1duration <= 0>><<set $mina.currentdrug1 = "none">><</if>><</if>>
<<if $mina.drug2duration > 0>><<set $mina.drug2duration -= 1>><<if $mina.drug2duration <= 0>><<set $mina.currentdrug2 = "none">><</if>><</if>>
<<if $mina.drug3duration > 0>><<set $mina.drug3duration -= 1>><<if $mina.drug3duration <= 0>><<set $mina.currentdrug3 = "none">><</if>><</if>>
<<if $halliday.drug1duration > 0>><<set $halliday.drug1duration -= 1>><<if $halliday.drug1duration <= 0>><<set $halliday.currentdrug1 = "none">><</if>><</if>>
<<if $halliday.drug2duration > 0>><<set $halliday.drug2duration -= 1>><<if $halliday.drug2duration <= 0>><<set $halliday.currentdrug2 = "none">><</if>><</if>>
<<if $halliday.drug3duration > 0>><<set $halliday.drug3duration -= 1>><<if $halliday.drug3duration <= 0>><<set $halliday.currentdrug3 = "none">><</if>><</if>>
<<if $sheila.drug1duration > 0>><<set $sheila.drug1duration -= 1>><<if $sheila.drug1duration <= 0>><<set $sheila.currentdrug1 = "none">><</if>><</if>>
<<if $sheila.drug2duration > 0>><<set $sheila.drug2duration -= 1>><<if $sheila.drug2duration <= 0>><<set $sheila.currentdrug2 = "none">><</if>><</if>>
<<if $sheila.drug3duration > 0>><<set $sheila.drug3duration -= 1>><<if $sheila.drug3duration <= 0>><<set $sheila.currentdrug3 = "none">><</if>><</if>>
<<if $susie.drug1duration > 0>><<set $susie.drug1duration -= 1>><<if $susie.drug1duration <= 0>><<set $susie.currentdrug1 = "none">><</if>><</if>>
<<if $susie.drug2duration > 0>><<set $susie.drug2duration -= 1>><<if $susie.drug2duration <= 0>><<set $susie.currentdrug2 = "none">><</if>><</if>>
<<if $susie.drug3duration > 0>><<set $susie.drug3duration -= 1>><<if $susie.drug3duration <= 0>><<set $susie.currentdrug3 = "none">><</if>><</if>>
<<if $sibling.drug1duration > 0>><<set $sibling.drug1duration -= 1>><<if $sibling.drug1duration <= 0>><<set $sibling.currentdrug1 = "none">><</if>><</if>>
<<if $sibling.drug2duration > 0>><<set $sibling.drug2duration -= 1>><<if $sibling.drug2duration <= 0>><<set $sibling.currentdrug2 = "none">><</if>><</if>>
<<if $sibling.drug3duration > 0>><<set $sibling.drug3duration -= 1>><<if $sibling.drug3duration <= 0>><<set $sibling.currentdrug3 = "none">><</if>><</if>>
<</silently>><</nobr>><</widget>>
<<widget Lactation>><<silently>>
<<set $player.milkcurrent += $player.lactationrate>>
<<set $annie.milkcurrent += $annie.lactationrate>>
<<set $travis.milkcurrent += $travis.lactationrate>>
<<set $cindy.milkcurrent += $cindy.lactationrate>>
<<set $kathy.milkcurrent += $kathy.lactationrate>>
<<set $mina.milkcurrent += $mina.lactationrate>>
<<set $todd.milkcurrent += $todd.lactationrate>>
<<set $halliday.milkcurrent += $halliday.lactationrate>>
<<set $sheila.milkcurrent += $sheila.lactationrate>>
<<set $susie.milkcurrent += $susie.lactationrate>>
<<set $sibling.milkcurrent += $sibling.lactationrate>>
<<if $player.milkcurrent > $player.milkmax>>
<<set $player.milkcurrent = $player.milkmax>>
<</if>>
<<if $annie.milkcurrent > $annie.milkmax>>
<<set $annie.milkcurrent = $annie.milkmax>>
<</if>>
<<if $travis.milkcurrent > $travis.milkmax>>
<<set $travis.milkcurrent = $travis.milkmax>>
<</if>>
<<if $cindy.milkcurrent > $cindy.milkmax>>
<<set $cindy.milkcurrent = $cindy.milkmax>>
<</if>>
<<if $kathy.milkcurrent > $kathy.milkmax>>
<<set $kathy.milkcurrent = $kathy.milkmax>>
<</if>>
<<if $mina.milkcurrent > $mina.milkmax>>
<<set $mina.milkcurrent = $mina.milkmax>>
<</if>>
<<if $todd.milkcurrent > $todd.milkmax>>
<<set $todd.milkcurrent = $todd.milkmax>>
<</if>>
<<if $halliday.milkcurrent > $halliday.milkmax>>
<<set $halliday.milkcurrent = $halliday.milkmax>>
<</if>>
<<if $sheila.milkcurrent > $sheila.milkmax>>
<<set $sheila.milkcurrent = $sheila.milkmax>>
<</if>>
<<if $susie.milkcurrent > $susie.milkmax>>
<<set $susie.milkcurrent = $susie.milkmax>>
<</if>>
<<if $sibling.milkcurrent > $sibling.milkmax>>
<<set $sibling.milkcurrent = $sibling.milkmax>>
<</if>>
<</silently>><</widget>>
<<widget SiblingAtHome>>\
<<if $incest == true>>\
<<if $dayOfTheWeekPos >= 3 && $dayOfTheWeekPos <= 5>>\
<<if $timeOfDayPos < 1 && $timeOfDayPos > 2>>\
<<set $siblingAtHome = true>>\
<<else>>\
<<set $siblingAtHome = false>>\
<</if>>\
<<elseif $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>>\
<<if $timeOfDayPos >= 1>>\
<<set $siblingAtHome = true>>\
<<else>>\
<<set $siblingAtHome = false>>\
<</if>>\
<<else>>\
<<set $siblingAtHome = true>>\
<</if>>\
<<else>>\
<<set $siblingAtHome = false>>\
<</if>>\
<</widget>>
<<widget Measurements>>\
<<if $measurements == "imp">>\
<<button "Set Measurements to Metric">>\
<<set $measurements = "metric">>\
<<replace "#metric">>\
<<Measurements>>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Set Measurements to Imperial">>\
<<set $measurements = "imp">>\
<<replace "#metric">>\
<<Measurements>>\
<</replace>>\
<</button>>\
<</if>>\
<</widget>>
<<widget HeelsBonus>>\
<<if $player.heelsbonusimperial == 1>>
<<set $player.heelsbonusapplied = true>>\
<<elseif $player.heelsbonusimperial == 2>>\
<<if $player.heelskill >= 10>>\
<<set $player.heelsbonusapplied = true>>\
<<else>>\
<<set $player.heelsbonusapplied = false>>\
<</if>>\
<<elseif $player.heelsbonusimperial == 3>>\
<<if $player.heelskill >= 20>>\
<<set $player.heelsbonusapplied = true>>\
<<else>>\
<<set $player.heelsbonusapplied = false>>\
<</if>>\
<<elseif $player.heelsbonusimperial == 4>>\
<<if $player.heelskill >= 30>>\
<<set $player.heelsbonusapplied = true>>\
<<else>>\
<<set $player.heelbonusapplied = false>>\
<</if>>\
<<elseif $player.heelsbonusimperial == 5>>\
<<if $player.heelskill >= 40>>\
<<set $player.heelsbonusapplied = true>>\
<<else>>\
<<set $player.heelsbonusapplied = false>>\
<</if>>\
<<elseif $player.heelsbonusimperial == 6>>\
<<if $player.heelskill >= 50>>\
<<set $player.heelsbonusapplied = true>>\
<<else>>\
<<set $player.heelsbonusapplied = false>>\
<</if>>\
<<else>>\
<<set $player.heelsbonusapplied = false>>\
<</if>>\
<</widget>>
<<widget StatusShoesUpdater>>
<<if $totalShoes >= 18>>\
<<if $statusTriggersShoes[4] == false>>\
<<set $statusTriggersShoes[4] = true>>\
<<set $player.status += 1>>\
<</if>>\
<<elseif $totalShoes >= 14>>\
<<if $statusTriggersShoes[3] == false>>\
<<set $statusTriggersShoes[3] = true>>\
<<set $player.status += 1>>\
<</if>>\
<<elseif $totalShoes >= 10>>\
<<if $statusTriggersShoes[2] == false>>\
<<set $statusTriggersShoes[2] = true>>\
<<set $player.status += 1>>\
<</if>>\
<<elseif $totalShoes >= 6>>\
<<if $statusTriggersShoes[1] == false>>\
<<set $statusTriggersShoes[1] = true>>\
<<set $player.status += 1>>\
<</if>>\
<<elseif $totalShoes >= 2>>\
<<if $statusTriggersShoes[0] == false>>\
<<set $statusTriggersShoes[0] = true>>\
<<set $player.status += 1>>\
<</if>>\
<<else>>\
<</if>>\
<</widget>>
<<widget HeelSkill>>
<<if $player.heelskill < 5>>\
<<if $player.heelbonusimperial == 1>>\
<<if $heelSkillIncrease == 2>>\
<<set $heelSkillIncrease = 0>>\
<<set $player.heelskill += 1>>\
<<else>>\
<<set $heelSkillIncrease += 1>>\
<</if>>\
<</if>>\
<<elseif $player.heelskill < 15>>\
<<if $player.heelbonusimperial == 2>>\
<<if $heelSkillIncrease == 2>>\
<<set $heelSkillIncrease = 0>>\
<<set $player.heelskill += 1>>\
<<else>>\
<<set $heelSkillIncrease += 1>>\
<</if>>\
<</if>>\
<<elseif $player.heelskill < 25>>\
<<if $player.heelbonusimperial == 3>>\
<<if $heelSkillIncrease == 2>>\
<<set $heelSkillIncrease = 0>>\
<<set $player.heelskill += 1>>\
<<else>>\
<<set $heelSkillIncrease += 1>>\
<</if>>\
<</if>>\
<<elseif $player.heelskill < 35>>\
<<if $player.heelbonusimperial == 4>>\
<<if $heelSkillIncrease == 2>>\
<<set $heelSkillIncrease = 0>>\
<<set $player.heelskill += 1>>\
<<else>>\
<<set $heelSkillIncrease += 1>>\
<</if>>\
<</if>>\
<<elseif $player.heelskill < 45>>\
<<if $player.heelbonusimperial == 5>>\
<<if $heelSkillIncrease == 2>>\
<<set $heelSkillIncrease = 0>>\
<<set $player.heelskill += 1>>\
<<else>>\
<<set $heelSkillIncrease += 1>>\
<</if>>\
<</if>>\
<<else>>
<<if $player.heelskill < 50>>\
<<if $player.heelbonusimperial == 6>>\
<<if $heelSkillIncrease == 2>>\
<<set $heelSkillIncrease = 0>>\
<<set $player.heelskill += 1>>\
<<else>>\
<<set $heelSkillIncrease += 1>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget DateExceptionHandler>>\
<<set $currentDate = "none">>\
<<if $annie.date == true && $annie.dateday == $dayOfTheWeekPos && $annie.datetime == $timeOfDayPos>>\
<<set $currentDate = "annie">>\
<<elseif $cindy.date == true && $cindy.dateday == $dayOfTheWeekPos && $cindy.datetime == $timeOfDayPos>>\
<<set $currentDate = "cindy">>\
<<elseif $halliday.date == true && $halliday.dateday == $dayOfTheWeekPos && $halliday.datetime == $timeOfDayPos>>\
<<set $currentDate = "halliday">>\
<<elseif $kathy.date == true && $kathy.dateday == $dayOfTheWeekPos && $kathy.datetime == $timeOfDayPos>>\
<<set $currentDate = "kathy">>\
<<elseif $mina.date == true && $mina.dateday == $dayOfTheWeekPos && $mina.datetime == $timeOfDayPos>>\
<<set $currentDate = "mina">>\
<<elseif $susie.date == true && $susie.dateday == $dayOfTheWeekPos && $susie.datetime == $timeOfDayPos>>\
<<set $currentDate = "susie">>\
<<elseif $sibling.date == true && $sibling.dateday == $dayOfTheWeekPos && $sibling.datetime == $timeOfDayPos>>\
<<set $currentDate = "sibling">>\
<<elseif $sheila.date == true && $sheila.dateday == $dayOfTheWeekPos && $sheila.datetime == $timeOfDayPos>>\
<<set $currentDate = "sheila">>\
<<elseif $todd.date == true && $todd.dateday == $dayOfTheWeekPos && $todd.datetime == $timeOfDayPos>>\
<<set $currentDate = "todd">>\
<<else>>\
<<set $currentDate = "travis">>\
<<if $travis.date == false>>\
<<set $currentDate = "none">>\
<</if>>\
<</if>>\
<</widget>>\
<<widget HypnoCheckTrust>>\
/* This checks to see if you can initiate hypnosis when the target is asked */
<<set _score = 0>>\
<<set _score += $args[0].trust>>\
<<set _score += $args[0].obedience>>\
<<set _check = 100>>\
<<if $args[0].friendlevel >= 2>>\
<<set _check -= 25>>\
<</if>>\
<<if $args[0].friendlevel >= 3>>\
<<set _check -= 25>>\
<</if>>\
<if $args[0].mindbreak >= 50>>\
<<set _check -= 15>>\
<</if>>\
<<set _score += random(-5,10)>>\
<<if _score >= _check>>\
<<set $hypnocheck = true>>\
<<else>>\
<<set $hypnocheck = false>>\
<</if>>\
<</widget>>\
<<widget HypnoCheckSurprise>>\
/* This checks to see if you can initiate hypnosis when the target is surprised by it */
<<set _score = 0>>\
<<print `<<set _score += ` + $args[0].obedience + `>>`>>\
<<if $playerPath == "dom">>\
<<set _score += $player.dominance>>\
<<else>>\
<<set _score += $player.seduction>>\
<</if>>\
<<set _check = 60>>\
<<print `<<set _check2 = ` + $args[0].mindbreak + `>>`>>\
<<if _check2 >= 50>>\
<<set _check -= 15>>\
<</if>>\
<<print `<<set _hold = ` + $args[0].conditioning + `>>`>>\
<<set _hold = _hold / 10>>\
<<set _hold = Math.trunc(_hold)>>\
<<set _check -= _hold>>\
<<set _score += random(-10,10)>>\
<<if _score >= _check>>\
<<set $hypnocheck = true>>\
<<else>>\
<<set $hypnocheck = false>>\
<</if>>\
<</widget>>\
<<widget Hypnosis>>\ /* This checks to see if the target is actually hypnotized */
<<set _temp = 0>>\
<<set _temp2 = 100>>\
<<set _temp = $player.hypnoskill>>\
<<print `<<set _temp += ` + $args[0].trust + `>>`>>\
<<print `<<set _temp += ` + $args[0].conditioning + `>>`>>\
<<print `<<set _temp2 -= ` + $args[0].friend + `>>`>>\
<<print `<<set _temp2 -= ` + $args[0].obedience + `>>`>>\
<<if $args[1] == "private">>\
<<if $pocketwatch == 1>>\
<<set _temp += 10>>\
<<elseif $hypnoapp == 1>>\
<<set _temp += 5>>\
<</if>>\
<<else>>\
<<if $hypnoapp == 1>>\
<<set _temp += 5>>\
<</if>>\
<</if>>\
<<print `<<if ` + $args[0].mindbreak + ` >= 50>><<set _temp2 += ` + $args[0].mindbreak + `>><</if>>`>>\
<<if _temp >= _temp2>>\
<<set $hypnoresult = true>>\
<<else>>\
<<set $hypnoresult = false>>\
<</if>>\
<</widget>>\
<<widget HypnoMindbreak>>\
<<if $hypnoresult == true>>\
<<set _temp = 15>>\
<<set _temp2 = $player.hypnoskill>>\
<<set _temp2 = _temp2 / 10>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<print `<<set _temp3 = ` + $args[0] + `.conditioning>>`>>\
<<set _temp3 = _temp3 / 10>>\
<<set _temp3 = Math.trunc(_temp3)>>\
<<set _temp -= _temp2>>\
<<set _temp -= _temp3>>\
<<if _temp < 5>>\
<<set _temp = 5>>\
<</if>>\
<<if _temp > 15>>\
<<set _temp = 15>>\
<</if>>\
<<else>>\
<<set _temp = 10>>\
<<set _temp2 = $player.hypnoskill>>\
<<set _temp2 = _temp2 / 10>>
<<set _temp2 = Math.trunc(_temp2)>>\
<<if $playerPath == "dom">>\
<<set _temp3 = $player.dominance>>\
<<else>>\
<<set _temp3 = $player.seduction>>\
<</if>>\
<<set _temp3 = _temp3 / 10>>
<<set _temp3 = Math.trunc(_temp3)>>\
<<set _temp2 += _temp3>>\
<<set _temp -= _temp2>>\
<<if _temp <= 1>>\
<<set _temp = 2>>\
<</if>>\
<</if>>\
<<print `<<set ` + $args[0] + `.mindbreak += _temp>>`>>\
<</widget>>\
<<widget HypnoConditioning>>\
<<if $hypnoresult == true>>\
<<set _temp = $player.hypnoskill>>\
<<set _temp = _temp / 20>>\
<<set _temp = Math.trunc(_temp)>>\
<<if _temp <= 0>>\
<<set _temp = 1>>\
<</if>>\
<<print `<<set _temp2 = ` + $args[0].mindbreak + `>>`>>\
<<set _temp2 = _temp2 / 25>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<if _temp2 <= 0>>\
<<set _temp2 = 1>>\
<</if>>\
<<set _temp += _temp2>>\
<<else>>\
<<set _temp = $player.hypnoskill>>\
<<set _temp = _temp / 25>>\
<<set _temp = Math.trunc(_temp)>>\
<<print `<<set _temp2 = ` + $args[0].mindbreak + `>>`>>\
<<set _temp2 = _temp2 / 20>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<set _temp += _temp2>>\
<</if>>\
<<print `<<set $args[0].conditioning += _temp>>`>>
<<if $player.hypnoskill <= 50>>\
<<set _temp3 = random(1,2)>>\
<<set $player.hypnoskill += _temp3>>\
<<else>>\
<<set _temp3 = random(1,2)>>\
<<if _temp3 == 1>>\
<<set $player.hypnoskill += 1>>\
<</if>>\
<</if>>\
<</widget>>\
<<widget Tattoos>>\
/* Annie */ \
<<if $annie.leftarmtattootype == "leftarmbutterfly">>\
<<set $annie.cumslutfetish += 1>>\
<<elseif $annie.leftarmtattootype == "leftarmdragon">>\
<<set $annie.petgirlfetish += 1>>\
<<elseif $annie.leftarmtattootype == "leftarmfeather">>\
<<set $annie.obedience += 1>>\
<<elseif $annie.leftarmtattootype == "leftarmflower">>\
<<set $annie.exhibitionfetish += 1>>\
<<set $annie.femininity += 1>>\
<<elseif $annie.leftarmtattootype == "leftarmheart">>\
<<set $annie.friendship += 1>>\
<<elseif $annie.leftarmtattootype == "leftarmspider">>\
<<set $annie.bondagefetish += 1>>\
<<elseif $annie.leftarmtattootype == "leftarmtribal">>\
<<set $annie.trust += 3>>\
<<set $annie.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $annie.rightarmtattootype == "rightarmbutterfly">>\
<<set $annie.cumslutfetish += 1>>\
<<elseif $annie.rightarmtattootype == "rightarmdragon">>\
<<set $annie.petgirlfetish += 1>>\
<<elseif $annie.rightarmtattootype == "rightarmfeather">>\
<<set $annie.obedience += 1>>\
<<elseif $annie.rightarmtattootype == "rightarmflower">>\
<<set $annie.exhibitionfetish += 1>>\
<<set $annie.femininity += 1>>\
<<elseif $annie.rightarmtattootype == "rightarmheart">>\
<<set $annie.friendship += 1>>\
<<elseif $annie.rightarmtattootype == "rightarmspider">>\
<<set $annie.bondagefetish += 1>>\
<<elseif $annie.rightarmtattootype == "rightarmtribal">>\
<<set $annie.trust += 3>>\
<<set $annie.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $annie.backtattootype == "backangel">>\
<<set $annie.obedience += 1>>\
<<elseif $annie.backtattootype == "backbutterfly">>\
<<set $annie.cumslutfetish += 1>>\
<<elseif $annie.backtattootype == "backcorset">>\
<<set $annie.bondagefetish += 1>>\
<<elseif $annie.backtattootype == "backdragon">>\
<<set $annie.petgirlfetish += 1>>\
<<elseif $annie.backtattootype == "backflower">>\
<<set $annie.exhibitionfetish += 1>>\
<<set $annie.femininity += 1>>\
<<elseif $annie.backtattootype == "backzipper">>\
<<set $annie.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $annie.butttattootype == "trampcat">>\
<<set $annie.petgirlfetish += 1>>\
<<elseif $annie.butttattootype == "trampdevil">>\
<<set $annie.friendship += 3>>\
<<set $annie.obedience -= 1>>\
<<elseif $annie.butttattootype == "trampheart">>\
<<set $annie.friendship += 1>>\
<<elseif $annie.butttattootype == "trampcircles">>\
<<set $annie.pregnantfetish += 1>>\
<<elseif $annie.butttattootype == "trampsemendemon">>\
<<set $annie.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $annie.wombtattootype == "wombbeast">>\
<<set $annie.petgirlfetish += 2>>\
<<elseif $annie.wombtattootype == "wombcow">>\
<<set $annie.lactationfetish += 2>>\
<<elseif $annie.wombtattootype == "wombcumslut">>\
<<set $annie.cumslutfetish += 2>>\
<<elseif $annie.wombtattootype == "wombexhibition">>\
<<set $annie.exhibitionfetish += 2>>\
<<elseif $annie.wombtattootype == "wombfemme">>\
<<set $annie.femmefetish += 2>>\
<<elseif $annie.wombtattootype == "wombfertility">>\
<<set $annie.pregnantfetish += 2>>\
<<elseif $annie.wombtattootype == "womblatex">>\
<<set $annie.latexfetish += 2>>\
<<elseif $annie.wombtattootype == "wombrestrained">>\
<<set $annie.bondagefetish += 2>>\
<<elseif $annie.wombtattootype == "wombsubmission">>\
<<set $annie.obedience += 1>>\
<<else>>\
<</if>>\
/* Cindy */ \
<<if $cindy.leftarmtattootype == "leftarmbutterfly">>\
<<set $cindy.cumslutfetish += 1>>\
<<elseif $cindy.leftarmtattootype == "leftarmdragon">>\
<<set $cindy.petgirlfetish += 1>>\
<<elseif $cindy.leftarmtattootype == "leftarmfeather">>\
<<set $cindy.obedience += 1>>\
<<elseif $cindy.leftarmtattootype == "leftarmflower">>\
<<set $cindy.exhibitionfetish += 1>>\
<<set $cindy.femininity += 1>>\
<<elseif $cindy.leftarmtattootype == "leftarmheart">>\
<<set $cindy.friendship += 1>>\
<<elseif $cindy.leftarmtattootype == "leftarmspider">>\
<<set $cindy.bondagefetish += 1>>\
<<elseif $cindy.leftarmtattootype == "leftarmtribal">>\
<<set $cindy.trust += 3>>\
<<set $cindy.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $cindy.rightarmtattootype == "rightarmbutterfly">>\
<<set $cindy.cumslutfetish += 1>>\
<<elseif $cindy.rightarmtattootype == "rightarmdragon">>\
<<set $cindy.petgirlfetish += 1>>\
<<elseif $cindy.rightarmtattootype == "rightarmfeather">>\
<<set $cindy.obedience += 1>>\
<<elseif $cindy.rightarmtattootype == "rightarmflower">>\
<<set $cindy.exhibitionfetish += 1>>\
<<set $cindy.femininity += 1>>\
<<elseif $cindy.rightarmtattootype == "rightarmheart">>\
<<set $cindy.friendship += 1>>\
<<elseif $cindy.rightarmtattootype == "rightarmspider">>\
<<set $cindy.bondagefetish += 1>>\
<<elseif $cindy.rightarmtattootype == "rightarmtribal">>\
<<set $cindy.trust += 3>>\
<<set $cindy.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $cindy.backtattootype == "backangel">>\
<<set $cindy.obedience += 1>>\
<<elseif $cindy.backtattootype == "backbutterfly">>\
<<set $cindy.cumslutfetish += 1>>\
<<elseif $cindy.backtattootype == "backcorset">>\
<<set $cindy.bondagefetish += 1>>\
<<elseif $cindy.backtattootype == "backdragon">>\
<<set $cindy.petgirlfetish += 1>>\
<<elseif $cindy.backtattootype == "backflower">>\
<<set $cindy.exhibitionfetish += 1>>\
<<set $cindy.femininity += 1>>\
<<elseif $cindy.backtattootype == "backzipper">>\
<<set $cindy.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $cindy.butttattootype == "trampcat">>\
<<set $cindy.petgirlfetish += 1>>\
<<elseif $cindy.butttattootype == "trampdevil">>\
<<set $cindy.friendship += 3>>\
<<set $cindy.obedience -= 1>>\
<<elseif $cindy.butttattootype == "trampheart">>\
<<set $cindy.friendship += 1>>\
<<elseif $cindy.butttattootype == "trampcircles">>\
<<set $cindy.pregnantfetish += 1>>\
<<elseif $cindy.butttattootype == "trampsemendemon">>\
<<set $cindy.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $cindy.wombtattootype == "wombbeast">>\
<<set $cindy.petgirlfetish += 2>>\
<<elseif $cindy.wombtattootype == "wombcow">>\
<<set $cindy.lactationfetish += 2>>\
<<elseif $cindy.wombtattootype == "wombcumslut">>\
<<set $cindy.cumslutfetish += 2>>\
<<elseif $cindy.wombtattootype == "wombexhibition">>\
<<set $cindy.exhibitionfetish += 2>>\
<<elseif $cindy.wombtattootype == "wombfemme">>\
<<set $cindy.femmefetish += 2>>\
<<elseif $cindy.wombtattootype == "wombfertility">>\
<<set $cindy.pregnantfetish += 2>>\
<<elseif $cindy.wombtattootype == "womblatex">>\
<<set $cindy.latexfetish += 2>>\
<<elseif $cindy.wombtattootype == "wombrestrained">>\
<<set $cindy.bondagefetish += 2>>\
<<elseif $cindy.wombtattootype == "wombsubmission">>\
<<set $cindy.obedience += 1>>\
<<else>>\
<</if>>\
/* Kathy */ \
<<if $kathy.leftarmtattootype == "leftarmbutterfly">>\
<<set $kathy.cumslutfetish += 1>>\
<<elseif $kathy.leftarmtattootype == "leftarmdragon">>\
<<set $kathy.petgirlfetish += 1>>\
<<elseif $kathy.leftarmtattootype == "leftarmfeather">>\
<<set $kathy.obedience += 1>>\
<<elseif $kathy.leftarmtattootype == "leftarmflower">>\
<<set $kathy.exhibitionfetish += 1>>\
<<set $kathy.femininity += 1>>\
<<elseif $kathy.leftarmtattootype == "leftarmheart">>\
<<set $kathy.friendship += 1>>\
<<elseif $kathy.leftarmtattootype == "leftarmspider">>\
<<set $kathy.bondagefetish += 1>>\
<<elseif $kathy.leftarmtattootype == "leftarmtribal">>\
<<set $kathy.trust += 3>>\
<<set $kathy.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $kathy.rightarmtattootype == "rightarmbutterfly">>\
<<set $kathy.cumslutfetish += 1>>\
<<elseif $kathy.rightarmtattootype == "rightarmdragon">>\
<<set $kathy.petgirlfetish += 1>>\
<<elseif $kathy.rightarmtattootype == "rightarmfeather">>\
<<set $kathy.obedience += 1>>\
<<elseif $kathy.rightarmtattootype == "rightarmflower">>\
<<set $kathy.exhibitionfetish += 1>>\
<<set $kathy.femininity += 1>>\
<<elseif $kathy.rightarmtattootype == "rightarmheart">>\
<<set $kathy.friendship += 1>>\
<<elseif $kathy.rightarmtattootype == "rightarmspider">>\
<<set $kathy.bondagefetish += 1>>\
<<elseif $kathy.rightarmtattootype == "rightarmtribal">>\
<<set $kathy.trust += 3>>\
<<set $kathy.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $kathy.backtattootype == "backangel">>\
<<set $kathy.obedience += 1>>\
<<elseif $kathy.backtattootype == "backbutterfly">>\
<<set $kathy.cumslutfetish += 1>>\
<<elseif $kathy.backtattootype == "backcorset">>\
<<set $kathy.bondagefetish += 1>>\
<<elseif $kathy.backtattootype == "backdragon">>\
<<set $kathy.petgirlfetish += 1>>\
<<elseif $kathy.backtattootype == "backflower">>\
<<set $kathy.exhibitionfetish += 1>>\
<<set $kathy.femininity += 1>>\
<<elseif $kathy.backtattootype == "backzipper">>\
<<set $kathy.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $kathy.butttattootype == "trampcat">>\
<<set $kathy.petgirlfetish += 1>>\
<<elseif $kathy.butttattootype == "trampdevil">>\
<<set $kathy.friendship += 3>>\
<<set $kathy.obedience -= 1>>\
<<elseif $kathy.butttattootype == "trampheart">>\
<<set $kathy.friendship += 1>>\
<<elseif $kathy.butttattootype == "trampcircles">>\
<<set $kathy.pregnantfetish += 1>>\
<<elseif $kathy.butttattootype == "trampsemendemon">>\
<<set $kathy.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $kathy.wombtattootype == "wombbeast">>\
<<set $kathy.petgirlfetish += 2>>\
<<elseif $kathy.wombtattootype == "wombcow">>\
<<set $kathy.lactationfetish += 2>>\
<<elseif $kathy.wombtattootype == "wombcumslut">>\
<<set $kathy.cumslutfetish += 2>>\
<<elseif $kathy.wombtattootype == "wombexhibition">>\
<<set $kathy.exhibitionfetish += 2>>\
<<elseif $kathy.wombtattootype == "wombfemme">>\
<<set $kathy.femmefetish += 2>>\
<<elseif $kathy.wombtattootype == "wombfertility">>\
<<set $kathy.pregnantfetish += 2>>\
<<elseif $kathy.wombtattootype == "womblatex">>\
<<set $kathy.latexfetish += 2>>\
<<elseif $kathy.wombtattootype == "wombrestrained">>\
<<set $kathy.bondagefetish += 2>>\
<<elseif $kathy.wombtattootype == "wombsubmission">>\
<<set $kathy.obedience += 1>>\
<<else>>\
<</if>>\
/* Izzy */ \
<<if $izzy.leftarmtattootype == "leftarmbutterfly">>\
<<set $izzy.cumslutfetish += 1>>\
<<elseif $izzy.leftarmtattootype == "leftarmdragon">>\
<<set $izzy.petgirlfetish += 1>>\
<<elseif $izzy.leftarmtattootype == "leftarmfeather">>\
<<set $izzy.obedience += 1>>\
<<elseif $izzy.leftarmtattootype == "leftarmflower">>\
<<set $izzy.exhibitionfetish += 1>>\
<<set $izzy.femininity += 1>>\
<<elseif $izzy.leftarmtattootype == "leftarmheart">>\
<<set $izzy.friendship += 1>>\
<<elseif $izzy.leftarmtattootype == "leftarmspider">>\
<<set $izzy.bondagefetish += 1>>\
<<elseif $izzy.leftarmtattootype == "leftarmtribal">>\
<<set $izzy.trust += 3>>\
<<set $izzy.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $izzy.rightarmtattootype == "rightarmbutterfly">>\
<<set $izzy.cumslutfetish += 1>>\
<<elseif $izzy.rightarmtattootype == "rightarmdragon">>\
<<set $izzy.petgirlfetish += 1>>\
<<elseif $izzy.rightarmtattootype == "rightarmfeather">>\
<<set $izzy.obedience += 1>>\
<<elseif $izzy.rightarmtattootype == "rightarmflower">>\
<<set $izzy.exhibitionfetish += 1>>\
<<set $izzy.femininity += 1>>\
<<elseif $izzy.rightarmtattootype == "rightarmheart">>\
<<set $izzy.friendship += 1>>\
<<elseif $izzy.rightarmtattootype == "rightarmspider">>\
<<set $izzy.bondagefetish += 1>>\
<<elseif $izzy.rightarmtattootype == "rightarmtribal">>\
<<set $izzy.trust += 3>>\
<<set $izzy.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $izzy.backtattootype == "backangel">>\
<<set $izzy.obedience += 1>>\
<<elseif $izzy.backtattootype == "backbutterfly">>\
<<set $izzy.cumslutfetish += 1>>\
<<elseif $izzy.backtattootype == "backcorset">>\
<<set $izzy.bondagefetish += 1>>\
<<elseif $izzy.backtattootype == "backdragon">>\
<<set $izzy.petgirlfetish += 1>>\
<<elseif $izzy.backtattootype == "backflower">>\
<<set $izzy.exhibitionfetish += 1>>\
<<set $izzy.femininity += 1>>\
<<elseif $izzy.backtattootype == "backzipper">>\
<<set $izzy.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $izzy.butttattootype == "trampcat">>\
<<set $izzy.petgirlfetish += 1>>\
<<elseif $izzy.butttattootype == "trampdevil">>\
<<set $izzy.friendship += 3>>\
<<set $izzy.obedience -= 1>>\
<<elseif $izzy.butttattootype == "trampheart">>\
<<set $izzy.friendship += 1>>\
<<elseif $izzy.butttattootype == "trampcircles">>\
<<set $izzy.pregnantfetish += 1>>\
<<elseif $izzy.butttattootype == "trampsemendemon">>\
<<set $izzy.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $izzy.wombtattootype == "wombbeast">>\
<<set $izzy.petgirlfetish += 2>>\
<<elseif $izzy.wombtattootype == "wombcow">>\
<<set $izzy.lactationfetish += 2>>\
<<elseif $izzy.wombtattootype == "wombcumslut">>\
<<set $izzy.cumslutfetish += 2>>\
<<elseif $izzy.wombtattootype == "wombexhibition">>\
<<set $izzy.exhibitionfetish += 2>>\
<<elseif $izzy.wombtattootype == "wombfemme">>\
<<set $izzy.femmefetish += 2>>\
<<elseif $izzy.wombtattootype == "wombfertility">>\
<<set $izzy.pregnantfetish += 2>>\
<<elseif $izzy.wombtattootype == "womblatex">>\
<<set $izzy.latexfetish += 2>>\
<<elseif $izzy.wombtattootype == "wombrestrained">>\
<<set $izzy.bondagefetish += 2>>\
<<elseif $izzy.wombtattootype == "wombsubmission">>\
<<set $izzy.obedience += 1>>\
<<else>>\
<</if>>\
/* Halliday */ \
<<if $halliday.leftarmtattootype == "leftarmbutterfly">>\
<<set $halliday.cumslutfetish += 1>>\
<<elseif $halliday.leftarmtattootype == "leftarmdragon">>\
<<set $halliday.petgirlfetish += 1>>\
<<elseif $halliday.leftarmtattootype == "leftarmfeather">>\
<<set $halliday.obedience += 1>>\
<<elseif $halliday.leftarmtattootype == "leftarmflower">>\
<<set $halliday.exhibitionfetish += 1>>\
<<set $halliday.femininity += 1>>\
<<elseif $halliday.leftarmtattootype == "leftarmheart">>\
<<set $halliday.friendship += 1>>\
<<elseif $halliday.leftarmtattootype == "leftarmspider">>\
<<set $halliday.bondagefetish += 1>>\
<<elseif $halliday.leftarmtattootype == "leftarmtribal">>\
<<set $halliday.trust += 3>>\
<<set $halliday.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $halliday.rightarmtattootype == "rightarmbutterfly">>\
<<set $halliday.cumslutfetish += 1>>\
<<elseif $halliday.rightarmtattootype == "rightarmdragon">>\
<<set $halliday.petgirlfetish += 1>>\
<<elseif $halliday.rightarmtattootype == "rightarmfeather">>\
<<set $halliday.obedience += 1>>\
<<elseif $halliday.rightarmtattootype == "rightarmflower">>\
<<set $halliday.exhibitionfetish += 1>>\
<<set $halliday.femininity += 1>>\
<<elseif $halliday.rightarmtattootype == "rightarmheart">>\
<<set $halliday.friendship += 1>>\
<<elseif $halliday.rightarmtattootype == "rightarmspider">>\
<<set $halliday.bondagefetish += 1>>\
<<elseif $halliday.rightarmtattootype == "rightarmtribal">>\
<<set $halliday.trust += 3>>\
<<set $halliday.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $halliday.backtattootype == "backangel">>\
<<set $halliday.obedience += 1>>\
<<elseif $halliday.backtattootype == "backbutterfly">>\
<<set $halliday.cumslutfetish += 1>>\
<<elseif $halliday.backtattootype == "backcorset">>\
<<set $halliday.bondagefetish += 1>>\
<<elseif $halliday.backtattootype == "backdragon">>\
<<set $halliday.petgirlfetish += 1>>\
<<elseif $halliday.backtattootype == "backflower">>\
<<set $halliday.exhibitionfetish += 1>>\
<<set $halliday.femininity += 1>>\
<<elseif $halliday.backtattootype == "backzipper">>\
<<set $halliday.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $halliday.butttattootype == "trampcat">>\
<<set $halliday.petgirlfetish += 1>>\
<<elseif $halliday.butttattootype == "trampdevil">>\
<<set $halliday.friendship += 3>>\
<<set $halliday.obedience -= 1>>\
<<elseif $halliday.butttattootype == "trampheart">>\
<<set $halliday.friendship += 1>>\
<<elseif $halliday.butttattootype == "trampcircles">>\
<<set $halliday.pregnantfetish += 1>>\
<<elseif $halliday.butttattootype == "trampsemendemon">>\
<<set $halliday.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $halliday.wombtattootype == "wombbeast">>\
<<set $halliday.petgirlfetish += 2>>\
<<elseif $halliday.wombtattootype == "wombcow">>\
<<set $halliday.lactationfetish += 2>>\
<<elseif $halliday.wombtattootype == "wombcumslut">>\
<<set $halliday.cumslutfetish += 2>>\
<<elseif $halliday.wombtattootype == "wombexhibition">>\
<<set $halliday.exhibitionfetish += 2>>\
<<elseif $halliday.wombtattootype == "wombfemme">>\
<<set $halliday.femmefetish += 2>>\
<<elseif $halliday.wombtattootype == "wombfertility">>\
<<set $halliday.pregnantfetish += 2>>\
<<elseif $halliday.wombtattootype == "womblatex">>\
<<set $halliday.latexfetish += 2>>\
<<elseif $halliday.wombtattootype == "wombrestrained">>\
<<set $halliday.bondagefetish += 2>>\
<<elseif $halliday.wombtattootype == "wombsubmission">>\
<<set $halliday.obedience += 1>>\
<<else>>\
<</if>>\
/* Mina */ \
<<if $mina.leftarmtattootype == "leftarmbutterfly">>\
<<set $mina.cumslutfetish += 1>>\
<<elseif $mina.leftarmtattootype == "leftarmdragon">>\
<<set $mina.petgirlfetish += 1>>\
<<elseif $mina.leftarmtattootype == "leftarmfeather">>\
<<set $mina.obedience += 1>>\
<<elseif $mina.leftarmtattootype == "leftarmflower">>\
<<set $mina.exhibitionfetish += 1>>\
<<set $mina.femininity += 1>>\
<<elseif $mina.leftarmtattootype == "leftarmheart">>\
<<set $mina.friendship += 1>>\
<<elseif $mina.leftarmtattootype == "leftarmspider">>\
<<set $mina.bondagefetish += 1>>\
<<elseif $mina.leftarmtattootype == "leftarmtribal">>\
<<set $mina.trust += 3>>\
<<set $mina.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $mina.rightarmtattootype == "rightarmbutterfly">>\
<<set $mina.cumslutfetish += 1>>\
<<elseif $mina.rightarmtattootype == "rightarmdragon">>\
<<set $mina.petgirlfetish += 1>>\
<<elseif $mina.rightarmtattootype == "rightarmfeather">>\
<<set $mina.obedience += 1>>\
<<elseif $mina.rightarmtattootype == "rightarmflower">>\
<<set $mina.exhibitionfetish += 1>>\
<<set $mina.femininity += 1>>\
<<elseif $mina.rightarmtattootype == "rightarmheart">>\
<<set $mina.friendship += 1>>\
<<elseif $mina.rightarmtattootype == "rightarmspider">>\
<<set $mina.bondagefetish += 1>>\
<<elseif $mina.rightarmtattootype == "rightarmtribal">>\
<<set $mina.trust += 3>>\
<<set $mina.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $mina.backtattootype == "backangel">>\
<<set $mina.obedience += 1>>\
<<elseif $mina.backtattootype == "backbutterfly">>\
<<set $mina.cumslutfetish += 1>>\
<<elseif $mina.backtattootype == "backcorset">>\
<<set $mina.bondagefetish += 1>>\
<<elseif $mina.backtattootype == "backdragon">>\
<<set $mina.petgirlfetish += 1>>\
<<elseif $mina.backtattootype == "backflower">>\
<<set $mina.exhibitionfetish += 1>>\
<<set $mina.femininity += 1>>\
<<elseif $mina.backtattootype == "backzipper">>\
<<set $mina.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $mina.butttattootype == "trampcat">>\
<<set $mina.petgirlfetish += 1>>\
<<elseif $mina.butttattootype == "trampdevil">>\
<<set $mina.friendship += 3>>\
<<set $mina.obedience -= 1>>\
<<elseif $mina.butttattootype == "trampheart">>\
<<set $mina.friendship += 1>>\
<<elseif $mina.butttattootype == "trampcircles">>\
<<set $mina.pregnantfetish += 1>>\
<<elseif $mina.butttattootype == "trampsemendemon">>\
<<set $mina.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $mina.wombtattootype == "wombbeast">>\
<<set $mina.petgirlfetish += 2>>\
<<elseif $mina.wombtattootype == "wombcow">>\
<<set $mina.lactationfetish += 2>>\
<<elseif $mina.wombtattootype == "wombcumslut">>\
<<set $mina.cumslutfetish += 2>>\
<<elseif $mina.wombtattootype == "wombexhibition">>\
<<set $mina.exhibitionfetish += 2>>\
<<elseif $mina.wombtattootype == "wombfemme">>\
<<set $mina.femmefetish += 2>>\
<<elseif $mina.wombtattootype == "wombfertility">>\
<<set $mina.pregnantfetish += 2>>\
<<elseif $mina.wombtattootype == "womblatex">>\
<<set $mina.latexfetish += 2>>\
<<elseif $mina.wombtattootype == "wombrestrained">>\
<<set $mina.bondagefetish += 2>>\
<<elseif $mina.wombtattootype == "wombsubmission">>\
<<set $mina.obedience += 1>>\
<<else>>\
<</if>>\
/* Chloe */ \
<<if $chloe.leftarmtattootype == "leftarmbutterfly">>\
<<set $chloe.cumslutfetish += 1>>\
<<elseif $chloe.leftarmtattootype == "leftarmdragon">>\
<<set $chloe.petgirlfetish += 1>>\
<<elseif $chloe.leftarmtattootype == "leftarmfeather">>\
<<set $chloe.obedience += 1>>\
<<elseif $chloe.leftarmtattootype == "leftarmflower">>\
<<set $chloe.exhibitionfetish += 1>>\
<<set $chloe.femininity += 1>>\
<<elseif $chloe.leftarmtattootype == "leftarmheart">>\
<<set $chloe.friendship += 1>>\
<<elseif $chloe.leftarmtattootype == "leftarmspider">>\
<<set $chloe.bondagefetish += 1>>\
<<elseif $chloe.leftarmtattootype == "leftarmtribal">>\
<<set $chloe.trust += 3>>\
<<set $chloe.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $chloe.rightarmtattootype == "rightarmbutterfly">>\
<<set $chloe.cumslutfetish += 1>>\
<<elseif $chloe.rightarmtattootype == "rightarmdragon">>\
<<set $chloe.petgirlfetish += 1>>\
<<elseif $chloe.rightarmtattootype == "rightarmfeather">>\
<<set $chloe.obedience += 1>>\
<<elseif $chloe.rightarmtattootype == "rightarmflower">>\
<<set $chloe.exhibitionfetish += 1>>\
<<set $chloe.femininity += 1>>\
<<elseif $chloe.rightarmtattootype == "rightarmheart">>\
<<set $chloe.friendship += 1>>\
<<elseif $chloe.rightarmtattootype == "rightarmspider">>\
<<set $chloe.bondagefetish += 1>>\
<<elseif $chloe.rightarmtattootype == "rightarmtribal">>\
<<set $chloe.trust += 3>>\
<<set $chloe.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $chloe.backtattootype == "backangel">>\
<<set $chloe.obedience += 1>>\
<<elseif $chloe.backtattootype == "backbutterfly">>\
<<set $chloe.cumslutfetish += 1>>\
<<elseif $chloe.backtattootype == "backcorset">>\
<<set $chloe.bondagefetish += 1>>\
<<elseif $chloe.backtattootype == "backdragon">>\
<<set $chloe.petgirlfetish += 1>>\
<<elseif $chloe.backtattootype == "backflower">>\
<<set $chloe.exhibitionfetish += 1>>\
<<set $chloe.femininity += 1>>\
<<elseif $chloe.backtattootype == "backzipper">>\
<<set $chloe.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $chloe.butttattootype == "trampcat">>\
<<set $chloe.petgirlfetish += 1>>\
<<elseif $chloe.butttattootype == "trampdevil">>\
<<set $chloe.friendship += 3>>\
<<set $chloe.obedience -= 1>>\
<<elseif $chloe.butttattootype == "trampheart">>\
<<set $chloe.friendship += 1>>\
<<elseif $chloe.butttattootype == "trampcircles">>\
<<set $chloe.pregnantfetish += 1>>\
<<elseif $chloe.butttattootype == "trampsemendemon">>\
<<set $chloe.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $chloe.wombtattootype == "wombbeast">>\
<<set $chloe.petgirlfetish += 2>>\
<<elseif $chloe.wombtattootype == "wombcow">>\
<<set $chloe.lactationfetish += 2>>\
<<elseif $chloe.wombtattootype == "wombcumslut">>\
<<set $chloe.cumslutfetish += 2>>\
<<elseif $chloe.wombtattootype == "wombexhibition">>\
<<set $chloe.exhibitionfetish += 2>>\
<<elseif $chloe.wombtattootype == "wombfemme">>\
<<set $chloe.femmefetish += 2>>\
<<elseif $chloe.wombtattootype == "wombfertility">>\
<<set $chloe.pregnantfetish += 2>>\
<<elseif $chloe.wombtattootype == "womblatex">>\
<<set $chloe.latexfetish += 2>>\
<<elseif $chloe.wombtattootype == "wombrestrained">>\
<<set $chloe.bondagefetish += 2>>\
<<elseif $chloe.wombtattootype == "wombsubmission">>\
<<set $chloe.obedience += 1>>\
<<else>>\
<</if>>\
/* Sibling */ \
<<if $sibling.leftarmtattootype == "leftarmbutterfly">>\
<<set $sibling.cumslutfetish += 1>>\
<<elseif $sibling.leftarmtattootype == "leftarmdragon">>\
<<set $sibling.petgirlfetish += 1>>\
<<elseif $sibling.leftarmtattootype == "leftarmfeather">>\
<<set $sibling.obedience += 1>>\
<<elseif $sibling.leftarmtattootype == "leftarmflower">>\
<<set $sibling.exhibitionfetish += 1>>\
<<set $sibling.femininity += 1>>\
<<elseif $sibling.leftarmtattootype == "leftarmheart">>\
<<set $sibling.friendship += 1>>\
<<elseif $sibling.leftarmtattootype == "leftarmspider">>\
<<set $sibling.bondagefetish += 1>>\
<<elseif $sibling.leftarmtattootype == "leftarmtribal">>\
<<set $sibling.trust += 3>>\
<<set $sibling.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $sibling.rightarmtattootype == "rightarmbutterfly">>\
<<set $sibling.cumslutfetish += 1>>\
<<elseif $sibling.rightarmtattootype == "rightarmdragon">>\
<<set $sibling.petgirlfetish += 1>>\
<<elseif $sibling.rightarmtattootype == "rightarmfeather">>\
<<set $sibling.obedience += 1>>\
<<elseif $sibling.rightarmtattootype == "rightarmflower">>\
<<set $sibling.exhibitionfetish += 1>>\
<<set $sibling.femininity += 1>>\
<<elseif $sibling.rightarmtattootype == "rightarmheart">>\
<<set $sibling.friendship += 1>>\
<<elseif $sibling.rightarmtattootype == "rightarmspider">>\
<<set $sibling.bondagefetish += 1>>\
<<elseif $sibling.rightarmtattootype == "rightarmtribal">>\
<<set $sibling.trust += 3>>\
<<set $sibling.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $sibling.backtattootype == "backangel">>\
<<set $sibling.obedience += 1>>\
<<elseif $sibling.backtattootype == "backbutterfly">>\
<<set $sibling.cumslutfetish += 1>>\
<<elseif $sibling.backtattootype == "backcorset">>\
<<set $sibling.bondagefetish += 1>>\
<<elseif $sibling.backtattootype == "backdragon">>\
<<set $sibling.petgirlfetish += 1>>\
<<elseif $sibling.backtattootype == "backflower">>\
<<set $sibling.exhibitionfetish += 1>>\
<<set $sibling.femininity += 1>>\
<<elseif $sibling.backtattootype == "backzipper">>\
<<set $sibling.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $sibling.butttattootype == "trampcat">>\
<<set $sibling.petgirlfetish += 1>>\
<<elseif $sibling.butttattootype == "trampdevil">>\
<<set $sibling.friendship += 3>>\
<<set $sibling.obedience -= 1>>\
<<elseif $sibling.butttattootype == "trampheart">>\
<<set $sibling.friendship += 1>>\
<<elseif $sibling.butttattootype == "trampcircles">>\
<<set $sibling.pregnantfetish += 1>>\
<<elseif $sibling.butttattootype == "trampsemendemon">>\
<<set $sibling.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $sibling.wombtattootype == "wombbeast">>\
<<set $sibling.petgirlfetish += 2>>\
<<elseif $sibling.wombtattootype == "wombcow">>\
<<set $sibling.lactationfetish += 2>>\
<<elseif $sibling.wombtattootype == "wombcumslut">>\
<<set $sibling.cumslutfetish += 2>>\
<<elseif $sibling.wombtattootype == "wombexhibition">>\
<<set $sibling.exhibitionfetish += 2>>\
<<elseif $sibling.wombtattootype == "wombfemme">>\
<<set $sibling.femmefetish += 2>>\
<<elseif $sibling.wombtattootype == "wombfertility">>\
<<set $sibling.pregnantfetish += 2>>\
<<elseif $sibling.wombtattootype == "womblatex">>\
<<set $sibling.latexfetish += 2>>\
<<elseif $sibling.wombtattootype == "wombrestrained">>\
<<set $sibling.bondagefetish += 2>>\
<<elseif $sibling.wombtattootype == "wombsubmission">>\
<<set $sibling.obedience += 1>>\
<<else>>\
<</if>>\
/* Sheila */ \
<<if $sheila.leftarmtattootype == "leftarmbutterfly">>\
<<set $sheila.cumslutfetish += 1>>\
<<elseif $sheila.leftarmtattootype == "leftarmdragon">>\
<<set $sheila.petgirlfetish += 1>>\
<<elseif $sheila.leftarmtattootype == "leftarmfeather">>\
<<set $sheila.obedience += 1>>\
<<elseif $sheila.leftarmtattootype == "leftarmflower">>\
<<set $sheila.exhibitionfetish += 1>>\
<<set $sheila.femininity += 1>>\
<<elseif $sheila.leftarmtattootype == "leftarmheart">>\
<<set $sheila.friendship += 1>>\
<<elseif $sheila.leftarmtattootype == "leftarmspider">>\
<<set $sheila.bondagefetish += 1>>\
<<elseif $sheila.leftarmtattootype == "leftarmtribal">>\
<<set $sheila.trust += 3>>\
<<set $sheila.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $sheila.rightarmtattootype == "rightarmbutterfly">>\
<<set $sheila.cumslutfetish += 1>>\
<<elseif $sheila.rightarmtattootype == "rightarmdragon">>\
<<set $sheila.petgirlfetish += 1>>\
<<elseif $sheila.rightarmtattootype == "rightarmfeather">>\
<<set $sheila.obedience += 1>>\
<<elseif $sheila.rightarmtattootype == "rightarmflower">>\
<<set $sheila.exhibitionfetish += 1>>\
<<set $sheila.femininity += 1>>\
<<elseif $sheila.rightarmtattootype == "rightarmheart">>\
<<set $sheila.friendship += 1>>\
<<elseif $sheila.rightarmtattootype == "rightarmspider">>\
<<set $sheila.bondagefetish += 1>>\
<<elseif $sheila.rightarmtattootype == "rightarmtribal">>\
<<set $sheila.trust += 3>>\
<<set $sheila.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $sheila.backtattootype == "backangel">>\
<<set $sheila.obedience += 1>>\
<<elseif $sheila.backtattootype == "backbutterfly">>\
<<set $sheila.cumslutfetish += 1>>\
<<elseif $sheila.backtattootype == "backcorset">>\
<<set $sheila.bondagefetish += 1>>\
<<elseif $sheila.backtattootype == "backdragon">>\
<<set $sheila.petgirlfetish += 1>>\
<<elseif $sheila.backtattootype == "backflower">>\
<<set $sheila.exhibitionfetish += 1>>\
<<set $sheila.femininity += 1>>\
<<elseif $sheila.backtattootype == "backzipper">>\
<<set $sheila.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $sheila.butttattootype == "trampcat">>\
<<set $sheila.petgirlfetish += 1>>\
<<elseif $sheila.butttattootype == "trampdevil">>\
<<set $sheila.friendship += 3>>\
<<set $sheila.obedience -= 1>>\
<<elseif $sheila.butttattootype == "trampheart">>\
<<set $sheila.friendship += 1>>\
<<elseif $sheila.butttattootype == "trampcircles">>\
<<set $sheila.pregnantfetish += 1>>\
<<elseif $sheila.butttattootype == "trampsemendemon">>\
<<set $sheila.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $sheila.wombtattootype == "wombbeast">>\
<<set $sheila.petgirlfetish += 2>>\
<<elseif $sheila.wombtattootype == "wombcow">>\
<<set $sheila.lactationfetish += 2>>\
<<elseif $sheila.wombtattootype == "wombcumslut">>\
<<set $sheila.cumslutfetish += 2>>\
<<elseif $sheila.wombtattootype == "wombexhibition">>\
<<set $sheila.exhibitionfetish += 2>>\
<<elseif $sheila.wombtattootype == "wombfemme">>\
<<set $sheila.femmefetish += 2>>\
<<elseif $sheila.wombtattootype == "wombfertility">>\
<<set $sheila.pregnantfetish += 2>>\
<<elseif $sheila.wombtattootype == "womblatex">>\
<<set $sheila.latexfetish += 2>>\
<<elseif $sheila.wombtattootype == "wombrestrained">>\
<<set $sheila.bondagefetish += 2>>\
<<elseif $sheila.wombtattootype == "wombsubmission">>\
<<set $sheila.obedience += 1>>\
<<else>>\
<</if>>\
/* Susie */ \
<<if $susie.leftarmtattootype == "leftarmbutterfly">>\
<<set $susie.cumslutfetish += 1>>\
<<elseif $susie.leftarmtattootype == "leftarmdragon">>\
<<set $susie.petgirlfetish += 1>>\
<<elseif $susie.leftarmtattootype == "leftarmfeather">>\
<<set $susie.obedience += 1>>\
<<elseif $susie.leftarmtattootype == "leftarmflower">>\
<<set $susie.exhibitionfetish += 1>>\
<<set $susie.femininity += 1>>\
<<elseif $susie.leftarmtattootype == "leftarmheart">>\
<<set $susie.friendship += 1>>\
<<elseif $susie.leftarmtattootype == "leftarmspider">>\
<<set $susie.bondagefetish += 1>>\
<<elseif $susie.leftarmtattootype == "leftarmtribal">>\
<<set $susie.trust += 3>>\
<<set $susie.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $susie.rightarmtattootype == "rightarmbutterfly">>\
<<set $susie.cumslutfetish += 1>>\
<<elseif $susie.rightarmtattootype == "rightarmdragon">>\
<<set $susie.petgirlfetish += 1>>\
<<elseif $susie.rightarmtattootype == "rightarmfeather">>\
<<set $susie.obedience += 1>>\
<<elseif $susie.rightarmtattootype == "rightarmflower">>\
<<set $susie.exhibitionfetish += 1>>\
<<set $susie.femininity += 1>>\
<<elseif $susie.rightarmtattootype == "rightarmheart">>\
<<set $susie.friendship += 1>>\
<<elseif $susie.rightarmtattootype == "rightarmspider">>\
<<set $susie.bondagefetish += 1>>\
<<elseif $susie.rightarmtattootype == "rightarmtribal">>\
<<set $susie.trust += 3>>\
<<set $susie.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $susie.backtattootype == "backangel">>\
<<set $susie.obedience += 1>>\
<<elseif $susie.backtattootype == "backbutterfly">>\
<<set $susie.cumslutfetish += 1>>\
<<elseif $susie.backtattootype == "backcorset">>\
<<set $susie.bondagefetish += 1>>\
<<elseif $susie.backtattootype == "backdragon">>\
<<set $susie.petgirlfetish += 1>>\
<<elseif $susie.backtattootype == "backflower">>\
<<set $susie.exhibitionfetish += 1>>\
<<set $susie.femininity += 1>>\
<<elseif $susie.backtattootype == "backzipper">>\
<<set $susie.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $susie.butttattootype == "trampcat">>\
<<set $susie.petgirlfetish += 1>>\
<<elseif $susie.butttattootype == "trampdevil">>\
<<set $susie.friendship += 3>>\
<<set $susie.obedience -= 1>>\
<<elseif $susie.butttattootype == "trampheart">>\
<<set $susie.friendship += 1>>\
<<elseif $susie.butttattootype == "trampcircles">>\
<<set $susie.pregnantfetish += 1>>\
<<elseif $susie.butttattootype == "trampsemendemon">>\
<<set $susie.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $susie.wombtattootype == "wombbeast">>\
<<set $susie.petgirlfetish += 2>>\
<<elseif $susie.wombtattootype == "wombcow">>\
<<set $susie.lactationfetish += 2>>\
<<elseif $susie.wombtattootype == "wombcumslut">>\
<<set $susie.cumslutfetish += 2>>\
<<elseif $susie.wombtattootype == "wombexhibition">>\
<<set $susie.exhibitionfetish += 2>>\
<<elseif $susie.wombtattootype == "wombfemme">>\
<<set $susie.femmefetish += 2>>\
<<elseif $susie.wombtattootype == "wombfertility">>\
<<set $susie.pregnantfetish += 2>>\
<<elseif $susie.wombtattootype == "womblatex">>\
<<set $susie.latexfetish += 2>>\
<<elseif $susie.wombtattootype == "wombrestrained">>\
<<set $susie.bondagefetish += 2>>\
<<elseif $susie.wombtattootype == "wombsubmission">>\
<<set $susie.obedience += 1>>\
<<else>>\
<</if>>\
/* Todd */ \
<<if $todd.leftarmtattootype == "leftarmbutterfly">>\
<<set $todd.cumslutfetish += 1>>\
<<elseif $todd.leftarmtattootype == "leftarmdragon">>\
<<set $todd.petgirlfetish += 1>>\
<<elseif $todd.leftarmtattootype == "leftarmfeather">>\
<<set $todd.obedience += 1>>\
<<elseif $todd.leftarmtattootype == "leftarmflower">>\
<<set $todd.exhibitionfetish += 1>>\
<<set $todd.femininity += 1>>\
<<elseif $todd.leftarmtattootype == "leftarmheart">>\
<<set $todd.friendship += 1>>\
<<elseif $todd.leftarmtattootype == "leftarmspider">>\
<<set $todd.bondagefetish += 1>>\
<<elseif $todd.leftarmtattootype == "leftarmtribal">>\
<<set $todd.trust += 3>>\
<<set $todd.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $todd.rightarmtattootype == "rightarmbutterfly">>\
<<set $todd.cumslutfetish += 1>>\
<<elseif $todd.rightarmtattootype == "rightarmdragon">>\
<<set $todd.petgirlfetish += 1>>\
<<elseif $todd.rightarmtattootype == "rightarmfeather">>\
<<set $todd.obedience += 1>>\
<<elseif $todd.rightarmtattootype == "rightarmflower">>\
<<set $todd.exhibitionfetish += 1>>\
<<set $todd.femininity += 1>>\
<<elseif $todd.rightarmtattootype == "rightarmheart">>\
<<set $todd.friendship += 1>>\
<<elseif $todd.rightarmtattootype == "rightarmspider">>\
<<set $todd.bondagefetish += 1>>\
<<elseif $todd.rightarmtattootype == "rightarmtribal">>\
<<set $todd.trust += 3>>\
<<set $todd.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $todd.backtattootype == "backangel">>\
<<set $todd.obedience += 1>>\
<<elseif $todd.backtattootype == "backbutterfly">>\
<<set $todd.cumslutfetish += 1>>\
<<elseif $todd.backtattootype == "backcorset">>\
<<set $todd.bondagefetish += 1>>\
<<elseif $todd.backtattootype == "backdragon">>\
<<set $todd.petgirlfetish += 1>>\
<<elseif $todd.backtattootype == "backflower">>\
<<set $todd.exhibitionfetish += 1>>\
<<set $todd.femininity += 1>>\
<<elseif $todd.backtattootype == "backzipper">>\
<<set $todd.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $todd.butttattootype == "trampcat">>\
<<set $todd.petgirlfetish += 1>>\
<<elseif $todd.butttattootype == "trampdevil">>\
<<set $todd.friendship += 3>>\
<<set $todd.obedience -= 1>>\
<<elseif $todd.butttattootype == "trampheart">>\
<<set $todd.friendship += 1>>\
<<elseif $todd.butttattootype == "trampcircles">>\
<<set $todd.pregnantfetish += 1>>\
<<elseif $todd.butttattootype == "trampsemendemon">>\
<<set $todd.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $todd.wombtattootype == "wombbeast">>\
<<set $todd.petgirlfetish += 2>>\
<<elseif $todd.wombtattootype == "wombcow">>\
<<set $todd.lactationfetish += 2>>\
<<elseif $todd.wombtattootype == "wombcumslut">>\
<<set $todd.cumslutfetish += 2>>\
<<elseif $todd.wombtattootype == "wombexhibition">>\
<<set $todd.exhibitionfetish += 2>>\
<<elseif $todd.wombtattootype == "wombfemme">>\
<<set $todd.femmefetish += 2>>\
<<elseif $todd.wombtattootype == "wombfertility">>\
<<set $todd.pregnantfetish += 2>>\
<<elseif $todd.wombtattootype == "womblatex">>\
<<set $todd.latexfetish += 2>>\
<<elseif $todd.wombtattootype == "wombrestrained">>\
<<set $todd.bondagefetish += 2>>\
<<elseif $todd.wombtattootype == "wombsubmission">>\
<<set $todd.obedience += 1>>\
<<else>>\
<</if>>\
/* Travis */ \
<<if $travis.leftarmtattootype == "leftarmbutterfly">>\
<<set $travis.cumslutfetish += 1>>\
<<elseif $travis.leftarmtattootype == "leftarmdragon">>\
<<set $travis.petgirlfetish += 1>>\
<<elseif $travis.leftarmtattootype == "leftarmfeather">>\
<<set $travis.obedience += 1>>\
<<elseif $travis.leftarmtattootype == "leftarmflower">>\
<<set $travis.exhibitionfetish += 1>>\
<<set $travis.femininity += 1>>\
<<elseif $travis.leftarmtattootype == "leftarmheart">>\
<<set $travis.friendship += 1>>\
<<elseif $travis.leftarmtattootype == "leftarmspider">>\
<<set $travis.bondagefetish += 1>>\
<<elseif $travis.leftarmtattootype == "leftarmtribal">>\
<<set $travis.trust += 3>>\
<<set $travis.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $travis.rightarmtattootype == "rightarmbutterfly">>\
<<set $travis.cumslutfetish += 1>>\
<<elseif $travis.rightarmtattootype == "rightarmdragon">>\
<<set $travis.petgirlfetish += 1>>\
<<elseif $travis.rightarmtattootype == "rightarmfeather">>\
<<set $travis.obedience += 1>>\
<<elseif $travis.rightarmtattootype == "rightarmflower">>\
<<set $travis.exhibitionfetish += 1>>\
<<set $travis.femininity += 1>>\
<<elseif $travis.rightarmtattootype == "rightarmheart">>\
<<set $travis.friendship += 1>>\
<<elseif $travis.rightarmtattootype == "rightarmspider">>\
<<set $travis.bondagefetish += 1>>\
<<elseif $travis.rightarmtattootype == "rightarmtribal">>\
<<set $travis.trust += 3>>\
<<set $travis.obedience -= 1>>\
<<else>>\
<</if>>\
<<if $travis.backtattootype == "backangel">>\
<<set $travis.obedience += 1>>\
<<elseif $travis.backtattootype == "backbutterfly">>\
<<set $travis.cumslutfetish += 1>>\
<<elseif $travis.backtattootype == "backcorset">>\
<<set $travis.bondagefetish += 1>>\
<<elseif $travis.backtattootype == "backdragon">>\
<<set $travis.petgirlfetish += 1>>\
<<elseif $travis.backtattootype == "backflower">>\
<<set $travis.exhibitionfetish += 1>>\
<<set $travis.femininity += 1>>\
<<elseif $travis.backtattootype == "backzipper">>\
<<set $travis.latexfetish += 1>>\
<<else>>\
<</if>>\
<<if $travis.butttattootype == "trampcat">>\
<<set $travis.petgirlfetish += 1>>\
<<elseif $travis.butttattootype == "trampdevil">>\
<<set $travis.friendship += 3>>\
<<set $travis.obedience -= 1>>\
<<elseif $travis.butttattootype == "trampheart">>\
<<set $travis.friendship += 1>>\
<<elseif $travis.butttattootype == "trampcircles">>\
<<set $travis.pregnantfetish += 1>>\
<<elseif $travis.butttattootype == "trampsemendemon">>\
<<set $travis.cumslutfetish += 1>>\
<<else>>\
<</if>>\
<<if $travis.wombtattootype == "wombbeast">>\
<<set $travis.petgirlfetish += 2>>\
<<elseif $travis.wombtattootype == "wombcow">>\
<<set $travis.lactationfetish += 2>>\
<<elseif $travis.wombtattootype == "wombcumslut">>\
<<set $travis.cumslutfetish += 2>>\
<<elseif $travis.wombtattootype == "wombexhibition">>\
<<set $travis.exhibitionfetish += 2>>\
<<elseif $travis.wombtattootype == "wombfemme">>\
<<set $travis.femmefetish += 2>>\
<<elseif $travis.wombtattootype == "wombfertility">>\
<<set $travis.pregnantfetish += 2>>\
<<elseif $travis.wombtattootype == "womblatex">>\
<<set $travis.latexfetish += 2>>\
<<elseif $travis.wombtattootype == "wombrestrained">>\
<<set $travis.bondagefetish += 2>>\
<<elseif $travis.wombtattootype == "wombsubmission">>\
<<set $travis.obedience += 1>>\
<<else>>\
<</if>>\
<</widget>>\
<<widget AnniePregnantChance>>\
<<if $annie.pregnant == "no">>\
<<set $randomnumber = random(1,100)>>\
<<if $annie.birthcontrol == true>>\
<<set _threshold = 95>>\
<<if $annie.currentdrug1 == "fertility" || $annie.currentdrug2 == "fertility" || $annie.currentdrug3 == "fertility">>\
<<set _threshold -= 10>>\
<</if>>\
<<if $annie.currentdrug1 == "hyperfertility" || $annie.currentdrug2 == "hyperfertility" || $annie.currentdrug3 == "hyperfertility">>\
<<set _threshold -= 25>>\
<</if>>\
<<if $annie.wombtattootype == "wombfertility">>\
<<set _threshold -= 15>>\
<</if>>\
<<if $annie.butttattootype == "trampcircles">>\
<<set _threshold -= 5>>\
<</if>>\
<<if $randomnumber > _threshold>>\
<<set $annie.pregnant = "yes">>
<</if>>\
<<else>>\
<<set _threshold = 75>>\
<<if $annie.currentdrug1 == "fertility" || $annie.currentdrug2 == "fertility" || $annie.currentdrug3 == "fertility>>\
<<set _threshold -= 20>>\
<</if>>\
<<if $annie.currentdrug1 == "hyperfertility" || $annie.currentdrug2 == "hyperfertility" || $annie.currentdrug3 == "hyperfertility">>\
<<set _threshold -= 50>>\
<</if>>\
<<if $annie.wombtattootype == "wombfertility">>\
<<set _threshold -= 15>>\
<</if>>\
<<if $annie.butttattootype == "trampcircles">>\
<<set _threshold -= 5>>\
<</if>>\
<<if $randomnumber > _threshold>>\
<<set $annie.pregnant = "yes">>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>\<<set $playerIntroPicture = 6>>\
Returning home feels both exhausting and liberating. You feel like you've survived something that a week ago would have been impossible, but at the same time, you just feel kind of tired. It took a lot out of you to do something so unusual. You make sure to put all your purchases away.
...and then, looking at the clothes you've purchased, you wonder if maybe you should try them on again. The moment the thought enters your mind, you're already undressing. You quickly strip naked, looking at yourself in the full-length mirror in your bedroom, turning this way and that to view yourself before you get covered up again.
Your body has clearly been working on making additional changes while you've been out and about. <<if $preferredBreastSize > 1>>Your breasts seem to have put on additional weight, growing slightly larger. It's only noticeable because you're looking for the differences, but you can clearly see that your budding boobs have swelled slightly larger. The thought makes you smile giddily, as you wonder how big they're going to get.<<set $player.breastsize += 1>><<else>>Your breasts don't seem to have grown any larger, though you don't mind: they've reshaped slightly, with your nipples getting a little thicker and your tiny tits becoming a little perkier. You like the look: it's feminine without being in-your-face about it. You spend a few minutes palming your breasts, enjoying the sensations of holding your boobs in your hands.<</if>> Your hips seem to have shifted slightly wider, though it's difficult to tell. The most telling aspect of your changes is your butt: previously best described as "barely there", it now definitely has a more feminine swell to it. It's still small, but there's no denying that if someone looked at your butt from behind, they would think it belonged to a woman. And it belongs to you! The thought makes you feel <<if $scaleDomSex >= 0>>proud<<else>>slightly giddy<</if>>. <<set $player.buttsize += 1>>
Shifting your gaze higher, you look at your face in delight. Your lips are fuller, your eyes just a little bit wider, your jaw narrower, your cheeks fuller. Even your nose seems to be...dainty-er? Is that a word? It looks good on your face, though, which, while still androgynous, now has enough femininity to it that could easily be mistaken for a woman with a little makeup.
Makeup! You should have bought some at the store. You make a mental note to do so next time.
Finally, you head in the opposite direction and head towards your nether region. <<if $penisEnvy >= 2>>To your surprise, you find that your penis actually seems to have grown larger from this morning, back to its original, pre-changes size. While a part of you is disappointed, you also feel a sense of relief. You weren't //quite// ready to give up your dick, and the thought that it will be around for a while longer is comforting.<<set $player.penissize += 1>><<else>>Your penis, however, has not changed. It's still the same size as it was this morning. You're torn between being disappointed and being relieved. You're not sure what will happen if it continues to get smaller. You want to find out, but you're not sure if you want to find out. Is it too much to hope that it...changes radically? You can barely even form the thought, the desire for it to become something //else// entirely, but the more you think about it, the more you think you want it...<</if>>
[[But you still have all these clothes to try on.|Third Day Clothes Trying]]<<widget "AdvanceDate">>\
<<set $numericDate += 1>>\
<<if $numericDate == 31>>\
<<if $monthPos == 3 or $monthPos == 5 or $monthPos == 8 or $monthPos == 10>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<</if>>\
<<elseif $numericDate == 32>>\
<<if $monthPos == 0 or $monthPos == 2 or $monthPos == 4 or $monthPos == 6 or $monthPos == 7 or $monthPos == 9>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<<elseif $monthPos == 11>>\
<<set $numericDate = 1>><<set $monthPos = 0>>\
<</if>>\
<<elseif $numericDate == 29>>\
<<if $monthPos == 1>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<</if>>\
<</if>>\
<<set $dayOfTheWeekPos += 1>>\
<<if $dayOfTheWeekPos == 7>>\
<<set $dayOfTheWeekPos = 0>>\
<<set $travis.metthisweek = false>>\
<</if>>\
<<if $dayOfTheWeekPos == 6>>\
<<if $carPPLossTimer > 0>>\
<<if $purchasingPower <= $purchasingPowerBaseline>>\
<<set $purchasingPower = $purchasingPowerBaseline>>\
<<set $puchasingPower -= $carPPLoss>>\
<</if>>\
<<else>>\
<<if $purchasingPower <= $purchasingPowerBaseline>>\
<<set $purchasingPower = $purchasingPowerBaseline>>\
<<else>>\
<<set $purchasingPower -= 1>>\
<</if>>\
<</if>>\
<</if>>\
<<if $dayOfTheWeekPos == 0>>\
<<if $dungeonbuildtimer == true>>\
<<set $dungeonbuildtimer = false>>\
<</if>>\
<</if>>\
<<if $dungeon == 3>>\
<<set $dungeon = 4>>\
<</if>>\
<<if $dungeon == 4>>\
<<set $dungeon = 5>>\
<<set $dungeonbuildcheck = true>>\
<<if $home == 1>>\
<<set $dungeonspace = 5>>\
<<elseif $home == 2>>\
<<set $dungeonspace = 8>>\
<<elseif $home == 3>>\
<<set $dungeonspace = 12>>\
<<elseif $home == 4>>\
<<set $dungeonspace = 15>>\
<<else>>\
<<set $dungeonspace = 50>>\
<</if>>\
<</if>>\
<<if $dungeon == 5>>\
<<if $dungeonbuildcheck == false>>\
<<set $dungeonbuildcheck = true>>\
<<if $home == 1>>\
<<set $dungeonspace = 5>>\
<<elseif $home == 2>>\
<<set $dungeonspace = 8>>\
<<elseif $home == 3>>\
<<set $dungeonspace = 12>>\
<<elseif $home == 4>>\
<<set $dungeonspace = 15>>\
<<else>>\
<<set $dungeonspace = 50>>\
<</if>>\
<</if>>\
<</if>>\
<<if $cumflationstationbuy == 1>>\
<<if $cumflationcountdown > 0>>\
<<set $cumflationcountdown -= 1>>\
<<if $cumflationcountdown <= 0>>\
<<set $cumflationstationbuy = 2>>\
<</if>>\
<<else>>\
<<set $cumflationstationbuy = 2>>\
<</if>>\
<</if>>\
<<if $carPPLossTimer > 0>>\
<<set $carPPLossTimer -= 1>>\
<</if>>\
<<DailyDrugEffects>>\
<<HeelSkill>>\
<<ClearHypno>>\
<<Tattoos>>
<<StatusShoesUpdater>>\
<<if $elizabeth.countdown >= 1>>\
<<set $elizabeth.countdown -= 1>>\
<</if>>\
<<if $piper.countdown >= 1>>\
<<set $piper.countdown -= 1>>\
<</if>>\
<<if $clothingtimeout >= 1>>\
<<set $clothingtimeout -= 1>>\
<</if>>\
<<if $tattoocounter >= 1>>\
<<set $tattoocounter -= 1>>\
<</if>>\
<<if $siblingdrinktimeout > 0>>\
<<set $siblingdrinktimeout -= 1>>\
<</if>>\
<<set $morningtarget = "none">>\
<<set $player.showeredtoday = false>>\
<<set $timeOfDayPos = 0>>\
<<set $lunchdate = "none">>\
<<set $gameplayCounter += 1>>\
<<set $exercisedToday = false>>\
<<set $dateChoice = "none">>\
<<set $randomHomeEvent = false>>\
<<set $hypnotraining = false>>\
<<set $annie.calledtoday = false>>\
<<set $chloe.calledtoday = false>>\
<<set $cindy.calledtoday = false>>\
<<set $halliday.calledtoday = false>>\
<<set $kathy.calledtoday = false>>\
<<set $sibling.calledtoday = false>>\
<<set $sheila.calledtoday = false>>\
<<set $susie.calledtoday = false>>\
<<set $travis.calledtoday = false>>\
<<set $todd.calledtoday = false>>\
<<include "Body Change Daily">>\
<<include "NPC Changes">>\
<<include "Sibling Stuff">>\
<</widget>>
<<widget "AdvanceDateIntro">>\
<<set $numericDate += 1>>\
<<if $numericDate == 31>>\
<<if $monthPos == 3 or $monthPos == 5 or $monthPos == 8 or $monthPos == 10>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<</if>>\
<<elseif $numericDate == 32>>\
<<if $monthPos == 0 or $monthPos == 2 or $monthPos == 4 or $monthPos == 6 or $monthPos == 7 or $monthPos == 9>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<<elseif $monthPos == 11>>\
<<set $numericDate = 1>><<set $monthPos = 0>>\
<</if>>\
<<elseif $numericDate == 29>>\
<<if $monthPos == 1>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<</if>>\
<</if>>\
<<set $dayOfTheWeekPos += 1>>\
<<if $dayOfTheWeekPos == 7>>\
<<set $dayOfTheWeekPos = 0>>\
<</if>>\
<<set $timeOfDayPos = 0>>\
<<set $gameplayCounter += 1>>\
<<set $exercisedToday = false>>\
<</widget>>\
<<widget "AdvanceDateSpecial">>\
<<set $numericDate += 1>>\
<<if $numericDate == 31>>\
<<if $monthPos == 3 or $monthPos == 5 or $monthPos == 8 or $monthPos == 10>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<</if>>\
<<elseif $numericDate == 32>>\
<<if $monthPos == 0 or $monthPos == 2 or $monthPos == 4 or $monthPos == 6 or $monthPos == 7 or $monthPos == 9>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<<elseif $monthPos == 11>>\
<<set $numericDate = 1>><<set $monthPos = 0>>\
<</if>>\
<<elseif $numericDate == 29>>\
<<if $monthPos == 1>>\
<<set $numericDate = 1>><<set $monthPos += 1>>\
<</if>>\
<</if>>\
<<set $dayOfTheWeekPos += 1>>\
<<if $dayOfTheWeekPos == 7>>\
<<set $dayOfTheWeekPos = 0>>\
<<set $travis.metthisweek = false>>\
<</if>>\
<<if $dayOfTheWeekPos == 6>>\
<<if $carPPLossTimer > 0>>\
<<if $purchasingPower <= $purchasingPowerBaseline>>\
<<set $purchasingPower = $purchasingPowerBaseline>>\
<<set $puchasingPower -= $carPPLoss>>\
<</if>>\
<<else>>\
<<if $purchasingPower <= $purchasingPowerBaseline>>\
<<set $purchasingPower = $purchasingPowerBaseline>>\
<<else>>\
<<set $purchasingPower -= 1>>\
<</if>>\
<</if>>\
<</if>>\
<<if $carPPLossTimer > 0>>\
<<set $carPPLossTimer -= 1>>\
<</if>>\
<<DailyDrugEffects>>\
<<HeelSkill>>\
<<ClearHypno>>\
<<Tattoos>>
<<StatusShoesUpdater>>\
<<if $elizabeth.countdown >= 1>>\
<<set $elizabeth.countdown -= 1>>\
<</if>>\
<<if $piper.countdown >= 1>>\
<<set $piper.countdown -= 1>>\
<</if>>\
<<if $clothingtimeout >= 1>>\
<<set $clothingtimeout -= 1>>\
<</if>>\
<<if $tattoocounter >= 1>>\
<<set $tattoocounter -= 1>>\
<</if>>\
<<if $siblingdrinktimeout > 0>>\
<<set $siblingdrinktimeout -= 1>>\
<</if>>\
<<set $morningtarget = "none">>\
<<set $player.showeredtoday = false>>\
<<set $timeOfDayPos = 0>>\
<<set $lunchdate = "none">>\
<<set $gameplayCounter += 1>>\
<<set $exercisedToday = false>>\
<<set $dateChoice = "none">>\
<<set $randomHomeEvent = false>>\
<<set $hypnotraining = false>>\
<<set $annie.calledtoday = false>>\
<<set $chloe.calledtoday = false>>\
<<set $cindy.calledtoday = false>>\
<<set $halliday.calledtoday = false>>\
<<set $kathy.calledtoday = false>>\
<<set $sibling.calledtoday = false>>\
<<set $sheila.calledtoday = false>>\
<<set $susie.calledtoday = false>>\
<<set $travis.calledtoday = false>>\
<<set $todd.calledtoday = false>>\
<<include "Sibling Stuff">>\
<</widget>>
<<widget ClearHypno>>\
<<if $annie.hypnoflag == true>>\
<<set $annie.hypnoflag = false>>\
<</if>>\
<<if $cindy.hypnoflag == true>>\
<<set $cindy.hypnoflag = false>>\
<</if>>\
<<if $kathy.hypnoflag == true>>\
<<set $kathy.hypnoflag = false>>\
<</if>>\
<<if $mina.hypnoflag == true>>\
<<set $mina.hypnoflag = false>>\
<</if>>\
<<if $halliday.hypnoflag == true>>\
<<set $halliday.hypnoflag = false>>\
<</if>>\
<<if $sibling.hypnoflag == true>>\
<<set $sibling.hypnoflag = false>>\
<</if>>\
<<if $susie.hypnoflag == true>>\
<<set $susie.hypnoflag = false>>\
<</if>>\
<<if $travis.hypnoflag == true>>\
<<set $travis.hypnoflag = false>>\
<</if>>\
<<if $todd.hypnoflag == true>>\
<<set $todd.hypnoflag = false>>\
<</if>>\
<<if $sheila.hypnoflag == true>>\
<<set $sheila.hypnoflag = false>>\
<</if>>\
<<if $chloe.hypnoflag == true>>\
<<set $chloe.hypnoflag = false>>\
<</if>>\
<<if $annie.conditioning >= 1>>\
<<if $annie.conditioning < 80>>\
<<set $annie.conditioningreverse += 1>>\
<<if $annie.conditioningreverse >= 7>>\
<<set $annie.conditioningreverse = 0>>\
<<set $annie.conditioning -= random(1,3)>>\
<<if $annie.conditioning < 0>>\
<<set $annie.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>
<<if $cindy.conditioning >= 1>>\
<<if $cindy.conditioning < 80>>\
<<set $cindy.conditioningreverse += 1>>\
<<if $cindy.conditioningreverse >= 7>>\
<<set $cindy.conditioningreverse = 0>>\
<<set $cindy.conditioning -= random(1,3)>>\
<<if $cindy.conditioning < 0>>\
<<set $cindy.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $kathy.conditioning >= 1>>\
<<if $kathy.conditioning < 80>>\
<<set $kathy.conditioningreverse += 1>>\
<<if $kathy.conditioningreverse >= 7>>\
<<set $kathy.conditioningreverse = 0>>\
<<set $kathy.conditioning -= random(1,3)>>\
<<if $kathy.conditioning < 0>>\
<<set $kathy.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $halliday.conditioning >= 1>>\
<<if $halliday.conditioning < 80>>\
<<set $halliday.conditioningreverse += 1>>\
<<if $halliday.conditioningreverse >= 7>>\
<<set $halliday.conditioningreverse = 0>>\
<<set $halliday.conditioning -= random(1,3)>>\
<<if $halliday.conditioning < 0>>\
<<set $halliday.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $kathy.conditioning >= 1>>\
<<if $kathy.conditioning < 80>>\
<<set $kathy.conditioningreverse += 1>>\
<<if $kathy.conditioningreverse >= 7>>\
<<set $kathy.conditioningreverse = 0>>\
<<set $kathy.conditioning -= random(1,3)>>\
<<if $kathy.conditioning < 0>>\
<<set $kathy.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $sheila.conditioning >= 1>>\
<<if $sheila.conditioning < 80>>\
<<set $sheila.conditioningreverse += 1>>\
<<if $sheila.conditioningreverse >= 7>>\
<<set $sheila.conditioningreverse = 0>>\
<<set $sheila.conditioning -= random(1,3)>>\
<<if $sheila.conditioning < 0>>\
<<set $sheila.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $sibling.conditioning >= 1>>\
<<if $sibling.conditioning < 80>>\
<<set $sibling.conditioningreverse += 1>>\
<<if $sibling.conditioningreverse >= 7>>\
<<set $sibling.conditioningreverse = 0>>\
<<set $sibling.conditioning -= random(1,3)>>\
<<if $sibling.conditioning < 0>>\
<<set $sibling.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $susie.conditioning >= 1>>\
<<if $susie.conditioning < 80>>\
<<set $susie.conditioningreverse += 1>>\
<<if $susie.conditioningreverse >= 7>>\
<<set $susie.conditioningreverse = 0>>\
<<set $susie.conditioning -= random(1,3)>>\
<<if $susie.conditioning < 0>>\
<<set $susie.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $todd.conditioning >= 1>>\
<<if $todd.conditioning < 80>>\
<<set $todd.conditioningreverse += 1>>\
<<if $todd.conditioningreverse >= 7>>\
<<set $todd.conditioningreverse = 0>>\
<<set $todd.conditioning -= random(1,3)>>\
<<if $todd.conditioning < 0>>\
<<set $todd.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $travis.conditioning >= 1>>\
<<if $travis.conditioning < 80>>\
<<set $travis.conditioningreverse += 1>>\
<<if $travis.conditioningreverse >= 7>>\
<<set $travis.conditioningreverse = 0>>\
<<set $travis.conditioning -= random(1,3)>>\
<<if $travis.conditioning < 0>>\
<<set $travis.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $chloe.conditioning >= 1>>\
<<if $chloe.conditioning < 80>>\
<<set $chloe.conditioningreverse += 1>>\
<<if $chloe.conditioningreverse >= 7>>\
<<set $chloe.conditioningreverse = 0>>\
<<set $chloe.conditioning -= random(1,3)>>\
<<if $chloe.conditioning < 0>>\
<<set $chloe.conditioning = 0>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $annie.hypnoduration >= 1>>\
<<set $annie.hypnoduration -= 1>>\
<<if $annie.hypnoduration <= 0>>\
<<set $annie.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $cindy.hypnoduration >= 1>>\
<<set $cindy.hypnoduration -= 1>>\
<<if $cindy.hypnoduration <= 0>>\
<<set $cindy.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $halliday.hypnoduration >= 1>>\
<<set $halliday.hypnoduration -= 1>>\
<<if $halliday.hypnoduration <= 0>>\
<<set $halliday.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $kathy.hypnoduration >= 1>>\
<<set $kathy.hypnoduration -= 1>>\
<<if $kathy.hypnoduration <= 0>>\
<<set $kathy.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $mina.hypnoduration >= 1>>\
<<set $mina.hypnoduration -= 1>>\
<<if $mina.hypnoduration <= 0>>\
<<set $mina.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $sheila.hypnoduration >= 1>>\
<<set $sheila.hypnoduration -= 1>>\
<<if $sheila.hypnoduration <= 0>>\
<<set $sheila.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $sibling.hypnoduration >= 1>>\
<<set $sibling.hypnoduration -= 1>>\
<<if $sibling.hypnoduration <= 0>>\
<<set $sibling.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $susie.hypnoduration >= 1>>\
<<set $susie.hypnoduration -= 1>>\
<<if $susie.hypnoduration <= 0>>\
<<set $susie.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $travis.hypnoduration >= 1>>\
<<set $travis.hypnoduration -= 1>>\
<<if $travis.hypnoduration <= 0>>\
<<set $travis.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $todd.hypnoduration >= 1>>\
<<set $todd.hypnoduration -= 1>>\
<<if $todd.hypnoduration <= 0>>\
<<set $todd.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<<if $chloe.hypnoduration >= 1>>\
<<set $chloe.hypnoduration -= 1>>\
<<if $chloe.hypnoduration <= 0>>\
<<set $chloe.hypnoeffect = "none">>\
<</if>>\
<</if>>\
<</widget>>\<<if $choice == "rcvibe">><<if $scaleDomSex < 0>>Something about the idea of a remote controlled vibrator really appeals to you. The thought of someone being unable to resist as you control their arousal from afar...//mmm//.<<else>>The remote controlled vibrator seems like an interesting purchase. You don't exactly know where or how or on whom you would use it, but the possibilities are tantalizing.<</if>><<SexPlus>><<set $rcvibe = 1>><<elseif $choice == "crop">><<if $scaleDomSex >= 0>>The look of the riding crop feels //right// somehow. You know that it's not something you're ever likely to use - you're not an equestrian, and using it in the bedroom is a distant fantasy - but you can't help but want to own it. For the //status// of it.<<else>>The riding crop is enticing. You don't think you'll ever have cause to use it, but you have to admit the thought of it is faintly arousing. Which seems odd - you've never really been in sadomaschism. Maybe it's just this new confidence you've got going on. Maybe it's your the fact that your body is changing that's also affecting your desires. Who knows?<</if>><<DomPlus>><<set $crop = 1>><<elseif $choice == "strapon">>The strapon might be getting ahead of yourself. Yes, you're turning into a woman, and yes that likely means that you will lose your penis. But you still have it now. That being said, you wouldn't actually mind losing it so that you could use this big, black beast of a dildo. You're momentarily overwhelmed by a daydream of strapping that rigid cock over your womanly hips, covering your delicate pussy, ready to drive into a wet and willing hole, and you find that you want nothing more in the world.<<set $strapon = 1>><<set $penisEnvy += 1>><</if>>
Chloe rings up your purchase and puts it in a bag for you. She hands over the bag with a sultry smile.
<<speech "chloe" "Chloe">>If there's anything else I can do you, please feel free to let me know.<</speech>>
You manage to thank her, taking your purchase and heading out past the wall of dildos. Interesting sales tactic, in retrospect: anyone who ventures beyond the wall is much more likely to want to purchase something from the store, either out of curiosity or desire. Kind of like you. Chloe is also a very interesting and attractive woman. You find yourself wondering if she's single. <<if $scaleDomSex >= 0>>Though that could just increase the challenge.<<elseif $scaleDomSex < 0>>Though monogamy isn't necessarily an impediment.<</if>>
Your shopping excursion complete, [[you head back home.|Third Day Back Home]]<<silently>>
/* Intro Items */
<<set $rcvibe = 0>>
<<set $crop = 0>>
<<set $strapon = 0>>
<<set $purchasedCar = 1>>
<<set $carPPLoss = 0>>
<<set $carPPLossTimer = 0>>
<<set $clothing = 1>> /* ten levels */
<<set $home = 1>> /* five levels: apartment, big apartment, house, penthouse, mansion */
<<set $dungeon = 0>>
<<set $dungeonspace = 0>>
<<set $totalShoes = 0>>
<<set $danceclubpass = 0>>
<<set $gymmembership = 0>>
<<set $clothinglevel = 1>>
/* "0" means none are available. Otherwise, tracks your inventory of these items. */
/* Toys */
<<set $pocketvibe = 0>>
<<set $dildo = 0>>
<<set $vibrator = 0>>
<<set $pocketpussy = 0>>
/* Semi-Legal Drugs */
<<set $basicfempills = 0>>
<<set $advancedfempills = 0>>
<<set $ultrafempills = 0>>
<<set $fertilitypills = 0>>
<<set $hyperfertilitypills = 0>>
<<set $breastgrowthpills = 0>>
<<set $lactationpills = 0>>
<<set $hairgrowthpills = 0>>
<<set $focuspills = 0>>
<<set $relaxpills = 0>>
<<set $birthcontrolpills = 0>>
<<set $condoms = 0>>
/* Prescriptions */
<<set $femscript = false>>
<<set $fertilityscript = false>>
<<set $breastscript = false>>
<<set $lactationscript = false>>
<<set $birthcontrolscript = false>>
/* Illegal Drugs */
<<set $joypills = 0>>
<<set $heaters = 0>>
<<set $coolers = 0>>
<<set $brainfuzz = 0>>
<<set $smothers = 0>>
<<set $buff = 0>>
<<set $goers = 0>>
/* Bondage Collars */
<<set $leathercollar = 0>>
<<set $steelcollar = 0>>
<<set $latexcollar = 0>>
<<set $lacecollar = 0>>
<<set $ribboncollar = 0>>
/* Bondage Cuffs */
<<set $leatherwristcuffs = 0>>
<<set $steelwristcuffs = 0>>
<<set $latexwristcuffs = 0>>
<<set $ornatewristcuffs = 0>>
/* Bondage Clothes */
<<set $bondagebra = 0>>
<<set $bondagecorset = 0>>
<<set $bondagestraps = 0>>
<<set $ballgag = 0>>
<<set $ringgag = 0>>
<<set $dildogag = 0>>
/* Chastity Gear */
<<set $vaginachastity = 0>>
<<set $chastitycage = 0>>
<<set $collarlock = 0>>
/* Bondage Tools */
<<set $silkrope = 0>>
<<set $whip = 0>>
/* Cumplay Chemicals */
<<set $slipperygoo = 0>>
<<set $bigloads = 0>>
<<set $cumadditive = 0>>
<<set $enhancecream = 0>>
<<set $cumprotein = 0>>
<<set $cumaddictive = 0>>
/* Cumslut Advertising*/
<<set $cumguide = 0>>
<<set $cumshirt = 0>>
<<set $cumslutcollar = 0>>
<<set $ejaculatingdildo = 0>>
<<set $substitute = 0>>
/* Feminization */
<<set $breastforms = 0>>
<<set $bootybouncers = 0>>
<<set $pushupbra = 0>>
<<set $femmecorset = 0>>
<<set $blackwigs = 0>>
<<set $blondewigs = 0>>
<<set $redwigs = 0>>
/* Exhibition */
<<set $buttplug = 0>>
<<set $crotchlesspanties = 0>>
<<set $seethroughcoat = 0>>
<<set $remotecockcage = 0>>
<<set $remotevibrator = 0>>
/* Latex Gear */
<<set $whitelatexpanties = 0>>
<<set $blacklatexpanties = 0>>
<<set $redlatexpanties = 0>>
<<set $blacklatexbra = 0>>
<<set $whitelatexbra = 0>>
<<set $redlatexbra = 0>>
<<set $blacklatexcorset = 0>>
<<set $whitelatexcorset = 0>>
<<set $redlatexcorset = 0>>
<<set $blacklatexpartialsuit = 0>>
<<set $whitelatexpartialsuit = 0>>
<<set $redlatexpartialsuit = 0>>
<<set $blacklatexfullsuit = 0>>
<<set $whitelatexfullsuit = 0>>
<<set $redlatexfullsuit = 0>>
/* Petplay Gear */
<<set $dogears = 0>>
<<set $cowears = 0>>
<<set $catears = 0>>
<<set $foxears = 0>>
<<set $dogcollar = 0>>
<<set $cowcollar = 0>>
<<set $catcollar = 0>>
<<set $foxcollar = 0>>
<<set $cowbell = 0>>
<<set $dogtail = 0>>
<<set $cowtail = 0>>
<<set $cattail = 0>>
<<set $foxtail = 0>>
<<set $foxmultitail = 0>>
<<set $leash = 0>>
<<set $pettag = 0>>
<<set $cowtag = 0>>
/* Jewelry */
<<set $silverstudsearrings = 0>>
<<set $goldstudsearrings = 0>>
<<set $diamondstudsearrings = 0>>
<<set $silverhoopsearrings = 0>>
<<set $goldhoopsearrings = 0>>
<<set $silverheartsearrings = 0>>
<<set $goldheartsearrings = 0>>
<<set $opulentearrings = 0>>
<<set $extravagantearrings = 0>>
<<set $silverbarsnipples = 0>>
<<set $goldbarsnipples = 0>>
<<set $silverringsnipples = 0>>
<<set $goldringsnipples = 0>>
<<set $silverheartsnipples = 0>>
<<set $goldheartsnipples = 0>>
<<set $nipplechain = 0>>
<<set $silverstudbelly = 0>>
<<set $goldstudbelly = 0>>
<<set $diamondstudbelly = 0>>
<<set $silverringbelly = 0>>
<<set $goldringbelly = 0>>
<<set $silverfertilitybelly = 0>>
<<set $goldfertilitybelly = 0>>
<<set $padlockpendant = 0>>
<<set $chainpendant = 0>>
<<set $heartpendant = 0>>
/*Hypnosis Gear */
<<set $pocketwatch = 0>>
<<set $hypnoapp = 0>>
/*Dungeon Equipment */
<<set $empathybellies = 0>>
<<set $empathybelliescheck = false>>
<<set $makeupstation = 0>>
<<set $makeupstationcheck = false>>
<<set $latexensuite = 0>>
<<set $latexensuite = false>>
<<set $stockade = 0>>
<<set $stockadecheck = false>>
<<set $ceilingchains = 0>>
<<set $ceilingchains = false>>
<<set $milkingbench = 0>>
<<set $milkingbenchcheck = false>>
<<set $cumflationstation = 0>>
<<set $cumflationstation = false>>
<<set $cumflationcountdown = 0>>
<<set $cumflationstationbuy = 0>>
<<set $petgirlcages = 0>>
<<set $petgirlcagescheck = false>>
<<set $webcamsetup = 0>>
<<set $webcamsetup = false>>
<</silently>><<set _wearingbra = false>><<if $initialUnderwear == "boyshorts">>You pull on the boyshorts that you bought, <<if $player.penissize >= 3>>suddenly glad that you bought these instead of the panties you were eyeing: with your penis back to its normal size, you're sure the panties would have been more uncomfortable.<<else>>making sure to tuck away your <<print $penisSize[$player.penissize]>> penis carefully. It's not really necessary - the boyshorts are roomy enough - but you might as well get used to it now.<</if>><<elseif $initialUnderwear == "panties">>You pull on the panties you purchased, <<if $player.penissize >= 3>>though you have to get a little creative with your <<print $penisSize[$player.penissize]>> penis, given that the panties were not designed with that particular appendage in mind. After a couple of somewhat painful attempts, you figure out how to tuck it away.<<else>>easily tucking awaying your <<print $penisSize[$player.penissize]>> penis to give a smooth fit.<</if>><<elseif $initialUnderwear == "nothing">>You put on a pair of your old underwear, distasteful as it might be. Next time you go shopping, you're definitely getting something more worthy of your increasingly feminine form.<</if>><<if $initialBra == "training">>
You pull out your training bra next, looking at it with a feeling of pride. It's like owning this makes your transformation more //real// somehow. You slip it on over your head, pulling it down over your <<print $breastSize[$player.breastsize]>> breasts. <<if $player.breastsize >= 2>>Immediately, you realize a problem: your breasts have //already// grown too large for the training bra. Fitting it over your breasts is uncomfortable at best and outright painful if you pull your shoulders back. On the one hand, you want to sigh in disgust at the fact that you've wasted your money. But on the other hand...//your breasts are already too big for a training bra!// The thought makes you so happy that you can't help but smile when you strip off the useless training bra and throw it aside. Your next trip to the store will be a lot more fun.<<else>>The bra flattens your <<print $breastSize[$player.breastsize]>> breasts a little bit, almost making it look like you don't have any breasts at all. With the right clothes, you could probably hide them entirely. You find yourself wondering if that's what you want...<<set _wearingbra = true>><</if>><<elseif $initialBra == "demi">>
You pull out your bra next, looking at the demi-cup style and wondering if it was the right choice. It's designed to flaunt your breasts by leaving just enough to the imagination, but you don't have a lot of breast to flaunt yet. Still, you have it, might as well try it on. It takes you a few minutes to figure it out, until eventually you settle on working the clasp underneath your chest and then pulling it up. <<if $player.breastsize >= 2>>As you slip the straps over your shoulders and adjust things, your first thought is to wonder if all women torture themselves this way: the bra feels tight and uncomfortable. After a few fruitness attempts to make it more comfortable, you sigh dejectedly, wondering if this is your life now, until you finally realize what the problem is when you look in the mirror and see your <<print $breastSize[$player.breastsize]>> breasts bulging against the cups: your breasts are too big for the bra you purchased. On the one hand, you want to sigh in disgust that you've wasted your money. On the other hand...//your breasts are too large for the bra you bought!// The thought makes you so happy that you can't help but smile as you pull the bra off and throw it aside. Your next trip to the store will be a lot more fun.<<else>>Your breasts fit in the bra quite well, after a bit of adjusting. There's not a lot of cleavage yet, given that your breasts are quite small, but there's just enough lift that your boobs look a little bigger. You find yourself hoping that they continue to grow at least a little more, so that you'll have more to fill the bra with.<<set _wearingbra = true>><</if>><<elseif $initialBra == "padded">>
You pull out your padded bra, wondering if you made the right choice: it will certainly make your budding breasts look larger, but is that a good thing or a bad thing?
Good thing. //Definitely// a good thing.
It takes some effort to figure out how to get the bra on, and you eventually settle on wrapping it around your belly, securing the hooks in the front, and then twisting it around to the proper position and pulling it up. Looking at your silhouette in the mirror, you find that you actually quite like the idea of bigger breasts. <<if $player.breastsize >= 2>>The bra feels quite snug around your boobs, but still fits. It's not exactly comfortable, but you know that it was a better fit while you were at the store...which could only mean that your breasts have gotten even bigger than they were earlier today. The thought makes you giddy, and you hope that they keep growing.<</if>> While the padded bra completely hides your <<print $breastSize[$player.breastsize]>> boobs, the definition it gives to your body is more than welcome. You spend a couple of minutes cupping your padded breasts, enjoying the feeling, hoping beyond hope that soon you won't need padding to get breasts this big. Maybe even bigger...<<set _wearingbra = true>><<elseif $initialBra == "bustier">>
You pull out your red bustier, wondering how best to put it on. The laces seem daunting, and you fumble with it for a while before figuring out that the best way to do it is to lace it up and tie it up from the front, then twist it around and pull it up over your breasts. This still takes an inordinate amount of time to accomplish, but soon enough you have it in the proper position. <<if $player.breastsize >= 2>>As you settle your breasts into the cups and try to get comfortable, you notice that your <<print $breastSize[$player.breastsize]>> boobs seem to be overflowing the cups. You know that this fit properly when you bought it earlier today, which means that not only are your breasts bigger, they're bigger than they were even just earlier today. On the one hand, you're annoyed that the expensive and elegant bustier won't fit properly, but on the other hand, the knowledge that your bust is getting larger so quickly is enough to assuage any worries. Your next trip to the store will be a lot more fun.<<else>>Your breasts fit comfortably into the cups of the bustier, and you take a moment to relish the look in the mirror. It's still a little weird seeing your barely-feminine self wearing such clothing, but the thought that there's no way to go but up from here puts a genuine smile on your face. And you like that look in the mirror.<</if>><<elseif $initialbra == "nothing">>You somewhat regret that you didn't buy a bra at the store. <<if $player.breastsize >= 2>>At this point, your breasts are large enough that a little support wouldn't hurt, and if they keep growing, you're definitely going to need to get a bra. You think back to the bras you browsed at the store earlier today, wondering which style you should get the next time you go.<<else>>A little support wouldn't hurt, even though your breasts aren't even large enough to bounce when you shake them.<</if>><</if>>
<div id = "3dclothes"><<link "You pull out the clothes you purchased earlier today...">><<replace "#3dclothes" t8n>>You pull out the clothes you purchased earlier today, deciding to put on some representative options, rather than trying them all on. <<if $unisexdarkclothes == 1>>You pull on the black slacks first, enjoying the feel of the softer material than your old khakis. You're surprised when you get the pants all the way up and find your butt comfortably fitting in the seat of the pants. For some reason, you expected these slacks to be like your old pants - roomy, to coin a phrase - but instead, they almost look like they were tailored for you to show off your <<print $buttSize[$player.buttsize]>> butt. Not that you're complaining.
Next, you pull on the dark blue blouse. It's kind of like a button-up shirt, but with more drapery in the front, and with a softer, silkier material. <<if _wearingbra == true>>It's amazing how the dark material completely covers up your bra, and there's enough give in the shirt to draw attention away from your chest, which, in your opinion, is both good and bad.<<else>>The smooth fabric tickles your bare nipples, and you have to grit your teeth against the unexpectedly pleasurable feeling. You had no idea that your breasts would be so sensitive to such light touches! All the more reason to buy some bras when you get the chance.<</if>>
With your outfit complete, you look at yourself in the mirror, turning this way and that to get a good look at yourself. The clothes downplay your burgeoning femininity quite a bit, making you look more androgynous than anything, but overall, you have few complaints. The clothes fit better than your old stuff, and also remain practical. <<if $scaleDomSex >= 0>>And the dark colors feel...appropriate, somehow.<<else>>Though maybe you should get some more...eye-catching colors, next time.<</if>><<elseif $unisexvibrantclothes == 1>>You pull on the beige slacks first, enjoying the feel of the softer material than your old khakis. You're surprised when you get the pants all the way up and find your butt comfortably fitting in the seat of the pants. For some reason, you expected these slacks to be like your old pants - roomy, to coin a phrase - but instead, they almost look like they were tailored for you to show off your <<print $buttSize[$player.buttsize]>> butt. Not that you're complaining.
Next, you pull on the soft pink blouse. It's kind of like a button-up shirt, but with more drapery in the front, and with a softer, silkier material. <<if _wearingbra == true>>The material is thick enough to keep your bra from being visible, and there's enough give in the shirt to draw attention away from your chest, which, in your opinion, is both good and bad.<<else>>The smooth fabric tickles your bare nipples, and you have to grit your teeth against the unexpectedly pleasurable feeling. You had no idea that your breasts would be so sensitive to such light touches! All the more reason to buy some bras when you get the chance.<</if>>
With your outfit complete, you look at yourself in the mirror, turning this way and that to get a good look at yourself. The clothes downplay your burgeoning femininity quite a bit, making you look more androgynous than anything, but overall, you have few complaints. The clothes fit better than your old stuff, and also remain practical. <<if $scaleDomSex >= 0>>The bright colors seem a little too...flightly, though.<<else>>The bright colors also serve to draw attention, which you quite enjoy.<</if>><<elseif $sexydarkclothes == 1>>You pull on the black skirt first, feeling the air around your bare legs, a foreign feeling. The skirt hikes up to your waist without a problem, and you secure the fastener before smoothing the fabric over your legs. It's not too provocative - the skirt hangs comfortably to your knees - but the fact that you're wearing a skirt still makes you smile.
Next, you pull on the halter-top, which is also black. The complete lack of material is somewhat concerning, leaving your arms bare and your midriff visible. <<if _wearingbra == true>>The relatively thin straps over your shoulders also leave your bra straps visible, which, when you look at yourself in the mirror, makes you bite your lip at the sexy look.<<else>>The relatively thin material of the tight-fitting top also frames your breasts, drawing attention to your bare nipples peaking through the fabric. It also...kind of tickles, in a way that leaves you red in the face. All the more reason to buy some bras when you get the chance.<</if>>
With your outfit complete, you look at yourself in the mirror, turning this way and that to get a good look at yourself, and enjoying the swish of the skirt. The clothes definitely play up your burgeoning femininity, though for the moment you still look kind of like an effeminate man wearing women's clothes. Still, considering the changes over the last two days (only two days!), and the certainty you have that the changes will continue, you can consider this your...nadir. There's no where to go but up from here. <<if $scaleDomSex >= 0>>You particularly like the black clothes, and the compelling aura you seem to give off while wearing them.<<elseif $scaleDomSex < 0>>The dark colors are a bit dour, though: there's nothing wrong with black accentuation, but you kind of wish you had bought something more eye-catching.<</if>><<elseif $sexyvibrantclothes == 1>>You pull on the red skirt first, feeling the air around your bare legs, a foreign feeling. The skirt hikes up to your waist without a problem, and you secure the fastener before smoothing the fabric over your legs. The skirt falls to about mid-thigh, letting you show off your legs, which you quite appreciate.
Next, you pull on the black tank top. It's a bit of a tight fit by design, but you manage to pull it down over your breasts without too much issue. The good news is that it fits quite well, stopping just past your waist. <<if _wearingbra == true>>The material is thin enough that the outline of your bra is clearly visible, which serves to draw the eye to your bosom. Not a bad thing at all, you think.<<else>>The tight fit isn't enough to keep the material from tickling your bare nipples, which elicits a notable reaction that makes your face a little red. You'll definitely need to buy some bras: being aroused all the time isn't a bad thing, but being uncontrollably so could present difficulties.<</if>>
Finally, you put on the pink denim crop jacket. You've always kind of liked this style, the jacket that barely reaches the bottom of the rib cage, and you have to say that it looks really good on you. You don't bother to button it: you want people to be able to see your chest after all.
With your outfit complete, you look at yourself in the mirror, turning this way and that to get a good look at yourself, and enjoying the swish of the skirt. The clothes definitely play up your burgeoning femininity, though for the moment you still look kind of like an effeminate man wearing women's clothes. Still, considering the changes over the last two days (only two days!), and the certainty you have that the changes will continue, you can consider this your...nadir. There's no where to go but up from here. <<if $scaleDomSex >= 0>>The bright colors seem a bit much, though. Maybe you should get something a little more...imperial.<<elseif $scaleDomSex < 0>>You particularly like the bold colors and how they draw the eye.<</if>><</if>>
You eventually take off your new clothes and put on some old, comfortable lounging clothes (which don't fit quite right; you really are going to need an entirely new wardrobe!), and [[try to figure out what to do with the rest of your day|Third Day Porn]].<</replace>><</link>></div><<silently>>
<<set $characters = ["sibling", "halliday", "cindy", "travis", "todd", "annie", "mina", "kathy", "sheila", "susie", "izzy"]>>
<<set $femchara = ["halliday", "cindy", "annie", "mina", "kathy", "sheila", "susie", "izzy"]>>
<<set $malechara = ["travis", "todd"]>>
/* Player */
<<set $player = {
name: "default",
lastname: "default",
title: "Mistress",
jobtitle: "Drone",
lust: 0,
fitness: 0,
bodyshape: 4,
heightimperial: 64,
heightmetric: 162,
heelbonusimperial: 0,
heelbonusmetric: 0,
heelbonusapplied: false,
heightfeet: 5,
heightinches: 4,
totalheightfeet: 5,
totalheightinches: 4,
totalheightmetric: 162,
heightrefused: false,
heightchangetriggers: [false, false, false, false, false, false, false, false, false, false, false, false, false, false],
shoes: [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false],
penissize: 3,
dickgrowth: 0,
haircolor: "brown",
picture: "male/Player Avatar",
avatar: 1,
avatarhair: "short",
hairlength: 1,
hairgrowth: 0,
hairstyle: "messy",
breastsize: 0,
breastgrowth: 0,
buttsize: 0,
buttgrowth: 0,
/* skills */
control: 35,
dominance: 0,
seduction: 0,
bondage: 0,
heelskill: 0,
hypnoskill: 0,
anal: 0,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
futa: false,
futagrowth: 0,
virgin: true,
birthcontrol: false,
lactationrate: 0,
lactating: "no",
lactationchange: false,
lactationtarget: "none",
milkmax: 0,
milkcurrent: 0,
hasdick: true,
hasvagina: false,
status: 0,
job: "drone",
workperformance: 0,
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
leakingcount: 0,
leakincrease: false,
dickleak: "no",
dickleakchange: false,
pussyleaking: "no",
pussyleakchange: false,
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
isaddictive: false,
transformation: false,
transtype: "none",
showeredtoday: false,
wombtattoo: false,
wombtattootype: "none",
}>>
<<set $penisEnvy = 0>>
<<set $preferredHairColor = "black">>
<<set $preferredBreastSize = 0>>
<<set $preferredButtSize = 0>>
<<set $bondageFetish = 0>>
<<set $cumslutFetish = 0>>
<<set $exhibitionFetish = 0>>
<<set $lactationFetish = 0>>
<<set $petgirlFetish = 0>>
<<set $pregnantFetish = 0>>
<<set $latexFetish = 0>>
<<set $femmeFetish = 0>>
<<set $playerisgrowing = false>>
/* Sibling */
<<set $sibling = {
name: "default",
full: "default",
originalname: "default",
originalfull: "default",
lastname: "default",
picture: "default",
avatar: 1,
gender: "none",
trust: 10,
trustmax: 50,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Attentive",
friendtitle: "Friend",
friendlevel: 3,
obediencelevel: 1,
disposition: "none",
pursuitactive: false,
incestpressure: 0,
incestdesire: 0,
taboos: [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false],
friendlytouching: 0,
friendlykissing: 0,
intimatetouching: 0,
intimatekissing: 0,
secretporn: 0,
pornalone: 0,
porntogether: 0,
partialnudity: 0,
fullnudity: 0,
helpingout: 0,
submission: 0,
ultimateobedience: 0,
masturbation: 0,
sexualcontrol: 0,
sex: 0,
bondageclothes: 0,
cumslutclothes: 0,
exhibitionistclothes: 0,
femmeclothes: 0,
lactationclothes: 0,
latexclothes: 0,
petgirlclothes: 0,
pregnantclothes: 0,
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
He: "default",
he: "default",
him: "default",
his: "default",
His: "default",
relation: "default",
status: "normal",
haircolor: "brown",
bodyshape: 4,
height: 67,
penissize: 0,
dickgrowth: 0,
seengenitals: false,
hairlength: 1,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "messy",
breastsize: 0,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 3,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
cangetpreg: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
scheduleknown: false,
liveswithyou: false,
likesunknown: [],
likesknown: [],
dislikesunknown: [],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
growingballs: false,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 15,
analskill: 0,
mouthskill: 20,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
nightinteract: false,
computerhacked: 0,
partialnuditytimeout: 0,
sentporntimeout: 0,
sentporn: false,
showertimeout: 0,
cockchastity: false,
showerdosed: 0,
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: false,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
}>>
/* Cindy, Tormentor */
<<set $cindy = {
name: "Cindy",
gender: "female",
picture: "Cindy Headshot",
avatar: 1,
trust: 0,
trustmax: 10,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Nemesis",
friendlevel: 0,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
status: "normal",
haircolor: "blonde",
bodyshape: 5,
height: 71,
seengenitals: false,
hairlength: 5,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 4,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 6,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Clubs", "Girl Nights", "Alcohol", "Flirting", "Expensive Food", "Expensive Dates", "Gifts", "Dogs", "Being Dominant", "Revealing Clothes", "Being the Center of Attention", "Thrills", "Drugs"],
likesknown: [],
dislikesunknown: ["Cheap Food", "Cheap Dates", "Movie Theaters", "Shopping", "Working", "Being Ignored", "Consequences", "Women With Bigger Tits"],
dislikesknown: [],
hatestalking: false,
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 0,
analskill: 0,
mouthskill: 30,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
bondagecollar: "none",
collarlock: false,
bondagebra: "none",
wristcuffs: "none",
bondagegag: "none",
chastitybelt: "none",
nipplepiercing: "none",
earpiercing: "none",
bellybuttonpiercing: "none",
vaginalpiercing: "none",
dickpiercing: "none",
femmebra: "none",
femmecorset: false,
femmebootybouncers: false,
nursingbra: "none",
breastpump: false,
cowbell: false,
collaraccessory: "none",
latexpanties: false,
latexbra: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
latexcolor: "none",
earsheadband: "none",
animalcollar: "none",
leash: false,
tailplug: "none",
tail: "none",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: false,
bellypierced: true,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Travis, Boss */
<<set $travis = {
name: "Travis",
gender: "male",
picture: "Travis Headshot",
avatar: 1,
trust: 0,
trustmax: 20,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
he: "he",
him: "him",
his: "his",
obediencetitle: "Free-Willed",
friendtitle: "Boss",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 3,
height: 73,
penissize: 4,
dickgrowth: 0,
seengenitals: false,
status: "normal",
haircolor: "brown",
hairlength: 1,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 0,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 0,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: false,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
isagirl: false,
girltime: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Expensive Food", "Expensive Dates", "Fancy Cars", "Professional Attire", "Alcohol", "Sexy Women", "Being In Charge", "Big Breasts", "Big Butts", "Dogs", "Winning"],
likesknown: [],
dislikesunknown: ["Cheap Food", "Cheap Dates", "Casual Attire", "Loud Places", "Shy People", "Losing", "Faithfulness", "Drugs"],
dislikesknown: [],
metthisweek: false,
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 3,
cummax: 5,
growingballs: false,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 10,
analskill: 0,
mouthskill: 0,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: false,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Annie, Company Receptionist */
<<set $annie = {
name: "Annie",
gender: "female",
picture: "Annie Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 5,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Acquaintance",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 4,
height: 65,
seengenitals: false,
status: "normal",
haircolor: "brown",
hairlength: 3,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 2,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 3,
buttgrowth: 0,
buttisgrowing: false,
virgin: true,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
bondageflags: [false, false, false, false, false, false, false],
cumslutfetish: 0,
cumslutflags: [false, false, false, false],
exhibitionfetish: 0,
exhibitionflags: [false, false, false, false],
lactationfetish: 0,
lactationflags: [false, false, false, false],
latexfetish: 0,
latexflags: [false, false, false, false, false, false],
petgirlfetish: 0,
petgirlflags: [false, false, false, false, false, false, false],
pregnantfetish: 0,
pregnantflags: [false, false, false, false],
femmefetish: 0,
femmeflags: [false, false, false, false],
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Cheap Food", "Cheap Dates", "Being Treated Nicely", "Movie Theaters", "Romance", "Fairy Tale Clothes", "Candy", "Cats"],
likesknown: [],
dislikesunknown: ["Clubs", "Being In Charge", "Expensive Food", "Expensive Dates", "Glasses", "Action Movies", "Shopping"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 10,
analskill: 0,
mouthskill: 0,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Todd, IT Dude */
<<set $todd = {
name: "Todd",
gender: "male",
picture: "Todd Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
he: "he",
him: "him",
his: "his",
obediencetitle: "Free-Willed",
friendtitle: "Bro",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 8,
height: 74,
seengenitals: false,
penissize: 5,
dickgrowth: 0,
status: "normal",
haircolor: "black",
hairlength: 1,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 0,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 0,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: false,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
isagirl: false,
girltime: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Sports", "Hitting on Women", "Working Out", "Bars", "Clubs", "Beer", "Big Breasts", "Big Butts", "Slutty Women", "Action Movies"],
likesknown: [],
dislikesunknown: ["IT", "Flirting", "Fancy Drinks", "Smart Women", "Small Breasts", "Small Butts", "Relationships", "Consequences"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 5,
cummax: 7,
growingballs: false,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 25,
analskill: 0,
mouthskill: 0,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: false,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Mina, Accountant */
<<set $mina = {
name: "Mina",
gender: "female",
picture: "Mina Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Acquaintance",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 6,
height: 69,
seengenitals: false,
status: "normal",
haircolor: "black",
hairlength: 3,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "up",
breastsize: 3,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 5,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Current Events", "Astronomy", "Cheap Food", "Expensive Dates", "Stylish Clothes", "Small Breasts", "Girl Nights", "Alcohol", "Smoking", "Cats", "Sushi"],
likesknown: [],
dislikesunknown: ["Movie Theaters", "Expensive Food", "Cheap Dates", "Exercise", "Big Breasts", "Flirting"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 15,
analskill: 15,
mouthskill: 40,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Kathy, Direct Co-Worker */
<<set $kathy = {
name: "Kathy",
gender: "female",
picture: "Kathy Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 5,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Colleague",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 3,
height: 67,
seengenitals: false,
status: "normal",
haircolor: "auburn",
hairlength: 5,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 4,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 4,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Books", "Children", "All Foods", "All Dates", "Being Treated Nicely", "Work", "Getting Promoted", "Being Pampered", "Dogs", "Relationships"],
likesknown: [],
dislikesunknown: ["Flirting", "Being Ignored", "Small Talk", "Dressing Up", "Alcohol", "Cats", "Thrills"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 15,
analskill: 5,
mouthskill: 20,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: false,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Halliday, Psychiatrist */
<<set $halliday = {
name: "Dr. Halliday",
gender: "female",
picture: "Halliday Headshot",
avatar: 1,
trust: 10,
trustmax: 50,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Friendly Therapist",
friendlevel: 3,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 5,
height: 66,
seengenitals: false,
status: "normal",
haircolor: "strawberry blonde",
hairlength: 4,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 2,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 2,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Helping People", "Alcohol", "Expensive Food", "Cheap Dates", "Dancing", "Public Displays of Affection", "Being Maternal", "Fancy Clothes", "Relationships"],
likesknown: [],
dislikesunknown: ["Being In Charge", "Drunkeness", "Drugs", "Being Ignored", "Cheap Food", "Casual Clothes", "Casual Sex"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 15,
analskill: 10,
mouthskill: 0,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: true,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Sheila, Doctor's Receptionist */
<<set $sheila = {
name: "Sheila",
gender: "female",
picture: "Sheila Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Stranger",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 7,
height: 70,
seengenitals: false,
haircolor: "black",
status: "normal",
hairlength: 3,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 1,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 3,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Thrills", "Exercise", "Alcohol", "Smoking", "Expensive Food", "Sports", "Flirting", "Small Breasts", "Big Dicks", "Casual Sex", "Fitness"],
likesknown: [],
dislikesunknown: ["Being Ignored", "Cheap Food", "Big Breasts", "Small Dicks", "Faithfulness", "Drugs", "Movie Theaters"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 15,
analskill: 15,
mouthskill: 15,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: false,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Chloe, Sex Shop Worker */
<<set $chloe = {
name: "Chloe",
gender: "female",
picture: "Chloe Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Acquaintance",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 3,
height: 72,
seengenitals: false,
status: "normal",
haircolor: "black with red highlights",
hairlength: 6,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 5,
breastgrowth: 0,
breastsaregrowing: false,
buttsize: 6,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
/* When leaking count = 10, dick/pussy leaking becomes true. Leak increase is set to true so that, when leaking count hits 10, the leaking event happens. */
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 25,
analskill: 25,
mouthskill: 25,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: true,
bellypierced: true,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
/* Susie, Aesthetician */
<<set $susie = {
name: "Susie",
gender: "female",
picture: "Susie Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Stylist",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 7,
height: 63,
seengenitals: false,
status: "normal",
haircolor: "blonde",
hairlength: 3,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 1,
breastgrowth: 0,
buttsize: 5,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Blonde Hair", "Big Breasts", "Revealing Clothes", "Shopping", "Flirting", "Casual Sex", "Kissing", "Cheap Food", "Dancing", "Alcohol", "Drugs"],
likesknown: [],
dislikesunknown: ["Small Breasts", "Quiet", "Conservative Clothes", "Romance", "Faithfulness", "Being Restrained", "Expensive Food", "Being In Charge"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 30,
analskill: 20,
mouthskill: 30,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: false,
bellypierced: true,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
<<set $seduction = {
name: "Seduction",
gender: "female",
picture: "Seduction Headshot",
avatar: 1,
}>>
<<set $elizabeth = {
name: "Mistress Eliza",
gender: "female",
picture: "Elizabeth Headshot",
avatar: 1,
pregnant: "no",
pregtime: 0,
pregknown: false,
birthcontrol: true,
hadsex: false,
met: false,
countdown: 0,
seenplayergenitals: false,
knowsplayerisfuta: false,
}>>
<<set $taboo = {
name: "Taboo",
gender: "female",
picture: "Taboo Headshot",
avatar: 1,
}>>
<<set $piper = {
name: "Promyse",
gender: "female",
picture: "Piper Headshot",
avatar: 1,
pregnant: "no",
pregtime: 0,
pregknown: false,
birthcontrol: true,
hadsex: false,
countdown: 0,
seenplayergenitals: false,
knowsplayerisfuta: false,
}>>
<<set $bouncer = {
name: "Bouncer",
gender: "male",
picture: "Bouncer Headshot",
avatar: 1,
}>>
<<set $dealer = {
name: "Dealer",
gender: "female",
picture: "Dealer Headshot",
avatar: 1.
}>>
<<set $lyndsey = {
name: "Lyndsey",
gender: "female",
picture: "Lyndsey Headshot",
avatar: 1,
}>>
<<set $izzy = {
met: false,
name: "Isabella",
gender: "female",
picture: "Izzy Headshot",
avatar: 1,
trust: 0,
trustmax: 40,
obedience: 0,
obediencemax: 20,
mindbreak: 0,
friend: 0,
friendmax: 20,
obediencetitle: "Free-Willed",
friendtitle: "Director",
friendlevel: 1,
obediencelevel: 1,
disposition: "none",
lust: 0,
date: false,
datetype: "none",
dateday: 0,
datetime: 0,
dateopinion: 0,
dateromance: 0,
lastdate: "none",
bodyshape: 5,
height: 63,
seengenitals: false,
status: "normal",
haircolor: "black",
hairlength: 3,
hairgrowth: 0,
hairisgrowing: false,
hairstyle: "straight",
breastsize: 2,
breastgrowth: 0,
buttsize: 3,
buttgrowth: 0,
buttisgrowing: false,
pregnant: "no",
pregtime: 0,
pregknown: false,
pregstage1: false,
pregstage2: false,
pregstage3: false,
pregstage4: false,
pregstage5: false,
pregstage6: false,
pregstage7: false,
pregstage8: false,
pregstage9: false,
pregstage10: false,
pregstage11: false,
pregstage12: false,
pregstage13: false,
pregstage14: false,
pregnantnews: false,
birthcontrol: true,
baby1gender: "none",
baby1name: "none",
baby2gender: "none",
baby2name: "none",
baby3gender: "none",
baby3name: "none",
lactationrate: 0,
lactating: "no",
milkmax: 0,
milkcurrent: 0,
bondagefetish: 0,
cumslutfetish: 0,
exhibitionfetish: 0,
lactationfetish: 0,
latexfetish: 0,
petgirlfetish: 0,
pregnantfetish: 0,
femmefetish: 0,
feminization: 0,
femmelevel: 0,
femmeminimum: 0,
femmemaximum: 19,
femmelock: 0,
hadsex: false,
lastinteract: 0,
liveswithyou: false,
likesunknown: ["Blonde Hair", "Big Breasts", "Revealing Clothes", "Shopping", "Flirting", "Casual Sex", "Kissing", "Cheap Food", "Dancing", "Alcohol", "Drugs"],
likesknown: [],
dislikesunknown: ["Small Breasts", "Quiet", "Conservative Clothes", "Romance", "Faithfulness", "Being Restrained", "Expensive Food", "Being In Charge"],
dislikesknown: [],
currentdrug1: "none",
drug1duration: 0,
currentdrug2: "none",
drug2duration: 0,
currentdrug3: "none",
drug3duration: 0,
measurementsknown: false,
leakingcount: 0,
leakincrease: false,
dickleaking: false,
pussyleaking: "no",
cumsize: 0,
cummax: 0,
squirtercount: 0,
newsquirter: false,
squirter: false,
seenplayergenitals: false,
knowsplayerisfuta: false,
cumaddict: false,
cumdesperation: 0,
vaginalskill: 10,
analskill: 5,
mouthskill: 0,
transformation: false,
transtype: "none",
mentaltransformation: false,
mentaltranstype: "none",
hypnoname: "none",
playerhypnoname: "none",
hypnoduration: 0,
hypnoeffect: "none",
hypnoflag: false,
conditioning: 0,
conditioningreverse: 0,
triggerword: "zzz",
phonenumberknown: false,
playertitle: "none",
calledtoday: false,
gift: false,
giftitem: "none",
tattoocount: 0,
wombtattoo: false,
wombtattootype: "none",
wombtattoostyle: "none",
backtattoo: false,
backtattootype: "none",
backtattoostyle: "none",
butttattoo: false,
butttattootype: "none",
butttattoostyle: "none",
rightarmtattoo: false,
rightarmtattootype: "none",
rightarmtattoostyle: "none",
leftarmtattoo: false,
leftarmtattootype: "none",
leftarmtattoostyle: "none",
earspierced: true,
nipplespierced: false,
bellypierced: false,
silverstudsearrings: false,
goldstudsearrings: false,
diamondstudsearrings: false,
silverhoopsearrings: false,
goldhoopsearrings: false,
silverheartsearrings: false,
goldheartsearrings: false,
opulantearrings: false,
extravagantearrings: false,
cowtag: false,
silverbarsnipples: false,
goldbarsnipples: false,
silverringsnipples: false,
goldringsnipples: false,
silverhearts: false,
goldhearts: false,
nipplechain: false,
silverstudbelly: false,
goldstudbelly: false,
diamondstudbelly: false,
silverringbelly: false,
goldringbelly: false,
silverfertilitybelly: false,
goldfertilitybelly: false,
padlockpendant: false,
chainpendant: false,
heartpendant: false,
latexcolor: "none",
latexbra: false,
latexpanties: false,
latexcorset: false,
latexpartialbodysuit: false,
latexfullbodysuit: false,
bondagecollarcheck: false,
bondagecollar: "none",
wristcuffscheck: false,
wristcuffs: "none",
bondagebracheck: false,
bondagecorsetcheck: false,
bondagestrapscheck: false,
bondagegagcheck: false,
bondagegag: "none",
chastitycheck: false,
collarlockcheck: false,
collarlock: false,
pushupbra: false,
bootybouncers: false,
femmecorset: false,
wigcheck: false,
wigcolor: "none",
buttplug: false,
seethroughcoat: false,
crotchlesspanties: false,
dildomask: false,
remotevibe: false,
animaltype: "none",
animalcollarcheck: false,
animalcollar: "none",
tailplugcheck: false,
tailplug: "none",
earsheadbandcheck: false,
earsheadband: "none",
breastpump: false,
cumguide: false,
cumshirt: false,
cumslutcollar: false,
cowbell: false,
pettag: false,
hasseendungeon: false,
playertitle: "Mistress",
slavename: "Slave",
safeword: "Mercy",
trainingstart: false,
}>>
<</silently>><<silently>>
<<set $playerPath = "none">>
<<set $introComplete = false>>
<<set $incest = false>>
<<set $rules = false>>
<<set $dateChoice = "none">>
<<set $onDate = false>>
<<set $currentDate = "none">>
<<set $player.lactationchange = false>>
<<set $player.lactationtarget = "none">>
<<set $playerIntroPicture = 0>>
<<set $playerIntroHairLength = "short">>
<<set $tattooparlorintro = false>>\
<<set $personaltattoos = false>>\
<<set $tattoocounter = 0>>\
<<set $siblingdrinktimeout = 0>>
<<set $menuInit = false>>
<<set $introGender = "male">>
<<set $visitedMall = 0>>
<<set $timeClock = false>>
<<set $measurements = "imp">>
<<set $clothingtimeout = 0>>
<<set $purchasingPower = 1>>
<<set $purchasingPowerBaseline = 3>>
<<set $scaleDomSex = 0>>
<<set $TotalMindbreak = 0>>
<<set $TotalSlaves = 0>>
<<set $pornnumber = 1>>
<<set $randomnumber = 1>>
<<set $growthdream = 1>>
<<set $fetishrandom = 1>>
<<set $highest = " ">>
<<set $futagrowth = false>>
<<set $siblingAtHome = false>>
<<set $thermostat = "normal">>
<<set $roomsOccupied = 1>>
<<set $roomsAvailable = 3>>
<<set $sexfurniture = false>>
<<set $dungeon = 0>>
<<set $dungeonbuildtimer = false>>
<<set $dungeonbuildcheck = false>>
<<set $dungeonfunds = 0>>
<<set $dungeonspace = 0>>
<<set $lunchdate = "">>
<<set $drugdealerknown = false>>
<<set $exercisedToday = false>>
<<set $heelSkillIncrease = 0>>
<<set $randomHomeEvent = false>>
<<set $hypnoCheck = "locked">>
<<set $hypnoLessons = 0>>
<<set $activecondom = false>>
<<set $blindfold = false>>
<<set $fakebelly = false>>
<<set $femmemakeup = false>>
<<set $statusTriggersShoes = [false,false,false,false,false]>>
<<set $dayOfTheWeek = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]>>
<<set $month = ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"]>>
<<set $timeOfDay = ["Morning", "Afternoon", "Evening", "Night", "Late Night"]>>
<<set $dayOfTheWeekPos = 3>>
<<set $monthPos = 8>>
<<set $numericDate = 4>>
<<set $timeOfDayPos = 0>>
<<set $gameplayCounter = 0>>
<<set $femaleBodyShape = ["round", "large", "plump", "curvy", "average", "thin", "toned", "athletic", "muscular", "amazonian"]>>
<<set $maleBodyShape = ["obese", "fat", "large", "round", "average", "thin", "trim", "athletic", "muscular", "ripped"]>>
<<set $penisSize = ["nopenis", "small", "average-sized", "above average", "large", "huge"]>>
<<set $hairLength = ["very short", "short", "ear-length", "neck-length", "shoulder-length", "upper-back-length", "mid-back-length", "lower-back-length", "butt-length"]>>
<<set $breastSize = ["flat", "petite", "small, perky", "small, round", "medium, perky", "medium, round", "large, round", "large, bouncy", "huge, round", "huge, bouncy"]>>
<<set $buttSize = ["flat", "unimpressive", "small", "slightly curved", "round", "noticeable", "curvy", "bouncy", "big", "huge"]>>
<<set $locMovieKnown = false>>
<<set $locRestaurantKnown = false>>
<<set $locClubKnown = false>>
<<set $locParkKnown = false>>
<<set $locMuseumKnown = false>>
<<set $locAquariumKnown = false>>
<<set $locLibraryKnown = false>>
<<set $locGymKnown = false>>
<<set $locStadiumKnown = false>>
<<set $locBarKnown = false>>
<<set $locPoolKnown = false>>
<<set $inpublicsex = false>>
<</silently>>As you leave your bedroom behind, you can't help but notice how fucking //hot// you are. Something about putting on those clothes, getting in touch with your growing feminine side, and your changing body have all ignited a fire of lust. You're not sure if the wave of sexual desire that washes over you is natural or psychosomatic, but soon enough, you don't care. You //need// to get off, //right now//.
You quickly make your way over to your computer. Sure, you could just jerk it and call it good, but you want to indulge in some fantasy. You quickly bring up your favorite porn site and review your options for sexually explicit material, your off-hand already down your pants, touching your rigid <<print $penisSize[$player.penissize]>> dick. It wouldn't take much to set you off at this point. You quickly pull up your list of porn topics and choose one.
<div id="3rdpornchoices"><<link "Category: Bondage">><<replace "#3rdpornchoices" t8n>><<BondagePorn>><<if $bondageFetish == 0>><<set $bondageFetish += 5>><<else>><<set $bondageFetish += 2>><</if>>You click on the Bondage category, bringing up a random video. The images of women restrainted and completely at the whim of their captors elicit a sound from you not unlike a purr of contentment...and need. You find yourself closing your eyes, wondering what it would be like to be in that position, but no matter how hard you try, your mental scene is from the wrong angle. You're not the woman with her hands tied and unable to resist your orgasm. No. You're the one who tied her hands...
She lays below you, her arms stretched out to the sides, unable to cover her naked body thanks to the restraints you've expertly applied. Her golden hair frames her head as she looks at you with a mixture of fear and anticipation, knowing that she can't do anything you stop you. You run your hands over her breasts, feeling them yield slightly to your strong hands, playing with the increasingly-erect nipples. She bites her lip, though whether in shame or desire, you can't tell yet. Maybe both. <<if $penisEnvy >= 2>>You position yourself between her legs, splayed out and tied up just like her arms, and position your stiff dick at the entrance to her sensuous folds. There's definitely a look of anticipation in her eyes now, a raw, fervent desire as she strains against her bonds and tries to move closer to you. You advance slowly, moving at your own pace, pushing into her vagina inch by torturous inch. She gasps in delight, clenching her body as she feels you fill her, rolling her head back as you start fucking her, moaning in pleasure as she feels you getting closer and closer to filling her, unable to stop you, unwilling to try...<<else>>You position yourself between her legs, splayed out and tied up like her arms, and position your strapon at the entrance to her sensuous folds. There's definitely a look of anticipation in her eyes now, a raw, fervent desire as she strains against her bonds and tries to move closer to you. But you make her wait. This will be when //you're// ready, not when she wants it. You advance slowly, letting the stiff rubber of the strapon play with her feminine folds for a few minutes, drawing moans of pleasure and frustration, until finally, when you decide that she's waited long enough, you push forward, impaling her on your rigid tool. She gasps in surprise and groans in delight to feel you filling her, and the pushback from the strapon makes you twitch slightly in arousal yourself. You fuck her slowly, sensually, tickling her and making her cringe against her bonds, unable to stop you from playing with every inch of her body, a prisoner to her desires and yours...<</if>>
You get lost in the sights and sounds of the fantasy, mixing with the sounds of the porn video, and your <<print $penisSize[$player.penissize]>> dick twitches as you cum, shooting a surprising amount of sticky jizz into your underwear, and leaving you breathing harder than you ever have after masturbating. Something about that whole scenario was so fulfilling and erotic: you can't remember the last time that you came so hard.
You get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Cumslut">><<replace "#3rdpornchoices" t8n>><<CumslutPorn>><<if $cumslutFetish == 0>><<set $cumslutFetish += 5>><<else>><<set $cumslutFetish += 2>><</if>>You click on the Cumslut category, bringing up a random video. You're instantly engrossed by the images of women covered in, and thirsty for, cum of all kinds. You're only idly surprised by the girlcum category, showing a woman licking up the excited ejaculations of lady jizz from a sopping wet pussy, but it only serves to turn you on more. You find yourself panting slightly as you watch, and soon enough, you close your eyes and try to put yourself into that mental space, stroking your hard <<print $penisSize[$player.penissize]>> dick as you do so.
The blonde woman kneels before you, her lips wrapped around your cock, enthusiastically licking and sucking, lewd sounds echoing around the room mixing with her eager, wanton moans of pleasure. She's good, //really// good, and as her tongue runs down the length of your shaft, you feel yourself about to cum. <<if $penisEnvy >= 2>>You pull back, your cock coming out of her mouth with a wet pop, and shudder slightly as you explode in delightful fulfillment. Thick strands of sticky jizz decorate the woman's face, and she opens her mouth to catch as much of your creamy cum as she can. Your orgasm seems to last forever, as more and more cream covers your partner's face, until there's not an inch of her smiling face painted in your cum. She licks her lips, catching some of your cream, and audibly swallows it down with a purr of delight.<<else>>You cry out in shock when you feel her tongue go //into// you, and look down to see that your dick has disappeared, replaced with a smooth, slightly puffy pussy, and the woman is pushing her face into it for all she's worth. You can //feel// her tongue inside you, exploring your honeypot, tasting your increasingly wet pussy, and the sensation threatens to drive you mad. You roll your head back, gasping in pleasure as you feel the dam within you about to burst, and you cry out in delight when it finally happens. You look down at your partner as you cum, a secondary orgasm shuddering through you when you see that her face is getting covered with your wet, girly secretions. By the time you finish, her face is completely covered with your pussy juice, and she licks her lips, swallowing with a sensual purr.<</if>>
By the time you come back to reality, your underwear is soaked in the sticky remnants of your orgasm. The amount of cum is surprising: you don't think you've ever come as hard or as much as you did tonight. The only thing you feel, though, is satisfied. You sit for a while, just catching your breath and basking in the afterglow.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Exhibitionism">><<replace "#3rdpornchoices" t8n>><<ExhibitionPorn>><<if $exhibitionFetish == 0>><<set $exhibitionFetish += 5>><<else>><<set $exhibitionFetish += 2>><</if>>You click on the Exhibitionism category, and a random video shows up of women having sex in public places, showing off their bodies in situations full of chances to be spotted, heedless of the danger, and even excited by it. You find the thought of sex in a public place strangely arousing, and can't help but think of what it would be like.
You close your eyes, quickly becoming lost in the thoughts as you stroke your rigid <<print $penisSize[$player.penissize]>> dick. In your fantasy, you find yourself in an alley, just off a busy street, passionately kissing a gorgeous blonde-haired woman. She's wearing a conservative business suit - black jacket, white blouse, pencil skirt - but the jacket is easily removed as your fervent kisses escalate. She strips out of the blouse next, revealing a rather risqué bra that belies her carefully designed suit. You break the kiss for a moment, letting her chest heave as she pants with desire, enjoying the sight of her tits bouncing up and down with each needy breath. You lock lips with her again, hiking up her skirt and revealing another surprise: she's not wearing panties. Just as well: she's dripping wet, her girlcum running down her leg as she pulls you close and removes your clothing to expose your nether region. <<if $penisEnvy >= 2>>Your stiff cock is already at attention, and without any further thought to the consequences, you plunge your hard dick into her soaked pussy. She moans loudly in satisfaction, drawing the attention of passerby, and before you know it, you're fucking the woman with an appreciative crowd watching. The woman looks around at the crowd as you rail her, and then looks at you through half-lidded eyes, her cheeks red as she moans with each thrust into her. She's clearly embarrassed by the public display, but that's only turning her on more. You grin at her, and then, while still fucking her, turn her around so that she's facing the wall. She braces herself, her bra the only article of clothing she's still wearing, and as you start fucking her harder and harder, her bountiful breasts shake out of the cups. The crowd applauds, and your partner's cries get louder and more enthusiastic. She's about to cum, and so are you...<<else>>She looks up at you with a half-grin when she reveals your strapon. You only smile back at her, push her back against the wall, and quickly push into her dripping cunny. She moans loudly in satisfaction, drawing the attention of passerby, and before you know it, you're fucking your partner with an appreciative crowd watching. She looks around at the crowd as you rail her, her cheeks red with hot embarrassment, but she doesn't try to stop you. If anything, she gets louder, more enthusiastic. You give a little more force to your thrusts, making her yelp in surprise and pleasure with each one, until she's holding on to you, hanging from your neck as she shudders through a very loud, very public orgasm, girlcum splattering all over your strapon. The crowd applauds, and she looks like she could die from shame and embarrassment as she recovers. But you're not done yet: it's not fair if she got off and you didn't. You turn her around to face the wall, helping her brace herself as you push back into her quivering quim, and as the crowd gets larger, she gets more ashamed of her inability to hide her desire, a feedback loop that drives her to an even greater orgasm...<</if>>
Unable to hold back, you feel yourself cum in reality, splattering the inside of your underwear with a surprising amount of cum and making you shudder and jerk through the release of pleasure. It takes a few minutes for you to catch your breath and open your eyes, and you're astonished at the strength, the intensity of your orgasm. You don't think you've ever cum as hard or as much as you just did. And it felt //good//.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Lactation">><<replace "#3rdpornchoices" t8n>><<LactationPorn>><<if $lactationFetish == 0>><<set $lactationFetish += 5>><<else>><<set $lactationFetish += 2>><</if>>You click on the link for lactation porn, bringing up a random video of a woman with large, milky breasts, full of desire. You stroke your <<print $penisSize[$player.penissize]>> dick, feeling it get harder, more sensitive as the woman plays with her breasts, leaking milk everywhere, drinking from them herself.
You close your eyes, quickly getting lost in a fantasy. In your mind's eye, you see a gorgeous, full-figured golden-haired woman, lying naked on a bed, beckoning you closer. She idly plays with her large breasts, which seem to bounce in a unusual manner. She smiles as you approach, squeezing her nipple and gasping in pleasure as a white, creamy liquid drips from her breast. She beckons you towards her again as you get closer, and you quickly climb on to the bed with her, gently but firmly pushing her on to her back so that you can get at those sweet, milky teats. Her breasts seem to envelop your hands as you grab and squeeze them, and you're rewarded for your efforts with a warm release and a moan of delight from your partner. She rolls her head back as you knead her breasts, closing her eyes from the pleasure of expressing so much milk from her bountiful udders. You're tempted to taste the milk, but no. Not yet. Soon, her naked body is almost completely covered in white cream, and still you're able to coax out more milk with each squeeze. <<if $penisEnvy >= 2>>Finally, you can hold back no more: you position your rock hard dick at the entrance to her soaked pussy, and she opens her eyes, looking at you with uncontained desire, opening her legs just a little bit more to accommodate you. You push into her feminine folds and to your surprise, rather than a gasp or purr of delight, she lets out a slow, sensual moo. Spurred on, you start fucking her, pumping her pussy and shaking her body. Her milky mammaries bounce with each thrust, still more milk spurting out with each shake, and eliciting sexy moos from your cow. You feel your orgasm approaching, but she gets hers first, a long moo that sets her whole body quivering, milk all but gushing from her breasts in fulfillment as she accepts her bovine behavior...<<else>>Finally, you can hold back no more, and lean down to drink from her nipple. Her milk is sweet, creamy, warm, and though you could drink from her forever, you take only the most modest of tastes before pulling back. She looks up at you as you adjust your position, curiosity and uncertainty in her eyes. She opens her mouth to question you, but rather than words, you only lets out an inquisitive, cute little moo sound. You smile down at her, put your finger to her lips to silence her, and cup your breasts, waiting. Your patience is rewarded when you feel the swelling in your chest, your breasts growing bigger seemingly with each heartbeat. They feel heavy and full of pressure, and you know what you have to do. You lean over your little cow, one nipple dangling just in front of her mouth, and she latches on without hesitation. The feeling of giving milk from your nipple is like nothing you've ever experienced, an orgasm focused solely on your breast, and you can feel your actual orgasm rushing towards you as you squeeze your other breast, drowning the bed in your milk...<</if>>
You're brought abruptly back to reality when you feel yourself cum, your <<print $penisSize[$player.penissize]>> dick twitching and spurting all over the inside of your underwear as you feel your body tense from the release. It takes you a few minutes to catch your breath, and you're amazed at the power of your orgasm. You don't think you've ever cum as hard or as much as you just did. Not that you're necessarily complaining, you think as you bask in the afterglow.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Petgirl">><<replace "#3rdpornchoices" t8n>><<PetgirlPorn>><<if $petgirlFetish == 0>><<set $petgirlFetish += 5>><<else>><<set $petgirlFetish += 2>><</if>>You click on the Petgirl category, bringing up a random video of a girl wearing animal ears and a collar. Some other videos include girls with tail buttplugs, and they're all generally acting like pets. You stroke your hard <<print $penisSize[$player.penissize]>> dick as you watch them get fucked (almost always doggy style, of course), and find yourself getting lost in fantasy almost immediately.
In your mind's eye, you carefully close the collar around the blonde woman's neck, making sure the tag with "Kitten" is properly visible, before stepping back. She sits on the floor, on hands and knees, waiting for you to tell her what to do. She adjusts the ears on her head, making sure they're still in place, and wiggles her butt, shaking the long, furry tail that's snaking out of it. You take the leash in hand, giving it a gentle tug as you lay down, and she obediently crawls on top of you, glorious in her naked beauty, her full breasts swaying with each exaggerated motion. <<if $penisEnvy >= 2>>She doesn't even get halfway up your body before she lowers her head to your stiff dick, nuzzling it slightly, almost inquisitively before licking it tentatively. You shudder almost involuntarily at the light, wet touch, and she keeps going, encouraged by your reaction, licking from the base of your shaft all the way to the tip. She gently starts sucking on your dick, wrapping her lips around your cockhead, moving up and down slowly, taking a little more of your dick in her mouth each time until, after half a dozen attempts, she manages to fit the full length in her mouth and throat. You moan lustily, tell her she's a good kitty, and she responds by purring, the vibration of her throat coming perilously close to setting you off...<<else>>She doesn't even get halfway up your body before she lowers her head, gently touching her nose to your feminine folds. She sniffs around your vulva for a minute, each hesitant, inquisitive touch making you shudder with arousal. It's when you feel her tongue on your pussy that you moan wantonly, and she skillfully explores your depths with her mouth. Occasionally, her tongue finds your clit, and you have to tighten up all your muscles to resist the crashing wave of pleasure. All to quickly, you feel your orgasm approaching, and your kitten responds to your imminent release by purring, the vibration of her throat traveling all the way up to the tip of her tongue, deep inside you. Oh yes, you've trained your kitty very well...<</if>>
With a cry of pleasure, you're brought back to reality as your <<print $penisSize[$player.penissize]>> dick releases a copious amount of cum into your underwear. The orgasm seems to last forever, and by the end of it, you're convinced that your underwear will never be the same again, so soaked are they in your secretions. You don't think you've ever cum quite that hard or anywhere near that much before. Not that you're complaining: it felt //amazing//. All you can do for several minutes is bask in the afterglow.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Pregnant">><<replace "#3rdpornchoices" t8n>><<PregnantPorn>><<if $pregnantFetish == 0>><<set $pregnantFetish += 5>><<else>><<set $pregnantFetish += 2>><</if>>You click on the Pregnant category and you're instantly immersed in images of women, heavily with child, having sex or showing off their gravid bodies. Something about the swell of their bellies, the obviously-enlarged breasts, and the horny woman quickly takes hold of you, as you take hold of your <<print $penisSize[$player.penissize]>> dick and start to stroke it. The images, the sounds start to overwhelm you, and you close your eyes, lost in the fantasy.
She stands before you, radiant in her evident pregnancy, her golden hair framing her head as she plays with the tie on her bathrobe. The thick terrycloth does nothing to hide her swollen belly, but she teases you nonetheless, slowly undoing the tie, and then gently pulling back the robe to expose her breasts. She makes a big show of showing them off, looking at them as if wondering how they could possibly have grown so large. She plays with her tits for a while, letting them jiggle in her hands, showing off how they're getting ready to feed her child, before letting her robe slip to the floor, exposing her naked body, rubbing her hands all over her gravid figure, playing with her popped-out belly button, moaning all the while. <<if $penisEnvy >= 2>>You can't stand it anymore. You move towards her, wrap your arms around her, and gently push her back against the wall. She gasps in surprise, then murrs in delight as you position your dick at the entrance of her stuffed pussy. With a single thrust, you push your way into her fully, her sopping wet cave accepting your dick easily, and she shudders in delight. You start fucking her, slowly at first, and then faster, more insistently. She wraps one arm around your neck for support, placing the other on her belly, as if to protect her unborn child from your passionate thrusts. Her breath starts getting short, panting as she reaches orgasm, and she begs you to cum inside her. She can't get anymore pregnant, after all, but she needs your cum inside. As her squeals of delight get louder and her begging more incoherent, you feel like you're about to explode with enough force to make her swell with life anew, pregnant or not.<<else>>You move closer to her, taking her breasts in your hands and giving them a gentle squeeze before moving your hands down to her belly. Her skin is taut, pulled tight from the growing life within her, and evidently sensitive, as she moans lustily from your touch. She pushes against you, her face flushed, her eyes unfocused slightly, and you push back, taking control. She lets you guide her to the bed, laying down on her back, her legs spread, giving you access to her soaked pussy. You lay down next to her, carressing her belly, drawing whimpers of frustrated desire as she moves her hips, trying to entice you to touch her. You take your time, lazily tracing circles around her belly button with a finger as she pants. She's obedient though: her hands never make any movement towards her nether regions, even as she closes her eyes and writhes beneath your touch, desperate. Finally, when she's sweating with heated need, her eyes tightly shut and shaking with lustful need, you slowly move your hand over her belly towards her pussy, and her breaths come faster with the realization that she's about to get what she needs...<</if>>
You're shocked out of your sexual fantasy with a sudden shudder of pleasure coursing through you as your <<print $penisSize[$player.penissize]>> dick twitches and explodes, releasing a surprising amount of cum into your underwear. You close your eyes as the wave of satisfaction washes over you and your hand and crotch get plastered in your own thick cum. By the end of it, you're breathing hard, basking in the afterglow, and struggling to remember if you've ever cum that hard before. That dream was so vivid, so //real//.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Latex">><<replace "#3rdpornchoices" t8n>><<if $latexFetish == 0>><<set $latexFetish += 5>><<else>><<set $latexFetish += 2>><</if>><<LatexPorn>>You click on the Latex category, and your vision is immediately filled with women in tight-fitting, shiny latex outfits. Your immediate thought is to wonder how they manage to get those outfits on, but that thought is quickly swept aside as you get into the moment. You stroke your stiff <<print $penisSize[$player.penissize]>> dick in your underwear, watching as the women show off their hide-nothing outfits, the latex squeaking as they move. It doesn't take long for you to start fantasizing, and you close your eyes to get lost in your sexual thoughts.
The blonde-haired woman in front of you is naked, but as you approach her, your heels clicking on the hard floor, you know that won't be the case for long. She lowers her head submissively as you get close, running your latex-clad hands over her soft breasts, her firm butt, inspecting her with touch as well as sight. Finally satisfied, you hand her the first piece of clothing, indicating with a wave that she should put it in. The corset is tight, intentionally so, and the latex protests against the bulge of her breasts as she puts it on. You take a moment to enjoy the smooth, shiny look of her belly, then hand her the gloves and top. Soon her arms and shoulders are encased in latex as well, and she shudders as you touch your hands to her arms. She wasn't expecting the tight material to enhance her sensations, and you can smell her arousal in the air. <<if $penisEnvy >= 2>>You hand her the boots next, and she dutifully puts them on. Calling the boots "thigh high" would be accurate, but would not convey how far up her legs they go, stopping just short of her butt. She looks at you, clearly waiting for the next piece of clothing, but you only smile: why would you want to block access to her perfect, dripping pussy? You guide her attention to your rigid dick, and she understands immediately, turning around and bracing herself on the wall as you move into position behind her. You carefully guide yourself into her cunny, feeling barely any resistance. No surprise, given how wet she is. As you fuck her, slowly at first, and then with increasing intensity, you run your hands over her shiny ass, her tightly confined breasts, and she moans in delight as much from your touches as from your fucking. She starts giving short cries of delight as she gets closer to her orgasm, and you push against her, feeling your own latex rub against hers, and you know that you're getting close too...<<else>>You hand her the shorts next, and she dutifully puts them on, covering her butt and pussy with shiny material before you make her put on the boots. Finally fulled clad in tight, shiny, constricting latex, she looks at you for approval, turning this way and that to catch the light on her new skin. You smile at her, step forward, and kiss her passionately, rubbing your own latex against hers. The sensation is indescribable: it feels like your entire body has become an erogenous zone, and from the way your girl is shivering, you know that it's the same for her. You carress her breasts, feeling the rub of material against material, hearing the slight squeaking sounds, and the woman moans lustily. You catch her in a kiss with her mouth open, finding her tongue with yours, and guide her hand down to your own latex-covered nether regions. She touches your mons, and it's only through sheer force of will that your legs don't give out entirely. It simply wouldn't do to lose control like that. No, you need to take control back. You grab her butt, lift her off the ground, and carry her over to the bed, throwing her down and climbing on top of her, rubbing your entire body against hers, feeling her shudder through orgasm after orgasm as you go. She's unable to deal with the increased sensitivity, and though you put up a valiant fight, soon, neither are you...<</if>>
You're brought back to reality roughly, gasping as you feel your body tense up and your <<print $penisSize[$player.penissize]>> dick explode with rope after thick rope of cum into your underwear. It takes almost a minute for your orgasm to conclude, and by the end of it, you're left panting, sweaty and exhausted from the sheer force of it. You can't remember a time when you've ever cum so hard, and you didn't even know you could cum so //much//. You can only bask in the afterglow for several minutes, unable to do much of anything else as you catch your breath.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>>
<<link "Category: Feminization">><<replace "#3rdpornchoices" t8n>><<FemmePorn>><<if $femmeFetish == 0>><<set $femmeFetish += 5>><<else>><<set $femmeFetish += 2>><</if>>You click on the Feminization category, and multiple videos come up of fembois, effeminate males made up as women, as well as women pushed to the extremes of sexuality, becoming lusty bimbos. It looks like hypnosis is a big component of it, or at least convincing the sissy girls that they are happier as sissy girls, which most of them are easy converts. At one point you might have been surprised by how feminine some of these sissies are, with their breasts, long hair, feminine hips, but given your recent changes...You find yourself enjoying the videos of feminine, super sexual bois, and start getting a little lost in fantasy.
She's short, but she has all the right curves. You've been working on this one for a while, making sure she takes the right hormones, does just the right exercises, and wears the proper clothes. You run your hand through her long, golden hair, run your hands along her slim shoulders, and gently touch her small but perky breasts. She shivers at your touch, biting her lip to keep from moaning out loud, and you smile appreciatively. It's taken the better part of a year to get her this far, to make that brutish man into your submissive little sissy slut, but it's all been worth it. Today is the final day of her training, and you've both been looking forward to it. At your command, your sissy girl lifts her skirt, exposing her small, limp cock. She hasn't worn panties in weeks, and yet she still glows red with shame. So well behaved. You pull out the final piece, the crowning glory of her journey, and she gasps in delight. Her nipples stiffen under her thin blue puffy-sleeved shirt, and her cock doesn't even twitch. Oh, you've trained her //well//. You carefully lift her soft, useless dick and slide the chastity cage over it. It's a perfect fit, of course. Only the best for your girl. You lock it with click of finality, and she knows, now, that she's your girl forever. <<if $penisEnvy >= 2>>She turns around and lifts the skirt off her cute butt, bending over to give you a good look at her boipussy. Of course you're ready for her: it doesn't take much. You step up behind her and tease her with the head of your dick, rubbing it at the entrance to her ass, and she shudders in anticipation, some juice leaking out of her soft girly clit. When you thrust into her, she groans in satisfaction at feeling you fill her, and clenches her boipussy muscles as you pump in and out of her, making you gasp. She touches her small breasts as she rocks back and forth on your stiff rod, her eyes closed as she leaks precum, dripping all over the floor. You can feel that you're about to cum, and she, being such a well-trained sissy slut, obediently cums before you, loudly moaning as she has an anal orgasm. Her dick strains against her new chastity cage, trying to get hard, but the unyielding tool means that she can't get hard anymore, and she instead leaks her girlcum all over the floor, shaking the whole time. Knowing that she's now able to cum explosively from just anal play, while being unable to get hard, makes you feel like you're about to blow, to put a fresh load of cum into her ass...<<else>>She turns around and lifts the skirt off her cute butt, bending over to give you a good look at her boipussy. You take your time examining the ass you've been shaping so carefully for so long, and nod in approval. She turns back around to face you, and slowly, sensually slips the arms of her shirt off, then pulling it down over her legs, along with her skirt, until she stands before you, naked. You beckon her over with your finger, laying back down on a bed as she approaches. She obediently kneels between your legs, lapping up your juices from your smooth pussy, and you surprise her once more by leaning forward and down over her, raising her butt, and stuffing her favorite dildo into her sissybutt. She gasps and shudders, before licking you with renewed fervor, forcing you to lie back as she does her best to pleasure you, one hand frantically fucking herself with the dildo. You can only imagine how much her useless little sissy-dick is leaking right now; she's always been such a messy girl, unable to keep herself from dripping when she's horny. She starts moaning loudly as she continues to tonguefuck you, her own orgasm approaching, and knowing that she's about to get off from just anal play is almost enough to get you off as well. When she does cum, splattering the floor with her ladycum, she drives her tongue into as far as she can, and you feel like you're about to explode...<</if>>
Reality reasserts itself harshly as you feel yourself cum hard, exploding in your underwear and shooting dickjuice all over your hand. You try to keep quiet, but fail, moaning wantonly as the pleasure flows over you, making you shudder and shake through your incredibly long orgasm. By the time it's done, you're left tired and breathing hard. You don't think you've ever cum quite that intensely before, and definitely not that much. You're so tired that it's all you can do to bask in the afterglow for several minutes.
Eventually, you get cleaned up, put on a clean pair of underwear, and settle down on the couch to watch some TV for a while, unconsciously pulling your legs up underneath you. It takes a while for you to realize that you're sitting in such a feminine way, but the realization only makes you smile.
The rest of the day passes otherwise normally, and you climb into bed to [[go to sleep|Third Day Dream]].<</replace>><</link>></div><<HighestFetish>>The day has worn you out, and in the end, you don't need any help falling asleep. As you close your eyes, you can't help but wonder what tomorrow will bring...
<div id="3daydream"><<fadein 5s>><<link "Your dreams are surprisingly coherent...">><<replace "#3daydream" t8n>><<if $scaleDomSex >= 0>>She stands before you, her blonde hair radiant, her green eyes focused on your feet, her shoulders back, her body naked. As you directed. She waits for you, waits for your command. You make a gesture, one that she's familiar with, and she kneels obediently. You step towards her, your shiny black stiletto heels clicking on the floor. You touch her head lightly with black-leather-gloved hand and she leans into it, purring slightly at your touch. You wake around her, running your hand through her head, touching her shoulders, inspecting her, and she waits, submissively. It takes only a glance to see that her nipples have perked up and become hard, and the now-familiar scent of her arousal tickles your nose. //Click, click, click//, your boots sound as you slowly walk around her, until finally you stand in front of her again. You put your hand on her chin and pull up, forcing her to look at you.
You stare into her eyes, waiting. She visibly swallows, nervous but flushed with arousal, and nods. You smile at her, not unkindly, and nod. Your mild adulation is like an aphrodesiac to her, and she holds your stare as she shudders in pleasure. <<if $highest == "bondage">>She puts her hands behind her back, and you carefully wrap the silk rope around her wrists. She doesn't struggle as you pull it tight, keeping her restrained and locking her arms behind her. Your knots are expertly applied, and soon her hands and arms are useless to her. Despite the helplessness of the situation, she looks flushed and excited. You smile at her once more, and then beckon her to lay on her back, showing her the additional ropes, ready to trap her legs as well. She lays back, biting her lip, lifting her legs in the air to give you easy access, and you quickly oblige. Soon, she'll be totally helpless to run away. Not that she would want to run from her beloved Mistress...<<elseif $highest == "cumslut">><<if $penisEnvy >= 2>>You stand in front of her, waiting patiently as she gently touches your erect dick. As always, she's a little hesitant at first, but she quickly gets into it, cooing and moaning in anticipation of her payoff. Soon enough, she's licking and sucking your shaft, stroking it with increasing intensity. You feel like you're about to explode, but it doesn't feel arousing at all. Not yet, anyway. When you cum, it barely registers, even as you blast load after load of sticky jizz all over your obedient girl. Your orgasm lasts long enough to almost completely cover her face, and when she opens her eyes, she licks her lips, taking in the cum within easy reach and swallowing it down. Your missing arousal suddenly hits you like a wave, and you quickly get hard again, much to Cindy's delight...<<else>>You put on the special strapon, making sure the reservoir is full, and stand in front of her, waiting patiently as she gently touches your she-dick. As always, she's a little hesitant at first, but she quickly gets into it, cooing and moaning in anticipation of her payoff. You make her work for it, listening to her pant and growl in frustration for a while, smiling down at her, until finally, you give her what she wants. The strapon twitches, making her gasp in surprise, and then the thick cum blasts from the tip. Each load is bigger than the last, landing on her face, hair and shoulders as she tries to catch as much as possible in her mouth with her eyes closed. Finally, when the reservoir is drained, she opens her eyes, looks up at you, and licks her lips. She swallows the cum and you feel yourself getting quite wet at the sight...<</if>><<elseif $highest == "exhibition">>She barely even hesitates as she walks to the door, naked in all her glory, and steps outside. You head out to the balcony, waiting, and watch as your naked girl calmly walks out to the busy street, leans against a lamppost, and starts rubbing her pussy, redfaced and looking like she'd rather be anywhere else. At first, people seem confused, as if they can't believe what they're seeing, but as they listen to her moans of pleasure and delight, they start to watch appreciatively. She occasionally opens her eyes, looking around at the crowds, and she tries to hide herself, flushing even deeper red from her shame. But then she looks up at you, watching her from above, and she continues her public display. She knows better than to disobey. As you watch her get to her shameful orgasm, you start to feel more than a little aroused yourself...<<elseif $highest == "lactation">>She stands up at your gesture, and approaches, lowering her head to put her lips around the nipple of your left breast. The familiar feeling starts immediately, and you pet her head as she suckles. You make her work for it, letting her nurse for a few minutes before you reward her with your milk. She purrs in delight at the taste of your sweet cream, and stays attached to you as you get more comfortable. Soon, she's nursing in earnest, doing her best to keep up with your flow even as some of the milk escapes out of her lips. You caress and squeeze her own small breasts, kneading them gently, enjoying the calming sensation of your obedient girl drinking her fill. When you know you've done enough, you pinch her nipple, drawing a surprised gasp from her, and an even more surprised groan of delight as her own breasts start leaking milk. You would never deign to drink the milk of your submissive girl, but you do enjoy squeezing it out, feeling your nether regions get warm from arousal as the two of our are covered in milk...<<elseif $highest == "latex">>She lays down on the bed, squeaking slightly as she shifts over the latex. When she's in position, arms and legs spread out, you pull up the latex cover, make sure her mask is in place, and seal her in. She struggles against the latex prison she finds herself in, unable to move against the vacuum-sealed layers, but the clear patch over her pussy makes it clear that she's terribly aroused by the situation. Beads of feminine juice drip on to the shiny latex covering. But you know something she doesn't know, and can't know since she can't see right now. You carefully place the tool near her damp cunny, making sure she doesn't have any idea what's about to happen. When you turn on the vibrator and lightly press it against her clit, the vacuum bed all but squeals as she struggles against the suddenly overwhelming pleasure. When she cums the first time, in seconds, you give her a minute or two to catch her breath, and then press the vibrator against her clit again. The second time, you give her thirty seconds. The third time, ten seconds. You wonder how long it will take for her to lose her mind. Maybe you should test it out...<<elseif $highest == "petgirl">>She turns around, raising her ass, and you carefully insert the tailplug. It slips in easily from the extensive practice she's been doing, and she shakes her butt a couple of times, letting the fluffy tail swish back and forth. Then, as if she heard a command you did not utter, she lowers her butt and turns around to face you again, letting you put her headband on. She reaches up and makes motions as if cleaning her new ears, then smiles up at you. Now, time for the final touch. She raises her head and lets you slip the collar around her neck, locking it with a solid click. She shivers at the sound, her eyes closed. The leash attaches to the collar easily, and you give it a gentle tug. She follows you on hands and knees, staying close as you head to the door...<<elseif $highest == "pregnant">><<if $penisEnvy >= 2>>You let her lay down on the bed, and she's clearly grateful, cradling her swollen belly as she does so. The look she gives you as she rubs her smooth dome of a stomach is equal parts love and obedience. As well it should be: it was both your dick and your command that she stop her birth control that led to her current state. As it is, she looks ready to pop any day now, and while she's clearly been looking forward to the day that she can finally have your child, she doesn't yet know that it will only be the first of many. You position yourself at the entrance to her babymaker, and she opens her legs, still touching her belly, panting slightly in desire, waiting for your cum...<<else>>You let her lay down on the bed, and she's clearly grateful, cradling her swollen belly as she does so. It took several attempts to get her pregnant, each with a different partner, but it was your command that she stop her birth control that led to her current state. While she has clearly been looking forward to the day that she no longer has to carry this weight, you have no intention of letting her get anywhere near birth control. Though she doesn't know it yet, she's going to keep swelling with child year after year after year. But for now, she has more important duties, as you position yourself over her mouth. It's only fair to give her easier duties. You don't want to make a pregnant girl work too hard to get you off...<</if>><<else>>But then, before you eyes, she changes. You can't tell how it starts or ends, but suddenly, the kneeling girl is replaced by a kneeling boy. Travis. You smile, still pleased, still in control. This is perfectly normal. You point him to the closet, and though he hesitates, he obeys your command. He pulls on a bra over his flat chest, and when it looks like he's finished, you clear your throat, and he obediently puts on the breast morphs, making him look like he has small but perky breasts. When he pulls on his panties, you can't help but laugh quietly when he pulls them over his caged dick. He hasn't cum in months, and you still haven't decided if you'll let him do it again. At least, not with his dick. His underwear in place, he pulls on the rest of his outfit: the black bustier, the frilly lace skirt, the fishnet stalkings and the impractically high heels. He - no, //she// - takes her feather duster in hand, and starts cleaning, starting with the floor, bending at the waist to give you a great view of her ass. You sit, legs crossed, watching imperiously as she cleans the room, giving you an intentionally sexual show as she does so. Yes, you've trained her very well. She'll be quite surprised when you give her tonight's reward: a command to wear her feminine clothing to work tomorrow...<</if>>
<<fadein 10s>>[[You wake with a start.|Fourth Day Wake Up]]<</fadein>><<else>>She stands before you, her blonde hair radiant, her eyes glittering with with love, her breaths coming in short pants as she's overtaken with lust. She knows that the only way that she gets what she wants is by giving you what you want, and she's more than ready for it. With movements that are clearly more practiced than she would ever freely admit, she starts slowly, seductively removing her clothing one piece at a time. She removes her blouse, each button a tantalizingly slow process. She undoes the clasp of her skirt, letting it fall to the floor. She removes her bra almost as if by magic, pulling it up before it comes off to let her breasts bounce slightly. She can't remove her panties. She isn't wearing any. It's probably for the best: she's so wet she's dripping. Naked but for her shoes, she walks towards you, seductively swaying her hips as she does, biting her lip, her face flushed.
You murmur appreciately, leaning towards her until your mouth is next to her ear, whispering into her ear. She shivers in anticipatory delight at the sound of your voice, your request as important to her as breathing. She takes a step back and nods, knowing that before you will please her, she must please you. You are the one with power over her, and she knows it. <<if $highest == "bondage">>She lays back on the bed, holding her hands out from her sides. You crawl on top of her, letting her get a good view of your full breasts, your <<if $penisEnvy >= 2>>erect dick<<else>>wet pussy<</if>> as you take her right arm and attach the restraint. You crawl over her again, towards her left arm, your <<if $penisEnvy >= 2>>manhood<<else>>cunny<</if>> inches from her face, letting her breathe in your <<if $penisEnvy >= 2>>musky scent<<else>>feminine scent<</if>> as you restrain her other hand. You pull the restraints tight, until she can barely move her arms, and then sit back, your nethers in her face. She starts <<if $penisEnvy >= 2>>sucking on your dick with practiced slurps<<else>>licking your pussy with ferocious need<</if>> and you can feel your arousal building quickly. Maybe today you'll be nice and give her the orgasm she clearly needs. But if she stay this good when she's desperate - you think you might be setting a new record for time to cum - maybe you won't...<<elseif $highest == "cumslut">><<if $penisEnvy >= 2>>She gets on her knees, putting herself at the perfect level to wrap her hands around your erect dick. She strokes the length of your ladydick eagerly, her tongue occasionally darting out to lick the tip, but you're well-practiced with her ministrations by now. She'll need to work harder to get what she wants. Soon enough, she's replaced her hands with her mouth, licking and slurping your rigid shaft as she desperately tries to get you to cum. And she's actually quite good: despite your best efforts, you soon feel like you can't hold back anymore, and cum in a shuddering orgasm. Glob after load of thick jizz erupts from your dick to land on her face, her hair and her shoulders, leaving her covered in your cream. She opens her eyes with a lusty look, licking her lips and swallowing your cum with a satisfied moan. In seconds, your dick is hard again, and her face lights up as though she were a child told that Christmas is coming twice this year. As she renews her fervent worship of your dick, you think you might be cumming twice yourself...maybe even three times...<<else>>She gets on her knees, putting her face at the perfect level to see your wet snatch. By this point, she knows what to do, and she does so with passion. As her tongue licks along your mound, you moan in delight, not even bothering to hide how much this is turning you on. But she has another goal in mind, and as one thumb skillfully teases your sensitive clit, her tongue pushes into you, exploring the depths of your cunny. It doesn't take long for you to feel like you're at the edge of an orgasm, and though you're tempted to sit there for a while, to enjoy the sensation, you instead pitch over the edge, crying out in delight as you cum. And cum you do: when you're finished, you look down at her face and smile when you see that she's drenched in your girlcum. She looks out of it, breathlessly licking her lips, her eyes unfocused as she enjoys your taste. That alone is almost enough to send you over the edge again, but instead, you put your hand on the back of her head and push her into your snatch again, taking advantage of her daze to get what you want again, and again, and again...<</if>><<elseif $highest == "exhibition">>She flushes red with shame as he looks towards the balcony, but she knows what she must do. She heads outside, bracing herself on the railing as you step up behind her. It's a beautiful day outside, and people are out walking, with a clear view to where you are. She bites her lip, looking at all the people looking at her naked body, her blush getting worse with each passing moment. She gasps, squealing loudly as you push into her with your <<if $penisEnvy >= 2>>hard dick<<else>>stiff strapon<</if>>, drawing the attention of passerby. To her embarrassed horror, many of them stop to watch as you fuck her. You smack her butt a couple of times, making her shout in surprise and drawing more attention. Though she wishes she could hide, she's also wiggling her hips and groping her breasts. She can't help her arousal at the thought of being taken by you so publicly, even as she wishes she weren't here. Soon enough the battle between shame and arousal is lost as she cums, loudly enough to be heard for miles it seems, and she quickly covers up her mouth as if trying to undo her cries of passion. You lean down, kiss her neck, and whisper in her ear <span class="playerfemale">"Ready for round two?"</span> She looks at you as if she might die of shame and horror, even as she starts pushing back on your <<if $penisEnvy >= 2>>dick<<else>>strapon<</if>>...<<elseif $highest == "lactation">>She reaches her hands up to her breasts, cupping them, massaging them, occasionally squeezing her nipples. They seem to fill before you eyes, swelling and growing in her hands, until they're easily twice as big as they were before. You smile, watching as she plays with her tits, her nips getting bigger with each heartbeat until they are better described as teats. With a long, drawn-out moan of delight and desire, she groans as milk starts to drip from her breasts. She encourages the flow, pulling on her teats as her udders swell ever larger, her milk coming faster and more insistently. Soon, she's completely soaked in the milk coming from her head-sized boobs, and she looks at you for some measure of approval. You indicate that you are not yet satisfied, and she nods in submissive desire, milking herself more, making her breasts grow ever larger as she tries to make you happy with her growth. But you're not sure you'll ever be satisfied, at least, not until your sweet cow can barely move from the size of her humongous, milk-filled breasts...<<elseif $highest == "latex">>She quickly heads to the closet, and you hear the telltale squeaks of latex as she pulls on her costume. It takes a while, but when she's done, she emerges from the closet wearing a full body, up-to-the-neck, red latex outfit, custom designed to fit her body. Not a seam can be found, and you still don't know how exactly she manages to put it on, but the effect is stunning. She looks like her skin has been replaced with the skintight latex outfit, and as you run your fingers over the material, she shivers slightly at your touch. Nothing is hidden: you can clearly see her nipples, her breasts bounce slightly when you cup them, and her pussy is prominently outlined. You give her butt a light smack, eliciting squeaks from the material and her both. You put your hand on her chin and pull her close, kissing her full on her lips. She moans into your mouth, pushing herself against you, moving against you and letting you enjoy the feel of the smooth latex against your body...<<elseif $highest == "petgirl">>She crawls onto the bed, reaching beside it to a place she knows well. Quick as a flash, she's wearing her ears in place on top of her head, and she turns around to give you a good view of her ass as she carefully inserts the tailplug into it with a moan of desire. She shakes her butt a couple of times, making the tail swish back and forth as she gives you a sultry look over her shoulder. She pulls out and puts on the paw shoes and paw gloves, and almost instantly, it's like she becomes an entirely different being. No longer your sexual partner, but your sexual pet. She sits on her haunches, head up, wagging her tail, watching you attentively as you approach and pull out the last accessory. She never puts this one on herself. The collar latches around her neck with practiced ease, and she growls affectionally as you pull gently on the attached leash, drawing her towards you, her tongue lolling out of her mouth as you guide her towards your <<if $penisEnvy >= 2>>stiff dick<<else>>wet pussy<</if>>. You lay back as she goes to work, warmth spreading through your body as your affectionate girl knows exactly how to please you...<<elseif $highest == "pregnant">>She gives you a quick kiss, and then pulls back, sitting on the bed as she cradles her swollen belly carefully. <<if $penisEnvy >= 2>>She's never looked better than when she's been carrying your child<<else>>She still doesn't know who the father is - it could be any of the dozen men you had her fuck unprotected - but she's clearly basking in her maternal feelings.<</if>> She caresses her gravid mound smoothly, erotically, as you sit next to her on the bed. She takes your hand, placing it on her belly, and letting you feel <<if $penisEnvy >= 2>>your<<else>>her<</if>> child moving within, kissing you passionately as both of you caress her life-giving womb. She doesn't know it yet, but you know that after she gives birth, she'll be getting pregnant again as soon as possible. If she thinks she's only going to have <<if $penisEnvy >= 2>>one of your<<else>>one<</if>> baby, you'll have to rapidly correct her notion. There's nothing sexier than a pregnant lover, and she's going to swell up again, and again, and again...you can hardly wait...<<else>>As if on command, she winks at you and heads into the closet, disappearing from view. It takes several minutes for her to get ready, but when she comes out, she looks very different. You don't know exactly how she does it, but her breasts are huge, much, //much// bigger than they were before, almost as big as her head, and shown off with a skimpy, tight, vibrantly //pink// bodycon dress that shows off every single one of her curves and makes it very clear that she's not wearing any kind of underwear. She's replaced her shoes with tall, pink platform heels, and her blonde hair has been teased out to the extreme, becoming big, poofy and eye-catching. Her nails are now much longer and colored, you guessed it, pink, and her makeup is heavy yet beautiful. She has become, for lack of a better word, the extreme of femininity: a bimbo. She looks around, confused for a moment until she sees you, and then she face lights up excitedly as she walks over to you and plants a big, passionate kiss on your lips. She pulls back, looking at you indirectly, her eyes downward, as if worried that she overstepped her bounds, but you could never be angry at your bimbo slut. You touch her chin, making her look up, and kiss her back, and she melts in your arms, trying to kiss you, take off her dress, lay down in the bed, and touch your <<if $penisEnvy >= 2>>stiff dick<<else>>wet pussy<</if>> all at the same time. She's a confused mess of lust and sexuality, and you wouldn't have it any other way...<</if>>
<<fadein 10s>>[[You wake with a start.|Fourth Day Wake Up]]<</fadein>><</if>><</replace>><</link>><</fadein>></div><<AdvanceDateIntro>>You gasp as you wake up, sunlight streaming through the window, your dreams falling away like leaves in the wind. That...that was //intense//. And //Cindy?// Were you really having an erotic dream about //Cindy// <<if $scaleDomSex >= 0>><<if $highest == "femme">>//and Travis//<</if>><</if>>?! You've never been particularly inclined to think of <<if $scaleDomSex >= 0 && $highest == "femme">>them<<else>>her<</if>> like that.
But you kind of //liked// it. Especially the way <<if $scaleDomSex >= 0 && $highest == "femme">>they<<else>>she<</if>> did what //you// wanted. More than than that, the way that //you// were the person in control.
What's happening to you? You've been feeling more confident these last couple of days, almost to an exponential degree, but was that dream some sexual fantasy you've been harboring, kept buried by your insecurities and submissiveness? Or is it a glimpse of who you're becoming?
And which answer do you want more?
You're so caught up in catching your breath and sorting through your feelings that you almost forget the other, more //physical// changes you've been going through. A quick glance at the clock tells you that you have plenty of time before you need to worry about getting ready for work, until you remember that it's Sunday. You don't need to worry about work...yet. You quickly get out of bed to get a look at yourself, to see what changes have transpired through the night.
[[A quick look in the mirror tells you that many changes have occurred.|Fourth Day Mirror]]<<set $playerIntroPicture = 7>>\
You quickly strip off your clothes to get the best possible look, turning this way and that to look at yourself.
Your hair is now $preferredHairColor from root to tip, with no further trace of the previous mousy brown color that it once was.<<set $player.haircolor = $preferredHairColor>> <<if $preferredHairColor == "red">>Your hair also seems to be getting a little curly, not overly so, but enough that it's noticeable. You'll probably have to take more care of it, unless you like the curly style.<<set $player.hairstyle = "curly">><<elseif $preferredHairColor == "black">>Your hair also seems to be straightened out, naturally dropping down from your head. That should make it easy to style if you decide to do it, but you kind of like the look as well.<<set $player.hairstyle = "straight">><<else>>Your hair also seems to be getting a little wavy, no longer as messy as it used to be. It could make for some interesting styles if you decide to grow it out.<<set $player.hairstyle = "wavy">><</if>>
Your face has adjusted again, narrowing your jawline just a bit more, puffing up your lips just a touch, and enlarging your eyes, which retain their blue color. Any trace of facial hair is completely gone, and your skin looks smooth and blemish-free. You look, dare you say it, //feminine//.
Your shoulders have narrowed again, giving your upper body a decidedly smaller look, but you don't seem to have lost any muscle mass. Moving a bit further down, your breasts don't seem to have changed very much, still the same size they were before you went to sleep. Maybe it's just too much to hope for a pair of large breasts to form overnight, but as you cup your tiny tits, <<if $preferredbreastsize <= 2>>you're not upset. They look cute. If they get bigger, you won't mind, but they're delightful.<<else>>you want them to grow bigger. Maybe they will. Hopefully they will. You can't wait.<</if>>
You move further down, stopping at your butt, which still seems to be the same size and shape it was yesterday. You breathe a sigh of relief, glad that you don't need to buy a whole new wardrobe to contain your burgeoning booty...at least, not //yet//. And then you hesitate, wondering if you really want to know what's happened between your legs, before finally deciding that you have no choice. You look between your legs and find <<if $penisEnvy >= 2>>that your dick has actually grown //larger//! If it was back to the size that you started with yesterday, it's now noticeably bigger than that, with a definite //heft// to it! This is so strange. How are you turning into a woman and yet packing a //huge// dick? Okay, maybe not huge, maybe more like...big. But still, the juxtaposition of it makes you wonder what exactly you want. Do you want to be a woman? Or do you want to be an extremely feminine man? Maybe you want to be both a man and a woman? It's something you're going to have to think about...<<set $player.penissize += 1>><<else>>your dick is still there, still the same size as it was, which is, admittedly, on the smaller side. It's strange, though. You feel aroused by all these changes to your body, to your blossoming femininity, by the woman you're becoming, but your dick is soft and limp. Maybe...maybe you can't get an erection anymore? What might that mean?<</if>>
All in all, you actually do make a rather beautiful almost-woman, which is definitely not something you would have thought a few days ago. As you turn in front of the mirror, getting a good look at your naked body, a sudden thought strikes you, followed by a gut-wrenching sense of despair.
[[What are you going to do about work?|Fourth Day Callout]]You turn away from the mirror as panic overwhelms you. It's been three days since you were at work. You can't go in now. They won't even recognize you. You don't even have the same hair color! None of your identification matches, none of your sudden changes have been hinted at, no one will believe you about //any// of this!
//What are you going to do?//
You start gasping, barely able to breathe as your new reality asserts itself harshly. Sure, you could tell people that you were transitioning, but that doesn't happen in //two days//. What are you going to tell your <<print $sibling.relation>>?! <<print $sibling.he>>'s supposed to call you tonight!
You fumble with your phone, barely able to stop your hands from shaking as you realize that you might have just lost your entire //life// from some weird thing that //you were too caught up enjoying to analyze//. You berate yourself for your stupidity, your //hedonism// as you try to bring up Travis' work number. It takes several tries, and you drop your phone twice, but eventually, you manage to make the call. The phone rings several times as your mind moves at warp speed, trying to play through all the scenarios you could encounter when he picks up the phone...but he doesn't. Of course he doesn't. It's the weekend.
His voicemail clicks on. You hear his pre-recorded message and lose just a little bit of your out of control tension, managing to leave a mostly coherent message that you won't be able to come into the office tomorrow due to sickness. You haven't called out in months, so you doubt anyone will give you trouble about it, but even so, you've only bought yourself a day. A day at most.
[[You need to figure out what you're going to do.|Fourth Day Doctor Call]]You try to go through the normal motions of your morning, but it just doesn't work out. You leave the shower running for 15 minutes without getting into it, eventually turning it off and leaving the bathroom. You don't even remember putting on clothes and couldn't tell someone what you're wearing without looking, and even then it would take a few minutes. You pour a bowl of cereal, pour in the milk and then leave it in the kitchen, eventually coming back to pour it down the drain. You feel like you're in a daze, happy with who you //are//, but unable to reconcile that with the you that everyone else //knows//. You're not sure how long you spend in that daze, but by the time you come out of it, it's late afternoon.
And, you realize, only about an hour before your regular appointment with Dr. Halliday.
//She'll// have some insight on how you move forward! She's always helped you in the past, or tried anyway, and now...now she'll definitely have some kind of answer. Whatever that might be.
Suddenly energized, you jump in the shower, get dressed (in your normal clothes, no need to rush forward with the femininity when you don't know what's going to happen) and quickly get something to eat on your way out the door.
[[At least now you have some kind of plan.|Fourth Day Doctor Reception]]
You pull into one of the parking spaces outside Dr. Halliday's office and head inside. The waiting room, dimly lit, is empty except for Sheila, the receptionist. She smiles as she sees you, and you feel equal parts relief and panic. Does she recognize you?
<<speech "sheila" "Sheila">>Good afternoon. How can I help you?<</speech>>
She does not.
You're both relieved and upset. You know you've changed a lot since you were here last week, but surely Sheila would recognize you. She sees you twice a week. Are you...//that// different?
Of course you are. You're a //woman//. Why would anyone expect a female version of you to introduce themselves as the <<print $player.name>>?
<<intropspeech "player" "You" "playermale">>Yes, I...um...<</intropspeech>>
You fumble for a moment before you take a deep, steadying breath. As you do, it almost feels like something inside you reaches out and takes control for a moment, something that doesn't care one whit for your panic or your reassurance. Something //stronger//.
<<intropspeech "player" "You" "playerbetween">>I'm here for my appointment. <<print $player.name>>. How's it going, Sheila?<</intropspeech>>
Sheila looks at you for a moment, her eyes narrowing slightly before she suddenly gasps.
<<speech "sheila" "Sheila">>Oh my gosh. <<print $player.name>>?! You...you look so...<</speech>>
She's at a loss for words, her brain racing to try to come up with a word that can describe how much you've changed. Relief washes over you like a wave at the knowledge that she //does// and //can// recognize you, but then you feel the faint glimmer of something different as she continues to try to speak. Something that you haven't really felt before in social situations.
//Annoyance//.
<<intropspeech "player" "You" "playerbetween">>Do I still need to sign in?<</intropspeech>>
She'll innundate you with all sorts of questions if you don't move things along. Something flashes in Sheila's eyes, but she recovers quickly.
<<speech "sheila" "Sheila">>Y-yes, yes, please. Sign in and I'll...let Dr. Halliday know you're here.<</speech>>
She quickly gets up and heads back to the private session room, knocking on the door before entering and closing the door behind her.
You sign in, writing your name on the touchpad. As you finish putting in your name, something about it seems...off. Not exactly right. You set it aside for now and sit down to wait for Dr. Halliday to become available. Given the situation, you get the feeling that you [[might be waiting a while.|Fourth Day Doctor]]<<speech "halliday" "Dr. Halliday">><<print $player.name>>?<</speech>>
You look up from your phone. Doctor Halliday is standing in the hallway leading to her office, clearly completely surprised at how you look, judging by how wide her eyes are. You stand up, nod, and head towards her. She doesn't say a word, instead just stepping out of your way as you head to her office. Once inside, you take a seat on the couch, crossing your legs, as she comes into the office behind you, closing and locking the door. She looks at you again, staring, really, for almost a minute before she moves, taking a seat in her comfortable chair on the other side of the small room.
<<speech "halliday" "Dr. Halliday">>I...don't know what to say, <<print $player.name>>. Except maybe //wow//. What happened?<</speech>>
<<intropspeech "player" "You" "playerbetween">>I don't know. I just know that this started a few days ago, the day after I last saw you, in fact. I woke up feeling...different, and as time passed, it was increasingly obvious that I was...changing.<</intropspeech>>
<<speech "halliday" "Dr. Halliday">>Really? It happened on its own? Spontaneous gender transformation //has// been documented in various species, but I've never heard of a human undergoing anything like this before...<</speech>>
<<intropspeech "player" "You" "playerbetween">>I don't know what could have prompted it, but I won't lie and say that it's been //terrible//. I've...actually enjoyed it...a little.<</intropspeech>>
Dr. Halliday leans forward, pen in hand.
<<speech "halliday" "Dr. Halliday">>You enjoyed it? Tell me more.<</speech>>
And you do. You tell her what happened over the last few days. You tell her how you went shopping at the mall. How you bought new clothes. <<if $initialUnderwear == "panties">>How you bought panties.<<elseif $initialUnderwear == "boyshorts">>How you bought a cute pair of boyshorts.<<else>>How you almost bought a pair of feminine underwear.<</if>><<if $initialBra != "nothing">> How you purchased a bra<<if $player.breastsize >= 2>> that already doesn't fit.<<else>>.<</if>><</if>> How you went into a sex store and <<if $rcvibe == 1 || $crop == 1 || $strapon == 1>>bought something from the beautiful clerk that was almost certainly flirting with you.<<else>>almost bought something, and how you want to go back.<</if>> You even get into the more intimate details, such as how <<if $player.penissize <= 2>>your penis has been getting smaller, and how you can't even get an erection anymore.<<else>>your penis started to shrink, and then grew back to its original size and even larger than it used to be.<</if>>
Halliday asks a few questions to prod you for more details, but she ends up letting you tell the entire story with barely any interruption. At the end of it, she sits back, looks at the notes she's made, and takes a deep breath before she [[starts to speak|Fourth Day Explanation]].<<speech "halliday" "Dr. Halliday">>I...can't believe I'm about to say this, but I think I have an idea of what happened, <<print $player.name>>. I don't know how or //why// or...it honestly doesn't make any sense logically, but unless we want to ascribe this to a modern medical marvel never before seen of spontaneous genetic gender reversal, it's the only thing I can think of.<</speech>>
She takes a deep breath, clearly still struggling with what she's about to say. You lean forward, intrigued by this possible answer.
<<speech "halliday" "Dr. Halliday">>I think it was the hypnosis session we did.<</speech>>
<<intropspeech "player" "You" "playerbetween">>What?<</intropspeech>>
<<speech "halliday" "Dr. Halliday">>Okay, hear me out. I know it sounds strange, but based on what I heard you say when you were hypnotized, I think that...well, I told you to be stronger, to be more confident, to envision yourself as the confident person and...you see women as confident, don't you?<</speech>>
You think back to the hypnosis session. It's still mostly a blur, you can't quite recall what she said or what you said, but something about her statement rings true. When you think of confident people in your life, you think of people like...like Kathy, or Mina. Or even, as much as you hate to admit it, Cindy. People that aren't afraid about what they want and aren't afraid to get it. <<if $sibling.gender == "female">>Even your sister, when you consider it, has the kind of confidence you only wish you could have.<</if>> You nod to Halliday's question.
<<speech "halliday" "Dr. Halliday">>I think that maybe that's what did it. I...I honestly don't remember what I said, but I think maybe I told you to...to //become// the confident person that you wanted to be, and...maybe that triggered something in your body or...or your brain that started this whole...transformation. I don't know how, or why, or even if that's possible, but...<</speech>>
She shrugs helplessly, struggling to find the words to describe something she knows is impossible, except for the evidence sitting in front of her.
You.
[["So what do we do now?" you ask.|Fourth Day Reversal]]<<speech "halliday" "Dr. Halliday">>Now...well, we can test the hypothesis.<</speech>>
<<intropspeech "player" "You" "playerbetween">>What do you mean?<</intropspeech>>
<<speech "halliday" "Dr. Halliday">>If we think that this was caused by the hypnosis, then...then we can...well, I can put you back under and try to give you another command. Something that can...undo this.<</speech>>
Hearing her suggest that it might be possible to undo your changes unclenches the tension that you've been holding in your chest. This...this might be the solution. The answer you've needed since your panic attack this morning. And if she's right, if it is the hypnosis that's doing this, then you could always come back and start the process again. More...slowly. Something that could be explained easier. <span class="secretvoice">No.</span>
<<intropspeech "player" "You" "playerbetween">>Okay. Let's try it.<</intropspeech>>
Halliday dims the lights, tells you to relax, and starts talking to you softly, pushing you deeper and deeper into a trance. <span class="secretvoice">I don't want this.</span>
And soon enough...[[you're talking to someone else.|Fourth Day Hypnosis]]<<pspeech>>You're really just going to let her undo everything that you've wanted?<</pspeech>>
You feel like you're looking in a mirror, but one that's just slightly off. The woman looking at you looks like you, but there's something about the way that she stands, the way that she's holding herself, that just dominates your attention. <<if $scaleDomSex >= 0>>The tight corset, the elbow-length leather gloves and the thigh high stiletto boots, all of shiny black leather, may contribute to that dominating look.<<else>>The sensual shimmering silver bodycon dress she's wearing may contribute to that attention grab, drawing your attention to her <<if $preferredBreastSize <= 3>>perky<<elseif $preferredBreastSize <= 5>>beautiful<<elseif $preferredBreastSize <= 7>>bountiful<<else>>huge<</if>> breasts, while her tall silver heels make her butt look amazing.<</if>> You look at her, and hesitate.
<<intropspeech "player" "You" "playerbetween">>You're...me?<</intropspeech>>
She's...almost you. But not quite you.
<<pspeech>>Exactly. I'm the you that could be, that's waiting to be, that you //want// to be. But instead, you're letting Halliday erase me. Taking me away.<</pspeech>>
<<intropspeech "player" "You" "playerbetween">>What?<</intropspeech>>
<<pspeech>>//Listen//.<</pspeech>>
She points around, and you look, before realizing what she said and listening. It's distant, very quiet, but you can hear what sounds like...Halliday's voice. Talking to you. Getting just a little bit louder. Clearer. You strain to listen closer to it when you're suddenly interrupted by a slap to the face.
<<pspeech>>//Don't// try to understand it. Not yet. Not until we've had our talk. She wants to undo this. Undo //me//. Take away //you//. Is that really what you want?<</pspeech>>
<<intropspeech "player" "You" "playerbetween">>I don't understand.<</intropspeech>>
<<pspeech>>Of //course// you understand. Because //I// understand, and I'm //you//. Just think it through on something more than a subconscious level.<</pspeech>>
And you do. The last couple of days, the days when you've //taken control// have been the most fulfilling days you've had in a long time. There are real world consequences to consider-
<<pspeech>>Don't worry about those. You know what the solution is already. You've just been too worried to think about them.<</pspeech>>
-but more than anything else, you //don't// want to give up this new, increasingly confident version of yourself. Male, female, it doesn't matter-
<<pspeech>>Of course it matters. You'll be //much// happier as a woman, and you know it.<</pspeech>>
-of course it matters. She's speaking the truth. //Your// truth. You //want// to be a woman. You want to be confident. You want to be //happy//. You can't let Halliday undo this. Your reflection smiles at you.
<<pspeech>>I'm glad we're on the same page. Of course, we always were. It was just a matter of talking to you directly, rather than in your dreams.<</pspeech>>
<<intropspeech "player" "You" "playerbetween">>That was you?<</intropspeech>>
She shushes you, and quiet falls between you. You can hear Halliday's voice again, louder, more insistent, though you still can't quite make it out.
<<pspeech>>Silly girl, that was //you//. I am you, remember? Now, we'll have to do something about Halliday. She means well, but we can't have her undo all our progress. The way I see it, [[you have two options|Fourth Day Choices]].<</pspeech>><<pspeech>>The first thing we could do is just tell her to stop. Snap out of this trance and let her know that we don't want to proceed.<</pspeech>>
<<intropspeech "player" "You" "playerbetween">>That seems like a good option.<</intropspeech>>
<<pspeech>>Yes, I suppose it would be for the //old// you. The option that doesn't hurt anyone. But I have something much more fun in mind.<</pspeech>>
She makes you wait a moment, until you realize that you already know what she has in mind, because it's what //you// have in mind.
These last few days, you've been feeling more confident, more assertive. Stronger willed than you've ever been. But you don't just want to be confident, no. You want more than that. Your whole life has been about people pushing you around, and you're //tired// of it. You don't just want to take back control of //your// life.
You want to take control of //theirs//.
//Especially// that bitch Cindy. As soon as you think about her, your reflection smiles in a way that can only be described as sinister.
<<pspeech>>Oh, believe me, I have //so// many //delicious// plans for Cindy. Once we're done with her, she won't trouble anyone ever again. But we have to crawl before we can walk, especially now. We're still new to this. And we have a perfectly acceptable practice target right in front of us.<</pspeech>>
<<intropspeech "player" "You" "playerbetween">>You mean Doctor Halliday? But...she's been so nice to me. I don't want to hurt her.<</intropspeech>>
<<pspeech>>Of course we don't want to hurt her. We just want to-<</pspeech>>
<<if $scaleDomSex >= 0>><<intropspeech "player" "You" "playerbetween">>-show her how much her love and devotion means to me.<</intropspeech>>
Of course. It's not about //hurting// anyone. You would never hurt those you claim as yours. They belong to you, mind, body and soul, and you have only their best interests at heart. Doctor Halliday //would// appreciate belonging to you, especially once you've shown her the rewards that obedience deserves. You smile at your reflection, and she smiles back, until you realize that there is no one else there. She is only your reflection. She is you. You are one and the same. <<set $playerPath = "dom">>And you're //not// [[going back|Fourth Day Halliday Enslavement 1a]].<<else>><<intropspeech "player" "You" "playerbetween">>-let her show her love and devotion to me.<</intropspeech>>
Of course. It's not about //hurting// anyone. You don't even want to hurt Cindy. You just want them to love you, unconditionally, completely. And if you have to convince them to love you, then that's what you'll do. They'll be happier that way. And more importantly, //you'll// be happier that way. Halliday just needs to understand her feelings for the new you, and you're more than happy to help her along. You smile at your reflection, and she smiles back, until you realize that there is no one else there. She is only your reflection. She is you. You are one and the same. <<set $playerPath = "sex">>And you're //not// [[going back|Fourth Day Halliday Enslavement 1a]].<</if>><<set $introGender = "female">><span class="playerfemale">"No."</span>
Dr. Halliday blinks in surprise. <span class="halliday">"What?"</span>
<span class="playerfemale">"I said 'no'."</span> you reply, staring straight into her eyes.
<span class="halliday">"But...you're...you were in a trance, how did-"</span>
<span class="playerfemale">"Does it really matter, Dr. Halliday?"</span> You give her a smile as you sit up on the couch, holding your back straight, shaking off the weight of a life you've discarded. <span class="playerfemale">"What's important is that this will not continue."</span>
<span class="halliday">"But...but we have to undo this, we have to-"</span> You laugh at her statement, and she swallows.
<span class="playerfemale">"Why would I //want// to undo..."</span> you stretch, making a show of putting your <<print $breastSize[$player.breastsize]>> breasts on display, <span class="playerfemale">"...all of this? I've never been happier with who I am. I'm not going to let you take that away from me."</span>
<span class="halliday">"B-but you wanted me to!"</span> Halliday protests, <span class="halliday">"I wouldn't...I //couldn't// do anything without your consent!"</span> She seems to shrink slightly as you fix your gaze on her again. <span class="halliday">"I-I wouldn't..."</span>
<span class="playerfemale">"Don't worry, Leslie,"</span> you assure her, using her first name as you stand up and slowly walk towards her, <span class="playerfemale">"I'm not mad. I'm not upset with you. Quite the opposite. I'm //very// happy with what you've done. So much so that I think you...deserve...a reward."</span>
She looks confused, and scared, and trapped, and hopeful, and worried, and wondering. You can only imagine what's going through her head right now. Her patient, who, two days ago, was a cowardly, insecure //nothing// of a man, is now a beautiful, confident, commanding beauty of a woman. You lock eyes with her, and something passes between the two of you. Something...sensual. Meaningful. Appealing. Desirous. You can almost //sense// her feelings. Her resistance to you charm. Her desire to give in.
And you know that you can make a choice now. She's putty in your hands, ready for you to shape her into something more. The only question is how you go about it.
[[Do you break her resistance, make her yours at the risk of damaging her mind?|Fourth Day Halliday Enslavement 2][$choice = "break"]]
<<if $playerPath === "dom">>[[Or do you pit your will against hers, commanding her to submit to you, with the risk of failing?|Fourth Day Halliday Enslavement 2][$choice = "dom"]]<<else>>[[Or do you turn on your vast charm, erode her resistance and claim her, at the risk of her rejecting you?|Fourth Day Halliday Enslavement 2][$choice = "seduce"]]<</if>><<if $choice === "break">>You put a finger on her lips, keeping her from saying anything as you speak. You fix your eyes on hers as you tell her what will now be. She can't look away, can't even blink as you explain that she belongs to you now, mind, body and soul. Her eyes start to tear up as you command her to obey you without question, without hesitation, without regret. She holds your stare as you speak to the deepest part of her, her inner self, and find it weak. You vaguely recall her telling you something about lacking self=confidence once before, and what you see here, now, is that she has only covered up her feelings of inadequacy, tucked them away into the darkest corners of her mind. And without mercy, you bring them out into the light. The tears flow freely from her eyes as you tell her how worthless she is, how she can only be satisfied by satisfying you. The fear and horror in her eyes is slowly but surely replaced with something else as you speak to her. As you break her.
Time re-asserts itself with a shock as you release her chin, and she blinks and looks at you. She smiles, a dreamy, meaningless smile as she sees you, her eyes curiously devoid of emotion.
<span class="halliday">"Mistress,"</span> she says flatly, <span class="halliday">"I am ready to serve you."</span> She sits, waiting patiently for your commands.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Broken.jpg">You tell her to remove her clothes. She does so without hesitation, almost mechanically, until she's naked, sitting on the chair, her eyes still devoid of emotion. You think that maybe you went a little too far, maybe you broke her mind by imposing your will so strongly. But...on the other hand, you kind of //liked// it. She might not have the ability to function on her own without your guidance and authority...but there can be no doubt that she //belongs// to you now.<<set $totalMindbreak += 1>><<set $halliday.disposition = "mindbreak">><<set $halliday.resist = 0>><<set $halliday.obedience = 100>><<set $halliday.mindbreak = 100>>
You tell her to get dressed, to act as normal as possible, and quickly leave, [[heading back home|Fourth Day Back Home]].<<elseif $choice === "dom">>You smile at her, giving her an appraising gaze, looking her up and down. She shrinks from your look, but does not turn away. Good. She has enough spirit.
<span class="playerfemale">"Leslie. I think I know what you want. Maybe even better than you do."</span> She looks at you questioningly, locking eyes for a fraction of a second before turning away. <span class="playerfemale">"You told me yourself at our last session, remember? How you 'used to' have self-confidence issues. I understand. Truly, I do. And I can see that you're still wracked with self-doubt."</span>
<span class="halliday">"N-no, I-"</span> she starts, but you put a finger on her lips, hushing her gently. She looks at you, again locking eyes for a fraction of a second before turning away, this time with a slight blush in her cheeks.
<span class="playerfemale">"You don't have to pretend for me, Leslie. I know that you still feel insecure, inadequate sometimes. That's how I used to feel myself. But where I have moved beyond my restrictions, you are still trapped by them. Aren't you?"</span> She hesitates, opens her mouth, closes it again. Opens it again, closes it again. Looks at you. Looks away. Nods, almost imperceptibly.
<span class="playerfemale">"Don't worry, my dear,"</span> you assure her, putting a hand on her cheek, looking her in the eyes, and this time, she makes no effort to look away. <span class="playerfemale">"If you want, I can look after you. Make sure that you get what you need. All you have to do...is agree to serve."</span> A long moment passes between the two of you as she looks into your eyes. She doesn't blink. She doesn't move. She shivers slightly.
<span class="halliday">"I...want to serve,"</span> she says quietly, almost inaudibly.
<span class="playerfemale">"Mistress."</span>
<span class="halliday">"I want to serve, Mistress,"</span> she says a fraction louder. She swallows, blinks at last, looks away, and then looks back at you, a different look on her face entirely. <span class="halliday">"Please let me serve you, Mistress,",</span> she requests, and you smile at her, not unkindly.
<span class="playerfemale">"I will be glad to have you serve me, Leslie,"</span> you tell her, and she shivers again, smiling as a red blush spread across her cheeks.
<span class="halliday">"Thank you, Mistress,"</span> she says happily, almost giddily.
<span class="playerfemale">"We can start immediately. Strip."</span> [[She happily obeys without question.|Fourth Day Halliday Enslavement 3]]<<set $halliday.disposition = "dom">><<set $halliday.resist = 0>><<set $halliday.obedience = 100>><<set $halliday.mindbreak = 0>><<else>>You smile at her, warmly, lovingly, and she hesitates, clearly not sure what to expect now.
<span class="playerfemale">"Leslie, I've seen the way you've been looking at me since we met today,"</span> you tell her, standing up and posing, ever so slightly.
<span class="halliday">"Wh-what?"</span> she blurts out, just a //little// too quickly. You restrain your smile, knowing that you already have her, but wanting to play the game anyway.
<span class="playerfemale">"Yes, I will admit that this transformation has been...shocking, to say the least, but honestly, I didn't expect you to be so...attracted to me."</span>
<span class="halliday">"I-I'm not-"</span> You laugh, cutting her off, and her face flushes as she looks away from where she was clearly staring at you.
<span class="playerfemale">"I'm not even wearing my...//tight//...clothes,"</span> you purr, taking slow steps towards her. She refuses to look at you...directly. She keeps watching you out of the corner of her eye, and her blush deepens.
<span class="halliday">"I'm...I'm not into girls,"</span> she tries, and you laugh again, hearing the absolute lack of conviction. You wonder if it might even have been true. But judging by the way her nipples are now clearly visible through her blouse, it's not true anymore.
<span class="playerfemale">"Well, then,"</span> you say quietly, stopping right in front of her and touching her chin, slowly pulling her head around to look at you, pulling her up out of the chair. She doesn't resist. She //can't// resist. <span class="playerfemale">"It's a good thing I'm a woman."</span> And you kiss her, full on the lips.
She melts into your kiss, moaning with barely contained desire as she touches her tongue to yours, wrapping her arms around you, desperate for your touch. You stay entwined in each other's embrace for long moments, feeling the heat of her body, relishing in the heat of yours, as you make out. She can't get enough of you, and you feel like she's trying to rub her entire body against yours.
But eventually, you gently push her back, breaking the kiss. She looks at you with disappointment and even some fear, as though afraid she might never get to kiss you again, and you chuckle.
<span class="playerfemale">"Not to worry, my love,"</span> you reassure her, <span class="playerfemale">"We can continue once we're more...comfortable."</span> She blinks, looks down at herself, and flushes before stepping back, [[responding to your unspoken request without question.|Fourth Day Halliday Enslavement 3]]<<set $halliday.disposition = "sex">><<set $halliday.resist = 0>><<set $halliday.obedience = 100>><<set $halliday.mindbreak = 0>><</if>><<set $halliday.name = "Leslie">>\
You arrive back home, close and lock your door, and head to your bedroom where you immediately strip off your old, ill-fitting men's clothing. Standing naked in front of the mirror, you look at your reflection.
The woman in the mirror looks back at you. You think back to what happened at Halliday's office. How you were presented with two options, and how you chose the option to abandon everything about who you were and become who you want to be. Leslie's support means a lot, <<if $playerPath == "dom">>though you can't want until she's more supportive<<else>>and you hope to turn that into something more soon<</if>>. You don't think you'd be able to do this without her. But now that the panic has passed, you have the time, and energy, to think about what you want to do. And //who// you want to do it to.
The woman in the mirror winks at you. You smile back.
<<if $playerPath == "dom">>There's no doubt that Leslie is open to being enslaved. You remember when she told you about how she used to have confidence issues. She might have overcome them, but she still needs emotional support, someone to guide her and care for her. You'll be able to fit that role easily once you get a little more experience. She just needs to be...molded into a more...subservient role.<<else>>There's no doubt that Leslie is attracted to you. You don't know if she's a lesbian or bisexual, and honestly it doesn't even really matter. What matters is that she can love you. She //will// love you. Unconditionally. Once you figure out how to elicit that response, she'll be putty in your hands.<</if>>
Then you think about Sheila. Doctors having relationships with their patients isn't common, so you'll need to take care of her in order to avoid suspicion. You don't doubt that once you get going, once you start <<if $playerPath == "dom">>controlling<<else>>seducing<</if>> people, it's going to make waves, draw attention. You'll need to carefully manage it, otherwise, your future prospects might be more inclined to resist their natural submission to your <<if $playerPath == "dom">>command<<else>>desires<</if>>.
A thought gives you pause. Should you really be looking at people like this? Like <<if $playerPath == "dom">>future slaves<<else>>future lovers<</if>>? Leslie...Dr. Halliday...is a friend, and you've only been thinking of her as a toy for you to play with since you broke out of the hypnosis. You found her buttons, pushed them so hard she gave in, and you //liked it//. Your pushed your will and desire onto her. Because you //could//. Doesn't that make you...a monster?
You hesitate, looking at your reflection, thinking about it for a long while. If it does make you a monster...then maybe you're happy being a monster. Leslie certainly doesn't seem upset with the way things ended up, and she definitely seems open for more. If she doesn't want it, she could've told you no, asked you to stop. But she didn't. She clearly doesn't regret anything. Why should you? Maybe you'll ask her if she's pleased with what you did the next time you see her, but really, it's of no consequence. If the results are acceptable to you and your prey, then that's all that matters.
[[But now you need to think to the future.|Fourth Day Intro Complete]]Leslie - your new <<if $halliday.disposition === "dom">>slave<<else>>lover<</if>> - doesn't even hesitate for a moment. She's too preoccupied with the idea of making you happy to be self-conscious. She flashes you a <<if $halliday.disposition === "dom">>shy<<else>>sexy<</if>> smile as she starts to dance, slowly at first, shaking her hips back and forth, moving her arms, running her hands over her jacket and blouse.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Full Body 1.jpg">She pulls her blazer off, tossing it over her shoulder as she dances, turning around to give you a full view of her skirt-clad butt, slapping it lightly as she shakes her booty. She turns back around and <<if $halliday.disposition === "sex">>blows you a kiss<<else>>looks to you for approval, which you give,<</if>> before continuing with her amateur strip tease.
<img class="floatleft medium" src="images/Doctor Halliday/Halliday Full Body 2.jpg">The clasp on herskirt is undone with surprising speed and ease, and she giggles girlishly as she slides it down, letting it fall to the floor before kicking it away and continue to dance. You're a little distracted by her stockings, the sheer, lacy garments far sexier than you would have expected from a psychiatrist in session. Maybe she's been waiting for this moment all along after all...
<img class="floatright medium" src="images/Doctor Halliday/Halliday Full Body 3.jpg">She sits in the chair as she plays with her shirt, pulling it up to reveal her midriff, running her hands along her smooth stomach. <<if $pregnantFetish >= 5>>You have an fleeting thought that you can't wait until that belly is swollen with <<if $player.penissize > 0>>your<<else>>a<</if>> growing baby, though you dismiss that for now.<</if>> She pulls up her shirt, showing off her bra as she continues to dance, then turns around and shows you her blemish-free back, though you're a little more interested in her panties, and how little of her butt they cover...
<img class="floatleft medium" src="images/Doctor Halliday/Halliday Full Body 4.jpg">The shirt comes off, joining her skirt somewhere out of the way, and she unclasps her bra so deftly that you're not even sure when or how she did it. She lets the straps fall from her shoulders, holding the bra in place over her breasts, giving you a <<if $halliday.disposition === "sex">>teasing<<else>>hesitant<</if>> smile as she slowly, slowly lowers her hands, letting you glimpse more and more of her <<print $breastSize[$halliday.breastsize]>> breasts until, finally, the bra hits the floor.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Full Body 5.jpg">She stands up from the chair, almost naked, giving you a look at her <<print $breastSize[$halliday.breastsize]>> tits. <<if $halliday.disposition === "dom">>She actually stops dancing for a moment, as if suddenly aware of what she's doing, and reaches up to cover her breasts, but you simply make a gesture, and her hands fall to her sides obediently. You notice that her panties have a very visible wet spot that gets larger as her hands fall, and smile.<<else>>Her chest heaves, both from the exertion of the dance and from her increasingly powerful sense of lust. You can see that her panties are soaked, and as she stops dancing for just a moment to catch her breath, you can see the wet spot get a little bigger.<</if>> As if following your gaze, she starts playing with her panties, pulling them down over her smooth legs.
<img class="floatleft medium" src="images/Doctor Halliday/Halliday Full Body 6.jpg">She pulls her panties off, bringing them to her mouth, biting them as she poses and gives you a good view of her nudity. There's no further <<if $halliday.disposition === "dom">>shame<<else>>hesitation<</if>>. She's now fully into her lustful display, and she flings the panties away, dancing in only her stockings and heels, nude but for those accoutrements. A scent wafts through the air, and you taste her arousal on your nose.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Full Body 7.jpg">She's ready. She wants you. She wants you so badly. [[And you're more than happy to oblige.|Fourth Day Halliday Enslavement 4]]<<if $player.penissize > 0>>You step towards her, undoing the button and fly on your ill-fitting pants, letting them fall to the floor, followed quickly by your underwear. She <<if $halliday.disposition === "dom">>swallows nervously<<else>>licks her lips<</if>> when she sees your <<print $penisSize[$player.penissize]>> dick, already erect from her erotic display, but she follows your lead. You step close to her, positioning yourself between her legs, and she <<if $halliday.disposition === "dom">>looks to you for affirmation before reaching down to position your cock at the entrance to her pussy<<else>>reaches down and guides your dick to the entrance of her wet pussy, panting slightly in anticipation<</if>>. You take a breath, and she does the same, before you thrust your hips forward, drawing a groan of pleasure from your <<if $halliday.disposition === "dom">>slave<<else>>partner<</if>> as you enter her. Only about halfway in, you pull back slightly and push forward again, penetrating a little further and making her gasp in delight. Her pussy makes lewd, wet sounds as you pull back and push forward again, with a little more intensity, getting most of your hard cock into her this time, her head rolling back as she moans lustily. Just a little bit more. You pull back one last time, hold her tightly, and thrust your dick into her dripping wet cunny to the hilt. She cries out in fulfillment as she feels the entire length of your cock fill her completely, shuddering as she cums, her pussy tightening around your dick. But you don't let her rest.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Sex Dick.jpg">You fuck her, slowly at first, speeding up as she comes down from her orgasmic high. When she realizes that the pleasure she's feeling isn't just from the orgasm, but from the next one rushing towards her, she starts panting, reaching up to grab her breast, closing her eyes, getting lost in the sensation of pleasure flowing through her. While it's important to you that she feels good, the fact that's she so good at making you feel good means that a few minutes of fucking are more than enough to make you feel like you're about to cum. You valiantly steel your resolve and hold off your impending orgasm: this is more important than just fucking her. You need to make sure that she understands the benefits of being your <<if $halliday.disposition === "dom">>slave<<else>>lover<</if>>, so that she gives herself to you completely. One orgasm isn't enough.
Two orgasms. At least.
Finally, as your willpower starts to wane, as she bounces on your cock, her hair a sweaty mess, her breasts bouncing lewdly, you feel her pussy spasm around your dick, and her head rolls back as she shouts in pleasure loud enough to shake the walls and wake the neighbors. Satisfied that her pleasure has been achieved, you finally allow yourself to dive over the peak of pleasure.
<div id="hallidayslavesex"><<link "Cum inside her.">><<replace "#hallidayslavesex">>You moan as you feel your dick twitch and blast a load of cum directly into her pussy, followed quickly by another, and another, and another. A dam has burst inside you, and you fill her snatch with desperate need, pushing as deeply into her as you can as you empty yourself into her. Finally, after half a minute of mind-searing pleasure, you shoot one more half-hearted load into her, and stop. There's so much cum that it's leaking around your dick, dripping on to your crotch from her overfull cunny.
She rolls off of you, breathing hard, laying on the floor of the office, covered in sweat, stuffed full of your cum, and thoroughly, utterly yours. The tired look she gives you as you lie next to each other tells you that she wants nothing more than to belong to you.
[[And she does|Fourth Day Halliday Enslavement 5]]<</replace>><</link>>
<<link "Cum on her.">><<replace "#hallidayslavesex">>You hold off just long enough to pull out, and your dick twitches as you cum, shooting a surprisingly big load of jizz all over Leslie's belly. That load is soon followed by another, and another, and you shudder through your orgasm for almost half a minute as you cover her in your cum. When you finally finish, thoroughly spent, she looks like a hose of jizz was blasted at her, covering her from head to waist. Which, you realize with a smile, she was.
She rolls off of you, breathing hard, laying on the floor of the office, covered in sweat and your love juice, and thoroughly, utterly yours. The tired look she gives you as you lie next to each other tells you that she wants nothing more than to belong to you.
[[And she does.|Fourth Day Halliday Enslavement 5]] <</replace>><</link>></div>
<<else>>You step towards her undoing the button of your ill-fitting pants and letting them fall to the floor, stepping out of them with practiced ease. Leslie looks at your crotch, <<if $halliday.disposition === "sex">>licking her lips in anticipation<<else>>wide-eyed with wonder and trepidation<</if>>, before falling to her knees. You do your best to remain standing as she pushes your underwear to the side, exposing your new, virginal pussy, and reaches out her tongue to taste you.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Sex Vagina.jpg">You do your best not to shudder too much as you feel her explore your wet womanhood with her mouth. The feeling is entirely alien, something you've never experienced before, but you //like it//. You reach up to touch your <<print $breastSize[$player.breastsize]>> breasts with one hand, while your other hand finds the back of her head and push her closer to you. She responds to your unspoken request with renewed vigor, her tongue going deeper than before, and you suddenly feel a finger on a //very// sensitive part of your nethers. She must be touching your clitoris, your brain tries to tell you, but the overwhelming pleasure is too much to make sense of anything at the moment but the rising tide of ecstasy.
You try your best to hold back from cumming - you don't want her to succeed //too// easily - but she's too goddamn good at tonguefucking your snatch! Maybe it's because you've never felt this before, or maybe it's because she's incredibly skilled with her mouth, but it seems like only a few minutes pass before you know you can't hold it anymore. To your surprise, just before you let go and ride the pleasure, you feel Leslie moan in pleasure herself, but you can't think about it for long before you cry out in passionate fulfillment, closing your eyes and shuddering, almost falling down as your arousal peaks.
By the time you come down from your sexual high, you find that you're lying on the floor of the office, breathing hard, and seeing stars wink in and out of your vision. Leslie is laying her head on your stomach, your lovejuices on her lips, one hand between her legs, panting. It seems she got off from getting you off. You chuckle and pat her head appreciatively. She looks up at your touch, and the look in her eyes tells you everything you need to know: she's never been more satisfied.
She also conveys something else with her eyes. She's ready to belong to you. Completely. Totally. She wants to be yours.
[[And she is.|Fourth Day Halliday Enslavement 5]]<</if>>It takes both of you a while to get cleaned up. You're both a little shaky from the strength of your orgasms, but eventually, you've got your clothes on. And Leslie...doesn't.
<<if $playerPath === "sex">><img class="floatright medium" src="images/Doctor Halliday/Halliday Seduced.jpg"><<else>><img class="floatright medium" src="images/Doctor Halliday/Halliday Dommed.jpg"><</if>><span class="halliday">"I don't think I ever want to wear clothes again,"</span> she explains, <span class="halliday">"At least, not when I'm around you, <<if $playerPath === "dom">>Mistress<<else>>lover<</if>>."</span>
You give her a look, and she <<if $playerPath === "dom">>looks down submissively. <span class="halliday">"If...if that's okay with you, I mean, Mistress."</span><<else>>giggles. <span class="halliday">"I mean, if that's okay with you, lover."</span><</if>> You continue to give her a look, and she obeys without another word, quickly putting her clothes back on. Except for her panties.
<img class="floatright medium" src="images/Doctor Halliday/Halliday Headshot.jpg"><span class="halliday">"They're...still wet,"</span> she explains with a look of <<if $playerPath === "dom">>shame<<else>>subdued pride<</if>>. Without a word, you take the panties from her hand and put them in your pocket.
<span class="playerfemale">"These are proof that you belong to me,"</span> you tell her, and she looks at you with a mixture of arousal and obedience, not daring to contradict you. <span class="playerfemale">"For now, I want you to act normally. I need to figure out what I'm going to do next."</span>
<span class="halliday"><<if $playerPath === "dom">>"Next, Mistress?"<<else>>"What do you mean by next?"<</if>></span>
<span class="playerfemale">"That's for me to worry about, <<if $playerPath === "dom">>pet<<else>>love<</if>>,"</span> you dismiss her. She nods in understanding, though of course she doesn't understand at all. That's not a concern for now.
What concerns you is what your new life is going to be. [[You need to figure that out. At home.|Fourth Day Back Home]]<<set $introComplete = true>>Leslie is easy. She's ready to be <<if $playerPath == "dom">>your slave<<else>>your lover<</if>>, you just need to keep pushing her towards it until she realizes that it's all she wants in the world. Her desire to support you, her caring nature and inborn submissiveness are all working against her. She'll be putty in your hands.
For everyone else, you'll need to work a bit harder.
Oh, of //course// you'll be <<if $playerPath == "dom">>enslaving<<else>>seducing<</if>> other people, you think to your reflection. You didn't go through all of these changes to stop with just one person. You can think of so many people you would love to impress your will upon. Travis. Kathy. Mina. Sheila. That gorgeous woman at the sex store in the mall, maybe.
And Cindy.
Oh, //she'll// be the most satisfying. Absolutely. You wonder if it would be worth breaking her completely, forcing your will on her until there's nothing left of that callous, cruel bitch, but no. No. You //could//, but where's the fun in forcing her to obey, when you could make her //want// to obey? You've danced to her tune for months.
She'll dance to your tune for the rest of her life. And she'll //thank you// for letting her do it.
Oh. This is going to be so.
Much.
''Fun.''
Your reflection smiles. And it's not a nice smile.
It's the smile of a predator.
And you //like// it.
<<timed 5s t8n>>[[Suddenly, your phone rings.|Fourth Day Sibling Call]]<</timed>><<back [img[images/system/back.png]]>>
<h2>Skills:</h2>
<<if $playerPath == "dom">>''Dominance''
//Your skill at commanding people to obey you//
<<if $player.dominance < 10>>You have no real skill and must rely on your naturally domineering personality,<<elseif $player.dominance < 20>>You understand the bare basics of domination,<<elseif $player.dominance < 30>>You have some minor skill at dominating,<<elseif $player.dominance < 40>>Your skill at domination, combined with your natural talent, is noteworthy,<<elseif $player.dominance < 50>>You now understand the practical skills around domination,<<elseif $player.dominance < 60>>You have mastered the basics of domination,<<elseif $player.dominance < 70>>You've learned how to combine your natural talent and your trained skills,<<elseif $player.dominance < 80>>You naturally project your presence, overpowering weaker wills with barely a thought,<<elseif $player.dominance < 90>>When you give commands, others obey before they even think about it,<<else>>Your talent and skill at sexual and non-sexual domination is unmatched, and only the strongest of wills can disobey you,<</if>> represented by a skill of ''<<print $player.dominance>> / 100''<<else>>''Seduction''
//Your skill at inciting lust in others//
<<if $player.seduction < 10>>You have no skill for seduction and must rely on your natural charm,<<elseif $player.seduction < 20>>You've started to learn the basics of seduction,<<elseif $player.seduction < 30>>You're learning how to use your natural charm and skill to increase your sex appeal,<<elseif $player.seduction < 40>>You can easily turn on your sexual charm at any time,<<elseif $player.seduction < 50>>You've become quite practiced at the art of seduction,<<elseif $player.seduction < 60>>You've mastered the skills of seduction, and you can turn heads at the drop of a hat,<<elseif $player.seduction < 70>>By learning how to combine your skills with your natural talent and looks, you're becoming quite irresistable,<<elseif $player.seduction < 80>>You no longer have to think about being sexy and seductive, and naturally attract attention wherever you go,<<elseif $player.seduction < 90>>You're the center of attention everywhere you go, and men and women lust after you,<<else>>Your talent and skill at seduction are unmatched: no one can resist your charms and beauty,<</if>> represented by a skill of ''<<print $player.seduction>> / 100''<</if>>
''Control''
//Your ability to withstand the urges of your body//
<<if $player.control < 10>>You are a slave to your body's desires,<<elseif $player.control < 20>>You can resist the natural urges of your body, for a short time,<<elseif $player.control < 30>>You are able to ignore your strongest lustful desires, at least temporarily,<<elseif $player.control < 40>>You can force yourself to ignore your lusty urges, sometimes,<<elseif $player.control < 50>>You're mostly in control of your desires, though that control occasionally slips,<<elseif $player.control < 60>>You can control yourself in day-to-day life,<<elseif $player.control < 70>>You're starting to learn how to control yourself in just about any situation,<<elseif $player.control < 80>>You're able to keep your wits about you in most sexual situations,<<elseif $player.control < 90>>You have an almost ironclad willpower, even on the brink of orgasm,<<else>>You are in full control of your body, and only cum when you want to,<</if>> represented by a skill of ''<<print $player.control>> / 100''
''Heels''
//Your skill at wearing and walking in high heels//
<<if $player.heelskill <= 5>>You're comfortable wearing <<if $measurements == "imp">>1"<<else>>3cm<</if>> heels, though taller heels are daunting<<elseif $player.heelskill <= 10>>You're comfortable wearing <<if $measurements == "imp">>1"<<else>>3cm<</if>> heels, and you're learning how to walk in <<if $measurements == "imp">>2"<<else>>5cm<</if>> heels<<elseif $player.heelskill <= 15>>You're comfortable wearing <<if $measurements == "imp">>2"<<else>>5cm<</if>> heels, though taller heels are daunting<<elseif $player.heelskill <= 20>>You're comfortable wearing <<if $measurements == "imp">>2"<<else>>5cm<</if>> heels, and you're learning to walk in <<if $measurements == "imp">>3"<<else>>8cm<</if>>heels<<elseif $player.heelskill <= 25>>You're comfortable wearing <<if $measurements == "imp">>3"<<else>>8cm<</if>> heels, though taller heels are daunting<<elseif $player.heelskill <= 30>>You're comfortable wearing <<if $measurements == "imp">>3"<<else>>8cm<</if>> heels, and you're learning to walk in <<if $measurements == "imp">>4"<<else>>10cm<</if>> heels<<elseif $player.heelskill <= 35>>You're comfortable wearing <<if $measurements == "imp">>4"<<else>>10cm<</if>> heels, though taller heels are daunting<<elseif $player.heelskill <= 40>>You're comfortable wearing <<if $measurements == "imp">>4"<<else>>10cm<</if>> heels, and you're learning to walk in <<if $measurements == "imp">>5"<<else>>12cm<</if>> heels<<elseif $player.heelskill <= 45>>You're comfortable wearing <<if $measurements == "imp">>5"<<else>>12cm<</if>> heels, though taller heels are daunting<<elseif $player.heelskill <= 49>>You're comfortable wearing <<if $measurements == "imp">>5"<<else>>12cm<</if>> heels, and you're learning to walk in <<if $measurements == "imp">>6"<<else>>15cm<</if>> heels<<else>>You're completely comfortable wearing even the tallest heels<</if>>, represented by a skill of ''<<print $player.heelskill>> / 50''/* HIDDEN HYPNO SKILL STARTS HERE */<<if $player.hypnoskill > 0>><br><br>''Hypnotism''
//Your skill at using hypnotism and mind control to manipulate others//
<<if $player.hypnoskill < 10>>You're still learning how hypnosis works,<<elseif $player.hypnoskill < 20>>You have some basic hypnotism skill, though it's still dangerous to use,<<elseif $player.hypnoskill < 30>>You have experience with basic hypnotism, and can generally use it safely,<<elseif $player.hypnoskill < 40>>You're an expert at basic hypnotism, and ready for more advanced lessons,<<elseif $player.hypnoskill < 50>>You're learning how to induce a trance in others, though it doesn't always work,<<elseif $player.hypnoskill < 60>>You've got some experience putting others in a trance, and it works most of the time,<<elseif $player.hypnoskill < 70>>Given enough time, you can put anyone into a trance, though the changes you can make to their mind remain minor and have a chance of backfiring,<<elseif $player.hypnoskill < 80>>You're learning just how far a mind can bend under trance,<<elseif $player.hypnoskill < 90>>You've become an expert hypnotist and can bend minds to your will, though they will resist and probably get damaged as a result,<<else>>You're a master hypnotist and can easily bend the minds of others, though you risk causing serious harm,<</if>> represented by a skill of ''<<print $player.hypnoskill>> / 100''<</if>><<if $player.bondage > 0>>
<<if $player.bondage < 40>>''Bondage''
//Your skill and familiarity with the sexual use of ropes and restraints//<<else>>''BDSM''
//Your skill with ropes and restraints, as well as additional domination/submission tools, and sadism/masochism gear//<</if>>
<<if $player.bondage < 10>>You're a complete amateur, and don't feel comfortable using most bondage gear,<<elseif $player.bondage < 20>>You have some basic knowledge of bondage, but still need practice,<<elseif $player.bondage < 30>>You have a good understanding of bondage use and safety,<<elseif $player.bondage < 40>>You're quite skilled with bondage, and you're getting interested in more advanced gear,<<elseif $player.bondage < 50>>You're learning about basic BDSM gear,<<elseif $player.bondage < 60>>You're comfortable using basic BDSM gear,<<elseif $player.bondage < 70>>You're learning about advanced BDSM gear,<<elseif $player.bondage < 80>>You're comfortable using advanced BDSM gear,<<elseif $player.bondage < 90>>You have mastered the use of just about every kind of BDSM gear available,<<else>>You have mastered the use of every kind of BDSM gear available, and even learned how to improve some of it,<</if>> represented by a skill of ''<<print $player.bondage>> / 100''<</if>>
----
<h2>Sexual Interests:</h2><<if $bondageFetish > 0>>
''Bondage:'' <<if $bondageFetish < 5>>You're not at all familiar with sexual bondage.<<elseif $bondageFetish < 15>>You're learning the basics of sexual bondage.<<elseif $bondageFetish < 20>>You know enough about bondage to use it at least somewhat effectively.<<elseif $bondageFetish < 30>>You're well-practiced at using bondage, which your partners that are into it will appreciate.<<elseif $bondageFetish < 40>>You're an expert with bondage, which is greatly appreciated by partners that are into it.<<else>>You're a master of sexual bondage, and even partners that aren't into it won't be as offended if you try it.<</if>><</if>><<if $cumslutFetish > 0>>
''Cumslut:'' <<if $cumslutFetish < 5>>You're not really familiar with the sexual aspect of cumplay.<<elseif $cumslutFetish < 15>>You're learning the basics of sexual cumplay.<<elseif $cumslutFetish < 20>>You know and appreciate the sexual aspects of cumplay.<<elseif $cumslutFetish < 30>>You can easily get into cumplay, and partners that are into it appreciate your enthusiasm.<<elseif $cumslutFetish < 40>>You know exactly how to use cum and cumplay for enhanced sexual pleasure, and partners that are into it will greatly appreciate your ability.<<else>>You love to use cum and cumplay in sex, so much so that partners that aren't into it won't be as offended when you try it.<</if>><</if>><<if $exhibitionFetish > 0>>
''Exhibition:'' <<if $exhibitionFetish < 5>>You're not really familiar with exhibitionism.<<elseif $exhibitionFetish < 15>>You're learning about the shame and arousal aspects of exhibitionism.<<elseif $exhibitionFetish < 20>>You have a basic grasp of the sexual aspects of exhibitionism.<<elseif $exhibitionFetish < 30>>You know how to use the shame of exhibitionism to best turn on your partners that are into it.<<elseif $exhibitionFetish < 40>>You love the shame that you can force onto people with exhibitionism, which turns on your interested partners quite a lot.<<else>>You're a master at getting under the skin of anyone you shame with exhibitionism, and even partners that aren't into it won't be offended.<</if>><</if>><<if $lactationFetish > 0>>
''Lactation:'' <<if $lactationFetish < 5>>You're not really familiar with lactation and milk play.<<elseif $lactationFetish < 15>>You're learning to love milky breasts and playing with them.<<elseif $lactationFetish < 20>>You have a basic grasp of the sexual aspects of lactation and breastfeeding play.<<elseif $lactationFetish < 30>>You really like to play with breasts, full of milk or otherwise, and your partners that are into it appreciate your enthusiasm.<<elseif $lactationFetish < 40>>You love playing with breasts, especially milky ones, and your partners that share your love greatly appreciate it.<<else>>You love breasts, and love breasts full of milk, and your partners enjoy that you enjoy it, even if they're not really into it.<</if>><</if>><<if $latexFetish > 0>>
''Latex:'' <<if $latexFetish < 5>>You're not really familiar with the ins and outs of latex clothing.<<elseif $latexFetish < 15>>You're gaining familiarity with the sexual aspects of latex clothing.<<elseif $latexFetish < 20>>You know how to make latex clothing and toys work in sexual play.<<elseif $latexFetish < 30>>You really like the feel, the restriction, the sound of latex clothing, and partners that are into it will appreciate your enthusiasm.<<elseif $latexFetish < 40>>You love to dress up others in latex, to use latex to bind and play with them, and partners that share your love will greatly appreciate your expertise.<<else>>You wish that everyone wore latex all the time. Your desires are so strong that even partners that aren't into latex themselves will be less likely to be offended when you as them to try it.<</if>><</if>><<if $petgirlFetish > 0>>
''Petgirl:'' <<if $petgirlFetish < 5>>You're not really familiar with petplay.<<elseif $petgirlFetish < 15>>You're learning about petplay and the sexual aspects of making people into pets.<<elseif $petgirlFetish < 20>>You have a full understanding of petplay, though you lack experience with it.<<elseif $petgirlFetish < 30>>You know how to make interested partners into your willing pets, and partners that are into petplay will appreciate it more.<<elseif $petgirlFetish < 40>>You are well-experienced with making partners into sexual pets, and those partners that are interested will greatly appreciate your clear mastery.<<else>>You are a true master of petplay, able to take any partner and make them into your sexual pet. Even those that aren't interested won't be as offended if you try it with them.<</if>><</if>><<if $pregnantFetish > 0>>
''Pregnant:'' <<if $pregnantFetish < 5>>You're not really familiar with pregnant sexual play.<<elseif $pregnantFetish < 15>>You're starting to get into pregnant sexual play.<<elseif $pregnantFetish < 20>>You really like pregnant sexual play.<<elseif $pregnantFetish < 30>>You love the idea of pregnancy and impregnation, and your <<if $player.penissize > 0>><<if $player.futa == true>>fertility and virility<<else>>virility<</if>><<else>>fertility<</if>> has increased slightly due to your desires.<<elseif $pregnantFetish < 40>>You can't get enough of pregnant bellies, and your <<if $player.penissize > 0>><<if $player.futa == true>>fertility and virility<<else>>virility<</if>><<else>>fertility<</if>> has increased significantly due to your desires.<<else>>You want to be pregnant and get other people pregnant through any means necessary. You just love pregnant women //so much!// <<if $player.penissize > 0>><<if $player.futa == true>>Unprotected sex will almost definitely result in you getting pregnant, and your sperm is so strong that female partners are likely to get pregnant if you blow your load in them without protection.<<else>>Unprotected sex with a female partner is almost certain to result in them getting pregnant.<</if>><<else>>Unprotected sex that results in you getting a load of cum in your pussy is almost certain to result in you getting pregnant.<</if>><</if>><</if>><<if $femmeFetish > 0>>
''Feminization:'' <<if $femmeFetish < 5>>You're not really familiar with feminization.<<elseif $femmeFetish < 15>>You're starting to learn about sissification, feminization and bimbos.<<elseif $femmeFetish < 20>>You know the basics of sissification, feminization and bimbofication.<<elseif $femmeFetish < 30>>You know how to encourage people to pursue feminization, and as a result, their transformations will be a little faster.<<elseif $femmeFetish < 40>>You know how to easily encourage people to pursue bimbofication and feminization, and as a result, those transformations will be a little faster.<<else>>You know how to easily encourage people to pursue bimbofication, feminization and sissification, and as a result, those transformation will be a little faster.<</if>><</if>>
<<back [img[images/system/back.png]]>><<back [img[images/system/back.png]]>>
<<include "Cindy Picture">>''<<print $cindy.name>>''
//The Tormentor//
<<print $cindy.name>><<if $cindy.name !== "Cindy">>, formerly called Cindy,<</if>> has made your life a living hell for some time. She is one of your co-workers, but delighted in making you miserable. She has radiant good looks and a dazzling smile, which masks the horrible, manipulative, cruel person that she is. You're //really// going to enjoy making her <<if $playerPath == "dom">>your obedient slave<<else>>your desperately devoted lover<</if>>.
She's <<if $measurements == "imp">>5'11" tall<<else>>180cm tall<</if>>. She has <<print $hairLength[$cindy.hairlength]>>, <<print $cindy.hairstyle>> <<print $cindy.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Cindy/breasts/' + $cindy.breastsize + '.jpg">'`>><<print $breastSize[$cindy.breastsize]>> breasts<</hovertip>><<if $cindy.lactation == "small">>, which are visibly <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation1.jpg">'`>>carrying some milk<</hovertip>><<elseif $cindy.lactation == "medium">>, which are visibly <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation4.jpg">'`>>leaking small amounts of milk<</hovertip>><<elseif $cindy.lactation == "heavy">>, which are clearly <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation7.jpg">'`>>full of milk and leaking heavily<</hovertip>><<else>><</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Cindy/butt/' + $cindy.breastsize + '.jpg">'`>><<print $buttSize[$cindy.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$cindy.bodyshape]>> body. <<if $cindy.seengenitals == false>>You have not seen what she looks like naked<<if $cindy.pussyleaking == "yes">>, but there's a <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 7.jpg">'`>>faint scent of sex surrounding her<</hovertip>>.<<else>>.<</if>><<else>>You have seen her <<hovertip `'<img style= "height: 300px;" src="images/Cindy/genitals/0.jpg">'`>>delightful pussy<</hovertip>><<if $cindy.pussyleaking == "yes">>, and know that she's currently <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 7.jpg">'`>>leaking pussy juice<</hovertip>>.<<else>>.<</if>><</if>> <<if $cindy.hadsex == true>><<if $cindy.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $cindy.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
<<if $cindy.tattoocount >= 1>>\
<<if $cindy.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/cindy/tattoos/' + $cindy.rightarmtattootype + '.jpg">'`>><<print $cindy.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $cindy.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/cindy/tattoos/' + $cindy.leftarmtattootype + '.jpg">'`>><<print $cindy.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $cindy.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/cindy/tattoos/' + $cindy.backtattootype + '.jpg">'`>><<print $cindy.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $cindy.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/cindy/tattoos/' + $cindy.butttattootype + '.jpg">'`>><<print $cindy.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $cindy.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/cindy/tattoos/' + $cindy.wombtattootype + '.jpg">'`>><<print $cindy.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $cindy.currentdrug1 !== "none" || $cindy.currentdrug2 !== "none" || $cindy.currentdrug3 !== "none">>
<<print $cindy.name>> is currently being affected by:
<<include "Cindy Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $cindy.obediencetitle>>
<span style="color:lime"><<print $cindy.obedience>> / <<print $cindy.obediencemax>></span>
''Friendship:'' <<print $cindy.friendtitle>>
<span style="color:aqua"><<print $cindy.friend>> / <<print $cindy.friendmax>></span>
''Trust:'' <<if $cindy.trust < 10>>Untrusting<<elseif $cindy.trust < 30>>Cautious<<elseif $cindy.trust < 50>>Hesitant<<elseif $cindy.trust < 70>>Unguarded<<elseif $cindy.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $cindy.trust>> / <<print $cindy.trustmax>><<if $cindy.trust == $cindy.trustmax>><<if $cindy.trustmax !== 100>>
<<print $cindy.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $cindy.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $cindy.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $cindy.mindbreak > 70>><span color="red">Unstable</span><<elseif $cindy.mindbreak > 50>>Fearful<<elseif $cindy.mindbreak > 30>>Worried<<elseif $cindy.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $cindy.mindbreak>> / 100</span>
<<include "Cindy Likes">>
<<include "Cindy Dislikes">>
----
<<include "Travis Picture">>''<<print $travis.name>>''
//The Boss//
<<print $travis.name>><<if $travis.name !== "Travis">>, formerly called Travis,<</if>> is your direct superior at work. For now. Whether <<print $travis.he>> intended to or not, <<print $travis.he>> has enabled <<print $cindy.name>> and allowed her to make your life a living hell. As such, <<print $travis.he>> deserves no sympathy at all, and <<print $travis.he>>'ll get none from you as you make <<print $travis.him>> your <<if $playerPath == "dom">>slave<<else>>hopelessly devoted lover<</if>>. <<if $travis.feminization >= 50>>Calling <<print $travis.name>> a man would definitely be a misnomer at this point, as <<print $travis.he>> looks much more like a woman now, thanks to your machinations.<</if>>
<<print $travis.name>> stands <<if $measurements == "imp">>6'1"<<else>>185cm<</if>> tall, and <<print $travis.he>> has <<print $hairLength[$travis.hairlength]>>, <<print $travis.hairstyle>> <<print $travis.haircolor>> hair, <<if $travis.breastsize == 0>><<hovertip `'<img style= "height: 300px;" src="images/Travis/breasts/' + $travis.breastsize + '.jpg">'`>>a flat, masculine chest<</hovertip>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Travis/breasts/' + $travis.breastsize + '.jpg">'`>><<print $breastSize[$travis.breastsize]>> breasts<</hovertip>><</if>><<if $travis.lactation == "small">>, which seem to have <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation2.jpg">'`>>some amount of milk in them<</hovertip>><<elseif $travis.lactation == "medium">>, which are clearly <<hovertip `'<img style= "height: 300px;" src="images/transformations/lactatingstatus/lactation5.jpg">'`>>full of milk<</hovertip>><<elseif $travis.lactation == "heavy">>, which are desperately <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation8.jpg">'`>>overflowing with milk<</hovertip>><<else>><</if>>, and a <<if $travis.buttsize == 0>><<if $travis.feminization <= 50>><<hovertip `'<img style= "height: 300px;" src="images/Travis/butt/' + $travis.buttsize + 'm.jpg">'`>><<print $buttSize[$travis.buttsize]>> butt<</hovertip>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Travis/butt/' + $travis.buttsize + '.jpg">'`>><<print $buttSize[$travis.buttsize]>> butt<</hovertip>><</if>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Travis/butt/' + $travis.buttsize + '.jpg">'`>><<print $buttSize[$travis.buttsize]>> butt<</hovertip>><</if>>. Overall, <<print $travis.he>> has a <<print $maleBodyShape[$travis.bodyshape]>> body. <<if $travis.seengenitals == false>>You have not seen what <<print $travis.he>> looks like naked, and don't know what <<print $travis.his>> dick looks like<<if $travis.dickleaking == true>>, but you can easily smell <<print $travis.his>> constantly leaking pre-cum<</if>>.<<else>>You know that <<print $travis.he>> has a <<hovertip `'<img style= "height: 300px;" src="images/Travis/genitals/' + $travis.penissize + '.jpg">'`>><<print $penisSize[$travis.penissize]>><</hovertip>> dick<<if $travis.dickleaking == true>>, which, even soft, is constantly leaking pre-cum<</if>>.<</if>>
<<if $travis.tattoocount >= 1>>\
<<if $travis.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/travis/tattoos/' + $travis.rightarmtattootype + '.jpg">'`>><<print $travis.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $travis.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/travis/tattoos/' + $travis.leftarmtattootype + '.jpg">'`>><<print $travis.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $travis.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/travis/tattoos/' + $travis.backtattootype + '.jpg">'`>><<print $travis.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $travis.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/travis/tattoos/' + $travis.butttattootype + '.jpg">'`>><<print $travis.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $travis.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/travis/tattoos/' + $travis.wombtattootype + '.jpg">'`>><<print $travis.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $travis.currentdrug1 !== "none" || $travis.currentdrug2 !== "none" || $travis.currentdrug3 !== "none">>
<<print $travis.name>> is currently being affected by:
<<include "Travis Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $travis.obediencetitle>>
<span style="color:lime"><<print $travis.obedience>> / <<print $travis.obediencemax>></span>
''Friendship:'' <<print $travis.friendtitle>>
<span style="color:aqua"><<print $travis.friend>> / <<print $travis.friendmax>></span>
''Trust:'' <<if $travis.trust < 10>>Untrusting<<elseif $travis.trust < 30>>Cautious<<elseif $travis.trust < 50>>Hesitant<<elseif $travis.trust < 70>>Unguarded<<elseif $travis.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $travis.trust>> / <<print $travis.trustmax>><<if $travis.trust == $travis.trustmax>><<if $travis.trustmax !== 100>>
<<print $travis.name>>'s trust cannot be raised further without building <<print $travis.his>> obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $travis.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $travis.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $travis.mindbreak > 70>><span color="red">Unstable</span><<elseif $travis.mindbreak > 50>>Fearful<<elseif $travis.mindbreak > 30>>Worried<<elseif $travis.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $travis.mindbreak>> / 100</span>
<<include "Travis Likes">>
<<include "Travis Dislikes">>
----
<<include "Annie Picture">>''<<print $annie.name>>''
//The Receptionist//
<<print $annie.name>><<if $annie.name !== "Annie">>, formerly called Annie,<</if>> is the receptionist at your workplace. <<if $annie.friendtitle == "Acquaintance">>She's always been kind and friendly, even towards the old you. But when you think of her welcoming smile and her friendly demeanor, it just makes you want to <<if $playerPath == "dom">>enslave her<<else>>take her as your lover<</if>>, so that she can direct all that happiness towards only you.<<elseif $annie.friendtitle == "Friend">>She's always happy to see you, with a ready smile, and considers you her friend. You wonder what she would think if she knew about your plan to <<if $playerPath == "dom">>enslave her<<else>>make her fall in love with you<</if>>.<<elseif $annie.friendtitle == "Close Friend">>She trusts you quite a lot, and she's willing to do a lot for you, since she considers you one of her closest friends. That can only help your efforts to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> her.<<elseif $annie.friendtitle == "Girlfriend">>The smiles she gives you are a little wistful lately, though she does a pretty good job of not letting on to your relationship. That suits you just fine: knowing that she's committed to being your girlfriend just makes her easier to manipulate.<<else>>When she looks at you, it's easy to see that she's undressing you with her eyes. She's absolutely in love with you, and you're in love with her willingness, even eagerness, to please you.<</if>>
<<if $annie.friendtitle == "Close Friend" && $annie.obediencetitle == "Submissive">>\
''You've been getting quite close to <<print $annie.name>>, but you need to plan how to proceed further. //(Content coming soon)//''
<<elseif $annie.friendtitle == "Close Friend">>\
''You've been doing well building your friendship with <<print $annie.name>>, but maybe you should work on her obedience now, and show her what you want her to do.''
<<elseif $annie.friendtitle == "Friend">>\
<<if $playerPath == "dom">>\
''You could certainly work on building your friendship with <<print $annie.name>> further, but maybe you're dominant enough to push her into her proper role now...''
<<else>>\
''You know that you can build your friendship with <<print $annie.name>>. Maybe you should spend more time with her.''
<</if>>\
<<else>>\
''<<print $annie.name>> certainly seems unsure about herself and desperate for approval. That could work to your advantage. You just need to work on getting closer to her, as a friend.''
<</if>>\
She stands <<if $measurements == "imp">>5'5"<<else>>165cm<</if>> tall, and she has <<print $hairLength[$annie.hairlength]>>, <<print $annie.hairstyle>> <<print $annie.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Annie/breasts/' + $annie.breastsize + '.jpg">'`>><<print $breastSize[$annie.breastsize]>> breasts<</hovertip>><<if $annie.lactation == "small">>, which are <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation3.jpg">'`>>leaking milk ever so slightly<</hovertip>><<elseif $annie.lactation == "medium">>, which are <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation6.jpg">'`>>full of milk, and leaking<</hovertip>><<elseif $annie.lactation == "heavy">>, which are <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation9.jpg">'`>>overflowing with her constantly leaking milk<</hovertip>><<else>><</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Annie/butt/' + $annie.buttsize + '.jpg">'`>><<print $buttSize[$annie.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$annie.bodyshape]>> body. <<if $annie.seengenitals == false>>You have not seen what she looks like naked<<if $annie.pussyleaking == "yes">>, but the unmistakable smell of <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 1.jpg">'`>>leaking pussy<</hovertip>> follows her everywhere<</if>>.<<else>>You've seen her <<hovertip `'<img style= "height: 300px;" src="images/Annie/genitals/0.jpg">'`>>pretty pussy<</hovertip>><<if $annie.pussyleaking == "yes">>, which is still <<hovertip `'<img style= "height: 300px;" src="images/transformation//pussyleak/pussy leak 1.jpg">'`>>leaking pussy juice constantly<</hovertip>><<else>><</if>>.<</if>> <<if $annie.pregknown == false>>She is not pregnant, to the best of your knowledge.<<else>>She is currently <<if $annie.pregtime >= 273>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/39.jpg">'`>>massively pregnant and due any day now<</hovertip>><<elseif $annie.pregtime >= 259>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/37.jpg">'`>>massively pregnant and still growing<</hovertip>><<elseif $annie.pregtime >= 252>> <<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/36.jpg">'`>>very pregnant and still growing<</hovertip>><<elseif $annie.pregtime >= 231>> <<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/33.jpg">'`>>very pregnant and carrying it well<</hovertip>><<elseif $annie.pregtime >= 224>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/32.jpg">'`>>very pregnant and rubbing her belly constantly<</hovertip>><<elseif $annie.pregtime >= 217>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/31.jpg">'`>>obviously pregnant and rubbing her belly constantly<</hovertip>><<elseif $annie.pregtime >= 210>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/30.jpg">'`>>obviously pregnant, her belly very large<</hovertip>><<elseif $annie.pregtime >= 203>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/29.jpg">'`>>obviously pregnant<</hovertip>><<elseif $annie.pregtime >= 196>> <<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/28.jpg">'`>>pregnant and growing bigger every day<</hovertip>><<elseif $annie.pregtime >= 189>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/27.jpg">'`>>pregnant and growing bigger every day<</hovertip>><<elseif $annie.pregtime >= 182>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/26.jpg">'`>>pregnant and growing bigger every day<</hovertip>><<elseif $annie.pregtime >= 175>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/25.jpg">'`>>pregnant and growing bigger every day<</hovertip>><<elseif $annie.pregtime >= 168>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/24.jpg">'`>>pregnant and growing bigger every day<</hovertip>><<elseif $annie.pregtime >= 161>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/23.jpg">'`>>pregnant and growing bigger every day<</hovertip>><<elseif $annie.pregtime >= 154>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/22.jpg">'`>>pregnant, her growing belly quite visible<</hovertip>><<elseif $annie.pregtime >= 147>> <<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/21.jpg">'`>>pregnant, her growing belly quite visible<</hovertip>><<elseif $annie.pregtime >= 140>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/20.jpg">'`>>pregnant, her growing belly just barely visible<</hovertip>><<elseif $annie.pregtime >= 133>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/19.jpg">'`>>pregnant, her growing belly just barely visible<</hovertip>><<elseif $annie.pregtime >= 119>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/17.jpg">'`>>pregnant, though it's hard to tell without looking closely<</hovertip>><<elseif $annie.pregtime >= 105>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/15.jpg">'`>>pregnant, though you can't really tell without looking closely<</hovertip>><<elseif $annie.pregtime >= 91>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/13.jpg">'`>>pregnant, though you can't tell at all when she's clothed<</hovertip>><<elseif $annie.pregtime >= 70>><<hovertip `'<img style= "height: 300px;" src="images/Annie/pregnancy/10.jpg">'`>>pregnant, though it's barely possible to tell even when she's naked<</hovertip>><<else>>pregnant, though it's not visible yet<</if>>.<</if>>
<<if $annie.tattoocount >= 1>>\
<<if $annie.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/Annie/tattoos/' + $annie.rightarmtattootype + '.jpg">'`>><<print $annie.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $annie.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/Annie/tattoos/' + $annie.leftarmtattootype + '.jpg">'`>><<print $annie.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $annie.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/Annie/tattoos/' + $annie.backtattootype + '.jpg">'`>><<print $annie.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $annie.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/Annie/tattoos/' + $annie.butttattootype + '.jpg">'`>><<print $annie.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $annie.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/Annie/tattoos/' + $annie.wombtattootype + '.jpg">'`>><<print $annie.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $annie.currentdrug1 !== "none" || $annie.currentdrug2 !== "none" || $annie.currentdrug3 !== "none">>
<<print $annie.name>> is currently being affected by:
<<include "Annie Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $annie.obediencetitle>>
<span style="color:lime"><<print $annie.obedience>> / <<print $annie.obediencemax>></span>
''Friendship:'' <<print $annie.friendtitle>>
<span style="color:aqua"><<print $annie.friend>> / <<print $annie.friendmax>></span>
''Trust:'' <<if $annie.trust < 10>>Untrusting<<elseif $annie.trust < 30>>Cautious<<elseif $annie.trust < 50>>Hesitant<<elseif $annie.trust < 70>>Unguarded<<elseif $annie.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $annie.trust>> / <<print $annie.trustmax>><<if $annie.trust == $annie.trustmax>><<if $annie.trustmax !== 100>>
<<print $annie.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $annie.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $annie.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $annie.mindbreak > 70>><span color="red">Unstable</span><<elseif $annie.mindbreak > 50>>Fearful<<elseif $annie.mindbreak > 30>>Worried<<elseif $annie.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $annie.mindbreak>> / 100</span>
<<include "Annie Likes">>
<<include "Annie Dislikes">>
----
<<include "Kathy Picture">>''<<print $kathy.name>>''
//The Co-Worker//
<<print $kathy.name>><<if $kathy.name !== "Kathy">>, formerly called Kathy,<</if>> is one of your co-workers. She's driven to be a hard worker, but not unfriendly, treating you with respect when she's not concentrating hard on her job. You imagine that she's looking forward to climbing the corporate ladder through merit, but the only merit you're interested in is how <<if $playerPath == "dom">>how submissive<<else>>how devoted<</if>> she can be.
<<if $kathy.friendtitle == "Friend">>\
''You've managed to get closer to <<print $kathy.name>>, but the fact that she has a boyfriend has thrown a wrench in your plans. You'll need to consider your next step carefully (Content coming soon).''
<<else>>\
''<<print $kathy.name>> has always been friendly. You should work on that angle to get closer to her.''
<</if>>\
She stands <<if $measurements == "imp">>5'7"<<else>>170cm<</if>> tall, and she has <<print $hairLength[$kathy.hairlength]>>, <<print $kathy.hairstyle>> <<print $kathy.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Kathy/breasts/' + $kathy.breastsize + '.jpg">'`>><<print $breastSize[$kathy.breastsize]>> breasts<</hovertip>><<if $kathy.lactation == "small">>, which are jiggling more than usual, and <<hovertip `'<img style= "height: 300px;" src="images/transformations/lactatingstatus/lactation1.jpg">'`>>leaking milk<</hovertip>><<elseif $kathy.lactation == "medium">>, which are <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation5.jpg">'`>>heavy with milk, and clearly leaking<</hovertip>><<elseif $kathy.lactation == "heavy">>overfull with <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation9.jpg">'`>>milk that flows almost constantly<</hovertip>><<else>><</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Kathy/butt/' + $kathy.buttsize + '.jpg">'`>><<print $buttSize[$kathy.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$kathy.bodyshape]>> body. <<if $kathy.seengenitals == false>>You have not seen what she looks like naked<<if $kathy.pussyleaking == "yes">>, but there's a smell around her that makes it clear that she's <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 4.jpg">'`>>constantly wet<</hovertip>><</if>>.<<else>>You've seen her <<hovertip `'<img style= "height: 300px;" src="images/Kathy/genitals/0.jpg">'`>>delightful pussy<</hovertip>><<if $kathy.pussyleaking == "yes">>, and know that she's likely <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 4.jpg">'`>>so wet that's she's soaked<</hovertip>>.<</if>><</if>> <<if $kathy.hadsex == true>><<if $kathy.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $kathy.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
\
<<if $kathy.tattoocount >= 1>>\
<<if $kathy.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/kathy/tattoos/' + $kathy.rightarmtattootype + '.jpg">'`>><<print $kathy.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $kathy.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/kathy/tattoos/' + $kathy.leftarmtattootype + '.jpg">'`>><<print $kathy.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $kathy.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/kathy/tattoos/' + $kathy.backtattootype + '.jpg">'`>><<print $kathy.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $kathy.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/kathy/tattoos/' + $kathy.butttattootype + '.jpg">'`>><<print $kathy.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $kathy.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/kathy/tattoos/' + $kathy.wombtattootype + '.jpg">'`>><<print $kathy.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $kathy.currentdrug1 !== "none" || $kathy.currentdrug2 !== "none" || $kathy.currentdrug3 !== "none">>
<<print $kathy.name>> is currently being affected by:
<<include "Kathy Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $kathy.obediencetitle>>
<span style="color:lime"><<print $kathy.obedience>> / <<print $kathy.obediencemax>></span>
''Friendship:'' <<print $kathy.friendtitle>>
<span style="color:aqua"><<print $kathy.friend>> / <<print $kathy.friendmax>></span>
''Trust:'' <<if $kathy.trust < 10>>Untrusting<<elseif $kathy.trust < 30>>Cautious<<elseif $kathy.trust < 50>>Hesitant<<elseif $kathy.trust < 70>>Unguarded<<elseif $kathy.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $kathy.trust>> / <<print $kathy.trustmax>><<if $kathy.trust == $kathy.trustmax>><<if $kathy.trustmax !== 100>>
<<print $kathy.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $kathy.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $kathy.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $kathy.mindbreak > 70>><span color="red">Unstable</span><<elseif $kathy.mindbreak > 50>>Fearful<<elseif $kathy.mindbreak > 30>>Worried<<elseif $kathy.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $kathy.mindbreak>> / 100</span>
<<include "Kathy Likes">>
<<include "Kathy Dislikes">>
----
<<include "Todd Picture">>''<<print $todd.name>>''
//The IT Jock//
<<print $todd.name>><<if $todd.name !== "Todd">>, formerly called Todd,<</if>> is an IT professional who seems incredibly uncomfortable with <<print $todd.his>> actual ability. A <<if $todd.feminization >= 50>>former "dudebro" who's now more of a "ladybro"<<else>>"dudebro"<</if>> through and through, <<print $todd.he>> views women as objects, or at least professes to believe that. You look forward to the day that you show <<print $todd.him>> how a woman will make <<print $todd.him>> <<if $playerPath == "dom">>an object<<else>>desperate for approval<</if>>. <<if $todd.feminization >= 50>>Thanks to your ministrations, <<print $todd.name>> is now looking much less masculine, and getting in touch with <<print $todd.his>> feminine side.<</if>>
''<<print $todd.name>> is going to be an interesting nut to crack. You'll need to consider your options before you do anything. //(Content coming soon)//''
<<print $todd.name>> stands <<if $measurements == "imp">>6'2"<<else>>188cm<</if>> tall, and <<print $todd.he>> has <<print $hairLength[$todd.hairlength]>>, <<print $todd.hairstyle>> <<print $todd.haircolor>> hair, <<if $todd.breastsize == 0>><<hovertip `'<img style= "height: 300px;" src="images/Todd/breasts/' + $todd.breastsize + '.jpg">'`>>a flat, masculine chest<</hovertip>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Todd/breasts/' + $todd.breastsize + '.jpg">'`>><<print $breastSize[$todd.breastsize]>> breasts<</hovertip>><</if>><<if $todd.lactation == "small">> that are, perhaps surprisingly, <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation2.jpg">'`>>leaking milk slightly<</hovertip>><<elseif $todd.lactation == "medium">> that are clearly jiggling and <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation4.jpg">'`>>leaking milk<</hovertip>><<elseif $todd.lactation == "heavy">> that are so full of milk that <<print $todd.he>>'s <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation8.jpg">'`>>leaking constantly and copiously<</hovertip>><<else>><</if>>, and a <<if $todd.buttsize == 0>><<if $todd.feminization <= 50>><<hovertip `'<img style= "height: 300px;" src="images/Todd/butt/' + $todd.buttsize + 'm.jpg">'`>><<print $buttSize[$todd.buttsize]>> butt<</hovertip>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Todd/butt/' + $todd.buttsize + '.jpg">'`>><<print $buttSize[$todd.buttsize]>> butt<</hovertip>><</if>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Todd/butt/' + $todd.buttsize + '.jpg">'`>><<print $buttSize[$todd.buttsize]>> butt<</hovertip>><</if>>. Overall, <<print $todd.he>> has a <<print $maleBodyShape[$todd.bodyshape]>> body. <<if $todd.seengenitals == false>>You have not seen what <<print $todd.he>> looks like naked, and don't know what <<print $todd.his>> dick looks like<<if $todd.dickleaking == true>>, but the unmistakable smell of pre-cum surrounds <<print $todd.him>><</if>>.<<else>>You know that he has a <<hovertip `'<img style= "height: 300px;" src="images/Todd/genitals/' + $todd.penissize + '.jpg">'`>><<print $penisSize[$todd.penissize]>> dick<<if $todd.dickleaking == true>>, which is constantly slick with <<print $todd.his>> own leaking pre-cum<</if>>.<</hovertip>><</if>>
\
<<if $todd.tattoocount >= 1>>\
<<if $todd.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/todd/tattoos/' + $todd.rightarmtattootype + '.jpg">'`>><<print $todd.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $todd.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/todd/tattoos/' + $todd.leftarmtattootype + '.jpg">'`>><<print $todd.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $todd.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/todd/tattoos/' + $todd.backtattootype + '.jpg">'`>><<print $todd.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $todd.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/todd/tattoos/' + $todd.butttattootype + '.jpg">'`>><<print $todd.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $todd.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/todd/tattoos/' + $todd.wombtattootype + '.jpg">'`>><<print $todd.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $todd.currentdrug1 !== "none" || $todd.currentdrug2 !== "none" || $todd.currentdrug3 !== "none">>
<<print $todd.name>> is currently being affected by:
<<include "Todd Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $todd.obediencetitle>>
<span style="color:lime"><<print $todd.obedience>> / <<print $todd.obediencemax>></span>
''Friendship:'' <<print $todd.friendtitle>>
<span style="color:aqua"><<print $todd.friend>> / <<print $todd.friendmax>></span>
''Trust:'' <<if $todd.trust < 10>>Untrusting<<elseif $todd.trust < 30>>Cautious<<elseif $todd.trust < 50>>Hesitant<<elseif $todd.trust < 70>>Unguarded<<elseif $todd.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $todd.trust>> / <<print $todd.trustmax>><<if $todd.trust == $todd.trustmax>><<if $todd.trustmax !== 100>>
<<print $todd.name>>'s trust cannot be raised further without building <<print $todd.his>> obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $todd.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $todd.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $todd.mindbreak > 70>><span color="red">Unstable</span><<elseif $todd.mindbreak > 50>>Fearful<<elseif $todd.mindbreak > 30>>Worried<<elseif $todd.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $todd.mindbreak>> / 100</span>
<<include "Todd Likes">>
<<include "Todd Dislikes">>
----
<<include "Mina Picture">>''<<print $mina.name>>''
//The Accountant//
<<print $mina.name>><<if $mina.name !== "Mina">>, formerly called Mina,<</if>> is a beautiful, aloof, elegant accountant in your company. She's quiet and thoughtful, with a beautiful smile that works in conjunction with her intelligent mind to create a refined, smart woman that doesn't feel the need to prove herself to anyone. She'll make a valuable <<if $playerPath == "dom">>slave<<else>>lover<</if>> if you can figure out how to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> her.
''<<print $mina.name>> is a mystery, but you're looking forward to the challenge of figuring her out. You just need to figure out how to get closer to her. //(Content coming soon)//''
She stands <<if $measurements == "imp">>5'9"<<else>>175cm<</if>> tall, and she has <<print $hairLength[$mina.hairlength]>>, <<print $mina.hairstyle>> <<print $mina.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Mina/breasts/' + $mina.breastsize + '.jpg">'`>><<print $breastSize[$mina.breastsize]>> breasts<</hovertip>><<if $mina.lactation == "small">> which <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation1.jpg">'`>>bulge slightly with milk<</hovertip>><<elseif $mina.lactation == "medium">> which are clearly <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation6.jpg">'`>>full of, and occasionally leaking, milk<</hovertip>><<elseif $mina.lactation == "heavy">> which are so <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation9.jpg">'`>>full of milk that they leak constantly<</hovertip>><<else>><</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Mina/butt/' + $mina.buttsize + '.jpg">'`>><<print $buttSize[$mina.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$mina.bodyshape]>> body. <<if $mina.seengenitals == false>>You have not seen what she looks like naked<<if $mina.pussyleaking == "yes">>, but your nose detects the undeniable scent of <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 5.jpg">'`>>feminine wetness<</hovertip>><</if>>.<<else>>You've seen her<<hovertip `'<img style= "height: 300px;" src="images/Mina/genitals/0.jpg">'`>><<print $buttSize[$mina.buttsize]>> naked elegance<<if $mina.pussyleaking == "yes">>, and you know that she's <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 5.jpg">'`>>soaking wet<</hovertip>> even now.<</if>><</if>> <<if $mina.hadsex == true>><<if $mina.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $mina.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
\
<<if $mina.tattoocount >= 1>>\
<<if $mina.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/mina/tattoos/' + $mina.rightarmtattootype + '.jpg">'`>><<print $mina.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $mina.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/mina/tattoos/' + $mina.leftarmtattootype + '.jpg">'`>><<print $mina.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $mina.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/mina/tattoos/' + $mina.backtattootype + '.jpg">'`>><<print $mina.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $mina.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/mina/tattoos/' + $mina.butttattootype + '.jpg">'`>><<print $mina.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $mina.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/mina/tattoos/' + $mina.wombtattootype + '.jpg">'`>><<print $mina.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $mina.currentdrug1 !== "none" || $mina.currentdrug2 !== "none" || $mina.currentdrug3 !== "none">>
<<print $mina.name>> is currently being affected by:
<<include "Mina Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $mina.obediencetitle>>
<span style="color:lime"><<print $mina.obedience>> / <<print $mina.obediencemax>></span>
''Friendship:'' <<print $mina.friendtitle>>
<span style="color:aqua"><<print $mina.friend>> / <<print $mina.friendmax>></span>
''Trust:'' <<if $mina.trust < 10>>Untrusting<<elseif $mina.trust < 30>>Cautious<<elseif $mina.trust < 50>>Hesitant<<elseif $mina.trust < 70>>Unguarded<<elseif $mina.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $mina.trust>> / <<print $mina.trustmax>><<if $mina.trust == $mina.trustmax>><<if $mina.trustmax !== 100>>
<<print $mina.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $mina.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $mina.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $mina.mindbreak > 70>><span color="red">Unstable</span><<elseif $mina.mindbreak > 50>>Fearful<<elseif $mina.mindbreak > 30>>Worried<<elseif $mina.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $mina.mindbreak>> / 100</span>
<<include "Mina Likes">>
<<include "Mina Dislikes">>
----
<<include "Halliday Picture">>''<<print $halliday.name>>''
//The Therapist//
<<print $halliday.name>><<if $halliday.name !== "Leslie">>, formerly Dr. Leslie Halliday,<</if>> is the one who brought out the new you, and you'll always be grateful for that. But you now see her as more of a <<if $playerPath == "dom">>prize to be captured<<else>>lover to be claimed<</if>>.
''<<print $halliday.name>> is more useful to you right now with her free-will intact. But you'll get to her soon enough. And you're sure she's looking forward to it. //(Content coming soon)//''
She stands <<if $measurements == "imp">>5'6"<<else>>165cm<</if>> tall, and she has <<print $hairLength[$halliday.hairlength]>>, <<print $halliday.hairstyle>> <<print $halliday.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Halliday/breasts/' + $halliday.breastsize + '.jpg">'`>><<print $breastSize[$halliday.breastsize]>> breasts<</hovertip>><<if $halliday.lactation == "small">>, which are leaking <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation3.jpg">'`>>a small amount of milk<</hovertip>> at times<<elseif $halliday.lactation == "medium">>, which are <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation5.jpg">'`>>full of milk<</hovertip>>, which leaks out quite frequently<<elseif $halliday.lactation == "heavy">>, which are <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation7.jpg">'`>>constantly, unstoppably leaking milk<</hovertip>> all the time<<else>><</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Halliday/butt/' + $halliday.buttsize + '.jpg">'`>><<print $buttSize[$halliday.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$halliday.bodyshape]>> body. <<if $halliday.seengenitals == false>>You have not seen what she looks like naked<<if $halliday.pussyleaking == "yes">>, but she constantly adjusts herself, giving you a glimpse of her <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 3.jpg">'`>>soaking wet pussy<</hovertip>><</if>>.<<else>>You've seen her <<hovertip `'<img style= "height: 300px;" src="images/Halliday/genitals/0.jpg">'`>>beautiful vagina<</hovertip>><<if $halliday.pussyleaking == "yes">>, and have no doubts that she's practically <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 3.jpg">'`>>dripping feminine juices<</hovertip>> right now.<</if>><</if>> <<if $halliday.hadsex == true>><<if $halliday.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $halliday.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
\
<<if $halliday.tattoocount >= 1>>\
<<if $halliday.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/halliday/tattoos/' + $halliday.rightarmtattootype + '.jpg">'`>><<print $halliday.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $halliday.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/halliday/tattoos/' + $halliday.leftarmtattootype + '.jpg">'`>><<print $halliday.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $halliday.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/halliday/tattoos/' + $halliday.backtattootype + '.jpg">'`>><<print $halliday.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $halliday.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/halliday/tattoos/' + $halliday.butttattootype + '.jpg">'`>><<print $halliday.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $halliday.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/halliday/tattoos/' + $halliday.wombtattootype + '.jpg">'`>><<print $halliday.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $halliday.currentdrug1 !== "none" || $halliday.currentdrug2 !== "none" || $halliday.currentdrug3 !== "none">>
<<print $halliday.name>> is currently being affected by:
<<include "Halliday Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $halliday.obediencetitle>>
<span style="color:lime"><<print $halliday.obedience>> / <<print $halliday.obediencemax>></span>
''Friendship:'' <<print $halliday.friendtitle>>
<span style="color:aqua"><<print $halliday.friend>> / <<print $halliday.friendmax>></span>
''Trust:'' <<if $halliday.trust < 10>>Untrusting<<elseif $halliday.trust < 30>>Cautious<<elseif $halliday.trust < 50>>Hesitant<<elseif $halliday.trust < 70>>Unguarded<<elseif $halliday.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $halliday.trust>> / <<print $halliday.trustmax>><<if $halliday.trust == $halliday.trustmax>><<if $halliday.trustmax !== 100>>
<<print $halliday.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $halliday.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $halliday.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $halliday.mindbreak > 70>><span color="red">Unstable</span><<elseif $halliday.mindbreak > 50>>Fearful<<elseif $halliday.mindbreak > 30>>Worried<<elseif $halliday.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $halliday.mindbreak>> / 100</span>
<<include "Halliday Likes">>
<<include "Halliday Dislikes">>
----
<<include "Sheila Picture">>''<<print $sheila.name>>''
//The Secretary//
<<print $sheila.name>><<if $sheila.name !== "Sheila">>, formerly called Sheila,<</if>> is <<print $halliday.name>>'s assistant. She's always been pleasant with you, but now you want her as a <<if $playerPath == "dom">>slave<<else>>lover<</if>>, if only so that she can't tell anyone about your illicit relationship with <<print $halliday.name>>. The fact that she's attractive is just a bonus.
''You don't even know where to start with <<print $sheila.name>>. You'll need to take your time and come up with a plan. //(Content coming soon)//''
She stands <<if $measurements == "imp">>5'10"<<else>>178cm<</if>> tall, and she has <<print $hairLength[$sheila.hairlength]>>, <<print $sheila.hairstyle>> <<print $sheila.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Sheila/breasts/' + $sheila.breastsize + '.jpg">'`>><<print $breastSize[$sheila.breastsize]>> breasts<</hovertip>><<if $sheila.lactation == "small">>, which are wobbling slightly with a <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation1.jpg">'`>>milky payload<</hovertip>><<elseif $sheila.lactation == "medium">>, which are clearly straining to contain her large <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation6.jpg">'`>>milky payload<</hovertip>><<elseif $sheila.lactation == "heavy">>, which wobble ponderously, so <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation9.jpg">'`>>full of milk<</hovertip>> that she can't contain it all<</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Sheila/butt/' + $sheila.buttsize + '.jpg">'`>><<print $buttSize[$sheila.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$sheila.bodyshape]>> body. <<if $sheila.seengenitals == false>>You have not seen what she looks like naked<<if $sheila.pussyleaking == "yes">>, but that's not sweat you're smelling: you can tell that's <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 2.jpg">'`>>she's //very// wet<</hovertip>><</if>>.<<else>>You've seen her <<hovertip `'<img style= "height: 300px;" src="images/Sheila/genitals/0.jpg">'`>>toned pussy<</hovertip>><<if $sheila.pussyleaking == "yes">>, which is always ready for a proper workout, given <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 2.jpg">'`>>how wet she always is<</hovertip>><</if>>.<</if>> <<if $sheila.hadsex == true>><<if $sheila.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $sheila.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
\
<<if $sheila.tattoocount >= 1>>\
<<if $sheila.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/sheila/tattoos/' + $sheila.rightarmtattootype + '.jpg">'`>><<print $sheila.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $sheila.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/sheila/tattoos/' + $sheila.leftarmtattootype + '.jpg">'`>><<print $sheila.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $sheila.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/sheila/tattoos/' + $sheila.backtattootype + '.jpg">'`>><<print $sheila.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $sheila.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/sheila/tattoos/' + $sheila.butttattootype + '.jpg">'`>><<print $sheila.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $sheila.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/sheila/tattoos/' + $sheila.wombtattootype + '.jpg">'`>><<print $sheila.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $sheila.currentdrug1 !== "none" || $sheila.currentdrug2 !== "none" || $sheila.currentdrug3 !== "none">>
<<print $sheila.name>> is currently being affected by:
<<include "Sheila Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $sheila.obediencetitle>>
<span style="color:lime"><<print $sheila.obedience>> / <<print $sheila.obediencemax>></span>
''Friendship:'' <<print $sheila.friendtitle>>
<span style="color:aqua"><<print $sheila.friend>> / <<print $sheila.friendmax>></span>
''Trust:'' <<if $sheila.trust < 10>>Untrusting<<elseif $sheila.trust < 30>>Cautious<<elseif $sheila.trust < 50>>Hesitant<<elseif $sheila.trust < 70>>Unguarded<<elseif $sheila.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $sheila.trust>> / <<print $sheila.trustmax>><<if $sheila.trust == $sheila.trustmax>><<if $sheila.trustmax !== 100>>
<<print $sheila.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $sheila.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $sheila.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $sheila.mindbreak > 70>><span color="red">Unstable</span><<elseif $sheila.mindbreak > 50>>Fearful<<elseif $sheila.mindbreak > 30>>Worried<<elseif $sheila.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $sheila.mindbreak>> / 100</span>
<<include "Sheila Likes">>
<<include "Sheila Dislikes">>
----
<<if $incest == true>><<include "Sibling Picture">>''<<print $sibling.full>>''
//Your <<if $sibling.gender == "male">>Brother<<else>>Sister<</if>>//
<<if $sibling.gender == "male">><<if $sibling.name !== $sibling.originalname>><<print $sibling.name>>, formerly called <<print $sibling.originalname>><<else>><<print $sibling.full>>, or <<print $sibling.name>> as you've always called <<print $sibling.him>><</if>><<else>><<if $sibling.name !== $sibling.originalname>><<print $sibling.name>>, formerly called <<print $sibling.originalname>><<else>><<print $sibling.full>>, or <<print $sibling.name>> as you've always called <<print $sibling.him>><</if>><</if>>, is your younger <<print $sibling.relation>> and lives nearby. <<print $sibling.He>> has always been supportive of you, and wants nothing more than for you to be happy. And what will make you happy now is <<if $playerPath == "dom">>enslaving <<print $sibling.him>><<else>>seducing <<print $sibling.him>><</if>>. You know that this is a dark, dangerous fantasy, but at the same time, the thought, the //desire// just won't go away...
<<if $sibling.taboos[3] == true>>\
<<if $sibling.taboos[7] == false>>\
''You need to consider your next moves carefully, but you think that you might be able to get <<print $sibling.name>> to be a bit more "casually dressed" around the house if you play your cards right. //(Relationship content coming soon)//''
<<else>>\
''You've pushed things with your <<print $sibling.relation>> quite far indeed. Now you just need to take some time to consider where to go with <<print $sibling.him>> next. //(Content coming soon)//''
<</if>>\
<</if>>\
<<print $sibling.He>> stands <<if $measurements == "imp">><<if $sibling.penissize >= 1>>5'8"<<else>>5'7"<</if>><<else>><<if $sibling.penissize >= 1>>173cm<<else>>170cm<</if>><</if>> tall, and <<print $sibling.he>> has <<print $hairLength[$sibling.hairlength]>>, <<print $sibling.hairstyle>> <<print $sibling.haircolor>> hair, <<if $sibling.breastsize == 0>><<if $sibling.gender == "male">><<hovertip `'<img style= "height: 300px;" src="images/Sibling/breasts/' + $sibling.breastsize + '.jpg">'`>>a flat chest<</hovertip>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Sibling/breasts/' + $sibling.breastsize + '.jpg">'`>>a flat, but still feminine chest<</hovertip>><</if>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Sibling/breasts/' + $sibling.breastsize + '.jpg">'`>><<print $breastSize[$sibling.breastsize]>> breasts<</hovertip>><</if>><<if $sibling.lactation == "small">>, which hang a little heavier due to the <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation3.jpg">'`>>milk within<</hovertip>><<elseif $sibling.lactation == "medium">>, which wobble and slosh, <<hovertip `'<img style= "height: 300px;" src="images/transformations/lactatingstatus/lactation6.jpg">'`>>full of milk<</hovertip>><<elseif $sibling.lactation == "heavy">>, which strain to contain the overfull measure of <<print $sibling.his>> <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation8.jpg">'`>>milky production<</hovertip>><<else>><</if>>, and a <<if $sibling.buttsize == 0>><<if $sibling.gender == "male">><<if $sibling.feminization <= 50>><<hovertip `'<img style= "height: 300px;" src="images/Sibling/butt/' + $sibling.buttsize + 'm.jpg">'`>><<print $buttSize[$sibling.buttsize]>> butt<</hovertip>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Sibling/butt/' + $sibling.buttsize + '.jpg">'`>><<print $buttSize[$sibling.buttsize]>> butt<</hovertip>><</if>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Sibling/butt/' + $sibling.buttsize + '.jpg">'`>><<print $buttSize[$sibling.buttsize]>> butt<</hovertip>><</if>><<else>><<hovertip `'<img style= "height: 300px;" src="images/Sibling/butt/' + $sibling.buttsize + '.jpg">'`>><<print $buttSize[$sibling.buttsize]>> butt<</hovertip>><</if>>. <<print $sibling.He>> has an overall <<if $sibling.gender == "male">><<print $maleBodyShape[$sibling.bodyshape]>><<else>><<print $femaleBodyShape[$sibling.bodyshape]>><</if>> body. <<if $sibling.seengenitals == false>>You have not seen what <<print $sibling.he>> looks like naked, at least, not since you were kids<<if $sibling.dickleaking == true>>, but the clear wet spots on the front of <<print $sibling.his>> pants betrays the ceaseless flow of <<print $sibling.his>> pre-cum<<elseif $sibling.pussyleaking == "yes">>, but you catch occasional whiffs of <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 8.jpg">'`>>female jizz<</hovertip>> whenever <<print $sibling.he>>'s nearby<<else>><</if>>.<<else>><<if $sibling.penissize > 0>>You've seen <<print $sibling.him>> naked, and you know that <<print $sibling.he>> has a <<hovertip `'<img style= "height: 300px;" src="images/Sibling/genitals/' + $sibling.penissize + '.jpg">'`>><<print $penisSize[$sibling.penissize]>> dick<</hovertip>><<if $sibling.dickleaking == true>>, which is always covered in slick pre-cum, at all times<</if>><<else>>You've seen <<print $sibling.his>> <<hovertip `'<img style= "height: 300px;" src="images/Sibling/genitals/0.jpg">'`>>naked pussy<</hovertip>><<if $sibling.pussyleaking == "yes">>, and you wonder if <<print $sibling.he>>'s still <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 8.jpg">'`>>leaking pussy juice<</hovertip>> down her legs all the time<<else>>, to <<print $sibling.his>> shame and arousal<</if>>.<</if>><</if>> <<if $sibling.cangetpreg == true>><<if $sibling.hadsex == true>><<if $sibling.pregknown == false>><<print $sibling.He>> is not pregnant, to the best of your knowledge.<<elseif $sibling.pregnant == "no">><<print $sibling.He>> is not pregnant, to the best of your knowledge.<<else>><<print $sibling.He>> is currently pregnant.<</if>><</if>><</if>>
<<if $sibling.tattoocount >= 1>>\
<<if $sibling.rightarmtattoo == true>>\
<<print $sibling.He>> has a tattoo on <<print $sibling.his>> right arm of <<hovertip `'<img style= "height: 300px;" src="images/sibling/tattoos/' + $sibling.rightarmtattootype + '.jpg">'`>><<print $sibling.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $sibling.leftarmtattoo == true>>\
<<print $sibling.He>> has a tattoo on <<print $sibling.his>> left arm of <<hovertip `'<img style= "height: 300px;" src="images/sibling/tattoos/' + $sibling.leftarmtattootype + '.jpg">'`>><<print $sibling.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $sibling.backtattoo == true>>\
<<print $sibling.He>> has a tattoo on <<print $sibling.his>> back of <<hovertip `'<img style= "height: 300px;" src="images/sibling/tattoos/' + $sibling.backtattootype + '.jpg">'`>><<print $sibling.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $sibling.butttattoo == true>>\
<<print $sibling.He>> has a tattoo just above <<print $sibling.his>> ass of <<hovertip `'<img style= "height: 300px;" src="images/sibling/tattoos/' + $sibling.butttattootype + '.jpg">'`>><<print $sibling.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $sibling.wombtattoo == true>>\
<<print $sibling.He>> has a tattoo at the bottom of <<print $sibling.his>> belly, over <<print $sibling.his>> womb, of <<hovertip `'<img style= "height: 300px;" src="images/sibling/tattoos/' + $sibling.wombtattootype + '.jpg">'`>><<print $sibling.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $sibling.currentdrug1 !== "none" || $sibling.currentdrug2 !== "none" || $sibling.currentdrug3 !== "none">>
<<print $sibling.name>> is currently being affected by:
<<include "Sibling Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $sibling.obediencetitle>>
<span style="color:lime"><<print $sibling.obedience>> / <<print $sibling.obediencemax>></span>
''Friendship:'' <<print $sibling.friendtitle>>
<span style="color:aqua"><<print $sibling.friend>> / <<print $sibling.friendmax>></span>
''Trust:'' <<if $sibling.trust < 10>>Untrusting<<elseif $sibling.trust < 30>>Cautious<<elseif $sibling.trust < 50>>Hesitant<<elseif $sibling.trust < 70>>Unguarded<<elseif $sibling.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $sibling.trust>> / <<print $sibling.trustmax>><<if $sibling.trust == $sibling.trustmax>><<if $sibling.trustmax !== 100>>
<<print $sibling.name>>'s trust cannot be raised further without building <<print $sibling.his>> obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $sibling.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $sibling.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $sibling.mindbreak > 70>><span color="red">Unstable</span><<elseif $sibling.mindbreak > 50>>Fearful<<elseif $sibling.mindbreak > 30>>Worried<<elseif $sibling.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $sibling.mindbreak>> / 100</span>
<<include "Sibling Likes">>
<<include "Sibling Dislikes">>
<<include "Sibling Taboos">>
----
<</if>><<include "Susie Picture">>''<<print $susie.name>>''
//The Hairstylist//
<<print $susie.name>><<if $susie.name !== "Susie">>, formerly called Susie,<</if>> is the hairstylist at one of the local salons you frequent. She's bright, bubbly and friendly, and for some reason looks like the younger version of your former hairstylist, Susan. Probably just one of life's mysteries. She's cute and friendly and you've only just met her, but that just means <<if $playerPath == "dom">>enslaving<<else>>seducing<</if>> her will be so much more fun.
''<<print $susie.name>> is going to be quite difficult to approach, given that she's not normally in your orbit. You'll need to think about this one. //(Content coming soon)//''
She stands <<if $measurements == "imp">>5'3"<<else>>160cm<</if>> tall, and she has <<print $hairLength[$susie.hairlength]>>, <<print $susie.hairstyle>> <<print $susie.haircolor>> hair, <<hovertip `'<img style= "height: 300px;" src="images/Susie/breasts/' + $susie.breastsize + '.jpg">'`>><<print $breastSize[$susie.breastsize]>> breasts<</hovertip>><<if $susie.lactation == "small">>, which are just a little swollen, thanks to her <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation2.jpg">'`>>milky production<</hovertip>><<elseif $susie.lactation == "medium">>, which are bulging from her <<hovertip `'<img style= "height: 300px;" src="images/transformations/lactatingstatus/lactation4.jpg">'`>>copious milk production<</hovertip>><<elseif $susie.lactation == "heavy">>, which are all but bursting with her <<hovertip `'<img style= "height: 300px;" src="images/transformation/lactatingstatus/lactation9.jpg">'`>>incredible milk production<</hovertip>><</if>>, and a <<hovertip `'<img style= "height: 300px;" src="images/Susie/butt/' + $susie.buttsize + '.jpg">'`>><<print $buttSize[$susie.buttsize]>> butt<</hovertip>>. She has an overall <<print $femaleBodyShape[$susie.bodyshape]>> body. <<if $susie.seengenitals == false>>You have not seen what she looks like naked<<if $susie.pussyleaking == "yes">>, but you can //smell// <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 6.jpg">'`>>her juices leaking down her leg<</hovertip>><</if>>.<<else>>You've seen her <<hovertip `'<img style= "height: 300px;" src="images/Susie/genitals/0.jpg">'`>>fabulous pussy<</hovertip>><<if $susie.pussyleaking == "yes">>, and know that she's <<hovertip `'<img style= "height: 300px;" src="images/transformation/pussyleak/pussyleak 6.jpg">'`>>wet all the time<</hovertip>>, even when not aroused<</if>>.<</if>> <<if $susie.hadsex == true>><<if $susie.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $susie.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
<<if $susie.tattoocount >= 1>>\
<<if $susie.rightarmtattoo == true>>\
She has a tattoo on her right arm of <<hovertip `'<img style= "height: 300px;" src="images/susie/tattoos/' + $susie.rightarmtattootype + '.jpg">'`>><<print $susie.rightarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $susie.leftarmtattoo == true>>\
She has a tattoo on her left arm of <<hovertip `'<img style= "height: 300px;" src="images/susie/tattoos/' + $susie.leftarmtattootype + '.jpg">'`>><<print $susie.leftarmtattoostyle>>.<</hovertip>>
<</if>>\
<<if $susie.backtattoo == true>>\
She has a tattoo on her back of <<hovertip `'<img style= "height: 300px;" src="images/susie/tattoos/' + $susie.backtattootype + '.jpg">'`>><<print $susie.backtattoostyle>>.<</hovertip>>
<</if>>\
<<if $susie.butttattoo == true>>\
She has a tattoo just above her ass of <<hovertip `'<img style= "height: 300px;" src="images/susie/tattoos/' + $susie.butttattootype + '.jpg">'`>><<print $susie.butttattoostyle>>.<</hovertip>>
<</if>>\
<<if $susie.wombtattoo == true>>\
She has a tattoo at the bottom of her belly, over her womb, of <<hovertip `'<img style= "height: 300px;" src="images/susie/tattoos/' + $susie.wombtattootype + '.jpg">'`>><<print $susie.wombtattoostyle>>.<</hovertip>>
<</if>>\
<</if>>\
<<if $susie.currentdrug1 !== "none" || $susie.currentdrug2 !== "none" || $susie.currentdrug3 !== "none">>
<<print $susie.name>> is currently being affected by:
<<include "Susie Drug Effects">>
<<else>>\<</if>>\
\
''Obedience:'' <<print $susie.obediencetitle>>
<span style="color:lime"><<print $susie.obedience>> / <<print $susie.obediencemax>></span>
''Friendship:'' <<print $susie.friendtitle>>
<span style="color:aqua"><<print $susie.friend>> / <<print $susie.friendmax>></span>
''Trust:'' <<if $susie.trust < 10>>Untrusting<<elseif $susie.trust < 30>>Cautious<<elseif $susie.trust < 50>>Hesitant<<elseif $susie.trust < 70>>Unguarded<<elseif $susie.trust < 90>>Trusting<<else>>Unquestioningly Trusting<</if>>
<span style="color:orange"><<print $susie.trust>> / <<print $susie.trustmax>><<if $susie.trust == $susie.trustmax>><<if $susie.trustmax !== 100>>
<<print $susie.name>>'s trust cannot be raised further without building her obedience or friendship.<</if>><</if>></span>
''Mindbreak:'' <<if $susie.mindbreak == 100>><span color="red">Irrevocably Broken</span><<elseif $susie.mindbreak > 90>><span color="red">Dangerously Unstable</span><<elseif $susie.mindbreak > 70>><span color="red">Unstable</span><<elseif $susie.mindbreak > 50>>Fearful<<elseif $susie.mindbreak > 30>>Worried<<elseif $susie.mindbreak>>Concerned<<else>>Fine<</if>>
<span style="color:red"><<print $susie.mindbreak>> / 100</span>
<<include "Susie Likes">>
<<include "Susie Dislikes">>
----
<<include "Chloe Picture">>''<<print $chloe.name>>''
//The Sex Shop Clerk//
Chloe works at the sex store at the mall. You met her during your transformation, and at the time, she seemed to be flirting you. It makes you wonder if she would be interested in the new, complete you. Something about her makes you pause, though: there's something strange about her that you can't quite put your finger on...
She stands <<if $measurements == "imp">>6'<<else>>183cm<</if>> tall, and she has <<print $hairLength[$chloe.hairlength]>>, <<print $chloe.hairstyle>> <<print $chloe.haircolor>> hair, <<print $breastSize[$chloe.breastsize]>> breasts, and a <<print $buttSize[$chloe.buttsize]>> butt. She has an overall <<print $femaleBodyShape[$chloe.bodyshape]>> body. <<if $chloe.seengenitals == false>>You have not seen what she looks like naked.<<else>>You've seen her naked elegance.<</if>> <<if $chloe.hadsex == true>><<if $chloe.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $chloe.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
''Obedience:'' ??? / ???
''Friendship:'' ??? / ???
''Trust:'' ??? / ???
''Mindbreak:'' ??? / ???
You don't know what Chloe likes.
You don't know what Chloe hates.
----
<<if $elizabeth.met == true>>
<img class="floatright medium" src="images/Elizabeth/Elizabeth Headshot 1.jpg">''<<print $elizabeth.name>>''
//The Masterful Dominatrix//
<<print $elizabeth.name>> is a very talented and skilled dominatrix, working at the Dark Underground. She has expressed an interest in seeing you grow as an aggressive domintrix yourself, and has agreed to teach you how to forcefully enslave those that don't yet know that they want to be enslaved. Or rather, that don't know that they want to be //your// slave. She claims to have experience with that, and looks forward to seeing how strong of a monster you can become.
You can't really determine her actual height, as you've never seen her without heels, but with those heels, she's about <<if $measurements == "imp">>6'3"<<else>>190cm<</if>> tall. She has short, black hair, medium, perky breasts, and a curvy butt. She has an overall toned body. <<if $elizabeth.seengenitals == false>>You have not see what she looks like naked, though her outfits leave little to the imagination.<<else>>You've seen her naked beauty.<</if>> <<if $elizabeth.hadsex == true>><<if $elizabeth.pregknown == false>>She is not pregnant, to the best of your knowledge.<<elseif $elizabeth.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
''Obedience:'' ???/???
''Friendship:'' ???/???
''Trust:'' ???/???
''Mindbreak:'' ???/???
You don't know what <<print $elizabeth.name>> likes.
You don't know what <<print $elizabeth.name>> hates.
----
<img class="floatright medium" src="images/Seduction/Seduction Headshot 1.jpg">''Seduction''
//The Dark Underground's Submissive Bartender//
Seduction (probably not her real name) is a bartender that works at the Dark Underground. You don't know much about her, other than the fact that she's a submissive, but still has enough willpower to run the "front" of the club masterfully.
You've been unable to determine how tall she is. She has long, wavy red hair usually kept in a bun, small, round breasts, and a slightly curved butt. She has an overall thin body. You have not seen what she looks like naked, and doubt that you ever will.
''Obedience:'' ???/???
''Friendship:'' ???/???
''Trust:'' ???/???
''Mindbreak:'' ???/???
You don't know what Seduction likes.
You don't know what Seduction hates.<<elseif $piper.met == true>><img class="floatright medium" src="images/Piper/Piper Headshot 1.jpg">''Piper''
//The Beautiful Siren//
Piper, also known as Promyse, is an exotic, beautiful, masterclass seductress. You met her at //La Lumiere Rouge//, a sex club. She exudes sexuality and desire with her every movement, when she wants to, and has claimed that few can resist her charms. She has agreed to teach you how to use and seduce those around you, but there's a catch: once you've learned and applied her lessons in the real world, and created a loving thrall, she wants you to become her lover, as an equal.
You've never seen her without heels, but when she's wearing them, she's <<if $measurements == "imp">>5'7"<<else>>170cm<</if>> tall. She has long, black hair, large, round breasts, and a heart-shaped butt. She has an overall curvy body. <<if $piper.seengenitals == false>>Oddly enough, you have not seen her naked, though you can't wait.<<else>>She is just as beautiful naked as she is fully clothed, maybe even more so.<</if>> <<if $piper.hadsex == true>><<if $piper.pregknown == false>>She is not pregnant, to the best of your knowledge.<<else>>$elizabeth.pregnant == "no">>She is not pregnant, to the best of your knowledge.<<else>>She is currently pregnant.<</if>><</if>>
''Obedience:'' ???/???
''Friendship:'' ???/???
''Trust:'' ???/???
''Mindbreak:'' ???/???
You don't know what <<print $piper.name>> likes.
You don't know what <<print $piper.name>> hates.
----
<img class="floatright medium" src="images/Taboo/Taboo Headshot 1.jpg">''Taboo''
//The Asexual Sex Club Bartender//
Taboo (definitely not her real name) is a bartender that works at //La Lumiere Rouge//. You don't know much about her, but she has confirmed that she is asexual, which seems like an interested trait for someone working in a sex club.
You've been completely unable to determine how tall she is. She has long, straight brown hair usually kept in a bun, medium, perky breasts, and a round butt. She has an overall average body. You have not seen what she looks like naked, and doubt that you ever will.
''Obedience:'' ???/???
''Friendship:'' ???/???
''Trust:'' ???/???
''Mindbreak:'' ???/???
You don't know what Taboo likes.
You don't know what Taboo hates.<</if>>
<<back [img[images/system/back.png]]>><<set _cindypicture = "images/Cindy/" + $cindy.picture + " " + $cindy.avatar +".jpg">><img class="floatright medium" @src=_cindypicture><<set _travispicture = "images/Travis/" + $travis.picture + " " + $travis.avatar + ".jpg">><img class="floatright medium" @src=_travispicture><<set _anniepicture = "images/Annie/" + $annie.picture + " " + $annie.avatar + ".jpg">><img class="floatright medium" @src=_anniepicture><<set _toddpicture = "images/Todd/" + $todd.picture + " " + $todd.avatar + ".jpg">><img class="floatright medium" @src=_toddpicture><<set _minapicture = "images/Mina/" + $mina.picture + " " + $mina.avatar + ".jpg">><img class="floatright medium" @src=_minapicture><<set _kathypicture = "images/Kathy/" + $kathy.picture + " " + $kathy.avatar + ".jpg">><img class="floatright medium" @src=_kathypicture><<set _hallidaypicture = "images/Halliday/" + $halliday.picture + " " + $halliday.avatar + ".jpg">><img class="floatright medium" @src=_hallidaypicture><<set _sheilapicture = "images/Sheila/" + $sheila.picture + " " + $sheila.avatar + ".jpg">><img class="floatright medium" @src=_sheilapicture><<set _siblingpicture = "images/Sibling/" + $sibling.picture + " " + $sibling.avatar + ".jpg">><img class="floatright medium" @src=_siblingpicture><<set _chloepicture = "images/Chloe/" + $chloe.picture + " " + $chloe.avatar + ".jpg">><img class="floatright medium" @src=_chloepicture>
<<button "To Testing">>
<<goto "To Test">>
<</button>>The buzz of your phone startles you. You quickly grab it and take a look.
It's your <<print $sibling.relation>>.
Somehow, in all the panic of the day, you forgot that your <<print $sibling.relation>> would be calling you today. It's been three days since you spoke, after all. As you look at the phone, vibrating in your hand, your mind races to come up with some kind of explanation, some kind of rationalization for the fact that your voice is going to sound very different. Clearly a video call is out of the question, but //not// answering the phone will be just as bad: you haven't missed a call from your <<print $sibling.relation>> in a long time and <<print $sibling.he>>'ll know something is up if you don't pick up the phone. What are you going to do?
You close your eyes, take a deep breath, and an almost immediate wave of calm washes over you. You push the button to connect the call as if on auto-pilot.
<<pspeech>>Hello, <<print $sibling.name>>.<</pspeech>>
You didn't mean for your voice to sound so <<if $playerPath == "dom">>suggestive<<else>>seductive<</if>>, but it just seems to come to you naturally. Your <<print $sibling.relation>> hesitates before answering.
<<sibspeech>>Uh...hello. I'm...looking for <<print $player.name>>?<</sibspeech>>
You can't help but let out a <<if $playerPath == "dom">>chuckle<<else>>giggle<</if>>.
<<pspeech>>It's me, <<print $sibling.name>>. There's been a few...changes, since we last spoke.<</pspeech>>
<<sibspeech>>...okay, but seriously, can I talk to <<print $player.name>>?<</sibspeech>>
You frown at your phone. It's not an unexpected reaction, but it's still annoying. You sigh loudly, wondering how exactly you should handle this.
[[You could bring up that secret you promised to never tell|Fourth Day Sibling Call 2][$choice = "secret"]]
<<if $playerPath == "dom">>[[You could insist - strenuously - until there was no doubt.|Fourth Day Sibling Call 2][$choice = "dom"]]<<else>>[[You could tease and cajole, drawing out acceptance.|Fourth Day Sibling Call 2][$choice = "sex"]]<</if>>
[[Or you could just demand acquiesence.|Fourth Day Sibling Call 2][$choice = "force"]]<<if $player.haircolor === "red">>
<<set _playerhair = "images/player/female/hair/red/" + $player.hairlength + ".jpg">>
<<elseif $player.haircolor === "black">>
<<set _playerhair = "images/player/female/hair/black/" + $player.hairlength + ".jpg">>
<<else>>
<<set _playerhair = "images/player/female/hair/blonde/" + $player.hairlength + ".jpg">>
<</if>>
<img class="small" @src=_playerhair><<set _playerbreasts = "images/player/female/breasts/" + $player.breastsize + ".jpg">>
<img class="small" @src=_playerbreasts><<set _playerbutt = "images/player/female/butt/" + $player.buttsize + ".jpg">>
<img class="small" @src=_playerbutt><<set _playergenitals = "images/player/female/genitals/" + $player.penissize + ".jpg">>
<img class="small" @src=_playergenitals><<if $choice == "secret">><<pspeech>>Remember that time, when you were just about to start high school, and you wanted a <<if $sibling.gender == "female">>boyfriend<<else>>girlfriend<</if>> but you were worried about being good at kissing, so you asked me to help you practice, and we made out for two weeks until you were comforta-<</pspeech>>
<<sibspeech>>Whoa, whoa, whoa! Holy hell, <<print $player.name>> said that he would never tell anyone about...that...<</sibspeech>>
<<pspeech>>And I never did.<</pspeech>>
There's a long pause.<<friendship "$sibling" -2>><<trust "$sibling" -2>><<obedienceintro "$sibling" 1>><<mindbreak "$sibling" 1>><<elseif $choice == "dom">><<pspeech>>Don't act like an idiot, <<print $sibling.full>>." Who else would be answering this phone? Do you think I lost it, and someone just happened to pick it up who would know your name?<</pspeech>>
<<sibspeech>>Well, but you sou-<</sibspeech>>
<<pspeech>>Be quiet and listen. There have been some changes, as I've mentioned, and you would be best served getting used to them quickly. I don't have the time or the inclination to suffer your insulting dismissal of my identity. Shape up or shut up. Understood?<</pspeech>>
As soon as the words leave your mouth, you almost feel something like regret, treating your <<print $sibling.relation>> so...aggressively, but at the same time, you meant every word you said. Yes, it is harsh. No, you don't have time for this. You like your <<print $sibling.relation>>, but the sooner you move past this, the better for you both.
<<sibspeech>>Y-yes, I understand.<</sibspeech>>
Excellent.<<obedienceintro "$sibling" 3>><<trust "$sibling" 1>><<friendship "$sibling" -2>><<elseif $choice == "sex">><<pspeech>>What's the matter, <<print $sibling.name>>? Surprised to hear the voice of the new me? What's wrong? Does my sexy new voice <<if $sibling.gender == "female">>make your panties wet<<else>>make your undies tight<</if>>? Still wearing the <<if $sibling.gender == "female">>pink ones with the red hearts, or did you finally get that g-string you always wanted to try<<else>>boxers with the smiley faces? Or maybe you picked up that banana hammock you've been talking about<</if>>?<</pspeech>>
There's silence from the other end of the phone. Not...perfect silence, but just the sound of breathing that, in another context, could easily be misinterpreted. You find yourself thinking naughty thoughts, and the sense of satisfaction is almost overwhelming.<<obedienceintro "$sibling" 3>><<trust "$sibling" 1>><<friendship "$sibling" 2>><<else>><<pspeech>>Very funny, <<print $sibling.name>>. Now stop joking around and get over yourself. What did you call for?<</pspeech>>
<<sibspeech>>"Uh...I...but I-"<</sibspeech>>
<<pspeech>>'Uh, I, but', come on. Maybe you need a minute to come to terms with things? Well, you don't have a minute. I'm a very busy woman, so get on with it.<</pspeech>>
There's a long pause from the other end of the line, and you find yourself tapping your foot impatiently. Is this how it's going to be with everyone that knows you? Ugh. You don't have time for this nonsense. Just when you're about to say so, your <<print $sibling.relation>> speaks up. Finally.<<friendship "$sibling" -2>><<obedienceintro "$sibling" -1>><<trust "$sibling" 3>><<mindbreak "$sibling" 3>><</if>>
<<sibspeech>>"<<print $player.name>>? Is it really you?<</sibspeech>>
<<pspeech>>Yes, it's really me. Like I said, there's been a lot of...changes in the last few days.<</pspeech>>
<<sibspeech>>You sound completely different! What happened?! Do you look different?<<if $choice == "force">> Did you say 'woman'?<</if>><</sibspeech>>
<<pspeech>>I decided to make some changes to become who I've always wanted to be.<</pspeech>>
You purposefully avoid all the details of what happened with Leslie. No need to tip your hand, at least, not until you know <<if $playerPath == "dom">>how you can best use it<<else>>how to make it work best for you<</if>>.
But even as the almost-lie comes out of your mouth, you realize the truth of the statement. You've //always// wanted to be who you are right now. And it feels //good// to be you.
<<sibspeech>>That's...incredible! What did you change? Other than your voice, I mean.<</sibspeech>>
You give <<print $sibling.him>> a brief overview of your changes, talking about your new <<print $player.haircolor>> hair, your <<print $breastSize[$player.breastsize]>> breasts. <<if $player.penissize > 3>>You don't make any mention of your larger dick, at least, not for now.<<else>>You don't mention that your dick has gotten smaller. You don't need to tell //everything//.<</if>> You also make sure to emphasize that you're still in the "early stages" and might continue changing.
<<sibspeech>>I've never heard of anything like this. Is it some kind of new hormone therapy? Oh, and...now that I think about it, what should I call you? Are you changing your name, or should I still call you <<print $player.name>>?<</sibspeech>>
[[Now there's something to think about.|Fourth Day Rename]]<<set $newname = "none">>It's amazing that it's been three days since your changes started and you haven't even thought about your name. Although, you've been <<print $player.name>> far longer than you've been anyone else, so maybe it's only natural. Still, the opportunity has arisen. If you're going to be a new, better version of yourself, maybe you //should// discard the old you entirely. Maybe you //should// pick a new name.
<<textbox "$newname" "" [[Fourth Day New Name]] autofocus>><<if $newname == "">><<set $newname = "Jane">><</if>><<set $oldname = $player.name>><<if $newname == $player.name>><<pspeech>>You know, I think I'll stick with <<print $player.name>>.<</pspeech>>
<<sibspeech>>Oh. Okay. I'm not gonna lie, it's going to be hard to think <<print $player.name>> and not think of...the old you. But I'll make it work!<</sibspeech>><<elseif $newname == $sibling.full || $newname == $sibling.name>><<pspeech>>I've always liked <<print $newname>>. I think I'll go by that from now on.<</pspeech>>
<<sibspeech>>Very funny, <<print $player.name>>. Take this seriously. You don't get many chances to redefine yourself, you know.<</sibspeech>>
<<pspeech>>I am taking this seriously. Maybe //you// should think about changing your name. After all, it's mine now.<</pspeech>>
There's a pause from the other end of the phone.
<<sibspeech>>//Fine//, do what you want.<</sibspeech>>
You chuckle to yourself as you wonder if <<print $sibling.he>>'ll end up changing <<print $sibling.his>> name after all...<<elseif $newname == "Cindy">><<pspeech>>I think...I like the name Cindy.<</pspeech>>
<<sibspeech>>Are you fucking serious?<</sibspeech>>
You almost drop your phone at the sudden outburst.
<<sibspeech>>She's the one that tormented you all this time and you like //her// name?!<</sibspeech>>
<<pspeech>>It's what I'm going with, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>...okay, it's your life.<</sibspeech>><<else>><<pspeech>>I think...I'll go by <<print $newname>> from now on.<</pspeech>>
<<sibspeech>>Oooh, I like it.<</sibspeech>>
There's a brief pause.<</if>>
<<sibspeech>>Although I have to admit, it's going to be tough to think of you as <<print $newname>><<if $newname == $playername>>, with you looking so different.<<else>>.<</if>> It's going to take some mental gymnastics.<</sibspeech>>
You suddenly get an idea.
<<pspeech>>Would a picture help?<</pspeech>>
<<sibspeech>>Are you comfortable with that? I mean, this must all be pretty new to you.<</sibspeech>>
<<pspeech>>I'll send it to you as soon as we're done talking. You'll be the...third person to see the new me.<</pspeech>>
<<sibspeech>>Oh? Who were the first two?<</sibspeech>>
<<pspeech>>Les...uh, Doctor Halliday and her receptionist.<</pspeech>>
<<sibspeech>>Oh my god, I forgot all about your appointment! What happened? How did she react?<</sibspeech>>
[[You take a moment to consider how to answer.|Fourth Day Sibling Explanation]]You're not sure how to tell <<print $sibling.name>> what happened with Leslie. On the one hand, <<print $sibling.he>> might think that it's great that you're coming out of your shell, but on the other hand, the idea that you're planning to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> your doctor is a rather extreme swing to the other side of the equation. You'll have to work on that, over time, help your <<print $sibling.relation>> come to terms with your new <<if $playerPath == "dom">>dominance<<else>>sexual power<</if>>, so that you can show <<print $sibling.him>> the advantages of <<if $playerPath == "dom">>serving you<<else>>being your lover<</if>>.
You have a brief mental hiccup when you realize that you just made the natural assumption that you want to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> your <<print $sibling.relation>>. That should be wrong. That should be taboo. That shouldn't be so fucking //hot//. But the more your mind races over the possibilities, the more you realize that you really //do// want this.
You don't have to act on it, of course. Desire and fantasy is fine, as long as you don't act on it.
But the thought of <<print $sibling.name>> <<if $playerPath == "dom">>kneeling before you<<else>>making passionate love to you<</if>> just //won't go away//.
[[But you still need to answer the question.|Fourth Day Sibling Explanation 2]]<<if $playerPath == "dom">><<pspeech>>She was initally concerned about the path I've chosen, but I was able to impress on her that this is what I truly want, and now she's very supportive.<</pspeech>><<else>><<pspeech>>She was concerned at first, but I was able to bring her around to my way of thinking, and now she's behind me 100%.<</pspeech>><</if>>
<<sibspeech>>Well, I'm glad that she's on your side in all this. It's important to have allies while you're...going through such a big transition.<</sibspeech>>
You see an opening and go for it almost without thinking.
<<pspeech>>Can I count on your support as well?<</pspeech>>
The reply is almost instantaneous.
<<sibspeech>>Of course you do! I've only ever wanted you to be happy, <<print $oldname>>...I mean, <<print $newname>>. You know that.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>I'm glad to know that my happiness means so much to you, <<print $sibling.name>>.<<else>>I know, and your happiness means a lot to me too, <<print $sibling.name>>.<</if>><</pspeech>>
<<sibspeech>>Well, if the doc is on your side, that should make things easier, I guess.<</sibspeech>>
<<pspeech>>What do you mean?<</pspeech>>
<<sibspeech>>I mean, like...documentation, helping out with your employer, right? It would be weird as hell if you just showed up tomorrow looking completely different and with a new name, wouldn't it?<</sibspeech>>
<<pspeech>>Of course. That was the substantive part of our conversation during the session today. So what's new in your life?<</pspeech>>
If <<print $sibling.name>> objects to your attempt to change the subject, <<print $sibling.he>> doesn't say anything.
<<sibspeech>>[[Well, I'm single again.|Fourth Day Sibling Relations]]<</sibspeech>><<pspeech>>Oh, you broke up with <<if $sibling.gender == "male">>Cassie<<else>>Brett<</if>>? I thought things were going well.<</pspeech>>
<<sibspeech>>Same! It was going well right up until I caught <<if $sibling.gender == "male">>her getting fucked by<<else>>him fucking<</if>> my roommate.<</sibspeech>>
<<pspeech>>Oh.<</pspeech>>
<<sibspeech>>Yeah, //oh//. I mean, I'm not really surprised. <<if $sibling.gender == "male">>She's always been a bit of a slut<<else>>He's a manwhore<</if>>. But it...still hurts.<</sibspeech>>
<<pspeech>>I'm sorry to hear about that, <<print $sibling.name>>. That's horrible. You didn't deserve that.<</pspeech>>
<<sibspeech>>Yeah, well, the problem now is that I've gotta move out.<</sibspeech>>
<<pspeech>>Wait, why do //you// have to move out? You caught your roommate fucking your <<if $sibling.gender == "male">>girlfriend<<else>>boyfriend<</if>>, you should get the apartment.<</pspeech>>
<<sibspeech>>That's what //I// said! But, uh...I was outnumbered. And, uh, <<if $sibling.gender == "male">>Cassie<<else>>Brett<</if>> is moving in. So. I kind of want out anyway.<</sibspeech>>
You take a moment to think. This could work to your advantage. You //do// have a spare room that your <<print $sibling.relation>> could move into, which would help <<print $sibling.him>> out immensely. But on the other hand...given your new feelings and desires, if <<print $sibling.name>> moves in with you, you //know// that you won't be able to resist the temptation to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> your <<print $sibling.relation>>. You didn't think you would have to make a choice so quickly after your desires manifested, but if you don't take advantage of this now, you might not get another chance.
Do you want your <<print $sibling.relation>> to move in with you?
[[Yes (incest content enabled)|Fourth Day Sibling Relations 2][$choice = "yes"]]
[[No (incest content disabled)|Fourth Day Sibling Relations 2][$choice = "no"]]<<if $choice == "yes">><<pspeech>>You know...I //do// have a spare room here. If you need a place to stay...you could move in with me.<</pspeech>>
<<sibspeech>>W-Wait, really? I..that would be amazing! You're sure it won't be a problem?<</sibspeech>>
<<pspeech>>Of course not. You're my <<print $sibling.relation>>. You've helped me so much over the years. Now I can help you.<</pspeech>>
<<sibspeech>>Oh my god, thank you so much, <<print $newname>>! Uh...it'll take a while for me to pack up my stuff, but I can probably move in...by Friday? Does that work for you?<</sibspeech>>
<<pspeech>>That should be fine. I'll clean up the spare room and get you a key. Now, I want to be clear, <<print $sibling.name>>: <<if $playerPath == "dom">>if you move in, I expect you to adhere to my rules<<else>>this isn't a free ride, I'll expect certain things from you<</if>>. Understood?<</pspeech>>
<<sibspeech>>Yeah, of course! Don't worry, I'll pull my weight. <<if $sibling.gender == "female">>And, ooh, maybe I can help you with your transition!<<else>>I don't mind being the man of the house!<</if>><</sibspeech>>
<<pspeech>>Excellent. I'll let you go get ready, then. Let me know if you need any help.<</pspeech>>
<<sibspeech>>Thanks so much, <<print $newname>>! I'll talk to you soon!<</sibspeech>>
And the call ends.
Well. Now it seems that your <<print $sibling.relation>> will be moving in with you. You can't wait to get started on <<print $sibling.him>>. A smile creeps across your face as you look forward to your fantasies becoming reality...<<set $incest = true>>
[[But for now, you have other things to do.|Fourth Day End 1a]]<<else>><<pspeech>>I'll do my best to keep an eye out for affordable apartments, <<print $sibling.name>>. Hopefully you can find a place soon. How long do you have?<</pspeech>>
<<sibspeech>>Oh, they can't actually kick me out until the end of the month. I'm still on the lease documents. So I've got some time, at least.<</sibspeech>>
<<pspeech>>Okay, that's a bit of a relief. I'll let you know if I see anything. Are you sure you're okay with things?<</pspeech>>
And with that, the conversation steers away to less serious topics, as <<print $sibling.name>> fills you in on more mundane aspects of <<print $sibling.him>> life. Soon enough, the conversation ends and you hang up.
You may have lost the opportunity to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> your <<print $sibling.relation>>, but that's probably for the best. Some fantasies should stay as fantasies...<<set $incest = false>>
<<if $incest == true>>[[But for now, you have other things to do.|Fourth Day End 1a]]<<else>>[[But for now, you have other things to do.|Fourth Day End 1b]]<</if>><</if>>As soon as you hang up, you remember your promise to send a picture of yourself to your <<print $sibling.relation>>. You head to your bedroom and stand in front of the full-length mirror, wondering exactly what kind of picture you should send. Now that you've made up your mind about entering a relationship, you //could// send something a little more...suggestive. Or you could take things a bit slower...
<div id="siblingpicture"><<link "Send a more suggestive picture">><<replace "#siblingpicture">><<if $player.haircolor == "blonde">><img class="floatright medium" src="images/player/intro/blonde hair sibling selfie.jpg"><<elseif $player.haircolor == "red">><img class="floatright medium" src="images/player/intro/red hair sibling selfie.jpg"><<else>><img class="floatright medium" src="images/player/intro/black hair sibling selfie.jpg"><</if>>You decide to go a little bit further than just a "hello" picture. You search your closet, pulling out some outfits, before finally deciding on <<if $player.haircolor == "red">>a pair of denim cutoffs and a red tube wrap<<elseif $player.haircolor == "black">>a red shirt with polkadots and a white skirt<<else>>a light, checkered dress with long sleeves<</if>>. You try to figure out the best way to take just the right picture...until finally, you <<if $player.haircolor == "red">>decide that the suggestion is enough: you put your hands at the top of your tube wrap, as if you're about to pull it down and expose your <<print $breastSize[$player.breastsize]>> breasts as the camera snaps the picture.<<else>>hike up your <<if $player.haircolor == "blonde">>dress<<else>>skirt<</if>> just enough to show your underwear, offering a tantalizing view<<if $player.penissize > 0>> while making sure you don't expose your <<print $penisSize[$player.penissize]>> cock<</if>>. There can be no doubt what the picture is supposed to mean.<</if>>
You don't have to wait long.
//omg ur sooo beautiful//
Well, yes. Of course you are. You have no way of knowing what <<print $sibling.he>> thinks about your suggestiveness...but maybe you've planted a seed...<<friendship "$sibling" 2>> Satisfied, you close the conversation.
It's somewhat amazing to you how much your life has changed in just a couple of days. But you know that you wouldn't change it for anything in the world. You're excited to see what the future holds for the first time in a long time, not as <<print $oldname>>, but as <<print $newname>>, a beautiful, confident <<if $playerPath == "dom">>femme fatale<<else>>seductive siren<</if>>. You can't wait to [[start your work.|End of Prologue]]<</replace>><</link>>
<<link "Send a normal picture">><<replace "#siblingpicture">>You stand in front of your mirror, smile a wide smile, and take the picture. You send it to your <<print $sibling.relation>> with a smiley face, wondering what <<print $sibling.he>>'ll think of the new you.
You don't have to wait long.
//omg u look so different//
Somewhat annoyed, you send a message back.
//<span class="playerfemale">Is that a good thing or a bad thing?</span>//
//good thing! u look amazing!!1//
That's better. Satisfied, you close the conversation.<<obedienceintro "$sibling" 2>>
It's somewhat amazing to you how much your life has changed in just a couple of days. But you know that you wouldn't change it for anything in the world. You're excited to see what the future holds for the first time in a long time, not as <<print $oldname>>, but as <<print $newname>>, a beautiful, confident <<if $playerPath == "dom">>femme fatale<<else>>seductive siren<</if>>. You can't wait to [[start your work.|End of Prologue]]<</replace>><</link>></div><<fadein 1s 1s>>You sleep without dreams.<</fadein>>
<<fadein 1s 3s>>[[And you wake up the next day.|Fifth Day Start]]<</fadein>>
<<AdvanceDateIntro>>
<<set $player.name = $newname>>It's somewhat amazing to you how much your life has changed in just a couple of days. But you know that you wouldn't change it for anything in the world. You're excited to see what the future holds for the first time in a long time, not as <<print $oldname>>, but as <<print $newname>>, a beautiful, confident <<if $playerPath == "dom">>femme fatale<<else>>seductive siren<</if>>. You can't wait to [[start your work.|End of Prologue]]<<set $introGender = "female">><<pspeech>>No. Stop.<</pspeech>>
The words bring you back to reality with a suddenness that leaves you almost dizzy. You quickly shake it off. Doctor Halliday looks at you, wide-eyed, confused.
<<speech "halliday" "Dr. Halliday">>Wh...but you were in a trance. You shouldn't be able to-<</speech>>
<<pspeech>>I've changed my mind, Doctor. I've done some...soul-searching, you might say, and I think I'm exactly where I need to be.<</pspeech>>
<<speech "halliday" "Dr. Halliday">>But...but you...this is, I don't know how to...<</speech>>
<<if $playerPath == "dom">><<pspeech>>Shh...<</pspeech>>
You smile, reaching out to put a finger on her lips to silence her. She quiets immediately, and you feel a thrill as she follows your command.
<<pspeech>>Good girl. I know you want what's best for me, Doctor Halliday...Leslie, if I may. But this is what's best for me. I've never felt as good, as strong as I feel today.<</pspeech>>
<<speech "halliday" "Leslie">>But how will you deal with...with all of it?<</speech>>
<<pspeech>>With your help, of course. I know you want to help me get...through these changes.<</pspeech>>
You sit back on the couch, finding just the right position to show off your burgeoning, womanly assets. It's difficult in your frumpy clothes, but the intent is clear. Leslie blushes.
<<speech "halliday" "Leslie">>I-I don't-<</speech>>
<<pspeech>>Professionally, of course.<</pspeech>>
You smile once more, amazed at how easily the lie passes your lips. Leslie is an attractive woman, after all. You've been friends with her for quite some time, and never really looked at her with anything but friendship, but the more you think about it, the more you relish the idea of seeing her naked, her sweaty body in the throes of orgasmic bliss. But one thing at a time.
<<pspeech>>For now, let's let this play out, see what happens. After all, isn't it a //fascinating// opportunity?<</pspeech>>
Leslie stares at you blankly for a moment, but you give her a confident smile, and she [[quickly relents|Fourth Day Halliday Acceptance]].<<else>><<pspeech>>It's okay, Doctor Halliday...Leslie. Hm. I don't think I've ever called you by your first name. Do you prefer that?<</pspeech>>
<<speech "halliday" "Leslie">>I...what?<</speech>>
You can't help but chuckle at her obvious confusion at the whiplash of the moment.
<<pspeech>>Sorry, I don't mean to make you all flustered. I mean, I'm as...//excited// as you are...<</pspeech>>
You pause meaningfully, reclining back on the couch, giving her a good look at your changed and changing body.
<<pspeech>>...to see how this plays out, I mean.<</pspeech>>
You smirk as you see a slight blush come to her cheeks and she looks away. You relish the power that you have with just a few words and a few poses. It's so //easy//, and it's fun to mess with her. Though, maybe you're not messing. Maybe you want to see her stripped naked, panting and gasping as she cries in sexual fulfillment, loud enough to wake the neighbors. Oh //yes//, you would //love// that. But one thing at a time.
<<pspeech>>Besides, if this is something new, something...unexpected, don't you want to know more?<</pspeech>>
Leslie stares at you blankly for a moment, but you give her a sultry smile, and she [[quickly relents|Fourth Day Halliday Acceptance]].<</if>><<speech "halliday" "Leslie">>O-okay. If...if you're //sure// you want this...<</speech>>
She pauses and looks at you, waiting for any sign that you might change your mind again, but you don't say a word. You just nod.
<<speech "halliday" "Leslie">>Then...then we'll let it keep going. I don't...know what's going to happen, <<print $player.name>>, but I'll support you as best I can.<</speech>>
<<pspeech>>Thank you, Leslie. <<if $playerPath == "dom">>I hope that I can expect your full, unconditional support. After all, this is also your responsibility.<<else>>I hope that I can count on you to help me through this and with the future. I know I'll need a lot of looking after.<</if>><</pspeech>>
Leslie nods, then pauses, as if she just noticed something.
<<speech "halliday" "Leslie">>You keep calling me Leslie.<</speech>>
<<pspeech>>Yes? Is that a problem?<</pspeech>>
<<speech "halliday" "Leslie">>I...I think I would prefer to...to keep our relationship professional.<</speech>>
<<if $playerPath == "dom">>You feel something rise within you, a strong resentment of her denial. You know that it's the confident, domineering version of you that exists deep within your mind, the you that you want to be, that wants to assert your power. You instinctively resist, but only for a moment. You //want// this. You let your instincts guide you, leaning forward until you're within a few inches of her face. You gently touch her chin and pull it around until she's looking in your eyes.
<<pspeech>>I would like nothing more than to make you //beg// to love and adore me.<</pspeech>>
Your words are quiet, smooth like silk over steel. Leslie shudders, closing her eyes as a rush of red rises to her cheeks.
<<pspeech>>And I can tell that you want to as well. But we'll take it slow, Leslie. We're both still learning who we //really// are, after all.<</pspeech>>
Leslie, her eyes still closed, her breaths shallow and rapid, nods. You lean back, letting go of her chin, and notice with satisfaction that her breasts are heaving, her nipples erect through her blouse. You feel a thrilling rush of pleasure, still not sure where the words came from or how you know to do this, but satisfied that she's ready for more when you are.<<else>>You feel something rise within you, a strong resentment of her denial. You know that it's the seductive, sensuous version of you that exists deep within your mind, the you that you want to be, that wants to be loved and adored. You instinctively resist the emotion, but only for a moment. You //want// this. You let your instincts guide you, leaning forward until you're within a few inches of her face. You don't say anything, just waiting until the awkwardness is too much and she turns to look at you, to look into your eyes.
<<pspeech>>But //I// don't want to keep our relationship //professional//.<</pspeech>>
Your words are quiet, smoothly out of your mouth like a seductive serpent. Leslie's breath catches in her throat as she sees the look in your eyes. You wonder what she sees there, but you can take a guess when you see the red rising to her cheeks.
<<pspeech>>You're a beautiful woman, Leslie. I want you to know how beautiful you are, how loved you are. And I want you to feel, with every fiber of your being, the hot...steamy...//love// that we can experience together.<</pspeech>>
You feel more than see her grinding her legs together, sense more than smell her increasing desire, and it's making you a bit hot too. You've never indulged this side of yourself before, but apparently, you're //really good// at it.
<<pspeech>>But that must wait. After all, we're both still learning who we //really// are.<</pspeech>>
You lean back, and Leslie closes her eyes and shudders, her nipples clearly visible through her blouse. You smirk, leaning back in the couch, a thrill of pleasure at so easily manipulating her rushing through you. Of course, you //do// want her, but you don't just want her body. You want her mind. Her soul. Her utter and complete devotion to your love. You'll need to work on her some more to get there, but she's clearly ready for more when you are.<</if>>
When Leslie finally recovers, she looks at you with a bit more <<if $playerPath == "dom">>respect<<else>>desire<</if>>. She shakes her head, as if trying to clear it, [[but then sighs and continues|Fourth Day Halliday End]].
<<mindbreak "$halliday" 5>><<speech "halliday" "Leslie">>I...can't say that this is the best idea, <<print $player.name>>, but if this is...is what you want, then I'll help you as best I can.<</speech>>
<<pspeech>>Thank you, Leslie.<</pspeech>>
You smile, feeling satisfied and, strangely enough, you feel tension you didn't even know you were holding draining out of you. It's only looking back, in retrospect, that you realize that you had //no idea// what would happen when you tried to assert your <<if $playerPath == "dom">>dominance<<else>>appeal<</if>>, and that it could have gone very wrong. What if Leslie had rebelled? What if she had submitted too hard?
You'll need to be more careful in the future. Maybe learn some additional tricks to make your task easier. You resolve to look at options for that when you get the chance.
<<speech "halliday" "Leslie">>Still, there's a lot we don't know about what's going to happen to you. I think we should schedule a doctor's visit, see what's going on //biologically//, in addition to...<</speech>>
She looks in your eyes for just a moment, but her will quickly falters and she looks away.
<<speech "halliday" "Leslie">>...mentally.<</speech>>
<<pspeech>>That seems reasonable. What else?<</pspeech>>
<<speech "halliday" "Leslie">>Well...we also need to get you ready for everyone else.<</speech>>
<<pspeech>>What do you mean?<</pspeech>>
<<speech "halliday" "Leslie">>I mean people don't just spontaneously change gender overnight, <<print $player.name>>. If you're committed to going all the way with this, we'll need to make sure that your documents get updated and your employer is notified. Not to mention a new wardrobe, lessons in how to act, all of that.<</speech>>
Like something out of a fading dream, you remember the panic that brought you to her office only a few minutes before. It almost feels like it happened to a different person, but you can't deny that it is something you need to consider.
<<pspeech>>[[What do you have in mind?|Fourth Day Halliday Wrap Up]]<</pspeech>>The rest of your session involves making plans. Leslie is surprisingly forward-thinking about your options and needs over the next few days. She drafts a letter to your company, letting your manager know that you'll be taking some time off for medical reasons, and to expect major changes when you return in a couple of days. You spend some time going over clothing options online, and resolve to meet up with her in a couple of days to purchase necessities, like underwear and a new wardrobe. She even offers to help pay for it, though that's only after <<if $playerPath == "dom">>you stare her down<<else>>you bat your eyelashes at her<</if>>. You make sure to give her an approving smile when she accedes.
Finally, as you reach the end of your session, she helps you figure out the labyrinthine bureaucratic nightmare that is changing your gender with the government. It'll take a few days to get your new identification, but at least the process has started.
<<speech "halliday" "Leslie">>Okay, that's all I can think of for now. If I think of anything else, I'll let you know.<</speech>>
<<pspeech>>Thank you for your help, Leslie. I truly appreciate it.<</pspeech>>
You give her an approving smile, and she smiles back...and you're struck with the sudden desire to do something more tangible, to reward her.
<div id="hallidaywrap"><<if $playerPath == "dom">><<link "Reward her obedience">><<replace "#hallidaywrap" t8n>>You reach out and touch her cheek gently, caressing it. To your satisfaction, she closes her eyes and actually pushes back against your hand, enjoying the sensation.
<<pspeech>>Good girl.<</pspeech>>
She moans softly, almost imperceptibly, at your approval. You can't wait until she's fully committed to serving you. She's so ready for it. But you'll be patient, careful. You wouldn't want anything to damage your soon-to-be new toy.
[[With that done, you gather your things and head home|Fourth Day Back Home]], promising to meet with Leslie in a couple of days to worry about your wardrobe.<<obedienceintro "$halliday" 2>><<mindbreak "$halliday" 1>><<trust "$halliday" 1>><<skill "dominance" 2>><</replace>><</link>><<else>><<link "Reward her desire to help">><<replace "#hallidaywrap" t8n>>You reach out and touch her cheek gently, caressing it, letting your hand slowly come down to her chin, then carefully drawing her close. Her breath catches in her throat as you get close enough to plant your lips on hers, but she moans in approval at the sensual feeling. You're tempted to open your lips, to find her tongue with yours, but you hold back, breaking the kiss before things get too steamy. Judging by the red in Leslie's cheeks, and the fact that her eyes are closed and she's breathing rather hard, you might have misjudged the "too steamy" part.
<<pspeech>>Thank you so much.<</pspeech>>
Leslie can only nod, her eyes still closed. You can't wait to push her more, but you'll have to. You don't want to break your soon-to-be new lover.
[[With that done, you gather your things and head home|Fourth Day Back Home]], promising to meet with Leslie in a couple of days to worry about your wardrobe.<<obedienceintro "$halliday" 2>><<mindbreak "$halliday" 1>><<trust "$halliday" 1>><<skill "seduction" 2>><</replace>><</link>><</if>>
<<link "Resist the urge">><<replace "#hallidaywrap" t8n>>Much as you might want to, you feel that you've pushed Leslie enough for one day. Any more and you might start hurting her. This is all new to you, after all. You shouldn't do things on the spur of the moment. You'll need to carefully consider your options.<<mindbreak "$halliday" -3>>
[[With that done, you gather your things and head home|Fourth Day Back Home]], promising to meet with Leslie in a couple of days to worry about your wardrobe.<</replace>><</link>></div>You stretch as you climb out of bed, enjoying the sunlight coming in through your window. You don't remember the last time you slept so well. You feel completely relaxed and ready for the day.
So naturally, your phone buzzes to pull you out of your reverie.
//Appt with doctor at hospital 10am meet you there//
You look at the clock and realize that you don't have a lot of time. Well, so much for a leisurely morning. Looks like Leslie has plans of her own for you. You'll need to <<if $playerPath == "dom">>remind her of her place<<else>>make sure she remembers to consult with you first<</if>> when you get the chance. But she's right, you //do// need to talk to a doctor and see what's causing these physical changes.
You head to the bathroom and run the shower, but stop in front of the mirror before you climb in.
<<if $preferredBreastSize > 2>>Your breasts are still as small as they were yesterday, but they feel...full, as though they're trying to grow bigger, but haven't quite managed it. You cup them, curious if, no //when// they'll grow. You can't wait.<<else>>Your breasts are still as small and cute as ever, though your nipples seem a bit more prominent. And erect, though that could just be lingering arousal from your sleep, maybe the female version of morning wood? You'll need to look into that more.<</if>> <<if $penisEnvy >= 2>>Your dick is just as large as it was yesterday, and standing at attention. You chuckle as you feel a temptation for a morning orgasm, but hold off. You have things you need to do: you can get your satisfaction later.<<else>>Your dick has shrunk again, now limp and tiny. You nod to yourself in satisfaction. The sooner that remnant of your male self is gone, the better, though you still don't know exactly what the effects will be. That might be something to ask the doctor. Also, now that you think about it, where are your balls? They seem to have disappeared, or maybe shrunken so much that you can no longer see or feel them. //Definitely// something to ask the doctor about.<</if>>
The rest of your body is just a full and feminine as before. Satisfied that you're not going to suddenly start changing back into <<if $oldname == $player.name>>your previous incarnation<<else>><<print $oldname>><</if>>, you climb into the shower and clean yourself up.
[[Soon enough, you're ready to go.|Fifth Day Doctor Visit 1]]Leslie is, true to her word, waiting for you at the hospital entrance. She waves as you walk up.
<<speech "halliday" "Leslie">>Sorry for the short notice, <<print $oldname>>, but it was actually pretty lucky that there was a cancellation this morning. Glad you made it, though!<</speech>>
<<pspeech>><<if $playerPath == "dom">>I appreciate your efforts on my behalf.<<else>>Thank you for thinking of me.<</if>><</pspeech>>
You give her a quick hug, which she clearly appreciates. <<if $player.name == $oldname>>
Without further ado, she leads you inside.
<<else>>
<<pspeech>>But just so you know, I've decided that <<print $player.name>> is how I'd prefer to be called from now on.<</pspeech>>
<<speech "halliday" "Leslie">>Oh! I didn't think you would want to change your name so quickly. <<if $player.name == "Cindy">>Though, you have a terrible sense of humor to choose to call yourself Cindy.<<elseif $player.name == "Leslie">>I'm flattered that you chose to name yourself after me, but it could get a little confusing.<</if>> But I like it! I think it suits you better. I'll make sure to update the identification with it as well.<</speech>>
<</if>>
It takes a few minutes to get find the right place - you've never understood why hospitals are built to be so confusing - but eventually, you arrive at the appropriate department. You sign in<<if $oldname !== $player.name>>, though it takes a surprisingly long moment to realize that you need to use your old name for now,<</if>> and then sit down with Leslie to wait.
You don't wait long.
A nurse calls for <<print $oldname>><<if $oldname !== $player.name>>, and once again, you have to go through several mental gymnastics to get to the point where you recognize that you're being called, but<<else>> and<</if>> you stand up and walk with your therapist into the examination room.
[[And so begin the tests.|Fifth Day Doctor Visit 2]]Blood. Blood pressure. Temperature. More blood. Eyes. Mouth. Ears. You're asked to strip down and put on a hospital gown, the kind that ties up at the back. <<if $playerPath == "dom">>A single glance at Leslie is enough to get her working on that.<<else>>You make sure to pose for Leslie before pulling the robe on, and she's more than happy to tie it shut for you.<</if>> Then they check your heart, your lungs, your stomach.
X-rays. An electroencephalogram. An electrocardiogram. //More// blood. You're pretty sure you're going to feel lightheaded when they're done drawing blood, but Leslie makes sure you say hydrated at least. An MRI. Even a CAT scan. You're thankful your insurance is up to date.
Finally, after the endless battery of tests, late in the afternoon, the doctor comes to see you.
"Mister...I'm sorry, //Miss// <<print $player.name>>, I'm Doctor Farring," he says as he enters, looking at the chart of your medical results, "I apologize for the...well, absolute battery of tests that we've subjected you to, but yours is truly a fascinating case." He stops and takes a seat, flipping through a few more pages.
<<speech "halliday" "Leslie">>Is it something to be concerned about?<</speech>>
"Oh, no, not at all," Dr. Farring replies with a chuckle, "By all extents, Ms. <<print $player.name>> here is quite healthy. Just...in the process of changing genders." He pulls out a piece of paper from the chart and hands it to you, but the information contained on it is meaningless to you. "That's your bloodwork. Your estrogen is quite elevated, which explains the physical changes. <<if $penisEnvy >= 2>>Oddly enough, your testosterone is also elevated, but it seems to only have an effect on your genitalia. We're still trying to figure out if that's likely to continue, or if there's going to be any effect on sperm production, but initial tests show that you're virile and potent."<<else>>Your testosterone is very reduced, which explains why your penis is so small. Your testicles appear to have retreated into your pelvic region, which certainly implies that you'll be making the full transition to working womanhood, but that is only conjecture at this point. If we see your testicles reform into ovaries, then that would be both astounding and, obviously, telling."<</if>>
"[["As for the other physical changes..."|Fifth Day Doctor Visit 3]]""The changes that we've seen are consistent with hormone replacement therapy, though greatly accelerated, of course," he continues. "The structural changes, including the reforming of your face, shoulders, hips, and so on are more interesting. Tests appear to indicate that your very DNA is being altered, your Y chromosomes changing to X<<if $penisEnvy >= 2>>, though only in regards to your body, not your penis, which is fascinating.<<else>>.<</if>>"
<<speech "halliday" "Leslie">>Have you ever seen anything like this before?<</speech>>
"Oh, absolutely not," the doctor replies with a laugh, "There are some cases of spontaneous gender redefinition, but they are extremely rare."
<<speech "halliday" "Leslie">>So what's the bottom line for <<print $player.name>>?<</speech>>
You reflect that Leslie speaking for you is actually <<if $playerPath == "dom">>rather appropriate for a submissive serving her mistress. You struggle to suppress a shiver of delight.<<else>>quite sweet. She wants to help you, and you love it her dedication. You'll have to reward her later.<</if>>
"The bottom line, Ms. <<print $player.name>>, is that your body will continue to feminize over time. I would expect additional breast growth, hair growth, probably more changes to musculature, and so on. <<if $penisEnvy >= 2>>Your penis may stay the same, or it may react to the additional estrogen in your body and shrink. At this point, we just can't say.<<else>>Your penis will likely continue to shrink, and based on these preliminary results, I wouldn't be surprised if ultimately you developed a functional vagina.<</if>>"
<<speech "halliday" "Leslie">>So, interesting and impressive, but nothing to worry about?<</speech>>
"No, not at all. You're very healthy, Ms. <<print $player.name>>. Your changes may be surprising, unexpected or even unwanted-"
<<pspeech>>Not unwanted, Doctor.<</pspeech>>
"...but regardless, at this point, I expect that even if you //did// want to reverse things, it would be nearly impossible. But you are in good physical condition, and it would appear that you have excellent support from Doctor Halliday here for any...mental adjustments that you might need to make. You appear to be quite happy with the events, and while I might suggest continued observation, there appears to be [[no danger to you to allow things to continue.|Fifth Day Doctor Visit 4]]"You wrap things up eventually, and finally get dressed and leave the hospital, Leslie by your side.
<<speech "halliday" "Leslie">>Well, that's a weight off my mind. They still don't know really why you're changing, but it's good to know that you're not being harmed by it.<</speech>>
<<pspeech>>I agree.<</pspeech>>
You're about to head to you car when you realize that you have the opportunity to make some advances with Leslie. Though maybe it's worth it to avoid pushing her too far, too fast; you don't want to break her.
<<if $playerPath == "dom">>[[You could reward her for her subservience.|Fifth Day Wrap Up][$choice = "dom"]]<<else>>[[You could reward her for her devotion to you.|Fifth Day Wrap Up][$choice = "sex"]]<</if>>
[[You could thank her and leave it at that.|Fifth Day Wrap Up][$choice = "neutral"]]
[[She doesn't need constant attention - just say goodbye and leave.|Fifth Day Wrap Up][$choice = "bad"]]<<if $choice == "dom">><<pspeech>>Leslie, you've done very well today.<</pspeech>>
You turn and face her, and you notice that when she looks at you, it's with a hopeful anticipation shining in her eyes. You decide to give her what she wants. You gently pat her on the head, and she actually blushes slightly.
<<pspeech>>Good girl.<</pspeech>>
<<speech "halliday" "Leslie">>Thank you, <<print $player.name>>. I'm glad I was able to be of...to help. I just want to make sure you're safe and happy.<</speech>>
<<pspeech>>I appreciate that, and I appreciate you. Thank you.<</pspeech>>
No sense pushing too hard. She responded well to the praise, and you need some more practice as well to know how far to push things.<<skill "dominance" 1>><<trust "$halliday" 1>><<obedienceintro "$halliday" 2>><<mindbreak "$halliday" 3>><<elseif $choice == "sex">><<pspeech>>Leslie, thank you for everything today. I //really// appreciate it.<</pspeech>>
You turn and face her, and you notice a hopeful, expectant look in her eyes. You decide to give her just a bit of what she wants. You step towards her and give her a hug, a tight hug, stepping in close until you feel your small breasts pressing against hers. You let your hands drift down to her waist, pulling her close, letting the hug linger just a little bit too long to be friendly, and you can //feel// her heart starting to beat faster in her chest.
Satisfied, you let go, and she steps back, her face a little flushed. Just a little push for now, just enough to let her know that you want her, and remind her that she wants you. Perfect. <<skill "seduction" 1>><<trust "$halliday" 1>><<obedienceintro "$halliday" 2>><<mindbreak "$halliday" 3>><<elseif $choice == "neutral">><<pspeech>>Thank you for this Leslie. I hadn't considered medical possibilities. It's nice to have you looking out for me.<</pspeech>>
<<speech "halliday" "Leslie">>My pleasure, <<print $player.name>>. I'm glad this is really working out for you.<</speech>><<trust "$halliday" 2>><<mindbreak "$halliday" -2>><<friendship "$halliday" 2>><<else>>You turn to Leslie and nod at her, then prepare to head towards your car. No need to push her so soon after yesterday, and honestly, it's not like she did anything worthy of praise. She seems diappointed, but doesn't say anything.<<trust "$halliday" -1>><<mindbreak "$halliday" -2>><<obedienceintro "$halliday" -1>><</if>>
[[You say your goodbyes and get in your car, heading home.|Fifth Day Back Home]]You home seems strangely empty when you get there. You've been living on your own for so long that you've gotten used to it, and your social awkwardness made it easy to justify being by yourself. But since you...transformation, lately, it just seems lonely.
You'll have to work on that. You wouldn't mind having a roommate or two. <<if $incest == true>>Your <<print $sibling.relation>> will be joining you soon, but that's not really enough.<</if>> Someone to <<if $playerPath == "dom">>serve<<else>>love<</if>> you. You'll have to work on that.
But to that point, you'll need to figure out //how// to work on that. Simply forcing your will on someone could be dangerous. Now that you have some time, you decide that you should look into how to take advantage of, or even induce, a submissive state in others.
You quickly get something to eat and sit down at your computer, looking for any information you can find on <<linkappend "mental manipulation." t8n>>
Several hours later, you have pages of notes and you're exhausted. You take some time to review your information, struggling to remember that most of it is well-researched speculation.
Pushing your will on to someone else has several factors to consider. The goal is to increase the target's <b><span style= "color:lime">Obedience</span></b>, that is, how much they will acquiesce to your orders. Targets with low <b><span style= "color:lime">Obedience</span></b> are unlikely to follow your demands, but can be convince to follow your requests. Targets with high <b><span style= "color:lime">Obedience</span></b> will consider your demands to be just and proper, and will follow them without question. Raising <b><span style= "color:lime">Obedience</span></b> is how you get <<if $playerPath == "dom">>well-behaved slaves<<else>>dutifully submissive lovers<</if>>.
Targets will try to avoid becoming obedient through <b><span style= "color:orange">Resistance</span></b>. Even if a target does what you ask, their <b><span style= "color:orange">Resistance</span></b> may prevent them from learning their proper place <<if $playerPath == "dom">>at your feet<<else>>by your side<</if>>. Only true submissives //want// to be <<if $playerPath == "dom">>dominated<<else>>enthralled<</if>>, and you can't count on that. So you'll need to work on lowering <span style= "color:orange"><b>Resistance</b></span> if you want to make any meaningful headway with your targets.
But you can't just wear someone down constantly without repercussions. You'll need to pay particular attention to how people react to your efforts, or they might suffer from <span style= "color:red"><b>Mindbreak</b></span>. The more direct, confrontational or consistent you are with your efforts, the more <span style= "color:red"><b>Mindbreak</b></span> your target will suffer, as they feel their consciousness being worn away. There's likely to be no way to avoid some degree of <span style= "color:red"><b>Mindbreak</b></span>, but letting it get too strong might have consequences. You want to bend people to your will, not break them entirely. You'll need to let people take a break and reshape their minds around your orders from time to time.
And of course, the best way to make someone a submissive is to give them some timely advice. Simply being told to listen to you isn't likely to go over well, but being ordered by someone with whom you have a good <span style= "color:aqua"><b>Friendship</b></span> is a big difference. You don't necessarily //need// to be friendly with your targets, but building your <span style= "color:aqua"><b>Friendship</b></span> could give you additional opportunities to work on their minds, or even build their <span style= "color:orange"><b>Trust</b></span>.
It's a good start, but you know you have a long way to go before your efforts will bear fruit. You'll have to do more research tomorrow after your date with Leslie.
Hm. How strange. Is it a date? [[Well, you'll just have to see tomorrow.|Fifth Day Sleep]]<</linkappend>>You undress and climb into bed, satisfied and ready for whatever tomorrow brings.
As you sleep, you <<linkappend "dream." t8n>>
Leslie stands before you, dressed in her usual outfit, a nice silk blouse and slacks. She smiles at you, her eyes smoldering as she steps towards you. She presses her lips against yours, and you feel her breasts squishing yours. <<if $preferredBreastSize >= 6>>Your breasts dwarf hers, huge and round, and she looks appropriately envious of your bust.<<elseif $preferredBreastSize >= 4>>Her breasts are smaller than yours, and she looks down at your cleavage appreciatively, letting her smaller breasts push against yours with a giggle.<<else>>Your breasts are about the same size as hers, and your can feel your nipples touching hers.<</if>> You run your fingers through her long hair as you make out with her, and she quickly strips off her clothes until she's naked. It doesn't take as long as you thought it would: she isn't wearing underwear.
She breaks the kiss and steps back, showing her naked body to you, posing <<if $playerPath == "dom">>and ready for your inspection<<else>>with one hand on her hip, ready for you to take her at your pleasure<</if>>. You examine her body, from her <<print $breastSize[$halliday.breastsize]>> breasts, to her <<print $buttSize[$halliday.buttSize]>> butt and <<if $playerPath == "dom">>nod in approval<<else>>give her a lusty nod of approval<</if>>. You step towards her, but then stop, realizing that you might appreciate her a bit more if she was just a //bit// different...but how?
<div id="5thdaydream"><<link "She should be more gravid...">><<replace "#5thdaydream" t8n>>No sooner has the thought passed through your mind than Leslie grips her belly, gasping in surprise and delight as she feels it swelling slowly under her hands. She looks at you with undisguised lust as she grows larger and larger, stepping, then waddling to you as she gets more and more pregnant with each moment. Her breasts swell larger, her nipples starting to leak milk as her body prepares for the life growing within her. When she gets close enough to you, she <<if $playerPath == "dom">>kneels as fast as she can, putting her lips on <<if $penisEnvy >= 2>>your virile, stiff cock, taking inch after inch of your turgid girth into her mouth. You feel yourself getting ready to blow, and you put your hands on the back of her head, about to fill her stomach [[the same way you filled her womb...|Sixth Day Wake Up]]<<else>>your wet cunt, delicately licking around your feminine folds as she moans and grows larger for you. She caresses her motherly mound as she eats you out, and you put your hand on the back of her head as you feel your orgasm coming, pushing her into you, your pregnant slave [[eager for your release...|Sixth Day Wake Up]]<</if>><<else>>lets you guide her to the bed, as you kiss her and lightly touch her swelling womanly mound. She lies down on the bed, and you <<if $penisEnvy >= 2>>eagerly push your lady-dick into her wet womanhood. She moans and bites her lip as she feels you inside, and holds her belly, still growing larger, as you pump in and out of her. It doesn't take long at all before you're ready to coat her occupied womb with more life-giving spunk, and she goads you on with her eyes, ready for your pleasure [[to make her swell larger still...|Sixth Day Wake Up]]<<else>>straddle her face, letting her tongue go to work on your wet cunt as you rock your hips back and forth. She keeps one hand on her still-growing belly, and as your orgasm gets closer under her ministrations, milk starts to leak from her motherly bosom. You start panting as you feel ready to cum, and Leslie's moans get more desperate as she helps [[push you over the edge...|Sixth Day Wake Up]]<</if>><</if>><<set $pregnantFetish += 2>><</replace>><</link>>
<<link "She should be showing the world her beauty...">><<replace "#5thdaydream" t8n>>As if knowing what you want from her, she gives you <<if $playerPath == "dom">>an obedient nod<<else>>a sexy wink<</if>> before turning and heading out to the balcony, still completely naked. The afternoon sun shines on her blemish-free skin, and she spreads her legs, leaning against the railing, looking back over her shoulder at you. You step up close behind her, and as you take your position, you notice the crowd forming. Clearly, your daily shows have become expected entertainment. Leslie blushes red, but her pussy is so wet it's almost dripping: she's turned on by her embarrassment. It would be criminal to not take advantage of her arousal. <<if $penisEnvy >= 2>>You take hold of her arms, holding them behind her as you position your hard cock at her wet cunt and push in. She moans loudly in delight, drawing more eyes to your tryst, and making the red of her cheeks flush brighter. Unable and unwilling to break your grip, she moans as her tits bounce with each thrust from your dick, moving her hips back against you as much as she can, trying to take you deeper. Her shame and arousal are so strongly linked that looking around at the people watching her, more arriving as your lewd display gets louder and louder, drives her closer to the edge. As her pussy starts spasming around your cock, [[you feel like you're about to blow your load into her...|Sixth Day Wake Up]]<<else>>You take your place behind her, gently rubbing her wet snatch with your finger, occasionally caressing her clit, drawing sharp gasps and lustly moans, attracting more attention. You smirk as you work your fingers into her dripping cunt, making her moan louder, drawing more people to the show, making her more embarrassed, more aroused. She could flee, she could hide, but she doesn't, because she knows that you don't want her too. Just before she reaches her peak, you stop. She whines like an animal in heat, turning around to face you with a desperate, almost wild look in her eyes. You don't concern yourself with her, instead jumping up on the railing and spreading her legs. She recognizes that her pleasure will be contigent on your pleasure, and dives between your legs with an enthusiasm that never fails to surprise you. You put your hand on the back of her head and assure her that's she a <<if $playerPath == "dom">>good slave<<else>>good girl<</if>>, which makes her even more enthusiastic. You look around at the crowd below, gathered to watch you <<if $playerPath == "dom">>display your dominance over<<else>>show your love for<</if>> this beautiful woman, and to your delight, most men and a few of the women are themselves aroused by your show. You smile, [[then gasp as you feel your pleasure peaking...|Sixth Day Wake Up]]<</if>><<set $exhibitionFetish += 2>><</replace>><</link>>
<<link "She should be squeezing her milky tits...">><<replace "#5thdaydream" t8n>>As the thought passes through your mind, Leslie reaches up and grabs her small tits, gasping in surprise as they swell under her hands. Her nipples get a bit larger as her breasts grow bigger, and bigger, swelling with sweet cream as she closes her eyes and enjoys the sensations. Within minutes, her former tiny tits have grown to huge udders, almost as big as her head, and stretched tight with her milk. She cups her breasts, squeezing them slightly, and is rewarded with a few small drops leaking from her now-big nipples. But she squeezes and squeezes, and it's clear that she's not releasing nearly enough milk to keep up with her production. <<if $playerPath == "dom">>You step up to her and get her attention, putting your hand on her chin and drawing her eyes to your own. She looks at you with a silent plea, but she knows what you want. Panting slightly from the sensation from her breasts, from the desire for release, from the lust she feels for what she knows you want from her. Her eyes meet yours, her lips part, and she says, softly, "Moo." Satisfied with her submission, you gently stroke her full breasts, feeling how tight her skin is from her overfull udders, and squeeze in just the right way. Her milk flows easily under your caring touch, but she has other work to do.<<else>>You step up to her and put your lips on hers, making her moan in delight as she melts into your kiss. You gently squeeze and fondle her breasts in just the right way, feeling your hands get wet from her milk. She shudders in pleasure at the release of pressure as you make out, still squeezing and milking her like the cow she is. After a few minutes, you pull back, and she looks at you with barely constrained passion. You smirk and wait. She knows what she needs to do. Quietly, she pants and whispers "Moo." You nod, satisfied that she knows her place, but now it's time for her to take care of you.<</if>> You guide her to the bed, and position your <<if $penisEnvy >= 2>>hard dick<<else>>wet pussy<</if>>in front of her mouth, and she quickly starts lick, using her mouth to give you pleasure as you massage and milk her hefty tits. The bed quickly becomes a mess from her delicious cream, but it doesn't matter, because she's licking and mooing [[and you're almost right...there...|Sixth Day Wake Up]]<<set $lactationFetish += 2>><</replace>><</link>>
<<link "She should be covered in shiny latex...">><<replace "#5thdaydream" t8n>>Leslie holds up her hand and watches in fascination as a shiny black substance starts covering it, starting from her fingers and expanding rapidly. After a minute, her forearm is covered in skintight black latex, and it's not slowing down. She touches her black-covered arm, and gasps at the sensation, her face flushing red as her breath quickens. The black latex as soon covered her whole arm and continues to race across her body, quickly covering her breasts. Her nipples are still clearly visible through the thin material, more so because they're erect. You reach out and touch them, and she shudders, the scent of her feminine arousal quickly reaching your nose. The latex spreads over her stomach, across her hips, and down to her legs. She moans as she touches her tight black covering, enjoying the sensation of being encased in a new skin, her body swaying as she closes her eyes to enjoy the feeling. But you're not yet satisfied, and with a force of will, you have the living latex gently but firmly pull her hands behind her back and join them together. She looks at you, suddenly vulnerable and still aroused, and you make a simple motion. She obediently kneels, and you step towards her until your <<if $penisEnvy >= 2>>hard dick<<else>>wet pussy<</if>> is just in front of her panting mouth. She <<if $penisEnvy >= 2>>easily takes your cock in her mouth<<else>>starts licking your cunt<</if>>, and the feel of her warm mouth, her skillful tongue, [[quickly brings you to the edge...|Sixth Day Wake Up]]<<set $latexFetish += 2>><</replace>><</link>>
<<link "She should be kneeling like the obedient pet she is...">><<replace "#5thdaydream" t8n>>You tell her to sit, and she does without question, obediently crouching down on her haunches. As if by magic, you see a tail appear behind her, and she shakes her butt to wag it. Ears appear at the top of her hear, furry and cute, and she looks up at you, waiting for your next move. You reach out and pet her head, and she pants happily. It only takes moments before you can smell her arousal, so strong that it makes you dizzy. You reach down and attach the leash to her collar, pulling gently as you guide her towards the bed. She walks on her hands and knees like a good puppy, following her mistress. You lay down on the bed, pulling her up behind you, and she climbs up, positioning herself between your legs like a good girl. <<if $penisEnvy >= 2>>Knowing that your pleasure is her purpose, she quickly wraps her lips around your stiff dick, taking your full length with ease. You look down at her over your full breasts, and see that she's still shaking her ass, her tail wagging in happiness as she licks and slurps up your dick.<<else>>Knowing that your pleasure is her purpose, she gently licks up your feminine folds, letting her tongue linger on your clit. You gasp in delight and put your hand on her head, giving her scritches as she laps at your dripping cunt.<</if>> She's been well-trained, and in just a few minutes, you can feel yourself starting to peak, [[your first orgasm rushing towards you...|Sixth Day Wake Up]]<<set $petgirlFetish += 2>><</replace>><</link>>
<<link "She should be tied up and ready for you...">><<replace "#5thdaydream" t8n>>You hold up the rope, and she giggles in excitement as you motion towards the bed. She quickly climbs on to it and assumes the position. You diligently set about tying her to the bed, securing her ankles with the silk rope and knots that you've done so many times they're second nature. Her wrists are next, and soon, she's spread across the bed, completely at your mercy. <<if $playerPath == "dom">>Just where you want her. You reach between her legs, touching her, caressing her, and she pants in arousal and desire, bucking her hips against your hand, trying to get you to touch her more. Her breasts heave as her breaths come quicker and quicker. And then you stop, pulling away. She whines in frustration, her orgasm so close, but unable to do anything to get over the edge, straining against her bonds. But the knots you've set too skillful for her to break free. You remind her that //her// pleasure is dependent //your// permission, and she begs her mistress to let her cum. Hearing her desperation, her submission to your domination, is enough to make you hot, and you start touching yourself, letting her see what it's like to get off. To know that her pleasure is denied while yours is just beginning.<<else>>She's so beautiful, so vulnerable. You reach out and gently caress her breasts, her hips, her legs, touching her everywhere. She moans and writhes under your experienced touch, straining against her bonds as her lust builds. You carefully avoid touching her increasingly-wet cunt, not yet satisfied that she's reached her most desperate point. You lightly pinch her erect nipples, making her gasp. You kiss her on the lips, and her tongue desperately seeks yours. You rub your <<if $penisEnvy >= 2>>stiff dick<<else>>dripping pussy<</if>> against her thigh, increasing your own arousal while denying her satisfaction. You want her begging. You want her //screaming// to let her cum. Only then will she know release. Maybe. If you're feeling nice today.<</if>> She looks at you with wild eyes, desperate, completely consumed by her lust and arousal, unable to speak beyond moans and grunts and barely coherent pleas. But you've decided that she won't get to cum until you do. But at least for the sake of her lust-addled mind, [[you're actually...pretty close...|Sixth Day Wake Up]]<<set $bondageFetish += 2>><</replace>><</link>>
<<link "She needs bigger tits...">><<replace "#5thdaydream" t8n>>You frown at her, looking at her body critically, and decide that it's just not perfect enough. She puts her hands on her naked breasts, and then gasps in shock and delight as she feels them growing bigger. They swell up, filling her hands, and then resting heavily in them, until she's left with huge, fat tits, completely with big, stiff nipples. She coos in delight, hefting them and showing them off for you, even as her ass starts to grow larger. Her hair grows longer and quickly takes on a golden color, her lips puffing up to pillowly perfection. Within a few minutes, the woman you were looking at is gone, replaced with a big-tittied, huge-ass, blonde hair bimbo. You smile at her, enjoying her newfound perfection, and she looks at you with unadultered lust, her thoughts consumed with how she can use her bimbo body to fuck and get fucked. She looks down and sees your <<if $penisEnvy >= 2>>stiff dick<<else>>dripping pussy<</if>> and giggles happily. <<if $playerPath == "dom">>She kneels on the floor and <<if $penisEnvy >= 2>>gobbles up your cock, her dick-sucking lips wet and ready for you<<else>>starts licking your cunt, one finger teasing your clit<</if>>. She knows what you like; you've trained your bimbo well. You put your hand on the back of her head and pull her close, her expert, practiced ministrations quickly bringing you to the brink of orgasm.<<else>>She kisses you, and her puffy lips feel delightful on yours as her tongue gently pushes into your mouth. But she's just getting started. She kisses her way down your body, leaving her thick red lipstick on your neck, your collarbone, your breast, your belly. Finally, after slowly paying homage to your beautiful body, she reaches your <<if $penisEnvy >= 2>>hard dick<<else>>dripping pussy<</if>>, and she wastes no time in licking <<if $penisEnvy >= 2>>and sucking your dick<<else>>your sweet juices<</if>> You moan in approval and put your hand on the back of her head, letting your bimbo know that she's doing an excellent job.<</if>> Maybe you'll reward her with bigger tits for this. She has been doing a good job, and bigger tits would push her even farther [[towards being the perfect bimbo for you...|Sixth Day Wake Up]]<<set $femmeFetish += 2>><</replace>><</link>></div><</linkappend>><<AdvanceDateIntro>>You wake up suddenly, drenched in sweat, desperate for release. You don't even think about it, just reaching between your legs and <<if $penisEnvy >= 2>>stroking your raging hard-on, panting and needy, moaning like a wanton slut. When you cum, your entire body shudders and shakes like a junkie getting a fix after suffering from withdrawal for days. Your spooge is thick and heavy, and soon enough you're covered in it. Well, looks like you need to clean the sheets.<<else>><<set $player.hasvagina = true>><<set $player.hasdick = false>><<set $player.penissize = 0>>playing with your wet, needy pussy. Instinct takes over as you push two fingers into your slit, your thumb on your sensitive clit. It takes only a minute or so before you gasp and cum, shuddering through an early morning orgasm that leaves you breathless, seeing stars as you try to catch your breath.<</if>>
God, that dream was hot. So hot that it rocketed you out of the dream and into a full-on sexual frenzy. You're idly curious about why your sexuality is so strong, but not overly concerned. You //like// it. You've spent so much of your life repressed, shy, withdrawn. And now that you're coming out of your shell (in more ways than one), you're coming out in a //big// way. <<if $penisEnvy < 2>>
It's only after you've recovered that you realize that you were playing with a vagina instead of a penis, and you quickly throw off the sheets to get a look between your legs. Sure enough, your penis has diminished into nothing, and you have the feminine folds you've been dreaming about. You trace a finger over your pussy, still tingling from your morning lust, and relish the sensitivity, the newness of the feeling. You're //all// woman now. You can't wait to be the best woman you can be.<</if>>
You climb out of bed and head to the shower to clean yourself up. You'll strip the sheets later. [[Right now you want to see if you've changed anymore while you slept.|Sixth Day Shower Changes]]You brush your <<print $player.haircolor>> hair out of your face as you look in the mirror, smiling at the woman that you see there. Your face looks the same, with maybe slightly larger lips, though that could just be a trick of the light. The overall shape of your body looks similar, narrow shoulders tapering down to a waist that is //definitely// narrower than it was yesterday, and then flaring out to hips that don't lie. You run your hands down your curves, delighting in the changes.
<<if $preferredBreastSize <= 2>>Your small, cute breasts are just as small and cute as they were yesterday, just the way you like them.<<else>>Your breasts have grown a bit larger, you think, though it's kind of hard to tell. They feel like more of a handful, but that could be wishful thinking on your part. Regardless, they //feel// more womanly, and you'll take that.<<set $player.breastsize += 1>><</if>> Your butt, on the other hand, is clearly larger, your butt cheeks swollen to a size that might be tough to fit into your (//eugh//) old man-pants. <<if $preferredButtSize <= 3>>It's not a jaw-dropping butt by any means, but there's definitely some bounce and sway to it when you rock your hips back and forth.<<else>>You find yourself hoping it gets larger. You want people to see your ass and say "Damn!". This is a good start, but it can get better.<</if>> You turn sideways in the mirror, looking at your butt in profile, and decide that no matter what else happens today, you just //have// to buy some stretchy, tight-fitting pants to show this booty off. <<set $player.buttsize += 1>>
That thought reminds you that you're supposed to be meeting Leslie today to go clothes shopping. You check your phone, but she hasn't texted you yet. You probably still have some time. You hop in the shower, taking the time to lather up, rise, and repeat a few times, enjoying the feeling of cleaning your increasingly womanly body.
[[By the time you get out of the shower, there's a text message on your phone.|Sixth Day Leslie Text]]//give me a call when you get this//
Strange. You would have thought that she had taken care of all the preparations, like she did with the hospital. You take the time to dry off, then wrap a towel around yourself - making sure to cover your tits, a new and interesting experience - and head to the bedroom, sitting on your bed before you call your doctor<<if $playerPath == "dom">>-slave-in-the-making<<else>>-soon-to-be-lover<</if>>
<<speech "halliday" "Leslie">>Oh, hey, <<print $player.name>>. I've, uh...I've been thinking that...m-maybe this whole shopping trip isn't the best idea. <<if $halliday.mindbreak > 5>>I-I've been...uh...I think I may have...acquiesced a bit too quickly to your desires and it's...I haven't been thinking clearly. Maybe we should take a day or two to...get our heads straight.<<else>>I know I promised, but honestly, I just feel like we need to take a couple of days, let things settle.<</if>><</speech>>
You pause, thinking it over. <<if $halliday.mindbreak > 5>>You //have// been pushing her pretty hard, though you doubt she's in danger at the moment. She's probably just having a natural reaction to your influence. Still, you have plans, and you know she can take more of this.<<else>>You've been rather lenient with her lately, and while you're still learning about this, you know that you can't just let her rest and "let things settle". You need to keep pushing her, carefully.<</if>>
<<pspeech>><<if $playerPath == "dom">>I appreciate your caution, Leslie, but we don't have another day available to do this. <<if $incest == true>>My <<print $sibling.relation>> is moving in tomorrow, and I won't be able to do anything then.<<else>>I'll be going back to work soon, and I need to make sure I'm ready.<</if>> So we'll be going shopping today.<<else>>But I've been looking forward to spending more time with you, Leslie. This might be our only chance to do so for a while. <<if $incest == true>>My <<print $sibling.relation>> is moving in tomorrow, and I won't be able to do anything then.<<else>>I have to go back to work soon, and then I won't be able to see you nearly as often as you might like.<</if>> So let's go shopping, okay?<</if>><</pspeech>>
There's silence from the other end of the phone, but it doesn't last long.
<<speech "halliday" "Leslie">><<if $playerPath == "dom">>Okay, as you wish, <<print $player.name>>.<<else>>Well, I //do// want...okay, <<print $player.name>>, let's go.<</if>><</speech>>
You smile, though she can't see it. It's almost too easy. Should it be this easy? Or is Leslie just naturally submissive?
[[Either way, you make plans to meet her at the mall|Sixth Day Mall]]You get dressed in your ill-fitting clothes hopefully for the last time, and head to the mall. Leslie meets you out front. <<if $playerPath == "dom">>You give her a nod and a smile as you approach.<<else>>You give her a quick, somewhat-more-than-friendly hug as you get close.<</if>>
<<speech "halliday" "Leslie">>So, you've never been clothes shopping as a...as a woman, right?<</speech>>
<<pspeech>>I don't have a lot of experience with it, no.<</pspeech>>
<<speech "halliday" "Leslie">>Okay, that's good! I want to show you all sorts of things today! Give you a solid baseline going forward. <<if $player.breastsize > 2>>But, uh, first we should probably work on getting your...your girls properly restrained.<<else>>But first, underwear! You'll need proper support for your chest. Trust me.<</if>><</speech>>
<<if $player.breastsize > 2>><<if $bondageFetish >= 3>>You have a brief flash of Leslie, tied up in ropes and kneeling, when she says "restrained". You quickly shake it off.<</if>><</if>> Leslie leads you into the mall, past several stores. She points out some of the storefronts ("too pricey and shitty quality", "nice for date nights") before eventually getting to a store that deals exclusively in underwear and lingerie.
<<speech "halliday" "Leslie">>I'm guessing you don't know your bra size, do you?<</speech>>
You shake your head.
<<speech "halliday" "Leslie">>Alright, let's get you measured!<</speech>>
She leads you into the store, finds a helpful attendant, and explains the situation. Well, "explains" that you need to get measured for a bra. She certainly doesn't mention that you've just turned into a woman. The attendant, a cute young woman with blonde hair in pigtails, leads you into the dressing room, pulling out a tape measure.
You take off your top as instructed, though part of you bridles at being told what to do, and she wraps the tape around your <<print $breastSize[$player.breastsize]>> breasts several times. The whole process seems entirely demeaning, but you endure until she proudly announces that you're <<if $player.breastsize == 1>>an A-cup<<elseif $player.breastsize == 2>>a B-cup<<elseif $player.breastsize == 3>>a B-cup<<elseif $player.breastsize == 4>>a C-cup<<elseif $player.breastsize == 5>>a C-cup<</if>>, before asking you to put your clothes back on and [[follow her out to take a look at some options.|Sixth Day Bras and Panties]]<<set $halliday.obedience = 6>>You and Leslie are taken through the store, shown various options by the attendant. You have to resist the desire <<if $playerPath == "dom">>instruct<<else>>sweetly ask<</if>> the blonde girl to model some of the underwear for you, and it's difficult, but you perservere. While there are many bras and panties that are no doubt functional and fashionable, you ultimately find that you're drawn to a particular style. <<if $playerPath == "dom">>Corsets, generally. One piece style as well as separated panties. All in black, of course.<<else>>Lacy, racy, somewhat revealing demi-bras and thin, tantilizingly teasing panties. A few with tied closures, for quick and easy removal. In red.<</if>> Leslie approves of your choices.
<<speech "halliday" "Leslie">><<if $playerPath == "dom">>Those look so imperious and strong. They're perfect.<<else>>Sexy, sultry, scandalous. If I didn't know better, I'd say you were up to something naughty. Of course, maybe you are.<</if>><</speech>>
You look at Leslie, and she smiles. While you could certainly take your purchases (which she <<if $playerPath == "dom">>insists on paying for<<else>>gladly offers to pay for<</if>>) and leave it at that, you might be able to convince her to do some...modeling for you.
<div id="6thdayundies"><<if $playerPath == "dom">><<link "Convince her to wear something appropriate.">><<replace "#6thdayundies" t8n>>
<<pspeech>>Leslie, perhaps you should try something on yourself. After all, we're here, and you can have fun too.<</pspeech>>
<<speech "halliday" "Leslie">>O-oh, no, this is about you and getting you wh<<if $halliday.mindbreak > 5>>-wh<</if>>at you need. I<<if $halliday.mindbreak > 5>>-I<</if>>'m fine.<</speech>>
<<pspeech>>I insist. Look, I'll even find something for you to try on. You can show me how it looks.<</pspeech>>
Leslie gives you a look like a deer in the headlights, unable to make up her mind on which way to go. You give her a smile, then look through the racks until you find just the right thing for her to try on. You hand it to her and she gives you a look.
<<speech "halliday" "Leslie">>This? Really?<</speech>>
You nod at her and hold it out. <<if $halliday.obedience >= 3>>She hesitates, but only for a moment before taking it. You smile as she turns away, glad to see that she's so willing to do what you ask. She ducks into the changing room, and you settle in to wait. It is a rather complicated outfit, after all.
A few minutes pass, and then you hear Leslie from within the changing room.
<<speech "halliday" "Leslie">>Uh, <<print $player.name>>? I'm not sure about this.<</speech>>
<<pspeech>>Let me see.<</pspeech>>
You head towards the changing room door and stop, just for a second, thinking things through, before opening the door and stepping inside.
<img class="floatright medium" src="images/Halliday/Halliday Underwear Shopping Dom.jpg">It appears she managed to figure out how to get the strappy, somewhat constricting underwear on without too much trouble. She jumps as you enter, but you close the door behind you before she can push you out.
<<speech "halliday" "Leslie">>Oh my god, <<print $player.name>>! You can't just come in like that!<</speech>>
<<pspeech>>You didn't lock the door, and then called my name. I would almost think you wanted me to do just that. Besides, I think you look perfect, Leslie.<</pspeech>>
Well, not exactly perfect. But getting there. You have much work to do. Leslie blushes as your compliment, looking down at the ground.
<<speech "halliday" "Leslie">>Can you...um...leave? I want to take it off.<</speech>>
<<pspeech>>Of course, Leslie. But I have to insist that you buy that one. I like the look of you in it.<</pspeech>>
She turns to look at herself in the mirror again, turning side to side to get a look at her profile in the restraining garment that can only loosely be called underwear.
<<speech "halliday" "Leslie">>Okay, fine, if you insist, I'll get it.<</speech>>
She's huffy and indignant, but as you turn to leave the changing room you notice a slight smile in the mirror. It takes her quite a bit longer to get changed back into her normal clothes, but she eventually emerges, still a little red in the face, and carries the undergarment to the attendant, adding it to the list of purchases.<<obedienceintro "$halliday" 3>><<mindbreak "$halliday" 3>><<trust "$halliday" 1>><<friendship "$halliday" 2>><<else>>She hesitates, then takes the garment, looking at it critically.
<<speech "halliday" "Leslie">>I'm sorry, I just don't think this is my taste. Maybe something else?<</speech>>
You wander the store for a bit longer, but you don't really find anything else that strikes your fancy, and neither does she. She appreciates your efforts to find her something that would look good, but her refusal to do as you ask grates on you. Maybe she's just not obedient enough yet...<<obedienceintro "$halliday" 1>><<mindbreak "$halliday" 2>><<friendship "$halliday" 1>><</if>>
You thank the attendant for her attention and assistance, and [[move on to the next store with Leslie.|Sixth Day Clothes Store]]<</replace>><</link>><<else>><<link "Suggest she wear something enticing.">><<replace "#6thdayundies" t8n>><<pspeech>>You know, it would be a shame to just get something for me. I think you should treat yourself, Leslie. Find something sexy, you know?<</pspeech>>
<<speech "halliday" "Leslie">>O-oh, no, this is about you and getting you wh<<if $halliday.mindbreak > 5>>-wh<</if>>at you need. I<<if $halliday.mindbreak > 5>>-I<</if>>'m fine.<</speech>>
<<pspeech>>It's okay, Leslie. How about this: I'll find you something, and you can try it on and show me how it looks.<</pspeech>>
Leslie blushes, <<if $halliday.obedience >= 3>>but she doesn't say no. After a moment, she looks down at the ground and nods her acquiescence. You give her a grin and wander through the store, looking at the various articles of clothing, only some of which can be properly called underwear, until you find something just right. You hand it to Leslie.
<<speech "halliday" "Leslie">>This? Really?<</speech>>
<<pspeech>>I bet you'll look amazing in it. Come on, try it on for me?<</pspeech>>
She thinks about it for a moment longer, then takes the offered underwear and heads towards the changing room. You settle in to wait, but don't have to wait long.
<<speech "halliday" "Leslie">>Oh, this is...actually pretty cute.<</speech>>
<<pspeech>>I want to see.<</pspeech>>
Without further warning, you open the door to the changing room and step inside. Leslie, startled by your entrance, jumps and covers herself.
<<speech "halliday" "Leslie">>Oh my god, <<print $player.name>>! You can't just-<</speech>>
<<pspeech>>Oh, hush. You left the door unlocked and you knew I wanted to see. Now let me see what it looks like.<</pspeech>>
<img class="floatright medium" src="images/Halliday/Halliday Underwear Shopping Sex.jpg">Leslie starts to object, but then acquiesces to your command, slowly moving her hands away and modeling the underwear for you. You have to admit that she makes it look fabulous, and the strappy nature of the panties is delightful and subtly hinting at a submissive nature. You do have good taste.
<<pspeech>>You look lovely, Leslie. You really should buy it.<</pspeech>>
Seemingly buoyed by your compliment, Leslie blushes slightly and turns to look at her reflection in the mirror, turning side to side to get a look at her profile.
<<speech "halliday" "Leslie">>I mean, it //does// look pretty good...okay, but only because it means so much to you.<</speech>>
She's acting reluctant, but as you turn to leave the changing room you notice a slight smile in the mirror. It takes her quite a bit longer to get changed back into her normal clothes, but she eventually emerges, still a little red in the face, and carries the undergarment to the attendant, adding it to the list of purchases.<<obedienceintro "$halliday" 3>><<mindbreak "$halliday" 3>><<trust "$halliday" 1>><<friendship "$halliday" 2>><<else>>but ultimately shakes her head.
<<speech "halliday" "Leslie">>Maybe another time. We've still got a lot of shopping to do, after all.<</speech>>
You nod, accepting your defeat. You're a little disappointed that she refused your request, but you don't want to push things too much just yet. She's just not...//obedient// enough to do what you want. You'll need to work on her a bit more.<<obedienceintro "$halliday" 1>><<mindbreak "$halliday" 2>><<friendship "$halliday" 1>><</if>>
You both thank the attendant for her attention and assistance and [[move on to the next store with Leslie.|Sixth Day Clothes Store]]<</replace>><</link>><</if>>
<<link "Ask if she wants to try something on.">><<replace "#6thdayundies" t8n>><<pspeech>>I'm sorry, <<print $halliday.name>>, we've been spending so much time focused on me that I've been ignoring you. Do you want to try something on?<</pspeech>>
<<print $halliday.name>> smiles at you, looking around the store.
<<speech "halliday" "Leslie">>I mean, I don't know...I<<if $halliday.mindbreak > 5>>-I<</if>> don't really come into stores like this one. Not really too many people are interested in...<</speech>>
She trails off, becoming inaudible. You watch her, <<if $playerPath == "dom">>raising an eyebrow and waiting<<else>>giving her an encouraging smile<</if>>. She tries to ignore your stare, but ultimately clears her throat when it becomes clear you won't relent.
<<speech "halliday" "Leslie">>I don't have a lot of people interested in my underwear, okay?<</speech>>
You gasp at her admission, theatrically concealing your actual surprise. <<print $halliday.name>> isn't romantically involved with anyone? Oh, this just became almost //too easy//.
<<pspeech>>Well, //I'm// interested.<</pspeech>>
<<print $halliday.name>> stares at you, mouth agape at your supposed admission. You let the declaration, the "misunderstanding", hang in the air for a long moment before you <<if $playerPath == "dom">>chuckle<<else>>laugh in "embarassment"<</if>>.
<<pspeech>>I mean that I'm interested in you looking after yourself as well as me, <<print $halliday.name>>. Go on, pick something out. I'll let you know how you look, okay?<</pspeech>>
She smiles brightly at you, and you wander around the store, looking at much of the same underwear that you've already examined, but now with an eye to what be good on her. You make a few suggestions, but ultimately let her make her own decisions. <<if $playerPath == "dom">>For now.<</if>> Eventually, she settles on something , but quickly runs off to the changing room before you can get a good look at it. You settle in to wait, but you don't have to wait long.
<<speech "halliday" "Leslie">>Can you take a look and tell me if this looks alright, <<print $player.name>>?<</speech>>
You don't need more of an invitation than that. You head into the changing room, noticing that the door is unlocked, and close it behind you.
<img class="floatright medium" src="images/Halliday/Halliday Underwear Shopping NoPref.jpg"><<print $halliday.name>> is posing as you enter. The lacy white underwear gives her a look of innocence that's only accentuated by the blush in her cheeks.
<<speech "halliday" "<<print $halliday.name>>">>Um...wh<<if $halliday.mindbreak > 5>>-wh<</if>>at do you think?<</speech>>
<<pspeech>><<if $playerPath == "dom">>You look beautiful, <<print $halliday.name>>. The perfect picture of innocent desire.<<else>>Beautiful. Stunning. Angelic.<</if>><</pspeech>>
Leslie blushes deeper, and turns to look at herself in the mirror, but you notice that her eyes keep wandering towards yours in the reflection. Soon enough, she ushers you out of the changing room, insisting that she needs to get changed back into her regular clothes, and you allow her to push you out. For now.
It takes her quite a bit longer to get changed back into her normal clothes, but she eventually emerges, still a little red in the face, and carries the undergarment to the attendant, adding it to the list of purchases.<<friendship "$halliday" 3>><<mindbreak "$halliday" -1>><<trust "$halliday" 2>>
You both thank the attendant for her attention and assistance and [[move on to the next store with Leslie.|Sixth Day Clothes Store]]<</replace>><</link>>
<<link "Let the moment pass.">><<replace "#6thdayundies" t8n>>As much as you'd like to see her scantily clad in lingerie, <<if $halliday.mindbreak > 5>>you don't want to push her too hard<<else>>there will be plenty of time for that later<</if>>. Besides, you want her focus on you today.<<mindbreak "$halliday" -2>>
You thank the attendant for her attention and assistance, and [[move on to the next store with Leslie.|Sixth Day Clothes Store]]<</replace>><</link>></div>You walk through the mall, bags in hand, as <<print $halliday.name>> guides you to the next store, a somewhat high-end clothing boutique. Just like the last place, you're greeted as you enter, this time by a somewhat imperious woman, dressed in a fashionable black dress and heels that introduces herself as Victoria. <<if $playerPath == "dom">>She definitely exudes an aura of command and dominance, making you wonder if she perhaps moonlights in leather with whips. You wonder if she could teach you anything useful, but now's not the time or place.<<else>>She almost seems like a dominatrix, but you don't find her all that appealing. Maybe she could teach you how to //make// people respect you, but she couldn't teach you about inspiring people to respect you.<</if>>
<<print $halliday.name>> explains that you're looking for a new wardrobe, and Victoria asks you a few questions: what kind of look are you going for? Do you dress up, or dress down? Casual, contemporary, comfortable? <<if $playerPath == "dom">>You already know what you're looking for, and answer her questions with ease.<<else>>You're not sure, at first, what you're looking for, but as you answer her questions, you quickly realize that you have a style you're looking for: sultry and sexy.<</if>> Victoria nods as she completes her questionaire, and starts showing off various outfits.
Unlike the underwear store, you take the time to put the clothes on this time. Some of them you like, some of them aren't comfortable, and some are a little too <<if $playerPath == "dom">>underwhelming<<else>>conservative<</if>> for your preference. <<print $halliday.name>> has her own opinions, and lets you know when she thinks the outfit is way off, not quite right, or a perfect fit. It takes hours, literal hours, to go through all the many clothes that Victoria picks out for you, but by the end of it, you're left with a stack of clothing that suits your new life and new lifestyle.
<<if $playerPath == "dom">><<print $halliday.name>> pays for everything, of course. She's happy to do so, giving you a shy smile, and you make sure to pat her on the shoulder to let her know you appreciate her consideration.<<else>><<print $halliday.name>> pays for everything, insists on it, even. She smiles when you thank her, and her cheeks go red when you hug her. You're tempted to give her a kiss as well, but you hold off. No need to push too hard: she's obviously into you already. You just need to reinforce that for now.<</if>>
You end up having to get a shopping cart to hold all the bags and boxes of clothes you've purchased as [[you continue your mall adventures.|Sixth Day Shoes]]<<MinMax>>
<<include "Variable Updater">>
<<if $annie.obediencelevel >= 2>>\
<<set $annie.phonenumberknown = true>>\
<</if>>\ <<set _score = 0>>\
<<print `<<set _score += ` + $annie.obedience + `>>`>>\
<<if $playerPath == "dom">>\
<<set _score += $player.dominance>>\
<<else>>\
<<set _score += $player.seduction>>\
<</if>>\
<<set _check = 60>>\
<<print `<<set _check2 = ` + $annie.mindbreak + `>>`>>\
<<if _check2 >= 50>>\
<<set _check -= 15>>\
<</if>>\
<<print `<<set _hold = ` + $annie.conditioning + `>>`>>\
<<set _hold = _hold / 10>>\
<<set _hold = Math.trunc(_hold)>>\
<<set _check -= _hold>>\
<<set _score += random(-10,10)>>\
<<if _score >= _check>>\
<<set $hypnocheck = true>>\
<<else>>\
<<set $hypnocheck = false>>\
<</if>>\The last shop that <<print $halliday.name>> takes you to is a shoe store. Well, it might be more accurate to say it's THE Shoe Store, because that's what the sign says, capital letters and all. You're surprised by the size of the storefront, easily half again as big as the clothing store you just left.
<<speech "halliday" "<<print $halliday.name>>">>Alright, this place is really easy to get lost in, especially if you like shoe shopping. Which...do you?<</speech>>
<<pspeech>>I don't know. I've never really been shoe shopping before now.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>That's fair. Okay, follow my lead and stay close. You don't want to get distracted by-OH! 50% off sale!<</speech>>
Despite her warning, <<print $halliday.name>> is immediately drawn off the beaten path and into the depths of a clearance sale. You sigh as she starts looking through the shoes and boots on offer and decide that, if you're going to get anything done, you'll need to look around for yourself and see what you like.
You decide to start with sensibility, looking at shoes and sneakers first. It doesn't take long to find a pair of nice fitness shoes, and a couple of pairs of what you determine are called "flats": semi-formal, business appropriate shoes with no heels. You also find <<if $playerPath == "dom">><img class="floatright small" src="images/player/shoes/dom 0-1.jpg">a nice pair of black "mary janes"<<else>><img class="floatright small" src="images/player/shoes/siren 0-1.jpg">a delightful pair of cute beige boots<</if>> that you quickly decide to purchase when you try them on and discover how comfortable they are. A quick look tells you that <<print $halliday.name>> is still distracted by the sale, so you look around some more. You end up seeing a few different pairs of shoes<<if $playerPath == "dom">> and boots<</if>> that appeal to you, but, you quickly realize, you don't know how to walk in heels. <<if $playerPath == "dom">><img class="floatright small" src="images/player/shoes/dom 3-1.jpg"><<else>><img class="floatright small" src="images/player/shoes/siren 3-1.jpg"><</if>>And you'll need to learn if you want to maximize your <<if $playerPath == "dom">>authority<<else>>appeal<</if>>. Something to think about for the future.
By the time you've finished wandering the aisles, <<print $halliday.name>> has finally come down from her sale-gasm, and rejoins you. You show her the shoes that you picked out.
<<speech "halliday" "<<print $halliday.name>>">>Wow, great choices! Some functional stuff and also some <<if $playerPath == "dom">>fancy<<else>>cute<</if>> ones! I'm honestly kind of surprised you didn't immediately go towards the impractical stuff. I know I would've. You didn't need my help at all.<</speech>>
<<pspeech>>That's not entirely true. I avoided the heels, because I don't know how to walk in them, but I would like to learn.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh walking in heels is easy as long as you practice! Just, you know, don't start with something four inches high and expect to become an expert overnight. You've got to work up to it.<</speech>>
<<pspeech>>You have a lot of experience wearing heels?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>O-oh, I...well, I mean, of course. Every woman has //some// experience in heels.<</speech>>
<<pspeech>>The higher the better, right?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Well...that depends on what you're trying to accomplish. I know a lot of people find high heels exciting. Sexy, even.<</speech>>
She looks down at the floor, and it takes you a moment to realize that she's looking at your feet, and just like that, you realize that she's wondering what you would look like in high heels. Clearly, she's one of the "lot of people" she mentioned. When she looks back up at you, her face is bright red.
<<speech "halliday" "<<print $halliday.name>>">>A-anyway! I think we have enough for one shopping trip, right? Let's pay for these and get going!<</speech>>
You nod and follow her to the register, <<if $playerPath == "dom">>allowing her<<else>>graciously accepting her offer<</if>> to pay once more. You realize, belatedly, that she's invested quite a large amount of money into you today. <<if $playerPath == "dom">>As she should.<<else>>And you love her for it.<</if>> But you'll have to find a way to properly reward her later.
You head towards the mall entrance, pushing your shopping cart full of your new wardrobe, <<print $halliday.name>> giving you some advice for how to combine outfits and accessories as you do.
<<pspeech>>Thank you <<if $playerPath == "sex">>so much <</if>>for your help today, <<print $halliday.name>>. This is a great start to a successful transition to my new life.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I'm glad I could help you out, <<print $player.name>>, and this was a lot of fun! We should do it again some time.<</speech>>
Sometime, yes, but for now, you're quite tired and just want to head home. You briefly consider giving <<print $halliday.name>> her reward now, or maybe working on her psyche some more, but the more you think about it, the more exhausted you feel. Enough is enough for one day. You say your goodbyes, load your car and [[hit the road.|Sixth Day Back Home]]It takes several trips to get your purchases into your house, and then it takes more time to get all of your old, frumpy, boring clothes out of the closet, and your new, exciting clothes in. You pack up all the old clothes in boxes, label them for donation and set them aside for later. You won't need them ever again.
Finally, exhausted, you collapse on your bed, closing your eyes for a moment to enjoy the relaxation. It's been a long day, very long, but you've identified some interesting things about yourself and about <<print $halliday.name>>.
It's clear that <<print $halliday.name>> is attracted to the new you. You wonder if she's always been interested in women, or if it's something more related to yourself directly. You've also clearly seen her submissive side: her desire to <<if $playerPath == "dom">>serve<<else>>please<</if>> you was on full display today, especially considering how much she spent on you. Maybe she feels responsible for your transformation and obligated to help as best she can, but there's no doubt that she's interested in you. You should be able to use that interest, that <<if $playerPath == "dom">>desire to serve<<else>>desire for you<</if>> to bend her to your will. You'll still have to be careful, though.
More importantly, you've learned that you have a natural talent for <<if $playerPath == "dom">>dominance<<else>>seduction<</if>>. You followed your instincts more often than not in the last few days, and they've served you well. The only problem is that <<print $halliday.name>> is clearly ready to <<if $playerPath == "dom">>be dominated<<else>>be seduced<</if>>, which is clearly helping things along, but you won't be able to count on that for anyone else.
You may have talent, but you need the skill to use it.
You head to your computer and start searching the internet for possible solutions. Nothing really jumps out at you. There's advice for people in BDSM and master-slave relationships, but nothing about how to start one, or how you can "help" someone discover their submissive side.
[[But then you find an advertisement for an interesting place.|Sixth Day Club]]<<fadein 1s 1s>>You manage sleep without dreams.<</fadein>>
<<fadein 1s 3s>>[[And you wake up the next day.|Seventh Day Start]]<</fadein>><<AdvanceDateIntro>><<if $playerPath == "dom">>''The Dark Underground'', it calls itself. The ad-words are oblique and difficult to decipher at first, but the more you investigate, the more you understand. The club is apparently a members-only club for people interested in BDSM in a more-than-casual way. No dilettantes allowed: you're in the club and participating in the more extreme acts on display, or you're not in the club. Period.
The graphic nature of the club is only hinted, the pictures don't show much of anything, and the reviews from previous "customers" use buzzwords you're not familiar with and can't contextualize. You're honestly not sure why they're advertising on the internet at all, except for the fact that it sounds like exactly what you're looking for. Experienced dommes, practiced subs. People that you can use to perfect your craft.
There is an application form, which you quickly and eagerly fill out, but to your disappointment, you don't get an immediate response. Or even a quick response. You try to amuse yourself for a couple of hours, but still nothing. You consider writing a vehement email, but restrain yourself. They'll reply eventually, and you don't want to burn any bridges before you even get a chance to cross them.
[[Eventually, you have nothing else to do but go to bed.|Sixth Day Sleep]]<<else>>''//La Lumiere Rouge//'', it calls itself. A quick look online tells you that translates to ''The Red Light'', which is apparently exactly what this place purports to be. They don't use the term "brothel" or "whorehouse", but you can read between the lines just fine. It is, apparently, a members-only club for people interested in displays of sexual elegance and bravado, as well as just actual sex. The members-only thing is cute: you can't get in to get evidence of illegal activity unless you're participating in it.
Strangely, you don't see anything about the costs associated with the club, and the website is really good about obscuring that sort of thing. Regardless, you think that this might be the place for you: a place for you to learn and practice your seduction, to hone your sensuality. If there's one thing that an elite bordello such as this would have, it's women that know how to entice patrons out of their pants. And their wallets. Both could be useful to you.
There is an application form, which you quickly and eagerly fill out, but to your disappointment, you don't get an immediate response. Or even a quick response. You try to amuse yourself for a couple of hours, but still nothing. You consider writing a vehement email, but restrain yourself. They'll reply eventually, and you don't want to burn any bridges before you even get a chance to cross them.
[[Eventually, you have nothing else to do but go to bed.|Sixth Day Sleep]]<</if>>The light hurts your eyes a bit as you wake up, stretching in the morning sun. You feel pretty good today, though you have to stretch a bit more than usual to get all the kinks out of your muscles. That shopping trip with <<print $halliday.name>> must have taken more out of you than you thought.
You head to the bathroom, but you're kind of disappointed to note that there doesn't seem to be any further changes to your body. At best, you feel like you're on the cusp of changing, but without actually doing it, though that might be wishful thinking. The good news is that all the clothes you bought yesterday will still fit. You quickly shower, get something to eat, and then, just on a whim, decide to check your computer.
The invitation to <<if $playerPath == "dom">>The Dark Underground<<else>>//La Lumiere Rouge//<</if>> is in your inbox.
You can barely keep your excitement in check as you read through the missive. There's some vague instructions ("Keep to the right path and under the iron"?), but you eventually figure out that the invitation is for a "trial run" membership at the club. You're told to come tonight, 7pm, and present proof of invitation (thankfully attached to the email) promptly. If you don't arrive tonight, you will not be invited back.
That completely blows away your entire day. You're too excited about visiting the club to focus on anything intellectual. Instead, you set about cleaning. <<if $incest == true>>Your <<print $sibling.relation>> is showing up in a couple of days, and you do have to clear a space for <<print $sibling.him>>.<<else>>It's been a while since you've made the effort, and now is as good a time as any.<</if>> It's not difficult work, but it is laborious and boring. Your mind keeps drifting to the club, wondering what you'll find there. You know what you //want// to find, but is that what will be waiting for you? There's only one way to find out.
As the end of the day draws near, and the sun descends towards the horizon, you manage to finish your cleaning routine. <<if $incest == true>>Your <<print $sibling.relation>> will be able to move in without trouble in a couple of days. The bed isn't the most comfortable, but it's better than crashing on a couch.<</if>> Your home hasn't been this clean in a while, but you're now in a much better position to entertain..."guests". Maybe you're thinking ahead too much. Maybe it's a lot to assume that you'll be <<if $playerPath == "dom">>enslaving<<else>>seducing<</if>> all kinds of people. But in case it ends up becoming true, you want to be //prepared//.
Speaking of being prepared, you jump into the shower and clean off the dust and dirt you just spent all day accumulating, then search through your closet for something to wear. <<if $playerPath == "dom">>You settle on a classic, officious blouse, blazer and slacks outfit, put on your shoes, [[and head out.|Seventh Day Dom Club Exterior]]<<else>>You settle on a silky smooth spaghetti strapped red dress that comes down to your mid-thigh, put on your shoes, [[and head out.|Seventh Day Sex Club Exterior]]<</if>>The club looks nothing like what you expected, at least from the outside.
There's no evidence that the building before which you are currently standing is host to a club. The old building looks to be in a sorry state of repair, the windows are blacked out, and there are no signs or other indications that anything is within. You don't see anyone around either, except for a particularly shady-looking gentleman, dressed in a worn leather jacket and wearing sunglasses (at night, no less), leaning against a wall next to a nondescript steel door. He looks up as you approach, but doesn't say anything.
<<pspeech>>I'm looking for...<</pspeech>>
You take a moment to catch your breath and search your memory for the right phrase from the email you received.
<<pspeech>>...a place where up is down and black is white.<</pspeech>>
As soon as you say it, the gentleman's entire demeanor changes. He straightens up, pushes off the wall, and stands at attention with his arms crossed behind his back. You assume this means that you're able to approach. You hand over the email attachment that you printed out, and he takes a look at it before pulling a small scanner out of his pocket and scanning the QR code. The device beeps, and he looks at it, then back at you, then back at the device before pushing a button. Still not saying a word, he reaches out to the door, does something you don't quite see, and opens it, waving you inside. He closes the door behind you immediately, and you follow the hallway to a set of stairs leading down to another door. You knock, and the door opens, [[letting you inside.|Seventh Day Dom Club Entrance]]You're not sure what you were thinking of when you heard of this club, but a gorgeous, huge house was probably not it.
The large house looks entirely normal from outside, to the point that you initially think that you might have the wrong place, but closer inspection reveals that all the windows are carefully blacked out in a way that avoids casual notice, and there's at least one guard near the entrance, probably more. This must be the place. You decide that the best option is to approach the guard. He looks up as you approach, but doesn't say anything.
<<pspeech>>I'm looking for...<</pspeech>>
You pause a moment as you recall the instructions you were given.
<<pspeech>>...a place that's a little more real than here.<</pspeech>>
His demeanor changes slightly as you speak the passphrase, though it's hard to tell behind his sunglasses (at night? How ridiculous). He holds his hand out, and you pass him the email attachment that you printed earlier. He scans the QR code on it with a small handheld scanner, then looks at the device, looks at you, and then back at the device when it beeps. Without a word, he opens the door behind him and steps aside to allow you entrance.
As soon as you're in, he closes the door behind you, and you hear it distinctly lock. The room you find yourself is barely lit and small, but not for long: a door on the other side opens with a smooth click, and you're waved through into an [[entirely different world|Seventh Day Sex Club Entrance]].The inside is much more in line with what you expected.
Red light suffuses the rooms, casting everything in the color of passion and desire. Velvet is the predominant material, and you have to suppress the urge to reach out and touch it. You appear to be in a...waiting room of some sort, with comfortable couches, smooth light, a bar, and an assortment of drinks available. Several people look at you as you enter, some with interest, some with disdain, and you notice a couple of women licking their lips. You studiously ignore them and approach the bar.
<<speech "seduction" "Bartender">>Hello. You must be new.<</speech>>
<img class="floatright medium" src="images/Seduction/Seduction Headshot 1.jpg">You take a moment to take a look at her. She seems entirely in her element here, basically only wearing a bra, her firey red hair up in a loose bun. She gives you a smile that doesn't quite touch her eyes as she plays with her necklace. It's only when you get a closer look that you see the bracelets she has on her wrists, mostly hidden by the sleeves of her sweater.
<<pspeech>>Is it that obvious?<</pspeech>>
<<speech "seduction" "Bartender">>Not as much as you'd think. I'm supposed to know everyone that comes in. Rick, the doorman, does his best, but sometimes someone gets in here that we would prefer not to have as a guest. So I'm really good at knowing when someone is new and when they're not. Besides, I knew you were coming.<</speech>>
<<pspeech>>I suppose that's fair. I'm <<print $player.name>>.<</pspeech>>
She smiles at you.
<<speech "seduction" "Seduction">>You can call me Seduction. A lot of people here use fake names. Don't worry, it's just part of the roleplay. So tell me, <<print $player.name>>, are you looking for a master? A mistress? Or maybe a good little girl or boy to call your own?<</speech>>
<<pspeech>>A domme.<</pspeech>>
Seduction raises her eyebrow, then carefully wipes a strand of hair out of her face, letting you see that the bracelets on her wrists are actually cuffs. Well, that certainly lets you know where //she// is on the totem pole around here.
<<speech "seduction" "Seduction">>Interesting. You didn't strike me as the type, but I suppose I can be wrong every once in a while. Looking for someone in particular to help you get acquainted with the club?<</speech>>
<<pspeech>>Is there a particular mistress that's...really good with her...slaves? Getting them to follow orders?<</pspeech>>
<<speech "seduction" "Seduction">>Want to be rebellious, do you? Well, you might be interested in meeting with Mistress Eliza. I can check if she's available.<</speech>>
<<pspeech>>Please do. Thank you, Seduction.<</pspeech>>
She waves you to a couch, and you take a seat next to a woman clearly wearing a skin tight latex suit under her crop top and jeans. You take a moment to admire her curves out of the corner of your eye as you [[settle in to wait.|Seventh Day Dom Club Mistress Eliza]]You're not waiting long. Seduction gets your attention and indicates that you should follow her, which you do. She leads you through a door, down a corridor past several closed doors, before stopping in front of one in particular. She doesn't say a word the whole time, and when she gets to the door, she types in a code on the keyless lock. The door unlocks with a subtle click. She pushes it open and steps aside, allowing you to head in.
The door closes and locks behind you, but you don't flinch. You're not concerned. Not yet. The room seems to be exactly what you expected: a room with a chair for the domme, and restraints for everyone else. A collection of toys, cuffs and straps hangs on a wall. A couch set a ways back allows for spectators, if so desired. A door at the far side of the room has no handle and no visible way of opening it. You consider sitting down, but decide that you feel more comfortable on your feet, in a position of strength.
<<linkappend "Minutes pass. You wait patiently.">>
<img class="floatright medium" src="images/Elizabeth/Elizabeth Dom.jpg">The door on the far side of the room opens, and in steps a gorgeous, full-breasted, tattooed woman, holding what you identify as a flogger. She's dressed in a black and red latex corset and strappy, heeled boots. She approaches you slowly, looking at you critically, her heels clicking on the floor as she walks.
<<speech "elizabeth" "Mistress Eliza">>It's not often that a newcomer wants to see me. Most people need some time to come to terms with the reality of their situation before they come to me.<</speech>>
<<pspeech>>What reality is that?<</pspeech>>
<<speech "elizabeth" "Mistress Eliza">>That they exist to serve, and that they are fulfilled by serving me. As do you. As //are// you.<</speech>>
<<pspeech>>Not exactly.<</pspeech>>
<<speech "elizabeth" "Mistress Eliza">>That's what they all say, at first. You will be no different.<</speech>>
Oh, she's //perfect//.
<<pspeech>>I'm not here to submit to you. Or to serve. Or to be submissive. I'm here to ask you to teach me.<</pspeech>>
That stops her short. She turns and looks at you, this time less interested in your body and more interested in your eyes. You return her stare as best you can, but her sheer force of will almost overwhelms you. Until suddenly she smiles.
<<speech "elizabeth" "Mistress Eliza">>My, my. I //really// wasn't expecting this today. What's your name, again?<</speech>>
<<pspeech>><<print $player.name>>.<</pspeech>>
<<speech "elizabeth" "Mistress Eliza">>Well, <<print $player.name>>, this is the most unusual request I've ever received. And trust me, in this business, I see a lot. Why should I teach you? And if you're a dominant, what //could// I teach you?<</speech>>
[[So you tell her.|Seventh Day Dom Club Convincing]]<</linkappend>>You tell her everything. You leave out names, of course, but you tell her that you've been a doormat for most of your life, and in the last week (wow, has it really only been a week?) you've become more empowered to take control of your life, to find new ways to express yourself.
And you want to dominate and control the people in your life.
That brings her up short.
<<speech "elizabeth" "Mistress Eliza">>Which people, exactly?<</speech>>
<<pspeech>>All of them.<</pspeech>>
She stops and thinks about it for a moment.
<<speech "elizabeth" "Mistress Eliza">>Including the people who were nice to you?<</speech>>
<<pspeech>>That just makes them more likely to want to support me. To want to submit to me.<</pspeech>>
<<speech "elizabeth" "Mistress Eliza">>Tell me why. Why do you want to do this to them?<</speech>>
<<pspeech>>Because I'm an entirely new woman. Because if they treated me terribly, they deserve it, and if they treated me well, they'll enjoy it. I just need to make them //see// that they're happy to serve me.<</pspeech>>
Eliza smiles as you talk. And smiles wider as you finish. Then laughs.
<<speech "elizabeth" "Mistress Eliza">>Oh, my dear, I think I could grow to love you. You'll hear people talking about how dominance play is for consenting adults. It's true, to an extent, but //everyone// can be a consenting adult if you convince them of it. The difficulty isn't //dominating// them. The difficulty is showing them they want to be dominated.<</speech>>
<<pspeech>>Have you done that?<</pspeech>>
<<speech "elizabeth" "Mistress Eliza">>Of course. My...well, my slave, let's just say he used to call himself my husband. And I suppose legally he still is. But he's not really in a position to complain anymore. Not that he ever would.<</speech>>
<<pspeech>>Can you teach me?<</pspeech>>
<<speech "elizabeth" "Mistress Eliza">>Teach you to become a monster that enslaves others to her will, my dear?<</speech>>
She laughs, long and hard.
<<speech "elizabeth" "Mistress Eliza">>[[Of course. I love monsters. I'm one of them, after all, and the more the merrier.|Seventh Day Dom Club Teaching]]<</speech>><<set $elizabeth.met = true>>Eliza relaxes considerably once she realizes that she's not going to have to spend time and energy to enslave you. She sits down on the couch and motions for you to sit down on the bed, and starts giving you //ideas//.
A lot of it is common sense, things like finding out what your potential slave likes and using it against them, and when to be aggressive and when to be passive. It's all things you knew instinctually, but getting a chance to understand them intellectually makes a world of difference. You feel more capable of applying your dominating influence.<<skill "dominance" 5>>
As your "session" comes to an end, Eliza smiles at you, standing up from the couch.
<<speech "elizabeth" "Eliza">>Well, <<print $player.name>>, there's still much to learn, but I think you have a good handling of the fundamentals for now. I hope you'll come back and tell me of your progress.<</speech>>
<<pspeech>>Of course. Monsters have to stick together, right?<</pspeech>>
She laughs.
<<speech "elizabeth" "Eliza">>Oh, I do like you. Feel free to let Seduction know when you've returned. I'll make time for you.<</speech>>
You say your goodbyes and head out, looking forward to your next "teaching session" with Eliza.
Hm. You wonder if that's her real name. Seduction did say that not everyone at the club uses their real name. You wonder if you'll ever find out what it is.
[[But for now, it's time to go home.|Seventh Day Back Home]]It's late when you get home, still <<if $playerPath == "dom">>excited<<else>>worked up<</if>> from your night out. It's been a long, busy day, but you feel like it's been productive. And enjoyable. You accomplished more than you thought you would, and now you have a clear mentor to teach you how best to apply your <<if $playerPath == "dom">>dominance<<else>>seduction<</if>> to do what you want.
And your home is clean. You almost forgot that you did that today, in all the excitement.
You're tired, but you still feel kind of wired, so instead of going to bed, you head to your office and sit down at your computer.
You're <<if $playerPath == "dom">>kind of<<else>>very<</if>> worked up from your evening. You want to get off. And some porn will help.
<div id="7thdayporn"><<link "Category: Bondage">><<replace "#7thdayporn" t8n>><<BondagePorn>><<if $bondageFetish == 0>><<set $bondageFetish += 5>><<else>><<set $bondageFetish += 2>><</if>>You bring up a random bondage video, reveling in the idea of a woman entirely at your mercy, unable to escape from your ministrations. <<if $playerPath == "dom">>She is unable to resist as you instruct her on the proper path for her development, squirming against her restraints as she desperately hopes that her mistress will give her the orgasm she desperately needs. But you won't. Not until she's willing to do anything you ask of her.<<else>>You run your hands along her body, gently, lovingly. She squirms under your touch, her breath coming faster and faster as she feels her pleasure build. She tries to push against your hands, ready for release, but you stop, let her ride the edge instead. She moans in desire, in lust, and you know that the longer you keep her there, the easier it will be to convince her to do anything you want.<</if>>
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like bondage. Seeing it happen is one thing, but learning the gear, the skill, and getting the pay off in real life would be so much more fulfilling than seeing it on a screen.
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Cumslut">><<replace "#7thdayporn" t8n>><<CumslutPorn>><<if $cumslutFetish == 0>><<set $cumslutFetish += 5>><<else>><<set $cumslutFetish += 2>><</if>>You bring up a random cumslut video, reveling in the idea of a woman covered in thick, salty spooge, her eyes glazed over in delight as she licks her lips, tasty the delicious cum. She wants more, and she'll do anything to get it. <<if $playerPath == "dom">>But she knows that if she wants more, she's going to need to do everything you ask.<<else>>But she knows that to get more, she's going to need to please you as well.<</if>>
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like cumplay. Seeing it happen is one thing, but you might want to look into how to make someone crave the pleasure of being a cumslut. <<if $player.hasdick == true>>Fortunately, you can supply the cum. You just need the girl. Or maybe guy?<<else>>You're surprised to find that you're suddenly a little upset at losing your dick. You can use your girlcum, but it won't be the same as actual jizz. You'll have to find a way to substitute if you want to go farther.<</if>>
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Exhibitionism">><<replace "#7thdayporn" t8n>><<ExhibitionPorn>><<if $exhibitionFetish == 0>><<set $exhibitionFetish += 5>><<else>><<set $exhibitionFetish += 2>><</if>>You bring a random exhibitionist video, enjoying the view of a couple fucking in public, and women showing their tits and asses, the risk of getting caught high. You love the vulnerability they display, the confidence they have in doing it anyway. And in many cases, the fact that they don't have a choice: <<if $playerPath == "dom">>they been ordered to do it for the pleasure of someone else, and they must comply<<else>>they've been driven to the brink of senselessness by their arousal, and they'll do anything to get off at this point.<</if>>
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like exhibitionism. Seeing it happen is one thing, but if you really want to do it, you'll need to learn about the risks, how to make it safer for you at least, and how to convince someone to get it on in public. <<if $playerPath == "dom">>Or at least how much pressure you'll need to apply to get someone to follow your orders.<<else>>Or maybe how to flirt and touch and get them so horny they don't even think about the risks.<</if>>
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Lactation">><<replace "#7thdayporn" t8n>><<LactationPorn>><<if $lactationFetish == 0>><<set $lactationFetish += 5>><<else>><<set $lactationFetish += 2>><</if>>You bring up a random lactation video, enjoying the sight of women with huge, milky breasts. Sometimes they're milking themselves, or squeezing their big udders just enough to show how bountiful their bosom is. <<if $playerPath == "dom">>Sometimes they're nursing their obedient slaves. Sometimes they're begging their mistress to be milked. You love how milky breasts can be a reward for obedience either way.<<else>>Sometimes, the milky girl letting her breasts be nursed, to her own pleasure, and sometimes the wetnurse is getting more stimulation from her tits being squeezed than she is from the attention to her pussy.<</if>>
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like lactation. It's definitely not enough to what videos. If you want to experience this in something more tangible than a video on your computer, you'll need to know how to induce lactation. Obviously pregnancy is the simplest way to get that to occur, but there must be other ways. <<if $playerPath == "dom">>Imagine, <<print $cindy.name>> begging you to milk her swollen breasts, ashamed that she can't do it herself. Another means of control. You want it.<<else>>You imagine <<print $cindy.name>>, <<print $halliday.name>>, <<if $incest == true>><<if $sibling.gender == "female">>or maybe even your sister<</if>><<else>>or <<print annie.name>><</if>>, their tits all swollen with milk, moaning as they try to milk them, knowing that they're only going to get bigger because you want them to get bigger...<</if>>
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Petgirl">><<replace "#7thdayporn" t8n>><<PetgirlPorn>><<if $petgirlFetish == 0>><<set $petgirlFetish += 5>><<else>><<set $petgirlFetish += 2>><</if>>You bring up a random petplay video, and the dominance and submission on display is wonderful. The idea of a pet that's been so thoroughly broken as to want to be nothing more than a toy for her <<if $playerPath == "dom">>mistress<<else>>lover<</if>> is intoxicating. It's almost enough to make you want your own collection of pets, though that's not really far off from what you want to do.
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like petplay. <<if $playerPath == "dom">>It's almost a natural fit for you. You can't imagine Cindy on her hands and knees, a collar and leash around her neck, a tailplug in her ass, watching you obediently. But you //want// to imagine it, and even more, have it become a reality.<<else>>Of course, your pets would be a little more subservient than true lovers, but if they loved you enough, if they wanted to please you enough, they would do it. You know they would.<</if>> But there's more to it than that, like knowing how to ease someone into it, or even what toys and gear you would need. You somehow doubt that run-of-the-mill dog collars would be appropriate. You need to investigate more if you want to go farther with this.
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Pregnant">><<replace "#7thdayporn" t8n>><<PregnantPorn>><<if $pregnantFetish == 0>><<set $pregnantFetish += 5>><<else>><<set $pregnantFetish += 2>><</if>>You bring up a random video of a woman, heavy with child, finding sexual satisfaction in carrying the life within her. Sometimes the woman is getting fucked by her baby-daddy. Sometimes she's alone. And sometimes she's having fun with some other women, themselves rounded with life. It's hot, the idea that these women get erotic pleasure from becoming so big, so heavy, so full. It's fascinating that some of the gravid women seem more in control, ready to be worshipped by those that find their pregnancies divine.
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like pregnancy. <<if $playerPath == "dom">>You can't imagine something more powerful than claiming a woman by having her carry your child, <<if $player.hasdick == true>>and thanks to the doctor saying that you remain potent, you're looking forward to getting the chance to make <<print $cindy.name>>'s belly swell. But why stop with her?<<else>>though the loss of your dick means that you'll probably have to look into alternatives. Then again, you might be able to use your (hopefully) fertile womb to dominate someone like <<print $travis.name>>. The possibilities are endless.<</if>><<else>>Having a child would be the ultimate expression of devotion, <<if $player.hasdick == true>>and since you're still potent, according to the doctor, your fantasies of seeing bellies swell with your seed could become a reality. You're briefly lost in dreams of <<print $halliday.name>>, hugely pregnant, waiting for you obediently, rubbing her tight belly as her baby moves within.<<else>>though now that you no longer have a dick, you'll probably have to look into alternatives. On the other hand, you can show someone how much their love means to you by getting pregnant yourself, for the right person, that is. Assuming you're fertile.<</if>><</if>>
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Latex">><<replace "#7thdayporn" t8n>><<if $latexFetish == 0>><<set $latexFetish += 5>><<else>><<set $latexFetish += 2>><</if>><<LatexPorn>>You bring up a random latex fetish video, and watch a woman, tightly encased in form-fitting latex, strutting around as if she's naked. The latex hides nothing, and even seems to increase sensitivity, if the way the women are touching themselves is any indication. But by far the best part about it is <<if $playerPath == "dom">>how easily they can be restrained by the proper latex outfit, completely at the mercy of whoever holds the key to their freedom<<else>>how easily they can be driven to new heights of lust and arousal that they cannot handle themselves<</if>>.
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like latex. Clearly it would be expensive, getting custom-fitted latex outfits, but the benefits! <<if $playerPath == "dom">>Imagine, <<print $cindy.name>> going to work in her usual outfit, her latex skin showing underneath it all, demonstrating to everyone just how thoroughly she's submitted to you.<<else>>You have a sudden thought of <<print $cindy.name>>, laying on your bed, her body encased in black latex, ready for you. She can't get off on her own. She //needs// you. How wonderful that will be.<</if>> You'll need to look into this further, find resources, figure out how to make it work.
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>>
<<link "Category: Feminization">><<replace "#7thdayporn" t8n>><<FemmePorn>><<if $femmeFetish == 0>><<set $femmeFetish += 5>><<else>><<set $femmeFetish += 2>><</if>>You bring up a random feminization video, watch a woman with cute little dick and tiny little femmeboy boobies strutting her stuff, not afraid of anything, happy in her femininity. The video that plays afterwards shows that same woman, her tits //much// larger, getting fucked in the ass, her limp ladydick flopping as her breasts jiggle with each thrust. Cum leaks out of her dick, showing that she's enjoying every moment of it, and you're amazed that someone can be so completely changed that they no longer get pleasure from their dick, but only from being fucked like the slut they are.
<<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick throbs and pulses as you release into your hand.<<else>>You shiver as you feel your orgasm get closer, and then moan lewdly as you feel your pussy quiver around your fingers, a thrill that goes all the way up your spine as your girl juice coats your hand.<</if>> You take a moment to catch your breath, enjoying the afterglow as the video on your computer ends.
The more you look at these porn videos, the more you've come to realize that some of this stuff is actually very, very enticing. It's one thing to want to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> people, but maybe you want to add some //spice// to it as well. You should figure out what fetishes you're interested in exploring, and maybe find out more about them. Like feminization. You can think of a few men in your life that you would love to make into slutty, cum-hungry women, their dicks impotent and ignored in favor of their asses. <<if $playerPath == "dom">>That level of submission would be so total, so complete, that they would never be able to refuse anything you ask of them.<<else>>That level of desire to please to, to become someone else entirely, would be such a turn-on.<</if>> And if they're already women, they could be even more so. YOu briefly have a vision of <<print $cindy.name>>, her tits swollen to the point of obscenity, her lips puffy and full and ready to suck <<if $player.hasdick == true>>your<<else>>a<</if>> dick, her eyes somewhat vacant and dedicated to fucking like the bimbo she is. You'll need to look into this further, find resources, figure out how to make it work.
[[But that's a thought for another time.|Seventh Day Fall Asleep]]<</replace>><</link>></div><<timed 5s t8n>><<if $scaleDomSex >= 0>><video src="images/dreams/Dominatrix.mp4" autoplay loop></video>
You dream of a woman on her knees, dominated by the overwhelming will of the stronger woman, submitting herself to her Mistress's desires...
<<else>><video src="images/dreams/Sex.mp4" autoplay loop></video>
You dream of a woman, confident, sure, and devious. She knows that everyone is looking at her, and while that is a reward in and of itself, she also knows that she can use that attention, that desire, to get what she wants...<</if>><</timed>>
<<timed 10s t8n>>[[Morning comes too soon...|The Second Day]]<</timed>><<AdvanceDateIntro>>You walk into the building, and the first thing that you notice is that Susan isn't there. Is this her day off or something? You stop at the counter, where a younger woman is seated.
<<intropspeech "player" "You" "playermale">>Uh, hi, I was hoping to get my hair done with Susan?<</intropspeech>>
<img class="floatright medium" src="images/Susie/Susie Headshot 1.jpg">The woman looks up and smiles.
<<speech "susie" "Susie">>I'm sorry, Susan actually left a couple of months ago. But if you don't mind waiting a couple of minutes, I'm sure I can help!<</speech>>
You hesitate for a moment. If Susan left, maybe she started up a new business somewhere else. But if you pry, it might hurt this woman's feelings. Or maybe you'll learn that something horrible about Susan that you didn't want to know. And it's just a haircut, right? Isn't it? Anyone should be able to do your hair, after all.
<<intropspeech "player" "You" "playermale">>Uh...s-sure. That's fine.<</intropspeech>>
<<speech "susie" "Susie">>Great! I'm Susie. I just need to finish a few things and then I'll be right with you...?<</speech>>
<<intropspeech "player" "You" "playermale">><<print $player.name>>.<</intropspeech>>
You wonder what the odds are that your old hairstylist was replaced with a younger version [[with the same name|Second Day Hair Cut]].<<set _susiepicture = "images/Susie/" + $susie.picture + " " + $susie.avatar + ".jpg">><img class="floatright medium" @src=_susiepicture>The red, darkly lit interior is much more what you expected.
The lights are turned down low, enough to see if you're close, but dark enough to get some anonymity if you want it. There are people here and there, in the shadows, and though you can't make them out clearly, there's little doubt that they're engaged in various acts of pleasure. Low, sensual music pipes from hidden speakers, partially obscuring the moans and sighs of pleasure, and men and ladies in various states of undress dance sensually, their faces obscured by beautiful //Columbina// masks. Some people look at you as you enter, but they quickly lose interest. Uncertain of where to go or what the protocol is here, you decide to approach the bar.
<<speech "taboo" "Bartender">>Hi there. Welcome to //La Lumiere Rouge//. I'm guessing you're new.<</speech>>
<img class="floatright medium" src="images/Taboo/Taboo Headshot 1.jpg">You take a moment to take a good look at her. Her rich brown hair is done up in a functional yet attractive bun, and she looks almost bored with all the sensuality taking place around her, but you're immediately struck by the sheer number of tattoos and piercings she sports. Her body is clearly a canvas that she has no problem with painting, and the effects are alluring. She notices your gaze and smiles.
<<pspeech>>Is it that obvious?<</pspeech>>
<<speech "taboo" "Bartender">>Well, most of the regulars aren't sizing up all the fucking happening in the corners when they come in. They're more interested in joining in than they are in watching. But I also cheated: I knew you were coming.<</speech>>
<<pspeech>>Ah, that makes sense. I'm <<print $player.name>>.<</pspeech>>
<<speech "taboo" "Taboo">>You can call me Taboo. Some people here think that using an alias helps them maintain anonymity, but I just really like the name Taboo, myself. So, first time here. What are you looking for? Guy? Girl? More than one? Something special? Something //depraved//? I'll help you out.<</speech>>
<<pspeech>>How does it work here, exactly? Is...do I need money, or...?<</pspeech>>
Taboo laughs.
<<speech "taboo" "Taboo">>Oh, no, god, no, no. Nothing like that. This isn't a brothel. This is a sex club. This is where people come to have sex. I mean, some people are more popular than others, and money //can// change hands, but we're all about having a good time here.<</speech>>
<<pspeech>>So...what's the deal with this place, exactly, if it's not a business?<</pspeech>>
<<speech "taboo" "Taboo">>Well, to be fair, it //started// as a brothel, but that was a long time ago. The owner, well, the old owner, decided that sex and sensuality should be the goal, not the commodity, and now everyone just kind of does what they want.<</speech>>
<<pspeech>>Why the draconian measures for entrance?<</pspeech>>
<<speech "taboo" "Taboo">>Oh, a few years ago, back when this place went by a different name, a reporter found it and wrote about it. So the name was changed, the location was moved and now it's by invite-only.<</speech>>
<<pspeech>>Did people get arrested?<</pspeech>>
<<speech "taboo" "Taboo">>No, but there were apparently so many boring people looking for "the sex house" that it ruined the atmosphere. Anyway! Enough history lessons. What are you interested in tonight?<</speech>>
[[You contemplate how to phrase your request.|Seventh Day Sex Club Promyse Explanation]]<<pspeech>>Is there a...particular woman that...hm, how to put it. I'm looking for a woman that everyone wants, that doesn't need to wait for a partner because everyone wants to be with her. You know what I mean?<</pspeech>>
<<speech "taboo" "Taboo">>I think so. You're looking for the most popular woman, right?<</speech>>
<<pspeech>>Not popular, no. I want the woman that, when she enters the room, every eye is on her. That commands attention because she wants it, that can convince anyone to do anything with a smile and a wink.<</pspeech>>
Taboo thinks about it for a moment, finger on her chin.
<<speech "taboo" "Taboo">>I'm not entirely sure what you mean, but maybe you're looking for someone like Promyse. She has no end of people wanting her. And she's very exclusive when it comes to the people that she's willing to meet. Hell, I bet half the people here are hoping that she'll choose them tonight.<</speech>>
<<pspeech>>What would it take to meet her?<</pspeech>>
<<speech "taboo" "Taboo">>That's the problem, <<print $player.name>>: it's up to her, not you. I can let her know that you're interested in meeting her, but I can't make any guarantees.<</speech>>
<<pspeech>>I'll take my chances. Thanks, Taboo.<</pspeech>>
She waves you off and heads through a door, and you take a seat to wait, basking in the sensual atmosphere of the club. The sounds of love-making, the smell of arousal, the sight of so much wanton lust is definitely having an effect on you, but you do your best to control yourself. As the minutes stretch on, you close your eyes, feeling <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick starting to get hard under your dress<<else>>your needy pussy getting increasingly wet with desire<</if>>. Just when you don't think you'll be able to keep from touching yourself...
<<speech "taboo" "Taboo">>You're in luck. She wants you.<</speech>>
You open your eyes to see Taboo standing close. She smiles at you as you sit up, trying to compose yourself.
<<speech "taboo" "Taboo">>Don't worry, it gets to everyone eventually. It's supposed to, after all. I'm surprised you resisted as long as you did.<</speech>>
<<pspeech>>Y-you seem to be fine.<</pspeech>>
Taboo smiles.
<<speech "taboo" "Taboo">>I'm ace. Plus I've been working here for a long time. I got used to it. Anyway, come on. You don't want to keep Promyse waiting.<</speech>>
No, you don't. You stand up, <<if $player.hasdick == true>>thankful that your semi-erect dick is mostly hidden from view by your dress<<else>>feeling a little bit of liquid arousal flow down your leg<</if>>, and [[follow her down a hall, past several doors, to another room.|Seventh Day Sex Club Promyse Meeting]]Taboo closes the door behind you, and you're left alone in what appears to be a bedroom.
The lights are still red, still somewhat dim, though there are candles here and there to enhance the mood. The bed lacks blankets or sheets; they would just get in the way. There's a small changing room that you ignore, and mirrors everywhere to make sure you never miss a moment. A small stage on the opposite corner of the room takes up the rest of the space. Lacking any better option, you sit down on the bed, crossing your legs as you wait.
You don't have to wait long.
<img class="floatright medium" src="images/Piper/Promyse Piper 1.jpg">An exotic, beautiful woman, dressed in a tight black latex dress, steps into the room, her every movement the epitome of sensuality and grace. You didn't think you'd ever see a woman close a door with such effortless sexuality, but you have now. You can't keep your eyes off her. <<if $player.hasdick == true>>You feel your cock starting to get hard again.<<else>>You feel your pussy getting wet again.<</if>>
<<speech "piper" "Promyse">>I'm Promyse.<</speech>>
That's all she says as she faces you. A quiet, breathy whisper introducing herself, two words dangling the prospect of so much more than just a name. Sensual delights and desires can be found and fulfilled in her, if you're just willing to give her what she wants. It would be so easy to give in and let her take you.
She's //perfect//.
<<pspeech>>I'm <<print $player.name>>.<</pspeech>>
You're surprised that your voice is so steady and calm. You certainly don't feel that way, but you don't want to be taken. You want to //take//. And that desire overrides your...more base instincts. For her part, Promyse smiles at you.
<<speech "piper" "Promyse">>Well, <<print $player.name>>. You wanted to see me on your first trip to //La Lumiere Rouge//. I wanted to meet the girl that thought she knew what she was in for. But you don't know at all, do you? Once I've had you, you'll never want anyone else. Your heart, and all of you, will belong to me. Forever.<</speech>>
<<pspeech>>That's what I want.<</pspeech>>
<<speech "piper" "Promyse">>Really? Well, I do admire someone that willingly offers themselves, that knows what they want and reaches out to take it. Then I'll take you. And you'll never be lonely again.<</speech>>
She reaches out to touch you, to take hold of your face, her lips moving tantalizingly close to yours. Her whole body, her everything, is so perfect, divine, and you could easily lose yourself to her, and thank her for the opportunity. But you gently take hold of her wrist, and her mouth opens in surprise as you stop her from advancing.
<<pspeech>>You're enthralling. I want you, I do. But I don't want to lose myself. There's too much that I have to do first. But I want you to teach me how to do what you do. To entice. To beguile. To seduce and make your lovers beg. I want that.<</pspeech>>
Promyse pulls back and frowns. You let go of her wrist. She turns away and it's like the spell is broken. You're still aroused, still want to fuck her, but it's no longer so overpowering. You take a quiet, deep breath, steadying yourself, and it feels...easier.
[[Promyse turns back to face you, the frown still on her face.|Seventh Day Sex Club Promyse Proposal]]<<speech "piper" "Promyse">>You didn't come here for me at all, did you?<</speech>>
She sounds hurt, but you know, instinctively, that it's a sham. She's just trying to generate sympathy to get you back under her control. You smile at her.
<<pspeech>>I would love nothing more than to make love to you, Promyse. But, no, I didn't come here for you specifically. I need help, and you're exactly the type of person that can help me. That's why I'm here. You're a siren. A predator that uses her skills and, frankly, gorgeous assets to get what she wants. I want to be that predator. I want to get what I want. Please.<</pspeech>>
Promyse's frown fades slightly at the sincerity in your voice, but she still looks uncertain.
<<speech "piper" "Promyse">>Why? Why do you need to learn this?<</speech>>
So you tell her. You leave out a few things, but you tell her the truth, that you've been a doormat for most of your life, and you've only just recently (has it really only been a week?) decided that you need to take control of your life. And to take control of your life, you need to take control of the lives of others. You need them to beg you for your love. To desire you so strongly that they can't think of anything but you.
Promyse's frown disappears as you talk, and when you finish, she's smiling.
<<speech "piper" "Promyse">>Love is a funny thing, isn't it? It's the greatest force in the world. Love can inspire people to do things they would never do, and drive them to the darkest pits to do it. Everyone else here at the Rouge thinks that it's about sex, sensuality, desire. But it's not. It's about love, the kind of love that you can only get when you give yourself up completely to someone else. That's why I'm here. That's why I do this. Because what I want is for people to love me, so fully that they would do anything for me.<</speech>>
<<pspeech>>How many lovers do you have?<</pspeech>>
<<speech "piper" "Promyse">>None. I have many thralls, and sometimes I have sex with them. But they are not my equal. They are less than me. They live for me. So I have a proposal for you, <<print $player.name>>. I'll teach you. I'll help you become a siren, as you say. But in return, you must become my equal.<</speech>>
That's really not even a choice. You nod.
<<speech "piper" "Promyse">>Not now. Not until you've learned. Not until you've found the satisfaction and bliss of taking someone's everything. But when you do, when you know that utter joy, then...you'll return to me as my lover.<</speech>>
[[You have no choice but to accept, but it's not a hard choice to make anyway.|Seventh Day Sex Club Farewell]]<<set $piper.met = true>>Promyse remains as sexual a being as you've ever seen, even as she's teaching you how to become that yourself. She starts with some questions, asking about your previous experience, and then, finding that you're completely new to this, starts off with what she calls the basics: how to stand, how to move, adding a slight roll to your hips as you walk, keeping your back straight to show off your assets.
It's all stuff that you've been doing instinctively, but there's a difference between talent and skill, and while you clearly have a lot of the former, you need the latter to use it effectively. Promyse recognizes your aptitude, and leans into it. Like she said, it's not about sex, or even the promise of it. It's about offering something in your movements and motions, something that appeals to the deepest desires of human contact and intimacy.
You have a long way to go, but you feel like you've made a good start. <<skill "seduction" 5>>
<<speech "piper" "Promyse">>Unfortunately, I have other needs that I must service, <<print $player.name>>. I will have to end our lesson here. But you must come back soon. There's so much more you need to learn.<</speech>>
<<pspeech>>I promise I will, Promyse.<</pspeech>>
<<speech "piper" "Promyse">>Piper.<</speech>>
<<pspeech>>I'm sorry?<</pspeech>>
<<speech "piper" "Piper">>Piper. My real name. I'm telling you so that you understand how much I've wanted for someone to be my partner. How long I've waited for you. And I will wait for you, <<print $player.name>>. Become a siren. A predator. And then come to me.<</speech>>
She leans forward, as if to kiss you, but just as your lips are about to touch, she takes your hand, squeezes it, and then leaves the room, leaving you alone, aroused, and desperately annoyed at her leaving you like this.
But it's all part of the game.
You take some time to collect yourself, and then [[head back home.|Seventh Day Back Home]]You crawl into bed, feeling drained and tired after a long day, but also satisfied with what you've done. You're really looking forward to meeting <<if $playerPath == "dom">>Eliza<<else>>Piper<</if>> again, to learn what she knows. You feel like you've made your first true steps towards being the woman you want to be.
[[When sleep comes, it finds you with a satisfied smile on your face.|Seventh Day Sleeping]]<<if $sibling.lastinteract >= 3>>
<<set _temp = $sibling.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $sibling.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $sibling.lastinteract>>
<<set $sibling.mindbreak -= _temp>>
<<if $cindy.lastinteract >= 3>>
<<set _temp = $cindy.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $cindy.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $cindy.lastinteract>>
<<set $cindy.mindbreak -= _temp>>
<<if $travis.lastinteract >= 3>>
<<set _temp = $travis.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $travis.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $travis.lastinteract>>
<<set $travis.mindbreak -= _temp>>
<<if $annie.lastinteract >= 3>>
<<set _temp = $annie.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $annie.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $annie.lastinteract>>
<<set $annie.mindbreak -= _temp>>
<<if $todd.lastinteract >= 3>>
<<set _temp = $todd.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $todd.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $todd.lastinteract>>
<<set $todd.mindbreak -= _temp>>
<<if $mina.lastinteract >= 3>>
<<set _temp = $mina.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $mina.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $mina.lastinteract>>
<<set $mina.mindbreak -= _temp>>
<<if $kathy.lastinteract >= 3>>
<<set _temp = $kathy.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $kathy.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $kathy.lastinteract>>
<<set $kathy.mindbreak -= _temp>>
<<if $halliday.lastinteract >= 3>>
<<set _temp = $halliday.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $halliday.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $halliday.lastinteract>>
<<set $halliday.mindbreak -= _temp>>
<<if $sheila.lastinteract >= 3>>
<<set _temp = $sheila.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $sheila.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $sheila.lastinteract>>
<<set $sheila.mindbreak -= _temp>>
<<if $susie.lastinteract >= 3>>
<<set _temp = $susie.trust>>
<<set _temp = Math.clamp(_temp / 10, 1, 5)>>
<<set _temp = Math.trunc(_temp)>>
<<set $susie.obedience -= _temp>>
<</if>>
<<set _temp = 1>>
<<set _temp += $susie.lastinteract>>
<<set $susie.mindbreak -= _temp>>
<<set $sibling.lastinteract += 1>>
<<set $cindy.lastinteract += 1>>
<<set $travis.lastinteract += 1>>
<<set $annie.lastinteract += 1>>
<<set $kathy.lastinteract += 1>>
<<set $mina.lastinteract += 1>>
<<set $todd.lastinteract += 1>>
<<set $susie.lastinteract += 1>>
<<set $sheila.lastinteract += 1>>
<<set $halliday.lastinteract += 1>>
<<set $sibling.hairgrowth += 1>>
<<set $cindy.hairgrowth += 1>>
<<set $travis.hairgrowth += 1>>
<<set $annie.hairgrowth += 1>>
<<set $kathy.hairgrowth += 1>>
<<set $mina.hairgrowth += 1>>
<<set $todd.hairgrowth += 1>>
<<set $susie.hairgrowth += 1>>
<<set $sheila.hairgrowth += 1>>
<<set $halliday.hairgrowth += 1>>
<<if $player.pregnant == true>>
<<set $player.pregtime ++>>
<<set $player.pregtime ++>>
<</if>>
<<if $sibling.pregnant == true>>
<<set $sibling.pregtime ++>>
<<set $sibling.pregtime ++>>
<</if>>
<<if $cindy.pregnant == true>>
<<set $cindy.pregtime ++>>
<<set $cindy.pregtime ++>>
<</if>>
<<if $annie.pregnant == "yes">>
<<set $annie.pregtime ++>>
<<set $annie.pregtime ++>>
<</if>>
<<if $kathy.pregnant == true>>
<<set $kathy.pregtime ++>>
<<set $kathy.pregtime ++>>
<</if>>
<<if $mina.pregnant == true>>
<<set $mina.pregtime ++>>
<<set $mina.pregtime ++>>
<</if>>
<<if $susie.pregnant == true>>
<<set $susie.pregtime ++>>
<<set $susie.pregtime ++>>
<</if>>
<<if $sheila.pregnant == true>>
<<set $sheila.pregtime ++>>
<<set $sheila.pregtime ++>>
<</if>>
<<if $halliday.pregnant == true>>
<<set $halliday.pregtime ++>>
<<set $halliday.pregtime ++>>
<</if>>
/* Leaking */
<<if $sibling.gender == "male">>
<<if $sibling.dickleaking == false>>
<<if $sibling.leakincrease == true>>
<<if $sibling.leakingcount >= 10>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "dickleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $sibling.pussyleaking == "no">>
<<if $sibling.leakincrease == true>>
<<if $sibling.leakingcount >= 10>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.pussyleaking == "no">>
<<if $annie.leakincrease == true>>
<<if $annie.leakingcount >= 10>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cindy.pussyleaking == "no">>
<<if $cindy.leakincrease == true>>
<<if $cindy.leakingcount >= 10>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $halliday.pussyleaking == "no">>
<<if $halliday.leakincrease == true>>
<<if $halliday.leakingcount >= 10>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $kathy.pussyleaking == "no">>
<<if $kathy.leakincrease == true>>
<<if $kathy.leakingcount >= 10>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mina.pussyleaking == "no">>
<<if $mina.leakincrease == true>>
<<if $mina.leakingcount >= 10>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $sheila.pussyleaking == "no">>
<<if $sheila.leakincrease == true>>
<<if $sheila.leakingcount >= 10>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $susie.pussyleaking == "no">>
<<if $susie.leakincrease == true>>
<<if $susie.leakingcount >= 10>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pussyleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $todd.dickleaking == false>>
<<if $todd.leakincrease == true>>
<<if $todd.leakingcount >= 10>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "dickleak">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $travis.dickleaking == false>>
<<if $travis.leakincrease == true>>
<<if $travis.leakingcount >= 10>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "dickleak">>
<</if>>
<</if>>
<</if>>
<</if>>
/* Squirter */
<<if $sibling.gender == "female">>
<<if $sibling.squirter == false>>
<<if $sibling.squirtercount >= 10>>
<<if $sibling.newsquirter == true>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.squirter == false>>
<<if $annie.squirtercount >= 15>>
<<if $annie.newsquirter == true>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cindy.squirter == false>>
<<if $cindy.squirtercount >= 5>>
<<if $cindy.newsquirter == true>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $halliday.squirter == false>>
<<if $halliday.squirtercount >= 10>>
<<if $halliday.newsquirter == true>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $kathy.squirter == false>>
<<if $kathy.squirtercount >= 13>>
<<if $kathy.newsquirter == true>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mina.squirter == false>>
<<if $mina.squirtercount >= 12>>
<<if $mina.newsquirter == true>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $sheila.squirter == false>>
<<if $sheila.squirtercount >= 7>>
<<if $sheila.newsquirter == true>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $susie.squirter == false>>
<<if $susie.squirtercount >= 8>>
<<if $susie.newsquirter == true>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "squirter">>
<</if>>
<</if>>
<</if>>
<</if>>
/* Breast Growth */
<<if $sibling.gender == "male">>
<<if $sibling.breastsize == 0>>
<<set _sibboob = 14>>
<<else>>
<<set _sibboob = $sibling.breastsize>>
<<set _sibboob += 10>>
<</if>>
<<else>>
<<set _sibboob = $sibling.breastsize>>
<<set _sibboob += 7>>
<</if>>
<<if $sibling.breastgrowth >= _sibboob>>
<<if $sibling.breastsize <= 8>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "breastgrowth">>
<</if>>
<<else>>
<<if $sibling.breastgrowth >= 1>>
<<set $sibling.breastgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<if $annie.breastsize <= 8>>
<<set _annieboob = $annie.breastsize>>
<<set _annieboob += 8>>
<<if $annie.breastgrowth >= _annieboob>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<if $annie.breastgrowth >= 1>>
<<set $annie.breastgrowth = 0>>
<</if>>
<</if>>
<<if $cindy.breastsize <= 8>>
<<set _cindyboob = $cindy.breastsize>>
<<set _cindyboob += 5>>
<<if $cindy.breastgrowth >= _cindyboob>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<set $cindy.breastgrowth = 0>>
<</if>>
<<if $halliday.breastsize <= 8>>
<<set _hallidayboob = $halliday.breastsize>>
<<set _hallidayboob += 6>>
<<if $halliday.breastgrowth >= _hallidayboob>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<if $halliday.breastgrowth >= 1>>
<<set $halliday.breastgrowth = 0>>
<</if>>
<</if>>
<<if $kathy.breastsize <= 8>>
<<set _kathyboob = $kathy.breastsize>>
<<set _kathyboob += 8>>
<<if $kathy.breastgrowth >= _kathyboob>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<if $kathy.breastgrowth >= 1>>
<<set $kathy.breastgrowth = 0>>
<</if>>
<</if>>
<<if $mina.breastsize <= 8>>
<<set _minaboob = $mina.breastsize>>
<<set _minaboob += 9>>
<<if $mina.breastgrowth >= _minaboob>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<if $mina.breastgrowth >= 1>>
<<set $mina.breastgrowth = 0>>
<</if>>
<</if>>
<<if $sheila.breastsize <= 8>>
<<set _sheilaboob = $sheila.breastsize>>
<<set _sheilaboob += 7>>
<<if $sheila.breastgrowth >= _sheilaboob>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<set $sheila.breastgrowth = 0>>
<</if>>
<<if $susie.breastsize <= 8>>
<<set _susieboob = $susie.breastsize>>
<<set _susieboob += 4>>
<<if $susie.breastgrowth >= _susieboob>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<set $susie.breastgrowth = 0>>
<</if>>
<<if $todd.breastsize <= 8>>
<<if $todd.breastsize == 0>>
<<set _toddboob = 15>>
<<else>>
<<set _toddboob = $todd.breastsize>>
<<set _toddboob += 10>>
<</if>>
<<if $todd.breastgrowth >= _toddboob>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<if $todd.breastgrowth >= 1>>
<<set $todd.breastgrowth = 0>>
<</if>>
<</if>>
<<if $travis.breastsize <= 8>>
<<if $travis.breastsize == 0>>
<<set _travisboob = 12>>
<<else>>
<<set _travisboob = $travis.breastsize>>
<<set _travisboob += 8>>
<</if>>
<<if $travis.breastgrowth >= _travisboob>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "breastgrowth">>
<</if>>
<</if>>
<<else>>
<<if $travis.breastgrowth >= 1>>
<<set $travis.breastgrowth = 0>>
<</if>>
<</if>>
/* Breast Shrinking */
<<if $sibling.gender == "male">>
<<set _sibboob = $sibling.breastsize>>
<<set _sibboob = _sibboob * -1>>
<<set _sibboob -= 7>>
<<else>>
<<set _sibboob = $sibling.breastsize>>
<<set _sibboob = _sibboob * -1>>
<<set _sibboob -= 10>>
<</if>>
<<if $sibling.breastgrowth <= _sibboob>>
<<if $sibling.gender == "male">>
<<if $sibling.breastsize >= 1>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "breastshrink">>
<</if>>
<<else>>
<<if $sibling.breastgrowth <= -1>>
<<set $sibling.breastgrowth = 0>>
<</if>>
<</if>>
<<else>>
<<if $sibling.breastsize >= 2>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "breastshrink">>
<</if>>
<<else>>
<<if $sibling.breastgrowth <= -1>>
<<set $sibling.breastgrowth = 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.breastsize >= 2>>
<<set _annieboob = $annie.breastsize>>
<<set _annieboob = _annieboob * -1>>
<<set _annieboob -= 4>>
<<if $annie.breastgrowth <= _annieboob>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $annie.breastgrowth <= -1>>
<<set $annie.breastgrowth = 0>>
<</if>>
<</if>>
<<if $cindy.breastsize >= 2>>
<<set _cindyboob = $cindy.breastsize>>
<<set _cindyboob = _cindyboob * -1>>
<<set _annieboob -= 7>>
<<if $cindy.breastgrowth <= _cindyboob>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $cindy.breastgrowth <= -1>>
<<set $cindy.breastgrowth = 0>>
<</if>>
<</if>>
<<if $halliday.breastsize >= 2>>
<<set _hallidayboob = $halliday.breastsize>>
<<set _hallidayboob = _hallidayboob * -1>>
<<set _hallidayboob -= 9>>
<<if $halliday.breastgrowth <= _hallidayboob>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $halliday.breastgrowth <= -1>>
<<set $halliday.breastgrowth = 0>>
<</if>>
<</if>>
<<if $kathy.breastsize >= 2>>
<<set _kathyboob = $kathy.breastsize>>
<<set _kathyboob = _kathyboob * -1>>
<<set _kathyboob -= 4>>
<<if $kathy.breastgrowth <= _kathyboob>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $kathy.breastgrowth <= -1>>
<<set $kathy.breastgrowth = 0>>
<</if>>
<</if>>
<<if $mina.breastsize >= 2>>
<<set _minaboob = $mina.breastsize>>
<<set _minaboob = _minaboob * -1>>
<<set _minaboob -= 3>>
<<if $mina.breastgrowth <= _minaboob>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $mina.breastgrowth <= -1>>
<<set $mina.breastgrowth = 0>>
<</if>>
<</if>>
<<if $sheila.breastsize >= 2>>
<<set _sheilaboob = $sheila.breastsize>>
<<set _sheilaboob = _sheilaboob * -1>>
<<set _sheilaboob -= 7>>
<<if $sheila.breastgrowth <= _sheilaboob>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $sheila.breastgrowth <= -1>>
<<set $sheila.breastgrowth = 0>>
<</if>>
<</if>>
<<if $susie.breastsize >= 2>>
<<set _susieboob = $susie.breastsize>>
<<set _susieboob = _susieboob * -1>>
<<set _susieboob -= 4>>
<<if $susie.breastgrowth <= _susieboob>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $susie.breastgrowth <= -1>>
<<set $susie.breastgrowth = 0>>
<</if>>
<</if>>
<<if $todd.breastsize >= 1>>
<<set _toddboob = $todd.breastsize>>
<<set _toddboob = _toddboob * -1>>
<<set _toddboob -= 3>>
<<if $todd.breastgrowth <= _toddboob>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $todd.breastgrowth <= -1>>
<<set $todd.breastgrowth = 0>>
<</if>>
<</if>>
<<if $travis.breastsize >= 1>>
<<set _travisboob = $travis.breastsize>>
<<set _travisboob = _travisboob * -1>>
<<set _travisboob -= 5>>
<<if $travis.breastgrowth <= _travisboob>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "breastshrink">>
<</if>>
<</if>>
<<else>>
<<if $travis.breastgrowth <= -1>>
<<set $travis.breastgrowth = 0>>
<</if>>
<</if>>
/* Butt Growth */
<<if $sibling.gender == "male">>
<<set _sibbutt = $sibling.buttsize>>
<<set _sibbutt += 10>>
<<else>>
<<set _sibbutt = $sibling.buttsize>>
<<set _sibbutt += 7>>
<</if>>
<<if $sibling.buttgrowth >= _sibbutt>>
<<if $sibling.buttsize <= 8>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "buttgrowth">>
<</if>>
<<else>>
<<if $sibling.buttgrowth >= 1>>
<<set $sibling.buttgrowth == 0>>
<</if>>
<</if>>
<</if>>
<<if $annie.buttsize <= 8>>
<<set _anniebutt = $annie.buttsize>>
<<set _anniebutt += 7>>
<<if $annie.buttgrowth >= _anniebutt>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $annie.buttgrowth >= 1>>
<<set $annie.buttgrowth = 0>>
<</if>>
<</if>>
<<if $cindy.buttsize <= 8>>
<<set _cindybutt = $cindy.buttsize>>
<<set _cindybutt += 8>>
<<if $cindy.buttgrowth >= _cindybutt>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $cindy.buttgrowth >= 1>>
<<set $cindy.buttgrowth = 0>>
<</if>>
<</if>>
<<if $halliday.buttsize <= 8>>
<<set _hallidaybutt = $halliday.buttsize>>
<<set _hallidaybutt += 5>>
<<if $halliday.buttgrowth >= _hallidaybutt>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $halliday.buttgrowth >= 1>>
<<set $halliday.buttgrowth = 0>>
<</if>>
<</if>>
<<if $kathy.buttsize <= 8>>
<<set _kathybutt = $kathy.buttsize>>
<<set _kathybutt += 5>>
<<if $kathy.buttgrowth >= _kathybutt>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $kathy.buttgrowth >= 1>>
<<set $kathy.buttgrowth = 0>>
<</if>>
<</if>>
<<if $mina.buttsize <= 8>>
<<set _minabutt = $mina.buttsize>>
<<set _minabutt += 8>>
<<if $mina.buttgrowth >= _minabutt>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $mina.buttgrowth >= 1>>
<<set $mina.buttgrowth = 0>>
<</if>>
<</if>>
<<if $sheila.buttsize <= 8>>
<<set _sheilabutt = $sheila.buttsize>>
<<set _sheilabutt += 8>>
<<if $sheila.buttgrowth >= _sheilabutt>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $sheila.buttgrowth >= 1>>
<<set $sheila.buttgrowth = 0>>
<</if>>
<</if>>
<<if $susie.buttsize <= 8>>
<<set _susiebutt = $susie.buttsize>>
<<set _susiebutt += 5>>
<<if $susie.buttgrowth >= _susiebutt>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $susie.buttgrowth >= 1>>
<<set $susie.buttgrowth = 0>>
<</if>>
<</if>>
<<if $todd.buttsize <= 8>>
<<set _toddbutt = $todd.buttsize>>
<<set _toddbutt += 9>>
<<if $todd.buttgrowth >= _toddbutt>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $todd.buttgrowth >= 1>>
<<set $todd.buttgrowth = 0>>
<</if>>
<</if>>
<<if $travis.buttsize <= 8>>
<<set _travisbutt = $halliday.buttsize>>
<<set _travisbutt += 5>>
<<if $travis.buttgrowth >= _travisbutt>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "buttgrowth">>
<</if>>
<</if>>
<<else>>
<<if $travis.buttgrowth >= 1>>
<<set $travis.buttgrowth = 0>>
<</if>>
<</if>>
/* Butt Shrinking */
<<if $sibling.gender == "male">>
<<set _sibbutt = $sibling.buttsize>>
<<set _sibbutt = _sibbutt * -1>>
<<set _sibbutt -= 7>>
<<else>>
<<set _sibbutt = $sibling.buttsize>>
<<set _sibbutt = _sibbutt * -1>>
<<set _sibbutt -= 10>>
<</if>>
<<if $sibling.buttgrowth <= _sibbutt>>
<<if $sibling.gender == "male">>
<<if $sibling.buttsize >= 1>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "buttshrink">>
<</if>>
<<else>>
<<if $sibling.buttgrowth <= -1>>
<<set $sibling.buttgrowth = 0>>
<</if>>
<</if>>
<<else>>
<<if $sibling.buttsize >= 2>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "buttshrink">>
<</if>>
<<else>>
<<if $sibling.buttgrowth <= -1>>
<<set $sibling.buttgrowth = 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.buttsize >= 2>>
<<set _anniebutt = $annie.buttsize>>
<<set _anniebutt = _anniebutt * -1>>
<<set _anniebutt -= 7>>
<<if $annie.buttgrowth <= _anniebutt>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $annie.buttgrowth <= -1>>
<<set $annie.buttgrowth = 0>>
<</if>>
<</if>>
<<if $cindy.buttsize >= 2>>
<<set _cindybutt = $cindy.buttsize>>
<<set _cindybutt = _cindybutt * -1>>
<<set _cindybutt -= 7>>
<<if $cindy.buttgrowth <= _cindybutt>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $cindy.buttgrowth <= -1>>
<<set $cindy.buttgrowth = 0>>
<</if>>
<</if>>
<<if $halliday.buttsize >= 2>>
<<set _hallidaybutt = $halliday.buttsize>>
<<set _hallidaybutt = _hallidaybutt * -1>>
<<set _hallidaybutt -= 7>>
<<if $halliday.buttgrowth <= _hallidaybutt>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $halliday.buttgrowth <= -1>>
<<set $halliday.buttgrowth = 0>>
<</if>>
<</if>>
<<if $kathy.buttsize >= 2>>
<<set _kathybutt = $kathy.buttsize>>
<<set _kathybutt = _kathybutt * -1>>
<<set _kathybutt -= 7>>
<<if $kathy.buttgrowth <= _kathybutt>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $kathy.buttgrowth <= -1>>
<<set $kathy.buttgrowth = 0>>
<</if>>
<</if>>
<<if $mina.buttsize >= 2>>
<<set _minabutt = $mina.buttsize>>
<<set _minabutt = _minabutt * -1>>
<<set _minabutt -= 7>>
<<if $mina.buttgrowth <= _minabutt>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $mina.buttgrowth <= -1>>
<<set $mina.buttgrowth = 0>>
<</if>>
<</if>>
<<if $susie.buttsize >= 2>>
<<set _susiebutt = $susie.buttsize>>
<<set _susiebutt = _susiebutt * -1>>
<<set _susiebutt -= 7>>
<<if $susie.buttgrowth <= _susiebutt>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $susie.buttgrowth <= -1>>
<<set $susie.buttgrowth = 0>>
<</if>>
<</if>>
<<if $todd.buttsize >= 1>>
<<set _toddbutt = $todd.buttsize>>
<<set _toddbutt = _toddbutt * -1>>
<<set _toddbutt -= 7>>
<<if $todd.buttgrowth <= _toddbutt>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $todd.buttgrowth <= -1>>
<<set $todd.buttgrowth = 0>>
<</if>>
<</if>>
<<if $travis.buttsize >= 1>>
<<set _travisbutt = $travis.buttsize>>
<<set _travisbutt = _travisbutt * -1>>
<<set _travisbutt -= 7>>
<<if $travis.buttgrowth <= _travisbutt>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $travis.buttgrowth <= -1>>
<<set $travis.buttgrowth = 0>>
<</if>>
<</if>>
<<if $sheila.buttsize >= 2>>
<<set _sheilabutt = $sheila.buttsize>>
<<set _sheilabutt = _sheilabutt * -1>>
<<set _sheilabutt -= 7>>
<<if $sheila.buttgrowth <= _sheilabutt>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "buttshrink">>
<</if>>
<</if>>
<<else>>
<<if $sheila.buttgrowth <= -1>>
<<set $sheila.buttgrowth = 0>>
<</if>>
<</if>>
/* Hair Growing */
<<set _sibhair = $sibling.hairlength>>
<<set _sibhair += 7>>
<<if $sibling.hairgrowth >= _sibhair>>
<<if $sibling.hairlength <= 7>>
<<if $sibling.transtype == "none">>
<<if $sibling.hairisgrowing == true>>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $sibling.hairgrowth >= 1>>
<<set $sibling.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _anniehair = $annie.hairlength>>
<<set _anniehair += 7>>
<<if $annie.hairgrowth >= _anniehair>>
<<if $annie.hairlength <= 7>>
<<if $annie.transtype == "none">>
<<if $annie.hairisgrowing == true>>
<<set $annie.transformation = true>>
<<set $annie.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $annie.hairgrowth >= 1>>
<<set $annie.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _cindyhair = $cindy.hairlength>>
<<set _cindyhair += 7>>
<<if $cindy.hairgrowth >= _cindyhair>>
<<if $cindy.hairlength <= 7>>
<<if $cindy.transtype == "none">>
<<if $cindy.hairisgrowing == true>>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $cindy.hairgrowth >= 1>>
<<set $cindy.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _hallidayhair = $halliday.hairlength>>
<<set _hallidayhair += 7>>
<<if $halliday.hairgrowth >= _hallidayhair>>
<<if $halliday.hairlength <= 7>>
<<if $halliday.transtype == "none">>
<<if $halliday.hairisgrowing == true>>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $halliday.hairgrowth >= 1>>
<<set $halliday.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _kathyhair = $kathy.hairlength>>
<<set _kathyhair += 7>>
<<if $kathy.hairgrowth >= _kathyhair>>
<<if $kathy.hairlength <= 7>>
<<if $kathy.transtype == "none">>
<<if $kathy.hairisgrowing == true>>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $kathy.hairgrowth >= 1>>
<<set $kathy.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _minahair = $mina.hairlength>>
<<set _minahair += 7>>
<<if $mina.hairgrowth >= _minahair>>
<<if $mina.hairlength <= 7>>
<<if $mina.transtype == "none">>
<<if $mina.hairisgrowing == true>>
<<set $mina.transformation = true>>
<<set $mina.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $mina.hairgrowth >= 1>>
<<set $mina.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _sheilahair = $sheila.hairlength>>
<<set _sheilahair += 7>>
<<if $sheila.hairgrowth >= _sheilahair>>
<<if $sheila.hairlength <= 7>>
<<if $sheila.transtype == "none">>
<<if $sheila.hairisgrowing == true>>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $sheila.hairgrowth >= 1>>
<<set $sheila.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _susiehair = $susie.hairlength>>
<<set _susiehair += 7>>
<<if $susie.hairgrowth >= _anniehair>>
<<if $susie.hairlength <= 7>>
<<if $susie.transtype == "none">>
<<if $susie.hairisgrowing == true>>
<<set $susie.transformation = true>>
<<set $susie.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $susie.hairgrowth >= 1>>
<<set $susie.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _toddhair = $todd.hairlength>>
<<set _toddhair += 7>>
<<if $todd.hairgrowth >= _toddhair>>
<<if $todd.hairlength <= 7>>
<<if $todd.transtype == "none">>
<<if $todd.hairisgrowing == true>>
<<set $todd.transformation = true>>
<<set $todd.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $todd.hairgrowth >= 1>>
<<set $todd.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _travishair = $travis.hairlength>>
<<set _travishair += 7>>
<<if $travis.hairgrowth >= _travishair>>
<<if $travis.hairlength <= 7>>
<<if $travis.transtype == "none">>
<<if $todd.hairisgrowing == true>>
<<set $travis.transformation = true>>
<<set $travis.transtype = "hairgrowth">>
<</if>>
<</if>>
<<else>>
<<if $travis.hairgrowth >= 1>>
<<set $travis.hairgrowth = 0>>
<</if>>
<</if>>
<</if>>
/* Dick Growth */
<<set _sibdick = $sibling.penissize>>
<<set _sibdick += 7>>
<<if $sibling.dickgrowth >= _sibdick>>
<<if $sibling.penissize <= 4>>
<<if $sibling.gender == "male">>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "dickgrowth">>
<</if>>
<</if>>
<<else>>
<<if $sibling.dickgrowth >= 1>>
<<set $sibling.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _todddick = $todd.penissize>>
<<set _todddick += 6>>
<<if $todd.dickgrowth >= _todddick>>
<<if $todd.penissize <= 4>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "dickgrowth">>
<</if>>
<<else>>
<<if $todd.dickgrowth >= 1>>
<<set $todd.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _travisdick = $travis.penissize>>
<<set _travisdick += 8>>
<<if $travis.dickgrowth >= _travisdick>>
<<if $travis.penissize <= 4>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "dickgrowth">>
<</if>>
<<else>>
<<if $travis.dickgrowth >= 1>>
<<set $travis.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
/* Dick Shrink */
<<set _sibdick = $sibling.penissize>>
<<set _sibdick = _sibdick * -1>>
<<set _sibdick -= 7>>
<<if $sibling.dickgrowth <= _sibdick>>
<<if $sibling.penissize >= 2>>
<<if $sibling.gender == "male">>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "dickshrink">>
<</if>>
<</if>>
<<else>>
<<if $sibling.dickgrowth <= -1>>
<<set $sibling.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _todddick = $todd.penissize>>
<<set _todddick = _todddick * -1>>
<<set _todddick -= 8>>
<<if $todd.dickgrowth <= _todddick>>
<<if $todd.penissize >= 2>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "dickshrink">>
<</if>>
<<else>>
<<if $todd.dickgrowth <= -1>>
<<set $todd.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set _travisdick = $travis.penissize>>
<<set _travisdick = _travisdick * -1>>
<<set _travisdick -= 8>>
<<if $travis.dickgrowth <= _travisdick>>
<<if $travis.penissize >= 2>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "dickshrink">>
<</if>>
<<else>>
<<if $travis.dickgrowth <= -1>>
<<set $travis.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
/* Pregnant (Stage 1) */
<<if $sibling.pregtime >= 14 && $sibling.pregstage1 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $annie.pregtime >= 14 && $annie.pregstage1 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 14 && $cindy.pregstage1 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 14 && $halliday.pregstage1 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 14 && $kathy.pregstage1 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $mina.pregtime >= 14 && $mina.pregstage1 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 14 && $sheila.pregstage1 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage1">>
<</if>>
<</if>>
<<if $susie.pregtime >= 14 && $susie.pregstage1 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage1">>
<</if>>
<</if>>
/* Pregnant (Stage 2) */
<<if $sibling.pregtime >= 21 && $sibling.pregstage2 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $annie.pregtime >= 21 && $annie.pregstage2 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 21 && $cindy.pregstage2 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 21 && $halliday.pregstage2 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 21 && $kathy.pregstage2 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $mina.pregtime >= 21 && $mina.pregstage2 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 21 && $sheila.pregstage2 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage2">>
<</if>>
<</if>>
<<if $susie.pregtime >= 21 && $susie.pregstage2 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage2">>
<</if>>
<</if>>
/* Pregnant (Stage 3) */
<<if $sibling.pregtime >= 30 && $sibling.pregstage3 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $annie.pregtime >= 30 && $annie.pregstage3 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 30 && $cindy.pregstage3 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 30 && $halliday.pregstage3 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 30 && $kathy.pregstage3 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $mina.pregtime >= 30 && $mina.pregstage3 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 30 && $sheila.pregstage3 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage3">>
<</if>>
<</if>>
<<if $susie.pregtime >= 30 && $susie.pregstage3 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage3">>
<</if>>
<</if>>
/* Pregnant (Stage 4) */
<<if $sibling.pregtime >= 31 && $sibling.pregstage4 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $annie.pregtime >= 31 && $annie.pregstage4 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 31 && $cindy.pregstage4 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 31 && $halliday.pregstage4 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 31 && $kathy.pregstage4 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $mina.pregtime >= 31 && $mina.pregstage4 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 31 && $sheila.pregstage4 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage4">>
<</if>>
<</if>>
<<if $susie.pregtime >= 31 && $susie.pregstage4 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage4">>
<</if>>
<</if>>
/* Pregnant (Stage 5) */
<<if $sibling.pregtime >= 56 && $sibling.pregstage5 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $annie.pregtime >= 56 && $annie.pregstage5 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 56 && $cindy.pregstage5 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 56 && $halliday.pregstage5 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 56 && $kathy.pregstage5 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $mina.pregtime >= 56 && $mina.pregstage5 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 56 && $sheila.pregstage5 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage5">>
<</if>>
<</if>>
<<if $susie.pregtime >= 56 && $susie.pregstage5 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage5">>
<</if>>
<</if>>
/* Pregnant (Stage 6) */
<<if $sibling.pregtime >= 70 && $sibling.pregstage6 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $annie.pregtime >= 70 && $annie.pregstage6 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 70 && $cindy.pregstage6 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 70 && $halliday.pregstage6 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 70 && $kathy.pregstage6 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $mina.pregtime >= 70 && $mina.pregstage6 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 70 && $sheila.pregstage6 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage6">>
<</if>>
<</if>>
<<if $susie.pregtime >= 70 && $susie.pregstage6 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage6">>
<</if>>
<</if>>
/* Pregnant (Stage 7) */
<<if $sibling.pregtime >= 91 && $sibling.pregstage7 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $annie.pregtime >= 91 && $annie.pregstage7 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 91 && $cindy.pregstage7 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 91 && $halliday.pregstage7 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 91 && $kathy.pregstage7 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $mina.pregtime >= 91 && $mina.pregstage7 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 91 && $sheila.pregstage7 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage7">>
<</if>>
<</if>>
<<if $susie.pregtime >= 91 && $susie.pregstage7 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage7">>
<</if>>
<</if>>
/* Pregnant (Stage 8) */
<<if $sibling.pregtime >= 112 && $sibling.pregstage8 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $annie.pregtime >= 112 && $annie.pregstage8 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 112 && $cindy.pregstage8 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 112 && $halliday.pregstage8 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 112 && $kathy.pregstage8 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $mina.pregtime >= 112 && $mina.pregstage8 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 112 && $sheila.pregstage8 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage8">>
<</if>>
<</if>>
<<if $susie.pregtime >= 112 && $susie.pregstage8 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage8">>
<</if>>
<</if>>
/* Pregnant (Stage 9) */
<<if $sibling.pregtime >= 140 && $sibling.pregstage9 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $annie.pregtime >= 140 && $annie.pregstage9 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 140 && $cindy.pregstage9 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 140 && $halliday.pregstage9 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 140 && $kathy.pregstage9 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $mina.pregtime >= 140 && $mina.pregstage9 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 140 && $sheila.pregstage9 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage9">>
<</if>>
<</if>>
<<if $susie.pregtime >= 140 && $susie.pregstage9 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage9">>
<</if>>
<</if>>
/* Pregnant (Stage 10) */
<<if $sibling.pregtime >= 168 && $sibling.pregstage10 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $annie.pregtime >= 168 && $annie.pregstage10 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 168 && $cindy.pregstage10 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 168 && $halliday.pregstage10 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 168 && $kathy.pregstage10 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $mina.pregtime >= 168 && $mina.pregstage10 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 168 && $sheila.pregstage10 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage10">>
<</if>>
<</if>>
<<if $susie.pregtime >= 168 && $susie.pregstage10 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage10">>
<</if>>
<</if>>
/* Pregnant (Stage 11) */
<<if $sibling.pregtime >= 196 && $sibling.pregstage11 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $annie.pregtime >= 196 && $annie.pregstage11 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 196 && $cindy.pregstage11 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 196 && $halliday.pregstage11 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 196 && $kathy.pregstage11 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $mina.pregtime >= 196 && $mina.pregstage11 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 196 && $sheila.pregstage11 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage11">>
<</if>>
<</if>>
<<if $susie.pregtime >= 196 && $susie.pregstage11 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage11">>
<</if>>
<</if>>
/* Pregnant (Stage 12) */
<<if $sibling.pregtime >= 224 && $sibling.pregstage12 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $annie.pregtime >= 224 && $annie.pregstage12 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 224 && $cindy.pregstage12 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 224 && $halliday.pregstage12 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 224 && $kathy.pregstage12 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $mina.pregtime >= 224 && $mina.pregstage12 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 224 && $sheila.pregstage12 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage12">>
<</if>>
<</if>>
<<if $susie.pregtime >= 224 && $susie.pregstage12 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage12">>
<</if>>
<</if>>
/* Pregnant (Stage 13) */
<<if $sibling.pregtime >= 252 && $sibling.pregstage13 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $annie.pregtime >= 252 && $annie.pregstage13 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 252 && $cindy.pregstage13 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 252 && $halliday.pregstage13 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 252 && $kathy.pregstage13 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $mina.pregtime >= 252 && $mina.pregstage13 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 252 && $sheila.pregstage13 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage13">>
<</if>>
<</if>>
<<if $susie.pregtime >= 252 && $susie.pregstage13 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage13">>
<</if>>
<</if>>
/* Pregnant (Stage 14) */
<<if $sibling.pregtime >= 280 && $sibling.pregstage14 == false>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $annie.pregtime >= 280 && $annie.pregstage14 == false>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $cindy.pregtime >= 280 && $cindy.pregstage14 == false>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $halliday.pregtime >= 280 && $halliday.pregstage14 == false>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $kathy.pregtime >= 280 && $kathy.pregstage14 == false>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $mina.pregtime >= 280 && $mina.pregstage14 == false>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $sheila.pregtime >= 280 && $sheila.pregstage14 == false>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "pregstage14">>
<</if>>
<</if>>
<<if $susie.pregtime >= 280 && $susie.pregstage14 == false>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "pregstage14">>
<</if>>
<</if>>
/* Lactating (Start) */
<<if $sibling.gender == "male">>
<<if $sibling.breastsize >= 1>>
<<if $sibling.lactating == "no">>
<<if $sibling.lactationrate >= 15>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $sibling.lactationrate = 0>>
<</if>>
<<else>>
<<if $sibling.lactating == "no">>
<<if $sibling.lactationrate >= 10>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.lactating == "no">>
<<if $annie.lactationrate >= 10>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $cindy.lactating == "no">>
<<if $cindy.lactationrate >= 10>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $halliday.lactating == "no">>
<<if $halliday.lactationrate >= 10>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $kathy.lactating == "no">>
<<if $kathy.lactationrate >= 10>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $mina.lactating == "no">>
<<if $mina.lactationrate >= 10>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $sheila.lactating == "no">>
<<if $sheila.lactationrate >= 10>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $susie.lactating == "no">>
<<if $susie.lactationrate >= 10>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<<if $todd.lactating == "no">>
<<if $todd.breastsize >= 1>>
<<if $todd.lactationrate >= 15>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $travis.lactating == "no">>
<<if $travis.breastsize >= 1>>
<<if $travis.lactationrate >= 15>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "lactationstart">>
<</if>>
<</if>>
<</if>>
<</if>>
/* Lactating (Medium) */
<<if $sibling.lactating == "small">>
<<if $sibling.lactationrate >= 35>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $annie.lactating == "small">>
<<if $annie.lactationrate >= 35>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $cindy.lactating == "small">>
<<if $cindy.lactationrate >= 35>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $halliday.lactating == "small">>
<<if $halliday.lactationrate >= 35>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $kathy.lactating == "small">>
<<if $kathy.lactationrate >= 35>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $mina.lactating == "small">>
<<if $mina.lactationrate >= 35>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $sheila.lactating == "small">>
<<if $sheila.lactationrate >= 35>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $susie.lactating == "small">>
<<if $susie.lactationrate >= 35>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $todd.lactating == "small">>
<<if $todd.lactationrate >= 40>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
<<if $travis.lactating == "small">>
<<if $travis.lactationrate >= 40>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "lactationmedium">>
<</if>>
<</if>>
<</if>>
/* Lactating (Heavy) */
<<if $sibling.lactating == "medium">>
<<if $sibling.lactationrate >= 60>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $annie.lactating == "medium">>
<<if $annie.lactationrate >= 60>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $cindy.lactating == "medium">>
<<if $cindy.lactationrate >= 60>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $halliday.lactating == "medium">>
<<if $halliday.lactationrate >= 60>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $kathy.lactating == "medium">>
<<if $kathy.lactationrate >= 60>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $mina.lactating == "medium">>
<<if $mina.lactationrate >= 60>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $sheila.lactating == "medium">>
<<if $sheila.lactationrate >= 60>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $susie.lactating == "medium">>
<<if $susie.lactationrate >= 60>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $todd.lactating == "medium">>
<<if $todd.lactationrate >= 70>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
<<if $travis.lactating == "medium">>
<<if $travis.lactationrate >= 70>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "lactationheavy">>
<</if>>
<</if>>
<</if>>
/* Feminization Locks */
/* Feminization only increases to a point. To increase it further, the player must somehow convince the NPC to further feminize themselves. */
<<if $sibling.femmelock == 0>>
<<set $sibling.femmemaximum = 20>>
<<set $sibling.femmeminimum = 0>>
<<elseif $sibling.femmelock == 1>>
<<set $sibling.femmemaximum = 40>>
<<set $sibling.femmeminimum = 20>>
<<elseif $sibling.femmelock == 2>>
<<set $sibling.femmemaximum = 60>>
<<set $sibling.femmeminimum = 40>>
<<elseif $sibling.femmelock == 3>>
<<set $sibling.femmemaximum = 80>>
<<set $sibling.femmeminimum = 60>>
<<elseif $sibling.femmelock == 4>>
<<set $sibling.femmemaximum = 100>>
<<set $sibling.femmeminimum = 80>>
<<else>>
<<set $sibling.femmemaximum = 100>>
<<set $sibling.femmeminimum = 100>>
<</if>>
<<if $sibling.feminization > $sibling.femmemaximum>>
<<set $sibling.feminization = $sibling.femmemaximum>>
<<elseif $sibling.feminization < $sibling.femmeminimum>>
<<set $sibling.feminization = $sibling.femmeminimum>>
<</if>>
<<if $annie.femmelock == 0>>
<<set $annie.femmemaximum = 20>>
<<set $annie.femmeminimum = 0>>
<<elseif $annie.femmelock == 1>>
<<set $annie.femmemaximum = 40>>
<<set $annie.femmeminimum = 20>>
<<elseif $annie.femmelock == 2>>
<<set $annie.femmemaximum = 60>>
<<set $annie.femmeminimum = 40>>
<<elseif $annie.femmelock == 3>>
<<set $annie.femmemaximum = 80>>
<<set $annie.femmeminimum = 60>>
<<elseif $annie.femmelock == 4>>
<<set $annie.femmemaximum = 100>>
<<set $annie.femmeminimum = 80>>
<<else>>
<<set $annie.femmemaximum = 100>>
<<set $annie.femmeminimum = 100>>
<</if>>
<<if $annie.feminization > $annie.femmemaximum>>
<<set $annie.feminization = $annie.femmemaximum>>
<<elseif $annie.feminization < $annie.femmeminimum>>
<<set $annie.feminization = $annie.femmeminimum>>
<</if>>
<<if $cindy.femmelock == 0>>
<<set $cindy.femmemaximum = 20>>
<<set $cindy.femmeminimum = 0>>
<<elseif $cindy.femmelock == 1>>
<<set $cindy.femmemaximum = 40>>
<<set $cindy.femmeminimum = 20>>
<<elseif $cindy.femmelock == 2>>
<<set $cindy.femmemaximum = 60>>
<<set $cindy.femmeminimum = 40>>
<<elseif $cindy.femmelock == 3>>
<<set $cindy.femmemaximum = 80>>
<<set $cindy.femmeminimum = 60>>
<<elseif $cindy.femmelock == 4>>
<<set $cindy.femmemaximum = 100>>
<<set $cindy.femmeminimum = 80>>
<<else>>
<<set $cindy.femmemaximum = 100>>
<<set $cindy.femmeminimum = 100>>
<</if>>
<<if $cindy.feminization > $cindy.femmemaximum>>
<<set $cindy.feminization = $cindy.femmemaximum>>
<<elseif $cindy.feminization < $cindy.femmeminimum>>
<<set $cindy.feminization = $cindy.femmeminimum>>
<</if>>
<<if $halliday.femmelock == 0>>
<<set $halliday.femmemaximum = 20>>
<<set $halliday.femmeminimum = 0>>
<<elseif $halliday.femmelock == 1>>
<<set $halliday.femmemaximum = 40>>
<<set $halliday.femmeminimum = 20>>
<<elseif $halliday.femmelock == 2>>
<<set $halliday.femmemaximum = 60>>
<<set $halliday.femmeminimum = 40>>
<<elseif $halliday.femmelock == 3>>
<<set $halliday.femmemaximum = 80>>
<<set $halliday.femmeminimum = 60>>
<<elseif $halliday.femmelock == 4>>
<<set $halliday.femmemaximum = 100>>
<<set $halliday.femmeminimum = 80>>
<<else>>
<<set $halliday.femmemaximum = 100>>
<<set $halliday.femmeminimum = 100>>
<</if>>
<<if $halliday.feminization > $halliday.femmemaximum>>
<<set $halliday.feminization = $halliday.femmemaximum>>
<<elseif $halliday.feminization < $halliday.femmeminimum>>
<<set $halliday.feminization = $halliday.femmeminimum>>
<</if>>
<<if $kathy.femmelock == 0>>
<<set $kathy.femmemaximum = 20>>
<<set $kathy.femmeminimum = 0>>
<<elseif $kathy.femmelock == 1>>
<<set $kathy.femmemaximum = 40>>
<<set $kathy.femmeminimum = 20>>
<<elseif $kathy.femmelock == 2>>
<<set $kathy.femmemaximum = 60>>
<<set $kathy.femmeminimum = 40>>
<<elseif $kathy.femmelock == 3>>
<<set $kathy.femmemaximum = 80>>
<<set $kathy.femmeminimum = 60>>
<<elseif $kathy.femmelock == 4>>
<<set $kathy.femmemaximum = 100>>
<<set $kathy.femmeminimum = 80>>
<<else>>
<<set $kathy.femmemaximum = 100>>
<<set $kathy.femmeminimum = 100>>
<</if>>
<<if $kathy.feminization > $kathy.femmemaximum>>
<<set $kathy.feminization = $kathy.femmemaximum>>
<<elseif $kathy.feminization < $kathy.femmeminimum>>
<<set $kathy.feminization = $kathy.femmeminimum>>
<</if>>
<<if $mina.femmelock == 0>>
<<set $mina.femmemaximum = 20>>
<<set $mina.femmeminimum = 0>>
<<elseif $mina.femmelock == 1>>
<<set $mina.femmemaximum = 40>>
<<set $mina.femmeminimum = 20>>
<<elseif $mina.femmelock == 2>>
<<set $mina.femmemaximum = 60>>
<<set $mina.femmeminimum = 40>>
<<elseif $mina.femmelock == 3>>
<<set $mina.femmemaximum = 80>>
<<set $mina.femmeminimum = 60>>
<<elseif $mina.femmelock == 4>>
<<set $mina.femmemaximum = 100>>
<<set $mina.femmeminimum = 80>>
<<else>>
<<set $mina.femmemaximum = 100>>
<<set $mina.femmeminimum = 100>>
<</if>>
<<if $mina.feminization > $mina.femmemaximum>>
<<set $mina.feminization = $mina.femmemaximum>>
<<elseif $mina.feminization < $mina.femmeminimum>>
<<set $mina.feminization = $mina.femmeminimum>>
<</if>>
<<if $sheila.femmelock == 0>>
<<set $sheila.femmemaximum = 20>>
<<set $sheila.femmeminimum = 0>>
<<elseif $sheila.femmelock == 1>>
<<set $sheila.femmemaximum = 40>>
<<set $sheila.femmeminimum = 20>>
<<elseif $sheila.femmelock == 2>>
<<set $sheila.femmemaximum = 60>>
<<set $sheila.femmeminimum = 40>>
<<elseif $sheila.femmelock == 3>>
<<set $sheila.femmemaximum = 80>>
<<set $sheila.femmeminimum = 60>>
<<elseif $sheila.femmelock == 4>>
<<set $sheila.femmemaximum = 100>>
<<set $sheila.femmeminimum = 80>>
<<else>>
<<set $sheila.femmemaximum = 100>>
<<set $sheila.femmeminimum = 100>>
<</if>>
<<if $sheila.feminization > $sheila.femmemaximum>>
<<set $sheila.feminization = $sheila.femmemaximum>>
<<elseif $sheila.feminization < $sheila.femmeminimum>>
<<set $sheila.feminization = $sheila.femmeminimum>>
<</if>>
<<if $susie.femmelock == 0>>
<<set $susie.femmemaximum = 20>>
<<set $susie.femmeminimum = 0>>
<<elseif $susie.femmelock == 1>>
<<set $susie.femmemaximum = 40>>
<<set $susie.femmeminimum = 20>>
<<elseif $susie.femmelock == 2>>
<<set $susie.femmemaximum = 60>>
<<set $susie.femmeminimum = 40>>
<<elseif $susie.femmelock == 3>>
<<set $susie.femmemaximum = 80>>
<<set $susie.femmeminimum = 60>>
<<elseif $susie.femmelock == 4>>
<<set $susie.femmemaximum = 100>>
<<set $susie.femmeminimum = 80>>
<<else>>
<<set $susie.femmemaximum = 100>>
<<set $susie.femmeminimum = 100>>
<</if>>
<<if $susie.feminization > $susie.femmemaximum>>
<<set $susie.feminization = $susie.femmemaximum>>
<<elseif $susie.feminization < $susie.femmeminimum>>
<<set $susie.feminization = $susie.femmeminimum>>
<</if>>
<<if $todd.femmelock == 0>>
<<set $todd.femmemaximum = 20>>
<<set $todd.femmeminimum = 0>>
<<elseif $todd.femmelock == 1>>
<<set $todd.femmemaximum = 40>>
<<set $todd.femmeminimum = 20>>
<<elseif $todd.femmelock == 2>>
<<set $todd.femmemaximum = 60>>
<<set $todd.femmeminimum = 40>>
<<elseif $todd.femmelock == 3>>
<<set $todd.femmemaximum = 80>>
<<set $todd.femmeminimum = 60>>
<<elseif $todd.femmelock == 4>>
<<set $todd.femmemaximum = 100>>
<<set $todd.femmeminimum = 80>>
<<else>>
<<set $todd.femmemaximum = 100>>
<<set $todd.femmeminimum = 100>>
<</if>>
<<if $todd.feminization > $todd.femmemaximum>>
<<set $todd.feminization = $todd.femmemaximum>>
<<elseif $todd.feminization < $todd.femmeminimum>>
<<set $todd.feminization = $todd.femmeminimum>>
<</if>>
<<if $travis.femmelock == 0>>
<<set $travis.femmemaximum = 20>>
<<set $travis.femmeminimum = 0>>
<<elseif $travis.femmelock == 1>>
<<set $travis.femmemaximum = 40>>
<<set $travis.femmeminimum = 20>>
<<elseif $travis.femmelock == 2>>
<<set $travis.femmemaximum = 60>>
<<set $travis.femmeminimum = 40>>
<<elseif $travis.femmelock == 3>>
<<set $travis.femmemaximum = 80>>
<<set $travis.femmeminimum = 60>>
<<elseif $travis.femmelock == 4>>
<<set $travis.femmemaximum = 100>>
<<set $travis.femmeminimum = 80>>
<<else>>
<<set $travis.femmemaximum = 100>>
<<set $travis.femmeminimum = 100>>
<</if>>
<<if $travis.feminization > $travis.femmemaximum>>
<<set $travis.feminization = $travis.femmemaximum>>
<<elseif $travis.feminization < $travis.femmeminimum>>
<<set $travis.feminization = $travis.femmeminimum>>
<</if>>
/* Femininity Increasing (20) */
<<if $sibling.femmelevel == 0>>
<<if $sibling.feminization >= 20>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmelevel == 0>>
<<if $annie.feminization >= 20>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $cindy.femmelevel == 0>>
<<if $cindy.feminization >= 20>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $halliday.femmelevel == 0>>
<<if $halliday.feminization >= 20>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $kathy.femmelevel == 0>>
<<if $kathy.feminization >= 20>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $mina.femmelevel == 0>>
<<if $mina.feminization >= 20>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $sheila.femmelevel == 0>>
<<if $sheila.feminization >= 20>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $susie.femmelevel == 0>>
<<if $susie.feminization >= 20>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $todd.femmelevel == 0>>
<<if $todd.feminization >= 20>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
<<if $travis.femmelevel == 0>>
<<if $travis.feminization >= 20>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "feminization1">>
<</if>>
<</if>>
<</if>>
/* Femininity Increasing (40) */
<<if $sibling.femmelevel == 1>>
<<if $sibling.feminization >= 40>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmelevel == 1>>
<<if $annie.feminization >= 40>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $cindy.femmelevel == 1>>
<<if $cindy.feminization >= 40>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $halliday.femmelevel == 1>>
<<if $halliday.feminization >= 40>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $kathy.femmelevel == 1>>
<<if $kathy.feminization >= 40>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $mina.femmelevel == 1>>
<<if $mina.feminization >= 40>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $sheila.femmelevel == 1>>
<<if $sheila.feminization >= 40>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $susie.femmelevel == 1>>
<<if $susie.feminization >= 40>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $todd.femmelevel == 1>>
<<if $todd.feminization >= 40>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
<<if $travis.femmelevel == 1>>
<<if $travis.feminization >= 40>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "feminization2">>
<</if>>
<</if>>
<</if>>
/* Femininity Increasing (60) */
<<if $sibling.femmelevel == 2>>
<<if $sibling.feminization >= 60>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmelevel == 2>>
<<if $annie.feminization >= 60>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $cindy.femmelevel == 2>>
<<if $cindy.feminization >= 60>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $halliday.femmelevel == 2>>
<<if $halliday.feminization >= 60>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $kathy.femmelevel == 2>>
<<if $kathy.feminization >= 60>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $mina.femmelevel == 2>>
<<if $mina.feminization >= 60>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $sheila.femmelevel == 2>>
<<if $sheila.feminization >= 60>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $susie.femmelevel == 2>>
<<if $susie.feminization >= 60>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $todd.femmelevel == 2>>
<<if $todd.feminization >= 60>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
<<if $travis.femmelevel == 2>>
<<if $travis.feminization >= 60>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "feminization3">>
<</if>>
<</if>>
<</if>>
/* Femininity Increasing (80) */
<<if $sibling.femmelevel == 3>>
<<if $sibling.feminization >= 80>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmelevel == 3>>
<<if $annie.feminization >= 80>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $cindy.femmelevel == 3>>
<<if $cindy.feminization >= 80>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $halliday.femmelevel == 3>>
<<if $halliday.feminization >= 80>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $kathy.femmelevel == 3>>
<<if $kathy.feminization >= 80>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $mina.femmelevel == 3>>
<<if $mina.feminization >= 80>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $sheila.femmelevel == 3>>
<<if $sheila.feminization >= 80>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $susie.femmelevel == 3>>
<<if $susie.feminization >= 80>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $todd.femmelevel == 3>>
<<if $todd.feminization >= 80>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
<<if $travis.femmelevel == 3>>
<<if $travis.feminization >= 80>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "feminization4">>
<</if>>
<</if>>
<</if>>
/* Femininity Increasing (100) */
<<if $sibling.femmelevel == 4>>
<<if $sibling.feminization >= 100>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmelevel == 4>>
<<if $annie.feminization >= 100>>
<<if $annie.transtype == "none">>
<<set $annie.transformation = true>>
<<set $annie.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $cindy.femmelevel == 4>>
<<if $cindy.feminization >= 100>>
<<if $cindy.transtype == "none">>
<<set $cindy.transformation = true>>
<<set $cindy.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $halliday.femmelevel == 4>>
<<if $halliday.feminization >= 100>>
<<if $halliday.transtype == "none">>
<<set $halliday.transformation = true>>
<<set $halliday.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $kathy.femmelevel == 4>>
<<if $kathy.feminization >= 100>>
<<if $kathy.transtype == "none">>
<<set $kathy.transformation = true>>
<<set $kathy.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $mina.femmelevel == 4>>
<<if $mina.feminization >= 100>>
<<if $mina.transtype == "none">>
<<set $mina.transformation = true>>
<<set $mina.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $sheila.femmelevel == 4>>
<<if $sheila.feminization >= 100>>
<<if $sheila.transtype == "none">>
<<set $sheila.transformation = true>>
<<set $sheila.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $susie.femmelevel == 4>>
<<if $susie.feminization >= 100>>
<<if $susie.transtype == "none">>
<<set $susie.transformation = true>>
<<set $susie.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $todd.femmelevel == 4>>
<<if $todd.feminization >= 100>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
<<if $travis.femmelevel == 4>>
<<if $travis.feminization >= 100>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "feminization5">>
<</if>>
<</if>>
<</if>>
/* Blue Balls (No Growth) */
<<if $sibling.gender == "male">>
<<if $sibling.growingballs == false>>
<<if $sibling.cumsize > $sibling.cummax>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "blueballs">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $todd.growingballs == false>>
<<if $todd.cumsize > $todd.cummax>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "blueballs">>
<</if>>
<</if>>
<</if>>
<<if $travis.growingballs == false>>
<<if $travis.cumsize > $travis.cummax>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "blueballs">>
<</if>>
<</if>>
<</if>>
/* Blue Balls (Growth) */
<<if $sibling.gender == "male">>
<<if $sibling.growingballs == true>>
<<if $sibling.cumsize > $sibling.cummax>>
<<if $sibling.transtype == "none">>
<<set $sibling.transformation = true>>
<<set $sibling.transtype = "biggerballs">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $todd.growingballs == true>>
<<if $todd.cumsize > $todd.cummax>>
<<if $todd.transtype == "none">>
<<set $todd.transformation = true>>
<<set $todd.transtype = "biggerballs">>
<</if>>
<</if>>
<</if>>
<<if $travis.growingballs == true>>
<<if $travis.cumsize > $travis.cummax>>
<<if $travis.transtype == "none">>
<<set $travis.transformation = true>>
<<set $travis.transtype = "biggerballs">>
<</if>>
<</if>>
<</if>>
/* Mental Changes */
<<if $annie.bondageflags[0] == false>>
<<if $annie.bondagefetish >= 12>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage1">>
<</if>>
<</if>>
<</if>>
<<if $annie.bondageflags[1] == false>>
<<if $annie.bondagefetish >= 25>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage2">>
<</if>>
<</if>>
<</if>>
<<if $annie.bondageflags[2] == false>>
<<if $annie.bondagefetish >= 37>>
<<if $annie.bondagecollarcheck == true >>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.bondageflags[3] == false>>
<<if $annie.bondagefetish >= 50>>
<<if $annie.bondagebra == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage4">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.bondageflags[4] == false>>
<<if $annie.bondagefetish >= 65>>
<<if $annie.wristcuffscheck == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage5">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.bondageflags[5] == false>>
<<if $annie.bondagefetish >= 75>>
<<if $annie.bondagegagcheck == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage6">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.bondageflags[6] == false>>
<<if $annie.bondagefetish >= 90>>
<<if $annie.bondagebra == true && $annie.wristcuffscheck == true && $annie.bondagecollarcheck == true && $annie.bondagegagcheck == true && $annie.vaginachastity == true>>\
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "bondage7">>
<</if>>\
<</if>>
<</if>>
<</if>>
<<if $annie.cumslutflags[0] == false>>
<<if $annie.cumslutfetish >= 15>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "cumslut1">>
<</if>>
<</if>>
<</if>>
<<if $annie.cumslutflags[1] == false>>
<<if $annie.cumslutfetish >= 35>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "cumslut2">>
<</if>>
<</if>>
<</if>>
<<if $annie.cumslutflags[2] == false>>
<<if $annie.cumslutfetish >= 60>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "cumslut3">>
<</if>>
<</if>>
<</if>>
<<if $annie.cumslutflags[3] == false>>
<<if $annie.cumslutfetish >= 90>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "cumslut4">>
<</if>>
<</if>>
<</if>>
<<if $annie.exhibitionflags[0] == false>>
<<if $annie.exhibitionfetish >= 15>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "exhibition1">>
<</if>>
<</if>>
<</if>>
<<if $annie.exhibitionflags[1] == false>>
<<if $annie.exhibitionfetish >= 35>>
<<if $annie.nipplepiercing !== "none" || $annie.leftarmtattoo == true || $annie.rightarmtattoo == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "exhibition2">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.exhibitionflags[2] == false>>
<<if $annie.exhibitionfetish >= 60>>
<<if $annie.backtattoo == true || $annie.bellybuttonpiercing !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "exhibition3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.exhibitionflags[3] == false>>
<<if $annie.exhibitionfetish >= 90>>
<<if $annie.butttattoo == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "exhibition4">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.femmeflags[0] == false>>
<<if $annie.femmefetish >= 15>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "femme1">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmeflags[1] == false>>
<<if $annie.femmefetish >= 35>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "femme2">>
<</if>>
<</if>>
<</if>>
<<if $annie.femmeflags[2] == false>>
<<if $annie.femmefetish >= 60>>
<<if $annie.femmebra !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "femme3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.femmeflags[3] == false>>
<<if $annie.femmefetish >= 90>>
<<if $annie.femmecorset == true && $annie.femmebootybouncers == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "femme4">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.lactationflags[0] == false>>
<<if $annie.lactationfetish >= 15>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "lactation1">>
<</if>>
<</if>>
<</if>>
<<if $annie.lactationflags[1] == false>>
<<if $annie.lactationfetish >= 35>>
<<if $annie.nursingbra !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "lactation2">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.lactationflags[2] == false>>
<<if $annie.lactationfetish >= 60>>
<<if $annie.breastpump == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "lactation3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.lactationflags[3] == false>>
<<if $annie.lactationfetish >= 90>>
<<if $annie.lactating == "small" || $annie.lactating == "medium" || $annie.lactating == "heavy">>
<<if $annie.cowbell == true>>\
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "lactation4">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.latexflags[0] == false>>
<<if $annie.latexfetish >= 12>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "latex1">>
<</if>>
<</if>>
<</if>>
<<if $annie.latexflags[1] == false>>
<<if $annie.latexfetish >= 25>>
<<if $annie.latexpanties == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "latex2">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.latexflags[2] == false>>
<<if $annie.latexfetish >= 37>>
<<if $annie.latexbra == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "latex3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.latexflags[3] == false>>
<<if $annie.latexfetish >= 50>>
<<if $annie.latexcorset == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "latex4">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.latexflags[4] == false>>
<<if $annie.latexfetish >= 70>>
<<if $annie.latexpartialbodysuit == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "latex5">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.latexflags[5] == false>>
<<if $annie.latexfetish >= 90>>
<<if $annie.latexfullbodysuit == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "latex6">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[0] == false>>
<<if $annie.petgirlfetish >= 12>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl1">>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[1] == false>>
<<if $annie.petgirlfetish >= 25>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl2">>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[2] == false>>
<<if $annie.petgirlfetish >= 37>>
<<if $annie.earsheadband !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[3] == false>>
<<if $annie.petgirlfetish >= 50>>
<<if $annie.animalcollar !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl4">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[4] == false>>
<<if $annie.petgirlfetish >= 65>>
<<if $annie.tailplug !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl5">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[5] == false>>
<<if $annie.petgirlfetish >= 80>>
<<if $annie.leash == true>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl6">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.petgirlflags[6] == false>>
<<if $annie.petgirlfetish >= 95>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "petgirl7">>
<</if>>
<</if>>
<</if>>
<<if $annie.pregnantflags[0] == false>>
<<if $annie.pregnantfetish >= 20>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "pregnant1">>
<</if>>
<</if>>
<</if>>
<<if $annie.pregnantflags[1] == false>>
<<if $annie.pregnantfetish >= 40>>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "pregnant2">>
<</if>>
<</if>>
<</if>>
<<if $annie.pregnantflags[2] == false>>
<<if $annie.pregnantfetish >= 65>>
<<if $annie.wombtattoo !== "none">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "pregnant3">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $annie.pregnantflags[3] == false>>
<<if $annie.pregnantfetish >= 90>>
<<if $annie.currentdrug1 == "hyperfertility" || $annie.currentdrug2 == "hyperfertility" || $annie.currentdrug3 == "hyperfertility">>
<<if $annie.transtype == "none" && $annie.mentaltranstype == "none">>
<<set $annie.mentaltransformation = true>>
<<set $annie.mentaltranstype = "pregnant4">>
<</if>>
<</if>>
<</if>>
<</if>>
/* Headshot Updater */
<<if $sibling.gender == "male">>
<<if $sibling.feminization <= 5>>
<<set $sibling.avatar = 1>>
<<elseif $sibling.feminization <= 9>>
<<set $sibling.avatar = 2>>
<<elseif $sibling.feminization <= 14>>
<<set $sibling.avatar = 3>>
<<elseif $sibling.feminization <= 19>>
<<set $sibling.avatar = 4>>
<<elseif $sibling.feminization <= 24>>
<<set $sibling.avatar = 5>>
<<elseif $sibling.feminization <= 28>>
<<set $sibling.avatar = 6>>
<<elseif $sibling.feminization <= 33>>
<<set $sibling.avatar = 7>>
<<elseif $sibling.feminization <= 38>>
<<set $sibling.avatar = 8>>
<<elseif $sibling.feminization <= 42>>
<<set $sibling.avatar = 9>>
<<elseif $sibling.feminization <= 47>>
<<set $sibling.avatar = 10>>
<<elseif $sibling.feminization <= 52>>
<<set $sibling.avatar = 11>>
<<elseif $sibling.feminization <= 57>>
<<set $sibling.avatar = 12>>
<<elseif $sibling.feminization <= 61>>
<<set $sibling.avatar = 13>>
<<elseif $sibling.feminization <= 66>>
<<set $sibling.avatar = 14>>
<<elseif $sibling.feminization <= 71>>
<<set $sibling.avatar = 15>>
<<elseif $sibling.feminization <= 75>>
<<set $sibling.avatar = 16>>
<<elseif $sibling.feminization <= 80>>
<<set $sibling.avatar = 17>>
<<elseif $sibling.feminization <= 85>>
<<set $sibling.avatar = 18>>
<<elseif $sibling.feminization <= 90>>
<<set $sibling.avatar = 19>>
<<elseif $sibling.feminization <= 94>>
<<set $sibling.avatar = 20>>
<<elseif $sibling.feminization <= 99>>
<<set $sibling.avatar = 21>>
<<else>>
<<set $sibling.avatar = 22>>
<</if>>
<<else>>
<<if $sibling.feminization <= 5>>
<<set $sibling.avatar = 1>>
<<elseif $sibling.feminization <= 10>>
<<set $sibling.avatar = 2>>
<<elseif $sibling.feminization <= 15>>
<<set $sibling.avatar = 3>>
<<elseif $sibling.feminization <= 20>>
<<set $sibling.avatar = 4>>
<<elseif $sibling.feminization <= 25>>
<<set $sibling.avatar = 5>>
<<elseif $sibling.feminization <= 30>>
<<set $sibling.avatar = 6>>
<<elseif $sibling.feminization <= 35>>
<<set $sibling.avatar = 7>>
<<elseif $sibling.feminization <= 40>>
<<set $sibling.avatar = 8>>
<<elseif $sibling.feminization <= 45>>
<<set $sibling.avatar = 9>>
<<elseif $sibling.feminization <= 50>>
<<set $sibling.avatar = 10>>
<<elseif $sibling.feminization <= 54>>
<<set $sibling.avatar = 11>>
<<elseif $sibling.feminization <= 59>>
<<set $sibling.avatar = 12>>
<<elseif $sibling.feminization <= 64>>
<<set $sibling.avatar = 13>>
<<elseif $sibling.feminization <= 69>>
<<set $sibling.avatar = 14>>
<<elseif $sibling.feminization <= 74>>
<<set $sibling.avatar = 15>>
<<elseif $sibling.feminization <= 79>>
<<set $sibling.avatar = 16>>
<<elseif $sibling.feminization <= 84>>
<<set $sibling.avatar = 17>>
<<elseif $sibling.feminization <= 89>>
<<set $sibling.avatar = 18>>
<<elseif $sibling.feminization <= 94>>
<<set $sibling.avatar = 19>>
<<elseif $sibling.feminization <= 99>>
<<set $sibling.avatar = 20>>
<<else>>
<<set $sibling.avatar = 21>>
<</if>>
<</if>>
<<if $annie.feminization <= 6>>
<<set $annie.avatar = 1>>
<<elseif $annie.feminization <= 12>>
<<set $annie.avatar = 2>>
<<elseif $annie.feminization <= 19>>
<<set $annie.avatar = 3>>
<<elseif $annie.feminization <= 25>>
<<set $annie.avatar = 4>>
<<elseif $annie.feminization <= 31>>
<<set $annie.avatar = 5>>
<<elseif $annie.feminization <= 37>>
<<set $annie.avatar = 6>>
<<elseif $annie.feminization <= 43>>
<<set $annie.avatar = 7>>
<<elseif $annie.feminization <= 49>>
<<set $annie.avatar = 8>>
<<elseif $annie.feminization <= 56>>
<<set $annie.avatar = 9>>
<<elseif $annie.feminization <= 62>>
<<set $annie.avatar = 10>>
<<elseif $annie.feminization <= 68>>
<<set $annie.avatar = 11>>
<<elseif $annie.feminization <= 74>>
<<set $annie.avatar = 12>>
<<elseif $annie.feminization <= 80>>
<<set $annie.avatar = 13>>
<<elseif $annie.feminization <= 87>>
<<set $annie.avatar = 14>>
<<elseif $annie.feminization <= 93>>
<<set $annie.avatar = 15>>
<<elseif $annie.feminization <= 99>>
<<set $annie.avatar = 16>>
<<else>>
<<set $annie.avatar = 17>>
<</if>>
<<if $cindy.feminization <= 6>>
<<set $cindy.avatar = 1>>
<<elseif $cindy.feminization <= 12>>
<<set $cindy.avatar = 2>>
<<elseif $cindy.feminization <= 17>>
<<set $cindy.avatar = 3>>
<<elseif $cindy.feminization <= 23>>
<<set $cindy.avatar = 4>>
<<elseif $cindy.feminization <= 29>>
<<set $cindy.avatar = 5>>
<<elseif $cindy.feminization <= 35>>
<<set $cindy.avatar = 6>>
<<elseif $cindy.feminization <= 41>>
<<set $cindy.avatar = 7>>
<<elseif $cindy.feminization <= 47>>
<<set $cindy.avatar = 8>>
<<elseif $cindy.feminization <= 52>>
<<set $cindy.avatar = 9>>
<<elseif $cindy.feminization <= 58>>
<<set $cindy.avatar = 10>>
<<elseif $cindy.feminization <= 64>>
<<set $cindy.avatar = 11>>
<<elseif $cindy.feminization <= 70>>
<<set $cindy.avatar = 12>>
<<elseif $cindy.feminization <= 76>>
<<set $cindy.avatar = 13>>
<<elseif $cindy.feminization <= 82>>
<<set $cindy.avatar = 14>>
<<elseif $cindy.feminization <= 87>>
<<set $cindy.avatar = 15>>
<<elseif $cindy.feminization <= 93>>
<<set $cindy.avatar = 16>>
<<elseif $cindy.feminization <= 99>>
<<set $cindy.avatar = 17>>
<<else>>
<<set $cindy.avatar = 18>>
<</if>>
<<if $kathy.feminization <= 7>>
<<set $kathy.avatar = 1>>
<<elseif $kathy.feminization <= 14>>
<<set $kathy.avatar = 2>>
<<elseif $kathy.feminization <= 21>>
<<set $kathy.avatar = 3>>
<<elseif $kathy.feminization <= 28>>
<<set $kathy.avatar = 4>>
<<elseif $kathy.feminization <= 35>>
<<set $kathy.avatar = 5>>
<<elseif $kathy.feminization <= 42>>
<<set $kathy.avatar = 6>>
<<elseif $kathy.feminization <= 49>>
<<set $kathy.avatar = 7>>
<<elseif $kathy.feminization <= 57>>
<<set $kathy.avatar = 8>>
<<elseif $kathy.feminization <= 64>>
<<set $kathy.avatar = 9>>
<<elseif $kathy.feminization <= 71>>
<<set $kathy.avatar = 10>>
<<elseif $kathy.feminization <= 78>>
<<set $kathy.avatar = 11>>
<<elseif $kathy.feminization <= 85>>
<<set $kathy.avatar = 12>>
<<elseif $kathy.feminization <= 92>>
<<set $kathy.avatar = 13>>
<<elseif $kathy.feminization <= 99>>
<<set $kathy.avatar = 14>>
<<else>>
<<set $kathy.avatar = 15>>
<</if>>
<<if $mina.feminization <= 5>>
<<set $mina.avatar = 1>>
<<elseif $mina.feminization <= 10>>
<<set $mina.avatar = 2>>
<<elseif $mina.feminization <= 15>>
<<set $mina.avatar = 3>>
<<elseif $mina.feminization <= 20>>
<<set $mina.avatar = 4>>
<<elseif $mina.feminization <= 25>>
<<set $mina.avatar = 5>>
<<elseif $mina.feminization <= 30>>
<<set $mina.avatar = 6>>
<<elseif $mina.feminization <= 35>>
<<set $mina.avatar = 7>>
<<elseif $mina.feminization <= 40>>
<<set $mina.avatar = 8>>
<<elseif $mina.feminization <= 45>>
<<set $mina.avatar = 9>>
<<elseif $mina.feminization <= 50>>
<<set $mina.avatar = 10>>
<<elseif $mina.feminization <= 54>>
<<set $mina.avatar = 11>>
<<elseif $mina.feminization <= 59>>
<<set $mina.avatar = 12>>
<<elseif $mina.feminization <= 64>>
<<set $mina.avatar = 13>>
<<elseif $mina.feminization <= 69>>
<<set $mina.avatar = 14>>
<<elseif $mina.feminization <= 74>>
<<set $mina.avatar = 15>>
<<elseif $mina.feminization <= 79>>
<<set $mina.avatar = 16>>
<<elseif $mina.feminization <= 84>>
<<set $mina.avatar = 17>>
<<elseif $mina.feminization <= 89>>
<<set $mina.avatar = 18>>
<<elseif $mina.feminization <= 94>>
<<set $mina.avatar = 19>>
<<elseif $mina.feminization <= 99>>
<<set $mina.avatar = 20>>
<<else>>
<<set $mina.avatar = 21>>
<</if>>
<<if $halliday.feminization <= 5>>
<<set $halliday.avatar = 1>>
<<elseif $halliday.feminization <= 10>>
<<set $halliday.avatar = 2>>
<<elseif $halliday.feminization <= 15>>
<<set $halliday.avatar = 3>>
<<elseif $halliday.feminization <= 20>>
<<set $halliday.avatar = 4>>
<<elseif $halliday.feminization <= 25>>
<<set $halliday.avatar = 5>>
<<elseif $halliday.feminization <= 30>>
<<set $halliday.avatar = 6>>
<<elseif $halliday.feminization <= 35>>
<<set $halliday.avatar = 7>>
<<elseif $halliday.feminization <= 40>>
<<set $halliday.avatar = 8>>
<<elseif $halliday.feminization <= 45>>
<<set $halliday.avatar = 9>>
<<elseif $halliday.feminization <= 50>>
<<set $halliday.avatar = 10>>
<<elseif $halliday.feminization <= 54>>
<<set $halliday.avatar = 11>>
<<elseif $halliday.feminization <= 59>>
<<set $halliday.avatar = 12>>
<<elseif $halliday.feminization <= 64>>
<<set $halliday.avatar = 13>>
<<elseif $halliday.feminization <= 69>>
<<set $halliday.avatar = 14>>
<<elseif $halliday.feminization <= 74>>
<<set $halliday.avatar = 15>>
<<elseif $halliday.feminization <= 79>>
<<set $halliday.avatar = 16>>
<<elseif $halliday.feminization <= 84>>
<<set $halliday.avatar = 17>>
<<elseif $halliday.feminization <= 89>>
<<set $halliday.avatar = 18>>
<<elseif $halliday.feminization <= 94>>
<<set $halliday.avatar = 19>>
<<elseif $halliday.feminization <= 99>>
<<set $halliday.avatar = 20>>
<<else>>
<<set $halliday.avatar = 21>>
<</if>>
<<if $sheila.feminization <= 5>>
<<set $sheila.avatar = 1>>
<<elseif $sheila.feminization <= 9>>
<<set $sheila.avatar = 2>>
<<elseif $sheila.feminization <= 14>>
<<set $sheila.avatar = 3>>
<<elseif $sheila.feminization <= 18>>
<<set $sheila.avatar = 4>>
<<elseif $sheila.feminization <= 23>>
<<set $sheila.avatar = 5>>
<<elseif $sheila.feminization <= 27>>
<<set $sheila.avatar = 6>>
<<elseif $sheila.feminization <= 32>>
<<set $sheila.avatar = 7>>
<<elseif $sheila.feminization <= 36>>
<<set $sheila.avatar = 8>>
<<elseif $sheila.feminization <= 41>>
<<set $sheila.avatar = 9>>
<<elseif $sheila.feminization <= 45>>
<<set $sheila.avatar = 10>>
<<elseif $sheila.feminization <= 50>>
<<set $sheila.avatar = 11>>
<<elseif $sheila.feminization <= 54>>
<<set $sheila.avatar = 12>>
<<elseif $sheila.feminization <= 59>>
<<set $sheila.avatar = 13>>
<<elseif $sheila.feminization <= 63>>
<<set $sheila.avatar = 14>>
<<elseif $sheila.feminization <= 68>>
<<set $sheila.avatar = 15>>
<<elseif $sheila.feminization <= 72>>
<<set $sheila.avatar = 16>>
<<elseif $sheila.feminization <= 77>>
<<set $sheila.avatar = 17>>
<<elseif $sheila.feminization <= 81>>
<<set $sheila.avatar = 18>>
<<elseif $sheila.feminization <= 86>>
<<set $sheila.avatar = 19>>
<<elseif $sheila.feminization <= 90>>
<<set $sheila.avatar = 20>>
<<elseif $sheila.feminization <= 95>>
<<set $sheila.avatar = 21>>
<<elseif $sheila.feminization <= 99>>
<<set $sheila.avatar = 22>>
<<else>> */
<<set $sheila.avatar = 23>> */
<</if>>
<<if $susie.feminization <= 4>>
<<set $susie.avatar = 1>>
<<elseif $susie.feminization <= 8>>
<<set $susie.avatar = 2>>
<<elseif $susie.feminization <= 12>>
<<set $susie.avatar = 3>>
<<elseif $susie.feminization <= 16>>
<<set $susie.avatar = 4>>
<<elseif $susie.feminization <= 20>>
<<set $susie.avatar = 5>>
<<elseif $susie.feminization <= 24>>
<<set $susie.avatar = 6>>
<<elseif $susie.feminization <= 28>>
<<set $susie.avatar = 7>>
<<elseif $susie.feminization <= 32>>
<<set $susie.avatar = 8>>
<<elseif $susie.feminization <= 36>>
<<set $susie.avatar = 9>>
<<elseif $susie.feminization <= 40>>
<<set $susie.avatar = 10>>
<<elseif $susie.feminization <= 44>>
<<set $susie.avatar = 11>>
<<elseif $susie.feminization <= 48>>
<<set $susie.avatar = 12>>
<<elseif $susie.feminization <= 51>>
<<set $susie.avatar = 13>>
<<elseif $susie.feminization <= 55>>
<<set $susie.avatar = 14>>
<<elseif $susie.feminization <= 59>>
<<set $susie.avatar = 15>>
<<elseif $susie.feminization <= 63>>
<<set $susie.avatar = 16>>
<<elseif $susie.feminization <= 67>>
<<set $susie.avatar = 17>>
<<elseif $susie.feminization <= 71>>
<<set $susie.avatar = 18>>
<<elseif $susie.feminization <= 75>>
<<set $susie.avatar = 19>>
<<elseif $susie.feminization <= 79>>
<<set $susie.avatar = 20>>
<<elseif $susie.feminization <= 83>>
<<set $susie.avatar = 21>>
<<elseif $susie.feminization <= 87>>
<<set $susie.avatar = 22>>
<<elseif $susie.feminization <= 91>>
<<set $susie.avatar = 23>>
<<elseif $susie.feminization <= 95>>
<<set $susie.avatar = 24>>
<<elseif $susie.feminization <= 99>>
<<set $susie.avatar = 25>>
<<else>>
<<set $susie.avatar = 26>>
<</if>>
<<if $travis.feminization <= 6>>
<<set $travis.avatar = 1>>
<<elseif $travis.feminization <= 12>>
<<set $travis.avatar = 2>>
<<elseif $travis.feminization <= 19>>
<<set $travis.avatar = 3>>
<<elseif $travis.feminization <= 25>>
<<set $travis.avatar = 4>>
<<elseif $travis.feminization <= 31>>
<<set $travis.avatar = 5>>
<<elseif $travis.feminization <= 37>>
<<set $travis.avatar = 6>>
<<elseif $travis.feminization <= 43>>
<<set $travis.avatar = 7>>
<<elseif $travis.feminization <= 50>>
<<set $travis.avatar = 8>>
<<elseif $travis.feminization <= 56>>
<<set $travis.avatar = 9>>
<<elseif $travis.feminization <= 62>>
<<set $travis.avatar = 10>>
<<elseif $travis.feminization <= 68>>
<<set $travis.avatar = 11>>
<<elseif $travis.feminization <= 74>>
<<set $travis.avatar = 12>>
<<elseif $travis.feminization <= 80>>
<<set $travis.avatar = 13>>
<<elseif $travis.feminization <= 87>>
<<set $travis.avatar = 14>>
<<elseif $travis.feminization <= 93>>
<<set $travis.avatar = 15>>
<<elseif $travis.feminization <= 99>>
<<set $travis.avatar = 16>>
<<else>>
<<set $travis.avatar = 17>>
<</if>>
<<if $todd.feminization <= 9>>
<<set $todd.avatar = 1>>
<<elseif $todd.feminization <= 19>>
<<set $todd.avatar = 2>>
<<elseif $todd.feminization <= 29>>
<<set $todd.avatar = 3>>
<<elseif $todd.feminization <= 39>>
<<set $todd.avatar = 4>>
<<elseif $todd.feminization <= 49>>
<<set $todd.avatar = 5>>
<<elseif $todd.feminization <= 59>>
<<set $todd.avatar = 6>>
<<elseif $todd.feminization <= 69>>
<<set $todd.avatar = 7>>
<<elseif $todd.feminization <= 79>>
<<set $todd.avatar = 8>>
<<elseif $todd.feminization <= 89>>
<<set $todd.avatar = 9>>
<<elseif $todd.feminization <= 99>>
<<set $todd.avatar = 10>>
<<else>>
<<set $todd.avatar = 11>>
<</if>>
<<if $annie.obediencetitle == "Submissive">>\
<<if $annie.obediencelevel !== 2>>\
<<set $annie.obediencelevel = 2>>\
<</if>>\
<</if>>\You drift through dreamland...
<<silently>>
/* At this stage, we are allowing the player's breasts and butt to grow or shrink towards preferred size and ignoring the normal waiting period. */
<<if $preferredBreastSize > $player.breastsize>>
<<set $player.breastgrowth += 25>>
<<elseif $preferredBreastSize < $player.breastsize>>
<<set $player.breastgrowth -= 25>>
<</if>>
<<if $preferredButtSize > $player.buttsize>>
<<set $player.buttgrowth += 25>>
<<elseif $preferredButtSize < $player.buttsize>>
<<set $player.buttgrowth -= 25>>
<</if>>
<</silently>><<include "Body Change Daily">>
<<include "Night Dreams">>
<<fadein 5s 3s>>[[You wake up the next morning feeling pretty good.|Eighth Day Wake Up]]<</fadein>><<widget "BondagePorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/bondage/bondage1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/bondage/bondage2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/bondage/bondage3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/bondage/bondage4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/bondage/bondage5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/bondage/bondage6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/bondage/bondage7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/bondage/bondage8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/bondage/bondage9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/bondage/bondage10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "CumslutPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/cumslut/cumslut1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/cumslut/cumslut2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/cumslut/cumslut3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/cumslut/cumslut4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/cumslut/cumslut5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/cumslut/cumslut6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/cumslut/cumslut7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/cumslut/cumslut8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/cumslut/cumslut9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/cumslut/cumslut10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "DominationPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/domination/domination1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/domination/domination2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/domination/domination3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/domination/domination4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/domination/domination5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/domination/domination6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/domination/domination7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/domination/domination8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/domination/domination9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/domination/domination10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "ExhibitionPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/exhibition/exhibition1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/exhibition/exhibition2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/exhibition/exhibition3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/exhibition/exhibition4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/exhibition/exhibition5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/exhibition/exhibition6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/exhibition/exhibition7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/exhibition/exhibition8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/exhibition/exhibition9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/exhibition/exhibition10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "IncestPorn">><div class="floatright"><<set $pornnumber = random(1, 5)>><<if $pornnumber == 1>><video class="medium" src="images/Sibling/porn/incest1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/Sibling/porn/incest2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/Sibling/porn/incest3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/Sibling/porn/incest4.mp4" autoplay loop></video><<else>><video class="medium" src="images/Sibling/porn/incest5.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "LactationPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/lactation/lactation1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/lactation/lactation2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/lactation/lactation3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/lactation/lactation4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/lactation/lactation5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/lactation/lactation6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/lactation/lactation7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/lactation/lactation8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/lactation/lactation9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/lactation/lactation10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "LatexPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/latex/latex1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/latex/latex2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/latex/latex3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/latex/latex4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/latex/latex5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/latex/latex6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/latex/latex7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/latex/latex8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/latex/latex9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/latex/latex10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NormalPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/normal/normal1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/normal/normal2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/normal/normal3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/normal/normal4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/normal/normal5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/normal/normal6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/normal/normal7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/normal/normal8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/normal/normal9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/normal/normal10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "PetgirlPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/petgirl/petgirl1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/petgirl/petgirl2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/petgirl/petgirl3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/petgirl/petgirl4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/petgirl/petgirl5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/petgirl/petgirl6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/petgirl/petgirl7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/petgirl/petgirl8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/petgirl/petgirl9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/petgirl/petgirl10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "PregnantPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/pregnant/pregnant1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/pregnant/pregnant2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/pregnant/pregnant3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/pregnant/pregnant4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/pregnant/pregnant5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/pregnant/pregnant6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/pregnant/pregnant7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/pregnant/pregnant8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/pregnant/pregnant9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/pregnant/pregnant10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "SuccubusPorn">><div class="floatright"><<set $pornnumber = random(1, 5)>><<if $pornnumber == 1>><video class="medium" src="images/porn/succubus/succubus1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/succubus/succubus2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/succubus/succubus3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/succubus/succubus4.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/succubus/succubus5.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "FemmePorn">><div class="floatright"><<set $pornnumber = random(1, 20)>><<if $pornnumber == 1>><video class="medium" src="images/porn/femme/femme1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/femme/femme2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/femme/femme3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/femme/femme4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/femme/femme5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/femme/femme6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/femme/femme7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/femme/femme8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/femme/femme9.mp4" autoplay loop></video><<elseif $pornnumber == 10>><video class="medium" src="images/porn/femme/femme10.mp4" autoplay loop></video><<elseif $pornnumber == 11>><video class="medium" src="images/porn/femme/femme11.mp4" autoplay loop></video><<elseif $pornnumber == 12>><video class="medium" src="images/porn/femme/femme12.mp4" autoplay loop></video><<elseif $pornnumber == 13>><video class="medium" src="images/porn/femme/femme13.mp4" autoplay loop></video><<elseif $pornnumber == 14>><video class="medium" src="images/porn/femme/femme14.mp4" autoplay loop></video><<elseif $pornnumber == 15>><video class="medium" src="images/porn/femme/femme15.mp4" autoplay loop></video><<elseif $pornnumber == 16>><video class="medium" src="images/porn/femme/femme16.mp4" autoplay loop></video><<elseif $pornnumber == 17>><video class="medium" src="images/porn/femme/femme17.mp4" autoplay loop></video><<elseif $pornnumber == 18>><video class="medium" src="images/porn/femme/femme18.mp4" autoplay loop></video><<elseif $pornnumber == 19>><video class="medium" src="images/porn/femme/femme19.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/femme/femme20.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "TransPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/femme/femme1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/femme/femme2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/femme/femme3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/femme/femme4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/femme/femme5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/femme/femme6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/femme/femme7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/femme/femme8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/femme/femme9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/femme/femme10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "BimboPorn">><div class="floatright"><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/femme/femme11.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/femme/femme12.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/femme/femme13.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/femme/femme14.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/femme/femme15.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/femme/femme16.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/femme/femme17.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/femme/femme18.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/femme/femme19.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/femme/femme20.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "BondageDream">><div class="floatright"><<fadein 5s 1s>><<set $pornnumber = random(1, 10)>><<if $pornnumber == 1>><video class="medium" src="images/porn/bondage/bondage1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/bondage/bondage2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/bondage/bondage3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/bondage/bondage4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/bondage/bondage5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/bondage/bondage6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/bondage/bondage7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/bondage/bondage8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/bondage/bondage9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/bondage/bondage10.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "CumslutDream">><div class="floatright"><<set $pornnumber = random(1, 10)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/cumslut/cumslut1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/cumslut/cumslut2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/cumslut/cumslut3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/cumslut/cumslut4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/cumslut/cumslut5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/cumslut/cumslut6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/cumslut/cumslut7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/cumslut/cumslut8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/cumslut/cumslut9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/cumslut/cumslut10.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "ExhibitionDream">><div class="floatright"><<set $pornnumber = random(1, 10)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/exhibition/exhibition1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/exhibition/exhibition2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/exhibition/exhibition3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/exhibition/exhibition4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/exhibition/exhibition5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/exhibition/exhibition6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/exhibition/exhibition7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/exhibition/exhibition8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/exhibition/exhibition9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/exhibition/exhibition10.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "LactationDream">><div class="floatright"><<set $pornnumber = random(1, 10)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/lactation/lactation1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/lactation/lactation2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/lactation/lactation3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/lactation/lactation4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/lactation/lactation5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/lactation/lactation6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/lactation/lactation7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/lactation/lactation8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/lactation/lactation9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/lactation/lactation10.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "LatexDream">><div class="floatright"><<set $pornnumber = random(1, 10)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/latex/latex1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/latex/latex2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/latex/latex3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/latex/latex4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/latex/latex5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/latex/latex6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/latex/latex7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/latex/latex8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/latex/latex9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/latex/latex10.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "PetgirlDream">><div class="floatright"><<set $pornnumber = random(1, 10)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/petgirl/petgirl1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/petgirl/petgirl2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/petgirl/petgirl3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/petgirl/petgirl4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/petgirl/petgirl5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/petgirl/petgirl6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/petgirl/petgirl7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/petgirl/petgirl8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/petgirl/petgirl9.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/petgirl/petgirl10.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "PregnantDream">><div class="floatright"><<set $pornnumber = random(1, 13)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/pregnant/pregnant1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/pregnant/pregnant2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/pregnant/pregnant3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/pregnant/pregnant4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/pregnant/pregnant5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/pregnant/pregnant6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/pregnant/pregnant7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/pregnant/pregnant8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/pregnant/pregnant9.mp4" autoplay loop></video><<elseif $pornnumber == 10>><video class="medium" src="images/porn/pregnant/pregnant10.mp4" autoplay loop></video><<elseif $pornnumber == 11>><video class="medium" src="images/dreams/Pregnant 1.mp4" autoplay loop></video><<elseif $pornnumber == 12>><video class="medium" src="images/dreams/Pregnant 2.mp4" autoplay loop></video><<else>><video class="medium" src="images/dreams/Pregnant 3.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "FemmeDream">><div class="floatright"><<set $pornnumber = random(1, 20)>><<fadein 5s 1s>><<if $pornnumber == 1>><video class="medium" src="images/porn/femme/femme1.mp4" autoplay loop></video><<elseif $pornnumber == 2>><video class="medium" src="images/porn/femme/femme2.mp4" autoplay loop></video><<elseif $pornnumber == 3>><video class="medium" src="images/porn/femme/femme3.mp4" autoplay loop></video><<elseif $pornnumber == 4>><video class="medium" src="images/porn/femme/femme4.mp4" autoplay loop></video><<elseif $pornnumber == 5>><video class="medium" src="images/porn/femme/femme5.mp4" autoplay loop></video><<elseif $pornnumber == 6>><video class="medium" src="images/porn/femme/femme6.mp4" autoplay loop></video><<elseif $pornnumber == 7>><video class="medium" src="images/porn/femme/femme7.mp4" autoplay loop></video><<elseif $pornnumber == 8>><video class="medium" src="images/porn/femme/femme8.mp4" autoplay loop></video><<elseif $pornnumber == 9>><video class="medium" src="images/porn/femme/femme9.mp4" autoplay loop></video><<elseif $pornnumber == 10>><video class="medium" src="images/porn/femme/femme10.mp4" autoplay loop></video><<elseif $pornnumber == 11>><video class="medium" src="images/porn/femme/femme11.mp4" autoplay loop></video><<elseif $pornnumber == 12>><video class="medium" src="images/porn/femme/femme12.mp4" autoplay loop></video><<elseif $pornnumber == 13>><video class="medium" src="images/porn/femme/femme13.mp4" autoplay loop></video><<elseif $pornnumber == 14>><video class="medium" src="images/porn/femme/femme14.mp4" autoplay loop></video><<elseif $pornnumber == 15>><video class="medium" src="images/porn/femme/femme15.mp4" autoplay loop></video><<elseif $pornnumber == 16>><video class="medium" src="images/porn/femme/femme16.mp4" autoplay loop></video><<elseif $pornnumber == 17>><video class="medium" src="images/porn/femme/femme17.mp4" autoplay loop></video><<elseif $pornnumber == 18>><video class="medium" src="images/porn/femme/femme18.mp4" autoplay loop></video><<elseif $pornnumber == 19>><video class="medium" src="images/porn/femme/femme19.mp4" autoplay loop></video><<else>><video class="medium" src="images/porn/femme/femme20.mp4" autoplay loop></video><</if>><</fadein>></div><</widget>>
<<widget "BreastsGrowingDream">><div class="floatright"><<set $randomnumber = random(1, 4)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/breasts/growingdream1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/breasts/growingdream2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/breasts/growingdream3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/breasts/growingdream4.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "BreastsShrinkingDream">><div class="floatright"><<set $randomnumber = random(1, 4)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/breasts/shrinkingdream1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/breasts/shrinkingdream2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/breasts/shrinkingdream3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/breasts/shrinkingdream4.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "ButtGrowingDream">><div class="floatleft"><<set $randomnumber = random(1, 3)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/butt/growingdream1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/butt/growingdream2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/butt/growingdream3.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "ButtShrinkingDream">><div class="floatleft"><<set $randomnumber = random(1, 3)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/butt/shrinkingdream1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/butt/shrinkingdream2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/butt/shrinkingdream3.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "DickGrowingDream">><div class="floatleft"><<set $randomnumber = random(1, 1)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/dick/dick growth.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "DickShrinkingDream">><div class="floatleft"><<set $randomnumber = random(1, 1)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/dick/dick growth.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "GrowthDream">><div class="floatleft"><<set $growthdream = random(1, 8)>><<if $growthdream == 1>><video class="medium" src="images/transformation/height/Tall Girl Dream 1.mp4" autoplay loop></video><<elseif $growthdream == 2>><video class="medium" src="images/transformation/height/Tall Girl Dream 2.mp4" autoplay loop></video><<elseif $growthdream == 3>><video class="medium" src="images/transformation/height/Tall Girl Dream 3.mp4" autoplay loop></video><<elseif $growthdream == 4>><video class="medium" src="images/transformation/height/Tall Girl Dream 4.mp4" autoplay loop></video><<elseif $growthdream == 5>><video class="medium" src="images/transformation/height/Tall Girl Dream 5.mp4" autoplay loop></video><<elseif $growthdream == 6>><video class="medium" src="images/transformation/height/Tall Girl Dream 6.mp4" autoplay loop></video><<elseif $growthdream == 7>><video class="medium" src="images/transformation/height/Tall Girl Dream 7.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/height/Tall Girl Dream 8.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NewSmallBreasts">><div class="floatright"><<set $randomnumber = random(1, 11)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/breasts/smallbreasts1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/breasts/smallbreasts2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/breasts/smallbreasts3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/breasts/smallbreasts4.mp4" autoplay loop></video><<elseif $randomnumber == 5>><video class="medium" src="images/transformation/breasts/smallbreasts5.mp4" autoplay loop></video><<elseif $randomnumber == 6>><video class="medium" src="images/transformation/breasts/smallbreasts6.mp4" autoplay loop></video><<elseif $randomnumber == 7>><video class="medium" src="images/transformation/breasts/smallbreasts7.mp4" autoplay loop></video><<elseif $randomnumber == 8>><video class="medium" src="images/transformation/breasts/smallbreasts8.mp4" autoplay loop></video><<elseif $randomnumber == 9>><video class="medium" src="images/transformation/breasts/smallbreasts9.mp4" autoplay loop></video><<elseif $randomnumber == 10>><video class="medium" src="images/transformation/breasts/smallbreasts10.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/breasts/smallbreasts11.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NewMediumBreasts">><div class="floatright"><<set $randomnumber = random(1, 12)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/breasts/mediumbreasts1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/breasts/mediumbreasts2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/breasts/mediumbreasts3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/breasts/mediumbreasts4.mp4" autoplay loop></video><<elseif $randomnumber == 5>><video class="medium" src="images/transformation/breasts/mediumbreasts5.mp4" autoplay loop></video><<elseif $randomnumber == 6>><video class="medium" src="images/transformation/breasts/mediumbreasts6.mp4" autoplay loop></video><<elseif $randomnumber == 7>><video class="medium" src="images/transformation/breasts/mediumbreasts7.mp4" autoplay loop></video><<elseif $randomnumber == 8>><video class="medium" src="images/transformation/breasts/mediumbreasts8.mp4" autoplay loop></video><<elseif $randomnumber == 9>><video class="medium" src="images/transformation/breasts/mediumbreasts9.mp4" autoplay loop></video><<elseif $randomnumber == 10>><video class="medium" src="images/transformation/breasts/mediumbreasts10.mp4" autoplay loop></video><<elseif $randomnumber == 11>><video class="medium" src="images/transformation/breasts/mediumbreasts11.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/breasts/mediumbreasts12.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NewLargeBreasts">><div class="floatright"><<set $randomnumber = random(1, 10)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/breasts/largebreasts1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/breasts/largebreasts2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/breasts/largebreasts3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/breasts/largebreasts4.mp4" autoplay loop></video><<elseif $randomnumber == 5>><video class="medium" src="images/transformation/breasts/largebreasts5.mp4" autoplay loop></video><<elseif $randomnumber == 6>><video class="medium" src="images/transformation/breasts/largebreasts6.mp4" autoplay loop></video><<elseif $randomnumber == 7>><video class="medium" src="images/transformation/breasts/largebreasts7.mp4" autoplay loop></video><<elseif $randomnumber == 8>><video class="medium" src="images/transformation/breasts/largebreasts8.mp4" autoplay loop></video><<elseif $randomnumber == 9>><video class="medium" src="images/transformation/breasts/largebreasts9.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/breasts/largebreasts10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NewHugeBreasts">><div class="floatright"><<set $randomnumber = random(1, 10)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/breasts/hugebreasts1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/breasts/hugebreasts2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/breasts/hugebreasts3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/breasts/hugebreasts4.mp4" autoplay loop></video><<elseif $randomnumber == 5>><video class="medium" src="images/transformation/breasts/hugebreasts5.mp4" autoplay loop></video><<elseif $randomnumber == 6>><video class="medium" src="images/transformation/breasts/hugebreasts6.mp4" autoplay loop></video><<elseif $randomnumber == 7>><video class="medium" src="images/transformation/breasts/hugebreasts7.mp4" autoplay loop></video><<elseif $randomnumber == 8>><video class="medium" src="images/transformation/breasts/hugebreasts8.mp4" autoplay loop></video><<elseif $randomnumber == 9>><video class="medium" src="images/transformation/breasts/hugebreasts9.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/breasts/hugebreasts10.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NewSmallButt">><div class="floatright"><<set $randomnumber = random(1, 5)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/butt/smallbutt1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/butt/smallbutt2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/butt/smallbutt3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/butt/smallbutt4.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/butt/smallbutt5.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "NewLargeButt">><div class="floatright"><<set $randomnumber = random(1, 6)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/butt/bigbutt1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/butt/bigbutt2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/butt/bigbutt3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/butt/bigbutt4.mp4" autoplay loop></video><<elseif $randomnumber == 5>><video class="medium" src="images/transformation/butt/bigbutt5.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/butt/bigbutt6.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "LactatingSmall">><div class="floatright"><<set $randomnumber = random(1, 2)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/lactating/lactating 1.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/lactating/lactating 2.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "LactatingMedium">><div class="floatright"><<set $randomnumber = random(1, 3)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/lactating/lactating 3.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/lactating/lactating 4.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/lactating/lactating 5.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "LactatingHeavy">><div class="floatright"><<set $randomnumber = random(1, 2)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/lactating/lactating 6.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/lactating/lactating 7.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "LactatingDream">>\
<div class="floatright">\
<<set $randomnumber = random(1,6)>>\
<<if $randomnumber == 1>>\
<video class="medium" src="images/dreams/lactation 1.mp4" autoplay loop></video>\
<<elseif $randomnumber == 2>>\
<video class="medium" src="images/dreams/lactation 2.mp4" autoplay loop></video>\
<<elseif $randomnumber == 3>>\
<video class="medium" src="images/dreams/lactation 3.mp4" autoplay loop></video>\
<<elseif $randomnumber == 4>>\
<video class="medium" src="images/dreams/lactation 4.mp4" autoplay loop></video>\
<<elseif $randomnumber == 5>>\
<video class="medium" src="images/dreams/lactation 5.mp4" autoplay loop></video>\
<<else>>\
<video class="medium" src="images/dreams/lactation 6.mp4" autoplay loop></video>\
<</if>>\
</div>\
<</widget>>
<<widget "DickLeak">><div class="floatright"><<set $randomnumber = random(1,2)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/dick leak/dick leak 1.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/dick leak/dick leak 2.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "PussySquirt">><div class="floatright"><<set $randomnumber = random(1,6)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/squirting/squirting 1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/squirting/squirting 2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/squirting/squirting 3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/squirting/squirting 4.mp4" autoplay loop></video><<elseif $randomnumber == 5>><video class="medium" src="images/transformation/squirting/squirting 5.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/squirting/squirting 6.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "SmallDick">><div class="floatright"><<set $randomnumber = random(1,5)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/dick/small dick 1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/dick/small dick 2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/dick/small dick 3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/dick/small dick 4.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/dick/small dick 5.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "BigDick">><div class="floatright"><<set $randomnumber = random(1,5)>><<if $randomnumber == 1>><video class="medium" src="images/transformation/dick/big dick 1.mp4" autoplay loop></video><<elseif $randomnumber == 2>><video class="medium" src="images/transformation/dick/big dick 2.mp4" autoplay loop></video><<elseif $randomnumber == 3>><video class="medium" src="images/transformation/dick/big dick 3.mp4" autoplay loop></video><<elseif $randomnumber == 4>><video class="medium" src="images/transformation/dick/big dick 4.mp4" autoplay loop></video><<else>><video class="medium" src="images/transformation/dick/big dick 5.mp4" autoplay loop></video><</if>></div><</widget>>
<<widget "BigDickMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 7)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/big dick 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/big dick 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/big dick 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/big dick 4.mp4" autoplay loop></video>
<<elseif $randomnumber == 5>>
<video class="medium" src="images/sex/masturbation/big dick 5.mp4" autoplay loop></video>
<<elseif $randomnumber == 6>>
<video class="medium" src="images/sex/masturbation/big dick 6.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/big dick 7.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "SmallDickMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 7)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/small dick 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/small dick 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/small dick 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/small dick 4.mp4" autoplay loop></video>
<<elseif $randomnumber == 5>>
<video class="medium" src="images/sex/masturbation/small dick 5.mp4" autoplay loop></video>
<<elseif $randomnumber == 6>>
<video class="medium" src="images/sex/masturbation/small dick 6.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/small dick 7.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "PocketPussyMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 5)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/pocket pussy 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/pocket pussy 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/pocket pussy 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/pocket pussy 4.mp4" autoplay loop></video>
<<elseif $randomnumber == 5>>
<video class="medium" src="images/sex/masturbation/pocket pussy 5.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "VaginaMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 8)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/vagina 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/vagina 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/vagina 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/vagina 4.mp4" autoplay loop></video>
<<elseif $randomnumber == 5>>
<video class="medium" src="images/sex/masturbation/vagina 5.mp4" autoplay loop></video>
<<elseif $randomnumber == 6>>
<video class="medium" src="images/sex/masturbation/vagina 6.mp4" autoplay loop></video>
<<elseif $randomnumber == 7>>
<video class="medium" src="images/sex/masturbation/vagina 7.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/vagina 8.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "DickDildoMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 5)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/dick dildo 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/dick dildo 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/dick dildo 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/dick dildo 4.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/dick dildo 5.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "DildoMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 6)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/dildo 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/dildo 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/dildo 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/dildo 4.mp4" autoplay loop></video>
<<elseif $randomnumber == 5>>
<video class="medium" src="images/sex/masturbation/dildo 5.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/dildo 6.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "VibratorMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 5)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/vibrator 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/vibrator 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/vibrator 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/vibrator 4.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/vibrator 5.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "DickCumMasturbation">>\
<<nobr>>
<div class="floatright">
<<set $randomnumber = random(1, 8)>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/masturbation/dick cum 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/masturbation/dick cum 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/masturbation/dick cum 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/masturbation/dick cum 4.mp4" autoplay loop></video>
<<elseif $randomnumber == 5>>
<video class="medium" src="images/sex/masturbation/dick cum 5.mp4" autoplay loop></video>
<<elseif $randomnumber == 6>>
<video class="medium" src="images/sex/masturbation/dick cum 6.mp4" autoplay loop></video>
<<elseif $randomnumber == 7>>
<video class="medium" src="images/sex/masturbation/dick cum 7.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/masturbation/dick cum 8.mp4" autoplay loop></video>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "PlayerOrgasm">>\
<<nobr>>
<div class="floatleft">
<<set $randomnumber = random(1, 5)>>
<<if $player.haircolor == "red">>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/player orgasm/red 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/player orgasm/red 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/player orgasm/red 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/player orgasm/red 4.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/player orgasm/red 5.mp4" autoplay loop></video>
<</if>>
<<elseif $player.haircolor == "black">>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/player orgasm/black 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/player orgasm/black 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/player orgasm/black 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/player orgasm/black 4.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/player orgasm/black 5.mp4" autoplay loop></video>
<</if>>
<<else>>
<<if $randomnumber == 1>>
<video class="medium" src="images/sex/player orgasm/blonde 1.mp4" autoplay loop></video>
<<elseif $randomnumber == 2>>
<video class="medium" src="images/sex/player orgasm/blonde 2.mp4" autoplay loop></video>
<<elseif $randomnumber == 3>>
<video class="medium" src="images/sex/player orgasm/blonde 3.mp4" autoplay loop></video>
<<elseif $randomnumber == 4>>
<video class="medium" src="images/sex/player orgasm/blonde 4.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/sex/player orgasm/blonde 5.mp4" autoplay loop></video>
<</if>>
<</if>>
</div>
<</nobr>><</widget>><<silently>>
<<set $breastsgrew = false>>
<<set $breastsshrank = false>>
<<set _breastchange = $player.breastsize>>
<<if $player.breastgrowth >= 0>>
<<set _breastchange += 7>>
<<if $player.breastgrowth >= _breastchange>>
<<if $player.breastsize <= 8>>
<<set $breastsgrew = true>>
<<set $player.breastsize += 1>>
<<set $player.breastgrowth = 0>>
<<else>>
<<set $player.breastgrowth = 0>>
<</if>>
<</if>>
<<else>>
<<set _breastchange = _breastchange * -1>>
<<set _breastchange -= 7>>
<<if $player.breastgrowth <= _breastchange>>
<<if $player.breastsize >= 2>>
<<set $breastsshrank = true>>
<<set $player.breastsize -= 1>>
<<set $player.breastgrowth = 0>>
<<else>>
<<set $player.breastgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<if $player.fitness >= 5>>
<<if $player.bodyshape <= 8>>
<<set $player.bodyshape += 1>>
<<set $player.fitness = 0>>
<<else>>
<<set $player.fitness = 0>>
<</if>>
<<elseif $player.fitness <= -5>>
<<if $player.bodyshape >= 1>>
<<set $player.bodyshape -= 1>>
<<set $player.fitness = 0>>
<<else>>
<<set $player.fitness = 0>>
<</if>>
<<else>>
<<if $player.bodyshape >= 7>>
<<if $exercisedToday == false>>
<<set $randomnumber = random(1,2)>>
<<if $randomnumber == 1>>
<<set $player.fitness -= 1>>
<</if>>
<</if>>
<<elseif $player.bodyshape >= 3>>
<<if $exercisedToday == false>>
<<set $randomnumber = random(1,3)>>
<<if $randomnumber == 1>>
<<set $player.fitness -= 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $buttgrew = false>>
<<set $buttshrank = false>>
<<set _buttchange = $player.buttsize>>
<<if $player.buttgrowth >= 0>>
<<set _buttchange += 7>>
<<if $player.buttgrowth >= _buttchange>>
<<if $player.buttsize <= 8>>
<<set $buttgrew = true>>
<<set $player.buttsize += 1>>
<<set $player.buttgrowth = 0>>
<<else>>
<<set $player.buttgrowth = 0>>
<</if>>
<</if>>
<<else>>
<<set _buttchange = _buttchange * -1>>
<<set _buttchange -= 7>>
<<if $player.buttgrowth <= _buttchange>>
<<if $player.buttsize >= 1>>
<<set $buttshrank = true>>
<<set $player.buttsize -= 1>>
<<set $player.buttgrowth = 0>>
<<else>>
<<set $player.buttgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set $dickgrew = false>>
<<set $dickshrank = false>>
<<set _playerdick = $player.penissize>>
<<if $player.dickgrowth >= 0>>
<<set _playerdick += 10>>
<<if $player.dickgrowth >= _playerdick>>
<<if $player.penissize >= 5>>
<<set $player.dickgrowth = 0>>
<<else>>
<<set $player.penissize += 1>>
<<set $dickgrew = true>>
<<set $player.dickgrowth = 0>>
<</if>>
<</if>>
<<else>>
<<set _playerdick = _playerdick * -1>>
<<set _playerdick -= 10>>
<<if $player.dickgrowth <= _playerdick>>
<<if $player.penissize <= 1>>
<<set $player.dickgrowth = 0>>
<<else>>
<<set $player.penissize -= 1>>
<<set $dickshrank = true>>
<<set $player.dickgrowth = 0>>
<</if>>
<</if>>
<</if>>
<<set $hairgrewlonger = false>>
<<set $player.hairgrowth += 1>>
<<set _playerhair = $player.hairlength>>
<<set _playerhair += 7>>
<<if $player.hairgrowth >= _playerhair>>
<<if $player.hairlength >= 8>>
<<set $player.hairgrowth = 0>>
<<else>>
<<set $player.hairlength += 1>>
<<set $player.hairgrowth = 0>>
<<set $hairgrewlonger = true>>
<<if $player.hairlength <= 2>>
<<set $player.avatarhair = "short">>
<<elseif $player.hairlength <= 5>>
<<set $player.avatarhair = "medium">>
<<else>>
<<set $player.avatarhair = "long">>
<</if>>
<</if>>
<</if>>
<<set $player.lactationchange = false>>
<<if $player.lactating == "no">>
<<if $player.lactationrate >= 10>>
<<set $player.lactationchange = true>>
<<set $player.lactationtarget = "small">>
<</if>>
<<elseif $player.lactating == "small">>
<<if $player.lactationrate >= 35>>
<<set $player.lactationchange = true>>
<<set $player.lactationtarget = "medium">>
<</if>>
<<elseif $player.lactating == "medium">>
<<if $player.lactationrate >= 70>>
<<set $player.lactationchange = true>>
<<set $player.lactationtarget = "heavy">>
<</if>>
<</if>>
<<if $player.hasdick == true>>
<<if $player.dickleaking == "no">>
<<if $player.leakincrease == true>>
<<if $player.leakingcount >= 10>>
<<if $player.currentdrug1 == "slipperygoodick" || $player.currentdrug2 == "slipperygoodick" || $player.currentdrug3 == "slipperygoodick">>
<<set $player.dickleakchange = true>>
<<else>>
<<set $player.dickleakchange = false>>
<</if>>
<</if>>
<</if>>
<<elseif $player.dickleaking == "light">>
<<if $player.leakincrease == true>>
<<if $player.leakingcount >= 30>>
<<if $player.currentdrug1 == "slipperygoodick" || $player.currentdrug2 == "slipperygoodick" || $player.currentdrug3 == "slipperygoodick">>
<<set $player.dickleakchange = true>>
<<else>>
<<set $player.dickleakchange = false>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $player.dickleakchange = false>>
<</if>>
<</if>>
<<if $player.hasvagina == true>>
<<if $player.pussyleaking == "no">>
<<if $player.leakincrease == true>>
<<if $player.leakingcount >= 10>>
<<if $player.currentdrug1 == "slipperygoovagina" || $player.currentdrug2 == "slipperygoovagina" || $player.currentdrug3 == "slipperygoovagina">>
<<set $player.pussyleakchange = true>>
<<else>>
<<set $player.pussyleakchange = false>>
<</if>>
<</if>>\
<</if>>
<<elseif $player.pussyleaking == "light">>
<<if $player.leakincrease == true>>
<<if $player.leakincrease >= 30>>
<<if $player.currentdrug1 == "slipperygoovagina" || $player.currentdrug2 == "slipperygoovagina" || $player.currentdrug3 == "slipperygoovagina">>
<<set $player.pussyleakchange = true>>
<<else>>
<<set $player.pussyleakchange = false>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $player.pussyleakchange = false>>
<</if>>
<</if>>
<<if $playergrowthisstalled == false>>
<<if $TotalSlaves >= 9>>
<<if $incest = true>>
<<if $TotalSlaves >= 10>>
<<if $player.heightchangetriggers[4] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[4] = true>>
<</if>>
<<else>>
<<set $playerisgrowing = false>>
<</if>>
<<else>>
<<if $TotalSlaves >= 9>>
<<if $player.heightchangetriggers[4] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[4] = true>>
<</if>>
<<else>>
<<set $playerisgrowing = false>>
<</if>>
<</if>>
<<elseif $TotalSlaves >= 8>>
<<if $player.heightchangetriggers[3] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[3] = true>>
<</if>>
<<elseif $TotalSlaves >= 6>>
<<if $player.heightchangetriggers[2] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[2] = true>>
<</if>>
<<elseif $TotalSlaves >= 4>>
<<if $player.heightchangetriggers[1] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[1] = true>>
<</if>>
<<elseif $TotalSlaves >= 2>>
<<if $player.heightchangetriggers[0] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[0] = true>>
<</if>>
<<else>>
<</if>>
<<if $playerisgrowing == false>>
<<if $player.status >= 100>>
<<if $player.heightchangetriggers[9] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[9] = true>>
<</if>>
<<elseif $player.status >= 80>>
<<if $player.heightchangetriggers[8] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[8] = true>>
<</if>>
<<elseif $player.status >= 60>>
<<if $player.heightchangetriggers[7] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[7] = true>>
<</if>>
<<elseif $player.status >= 40>>
<<if $player.heightchangetriggers[6] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[6] = true>>
<</if>>
<<elseif $player.status >= 20>>
<<if $player.heightchangetriggers[5] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[5] = true>>
<</if>>
<<else>>
<</if>>
<</if>>
<<if $playerisgrowing == false>>
<<if $player.heelskill >= 50>>
<<if $player.heightchangetriggers[11] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[11] = true>>
<</if>>
<<elseif $player.heelskill >= 25>>
<<if $player.heightchangetriggers[10] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[10] = true>>
<</if>>
<<else>>
<</if>>
<</if>>
<<if $playerisgrowing == false>>
<<if $playerPath == "dom">>
<<if $player.dominance >= 100>>
<<if $player.heightchangetriggers[12] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[12] = true>>
<</if>>
<</if>>
<<else>>
<<if $player.seduction >= 100>>
<<if $player.heightchangetriggers[12] == false>>
<<set $playerisgrowing = true>>
<<set $player.heightchangetriggers[12] = true>>
<</if>>
<</if>>
<</if>>
<</if>>
/* NEED TO SET FINAL TRIGGER FOR JOB LEVEL HERE */
<</if>>
<</silently>>\
\
<<if $breastsshrank == true>>\
<<BreastsShrinkingDream>>\
<<set _tempnumber = $player.breastssize>>\
<<set _tempnumber += 1>>\
//As you sleep, you have a strange dream. You look down at your <<print $breastSize[_tempnumber]>> breasts, and feel them getting tighter, perkier...and smaller! As you watch, your breasts shrink before your eyes, each heartbeat making your tits just a bit tinier...//
<<if $buttshrank == true>>\
<<set _tempnumber2 = $player.buttsize>>\
<<set _tempnumber2 -= 1>>\
<<ButtShrinkingDream>>\
//But that's not all. You feel a tightening in your butt, and turn to watch in amazement as your <<print $buttSize[_tempnumber2]>> ass gets smaller, your buttcheeks getting tighter, more defined...//
<<elseif $buttgrew == true>>\
<<set _tempnumber2 = $player.buttsize>>\
<<set _tempnumber2 += 1>>\
<<ButtGrowingDream>>\
//But that's not all. You feel a throbbing sensation in your ass, and turn to watch in amazement as your <<print $buttSize[_tempnumber2]>> butt starts to grow, swelling larger with each passing moment...//
<<if $dickgrew == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<set _tempnumber3 -= 1>>\
<<DickGrowingDream>>
//And yet, there's more. Even as you feel your butt growing bigger, you start to pant as you feel yourself getting hard. You look down, fondling your <<print $penisSize[_tempnumber3]>> dick as you see it, FEEL it getting bigger and bigger, growing bigger than you ever thought...more and more dick in your hand with each breath...//
<<elseif $dickshrank == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<if _tempnumber3 >= 5>>\
<<set _tempnumber3 = 5>>\
<<else>>\
<<set _tempnumber3 -= 1>>\
<</if>>\
<<DickShrinkingDream>>
//And yet, there's more. Even as you feel your butt growing bigger, a feeling of contracting, shifting draws your attention to your <<print $penisSize[_tempnumber3]>> dick. Even as you get hard, you can tell that your dick isn't quite as big as it normally is, and as you watch, it pulses in time with your heartbeat, getting smaller with each passing second...//
<</if>>
<</if>>\
<<elseif $breastsgrew == true>>\
<<BreastsGrowingDream>>\
<<set _tempnumber = $player.breastsize>>\
<<set _tempnumber -= 1>>\
<<if _tempnumber < 1>>\
<<set _tempnumber = 1>>\
<</if>>\
//As you sleep, you have a strange dream. You look down at your <<print $breastSize[_tempnumber]>> breasts, and suddenly feel them pulsing, wobbling...growing! As you watch in amazement, your breasts grow before your eyes, each heartbeat making them pulse bigger and bigger...//
<<if $buttshrank == true>>\
<<set _tempnumber2 = $player.buttsize>>\
<<set _tempnumber2 += 1>>\
<<ButtShrinkingDream>>\
//But that's not all. You feel a tightening in your butt, and turn to watch in amazement as your <<print $buttSize[_tempnumber2]>> ass gets smaller, your buttcheeks getting tighter, more defined...//
<<if $dickgrew == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<set _tempnumber3 -= 1>>\
<<DickGrowingDream>>
//And yet, there's more. Even as you feel your butt growing bigger, you start to pant as you feel yourself getting hard. You look down, fondling your <<print $penisSize[_tempnumber3]>> dick as you see it, FEEL it getting bigger and bigger, growing bigger than you ever thought...more and more dick in your hand with each breath...//
<<elseif $dickshrank == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<if _tempnumber3 >= 5>>\
<<set _tempnumber3 = 5>>\
<<else>>\
<<set _tempnumber3 -= 1>>\
<</if>>\
<<DickShrinkingDream>>
//And yet, there's more. Even as you feel your butt growing bigger, a feeling of contracting, shifting draws your attention to your <<print $penisSize[_tempnumber3]>> dick. Even as you get hard, you can tell that your dick isn't quite as big as it normally is, and as you watch, it pulses in time with your heartbeat, getting smaller with each passing second...//
<</if>>
<<elseif $buttgrew == true>>\
<<set _tempnumber2 = $player.buttsize>>\
<<set _tempnumber2 -= 1>>\
<<ButtGrowingDream>>\
//But that's not all. You feel a throbbing sensation in your ass, and turn to watch in amazement as your <<print $buttSize[_tempnumber2]>> butt starts to grow, swelling larger with each passing moment...//
<<if $dickgrew == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<set _tempnumber3 -= 1>>\
<<DickGrowingDream>>
//And yet, there's more. Even as you feel your butt growing bigger, you start to pant as you feel yourself getting hard. You look down, fondling your <<print $penisSize[_tempnumber3]>> dick as you see it, FEEL it getting bigger and bigger, growing bigger than you ever thought...more and more dick in your hand with each breath...//
<<elseif $dickshrank == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<if _tempnumber3 >= 5>>\
<<set _tempnumber3 = 5>>\
<<else>>\
<<set _tempnumber3 -= 1>>\
<</if>>\
<<DickShrinkingDream>>
//And yet, there's more. Even as you feel your butt growing bigger, a feeling of contracting, shifting draws your attention to your <<print $penisSize[_tempnumber3]>> dick. Even as you get hard, you can tell that your dick isn't quite as big as it normally is, and as you watch, it pulses in time with your heartbeat, getting smaller with each passing second...//
<</if>>
<</if>>\
<<elseif $buttshrank == true>>\
<<set _tempnumber2 = $player.buttsize>>\
<<set _tempnumber2 += 1>>\
<<ButtShrinkingDream>>\
//As you sleep, you have a strange dream. You feel strange in your chair, like things are shifting upward. You take a moment to look and realize that your <<print $buttSize[_tempnumber2]>> butt is getting smaller! Your asscheeks tighten, firm up, and get more defined...//
<<if $dickgrew == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<set _tempnumber3 -= 1>>\
<<DickGrowingDream>>
//But that's not all. Even as you feel your butt growing bigger, you start to pant as you feel yourself getting hard. You look down, fondling your <<print $penisSize[_tempnumber3]>> dick as you see it, FEEL it getting bigger and bigger, growing bigger than you ever thought...more and more dick in your hand with each breath...//
<<elseif $dickshrank == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<if _tempnumber3 >= 5>>\
<<set _tempnumber3 = 5>>\
<<else>>\
<<set _tempnumber3 -= 1>>\
<</if>>\
<<DickShrinkingDream>>
//But that's not all. Even as you feel your butt growing bigger, a feeling of contracting, shifting draws your attention to your <<print $penisSize[_tempnumber3]>> dick. Even as you get hard, you can tell that your dick isn't quite as big as it normally is, and as you watch, it pulses in time with your heartbeat, getting smaller with each passing second...//
<</if>>
<<elseif $buttgrew == true>>\
<<set _tempnumber2 = $player.buttsize>>\
<<set _tempnumber2 -= 1>>\
<<ButtGrowingDream>>\
//As you sleep, you have a strange dream. You feel the sides of your chair pinching you all of a sudden, and look down to see that your <<print $buttSize[_tempnumber2]>> butt is getting bigger! It swells larger with each passing moment, with each breath, each heartbeat, and you find yourself urging it to grow more...and more...//
<<if $dickgrew == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<set _tempnumber3 -= 1>>\
<<DickGrowingDream>>
//But that's not all. Even as you feel your butt growing bigger, you start to pant as you feel yourself getting hard. You look down, fondling your <<print $penisSize[_tempnumber3]>> dick as you see it, FEEL it getting bigger and bigger, growing bigger than you ever thought...more and more dick in your hand with each breath...//
<<elseif $dickshrank == true>>\
<<set _tempnumber3 = $player.penissize>>\
<<if _tempnumber3 >= 5>>\
<<set _tempnumber3 = 5>>\
<<else>>\
<<set _tempnumber3 -= 1>>\
<</if>>\
<<DickShrinkingDream>>
//But that's not all. Even as you feel your butt growing bigger, a feeling of contracting, shifting draws your attention to your <<print $penisSize[_tempnumber3]>> dick. Even as you get hard, you can tell that your dick isn't quite as big as it normally is, and as you watch, it pulses in time with your heartbeat, getting smaller with each passing second...//
<</if>>
<<else>>\
<<if $player.lactationchange == true>>\
<<if $buttgrew == true || $buttshrank == true || $dickgrew == true || $dickshrank == true || $breastsgrew == true || $breastsshrank == true>>\
<<LactationDream>>
//The dream shifts, and your breasts feel full, engorged, bursting. Knowing what to do instinctually, you find your devoted girl and she latches her lips to your nipple, sucking fervently. You coo in delight as you feel your milk draining from your breasts, the girl's eyes closing as she tastes your delicious cream. You put your hand on her head, holding her close. She's such a good <<if $playerPath == "dom">>slave<<else>>lover<</if>>, taking care of your needs. You almost feel a kind of motherly affection for her, which suits you just fine. No good girl disobeys her mother, after all...//
<<else>>\
<<LactationDream>>
//As you sleep, you have a strange dream. Your breasts feel full, engorged, bursting. Knowing what to do instinctually, you find your devoted girl and she latches her lips to your nipple, sucking fervently. You coo in delight as you feel your milk draining from your breasts, the girl's eyes closing as she tastes your delicious cream. You put your hand on her head, holding her close. She's such a good <<if $playerPath == "dom">>slave<<else>>lover<</if>>, taking care of your needs. You almost feel a kind of motherly affection for her, which suits you just fine. No good girl disobeys her mother, after all...//
<</if>>\
<</if>>\
<<if $playerisgrowing == true>>\
<<if $player.heightrefused == false>>
<<if $buttgrew == true || $buttshrank == true || $dickgrew == true || $dickshrank == true || $breastsgrew == true || $breastsshrank == true || $player.lactationchange == true>>\
//You feel like there's more to your dream, but it fails to coalesce into coherence...//
<<set $playergrowthisstalled = true>>\
<<else>>\
<<GrowthDream>>
//As you sleep, you have a strange dream...//
<<if $growthdream == 1>>\
//Something is wrong, and you don't know what. A strange //stretching// sensation fills your body, and you look down, realizing that the floor is getting farther away from you! A bizarre sense of vertigo threatens to overwhelm you, but you adjust quickly to the sudden shift in your perspective, feeling increasingly at ease with your now-towering height as you approach the ceiling...//
<<elseif $growthdream == 2>>\
//This meeting has been far too long, and these //men// have no concept of how you run your company. You stand up to take charge of the meeting, feeling that familiar stretching sensation. Soon, these ridiculously incompetent men have to look up as you command their attention by virtue of growing to your //true// size, one that reflects your power and ability. Your head bumps the ceiling, but you're not quite done yet.//
//"Gentlemen...I'll run this company my way..."//
<<elseif $growthdream == 3>>\
//She's afraid of you. She should be. You adjust your crown slightly as you step forward, and she cowers before the princess. You take a deep breath, feeling the power flow into you, stretching you, making you grow taller, filling the hallway with your presence. Princess? Maybe once, but now...now the world will know the magnificence of their queen. The girl before you is small now, but so is everyone compared to you...//
<<elseif $growthdream == 4 || $growthdream == 5>>\
//There are definitely advantages to being a big woman, and this is certainly one of them. You cradle the smaller girl in your arms, kissing her passionately, <<if $player.hasdick == true>>gently fucking her<<else>>feeling her soaking wet pussy on your chest<</if>>. She isn't even that small by normal standards, but you're just so //big// that she might as well be tiny. She tries to pull away to catch her breath, but she's firmly in your grasp, and your immense size makes it easy to do what you want...//
<<else>>\
//You look down at her as you approach, and there can be no doubt that she's uncomfortable with your presence. You can't blame her: compared to you, she's //short//. But then, so are most people. You loom over her, and she refuses to meet your gaze as you smile, reveling in the power you have just by virtue of being so tall. And as you look down at this cute, tiny girl, watching her chest rise and fall, her nipples at attention, you can tell she appreciates it too...//
<</if>>\
<</if>>\
<<else>>\
<<set $playerisgrowing = false>>\
<</if>>\
<</if>>\
//Your sleep is peaceful, your body relaxed.//
<</if>>\/* Dreams will be based on lust. Chance is 1 per point of current lust. Dreams will also increase lust, so the lustier you are, the better the chance to get a dream, which will then increase lust. THIS passage is only if a dream actually triggers.*/<<AllFetishesForDreams>><<if $fetishrandom == "bondage">><<BondageDream>><<fadein 3s 1s>>You dream of <<print "$" + $femchara.random() + ".name">>, expertly bound and ready for you. <<if $playerPath == "dom">>She still has that look of defiance in her eyes, but you know it's an act...she wants to submit to you...<<else>>She has a look of defiance in her eyes, but you know it's an act...her pussy is wet and ready, and she's breathing hard, aroused beyond reason...<</if>><</fadein>>
<<elseif $fetishrandom == "cumslut">><<CumslutDream>><<fadein 3s 1s>>You dream of <<print "$" + $characters.random() + ".name">>, covered in cum, belly full of jizz, and eager for more...<</fadein>>
<<elseif $fetishrandom == "exhibition">><<ExhibitionDream>><<fadein 3s 1s>>You dream of <<print "$" + $femchara.random() + ".name">>, taking her clothes off in public at your <<if $playerPath == "dom">>demand<<else>>request<</if>>, and flushing deeply red as you move to fuck her with everyone watching...<</fadein>>
<<elseif $fetishrandom == "lactation">><<LactationDream>><<fadein 3s 1s>>You dream of <<print "$" + $femchara.random() + ".name">>, her tits full of milk, <<if $playerPath == "dom">>submissively<<else>>desperately<</if>> asking you to help her drain her breasts...<</fadein>>
<<elseif $fetishrandom == "latex">><<LatexDream>><<fadein 3s 1s>>You dream of <<print "$" + $femchara.random() + ".name">>, her body encased in tight latex, shivering in pleasure as you run your hands all over her shiny second skin...<</fadein>>
<<elseif $fetishrandom == "petgirl">><<PetgirlDream>><<fadein 3s 1s>>You dream of <<print "$" + $femchara.random() + ".name">>, wagging her tail cutely as she kneels in front of you. <<if $playerPath == "dom">>You spread your legs, and she <<if $player.hasdick == true>>quickly wraps her lips around your dick<<else>>happily laps at your nether lips<</if>>...<<else>>You pet her on the head, and then gently guide her towards your <<if $player.hasdick == true>>hard cock, and she smiles as she takes it into her mouth<<else>>wet cunt, and she grins before she starts licking your feminine folds<</if>>...<</if>><</fadein>>
<<elseif $fetishrandom == "pregnant">><<PregnantDream>><<fadein 3s 1s>>You dream of <<print "$" + $femchara.random() + ".name">>, her belly swollen with <<if $player.hasdick == true>>your <</if>>child, looking at you with <<if $playerPath == "dom">>submissive desire<<else>>horny desire<</if>>. You gently caress her belly as you place your lips on hers, and she <<if $playerPath == "dom">>obediently<<else>>lustily<</if>> reaches for your <<if $player.hasdick == true>>hard cock<<else>>wet cunt<</if>>...<</fadein>>
<<elseif $fetishrandom == "femme">><<FemmeDream>><<fadein 3s 1s>><<if $pornnumber <= 10>>You dream of <<print "$" + $malechara.random() + ".name">>, no longer a man by your definition, now a sweet, <<if $playerPath == "dom">>submissive<<else>>but slutty<</if>> dickgirl that has no other desire but to <<if $playerPath == "dom">>obey<<else>>please<</if>> you...<<else>>You dream of <<print "$" + $femchara.random() + ".name">>, her tits and lips swollen to the point of ridiculousness, her body a fucktoy fantasy, her mind focused only on being a slutty bimbo...<</if>><</fadein>><<else>><<fadein 3s 1s>>You manage to sleep without dreams...<</fadein>><</if>>/* Chance to dream is based on the player's lust. Higher lust means higher chance to dream, counteracted by control. Dreams increase lust. */<<silently>>
<<set _temp = $player.lust>>
<<set _random = random(1,10)>>
<<if _random >= 4>>
<<set _random = random(-10.0,10.0)>>
<<set _temp += _random>>
<</if>>
<<set _temp = Math.trunc(_temp)>><</silently>>
<<if _temp >= $player.control>><<include "Night Dreams">><<else>><<fadein 5s 1s>>You manage to sleep without dreams...<</fadein>><</if>>
<<AdvanceDateIntro>>You stretch as you wake up, enjoying the lazy morning sunshine. You're tempted to just close your eyes and snooze for a bit longer, but eventually decide that you need to get out of bed and get going.
<<if $breastsgrew == true>><<if $player.breastsize == 2 || $player.breastsize == 3>><<NewSmallBreasts>><<elseif $player.breastsize == 4 || $player.breastsize == 5>><<NewMediumBreasts>><<elseif $player.breastsize == 6 || $player.breastsize == 7>><<NewLargeBreasts>><<elseif $player.breastsize == 8 || $player.breastsize == 9>><<NewHugeBreasts>><</if>>You notice a bit more of a bounce as you sit up, and take moment to inspect yourself. To your surprise, your breasts have grown, just like the dream you had! They're not much bigger, but they're definitely larger. <<if $preferredBreastSize > $player.breastsize>>You hope they keep getting bigger. You want them to be bigger.<</if>><<elseif $breastsshrank == true>><<if $player.breastsize == 2 || $player.breastsize == 3>><<NewSmallBreasts>><<elseif $player.breastsize == 4 || $player.breastsize == 5>><<NewMediumBreasts>><<elseif $player.breastsize == 6 || $player.breastsize == 7>><<NewLargeBreasts>><<elseif $player.breastsize == 8 || $player.breastsize == 9>><<NewHugeBreasts>><</if>>You notice that your breasts aren't bouncing quite as much when you sit up, and take a moment to inspect yourself. To your surprise, they are, in fact, smaller, having shrunk just like that dream you had! They're not much smaller, but the difference is noticeable.<<if $preferredBreastSize < $player.breastsize>>You hope they keep getting smaller. Big breasts are such a handful, and having them be smaller would be exactly what you desire.<</if>><<else>>You stretch again as you sit up, closing your eyes to bask in the warmth of the sun just a bit longer.<</if>> You stand and head towards the bathroom.
<<if $buttgrew == true>><<set _random = random(1,5)>><<NewLargeButt>>As you walk, you notice that you have a bit more of a roll in your step than you did before. You take a look and realize that your butt has grown a bit larger, just like it did in your dream! You run your hands over your ass, reveling in the feeling of your bigger booty. <<if $preferredButtSize > $player.buttsize>>You hope it continues to swell up, until you have a butt that just can't be ignored.<</if>> After a few moments of feeling up your ass, you continue to the shower with a skip in your step.<<elseif $buttshrank == true>><<NewSmallButt>>As you walk, you notice that something feels a bit off. You take a moment to look and realize that your butt has shrunk, just like in your dream! It feels tighter, more muscle and less fat, and looks fantastic. <<if $preferredButtSize < $player.buttsize>>You hope it gets even more tightly toned.<</if>>You feel up your ass for a moment, then head towards the shower with a skip in your step.<<else>>You give your hips a bit more of a roll and sway, walking in an exaggerated, feminine strut for fun on your way to the bathroom.<</if>>
Once you reach the bathroom, you quickly strip down and [[climb in to the shower.|Eighth Day Shower]]<<if $player.haircolor == "blonde">><div class="floatright medium"><video src="images/player/female/shower/blonde.mp4" autoplay loop></video></div><<elseif $player.haircolor == "black">><div class="floatright medium"><video src="images/player/female/shower/black.mp4" autoplay loop></video></div><<elseif $player.haircolor == "red">><div class="floatright medium"><video src="images/player/female/shower/red.mp4" autoplay loop></video></div><</if>>You climb into the shower and go through the motions of cleaning yourself, making sure to pay special attention to your<<if $breastsgrew == true>> bigger,<<elseif $breastsshrank == true>> smaller,<</if>> <<print $breastSize[$player.breastsize]>> breasts, because you can. You spend longer in the shower than you should, but you don't have anything important going on today, so you take the time to collect your thoughts.
You could probably head back to <<if $playerPath == "dom">>the Dark Underground and speak to Eliza<<else>>//La Lumiere Rouge// and speak to Piper<</if>>, but you don't want to appear too <<if $playerPath == "dom">>eager, lest Eliza think that you're more prey than predator<<else>>needy, or Piper might think you're just another love-struck client<</if>>. You should let things cool down for a few days at least, and also think over the lessons that you've already learned. So you won't be heading there today, probably not even until next week at the earliest now that you think about it.
<<if $player.hasdick == true>><div class="floatleft medium"><video src="images/player/female/shower/dick.mp4" autoplay loop></video></div><<else>><div class="floatleft medium"><video src="images/player/female/shower/pussy.mp4" autoplay loop></video></div><</if>>You take a moment to soap up your<<if $buttgrew == true>> larger<<elseif $buttshrank == true>> smaller<</if>> butt, and also to spend some extra time with your <<if $player.hasdick == true>><<print $penisSize[$player.penissize]>> dick<<else>>cute, still virginal vagina<</if>>. Not enough to get off, not even enough to get aroused, but just to reassure yourself that it's still there.
<<HighestFetish>>You think back to your fun last night, both at the club and afterwards, and you're struck with a realization. You've been spending all this time over the last week looking at <<print $highest>> porn, and you've started to develop a taste for it. Maybe you should follow up on the idea you had last night, and try to find out more about it. If you're going to be collecting <<if $playerPath == "dom">>slaves<<else>>lovers<</if>>, you'll be plenty busy, but a little //spice// never hurt anyone, right?
You finish your shower, get dressed, and [[head to the mall.|Eighth Day Mall]]<<set $buttgrew = false>><<set $buttshrank = false>><<set $breastsgrew = false>><<set $breastshrank = false>>The mall isn't too busy today. You wouldn't have expected it to be busy on a <<print $dayOfTheWeek[$dayOfTheWeekPos]>>, especially in the late morning. It helps you figure out your method of attack, so to speak.
You wander through the mall, not entirely sure why you came here specifically. You're looking for information on sexual fetishes, not to buy the latest video game console or get some new clothes. But this is where your instincts led you, and so far, they haven't led you wrong.
You notice some people looking at you as you walk. Some of them are trying to be discreet. Some are more brazen about it. <<if $playerPath == "dom">>But you're not interested in them. You keep your gaze fixed forward and your chin held high, letting them know by virtue of your posture and attitude that they are beneath your notice.<<else>>You wink a few of them, and in most cases they nervously look away. A couple of guys seem to take it as an invitation to hit on you, but you keep walking and ignore them. You're not interested in them. You're just having fun.<</if>>
Soon enough, you reach the place you were subconciously thinking about.
[[True Desires.|Eighth Day Sex Store]]You deftly maneuver your way past the wall of dildos and head towards the counter at the back. You're happy when you see <<print $chloe.name>> leaning against the counter, looking around with a bored expression. Her face lights up when she sees you.
<<speech "chloe" "Chloe">>Hi, welcome to True Desires. Always nice to see a new face get past the wall of dildos. My name is <<print $chloe.name>>. What desires can I help you fulfill today?<</speech>>
Her sultry voice would have sent shivers down the spine of the old you, and probably did. You don't remember. It was a lifetime ago. But now, it just elicits <<if $playerPath == "dom">>feelings of desire and dominance. You want to drive her desire to kneeling before you.<<else>>a sense of comaraderie and belonging, recognizing another woman that's just as willing to use her talent and skill to get what she wants as you are.<</if>> You quickly shake off the feeling, and you have to admit, you're a little disappointed that she doesn't recognize you.
Another part of you is thrilled that you've changed so much.
<<pspeech>><<if $rcvibe == 1 || $crop == 1 || $strapon == 1>>I'm sad you don't recognize me, <<print $chloe.name>>. I was in here just last week buying <<if $rcvibe == 1>>that remote controlled vibrator<<elseif $crop == 1>>that riding crop<<elseif $strapon == 1>>that strapon<</if>> on your recommendation as a first-timer. Has it already been too long for you to remember me?<<else>>I'm a little bit sad you don't recognize me, <<print $chloe.name>>. I'll admit, I looked a little different last week, and I left without buying anything, but you were so //eager// to help me out that I thought I made an impression. Was I wrong?<</if>><</pspeech>>
That throws her off balance. She looks at you in confusion, trying to figure out what the heck you're talking about, her eyes fluttering back and forth, up and down your body as she thinks about your words. It takes almost a minute before she breaks out into a smile.
<<speech "chloe" "Chloe">>Oh. My god. You're the cute little effeminate guy that wandered in and was so nervous. Oh. My god! You're completely different! //Look// at you! You're gorgeous!<</speech>>
You can't help but smile at the truth of her words. Yeah, you have come pretty far in the last week. Getting independent verification of your beauty is just a thrilling icing on the cake.
<<speech "chloe" "Chloe">>You have to tell me how this happened! I've seen a lot of people in my store over time, but I've never seen someone change so completely so quickly! Come on, spill it, girlfriend!<</speech>>
[[You give her the highlights without going into the details.|Eighth Day Sex Store 2]]<<HighestFetish>><<print $chloe.name>> listens with rapt attention as you tell her about getting in touch with your feminine side. You leave out the details of the hypnosis, and what your plans are. You don't know how much you should tell her, or anyone, so you're going to play your cards close to your chest for now.
<<speech "chloe" "<<print $chloe.name>>">>That's amazing, <<print $player.name>>. And I'm so happy that you're comfortable being your new self. After all, that's one of the reasons I run this store: helping people get in touch with their deep fantasies and true desires.<</speech>>
<<pspeech>>Actually, now that you mention it, that's why I came.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Well, that's a little premature, but I suppose if you were that worked up this morning, you do what you have to do.<</speech>>
She laughs and gives you a beautiful smile as you try to figure out what she's talking about, before you laugh at the joke.
<<pspeech>>No, but seriously. I've been doing a lot of...exploring the last few days, and I think I've discover a bit of a kink.<</pspeech>>
<<print $chloe.name>> leans forward on the counter, giving you a great view of her cleavage.
<<speech "chloe" "<<print $chloe.name>>">>Mmmm, you have my full attention. What interests you, <<print $player.name>>? What scratches that itch? Tell me anything. I promise I won't judge you.<</speech>>
<<pspeech>>Well, lately I've been really interested in <<if $highest == "femme">>feminization stuff, like sissies and bimboes<<elseif $highest == "bondage">>bondage, mostly of the helpless variety<<elseif $highest == "cumslut">>cumplay, and lots of it<<elseif $highest == "exhibition">>exhibitionism, and the thrill of public indecency<<elseif $highest == "lactation">>milk, uh, breast milk, and breastfeeding and things like that<<elseif $highest == "latex">>latex clothes and bindings<<elseif $highest == "petgirl">>animal play, petgirls, tail plugs, and pet play<<elseif $highest == "pregnant">>pregnancy, and how sexy women look when they're with child<</if>>.<</pspeech>>
<<print $chloe.name>> taps her chin, thinking for a moment.
<<speech "chloe" "<<print $chloe.name>>">>Well, no kinkshaming. And I'll be honestly, I'm a little into <<if $highest == "femme">>bimboes<<elseif $highest == "bondage">>bondage<<elseif $highest == "cumslut">>cumplay<<elseif $highest == "exhibition">>exhibitionism<<elseif $highest == "lactation">>breastplay<<elseif $highest == "latex">>latex<<elseif $highest == "petgirl">>pet play<<elseif $highest == "pregnant">>pregnancy<</if>> myself. Though I suppose it's more accurate to say that I'm into whatever other people are into. If it turns you on, it turns me on. But that's neither here nor there. Are you looking to get some toys to help you with your desire?<</speech>>
<<pspeech>>Honestly, I don't even know where to begin with this stuff, <<print $chloe.name>>.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Silly girl. You begin here. [[At my store.|Eighth Day Sex Store 3]]<</speech>><<if $playerPath == "dom">>You bristle slightly at being called a girl, and a silly one at that, but you let it slide.<<else>>You sigh inwardly at being called a girl. You don't want to be a girl. You want to be a woman. But you let it slide. She wasn't being malicious.<</if>>
<<print $chloe.name>> leads you through the store, and you see it in a new light. The last time you were here, you didn't even know what you wanted from yourself, much less from anyone else, and all the niche toys and fun stuff slipped under your notice. But now, now you get a chance to see what you've been missing.
<<if $highest == "femme">><<print $chloe.name>> shows you some standard sissy stuff, including girly clothes, silicon forms that attach to the chest and simulate breasts, chastity cages for particularly submissive sissy girls, and more.<<elseif $highest == "bondage">><<print $chloe.name>> is particularly proud of her collection of bondage gear, which she takes the time to show you in detail. From simple things like silk rope and soft cuffs to more advanced gear like slave harnesses and hanging bars, she has it all.<<elseif $highest == "cumplay">><<print $chloe.name>> shows you a variety of stuff for cum play, including vitamin supplements to "increase the load", as well as substitute substances and options of lesbian fun.<<elseif $highest == "exhibition">><<print $chloe.name>> has a bunch of exhibition-friendly outfits available, and she shows you some of the options, like a pair of crotchless panties, a dress that goes from conservative to criminal in just a few seconds, and more.<<elseif $highest == "lactation">><<print $chloe.name>> has an extensive collection of lactation-themed gear, including supplements designed to stimulate lactation, breast pumps (both normal ones and ones that seemed designed for cows), and some themed clothing as well, like cow horns and cow-patterned nursing bras.<<elseif $highest == "latex">><<print $chloe.name>> shows you some of her latex collection, including several skin-tight outfits, gloves and underwear. You mentally note the lack of "one size fits all" markings.<<elseif $highest == "petgirl">><<print $chloe.name>> has a lot of petplay things available: food and water dishes with the option of having a name stenciled on the side, leashes and collars, and a collection of ear headbands with matching tail butt plugs.<<elseif $highest == "pregnant">><<print $chloe.name>> is proud of her preggo fetish collection, highlighting the empathy bellies, the supposed "fertility enhancers" (she says it's all part of the roleplay and isn't guaranteed to work), and the clothes cut to emphasize gravid bellies.<</if>> As she finishes showing you the things she has for sale, you notice some stuff not related to it nearby, and she takes the opportunity to tell you about other fetishes and how she caters to it. You didn't expect to have so much fun browsing a sex store, but before you know it, she's showed you damn near everything in the store, and hours have flown by.
<<speech "chloe" "<<print $chloe.name>>">>Whew! It's been a long time since I've given someone the //full// tour. Most people either don't stick around<<if $rcvibe == 0 && $strapon == 0 && $crop == 0>>, kind of like you last week<</if>>, or they know exactly what they want. Or at least think they do. In my experience, every time I've shown someone the full breadth of sexual kinks available to them, they end up discovering something new. How about you, <<print $player.name>>? Find something new about yourself today?<</speech>>
<<pspeech>><<if $playerPath == "dom">>If you want to find out, you'll have to make it worth my while, <<print $chloe.name>>.<<else>>A lady should have some secrets, don't you agree, <<print $chloe.name>>? Although I suppose I might be convinced to share if you were to buy me dinner first.<</if>><</pspeech>>
Chloe laughs.
<<speech "chloe" "<<print $chloe.name>>">>I love a woman with <<if $playerPath == "dom">>confidence<<else>>grace<</if>>. Well, I suppose I should give you [[the spiel now.|Eighth Day Sex Store 4]]<</speech>><<pspeech>>The spiel?<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Oh, it's nothing bad, it's just standard disclaimer stuff. Obviously, when you get something from the store, I'm not responsible for how you use it, but since almost everything you looked at involved a partner of some kind, well...I have to warn you that using something without being experienced in that particular kink could hurt someone.<</speech>>
<<pspeech>>Oh, this speech.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Right, this speech. So here's the deal: I'm not going to prevent you from buying anything, but if you're not experienced enough with a particular kink, you shouldn't buy it. Police yourself and show patience, alright? If you try to rush things, it will be bad for your mental state, and especially bad for your partner if they're not into it. Exploring kinks is about easing your way into it, starting slow until you're //both// comfortable with it and ready to move on to the next level.<</speech>>
Despite the lecturing nature of the words, you listen carefully. This is ''important stuff''.
<<speech "chloe" "<<print $chloe.name>>">>Besides, exploring kinks can get expensive pretty quickly. <<if $highest == "femme">>You noticed that we don't have too much sissy or bimbo clothing, right? That's because that stuff needs to be custom-ordered to fit, and you don't want to waste hundred of dollars buying something only to find that your partner has no interest, right?<<elseif $highest == "bondage">>I'm sure you noticed that the bondage collection, while extensive, doesn't have clothing and some of the more advanced gear. That's because that stuff needs to be custom-ordered: there's no way I'm stocking a bondage bed that no one will buy, for example, and trust me, you don't want to waste hundreds of dollars on something that your partner will refuse to use.<<elseif $highest == "cumslut">>Cumsluttery might seem inexpensive, but those substitutes aren't cheap at all. Even if your partner - or you, I'm not judging - doesn't need a substitute, the supplements are pricey. And you don't want to waste money on them only to find out that your partner isn't into it.<<elseif $highest == "exhibition">>I've got a lot of "off the rack" exhibitionist clothes, but if you really get into it, you're going to want the custom-ordered gear. And that's not cheap. So make sure you and your partner are into it before you drop a ton of money on it.<<elseif $highest == "lactation">>Getting into breastplay is easy, but is you actually want to lactate, you'll either need to get pregnant, or keep taking the supplements and vitamins. And then you'll need to worry about breast pumps and supplies, and clean up and storage, and before you know it, you're hundreds of dollars deep and your partner admits that they're not into it. So don't waste your money up front.<<elseif $highest == "latex">>All latex gear has to be custom-ordered. There's no way to get the tight fit that you want with something off the rack. And custom orders are expensive. So make sure you and your partner are both into it before you start buying full-body suits.<<elseif $highest == "petgirl">>All the toys and accessories for petplay are much higher quality than what people buy for their actual cats and dogs, and the cost is much higher as well. There's nothing worse than getting your petgirl a collar and finding out that it chafes terribly: it will ruin your fun immediately. So make sure you and your partner are both into it before you start buying the really expensive stuff.<<elseif $highest == "pregnant">>Pregnancy...well, I'm not going to get into the costs of raising a child. You're not stupid. But pregnant sex has precautions you need to take, otherwise no one will be having fun. And some of our more advanced stuff is designed to be customized to the owner, which is, of course, more expensive. So don't get knocked up, or get someone else knocked up, until you're both ready for it.<</if>> I've seen too many repeat customers just stop showing up because they bought a really expensive piece of gear, thinking they were ready, and they weren't. And then their kink wasn't a kink anymore, it just became a reminder of the money and time they wasted. Don't let that happen to you, okay? I want you coming back here for many, many years, <<print $player.name>>.<</speech>>
<<pspeech>>I understand, and thank you for looking out for me, <<print $chloe.name>>.<</pspeech>>
The way you understand her speech, you'll need to ''start with some basic tools for kinks that you have an interest in''. Once you have ''more experience'' with a kink, you'll be able to get ''advanced tools'' that are more expensive, more dangerous, and ''more satisfying''. And perhaps more ''effective'' when used on the people you want to <<if $playerPath == "dom">>enslave<<else>>enthrall<</if>>.
You'll need to make sure that you take care with the tools you buy. [[But that's a thought for another time.|Eighth Day Sex Store 5]]<<pspeech>>How do I learn more about a kink I'm interested in?<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>You have a few options. Porn is always a good place to start, but it will only take you so far. I have instructional books about every kink under the sun, and it's all very arousing reading, but that will help you get a basic understanding. Then, it's a matter of using the toys you buy, either on yourself or on others. Once you've mastered the basic ones, you'll be ready to try more advanced gear. From there, it's pretty self-explanatory.<</speech>>
<<pspeech>>That makes sense. I have a lot to learn, it seems.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Don't worry, <<print $player.name>>. I'm more than happy to help you out whenever you need. As you can see, I don't get very many brave adventurers coming past the wall of dildos.<</speech>>
Now that she mentions it, you realize that you've been in her store for hours, and it's just been the two of you the whole time. The wall of dildos is very good at muffling sound from the mall, and you've allowed yourself to forget that you're even //in// the mall. How strange. How does she run a store without customers?
<<pspeech>><<if $playerPath == "dom">>You must be well-off if you can run this store without customers.<<else>>You must be very lonely to spend all your time in a store without customers.<</if>><</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>I'm more than happy with my business decisions and customer base, because it lets me meet people like you, <<print $player.name>>. Fascinating, sexually vibrant people that want to get more in touch with their inner desires. I had one woman come in, meek as a mouse the day I met her. Within a year, she had quit her job to become a full time dominatrix, and she looked every bit the part. I love that get to bring that out of people. And I'm hoping I can bring that out of you, too.<</speech>>
She'll be disappointed, if only because someone else already did. But you don't say that.
<<print $chloe.name>> isn't upset that you don't buy anything today. She knows you have a lot to think about and she doesn't want to overburden you. She knows as well as you do that you'll be back to explore your kinky side.
[[But it's been a long day, and you're tired.|Eighth Day Back Home]]You return home, feeling mentally and physically exhausted. You wonder if you should be worried about how quickly you get tired these days, but the doctor at the hospital said you're in excellent physical health. You wonder if the changes to your body are taking a toll on your energy reserves. It would make sense: you doubt completely changing your form is easy.
You flop down on your couch, feeling your <<print $breastSize[$player.breastsize]>> breasts bounce slightly as you do so. Lacking the energy for much else, you turn on the TV and mindlessly watch various shows for a few hours. You start to feel bad about not doing anything productive, but you've had a very busy week so far, and <<if $incest == true>>with your <<print $sibling.relation>> moving in tomorrow and <</if>>the fact that you need to start mentally preparing yourself to return to work on Monday, it's going to be a very exhausting weekend.
Plus, your mind is racing through all the possibilities open to you now. You can't wait to get back to work and show <<print $cindy.name>> the new you. She'll be surprised and caught off caught, but you'll be so happy when she <<if $playerPath == "dom">>kneels before you in acknowledgement of your domination<<else>>kisses you passionately and resolves to be your lover forever<</if>> once you've completely <<if $playerPath == "dom">>enslaved her to your will<<else>>enthralled her your will<</if>>.
The future is looking bright, as long as you don't screw it up. You have to admit there's many ways you could screw it up. But you're not worried. The meek, submissive <<print $oldname>> is gone forever now. Only <<print $player.name>> remains.
[[You stumble to bed when it gets late, your mind still going a hundred miles a minute.|Eighth Day Sleep]]You manage to sleep without dreams.
<<fadein 1s 1s>><<if $incest == true>>[[And wake up to face the new day.|Ninth Day Wake Up Sibling]]<<else>>[[And wake up to face the new day.|Ninth Day Wake Up Normal]]<</if>><</fadein>><<AdvanceDateIntro>>You wake up, yawning as you stretch in the morning sun. You glance at the clock and realize that you slept in a little bit. It feels nice not to be at the beck and call of your job, having to get up early to jump in the shower and get out the door to make sure you're on time. You'll need to get back into the swing of things next week, but for now, you're enjoying it.
You lie back down on your bed, intending to snooze a bit longer, when your phone buzzes. Irritated by the interruption, you take a look at your messages.
//whens a good time to come over?//
That's right. You almost forgot that your <<print $sibling.relation>> is moving in today. That means you won't be able to get anything else done today, but the benefits far outweight the costs.
You quickly shoot back a message letting <<print $sibling.name>> know that you just woke up and to give you an hour, and <<print $sibling.he>> replies that you get two, as <<print $sibling.he>> needs to get things all packed up anyway.
Well, with that settled, you climb out of bed and [[get in the shower.|Ninth Day Shower Sibling]]You wake up, yawning as you stretch in the morning sun. You glance at the clock and realize that you slept in a little bit. It feels nice not to be at the beck and call of your job, having to get up early to jump in the shower and get out the door to make sure you're on time. You'll need to get back into the swing of things next week, but for now, you're enjoying it.
You lay back down on your bed, snoozing a bit longer, before you eventually decide that you need to use the bathroom. Once you're up, you don't feel the desire to return to bed, and decide that you need to do something with your day. [[You head to the shower to start your day off right.|Ninth Day Shower Solo]]You're a little disappointed that your body doesn't seem to have changed anymore overnight, but you're not upset. Clearly, it takes time to become a beautiful woman. You lather, rinse and repeat, paying special attention to your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair. You haven't seen your <<print $sibling.relation>> in person in a while, and you've changed even from that picture you sent not too long ago. You want to make the //best// impression on <<print $sibling.him>>.
You towel off, and look at yourself in the mirror. For the first time since you met with <<print $halliday.name>> five days ago, you have a moment of doubt. You invited <<print $sibling.name>> into your home with the intent on <<if $playerPath == "dom">>enslaving<<else>>seducing<</if>> <<print $sibling.him>>. From an objective standpoint, or at least from the viewpoint of society at large, it's bad enough that you have sexual desires towards your <<print $sibling.relation>>. But that's not enough for you. You want <<print $sibling.him>> to be <<if $playerPath == "dom">>an obedient <<if $sibling.gender == "female">>slavegirl<<else>>slaveboy<</if>><<else>>an enthralled <<if $sibling.gender == "female">>lesbian concubine<<else>>boytoy<</if>><</if>>. Is that really going to make you happy?
You look at your reflection in the mirror, look at your steady blue eyes, framed by your feminine face, and smile. Yes. It will make you //very// happy.
<<if $playerPath == "dom">>And you're sure that, given time and the right incentive, it will make your <<print $sibling.relation>> happy too. You just need to convince <<print $sibling.him>> that your happiness will be <<print $sibling.his>> happiness as well.<<else>>And you're sure that, given time and the right incentive, your <<print $sibling.relation>> will be happy with the arrangement too. After all, you're interested in pleasure, and <<print $sibling.he>>'ll get to experience that same pleasure as well. Who could say no?<</if>>
You finish drying off, get dressed, and <<if $sibling.gender == "female">>[[prepare for your sister to arrive.|Ninth Day Sibling Arrives]]<<else>>[[prepare for your brother to arrive.|Ninth Day Sibling Arrives]]<</if>>You almost jump out of your skin when your doorbell rings. You're pretty sure it's <<print $sibling.name>>, but you look through the peephole to check. Sure enough, your <<print $sibling.relation>> is standing on the other side of the door, waiting patiently. You unlock and open the door.
<<pspeech>>Welcome home, <<print $sibling.name>>.<</pspeech>>
<<if $sibling.gender == "female">><<print $sibling.name>> literally squees in excitement when she sees you, and rushes through the door to give you a hug. You're startled, but hug her back.
<<sibspeech>>I can't believe you're my sister now! This is so cool!<</sibspeech>><<else>><<print $sibling.name>> smiles and gives you a wave as he steps inside.
<<sibspeech>>Man, I knew you were changing, <<print $player.name>> but you look...it's almost like you're a different person. Pretty cool.<</sibspeech>><</if>>
You take a moment to get a good look at <<print $sibling.name>>. <<if $sibling.gender == "male">>You've never really noticed it before, but you suppose that if you had to describe your brother, it would be with the word "androgynous". Maybe "effeminate". He's a little on the thin side, and his face is rounded enough that, with a little bit of makeup, and maybe longer hair, you might never know that he's a guy. <<if $femmeFetish > 0>>It wouldn't be difficult to push him into sissification, really. He's already most of the way there. If you wanted to.<</if>><<else>>She's got a great body. You honestly don't know if she works out, but she's relatively thin, with <<print $breastSize[$sibling.breastsize]>> breasts and a <<print $buttSize[$sibling.buttsize]>> butt.<<if $lactationFetish > 0>> You have a brief moment when looking at her breasts, imagining them growing larger, wet spots appearing at her nipples...but you shake it off quickly.<</if>> Her <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair is <<print $sibling.hairstyle>>. You wonder if she's growing it out. You'll have to ask another time.<</if>>
<<pspeech>>What are you wearing? Do you normally go out in workout clothes?<</pspeech>>
<<sibspeech>><<if $sibling.gender == "male">>Nothing wrong with being comfortable, is there?<<else>>Well, I'm not going to move all my stuff wearing a dress, <<print $player.name>>. Come on, be real.<</if>><</sibspeech>>
<<pspeech>>I suppose that's a good point. Well, where //is// your stuff? Let's get you moved in so we can relax.<</pspeech>>
<<print $sibling.He>> leads you out to a waiting car, packed full of boxes of all shapes and sizes, but not amounting to very much. You guess <<print $sibling.he>> left the furniture behind when <<print $sibling.he>> moved out. It's a good thing you have that spare bed in <<print $sibling.his>> new room.
Without further ado, you grab one of the boxes and take it inside. <<print $sibling.name>> gets the idea from your efforts, and grabs a box before following you. [[The moving begins.|Ninth Day Sibling Move In]]While the car isn't all that big, it turns out that your <<print $sibling.relation>> is really good at packing it full of stuff. You thought it would only take a couple of hours to move everything in. Instead, it takes most of the day. You stop occasionally for rest breaks, drink breaks, and food breaks, but just when you think you see a light at the end of the tunnel, there's //more stuff//.
After taking a break in the late afternoon, <<print $sibling.name>> heads to the bathroom, and you look through the boxes that you've already brought in. You imagine it will take most of the weekend to unpack all of this, but that's okay. It's worth it to be close to your <<print $sibling.relation>>.
You find a box marked "Private, Do Not Open", and your curiosity is piqued. While on the one hand, you know that you should honor <<print $sibling.name>>'s privacy, on the other, you don't intend to do that anyway. What's the harm in opening the box?
<div id="sibmovechoice1"><<link "Open the box">><<replace "#sibmovechoice1" t8n>>No harm in taking a look, after all. You open the box and discover <<if $sibling.gender == "male">>a box full of surprisingly feminine clothing. Panties, bras, shirts, even some pantyhose and stockings. At first, you think that maybe it's a collection of clothes from girls that he's dated, but there's too many articles of matching clothing for it to be from different girls, and besides, all the sizes match. You're not an expert on women's sizes, but you would hazard a guess that all of these clothes would fit your brother.
Interesting. You wonder if maybe <<print $sibling.name>> has a gender identity issue. Or maybe he just likes dressing up like a girl. <<if $femmeFetish > 0>>Maybe getting him to dress up as your sissy girl won't be as hard as you thought.<<else>>You're not sure how you feel about that. You've never really seen your brother as "girly", but...maybe that's what makes him happy.<</if>><<set $sibling.femmefetish += 10>><<else>>a box full of bondage toys. Nothing extreme, but there's definitely more than one set of handcuffs, along with a ball gag and several lengths of silken rope. Most of it looks brand-new, never been used, but some of the ropes aren't coiled properly, and a couple of the handcuffs have scratchmarks near the key hole.
Interesting. You had no idea <<print $sibling.name>> was into bondage. Well, maybe not "into" it, but definitely interested in it. The ballgag is an interesting choice. <<if $bondageFetish > 0>>That could be helpful information: she might be more willing to let you tie her up and go to work on her than you thought.<<else>>You're not sure how you feel about that. <<if $playerPath == "dom">>If she's a submissive, that would make enslaving her that much easier.<<else>>If she's willing to give up control, then you might be able to take control and help her love you even more easily than you thought.<</if>><</if>><<set $sibling.bondagefetish += 10>><</if>>
<<sibspeech>>Hey, tha-that's private!<</sibspeech>>
<<print $sibling.name>> suddenly charges into the room and grabs the box from your hands, <<print $sibling.his>> face red, <<print $sibling.his>> eyes narrowed in anger and embarrassment.
<<sibspeech>>It quite specifically says "Private, Do Not Open"! What the hell, <<print $player.name>>?!<</sibspeech>>
<<pspeech>>I'm sorry, <<print $sibling.name>>, but I just couldn't resist. If you want to talk about it-<</pspeech>>
<<sibspeech>>Nope! Sure don't! Stop talking! You didn't see it, got it?<</sibspeech>>
You nod your assent, and turn away. Well, you've probably learned something helpful about <<print $sibling.him>>, but at the same time, you don't think that really helped your relationship. You'll have to be more careful in the future.
You continue helping <<print $sibling.name>> [[unpack boxes in awkward silence.|Ninth Day Sibling End of Day]]<<friendship "$sibling" -3>><<trust "$sibling" -2>><<obedienceintro "$sibling" -3>><<mindbreak "$sibling" 5>><</replace>><</link>>
<<link "Leave the box alone">><<replace "#sibmovechoice1" t8n>>You decide that discretion is, in this case, likely to be more helpful to your future goals than getting information now. Besides, there will be plenty of time to look into this box in the future. If you can find it. You set the box aside and turn away just as <<print $sibling.name>> enters the room.
<<sibspeech>>Sorry about that. Too much water. Ready to get back to it?<</sibspeech>>
You grab a box and open it, and <<print $sibling.name>> takes that as an affirmative. <<print $sibling.He>> soon finds the private box, but doesn't say anything, or give away the fact that it exists. Instead, [[you just continue unpacking.|Ninth Day Sibling End of Day]]<</replace>><</link>></div>As the sun slowly sets, you and your <<print $sibling.relation>> end up flopping on to the couch in the living room, tired, sweaty and ready for the end of the day.
<<sibspeech>><<if $sibling.gender == "male">>Well, that was exhausting. Glad to know all these changes happening to you haven't made you any less strong, <<print $player.name>>.<<else>>I'm completely wiped out. Thanks for the help, <<print $player.name>>. Still a lot to go, but at least I can sleep tonight.<</if>><</sibspeech>>
<<pspeech>>Glad it's over with for today.<</pspeech>>
The two of you stare at the wall blankly for a while, too tired to do much of anything. You close your eyes for a moment, letting your body relax a little.
<<pspeech>>Do you have to work tomorrow?<</pspeech>>
<<sibspeech>>No, I took the day off to move. Should be able to get all the boxes unpacked by then if I stick to it. I have to work on Sunday, though.<</sibspeech>>
<<print $sibling.name>>, last you checked, worked at a coffee shop not too far away as a manager, having worked up from humble trainee to important person over the course of a couple of years. The old you would never have been able to do that kind of work, and now you consider such work beneath you, but <<print $sibling.name>> seems to thrive on the excitement and personal contact. You don't remember the last time <<print $sibling.he>> took a weekend off that wasn't part of a larger vacation.
<<sibspeech>>How about you? You're going back to work on Monday?<</sibspeech>>
<<pspeech>>Yeah.<</pspeech>>
<<sibspeech>><<if $sibling.gender == "male">>Man, <</if>>I'd love to be able to see everyone's reaction to the new you. Do they know?<</sibspeech>>
<<pspeech>>They know that there's been changes. <<print $halliday.name>> informed them, to prevent any kind of discrimination.<</pspeech>>
<<sibspeech>><<print $halliday.name>>?<</sibspeech>>
<<pspeech>>Dr. Halliday.<</pspeech>>
<<sibspeech>>Oh, right. You said that you've been bonding with her outside of therapy sessions. Well, anyway, Monday should be interesting for you. You'll have to tell me all about it.<</sibspeech>>
Well, you won't tell <<print $sibling.him>> //everything//, though that will depend on what happens, won't it? You know you won't be able to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> anyone on your first day back. But you'll finally be able to start [[your real work.|Ninth Day Sibling End]]Eventually, the two of you get too tired to do anything else, and <<print $sibling.name>> says good night, heading to <<print $sibling.his>> new room, closing the door behind <<print $sibling.him>>. You figure you should do the same, and head towards your bed.
Before you can get there, your phone buzzes.
//Need to prepare for Monday//
Hmm. You're not sure what <<print $halliday.name>> means by that. You reply back to her.
//What do you mean?//
It only takes her a minute to reply.
//Going back to job? Need to prepare. Clothes, documents, plan for Travis and co-workers//
Hmm. She has a point. You've been off work all week while you've been going through these changes, but come Monday, you'll need to get back to the office. And you have your own reasons for wanting to go back. Reasons that have nothing to do with working at all. And it's not like <<print $sibling.name>> is going to be around, since <<print $sibling.he>> has to work.
You reply back to <<print $halliday.name>> and let her know that you'll follow up with her in the morning, to get more details on her preparation plan. But for now, you need to [[get to sleep.|Ninth Day Intro Wrap Up]]You lay down in bed and turn out the lights.
It's been a very interesting week and a half. You find it almost hard to believe that your life has changed so significantly in such a short time. You've become so used to being a woman in the last week that you struggle to even remember what it felt like to be a man. You feel strong, confident, and ready for whatever lies before you.
And you know what you want.
<<print $halliday.name>>, <<print $cindy.name>>, <<print $annie.name>>, <<print $mina.name>>, <<print $kathy.name>>, <<print $travis.name>>, <<print $todd.name>><<if $incest == true>>, <<print $sibling.name>><</if>>...You want them all to <<if $playerPath == "dom">>serve<<else>>love<</if>> you, and you'll do whatever it takes to make them understand that it's what they want too. Maybe you'll be nice about it. Maybe you'll force them into it. But whatever happens...
You.
Will.
Own.
Them.
[[With that happy thought, you drift off to sleep.|The Weekend]]You stand under the hot spray from the shower nozzle as long as you can, not in a rush, just enjoying your morning. A quick examination of your body reveals that not much has changed, but that's not necessarily surprising. Your changes, such as they are, seem to come in spurts. You wonder if it has anything to do with your mental state, linking it all back to your initial hypnosis. Or maybe it just takes time for biology to assert itself and change you. Who knows?
You eventually get out of the shower and look in the mirror, wiping off the steam and brushing out your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair. Maybe you should get some make up for special occasions, but for now, you wrap a towel around your <<print $breastSize[$player.breastsize]>> breasts and head back into your bedroom to get changed.
A quick round of breakfast later, and you need to decide what to do with your day.
You could [[spend the day looking at porn|Ninth Day Porn Session]]. Based on what Chloe told you, it's important to understand what you like and get the basic idea of how to implement it before you start experimenting on your own. And god knows you want to experiment. So that could be a worthwhile investment of your time.
Alternatively, you could <<if $playerPath == "dom">>[[spend the day practicing what Eliza taught you|Ninth Day Training Session]]<<else>>[[spend the day practicing what Piper taught you|Ninth Day Training Session]]<</if>>. You've had a couple of days to think it over, and while you're eager to try things out on someone else, practice wouldn't hurt.
Lastly, you could [[do both|Ninth Day Split]], but you won't get as much of a benefit as you would if you focused on one over the other.<<set $choice = "none">>Yes, a day with porn will definitely be a day well spent. You've told yourself that many times.
You head to your office and sit down at your computer, bringing up your favorite porn sites. You have the whole day ahead of you. You could probably study twice, or get really into one thing. But first, you need to decide what you're going to start with.
[[Category: Bondage|Ninth Day Porn Session 1][$choice = "bondage"]]
[[Category: Cumslut|Ninth Day Porn Session 1][$choice = "cumslut"]]
[[Category: Exhibition|Ninth Day Porn Session 1][$choice = "exhibition"]]
[[Category: Feminization|Ninth Day Porn Session 1][$choice = "femme"]]
[[Category: Lactation|Ninth Day Porn Session 1][$choice = "lactation"]]
[[Category: Latex|Ninth Day Porn Session 1][$choice = "latex"]]
[[Category: Petgirl|Ninth Day Porn Session 1][$choice = "petgirl"]]
[[Category: Pregnant|Ninth Day Porn Session 1][$choice = "pregnant"]]If you want to be successful in your endeavors, you'll need to make sure you understand the basics. <<if $playerPath == "dom">>Eliza<<else>>Piper<</if>> gave you a solid foundation on which to build your skill, and combining it with your natural talent means that no one will be able to resist you. That least, that's your expectation. No plan survives contact with the opponent, so you'd better be sure of your basics.
<<if $playerPath == "dom">><<DominationPorn>><<else>><<NormalPorn>><</if>>You head to your office and sit down at your computer, bringing up various videos of <<if $playerPath == "dom">>dominatrices practicing their craft<<else>>beautiful women enticing their targets to lust<</if>>. Sure, it's all staged, but the best actresses have their mannerisms based on truth, and the more you watch, the more you learn about these subtle movements and tells. <<if $playerPath == "dom">>Things like slow, calculated movements, where your eyes are supposed to look, the light touches of encouragement and the harder touches of correction.<<else>>Things like the light caress of affection, the smoldering look that leaves no doubt about your intentions, the smile that reaches your eyes and promises more.<</if>> It's all things you know //instinctually//, but just like getting the lesson from <<if $playerPath == "dom">>Eliza<<else>>Piper<</if>>, seeing it used and connecting it with your talents is far more effective than just making it up as you go along.
Once you've had enough of the videos, you look up other tutorials, more on how to be <<if $playerPath == "dom">>dominant<<else>>seductive<</if>> than doing it just in a bedroom setting. It's fascinating to learn about these things, and the more you learn, the more you want to try it out. You can't //wait// for Monday, when you go back to work.
You take the occasional break for food, and to rest up, but before you know it, the sun has set, and [[the day is over.|Ninth Day Solo Wrap Up]]
<<if $playerPath == "dom">><<skill "dominance" 5>><<else>><<skill "seduction" 5>><</if>>You don't want to limit yourself to one thing, after all. You've got the whole day ahead of you.
You decide to start with working on your skills. If you want to be successful in your endeavors, you'll need to make sure you understand the basics. <<if $playerPath == "dom">>Eliza<<else>>Piper<</if>> gave you a solid foundation on which to build your skill, and combining it with your natural talent means that no one will be able to resist you. That least, that's your expectation. No plan survives contact with the opponent, so you'd better be sure of your basics.
<<if $playerPath == "dom">><<DominationPorn>><<else>><<NormalPorn>><</if>>You head to your office and sit down at your computer, bringing up various videos of <<if $playerPath == "dom">>dominatrices practicing their craft<<else>>beautiful women enticing their targets to lust<</if>>. Sure, it's all staged, but the best actresses have their mannerisms based on truth, and the more you watch, the more you learn about these subtle movements and tells. <<if $playerPath == "dom">>Things like slow, calculated movements, where your eyes are supposed to look, the light touches of encouragement and the harder touches of correction.<<else>>Things like the light caress of affection, the smoldering look that leaves no doubt about your intentions, the smile that reaches your eyes and promises more.<</if>> It's all things you know //instinctually//, but just like getting the lesson from <<if $playerPath == "dom">>Eliza<<else>>Piper<</if>>, seeing it used and connecting it with your talents is far more effective than just making it up as you go along.
<<if $playerPath == "dom">><<skill "dominance" 2>><<else>><<skill "seduction" 2>><</if>>
Before you know it, half the day has passed. You stop for food, and as you're eating, you realize that you should probably move on. Learning about the practical necessities of <<if $playerPath == "dom">>dominance<<else>>seduction<</if>> is fascinating, but now it's time for porn. A reward for your good work.
[[Category: Bondage|Ninth Day Porn Session 2][$choice2 = "bondage"]]
[[Category: Cumslut|Ninth Day Porn Session 2][$choice2 = "cumslut"]]
[[Category: Exhibition|Ninth Day Porn Session 2][$choice2 = "exhibition"]]
[[Category: Feminization|Ninth Day Porn Session 2][$choice2 = "femme"]]
[[Category: Lactation|Ninth Day Porn Session 2][$choice2 = "lactation"]]
[[Category: Latex|Ninth Day Porn Session 2][$choice2 = "latex"]]
[[Category: Petgirl|Ninth Day Porn Session 2][$choice2 = "petgirl"]]
[[Category: Pregnant|Ninth Day Porn Session 2][$choice2 = "pregnant"]]<<set $check = "porn">><<set $choice2 = "">><<if $choice == "bondage">><<BondagePorn>>You bring up bondage and BDSM videos, and you're rewarded with women and men in various states of restraint and confinement. You're immediately tempted to play with your <<if $player.hasdick == true>>stiffening dick<<else>>tingling pussy<</if>>, but you resist, trying to observe the videos in more of a clinical way. While these are all staged for erotic benefit, there's always a bit of truth to them, and you make sure to focus on the videos that aren't just straight pornography, even managing to find some instructional videos. It's still arousing, but you're not just looking to get aroused.
You observe knots, cuffs, rope placement, even the mechanics of dominance on display. Sometimes bondage is used to assert primacy, to make the tied-up victim realize their place. Other times, it's used as a method to increase arousal, denying the victim the ability to influence their own orgasm, leaving it entirely up to their bondage partner. You're entranced by the power that the one in control has: if they want, the victim isn't going to orgasm, but instead will be stuck riding the edge, desperate, begging to cum. That amount of power must be intoxicating...you can't wait to have it.<<if $bondageFetish == 0>><<playerfetish "bondage" 5>><<else>><<playerfetish "bondage" 3>><</if>><<elseif $choice == "cumslut">><<CumslutPorn>>You bring up videos of cum and cumplay, trying to find out what makes it so arousing and interesting. You're rewarded with images of women, and some men to your surprise, getting hit with thick strands of sticky cum, on their faces, chests, and elsewhere. <<if $player.hasdick == true>>You feel your <<print $penisSize[$player.penissize]>> dick getting hard, as if desperate to add to the display<<else>>You feel your pussy starting to get wet at the sights<</if>>, but you manage to resist the urge to play with yourself. This is for scholarly purposes. Admittedly, there's not much you can get from watching videos of thick, steamy jizz being blasted on people that clearly love to be defiled, but it's fascinating nonetheless.
Eventually, though, you get kind of bored with the videos, and start looking up stuff about them instead. You're not surprised to find that most of the videos are staged and cheated, but there's a surprising subset of people into the fetish that want to increase their loads and have found vitamins and supplements to do just that. <<if $player.hasdick == false>>It won't help you, but it's important information to have nonetheless.<<else>>You have to admit that the thought of not just blowing your load, but blowing a massive load, is enticing.<</if>> You take notes on the vitamins and supplements to add to your later research.<<if $cumslutFetish == 0>><<playerfetish "cumslut" 5>><<else>><<playerfetish "cumslut" 3>><</if>><<elseif $choice == "exhibition">><<ExhibitionPorn>>You bring up videos of public nudity and sex, and you're immediately rewarded with men and women, in various states of undress, getting their fuck on in public. Sometimes it's tame, or at least discreet, just a flash of a pussy under a table at a restaurant or a quick nipple exposure on a street. But sometimes it's brazen, with loud sex sounds admit a crowd of onlookers. You find that mixture of courage, desire and eroticism arousing, and <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick starts to stiffen<<else>>your pussy starts to get a little damp<</if>>. You resist the urge to play with yourself and watch the videos with a more analytical eye. It's hard to glean information from the videos, but from what you can tell of the more tame stuff, it's less about the actual exposure and more about the //thrill// of possibly getting caught. This is danger sex, where getting caught is half the fun. Some of the videos are clearly staged, but the amateur stuff is fascinating. The women are obviously embarrassed, but turned on by the embarrassment even so.
This starts you down a rabbit hole of information about exhibitionism and how to do it safely, in a fetish where safety seems to be the last thing on anyone's mind. And yet, exposing yourself or getting others to expose themselves is all just part of the game, heightening sensations until vanilla sex, without the danger, feels boring and bland.<<if $exhibitionFetish == 0>><<playerfetish "exhibition" 5>><<else>><<playerfetish "exhibition" 3>><</if>><<elseif $choice == "femme">><<FemmePorn>>You bring up some sissy videos and some bimbo videos, and you're immediately engrossed in videos of fake tits, blonde hair, puffy lips and clit-dicks. You quickly start to <<if $player.hasdick == true>>feel your <<print $penisSize[$player.penissize]>> dick rise<<else>>feel your pussy get wet<</if>>, but you ignore it: this is for informational and educational purposes, after all. And what you learn is that you //really// like the idea of turning guys into girls, and girls in to sex dolls.
But there's more to it than that. You look at some of the write ups from bimbos and sissies about why they do it. Some of them have gender dysphoria or confidence issues, but you're surprised to learn that the lack of control, the lack of initiative can be just as enticing. One man-turned-woman is clearly so much happier to have long hair and nice breasts that she's downright gleeful as she shows her body to the camera. You can think of a few men that you'd like to show the benefits of getting in touch with their feminine side. You also get some information on the various ways to facilitate transitioning, from drugs and surgery to diet and exercise.<<if $femmeFetish == 0>><<playerfetish "femme" 5>><<else>><<playerfetish "femme" 3>><</if>><<elseif $choice == "lactation">><<LactationPorn>>You select the lactation category and immediately find yourself innundated with big tits full of sweet milk. You can feel your <<if $player.hasdick == true>>dick rising to the occasion<<else>>pussy getting wet at the imagery<</if>>, but you resist the temptation to get off. This is a fact-finding mission, and you're here for a purpose. Other than getting off, that is.
You used to think that only pregnant women and new mothers could lactate, but you're quickly disabused of that notion. Some of these wetnurses haven't even had sex, according to their testimonials. While pregnancy can certainly help jumpstart milk production, it's possible to induce it through a comibination of activities and medications. For a variety of reasons, even, as some women are upfront about the fact that they prefer breastfeeding and milking to sex sometimes.<<if $lactationFetish == 0>><<playerfetish "lactation" 5>><<else>><<playerfetish "lactation" 3>><</if>><<elseif $choice == "latex">><<LatexPorn>>You bring up some videos in the latex category, and soon, you're seemingly surrounded by images of women in tight bodysuits, as well as other outfits. The form-fitting nature of the full bodysuits leaves nothing to the imagination, and you feel <<if $player.hasdick == true>>your cock stiffening, ready for some fun<<else>>your pussy getting wet, just begging for some fun<</if>>. But you resist. You want to learn. There will be time for fun later.
Full latex bodysuits, as it turns out, are expensive, as they have to be custom-fitted to a specific person in order to have the right appearance. But there's plenty of other accessories that are a good "gateway" into latex gear, like gloves (wrist- and elbow-length), boots, and one-piece corsets. It's interesting how festishized latex is, as it generally dulls the sensation of skin-to-skin touch, but watching some of these videos, you'd never know that. You manage to find some tutorials on how to put latex gear properly, and what it feels like when you do.<<if $latexFetish == 0>><<playerfetish "latex" 5>><<else>><<playerfetish "latex" 3>><</if>><<elseif $choice == "petgirl">><<PetgirlPorn>>You bring up the petgirl category, and your senses are immediately awash with the sights and sounds of women being treated as animals, crawling on all fours, sometimes with tail plugs, sometimes with ear headbands, almost always with collars that have leashes attached to them. <<if $player.hasdick == true>>You start to get hard at the thought of shoving your <<print $penisSize[$player.penissize]>> into your own petgirl's cunt<<else>>You feel your pussy getting wet at the thought of having your own petgirl licking your sex like a good girl<</if>>, but you resist getting lost in those thoughts. You need information. There will be plenty of time for fun later.
Petplay is just another form of domination and submission, or so you thought. It turns out it's more complicated than that. Conditioning people to accept being pets is difficult, but rewarding for both sides. Some petgirls love to be treated like good puppies or good cats, getting their bellies rubbed, and eating from dishes on the floor, getting walked with their leashes. The loss of control and responsibility is, apparently, liberating. Some of them even get so lost in their roles that they go into "heat", or at least pretend to, and that gives the sex an entirely new feeling. You make note of the treatment of petgirls, some of the accessories they use, and more.<<if $petgirlFetish == 0>><<playerfetish "petgirl" 5>><<else>><<playerFetish "petgirl" 3>><</if>><<else>><<PregnantPorn>>You bring up the pregnant category, immediately drowning in pictures and videos of gravid women in various states of sexual pleasure. Sometimes they're on their own, usually they're getting fucked, and in some rare instances, they're the ones doing the fucking, thanks to strap-ons. You can feel your <<if $player.hasdick == true>>dick starting to stiffen<<else>>pussy getting wet<</if>> at the thought of a heavy, swollen belly getting in the way of sex. Something about <<if $player.hasdick == true>>the thought of a woman showing the fruits of your <<if $playerPath == "dom">>domination<<else>>love<</if>><<else>>being so full of life and yet still in charge<</if>> turns you on like nothing else. But you're here to learn, not (just) to have fun.
You're somewhat surprised to learn that pregnant women, awash in hormones, can be extremely sexual creatures, horny all the time. It doesn't happen to all women, but it's possible to induce it through training, stimulation and various concoctions of medicine. You also learn about methods of increasing fertility and virility through exercise and herbal supplements, just in case someone needs to get pregnant quickly.<<if $pregnantFetish == 0>><<playerfetish "pregnant" 5>><<else>><<playerfetish "pregnant" 3>><</if>><</if>>
The morning flies by, and when you take a look at the clock, you're surprised by how much time has passed. You take a break to get something to eat and get some rest, but there's still plenty of time left in the day. You sit back down at your computer and review your options once more.
[[Category: Bondage|Ninth Day Porn Session 2][$choice2 = "bondage"]]
[[Category: Cumslut|Ninth Day Porn Session 2][$choice2 = "cumslut"]]
[[Category: Exhibition|Ninth Day Porn Session 2][$choice2 = "exhibition"]]
[[Category: Feminization|Ninth Day Porn Session 2][$choice2 = "femme"]]
[[Category: Lactation|Ninth Day Porn Session 2][$choice2 = "lactation"]]
[[Category: Latex|Ninth Day Porn Session 2][$choice2 = "latex"]]
[[Category: Petgirl|Ninth Day Porn Session 2][$choice2 = "petgirl"]]
[[Category: Pregnant|Ninth Day Porn Session 2][$choice2 = "pregnant"]]You're heading to your bedroom when your phone buzzes.
//Need to prepare for Monday//
Hmm. You're not sure what <<print $halliday.name>> means by that. You reply back to her.
//What do you mean?//
It only takes her a minute to reply.
//Going back to job? Need to prepare. Clothes, documents, plan for Travis and co-workers//
Hmm. She has a point. You've been off work all week while you've been going through these changes, but come Monday, you'll need to get back to the office. And you have your own reasons for wanting to go back. Reasons that have nothing to do with working at all
You reply back to <<print $halliday.name>> and let her know that you'll follow up with her in the morning, to get more details on her preparation plan. But for now, you need to [[get to sleep.|Ninth Day Intro Wrap Up]]<<if $choice2 == "bondage">><<BondagePorn>><<if $choice == "bondage">>You continue your investigations into bondage, learning more about safe, sane, consensual acts, as well as how to turn those same acts to your advantage. It's still arousing, but you feel more focused and able to look beyond the sex to review and learn from the technique.<<else>>You bring up bondage and BDSM videos, and you're rewarded with women and men in various states of restraint and confinement. You're immediately tempted to play with your <<if $player.hasdick == true>>stiffening dick<<else>>tingling pussy<</if>>, but you resist, trying to observe the videos in more of a clinical way. While these are all staged for erotic benefit, there's always a bit of truth to them, and you make sure to focus on the videos that aren't just straight pornography, even managing to find some instructional videos. It's still arousing, but you're not just looking to get aroused.
You observe knots, cuffs, rope placement, even the mechanics of dominance on display. Sometimes bondage is used to assert primacy, to make the tied-up victim realize their place. Other times, it's used as a method to increase arousal, denying the victim the ability to influence their own orgasm, leaving it entirely up to their bondage partner. You're entranced by the power that the one in control has: if they want, the victim isn't going to orgasm, but instead will be stuck riding the edge, desperate, begging to cum. That amount of power must be intoxicating...you can't wait to have it.<</if>><<if $bondageFetish == 0>><<playerfetish "bondage" 5>><<else>><<playerfetish "bondage" 3>><</if>><<elseif $choice2 == "cumslut">><<CumslutPorn>><<if $choice == "cumslut">>You continue your investigations into cumplay and cumsluttery, learning more about the proper "technique" for using cum for sexual satisfaction. It's still arousing, but you feel more focused and able to look beyond the second, to review and learn from the technique.<<else>>You bring up videos of cum and cumplay, trying to find out what makes it so arousing and interesting. You're rewarded with images of women, and some men to your surprise, getting hit with thick strands of sticky cum, on their faces, chests, and elsewhere. <<if $player.hasdick == true>>You feel your <<print $penisSize[$player.penissize]>> dick getting hard, as if desperate to add to the display<<else>>You feel your pussy starting to get wet at the sights<</if>>, but you manage to resist the urge to play with yourself. This is for scholarly purposes. Admittedly, there's not much you can get from watching videos of thick, steamy jizz being blasted on people that clearly love to be defiled, but it's fascinating nonetheless.
Eventually, though, you get kind of bored with the videos, and start looking up stuff about them instead. You're not surprised to find that most of the videos are staged and cheated, but there's a surprising subset of people into the fetish that want to increase their loads and have found vitamins and supplements to do just that. <<if $player.hasdick == false>>It won't help you, but it's important information to have nonetheless.<<else>>You have to admit that the thought of not just blowing your load, but blowing a massive load, is enticing.<</if>> You take notes on the vitamins and supplements to add to your later research.<</if>><<if $cumslutFetish == 0>><<playerfetish "cumslut" 5>><<else>><<playerfetish "cumslut" 3>><</if>><<elseif $choice2 == "exhibition">><<ExhibitionPorn>><<if $choice == "exhibition">>You continue your investigation in to exhibitionism. While the thought of getting it on in public is still arousing, you find it a bit easier to look beyond the sex and keep control of yourself, taking notes on the techniques on display for how to get the thrill of discovery without actually getting discovered.<<else>>You bring up videos of public nudity and sex, and you're immediately rewarded with men and women, in various states of undress, getting their fuck on in public. Sometimes it's tame, or at least discreet, just a flash of a pussy under a table at a restaurant or a quick nipple exposure on a street. But sometimes it's brazen, with loud sex sounds admit a crowd of onlookers. You find that mixture of courage, desire and eroticism arousing, and <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick starts to stiffen<<else>>your pussy starts to get a little damp<</if>>. You resist the urge to play with yourself and watch the videos with a more analytical eye. It's hard to glean information from the videos, but from what you can tell of the more tame stuff, it's less about the actual exposure and more about the //thrill// of possibly getting caught. This is danger sex, where getting caught is half the fun. Some of the videos are clearly staged, but the amateur stuff is fascinating. The women are obviously embarrassed, but turned on by the embarrassment even so.
This starts you down a rabbit hole of information about exhibitionism and how to do it safely, in a fetish where safety seems to be the last thing on anyone's mind. And yet, exposing yourself or getting others to expose themselves is all just part of the game, heightening sensations until vanilla sex, without the danger, feels boring and bland.<</if>><<if $exhibitionFetish == 0>><<playerfetish "exhibition" 5>><<else>><<playerfetish "exhibition" 3>><</if>><<elseif $choice2 == "femme">><<FemmePorn>><<if $choice == "femme">>You continue your investigations into extreme feminization. It's difficult to look at the pictures and videos and read the testimonials without thinking about people you'd love to do it to, but you perservere, remaining as analytical and curious as you can, making notes about the various methods (drugs, hormone supplements, surgery, etc) for turning a man into a woman, or a woman into an exaggeration.<<else>>You bring up some sissy videos and some bimbo videos, and you're immediately engrossed in videos of fake tits, blonde hair, puffy lips and clit-dicks. You quickly start to <<if $player.hasdick == true>>feel your <<print $penisSize[$player.penissize]>> dick rise<<else>>feel your pussy get wet<</if>>, but you ignore it: this is for informational and educational purposes, after all. And what you learn is that you //really// like the idea of turning guys into girls, and girls in to sex dolls.
But there's more to it than that. You look at some of the write ups from bimbos and sissies about why they do it. Some of them have gender dysphoria or confidence issues, but you're surprised to learn that the lack of control, the lack of initiative can be just as enticing. One man-turned-woman is clearly so much happier to have long hair and nice breasts that she's downright gleeful as she shows her body to the camera. You can think of a few men that you'd like to show the benefits of getting in touch with their feminine side. You also get some information on the various ways to facilitate transitioning, from drugs and surgery to diet and exercise.<</if>><<if $femmeFetish == 0>><<playerfetish "femme" 5>><<else>><<playerfetish "femme" 3>><</if>><<elseif $choice2 == "lactation">><<LactationPorn>><<if $choice == "lactation">>You continue your investigation into milky tits, and how they can be used sexually. It takes a lot for you to ignore your rising arousal, but you manage to do it by focusing more on the process, the //how and why// of lactation, rather than the fact of it itself. You make additional notes on how to induce lactation, and how it can be used for "mommy domination" play in particular.<<else>>You select the lactation category and immediately find yourself innundated with big tits full of sweet milk. You can feel your <<if $player.hasdick == true>>dick rising to the occasion<<else>>pussy getting wet at the imagery<</if>>, but you resist the temptation to get off. This is a fact-finding mission, and you're here for a purpose. Other than getting off, that is.
You used to think that only pregnant women and new mothers could lactate, but you're quickly disabused of that notion. Some of these wetnurses haven't even had sex, according to their testimonials. While pregnancy can certainly help jumpstart milk production, it's possible to induce it through a comibination of activities and medications. For a variety of reasons, even, as some women are upfront about the fact that they prefer breastfeeding and milking to sex sometimes.<</if>><<if $lactationFetish == 0>><<playerfetish "lactation" 5>><<else>><<playerfetish "lactation" 3>><</if>><<elseif $choice2 == "latex">><<LatexPorn>><<if $choice == "latex">>You continue your investigation into latex gear and fetishes, doing your best to ignore your growing arousal and desire from seeing women in form-fitting outfits that leave nothing to the imagination. You decide that it might be best to look into how it all works, and focus your inquiries on sources for custom latex gear, as well as how best to get such tight-fitting clothing on.<<else>>You bring up some videos in the latex category, and soon, you're seemingly surrounded by images of women in tight bodysuits, as well as other outfits. The form-fitting nature of the full bodysuits leaves nothing to the imagination, and you feel <<if $player.hasdick == true>>your cock stiffening, ready for some fun<<else>>your pussy getting wet, just begging for some fun<</if>>. But you resist. You want to learn. There will be time for fun later.
Full latex bodysuits, as it turns out, are expensive, as they have to be custom-fitted to a specific person in order to have the right appearance. But there's plenty of other accessories that are a good "gateway" into latex gear, like gloves (wrist- and elbow-length), boots, and one-piece corsets. It's interesting how festishized latex is, as it generally dulls the sensation of skin-to-skin touch, but watching some of these videos, you'd never know that. You manage to find some tutorials on how to put latex gear properly, and what it feels like when you do.<</if>><<if $latexFetish == 0>><<playerfetish "latex" 5>><<else>><<playerfetish "latex" 3>><</if>><<elseif $choice2 == "petgirl">><<PetgirlPorn>><<if $choice == "petgirl">>You continue your investigation into petgirl play, and try your best not to get distracted by the sexy images and videos of women so utterly dominated that they're happy being nothing more than pets for a powerful owner. You focus on the tools, the gear and the technique behind it, finding that standard pet gear isn't appropriate for a human being, and you'll need to look into custom gear if you decide to buy it. Fortunately, your research uncovers //a lot// of sources for custom orders.<<else>>You bring up the petgirl category, and your senses are immediately awash with the sights and sounds of women being treated as animals, crawling on all fours, sometimes with tail plugs, sometimes with ear headbands, almost always with collars that have leashes attached to them. <<if $player.hasdick == true>>You start to get hard at the thought of shoving your <<print $penisSize[$player.penissize]>> into your own petgirl's cunt<<else>>You feel your pussy getting wet at the thought of having your own petgirl licking your sex like a good girl<</if>>, but you resist getting lost in those thoughts. You need information. There will be plenty of time for fun later.
Petplay is just another form of domination and submission, or so you thought. It turns out it's more complicated than that. Conditioning people to accept being pets is difficult, but rewarding for both sides. Some petgirls love to be treated like good puppies or good cats, getting their bellies rubbed, and eating from dishes on the floor, getting walked with their leashes. The loss of control and responsibility is, apparently, liberating. Some of them even get so lost in their roles that they go into "heat", or at least pretend to, and that gives the sex an entirely new feeling. You make note of the treatment of petgirls, some of the accessories they use, and more.<</if>><<if $petgirlFetish == 0>><<playerfetish "petgirl" 5>><<else>><<playerfetish "petgirl" 3>><</if>><<else>><<PregnantPorn>><<if $choice == "pregnant">>You continue your investigations into the pregnancy fetish, focusing on <<if $player.hasdick == true>>submissive, horny pregnant women<<else>>dominant, controlling pregnant women<</if>>. While it takes a lot of willpower to not get lost in your arousal, you manage to learn interesting things, like how <<if $player.hasdick == true>>fertile women can be convinced to bear a child as a sign of submission<<else>>fertile women can take the lead and become assertive in their desires for a child<</if>>.<<else>>You bring up the pregnant category, immediately drowning in pictures and videos of gravid women in various states of sexual pleasure. Sometimes they're on their own, usually they're getting fucked, and in some rare instances, they're the ones doing the fucking, thanks to strap-ons. You can feel your <<if $player.hasdick == true>>dick starting to stiffen<<else>>pussy getting wet<</if>> at the thought of a heavy, swollen belly getting in the way of sex. Something about <<if $player.hasdick == true>>the thought of a woman showing the fruits of your <<if $playerPath == "dom">>domination<<else>>love<</if>><<else>>being so full of life and yet still in charge<</if>> turns you on like nothing else. But you're here to learn, not (just) to have fun.
You're somewhat surprised to learn that pregnant women, awash in hormones, can be extremely sexual creatures, horny all the time. It doesn't happen to all women, but it's possible to induce it through training, stimulation and various concoctions of medicine. You also learn about methods of increasing fertility and virility through exercise and herbal supplements, just in case someone needs to get pregnant quickly.<</if>><<if $pregnantFetish == 0>><<playerfetish "pregnant" 5>><<else>><<playerfetish "pregnant" 3>><</if>><</if>>
Time flies while you're having fun, or at least while you're researching sexual fetishes, and before you know it, it's getting dark outside. You get something to eat for dinner, and while you still have some time left in the day, you're too tired of sitting in your office chair looking at porn to want to go back to it. <<if $check == "porn">>That said, sitting at your chair all day, looking at porn and //not// getting off has been an educational experience. You feel like you're a little more in control of your arousal and lust than you were before. <<skill "control" 5>><</if>>
You spend the evening chilling out, watching some TV, confident that you've had a productive day, but soon enough, [[that day is at an end.|Ninth Day Solo Wrap Up]]<<AdvanceDateIntro>><<AdvanceDateIntro>>The weekend passes in a blur. <<if $incest == true>>You barely see your <<print $sibling.relation>> at all, you're so busy, and besides, <<print $sibling.he>>'s at work for long hours.<</if>> <<print $halliday.name>> is at your house first thing in the morning Saturday, and you're embroiled in paperwork immediately. It turns out that changing your official gender in government listings requires a lot of documentation, from both you and your doctor. <<print $halliday.name>> is more than happy to help you out with it, but it still takes most of the day Saturday to get things done. And you can't focus on anything else while you're doing it. <<if $incest == true>>You don't even notice when <<print $sibling.name>> gets home from work.<</if>> By the end of the day, you're exhausted, and when <<print $halliday.name>> says goodbye and leaves, it's all you can do to stumble to bed and <<linkappend "collapse into a dreamless sleep." t8n>>
The following day, Sunday, you're awoken by the doorbell, and <<print $halliday.name>> is back for more. <<if $incest == true>><<print $sibling.name>> slips out for <<print $sibling.his>> work shift with barely a goodbye.<</if>> You end up in your bedroom in less than ideal circumstances, as <<print $halliday.name>> goes through your wardrobe and helps you pick out appropriate work clothes. Do you want to be more feminine-presenting, or more unisex-presenting? Dark clothes or light? Business or casual? There's so many options that your head is spinning.
And then there's //more// paperwork, and you're applying for a new license and getting your information straightened out. <<print $halliday.name>> insists on going over your plan for tomorrow, but you're non-committal: you don't know how you'll react to being re-introduced to your co-workers yet. That will depend on their reactions. <<print $halliday.name>> is undeterred, however, and requests that you go through several possible scenarios. You're too swept up in the whirlwind to deny her, and besides, she's <<if $playerPath == "dom">>trying to help<<else>>concerned for you<</if>>. It wouldn't serve your purposes to discourage her at the moment.
<<if $incest == true>>At some point, your <<print $sibling.relation>> comes back home, but <<print $sibling.he>> stays out of the way for now.<</if>> <<print $halliday.name>> doesn't leave until she's satisfied with her own preparations for your return to work tomorrow. She really doesn't want you to be hurt by your re-introduction, and you can't fault her for that. But you are nonetheless thankful when she finally leaves, so that you can get to bed.
[[Tomorrow will be an interesting day.|First Day Back Morning]]<</linkappend>><<set $timeClock = true>><<set $rules = true>><<AdvanceDateIntro>>You stretch in the morning light, shaking the cobwebs of the night away, and you start to get excited. Today is your first day back at work since you've changed. You can't wait to see everyone's reaction to the new you. It will be muted, of course, since <<print $travis.name>> will have informed them of your changes, but this will be their first chance to see you in person.
You haven't been this excited to go to work in years.
You climb out of bed and head towards the bathroom, jumping the in shower and cleaning yourself up. A quick brush of your <<print $player.haircolor>> hair, letting it settle into its normal <<print $player.hairstyle>> style, and you're all set. You idly wonder if you should look into getting some makeup as you smile at yourself in the mirror.
Back in your bedroom, you go through your clothes. You find a nice <<if $playerPath == "dom">>black<<else>>red<</if>> bra that you easily manage to put on, feeling the soft, almost silky material comfortably holding your <<print $breastSize[$player.breastsize]>> breasts in place. <<if $player.hasdick == true>>Underwear is a little trickier: you end up going with a pair of matching <<if $playerPath == "dom">>black<<else>>red<</if>> boyshorts that will properly contain your <<print $penisSize[$player.penissize]>> penis. It wouldn't do to have an "indecent exposure" incident on your first day back.<<else>>For underwear, you pick a pair of matching <<if $playerPath == "dom">>black<<else>>red<</if>> panties that, while not necessarily as sexy as you might like, are professional and appropriate for a business setting. You doubt anyone will be looking at your underwear, but it's important to set the proper tone.<</if>> You stand in front of your mirror, taking a look at your body and enjoying your feminine appearance in your underwear, before turning back to your wardrobe. <<if $playerPath == "dom">>You pick out a clean, white blouse, black slacks, and a black cropped bolero jacket, for a professional, driven look that still emphasizes your femininity, and get dressed quickly and easily.<<else>>You pick out a white wrap shirt with a deep neckline, and pair it with a black pencil skirt, getting dressed quickly and easily. Professional business attire that nonetheless declares your femininity to the world.<</if>> You briefly consider wearing heels, but you don't actually have any that would go with your outfit, and besides that, you don't want to hurt yourself in public by trying to wear heels for the first time. You'll need practice before you feel confident wearing tall heels, not to mention getting the shoes themselves.
You pose in front of the mirror one last time, liking what you see, before <<if $incest == true>>[[heading to the kitchen.|First Day Back Sibling Morning]]<<else>>[[heading to the kitchen.|First Day Back Solo Morning]]<</if>><<silently>><<set $playerPath = "dom">>
<<set $preferredHairColor = "black">>
<<set $player.breastsize = 1>>
<<set $player.buttsize = 1>>
<<set $sibling.relation = "brother">>
<<set _fetishchoice = 15>>
<<set $leslie = "nice">>
<</silently>>Please enter your male name.
<<textbox "$oldname" "John">>
Please enter your female name.
<<textbox "$newname" "Jane">>
Please enter your last name.
<<textbox "$player.lastname" "Moore">>
You are a <span id="domsex">Domme</span>.
<<button "Different Path">><<if $playerPath == "dom">><<set $playerPath = "sex">><<replace "#domsex">>Siren<</replace>><<else>><<set $playerPath = "dom">><<replace "#domsex">>Domme<</replace>><</if>><</button>>
You have <span id="haircolor">black</span> hair, with <span id="breasts"><<print $breastSize[$player.breastsize]>></span> breasts, and a <span id="butt"><<print $buttSize[$player.buttsize]>></span> butt. You <span id="breastpref">don't want bigger breasts</span> and <span id="buttpref">don't want a bigger butt</span>. Between your legs is a <span id="genitals">penis</span>.
<<button "Change Hair Color">><<if $preferredHairColor == "black">><<set $preferredHairColor = "blonde">><<replace "#haircolor">>blonde<</replace>><<elseif $preferredHairColor == "blonde">><<set $preferredHairColor = "red">><<replace "#haircolor">>red<</replace>><<else>><<set $preferredHairColor = "black">><<replace "#haircolor">>black<</replace>><</if>><</button>><<button "Bigger Breasts">><<if $player.breastsize < 6>><<set $player.breastsize += 1>><<set $preferredBreastSize = $player.breastsize>><<replace "#breasts">><<print $breastSize[$player.breastsize]>><</replace>><<else>><<if $preferredBreastSize < 9>><<set $preferredBreastSize += 1>><<replace "#breastpref">>want your breasts to grow even bigger<</replace>><</if>><</if>><</button>><<button "Smaller Breasts">><<if $player.breastsize > 1>><<set $player.breastsize -= 1>><<set $preferredBreastSize = $player.breastsize>><<replace "#breastpref">>don't want bigger breasts<</replace>><<replace "#breasts">><<print $breastSize[$player.breastsize]>><</replace>><</if>><</button>><<button "Bigger Butt">><<if $player.buttsize < 6>><<set $player.buttsize += 1>><<set $preferredButtSize = $player.buttsize>><<replace "#butt">><<print $buttSize[$player.buttsize]>><</replace>><<else>><<if $preferredButtSize < 9>><<set $preferredButtSize += 1>><<replace "#buttpref">>want to have your butt grow even bigger<</replace>><</if>><</if>><</button>><<button "Smaller Butt">><<if $player.buttsize > 1>><<set $player.buttsize -= 1>><<set $preferredButtSize = $player.buttsize>><<replace "#butt">><<print $buttSize[$player.buttsize]>><</replace>><<replace "#buttpref">>don't want a bigger butt<</replace>><</if>><</button>><<button "Change Genitals">><<if $player.hasdick == true>><<set $player.hasdick = false>><<replace "#genitals">>virgin vagina<</replace>><<else>><<set $player.hasdick = true>><<replace "#genitals">>penis<</replace>><</if>><</button>>
You have a <span id="sibling"><<print $sibling.relation>></span> that <span id="incest">doesn't live with you</span>.
<<button "Change Sibling Gender">><<if $sibling.relation == "brother">><<set $sibling.relation = "sister">><<else>><<set $sibling.relation = "brother">><</if>><<replace "#sibling">><<print $sibling.relation>><</replace>><<replace "#sibling2">><<print $sibling.relation>><</replace>><<replace "#sibling3">><<print $sibling.relation>><</replace>><</button>><<button "Change Living Status">><<if $incest == false>><<set $incest = true>><<replace "#incest">>lives with you<</replace>><<else>><<set $incest = false>><<replace "#incest">>doesn't live with you<</replace>><</if>><</button>>
Please enter your <span id="sibling2"><<print $sibling.relation>></span>'s full name: <<if $sibling.gender == "female">><<textbox "$sibling.full" "Jillian">><<else>><<textbox "$sibling.full" "Alexander">><</if>>
Please also enter your <span id="sibling3"><<print $sibling.relation>></span>'s shortened or nickname: <<if $sibling.gender == "female">><<textbox "$sibling.name" "Jill">><<else>><<textbox "$sibling.name" "Alex">><</if>>
You've been <span id="leslie"><<print $leslie>></span> with Dr. Leslie Halliday.
<<button "Change Disposition">><<if $leslie == "nice">><<set $leslie = "strong">><<replace "#leslie">><<print $leslie>><</replace>><<elseif $leslie == "strong">><<set $leslie = "friendly">><<replace "#leslie">><<print $leslie>><</replace>><<else>><<set $leslie = "nice">><<replace "#leslie">><<print $leslie>><</replace>><</if>><</button>>
Fetish Points remaining: <span id="fetish"><<print _fetishchoice>></span>
You <span id="bondage">don't have any interest in</span> bondage.
You <span id="cumslut">don't have any interest in</span> cumsluts.
You <span id="exhibition">don't have any interest in </span> exhibitionism.
You <span id="femme">don't have any interest in</span> feminization.
You <span id="lactation">don't have any interest in</span> lactation.
You <span id="latex">don't have any interest in</span> latex.
You <span id="petgirl">don't have any interest in</span> petgirls.
You <span id="pregnant">don't have any interest in</span> pregnancy.
<<button "Add Bondage">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $bondageFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $bondageFetish > 0 && $bondageFetish <= 5>><<replace "#bondage">>have a passing interest in<</replace>><<elseif $bondageFetish > 5 && $bondageFetish < 11>><<replace "#bondage">>have a reasonable interest in<</replace>><<else>><<replace "#bondage">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Bondage">><<if $bondageFetish > 0>><<set _fetishchoice += 1>><<set $bondageFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $bondageFetish > 0 && $bondageFetish <= 5>><<replace "#bondage">>have a passing interest in<</replace>><<elseif $bondageFetish > 5 && $bondageFetish < 11>><<replace "#bondage">>have a reasonable interest in<</replace>><<elseif $bondageFetish >= 11>><<replace "#bondage">>have a strong interest in<</replace>><<else>><<replace "#bondage">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Cumslut">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $cumslutFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $cumslutFetish > 0 && $cumslutFetish <= 5>><<replace "#cumslut">>have a passing interest in<</replace>><<elseif $cumslutFetish > 5 && $cumslutFetish < 11>><<replace "#cumslut">>have a reasonable interest in<</replace>><<else>><<replace "#cumslut">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Cumslut">><<if $cumslutFetish > 0>><<set _fetishchoice += 1>><<set $cumslutFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $cumslutFetish > 0 && $cumslutFetish <= 5>><<replace "#cumslut">>have a passing interest in<</replace>><<elseif $cumslutFetish > 5 && $cumslutFetish < 11>><<replace "#cumslut">>have a reasonable interest in<</replace>><<elseif $cumslutFetish >= 11>><<replace "#cumslut">>have a strong interest in<</replace>><<else>><<replace "#cumslut">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Exhibition">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $exhibitionFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $exhibitionFetish > 0 && $exhibitionFetish <= 5>><<replace "#exhibition">>have a passing interest in<</replace>><<elseif $exhibitionFetish > 5 && $exhibitionFetish < 11>><<replace "#exhibition">>have a reasonable interest in<</replace>><<else>><<replace "#exhibition">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Exhibition">><<if $exhibitionFetish > 0>><<set _fetishchoice += 1>><<set $exhibitionFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $exhibitionFetish > 0 && $exhibitionFetish <= 5>><<replace "#exhibition">>have a passing interest in<</replace>><<elseif $exhibitionFetish > 5 && $exhibitionFetish < 11>><<replace "#exhibition">>have a reasonable interest in<</replace>><<elseif $exhibitionFetish >= 11>><<replace "#exhibition">>have a strong interest in<</replace>><<else>><<replace "#exhibition">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Feminization">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $femmeFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $femmeFetish > 0 && $femmeFetish <= 5>><<replace "#femme">>have a passing interest in<</replace>><<elseif $femmeFetish > 5 && $femmeFetish < 11>><<replace "#femme">>have a reasonable interest in<</replace>><<else>><<replace "#femme">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Feminization">><<if $femmeFetish > 0>><<set _fetishchoice += 1>><<set $femmeFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $femmeFetish > 0 && $femmeFetish <= 5>><<replace "#femme">>have a passing interest in<</replace>><<elseif $femmeFetish > 5 && $femmeFetish < 11>><<replace "#femme">>have a reasonable interest in<</replace>><<elseif $femmeFetish >= 11>><<replace "#femme">>have a strong interest in<</replace>><<else>><<replace "#femme">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Lactation">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $lactationFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $lactationFetish > 0 && $lactationFetish <= 5>><<replace "#lactation">>have a passing interest in<</replace>><<elseif $lactationFetish > 5 && $lactationFetish < 11>><<replace "#lactation">>have a reasonable interest in<</replace>><<else>><<replace "#lactation">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Lactation">><<if $lactationFetish > 0>><<set _fetishchoice += 1>><<set $lactationFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $lactationFetish > 0 && $lactationFetish <= 5>><<replace "#lactation">>have a passing interest in<</replace>><<elseif $lactationFetish > 5 && $lactationFetish < 11>><<replace "#lactation">>have a reasonable interest in<</replace>><<elseif $lactationFetish >= 11>><<replace "#lactation">>have a strong interest in<</replace>><<else>><<replace "#lactation">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Latex">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $latexFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $latexFetish > 0 && $latexFetish <= 5>><<replace "#latex">>have a passing interest in<</replace>><<elseif $latexFetish > 5 && $latexFetish < 11>><<replace "#latex">>have a reasonable interest in<</replace>><<else>><<replace "#latex">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Latex">><<if $latexFetish > 0>><<set _fetishchoice += 1>><<set $latexFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $latexFetish > 0 && $latexFetish <= 5>><<replace "#latex">>have a passing interest in<</replace>><<elseif $latexFetish > 5 && $latexFetish < 11>><<replace "#latex">>have a reasonable interest in<</replace>><<elseif $latexFetish >= 11>><<replace "#latex">>have a strong interest in<</replace>><<else>><<replace "#latex">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Petgirl">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $petgirlFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $petgirlFetish > 0 && $petgirlFetish <= 5>><<replace "#petgirl">>have a passing interest in<</replace>><<elseif $petgirlFetish > 5 && $petgirlFetish < 11>><<replace "#petgirl">>have a reasonable interest in<</replace>><<else>><<replace "#petgirl">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Petgirl">><<if $petgirlFetish > 0>><<set _fetishchoice += 1>><<set $petgirlFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $petgirlFetish > 0 && $petgirlFetish <= 5>><<replace "#petgirl">>have a passing interest in<</replace>><<elseif $petgirlFetish > 5 && $petgirlFetish < 11>><<replace "#petgirl">>have a reasonable interest in<</replace>><<elseif $petgirlFetish >= 11>><<replace "#petgirl">>have a strong interest in<</replace>><<else>><<replace "#petgirl">>don't have any interest in<</replace>><</if>><</if>><</button>> | <<button "Add Pregnant">><<if _fetishchoice > 0>><<set _fetishchoice -= 1>><<set $pregnantFetish += 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $pregnantFetish > 0 && $pregnantFetish <= 5>><<replace "#pregnant">>have a passing interest in<</replace>><<elseif $pregnantFetish > 5 && $pregnantFetish < 11>><<replace "#pregnant">>have a reasonable interest in<</replace>><<else>><<replace "#pregnant">>have a strong interest in<</replace>><</if>><</if>><</button>><<button "Subtract Pregnant">><<if $pregnantFetish > 0>><<set _fetishchoice += 1>><<set $pregnantFetish -= 1>><<replace "#fetish">><<print _fetishchoice>><</replace>><<if $pregnantFetish > 0 && $pregnantFetish <= 5>><<replace "#pregnant">>have a passing interest in<</replace>><<elseif $pregnantFetish > 5 && $pregnantFetish < 11>><<replace "#pregnant">>have a reasonable interest in<</replace>><<elseif $pregnantFetish >= 11>><<replace "#pregnant">>have a strong interest in<</replace>><<else>><<replace "#pregnant">>don't have any interest in<</replace>><</if>><</if>><</button>>
[[Ready To Begin]]<<silently>>
<<set $introGender = "female">>
<<set $gameplayCounter = 12>>
<<set $menuInit = true>>
<<set $introComplete = true>>
<<set $player.haircolor = $preferredHairColor>>
<<if $sibling.relation == "brother">>
<<set $sibling.originalname = $sibling.name>>
<<set $sibling.originalfull = $sibling.full>>
<<set $sibling.gender = "male">>
<<set $sibling.He = "He">>
<<set $sibling.he = "he">>
<<set $sibling.him = "him">>
<<set $sibling.his = "his">>
<<set $sibling.His = "His">>
<<set $sibling.breastsize = 0>>
<<set $sibling.penissize = 2>>
<<set $sibling.buttsize = 0>>
<<set $sibling.bodyshape = 5>>
<<set $sibling.hairlength = 1>>
<<set $sibling.relation = "brother">>
<<set $sibling.picture = "Brother/Brother Headshot">>
<<set $malechara.push("sibling")>>
<<set $sibling.likesunknown = ["Flirting", "Romance", "Feminine Underwear", "Alcohol", "Dancing", "Clubs", "Faithfulness", "Cats"]>>
<<set $sibling.dislikesunknown = ["Swinging", "Working", "Unsafe Sex", "People Being Mean To His Sister", "Being Exposed"]>>
<<elseif $sibling.relation == "sister">>
<<set $sibling.originalname = $sibling.name>>
<<set $sibling.originalfull = $sibling.full>>
<<set $sibling.gender = "female">>
<<set $sibling.He = "She">>
<<set $sibling.he = "she">>
<<set $sibling.him = "her">>
<<set $sibling.his = "her">>
<<set $sibling.His = "Her">>
<<set $sibling.breastsize = 2>>
<<set $sibling.penissize = 0>>
<<set $sibling.buttsize = 3>>
<<set $sibling.bodyshape = 4>>
<<set $sibling.hairlength = 3>>
<<set $sibling.relation = "sister">>
<<set $sibling.picture = "Sister/Sister Headshot">>
<<set $femchara.push("sibling")>>
<<set $sibling.likesunknown = ["Shopping", "Dating", "Flirting", "Romance", "Dresses", "Alcohol", "Dancing", "Clubs", "Faithfulness", "Cats"]>>
<<set $sibling.dislikesunknown = ["Swinging", "Masculine Clothes", "Working", "Unsafe Sex", "People Being Mean To Her Sister", "Being Exposed"]>>
<</if>>
<<set $player.name = $newname>>
<<if $playerPath == "dom">>
<<set $elizabeth.met = true>>
<<else>>
<<set $piper.met = true>>
<</if>>
<<set $halliday.name = "Leslie">>
<<if $player.hasdick == true>>
<<set $player.penissize = 3>>
<<set $player.hasvagina = false>>
<<else>>
<<set $player.penissize = 0>>
<<set $player.hasdick = false>>
<<set $player.hasvagina = true>>
<</if>>
<<if $leslie == "nice">>
<<set $halliday.mindbreak = 7>>
<<set $halliday.friend = 52>>
<<set $halliday.obedience = 5>>
<<set $halliday.trust = 5>>
<<elseif $leslie == "strong">>
<<set $halliday.mindbreak = 12>>
<<set $halliday.friend = 50>>
<<set $halliday.obedience = 7>>
<<set $halliday.trust = 5>>
<<else>>
<<set $halliday.mindbreak = 0>>
<<set $halliday.friend = 55>>
<<set $halliday.obedience = 2>>
<<set $halliday.trust = 5>>
<</if>>
<<set $numericDate = 15>>
<<set $dayOfTheWeekPos = 0>>
<</silently>>
<<goto [[First Day Back Morning]]>><<set _stats = false>><<set _pp = false>><<back [img[images/system/back.png]]>>
Your goal is to <<if $playerPath == "dom">>enslave<<else>>seduce<</if>> the people in your life. If you manage to capture them all, you will be victorious. However, ''you must be mindful of your actions'', as bending the minds of others can have dire consequences.
<<button "Explain Target Stats">><<if _stats == false>><<set _stats = true>><<replace "#stats">><span style="color:Lime">''Obedience''</span>: Your primary goal is to raise a character's obedience. If a character follows your instructions or suggestions, their obedience will generally increase. Obedience will decrease over time if you don't consistently reinforce behaviors: generally, not interacting with a character for ''five days'' in a row will see their obedience start to erode. The higher a character's obedience, the more likely they will be to do something they wouldn't do, if you order it.
<span style="color:Orange">''Trust''</span>: A character's conscious and subconscious ability to believe in your good intentions and words. Higher trust generally means that a character is easier to manipulate or influence to do what you want. Trust is limited by your relationship: as a character's relationship with you gets closer and they become more obedient, they'll be more willing to trust you.
<span style="color:Aqua">''Friendship''</span>: Friendship is how much a character likes you and likes spending time with you. Characters with high friendship are more open with their thoughts and feelings, and give you opportunities to spend time with them, which is crucial. Building up friendship is key to helping you get close to another character: without friendship, interactions will be cold or even potentially hostile. Building friendship should be your //first// goal with most NPCs.
<span style="color:Red">''Mindbreak''</span>: How much the character's mind has been damaged by your actions. Mindbreak is dangerous, as it can make a character act erratically. Mindbreak generally increases with most actions that raise obedience or lower resistance: you are encouraging someone to act outside their normal personalities, and it will affect them. Mindbreak will lower over time if you //don't// interact with a character, allowing them to adjust to their new thoughts and feelings: generally, Mindbreak will start to reduce after ''two days'' without interaction in a row, though some actions may be able to reduce it faster. If Mindbreak reaches 100, the character will become ''permanently'' //Mindbroken//. You will automatically gain them as a <<if $playerPath == "dom">>slave<<else>>lover<</if>>, but they will be unable to do much else. ''Mindbreaking four people will end the game''.<</replace>><<else>><<set _stats = false>><<replace "#stats">><</replace>><</if>><</button>>
<div id="stats"></div>
<<button "Explain Purchasing Power">><<if _pp == false>><<replace "#pp">>''Purchasing Power'' represents your monetary assets and disposable income. You don't need to track your individual units of money: instead, ''Purchasing Power'' abstracts everything for you. In order to pay for something, whether it's an item, an expensive date, or even a new home, you need to have sufficient ''Purchasing Power''. In addition, paying for something may //reduce// your ''Purchasing Power'': you've spent the resources on something and therefore have less resources available. If your ''Purchasing Power'' is equal to the cost of something, buying it will reduce your ''Purchasing Power'' by one point (meaning you won't be able to buy two things of equal cost). For every //one// point of ''Purchasing Power'' that you have in excess of the cost, you have a //10%// chance of not losing a point of ''Purchasing Power''.
For example: If you have an item that costs 3PP, but you have 7PP, then there is a 40% chance that you will still have 7PP after the purchase. If you have 13PP, then you will //not// lose PP when you make the purchase.
Please note that there are some purchases that will //always// reduce your ''Purchasing Power'' when you buy them. These will be noted.
''Purchasing Power'' has a baseline: if you are below the baseline, you will slowly regenerate PP until you reach the baseline. If you are above the baseline, PP will not decrease unless you make a purchase that reduces it. Raising the baseline is rare and difficult: take advantage of any opportunities when and if they arise.<</replace>><<set _pp = true>><<else>><<set _pp = false>><<replace "#pp">><</replace>><</if>><</button>>
<div id ="pp"></div>
<<back [img[images/system/back.png]]>>
<div id="metric">\
<<Measurements>>\
</div>\You get something for breakfast and head to the living room, where <<print $sibling.name>> is sitting on the couch watching TV, still wearing <<print $sibling.his>> sleeping clothes: <<if $sibling.gender == "male">>a pair of comfy-looking fleece pants and a wrinkled t-shirt<<else>>a pair of shorts and a spaghetti strap tank top<</if>>.
<<sibspeech>>Morning, <<print $player.name>>. First day back today, huh? Looking forward to it?<</sibspeech>>
<<pspeech>>You have no idea how much I've been looking forward to it.<</pspeech>>
<<print $sibling.name>> grins, and goes back to watching TV, apparently satisfied with your enthusiasm. If you had more time, you might consider doing something more, but as you look at the clock, you realize you're actually running a little behind. You quickly finish off your breakfast and [[head to work.|First Day Back Arrival]]Breakfast is a simple affair, nothing fancy. You wouldn't ever admit it out loud, but you've actually got a case of mild anxiety mixed in with your excitement. This day has so much promise, so many chances to lay the foundation for what you'll do going forward, that the possibilities are somewhat unnerving. You take a deep breath as the excitement and nerves reach a fever pitch, remembering that no matter what happens, you //are// a strong, independent, <<if $playerPath == "dom">>dominant<<else>>sexy<</if>> woman, and you will get what you want.
With that in mind, you finish off your breakfast and [[head to work.|First Day Back Arrival]]The trip to your office is the same commute as always, but your mind is going a mile a minute, thinking over what could happen when you arrive, playing through the possibilities. You're almost disappointed when you reach your destination, but that fades quickly when you realize that now you have the chance to find out which possibility will come true. You head into the building.
<<speech "annie" "<<print $annie.name>>">>Good morning! How can I help you?<</speech>>
<<print $annie.name>> is as cheerful and bright as she always is. You approach her desk and pull out your ID badge, the last vestige of your former appearance.
<<pspeech>>Good morning, <<print $annie.name>>. I'm glad to see you haven't changed in the last week. I believe I'll need a new badge.<</pspeech>>
<<print $annie.name>> cocks her head to the side as she takes your badge, looking at it, then back at you.
<<speech "annie" "<<print $annie.name>>">>I'm...sorry, but are you...returning this? Did you find it? Did <<print $oldname>> lose it?<</speech>>
You're both stuck staring at each other for a long moment, <<print $annie.name>> clearly unsure how to proceed, while you...are left wondering what's going on.
<<pspeech>><<print $annie.name>>, it's me. <<if $oldname == $player.name>>I might look a little different now - perhaps a //lot// different - but I still work here.<<else>>Well, I go by <<print $player.name>> now, but I used to be <<print $oldname>>.<</if>> Did...<<print $travis.name>> not mention that I would be returning today?<</pspeech>>
<<print $annie.name>> continues to give you a long look, then looks back at the badge in her hand, then back at you.
<<speech "annie" "<<print $annie.name>>">>Hold on, you're saying that you're...hold on, I need to...just...I'm sorry, hold on a second, please.<</speech>>
You step back, trying //very// hard not to let your irritation show as you realize the full implications of what's going on here, and <<print $annie.name>> picks up the phone on her desk. She dials a number, then talks quietly, then listens to the other end. She hangs up after a moment and looks back at you.
<<speech "annie" "<<print $annie.name>>">>I'm so sorry, Miss <<print $player.lastname>>, if you'll just wait for a moment, we'll get this cleared up.<</speech>>
You nod curtly, your anger and frustration too great to say anything at the moment. Of all the scenarios that you planned for, this was not one of them. You can't believe that-
<<speech "travis" "<<print $travis.name>>">>Hello, <<print $oldname>>, can you follow me, please?<</speech>>
You turn to see <<print $travis.name>> approaching, looking very professional and composed in his tailored suit. And you want to punch the smile off his face.
<<pspeech>>You didn't tell //anyone// about me?<</pspeech>>
You're loud enough to make <<print $annie.name>> jump at her desk, though <<print $travis.name>> only has his smile falter a bit.
<<speech "travis" "<<print $travis.name>>">>If you'd follow me, we can get this sorted out.<</speech>>
[[He points back towards his office and expects you to follow.|First Day Back Travis Office]]You're not entirely sure how you manage to contain your anger, but you do so successfully as <<print $travis.name>> leads you through the building to his private office. You step inside and he closes the door behind him, motioning for you to sit as he steps around to the other side of his desk.
You remain standing.
<<speech "travis" "<<print $travis.name>>">>First, let me be the first to welcome you back, <<print $oldname>>. I can see that your...medical leave did wonders for you.<</speech>>
<<pspeech>>Cut the shit, <<print $travis.name>>. You had an entire week to let everyone know what was happening to me and prepare for it, and instead you ignored it.<</pspeech>>
<<if $oldname == $player.name>><<speech "travis" "<<print $travis.name>>">>Look, <<print $player.name>>, I don't particularly care what you think is happening, and given the fact that you're still using your old name, //neither do you//.<</speech>>
<<pspeech>>How //fucking// dare you. I know that Dr. Halliday spoke to you directly about this.<</pspeech>><<else>><<speech "travis" "<<print $travis.name>>">>Look, <<print $oldname>>-<</speech>>
<<pspeech>>How //fucking// dare you. You know that my name is <<print $player.name>> now. I //know// that Dr. Halliday spoke to you directly.<</pspeech>><</if>>
<<print $travis.name>> sits down at his desk, motioning again for you to sit. You ignore him. He wasn't exactly treating you well once <<print $cindy.name>> came on board, but you had no idea that he was such an asshole in general. Maybe you just never noticed. Either way, when it becomes clear that you don't intend to sit, he sighs.
<<speech "travis" "<<print $travis.name>>">>I don't know if this is a phase for you or an actual medical condition, <<print $oldname>>, but quite frankly, I don't care. If this is how you want to present yourself, then that's on you, but I'm under no obligation to go along with it. And besides, I have every reason to believe that this is all a ruse to get sympathy and avoid getting fired.<</speech>>
This is not going how you expected it would.
<<speech "travis" "<<print $travis.name>>">>And honestly, if you //do// want to present yourself as a woman, then you should act like it. And step one is to show proper deferrence to those with authority. So //sit. Down.//<</speech>>
You feel a pain in your chest at his words, as you quickly realize just how much of a piece of trash your boss is. Any thoughts, any //guilt// you might have felt about wanting to <<if $playerPath == "dom">>enslave<<else>>control<</if>> him quickly evaporate.
But that's a long term goal. Right now, you need to take control of the immediate situation. In a way that shows him that he is //not// in control of the situation. Doing what he orders is out of the question, and quite frankly, you wouldn't //lower// yourself to that level even if it //was// your only option. You quickly make your decision.
[[Threaten him.|First Day Back Travis Office 2][$choice = "HR"]]
<<if $playerPath == "dom">><<if $player.dominance >= 8>>[[Take control.|First Day Back Travis Office 2][$choice = "Dom"]]<<else>>==Take control.== //(You're not skilled enough at dominance!)//<</if>><<else>><<if $player.seduction >= 8>>[[Manipulate him.|First Day Back Travis Office 2][$choice = "Sex"]]<<else>>==Manipulate him.== //(You're not skilled enough at seduction!)//<</if>><</if>>
<<linkappend "Sit down." t8n>> Absolutely not. You refuse to bend to his will. He will bend to //yours//.<</linkappend>><<if $choice == "HR">>You step towards his desk, making it look like you're about to sit down, but instead pick up his phone, casually sliding it over to you before he can react. You know the extension you need, though you've never called it before, and you don't even bother pretending. The phone rings for just half a second before someone picks up.
<<pspeech>>Yes, is this human resources? I would like to make a sexual harrassment compl-<</pspeech>>
<<print $travis.name>> slams his hand down on the phone, disconnecting the call. You sigh theatrically and look down at him, enjoying the panicked look in his eye.
<<pspeech>>Do you understand now, <<print $travis.name>>? I don't particularly care what you think about the new me. What matters is what the law thinks, and the law views your <<if $playerPath == "dom">>pathetic<<else>>sad<</if>> attempts at belittlement and power pressure as illegal. If I have to record every single interaction I have with you, every email, every phone call, every meeting, then I will. If you give me //anything// that lets me make a legitimate complaint to HR, you won't even have time to realize you're fired before they kick you to the curb. You are not the one in control here. I will give you the respect you //deserve//, not the respect you believe you are owed. And right now? You deserve to be <<if $playerPath == "dom">>licking my shoes<<else>>begging me for mercy<</if>> at //best//.<</pspeech>>
<<print $travis.name>> looks at you with a strange, somewhat wild look as you gently replace the phone in the cradle. You wonder if anyone ever threatened him like that before. You're fairly certain that no woman has, based on his reaction. He pulls the phone back to his side of the desk protectively, looking at it as though it might be the most important thing in the world, but when he looks back at you, you just hold up your smartphone, making sure he can see the big red button that indicates you are, in fact, recording this conversation now.
<<speech "travis" "<<print $travis.name>>">>This isn't...You're not going to...<</speech>>
<<pspeech>>If you want to get me fired, <<print $travis.name>>, then from now on, you're going to need proof that I'm failing to perform my duties, or some other "actionable" problem. Until then, you can sit there and realize that you don't have power over me. If anything, //I// have power over you. Over your job and livelihood. Just like you threatened me not even two weeks ago. I'm going to return to my job, and you will make sure that it is a //seamless// transition, or //else//. Understood?<</pspeech>>
<<print $travis.name>> grits his teeth, and looks at you through narrowed eyes.
<<speech "travis" "<<print $travis.name>>">>Yes.<</speech>>
<<pspeech>>Yes, //what//?<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>Yes, I understand.<</speech>>
You clear your throat, not yet satisfied.
<<speech "travis" "<<print $travis.name>>">>Yes, I understand, <<print $player.name>>.<</speech>>
<<pspeech>>Good. Now, let's do what you //should have// done, and [[help everyone understand the new me, shall we?|First Day Back Introduction]]<</pspeech>><<mindbreak "$travis" 3>><<obedience "$travis" 3>><<if $playerPath == "dom">><<skill "dominance" 1>><<else>><<skill "seduction" 1>><</if>><<elseif $choice == "Dom">>You step towards his desk, acting as though you're going to sit in the chair as directed, but you stop, place your hands on his desk, and lean forward.
<<pspeech>>You pathetic, repugnant piece of garbage. Do you think I'm going to do what you want just because you //say// so?<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>Excuse me? I don't think you quite understand the power dynamic here, <<print $oldname>>. It hasn't changed in the week that you've been gone. I decide if you have a job, and at this point, I'm more than happy to-<</speech>>
You interrupt him with a laugh, and he looks at you, startled.
<<pspeech>>The one who doesn't understand the power dynamic is //you//, <<print $travis.name>>. You're assuming that I'm the same pushover I was when I left. The same sad little man you could threaten and malign because it served your interests, and, clearly, your desire for power. But you are a miserably inadequate excuse of a man, grasping at whatever power you think you can have, content to use that power to satisfy your own ego, which I assume is compensating for...well, //something//.<</pspeech>>
<<print $travis.name>> flushes red and starts to rise from his chair, but you don't stop. You stare him down as you continue.
<<pspeech>>I've never been one to judge a man for having a tiny tool, but I'm more than willing to judge you for any number of //other// reasons. You're one of those people that thinks that being in a position of power means that they are deserving of respect, and if you don't get it, you're perfectly willing to force it, aren't you? I'm sure I can find all kinds of evidence of misconduct if I just look hard enough. After all, I'm certainly //not// the first person to challenge you like this, but I promise you, I will be the last. Now, you have two options: be a good boy and treat me with the respect and civility I deserve, or, have me look for evidence of your misdeeds and pass it along to human resources, to get you fired and remove what little power you //think// you have. Would you like me to look, <<print $travis.name>>?<</pspeech>>
The look on his face is all the answer you need, but it's not the answer you want. If he //is//, in fact, <<print $cindy.name>>'s bitch, or at least her boytoy, then it's good to know he's willing to kneel for a strong woman. You'll need to make sure that going forward, he sees you as a strong woman, so that he'll kneel to you, too. Starting now.
<<pspeech>>I said, would you like me to look, <<print $travis.name>>?<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>No.<</speech>>
He's quiet, barely audible. That won't do.
<<pspeech>>I didn't hear you.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>I said, no.<</speech>>
Not good enough.
<<pspeech>>No //what//.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>No, I don't want you to look.<</speech>>
<<pspeech>>Good enough for now, <<print $travis.name>>, but in the future, you will address me by name, by my //proper// name, or we'll have a similar lesson. Understood?<</pspeech>>
He nods meekly, but you can see the fire of defiance in his eyes. It's a good start, getting him to listen, to obey, but you've only just begun.
<<pspeech>>Excellent. Now, let's do what you //should have// done, and [[help everyone understand the new me, shall we?|First Day Back Introduction]]<</pspeech>><<mindbreak "$travis" 3>><<obedience "$travis" 5>><<trust "$travis" 2>><<else>>You step towards his desk as though you are about sit in the chair, but instead, you place your hands on his desk, and then lean forward, looking him right in the eye. It only takes a moment before he looks down your shirt at your <<print $breastSize[$player.breastsize]>> breasts, just as planned.
<<pspeech>>I'm disappointed, <<print $travis.name>>, that you can't tell a man from a woman. I'd offer some tips and tricks for how to do it, but at this point you might be a lost cause.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>Excuse me, I-<</speech>>
<<pspeech>>No, no, it's okay. I understand. It can be difficult when you have so little experience with the female form. But I'm sure with time, you'll learn that women are inherently sexy and seductive, and men are willing to do anything for them.<</pspeech>>
His face turns red, probably from anger at your focused dismissal, but possibly also from embarassment.
<<pspeech>>Now, I'm not saying you should be willing to do anything for me just yet. After all, we've just met for the first time. But I can see by your...wandering eye and...tight pants, that you agree with the simple fact that I //am// a woman. So, I would appreciate if you could give me the respect I deserve. Otherwise, I might be inclined to //take// it.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>You don't make the rules here-<</speech>>
<<pspeech>>Of course I don't make the rules here, <<print $travis.name>>. But there //are// rules, and we all have to follow them. For instance, I'm sure human resources has rules about your harassment and attempts to belittle me - attempts which, by the way, are laughable at best, so don't bother - that require me to report you to them. Would you like me to do that?<</pspeech>>
<<print $travis.name>> looks at you like a deer in the headlights at your threat, not even moving.
<<pspeech>>I didn't think so. Instead, let's both agree to start things out right. If you're a good boy, there might even be a reward in it for you later.<</pspeech>>
You lean back from the desk and stand up straight, framing your <<print $breastSize[$player.breastsize]>> breasts in your shirt for him, the implication obvious. He can't take his eyes off you.
<<pspeech>>Would you like that?<</pspeech>>
He's still red in the face as he nods, but now you know that it's not just anger that you're seeing there. There's also lust.
//Perfect//.
<<pspeech>>Then let's do what you //should have// done, and [[help everyone understand the new me, shall we?|First Day Back Introduction]]<</pspeech>><<mindbreak "$travis" 3>><<obedience "$travis" 2>><<trust "$travis" 3>><<friendship "$travis" 2>><</if>>You weren't really expecting a meeting to be held about this, but <<print $travis.name>> sends out a general call for everyone to quickly meet outside his office for an announcement. Once everyone is gathered, he gives them the quick rundown on your new situation. It's not exactly the return to work you envisioned, but you're satisfied, for now. Putting <<print $travis.name>> in his place certainly went a long way towards that satisfaction.
You scan the crowd of your co-workers, many of whom you don't know and haven't interacted with much. They're of no interest to you. But you pick out a few faces in the crowd and do your best to gauge their reactions.
<<print $annie.name>> looks both surprised and excited for you.
<<print $kathy.name>> is smiling, nodding to herself.
<<print $mina.name>> is watching with interest, but you can't tell what she's thinking.
<<print $todd.name>> isn't paying attention at all.
And <<print $cindy.name>>...is confused. She looks like she's torn between staring daggers at you, and something else. You can't quite read her. On a whim, you <<if $playerPath == "dom">>meet her gaze, quickly turning it into an impromptu staring match that ends to your satisfaction when she looks away.<<else>>wink at her and smile. She looks like she's just seen something completely unbelievable, and looks away quickly.<</if>>
<<speech "travis" "<<print $travis.name>>">>...in any event, I just wanted to make sure you are all aware of the circumstances. If you have any questions, please feel free to ask myself or <<print $player.name>>. And that's it. Back to work, everyone.<</speech>>
The meeting breaks up, everyone heading back to their workspaces. <<print $annie.name>> waves to you, and you follow her back to her desk.
<<speech "annie" "<<print $annie.name>>">>I'm so sorry, <<print $player.name>>, I didn't know anything about what was happening to you. I didn't mean to treat you the way I did.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Don't worry, <<print $annie.name>>. I don't blame you. I blame <<print $travis.name>>. You're only doing your job, and I can expect nothing less.<<else>>It's not your fault, <<print $annie.name>>. I appreciate that you were just looking out for everyone here, even me. Thank you.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Well, in any event, you still need a new badge, right? I'll need a new picture, and then I can print it. Come on.<<if $player.name == "Annie">> By the way, I //love// your new name. It's my favorite name, too!<</if>><</speech>><<friendship "$annie" 3>>
Getting a new badge takes no time at all, thanks to digital photography and printing, and <<print $annie.name>> clearly knows what she's doing. Soon enough, she sends you on your way with a new badge proudly declaring that you are <<print $player.name>>. [[You head to your desk.|First Day Back Late Morning]]You sit down at your desk, aware of how long it's been since you were last here. It was a week ago, but it was a literal lifetime ago. It takes you a while to get logged in to your various work programs, and then you start the laborious process of updating your information in the company servers. As you do so, you hear <<print $kathy.name>> working diligently at her desk, and you wonder if she's going to say anything to you. You decide it would be best to let her approach you, rather than the other way around. <<if $playerPath == "dom">>You don't want to be too forward<<else>>You don't want her to get the wrong idea just yet<</if>>, and besides, you haven't seen her stop working for anything short of a fire alarm. She'll let you know when she's ready.
It's almost lunch time when she finally edges towards your desk.
<<speech "kathy" "<<print $kathy.name>>">>So...<<print $player.name>>, huh? <<if $player.name == "Kathy">>I'd be flattered if I weren't confused, but I suppose it's not like I have a monopoly on the name.<</if>> When you didn't come in on Monday, I figured you were out for something big, but I wasn't expecting this.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I can understand how it might be a bit of a shock, but I think you'll grow to like it as I have, <<print $kathy.name>>.<<else>>It's a bit of a shock, I'm sure, but tell me, <<print $kathy.name>>: do you like what you see?<</if>><</pspeech>>
<<print $kathy.name>> laughs, but it's a genuine laughter, not harsh or mocking.
<<speech "kathy" "<<print $kathy.name>>">>It's almost like you're a completely different person. Don't get me wrong, I think you look amazing, <<print $player.name>>. It's going to take some getting used to, but this new you? I like it. Don't let anyone get you down about it. If they do, let me know.<</speech>>
<<pspeech>>Thanks, <<print $kathy.name>>. I appreciate your support.<</pspeech>>
<<if $player.breastsize > 4>><<speech "kathy" "<<print $kathy.name>>">>Can I ask, though...how did you get such...//big// breasts? You're not padding, are you?<</speech>>
<<pspeech>><<if $playerPath == "dom">>I'm not sure I appreciate the insinuation, <<print $kathy.name>>. I'm all natural.<<else>>It's all natural, trust me. Or would you rather get a closer look?<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, no, I didn't mean to...I'm not trying to insult, I just...l-look, forget I asked, okay?<</speech>>
With a red face, she heads back to her desk, quickly getting back to work. You smile and wonder what else she might like about your new body...<<trust "$kathy" 3>>
<</if>>You finally finish updating all of your information and logins and get to work. The rest of the morning flies by until [[it's time for lunch.|First Day Back Lunch]]<<AdvanceTime>>As you head to the lunch room, noting the stares of various co-workers whose names you can't be bothered to remember, you reflect that your day so far is going pretty well. You get something to eat and take a seat at a table alone. If you're lucky, your return will have caused enough of a splash that you won't be alone for long.
As <<print $mina.name>> takes a seat at the table opposite you, you reflect that luck is on your side today.
<<speech "mina" "<<print $mina.name>>">>You made quite a splash this morning, <<print $player.name>>.<</speech>>
<<pspeech>>I hope so. It was my intention.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Well, mission accomplished, then. <<if $player.name == "Mina">>And, while I'm sure it will be confusing for others, I do appreciate that you think well enough of me to use my name. <</if>>I'll be honest that I didn't notice you were absent last week, but given your return this morning, I think it's safe to say I'll be keeping a closer eye on your comings and goings from now on.<</speech>>
That couldn't have been a mistake. You may still be new to being socially active, but did she just say what you think she said?
<<pspeech>><<if $playerPath == "dom">>I'll be sure to command your attention as often as I can, then, <<print $mina.name>>.<<else>>Oh, well, if you keep your eyes on me, then I'll have to keep my eyes on you.<</if>><</pspeech>>
To your surprise, despite her rather forward statement, <<print $mina.name>> actually blushes slightly and interests herself in her food for a moment. You smile at her even though she can't see it, and get back to your own food. You had no idea she was into women, though you can count the number of conversations you've had with her prior to your transformation on one hand and still go bowling. She's also an interesting mix of daring and bashful. You're already thinking about how you can use that to <<if $playerPath == "dom">>dominate<<else>>seduce<</if>> her, but that might be a lot easier now that you know she's at least somewhat attracted to you. <<if $playerPath == "sex">>But then, who wouldn't be?<</if>><<friendship "$mina" 3>>
Eventually <<print $mina.name>> recovers from her embarrassment, and you manage to pass the rest of your lunch break with inane conversation. You don't want to push. Not yet. Soon, though...soon.
After lunch, you [[head back to your desk|First Day Back Afternoon]].As the afternoon drags on, you find your mind wandering from the monotony of your job. It's not difficult work for you, and as you've only just returned to work, there's no immediate deadlines or issues that you need to address. You put your mind in neutral, thinking things over, thinking about <<print $annie.name>>, <<print $mina.name>>, and <<print $kathy.name>>, when you're suddenly interrupted.
<<speech "todd" "<<print $todd.name>>">>Well, hel//lo//, beautiful. My name's <<print $todd.name>>. I'd ask for your name, but I think it's better if I call you Bunny, because I bet you like to fuck like rabbits.<</speech>>
It takes a moment before you are able to get your brain working again. You've never been the target of <<print $todd.name>>'s advances before; you didn't realize they could actually cause you mental trauma. No wonder <<print $kathy.name>> doesn't put up with his bullshit.
You turn and look at him, and despite the fact that you know he's a womanizer of the highest order, you have to admit that he's actually quite handsome. But that doesn't excuse his completely lack of respect for you. You stand up from your desk.
<<if $playerPath == "dom">><<pspeech>>I don't believe we've met. My name is <<print $player.name>>. I'd say that I'm pleased to meet you, but I'm afraid the best I can manage is that I'm looking forward to teaching you how to properly respect women. If you agree, then I'll come up with a new name to call //you// once you're properly respecting my //feet//. Understood?<</pspeech>><<else>><<pspeech>>I'm willing to bet that makes all the girls wet their pants in delight, doesn't it? Demeaning them to the point were they think they're only good at sex. Well, <<print $todd.name>>, I //am// good at sex. Amazing, even. A //goddess//. But a sex goddess needs to be //worshipped//, and properly, not by a //boy// who only //thinks// he's a gift to women. So, if you want to treat me well, we'll talk, and maybe more. Otherwise, please take your tiny boy dick and go think about what you've done.<</pspeech>><</if>>
You don't think you've //ever// seen <<print $todd.name>> so chastised before. His previously confident facade crumbles as you talk, and when he turns and walks away very quickly, you can't help but laugh. <<print $kathy.name>> looks at you with a mixture of awe and...something else.
<<speech "kathy" "<<print $kathy.name>>">>//Damn//. That was impressive.<</speech>>
You smile at her and [[get back to work.|First Day Back Cindy]]<<obedience "$todd" 5>><<trust "$todd" 1>><<trust "$kathy" 1>><<obedience "$kathy" 2>>You take a quick break in the afternoon, heading to the bathroom. <<if $player.hasdick == true>>You have a momentarily strange realization that you're in the ladies' room and sitting down when all you have to do is pee, but you //are// a lady, even if you still have your <<print $penisSize[$player.penissize]>> dick.<</if>> As you walk out to head back to your desk, someone suddenly grabs your arm and pulls you around the corner, into a secluded little alcove.
<<speech "cindy" "<<print $cindy.name>>">>I don't know what the //fuck// you're trying to pull, <<print $oldname>>, but I want to know, right //now//.<</speech>>
You look at <<print $cindy.name>>, her face mere inches from yours, her lips pursed, her brow furrowed. You don't think you've ever been this close to her, but you have to admit that she...smells nice. Huh. You wonder why that's what came to mind.
<<if $playerPath == "dom">>You don't bother to answer her right away, instead putting your hand on her shoulder and firmly pushing her away from you. She resists, but then finally takes a step back.<<else>>You cock an eyebrow at her, and when she doesn't react, you lean forward slowly, until your lips almost touch hers...and then she quickly moves backwards, giving you some space.<</if>>
<<pspeech>>I don't understand why this has you upset, <<print $cindy.name>>.<</pspeech>>
<<speech "cindy" "<<print $cindy.name>>">>Because if this is some trick to get back at me somehow, it's not going to work!<</speech>>
Ah, you think you get it now.
<<pspeech>>I assure you, <<print $cindy.name>>, this whole situation has nothing to do with you.<</pspeech>>
Of course it does. But you're pretty sure that you just figured out that <<print $cindy.name>> likes it when it //is// about her. Now it's just a matter of figuring out how to use that against her.
<<speech "cindy" "<<print $cindy.name>>">><<if $player.name == "Cindy">>You took my //fucking// name and you want me to believe this isn't about //me//?! <</if>>Fuck it, whatever you're up to with these tits and that ass, it's not going to work. Not on me.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Don't worry, I'll make sure to find something that //will// work on you.<<else>>Aw, <<print $cindy.name>>. Have you been looking at my tits and ass all day? Do you like what you see?<</if>><</pspeech>>
<<print $cindy.name>> looks at you, her mouth slightly agape, before she suddenly turns and walks away. Well, //stalks// away. You're pretty sure she'd be stomping her feet if she thought she could get away with it.
You feel like you've learned something about her today. And that somehow, you'll be able to turn that back on her and make her your <<if $playerPath == "dom">>slave<<else>>bitch<</if>>. But for now, you should [[get back to work.|First Day Back Evening]]<<mindbreak "$cindy" 2>><<AdvanceTime>>Before you know it, the day has come to an end. You've caught up on the work that you missed while you were out, and everything has been updated to refer to you properly, using your correct name. You've also made contact with your co-workers, and now they're all comfortable with you.
Well, maybe "comfortable" isn't the right word. You had no idea that <<print $travis.name>> was such a loathsome human being, or that <<print $cindy.name>> had such an inferiority complex. But rather than feeling sympathy for her, you just want to use it against her. And as for <<print $travis.name>>? You've got //ideas//.
<<print $kathy.name>> leaves before you do, making sure to say goodbye as she does. You finish your day, shut down your computer, and wave goodbye to <<print $annie.name>> as you leave.
<<speech "annie" "<<print $annie.name>>">>Good night, <<print $player.name>>! See you tomorrow!<</speech>>
As you head back home, you reflect that it's been a long day, but a good one. It didn't go how you anticipated, but maybe that was for the best: you //did// get a chance to put <<print $travis.name>> in his place instead. You're eagerly looking forward to working on him some more in the future.
<<if $incest == true>><<print $sibling.name>> isn't home when you get back, probably working at <<print $sibling.his>> job. You make a note to get <<print $sibling.his>> weekly schedule next time you talk to <<print $sibling.him>>.<</if>> You hang up your coat and flop down on the couch, surprised that you're so tired. It //has// been an eventful day, but you didn't expect to be quite so exhausted by it all.
Before you know it, your eyes are closing and [[you fall asleep.|First Day Back End]]<<AdvanceTime>><<if $incest == true>><<sibspeech>>Hey. Hey, <<print $player.name>>. Wake up.<</sibspeech>>
You open your eyes, confused for a moment, until realize that you're still sitting on the couch, and <<print $sibling.name>> is shaking you awake. You rub your eyes a bit and sit up.
<<sibspeech>>Guess it was a big day, huh? I thought it would be a better idea for you to sleep in your bed instead of on the couch.<<if $sibling.gender == "female">> And trust me, you don't want to sleep with a bra on.<</if>><</sibspeech>>
<<pspeech>>Thanks, <<print $sibling.name>>.<</pspeech>>
Your <<print $sibling.relation>> smiles at you, then heads to <<print $sibling.his>> room, closing the door behind <<print $sibling.him>>.<<else>>You wake up some time later. It's dark out, and a quick glance at the clock tells you that it's still night. You rub the sleep out of your eyes, a little upset that you dozed off so quickly. You wanted to make plans, or at least fantasize about what you're going to do to your co-workers, but instead, you fell asleep. You didn't even have any good dreams.
Well, there's nothing for it now. Tomorrow will be an interesting day.<</if>>
You head to your bedroom, strip off your clothes, and climb into bed. There are no barriers now between you and your goals. The only thing left to do...is become who you were meant to be.
[[You fall asleep with a smile on your face.|First Day Back Sleep]]<<include "Dream Chance">>\
<<include "Body Change Daily">>\
<<button "You wake up, ready for whatever comes next." "Wake Up Morning">><<set $timeOfDayPos = 0>><<AdvanceDateIntro>><</button>>You wake up, shaking off the cobwebs and gossamer threads of sleep as you stretch in the morning sun. It looks like it's going to be another lovely day.
<<include "Morning Body Changes">>You quickly shower and take care of your morning routine. Heading back to your bedroom, you get dressed <<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>>for work.<<else>>in casual clothes for the weekend.<</if>>
\
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true>>\
<div id="NPCStuff">\
<<button "Meanwhile...">>\
<<replace "#NPCStuff">>\
<<include "NPC Transformation Start">>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
Ready for the day, you get some breakfast and prepare to <<button "begin your day" "Home Morning Check">><</button>>\
<</if>>\/* Futanari Transformation */ \
<<if $futagrowth == true>>\
<<if $player.futagrowth == 1>>Your groin feels strangely warm this morning. A quick check reveals nothing unusual. Maybe you're just aroused.<<set $futagrowth = false>>\
<<elseif $player.futagrowth == 2>>Your groin feels very warm this morning, almost to the point of pain, but as you reach down to check yourself, the only thing out of the ordinary is that your clitoris appears to be slightly larger. And, you quickly discover, more sensitive. You bite your lip as you explore your growth, but other than the increased sensitivity, you seem to be fine.<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 3>>Your hand drifts down to your moist pussy this morning, feeling a strong need emanating from your loins. You brush past your clitoris and gasp in surprise as the barest touch sends shivers of pleasure up your spine, making your legs shake. You resist the urge to play with yourself, trying to carefully probe your clit and see why it's so sensitive. It seems a little larger than before, but you can't really see any reason for the increased sensitivity. You'll have to be careful until you get used to it.<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 4>>Your clitoris is definitely getting bigger. A quick glance shows that your nub is now much more of protrusion, getting longer and thicker. You're slightly concerned, but it feels //amazingly// sensitive, so much so that you think you can almost get off just by playing with it. You experiment for a bit, touching it, feeling the growth with your fingers, but you have to stop when it starts to ache. You grunt, feeling a sudden, almost overwhelming desire to push, and do so, watching in amazement as your clitoris grows just a bit larger. What is happening?<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 5>>Your clitoris can no longer really be called such: it's too big, protruding almost two inches from just above your vagina. It's still getting bigger, too. You can almost feel it pulsing, growing with each heartbeat. Anything more than a light touch threatens to sweep your legs from under you from the pleasure that surges up your spine. You know you should be worried, but honestly, you just want it to keep growing, if it's going to give you this much pleasure...<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 6>>Your massively engorged clitoris is getting bigger faster now. It's three inches long, half an inch around, and it feels almost like...like an erection when you're aroused. You carefully, almost daintily touch it, wrapping your fingers around it and...jerking off. That's what you're doing, after all, jerking off your clit dick. Oh god, what if it's actually growing into a dick? That would be so //hot//...<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 7>>Your dick-clit just keeps getting bigger! It's now four inches long, long enough when you're not thinking lusty thoughts, it dangles a little, just like a real dick. It feels less sensitive, but the sensations are still strong when you stroke it, like you're doing now. You feel something building in you, and groan with effort as you //puuuuuuuuuush// another half an inch of growth out of your groin. You breathe heavily for a moment, the effort of straining such an unusual muscle exhausting you even as your hand continues to jerk your growing girl-dick in lust...<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 8>>You feel a urge, a //need// to push, and you heed it, thrusting your hips in the air and moaning in need and desire as you push, your girl-dick growing bigger and longer, swelling in your hand as you stroke it lustily. It's big, easily five inches long, and when it's not erect from arousal like it is now, it flops around just like an organ you used to have. You keep your hips in the air, still straining as you feel your clit growing bigger and bigger, until finally, the need passes, and you relax. Your surprised to find that your clit-dick is slick, and a quick examination reveals that the you seem to be...//leaking// from a hole in the tip of your...dick. Your clit is becoming a dick. //You need more.//<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 9>>You can't help but jerk your girl-dick as feel it throbbing in your hand, growing just that little bit bigger with each heartbeat. The thought that you have a dick //and// a vagina, that you can have the best of both worlds, is amazing, almost enough to get you off without any stimulation at all. But that wouldn't be fun. Slick secretions leak from the tip of your growing dick as you pleasure yourself, a thick, viscous goo that coats your fingers and reminds you of cum. But that surely can't be possible, right? Then again, you have grown a dick above your still-functional vagina...<<set $player.lust += 10>><<set $futagrowth = false>>\
<<elseif $player.futagrowth == 10>>It only takes a few strokes of your hard dick to make it cum, and you gasp in relief as you release, shooting several thick jets of sticky white jizz. You breathe heavily as your dick - there's no other word for it - softens slightly. You lick a few drops of cum off your fingers, the salty sweet taste a clear indication that you've regained your malehood. You're not sure why, not sure how it's possible, but you have a dick again, and that's in addition to your vagina. You're a //futanari//, now. The realization that you can choose whether to give or receive, or even both at the same time, raises your dick to half-mast. You smile down at it, pleased that it's ready to go again so soon. You're going to have so much fun with this...<<set $player.hasdick = true>><<set $player.penissize = 3>><<set $player.futa = true>><<set $futagrowth = false>><<set $player.squirter = false>>\
<</if>><</if>>\
\
/* Dick Growth */ \
\
<<if $dickgrew == true>>\
\
<<if $player.penissize >= 3>><<BigDick>><<else>><<SmallDick>><</if>>You feel very strange this morning, and it takes a moment to realize that you're actually off balance due to a new weight between your legs. You take a quick look and gasp in surprise when you see that your dick has grown to become <<print $penisSize[$player.penissize]>>. You can't help but play with yourself for a moment, quickly getting hard as you feel your enlarged cock, which hasn't lost any sensitivity, as far as you can tell. <<if $player.hasvagina == true>>Your pussy starts drooling as you get more and more aroused, and you have to stop before things get a little too sexy. Later, you promise yourself. //Later//.<</if>><</if>>\
\
/* Dick Shrink */ \
<<if $dickshrank == true>>\
\
<<if $player.penissize >= 3>><<BigDick>><<else>><<SmallDick>><</if>>You feel quite strange this morning, and it takes you a moment to realize that you're not quite as..."heavy" down below as you're used to. You quickly take a look between your legs and realize that your dick has actually shrunk in size, now <<print $penisSize[$player.penissize]>>. You're a little disconcerted at first, but a quick examination reveals that your <<print $penisSize[$player.penissize]>> cock is, if anything, more sensitive than it was before. You quickly get hard, and before you know it, you're stroking your dick, panting, <<if $player.hasvagina == true>>pussy drooling, <</if>>and you have to stop before things go too far. Later, you promise yourself. //Later//.<</if>>
/* Breast Growth */ \
\
<<if $breastsgrew == true>><<if $player.breastsize <= 3>><<NewSmallBreasts>><<elseif $player.breastsize <= 5>><<NewMediumBreasts>><<elseif $player.breastsize <= 7>><<NewLargeBreasts>><<else>><<NewHugeBreasts>><</if>>\
\
You notice an unusual weight on your chest and realize that your breasts have actually grown a bit larger overnight! You take a moment to examine your <<print $breastSize[$player.breastsize]>> breasts, enjoying the bigger size. They seem just as sensitive as before, if not more so. You smile wistfully<<if $player.breastsize < $preferredBreastSize>>, and hope they keep growing.<<else>>, delighting in the feel of your perfect tits.<</if>><<elseif $breastsshrank == true>><<if $player.breastsize <= 3>><<NewSmallBreasts>><<elseif $player.breastsize <= 5>><<NewMediumBreasts>><<elseif $player.breastsize <= 7>><<NewLargeBreasts>><<else>><<NewHugeBreasts>><</if>>\
\
You notice that you're a little off balance this morning and try to figure out why. It takes a few minutes before you realize that your breasts are actually smaller than they were last night! Not significantly so, but enough so that it's noticeable. Your run your hands over your <<print $breastSize[$player.breastsize]>> tits, finding them just as sensitive as before, maybe even more so, and still a delightful handful<<if $player.breastsize > $preferredBreastSize>>, though you hope they get a little smaller than this, so that you have the body you want.<<else>>, truly the perfect size.<</if>><<else>><</if>><<if $buttgrew == true>><<if $player.buttsize <= 4>><<NewSmallButt>><<else>><<NewLargeButt>><</if>><<if $breastsgrew == true || $breastsshrank == true>>
\
\
But that's not the only part of your body that's changed overnight. <</if>>As you stand up, you feel a bit more of a roll, more of a //sway// to your hips than before. You run your hands down over your <<print $buttSize[$player.buttsize]>> ass, surprised to find that it's bigger than it was just yesterday! You take a moment to shake your booty, enjoying the extra feeling of jiggle<<if $player.buttsize < $preferredButtSize>>, and hoping that there'll be even more jiggle soon.<<else>>, delighted by your now perfect butt.<</if>><<elseif $buttshrank == true>><<if $player.buttsize <= 4>><<NewSmallButt>><<else>><<NewLargeButt>><</if>><<if $breastsgrew == true || $breastsshrank == true>>
\
\
But that's not the only part of your body that's changed overnight. <</if>>As you stand up from bed, you notice that you seem to be a little off balance, a little more...top heavy? You run your hands over your body, down to your <<print $buttSize[$player.buttsize]>> ass, surprised to find that it's tighter, more toned, //smaller// than it was just yesterday! You take a moment to enjoy the feeling of your tight butt<<if $player.buttsize > $preferredButtSize>>, and hope that you can keep it up, getting it even smaller.<<else>>, delighted by your now perfect butt.<</if>><<else>><</if>><<if $hairgrewlonger == true>><<if $breastsgrew == true || $breastsshrank == true || $buttgrew == true || $buttshrank == true>>\
\
<</if>>As you climb into the shower, you can't help but notice that your hair is starting to get pretty long. It takes quite a bit longer to wash your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair this morning. Maybe you should head to the stylist for a cut, unless you really like having longer hair.<</if>><<if $breastsgrew == true || $breastsshrank == true || $buttgrew == true || $buttshrank == true || $hairgrewlonger == true>>\
\
<</if>>\
/* Dick Leak */ \
<<if $player.dickleakchange == true>>\
<<if $player.dickleaking == "no">>\
<video class="floatright medium" src="images/transformation/dick leak/dick leak 2.mp4" autoplay loop></video>It's not until you actually go to get dressed that you realize that something is different. Despite the fact that your <<print $penisSize[$player.penissize]>> dick is currently soft and you're not <<if $player.lust >= 50>>//too//<<else>>very<</if>> aroused, a small stream of pre-cum has beaded at the tip of your cock. It's unusual, something that you haven't seen before, but not something to be worried about. Yet. <<if $player.pussyleak == "medium">>Combined with your already constantly drooling pussy, though...well, you might need to start carrying a spare pair of panties soon.<<elseif $player.pussyleak == "light">>You wonder if this at all related to your persistently wet pussy...<<else>><</if>>\
<<set $player.dickleaking = "light">>\
<<set $player.dickleakchange = false>>\
<<elseif $player.dickleaking == "light">>\
<video class="floatright medium" src="images/transformation/dick leak/dick leak 1.mp4" autoplay loop></video>You don't even get out of the bathroom before you almost slip on a small pool of pre-cum dripping from your <<print $penisSize[$player.penissize]>> dick. You've been getting used to the constant stream of pre-cum oozing out of your dick, but this is something new. Your cock leaking isn't just a minor inconvenience anymore. Now, now it's a //problem//.
But on the other hand...lubrication won't be a problem anymore. And as you think about the many ways you can solve this problem, your <<print $penisSize[$player.penissize]>> cock starts to stand at attention, the flow of semi-clear ooze increases, and you can't help but smile...
<<set $player.dickleaking = "medium">>\
<<set $player.dickleakchange = false>>\
<<else>>\
<</if>>\
<</if>>\
/* Pussy Leak */ \
<<if $player.pussyleakchange == true>>\
<<if $player.pussyleaking == "no">>\
<video class="floatright medium" src="images/transformation/pussyleak/pussy leak 1.mp4" autoplay loop></video>Pulling up your panties, you're surprised to find that they're wet. Maybe they didn't get dried properly in the laundry. Shrugging, you grab another pair, but they're wet too. And only in a specific area. How strange. You quickly investigate and are surprised to find that the wetness has nothing to do with the laundry, but rather your pussy, which is slick with your feminine juices. You run a finger along your pussy lips, shivering slightly at the sensation, and draw the finger up to your eyes to examine the clear goo. On the one hand, you don't feel <<if $player.lust <= 50>>particularly<<else>>overly<</if>> aroused, so the wetness is unexpected, but not unwelcome. Now, you're always ready for..."extracurricular activities", which can only help you. <<if $player.dickleak == "light">>Combined with your oozing <<print $penisSize[$player.penissize]>> cock, this is likely to play hell on your panties.<<elseif $player.dickleak == "medium">>With your constantly leaking <<print $penisSize[$player.penissize]>> cock, you're going to start making a mess everywhere you go. Maybe you should keep a spare pair of panties on hand, just in case.<<else>><</if>>
<<set $player.pussyleaking = "light">>\
<<set $player.pussyleakchange = false>>\
<<elseif $player.pussyleaking == "light">>\
<video class="floatright medium" src="images/transformation/pussyleak/pussy leak 2.mp4" autoplay loop></video>You don't even get out of the bathroom before you feel the slick secretions running down your leg. You're not even really surprised: you've been feeling the ladyjuice leaking out of your pussy since you woke up. But the fact that there's //so much// might be an issue, if only from the need for constant hydration you're likely to have to contend with. Having to change your panties all the time is just the cost of doing business at this point.
But then you think about the fact that your incredible wetness means that you're ready for sex whenever you want. Men with their dicks can get ready in seconds, but you'll even have the advantage on them now. <<if $player.dickleak == "medium">>With your oozing pussy and drooling dick, you're going to have to pay attention to your steps, though. Leaving puddles everywhere is now a serious concern.<</if>>
<<set $player.pussyleaking = "medium">>\
<<set $player.pussyleakchange = false>>\
<</if>>\
<</if>>\
/* Lactation */ \
<<if $player.lactationchange == true>>\
<<if $player.lactationtarget == "small">>\
<video class="floatright small" src="images/transformation/lactating/lactating 1.mp4" autoplay loop></video>As you go to pull on your underwear, you're surprised to find that your bra just doesn't fit quite right around your <<print $breastSize[$player.breastsize]>> breasts. They're not any bigger than they were before, but they feel...full, somehow. You squeeze and try to fit yourself in the cups, but to your amazement, the squeezing does something else entirely, and the inside of your bra is now wet with...milk. Your milk. From your tits.
<video class="floatright small" src="images/transformation/lactating/lactating 2.mp4" autoplay loop></video>You're //lactating//.
You can't help but smile. This isn't something you necessarilly expected, but you can't say you're disappointed. It doesn't seem to be a large amount of milk - your breasts dry up pretty quickly - but that just makes it more manageable. You can't wait until you have someone's lips wrapped around your nipple, suckling your sweet cream...
<<set $player.lactating = "small">>\
<<set $player.lactationchange = false>>\
<<set $player.lactationtarget = "none">>\
<<elseif $player.lactationtarget == "medium">>\
<video class="floatright medium" src="images/transformation/lactating/lactating 7.mp4" autoplay loop></video>Your breasts have felt more...//active// lately, and this morning they feel tight. You've become used to the morning ritual of relieving some of the pressure in your breasts by milking them in the morning, but the pressure today is a lot more than you're used to. You barely even touch your <<print $breastSize[$player.breastsize]>> tits before milk is leaking out of your nipples. You moan in pleasure at the sensation of relief, closing your eyes and kneeding your milkers.
Finally, the pressure reduces to levels you're comfortable with, and the flow of milk slows. A quick accounting makes it clear that you're producing quite a bit more milk that you were before, and regularly too. Looks like your mommy milkers have kicked up their production...but that's not a problem for you. You'll just need to get someone to help you out with these super stuffed up milkies...
<<set $player.lactating = "medium">>\
<<set $player.lactationchange = false>>\
<<set $player.lactationtarget = "none">>\
<<else>>\
<video class="floatright medium" src="images/transformation/lactating/lactating 4.mp4" autoplay loop></video>You don't even need to touch your tits to have them start leaking milk. Your <<print $breastSize[$player.breastsize]>> boobs have kicked into milk production overdrive, constantly swelling up to full almost as quickly as you manage to drain them. You milk yourself, squeezing and pulling on your breasts, enjoying the sensation of milk all but gushing out of you, even closing your eyes and moaning in delight, but eventually you have to stop. You can't be milking yourself all day.
Your breasts, of course, don't get the memo. As far as your body is concerned, you're a milk-making machine, and within a few minutes, your breasts are full once more. While it's uncomfortable at first, after a few minutes, the pressure triggers something else: pleasure. The feel of your tits being so full, so tight, sends a shiver of delight through you. You can't wait until you get someone to milk them...
<<set $player.lactating = "heavy">>\
<<set $player.lactationchange = false>>\
<<set $player.lactationtarget = "none">>\
<</if>>\
<</if>>\
/* Height Change */ \
<<if $playerisgrowing == true>>\
<<if $player.heightrefused == false>>\
<<if $player.heightimperial <= 64>>\
You feel quite strange this morning. Your body is sore, as though you spent too much time stretching recently. But not //quite// the same. You swing your legs over the side of the bed and they feel...off. You feel off. As you stand up, you realize why.
You're taller.
Not a lot taller, and you'd be hard pressed to explain //how// you notice the difference, but there can be no doubt about it. You're //taller//. You take a moment to locate a tape meaure and see what the difference might be. Surely it can't be significant: you've gone through some changes recently to be certain, but spontaneous //height// growth seems like it would be minor at most, right?
<<if $measurements == "imp">><img class="floatright medium" src="images/transformation/height/measure 1.jpg"><<else>><video class="floatright medium" src="images/transformation/height/Measure 2.mp4" autoplay loop></video><</if>>When you actually measure, though, you're left with the realization that you've grown <<if $measurements == "imp">>a full inch<<else>>3 centimeters<</if>> basically overnight. That might not seem like much, but it's definitely more than you were expecting. Enough to be noticeable to you, at least, but maybe not to anyone else.
Still, you don't know what would have caused you to grow taller spontaneously. Then again, you don't know what caused you to turn into a woman either, so who knows? You'll have to keep an eye on this.
<<set $playerisgrowing = false>>\
<<set $playergrowthisstalled = false>>\
<<set $player.heightimperial += 1>>\
<<set $player.heightmetric += 3>>\
<<set $player.totalheightmetric += 3>>\
<<set $metriccheck = true>>\
<<set $player.heightinches += 1>>
<<if $player.heightinches >= 12>>\
<<set $player.heightinches -= 12>>\
<<set $player.heightfeet += 1>>\
<</if>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalheightinches >= 12>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<elseif $player.heightimperial <= 68>>\
You feel that oddly familiar strange sensation as you wake up this morning, and you ease yourself into a sitting position slowly, so as not to make yourself dizzy. There's no doubt about it, you've definitely gotten taller. It's small, again, but definitely noticeable, increasingly so. You climb out of bed and realize that you're quickly adapting to your progressively taller stature. You wonder if that's a function of your presence, somehow making it so that you feel more comfortable the taller you get.
You also know that if this keeps up, people are going to notice. You're surprised they haven't already. Or maybe they have, and they're just too shy to say anything. That also would be just fine to you.
<<set $playerisgrowing = false>>\
<<set $playergrowthisstalled = false>>\
<<set $player.heightimperial += 1>>\
<<if $metriccheck == true>>\
<<set $player.heightmetric += 2>>\
<<set $metriccheck = false>>\
<<set $player.totalheightmetric += 2>>\
<<else>>\
<<set $player.heightmetric += 3>>\
<<set $metriccheck = true>>\
<<set $player.totalheightmetric += 3>>\
<</if>>\
<<set $player.heightinches += 1>>
<<if $player.heightinches >= 12>>\
<<set $player.heightinches -= 12>>\
<<set $player.heightfeet += 1>>\
<</if>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalheightinches >= 12>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<elseif $player.heightimperial == 69>>\
You stretch as you wake up, feeling that now-familiar sensation of being just a little bit //bigger// than you used to be. You smile lazily, enjoying it for a moment before sitting up quickly and springing out of bed. Despite your increased height, you don't feel any vertigo or dizziness, and it just feels right, better somehow. As though it's more natural for you to be taller. You have to say you enjoy it, expecially the way it makes you feel more <<if $playerPath == "dom">>dominant<<else>>self-assured<</if>> to be increasingly towering over everyone else.
You take a moment to measure yourself and find that you're now <<if $measurements == "imp">>a full six feet tall<<else>>a towering 182 centimeters tall<</if>>, quite impressive considering the old you was a meager <<if $measurements == "imp">>five feet and four inches<<else>>162 centimeters<</if>> tall not too long ago. But you're also curious...are you going to keep growing?
People have definitely noticed by now. They can't not have noticed, and there's only so much that can be explained by posture and heels. If you //keep// growing, then it might raise some uncomfortable questions. Then again, the idea of absolutely towering over everyone, <<if $playerPath == "dom">>commanding the attention of everyone by default<<else>>drawing the attention of everyone in the vicinity<</if>>...that's...//mmm//...a delicious thought...
You don't know if you can stop yourself from growing taller. You don't even know what's //causing// it. But you need to think about it now. //Do// you want to stop it? Or do you want to keep getting taller?
<div id="growthchoice">\
<<button "Try to stop growing">>\
<<replace "#growthchoice">>\
You have no idea if you //can// stop it, but having set your mind to it, you figure that you'll be able to come up with something. You make a mental note to look into various ways of stunting growth. Maybe you just need to drink more wine, or something...
<<set $player.heightrefused == true>>\
<<set $playerisgrowing = false>>\
<<set $playergrowthisstalled = false>>\
<<set $player.heightimperial += 1>>\
<<if $metriccheck == true>>\
<<set $player.heightmetric += 2>>\
<<set $metriccheck = false>>\
<<set $player.totalheightmetric += 2>>\
<<else>>\
<<set $player.heightmetric += 3>>\
<<set $metriccheck = true>>\
<<set $player.totalheightmetric += 3>>\
<</if>>\
<<set $player.heightinches += 1>>
<<if $player.heightinches >= 12>>\
<<set $player.heightinches -= 12>>\
<<set $player.heightfeet += 1>>\
<</if>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalheightinches >= 12>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<</replace>>\
<</button>> | <<button "Let it happen">>\
<<replace "#growthchoice">>\
If there's one thing you've learned since you started changing, it's that everything that's happened to you is what you //wanted// to happen. If that means you end up being tall and <<if $playerPath == "dom">>imposing<<else>>sexy<</if>>, then so be it. You're not going to shy away from being who you are just because some people will ask //questions//. You wonder how tall you might get...
<<set $playerisgrowing = false>>\
<<set $playergrowthisstalled = false>>\
<<set $player.heightimperial += 1>>\
<<if $metriccheck == true>>\
<<set $player.heightmetric += 2>>\
<<set $metriccheck = false>>\
<<set $player.totalheightmetric += 2>>\
<<else>>\
<<set $player.heightmetric += 3>>\
<<set $metriccheck = true>>\
<<set $player.totalheightmetric += 3>>\
<</if>>\
<<set $player.heightinches += 1>>
<<if $player.heightinches >= 12>>\
<<set $player.heightinches -= 12>>\
<<set $player.heightfeet += 1>>\
<</if>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalheightinches >= 12>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You stretch as you wake up, relishing the feeling of being //bigger//, //taller//. You take a moment to languish in bed, feeling how your toes are a little further down the bed than they were last night. You still have no idea what could possibly be making you grow taller, but you're certainly not going to complain. Ever since your change, you've been feeling the need to <<if $playerPath == "dom">>dominate the room<<else>>draw the attention of everyone<</if>>, and being tall is only going to help with that.
You climb out of bed, slowly, standing up and up and //up//, and enjoying every second of it.
<<set $playerisgrowing = false>>\
<<set $playergrowthisstalled = false>>\
<<set $player.heightimperial += 1>>\
<<if $metriccheck == true>>\
<<set $player.heightmetric += 2>>\
<<set $metriccheck = false>>\
<<set $player.totalheightmetric += 2>>\
<<else>>\
<<set $player.heightmetric += 3>>\
<<set $metriccheck = true>>\
<<set $player.totalheightmetric += 3>>\
<</if>>\
<<set $player.heightinches += 1>>
<<if $player.heightinches >= 12>>\
<<set $player.heightinches -= 12>>\
<<set $player.heightfeet += 1>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalheightinches >= 12>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<<set $currentroom = "homelivingroom">>\
<<if $incest == true>>\
<<print $sibling.name>> is sitting on the couch, eating <<print $sibling.his>> breakfast, also dressed for the day. <<if $sibling.scheduleknown == false>><<include "Sibling Schedule">><<else>><<if $sibling.porntalk == 1>>As you enter the room, <<print $sibling.he>> looks at you, blushing a bright red, before looking away and concentrating entirely too hard on <<print $sibling.his>> food.<<elseif $sibling.intimatekissing == 1>>Your <<print $sibling.relation>> is seated at the table in the kitchen, nursing a cup of coffee, a distant stare in <<print $sibling.his>> eyes. When you enter the room, <<print $sibling.his>> face burns red and <<print $sibling.he>> focuses intently on <<print $sibling.his>> mug, avoiding your gaze.<<else>>You talk pleasantly about various things as you enjoy your morning meal.<</if>><</if>>\
<<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>>\
<br>
Soon enough, however, you finish up and realize that you need to get to work.
<<else>>\
With breakfast done, you clean up and need to decide what to do with your day.
<</if>>\
<<else>>\
You have a quick breakfast and clean up, <<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>>before getting ready to head to work.<<else>>before getting to the point of deciding what to do with your day.<</if>>\
<</if>>\
<<include "Home Living Room">>
\
<<if $sibling.porntalk == 1>>\
<<button "Have a talk with your <<print $sibling.relation>> about <<print $sibling.his>> porn watching." "Sibling Porn Talk">><</button>>
<</if>>
<<if $sibling.intimatekissing == 1>>\
<<button "Have a talk with your <<print $sibling.relation>>" "Sibling Love Talk">><</button>>\
<</if>>\<<set $sibling.scheduleknown = true>>\
\
It occurs to you that you don't actually know what <<print $sibling.name>>'s schedule is.
<<pspeech>>Before I forget to ask, <<print $sibling.name>>, what does your normal work week look like?<</pspeech>>
Your <<print $sibling.relation>> takes a moment to finish chewing before replying.
<<sibspeech>>Well, I normally work ''Wednesday through Sunday''. Wednesday, Thursday and Friday, I work ''Afternoons and Evenings'', and Saturday and Sunday, I work ''Mornings''. Monday and Tuesday, I'm off. I don't have too much planned those days, but I try to keep busy, so I might not be here.<</sibspeech>>
<<pspeech>>I see. Thank you.<</pspeech>><<nobr>><<set $homeloc = []>>
<<if $currentroom !== "homebedroom">><<set $homeloc.push("Home Bedroom")>><</if>>
<<if $currentroom !== "homelivingroom">><<set $homeloc.push("Home Living Room")>><</if>>
<<if $currentroom !== "homebathroom">><<set $homeloc.push("Home Bathroom")>><</if>>
<<if $currentroom !== "homeoffice">><<set $homeloc.push("Home Office")>><</if>>
<<if $currentroom !== "homekitchen">><<set $homeloc.push("Home Kitchen")>><</if>>
<<if $currentroom !== "homedungeon" && $dungeon >= 3>><<set $homeloc.push("Home Dungeon")>><</if>>
<<if $incest == true && $currentroom !== "siblingbedroom">><<set $homeloc.push("Home Sibling Room")>><</if>><<if $timeOfDayPos <= 3>><<set $homeloc.push("Your Car")>><</if>>
<<for _i = 0; _i < $homeloc.length; _i++>>
<<capture _i>>
<<button "$homeloc[_i]" "Home Random Event Generator">><<set $destination = $homeloc[_i]>><</button>> |
<</capture>>
<</for>>
<</nobr>>\
\
<<if $annie.date == true>>\
<<if $annie.datetype == "friendup">>\
<<if $annie.friendtitle == "Friend">>\
<<if $annie.dateday == $dayOfTheWeekPos>>\
<<if $annie.datetime == $timeOfDayPos>>\
<hr>
<<print $annie.name>> will be here soon. You should get ready...
<<button "Wait for <<print $annie.name>>" "Annie Date Meeting">><</button>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<<set $currentroom = "homebedroom">>Your bedroom is pretty basic. Comfortable, you would say. Maybe you should redecorate.
<div id="bedroombasic"><<button "Check Your Phone" "Cellphone">><</button>> | <<if $timeOfDayPos >= 3>><<button "Go To Sleep" "Sleeping">><</button>> | <</if>><<if $player.lust >= 50>><<button "Masturbate">><<replace "#bedroombasic">><<include "Bedroom Masturbation">>
<<if $timeOfDayPos >= 3>><<button "Go To Sleep" "Sleeping">><</button>> | <</if>><<if $timeOfDayPos <= 2>><<button "Take a nap">><<replace "#bedroombasic">><<AdvanceTime>>You lay down on your bed and close your eyes, taking a break from the hectic bustle of the everyday.
When you awaken some time later, you feel refreshed. You take a moment to fix your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair, adjust your clothes, and get back to what you were doing.<</replace>><</button>> | <</if>><<button "Look In Your Wardrobe" "Home Bedroom Closet">><</button>> | <<button "Check Your Notebook" "Notebook">><</button>>
<</replace>><</button>> | <</if>><<if $timeOfDayPos <= 2>><<button "Take a nap">><<replace "#bedroombasic">><<AdvanceTime>>You lay down on your bed and close your eyes, taking a break from the hectic bustle of the everyday.
When you awaken some time later, you feel refreshed. You take a moment to fix your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair, adjust your clothes, and get back to what you were doing.<</replace>><</button>> | <</if>><<button "Look In Your Wardrobe" "Home Bedroom Closet">><</button>> | <<button "Check Your Notebook" "Notebook">><</button>></div>
<hr>
<<include "Home Location List">><<set $currentroom = "homelivingroom">><<set _here = false>>\
\
Your living room is eclectic, but relatively nice. The furniture doesn't match, and there's no actual theme, but it's comfortable.<br> <<if $incest == true>>\
<<if $dayOfTheWeekPos >= 3 && $dayOfTheWeekPos <= 5>>\
<<if $timeOfDayPos == 0>>\
Your <<print $sibling.relation>> is here, watching TV.<<set _here = true>>
<<else>><<set _here = false>><</if>>\
<<elseif $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>>\
<<if $timeOfDayPos == 1 || $timeOfDayPos == 3>>\
Your <<print $sibling.relation>> is here, reading a book.<<set _here = true>>
<<else>><<set _here = false>><</if>>\
<<else>>\
Your <<print $sibling.relation>> is here, relaxing.<<set _here = true>>
<</if>>\
<<else>><<set _here = false>>\
<</if>>\
\
<div id="livingroomstuff">\
<<if $timeOfDayPos >= 4>>\
It's too late to do anything too involved tonight. You should get some sleep.
<hr>
<<include "Home Location List">>\
<<else>>\
<<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>>\
<<if $timeOfDayPos == 0>>\
You need to get to work. You don't have time for anything else at the moment.
<<button "Go To Work" "Leaving Home For Work">><</button>>
<<else>>\
<<button "Watch TV">>\
<<replace "#livingroomstuff">>\
<<include "Watch TV Home">>\
<<AdvanceTime>>\
<</replace>>\
<</button>> | \
<<button "Do some light exercise">>\
<<if $exercisedToday == false>>\
<<replace "#livingroomstuff">>\
<<include "Exercise Home">>\
<<AdvanceTime>>\
<</replace>>\
<<else>>\
<<replace "#livingroomstuff">>\
You've already exercised today. Better not push your body too hard.
<hr>
<<include "Home Location List">>\
<</replace>>\
<</if>>\
<</button>>\
<<if _here == true>> | \
<<if $sibling.pursuitactive == false>>\
<<if $gameplayCounter >= 20>>\
<<button "Contemplate your <<print $sibling.relation>>" "Sibling Pursuit Start">><</button>>
<<else>>\
<<button "Hang out with your <<print $sibling.relation>>" "Sibling Interact Home">><</button>>\
<</if>>\
<<else>>\
<<button "Hang out with your <<print $sibling.relation>>" "Sibling Interact Home">><</button>>\
<</if>>\
<</if>>\
<hr>
<<include "Home Location List">>
<</if>>\
<<else>>\
<<button "Watch TV">>\
<<replace "#livingroomstuff">>\
<<include "Watch TV Home">>\
<<AdvanceTime>>\
<</replace>>\
<</button>> | \
<<button "Do some light exercise">>\
<<if $exercisedToday == false>>\
<<replace "#livingroomstuff">>\
<<include "Exercise Home">>\
<<AdvanceTime>>\
<</replace>>\
<<else>>\
<<replace "#livingroomstuff">>\
You've already exercised today. Better not push your body too hard.
<hr>
<<include "Home Location List">>\
<</replace>>\
<</if>>\
<</button>>\
<<if _here == true>>\
<<if $sibling.pursuitactive == false>>\
<<if $gameplayCounter >= 20>>\
<<button "Contemplate your <<print $sibling.relation>>" "Sibling Pursuit Start">><</button>>\
<<else>>\
<<button "Hang out with your <<print $sibling.relation>>" "Sibling Interact Home">><</button>>\
<</if>>\
<<else>>\
<<button "Hang out with your <<print $sibling.relation>>" "Sibling Interact Home">><</button>>\
<</if>>\
<</if>>\
<hr>
<<include "Home Location List">>
<</if>>\
<</if>>\
</div>
\
<div id="thermo">\
<<if $incest == true && $sibling.pursuitactive == true>>\
<<button "Look at the thermostat">>\
<<replace "#thermo">>
The heating and cooling for your home is controlled through this device. It has a passcode that must be entered before anything can be changed, so you're the only one that can adjust it.
It's currently set to <<print $thermostat>>.
<div id="setting">\
<<if $thermostat !== "normal">>\
<<button "Set temperature to normal">>\
<<replace "#setting">>
You enter the passcode and adjust the temperature settings. After a brief moment, the climate control in your home kicks into gear, regulating the temperature.
<<set $thermostat = "normal">>\
<</replace>>\
<</button>> | \
<</if>>
<<if $thermostat !== "cold">>\
<<button "Set temperature to cold">>\
<<replace "#setting">>\
You enter the passcode and adjust the temperature settings. After a brief moment, the climate control in your home kicks into gear, cooling things off.
<<set $thermostat = "cold">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $thermostat !== "hot">>\
<<button "Set temperature to hot">>\
<<replace "#setting">>\
You enter the passcode and adjust the temperature settings. After a brief moment, the climate control in your home kicks into gear, heating things up.
<<set $thermostat = "hot">>\
<</replace>>\
<</button>> | \
<</if>>\
</div>\
<</replace>>\
<</button>>\
<</if>>\
</div>\<<set $currentroom = "homeoffice">>\
\
Your home office is a smaller room, as you figured you don't need a lot of space. Your computer is set up in here, along with some other toys and devices for the hobbies that you occasionally dabble in.
<<if $timeOfDayPos >= 4>>It's too late to use your computer. You should go to bed.<<else>><<button "Use the Computer" "Home Computer Use">><</button>><</if>>
<hr>
<<include "Home Location List">><<set $currentroom = "homebathroom">>\
\
Your bathroom is spacious and functional, with a bath/shower combination, as well as the obviously necessary toilet and sink. <<if $incest == true>>Your <<print $sibling.relation>> has <<print $sibling.his>> own supply of toiletries, both at the sink and on the shower shelf.<</if>>
<<button "Check Your Drug Collection" "Home Drugs">><</button>> | \
<<if $player.showeredtoday == false>>\
<<button "Take a Shower" "Home Shower">><</button>>\
<</if>>\
<div id="creamdose">\
<<if $incest == true>>\
<<if $sibling.showerdosed <= 0>>\
<<if $slipperygoo >= 1 || $enhancecream >= 1>>
| <<button "Add something to <<print $sibling.name>>'s shower cream">>\
<<replace "#creamdose">>\
You take a look at <<print $sibling.name>>'s shower cream. It's just //sitting// there, after all, and you can think of some things you'd like to add to it. Too many, though, and <<print $sibling.he>> might get suspicious. You'll have to be subtle.
<div id="creamchoice">\
<<if $slipperygoo >= 1>>\
<<button "Add some Slippery Goo">>\
<<replace "#creamchoice">>\
You quickly grab <<print $sibling.name>>'s shower cream, take the top off, and add a full dose of Slippery Goo to the bottle. You replace the cap and shake the bottle vigorously, to make sure that it's fully mixed. A quick smell taste passes muster, and the cream doesn't //look// any different than it did before. You put the bottle back in the shower, as close to how it was before. Now all you can do is wait. Fortunately, <<print $sibling.he>> showers every day, so you won't have to wait long.
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "slipperygoodick">><<set $sibling.currentdrug1 = "slipperygoodick">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "slipperygoodick">><<set $sibling.currentdrug2 = "slipperygoodick">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "slipperygoodick">><<set $sibling.currentdrug3 = "slipperygoodick">><<set $sibling.drug3duration = 10>><</if>><<else>><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "slipperygoovagina">><<set $sibling.currentdrug1 = "slipperygoovagina">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "slipperygoovagina">><<set $sibling.currentdrug2 = "slipperygoovagina">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "slipperygoovagina">><<set $sibling.currentdrug3 = "slipperygoovagina">><<set $sibling.drug3duration = 10>><</if>><</if>>\
<<set $slipperygoo -= 1>>\
<<if $slipperygoo <= 0>>\
That was your last dose of Slippery Goo.
<</if>>\
<<button "Get back to what you were doing" "Home Bathroom">>\
<<set $sibling.showerdosed == 5>>\
<</button>>\
<</replace>>\
<</button>>\
<</if>>\
<<if $enhancecream >= 1>>\
| <<button "Add some Enhancement Cream">>\
<<replace "#creamchoice">>\
You quickly grab <<print $sibling.name>>'s shower cream, take the top off, and add a full dose of Enhancement Cream to the bottle. You replace the cap and shake the bottle vigorously, to make sure that it's fully mixed. A quick smell taste passes muster, and the cream doesn't //look// any different than it did before. You put the bottle back in the shower, as close to how it was before. Now all you can do is wait. Fortunately, <<print $sibling.he>> showers every day, so you won't have to wait long.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "enhancecream">><<set $sibling.currentdrug1 = "enhancecream">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "enhancecream">><<set $sibling.currentdrug2 = "enhancecream">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "enhancecream">><<set $sibling.currentdrug3 = "enhancecream">><<set $sibling.drug3duration = 10>><</if>>\
<<set $enhancecream -= 1>>\
<<if $enhancecream <= 0>>\
That was your last dose of enhancement cream.
<</if>>\
<<button "Get back to what you were doing" "Home Bathroom">>\
<<set $sibling.showerdosed == 5>>\
<</button>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
<</if>>\
<<else>>
You need to wait another <<print $sibling.showerdosed>> days before you can mess with <<print $sibling.name>>'s shower cream again.
<</if>>\
<</if>>\
</div>\
<hr>
<<include "Home Location List">><<set $currentroom = "yourcar">><<if $purchasedCar == 1>><img class="floatright small" src="images/items/car/1.jpg">Your car is a basic but relatively new sedan. It's comfortable and gets you from place to place well enough.<<elseif $purchasedCar == 2>><img style="floatright small" src="images/items/car/2.jpg">You've traded in your basic card for a flashier, more eye-catchingly modern sedan. It's stylish and practical.<<elseif $purchasedCar == 3>><img style="floatright small" src="images/items/car/3.jpg">Your car is a beautiful, stylish and eye-catching sports car. While not the most expensive thing on the road, it's guaranteed to let people know you're a woman of wealth and taste.<<elseif $purchasedCar == 4>><img style="floatright small" src="images/items/car/4.jpg">Your car is a gorgeous, stylish exotic. In addition to handling like a dream, it makes sure everyone will be looking at you, at the status symbol that is your ride.<<else>><img style="floatright small" src="images/items/car/5.jpg">Why drive yourself? A woman of your status and power deserves the finest, and your driver is willing to do the menial tasks for you.<</if>>
<<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>><<if $timeOfDayPos == 0>>You need to get to the office and get to work. It won't do to look lazy and unproductive.
<<button "Go To The Office" "Office">><</button>>\
<<else>>You take a moment to consider where you want to go.
<<include "Driveable Locations">><</if>>\
<<else>>You take a moment to consider where you want to go.
<<include "Driveable Locations">><</if>><<set $currentroom = "office">>\
<<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>>\
\
<<if $timeOfDayPos == 0>>\
\
You arrive at the office, <<if $purchasedCar == 5>>and wait for your driver to open the door for you before you step out and head inside<<else>>find a decent parking space, and head inside<</if>>.
<<include "Annie Greeting">>
You head to your desk, sit down, and get to work. The work itself is unimportant, and you don't really pay attention to it. You're just counting the minutes until you have a chance to do something else.
And that time comes soon enough. Your morning break finally arrives, and though you use the time to take care of some personal business, you still have some time available to you.
<<include "Morning Targets">>
<<elseif $timeOfDayPos == 1>>\
\
As the afternoon wears on, your work is the least of your concerns. You do the job, you put in the effort, but you have more important things on your mind.
Finally, afternoon break arrives, and you take care of some personal business. You still have time available. How you use it is up to you...
<<include "Afternoon Targets">>
<<elseif $timeOfDayPos == 2>>\
\
With the work day over, you have nothing else to do here. Everyone else is either leaving to go home, or has already left. You pack up your things, shut down your computer, and get ready to leave.
<<include "Annie Leaving">>
<<if $player.workperformance >= 20 & $izzy.met == false>>\
<<button "Get In Your Car" "Meeting Izzy">><</button>>
<<elseif $player.workperformance >= 40 && $izzy.met == true && $player.jobtitle == "Drone">>\
<<button "Get In Your Car" "Meeting Izzy">><</button>>
<<else>>\
<<button "Get In Your Car" "Your Car">><</button>>\
<</if>>\
<<else>>\
\
The office is closed at night, and you can't get inside without a key and the security system passcode.
<<include "Driveable Locations">>
<</if>>\
<<else>>\
\
You don't have anything to do at the office on the weekend. Besides, the doors are locked and secured with an alarm system. You should go somewhere else.
<<include "Driveable Locations">>\
<</if>>\<<silently>>
<<set $driveableloc = []>>
<<set $driveableloc.push("Home")>>
<<set $driveableloc.push("Office")>>
<<set $driveableloc.push("Mall")>>
<<if $playerPath == "dom">><<set $driveableloc.push("BDSM Club")>><<else>><<set $driveableloc.push("Sex Club")>><</if>>
<<set $driveableloc.push("Coffee Shop")>>
<<set $driveableloc.push("Salon")>>
<<set $driveableloc.push("Therapy Office")>>
<<if $locMovieKnown == true>><<set $driveableloc.push("Movie Theater")>><</if>>
<<if $locRestaurantKnown == true>><<set $driveableloc.push("Restaurant")>><</if>>
<<if $locClubKnown == true>><<set $driveableloc.push("Dance Club")>><</if>>
<<if $locParkKnown == true>><<set $driveableloc.push("Park")>><</if>>
<<if $locMuseumKnown == true>><<set $driveableloc.push("Museum")>><</if>>
<<if $locAquariumKnown == true>><<set $driveableloc.push("Aquarium")>><</if>>
<<if $locLibraryKnown == true>><<set $driveableloc.push("Library")>><</if>>
<<if $locGymKnown == true>><<set $driveableloc.push("Gym")>><</if>>
<<if $locStadiumKnown == true>><<set $driveableloc.push("Stadium")>><</if>>
<<if $locBarKnown == true>><<set $driveableloc.push("Bar")>><</if>>
<<if $locPoolKnown == true>><<set $driveableloc.push("Indoor Pool")>><</if>><</silently>>
<<nobr>>
<<for _i = 0; _i < $driveableloc.length; _i++>>
<<capture _i>>
<<button `$driveableloc[_i]` "Driving Random Event Generator">><<set $destination = $driveableloc[_i]>><</button>> |
<</capture>>
<</for>>
<</nobr>>
<<if $annie.date == true>>\
<<if $annie.dateday == $dayOfTheWeekPos>>\
<<if $annie.datetime == $timeOfDayPos>>\
<hr>
You have a date with <<print $annie.name>> right about now.
<<button "Meet Up With <<print $annie.name>>" "Annie Date Meeting">><</button>>\
<</if>>\
<</if>>\
<</if>>\
<<if $kathy.date == true>>\
<<if $kathy.dateday == $dayOfTheWeekPos>>\
<<if $kathy.datetime == $timeOfDayPos>>\
<hr>
You have a date with <<print $kathy.name>> right about now.
<<button "Meet Up With <<print $kathy.name>>" "Kathy Date Meeting">><</button>>\
<</if>>\
<</if>>\
<</if>>\
<<if $mina.date == true>>\
<<if $mina.dateday == $dayOfTheWeekPos>>\
<<if $mina.datetime == $timeOfDayPos>>\
<hr>
You have a date with <<print $mina.name>> right about now.
<<button "Meet up with <<print $mina.name>>" "Mina Date Meeting">><</button>>\
<</if>>\
<</if>>\
<</if>>\<<set $currentroom = "cafeteria">><<set $currentroom = "bossoffice">><<set $currentroom = "coffeeshop">>\
\
<<if $timeOfDayPos >= 3>>The coffee shop is closed. You have nothing that you can do but get back in your car and go somewhere else.
<<button "Leave" "Your Car">><</button>><<else>>Dakota's Cafe is a busy, but cozy local coffee shop, on the corner of one of the busier parts of the city. It's locally owned and operated, and serves really good coffee, preferring quality over quantity. <<if $incest == true>>Your <<print $sibling.relation>> works here.<</if>><<if $incest == true>>
<<include "Sibling At Work">><<else>>\
<</if>>\
<<button "Relax with some Coffee" "Coffee Shop Relax">><</button>> | <<button "Leave" "Your Car">><</button>><</if>><<set $currentroom = "movietheater">>\
\
The FuturePlex 12 actually only has 11 movie theaters in it, but no one questions it, for some reason. They usually have a healthy selection of movies across all genres, and, for the particularly wealthy or socially averse, offers the option to rent out a theater for private screenings.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> waits patiently as you look over the various offerings on the board, wondering which one you should see. You imagine she has her own opinions on what she wants to see, but making the choice for her is important. You look at the options available.
<div id="anniemovie">\
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<pspeech>>Hmm, choices, choices...<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Don't worry about it too much, <<print $player.name>>. I'm okay with anything you want to see.<</speech>>
<<button "See an Action Movie">>\
<<replace "#anniemovie">>\
You purchase the tickets to the newest action movie and rendezvous with <<print $annie.name>> afterwards, letting her know what you'll be seeing.
<<speech "annie" "<<print $annie.name>>">>Oh. Okay, that...sounds fine.<</speech>>
<<print $annie.name>> gets some refreshmeents for herself and you head into the theater, which is soon rocked with explosions, gunfire, shouts of rage and car chases. By the end of it, you're sure anyone that was really into the movie has their hearts racing from the action-packed ending.
But <<print $annie.name>> didn't seem to enjoy herself.
<<speech "annie" "<<print $annie.name>>">>It was...I guess it was //fine//. But there were so many plot holes and stuff it just wasn't...great. You know?<</speech>>
<<set $annie.dateopinion -= 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "See a Romance Movie">>\
<<replace "#anniemovie">>\
You purchase the tickets to some kind of feel good, girl-meets-girl love story and rendezvous with <<print $annie.name>> afterwards, letting her know what you'll be seeing.
<<speech "annie" "<<print $annie.name>>">>Oh, that sounds interesting. Let's go!<</speech>>
<<print $annie.name>> gets some refreshments for herself and you head into the theater, which is soon full of semi-cheesy dialogue and an atmosphere of sappy romance. By the end of it, the leads are predictably together despite their travails, and there are a few tears in a few eyes of the audience.
<<print $annie.name>> is one of them.
<<speech "annie" "<<print $annie.name>>">>Oh my god, it was just...so beautiful! The way they kept their love alive in spite of everything in the way...!<</speech>>
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "See a Comedy Movie">>\
<<replace "#anniemovie">>\
You purchase the tickets to what the posters claim is the "laugh out loud film of the year", though you reserve your judgment. You quickly rendezvous with <<print $annie.name>> and let her know what you'll be seeing.
<<speech "annie" "<<print $annie.name>>">>Great! I've heard good things about it. Let's go!<</speech>>
<<print $annie.name>> gets some refreshments for herself and you head into the theater, which is soon full of insane plots, ridiculous lines, and a lot of laughter. By the end of it, you see a few people clutching their ribs in pain from the exertion of so much hilarity.
<<print $annie.name>> is one of them.
<<speech "annie" "<<print $annie.name>>">>Oh my god, that was the most...ridiculous thing I've ever seen! "Greenies and beanies!" How stupid was that?<</speech>>
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
<</if>>\
<</if>>\
</div>\
<<elseif $currentDate == "kathy">>\
<<speech "kathy" "<<print $kathy.name>>">> I haven’t been to the movies in a while.<</speech>>
You glance at her as you wait in line for the ticket booth. She seems to be looking around the interior of the theater in a way that suggests she’s unfamiliar with the space, though you have to admit it’s not a very impressive location. It’s just a movie theater, after all.
<<pspeech>>Why is that? Nothing of interest to you?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No, more of a...well, I don’t get here often, that’s all. Anyway, what did you want to see?<</speech>>
Her question is particularly well-timed, as you reach the head of the line and have to make your decision about what tickets to buy. She hasn’t indicated any preference, leaving the choice up to you.
<div id="kathymovie">\
<<button "An action movie">>\
<<replace "#kathymovie">>\
<<pspeech>>It looks like there’s an action movie playing. That seems like just the right sort of mindless fun.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, let’s do it!<</speech>>
You purchase your tickets and get some popcorn before finding your seats, chatting idly through the thoroughly uninteresting pre-show, and doing your best to remain quiet while the previews roll. When the movie at last starts, it starts with an actual explosion, and only gets more ridiculous from there.
Guns, bombs, one-liners and almost comically sexual woman dance across the movie screen for an hour and a half, and you have to admit, as poorly ridiculous as the script is, you’re having fun. It’s nice to be able to turn your brain off for a while and just enjoy some entertainment that doesn’t require critical thought. <<print $kathy.name>> seems to be enjoying herself as well, judging by the smile on her face and the way she keeps pumping her fist in excitement.
Eventually, the good guy triumphs, discards his guns, claims the woman (who was, of course, instrumental to his success but never acknowledged as such), and the credits roll. Entirely predictable but no less enjoyable for what it was.
<<speech "kathy" "<<print $kathy.name>>">>You know...they spent millions of dollars on those special effects. You think they could have put some more money into coming up with less ridiculous dialogue.<</speech>>
<<pspeech>>What, you don’t think that "my gun will be doing the negotiation" was award-winning?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It definitely wins some sort of award, but not for good writing. But it was fun, so I guess I’ll give it a pass.<</speech>>
You both stand up, stretching a bit, and follow the crowd out of the theater.
<<set $kathy.dateopinion += 1>>\
<<set $player.lust -= 25>>\
<<set $kathy.lust -= 25>>\
<<mindbreak "$kathy" -3>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "A comedy movie">>\
<<replace "#kathymovie">>\
<<pspeech>>I could use a smile or two. Looks like there’s a funny movie playing. We’ll see that one.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, yeah, sure. Just, no soda. If I’m going to be laughing, I don’t want it coming out of my nose. Once is enough.<</speech>>
You’re tempted to follow up on that particular anecdote, but your turn in line comes up and you have to set it aside to purchase the tickets. After getting some popcorn and cups of water, you find your seats in the theater. You enp up chatting idly through the thoroughly uninteresting pre-show, and doing your best to remain quiet while the previews of coming attractions roll. Eventually, finally, the movie starts.
While innocent enough in the beginning, it’s clear that the movie is setting up to have the protagonist’s life spiral out of control from one or two simple misjudgments, and it doesn’t take long before the errors and attempts to correct them start piling up. There’s no bodies, at least not physical ones, but by the end of the second act, the main character’s once seemingly normal life is completely devastated and in tatters. As it should be.
The jokes range from banal to actually hilarious, and the increasingly bizarre changes in tonality start taking on a humor of their own. Both you and <<print $kathy.name>> end up laughing out loud, along with most of the audience, as the absurdity keeps reaching new heights.
By the time the credits roll, you have to admit that your ribs hurt from laughing, and <<print $kathy.name>> is wiping tears from her eyes.
<<speech "kathy" "<<print $kathy.name>>">>That...that really had no business being as funny as it was.<</speech>>
<<pspeech>>Oh? Are you not entertained?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Don’t start with me, //Maximus//. I was thoroughly entertained and you know it.<</speech>>
You give her a playful nudge with your elbow, eliciting a smile, and you both stand up, stretching as you follow the audience out of the theater.
<<set $kathy.dateopinion += 2>>\
<<set $kathy.lust -= 5>>\
<<set $player.lust -= 5>>\
<<mindbreak "$kathy" -1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "A romantic movie">>\
<<replace "#kathymovie">>\
<<pspeech>>I’ve heard good things about this romance movie. We’ll see that one.<</pspeech>>
<<print $kathy.name>> gives you a look that clearly indicates her feelings on the matter.
<<speech "kathy" "<<print $kathy.name>>">>That seems more like a date movie, <<print $player.name>>.<</speech>>
<<pspeech>>So? We can see it and still not be on a date.<</pspeech>>
She mumbles something that sounds like agreement as you buy the tickets. She’s mostly quiet while you’re buying popcorn and finding your seats, but she calms down as the pre-show occupies your attention, and soon enough, the previews are rolling and the movie is starting.
The movie actually ends up being surprisingly good, though there’s still some tropes that are, at best, shoehorned in. For a movie billed as romantic, though, the inevitable sex scene between the leads is artistically //explicit//, and you find it difficult to <<if $player.hasdick == true>>keep your <<print $penisSize[$player.penissize]>> dick from standing at attention<<else>>keep your pussy from twinging in desire<</if>>. It’s enough of a distraction that you almost miss the fact that <<print $kathy.name>> is subtly rubbing her legs together.
Fortunately, the movie doesn’t linger //overly// long on the sexual escapades, and the rest of the movie is pleasantly enjoyable. As the credits roll and the lights come up, you wonder if you should say anything.
<<speech "kathy" "<<print $kathy.name>>">>Well, I guess we know why it was rated R.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Indeed. I would have expected that from a porn movie, but not from supposedly "high brow" entertainment.<<else>>Oh my god, right? I didn’t know we were watching a porn movie.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>But it was...uh. Fun. You know? Awkward as hell, but fun.<</speech>>
She gives you a smile that you return, hoping that she didn’t get the wrong idea from your choice of movie. Well, nothing that you can do about it now, other than try to figure out a way to deal with your growing arousal as you think back to that hot sex scene, substituting yourself and <<print $kathy.name>> for the actors...
<<set $player.lust += 20>>\
<<set $kathy.lust += 20>>\
<<trust "$kathy" 1>>\
<<set $kathy.dateopinion -= 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks at the board showing the movies and their times. You've arrived at a good time, and there are several options to choose from.
<<speech "mina" "<<print $mina.name>>">>I'll admit that my knowledge of current movies available is lacking, so I'll allow you to choose which movie we see, <<print $player.name>>.<</speech>>
You let the challenge to your authority pass (//allow// you to choose the movie?!) and review the board.
<div id="minamovie">\
<<button "An Action Movie">>\
<<replace "#minamovie">>\
<<pspeech>>Let's see the action movie. I've heard that the effects are impressive.<</pspeech>>
<<print $mina.name>> sighs.
<<speech "mina" "<<print $mina.name>>">>If you insist, though I honestly don't see the appeal.<</speech>>
You buy the tickets and find your seats. The movie starts shortly, and in an impressive amount of time, the screen is full of explosions, gunfights, one-liners and something vaguely resembling a plot. It's not a bad movie, not really, but it doesn't exactly require any critical thought. You sneak a few glances at <<print $mina.name>>, but she seems thoroughly unenthused right through the credits. She doesn't say anything until the lights come up and you exit the theater.
<<speech "mina" "<<print $mina.name>>">>Well. I've seen some awful movies before, but at least it turns out they had some redeeming value.<</speech>>
<<pspeech>>In what way?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>They reassure me that there is entertainment more engrossing than whatever the hell we just saw.<</speech>>
<<pspeech>>I take it you're not a fan, then?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>If I could get away with it, I would burn the theater in protest.<</speech>>
<<pspeech>>That seems extreme.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>As was that movie's assault on my mental faculties.<</speech>>
You think she might not have enjoyed the movie.
<<set $mina.dateopinion -= 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "A Dramatic Movie">>\
<<replace "#minamovie">>\
<<pspeech>>I've heard good things about the dramatic movie. It's supposed to be one that makes you think.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I'll believe it when I see it.<</speech>>
You purchase the tickets and find your seats. The lights fade and the movie begins. Within the first half hour, you realize that it is, indeed, a more cerebral movie than is typical for a popular movie. You find yourself thoroughly enthralled and unsure of how the plot is going to unfold, in a good way. You manage to pull your eyes away for a short time to peek at <<print $mina.name>>, and notice that she's completely consumed by the events on the screen. By the time the credits roll, you're satisfied with the outcome and still thinking through the implications of the plot.
<<print $mina.name>> holds her thoughts until the lights come up and you exit the theater.
<<speech "mina" "<<print $mina.name>>">>Well. I was not expecting that.<</speech>>
<<pspeech>>Nor was I. It was fascinating the way they handled the metaphysical implications as well.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I don't expect much from movies, so it's refreshing for something to exceed those expectations.<</speech>>
She seems pleased at the time spent, and you're pleased that she enjoyed herself.
<<set $mina.dateopinion += 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "A Romantic Movie">>\
<<replace "#minamovie">>\
<<pspeech>>Perhaps the romance movie. We could all use some more love in our lives.<</pspeech>>
<<print $mina.name>> makes a face.
<<speech "mina" "<<print $mina.name>>">>If you insist.<</speech>>
You purchase the tickets and finds your seats easily enough. You suffer through the previews as the lights dim, and it's not long before you realize the previews were actually preferable. The movie isn't bad, //per se//, but it's not exactly a new take on the genre. Boy meets girl, falls in love, girl doesn't reciprocate, boy does increasingly extreme things to show his devotion, girl eventually chooses to reward him with attention and affection, happily ever after.
As the lights come up, you see an expression on <<print $mina.name>>'s face that you would assume she reserves for smelling something particularly awful.
<<speech "mina" "<<print $mina.name>>">>What a load of tripe.<</speech>>
<<pspeech>>You didn't enjoy it?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Love is not as insipid as that. Forcing someone to love you by //annoying// them is absolutely ridiculous. If I were her, I would have called the police.<</speech>>
<<pspeech>>Well, it's a movie, and doesn't need to be realistic.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>It should at least be //based in reality//. Ugh.<</speech>>
You're pretty sure it's safe to say she didn't like it. And maybe it gave you some insight into her preferences, but that was probably pretty obvious.
<<set $mina.dateopinion -= 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really have the inclination to watch a movie on your own. You should go somewhere else.
<hr>
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
The restaurants section of town has a wide variety of options to choose from. You don't particularly feel like going to a restaurant on your own, but you can take a look and see what's available.
<<button "Japanese Restaurant" "Japanese Restaurant">><</button>> | \
<<button "Family Diner" "Family Diner">><</button>> | \
<<button "Steakhouse" "Steakhouse Restaurant">><</button>> | \
<<button "Bar & Grill" "Bar & Grill">><</button>> | \
<<button "Exclusive Restaurant" "Exclusive Restaurant">><</button>> | \
<<button "Buffet" "Buffet Restaurant">><</button>> | \
<<button "Fine Dining" "Fine Dining Restaurant">><</button>>
<hr>
<<include "Driveable Locations">><<set $currentroom = "danceclub">>\
\
<<if $timeOfDayPos <= 1>>The dance club is closed to the best of your knowledge. At least, there's no one at the door, and you don't hear any music coming from within. You should come back another time.\
\
<<elseif $timeOfDayPos >= 4>>The club isn't closed, but the lights are on, and you can't hear any music over the chatter of the people nearby. Looks like the club is closing for the night. There's no point in hanging out here.\
\
<<else>>\
\
You leave your vehicle and walk up to the dance club. There's a line to the door, and while it's muffled, you can hear music coming from inside. The people waiting in a line outside run the gamut of class: some are dressed in jeans and a t-shirt, some are dressed in fancier clothes, and their ages range from barely legal adults to middle age.
The line isn't terrible long, but a moment of observation makes it clear that it's not moving very fast. The bouncer, a large man who looks like he can handle himself as well as a cheeseburger or three, stands at the door with a clipboard, making no moves to let anyone inside. You //could// wait out front until the line moves, but you're pretty sure you have better things to do with your time.
<div id="bouncer"><<if $playerPath == "dom">><<button "Take Control">><<replace "#bouncer">><<set $outcome = "dom">><<include "Bouncer Reply">><</replace>><</button>><<else>><<button "Seduce Your Way In">><<replace "#bouncer">><<set $outcome = "sex">><<include "Bouncer Reply">><</replace>><</button>><</if>> | <<if $purchasingPower >= 1>><<button "Bribe the Bouncer">><<replace "#bouncer">><<set $outcome = "bribe">><<include "Bouncer Reply">><</replace>><</button>> | <</if>><<button "Just Go In">><<replace "#bouncer">><<set $outcome = "status">><<include "Bouncer Reply">><</replace>><</button>><<if $danceclubpass == 1>> | <<button "Use Your Pass">><<replace "#bouncer">><<set $outcome = "pass">><<include "Bouncer Reply">><</replace>><</button>><</if>>
</div><</if>>
<hr>
<<include "Driveable Locations">><<set $currentroom = "park">>\
\
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> looks around as you arrive at the park, enjoying the sun and breeze. She looks to you for guidance on what to do next, since you brought her here.
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>It's nice being outside. Working in an office all the time gets a little stifling, you know what I mean?<</speech>>
You give her an agreeable smile, thinking about what you want to do.
<div id="anniepark">\
<<button "Go for a Walk">>\
<<replace "#anniepark">>
You set off on one of the paths, and she follows you. You don't have a particular destination in mind, and follow the path as you walk. <<print $annie.name>> seems happy to follow your lead, and soon you're chatting as aimlessly as you're walking, discussing the vagaries of life and nothing as you go.
It's relaxing, being out in the world and enjoying time with someone else, doing nothing important. Well, nothing important that she can see.
As you reach the end of your current path, the conversation meanders off into a natural conclusion, and <<print $annie.name>> smiles as you in the lull. You smile back.\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>
<</button>> | \
<<button "Take a Seat">>
<<replace "#anniepark">>
You head to a nearby bench and sit down, <<print $annie.name>> following you and sitting next to you. You relax, enjoying the respite, and talking with your date. She seems animated at first, but after a few minutes, she seems a little restless. You give her a look, watching as she fidgets, clearly uncomfortable with the idleness while in the middle of all this wildlife, but you've made your choice and you're not going to change your mind now just because she wants to do something else.
It's important to enforce your lessons at any opportunity.
If <<print $annie.name>> has something to say about it, she holds her tongue, sitting on the bench and chatting with you aimlessly. After some time has passed, she calms down and settles in, making you smile. You didn't even have to say anything.\
<<set $annie.dateopinion -= 1>>\
<<obedience "$annie" 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> takes a deep breath, looking around at the park, stretching a bit.
<<speech "kathy" "<<print $kathy.name>>">>This was a great idea, <<print $player.name>>. I don’t get out as much as I should. Anyway, what did you want to do?<</speech>>
<div id="orderingkathy">\
<<button "Take a relaxing walk">>\
<<replace "#orderingkathy">>\
<<pspeech>><<if $playerPath == "dom">>I thought we might have a walk, just enjoy the outdoors together.<<else>>No need for anything too strenuous. Let’s just walk, and have a good time.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sounds like a plan to me.<</speech>>
You set off at a relaxed pace, and <<print $kathy.name>> follows alongside you. The weather is clear, the park is busy but open enough that no one gets close to you, and the conversation with your companion, as unimportant as it is, is nonetheless enjoyable. You find yourself genuinely laughing with her, and take a moment to just be, to just exist, comfortable with who you are for a time.
But who you are is a complicated thing, and by the time you’ve made it back to your starting point, you’ve already begun thinking of <<print $kathy.name>> <<if $playerPath == "dom">>as your slave-to-be<<else>>in decidedly carnal way<</if>> once more. If she notices, she says nothing.
<<set $kathy.dateopinion += 1>>\
<<trust "$kathy" 1>>\
<<FitPlus>>\
<<set $player.lust -= 20>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Suggest a challenging hike">>\
<<replace "#orderingkathy">>\
<<pspeech>>There’s a trail through here that’s supposed to be pretty challenging. Up for a bit of a workout?<</pspeech>>
<<print $kathy.name>> takes another deep breath as she rolls her ankles, then nods.
<<speech "kathy" "<<print $kathy.name>>">>I’m ready if you are.<</speech>>
The trail is indeed challenging, though not due to any particular incline. Instead, the trail is overrun with tree roots and littered with small depressions, making any progress a matter of energy and concentration to avoid hurting yourself. <<print $kathy.name>> puts up a valiant effort in trying to keep up with the brisk pace that you’re setting, but you can’t spare her much attention, focused as you are on your own feet.
<<set $randomnumber = random(1,4)>>\
<<if $randomnumber >= 2>>\
Fortunately, the hike ends up being more adventurous than dangerous, and though you’re both breathing somewhat heavily by the time you’re back at the park, you have to admit that you had fun. The smile on <<print $kathy.name>>’s face shows that she has a similar feeling.
<<set $kathy.dateopinion += 1>>\
<<FitPlus>>\
<<trust "$kathy" 1>>\
<<mindbreak "$kathy" -1>>\
<<include "Kathy Date">>\
<<else>>\
<<speech "kathy" "<<print $kathy.name>>">>Ah!<</speech>>
You turn just in time to see <<print $kathy.name>> trip over an exposed root. You try to reach out to her, but she’s out of reach, and you’re not fast enough to catch her in any case before she lands heavily on the group, crashing down with an exclamation of pain. You’re at her side immediately.
<<pspeech>>How bad is it?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It’s…//ah//, not so bad…hurts a bit.<</speech>>
<<pspeech>><<if $playerPath == "dom">>That //is// what happens when we fall, but it’s not so bad as long as there’s someone to pick you up afterwards.<<else>>I’ll bet, that was a nasty tumble. Let me know if you need a break, or if I can help you up.<</if>><</pspeech>>
<<print $kathy.name>> smiles at you, takes a few deep breaths, and rolls her ankle out a bit. She doesn’t look too bad, but you’re not a doctor or trained in first aid. Still, how bad a fall could it be if she’s not in serious pain? After a few minutes of catching her breath, she tries to stand up, but you’re there before she gets too far, holding out your hand for her to grab. She hesitates, then takes it, letting you pull her to her feet.
<<speech "kathy" "<<print $kathy.name>>">>Thanks, <<print $player.name>>. Sorry I’m such a mess.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Given the circumstances, it’s understandable.<<else>>It’s okay, I like messes.<</if>> We can head back when you’re ready, though we’ll take it a bit slower.<</pspeech>>
She nods her assent, and soon you’re enjoying a much more leisurely trek on the trail, back the way you came, until the park is back in view.
<<set $kathy.dateopinion += 2>>\
<<trust "$kathy" 3>>\
<<mindbreak "$kathy" -3>>\
<<include "Kathy Date">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks unenthused as you walk through the park gates.
<<speech "mina" "<<print $mina.name>>">>I don't think I'll ever understand the appeal of being "outdoors".<</speech>>
You decide not to reply as you walk the path, staying close to the lights in the increasing darkness of twilight. Despite the gloom, you feel quite comfortable here. Or at least more so than <<print $mina.name>>, who doesn't stray far, but doesn't get close either.
<<pspeech>>There's nothing more enjoyable than a night under the stars, is there?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I can think of several things more pleasant, personally.<</speech>>
Her snap reply makes you realize that she //really// isn't having a good time. You should try to salvage this, somehow.
<div id="minapark">\
<<if $mina.likesknown.includes("Smoking")>>\
<<button "Point out the good things">>\
<<replace "#minapark">>\
<<pspeech>>I can think of something worthwhile about it.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>What could that //possibly// be?<</speech>>
<<pspeech>>You can smoke here and no one will call you out on it.<</pspeech>>
<<print $mina.name>> gives you a wan look that slowly turns to realization, and she's suddenly reaching into her clutch to pull out a cigarette and her lighter. Within moments, she's letting out a puff of smoke in a sigh of relief.
<<speech "mina" "<<print $mina.name>>">>Alright, that's fair, I suppose. Would you like to indulge your vices with me?<</speech>>
<<pspeech>>Of course I would, but I'll pass on the cigarette.<</pspeech>>
You amble through the park, engaging in small talk as <<print $mina.name>> enjoys her smoke, seeming far more relaxed with the circumstances now that she's had her nicotice hit of the day.
<<set $mina.dateopinion += 1>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
<</if>>\
<<button "Keep your silence">>\
<<replace "#minapark">>\
You can think of several things worthwhile about the park, but none of them are likely to turn this experience into a positive for <<print $mina.name>>. Instead, you hold your tongue, letting her fume silently as well as you ambulate through the park, enjoying the silence of the out of doors while your companion suffers the indignity of being outside.
<<set $mina.dateopinion -= 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
The park is a wide swath of carefully cultivated wilderness in the center of the city, full of beautiful trees, immaculately trimmed grass, gorgeous flowers, and concrete pathways. <<if $timeOfDayPos >= 3>>At this time of day, it's quite dark, and not entirely safe despite the presence of many lampposts. While you don't fear confrontation, you also don't need to take unnecessary risks. You should go somewhere else.
<hr>
<<include "Driveable Locations">>\
<<else>>\
The weather is nice, and if you wanted to, you could go for a jog, get some exercise in while you clear your head.
<div id="parkjog">\
<<button "Go for a Jog">>\
<<replace "#parkjog">>\
You change into your workout clothes and make your way through the park at a gentle pace, gradually picking up speed until you're just barely able to keep your breath. You pass by a few people, but pay them no mind, barely even noticing as they get out of your way.
<<if $incest == true>>\
<<set $random = random(1,10)>>\
<<else>>\
<<set $random = random(1,9)>>\
<</if>>\
<<if $random == 1>>\
Your thoughts turn to <<print $annie.name>>. <<if $annie.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. You know you should feel terrible about breaking her so thoroughly that she has no will for her own, but have a perfectly obedient slavegirl to attend to your every need is still pretty fucking hot.<<elseif $annie.obediencetitle !== "Slave" && $annie.obediencetitle !== "Submissive">><<if $annie.friendtitle == "Acquaintance">>You haven't made too much headway with her feelings yet. You should try to find out what she likes, and indulge her a little bit. It would certainly help with with getting her to lower her guard.<<elseif $annie.friendtitle == "Friend">>She's starting to trust you, which is nice, but you want more. You'll need to keep working on her.<<elseif $annie.friendtitle == "Close Friend">>You're certain she considers you one of her closest, most trusted friends. Now you just need to turn that to your advantage.<<elseif $annie.friendtitle == "Girlfriend">>It's taken a lot of effort to get her to commit to a loving relationship with you, but it's made her more vulnerable than ever. As long as she doesn't figure out your designs for her, you should be fine.<<else>>Having her as your devoted lover certainly has...benefits. As long as she doesn't figure out your designs for her, you should be fine. Then again, maybe she'll be into it. She //does// love you, after all.<</if>><<elseif $annie.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>You can't help but smile as you think of your devoted slavegirl, waiting for her mistress to tell her what to do, so completely subjugated that a single command from you is more important than anything else in the world.<</if>>
<<elseif $random == 2>>\
Your thoughts turn to <<print $cindy.name>>. <<if $cindy.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. You know that breaking her like that makes you a monster, but if anyone deserved it, <<print $cindy.name>> did. And you're not going to apologize.<<elseif $cindy.obediencetitle !== "Slave" && $cindy.obediencetitle !== "Submissive">><<if $cindy.friendtitle == "Nemesis">>She's still a bitch that doesn't trust you and refuses to let you get close. You'll need to keep working on her, convince her, one way or another, to let you in.<<elseif $cindy.friendtitle == "Enemy">>She's definitely still wary around you, but lately, you feel like she's been just a little less antagonistic. You can use that.<<elseif $cindy.friendtitle == "Rival">>She's a tough nut to crack. While she no longer views you as threat, she definitely sees you as competition of some sort. Well, you'll just have to change the rules of the game, then.<<elseif $cindy.friendtitle == "Friendly Rival">>She's definitely been thawing out, and your rivalry is now more about the joy of the challenge than the defeat of the opponent. At least for her. //You// still have your own plans...<<elseif $cindy.friendtitle == "Friend and Rival">>It's almost hard to believe she treated you so poorly before, with the way she's been having fun with you lately. That trust has been hard-earned, and it would be a //shame// not to exploit it.<<else>>Poor <<print $cindy.name>>. She thinks you're her friend, and perhaps on some level you are. But she thinks you have her best interests at heart, and you definitely do not. The time to exploit her trust has come.<</if>><<elseif $cindy.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>You can't help but smile as you think of your former tormentor, now your willing and happy slavegirl, subservient to your every whim and desire. You idly ponder how best to use her.<</if>>
<<elseif $random == 3>>\
Your thoughts turn to <<print $halliday.name>>. <<if $halliday.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. Having a completely broken, perfectly obedient psychotherapist is surely to your advantage, but you distantly recognize that breaking her like that is probably not helping your mental state. Well, maybe she can help you with that, if you tell her to.<<elseif $halliday.obediencetitle !== "Slave" && $halliday.obediencetitle !== "Submissive">><<if $halliday.friendtitle == "Professional Therapist">>She's been treating you as just another one of her patients lately, which frustrates you. You might have pushed her a little too hard, or maybe she figured out what you're doing. Either way, it makes it harder to convince her into obedience when she doesn't trust you.<<elseif $halliday.friendtitle == "Personal Therapist">>It's hard to quantify your relationship with her. She seems to want to get close to you again, maybe to trust you or help you to trust her, but she still maintains a bit of standoffishness. You'll need to help her out with that.<<elseif $halliday.friendtitle == "Friendly Therapist">>She trusts you, insofar as she trusts any of her patients, but you feel like there's more there. After all, she probably still blames herself for your new perspective on life, but that's okay: you can use that guilt to your advantage if you need to.<<elseif $halliday.friendtitle == "Close Therapist">>It's clear from the way she interacts with you that she doesn't just think of you as a patient, but also as friend, a good friend. She just needs a push to take that next step to professional irresponsibility, and you're more than willing to provide that push for her.<<else>>She's clearly conflicted about the fact that she's in a personal relationship with one of her patients and the ethical implications of such. If only she knew how you planned to take your relationship to the next level.<</if>><<elseif $halliday.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>Such a sweet, obedient slavegirl. You can't help but smile as you think of her, thinking only of you and how she can make you happy. You sincerely doubt she had this outcome in mind when she hypnotized you so long ago...<</if>>
<<elseif $random == 4>>\
Your thoughts turn to <<print $kathy.name>>. <<if $kathy.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. Her only crime was knowing you, and now she knows nothing but your wants and desires. You feel distantly troubled about this, but brush it off. What's done is done.<<elseif $kathy.obediencetitle !== "Slave" && $kathy.obediencetitle !== "Submissive">><<if $kathy.friendtitle == "Colleague">>She respects you and your abilities, but only as a co-worker. It's a far cry of working together to sleeping together, but you'll have to bridge that gap.<<elseif $kathy.friendtitle == "Friendly Colleague">>You've been seeing some success with getting her to see you as more than just a friendly face at work, but you'll need to keep pushing.<<elseif $kathy.friendtitle == "Friend">>She's definitely taken to confiding in your more, and seeing you as someone with whom she can hang out after work. You're making headway.<<elseif $kathy.friendtitle == "Best Friend">>It's interesting how much you enjoy spending time with her, and how much she clearly enjoys spending time with you. Of course, having her as a friend isn't your ultimate goal...<<else>>She's quite happy to be with you almost all the time, and you have to admit that you enjoy her presence as well. Now, though, she's vulnerable to your manipulations. Time to go to work.<</if>><<elseif $kathy.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>No one looking at her would know that she's so completely devoted to you that a single word is worth more than her career. And anyone that knew her before would call you a liar if you told them that. But she is. And you love it.<</if>>
<<elseif $random == 5>>\
Your thoughts turn to <<print $mina.name>>. <<if $mina.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. The beautiful accountant now only has a head for the numbers that matter to you. How interesting. And monstrous, but that's a concern for someone else.<<elseif $mina.obediencetitle !== "Slave" && $mina.obediencetitle !== "Submissive">><<if $mina.friendtitle == "Acquaintance">>As far as she's concerned, you're just someone that works in the same building. You'll need to talk to her some more, see if you can bridge the gap between professionalism and personal contact.<<elseif $mina.friendtitle == "Colleague">>She's been smiling at you more often, taking notice of your presence at times, almost like she's realized that you properly exist now. It's a start, something to build on.<<elseif $mina.friendtitle == "Friend">>Now that she's interested in spending time with you properly, you'll need to find a way to get even closer to her. It shouldn't be hard, you'll just need to put in the effort.<<elseif $mina.friendtitle == "Close Friend">>She clearly trusts you, having shed her aloofness for the intimacy that comes with close friendship, but she's still keeping her distance just a little bit. It's only a matter of time, now, you're certain.<<else>>Having overcome the last of her defenses, she's now clearly in love with you. And that means that you can definitely start working your magic on her, pursuing your real goal.<</if>><<elseif $mina.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>It's strange to think that she used to keep you at arm's length, giving how utterly devoted to your desires she is now. The beautiful, intelligent accountant remains, but for you, she is no longer unattainable. The thought makes you smile.<</if>>
<<elseif $random == 6>>\
Your thoughts turn to <<print $sheila.name>>. <<if $sheila.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. It's interesting how malleable the human mind is, but in this case, she's clearly broken from your efforts. She's still strong and fit and smart, but she can't do anything without your permission. How monstrous.<<elseif $sheila.obediencetitle !== "Slave" && $sheila.obediencetitle !== "Submissive">><<if $sheila.friendtitle == "Stranger">>You don't really know her well, and more importantly, she doesn't know you very well either. That makes it frustratingly difficult to get close to her. You'll have to come up with a plan.<<elseif $sheila.friendtitle == "Acquaintance">>It's hard to tell with her, but you think she's actually interested in spending time with you as a person, instead of just as a convenient pal to do fun things with. It's a start, something you can work with.<<elseif $sheila.friendtitle == "Friend">>Now that she's actively looking for reasons to spend time with you, it's a bit easier to get closer to her, and you'll have more opportunities to build her trust. Excellent.<<elseif $sheila.friendtitle == "Best Friend">>Her wild side is starting to show through, and catching you in the whirlwind of her pursuits and passions is her new favorite activity, which works quite well for you and your designs.<<else>>How delightful it is to have a girlfriend that's so interested in dangerous things. Maybe if you feel like pushing your luck, you'll introduce her to //your// dangerous side...<</if>><<elseif $sheila.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>The best part of having a passionately devoted slave girl like her is that she thinks it was her idea. You're not about to disabuse her of that notion, not when she's so very excited about serving you.<</if>>
<<elseif $random == 7>>\
Your thoughts turn to <<print $susie.name>>. <<if $susie.mindbreak == 100>>Barely capable of thinking for herself beyond the basic necessities, sitting at home, waiting for your commands. She didn't do anything to deserve having her mind broken like that, but at least the outcome works in your favor. You'll worry about the ethics some other time. Maybe.<<elseif $susie.obediencetitle !== "Slave" && $susie.obediencetitle !== "Submissive">><<if $susie.friendtitle == "Stylist">>While she is clearly attractive and friendly, the latter, at least, is only a professional courtesy. You'll need to work on making her see you in a different light.<<elseif $susie.friendtitle == "Stylist Friend">>Her smiles when you enter her shop clearly contain more than "customer service" implications lately. She's looking forward to seeing you. Now it's time to see if you can manipulate that into a different kind of service.<<elseif $susie.friendtitle == "Stylish Friend">>While she's still happy to see you come to her shop, she's much more interested in seeing you outside of her job, which you can only count as success.<<elseif $susie.friendtitle == "BFF">>You had no idea she was so wild and interesting. Well, you had //some// idea, but now that she's decided you're best friends forever, she's not holding anything back. Neither will you.<<else>>Her hedonistic lifestyle actually works to your benefit. You just need to convince her that she'll have a lot of fun and happiness in serving you. That shouldn't be too hard; she doesn't seem too interested in examining long-term consequences.<</if>><<elseif $susie.obediencetitle == "Submissive">>She's so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>Her bubbly personality is completely at odds with her submissive nature, but she's so happy to be your pretty little slave girl that you don't regret a thing.<</if>>
<<elseif $random == 8>>\
Your thoughts turn to <<print $todd.name>>. <<if $todd.mindbreak == 100>>Barely capable of thinking for <<print $todd.him>>self beyond the basic necessities, sitting at home, waiting for your commands. Granted, <<print $todd.he>> wasn't the most intelligent conversationalist to begin with, and breaking <<print $todd.him>> so thoroughly is probably for the better, but some part of you can't help but reflect on the monstrousness of doing so.<<elseif $todd.obediencetitle !== "Slave" && $todd.obediencetitle !== "Submissive">><<if $todd.friendtitle == "Bro">>It's a shame <<print $todd.he>> only thinks of you as a pussy to fuck<<if $player.hasdick == true>>. If only <<print $todd.he>> knew.<<else>>.<</if>><<elseif $todd.friendtitle == "Bro Plus">>While <<print $todd.he>> definitely sees you as more than just a vagina with legs, you know that <<print $todd.his>> current interest will only last until <<print $todd.he>> gets to score. You'll have to change that perspective.<<elseif $todd.friendtitle == "Bro to the Max">>It's fascinating seeing <<print $todd.him>> treat you as just one of the guys<<if $todd.femininzation >= 50>>, especially when <<print $todd.he>> isn't really one anymore.<<else>>.<</if>> But getting close to <<print $todd.him>> isn't enough. You need to keep working.<<elseif $todd.friendtitle == "Uber Bro">>There's no doubt that <<print $todd.he>> considers you one of <<print $todd.his>> best friends, given the way <<print $todd.he>> treats you. You've definitely made progress on building <<print $todd.his>> trust.<<else>>You'd be surprised if <<print $todd.he>> thought of fucking you at all these days, considering how friendly and respectful <<print $todd.he>>'s become. Which is great for you: no more unwanted advances, and more important, an opportunity to wrap <<print $todd.him>> around your finger.<</if>><<elseif $todd.obediencetitle == "Submissive">><<if $todd.he == "he">>He<<else>>She's<</if>> so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>The former "pinnacle" of manhood and bro-ness is now little more than your perfectly obedient <<if $todd.gender == "female">>slave girl<<else>>slave boy<</if>>. To say that <<print $todd.he>> deserved it is hard, but you're not upset with the outcome at all.<</if>>
<<elseif $random == 9>>\
Your thoughts turn to <<print $travis.name>>. <<if $travis.mindbreak == 100>>Barely capable of thinking for <<print $travis.him>>self beyond the basic necessities, sitting at home, waiting for your commands. It's not as though <<print $todd.he>> didn't deserve it, but there are probably some people that think that you went a little too far breaking him. Of course, that's their problem.<<elseif $travis.obediencetitle !== "Slave" && $travis.obediencetitle !== "Submissive">><<if $travis.friendtitle == "Boss">>There's too much professionalism in <<print $travis.his>> demeanor for you to get too close. For this to work, you're going to need to get <<print $travis.him>> to trust you as more than just an employee.<<elseif $travis.friendtitle == "Friendly Boss">>You've managed to make inroads with <<print $travis.him>>, and you're certain that <<print $travis.he>> sees you as, at least, a friend at work. You'll need to keep building on that.<<elseif $travis.friendtitle == "Friend">>Now that <<print $travis.he>>'s willing to spend more time with you, and even trust you to an extent, you're in a good position to starting working on <<print $travis.him>>.<<elseif $travis.friendtitle == "Best Friend">>It's very interesting how much the dynamic between the two of you has changed. You wonder if this is what <<print $cindy.name>> was trying to get, this closeness and manipulation to the boss.<<else>>You would never deign to call <<print $travis.him>> your <<if $travis.gender == "male">>boyfriend<<else>>girlfriend<</if>>, but you doubt <<print $travis.he>> has any restrictions on that. Which is well and good, if it allows you to manipulate <<print $travis.him>> all the more.<</if>><<elseif $travis.obediencetitle == "Submissive">><<if $travis.he == "he">>He<<else>>She's<</if>> so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>There's no longer any question about the power dynamic between the two of you. You have all the power. <<if $travis.gender == "male">>He<<else>>She<</if>> has none. And <<print $travis.he>>'s perfectly happy with that.<</if>>
<<elseif $random == 10>>\
Your thoughts turn to <<print $sibling.name>>. <<if $sibling.mindbreak == 100>>Barely capable of thinking for <<print $sibling.him>>self beyond the basic necessities, sitting at home, waiting for your commands. You feel terrible about breaking your <<print $sibling.relation>>, but it's a vague, distant feeling. You should probably feel more like a monster, but do monsters know they're monsters?<<elseif $sibling.obediencetitle !== "Slave" && $sibling.obediencetitle !== "Submissive">><<if $sibling.friendtitle == "Estranged Brother" || $sibling.friendtitle == "Estranged Sister">>Things have definitely been strained between the two of you for a while now. You're not sure if it's because of your efforts or just the stress that comes with proximity, but you should probably try to apologize.<<elseif $sibling.friendtitle == "Distant Brother" || $sibling.friendtitle == "Distant Sister">>Your relationship with <<print $sibling.him>> is a little strained at this point, though you can't imagine why. Maybe <<print $sibling.he>>'s figured out what you're trying to do.<<elseif $sibling.friendtitle == "Brother" || $sibling.friendtitle == "Sister">>You're on good terms with each other, but it's not enough to satisfy you. You need to push a little hard, work a little harder, to make <<print $sibling.him>> see you...differently.<<elseif $sibling.friendtitle == "Close Brother" || $sibling.friendtitle == "Close Sister">>The two of you are as close as <<if $sibling.gender == "male">>siblings<<else>>sisters<</if>> should be, maybe even a little more so. <<print $sibling.He>> trusts you, and that can definitely be used to your advantage.<<else>>You know that <<print $sibling.he>> would never say it in public, but you definitely feel like your relationship has reached the next level. The next //intimate// level. And you're perfectly okay with that.<</if>><<elseif $sibling.obediencetitle == "Submissive">><<if $sibling.he == "he">>He's<<else>>She's<</if>> so close to giving in, and becoming yours in mind and body. Just a little more work. Just a little more.<<else>>Your relationship isn't something that most people would consider "okay", but who cares. Your <<print $sibling.relation>> is now your slave<<if $sibling.gender == "male">>boy<<else>>girl<</if>>, waiting for your orders and happy to comply at all times.<</if>>
<</if>>\
Some time later, you finish your jog, feeling winded but enjoying the endorphin rush of the runner's high. You clean up as best you can and head back to your car.\
<<FitPlus>>\
<<AdvanceTime>>\
<<set $exercisedToday = true>>\
<hr>
<<include "Driveable Locations">>
<</replace>>
<</button>>
<hr>
<<include "Driveable Locations">>\
</div>
<</if>>
<</if>><<set $currentroom = "mall">><<if $timeOfDayPos <= 2>>The mall is spacious, huge, and full of stores and people. You quickly consult the directory as you decide where you want to go.
<table width=80%>
<tr>
<td><<button "True Desires" "Sex Store">><</button>></td>
<td><<button "Clothes For All" "Clothing Store">><</button>></td>
<td><<button "Commanding Presence" "Gift Store">><</button>></td>
<td><<button "Drugs 4 Less" "Pharmacy">><</button>></td>
</tr>
<tr>
<td><<button "Making Mommies" "Maternity Store">><</button>></td>
<td><<button "Have A Seat" "Furniture Store">><</button>></td>
<td><<button "Furry Friends" "Pet Store">><</button>></td>
<td><<button "Feet By The Foot" "Shoe Store">><</button>></td>
</tr>
<tr>
<td><<button "Tit 4 Tat and Piercing Parlor" "Tattoo Parlor">><</button>></td>
<td><<button "Get Your Motor Running" "Car Dealership">><</button>></td>
<td><<button "Hearth And Home Realtors" "Real Estate Office">><</button>></td>
</tr>
</table>\
<<button "Head Back To Your Car" "Your Car">><<if $timeOfDayPos <= 2>><<AdvanceTime>><</if>><</button>><<else>>The mall is closed for the day, the doors locked. You have nothing else to do here but get back in your car.
<<button "Get Back In Your Car" "Your Car">><</button>><</if>><<set $currentroom = "museum">>\
\
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> graciously allows you to pay for her entrance, and follows you through the ornate main doors into the museum proper. It's quiet in here, despite the people milling around: respectfully hushed tones are the order of the day, it seems.
<<print $annie.name>> looks at you.
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>Well, we're here. Since you paid, it seems only fair that you get to choose where we go. What did you want to see?<</speech>>
You take a moment to consider your choices. There's an art exhibit from something called the "Sensuality Series" that could be very interesting. There's also a historical exhibit that might not be quite as racy, but could be less provocative.
<div id ="anniemuseum">\
<<button "Go to the Art Exhibit">>\
<<replace "#anniemuseum">>\
<<pspeech>>This art exhibit looks fascinating. Let's go take a look.<</pspeech>>
You head off without waiting for her response, but she follows you obediently, looking at the various exhibits in passing as you make your way to the art wing. As you approach, it becomes clear that the Sensuality Series is just another way of saying "this is artful porn". You spare <<print $annie.name>> a glance, and see her face redden as she views the various pictures, portraits and paintings.
<<speech "annie" "<<print $annie.name>>">>Oh...wow...<</speech>>
<<pspeech>>See something you like?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I mean...is it okay for them t-to show this in public?<</speech>>
<<pspeech>>Oh, <<print $annie.name>>. If it's a digital file on the internet, it's porn, but if it's framed and hung on the wall, it's art. Come on, let's take a closer look at some of these.<</pspeech>>
<div id="picturechoice">\
<<if $bondageFetish > 0>>\
<<button "Look at the Bondage pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/bondage exhibition 1.jpg">
Of course, the museum doesn't label them as "bondage pictures", but they're bondage pictures. You take a look at each in detail, discussing them with <<print $annie.name>>, who's face gets brighter red as you ask her to look closely and see the details in the various paintings and pictures. By the time you're done, her blush is so bright you're worried she might pass out.
<<set $annie.bondagefetish += 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish > 0>>\
<<button "Look at the Nudity pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/exhibitionism exhibition 1.jpg">
The nude pictures and paintings are tasteful yet titillating, not showing the goods, so to speak, but giving enough of a view to stimulate the imagination. You notice several patrons looking quite hot under the collar, and <<print $annie.name>> is one of them. You calmly discuss the merits of each exhibit, and while her face grows redder with each new picture, she gamely refuses to turn away.
<<set $annie.exhibitionfetish += 3>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish > 0>>\
<<button "Look at the Latex pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/latex exhibition 1.jpg">
The latex pictures are an interesting study in the male and female form. While the subjects of the various exhibits are, for the purposes of the law, fully clothed, the tightness of the latex clothes leaves nothing to the imagination, something the artists of these pictures flaunt shamelessly. <<print $annie.name>> seems embarrassed to be so fascinated by these displays, but she doesn't look away, even as she blushes deeper with each new picture.
<<set $annie.latexfetish += 3>>\
<<include "Annie Date">>\
<</replace>>
<</button>> | \
<</if>>\
<<if $pregnantFetish > 0>>\
<<button "Look at the Pregnancy pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/pregnancy exhibition 1.jpg">
The maternity series is utterly fascinating, depicting motherhood, impending and persistent, as sensual, even erotic, something you find yourself agreeing with. <<print $annie.name>> likewise seems fascinated by the depiction of pregnancy, though her eyes linger a little long on the postpartum pictures for some reason.
<<set $annie.pregnantfetish += 2>>\
<<set $annie.lactationfetish += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish > 0>>\
<<button "Look at the Petgirl pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/petgirl exhibition 1.jpg">
The museum has actually labeled these pictures as "The Wild Side", but the ears and tails make it basically petgirl porn. You're not complaining: if this becomes more mainstream, oh, the things you could do...<<print $annie.name>> seems utterly fascinated by these pictures, even as her face burns bright red.
<<set $annie.petgirlfetish += 4>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Look at the Domination art">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/domination exhibition 1.jpg">
You make sure to avoid the male domination pictures, leading <<print $annie.name>> to the pictures where the woman is in charge. You make sure to linger on them, discussing the finer points of the art, as she looks on, fascinated.
<<obedience "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Look at the Seduction art">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/seduction exhibition 1.jpg">
You carefully avoid the "male seduction" art, uninterested, and bring <<print $annie.name>> over to the pictures and paintings of women doing their best to seduce the viewer. Despite being two-dimensional and unmoving, they're doing an excellent job. <<print $annie.name>> looks over at you and blushes a deeper red before turning away. It takes you a moment to realize that you were unconsciously emulating the poses of the pictures. But then, that's not a bad thing.
<<obedience "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
Fortunately, the cost for entry to the museum is entirely reasonable, and you pay for both of you to enter through the ornate doors and into the austere lobby. <<print $kathy.name>> looks around, her eyes drawn to the domed ceiling, then looking around at the various people coming and going. It's not terribly busy right now, and everyone is trying to stay quiet, as they should be.
<<speech "kathy" "<<print $kathy.name>>">>So, what did you want to see?<</speech>>
You take a moment to consider your choices. There's an art exhibit from something called the "Sensuality Series" that could be very interesting. There's also a historical exhibit that might not be quite as racy, but could be less provocative.
<div id="kathymuseum">\
<<button "Head to the art exhibit">>\
<<replace "#kathymuseum">>\
<<pspeech>>I've heard interesting things about this art exhibit. Let's take a look for ourselves.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>You're the boss. "Sensuality Series", huh? Sounds interesting.<</speech>>
You walk through the hallways, talking in hushed tones out of respect, commenting on the various pieces of art you pass by on your way. The exhibit is kept in a closed room for obvious reasons, and you pass through the doors into a room that's dimly lit, to better accentuate the spotlights over each art piece.
<<speech "kathy" "<<print $kathy.name>>">>Oh, wow.<</speech>>
<<pspeech>>It //is// impressive.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It's...it's porn, really. But, like, artistic porn. I've never seen anything quite like this.<</speech>>
You briefly consider asking her about the type of porn she //has// seen, but let the moment pass. Instead, you take a look around, considering which piece you should give a closer look.
<div id="picturechoice">\
<<if $bondageFetish > 0>>\
<<button "Look at the Bondage pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/bondage exhibition 1.jpg">
Of course, the museum doesn't label them as "bondage pictures", but they're very clearly bondage pictures. You take a look at each in detail, discussing them with <<print $kathy.name>>, who, to your surprise, is more than happy to comment on the artistic quality of the pictures. She studiously avoids commenting on the //subject matter//, but the way her eyes wander over the pictures, there's no way she can avoid it.
<<set $kathy.bondagefetish += 3>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish > 0>>\
<<button "Look at the Nudity pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/exhibitionism exhibition 1.jpg">
The nude pictures and paintings are tasteful yet titillating, not showing the goods, so to speak, but giving enough of a view to stimulate the imagination, almost out of necessity; you can't //help// but imagine what you're not seeing. You notice several patrons looking quite hot under the collar, but <<print $kathy.name>> doesn't seem to be one of them. She examines each picture carefully, commenting on the use of light to emphasize various details that you actually didn't notice yourself. Her eyes rove all over the pictures, though, and you get the impression she's enjoying them for more than just the artistic expression.
<<set $kathy.exhibitionfetish += 3>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish > 0>>\
<<button "Look at the Latex pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/latex exhibition 1.jpg">
The latex pictures are an interesting study in the male and female form. While the subjects of the various exhibits are, for the purposes of the law, fully clothed, the tightness of the latex clothes leaves nothing to the imagination, something the artists of these pictures flaunt shamelessly. <<print $kathy.name>> doesn't say anything, looking at them with an almost critical eye, but you notice that she's breathing through her mouth, a little harder than usual.
<<set $kathy.latexfetish += 3>>\
<<include "Kathy Date">>\
<</replace>>
<</button>> | \
<</if>>\
<<if $pregnantFetish > 0>>\
<<button "Look at the Pregnancy pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/pregnancy exhibition 1.jpg">
The maternity series is utterly fascinating, depicting motherhood, impending and persistent, as sensual, even erotic, something you find yourself agreeing with. <<print $kathy.name>> doesn't say a word, her eyes roving all over the pictures even as her hand subconsciously touches her belly. You have to clear your throat to get her attention, and even that takes a couple of attempts before she gives you a sheepish smile and turns away.
<<set $kathy.pregnantfetish += 5>>\
<<set $kathy.lactationfetish += 4>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish > 0>>\
<<button "Look at the Petgirl pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/petgirl exhibition 1.jpg">
The museum has actually labeled these pictures as "The Wild Side", but the ears and tails make it basically petgirl porn. You're not complaining: if this becomes more mainstream, oh, the things you could do..<<print $kathy.name>> seems interested in these pictures, but in a purely academic way. When you ask her about the ears and tails, she changes the subject back to the positioning and lighting of each portrait.
<<set $kathy.petgirlfetish += 2>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Look at the Domination art">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/domination exhibition 1.jpg">
You make sure to avoid the male domination pictures, leading <<print $kathy.name>> to the pictures where the woman is in charge. You make sure to linger on them, discussing the finer points of the art, as she looks on, curious. But you notice her attention drifting back towards the male domination art...
<<obedience "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Look at the Seduction art">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/seduction exhibition 1.jpg">
You carefully avoid the "male seduction" art, uninterested, and bring <<print $kathy.name>> over to the pictures and paintings of women doing their best to seduce the viewer. Despite being two-dimensional and unmoving, they're doing an excellent job. <<print $kathy.name>> clearly appreciates the view, but you notice her attention occasionally drifting back to the male art...
<<obedience "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
The museum appears to be running a "pay what you will" entry system today, and you graciously contribute for both you and your companion as you enter. <<print $mina.name>> looks around with a smile on her face, oblivious to the people around her.
<<speech "mina" "<<print $mina.name>>">>Culture is vastly underrated, in my opinion. This should be mandatory visiting at least once a year for everyone.<</speech>>
<<pspeech>>Was there something in particular you wanted to see?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Deferring to me already, <<print $player.name>>? How exciting. Hmm...it looks like there's an exhibit of...oh. Erotically charged art? Fascinating.<</speech>>
You take a look at the exhibit board. There's nothing wrong with seeing the art exhibit, but there's also a historical display that could be less sexually charged, though you'd need to convince <<print $mina.name>>.
<div id="minamuseum">\
<<button "See the art exhibit">>\
<<replace "#minamuseum">>\
The halls are appropriately quiet as the two of you head to the art wing. Even <<print $mina.name>>, excited as she clearly is, stays silent but for the sound of her shoes on the marble tiles of the floor. Soon enough, you reach the erotic art display, passing through the curtains that keep it hidden from the eyes of those with //sensitive// natures.
<<speech "mina" "<<print $mina.name>>">>Astonishing.<</speech>>
<<pspeech>>It is that.<</pspeech>>
The exhibit is rather extravagant, with various pictures and pieces of art on display in tasteful ways. There's no doubt that it's absolutely //pornography//, but it is a stellar achievement for those that say porn is also art, and proves them correct.
<<speech "mina" "<<print $mina.name>>">>I rather like the look of that area. Come.<</speech>>
She points to a collection of bondage pictures, and you have little doubt what she intends to convey with those images. But you could always direct her towards something else.
<div id="minamuseum">\
<<button "Follow her to the bondage exhibit">>\
<<replace "#minamuseum">>\
Observing the bondage exhibit serves your purposes just as well as hers. You follow her over.
<img class="floatright medium" src="images/museum/bondage exhibition 1.jpg">
Of course, the museum doesn't label them as "bondage pictures", but they're very clearly bondage pictures.
<<speech "mina" "<<print $mina.name>>">>She looks quite happy for someone unable to move, doesn't she?<</speech>>
<<pspeech>>Yes, she does appear to be quite satisfied with her situation.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Have you ever been at the mercy of another like that, <<print $player.name>>?<</speech>>
She's not even being subtle.
<<pspeech>>I'm of the opinion that there can be happiness in being subject to the whims of others.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Quite. Perhaps you would be interested in...ah, but this is just a friendly conversation. Never mind me.<</speech>>
<<pspeech>>Perhaps you should consider the advantages of a gag, <<print $mina.name>>, for when you find yourself running your mouth.<</pspeech>>
That makes her frown, but only for a moment before she laughs, a gentle sound that seems genuine.
<<speech "mina" "<<print $mina.name>>">>Well done.<</speech>>
You enjoy the rest of the exhibit in satisfied silence.
<<set $mina.dateopinion += 1>>\
<<trust "$mina" 1>>\
<<set $mina.bondagefetish += 4>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<if $exhibitionFetish > 0>>\
<<button "Guide her to the Nudity pictures">>\
<<replace "#minamuseum">>\
<img class="floatright medium" src="images/museum/exhibitionism exhibition 1.jpg">
<<pspeech>>I think I would much rather few the tasteful nudity.<</pspeech>>
You don't bother checking to see how she reacts, just heading over to the tasteful nudes. It's important to establish the relationship in the correct fashion, after all. As it turns out, she //does// end up following you, but only after a long moment of apparent indecision.
The artistic nudes are quite delightful to view, reveling in the beauty of the unprotected, exposed human body. <<print $mina.name>> doesn't say anything as you look at the various pictures and paintings, but you can see her breathing a little bit harder than she should be. You gather than she's enjoying the show, assuming that's what she's doing...
<<set $mina.exhibitionfetish += 2>>\
<<trust "$mina" -1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish > 0>>\
<<button "Look at the Latex pictures">>\
<<replace "#picturechoice">>\
<img class="floatright medium" src="images/museum/latex exhibition 1.jpg">
You ignore <<print $mina.name>>'s explicit instruction, and head towards the latex exhibit. You don't bother to watch and see if she follows you, but as you're looking at the exhibits, you notice that she quietly sidles up to you, trying to be unnoticed.
The latex exhibits are quite impressive. In addition to the pictures and paintings, all of which are quite erotic in and of themselves, there's some mannequins that are dressed in the same latex outfits that are artistically rendered. To your surprise, <<print $mina.name>> reaches out and touches the shiny material tentatively, gently caressing the glossy black surface as her cheeks take on a bit of a red tinge. She doesn't say anything, or even acknowledge that you're there, seemingly lost in her own little world.
<<set $mina.latexfetish += 5>>\
<<trust "$mina" -1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish > 0>>\
<<button "Look at the Pregnancy pictures">>\
<<replace "#minamuseum">>\
<img class="floatright medium" src="images/museum/pregnancy exhibition 1.jpg">
You pointedly ignore <<print $mina.name>>'s instruction and head towards the pregnancy exhibit. You make sure to not look in her direction; if she follows you, so much the better, but you're here to look at the things that interest you, not what she tells you to look at. Dominance is a very special, very fun sport. As you're looking at the various pictures, you become aware that <<print $mina.name>> has joined you, though you're not exactly sure when.
The artistic depictions of pregnancy in it's many forms, from conception to motherhood, are actually quite beautiful, and only erotic in the sense that they emphasize the sexuality of the mother during the process. You sneak a glance or two at <<print $mina.name>>, and notice that while she's looking at the art with an interested eye, she seems mostly calm and composed.
<<set $mina.pregnantfetish += 3>>\
<<set $mina.lactationfetish += 2>>\
<<trust "$mina" -1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish > 0>>\
<<button "Look at the Petgirl pictures">>\
<<replace "#minamuseum">>\
<img class="floatright medium" src="images/museum/petgirl exhibition 1.jpg">
You ignore <<print $mina.name>> as she heads to the bondage exhibit, and walk towards the petgirl show. What she does is her own business, but you're not going to do what she says just because she says it. As you're looking through the exhibit, you notice that she joins you, silently, a slight frown on her face, though she says nothing.
The museum has actually labeled these pictures as "The Wild Side", but the ears and tails make it basically petgirl porn. You find the depiction of women as animals quite fascinating and, you must admit, arousing. When you get to the part of the exhibit with animalistic women with //leashes//, you notice that <<print $mina.name>> looks quite intently at the pictures.
<<set $mina.petgirlfetish += 3>>\
<<trust "$mina" -1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Look at the Domination art">>\
<<replace "#minamuseum">>\
<img class="floatright medium" src="images/museum/domination exhibition 1.jpg">
You ignore <<print $mina.name>>'s order, and head to the depictions of dominance. You wonder if she'll get the implicit rebuke, but ultimately decide that what she does is her own business, for now. To your satisfaction, she eventually realizes that you've left her alone and, properly chastised, she makes her way over to you.
The dominance exhibit is fascinating. <<print $mina.name>> shows absolutely no interest in the male-dominant artwork, and steers towards the female-dominant pictures, particularly the lesbian pieces. You wonder which position she sees herself in, and you're tempted to ask, but before you can decide-
<<speech "mina" "<<print $mina.name>>">>Which position is more //you//, <<print $player.name>>?<</speech>>
<<pspeech>>Hm?<</pspeech>>
<<speech "mina "<<print $mina.name>>">>If you were to...participate in a scenario like this, which position would you prefer?<</speech>>
You very briefly consider telling her what she wants to hear, but you can't bear it.
<<pspeech>>In control. Always.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I see. Perhaps you should consider, however, the joy that can come with...surrender.<</speech>>
<<pspeech>>Are you speaking from personal experience?<</pspeech>>
That shuts her up. She frowns slightly, turning to look at the pictures again. You're not sure if she //has// been in the submissive role, but you're willing to bet that she's at least considering it now, which works to your advantage.
<<trust "$mina" -2>>\
<<obedience "$mina" 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Look at the Seduction art">>\
<<replace "#minamuseum">>\
<img class="floatright medium" src="images/museum/seduction exhibition 1.jpg">
You ignore <<print $mina.name>>'s order, and head to the depictions of seduction. You wonder if she'll get the implicit rebuke, but ultimately decide that what she does is her own business, for now. To your satisfaction, she eventually realizes that you've left her alone and, properly chastised, she makes her way over to you.
She doesn't say anything as you look at artistic depictions and interpretations of "seduction", but you notice that she's breathing a little hard. You position yourself next to her, so that she can feel the heat of your body without you actually touching her, so that she knows you're there, letting your presence speak louder than you would ever need. You don't know if it works, but you're more than willing to let her draw her own conclusions. For now.
<<trust "$mina" -1>>\
<<obedience "$mina" 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
The Museum of Antiquities, Art and Artifacts has a little bit of everything for everyone: a rotating art exhibition, historical artifacts recovered from archaelogical digs and restored for public viewing, and more. It's a fascinating place full of the chronicles and remains of famous people past.
You idly wonder if you'll be remembered in a museum one day.
But this place isn't very interesting when you're here alone. You should bring someone with you.
<hr>
<<include "Driveable Locations">>
<</if>><<set $currentroom = "aquarium">>\
\
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> looks around bright eyed as you enter the City Aquarium.
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>You know, this place really seems like it's for kids and school trips, but I love it here. What did you want to see first?<</speech>>
<div id="anniefish">\
<<button "Go see the small fish">>\
<<replace "#anniefish">>\
You head towards the "Small Fish" exhibit, which is technically the "River and Lake" exhibit, but it's small fish. <<print $annie.name>> follows, and soon you're in a large, blue-lit room, surrounded by glass through which float many, many species of fish. You take your time, walking around, looking closely, <<print $annie.name>> following you and both of you chatting aimlessly. The exhibit is fun, and the fish are interesting, but nothing of particular note happens. Still, moments like this help <<print $annie.name>> to trust you, so they're still helpful.
<<set $annie.dateopinion += 1>>\
<<trust "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Go see the large fish">>\
<<replace "#anniefish">>\
You head towards the "Large Fish" exhibit. Well, it's more accurately called the "Ocean" exhibit, but since all the fish and other aquatic creatures are on the larger side, it's the large fish exhibit to you. <<print $annie.name>> looks around as you head through the underwater tunnel, the various creatures swimming around and over you, a bright smile on her face. You don't interrupt her, but make sure she keeps following you at the pace you set. She's obedient while remaining fascinated by the wildlife around you.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Go see the tentacles">>\
<<replace "#anniefish">>\
"Tentacles", while accurate, is not what the exhibit is called, but the presence of so many squid, octopi and jellyfish, means that it's all about those tentacles. <<print $annie.name>> seems slightly apprehensive about the sheer amount of lengthy, flexible appendages.
<<pspeech>>There's nothing to be afraid of, <<print $annie.name>>. We're quite safe.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, I know. It's just...the thought of being caught by those things...held helpless. It's kind of scary.<</speech>>
<<pspeech>>I assure you, there's nothing to be afraid of in a situation like that. Certainly, these creatures would be a different story, but <<if $bondageFetish > 0>>being wrapped up and at the mercy of someone <<if $playerPath == "dom">>in complete control<<else>>interested only in your pleasure<</if>> can be...liberating.<<else>>some people are into being...tied up.<</if>><</pspeech>>
<<print $annie.name>> gives you a <<if $annie.bondagefetish > 25>>coy smile<<else>>skeptical look<</if>>, but you've got her thinking, you're certain.
<<set $annie.bondagefetish += 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> looks around the lobby of the city aquarium, her eyes wide.
<<speech "kathy" "<<print $kathy.name>>">>This was a really good idea, <<print $player.name>>. I would never have thought to do something like this on my own. What did you want to see?<</speech>>
<div id="kathyaquarium">\
<<button "Go see the small fish">>\
<<replace "#kathyaquarium">>\
You head towards the "Small Fish" exhibit, which is technically the "River and Lake" exhibit, but it's small fish. <<print $kathy.name>> follows, and soon you're in a large, blue-lit room, surrounded by glass through which float many, many species of fish. You take your time, walking around, looking closely, <<print $kathy.name>> following you and both of you chatting aimlessly. The exhibit is fun, and the fish are interesting, but nothing of particular note happens. Still, moments like this help <<print $kathy.name>> to trust you, so they're still helpful.
<<set $kathy.dateopinion += 1>>\
<<trust "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Go see the large fish">>\
<<replace "#kathyaquarium">>\
You head towards the "Large Fish" exhibit. Well, it's more accurately called the "Ocean" exhibit, but since all the fish and other aquatic creatures are on the larger side, it's the large fish exhibit to you. <<print $kathy.name>> looks around as you head through the underwater tunnel, the various creatures swimming around and over you, a bright smile on her face. You don't interrupt her, but make sure she keeps following you at the pace you set. She's obedient while remaining fascinated by the wildlife around you.
<<set $kathy.dateopinion += 1>>\
<<obedience "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Go see the tentacles">>\
<<replace "#kathyaquarium">>\
"Tentacles", while accurate, is not what the exhibit is called, but the presence of so many squid, octopi and jellyfish, means that it's all about those tentacles. <<print $kathy.name>> seems fascinated, but only in a kind of detached way.
<<pspeech>>What do you think, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Huh? About what?<</speech>>
<<pspeech>>Tentacles, of course.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, they're...I think there's a beauty to it, honestly. It's kind of like...hair, almost, trailing behind them. Makes me think of mermaids, actually.<</speech>>
She trails off, entranced by the motions in the water, and you spend some time just enjoying the ambiance together.
<<set $kathy.dateopinion += 1>>\
<<mindbreak "$kathy" -3>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks around the lobby of the city aquarium, a satisfied look on her face.
<<speech "mina" "<<print $mina.name>>">>I'm not usually one to come to a place like this, but I must admit that I do find it fascinating, nonetheless.<</speech>>
<div id="minaaquarium">\
<<button "Go see the small fish">>\
<<replace "#minaaquarium">>\
You head towards the "Small Fish" exhibit, which is technically the "River and Lake" exhibit, but it's small fish. <<print $mina.name>> follows, and soon you're in a large, blue-lit room, surrounded by glass through which float many, many species of fish. You take your time, walking around, looking closely, <<print $mina.name>> following you and both of you chatting aimlessly. The exhibit is fun, and the fish are interesting, but nothing of particular note happens. Still, moments like this help <<print $mina.name>> to trust you, so they're still helpful.
<<set $mina.dateopinion += 1>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Go see the large fish">>\
<<replace "#minaaquarium">>\
You head towards the "Large Fish" exhibit. Well, it's more accurately called the "Ocean" exhibit, but since all the fish and other aquatic creatures are on the larger side, it's the large fish exhibit to you. <<print $mina.name>> looks around as you head through the underwater tunnel, the various creatures swimming around and over you, a subtle smile on her face. She tries to set the pace, but you make sure that she has no choice by to speed up or slow down as you intend, making sure that she understands that you're the one in control.
<<set $mina.dateopinion += 1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Go see the tentacles">>\
<<replace "#minaaquarium">>\
"Tentacles", while accurate, is not what the exhibit is called, but the presence of so many squid, octopi and jellyfish, means that it's all about those tentacles. <<print $mina.name>> has a funny little smile on her face as she watches the various forms of invertebrates dance on the other side of the glass.
<<pspeech>>What?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>What?<</speech>>
<<pspeech>>You have something on your mind. What is it?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm. Well, if you must know, I was thinking about the various things that these creatures represent, in certain cultures.<</speech>>
<<pspeech>>Such as?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Japanese culture, mostly.<</speech>>
You realize what she's implying almost immediately, and you guess it must show on your face, because she starts laughing.
<<speech "mina" "<<print $mina.name>>">>Come now, <<print $player.name>>, you didn't think I was a //prude//, did you?<</speech>>
You can't help but laugh along with her, which catches the attention of some people nearby, but that's of no consequence. You have to be careful, letting your guard down like this, but moments of actual levity are quite enjoyable.
<<set $mina.dateopinion += 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
The City Aquarium is packed with families and couples out having fun. You have no business here on your own: fish are fascinating, but not enough for you to spend your time here alone. You should come back with someone.
<hr>
<<include "Driveable Locations">>
<</if>>\<<set $currentroom = "library">>\
\
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> gets quiet as you enter the library, looking around at the well-kept sections.
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>I really don't get to the library often enough. What did you want to do here, <<print $player.name>>?<</speech>>
You look around, considering your options.
<div id="annielibrary">\
<<button "Spend some time together">>\
<<replace "#annielibrary">>\
You guide <<print $annie.name>> into the stacks, browsing the books and eventually grabbing one for yourself. She follows your lead and grabs a book of her own, and you lead her to one of the reading corners, one that's mostly hidden from casual view. The couch is comfortable as you sit down carefully, and <<print $annie.name>> takes a seat next to you.
No words pass between you. You just open your book, and she does the same, getting lost in a literary world quickly. Time passes, and so engrossed are you in your book that you don't even recall when <<print $annie.name>> gets a little bit closer to you, leaning on your arm a little bit. You doubt she even notices. But you do.
Some time later, you close your book with a thunk, snapping <<print $annie.name>> out of her reverie. She looks around, closing her own book.
<<speech "annie" "<<print $annie.name>>">>Wow, time flies, huh? This was...nice.<</speech>>
She give you a comfortable, easy smile as you both stand to return your books.
<<set $annie.dateopinion += 2>>\
<<trust "$annie" 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> takes a deep breath as she looks around at the multitudinous books on the many, many shelves,
<<speech "kathy" "<<print $kathy.name>>">>I love libraries. Someday, I'm going to get a big house with a big library. Anyway, what did you want to do?<</speech>>
<div id="kathylibrary">\
<<button "Spend some time together">>\
<<replace "#kathylibrary">>\
You guide <<print $kathy.name>> into the stacks, browsing the books and eventually grabbing one for yourself. As soon as she figures out what you're doing, she disappears to find her own book, eventually finding you in a small reading nook with a couch and a couple of thick chairs. The couch is comfortable as you sit down carefully, and <<print $kathy.name>> takes a seat next to you.
No words pass between you. You just open your book, and she does the same, getting lost in a literary world quickly. Time passes, and so engrossed are you in your book that you barely even notice what time it is, until you suddenly look up and realize just how much time has passed.
<<print $kathy.name>> doesn't even look up as you stand, still completely in her own world in her book. You wait a few moments, then open your book and snap it shut with a solid //thunk//. She jumps a little bit, and then looks up at you sheepishly.
<<speech "kathy" "<<print $kathy.name>>">>Oh, sorry, I didn't...realize what time it was.<</speech>>
<<pspeech>>Is the book at least any good?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Of course! I love books.<</speech>>
She gives you a smile as she stretches on the couch, before standing up to join you.
<<set $kathy.dateopinion += 2>>\
<<trust "$kathy" 2>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
As you enter the library and head towards the back, where you know it will be quiet, <<print $mina.name>> makes a sound that’s distressingly similar to a sigh.
<<pspeech>>Is something wrong?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh, no, //nothing//. Nothing at all. I //enjoy// getting dressed for an evening at the //library//.<</speech>>
Hm. Perhaps you have made a misjudgment here. You stop for a moment, considering your options. If you call off the date, she’ll likely be upset, but if you insist that she continue with it, she might be //more// upset. This seems like a typical case of damned if you do, damned if you don’t.
<div id="minalibrary">\
<<button "Continue to the back of the library">>\
<<replace "#minalibrary">>\
<<pspeech>>If you didn’t want to come here, you should have said something during the ride. I’m going to enjoy myself. If you would like to come along, feel free. Otherwise, make a scene and storm out.<</pspeech>>
You set up the challenge to be tantalizing intentionally: if she makes a scene and storms out, she retains power but looks like a fool. Alternatively, if she acquiesces, she’ll have to spend her time doing something she clearly does not enjoy, and she’ll be letting you dictate her actions. You wonder what she’ll choose as you turn and walk away.
By the time you’ve found something to read and settled into one of the isolated reading nooks scattered around the library, you’re delighted to see <<print $mina.name>> there already, waiting for you, but with an angry expression on her face. You’ve likely ensured that she has nothing but sour memories of tonight, but you have made it clear that she’s not going to push you around. Perhaps that’s enough.
<<set $mina.dateopinion -= 2>>\
<<obedience "$mina" 3>>\
<<trust "$mina" -2>>\
<<mindbreak "$mina" 3>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Leave to try to preserve your date">>\
<<replace "#minalibrary">>\
<<pspeech>>Very well, you’ve made your opinion clear, though a little //late//. But what would you prefer to do?<</pspeech>>
<<print $mina.name>> frowns slightly, then leads you out of the library without a word. You end up spending the time just walking around, talking calmly with each other. She still has a grumpy attitude, perhaps from what she considers poor planning on your part, but at the same time, it’s not entirely terrible: the conversation, while nothing more than pleasantries and idle chat, is rather enjoyable, and fun enough that you’re kind of glad that she chose to do it. Of course, that’s a dangerous thought to have around her: you suppress it as best as you’re able.
<<set $mina.dateopinion += 1>>\
<<obedience "$mina" -2>>\
<<trust "$mina" 1>>\
<<mindbreak "$mina" -2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
The Library is well-stocked with all sort of books and resources, all of which could be helpful in various ways. But you can't think of any at the moment. Still, there's a lot of nice, quiet and //private// corners in here. Maybe you can come back with someone and have some //public// fun.
<hr>
<<include "Driveable Locations">>
<</if>><<set $currentroom = "gym">>\
\
<<if $onDate == true>>
<<include "Gym Date">>
<<else>>
You look around the gym, taking in the sights and...the smells. While this place is relatively polished and shining, it definitely still smells like body odor. Some of the smells aren't necessarily //bad//, but they're definitely strong.
The attendant at the front desk nods at you.\
<<if $exercisedToday == true>>\
You don't really feel up to doing more exercise today. You've pushed yourself hard enough. Any more and you could get hurt, and that would be unacceptable. You should go somewhere else.
\
<<else>>\
<<if $gymmembership == 1>>\
You step past into the changing rooms and get dressed in your workout clothes, stepping back out to review the machines and decide how you want to work out today.
<div id="selfworkout">\
<<button "A Light Workout">>\
<<replace "#selfworkout">>\
You head to the cardio machines, finding one open and available, and start your workout routine, looking for the burn without too much of a time investment.
<<if $player.bodyshape <= 4>>\
You find yourself panting rather soon, and you have to concentrate and force yourself to keep going. Soon, you're sweating, <<if $playerPath == "dom">>an undignified outcome, but a necessary one<<else>>which you can only hope makes you look sexy and attractive<</if>>. As the workout drags on, your start to lose your composure, and find yourself huffing mightily as you slowly and painfully cross the finish line.
You slow, pushing yourself through the cooldown instead of stopping entirely, feeling the glow of the runner's high as take deep, panting breaths to try to recover. Not exactly the exercise you're interested in, and definitely not the most fun way to be left panting and sweaty, but this will help you in the end to maintain your health and physique.
<<FitPlus>><<FitPlus>>\
<<HalfTime>>\
<<set $exercisedToday = true>>\
<<else>>\
You push yourself as hard as you can, but maybe it's the settings, or maybe it's the fact that you're already in good shape, but you just can't seem to get enough steam going to really feel like you're making progress. You still get a workout, but not a very good one, and by the end of it, you're left feeling sweaty and tired for not much of a benefit.
<<set $random = random(1,2)>>\
<<if $random == 1>>\
<<FitPlus>>\
<</if>>\
<<set $exercisedToday = true>>\
<<HalfTime>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "A Hard Workout">>\
<<replace "#selfworkout">>\
You head to the cardio machines, but you're only there for a few minutes, just enough to warm up, before you're off to the weights. Setting things to the appropriate level, you start your routine.\
<<if $player.bodyshape <= 4>>\
It only takes a few minutes before you realize you've made a mistake. Maybe it's because you're out of shape, or maybe you put too much weight on, but you don't even make it halfway through your routine before you feel the pain set in. Not the good kind of pain either. You're forced to stop before you seriously injure yourself.
You pant, frustrated that your reach exceeds your grasp. You resolve to build up your strength a bit more before you try this again. As it is, you think this might have actually done more harm than good this time.
<<FitMinus>>\
<<set $exercisedToday = true>>\
<<AdvanceTime>>\
<<else>>\
It doesn't take long before you feel the burn, and you relish it. With each repetition, your muscles scream in pain, but the good kind of pain that says you're doing things just right.
After your first set, you take a break, get a drink of water, and catch your breath. Then, you get back to it for another set. And then another. Then you switch up to another machine and do it again. By the time you've made the full rotation, your muscles are sore, you're breathing hard, and you feel great. Enough pain and gain for today. Time to bask in your endorphins.
<<FitPlus>>\
<<set $exercisedToday = true>>\
<<AdvanceTime>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You check in at the desk, and the attendant, quickly discerning that you don't have a membership, gives you the sales spiel. You listen politely, and in the end, it boils down to having to pay for a membership to gain regular access to the gym (1PP today, 1PP on the 1st of each month).
<div id="gymmembership">\
<<button "Sign Up for Membership">>\
<<replace "#gymmembership">>\
<<if $purchasingPower >= 1>>\
You sign the requisite forms and make your payment. The attendant takes your picture for easy identification, and tells you about all the various benefits of membership, including access to the showers and massage facilities, and unlimited authorization to bring guests, though only one at a time. By the time the infodump is done, you have exactly no desire to work out, and besides, you don't have any workout clothes with you. But at least now you can come back whenever you want.
<<set $gymmembership = 1>>\
<<purchase 1>>\
<<else>>\
You don't have enough disposable income to purchase a membership right now. You'll have to try again another time.
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<</if>>\
<hr>
<<include "Driveable Locations">><<set $currentroom = "stadium">>\
\
There aren't any games in the stadium right now. You should go somewhere else.
<hr>
<<include "Driveable Locations">><<set $currentroom = "bar">>\
\
A classic, upscale bar in the trendy part of town. The wood paneling and furnishings are, as far as you can tell, genuine hardwood, and the drinks are top shelf. The bartenders also offer some more common libations, and a few comestibles for anyone needing to slow their alcohol intake. The lights are kept low out of consideration for those who have had too much to drink, but the bar is relatively quiet, everyone speaking in hushed tones and keeping to themselves. Faint, calming music can be heard from hidden speakers.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<print $annie.name>> squints a little in the dim light of the bar, trying to get her bearings. Her eyes dart about the open room, trying to take in details she can only just see.
<<pspeech>>What's wrong, <<print $annie.name>>?<</pspeech>>
She looks at you, her face reddening slightly when she realizes you've been watching her.
<<speech "annie" "<<print $annie.name>>">>O-oh, n-nothing, I just...don't...really go to bars? I guess? I was...expecting something a little more grungy and...and loud.<</speech>>
You chuckle at her bewilderment.
<<pspeech>>Come now, do you really think I would bring you to a place like that? Let's get a seat.<</pspeech>>
She obediently follows you as you steer her away from the bar and towards one of the high tables placed against the wall, far enough away from the rest of the patrons that you won't be overheard. It doesn't take long for a waitress to come over to take your order. As you provide the instructions for your cocktail of choice, <<print $annie.name>> looks at the drinks menu in her hand, as well as the beer menu on the nearby wall. Hmm. Perhaps she is indeed out of her depth. This could be a good opportunity.
<div id="anniebar">\
<<button "Order a Strong Drink for Her">>\
<<replace "#anniebar">>\
<<if $annie.likesknown.includes("Candy")>>\
<<pspeech>>And my friend will have a Lemon Drop Martini.<</pspeech>>
<<print $annie.name>> looks up from the drinks menu in surprise as the waitress dutifully writes down your order and heads to the bar.
<<speech "annie" "<<print $annie.name>>">>You didn't have to order for me...<</speech>>
<<pspeech>><<if $playerPath == "dom">>It was my pleasure to do so, <<print $annie.name>>. I'm sure you'll love it.<<else>>Sorry, was that a little too controlling? I just saw you looking a little like a deer in the headlights and I wanted to help you out. I know you'll love it.<</if>><</pspeech>>
Despite her protestations, she doesn't seem upset. More...apprehensive. It doesn't take long for the waitress to return with your drinks, and you raise your glass for a toast, clinking it carefully against <<print $annie.name>>'s and watching with interest as she takes a sip. Her eyes widen.
<<speech "annie" "<<print $annie.name>>">>Oh wow. That's //really// good!<</speech>>
You smile at her <<if $playerPath == "dom">>in satisfaction<<else>>in affected relief<</if>>, satisfied with her response. You settle in to enjoy your drink, watching the strong alcohol of the martini slowly affecting <<print $annie.name>> more and more as she drinks it. Such a pliable mind it's giving her...
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<<else>>
<<pspeech>>And my friend will have a Manhattan, please.<</pspeech>>
<<print $annie.name>> looks up from the drinks menu in surprise as the waitress dutifully writes down your order and heads to the bar.
<<speech "annie" "<<print $annie.name>>">>You didn't have to order for me...<</speech>>
<<pspeech>><<if $playerPath == "dom">>It was my pleasure to do so, <<print $annie.name>>. I'm sure you'll love it.<<else>>Sorry, was that a little too controlling? I just saw you looking a little like a deer in the headlights and I wanted to help you out. I know you'll love it.<</if>><</pspeech>>
Despite her protestations, she doesn't seem upset. More...apprehensive. It doesn't take long for the waitress to return with your drinks, and you raise your glass for a toast, clinking it carefully against <<print $annie.name>>'s and watching with interest as she takes a sip. Her eyes widen, and then she coughs.
<<speech "annie" "<<print $annie.name>>">>Oh gosh. That's so strong...and bitter.<</speech>>
You smile at her trying to conceal your disatisfaction with her response. You settle in to enjoy your drinks, but while <<print $annie.name>> takes the occasional sip, she doesn't drink very much. Barely any at all, really.
<<trust "$annie" -1>>\
<<set $annie.dateopinion -= 1>>\
<<include "Annie Date">>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Order a Light Drink for Her">>\
<<replace "#anniebar">>\
<<if $annie.likesknown.includes("Candy")>>\
<<pspeech>>And my friend will have a Blushing Rose, please.<</pspeech>>
<<print $annie.name>> looks up from the drinks menu in surprise as the waitress dutifully writes down your order and heads to the bar.
<<speech "annie" "<<print $annie.name>>">>You didn't have to order for me...<</speech>>
<<pspeech>><<if $playerPath == "dom">>It was my pleasure to do so, <<print $annie.name>>. I'm sure you'll love it.<<else>>Sorry, was that a little too controlling? I just saw you looking a little like a deer in the headlights and I wanted to help you out. I know you'll love it.<</if>><</pspeech>>
Despite her protestations, she doesn't seem upset. More...apprehensive. It doesn't take long for the waitress to return with your drinks, and you raise your glass for a toast, clinking it carefully against <<print $annie.name>>'s and watching with interest as she takes a sip. Her eyes widen.
<<speech "annie" "<<print $annie.name>>">>Mmm. This is really good. What was this called again? A Blushing Rose? I might have to get this again.<</speech>>
You smile at her <<if $playerPath == "dom">>in satisfaction<<else>>in affected relief<</if>>, satisfied with her response. You settle in to enjoy your drinks, and <<print $annie.name>> keeps taking sips from her glass. There's not enough alcohol to really make her drunk off just the one, but the fact that she's enjoying something you chose for her definitely helps your efforts.
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<<else>>
<<pspeech>>And my friend will have a Queen Elizabeth with no gin, please.<</pspeech>>
<<print $annie.name>> looks up from the drinks menu in surprise as the waitress dutifully writes down your order and heads to the bar.
<<speech "annie" "<<print $annie.name>>">>You didn't have to order for me...<</speech>>
<<pspeech>><<if $playerPath == "dom">>It was my pleasure to do so, <<print $annie.name>>. I'm sure you'll love it.<<else>>Sorry, was that a little too controlling? I just saw you looking a little like a deer in the headlights and I wanted to help you out. I know you'll love it.<</if>><</pspeech>>
Despite her protestations, she doesn't seem upset. More...apprehensive. It doesn't take long for the waitress to return with your drinks, and you raise your glass for a toast, clinking it carefully against <<print $annie.name>>'s and watching with interest as she takes a sip. Her eyes widen, and then she coughs.
<<speech "annie" "<<print $annie.name>>">>It's...it's pretty good.<</speech>>
You smile at her trying to conceal your disatisfaction with her response. You settle in to enjoy your drinks, but while <<print $annie.name>> takes the occasional sip, she doesn't drink very much. Barely any at all, really. What a shame.
<<trust "$annie" -1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.dateopinion -= 1>>\
<<include "Annie Date">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<speech "kathy" "<<print $kathy.name>>">>Huh.<</speech>>
<<pspeech>>What?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>I just thought a bar would be, you know, louder. More full of sweaty guys looking to pick up chicks or whatever.<</speech>>
<<pspeech>>Please. I have more class than to bring you to a place like that.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Yeah, I suppose you do. Anyway, what are we doing? Did you want to get a drink or something?<</speech>>
<div id="orderingkathy">\
<<button "Let <<print $kathy.name>> order for herself">>\
<<replace "#orderingkathy">>\
You lead <<print $kathy.name>> to the bar, finding seats easily, and call the bartender over. You order a drink, something strong without being overly so, and <<print $kathy.name>> settles for a mixed drink that you notice has no alcohol in it. The drinks don't take long to arrive, and soon enough, you're both chatting amiably, quiet enough that no one else can hear, but without being overly intimate.
By the time your first drinks are done, quite a bit of time has passed, but you're so into the conversation that you order refills and keep going. The end of the second drink gives you a bit of a buzz, but not enough that your judgment is impaired, hopefully. <<print $kathy.name>> doesn't seem to notice any signs of inebriation, and her virgin drinks aren't affecting her at all.
Well, except for having to go to the bathroom. When she leaves, you look at her glass and contemplate adding something to it, but there's enough witnesses here that it would //definitely// be misconstrued. Besides, the bartender is kind of cute. You don't want to wear out your welcome.
When <<print $kathy.name>> returns from the bathroom, you both decline refills, and start winding your date down.
<<trust "$kathy" 1>>\
<<set $kathy.dateopinion += 1>>\
<<mindbreak "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Drinks are on you">>\
<<replace "#orderingkathy">>\
You lead <<print $kathy.name>> to the bar, finding seats easily, and call the bartender over.
<<pspeech>>Two Cosmos, please.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, I-<</speech>>
The bartender doesn't seem to hear <<print $kathy.name>>'s interjection, turning away to grab ingredients. Your companion shoots you a look that doesn't look entirely friendly.
<<pspeech>>Don't worry, <<print $kathy.name>>, I'm buying.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Well...fine, but just one.<</speech>>
The bartender returns with your drinks, which you find well-made, and <<print $kathy.name>> finds barely palatable, judging by her face as she sips it. But she //does// drink it, whether out of a desire to get through it or not wanting to upset you, you can't tell. You chat as you nurse your drinks, and you do your best to match pace with her. By the time you've finished, quite a bit of time has passed and the bartender is making it clear that you've taken up enough time at the bar for the price of two drinks. You ask for the check as your date starts winding down, barely even feeling the alcohol.
<<trust "$kathy" -1>>\
<<obedience "$kathy" 2>>\
<<mindbreak "$kathy" 2>>\
<<set $kathy.dateopinion -= 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> seems to be in her element as she looks around, and you have to admit, she does have the look of an exotic femme fatale in the somewhat dim lights of the bar. You both take seats at a high table, and she takes the initiative in waving down a waitress.
<<speech "mina" "<<print $mina.name>>">>A London Light, please. And a Long Island Ice Tea for my…friend.<</speech>>
<video class="medium" src="images/Mina/slow smile.mp4" autoplay loop></video>She looks you in the eye on the last word, her smile showing teeth, as if daring you to say something. A Long Island Ice Tea is very heavy on the alcohol, and while you’re not familiar with a London Light, you imagine that it’s not nearly as capable of inducing drunkenness. She’s trying to get you drunk, off your guard. If you’re going to say something, you need to do it now.
<div id="orderingmina">\
<<button "Accept the Challenge">>\
<<replace "#orderingmina">>\
You hold your tongue, returning her smile as the waitress retreats to get your drinks.
<<pspeech>>Excellent choice. Though a little light on the alcohol, I think.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I’m not much for getting drunk, personally.<</speech>>
You laugh, and her smile falters slightly.
<<pspeech>>I’ve never heard of a London Light before. No, I meant that I’m used to drinking much stronger drinks, <<print $mina.name>>.<</pspeech>>
That throws her off. Of course, you’re not all that much for getting drunk either, but the opportunity to throw her challenge in her face is too good to pass up. You’ll have to be very careful to not let the booze go to your head, but if you succeed…
<div id="drinkingchallenge">\
<<button "The waitress returns with your drinks">>\
<<replace "#drinkingchallenge">>\
<<if $player.control >= $player.lust>>\
The Long Island Iced Tea is horribly named, for there’s nothing even close to tea in it. But it is quite delicious, and you savor the taste on your tongue as <<print $mina.name>> enjoys her much lighter cocktail. She starts talking, focusing the conversation on you, but you’re able to fend off her more inquisitive questions and remain aloof, even as you feel the warm glow of the alcohol running through you. You’re still only halfway done with your drink when she flags down the waitress to get a refill. Her questions get more direct as her cheeks start to flush red a little bit from her own inebriation, and you find that it’s actually getting easier to fend her off.
<<speech "mina" "<<print $mina.name>>">>Well, you certainly are an interesting drinking partner, <<print $player.name>>.<</speech>>
You take that as an admission of defeat, raising your now empty glass in a salute.
<<pspeech>>And you, <<print $mina.name>>, are entirely lovely and a pleasure to be around.<</pspeech>>
It’s possible that you’re more drunk than you thought. <<print $mina.name>>, for her part, blushes red from the praise.
<<speech "mina" "<<print $mina.name>>">>You’re too kind, but we should sober up before we do anything we might regret.<</speech>>
You’re not sure what she means by "anything", but you can’t deny the logic of the statement. You switch to water, and though it takes a while, you feel the fog lifting from your brain, letting you think more clearly, though the haze of booze continues to make you a little dizzy.
<<trust "$mina" 2>>\
<<set $mina.dateopinion += 2>>\
<<include "Mina Date">>\
<<else>>\
The Long Island Iced Tea is horribly named, for there’s nothing even close to tea in it. But it is quite delicious, and you savor the taste on your tongue as <<print $mina.name>> enjoys her much lighter cocktail. She starts talking, focusing the conversation on you, and encouraging you to drink more when you try to evade her questions. By the time you’re halfway through your second drink, you only blearily realize that <<print $mina.name>> is still on her first drink, and you’re not entirely sure what you’ve been talking about for the last…fifteen minutes? Thirty? Keeping track of time is getting surprisingly difficult.
<<speech "mina" "<<print $mina.name>>">>You’re quite the fascinating person, <<print $player.name>>, though I think it’s clear that you’re not quite able to hold your liquor.<</speech>>
<<pspeech>>And you are just //lovely//, <<print $mina.name>>. Lovely. I love spending time with you.<</pspeech>>
She gives you a bit of a smile, though it seems almost sad, and you wonder if you’ve somehow offended her. She hides behind her glass as she takes another drink, and you can’t help but notice how her eyes bore into you, keeping you transfixed…or maybe that’s the booze talking. Or not talking, as the case may be, since you’re pretty badly sloshed at this point.
<<print $mina.name>> orders the next round of drinks, and you’re disappointedly relieved that it’s just water. It takes a while, but you eventually manage to sober up quite a bit, though you doubt you’ll ever remember what you said while under the influence.
<<set $mina.dateopinion -= 1>>\
<<trust "$mina" -1>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Change your order">>\
<<replace "#orderingmina">>\
<<pspeech>>Actually, I think I’ll have a rum and Coke, please.<</pspeech>>
The waitress seems surprised, but dutifully notes down your request before heading to the bar to put in your order. <<print $mina.name>> frowns at you slightly.
<<speech "mina" "<<print $mina.name>>">>Something wrong with what I ordered for you?<</speech>>
<<pspeech>>Not at all, but I don’t want to let my guard down or be impaired by alcohol when there’s a shark in the water.<</pspeech>>
<<print $mina.name>> smiles, showing her teeth in a predatory mockery of friendship.
<<speech "mina" "<<print $mina.name>>">>Are you afraid of the shark, <<print $player.name>>?<</speech>>
<<pspeech>>Of course not. I worry that the shark doesn’t realize that it’s not necessarily at the top of the food chain.<</pspeech>>
That makes her smile falter. It doesn’t fade entirely, but there’s a hint of uncertainty in her eyes now, as if she isn’t sure if the trap she just spotted is aimed at her, or if she’s in range of it.
<<speech "mina" "<<print $mina.name>>">>I suppose there is something to be said for being the bigger fish. It should be quite…entertaining to discover who the predator really is, don’t you agree?<</speech>>
The waitress returns with your drinks, and you raise yours in a salute to your opponent, hoping that you’ve thrown her off her game enough to take advantage.
<<set $mina.dateopinion += 1>>\
<<trust "$mina" -1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
While this is a nice place, drinking alone serves no purpose for you. You should have come back here with someone.
<hr>
<<include "Driveable Locations">>
<</if>><<set $currentroom = "pool">>\
\
Someone peed in the pool. You should go somewhere else.
<hr>
<<include "Driveable Locations">><<include "Chloe Picture">><<set $currentroom = "sexstore">>You deftly manuever your way past the Wall of Dildos and enter True Desires. <<print $chloe.name>> smiles when she sees you.
<<speech "chloe" "<<print $chloe.name>>">>Hey there, <<print $player.name>>. Thanks for stopping by. What can I help you with today?<</speech>>
You take a look around at the various accoutrements of sexual desire as you consider her question.
<table width=80%>\
<tr>
<td><<button "Browse the Bondage Gear" "Sex Store Bondage">><</button>></td>
<td><<button "Check out the Cumplay Cache" "Sex Store Cum">><</button>></td>
</tr>
<tr>
<td><<button "Focus on the Feminine Fixation" "Sex Store Femme">><</button>></td>
<td><<button "Examine the Exhibitionism Extras" "Sex Store Exhibition">><</button>></td>
</tr>
<tr>
<td><<button "Look Over the Latex Line" "Sex Store Latex">><</button>></td>
<td><<button "Seek Out the Sex Toys" "Sex Store Toys">><</button>></td>
</tr>
<tr>
<td><<button "Persue the Petplay Products" "Sex Store Petplay">><</button>></td>
</tr>
<<if $sexfurniture == true>>\
<tr>
<td><<button "Search the Special Order Catalogue" "Sex Furniture">><</button>></td>
</tr>
<</if>>\
</table>\
<<if $gameplayCounter >= 27>>\
<<if $hypnoCheck == "locked">>\
<<button "Look at the strange book" "Hypno Book">><</button>>
<</if>>\
<<if $sexfurniture == false>>\
<<speech "chloe" "<<print $chloe.name>>">>By the way, I've got some new special order things available, if you want to look them over.<</speech>>
<<button "Search the Special Order Catalogue" "Sex Furniture">><</button>>
<</if>>\
<</if>>\
/* <<button "Talk to <<print $chloe.name>>" "Sex Store Talk">><</button>> | */ <<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "clothingstore">>\
Clothes For All is a local store with national ties. You're not sure what that means, beyond the fact that it has a well-stocked selection of clothing for all genders and occasions. They pride themselves on acceptance, and do a lot of business with transgender and non-binary people, in addition to the cisgender crowd. All of that means that they've got a lot of things to choose from.
<<button "Browse the Clothing" "Clothes Store Buying">><</button>>
<hr>
<<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "furniturestore">>\
The Have a Seat furniture store is almost a local institution, having been around in one form or another for almost fifty years, and well-regarded for the entire time. This location in the mall is more of a showroom than an actual full service location, intended to appeal to people out on a shopping excursion instead of having to go to a proper furniture store. They also have an electronics section, for computers and so on, as well as desks for them. You take a while to wander through, looking at what's on offer.
<<if $dungeon == 5>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Furniture</th>
<td>Item</td>
<td>Requirement</td>
<td>Space Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Full Vanity Station</th>
<td><img class="small" src="images/items/femme/vanity.jpg"></td>
<td>25 Femme</td>
<td>1 Space</td>
<td>3 PP</td>
<td><<if $femmeFetish >= 25>><<button "Buy" "Furniture Buying">><<set $outcome = "vanity">><</button>><<else>>You don't see a need for this<</if>></td>
</tr>
<tr>
<th>Full Computer Setup</th>
<td><img class="small" src="images/items/exhibition/camwhore.jpg"></td>
<td>25 Exhibition</td>
<td>2 Space</td>
<td>5 PP</td>
<td><<if $exhibitionFetish >= 25>><<button "Buy" "Furniture Buying">><<set $outcome = "camwhore">><</button>><<else>>You don't see a need for this<</if>></td>
</tr>
</table>
<<else>>\
You don't see anything that really interests you at the moment. You have everything you really need. No need to furnish a new room, for example.
<</if>>\
<hr>
<<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "giftstore">>This store serves clientele looking for fanciful jewelry and gifts made of various precious metals and gems. While it caters to all sorts, you're not interested in some of the lower-quality items.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Earrings</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Silver Studs</th>
<td><img class="small" src="images/items/jewelry/silverstudearrings.jpg"></td>
<td>2 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "silverstuds">><</button>></td>
</tr>
<tr>
<th>Gold Studs</th>
<td><img class="small" src="images/items/jewelry/goldstudearrings.jpg"></td>
<td>3 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "goldstuds">><</button>></td>
</tr>
<tr>
<th>Diamond Studs</th>
<td><img class="small" src="images/items/jewelry/diamondstudearrings.jpg"></td>
<td>5 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "diamondstuds">><</button>></td>
</tr>
<tr>
<th>Silver Hoops</th>
<td><img class="small" src="images/items/jewelry/silverhoopearrings.jpg"></td>
<td>3 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "silverhoops">><</button>></td>
</tr>
<tr>
<th>Gold Hoops</th>
<td><img class="small" src="images/items/jewelry/goldhoopsearrings.jpg"></td>
<td>4 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "goldhoops">><</button>></td>
</tr>
<tr>
<th>Silver Heart-Shaped Earrings</th>
<td><img class="small" src="images/items/jewelry/silverheartearrings.jpg"></td>
<td>3 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "silverhearts">><</button>></td>
</tr>
<tr>
<th>Gold Heart-Shaped Earrings</th>
<td><img class="small" src="images/items/jewelry/goldheartearrings.jpg"></td>
<td>4 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "goldhearts">><</button>></td>
</tr>
<tr>
<th>Opulent Diamond-and-Gold Earrings</th>
<td><img class="small" src="images/items/jewelry/opulentearrings.jpg"></td>
<td>5 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "opulentearrings">><</button>></td>
</tr>
<tr>
<th>Extravagant Diamond-and-Gold Earrings</th>
<td><img class="small" src="images/items/jewelry/extravagantearrings.jpg"></td>
<td>6 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "extravagantearrings">><</button>></td>
</tr>
</table>
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Pendants</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Padlock</th>
<td><img class="small" src="images/items/jewelry/padlockpendant.jpg"></td>
<td>3 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "padlock">><</button>></td>
</tr>
<tr>
<th>Length of Chain</th>
<td><img class="small" src="images/items/jewelry/chainpendant.jpg"></td>
<td>3 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "chain">><</button>></td>
</tr>
<tr>
<th>Heart Pendant</th>
<td><img class="small" src="images/items/jewelry/heartpendant.jpg"></td>
<td>3 PP</td>
<td><<button "Buy" "Gift Store Buying">><<set $item = "heartpendant">><</button>></td>
</tr>
</table>
<<if $player.hypnoskill >= 1 && $pocketwatch == 0>>\
<div id="watch">\
<<button "Look at the silver pocket watch">>\
<<replace "#watch">>\
This is a silver-plated pocket watch on a long chain, also silver-plated. It’s a little cumbersome for use in telling the time, but that’s not why it caught your interest. Using a watch to hypnotize someone might be a little obvious, but only because it works. You could //probably// find a less expensive hypnosis tool if you wanted, but having a gold-plated watch is a status symbol all on its own that you just can’t resist. There might be a better method to hypnotize someone, but they would be more overt, probably requiring a restraining chair and a TV. Hmm...no, that’s a thought for another time.
The watch costs 3 PP.
<<if $purchasingPower >= 3>>\
<div id="watchbuy">\
<<button "Buy the watch">>\
<<replace "#watchbuy">>\
You take the watch to the front counter and purchase it, deciding against the complimentary gift box. You're not giving this to anyone else, after all...
<<set $pocketwatch = 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to buy the pocket watch right now.
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<hr>
<<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "pharmacy">>\
Drugs 4 Less is a national chain of pharmacies catering to just about every need you can imagine. The over-the-counter selection is pretty good, and if you can get a prescription, they can get just about anything you might need.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Over-The-Counter Medicine</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Follicle Stimulators</th>
<td><img class="small" src="images/items/drugs/Hair Growth Pills.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Pharmacy Buying">><<set $outcome = "Hair Growth">><</button>></td>
</tr>
<tr>
<th>Straight Focus</th>
<td><img class="small" src="images/items/drugs/Focus Pills.jpg"></td>
<td>2 PP</td>
<td><<button "Buy" "Pharmacy Buying">><<set $outcome = "Focus">><</button>></td>
</tr>
<tr>
<th>Relaxamate</th>
<td><img class="small" src="images/items/drugs/Relaxamate.jpg"></td>
<td>2 PP</td>
<td><<button "Buy" "Pharmacy Buying">><<set $outcome = "Relax">><</button>></td>
</tr>
<tr>
<th>Condoms</th>
<td><img class="small" src="images/items/drugs/Condoms.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Pharmacy Buying">><<set $outcome = "Condoms">><</button>></td>
</tr>
</table>
<<if $femscript == false && $fertilityscript == false && $breastscript == false && $lactationscript == false && $birthcontrolscript == false>>While you can see a number of other drugs you'd be interested in, they all require a prescription. Maybe you should talk to a doctor about getting one.<<else>>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Prescription Drugs</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Female Hormone Pills</th>
<td><img class="small" src="images/items/drugs/Basic Female Hormones.jpg"></td>
<td>2 PP</td>
<td><<if $femscript == true>><<button "Buy" "Pharmacy Buying">><<set $outcome = "Hormones">><</button>><<else>>You don't have prescription for this<</if>></td>
</tr>
<tr>
<th>Fertility Enhancers</th>
<td><img class="small" src="images/items/drugs/Basic Fertility Pills.jpg"></td>
<td>2 PP</td>
<td><<if $fertilityscript == true>><<button "Buy" "Pharmacy Buying">><<set $outcome = "Fertility">><</button>><<else>>You don't have a prescription for this<</if>></td>
</tr>
<tr>
<th>Birth Control Pills</th>
<td><img class="small" src="images/items/drugs/Birth Control Pills.jpg"></td>
<td>1 PP</td>
<td><<if $birthcontrolscript == true>><<button "Buy" "Pharmacy Buying">><<set $outcome = "Birth Control">><</button>><<else>>You don't have a prescription for this<</if>></td>
</tr>
<tr>
<th>Breast Growth Supplements</th>
<td><img class="small" src="images/items/drugs/Breast Growth Pills.jpg"></td>
<td>2 PP</td>
<td><<if $breastscript == true>><<button "Buy" "Pharmacy Buying">><<set $outcome = "Breast Growth">><</button>><<else>>You don't have a prescription for this<</if>></td>
</tr>
<tr>
<th>Lactation Inducers</th>
<td><img class="small" src="images/items/drugs/Lactation Pills.jpg"></td>
<td>2 PP</td>
<td><<if $lactationscript == true>><<button "Buy" "Pharmacy Buying">><<set $outcome = "Lactation">><</button>><<else>>You don't have a prescription for this<</if>></td>
</tr>
</table><</if>>
<hr>
<<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "petstore">>\
Furry Friends is a popular locally-owned pet store, offering many more options over big-box stores. In addition to various food and other such basic pet necessities, the store also offers carriers, cat towers, hamster wheels and more. Though there was some controversy when the store originally opened due to the name. It took some weeks for the owners to convince people that it was not, in fact, a sex store.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Pet Accessories</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leash</th>
<td><img class="small" src="images/items/petplay/leash.jpg"></td>
<td>30 Petgirl</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 30>><<button "Buy" "Pet Buying">><<set $item = "leash">><</button>><<else>>You don't have a need for this<</if>></td>
</tr>
<tr>
<th>Pet Tag</th>
<td><img class="small" src="images/items/petplay/pet tag.jpg"></td>
<td>40 Petgirl</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 40>><<button "Buy" "Pet Buying">><<set $item = "tag">><</button>><<else>>You don't have a need for this<</if>></td>
</tr>
<<if $dungeon == 5>>\
<tr>
<th>Larger Items</th>
<td>Item</td>
<td>Requirement</td>
<td>Space Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Pet Cages</th>
<td><img class="small" src="images/items/petplay/cage.jpg"></td>
<td>25 Petgirl</td>
<td>3 Space</td>
<td>4 PP</td>
<td><<if $petgirlFetish >= 25>><<button "Buy" "Pet Buying">><<set $item = "cages">><</button>><<else>>You don't have a need for this<</if>></td>
</tr>
<tr>
<th>Milking Bench</th>
<td><img class="small" src="images/items/lactation/milkingmachine.jpg"></td>
<td>25 Lactation</td>
<td>2 Space</td>
<td>4 PP</td>
<td><<if $lactationFetish >= 25>><<button "Buy" "Pet Buying">><<set $item = "bench">><</button>><<else>>You don't have a need for this<</if>></td>
</tr>
<</if>>\
</table>
<hr>
<<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "maternitystore">>\
Making Mommies is a locally-owned and operated store, run by a family in which all the women appear to be pregnant most of the time. It's good for branding, you imagine.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Maternity Aids</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Breast Pump</th>
<td><img class="small" src="images/items/lactation/breast pump.jpg"></td>
<td>10 Lactation OR Lactating Breasts</td>
<td>1 PP</td>
<td><<if $lactationFetish >= 10 || $player.lactating == "small" || $player.lactating == "medium">><<button "Buy" "Maternity Buying">><<set $item = "breastpump">><</button>><<else>>You don't have a need for this<</if>></td>
</tr>
<<if $dungeon == 5>>\
<tr>
<th>Larger Items</th>
<td>Item</td>
<td>Requirement</td>
<td>Space Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Empathy Bellies</th>
<td><img class="small" src="images/items/pregnancy/empathy belly.jpg"></td>
<td>25 Pregnancy</td>
<td>1 Space</td>
<td>4 PP</td>
<td><<if $pregnantFetish >= 25>><<button "Buy" "Maternity Buying">><<set $item = "empathybelly">><</button>><<else>>You don't have a need for this<</if>></td>
</tr>
<</if>>\
</table>
<hr>
<<button "Head Back to the Mall" "Mall">><</button>><<set $currentroom = "realestateoffice">>\
Hearth and Home has been locally owned and operated for a number of years you don't bother to verify. The important thing is that they're well-versed in all aspects of home ownership, from buying, selling and renting, to small and large home renovations. They even have a strict confidentiality agreement, which has landed them some scrutiny from law enforcement for supposedly building drug growing and manufacturing dens, but you don't think anything ever came of it.
<<if $dungeon == 1>>\
You take a moment to consider what <<print $chloe.name>> mentioned about having a proper dungeon in your home. You can think of a few things that you'd like to do with a dungeon, and this business //does// offer home renovations.
<<if $roomsOccupied >= $roomsAvailable>>\
But that being said, you don't have a free room available to convert into a dungeon. You'll have to come back when you have more space.
<<else>>\
<<button "Ask about Room Renovations" "Real Estate Office Renovation">><<set $outcome = "quote">><</button>>
<</if>>\
<<elseif $dungeon == 2>>\
<div id="dungeon">\
<<if $dungeonbuildtimer == false>>\
<<if $purchasingPower >= 3>>\
<<button "Make a payment towards your renovation" "Real Estate Office Renovation">><<set $outcome = "payment">><</button>>
<<else>>\
You can't afford to make a payment towards your renovation right now.
<</if>>|
<<else>>\
You've already made a payment this week. They're still gathering materials, so there's no sense in making another payment right now.
<</if>>\
</div>\
<<elseif $dungeon == 3>>\
You don't really need to be here while renovations are ongoing. It's not like you need another project done anyway.
<<else>>\
You don't have any renovation projects to consider right now.
<</if>>\
<hr>
<<button "Head back to the mall" "Mall">><</button>>\<<set $currentroom = "cardealership">>\
This building is actually separate from the mall, but close enough that walking to it isn't a big deal. The car dealership has a variety of vehicles for sale, and what they don't have in stock, they can order. It's part of their sales pitch of "the right car for everyone". From low end used cars to high end exotics, they have or can get anything.
<<button "Look at the various cars available" "Car Dealership Buying">><</button>>\
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\<<set $currentroom = "sexclubinterior">>\
\
<<if $timeOfDayPos <= 2>>In the bright light of day, the house...is just a house. You're prevented from getting close or trying to park. You'll have to come back at a more appropriate time.
<<button "Leave" "Your Car">><</button>>\
\
<<elseif $timeOfDayPos >= 4>>It's too late to go to the club now. A guard motions that you should keep moving, and you have no choice but to comply. You'll have to come back another time.
<<button "Leave" "Your Car">><</button>>\
\
<<else>>\
You park your car in the driveway, give the password to the guard at the entrance, and head inside.
<<include "Sex Club Interior">><</if>><<set $currentroom = "bdsmclubinterior">>\
\
<<if $timeOfDayPos <= 2>>In the bright light of day, the club does not exist. There is no doorman. There is no entrance. Just an abandoned building. You should go somewhere else.
<<button "Leave" "Your Car">><</button>>\
\
<<elseif $timeOfDayPos >= 4>>It's too late to go to the club now. You see the doorman waving you off as the lights inside go out. You'll ahve to come back another night.
<<button "Leave" "Your Car">><</button>>\
\
<<else>>\
You park your car a discrete distance away from the entrance, give the password to the doorman, and head inside.
<<include "BDSM Club Interior">><</if>><<set $currentroom = "salon">><<if $timeOfDayPos >= 3>>The salon is closed. Looks like they're only open Morning to Evening. You should go somewhere else.
<<button "Leave" "Your Car">><</button>>\
\
<<else>>\
You enter the salon and notice that it's reasonably busy. There's a few people waiting for their turns, but <<print $susie.name>> looks to be manning the register and not actually waiting on someone at the moment.
<<speech "susie" "<<print $susie.name>>">>Oh, hey, <<print $player.name>>. Nice to see you again. You looking to get something done? I'm free at the moment.<</speech>>
<<button "Get Your Hair Styled" "Salon Hair Styling">><</button>> | <<button "Talk to <<print $susie.name>>" "Salon Talk">><</button>> | <<button "Leave" "Your Car">><</button>><</if>><<set $currentroom = "therapyreception">>\
\
<<if $timeOfDayPos >= 3>><<print $halliday.name>>'s office is closed for the day. Looks like she only keeps it open from Morning to Evening.
<<button "Leave" "Your Car">><</button>>\
<<elseif $halliday.mindbreak == 100>>The office is closed. There's a sign that states that the office has been closed permanently for personal reasons. You're not sure what you expected, coming here when <<print $halliday.name>> is completely broken to your will and living with you, now.
<<button "Leave" "Your Car">><</button>>\
<<else>><<print $halliday.name>>'s office reception is the same as it usually is. You don't see any patients waiting, <<if $sheila.mindbreak == 100>>and the reception desk is empty. Looks like <<print $halliday.name>> hasn't hired a replacement for <<print $sheila.name>> since you broke her.
<<button "See <<print $halliday.name>>" "Halliday's Office">><</button>> | <<button "Leave" "Your Car">><</button>><<else>>and <<print $sheila.name>> is sitting at her desk, working on something. She looks up when she sees you.
<<speech "sheila" "<<print $sheila.name>>">>Good <<print $timeOfDay[$timeOfDayPos]>>, <<print $player.name>>. Here to see Dr. Halliday?<</speech>>
<<button "See <<print $halliday.name>>" "Halliday's Office Arrival">><</button>> | <<button "Talk to <<print $sheila.name>>" "Sheila Office Talk">><</button>> | <<button "Leave" "Your Car">><</button>><</if>><</if>>
<<set $currentroom = "hypnooffice">>\
\
You head into <<print $halliday.name>>'s office. She looks up from her desk as you enter and close the door behind you.
<<if $halliday.obediencetitle == "Slave">>Without a word, she quickly gets up from her chair, moves to the center of the room, and kneels like the <<if $playerPath == "dom">>obedient slave<<else>>submissive lover<</if>> she is, waiting for your command.<<elseif $halliday.obediencetitle == "Submissive">>She smiles when she sees you.
<<speech "halliday" "<<print $halliday.name>>">>Mistress. Thank you for coming to see me.<</speech>><<elseif $halliday.friendtitle == "Close Therapist" || $halliday.friendtitle == "Girlfriend">>She smiles when she sees you.
<<speech "halliday" "<<print $halliday.name>>">>Hey, <<print $player.name>>. Glad to see you! What's up?<</speech>><<elseif $halliday.friendtitle == "Professional Therapist">>She gives you a discerning look, not even smiling.
<<speech "halliday" "<<print $halliday.name>>">><<print $player.name>>, I wasn't expecting you today. Do we have an appointment? Something I can help you with?<</speech>><<else>>She gives you a quick smile.
<<speech "halliday" "<<print $halliday.name>>">>Hello, <<print $player.name>>. Something I can help you with?<</speech>><</if>>
You take a seat on the couch and think about why you're here today.
<<include "Halliday's Office">><<include "Sex Club Arrival">><<if $annie.mindbreak == 100>><<print $annie.name>> is, of course, not here to greet you. She's not able to function in the real world since you broke her mind.
<<else>><<print $annie.name>> looks up as you enter the building.<<if $annie.pregnant == "yes">><<if $annie.pregtime >= 84 && $annie.pregtime <= 189>> Her belly is definitely larger, the baby in her womb growing bigger every day.<<elseif $annie.pregtime >= 190>>Her hands constantly rub her big, pregnant belly, which occasionally twitches from the life inside her.<</if>><</if>><<if $annie.lactating == true>> Her <<print $breastSize[$annie.breastsize]>> breasts look a little full from the milk she's producing.<</if>><<if $annie.latexfetish >= 66>> Her black latex top squeaks a bit as she moves, tightly clinging to her body.<<elseif $annie.latexfetish >= 33>> You hear a squeak as she moves, and she looks a little embarrassed by the sound.<<else>><</if>><<if $annie.bondagefetish >= 75>> She sits awkwardly, her posture just a little too correct to be from anything other than a restraint.<<elseif $annie.bondagefetish >= 50>> She plays with the collar around her neck, occasionally flicking the buckle.<<elseif $annie.bondagefetish >= 25>> She plays with her hair a little, giving you a good look at the cuff-like bracelet around her wrist.<<else>><</if>><<if $annie.feminization >= 75>> She twirls a bit of her blonde hair around a finger, her long pigtails draping down to her <<print $breastSize[$annie.breastsize]>> breasts as she loudly chews her gum.<<elseif $annie.feminization >= 33>> She adjusts her <<print $breastSize[$annie.breastsize]>> breasts for a moment, then brushes a strand of <<print $annie.haircolor>> hair out of her face.<<else>><</if>><<if $annie.exhibitionfetish >= 50>> While she appears properly attired for the workplace, it's not hard to see her nipples through her shirt, and her <<print $breastSize[$annie.breastsize]>> are moving a little too freely.<</if>>
<<if $annie.obediencetitle == "Slave">><<if $playerPath == "dom">>She immediately lowers her eyes, knowing it is not her place to look you in the eye unless you command her to do so. You make a brief sound of approval, and she shudders in sudden pleasure at having served so well.<<else>>She smiles warmly as you approach, her head lowered, but her eyes following you as you step close, gently raise her head, and give her a long, lingering kiss. When you pull back, her face is red, her eyes half-closed, and she's panting in desire. She'll be thinking about you all day, as she should be.<</if>><<elseif $annie.obediencetitle == "Obedient">><<speech "annie" "<<print $annie.name>>">>Good morning, Mistress. How may I serve you today?<</speech>>
<<pspeech>>We'll discuss that later, <<print $annie.name>>.<</pspeech>>
She beams at you, no doubt looking forward to what you'll discuss later.<<elseif $annie.obediencetitle == "Submissive">><<speech "annie" "<<print $annie.name>>">>Good morning, mis...um, Miss <<print $player.name>>.<</speech>>
She smiles, a little awkwardly, her face flushing red at her near misstep. You smile back, and move on.<<elseif $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">><<speech "annie" "<<print $annie.name>>">>Hey, <<print $player.name>>! G'morning. Lookin' good, too!<</speech>>
<<pspeech>>Thanks, <<print $annie.name>>. <<if $playerPath == "dom">>You look radiant as always.<<else>>You're looking pretty good, yourself, hot stuff.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Aw, thanks!<</speech>><<else>><<speech "annie" "<<print $annie.name>>">>Morning, <<print $player.name>>.<</speech>>
She gives you a brief smile before getting back to her work.<</if>><</if>><<if $annie.mindbreak == 100>><<else>>\
\
As you head out to your car, you pass by <<print $annie.name>>'s desk.<<if $annie.pregnant == "yes">><<if $annie.pregtime >= 84 && $annie.pregtime <= 189>> She's pulling on her coat, struggling to get it closed over her rounded belly, but eventually succeeding.<<elseif $annie.pregtime >= 190>> <<print $annie.name>> has her coat on, but is letting her big, pregnant belly remain uncovered.<</if>><</if>><<if $annie.lactating == true>> She looks a little uncomfortable, and rubs her <<print $breastSize[$annie.breastsize]>> breasts, not even caring as dark spots appear on her shirt.<</if>>
<<if $annie.obediencetitle == "Slave">><<if $playerPath == "dom">>She catches your eye, but then looks down at the floor, waiting for you. You say nothing, and she quickly falls in line behind you, as she should. <<if $annie.liveswithyou == false>>She won't be coming home with you, but you can always call her over later, if you want.<</if>>
<<else>>She waits for you to approach, and you run a finger down her cheek. She closes her eyes at your touch, her mouth falling open as her cheeks flush and her breathing quickens. <<if $annie.liveswithyou == false>>The poor girl will be pent up all night if you don't call her later, but that's not your concern.<<else>> You head outside, and can't help but smile when she takes almost a minute to follow you, lost in her own lust.<</if>><</if>><<elseif $annie.obediencetitle == "Obedient">><<if $annie.liveswithyou == false>><<speech "annie" "<<print $annie.name>>">>Good night, m...<<print $player.name>>. Please call me if you need anything at all.<</speech>>
<<pspeech>>Good night, <<print $annie.name>>.<</pspeech>>
She smiles at you, clearly hoping you'll call her tonight.<<else>><<speech "annie" "<print $annie.name>>">>Are you going home, mis...u-um, <<print $player.name>>?<</speech>>
<<pspeech>>Yes, we're going home, <<print $annie.name>>. Come.<</pspeech>>
She looks at you a little wide-eyed for a moment at your command, then realizes what you meant and smiles, walking out with you.<</if>>
<<elseif $annie.obediencetitle == "Submissive">><<speech "annie" "<<print $annie.name>>">>Have a good night, <<print $player.name>>.<</speech>>
She smiles, still a little uncomfortable, and quickly heads out the door, though you catch a glimpse of her red face. Poor girl.<<elseif $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">><<speech "annie" "<<print $annie.name>>">>Um...h-have a great <<if $dayOfTheWeekPos == 5>>weekend<<else>>night<</if>>, <<print $player.name>>.<</speech>>
<<pspeech>>Thanks, <<print $annie.name>>. You, too.<</pspeech>>
<<else>><<speech "annie" "<<print $annie.name>>">>Good night, <<print $player.name>>.<</speech>>
She gives you a brief smile as she heads to the door.<</if>><</if>><<if $annie.mindbreak !== 100>><<button "Go See <<print $annie.name>>" "Annie Work Morning">><</button>> \<<else>>\<</if>>\
<<if $kathy.mindbreak !== 100>><<button "Chat With <<print $kathy.name>>" "Kathy Work Morning">><</button>> \<<else>>\<</if>>\
<<if $cindy.mindbreak !== 100>><<button "Work With <<print $cindy.name>>" "Cindy Work Morning">><</button>> \<<else>>\<</if>>\
<<if $todd.mindbreak !== 100>><<button "Hang With <<print $todd.name>>" "Todd Work Morning">><</button>> \<<else>>\<</if>>\
<<if $travis.mindbreak !== 100>><<button "Report to <<print $travis.name>>" "Travis Work Morning">><</button>> \<<else>>\<</if>>
<<button "Take Some Time For Yourself" "Self Work Morning">><</button>><<if $annie.mindbreak !== 100 && $morningtarget !== "Annie">><<button "Check Up On <<print $annie.name>>" "Annie Work Afternoon">><</button>> \<<else>>\<</if>>\
<<if $kathy.mindbreak !== 100 && $morningtarget !== "Kathy">><<button "Hang Out With <<print $kathy.name>>" "Kathy Work Afternoon">><</button>> \<<else>>\<</if>>\
<<if $cindy.mindbreak !== 100 && $morningtarget !== "Cindy">><<button "Talk To <<print $cindy.name>>" "Cindy Work Afternoon">><</button>> \<<else>>\<</if>>\
<<if $todd.mindbreak !== 100 && $morningtarget !== "Todd">><<button "Bro Time With <<print $todd.name>>" "Todd Work Afternoon">><</button>> \<<else>>\<</if>>\
<<if $travis.mindbreak !== 100 && $morningtarget !== "Travis">><<button "Report to <<print $travis.name>>" "Travis Work Afternoon">><</button>> \<<else>>\<</if>>
<<button "Take Some Time For Yourself" "Self Work Afternoon">><</button>><<set $morningtarget = "Annie">><<include "Annie Picture">>You decide to go see <<print $annie.name>>, and head towards her desk. She looks up as you approach<<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Submissive">>, and then immediately lowers her eyes respectfully<<elseif $annie.friendtitle == "Close Friend" || $annie.obediencetitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>, and smiles brightly<<else>>, and smiles slightly when she sees you<</if>>.
<<if $annie.obediencetitle == "Slave">>She doesn't say anything as you get close, waiting instead for your instruction.<<elseif $annie.obediencetitle == "Obedient">><<speech "annie" "<<print $annie.name>>">>How may I assist you, Mistress?<</speech>><<elseif $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">><<speech "annie" "<<print $annie.name>>">>H-hey, <<print $player.name>>. U-um...how's it g-going?<</speech>><<else>><<speech "annie" "<<print $annie.name>>">>G-good morning, <<print $player.name>>. Um...what's up?<</speech>><</if>>
<<if $annie.pregnantnews == true>>\
<<set $outcome = "pregnant">>\
<<include "Annie Work Interactions">>
<<else>>\
<<set _temp = 0>>\
<<set _temp = $player.lust - $player.control>>\
<<if _temp >= 50>>\
<<set $outcome = "too strong">>\
<<include "Annie Work Interactions">>\
<<elseif _temp >= 25>>\
<<set $outcome = "strong">>\
<<include "Annie Work Interactions">>\
<<else>>\
<<include "Annie Work Conversation">>\
<</if>>\
<</if>>\<<set $morningtarget = "Kathy">><<include "Kathy Picture">>As per usual, <<print $kathy.name>> is still hard at work, ignoring the fact that she has a break right now. You approach her desk and she looks up as she hears you approach. <<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>She immediately lowers her eyes respectfully<<elseif $kathy.friendtitle == "Friend" || $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">>She smiles brightly when she sees who it is<<else>>She give you a slight smile<</if>>.
<<if $kathy.obediencetitle == "Slave">>She keeps her head lowered submissively, not daring to show disrespect by looking her Mistress in the eye like an equal.<<elseif $kathy.obediencetitle == "Submissive">><<speech "kathy" "<<print $kathy.name>>">>Hello, Mistress. How may I help you?<</speech>><<elseif $kathy.friendtitle == "Friend" || $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">><<speech "kathy" "<<print $kathy.name>>">>How's it going, <<print $player.name>>? Having a good day so far?<</speech>><<else>><<speech "kathy" "<<print $kathy.name>>">>Hey, <<print $player.name>>. What's up?<</speech>><</if>>
<<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>><<set $outcome = "too strong">><<include "Kathy Work Interactions">><<elseif _temp >= 25>><<set $outcome = "strong">><<include "Kathy Work Interactions">><<else>><<include "Kathy Work Conversation">><</if>><<set $morningtarget = "Todd">><<include "Todd Picture">>It takes a little bit of time to track down <<print $todd.name>>, but you eventually find <<print $todd.him>> in one of the office break rooms, looking at <<print $todd.his>> phone. <<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">>As <<print $todd.he>> notices you, <<print $todd.he>> quickly puts the phone away and lowers <<print $todd.his>> eyes to the ground.<<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">>A big smile lights up <<print $todd.his>> face.<<else>>You note that <<print $todd.he>> wastes no timing in checking out your <<print $breastSize[$player.breastsize]>> breasts, and <<print $todd.he>> makes no effort to conceal <<print $todd.his>> gaze.<</if>>
<<if $todd.obediencetitle == "Slave">><<print $todd.name>> waits patiently for you to instruct <<print $todd.him>>.<<elseif $todd.obediencetitle == "Submissive">><<speech "todd" "<<print $todd.name>>">>Mistress <<print $player.name>>.<</speech>><<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">><<speech "todd" "<<print $todd.name>>">>Hey there, hot stuff. Always glad to see a beautiful lady. What's up?<</speech>><<else>><<speech "todd" "<<print $todd.name>>">>Hell-o, baby. You've got some prime boobage happening today. How can I help you with those?<</speech>><</if>>
<<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>><<set $outcome = "too strong">><<include "Todd Work Interactions">><<elseif _temp >= 25>><<set $outcome = "strong">><<include "Todd Work Interactions">><<else>><<include "Todd Work Conversation">><</if>><<set $morningtarget = "Cindy">><<include "Cindy Picture">><<print $cindy.name>> isn't hard to find. She's at her desk, trying to make it look like she's working, but probably just planning her next scheme. <<if $cindy.obediencetitle == "Slave">>She stop whatever she's doing as she notices your approach, and looks down like the submissive little slave she is.<<elseif $cindy.obediencetitle == "Submissive">>She tries to avoid noticing you for as long as possible, but she can't keep the facade up forever. When your presence is unquestionably obvious, she stops what she's doing and looks down obediently.<<elseif $cindy.friendtitle == "Friend">>She smiles when she sees you approaching, genuinely happy to see you.<<elseif $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friendly Rival">>She grins when she sees you approaching, but it's not necessarily a friendly grin.<<else>>She scowls when she sees you approaching.<</if>>
<<if $cindy.obediencetitle == "Slave">>She doesn't make a move, doesn't even try to look you in the eye as she waits for your commands.<<elseif $cindy.obediencetitle == "Submissive">><<speech "cindy" "<<print $cindy.name>>">>Yes...Mistress?<</speech>><<elseif $cindy.friendtitle == "Friend">><<speech "cindy" "<<print $cindy.name>>">>Hey, <<print $player.name>>, how's it going?<</speech>><<elseif $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friendly Rival">><<speech "cindy" "<<print $cindy.name>>">>What's up?<</speech>><<else>><<speech "cindy" "<<print $cindy.name>>">>What do you want?<</speech>><</if>>
<<if $cindy.friendtitle == "Friendly Rival" || $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friendly Rival" || $cindyobediencetitle == "Submissive" || $cindy.obediencetitle == "Slave">><<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>><<set $outcome = "too strong">><<include "Cindy Work Interactions">><<elseif _temp >= 25>><<set $outcome = "strong">><<include "Cindy Work Interactions">><<else>><<include "Cindy Work Conversation">><</if>><<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>>You find it hard to concentrate, and can't help but notice that <<print $cindy.name>> is absolutely gorgeous. You want to feel her naked skin against yours, her <<print $breastSize[$cindy.breastsize]>> breasts mashed against yours...but you resist. You refuse to give her the satisfaction.
<<include "Cindy Work Conversation">><<elseif _temp >= 25>>Looking at <<print $cindy.name>>, you can't help but notice her <<print $breastSize[$cindy.breastsize]>> breasts, her beautiful <<print $cindy.haircolor>> <<print $cindy.hairstyle>> hair, her full lips. You want to kiss her, to strip her clothes off and fuck her senseless, but...you won't give her that satisfaction.
<<include "Cindy Work Conversation">><<else>><<include "Cindy Work Conversation">><</if>><<else>><<include "Cindy Work Conversation">><</if>><<set $morningtarget = "Travis">><<include "Travis Picture">>You head to <<print $travis.name>>'s office, knocking on the door politely before heading inside.
<<print $travis.name>> looks up as you enter, then goes back to <<print $travis.his>> computer, typing something.
<<speech "travis" "<<print $travis.name>>">><<if $travis.obediencetitle == "Slave" || $travis.obediencetitle == "Submissive">>I'm very sorry, Mistress, but you'll have my full attention in just a moment.<<elseif $travis.friendtitle == "Best Friend" || $travis.friendtitle == "Lover">>Hey, <<print $player.name>>, give me just a second.<<else>><<if $travis.metthisweek == false>>Can I help you, <<print $player.name>>?<<else>>Is there a reason you're here again, <<print $player.name>>?<</if>><</if>><</speech>>
<div id="travistalk">You pause, considering your options. <<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>>You're having a hard time controlling your libido, but the fact that <<print $travis.name>> is such a horrible person helps.<</if>>
<<if $travis.metthisweek == false>><<button "Threaten <<print $travis.his>> job">><<replace "#travistalk">><<include "Travis Job Threaten">><</replace>><</button>> <<if $playerPath == "dom">><<button "Command <<print $travis.him>>">><<replace "#travistalk">><<include "Travis Report Obedience">><</replace>><</button>><<else>><<button "Seduce <<print $travis.him>>">><<replace "#travistalk">><<include "Travis Report Obedience">><</replace>><</button>><</if>><<else>><<button "Report In">><<replace "#travistalk">><<set $outcome = "report">><<include "Travis Report Second">><</replace>><</button>> <<button "Talk Candidly">><<replace "#travistalk">><<set $outcome = "talk">><<include "Travis Report Second">><</replace>><</button>> <<button "Undermine <<print $travis.him>>">><<set $outcome = "undermine">><<replace "#travistalk">><<include "Travis Report Second">><</replace>><</button>><</if>>
</div><<set $morningtarget = "none">>Rather than working on any of your targets, you decide that you can make yourself look better by getting some additional work done. You cut your break short and head back to your desk.
It's not the most glamorous or fun thing to do, and you don't have any concerns about your job performance, but this is the sort of thing that makes you look better. And looking better at your job can be helpful in unexpected ways.
By the time your "break" is over, you've managed to get a few extra things completed. Though you're a little tired, you feel like it was time well-spent nonetheless.<<set $player.workperformance += 2>>
<<include "Advance Time Work">><<include "Annie Picture">>You decide to go see <<print $annie.name>>, and head towards her desk. She looks up as you approach<<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Submissive">>, and then immediately lowers her eyes respectfully<<elseif $annie.friendtitle == "Close Friend" || $annie.obediencetitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>, and smiles brightly<<else>>, and smiles slightly when she sees you<</if>>.
<<if $annie.obediencetitle == "Slave">>She doesn't say anything as you get close, waiting instead for your instruction.<<elseif $annie.obediencetitle == "Submissive">><<speech "annie" "<<print $annie.name>>">>How may I assist you, Mistress?<</speech>><<elseif $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">><<speech "annie" "<<print $annie.name>>">>Hey, <<print $player.name>>! Coming to hang out with little ol' me?<</speech>><<else>><<speech "annie" "<<print $annie.name>>">>Afternoon, <<print $player.name>>. What's up?<</speech>><</if>>
<<if $annie.pregnantnews == true>>\
<<set $outcome = "pregnant">>\
<<include "Annie Work Interactions">>
<<else>>\
<<set _temp = 0>>\
<<set _temp = $player.lust - $player.control>>\
<<if _temp >= 50>>\
<<set $outcome = "too strong">>\
<<include "Annie Work Interactions">>\
<<elseif _temp >= 25>>\
<<set $outcome = "strong">>\
<<include "Annie Work Interactions">>\
<<else>>\
<<include "Annie Work Conversation">>\
<</if>>\
<</if>>\<<include "Kathy Picture">>As per usual, <<print $kathy.name>> is still hard at work, ignoring the fact that she has a break right now. You approach her desk and she looks up as she hears you approach. <<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>She immediately lowers her eyes respectfully<<elseif $kathy.friendtitle == "Friend" || $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">>She smiles brightly when she sees who it is<<else>>She give you a slight smile<</if>>.
<<if $kathy.obediencetitle == "Slave">>She keeps her head lowered submissively, not daring to show disrespect by looking her Mistress in the eye like an equal.<<elseif $kathy.obediencetitle == "Submissive">><<speech "kathy" "<<print $kathy.name>>">>Hello, Mistress. How may I help you?<</speech>><<elseif $kathy.friendtitle == "Friend" || $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">><<speech "kathy" "<<print $kathy.name>>">>How's it going, <<print $player.name>>? Counting the hours until the end of the day?<</speech>><<else>><<speech "kathy" "<<print $kathy.name>>">>Hey, <<print $player.name>>. What's up?<</speech>><</if>>
<<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>><<set $outcome = "too strong">><<include "Kathy Work Interactions">><<elseif _temp >= 25>><<set $outcome = "strong">><<include "Kathy Work Interactions">><<else>><<include "Kathy Work Conversation">><</if>><<include "Todd Picture">>It takes a little bit of time to track down <<print $todd.name>>, but you eventually find <<print $todd.him>> in one of the office break rooms, looking at <<print $todd.his>> phone. <<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">>As <<print $todd.he>> notices you, <<print $todd.he>> quickly puts the phone away and lowers <<print $todd.his>> eyes to the ground.<<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">>A big smile lights up <<print $todd.his>> face.<<else>>You note that <<print $todd.he>> wastes no timing in checking out your <<print $breastSize[$player.breastsize]>> breasts, and <<print $todd.he>> makes no effort to conceal <<print $todd.his>> gaze.<</if>>
<<if $todd.obediencetitle == "Slave">><<print $todd.name>> waits patiently for you to instruct <<print $todd.him>>.<<elseif $todd.obediencetitle == "Submissive">><<speech "todd" "<<print $todd.name>>">>Mistress <<print $player.name>>.<</speech>><<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">><<speech "todd" "<<print $todd.name>>">>Hey there, hot stuff. Always glad to see a beautiful lady. What's up?<</speech>><<else>><<speech "todd" "<<print $todd.name>>">>Hell-o, baby. You've got some prime boobage happening today. How can I help you with those?<</speech>><</if>>
<<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>><<set $outcome = "too strong">><<include "Todd Work Interactions">><<elseif _temp >= 25>><<set $outcome = "strong">><<include "Todd Work Interactions">><<else>><<include "Todd Work Conversation">><</if>><<include "Cindy Picture">><<print $cindy.name>> isn't hard to find. She's at her desk, trying to make it look like she's working, but probably just planning her next scheme. <<if $cindy.obediencetitle == "Slave">>She stop whatever she's doing as she notices your approach, and looks down like the submissive little slave she is.<<elseif $cindy.obediencetitle == "Submissive">>She tries to avoid noticing you for as long as possible, but she can't keep the facade up forever. When your presence is unquestionably obvious, she stops what she's doing and looks down obediently.<<elseif $cindy.friendtitle == "Friend">>She smiles when she sees you approaching, genuinely happy to see you.<<elseif $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friendly Rival">>She grins when she sees you approaching, but it's not necessarily a friendly grin.<<else>>She scowls when she sees you approaching.<</if>>
<<if $cindy.obediencetitle == "Slave">>She doesn't make a move, doesn't even try to look you in the eye as she waits for your commands.<<elseif $cindy.obediencetitle == "Submissive">><<speech "cindy" "<<print $cindy.name>>">>Yes...Mistress?<</speech>><<elseif $cindy.friendtitle == "Friend">><<speech "cindy" "<<print $cindy.name>>">>Hey, <<print $player.name>>, how's it going?<</speech>><<elseif $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friendly Rival">><<speech "cindy" "<<print $cindy.name>>">>What's up?<</speech>><<else>><<speech "cindy" "<<print $cindy.name>>">>What do you want?<</speech>><</if>>
<<if $cindy.friendtitle == "Friendly Rival" || $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friendly Rival" || $cindyobediencetitle == "Submissive" || $cindy.obediencetitle == "Slave">><<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>><<set $outcome = "too strong">><<include "Cindy Work Interactions">><<elseif _temp >= 25>><<set $outcome = "strong">><<include "Cindy Work Interactions">><<else>><<include "Cindy Work Conversation">><</if>><<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>>You find it hard to concentrate, and can't help but notice that <<print $cindy.name>> is absolutely gorgeous. You want to feel her naked skin against yours, her <<print $breastSize[$cindy.breastsize]>> breasts mashed against yours...but you resist. You refuse to give her the satisfaction.
<<include "Cindy Work Conversation">><<elseif _temp >= 25>>Looking at <<print $cindy.name>>, you can't help but notice her <<print $breastSize[$cindy.breastsize]>> breasts, her beautiful <<print $cindy.haircolor>> <<print $cindy.hairstyle>> hair, her full lips. You want to kiss her, to strip her clothes off and fuck her senseless, but...you won't give her that satisfaction.
<<include "Cindy Work Conversation">><<else>><<include "Cindy Work Conversation">><</if>><<else>><<include "Cindy Work Conversation">><</if>><<include "Travis Picture">>You head to <<print $travis.name>>'s office, knocking on the door politely before heading inside.
<<print $travis.name>> looks up as you enter, then goes back to <<print $travis.his>> computer, typing something.
<<speech "travis" "<<print $travis.name>>">><<if $travis.obediencetitle == "Slave" || $travis.obediencetitle == "Submissive">>I'm very sorry, Mistress, but you'll have my full attention in just a moment.<<elseif $travis.friendtitle == "Best Friend" || $travis.friendtitle == "Lover">>Hey, <<print $player.name>>, give me just a second.<<else>><<if $travis.metthisweek == false>>Can I help you, <<print $player.name>>?<<else>>Is there a reason you're here again, <<print $player.name>>?<</if>><</if>><</speech>>
<div id="travistalk">You pause, considering your options. <<set _temp = 0>><<set _temp = $player.lust - $player.control>><<if _temp >= 50>>You're having a hard time controlling your libido, but the fact that <<print $travis.name>> is such a horrible person helps.<</if>>
<<if $travis.metthisweek == false>><<button "Threaten <<print $travis.his>> job">><<replace "#travistalk">><<include "Travis Job Threaten">><</replace>><</button>> <<if $playerPath == "dom">><<button "Command <<print $travis.him>>">><<replace "#travistalk">><<include "Travis Report Obedience">><</replace>><</button>><<else>><<button "Seduce <<print $travis.him>>">><<replace "#travistalk">><<include "Travis Report Obedience">><</replace>><</button>><</if>><<else>><<button "Report In">><<replace "#travistalk">><<set $outcome = "report">><<include "Travis Report Second">><</replace>><</button>> <<button "Talk Candidly">><<replace "#travistalk">><<set $outcome = "talk">><<include "Travis Report Second">><</replace>><</button>> <<button "Undermine <<print $travis.him>>">><<set $outcome = "undermine">><<replace "#travistalk">><<include "Travis Report Second">><</replace>><</button>><</if>>
</div>Rather than working on any of your targets, you decide that you can make yourself look better by getting some additional work done. You cut your break short and head back to your desk.
The afternoon sun streams in through the windows, casting everything in a muted orange light as you work diligently to get ahead of your work queue.
By the time your "break" is over, you've managed to get a few extra things completed. Though you're a little tired, you feel like it was time well-spent nonetheless.<<if $morningtarget == "none">> Though you don't actually have all that much work that you can work ahead on, so the afternoon wasn't as productive as this morning.<<set $player.workperformance += 1>><<else>><<set $player.workperformance += 2>><</if>>
<<include "Advance Time Work">>You've been diligently working for some time when your computer informs you that it's time for lunch. You lock your computer and head to the cafeteria.
<<switch $lunchdate>>
<<case "Annie">><<set $outcome = "date">><<include "Lunch With Annie">>
<<case "Kathy">><<set $outcome = "date">><<include "Lunch With Kathy">>
<<case "Todd">><<set $outcome = "date">><<include "Lunch With Todd">>
<<default>>As per usual, the cafeteria is crowded with all sort of employees from every department, some in line to get food, others sitting at tables and chatting, and still others on their own, doing their own thing. You see <<print $mina.name>> sitting by herself at one of the tables, looking at her phone.
You stand in line to get something to eat, but when you reach the food counter, you realize that you can still use this time..."productively". You just have to decide what to do, and quickly.
Hm. You don't see <<print $cindy.name>>. You wonder where she is.
<div id="lunchchoice"><<button "Bring Food to <<print $travis.name>>">><<replace "#lunchchoice">><<set $outcome = "bring">><<include "Lunch With Travis">><</replace>><</button>> <<if $morningtarget !== "Todd">><<button "Bring Food to <<print $todd.name>>">><<replace "#lunchchoice">><<set $outcome = "bring">><<include "Lunch With Todd">><</replace>><</button>> <</if>><<button "Have Lunch With <<print $mina.name>>">><<replace "#lunchchoice">><<set $outcome = "bring">><<include "Lunch With Mina">><</replace>><</button>> <<button "Eat Alone">><<replace "#lunchchoice">><<include "Lunch Alone">><</replace>><</button>></div>
<</switch>><<print $annie.name>> is waiting for you when you arrive. <<if $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>She gives you a wide smile and moves towards you, but then hesitates, looks around at all the other people in the cafeteria, and slows as she gets close.<<elseif $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>She smiles uncertainly as she sees you and steps close.<<else>>She smiles, but it's a cautious, hesitant smiles.<</if>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Obedient">>Hello, Mistress.<<elseif $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>H-hi <<print $player.name>>.<<else>>Um, h-hi, r-ready for lunch?<</if>><</speech>>
You get something to eat first, and sit with <<print $annie.name>>, <<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Obedient">>who waits until you motion that she may eat before she begins, otherwise staying quiet unless you speak to her directly<<else>>who seems happy to talk as you enjoy each other's company at the lunch table<</if>>. It's mundane conversation for the most part, and you enjoy the time together. <<print $annie.name>> doesn't suspect that you're also subtly improving her <<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Obedient" || $annie.obediencetitle == "Submissive">>obedience<<else>>opinion of you<</if>>.
/* Conversation chance to be asked about things, maybe improve relationship/obedience further. */<<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Obedient" || $annie.obediencetitle == "Submissive">><<obedience "$annie" 3>><<mindbreak "$annie" 1>><<else>><<friendship "$annie" 3>><<trust "$annie" 1>><</if>>
As lunch ends, <<print $annie.name>> <<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Obedient" || $annie.obediencetitle == "Submissive">>looks to you for permission, which you give in the form of a small nod, before she leaves<<else>>collects her leftovers and heads back to work<</if>>, and you decide that it's time to get back to work as well.
<<button "Get Back To Work" "Office">><</button>><<print $kathy.name>> waves you over to her as you arrive.
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>Hello, Mistress.<<elseif $kathy.friendtitle == "Friend" || $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">>Good to see you again, <<print $player.name>>!<<else>>Hey, <<print $player.name>>, ready for lunch?<</if>><</speech>>
You head towards the cafeteria to get something to eat, <<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>but <<print $kathy.name>> stops you.
<<speech "kathy" "<<print $kathy.name>>">>I'll take care of this, Mistress.<</speech>>
You nod your assent and take a seat, letting your <<if $playerPath == "dom">>obedient slave<<else>>attentive lover<</if>> take care of getting your food.<<else>>chatting idly with <<print $kathy.name>> as you do so. After you make your selections and pay for them, you sit down at a table together.<</if>> <<print $kathy.name>> is happy keeping up a conversation<<if $kathy.obediencetitle == "Slave">>, though you have to prompt her to do so, to keep up appearances<</if>>, and your lunch passes by enjoyably. It's a little difficult to keep her from noticing your subtle manipulations, but she's so animated and into the conversation that you're able to subtly weave a<<if $playerPath == "dom">> careful web<<else>>n enchanting spell<</if>> that you're certain will make her more open to your manipulations in the future.
/* Conversation chance to be asked about things, maybe improve relationship/obedience further. */<<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive" || $kathy.obediencetitle == "Compliant">><<obedience "$kathy" 3>><<mindbreak "$kathy" 1>><<else>><<friendship "$kathy" 3>><<trust "$kathy" 1>><</if>>
As lunch ends, <<print $kathy.name>> looks at her watch, <<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive" || $kathy.obediencetitle == "Compliant">>then looks to you for permission to leave, which you give in the form of a small nod. She quickly collects her lunch and disposes of the remains before rushing back to work.<<else>>apologizes for rushing off suddenly, and heads back to work, leaving the remains of her lunch behind in her haste.<</if>> You decide that it's time to get back to work as well.
<<button "Get Back To Work" "Office">><</button>><<switch $outcome>>\
\
<<case "date">><<print $todd.name>> smiles when <<print $todd.he>> sees you.
<<speech "todd" "<<print $todd.name>>">><<if $todd.obediencetitle == "Slave">>H-hello, M-mistress.<<elseif $todd.obediencetitle == "Submissive">>Hey, uh...g-good to see you, <<print $player.name>>.<<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">>Hey, bro! Good to see you again!<<else>>Heyo! Time to get our lunch //on//!<</if>><</speech>>
<<print $todd.name>> is more than happy to pay for your lunch, and in fact has little trouble recommending what you should get, <<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">>though a quick glare is enough to shut <<print $todd.him>> down and get <<print $todd.him>> to look down at the floor submissively.<<else>>though you give <<print $todd.him>> a quick look and <<print $todd.he>> backs down pretty quickly.<</if>> After you get your food, the two of you head to a table, talking all the while. <<print $todd.name>> seems to be enjoying <<print $todd.him>>self, though you expect that <<print $todd.he>> would be happy to have any lady pay attention to <<print $todd.him>>. Fortunately, <<print $todd.his>> enthusiasm makes it easy to manipulate <<print $todd.him>>, guiding the conversation as you deem fit, and pushing <<print $todd.him>> towards stronger <<if $todd.obediencetitle == "Submissive" || $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Compliant">>obedience<<else>>friendship<</if>>.
/* Conversation chance to be asked about things, maybe improve relationship/obedience further. */<<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive" || $todd.obediencetitle == "Compliant">><<obedience "$todd" 3>><<mindbreak "$todd" 1>><<else>><<friendship "$todd" 3>><<trust "$todd" 1>><</if>>
As lunch ends, <<print $todd.name>> looks at <<print $todd.his>> phone as it vibrates.
<<speech "todd" "<<print $todd.name>>">>Ugh, server issues. <<if $todd.obediencetitle == "Slave">>Mistress, may I?<<elseif $todd.obediencetitle == "Submissive">>Uh, do you mind if I...?<<else>>Gotta go, <<print $player.name>>!<</if>><</speech>>
<<if $todd.obediencetitle == "Slave">>You give <<print $todd.him>> a small nod, and <<print $todd.he>> lowers <<print $todd.his>> head submissively before leaving.<<elseif $todd.obediencetitle == "Submissive">>You smile and nod, letting <<print $todd.him>> take <<print $todd.his>> leave, satisfied that <<print $todd.he>> thought it necessary to get your permission first.<<else>>You give <<print $todd.him>> a smile as <<print $todd.he>> quickly cleans up and heads back to work.<</if>> You suppose that your lunch break is just about over, in any case.
<<button "Get Back To Work" "Office">><</button>>
<<case "bring">>You stand in line for a while and eventually manage to get some food for both you and <<print $todd.name>>. You stop at the condiments station, which is clear for the moment, and get some napkins and utensils.
You take a moment to look at the food you grabbed for <<print $todd.name>>. There's no one nearby. If you wanted to, you could add something to it, something that might help <<print $todd.name>> be more compliant to your overtures. You quickly take a look at your options.
<div id="toddlunchpills"><<if $basicfempills == 0 && $advancedfempills == 0 && $ultrafempills == 0 && $fertilitypills == 0 && $hyperfertilitypills == 0 && $breastgrowthpills == 0 && $lactationpills == 0 && $hairgrowthpills == 0 && $joypills == 0 && $slipperygoo == 0 && $bigloads == 0 && $cumadditive == 0 && $enhancecream == 0>>Unfortunately, you don't really have anything you can put in <<print $todd.his>> food at the moment.<<set $dose = false>>
<<include "Todd Lunch Dosed">><<else>><<if $basicfempills >= 1>><<button "Add Femininizing Pill">><<replace "#toddlunchpills">><<set $basicfempills -= 1>><<set $dose = true>><<set $dosetype = "basicfem">>You take one of your femininizing pills, crush it up, and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Add Strong Femininizing Pill">><<replace "#toddlunchpills">><<set $advancedfempills -= 1>><<set $dose = true>><<set $dosetype = "advancedfem">>You take one of your strong femininizing pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Add Extra Strong Femininizing Pill">><<replace "#toddlunchpills">><<set $ultrafempills -= 1>><<set $dose = true>><<set $dosetype = "ultrafem">>You take one of your extra strong femininizing pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Add Fertility Pill">><<replace "#toddlunchpills">><<set $fertilitypills -= 1>><<set $dose = true>>
<<set $dosetype = "fertility">>You take one of your fertility pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Add Strong Fertility Pill">><<replace "#toddlunchpills">><<set $hyperfertilitypills -= 1>><<set $dose = true>><<set $dosetype = "hyperfertility">>You take one of your strong fertility pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Add Breast Growth Pill">><<replace "#toddlunchpills">><<set $breastgrowthpills -= 1>><<set $dose = true>><<set $dosetype = "breastgrowth">>You take one of your breast growth pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Add Lactation Pill">><<replace "#toddlunchpills">><<set $lactationpills -= 1>><<set $dose = true>>
<<set $dosetype = "lactation">>You take one of your lactation inducing pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Add Hair Growth Pill">><<replace "#toddlunchpills">><<set $hairgrowthpills -= 1>><<set $dose = true>>
<<set $dosetype = "hairgrowth">>You take one of your follical stimulation pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Add Joy Pill">><<replace "#toddlunchpills">><<set $joypills -= 1>><<set $dose = true>>
<<set $dosetype = "joy">>You take one of your happy pills, crush it up and sprinkle it over <<print $todd.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Use Slippery Goo">><<replace "#toddlunchpills">><<set $slipperygoo -= 1>><<set $dose = true>>
<<set $dosetype = "slipperygoo">>You look at the bottle of lubricant, then shrug and squirt some on top of <<print $todd.his>> meal, mixing it in quickly. <<print $todd.name>> might notice something, <<print $todd.he>> might not, and you have no idea what eating this stuff will do, but nothing ventured, nothing gained.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Add Big Loads Pill">><<replace "#toddlunchpills">><<set $bigloads -= 1>><<set $dose = true>>
<<set $dosetype = "bigloads">>You take one of the pills, crush it up, and sprinkle it all over <<print $travis.name>>'s food. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $cumadditive >= 1>><<button "Add Cum Additive Pill">><<replace "#toddlunchpills">><<set $cumadditive -= 1>><<set $dose = true>>
<<set $dosetype = "cumadditive">>You take one of the pills, crush it up, and sprinkle it all over <<print $todd.name>>'s food. A quick look won't pick up the dust, but there's always the chance <<print $todd.he>> notices something.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $enhancecream >= 1>><<button "Use Male Enhancement Cream">><<replace "#toddlunchpills">><<set $enhancecream -= 1>><<set $dose = true>><<set $dosetype = "enhancecream">>You look at the bottle of cream, then shrug and squirt some on top of <<print $todd.his>> meal, mixing it in quickly. <<print $todd.name>> might notice something, <<print $todd.he>> might not, and you have no idea what eating this stuff will do, but nothing ventured, nothing gained.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>>\
\
<<button "Don't Add Anything">><<replace "#toddlunchpills">><<set $dose = false>>You decide that discretion is the better part of corruption, and decline to add anything to <<print $todd.name>>'s food. This time.
<<include "Todd Lunch Dosed">><</replace>><</button>><</if>></div><</switch>><<print $mina.name>> looks up as you approach, <<if $mina.obediencetitle == "Slave" || $mina.obediencetitle == "Submissive">>quickly setting her phone down on the table and looking down submissively.<<elseif $mina.friendtitle == "Friend" || $mina.friendtitle == "Best Friend" || $mina.friendtitle == "Girlfriend">>smiling brightly when she recognizes you.
<<speech "mina" "<<print $mina.name>>">>Hello, <<print $player.name>>, good to see you.<</speech>><<else>>smiling politely when she recognizes you.
<<speech "mina" "<<print $mina.name>>">>Hello, <<print $player.name>>. Can I help you with something?<</speech>><</if>>
<<pspeech>>Mind if I have lunch with you?<</pspeech>>
<<if $mina.obediencetitle == "Slave" || $mina.obediencetitle == "Submissive">><<speech "mina" "<<print $mina.name>>">>Of course, Mistress.<</speech>><<set _outcome = "pass">><<elseif $mina.friendtitle == "Acquaintance" || $mina.friendtitle == "Interested">><<set _temp = random(1,10)>><<if $player.breastsize >= 6>><<set _temp -= 1>><<elseif $player.breastsize <= 3>><<set _temp += 1>><<else>><</if>><<if _temp <= 2>><<speech "mina" "<<print $mina.name>>">>I hope you'll forgive me, <<print $player.name>>, but I'd rather be alone today.<</speech>><<set _outcome = "fail">><<else>><<speech "mina" "<<print $mina.name>>">>Of course, have a seat.<</speech>><<set _outcome = "pass">><</if>><</if>>
<<switch _outcome>>\
\
<<case "pass">>You take a seat across from <<print $mina.name>> as she sets her phone down and concentrates on you. She seems to be waiting for you to start, a half-smile on her face.
<div id="minatalk"><<if $mina.likesunknown.length >= 1 || $mina.dislikesunknown.length >= 1>><<button "Get to know her">><<set $outcome = "learn">><<replace "#minatalk">><<include "Mina Lunch Conversation">><</replace>><</button>><</if>> <<if $mina.friend >= $mina.friendmax>><<if $mina.friendtitle == "Acquaintance">><<button "Ask her out">><<set $outcome = "date">><<replace "#minatalk">><<include "Mina Lunch Conversation">><</replace>><</button>><</if>><</if>> <<if $mina.obediencetitle == "Attentive" || $mina.obediencetitle == "Compliant">><<button "Reinforce her obedience">><<set $outcome = "reinforce">><<replace "#minatalk">><<include "Mina Lunch Conversation">><</replace>><</button>><</if>> <<button "Talk to her">><<set $outcome = "talk">><<replace "#minatalk">><<include "Mina Lunch Conversation">><</replace>><</button>> /* <<if $mina.trust <= 99>><<button "Lower her guard">><<set $outcome = "resist">><<replace "#minatalk">><<include "Mina Lunch Conversation">><</replace>><</button>><</if>>*/<<if $basicfempills >= 1 || $advancedfempills >= 1 || $ultrafempills >= 1 || $fertilitypills >= 1 || $hyperfertilitypills >= 1 || $breastgrowthpills >= 1 || $lactationpills >= 1 || $hairgrowthpills >= 1 || $joypills >= 1 || $slipperygoo >= 1 || $bigloads >= 1 || $cumadditive >= 1 || $enhancecream >= 1>><<button "Give Her Some Drugs">><<set $outcome = "drugs">><<replace "#minatalk">><<include "Mina Lunch Conversation">><</replace>><</button>><</if>>\
\</div>
<<case "fail">><<pspeech>>I can understand that. Maybe another time?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Of course. I'm looking forward to it already.<</speech>>
Without another word, she turns back to her phone, idly eating her food. You take that as an indication that she's done with you for now and head off on your own, still disappointed that she didn't want to give you the time of day. Soon, though. Soon...
<<button "Get Back To Work" "Office">><</button>> \
\
<</switch>>You'd rather be alone right now, to contemplate your next moves.
You stand in line and get something to eat, and then take your tray to an unoccupied table, pulling out your phone as you mindlessly eat whatever it is you grabbed. A few co-workers say hello as they pass, and you give them a perfunctory smile, but you don't engage, and they leave you alone.
By the time you're done eating, you still have a lot of your lunch break left, but you decide to end it early, to get back to work and get caught up on various projects that you have to complete. You're sure it will look good on your performance review.<<set $player.workperformance += 1>>
<<button "Get back to work" "Office">><</button>>You stand in line for a while and eventually manage to get some food for <<print $travis.name>>. You stop at the condiments station, which is clear for the moment, and get some napkins and utensils.
You take a moment to look at the tray of food. There's no one nearby, and <<print $travis.name>> obviously isn't here, sequestered as <<print $travis.he>> usually is in <<print $travis.his>> office. If you wanted to, you could add something to it, something that might help <<print $travis.him>> be more compliant to your overtures. You quickly take a look at your options.
<div id="travislunchpills"><<if $basicfempills == 0 && $advancedfempills == 0 && $ultrafempills == 0 && $fertilitypills == 0 && $hyperfertilitypills == 0 && $breastgrowthpills == 0 && $lactationpills == 0 && $hairgrowthpills == 0 && $joypills == 0 && $slipperygoo == 0 && $bigloads == 0 && $cumadditive == 0 && $enhancecream == 0>>Unfortunately, you don't really have anything you can put in <<print $travis.his>> food at the moment.<<set $dose = false>>
<<include "Travis Lunch Dosed">><<else>><<if $basicfempills >= 1>><<button "Add Female Hormones">><<replace "#travislunchpills">>
<<set $basicfempills -= 1>><<set $dose = true>><<set $dosetype = "basicfem">>You take one of your femininizing pills, crush it up, and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Add Strong Female Hormones">><<replace "#travislunchpills">><<set $advancedfempills -= 1>><<set $dose = true>><<set $dosetype = "advancedfem">>You take one of your strong femininizing pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Add Extra Strong Female Hormones">><<replace "#travislunchpills">><<set $ultrafempills -= 1>><<set $dose = true>><<set $dosetype = "ultrafem">>You take one of your extra strong femininizing pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Add Fertility Pill">><<replace "#toddlunchpills">><<set $fertilitypills -= 1>><<set $dose = true>>
<<set $dosetype = "fertility">>You take one of your fertility pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Add Strong Fertility Pill">><<replace "#travislunchpills">><<set $hyperfertilitypills -= 1>><<set $dose = true>><<set $dosetype = "hyperfertility">>You take one of your strong fertility pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Add Breast Growth Pill">><<replace "#travislunchpills">><<set $breastgrowthpills -= 1>><<set $dose = true>><<set $dosetype = "breastgrowth">>You take one of your breast growth pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Add Lactation Pill">><<replace "#travislunchpills">><<set $lactationpills -= 1>><<set $dose = true>>
<<set $dosetype = "lactation">>You take one of your lactation inducing pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Add Hair Growth Pill">><<replace "#travislunchpills">><<set $hairgrowthpills -= 1>><<set $dose = true>>
<<set $dosetype = "hairgrowth">>You take one of your follical stimulation pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Add Joy Pill">><<replace "#travislunchpills">><<set $joypills -= 1>><<set $dose = true>>
<<set $dosetype = "joy">>You take one of your happy pills, crush it up and sprinkle it over <<print $travis.his>> food carefully. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Use Slippery Goo">><<replace "#travislunchpills">><<set $slipperygoo -= 1>><<set $dose = true>>
<<set $dosetype = "slipperygoo">>You look at the bottle of lubricant, then shrug and squirt some on top of <<print $travis.his>> meal, mixing it in quickly. <<print $travis.name>> might notice something, <<print $travis.he>> might not, and you have no idea what eating this stuff will do, but nothing ventured, nothing gained.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Add Big Loads Pill">><<replace "#travislunchpills">><<set $bigloads -= 1>><<set $dose = true>>
<<set $dosetype = "bigloads">>You take one of the pills, crush it up, and sprinkle it all over <<print $travis.name>>'s food. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $cumadditive >= 1>><<button "Add Cum Additive Pill">><<replace "#travislunchpills">><<set $cumadditive -= 1>><<set $dose = true>>
<<set $dosetype = "cumadditive">>You take one of the pills, crush it up, and sprinkle it all over <<print $travis.name>>'s food. A quick look won't pick up the dust, but there's always the chance <<print $travis.he>> notices something.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<if $enhancecream >= 1>><<button "Use Male Enhancement Cream">><<replace "#travislunchpills">><<set $enhancecream -= 1>><<set $dose = true>><<set $dosetype = "enhancecream">>You look at the bottle of cream, then shrug and squirt some on top of <<print $travis.his>> meal, mixing it in quickly. <<print $travis.name>> might notice something, <<print $travis.he>> might not, and you have no idea what eating this stuff will do, but nothing ventured, nothing gained.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>>\
\
<<button "Don't Add Anything">><<replace "#travislunchpills">><<set $dose = false>>You decide that discretion is the better part of corruption, and decline to add anything to <<print $travis.name>>'s food. This time.
<<include "Travis Lunch Dosed">><</replace>><</button>><</if>></div><<switch $outcome>>
<<case "too strong">>\
You're completely distracted by <<print $annie.name>>'s beautiful features, your lust overwhelming your propriety.
<<pspeech>>I want to fuck you so bad, <<print $annie.name>>.<</pspeech>>
<<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Obedient">>\
She simply nods in agreement, and stands, leading you to a nearby storage closet.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Annie Work Sex">>*/
After you're done, you feel sated, and <<print $annie.name>> looks a little more disheveled. But she sits back down at her desk and resumes working as though she didn't just fuck her Mistress at work. You, on the other hand, are sated and look as <<if $playerPath == "dom">>composed<<else>>charismatic<</if>> as usual.\
<<set $player.lust = $player.lust - 50>>\
<<elseif $annie.lust >= 75>>\
<<if $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>\
<<if $annie.hadsex == true>>\
She looks around surreptiously, then back at you.
<<speech "annie" "<<print $annie.name">>...I mean...I could be up for it. I know you know how to treat me right, and I've been a little...on edge today. Meet me in the supply closet?<</speech>>
She doesn't wait for your answer, and quickly walks away from her desk. You follow at a respectable distance, or try to anyway: you're too turned on to stay more than three feet away from her. She ducks into a supply closet, and you slip in after her.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Annie Work Sex">>*/
After you're done, you feel sated, more in control of yourself, and <<print $annie.name>> looks satisfied. She gives you a smile and a wink, then heads back to her desk, adjusting her clothes a little as she goes.\
<<set $annie.lust = 0>>\
<<set $player.lust = $player.lust - 50>>\
<<else>>\
<<print $annie.name>> looks around to see if anyone is standing close before she leans towards you.
<<speech "annie" "<<print $annie.name>>">>I'll be honest with you, <<print $player.name>>, I'm not opposed to the idea. And I could use some...relief. But I don't want to be a fling. And if you're serious about wanting me, you know, //like that//, then please...show me. And not with a quick fuck in the closet. Okay?<</speech>>
You say nothing, and simply nod, surprised at her forthrightness. Clearly, she wants your first time to be special. And now, so do you.
<<speech "annie" "<<print $annie.name>>">>Now if you'll excuse me...I need to head to the ladies' room to...take care of...something.<</speech>>
Without another word, she locks her computer and quickly heads to the bathroom, leaving you alone.\
<<set $annie.lust = $annie.lust - 50>>\
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">><<print $player.name>>! What the...I-I mean...at work? With you? Are you crazy? What's gotten into you, <<print $player.name>>?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Never mind, <<print $annie.name>>. Please forget I said anything.<<else>>Oh shit, <<print $annie.name>>, I didn't mean to...I...please...please forget I said that.<</if>><</pspeech>>
<<print $annie.name>> stares at you for a long time, her mouth slightly agape, but then, without a word, stands up and walks away from her desk. To the bathroom. You wonder what she's planning on doing in there, but you're too aroused too think of anything other than lewd things. Still, at least you seem to be out of hot water, for now.
\
<<obedience "$annie" -2>>\
<<trust "$annie" -2>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<elseif $annie.obediencetitle == "Submissive">>\
<<speech "annie" "<<print $annie.name>>">><<print $player.name>>! What the...I-I mean...at work? Are you crazy? I...m-maybe, but...you gotta give a girl some warning!<</speech>>
<<pspeech>><<if $playerPath == "dom">>Then this is your warning.<<else>>Fuck, <<print $annie.name>>, I don't have time for a warning. I need you.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>No...n-not now. M-maybe some other time. But not n-now. Okay?<</speech>>\
<<obedience "$annie" -2>>\
<<trust "$annie" -2>>\
<<mindbreak "$annie" 3>>\
<<include "Advance Time Work">>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>What.<</speech>>
Shit. You spoke without thinking. You didn't mean to say that.
<<pspeech>>Sorry, what did I say?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Pretty sure you just said you wanted to fuck me. "So bad".<</speech>>
<<pspeech>>I'm sorry, <<print $annie.name>>, I don't know what came over me. Can we...pretend this never happened?<</pspeech>>
She pauses a moment, thinking, and then looks away.
<<speech "annie" "<<print $annie.name>>">>Sure. Never happened. Talk to you later, <<print $player.name>>.<</speech>>
<<obedience "$annie" -3>>\
<<trust "$annie" -3>>\
<<friendship "$annie" -3>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<include "Advance Time Work">>\
<<case "strong">>\
\
You're distracted by <<print $annie.name>>'s attractive features, more specifically your fantasies about how she can put those features to use for you, and when she <<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Submissive">>looks down obediently<<else>>smiles at you<</if>>, it's surprisingly difficult to keep your lusty thoughts in check. All you want to do is take her.
You could try to push her into a quick fuck session. Or you could ignore your lusty thoughts. <<if $annie.obediencetitle == "Slave" || $annie.obediencetitle == "Submissive">>She likely won't be able to resist you, given how thorough you've been in building her obedience.<<else>>It might go poorly if she rejects you, though.<</if>>
<div id="anniesex">\
<<button "Proposition Her">>\
<<replace "#anniesex">>\
<<pspeech>><<print $annie.name>>, <<if $playerPath == "dom">>I would like to fuck you.<<else>>let's fuck.<</if>><</pspeech>>
<<if $annie.obediencetitle == "Slave">>\
She raises her head to look at you, her mouth slightly agape, and then quickly lowers her head again. She nods obediently, and then locks her computer and heads to the storage closet. You follow her at a respectable distance, and though a few people glance your way, they don't make any move to stop you. <<print $annie.name>> opens the door to the storage room, and you follow her inside.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Annie Work Sex">>*/
You emerge sometime later, properly sated and with a wistful smile on your face. <<print $annie.name>> stumbles a little as she emerges from the storage room, looking disheveled, but with a smile of her own. She sits back down at her desk and stares at her monitor for a long minute before her brain reboots and she logs back in. You leave her to it.\
<<elseif $annie.obediencetitle == "Obedient">>\
She looks up at you, locking eyes for a moment, her lips slightly parted in surprise, but she can't hold your gaze for long before looking down.
<<speech "annie" "<<print $annie.name>>">>Yes, Mistress.<</speech>>
She locks her computer, looks around to see if anyone is watching, and then quickly makes a beeline for a nearby storage closet. She ducks inside, closing the door behind her. Only once the door is safely closed do you saunter over to it, gently opening it and stepping inside.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Annie Work Sex">>*/
You emerge later, satisfied and with a bit of a smile on your reddened face. You quickly compose yourself, making sure your clothes are all in proper order, and head back towards your desk. You look back when you hear the door to the storage room open, and see <<print $annie.name>> stumble out, looking somewhat worse for wear, her <<print $annie.haircolor>> hair messed up, her makeup a little smudged, and a smile on her face. She sits back down at her computer with a happy sigh, and gets back to work. You should do the same.\
<<elseif $annie.hadsex == true>>\
<<if $annie.lust <= 75>>\
She blinks, then looks up at you.
<<speech "annie" "<<print $annie.name>>">>W-wow, really? Um....I-I've got a lot of work to do, <<print $player.name>>, but maybe we could do something in a more...private setting? Some other time?<</speech>>
<<pspeech>>I'll look forward to it.<</pspeech>>
<<print $annie.name>> gives you a winning smile, and gets back to work. Not wanting things to get too awkward, you head back to your desk.\
<<friendship "$annie" 1>>\
<<include "Advance Time Work">>\
<<else>>\
<<if $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>
<<print $annie.name>> gives you a sultry smile as she looks up at your suggestion.
<<speech "annie" "<<print $annie.name>>">>Feeling a little hot and bothered, huh, <<print $player.name>>? Me too. Meet me in the storage closet, but give me a minute or two to...set the mood.<</speech>>
Without another word, she locks her computer and heads to the storage closet, moving quickly. She steps inside, closing the door behind her, and you give her a few minutes before you follow her inside.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Annie Work Sex">>*/
You emerge from the closet, quickly set your clothes correctly, and head back towards your desk. <<print $annie.name>> comes out a minute later, looking like she just had a fun time in there, her <<print $annie.haircolor>> hair messed up, her clothes in disarray, and a big smile on her face. She sits back down at her desk with a happy sigh and gets back to work.\
<<include "Advance Time Work">>\
<<else>>\
<<print $annie.name>> looks at you with a complacent smile.
<<speech "annie" "<<print $annie.name>>">>I'll be honest, I've heard worse pick up lines. I like you, <<print $player.name>>, but this isn't really my kind of scene. Maybe...another time, okay?<</speech>>
At least she's letting you down easy. You nod and head back to your desk before it gets any more awkward.\
<<friendship "$annie" 1>>\
<<trust "$annie" -1>>\
<<include "Advance Time Work">>\
<</if>>\
<</if>>\
<<else>>\
<<print $annie.name>> looks at you, her eyes wide and her face red. She looks around to see if anyone is close enough to hear anything before whispering harshly.
<<speech "annie" "<<print $annie.name>>">>Jesus, <<print $player.name>>, what the hell is wrong with you? At work? //Now?//<<if $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">> L-look, I'm not...opposed to the idea, but if we're gonna...you know...get together...I...I want it to be special. I want it to mean something. You know?<<else>> We don't even know each other that well! I'm not...I'm not the kind of girl that just...casually hooks up, especially with a co-worker, okay?<</if>><</speech>>
Her face still red, and having said her piece, she turns back to her computer, breathing heavily, and gets back to work. You get the impression that she's a little upset at your impromptu proposition, and decide to leave her be for now.\
<<if $annie.friendtitle == "Close Friend" || $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>\
<<friendship "$annie" -1>>\
<<trust "$annie" -1>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<friendship "$annie" -2>>\
<<mindbreak "$annie" 2>>\
<</if>>\
<<include "Advance Time Work">>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Just Talk With Her">>\
<<replace "#anniesex">>\
<<include "Annie Work Conversation">>\
<</replace>>\
<</button>>\
</div>\
<<case "pregnant">>\
<<speech "annie" "<<print $annie.name>>">>I need to tell you something.<</speech>>
<<if $annie.pregnantfetish >= 50>>The smile on her face is just a little different from the one she normally has for you, shining brightly, and it stops your thoughts for just a moment. Whatever she has to tell you is clearly the best of news.<<else>>The look in her eyes brings you up short, a wild, almost panicked look that makes you wonder if she’s having some kind of trouble.<</if>> You give her your full attention.
<<pspeech>>What is it?<</pspeech>>
She looks around, as though she’s afraid someone might overhear some vital, desperate secret, and leans in so close to you that you’re worried she’s going to headbutt you.
<<speech "annie" "<<print $annie.name>>">>I’m pregnant.<</speech>>
<<if $player.pregnantfetish >= 50>>
The declaration is enough to make <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick start straining against your underwear<<else>>your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>sopping wet cunt<<else>>your pussy<</if>> tingle with excitement<</if>>. You look at her, struggling to keep a smile off your face <<if $annie.pregnantfetish < 50>>since she seems to be in a bit of distress at the moment<<else>>since it wouldn’t send the right message at the moment<</if>>, but you can’t help but imagine her belly swelling larger and larger as her baby grows within her.
<<else>>\
The declaration makes you blink<<if $player.hasdick == true>>, though some primal instinct reaches into your brain and down to your <<print $penisSize[$player.penissize]>> dick, which starts to strain your underwear at the realization of success<</if>>. <<print $annie.name>>, pregnant? Well, she //has// been indulging in risky sex, and at your behest, so perhaps it’s not //that// much of a surprise. But, still, you honestly hadn’t even considered it too much. You look at her, your eyes wandering to her flat midsection, imagining the small life taking root in there, growing larger with each passing minute.
<</if>>\
<<pspeech>><<if $player.pregnantfetish >= 50>>Well. That is clearly the best of news.<<else>>I see. Congratulations.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.pregnantfetish >= 50>>I know! I’ve never been so excited in my //life//! And it’s all thanks to you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. I can’t wait until I have your baby.<<else>>What am I going to do? I know that we...well, I know that I shouldn’t have...but...I don’t know what to do!<</if>><</speech>>
<<pspeech>>I’ll take good care of you, pet. Don’t worry.<</pspeech>>
Her <<if $annie.pregnantfetish >= 50>>smile grows so bright you wonder if the lights in the room are dimmer, or maybe the sun is going cold<<else>>panicked frown eases somewhat, and she gives you a hesitant smile, one hand still on her flat-for-now stomach<</if>>. <<if $playerPath == "dom">>A gentle caress of her face<<else>>A quick, loving hug<</if>> only seems to improve her mood further, knowing that you’re going to be helping with her impending motherhood. By the time she’s calmed down, <<if $player.pregnantfetish >= 50>>you’re able to focus entirely on the fact that she’s pregnant, and will soon be growing larger with child, a thought that makes you imagine //other// things as well<<else>>you’re able to calmly consider the implications of her being with child, and start making mental notes on how you can prepare<</if>>.
<<set $annie.pregnantnews = false>>\
<<set $annie.pregknown = true>>\
<<include "Advance Time Work">>\
<</switch>>\Double-click this passage to edit it.<div id="annietalk">\
<<if $annie.likesunknown.length == 0 && $annie.dislikesunknown.length == 0>>\
<<else>>\
<<button "Get to know her">>\
<<replace "#annietalk" t8n>>\
<<include "Annie Likes and Dislikes">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $player.hypnoskill >= 1>>\
<<if $annie.hypnoflag == false>>\
<<if $hypnoapp == 1>>\
<<button "Try to hypnotize her">>\
<<replace "#annietalk" t8n>>\
<<include "Annie Hypnosis Work">>
<</replace>>\
<</button>> | \
<</if>>\
<</if>>\
<</if>>\
<<if $annie.friendlevel >= 2>>\
<<button "Give Her a Gift">>\
<<replace "#annietalk" t8n>>\
<<include "Annie Gift Giving">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $annie.obediencelevel >= 2 || $annie.obediencetitle == "Submissive">>\
<<if $dungeon >= 5>>\
<<if $stockadecheck == true || $ceilingchainscheck == true || $milkingbenchcheck == true || $cumflationstationcheck == true || $petgirlcagescheck == true || $webcamsetupcheck == true>>\
<<button "Invite Annie for a Training Session">>\
<<replace "#annietalk">>\
<<include "Annie Training Schedule">>\
<</replace>>\
<</button>> | \
<<else>>\
You could imagine inviting <<print $annie.name>> to your home to see your dungeon, but there's really not much in there worth showing. Yet.
<</if>>\
<</if>>\
<</if>>\
<<button "Talk To Her">>\
<<replace "#annietalk" t8n>>\
<<if $annie.friend >= $annie.friendmax>>\
<<if $annie.friendtitle == "Acquaintance">>\
<<pspeech>>How are you, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I'm doing good! I actually just finished a quick project, so I'm just taking a break.<</speech>>
<<pspeech>>Good for you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Thanks! What's going on with you?<</speech>>
You take a moment to consider how to answer. You've been building a mostly professional relationship with <<print $annie.name>>, but a professional relationship isn't what you're interested in. You could just do your normal routine and engage in small talk if you want to keep things as they are for now, or you could...<<if $playerPath == "sex">>bait her out, see if you've cultivated an interest.<<else>>be more direct about your interest in her.<</if>>
<<button "Just Talk">>
<<replace "#annietalk">>\
You have a nice conversation with <<print $annie.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$annie" 1>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<if $playerPath == "dom">>\
<<button "Make Your Intent Known" "Annie Friendship Date Schedule 1">>\
<</button>>\
<<else>>\
<<button "See If She's Interested" "Annie Friendship Date Schedule 1">>\
<</button>>\
<</if>>\
<<elseif $annie.friendtitle == "Friend">>\
<<pspeech>>How's your day going, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, you know...another one of those <<print $dayOfTheWeek[$dayOfTheWeekPos]>>s. I'll get over it soon enough. How about you?<</speech>>
You've been making good in-roads with <<print $annie.name>> lately, and you believe that she might be prime to <<if $playerPath == "dom">>further indoctrinate<<else>>further manipulate<</if>>. Of course, the office is a little too public a place to do that (for now). You could ask her on a special date, something a little different, a little more //forward//, from your last excursion. You've been playing around too long. Now it's time to tell her what you want.
<<if $playerPath == "dom">>\
<<if $annie.obedience >= $annie.obediencemax>>\
Then again, what //do// you want? Being friends with her is all well and good, but to be entirely honest, you can more easily imagine her kneeling at your feet than sitting by your side. You've been working on building those thoughts in her mind, and perhaps that's actually the better play here. You know which one //you// would prefer, anyway...
<<button "Invite Her To The Dark Underground" "Annie Obedience Date Schedule 1">><</button>> | \
<<else>>\
Then again, that's not what you //really// want. But you think that you need to work on <<print $annie.name>>'s mind a bit more, make her more receptive to your dominant desires, before you can try something else.\
<</if>>\
<</if>>\
<<button "Ask Her On a Special Date" "Annie Friendship Date Schedule 2">><</button>> | \
<<button "Just Talk Normally">>\
<<replace "#annietalk">>\
You have a nice conversation with <<print $annie.name>>, talking about work and life for a while before you both need to get back to work.\
<<friendship "$annie" 1>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<elseif $annie.friendtitle == "Close Friend" && $annie.obediencetitle == "Free-Willed">>\
<<if $annie.obedience >= $annie.obediencemax>>
You pause for a moment. You've become quite close to <<print $annie.name>> recently, but <<if $playerPath == "dom">>that's not what you want from her<<else>>that's not all you want from her<</if>>. You've been working on her mental state, and you //think// she might be ready to see what you're really looking for, <<if $playerPath == "dom">>by introducing her to the Dark Underground<<else>>by taking her to //La Lumiere Rouge//<</if>>. There is some risk, especially if she refuses, or rejects the <<if $playerPath == "dom">>lesson<<else>>overture<</if>>, but you'll need to take this step eventually. Maybe now is the time.
<<if $playerPath == "dom">>\
<<button "Invite her to the Dark Underground">>\
<<replace "#annietalk">>\
<<include "Annie Obedience Date Schedule 1">>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Invite her to //La Lumiere Rouge//">>\
<<replace "#annietalk">>\
<<include "Annie Obedience Date Schedule 1">>\
<</replace>>\
<</button>>\
<</if>>\
<<else>>\
<<button "Ask Her On a Date">>\
<<replace "#annietalk">>\
<<include "Annie Normal Date Event">>\
<</replace>>\
<</button>> | \
<</if>>\
<<elseif $annie.friendtitle == "Close Friend">>\
<<if $annie.friend >= $annie.friendmax>>\
<<if $annie.obediencelevel >= 3>>\
<<print $annie.name>> looks at you only for a moment before she looks down. She's been trained well, properly obedient and submissive as is her place. But the action makes you pause. You //were// planning on asking her out on a date, but...why? She’s already doing what you ask almost all the time anyway, and thanking you for it. You don’t need to bother with a //date//. Time will take care of things.
<<button "Just Talk">>\
<<replace "#annietalk">>\
<<print $annie.name>> has trouble participating in a conversation with you, but she manages once it's clear that you're not testing her obedience in some way. It's a pleasant diversion until you leave to get back to work.
<<friendship "$annie" 1>>\
<<obedience "$annie" 1>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<else>>\
You pause for a moment. You've been enjoying <<print $annie.name>>'s company, and it's clear that she's been enjoying yours. Perhaps it's time to make a more...explicit overture. Ask her on a more romantic date, to somewhere a little fancy or where you can be intimate in public, to make her aware of what you want from her. An almost-stereotypical ''Friday Evening'' date. This could, however, be a very dangerous step if she's not ready: ''if she rejects you after all is said and done, you know you won't get another chance''.
<div id="annietalk2">\
<<button "Ask Her Out">>\
<<replace "#annietalk2">>\
<<pspeech>>I think I’d like to take you out again, <<print $annie.name>>. Somewhere...nice.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh? I-I’d like that. Um...what did you have in mind?<</speech>>
<<pspeech>>I haven't decided yet. But...hm. Friday evening after work should be acceptable.<</pspeech>>
<<if $dayOfTheWeekPos == 5>>\
<<speech "annie" "<<print $annie.name>>">>U-um...tonight?<</speech>>
<<pspeech>>Yes. Tonight.<</pspeech>>
<</if>>\
<<print $annie.name>> thinks for a moment, but then stops when she sees your unflinching gaze focused on her. Whatever she has planned, she quickly realizes she can, should and must cancel. Some things are more important.
<<speech "annie" "<<print $annie.name>>">>Y-yes. I can do that.<</speech>>
<<pspeech>>Good. And <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes?<</speech>>
<<pspeech>>Wear something //nice//, would you? A dress, an appropriate one, or something similar, please.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>B-but I don’t have-<</speech>>
She stops when you give her a look, her face reddening.
<<speech "annie" "<<print $annie.name>>">>I-I’ll...y-yes, <<print $player.name>>.<</speech>>
You nod curtly, give her a smile that she doesn’t see as she looks away, and head on your way.
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "Just Talk For Now">>\
<<replace "#annietalk2">>\
<<print $annie.name>> is happy to talk to you, and you find the conversation enjoyable but without consequence until you need to get back to work.
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<else>>\
/* Committed Girlfriend Event Here */
<</if>>\
<<button "Just Chat">>\
<<replace "#annietalk">>\
You have a nice conversation with <<print $annie.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$annie" 1>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<if $timeOfDayPos == 0>>\
<<button "Ask Her To Lunch">>\
<<replace "#annietalk" t8n>>\
<<if $annie.obediencetitle == "Slave">>\
<<pspeech>><<print $annie.name>>, we are having lunch together today. Prepare accordingly.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yes, Mistress.<</speech>>
There is nothing else that needs to be said. You head back to your desk, and <<print $annie.name>> gets back to work.<<set $lunchdate = "Annie">>\
<<else>>\
<<pspeech>><<print $annie.name>>, would you like to get lunch together today? I'd like to spend some time with you.<</pspeech>>
<<if $annie.obediencetitle == "Free-Willed">>\
<<set _temp = random(1,2)>>\
<<if _temp == 1>>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...s-sure! That sounds good to me, <<print $player.name>>. Do you want to meet me in the cafeteria?<</speech>>
<<pspeech>>Yes, that sounds good. I'll meet you there at lunch time.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! See you then!<</speech>>
She gives you a big smile and gets back to work, humming softly to herself. Now you'll have her attention all to yourself for the duration of the lunch hour.
<<set $lunchdate = "Annie">>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh! Uh...I would, <<print $player.name>>, really, but I have to run some errands today. Another time?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Certainly. Another time, <<print $annie.name>>.<<else>>Sure, sure. No problem. I'll hook up with you another time.<</if>><</pspeech>>
She gives you a bright smile and gets back to work. Unfortunate, but at least she knows that you're interested in being friends with her. You'll have to try again some other time.
<<friendship "$annie" 1>>\
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, I'd like that, <<print $player.name>>. Sure! I'll meet you in the cafeteria?<</speech>>
<<pspeech>>Perfect. I'll see you at lunch time.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! See you then!<</speech>>
She gives you a big smile and gets back to work, humming softly to herself. Now you'll have her attention all to yourself for the duration of the lunch hour.
<<set $lunchdate = "Annie">>\
<</if>>\
<</if>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<</if>> \
<<else>>
<<if $annie.friendtitle !== "Acquaintance">>\
<<button "Ask Her On a Date">>\
<<replace "#annietalk">>\
<<include "Annie Normal Date Event">>\
<</replace>>\
<</button>> | \
<<button "Talk with Her">>\
<<replace "#annietalk">>\
You have a nice conversation with <<print $annie.name>>, talking about work and life for a while before you both need to get back to work.\
<<if $annie.friend >= ($annie.friendmax * 0.5)>>\
<span style="color:aqua">Your friendship with <<print $annie.name>> can't increase any further from this activity!</span>
<<else>>\
<<friendship "$annie" 1>>\
<</if>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<if $annie.friendtitle !== "Friend" && $annie.obediencetitle == "Free-Willed">>\
<<if $annie.obedience >= $annie.obediencemax>>
You pause for a moment. You've become quite close to <<print $annie.name>> recently, but <<if $playerPath == "dom">>that's not what you want from her<<else>>that's not all you want from her<</if>>. You've been working on her mental state, and you //think// she might be ready to see what you're really looking for, <<if $playerPath == "dom">>by introducing her to the Dark Underground<<else>>by taking her to //La Lumiere Rouge//<</if>>. There is some risk, especially if she refuses, or rejects the <<if $playerPath == "dom">>lesson<<else>>overture<</if>>, but you'll need to take this step eventually. Maybe now is the time.
<<if $playerPath == "dom">>\
<<button "Invite her to the Dark Underground">>\
<<replace "#annietalk">>\
<<include "Annie Obedience Date Schedule 1">>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Invite her to //La Lumiere Rouge//">>\
<<replace "#annietalk">>\
<<include "Annie Obedience Date Schedule 1">>\
<</replace>>\
<</button>>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<<button "Just Chat">>\
<<replace "#annietalk">>\
You have a nice conversation with <<print $annie.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$annie" 1>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<if $timeOfDayPos == 0>>\
<<button "Ask Her To Lunch">>\
<<replace "#annietalk" t8n>>\
<<if $annie.obediencetitle == "Slave">>\
<<pspeech>><<print $annie.name>>, we are having lunch together today. Prepare accordingly.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yes, Mistress.<</speech>>
There is nothing else that needs to be said. You head back to your desk, and <<print $annie.name>> gets back to work.<<set $lunchdate = "Annie">>\
<<else>>\
<<pspeech>><<print $annie.name>>, would you like to get lunch together today? I'd like to spend some time with you.<</pspeech>>
<<if $annie.obediencetitle == "Free-Willed">>\
<<set _temp = random(1,2)>>\
<<if _temp == 1>>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...s-sure! That sounds good to me, <<print $player.name>>. Do you want to meet me in the cafeteria?<</speech>>
<<pspeech>>Yes, that sounds good. I'll meet you there at lunch time.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! See you then!<</speech>>
She gives you a big smile and gets back to work, humming softly to herself. Now you'll have her attention all to yourself for the duration of the lunch hour.
<<set $lunchdate = "Annie">>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh! Uh...I would, <<print $player.name>>, really, but I have to run some errands today. Another time?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Certainly. Another time, <<print $annie.name>>.<<else>>Sure, sure. No problem. I'll hook up with you another time.<</if>><</pspeech>>
She gives you a bright smile and gets back to work. Unfortunate, but at least she knows that you're interested in being friends with her. You'll have to try again some other time.
<<friendship "$annie" 1>>\
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, I'd like that, <<print $player.name>>. Sure! I'll meet you in the cafeteria?<</speech>>
<<pspeech>>Perfect. I'll see you at lunch time.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! See you then!<</speech>>
She gives you a big smile and gets back to work, humming softly to herself. Now you'll have her attention all to yourself for the duration of the lunch hour.
<<set $lunchdate = "Annie">>\
<</if>>\
<</if>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<</if>> \
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
\
<<if $annie.hypnoeffect == "trigger">>\
| <<button "<<print $annie.triggerword>>">>\
<<replace "#annietalk">>\
<<pspeech>><<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes?<</speech>>
<<pspeech>><<print $annie.triggerword>>.<</pspeech>>
The effect is immediate: a look of confusion on her face that //very// quickly melts away as she gasps at the sudden arousal overtaking her body. Her eyes close as she starts shifting around, trying to relieve her sudden need. <<if $annie.pussyleaking == true>>You notice a wet spot forming between her legs as her out-of-control arousal makes her start gushing love juice from her cunt.<<else>>You notice a distinct smell in the air, easily identifiable as the smell of feminine sex, making it clear that she’s uncontrollably turned on<</if>>. She starts gasping for breath, sending her <<print $breastSize[$annie.breastsize]>> breasts heaving, even as her hands start exploring her body. Is she actually going to start touching herself, right here in front of you? Is she that far gone?
Should you make sure she is?
<div id="annietriggerword">\
<<button "Let the moment pass">>\
<<replace "#annietriggerword">>\
You //could// push her buttons even harder, but the poor girl looks like she’s already closing to fainting from arousal and embarrassment. You let the moment play out, watching as she continues to writhe in deliciously undeniable, sexy arousal.
And then, just as quickly as it started, the moment is over. She’s struggling to catch her breath, her legs shaky as she leans against the wall to brace herself and keep from falling to the floor. It takes a few more minutes before she’s recovered enough to open her eyes, looking at you with barely contained need.
<<speech "annie" "<<print $annie.name>>">>Wh-what...was...<</speech>>
<<pspeech>>I’m sure I have no idea, but you certainly seemed to enjoy it. Did you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>It...it was...felt s-so //good//...<</speech>>
<<pspeech>>You put on quite the show. Maybe I should make you do it again...<</pspeech>>
Her face suddenly flushes bright red, and she starts shaking her head frantically.
<<speech "annie" "<<print $annie.name>>">>N-no no, please, d-don’t...<</speech>>
<<if $annie.exhibitionfetish >= 50>>\
Despite her protestations, you notice that she's squirming in her seat, rubbing her thighs together. You get the distinct impression that the red of her face isn't //just// from embarrassment.
<</if>>\
\
<<pspeech>>Hm. Well, certainly something to keep in my back pocket, then.<</pspeech>>
She looks both relieved and apprehensive, satisfied that you’re not going to drive her nuts with lust, but concerned that you might do it at any moment. That’s the sort of power you //love//, turning a woman into a sex-starved slut with just a quick word. You //are// tempted to try it again, but better to let her worry about it for now.
<<set $annie.exhibitionfetish += 2>>\
<<set $annie.lust += random(10,20)>>\
<<mindbreak "$annie" 2>>\
<<obedience "$annie" 2>>\
<<trust "$annie" -1>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "<<print $annie.triggerword>>">>\
<<replace "#annietriggerword">>\
<<pspeech>><<print $annie.triggerword>>.<</pspeech>>
She moans so loudly that you’re pretty sure she could be heard from space. Her attempts at trying to contain her lust immediately fail, as she plunges a hand between her thighs, the other desperately grasping at her <<print $breastSize[$annie.breastsize]>> breasts, her head rolling back as she frantically finger-fucks her pussy. She starts thrusting her hips against her hand as she gets close, and with a long, loud moan of horrified satisfaction, she cums<<if $annie.pussyleaking == true>>, soaking the chair as he overproductive cunt gushes with slick secretions<</if>>.
You give her a moment to catch her breath. It seems only fair, in return for the show you forced her to put on. When she finally comes down from her orgasmic high, she looks around, mortified<<if $annie.exhibitionist >= 50>>, but with a slight smile on her face<</if>>.
<<speech "annie" "<<print $annie.name>>">>I...I...<</speech>>
<<pspeech>>...seemed to be enjoying yourself, yes.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-what did you...do...?<</speech>>
<<pspeech>>Me? Nothing, pet. I had no idea you were so pent up and unfulfilled as to be that wild. Next time you feel that urge, you can come to me. I’ll help you.<</pspeech>>
Her face burns bright red.
<<speech "annie" "<<print $annie.name>>">>B-but you said...something. I was f-fine until...<</speech>>
<<pspeech>>I’m not sure I know what you mean. I didn’t say anything.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I thought I heard you say...<</speech>>
<<pspeech>>Shh. Don’t worry, pet. I know my presence can be overwhelming. But please feel free to ask me for help next time. I’m more than happy to make you happy.<</pspeech>>
You give her a reassuring smile that does nothing to assuage her confusion. You don’t know if she’s even capable of understanding the trigger word’s effects, much less making the connection, but adding to her confusion certainly helps you. If //she’s// responsible for these orgasmic outbursts, after all, then it’s a problem for which she can ask you for help. Better to keep her guessing.
<<set $annie.exhibitionfetish += 4>>\
<<set $annie.lust = 0>>\
<<mindbreak "$annie" 4>>\
<<obedience "$annie" 3>>\
<<trust "$annie" -2>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<</if>>\
\
<<if $basicfempills >= 1 || $advancedfempills >= 1 || $ultrafempills >= 1 || $fertilitypills >= 1 || $hyperfertilitypills >= 1 || $breastgrowthpills >= 1 || $lactationpills >= 1 || $hairgrowthpills >= 1 || $joypills >= 1 || $slipperygoo >= 1 || $bigloads >= 1 || $cumadditive >= 1 || $enhancecream >= 1>><<button "Give Her Some Drugs">><<replace "#annietalk">>\
\
<div id="anniedrugs"><<if $basicfempills >= 1>><<button "Female Hormones">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "basicfem">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Strong Female Hormones">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "strongfem">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Extra Strong Female Hormones">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "ultrafem">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Fertility Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "fertility">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Strong Fertility Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hyperfertility">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Breast Growth Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "breastgrowth">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Lactation Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "lactation">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Hair Growth Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hairgrowth">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Joy Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "joy">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Slippery Goo">><<replace "#anniedrugs">>You hand the goo over to <<print $annie.name>>, who takes it and swallows it without much consideration. You blink in surprise, and then shrug. Whatever.\
\
<<set $dosetype = "slipperygoo">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Big Loads Pill">><<replace "#anniedrugs">>You hand the pill over to <<print $annie.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "bigloads">><<include "Annie Drug Dose">>\<</replace>><</button>><</if>>\
\
</div><<include "Advance Time Work">><</replace>><</button>><</if>>\
</div>\<<silently>><<if $annie.likesunknown.length > 0 && $annie.dislikesunknown.length > 0>><<set _temp = random(1,2)>><<if _temp == 1>><<set _return = $annie.likesunknown.pluck()>><<else>><<set _return = $annie.dislikesunknown.pluck()>><</if>><<elseif $annie.likesunknown.length > 0>><<set _return = $annie.likesunknown.pluck()>><<else>><<set _return = $annie.dislikesunknown.pluck()>><</if>>
<</silently>><<switch _return>><<case "Cheap Food">>You talk with <<print $annie.name>>, and eventually the conversation turns to food.
<<pspeech>>What kind of foods do you like, <<print $annie.name>>?<</pspeech>>
She stops to think about it for a moment, finger on her chin.
<<speech "annie" "<<print $annie.name>>">>I guess if I had to choose something, I would say that I like normal food? Like, simple, easy food. Hamburgers, or spaghetti, or even just a normal sandwich. I don't really have a preference for a particular type of food, I suppose. I just like food that's filling and tastes good.<</speech>>
You nod, filing that information away for a future time.
<b>You've learned that <<print $annie.name>> likes Cheap Food!</b><<set $annie.likesknown.push("Cheap Food")>>
<<include "Advance Time Work">>\
\
<<case "Cheap Dates">>You talk with <<print $annie.name>>, and eventually, the conversation turns to dating.
<<pspeech>>What's your ideal date night, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh gosh, my //ideal// date night? I don't know. I've been on all kinds of terrible dates, to be honest. But really, I don't need anything fancy. I'd rather not have someone spend a lot of money on me just in case we end up having a bad time, you know? I guess that means I'm a cheap date, but I'm okay with that!<</speech>>
You nod, filing that information away for a future time.
<b>You've learned that <<print $annie.name>> likes Cheap Dates!</b><<set $annie.likesknown.push("Cheap Dates")>>
<<include "Advance Time Work">>\
\
<<case "Being Treated Nicely">><<speech "annie" "<<print $annie.name>>">>You know, it really made me mad to see how <<print $cindy.name>> treated you, <<print $player.name>>.<</speech>>
<<pspeech>>Oh? How's that? You mean <<print $oldname>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yeah! She was so mean to...to <<print $oldname>>. It's not like it takes any effort to be nice to people. I wish I could have done something for you back then.<</speech>>
<<pspeech>>It's okay, <<print $annie.name>>. I understand and appreciate it. I had no idea you felt so strongly about it, though.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Of course I do! I hate people being treated like trash, especially //by// trash like her. And even calling her that makes me feel bad. I don't understand why people find it hard to be nice to each other.<</speech>>
You nod in agreement, concealing your true feelings on the matter, and file that information away for a future time.
<b>You've learned that <<print $annie.name>> likes Being Treated Nicely!</b><<set $annie.likesknown.push("Being Treated Nicely")>>
<<include "Advance Time Work">>\
\
<<case "Movie Theaters">>As you talk with <<print $annie.name>>, you come around to recreational activities.
<<pspeech>>So what do you like to do for fun, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...I dunno, I just kind of...do stuff I guess.<</speech>>
<<pspeech>>Well, what did you do last weekend while you weren't working?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Uh...Oh! I went to see a movie! I love watching movies, especially in the theaters. It's dark and people aren't allowed to talk, and the seats are comfortable. I mean, snacks are stupidly expensive, but there's just something about watching a movie in a dark, cool theater that makes my day, you know?<</speech>>
You nod, filing that information away for future use.
<b>You've learned that <<print $annie.name>> likes Movie Theaters!</b><<set $annie.likesknown.push("Movie Theaters")>>
<<include "Advance Time Work">>\
\
<<case "Romance">><<pspeech>>Can I ask you something a little personal, <<print $annie.name>>? I can't help but notice that you're not in a relationship with someone, and I have to wonder why that is.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Well, it's complicated. But, I mean...it's really hard to meet people these days. Sure, there's all kinds of dating apps and websites and whatnot, but it's so impersonal. I don't want to swipe right on an app and see what happens. I want...no, it's stupid, never mind.<</speech>>
<<pspeech>>Come, now, you've made it this far. Tell me.<</pspeech>>
She blushes slightly before she continues.
<<speech "annie" "<<print $annie.name>>">>I...I don't want a fling. I want something...romantic. I want to be...I think the word is "wooed"? I want something more than just meeting for dinner and talking about my day. I want...f-flowers and chocolate and...and all that stuff. You know?<</speech>>
You smile at her, and she immediately tries to backtrack, but you file that information away for future use.
<b>You've learned that <<print $annie.name>> likes Romance!</b><<set $annie.likesknown.push("Romance")>>
<<include "Advance Time Work">>\
\
<<case "Fairy Tale Clothes">>As you talk with <<print $annie.name>>, the conversation somehow turns to clothes.
<<pspeech>>I like what you're wearing today, <<print $annie.name>>. It looks good on you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, thanks! It's not what I wanted to wear, but I can't really wear that sort of thing to work.<</speech>>
<<pspeech>>Oh? And what would you be wearing if you could wear anything?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>You're...you're going to think it's stupid, but...I like uh...well, you know those dresses that you see in, like...fantasy movies and stuff? The extravagant princess gowns and stuff like that?<</speech>>
<<pspeech>>Hmm...so you would wear those fancy dresses?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah...like I said. It's stupid. But they're so pretty and-and feminine and...maybe I just never grew out of my princess phase, but I really like them!<</speech>>
Despite the fact that you're not berating or belittling her, <<print $annie.name>> continues to try to justify her choice of clothing. You simply nod in agreement, and file away this information for future use.
<b>You've learned that <<print $annie.name>> like Fairy Tale Clothes!</b><<set $annie.likesknown.push("Fairy Tale Clothes")>>
<<include "Advance Time Work">>\
\
<<case "Candy">>As you're talking with <<print $annie.name>>, she reaches into her purse and pulls out something in a crinkly wrapper. She swiftly unwraps it and pops it into her mouth.
<<pspeech>>What's that you're eating?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, jeez, I'm sorry! It's a caramel. Do you want one?<</speech>>
<<pspeech>>No, but thank you. You have a secret stash in your purse?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Of course. I can't get through the day without something sweet, you know? I've got, uh...chocolate, caramels, a couple of candy bars, some mints...all kinds of stuff.<</speech>>
You nod, filing away this information for future use.
<b>You've learned that <<print $annie.name>> likes Candy!</b><<set $annie.likesknown.push("Candy")>>
<<include "Advance Time Work">>\
\
<<case "Cats">>As you're talking to <<print $annie.name>>, she gets a thoughtful look on her face.
<<speech "annie" "<<print $annie.name>>">>Hey, <<print $player.name>>...dogs or cats?<</speech>>
<<pspeech>>Hm...I don't really have a preference, myself. How about you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, definitely cats. I love those little furballs, but I can't have one myself. Dogs are just too high maintenance and energy for me. Strange that you don't like one over the other, though. I always thought there was no neutrality in that war.<</speech>>
You laugh along with her, even as you file that information away for future use.
<b>You've learned that <<print $annie.name>> likes Cats!</b><<set $annie.likesknown.push("Cats")>>
<<include "Advance Time Work">>\
\
<<case "Clubs">>As you talk with <<print $annie.name>>, she suddenly gets a text on her phone. She looks at it briefly before ignoring it with a disgusted sigh.
<<pspeech>>What's wrong?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, just...well, not a friend, but someone I know...anyway, he asked if I wanted to go to a club tonight. He should know better.<</speech>>
<<pspeech>>Don't like him?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>He's fine, I guess. I'm not interested in him or anything, but he's okay. No, I hate clubs. It's too loud to talk, it's full of people, and smoke, and booze and drugs and it's just not a good time. I've told him that a million times and he still asks me to go. I just ignore it now.<</speech>>
You nod understandingly, and file that useful information away for later use.
<b>You've learned that <<print $annie.name>> hates Clubs!</b><<set $annie.dislikesknown.push("Clubs")>>
<<include "Advance Time Work">>\
\
<<case "Being In Charge">>As you're talking with <<print $annie.name>>, <<print $travis.name>> suddenly passes by. You don't think he saw you. <<print $annie.name>> watches as he heads towards the executive offices.
<<speech "annie" "<<print $annie.name>>">>I don't know how he does it.<</speech>>
<<pspeech>>Does what, exactly?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Runs things. I dunno. I think being in charge would be really stressful. I might not get to decide how things go, but at least I don't have to worry about being responsible for all the mistakes of the people that report to me. It's a lot easier to take orders than to give them, in my opinion.<</speech>>
How fascinating. You nod and file that information away for future use.
<b>You've learned that <<print $annie.name>> hates Being In Charge!</b><<set $annie.dislikesknown.push("Being In Charge")>>
<<include "Advance Time Work">>\
\
<<case "Expensive Food">>As you're talking with <<print $annie.name>>, she suddenly gets a text. She looks at her phone, sighs, and types out a quick message before setting it aside.
<<speech "annie" "<<print $annie.name>>">>Sorry about that.<</speech>>
<<pspeech>>No problem. What was that about?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, a friend of mine sent me a message about this fancy new restaurant and wanted to know if I wanted to check it out.<</speech>>
<<pspeech>>And you didn't like that?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I like my friend well enough, but fancy food isn't my idea of a good time. It's such small portions, it tastes weird, and it's too expensive.<</speech>>
You nod in agreement, filing that information away for future use.
<b>You've learned that <<print $annie.name>> hates Expensive Food!</b><<set $annie.dislikesknown.push("Expensive Food")>>
<<include "Advance Time Work">>\
\
<<case "Expensive Dates">>As you're talking with <<print $annie.name>>, she suddenly remembers a story about a friend and a bad date.
<<speech "annie" "<<print $annie.name>>">>...and then she felt so bad about the fact that the tickets cost so much that she felt obligated to at least see the guy again, and it wasn't any better the second time.<</speech>>
<<pspeech>>That's terrible.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Right? That's why I hate expensive dates. If someone likes me and I like them, then it doesn't matter where we go, as long as we're there together. There's no need to bring a bunch of money into it.<</speech>>
You nod in understanding, filing away that bit of information for future use.
<b>You've learned that <<print $annie.name>> hates Expensive Dates!</b><<set $annie.dislikesknown.push("Expensive Dates")>>
<<include "Advance Time Work">>\
\
<<case "Glasses">>As you're talking with <<print $annie.name>>, she suddenly starts blinking rapidly. She holds up a hand, asking you to wait as she pulls a contact out of her eye and then gently puts it back in again.
<<speech "annie" "<<print $annie.name>>">>Sorry about that. I really should get new contacts. These ones keep slipping out of place.<</speech>>
<<pspeech>>I didn't know you wore contacts.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yeah, bad eyes since I was a kid. My parents recommended laser correction, but that scares the crap out of me. It's bad enough to put my contacts in.<</speech>>
<<pspeech>>Why not just wear glasses?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Because I look like a //dork// with glasses. Believe me, I'd much rather suffer through contacts than have to wear glasses.<</speech>>
You nod, filing away that information for future use.
<b>You've learned that <<print $annie.name>> hates Glasses!</b><<set $annie.dislikesknown.push("Glasses")>>
<<include "Advance Time Work">>\
\
<<case "Action Movies">>As you're talking with <<print $annie.name>>, the conversation turns to movies.
<<pspeech>>Have you seen the trailers for that new action movie?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh yeah, looks like garbage, doesn't it?<</speech>>
<<pspeech>>Really? <<if $annie.likesknown.includes("Movie Theaters")>>I thought you liked going to the movies.<<else>>The last one in the series got good reviews.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Maybe I'm being too judgemental, but action movies just...don't do anything for me. Too many explosions, I guess. Either way, I can think of a million movies I'd rather see.<</speech>>
You nod in understanding, filing away that information for future use.
<b>You've learned that <<print $annie.name>> hates Action Movies!</b><<set $annie.dislikesknown.push("Action Movies")>>
<<include "Advance Time Work">>\
\
<<case "Shopping">>As you're talking with <<print $annie.name>>, she suddenly stops, looking at her phone.
<<speech "annie" "<<print $annie.name>>">>Sorry, I just remembered something I needed to buy.<</speech>>
<<pspeech>>Why not just stop at a store on your way home instead of buying online?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh no, there is nothing I hate more than shopping. The idea of going to a store full of people and just...wandering around and looking at things...ugh. No thank you. I've got better things to do with my time.<</speech>>
You nod in understanding, filing that information away for future use.
<b>You've learned that <<print $annie.name>> hates Shopping!</b><<set $annie.dislikesknown.push("Shopping")>>
<<include "Advance Time Work">>\
\
<<default>>
You have nothing else to learn about <<print $annie.name>>.
<<include "Advance Time Work">>
<</switch>><<if $timeOfDayPos == 0>>\
<<button "Get Back To Work" "Lunch Time">><<AdvanceTime>><</button>><<elseif $timeOfDayPos == 1>><<button "Get Back To Work" "Office">><<AdvanceTime>><</button>><</if>><<switch $outcome>>
<<case "too strong">>You find yourself focusing overly long on <<print $kathy.name>>'s beautiful face and <<print $breastSize[$kathy.breastsize]>> breasts.
<<pspeech>>You're so beautiful, <<print $kathy.name>>. Let's fuck.<</pspeech>>
<<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>Unable to resist your commands, <<print $kathy.name>> merely nods. You take her hand and all but drag her out of her chair and into an empty office, making sure to lock the door behind you.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Kathy Work Sex">>*/
You emerge from the office feeling sated, your libido satisfied for now. <<print $kathy.name>> stumbles out just after you, her clothes askew, her hair ruffled, a wistful smile on her face. She sits back down at her desk and just stares at her computer for a long moment, her eyes all but glazed over. You leave her to it.<<set $player.lust = $player.lust - 50>><<elseif $kathy.lust >= 75>><<if $kathy.friendtitle == "Friend" || $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">><<if $kathy.hadsex == true>>She gives you a big smile.
<<speech "kathy" "<<print $kathy.name">><<if $player.hasdick == true>>Feeling a little pent-up, <<print $player.name>>?<<else>>Feeling the need for some release, <<print $player.name>>? I suppose I can spare a few minutes, but you'll have to be quick.<</if>><</speech>>
She takes your hand, and you let her guide you to an empty office. She closes the door behind you, with a distinct locking sound, and then turns to face you.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Kathy Work Sex">>*/
<<print $kathy.name>> leaves you to catch your breath, leaving the office door open. You see her licking her lips as she heads back to her desk, and take a moment to get your clothes in order before you leave the office behind. <<set $kathy.lust = 0>><<set $player.lust = $player.lust - 50>><<else>><<print $kathy.name>> stares at you for a long moment, then blinks and frowns.
<<speech "kathy" "<<print $kathy.name>>">>I've got a lot of work to do, <<print $player.name>>.<</speech>>
She turns away from you and starts typing at her computer, ignoring you completely. You sigh quietly, still unsatisfied, and now worried that you may have damaged your relationship with her.
You sit back down at your desk, and try to get back to work, ignoring your growing arousal. After a few minutes, <<print $kathy.name>> stands up from her desk and walks to the bathroom, her steps hurried. Hm. You're not sure what that was about.<<set $kathy.lust = $kathy.lust - 50>><</if>><<else>><<speech "kathy" "<<print $kathy.name>>">>You're not funny, <<print $player.name>>. Keep this up and it'll end poorly for you.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I'm sure it will, <<print $kathy.name>>, but I don't think we need to test each other, do we?<<else>>Uh, sorry, <<print $kathy.name>>. I don't know what came over me. Though I'd like you to...uh...we can pretend this didn't happen, right?<</if>><</pspeech>>
<<print $kathy.name>> glares at you, but then huffs slightly in what you think might be a condescending laugh. Then she pointedly turns back to her computer and ignores you. Properly chastened by your lack of control, you head back to your desk.
<<obedience "$kathy" -2>><<trust "$kathy" -2>><<mindbreak "$kathy" 3>><</if>><<elseif $kathy.obediencetitle == "Compliant">><<speech "kathy" "<<print $kathy.name>>">>Look, I like you, <<print $player.name>>, but I'm not the kind of person to have sex at work, okay?<<if $kathy.exhibitionfetish >= 50>> No matter how...hot...that would be.<</if>> So I'm not saying no, necessarily. I'm saying not now.<</speech>>
<<pspeech>><<if $playerPath == "dom">>That's fair. For now.<<else>>Then I suppose I'll have to look forward to later, won't I?<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Now if you'll excuse me...<</speech>><<obedience "$kathy" -2>><<trust "$kathy" -2>><<mindbreak "$kathy" 3>><<include "Advance Time Work">><<else>><<speech "kathy" "<<print $kathy.name>>">>So, are you looking for a sexual harassment case, or is this just some new joke that I don't get and //don't find funny//.<</speech>>
Shit. You spoke without thinking. You didn't mean to say that.
<<pspeech>>I'm sorry, I...what did I just say?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Something incredibly inappropriate.<</speech>>
<<pspeech>>I'm very sorry, <<print $kathy.name>>. My mind must have slipped away for a second there, and my mouth was running on autopilot. It won't happen again.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It had better not, <<print $player.name>>.<</speech>>
<<obedience "$kathy" -3>><<trust "$kathy" -3>><<friendship "$kathy" -3>><<mindbreak "$kathy" 3>><</if>><br><<include "Advance Time Work">>
<<case "strong">>You find yourself staring at <<print $kathy.name>>'s attractive features, and when she <<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>looks down obediently<<else>>smiles at you<</if>>, it's surprisingly difficult to keep your lusty thoughts in check. All you want to do is take her.
You could try to push her into a quick fuck session. Or you could ignore your lusty thoughts. <<if $kathy.obediencetitle == "Slave" || $kathy.obediencetitle == "Submissive">>She likely won't be able to resist you, given how thorough you've been in building her obedience.<<else>>It might go poorly if she rejects you, though.<</if>>
<div id="kathysex"><<button "Proposition Her">><<replace "#kathysex">><<pspeech>><<print $kathy.name>>, <<if $playerPath == "dom">>I would like to have sex. With you. Right now.<<else>>wanna...fool around?<</if>><</pspeech>>
<<if $kathy.obediencetitle == "Slave">>She doesn't even bother trying to look at you. Her face flushes red as she nods her assent, her face still submissively looking down, and <<if $playerPath == "dom">>you motion for her to lead the way to a nearby empty office.<<else>>you take her hand gently and lead her to a nearby empty office.<</if>>
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Kathy Work Sex">>*/
You emerge sometime later, properly sated, and sigh in satisfaction. <<print $kathy.name>> emerges a minute or so later, looking somewhat worse for wear as she tries to fix her clothes before heading back to her desk and getting back to work.<<elseif $kathy.obediencetitle == "Submissive">>She looks up at you, <<if $playerPath == "dom">>daring to look you in the eye<<else>>her eyes locking on yours, reflecting the arousal within<</if>>, before she breaks the gaze and looks down again, a half-smile on her lips.
<<speech "kathy" "<<print $kathy.name>>">>Yes, Mistress.<</speech>>
She doesn't even bother to lock her computer as she takes your hand and quickly leads you to a nearby empty office.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Kathy Work Sex">>*/
You emerge from the office feeling satisfied and sated. You take a moment to make sure that you look as <<if $playerPath == "dom">>composed<<else>>charismatic<</if>> as you should, and <<print $kathy.name>> almost stumbles out of the room next to you. She takes a deep breath to steady herself, unaware or uncaring that her hair is a mess, her makeup is smudged, and her clothes are in disarray. She sits back down at her desk and gets back to work, pausing only to flash you a quick smile.<<elseif $kathy.hadsex == true>>She smiles at you.
<<speech "kathy" "<<print $kathy.name>>">>I've got a lot of work to do, <<print $player.name>>, and besides, screwing around at work is...//unprofessional//. Maybe give me a call later and we can have some fun off the clock, okay?<</speech>>
<<pspeech>>I'll look forward to it.<</pspeech>>
<<print $kathy.name>> winks at you, and gets back to work. Not wanting things to get too awkward, you head back to your desk.<<friendship "$kathy" 1>><<elseif $kathy.friendtitle == "Best Friend" || $kathy.friendtitle == "Girlfriend">><<print $kathy.name>> frowns at you.
<<speech "kathy" "<<print $kathy.name>>">>Look, <<print $player.name>>, I like you, and you're attractive, but I don't screw around at work. I've got a lot of things that need to get done and I just...don't need the distraction, okay?<</speech>>
You nod and head back to your desk, properly chastened. It seems like she's just too interested in her career to fuck around. Maybe that's something you can change.<<friendship "$kathy" 1>><<mindbreak "$kathy" 1>><<else>><<print $kathy.name>>'s eyes flash with anger as she glares at you.
<<speech "kathy" "<<print $kathy.name>>">>If I didn't know you better, <<print $player.name>>, I would think that you were //propositioning// me at work, which is definitely against sexual harassment laws and guidelines. Would you like to continue, or did I hear you wrong?<</speech>>
You think it wisest to say nothing at all, and turn and head back to your desk. <<print $kathy.name>>, for her part, lets you go. You'll need to be more careful around her...<<trust "$kathy" -2>><<obedience "$kathy" -2>><<friendship "$kathy" -2>><<mindbreak "$kathy" 3>><</if>><br><<include "Advance Time Work">><</replace>><</button>>
<<button "Just Talk With Her">><<replace "#kathysex">><<include "Kathy Work Conversation">><</replace>><</button>></div>
<</switch>><div id="kathytalk">
<<if $kathy.likesunknown.length == 0 && $kathy.dislikesunknown.length == 0>>\
\
<<else>>\
<<button "Get to Know Her">>\
<<replace "#kathytalk" t8n>>\
<<include "Kathy Likes and Dislikes">>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $kathy.obediencetitle == "Attentive" || $kathy.obediencetitle == "Compliant">>\
<<button "Reinforce Her Obedience">>\
<<replace "#kathytalk" t8n>>\
You get <<print $kathy.name>>'s attention, and she looks into your eyes.
<<pspeech>><<if $playerPath == "dom">><<print $kathy.name>>. You've been very good about listening to me lately, and I just want you to know that I appreciate it, and believe that you're on the right path. Keep it up, and you'll make me very happy.<<else>><<print $kathy.name>>, I just wanted you to know that you've been really good about working with me lately, listening to what I say and helping me out. It's really making me happy, and I want you to keep it up. If you do, then I'll definitely make sure that you're happy too.<</if>><</pspeech>>
<<if $kathy.obediencetitle == "Attentive">>\
<<set _temp = random(1,4)>>\
<<if _temp >= 4>>\
<<print $kathy.name>> stares at you for a long moment, her eyes fixed on yours, before she smiles.
<<speech "kathy" "<<print $kathy.name>>">>Think nothing of it, <<print $player.name>>. I'm always happy to help out. It's just...natural, you know?<</speech>>
She gives you a smile, which you return. Small steps like this help her with getting accustomed to following your commands. It might not make much of a difference now, but it will definitely help build a pattern.
<<obedience "$kathy" 2>>\
<<mindbreak "$kathy" 3>>\
<<elseif _temp == 3>>\
<<print $kathy.name>> stares at you for a long moment, her eyes fixed on yours. After a moment, she laughs and looks away.
<<speech "kathy" "<<print $kathy.name>>">>Sure, no problem. Glad to see you're doing well, <<print $player.name>><</speech>>
She smiles and gets back to work. You feel like you've made some progress on building her obedience, but she didn't really seem to grasp what you were trying to tell her. You'll have to keep working on her.
<<obedience "$kathy" 1>>\
<<mindbreak "$kathy" 3>>\
<<else>>\
<<print $kathy.name>> laughs and looks away, covering her mouth a bit.
<<speech "kathy" "<<print $kathy.name>>">>I'm sorry, it's just funny to see you being so serious. Look, don't worry about it, <<print $player.name>><</speech>>
She suppresses another chuckle and gets back to work. Not exactly the response you were hoping for. You doubt that she understood what you were trying to tell her at all. You'll have to keep working on her.
<<mindbreak "$kathy" 3>>\
<</if>>\
<<else>>\
<<set _temp = random(1,4)>>\
<<if _temp >= 4>>\
<<print $kathy.name>> stares into your eyes for a long moment, and then smiles widely.
<<speech "kathy" "<<print $kathy.name>>">>It's great that you're doing so well, <<print $player.name>>. It makes me happy. Anything I can do to make you happy, just let me know.<</speech>>
She gives you a big smile, her eyes shining, and you <<if $playerPath == "dom">>pat her on the head<<else>>smile back brightly<</if>>. She keeps her eyes focused on yours, and you //know// that you've made excellent progress with her obedience. It's only a matter of time before she succumbs.
<<obedience "$kathy" 3>>\
<<mindbreak "$kathy" 3>>\
<<elseif _temp >= 2>>\
<<print $kathy.name>> looks into your eyes for a long time, the moment seeming to stretch interminably. Then she blinks. And smiles.
<<speech "kathy" "<<print $kathy.name>>">>It's really great to see you doing so well, <<print $player.name>>. Keep it up.<</speech>>
She gives you a bright smile, and you <<if $playerPath == "dom">>touch her arm affirmatively<<else>>lightly caress her arm<</if>>. She almost nuzzles into your touch, but restrains herself. Nonetheless, you think you've made progress with her. You'll need to keep working until her restraints are all but gone.
<<obedience "$kathy" 1>>\
<<mindbreak "$kathy" 3>>\
<<else>>\
<<print $kathy.name>> smiles at you and looks away quickly.
<<speech "kathy" "<<print $kathy.name>>">>No problem, <<print $player.name>>.<</speech>>
She looks happy, but you don't think she entirely grasped what you were trying to teach her. Maybe she's scared of submitting further, or maybe she's trying to build distance until she can think for herself again. Either way, you'll have to keep working on her.
<<mindbreak "$kathy" 3>>\
<</if>>\
<</if>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<else>>\
<</if>>\
<<button "Talk To Her">>\
<<replace "#kathytalk" t8n>>\
<<if $kathy.friend == $kathy.friendmax>>\
<<if $kathy.friendtitle == "Colleague">>\
You approach <<print $kathy.name>> with <<if $playerPath == "dom">>confidence<<else>>a smile on your face<</if>>, and she glaces at you when she becomes aware of your presence before quickly looking back at her computer.
<<speech "kathy" "<<print $kathy.name>>">>Hey, <<print $player.name>>, sorry, I’m just finishing something up. Give me a moment?<</speech>>
You nod, but you doubt she even sees it, so invested she is in her work. Several minutes pass as you lean on a desk, waiting for her to finish whatever it is she’s doing, until she finally leans back, stretches out her hands, and looks up at you with a smile.
<<speech "kathy" "<<print $kathy.name>>">>Sorry about that. What’s up?<</speech>>
<<include "Kathy Friendship Date Schedule 1">>\
<<else>>\
<<set _temp = random(1,3)>>
<<if _temp == 1>>\
You have a nice conversation with <<print $kathy.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$kathy" 1>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<<elseif _temp == 2>>\
You have a nice conversation with <<print $kathy.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$kathy" 1>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<<else>>\
You have a nice conversation with <<print $kathy.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$kathy" 1>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<</if>>\
<</if>>\
<<else>>\
<<set _temp = random(1,3)>>
<<if _temp == 1>>\
You have a nice conversation with <<print $kathy.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$kathy" 1>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<<elseif _temp == 2>>\
You have a nice conversation with <<print $kathy.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$kathy" 1>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<<else>>\
You have a nice conversation with <<print $kathy.name>>, talking about work and life for a while before you both need to get back to work.
<<friendship "$kathy" 1>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
<<if $timeOfDayPos == 0>>\
<<button "Ask Her To Lunch">>\
<<replace "#kathytalk" t8n>>\
<<if $kathy.obediencetitle == "Slave">>\
<<pspeech>><<print $kathy.name>>, we are having lunch together today. Prepare accordingly.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Yes, Mistress.<</speech>>
There is nothing else that needs to be said. You head back to your desk, and <<print $kathy.name>> gets back to work.
<<set $lunchdate = "Kathy">>\
<<else>>\
<<pspeech>><<print $kathy.name>>, do you want to get lunch together today? I'd like to spend some time with you.<</pspeech>>
<<if $kathy.obediencetitle == "Free-Willed">>\
<<set _temp = random(1,3)>>\
<<if _temp == 1>>\
<<speech "kathy" "<<print $kathy.name>>">>Oh, uh...yeah, why not. Do you want to meet me in the cafeteria?<</speech>>
<<pspeech>>Yes, that sounds good. I'll meet you there at lunch time.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Alright, see you then. I've got to get back to work.<</speech>>
She gives you a half-smile and gets back to work, her attention fully focused on her computer. Fortunately, you'll have her attention all to yourself for the duration of the lunch hour.
<<set $lunchdate = "Kathy">>\
<<else>>\
<<speech "kathy" "<<print $kathy.name>>">>Oh? I'm afraid I can't, <<print $player.name>>. I need to work through lunch to get all this stuff done.<</speech>>
<<pspeech>>Alright, well, another time, maybe.<</pspeech>>
She gives you a half-smile and focuses back on her computer. Unfortunate, but at least she knows that you're interested in being friends with her. You'll have to try again some other time.
<<friendship "$kathy" 1>>\
<</if>>
<<else>>\
<<speech "kathy" "<<print $kathy.name>>">>Oh, uh...yeah, I can probably swing that. Meet you in the cafeteria?<</speech>>
<<pspeech>>Sounds good to me.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Great, now I really need to get back to work.<</speech>>
She gives you a half-smile and gets back to work, her focus entirely on her computer. Fortunately, you'll have her attention all to yourself for the duration of the lunch hour.
<<set $lunchdate = "Kathy">>\
<</if>>\
<</if>>\
<br>\
<br>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<</if>> \
\
<<if $basicfempills >= 1 || $advancedfempills >= 1 || $ultrafempills >= 1 || $fertilitypills >= 1 || $hyperfertilitypills >= 1 || $breastgrowthpills >= 1 || $lactationpills >= 1 || $hairgrowthpills >= 1 || $joypills >= 1 || $slipperygoo >= 1 || $bigloads >= 1 || $cumadditive >= 1 || $enhancecream >= 1>><<button "Give Her Some Drugs">><<replace "#kathytalk">>\
\
<div id="kathydrugs"><<if $basicfempills >= 1>><<button "Female Hormones">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "basicfem">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Strong Female Hormones">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "strongfem">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Extra Strong Female Hormones">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "ultrafem">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Fertility Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "fertility">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Strong Fertility Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hyperfertility">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Breast Growth Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "breastgrowth">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Lactation Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "lactation">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Hair Growth Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hairgrowth">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Joy Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "joy">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Slippery Goo">><<replace "#kathydrugs">>You hand the goo over to <<print $kathy.name>>, who takes it and swallows it without much consideration. You blink in surprise, and then shrug. Whatever.\
\
<<set $dosetype = "slipperygoo">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Big Loads Pill">><<replace "#kathydrugs">>You hand the pill over to <<print $kathy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "bigloads">><<include "Kathy Drug Dose">>\<</replace>><</button>><</if>>\
\
</div><br><br><<include "Advance Time Work">><</replace>><</button>><</if>></div>Double-click this passage to edit it.<<silently>><<if $kathy.likesunknown.length > 0 && $kathy.dislikesunknown.length > 0>><<set _temp = random(1,2)>><<if _temp == 1>><<set _return = $kathy.likesunknown.pluck()>><<else>><<set _return = $kathy.dislikesunknown.pluck()>><</if>><<elseif $kathy.likesunknown.length > 0>><<set _return = $kathy.likesunknown.pluck()>><<else>><<set _return = $kathy.dislikesunknown.pluck()>><</if>>
<</silently>><<switch _return>><<case "Books">><<pspeech>>So, <<print $kathy.name>>, I always see you with your nose in a book, when you're not working your butt off. What kind of books do you read?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It's probably easier to ask what books I don't read. Ha. Seriously, though, I like all kinds of books. Fiction, anyway, I'm not much for non-fiction. But yeah, sci-fi, fantasy, drama, thriller, detective, romance...I just...like books, I suppose!<</speech>>
You nod in acknowledgement, filing this information away for future use.
<b>You've learned that <<print $kathy.name>> likes Books!</b><<set $kathy.likesknown.push("Books")>>
<<include "Advance Time Work">>\
\
<<case "Children">>As you're talking with <<print $kathy.name>>, her phone buzzes. She excuses herself and looks at it for a moment, then sighs happily.
<<pspeech>>What is it?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>My cousin just sent me a picture of her daughter, and she is the //cutest//! Look!<</speech>>
She holds out her phone for you to see, and you see a young girl, maybe 7 or 8 years old, holding a baby in her arms.
<<pspeech>>I take it that's your cousin's daughter holding her sister? Or is your cousin incredibly young to be starting a family?<</pspeech>>
<<print $kathy.name>> laughs.
<<speech "kathy" "<<print $kathy.name>>">>No, the baby is her second. She's taking the picture. Oh, they're so precious. I love kids.<</speech>>
She looks wistfully at her phone as you file this information away for future use.
<b>You've learned that <<print $kathy.name>> likes Children!</b><<set $kathy.likesknown.push("Children")>>
<<include "Advance Time Work">>\
\
<<case "All Foods">><<pspeech>>So, hypothetically, you're asked out to dinner and told to pick the place. Where do you go?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Hmm? Hmm. Good question. I mean, I like food, but it would probably depends on who I'm with or what I'm in the mood for.<</speech>>
<<pspeech>>Well, what are you in the mood for most often?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Uh, anything really. I'm not picky. I went on a date with this girl once and she wanted to go out for "exotic pizza", which wasn't pizza at all. It was more like sushi with an American palate. And salad. It was weird, but it was good!<</speech>>
An interesting answer. You file that information away for future use.
<b>You've learned that <<print $kathy.name>> likes Any Kind Of Food!</b><<set $kathy.likesknown.push("All Foods")>>
<<include "Advance Time Work">>\
\
<<case "Any Dates">><<pspeech>>Hey, <<print $kathy.name>>, I always see you working, but surely a woman as beautiful as you must have all kinds of suitors. What are you like when you're...on the prowl for some companionship?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, I'm super boring! Ha! But really, when I do go on a date, I'm usually just happy enough to go along. I've had so many people ask me what I want to do on a date night and I'm just like "I dunno! You pick!". Sometimes they get mad, but usually it works out and we have a fun time!<</speech>>
You nod in understanding, and file that information away for future use.
<b>You've learned that <<print $kathy.name>> likes Any Kind of Date!</b><<set $kathy.likesknown.push("All Dates")>>
<<include "Advance Time Work">>\
\
<<case "Being Treated Nicely">><<speech "kathy" "<<print $kathy.name>>">>Have you seen <<print $travis.name>> today?<</speech>>
<<pspeech>>Why? Is something wrong?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No. Well, maybe. No, it's dumb. Don't worry about it.<</speech>>
<<pspeech>><<if $playerPath == "dom">><<print $kathy.name>>. Tell me. Come on now.<<else>>Come on, <<print $kathy.name>>, something is bothering you and I'm all ears.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>I just...don't want to deal with him today. Every time he comes around, he has something negative to say. He's just such a jerk about being a boss. I keep thinking that if I work hard enough and show that I'm one of the best at the job, he'll lighten up, or even, god forbid, give me a word of praise, but no. Would it kill him to treat people nicely instead of treating them as drones?<</speech>>
You nod in understanding, and file that information away for future use.
<b>You've learned that <<print $kathy.name>> likes Being Treated Nicely!</b><<set $kathy.likesknown.push("Being Treated Nicely")>>
<<include "Advance Time Work">>\
\
<<case "Work">><<speech "kathy" "<<print $kathy.name>>">>Sorry, hold on a second, I just need to finish this up before I lose my train of thought.<</speech>>
You wait patiently as she continues typing away at her computer for a long moment, then breathes a sigh of relief and leans back in her chair, a smile on her face.
<<pspeech>>You really like it, don't you?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Huh? Like what?<</speech>>
<<pspeech>>Working.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, well...kind of. I mean, I take satisfaction out of getting things done. I guess I have a lot of energy, and directing it towards stuff like this...yeah, it makes me happy. Also the paycheck. But the work is satisfying.<</speech>>
You nod in acknowledgement and file that information away for future use.
<b>You've learned that <<print $kathy.name>> likes Work!</b><<set $kathy.likesknown.push("Work")>>
<<include "Advance Time Work">>\
\
<<case "Getting Promoted">>As you're talking with <<print $kathy.name>>, her computer makes a ding sound. She glances over, and then immediately turns her attention to the screen.
<<speech "kathy" "<<print $kathy.name>>">>Sorry, <<print $player.name>>, give me a second, I just need to...<</speech>>
She trails off, typing frantically. You glance over her shoulder and see that she's applying for a new position at the company, a paygrade higher than where she is now.
<<pspeech>>Trying to get promoted?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Hold on.<</speech>>
With a speed clearly borne from long hours of practice, she types out a cover letter, attaches her resume to the application and sends if off. With that done, she takes a deep breath and looks back at you.
<<speech "kathy" "<<print $kathy.name>>">>Sorry, I've been keeping an eye on new positions and applying for them as quickly as I can. I don't want to be here, doing this, forever. It's not bad, but...if I'm going to have a career, I want it to be a career, with growth and change and all of that, you know?<</speech>>
<<pspeech>>I can understand that. Have you gotten any responses?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sort of. Most of them just acknowledging that I've applied, and I've gotten a few rejections, but I've never been able to figure out why. Still, it's not something to get discouraged about. I just need to keep trying until I get it!<</speech>>
You nod in understanding, filing away the information for future use.
<b>You've learned that <<print $kathy.name>> likes Getting Promoted!</b><<set $kathy.likesknown.push("Getting Promoted")>>
<<include "Advance Time Work">>\
\
<<case "Being Pampered">><<print $kathy.name>> takes a moment to stretch as she's talking to you.
<<speech "kathy" "<<print $kathy.name>>">>Woo, sorry. Sometimes I get so into it that I forget to move, and then I get all stiff and...yeah.<</speech>>
<<pspeech>>You can't work all the time, <<print $kathy.name>>. Which actually begs the question: what do you do to calm down after a long day of work?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, I'm super boring. I just watch TV and chill out. Sometimes, if it's been a really stressful week, I'll see if I can get a massage or a pedicure or something like that. I like to unwind by...unwinding, I guess.<</speech>>
She chuckles a little, and you smile, filing away that information for future use.
<b>You've learned that <<print $kathy.name>> likes Being Pampered!</b><<set $kathy.likesknown.push("Being Pampered")>>
<<include "Advance Time Work">>\
\
<<case "Dogs">>As you're talking, <<print $kathy.name>>'s phone buzzes. She excuses herself and takes a look at it, and then laughs.
<<speech "kathy" "<<print $kathy.name>>">>Oh my god, look at this dorky puppy.<</speech>>
She shows the phone to you, and it is indeed a dorky-looking puppy. You laugh despite yourself.
<<pspeech>>So you're a fan of dogs, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, dogs are the best. They're always full of energy and happy to see you and cuddly when you want to be cuddled. Ah!<</speech>>
You nod in acknowledgment, filing that information away for future use.
<b>You've learned that <<print $kathy.name>> likes Dogs!</b><<set $kathy.likesknown.push("Dogs")>>
<<include "Advance Time Work">>\
\
<<case "Relationships">><<pspeech>>Can I ask you something a bit personal, <<print $kathy.name>>? You're beautiful and fun and personable. Why are you single?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, that. Well, I just...I tend to commit to things, you know? If I'm in it, I'm in it for the long haul. So, I don't...really get with people unless I know that I'm going to be with them for a long time. You know?<</speech>>
<<pspeech>>Ah, so you're looking for something long term?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Pretty much. I don't do things by halves, I suppose.<</speech>>
You nod in understanding and file that information away for future use.
<b>You've learned that <<print $kathy.name>> likes Relationships!</b><<set $kathy.likesknown.push("Relationships")>>
<<include "Advance Time Work">>\
\
<<case "Flirting">>As you're talking with <<print $kathy.name>>, you notice a note in her trash can. You reach in and pull it out, and realize it's a love note from someone who's name you don't recognize. How very high school.
<<pspeech>>What's this?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh god, don't even...I can't stand cheesy shit like that. Ugh.<</speech>>
She grabs the note from your hand, crumples it thoroughly, and throws it back in the trash.
<<speech "kathy" "<<print $kathy.name>>">>It's like...if you're interested in me, then just tell me, you know? I don't need all this dancing around and //courting// and //flirting// and stuff. Just say "hey, I like you" and we'll see where it goes. Everything else is just a waste of time, in my book.<</speech>>
You nod in acknowledgment, and file away that information for future use.
<b>You've learned that <<print $kathy.name>> hates Flirting!</b><<set $kathy.dislikesknown.push("Flirting")>>
<<include "Advance Time Work">>\
\
<<case "Being Ignored">>As you're talking with <<print $kathy.name>>, she suddenly gets distracted, standing up and gesturing to someone over your shoulder. You let her go through her gesticulations without interruption. Her face darkens after a moment and she sits back down with a huff.
<<speech "kathy" "<<print $kathy.name>>">>Goddammit, I know he saw me. He just doesn't want to talk about it.<</speech>>
<<pspeech>>Who doesn't want to talk about what?<</pspeech>>
She waves you off.
<<speech "kathy" "<<print $kathy.name>>">>Ah, just some guy from another department. He fucked up a project we were working on together and now he won't talk to me.<</speech>>
<<pspeech>>And you're upset that he messed up?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No, I'm upset that he's //ignoring// me. People fuck up, it happens. But he's acting like I don't exist and that's fucking //rude//.<</speech>>
You nod in understanding, and file that information away for future use.
<b>You've learned that <<print $kathy.name>> hates Being Ignored!</b><<set $kathy.dislikesknown.push("Being Ignored")>>
<<include "Advance Time Work">>\
\
<<case "Small Talk">><<pspeech>>So, how about this weather?<</pspeech>>
<<print $kathy.name>> immediately screws up her face, as if she had just smelled something awful.
<<speech "kathy" "<<print $kathy.name>>">>Please, don't do that. Small talk is where intellect goes to die.<</speech>>
<<pspeech>>Not a fan?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>There are //so many// other things to talk about. So many! Asking about the weather means you're not interested in the conversation, or the person you're talking to, or at least gives that impression.<</speech>>
You make several apologies, smoothing things over with <<print $kathy.name>> as you file that information away for future use.
<b>You've learned that <<print $kathy.name>> hates Small Talk!</b><<set $kathy.dislikesknown.push("Small Talk")>>
<<include "Advance Time Work">>\
\
<<case "Dressing Up">>You notice that <<print $kathy.name>>'s clothes are definitely on the more casual side of business casual.
<<pspeech>>Not into the whole "dressing up" thing, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Huh? What's wrong with what I'm wearing?<</speech>>
She looks down at her clothes, smoothing them out as she goes, and then back up at you.
<<speech "kathy" "<<print $kathy.name>>">>I mean, I'll wear fancy clothes if I have to, but honestly, I like to be comfortable and practical. Dressing up is for special occasions, and even then, I'm only going to go so far. Casual clothes for me, please.<</speech>>
You nod in understanding and file that information away for later use.
<b>You've learned that <<print $kathy.name>> hates Formal Clothes!</b><<set $kathy.dislikesknown.push("Formal Clothes")>>
<<include "Advance Time Work">>\
\
<<case "Alcohol">>You're talking with <<print $kathy.name>> about various things when suddenly her phone buzzes. She takes a quick look at it and sighs disgustedly.
<<pspeech>>What is it?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>A friend of mine asked me if I wanted to go out for drinks this weekend. I don't know why.<</speech>>
<<pspeech>>Something wrong with drinks?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No, except that she knows I don't like drinking. I mean, //she// does, and she has fun with it, but I don't like the taste. Or the smell. Or the effects of it. And at this point she should know better.<</speech>>
<<pspeech>>What if, and I'm just throwing this out there, but what if she asked you out to drinks so that you can spend time with her, not so that you can drink? Maybe she just likes spending time with you.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh. That would make more sense. Whew, now I'm glad I didn't reply right away. Thanks, <<print $player.name>>!<</speech>>
You nod and smile, while filing this information away for future use.
<b>You've learned that <<print $kathy.name>> hates Alcohol!</b><<set $kathy.dislikesknown.push("Alcohol")>>
<<include "Advance Time Work">>\
\
<<case "Cats">><<pspeech>>Hey, <<print $kathy.name>>, what's your opinion on cats?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Can't stand them.<</speech>>
<<pspeech>>Really? I would have thought you'd love them.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, they're cute enough and soft and friendly when they want to be. I'm just allergic to them. So, not really a fan.<</speech>>
You nod in understanding and file that information away for future use.
<b>You've learned that <<print $kathy.name>> hates Cats!</b><<set $kathy.dislikesknown.push("Cats")>>
<<include "Advance Time Work">>\
\
<<case "Thrills">>As you're talking with <<print $kathy.name>>, she leans back in her chair, a little too far as it turns out, and she shouts in surprise as she starts to topple over. You're quick enough to catch her and keep her from spilling on to the floor, setting her back upright quickly. She can do little more than nod in thanks, as she struggles to catch her breath, her heaving gasps making her chest rise and fall rather delightfully.
<<speech "kathy" "<<print $kathy.name>>">>Th-thanks, <<print $player.name>>. That was almost...a wipe out.<</speech>>
<<pspeech>>Any time, <<print $kathy.name>>. Are you okay?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Y-yeah...except for the wh-whole adrenaline rush thing. Ugh, this will take wh-while to wear off.<</speech>>
<<pspeech>>All this from a tipsy chair? You're not much for excitement, are you?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>N-no, not at all. I'm okay with regular excitement. I don't need all the adrenaline and scares in my life. I don't even like to look at rollercoasters.<</speech>>
You nod in understanding, and file that information away for future use.
<b>You've learned that <<print $kathy.name>> hates Thrills!</b><<set $kathy.dislikesknown.push("Thrills")>>
<<include "Advance Time Work">>\
\
<<default>>\
You have nothing else to learn about <<print $kathy.name>>.
<<include "Advance Time Work">>
\
<</switch>><<switch $outcome>>
<<case "too strong">>Despite yourself, you can't help but think about <<print $todd.name>>'s cock, and <<if $player.hasvagina == true>>how good it would feel in you right now<<else>>how much you want to play with it<</if>>.
<<pspeech>>Alright, <<print $todd.name>>, I've got a need and you're going to help me with it. And before you ask, yes, that need is sex.<</pspeech>>
<<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">><<print $todd.name>> is too accustomed to your orders to even show any excitement at the prospect of having sex with you beyond the fulfillment of <<print $todd.his>> Mistress's desires. After only a momentary pause, <<print $todd.he>> starts to take off <<print $todd.his>> pants, but you <<if $playerPath == "dom">>stop him with a mere gesture<<else>>scowl at his lack of awareness<</if>>, and lead him to the bathroom.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Todd Work Sex">>*/
You emerge from the looking and feeling much better, your libido satisfied for now. <<print $todd.name>> does not follow you out, too exhausted from <<print $todd.his>> role as your partner to stand. You leave <<print $todd.him>> to catch <<print $todd.his>> breath, and head back to your desk.<<set $player.lust = $player.lust - 50>><<elseif $todd.isagirl == true>><<speech "todd" "<<print $todd.name>>">>Oh, uh, I...I'd normally be down for that, <<print $player.name>>, but uh...since the whole...you know...change, I've had...issues with...<</speech>>
<<print $todd.name>> trails off, unwilling to voice <<print $todd.his>> concerns. You sigh in annoyance.
<<pspeech>>It's not about //you//, <<print $todd.name>>. It's about //me//. I don't care if your dick isn't working. You have plenty of tools available to you otherwise.<</pspeech>>
<<print $todd.name>> flushes red when you point out <<print $todd.his>> erectile issues, looking around frantically to see if anyone is nearby, but you ignore <<print $todd.his>> distress and pull <<print $todd.him>> to the bathroom. You're through with waiting for <<print $todd.him>> to get ready.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Todd Work Sex">>*/
You leave the bathroom feeling sated, your lusts satisfied. You take a moment to adjust your clothes, making sure you still look properly <<if $playerPath == "dom">>composed<<else>>charismatic<</if>>, and head back to your desk. <<print $todd.name>> emerges from the bathroom as you're walking away, <<print $todd.his>> <<print $todd.haircolor>> hair ruffled and clothes askew, but with a dreamy smile on <<print $todd.his>> face.<<set $kathy.lust = 0>><<set $player.lust = $player.lust - 50>><<else>><<print $todd.name>>'s eyes light up.
<<speech "todd" "<<print $todd.name>>">>Oh-ho! Looking for a little bit of that <<print $todd.name>> magic? Some sweet lovin' for your sexy butt? Well, you know that I'm up for it, babe. Shall we start the love train?<</speech>>
<<pspeech>>Oh my god, please, shut up.<</pspeech>>
Despite your admonishment, <<print $todd.his>> smile doesn't falter, and <<print $todd.he>> makes no effort to conceal the fact that <<print $todd.he>> is thrilled to be get a chance to score. You decide to take it as a compliment, that <<print $todd.he>> finds you attractive enough to want to fuck you, but that reassurance only lasts as long as it takes to get to the bathroom, your overeager partner trailing only a step or two behind.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Todd Work Sex">>*/
<<print $todd.name>> struts out of the bathroom ahead of you, looking like the cat that caught the canary. You emerge a minute or two later, looking as <<if $playerPath == "dom">>composed<<else>>charismatic<</if>> as always. <<print $todd.name>> can enjoy <<print $todd.his>> "conquest", but that's no reason for you to look any worse for wear. Still, letting <<print $todd.him>> have <<print $todd.his>> way with you probably won't help with your attempts to train <<print $todd.him>>.<<obedience "$todd" -2>><<set $player.lust = $player.lust - 50>><<set $todd.lust = 0>><</if>><<include "Advance Time Work">>
<<case "strong">>You find it difficult not to glance at <<print $todd.name>>'s crotch, your lusty thoughts getting the better of you. If you wanted to, you could probably convince <<print $todd.him>> to have sex with you, take care of your arousal. Knowing <<print $todd.name>>, it wouldn't require a lot of convincing, but at the same time, letting <<print $todd.him>> get what <<print $todd.he>> is always looking for without any effort might negatively affect your attempts to train <<print $todd.him>><<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">>, though <<print $todd.he>>'s already so well-trained that it's not much of a concern.<<else>>.<</if>>
<div id="toddsex"><<button "Have Sex with <<print $todd.name>>">><<replace "#toddsex">><<pspeech>><<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">><<if $playerPath == "dom">>Your Mistress needs satisfaction, <<print $todd.name>>. Take care of it.<<else>><<print $todd.name>>, I've got an //itch//, and you're going to //scratch// it. Understand?<</if>><<else>><<print $todd.name>>, don't make a big deal of this, but let's fuck.<</if>><</pspeech>>
<<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">>You notice that <<print $todd.his>> cock twitches in his pants at your command, and smile in satisfaction. If <<print $todd.he>> can get aroused at your command, then <<print $todd.he>>'s clearly very well trained. Without saying anything, <<print $todd.he>> leads you to the bathroom, making sure to lock the door behind you.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Todd Work Sex">>*/
When you emerge from the bathroom, it is with a satisfied grin, delighted in your conquest. Poor <<print $todd.name>> always wanted to find a girl at the office to fuck, but <<print $todd.he>> never expected to find you, and every time you fuck <<print $todd.him>>, reminding <<print $todd.him>> of your dominance and power, you get a thrill you just can't get anywhere else. <<print $todd.name>> doesn't emerge from the bathroom before you head back to your desk, still dazed from your encounter, surely. As it should be.<<elseif $todd.isagirl == true>><<if $todd.girltime <= 10>><<speech "todd" "<<print $todd.name>>">>Oh, uh...I-I'd //like// to, <<print $player.name>>, really, I would, but...I can't...do //that//. Right now. I-it's temporary, I'm sure! I'm just...adjusting, you know?<</speech>>
You look over <<print $todd.name>>'s changed body and nod in understanding.
<<pspeech>>Well, I suppose it makes sense. I'll let it slide for now, but I hope you're ready next time I ask, if there //is// a next time.<</pspeech>>
<<print $todd.name>> nods, <<print $todd.his>> face red, refusing to look at you. Good, embarrassment serves your purposes. Still, you //do// have that itch that needs to be scratched. You'll have to find another method of satisfying yourself. After a moment of awkward silence, <<print $todd.name>> excuses <<print $todd.him>>self and leaves.<<obedience "$todd" 1>><<player.lust += 5>><<else>><<print $todd.name>> smiles widely.
<<speech "todd" "<<print $todd.name>>">>That sounds like fun, <<print $player.name>>. And we can even do it in the ladies' room without worrying about being in the wrong place! Follow me.<</speech>>
<<print $todd.name>> grabs your hand and almost drags you to the bathroom, locking the door behind you.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Todd Work Sex">>*/
You emerge together, talking as if you didn't just have sex in the bathroom at work, and <<print $todd.name>> waves goodbye as <<print $todd.he>> heads back to work. You take a moment to make sure you're still <<if $playerPath == "dom">>composed<<else>>looking properly charismatic<</if>> after your fling, and then head back to work yourself.<<obedience "$todd" -1>><<set player.lust -= 50>><<set todd.lust = 0>><</if>><<else>><<speech "todd" "<<print $todd.name>>">><<if $todd.hadsex == true>>Heh, can't get enough of the best fuck you've ever had?<<else>>Finally ready to ride the <<print $todd.name>> Train?<</if>> I understand, <<print $player.name>>. Don't worry, <<print $todd.name>> will make sure you get the dicking you need.<</speech>>
<<pspeech>>Oh my god, please shut up. I'm already starting to regret this.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>The only thing you're going to regret is <<if $todd.hadsex == true>>waiting this long since the last time.<<else>>that you didn't do this sooner.<</if>><</speech>>
You roll your eyes and head towards the bathroom, already committed by virtue of your libido to this course. <<print $todd.name>> follows closely behind, like a puppy, but strutting like <<print $todd.he>> just won the big prize. You sigh and close the door to the bathroom behind you, locking it to make sure no one interrupts.
/*(A sex scene will be added here later. CBT. Need to include sexual outcome, such as pregnancy, fetish accounting, and proper lust reduction) <<include "Todd Work Sex">>*/
When you emerge from the bathroom later, you feel distinctly...unhappy. Sure, your lust is sated and you don't have to worry about it for a while, but from the way <<print $todd.name>> is acting, you feel like you got the short end of the stick. Literally walking like a douchebag, <<print $todd.he>> gives you a big wink as <<print $todd.he>> pushes past you and heads back to work. Fine, let <<print $todd.him>> think <<print $todd.he>>'s in charge. You'll turn the tables soon enough.<<obedience "$todd" -1>><<set $player.lust -= 50>><<set $todd.lust = 0>><</if>><<include "Advance Time Work">><</replace>><</button>>
<<button "Just talk with <<print $todd.him>>">><<replace "#toddsex">><<include "Todd Work Conversation">><</replace>><</button>></div>
<</switch>>Double-click this passage to edit it.<div id="toddtalk"><<if $todd.likesunknown.length == 0 && $todd.dislikesunknown.length == 0>>\<<else>><<button "Get to know <<print $todd.him>>">><<replace "#toddtalk" t8n>><<include "Todd Likes and Dislikes">><</replace>><</button>> <</if>><<if $todd.obediencetitle == "Attentive" || $todd.obediencetitle == "Compliant">><<button "Reinforce <<print $todd.his>> obedience">><<replace "#toddtalk" t8n>>
You get <<print $todd.name>>'s attention, and <<print $todd.he>> looks into your eyes.
<<pspeech>><<if $playerPath == "dom">><<print $todd.name>>. You've been very good about listening to me lately, and I just want you to know that I appreciate it, and believe that you're on the right path. Keep it up, and you'll make me very happy.<<else>><<print $todd.name>>, I just wanted you to know that you've been really good about working with me lately, listening to what I say and helping me out. It's really making me happy, and I want you to keep it up. If you do, then I'll definitely make sure that you're happy too.<</if>><</pspeech>>
<<if $todd.obediencetitle == "Attentive">><<set _temp = random(1,4)>><<if _temp >= 4>><<print $todd.name>> looks at you for a long moment, then smiles and laughs.
<<speech "todd" "<<print $todd.name>>">>You know it, bro! Anything you need, you come see the <<print $todd.name>>!<</speech>>
You get a assuring pat on the arm before <<print $todd.he>> turns back to <<print $todd.his>> phone, but you know that your words had an impact. It might not be immediately obvious, but <<print $todd.he>>'s definitely going to be more inclined to listen to you going forward.<<obedience "$todd" 2>><<mindbreak "$todd" 3>><<elseif _temp == 3>><<print $todd.name>> stares at you for a long moment, <<print $todd.his>> eyes fixed on yours. After a moment, <<print $todd.he>> laughs and looks away.
<<speech "todd" "<<print $todd.name>>">>It's all good, <<print $player.name>>. You're a hot chick, so I've gotta do my best, you know?<</speech>>
With one last, somewhat-lascivious smile, <<print $todd.he>> turns back to his phone. You feel like you've made some progress on building <<print $todd.his>> obedience, but <<print $todd.he>> didn't really seem to grasp what you were trying to tell <<print $todd.him>>. You'll have to keep working on <<print $todd.him>>.<<obedience "$todd" 1>><<mindbreak "$todd" 3>><<else>><<print $todd.name>> chuckles immediately, then gives you a pat on the arm.
<<speech "todd" "<<print $todd.name>>">>You say some pretty weird shit sometimes, <<print $player.name>>, but you're cool.<</speech>>
Without any more thought to the conversation, <<print $todd.he>> turns back to <<print $todd.his>> phone. Hmm. Not exactly the response you wanted or expected. You'll have to keep working on <<print $todd.him>>.<<mindbreak "$todd" 3>><</if>><<else>><<set _temp = random(1,4)>><<if _temp >= 4>><<print $todd.name>> stares into your eyes for a long moment, and then nods, mouth slightly agape.
<<speech "todd" "<<print $todd.name>>">>Yeah, yeah, I got it, <<print $player.name>>. You can count on me.<</speech>>
You give <<print $todd.him>> a pat on the shoulder and turn away, leaving <<print $todd.him>> in a daze. You didn't think <<print $todd.he>> would be so quickly enthralled, but it's obvious that <<print $todd.his>> will is slipping. You've definitely made progress.<<obedience "$todd" 3>><<mindbreak "$todd" 3>><<elseif _temp >= 2>><<print $todd.name>> looks into your eyes for a long time, then suddenly blinks, looking around somewhat wildly.
<<speech "todd" "<<print $todd.name>>">>I, uh...sorry, wh-what were we talking about there?<</speech>>
<<pspeech>>Don't worry, <<print $todd.name>>. Everything's fine.<</pspeech>>
You give <<print $todd.him>> a nod and turn away. You're not sure if <<print $todd.he>> was maybe a little //too// into your commands. It's hard to tell how much <<print $todd.he>> retained. Regardless, you'll have to keep working on <<print $todd.him>>.<<obedience "$todd" 1>><<mindbreak "$todd" 3>><<else>><<print $todd.name>> smiles and looks back at <<print $todd.his>> phone.
<<speech "todd" "<<print $todd.name>>">>Sure, sure. Any time you want a ride on the <<print $todd.name>> Train, you just let me know, Princess.<</speech>>
Well, that was a bit of a bust. Not to mention the //Princess// part. That's definitely not what you want him to call you. You'll have to keep working on him.<<mindbreak "$todd" 3>><</if>><</if>><<include "Advance Time Work">>
<</replace>><</button>> <<else>><</if>> <<button "Talk to <<print $todd.him>>">><<replace "#toddtalk" t8n>><<set _temp = random(1,3)>><<if _temp == 1>>You have a nice conversation with <<print $todd.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$todd" 1>><<elseif _temp == 2>>You have a nice conversation with <<print $todd.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$todd" 1>><<else>>You have a nice conversation with <<print $todd.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$todd" 1>><</if>>
<<include "Advance Time Work">><</replace>><</button>> <<if $timeOfDayPos == 0>><<button "Ask <<print $todd.him>> to lunch">><<replace "#toddtalk" t8n>>
<<if $todd.obediencetitle == "Slave">><<pspeech>><<print $todd.name>>, we are having lunch together today. Prepare accordingly.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Yes, Mistress.<</speech>>
There is nothing else that needs to be said. You head back to your desk, and <<print $todd.name>> gets back to work.<<set $lunchdate = "Todd">><<else>><<pspeech>>Hey <<print $todd.name>>, do you want to get lunch together today? I'd like to spend some time with you.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, yeah? 'Course I'm up for it. What was, uh, your name again?<</speech>>
<<pspeech>>Really, <<print $todd.name>>?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>I'm just joshin' ya, <<print $player.name>>! Meet me in the cafeteria, then?<</speech>>
You nod, and <<print $todd.he>> laughs and goes back to <<print $todd.his>> phone. Looks like you'll have <<print $todd.his>> attention all to yourself for the duration of the lunch hour.<<set $lunchdate = "Todd">><</if>><<include "Advance Time Work">><</replace>><</button>><</if>> </div><<silently>><<if $todd.likesunknown.length > 0 && $todd.dislikesunknown.length > 0>><<set _temp = random(1,2)>><<if _temp == 1>><<set _return = $todd.likesunknown.pluck()>><<else>><<set _return = $todd.dislikesunknown.pluck()>><</if>><<elseif $todd.likesunknown.length > 0>><<set _return = $todd.likesunknown.pluck()>><<else>><<set _return = $todd.dislikesunknown.pluck()>><</if>>
<</silently>><<switch _return>><<case "Sports">><<pspeech>>So, <<print $todd.name>>, you're obviously big into the sports scene. What's your favorite sport?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>More like what //isn't// my favorite sport! I like baseball in the summer, but in the fall, it's gotta be football. And hockey! Love a good hockey fight. Soccer, I dunno, it's okay. Kinda slow, but nothing wrong with that. Basketball, though! That shit gets me pumped! I just love sports, <<print $player.name>>! You can't ask me to pick just one!<</speech>>
You nod in acknowledgement, filing this information away for future use.
<b>You've learned that <<print $todd.name>> likes Sports!</b><<set $todd.likesknown.push("Sports")>>
<<include "Advance Time Work">>\
\
<<case "Hitting on Women">><<pspeech>>Alright, I've got to know, <<print $todd.name>>: why is it that you feel the need to hit on every single woman you meet?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Whoa, hey, I take offense to that. I don't hit on every woman I meet. Just the hot ones.<</speech>>
<<pspeech>>Ah, yes, my mistake.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>But you don't know if you don't try, bro. Worst she says is no, and then what have I lost? But if she says yes, well. You know what I'm sayin'?<</speech>>
<<pspeech>>I think I get the idea.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>It's like playing the lottery, <<print $player.name>>, but without paying money, and if you win, you get sweet, sweet lovin'. Nothing wrong with that!<</speech>>
You disagree, but you file this information away for future use.
<b>You've learned that <<print $todd.name>> likes Hitting On Women!</b><<set $todd.likesknown.push("Hitting on Women")>>
<<include "Advance Time Work">>\
\
<<case "Working Out">><<print $todd.name>> stretches a bit as you talk, working out <<print $todd.his>> shoulders.
<<speech "todd" "<<print $todd.name>>">>Sorry, still a bit stiff from working out.<</speech>>
<<pspeech>>You do that a lot, I take it?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Of course! Gotta make sure the //guns// are //loaded//, bro!<</speech>>
<<pspeech>>How often do you work out?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>I try to get to the gym three times a week. If I can't, I've got some stuff at home. Gotta keep chasing those gains, you know?<</speech>>
You nod in understanding<<if $todd.isagirl == true>>, taking a moment to look over <<print $todd.name>>'s "gains",<</if>> and file that information away for future use.
<b>You've learned that <<print $todd.name>> likes Working Out!</b><<set $todd.likesknown.push("Working Out")>>
<<include "Advance Time Work">>\
\
<<case "Bars">><<print $todd.name>> holds up <<print $todd.his>> finger, looking down at <<print $todd.his>> phone for a long moment. Then, suddenly-
<<speech "todd" "<<print $todd.name>>">>Hell yeah!<</speech>>
<<pspeech>>What's up?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Going out for brewskis tonight, bro! Gotta hit that bar, find all that sweet, desperate tang, you know?<</speech>>
<<pspeech>>And a bar is the best place to find it?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>You know it! Got that smoky atmosphere, the smell of beer and shots, and that whiff of desperation and need that comes from drinking just a little too much. Love going to bars, man!<</speech>>
You nod in understanding, wondering if bars are really all that <<print $todd.name>> seems to think they are. You're actually starting to wonder if <<print $todd.he>> is actually ever successful at <<print $todd.his>> endeavors. Nonetheless, you file that information away for future use.
<b>You've learned that <<print $todd.name>> likes Bars!</b><<set $todd.likesknown.push("Bars")>>
<<include "Advance Time Work">>\
\
<<case "Clubs">><<print $todd.name>> is only giving you some of <<print $todd.his>> attention, engrossed as <<print $todd.he>> is with <<print $todd.his>> phone. After a moment, <<print $todd.he>> looks at you, giving you a very obvious once-over.
<<pspeech>>What?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, nothing, bro. Was just thinking about how you'd look in club gear.<</speech>>
<<pspeech>>Club gear?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Yeah, I was thinking about hitting up the club <<if $dayOfTheWeekPos == 5>>tonight<<else>>this weekend<</if>>, and, you know, gotta get in the mood, see what the catches would look like.<</speech>>
<<pspeech>><<print $todd.name>>, are you saying I'm a catch?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>You know it, bro! But I dunno, not sure if you're really a club girl, know what I mean?<</speech>>
Well, not exactly the response you're hoping for, but still, it's good to know what <<print $todd.he>> does in <<print $todd.his>> off time. You file that information away for future use.
<b>You've learned that <<print $todd.name>> likes Clubs!</b><<set $todd.likesknown.push("Clubs")>>
<<include "Advance Time Work">>\
\
<<case "Beer">>As you're talking, <<print $todd.name>> takes a big drink of <<print $todd.his>> drink, whatever it is, and makes a face.
<<pspeech>>Something wrong?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, no, it's fine. Just not what I want to be drinking.<</speech>>
<<pspeech>>And what //do// you want to be drinking?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">><<if $timeOfDayPos == 0>>Well, it's a little early for a beer, but I wouldn't mind one right now anyway.<<else>>A beer.<</if>> But //company policy// says being drunk at work is //against the rules//, and dammit, it's not like I'm gonna get drunk off //one// beer. Have you seen this bod?<</speech>>
<<pspeech>>What about cocktails? Or whiskey?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Nah, bro, that shit'll get you fucked up too fast to fuck later, you know? Gotta pace yourself. That's why I like beer! Plus, it's incentive to keep me workin' out. Gotta maintain the gain, bro!<</speech>>
As <<print $todd.he>> makes a big deal out of <<print $todd.his>> fitness, you file that information away for future use.
<b>You've learned that <<print $todd.name>> likes Beer!</b><<set $todd.likesknown.push("Beer")>>
<<include "Advance Time Work">>\
\
<<case "Big Breasts">><<pspeech>>So tell me, <<print $todd.name>>: what's your type? Smart? Blonde? Short?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Why do I need to have a type? I like women, bro. Doesn't matter what kind.<</speech>>
<<pspeech>>Sure, sure, but if you had your //choice//, what kind of woman would you go for first?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, I see what you're saying. Well, gotta go with the tits then, bro.<</speech>>
<<pspeech>>The tits.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Yeah, you know, big honkin' honkers, bro! <<if $player.breastsize >= 6>>Like yours! <</if>>A big busty beauty is a reward for a life well lived, bro.<</speech>>
You nod in understanding, though not necessarily in agreement, as you file that information away for future use.
<b>You've learned that <<print $todd.name>> likes Big Breasts!</b><<set $todd.likesknown.push("Big Breasts")>>
<<include "Advance Time Work">>\
\
<<case "Big Butts">><<speech "todd" "<<print $todd.name>>">><<if $player.buttsize <= 4>>Damn, <<print $player.name>>, you gotta get some junk in that trunk.<<else>>Lookin' pretty sweet with that big butt there, <<print $player.name>>.<</if>><</speech>>
You resist the urge to frown at <<print $todd.him>>, and take a look at your <<print $buttSize[$player.buttsize]>> butt, the focus of <<print $todd.his>> attention.
<<pspeech>>You think so?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>I know so! <<if $player.buttsize <= 4>>Nothing better than a woman with a big badonk. Shows she's got curves and ain't afraid of 'em!<<else>>Sexy as hell. A big butt is draws all the right attention. Like mine.<</if>><</speech>>
You spend the next few minutes diffusing <<print $todd.name>>'s gaze, as you file that information away for future use.
<b>You've learned that <<print $todd.name>> likes Big Butts!</b><<set $todd.likesknown.push("Big Butts")>>
<<include "Advance Time Work">>\
\
<<case "Slutty Women">><<speech "todd" "<<print $todd.name>>">>You know, <<print $player.name>>, you could stand to show off a little more skin.<</speech>>
You take a look at your clothes, <<if $playerPath == "dom">>silently annoyed that <<print $todd.he>> would dare to tell you how to dress<<else>>wondering if maybe <<print $todd.he>> has a point, but you're already as provocative as you can be without looking whorish at work<</if>>.
<<pspeech>>I don't think management would look too kindly on me distracting people with my body, <<print $todd.name>>.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Shame. If you've got it, flaunt it, you know? Besides, letting people know by your clothes that you're DTF? Hot as fuck.<</speech>>
You tap your chin in contemplation to avoid shooting him a withering glare as you file this information away for future use.
<b>You've learned that <<print $todd.name>> likes Slutty Women!</b><<set $todd.likesknown.push("Slutty Women")>>
<<include "Advance Time Work">>\
\
<<case "Action Movies">><<print $todd.name>> is looking at <<print $todd.his>> phone while <<print $todd.he>> talks to you, only to suddenly cut you off and turn the phone so you can see it.
<<speech "todd" "<<print $todd.name>>">>Check this out, bro. This shit is sick.<</speech>>
You watch as <<print $todd.he>> starts playing a video on the phone. It only lasts a couple of minutes, some violent scene from some action movie. <<print $todd.name>> is into it, though, and by the end of it, is looking to you for confirmation.
<<pspeech>>Pretty impressive.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Hell yeah! I love this shit. Fighting and guns and explosions. Man! Gets me //so pumped//!<</speech>>
Well, that was a fun little delve into <<print $todd.his>> psyche. You file away that information for future use.
<b>You've learned that <<print $todd.name>> likes Action Movies!</b><<set $todd.likesknown.push("Action Movies")>>
<<include "Advance Time Work">>\
\
<<case "IT">>As you're talking with <<print $todd.name>>, <<print $todd.his>> phone starts buzzing with the arrival of a message. Then several more. A quick glance tells you that there's an IT problem and <<print $todd.he>>'s being summoned to fix it.
<<speech "todd" "<<print $todd.name>>">>Aw, for fuck's sake.<</speech>>
<<pspeech>>What's wrong?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Goddamn server charlie is what's wrong. It's down again, and I fucking hate fixing it.<</speech>>
<<pspeech>>Why do you hate it?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Because computers are fucking boring, man! Sure, you can watch movies and get porn and shit, but once you get into the technical stuff, it's just boring as shit. I thought it would be good money, and it is, but fucking wires and programming and...I'd rather be anywhere else.<</speech>>
Collecting <<print $todd.his>> phone, <<print $todd.he>> excuses <<print $todd.him>>self and heads off, grumbling under <<print $todd.his>> breath the whole way. You tap your chin, contemplating, even as you file away the information for future use.
<b>You've learned that <<print $todd.name>> hates IT!</b><<set $todd.dislikesknown.push("IT")>>
<<include "Advance Time Work">>\
\
<<case "Flirting">>As you and <<print $todd.name>> are talking, a woman from one of the other departments walks up and starts talking to <<print $todd.him>>. How rude. Never mind the fact that <<print $todd.he>>'s clearly talking to you, to make matters worse, she's clearly trying to flirt with <<print $todd.him>>! But it doesn't last long before <<print $todd.he>> tells her off and gets rid of her.
<<speech "todd" "<<print $todd.name>>">>Ugh, I hate that shit.<</speech>>
<<pspeech>>What, having a woman flirt with you? I thought you'd be all over that.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Hell no. Women should be captured, not throwing themselves at me. Have some damn dignity. If I like a lady, then //I'll// let her know. If I don't, then she should know that I'm not interested by my lack of interest. And if she wanted to fuck, she could have just said it. I don't have time for this whole "flirting" thing.<</speech>>
Interesting. You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $todd.name>> hates Flirting!</b><<set $todd.dislikesknown.push("Flirting")>>
<<include "Advance Time Work">>\
\
<<case "Fancy Drinks">>As you're talking, <<print $todd.name>> takes a sip of whatever <<print $todd.he>>'s drinking and makes a face.
<<speech "todd" "<<print $todd.name>>">>Stupid "sober at work" rules.<</speech>>
<<pspeech>>You'd rather be drinking?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Hell yeah. Give me a beer any day of the week, any time of day. Tastes better, gets you just a little bit of a buzz, makes the day go by faster.<</speech>>
<<pspeech>>I'd have figured you for a whiskey, actually.<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Ugh, no way. I can't stand the hard stuff. Gets you drunk way too fast and costs way too much. Cocktails, too. No, I'm just a beer-man. Hey, maybe I should be a superhero! BEER-MAN!<</speech>>
As <<print $todd.name>> launches into an extended improvised spiel about <<print $todd.his>> new superhero idea, you file that information away for future use.
<b>You've learned that <<print $todd.name>> hates Fancy Drinks!</b><<set $todd.dislikesknown.push("Fancy Drinks")>>
<<include "Advance Time Work">>\
\
<<case "Smart Women">>As you're talking to <<print $todd.name>>, you notice his gaze distracted by a woman walking past. <<if $playerPath == "dom">>You're tempted to slap him for his wandering eye<<else>>You can't believe how insulting that is, and open your mouth to let him know<</if>>, but before you can do anything, he scoffs and talks under his breath. You're able to catch most of it, though.
<<speech "todd" "<<print $todd.name>>">>...too smart for her own good...<</speech>>
<<pspeech>>What was that?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, uh...sorry, <<print $player.name>>. That was a girl that works in my department. She fuckin' called me out for making a mistake on a //really// complicated programming fix last week, and I just...I'm still salty about it, you know, bro?<</speech>>
<<pspeech>>What, that she called you out?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>No, I'm strong enough to know when I'm wrong. But she thinks she's //so// smart and //loves// to show off. I know at least three instances where //she's// fucked up, but do you see //me// acting all high and mighty? No! She just likes being smart!<</speech>>
O...kay. You're not sure you entirely followed that, but you think you can file that information away for future use.
<b>You've learned that <<print $todd.name>> hates Smart Women!</b><<set $todd.dislikesknown.push("Smart Women")>>
<<include "Advance Time Work">>\
\
<<case "Small Breasts">><<pspeech>>Alright, <<print $todd.name>>, time to level with me: what's a deal breaker for you in terms of women? What can they say or do that would turn you away immediately?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>I dunno, <<print $player.name>>, it'd be hard for a beautiful lady to do that. As long as she's got nice tits, I don't think there's anything she can say that would discourage me.<</speech>>
<<pspeech>>...and if she doesn't have nice tits?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, yeah, dealbreaker. If I don't get a chance to play with some sweet boobs, then what's even the point, you know?<<if $player.breastsize <= 3>> Oh, uh...present company excluded, of course!<</if>><</speech>>
<<if $player.breastsize <= 3>>You wave off <<print $todd.his>> attempt at saving face, and<<else>>You<</if>> file that information away for future use.
<b>You've learned that <<print $todd.name>> hates Small Breasts!</b><<set $todd.dislikesknown.push("Small Breasts")>><<include "Advance Time Work">>\
\
<<case "Small Butt">><<if $player.buttsize <= 4>><<speech "todd" "<<print $todd.name>>">>You know, <<print $player.name>>, I know some exercises that might help you get a bigger butt.<</speech>><<else>><<speech "todd" "<<print $todd.name>>">>Lovin' that butt, <<print $player.name>>, keep it up!<</speech>><</if>>
You resist the urge to look at your own ass, <<if $playerPath == "dom">>and to slap the shit out of <<print $todd.name>> for making such a comment<<else>>and to push out your butt and really focus <<print $todd.name>>'s attention on it<</if>>.
<<pspeech>>What brought that on?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Oh, I saw this chick with a tiny fucking butt earlier. Like, not even there. Butts are made to be nice and round, at least on ladies, not flatter than a pancake. All ladies need more cushion for the pushin', know what I'm sayin'?<</speech>>
You nod in acknowledgement, and try really hard to restrain the urge to smack the crap out of <<print $todd.him>> as you file that information away for future use.
<b>You've learned that <<print $todd.name>> hates Small Butts!</b><<set $todd.dislikesknown.push("Small Butts")>>
<<include "Advance Time Work">>\
\
<<case "Relationships">>As you're talking to <<print $todd.name>>, <<print $todd.his>> phone buzzes.
<<speech "todd" "<<print $todd.name>>">>Oh god, not this chick again.<</speech>>
<<pspeech>>What's wrong?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Nothing really //wrong//, but she's like...I picked her up in a bar and we fucked and it was good, so I gave her my number so we could do it again. Which we did, and it was good the second time too. But now she's all "let's get together" and "let's be exclusive" and that's just not how I roll.<</speech>>
<<pspeech>>Not looking for something long term?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Like...how can anyone expect me to be exclusive when there's so many quality babes out there to fuck? I can't pick just one!<</speech>>
That's an interesting stumbling block. You'll have to convince <<print $todd.name>> to be exclusive to you, and that might be a little harder than you expected with that attitude. Well, maybe you'll have to temper your expectations and settle for just having <<print $todd.him>> fuck who you tell <<print $todd.him>> to fuck. Or maybe you just have to make it so that <<print $todd.he>> could never think of fucking anyone but you. But, regardless, this is interesting information. You file it away for future use.
<b>You've learned that <<print $todd.name>> hates Relationships!</b><<set $todd.dislikesknown.push("Relationships")>>
<<include "Advance Time Work">>\
\
<<case "Consequences">>As you're talking, <<print $todd.name>>'s phone suddenly buzzes. You manage to catch a quick glance of the word "pregnant" before <<print $todd.he>> snatches it up and looks at the message. A look of disbelief settles in on <<print $todd.his>> features, and <<print $todd.he>> stares at the phone for a long moment. Then, <<print $todd.he>> scoffs, types out a quick message, and sets the phone down.
<<speech "todd" "<<print $todd.name>>">>Not fallin' for that one.<</speech>>
<<pspeech>>What's up? I thought I saw the word "pregnant"? Did you have a-<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Nope! I'll be the first to admit that I'm not the best when it comes to condoms, because I like feeling it raw, you know? But that girl, yeah, I put a condom on. Two, in fact, because she just had this attitude that said she was gonna try to pull something like this. So I //know// that if she's got a baby on, it ain't from me.<</speech>>
<<pspeech>>Just hypothetically, what if it was? What would you do?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Probably fake my death, change my name, and flee the country. Ain't no one hanging a baby on <<print $todd.name>>, not unless //I// want it!<</speech>>
Interesting. You wonder if you can use that fear of responsibility to manipulate him. Either way, you file that information away for future use.
<b>You've learned that <<print $todd.name>> hates Consequences!</b><<set $todd.dislikesknown.push("Consequences")>>
<<include "Advance Time Work">>\
\
<<default>>\
You have nothing else to learn about <<print $todd.name>>.
<<include "Advance Time Work">>
\
<</switch>><div id="cindytalk"><<if $cindy.hatestalking == true>>\<<elseif $cindy.friendtitle == "Nemesis" || $cindy.friendtitle == "Enemy" || $cindy.friendtitle == "Rival">>\<<else>><<button "Get to know her">><<replace "#cindytalk" t8n>>You start chatting with <<print $cindy.name>>, but she quickly cuts you off.
<<speech "cindy" "<<print $cindy.name>>">>Look, <<print $player.name>>, this whole "let's talk and get to know each other" thing bores the fuck out of me. So just don't.<</speech>>
Hm. You consider telling her to shut up and listen, or even just slapping her for her isolence, but you refrain. You get the impression that she'd get //more// rebellious if you take action. If you want to know more about her, you'll have to find a different way to do it.<<set $cindy.hatestalking = true>><<include "Advance Time Work">><</replace>><</button>><</if>><<if $cindy.obediencetitle == "Attentive" || $cindy.obediencetitle == "Compliant">><<button "Reinforce her obedience">><<replace "#cindytalk" t8n>>
You get <<print $cindy.name>>'s attention, and she looks into your eyes.
<<pspeech>><<if $playerPath == "dom">><<print $cindy.name>>. You've been very good about listening to me lately, and I just want you to know that I appreciate it, and believe that you're on the right path. Keep it up, and you'll make me very happy.<<else>><<print $cindy.name>>, I just wanted you to know that you've been really good about working with me lately, listening to what I say and helping me out. It's really making me happy, and I want you to keep it up. If you do, then I'll definitely make sure that you're happy too.<</if>><</pspeech>>
<<if $cindy.obediencetitle == "Attentive">><<set _temp = random(1,4)>><<if _temp >= 4>><<print $cindy.name>> stares at you for a long moment, then looks away.
<<speech "cindy" "<<print $cindy.name>>">>You say the weirdest things, <<print $player.name>>.<</speech>>
Hm. You're not sure if that had the intended effect, but she's not dismissing you completely. You suppose that's progress of a sort.<<obedience "$cindy" 1>><<mindbreak "$cindy" 3>><<elseif _temp == 3>><<print $cindy.name>> stares at you for a long moment, then scoffs and looks away.
<<speech "cindy" "<<print $cindy.name>>">>Don't get used to it.<</speech>>
Hm. Definitely not the response you were expecting. You're going to need to work on her some more, because right now, she's just too resistant to your efforts.<<mindbreak "$cindy" 3>><<else>><<print $cindy.name>> laughs as she turns away.
<<speech "cindy" "<<print $cindy.name>>">>You're an idiot, <<print $player.name>>.<</speech>>
Well, that could have gone better. She might be too quick on the draw to be directly manipulated like that. You might have more luck with some subtlety. As it is, pointing out your plans might have backfired a bit.<<obedience "$cindy" -1>><<mindbreak "$cindy" 3>><</if>><<else>><<set _temp = random(1,4)>><<if _temp == 4>><<print $cindy.name>> stares at you for a long time, a smile slowly creeping on to her face. Suddenly, she blinks, clears her throat, and looks away.
<<speech "cindy" "<<print $cindy.name>>">>Yeah, well, don't get used to it, <<print $player.name>>.<</speech>>
You quickly turn away so that she doesn't see the smile on your face. She was definitely enthralled for a minute there. Small steps are important to reinforce obedience, and you've definitely made progress on that front, even if she's still trying to fight it.<<obedience "$cindy" 2>><<mindbreak "$cindy" 3>><<elseif _temp == 3>><<print $cindy.name>> looks into your eyes for a long moment, then blinks and looks away, her face a little red.
<<speech "cindy" "<<print $cindy.name>>">>Ugh, shut up, <<print $player.name>>, you say the weirdest goddamn things.<</speech>>
She studiously starts ignoring you, unwilling - or unable - to look at you again. You watch her for a few minutes, then turn and walk away. She's still rebellious, still resisting your control, but it's clearly getting harder for her to do so. You'll need to keep working on her.<<obedience "$cindy" 1>><<mindbreak "$cindy" 3>><<else>><<print $cindy.name>> laughs at you, and turns away without saying a thing. You try to get her attention again, but she's ignoring you.
How dare she. You're tempted to slap the laugh out of her mouth, but you don't want to make a scene. //Yet//. How infuriating.<<obedience "$cindy" -1>><<mindbreak "$cindy" 3>><</if>><</if>><<include "Advance Time Work">>
<</replace>><</button>><</if>> <<button "Talk to her">><<if $cindy.friendtitle == "Friendly Rival" || $cindy.friendtitle == "Friend and Rival" || $cindy.friendtitle == "Friend">><<replace "#cindytalk" t8n>><<set _temp = random(1,3)>><<if _temp == 1>>You have a nice conversation with <<print $cindy.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$cindy" 1>><<elseif _temp == 2>>You have a nice conversation with <<print $cindy.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$cindy" 1>><<else>>You have a nice conversation with <<print $cindy.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$cindy" 1>><</if>><<include "Advance Time Work">><</replace>><<else>><<replace "#cindytalk">><<print $cindy.name>> cuts you off almost as soon as you start talking.
<<speech "cindy" "<<print $cindy.name>>">>Why are you talking to me? Leave me alone.<</speech>>
Hmm. Looks like she's not really in the mood to talk, at least not to you. You can't say that you blame her. But you still do.<<obedience "$cindy" -1>>
<<include "Advance Time Work">><</replace>><</if>><</button>> | <<if $cindy.obediencetitle == "Slave" || $cindy.obediencetitle == "Submissive" || $cindy.friendtitle == "Friend">><<else>><<button "Work with her">><<replace "#cindytalk">>Technically, she //is// your co-worker, so it makes sense to try to work with her on various things. Of course, given who she is, she'll try to make you do as much work as possible, and then find a way to take credit for it.
The question you're left with is how you can use that against her.
<div id="cindywork"><<button "Give her credit">><<replace "#cindywork">>The work needs to be done one way or the other, and you know you can't count on <<print $cindy.name>> to do it properly, or even at all. She'll try to take credit, but if you //give// her credit, then it will undermine her cruelty and maybe, possibly, get her to appreciate you more than she does now.
<<pspeech>><<print $cindy.name>>, do you have some time work help me work on this stuff?<</pspeech>>
<<print $cindy.name>> looks up from her own work and reviews what you've brought her. A smile that doesn't reach her eyes slowly reveals itself.
<<speech "cindy" "<<print $cindy.name>>">>Sure, <<print $player.name>>, I don't mind helping at all. Why don't you show me what you've been doing and I'll add my advice where you need it.<</speech>>
Of course, over the next few minutes, it's clear that she has no intention of doing any of the work at all. She just wants to claim credit for the work you've already done. Standard <<print $cindy.name>> procedure. Undermining her means giving in to her personality, but you're okay with that...for now. Once the work is complete, you turn to face her directly and smile.
<<pspeech>>Thanks, <<print $cindy.name>>. I really appreciate your help. You know what? I feel like you've done most of the work here, why don't you take credit for this one?<</pspeech>>
That throws her off her game. The smile instantly vanishes, and she looks at you for a long moment, her confusion and surprised easily evident in her face. She looks at you for a long time, and you imagine she's trying to find the catch, the hidden angle that you're pursuing.
<<speech "cindy" "<<print $cindy.name>>">>W-well...fine. Good. Thank you. I'll make sure that...I get the credit...for this one.<</speech>>
<<pspeech>>Good! Thanks again, <<print $cindy.name>>.<</pspeech>>
You head back to your desk, silently chuckling to yourself at her distress. If she wants to be cruel, then you'll be kind, right up until she wants to be kind. Then, well...then you'll have to decide.<<set _temp = random(1,4)>><<if _temp <= 2>><<friendship "$cindy" 1>><<mindbreak "$cindy" 3>><<elseif $_temp == 4>><<friendship "$cindy" 3>><<mindbreak "$cindy" 3>><<else>><<mindbreak "$cindy" 2>><</if>><<include "Advance Time Work">><</replace>><</button>> | <<button "Direct her work">><<replace "#cindywork">><<pspeech>><<print $cindy.name>>, I have this project I'm working on, and I could use your help.<</pspeech>>
<<print $cindy.name>> looks up from her own work and takes the paper that you hand over, scanning it briefly. A smile slowly spreads over her face, and she looks up at you with a confident smirk.
<<speech "cindy" "<<print $cindy.name>>">>Sure, <<print $player.name>>, I can help you with this. Why don't you show me what you've done already, and I'll see where I can help out?<</speech>>
<<pspeech>>I appreciate that, but this is my project and I'm going to do it my way. So if you'd like to help and get some of the credit, then I'll show you what I need you to do. Otherwise, I'm sure I can figure it out myself.<</pspeech>>
<<print $cindy.name>> frowns, a very unattractive scowl as she realizes that you've foiled her plan to steal credit. <<if $cindy.obediencetitle == "Attentive" || $cindy.obediencetitle == "Compliant">><<set _temp = random(1,2)>><<if _temp == 1>>But the prospect of getting credit on the project for just a little bit of work, even if she can't take //full// credit, is enough to get her to nod her agreement.
<<pspeech>>Good! Alright, here's what I need you to do...<</pspeech>>
By the time you've finished giving her instructions, which she dutifully writes down, you're confident that your more commanding attitude has won over reluctance to obey. Now, you think as you head back to your desk, you'll just need to keep building that foundation, until she's comfortable with obeying without question. Or at least less hesitantly.<<obedience "$cindy" 3>><<mindbreak "$cindy" 3>><<else>>
<<speech "cindy" "<<print $cindy.name>>">>Nope, not interested. Good luck with that.<</speech>>
She tosses the paperwork back at you, almost making a mess, and then turns away, ignoring you as you pick up the documents. Well, maybe it didn't work this time, but there will be other times. You're sure of it.<<mindbreak "$cindy" 3>><</if>><<else>><<set _temp = random(1,4)>><<if _temp == 1>>But the prospect of getting credit on the project for just a little bit of work, even if she can't take //full// credit, is enough to get her to nod her agreement.
<<pspeech>>Good! Alright, here's what I need you to do...<</pspeech>>
By the time you've finished giving her instructions, which she dutifully writes down, you're confident that your more commanding attitude has won over reluctance to obey. Now, you think as you head back to your desk, you'll just need to keep building that foundation, until she's comfortable with obeying without question. Or at least less hesitantly.<<obedience "$cindy" 3>><<mindbreak "$cindy" 3>><<else>>
<<speech "cindy" "<<print $cindy.name>>">>Nope, not interested. Good luck with that.<</speech>>
She tosses the paperwork back at you, almost making a mess, and then turns away, ignoring you as you pick up the documents. Well, maybe it didn't work this time, but there will be other times. You're sure of it.<<mindbreak "$cindy" 3>><</if>><</if>><<include "Advance Time Work">><</replace>><</button>> | <<button "Emphasize her reliance on you">><<replace "#cindywork">><<pspeech>><<print $cindy.name>>, I've got this email about a project you were working on. I guess you needed something done?<</pspeech>>
<<speech "cindy" "<<print $cindy.name>>">>What? Let me see.<</speech>>
She takes the printout of the email from your hands and scans it quickly. The email is fake, of course, but it looks legitimate, and you know her well enough to know that she's probably got a bunch of work projects that she's been pushing off or trying to get other people to do. The specifics aren't important, just the implication that she's about to be caught is enough.
<<speech "cindy" "<<print $cindy.name>>">>Shit...heeeeey, <<print $player.name>>. Any chance I could ask you for a favor?<</speech>>
<<pspeech>>I've already been asked to work on this, <<print $cindy.name>>. You're going to have to make it worth my time if you want me to do your job, too.<</pspeech>>
<<speech "cindy" "<<print $cindy.name>>">>Sigh...alright, what do you want?<</speech>>
A question //ripe// with opportunity.
<<pspeech>>If I'm going to do this for you, then you're going to point out just how much I helped you with it. You're going to give me credit for getting it across the finish line, and you're going to say nothing but nice things about me. Got it?<</pspeech>>
You see the war going on behind her eyes. On the one hand, you've got her over the barrel, and she knows it. On the other hand, she's reluctant to give you even an inch. But her desire not to get caught, and not to do any work herself, ends up winning out.
<<speech "cindy" "<<print $cindy.name>>">>Alright, fine. I...guess I will owe you that at least.<</speech>>
<<pspeech>>Great! I'll get this done as soon as possible, and make sure it's sent to the right people.<</pspeech>>
As you walk away from her desk, you keep that image of her defeated face in your mind, smiling to yourself. Of course, it's all bullshit, but you can cover that easily enough. And now that she's agreed to this much, you're willing to bet she'll have a harder time not agreeing to what you ask in the future. Progress. It feels good.<<trust "$cindy" 2>><<mindbreak "$cindy" 3>><<include "Advance Time Work">><</replace>><</button>></div><</replace>><</button>><</if>> \
\
<<if $basicfempills >= 1 || $advancedfempills >= 1 || $ultrafempills >= 1 || $fertilitypills >= 1 || $hyperfertilitypills >= 1 || $breastgrowthpills >= 1 || $lactationpills >= 1 || $hairgrowthpills >= 1 || $joypills >= 1 || $slipperygoo >= 1 || $bigloads >= 1 || $cumadditive >= 1 || $enhancecream >= 1>><<button "Give Her Some Drugs">><<replace "#cindytalk">>\
\
<div id="cindydrugs"><<if $basicfempills >= 1>><<button "Female Hormones">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "basicfem">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Strong Female Hormones">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "strongfem">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Extra Strong Female Hormones">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "ultrafem">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Fertility Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "fertility">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Strong Fertility Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hyperfertility">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Breast Growth Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "breastgrowth">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Lactation Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "lactation">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Hair Growth Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hairgrowth">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Joy Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "joy">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Slippery Goo">><<replace "#cindydrugs">>You hand the goo over to <<print $cindy.name>>, who takes it and swallows it without much consideration. You blink in surprise, and then shrug. Whatever.\
\
<<set $dosetype = "slipperygoo">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Big Loads Pill">><<replace "#cindydrugs">>You hand the pill over to <<print $cindy.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "bigloads">><<include "Cindy Drug Dose">>\<</replace>><</button>><</if>>\
\
</div><<include "Advance Time Work">><</replace>><</button>><</if>></div>/* Won't be available until after she's befriended or very high on obedience.
These will cover "too strong" and "strong" lust interactions. */Double-click this passage to edit it./* This will not happen at work, but can happen elsewhere. */<<if $travis.obediencetitle == "Slave">>You honestly don't think that <<print $travis.name>> has the willpower to resist you anymore, but it never hurts to reinforce <<print $travis.his>> obedience and make sure.<<elseif $travis.obediencetitle == "Submissive">><<print $travis.name>> is already pretty thoroughly broken to your will, but it never hurts to make sure that <<print $travis.he>> stays that way.<<elseif $travis.friendtitle == "Friend" || $travis.friendtitle == "Best Friend" || $travis.friendtitle == "Lover">><<print $travis.name>> might view you as a friend right now, but that just means you'll need to work all that much harder to break <<print $travis.his>> will. It might seem like a betrayal of your friendship...but only because <<print $travis.he>> doesn't know what you want from him. Yet.<<else>>It's important to remind <<print $travis.name>> of the power you have over <<print $travis.him>>. You might technically be the subordinate in the work environment, but <<print $travis.he>>'s the one that answers to you, after all.<</if>>
<<pspeech>>I wanted to make sure you understand the specific dynamics of our relationship. <<if $playerPath == "dom">>It's important that you understand that I hold your job, your career, in my hand, and I can do whatever I want with it. I want to hear you say that you understand and //obey//, or I'm going directly to HR, and you'll be out on the street.<<else>>After all, I need to know that you're ready and willing to do //anything// I say, so that I don't go to HR and get you fired. So, please, tell me that you understand so that we can keep this...//relationship// going.<</if>><</pspeech>>
<<if $travis.obediencetitle == "Slave" || $travis.obediencetitle == "Submissive">><<print $travis.name>> nods, <<print $travis.his>> head lowered to the floor, unable to meet your eyes.<<elseif $travis.friendtitle == "Friend" || $travis.friendtitle == "Best Friend" || $travis.friendtitle == "Lover">><<print $travis.name>> nods and says the words you want to hear, but the hurt look in <<print $travis.his>> eyes, the feeling of betrayal, is fully evident. Good.<<else>><<print $travis.name>> grits <<print $travis.his>> teeth and looks away.
<<speech "travis" "<<print $travis.name>>">>Yes, I understand.<</speech>>
Hm. Barely loud enough to hear, but making <<print $travis.him>> repeat it would likely make <<print $travis.him>> more rebellious instead of more obedient. Still, progress is progress, you'll take what you can get. For now.<</if>><<if $travis.obediencetitle == "Slave" || $travis.obediencetitle == "Submissive" || $travis.obediencetitle == "Compliant">><<obedience "$travis" 3>><<mindbreak "$travis" 3>><<elseif $travis.friendtitle == "Friend" || $travis.friendtitle == "Best Friend" || $travis.friendtitle == "Lover">><<obedience "$travis" 2>><<friendship "$travis" -3>><<mindbreak "$travis" 3>><<else>><<set _temp = random(1,4)>><<if _temp <= 3>><<obedience "$travis" 1>><<trust "$travis" 1>><<mindbreak "$travis" 3>><<else>><<obedience "$travis" 3>><<trust "$travis" 2>><<mindbreak "$travis" 3>><</if>><</if>>
<<include "Advance Time Work">><<switch $playerPath>>
<<case "dom">><<pspeech>>Good <<if $timeOfDayPos == 0>>morning<<else>>afternoon<</if>>, <<print $travis.name>>. I'm here to check on you, make sure you're still playing nice.<</pspeech>>
<<switch $travis.obediencetitle>>
<<case "Free-Willed">><<speech "travis" "<<print $travis.name>>">>Excuse me? Who do you think you are, <<print $player.name>>? You can't just come in here and imply that you're somehow in control here. I'm still your boss, and I still have the power to fire you if you step out of line.<</speech>>
<<pspeech>>Do you?<</pspeech>>
You fix <<print $travis.him>> with a hard stare which <<print $travis.he>> returns, locking eyes with you. For a moment, you can //feel// the battle for dominance, as <<print $travis.he>> defiantly tries to stare you down.
<<if $player.dominance >= 50>><<set _temp = random(1,4)>><<if $player.breastsize >= 6>><<set _temp ++>><</if>><<if $player.buttsize >= 6>><<set _temp ++>><</if>><<if _temp >= 2>><<set _outcome = "success">><<else>><<set _outcome = "fail">><</if>><<else>><<set _temp = random(1,10)>><<if $player.breastsize >= 6>><<set _temp ++>><</if>><<if $player.buttsize >= 6>><<set _temp ++>><</if>><<if _temp >= 8>><<set _outcome = "success">><<else>><<set _outcome = "fail">><</if>><</if>>
<<switch _outcome>>
<<case "success">>But <<print $travis.his>> willpower is no match for yours. After almost a minute, <<print $travis.his>> gaze falters, and he looks away in defeat, his face red.
<<speech "travis" "<<print $travis.name>>">>Look, just...go away. I don't need this nonsense right now, and I-<</speech>>
<<pspeech>>I'm pretty sure that you're not the one giving the orders here, <<print $travis.name>>. The sooner you understand that, the better off we'll both be. Now, if you //please//, tell me if you've been playing nice.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>...yes...<</speech>>
<<pspeech>>I'm sorry? I didn't hear that.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>Yes, I'm playing nice, alright?<</speech>>
<<pspeech>>We'll have to do something about that temper of yours, <<print $travis.name>>, but I'll let it slide. For now. I expect you to have a much more...compliant attitude the next time we meet. Understood?<</pspeech>>
Lacking the will to oppose you, <<print $travis.he>> can only nod <<print $travis.his>> capitulation. You don't give <<print $travis.him>> the benefit of reward for finally seeing things your way. You'll need to keep working on <<print $travis.him>>, <<print $travis.he>>'s still far too disobedient for your tastes. But you know that progress has definitely been made.<<obedience "$travis" 5>><<trust "$travis" 2>><<mindbreak "$travis" 5>>
<<case "fail">>You're surprised when <<print $travis.he>> suddenly scoffs and looks away, leaving you with the distinct impression that things are not going according to plan.
<<speech "travis" "<<print $travis.name>>">>Keep it up, <<print $player.name>>, and you'll find out soon enough. Now get out of my office.<</speech>>
You're left almost speechless at the sudden dismissal, and any comeback you can think of would be petty, vulgar, and beneath you. You turn away, reassuring yourself that while <<print $travis.he>> may have won this round, <<print $travis.he>> won't win them all.<<obedience "$travis" -5>><<trust "$travis" -2>><<mindbreak "$travis" 5>><</switch>>
<<include "Advance Time Work">>
<<case "Slave" "Submissive">><<speech "travis" "<<print $travis.name>>">>Yes, Mistress, I am behaving.<</speech>>
<<pspeech>>Good. Now, I have some free time, and I'm pretty sure you're going to make some free time for me. So let's get to work, shall we?<</pspeech>>
You make sure to lock his office door and close the blinds so that no one can see in while you go about your work. This might take a few minutes of...discipline, and you want to make sure that <<print $travis.name>> is very attentive, and not concerned about who might see.
/* Include a scene here for variation. Should include feminization progress, fetishes, but NO SEX. */
As you leave the office, <<print $travis.name>> in a daze at <<print $travis.his>> desk, you feel satisfied in the knowledge that you have a very obedient slave<<if $travis.isagirl == true>>girl<<else>>boy<</if>>. You're sure <<print $travis.he>>'ll recover soon enough, but you leave the blinds closed just in case.<<obedience "$travis" 3>><<trust "$travis" 2>><<mindbreak "$travis" 5>>
<<include "Advance Time Work">>
<<default>><<print $travis.name>> gives you a look and rolls <<print $travis.his>> eyes, but then focuses on you again, and almost inevitably gazes into your intense stare. You would say that a battle of wills erupts, but honestly, <<print $travis.he>> doesn't have much of a chance. It's over in less than a minute, as <<print $travis.his>> face goes slack, and <<print $travis.he>> breaks the stare to look down, giving you your victory.
<<speech "travis" "<<print $travis.name>>">>Yes, I'm still playing nice. Now, would you please leave? I have work to do.<</speech>>
<<pspeech>>Ah, but I think that your work isn't nearly as important as //my// work, <<print $travis.name>>. Look at me.<</pspeech>>
It takes <<print $travis.him>> a moment to comply, but eventually <<print $travis.he>> seems to wilt under the intensity of your glare and looks up at you, locking eyes again.
<<pspeech>>I want you to say the words that you already know. I want you to understand that you don't have the power in this relationship. I want you to admit it.<</pspeech>>
<<if $travis.obediencetitle == "Attentive">>It takes a moment. You give <<print $travis.him>> the time <<print $travis.he>> needs. You're pushing quite hard already. You don't want <<print $travis.him>> to break. Not yet.
<<speech "travis" "<<print $travis.name>>">>I don't have the power in this relationship. You do. And I'll do what you say. For now.<</speech>>
<<pspeech>>Hmm, I don't think "for now" is part of your mantra, <<print $travis.name>>, but I'll let it slide. //For now//. Now repeat it.<</pspeech>>
When you emerge from <<print $travis.his>> office some time later, you feel satisfied that <<print $travis.he>> understands <<print $travis.his>> place a little better. It's not a perfect process, but this repetition, this understanding should eventually become ingrained into <<print $travis.his>> mind. You just need to keep working on <<print $travis.him>>.<<obedience "$travis" 3>><<mindbreak "$travis" 3>><<else>>To <<print $travis.his>> credit, <<print $travis.he>> doesn't hesitate for very long.
<<speech "travis" "<<print $travis.name>>">>I don't have the power in this relationship. You do, <<print $player.name>>. I'll do what you say.<</speech>>
<<pspeech>>Good, now repeat it, please. And really //mean// it.<</pspeech>>
When you emerge from <<print $travis.his>> office some time later, it's with a satisfied smile. <<print $travis.name>> is coming along nicely. Soon enough, you doubt <<print $travis.he>>'ll be able to resist at all. But you can't let up. You need to make sure that <<print $travis.he>> gives in completely, and lets you mold <<print $travis.him>> according to your desires. It won't take much longer.<<obedience "$travis" 3>><<mindbreak "$travis" 3>><</if>>
<<include "Advance Time Work">><</switch>>
<<case "sex">><<pspeech>>Good <<if $timeOfDayPos == 0>>morning<<else>>afternoon<</if>>, <<print $travis.name>>. Just thought I'd...come in and check on you. See if you needed anything.<</pspeech>>
<<print $travis.name>> looks up as you saunter into <<print $travis.his>> office, closing the door behind you. To your satisfaction, you notice that <<print $travis.his>> eyes roam down your body and back up, stopping noticeably at your <<print $breastSize[$player.breastsize]>> breasts and <<print $buttSize[$player.buttsize]>> butt. <<if $travis.isagirl == true>>Even as a woman now, <<print $travis.he>>'s still too easy.<<else>>Men. So easy.<</if>>
<<speech "travis" "<<print $travis.name>>">>I'm actually busy, <<print $player.name>>. Is there something specific you needed?<</speech>>
<<pspeech>>Busy? But not too busy for me, I hope.<</pspeech>>
\
<<switch $travis.obediencetitle>>\
<<case "Free-Willed">><<speech "travis" "<<print $travis.name>>">>Yes, actually, too busy for you. If there isn't something specific, then please get back to work and let me get back to mine.<</speech>>
As <<print $travis.he>> turns to go back to <<print $travis.his>> computer, you place on hand on your hip and lean down over <<print $travis.his>> desk, <<if $player.breastsize >= 4>>getting <<print $travis.his>> attention easily with a look at your cleavage<<elseif $player.hairlength >= 4>>letting your long <<print $player.haircolor>> hair fall over your shoulder before flicking it back with a quick twist of your head, the motion quickly drawing <<print $travis.his>> eyes<<else>>drumming your fingers on the wooden surface to quickly get <<print $travis.his>> attention<</if>>.
<<pspeech>>I'm hurt, <<print $travis.name>>. I thought we had an understanding. You give me the attention I want, and I...give you...<</pspeech>>
<<if $player.seduction >= 50>><<set _temp = random(1,4)>><<if $player.breastsize >= 6>><<set _temp ++>><</if>><<if $player.buttsize >= 6>><<set _temp ++>><</if>><<if _temp >= 2>><<set $outcome = "success">><<else>><<set $outcome = "fail">><</if>><<else>><<set _temp = random(1,10)>><<if $player.breastsize >= 6>><<set _temp ++>><</if>><<if $player.buttsize >= 6>><<set _temp ++>><</if>><<if _temp >= 8>><<set $outcome = "success">><<else>><<set $outcome = "fail">><</if>><</if>>
<<switch $outcome>>
<<case "success">>You see <<print $travis.him>> visibly gulp as <<print $travis.he>> looks at you, and you make sure to give <<print $travis.him>> a dazzling smile as you trail off. So easy.
<<speech "travis" "<<print $travis.name>>">>L-look, <<print $player.name>>, you can't keep monopolizing my time, alright? I have...other responsibilities.<</speech>>
<<pspeech>>I'm sure you do, <<print $travis.name>>. But all of those responsibilities aren't as important as me.<</pspeech>>
You languidly run a finger from your thigh, over the curve of your <<print $buttSize[$player.buttsize]>> ass, up your hips, tracing the swell of your <<print $breastSize[$player.breastsize]>> breasts, and noting with delight that <<print $travis.name>>'s eyes follow your finger on every inch of the trip.
<<pspeech>>Are they?<</pspeech>>
<<print $travis.name>> shakes <<print $travis.his>> head, <<print $travis.his>> face flushed, and <<print $travis.his>> breaths coming quickly. You take a seat on the desk, leaning over it, and put your finger under <<print $travis.his>> chin, locking your eyes on <<print $travis.his>>.
<<pspeech>>Say it.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>N-nothing is as important as you.<</speech>>
<<pspeech>>Good <<if $travis.isagirl == true>>girl<<else>>boy<</if>>.<</pspeech>>
When you leave the office a few minutes later, you leave <<print $travis.name>> practically panting with lust and desire, knowing that you've accomplished your goal. It's only a matter of time before <<print $travis.he>>'s willing to do anything for you, you're sure of it.<<obedience "$travis" 5>><<trust "$travis" 2>><<mindbreak "$travis" 5>>
<<case "fail">>To your shock, <<print $travis.name>> manages to turn away.
<<speech "travis" "<<print $travis.name>>">>Look, <<print $player.name>>, you can't keep monopolizing my time. I have other responsibilities.<</speech>>
<<pspeech>>I'm sure you do, <<print $travis.name>>, but surely all those responsibilities aren't as important as me, are they?<</pspeech>>
<<print $travis.name>> laughs, a single explusion of air that has no humor in it.
<<speech "travis" "<<print $travis.name>>">>I'm sure you can see yourself out.<</speech>>
And just like that, you're summarily dismissed. You consider pushing harder, but given <<print $travis.his>> rejection, you're just as likely to make <<print $travis.him>> react more harshly, which could undo quite a bit of work. You leave the office, frustrated at your failure, but resolving that you have plenty of time...<<obedience "$travis" -5>><<trust "$travis" -2>><<mindbreak "$travis" 5>>
<</switch>>
<<include "Advance Time Work">>
<<case "Slave" "Submissive">><<speech "travis" "<<print $travis.name>>">>Of course not, Mistress.<</speech>>
<<pspeech>>Good. Now, we're going to work on making sure that you're...//well//-acquainted with your proper place, <<print $travis.name>>. Understood?<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>Yes, Mistress.<</speech>>
<<pspeech>>Good <<if $travis.isagirl == true>>girl<<else>>boy<</if>>.<</pspeech>>
/* Include a scene here for variation. Should include feminization progress, fetishes, but NO SEX. */
As you leave the office sometime later, a satisfied smile on your face and a "boss" left dazed and delighted by your attentions, you reflect on how the dynamic of power has switched so completely. Hell, you could probably do <<print $travis.name>>'s job better than <<print $travis.he>> can at this point, if only because of how completely enthralled and unable to concentrate on anything but you <<print $travis.he>> is.
<<default>><<print $travis.name>> blinks, and looks at you again, <<print $travis.his>> lecherous eyes running over your body anew.
<<speech "travis" "<<print $travis.name>>">>Well, that might depend on what you're offering me for my time.<</speech>>
<<pspeech>>Why, <<print $travis.name>>, I'm shocked. Are you intending to use your position of power to take advantage of me?<</pspeech>>
Despite your absolutely mocking tone of voice, <<print $travis.he>> grins.
<<speech "travis" "<<print $travis.name>>">>Isn't that what you're offering? I'm not going to turn you down if you're looking for a good time, and let's be honest here, I know you are.<</speech>>
You laugh. And it's not gentle, or happy, or titillating. It's cruel.
<<pspeech>><<print $travis.name>>, <<print $travis.name>>, <<print $travis.name>>. It's so nice to know that you have exactly no tact, or restraint, or charm. No, I'm not offering myself. You are going to offer yourself to me.<</pspeech>>
<<speech "travis" "<<print $travis.name>>">>Excuse me? I don't think so.<</speech>>
<<pspeech>>Oh, but I //do// think so. And HR will certainly agree when they hear the recording of this conversation.<</pspeech>>
You hold up your phone to show <<print $travis.him>> that you're serious.
<<pspeech>>Heavily edited, of course, not that anyone will be able to tell. By the time I'm through with you, I'll have your job and you'll be...well, going down on guys in an alleyway in a desperate attempt to make rent on your one-room hovel.<</pspeech>>
It's like watching the air drain out of a balloon, the way <<print $travis.he>> shrinks in on <<print $travis.him>>self. You smirk at <<print $travis.him>>, waiting to hear those words.
<<speech "travis" "<<print $travis.name>>">>What do you want.<</speech>>
<<pspeech>>You know exactly what I want, <<print $travis.name>>. You, at my beck and call, doing what //I// want, when //I// want it. And I'm not unreasonable, <<print $travis.name>>: if you're a good <<if $travis.isagirl == true>>girl<<else>>boy<</if>>, you'll get a reward. The better you are, the better the reward. Maybe you'll even get what //you// want.<</pspeech>>
<<if $travis.obediencetitle == "Attentive">>The hesitation on <<print $travis.his>> face is delightful, if only because you know exactly how <<print $travis.he>>'s going to choose. There's really only one choice, after all, unless <<print $travis.he>> wants to lose <<print $travis.his>> job, and that seems to be something <<print $travis.he>> wouldn't be able to stand. You wait patiently. You can afford to, you have the winning hand.
<<speech "travis" "<<print $travis.name>>">>I understand. I don't like it, but I understand.<</speech>>
<<pspeech>>You don't have to //like// it, <<print $travis.name>>, but I assure you that you'll be having more fun if you do. Now. I'd appreciate if you'd say that again, but more...worshipful. And sincere.<</pspeech>>
When you emerge from the office a few minutes later, <<print $travis.name>> is red-faced, whether from embarassment or arousal, you don't know and don't particularly care. Either one works for you. The more <<print $travis.he>> gives in, the harder it will be to resist in the future. You'll need to keep working on <<print $travis.him>>, of course, but this is definitely progress.<<else>>There's no hesitation before <<print $travis.he>> replies, and you're starting to wonder if <<print $travis.he>>'s even trying to resist at this point. If <<print $travis.he>> isn't, all the better for you, but if <<print $travis.he>> thinks <<print $travis.he>> can rebel in secret, <<print $travis.he>>'ll soon learn better.
<<speech "travis" "<<print $travis.name>>">>I understand. What do you want me to do?<</speech>>
<<pspeech>>Oh, such an open-ended question. You capitulated quickly, <<print $travis.name>>. Are you enjoying this game of cat and mouse? I certainly hope you don't think you're the cat.<</pspeech>>
The red on <<print $travis.his>> face is more of an answer than you needed. You laugh at <<print $travis.him>>, genuinely amused.
<<pspeech>>Oh, you're actually into it, aren't you? Don't worry, I promise not to tell anyone, as long as you're a good <<if $travis.isagirl == true>>girl<<else>>boy<</if>>. Now, ask me again, but understand, //feel// that I am the only person in the world that is important to you, that you would do //any//thing for me. We'll keep going until you do.<</pspeech>>
When you emerge from the office some time later, <<print $travis.name>>'s face is so red from shame - or lust, whichever - that you would expect someone to call a medical emergency if they saw <<print $travis.him>>. Fortunately, no one sees, and as you head back to your desk, you wonder just how much more you're going to have to push <<print $travis.him>>. Surely <<print $travis.he>>'s got to be close to giving in entirely. Oh, that will be such a sweet day. You can't wait.<</if>><<obedience "$travis" 3>><<mindbreak "$travis" 3>>
<</switch>><</switch>><<switch $outcome>>
<<case "report">><<pspeech>>I just wanted to give you an update on how things are going in the department, help you stay on top of people and projects.<</pspeech>>
<<print $travis.name>> looks surprised at your statement, but then focuses <<print $travis.his>> attention on you.
<<speech "travis" "<<print $travis.name>>">>Alright, let's hear it.<</speech>>
You outline information on your current projects, as well as the projects of your co-workers and areas of opportunity and improvement. It's a boring report, but exactly in line with your job, and you think <<print $travis.name>> is glad to have the information. And probably also glad that you're doing your job and not threatening or imperiling <<print $travis.his>>. You hide your smile when you see <<print $travis.him>> relaxing a little bit.
Perfect.
Allowing <<print $travis.him>> to let <<print $travis.his>> guard down around you like this will make it that much more impactful when you go after <<print $travis.his>> willpower in the future. You wrap up your report, and <<print $travis.he>> thanks you for it, turning back to <<print $travis.his>> own work as you leave the office.
As an added bonus, you expect that this sort of thing will look good on your personnel file.<<trust "$travis" 1>><<set $player.workperformance += 2>>
<<include "Advance Time Work">>
<<case "talk">><<pspeech>>I was hoping you had a few minutes to talk. I'm on a break and just wanted to talk to you for a bit.<</pspeech>><<silently>>
<<if $travis.friendtitle == "Boss">><<set _temp = random(1,5)>><<if $player.breastsize >= 6>><<set _temp ++>><</if>><<if $player.buttsize >= 6>><<set _temp ++>><</if>><<if _temp >= 3>><<set _outcome = "talk">><<else>><<set _outcome = "no">><</if>><<else>><<set _outcome = "talk">><</if>>
<</silently>>
<<switch _outcome>><<case "talk">><<speech "travis" "<<print $travis.name>>">>Uh, yeah, sure. I have a few minutes, I guess.<</speech>>
<<if $travis.friendtitle == "Boss">>You like the fact that <<print $travis.he>>'s been taken off-guard by your request. After all, you both know that <<print $travis.he>> has to do what you want, but now you're coming at <<print $travis.him>> from a different direction. Maybe you're lightening up? Maybe you're just want to be friends after all?
Hardly. But it serves your purposes to have <<print $travis.him>> think so.<<else>>It certainly seems like <<print $travis.he>>'s genuinely happy to have a chance to talk to you. You don't think you'll ever really //like// <<print $travis.him>>, but <<print $travis.he>> certainly doesn't need to know that. And if <<print $travis.he>>'s willing to be friends with you, you're willing to use that against <<print $travis.him>>.<</if>>
You end up talking about normal things for a few minutes. Nothing very interesting, just the random minutiae and small talk that occupies a boring conversation. Fortunately, you see <<print $travis.name>> smile a few times, so you definitely get the impression that <<print $travis.he>>'s enjoying this little distraction.
<<if $travis.friendtitle == "Friend" || $travis.friendtitle == "Best Friend" || $travis.friendtitle == "Lover">>When you leave the office after a few minutes, you feel as though you had a good time. You're sure <<print $travis.name>> did too, but that's to be expected from interacting with a friend.<<else>>When you leave the office after a few minutes, you have the impression that <<print $travis.he>>'s more comfortable with you now. You'll have to find the right way to take advantage of that trust.<<friendship "$travis" 2>><</if>>
<<case "no">><<speech "travis" "<<print $travis.name>>">>I've got a lot of work to do, <<print $player.name>>.<</speech>>
Without another word, <<print $travis.he>> turns back to <<print $travis.his>> computer and resumes typing, leaving you summarily dismissed. You consider pushing the issue, but that wouldn't do for a "friendly" interaction. You'll have to try again another time.<</switch>>
<<include "Advance Time Work">>
<<case "undermine">><<pspeech>>I was going over some reports and I found a few discrepancies. Could you review them, let me know what you think?<</pspeech>>
You hand over the documents, carefully edited to show problems that don't exist, and <<print $travis.name>> looks them over intently. After a minute or two, <<print $travis.he>> looks up at you, <<print $travis.his>> face pale.
<<speech "travis" "<<print $travis.name>>">>This is, uh...is this accurate?<</speech>>
<<pspeech>>I'm just passing on what I found, //boss//. Is there a bigger problem that I'm not seeing?<</pspeech>>
Of course there is. According to the documents that you've "managed", <<print $travis.name>> is in serious trouble unless the issues are rectified immediately. And only <<print $travis.him>>, too. Faking reports is surprisingly easy.
<<speech "travis" "<<print $travis.name>>">>No, this is...I can handle this. I...thank you for bringing it to my attention, <<print $player.name>>.<</speech>>
<<pspeech>>Are you sure? It looks pretty serious. You know, I could //help//...if you <<if $playerPath == "dom">>ask nicely<<else>>make it worth my while<</if>>.<</pspeech>>
You can see the indecision playing out in <<print $travis.his>> mind. On the one hand, this //is// pretty serious, and <<print $travis.he>> could get into a lot of trouble if it isn't corrected. But it will take a while, which would put <<print $travis.him>> behind on <<print $travis.his>> other work, which would look just as bad. On the other hand, <<print $travis.he>>'s reluctant to give up anything to you.
<<speech "travis" "<<print $travis.name>>">>Okay, look...take care of it and don't tell anyone about it. And I'll...owe you.<</speech>>
You laugh at <<print $travis.him>> as you take the reports back, and <<print $travis.he>> flinches from the rebuke.
<<pspeech>>You already "owe me", <<print $travis.name>>. Don't think I've forgotten. And this? We'll just add it to your tally.<</pspeech>>
You walk out of the office, taking the last word with you. You really should work on your gloating. That felt a little weak. But it had the intended effect. Undoing your own sabotage is easy enough, and now <<print $travis.name>> is even more under your heel. Soon enough, <<print $travis.he>>'ll be unable to resist even if <<print $travis.he>> wants to.<<obedience "$travis" 2>><<mindbreak "$travis" 3>>
<</switch>><<switch $dose>>\
\
<<case true>>\
\
<<set _temp = random(1,10)>>\
<<if $player.haircolor == "blonde">><<set _temp += 1>><</if>>\
<<if $todd.friendtitle == "Ultra Bro" || $todd.obediencetitle == "Slave">><<set _outcome = "pass">>\
<<elseif $todd.friendtitle == "Uber Bro" || $todd.obediencetitle == "Submissive">><<if _temp >= 2>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
<<elseif $todd.friendtitle == "Bro to the Max">><<if _temp >= 4>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
<<elseif $todd.friendtitle == "Bro Plus" || $todd.obediencetitle == "Compliant">><<if _temp >= 6>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
<<else>><<if _temp >= 5>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><</if>>\
\
<<if _outcome == "pass">>\
\
<<switch $dosetype>>\
\
<<case "basicfem">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "basicfem">><<set $todd.currentdrug1 = "basicfem">><<set $todd.drug1duration = 15>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "basicfem">><<set $todd.currentdrug2 = "basicfem">><<set $todd.drug2duration = 15>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "basicfem">><<set $todd.currentdrug3 = "basicfem">><<set $todd.drug3duration = 15>><</if>>\
\
<<case "advancedfem">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "strongfem">><<set $todd.currentdrug1 = "strongfem">><<set $todd.drug1duration = 15>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "strongfem">><<set $todd.currentdrug2 = "strongfem">><<set $todd.drug2duration = 15>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "strongfem">><<set $todd.currentdrug3 = "strongfem">><<set $todd.drug3duration = 15>><</if>>\
\
<<case "ultrafem">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "ultrafem">><<set $todd.currentdrug1 = "ultrafem">><<set $todd.drug1duration = 25>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "ultrafem">><<set $todd.currentdrug2 = "ultrafem">><<set $todd.drug2duration = 25>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "ultrafem">><<set $todd.currentdrug3 = "ultrafem">><<set $todd.drug3duration = 25>><</if>>\
\
<<case "fertility">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "fertility">><<set $todd.currentdrug1 = "fertility">><<set $todd.drug1duration = 35>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "fertility">><<set $todd.currentdrug2 = "fertility">><<set $todd.drug2duration = 35>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "fertility">><<set $todd.currentdrug3 = "fertility">><<set $todd.drug3duration = 35>><</if>>\
\
<<case "hyperfertility">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "hyperfertility">><<set $todd.currentdrug1 = "fertility">><<set $todd.drug1duration = 35>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "hyperfertility">><<set $todd.currentdrug2 = "hyperfertility">><<set $todd.drug2duration = 35>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "hyperfertility">><<set $todd.currentdrug3 = "hyperfertility">><<set $todd.drug3duration = 35>><</if>>\
\
<<case "breastgrowth">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "breastgrowth">><<set $todd.currentdrug1 = "breastgrowth">><<set $todd.drug1duration = 35>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "breastgrowth">><<set $todd.currentdrug2 = "breastgrowth">><<set $todd.drug2duration = 35>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "breastgrowth">><<set $todd.currentdrug3 = "breastgrowth">><<set $todd.drug3duration = 35>><</if>>\
\
<<case "lactation">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "lactation">><<set $todd.currentdrug1 = "lactation">><<set $todd.drug1duration = 35>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "lactation">><<set $todd.currentdrug2 = "lactation">><<set $todd.drug2duration = 35>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "lactation">><<set $todd.currentdrug3 = "lactation">><<set $todd.drug3duration = 35>><</if>>\
\
<<case "hairgrowth">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "hairgrowth">><<set $todd.currentdrug1 = "hairgrowth">><<set $todd.drug1duration = 35>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "hairgrowth">><<set $todd.currentdrug2 = "hairgrowth">><<set $todd.drug2duration = 35>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "hairgrowth">><<set $todd.currentdrug3 = "hairgrowth">><<set $todd.drug3duration = 35>><</if>>\
\
<<case "joy">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "joy">><<set $todd.currentdrug1 = "joy">><<set $todd.drug1duration = 5>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "joy">><<set $todd.currentdrug2 = "joy">><<set $todd.drug2duration = 5>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "joy">><<set $todd.currentdrug3 = "joy">><<set $todd.drug3duration = 5>><</if>>\
\
<<case "slipperygoo">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "slipperygoodick">><<set $todd.currentdrug1 = "slipperygoodick">><<set $todd.drug1duration = 10>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "slipperygoodick">><<set $todd.currentdrug2 = "slipperygoodick">><<set $todd.drug2duration = 10>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "slipperygoodick">><<set $todd.currentdrug3 = "slipperygoodick">><<set $todd.drug3duration = 10>><</if>>\
\
<<case "bigloads">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "bigloadsdick">><<set $todd.currentdrug1 = "bigloadsdick">><<set $todd.drug1duration = 15>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "bigloadsdick">><<set $todd.currentdrug2 = "bigloadsdick">><<set $todd.drug2duration = 15>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "bigloadsdick">><<set $todd.currentdrug3 = "bigloadsdick">><<set $todd.drug3duration = 15>><</if>>\
\
<<case "cumadditive">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "cumadditive">><<set $todd.currentdrug1 = "cumadditive">><<set $todd.drug1duration = 10>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "cumadditive">><<set $todd.currentdrug2 = "cumadditive">><<set $todd.drug2duration = 10>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "cumadditive">><<set $todd.currentdrug3 = "cumadditive">><<set $todd.drug3duration = 10>><</if>>\
\
<<case "enhancecream">>\
<<if $todd.currentdrug1 == "none" || $todd.currentdrug1 == "enhancecream">><<set $todd.currentdrug1 = "enhancecream">><<set $todd.drug1duration = 10>><<elseif $todd.currentdrug2 == "none" || $todd.currentdrug2 == "enhancecream">><<set $todd.currentdrug2 = "enhancecream">><<set $todd.drug2duration = 10>><<elseif $todd.currentdrug3 == "none" || $todd.currentdrug3 == "enhancecream">><<set $todd.currentdrug3 = "enhancecream">><<set $todd.drug3duration = 10>><</if>>\
\
<</switch>><</if>>\
\
<<print $todd.name>> smiles when <<print $todd.he>> sees you.
<<speech "todd" "<<print $todd.name>>">><<if $todd.obediencetitle == "Slave">>H-hello, M-mistress.<<elseif $todd.obediencetitle == "Submissive">>Hey, uh...g-good to see you, <<print $player.name>>.<<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">>Hey, bro! Good to see you again!<<else>>Heyo! Time to get our lunch //on//!<</if>><</speech>>
<<print $todd.name>> is surprised when you hand <<print $todd.his>> lunch to him, carefully dosed. <<if _outcome == "pass">>At first, <<print $todd.he>> looks a little suspicious, but ultimately decides that there's no harm in accepting your gift, and starts eating. After a few minutes, you're satisfied that <<print $todd.he>> has no idea that <<print $todd.his>> food has been altered.
As lunch ends, <<print $todd.name>> looks at <<print $todd.his>> phone as it vibrates.
<<speech "todd" "<<print $todd.name>>">>Ugh, server issues. <<if $todd.obediencetitle == "Slave">>Mistress, may I?<<elseif $todd.obediencetitle == "Submissive">>Uh, do you mind if I...?<<else>>Gotta go, <<print $player.name>>!<</if>><</speech>>
<<if $todd.obediencetitle == "Slave">>You give <<print $todd.him>> a small nod, and <<print $todd.he>> lowers <<print $todd.his>> head submissively before leaving.<<elseif $todd.obediencetitle == "Submissive">>You smile and nod, letting <<print $todd.him>> take <<print $todd.his>> leave, satisfied that <<print $todd.he>> thought it necessary to get your permission first.<<else>>You give <<print $todd.him>> a smile as <<print $todd.he>> quickly cleans up and heads back to work.<</if>> You suppose that your lunch break is just about over, in any case.
<<button "Get Back To Work" "Office">><</button>>
<<else>>After a few minutes of talking, <<print $todd.he>> sets <<print $todd.his>> food aside.
<<pspeech>>Are you not going to eat that?<</pspeech>>
<<speech "todd" "<<print $todd.name>>">>Huh? Oh, just not hungry I guess, bro. Thanks for thinking of me though. I'll get ya back next time.<</speech>>
The conversation continues for a few more minutes, but your heart just isn't in it, now that your plan has failed. <<print $todd.name>> seems to notice your annoyance, and before long, makes excuses for <<print $todd.him>>self, leaving you alone at the lunch table.
Well, that could have gone better. But you suppose it could have gone worse, too.
<<button "Get Back To Work" "Office">><</button>>
<</if>>
<<case false>>\
\
<<print $todd.name>> smiles when <<print $todd.he>> sees you.
<<speech "todd" "<<print $todd.name>>">><<if $todd.obediencetitle == "Slave">>H-hello, M-mistress.<<elseif $todd.obediencetitle == "Submissive">>Hey, uh...g-good to see you, <<print $player.name>>.<<elseif $todd.friendtitle == "Bro to the Max" || $todd.friendtitle == "Uber Bro" || $todd.friendtitle == "Ultra Bro">>Hey, bro! Good to see you again!<<else>>Heyo! Time to get our lunch //on//!<</if>><</speech>>
<<print $todd.name>> is more than happy to pay for your lunch, and in fact has little trouble recommending what you should get, <<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive">>though a quick glare is enough to shut <<print $todd.him>> down and get <<print $todd.him>> to look down at the floor submissively.<<else>>though you give <<print $todd.him>> a quick look and <<print $todd.he>> backs down pretty quickly.<</if>> After you get your food, the two of you head to a table, talking all the while. <<print $todd.name>> seems to be enjoying <<print $todd.him>>self, though you expect that <<print $todd.he>> would be happy to have any lady pay attention to <<print $todd.him>>. Fortunately, <<print $todd.his>> enthusiasm makes it easy to manipulate <<print $todd.him>>, guiding the conversation as you deem fit, and pushing <<print $todd.him>> towards stronger <<if $todd.obediencetitle == "Submissive" || $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Compliant">>obedience<<else>>friendship<</if>>.
/* Conversation chance to be asked about things, maybe improve relationship/obedience further. */<<if $todd.obediencetitle == "Slave" || $todd.obediencetitle == "Submissive" || $todd.obediencetitle == "Compliant">><<obedience "$todd" 3>><<mindbreak "$todd" 1>><<else>><<friendship "$todd" 3>><<trust "$todd" 1>><</if>>
As lunch ends, <<print $todd.name>> looks at <<print $todd.his>> phone as it vibrates.
<<speech "todd" "<<print $todd.name>>">>Ugh, server issues. <<if $todd.obediencetitle == "Slave">>Mistress, may I?<<elseif $todd.obediencetitle == "Submissive">>Uh, do you mind if I...?<<else>>Gotta go, <<print $player.name>>!<</if>><</speech>>
<<if $todd.obediencetitle == "Slave">>You give <<print $todd.him>> a small nod, and <<print $todd.he>> lowers <<print $todd.his>> head submissively before leaving.<<elseif $todd.obediencetitle == "Submissive">>You smile and nod, letting <<print $todd.him>> take <<print $todd.his>> leave, satisfied that <<print $todd.he>> thought it necessary to get your permission first.<<else>>You give <<print $todd.him>> a smile as <<print $todd.he>> quickly cleans up and heads back to work.<</if>> You suppose that your lunch break is just about over, in any case.
<<button "Get Back To Work" "Office">><</button>>
<</switch>><<switch $dose>>\
\
<<case true>>\
\
<<set _temp = random(1,10)>>\
<<if $travis.friendtitle == "Lover" || $travis.obediencetitle == "Slave">><<set _outcome = "pass">>\
<<elseif $travis.friendtitle == "Best Friend" || $travis.obediencetitle == "Submissive">><<if _temp >= 3>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
<<elseif $travis.friendtitle == "Friend">><<if _temp >= 5>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
<<elseif $travis.friendtitle == "Friendly Boss" || $travis.obediencetitle == "Compliant">><<if _temp >= 7>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
<<else>><<if _temp >= 5>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><</if>>\
\
<<if _outcome == "pass">>\
\
<<switch $dosetype>>\
\
<<case "basicfem">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "basicfem">><<set $travis.currentdrug1 = "basicfem">><<set $travis.drug1duration = 15>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "basicfem">><<set $travis.currentdrug2 = "basicfem">><<set $travis.drug2duration = 15>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "basicfem">><<set $travis.currentdrug3 = "basicfem">><<set $travis.drug3duration = 15>><</if>>\
\
<<case "advancedfem">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "strongfem">><<set $travis.currentdrug1 = "strongfem">><<set $travis.drug1duration = 15>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "strongfem">><<set $travis.currentdrug2 = "strongfem">><<set $travis.drug2duration = 15>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "strongfem">><<set $travis.currentdrug3 = "strongfem">><<set $travis.drug3duration = 15>><</if>>\
\
<<case "ultrafem">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "ultrafem">><<set $travis.currentdrug1 = "ultrafem">><<set $travis.drug1duration = 25>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "ultrafem">><<set $travis.currentdrug2 = "ultrafem">><<set $travis.drug2duration = 25>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "ultrafem">><<set $travis.currentdrug3 = "ultrafem">><<set $travis.drug3duration = 25>><</if>>\
\
<<case "fertility">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "fertility">><<set $travis.currentdrug1 = "fertility">><<set $travis.drug1duration = 35>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "fertility">><<set $travis.currentdrug2 = "fertility">><<set $travis.drug2duration = 35>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "fertility">><<set $travis.currentdrug3 = "fertility">><<set $travis.drug3duration = 35>><</if>>\
\
<<case "hyperfertility">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "hyperfertility">><<set $travis.currentdrug1 = "hyperfertility">><<set $travis.drug1duration = 35>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "hyperfertility">><<set $travis.currentdrug2 = "hyperfertility">><<set $travis.drug2duration = 35>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "hyperfertility">><<set $travis.currentdrug3 = "hyperfertility">><<set $travis.drug3duration = 35>><</if>>\
\
<<case "breastgrowth">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "breastgrowth">><<set $travis.currentdrug1 = "breastgrowth">><<set $travis.drug1duration = 35>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "breastgrowth">><<set $travis.currentdrug2 = "breastgrowth">><<set $travis.drug2duration = 35>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "breastgrowth">><<set $travis.currentdrug3 = "breastgrowth">><<set $travis.drug3duration = 35>><</if>>\
\
<<case "lactation">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "lactation">><<set $travis.currentdrug1 = "lactation">><<set $travis.drug1duration = 35>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "lactation">><<set $travis.currentdrug2 = "lactation">><<set $travis.drug2duration = 35>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "lactation">><<set $travis.currentdrug3 = "lactation">><<set $travis.drug3duration = 35>><</if>>\
\
<<case "hairgrowth">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "hairgrowth">><<set $travis.currentdrug1 = "hairgrowth">><<set $travis.drug1duration = 25>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "hairgrowth">><<set $travis.currentdrug2 = "hairgrowth">><<set $travis.drug2duration = 25>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "hairgrowth">><<set $travis.currentdrug3 = "hairgrowth">><<set $travis.drug3duration = 25>><</if>>\
\
<<case "slipperygoo">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "slipperygoodick">><<set $travis.currentdrug1 = "slipperygoodick">><<set $travis.drug1duration = 10>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "slipperygoodick">><<set $travis.currentdrug2 = "slipperygoodick">><<set $travis.drug2duration = 10>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "slipperygoodick">><<set $travis.currentdrug3 = "slipperygoodick">><<set $travis.drug3duration = 10>><</if>>\
\
<<case "bigloads">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "bigloadsdick">><<set $travis.currentdrug1 = "bigloadsdick">><<set $travis.drug1duration = 15>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "bigloadsdick">><<set $travis.currentdrug2 = "bigloadsdick">><<set $travis.drug2duration = 15>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "bigloadsdick">><<set $travis.currentdrug3 = "bigloadsdick">><<set $travis.drug3duration = 15>><</if>>\
\
<<case "cumadditive">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "cumadditive">><<set $travis.currentdrug1 = "cumadditive">><<set $travis.drug1duration = 10>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "cumadditive">><<set $travis.currentdrug2 = "cumadditive">><<set $travis.drug2duration = 10>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "cumadditive">><<set $travis.currentdrug3 = "cumadditive">><<set $travis.drug3duration = 10>><</if>>\
\
<<case "enhancecream">>\
<<if $travis.currentdrug1 == "none" || $travis.currentdrug1 == "enhancecream">><<set $travis.currentdrug1 = "enhancecream">><<set $travis.drug1duration = 10>><<elseif $travis.currentdrug2 == "none" || $travis.currentdrug2 == "enhancecream">><<set $travis.currentdrug2 = "enhancecream">><<set $travis.drug2duration = 10>><<elseif $travis.currentdrug3 == "none" || $travis.currentdrug3 == "enhancecream">><<set $travis.currentdrug3 = "enhancecream">><<set $travis.drug3duration = 10>><</if>>\
\
<</switch>><</if>>\
\
You carry the tray of food through the building to <<print $travis.name>>'s office, and knock on <<print $travis.his>> door, letting yourself in after a moment.
<<print $travis.name>> looks up in surprise when you enter, and then looks at the food in your hands.
<<speech "travis" "<<print $travis.name>>">>What's this?<</speech>>
<<pspeech>>I know that you usually don't get much of an opportunity to leave your office, so I thought I'd bring you something to eat.<</pspeech>>
<<if $travis.obediencetitle == "Slave" || $travis.obediencetitle == "Submissive">>There's no hesitation before <<print $travis.he>> takes the food obediently.<<elseif $travis.friendtitle == "Boss" || $travis.friendtitle == "Friendly Boss">>The look <<print $travis.he>> gives you makes no attempt to hide <<print $travis.his>> suspicion, but after a few moments, <<print $travis.he>> takes the food.<<else>><<print $travis.name>> looks a little confused at your sudden generosity, but still takes the tray of food from you, setting it on <<print $travis.his>> desk.<</if>>
<<speech "travis" "<<print $travis.name>>">>Thank you.<</speech>>
<<pspeech>>Oh, don't mention it! Happy to help.<</pspeech>>
<<if _outcome == "pass">>You turn to leave as <<print $travis.he>> gets back to work, idly eating the food you've carefully laced. If <<print $travis.he>> suspects anything, <<print $travis.he>> doesn't show any signs of it, and continues to eat. Excellent.<<else>>You turn to leave as <<print $travis.he>> gets back to work. To your disappointment, <<print $travis.he>> ignores the food, and when you check back later, the food is still there, but in the garbage can. You're not sure if <<print $travis.he>> just doesn't trust you enough, of if <<print $travis.he>> wasn't hungry, but either way, <<print $travis.he>> hasn't been dosed as you planned. Dammit.<</if>>
<<button "Get Back To Work" "Office">><</button>>
<<case false>>\
You bring the tray of food through the building to <<print $travis.name>>'s office, and knock on the door before letting yourself in. <<print $travis.name>> looks up in surprise as you enter, then looks at the offering you're making as you set it down on <<print $travis.his>> desk.
<<speech "travis" "<<print $travis.name>>">>What's this?<</speech>>
<<pspeech>>I wanted to make sure you got something for lunch. I know you can't usually leave your office, and that's not good for you. So I got you something. Enjoy!<</pspeech>>
You don't want to belabor the point, and quickly leave before <<print $travis.he>> gets too suspicious. If <<print $travis.he>> eats it or not, that's not your concern. You've done a nice thing for <<print $travis.him>>, and if <<print $travis.he>> wants to be suspicious, that's <<print $travis.his>> problem. As for you, you head back to your desk and get back to work.<<trust "$travis" 1>><<friendship "$travis" 2>>
<<button "Get Back To Work" "Office">><</button>><</switch>><<switch $outcome>>
<<case "learn">><<include "Mina Likes and Dislikes">>
<<button "Get Back To Work" "Office">><</button>>\
<<case "reinforce">>You wait until you manage to catch <<print $mina.name>>'s eye with yours, and then stare into them for a moment.
<<pspeech>><<if $playerPath == "dom">><<print $mina.name>>. You've been very good about listening to me lately, and I just want you to know that I appreciate it, and believe that you're on the right path. Keep it up, and you'll make me very happy.<<else>><<print $mina.name>>, I just wanted you to know that you've been really good about working with me lately, listening to what I say and helping me out. It's really making me happy, and I want you to keep it up. If you do, then I'll definitely make sure that you're happy too.<</if>><</pspeech>>
\
<<set _temp = random(1,10)>><<if $player.breastsize <= 4>><<set _temp += 1>><</if>><<if $player.breastsize >= 7>><<set _temp -= 1>><</if>>\
<<if $mina.obediencetitle == "Attentive">><<if _temp >= 6>><<print $mina.name>> continues staring into your eyes for a moment, then smiles.
<<speech "mina" "<<print $mina.name>>">>Of course, <<print $player.name>>. It's nice to be appreciated, and I want you to know that I appreciate you too.<</speech>>
She smiles again, and you smile back. It's not a lot, but constant reinforcement like this will definitely help with making her more compliant to your messages.<<obedience "$mina" 3>><<mindbreak "$mina" 3>><<else>><<print $mina.name>> smiles, but then looks away too quickly.
<<speech "mina" "<<print $mina.name>>">>I appreciate you too, <<print $player.name>>.<</speech>>
She picks up her phone, pointedly ignoring your gaze for a while, until you realize that she might have been aware of what you were trying to do, and now is politely but firmly preventing you from doing it. Well, you can't win every time. And you have enough time to try again later.<<mindbreak "$mina" 3>>\
\
<<else>><<if _temp >= 4>><<print $mina.name>> stares into your eyes with a steely, predatory smile.
<<speech "mina" "<<print $mina.name>>">>You say such nice things, <<print $player.name>>. I love when you want to make me smile.<</speech>>
She reaches out, touching your hand, and for a moment, you get the impression that she's going to do something...interesting. But then she blinks, the moment passes, and it seems as though she realizes where she is. She pulls back her hand, clears her throat, and composes herself.
<<speech "mina" "<<print $mina.name>>">>Sorry, what were you saying?<</speech>>
You tell her not to worry about it and smile, though the reason for your happiness is not something you share with her. She's coming along quite nicely.<<obedience "$mina" 3>><<mindbreak "$mina" 3>><<else>><<print $mina.name>> stares into your eyes, but as her mouth starts to drop open, she seems to shake herself out of her not-quite-trance and refocuses on you again.
<<speech "mina" "<<print $mina.name>>">>Sorry, what were you saying?<</speech>>
You shake off her inquiry and she acts as though nothing happened. Maybe nothing did. She doesn't seem to be any different. You're not sure what happened there, but it seems like it didn't have the effect you intended.<<mindbreak "$mina" 3>><</if>><</if>>
<<button "Get Back To Work" "Office">><</button>>
<<case "talk">><<set _temp = random(1,3)>><<if _temp == 1>>You have a nice conversation with <<print $mina.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$mina" 1>><<elseif _temp == 2>>You have a nice conversation with <<print $mina.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$mina" 1>><<else>>You have a nice conversation with <<print $mina.name>>, talking about work and life for a while before you both need to get back to work.<<friendship "$mina" 1>><</if>>
<<button "Get Back To Work" "Office">><</button>>\
\
/*<<case "resist">> */
<<case "drugs">>\
\
<div id="minadrugs"><<if $basicfempills >= 1>><<button "Female Hormones">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "basicfem">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Strong Female Hormones">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "strongfem">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Extra Strong Female Hormones">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "ultrafem">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Fertility Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "fertility">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Strong Fertility Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hyperfertility">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Breast Growth Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "breastgrowth">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Lactation Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "lactation">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Hair Growth Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "hairgrowth">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Joy Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "joy">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Slippery Goo">><<replace "#minadrugs">>You hand the goo over to <<print $mina.name>>, who takes it and swallows it without much consideration. You blink in surprise, and then shrug. Whatever.\
\
<<set $dosetype = "slipperygoo">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Big Loads Pill">><<replace "#minadrugs">>You hand the pill over to <<print $mina.name>>, who takes it and swallows it without much consideration.\
\
<<set $dosetype = "bigloads">><<include "Mina Drug Dose">>\<</replace>><</button>><</if>>\
\
</div><<button "Get Back To Work" "Office">><</button>>
<<case "talk">>\
<<pspeech>><<if $playerPath == "dom">>Tell me, how is your day going so far?<<else>>So, how's your day so far? Keeping busy?<</if>><</pspeech>>
<<print $mina.name>> seems glad for the opportunity to speak, and soon you're engaged in idle conversation. The time seems to fly by, and it's only after you finish and clean up that you realise that you don't feel as though you learned anything about her. Her voice rings in your head, and you replay the entire conversation as accurately as you can until you can only come to the conclusion that she played you. Somehow. But you're not entirely sure how, or, more importantly, //why//.
This requires further investigation. You need to hang out with her more.
<<friendship "$mina" 2>>\
<<button "Get Back To Work" "Office">><</button>>
<<case "date">>\
<<if $mina.friendtitle == "Acquaintance">>\
<<if $playerPath == "dom">>\
<<if $player.dominance < 25>>\
You start to say something, but stop. Something about <<print $mina.name>>’s demeanor gives you pause. She locks eyes with you, and you recognize a strong determination in her gaze that will not be easily swayed. She’s going to be a difficult challenge, and as much as you hate to admit it, you don’t think you’re up to it, at least not yet. You should work on increasing your natural dominance before trying anything with her.
Instead, you just have a nice conversation with her, as you've been doing. You don't want to slip up. Not with her.
<<button "Get Back To Work" "Office">><</button>>
<<else>>\
<<include "Mina Friendship Date Schedule 1">>\
<</if>>\
<<else>>\
<<if $player.seduction < 25>>\
You start to say something, but stop. Something about <<print $mina.name>>’s demeanor gives you pause. She locks eyes with you, and you recognize a strong determination in her gaze that will not be easily swayed. She’s going to be a difficult challenge, and as much as you hate to admit it, you don’t think you’re up to it, at least not yet. You need to find a way to seduce her, in a way that she won't be expecting, to bypass that resolve you can see in her eyes.
Instead, you just have a nice conversation with her, as you've been doing. You don't want to slip up. Not with her.
<<button "Get Back To Work" "Office">><</button>>
<<else>>\
<<include "Mina Friendship Date Schedule 1">>\
<</if>>\
<</if>>\
<</if>>\
<</switch>><<silently>><<if $mina.likesunknown.length > 0 && $mina.dislikesunknown.length > 0>><<set _temp = random(1,2)>><<if _temp == 1>><<set _return = $mina.likesunknown.pluck()>><<else>><<set _return = $mina.dislikesunknown.pluck()>><</if>><<elseif $mina.likesunknown.length > 0>><<set _return = $mina.likesunknown.pluck()>><<else>><<set _return = $mina.dislikesunknown.pluck()>><</if>><</silently>>\
\
<<switch _return>>\
\
<<case "Current Events">>As you're talking with <<print $mina.name>>, her phone suddenly buzzes. She takes a quick glance at the notifaction.
<<speech "mina" "<<print $mina.name>>">>Hmm...<</speech>>
<<pspeech>>What is it?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh, just some news out of the capital. I've been following a few interesting developments there lately.<</speech>>
<<pspeech>>You're into politics?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>My god, no. But I do like to be informed. I like to know what's going on in the world. I don't think we can make big impacts individually, but we can't make any impact at all if we're not paying attention.<</speech>>
You nod thoughtfully as she continues to check out her phone for a few minutes, filing that information away for future use.
<b>You've learned that <<print $mina.name>> likes Current Events!</b><<set $mina.likesknown.push("Current Events")>>
<<case "Astronomy">>As you're talking with <<print $mina.name>> about various mundane things, she suddenly gets a look in her eye and becomes excited as she remembers something.
<<speech "mina" "<<print $mina.name>>">>Did you see the new Mars mission details announced over the weekend?<</speech>>
<<pspeech>>No, I honestly haven't been paying attention. What was it?<</pspeech>>
Your innocuous question results in an avalanche of information pouring out of <<print $mina.name>>'s mouth as she described the mission and the science behind it. You would normally find the content somewhat dull, but she's so passionate about it that you're starting to get excited yourself. Finally, she winds down and lets out a wistful sigh.
<<speech "mina" "<<print $mina.name>>">>There's just something about space that I will always find enchanting. It's harsh, but beautiful. Looking up at the stars, thinking about other worlds and the adventures that await out there...<</speech>>
She sighs again, and you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Astronomy!</b><<set $mina.likesknown.push("Astronomy")>>
<<case "Cheap Food">>As you're talking with <<print $mina.name>>, you sneak a glance at her food, and notice that, for all her refined sensibilities, her choice of meal is rather crude.
<<pspeech>>What are you eating, anyway?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm? Oh, just some leftover meatloaf from a meal I cooked a couple of days ago. And some green beans.<</speech>>
<<pspeech>>I'll be honest, you don't really strike me as a meatloaf person.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I suppose. I quite like simpler fare, though. It's wholesome and filling and it isn't so complicated that it takes four hours to make. I don't mind cooking, but I'd rather be spending the time doing something else.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Cheap Food!</b><<set $mina.likesknown.push("Cheap Food")>>
<<case "Sushi">><<speech "mina" "<<print $mina.name>>">>You know what this cafeteria could really use? A sushi bar.<</speech>>
<<pspeech>>I think that might be a little outside the budget for a company cafeteria, <<print $mina.name>>.<</pspeech>>
She chuckles as she realizes what she was suggesting.
<<speech "mina" "<<print $mina.name>>">>Good point. But still, fresh sushi is one of the most refreshing meals you can have. Filling, delicious, and good for you, to a certain extent. I imagine the mercury issue could be concerning for some, but I've never understood why some people are afraid of eating fish. I would eat it every day if I could.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Sushi!</b><<set $mina.likesknown.push("Sushi")>>
<<case "Expensive Dates">>As you're talking with <<print $mina.name>> about nothing in partcular, she suddenly looks over your shoulder, and then tries to hide her face.
<<speech "mina" "<<print $mina.name>>">>Oh, please save me.<</speech>>
<<pspeech>>Of course, my lady, but what am I saving you from?<</pspeech>>
<<print $mina.name>> blushes slightly from your quick reply, but then looks over your shoulder again and seems to relax a bit.
<<speech "mina" "<<print $mina.name>>">>Sorry. That was Glen from my department. He asked me out a couple of times last week and just hasn't figured out that I'm not interested in him. Or his terrible date ideas.<</speech>>
<<pspeech>>Where did he want to take you?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>The //park//. Can you imagine? And before that, he wanted to go to some free stage show in an outdoor theater.<</speech>>
She sighs and rolls her eyes as she recounts the tale.
<<pspeech>>So what's wrong with those? Not a fan of the outdoors?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I'm a firm believer in the power of quality entertainment, and quite frankly, the fact that he wasn't willing to spend money on trying to woo me showed exactly what he thought of me. If you're going to ask out a lady, then you should spare no expense, as far as I'm concerned. Besides, I have...//other// problems with dating Glen.<</speech>>
She doesn't seem to be willing to share what those other problems might be, so you let it go as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Expensive Dates!</b><<set $mina.likesknown.push("Expensive Dates")>>
<<case "Stylish Clothes">>As you're talking with <<print $mina.name>>, she smooths out her clothes a few times, then stops and looks at you.
<<speech "mina" "<<print $mina.name>>">>May I ask you something, <<print $player.name>>? What do you think of my outfit?<</speech>>
<<pspeech>>I think it looks great on you. It's very modern and looks quite trendy. Was it expensive?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Thank you, and no, not overly so. I'm just...I try to keep up on the latest trends in fashion, but it's difficult. I don't want to spend my entire paycheck chasing after the latest fad, but I do want to look good, and not like I'm stuck in last year's fashion.<</speech>>
<<pspeech>>Well, I think you're nailing it right now. You look great.<</pspeech>>
She gives you a bright smile as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Stylish Clothing!</b><<set $mina.likesknown.push("Stylish Clothing")>>
<<case "Small Breasts">>As you're talking with <<print $mina.name>>, a woman from another department passes by your table. <<print $mina.name>> glances at her, and then, when she's out of earshot, scoffs.
<<pspeech>>What? Some kind of rivalry between you two?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>No, nothing like that. Just...did you see the size of her...<</speech>>
She looks around almost conspiratorially, then gestures at her chest. You think back to your brief glance, and decide that the woman had breasts that were somewhat on the large size.
<<pspeech>>Not a fan?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>She's had work done on them, and that's her business, but in my opinion she was far more attractive when her...chest was smaller. Well-endowed women are a dime a dozen, but a confident woman with a smaller bust is...<</speech>>
<<if $player.breastsize >= 6>>She glances at your bountiful chest, and then looks away quickly, her face red.<<else>>She adjusts her outfit slightly, giving you a very quick, but good look at her own <<print $breastSize[$mina.breastsize]>> breasts.<</if>>
<<speech "mina" "<<print $mina.name>>">>A-anyway, enough about that. I'm not trying to be mean or derogatory.<</speech>>
You let her take the conversation in a new direction, even as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Small Breasts!</b><<set $mina.likesknown.push("Small Breasts")>>
<<case "Girl Nights">>As you're talking to <<print $mina.name>>, her phone buzzes. She glances at it, then holds up a finger to ask for patience as she types out a reply.
<<pspeech>>Important plans?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>You could say that, I suppose. One of my friends wants to do a girl's night, and it's been a while since I've had the opportunity.<</speech>>
<<pspeech>>What's your idea of a girl's night?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Just an excuse to cut loose, really. Head to a bar or a club, dance a little with friends, get free drinks from guys who don't realize how hopeless their attempts are. I can't do it as much as I used to, but it's still fun to remind myself that I can be that kind of girl.<</speech>>
You smile as she starts to tell you of her last girl's night, even as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Girl Nights!</b><<set $mina.likesknown.push("Girl Nights")>>
<<case "Alcohol">>As you're talking to <<print $mina.name>>, the overhead lights flicker. She winces.
<<pspeech>>Are you okay?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Yes, just...I've still got a bit of a hangover.<</speech>>
<<pspeech>>Out all night drinking beer, huh? I'm sure we've all been there.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>No, not //beer//. So utterly pedestrian. I like cocktails, and sometimes it helps to unwind after a day's work, or treating myself to the end of the weekend.<</speech>>
<<pspeech>>So you get a hangover after one cocktail? You must mix them strong.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>W-well...when you're mixing cocktails, it's easier to make enough for a few drinks instead of just one. And then...well, it's //there// and //ready// and you're already buzzed enough to not make smart decisions and...<</speech>>
<<pspeech>>...you get a hangover the next day.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Yes, exactly. At least I'm not drinking on the job like //some// degenerates. I have standards, <<print $player.name>>.<</speech>>
You chuckle, and she winces again, as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Alcohol!</b><<set $mina.likesknown.push("Alcohol")>>
<<case "Smoking">>As you're talking with <<print $mina.name>>, you notice a weird tapping sound coming from somewhere. You look around, trying to pinpoint it, and it stops. When you stop looking, it starts again.
<<pspeech>>Do you hear that?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hmm? Hear what?<</speech>>
The tapping stops. And then after a moment starts again.
<<pspeech>>That. That tapping sound.<</pspeech>>
<<print $mina.name>> blushes.
<<speech "mina" "<<print $mina.name>>">>Oh. Oh, that's me. Sorry. I don't even notice when I'm tapping my foot. I just...I haven't had a smoke in a while.<</speech>>
<<pspeech>>You smoke?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Sometimes. Not often. Usually only one a day, but I ran out of cigarettes a few days ago and I haven't had a chance to pick up more. And please, don't give me the lecture about how it's bad for me. I know it is, I know it's addictive, and I'm actually way down from where I used to be. I was up to a pack a day a few years ago, so I think I'm doing pretty well right now!<</speech>>
You quickly placate her even as you file away that information for future use.
<b>You've learned that <<print $mina.name>> likes Smoking!</b><<set $mina.likesknown.push("Smoking")>>
<<case "Cats">><<speech "mina" "<<print $mina.name>>">>Alright, <<print $player.name>>, I'm going to ask you a very boring question that will tell me everything I need to know about you. Ready? Cats...or dogs?<</speech>>
<<pspeech>>I refuse to take a side in the cat/dog war, and declare that both sides are equally adorable. How about you?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I simply must go with cats. I find dogs too excitable and needy. A cat may not be friendly when they don't want to be friendly, but they appreciate their owners even so, and when they //are// friendly, they're just the most delightful fluffballs.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $mina.name>> likes Cats!</b><<set $mina.likesknown.push("Cats")>>
<<case "Movie Theaters">>You talk with <<print $mina.name>> a while about various inconsequential things, until the conversation comes to something interesting.
<<pspeech>>So, got any fun plans for the next few days?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I'm planning on see a movie or two, actually.<</speech>>
<<pspeech>>Oh yeah? New release or something more classic?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>A couple of movies that came out in theaters a few months ago. I've been looking forward to seeing them.<</speech>>
<<pspeech>>If you want to see them, why didn't you go to the theater?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">><<print $player.name>>, please. There is nothing I despise more than going to a movie theater. It's cold, it smells, people simply will not shut up and pay attention, and if there are kids there, it ruins the entire experience. No, I'm perfectly happy waiting until the home release and watching it then.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $mina.name>> hates Movie Theaters!</b><<set $mina.dislikesknown.push("Movie Theaters")>>
<<case "Expensive Food">>You take a look at <<print $mina.name>>'s food, and can't help but ask.
<<pspeech>>Alright, I've seen you eating all kinds of food, but I can't figure out what kind of food you actually like.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh, well, it's not actually that difficult. I like most foods as long as they're not fancy or ridiculous. Fanciful foods, with ridiculous garnish and too many flavors, ugh.<</speech>>
<<pspeech>>Too many flavors?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Two flavors per bite, at most. Sweet and savory, or salty and sour, something like that. If I want more flavors, I can combine the foods on my plate myself. I don't need to be overwhelmed with every bite.<</speech>>
You nod thoughtfully as you file that information away for future use.
<b>You've learned that <<print $mina.name>> hates Expensive Food!</b><<set $mina.dislikesknown.push("Expensive Food")>>
<<case "Cheap Dates">>As you're talking with <<print $mina.name>>, her phone buzzes. She glances at it, scoffs, and ignores it.
<<pspeech>>Not important?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Just one of those dating apps. Clearly when I put that I'm not interested in "long walks", that was an invitation for everyone to suggest the financial equivalent.<</speech>>
<<pspeech>>What's wrong with an inexpensive date?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Call it what it is, <<print $player.name>>: cheap. I don't have time for someone that thinks strolling through a park is how you impress a woman.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $mina.name>> hates Cheap Dates!</b><<set $mina.dislikesknown.push("Cheap Dates")>>
<<case "Exercise">>As you're talking with <<print $mina.name>>, she stops and stretches, raising her arms high over her head.
<<speech "mina" "<<print $mina.name>>">>Sorry about that, a little stiff.<</speech>>
<<pspeech>>I don't mind. Given your figure, you must work out, huh?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh, no, no, no. I can't stand exercising. Getting all sweaty and sore...well, let's just say I can think of better ways to do that. I guess I just have good genes that keep me fitting in my good jeans.<</speech>>
You chuckle as you file that information away for future use.
<b>You've learned that <<print $mina.name>> hates Exercise!</b><<set $mina.dislikesknown.push("Exercise")>>
<<case "Big Breasts">>As you're talking with <<print $mina.name>>, she glances at another woman that passes by your table, then rolls her eyes as soon as she can't be seen.
<<pspeech>>What?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>No, nothing. It's just...she had such big...you know.<</speech>>
She gestures at her chest, and you get her meaning.
<<pspeech>>Is there something wrong with that?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>It's hard enough to be taken seriously with reasonably-sized...assets. I've never understood the desire for huge breasts. Or the attraction to them. <<if $player.breastsize >= 7>>Uh, no offense intended, though.<</if>><</speech>>
<<if $player.breastsize >= 7>>You wave off her remark<<else>>You nod in understanding<</if>> as you file that information away for future use.
<b>You've learned that <<print $mina.name>> hates Big Breasts!</b><<set $mina.dislikesknown.push("Big Breasts")>>
<<case "Flirting">>As you're talking, <<print $mina.name>>'s phone buzzes. She quickly glances at it, then laughs.
<<speech "mina" "<<print $mina.name>>">>Oh my god, look at this nonsense.<</speech>>
She shows you the message she received from a dating website. It's nothing noteworthy, though there's a lot of overly flowery language and really leans on the euphemisms.
<<pspeech>>I mean, it's got to be flattering that they used so many words to try to woo you.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh god no. It's hilariously ridiculous. The only thing this message is telling me is that the person sending it has no confidence and is trying to use language to hide that.<</speech>>
<<pspeech>>You think so?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I know so. Sure, a message of "I like you, let's fuck" isn't likely to work with me, but at least it's direct. I'd rather that than something roundabout and verbose.<</speech>>
You nod in acknowledgment and file that information away for future use.
<b>You've learned that <<print $mina.name>> hates Flirting!</b><<set $mina.dislikesknown.push("Flirting")>>
<</switch>>You take a look at the racks and shelves full of bondage gear.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Collars</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leather Collar</th>
<td><img class="small" src="images/items/bdsm/leather collar.jpg"></td>
<td>1 Bondage</td>
<td>1 PP</td>
<td><<if $bondageFetish >= 1>><<button "Buy" "Bondage Buying">><<set $item = "leathercollar">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Steel Collar</th>
<td><img class="small" src="images/items/bdsm/steel collar.jpg"></td>
<td>20 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 20>><<button "Buy" "Bondage Buying">><<set $item = "steelcollar">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Latex Choker</th>
<td><img class="small" src="images/items/bdsm/latex choker.jpg"></td>
<td>10 Bondage/20 Latex</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 10 && $latexFetish >= 20>><<button "Buy" "Bondage Buying">><<set $item = "latexchoker">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Lace Choker</th>
<td><img class="small" src="images/items/bdsm/lace choker.jpg"></td>
<td>10 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 10>><<button "Buy" "Bondage Buying">><<set $item = "lacechoker">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Ribbon Collar</th>
<td><img class="small" src="images/items/bdsm/ribbon collar.jpg"></td>
<td>15 Bondage</td>
<td>1 PP</td>
<td><<if $bondageFetish >= 15>><<button "Buy" "Bondage Buying">><<set $item = "ribboncollar">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Cuffs</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leather Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/leather wristcuffs.jpg"></td>
<td>40 Bondage</td>
<td>1 PP</td>
<td><<if $bondageFetish >= 25>><<button "Buy" "Bondage Buying">><<set $item = "leatherwristcuffs">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Steel Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/steel wristcuffs.jpg"></td>
<td>55 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 35>><<button "Buy" "Bondage Buying">><<set $item = "steelwristcuffs">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Latex Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/latex wristcuffs.jpg"></td>
<td>45 Bondage/55 Latex</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 25 && $latexFetish >= 35>><<button "Buy" "Bondage Buying">><<set $item = "latexwristcuffs">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Ornate Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/ornate wristcuffs.jpg"></td>
<td>30 Bondage</td>
<td>3 PP</td>
<td><<if $bondageFetish >= 30>><<button "Buy" "Bondage Buying">><<set $item = "ornatewristcuffs">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Bondage Underwear</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Bondage Bra</th>
<td><img class="small" src="images/items/bdsm/bondage bra.jpg"></td>
<td>25 Bondage</td>
<td>1 PP</td>
<td><<if $bondageFetish >= 25>><<button "Buy" "Bondage Buying">><<set $item = "bondagebra">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Bondage Corset</th>
<td><img class="small" src="images/items/bdsm/bondage corset.jpg"></td>
<td>35 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 35>><<button "Buy" "Bondage Buying">><<set $item = "bondagecorset">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Bondage Straps</th>
<td><<set _temp = random(1,2)>><<if _temp == 1>><img class="small" src="images/items/bdsm/bondagestrapsfem.jpg"><<else>><img class="small" src="images/items/bdsm/bondagestrapsmale.jpg"><</if>></td>
<td>40 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 40>><<button "Buy" "Bondage Buying">><<set $item = "bondagestraps">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Gags</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Ball Gag</th>
<td><img class="small" src="images/items/bdsm/ball gag.jpg"></td>
<td>55 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 55>><<button "Buy" "Bondage Buying">><<set $item = "ballgag">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Ring Gag</th>
<td><img class="small" src="images/items/bdsm/ring gag.jpg"></td>
<td>60 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 60>><<button "Buy" "Bondage Buying">><<set $item = "ringgag">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Dildo Gag</th>
<td><img class="small" src="images/items/bdsm/dildo gag.jpg"></td>
<td>60 Bondage OR 45 Exhibitionist</td>
<td>3 PP</td>
<td><<if $bondageFetish >= 60 || $exhibitionFetish >= 45>><<button "Buy" "Bondage Buying">><<set $item = "dildogag">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Chastity Devices</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Vaginal Chastity Belt</th>
<td><img class="small" src="images/items/bdsm/vagina chastity belt.jpg"></td>
<td>75 Bondage</td>
<td>4 PP</td>
<td><<if $bondageFetish >= 75>><<button "Buy" "Bondage Buying">><<set $item = "vaginachastity">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Chastity Cage</th>
<td><img class="small" src="images/items/bdsm/chastity cage.jpg"></td>
<td>75 Bondage OR 50 Femme</td>
<td>4 PP</td>
<td><<if $bondageFetish >= 75 || $femmeFetish >= 50>><<button "Buy" "Bondage Buying">><<set $item = "chastitycage">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Bondage Accessories</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Collar Lock</th>
<td><img class="small" src="images/items/bdsm/collar lock.jpg"></td>
<td>10 Bondage</td>
<td>1 PP</td>
<td><<if $bondageFetish >= 10>><<button "Buy" "Bondage Buying">><<set $item = "collarlock">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Riding Crop</th>
<td><img class="small" src="images/items/bdsm/riding crop.jpg"></td>
<td>20 Bondage</td>
<td>1 PP</td>
<td>/* <<if $bondageFetish >= 20>><<button "Buy" "Bondage Buying">><<set $item = "ridingcrop">><</button>><<else>>You don't feel comfortable buying this<</if>>*/ Currently out of stock</td>
</tr>
<tr>
<th>Silk Rope</th>
<td><img class="small" src="images/items/bdsm/rope.jpg"></td>
<td>25 Bondage</td>
<td>1 PP</td>
<td><<if $bondageFetish >= 25>><<button "Buy" "Bondage Buying">><<set $item = "silkrope">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
<tr>
<th>Whip</th>
<td><img class="small" src="images/items/bdsm/whip.jpg"></td>
<td>30 Bondage</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 30>><<button "Buy" "Bondage Buying">><<set $item = "whip">><</button>><<else>>You don't feel comfortable buying this<</if>></td>
</tr>
</table>\
<hr>
<<button "Go Back" "Sex Store">><</button>>
You're a little surprised at the sheer number of things available in the cumplay section, but you roll with it as you look them over.
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Cum Aids</th>
<td>Item</td>
<td>Requirements</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Slippery Goo Lube</th>
<td><img class="small" src="images/items/cumslut/slipperygoo.jpg"></td>
<td>5 Cumslut</td>
<td>1 PP</td>
<td><<if $cumslutFetish >= 5>><<button "Buy" "Cumslut Buying">><<set $item = "slipperygoo">><</button>><<else>>You can't think of a reason you'd need this<</if>></td>
</tr>
<tr>
<th>Big Loads Pills</th>
<td><img class="small" src="images/items/cumslut/bigloads.jpg"></td>
<td>10 Cumslut</td>
<td>1 PP</td>
<td><<if $cumslutFetish >= 10>><<button "Buy" "Cumslut Buying">><<set $item = "bigloads">><</button>><<else>>You can't think of a reason you'd need this<</if>></td>
</tr>
<tr>
<th>Ejaculate Additive</th>
<td><img class="small" src="images/items/cumslut/additive.jpg"></td>
<td>15 Cumslut</td>
<td>1 PP</td>
<td><<if $cumslutFetish >= 15>><<button "Buy" "Cumslut Buying">><<set $item = "additive">><</button>><<else>>You can't think of a reason you'd need this<</if>></td>
</tr>
<tr>
<th>Ejaculating Dildo</th>
<td><img class="small" src="images/items/cumslut/ejaculatingdildo.jpg"></td>
<td>30 Cumslut</td>
<td>2 PP</td>
<td><<if $cumslutFetish >= 30>><<button "Buy" "Cumslut Buying">><<set $item = "ejaculatingdildo">><</button>><<else>>This is of no interest to you<</if>></td>
</tr>
<tr>
<th>Cum Substitute</th>
<td><img class="small" src="images/items/cumslut/substitute.jpg"></td>
<td>Ejaculating Dildo</td>
<td>1 PP</td>
<td><<if $ejaculatingdildo == 0>>You have no reason to buy this<<else>><<button "Buy" "Cumslut Buying">><<set $item = "substitute">><</button>><</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Gifts for Good Cumsluts</th>
<td>Item</td>
<td>Requirements</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Cum and Cumplay Guide</th>
<td><img class="small" src="images/items/cumslut/cumguide.jpg"></td>
<td>10 Cumslut</td>
<td>1 PP</td>
<td><<if $cumslutFetish >= 10>><<button "Buy" "Cumslut Buying">><<set $item = "cumguide">><</button>><<else>>This doesn't interest you<</if>></td>
</tr>
<tr>
<th>Cumslut Shirt</th>
<td><img class="small" src="images/items/cumslut/shirt.jpg"></td>
<td>25 Cumslut</td>
<td>2 PP</td>
<td><<if $cumslutFetish >= 25>><<button "Buy" "Cumslut Buying">><<set $item = "shirt">><</button>><<else>>This doesn't interest you<</if>></td>
</tr>
<tr>
<th>Cumslut Collar</th>
<td><img class="small" src="images/items/cumslut/collar.jpg"></td>
<td>50 Cumslut</td>
<td>2 PP</td>
<td><<if $cumslutFetish >= 50>><<button "Buy" "Cumslut Buying">><<set $item = "collar">><</button>><<else>>This doesn't interest you<</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Rarities</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Enhancement Cream</th>
<td><img class="small" src="images/items/cumslut/enhancecream.jpg"></td>
<td>30 Cumslut</td>
<td>1 PP</td>
<td><<if $cumslutFetish >= 30>><<button "Buy" "Cumslut Buying">><<set $item = "enhancecream">><</button>><<else>>You're not interested in this<</if>></td>
</tr>
<tr>
<th>Cumeater's Delight</th>
<td><img class="small" src="images/items/cumslut/addictive.jpg"></td>
<td>50 Cumslut</td>
<td>3 PP</td>
<td><<if $cumslutFetish >= 50>><<button "Buy" "Cumslut Buying">><<set $item = "addictive">><</button>><<else>>You're not interested in this<</if>></td>
</tr>
</table>\
\
<hr>
<<button "Go Back" "Sex Store">><</button>>You take a moment to look at the feminization options available. You're pleasantly surprised that it caters to both men and women.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Female Presenting Assisters</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Breast Forms</th>
<td><img class="small" src="images/items/femme/breastforms.jpg"></td>
<td>20 Femme</td>
<td>1 PP</td>
<td><<if $femmeFetish >= 20>><<button "Buy" "Femme Buying">><<set $item = "breastforms">><</button>><<else>>You can't imagine a purpose for this<</if>></td>
</tr>
<tr>
<th>Booty Bouncers</th>
<td><img class="small" src="images/items/femme/bootybouncers.jpg"></td>
<td>30 Femme</td>
<td>1 PP</td>
<td><<if $femmeFetish >= 20>><<button "Buy" "Femme Buying">><<set $item = "bootybouncers">><</button>><<else>>You can't imagine a purpose for this<</if>></td>
</tr>
</table>
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Chastity Cages</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Chastity Cage</th>
<td><img class="small" src="images/items/bdsm/chastity cage.jpg"></td>
<td>75 Bondage OR 50 Femme</td>
<td>2 PP</td>
<td><<if $bondageFetish >= 75 || $femmeFetish >= 50>><<button "Buy" "Femme Buying">><<set $item = "chastitycage">><</button>><<else>>This doesn't really interest you<</if>></td>
</tr>
</table>
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Body Shapers</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Push Up Bra</th>
<td><img class="small" src="images/items/femme/pushupbra.jpg"></td>
<td>30 Femme</td>
<td>2 PP</td>
<td><<if $femmeFetish >= 30>><<button "Buy" "Femme Buying">><<set $item = "pushupbra">><</button>><<else>>This doesn't really interest you<</if>></td>
</tr>
<tr>
<th>Waist-Narrowing Corset</th>
<td><img class="small" src="images/items/femme/femmecorset.jpg"></td>
<td>35 Femme</td>
<td>2 PP</td>
<td><<if $femmeFetish >= 35>><<button "Buy" "Femme Buying">><<set $item = "corset">><</button>><<else>>This doesn't really interest you<</if>></td>
</tr>
<tr>
<th>Hair Wigs</th>
<td><img class="small" src="images/items/femme/hairwigs.jpg"></td>
<td>40 Femme</td>
<td>2 PP</td>
<td><<if $femmeFetish >= 40>><<button "Buy" "Femme Buying">><<set $item = "wig">><</button>><<else>>You don't need a wig<</if>></td>
</tr>
</table>
<hr>
<<button "Go Back" "Sex Store">><</button>>Considering the fact that exhibitionism is about less is more, you're surprised that there's an entire section of the store dedicated to it.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Exhibitionist Aids</th>
<td>Item</td>
<td>Requirements</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Butt Plug</th>
<td><img class="small" src="images/items/exhibition/buttplug.jpg"></td>
<td>15 Exhibition</td>
<td>1 PP</td>
<td><<if $exhibitionFetish >= 15>><<button "Buy" "Exhibition Buying">><<set $item = "buttplug">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>See-Through Coat</th>
<td><img class="small" src="images/items/exhibition/seethroughcoat.jpg"></td>
<td>25 Exhibition</td>
<td>2 PP</td>
<td><<if $exhibitionFetish >= 25>><<button "Buy" "Exhibition Buying">><<set $item = "seethroughcoat">><</button>><<else>>You have no interest in this fashion disaster<</if>></td>
</tr>
<tr>
<th>Crotchless Panties</th>
<td><img class="small" src="images/items/exhibition/crotchless panties.jpg"></td>
<td>35 Exhibition</td>
<td>2 PP</td>
<td><<if $exhibitionFetish >= 35 >><<button "Buy" "Exhibition Buying">><<set $item = "panties">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Dildo gag</th>
<td><img class="small" src="images/items/bdsm/dildo gag.jpg"></td>
<td>60 Bondage OR 45 Exhibition</td>
<td>3 PP</td>
<td><<if $exhibitionFetish >= 45 || $bondageFetish >= 60>><<button "Buy" "Exhibition Buying">><<set $item = "dildomask">><</button>><<else>>This doesn't interest you<</if>></td>
</tr>
<tr>
<th>Remote Controlled Vibrator</th>
<td><img class="small" src="images/items/exhibition/remote vibrator.jpg"></td>
<td>50 Exhibition</td>
<td>3 PP</td>
<td><<if $exhibitionFetish >= 50>><<button "Buy" "Exhibition Buying">><<set $item = "remotevibrator">><</button>><<else>>You can't imagine buying this<</if>></td>
</tr>
<tr>
<th>Remote Controlled Cock Cage</th>
<td><img class="small" src="images/items/exhibition/remote cock cage.jpg"></td>
<td>50 Exhibition</td>
<td>3 PP</td>
<td><<if $exhibitionFetish >= 50>><<button "Buy" "Exhibition Buying">><<set $item = "remotecockcage">><</button>><<else>>You can't imagine buying this<</if>></td>
</tr>
</table>
<hr>
<<button "Go Back" "Sex Store">><</button>>You head over to the latex section, the shine off the various materials looking like a hall of mirrors.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Latex Underwear</th>
<td>Item</td>
<td>Requirements</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Latex Panties</th>
<td><img class="small" src="images/items/latex/panties.jpg"></td>
<td>15 Latex</td>
<td>1 PP</td>
<td><<if $latexFetish >= 15>><<button "Buy" "Latex Buying">><<set $item = "underwear">><</button>><<else>>You're not that into latex<</if>></td>
</tr>
<tr>
<th>Latex Bra</th>
<td><img class="small" src="images/items/latex/bras.jpg"></td>
<td>25 Latex</td>
<td>2 PP</td>
<td><<if $latexFetish >= 25>><<button "Buy" "Latex Buying">><<set $item = "bra">><</button>><<else>>This doesn't hold your interest<</if>></td>
</tr>
<tr>
<th>Latex Corset</th>
<td><img class="small" src="images/items/latex/corsets.jpg"></td>
<td>35 Latex</td>
<td>2 PP</td>
<td><<if $latexFetish >= 35>><<button "Buy" "Latex Buying">><<set $item = "corset">><</button>><<else>>You're not interested in this<</if>></td>
</tr>
</table>\
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Latex Suits</th>
<td>Item</td>
<td>Requirements</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Latex Partial Body Suit</th>
<td><img class="small" src="images/items/latex/partialbodysuits.jpg"></td>
<td>55 Latex</td>
<td>3 PP</td>
<td><<if $latexFetish >= 55>><<button "Buy" "Latex Buying">><<set $item = "partialsuit">><</button>><<else>>You're not interested in this<</if>></td>
</tr>
<tr>
<th>Latex Full Body Suit</th>
<td><img class="small" src="images/items/latex/fullbodysuits.jpg"></td>
<td>65 Latex</td>
<td>4 PP</td>
<td><<if $latexFetish >= 65>><<button "Buy" "Latex Buying">><<set $item = "fullsuit">><</button>><<else>>You're not interested in this<</if>></td>
</tr>
</table>
<hr>
<<button "Go Back" "Sex Store">><</button>>There's a surprising assortment of toys available for purchase. You browse for a bit, and with <<print $chloe.name>>'s help, you eventually narrow things down to some interesting options.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Toys</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Dildo</th>
<td><img class="small" src="images/items/toys/dildo.jpg"></td>
<td>1 PP</td>
<td><<if $dildo == 0>><<button "Buy" "Toy Buying">><<set $item = "dildo">><</button>><<else>>You already own one<</if>></td>
</tr>
<tr>
<th>Vibrator</th>
<td><img class="small" src="images/items/toys/vibrator.jpg"></td>
<td>1 PP</td>
<td><<if $vibrator == 0>><<button "Buy" "Toy Buying">><<set $item = "vibrator">><</button>><<else>>You already own one<</if>></td>
</tr>
<tr>
<th>Pocket Pussy</th>
<td><img class="small" src="images/items/toys/pocket pussy.jpg"></td>
<td>1 PP</td>
<td><<if $pocketpussy == 0>><<button "Buy" "Toy Buying">><<set $item = "pocketpussy">><</button>><<else>>You already own one<</if>></td>
</tr>
<tr>
<th>Pocket Vibrator</th>
<td><img class="small" src="images/items/toys/pocket vibrator.jpg"></td>
<td>2 PP</td>
<td><<if $pocketvibe == 0>><<button "Buy" "Toy Buying">><<set $item = "pocketvibe">><</button>><<else>>You already own one<</if>></td>
</tr>
<tr>
<th>Strap-on</th>
<td><img class="small" src="images/items/toys/strapon.jpg"></td>
<td>2 PP</td>
<td><<if $strapon == 0>><<button "Buy" "Toy Buying">><<set $item = "strapon">><</button>><<else>>You already own one<</if>></td>
</tr>
</table>
<hr>
<<button "Go Back" "Sex Store">><</button>>Double-click this passage to edit it.<<switch $item>>\
\
<<case "leathercollar">>\
<<speech "chloe" "<<print $chloe.name>>">>That’s a popular seller. Some people just like the idea of a collar for style and fashion purposes, but really, it’s for…ownership. I’m sure you know what I mean. That one has a nice clasp at the back that can be locked if you want to make sure it can’t be removed, and the loop at the front lets you add an accessory if you’re so inclined.<</speech>>
<<if $leathercollar >= 1>>You have <<print $leathercollar>> leather collar<<if $leathercollar >= 2>>s<</if>> already.<<else>>You don't currently have any leather collars.<</if>>
<<if $purchasingPower >= 1>><div id="leathercollar"><<link "Purchase a leather collar">><<replace "#leathercollar">>You pay for the leather collar and add it to your inventory.
<<purchase 1>><<set $leathercollar += 1>><</replace>><</link>></div>\
<<else>>You can't afford to purchase this item at the moment.<</if>>\
\
<<case "steelcollar">>\
<<speech "chloe" "<<print $chloe.name>>">>If you’re looking to make it //very// clear what you’re all about, that steel collar will send a very loud message. I don’t sell too many of them, but they appeal to a certain type, you know? The ones more interested in being obeyed rather than simple submissiveness. It’s got a nice lock on it, too, unbreakable, or so I’m told, and a nice little loop for an accessory.<</speech>>
<<if $steelcollar >= 1>>You have <<print $steelcollar>> steel collar<<if $steelcollar >= 2>>s<</if>> already.<<else>>You don't currently have any steel collars.<</if>>
<<if $purchasingPower >= 2>><div id="steelcollar"><<link "Purchase a steel collar">><<replace "#steelcollar">>You pay for the steel collar and add it to your inventory.
<<purchase 2>><<set $steelcollar += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>\
\
<<case "latexchoker">>\
<<speech "chloe" "<<print $chloe.name>>">>I get a few people interested in that one every so often. It’s...well, honestly, it’s basically a leather collar, but made out of latex. Same advantages and disadvantages really, except that one can’t lock. It does have the nice little loop on the front for an accessory, though.<</speech>>
<<if $latexcollar >= 1>>You have <<print $latexcollar>> latex collar<<if $latexcollar >= 2>>s<</if>> already.<<else>>You don't currently have any latex collars.<</if>>
<<if $purchasingPower >= 2>><div id="latexcollar"><<link "Purchase a latex collar">><<replace "#latexcollar">>You pay for the latex collar and add it to your inventory.
<<purchase 2>><<set $latexcollar += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "lacechoker">>\
<<speech "chloe" "<<print $chloe.name>>">>That’s a nice one. It’s got a nice steel backing in it, so it’s still, you know, a //collar//, but it looks quite nice on the outside. It’s great for being more subtle. Hell, I’ve seen people buy it one day and come in wearing it the next. Comes off easily, too, though maybe a little too easily.<</speech>>
<<if $lacecollar >= 1>>You have <<print $lacecollar>> lace choker<<if $lacecollar >= 2>>s<</if>> already.<<else>>You don't currently have any lace chokers.<</if>>
<<if $purchasingPower >= 2>><div id="lacechoker"><<link "Purchase a lace choker">><<replace "#lacechoker">>You pay for the lace choker and add it to your inventory.
<<purchase 2>><<set $lacecollar += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "ribboncollar">>\
<<speech "chloe" "<<print $chloe.name>>">>I know it looks strange for something so simple to be in the bondage section, but yes, it’s still a collar. See the inside? Yeah, rigid backing. Anyone wearing it will definitely feel it, but as far as everyone else knows, it’s just a nice little accessory. It’s not even very tight, since you have to tie the ends together. It’s more for decoration than anything, but the intent is still there.<</speech>>
<<if $ribboncollar >= 1>>You have <<print $ribboncollar>> ribbon collar<<if $ribboncollar >= 2>>s<</if>> already.<<else>>You don't currently have any ribbon collars.<</if>>
<<if $purchasingPower >= 1>><div id="ribboncollar"><<link "Purchase a ribbon collar">><<replace "#ribboncollar">>You pay for the ribbon collar and add it to your inventory.
<<purchase 1>><<set $ribboncollar += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "leatherwristcuffs">>\
<<speech "chloe" "<<print $chloe.name>>">>Mm, the basic set. I like those. Easy to put on, easy to wear. Comfortable too; the lining on the inside is soft and designed to prevent chafing. And when they’re locked in place, well...they don’t come off. But they’re also kind of stylish, too. A good choice for the beginning sub.<</speech>>
<<if $leatherwristcuffs >= 1>>You have <<print $leatherwristcuffs>> pairs of leather wrist cuffs already.<<else>>You don't currently have any leather wrist cuffs.<</if>>
<<if $purchasingPower >= 1>><div id="leatherwristcuffs"><<link "Purchase a pair of leather wrist cuffs">><<replace "#leatherwristcuffs">>You pay for the set of wrist cuffs and add it to your inventory.
<<purchase 1>><<set $leatherwristcuffs += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "steelwristcuffs">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Now these are fun. They’re thick and heavy, so that you know when you’re wearing them, but they’re also designed to be safe to wear for long periods of time. It makes them more expensive, but you’re not going to get wrist trouble if you’re wearing them all the time. And they can lock in place with the most satisfying click you’ve ever heard.<</speech>>
<<if $steelwristcuffs >= 1>>You have <<print $steelwristcuffs>> pairs of steel wrist cuffs already.<<else>>You don't currently have any steel wrist cuffs.<</if>>
<<if $purchasingPower >= 2>><div id="steelwristcuffs"><<link "Purchase a pair of steel wrist cuffs">><<replace "#steelwristcuffs">>You pay for the set of wrist cuffs and add it to your inventory.
<<purchase 2>><<set $steelwristcuffs += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "latexwristcuffs">>\
<<speech "chloe" "<<print $chloe.name>>">>These are fascinating. They’re kind of like the leather cuffs, but made of latex. A lot tighter than most of the cuffs I have for sale, but that’s the way the latex works, and the way the latex likes it.<</speech>>
<<if $latexwristcuffs >= 1>>You have <<print $latexwristcuffs>> pairs of latex wrist cuffs already.<<else>>You don't currently have any latex wrist cuffs.<</if>>
<<if $purchasingPower >= 2>><div id="latexwristcuffs"><<link "Purchase a pair of latex wrist cuffs">><<replace "#latexwristcuffs">>You pay for the set of wrist cuffs and add it to your inventory.
<<purchase 2>><<set $latexwristcuffs += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "ornatewristcuffs">>\
<<speech "chloe" "<<print $chloe.name>>">>If you’re looking for some way to bring bondage into high-class situations, well, this is the way to do it. They don’t even really look like cuffs, do they? But they are, and though they look delicate, trust me when I say they are strong and resilient. You can wear these anywhere and no one will ever know what they actually are. Unless they, you know, //know//.<</speech>>
<<if $ornatewristcuffs >= 1>>You have <<print $ornatewristcuffs>> pairs of ornate wrist cuffs already.<<else>>You don't currently have any ornate wrist cuffs.<</if>>
<<if $purchasingPower >= 3>><div id="ornatewristcuffs"><<link "Purchase a pair of ornate wrist cuffs">><<replace "#ornatewristcuffs">>You pay for the set of wrist cuffs and add it to your inventory.
<<purchase 3>><<set $ornatewristcuffs += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "bondagebra">>\
<<speech "chloe" "<<print $chloe.name>>">>Took me a while to find out about these. It’s just like a regular bra, provides support and all that, but it fits tighter, holds the shoulders back a bit more, and basically hides the fact that it’s a bondage device behind the standard look of a bra. It feels //very// different when you put it on, so there’s no chance that someone won’t know what it’s for, but it’s still a pretty good bra, all things considered. Adjustable, too, so it's not //quite// one-size-fits-all, but it's close.<</speech>>
<<if $bondagebra >= 1>>You have <<print $bondagebra>> bondage bra<<if $bondagebra >= 2>>s<</if>> already.<<else>>You don't currently have any bondage bras.<</if>>
<<if $purchasingPower >= 1>><div id="bondagebra"><<link "Purchase a bondage bra">><<replace "#bondagebra">>You pay for the bondage bra and add it to your inventory.
<<purchase 1>><<set $bondagebra += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "bondagecorset">>\
<<speech "chloe" "<<print $chloe.name>>">>What would bondage be without a good corset? This one is a little more specifically designed than most corsets, though. See the boning on the sides? And the straps? It’s nice and tight, keeps the back straight, emphasizes the breasts...and has loops for tying someone in place, you know, just in case you need it.<</speech>>
<<if $bondagecorset >= 1>>You have <<print $bondagecorset>> bondage corset<<if $bondagecorset >= 2>>s<</if>> already.<<else>>You don't currently have any bondage corsets.<</if>>
<<if $purchasingPower >= 2>><div id="bondagecorset"><<link "Purchase a bondage corset">><<replace "#bondagecorset">>You pay for the bondage corset and add it to your inventory.
<<purchase 2>><<set $bondagecorset += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "bondagestraps">>\
<<speech "chloe" "<<print $chloe.name>>">>I’m as big a fan of shibari ropework as the next girl, but all those knots take a long time. You get them all in place, and you’re already bored. Or maybe I’m just impatient. But either way, these straps are a good substitute. Easier to put on, easier to take off, and just as restrictive. As an added bonus, these are almost impossible to see under clothes. I’ll let you contemplate the implications.<</speech>>
<<if $bondagestraps >= 1>>You have <<print $bondagestraps>> sets of bondage straps already.<<else>>You don't currently have any sets of bondage straps.<</if>>
<<if $purchasingPower >= 2>><div id="bondagestraps"><<link "Purchase a set of bondage straps">><<replace "#bondagestraps">>You pay for the set of bondage straps and add it to your inventory.
<<purchase 2>><<set $bondagestraps += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "ballgag">>\
<<speech "chloe" "<<print $chloe.name>>">>It’s a ball gag. Not much to say about it. Easy to put on, and the ball itself is soft so it doesn’t hurt the mouth or teeth too much. It comes off easily as well, but only if you’re able to reach the back, where the buckle is.<</speech>>
<<if $ballgag >= 1>>You have <<print $ballgag>> ball gag<<if $ballgag >= 2>>s<</if>> already.<<else>>You don't currently have any ball gags.<</if>>
<<if $purchasingPower >= 2>><div id="ballgag"><<link "Purchase a ball gag">><<replace "#ballgag">>You pay for the ball gag and add it to your inventory.
<<purchase 2>><<set $ballgag += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "ringgag">>\
<<speech "chloe" "<<print $chloe.name>>">>I don’t get too many requests for that one. Turns out, forcing a ring into your mouth to keep it open isn’t the most comfortable thing for long term use. Though I guess if someone //else// is forcing it into your mouth, it's another story. It works, though. A bit more restrictive than a ball gag, but sometimes that can be half the fun.<</speech>>
<<if $ringgag >= 1>>You have <<print $ringgag>> ring gag<<if $ringgag >= 2>>s<</if>> already.<<else>>You don't currently have any ring gags.<</if>>
<<if $purchasingPower >= 2>><div id="ringgag"><<link "Purchase a ring gag">><<replace "#ringgag">>You pay for the ring gag and add it to your inventory.
<<purchase 2>><<set $ringgag += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "dildogag">>\
<<speech "chloe" "<<print $chloe.name>>">>Ha. I love that one. It looks like you're just wearing a mask, right? But obviously, you've got a dildo in your mouth. And no one knows, except that you can't talk properly. It's one of the best ways to hide your kink in plain sight, and what's more fun than that?<</speech>>
<<if $dildogag >= 1>>You have <<print $dildogag>> dildo gag<<if $dildogag >= 2>>s<</if>> already.<<else>>You don't currently have any dildo gags.<</if>>
<<if $purchasingPower >= 3>><div id="dildogag"><<link "Purchase a dildo gag">><<replace "#dildogag">>You pay for the dildo gag and add it to your inventory.
<<purchase 2>><<set $dildogag += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "vaginachastity">>\
<<speech "chloe" "<<print $chloe.name>>">>The old medieval chastity belt. Well, not medieval, they didn’t use them, that’s a myth. But this works the way it’s supposed to: put it on, lock it, and there’s no sex until it’s removed. These have come a long way too: you don’t need to take it off to use the bathroom or take a shower, I mean. So it can stay on all the time.<</speech>>
<<if $vaginachastity >= 1>>You have <<print $vaginachastity>> chastity belt<<if $vaginachastity >= 2>>s<</if>> already.<<else>>You don't currently have any chastity belts.<</if>>
<<if $purchasingPower >= 4>><div id="vaginachastity"><<link "Purchase a chastity belt">><<replace "#vaginachastity">>You pay for the chastity belt and add it to your inventory.
<<purchase 4>><<set $vaginachastity += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "chastitycage">>\
<<speech "chloe" "<<print $chloe.name>>">>The wonderful world of male chastity. Make sure you put it on soft, though. I had one client that, well, tried to force it, and that didn’t end well. This one is made of high-quality materials and design, so it can stay on indefinitely. If, you know, you’re into that sort of thing. Some men need it, in my opinion.<</speech>>
<<if $chastitycage >= 1>>You have <<print $chastitycage>> chastity cage<<if $chastitycage >= 2>>s<</if>> already.<<else>>You don't currently have any chastity cages.<</if>>
<<if $purchasingPower >= 4>><div id="chastitycage"><<link "Purchase a chastity cage">><<replace "#chastitycage">>You pay for the chastity cage and add it to your inventory.
<<purchase 4>><<set $chastitycage += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "collarlock">>\
\
<<speech "chloe" "<<print $chloe.name>>">>I ordered these after I started stocking proper collars. As long as the collar supports it, this little lock will make sure that the collar doesn’t come off until the key is used. Well, I suppose someone could pick it, or cut it, but that’s another problem altogether.<</speech>>
<<if $collarlock >= 1>>You have <<print $collarlock>> collar lock<<if $collarlock >= 2>>s<</if>> already.<<else>>You don't currently have any collar locks.<</if>>
<<if $purchasingPower >= 1>><div id="collarlock"><<link "Purchase a collar lock">><<replace "#collarlock">>You pay for the collar lock and add it to your inventory.
<<purchase 1>><<set $collarlock += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>\
\
<<case "ridingcrop">>\
\
<<case "silkrope">><<speech "chloe" "<<print $chloe.name>>">>Good choice. Ropeplay is fun, but not if the rope chafes. This rope is a little more expensive, but it's made of silk and gentle. Well, as gentle as you want it to be anyway.<</speech>>
<<if $silkrope >= 1>>\
You don't really need any more rope.
<<else>>\
<<if $purchasingPower >= 1>><div id="buyrope"><<link "Buy the rope">><<replace "#buyrope">>You pay for the silk rope and add it to your inventory.
<<purchase 1>><<set $silkrope = 1>><</replace>><</link>></div>\
<<else>>You can't afford to purchase this item at the moment.<</if>>\
<</if>>\
\
<<case "whip">><<speech "chloe" "<<print $chloe.name>>">>So, if you're //really// into the sadism, that whip is going to be better than any flogger. It's still not an actual weapon, so it's not going to injure someone unless you //really// try, but it will hurt, and it //will// firmly establish who's in control. As a hint, the person in control is the one holding the whip.<</speech>>
<<if $whip >= 1>>\
You already own a perfectly functional and acceptable whip.
<<else>>\
<<if $purchasingPower >= 2>><div id="buywhip"><<link "Buy the whip">><<replace "#buywhip">>You purchase the whip and add it to your inventory.
<<purchase 2>><<set $whip = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item at the moment.<</if>>\
<</if>>\
<</switch>>\
\
<hr>
<<button "Go Back to the Bondage Section" "Sex Store Bondage">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<switch $item>>\
\
<<case "slipperygoo">><<speech "chloe" "<<print $chloe.name>>">>Huh, best seller, that one. It's basically lube, but from what I understand, it's got an extra ingredient that promotes wetness, so that in theory you won't need lube in the future. I don't know if it really works, to be honest. It's contra-indicated for men for anything more than "occasional touching". I wonder what it would do...?
Anyway, there's enough in each bottle for 5 uses.<</speech>>
<<if $slipperygoo > 0>>You currently have <<print $slipperygoo>> uses left.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="buygoo"><<link "Buy some Slippery Goo">><<replace "#buygoo">>You purchase a bottle of Slippery Goo lube.
<<purchase 1>><<set $slipperygoo += 5>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "bigloads">><<speech "chloe" "<<print $chloe.name>>">>Ah, yes, the bargain, budget version ejaculate enhancer. It works, don't get me wrong, you'll definitely see bigger loads. It's just, you know...the name irks me. Oh, and these are definitely not for people with vaginas. It tends to...well, it gets messy. Don't do it.
Anyway, they come 3 pills to a pack. And before you tell me it's a ripoff, I don't set the manufacturer price.<</speech>>
<<if $bigloads > 0>>You currently have <<print $bigloads>> pills.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="buybigloads"><<link "Buy some Big Loads pills">><<replace "#buybigloads">>You buy a pack of Big Loads pills.
<<purchase 1>><<set $bigloads += 3>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "cumguide">><<speech "chloe" "<<print $chloe.name>>">>Browsing the fine literature section? That's actually a really good book, though. It's just about what to do, but it has information on the why, the how, you know, for people that might be curious about why someone would get into cumplay. I know a few people that bought that book, and then came back a few weeks later to try out some of the more advanced stuff.<</speech>>
<<if $cumguide >= 1>>You already have <<print $cumguide>> cumslut training book<<if $cumguide >= 2>>s<</if>>.<<else>>You don't currently have any cumslut training guides.<</if>>
<<if $purchasingPower >= 1>><div id="buyguide"><<link "Buy the Cumplay Guide">><<replace "#buyguide">>You buy the Cumslut Training Guide and add it to your inventory.
<<purchase 1>><<set $cumguide += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "additive">><<speech "chloe" "<<print $chloe.name>>">>Oh, hey, I remember this stuff. I've had some great times. Did you know that they use this in the porn industry? It's really good for those //messy// money shots. A director friend of mine told me they once used an entire bottle for a bukkake scene, and it took days to clean up. Good stuff. Of course, it doesn't do anything if you've got a pussy, so you probably shouldn't bother if that's the case.
Anyway, there's enough in the bottle for 3 doses.<</speech>>
<<if $cumadditive > 0>>You currently have <<print $cumadditive>> doses.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="buyadditive"><<link "Buy the Additive">><<replace "#buyadditive">>You buy a bottle of Ejaculate Additive.
<<purchase 1>><<set $cumadditive += 3>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "enhancecream">><<speech "chloe" "<<print $chloe.name>>">>Heh. Alright, so I //guess// it's supposed to "increase the size of the male member", but I don't know. I've never tried it, personally. And I don't really know anyone that has. It's not exactly a best seller when there's so many scam products out there. But hey, maybe it really does work.
There's...probably enough in the bottle for 2 applications? That's just a guess, though. Like I said, never used it. Maybe there's only enough for one.<</speech>>
<<if $enhancecream > 0>>You currently have <<print $enhancecream>> applications.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="buyenhance"><<link "Buy the Enhancement Cream">><<replace "#buyenhance">>You buy a bottle of the Enhancement Cream.
<<purchase 1>><<set $enhancecream += 2>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "ejaculatingdildo">><<speech "chloe" "<<print $chloe.name>>">>Now there's an interesting one. Sometimes it's not enough to use a dildo. Sometimes you need to //feel// that cream in your pussy. Or on your face or, you know...whatever it is you're looking for. I also have a cum substitute if you need it, but if you have your own source, that would work too.<</speech>>
<<if $purchasingPower >= 2>><div id="buydildo"><<link "Buy the Ejaculating Dildo">><<replace "#buydildo">>You buy the Ejaculating Dildo.
<<purchase 2>><<set $ejaculatingdildo += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "substitute">><<speech "chloe" "<<print $chloe.name>>">>One bottle of cum substitute. Can you believe that someone asked me if this could get them pregnant? She was so innocent about some things, but she was //way// into bukkake.
Anyway, there's enough in here for 5...doses, shall we say?<</speech>>
<<if $substitute > 0>>You currently have <<print $substitute>>...doses.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="buycum"><<link "Buy Cum Substitute">><<replace "#buycum">>You buy a bottle of cum substitute.
<<purchase 1>><<set $substitute += 5>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "shirt">><<speech "chloe" "<<print $chloe.name>>">>Oh, beautiful! Panties are one thing, but they can't be seen. Well, usually. But this shirt? Oh yeah, this shirt proclaims your cumslut nature to the world. I guess you could take it off, or cover it up or something...Hmm...But anyway, this shirt is kind of one-size-fits-all. Except for really big or small people.<</speech>>
<<if $purchasingPower >= 2>><div id="buyshirt"><<link "Buy the Cumslut Shirt">><<replace "#buyshirt">>You buy the Cumslut Princess shirt and add it to your inventory.
<<purchase 2>><<set $cumslutshirt = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "collar">><<speech "chloe" "<<print $chloe.name>>">>So, panties can be hidden under clothes. A shirt can be hidden under clothes, or just taken off. But a collar around the neck? With a lock? There's no inconspicuous way to hide that. Now, I feel like I know you well enough to say that you're not going to be wearing this yourself, <<print $player.name>>, so just be aware that anyone you put this on won't be able to hide their love of cum. Which is exactly what you're looking for, I'm sure. Send me pictures.<</speech>>
<<if $cumslutcollar >= 1>>You already have <<print $cumslutcollar>> cumslut collar<<if $cumslutcollar >= 2>>s<</if>>.<<else>>You don't currently own any cumslut collars.<</if>>
<<if $purchasingPower >= 3>><div id="buycollar"><<link "Buy the Cumslut Collar">><<replace "#buycollar">>You buy the cumslut collar and add it to your inventory.
<<purchase 2>><<set $cumslutcollar += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "protein">><<speech "chloe" "<<print $chloe.name>>">>This is an interesting one...it's a cum additive, but it's designed to make cum more //nutritious//. You still can't live off just eating cum that's been enhanced with this stuff, but you can get pretty close. You know those things online where they say things like "All I need is a dick to suck"? With this, that can be pretty close to true.
There's enough in one bottle for 5 doses, though I guess those doses last for a while.<</speech>>
<<if $cumprotein > 0>>You currently have <<print $cumprotein>> doses already.<<else>>\<</if>>
<<if $purchasingPower >= 2>><div id="buyprotein"><<link "Buy the Cum Protein Additive">><<replace "#buyprotein">>You buy a bottle of Cum Protein Additive.
<<purchase 2>><<set $cumprotein += 5>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "addictive">><<speech "chloe" "<<print $chloe.name>>">>Oh yeah, the recalled stuff. I guess it //can// be dangerous, but so is smoking and drinking and we can do those things without anyone telling us no, so I'm going to keep selling it as long as I have it. It's //supposed// to make cum taste delicious, almost honey-like from what I understand, and it certainly does that. The problem is that there's a small chance that it could result in addiction. I don't know if it's to the additive, or just to cum in general, but it's a small chance anyway. I don't know of anyone that ever complained about it.
The bottles are really small, though. You'll only get one dose out of it, and the doses don't last very long.<</speech>>
<<if $cumaddictive >= 1>>You currently have <<print $cumaddictive>> dose<<if $cumaddictive >= 2>>s<</if>> of Cumeater's Delight.<<else>>You don't currently have any doses of Cumeater's Delight.<</if>>
<<if $purchasingPower >= 3>><div id="buyaddict"><<link "Buy some Cumeater's Delight">><<replace "#buyaddict">>You buy a small bottle of Cumeater's Delight and add it to your inventory.
<<purchase 3>><<set $cumaddictive += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<</switch>>
<hr>
<<button "Go Back to the Cumplay Section" "Sex Store Cum">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<switch $item>>\
\
<<case "breastforms">>\
<<speech "chloe" "<<print $chloe.name>>">>Worried that your tits aren't large enough? <<if $player.breastsize >= 3>>Somehow I doubt it. <</if>>These are generally for people with flat chests that want a little more up top. Well, that's what they're //for//, but...I've honestly sold more to men than to women. But there's nothing wrong with someone that wants their own pair of breasts, is there?<</speech>>
<<if $breastforms > 0>>You have <<print $breastforms>> pairs of breast forms already.<<else>>You don't currently have any breast forms.<</if>>
<<if $purchasingPower >= 1>><div id="formsbuying"><<link "Buy the breast forms">><<replace "#formsbuying">>You buy the breast forms and add them to your inventory.
<<purchase 1>><<set $breastforms += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "bootybouncers">>\
<<speech "chloe" "<<print $chloe.name>>">>Oh, yeah. Not much call for those, but the people that know, well, they know. I know some ladies on LonelyFans that use them. Basically, they give you a bigger butt. It's only padding, but some people can make that work for them.<</speech>>
<<if $bootybouncers > 0>>You have <<print $bootybouncers>> pairs of booty bouncers already.<<else>>You don't currently have any breast forms.<</if>>
<<if $purchasingPower >= 1>><div id="bootybouncerbuying"><<link "Buy the booty bouncers">><<replace "#bootybouncerbuying">>You buy the booty bouncers and add them to your inventory.
<<purchase 1>><<set $bootybouncers += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "chastitycage">>
<<speech "chloe" "<<print $chloe.name>>">>The wonderful world of male chastity. Make sure you put it on soft, though. I had one client that, well, tried to force it, and that didn’t end well. This one is made of high-quality materials and design, so it can stay on indefinitely. If, you know, you’re into that sort of thing. Some men need it, in my opinion.<</speech>>
<<if $chastitycage > 0>>You have <<print $chastitycage>> chastity cage<<if $chastitycage >= 2>>s<</if>> already.<<else>>You don't currently have any chastity cages.<</if>>
<<if $purchasingPower >= 4>><div id="chastitycage"><<link "Purchase a chastity cage">><<replace "#chastitycage">>You pay for the chastity cage and add it to your inventory.
<<purchase 4>><<set $chastitycage += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "pushupbra">>\
<<speech "chloe" "<<print $chloe.name>>">>Looks like a normal bra, doesn't it? This one...//enhances// female assets more than a typical bra does. A lot more. Basically it makes your tits look bigger. It's not entirely comfortable, but it's not going to do horrible things to your body, and the effects are pretty pronounced. Want to look feminine? This will do it.<</speech>>
<<if $pushupbra > 0>>You have <<print $pushupbra>> pushup bra<<if $pushupbra >= 2>>s<</if>> already.<<else>>You don't currently have any pushup bras.<</if>>
<<if $purchasingPower >= 2>><div id="pushupbra"><<link "Purchase a pushup bra">><<replace "#pushupbra">>You pay for the pushup bra and add it to your inventory.
<<purchase 2>><<set $pushupbra += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "corset">>\
<<speech "chloe" "<<print $chloe.name>>">>Kind of a classic, that one. No special features, but it's a good, solid corset. It helps create a...well, stereotypical feminine shape. It's not comfortable, but true beauty is pain, or so they say. Me, I prefer the S&M toys, but to each their own.<</speech>>
<<if $femmecorset > 0>>You have <<print $femmecorset>> feminine corset<<if $femmecorset >= 2>>s<</if>> already.<<else>>You don't currently have any feminine corsets.<</if>>
<<if $purchasingPower >= 2>><div id="femmecorset"><<link "Purchase a feminine corset">><<replace "#femmecorset">>You pay for the feminine corset and add it to your inventory.
<<purchase 2>><<set $femmecorset += 1>><</replace>><</link>></div>
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<<case "wig">>\
<<speech "chloe" "<<print $chloe.name>>">>Oh, yeah. I forgot I had those, actually. Not much call for wigs in a sex store, but I try to make sure that all the bases are covered. And the base here is for men that want longer hair. I mean, I //guess// you or I could wear these, but they just don't look as good as natural hair, you know?<</speech>>
<<if $blackwigs > 0>>You have <<print $blackwigs>> black hair wig<<if $blackwigs >= 2>>s<</if>> already.<<else>>You don't currently have any black hair wigs.<</if>>
<<if $blondewigs > 0>>You have <<print $blondewigs>> blonde hair wig<<if $blondewigs >= 2>>s<</if>> already.<<else>>You don't currently have any blonde hair wigs.<</if>>
<<if $redwigs > 0>>You have <<print $redwigs>> red hair wig<<if $redwigs >= 2>>s<</if>> already.<<else>>You don't currently have any red hair wigs.<</if>>
<<if $purchasingPower >= 2>>\
<div id="wigs">\
<<link "Purchase a black hair wig">>\
<<replace "#wigs">>\
You pay for the black hair wig and add it to your inventory.
<<purchase 2>>\
<<set $blackwigs += 1>>\
<</replace>>\
<</link>> | \
<<link "Purchase a blonde hair wig">>\
<<replace "#wigs">>\
You pay for the blonde hair wig and add it to your inventory.
<<purchase 2>>\
<<set $blondewigs += 1>>\
<</replace>>\
<</link>> | \
<<link "Purchase a red hair wig">>\
<<replace "#wigs">>\
You pay for the red hair wig and add it to your inventory.
<<purchase 2>>\
<<set $redwigs += 1>>\
<</replace>>\
<</link>> | \
</div>\
<<else>>You can't afford to purchase this item at the moment.<</if>>
\
<</switch>>\
<hr>
<<button "Go Back to the Feminization Section" "Sex Store Femme">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<switch $item>>\
\
<<case "buttplug">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Ah, yes, a classic. These ones are a little more more comfortable than typical, because I believe that they should be //present// without being //painful//. But that's just my opinion. Fortunately, I get to stock what I want. Anyway, they're good, fit most butts, though I'd recommend //some// practice before just shoving it in there, you know? Or lube. Lube works too.<</speech>>
<<if $buttplug >= 0>>You have <<print $buttplug>> butt plug<<if $buttplug >= 2>>s<</if>> already.<<else>>You don't currently have any butt plugs.<</if>>
<<if $purchasingPower >= 1>><div id="buttplugbuying"><<link "Buy a butt plug">><<replace "#buttplugbuying">>You buy a butt plug and add it to your inventory.
<<purchase 1>><<set $buttplug += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "seethroughcoat">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Now I know what you're wondering. "<<print $chloe.name>>, why do you have a normal raincoat in the exhibitionism section?" Because it's seethrough. Have you ever tried to run naked in the rain? It's no fun, let me tell you. Besides, you put this on and you feel like you're actually wearing something. Which means you can wear, or //not// wear, whatever you want underneath. Get it?<</speech>>
<<if $seethroughcoat >= 0>>You have <<print $seethroughcoat>> coat<<if $seethroughcoat >= 2>>s<</if>> already.<<else>>You don't currently have any coats yet.<</if>>
<<if $purchasingPower >= 2>><div id="coatbuying"><<link "Buy the coat">><<replace "#coatbuying">>You buy a see-through coat and add it to your inventory.
<<purchase 2>><<set $seethroughcoat += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "panties">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Oh, yeah, I like those. Regular panties, except for the fact that, well, everything is on display. All the important bits, anyway. If you're looking to have a quickie and don't want to take the time to pull down your panties, well, this is the way to go. Then there's the fun of just having it all out there for anyone that cares to look...<</speech>>
<<if $crotchlesspanties >= 0>>You have <<print $crotchlesspanties>> pack<<if $crotchlesspanties >= 2>>s<</if>> of crotchless panties already.<<else>>You don't currently have any crotchless panties yet.<</if>>
<<if $purchasingPower >= 2>><div id="crotchlesspantiesbuying"><<link "Buy crotchless panties">><<replace "#crotchlesspantiesbuying">>You buy some crotchless panties and add them to your inventory.
<<purchase 2>><<set $crotchlesspanties += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "dildomask">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Ha. I love that one. It looks like you're just wearing a mask, right? But obviously, you've got a dildo in your mouth. And no one knows, except that you can't talk properly. It's one of the best ways to hide your kink in plain sight, and what's more fun than that?<</speech>>
<<if $dildogag >= 0>>You have <<print $dildogag>> dildo gag<<if $dildogag >= 2>>s<</if>> already.<<else>>You don't currently have any dildo gags.<</if>>
<<if $purchasingPower >= 3>><div id="dildomaskbuying"><<link "Buy a dildo mask">><<replace "#dildomaskbuying">>You buy a dildo gag and add it to your inventory.
<<purchase 3>><<set $dildogag += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "remotevibrator">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Heh. One of my favorites. This is a new model. Originally, the egg had to connect to a device on your thigh. Not bad, but a little conspicuous. Now, it's just the egg. You can control it with a smartphone app, and the egg itself connects to cell towers too. So, basically the range is whatever you want it to be. I had a customer that liked to send some sweet sensations to the egg from across the country.<</speech>>
<<if $remotevibrator >= 0>>You have <<print $remotevibrator>> remote vibrator<<if $remotevibrator >= 2>>s<</if>> already.<<else>>You don't currently have any remote vibrators yet.<</if>>
<<if $purchasingPower >= 3>><div id="remotevibratorbuying"><<link "Buy a remote vibrator">><<replace "#remotevibratorbuying">>You buy a remote vibrator and add it to your inventory.
<<purchase 3>><<set $remotevibrator += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "remotecockcage">>\
\
<<speech "chloe" "<<print $chloe.name>>">>The vibrator for men! Well, it's not really a //cage//, but trust me when I say that you can make a man cum from across the room, the city, the state, hell, the country with that little beauty. It's expensive, but it's controlled from a smartphone app, and it connects to cell towers, so I was not exaggerating about making them cum from across the country. One of my other customers got a guy fired with that. He was doing a meeting and had an...unfortunate accident. Hmhmhm.<</speech>>
<<if $remotecockcage >= 0>>You have <<print $remotecockcage>> remote cock cage<<if $remotecockcage >= 2>>s<</if>> already.<<else>>You don't currently have any remote cock cages yet.<</if>>
<<if $purchasingPower >= 3>><div id="remotecockcagebuying"><<link "Buy a remote cock cage">><<replace "#remotecockcagebuying">>You buy a remote cock cage and add it to your inventory.
<<purchase 3>><<set $remotecockcage += 1>><</replace>><</link>></div>
<<else>>\
You can't currently afford to purchase this item right now.
<</if>>\
<</switch>>
<hr>
<<button "Go Back to the Exhibition Section" "Sex Store Exhibition">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<switch $item>>\
\
<<case "underwear">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Looking to get into latex? I personally love the feel of latex on my skin. Especially when it's nice and tight and just...mmm...hugging you. Underwear is a nice place to start, hidden but still just right. I only have latex panties, but somehow...I don't think that's going to be a concern for you, is it? I've got a variety of colors, too.<</speech>>
<<if $blacklatexpanties >= 1>>You have <<print $blacklatexpanties>> pair<<if $blacklatexpanties >= 2>>s<</if>> of black latex panties.<<else>>\<</if>>
<<if $whitelatexpanties >= 1>>You have <<print $whitelatexpanties>> pair<<if $whitelatexpanties >= 2>>s<</if>> of white latex panties.<<else>>\<</if>>
<<if $redlatexpanties >= 1>>You have <<print $redlatexpanties>> pair<<if $redlatexpanties >= 2>>s<</if>> of red latex panties.<<else>>\<</if>>
<<if $purchasingPower >= 1>>\
<div id="latexpantiesbuying">\
<<button "Buy some black latex panties">>\
<<replace "#latexpantiesbuying">>\
You buy the black latex panties and add them to your inventory.
<<purchase 1>><<set $blacklatexpanties += 1>>\
<</replace>>\
<</button>>\
<<button "Buy some white latex panties">>\
<<replace "#latexpantiesbuying">>\
You buy the white latex panties and add them to your inventory.
<<purchase 1>><<set $whitelatexpanties += 1>>\
<</replace>>\
<</button>>\
<<button "Buy some red latex panties">>\
<<replace "#latexpantiesbuying">>\
You buy the red latex panties and add them to your inventory.
<<purchase 1>><<set $redlatexpanties += 1>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to buy this item right now.
<</if>>\
\
<<case "bra">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Good choice! A nice, tight-fitting latex bra feels wonderful. And if you're getting it for someone else, well...they'll know they're wearing it at all times. I've got it in a few colors, too.<</speech>>\
<<if $blacklatexbra >= 1>>You have <<print $blacklatexbra>> black latex bra<<if $blacklatexbra >= 2>>s<</if>>.<<else>>\<</if>>
<<if $whitelatexbra >= 1>>You have <<print $whitelatexbra>> white latex bra<<if $whitelatexbra >= 2>>s<</if>>.<<else>>\<</if>>
<<if $redlatexbra >= 1>>You have <<print $redlatexbra>> red latex bra<<if $redlatexbra >= 2>>s<</if>>.<<else>>\<</if>>
<<if $purchasingPower >= 2>>\
<div id="latexbrabuying">\
<<button "Buy a black latex bra">>\
<<replace "#latexbrabuying">>\
You buy the black latex bra and add it to your inventory.
<<purchase 2>><<set $blacklatexbra += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a white latex bra">>\
<<replace "#latexbrabuying">>\
You buy the white latex bra and add it to your inventory.
<<purchase 2>><<set $whitelatexbra += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a red latex bra">>\
<<replace "#latexbrabuying">>\
You buy the red latex bra and add it to your inventory.
<<purchase 2>><<set $redlatexbra += 1>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to buy this item right now.
<</if>>\
\
<<case "corset">>\
\
<<speech "chloe" "<<print $chloe.name>>">>That’s the fun stuff. A latex corset is just as tight as a regular corset, but, well, made of latex. You have to make absolutely sure that it fits, though. Most corsets have a little bit of stretch and give to them, but latex doesn’t stretch at all, so good measurements are a must. I’ve got them in white, black and red.<</speech>>
<<if $blacklatexcorset >= 1>>You have <<print $blacklatexcorset>> black latex corset<<if $blacklatexcorset >= 2>>s<</if>>.<</if>>
<<if $whitelatexcorset >= 1>>You have <<print $whitelatexcorset>> white latex corset<<if $whitelatexcorset >= 2>>s<</if>>.<</if>>
<<if $redlatexcorset >= 1>>You have <<print $redlatexcorset>> red latex corset<<if $redlatexcorset >= 2>>s<</if>>.<</if>>
<<if $purchasingPower >= 2>>\
<div id="latexcorsetbuying">\
<<button "Buy a black latex corset">>\
<<replace "#latexcorsetbuying">>\
You buy the black latex corset and add it to your inventory.
<<purchase 2>><<set $blacklatexcorset += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a white latex corset">>\
<<replace "#latexcorsetbuying">>\
You buy the white latex corset and add it to your inventory.
<<purchase 2>><<set $whitelatexcorset += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a red latex corset">>\
<<replace "#latexcorsetbuying">>\
You buy the red latex corset and add it to your inventory.
<<purchase 2>><<set $redlatexcorset += 1>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to buy this item right now.
<</if>>\
\
<<case "partialsuit">>\
\
<<speech "chloe" "<<print $chloe.name>>">>I don’t actually sell too many of those. Most people are satisfied with just the underwear, maybe a corset. But you’re not like most people, are you, <<print $player.name>>? Those partial suits are good enough to wear all the time, usually under more socially acceptable clothes, without letting people see too much. But they fit like a second skin, and they’re just so luxurious. Of course, if you don’t have the right measurements, it doesn’t quite work, so make sure you’ve got the size right. And to make sure you don’t have to struggle with them too much, there’s a handy zipper around the crotch. I’ve got them in white, black and red.<</speech>>
<<if $blacklatexpartialsuit >= 1>>You have <<print $blacklatexpartialsuit>> black latex partial body suit<<if $blacklatexpartialsuit >= 2>>s<</if>>.<<else>>\<</if>>
<<if $whitelatexpartialsuit >= 1>>You have <<print $whitelatexpartialsuit>> white latex partial body suit<<if $whitelatexpartialsuit >= 2>>s<</if>>.<<else>>\<</if>>
<<if $redlatexpartialsuit >= 1>>You have <<print $redlatexpartialsuit>> red latex partial body suit<<if $redlatexpartialsuit >= 2>>s<</if>>.<<else>>\<</if>>
<<if $purchasingPower >= 3>>\
<div id="latexpartialsuitbuying">\
<<button "Buy a black latex partial body suit">>\
<<replace "#latexpartialsuitbuying">>\
You buy the black latex partial body suit and add it to your inventory.
<<purchase 3>><<set $blacklatexpartialsuit += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a white latex partial body suit">>\
<<replace "#latexpartialsuitbuying">>\
You buy the white latex partial body suit and add it to your inventory.
<<purchase 3>><<set $whitelatexpartialsuit += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a red latex partial body suit">>\
<<replace "#latexpartialsuitbuying">>\
You buy the red latex partial body suit and add it to your inventory.
<<purchase 3>><<set $redlatexpartialsuit += 1>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to buy this item right now.
<</if>>\
\
<<case "fullsuit">>\
\
<<speech "chloe" "<<print $chloe.name>>">>I only bring these out for //special// customers, ones that know the risks //and// the rewards of a proper latex outfit. These are neck-to-toe, and an absolute bitch to get on or take off. I know some people that just...don’t take them off, but I wouldn’t recommend that. They //can// be worn for long periods of time, though, especially since there’s a neat little access point in the pelvic region for...//various// activities. When you absolutely must have a second skin, accept no substitute...unless you want a different color. White, black and red, just like the rest.<</speech>>
<<if $blacklatexfullsuit >= 1>>You have <<print $blacklatexfullsuit>> black latex full body suit<<if $blacklatexfullsuit >= 2>>s<</if>>.<<else>>\<</if>>
<<if $whitelatexfullsuit >= 1>>You have <<print $whitelatexfullsuit>> white latex full body suit<<if $whitelatexfullsuit >= 2>>s<</if>>.<<else>>\<</if>>
<<if $redlatexfullsuit >= 1>>You have <<print $redlatexfullsuit>> red latex full body suit<<if $redlatexfullsuit >= 2>>s<</if>>.<<else>>\<</if>>
<<if $purchasingPower >= 4>>\
<div id="latexfullsuitbuying">\
<<button "Buy a black latex full body suit">>\
<<replace "#latexfullsuitbuying">>\
You buy the black latex full body suit and add it to your inventory.
<<purchase 4>><<set $blacklatexfullsuit += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a white latex full body suit">>\
<<replace "#latexfullsuitbuying">>\
You buy the white latex full body suit and add it to your inventory.
<<purchase 4>><<set $whitelatexfullsuit += 1>>\
<</replace>>\
<</button>>\
<<button "Buy a red latex full body suit">>\
<<replace "#latexfullsuitbuying">>\
You buy the red latex full body suit and add it to your inventory.
<<purchase 4>><<set $redlatexfullsuit += 1>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to buy this item right now.
<</if>>\
\
<</switch>>
<hr>
<<button "Go Back to the Latex Section" "Sex Store Latex">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<switch $item>>\
\
<<case "dildo">><<speech "chloe" "<<print $chloe.name>>">>Ah, looking for a little self-care? Nothing wrong with a silicone friend if you're not willing or able to get penetrated. That's a good one too, I have one myself: feels great, always scratches that itch, you know? This one is also safe to use for anal, which, trust me, is not always the case.
Just be careful with it, you know? If you don't have a lot of experience, it could be a little too much. I've had some of my younger clients complain that they lost their virginity to a piece of rubber, but that's not really //my// problem, is it?<</speech>>
<<if $purchasingPower >= 1>><div id="buydildo"><<link "Buy the dildo">><<replace "#buydildo">>You pay for the dildo and add it to your inventory.
<<purchase 1>><<set $dildo = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this right now.<</if>>\
\
<<case "vibrator">><<speech "chloe" "<<print $chloe.name>>">>That's one of my most popular items by far. Everyone needs a little help sometimes. Did you know that 95% of women can have an orgasm from a vibrator, and only something like 30% can have one from regular sex? That might even be something I didn't make up as a sales tactic. Anyway, that one is almost guaranteed to give you that sweet release if you use it right, and has the advantage of not requiring penetration, if that's something you're worried about.
Just remember I said //almost// guaranteed. I'm not //actually// guaranteeing anything.<</speech>>
<<if $purchasingPower >= 1>><div id="buyvibe"><<link "Buy the vibrator">><<replace "#buyvibe">>You pay for the vibrator and add it to your inventory.
<<purchase 1>><<set $vibrator = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this right now.<</if>>\
\
<<case "pocketvibe">><<speech "chloe" "<<print $chloe.name>>">><<if $rcvibe == 1>>Hmm...didn't I sell you something like that? Oh well. <</if>>That...is a dangerous little toy, let me tell you. Wanna know why? //Efficiency//. It'll run on a single charge for //days//, and that can be enough to drive some people insane. Or as close to it as you can get from having constant orgasms in public. If you're looking for a little exhibitionist fun, that'll definitely help, but if you just want to always be a little...or a //lot//...turned on all the time, that little joy buzzer is the perfect option.
Just...don't lose the controller. Trust me, speaking from personal...uh...I've heard things.<</speech>>
<<if $purchasingPower >= 2>><div id="buypocketvibe"><<link "Buy the pocket vibrator">><<replace "#buypocketvibe">>You pay for the pocket vibrator and add it to your inventory.
<<purchase 2>><<set $pocketvibe = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this right now.<</if>>\
\
<<case "pocketpussy">><<speech "chloe" "<<print $chloe.name>>">>Ah, yes. The portable vagina. Great for guys that need to get off and need a little hand...though I'll be honest, I don't think it actually fits in a pocket. You'd need a purse at least. Maybe a fanny pack? Anyway, it's a good little gadget for getting off, or so I'm told. Feels kind of like the real thing and way better . It's not to my taste, but I'm not the target audience, am I?<</speech>>
<<if $purchasingPower >= 1>><div id="buypocketpussy"><<link "Buy the pocket pussy">><<replace "#buypocketpussy">>You pay for the pocket pussy and add it to your inventory.
<<purchase 1>><<set $pocketpussy = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this right now.<</if>>\
\
<<case "strapon">><<speech "chloe" "<<print $chloe.name>>">>Looking for a little penetrating fun? That's one of my most popular items. The way I figure it, there's a lot of guys out there just desperate to get pegged. Or maybe something else, I haven't actually put //that// much thought into it. Anyway, it's a big bigger than the average dick, so if you're looking to steal a girl that likes cock, don't worry about whether or not she'll be satisfied.<</speech>>
<<if $purchasingPower >= 2>><div id="buystrapon"><<link "Buy the strap on">><<replace "#buystrapon">>You pay for the strap-on and add it to your inventory.
<<purchase 2>><<set $strapon = 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this right now.<</if>>\
<</switch>>
<hr>
<<button "Go Back to the Toy Section" "Sex Store Toys">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>>
<<if $dayOfTheWeekPos >= 3 && $dayOfTheWeekPos <= 5>><<if $timeOfDayPos >= 1 && $timeOfDayPos <= 2>>You see <<print $sibling.name>>, idly chatting with what you assume is a regular as <<print $sibling.he>> pours some coffee into a cup. When <<print $sibling.he>> notices you, <<print $sibling.he>> flashes a quick smile and returns to the conversation.
<<button "Talk to <<print $sibling.name>>" "Sibling At Work Talk">><</button>> | <<else>><<print $sibling.name>> isn't working right now. You recall that <<print $sibling.he>> said that <<print $sibling.he>> works in the afternoon and evenings on <<print $dayOfTheWeek[$dayOfTheWeekPos]>>s.<</if>><<elseif $dayOfTheWeekPos == 6 || $dayOfTheWeekPos == 0>><<if $timeOfDayPos == 0>>You see <<print $sibling.name>>, rushing around, taking orders, working hard. When <<print $sibling.he>> notices you, <<print $sibling.he>> flashes a quick smile, but <<print $sibling.he>> clearly doesn't have a lot of free time at the moment.
<<button "Talk to <<print $sibling.name>>" "Sibling At Work Talk">><</button>> | \<<else>><<print $sibling.name>> isn't working right now. You recall that <<print $sibling.he>> said that <<print $sibling.he>> works in the mornings on <<print $dayOfTheWeek[$dayOfTheWeekPos]>>s.<</if>><<else>><<print $sibling.name>> isn't working today.<</if>><<include "BDSM Club Arrival">><<if $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>>You try to get <<print $sibling.name>>'s attention, but <<print $sibling.he>> waves you off. It's too busy for <<print $sibling.him>> to get away from work. You'll have to try when the cafe isn't quite so busy.
<<button "Relax with some Coffee" "Coffee Shop Relax">><</button>> | <<button "Leave" "Your Car">><</button>>\
\
\
<<else>>You take a seat in one of the booths and wait. It doesn't take long before <<print $sibling.name>> slides into the seat opposite you.
<<if $sibling.obediencetitle == "Slave" || $sibling.obediencetitle == "Submissive">><<sibspeech>>Mistress, thank you for visiting me at work.<</sibspeech>><<elseif $sibling.friendtitle == "Estranged Brother" || $sibling.friendtitle == "Estranged Sister">><<sibspeech>>I'm pretty sure I told you not to bother me at work, <<print $player.name>>. What do you want?<</sibspeech>><<elseif $sibling.friendtitle == "Distant Brother" || $sibling.friendtitle == "Distant Sister">><<sibspeech>>Surprised to see you here. What do you want? Because of course you //want// something, don't you?<</sibspeech>><<else>><<sibspeech>>Hey, <<print $player.name>>! Thanks for dropping by...to see me, I hope. What's up?<</sibspeech>><</if>>
<<pspeech>>I just wanted to drop by and see you, make sure you're getting along.<</pspeech>>
<<if $sibling.friendtitle == "Estranged Brother" || $sibling.friendtitle == "Estranged Sister" || $sibling.friendtitle == "Distant Brother" || $sibling.friendtitle == "Distant Sister">><<sibspeech>>I'm doing //just fine//, thanks. Now if you'll excuse me, I have better things to do than talk to you.<</sibspeech>>
Without another word, <<print $sibling.he>> gets up from the booth and gets back to work, not even giving you a backward glance. Hmm. That didn't go very well. Maybe being in public is giving <<print $sibling.him>> more courage to resist. If you want to improve your relationship, you'll need to find a more...private venue.<<else>><<button "Have a friendly chat" "Sibling Work Options">><<set $case = "talk">><</button>> | <<if $sibling.obediencetitle == "Compliant" || $sibling.obediencetitle == "Attentive">><<button "Reinforce <<print $sibling.his>> obedience" "Sibling Work Options">><<set $case = "reinforce">><</button>> | <</if>><<if $playerPath == "dom">><<button "Break <<print $sibling.him>> down" "Sibling Work Options">><<set $case = "dombreak">><</button>><<else>><<button "Charm <<print $sibling.him>>" "Sibling Work Options">><<set $case = "sexbreak">><</button>><</if>> | <<button "Just relax together" "Sibling Work Options">><<set $case = "relax">><</button>><</if>><</if>><<switch $case>>\
\
<<case "talk">><<pspeech>>I just wanted to talk, catch up. Given all the stuff we're both up to, it can be tough to connect, so I decided to come see you at work, and hope that you're free. And look! You are! So let's just hang out.<</pspeech>>
<<print $sibling.name>> smiles and nods. You start by asking how <<print $sibling.his>> day's going, and that starts a story about an unpleasant customer, and all the fun that can ensue in a cozy coffee shop. You sit attentively and listen, laughing and smiling and commenting when appropriate, the whole time thinking about how this is doing wonders for your relationship with your <<print $sibling.relation>>. It //is// nice to hang out and not be under pressure. But it's not quite as //fun// as manipulating someone into being your <<if $playerPath == "dom">>slave<<else>>lover<</if>>. Fortunately, you can do both.
After a little while, <<print $sibling.name>> looks around the cafe and stands back up.
<<sibspeech>>I should get back to work. It might not be busy, but there's a lot of stuff to do. Thanks again for stopping by, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Of course. And thanks for hanging out with me.<</pspeech>>
With one last smile, <<print $sibling.name>> gets up and gets back to work. You've spent enough time here for now. You should get going.<<friendship "$sibling" 3>>\
\
<<case "reinforce">>You make sure to catch <<print $sibling.name>>'s eyes with your own, holding the stare for an extended moment before you start to speak.
<<pspeech>>I just wanted to stop by and talk to you, let you know that I really appreciate your attentiveness to my requests lately. It means a lot that you're willing to do so much for me. You've been a good <<if $sibling.gender == "female">>girl<<else>>boy<</if>> lately. If you keep it up, then I promise that you'll see some rewards for such good behavior. <<if $playerPath == "dom">>Not that good behavior isn't its own reward, but I believe that you deserve to be happy when you've been good.<<else>>And trust me, the rewards will be //fun//, for both of us.<</if>><</pspeech>>
<<set _temp = random(1,10)>><<if $sibling.obediencetitle == "Attentive">><<if _temp >= 7>><<print $sibling.name>> keeps staring into your eyes for a long minute. Then, slowly, starts to smile.
<<sibspeech>>Yeah, of course, <<print $player.name>>. I'm glad I can help. You just let me know if there's anything else I can do for you.<</sibspeech>>
You smile back, and the conversation shifts to inconsequential things. It's good that <<print $sibling.he>>'s so willing to accept your praise. It will only reinforce <<print $sibling.his>> obedience later.<<obedience "$sibling" 3>><<mindbreak "$sibling" 3>><<elseif _temp >= 4>><<print $sibling.name>> laughs and looks away, but then looks back and catches your eyes with <<print $sibling.his>>.
<<sibspeech>>Glad I can help, <<print $player.name>>. What kind of <<print $sibling.relation>> would I be if you couldn't rely on me. Now come on, tell me about your day.<</sibspeech>>
Hmm, not quite the rousing response you were looking for, but it will do for now. Reinforcement of approval and obedience is key, and you'll need to keep working on it if you want to have fun with your <<print $sibling.relation>>.<<obedience "$sibling" 1>><<mindbreak "$sibling" 3>><<else>><<print $sibling.name>> laughs and looks away.
<<sibspeech>>You know you don't have to be so serious all the time, right, Sis? Knock it off, relax a little!<</sibspeech>>
<<print $sibling.name>> launches into a rousing story of some TV show or movie, but all you can think of is how annoying it is that <<print $sibling.he>> was able to shake off your efforts so easily. You'll have to try again another time.<<mindbreak "$sibling" 3>><</if>><<else>><<if _temp >= 6>><<print $sibling.name>> keeps staring into your eyes for a long minute. Then, slowly, starts to smile.
<<sibspeech>>I'm happy when you're happy, <<print $player.name>>. Just let me know if there's anything else I can do. I want you to be happy.<</sibspeech>>
You smile back, and the conversation shifts to inconsequential things. It's good that <<print $sibling.he>>'s so willing to accept your praise. It will only reinforce <<print $sibling.his>> obedience later.<<obedience "$sibling" 3>><<mindbreak "$sibling" 3>><<elseif _temp >= 4>><<print $sibling.name>> laughs and looks away, but then looks back and catches your eyes with <<print $sibling.his>>.
<<sibspeech>>I like helping people, <<print $player.name>>, so don't mention it, okay?<</sibspeech>>
Hmm, not quite the rousing response you were looking for, but it will do for now. Reinforcement of approval and obedience is key, and you'll need to keep working on it if you want to have fun with your <<print $sibling.relation>>.<<obedience "$sibling" 1>><<mindbreak "$sibling" 3>><<else>><<print $sibling.name>> blinks a couple of times, then barely manages to look away.
<<sibspeech>>You're coming off as a little intense, <<print $player.name>>. It's kind of scaring me. But...thanks...for letting me know.<</sibspeech>>
Hmm. Fear isn't the right response, and it's unlikely to help you assert your control over <<print $sibling.him>>. You'll have to try again, and maybe try to be a little less intense.<<mindbreak "$sibling" 3>><</if>><</if>>\
\
<<case "dombreak">><<pspeech>>You look a little tired, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>Yeah, it's been a bit of a long shift. I'm looking forward to getting off work tonight.<</sibspeech>>
<<pspeech>>I can imagine. Still, you need to put in a good effort. Anything worth doing is worth doing well, and all that. Speaking of which, I have a few things at home I need you to do.<</pspeech>>
<<sibspeech>>Oh? I mean, sure, I can do some stuff around the house on my day off, just let me know-<</sibspeech>>
<<pspeech>>I need them done today.<</pspeech>>
<<sibspeech>>What? But...I'm not even off work until late and-<</sibspeech>>
<<pspeech>>You made an agreement when you moved in that you would help me around the house, <<print $sibling.name>>. Do you remember?<</pspeech>>
<<sibspeech>>Of course, but-<</sibspeech>>
<<pspeech>>No buts. When I give you an order, I expect it to be followed. Understood?<</pspeech>>
This is the key moment, the point at which <<print $sibling.name>> can try to resist your control. You stare into <<print $sibling.his>> eyes intently, not blinking, doing your best to push your will onto <<print $sibling.him>>. If <<print $sibling.he>> truly is tired, then <<print $sibling.he>> shouldn't have the energy to resist, but you can't take that chance.
A long moment passes.
<<sibspeech>>...okay, okay. Just let me know what it is and I'll get it done after work tonight.<</sibspeech>>
<<pspeech>>Good! It's not complicated, but I'll have a list for you when you get home tonight. Good <<if $sibling.gender == "female">>girl<<else>>boy<</if>>.<</pspeech>>
Your victory won, you let <<print $sibling.name>> off the hook. Asserting your dominance in minor battles like this builds a strong foundation for submission. It's only a matter of time. And you have plenty of time.<<obedience "$sibling" 3>><<mindbreak "$sibling" 5>><<trust "$sibling" 2>>\
\
<<case "sexbreak">><<pspeech>>So how's the day going? Anyone hitting on you today?<</pspeech>>
<<sibspeech>>No, not today, thank god.<</sibspeech>>
<<pspeech>>Aw, that's too bad. And rather upsetting, if I'm honest.<</pspeech>>
<<sibspeech>>Upsetting? Why?<</sibspeech>>
<<pspeech>>Because my <<print $sibling.relation>> is hot as fuck, and the fact that no one else is willing to say so publicly is a monster in my book.<</pspeech>>
<<print $sibling.name>>'s face starts to turn red.
<<sibspeech>><<print $player.name>>, you can't say stuff like that. Especially not in public.<</sibspeech>>
<<pspeech>>What? That you're <<if $sibling.gender == "female">>beautiful<<else>>handsome<</if>>? Gorgeous? Amazingly fuckable? You are, <<print $sibling.name>>, and don't let anyone tell you otherwise.<</pspeech>>
The red in <<print $sibling.his>> face is now shockingly bright.
<<sibspeech>>Stop it!<</sibspeech>>
<<pspeech>>I wouldn't hesistate a second to make you scream in passionate ecstacy, <<print $sibling.name>>.<</pspeech>>
<<print $sibling.name>>'s mouth drops open in shock at your statement. You let the words hang in the air. It takes a moment for <<print $sibling.him>> to regain <<print $sibling.his>> composure enough to respond.
<<sibspeech>>...I-if I wasn't your <<print $sibling.relation>>, you mean, right?<</sibspeech>>
<<pspeech>>Of course.<</pspeech>>
But the thought has been planted. You have no doubt that <<print $sibling.name>> will spend at least tonight thinking about that statement, as you intended. You let <<print $sibling.him>> turn the conversation to less obviously forward topics, smiling at thought of <<print $sibling.him>> lying on a bed under you, face contorted in pleasure and delight. That's a fantasy that will keep you warm tonight...<<obedience "$sibling" 3>><<mindbreak "$sibling" 5>><<trust "$sibling" 2>>\
\
<<case "relax">><<pspeech>>I'm just hoping to get to spend some time with you. Buy you a drink?<</pspeech>>
<<print $sibling.name>> seems more than happy to spend time with you, and puts together a couple of drinks for both of you before taking her break and returning to the booth.
It is, in fact, quite enjoyable to just spend some time with your <<print $sibling.relation>>, and you find it quite relaxing as well. But it's not all just for the sake of having a good time: this will definitely help <<print $sibling.name>> lower <<print $sibling.his>> guard around you.<<trust "$sibling" 2>><<mindbreak "$sibling" -1>>\
\
<</switch>>
<<sibspeech>>I've got to get back to work. I'll see you at home, <<print $player.name>>!<</sibspeech>>
You decide that you have better things to do than spend more time in the coffee shop, and head back to your car.
<<button "Leave" "Your Car">><<AdvanceTime>><</button>>You order a cup of coffee, tailored to just your taste, and have a seat at one of the tables, playing idly with your phone as you enjoy the rich atmosphere of the cozy shop. <<if $incest == true>><<if $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>><<if $timeOfDayPos == 0>><<print $sibling.name>> says hello in passing, but is too busy to do much more.<</if>><<elseif $dayOfTheWeekPos >= 3 && $dayOfTheWeekPos <= 5>><<if $timeOfDayPos >= 1 && $timeOfDayPos <= 2>><<print $sibling.name>> says hello in passing, but is content to leave you to your relaxation.<</if>><<else>><</if>><</if>>
By the time you've finished your cup of coffee, you feel much more relaxed and focused. You clean up and get ready to continue with your day.
<<set $player.lust -= 25>><<button "Leave" "Your Car">><<AdvanceTime>><</button>><<print $susie.name>> leads you to her chair and sits you down, draping the cape over you.
<<speech "susie" "<<print $susie.name>>">>Okay, what are we doing today?<</speech>>
<<include "Hair Cut">><div id="hairstyle"><<if $player.hairlength >= 1>><<link "Get your hair cut shorter">><<replace "#hairstyle">><<set $player.hairlength -= 1>><<print $susie.name>> nods and quickly gets to work, talking about relatively inconsequential things as she cuts your hair shorter. It takes a while, but soon enough, your hair is now rather shorter than it was before, now <<print $hairLength[$player.hairlength]>>.
\
<<if $player.hairlength <= 2>>\
<<set $player.avatarhair = "short">>\
<<elseif $player.hairlength <= 5>>\
<<set $player.avatarhair = "medium">>\
<<else>>\
<<set $player.avatarhair = "long">>\
<</if>>\
<<print $susie.name>> cleans things up a bit, then gives you the once over, seemingly satisfied with her work before she turns to you.
<<if $player.hairlength == 0>><<speech "susie" "<<print $susie.name>>">>Well, I can't get much shorter than that without actually doing hair removal.<</speech>>
You look at your hair and nod in agreement: you're not looking to get your head shaved. You thank <<print $susie.name>> for her work, pay her, and head back to your car.
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><<else>><<speech "susie" "<<print $susie.name>>">>What do you think? Short enough, or do you want to go shorter?<</speech>>
<<include "Hair Cut">>
<<button "Finish Up" "Your Car">><<AdvanceTime>><</button>><</if>><</replace>><</link>><<else>>\<</if>>
<<link "Get a hair growth treatment">><<replace "#hairstyle">><<print $susie.name>> nods and quickly gets to work, washing and rinsing your hair carefully before rubbing in some kind of ointment into your scalp. You're not sure what it is or what it's supposed to do, but it makes your head tingle.
<<speech "susie" "<<print $susie.name>>">>Alright, all set! That stuff makes it so that your hair grows faster, but it's not exactly an overnight thing, so be patient, okay?<</speech>><<set $player.hairgrowth = $player.hairlength>><<set $player.hairgrowth += 7>>
<<button "Finish Up" "Your Car">><<AdvanceTime>><</button>><</replace>><</link>>\
\
/* Get hair styled (wavy, straight, curly) */</div><<print $susie.name>> is happy to have a chance to talk to you, and the time passes quickly as you talk about various inconsequential things.<<friendship "$susie" 3>>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><<if $sheila.friendtitle == "Friend" || $sheila.friendtitle == "Best Friend" || $sheila.friendtitle == "Girlfriend">><<speech "sheila" "<<print $sheila.name>>">>How's it going with you, anyway?<</speech>>
<<pspeech>>Not too bad, I think. It's good to see you again.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Likewise. You here to see the doc, or...?<</speech>>
<<pspeech>>Are you saying I can't visit my friend at work?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>No, no, not at all! I've got some time. What do you want to do?<</speech>><<elseif $sheila.obediencetitle == "Submissive" || $sheila.obediencetitle == "Slave">><<speech "sheila" "<<print $sheila.name>>">>Mistress. May I help you with something?<</speech>><<else>><<print $sheila.name>> focuses more of her attention on you as you approach.
<<speech "sheila" "<<print $sheila.name>>">>Something you need help with, <<print $player.name>>?<</speech>>
<<pspeech>>No, not really. I thought I see if you had a few minutes. To talk.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I'm not a therapist, and I'm pretty sure Dr. Halliday is available if you want someone to-<</speech>>
<<pspeech>>Not professionally, <<print $sheila.name>>. Just...as a friend. You look a little lonely, and I don't want you to be lonely. That's all.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>...you know, anyone else, I would expect there to be some kind of catch, but you, <<print $player.name>>...I've known you for a while, so...yeah, sure. I've got a few minutes between appointments. What do you want to talk about?<</speech>><</if>>
<div id="sheilatalk"><<if $sheila.likesunknown.length == 0 && $sheila.dislikesunknown.length == 0>>\<<else>><<button "Get to know her">><<replace "#sheilatalk">><<include "Sheila Likes and Dislikes">>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><</replace>><</button>> | <</if>><<if $sheila.obediencetitle == "Attentive" || $sheila.obediencetitle == "Compliant">><<button "Reinforce her obedience">><<replace "#sheilatalk">>\
\
You catch <<print $sheila.name>>'s eyes with your own, holding the stare as you talk.
<<pspeech>>I just wanted to take a moment to let you know how much I appreciate your efforts on my behalf lately. You've been very attentive, very //obedient//, and if you continue on this path, you'll find that it will be very rewarding. <<if $playerPath == "dom">>So keep being a good girl, and you'll find that the joys will be self-evident.<<else>>And I can't //wait// to reward you. Again...and again...and again...<</if>><</pspeech>>
<<set _temp = random(1,10)>>\
<<if $player.breastsize <= 3>><<set _temp += 1>><</if>>\
<<if $player.breastsize >= 6>><<set _temp -= 1>><</if>>\
<<if $player.penissize >= 4>><<set _temp += 1>><</if>>\
<<if $player.penissize >= 1 && $player.penissize <= 2>><<set _temp -= 1>><</if>>\
<<if $sheila.obediencetitle == "Attentive">><<if _temp >= 8>><<print $sheila.name>> stares into your eyes, not even blinking, as a slow smile grows on her lips. After a very long moment, she blinks, clears her throat, and looks away.
<<speech "sheila" "<<print $sheila.name>>">>Well, you certainly know how to make a girl smile. Thank you, <<print $player.name>>. I'm looking forward to making you happy. And the rewards too.<</speech>>
You couldn't expect a better result than that. You'll have to keep working on her, but it's clear that she's <<if $playerPath == "dom">>receptive to your commands<<else>>enticed by your promises<</if>>, and that's exactly what you need.<<obedience "$sheila" 3>><<mindbreak "$sheila" 3>><<elseif _temp >= 5>><<print $sheila.name>> stares into your eyes for a long moment, but then blinks, and the connection you felt is lost. She chuckles.
<<speech "sheila" "<<print $sheila.name>>">>You say some funny stuff, <<print $player.name>>, but I'm glad that you're happy.<</speech>>
Hm. Not exactly the result you were looking for, but she at least heard what you said, listened to it. These interactions will build in her mind, over time, and make her more obedient. At least, they should.<<obedience "$sheila" 1>><<mindbreak "$sheila" 3>><<else>><<print $sheila.name>> shakes her head and laughs.
<<speech "sheila" "<<print $sheila.name>>">>Ever since you changed, you're pretty weird, <<print $player.name>>. But that's okay, weird is good.<</speech>>
You're not exactly a fan of how quickly she shrugged that off. You doubt it made any impact on her at all. You'll have to keep trying another time.<<mindbreak "$sheila" 3>><</if>><<else>><<if _temp >= 6>><<print $sheila.name>> stares into your eyes for a long time, her mouth slowly falling open. Finally, after an eternity that lasts a minute, she blinks and looks away.
<<speech "sheila" "<<print $sheila.name>>">>I...I'm glad to hear you say that, <<print $player.name>>. Uh...let me know if there's something else I can do for you, okay?<</speech>>
You smile at her, and resist the urge to <<if $playerPath == "dom">>pat her on the head<<else>>gently caress her cheek<</if>>. Soon, but for now, it's enough to know that she's rapidly submitting to you. You'll need to keep up your efforts, but you doubt it will be much longer now.<<obedience "$sheila" 3>><<mindbreak "$sheila" 3>><<elseif _temp >= 3>><<print $sheila.name>> stares at you for a moment, then blinks and smiles at you.
<<speech "sheila" "<<print $sheila.name>>">>Hey, anything you need, <<print $player.name>>, you just let me know, okay?<</speech>>
As she gets back to work, you feel like she might have missed the point of your command, but she definitely heard it, understood it. You'll just need to keep working on her to keep building on that foundation.<<obedience "$sheila" 1>><<mindbreak "$sheila" 3>><<else>><<print $sheila.name>> chuckles and looks back at her computer.
<<speech "sheila" "<<print $sheila.name>>">>Sure, whatever you say, <<print $player.name>>.<</speech>>
You really don't appreciate being dismissed like that, but you don't want to push the issue. Not yet, anyway. You'll have to keep working on her.<<mindbreak "$sheila" 3>><</if>><</if>>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><</replace>><</button>><</if>> | <<button "Just chat">><<replace "#sheilatalk">>You spend a while with <<print $sheila.name>>, just talking about things of no consequence, being friendly. Before you know it, a lot of time has passed. <<print $sheila.name>> looks at the clock on her desk and curses.
<<speech "sheila" "<<print $sheila.name>>">>Sorry, <<print $player.name>>, this has been fun, but I need to get back to work. I've got to finish up these reports before the end of the day. Thanks for talking, though. It was a nice change of pace.<</speech>>
<<pspeech>>I'm glad you enjoyed it.<</pspeech>>
She gives you another smile before getting back to work, and leaving you to decide what to do next.<<friendship "$sheila" 2>>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><</replace>><</button>></div><<silently>>
<<if $sheila.likesunknown.length > 0 && $sheila.dislikesunknown.length > 0>>
<<set _temp = random(1,2)>>
<<if _temp == 1>>
<<set _return = $sheila.likesunknown.pluck()>>
<<else>>
<<set _return = $sheila.dislikesunknown.pluck()>>
<</if>>
<<elseif $sheila.likesunknown.length > 0>>
<<set _return = $sheila.likesunknown.pluck()>>
<<else>>
<<set _return = $sheila.dislikesunknown.pluck()>>
<</if>>
<</silently>>\
<<switch _return>>\
\
<<case "Thrills">><<pspeech>>So what have you been up to lately?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Oh, the usual. Street races, freerunning, base jumping from tall buildings, nothing exciting.<</speech>>
<<pspeech>>Wait, really?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>No, not really, but man, I've always wanted to try that stuff. I just...it would be so much fun to live on the edge like that, but no, I don't do anything that wild. I'd //like// to, but I don't even know how to get started. So I just do the boring exciting stuff, trying to chase that rush. Maybe one day.<</speech>>
You nod, filing that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Thrills!</b><<set $sheila.likesknown.push("Thrills")>>\
\
<<case "Exercise">>As you're talking with <<print $sheila.name>>, she stretches, then stands up and starts doing what looks to you like warm-ups.
<<pspeech>>Planning on hitting the gym?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Sorry, I get really stiff if I sit still for too long. And for your information, yes, I am planning on hitting the gym after work. Gotta stay in shape.<</speech>>
<<pspeech>>I mean, you //do// have a good shape...<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Why thank you, <<print $player.name>>. I like to exercise. It's hard, but you get that feeling of euphoria afterwards...so worth it.<</speech>>
You nod in understanding, filing that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Exercise!</b><<set $sheila.likesknown.push("Exercise")>>\
\
<<case "Alcohol">><<speech "sheila" "<<print $sheila.name>>">>It's been a long day. Want to hit the bars with me tonight? Go on a pub crawl?<</speech>>
<<if $dayOfTheWeekPos !== 5>><<pspeech>>On a <<print $dayOfTheWeek[$dayOfTheWeekPos]>>?<</pspeech>><<else>><<pspeech>>I've got other plans that don't involve getting wasted at the end of the week.<</pspeech>><</if>>
<<speech "sheila" "<<print $sheila.name>>">>Your loss. Nothing like a good drink or two to unwind. Maybe three. Depends.<</speech>>
<<pspeech>>What's your poison?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I used to drink beer, but now I prefer harder stuff. Not shots, but mixed drinks, you know? Beer is too much effort for not enough alcohol.<</speech>>
You nod in agreement and file that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Alcohol!</b><<set $sheila.likesknown.push("Alcohol")>>\
\
<<case "Smoking">><<speech "sheila" "<<print $sheila.name>>">>Hey, what time is it?<</speech>>
You tell her the time and she curses lightly under her breath.
<<pspeech>>What's wrong?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I was hoping I could take a break to get a smoke in, but I don't have the time. Oh well, guess I'll just have to wait.<</speech>>
<<pspeech>>You smoke?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Yeah, you know, sometimes. Not, like, all the time. One, maybe two a day, depending on how the day is going. It's good for relaxing, letting the stress off. And it's also pretty nice after a good fuck, you know?<</speech>>
You nod, filing that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Smoking!</b><<set $sheila.likesknown.push("Smoking")>>\
\
<<case "Expensive Food">>As you're talking to <<print $sheila.name>>, her phone buzzes. She looks at it briefly, then picks up the phone and starts tapping out a message.
<<pspeech>>Everything okay?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Yeah, just some food I ordered. They don't have what I want and they wanted to replace it with the cheap stuff. I'd rather they just cancel it.<</speech>>
<<pspeech>>You'd rather spend more?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Life's too short for cheap food, <<print $player.name>>. I'd rather splurge and get something excellent than save and get something adequate.<</speech>>
You nod in understanding and file that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Expensive Food!</b><<set $sheila.likesknown.push("Expensive Food")>>\
\
<<case "Sports">>As you're talking with <<print $sheila.name>>, her phone suddenly buzzes. She looks at it briefly, then gets excited and picks it up.
<<pspeech>>What is it?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Tickets just went on sale for a hockey game at the stadium. Sorry, this will only take a minute.<</speech>>
<<pspeech>>Don't worry about it. I didn't know you were into hockey.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Well, hockey and football and soccer and...I like sports. I don't usually bring it up because I don't know a lot of women that like sports the way I like sports. Tends to scare them off if I bring it up too soon. You...uh...do you like sports, <<print $player.name>>?<</speech>>
You assure her that you enjoy sports well enough to not be scared off as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Sports!</b><<set $sheila.likesknown.push("Sports")>>\
\
<<case "Flirting">>As you're talking with <<print $sheila.name>>, her phone buzzes. You just barely catch the name that implies it's a dating app before she picks up the phone and looks at it.
<<speech "sheila" "<<print $sheila.name>>">>Oooh, that's a good one...<</speech>>
<<pspeech>>What is?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Sorry. It's this rapid-date thing. You get two messages to see if you want to hook up, and if you're not convinced after two messages, then it blocks the other person. So you get some //really bad// and //really good// pick up lines.<</speech>>
<<pspeech>>Which ones are more compelling for you?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Oh, I'm a sucker for a good pick-up line. But it has to be good, and the delivery matters, too. Flirting is an art, and people that think it's a hobby aren't getting fucked.<</speech>>
You nod in agreement, chuckling a bit as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Flirting!</b><<set $sheila.likesknown.push("Flirting")>>\
\
<<case "Small Breasts">><<if $player.breastsize >= 4>><<speech "sheila" "<<print $sheila.name>>">>Can I ask you something personal, <<print $player.name>>?<</speech>>
<<pspeech>>Sure.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I know you just got them, but have you ever considered getting...you know...breast reduction surgery?<</speech>>
<<pspeech>>What? Why?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I just...I think you'd look better with...you know...smaller breasts. And it's totally your choice, I just...it's just a thought, you know?<</speech>>
You assure her that you're not offended as you file that revealing information away for future use.<<else>>You notice that <<print $sheila.name>> keeps looking at your chest. You lean back, pushing out your chest a little bit, and her face reddens slightly.
<<pspeech>>Like what you see?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Sorry, I'm just...kind of envious that your...your assets ended up looking so perfect.<</speech>>
<<pspeech>>So you //do// like what you see.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Well...yeah. You've got pretty great breasts, <<print $player.name>>. Seriously.<</speech>>
You thank her as you file that information away for future use.<</if>>
<b>You've learned that <<print $sheila.name>> likes Small Breasts!</b><<set $sheila.likesknown.push("Small Breasts")>>\
\
<<case "Big Dicks">>As you're talking with <<print $sheila.name>>, her phone buzzes. She excuses herself for a moment, picks up the phone, and her eyes go wide.
<<speech "sheila" "<<print $sheila.name>>">>Now that's a monster...<</speech>>
<<pspeech>>What is?<</pspeech>>
She apologizes and shows you her phone, revealing the picture of a significantly-above-average-sized dick.
<<pspeech>>That //is// a monster.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Right? I don't even know if it would fit into a normal woman. But I've got to admit I'm...a little curious.<</speech>>
<<pspeech>>So bigger is better in bed?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Uh, I wouldn't know, but I would...assume so? If you can handle it, anyway. How does it even //get// that big...?<</speech>>
As she's lost in thought, you file that interesting bit of information away for future use.
<b>You've learned that <<print $sheila.name>> likes Big Dicks!</b><<set $sheila.likesknown.push("Big Dicks")>>\
\
<<case "Casual Sex">>As you're talking to <<print $sheila.name>>, her phone buzzes. You make out the name of the app before she grabs her phone and recognize it as an infamous "dating" app that advertises hook ups rather than relationships. <<print $sheila.name>> is quick to tap out a message and then sets her phone down.
<<pspeech>>Something you want to tell me?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>About what? That message? Some guy looking for a booty call. I told him I'm not interested.<</speech>>
<<pspeech>>Isn't that app all about flings, though?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Oh yeah, it's great! All the fun of sex with none of the baggage of a relationship. Doesn't mean I'm up for anything with anyone. I like casual sex, <<print $player.name>>, that doesn't mean I don't have standards.<</speech>>
You admit that she has a point as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Casual Sex!</b><<set $sheila.likesknown.push("Casual Sex")>>\
\
<<case "Fitness">><<speech "sheila" "<<print $sheila.name>>">>Oh geez, it's Captain Big Butt.<</speech>>
Though she didn't intend for anyone to hear it, you just barely make out her comment, and look around to see a delivery person who is a bit on the heavier side. Not grossly so, just not in the best shape. After the package is delivered and the person leaves, you turn back to <<print $sheila.name>>.
<<pspeech>>Captain Big Butt?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Oh my god, you heard that? Please, please don't tell anyone I said that.<</speech>>
<<pspeech>>Your secret is safe with me, I promise, but-<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Look, it's just that...exercise doesn't take that much effort, you know? It's twenty minutes a day, maybe thirty, and you're in better shape, and I just...people that don't even put in that much effort just...I can't understand them! I'm not making fun of them, I swear, I just want them to put in the effort like I do.<</speech>>
As she rants on a bit, you let her continue, as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> likes Fitness!</b><<set $sheila.likesknown.push("Fitness")>>\
\
<<case "Being Ignored">>As you're talking to <<print $sheila.name>>, you notice that she keeps glancing at her phone.
<<pspeech>>Expecting an important call?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I'm sorry, I'm just waiting for someone to message me back. For like four hours now. It's not that hard to type out a message on your phone, you know? Even just saying "ok" would be fine, but instead I'm stuck here waiting to see if they even care enough to reply.<</speech>>
<<pspeech>>It's pretty rude to not reply to message. And you said you've been waiting four hours?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Right?! Ugh, it's so goddamn rude to not acknowledge someone!<</speech>>
As she launches into an impassioned tirade about rudeness and the ease of modern communications, you file that information away for future use.
<b>You've learned that <<print $sheila.name>> hates Being Ignored!</b><<set $sheila.dislikesknown.push("Being Ignored")>>\
\
<<case "Cheap Food">><<pspeech>>So what's your weekend plan, <<print $sheila.name>>? Anything big?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>No, not really. I think I might go to a restaurant though. Get something good for dinner on Saturday.<</speech>>
<<pspeech>>Oh? What do you define as good?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Expensive. Well, okay, it's a little more complicated than that, but it has to be good, and in my experience, quality food is expensive. I know there's quality food that's cheap, but it's hard to find and not worth it. I'd rather spend more money and know I'm getting something good than less money and have to wonder.<</speech>>
You nod in understanding as you file that information away.
<b>You've learned that <<print $sheila.name>> hates Cheap Food!</b><<set $sheila.dislikesknown.push("Cheap Food")>>\
\
<<case "Big Breasts">><<speech "sheila" "<<print $sheila.name>>">>Hey, <<print $player.name>>, do you like porn?<</speech>>
<<pspeech>>Well, that's a bit forward, isn't it?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Oh, uh. Right. But I want to know if I'm weird, so can I ask you something?<</speech>>
<<pspeech>>Sure, go ahead.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Porn stars generally have big tits, right? Just like, huge boobs. Do you like that?<</speech>>
<<pspeech>>I think it depends on the porn star, and the context. Why, are you saying you don't?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Yeah, like...there's such a thing as "too big", right? Boobs the size of your head? Seems like it's a little too much, you know?<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> hates Big Breasts!</b><<set $sheila.dislikesknown.push("Big Breasts")>>\
\
<<case "Small Dicks">><<speech "sheila" "<<print $sheila.name>>">>Oh my god, look at this.<</speech>>
Without warning, <<print $sheila.name>> shows you a picture on her phone of what can only be called a micropenis.
<<pspeech>>That is one tiny penis.<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Hilarious, right? I mean, I'm not exactly a connoisseur of dicks, but even that's obviously way too small to do anything, right? I've heard some guys say that it's not the size but how you use it, but if it's small, there's only so many ways to use it, right?<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> hates Small Dicks!</b><<set $sheila.dislikesknown.push("Small Dicks")>>\
\
<<case "Faithfulness">><<pspeech>>May I ask you something personal, <<print $sheila.name>>?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Sure, what's up?<</speech>>
<<pspeech>>Are you seeing anyone right now? Romantically?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>No, had a bad break up and decided to take a break.<</speech>>
<<pspeech>>Oh? Was it you that-<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Yeah, it was my fault. I guess I just like sex too much to stay with one partner, you know? I thought I was upfront about it, but she didn't see things that way. And...yeah, I guess I was going behind her back, but that just adds to the thrill of it! The forbidden is so much more exciting than just doing what you're //allowed// to do. But, uh...I didn't explain it well and she just saw it as cheating, so...yeah.<</speech>>
You console her as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> hates Faithfulness!</b><<set $sheila.dislikesknown.push("Faithfulness")>>\
\
<<case "Drugs">><<speech "sheila" "<<print $sheila.name>>">>Oh, I've got to tell you about this one guy at the gym. He was trying to hit on me, badly, I might add, and he thought that he would improve his chances by offering me fucking //drugs//.<</speech>>
<<pspeech>>And what did you do?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Well, after security separated us, they kicked his ass //out//. Him and his stupid ass ecstacy and shit. What an idiot.<</speech>>
<<pspeech>>You really kicked the crap out of him?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Oh yeah, of course I did! I mean, that shit got my s...it's poison, is what it is. I can't stand it.<</speech>>
You feel like that was something else she wanted to say, but you let it slide, and file that information away for future use.
<b>You've learned that <<print $sheila.name>> hates Drugs!</b><<set $sheila.dislikesknown.push("Drugs")>>\
\
<<case "Movie Theaters">><<pspeech>>Seen any good movies lately?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>Nah, not really. I'm not much for movies. Well, maybe horror movies, but even then it's hit or miss.<</speech>>
<<pspeech>>Not a fan, then?<</pspeech>>
<<speech "sheila" "<<print $sheila.name>>">>I mean, I like movies well enough, but I feel like I need to be doing something. Sitting still and watching a movie for two hours is a long time. I start to get antsy around 45 minutes, and if I'm in a movie theater? Forget it, I just want to leave within the hour. I can't handle it.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $sheila.name>> hates Movie Theaters!</b><<set $sheila.dislikesknown.push("Movie Theaters")>>\
\
<<default>>You've already learned all of <<print $sheila.name>>'s likes and dislikes.\
\
<</switch>><<silently>>
<<if $halliday.likesunknown.length > 0 && $halliday.dislikesunknown.length > 0>>
<<set _temp = random(1,2)>>
<<if _temp == 1>>
<<set _return = $halliday.likesunknown.pluck()>>
<<else>>
<<set _return = $halliday.dislikesunknown.pluck()>>
<</if>>
<<elseif $halliday.likesunknown.length > 0>>
<<set _return = $halliday.likesunknown.pluck()>>
<<else>>
<<set _return = $halliday.dislikesunknown.pluck()>>
<</if>>
<</silently>>\
<<switch _return>>\
\
<<case "Helping People">>As you're talking with <<print $halliday.name>>, you have a sudden thought.
<<pspeech>><<print $halliday.name>>, why did you become a therapist? You seem to be good at it, but somehow it doesn't quite fit your personality.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh. Well, I could give you a long, drawn out story about how my mother suffered from mental trauma and it inspired me to take up the profession so that I could prevent it from happening to anyone else, but the honest truth? I just like helping people with difficult issues.<</speech>>
<<pspeech>>Really? Is it the difficulty or the issues that compel you?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Definitely the issues. I don't mind a tough problem, but honestly, when people come into my office distraught, and leave with a smile, it...makes me happy. Like I've done something to change their lives for the better.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Helping People!</b><<set $halliday.likesknown.push("Helping People")>>\
\
<<case "Alcohol">><<pspeech>>So, tell me, <<print $halliday.name>>, what do you do to unwind after a stressful day? What gets you relaxed?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Depends on the day, really. Sometimes I like to take a long bath, get a drink, and just let it all melt away. But I usually don't have time for that, so I settle for a drink.<</speech>>
<<pspeech>>Oh? And what's your poison?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Wine. Usually a nice, dry white, like a pinot grigio, but sometimes I'll drink a red. In moderation, of course. No more than one glass a night, and never on consecutive nights.<</speech>>
You nod in understanding and file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Alcohol!</b><<set $halliday.likesknown.push("Alcohol")>>\
\
<<case "Expensive Food">><<print $halliday.name>> glances at her watch as you're talking, her eyes going a little wide as she realizes the time.
<<speech "halliday" "<<print $halliday.name>>">>Do you mind if we put this on pause for a moment? I want to get a meal order in before my favorite restaurant closes.<</speech>>
<<pspeech>>Sure, I don't mind. Where are you ordering from?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>A little hole-in-the-wall restaurant not far away. They only accept take out orders up to a certain time, and I'm not in the mood to dine in tonight.<</speech>>
<<pspeech>>What kind of food is it?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh, their menu is tiny. They only offer five things, and they're expensive, but in my experience, expensive is the way to go with food. At least you're pretty sure you're not eating trash.<</speech>>
You nod as she places her order, filing away that information for future use.
<b>You've learned that <<print $halliday.name>> likes Expensive Food!</b><<set $halliday.likesknown.push("Expensive Food")>>\
\
<<case "Cheap Dates">><<speech "halliday" "<<print $halliday.name>>">>So tell me how your love life is going since your changes, <<print $player.name>>.<</speech>>
<<pspeech>>Oh, you know, I've had...//interested parties// make inquiries. I'm still learning how to deal with it all. How about you, <<print $halliday.name>>? Anything interesting in your romantic pursuits?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Same old, same old. I went out with someone a few days ago, actually. First date and all that. And it was terrible.<</speech>>
<<pspeech>>Oh? What happened?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>More like what didn't happen. Everything was planned out and careful considered. There was no spontaneity. I don't mind some planning in advance, but man, the amount of money spent on making sure everything was perfect only made sure everything was boring. Won't be seem them again, that's for sure.<</speech>>
<<pspeech>>So you like the occasional surprise?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Not necessarily surprise, but just the chance for an unexpected time. If you spend a lot of money on a predictable date, then it's a waste. And besides, all the best dating stuff is either free or cheap in my opinion. Long walks on the beach, a nice restaurant, even a movie is the best.<</speech>>
You nod in understanding and file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Cheap Dates!</b><<set $halliday.likesknown.push("Cheap Dates")>>\
\
<<case "Dancing">><<pspeech>>So tell me, <<print $halliday.name>>, what's your weekend like? You're so proper and professional during the week, I imagine you like to cut loose, right?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Sometimes. I don't usually get the chance, but sometimes I like to just head to the dance club and lose myself in the music, you know? It's fun.<</speech>>
<<pspeech>>I never pictured you as a rave girl.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh, no, no, no. Nothing like that. I don't get into the neon and the drugs and whatever. I just go to dance and have a good time. Music making you move and all that. It's a little foolish, but I really like it.<</speech>>
You nod in understanding and file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Dancing!</b><<set $halliday.likesknown.push("Dancing")>>\
\
<<case "Public Displays of Affection">><<speech "halliday" "<<print $halliday.name>>">>So I was watching this show the other day, typical rom-com, but it was just so...satisfying.<</speech>>
<<pspeech>>How's that?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Instead of trying to hide their relationship or worrying about what other thought, it was one of those stories that reveled in the idea of showing anyone and everyone that they thought the world of each other. So they met in the hall at work and made out for a hot minute. Or they went out on a date and held hands and hugged and kissed and danced...I love that stuff.<</speech>>
<<pspeech>>So you like showing everyone that you're in love?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>W-well, when I find the right person...sure. Love is great, and should be celebrated. Not hidden behind closed doors.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Public Displays of Affection!</b><<set $halliday.likesknown.push("Public Displays of Affection")>>\
\
<<case "Being Maternal">><<speech "halliday" "<<print $halliday.name>>">>So, now that you're a woman, <<print $player.name>>, have you given any thought to the idea of children?<</speech>>
<<pspeech>>Hmm. Perhaps. <<if $player.hasvagina == false>>Though it might be a little awkward with the arrangements, considering.<<else>>Everything still feels rather new.<</if>> Why do you ask?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Just something for you to consider. I think you'd make a great mother, really. Besides, I wouldn't mind bouncing a little <<print $player.name>> on my knee.<</speech>>
<<pspeech>>You like children, then?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Yeah. Well, maybe. I've never had a baby before, but the thought of being a mother, or, you know, motherly, is...compelling.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Being Maternal!</b><<set $halliday.likesknown.push("Being Maternal")>>\
\
<<case "Fancy Clothes">><<speech "halliday" "<<print $halliday.name>>">>So how's the wardrobe working out? Do you need any help picking out new clothes? That last shopping trip was fun, I wouldn't mind helping again.<</speech>>
<<pspeech>>I'll definitely keep you in mind if I need to go shopping, don't worry.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Good. I wouldn't want you to fall into the fashion pits of ill repute.<</speech>>
<<pspeech>>What do you mean?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I mean that if you want to impress, the first step is the dress. Some women think that they can get by with jeans and a t-shirt, but they're crazy. Always put your best foot forward, in the best shoe you can get.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Fancy Clothes!</b><<set $halliday.likesknown.push("Fancy Clothes")>>\
\
<<case "Relationships">><<pspeech>>So, tell me, <<print $halliday.name>>, what's your love life like these days?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>That's a little personal, don't you think, <<print $player.name>>?<</speech>>
<<pspeech>>Only if you choose not to answer.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I suppose...anyway, it's mostly non-existent, really. I've had a few dates, but none of them have been The One.<</speech>>
<<pspeech>>And you're not interested in just a short term, whirlwind romance?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh god no. If I'm going to be with someone, I want to know that it's going to last. Maybe that means I'm picky, and it usually means I get my heart broken when the relationship ends, but no, I prefer being with someone to just...having sex.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> likes Relationships!</b><<set $halliday.likesknown.push("Relationships")>>\
\
<<case "Being In Charge">>As you're talking with <<print $halliday.name>>, there's a knock at the office door, and after a moment, <<print $sheila.name>> pokes her head in.
<<speech "sheila" "<<print $sheila.name>>">>I'm sorry, Doctor, but I have a couple of documents that need urgent signatures.<</speech>>
<<print $halliday.name>> sighs and apologizes for the interruption, which you wave off. After the documents are signed and <<print $sheila.name>> has left, <<print $halliday.name>> seems to slump in her chair slightly.
<<pspeech>>What's wrong?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I hate administrative stuff. That's why I hired Sheila in the first place, to take care of all that for me. But that means that she reports to me, and I have to pay her, and sometimes there's paperwork that only I can do and...ugh. I really don't like being in charge.<</speech>>
<<pspeech>>Oh, really.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>It's so much easier when you let someone else make the decisions, and you just get to say "Yes, sir" and "Yes, ma'am". Being the boss is tiring and stressful. Just give me the orders and I'll do my best.<</speech>>
You carefully say nothing at all, letting her continue to tell you about her weakness, and you make absolutely sure to file that information away for future use.
<b>You've learned that <<print $halliday.name>> hates Being In Charge!</b><<set $halliday.dislikesknown.push("Being In Charge")>>\
\
<<case "Drunkeness">><<speech "halliday" "<<print $halliday.name>>">>By the way, <<print $player.name>>, have you noticed any changes to your alcohol tolerance since your change?<</speech>>
<<pspeech>>Not really, but I didn't drink very much before I changed, so I don't have much to compare it to. Why do you ask?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I just had the thought the other day that maybe, with all the physical changes to your body, you might be a little less capable of handling booze, and I wanted to warn you so you don't make a fool of yourself in a drunken stupor.<</speech>>
<<pspeech>>Come now, can you really see //me// getting into a drunken stupor?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I've seen bigger people than you handle alcohol in the worst way, and it always ends badly. If I could limit all my patients to a single drink every other day, I think it would be better for everyone. You're not really in control when you get drunk, but the stigma of alcohol-induced idiocy will stick with you for a long time. Please promise me you won't go crazy.<</speech>>
You assure her that you have no intentions in that regard, even as you file away that information for future use.
<b>You've learned that <<print $halliday.name>> hates Drunkeness!</b><<set $halliday.dislikesknown.push("Drunkeness")>>\
\
<<case "Drugs">><<pspeech>>Do you have any recommendations for medical treatments that might assist with my changes, <<print $halliday.name>>?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh, I...I'm not really good about pills and things like that, <<print $player.name>>. I'm sorry. I can get you in touch with a collegue who might be able to assist if you-<</speech>>
<<pspeech>>No, no, it's okay. I was just curious. Do you have an issue with prescription medications?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I just worry that I'm going to either give the wrong drug, or contribute to an addiction problem that I'm not seeing. It hasn't happened before, but there were a few close calls, and now I work with another doctor to double-check everything. I've...had some bad experiences a long time ago.<</speech>>
She doesn't seem willing to elaborate, so you let it pass, even as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> hates Drugs!</b><<set $halliday.dislikesknown.push("Drugs")>>\
\
<<case "Being Ignored">>As you're talking with <<print $halliday.name>>, there's a knock at the door, and <<print $sheila.name>> pokes her head in.
<<speech "sheila" "<<print $sheila.name>>">>I'm so sorry to interrupt, Doctor, but do you have a moment? I need some help.<</speech>>
<<print $halliday.name>> apologizes to you for the interruption and excuses herself. She returns a few minutes later.
<<speech "halliday" "<<print $halliday.name>>">>Sorry about that, <<print $player.name>>, but I didn't want to leave her in the lurch.<</speech>>
<<pspeech>>Not a problem, you weren't gone for very long anyway. Do you normally interrupt appointments like that, though? I'm just curious.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Well, if I have an appointment, then there's a light that comes on and prevents the session from being disturbed. I didn't turn it on since we're just...you know, talking. But it's hard enough for some people to ask for attention. If I then brushed them off, or ignored them? That would make things so much worse. I know it would hurt me at lot to be ignored like that.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> hates Being Ignored!</b><<set $halliday.dislikesknown.push("Being Ignored")>>\
\
<<case "Cheap Food">>As you're talking with <<print $halliday.name>>, her phone buzzes. She glances at it quickly, and then sets the phone down.
<<pspeech>>Not important?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Just a cheap chain restaurant trying to get me to try out their awful food. I signed up for a daily Meal Deal app. Occasionally, there's good food on there, but it's usually just really terrible food.<</speech>>
<<pspeech>>What do you consider terrible food?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Anything that's a meal without sides, really. Or where the side is "french fries". A proper meal should have at least two sides, one of which should be some kind of greens, even if it's just a salad. And it should require a knife and fork. Or at //least// a fork.<</speech>>
<<pspeech>>I see.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I've also been told my standards are too high, but I know what I like.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> hates Cheap Food!</b><<set $halliday.dislikesknown.push("Cheap Food")>>\
\
<<case "Casual Clothes">><<pspeech>>So, when is business casual day around here, <<print $halliday.name>>? I want to make sure I'm appropriately attired.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh, I don't have a casual day.<</speech>>
<<pspeech>>Really? Not even on a Friday?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Professional attire conveys a certain sensibility, and also looks good. If you can wear a dress, you can wear a skirt. If you can wear a blouse, you can wear a blazer. And don't even get me started on //jeans//, especially with //holes//.<</speech>>
Sensing that this rant is going to last a while, you nod and smile, filing away this information for future use.
<b>You've learned that <<print $halliday.name>> hates Casual Clothes!</b><<set $halliday.dislikesknown.push("Casual Clothes")>>\
\
<<case "Casual Sex">><<speech "halliday" "<<print $halliday.name>>">>Any new romantic partners, <<print $player.name>>? With your looks, I can't imagine that you don't have a few suitors.<</speech>>
<<pspeech>>Maybe. I haven't really decided whether or not to take up any offers. How about you, <<print $halliday.name>>?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh, plenty of offers. Most of them to fuck. Ugh.<</speech>>
<<pspeech>>Not a fan of sex?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I'm not the type to just give it away, <<print $player.name>>">>. I know that some people think sex is just another way to have fun, but I don't think it should be so casual. Making love should //mean// something.<</speech>>
You nod in understanding as you file that information away for future use.
<b>You've learned that <<print $halliday.name>> hates Casual Sex!</b><<set $halliday.dislikesknown.push("Casual Sex")>>\
\
<</switch>><<include "Therapy Reception">>Seduction looks up as you approach, and smiles for a brief moment before lowering her eyes respectfully.
<<speech "seduction" "<<print $seduction.name>>">>Hello, Mistress <<print $player.name>>. How can I help you tonight?<</speech>>
<<button "Ask to meet with Mistress Eliza" "Mistress Eliza Chance">><</button>> | <<button "Talk to Seduction" "Seduction Talk">><</button>> | <<button "Leave" "Your Car">><</button>><<pspeech>>I'd like to see Eliza. Please see if she's available.<</pspeech>>
<<speech "seduction" "<<print $seduction.name>>">>Of course, Mistress <<print $player.name>>. I'll be right back.<</speech>>
She leaves you waiting at her bar, and you take the opportunity to look around the room. As always, it's a visual treat, with men and women demurely but obviously showing off who is in charge and who is being ordered around. You love watching the dynamic play out, as the submissive caters to the whims of the dominant. One girl, clad in tight-fitting leather, kneels at the side of her master, who barely acknowledges her. One woman uses a man as a footstool. Sometimes, things start to get a little hot and heavy, but the couple retreats to one of the private rooms before you get anything more than implication.
Soon enough, Seduction returns.
<<if $elizabeth.countdown >= 1>><<speech "seduction" "<<print $seduction.name>>">>I'm very sorry, Mistress <<print $player.name>>, but she's unavailable. She asks that you return <<if $elizabeth.countdown == 3>>in three days<<elseif $elizabeth.countdown == 2>>in two days<<elseif $elizabeth.countdown == 1>>tomorrow<<else>>some other time<</if>>, if that is acceptable to you.<</speech>>
<<pspeech>>I understand. Thank you, Seduction.<</pspeech>>
She bows in respect and gets back to the bar. With nothing else to do, you decide to head back to your car.
<<button "Leave" "Your Car">><</button>>\
<<else>>\
<<speech "seduction" "<<print $seduction.name>>">>If you'll follow me, Mistress <<print $player.name>>, Mistress Eliza will meet with you.<</speech>>
You nod your assent, and Seduction leads you into the seemingly endless halls, stopped before an unfamiliar door. She opens the door for you and steps out of the way.
<<button "Head Inside" "Mistress Eliza Meeting">><</button>><</if>>You talk idly with Seduction for a while. She seems surprised that you care about her opinion, but nonetheless is happy to have a moment to talk to you. You don't even notice how much time passes as you chat, before you suddenly realize you should get going.
<span style="color:aqua">Seduction's Friendship increased slightly?</span>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><<print $elizabeth.name>> is waiting for you as you enter the room and close the door behind you.
<<speech "elizabeth" "<<print $elizabeth.name>>">>Well, well, well, look what the cat dragged in. A monster.<</speech>>
<<pspeech>>It's good to see you too, <<print $elizabeth.name>>.<</pspeech>>
<<if $elizabeth.name !== "Eliza">><<speech "elizabeth" "<<print $elizabeth.name>>">>Please, I told you to call me Eliza here. Mistress Eliza, if you'd like to be...properly submissive.<</speech>><<else>><<speech "elizabeth" "<<print $elizabeth.name>>">>Please, it's Mistress Eliza, if you'd like to be...properly submissive.<</speech>><</if>>
<<pspeech>>Of course...Eliza.<</pspeech>>
She smiles widely.
<<speech "elizabeth" "<<print $elizabeth.name>>">>Oh, I //do// so like you, <<print $player.name>>. Tell me, what brings you here today?<</speech>>
<div id="elizatalk"><<button "Learn more about the art of Dominance">><<replace "#elizatalk">><<if $dominance >= 100>>To your surprise, Eliza shakes her head.
<<speech "elizabeth" "<<print $elizabeth.name>>">>There is nothing more I can teach you, <<print $player.name>>. In fact, I dare say that you probably know more than I do. This is the time for you to apply the skills and techniques you've learned. I look forward to your success.<</speech>>
You're surprised that there's nothing else she can teach you, but at the same time, you understand that she's right. You are truly a creature of supreme dominance, and have nothing more to learn.
You chat with Eliza for a while instead, and then leave.
<<button "Leave the club" "Your Car">><<AdvanceTime>><</button>><<else>>\
<<speech "elizabeth" "<<print $elizabeth.name>>">>Always so eager to learn, aren't you, <<print $player.name>>? Don't worry, I'll make a proper monster out of you yet. Come, let's learn.<</speech>>
You spend some time with Eliza, learning more about your chosen art from her. It all passes in a blur that you imagine you'll be more able to understand and recollect in the future, but for now, you're satisfied that you've learned enough. Time flies, and eventually you're saying goodbye and heading back to your car.<<skill "dominance" 3>><<set $elizabeth.countdown = 3>>
<<button "Leave the club" "Your Car">><<AdvanceTime>><</button>><</if>><</replace>><</button>></div>Taboo looks up as you approach, and smiles brightly.
<<speech "taboo" "<<print $taboo.name>>">>Hey, <<print $player.name>>. Lookin' good tonight. What are you looking for? How can I help?<</speech>>
<<button "Ask to meet with Promyse" "Promyse Chance">><</button>> | <<button "Talk to Taboo" "Taboo Talk">><</button>> | <<button "Leave" "Your Car">><</button>>You talk idly with Taboo for a while. She's more than happy to have a moment to talk to you, and mixes up a couple of drinks to share as you enjoy each other's company. You don't even notice how much time passes as you chat, before you suddenly realize you should get going.
<span style="color:aqua">Taboo's Friendship increased slightly?</span>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><<pspeech>>I was hoping to get a chance to talk to Promyse. Can you see if she's available?<</pspeech>>
<<speech "taboo" "<<print $taboo.name>>">>Sure can. Wait here, okay?<</speech>>
Taboo heads into the back rooms, leaving you alone to watch the goings-on while you wait. You've never been in a bordello before, but you imagine this is what it would look like: women and men, scantily-dressed, doing their best to seduce the people with too many clothes on. And succeeding, though that's not much of a surprise. Anyone playing hard to get here is really just playing, and wants to be chased and seduced rather that being forward about their desires. You can't blame them: the chase has a thrill all its own.
Eventually, Taboo returns.
<<if $piper.countdown >= 1>><<speech "taboo" "<<print $taboo.name>>">>I'm sorry, <<print $player.name>>, but Promyse is busy tonight. I was able to speak to her a bit, though, and she asked you to return <<if $piper.countdown == 3>>in three days<<elseif $piper.countdown == 2>>in two days<<elseif $piper.countdown == 1>>tomorrow<<else>>some other time<</if>> if you're still interested in meeting with her.<</speech>>
<<pspeech>>I understand. Please let her know that I'm looking forward to our next meeting with bated breath.<</pspeech>>
Taboo smiles and nods, and you take your leave, heading back to your car.
<<button "Leave" "Your Car">><<AdvanceTime>><</button>>\
<<else>>\
<<speech "taboo" "<<print $taboo.name>>">>You're in luck: she's available tonight. Follow me.<</speech>>
You follow Taboo through the doors and into the hidden halls of unmarked doors. She knows exactly where she's going, and eventually stops next to a door that looks like all the others, opening it, and stepping out of the way.
<<button "Head Inside" "Promyse Meeting">><</button>><</if>><<print $piper.name>> is waiting for you, sitting on the bed as you enter and close the door behind you.
<<speech "piper" "<<print $piper.name>>">>I've been waiting for you, <<print $player.name>>.<</speech>>
No matter how many times you hear that breathy voice, it never fails to arouse you. She is so very good at what she does.
<<pspeech>>Hello again, <<print $piper.name>>.<</pspeech>>
<<if $piper.name !== "Promyse">>She frowns slightly.
<<speech "piper" "<<print $piper.name>>">>Please, <<print $player.name>>. Here, I am Promyse.<</speech>>
<<pspeech>>Of course, Promyse. Please forgive me.<</pspeech>>
She waves it off.
<</if>><<speech "piper" "<<print $piper.name>>">>Are you here for me? Or are you here to become more like me?<</speech>>
<div id="pipertalk"><<button "Learn about the art of Seduction">><<replace "#pipertalk">><<if $player.seduction >= 100>>To your surprise, <<print $piper.name>> shakes her head.
<<speech "piper" "<<print $piper.name>>">>There's nothing more I can teach you, <<print $player.name>>. You've learned all there is to learn. The only thing I can do for you now is urge you to use your skills on others, and have them sacrifice everything for you.<</speech>>
You start to protest when you realize that she's right. Maybe she does still have some secrets that she can impart, but you wouldn't benefit froom them. You could probably turn your skills on her, and maybe even successfully seduce her into becoming your thrall...but you don't want to. She wants an equal, not a thrall, and not to become a thrall, and you don't want to take that away from her. You nod your assent.
You talk with her for a while longer, before finally saying your goodbyes and heading back to your car, your time here concluded.
<<button "Leave the club" "Your Car">><<AdvanceTime>><</button>>\
<<else>>\
<<speech "piper" "<<print $piper.name>>">>I love to teach you, <<print $player.name>>. You are such an apt student, and I can't wait to see you blossom into your full potential. Come, I will teach what I can.<</speech>>
You spend some time with Promyse, learning more about your chosen art from her. It all passes in a blur that you imagine you'll be more able to understand and recollect in the future, but for now, you're satisfied that you've learned enough. Time flies, and eventually you're saying goodbye and heading back to your car.<<skill "seduction" 3>><<set $piper.countdown = 3>>
<<button "Leave the club" "Your Car">><<AdvanceTime>><</button>><</if>><</replace>><</button>></div><<if $sibling.pursuitactive == false>>\
<div id="basic">\
<<button "Hang out with your <<print $sibling.relation>>">>\
<<replace "#basic">>\
<<sibspeech>>Hey, Sis. What's up?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Oh, the usual. I just thought to check in and see how you're doing.<<else>>Nothing much. Just wanted to check in and see how you're doing.<</if>><</pspeech>>
<<print $sibling.name>> gives you a big smile as you take a seat and starts talking. It's not terribly interesting things, the usual kind of small talk that people do, and you smile, nod, and offer the appropriate interjections at the appropriate times. You do your best not to let your gaze wander to <<print $sibling.his>> <<if $sibling.gender == "male">>crotch<<else>>breasts<</if>>, and remain mostly successful.
Time passes quickly, and eventually, <<print $sibling.name>> runs out of things to talk about.
<<sibspeech>>Oh...sorry, I kind of went off there, didn't I?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Perfectly understandable. You can talk with me any time you like, for as long as you like, <<print $sibling.name>>.<<else>>Hey, I had a good time! You know I'm here to talk to you whenever you need it.<</if>><</pspeech>>
<<print $sibling.name>> smiles again and nods. You make your excuses and stand up, and <<print $sibling.he>> goes back to what <<print $sibling.he>> was doing before.
<<skill "control" 1>>
<<button "Go about your day" "Home Living Room">>\
<<AdvanceTime>>\
<</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<if $currentroom == "homelivingroom">>\
<<include "Sibling Interact Living Room">>
<<elseif $currentroom == "homebathroom">>\
<<include "Sibling Interact Bathroom">>\
<<elseif $currentroom == "siblingbedroom">>\
<<include "Sibling Interact Sibling Room">>\
<<elseif $currentroom == "homebedroom">>\
<<include "Sibling Interact Bedroom">>\
<<elseif $currentroom == "homekitchen">>\
<<include "Sibling Interact Kitchen">>\
<</if>>\
<</if>>\You settle on the couch and turn on some TV show. It's a nice way to pass the time, but you don't necessarily //enjoy// yourself, so much as let yourself relax. The momentary distraction from the all the plots and machinations you're working on is a great way to clear your head and refocus your efforts.
But eventually the show ends, and you decide that you have other things to do.<<set $player.lust -= 30>>
<<button "Get off the couch" "Home Living Room">><</button>><<set $currentroom = "siblingbedroom">>The room that your <<print $sibling.relation>>, <<print $sibling.name>> is using while <<print $sibling.he>> lives with you.\
\
<<if $timeOfDayPos <= 3>>\
However, <<print $sibling.he>> currently isn't in here.
<<set _random = random(1,4)>>\
<<if _random == 1 && $sibling.pursuitactive == true>>\
The door isn't locked. You could go inside if you wanted to, but that would be a gross invasion of privacy if you were to be caught.
<<if $sibling.computerhacked >= 1>>\
You don't have anything worthwhile to do in there at the moment, anyway.
<<else>>\
<<button "Go in anyway" "Home Sibling Room Invasion">><</button>>\
<</if>>\
<<else>>\
The door is locked. You would need to know how to pick a lock if you wanted to get in, and that is a skill you do not have.
<</if>>\
<<else>>\
<<if $sibling.sentporn == false>>\
The door is currently closed. It's late, but you imagine that <<print $sibling.he>>'s still awake, or at least not fully asleep.
<<if $sibling.pursuitactive == true>>\
<<if $sibling.nightinteract == false>>\
<<button "Knock on the door" "Sibling Interact Home">><</button>>\
<<else>>\
You should really let <<print $sibling.him>> sleep.\
<</if>>\
<<else>>\
You should let <<print $sibling.him>> sleep, for now.\
<</if>>\
<<else>>\
The door to your <<print $sibling.relation>>'s room is slightly ajar, which is certainly unusual.\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber >= 3>>\
You also hear some...//interesting// sounds coming from within.
<</if>>\
<div id="pornwatch">\
<<button "Take a peek">>\
<<replace "#pornwatch">>\
You carefully and quietly take a peek through the crack in the door, and, in the darkness of the room illuminated only by the glow of a computer screen, see <<print $sibling.name>> seated at <<print $sibling.his>> desk, looking at <<print $sibling.his>> laptop. You can't get a good view of the screen from here, but what little you //can// see makes it clear that <<print $sibling.he>> found your little gift.
<<if $randomnumber <= 2>>\
To your disappointment, <<print $sibling.he>> makes an annoyed sound and closes the files before deleting them and getting back to whatever <<print $sibling.he>> was doing. What a waste. However, you take some solace in the fact that <<print $sibling.he>> was clearly looking at it for a while before deleteing it, seemingly indicating that <<print $sibling.he>>'s interesting, or at least not entirely opposed to it. You can certainly try again, though you might want to wait a while to make sure <<print $sibling.he>> doesn't think there's something too wrong with <<print $sibling.his>> computer.
<<set $sibling.sentporn = false>>\
<<set $sibling.porntype = "none">>\
<<else>>\
<<if $sibling.gender == "male">>\
<video class="medium" src="images/Sibling/porn/masturbatecomputerguy.mp4" autoplay loop></video>
<<else>>\
<video class="medium" src="images/Sibling/porn/masturbatecomputergirl.mp4" autoplay loop></video>
<</if>>\
To your delight, <<print $sibling.he>> reaches down between <<print $sibling.his>> legs and starts to do something you can't quite see, but can easily imagine: <<if $sibling.gender == "male">>stroking <<print $sibling.his>> dick as it gets hard<<else>>fingering <<print $sibling.his>> pussy as <<print $sibling.he>> starts to get wet<</if>>.
Mmm, seems like <<print $sibling.he>> liked your offering. You smile to yourself at the thought of <<print $sibling.name>> getting //really// into <<print $sibling.porntype>> play, and your smile only grows when you think about the fact that you'll be the one to lead <<print $sibling.him>> there.
You focus back on your <<print $sibling.relation>>, and realize that <<print $sibling.he>>'s starting to pant and squirm in <<print $sibling.his>> chair. It would seem the moment of release is quickly approaching.
<<if $sibling.secretporn <= 6>>\
You briefly consider stepping into the room, but you don't want to influence things too directly. Not yet anyway. Better for <<print $sibling.him>> to get in touch with <<print $sibling.his>> lustful side before you start taking more immediate action. Subtlety is the key, no matter how much you want more.
Besides which, in spite of <<print $sibling.his>> impending pleasureable release, <<print $sibling.he>> still looks around occasionally, concerned about being caught. That's not the mental state you want <<print $sibling.him>> in: you don't want to punish or otherwise discourage these acts, but ramp them up. <<print $sibling.name>> getting caught now could be disastrous.
You step away from the door, making as little noise as possible as you walk away.
<<set $sibling.secretporn += 1>>\
<<set $sibling.lust += 10>>\
<<set $player.lust += 10>>\
<<set $sibling.sentporn = false>>\
<<if $sibling.porntype == "bondage">>\
<<set $sibling.bondagefetish += 2>>\
<<elseif $sibling.porntype == "cumslut">>\
<<set $sibling.cumslutfetish += 2>>\
<<elseif $sibling.porntype == "exhibition">>\
<<set $sibling.exhibitionfetish += 2>>\
<<elseif $sibling.porntype == "femme">>\
<<set $sibling.femmefetish += 2>>\
<<elseif $sibling.porntype == "lactation">>\
<<set $sibling.lactationfetish += 2>>\
<<elseif $sibling.porntype == "latex">>\
<<set $sibling.latexfetish += 2>>\
<<elseif $sibling.porntype == "petgirl">>\
<<set $sibling.petgirlfetish += 2>>\
<<elseif $sibling.porntype == "pregnant">>\
<<set $sibling.pregnantfetish += 2>>\
<<else>>\
<<set $sibling.incestpressure += 5>>\
<<set $sibling.incestdesire += 3>>\
<</if>>\
<<set $sibling.porntype = "none">>\
<<elseif $sibling.taboos[7] == false>>\
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><video class="floatright medium" src="images/Sibling/events/brother computer porn.mp4" autoplay loop></video><<else>><video class="floatright medium" src="images/Sibling/events/sister computer porn.mp4" autoplay loop></video><</if>>As <<print $sibling.he>> starts breathing hard, you find yourself aroused, but //frustrated// at your <<print $sibling.relation>>'s reluctance to //really// let go. But then you notice that <<print $sibling.he>>'s actually rolling <<print $sibling.his>> head back, letting you see that <<print $sibling.his>> eyes are closed as <<print $sibling.he>> lets out <<if $sibling.gender == "male">>quiet little grunts that are barely audible<<else>>tiny gasps and moans of desire<</if>>. It's not a lot, but it is, apparently, enough that <<print $sibling.he>>'s not paying paranoid attention to everything around <<print $sibling.him>>, too caught up in the lust to worry about someone seeing.
<div id="sibsecretporn">\
<<button "It's the perfect time to take advantage.">>\
<<replace "#sibsecretporn">>\
You calmly open the door, quietly stride up behind the chair and wait. <<print $sibling.name>> gives no indication of noticing you, and you wait until just the right moment, when <<print $sibling.he>>'s <<if $sibling.gender == "male">>bucking <<print $sibling.his>> hips, pushing against <<print $sibling.his>> hands<<else>>getting a little more frantic fingering <<print $sibling.his>> pussy<</if>>.
<<pspeech>>What are you doing?<</pspeech>>
<<if $sibling.gender == "male">><video class="medium" src="images/Sibling/porn/male orgasm.mp4" autoplay loop></video><<else>><video class="medium" src="images/Sibling/porn/female orgasm.mp4" autoplay loop></video><</if>>\
<<print $sibling.name>> cries out in simultaneous shock and arousal as <<print $sibling.he>> looks up and sees you, but it appears you timed things just right enough: <<if $sibling.gender == "male">><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> cock twitches and erupts in <<print $sibling.his>> hand, spunk blasting all over <<print $sibling.his>> stomach as <<print $sibling.he>> stares at you.<<else>>unable to hold back, <<print $sibling.he>> shudders and moans through an orgasm, <<if $sibling.squirter == true>><<print $sibling.his>> pussy blasting a shower of girlcum in a surprising display of vaginal squirting<<else>><<print $sibling.his>> pussy twitching and clenching around <<print $sibling.his>> fingers<</if>>. Even as <<print $sibling.he>> moans, <<print $sibling.he>> tries to cover <<print $sibling.his>> mouth, but the way <<print $sibling.his>> eyes roll back in <<print $sibling.his>> head, it's clear what's happening, even as <<print $sibling.he>> tries to conceal it.<</if>>
<<pspeech>>Ah, I see.<</pspeech>>
You make a point of checking out the laptop screen, even though you already know what’s on it, while you wait for <<print $sibling.name>> to recover.
<<sibspeech>>O-oh m-my god...h-how long have you been watching?!<</sibspeech>>
You look down and see <<print $sibling.him>> staring at you, face as red as a beet, <<if $sibling.gender == "male">>cum still pooling on <<print $sibling.his>> stomach<<else>>legs still glistening with <<print $sibling.his>> feminine juices<</if>>.
<<pspeech>>Long enough, it would seem.<</pspeech>>
<<sibspeech>>I-it's not what it looks like!<</sibspeech>>
You have to hold back a grin as <<print $sibling.he>> struggles to recover enough to close the images and videos on <<print $sibling.his>> laptop, while also trying to clean <<print $sibling.him>>self up, desperately trying to avoid looking at you as much as possible.
<<pspeech>>Really. Because it looks like you were just <<if $sibling.gender == "male">>jerking off<<else>>rubbing one out<</if>> to...is that <<print $sibling.porntype>> porn?<</pspeech>>
<<sibspeech>>N-no, I...I mean, I was...l-look-<</sibspeech>>
<<pspeech>>Did you enjoy yourself?<</pspeech>>
<<print $sibling.name>> stops babbling and stares at you, <<print $sibling.his>> mouth slightly agape.
<<sibspeech>>Wh-what?<</sibspeech>>
<<pspeech>>Was it good? Did you have fun?<</pspeech>>
<<sibspeech>>I-I...um...<</sibspeech>>
You lock your eyes on <<print $sibling.his>>, waiting. There's a brief moment when you think <<print $sibling.he>> might break the stare, but it passes quickly, even as <<print $sibling.his>> burns bright red with embarrassment.
<<sibspeech>>I...I did...<</sibspeech>>
<<pspeech>>Then what's the harm?<</pspeech>>
<<sibspeech>>What?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>We all have //needs//, <<print $sibling.name>>. There is no shame to be found with indulging them on occasion.<<else>>Trust me, I know what it's like to be overwhelmed with...well, with need. Everyone does. It's just who we are, how we're wired. I'm not going to judge you for trying to address a primal urge.<</if>><</pspeech>>
<<sibspeech>>O-oh...I though that you...<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>And now, I believe it is safe to say you have //nothing// left to hide.<<else>>Besides, this way I got a look at your //goods//.<</if>><</pspeech>>
You pointedly look at <<print $sibling.his>> still exposed <<if $sibling.gender == "male">>dick<<else>>pussy<</if>>.
<<sibspeech>>OH MY GOD!<</sibspeech>>
You laugh as <<print $sibling.name>> rushes to cover up <<print $sibling.his>> <<if $sibling.gender == "male">>cum-coated <<print $penisSize[$sibling.penissize]>> dick<<else>>still-wet pussy<</if>>, and you'd be lying if you said you didn't appreciate the view. But it's clear that, despite your acceptance of <<print $sibling.his>> viewing of porn in your home, <<print $sibling.name>> has been pushed a little //too// far. You're quickly pushed out of <<print $sibling.his>> room, and the door is closed and loudly locked behind you.
<<pspeech>>I'm sure we'll talk about this against soon, <<print $sibling.name>>!<</pspeech>>
The cry of frustration and anguish that comes from the other side of the door puts a smile on your face for a very long time as you walk away.
<<set $sibling.porntalk = 1>>\
<<set $sibling.seengenitals = true>>\
<<set $sibling.secretporn += 1>>\
<<set $sibling.lust += 10>>\
<<set $player.lust += 10>>\
<<set $sibling.sentporn = false>>\
<<if $sibling.porntype == "bondage">>\
<<set $sibling.bondagefetish += 2>>\
<<elseif $sibling.porntype == "cumslut">>\
<<set $sibling.cumslutfetish += 2>>\
<<elseif $sibling.porntype == "exhibition">>\
<<set $sibling.exhibitionfetish += 2>>\
<<elseif $sibling.porntype == "femme">>\
<<set $sibling.femmefetish += 2>>\
<<elseif $sibling.porntype == "lactation">>\
<<set $sibling.lactationfetish += 2>>\
<<elseif $sibling.porntype == "latex">>\
<<set $sibling.latexfetish += 2>>\
<<elseif $sibling.porntype == "petgirl">>\
<<set $sibling.petgirlfetish += 2>>\
<<elseif $sibling.porntype == "pregnant">>\
<<set $sibling.pregnantfetish += 2>>\
<<else>>\
<<set $sibling.incestpressure += 5>>\
<<set $sibling.incestdesire += 3>>\
<</if>>\
<<set $sibling.porntype = "none">>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You briefly consider stepping into the room, but you don't want to influence things too directly. Not yet anyway. Better for <<print $sibling.him>> to get in touch with <<print $sibling.his>> lustful side before you start taking more immediate action. Subtlety is the key, no matter how much you want more.
Besides which, in spite of <<print $sibling.his>> impending pleasureable release, <<print $sibling.he>> still looks around occasionally, concerned about being caught. That's not the mental state you want <<print $sibling.him>> in: you don't want to punish or otherwise discourage these acts, but ramp them up. <<print $sibling.name>> getting caught now could be disastrous.
You step away from the door, making as little noise as possible as you walk away.
<<set $sibling.secretporn += 1>>\
<<set $sibling.lust += 10>>\
<<set $player.lust += 10>>\
<<set $sibling.sentporn = false>>\
<<if $sibling.porntype == "bondage">>\
<<set $sibling.bondagefetish += 2>>\
<<elseif $sibling.porntype == "cumslut">>\
<<set $sibling.cumslutfetish += 2>>\
<<elseif $sibling.porntype == "exhibition">>\
<<set $sibling.exhibitionfetish += 2>>\
<<elseif $sibling.porntype == "femme">>\
<<set $sibling.femmefetish += 2>>\
<<elseif $sibling.porntype == "lactation">>\
<<set $sibling.lactationfetish += 2>>\
<<elseif $sibling.porntype == "latex">>\
<<set $sibling.latexfetish += 2>>\
<<elseif $sibling.porntype == "petgirl">>\
<<set $sibling.petgirlfetish += 2>>\
<<elseif $sibling.porntype == "pregnant">>\
<<set $sibling.pregnantfetish += 2>>\
<<else>>\
<<set $sibling.incestpressure += 5>>\
<<set $sibling.incestdesire += 3>>\
<</if>>\
<<set $sibling.porntype = "none">>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Leave <<print $sibling.him>> alone">>\
<<replace "#pornwatch">>\
You quietly and gently close the door, making no sound at all, and leaving your <<print $sibling.relation>> in peace with...//whatever// <<print $sibling.he>>'s doing.
<<set $sibling.sentporn = false>>\
<<set $sibling.secretporn += 1>>\
<<set $sibling.lust += 10>>\
<<if $sibling.porntype == "bondage">>\
<<set $sibling.bondagefetish += 2>>\
<<elseif $sibling.porntype == "cumslut">>\
<<set $sibling.cumslutfetish += 2>>\
<<elseif $sibling.porntype == "exhibition">>\
<<set $sibling.exhibitionfetish += 2>>\
<<elseif $sibling.porntype == "femme">>\
<<set $sibling.femmefetish += 2>>\
<<elseif $sibling.porntype == "lactation">>\
<<set $sibling.lactationfetish += 2>>\
<<elseif $sibling.porntype == "latex">>\
<<set $sibling.latexfetish += 2>>\
<<elseif $sibling.porntype == "petgirl">>\
<<set $sibling.petgirlfetish += 2>>\
<<elseif $sibling.porntype == "pregnant">>\
<<set $sibling.pregnantfetish += 2>>\
<<else>>\
<<set $sibling.incestpressure += 5>>\
<<set $sibling.incestdesire += 3>>\
<</if>>\
<<set $sibling.porntype = "none">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<hr>
<<include "Home Location List">>You quickly change into some workout clothes, and go through a routine of exercises, including cardio and strength training, based on the instructions of a video you play through your TV. It doesn't take long to build up a sweat, and soon you can feel the burn, but you keep pushing.
Eventually, the workout video ends, and you collapse on the couch to cool down a bit, feeling your heart beating strongly in your chest. Once you've caught your breath, you take a quick shower and get dressed in less-fitness-oriented clothes.<<FitPlus>><<set $exercisedToday = true>>
<<button "Cool off and do something else" "Home Living Room">><</button>><<if $timeOfDayPos >= 4>>It's too late to use your computer. You should go to bed.
<<button "Back Away" "Home Office">><</button>>\
<<else>>\
You settle into your computer chair and pull your computer out of sleep mode.
<div id="computer">\
<<button "Look Up Porn">>\
<<replace "#computer">>\
You bring up a browser and quickly navigate to your favorite porn site. Oddly enough, while you feel the anticipation of arousal, you also have a sense of wonder as you realize you can use this opportunity to expand your horizons, as it were.
<<button "Category: Bondage" "Home Porn">><<set $outcome = "bondage">><</button>> | <<button "Category: Cumsluts" "Home Porn">><<set $outcome = "cumslut">><</button>> | <<if $playerPath == "dom">><<button "Category: Domination" "Home Porn">><<set $outcome = "domination">><</button>> | <</if>><<button "Category: Exhibition" "Home Porn">><<set $outcome = "exhibition">><</button>> | <<button "Category: Feminization" "Home Porn">><<set $outcome = "femme">><</button>> | <<button "Category: Lactation" "Home Porn">><<set $outcome = "lactation">><</button>> | <<button "Category: Latex" "Home Porn">><<set $outcome = "latex">><</button>> | <<button "Category: Petgirl" "Home Porn">><<set $outcome = "petgirl">><</button>> | <<button "Category: Pregnant" "Home Porn">><<set $outcome = "pregnant">><</button>> | <<button "Category: Sex" "Home Porn">><<set $outcome = "sex">><</button>> | <<if $playerPath == "sex">><<button "Category: Succubus" "Home Porn">><<set $outcome = "succubus">><</button>> | <</if>>
<</replace>>
<</button>> | \
<<button "Look Up Locations">>\
<<replace "#computer">>\
You use your browser to bring up a map of your city. It's quite large, and you haven't explored all of it. Who could? But maybe there's some new locations worth seeing.
<<include "New Location Find">>\
<</replace>>\
<</button>> | \
<<if $workoutresearch == 1>>\
<<button "Look for a new exercise routine to share with your <<print $sibling.relation>>">>\
<<replace "#computer">>\
Working out with your <<print $sibling.relation>> was good, but it doesn't serve your //need//. You can do better if you just find the right...routine.
It takes far longer than you'd like to admit, but searching through the internet eventually turns up a video workout routine intended for couples. You're tempted to move on to something else after the first half is filled with ridiculous "couples" exercises like running in place with your hands on each others hips, but skimming through the video eventually shows some much more //interesting// material in the latter half. It's not quite what you're looking for, but it's also a good step forward, //if// you can convince <<print $sibling.name>> to do it with you.
You make a note of the video address and close your browser, satisfied with your progress for now.
<<button "Shut down your computer" "Home Office">>\
<<set $workoutresearch = 2>>\
<<AdvanceTime>>\
<</button>>\
<</replace>>\
<</button>>\
<</if>>\
<<if $player.hypnoskill >= 1 && $hypnoapp == 0>>\
<<button "Search for hypnosis aids" "Hypno App Buy">><</button>>\
<</if>>\
<<if $sibling.computerhacked == 1>>\
| <<button "Search for hacking tools">>\
<<replace "#computer">>\
The internet is truly a fascinating place: while it takes you some time to find what you’re looking for, you eventually manage to locate various tools that will let you connect to your <<print $sibling.relation>>’s laptop whenever you want. The //intent// is to use the webcam to spy on people (this is obviously not coming from the most honorable source), but there’s nothing that says you can’t use it to take remote control and do //other// things.
It does require a payment in non-traceable digital currency, however: even unethical hackers need to pay the bills, after all. It’s not terribly expensive, and you can get the required digital currency easily enough, if you have the more common currency available.
<div id="hackbuy">\
<<if $purchasingPower >= 2>>\
<<button "Buy the hacking tool">>\
<<replace "#hackbuy">>\
You send the funds through to the darker parts of the internet, and within a few minutes, you have access to the program you need. A quick scan for viruses comes up empty, and you install and run the tool. Entering <<print $sibling.name>>’s laptop information is easy, and it helps that you’re running on the same wireless network. After a few more minutes of work, the program chimes, and you now have access to your <<print $sibling.relation>>’s computer.
Of course, the question now is...what are you going to do with it?
<<button "Turn off your computer" "Home Office">>\
<<AdvanceTime>>
<</button>>\
<<set $sibling.computerhacked = 2>>\
<<purchase 2>>\
<</replace>>\
<</button>> | \
<<button "Don't buy the hacking tool">>\
<<replace "#hackbuy">>\
Maybe another time. It's not like it's going to go anywhere. Probably.
<<button "Turn off your computer." "Home Office">><</button>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford the transaction fee at the moment, unfortunately.
<<button "Turn off your computer" "Home Office">><</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
<<elseif $sibling.computerhacked == 2>>\
<<if $sibling.sentporntimeout <= 0>>\
<<button "Send porn to your <<print $sibling.relation>>'s computer">>\
<<replace "#computer">>\
You boot up your hacking tool, and within minutes, you have access to <<print $sibling.name>>'s computer. It's a fairly simple exercise to get porn on there remotely, you just have to decide what to send, and then see if <<print $sibling.name>> reacts to it.
<div id="sibporn">\
<<if $bondageFetish >= 1>>\
<<button "Send Bondage porn">>\
<<replace "#sibporn">>\
<<BondagePorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "bondage">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1>>\
<<button "Send Cumslut porn">>\
<<replace "#sibporn">>\
<<CumslutPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "cumslut">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1>>\
<<button "Send Exhibitionist porn">>\
<<replace "#sibporn">>\
<<ExhibitionPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "exhibition">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1>>\
<<if $sibling.gender == "male">>\
<<button "Send Sissy porn">>\
<<replace "#sibporn">>\
<<TransPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "femme">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<<else>>\
<<button "Send Bimbo porn">>\
<<replace "#sibporn">>\
<<BimboPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "femme">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<</if>>\
<<if $lactationFetish >= 1>>\
<<button "Send Milky Breasts porn">>\
<<replace "#sibporn">>\
<<LactationPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "lactation">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1>>\
<<button "Send Latex porn">>\
<<replace "#sibporn">>\
<<LatexPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "latex">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1>>\
<<button "Send Petgirl porn">>\
<<replace "#sibporn">>\
<<PetgirlPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "petgirl">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1>>\
<<button "Send Pregnant porn">>\
<<replace "#sibporn">>\
<<PregnantPorn>>
It doesn’t take much to find what you’re looking for - the internet is, after all, 90% porn - but you do have to tailor it to make sure that it catches <<print $sibling.his>> eye. That takes no small amount of time, but eventually you manage to put together a package that will at least be enticing. A few instructions later, you’ve sent it all to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "pregnant">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>> | \
<</if>>\
<<button "Send Incest porn">>\
<<replace "#sibporn">>\
<<IncestPorn>>
This is a bit more difficult, but not overly so: you //sincerely// doubt that the actors in various media are actually related, so it's all roleplay. Finding appropriate material is not, however, difficult, except for the fact that you find it so fucking hot. Eventually, you're able to overcome your libido and put together a package that should be enticing enough to catch <<print $sibling.his>> eye. A few instructions later, you've sent all the appropriate media to <<print $sibling.his>> computer, and it will be available and unavoidable as soon as <<print $sibling.he>> takes it off sleep mode.
You shut down the infiltration tool. Now all you can do is wait.
<<button "Time to wait." "Home Office">><</button>>
<<set $sibling.sentporn = true>>\
<<set $sibling.porntype = "incest">>\
<<set $sibling.sentporntimeout = random(1,3)>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
<</if>>\
<<else>>\
<</if>>\
<<button "Turn off the computer" "Home Office">><</button>>\
</div>\
<</if>>You browse through the map, looking idly for a moment before you decide to look for a specific location.
<div id="locsearch">\
<<if $locMovieKnown == false>>\
<<if $annie.likesknown.includes("Movie Theaters") || $todd.likesknown.includes("Action Movies")>><<button "Look for movie theaters">><<replace "#locsearch">>You spend some time looking at and reviewing various movie theaters, looking for options that are both affordable and properly high class, though you quickly learn that "high class" and "movie theater" are two things that generally don't go together. After some searching, you eventually find a location that's more of a combination restaurant and movie theater, where you can order food and have it brought to you, or you can choose more comfortable "private" seating if you're looking for a personal experience. It should be perfect. You make a note of the location and add it to your phone so that you can easily find it when you need to.
<<set $locMovieKnown = true>>\
All that searching was mind-numbing, and took far too long for your taste. You decide to turn off your computer and do something else.
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
\
<<if $locRestaurantKnown == false>>\
<<if $annie.likesknown.includes("Cheap Food") || $cindy.likesknown.includes("Expensive Food") || $travis.likesknown.includes("Expensive Food") || $mina.likesknown.includes("Cheap Food") || $kathy.likesknown.includes("All Foods") || $halliday.likesknown.includes("Expensive Food") || $sheila.likesknown.includes("Expensive Food") || $susie.likesknown.includes("Cheap Food")>>
<<button "Look for Restaurants">><<replace "#locsearch">>It occurs to you that you don't actually know of very many restaurants in the area. You decide to do a quick search and see what dining locations are in your area.
Some time later, your "quick" search has become an in-depth review of the dozens upon dozens of restaurants in your city. You ignore food trucks; you refuse to fall so far beneath your stature as to patronize a food truck. But after removing those as an option, there are still many, many restaurants available. You end up making a short list of options after you feel your eyes starting to blur from reading reviews. You make note of a Japanese restaurant, an Italian restaurant, a family diner, a steakhouse, a fusion restaurant, a bar and grill, a buffet, a fine dining location, several options for fast food, and one location that claims to have a waiting list several weeks long. You add all of them to your phone, then stretch, feeling a little stiff after your review. Deciding that sitting at your computer for any longer would be unhealthy, you turn it off and get ready to do something else.<<set $locRestaurantKnown = true>>
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
\
<<if $locClubKnown == false>>\
<<if $sibling.likesknown.includes("Dancing") || $cindy.likesknown.includes("Clubs") || $todd.likesknown.includes("Clubs") || $halliday.likesknown.includes("Dancing") || $susie.likesknown.includes("Dancing")>>
<<button "Look for a Dance Club">><<replace "#locsearch">>You wonder about what the club scene is like in your city. <<if $playerPath == "dom">>The Dark Underground seems to advertise like a club, but that doesn't really tell you anything about dance clubs in general.<<else>>//La Lumiere Rouge// may skip the pretense, but it might still be nice to actually dance every once in a while. Besides, it could be a great place to find new...partners.<</if>>
A cursory examination tells you that there are exactly zero dance clubs in the city limits. Refusing to believe that, you dig a little deeper, and manage to find that the dance club scene is most under the radar. Apparently, a city ordinance against loud noises past a certain time, coupled with persecution from police against the "drug peddling so-called dance clubs" pushed everything underground. The clubs are still around, they just don't advertise the same way they did in the past. That complicates your search, but you eventually find a nice-looking dance club with somewhat higher standards for cleanliness and clientele than the other options. It's not exclusive, but it is discerning, and that suits you just fine. You add the location to your phone, confident that the next time you want to show your moves, you'll have a place you can easily find to do so.<<set $locClubKnown = true>>
That search took longer than you thought it would. You stretch and decide that you've spent enough time on the computer.
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
\
<<if $locParkKnown == false>>\
<<if $annie.likesknown.includes("Cheap Dates") || $kathy.likesknown.includes("Cheap Dates") || $halliday.likesknown.includes("Cheap Dates")>>
<<button "Look for an inexpensive option">><<replace "#locsearch">>You decide that you want to find a place that you can go that doesn't cost a lot of money. Not that money is really a concern at the moment, but it never hurts to have more options available to you.
Unfortunately, as you discover, "inexpensive" apparently means "low quality" in most cases. You have to sift through all kinds of low class, dangerous and ultimately disappointing options. You're surprised at how many dives and borderline criminal locations have an online presence. Eventually, though, you give up on that and look for something a bit different. As it turns out, there's a very nice park with a number of attractions not far from where you live. It has a botanical garden, a carefully groomed central square, and it looks quiet and peaceful. You make a note of it and add the location to your phone.<<set $locParkKnown = true>>
Disappointed by the amount of crime in your city, you decide to turn off your computer and do something else.
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
\
<<if $locMuseumKnown == false>>\
<<if $mina.likesknown.includes("Astronomy")>>
<<button "Look for a high class option">><<replace "#locsearch">>You idly wonder what passes for "high class" in the city. Surely there must be something for everyone in so metropolitan a city as yours. You decide to spend some time online looking for options that cater to high society.
After a while, you're surprised to find that most "high society" things are private functions at residences. High society people throw their own parties rather than wait to be invited to one. You'll have to keep that in mind. But you do find a few locations that are interesting. The one that ultimately draws your eye is the local museum, which has a planetarium attached. Art and science in one convenient location, and the price for admittance is reasonable. There's also occasionally fundraisers and high society parties thrown there, where people who imagine themselves to be worth a lot can stand amidst things that //are// worth a lot, and feel that they fit in. You make a note of the location in your phone.
Visualizing the day when you can throw your own high society parties and have people beg to get on your exclusive guest list, you decide that you've spent enough time on the computer, and it's time to do something else.
<<set $locMuseumKnown = true>>\
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
\
<<if $locAquariumKnown == false>>\
<<if $locMuseumKnown == true>>\
<<button "Look for another high class option">><<replace "#locsearch">>The museum is a nice location, but you decide that there must be something else in the city. You start a new search for places that would attract a more refined clientele.
To your surprise, your search eventually leads to the local aquarium. While it is, of course, open to the public, it's considered one of the finest aquariums in the country due to generous patronage from the elite of the city, who regularly visit to see the benefit of their donations. Numerous society functions happen there was well, and to top it off, it's absolutely gorgeous and spacious enough to still allow some privacy when needed. You make a note of the location in your phone.
You've spent enough time on the computer. Time to do something else.
<<set $locAquariumKnown = true>>\
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
<<if $locGymKnown == false>>\
<<if $todd.likesknown.includes("Working Out") || $mina.dislikesknown.includes("Exercise") || $sheila.likesknown.includes("Exercise") || $sheila.likesknown.includes("Fitness")>>\
<<button "Look for a local gym">>\
<<replace "#locsearch">>\
You've been thinking about the benefits of exercise lately, especially since you've been talking about it with other people. You get on the internet, looking at various options for gyms and memberships. There's a lot of gyms nearby, but most of them are low-end, not worthy of gracing with your presence. You can't imagine going into some dimly lit building full of sweaty men more interested in their muscles than the benefits they could bring.
But eventually, your search proves fruitful. You find an upper scale gym in a nicer part of town. It's relatively new, but from the pictures posted, it looks clean, brightly lit and well-equipped. The membership fee isn't exorbitant, but it is high enough to discourage inquiries from less well-to-do people. You make a note of the location on your phone.
You've spent enough time on the computer. Time to do something else.
<<set $locGymKnown = true>>\
<<button "Turn off the computer" "Home Office">><<AdvanceTime>><</button>><</replace>><</button>><</if>><</if>>\
</div>\
<<button "Do something else" "Home Office">><</button>>\<<switch $outcome>>
<<case "bondage">><<BondagePorn>>You select the bondage category, looking for something new, something that you haven't seen before. You always feel like there's more to learn, even if your search ends up retreading old ground.
You make notes of the bondage methods used, whether they're ropes, cuffs, chains, or something else. You look at the technique, the craft of bondage, how every movement, every glance, is slow, deliberate, and binding.
And of course, through it all, you get aroused, <<if $player.hasvagina == true>>feeling your pussy get wet, <</if>><<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick stiffening into an erection, <</if>>with every increasingly rapid beat of your heart.
<<if $bondageFetish >= 75>>Unfortunately, while it's quite hot, you don't learn anything new from the videos. You'll need to put your current expertise into practice to advance your skill.<<set $player.lust += 15>><<elseif $bondageFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $bondageFetish += 1>><<set $player.lust += 20>><<else>>You manage to learn a few new things from these videos, making mental notes that you might even retain after you deal with this growing arousal.<<set _temp = random(1,2)>><<set $bondageFetish += _temp>><<set $player.lust += 25>><</if>>
<<case "cumslut">><<CumslutPorn>>You select the cumslut category, looking for something new, something that you haven't seen before. You always feel like there's more to learn, even if your search ends up retreading old ground.
There's not necessarily a lot to learn from watching cumplay videos, but it's not just about technique, it's about the sensations, the acting, the words. It's not enough to cover someone in cum; it's important that they //want// it, even //need// it.
<<if $cumslutFetish >= 75>>Unfortunately, while it's quite hot, you don't learn anything new from the videos. You'll need to put your current expertise into practice to advance your skill.<<set $player.lust += 15>><<elseif $cumslutFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $cumslutFetish += 1>><<set $player.lust += 20>><<else>>You manage to learn a few new things from these videos, making mental notes that you might even retain after you deal with this growing arousal.<<set _temp = random(1,2)>><<set $cumslutFetish += _temp>><<set $player.lust += 25>><</if>>
<<case "domination">><<DominationPorn>>You select the domination category. You don't feel like you're going to get anything out of these videos, since this is a fantasy version of what you're striving to do in reality, but there //is// something to be gained from the outfits and mannerisms. Whether these dominatrices are like this in real life is immaterial. What's important is that you want to learn how they act, so that you can emulate their behavior.
You find it fascinating how easily it seems to come to some of these actresses. The slow, languid movements around their prey, the firm touches that arouse their partners, the calm, almost cold demeanors they give off. That's what you want. That's what you //are// and will be.
<<if $player.dominance >= 50>>But these videos have nothing to teach you. You need more directed practice from an expert, or to refine your skill yourself. That being said, you always find these domination videos hot as hell.<<set $player.lust += 15>><<elseif $player.dominance >= 25>>While there's a lot to learn from these videos, you feel like you just aren't learning as much as you could. You might be able to get more hands-on experience, or maybe learn more from <<print $elizabeth.name>> at the Dark Underground.<<set $player.lust += 20>><<skill "dominance" 1>><<else>>There's so much to learn from these things, and you feel like you discover something new every time. You look forward to the day when you can truly be as powerful as the women in these videos //pretend// to be.<<set $player.lust += 25>><<set _temp = random(1,2)>><<if _temp == 1>><<skill "dominance" 1>><<else>><<skill "dominance" 2>><</if>><</if>>
<<case "exhibition">><<ExhibitionPorn>>Exhibition porn is a bit like guerilla video. It's one thing to have sex or get naked in public, but it's another thing entirely to record it openly. Most of the videos are either from far away, or from too close to be useful, but you are able to find some gems.
You understand that there's a thrill in the danger of being caught, but there's more to it than that. Sometimes, the sexual acts are done in the open, in full view, and you realize that it's not always about the thrill, but about the //audience//. It's one thing to be sexual, but it's another to proclaim it loudly and proudly, for everyone to see. You think you might understand strippers a bit better.
<<if $exhibitionFetish >= 75>>These videos can't teach you anything new, unfortunately. They are very arousing, but you think you'd probably learn more from being the star instead of the spectator. You'll have to find a way to practice in order to get better at this.<<set $player.lust += 15>><<elseif $exhibitionFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $player.lust += 20>><<set $exhibitionFetish += 1>><<else>>There's so much to learn about how to be both clandestinely and openly sexual, and you really can't help but get a few tips out of these videos, though your mounting arousal makes it somewhat difficult to retain.<<set $player.lust += 25>><<set _temp = random(1,2)>><<set $exhibitionFetish += _temp>><</if>>
<<case "femme">><<FemmePorn>>You bring up some sissification videos, and, not satisfied with that, some bimbo videos. You're particularly interested in the transformation aspects, seeing someone change from their former self and into a new form. In your opinion, a better form.
There's also a certain mindset to it. Sissies are generally submissive, though there's some dominant ones, and bimbos at least act like they're sex-obsessed, though not to the point of nymphomania. You wonder how they act in the real world; a lot of these changes in the videos aren't things that can be undone. You look forward to finding out.
<<if $femmeFetish >= 75>>Unfortunately, while arousing, you don't find anything new worth learning in the videos. In order to better apply the techniques and skills you've learned, you'll need to practice moulding someone to your will.<<set $player.lust += 15>><<elseif $femmefetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $player.lust += 20>><<set $femmeFetish += 1>><<else>>You glean as much information as you can from the videos, especially the ones that document their transformations. You'll need to learn as much as you can if you want a sissy or bimbo of your own...<<set $player.lust += 25>><<set _temp = random(1,2)>><<set $femmeFetish += _temp>><</if>>
<<case "lactation">><<LactationPorn>>You look up some lactation videos, intent on seeing some big, milky breasts. While there's definitely an appeal to big breasts that get bigger when full of milk, you're also interested in the mental aspects of it, the maternal, even controlling nature that can arise from induced and natural lactation.
To your surprise, there's a whole section of women that used to be men that have managed to induce lactation themselves. You pay particular attention to these, learning their techniques and behaviors that helped grow their own milky tits.
<<if $lactationFetish >= 75>>Ultimately, however, the videos can only teach you so much. Porn is not intended to be full of teachable moments, and you believe you might have reached the limit of what you can learn from them. Your next step might be to get your hands on a pair of milky breasts yourself.<<set $player.lust += 15>><<elseif $lactationFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $player.lust += 20>><<set $lactationFetish += 1>><<else>>As arousing as the videos are, you find it difficult to concentrate on them, but you perservere, and learn a few things about how to induce, and how to use milky breasts both dominately and submissively. Hopefully, your mounting lust won't wipe out those insights.<<set $player.lust += 25>><<set _temp = random(1,2)>><<set $lactationFetish += _temp>><</if>>
<<case "latex">><<LatexPorn>>You review several videos of women and men in tight latex, in clothes, underwear, and even furniture. There's something about that slick, shiny skin that turns you on, and the idea that it can be used to restrain someone, or let them know of the control you have over them, is enticing.
You take the time to peruse a few videos on the proper application, care, and maintenance of latex as well. Getting it on requires preparation and consideration, and making sure it doesn't get damaged is important: nothing ruins the feel like the sudden, unexpected peeling of your latex skin off your body.
<<if $latexFetish >= 75>>You don't really learn anything new. There's only so much you can learn about latex by watching it online. You'll need to get more hands-on experience if you want to get better at this.<<set $player.lust += 15>><<elseif $latexFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $player.lust += 20>><<set $latexFetish += 1>><<else>>It's difficult to concentrate when you keep imagining how the latex feels, both on your skin and on the skin of someone else, but you do your best to hold your attention on the videos, and learn something. It's not easy, but you manage to increase your knowledge at the same time as your libido.<<set $player.lust += 25>><<set _temp = random(1,2)>><<set $latexFetish += _temp>><</if>>
<<case "petgirl">><<PetgirlPorn>>You pull up some petgirl videos, intent on learning something while you satiate your lust. There's a certain amount of care that goes into the treatment of petgirls: they're not subject to degrading treatment, for the most part, and instead are treated as loyal pets...when they're good, anyway.
You also watch some videos on the petgirl mindset, the freedom that comes from giving up control to someone else, the safety and security that goes hand in hand with having an owner, being on a leash. You're surprised there aren't more petboys, but you suppose that's probably something else entirely.
<<if $petgirlFetish >= 75>>You find it difficult to learn anything new from just watching the videos. You can learn the theory all you want, but until you practice it, it's just theory. You'll need to get your own petgirl, or play with someone else's, to advance your skill at creating and treating them.<<set $player.lust += 15>><<elseif $petgirlFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $player.lust += 20>><<set $petgirlFetish += 1>><<else>>The videos are quite arousing, to the point that you're worried you might actually not remember anything but the pleasure and lust you feel. You make a point to ignore your growing need to make notes, and you're certain that you're at least partially successful.<<set $player.lust += 25>><<set _temp = random(1,2)>><<set $petgirlFetish += _temp>><</if>>
<<case "pregnant">><<PregnantPorn>>You pull up some pregnant porn videos, and you're treated to a delightful melange of horny, gravid women indulging their desires. You find your eyes drawn to their swollen bellies as they cradle them, rub them, pour oil on them, and more.
You also find some vlogs from pregnant women that talk about their needs and cravings. Some talk in amazement about their enhanced libidos, or their increased sensitivity. Others talk about how strong their orgasms are when they're being bred, even if they're already pregnant. It takes you a while to notice that your hand is on your own belly, rubbing it gently. <<if $player.hasvagina == false>>You wonder if you'll ever know that sensation.<</if>>
<<if $pregnantFetish >= 75>>Unfortunately, while the videos are arousing, you don't really learn anything that you didn't know before. Pregnant women like to get fucked, it's true, but aside from the basic safety stuff, you don't think there's much else to be learned from these videos.<<set $player.lust += 15>><<elseif $pregnantFetish >= 50>>You learn a few new tricks, but you feel like soon you're going to reach the limit of what you can learn from watching. Porn can only teach you so much, but you can still learn from it, for now.<<set $player.lust += 20>><<set $pregnantFetish += 1>><<else>>You find it difficult to concentrate on the videos as you imagine the women in your life growing larger from the life <<if $player.hasdick == true>>you've seeded in their wombs<<else>>they've allowed you to grow in their wombs<</if>>. You try to shake off your mounting lust and concentrate on learning, but it's difficult.<<set $player.lust += 25>><<set _temp = random(1,2)>><<set $pregnantFetish += _temp>><</if>>
<<case "sex">><<NormalPorn>>You don't really need a reason to watch porn when your desire is to enjoy yourself. You bring up some random, sexy videos and let yourself get lost in the voyeurism of sex and fucking. Soon, you're <<if $player.hasdick == true>>stroking your dick<<else>>fingering your wet pussy<</if>>, eyes closed slightly, enjoying every sensation that shudders through your body as you listen to the sounds of love from your speakers. When they cum, you do too, arcing your back as you feel that satisfying release of pent-up tension travel up your spine. You're left to catch your breath and clean up your mess, reveling in the afterglow.<<set $player.lust -= 50>>
<<case "succubus">><<SuccubusPorn>>You bring up the succubus category, an interesting choice, and find all sorts of women, dressed to look like the demons of lore, feeding on the energy of their partners, growing more powerful as they enjoy their sexual frenzy.
The interesting thing from your perspective is the sexually charged enticement these beings are capable of. While you know it's all pretend, you notice that their actions, their manner of speaking, are all actually quite good for seduction and entrapment. You make notes of these sexy fantasy creatures and how they do things. You may not be able to consume souls, but that doesn't mean you can't do the next best thing.
<<if $player.seduction >= 50>>But these videos have nothing to teach you. You need more directed practice from an expert, or to refine your skill yourself. That being said, you can't help but find these succubus videos hot as hell, aspirational, even.<<set $player.lust += 15>><<elseif $player.seduction >= 25>>While there's a lot to learn from these videos, you feel like you just aren't learning as much as you could. You might be able to get more hands-on experience, or maybe learn more from <<print $piper.name>> at //La Lumiere Rouge//.<<set $player.lust += 20>><<skill "seduction" 1>><<else>>There's so much to learn from these things, and you feel like you discover something new every time. You look forward to the day when you can truly be as powerful as the women in these videos //pretend// to be.<<set $player.lust += 25>><<set _temp = random(1,2)>><<if _temp == 1>><<skill "seduction" 1>><<else>><<skill "seduction" 2>><</if>><</if>>
<</switch>>
<<button "Turn off your computer" "Home Office">><<AdvanceTime>><</button>>You lay down in bed, close your eyes, and drift off to sleep.
<<if $annie.gift == false && $cindy.gift == false && $halliday.gift == false && $izzy.gift == false && $kathy.gift == false && $mina.gift == false && $sheila.gift == false && $sibling.gift == false && $susie.gift == false && $travis.gift == false && $todd.gift == false>>\
<<include "Overnight Accounting">>\
<<else>>\
<div id="npcgifts">\
<<button "Meanwhile">>\
<<replace "#npcgifts">>\
<<include "NPC Gifts">>\
<</replace>>\
<</button>>\
</div>\
<</if>>|<<if $sibling.likesknown.length == 0>>You don't know what <<print $sibling.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $sibling.likesknown.length ; _i++>><<print $sibling.likesknown[_i]>> | <</for>>\
\
<</if>><<if $sibling.dislikesknown.length == 0>>You don't know what <<print $sibling.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $sibling.dislikesknown.length ; _i++>><<print $sibling.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $cindy.likesknown.length == 0>>You don't know what <<print $cindy.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $cindy.likesknown.length ; _i++>><<print $cindy.likesknown[_i]>> | <</for>>\
\
<</if>><<if $cindy.dislikesknown.length == 0>>You don't know what <<print $cindy.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $cindy.dislikesknown.length ; _i++>><<print $cindy.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $travis.likesknown.length == 0>>You don't know what <<print $travis.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $travis.likesknown.length ; _i++>><<print $travis.likesknown[_i]>> | <</for>>\
\
<</if>><<if $travis.dislikesknown.length == 0>>You don't know what <<print $travis.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $travis.dislikesknown.length ; _i++>><<print $travis.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $annie.likesknown.length == 0>>You don't know what <<print $annie.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $annie.likesknown.length ; _i++>><<print $annie.likesknown[_i]>> | <</for>>\
\
<</if>><<if $annie.dislikesknown.length == 0>>You don't know what <<print $annie.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $annie.dislikesknown.length ; _i++>><<print $annie.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $kathy.likesknown.length == 0>>You don't know what <<print $kathy.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $kathy.likesknown.length ; _i++>><<print $kathy.likesknown[_i]>> | <</for>>\
\
<</if>><<if $kathy.dislikesknown.length == 0>>You don't know what <<print $kathy.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $kathy.dislikesknown.length ; _i++>><<print $kathy.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $mina.likesknown.length == 0>>You don't know what <<print $mina.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $mina.likesknown.length ; _i++>><<print $mina.likesknown[_i]>> | <</for>>\
\
<</if>><<if $mina.dislikesknown.length == 0>>You don't know what <<print $mina.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $mina.dislikesknown.length ; _i++>><<print $mina.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $halliday.likesknown.length == 0>>You don't know what <<print $halliday.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $halliday.likesknown.length ; _i++>><<print $halliday.likesknown[_i]>> | <</for>>\
\
<</if>><<if $halliday.dislikesknown.length == 0>>You don't know what <<print $halliday.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $halliday.dislikesknown.length ; _i++>><<print $halliday.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $sheila.likesknown.length == 0>>You don't know what <<print $sheila.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $sheila.likesknown.length ; _i++>><<print $sheila.likesknown[_i]>> | <</for>>\
\
<</if>><<if $sheila.dislikesknown.length == 0>>You don't know what <<print $sheila.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $sheila.dislikesknown.length ; _i++>><<print $sheila.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $susie.likesknown.length == 0>>You don't know what <<print $susie.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $susie.likesknown.length ; _i++>><<print $susie.likesknown[_i]>> | <</for>>\
\
<</if>><<if $susie.dislikesknown.length == 0>>You don't know what <<print $susie.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $susie.dislikesknown.length ; _i++>><<print $susie.dislikesknown[_i]>> | <</for>>\
\
<</if>><<if $todd.likesknown.length == 0>>You don't know what <<print $todd.name>> likes.\
\
<<else>>\
<b>Likes:</b> \
<<for _i to 0; _i lt $todd.likesknown.length ; _i++>><<print $todd.likesknown[_i]>> | <</for>>\
\
<</if>><<if $todd.dislikesknown.length == 0>>You don't know what <<print $todd.name>> hates.\
\
<<else>>\
<b>Dislikes:</b> \
<<for _i to 0; _i lt $todd.dislikesknown.length ; _i++>><<print $todd.dislikesknown[_i]>> | <</for>>\
\
<</if>><<back [img[images/system/back.png]]>>
<<if $playerPath == "dom">>\
<<set _clothespicture = "images/player/clothes/Domme " + $clothinglevel + ".jpg">>\
<<else>>\
<<set _clothespicture = "images/player/clothes/Siren " + $clothinglevel + ".jpg">>\
<</if>>\
<<set _carpicture = "images/items/car/" + $purchasedCar + ".jpg">>\
<b>Clothes:</b> <img class="floatright medium" @src=_clothespicture> <img class="floatright medium" @src=_carpicture>\
<<if $clothinglevel == 1>>\
You have a nice, varied wardrobe, suitable for most occasions. It's basic and functional.
<<elseif $clothinglevel == 2>>\
<<if $playerPath == "dom">>\
You have a varied wardrobe, with professional accents and styles.
<<else>>\
You have a varied wardrobe, with feminine accents and styles.
<</if>>\
<<elseif $clothinglevel == 3>>\
<<if $playerPath == "dom">>\
You have a varied wardrobe, highly professional while still feminine.
<<else>>\
You have a varied wardrobe, very feminine while still professional.
<</if>>\
<<elseif $clothinglevel == 4>>\
<<if $playerPath == "dom">>\
You have a varied wardrobe, mostly professional and full of black accents. It's the sort of wardrobe a mid-level executive would wear.
<<else>>\
You have a varied wardrobe, mostly feminine and with a few articles that are not work-appropriate, though you can make it work anyway.
<</if>>\
<<elseif $clothinglevel == 5>>\
<<if $playerPath == "dom">>\
Your wardrobe is growing and now contains several articles of black leather. Not all of it is professional, but it certainly gives you presence.
<<else>>\
Your wardrobe is growing and now contains several articles more suited for evening wear and dates. They're designed to help you catch the eye.
<</if>>\
<<elseif $clothinglevel == 6>>\
<<if $playerPath == "dom">>\
Your wardrobe is growing and now contains many articles of black leather. Whether it's professional is of now concern, what matters is how it accentuates your commanding presence.
<<else>>\
Your wardrobe is growing and now contains many articles more suited for evening wear and dates. You've taken to wearing them more often, to give people something extra to draw their attention.
<</if>>\
<<elseif $clothinglevel == 7>>\
<<if $playerPath == "dom">>\
Your wardrobe is growing and now contains mostly articles of black leather. You've started getting custom outfits designed to incorporate the leather into more professional outfits, and the looks works well.
<<else>>\
Your wardrobe is growing and now contains mostly dresses and other such outfits. You wear the dresses almost exclusively, and everyone is too entranced to tell you whether or not it's inappropriate.
<</if>>\
<<elseif $clothinglevel == 8>>\
<<if $playerPath == "dom">>\
Your wardrobe is quite massive and consists of mostly dark, almost imperial clothing. No one dares question your clothing choices anymore, considering how it gives you an aura of domineering presence.
<<else>>\
Your wardrobe is quite massive and consists mostly of dresses of all kinds. You enjoy wearing them so much that even your every day attire is more suited to the red carpet, but no one is questioning it, entranced by your beauty.
<</if>>\
<<elseif $clothinglevel == 9>>\
<<if $playerPath == "dom">>\
Your wardrobe is quite massive and consists of mostly dark, somewhat imperial clothing. You enjoy the looks people give you, the way they get out of your way when you walk, deferring to you naturally, almost instinctively.
<<else>>\
Your wardrobe is quite massive and consists mostly of dresses of all kinds. Your choice of clothing draws looks, most of them appreciative, some of them jealous. You love how you command everyone's attention without any effort at all.
<</if>>\
<<else>>\
<<if $playerPath == "dom">>\
Your wardrobe is extensive and consists exclusively of dark, imperial clothing. Your every day clothing is far beyond the means of most people and they know it. You are well in control of every situation before you even say a word.
<<else>>\
Your wardrobe is extensive and consists of exclusive and expensive dresses. You occasionally feel like a princess or a queen, walking around in your dresses that are far beyond the means of most people, and commanding their attention from the moment they see you.
<</if>>\
<</if>>\
<b>Vehicle:</b>\
<<if $purchasedCar == 1>>\
You own a basic, relatively new sedan. \
<<elseif $purchasedCar == 2>>\
You own a lower-end luxury car. \
<<elseif $purchasedCar == 3>>\
You own a high-end, expensive and gorgeous sports car. \
<<elseif $purchasedCar == 4>>\
You own a flashy, beautiful exotic car. \
<<else>>\
You don't bother to drive yourself, and have your own limo and chauffeur, as befits a woman of your status. \<</if>>
<<if $basicfempills == 0 && $fertilitypills == 0 && $hyperfertilitypills == 0 && $breastgrowthpills == 0 && $lactationpills == 0 && $hairgrowthpills == 0 && $birthcontrolpills == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Medicinal Drugs</b></th>
<td>Item</td>
<td>Amount</td>
<td>Effect</td>
</tr>
<<if $basicfempills >= 1>>\
<tr>
<th>Female Hormone Pills</th>
<td><img class="small" src="images/items/drugs/Basic Female Hormones.jpg"></td>
<td><<print $basicfempills>></td>
<td>Slowly causes female transformation</td>
</tr>
<</if>>\
<<if $fertilitypills >= 1>>\
<tr>
<th>Fertility Enhancers</th>
<td><img class="small" src="images/items/drugs/Basic Fertility Pills.jpg"></td>
<td><<print $fertilitypills>></td>
<td>Increases chances of getting pregnant</td>
</tr>
<</if>>\
<<if $hyperfertilitypills >= 1>>\
<tr>
<th>Concentrated Fertility Enhancers</th>
<td><img class="small" src="images/items/drugs/Advanced Fertility Pills.jpg"></td>
<td><<print $hyperfertilitypills>></td>
<td>Great;y Increases chances of getting pregnant, causes feminization</td>
</tr>
<</if>>\
<<if $breastgrowthpills >= 1>>\
<tr>
<th>Breast Growth Supplements</th>
<td><img class="small" src="images/items/drugs/Breast Growth Pills.jpg"></td>
<td><<print $breastgrowthpills>></td>
<td>Slowly increases breast size in women</td>
</tr>
<</if>>\
<<if $lactationpills >= 1>>\
<tr>
<th>Lactation Inducers</th>
<td><img class="small" src="images/items/drugs/Lactation Pills.jpg"></td>
<td><<print $lactationpills>></td>
<td>Promotes lactation in women</td>
</tr>
<</if>>\
<<if $hairgrowthpills >= 1>>\
<tr>
<th>Follicle Stimulators</th>
<td><img class="small" src="images/items/drugs/Hair Growth Pills.jpg"></td>
<td><<print $hairgrowthpills>></td>
<td>Causes hair to growth faster</td>
</tr>
<</if>>\
<<if $birthcontrolpills >= 1>>\
<tr>
<th>Birth Control Pills</th>
<td><img class="small" src="images/items/drugs/Birth Control Pills.jpg"></td>
<td><<print $birthcontrolpills>></td>
<td>Greatly reduces the chance of getting pregnant from unsafe sex</td>
</tr>
<</if>>\
</table>\
<</if>>\
\
<<if $joypills == 0 && $heaters == 0 && $coolers == 0 && $brainfuzz == 0 && $smothers == 0 && $buff == 0 && $goers == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Less-Than-Legal Drugs</b></th>
<td>Item</td>
<td>Amount</td>
<td>Effect</td>
</tr>
<<if $joypills >= 1>>\
<tr>
<th>Joy Pills</th>
<td><img class="small" src="images/items/drugs/Joy Pills.jpg"></td>
<td><<print $joypills>></td>
<td>Increases Friendship and Femme Fetish slowly</td>
</tr>
<</if>>\
<<if $heaters >= 1>>\
<tr>
<th>Heater</th>
<td><img class="small" src="images/items/drugs/Heaters.jpg"></td>
<td><<print $heaters>></td>
<td>Increases Arousal slowly</td>
</tr>
<</if>>\
<<if $coolers >= 1>>\
<tr>
<th>Cooler</th>
<td><img class="small" src="images/items/drugs/Coolers.jpg"></td>
<td><<print $coolers>></td>
<td>Reduces Arousal quickly</td>
</tr>
<</if>>\
<<if $brainfuzz >= 1>>\
<tr>
<th>Brainfuzz</th>
<td><img class="small" src="images/items/drugs/Brainfuzz.jpg"></td>
<td><<print $brainfuzz>></td>
<td>Increases Trust slowly</td>
</tr>
<</if>>\
<<if $smothers >= 1>>\
<tr>
<th>Smother</th>
<td><img class="small" src="images/items/drugs/Smothers.jpg"></td>
<td><<print $smothers>></td>
<td>Reduces Mindbreak, Friendship and Trust</td>
</tr>
<</if>>\
<<if $buff >= 1>>\
<tr>
<th>Buff</th>
<td><img class="small" src="images/items/drugs/Buff.jpg"></td>
<td><<print $buff>></td>
<td>Increases Fitness, causes Penis Shrinkage</td>
</tr>
<</if>>\
<<if $goers >= 1>>\
<tr>
<th>Goer</th>
<td><img class="small" src="images/items/drugs/Goers.jpg"></td>
<td><<print $goers>></td>
<td>Increases Arousal quickly, reduces Cum Production</td>
</tr>
<</if>>\
</table>\
<</if>>\
\
<<if $dildo == 0 && $pocketpussy == 0 && $vibrator == 0 && $pocketvibe == 0 && $strapon == 0 && $whip == 0 && $silkrope == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Personal Toys</b></th>
<td>Item</td>
</tr>
<<if $dildo >= 1>>\
<tr>
<th>Dildo</th>
<td><img class="small" src="images/items/toys/dildo.jpg"></td>
</tr>
<</if>>\
<<if $pocketpussy >= 1>>\
<tr>
<th>Pocket Pussy</th>
<td><img class="small" src="images/items/toys/pocket pussy.jpg"></td>
</tr>
<</if>>\
<<if $vibrator >= 1>>\
<tr>
<th>Vibrator</th>
<td><img class="small" src="images/items/toys/vibrator.jpg"></td>
</tr>
<</if>>\
<<if $pocketvibe >= 1>>\
<tr>
<th>Pocket Vibrator</th>
<td><img class="small" src="images/items/toys/pocket vibrator.jpg"></td>
</tr>
<</if>>\
<<if $strapon >= 1>>\
<tr>
<th>Strap-On Dildo</th>
<td><img class="small" src="images/items/toys/strapon.jpg"></td>
</tr>
<</if>>\
<<if $whip >= 1>>\
<tr>
<th>Whip</th>
<td><img class="small" src="images/items/bdsm/whip.jpg"></td>
</tr>
<</if>>\
<<if $silkrope >= 1>>\
<tr>
<th>Silk Rope</th>
<td><img class="small" src="images/items/bdsm/rope.jpg"></td>
</tr>
<</if>>\
<<if $pocketwatch >= 1>>\
<tr>
<th>Pocket Watch</th>
<td><img class="small" src="images/items/misc/pocket watch.jpg"></td>
</tr>
<</if>>\
</table>\
<</if>>\
\
<<if $leathercollar == 0 && $steelcollar == 0 && $latexcollar == 0 && $lacecollar == 0 && $ribboncollar == 0 && $dogcollar == 0 && $cowcollar == 0 && $catcollar == 0 && $foxcollar == 0 && $cumslutcollar == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Collars</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $leathercollar >= 1>>\
<tr>
<th>Leather Collar</th>
<td><img class="small" src="images/items/bdsm/leather collar.jpg"></td>
<td><<print $leathercollar>></td>
<td>A leather bondage collar, comfortable but tight</td>
</tr>
<</if>>\
<<if $steelcollar >= 1>>\
<tr>
<th>Steel Collar</th>
<td><img class="small" src="images/items/bdsm/steel collar.jpg"></td>
<td><<print $steelcollar>></td>
<td>A steel bondage collar, heavy and tight</td>
</tr>
<</if>>\
<<if $latexcollar >= 1>>\
<tr>
<th>Latex Choker</th>
<td><img class="small" src="images/items/bdsm/latex choker.jpg"></td>
<td><<print $latexcollar>></td>
<td>A latex bondage collar, shiny and tight</td>
</tr>
<</if>>\
<<if $lacecollar >= 1>>\
<tr>
<th>Lace Choker</th>
<td><img class="small" src="images/items/bdsm/lace choker.jpg"></td>
<td><<print $lacecollar>></td>
<td>A bondage collar decorated with fancy lace, appropriate for a well-dressed servant</td>
</tr>
<</if>>\
<<if $ribboncollar >= 1>>\
<tr>
<th>Ribbon Collar</th>
<td><img class="small" src="images/items/bdsm/ribbon collar.jpg"></td>
<td><<print $ribboncollar>></td>
<td>A bondage collar made of loose-fitting, comfortable ribbon</td>
</tr>
<</if>>\
<<if $dogcollar >= 1>>\
<tr>
<th>Spiked Collar</th>
<td><img class="small" src="images/items/petplay/spikedcollar.jpg"></td>
<td><<print $dogcollar>></td>
<td>A leather collar with spiked studs, made to look like a dog's collar</td>
</tr>
<</if>>\
<<if $cowcollar >= 1>>\
<tr>
<th>Wide Collar</th>
<td><img class="small" src="images/items/petplay/widecollar.jpg"></td>
<td><<print $cowcollar>></td>
<td>A thick collar with a large loop on the front, design to look like a cow's collar</td>
</tr>
<</if>>\
<<if $catcollar >= 1>>\
<tr>
<th>Narrow Collar</th>
<td><img class="small" src="images/items/petplay/narrowcollar.jpg"></td>
<td><<print $catcollar>></td>
<td>A thin fabric collar, designed to look like a cat's collar</td>
</tr>
<</if>>\
<<if $foxcollar >= 1>>\
<tr>
<th>Wild Collar</th>
<td><img class="small" src="images/items/petplay/wildcollar.jpg"></td>
<td><<print $foxcollar>></td>
<td>A collar that's rugged and strong, designed to look like a collar for a wild fox</td>
</tr>
<</if>>\
<<if $cumslutcollar >= 1>>\
<tr>
<th>Cumslut Collar</th>
<td><img class="small" src="images/items/cumslut/collar.jpg"></td>
<td><<print $cumslutcollar>></td>
<td>A collar that proclaims the wearer to be a cumslut</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $leatherwristcuffs == 0 && $steelwristcuffs == 0 && $latexwristcuffs == 0 && $ornatewristcuffs == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Wristcuffs</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $leatherwristcuffs >= 1>>\
<tr>
<th>Leather Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/leather wristcuffs.jpg"></td>
<td><<print $leatherwristcuffs>></td>
<td>A pair of tight-fitting leather wristcuffs, with loops for proper restraint when needed</td>
</tr>
<</if>>\
<<if $steelwristcuffs >= 1>>\
<tr>
<th>Steel Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/steel wristcuffs.jpg"></td>
<td><<print $steelwristcuffs>></td>
<td>An unyielding pair of steel wristcuffs, with loops for stronger restraint when needed</td>
</tr>
<</if>>\
<<if $steelwristcuffs >= 1>>\
<tr>
<th>Steel Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/steel wristcuffs.jpg"></td>
<td><<print $steelwristcuffs>></td>
<td>An unyielding pair of steel wristcuffs, with loops for stronger restraint when needed</td>
</tr>
<</if>>\
<<if $latexwristcuffs >= 1>>\
<tr>
<th>Latex Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/latex wristcuffs.jpg"></td>
<td><<print $latexwristcuffs>></td>
<td>A tight pair of latex wristcuffs, strong and restrictive, with loops for better restraint when needed</td>
</tr>
<</if>>\
<<if $ornatewristcuffs >= 1>>\
<tr>
<th>Ornate Wristcuffs</th>
<td><img class="small" src="images/items/bdsm/ornate wristcuffs.jpg"></td>
<td><<print $ornatewristcuffs>></td>
<td>A delicate-looking pair of fancy, golden wristcuffs, for public submissives</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $bondagebra == 0 && $bondagecorset == 0 && $bondagestraps == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Bondage Clothes</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $bondagebra >= 1>>\
<tr>
<th>Bondage Bra</th>
<td><img class="small" src="images/items/bdsm/bondage bra.jpg"></td>
<td><<print $bondagebra>></td>
<td>A bra designed to replicate the feeling of bondage in an undergarment</td>
</tr>
<</if>>\
<<if $bondagecorset >= 1>>\
<tr>
<th>Bondage Corset</th>
<td><img class="small" src="images/items/bdsm/bondage corset.jpg"></td>
<td><<print $bondagecorset>></td>
<td>A very tight-fitting corset, with some metal loops for easy use of ropes and bindings</td>
</tr>
<</if>>\
<<if $bondagestraps >= 1>>\
<tr>
<th>Bondage Straps</th>
<td><img class="small" src="images/items/bdsm/bondage straps.jpg"></td>
<td><<print $bondagestraps>></td>
<td>A set of straps designed to be worn under clothes, allowing public bondage</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $ballgag == 0 && $ringgag == 0 && $dildogag == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Gags</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $ballgag >= 1>>\
<tr>
<th>Ball Gag</th>
<td><img class="small" src="images/items/bdsm/ball gag.jpg"></td>
<td><<print $ballgag>></td>
<td>A gag designed to silence someone by putting a ball in their mouth</td>
</tr>
<</if>>\
<<if $ringgag >= 1>>\
<tr>
<th>Ring Gag</th>
<td><img class="small" src="images/items/bdsm/ring gag.jpg"></td>
<td><<print $ringgag>></td>
<td>A gag designed to force the mouth open, for easier access</td>
</tr>
<</if>>\
<<if $dildogag >= 1>>\
<tr>
<th>Dildo Mask Gag</th>
<td><img class="small" src="images/items/bdsm/dildo gag.jpg"></td>
<td><<print $dildogag>></td>
<td>A mask with a dildo that goes in the mouth, for oral pleasure in public</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $chastitycage == 0 && $vaginachastity == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Chastity Devices</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $chastitycage >= 1>>\
<tr>
<th>Chastity Cage</th>
<td><img class="small" src="images/items/bdsm/chastity cage.jpg"></td>
<td><<print $chastitycage>></td>
<td>A cage for dicks, to keep them under control and soft</td>
</tr>
<</if>>\
<<if $vaginachastity >= 1>>\
<tr>
<th>Chastity Belt</th>
<td><img class="small" src="images/items/bdsm/vagina chastity belt.jpg"></td>
<td><<print $vaginachastity>></td>
<td>A belt that blocks access to the vagina and clitoris, to keep someone desperate for sexual contact</td>
</tr>
<</if>>\
</table>
<</if>>\
<<if $slipperygoo == 0 && $bigloads == 0 && $cumadditive == 0 && $enhancecream == 0 && $substitute == 0 && $cumaddictive == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Cumslut Drugs</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $slipperygoo >= 1>>\
<tr>
<th>Slippery Goo Lube</th>
<td><img class="small" src="images/items/cumslut/slipperygoo.jpg"></td>
<td><<print $slipperygoo>></td>
<td>A bottle of lube. It's covered with many warnings about proper use and overuse</td>
</tr>
<</if>>\
<<if $bigloads >= 1>>\
<tr>
<th>Big Loads Pills</th>
<td><img class="small" src="images/items/cumslut/bigloads.jpg"></td>
<td><<print $bigloads>></td>
<td>Some not-entirely-safe pills that increase semen production and virility</td>
</tr>
<</if>>\
<<if $cumadditive >= 1>>\
<tr>
<th>Ejaculate Additive</th>
<td><img class="small" src="images/items/cumslut/additive.jpg"></td>
<td><<print $cumadditive>></td>
<td>Some pills designed for the porn industry, for particular messy and impressive cumshots</td>
</tr>
<</if>>\
<<if $enhancecream >= 1>>\
<tr>
<th>Enhancement Cream</th>
<td><img class="small" src="images/items/cumslut/enhancecream.jpg"></td>
<td><<print $enhancecream>></td>
<td>A tube of cream dubiously designed to enhance the size of the male sexual member</td>
</tr>
<</if>>\
<<if $substitute >= 1>>\
<tr>
<th>Cum Substitute</th>
<td><img class="small" src="images/items/cumslut/substitute.jpg"></td>
<td><<print $substitute>></td>
<td>A cream that has the consistency of cum, to be used when there's no cum available</td>
</tr>
<</if>>\
<<if $cumaddictive >= 1>>\
<tr>
<th>Cumeater's Delight</th>
<td><img class="small" src="images/items/cumslut/addictive.jpg"></td>
<td><<print $cumaddictive>></td>
<td>A small vial with a liquid that makes cum taste delicious, though it may also make cum addictive</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $cumguide == 0 && $cumshirt == 0 && $ejaculatingdildo == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Cumslut Gifts</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $cumguide >= 1>>\
<tr>
<th>Cum and Cumplay Guide</th>
<td><img class="small" src="images/items/cumslut/cumguide.jpg"></td>
<td><<print $cumguide>></td>
<td>A book to teach about the joys of cumsluttery</td>
</tr>
<</if>>\
<<if $cumshirt >= 1>>\
<tr>
<th>Cumslut Shirt</th>
<td><img class="small" src="images/items/cumslut/shirt.jpg"></td>
<td><<print $cumshirt>></td>
<td>A shirt that proclaims the wearer to be a cumslut princess</td>
</tr>
<</if>>\
<<if $ejaculatingdildo >= 1>>\
<tr>
<th>Ejaculating Dildo</th>
<td><img class="small" src="images/items/cumslut/ejaculatingdildo.jpg"></td>
<td><<print $ejaculatingdildo>></td>
<td>A normal-looking dildo that can also blast a load of cum at the moment of maximum pleasure</td>
</tr>
<</if>>\
</table>
<</if>>\
<<if $breastforms == 0 && $bootybouncers == 0 && $pushupbra == 0 && $femmecorset == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Feminizing Clothes</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $breastforms >= 1>>\
<tr>
<th>Breast Forms</th>
<td><img class="small" src="images/items/femme/breastforms.jpg"></td>
<td><<print $breastforms>></td>
<td>A pair of fake but real-looking breasts that attach to the chest for people with flat chests</td>
</tr>
<</if>>\
<<if $bootybouncers >= 1>>\
<tr>
<th>Booty Bouncers</th>
<td><img class="small" src="images/items/femme/bootybouncers.jpg"></td>
<td><<print $bootybouncers>></td>
<td>A garment that adds some extra heft to the butt, making it look more feminine</td>
</tr>
<</if>>\
<<if $femmecorset >= 1>>\
<tr>
<th>Waist-Narrowing Corset</th>
<td><img class="small" src="images/items/femme/femmecorset.jpg"></td>
<td><<print $femmecorset>></td>
<td>A tight corset that restricts the waist, making the wearer look slimmer and more feminine</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $blackwigs == 0 && $blondewigs == 0 && $redwigs == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Wigs</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $blackwigs >= 1>>\
<tr>
<th>Black Wigs</th>
<td><img class="small" src="images/items/femme/black wig.jpg"></td>
<td><<print $blackwigs>></td>
<td>A black-haired wig, long and well-kept</td>
</tr>
<</if>>\
<<if $blondewigs >= 1>>\
<tr>
<th>Blonde Wigs</th>
<td><img class="small" src="images/items/femme/blonde wig.jpg"></td>
<td><<print $blondewigs>></td>
<td>A golden-haired wig, long and well-kept</td>
</tr>
<</if>>\
<<if $redwigs >= 1>>\
<tr>
<th>Red Wigs</th>
<td><img class="small" src="images/items/femme/red wig.jpg"></td>
<td><<print $redwigs>></td>
<td>A fiery-red-haired wig, long and well-kept</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $buttplug == 0 && $seethroughcoat == 0 && $crotchlesspanties == 0 && $remotevibrator == 0 && $remotecockcage == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Exhibitionist Toys</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $buttplug >= 1>>\
<tr>
<th>Butt Plug</th>
<td><img class="small" src="images/items/exhibition/buttplug.jpg"></td>
<td><<print $buttplug>></td>
<td>A large butt plug, which is a great way to get started in exhibitionism</td>
</tr>
<</if>>\
<<if $seethroughcoat >= 1>>\
<tr>
<th>See-Through Coat</th>
<td><img class="small" src="images/items/exhibition/seethroughcoat.jpg"></td>
<td><<print $seethroughcoat>></td>
<td>A large, clear plastic coat that looks like a rain poncho, but hides absolutely nothing</td>
</tr>
<</if>>\
<<if $crotchlesspanties >= 1>>\
<tr>
<th>Crotchless Panties</th>
<td><img class="small" src="images/items/exhibition/crotchless panties.jpg"></td>
<td><<print $crotchlesspanties>></td>
<td>A pair of panties that provide support and nothing else, leaving everything below the waist on display</td>
</tr>
<</if>>\
<<if $remotevibrator >= 1>>\
<tr>
<th>Remote Controlled Vibrator</th>
<td><img class="small" src="images/items/exhibition/remote vibrator.jpg"></td>
<td><<print $remotevibrator>></td>
<td>A small egg-like device designed to fit in a vagina, buzzing when the controller sends a signal</td>
</tr>
<</if>>\
<<if $remotecockcage >= 1>>\
<tr>
<th>Remote Controlled Cock Cage</th>
<td><img class="small" src="images/items/exhibition/remote cock cage.jpg"></td>
<td><<print $remotecockcage>></td>
<td>A cock cage that provides vibrating stimulation when the controller sends a signal</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $blacklatexpanties == 0 && $whitelatexpanties == 0 && $redlatexpanties == 0 && $blacklatexbra == 0 && $whitelatexbra == 0 && $redlatexbra == 0 && $blacklatexcorset == 0 && $whitelatexcorset == 0 && $redlatexcorset == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Latex Underwear</b></th>
<td>Item</td>
<td>Amount (Black)</td>
<td>Amount (White)</td>
<td>Amount (Red)</td>
<td>Description</td>
</tr>
<<if $blacklatexpanties >= 1 || $whitelatexpanties >= 1 || $redlatexpanties >= 1>>\
<tr>
<th>Latex Panties</th>
<td><img class="small" src="images/items/latex/panties.jpg"></td>
<td><<print $blacklatexpanties>></td>
<td><<print $whitelatexpanties>></td>
<td><<print $redlatexpanties>></td>
<td>A pair of latex panties, relatively easy to wear for aspiring latex fetishists</td>
</tr>
<</if>>\
<<if $blacklatexbra >= 1 || $whitelatexbra >= 1 || $redlatexbra >= 1>>\
<tr>
<th>Latex Bra</th>
<td><img class="small" src="images/items/latex/bras.jpg"></td>
<td><<print $blacklatexbra>></td>
<td><<print $whitelatexbra>></td>
<td><<print $redlatexbra>></td>
<td>A latex bra, easy to wear and comfortable, but a little squeaky and restrictive</td>
</tr>
<</if>>\
<<if $blacklatexcorset >= 1 || $whitelatexcorset >= 1 || $redlatexcorset >= 1>>\
<tr>
<th>Latex Corset</th>
<td><img class="small" src="images/items/latex/corsets.jpg"></td>
<td><<print $blacklatexcorset>></td>
<td><<print $whitelatexcorset>></td>
<td><<print $redlatexcorset>></td>
<td>A tight latex corset, form-fitting, shiny and smooth</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $blacklatexpartialsuit == 0 && $whitelatexpartialsuit == 0 && $redlatexpartialsuit == 0 && $blacklatexfullsuit == 0 && $whitelatexfullsuit == 0 && $redlatexfullsuit == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Latex Suits</b></th>
<td>Item</td>
<td>Amount (Black)</td>
<td>Amount (White)</td>
<td>Amount (Red)</td>
<td>Description</td>
</tr>
<<if $blacklatexpartialsuit >= 1 || $whitelatexpartialsuit >= 1 || $redlatexpartialsuit >= 1>>\
<tr>
<th>Latex Partial Suits</th>
<td><img class="small" src="images/items/latex/partialbodysuits.jpg"></td>
<td><<print $blacklatexpartialsuit>></td>
<td><<print $whitelatexpartialsuit>></td>
<td><<print $redlatexpartialsuit>></td>
<td>A latex suit that goes from the neck, to the elbows and the knees</td>
</tr>
<</if>>\
<<if $blacklatexfullsuit >= 1 || $whitelatexfullsuit >= 1 || $redlatexfullsuit >= 1>>\
<tr>
<th>Latex Full Body Suits</th>
<td><img class="small" src="images/items/latex/fullbodysuits.jpg"></td>
<td><<print $blacklatexfullsuit>></td>
<td><<print $whitelatexfullsuit>></td>
<td><<print $redlatexfullsuit>></td>
<td>A full body suit made of shiny, tight latex, going from the neck to the tips of the fingers and toes</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $dogears == 0 && $cowears == 0 && $catears == 0 && $foxears == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Animal Ears</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $dogears >= 1>>\
<tr>
<th>Dog Ears</th>
<td><img class="small" src="images/items/petplay/dogears.jpg"></td>
<td><<print $dogears>></td>
<td>A headband with a pair of emotive dog ears</td>
</tr>
<</if>>\
<<if $cowears >= 1>>\
<tr>
<th>Cow Ears</th>
<td><img class="small" src="images/items/petplay/cowears.jpg"></td>
<td><<print $cowears>></td>
<td>A headband with a pair of emotive cow ears</td>
</tr>
<</if>>\
<<if $catears >= 1>>\
<tr>
<th>Cat Ears</th>
<td><img class="small" src="images/items/petplay/catears.jpg"></td>
<td><<print $catears>></td>
<td>A headband with a pair of emotive cat ears</td>
</tr>
<</if>>\
<<if $foxears >= 1>>\
<tr>
<th>Fox Ears</th>
<td><img class="small" src="images/items/petplay/foxears.jpg"></td>
<td><<print $foxears>></td>
<td>A headband with a pair of emotive fox ears</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $dogtail == 0 && $cowtail == 0 && $cattail == 0 && $foxtail == 0 && $foxmultitail == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Animal Tail Butt Plugs</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $dogtail >= 1>>\
<tr>
<th>Dog Tailplug</th>
<td><img class="small" src="images/items/petplay/dogtail.jpg"></td>
<td><<print $dogtail>></td>
<td>A buttplug ending in a fluffy dog tail</td>
</tr>
<</if>>\
<<if $cowtail >= 1>>\
<tr>
<th>Cow Tailplug</th>
<td><img class="small" src="images/items/petplay/cowtail.jpg"></td>
<td><<print $cowtail>></td>
<td>A buttplug ending in a smooth, droopy cow tail</td>
</tr>
<</if>>\
<<if $dogtail >= 1>>\
<tr>
<th>Cat Tailplug</th>
<td><img class="small" src="images/items/petplay/cattail.jpg"></td>
<td><<print $cattail>></td>
<td>A buttplug ending in a gorgeous cat tail</td>
</tr>
<</if>>\
<<if $foxtail >= 1>>\
<tr>
<th>Fox Tailplug</th>
<td><img class="small" src="images/items/petplay/foxtail.jpg"></td>
<td><<print $foxtail>></td>
<td>A buttplug ending in a beautiful fox tail</td>
</tr>
<</if>>\
<<if $foxmultitail >= 1>>\
<tr>
<th>Fox Multi-Tailplug</th>
<td><img class="small" src="images/items/petplay/foxmultitail.jpg"></td>
<td><<print $foxmultitail>></td>
<td>A buttplug ending in a three beautiful fox tails, for michevious foxes</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $cowbell == 0 && $leash == 0 && $cowtag == 0 && $pettag == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Pet Accessories</b></th>
<td>Item</td>
<td>Amount</td>
<td>Description</td>
</tr>
<<if $cowbell >= 1>>\
<tr>
<th>Cowbell</th>
<td><img class="small" src="images/items/petplay/cowbell.jpg"></td>
<td><<print $cowbell>></td>
<td>A large cowbell, for cowgirls with appropriate collars</td>
</tr>
<</if>>\
<<if $cowtag >= 1>>\
<tr>
<th>Cow Ear Tag</th>
<td><img class="small" src="images/items/petplay/cowtag.jpg"></td>
<td><<print $cowtag>></td>
<td>A cow tag earring, to emphasize the importance of their role to cowgirls</td>
</tr>
<</if>>\
<<if $leash >= 1>>\
<tr>
<th>Leash</th>
<td><img class="small" src="images/items/petplay/leash.jpg"></td>
<td><<print $leash>></td>
<td>A safe, stretchy leash, for taking your pets for walks</td>
</tr>
<</if>>\
<<if $pettag >= 1>>\
<tr>
<th>Pet ID Tag</th>
<td><img class="small" src="images/items/petplay/pet tag.jpg"></td>
<td><<print $pettag>></td>
<td>A pet ID tag, for pets to wear on their collars in case they get lost</td>
</tr>
<</if>>\
<<if $breastpump >= 1>>\
<tr>
<th>Breast Pump</th>
<td><img class="small" src="images/items/lactation/breast pump.jpg"></td>
<td><<print $breastpump>></td>
<td>A breast pump, for milking lactating breasts</td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $silverstudsearrings == 0 && $goldstudsearrings == 0 && $diamondstudsearrings == 0 && $silverhoopsearrings == 0 && $goldhoopsearrings == 0 && $silverheartsearrings == 0 && $goldheartsearrings == 0 && $opulentearrings == 0 && $extravagantearrings == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Earrings</b></th>
<td>Item</td>
<td>Amount</td>
</tr>
<<if $silverstudsearrings >= 1>>\
<tr>
<th>Silver Stud Earrings</th>
<td><img class="small" src="images/items/jewelry/silverstudearrings.jpg"></td>
<td><<print $silverstudsearrings>></td>
</tr>
<</if>>\
<<if $goldstudsearrings >= 1>>\
<tr>
<th>Golden Stud Earrings</th>
<td><img class="small" src="images/items/jewelry/goldstudearrings.jpg"></td>
<td><<print $goldstudsearrings>></td>
</tr>
<</if>>\
<<if $diamondstudsearrings >= 1>>\
<tr>
<th>Diamond Stud Earrings</th>
<td><img class="small" src="images/items/jewelry/diamondstudearrings.jpg"></td>
<td><<print $diamondstudsearrings>></td>
</tr>
<</if>>\
<<if $silverhoopsearrings >= 1>>\
<tr>
<th>Silver Hoop Earrings</th>
<td><img class="small" src="images/items/jewelry/silverhoopearrings.jpg"></td>
<td><<print $silverhoopsearrings>></td>
</tr>
<</if>>\
<<if $goldhoopsearrings >= 1>>\
<tr>
<th>Gold Hoop Earrings</th>
<td><img class="small" src="images/items/jewelry/goldhoopsearrings.jpg"></td>
<td><<print $goldhoopsearrings>></td>
</tr>
<</if>>\
<<if $silverheartsearrings >= 1>>\
<tr>
<th>Silver Heart Earrings</th>
<td><img class="small" src="images/items/jewelry/silverheartearrings.jpg"></td>
<td><<print $silverheartsearrings>></td>
</tr>
<</if>>\
<<if $goldheartsearrings >= 1>>\
<tr>
<th>Gold Heart Earrings</th>
<td><img class="small" src="images/items/jewelry/goldheartearrings.jpg"></td>
<td><<print $goldheartsearrings>></td>
</tr>
<</if>>\
<<if $opulentearrings >= 1>>\
<tr>
<th>Opulent Earrings</th>
<td><img class="small" src="images/items/jewelry/opulentearrings.jpg"></td>
<td><<print $opulentearrings>></td>
</tr>
<</if>>\
<<if $extravagantearrings >= 1>>\
<tr>
<th>Extravagant Earrings</th>
<td><img class="small" src="images/items/jewelry/extravagantearrings.jpg"></td>
<td><<print $extravagantearrings>></td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<if $padlockpendant == 0 && $chainpendant == 0 && $heartpendant == 0>>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><b>Pendants</b></th>
<td>Item</td>
<td>Amount</td>
</tr>
<<if $padlockpendant >= 1>>\
<tr>
<th>Padlock Pendant</th>
<td><img class="small" src="images/items/jewelry/padlockpendant.jpg"></td>
<td><<print $padlockpendant>></td>
</tr>
<</if>>\
<<if $chainpendant >= 1>>\
<tr>
<th>Chain Pendant</th>
<td><img class="small" src="images/items/jewelry/chainpendant.jpg"></td>
<td><<print $chainpendant>></td>
</tr>
<</if>>\
<<if $heartpendant >= 1>>\
<tr>
<th>Heart Pendant</th>
<td><img class="small" src="images/items/jewelry/heartpendant.jpg"></td>
<td><<print $heartpendant>></td>
</tr>
<</if>>\
</table>
<</if>>\
\
<<back [img[images/system/back.png]]>><<include "Home Living Room">><<switch $outcome>>
<<case "dom">>\
<<set _temp = $player.dominance>>\
<<set _temp = _temp * 0.5>>\
<<set _temp += $player.status>>\
<<if $gameplayCounter <= 25>>\
<<if _temp >= 10>>\
You approach the bouncer, skipping the line, ignoring the pointed stares from all the unfortunate fools that lack your sense of presence. The bouncer looks up as you approach, holding up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>I'm sure. However, you will make an exception for me.<</pspeech>>
He stares at you for a long moment, his eyes hidden behind his sunglasses. You hold his stare, a slight smirk on your lips, waiting until he breaks.
And of course, he does.
<<speech "bouncer" "Bouncer">>Yes, ma'am. I apologize. Welcome to the club.<</speech>>
He steps aside, and you walk through unhindered. Such a weak man. The person waiting at the front of the line steps forward as you walk through the door, apparently intent on trying his luck at being as commanding as you are, but you catch a glimpse of him being sharply rebuked and sent to the back of the line, making you laugh.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>>\
You approach the bouncer, skipping the line, ignoring the pointed stares from all the unfortunate fools that lack your sense of presence. The bouncer looks up as you approach, holding up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>I'm sure. However, you will make an exception for me.<</pspeech>>
He stares at you for a long moment, his eyes hidden behind his sunglasses. You hold his stare, waiting until he breaks, as he surely must in the face of your resolve and command.
...right?
<<speech "bouncer" "Bouncer">>Back of the line, please.<</speech>>
He points at the back of the line, his resolve apparently strong than yours, and you sigh. It would be humiliating to wait in the line after all of this. You would be better off saving face and going somewhere else.
<</if>>
<<elseif $gameplayCounter <= 50>>
<<if _temp >= 30>>\
You approach the bouncer, skipping the line, ignoring the pointed stares from all the unfortunate fools that lack your sense of presence. The bouncer looks up as you approach, holding up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>I'm sure. However, you will make an exception for me.<</pspeech>>
He stares at you for a long moment, his eyes hidden behind his sunglasses. You hold his stare, a slight smirk on your lips, waiting until he breaks.
And of course, he does.
<<speech "bouncer" "Bouncer">>Yes, ma'am. I apologize. Welcome to the club.<</speech>>
He steps aside, and you walk through unhindered. Such a weak man. The person waiting at the front of the line steps forward as you walk through the door, apparently intent on trying his luck at being as commanding as you are, but you catch a glimpse of him being sharply rebuked and sent to the back of the line, making you laugh.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>>\
You approach the bouncer, skipping the line, ignoring the pointed stares from all the unfortunate fools that lack your sense of presence. The bouncer looks up as you approach, holding up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>I'm sure. However, you will make an exception for me.<</pspeech>>
He stares at you for a long moment, his eyes hidden behind his sunglasses. You hold his stare, waiting until he breaks, as he surely must in the face of your resolve and command.
...right?
<<speech "bouncer" "Bouncer">>Back of the line, please.<</speech>>
He points at the back of the line, his resolve apparently strong than yours, and you sigh. It would be humiliating to wait in the line after all of this. You would be better off saving face and going somewhere else.
<</if>>
<<else>>
<<if _temp >= 50>>\
You approach the bouncer, skipping the line, ignoring the pointed stares from all the unfortunate fools that lack your sense of presence. The bouncer looks up as you approach, holding up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>I'm sure. However, you will make an exception for me.<</pspeech>>
He stares at you for a long moment, his eyes hidden behind his sunglasses. You hold his stare, a slight smirk on your lips, waiting until he breaks.
And of course, he does.
<<speech "bouncer" "Bouncer">>Yes, ma'am. I apologize. Welcome to the club.<</speech>>
He steps aside, and you walk through unhindered. Such a weak man. The person waiting at the front of the line steps forward as you walk through the door, apparently intent on trying his luck at being as commanding as you are, but you catch a glimpse of him being sharply rebuked and sent to the back of the line, making you laugh.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>>\
You approach the bouncer, skipping the line, ignoring the pointed stares from all the unfortunate fools that lack your sense of presence. The bouncer looks up as you approach, holding up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>I'm sure. However, you will make an exception for me.<</pspeech>>
He stares at you for a long moment, his eyes hidden behind his sunglasses. You hold his stare, waiting until he breaks, as he surely must in the face of your resolve and command.
...right?
<<speech "bouncer" "Bouncer">>Back of the line, please.<</speech>>
He points at the back of the line, his resolve apparently strong than yours, and you sigh. It would be humiliating to wait in the line after all of this. You would be better off saving face and going somewhere else.
<</if>>
<</if>>
<<case "sex">>\
<<set _temp = $player.seduction>>\
<<set _temp = _temp * 0.5>>\
<<set _temp += $player.status>>\
<<if $gameplayCounter <= 25>>\
<<if _temp >= 10>>\
You approach the bouncer, skipping the line as you give your hips a bit more of a roll than usual. The stares you draw as you walk are only natural of course, though whether it's because of your seductive aura, or because they envy you skipping the line...it doesn't matter. The bouncer holds up his hand to stop you as you approach.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Oh, come now, //sir//. Do I look like I belong in the line, or in the club?<</pspeech>>
You make a point of striking a subtle pose, showing off your curves, your <<print $breastSize[$player.breastsize]>> breasts, your <<print $buttSize[$player.buttsize]>> ass. You don't go overboard, you don't need to use all your charm on someone like this, but you make sure you give him just enough.
Though it's dark and you can't see his eyes through his sunglasses, you notice his cheeks getting a little red. You wait patiently, knowing you've already won.
<<speech "bouncer" "Bouncer">>You're right, miss. Enjoy the club. And uh...if you need company later...<</speech>>
<<pspeech>>I'll keep you in mind, don't worry.<</pspeech>>
You give him a wink as he steps aside, letting you pass. You have no intention of keeping him in mind, but there's no harm in letting him indulge his little fantasy. You strut your stuff into the club, pointedly ignoring the unfortunates left in the line staring daggers at you for your performance. Seeing other people be jealous of you is such sweet satisfaction.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>>\
You approach the bouncer, skipping the line as you give your hips a bit more of a roll than usual. The stares you draw as you walk are only natural of course, though whether it's because of your seductive aura, or because they envy you skipping the line...it doesn't matter. The bouncer holds up his hand to stop you as you approach.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Oh, come now, //sir//. Do I look like I belong in the line, or in the club?<</pspeech>>
You make a point of striking a subtle pose, showing off your curves, your <<print $breastSize[$player.breastsize]>> breasts, your <<print $buttSize[$player.buttsize]>> ass. You don't go overboard, you don't need to use all your charm on someone like this, but you make sure you give him just enough.
But you might have misjudged. While he's clearly staring at you, he remains as stone-faced as ever.
<<speech "bouncer" "Bouncer">>Back of the line, please.<</speech>>
He points at the back of the line, his resolve apparently strong than yours, and you sigh. It would be humiliating to wait in the line after all of this. You would be better off saving face and going somewhere else.
<</if>>
<<elseif $gameplayCounter <= 50>>\
<<if _temp >= 30>>\
You approach the bouncer, skipping the line as you give your hips a bit more of a roll than usual. The stares you draw as you walk are only natural of course, though whether it's because of your seductive aura, or because they envy you skipping the line...it doesn't matter. The bouncer holds up his hand to stop you as you approach.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Oh, come now, //sir//. Do I look like I belong in the line, or in the club?<</pspeech>>
You make a point of striking a subtle pose, showing off your curves, your <<print $breastSize[$player.breastsize]>> breasts, your <<print $buttSize[$player.buttsize]>> ass. You don't go overboard, you don't need to use all your charm on someone like this, but you make sure you give him just enough.
Though it's dark and you can't see his eyes through his sunglasses, you notice his cheeks getting a little red. You wait patiently, knowing you've already won.
<<speech "bouncer" "Bouncer">>You're right, miss. Enjoy the club. And uh...if you need company later...<</speech>>
<<pspeech>>I'll keep you in mind, don't worry.<</pspeech>>
You give him a wink as he steps aside, letting you pass. You have no intention of keeping him in mind, but there's no harm in letting him indulge his little fantasy. You strut your stuff into the club, pointedly ignoring the unfortunates left in the line staring daggers at you for your performance. Seeing other people be jealous of you is such sweet satisfaction.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>>\
You approach the bouncer, skipping the line as you give your hips a bit more of a roll than usual. The stares you draw as you walk are only natural of course, though whether it's because of your seductive aura, or because they envy you skipping the line...it doesn't matter. The bouncer holds up his hand to stop you as you approach.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Oh, come now, //sir//. Do I look like I belong in the line, or in the club?<</pspeech>>
You make a point of striking a subtle pose, showing off your curves, your <<print $breastSize[$player.breastsize]>> breasts, your <<print $buttSize[$player.buttsize]>> ass. You don't go overboard, you don't need to use all your charm on someone like this, but you make sure you give him just enough.
But you might have misjudged. While he's clearly staring at you, he remains as stone-faced as ever.
<<speech "bouncer" "Bouncer">>Back of the line, please.<</speech>>
He points at the back of the line, his resolve apparently strong than yours, and you sigh. It would be humiliating to wait in the line after all of this. You would be better off saving face and going somewhere else.
<</if>>
<<else>>\
<<if _temp >= 50>>\
You approach the bouncer, skipping the line as you give your hips a bit more of a roll than usual. The stares you draw as you walk are only natural of course, though whether it's because of your seductive aura, or because they envy you skipping the line...it doesn't matter. The bouncer holds up his hand to stop you as you approach.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Oh, come now, //sir//. Do I look like I belong in the line, or in the club?<</pspeech>>
You make a point of striking a subtle pose, showing off your curves, your <<print $breastSize[$player.breastsize]>> breasts, your <<print $buttSize[$player.buttsize]>> ass. You don't go overboard, you don't need to use all your charm on someone like this, but you make sure you give him just enough.
Though it's dark and you can't see his eyes through his sunglasses, you notice his cheeks getting a little red. You wait patiently, knowing you've already won.
<<speech "bouncer" "Bouncer">>You're right, miss. Enjoy the club. And uh...if you need company later...<</speech>>
<<pspeech>>I'll keep you in mind, don't worry.<</pspeech>>
You give him a wink as he steps aside, letting you pass. You have no intention of keeping him in mind, but there's no harm in letting him indulge his little fantasy. You strut your stuff into the club, pointedly ignoring the unfortunates left in the line staring daggers at you for your performance. Seeing other people be jealous of you is such sweet satisfaction.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>>\
You approach the bouncer, skipping the line as you give your hips a bit more of a roll than usual. The stares you draw as you walk are only natural of course, though whether it's because of your seductive aura, or because they envy you skipping the line...it doesn't matter. The bouncer holds up his hand to stop you as you approach.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Oh, come now, //sir//. Do I look like I belong in the line, or in the club?<</pspeech>>
You make a point of striking a subtle pose, showing off your curves, your <<print $breastSize[$player.breastsize]>> breasts, your <<print $buttSize[$player.buttsize]>> ass. You don't go overboard, you don't need to use all your charm on someone like this, but you make sure you give him just enough.
But you might have misjudged. While he's clearly staring at you, he remains as stone-faced as ever.
<<speech "bouncer" "Bouncer">>Back of the line, please.<</speech>>
He points at the back of the line, his resolve apparently strong than yours, and you sigh. It would be humiliating to wait in the line after all of this. You would be better off saving face and going somewhere else.
<</if>>
<</if>>
<<case "bribe">>This waiting isn't for you. It's for people that don't have the money to get what they want. You step out of the line and approach the bouncer. He looks up as you approach, and holds up his hand to stop you from getting too close.
<<speech "bouncer" "Bouncer">>Sorry, miss, full up. Back of the line, please.<</speech>>
<<pspeech>>Of course, but I have a pass.<</pspeech>>
You hold out your hand as if giving him a card, and he easily takes the cash from you. Not a lot, but enough to grease the wheels.
<<speech "bouncer" "Bouncer">>Of course, my apologies, miss. Please enjoy the club.<</speech>>
You nod in satisfaction as he steps out of the way, and make your way inside. You'll need to be careful throwing around money like that, but it got you what you wanted, and that's enough for now.<<purchase 1>>
<<button "Go Inside" "Dance Club Interior">><</button>>
<<case "status">>You skip the line entirely, walking up to the door as if it's the most natural thing in the world. The bouncer looks up as you approach, and holds up his hand to stop you from getting too close.
<<if $player.status >= 50>>But he quickly lowers his hand when he sees who you are and steps aside, letting you pass without hindrance. You don't even bother to acknowledge him as you walk into the club, feeling the stares from the people in line, some of them surely wondering who you are, and the rest in awe that they get to see you in person. A sweeter satisfaction will be hard to find.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<elseif $player.status >= 25>><<speech "bouncer" "Bouncer">>Sorry, miss, full up. Please go to the...<</speech>>
You can almost //hear// his brain make the connection when he realizes who you are.
<<speech "bouncer" "Bouncer">>I'm very sorry, miss. Please enjoy the club.<</speech>>
You give him a slight nod of satisfaction. You're a little annoyed that you had to slow down at all, but not enough to make a scene. You'll need to become more well-known as a person of status to prevent things like this from happening again.
<<button "Go Inside" "Dance Club Interior">><</button>>
<<else>><<speech "bouncer" "Bouncer">>Sorry, miss, full up. Please go to the back of the line.<</speech>>
You give him your best imperious glare.
<<pspeech>>You're sending //me// to the back of the line? Do you know who I am?<</pspeech>>
<<speech "bouncer" "Bouncer">>No. Back of the line, now.<</speech>>
You sigh audibly, turn on your heels, and walk away. You won't suffer the humiliation of waiting in line after drawing so much attention. You need to become more renowned if you want to start throwing your social weight around.<</if>>
<<case "pass">>You pointedly avoid the line, walking straight at the bouncer. He looks up as you approach, and you hold up your VIP pass. He stops your for a brief moment to look at it, then steps out of the way, letting you go inside.
<<button "Go Inside" "Dance Club Interior">><</button>>
<</switch>><<if $timeOfDayPos >= 4>>It's late, and the club is closing. The lights come on and you're ushered out with everyone else.
<<button "Leave" "Your Car">><</button>><<else>>The interior of the club is an assault on your senses. The music is loud to the point of feeling the bass in your chest. The lights are bright, colored and flashing. The smell of many people in close proximity is heady, somehow intoxicating. You almost lose yourself in the din, but quickly regain your composure.
<div id="dance"><<button "Dance">><<replace "#dance">><<set $outcome = "dance">><<include "Dance Club Events">><</replace>><</button>> | <<button "Get a Drink">><<replace "#dance">><<set $outcome = "drink">><<include "Dance Club Events">><</replace>><</button>><<if $drugdealerknown == true>> | <<button "Find the Dealer">><<replace "#dance">><<set $outcome = "dealer">><<include "Dance Club Events">><</replace>><</button>><</if>> | <<button "Leave" "Your Car">><</button>>
</div><</if>><<switch $outcome>>
<<case "dance">><<if $playerPath == "dom">>
<video class="medium" src="images/locations/club dom.mp4" autoplay loop></video>
<<else>>
<video class="medium" src="images/locations/club sex.mp4" autoplay loop></video>
<</if>>You're in the mood to strut your stuff on the dance floor. You wait for an advantageous break in the flow of people, making your way as close to the center of the dance floor as you're able to get, and start moving with the music. Slowly at first, then faster, more energetically. Soon, you're lost in the rhythm, the motion, the movements, your eyes half-closed as you let the world fall away, existing in the moment. You feel hands on you, pulling you out of your trance, and <<if $playerPath == "dom">>forcefully remove them before turning to see the interruptor. The look on his face communicates the things he would do to you, given the chance, but you're not interested. You push him away, giving him a look that clearly communicates that he's beneath your notice. A flash of anger shines in his eyes, but you stare him down, refusing to let him get the better of you, and he quickly breaks and heads elsewhere to try his luck with someone else. You scoff at his feeble willpower and resume your dancing, scarcely aware of the eyes on you<<else>>turn to see a woman, somewhat inebriated, but clearly enthralled by your looks and overt sexuality. You smile as you dance with her, pushing your body against hers, feeling the way she stiffens and moves against you. She looks into your eyes, and you give her an encouraging smile, enough to get her to press her lips against yours, her tongue quickly seeking yours. She tastes like fruity cocktails, and as willing as she is, she doesn't even try to resist when you pull down her dress to expose her breast, fondling her in the middle of the dance floor as you make out. It's then that one of her friends pulls you apart, pulling her off the dance floor. She stares at you in drunken longing as she's taken away, and you give her a wink, resuming your dance<</if>>.
Eventually, you get a little too winded to keep dancing, and vacate the dance floor, heading back towards the bar to catch your breath. That was quite a workout; you feel tired, but <<if $playerPath == "dom">>letting off steam certainly helped to clear your head.<<set $player.lust -= 10>><<else>>you definitely enjoyed getting that woman's attention, feeling her up. You close your eyes for a moment to bask in that sensation, feeling a little more aroused.<<set $player.lust += 10>><</if>><<FitPlus>><<AdvanceTime>>
<<if $timeOfDayPos >=4>>The dance club lights come on as the announcement system declares that closing time has arrived. You'll have to leave and come back another day.
<<button "Leave the Club" "Your Car">><</button>>\
<<else>>\
After a few minutes, you manage to calm down and get your breath back. You still have time before the club shuts down, if you want to do something else.
<<button "Do Something Else" "Dance Club Interior">><</button>><</if>>
<<case "drink">>You head to the bar, taking a free seat and motioning to the bartender. It's far too loud to actually be heard, so you instead make some motions in regards to what you want, hoping you'll be understood. The bartender seems to get it, and mixes up a drink. It's not exactly what you were looking for, but it will do.
You sip your drink, relaxing at the bar, watching the sea of humanity around you as people dance, flirt, get drunk, and in a few very obvious cases, get high on drugs. Well, that's not surprising: this whole place is a monument to hedonism. While the music is so loud it's almost painful, you find it strangely relaxing to be here, sipping your drink, letting people flow around you. You're quite satisfied to be getting looks from most of the men, and quite a few of the women. <<if $playerPath == "dom">>Few of them dare approach you, and the ones that do quickly lose their nerve when you fix them with your stare. You can't help but smile to yourself at the power that you command to draw people in and push them away whenever //you// want.<<if $player.dominance <= 19>><<skill "dominance" 1>><</if>><<else>>You end up fending off more than your fair share of advances, which is both annoying and exhilarating. The idea that you can draw people in without even trying does a lot to feed your ego.<<if $player.seduction <= 19>><<skill "seduction" 1>><</if>><</if>>
<<if $drugdealerknown == false>><<set _temp = random(1,5)>><<if _temp <= 2>><img class="floatright medium" src="images/Dealer/Dealer Full Body.jpg">As you're fending off people, a woman takes the seat next to you. She's dressed in a simple back dress, carrying a slightly large purse, and she doesn't seem at all interested in you, which is what gets your attention. You're content to leave her be, but given the number of empty seats, you wonder why she chose to sit next to you specifically.
<<speech "dealer" "Woman">>Want some party candy?<</speech>>
The club is so loud that you're not entirely sure how you heard her, but you did. You have to speak to up reply.
<<pspeech>>Party candy?<</pspeech>>
<<speech "dealer" "Woman">>You know, joy pills, fun times. Come on, I know you've seen some of it floating around here. Where do you think they got it from?<</speech>>
<<pspeech>>I see. I suppose it would depend on what you have available.<</pspeech>>
<<speech "dealer" "Dealer">>The better question is what don't I have available. But not here. Head to the bathroom. I'll meet you there.<</speech>>
You finish off your drink and stand.
<<button "Go to the Bathroom" "Dealer Introduction">><<AdvanceTime>><</button>>
<<else>>By the time you've finished your drink, quite a lot of time has passed. <<AdvanceTime>><<set $player.lust -= 20>><<FitMinus>><<if $timeOfDayPos >= 4>>The dance club lights come on as the announcement system declares that closing time has arrived. You'll have to leave and come back another day.
<<button "Leave the Club" "Your Car">><</button>>\
<<else>>\
After a few minutes, you manage to get a handle on your mild buzz. You still have time before the club shuts down, if you want to do something else.
<<button "Do Something Else" "Dance Club Interior">><</button>><</if>><</if>><<else>>By the time you've finished your drink, quite a lot of time has passed. <<set $player.lust -= 20>><<FitMinus>><<if $timeOfDayPos >=4>>The dance club lights come on as the announcement system declares that closing time has arrived. You'll have to leave and come back another day.
<<button "Leave the Club" "Your Car">><</button>>\
<<else>>\
After a few minutes, you manage to get a handle on your mild buzz. You still have time before the club shuts down, if you want to do something else.
<<button "Do Something Else" "Dance Club Interior">><</button>><</if>><</if>>
<<case "dealer">>You look around for your dealer. She said she was always hanging out here, and from the look of all the drug-affected faces, you have no reason to doubt that that's true. It takes a while, but you eventually find her in a dark corner, trying to look inconspicuous.
<<speech "dealer" "Dealer">>Hey, need a hookup?<</speech>>
You nod, and without another word, she taps her wrist and heads to the bathroom. Following her instructions, you wait a minute or so, and then head to the bathroom after her.
She locks the door behind you, and leads you to the counter, where her stash is already laid out for you to peruse at your leisure.
<<button "Look at Her Wares" "Dealer Shop">><</button>>
<</switch>><<set $drugdealerknown = true>>You're alone in the bathroom for a few minutes before the woman enters, pointedly locking the door behind you. You have a moment of apprehension when you realize that you're now stuck in this room with a woman you haven't met before, and probably shouldn't trust, but when she opens her purse to reveal her stash of probably illegal drugs, your worries fade. At least she is exactly who she claimed to be.
<<pspeech>>So what's your name?<</pspeech>>
<<speech "dealer" "Dealer">>No names. I don't know you, you don't know me, and the cops don't know either of us.<</speech>>
<<pspeech>>How do you know we won't get caught?<</pspeech>>
<<speech "dealer" "Dealer">>Because the club knows what I do and they allow it. It makes for a more entertaining atmosphere when you've got a few people high as kites. Besides, I only sell quality stuff, and I make sure that no one gets too much. So it's as safe as safe can be. Now, what do you want?<</speech>>
You take a moment to look over her offerings.
<div id="drugs">
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Drugs</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Joy</th>
<td><img class="small" src="images/items/drugs/Joy Pills.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Joy Pills">><</button>></td>
</tr>
<tr>
<th>Heater</th>
<td><img class="small" src="images/items/drugs/Heaters.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Heaters">><</button>></td>
</tr>
<tr>
<th>Cooler</th>
<td><img class="small" src="images/items/drugs/Coolers.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Coolers">><</button>></td>
</tr>
<tr>
<th>Brainfuzz</th>
<td><img class="small" src="images/items/drugs/Brainfuzz.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Brainfuzz">><</button>></td>
</tr>
<tr>
<th>Smothers</th>
<td><img class="small" src="images/items/drugs/Smothers.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Smothers">><</button>></td>
</tr>
<tr>
<th>Buff</th>
<td><img class="small" src="images/items/drugs/Buff.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Buff">><</button>></td>
</tr>
<tr>
<th>Goers</th>
<td><img class="small" src="images/items/drugs/Goers.jpg"></td>
<td>2 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Goers">><</button>></td>
</tr>
<tr>
<th>Club Pass</th>
<td><img class="small" src="images/items/misc/clubpass.png"></td>
<td>3 PP</td>
<td><<if $danceclubpass == 1>>You already own this<<else>><<button "Buy" "Drug Buying">><<set $outcome = "Pass">><</button>><</if>></td>
</tr>
</table>
<<button "Don't Buy Anything">><<replace "#drugs">>You decide that you don't need anymore drugs right now. The dealer calmly packs up her stash again.
<<speech "dealer" "Dealer">>If you ever want some party candy, just look for me here. I'm pretty much always around.<</speech>>
She unlocks the door and leaves without another word. After a minute, you follow her back out to the club proper.
<<button "Back to the Club" "Dance Club Interior">><</button>><</replace>><</button>>
</div><<switch $outcome>>\
\
<<case "Joy Pills">><<speech "dealer" "Dealer">>The good stuff. Those pills make you feel happy, floating, or so they say. Everyone likes you, you like everyone. It's euphoria. If you're having a bad day, take one of those, and you'll be good. Well, until it wears off, but hey, if you managed to make a new friend while you were feeling good, then what's the harm, right? One pop each.<</speech>>
<<if $joypills >= 1>>You currently have <<print $joypills>> Joy Pills.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="joy"><<button "Buy Joy">><<replace "#joy">>You hand some cash to your dealer, and she hands over a single pill in a blister pack.<<purchase 1>><<set $joypills += 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Heaters">><<speech "dealer" "Dealer">>I like that one. Heater, well, heats you up. You know? Makes you more...ready for an evening of fun. Puts you in the mood. Just be careful, I've known some people that just...well, they took this and then needed to change their pants. Hair trigger, they said, but this is potent. One sniff each, but if you want, you can mix it into drinks or food or...whatever.<</speech>>
<<if $heaters >= 1>>You currently have <<print $heaters>> doses of Heater.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="heater"><<button "Buy Heater">><<replace "#heater">>You hand over some cash to your dealer, and she hands over a small plastic bag with the powder inside.<<purchase 1>><<set $heaters += 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Coolers">><<speech "dealer" "Dealer">>I don't usually get many people buying that here, but Cooler helps you put the damper on things. If someone's getting a little too frisky, then a dose of Cooler will get them to, well...cool off. Easy, right? I guess it also works to counteract the effects of other drugs, that's supposed to be what it's for, but like I said, not much call for that. One pop each.<</speech>>
<<if $coolers >= 1>>You currently have <<print $coolers>> doses of Cooler.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="cooler"><<button "Buy Cooler">><<replace "#cooler">>You hand some cash to your dealer, and she hands over a single capsule, all on its own.<<purchase 1>><<set $coolers += 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Brainfuzz">><<speech "dealer" "Dealer">>Oh, that one is a trip. Makes it so that it's harder to think, harder to concentrate, but it's okay because you feel like you're in a big, fluffy cloud. I've gotta warn you, though, it makes you //really// suggestible, so it's better take that one at home, instead of in public, or you might end up in a bad situation while you're unable to say no effectively. One dose a pop.<</speech>>
<<if $brainfuzz >= 1>>You currently have <<print $brainfuzz>> doses of Brainfuzz.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="brainfuzz"><<button "Buy Brainfuzz">><<replace "#brainfuzz">>You hand some cash to your dealer, and she hands over a small, unassuming pill.<<purchase 1>><<set $brainfuzz += 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Smothers">><<speech "dealer" "Dealer">>Smothers. I don't use it, but some people do. It helps take the edge off, reorient yourself in the now. I guess medically it's supposed to help people get past traumatic events. It's good for people that don't like to deal with consequences. Hard to get though, so it's only one use per.<</speech>>
<<if $smothers >= 1>>You currently have <<print $smothers>> doses of Smothers.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="smothers"><<button "Buy Smothers">><<replace "#smothers">>You hand some cash to your dealer, and she hands over a colored capsule.<<purchase 1>><<set $smothers += 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Buff">><<speech "dealer" "Dealer">>Not a lot of call for that here, but it's pretty popular. That's the stuff you take if you want to get strong, fast. It's not steroids, or so I'm told. I don't take it myself. Gotta be careful with it, though, because I guess repeated doses could shrink the Johnson. Like steroids. Which this is definitely not. You buying it? One dose each.<</speech>>
<<if $buff >= 1>>You currently have <<print $buff>> doses of Buff.<<else>>\<</if>>
<<if $purchasingPower >= 1>><div id="buff"><<button "Buy Buff">><<replace "#buff">>You hand some cash to your dealer, and she hands over a somewhat large white pill.<<purchase 1>><<set $buff += 1>><<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Goers">><<speech "dealer" "Dealer">>Heh. I love that name. Goers help you go. You know. Harder, faster, stronger. All night long. If you're not careful, though, too many doses could make it difficult to go at all without it. Had one girl that bought it for her guy, gave him too many, and now he's a she, wearing a cage. I can't recommend it for that, but hey, now you know. One pop per buy, and it's hard as hell to get so don't even ask me to lower the price.<</speech>>
<<if $goers >= 1>>You currently have <<print $goers>> Goer doses.<<else>>\<</if>>
<<if $purchasingPower >= 2>><div id="goers"><<button "Buy Goers">><<replace "#goers">>You hand some cash to your dealer, and she hands you over a small plastic bag full of powder.<<purchase 2>><<set $goers += 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<<case "Pass">><<speech "dealer" "Dealer">>It's a VIP pass for the club here. Well, it's a //reasonable copy// of a VIP pass for the club here, but no one's going to look closely at it. Just flash this at the bouncer, and you can skip the line, get in even if the club is full, whatever. I can't just //hand// these out, though, or the owner will get upset, so you need to come up with the cash for it. And then you can buy stuff from me whenever you need it.<</speech>>
<<if $purchasingPower >= 3>><div id="pass"><<button "Buy Pass">><<replace "#pass">>You hand some cash to your dealer, and she hands you the plastic-laminated VIP card.<<purchase 3>><<set $danceclubpass = 1>>
<<button "Look at Her Wares" "Dealer Shop">><</button>><</replace>><</button>></div><<else>>You can't afford to buy this right now.
<<button "Look at Her Wares" "Dealer Shop">><</button>><</if>>\
\
<</switch>>
<<button "Change Your Mind" "Dealer Shop">><</button>>The dealer looks a little impatient as you browse her offerings, but she doesn't say anything otherwise, hoping for a sale.
<div id="drugs">
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Drugs</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Joy</th>
<td><img class="small" src="images/items/drugs/Joy Pills.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Joy Pills">><</button>></td>
</tr>
<tr>
<th>Heater</th>
<td><img class="small" src="images/items/drugs/Heaters.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Heaters">><</button>></td>
</tr>
<tr>
<th>Cooler</th>
<td><img class="small" src="images/items/drugs/Coolers.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Coolers">><</button>></td>
</tr>
<tr>
<th>Brainfuzz</th>
<td><img class="small" src="images/items/drugs/Brainfuzz.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Brainfuzz">><</button>></td>
</tr>
<tr>
<th>Smothers</th>
<td><img class="small" src="images/items/drugs/Smothers.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Smothers">><</button>></td>
</tr>
<tr>
<th>Buff</th>
<td><img class="small" src="images/items/drugs/Buff.jpg"></td>
<td>1 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Buff">><</button>></td>
</tr>
<tr>
<th>Goers</th>
<td><img class="small" src="images/items/drugs/Goers.jpg"></td>
<td>2 PP</td>
<td><<button "Buy" "Drug Buying">><<set $outcome = "Goers">><</button>></td>
</tr>
<tr>
<th>Club Pass</th>
<td><img class="small" src="images/items/misc/clubpass.png"></td>
<td>3 PP</td>
<td><<if $danceclubpass == 1>>You already own this<<else>><<button "Buy" "Drug Buying">><<set $outcome = "Pass">><</button>><</if>></td>
</tr>
</table>
<<button "Don't Buy Anything">><<replace "#drugs">>You decide that you don't need anymore drugs right now. The dealer calmly packs up her stash again.
<<speech "dealer" "Dealer">>If you ever want some party candy, just look for me here. I'm pretty much always around.<</speech>>
She unlocks the door and leaves without another word. After a minute, you follow her back out to the club proper.
<<button "Back to the Club" "Dance Club Interior">><</button>><</replace>><</button>>
<<button "Back to the Club" "Dance Club Interior">><</button>>
</div><<switch $outcome>>
<<case "Hair Growth">>These over-the-counter pills are intended to help with hair growth, speeding things up. You don't know how they do that, but it doesn't really matter as long as it works. Of course, most people, in seeing that their hair is getting long, will just get it cut, so this is only half the solution if you want someone else's hair to grow. There's three pills per package.
<<if $hairgrowthpills >= 1>>You currently have <<print $hairgrowthpills>> Follicle Stimulator pills.<</if>>
<<if $purchasingPower >= 1>><div id="hairgrowth"><<button "Buy">><<replace "#hairgrowth">>You buy a package of Follicle Stimulators.<<purchase 1>><<set $hairgrowthpills += 3>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Focus">>These over-the-counter pills are marketed as helping to focus on things that are important, basically chemically keeping you dialed in to complete things you need to do. It's supposed to be for students that need helping focusing in classes, but it's supposedly effective for a lot of things. You believe you'd be able to use these to be more productive at work. There's three pills per package.
<<if $focuspills >= 1>>You currently have <<print $focuspills>> Straight Focus pills.<</if>>
<<if $purchasingPower >= 1>><div id="focuspills"><<button "Buy">><<replace "#focuspills">>You buy a package of Straight Focus pills.<<purchase 1>><<set $focuspills += 3>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Relax">>These over-the-counter pills are marketed for people with a lot of stress. A "massage in a pill", the Relaxamate will help you keep things nice and easy. They have a reputation for disrupting focus, though, and the warnings make it clear that you shouldn't take them when you need to pay attention to things. There's three pills per package.
<<if $relaxpills >= 1>>You currently have <<print $relaxpills>> Relaxamate pills.<</if>>
<<if $purchasingPower >= 1>><div id="relaxpills"><<button "Buy">><<replace "#relaxpills">>You buy a package of Relaxamate pills.<<purchase 1>><<set $relaxpills += 3>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Hormones">>A package of female hormone pills. These are intended to supplement or replace estrogen production in the body, for people that are transitioning or having difficulty with producing estrogen naturally. They're not intended to be taken by women, and may have side effects including hair growth, chest growth, butt growth, increased arousal, and more. More importantly to you, the pills come in capsule form, letting you break them open if you need to. These are pretty low doses, though. You wonder if there's a stronger, more concentrated version available. There's six pills per package.
<<if $basicfempills >= 1>>You currently have <<print $basicfempills>> Female Hormone Pills.<</if>>
<<if $purchasingPower >= 2>><div id="basichormone"><<button "Buy">><<replace "#basichormone">>You pay the pharmacist for a package of female hormone pills.<<purchase 2>><<set $basicfempills += 6>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Fertility">>Fertility enhancement pills. These are intended for people that are having trouble conceiving, or want to alter their natural cycle by stimulating ovulation temporarily. Some quick research shows that they don't do anything to anyone without the proper equipment; if you don't have ovaries, don't bother. You're not sure how they work, but based on the information available to you, they definitely increase the chance of getting pregnant, with minimal side effects (unless you consider the effects of pregnancy a side effect). There's six pills per package.
<<if $fertilitypills >= 1>>You currently have <<print $fertilitypills>> fertility enhancement pills.<</if>>
<<if $purchasingPower >= 2>><div id="fertility"><<button "Buy">><<replace "#fertility">>You pay the pharmacist for a package of fertility enhancers.<<purchase 2>><<set $fertilitypills += 6>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Birth Control">>A powerful contraceptive agent, this pill is designed to both prevent conception and even periods to a certain extent. This takes the place of more traditional birth control pills, which are supposed to be taken every day: this pill instead is only taken "as needed", works for a few days, and prevents pregnancy. While it's not advised that men take it, there appears to be no effect if they do. There's three pills per package.
<<if $birthcontrolpills >= 1>>You currently have <<print $birthcontrolpills>> birth control pills.<</if>>
<<if $purchasingPower >= 1>><div id="birthcontrol"><<button "Buy">><<replace "#birthcontrol">>You buy a package of birth control pills from the pharmacist.<<purchase 1>><<set $birthcontrolpills += 3>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Breast Growth">>Mammary Muscle Maximizers. You're not exactly sure what these pills are for, just that they ultimately stimulate breast growth. Maybe they're for male-to-female transitions? A bit of quick research determines that while they will work on male body chemistry, the effects are temporary, as testosterone will ultimately negate the effects. Unless, that is, additional methods are used. But if you've got itty bitty titties, these pills will help you get big gazongas. There's six pills per package.
<<if $breastgrowthpills >= 1>>You currently have <<print $breastgrowthpills>> breast growth pills.<</if>>
<<if $purchasingPower >= 2>><div id="breastgrowth"><<button "Buy">><<replace "#breastgrowth">>You buy a package of breast growth pills from the pharmacist.<<purchase 2>><<set $breastgrowthpills += 6>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Lactation">>Lactaid. These pills are for women that are having trouble lactating, or that want to produce additional breast milk for...whatever reason. They're pretty safe to use with no side effects other than the potential for additional breast growth if the pills are taken regularly. They don't have any effect on people with too much testosterone, though. There's six pills per package, and the warning label cautions that you shouldn't expect results with one or even two pills, as it takes time to stimulate milk production.
<<if $lactationpills >= 1>>You currently have <<print $lactationpills>> Lactaid pills.<</if>>
<<if $purchasingPower >= 2>><div id="lactation"><<button "Buy">><<replace "#lactation">>You buy a package of Lactaid pills from the pharmacist.<<purchase 2>><<set $lactationpills += 6>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<<case "Condoms">>Condoms. They help prevent pregnancy. There's ten condoms in each pack, and there's more than enough varieties to keep things interesting and stimulating. And they come in all kinds of sizes.
<<if $condoms >= 1>>You current have <<print $condoms>> condoms.<</if>>
<<if $purchasingPower >= 1>><div id="condoms"><<button "Buy">><<replace "#condoms">>You buy some condoms.<<purchase 1>><<set $condoms += 10>><</replace>><</button>></div><<else>>You can't afford to buy this right now.<</if>>
<</switch>>
<hr>
<<button "Look at the shelves" "Pharmacy">><</button>><<set _outcome = "none">><<pspeech>><<print $halliday.name>>, would you be willing to write me a prescription?<</pspeech>>
<<if $halliday.obediencetitle == "Slave" || $halliday.obediencetitle == "Submissive">><<speech "halliday" "<<print $halliday.name>>">>Of course, Mistress. Just let me know what you need.<</speech>><<set $outcome = "yes">>
<<include "Halliday Prescription Result">><<else>><<print $halliday.name>> frowns.
<<speech "halliday" "<<print $halliday.name>>">>What do you need a prescription //for//, <<print $player.name>>? I can write you one, but I don't think you //need// anything at the moment, do you?<</speech>>
<<pspeech>>I can always improve, <<print $halliday.name>>. Be better.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>I don't know. I don't like giving people pills. It makes me uncomfortable.<</speech>>
You take a moment to think. Clearly, <<print $halliday.name>> needs some encouragement to give you what you want. You can think of a few ways of pushing her. You can lean on your friendship with her, though that might damage your friendship. Alternatively, <<if $playerPath == "dom">>you can order her to do it, but if she's not obedient, that might have other consequences<<else>>you can get her so hot and bothered that she can't think of saying no, but if she's not obedient that might have other consequences<</if>>. You could try to manipulate her. That would likely work best if you've been messing with her a lot lately and she's a little unstable, but that will definitely have drastic consequences on her mental state. Or you could abandon this course of action for now and try again when she's more...accommodating.<<set $outcome = "no">>
<div id="scriptordering"><<button "Appeal as a friend">><<replace "#scriptordering">><<pspeech>><<print $halliday.name>>, please. I'm asking as a friend. This is really important to me, and I wouldn't expect you to just hand out prescriptions for anyone, but this is me, your friend, asking you. So, please. Help me.<</pspeech>>
<<if $halliday.friendtitle == "Professional Therapist">><<speech "halliday" "<<print $halliday.name>>">>No. Forget it, <<print $player.name>>. You don't need any drugs, and I'm //not// your friend. Now don't ask again, understand?<</speech>>
You sit back on the couch, a little stunned at her vehemence and rejection. Maybe you're not good friends, but you're surprised she had the willpower to deny you what you wanted. You should probably build up your friendship with her before you try that tactic again. <<set $outcome = "no">>\
<<else>><<set _temp = random(1,4)>><<if $halliday.friendtitle == "Personal Therapist">><<if _temp >= 4>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><<elseif $halliday.friendtitle == "Friendly Therapist">><<if _temp >= 3>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><<elseif $halliday.friendtitle == "Close Therapist">><<if _temp >= 2>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><<else>><<set _outcome = "pass">><</if>><</if>>
<<switch _outcome>>
<<case "pass">><<set $outcome = "yes">><<print $halliday.name>> sighs, then reaches to her desk to pick up a small pad of paper and a pen.
<<speech "halliday" "<<print $halliday.name>>">>Just this once, and only because you're my friend, <<print $player.name>>.<</speech>>
You grin in victory as you lean back in your chair, but at the same time, you know, almost instinctively, that this has damaged your friendship with <<print $halliday.name>> just a little bit. You'll need to be careful.
<<friendship "$halliday" -5>><<mindbreak "$halliday" 3>><<if $halliday.friend <= 0>><<set $halliday.friend = 10>><<if $halliday.friendtitle == "Girlfriend">><<set $halliday.friendtitle == "Close Therapist">><<elseif $halliday.friendtitle == "Close Therapist">><<set $halliday.friendtitle == "Friendly Therapist">><<elseif $halliday.friendtitle == "Friendly Therapist">><<set $halliday.friendtitle == "Personal Therapist">><<elseif $halliday.friendtitle == "Personal Therapist">><<set $halliday.friendtitle == "Professional Therapist">><</if>><</if>>
<<case "fail">><<print $halliday.name>> looks at you for a long moment, but then shakes her head.
<<speech "halliday" "<<print $halliday.name>>">>We are friends, <<print $player.name>>, but I still have a professional duty to do what's right for my patients. And you don't need any meds. So don't ask again, alright?<</speech>>
You sit back in your chair, frowning slightly, but sensing that pushing her will only make her dig in her heels all the the more. You'll have to try again another time.<<set $outcome = "no">><<friendship "$halliday" -2>><<mindbreak "$halliday" -2>>
<</switch>>
<<include "Halliday Prescription Result">><</replace>><</button>> | <<if $playerPath == "dom">><<button "Order her to do it">><<replace "#scriptordering">><<pspeech>><<print $halliday.name>>. I want you to write the prescription that I ask for. Understood?<</pspeech>>\
\
<<silently>>
<<set _temp = $player.dominance>>
<<set _temp -= $halliday.resist>>
<<set _temp += $halliday.obedience>>
<<if _temp >= 1>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><</silently>>\
\
<<switch _outcome>>\
\
<<case "pass">><<print $halliday.name>> stares into your eyes for a long moment, not even blinking, and then, suddenly, she breaks your gaze. For the briefest of moments, you think that maybe she managed to resist, but then you notice that she's reaching for her prescription pad and pen.
<<speech "halliday" "<<print $halliday.name>>">>J...just this once. What do you need?<</speech>>
You lean back on the couch, basking in your victory for a moment as you make her wait.<<obedience "$halliday" 1>><<mindbreak "$halliday" 3>><<set $outcome = "yes">>
<<case "fail">><<print $halliday.name>> stares into your eyes for a long moment, and then blinks. Just like that, it's like the spell is broken. She shakes her head, at first hesitatingly, but then more determinedly.
<<speech "halliday" "<<print $halliday.name>>">>N-no. No. You don't need meds, <<print $player.name>>, and I'm not going to help you get them. Don't...don't ask again.<</speech>>
You sit back on your chair, somewhat annoyed that she was still able to resist, but you satisfy yourself that she certainly had a hard time of it. You'll just need to work on her willpower a little more and try again.<<set $outcome = "no">><<mindbreak "$halliday" 3>><<obedience "$halliday" -1>>
<</switch>>
<<include "Halliday Prescription Result">><</replace>><</button>><<else>><<button "Seduce her into it">><<replace "#scriptordering">>You lean forward, taking <<print $halliday.name>>'s hand lightly in yours, giving her a winning smile as you caress her fingers.
<<pspeech>>Please, <<print $halliday.name>>. This is really important to me. You want to make me happy, don't you? I promise it will be worth it, for both of us.<</pspeech>>\
\
<<silently>>
<<set _temp = $player.seduction>>
<<set _temp -= $halliday.resist>>
<<set _temp += $halliday.obedience>>
<<if _temp >= 1>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>><</silently>>\
\
<<switch _outcome>>\
\
<<case "pass">>As you stare into <<print $halliday.name>>'s eyes, you see her pupils dilate slightly, her cheeks get a little red as she blushes. You can see an attempt to look away, but she fails, and holds your loving gaze. You smile just a bit wider, both to reassure her and because you know you're //winning//, and it feels good.
Then, the moment passes, and she manages to look away. You're only slightly disappointed that your battle of wills is over, but when she reaches for her prescription pad, that feeling of victory returns, assuaging your discontent.
<<speech "halliday" "<<print $halliday.name>>">>J-just this once, okay? What do you need?<</speech>>
You sit back in satisfaction, enjoying the feeling of victory for now as you contemplate your next move.<<set $outcome = "yes">><<obedience "$halliday" 1>><<mindbreak "$halliday" 3>>
<<case "fail">>As you stare into <<print $halliday.name>>'s eyes, you see her pupils dilate slightly, her cheeks get a little red as she blushes. You can see an attempt to look away, and to your surprise, she succeeds, breaking your gaze. Just like that, the moment is over, and you feel like you've lost. <<print $halliday.name>> confirms it quickly.
<<speech "halliday" "<<print $halliday.name>>">>N-no. No. I'm not...I have a professional responsibility, <<print $player.name>>, and you don't need drugs. Don't...don't ask me again.<</speech>>
You lean back in your seat, annoyed that she was able to break free. You'll have to keep working on her before you try that again.<<mindbreak "$halliday" 3>><<obedience "$halliday" -1>><<set $outcome = "no">><</switch>>
<<include "Halliday Prescription Result">><</replace>><</button>><</if>> | <<button "Manipulate her">><<replace "#scriptordering">><<if $halliday.mindbreak >= 50>><<set _outcome = "pass">><<else>><<set _outcome = "fail">><</if>>\
\
<<switch _outcome>>\
\
<<case "pass">><<pspeech>><<print $halliday.name>>, listen to me. You've already promised to do this, and I'm just reminding you of it. You'd do anything for me, remember? I just need you to write the prescription that I asked for. Do you need me to remind you?<</pspeech>>
You can see the confusion play out in her eyes. She's not sure to what you're referring, but instead of doubting you, she doubts herself. She wants to help, after all. Could she have made a promise and then forgotten about it? What is wrong with her? There's fear as well, fear that she might be losing herself, and you know you need to be careful with her increasingly fragile mental state, but if it gets you what you want right now, you're more than willing to mess with her just a little bit more.
<<speech "halliday" "<<print $halliday.name>>">>I...I-I'm sorry, <<print $player.name>>, I must have...f-forgotten. What did you need?<</speech>>
You sit back, basking in the glory of victory with a small smile as you contemplate what you want her to do.<<set $outcome = "yes">><<mindbreak "$halliday" 10>><<obedience "$halliday" 1>><<trust "$halliday" 1>>
<<case "fail">><<pspeech>><<print $halliday.name>>, listen to me. You've already promised to do this, and I'm just reminding you of it. You'd do anything for me, remember? I just need you to write the prescription that I asked for. Do you need me to remind you?<</pspeech>>
You can see the confusion play out in her eyes. She's not sure to what you're referring, and as she racks her brain, trying to come up with the memory of something that never happened, you're content to wait. This gaslighting is dangerous, but surely it won't hurt too much, just this once. Right?
Unfortunately, this episode ends with <<print $halliday.name>> shaking her head.
<<speech "halliday" "<<print $halliday.name>>">>I //do// want to help you, <<print $player.name>>, but I don't remember making any promises about a prescription. I'll check my notes, and if you're right, well...I'll apologize and get it to you as quickly as possible.<</speech>>
<<pspeech>>No need to worry, <<print $halliday.name>>. I'm content to wait.<</pspeech>>
For now. But she's still got enough of her mental faculties to deny you what you want, and that frustrates you. You'll have to work on her some more.<<set $outcome = "no">><<mindbreak "$halliday" 7>>
<</switch>>
<<include "Halliday Prescription Result">><</replace>><</button>> | <<button "Give up for now">><<replace "#scriptordering">><<pspeech>>Well, I wouldn't want to make you uncomfortable, <<print $halliday.name>>, so don't worry about it this time.<</pspeech>>
<<print $halliday.name>> lets out a soft sigh of relief.
<<speech "halliday" "<<print $halliday.name>>">>Thank you, <<print $player.name>>. If you //do// end up needing medication, then I'll do my best, but for now, I think you're better off avoiding any pill popping.<</speech>>
<<pspeech>>Of course.<</pspeech>><<set $outcome = "no">>
<<include "Halliday Prescription Result">><</replace>><</button>>
</div><</if>><<if $timeOfDayPos >= 3>>\
<<print $halliday.name>> looks at the clock on the wall.
<<speech "halliday" "<<print $halliday.name>>">>I...I need to close the office, <<print $player.name>>. I'll see you later.<</speech>>
She doesn't exactly push you out of the office, but it's clear that you're not able to stay.
<<button "Leave" "Your Car">><</button>>
<<else>>\
<<print $halliday.name>>'s office is a simple affair, with a comfortable couch and chair, some lamps, and a bookshelf half-full of bland, inoffensive books.
<div id="hallidayoffice"><<if $halliday.likesunknown.length >= 1 || $halliday.dislikesunknown.length >= 1>><<button "Get to know her">><<replace "#hallidayoffice">><<include "Halliday Likes and Dislikes">>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><</replace>><</button>> | <</if>><<if $halliday.obediencetitle == "Attentive" || $halliday.obediencetitle == "Compliant">><<button "Reinforce Her Obedience">><<replace "#hallidayoffice">><<include "Halliday Reinforce">>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><</replace>><</button>> | <</if>><<button "Talk with her">><<replace "#hallidayoffice">>You spend some time just chatting with <<print $halliday.name>>, and she seems grateful to have a chance to relax. Time flies as you hang out with your <<if $halliday.obediencetitle == "Slave">>obedient girl<<elseif $halliday.friendtitle == "Girlfriend" || $halliday.friendtitle == "Close Therapist" || $halliday.friendtitle == "Friendly Therapist">>friend<<else>>therapist<</if>>.<<friendship "$halliday" 2>><<mindbreak "$halliday" -2>>
<<button "Leave" "Your Car">><<AdvanceTime>><</button>><</replace>><</button>> | \
\
<<if $femscript == false || $fertilityscript == false || $breastscript == false || $lactationscript == false || $birthcontrolscript == false>>\
<<button "Ask for a prescription">>\
<<replace "#hallidayoffice">>\
<<include "Halliday Prescription">>\
<</replace>>\
<</button>>\
<</if>>\
<<if $hypnoCheck == "curious">>\
<<button "Ask about hypnosis" "Halliday Hypno Training">><</button>>\
<<elseif $hypnoCheck == "training">>\
<<if $hypnotraining == false>>\
<<button "Train your hypnosis" "Halliday Hypno Training">><</button>>\
<</if>>\
<</if>>\
</div>\
<</if>><<switch $outcome>>\
\
<<case "yes">>You can think of several drugs that would be beneficial to your goals, but you shouldn't push your luck and ask for more than one at a time. You'll have to choose.
<div id="script"><<if $femscript == false>><<button "Female Hormones">><<replace "#script">>Leslie writes out the prescription and hands it to you.<<set $femscript = true>>
<<button "Sit back down" "Halliday's Office">><</button>><</replace>><</button>> | <</if>><<if $fertilityscript == false && $pregnantFetish >= 1>><<button "Fertility Drugs">><<replace "#script">>Leslie writes out the prescription and hands it to you.<<set $fertilityscript = true>>
<<button "Sit back down" "Halliday's Office">><</button>><</replace>><</button>> | <</if>><<if $breastscript == false>><<button "Breast Growth Drugs">><<replace "#script">>Leslie writes out the prescription and hands it to you.<<set $breastscript = true>>
<<button "Sit back down" "Halliday's Office">><</button>><</replace>><</button>> | <</if>><<if $lactationscript == false && $lactationFetish >= 1>><<button "Lactation Drugs">><<replace "#script">>Leslie writes out the prescription and hands it to you.<<set $lactationscript = true>>
<<button "Sit back down" "Halliday's Office">><</button>><</replace>><</button>> | <</if>><<if $birthcontrolscript == false>><<button "Birth Control">><<replace "#script">>Leslie writes out the prescription and hands it to you.<<set $birthcontrolscript = true>>
<<button "Sit back down" "Halliday's Office">><</button>><</replace>><</button>><</if>> | <<button "Rethink your strategy" "Halliday's Office">><</button>></div>
<<case "no">><<button "Rethink your strategy" "Halliday's Office">><</button>>
<</switch>>You pop open your medicine cabinet and take a look inside.
<<if $basicfempills == 0 && $advancedfempills == 0 && $ultrafempills == 0 && $fertilitypills == 0 && $hyperfertilitypills == 0 && $breastgrowthpills == 0 && $lactationpills == 0 && $hairgrowthpills == 0 && $focuspills == 0 && $relaxpills == 0 && $birthcontrolpills == 0 && $joypills == 0 && $heaters == 0 && $coolers == 0 && $brainfuzz == 0 && $smothers == 0 && $buff == 0 && $slipperygoo == 0 && $bigloads == 0 && $cumadditive == 0 && $enhancecream == 0 && $substitute == 0 && $cumprotein == 0 && $cumaddictive == 0>>But the cabinet is empty. You don't own any drugs.
<<button "Close the cabinet" "Home Bathroom">><</button>><<else>>\
\
<<silently>>
<<set $availablemeds = []>>
<<if $basicfempills >= 1>><<set $availablemeds.push("Female Hormones")>><</if>>
<<if $advancedfempills >= 1>><<set $availablemeds.push("Strong Female Hormones")>><</if>>
<<if $ultrafempills >= 1>><<set $availablemeds.push("Extra Strong Female Hormones")>><</if>>
<<if $fertilitypills >= 1>><<set $availablemeds.push("Fertility Boosters")>><</if>>
<<if $hyperfertilitypills >= 1>><<set $availablemeds.push("Strong Fertility Boosters")>><</if>>
<<if $breastgrowthpills >= 1>><<set $availablemeds.push("Breast Growth Pills")>><</if>>
<<if $lactationpills >= 1>><<set $availablemeds.push("Lactation Pills")>><</if>>
<<if $hairgrowthpills >= 1>><<set $availablemeds.push("Hair Growth Pills")>><</if>>
<<if $focuspills >= 1>><<set $availablemeds.push("Focus Pills")>><</if>>
<<if $relaxpills >= 1>><<set $availablemeds.push("Relaxamate Pills")>><</if>>
<<if $birthcontrolpills >= 1>><<set $availablemeds.push("Birth Control Pills")>><</if>>
<<if $joypills >= 1>><<set $availablemeds.push("Joy Pills")>><</if>>
<<if $heaters >= 1>><<set $availablemeds.push("Heaters")>><</if>>
<<if $coolers >= 1>><<set $availablemeds.push("Coolers")>><</if>>
<<if $brainfuzz >= 1>><<set $availablemeds.push("Brainfuzz")>><</if>>
<<if $smothers >= 1>><<set $availablemeds.push("Smothers")>><</if>>
<<if $buff >= 1>><<set $availablemeds.push("Buff")>><</if>>
<<if $slipperygoo >= 1>><<set $availablemeds.push("Slippery Goo")>><</if>>
<<if $bigloads >= 1>><<set $availablemeds.push("Big Loads")>><</if>>
<<if $cumadditive >= 1>><<set $availablemeds.push("Cum Booster")>><</if>>
<<if $enhancecream >= 1>><<set $availablemeds.push("Enhancement Cream")>><</if>>
<<if $substitute >= 1>><<set $availablemeds.push("Cum Substitute")>><</if>>
<<if $cumprotein >= 1>><<set $availablemeds.push("Cum Protein")>><</if>>
<<if $cumaddictive >= 1>><<set $availablemeds.push("Cumeater's Delight")>><</if>><</silently>>\
\
<<nobr>>
<<for _i = 0; _i < $availablemeds.length; _i++>>
<<capture _i>>
<<button "$availablemeds[_i]" "Taking Drugs">><<set $outcome = $availablemeds[_i]>><</button>> |
<</capture>>
<</for>>
<</nobr>><</if>>
<<button "Close the cabinet" "Home Bathroom">><</button>><<switch $outcome>>\
\
<<case "Female Hormones">>You pull out the bottle of female hormone pills. These are designed to enhance or supplement estrogen production, and should result in a more feminine form with regular use.
<div id="basicfem"><<button "Take a pill">><<replace "#basicfem">>You pop one of the pills out of the package, swallow it, and chase it down with some water. You're a little disappointed at the lack of immediate effect, but you suppose these things take time.<<set $basicfempills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "basicfem">><<set $player.currentdrug1 = "basicfem">><<set $player.drug1duration = 15>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "basicfem">><<set $player.currentdrug2 = "basicfem">><<set $player.drug2duration = 15>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "basicfem">><<set $player.currentdrug3 = "basicfem">><<set $player.drug3duration = 15>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Strong Female Hormones">>You pull out the package of strong female hormones, a powerful cocktail of estrogen boosters and testosterone blockers. Normally only prescribed in special cases, these pills will accelerate transition, but could have drawbacks.
<div id="strongfem"><<button "Take a pill">><<replace "#strongfem">>You shake a pill out of the bottle and swallow it, chasing it down with a splash of water. You think you feel a tingle, but that might be psychosomatic.<<set $advancedfempills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "strongfem">><<set $player.currentdrug1 = "strongfem">><<set $player.drug1duration = 15>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "strongfem">><<set $player.currentdrug2 = "strongfem">><<set $player.drug2duration = 15>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "strongfem">><<set $player.currentdrug3 = "strongfem">><<set $player.drug3duration = 15>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Extra Strong Female Hormones">>You take a look at the unlabeled blister pack of extra strong female hormones. These powerful, and potentially dangerous pills are chock full of estrogen boosters, testosterone blockers, and more. They're so strong that they're illegal. Perfect for your purposes.
<div id="ultrafem"><<button "Take a pill">><<replace "#ultrafem">>You pop a pill out of the packaging and regard it thoughtfully for a moment, then swallow it and take a quick drink of water to help it along. You imagine that you can feel it working, but you're positive that's just wishful thinking.<<set $ultrafempills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "ultrafem">><<set $player.currentdrug1 = "ultrafem">><<set $player.drug1duration = 25>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "ultrafem">><<set $player.currentdrug2 = "ultrafem">><<set $player.drug2duration = 25>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "ultrafem">><<set $player.currentdrug3 = "ultrafem">><<set $player.drug3duration = 25>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Fertility Boosters">>This bottle of pills is intended to boost fertility by encouraging ovulation and implantation. There's a warning on the label that says it may mess up your regular cycle, but that's to be expected.
<div id="fertility"><<button "Take a pill">><<replace "#fertility">>You pop one of the pills out of the blister pack and swallow it without much thought. A quick splash of water later, and you're all done. You look at yourself in the mirror for a moment, running your hand over your belly.<<set $fertilitypill -= 1>><<if $player.currentdrug1 == "none">><<set $player.currentdrug1 = "fertility" || $player.currentdrug1 == "fertility">><<set $player.drug1duration = 35>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "fertility">><<set $player.currentdrug2 = "fertility">><<set $player.drug2duration = 35>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "fertility">><<set $player.currentdrug3 = "fertility">><<set $player.drug3duration = 35>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Strong Fertility Boosters">>You look at the pills in the blister pack. These pills, available only by special order prescription, are for people that are skirting with infertility, or having extreme difficulty conceiving. Supposedly, they can almost guarantee conception, though there's a warning that people not experiencing difficulty may have...supercharged results.
<div id="superfertility"><<button "Take a pill">><<replace "#superfertility">>You pop one of the pills out of the blister pack and swallow it before you can change your mind, chasing it down with some water. You rest your hand on your belly, wondering if you've made the right choice, wondering what you'll look like pregnant.<<set $hyperfertilitypills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "hyperfertility">><<set $player.currentdrug1 = "hyperfertility">><<set $player.drug1duration = 35>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "hyperfertility">><<set $player.currentdrug2 = "hyperfertility">><<set $player.drug2duration = 35>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "hyperfertility">><<set $player.currentdrug3 = "hyperfertility">><<set $player.drug3duration = 35>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Breast Growth Pills">>This bottle of pills is designed to help transitioning women, or women that just want a bit more heft in the chest. You don't know the science behind it, nor do you really care, as long as they work.
<div id="breastgrowth"><<button "Take a pill">><<replace "#breastgrowth">>You shake a pill out of the bottle and quickly swallow it. You wait a few seconds before you realize that any growth is going to take some time to manifest. Still, you can't wait until you've got more boob to love.<<set $breastgrowthpills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "breastgrowth">><<set $player.currentdrug1 = "breastgrowth">><<set $player.drug1duration = 35>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "breastgrowth">><<set $player.currentdrug2 = "breastgrowth">><<set $player.drug2duration = 35>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "breastgrowth">><<set $player.currentdrug3 = "breastgrowth">><<set $player.drug3duration = 35>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Lactation Pills">>These capsules apparently contain a substance that will stimulation mammary glands into production. Basically, they'll make your breasts start producing milk. There's a warning about using it on men, but it's pretty vague. It also says that breast growth may occur as a result of continued use, which doesn't sound like much of a side effect.
<div id="lactation"><<button "Take a pill">><<replace "#lactation">>You push a pill out of the blister pack, look at it for a long moment, and then swallow it down with some water. You imagine that you can feel your <<print $breastSize[$player.breastsize]>> breasts kicking into high gear, but that's really just wishful thinking.<<set $lactationpills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "lactation">><<set $player.currentdrug1 = "lactation">><<set $player.drug1duration = 35>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "lactation">><<set $player.currentdrug2 = "lactation">><<set $player.drug2duration = 35>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "lactation">><<set $player.currentdrug3 = "lactation">><<set $player.drug3duration = 35>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Hair Growth Pills">>These oil-filled pills are supposed to help with follicle growth, basically helping hair grow longer, fuller. They're marketed to bald men, but there's nothing that warns against taking them otherwise, though the packaging does say to allow time for results to show.
<div id="hairgrowth"><<button "Take a pill">><<replace "#hairgrowth">>You push a pill out of the blister pack and swallow it. The soft pill goes down easily, but you drink some water as well, just in case. You run your hands through your <<print $hairLength[$player.hairlength]>>, <<print $player.hairstyle>> <<print $player.haircolor>> hair, wondering how it will look if it gets longer.<<set $hairgrowthpills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "hairgrowth">><<set $player.currentdrug1 = "hairgrowth">><<set $player.drug1duration = 25>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "hairgrowth">><<set $player.currentdrug2 = "hairgrowth">><<set $player.drug2duration = 25>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "hairgrowth">><<set $player.currentdrug3 = "hairgrowth">><<set $player.drug3duration = 25>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Focus Pills">>This small pack of blue pills made a splash when they were first marketed, as //the// way to help you get ahead at your job. They definitely help with focus, though, enabling you to get more done when you need to, and with supposedly no drawbacks.
<div id="focus"><<button "Take a pill">><<replace "#focus">>You pop a pill out of the pack and into your mouth, swallowing the small pill quickly and easily. You don't notice an immediate effect, though you expect that it will creep up on you over time.<<set $focuspills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "focus">><<set $player.currentdrug1 = "focus">><<set $player.drug1duration = 5>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "focus">><<set $player.currentdrug2 = "focus">><<set $player.drug2duration = 5>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "focus">><<set $player.currentdrug3 = "focus">><<set $player.drug3duration = 5>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Relaxamate Pills">>These pills have been called the Devil's Pills, as they've been reported to work a little //too// well, prompting relaxation and taking it easy even in the most stressful situations. They've been linked to driving accidents, industrial accidents involving heavy machinery, and even some college student fails. But they //do// get the job done: they definitely help you relax.
<div id="relax"><<button "Take a pill">><<replace "#relax">>This seems like a bad idea, but in the absence of any good ones, you swallow one of the pills with a splash of water. There's no immediate effects that you can notice, but you suddenly wonder if you'll even care if you do notice them.<<set $relaxpills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "relax">><<set $player.currentdrug1 = "relax">><<set $player.drug1duration = 5>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "relax">><<set $player.currentdrug2 = "relax">><<set $player.drug2duration = 5>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "relax">><<set $player.currentdrug3 = "relax">><<set $player.drug3duration = 5>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Birth Control Pills">>The ubiquitous birth control pill, designed to prevent pregnancy. This is a newer version that the usual "take one a day" pill, as this one is guaranteed to protect against pregnancy for a few days at a time, and can be taken as needed, instead of requiring a strict regimen.
<div id="birthcontrol"><<button "Take a pill">><<replace "#birthcontrol">>You pop the pill in your mouth and swallow it without too much thought, only drinking some water as an afterthought. You //should// be protected from pregnancy now. <<if $player.hasvagina == false>>Though, you were pretty well protected before, by not having the necessary equipment. Still, better to be hyper-safe than sorry.<</if>><<set $birthcontrolpills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "birthcontrol">><<set $player.currentdrug1 = "birthcontrol">><<set $player.drug1duration = 35>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "birthcontrol">><<set $player.currentdrug2 = "birthcontrol">><<set $player.drug2duration = 35>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "birthcontrol">><<set $player.currentdrug3 = "birthcontrol">><<set $player.drug3duration = 35>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Joy Pills">>These small pink pills supposedly make you more friendly, more approachable, more amiable. Well, that's one effect. The other is a sense of general euphoria, delight and wonder that goes well with the bright flashing lights of the club scene.
<div id="joy"><<button "Take a pill">><<replace "#joy">>You throw the pill in your mouth and swallow it easily. It's not immediately obvious what the effect is, but after a few minutes, you feel like the lights are a bit brighter, and looking at yourself in the mirror puts a big smile on your face. And things seem...pink! Why do things seem pink?<<set $joypills -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "joy">><<set $player.currentdrug1 = "joy">><<set $player.drug1duration = 5>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "joy">><<set $player.currentdrug2 = "joy">><<set $player.drug2duration = 5>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "joy">><<set $player.currentdrug3 = "joy">><<set $player.drug3duration = 5>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect. The buzz wears off quickly.</span><</if>><</replace>><</button>></div>\
\
<<case "Heaters">>This small bag of dust is supposed to be one of the best aphrodesiacs on the market. Well, the "market" is dubious, but the effects are supposed to be out of this world. Snort a line, or eat it or whatever, and get horny with minimal side effects. Well, other than a mild loss of inhibition, but that's not something //you// need to worry about.
<div id="heaters"><<button "Take a dose">><<replace "#heaters">>You debate for a moment whether or not to eat the powder or snort it, but decide that you want the effects sooner rather than later. One big sniff later, and you feel <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick starting to stand at attention<<else>>your pussy starting to drool, ready for sex<</if>>. Damn, that's some good stuff!<<set $heaters -= 1>><<set $player.lust += 10>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "heater">><<set $player.currentdrug1 = "heater">><<set $player.drug1duration = 5>><<elseif $player.currentdrug2 == "none">><<set $player.currentdrug2 = "heater" || $player.currentdrug2 == "heater">><<set $player.drug2duration = 5>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "heater">><<set $player.currentdrug3 = "heater">><<set $player.drug3duration = 5>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no further effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Coolers">>These generic-looking white capsules are full of a drug that's designed to counteract other drugs. You're not sure why they're not commercially available, but the side effect of libido reduction seems to be the appeal for the underground market.
<div id="coolers"><<button "Take a pill">><<replace "#coolers">>You swallow one of the capsules without any difficulty and wait a few minutes to see if there's any effect. After first there's nothing, but slowly, you start to feel your drive, your desire "cool off", like throwing a wet blanket on your sexual side. It's calming, but you almost feel...disappointed at the sudden loss. Fortunately, it's temporary. You hope.<<set $coolers -= 1>><<set $player.lust -= 10>><<set $player.currentdrug1 = "cooler">><<set $player.drug1duration = 5>><<set $player.currentdrug2 = "none">><<set $player.drug2duration = 0>><<set $player.currentdrug3 = "none">><<set $player.drug3duration = 0>><</replace>><</button>></div>\
\
<<case "Brainfuzz">>These unassuming white pills are designed to mess up your thought processes, making it hard to concentrate, and, importantly, hard to say no. Though the effects are temporary, you imagine they could be very helpful in certain circumstances.
You have absolutely no desire to take these pills. These are for other people.\
\
<<case "Smothers">>These drugs were supposedly developed to help deal with post-traumatic stress disorder, helping people deal with and move on from bad experiences. Your interest, however, is in helping people adjust to their new way of thinking as you work on them. There aren't any side-effects that you're aware of, fortunately.
You have absolutely no desire or need to take these pills. These are for other people.\
\
<<case "Buff">>These non-steroidal pills are supposed to encourage muscle development and definition, showing gains sooner for the same amount of effort without the horribly detrimental effects of actual steroids. Well, except that it maybe negatively affects penis size, but that might even be a benefit in some cases.
<div id="buff"><<button "Take a pill">><<replace "#buff">>You try to swallow the pill, but it's too big. You cough it up, then take it with some water, and thankfully it goes down without too much difficulty. You wonder if you'll see any effects, but you'll need to exercise in order to see any possible gains. <<if $player.hasdick == true>>Of course, possible //losses// might happen regardless, you think as you gently place your hand on your <<print $penisSize[$player.penissize]>> dick.<</if>><<set $buff -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "buff">><<set $player.currentdrug1 = "buff">><<set $player.drug1duration = 20>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "buff">><<set $player.currentdrug2 = "buff">><<set $player.drug2duration = 20>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "buff">><<set $player.currentdrug3 = "buff">><<set $player.drug3duration = 20>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Slippery Goo">>A bottle of wetness-promoting lube. In theory, if you use this often enough, you won't need to use it as often. What a strange marketing strategy: if it works, you sell less of it, and if it doesn't, you get upset customers. That's not your concern, though. It does say it should not be applied to penises.
<div id="goo"><<if $player.hasdick == true>><<button "Apply the goo to your dick">><<replace "#goo">>You squirt some of the Slippery Goo into your hand and apply it to your <<print $penisSize[$player.penissize]>> dick, willfully ignoring the warnings. <<if $player.dickleak == "medium">>The goo mixes with the copious amounts of pre-cum constantly drooling from your tip, making even more of a mess, but you can't say that you don't enjoy the sensation.<<else>>It tingles, making you think it's doing something, but other than the tingling, you don't feel anything different. Maybe the warning is just in case?<</if>> You leave your dick covered in the goo and put the bottle away.<<set $slipperygoo -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "slipperygoodick">><<set $player.currentdrug1 = "slipperygoodick">><<set $player.drug1duration = 10>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "slipperygoodick">><<set $player.currentdrug2 = "slipperygoodick">><<set $player.drug2duration = 10>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "slipperygoodick">><<set $player.currentdrug3 = "slipperygoodick">><<set $player.drug3duration = 10>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>> | <</if>><<if $player.hasvagina == true>><<button "Apply the goo">><<replace "#goo">>You squirt some of the Slippery Goo into your hand and gently apply it to your feminine folds. <<if $player.pussyleak ==
"medium">>Given how constantly wet you are these days, you don't really need it, but you enjoy the sensation of applying it nonetheless.<<else>>You don't think you have any problems with lubrication, but it's better to be safe than sorry.<</if>> The only thing you notice is a slight tingling sensation as the goo goes to work. It feels strange, like a mild electrical current running through your loins, but you don't mind. You put the bottle of lube away.<<set $slipperygoo -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "slipperygoovagina">><<set $player.currentdrug1 = "slipperygoovagina">><<set $player.drug1duration = 10>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "slipperygoovagina">><<set $player.currentdrug2 = "slipperygoovagina">><<set $player.drug2duration = 10>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "slipperygoovagina">><<set $player.currentdrug3 = "slipperygoovagina">><<set $player.drug3duration = 10>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no further effect.</span><</if>><</replace>><</button>><</if>></div>\
\
<<case "Big Loads">>These pills are designed to promote semen production. You don't really know if they're effacatious, but the fact that they're sold in a sex store and not in a pharmacy kind of speaks for itself. Still, it does have a warning on it that it's not for women, so maybe there is something to it.
<div id="bigloads"><<button "Take a pill">><<replace "#bigloads">><<if $player.hasdick == false>>You're not entirely sure why you're taking this pill. The label says you shouldn't, but you're not one to be told what to do. Still, this could end poorly. You quickly swallow the pill down before you can think about it any further. You're actually a little disappointed when nothing happens, but you suppose that's the danger of using pills in a way that they're not intended.<<set $bigloads -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "bigloadsvagina">><<set $player.currentdrug1 = "bigloadsvagina">><<set $player.drug1duration = 15>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "bigloadsvagina">><<set $player.currentdrug2 = "bigloadsvagina">><<set $player.drug2duration = 15>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "bigloadsvagina">><<set $player.currentdrug3 = "bigloadsvagina">><<set $player.drug3duration = 15>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><<else>>You quickly swallow the pill, one hand drifting down to your <<print $penisSize[$player.penissize]>> dick, hoping that the next time you cum, the mess will be so much more...<<set $bigloads -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "bigloadsdick">><<set $player.currentdrug1 = "bigloadsdick">><<set $player.drug1duration = 15>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "bigloadsdick">>>><<set $player.currentdrug2 = "bigloadsdick">><<set $player.drug2duration = 15>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "bigloadsdick">>>><<set $player.currentdrug3 = "bigloadsdick">><<set $player.drug3duration = 15>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</if>><</replace>><</button>></div>\
\
<<case "Cum Booster">>These pills are the more generic, safer way to increase your loads, at least compared to the Big Loads pills. Or so they say. They also tend to work faster, which is why they're the standard for the porn industry. Of course, there's not much point in taking them if you don't have semen factories, but that //probably// means there's no harm in doing it either.
<div id="booster"><<button "Take a pill">><<replace "#booster">>You shake a pill out of the bottle and swallow it, chasing it down with water. You're not sure how long you need to wait for the effect, but you don't feel anything immediately. Probably more than a few minutes, then.<<set $cumadditive -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "cumadditive">>>><<set $player.currentdrug1 = "cumadditive">><<set $player.drug1duration = 10>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "cumadditive">><<set $player.currentdrug2 = "cumadditive">><<set $player.drug2duration = 10>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "cumadditive">><<set $player.currentdrug3 = "cumadditive">><<set $player.drug3duration = 10>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Enhancement Cream">>This bottle of cream purports to be able to increase the size of male genitalia. Or, in other words, it makes dicks bigger. Supposedly. <<if $player.hasdick == false>>You can't really test it yourself.<</if>>
<div id="cream"><<button "Apply the cream">><<replace "#cream">><<if $player.hasdick == false>>You squirt some of the cream out of the bottle, and then look at your pussy, wondering exactly how you're going to apply it, since you lack the necessary equipment. You settle for applying it liberally to your clitoris and the area around it. It tingles, but doesn't seem to be doing anything as far as you can tell. You put the bottle of cream away and wash your hands.<<else>>You squirt some of the cream out of the bottle, and then gently caress your <<print $penisSize[$player.penissize]>> dick, careful to avoid getting too aroused from the ministrations. By the time the cream is fully applied, your dick is definitely a little harder than it was before. You smirk, wondering if you're already reacting to the cream as you put it back in the cabinet and wash your hands.<<set $player.lust += 10>><</if>><<set $enhancecream -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "enhancecream">><<set $player.currentdrug1 = "enhancecream">><<set $player.drug1duration = 10>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "enhancecream">><<set $player.currentdrug2 = "enhancecream">><<set $player.drug2duration = 10>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "enhancecream">><<set $player.currentdrug3 = "enhancecream">><<set $player.drug3duration = 10>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no further effect.</span><</if>><</replace>><</button>></div>\
\
<<case "Cum Substitute">>You take out the bottle of cum-like goo, looking it over. It's not the most convincing substitute, but it does what it needs to, when it needs to. You put it back in the cabinet.\
\
<<case "Cum Protein">>You pull out the bottle of protein additive. A single dose of this will spur protein production in semen, making it much more nutritious than it normally would be, enough to serve as a meal supplement, even. You wonder if the manufacturer has considered marketing it as an emergency ration replacement.
<div id="protein"><<button "Take a pill">><<replace "#protein">><<if $player.hasdick == false>>You have no need to take one of these pills. You lack the requisite equipment to make use of it. You put the bottle back in the cabinet.<<else>>You take one of the capsules and swallow it easily. You don't feel any different, and figure that you'll need to wait just a little bit before it starts working. And you...probably won't feel it when it //does// start working.<<set $cumprotein -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "cumprotein">><<set $player.currentdrug1 = "cumprotein">><<set $player.drug1duration = 10>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "cumprotein">><<set $player.currentdrug2 = "cumprotein">><<set $player.drug2duration = 10>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "cumprotein">><<set $player.currentdrug3 = "cumprotein">><<set $player.drug3duration = 10>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</if>><</replace>><</button>></div>\
\
<<case "Cumeater's Delight">>This small dropper bottle contains the expensive, valuable liquid known as Cumeater's Delight, capable of making semen taste incredibly delicious, and also, //possibly// making it addictive as well. Though that is only a rumor, probably not based in fact or otherwise of concern. Probably.
<<if $player.hasdick == false>>You have no need for this right now. Without any way of knowing if the rumors are true, there's a risk of getting yourself addicted to someone else's cum. And you absolutely refuse to put yourself at the mercy of someone else's whims.<<else>><div id="addict"><<button "Drink the solution">><<replace "#addict">>You get all of the liquid into the dropper and then carefully drop it into your mouth. It tastes odd, like metallic strawberries, or fruity pennies. You can't decide which. You don't //feel// any different, but you suppose that's to be expected. You throw the now-empty bottle away.<<set $cumaddictive -= 1>><<if $player.currentdrug1 == "none" || $player.currentdrug1 == "cumaddictive">><<set $player.currentdrug1 = "cumaddictive">><<set $player.drug1duration = 35>><<elseif $player.currentdrug2 == "none" || $player.currentdrug2 == "cumaddictive">><<set $player.currentdrug2 = "cumaddictive">><<set $player.drug2duration = 35>><<elseif $player.currentdrug3 == "none" || $player.currentdrug3 == "cumaddictive">><<set $player.currentdrug3 = "cumaddictive">><<set $player.drug3duration = 35>><<else>>
<span color=red>You're already under the effects of so many drugs that this one has no effect.</span><</if>><</replace>><</button>></div><</if>>\
\
<</switch>>
<hr>
<<button "Look at other drugs" "Home Drugs">><</button>><<switch $sibling.transtype>>
<<case "dickleak">>\
<<sibspeech>>What the hell? Did I...have a good dream or what?<</sibspeech>>
<<$sibling.name>> looks at the bed, wondering exactly what resulted in the discharge that covers the sheets. An embarrassed blush flushes to <<print $sibling.his>> cheeks as <<print $sibling.he>> strips the bed, quickly bundling things up and heading to the bathroom, hoping that <<print $player.name>> doesn't see.
<<sibspeech>>Oh god...Mmmmmm!<</sibspeech>>
With little in the way of warning, <<print $sibling.name>> suddenly moans in pleasure, tensing as <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick oozes more thick cum into the sheets in <<print $sibling.his>> arms. Biting <<print $sibling.his>> lip as the pleasure washes over <<print $sibling.him>>, <<print $sibling.he>> can't help but wonder what the hell is going on. The moment passes, and <<print $sibling.name>> manages to make it to the bathroom, tossing the now-very-soiled sheets into the washer.
<<sibspeech>>I need a shower. Gotta...gotta clean up...MMMM GOD!<</sibspeech>>
Unable to hold back any more, <<print $sibling.name>> holds on to the wall for support as <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick starts well and truly leaking, dripping cum all over the floor. Eyes rolling back, <<print $sibling.he>> can barely think as the sensations threaten to overwhelm him.
Finally, after several minutes and a lot of mess, <<print $sibling.name>> recovers, looking at the puddle of jizz <<print $sibling.he>>'s left all over the floor.
<<sibspeech>>Fuck. What the hell is wrong with me?<</sibspeech>>
Grabbing a towel, <<print $sibling.name>> cleans up the puddle, thoroughly soaking the fabric. Only once the huge puddle is gone does <<print $sibling.he>> realize that there's a bit of a problem.
<<DickLeak>>
<<sibspeech>>What the hell! I'm //still// leaking?<</sibspeech>>
And indeed <<print $sibling.he>> is. While much less than the explosive mess that <<print $sibling.he>> just cleaned up, there's no doubt that a steady stream of cum is constantly dripping from the tip of <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> penis. Unsure of what to make of it, and unable to make it stop, <<print $sibling.name>> gets into the shower, unaware that leaking cum will now be a constant in <<print $sibling.his>> life...\
<<set $sibling.dickleaking = true>>\
\
<<case "pussyleak">>\
As <<print $sibling.name>> awakens, it takes <<print $sibling.him>> a moment to realize that <<print $sibling.his>> hand is stroking <<print $sibling.his>> pussy.
<<sibspeech>>Mmmmm, oh god...never woken up doing that before...feels...good though...<</sibspeech>>
Aroused and suddenly aware of <<print $sibling.his>> need, <<print $sibling.name>> continues to stroke <<print $sibling.his>> slick folds, lightly teasing <<print $sibling.his>> clit, biting <<print $sibling.his>> lip to avoid making too much noise. It wouldn't do to have <<print $player.name>> come in and see this display of wanton desire, after all.
<<sibspeech>>Oh god, why am I so wet? Mmmmph, fucking...can't...<</sibspeech>>
As <<print $sibling.his>> arousal gets stronger, it's as if a dam was opened in <<print $sibling.his>> womanhood. Juicy ladycum pours out over <<print $sibling.his>> fingers, soaking into the sheets of the bed, as <<print $sibling.he>> writhes in lusty need, reaching up to touch and play with <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> tits.
<<sibspeech>>Fffffffffffffuck!<</sibspeech>>
Unable to hold <<print $sibling.him>>self back any more, <<print $sibling.name>> cries out in satisfaction as <<print $sibling.he>> cums, a flood of pussy juice gushing out of <<print $sibling.his>> cunt.
<<sibspeech>>Shit. I hope <<print $player.name>> didn't hear that. God, what a mess.<</sibspeech>>
<<print $sibling.name>> cleans <<print $sibling.him>>self up, then strips the soiled sheets off <<print $sibling.his>> bed, intent on carrying them to the laundry. It's only when <<print $sibling.he>>'s just about made it to the washing machine that <<print $sibling.he>> notices something wrong.
<<sibspeech>>What the hell? Am I still wet? And...dripping?<</sibspeech>>
Quickly putting the sheets into the washing machine, <<print $sibling.name>> inspects and finds that <<print $sibling.he>> is indeed still dripping wet from <<print $sibling.his>> pussy. Though <<print $sibling.he>> isn't feeling particularly aroused, the constant dripping, drooling snatch nonetheless sets off butterflies of desire in <<print $sibling.his>> belly.
<<sibspeech>>Goddamn. Hope this stops soon. Not sure how I'm going to wear underwear if this keeps up...<</sibspeech>>\
<<set $sibling.pussyleaking = "yes">>\
\
<<case "squirter">>\
<<sibspeech>>Mmmm, fuck...come on...<</sibspeech>>
<<print $sibling.name>> pumps two fingers into and out of her <<if $sibling.pussyleaking == "yes">>constantly drooling<<else>>greedy<</if>> snatch, a desperate desire on her face as she tries to get off.
<<sibspeech>>Come on...just...fucking...//cum// already!<</sibspeech>>
Unable to keep her voice down, she growls in frustration, her animalistic need increasingly apparent. Her wild <<print $sibling.haircolor>> hair, her sweat-soaked body, the dazed look in her eyes makes it clear that she's been at this for quite a while, maybe even all night, but she hasn't cum. She needs to cum. The pressure, the edge, is nearly maddening.
<<sibspeech>>Mmmmmph, you fucking...cunt...I need...nnnnnnNNNNEEEED...to...<</sibspeech>>
But something is stopping her. Something is keeping her right on the edge, driving her arousal to nearly-insanity inducing heights. She feels amazing, feels like she could go for hours, but there's no release, no satisfaction, just pleasure, more and more, wearing on her mind.
Until finally...
<<sibspeech>>FUUUUUUUUUUUUUUUUUUUCK!<</sibspeech>>
She cums.
<<PussySquirt>>
And it's messy.
She bucks her hips, moaning in relief as much as satisfaction, as she cums. Torrents of pussy juice squirter out of her, with a force quite unlike anything she's felt before, covering the sheets of the bed in her ladycum. She's left gasping for breath, eyes closed as she finally comes down from her lust-high. An aftershock rolls through her, an echo of pleasure, and her pussy spasms, pumping still more sweet honey onto her bed.
<<sibspeech>>Jesus...the fuck was...was that? Never came so hard in my life.<</sibspeech>>
Looking at the sheets, she's <<if $sibling.pussyleak>>not surprised to see they're soaked - she's been constantly leaking for a while now - but rather by the amount and the...area, of the soaking.<<else>>surprised at how much she came, and how...far.<</if>>
<<sibspeech>>Goddamn. Did I squirt? I don't think I've ever squirted before. That was a pretty intense time, though...maybe I was just...blocked up? Can girls get blue balls? Jesus, what a mess.<</sibspeech>>
<<print $sibling.name>> strips the thoroughly soaked sheets from the bed, still feeling twinges of her massive orgasm in her damp pussy, sending rivulets of juice streaming down her leg. It's only as she heads towards the door that she realizes she wasn't exactly...quiet.
<<sibspeech>>Oh god, what if <<print $player.name>> heard that?<</sibspeech>><<set $sibling.squirter = true>>\
\
<<case "breastgrowth">>\
<<if $sibling.gender == "male">>\
<<if $sibling.breastsize == 0>>\
<<print $sibling.name>> stares at the mirror, gently touching <<print $sibling.his>> chest.
<<sibspeech>>Am I just...getting fat? What the heck?<</sibspeech>>
The cause of <<print $sibling.his>> consternation is only just barely evident, as <<print $sibling.his>> formerly flat chest has become swollen, <<print $sibling.his>> nipples a little more prominent on the small swell of <<print $sibling.his>> pectorals.
<<sibspeech>>I need to work out more. Or eat less.<</sibspeech>>
Satisfied that this is only a temporary issue, <<print $sibling.name>> gets back to <<print $sibling.his>> normal morning routine, trying to ignore the sensitivity of <<print $sibling.his>> budding chest...\
<<set $sibling.breastsize += 1>>\
<<set $sibling.breastgrowth = 0>>\
<<else>>\
<<if $sibling.femmefetish > 50>>\
<<print $sibling.name>> tries to cutely bite back a smile as <<print $sibling.he>> feels up <<print $sibling.his>> swollen breasts.
<<sibspeech>>Mm, they're so sensitive. Grow for momma. Grow nice and big.<</sibspeech>>
Unconcerned with the why and the how, <<print $sibling.name>> fondles <<print $sibling.him>>self, enjoying the sensation, the feel of <<print $sibling.his>> growing breasts.
<<sibspeech>>I wonder how big they can get. Come on, keep growing, babies. I wanna be huge!<</sibspeech>>
<<print $sibling.name>> barely even notices when <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick starts to stand at attention from the ministrations being lavished on <<print $sibling.his>> chest, too caught up in the delightful signals being sent from <<print $sibling.his>> breasts...<<set $sibling.breastsize += 1>>
<<else>>\
<<sibspeech>>Oh, man, is something wrong with me? Or is what happened to <<print $player.name>>...contagious? No, that's crazy...right...?<</sibspeech>>
<<print $sibling.name>>'s consternation is evident, as is the cause: <<print $sibling.his>> chest has swollen further, <<print $sibling.his>> burgeoning breasts becoming even more difficult to ignore.
<<sibspeech>>I mean...they l-look good, but...I shouldn't have breasts! Maybe I should talk to <<print $player.name>> about this...no, no, I can...I'll deal with this myself.<</sibspeech>>
One hand lightly traces over an erect nipple, eliciting a gasp from <<print $sibling.his>> mouth as the sensitive breast flesh reacts.
<<sibspeech>>...a-after a bit more...examination...<</sibspeech>><<set $sibling.breastsize += 1>><<set $sibling.breastgrowth = 0>>
<</if>>
<</if>>
<<else>>
<<if $sibling.breastsize == 2>>
<<sibspeech>>Is it that time of the month? <<if $sibling.pregnant == true>>Well, that's ridiculous. It can't be.<<else>>But...no, it's not...<</if>>why are my breasts swollen, then?<</sibspeech>>
<<print $sibling.name>> gently touches <<print $sibling.his>> breasts, which, at least to <<print $sibling.him>>, seem swollen and sensitive.
<<sibspeech>>If it was that time of the month, they'd be...touching them wouldn't feel so...good...<</sibspeech>>
As if to make <<print $sibling.his>> point, <<print $sibling.he>> gently caresses <<print $sibling.his>> tits, biting <<print $sibling.his>> lip as <<print $sibling.he>> tries to remain quiet despite the pleasureable feeling rushing through <<print $sibling.him>>.
<<sibspeech>>Maybe they're just getting...bigger? That...if it feels //this// good, that wouldn't be a bad thing at all. Okay. Okay, enough, <<print $sibling.full>>. You need to get ready for the day.<</sibspeech>>
Despite <<print $sibling.his>> pep talk, <<print $sibling.he>> continues to stare in the mirror, fondling <<print $sibling.his>> bigger breasts, panting slightly with arousal.
<<sibspeech>>...okay, maybe just a few more m-minutes...<</sibspeech>><<set $sibling.breastsize += 1>><<set $sibling.breastgrowth = 0>>
<<else>>
<<sibspeech>>Shit, did they get bigger //again//?<</sibspeech>>
<<print $sibling.name>> fondles <<print $sibling.his>> enlarged breasts, unable to deny that they have, in fact, grown larger. There's a definite weight to them that wasn't present as early as last night.
<<sibspeech>>Mmm, they feel...really good.<</sibspeech>>
Caressing <<print $sibling.his>> breasts, <<print $sibling.name>>'s face reddens with arousal. Looking at the woman in the mirror groping <<print $sibling.his>> tits with wanton sexuality only turns <<print $sibling.him>> on all the more.
<<sibspeech>>Fuck, if they keep getting bigger, I'm going to look like some kind of bimbo slut. Shit, I'm already acting like one.<</sibspeech>>
One hand slowing traces over the curve of <<print $sibling.his>> engorged tits, then over <<print $sibling.his>> bare stomach, down between <<print $sibling.his>> legs.
<<sibspeech>>That might not be so bad...<</sibspeech>><<set $sibling.breastsize += 1>><<set $sibling.breastgrowth = 0>>
<</if>>\
<</if>>\
\
<<case "breastshrink">>\
<<if $sibling.gender == "male">>
<<if $sibling.femmefetish < 50>>
<<if $sibling.breastsize == 1>>
<<sibspeech>>Oh thank god, they're gone.<</sibspeech>>
<<print $sibling.name>> runs <<print $sibling.his>> hand over <<print $sibling.his>> flat chest, with only the slightly erect nipples as a visible sign of what used to be small breasts.
<<sibspeech>>Man, I hope that doesn't happen again. I should really see a doctor about this stuff. But I guess...I guess <<print $player.name>> would worry if I saw a doctor. I'll just have to hope it doesn't happen again.<</sibspeech>>
<<print $sibling.name>> leans back from the mirror, closing <<print $sibling.his>> eyes as <<print $sibling.he>> thinks back to how <<print $sibling.he>> looked with those tiny titties. When <<print $sibling.he>> opens <<print $sibling.his>> eyes again, <<print $sibling.he>>'s surprised to find that <<print $sibling.he>>'s...a little disappointed at the look of <<print $sibling.his>> flat chest.
<<sibspeech>>Oh man, what the heck is wrong with me.<</sibspeech>><<set $sibling.breastsize -= 1>><<set $sibling.breastgrowth = 0>>
<<else>>
<<sibspeech>>Are they getting...smaller?<</sibspeech>>
<<print $sibling.name>> runs <<print $sibling.his>> hands over the definitely smaller mounds on <<print $sibling.his>> chest. Though they're still sensitive, they don't send shivers up <<print $sibling.his>> spine.
<<sibspeech>>Okay...okay, that's good. Now, they just need to keep getting smaller, until I'm back to normal. Because that's what I want.<</sibspeech>>
<<print $sibling.name>> looks into the eyes of <<print $sibling.his>> reflection, looking for any sort of confirmation from <<print $sibling.his>> doppleganger that this is a good thing.
<<sibspeech>>That...//is// what I want...right?<</sibspeech>>
The reflection does not respond, and <<print $sibling.name>> idly caresses <<print $sibling.his>> smaller, but still prominent breasts as <<print $sibling.he>> tries to reconcile <<print $sibling.his>> feelings...<<set $sibling.breastsize -= 1>><<set $sibling.breastgrowth = 0>>
<</if>>
<<else>>
<<sibspeech>>No, why? Why are you getting //smaller//?<</sibspeech>>
<<print $sibling.name>> is almost in tears as <<print $sibling.he>> touches <<print $sibling.his>> smaller breasts. They're still sensitive, but not nearly as sensitive as they were before they shrank.
<<sibspeech>>Shit, I need to see a doctor...wait, no, that won't make sense. "Hi doctor. I'm upset because I grew breasts and now they're getting smaller. No, I want them to get //bigger//."<</sibspeech>>
The realization of what <<print $sibling.he>> just said takes a moment to set in.
<<sibspeech>>Oh my god. I want bigger breasts.<</sibspeech>>
Cupping <<print $sibling.his>> smaller bust, <<print $sibling.name>> resists the urge to squeeze them, but only just.
<<sibspeech>>Come on...grow for momma. Just tell me what I have to do to make you nice and big, and I'll do it. I'll do anything...<</sibspeech>><<set $sibling.breastsize -= 1>><<set $sibling.breastgrowth = 0>>
<</if>>
<<else>>
<<sibspeech>>Wait, where did my tits go?<</sibspeech>>
<<print $sibling.name>> stares at <<print $sibling.him>>self in the mirror, holding <<print $sibling.his>> smaller breasts in <<print $sibling.his>> hands. They're definitely smaller than they were before.
<<sibspeech>>Goddammit, I just bought new bras, too. Well, I guess this is...fine.<</sibspeech>>
Despite <<print $sibling.his>> self-assurance, <<print $sibling.name>> looks slightly miserable, though whether it's before of <<print $sibling.his>> now-smaller bust line, or because of the money wasted on bras, is unknown.<<set $sibling.breastsize -= 1>><<set $sibling.breastgrowth = 0>>
<</if>>
<<case "buttgrowth">>\
<<if $sibling.gender == "male">>
<<if $sibling.feminization <= 50>>
<<sibspeech>>Huh.<</sibspeech>>
<<print $sibling.name>> looks at <<print $sibling.his>> reflection in the mirror as <<print $sibling.he>> tries in vain pull up <<print $sibling.his>> pants. Despite fitting just a few days ago, the pants just won't come up over <<print $sibling.his>> butt.
<<sibspeech>>I mean...I haven't really been working out, but has my butt really gotten that big?<</sibspeech>>
There's no denying that <<print $sibling.name>>'s butt has been growing, and the fact that it no longer fits in <<print $sibling.his>> pants is just the latest proof. Pulling on <<print $sibling.his>> pants again in vain, <<print $sibling.he>>'s finally forced to stop.
<<sibspeech>>Goddammit. I don't want to have a huge ass.<</sibspeech>>
Turning to look at <<print $sibling.his>> profile in the mirror, <<print $sibling.he>> sighs...then pauses.
<<sibspeech>>W-well...it doesn't look //that// bad, but...it would look better on a g-girl...<</sibspeech>>
Putting <<print $sibling.his>> hands on <<print $sibling.his>> expanded ass, feeling the new flesh, <<print $sibling.name>> shudders.
<<sibspeech>>...o-on a g-girl...<</sibspeech>>
<<else>>
<<sibspeech>>Oh, hey...<</sibspeech>>
<<print $sibling.name>> turns sideways at the mirror, putting one hand on <<print $sibling.his>> ass, feeling the difference.
<<sibspeech>>I mean, I wasn't expecting this, but...heh, butt..<</sibspeech>>
It started when <<print $sibling.he>> tried to put on <<print $sibling.his>> pants this morning and couldn't pull them all the way up. A quick inspection resulted in the discovery that <<print $sibling.his>> butt had apparently grown too large to be contained by <<print $sibling.his>> pants.
<<sibspeech>>Who's got the ghetto booty now, huh?<</sibspeech>>
Slapping <<print $sibling.his>> enlarged ass, <<print $sibling.he>> can't help but smile.
<<sibspeech>>Gonna need new pants...maybe something...form-fitting...<</sibspeech>>
<</if>>
<<else>>
<<sibspeech>>What the shit?<</sibspeech>>
<<print $sibling.name>> tries again to pull up <<print $sibling.his>> pants, but is thwarted by a meaty obstacle: <<print $sibling.his>> own ass. Sighing deeply, <<print $sibling.he>> turns, looking at the profile of <<print $sibling.his>> butt in the mirror, <<print $sibling.his>> hands on the clearly larger booty.
<<sibspeech>>Have I been gaining weight? ...on just my ass?<</sibspeech>>
Frustrated, <<print $sibling.he>> pulls off the now-ill-fitting pants and throws them aside, searching through <<print $sibling.his>> closet for something else to wear.
<<sibspeech>>First person that calls me a fat ass is going to get a goddamn hip check from this fat ass.<</sibspeech>>
Looking back at the mirror for a moment, <<print $sibling.he>> gets a glimpse of <<print $sibling.his>> larger butt in the mirror, and can't help but stare for a minute.
<<sibspeech>>I mean...it doesn't look //bad//, I guess...<</sibspeech>>
Shaking the weird thoughts out of <<print $sibling.his>> head, <<print $sibling.he>> goes back to rummaging in <<print $sibling.his>> closet. And only occasionally glancing at <<print $sibling.his>> bigger ass.
<</if>>\
<<set $sibling.buttsize += 1>>\
<<set $sibling.buttgrowth = 0>>\
<<case "buttshrink">>\
<<if $sibling.gender == "male">>
<<if $sibling.feminization <= 50>>
<<sibspeech>>Hey, alright...looks like I've been losing weight.<</sibspeech>>
Turning to see how <<print $sibling.he>> looks in the mirror, <<print $sibling.name>> puts <<print $sibling.his>> hands on <<print $sibling.his>> butt, feeling less jiggle as <<print $sibling.he>> does so.
<<sibspeech>>Not bad. Hopefully now my pants will fit better too.<</sibspeech>>
Pulling a pair of pants out of <<print $sibling.his>> closet, <<print $sibling.he>>'s quickly upset to learn that <<print $sibling.his>> butt has shrunk so much that, contrary to having <<print $sibling.his>> pants fit better, they're actually very droopy.
<<sibspeech>>Oh, come on.<</sibspeech>>
Sighing, but with no other recourse, <<print $sibling.name>> returns the pants to <<print $sibling.his>> closet, and finds something that fits better.
<<sibspeech>>Who knew I would miss having a //bigger// ass...?<</sibspeech>>
<<else>>
<<sibspeech>>Oh, well...I guess that's a good thing.<</sibspeech>>
Running <<print $sibling.his>> hands over <<print $sibling.his>> ass, <<print $sibling.name>> fondles <<print $sibling.him>>self, feeling the lesser expanse of <<print $sibling.his>> buttcheeks.
<<sibspeech>>I was...actually kind of getting used to having a bigger butt. And it looked kinda good...<</sibspeech>>
Unsure of what <<print $sibling.he>> did to cause this reduction in gluteus circumference, <<print $sibling.name>> turns, looking at <<print $sibling.his>> profile in the mirror.
<<sibspeech>>I mean...it's not...bad...but I...<</sibspeech>>
<<print $sibling.name>> stops, looking at <<print $sibling.his>> face reflected in the smooth surface.
<<sibspeech>>...I really liked having a womanly butt.<</sibspeech>>
Red flushes to <<print $sibling.his>> face, and <<print $sibling.he>> turns away quickly, trying not to think about it any more.
<</if>>
<<else>>
<<sibspeech>>Hey, lookin' tight and toned, <<print $sibling.name>>!<</sibspeech>>
<<print $sibling.name>> looks at <<print $sibling.his>> reflection in the mirror, enjoying the look of <<print $sibling.his>> reduced butt. While not entirely sure what may have caused the situation, <<print $sibling.he>> can't help but pop <<print $sibling.his>> hip and stick out <<print $sibling.his>> shapely butt in a sexy pose.
<<sibspeech>>Hell yeah, lookin' sexy as fuck!<</sibspeech>>
Smiling at <<print $sibling.his>> reflection, <<print $sibling.he>> dances over to <<print $sibling.his>> closet, looking through the clothes to see what can best show off <<print $sibling.his>> more shapely butt.
<</if>>
<<set $sibling.buttsize -= 1>>\
<<set $sibling.buttgrowth = 0>>\
<<case "hairgrowth">>\
<<if $sibling.hairisgrowing == true>><<set $sibling.hairlength += 1>>
<<sibspeech>>My hair is getting really long.<</sibspeech>>
<<print $sibling.name>> looks in the mirror, seeing <<print $sibling.his>> hair is now <<print $hairLength[$sibling.hairlength]>>.
<<sibspeech>>I should really get it cut. But...<<print $player.name>> thought I should grow it out...maybe...<</sibspeech>>
<<print $sibling.name>> takes a moment to run <<print $sibling.his>> fingers through <<print $sibling.his>> longer hair.
<<sibspeech>>...maybe I can wait a bit before I get it cut. Just to see what it looks like.<</sibspeech>><<set $sibling.hairgrowth = 0>>
<<else>><<set $sibling.hairgrowth = 0>><</if>>
<<case "dickgrowth">>\
<<if $sibling.penissize == 2>>\
<<sibspeech>>Wait...am I bigger?<</sibspeech>>
<<print $sibling.name>> stares in the mirror, looking down at <<print $sibling.his>> penis. While it's not hard at the moment, it's clearly no longer on the small side.
<<sibspeech>>Okay, I'm not complaining, but...should I be worried about this?<</sibspeech>>
Gently, <<print $sibling.name>> reaches down to touch <<print $sibling.his>> enlarged organ, but even the lightest touch is enough to cause a rising arousal.
<<sibspeech>>Mmm, god, that's sensitive. Holy shit, it's big too!<</sibspeech>>
And indeed it is. <<print $sibling.name>>'s bigger dick is at least an inch or two larger than it used to be. And now standing at attention.
<<sibspeech>>I-I shouldn't...but...but I //need// to...<</sibspeech>>
Even before <<print $sibling.he>>'s finished talking to <<print $sibling.him>>self, <<print $sibling.name>> is stroking <<print $sibling.his>> stiff erection, bracing on the bathroom sink as the pleasurable sensations make <<print $sibling.his>> legs go weak.
<<sibspeech>>Oh fuck, oh fuck, oh //fuck// I'm gonna-<</sibspeech>>
When <<print $sibling.he>> cums, the blast of spooge coats the sink, the wall, the floor, leaving <<print $sibling.him>> a shuddering, moaning mess, breathing heavily as <<print $sibling.he>> tries to catch <<print $sibling.his>> breath.
<<sibspeech>>Okay...it c-can't be bad if it feels that good...r-right? Oh, shit, what a mess...<</sibspeech>>
As <<print $sibling.name>> starts cleaning up the mess of cum <<print $sibling.he>> left all over the bathroom, <<print $sibling.his>> mind keeps thinking about the bigger dick now hanging between <<print $sibling.his>> legs, a wistful, expectant smile on <<print $sibling.his>> face.\
<<set $sibling.penissize += 1>>\
<<set $sibling.dickgrowth = 0>>\
<<elseif $sibling.penissize >= 3>>\
<<sibspeech>>Well, hello, //big// guy. Guess you got bigger again, huh?<</sibspeech>>
<<print $sibling.name>> holds <<print $sibling.his>> currently-limp yet clearly bigger dick in <<print $sibling.his>> hand, as if testing the weight and girth.
<<sibspeech>>Mmmm, still sensitive too. Well, I think I've got some time. Let's see how big you can get.<</sibspeech>>
Biting <<print $sibling.his>> lip, <<print $sibling.name>> starts stroking, <<print $sibling.his>> dick quickly rising to the occasion.
<<sibspeech>>Yeah, nice and big...come on, keep getting bigger...<</sibspeech>>
By the time <<print $sibling.he>>'s fully erect, <<print $sibling.his>> dick has clearly grown another inch, maybe two. But <<print $sibling.he>>'s now too far gone to care, stroking with wanton lust as <<print $sibling.his>> eyes start to roll back a little.
<<sibspeech>>Oh fuck, oh yeah, come on...gonna...gonna cum!<</sibspeech>>
When <<print $sibling.he>> cums, it's powerful, blasting loads of jizz all over the sink, the floor, even the mirror, leaving him a panting, sweaty mess.
<<sibspeech>>O-oh yeah...that felt g-great...shit. What a mess.<</sibspeech>>
Kneeling down to start wiping up the pools of sticky cum, <<print $sibling.he>> feels <<print $sibling.his>> bigger dick touching the tile floor, the cold surface sending shivers up <<print $sibling.his>> spine, as <<print $sibling.he>> bites <<print $sibling.his>> lip as <<print $sibling.his>> dick starts to get hard again.
<<sibspeech>>Dammit, I can't spend all morning jacking off...M-maybe just one more time...<</sibspeech>>\
<<set $sibling.penissize += 1>>\
<<set $sibling.dickgrowth = 0>>\
<<else>>\
<<sibspeech>>Oh thank god, it's getting bigger.<</sibspeech>>
<<print $sibling.name>> looks down at <<print $sibling.his>> dick, bigger than it was not too long ago, and sighs in relief.
<<if $sibling.femmefetish >= 50>><<sibspeech>>I mean, maybe that's...not the best news in the world, but...Wh-what am I saying?<</sibspeech>><<else>><<sibspeech>>I was really getting worried there for a while.<</sibspeech>><</if>>
<<print $sibling.name>> takes a deep breath, carefully inspecting <<print $sibling.his>> enlarged dick, thankful that it seems to be returning to more normal size<<if $sibling.femmefetish >= 50>>, though there's a lingering feeling of...disappoint that <<print $sibling.he>> just can't shake.<<else>>, still confused about why it got smaller to begin with.<</if>>\
<<set $sibling.penissize += 1>>\
<<set $sibling.dickgrowth = 0>>\
<</if>>\
<<case "dickshrink">>\
<<if $sibling.femmefetish >= 50>>\
<<sibspeech>>Oh, hey, that's...interesting.<</sibspeech>>
<<print $sibling.name>> carefully looks at <<print $sibling.his>> dick, surprised that it seems to be...smaller than last time <<print $sibling.he>> got a close look.
<<sibspeech>>Heh, looks like I've got a cute little dick now. I wonder how <<print $player.name>> would react to this? I bet she'd be surprised.<</sibspeech>>
<<print $sibling.name>> is so caught up in <<print $sibling.his>> approval of <<print $sibling.his>> cute little cock that <<print $sibling.he>> doesn't even notice <<print $sibling.he>> was thinking about showing it to <<print $sibling.his>> sister<<if $sibling.hadsex == true>>, though it wouldn't be the first time.<<else>>.<</if>>\
<<set $sibling.penissize -= 1>>\
<<set $sibling.dickgrowth = 0>>\
<<else>>
<<sibspeech>>Oh shit, what the hell? Is it smaller?<</sibspeech>>
<<print $sibling.name>> carefully examines <<print $sibling.his>> clearly smaller dick, surprised and a little concerned that it seems to have noticeably shrunk.
<<sibspeech>>What the hell is wrong with me? I-I mean, is something wrong with me? Why is it smaller? How am I going to explain this to...to anyone?<</sibspeech>>
Struck with the reality of having a smaller dick, <<print $sibling.he>> looks into the mirror sadly, but at the same time, the more <<print $sibling.he>> thinks about it, the more <<print $sibling.his>> smaller dick starts to get hard.
<<sibspeech>>Oh shit...wh-why is this turning me on? What the hell is wrong with me?<</sibspeech>>\
<<set $sibling.penissize -= 1>>\
<<set $sibling.dickgrowth = 0>>\
<</if>>
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>\
<<LactatingSmall>>
<<sibspeech>>Mmph, why do my breasts feel weird?<</sibspeech>>
Standing naked in front of the mirror, <<print $sibling.name>> gently touches <<print $sibling.his>> chest, feeling <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts, wondering why they feel weird. Not painful, just strange. Tingling, slight pressure, nipples erect.
Squeezing <<print $sibling.his>> chest lightly, <<print $sibling.he>>'s surprised that it feels kind of good, prompting <<print $sibling.him>> to squeeze more, letting <<print $sibling.his>> <<if $sibling.breastsize <= 3>>tiny tits fill <<print $sibling.his>> hands<<elseif $sibling.breastsize <= 5>>full breasts rest in <<print $sibling.his>> hands<<elseif $sibling.breastsize <= 7>>big breasts dwarf <<print $sibling.his>> groping hands<<else>>huge tits engulf <<print $sibling.his>> hands<</if>>, until suddenly, <<print $sibling.he>> feels a wetness.
<<sibspeech>>Wait, wh-what?<</sibspeech>>
Looking down at <<print $sibling.his>> hands, <<print $sibling.name>> is surprised to find that they're covered in a white, creamy liquid. Curiosity quickly gets the better of <<print $sibling.him>>, and <<print $sibling.he>> licks <<print $sibling.his>> fingers.
<<sibspeech>>Oh my god...it's milk! I'm...lactating?<</sibspeech>>
<<if $sibling.pregknown == true>>It is, perhaps, something <<print $sibling.he>> should have been expecting, given <<print $sibling.his>> increasingly gravid state, but it still manages to take <<print $sibling.him>> by surprise.<<else>>Unsure of what could have caused this seemingly-spontaneous milk production, <<print $sibling.name>> is left with little else to do but squeeze <<print $sibling.his>> tits, coaxing the milk out bit by bit into the sink.<</if>>
<<sibspeech>><<if $sibling.lactationfetish >= 50>>This is a dream come true...I wonder if I can keep this going...or maybe even make more...<<else>>I hope this dries up soon. How am I going to wear anything if I could suddenly just start...leaking?<</if>><</sibspeech>><<set $sibling.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<sibspeech>>Goddamn, my breasts feel tight.<</sibspeech>>
<<print $sibling.name>> squeezing <<print $sibling.his>> breasts, feeling the milk within shifting around. The lactation has been pretty constant, but manageable, only really happening when <<print $sibling.he>> tries to get milk out. But this morning, it's different.
<<sibspeech>>They feel so full, so...mmph.<</sibspeech>>
Kneeding and playing with <<print $sibling.his>> boobs, trying to relieve the pressure, <<print $sibling.name>> is surprised when milk starts leaking from <<print $sibling.his>> nipples. And not a small amount either.
<<sibspeech>>Wait, I wasn't even trying to...oh god, mmm, that actually feels kinda good.<</sibspeech>>
Any thoughts of investigating this new, easy-to-express milk production are lost as <<print $sibling.name>> starts milking <<print $sibling.him>>self, the creamy milk spilling over <<print $sibling.his>> hands and into the sink. Lost in sensation, <<print $sibling.he>> closes her eyes, moaning softly as the pressure is relieved in a most pleasureable way.
Finally, after a few minutes of messy milking, <<print $sibling.his>> breasts sore but empty, <<print $sibling.name>> opens <<print $sibling.his>> eyes.
<<sibspeech>>That was...way more than last time. <<if $sibling.lactationfetish >= 50>>Now to keep it up. If I can make this much milk, I can make even more.<<else>>I don't know how I'm going to keep this under control...or hidden...<</if>><</sibspeech>>\
<<set $sibling.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<sibspeech>>Unf, they're...they're too full!<</sibspeech>>
<<print $sibling.name>> desperately kneeds and squeezes <<print $sibling.his>> breasts, so full from milk that they are perkier than usual.
<<sibspeech>>Come on...shit, I just milked myself not too long ago, I sh-should be empty for...mmmph...<</sibspeech>>
Finally, with motions that have been well-practiced by now, <<print $sibling.name>> is able to coax some milk out of <<print $sibling.his>> engorged, erect nipples. But unlike previous experiences, where milk flowed calmly from <<print $sibling.his>> chest udders, this time, the creamy goodness jets out under so much pressure that it coats the mirror.
<<sibspeech>><<if $sibling.lactationfetish >= 75>>MmmmmMMMMOOOOO!<<elseif $sibling.lactationfetish >= 50>>MMmmmmmmmph, god, yes...<<else>>Ungh...<</if>><</sibspeech>>
The flowing milk doesn't stop, still coming as <<print $sibling.name>> continues to milk <<print $sibling.him>>self, <<if $sibling.lactationfetish >= 75>>mooing in delight<<else>>moaning in satisfaction<</if>> all the while. Eventually, inevitably, the flow slows, but it never actually stops.
<<sibspeech>>Ooooooh, fuck...that felt good. Wait, am I still leaking?<</sibspeech>>
<<print $sibling.name>> checks <<print $sibling.his>> nipples, finding that milk is still dripping from them. Slower, to be sure, but constant.
<<sibspeech>><<if $sibling.lactationfetish >= 75>>Oh my god, I'm just a cow. A sexy, milky cow. Mmmm...<<elseif $sibling.lactationfetish >= 50>>No way I'll be able to hide this. I need to get some nursing bras...<<else>>Goddammit, this is going to soak through everything. I need to figure something out.<</if>><</sibspeech>>
Looking at <<print $sibling.his>> hands, covered in milk, <<print $sibling.he>> goes to turn on the sink to clean up, but then...licks <<print $sibling.his>> fingers instead.
<<sibspeech>><<if $sibling.lactationfetish >= 50>>Mmm, sweet, creamy...delicious.<<else>>Well, at least I taste good...<</if>><</sibspeech>>\
<<set $sibling.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Sibling Picture">>
<<if $sibling.gender == "male">>\
<<sibspeech>>Huh.<</sibspeech>>
<<print $sibling.name>> stares at <<print $sibling.him>>self in the mirror, trying to figure out what's different. There's clearly //something// odd, something that caught <<print $sibling.his>> eye, but <<print $sibling.he>> just can't quite figure out what it is.
<<sibspeech>>Maybe I'm just tired. Yeah, that's it, gotta be tired...that's all.<</sibspeech>>
Confident that it's just a trick of the light, or the product of a tired mind, <<print $sibling.name>> goes back to <<print $sibling.his>> normal routine.
<<else>>\
<<sibspeech>>Lookin' good, good-lookin'.<</sibspeech>>
<<print $sibling.name>> looks at <<print $sibling.him>>self in the mirror, turning this way and that, and mildly surprised that <<print $sibling.he>> looks so good for so early in the morning, with <<print $sibling.his>> skin seemingly softer, clearer. Touching <<print $sibling.his>> lips, <<print $sibling.he>>'s a little surprised that they seem to be swollen. Not a lot, but it's definitely noticeable.
<<sibspeech>>That's not a bad thing, though. Really ups my pouty-face game.<</sibspeech>>
Satisfied with <<print $sibling.his>> look, <<print $sibling.name>> goes back to <<print $sibling.his>> morning routine.
<</if>><<set $sibling.femmelevel = 1>><<set $sibling.femmelock = 1>>\
<<case "feminization2">>\
<<include "Sibling Picture">>
<<if $sibling.gender == "male">>\
<<sibspeech>>Geez, I am really starting to look different...<</sibspeech>>
<<print $sibling.name>> looks at <<print $sibling.him>>self in the mirror, tracing the contours of <<print $sibling.his>> softer, smoother face.
<<sibspeech>><<if $sibling.femmefetish >= 40>>I'm...not complaining, but I really wish I knew why this was happening...<<else>>Why am I looking so...g-girly? Could what happened to <<print $player.name>> be happening to me? But...I didn't get hypnotized...<</if>><</sibspeech>>
Still touching <<print $sibling.his>> face, and finding it difficult to look away, <<print $sibling.name>> is <<if $sibling.femmefetish >= 40>>utterly fascinated<<else>>completely confused<</if>> by the changes to <<print $sibling.his>> body. Eventually, <<print $sibling.he>>'s able to break the trance and look away, running <<print $sibling.his>> hands down <<print $sibling.his>> body.
<<sibspeech>>It sure doesn't help that I've been getting...curvy lately.<</sibspeech>>
Placing <<print $sibling.his>> hands on <<print $sibling.his>> hips, <<print $sibling.he>> can't but notice how they flare out just a little bit more that they used to. At first, <<print $sibling.he>> could write it off as a part of ill-fitting pants, but now all of <<print $sibling.his>> pants have the same poor fit.
<<sibspeech>><<if $sibling.femmefetish >= 40>>I should...probably buy some new clothes. I wonder if <<print $player.name>> would be willing to help me...<<else>>I should probably see a doctor...b-but it's so...embarassing...<</if>><</sibspeech>>
Unsure of what <<print $sibling.he>> should do, <<print $sibling.name>> ultimately decides that the best thing to do is nothing, climbing into the shower and trying to ignore the changes to <<print $sibling.his>> body...
<<else>>\
<<sibspeech>>Damn, I'm really looking better every day, aren't I?<</sibspeech>>
<<print $sibling.name>> poses in front of the mirror, giving <<print $sibling.him>>self a big smile and a wink, concentrating on the softer, smoother look of <<print $sibling.his>> face, the now decidedly puffy, pouty lips that stretch into a gorgeous smile.
<<sibspeech>>Definitely not complaining.<</sibspeech>>
<<print $sibling.name>> cocks <<print $sibling.his>> hips, noticing that they seem to be a little bit more hip than they used to be. Giggling to <<print $sibling.him>>self, <<print $sibling.he>> blows a kiss to <<print $sibling.his>> reflection.
<<sibspeech>>Not sure what's causing this, but I don't think I care if I look this good...<</sibspeech>>
<</if>>\
<<set $sibling.femmelevel = 2>>\
<<set $sibling.femmelock = 2>>\
<<case "feminization3">>\
<<include "Sibling Picture">>
<<if $sibling.gender == "male">>
<<sibspeech>>God, I am just a...girl now.<</sibspeech>>
There's no denying it. The face that looks back at <<print $sibling.name>> from the mirror looks nothing like the man <<print $sibling.he>> used to be. The face is too round, too soft, the lips too puffy. If there is lingering masculinity in <<print $sibling.his>> face, <<print $sibling.he>> can't see it.
<<sibspeech>><<if $sibling.femmefetish >= 60>>I didn't think I would look so...cute. I wonder what <<print $player.name>> thinks of this...<<else>>God, how am I going to explain this to <<print $player.name>>? She must have noticed by now...<</if>><</sibspeech>>
It's more than the face, as well. <<print $sibling.name>>'s clothes haven't been fitting well at all, mostly due to <<print $sibling.his>> increasingly wide hips, now taking on a decidedly feminine shape. Looking at <<print $sibling.his>> silhouette, anyone would struggle to determine <<print $sibling.his>> gender, but for the <<print $penisSize[$sibling.penissize]>> dick hanging between <<print $sibling.his>> legs.
<<sibspeech>><<if $sibling.femmefetish >= 60>>I wonder how far I can take this...?<<else>>Is there any way that I can change back...?<</if>><</sibspeech>>\
<<else>>
<<sibspeech>>Lookin' good, hawt stuff!<</sibspeech>>
<<print $sibling.name>> giggles as <<print $sibling.he>> winks at <<print $sibling.him>>self in the mirror. The changes to <<print $sibling.his>> body have continued, puffing up <<print $sibling.his>> lips further and giving <<print $sibling.him>> a natural pouty look. Taking a moment to run <<print $sibling.his>> hand over <<print $sibling.his>> smoother, more radiant skin, <<print $sibling.he>> eventually runs <<print $sibling.his>> hands down to <<print $sibling.his>> widened hips, rocking them back and forth in a spontaneous sexy motion.
<<sibspeech>>I dunno what's happening, but I like it!<</sibspeech>>
Winking at <<print $sibling.his>> reflection, <<print $sibling.his>> eyes settle on <<print $sibling.his>> hair.
<<sibspeech>>Is it...getting lighter?<</sibspeech>>
<</if>>\
<<set $sibling.femmelevel = 3>>\
<<set $sibling.femmelock = 3>>\
<<case "feminization4">>\
<<include "Sibling Picture">>
<<if $sibling.gender == "male">>
<<sibspeech>>Holy hell, I look...cute!<</sibspeech>>
There's no denying that <<print $sibling.name>>'s getting more feminine by the day, now. It's not just the face, either: <<print $sibling.his>> body has been changing, gaining curves, losing definition, and generally giving off the impression of a beautiful young woman.
<<sibspeech>><<if $sibling.femmefetish >= 60>>I don't know how this happened, but I'm so happy it did. I...love this. I love me! And I want someone to make lo-uh...love me.<<else>>I don't know how this happened, but...at least I look nice. I mean...I'd...fuck me.<</if>><</sibspeech>>
The thought of having sex in <<print $sibling.his>> more feminine body brings a rush of red to <<print $sibling.his>> face, and <<print $sibling.he>> can see <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick starting to rise to attention.
<<sibspeech>>W-would anyone...be interested in me? <<if $sibling.femmefetish >= 60>>A girl with a dick?<<else>>A guy that looks like a girl?<</if>> W-would <<print $player.name>>...<</sibspeech>>
<<print $sibling.name>>'s blush deepens more when <<print $sibling.he>> realizes what <<print $sibling.he>>'s thinking about <<print $sibling.his>> older sister, and <<print $sibling.he>> tries desperately to shut down any further thought, turning away from the mirror to find something to wear.
<<else>>
<<sibspeech>>Don't you normally need bleach for this?<</sibspeech>>
<<print $sibling.name>> looks at <<print $sibling.his>> reflection in the mirror, running <<print $sibling.his>> hands through <<print $sibling.his>> clearly much brighter hair. Where it was once a brownish-red, it is now clearly, unmistakably, a dull blonde.
<<sibspeech>>Not sayin' I don't like it, but...like, it just changed...<</sibspeech>>
Lingering over <<print $sibling.his>> face, <<print $sibling.his>> eyes linger on <<print $sibling.his>> lips, which look swollen.
<<sibspeech>>And these...<</sibspeech>>
Licking <<print $sibling.his>> enlarged lips, <<print $sibling.he>> breaks out into a grin.
<<sibspeech>>Fuck, I look sexy as hell.<</sibspeech>>
Winking at <<print $sibling.his>> reflection, <<print $sibling.he>> strikes a pose, showing off <<print $sibling.his>> tits and ass, and twirls away, heading to the closet to get to dressed for the day.
<</if>>\
<<set $sibling.femmelevel = 4>>\
<<set $sibling.femmelock = 4>>\
<<case "feminization5">>\
<<include "Sibling Picture">>
<<if $sibling.gender == "male">>
<<sibspeech>>Wait, why is my hair red?<</sibspeech>>
The realization that <<print $sibling.his>> hair has been changing color seems like an odd thing for <<print $sibling.name>> to fixate on, given how very different <<print $sibling.he>> looks. Hair that was once almost black is now a rich strawberry blonde color, but more importantly, <<print $sibling.his>> face is how very feminine and beautiful. There is no way that anyone would mistake <<print $sibling.him>> for a man.
<<sibspeech>><<if $sibling.femmefetish >= 75>>But...that's a good thing. Because I'm not a man. I'm a woman.<<else>>And...that's...fine. I think that's fine. I think I'm okay with that.<</if>><</sibspeech>>
A grin washes across <<print $sibling.his>> face, and <<print $sibling.he>> turns around slowly, getting a view of <<print $sibling.his>> changed body from all angles. Formerly masculine shoulders are now slim and curvy, <<print $sibling.his>> waist pinches in, and <<print $sibling.his>> hip flare out, giving <<print $sibling.him>> a slim, svelte feminine figure. Combined with <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts and <<print $sibling.his>> <<print $buttSize[$sibling.buttsize]>> ass, the only thing that marks <<print $sibling.his>> former gender is the <<print $penisSize[$sibling.penissize]>> dick between <<print $sibling.his>> legs.
<<sibspeech>>God, I'm pretty. I love it. I love it!<</sibspeech>>
The smile on <<print $sibling.name>>'s face is genuine, and as <<print $sibling.he>> blows a kiss to <<print $sibling.his>> reflection, <<print $sibling.he>> knows there's no going back. Even if it were possible, <<print $sibling.he>> wouldn't. This is who <<print $sibling.he>> is now.
<<else>>
<<print $sibling.name>>'s eyes flash as <<print $sibling.he>> looks at <<print $sibling.him>>self in the mirror, and <<print $sibling.he>> grins widely.
<<sibspeech>>Well, they say blondes have more fun...maybe I should test that theory.<</sibspeech>>
With <<print $sibling.his>> gorgeous, glowing face, and beautiful blonde hair, there's no doubt that <<print $sibling.he>>'s changed drastically. For all that, though, there's an odd look in <<print $sibling.his>> eyes, something a little more vacant, far away.
<<sibspeech>>Shit, I just want to go get fucked. Like, looking at myself is making me horny.<</sibspeech>>
Feeling <<print $sibling.his>> nipples started to stand at attention, <<print $sibling.he>> starts fondling <<print $sibling.him>>self, breathy moans sliding smoothly past <<print $sibling.his>> full lips.
<<sibspeech>>Oh fuck, yeah...I'm, like, such a sexy bitch...<</sibspeech>>
<<if $sibling.pussyleaking == "yes">>The constant flow of pussy juice from <<print $sibling.his>> nethers increases in intensity as <<print $sibling.he>> gets lost in her lustful thoughts<<else>>The smell of sex fills the room as <<print $sibling.his>> pussy grows increasingly wet<</if>>, and <<print $sibling.his>> moans get louder, one hand trailing down from <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts to <<print $sibling.his>> ready and willing pussy. One finger pushes into <<print $sibling.his>> folds, followed by another, and within minutes, <<print $sibling.he>> bucking <<print $sibling.his>> hips against <<print $sibling.his>> hand, trying to get off.
<<sibspeech>>Just...gawd, yeah...just a...sexy...<<if $sibling.femmefetish >= 90>>bimbo<<else>>fucking<</if>>...bitch...FUCK!<</sibspeech>>
The sounds of <<print $sibling.his>> orgasm shake the room, <<if $sibling.squirter == true>>pussy juice blasting out of <<print $sibling.his>> cunt and soaking the floor<<else>>girlcum leaking out of <<print $sibling.his>> needy pussy, drenching <<print $sibling.his>> hand and legs.<</if>> When <<print $sibling.he>> finally comes down from <<print $sibling.his>> masturbatory ministrations, one glance in the mirror is is almost enough to get <<print $sibling.him>> going again.
Staring back from the smooth surface is a sexual bombshell, fully in control of <<print $sibling.his>> sexuality, and //wallowing// in it.
<<sibspeech>>I can't wait to enjoy this more...<</sibspeech>>
<</if>>\
<<set $sibling.femmelevel = 5>>\
<<set $sibling.femmelock = 5>>\
<<case "blueballs">>\
<<sibspeech>>Ah, fuck!<</sibspeech>>
Groaning in pain, <<print $sibling.name>> bends over the sink, desperately stroking <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick, <<print $sibling.his>> face red as <<print $sibling.he>> tries to cum.
<<sibspeech>>Come on...Come ooooooooon...fuck, it hurts!<</sibspeech>>
Finally, after what seems like far too long from <<print $sibling.his>> perspective, <<print $sibling.he>> cums, blowing a thick, seemingly endless load of jizz all over the sink, the wall, and the floor. When <<print $sibling.he>> thinks <<print $sibling.he>>'s done, <<print $sibling.his>> dick twitches again, blasting //another// load, and then //again//, until finally, <<print $sibling.his>> dick goes limp, still leaking cum just a bit, but spent.
<<sibspeech>>Fuuuuucking hell. I d...<</sibspeech>>
Exhausted by the ordeal, <<print $sibling.name>> falls to the floor, sitting down in the huge pool of semen <<print $sibling.he>> just coated the room with. It's more than <<print $sibling.he>>'s ever seen, in real life or in porn, and <<print $sibling.he>> can't believe that <<print $sibling.he>> was the source of it.
<<sibspeech>>...how did I make so much fucking cum?<</sibspeech>>
Reaching down between <<print $sibling.his>> legs, <<print $sibling.he>> feels <<print $sibling.his>> balls, which feel completely spent...but only for a moment. Raising <<print $sibling.his>> eyebrows in surprise, <<print $sibling.name>> feels <<print $sibling.his>> balls churning, almost gurgling, as they prepare the next huge load.
<<sibspeech>>Oh fuck...<</sibspeech>>\
<<set $sibling.growingballs = true>>\
<<case "biggerballs">>\
<<sibspeech>>Come on, I just n-need to c-cum...!<</sibspeech>>
<<print $sibling.name>> has been furiously stroking <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick for several minutes, hanging on to the sink for support as <<print $sibling.his>> legs quiver and shake in anticipation. But there's no release. Just a constant build up that has no climax.
<<sibspeech>>Come on, come on, //please//, it hurts so bad...<</sibspeech>>
<<print $sibling.name>> keeps jacking it, tears forming in <<print $sibling.his>> eyes as <<print $sibling.he>> hovers at the edge of pleasure, slowly feeling <<print $sibling.him>>self going crazy from the painful denial. Just when <<print $sibling.he>> thinks <<print $sibling.he>> can't stand anymore, the painful feeling subsides, replaced with a feeling of, if not satisfaction, then at least appeasement.
<<sibspeech>>Oh god...okay...o-okay, just need to brea-<</sibspeech>>
Before <<print $sibling.he>> can finish the thought, the dam bursts, and <<print $sibling.name>> cums, long and hard, a thick mess of jizz splashing all over the sink, the floor, the mirror. Shuddering in delight and lusty fulfillment, <<print $sibling.he>> sinks to the floor as cum fountains out of <<print $sibling.his>> dick. Panting, trying desperately to catch <<print $sibling.his>> breath after one of the most intense orgasms in <<print $sibling.his>> life, <<print $sibling.name>> doesn't realize what's changed right away.
<<sibspeech>>Oh...oh shit, are they...bigger?<</sibspeech>>
Feeling an unusual weight between <<print $sibling.his>> legs, <<print $sibling.name>> checks and finds that <<print $sibling.his>> balls appear to have grown larger. Perhaps not noticeable to the naked eye, but <<print $sibling.his>> cum factories have definitely expanded to increase production. Even as <<print $sibling.he>> fondles them in <<print $sibling.his>> hand, <<print $sibling.he>> can feel them churning, squirming, producing more thick, creamy jizz for <<print $sibling.his>> next big load.
<<sibspeech>>Oh god. Oh shit, the next one is going to be even bigger...<</sibspeech>>
Looking around at the mess <<print $sibling.he>> made, the anxiety of that thought is slowly, insidiously replaced with anticipation. Desire.
<<sibspeech>>Even bigger...<</sibspeech>>\
<<set $sibling.cummax += 10>><<set $sibling.growingballs = false>>\
<</switch>>
\
<hr><<set $sibling.transformation = false>><<set $sibling.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $cindy.transtype>>\
\
<<case "pussyleak">>\
<<speech "cindy" "<<print $cindy.name>>">>Shit, what the fuck?<</speech>>
<<print $cindy.name>> looks at her bed, confused about the big wet spot between her legs. Concerned that she might have somehow wet herself, she climbs out of bed and sniffs at the wetness, finding that it doesn't smell right.
<<speech "cindy" "<<print $cindy.name>>">>Okay, so then what the fu-<</speech>>
Her investigation is cut short when she feels a slickness dripping down her thigh. It doesn't take long for her to realize that the wetness is coming from her damp pussy.
<<speech "cindy" "<<print $cindy.name>>">>Holy shit, why am I so wet?<</speech>>
Carefully touching her nethers, <<print $cindy.name>> is surprised when her fingers are almost instantly soaked in her juices, and even the barest touch sends shivers up her spine.
<<speech "cindy" "<<print $cindy.name>>">>Fuck that feels...//so// good. I don't...I don't have to be anywhere for a bit...maybe I could just...<</speech>>
She sits back on the bed, her hand already gently probing her slit as she plays with herself, her ladycum soaking the bed more as she loses herself to her ecstacy...\
<<set $cindy.pussyleaking = "yes">>\
<<case "squirter">>\
<<print $cindy.name>> pants as she fingers herself, trying desperately to get off. Her hair is soaked with sweat, her face red with exertion as she roughly fondles one of her <<print $breastSize[$cindy.breastsize]>> tits with her free hand.
<<speech "cindy" "<<print $cindy.name>>">>F-fucking c-come on...I just...n-need to c-cuuuummm...!<</speech>>
She's clearly been at it for a while, the frustration of her denied pleasure making her increasingly frantic. But no matter how much she tries, no matter how long she rides that edge of release, she just can't seem to push herself over. The building orgasm just won't come, and her ministrations get rougher, more needy.
<<speech "cindy" "<<print $cindy.name>>">>Ugh...mmmph...f-fuuuuuu..."<</speech>>
Unable to even talk anymore, <<print $cindy.name>> just pushes through her need, grunting and moaning, the sounds and scents of self-sex permeating the room, until finally...
<<speech "cindy" "<<print $cindy.name>>">>OH fuck-k, goooooooooooooddammit!<</speech>>
<<PussySquirt>>
...she cums. Loudly, shaking the walls as she tries in passionate relief, her body bucking and shaking at the pleasure running through her. She barely even notices the blast of slick pussy juice shooting out of her needy cunt to an impressive length, as she flexes muscles she wasn't even aware of before. Finally, after the orgasm passes and she's able to catch her breath, she looks at herself and the after-effects of her satisfaction.
<<speech "cindy" "<<print $cindy.name>>">>Fuck me...that was...did I squirt? I've never squirted before...<</speech>>
Exhausted, she falls back on the bed, wiping her sweat-slicked <<print $cindy.haircolor>> hair out of her face.
<<speech "cindy" "<<print $cindy.name>>">>Goddammit, I hope that doesn't happen again...<</speech>>
<<set $cindy.squirter = true>>\
<<case "breastgrowth">>\
<<if $cindy.breastsize == 4>>\
<<speech "cindy" "<<print $cindy.name>>">>What the hell? Why doesn't this fit?<</speech>>
<<print $cindy.name>> is wrestling with her bra, one of her favorites, a silky-smooth lacy number that she's worn many times before, but no matter how she manuevers it, she just can't get her breasts to stay in the cups.
<<speech "cindy" "<<print $cindy.name>>">>Come on...! Ugh!<</speech>>
Frustrated, she violently throws the bra at the wall before turning back to the mirror and looking at her tits.
<<speech "cindy" "<<print $cindy.name>>">>Did I get bigger? That doesn't make sense, I've been the same size for years, and I haven't put on any weight...I think...?<</speech>>
Unable to see any noticeable difference in her breasts, she finds a different bra, one with a little more give. While she struggles to get it on, it at least fits well enough, and she continues getting dressed, wondering what the hell happened to her tits.<<set $cindy.breastsize += 1>><<set $cindy.breastgrowth = 0>>
<<else>>
<<speech "cindy" "<<print $cindy.name>>">>Hmm, definitely getting bigger up here now...<</speech>>
<<print $cindy.name>> looks at her breasts in the mirror, turning to the side to see how they look in profile. Cupping her expanded chest, she feels the weight of them in her hands, not to mention the sensitivity.
<<speech "cindy" "<<print $cindy.name>>">>Mmm, lookin' good. <<if $cindy.obedience >= 60>>I wonder what <<print $player.name>> will think of these?<<else>>These will definitely help me get what I want.<</if>><</speech>>
Satisfied with her improved appearance, <<print $cindy.name>> heads to her closet, but stops when she sees her bras.
<<speech "cindy" "<<print $cindy.name>>">>Shit. I'm going to be spending so much money on bras...<</speech>>\
<<set $cindy.breastsize += 1>>\
<<set $cindy.breastgrowth = 0>>\
<</if>>\
<<case "breastshrink">>\
<<speech "cindy" "<<print $cindy.name>>">>Wait...why doesn't...<</speech>>
Holding her bra up to her breasts, <<print $cindy.name>> is surprised to find that it doesn't quite fit as snugly as it used to. Her breasts barely fit in the cups, and not because they're too big.
<<speech "cindy" "<<print $cindy.name>>">>Shit, did they get...smaller? How is that even possible?<</speech>>
Confused, she sets aside the bra to feel her breasts, and finds, despite their smaller size, they are much more sensitive than they were before. She fondles them, trying to convince herself that she's just checking to make sure there's no problem with them, but the growing wetness between her legs is proof of her self-lie.
<<speech "cindy" "<<print $cindy.name>>">>Okay...m-maybe this isn't...s-so bad...<</speech>>\
<<set $cindy.breastsize -= 1>>\
<<set $cindy.breastgrowth = 0>>\
<<case "buttgrowth">>\
<<speech "cindy" "<<print $cindy.name>>">>Shit! Why doesn't this fit?<</speech>>
<<print $cindy.name>> looks at herself in the mirror, turning sideways as she tries to pull up a pair of pants. Despite her best efforts, the pants simply refuse to come up over her ass. Straining and trying to get the waistband up, she's eventually forced to give up with growl of exasperation.
<<speech "cindy" "<<print $cindy.name>>">>Have I been putting on weight? No...but my //ass// is getting bigger! Fucking desk job.<</speech>>
Looking at her butt in the mirror, <<print $cindy.name>> has to carefully pull her panties out of her butt, and, putting her hands on her cheeks, she can feel them jiggle more than she's used to.
<<speech "cindy" "<<print $cindy.name>>">>I mean, I look good...this is one hell of a booty, but...shit, I wanted a bigger ass, but I didn't expect it to just //happen//.<</speech>>
As soon as the words are past her lips, <<print $cindy.name>>'s face turns a little red.
<<speech "cindy" "<<print $cindy.name>>">>...okay, fine. So my butt looks good. Well, it looked good and now it looks better.<</speech>>
Striking a pose that makes her posterior jiggle, she smiles.
<<speech "cindy" "<<print $cindy.name>>">>I'll just have to go shopping for some new clothes to show off this new junk in my trunk.<</speech>>\
<<set $cindy.buttsize += 1>>\
<<set $cindy.buttgrowth = 0>>\
<<case "buttshrink">>\
<<speech "cindy" "<<print $cindy.name>>">>When the shit did these become granny panties?<</speech>>
Looking at her reflection in the mirror, <<print $cindy.name>> is upset that her normally quite flattering panties are covering much more of her butt than she's used to. They're far from granny panties, but she scowls at them nonetheless.
<<speech "cindy" "<<print $cindy.name>>">>God, it's like my butt got smaller or something. But I haven't been...doing anything to make that happen...<</speech>>
Despite her protestations, when <<print $cindy.name>> puts her hands on her butt, there's definitely less jiggle than she's been used to.
<<speech "cindy" "<<print $cindy.name>>">>Ugh! Fucking...how am I supposed to do anything with a flat fucking ass!<</speech>>
While her ass is far from flat, it's clear that her butt has become tighter and smaller, and as she turns away from the mirror to find some panties that will better flatter her ass, she growls in frustration.\
<<set $cindy.buttsize -= 1>>\
<<set $cindy.buttgrowth = 0>>\
<<case "hairgrowth">>\
<<if $cindy.hairisgrowing == true>>\
<<print $cindy.name>> takes a moment to brush her <<print $cindy.haircolor>> hair out of her eyes, looking at how long it's getting.
<<speech "cindy" "<<print $cindy.name>>">>Geez, I really should just get this cut...<</speech>>
As she runs her hands through her longer hair, wondering how she should get it styled, she pauses, thinking about what <<print $player.name>> said about her hair.
<<speech "cindy" "<<print $cindy.name>>">>Then again...Maybe it //would// look better a bit longer. I don't...//need// to get it cut right away. I can wait to see how it looks.<</speech>>
Satisfied with her decision, she resumes her morning routine.<<set $cindy.hairlength += 1>><<set $cindy.hairgrowth = 0>>
<<else>>\
<<set $cindy.hairgrowth = 0>>\
<</if>>
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>\
<<LactatingSmall>>
<<speech "cindy" "<<print $cindy.name>>">>Jesus, why do my tits feel so goddamn tight?!<</speech>>
Standing in front of her mirror, looking at her <<print $breastSize[$cindy.breastsize]>> breasts, <<print $cindy.name>> is concerned. They feel tight, like a balloon stretched to its limit, but other than the fact that her nipples are erect and sensitive, there doesn't seem to be any indication that something is wrong. She's not even really in pain, just uncomfortable.
<<speech "cindy" "<<print $cindy.name>>">>Fuck, I just need to...<</speech>>
She starts massaging her breasts, trying to relieve the discomfort, gently squeezing and pull on her seemingly swollen tits. But it's not until she pulls on her nipples that the pressure is released, pleasurably, but with some additional consequences.
<<speech "cindy" "<<print $cindy.name>>">>Oh, that feels go-wait, why is...did I just //milk// myself?<</speech>>
Looking at her hands, now covered in the milky discharge, she's confused. <<if $cindy.pregnant == true>>Sure, she's pregnant, but she didn't even think about the likelihood of lactating.<<else>>Aren't only pregnant women supposed to have milky breasts?<</if>> Staring at her hand, curiosity starts an active battle with confusion, and quickly wins: she cautiously extends her tongue and licks her fingers.
<<speech "cindy" "<<print $cindy.name>>">>Mmmm...well, at least it tastes pretty good. <<if $cindy.lactationfetish >= 50>>This should make things a bit more interesting. I wonder if I can get someone to drink it...?<<else>>Hopefully it stops soon. I don't want to have to deal with this for long.<</if>><</speech>>\
<<set $cindy.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.lactationfetish >= 50>>Mmmm, so much milk...<<else>>Jesus, so much milk.<</if>><</speech>>
Squeezing her milk-laden breasts this morning, <<print $cindy.name>> feels the same relief she's felt every time she's expressed, but where normally the trickle of milk would be coming to an end, now she feels like she's only half done. Squirting her creamy bounty into the sink, she occasionally stops to lick her fingers.
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.lactationfetish >= 50>>Still delicious. I could really get used to this.<<else>>I still taste good at least, but this is going to play hell with my wardrobe.<</if>><</speech>>
Finally, after some extra effort to get all the milk out, <<print $cindy.name>> finishes and cleans herself up, <<if $cindy.lactationfetish >= 50>>licking her fingers of creamy goodness<<else>>washing the remains of her cream off her hands<</if>>.
<<speech "cindy" "<<print $cindy.name>>">>I'm going to need to get a pump if this keeps up. <<if $cindy.pregnant == "yes">><<if $cindy.pregnantfetish >= 50>>It doesn't seem fair to go through all this without the belly to show for it, though...<<else>>I really wish I knew why I was making so much milk, though...<</if>><<else>><<if $cindy.pregnantfetish >= 50>>Got to get the practice in for my little baby...<<else>>At least until I have this baby...<</if>><</if>><</speech>>\
<<set $cindy.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.lactationfetish >= 70>>MMmmmmmmoooooo...<<else>>MMmmmmm...<</if>><</speech>>
Squeezing and fondling her breasts, <<print $cindy.name>> is lost in the sensations of her milking, barely even noticing that her milk production has continued to increase. It just feels too good to release the pressure on her milk-laden <<if $cindy.lactationfetish >= 70>>udders<<else>>tits<</if>> to care. Milking herself has become part of her morning routine, one that is lasting longer and longer.
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.lactationfetish >= 70>>Mmmmoooooooooooooooh god...<<else>>Oooooh god, that's good.<</if>><</speech>>
As she reaches the end of her milking session, she shudders in pleasure, a minor orgasm working its way through her body. Even as she catches her breath, she can feel her breasts, just drained, churning and making more milk. <<if $cindy.lactationfetish >= 70>>She coos in delight, placing her hand on top of her <<print $breastSize[$cindy.breastsize]>> breasts.
<<speech "cindy" "<<print $cindy.name>>">>Mmmm, that's right. Make more delicious milk. God, I love being just a big-tittied milk cow. Mmmmph...<</speech>>
Turned on by her own declaration, <<print $cindy.name>> reaches her free hand between her legs, towards her wet slit, letting out a delighted "Moooo!" as she feels her arousal rise...<<else>>She sighs in defeat, realizing that her <<print $breastSize[$cindy.breastsize]>> breasts have grown accustomed to milk production now, and they're unlikely to stop.
<<speech "cindy" "<<print $cindy.name>>">>At least it feels good...but I wish they made sexier nursing bras...<</speech>>
Resigned to her new state, she turns away from the mirror and the milky mess she made to climb into the shower, knowing that she'll have to milk again before the day is done...<</if>>\
<<set $cindy.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Cindy Picture">>
<<speech "cindy" "<<print $cindy.name>>">>Huh, am I seeing things, or...?<</speech>>
Staring in the mirror, <<print $cindy.name>> is confused by the reflection looking back at her. Her reflection has puffier lips than normal, and her face looks...more feminine somehow. That's not necessarily the worst thing, the seemingly-spontaneous changes are cause for concern.
<<speech "cindy" "<<print $cindy.name>>">>Am I having an allergic reaction to something? My lip gloss...?<</speech>>
Resolving to switch lip gloss, <<print $cindy.name>> goes back to her normal routine, not given any more thought to it.\
<<set $cindy.femmelevel = 1>>\
<<set $cindy.femmelock = 1>>\
<<case "feminization2">>\
<<include "Cindy Picture">>
<<speech "cindy" "<<print $cindy.name>>">>Okay, it wasn't my lip gloss.<</speech>>
<<print $cindy.name>> stares at her reflection, her lips now much bigger and an almost-natural red color, and her face definitely looks more feminine. She gently touches her face, feeling her smooth skin and bigger lips, before moving her hands down to her hips, which feel wider.
<<speech "cindy" "<<print $cindy.name>>">>I mean, I look pretty good, but...if this keeps going, I'm going to look like some kind of bimbo.<</speech>>
The declaration makes her pause. She looks at herself in the mirror, turning this way and that, looking at her changing body.
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.femmefetish >= 60>>I mean...I'd look good as a bimbo...no, no, that's not a good idea.<<else>>Ugh, I don't want to look like some kind of bimbo...<</if>><</speech>>\
<<set $cindy.femmelevel = 2>>\
<<set $cindy.femmelock = 2>>\
<<case "feminization3">>\
<<include "Cindy Picture">>
<<speech "cindy" "<<print $cindy.name>>">>Why does my hair look...so different?<</speech>>
There's no denying that <<print $cindy.name>>'s body has continued to change, but she can't help but be fixated on her hair, which has brightened to a much more golden color. While she hasn't ignored the other changes, her hair is what confuses her.
<<speech "cindy" "<<print $cindy.name>>">>I look like such a fucking bimbo...<</speech>>
Pursing her swollen lips, she looks at her reflection in the mirror, doing her best to give herself a come-hither look. And it works.
<<speech "cindy" "<<print $cindy.name>>">>Jesus, I'd fuck me. No one will be able to resist this. <<if $cindy.femmefetish >= 60>>And if this goes further...mmm...<<else>>As long as it doesn't go any further...<</if>><</speech>>\
<<set $cindy.femmelevel = 3>>\
<<set $cindy.femmelock = 3>>\
<<case "feminization4">>\
<<include "Cindy Picture">>
<<speech "cindy" "<<print $cindy.name>>">>Fuck me.<</speech>>
The reflection looking back at her from the mirror is undeniably gorgeous, but there's also no doubt that those huge, puffy lips, bright eyes, and blonde hair are communicating only one thing.
<<speech "cindy" "<<print $cindy.name>>">>Fucking bimbo.<</speech>>
<<if $cindy.femmefetish >= 60>>The word is enough to make her <<if $cindy.pussyleaking == "yes">>already-wet pussy gush<<else>>wet<</if>>, as she can't deny that with each passing day, she looks more and more like a stereotypical bimbo...and she //likes// it.<<else>>The word is enough to make her scowl, but even that anger looks like an invitation for a good time on her gorgeous face.<</if>>
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.femmefetish >= 60>>Mmmm...yeah...a hot fucking bimbo...<<else>>Goddammit...no one will ever, like, take me seriously looking like this.<</if>><</speech>>
<<if $cindy.femmefetish >= 60>>Cupping her <<print $breastSize[$cindy.breastsize]>> tits and licking her huge, puffy lips, <<print $cindy.name>> moans in arousal as she looks at the wanton sexual display in the mirror.
<<speech "cindy" "<<print $cindy.name>>">>Fuck yeah...gonna have so much fun...<</speech>>\
<<else>>\
Regardless of what she may want or need, she can't change her looks. Running her tongue over her huge, puffy lips, an act that looks, at best, as a come on, she growls in frustration.
<<speech "cindy" "<<print $cindy.name>>">>Fuck...I guess I'll just have to...like, figure out how to use this to my advantage.<</speech>>\
<</if>>\
<<set $cindy.femmelevel = 4>>\
<<set $cindy.femmelock = 4>>\
<<case "feminization5">>\
<<include "Cindy Picture">>
The doll-like face in the mirror blinks, and then <<if $cindy.femmefetish >= 60>>smiles<<else>>frowns<</if>>.
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.femmefetish >= 60>>Hello, hawt stuff.<<else>>Is that...really me?<</if>><</speech>>
The changes have not abated, and in fact have continued, leaving <<print $cindy.name>> looking almost like a caricature of her previous self. Gorgeous blonde hair surrounds her face. Her lips have puffed up so much that they look like they belong on a porn star. Her eyes, even, seem to have become bigger and more expressive, as long as that expression is "slightly dazed but DTF".
<<speech "cindy" "<<print $cindy.name>>">><<if $cindy.femmefetish >= 60>>Gonna have so much fun. Just be the best fucking bimbo I can be.<<else>>Everyone will want to, like, fuck me now. Shit, I want to fuck me. Goddammit. I'm beautiful and no one will, like, ever take me seriously again.<</if>><</speech>>
<<if $cindy.femmefetish >= 60>>Smiling<<else>>Frowning<</if>>, <<print $cindy.name>> looks at her new self in the mirror for a long time.\
<<set $cindy.femmelevel = 5>>\
<<set $cindy.femmelock = 5>>\
<</switch>>
\
<hr><<set $cindy.transformation = false>><<set $cindy.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $travis.transtype>>
<<case "dickleak">>\
<<DickLeak>>
<<speech "travis" "<<print $travis.name>>">>Shit...what the hell?<</speech>>
<<print $travis.name>> pulls back the covers on <<print $travis.his>> bed, looking at the large, wet spot between <<print $travis.his>> legs. As <<print $travis.he>> tries to figure out where it came from, <<print $travis.he>> feels a dripping sensation from <<print $travis.his>> soft <<print $penisSize[$travis.penissize]>> dick.
<<speech "travis" "<<print $travis.name>>">>What the hell? Did I...dream about something?<</speech>>
As <<print $travis.he>> climbs out of bed, the dripping doesn't stop, and in fact seems to increase in volume, until there's quickly a trail of slippery pre-cum marking <<print $travis.his>> path to the bathroom.
<<speech "travis" "<<print $travis.name>>">>Jesus, what a mess...why am I leaking like this, though?<</speech>>
Cleaning <<print $travis.him>>self up, <<print $travis.name>> notices that the leaking is somewhat less, after the initial deluge. While <<print $travis.he>> is still making a mess of <<print $travis.his>> underwear, <<print $travis.he>>'s able to contain most of it without too much difficulty.
<<speech "travis" "<<print $travis.name>>">>At least I have a ready source of lube...hope nobody catches on, though.<</speech>>\
<<set $travis.dickleaking = true>>\
<<case "breastgrowth">>\
<<if $travis.breastsize == 0>>
<<speech "travis" "<<print $travis.name>>">>What the shit?<</speech>>
<<print $travis.name>> looks at <<print $travis.his>> profile in the mirror, simultaneously awed and apprehensive, looking at the new, slight curve to <<print $travis.his>> chest.
<<speech "travis" "<<print $travis.name>>">>Maybe I haven't been working out as hard as I usually do, but why is my chest getting so...puffy?<</speech>>
The obvious deduction doesn't even enter <<print $travis.his>> mind, so far outside the realm of possibility that <<print $travis.he>> doesn't consider it.
<<speech "travis" "<<print $travis.name>>">>I'll just have to hit the gym more often. And...work whatever this is...off.<</speech>>
Satisfied with <<print $travis.his>> decision, <<print $travis.name>> gets in the shower, trying not to shudder when <<print $travis.he>> feels the new sensitivity in <<print $travis.his>> chest...\
<<set $travis.breastsize += 1>><<set $travis.breastgrowth = 0>>\
<<else>>\
<<if $travis.femmefetish >= 50>>\
<<speech "travis" "<<print $travis.name>>">>They keep getting bigger...mmm, and more sensitive...<</speech>>
<<print $travis.name>> fondles <<print $travis.his>> bigger breasts, weighing them, enjoying the feeling of <<print $travis.his>> pleasure nerves firing as <<print $travis.he>> plays with <<print $travis.his>> nipples.
<<speech "travis" "<<print $travis.name>>">>If they keep growing, I'm going to have back issues...but I'm going to be one fucking hot babe.<</speech>>
Reveling in the reflection staring back at <<print $travis.him>> from the mirror, <<print $travis.he>> leans forward, still holding <<print $travis.his>> breasts, and blows <<print $travis.him>>self a kiss.
<<speech "travis" "<<print $travis.name>>">>All those years of chasing big tits, I never thought I'd be holding my own...but I like it!<</speech>>\
<<set $travis.breastsize += 1>><<set $travis.breastgrowth = 0>>\
<<else>>
<<speech "travis" "<<print $travis.name>>">>Shit, they just...keep getting bigger...and...ugh...more sensitive.<</speech>>
<<print $travis.name>> fondles <<print $travis.his>> bigger breasts, trying to figure out how to conceal them, and failing miserably. There's no doubt that <<print $travis.he>>'s got an impressive set of tits.
<<speech "travis" "<<print $travis.name>>">>Why do they keep growing? How can I stop it? At this rate, I'm going to look like a big tittied bimbo...<</speech>>
The revelation that <<print $travis.he>>'s definitely starting to look increasingly feminine in form sends a shiver up <<print $travis.his>> spine, though whether from fear or infatuation, <<print $travis.he>> can't tell, which only serves to worry him more.
<<speech "travis" "<<print $travis.name>>">>I do like playing with big tits, but I'd really rather they be on some one else...<</speech>>\
<<set $travis.breastsize += 1>>\
<<set $travis.breastgrowth = 0>>\
<</if>>\
<</if>>\
<<case "breastshrink">>\
<<if $travis.breastsize == 1>>
<<if $travis.femmefetish >= 50>>
<<speech "travis" "<<print $travis.name>>">>Oh. They're gone. I'm...that's too bad.<</speech>>
Looking at <<print $travis.his>> reflection in the mirror, <<print $travis.name>> is upset that the small tits that <<print $travis.he>> once had seem to have disappeared, returning <<print $travis.his>> chest to flat prominence. The fact that that <<print $travis.he>>'s disappointed by the lack of breasts on <<print $travis.his>> chest doesn't even register as odd to <<print $travis.him>>.
<<speech "travis" "<<print $travis.name>>">>I wonder if I can get them back...?<</speech>>\
<<set $travis.breastsize -= 1>><<set $travis.breastgrowth = 0>>\
<<else>>
<<speech "travis" "<<print $travis.name>>">>Alright, working out paid off.<</speech>>
<<print $travis.name>> looks at <<print $travis.his>> chest in the mirror, now back to toned, flat prominence. Flexing a few times, <<print $travis.he>> admires the effects of <<print $travis.his>> pecs.
<<speech "travis" "<<print $travis.name>>">>Lookin' good. Now to keep it that way.<</speech>>\
<<set $travis.breastsize -= 1>>\
<<set $travis.breastgrowth = 0>>\
<</if>>
<<else>>
<<if $travis.femmefetish >= 50>>
<<speech "travis" "<<print $travis.name>>">>Ooh, why'd they get smaller?<</speech>>
Looking at <<print $travis.his>> reflection in the mirror, <<print $travis.name>> frown at <<print $travis.his>> breasts, which have clearly gotten smaller. Hefting them in <<print $travis.his>> hands, <<print $travis.he>> pouts.
<<speech "travis" "<<print $travis.name>>">>They looked so good when they were bigger...I wonder if I can make them grow again.<</speech>>
Gently massaging <<print $travis.his>> breasts, silently willing them to grow bigger, <<print $travis.name>> doesn't even stop to think about the fact that the breasts that <<print $travis.he>>'s holding are a part of <<print $travis.him>>.\
<<set $travis.breastsize -= 1>>\
<<set $travis.breastgrowth = 0>>\
<<else>>
<<speech "travis" "<<print $travis.name>>">>Okay, that's good progress. Just need to keep it up.<</speech>>
<<print $travis.name>> carefully examines <<print $travis.his>> chest, gently touching his clearly smaller breasts. A sigh of relief escapes <<print $travis.his>> mouth.
<<speech "travis" "<<print $travis.name>>">>Thank god, I was starting to worry about these things getting even bigger...<</speech>>
A shiver runs up <<print $travis.his>> spine at the thought, but though <<print $travis.he>> tries to convince himself that it's fear of that possibility, deep down, <<print $travis.he>> can't help but wonder how <<print $travis.he>> would look with bigger breasts...\
<<set $travis.breastsize -= 1>>\
<<set $travis.breastgrowth = 0>>\
<</if>>\
<</if>>\
<<case "hairgrowth">>\
<<speech "travis" "<<print $travis.name>>">>Damn, my hair is getting long.<</speech>>
<<print $travis.name>> looks at <<print $travis.his>> reflection, playing with <<print $travis.his>> longer <<print $travis.haircolor>> hair.
<<speech "travis" "<<print $travis.name>>">>I should really get this cut...<</speech>>
As <<print $travis.he>> thinks about making an appointment, <<print $travis.he>> pauses, remembering what <<print $player.name>> said about maybe letting it grow..
<<speech "travis" "<<print $travis.name>>">>On the other hand...it couldn't hurt to see what it looks like just a little longer...right?<</speech>>\
<<set $travis.hairlength += 1>>\
<<set $travis.hairgrowth = 0>>\
<<case "dickgrowth">>\
Rousing from <<print $travis.his>> sleep, <<print $travis.name>> isn't really surprised that <<print $travis.he>> has morning wood. It happens every so often, and has for many years. What is surprising, however...
<<speech "travis" "<<print $travis.name>>">>Wait...is it...am I...?<</speech>>
Pulling the blankets off <<print $travis.his>> bed, <<print $travis.he>> swiftly pulls down <<print $travis.his>> underwear, revealing <<print $travis.his>> turgid cock, and gasps.
<<speech "travis" "<<print $travis.name>>">>Holy shit, I //am// bigger!<</speech>>
Indeed, as <<print $travis.he>> wraps <<print $travis.his>> hand around <<print $travis.his>> dick, <<print $travis.he>> can't help but notice how much bigger <<print $travis.his>> dick has become. And how sensitive it is, as <<print $travis.he>> starts breathing heavily, stroking <<print $travis.his>> much more responsive dick.
<<speech "travis" "<<print $travis.name>>">>Fuck yeah, come on...<</speech>>
Bucking <<print $travis.his>> hips in the air, <<print $travis.name>> cums, blowing <<print $travis.his>> load all over the bed and <<print $travis.him>>self. Left panting from the exertion, <<print $travis.he>> takes a moment to catch his breath.
<<speech "travis" "<<print $travis.name>>">>Oh yeah...can't wait to use this properly...<</speech>>\
<<set $travis.penissize += 1>>\
<<set $travis.dickgrowth = 0>>\
<<case "dickshrink">>\
Rousing from <<print $travis.his>> sleep, <<print $travis.name>> isn't really surprised that <<print $travis.he>> has morning wood. It happens every so often, and has for many years. What is surprising, however...
<<speech "travis" "<<print $travis.name>>">>Wait...is it...am I...?<</speech>>
Pulling the blankets off <<print $travis.his>> bed, <<print $travis.he>> swiftly pulls down <<print $travis.his>> underwear, revealing <<print $travis.his>> stiff dick, and gasps.
<<speech "travis" "<<print $travis.name>>">>No! Why am I smaller?!<</speech>>
The question rings in the air, unanswered, as <<print $travis.he>> examines <<print $travis.his>> his noticeably shorter shaft. While it still stands at attention, there's no doubt that it has become quite a bit smaller than it used to be. There's an additional problem too.
<<speech "travis" "<<print $travis.name>>">>Unf...f-fuck...<</speech>>
Unable to withstand <<print $travis.his>> own arousal, <<print $travis.name>> starts jerking <<print $travis.his>> smaller dick, confused by <<print $travis.his>> building lust. It's not possible that <<print $travis.he>>'s turned on by <<print $travis.his>> diminished manhood...is it?
<<speech "travis" "<<print $travis.name>>">>Ungh...n-no way...gotta...get bigger, g-gotta...g-gotta cum!<</speech>>
Blowing <<print $travis.his>> load all over <<print $travis.him>>self, <<print $travis.name>> is left panting by the exertion, <<print $travis.his>> dick quickly getting soft as <<print $travis.he>> recovers. Trying desperately not to think about why <<print $travis.his>> tiny cock turned <<print $travis.him>> on so much, <<print $travis.he>> crawls out of bed and towards the shower to clean <<print $travis.him>>self up.\
<<set $travis.penissize -= 1>>\
<<set $travis.dickgrowth = 0>>\
<<case "buttgrowth">>\
<<speech "travis" "<<print $travis.name>>">>Whoa, what the hell?<</speech>>
There's no denying that <<print $travis.name>>'s been slacking off at the gym lately, but <<print $travis.he>> wasn't expecting this outcome to happen so suddenly, or so obviously.
<<speech "travis" "<<print $travis.name>>">>Holy hell, was my ass this big yesterday?<</speech>>
Putting <<print $travis.his>> hands on <<print $travis.his>> butt, <<print $travis.he>> turns to get a better look in the mirror. While <<print $travis.he>> never really paid all that much attention to <<print $travis.his>> ass, <<print $travis.he>> can't deny that it is now noticeably larger than it used to be.
<<speech "travis" "<<print $travis.name>>">>This...might make it harder to put on pants. <<if $travis.femmefetish >= 50>>Though...it looks...pretty good on me.<</if>><</speech>>
<<if $travis.femmefetish >= 50>>Turning away from the mirror, <<print $travis.he>> goes to get dressed, unconcerned with <<print $travis.his>> expanded rear.<<else>>Sighing, <<print $travis.he>> turns away from the mirror, resolving to head back to the gym to get <<print $travis.his>> butt under control.<</if>>\
<<set $travis.buttsize += 1>>\
<<set $travis.buttgrowth = 0>>\
<<case "buttshrink">>\
<<speech "travis" "<<print $travis.name>>">><<if $travis.femmefetish >= 50>>Oh, well...I guess...that's probably a good thing...?<<else>>Looks like the time at the gym has paid off.<</if>><</speech>>
Staring at <<print $travis.his>> reflection, <<print $travis.name>> puts <<print $travis.his>> hands on <<print $travis.his>> butt, feeling the tighter, smaller curve of <<print $travis.his>> buttcheeks.
<<speech "travis" "<<print $travis.name>>">><<if $travis.femmefetish >= 50>>Don't want it to get //too// small, though...I've got to be careful.<<else>>Now to keep it up. I much prefer looking at big butts than having one.<</if>><</speech>>
Satisfied with <<print $travis.his>> changes to <<print $travis.his>> body, <<print $travis.name>> nods to <<print $travis.his>> reflection before turning away to get ready for <<print $travis.his>> day.\
<<set $travis.buttsize -= 1>>\
<<set $travis.buttgrowth = 0>>\
<<case "lactationstart">>\
<<LactatingSmall>>
<<speech "travis" "<<print $travis.name>>">>God, why does my chest feel so //tight//?<</speech>>
Groping <<print $travis.his>> chest, feeling the swell of <<print $travis.his>> <<print $breastSize[$travis.breastsize]>> breasts, <<print $travis.name>> tries to relieve the uncomfortable feeling, doing everything <<print $travis.he>> can think of. Squeezing, pulling on <<print $travis.his>> nipples, everything.
<<speech "travis" "<<print $travis.name>>">>Ugh...it just...feels...so-<</speech>>
Whatever <<print $travis.he>> was about to say is immediately forgotten as the pressure suddenly and unexpectedly fades, a feeling of satisfied release coursing through <<print $travis.him>> as <<print $travis.his>> efforts finally bear fruit. And something else.
<<speech "travis" "<<print $travis.name>>">>What the shit?<</speech>>
Looking at <<print $travis.his>> hands, <<print $travis.name>> is confused when <<print $travis.he>> sees the liquid now covering them. Bringing <<print $travis.his>> hands back to <<print $travis.his>> breasts, <<print $travis.he>>'s surprised to find the same liquid leaking from <<print $travis.his>> nipples.
<<speech "travis" "<<print $travis.name>>">>D-did I just...milk myself?<</speech>>
<<if $travis.feminization <= 40>>For as long as <<print $travis.he>>'s had the weights on <<print $travis.his>> chest, <<print $travis.name>> has been trying to explain them away as just the result of unexpected and overly specific weight gain. But if they're now producing milk...there can no longer be any denying that <<print $travis.he>> has tits. And they're lactating.
<<speech "travis" "<<print $travis.name>>">>I...who can I even talk to about this? I-I can't even talk to my doctor...I'll be laughed out of the office. M-maybe it'll just go away...<</speech>>\
<<else>>\
While <<print $travis.he>>'s been under no illusions about the nature of the bumps on <<print $travis.his>> chest, this is something <<print $travis.he>> hadn't expected at all. And yet, <<print $travis.he>>'s surprised to find that <<print $travis.he>>'s smiling.
<<speech "travis" "<<print $travis.name>>">>Goddammit, there must be something wrong with me...but...I think I kind of like it.<</speech>>\
<</if>>\
<<set $travis.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<speech "travis" "<<print $travis.name>>">>Mmm...<</speech>>
The morning routine has become, well, routine: in addition to all of <<print $travis.his>> normal activities, every other day, <<print $travis.name>> takes a few minutes to milk <<print $travis.him>>self.
But today, it seems to be taking quite a bit longer than usual.
<<speech "travis" "<<print $travis.name>>">><<if $travis.lactationfetish >= 50>>MMMmmmmm, more...<<else>>...why is there so much...?<</if>><</speech>>
Normally, <<print $travis.name>> only has a small amount of milk, and only milks <<print $travis.him>>self to relieve the pressure. But today, the milk seems to just keep coming, and the pressure in <<print $travis.his>> breasts, while subsiding, isn't going away the way it normally does.
Finally, after a milking period that lasts almost twice as long as <<print $travis.he>>'s used to, the flow of milk from <<print $travis.his>> <<print $breastSize[$travis.breastsize]>> tits slows and stops. <<print $travis.name>> looks at the aftermath, <<print $travis.his>> hands covered in <<print $travis.his>> own milk, the sink messed up from the discharge.
<<speech "travis" "<<print $travis.name>>">><<if $travis.lactationfetish >= 50>>I've always liked girls with milk-filled tits...I never imagined //I'd// be the one with them on my chest...but it feels so good...<<else>>This is getting ridiculous. How the hell am I supposed to explain milk leaking from my <<if $travis.feminization >= 50>>tits<<else>>t...nipples<</if>>?<</if>><</speech>>
Cleaning up the result of <<print $travis.his>> morning ministrations, <<print $travis.name>> <<if $travis.lactationfetish >= 50>>idly licks the milk from <<print $travis.his>> fingers, finding the cream warm and sweet<<else>>makes sure to wash <<print $travis.his>> hands thoroughly, to better get rid of the evidence<</if>>.\
<<set $travis.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<print $travis.name>>'s morning routine has been getting a lot more complicated these days. In addition to all the regular activities, <<print $travis.he>>'s had to dedicate an increasing amount of time every day just to draining the milk from <<print $travis.his>> <<print $breastSize[$travis.breastsize]>> <<if $travis.feminization >= 50>>tits<<else>>breasts<</if>>. Today is no exception, but just when <<print $travis.he>> thinks <<print $travis.he>>'s done, <<print $travis.he>> feels a strange //gurgling// sensation in <<print $travis.his>> mammaries.
<<speech "travis" "<<print $travis.name>>">>What the...?<</speech>>
Cupping <<print $travis.his>> <<if $travis.feminization >= 50>>tits<<else>>breasts<</if>>, <<print $travis.name>>'s eye widen in <<if $travis.lactationfetish <= 50>>horror<<else>>amazement<</if>> as <<print $travis.he>> can //feel// them swelling with still more milk, so much that they start leaking milk entirely without any effort on <<print $travis.his>> part. Squeezing <<print $travis.his>> cream-filled udders, <<print $travis.he>> gasps as the mere touch of <<print $travis.his>> hands sends shudders up <<print $travis.his>> spine.
<<speech "travis" "<<print $travis.name>>">><<if $travis.lactationfetish >= 75>>Ooooooh, moooooooo!<<elseif $travis.lactationfetish >= 50>>MMmmmmm!<<else>>Ooooooooh god...<</if>><</speech>>
The milk flows easily and free, <<print $travis.his>> breasts now well-acquainted with the act of being milked. Rivulets of cream trail down <<print $travis.his>> tits, even as streams of sweet milk reach for the sink. There's no longer a feeling of relief associated with milking <<print $travis.him>>self, only a feel of temporary reprieve: even as <<print $travis.he>> drains <<print $travis.his>> udders, <<print $travis.name>> can feel more milk being made every minute.
Finally, after far longer than <<print $travis.he>>'s used to, the flow of milk slows to a trickle. It doesn't stop, though: there's still a small, but steady leak of milk coming from <<print $travis.his>> breasts.
<<speech "travis" "<<print $travis.name>>">><<if $travis.lactationfetish >= 75>>I never...thought I'd end up as some kind of human cow. Or that...I'd like it.<<elseif $travis.lactationfetish >= 50>>I don't know what's caused this, but...I think I could get used to it.<<else>>This is...completely ridiculous. Even if it...feels really good.<</if>><</speech>>\
<<set $travis.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Travis Picture">>
<<print $travis.name>> wipes the condensation off the mirror, the bathroom still full of steam from <<print $travis.his>> shower. Without looking too closely at <<print $travis.his>> reflection, <<print $travis.he>> gets out <<print $travis.his>> shaving kit, and squirts some shaving cream into <<print $travis.his>> hands. When <<print $travis.he>> looks back in the mirror, though, <<print $travis.he>> pauses.
<<speech "travis" "<<print $travis.name>>">>...huh. Maybe I don't need to shave today?<</speech>>
<<print $travis.name>> has been shaving every day since <<print $travis.he>> was a young man, but careful inspection reveals that <<print $travis.he>> doesn't even have stubble this morning. Running <<print $travis.his>> hand across <<print $travis.his>> smooth face, <<print $travis.he>> shrugs.
<<speech "travis" "<<print $travis.name>>">>Well, saves some time.<</speech>>\
<<set $travis.femmelevel = 1>>\
<<set $travis.femmelock = 1>>\
<<case "feminization2">>
<<include "Travis Picture">>
<<print $travis.name>> wipes the condesation off the mirror and can no longer ignore the changes to <<print $travis.his>> face. Gently touching <<print $travis.his>> smooth skin, <<print $travis.he>> takes note of several other changed features, from <<print $travis.his>> slightly bigger lips to <<print $travis.his>> longer eyelashes that make <<print $travis.his>> eyes look bigger.
<<speech "travis" "<<print $travis.name>>">>Goddammit, what is wrong with me? I look like one of those crossdressing...<</speech>>
Even as <<print $travis.he>> forms the words, <<print $travis.name>> realizes how true they are. From the smoothness and roundness of <<print $travis.his>> face, to the enhanced facial features, <<print $travis.he>> does indeed look like it wouldn't take much for <<print $travis.him>> to present as feminine, if not fully female.
<<if $travis.femmefetish >= 50>><<speech "travis" "<<print $travis.name>>">>Well...that's not bad at all. Maybe I just need to...hmm. I could do a few things to look a bit more...<</speech>>
Distracted from <<print $travis.his>> morning routine, <<print $travis.name>> looks at <<print $travis.his>> face and thinks about all the ways <<print $travis.he>> could improve it, scarcely even noticing <<print $travis.his>> mannerisms.\
<<else>>\
<<speech "travis" "<<print $travis.name>>">>What the hell? I can't...look like a fucking woman!<</speech>>
Upset by <<print $travis.his>> changes, but unsure of what could be causing them or how to make it stop, <<print $travis.name>> silently fumes at <<print $travis.his>> reflection, staring into <<print $travis.his>> eyes with venom, as if blaming <<print $travis.his>> other for this sudden, inexplicable change.<</if>>\
<<set $travis.femmelevel = 2>>\
<<set $travis.femmelock = 2>>\
<<case "feminization3">>\
<<include "Travis Picture">>
<<print $travis.name>> has been trying to avoid looking into the mirror for a while now. With <<print $travis.his>> morning routine completely changed by the lack of need to shave, and <<print $travis.his>> increasingly feminine face, <<print $travis.he>>'s been trying not to look too closely. <<if $travis.femmefetish >= 50>>Not because <<print $travis.he>>'s afraid of what <<print $travis.he>>'ll find there, but because <<print $travis.he>> wants to see big changes, rather than the gradual, daily changes <<print $travis.he>> saw before.<</if>> But this morning, there's no avoiding it when <<print $travis.he>> catches <<print $travis.his>> eye in the mirror.
<<speech "travis" "<<print $travis.name>>">>Oh...wow.<</speech>>
There's no denying that <<print $travis.name>> is now looking much more feminine than before. The line of <<print $travis.his>> face are much smoother, less masculine; <<print $travis.his>> eyebrows are thinner, more delicate; <<print $travis.his>> lips are bigger; <<print $travis.his>> eyelashes are longer. It seems like the whole structure of <<print $travis.his>> face is changing, pushing more towards some kind of feminine ideal. The fact that it's //<<print $travis.his>>// face is <<if $travis.femmefetish >= 50>>exciting<<else>>disconcerting, however<</if>>.
<<speech "travis" "<<print $travis.name>>">><<if $travis.femmefetish >= 50>>I wonder if this will go any further...? Can I make it go further?<<else>>I don't know if I can go anywhere like this. No one will take me seriously anymore...how am I going to explain this to any girls I try to pick up? Although...maybe a girl that's into other girls...?<</if>><</speech>>\
<<set $travis.femmelevel = 3>>\
<<set $travis.femmelock = 3>>\
<<case "feminization4">>\
<<include "Travis Picture">>
There's no doubt that the reflection in the mirror is vastly different from who <<print $travis.name>> used to be. The face is rounder, more delicate. The eyebrows are thinner, finer. The lips are somewhat puffier and fuller.
<<speech "travis" "<<print $travis.name>>">>I...look like a<<if $travis.femmefetish <= 50>> fucking<</if>> woman.<</speech>>
<<print $travis.name>> turns this way and that, looking at <<print $travis.his>> face, feeling <<print $travis.his>> hair.
<<speech "travis" "<<print $travis.name>>">><<if $travis.gender == "male">>I don't really have a choice anymore, do I? I can't keep insisting that I'm a man when I look like this.<<else>>It's nice to look more like how I feel. This should make it easier to...well, to pass, I guess.<</if>><</speech>>
A quick examination in <<print $travis.his>> pants confirms that <<print $travis.he>> still has the proper anatomy, something that makes <<print $travis.him>> <<if $travis.gender == "male">>breathe a sigh of relief<<else>>fight down a feeling of disappointment<</if>>.
<<speech "travis" "<<print $travis.name>>">>I still don't know what's causing this...<<if $travis.femmefetish <= 50>>I really wish I knew how to reverse it.<<else>>But I don't think I really care.<</if>><</speech>>\
<<set $travis.femmelevel = 4>>\
<<set $travis.femmelock = 4>>\
<<case "feminization5">>\
<<include "Travis Picture">>
<<speech "travis" "<<print $travis.name>>">>Holy hell. I'm beautiful.<</speech>>
There's no denying the truth. The face that looks back at <<print $travis.name>> from the mirror is that of a young woman. The delicate features, the smooth skin, the feminine lips, all of it points to a beauty, so far removed from who <<print $travis.he>> used to be as to be almost unrecognizable.
<<speech "travis" "<<print $travis.name>>">><<if $travis.feminization <= 50>>How could this happen to me? I never wanted to be a woman and yet...I mean, at least I look...good...? But I...<<else>>I never imagined that I would look so...attractive. It seems beyond belief that I would get so lucky.<</if>><</speech>>
<<print $travis.name>> tries smiling at <<print $travis.his>> reflection, and is dazzled by the beauty in the mirror smiling at <<print $travis.him>>.
<<speech "travis" "<<print $travis.name>>">><<if $travis.feminization <= 50>>God, I'd fuck me. Hell...maybe I could. I just need a properly positioned mirror...<<else>>I just need to learn...makeup and stuff. And then, I'll be...gorgeous.<</if>><</speech>>\
<<set $travis.femmelevel = 5>>\
<<set $travis.femmelock = 5>>\
<<case "blueballs">>\
<<speech "travis" "<<print $travis.name>>">>Oh fuck...come on...never...takes this long...<</speech>>
The morning finds <<print $travis.name>> sweating as <<print $travis.he>> furiously pumps <<print $travis.his>> erect shaft, trying to cum. The bedsheets are wet from <<print $travis.his>> exertions, but even though <<print $travis.he>>'s been at it for an hour now, <<print $travis.he>> keeps riding the edge of need, unable to reach release no matter how hard <<print $travis.he>> tries.
<<speech "travis" "<<print $travis.name>>">>Fucking...come oooooon!<</speech>>
It's like there's a plug in <<print $travis.his>> dick. While <<print $travis.he>>'s overwhelmed with pleasure at this point, the sensation of pre-orgasmic bliss assaulting <<print $travis.his>> senses, <<print $travis.he>> just can't seem to tip over the edge, and it's making <<print $travis.him>> ever more desperate. Unable to even form words anymore, <<print $travis.he>> grunts and moans in animalistic need, <<print $travis.his>> desire to rut and blow <<print $travis.his>> load the only thing <<print $travis.he>> can focus on. Finally, after an eternity of insanity-inducing pleasure, something shifts.
<<speech "travis" "<<print $travis.name>>">>Fuuuuuuuuuuuuuuuck!<</speech>>
Blowing <<print $travis.his>> load is so draining that <<print $travis.he>> can only lay there as <<print $travis.his>> <<print $penisSize[$travis.penissize]>> dick twitches and blasts strand after strand after thick, steaming strand of cum all over the bed, <<print $travis.his>> chest, <<print $travis.his>> face, even the wall next to the bed. Eventually, inevitably, the seemingly endless stream of cum abates, and <<print $travis.name>> is left panting, barely conscious, <<if $travis.cumslutfetish >= 50>>gleefully licking <<print $travis.his>> own cum off <<print $travis.his>> lips.<<else>>unable to even wipe the cum from <<print $travis.his>> face.<<set $travis.cumslutfetish += 1>><</if>>
When <<print $travis.he>> finally manages to recover from <<print $travis.his>> masturbatory marathon, <<print $travis.name>> gets up, pointedly ignores the mess that <<print $travis.he>>'s made, and heads to the bathroom to clean up.\
<<set $travis.growingballs = true>>\
<<case "biggerballs">>\
The morning sun peeks into <<print $travis.name>>'s bedrooom, where a scene of debauchery is unfolding.
<<speech "travis" "<<print $travis.name>>">>Gotta...gotta...cum...again!<</speech>>
Judging by the mess on the sheets and the elsewhere, <<print $travis.name>> has blown <<print $travis.his>> load several times already, but <<print $travis.his>> dick is still hard, <<print $travis.his>> balls still full of spunk, and <<print $travis.he>> masturbates with a primal need. It doesn't take long before <<print $travis.he>> cums again, shooting thick ropes of cream all over the bed and <<print $travis.him>>self. This grants <<print $travis.him>> a momentary reprieve, but <<print $travis.his>> <<print $penisSize[$travis.penissize]>> dick doesn't soften, and <<print $travis.he>> can feel <<print $travis.his>> balls churning as they make more spunk for the pumping.
<<speech "travis" "<<print $travis.name>>">>God...damn...can't stop...<</speech>>
Breathing heavily, but still feeling the absolute need to bust a nut and drain <<print $travis.his>> balls, <<print $travis.name>> wearily resumes jerking <<print $travis.his>> cock.
An hour later, finally sated and absolutely exhausted from the number of times <<print $travis.he>>'s cum, <<print $travis.name>> lays panting in a pool of <<print $travis.his>> own jizz that's collected on <<print $travis.his>> bed<<if $travis.cumslutfetish >= 50>>, idly licking some of the delicious cream from <<print $travis.his>> lips and fingers.<<else>><</if>>. While <<print $travis.he>> finally feels as though <<print $travis.he>> can stop, there's no denying that <<print $travis.his>> balls are also still hard at work, making more thick semen for the next time. Struggling to understand how <<print $travis.he>> can make so much spunk, but too tired to consider the implications, <<print $travis.name>> pushing <<print $travis.him>>self off the bed, and heads to the kitchen, strands of jizz dripping from <<print $travis.his>> naked body, as <<print $travis.he>> seeks out some water to combat <<print $travis.his>> dehydration.\
<<set $travis.cummax += 10>>\
<<set $travis.growingballs = false>>\
<</switch>>
\
<hr><<set $travis.transformation = false>><<set $travis.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $annie.transtype>>\
\
<<case "pussyleak">>\
<<speech "annie" "<<print $annie.name>>">>Oh my gosh...d-did I wet myself?<</speech>>
<<print $annie.name>> looks at the sheets beneath her butt, a big wet spot spreading underneath her. Loathe though she is to smell it, she gives it a quick sniff test, only to find that it doesn't smell like pee at all.
<<speech "annie" "<<print $annie.name>>">>D-did I have a...good dream?<</speech>>
The stain smells like her love juices.
<<speech "annie" "<<print $annie.name>>">>Ugh, I just washed these sheets, too.<</speech>>
Annie climbs out of bed and heads to the bathroom, still a little too groggy to notice the dripping down her leg. It's not until she stops in front of the mirror that she feels the trickle. Looking down, she's surprised when she realizes that her vagina is not just wet, but //soaked//.
<<speech "annie" "<<print $annie.name>>">>Oh my gosh...what? I-I'm not even turned on...!<</speech>>
Despite her protests, there's no doubt that she is constantly leaking pussy juice. She tries to dry it with a towel, and the flow slows to a trickle, but doesn't stop. Annie starts to realize that she's going to be constantly wet going forward.
<<speech "annie" "<<print $annie.name>>">>I really hope this doesn't ruin my clothes...<</speech>>\
<<set $annie.pussyleaking = "yes">>\
<<case "squirter">>\
<<speech "annie" "<<print $annie.name>>">>Ungh!<</speech>>
Morning finds <<print $annie.name>> in the throes of passion, moaning as she plays with her needy cunt. She doesn't know why she woke up so desperate to get off, nor does she care at this moment. Playing with her clit, she gasps as she feels a surge of pleasure up her spine, bucking her hips against an imagined lover.
<<speech "annie" "<<print $annie.name>>">>O-oh! Please...please...OooooooooOOOH!<</speech>>
<<PussySquirt>>
When she cums, it takes her by surprise, her tight pussy clenching in need as she arches her back in lusty satisfaction, her cries echoing off the walls. While she doesn't notice it at first, only feeling something unusual as her spasming hole blasts out a short, but powerful stream of pussy juice. Basking in the afterglow of her orgasm, she takes a few deep breaths before sitting up, her skin still tingling with pleasure.
<<speech "annie" "<<print $annie.name>>">>Oh, wow. That was...intense...did...d-did I...squirt?<</speech>>
A quick examination of her sheets confirms that that's exactly what happened, and she blushes red in embarrassment, despite the fact that there's no one to see. She quickly stands up and, still naked, strips the sheets off her bed, rushing to throw them in the washing machine, getting rid of the evidence. She doesn't give any further consideration to her horny morning as she showers, but the memory of her pleasure at the moment of release, and the thought that she squirted, something she's never done before, keep bubbling up.\
<<set $annie.squirter = true>>\
<<case "breastgrowth">>\
<<speech "annie" "<<print $annie.name>>">>W-wait...I'm not...this big...<</speech>>
<<print $annie.name>> stares at her reflection in the mirror, cupping her breasts, feeling a particular weight on them as she tries not to fondle herself too much. There's definitely more heft in her chest than there was not too long ago, but the growth has been so gradual she hasn't noticed until she tried to put on her bra, and found that it didn't fit.
<<speech "annie" "<<print $annie.name>>">>Why am I growing? I thought I was past all that...Jeez, these are big...o-oh...<</speech>>
As she examines her breasts, she accidentally brushes against her nipple, which swiftly grow erect, sending a shiver up her spine from the accidental touch. Biting her lip, <<print $annie.name>> gently rubs her nipples, and gasps at the pleasure that shoots through her body.
<<speech "annie" "<<print $annie.name>>">>O-oh my god...I thought that bigger breasts were supposed to be l-less sensitive...Mmmm...<</speech>>
All thoughts of examination are quickly forced out of her head as she starts playing with her enlarged tits, her pussy <<if $annie.pussyleak == true>>rapidly getting drenched<<else>>getting damp<</if>> from the stimulation. She loses her balance, lost in the pleasure, and sinks to the floor, her eyes half-closed as she's overwhelmed...\
<<set $annie.breastsize += 1>>\
<<set $annie.breastgrowth = 0>>\
<<case "breastshrink">>\
<<speech "annie" "<<print $annie.name>>">>B-but this fit just yesterday...?<</speech>>
<<print $annie.name>> holds up the bra to get a closer look at it, but as far as she can tell, it is still the same bra, and the same size, that she's been wearing recently. She tries to put it on again, but the cups fit far too loosely to provide any support. With a sigh, she sets it aside and looks at her breasts.
<<speech "annie" "<<print $annie.name>>">>Did my breasts...shrink? Is that even possible?<</speech>>
She looks at the bra, then at her chest again.
<<speech "annie" "<<print $annie.name>>">>I guess I need to get a new bra. Or two. What is happening to me?<</speech>>\
<<set $annie.breastsize -= 1>>\
<<set $annie.breastgrowth = 0>>\
<<case "buttgrowth">>\
<<speech "annie" "<<print $annie.name>>">>Whoa, that's...new.<</speech>>
<<print $annie.name>> looks at herself in the mirror, turning side on, her eyes focused on her rear. There's definitely more of it than she's used to, and as she shakes it back and forth, it jiggles and wobbles more ponderously than it has before.
<<speech "annie" "<<print $annie.name>>">>D-do people like big butts? I've never really thought about it. It...doesn't look bad, I guess.<</speech>>
Shrugging to herself and trying not to think about it anymore, she heads to her closet and pulls out some clothes for the day, where she runs into another problem.
<<speech "annie" "<<print $annie.name>>">>Oh crap, my pants don't fit?!<</speech>>\
<<set $annie.buttsize += 1>>\
<<set $annie.buttgrowth = 0>>\
<<case "buttshrink">>\
<<speech "annie" "<<print $annie.name>>">>Oh!<</speech>>
<<print $annie.name>> only pulled out the pair of pants to see if they fit. She really didn't expect to actually be able to get them on. But surprisingly, when she pulls them up, she encounters no difficulties, except maybe a slightly snug fit in the rear.
<<speech "annie" "<<print $annie.name>>">>I don't even remember the last time I wore these pants. I thought for sure I would never get them on over my big butt...And they still look good!<</speech>>
Smiling at herself in the mirror, she turns side on and admires how the tight-fitting pants really make her booty pop, not really thinking about the circumstances that allowed her to get the pants on in the first place.\
<<set $annie.buttsize -= 1>>\
<<set $annie.buttgrowth = 0>>\
<<case "hairgrowth">>\
<<print $annie.name>> wipes the condensation off the mirror after her shower, quickly drying her <<print $annie.haircolor>> hair as she usually does. It takes a bit longer this morning, and as she brushes it out, she realizes why.
<<speech "annie" "<<print $annie.name>>">>Oh...well, I guess it has been a while since I've been to the salon. Still, I didn't think it was this long. Maybe I should schedule an appointment...<</speech>>
As she looks at her longer hair, she can't help but think about the conversation she had with <<print $player.name>> about it.
<<speech "annie" "<<print $annie.name>>">>Then again...maybe I should see what I look like with longer hair. Maybe <<print $player.name>> is right.<</speech>>\
<<set $annie.hairlength += 1>>\
<<set $annie.hairgrowth = 0>>\
<<case "pregstage1">>\
<<print $annie.name>> looks in the mirror, frowning, not sure what the problem is, but convinced that one exists. Well, "problem” in the loosest term: she feels out of sorts and can’t figure out why. Looking in the mirror isn’t helping, but she can’t look away.
<<set $annie.pregstage1 = true>>\
<<case "pregstage2">>\
<<print $annie.name>> sits on the toilet, concerned. Her period is late. It’s not unusual for it to be late, a day, maybe even three days, but a week? It hasn’t happened to her before. <<if $annie.birthcontrol == false>>Maybe it’s just a side effect of going off her birth control, she tells herself. An irregular cycle is pretty common, isn’t it?<<else>>Not since she started her birth control, anyway.<</if>> Something is wrong. She tries to put it out of her mind, but she just can't keep her thoughts from wandering to possibilities...
<<set $annie.pregstage2 = true>>\
<<case "pregstage3">>\
<<speech "annie" "<<print $annie.name>>">>Oh god...<</speech>>
<<print $annie.name>> wipes her mouth as she leans away from the toilet, flushing away the remains of whatever was in her stomach. She feels better after throwing up, but still queasy, and takes a few minutes to catch her breath before standing up. What did she eat last night? Nothing unusual or unexpected, and everything had seemed pretty fresh, but maybe something went bad.
It’s only when she’s looking in the mirror that she remembers she still hasn’t had her period.
<<speech "annie" "<<print $annie.name>>">><<if $annie.pregnantfetish >= 50>>Could I be…<<else>>No…no, no, no...<</if>><</speech>>
A hand wanders down to her flat stomach, rubbing it slightly. <<if $annie.pregnantfetish >= 50>>She feels her heart fluttering, starting to race in excitement and wonder at the mere possibility, and she starts panting slightly.<<else>>Her queasiness returns, fueled by her anxiety and uncertainty.<</if>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.pregnantfetish >= 50>>...baby?<<else>>No...<</if>><</speech>>
<<set $annie.pregstage3 = true>>\
<<case "pregstage4">>\
<<print $annie.name>> looks at the pregnancy test in her hand, waiting, her heart fluttering wildly. She remembered buying the test, feeling simultaneously anxious, sick, and expectant. She’d waited all night to try it, trying to convince herself that it could be anything else, literally anything else, but come the morning, she’d taken the test out of the box, peed on the strip, and now she was waiting. Ten minutes felt like an hour, but as the alarm on her phone beeped, she all but leapt at the test, grabbing it and looking at the result.
Positive.
<<speech "annie" "<<print $annie.name>>">><<if $annie.pregnantfetish >= 50>>I’m...pregnant. Oh my god. Oh my //god//. I...I have to tell <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>!<<else>><<print $player.name>>!<</if>><<else>>Oh my god.<</if>><</speech>>
<<if $annie.pregnantfetish >= 50>>\
<<print $annie.name>> grabs her phone and immediately starts typing out a message, but then stops.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3>>I shouldn’t bother her this early. I’ll tell her next time I see her.<<else>>No wait. It’s early. I can tell her next time I see her.<</if>><</speech>>
She sets her phone down, the butterflies in her stomach now replaced with a giddy happiness that keeps a smile glued on her face as she looks at herself in the mirror, imagining what she’s going to look like in a few weeks, a few months. She can’t wait to buy maternity clothes, to show off her big round belly, to feel the baby moving within her womb. Every touch of her belly makes her tremble with lust, and soon she’s touching something else quite vigorously, visions of her fertile, gravid body driving her to delighted orgasm again and again. She can’t wait to tell <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> the news!
<<else>>\
<<print $annie.name>> collapses on her bed, one hand resting on her belly as she imagines the small bundle of cells in her womb, slowly growing larger. She’d never imagined herself as a mother in anything more than an abstract sense, but now, it’s all she can think about.
What will <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> think? Does //she// want <<print $annie.name>> pregnant? Should she get an abortion? What will her coworkers say? What’s the company policy on maternity leave? Will she need a whole new wardrobe? What if it’s twins?
Her mind a swirling mess of questions and confusion, <<print $annie.name>> breaks down, quietly crying. She’s not ready for this, she thinks.
But when she feels a flutter in her belly, a sensation she can’t quite understand or quantify, her tears stop. She looks down at her flat stomach, at the tiny bundle of fertility within her, and something inside her changes. She calms down, she rubs her belly, she wipes the tears from her eyes.
She’ll just have to talk to <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. She’ll know what to do.
<</if>>\
<<set $annie.pregstage4 = true>>\
<<set $annie.pregnantnews = true>>\
<<case "pregstage5">>\
<<print $annie.name>> throws up in the toilet, an almost daily occurrence for her, so much so that she’s able to recover much more quickly than the first time it happened. She cleans herself up and flushes the toilet, looking in the mirror at her slightly disheveled appearance. She glances down at her belly, putting one hand on it as she does.
<<speech "annie" "<<print $annie.name>>">><<if $annie.pregnantfetish >= 50>>You’d better not be this much trouble when you’re born.<<else>>This is exactly why I didn’t want to get pregnant.<</if>><</speech>>
Eight weeks, according to her doctor. She’s been pregnant for eight weeks now. There’s still nothing showing, no indication that she’s got a new life growing in her womb, but her <<print $breastSize[$annie.breastsize]>> breasts have been aching a bit lately<<if $annie.breastsize >= 7>>, something that worries her just a bit. They’re already so big, after all, and she //really// doesn’t want to have to buy new bras //again//<<if $annie.femmefetish >= 50>>, though the thought of having absolutely massive tits makes her breathe a little hard for a moment<</if>>.<</if>>.
<<set $annie.pregstage5 = true>>\
<<case "pregstage6">>\
<img class="floatright medium" src="images/Annie/pregnancy/10.jpg">\
<<speech "annie" "<<print $annie.name>>">>Hello there.<</speech>>
<<print $annie.name>>’s baby is barely larger than a kumquat, but as she puts her hand on her belly, feeling it, she would swear to anyone that asked that she can //feel// her child inside her womb, growing bigger. <<if $annie.pregnantfetish <= 49>>Somehow, that feeling is enough to put her at ease about the whole situation. She’s still not happy about being pregnant, but, especially now that the morning sickness seems to have passed, she has to admit, to herself at least, that she’s anxious to meet her baby. Not //excited//, certainly, but if this is the way her life is going to go, then she’ll have to adapt to it.<<else>>She doesn’t notice the smile that lights up her face, the small sounds she’s making as she rubs her barely-swollen stomach. The feeling of being pregnant is everything she wanted it to be, and she can’t wait until she’s huge and waddling.<</if>>
<<set $annie.pregstage6 = true>>\
<<case "pregstage7">>\
<img class="floatright medium" src="images/Annie/pregnancy/13.jpg">\
<<print $annie.name>> stretches as she stands in front of the mirror, <<if $annie.pregnantfetish >= 50>>purposefully<<else>>unconsciously<</if>> thrusting her belly forwards as she does so. She’s been putting on weight lately, most of it, unsurprisingly, concentrated around her stomach and hips as her baby grows larger. It’s still not enough to //be// anything, to make it clear that she’s //pregnant//, <<if $annie.pregnantfetish >= 50>>much to her sorrow<<else>>much to her relief<</if>>, but it’s getting bigger, more obvious, slowly but surely, day after day.
<<set $annie.pregstage7 = true>>\
<<case "pregstage8">>\
<img class="floatright medium" src="images/Annie/pregnancy/15.jpg">\
<<print $annie.name>> smiles as she looks at her reflection in the mirror, turning sideways to get a better profile of her protruding belly. She can’t help it, <<if $annie.pregnantfetish >= 50>>not that she’s trying to prevent it<<else>>much to her chagrin<</if>>; it just feels natural to look at herself, to see how she’s changing day after day. And she is certainly changing. While her belly is still relatively small, she’s definitely gained weight in that area. It still looks like fat, and with her baby still only the size of an avocado, that’s to be expected, but //she// knows. She //knows// what’s making her bigger.
<<set $annie.pregstage8 = true>>\
<<case "pregstage9">>\
<img class="floatright medium" src="images/Annie/pregnancy/20.jpg">\
<<print $annie.name>> rubs her hands over her larger belly. She’s started to really get big lately, her baby growing bigger faster. It’s been a tough challenge keeping up with her unborn child’s appetite, and it’s certain that at least some of the rounding of her stomach has been from the increasingly large intake of food she’s been craving. She still doesn’t understand the cravings, though: pickles and ice cream seem almost tame compared to some of the stuff she’s eating lately.
As she runs her hands over her belly, massaging in the belly butter that her doctor recommended to avoid stretch marks, she feels something like a flutter, pushing from the inside. It’s not the first time she’s felt her baby move, and she knows it won’t be the last, but it still catches her by surprise.
<<if $annie.pregnantfetish >= 50>>
<<speech "annie" "<<print $annie.name>>">>Oh, little baby. I can’t wait to give you a brother or a sister. Or a brother //and// a sister. Two of each? How many babies do you think I can have?<</speech>>
As if responding to her question, the little life inside her starts moving more, making her belly jiggle. <<print $annie.name>> finds herself giggling, and panting.
<<speech "annie" "<<print $annie.name>>">>You like that idea? The thought of your mother constantly being knocked up? Big and swollen with //so many// babies?<</speech>>
As she talks to her belly, one hand slides down to her increasingly needy pussy, while another reaches up to touch her heaving breasts.
<<speech "annie" "<<print $annie.name>>">>Haa...haa...me too...<</speech>>
The furious finger fucking is not a new occurrance. As her belly has swelled up, so too has her libido. The thought of being a constantly pregnant mother has overtaken her dreams, and <<print $annie.name>> has not fought back against it, driving her further into a breeding frenzy. Her only regret now is that she has to wait another 20 weeks before she can start the process over again.
<<else>>\
She turns to look at the mirror, watching as her belly moves slightly, this way and that. She still has trouble believing that there’s a new life growing inside her, but the evidence is clear, and increasingly impossible to ignore. It seems like her womb is half of her body already, and the thought that she’s only going to get //bigger// is frightening. She does her best to dismiss her misgivings, picking up her clothes to get dressed, but the baby is restless this morning. Each little movement makes her heart beat just a little harder, though even she can’t tell anymore if it’s from trepidation, excitement, or love.
<</if>>\
<<set $annie.pregstage9 = true>>\
<<case "pregstage10">>\
<img class="floatright medium" src="images/Annie/pregnancy/24.jpg">\
<<if $annie.pregnantfetish >= 50>>\
The first feelings of movement of the day are enough to make <<print $annie.name>> wet. She knows, intellectually, that she shouldn’t fetishize the idea of being pregnant, but as she looks in the mirror, seeing her increasingly large belly shiver and shake, seeing her bloated breasts quiver with the motion in her womb, she doesn’t really care.
<<speech "annie" "<<print $annie.name>>">>You’re making me into a hot, sexy, mama, little baby.<</speech>>
One hand gently caresses the curved dome of her abdomen, while the other reaches further down.
<<speech "annie" "<<print $annie.name>>">>Mmm, so big, and round, and sexy...<</speech>>
Her eyes close as she becomes lost in her fantasy, the feelings only exacerbated by the weight on her front. Waking up and finger fucking herself is better than a cup of coffee these days, and it certainly helps that the tight skin over her womb is getting more sensitive to the touch with each passing day.
It doesn’t take long at all for her to arch her back and cry out in pleasure, collapsing onto her bed with a satisfied, satiated sigh as she continues to rub her gravid belly. Her morning ministrations have definitely woken her child, who’s kicking up a storm inside her.
<<speech "annie" "<<print $annie.name>>">>Liked that, did you? Me too. I can’t wait until you make me even bigger...<</speech>>
<<else>>\
<<print $annie.name>> looks at her reflection in the mirror, feeling her baby moving, seeing the ripples in the increasingly tight skin across her abdomen. The little boy or girl in her womb is active, without a doubt, and has taken to kicking and punching against the walls surrounding them, usually at very inconvenient times. <<print $annie.name>> is rubbing her belly a lot lately, both to try to relieve some of the pressure and pain, but also to soothe her increasingly troublesome baby.
<<speech "annie" "<<print $annie.name>>">>You’re so strong. Just like your...your...<</speech>>
The realization that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> is functionally the father of <<print $annie.name>>’s baby hits like a truck. It’s something she’s considered, but never to the extent of having to explain it to her child. <<if $player.dick == false>>She can’t imagine being with anyone else; even if <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>><<else>><<print $player.name>><</if>> isn’t the //biological// father, that doesn’t matter to her. This baby’s father...second mother? Second parent will be <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, but how the hell is she going to explain that?<<else>>The fact that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>><<else>><<print $player.name>><</if>> is both the father of her child and also her <<if $playerPath == “dom”>>dominant mistress<<else>>beautiful lover<</if>> is going to be something that could be very difficult to explain as the child grows up.<</if>>
<<speech "annie" "<<print $annie.name>>">>You aren’t even born yet and you’re already giving me //so// much trouble.<</speech>>
Despite the admonishment, <<print $annie.name>> has a smile on her face.
<</if>>\
<<set $annie.pregstage10 = true>>\
<<case "pregstage11">>\
<img class="floatright medium" src="images/Annie/pregnancy/28.jpg">\
<<print $annie.name>> can’t stop looking at herself in the mirror these days. The way her body keeps changing as her baby grows bigger is slow, subtle, and mesmerizing. She can’t believe she ever used to be thin, given the size of her belly now. Her doctor tells her that her baby is the size of an eggplant, but if that’s the case, it doesn’t account for her increasingly huge self. She //has// been eating for two. Maybe that’s it.
And lately, her breasts have been swelling up as well. She knows what that means, and <<if $annie.lactating == "small" || $annie.lactating == "medium" || $annie.lactating == "heavy">>while she’s been used to her tits being full of milk for a while, the idea that she’s going to have //even// more milk is...both terrifying and exciting<<else>>she’s been patiently waiting for the day that she starts leaking<</if>>. The feeling of her body preparing itself for motherhood is natural and scary. Is she prepared to be a mother? Is she ready for this?
<<if $annie.pregnantfetish >= 50>>\
Whether she’s ready or not is immaterial, really. She’s //going// to be a mother. She’s going to give birth to a baby, in a few short weeks, but not before she swells up even //bigger//. And then, once she’s been through labor and her body has returned to normal, she’ll //beg// <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>><<else>><<print $player.name>><</if>> to knock her up again, so that her baby can have a sibling, and she can go through it all again.
She moans slightly as she reaches down beneath her gravid belly to her needy nethers.
<<speech "annie" "<<print $annie.name>>">>And again...and...unf...again...<</speech>>
<<else>>\
The time to make that decision has passed, though. She might be able to give up her baby for adoption, but...no, she could never do that. And, she has to admit, she’s been feeling more //maternal// lately, finding herself smiling at her belly as she rubs it. She’s been chalking it up to some kind of biological imperative, a natural response to attach herself to her baby, but even if that’s true, she can’t deny that she’s been looking forward to seeing the little baby growing inside her. Her body can always go back to normal, sure, but her life will never be the same.
She smiles a wistful little smile, looking down at her belly as she rubs it.
<</if>>\
<<set $annie.pregstage11 = true>>\
<<case "pregstage12">>\
<img class="floatright medium" src="images/Annie/pregnancy/32.jpg">\
<<print $annie.name>> heaves herself out of bed with a strong effort, rolling over to try to get herself into a sitting position. Her increasingly large belly has been weighing her down more and more with each passing day, a thought that makes her <<if $annie.pregnantfetish >= 50>>giddy with delight<<else>>groan with discomfort<</if>> as she finally manages to sit up. Her belly now dominates her abdomen, her baby now the size of a pineapple, according to the doctor, and still growing.
More than anything, though, she’s //really// been feeling the pain of carrying a developing human being in her womb lately. Her feet hurt constantly, her back aches all the time, and her breasts feel sore from all the work making milk. It’s been a challenge just doing her normal routine, and it isn’t getting any easier.
<<if $annie.pregnantfetish >= 50>>\
The aches and pains have been bad enough that she hasn’t even been able to properly get off, which is only adding to her increasingly distressed state of mind. Here she is, a beautiful, horny image of fertility and fecundity, and she can’t even //enjoy// it. She’s tried to get off from just rubbing her breasts and belly, but despite the sensitivity of her taut skin, she’s only been able to drive herself to the edge, never over it.
<<else>>\
She slowly stands up, carefully balancing herself on her feet and letting out a huge sigh of exertion as she does so, before waddling to the mirror to get a look at herself. Even that prompts aches and pains, but, she has to admit, she //does// have a certain radiant glow about her, from her wispy smile, framed by her disheveled morning hair, and her smooth, stretch-mark-free belly absolutely draws even her eye.
<</if>>\
She looks lovely, even having just woken up. She just wishes that she could have this baby already, <<if $annie.pregnantfetish >= 50>>if only so that she could start the process all over again<<else>>and stop having all these aches and pains<</if>>. Soon, her doctor assures her. Soon enough, anyway. But she’s going to get even bigger before that happens. Looking at her belly, seeing how it juts out in front of her as she arches her back to support the weight, she can’t imagine being even //bigger//.
As if on cue, her baby kicks, moving in her womb, and she huffs as she rubs her naked belly. It’s as good a reminder as any that she needs to get on with her day.
<<set $annie.pregstage12 = true>>\
<<case "pregstage13">>\
<img class="floatright medium" src="images/Annie/pregnancy/36.jpg">\
<<print $annie.name>> can’t believe just how //big// she is.
She turns to the side in front of the mirror, amazed at how much of her profile is absolutely dominated by her massive belly. It doesn’t help that her baby is almost constantly active now, moving about her womb all the time. She feels stuffed, bloated, and she hasn’t seen her feet in weeks now.
<<if $annie.pregnantfetish >= 50>>\
That alone is enough to make her horny all the time.
<<else>>\
She can’t wait for this to be over.
<</if>>\
As if that wasn’t bad enough, none of her bras fit anymore, her breasts far too engorged with milk to be contained by her previously comfortable undergarments, and even if her breasts hadn’t inflated like<<if $annie.lactationfetish >= 50>> sexy<</if>> balloons, they’re now leaking milk almost constantly. Expressing her breasts is becoming an almost hourly routine. The only consolation is that she’s on reduced duty at work, enough to keep her off her feet. She expects to go on maternity leave soon, but hasn’t decided on a date yet.
<<speech "annie" "<<print $annie.name>>">>I keep meaning to talk to <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> about that...<</speech>>
As if on cue, her baby kicks, making <<print $annie.name>> giggle.
<<speech "annie" "<<print $annie.name>>">>Yes, yes, I know, you’re eager to meet your other mommy. Soon, little one, I promise.<</speech>>
She never expected to be so maternal, but something about this whole situation has her looking at the next few weeks with nervous excitement<<if $annie.pregnantfetish >= 50>>, and not just because she’s hoping to get pregnant again soon after<</if>>. Maybe it’s the hormones, the natural biological connection between a mother and her child, but...<<print $annie.name>> is looking forward to holding her baby in her arms.
Not long to go now. Her doctor says it could be as little as two weeks, though more likely four. She can’t wait.
<<if $annie.lactating == "no">>\
<<set $annie.lactating = "small">>\
<<elseif $annie.lactating == "small">>\
<<set $annie.lactating == "medium">>\
<<else>>\
<<set $annie.lactating == "heavy">>\
<</if>>\
<<set $annie.pregstage13 = true>>\
<<case "pregstage14">>\
Your phone rings very early this morning. You take a look at it before answering.
<<pspeech>>Yes, <<print $annie.name>>? Why are you calling so early?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...*pant*...I’m at...*huff* the hospital...<</speech>>
<<pspeech>>It’s time?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeeeees!<</speech>>
You assure her that you’re on your way as she cries out through a contraction. You quickly make yourself presentable and head to the hospital, getting directions to the maternity ward and finding yourself in <<print $annie.name>>’s private room a mere twenty minutes after she called you. She looks up, her face streaked in sweat and tears, and smiles tiredly.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>!<<else>><<print $player.name>>!<</if>><</speech>>
<<if $annie.obediencelevel >= 3>>If the medical staff has anything to say about her manner of addressing you, they keep it to themselves.<<else>>The nurses and the doctor don’t even look at you as you take your place at <<print $annie.name>>’s side.<</if>> You take her hand, and she squeezes hard.
<<pspeech>>You’re doing just fine, <<print $annie.name>>.<</pspeech>>
It’s quickly clear that this has been going on for some time, and <<print $annie.name>> gives birth rather quickly. It’s a messy, sweaty, exhausting affair, but she never loses her grip on your hand even as she suffers through the pain of childbirth. In seemingly no time at all, the nurses carefully wrap her baby in a clean, soft blanket. <<set $randomnumber = random(1,4)>><<if $randomnumber == 1>>The blanket, you notice, is blue.<<if $annie.baby1gender == "none">><<set $annie.baby1gender = "male">><<elseif $annie.baby2gender == "none">><<set $annie.baby2gender = "male">><<else>><<set $annie.baby3gender = "male">><</if>><<else>>The blanket, you notice, is pink.<<if $annie.baby1gender == "none">><<set $annie.baby1gender = "female">><<elseif $annie.baby2gender == "none">><<set $annie.baby2gender = "female">><<else>><<set $annie.baby3gender = "female">><</if>><</if>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.baby1gender == "male">>A boy!<<else>>A girl!<</if>><</speech>>
The baby doesn’t look like much to you, a tiny thing recognizable as a human, and certainly destined to grow into a <<if $annie.baby1gender == "male">>handsome boy<<else>>beautiful girl<</if>>, but right now <<if $annie.baby1gender == "male">>he<<else>>she<</if>>’s more wrinkly than anything.
The nurses leave the three of you alone, and you sit with <<print $annie.name>> as she cuddles with her newborn child.
<<if $pregnantFetish >= 50>>\
<<pspeech>>You know what this means, of course.<</pspeech>>
You speak softly, but <<print $annie.name>> jumps in surprise anyway, looking at you, her expression curious but exhausted.
<<pspeech>>Now that you’ve had your baby, we can start working on the next one.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>\
<<print $annie.name>> rolls her head back on the pillow, her eyes closed, her face and hair still a mess, but a wistful smile on her face.
<<speech "annie" "<<print $annie.name>>">>I-I...would like that a lot, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
<<else>>\
<<if $annie.obediencelevel >= 3>>\
<<print $annie.name>> rolls her head back on her pillow, her eyes closed, her face and hair a mess.
<<speech "annie" "<<print $annie.name>>">>Yes, <<print $annie.playertitle>>.<</speech>>
<<else>>\
<<print $annie.name>> collapses back against the pillow, her exhaustion evident from the way she just seems to collapse. She holds her baby close, closing her eyes, her face shining in the light from the sheen of sweat and tears.
<<speech "annie" "<<print $annie.name>>">>I...I’m tired, <<print $player.name>>. C-can we talk about that another time?<</speech>>
You wipe her face gently with a washcloth, and she keeps her eyes closed. You have no intention of "talking about it", but there’s no sense in pushing her right now, in her overly vulnerable state.
<</if>>\
<</if>>\
<<else>>\
You take some time to gently wash her face with a washcloth, wiping away the sweat and tears from her labor. She closes her eyes, her exhaustion evident from her body language. She’s done very well, delivering a baby, and she deserves rest. You make sure to move slowly and carefully, to avoid making her uncomfortable.
<<if $annie.pregnantfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>?<</speech>>
<<pspeech>>Yes, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I’d...like to have another baby. Soon. As soon as possible. Please.<</speech>>
You continue to gently clean her face as you consider her words. You knew, of course, that her fetish for being pregnant was getting quite strong, but you didn’t think that she was, for lack of a better term, baby crazy. But then again, having her devoted to you to the point that she wants to carry your babies all the time...it could certainly be worse.
<</if>>\
<</if>>\
She drifts off to sleep, still holding her new baby who, you realize, she didn’t name. You stay with her for a while, and the nurse comes in, holding the paperwork to register this new life in various systems, handing it to you when she sees that <<print $annie.name>> is asleep before leaving the room.
<div id="babyname">\
<<button "Choose the baby’s name">>\
<<replace "#babyname">>\
<<print $annie.name>> is in no condition to object,<<if $annie.obediencelevel >= 3>> and you doubt that she would anyway,<</if>> so you take your time filling out the forms, pausing in thought when you come to the part that asks you for a name.
<<textbox "$annie.baby1name" " ">>
With that completed, you set the paperwork aside and call the nurse back. You have other things to do today, after all. You leave a note for <<print $annie.name>> to read when she wakes up, and the nurse takes <<print $annie.baby1name>> to put <<if $annie.baby1gender == "male">>him<<else>>her<</if>> into a crib for observation. Satisfied that both of them will be taken care of, you leave mother and <<if $annie.baby1gender == "male">>son<<else>>daughter<</if>> to rest and return home, amazed that it’s still morning after all the excitement.
<<button "Get on with your morning" "Home Morning">><<if $annie.baby1name == " " || $annie.baby1name == "none">><<if $annie.baby1gender = "male">><<set $annie.baby1name = "Harrison">><<else>><<set $annie.baby1name = "Abigail">><</if>>\<</button>>\
<</replace>>\
<</button>> | \
<<button "Let <<print $annie.name>> choose">>\
<<replace "#babyname">>\
You doubt that <<print $annie.name>> would object too much to you naming her newborn <<if $annie.baby1gender == "male">>son<<else>>daughter<</if>>, but there’s no need to take that away from her. Just bearing you a child is enough submission for your taste. You fill out the forms as best you can, leaving the spot for name blank, and set the paperwork aside.
You quietly call to the nurse, who comes and carefully takes the baby away to sleep properly, managing to avoid waking both mother and child at the same time. Impressive, really. You leave a note for <<print $annie.name>> to find when she wakes up, and leave, satisfied that everything will be taken care of properly. As you exit the hospital and prepare to return home, you’re amazed that it’s still morning, especially after all the excitement.
<<if $annie.baby1gender == "male">>\
<<set $annie.baby1name = "Harrison">>\
<<else>>\
<<set $annie.baby1name = "Abigail">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<set $annie.pregnant = false>>\
<<set $annie.pregtime = 0>>\
<<set $annie.pregstage1 = false>>\
<<set $annie.pregstage2 = false>>\
<<set $annie.pregstage3 = false>>\
<<set $annie.pregstage4 = false>>\
<<set $annie.pregstage5 = false>>\
<<set $annie.pregstage6 = false>>\
<<set $annie.pregstage7 = false>>\
<<set $annie.pregstage8 = false>>\
<<set $annie.pregstage9 = false>>\
<<set $annie.pregstage10 = false>>\
<<set $annie.pregstage11 = false>>\
<<set $annie.pregstage12 = false>>\
<<set $annie.pregstage13 = false>>\
<<set $annie.pregstage14 = false>>\
<<case "lactationstart">>\
<<LactatingSmall>>
<<speech "annie" "<<print $annie.name>>">>Oh g-gosh, they feel so...full!<</speech>>
<<print $annie.name>> moans in aroused frustration as she massages her <<print $breastSize[$annie.breastsize]>> breasts, trying to relieve the pressure she feels there. Worried that she might need to see a doctor about her chest pain, she's relieved when the massage seems to help, but soon has another concern.
<<speech "annie" "<<print $annie.name>>">>O-ooooh, that feels much better...w-wait. Why are my hands wet?<</speech>>
She takes a careful sniff of her fingers, which appear to be covered in a white, creamy substance.
<<speech "annie" "<<print $annie.name>>">>It smells kind of like...milk? Wait, did I just //milk// myself?<</speech>>
<<if $annie.pregnant == "yes">>She honestly didn't even think about milking herself for her coming baby.<<else>>She would have to be pregnant to have milky breasts, wouldn't she?<</if>>
<<if $annie.lactationfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>I wonder...what I taste like...?<</speech>>
Hoping to sate her curiosity, she cautiously licks her fingers, tasting the sweet cream from her breasts.
<<speech "annie" "<<print $annie.name>>">>Mmmmmm...pretty good, I think...this...could be fun.<</speech>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I guess I'll have to deal with this, then...<</speech>>
She quickly washes her hands of the cream, then washes her breasts as well, eliminating the evidence of her lactation. Part of her wonders what she tastes like...
<<speech "annie" "<<print $annie.name>>">>Oh, god, what's wrong with me?<</speech>><</if>>\
<<set $annie.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<speech "annie" "<<print $annie.name>>">>Mmmmm....<</speech>>
Moaning in relief, <<print $annie.name>> massages her full breasts, something she's had a lot of practice with lately as she milks herself. But just when she thinks that she's done, the pressure in her breasts returns.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She continues her massaging, surprised as still more milk is expressed from her nipples.
<<speech "annie" "<<print $annie.name>>">><<if $annie.lactationfetish >= 50>>Mmmmmm, well, it feels good...maybe it's a good thing that I've got so much milk...<<else>>Well...at least it feels...pretty good...<</if>><</speech>>
Finally, after longer than she's used to, <<print $annie.name>>'s breasts feel empty, and she <<if $annie.lactationfetish >= 50>>happily licks her fingers clean<<else>>cleans herself up.<</if>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.lactationfetish >= 50>>God, so much milk. I wonder...if I can make more...<<else>>Hopefully this slows down. Otherwise I'm just...going to end up as a human cow...<</if>><</speech>>\
<<set $annie.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.lactationfetish >= 75>>Mmmmmooooooooo...<<else>>Mmmmmm....<</if>><</speech>>
<<print $annie.name>>'s normal morning routine now includes a long bout of milking herself. By the time she wakes up in the morning, her breasts are so full that they ache, but she's come to <<if $annie.lactationfetish >= 50>>welcome<<else>>expect<</if>> it, and she's been waking up early just to make sure she has enough time to empty herself before anything else. But this morning, even after she's accumulated enough milk to match her previous sessions, her breasts still feel full.
<<speech "annie" "<<print $annie.name>>">>So much milk...gosh...<<if $annie.lactationfetish >= 75>>Mmmmmooooooore milk...<<elseif $annie.lactationfetish >= 50>>I'm just a cow...<<else>>This is crazy...<</if>><</speech>>
When she finally finishes her milking, her skin is flushed with <<if $annie.lactationfetish < 50>>unwanted <</if>>arousal. Her breasts feel sore, but in a satisfying way. She looks at herself in the mirror, <<if $annie.lactationfetish >= 75>>a grin on her face<<elseif $annie.lactationfetish >= 50>>breathing heavily<<else>>a frown on her face<</if>> as she feels her breasts getting to work, making more milk already.\
<<set $annie.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Annie Picture">>
<<print $annie.name>> stares at herself in the mirror, admiring the results of her handiwork.
<<speech "annie" "<<print $annie.name>>">>Makeup takes so much time, but it really does make a difference.<</speech>>
She smiles at her reflection in the mirror, enjoying the look of some blush, lipstick and mascara. She still recognizes herself, but it's like she's more radiant, more vibrant with just a little color.
<<speech "annie" "<<print $annie.name>>">>I should do this more often. Maybe it'll get me noticed more often...<</speech>>\
<<set $annie.femmelevel = 1>>\
<<set $annie.femmelock = 1>>\
<<case "feminization2">>\
<<speech "annie" "<<print $annie.name>>">>I'm getting really good at this!<</speech>>
After applying her makeup this morning (and taking less time to do it), <<print $annie.name>> takes a moment to admire her handiwork. She's definitely much more radiant and bright eyed with just a little bit more effort and practice. She smiles at her reflection.
<<speech "annie" "<<print $annie.name>>">>This is actually kind of fun! And it makes such a big difference.<</speech>>
She brushes her hair back, barely even noticing how bright it is. Assuming it's a trick of the light, or maybe just a result of contrasting off her brighter face.\
<<set $annie.femmelevel = 2>>\
<<set $annie.femmelock = 2>>\
<<case "feminization3">>\
<<include "Annie Picture">>
<<speech "annie" "<<print $annie.name>>">>When did...my hair get so...red?<</speech>>
There's no question that <<print $annie.name>>'s hair has been getting lighter, but she hadn't really noticed the difference in color until this morning, when she went to put on her makeup and noticed that she didn't need to. Her lips have been getting fuller and more red, and her skin has needed less and less concealer and blush.
<<speech "annie" "<<print $annie.name>>">>I...don't know what's happening. Makeup doesn't just stick around...does it? No, no, that's crazy.<</speech>>
Just in case, she takes a moment to wash her face, but other than being wet, her reflection doesn't look any different.
<<speech "annie" "<<print $annie.name>>">>I know I should be worried about this, but...I-I actually kind of like the way I look. And if I put on makeup...I'll look even better, right?<</speech>>
Breaking out her makeup kit and grinning at her reflection, she gets to work.\
<<set $annie.femmelevel = 3>>\
<<set $annie.femmelock = 3>>\
<<case "feminization4">>\
<<include "Annie Picture">>
<<speech "annie" "<<print $annie.name>>">>What do I even need makeup for at this point?<</speech>>
The confident statement matches the radiantly beautiful smile that <<print $annie.name>> sees in the mirror. She still doesn't know what's causing this, nor does she really care. Her hair has brightened to a glorious copper blonde, and her lips, eyes and face are beautiful without any need for touchup or makeup. She winks at her reflection, giving herself a sassy smile.
<<speech "annie" "<<print $annie.name>>">>Ha! I like it! I, like, want more! This is great!<</speech>>
<<print $annie.name>>, happy with her changes, does a little bit of a dance in the mirror, laughing the whole time. She clearly doesn't care what's causing these changes, and revels in her newfound confidence.\
<<set $annie.femmelevel = 4>>\
<<set $annie.femmelock = 4>>\
<<case "feminization5">>\
<<include "Annie Picture">>
The woman in the mirror is completely unrecognizable from who she used to be.
<<speech "annie" "<<print $annie.name>>">>Hell yeah, hawt stuff. Look at me!<</speech>>
If the change had been immediate, there might be more concern, but <<print $annie.name>> has had time to adjust to her changes, and she's too excited by her hot new looks to care about anything else.
<<speech "annie" "<<print $annie.name>>">>Let's see <<print $cindy.name>> push me around now for my "basic looks". Bitch!<</speech>>
Grinning at her reflection, <<print $annie.name>> takes a moment to pose, barely even noticing how sexual her poses are. She's just having too much fun to care.\
<<set $annie.femmelevel = 5>>\
<<set $annie.femmelock = 5>>\
<</switch>>
\
<hr><<set $annie.transformation = false>><<set $annie.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $kathy.transtype>>\
\
<<case "pussyleak">>\
<<speech "kathy" "<<print $kathy.name>>">>Mmmmmm...<</speech>>
Morning finds <<print $kathy.name>> with her finger on her clit, eyes closed, moaning lustily as she pushes her fingers into her sopping wet cunt. She's still dazed, not fully awake, but as she writhes in pleasure, she can feel her hand getting covered in her juices.
<<speech "kathy" "<<print $kathy.name>>">>Oh god...so good...<</speech>>
Lost in her daydreaming fantasy, she barely even notices as the wetness between her legs increases exponentially. In moments, her bedsheets are soaked through, smelling of sex and desire.
<<speech "kathy" "<<print $kathy.name>>">>Mmmph!<</speech>>
She does her best to stifle her passion, arching her back as she cums, a virtual torrent of slick secretions drooling from her vagina. She lays back on the bed, basking in the afterglow of one of the better ways to wake up in the morning, breathing heavily. It takes a few minutes for her to realize just how wet the bed is, and in turn just how wet //she// is.
<<speech "kathy" "<<print $kathy.name>>">>Holy shit...it's like I sprang a leak. Am...am I still dripping?<</speech>>
She stands up out of the bed, and sure enough, she can feel her needy slit dripping onto her legs. She can't remember the last time she was so wet, but it sure the hell wasn't //after// she had an orgasm.
<<speech "kathy" "<<print $kathy.name>>">>Okay...okay, I just need to clean up my...everything and...this will stop. Or maybe I just need to get laid.<</speech>>
She heads to the shower, but when she emerges, there's still a slow but steady wetness dripping out of her. Hoping that her underwear can stand up to the constant wetness, she puts her thoughts aside and gets ready for her day.\
<<set $kathy.pussyleaking = "yes">>\
<<case "squirter">>\
<<speech "kathy" "<<print $kathy.name>>">>Oooooh fuck...<</speech>>
<<print $kathy.name>> moans loud enough to be heard through the walls as she writhes on her bed, trying desperately to satisfy her sudden, all-consuming need to cum. Her hair is wet from sweat, her body shining from her exertions, evidence that she's been at it for some time.
<<speech "kathy" "<<print $kathy.name>>">>Come on...come on, you slut, fucking //take it//!<</speech>>
She growls in animalistic need, trying to overcome the barrier in her mind that's holding her back, her language almost abusive.
<<speech "kathy" "<<print $kathy.name>>">>Fucking...CUM!<</speech>>
<<PussySquirt>>
Giving in her demands at last, she feels an electric surge of pleasure rush through her, making her spasm in delight, her moans crescendoing to cries of wanton lust. As she cums, she thrusts her hips in the air, and a stream of slick juice all but blasts from her pussy, a jet of wetness landing on the bed sheets and even on the floor. She collapses back on to the bed, panting heavily, still holding on to the sheets tightly as she recovers.
It's only several minutes later that she gets up and sees the aftermath of her efforts. She takes a particular interest in the trail of love juice.
<<speech "kathy" "<<print $kathy.name>>">>Goddamn. I knew it was going to be good, but I didn't know it would make me //squirt//. I've never done that before in my life.<</speech>>
She quickly strips the soaked bedsheets and throws them in the washing machine, before getting in the shower to clean herself up. She gives no further thought to her experience, preferring to focus on her day, even as her legs tremble slightly from the aftershocks of pleasure.\
<<set $kathy.squirter = true>>\
<<case "breastgrowth">>\
<<speech "kathy" "<<print $kathy.name>>">>Wait...why doesn't this fit?<</speech>>
<<print $kathy.name>> looks at herself in the mirror as she struggles to latch her bra behind her back. It's something she's done many times before, but today, the latch seems to be just out of reach. She tries one more time, but gives up and throws the bra aside in frustration.
<<speech "kathy" "<<print $kathy.name>>">>What the hell? Breasts don't just //grow// that much all of a sudden!<</speech>>
She holds her breasts in her hands, feeling the weight of them, unsure as to why they're bigger than they used to be. She turns to the side and looks at her profile, seeing her bigger bust and unsure how she feels about it.
<<speech "kathy" "<<print $kathy.name>>">>They look good...//I// look good with them...but if they get any bigger, will anyone take me seriously? I'd look like some kind of bimbo. <<if $kathy.femmefetish >= 75>>Though...I'd look //amazing// a big-tittied bimbo...<</if>><</speech>>
With another sigh, she improvises a bra and resumes getting dressed, resolving to get something more comfortable for her expanded bust as soon as possible.\
<<set $kathy.breastsize += 1>>\
<<set $kathy.breastgrowth = 0>>\
<<case "breastshrink">>\
<<speech "kathy" "<<print $kathy.name>>">>Huh? Since when does this not fit? This is one of my favorite bras!<</speech>>
<<print $kathy.name>> holds up the bra to her chest, but the cups of the garment are too big. It hangs loosely on her chest, useless for support. She takes it off and looks at her chest.
<<speech "kathy" "<<print $kathy.name>>">>How the heck do breasts get //smaller//?<</speech>>
She turns side to side, looking at her profile in the mirror, then sighs.
<<speech "kathy" "<<print $kathy.name>>">>Well, at least people might take me more seriously now. And maybe <<print $todd.name>> will leave me alone.<</speech>>
Deciding she doesn't need a bra today, <<print $kathy.name>> goes through the rest of her morning routine, setting aside the question of what caused her breasts to shrink as unimportant.\
<<set $kathy.breastsize -= 1>>\
<<set $kathy.breastgrowth = 0>>\
<<case "buttgrowth">>\
<<speech "kathy" "<<print $kathy.name>>">>What the hell?<</speech>>
<<print $kathy.name>> looks at the tag on the pants she was just trying to pull on. They are, in fact, still the same size they were last time, which leaves her with only on conclusion.
<<speech "kathy" "<<print $kathy.name>>">>I know I haven't been eating the best, but has my ass really gotten //that// big?<</speech>>
Heading to her mirror, she turns sideways and looks at her reflection, putting her hands on her butt and giving it a shake. There's no doubt that there's more jiggle than she's used to.
<<speech "kathy" "<<print $kathy.name>>">>Goddammit. I swear to God, if <<print $todd.name>> says anything about my butt, human resources is going get involved.<</speech>>
With a sigh, she turns away from the mirror, looking back over her shoulder at the huge rear attached to her, before heading back to her closet to find something else to wear.\
<<set $kathy.buttsize += 1>>\
<<set $kathy.buttgrowth = 0>>\
<<case "buttshrink">>\
<<speech "kathy" "<<print $kathy.name>>">>I thought that felt a little off...<</speech>>
<<print $kathy.name>> looks at her butt in the mirror, unsure of how to quantify the change in size. Is it smaller? Is it tighter? It's hard to tell.
<<speech "kathy" "<<print $kathy.name>>">>Well, at least my pants will fit better, and maybe <<print $todd.name>> will leave me alone. Though...knowing <<print $todd.name>>...<</speech>>
She gives her butt a shake, feeling the difference in jiggle and how her ass cheeks don't move as much as they used to. Surprisingly, she feels disappointed at the diminished size of her booty, though just that realization turns her face red. She quickly turns away from the mirror and goes to get dressed.\
<<set $kathy.buttsize -= 1>>\
<<set $kathy.buttgrowth = 0>>\
<<case "hairgrowth">>\
<<print $kathy.name>> climbs out of the shower, drying her hair before wiping the condensation off the mirror and looking at her reflection.
<<speech "kathy" "<<print $kathy.name>>">>Geez, my hair is getting really long. I should really get it cut.<</speech>>
She runs a comb through her <<print $kathy.haircolor>> hair, trying to get used to the new length. After a few minutes of trying to style it, pulling it into a ponytail and trying to pin it up, she gives up and lets it hang loosely.
<<speech "kathy" "<<print $kathy.name>>">>I'll call the salon this morning.<</speech>>
As she grabs her phone to make a note to herself, she stops, thinking about what <<print $player.name>> mentioned about letting her hair grow. She sets down the phone and looks in the mirror again.
<<speech "kathy" "<<print $kathy.name>>">>Then again...it doesn't look bad. Maybe I should let it grow a bit longer. Maybe <<print $player.name>> has a point.<</speech>>\
<<set $kathy.hairlength += 1>>\
<<set $kathy.hairgrowth = 0>>\
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>\
<<LactatingSmall>>
<<speech "kathy" "<<print $kathy.name>>">>Goddammit, why do my breasts feel so...//tight//?<</speech>>
Lying in bed, <<print $kathy.name>> rubs her chest, trying to relieve the pressure that she feels within. No matter how she pushes, pulls, pokes and prods, the pressure just won't let up. It's not until she pulls on her nipples that she feels something, but it's not what she expected.
<<speech "kathy" "<<print $kathy.name>>">>Ooooh, finally...wait, wet?<</speech>>
While the pressure is relieved, she's surprised to find that her fingers are slick with a white, creamy substance. Curious, she sniffs it, then, cautiously, licks it.
<<speech "kathy" "<<print $kathy.name>>">>Tastes like...milk? Am I full of...milk?<</speech>>
<<if $kathy.pregnant == true>>She really should have expected it, giving the life that's growing in her womb, but there's been so much going on that she hadn't thought about it.<<else>>She struggles to think of any reason why she might be giving off milk, but short of spontaneous production, she can't think of any.<</if>> As she squeezes her breasts, expressing more milk into her hands, another, very different thought crosses her mind.
<<speech "kathy" "<<print $kathy.name>>">>This could be interesting...<</speech>>\
<<set $kathy.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.lactationfetish >= 25>>Mmmm, this feels so good...<<else>>God, this is a chore.<</if>><</speech>>
Standing over her bathroom since, <<print $kathy.name>> gently squeezes and rubs her breasts, coaxing milk out of her nipples with careful, practiced motions. She's become quite good at milking herself since she started, but making sure that all the milk is emptied takes a while. <<if $kathy.lactationfetish >= 25>>It doesn't help that by the time she's done, she's flushed with arousal and desire.<<else>>She's embarrassed at how good it feels every time, and concerned that she might be starting to like it.<</if>>
But today, this morning, she's finding that she has to keep up the routine for quite a bit longer than usual. The milk just keeps coming, the sensation of fullness in her breasts taking far more time to lessen.
<<speech "kathy" "<<print $kathy.name>>">>...do I have more milk? <<if $kathy.lactationfetish >= 50>>Oh shit, that's so hot...<</if>><</speech>>
She closes her eyes as she continues to milk herself, her pleasure rising as the sweet cream hits the sink. She doesn't even really notice when she starts licking her fingers clean, just registering the sweetness on her tongue. It takes some time before her breasts are empty, and she's left panting.
<<speech "kathy" "<<print $kathy.name>>">>God, that felt so...so good...<<if $kathy.lactationfetish >= 25>>I need to make more milk. Just have big udders on my chest. Mmm...<<else>>God, that felt too good...I need to figure out how to stop this before I get...addicted...<</if>><</speech>>\
<<set $kathy.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.lactationfetish >= 40>>Mmmmmooooooooooo...<<else>>Mmmmmmmm...<</if>><</speech>>
<<if $kathy.lactationfetish >= 40>>Lowing erotically<<else>>Moaning happily<</if>>, <<print $kathy.name>> milks herself. She's long since abandoned trying to make it to the bathroom, and instead contents herself with a good milking session first thing in the morning, the thick, sweet cream running down her naked body and soaking into the sheets. She can't help herself anymore, it just feels too good.
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.lactation >= 40>>Mooooooooh god, more....mooooooore...<<else>>Mmmmmmm, so good...goooooood...<</if>><</speech>>
She's been milking herself far longer than usual today, but barely even notices, focusing only on her tits as she enjoys the sensation of milking herself. Unable, or unwilling, to hold herself back, she bends her head down to her <<print $breastSize[$kathy.breastsize]>> breasts, and takes one of her nipples into her mouth, suckling with wanton desire. She's rewarded with jet after jet of delicious milk into her mouth, moaning loudly around her nipple as she drinks deeply.
Finally, when both her breasts have been emptied of their bounty, she lays back, catching her breath, covered in her own cream, nethers damp with arousal.
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.lactationfetish >= 40>>I'm such a good cow, making so much milk...moo...<<else>>I need more...<</if>><</speech>>\
<<set $kathy.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Kathy Picture">>
<<speech "kathy" "<<print $kathy.name>>">>Are my lips swollen or...?<</speech>>
Looking at her reflection in the mirror, <<print $kathy.name>> can't quite figure out what's different, or why. There's definitely the sense that something has changed, but she can't quite figure it out. She traces a finger along her lips, but she doesn't feel anything unusual.
<<speech "kathy" "<<print $kathy.name>>">>Weird. Maybe I'm just tired. I should get some coffee and look again.<</speech>>
<<set $kathy.femmelevel = 1>>\
<<set $kathy.femmelock = 1>>\
<<case "feminization2">>\
<<include "Kathy Picture">>
<<speech "kathy" "<<print $kathy.name>>">>Wait...<</speech>>
<<print $kathy.name>> looks at her reflection in the mirror, holding a tube of lipstick an inch or two away from lips that clearly do not need it.
<<speech "kathy" "<<print $kathy.name>>">>...did I already put on lipstick?<</speech>>
She runs a finger along her lips, but there's no smudge. There is, however, a different feeling, a puffy, full feeling that she's unfamiliar with.
<<speech "kathy" "<<print $kathy.name>>">>What the hell? Why are my lips swollen? Allergic reaction, maybe?<</speech>>
She sets down the tube of lipstick, smacking her lips out of habit more than anything, and turns away, resolving to try a different brand of lipstick in the future.\
<<set $kathy.femmelevel = 2>>\
<<set $kathy.femmelock = 2>>\
<<case "feminization3">>\
<<include "Kathy Picture">>
There's no doubt now that <<print $kathy.name>>'s lips have been getting bigger, more swollen over the last while, and she can not longer attribute it to her lipstick: despite the look, she hasn't put on any this morning.
<<speech "kathy" "<<print $kathy.name>>">>Christ, what's wrong with me? I mean, it looks fine, good even, but...is my skin softer?<</speech>>
Running a hand gently across her face, she can feel the texture of her skin. She's never been much for extreme skin care, but she can definitely feel a difference in the softness of her face. It almost makes her glow with a radiant, undeniable beauty, and she scowls at her reflection.
<<speech "kathy" "<<print $kathy.name>>">>God, and I thought <<print $todd.name>> was a problem before...<</speech>>\
<<set $kathy.femmelevel = 3>>\
<<set $kathy.femmelock = 3>>\
<<case "feminization4">>\
<<include "Kathy Picture">>
<<print $kathy.name>> has gotten used to the face in the mirror, even coming to appreciate the time saved every morning by not having to do her makeup. But it's when she's brushing out her hair that she pauses this morning.
<<speech "kathy" "<<print $kathy.name>>">>That's...not right.<</speech>>
Her normally chestnut brown hair has been subtly lightening, and she's only just realizing it. On closer inspection, it's clear that her previously brown hair has lightened several shades, with the occasional platinum strand mixed in.
<<speech "kathy" "<<print $kathy.name>>">>Shit, what the hell? What is wrong with me?<</speech>>
She searches through her hair somewhat frantically, looking for any of the rich brown she's used to, but it's nowhere to be found.
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.femmefetish >= 75>>Though...I've gotta admit...I look //good//.<<else>>Christ, I look more and more like some kind of bimbo every day.<</if>><</speech>>
<<if $kathy.femmefetish >= 75>>Smiling at her reflection and running a hand through her hair, <<print $kathy.name>> gives herself a big, exaggerated wink before turning away, swinging her hips a little more than necessary.<<else>>Scowling at her reflection, <<print $kathy.name>> turns away from the mirror and goes back to her morning routine, trying not to think about it and failing miserably.<</if>>\
<<set $kathy.femmelevel = 4>>\
<<set $kathy.femmelock = 4>>\
<<case "feminization5">>\
<<include "Kathy Picture">>
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.femmefetish >= 75>>A hawt fucking bimbo.<<else>>A goddamn bimbo.<</if>><</speech>>
<<print $kathy.name>> looks at her reflection in the mirror, and her assessment is correct. Her hair has brightened to an almost-blonde brown, and her lips are, by any stretch of the imagination, huge. There's no denying that she's absolutely gorgeous, but she looks like a bimbo.
<<if $kathy.femmefetish >= 75>>And she likes it.<<else>>And she hates it.<</if>>
<<speech "kathy" "<<print $kathy.name>>">><<if $kathy.femmefetish >= 75>>Ha! Beauty and brains in one awesome package!<<else>>Christ, no one will ever take me seriously again.<</if>><</speech>>
She doesn't bother with makeup. She hasn't for quite a while now. There's no need: she's naturally gorgeous, and the only thing she can do with makeup now is to hide that beauty, <<if $kathy.femmefetish >= 75>>and she can't think of any reason she'd want to do that<<else>>and the effort required just isn't worth it.<</if>>
<<if $kathy.femmefetish >= 75>>Smiling<<else>>Scowling<</if>> at the face in the mirror, she turns away to continue getting ready.
<<set $kathy.femmelevel = 5>>\
<<set $kathy.femmelock = 5>>\
<</switch>>
\
<hr><<set $kathy.transformation = false>><<set $kathy.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $mina.transtype>>\
\
<<case "pussyleak">>\
<<speech "mina" "<<print $mina.name>>">>Oh my god.<</speech>>
<<print $mina.name>> stares at her bed, looking at the wet sheets under her legs, feeling the slow stream of pussy juice still trickling out of her. She already knows that she must have had an orgasm in the middle of the night, but that's as far as her logic goes.
<<speech "mina" "<<print $mina.name>>">>I don't...remember having a good dream. And why am I still...?<</speech>>
She stands up quickly, stripping off her underwear, and finds that her pussy twitches and pulses as she moves, a constant stream of sweet-smelling liquid flowing out of her. She cleans herself up, but even then, there's still some liquid dripping out of her needy pussy.
<<speech "mina" "<<print $mina.name>>">>I need to...figure out how to stop this.<</speech>>
Resolving to deal with this embarassing issues as best she can on her own, <<print $mina.name>> heads to the bathroom to try to clean herself up a bit better, and maybe find some thicker panties.\
<<set $mina.pussyleaking = "yes">>\
<<case "squirter">>\
<<speech "mina" "<<print $mina.name>>">>Ungh...shit...<</speech>>
<<print $mina.name>> bites her lip as she plays with her clit, her face red with passionate exertion. It's clear that she's been at this for a while, her naked body covered in a sweaty sheen as she tries desperately to get off.
<<speech "mina" "<<print $mina.name>>">>Come on...ass...<</speech>>
She tries to keep her voice down, her desire for privacy barely winning out on her need for pleasure. She bucks her hips against her hand, trying to push with more force as she rolls her head back in frustrated delight.
<<speech "mina" "<<print $mina.name>>">>Almost...a-almost...gonna...UNGH!<</speech>>
<<PussySquirt>>
When it finally happens, it takes her by surprise with its suddenness after so much effort. Just a casual tip over the edge from "about to cum" to "cumming your brains out". Her previous discretion forgotten, she cries out in animalistic fulfillment as her pussy shoots a stream of slick wetness with surprising force. The unexpected clenching of her vaginal muscles from the effort sends another mini-tremor of pleasure through her as she falls back on the bed, exhausted.
<<speech "mina" "<<print $mina.name>>">>...Jesus...I've never cum so hard in my life. Or made so much of a mess...<</speech>>
Looking at the spreading wetness from her powerful discharge, she takes a deep breath, wondering idly why she's suddenly a squirter.
<<speech "mina" "<<print $mina.name>>">>Then again...if it's going to feel //that// good every time, I don't think I mind...<</speech>>\
<<set $mina.squirter = true>>\
<<case "breastgrowth">>\
<<speech "mina" "<<print $mina.name>>">>Oh what is this?<</speech>>
<<print $mina.name>> stares at her reflection in the mirror, paying particular attention to her breasts, which are definitely larger. She cups them, feeling their heft and size, and looks at her bra forlornly.
<<speech "mina" "<<print $mina.name>>">>Goddammit, why? I preferred when they were smaller...<</speech>>
While she can't deny that her enlarged breasts look good, <<print $mina.name>> shakes her head at her reflection and does her best to squeeze her bigger tits into her bra as best she can.
<<speech "mina" "<<print $mina.name>>">>I'll just have to buy a better bra. Otherwise, someone might mistake me for some kind of bimbo.<<if $mina.femmefetish >= 70>> Although...no, no, that's not who I am.<</if>><</speech>>\
<<set $mina.breastsize += 1>>\
<<set $mina.breastgrowth = 0>>\
<<case "breastshrink">>\
<<speech "mina" "<<print $mina.name>>">>Hm. Interesting.<</speech>>
<<print $mina.name>> looks at her reflection in the mirror, turning sideways to get a better view of her profile. She can't help but reach up and touch her breasts, noticing just how little they fill her hands.
<<speech "mina" "<<print $mina.name>>">>I wonder why? Not that I'm complaining.<</speech>>
She smiles at her reflection, enjoying the fact that her breasts are less prominent on her chest.
<<speech "mina" "<<print $mina.name>>">>Maybe this will encourage people to take me more seriously. <<if $mina.femmefetish >= 70>>Although...if they were bigger, maybe...<</if>><</speech>>\
<<set $mina.breastsize -= 1>>\
<<set $mina.breastgrowth = 0>>\
<<case "buttgrowth">>\
<<speech "mina" "<<print $mina.name>>">>Oh this is not what I need right now.<</speech>>
<<print $mina.name>> looks forlornly at the skirt she was trying to put on, frustrated as her attempts to zip it up end in failure. She sighs deeply, heading to the mirror to see what the problem is. It's immediately obvious on closer inspection.
<<speech "mina" "<<print $mina.name>>">>Goddammit. Have I been putting on weight?<</speech>>
<<print $mina.name>>'s ass has expanded sufficiently to impede her efforts to close her skirt. Or, in other words...
<<speech "mina" "<<print $mina.name>>">>My ass has become too fat to put this on. Damn. I like tight clothes as much as the next person, but this is ridiculous.<</speech>>
She pulls off the skirt, throwing it aside with the rest of the smart-looking suit she was hoping to wear today, and heads back to her wardrobe to find something else to wear, resolving to watch what she eats a bit more in the future.\
<<set $mina.buttsize += 1>>\
<<set $mina.buttgrowth = 0>>\
<<case "buttshrink">>\
<<speech "mina" "<<print $mina.name>>">>Well, that's certainly something. Maybe I'm just having a good ass day.<</speech>>
<<print $mina.name>> looks at her reflection in the mirror, frowning slightly when she sees her pencil skirt hanging a bit more loosely than she would otherwise like. Unsure why her butt seems to have lost some of its round shape, she smooths the fabric as best she can, trying to fill out the garment with what she has.
<<speech "mina" "<<print $mina.name>>">>There's nothing more unflattering than limp clothes. Maybe my ass will grow back into itself. Maybe it's temporary. But I can't wear this.<</speech>>
Throwing the skirt aside, she looks in her closet for something a bit smaller that she can wear instead, and goes back to her routine.\
<<set $mina.buttsize -= 1>>\
<<set $mina.buttgrowth = 0>>\
<<case "hairgrowth">>\
As <<print $mina.name>> brushes her hair after her morning shower, she notices just how long it's getting. She finishes brushing it, styling it quickly, just to get a feel for the length.
<<speech "mina" "<<print $mina.name>>">>Hmm. I really should get it cut, it's a little longer than I'd like.<</speech>>
But as she undoes her quick styling to take a more measured approach, she thinks about what <<print $player.name>> mentioned not too long ago.
<<speech "mina" "<<print $mina.name>>">>Then again...it looks pretty good longer. If I decide I don't like it later, I can always get it cut. Let's see how it looks, shall we?<</speech>>\
<<set $mina.hairlength += 1>>\
<<set $mina.hairgrowth = 0>>\
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>\
<<LactatingSmall>>
<<speech "mina" "<<print $mina.name>>">>Mmph, why are they so...uncomfortable...?<</speech>>
<<print $mina.name>> lays in her bed, massaging her <<print $breastSize[$mina.breastsize]>> breasts. She doesn't remember ever waking up with sore breasts, but even calling this sensation "sore" doesn't seem right. She just feels...almost bloated. She squeezes and pulls on her breasts, trying to relieve the sensation.
<<speech "mina" "<<print $mina.name>>">>Mmmm, damn it. Almost...there...<</speech>>
Almost there, but to what? She doesn't know, she just knows that what she //is// building towards is about to occur. And she's right; without any further warning, the swollen feeling in her breasts lessens, and her groping hands are covered in a creamy white liquid.
<<speech "mina" "<<print $mina.name>>">>Ooooooh, that feels much better...but...milk? My breasts are full of milk?<</speech>>
<<if $mina.pregnant == true>>She logically should have expected it: with the child growing in her womb, it was only a matter of time before her body would prepare for the birth.<<else>>This isn't the sort of thing that normally just happens spontaneously, is it? She doesn't know, and while she should be concerned, the idea of having milk-filled breasts doesn't bother her very much.<</if>>
<<speech "mina" "<<print $mina.name>>">><<if $mina.lactationfetish >= 50>>I can think of all sorts of fun that I can have with this...<<else>>It's just a little milk. I'll deal with it, and that will be that.<</if>><</speech>>\
<<set $mina.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<speech "mina" "<<print $mina.name>>">><<if $mina.lactationfetish >= 50>>Mmmmmmm...<<else>>Ooooh....<</if>><</speech>>
Standing in front of the mirror in her bathroom, <<print $mina.name>> goes through her newly discovered morning routine, milking her breasts after a full day of production. It's become a pleasurable experience for her, something that's both necessary and enjoyable. But today, just when she thinks she's milked her full load, the trickles coming from her breasts increases to a more consistent flow, dribbling out of her nipples and down her <<print $breastSize[$mina.breastsize]>> breasts.
<<speech "mina" "<<print $mina.name>>">>What? More?<</speech>>
<<print $mina.name>> continues her milking, surprised <<if $mina.lactationfetish >= 50>>and more than a little aroused<</if>> by her heavily lactating tits. A shiver runs up her spine even as the milk drips out of her breasts.
<<speech "mina" "<<print $mina.name>>">><<if $mina.lactationfetish >= 50>>...more...<<else>>...feels so good...<</if>><</speech>>\
<<set $mina.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<speech "mina" "<<print $mina.name>>">><<if $mina.lactationfetish >= 75>>Mmmmoooooooo...<<elseif $mina.lactationfetish >= 50>>Mmmmmmmm...<<else>>Oooh...<</if>><</speech>>
<<print $mina.name>> <<if $mina.lactationfetish >= 75>>lows lewdly<<elseif $mina.lactationfetish >= 50>>moans lewdly<<else>>gasps in relief<</if>> as she milks her full breasts, the rivulets of milk dripping from her nipples and into the sink. This has become one of her favorite morning pastimes, to the point that it's almost made her late for work a couple of times when she got too caught up in the feelings.
But she's now at the point that she can generally figure out when she's done, a moment which is fast approaching, to her <<if $mina.lactationfetish >= 50>>disappointment<<else>>relief<</if>>.
<<speech "mina" "<<print $mina.name>>">>All done for now...wait...<</speech>>
Even as she speaks the words, she can feel a strange sensation in her breasts, and to her surprise, she can //feel// her udders filling with even more milk. She gasps in <<if $mina.lactationfetish >= 50>>delight<<else>>concern<</if>>, even as she continues milking herself.
<<speech "mina" "<<print $mina.name>>">><<if $mina.lactationfetish >= 75>>M-mooooo!<<elseif $mina.lactationfetish >= 50>>Oh yes, more, more, more!<<else>>Ooooh, I'm just going to end up as a fat breasted cow at this rate!<</if>><</speech>>\
<<set $mina.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Mina Picture">>
<<print $mina.name>> looks at herself in the mirror, gently touching her face. Something seems off, but she just can't seem to place it.
<<speech "mina" "<<print $mina.name>>">>It's almost like...hmm...I don't know, I can't tell. But something is different, isn't it?<</speech>>
It's hard to see any difference in looks when she sees herself every day, but she's certain that there's something different about the way she looks. She just can't see it. She touches her face, plays with her hair a bit, and ultimately gives up.
<<speech "mina" "<<print $mina.name>>">>I'm sure I'm just tired. God, I need a smoke.<</speech>>\
<<set $mina.femmelevel = 1>>\
<<set $mina.femmelock = 1>>\
<<case "feminization2">>\
<<include "Mina Picture">>
<<print $mina.name>> takes her time brushing out her hair, making sure it looks properly coiffed and maintained. As she finishes, she moves to put it up in her customary bun, but stops. She looks at herself in the mirror, turning her head side to side, seeing how her hair moves and frames her face, thinking.
<<speech "mina" "<<print $mina.name>>">>Maybe...I should leave it down today? It looks nice.<</speech>>
Smiling at her reflection, she takes a few minutes to fix her hair into her new hairstyle before returning to her usual routine.\
<<set $mina.femmelevel = 2>>\
<<set $mina.femmelock = 2>>\
<<case "feminization3">>\
<<include "Mina Picture">>
<<speech "mina" "<<print $mina.name>>">>There must be something in my shampoo.<</speech>>
<<print $mina.name>> looks at her hair in the mirror, confused. Her once-dark tresses have become noticeably brighter, now a rich brown color. She heads to her shower, pulling out the shampoo and looking at the ingredients, but nothing there jumps out at her as a cause for her sudden hair color change.
<<speech "mina" "<<print $mina.name>>">>How strange. I suppose there could be another explanation, but I couldn't say what it would be.<</speech>>
Shrugging to herself mentally, she resumes her morning routine, take a moment to apply makeup and smile at herself in the mirror when she sees how good she looks.\
<<set $mina.femmelevel = 3>>\
<<set $mina.femmelock = 3>>\
<<case "feminization4">>\
<<include "Mina Picture">>
<<speech "mina" "<<print $mina.name>>">><<if $mina.femmefetish >= 75>>I know I should be concerned, but...I actually quite like it.<<else>>I'm a little concerned now.<</if>><</speech>>
<<print $mina.name>> wouldn't recognize herself in the mirror if she didn't look in it every day. Her hair has continued to brighten, and it's now obvious that her lips have been puffing up, getting bigger with each passing day. Her previously black hair is now almost blonde, and her face is smooth, round, and delicate. Far from the professional, driven face she had before, now she looks like...
<<speech "mina" "<<print $mina.name>>">>A doll. I look like a doll.<<if $mina.femmefetish >= 75>> A doll that's hot as hell, at least.<</if>><</speech>>
While she knows she should be concerned, or at least investigating the causes, for some reason, she's <<if $mina.femmefetish >= 75>>excited by these changes<<else>>content to see what else might come<</if>>. Taking a moment to apply her makeup, she tries winking at her reflection, and is <<if $mina.femmefetish >= 75>>giggly at the effect<<else>>surprised at the sexuality she exudes<</if>>.\
<<set $mina.femmelevel = 4>>\
<<set $mina.femmelock = 4>>\
<<case "feminization5">>\
<<include "Mina Picture">>
<<speech "mina" "<<print $mina.name>>">>A blonde, bimbo doll.<</speech>>
<<print $mina.name>>'s assessment of her changes is accurate according to the reflection in her mirror. Her hair has brightened still further, to a brownish-blonde color that complements her well, and her lips are, while not pornstar levels, clearly bigger than normal, and bigger than she's used to. Her face is blemish free and enticingly delicate, like the sort of thing in an erotic magazine, or on a sex doll, with only the light of her eyes showing that she's more than just a blowup.
<<speech "mina" "<<print $mina.name>>">>Christ, that's <<if $mina.femmefetish >= 75>>hot<<else>>disturbing<</if>>. This is going to play hell on my professional life. Who'll take me seriously now?<<if $mina.femmefetish >= 75>> I might have to do some major...convincing.<</if>><</speech>>
<<if $mina.femmefetish >= 75>>Licking her puffy lips as she thinks of some of the "convincing" that she might have to perform, she shakes the sexual thoughts out of her mind as best she can, trying to ignore the <<if $mina.pussyleaking == "yes">>sheer river of sexual fluids dripping down her leg<<else>>damp feeling between her legs<</if>>.<<else>>Cursing her fortune and still in the dark on why she's changed so much, there's not much else for <<print $mina.name>> to do but continue with her morning routine. If she gets used to her new look and plays it off as not a big deal, maybe everyone else will just...ignore it.<</if>>\
<<set $mina.femmelevel = 5>>\
<<set $mina.femmelock = 5>>\
<</switch>>
\
<hr><<set $mina.transformation = false>><<set $mina.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $todd.transtype>>
<<case "dickleak">>\
<<speech "todd" "<<print $todd.name>>">>Oh shit...what is happening here, big guy?<</speech>>
<<print $todd.name>> looks at <<print $todd.his>> <<print $penisSize[$todd.penissize]>> dick, standing at stiff attention despite the fact that <<print $todd.he>> just came. More worryingly, however...
<<speech "todd" "<<print $todd.name>>">>Why is...why am I...leaking?<</speech>>
<<DickLeak>>
Even though <<print $todd.he>>'s cleaned up from <<print $todd.his>> morning masturbatory efforts, <<print $todd.name>>'s dick is still dribbling a thick strand of pre-cum. As <<print $todd.he>> watches and involuntarily flexes, a thick bubble of cum oozes out of the tip of <<print $todd.his>> dick, and <<print $todd.he>> can only watch in fascination as it drips to the floor.
<<speech "todd" "<<print $todd.name>>">>Huh. Guess I'm always ready to go? This could be messy, but it helps me get with the ladies, then...<</speech>>
Resolving to find the thickest pair of underwear <<print $todd.he>> owns, <<print $todd.name>> cleans <<print $todd.him>>self up, again, and takes <<print $todd.his>> leaking dick back to the bedroom to get ready for <<print $todd.his>> day.\
<<set $todd.dickleaking = true>>\
<<case "breastgrowth">>\
<<if $todd.breastsize == 0>>\
<<speech "todd" "<<print $todd.name>>">>Huh...could've sworn that all my work at the gym would keep this from happening...<</speech>>
<<print $todd.name>> looks at <<print $todd.his>> reflection, focusing on <<print $todd.his>> chest, as <<print $todd.he>> turns this way and that, uncomfortable with the jiggling <<print $todd.he>> notices there. Where once <<print $todd.he>> had toned pectorals, there is now an accumulation of what <<print $todd.he>> can only describe as fat.
<<speech "todd" "<<print $todd.name>>">>Alright, well...guess I gotta hit the pec deck harder. Get this under control sooner rather than later.<</speech>>\
<<set $todd.breastsize += 1>>\
<<set $todd.breastgrowth = 0>>\
<<else>>
<<if $todd.femmefetish >= 60>>\
<<speech "todd" "<<print $todd.name>>">>Oh hey...lookin' good, ladies.<</speech>>
<<print $todd.name>> roughly grabs <<print $todd.his>> breasts, feeling the additional weight to them. There isn't any thought given to the fact that the good-looking breasts are on <<print $todd.his>> chest. After a few minutes of self-groping, <<print $todd.he>> winces, and realizes that <<print $todd.he>> still has a lot to learn about what tits actually feel like.
<<speech "todd" "<<print $todd.name>>">>Sorry, girls. I'll try to be more gentle. But you feel great! Here's hoping you keep gettin' bigger!<</speech>>\
<<else>>
<<speech "todd" "<<print $todd.name>>">>Shit, bro...these are getting really big.<</speech>>
<<print $todd.name>> stands in front of the mirror, holding <<print $todd.his>> breasts, which have clearly grown larger than before. Cupping <<print $todd.his>> breasts, feeling the weight of them, <<print $todd.he>> can't help but sigh.
<<speech "todd" "<<print $todd.name>>">>This is getting kind of ridiculous. I gotta...do something...about this.<</speech>>
Despite <<print $todd.his>> protestations, <<print $todd.he>> remains in front of the mirror, looking at <<print $todd.his>> expanded tits, imagining them on someone else.
<<speech "todd" "<<print $todd.name>>">>They are pretty fuckin' hot, though...<</speech>>\
<</if>>
<<set $todd.breastsize += 1>>\
<<set $todd.breastgrowth = 0>>\
<</if>>\
<<case "breastshrink">>\
<<if $todd.breastsize == 1>>
<<if $todd.femmefetish >= 60>>
<<speech "todd" "<<print $todd.name>>">>Oh shit, no!<</speech>>
<<print $todd.name>> stands in front of <<print $todd.his>> bathroom mirror, a look of despair clearly evident in <<print $todd.his>> reflection's face. Reaching up to <<print $todd.his>> chest, <<print $todd.he>>'s upset to confirm what <<print $todd.his>> eyes have already told <<print $todd.him>>.
<<speech "todd" "<<print $todd.name>>">>I really liked those tits...<</speech>>
Only flat pectoral muscles grace <<print $todd.his>> chest now, with no evidence that <<print $todd.he>> ever had full-formed breasts. <<print $todd.name>> sighs.
<<speech "todd" "<<print $todd.name>>">>I've gotta find a way to get them back...maybe <<print $player.name>> has an idea...<</speech>>\
<<set $todd.breastsize = 0>>\
<<set $todd.breastgrowth = 0>>\
<<else>>
<<speech "todd" "<<print $todd.name>>">>Aw yeah, another triumph of man over fat!<</speech>>
<<print $todd.name>> grins at <<print $todd.his>> reflection, satisfied by the lack of "extra" on <<print $todd.his>> chest. Flexing <<print $todd.his>> pecs, <<print $todd.he>> enjoys seeing things move as they should, with just the right amount of jiggle.
<<speech "todd" "<<print $todd.name>>">>Now to keep it up until I am once more a modern marvel of muscular man!<</speech>>\
<<set $todd.breastsize = 0>>\
<<set $todd.breastgrowth = 0>>\
<</if>>
<<else>>
<<if $todd.femmefetish >= 60>>\
<<speech "todd" "<<print $todd.name>>">>Oooh, they shrank.<</speech>>
Looking in the mirror, <<print $todd.name>> can't keep a frown from <<print $todd.his>> face as <<print $todd.he>> gently caresses <<print $todd.his>> breasts, upset that there's less volume, left weight, there.
<<speech "todd" "<<print $todd.name>>">>Come on, girls, I want you to get //bigger//, not smaller! What do I have to do?<</speech>>
Holding <<print $todd.his>> smaller breasts, <<print $todd.he>> can't help but squeeze them, feeling that <<print $todd.his>> sensitivity hasn't decreased along with <<print $todd.his>> size. If anything, <<print $todd.name>> realizes that <<print $todd.his>> breasts have become even more sensitive than they were before.
<<speech "todd" "<<print $todd.name>>">>Oooh, well, that's a bonus...but I'd still rather have bigger tits...<</speech>>\
<<set $todd.breastsize -= 1>>\
<<set $todd.breastgrowth = 0>>\
<<else>>
<<speech "todd" "<<print $todd.name>>">>Alright, great to see those gains! Just need to keep it up!<</speech>>
<<print $todd.name>> turns sideways as <<print $todd.he>> looks at <<print $todd.his>> reflection and the thinner profile of <<print $todd.his>> chest. Unable to keep <<print $todd.him>>self from grinning, <<print $todd.he>> flexes <<print $todd.his>> chest, enjoying the sensation of strong muscle, and only slightly annoyed by the jiggle from <<print $todd.his>> breasts.
<<speech "todd" "<<print $todd.name>>">>Tits don't belong on dudes, ladies. I appreciate you, I do, but I think I'd rather see you on someone else.<</speech>>
<<print $todd.name>> reaches up and touches <<print $todd.his>> smaller bust, which, despite <<print $todd.his>> attitude to the contrary, are still quite responsive to <<print $todd.his>> touch, making <<print $todd.his>> <<print $penissize[$todd.penissize]>> dick start to rise.
<<speech "todd" "<<print $todd.name>>">>No, no no no no no, I am not getting off by touching my br...chest. I'm not doing it. No.<</speech>>
But <<print $todd.he>> can't seem to stop fondling <<print $todd.him>>self...
<<set $todd.breastsize -= 1>>\
<<set $todd.breastgrowth = 0>>\
<<set $todd.femmefetish += 1>>\
<</if>>\
<</if>>\
<<case "hairgrowth">>\
<<speech "todd" "<<print $todd.name>>">>Jesus, my hair is getting long. When's the last time I got it cut?<</speech>>
Looking in the mirror, <<print $todd.name>> can't help but play with the longer strands of <<print $todd.his>> <<print $todd.haircolor>> hair. It has clearly been a while since <<print $todd.he>> got <<print $todd.his>> hair styled.
<<speech "todd" "<<print $todd.name>>">>Alright, time to hit up the ol' barber shop...<</speech>>
But even as <<print $todd.he>> says it, <<print $todd.he>> finds <<print $todd.him>>self thinking about the things that <<print $player.name>> said not to long ago.
<<speech "todd" "<<print $todd.name>>">>I mean...I can always get it cut whenever I want. Maybe...it's worth seeing how it looks if it's longer?<</speech>>\
<<set $todd.hairlength += 1>>\
<<set $todd.hairgrowth = 0>>\
<<case "dickgrowth">>\
<<speech "todd" "<<print $todd.name>>">>Well, hello there, big guy. Been workin' out?<</speech>>
<<print $todd.name>>'s morning masturbatory session is almost immediately derailed when <<print $todd.he>> realizes that there's more girth in <<print $todd.his>> hand than <<print $todd.he>>'s used to. While the surprise is real, <<print $todd.he>>'s not worried or upset, and instead gets to work immediately stroking <<print $todd.his>> enlarged dick with practiced mastery.
<<speech "todd" "<<print $todd.name>>">>Hell yeah...bigger dick means better sex...C-can't wait to try you out...<</speech>>
<<set $todd.penissize += 1>>\
<<set $todd.dickgrowth = 0>>\
<<case "dickshrink">>\
<<if $todd.femmefetish >= 60>>\
<<speech "todd" "<<print $todd.name>>">>Ooh, that's really lookin' cute.<</speech>>
Reaching down between <<print $todd.his>> legs, <<print $todd.name>> gently fondles <<print $todd.his>> dick, a little giggle slipping out of <<print $todd.his>> mouth as <<print $todd.he>> realizes that it's actually gotten a bit smaller since the last time <<print $todd.he>> bothered to pay attention to it.
<<speech "todd" "<<print $todd.name>>">>Well, nothing wrong with smaller. It just makes me look that much hotter.<</speech>>
Turning <<print $todd.his>> attention to the mirror, <<print $todd.name>> poses, pushing out <<print $todd.his>> hips and smiling widely at <<print $todd.his>> reflection.
<<set $todd.penissize -= 1>>\
<<set $todd.dickgrowth = 0>>\
<<else>>
<<speech "todd" "<<print $todd.name>>">>Oh shit, oh shit, what the fuck?<</speech>>
<<print $todd.name>>'s morning masturbatory session is rudely interrupted when <<print $todd.he>> feels <<print $todd.his>> dick length and girth, and realizing that it's not what <<print $todd.he>> expected.
<<speech "todd" "<<print $todd.name>>">>Fuck...fuck! It-it's gotta be shrinkage, just a temporary thing. It can't have...actually gotten smaller, right?<</speech>>
Trying to assuage <<print $todd.his>> concerns, <<print $todd.name>> barely even notices as <<print $todd.his>> dick goes soft, <<print $todd.his>> masturbation ended without satisfaction. Trying to stymie <<print $todd.his>> panic, <<print $todd.he>> decides to just get on with <<print $todd.his>> morning, and try not to think about this //obviously// temporary problem any further.
<<set $todd.penissize -= 1>>\
<<set $todd.dickgrowth = 0>>\
<</if>>\
<<case "buttgrowth">>\
<<speech "todd" "<<print $todd.name>>">>Wait, these fit like a chick's pants.<</speech>>
<<print $todd.name>> looks at <<print $todd.him>>self in the mirror, running <<print $todd.his>> hands over <<print $todd.his>> butt, feeling the tightness of the denim, and seeing how <<print $todd.his>> butt fills out the pants.
<<speech "todd" "<<print $todd.name>>">>Dude...if I saw this butt in these pants at the club, I'd be all over it. But...why is it on me?<</speech>>
Peeling off <<print $todd.his>> pants, <<print $todd.name>> throws them aside and looks at <<print $todd.his>> butt in the mirror more closely.
<<speech "todd" "<<print $todd.name>>">>Gotta hit up the gym more, get my squats in.<<if $todd.feminization >= 50>> Though...I gotta say, it looks good on me...<</if>><</speech>>\
<<set $todd.buttsize += 1>>\
<<set $todd.buttgrowth = 0>>\
<<case "buttshrink">>\
<<speech "todd" "<<print $todd.name>>">>Hell yeah, always good to see the work at the gym paying off!<</speech>>
<<print $todd.name>> looks at <<print $todd.his>> butt in the mirror, satisfied when <<print $todd.he>> sees that it fits better in <<print $todd.his>> pants than it did before. <<if $todd.feminization >= 50>>Though "better" might not be the right word.<</if>>
<<speech "todd" "<<print $todd.name>>">><<if $todd.feminization >= 50>>Well, it does kind of suck that it's not as bootylicious now, but that's a small price to pay for being fit and lookin' good!<<else>>Just gotta keep at it, and get those gains!<</if>><</speech>>\
<<set $todd.buttsize -= 1>>\
<<set $todd.buttgrowth = 0>>\
<<case "lactationstart">>\
<<LactatingSmall>>
<<speech "todd" "<<print $todd.name>>">>Shit, did I pull something at the gym? Ugh, it's so uncomfortable.<</speech>>
<<print $todd.name>> is massaging <<print $todd.his>> chest, feeling <<print $todd.his>> <<print $breastSize[$todd.breastsize]>> breasts and the tightness within. Unsure what <<print $todd.he>> might have done to injure <<print $todd.him>>self in such a specific location, <<print $todd.he>> can do nothing but rub <<print $todd.his>> chest to try to relieve the pressure.
And eventually, <<print $todd.he>> does, though not in the way <<print $todd.he>> was thinking.
<<speech "todd" "<<print $todd.name>>">>Oooh, that feels better...why are my hands wet?<</speech>>
Looking at <<print $todd.his>> hands, <<print $todd.name>> is surprised to find them covered in a thin, white cream. Touching <<print $todd.his>> nipples, <<print $todd.he>>'s startled to see the same cream dripping from them.
<<speech "todd" "<<print $todd.name>>">>Is...that...milk? Why <<if $todd.feminization >= 50>>are my tits<<else>>is my chest<</if>> full of milk?<</speech>>
Confused by this sudden turn of events, <<print $todd.name>> cleans <<print $todd.him>>self up and resumes <<print $todd.his>> morning routine, hoping this was a one-time thing.\
<<set $todd.lactating = "small">>\
<<case "lactationmedium">>\
<<LactatingMedium>>
<<speech "todd" "<<print $todd.name>>">>Fuck, man...this sucks...<</speech>>
<<print $todd.name>>'s morning routine has changed over the last while, consisting of squeezing <<print $todd.his>> <<if $todd.feminization >= 50>>tits<<else>>chest<</if>> to relieve the pressure and drain <<print $todd.his>> milk, but today seems different. The milk just keeps coming.
<<speech "todd" "<<print $todd.name>>">>...should be done by now. What the fuck, man?<</speech>>
Continuing to milk <<print $todd.his>> <<if $todd.feminization >= 50>>tits<<else>>chest<</if>>, <<print $todd.name>> finally feels the pressure start to abate, the milk slowing to a trickle until it finally stops.
<<speech "todd" "<<print $todd.name>>">>Shit...I gotta figure out what the hell is going on...but I can't talk to my doc. How would I explain it?<</speech>>
Even as <<print $todd.he>> cleans <<print $todd.him>>self up, <<print $todd.he>> can feel <<print $todd.his>> <<if $todd.feminization >= 50>>breasts<<else>>chest<</if>> burbling, making more milk.
<<speech "todd" "<<print $todd.name>>">>Dammit...<</speech>>\
<<set $todd.lactating = "medium">>\
<<case "lactationheavy">>\
<<LactatingHeavy>>
<<speech "todd" "<<print $todd.name>>">>Fuuuuuuck...<</speech>>
<<print $todd.name>> milks <<print $todd.his>> <<if $todd.feminization >= 50>>tits<<else>>breasts<</if>>, streams of milk running out of <<print $todd.his>> nipples constantly. At this point, <<print $todd.he>>'s used to it, even though it's not something <<print $todd.he>> ever expected to have to deal with, but today, something feel different.
<<speech "todd" "<<print $todd.name>>">>Feel...so...full...<</speech>>
Having already passed the amount of milk that <<print $todd.he>>'s used to making, <<print $todd.name>> doesn't even notice that <<print $todd.his>> breasts are still full, still giving off milk.
<<speech "todd" "<<print $todd.name>>">><<if $todd.lactationfetish >= 75>>Christ...I'm just a fucking...horny...cow!<<else>>H-how...much...milk...? Feels so...good...<</if>><</speech>>
<<print $todd.name>> turns red as <<print $todd.he>> realizes <<print $todd.he>>'s actually enjoying <<print $todd.him>>self, but quickly pushes it out of <<print $todd.his>> mind and revels in the feeling.
<<speech "todd" "<<print $todd.name>>">><<if $todd.lactationfetish >= 90>>M-mooooo....<<elseif $todd.lactationfetish >= 75>>M-moooore...<<else>>Mmmf...<</if>><</speech>>\
<<set $todd.lactating = "heavy">>\
<<case "feminization1">>\
<<include "Todd Picture">>
After completing <<print $todd.his>> morning shit and shower, <<print $todd.name>> yawns widely as <<print $todd.he>> wipes the condensation off <<print $todd.his>> mirror, reaching for <<print $todd.his>> shaving kit. But, looking at <<print $todd.his>> reflection, <<print $todd.he>> pauses.
<<speech "todd" "<<print $todd.name>>">>Huh. Maybe I don't need to?<</speech>>
It's an unusual situation for someone that's shaved <<print $todd.his>> face every day for years, but as <<print $todd.he>> runs <<print $todd.his>> hand over <<print $todd.his>> cheeks and jaw, the lack of stubble is only confirmed.
<<speech "todd" "<<print $todd.name>>">>...weird.<</speech>>
Shrugging, <<print $todd.name>> sets <<print $todd.his>> shaving gear aside, and continues with the rest of <<print $todd.his>> morning routine.
<<set $todd.femmelevel = 1>>\
<<set $todd.femmelock = 1>>\
<<case "feminization2">>\
<<include "Todd Picture">>
<<speech "todd" "<<print $todd.name>>">>Have I...always looked this soft?<</speech>>
Staring at <<print $todd.his>> reflection in the mirror, <<print $todd.name>> can't help but wonder what the hell is happening to <<print $todd.him>>. Where <<print $todd.he>> once took pride in <<print $todd.his>> rough and ready masculine face, now there's a definitely androgynous contour to <<print $todd.his>> features that no amount of rationalization can justify as "temporary".
<<speech "todd" "<<print $todd.name>>">><<if $todd.femmefetish >= 60>>I mean...it looks kind of good, but...is that how I should feel about it?<<else>>I gotta figure out how to get my manly essence back. This is getting ridiculous.<</if>><</speech>>
<<set $todd.femmelevel = 2>>\
<<set $todd.femmelock = 2>>\
<<case "feminization3">>\
<<include "Todd Picture">>
The big surprise for <<print $todd.name>> this morning is the girl that's staring at <<print $todd.him>> incredulously in the bathroom. In <<print $todd.his>> still-muddled sleepy mind, it takes a moment to realize that <<print $todd.he>>'s looking in the mirror.
<<speech "todd" "<<print $todd.name>>">>Holy shit...<</speech>>
There's no doubt about it now, and no way to deny it either: <<print $todd.name>> is definitely starting to look much more feminine. While <<print $todd.he>>'s still androgynous that <<print $todd.he>>'d probably be able to pass as a guy, it wouldn't take much effort to pass as a woman either.
<<speech "todd" "<<print $todd.name>>">><<if $todd.femmefetish >= 60>>Goddamn...I didn't think I'd look so...hot...<<else>>I can't...how am I...I look like a fucking chick...and-and...//shit//, she's cute...<</if>><</speech>>
Unnerved by the feminine figure staring back from the mirror, <<print $todd.name>> looks away, trying to figure out how <<print $todd.he>>'s going to deal with this, and drawing a blank.
<<set $todd.femmelevel = 3>>\
<<set $todd.femmelock = 3>>\
<<case "feminization4">>\
<<include "Todd Picture">>
<<speech "todd" "<<print $todd.name>>">>Christ...she's...I'm...<</speech>>
<<print $todd.name>> can't look away from the mirror, staring at <<print $todd.his>> reflection. There's no doubt that <<print $todd.he>> now looks much more feminine than masculine.
<<speech "todd" "<<print $todd.name>>">><<if $todd.femmefetish >= 60>>Goddamn...I'm hot as //hell//!<<else>>I'd fucking do me...I mean...I-I...uh...<</if>><</speech>>
Suddenly needing to make sure that <<print $todd.he>>'s still the same person as the reflection in the mirror, <<print $todd.name>> flexes, and is relieved when <<print $todd.he>> sees that <<print $todd.he>> still has the muscles <<print $todd.he>>'s used to. Though even those look a little more svelte.
<<speech "todd" "<<print $todd.name>>">>Well, I'll just have...uh...what should I do about this?<</speech>>
Confused and disoriented by <<print $todd.his>> changes, <<print $todd.name>> gets back to <<print $todd.his>> normal routine, trying not to think about the consequences of <<print $todd.his>> new..."physique".\
<<set $todd.femmelevel = 4>>\
<<set $todd.femmelock = 4>>\
<<case "feminization5">>\
<<include "Todd Picture">>
<<speech "todd" "<<print $todd.name>>">>I'm...<</speech>>
<<print $todd.name>> looks at <<print $todd.his>> reflection in the mirror, mesmerized by <<print $todd.his>> soft, feminine, gorgeous face. A stirring in <<print $todd.his>> <<print $penisSize[$todd.penissize]>> dick confirms that <<print $todd.he>> is...
<<speech "todd" "<<print $todd.name>>">>...fuckable.<</speech>>
Red rushes into <<print $todd.his>> cheeks as <<print $todd.he>> realizes that <<print $todd.he>>'s turning <<print $todd.him>>self on. A quick thought of dicks confirms that <<print $todd.he>>'s still into women. It's just that now <<print $todd.he>>'s the object of <<print $todd.his>> own affections as well.
<<speech "todd" "<<print $todd.name>>">><<if $todd.femmefetish >= 60>>Fuck it! I'm a hot chick now! I love it!<<else>>Dude...never thought this would happen.<</if>><</speech>>
Turning this way and that, <<print $todd.name>> gets a better look at <<print $todd.his>> changed features. There's no way <<print $todd.he>> would ever be mistaken for a man now, but at least...
...<<print $todd.he>> takes a moment to flex, and is relieved...
...<<print $todd.he>> still has <<print $todd.his>> fit physique.
<<speech "todd" "<<print $todd.name>>">><<if $todd.femmefetish >= 60>>This...is //awesome//!<<else>>I'll have to make the best of it. Maybe I can get into lesbian bars now? I'm hot enough!<</if>><</speech>>\
<<set $todd.femmelevel = 5>>\
<<set $todd.femmelock = 5>>\
<<case "blueballs">>\
<<speech "todd" "<<print $todd.name>>">>Fuckin'...come //on//, man...<</speech>>
<<print $todd.name>>'s morning masturbatory session has gone on for much longer than it usually does. Covered in a slick sheen of sweat, <<print $todd.he>> strokes <<print $todd.his>> <<print $penisSize[$todd.penissize]>> dick, trying to cum the same way <<print $todd.he>>'s done hundreds of times before, but something about today is holding <<print $todd.him>> back.
<<speech "todd" "<<print $todd.name>>">>God...//dammit//...<</speech>>
Thrusting <<print $todd.his>> hips forward, trying to get that last moment of pleasure, <<print $todd.he>> can //feel// <<print $todd.his>> balls churning, ready to go, overfull, even, but <<print $todd.he>> just...can't...let go...
<<speech "todd" "<<print $todd.name>>">>Fuck fuck fuck...come //ooooooon//!<</speech>>
Finally, something snaps, and <<print $todd.he>> can feel it, like a great dam inside <<print $todd.his>> crotch has let go, and <<print $todd.he>> blasts <<print $todd.his>> thick, creamy spooge like a fire hose. After making a significant mess of cum, <<print $todd.he>>'s left panting, trying to catch <<print $todd.his>> breath.
<<speech "todd" "<<print $todd.name>>">>F-fuck...that felt g-good...<</speech>>
Perversely proud of the amount of cum <<print $todd.he>> managed to produce, <<print $todd.name>> decides that cleaning it up can wait, and heads to the bathroom to get on with <<print $todd.his>> morning.\
<<set $todd.growingballs = true>>\
<<case "biggerballs">>\
<<speech "todd" "<<print $todd.name>>">>Oh yeah...fuck yeah...<</speech>>
Morning finds <<print $todd.name>> engaged in <<print $todd.his>> typical routing of rubbing one out first thing in the morning. Long years of practice have made this both easy and satisfying, and <<print $todd.he>> manages to edge for a bit before blowing <<print $todd.his>> load with a groan of contentment.
<<speech "todd" "<<print $todd.name>>">>Oh yeah...always good...wait...<</speech>>
As <<print $todd.name>> recovers from <<print $todd.his>> orgasm, <<print $todd.he>> feels something happening, a churning in <<print $todd.his>> balls. Within seconds, there's a pressure at the base of <<print $todd.his>> dick, making it stand at attention again, and, guided by instinct, <<print $todd.he>> grabs hold and starts up on a second round.
<<speech "todd" "<<print $todd.name>>">>Fuck...why does it feel better...the second time...?<</speech>>
The pressure in <<print $todd.his>> balls builds up as <<print $todd.he>> works <<print $todd.his>> <<print $penisSize[$todd.penissize]>> dick, already covered in <<print $todd.his>> spooge. Groaning in lusty need, <<print $todd.he>> bucks <<print $todd.his>> hips as <<print $todd.he>> feels another orgasm coming.
This time, however, the mess is much worse.
Strand after strand of thick, salty cum blasts out of <<print $todd.his>> dick, landing on <<print $todd.his>> <<if $todd.breastsize >= 1>><<print $breastSize[$todd.breastsize]>> breasts<<else>>chest<</if>>, with some of it even landing on <<print $todd.his>> face. Now completely drained after busting two back-to-back nuts, there's nothing <<print $todd.name>> can do but breathe heavily.
<<speech "todd" "<<print $todd.name>>">>...fffffffffffuck...<</speech>>
Still addled from <<print $todd.his>> exertions, it takes <<print $todd.him>> a few minutes to realize that <<print $todd.his>> balls are churning again, preparing <<print $todd.his>> next load, though, thankfully, with less immediate intensity than the last time.
<<speech "todd" "<<print $todd.name>>">>Fuck yeah...gonna...gonna pump so many chicks full...<</speech>>\
<<set $todd.cummax += 10>> <<set $todd.growingballs = false>>\
<</switch>>
\
<hr><<set $todd.transformation = false>><<set $todd.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $halliday.transtype>>\
\
<<case "pussyleak">>
<<case "squirter">>
<<case "breastgrowth">>
<<case "breastshrink">>
<<case "buttgrowth">>
<<case "buttshrink">>
<<case "hairgrowth">>
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>
<<case "lactationmedium">>
<<case "lactationheavy">>
<<case "feminization1">>
<<case "feminization2">>
<<case "feminization3">>
<<case "feminization4">>
<<case "feminization5">>
<</switch>>
\
<hr><<set $halliday.transformation = false>><<set $halliday.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $sheila.transtype>>\
\
<<case "pussyleak">>
<<case "squirter">>
<<case "breastgrowth">>
<<case "breastshrink">>
<<case "buttgrowth">>
<<case "buttshrink">>
<<case "hairgrowth">>
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>
<<case "lactationmedium">>
<<case "lactationheavy">>
<<case "feminization1">>
<<case "feminization2">>
<<case "feminization3">>
<<case "feminization4">>
<<case "feminization5">>
<</switch>>
\
<hr><<set $sheila.transformation = false>><<set $sheila.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>><<switch $susie.transtype>>\
\
<<case "pussyleak">>
<<case "squirter">>
<<case "breastgrowth">>
<<case "breastshrink">>
<<case "buttgrowth">>
<<case "buttshrink">>
<<case "hairgrowth">>
<<case "pregstage1">>/* Not yet implemented */
<<case "pregstage2">>/* Not yet implemented */
<<case "pregstage3">>/* Not yet implemented */
<<case "pregstage4">>/* Not yet implemented */
<<case "pregstage5">>/* Not yet implemented */
<<case "pregstage6">>/* Not yet implemented */
<<case "pregstage7">>/* Not yet implemented */
<<case "pregstage8">>/* Not yet implemented */
<<case "pregstage9">>/* Not yet implemented */
<<case "pregstage10">>/* Not yet implemented */
<<case "pregstage11">>/* Not yet implemented */
<<case "pregstage12">>/* Not yet implemented */
<<case "pregstage13">>/* Not yet implemented */
<<case "pregstage14">>/* Not yet implemented */
<<case "lactationstart">>
<<case "lactationmedium">>
<<case "lactationheavy">>
<<case "feminization1">>
<<case "feminization2">>
<<case "feminization3">>
<<case "feminization4">>
<<case "feminization5">>
<</switch>>
\
<hr><<set $susie.transformation = false>><<set $susie.transtype = "none">>
<<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>>/* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Feminization Interest (25) */
/* Feminization Fascination (50) */
/* Feminization Desire (75) */
/* Feminization Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Feminization Interest (25) */
/* Feminization Fascination (50) */
/* Feminization Desire (75) */
/* Feminization Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player */<<switch $annie.mentaltranstype>>\
\
<<case "bondage1">>\
As she looks in the mirror this morning, <<print $annie.name>> doesn’t quite notice that she’s holding her arms behind her back, thrusting her <<print $breastSize[$annie.breastsize]>> breasts out a bit. It just seems natural to her, to have her arms out of the way, just in case. If she stopped to think about it...but why would she? It’s nothing unusual, after all.
<<set $annie.bondageflags[0] = true>>\
<<case "bondage2">>\
<<if $annie.bondagecollarcheck == true>>\
<<if $annie.collarlock == false>>\
<<speech "annie" "<<print $annie.name>>">>Huh.<</speech>>
<<print $annie.name>> looks at her reflection in the mirror, as she idly plays with her <<print $annie.bondagecollar>>. She’s been wearing it long enough now that it’s not //unusual// to her anymore, but while playing with it this morning, she noticed something.
<<speech "annie" "<<print $annie.name>>">>I never realized how loose this is. I could just…slip it off, easily.<</speech>>
She reaches up, taking the collar in both hands, and slips it off, looking at her reflection once more. Somehow, something doesn’t seem quite right.
<<speech "annie" "<<print $annie.name>>">>I…maybe <<print $player.name>> has some ideas.<</speech>>
Almost without thinking, she puts the <<print $annie.bondagecollar>> back on, feeling an odd sense of relief as she feels it back around her neck.
<<else>>\
As <<print $annie.name>> looks in the mirror, preparing herself for the day by brushing out her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, her hand contacts the lock on her collar, making it jingle slightly, and pulling her out of her early morning reverie. She takes a moment to look at the <<print $annie.bondagecollar>> around the neck of her reflection, a curious look on her face.
<<speech "annie" "<<print $annie.name>>">>When did I...stop noticing it?<</speech>>
It’s as much a part of her wardrobe now as underwear and clothes, a part of her identity in the same way as her hair. She’s stopped thinking about it as anything special.
<<speech "annie" "<<print $annie.name>>">>Maybe I’m getting used to it...?<</speech>>
She plays with the lock for a bit longer, before getting back to her normal morning routine.
<</if>>\
<<else>>\
As she’s looking in the mirror this morning, <<print $annie.name>> finds herself frustrated with her look.
<<speech "annie" "<<print $annie.name>>">>Something is...missing...<</speech>>
Though she’s certain that she needs to add something to her outfit, she can’t seem to figure out what. Running her hands through her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, she doesn’t even notice when her hands linger on her neck, as though feeling for something that isn’t there. A sigh escapes her mouth as she lets her hands fall to her sides.
<<speech "annie" "<<print $annie.name>>">>I wonder if...<<print $player.name>> has any ideas...?<</speech>>
<</if>>\
<<set $annie.bondageflags[1] = true>>\
<<case "bondage3">>\
<<print $annie.name>> looks at her reflection in the mirror, her eyes drifting down to the <<print $annie.bondagecollar>> around her neck, eliciting a smile. She’s been noticing it more and more every day, how much she enjoys wearing it, and <<if $annie.collarlock == true>>glad that she can’t remove it, as she can’t think of a reason why she would<<else>>playing with it occasionally<</if>>. She almost never finds herself thinking about the implications of it, though she has been making a point of wearing things that let her cover it up, like turtlenecks and scarves, when she can. The judgmental looks have started to become tiring, and why is it anyone else’s business what she chooses to wear? She finds herself getting frustrated as she finishes her morning routine, all concerns about her collar now directed at those that would voice their disapproval, rather than the implications of wearing it.
<<set $annie.bondageflags[2] = true>>\
<<case "bondage4">>\
<<print $annie.name>> climbs out of the shower, drying herself off with her towel, her morning routine unchanged for now. It’s only when she’s dry and standing in front of the mirror that things are different. She picks up her <<print $annie.bondagebra>> and slips it on, letting out a sigh of relief as she latches it in the back and pulls the straps to make it tight. The short time in the shower when she’s naked is when she feels most vulnerable, and putting on her protection, her bindings, relaxes her, lets her know that everything is okay. It would be strange if she bothered to think about it, but she hasn’t bothered for a while now; it’s just second nature.
<<set $annie.bondageflags[3] = true>>\
<<case "bondage5">>\
<<print $annie.name>> looks at her reflection in the mirror as she gets dressed, her expression one of faraway thought. She doesn’t bother thinking about the things she’s doing, instead contemplating her coming day, the things she has to do before she goes to sleep, even as she fastens her bondage bra on and pulls the straps tight. Slipping into her normal clothing, <<if $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>>a long-sleeve shirt and a pair of jeans<<else>>a blouse and a pair of slacks<</if>>, she focuses on her reflection once more, snapping her <<print $annie.wristcuffs>> on without a second thought. She’s become accustomed to the weight on her wrists, so much so that she barely notices that she’s wearing the cuffs at all, unless someone points it out, and even then, it’s no longer a source of embarrassment, but rather a delight to know that her submissive self is so prominently on display.
She’s not thinking about that now, though. Right now, she’s thinking about breakfast, and coffee. Her normal attire is not worth thinking about, it’s just how she dresses.
<<set $annie.bondageflags[4] = true>>\
<<case "bondage6">>\
As <<print $annie.name>> gets ready for her day, she pauses, looking at herself in the mirror. Her <<print $annie.bondagecollar>> wrapped tight around her neck, her <<print $annie.bondagebra>> fastened securely, her <<print $annie.wristcuffs>> weighing down her hands. She looks at her reflection, and smiles, feeling the weight of her accessories, and loving it. Her mind flashes to <<print $player.name>>, using ropes and chains to tie her to a bed, or better yet, to a slave machine, and <<print $annie.name>> is helpless before her <<if $playerPath == "dom">>owner’s<<else>>lover’s<</if>> erotic needs.
Lost in her lusty thoughts, <<print $annie.name>> barely notices as she reaches into her closet and pulls out her <<print $annie.bondagegag>>, strapping it on, her mouth now subject to the whims of whoever might find her and release her. She looks in the mirror once more and sees a proper submissive woman, and shudders in delight. She almost starts to cry when she takes her <<print $annie.bondagegag>> off, but there's no way she could wear it outside.
<<set $annie.bondageflags[5] = true>>\
<<case "bondage7">>\
<<print $annie.name>> doesn’t see anything wrong with her reflection these days, because she doesn’t see her reflection these days. When she looks into the mirror, all she sees is a sexy slave slut dressed in bondage gear, a woman so deeply committed to being submissive that she hardly ever takes off her bondage bra, or her <<print $annie.bondagecollar>>. She would wear her <<print $annie.bondagegag>> all the time if she could, and use ropes or chains to hold her <<print $annie.wristcuffs>> together. Or, more appropriately, she would have <<print $player.name>> use them. The woman that she sees in the mirror has no desire to be <<print $annie.name>>: she only wants to be <<print $player.name>>’s good, obedient slave girl.
She would never presume to call <<print $player.name>> and ask to be treated like the slave she is, but she keeps hoping that the phone will ring, and the voice on the other end will tell her what to do. And she’ll obey. Like a good girl.
<<set $annie.bondageflags[6] = true>>\
<<case "cumslut1">>\
<<print $annie.name>> finds herself looking in her fridge this morning, frustrated. Nothing appeals to her, not even her normal breakfast options, but that’s not the only problem.
<<speech "annie" "<<print $annie.name>>">>God, I don’t even know what I //want//.<</speech>>
She searches through the fridge a bit longer, before finally giving up in frustration and grabbing a yogurt cup. It’s not what she normally eats in the morning, nor is it what she particularly wants, but somehow, it at least sedates the craving she can’t identify...for now.
<<set $annie.cumslutflags[0] = true>>\
<<case "cumslut2">>\
<<if $annie.cumaddict == false>>\
<<print $annie.name>> wakes up from dreams of drowning and choking, cough as reality reasserts itself and she finds that she’s safe in bed. She looks around wildly for a moment, unsure of where she is, until she recognizes her bedroom. The dream is already falling away from her mind, fragments barely remembered as she calms down, but she distinctly remembers the //taste//, the salty, creamy sensation in her mouth as she choked.
Still somewhat distraught by her nightmare, she sits up in bed to catch her breath, closing her eyes as the last of the dreamscape fades away, pointedly ignoring the heat from her <<if $annie.pussyleaking !== "no">>sopping wet<<else>>moist<</if>> pussy...
<<else>>\
<<print $annie.name>> wakes up from dreams of cocks and blowjobs, licking her lips as the shards of the dream fade from her mind. She can still taste that sweet cum, and the need for it, the desperation she felt in the dream refuses to fade from her mind. She sits up in bed, gently touching her lips, trying to retain that sensation as long as possible, but it’s soon gone, and she’s instead left with a quiet, aching need.
She finds herself thinking about <<print $player.name>>, about sucking her <<print $penisSize[$player.penissize]>> dick, and getting what she needs. She has to wipe the drool from her mouth after a moment, but her desire, that overwhelming thirst, makes her wonder if she can convince <<print $player.name>> to...help her...soon.
<</if>>\
<<set $annie.cumslutflags[1] = true>>\
<<case "cumslut3">>\
<<if $annie.cumaddict == false>>\
The dreams have not stopped. <<print $annie.name>> wakes up from dreams of choking and drowning in thick, creamy goo, as she does many nights, but whereas before, she would wake up in a panic, this morning, she’s panting with arousal. She closes her eyes, trying to hang on to the memories of the dream as she licks her lips and plays with her <<if $annie.pussyleaking !== "no">>absolutely soaked<<else>>moist<</if>> pussy. She sticks a finger in her mouth, sucking on it, wishing it could give her something more, the thing she needs more than anything. It’s not until her alarm goes off a second time that she realizes she’s lost in her dream, snapping her out of it, and forcing her out of bed, still horny as all hell, still //hungry//.
<<else>>\
<<print $annie.name>> knows her dreams are an indication that something is wrong with her, but every night, when <<print $player.name>> enters her dreams with that magnificent cock, she finds herself unwilling to turn away. Dream cum isn’t as good as getting her fix in real life, but it satisfies the craving a little bit, and she welcomes it, They’ve been getting more intense lately, though. More and more her dream self ends up covered in cum, and rather than being disgusted by it, she’s trying desperately to take it all in, to feel that sweet salty taste on her tongue, to scratch the itch that she can’t reach any other way...
<</if>>\
<<set $annie.cumslutflags[2] = true>>\
<<case "cumslut4">>\
<<if $annie.cumaddict == false>>\
<<print $annie.name>> wakes up, her finger in her mouth as it usually is these days, dreams of sucking cocks fading to the dull reality that she’s not about to get a sweet load of cum in her mouth. The disappointment is something she’s used to by now, but it never stops feeling quite so real.
Climbing out of bed, she stretches, licking her lips, and wondering if she’ll be able to get some good blowjob action in today. She’s not exactly starved for choice in that regard, as she knows most guys would be more than happy to shower her face in cum at the slightest opportunity, but she likes to think that she’s a //discerning// cumslut: she’s not going to let just //any// guy cum on her face, in her mouth, or on her tits.
Unless she’s desperate, that is.
She steps towards the shower, getting herself ready for the day. With any luck, she’ll be taking another shower soon, though one that would require getting clean again afterwards...
<<else>>\
<<print $annie.name>> wakes up, a finger in her mouth as it usually is, dreams of sucking <<print $player.name>>’s delicious dick fading to the dull reality that she’s not about to get a sweet load of cum in her mouth. That disappointment quickly fades to an ache, a familiar need burning deep within her. She tries, as usual, to ignore it, but she knows that it will only get stronger as the day goes on.
Begging <<print $player.name>> into facefucking her seems to be the order of the day, as long as she can get some of that delicious cum.
<<print $annie.name>> stretches as she gets out of bed, her mind already churning through the possible ways she can get her lips on <<print $player.name>>’s dick. There was a time when she was concerned about this...addiction, but as the reality of needing to consume <<print $player.name>>’s semen to clear her mind set in, it’s become almost a part of her routine. She doesn’t spend //all// her time thinking about giving <<print $player.name>> a blowjob, after all. Not //all// of it, of course, though usually a few hours after she gets her fix, she’s already planning on getting another one.
But she’s not an //addict//. Absolutely not. She just //really// loves the taste, the //feel// of <<print $player.name>>’s cum on her tongue, on her face, her tits, wherever <<print $player.name>> wants to deposit her load.
Her sweet, delicious load...
<<print $annie.name>> stares off into space for a long moment, drooling slightly as she thinks about the taste of <<print $player.name>>’s addictive cum. She’ll get on with her morning routine eventually, but it will take a while. And she won’t be able to stop thinking about dick for most of it.
<</if>>\
<<set $annie.cumslutflags[3] = true>>\
<<case "exhibition1">>\
As <<print $annie.name>> is getting dressed this morning, she finds herself lingering in front of the mirror a bit longer than usual. Her reflection stares back at her, and as she turns this way and that, she can’t stop a frown from showing.
<<speech "annie" "<<print $annie.name>>">>It’s not...quite right...<</speech>>
After several minutes of confused posing, she lets out a groan of frustration and starts to unbutton her blouse to put on another one...until after undoing the top two buttons, she realizes that it looks good, giving just a glimpse of her <<print $breastSize[$annie.breastsize]>> breasts. Satisfied, she gives her reflection a smile and continues with her morning routine.
<<set $annie.exhibitionflags[0] = true>>\
<<case "exhibition2">>\
<<print $annie.name>> takes a moment in front of the mirror after getting dressed this morning, looking herself over. She doesn’t look any different than normal and the realization makes her frown. She quickly strips off her blouse and bra, stopping when she sees her tattoo and smiling, before going into her underwear drawer and searching. A quick shuffle through reveals a bra that she wouldn’t normally wear, so thin that it makes her nipples stand out when she’s..."excited", but that’s exactly what she’s looking for today. Pulling on the bra and putting her blouse back on, her gaze lingers on her <<if $annie.leftarmtattoo == true || $annie.rightarmtattoo == true>><<if $annie.leftarmtattoo == true>><<print $annie.leftarmtattoostyle>> on her left arm<<elseif $annie.rightarmtattoo == true>><<print $annie.rightarmtattoostyle>> on her right arm<</if>>, the patterns drawing attention.<<else>>nipples, the piercings visible through the fabric of her clothes, drawing subtle attention to her breasts if anyone looks.<</if>> She wonders if anyone will see them. Would <<print $player.name>> say anything about it...?
<<set $annie.exhibitionflags[1] = true>>\
<<case "exhibition3">>\
<<if $annie.backtattoo !== "none">>\
<<print $annie.name>> looks in the mirror, looking over her shoulder at the <<print $annie.backtattoostyle>> on her back. It seems such a shame to cover it up, to deny people the chance to see the beautiful designs that covers her skin. She puts on a blouse, covering it up, but then hesitates and takes the blouse off again. She wants it to be seen, wants people to enjoy the art on her body, but it wouldn't be professional. Screw professionalism, though! As she looks in her closet for something else to wear, a thought occurs to her.
<<speech "annie" "<<print $annie.name>>">>Did...<<print $player.name>> ask me to get this tattoo...so that I would want to show it off?<</speech>>
The thought makes her shudder, but not in revulsion or fear, if the <<if $annie.pussyleaking !== "no">>sopping wetness<<else>>twinge of delight<</if>> from her pussy is any indication. No one would know that <<print $annie.name>> got the tattoo because <<print $player.name>> asked...unless she told them. If they noticed. And she...wants them to notice.
She resolves to find some more exposing clothing. She wants them to notice. She wants them to ask.
The realization makes her very...//excited//.
<<else>>\
<<print $annie.name>> looks in the mirror, playing with her <<print $annie.bellybuttonpiercing>>, her eyes drawn to her midriff. Looking at it gives her a strange feeling of contentment, which rapidly fades when she pulls on her blouse, covering it up. She can still //feel// it, but it’s just not the same.
<<speech "annie" "<<print $annie.name>>">>I really wish...I could wear a different shirt...<</speech>>
Mental images of wearing a belly-exposing halter top quickly give way to wearing even less. Hot pants and a barely-there tanktop. Bikini briefs and a bra. A pencil skirt and nothing else...As the version of her in her mind’s eye stands up from her desk, revealing that she’s not wearing anything at all, showing off her completely nude body, <<print $annie.name>> is shocked back to reality by a twinge in her <<if $annie.pussyleaking !== "no">>dripping<<else>>wet<</if>> pussy, sending a shudder up her spine that throws her back in front of the mirror.
It’s not the first time she’s had a naughty daydream, and it certainly won’t be the last...
<</if>>\
<<set $annie.exhibitionflags[2] = true>>\
<<case "exhibition4">>\
<<if $annie.butttattoo == true>>\
<<print $annie.name>> dances in front of the mirror as she gets ready for the morning, completely nude after her wake up shower. She really should be getting dressed, but she just feels so great in the morning before she puts clothes on that she wants to savor it for a bit longer.
After several minutes, she has to succumb to the reality of the situation and turns away from the mirror to get something to wear, but a flash of color catches her eye. She turns back and sees her <<print $annie.butttattoostyle>>, situated artfully above her <<print $buttSize[$annie.buttsize]>> ass, and smiles.
<<speech "annie" "<<print $annie.name>>">>I can’t believe I ever thought it would be a bad idea...<<print $player.name>> really did me a favor, convincing me to get it.<</speech>>
The words, spoken aloud, have a force that’s not quite the same as an internal thought, and <<print $annie.name>> is suddenly struck by the impression that her body has now become a canvas for <<print $player.name>> to draw upon, to make art and show it off. And, more than that, she realizes that she //wants// to be shown off. She wants people to see the markings on her body, to question them, to understand that she is a piece of art for <<print $player.name>>. When she looks through her clothes for something to wear, she’s disappointed that all of her shirts and blouses are too “prudish” to show off her tattoo.
Well, she could fix that...she just needs a reason to have a “wardrobe malfunction”. Or two. Or maybe several. She can work with this...
<<else>>\
<<print $annie.name>>’s mornings have been a little more rushed lately, though that’s more because of her <<print $annie.vaginalpiercing>> than anything. Every morning, she wakes up feeling hornier than ever from the stimulation, and every morning, she’s //forced// to take care of the problem through vigorous ministrations that leave her a panting, sweaty mess<<if $annie.pussyleaking !== "no">> with a pool of lady cum spreading underneath her<</if>>. By the time she catches her breath, she’s inevitably running behind and forced to rush through her shower to get back on track.
But as she pulls on her panties, feeling the fabric pushing against her cunt, the pressure from her <<print $annie.vaginalpiercing>> becoming impossible to ignore, she can only thing one thing.
<<speech "annie" "<<print $annie.name>>">>Worth it.<</speech>>
She wonders, as she has every morning lately, what <<print $player.name>> might have in store for her next. Certainly she’s not going to say no, not after all the fun she’s had with her <<print $annie.vaginalpiercing>>. But if there’s one thing she’s upset about, it’s that no one can //see// what makes her squirm. Maybe that’s something she can bring up to <<print $player.name>>: whatever she has planned next, make it more //visible//, so that everyone can see.
The thought makes her blush, and soon enough <<if $annie.pussyleaking !== "no">>she has to change her sopping wet underwear<<else>>she has to stop lest she have to change to panties that aren’t completely soaked<</if>>.
<</if>>\
<<set $annie.exhibitionflags[3] = true>>\
<<case "femme1">>\
It takes a moment for <<print $annie.name>> to recognize the face in the mirror this morning. She’s just finished up putting on makeup - lipstick, eyeshadow, the whole deal - and her reflection looks almost completely different than what she’s used to.
<<speech "annie" "<<print $annie.name>>">>It doesn’t...look bad...but maybe it’s a bit much.<</speech>>
She carefully and completely wipes off the makeup, making her reflection familiar once again as she puts away the various pieces of her makeup kit. But when she looks back at the mirror, she can’t help but frown slightly.
<<set $annie.femmeflags[0] = true>>\
<<case "femme2">>\
<<print $annie.name>> turns her head to the side as she puts the finishing touches on her makeup. She’s been getting better about the various shades, colors and application techniques, but she’s been struggling to find a look that’s both subtle and vibrant. The purpose of makeup is to cover up flaws, not draw attention, after all.
It’s only when she’s done, when she’s able to look in the mirror and see that her various imperfections have been erased, that she’s satisfied. Sure, the lipstick is //maybe// a bit too thick, and she could probably stand to use a little less eyeliner, but the overall look isn’t bad. It’s just how she looks...modified a bit.
Right?
She nods to herself, taking reassurance from her reflection’s mirror action, and heads out of the bathroom to get on with her day.
<<set $annie.femmeflags[1] = true>>\
<<case "femme3">>\
<<print $annie.name>> has been spending a lot of time in front of the mirror lately, and it’s been paying off. She can almost put on her makeup with her eyes closed, and in a few cases, she has. It’s becoming second nature to do herself up, even on days when she doesn’t leave the house. She’s increasingly found that she likes how she looks with makeup on, and she has enough of it to last quite a while, even with daily applications.
Though she’s been using it up a bit faster lately, with all the extra makeup she’s been putting on.
Once her face is complete, <<print $annie.name>> turns around and grabs her pushup bra. <<if $annie.breastsize >= 6>>Her <<print $breastSize[$annie.breastsize]>> breasts don’t really need the help of a push up bra, but she really has been enjoying the definition and enhancement it’s been giving to her girls.<<else>>Not for the first time, she pauses to regard her <<print $breastSize[$annie.breastsize]>> breasts, disappointed with their size and shape.<</if>> The pushup bra slips on easily, fastening around her torso and cupping her tits supportively. A few adjustments, and soon the most visually stunning part of her body is her seemingly gravity-defying breasts.
<<print $annie.name>> winks at her reflection in the mirror, giggling slightly at the overly exaggerated, suggestive nature of the gesture, before turning away to get on with her morning.
<<set $annie.femmeflags[2] = true>>\
<<case "femme4">>\
Her makeup fully applied, <<print $annie.name>> winks at her reflection in the mirror. Pre and post makeup <<print $annie.name>> are two very different creatures, not least of all because of <<print $annie.name>>’s increasing insistence of using much more vibrant, eye-catching colors in her daily routine. No longer content with "covering up imperfections", the makeup layer on her face is thick, designed to draw attention rather than smooth flaws.
<<print $annie.name>> hums to herself as she puts on her push up bra, letting it emphasize her <<print $breastSize[$annie.breastsize]>> breasts, the better to draw attention to her chest. She follows that up with a corset that, while uncomfortable, is a small price to pay for a delightfully feminine figure. And who could forget booty bouncers for her <<print $buttSize[$annie.buttsize]>> ass, giving it the perfect shape and definition?
The woman looking back at her from the mirror oozes femininity and seductive attraction, an image that’s only slightly diminished when she giggles and winks at herself. If looking good is important, then <<print $annie.name>> knows she’s //nailing// it, and what’s wrong with looking good, anyways? Just because she takes time to put on her face and makes efforts to emphasize her assets doesn’t mean she’s some kind of //airheaded// bimbo, after all.
<<set $annie.femmeflags[3] = true>>\
<<case "lactation1">>\
<<if $annie.lactating == "no">>\
<<print $annie.name>> wakes up from her dreams, feeling confused and lost for a moment before reality reasserts itself. She looks around her dark bedroom, smacking her lips as she realizes how dry her mouth is. She takes a quick drink from the water bottle on the nightstand next to her bed, but the cool, clear water doesn’t do much to relieve her thirst. Frustrated, but still tired, she rolls over and tries to fall back to sleep.
Just before she drops off to sleep, she remembers what her dream was about, almost ensuring that she’ll once again be in a dream land of breasts. As she slips into unconsciousness, her mouth starts moving over an imaginary nipple, and a contented sigh escapes her lips as the dream world reasserts itself.
<<else>>\
<<print $annie.name>> steps out of the shower, drying herself off and wrapping the towel around her torso as she finishes. As she tucks it in to make sure it doesn’t fall, she groans slightly at the pressure on her <<print $breastSize[$annie.breastsize]>> breasts. They’ve been feeling quite full lately, and though she’s careful to milk them before they get too tight, they’re getting sensitive to the touch.
And if she’s honest with herself, that sensitivity feels...
<<speech "annie" "<<print $annie.name>>">>...kinda good...<</speech>>
The sound of her whispered words shocks her out of her trance, and she continues with her morning activities, hoping that she doesn’t start leaking before she gets a chance to drain her tits.
<</if>>\
<<set $annie.lactationflags[0] = true>>\
<<case "lactation2">>\
<<if $annie.lactating == "no">>\
As <<print $annie.name>> is getting dressed this morning, she hesitates as she reaches into her collection of bras, her eyes settling on the <<print $annie.nursingbra>> that <<print $player.name>> bought her. She still doesn’t know why <<print $player.name>> bought it for her, but it’s been hanging in her closet for some time now, almost taunting her.
She pulls it out of the closet, looking at it and realizing that it //would// fit, if she wanted to try it on. She doesn’t...really //need// to wear it, but...
<<speech "annie" "<<print $annie.name>>">>...what’s the harm?<</speech>>
Her mind made up, she slips the bra on, fastening the hooks behind her easily enough, before turning to the mirror. She failed to realize how much padding was included in the bra until she sees her reflection, her normally <<print $breastSize[$annie.breastsize]>> breasts looking quite inflated and...full. She hefts them, feeling the familiar weight, and finding it strangely unsatisfying. She shifts this way and that, looking at her artificially boosted bust from several angles before remembering that she has other things to do. She turns away from the mirror and resumes her morning activity, giving no further thought to the bra, other than an occasional thought about how comfortable it is.
<<else>>\
As <<print $annie.name>> is getting dressed this morning, she sighs in exasperation as she has to take off another bra, the cups already wet from the milk leaking from her nipples. Throwing the bra into the laundry hamper, she heads back to the bathroom to express her <<print $breastSize[$annie.breastsize]>> breasts //again//.
Of course, by the time she gets back to her bedroom and is looking through her bra collection, she’s already distracted by a thin trickle of milk dripping from her nipples.
<<speech "annie" "<<print $annie.name>>">>Come on!<</speech>>
Just as she’s about to head back to the bathroom, her eyes alight on the <<print $annie.nursingbra>> bra that <<print $player.name>> bought for her. She reaches in and pulls it out of the closet, holding it up to the light almost contemplatively.
<<speech "annie" "<<print $annie.name>>">>...I-it would make sense...<</speech>>
Her mind made up, she puts on the bra with quick, practiced motions, finding that the support is more than adequate for her milk-filled tits, and the padding in the cups absorbs her leaking milk without any problems. Satisfied with this outcome, she continues on with her morning routine, already running behind from her constant milk runs.
<</if>>\
<<set $annie.lactationflags[1] = true>>\
<<case "lactation3">>\
<<if $annie.lactating == "no">>\
<<print $annie.name>> climbs out of the shower, drying herself off slowly. She’s not in any rush this morning, and she takes the time to make sure she’s completely dry before stepping over to the bathroom counter. Letting her towel fall down around her waist, exposing her <<print $breastSize[$annie.breastsize]>> breasts, she carefully attaches the cups of her breast pump to her nipples and turns it on.
As the machine goes to work, gently pulling and sucking on her tits, she closes her eyes and shivers slightly. To an outside observer, the action might seem like a waste of time, as her breasts are not giving out any milk whatsoever, but in <<print $annie.name>>’s mind, that’s not important. The feeling of being milked, of nursing, is enough to make her quiver with pleasure. Perhaps one day, her body will get the proper idea and start lactating, so that she can have a reward more tangible than just her imagination, but for now, she’s more than happy to experience the sensation alone.
The machine eventually shuts off on its own, presumably due to sensing a lack of output, but <<print $annie.name>>, breathing heavily, remains standing with her eyes closed for a long moment in the silence, her mouth forming shapes and soundless words as her imagination continues to stimulate her.
<<else>>\
<<print $annie.name>> climbs out of the shower, drying herself off as quickly as she can, as her <<print $breastSize[$annie.breastsize]>> breasts are feeling particularly full this morning. As soon as she deems herself dry enough, she quickly steps over to the bathroom counter, dropping her towel enough to expose her tits, and attaching the cups of her breast pump to her nipples. The strain on her breasts is almost painful, but she lets out a sigh of relief as the pump goes to work, draining the milk with mechanical efficiency.
She doesn’t think often about how much of her morning routine is now dependent on the machine currently suckling from her breasts, accumulating her milk into a convenient bottle. She’s more just glad that she doesn’t have to hand milk herself as often, though she still does it on occasion, for the sensory delight of it.
Soon enough, the suction on her breasts goes from pleasurable to painful, and she shuts off the machine, noting that the reservoir seems a little more full than it did yesterday. But that’s probably just her eyes playing tricks on her. Looking at the cream in the tank, she does what she normally does when she’s finished milking herself, raising the reservoir to her lips and drinking the sweet substance down. There’s something erotically delicious about drinking milk that came from her breasts, and as she finishes, she can’t help but wonder what the breast milk of other people tastes like...
<</if>>\
<<set $annie.lactationflags[2] = true>>\
<<case "lactation4">>\
<<print $annie.name>> doesn’t even think of her morning routine anymore, just acting on autopilot as she waits for her brain to wake up. Climbing out of the shower, she dries herself off, then pads over to the bathroom counter and puts the cups of her milking machine on her nipples, turning it on and lowing with relief as her full breasts are slowly drained. She’s been considering asking <<print $player.name>> for a more powerful machine, so that she’s not stuck waiting so long, but it hasn’t really been that much of a concern, and besides, she’s grown to enjoy the sensation of her <<print $breastSize[$annie.breastsize]>> udders being drained.
As she waits for the machine to finish its work, she fingers her <<print $annie.bondage/animalcollar>> for a moment, trying to dry off the skin under it, before reaching to the counter and picking up a small cowbell and attaching it to the hoop at the front.
When <<print $player.name>> first gave her the cowbell, she was embarrassed, but now, she has to admit it’s quite appropriate. Looking at the rapidly-filling reservoir in her milking machine, there’s no denying that she’s little more than a cow sometimes. She looks at her reflection in the mirror, her breasts being milked as her cowbell jingles, and gives herself a lopsided smile.
<<speech "annie" "<<print $annie.name>>">>Moo.<</speech>>
<<set $annie.lactationflags[3] = true>>\
<<case "latex1">>\
As <<print $annie.name>> is getting dressed this morning, she discovers that she has a problem: she’s not interested in any of her underwear.
Throwing aside panties, she looks through her underwear drawer, trying to find something that appeals to her, but nothing is coming to hand. With a sigh, she puts the discarded panties back in the drawer, making sure to fold them properly, before grabbing a pair and pulling them on. The cloth feels strangely uncomfortable, but in a way that she just can’t place. Unable to resolve these feelings, she pushes them to the back of her mind, and continues on with her day.
<<set $annie.latexflags[0] = true>>\
<<case "latex2">>\
<<print $annie.name>> reaches into her underwear drawer, standing naked in her bedroom as she prepares to get dressed, but she stops when she feels something decidedly unlike cloth. She hesitates for a long moment, not willing to look at what she’s touching, but soon enough she takes a deep breath, lets it out slowly, and pulls out a pair of shiny, <<print $annie.latexcolor>> latex panties.
The light reflecting off the shiny material is enough to make her shiver, though she tries to convince herself that it’s only because she’s currently naked, but even that just makes her realize that she’s still naked and she needs to get dressed. The latex panties aren’t her normal , that’s for sure, but she has them, and she’s holding them. And...why not wear them? What could possibly be the harm?
The feeling of the material sliding up over her legs makes her shiver again, and this time she can’t quite write it off as the cold. As she pulls them up over her hips, feeling the tight material settle in around her crotch, she lets out a breath, surprising herself. Had she been holding her breath? She must have been.
The panties fit surprisingly well, and feel quite comfortable. And...no one would know she’s wearing them, right?
<<speech "annie" "<<print $annie.name>>">>...no one would know.<</speech>>
She turns to grab a bra, and the latex material covering her pussy //squeaks// at the sudden movement. <<print $annie.name>>’s face burns bright red for a moment, and then she continues her morning routine, trying desperately to avoid making that sound again.
<<set $annie.latexflags[1] = true>>\
<<case "latex3">>\
<<print $annie.name>> pulls on her latex panties after making sure they’re clean. She’s been wearing them regularly lately, swapping them out with a few other latex designs, and she’s been satisfied with them, to the point that she doesn’t even know why she still has her old cotton panties anymore. But lately, she’s been feeling antsy, and as she looks at her collection of bras, she thinks she knows why.
She reaches past her normal collection of cotton bras towards the back, where her fingers touch a familiar material. She’s been hiding this one in the back, not even wanting to look at it, but now? She pulls out the strapless latex bra, holding it up to look at the way the shiny <<print $annie.latexcolor>> material reflects the light.
It doesn’t take long for her to make her choice, and she pulls the bra on over her <<print $breastSize[$annie.breastsize]>> breasts, clasping it behind her back and letting out a sigh of...of relief, really. She feels comfortable now that her breasts are supported, and more than that, //satisfied//. She looks at her reflection in the mirror, the black latex bra now complementing her <<print $annie.latexcolor>> latex panties, and gives herself a smile.
<<speech "annie" "<<print $annie.name>>">>It’s not like anyone will know, anyway.<</speech>>
As she turns away from the mirror, her bra and panties both make a definite //squeak// sound. She stops, looks back at the mirror, and repeats the motion, making the same sound, a smile on her face.
<<set $annie.latexflags[2] = true>>\
<<case "latex4">>\
<<print $annie.name>> looks in the mirror, relishing the look of her black latex-clad breasts and crotch, but as she turns side to side, eliciting squeaking sounds, she can’t help but frown. It’s good, it’s comfortable, but...
<<speech "annie" "<<print $annie.name>>">>It’s not enough.<</speech>>
She turns away and heads to her closet, reaching in and pulling out the latex corset that <<print $player.name>> gave her, holding it up to the light to catch the shine on the material. It’s a lot, it’s a lot more than what she’s wearing, but it would still be hidden under her clothes.
<<speech "annie" "<<print $annie.name>>">>...so no one would know.<</speech>>
Before she has a chance to think about it any longer, she pulls the corset on, holding her breath as she wraps it around her torso.<<if $annie.pregtime >= 140>> Fortunately, she’s able to leave it open enough that it’s not compressing her pregnant belly, though it fits a little looser than she would like.<</if>> With the buckles in place, she pulls them as tight as she can before securing them, letting out a breath as she does so.
Looking in the mirror, she runs her hands over the smooth, shiny material now covering most of her torso, and smiles as the sensation. She’s always surprised at how it feels, and how she wants more of it. Lost in thought, she snaps back to reality when she realizes she still needs to get dressed, barely noticing as the latex squeaks and creaks with her every movement.
<<set $annie.latexflags[3] = true>>\
<<case "latex5">>\
<<print $annie.name>> looks in the mirror, naked, after her morning shower. She’s holding her bra in one hand, her panties in the other, but she’s not pulling the latex material on. Instead, her eyes are fixated on the reflection in the mirror, not of herself, but of the body suit hanging in her closet behind her.
She should have hidden it in the back of the closet so that it was out of sight, but she’s been looking at it for some time now, and can’t turn her gaze away. As if in a trance, she drops her underwear and turns to touch the body suit. It’s not a //full// body suit, just...it would only cover her torso and her butt, like shorts. She could...
<<speech "annie" "<<print $annie.name>>">>...I could wear it...under my clothes...<</speech>>
She takes the body suit, pulling it off the hanger, a faraway look in her eyes.
<<speech "annie" "<<print $annie.name>>">>...no one would know.<</speech>>
Putting on the suit takes some doing, the tight material perfectly hugging her body, but nonetheless resistant to flexing, requiring her to pull it on inch by delightful inch. When she finally finishes, she turns back to the mirror, and her breath catches in her throat at the sight of her latex-clad body.
She touches her <<print $breastSize[$annie.breastsize]>> breasts, supported by the tight-fitting, shiny <<print $annie.latexcolor>> latex, and shivers at the sensation. It’s like a breeze that she can’t feel, but the tantalizing motion makes the hair on the back of her neck, and on her arms, stand up in delight. It also seems like a shame to put clothes on over this vision of beauty, but she does, and true to her assessment, it’s almost impossible to tell she’s wearing it at all.
And that makes her frown.
<<set $annie.latexflags[4] = true>>\
<<case "latex6">>\
This is the day, <<print $annie.name>> has decided. This is the day she gives in, and stops caring about whether or not people will know.
She strides confidently to her closet, pulls out her full body <<print $annie.latexcolor>> latex suit, and stops. Is she really going to do this? All of her...her //perversity// has been //perfectly// hidden to this point, but if she puts on this suit, with the full sleeves ending in gloves, the leg coverings that even cover her feet, there will be no hiding it. Everyone will know.
<<speech "annie" "<<print $annie.name>>">>Everyone...<</speech>>
Before she has another thought, she’s pulling on the suit. It takes //forever//, and her frustration mounts with each problem she runs into. Latex doesn’t flex very well, and tight-fitting latex leaves no room for wiggling, making it hard to get her legs covered, to pull the suit up over her <<print $buttSize[$annie.buttsize]>> ass, and getting her arms in the sleeves? A nightmare. But she refuses to stop. And soon enough, she’s zipping up the back, leaving her full enclosed in <<print $annie.latexcolor>> latex from the neck down.
When she looks back at the mirror, she doesn’t see herself anymore. She sees a latex goddess, every inch of her body on particular display, with absolutely nothing left to the imagination. Even putting regular clothes over top of it only makes her seem even more lewd, even more slutty, but she feels protected, properly covered, //at peace//.
If she could avoid ever taking off this suit, she would. As it is, she resolves to ask <<print $player.name>> if she can get more, so she can wear them as often as possible.
<<set $annie.latexflags[5] = true>>\
<<case "petgirl1">>\
As <<print $annie.name>> is getting dressed this morning, she pauses when she’s in her underwear, looking at her reflection in the mirror. A strange urge crosses her mind, and she grabs her phone, bringing up the picture app. A quick selfie with a smile, and she’s playing with some of the features, adding cat ears and dog ears, making herself laugh as she twitches the whiskers on her face. After a few minutes, she puts her phone away, finding herself looking in the mirror at her unaltered appearance, and feeling...sad. She shakes it off quickly.
<<set $annie.petgirlflags[0] = true>>\
<<case "petgirl2">>\
<<print $annie.name>> gets dressed, her morning routine not terribly unusual, but when she looks in the mirror at the finished result, she frowns a little. She’s not unhappy with how she looks - far from it, <<print $player.name>>’s attention has been making her feel quite good about herself lately - but she’s definitely feeling like she’s missing something. She’s thinking about it for a moment, unsure what her outfit is missing, when she has a flash back to something <<print $player.name>> said. Something…that she really liked.
<<pspeech>>Good girl.<</pspeech>>
Closing her eyes, lost in the thought, <<print $annie.name>> can’t help but think of the implications of those words. It’s not something you say to a friend, it’s something you say to a //pet//.
<<speech "annie" "<<print $annie.name>>">>Is that what she thinks of me? Like...like a pet?<</speech>>
The thought swirls around her head chaotically, leaving her unable to make sense of what she’s thinking. But one thing sticks out.
<<speech "annie" "<<print $annie.name>>">>Would that be so bad?<</speech>>
<<set $annie.petgirlflags[1] = true>>\
<<case "petgirl3">>\
<<print $annie.name>> gets dressed in front of the mirror, a slight smile on her face. She’s been quite happy the last few days, in a general good mood, and it shows; her positivity practically shines from her. But then, when she’s fully dressed, she stops for a moment, looking in the mirror, her smile fading a bit.
Was she really ready for this?
She moves, almost as though she’s sleepwalking, picking up the <<print $annie.earsheadband>> and slowly, carefully, puts it on. The view of herself with animal ears brings the smile back to her face almost instantly, but then it disappears again.
<<speech "annie" "<<print $annie.name>>">>N-no, I can’t...not...<</speech>>
She takes off the <<print $annie.earsheadband>> and sets it down sadly. It would be just...too much to wear it outside where people could see. She has to admit that she doesn’t have the courage to do it. Not yet, anyway. Not yet.
<<set $annie.petgirlflags[2] = true>>\
<<case "petgirl4">>\
<<if $annie.bondagecollar !== "none">>\
<<if $annie.collarlock == true>>\
<<print $annie.name>> looks at her reflection in the mirror, standing naked but for her <<print $annie.bondagecollar>>, holding the closed loop of her <<print $annie.animalcollar>> in her hand. It’s one thing to wear a collar, but two? What was <<print $player.name>> thinking?
<<speech "annie" "<<print $annie.name>>">>Maybe if I...<</speech>>
She tries to put her <<print $annie.animalcollar>> on over top of her <<print $annie.bondagecollar>>, but it doesn’t fit. She tries putting it on lower down on her neck, then higher up, but it’s too much. It feels like she’s being choked.
<<speech "annie" "<<print $annie.name>>">>I...I’ll have to ask <<print $player.name>> to...I don’t understand...<</speech>>
She turns away from the mirror, upset that she can’t wear her <<print $annie.animalcollar>>, but resolving that there must be some kind of plan for her. She’ll just have to wait and see.
<<else>>\
<<print $annie.name>> looks at her naked reflection in the mirror as she reaches up to unlatch her <<print $annie.bondagecollar>> and pull it off. She feels...exposed, uncomfortably so, as she feels a cool breeze on her neck, but that passes quickly as she reaches up and puts her <<print $annie.animalcollar>> on in its place.
The new collar fits just as tightly as the other one, but the fact that it has a cute little metal tag with her name on it marks it as something entirely different. Maybe not to a casual observer, but she doesn’t care about //them//. She smiles at her reflection in the mirror, picking up her <<print $annie.earsheadband>> to complete the look. The woman that looks back at her from the silvery surface looks happy and…obedient, though the illusion is shattered when she takes off her <<print $annie.earsheadband>> again. It’s still a little too much. For now.
<</if>>\
<<else>>\
<<print $annie.name>> stands naked in front of her mirror, looking at her reflection as she holds her <<print $annie.animalcollar>> in one hand. It might not seem like a big step, but she hesitates nonetheless, unsure of whether or not to proceed.
<<speech "annie" "<<print $annie.name>>">>I’m not...an animal...but I am a good girl...<</speech>>
She’s not sure if she’s trying to convince herself or talk herself out of it, but before she’s entirely sure of what she’s doing, the collar is around her neck, and she’s pulling it just tight enough to remind herself that it’s there. The cute little tag in the front, proudly displaying her name, complements the look, and even more so when she grabs her <<print $annie.earsheadband>>.
<<speech "annie" "<<print $annie.name>>">>I’m not an animal...but I w-want to b-be a g-good pet...<</speech>>
She trails off, lost in the thought, before finally removing her <<print $annie.earshandband>> and setting it aside. Wants are not the same thing as needs, and right now, she needs to look normal in public more than she wants to be a good girl. Right now, anyway.
<</if>>\
<<set $annie.petgirlflags[3] = true>>\
<<case "petgirl5">>\
<<if $annie.analskill < 25>>\
<<print $annie.name>> stands naked in front of her mirror, something that she’s been doing every morning for a while now. The <<print $annie.animalcollar>> around her neck is the only thing that adorns her body, and she shivers slightly, but not at the cold. Rather, she’s shivering in excitement and fear at the toy in her hand, a <<print $annie.tailplug>>. She hasn’t tried it yet, but she’s been thinking about it for a long time, particularly so this morning.
<<speech "annie" "<<print $annie.name>>">>I...want to b-be a...g-good girl.<</speech>>
She reaches behind her, spreading the cheeks of her <<print $buttSize[$annie.buttsize]>> ass and carefully positioning the plug of her <<print $annie.tailplug>> at the right place. She tries to relax as she pushes it in, trying to let it in without any resistance, but it’s not something she’s used to, and she doesn’t know what to do. She whimpers as she feels her asshole expand around the plug, pushing in inch by inch painfully, but not enough to make her stop.
Finally, after what seems like an eternity, her ass settles around the plug, and she lets out a sigh of relief, relaxing and wiping away the tears on her face. But when she turns to look at the mirror once more, and her lovely new <<print $annie.tailplug>> dancing behind her, her eyes tear up again.
//Worth it//, she thinks. //So very worth it.//
She briefly considers taking it out so that it’s not showing under her clothes when she goes out, but one tug on the tail makes her gasp and shiver. It would take some effort to pull it out, and she can hide it. If she has to.
<<else>>\
<<print $annie.name>> stands naked in front of her mirror, something that she’s been doing every morning for a while now. The <<print $annie.animalcollar>> around her neck is the only thing that adorns her body, and she shivers slightly, but not at the cold. Rather, she’s shivering in excitement and fear at the toy in her hand, a <<print $annie.tailplug>>. She hasn’t tried it yet, but she’s been thinking about it for a long time, particularly so this morning.
<<speech "annie" "<<print $annie.name>>">>I...want to b-be a...g-good girl.<</speech>>
She reaches behind her, spreading the cheeks of her <<print $buttSize[$annie.buttsize]>> ass and carefully positioning the plug of her <<print $annie.tailplug>> at the right place. She relaxes her asshole, taking a deep breath and thankful for all the practice she’s been getting taking things in her butt lately as she slides the lubed plug in. It’s still quite large, and she holds her breath as she takes it in, but it’s not as difficult as it could be. She shudders to think of what might have happened if she wasn’t more anally experienced.
Before long, the <<print $annie.tailplug>> is in place, and she faces the mirror, shaking her hips as she sees the <<print $annie.tail>> dancing behind her. She laughs at it, suddenly understanding why dogs and cats chase their tails, and puts her hands on it to pull it out. But as she starts to tug, she stops herself. Why should she take it out? If she needs to hide it, she can, but...but if people are going to talk, then they’re going to find something to talk about. Why //not// give them a reason? She turns away from the mirror to get dressed, idly shaking her ass to wag her <<print $annie.tail>> as she does, humming a little to herself.
<</if>>\
<<set $annie.petgirlflags[4] = true>>\
<<case "petgirl6">>\
<<print $annie.name>> looks at her reflection in the mirror: <<print $annie.earsheadband>> on her head, <<print $annie.tailplug>> in her ass, and <<print $annie.animalcollar>> around her neck. But while she feels happy with how she looks, she knows there’s...more that she can do. And the leash in her hand is evidence of it.
But a pet has to have an owner, otherwise, it’s just an animal. And she’s not an animal, she’s a //pet//. Or at least, she wants to be. If she’d been asked a few months ago what she wanted, being a pet would have been the furthest thing from her mind, but now? Now she wants nothing more.
With a quick, decisive motion, she attaches the leash to her <<print $annie.animalcollar>>, holding the end of it in her hand. She closes her eyes, imagining handing the end of it to <<print $player.name>>, asking her to take care of her new pet. She would never have the temerity to ask, of course, but in her fantasies, she can imagine whatever she wants. It’s only when she opens her eyes and finds herself kneeling on the floor that she realizes her fantasies might have more influence on her reality than she expected...
<<set $annie.petgirlflags[5] = true>>\
<<case "petgirl7">>\
<<print $annie.name>> stretches as she wakes up, yawning widely as she climbs out of bed. She scratches the top of her head as she puts on her <<print $annie.earsheadband>>, making sure it’s in place without thinking too much about it. A quick check of her <<print $annie.tail>> ensures that it’s still present, and a quick scratch at her <<print $annie.animalcollar>> relieves some of the itch she finds there. Her morning routine is little changed for being a good pet, though she typically waits to put her leash on in case <<print $player.name>> wants to be the one that does it. She doesn’t even notice the looks her ears and tail sometimes get, since it’s not something that worries her. Why would she, after all? Good pets like any kind of attention.
Maybe today will be one of the days that <<print $player.name>> takes her for a walk. That would be fun! She could go for a run and show <<print $player.name>> how happy she is! It’s almost a shame that she has other things to do, but she finds herself hoping that there will be time for a walk, or maybe even snuggles later. She loves snuggle time, getting petted by <<print $player.name>>. Feeling her heat rising as <<print $player.name>>’s petting gets a little more touchy-feely...
<<print $annie.name>> jolts herself out of her daydream. Good pets don’t daydream, after all, not when there’s things to do! She hurries out of her bedroom, ready to start her day.
<<set $annie.petgirlflags[6] = true>>\
<<case "pregnant1">>\
<<if $annie.pregtime >= 133>>\
<<print $annie.name>> climbs out of the shower, cradling her swollen belly as she has grown accustomed to doing, and catches a glimpse of herself in the mirror. Still dripping wet, holding her towel in one hand, she pauses, seeing her fecund body as if for the first time. She runs her free hand over her belly, watching as her fingers leave tracks in the water still dripping off her body, and feels some slight movement in her womb as her unborn child wakes up. She smiles down at her baby, lost in the feeling for a moment, before she remembers that she needs to get moving, and resumes her morning routine.
<<else>>\
<<print $annie.name>> climbs out of the shower, catching a glimpse of herself in the mirror. Still dripping wet, holding her towel in one hand, she starts to dry off, her eyes fixed on her naked reflection. As she runs the towel over her stomach, she pauses, contemplative, her mind racing for a moment, but the moment passes quickly, and she thinks nothing of it. But as she finishes drying off, wrapping her towel around her chest, she stops again, letting the towel hang loosely, hiding her belly. She looks in the mirror one more time, her mind far away, daydreaming, until she accidentally drops the towel, and the illusion is broken.
She wraps the towel around herself again and continues on with her morning.
<</if>>\
<<set $annie.pregnantflags[0] = true>>\
<<case "pregnant2">>\
<<if $annie.pregtime >= 133>>\
<<print $annie.name>> wakes as she normally does these days, on her back, one hand on her swollen belly. Feeling her baby waking up as she does, she smiles wistfully, running her hands over the smooth skin over her womb. It doesn’t take long before reality asserts itself, and she carefully heaves herself up out of bed to get to her feet, waddling carefully to the bathroom to take care of business.
Once she’s done, she heads back to the bedroom, stopping in front of the mirror to get a look at her gravid form. Even though she hasn’t showered yet, and her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair is a mess, she has to admit that she looks quite sexy. With one hand cradling her baby-stuffed toros, she turns this way and that, showing off her <<print $breastSize[$annie.breastsize]>> breasts, engorged with milk, and her <<print $buttSize[$annie.buttsize]>> ass, seemingly changing every day as her body prepares for motherhood.
Getting knocked up might be the best thing that ever happened to her, she realizes. And that admittance comes with the thought of what will happen after she gives birth. Sure, she’ll have her baby, but...what about all the rest of it?
The thought makes her frown slightly, until she feels a small movement in her womb, making her look down at her belly with a smile full of pride.
<<else>>\
<<print $annie.name>> awakens with a start, breathing hard, the threads of sleep twirling away in a chaotic mess of half-remembered images and sensations. She sits up in the darkness of her bedroom, trying to slow her heart as she pants, unsure of what woke her up. She closes her eyes, trying to remember what happened, but her unconscious mind is not being compliant, and seemingly refuses to tell her anything.
It’s not until she lays back down that she feels something between her legs, fortunately something she recognizes. <<if $annie.pussyleaking !== "no">>She’s wet the bed with her constantly soaked pussy before, after all.<<else>>She’s been aroused before, and the sensation is not one she’s likely to forget.<</if>> She reaches down between her legs, touching her <<if $annie.pussyleaking !== "no">>dripping wet<<else>>needy<</if>> pussy, gasping at the sensation of her sensitive lips and erect clitoris. Before she knows it, she’s fingerfucking herself in the predawn darkness, gasping in pleasure as she crests the peaks of an unexpected orgasm.
As she cums, she imagines a lover between her legs, a thick blast of cum coating her pussy, sperm desperately struggling to find her womb, to fulfill their purpose in life in helping her //create// life. The thought that such pleasure could make her body swell with life, that such a lusty, sexual need to have such long term consequences, makes her cum again, leaving her in a daze of breathless satisfaction as she drifts off to sleep, back to where her dreams have her walking around the house, naked and heavily gravid, as <<print $player.name>> watches...
<</if>>\
<<set $annie.pregnantflags[1] = true>>\
<<case "pregnant3">>\
<<if $annie.pregtime >= 133>>\
<<print $annie.name>> stands in front of the mirror naked, cradling her gravid belly. It’s the only way she can really see her <<print $annie.wombtattoo>> lately, her <<print $breastSize[$annie.breastsize]>> tits and stuffed womb making it all but impossible to see anything below her stomach. She watches her reflection trace the lines of ink sewn into her body, feeling the tickling sensation of her fingers on her surprisingly sensitive skin.
<<print $annie.name>> knows what the tattoo means, both as a piece of art and as an implied order. <<print $player.name>> was rather insistent on her knowing that it was marking her as a pregnancy slut, and despite the concern and trepidation she felt at that description, <<print $annie.name>> let <<print $player.name>> do it to her. Let her mark her with a permanent symbol of her future.
Because, if she’s honest with herself, <<print $annie.name>> has to admit that <<print $player.name>> is right.
She loves being pregnant.
<<print $annie.name>> caresses her belly, cooing as she feels her baby start to stir within, at peace with herself.
<<else>>\
<<if $annie.pregknown == true>>\
<<print $annie.name>> stands in front of the mirror naked, hand on her belly. The life within her womb is still so small that it's not really outwardly visible, but she can //feel// her baby growing larger, stretching her <<print $annie.wombtattoo>>. She watches her reflection trace the lines of ink sewn into her body, feeling the tickling sensation of her fingers on her surprisingly sensitive skin.
<<print $annie.name>> knows what the tattoo means, both as a piece of art and as an implied order. <<print $player.name>> was rather insistent on her knowing that it was marking her as a pregnancy slut, and despite the concern and trepidation she felt at that description, <<print $annie.name>> let <<print $player.name>> do it to her. Let her mark her with a permanent symbol of her future.
Because, if she’s honest with herself, <<print $annie.name>> has to admit that <<print $player.name>> is right.
She loves being pregnant.
<<print $annie.name>> caresses her belly, anxiously waiting for the day that she'll swell larger, showing off her gravid form.
<<else>>\
<<print $annie.name>> looks at her naked reflection in the mirror, her fingers tracing over the <<print $annie.wombtattoo>> just above her nethers. It’s just ink, she knows it is, but she swears she can feel it tingling, both on her skin and //deeper//. She never would have gotten anything like this on her own, but <<print $player.name>> can be very persuasive.
And more than that, she knows what it means. What it symbolizes. <<print $player.name>> told her as much. It’s just ink, but it’s a permanent mark that indicates what she can expect from her future.
She gasps as she looks at the mirror and sees herself heavily pregnant, her <<print $annie.wombtattoo>> stretched by her massive belly, her <<print $breastSize[$annie.breastsize]>> tits swollen and ready to feed her brood. She cradles her stomach in her hands, her face flushed as she can feel movement within her womb, growing larger, preparing to make her into a mother as the ink in her <<print $annie.wombtattoo>> starts to glow, and she feels a stretching sensation as she gets bigger, and bigger...
<<print $annie.name>> blinks, and the image is gone. She’s her same, normal, unpregnant self. The daydream felt so real that she could swear she can feel her belly stretching even now, her <<print $annie.wombtattoo>> glowing. But it was only a dream. Only a dream.
For now...
<</if>>\
<</if>>\
<<set $annie.pregnantflags[2] = true>>\
<<case "pregnant4">>\
<<if $annie.pregknown == true>>\
<<print $annie.name>> wakes from her dreams, a sheen of sweat on her forehead, a dampness between her legs. She reaches down to touch herself, <<if $annie.pregtime >= 133>>but her swollen belly makes that difficult. No matter; touching her gravid form is more than enough stimulation for her. As she runs her hands over her body, feeling her baby waking up along with her, she starts breathing hard, rubbing her thighs together as she quickly reaches orgasm.<<else>>playing with her pussy as she imagines the life within her womb making her swell and grow larger and larger...she quickly cums at the thought, crying out in ecstacy.<</if>>
She’s not entirely sure when being pregnant became such a turn on for her, but it seemed to happen around the same time that <<print $player.name>> gave her those pills. The ones that would make her extremely, almost //debilitatingly// fertile. It wasn’t a big concern - she’s already pregnant, after all, so what could a fertility pill do to her?
Besides making her extremely sensitive, giving her an incredible satisfaction at being pregnant, and making the thought of being pregnant incredibly erotic?
She starts rubbing her hands over her belly again, now slick with sweat, rubbing her thighs together to stimulate her pussy. She could stop taking the pills, go back to some semblance of normality, stop being so desperately horny and needy all the time, but...but that would mean she wouldn’t be as //fertile// as possible after she gives birth. And she knows that she wants to be knocked up as soon as she can be after she has her baby. If <<print $player.name>> wants her to be a good babymaker, then she’s going to be //the best// babymaker ever. Constantly swelling with life, growing larger and more fecund with every baby she has. The thought makes her shiver and cum again.
<<else>>\
<<print $annie.name>> wakes from her dreams, a sheen of sweat on her brow, the blankets all twisted around her. Even as she struggles to shake the remnants of sleep from her mind, she’s still thrusting her hips in the air, struggling to fuck her imaginary lover. It’s not until she fully awakens that she stops, though her vagina remains <<if $annie.pussyleaking !== "no">>positively drenched<<else>>slick<</if>> with lubrication for a sexual encounter that doesn’t seem to be happening anywhere but in her own mind.
<<print $annie.name>> sighs heavily, still deeply aroused, but used to waking up this way. It’s probably the pills that <<print $player.name>> has her taking, she reasons. Ever since she started taking them, she’s been so //fucking// horny that it hurts, her need to get fucked, to feel a blast of cum in her fertile womb, so overwhelming that it’s all she can do not to jump on some random guy’s dick at times. She knows that if she stops taking the pills, after a few days, she’ll be back to normal, better able to focus, more coherent in her thoughts, and not driven by her overactive libido.
But <<print $player.name>> told her that the pills would make her //especially// fertile. //Dangerously// so. And the thought of having sex while on the pills, of the risk of getting impregnated, is so strong that she can’t imagine ever stopping them.
She climbs out of bed, still a little wobbly as she gets to her feet, her mind racing on one track. If she had the ability to think more objectively about it, she would recognize this situation as some form of human heat, a desire to breed overriding her higher cognitive processes.
All she knows is that she needs to get knocked up, as soon as possible, over and over again.
<</if>>\
<<set $annie.pregnantflags[3] = true>>\
<</switch>>\
<hr><<set $annie.mentaltransformation = false>><<set $annie.mentaltranstype = "none">><<if $annie.transformation == true || $cindy.transformation == true || $halliday.transformation == true || $kathy.transformation == true || $mina.transformation == true || $sheila.transformation == true || $sibling.transformation == true || $susie.transformation == true || $todd.transformation == true || $travis.transformation == true || $annie.mentaltransformation == true || $cindy.mentaltransformation == true || $halliday.mentaltransformation == true || $kathy.mentaltransformation == true || $mina.mentaltransformation == true || $sheila.mentaltransformation == true || $sibling.mentaltransformation == true || $susie.mentaltransformation== true || $todd.mentaltransformation == true || $travis.mentaltransformation == true>>\
<<include "NPC Transformation Start">>\
<<else>>\
<<button "Get on with your morning" "Home Morning">><</button>>\
<</if>>/* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Feminization Interest (25) */
/* Feminization Fascination (50) */
/* Feminization Desire (75) */
/* Feminization Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player *//* Bondage Interest (25) */
/* Bondage Fascination (50) */
/* Bondage Desire (75) */
/* Bondage Fetish (100) */
/* Cumslut Interest (25) */
/* Cumslut Fascination (50) */
/* Cumslut Desire (75) */
/* Cumslut Fetish (100) */
/* Cumslut Addiction */
/* Exhibition Fascination (33) */
/* Exhibition Desire (67) */
/* Exhibition Fetish (100) */
/* Bimbo Interest (25) */
/* Bimbo Fascination (50) */
/* Bimbo Desire (75) */
/* Bimbo Fetish (100) */
/* Lactation Interest (25) */
/* Lactation Fascination (50) */
/* Lactation Desire (75) */
/* Lactation Fetish (100) */
/* Latex Interest (25) */
/* Latex Fascination (50) */
/* Latex Desire (75) */
/* Latex Fetish (100) */
/* Petgirl Interest (25) */
/* Petgirl Fascination (50) */
/* Petgirl Desire (75) */
/* Petgirl Fetish (100) */
/* Pregnant Interest (25) */
/* Pregnant Fascination (50) */
/* Pregnant Desire (75) */
/* Pregnant Fetish (100) */
/* In Love with Player */
/* Absolutely Hates Player */<<if $annie.transformation == true>><<button "<<print $annie.name>> notices something different this morning..." "Annie Body Changes">><</button>>\
<<elseif $annie.mentaltransformation == true>><<button "<<print $annie.name>> has been thinking about things lately..." "Annie Mental Changes">><</button>>\
\
<<elseif $cindy.transformation == true>><<button "<<print $cindy.name>>'s having an interesting morning..." "Cindy Body Changes">><</button>>\
<<elseif $cindy.mentaltransformation == true>><<button "<<print $cindy.name>> has something click this morning..." "Cindy Mental Changes">><</button>>\
\
<<elseif $halliday.transformation == true>><<button "<<print $halliday.name>> finds herself staring in the mirror this morning..." "Halliday Body Changes">><</button>>\
<<elseif $halliday.mentaltransformation == true>><<button "<<print $halliday.name>> can't stop thinking about things this morning..." "Halliday Mental Changes">><</button>>\
\
<<elseif $kathy.transformation == true>><<button "<<print $kathy.name>> feels a little different this morning..." "Kathy Body Changes">><</button>>\
<<elseif $kathy.mentaltransformation == true>><<button "<<print $kathy.name>>'s mind has been shifting a little bit lately..." "Kathy Mental Changes">><</button>>\
\
<<elseif $mina.transformation == true>><<button "<<print $mina.name>> is struggling to understand things this morning..." "Mina Body Changes">><</button>>\
<<elseif $mina.mentaltransformation == true>><<button "<<print $mina.name>>'s thoughts are a whirlwind this morning..." "Mina Mental Changes">><</button>>\
\
<<elseif $sheila.transformation == true>><<button "<<print $sheila.name>>'s morning has been very revealing..." "Sheila Body Changes">><</button>>\
<<elseif $sheila.mentaltransformation == true>><<button "<<print $sheila.name>> is confused by her dreams today..." "Sheila Mental Changes">><</button>>\
\
<<elseif $sibling.transformation == true>><<button "<<print $sibling.name>> is mesmerized by the mirror this morning..." "Sibling Body Changes">><</button>>\
<<elseif $sibling.mentaltransformation == true>><<button "<<print $sibling.name>>'s mind is unfocused and confused today..." "Sibling Mental Changes">><</button>>\
\
<<elseif $susie.transformation == true>><<button "<<print $susie.name>> is rubbing her eyes in disbelief this morning..." "Susie Body Changes">><</button>>\
<<elseif $susie.mentaltransformation == true>><<button "<<print $susie.name>> is staring in the mirror distractedly this morning..." "Susie Mental Changes">><</button>>\
\
<<elseif $todd.transformation == true>><<button "<<print $todd.name>> is certain <<print $todd.he>> hasn't woken up yet..." "Todd Body Changes">><</button>>\
<<elseif $todd.mentaltransformation == true>><<button "<<print $todd.name>>'s mind is full of chaotic thoughts this morning..." "Todd Mental Changes">><</button>>\
\
<<elseif $travis.transformation == true>><<button "<<print $travis.name>> is trying to get a handle on things this morning..." "Travis Body Changes">><</button>>\
<<elseif $travis.mentaltransformation == true>><<button "<<print $travis.name>> life is getting a little more complicated this morning..." "Travis Mental Changes">><</button>>\
\
<</if>><div id = "drugs"><<if $basicfempills >= 1>><<button "Feminizing Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "basicfem">><<set $sibling.currentdrug1 = "basicfem">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "basicfem">><<set $sibling.currentdrug2 = "basicfem">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "basicfem">><<set $sibling.currentdrug3 = "basicfem">><<set $sibling.drug3duration = 15>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $advancedfempills >= 1>><<button "Strong Feminizing Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "strongfem">><<set $sibling.currentdrug1 = "strongfem">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "strongfem">><<set $sibling.currentdrug2 = "strongfem">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "strongfem">><<set $sibling.currentdrug3 = "strongfem">><<set $sibling.drug3duration = 15>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $ultrafempills >= 1>><<button "Extra Strong Feminizing Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "ultrafem">><<set $sibling.currentdrug1 = "ultrafem">><<set $sibling.drug1duration = 25>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "ultrafem">><<set $sibling.currentdrug2 = "ultrafem">><<set $sibling.drug2duration = 25>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "ultrafem">><<set $sibling.currentdrug3 = "ultrafem">><<set $sibling.drug3duration = 25>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $fertilitypills >= 1>><<button "Fertility Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "fertility">><<set $sibling.currentdrug1 = "fertility">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "fertility">><<set $sibling.currentdrug2 = "fertility">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "fertility">><<set $sibling.currentdrug3 = "fertility">><<set $sibling.drug3duration = 35>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $hyperfertilitypills >= 1>><<button "Strong Fertility Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "hyperfertility">><<set $sibling.currentdrug1 = "hyperfertility">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "hyperfertility">><<set $sibling.currentdrug2 = "hyperfertility">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "hyperfertility">><<set $sibling.currentdrug3 = "hyperfertility">><<set $sibling.drug3duration = 35>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $breastgrowthpills >= 1>><<button "Breast Growth Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "breastgrowth">><<set $sibling.currentdrug1 = "breastgrowth">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "breastgrowth">><<set $sibling.currentdrug2 = "breastgrowth">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "breastgrowth">><<set $sibling.currentdrug3 = "breastgrowth">><<set $sibling.drug3duration = 35>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $lactationpills >= 1>><<button "Lactation Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "lactation">><<set $sibling.currentdrug1 = "lactation">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "lactation">><<set $sibling.currentdrug2 = "lactation">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "lactation">><<set $sibling.currentdrug3 = "lactation">><<set $sibling.drug3duration = 35>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $hairgrowthpills >= 1>><<button "Hair Growth Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "hairgrowth">><<set $sibling.currentdrug1 = "hairgrowth">><<set $sibling.drug1duration = 25>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "hairgrowth">><<set $sibling.currentdrug2 = "hairgrowth">><<set $sibling.drug2duration = 25>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "hairgrowth">><<set $sibling.currentdrug3 = "hairgrowth">><<set $sibling.drug3duration = 25>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $birthcontrolpills >= 1>><<button "Birth Control Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "birthcontrol">><<set $sibling.currentdrug1 = "birthcontrol">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "birthcontrol">><<set $sibling.currentdrug2 = "birthcontrol">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "birthcontrol">><<set $sibling.currentdrug3 = "birthcontrol">><<set $sibling.drug3duration = 35>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $joypills >= 1>><<button "Joy Pill">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "joy">><<set $sibling.currentdrug1 = "joy">><<set $sibling.drug1duration = 5>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "joy">><<set $sibling.currentdrug2 = "joy">><<set $sibling.drug2duration = 5>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "joy">><<set $sibling.currentdrug3 = "joy">><<set $sibling.drug3duration = 5>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $heaters >= 1>><<button "Heater">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "heater">><<set $sibling.currentdrug1 = "heater">><<set $sibling.drug1duration = 5>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "heater">><<set $sibling.currentdrug2 = "heater">><<set $sibling.drug2duration = 5>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "heater">><<set $sibling.currentdrug3 = "heater">><<set $sibling.drug3duration = 5>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $brainfuzz >= 1>><<button "Brainfuzz">><<replace "#drugs">>You hand a pill to <<print $sibling.name>>, and <<print $sibling.he>> takes and swallows it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "brainfuzz">><<set $sibling.currentdrug1 = "brainfuzz">><<set $sibling.drug1duration = 5>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "brainfuzz">><<set $sibling.currentdrug2 = "brainfuzz">><<set $sibling.drug2duration = 5>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "brainfuzz">><<set $sibling.currentdrug3 = "brainfuzz">><<set $sibling.drug3duration = 5>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $slipperygoo >= 1>><<button "Slippery Goo">><<replace "#drugs">>You hand the lubricant to <<print $sibling.name>>, and <<print $sibling.he>> takes it without any complaints, understanding that you want <<print $sibling.him>> to use it.\
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "slipperygoodick">><<set $sibling.currentdrug1 = "slipperygoodick">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "slipperygoodick">><<set $sibling.currentdrug2 = "slipperygoodick">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "slipperygoodick">><<set $sibling.currentdrug3 = "slipperygoodick">><<set $sibling.drug3duration = 10>><</if>><<else>><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "slipperygoovagina">><<set $sibling.currentdrug1 = "slipperygoovagina">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "slipperygoovagina">><<set $sibling.currentdrug2 = "slipperygoovagina">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "slipperygoovagina">><<set $sibling.currentdrug3 = "slipperygoovagina">><<set $sibling.drug3duration = 10>><</if>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $bigloads >= 1>><<button "Big Loads">><<replace "#drugs">>You hand the pill to <<print $sibling.name>>, and <<print $sibling.he>> takes it without any complaints.\
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "bigloadsdick">><<set $sibling.currentdrug1 = "bigloadsdick">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "bigloadsdick">><<set $sibling.currentdrug2 = "bigloadsdick">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "bigloadsdick">><<set $sibling.currentdrug3 = "bigloadsdick">><<set $sibling.drug3duration = 15>><</if>><<else>><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "bigloadsvagina">><<set $sibling.currentdrug1 = "bigloadsvagina">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "bigloadsvagina">><<set $sibling.currentdrug2 = "bigloadsvagina">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "bigloadsvagina">><<set $sibling.currentdrug3 = "bigloadsvagina">><<set $sibling.drug3duration = 15>><</if>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $cumadditive >= 1>><<button "Cum Booster">><<replace "#drugs">>You hand the drug to <<print $sibling.name>>, and <<print $sibling.he>> takes it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "cumadditive">><<set $sibling.currentdrug1 = "cumadditive">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "cumadditive">><<set $sibling.currentdrug2 = "cumadditive">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "cumadditive">><<set $sibling.currentdrug3 = "cumadditive">><<set $sibling.drug3duration = 10>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\
<<if $enhancecream >= 1>><<button "Enhancement Cream">><<replace "#drugs">>You hand the drug to <<print $sibling.name>>, and <<print $sibling.he>> takes it without any complaints.\
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "enhancecream">><<set $sibling.currentdrug1 = "enhancecream">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "enhancecream">><<set $sibling.currentdrug2 = "enhancecream">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "enhancecream">><<set $sibling.currentdrug3 = "enhancecream">><<set $sibling.drug3duration = 10>><</if>>
<<button "Do Something Else" "Home Living Room">><<AdvanceTime>><</button>><</replace>><</button>><</if>>\
\</div><<switch $dosetype>>\
<<case "basicfem">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "basicfem">><<set $annie.currentdrug1 = "basicfem">><<set $annie.drug1duration = 15>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "basicfem">><<set $annie.currentdrug2 = "basicfem">><<set $annie.drug2duration = 15>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "basicfem">><<set $annie.currentdrug3 = "basicfem">><<set $annie.drug3duration = 15>><</if>>\
\
<<case "strongfem">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "strongfem">><<set $annie.currentdrug1 = "strongfem">><<set $annie.drug1duration = 15>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "strongfem">><<set $annie.currentdrug2 = "strongfem">><<set $annie.drug2duration = 15>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "strongfem">><<set $annie.currentdrug3 = "strongfem">><<set $annie.drug3duration = 15>><</if>>\
\
<<case "ultrafem">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "ultrafem">><<set $annie.currentdrug1 = "ultrafem">><<set $annie.drug1duration = 25>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "ultrafem">><<set $annie.currentdrug2 = "ultrafem">><<set $annie.drug2duration = 25>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "ultrafem">><<set $annie.currentdrug3 = "ultrafem">><<set $annie.drug3duration = 25>><</if>>\
\
<<case "fertility">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "fertility">><<set $annie.currentdrug1 = "fertility">><<set $annie.drug1duration = 35>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "fertility">><<set $annie.currentdrug2 = "fertility">><<set $annie.drug2duration = 35>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "fertility">><<set $annie.currentdrug3 = "fertility">><<set $annie.drug3duration = 35>><</if>>\
\
<<case "hyperfertility">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "hyperfertility">><<set $annie.currentdrug1 = "hyperfertility">><<set $annie.drug1duration = 35>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "hyperfertility">><<set $annie.currentdrug2 = "hyperfertility">><<set $annie.drug2duration = 35>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "hyperfertility">><<set $annie.currentdrug3 = "hyperfertility">><<set $annie.drug3duration = 35>><</if>>\
\
<<case "breastgrowth">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "breastgrowth">><<set $annie.currentdrug1 = "breastgrowth">><<set $annie.drug1duration = 35>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "breastgrowth">><<set $annie.currentdrug2 = "breastgrowth">><<set $annie.drug2duration = 35>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "breastgrowth">><<set $annie.currentdrug3 = "breastgrowth">><<set $annie.drug3duration = 35>><</if>>\
\
<<case "lactation">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "lactation">><<set $annie.currentdrug1 = "lactation">><<set $annie.drug1duration = 35>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "lactation">><<set $annie.currentdrug2 = "lactation">><<set $annie.drug2duration = 35>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "lactation">><<set $annie.currentdrug3 = "lactation">><<set $annie.drug3duration = 35>><</if>>\
\
<<case "hairgrowth">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "hairgrowth">><<set $annie.currentdrug1 = "hairgrowth">><<set $annie.drug1duration = 25>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "hairgrowth">><<set $annie.currentdrug2 = "hairgrowth">><<set $annie.drug2duration = 25>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "hairgrowth">><<set $annie.currentdrug3 = "hairgrowth">><<set $annie.drug3duration = 25>><</if>>\
\
<<case "joy">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "joy">><<set $annie.currentdrug1 = "joy">><<set $annie.drug1duration = 5>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "joy">><<set $annie.currentdrug2 = "joy">><<set $annie.drug2duration = 5>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "joy">><<set $annie.currentdrug3 = "joy">><<set $annie.drug3duration = 5>><</if>>\
\
<<case "slipperygoo">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "slipperygoovagina">><<set $annie.currentdrug1 = "slipperygoovagina">><<set $annie.drug1duration = 10>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "slipperygoovagina">><<set $annie.currentdrug2 = "slipperygoovagina">><<set $annie.drug2duration = 10>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "slipperygoovagina">><<set $annie.currentdrug3 = "slipperygoovagina">><<set $annie.drug3duration = 10>><</if>>\
\
<<case "bigloads">>\
\<<if $annie.currentdrug1 == "none" || $annie.currentdrug1 == "bigloadsvagina">><<set $annie.currentdrug1 = "bigloadsvagina">><<set $annie.drug1duration = 15>><<elseif $annie.currentdrug2 == "none" || $annie.currentdrug2 == "bigloadsvagina">><<set $annie.currentdrug2 = "bigloadsvagina">><<set $annie.drug2duration = 15>><<elseif $annie.currentdrug3 == "none" || $annie.currentdrug3 == "bigloadsvagina">><<set $annie.currentdrug3 = "bigloadsvagina">><<set $annie.drug3duration = 15>><</if>>\
\
<</switch>><<switch $dosetype>>\
<<case "basicfem">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "basicfem">><<set $kathy.currentdrug1 = "basicfem">><<set $kathy.drug1duration = 15>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "basicfem">><<set $kathy.currentdrug2 = "basicfem">><<set $kathy.drug2duration = 15>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "basicfem">><<set $kathy.currentdrug3 = "basicfem">><<set $kathy.drug3duration = 15>><</if>>\
\
<<case "strongfem">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "strongfem">><<set $kathy.currentdrug1 = "strongfem">><<set $kathy.drug1duration = 15>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "strongfem">><<set $kathy.currentdrug2 = "strongfem">><<set $kathy.drug2duration = 15>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "strongfem">><<set $kathy.currentdrug3 = "strongfem">><<set $kathy.drug3duration = 15>><</if>>\
\
<<case "ultrafem">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "ultrafem">><<set $kathy.currentdrug1 = "ultrafem">><<set $kathy.drug1duration = 25>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "ultrafem">><<set $kathy.currentdrug2 = "ultrafem">><<set $kathy.drug2duration = 25>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "ultrafem">><<set $kathy.currentdrug3 = "ultrafem">><<set $kathy.drug3duration = 25>><</if>>\
\
<<case "fertility">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "fertility">><<set $kathy.currentdrug1 = "fertility">><<set $kathy.drug1duration = 35>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "fertility">><<set $kathy.currentdrug2 = "fertility">><<set $kathy.drug2duration = 35>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "fertility">><<set $kathy.currentdrug3 = "fertility">><<set $kathy.drug3duration = 35>><</if>>\
\
<<case "hyperfertility">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "hyperfertility">><<set $kathy.currentdrug1 = "hyperfertility">><<set $kathy.drug1duration = 35>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "hyperfertility">><<set $kathy.currentdrug2 = "hyperfertility">><<set $kathy.drug2duration = 35>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "hyperfertility">><<set $kathy.currentdrug3 = "hyperfertility">><<set $kathy.drug3duration = 35>><</if>>\
\
<<case "breastgrowth">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "breastgrowth">><<set $kathy.currentdrug1 = "breastgrowth">><<set $kathy.drug1duration = 35>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "breastgrowth">><<set $kathy.currentdrug2 = "breastgrowth">><<set $kathy.drug2duration = 35>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "breastgrowth">><<set $kathy.currentdrug3 = "breastgrowth">><<set $kathy.drug3duration = 35>><</if>>\
\
<<case "lactation">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "lactation">><<set $kathy.currentdrug1 = "lactation">><<set $kathy.drug1duration = 35>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "lactation">><<set $kathy.currentdrug2 = "lactation">><<set $kathy.drug2duration = 35>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "lactation">><<set $kathy.currentdrug3 = "lactation">><<set $kathy.drug3duration = 35>><</if>>\
\
<<case "hairgrowth">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "hairgrowth">><<set $kathy.currentdrug1 = "hairgrowth">><<set $kathy.drug1duration = 25>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "hairgrowth">><<set $kathy.currentdrug2 = "hairgrowth">><<set $kathy.drug2duration = 25>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "hairgrowth">><<set $kathy.currentdrug3 = "hairgrowth">><<set $kathy.drug3duration = 25>><</if>>\
\
<<case "joy">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "joy">><<set $kathy.currentdrug1 = "joy">><<set $kathy.drug1duration = 5>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "joy">><<set $kathy.currentdrug2 = "joy">><<set $kathy.drug2duration = 5>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "joy">><<set $kathy.currentdrug3 = "joy">><<set $kathy.drug3duration = 5>><</if>>\
\
<<case "slipperygoo">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "slipperygoovagina">><<set $kathy.currentdrug1 = "slipperygoovagina">><<set $kathy.drug1duration = 10>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "slipperygoovagina">><<set $kathy.currentdrug2 = "slipperygoovagina">><<set $kathy.drug2duration = 10>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "slipperygoovagina">><<set $kathy.currentdrug3 = "slipperygoovagina">><<set $kathy.drug3duration = 10>><</if>>\
\
<<case "bigloads">>\
\<<if $kathy.currentdrug1 == "none" || $kathy.currentdrug1 == "bigloadsvagina">><<set $kathy.currentdrug1 = "bigloadsvagina">><<set $kathy.drug1duration = 15>><<elseif $kathy.currentdrug2 == "none" || $kathy.currentdrug2 == "bigloadsvagina">><<set $kathy.currentdrug2 = "bigloadsvagina">><<set $kathy.drug2duration = 15>><<elseif $kathy.currentdrug3 == "none" || $kathy.currentdrug3 == "bigloadsvagina">><<set $kathy.currentdrug3 = "bigloadsvagina">><<set $kathy.drug3duration = 15>><</if>>\
\
<</switch>><<switch $dosetype>>\
<<case "basicfem">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "basicfem">><<set $cindy.currentdrug1 = "basicfem">><<set $cindy.drug1duration = 15>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "basicfem">><<set $cindy.currentdrug2 = "basicfem">><<set $cindy.drug2duration = 15>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "basicfem">><<set $cindy.currentdrug3 = "basicfem">><<set $cindy.drug3duration = 15>><</if>>\
\
<<case "strongfem">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "strongfem">><<set $cindy.currentdrug1 = "strongfem">><<set $cindy.drug1duration = 15>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "strongfem">><<set $cindy.currentdrug2 = "strongfem">><<set $cindy.drug2duration = 15>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "strongfem">><<set $cindy.currentdrug3 = "strongfem">><<set $cindy.drug3duration = 15>><</if>>\
\
<<case "ultrafem">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "ultrafem">><<set $cindy.currentdrug1 = "ultrafem">><<set $cindy.drug1duration = 25>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "ultrafem">><<set $cindy.currentdrug2 = "ultrafem">><<set $cindy.drug2duration = 25>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "ultrafem">><<set $cindy.currentdrug3 = "ultrafem">><<set $cindy.drug3duration = 25>><</if>>\
\
<<case "fertility">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "fertility">><<set $cindy.currentdrug1 = "fertility">><<set $cindy.drug1duration = 35>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "fertility">><<set $cindy.currentdrug2 = "fertility">><<set $cindy.drug2duration = 35>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "fertility">><<set $cindy.currentdrug3 = "fertility">><<set $cindy.drug3duration = 35>><</if>>\
\
<<case "hyperfertility">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "hyperfertility">><<set $cindy.currentdrug1 = "hyperfertility">><<set $cindy.drug1duration = 35>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "hyperfertility">><<set $cindy.currentdrug2 = "hyperfertility">><<set $cindy.drug2duration = 35>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "hyperfertility">><<set $cindy.currentdrug3 = "hyperfertility">><<set $cindy.drug3duration = 35>><</if>>\
\
<<case "breastgrowth">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "breastgrowth">><<set $cindy.currentdrug1 = "breastgrowth">><<set $cindy.drug1duration = 35>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "breastgrowth">><<set $cindy.currentdrug2 = "breastgrowth">><<set $cindy.drug2duration = 35>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "breastgrowth">><<set $cindy.currentdrug3 = "breastgrowth">><<set $cindy.drug3duration = 35>><</if>>\
\
<<case "lactation">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "lactation">><<set $cindy.currentdrug1 = "lactation">><<set $cindy.drug1duration = 35>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "lactation">><<set $cindy.currentdrug2 = "lactation">><<set $cindy.drug2duration = 35>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "lactation">><<set $cindy.currentdrug3 = "lactation">><<set $cindy.drug3duration = 35>><</if>>\
\
<<case "hairgrowth">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "hairgrowth">><<set $cindy.currentdrug1 = "hairgrowth">><<set $cindy.drug1duration = 25>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "hairgrowth">><<set $cindy.currentdrug2 = "hairgrowth">><<set $cindy.drug2duration = 25>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "hairgrowth">><<set $cindy.currentdrug3 = "hairgrowth">><<set $cindy.drug3duration = 25>><</if>>\
\
<<case "joy">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "joy">><<set $cindy.currentdrug1 = "joy">><<set $cindy.drug1duration = 5>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "joy">><<set $cindy.currentdrug2 = "joy">><<set $cindy.drug2duration = 5>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "joy">><<set $cindy.currentdrug3 = "joy">><<set $cindy.drug3duration = 5>><</if>>\
\
<<case "slipperygoo">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "slipperygoovagina">><<set $cindy.currentdrug1 = "slipperygoovagina">><<set $cindy.drug1duration = 10>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "slipperygoovagina">><<set $cindy.currentdrug2 = "slipperygoovagina">><<set $cindy.drug2duration = 10>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "slipperygoovagina">><<set $cindy.currentdrug3 = "slipperygoovagina">><<set $cindy.drug3duration = 10>><</if>>\
\
<<case "bigloads">>\
\<<if $cindy.currentdrug1 == "none" || $cindy.currentdrug1 == "bigloadsvagina">><<set $cindy.currentdrug1 = "bigloadsvagina">><<set $cindy.drug1duration = 15>><<elseif $cindy.currentdrug2 == "none" || $cindy.currentdrug2 == "bigloadsvagina">><<set $cindy.currentdrug2 = "bigloadsvagina">><<set $cindy.drug2duration = 15>><<elseif $cindy.currentdrug3 == "none" || $cindy.currentdrug3 == "bigloadsvagina">><<set $cindy.currentdrug3 = "bigloadsvagina">><<set $cindy.drug3duration = 15>><</if>>\
\
<</switch>><<switch $dosetype>>\
<<case "basicfem">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "basicfem">><<set $mina.currentdrug1 = "basicfem">><<set $mina.drug1duration = 15>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "basicfem">><<set $mina.currentdrug2 = "basicfem">><<set $mina.drug2duration = 15>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "basicfem">><<set $mina.currentdrug3 = "basicfem">><<set $mina.drug3duration = 15>><</if>>\
\
<<case "strongfem">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "strongfem">><<set $mina.currentdrug1 = "strongfem">><<set $mina.drug1duration = 15>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "strongfem">><<set $mina.currentdrug2 = "strongfem">><<set $mina.drug2duration = 15>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "strongfem">><<set $mina.currentdrug3 = "strongfem">><<set $mina.drug3duration = 15>><</if>>\
\
<<case "ultrafem">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "ultrafem">><<set $mina.currentdrug1 = "ultrafem">><<set $mina.drug1duration = 25>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "ultrafem">><<set $mina.currentdrug2 = "ultrafem">><<set $mina.drug2duration = 25>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "ultrafem">><<set $mina.currentdrug3 = "ultrafem">><<set $mina.drug3duration = 25>><</if>>\
\
<<case "fertility">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "fertility">><<set $mina.currentdrug1 = "fertility">><<set $mina.drug1duration = 35>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "fertility">><<set $mina.currentdrug2 = "fertility">><<set $mina.drug2duration = 35>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "fertility">><<set $mina.currentdrug3 = "fertility">><<set $mina.drug3duration = 35>><</if>>\
\
<<case "hyperfertility">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "hyperfertility">><<set $mina.currentdrug1 = "hyperfertility">><<set $mina.drug1duration = 35>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "hyperfertility">><<set $mina.currentdrug2 = "hyperfertility">><<set $mina.drug2duration = 35>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "hyperfertility">><<set $mina.currentdrug3 = "hyperfertility">><<set $mina.drug3duration = 35>><</if>>\
\
<<case "breastgrowth">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "breastgrowth">><<set $mina.currentdrug1 = "breastgrowth">><<set $mina.drug1duration = 35>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "breastgrowth">><<set $mina.currentdrug2 = "breastgrowth">><<set $mina.drug2duration = 35>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "breastgrowth">><<set $mina.currentdrug3 = "breastgrowth">><<set $mina.drug3duration = 35>><</if>>\
\
<<case "lactation">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "lactation">><<set $mina.currentdrug1 = "lactation">><<set $mina.drug1duration = 35>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "lactation">><<set $mina.currentdrug2 = "lactation">><<set $mina.drug2duration = 35>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "lactation">><<set $mina.currentdrug3 = "lactation">><<set $mina.drug3duration = 35>><</if>>\
\
<<case "hairgrowth">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "hairgrowth">><<set $mina.currentdrug1 = "hairgrowth">><<set $mina.drug1duration = 25>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "hairgrowth">><<set $mina.currentdrug2 = "hairgrowth">><<set $mina.drug2duration = 25>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "hairgrowth">><<set $mina.currentdrug3 = "hairgrowth">><<set $mina.drug3duration = 25>><</if>>\
\
<<case "joy">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "joy">><<set $mina.currentdrug1 = "joy">><<set $mina.drug1duration = 5>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "joy">><<set $mina.currentdrug2 = "joy">><<set $mina.drug2duration = 5>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "joy">><<set $mina.currentdrug3 = "joy">><<set $mina.drug3duration = 5>><</if>>\
\
<<case "slipperygoo">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "slipperygoovagina">><<set $mina.currentdrug1 = "slipperygoovagina">><<set $mina.drug1duration = 10>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "slipperygoovagina">><<set $mina.currentdrug2 = "slipperygoovagina">><<set $mina.drug2duration = 10>><<elseif $mina.currentdrug3 == "none" || $mina.currentdrug3 == "slipperygoovagina">><<set $mina.currentdrug3 = "slipperygoovagina">><<set $mina.drug3duration = 10>><</if>>\
\
<<case "bigloads">>\
\<<if $mina.currentdrug1 == "none" || $mina.currentdrug1 == "bigloadsvagina">><<set $mina.currentdrug1 = "bigloadsvagina">><<set $mina.drug1duration = 15>><<elseif $mina.currentdrug2 == "none" || $mina.currentdrug2 == "bigloadsvagina">><<set $mina.currentdrug2 = "bigloadsvagina">><<set $mina.drug2duration = 15>><<elseif $mina.currentdrug3 == "none" || $cindminay.currentdrug3 == "bigloadsvagina">><<set $mina.currentdrug3 = "bigloadsvagina">><<set $mina.drug3duration = 15>><</if>>\
\
<</switch>>
<<if $player.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $player.drug1duration>> time periods left)//</span>>\
<<elseif $player.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $player.drug1duration>> time periods left)//</span>>\
<<elseif $player.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $player.drug1duration>> time periods left)//</span>>\
<<elseif $player.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $player.drug1duration>> time left)//\
<<elseif $player.currentdrug1 == "smothers">>Smothers (<<print $player.drug1duration>> time left)\
<<elseif $player.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $player.drug1duration>> time left)//</span>\
<<elseif $player.currentdrug1 == "slipperygoodick" || $player.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "bigloadsdick" || $player.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $player.drug1duration>> time periods left)//</span>\
<<elseif $player.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $player.drug1duration>> time periods left)//</span>\
<<else>>\<</if>>
<<if $player.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $player.drug2duration>> time periods left)//</span>>\
<<elseif $player.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $player.drug2duration>> time periods left)//</span>>\
<<elseif $player.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $player.drug2duration>> time periods left)//</span>>\
<<elseif $player.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $player.drug2duration>> time periods left)//\
<<elseif $player.currentdrug2 == "smothers">>Smothers (<<print $player.drug2duration>> time periods left)\
<<elseif $player.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "slipperygoodick" || $player.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "bigloadsdick" || $player.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $player.drug2duration>> time periods left)//</span>\
<<elseif $player.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $player.drug2duration>> time periods left)//</span>\
<<else>>\<</if>>
<<if $player.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $player.drug3duration>> time periods left)//</span>>\
<<elseif $player.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $player.drug3duration>> time periods left)//</span>>\
<<elseif $player.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $player.drug3duration>> time periods left)//</span>>\
<<elseif $player.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $player.drug3duration>> time periods left)//\
<<elseif $player.currentdrug3 == "smothers">>Smothers (<<print $player.drug3duration>> time periods left)\
<<elseif $player.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "slipperygoodick" || $player.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "bigloadsdick" || $player.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $player.drug3duration>> time periods left)//</span>\
<<elseif $player.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $player.drug3duration>> time periods left)//</span>\
<<else>>\<</if>><<if $sibling.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $sibling.drug1duration>> time left)//
\
<<elseif $sibling.currentdrug1 == "smothers">>Smothers (<<print $sibling.drug1duration>> time left)
\
<<elseif $sibling.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $sibling.drug1duration>> time left)//</span>
\
<<elseif $sibling.currentdrug1 == "slipperygoodick" || $sibling.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "bigloadsdick" || $sibling.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $sibling.drug1duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $sibling.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $sibling.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $sibling.drug2duration>> time periods left)//
\
<<elseif $sibling.currentdrug2 == "smothers">>Smothers (<<print $sibling.drug2duration>> time periods left)
\
<<elseif $sibling.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "slipperygoodick" || $sibling.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "bigloadsdick" || $sibling.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $sibling.drug2duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $sibling.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $sibling.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $sibling.drug3duration>> time periods left)//
\
<<elseif $sibling.currentdrug3 == "smothers">>Smothers (<<print $sibling.drug3duration>> time periods left)
\
<<elseif $sibling.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "slipperygoodick" || $sibling.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "bigloadsdick" || $sibling.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $sibling.drug3duration>> time periods left)//</span>
\
<<elseif $sibling.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $sibling.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $cindy.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $cindy.drug1duration>> time periods left)//</span>\
<<elseif $cindy.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $cindy.drug1duration>> time left)//
\
<<elseif $cindy.currentdrug1 == "smothers">>Smothers (<<print $cindy.drug1duration>> time left)\
<<elseif $cindy.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $cindy.drug1duration>> time left)//</span>
\
<<elseif $cindy.currentdrug1 == "slipperygoodick" || $cindy.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "bigloadsdick" || $cindy.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $cindy.drug1duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $cindy.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $cindy.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $cindy.drug2duration>> time periods left)//</span>\
<<elseif $cindy.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $cindy.drug2duration>> time periods left)//
\
<<elseif $cindy.currentdrug2 == "smothers">>Smothers (<<print $cindy.drug2duration>> time periods left)
\
<<elseif $cindy.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "slipperygoodick" || $cindy.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "bigloadsdick" || $cindy.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $cindy.drug2duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $cindy.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $cindy.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $cindy.drug3duration>> time periods left)//
\
<<elseif $cindy.currentdrug3 == "smothers">>Smothers (<<print $cindy.drug3duration>> time periods left)\
<<elseif $cindy.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "slipperygoodick" || $cindy.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "bigloadsdick" || $cindy.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $cindy.drug3duration>> time periods left)//</span>
\
<<elseif $cindy.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $cindy.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $travis.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $travis.drug1duration>> time periods left)//</span>\
<<elseif $travis.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $travis.drug1duration>> time left)//
\
<<elseif $travis.currentdrug1 == "smothers">>Smothers (<<print $travis.drug1duration>> time left)
\
<<elseif $travis.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $travis.drug1duration>> time left)//</span>
\
<<elseif $travis.currentdrug1 == "slipperygoodick" || $travis.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "bigloadsdick" || $travis.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $travis.drug1duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $travis.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $travis.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $travis.drug2duration>> time periods left)//
\
<<elseif $travis.currentdrug2 == "smothers">>Smothers (<<print $travis.drug2duration>> time periods left)
\
<<elseif $travis.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "slipperygoodick" || $travis.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "bigloadsdick" || $travis.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $travis.drug2duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $travis.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $travis.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $travis.drug3duration>> time periods left)//
\
<<elseif $travis.currentdrug3 == "smothers">>Smothers (<<print $travis.drug3duration>> time periods left)
\
<<elseif $travis.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "slipperygoodick" || $travis.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "bigloadsdick" || $travis.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $travis.drug3duration>> time periods left)//</span>
\
<<elseif $travis.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $travis.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $annie.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $annie.drug1duration>> time periods left)//</span>\
<<elseif $annie.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $annie.drug1duration>> time left)//
\
<<elseif $annie.currentdrug1 == "smothers">>Smothers (<<print $annie.drug1duration>> time left)
\
<<elseif $annie.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $annie.drug1duration>> time left)//</span>
\
<<elseif $annie.currentdrug1 == "slipperygoodick" || $annie.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "bigloadsdick" || $annie.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $annie.drug1duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $annie.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $annie.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $annie.drug2duration>> time periods left)//</span>\
<<elseif $annie.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $annie.drug2duration>> time periods left)//
\
<<elseif $annie.currentdrug2 == "smothers">>Smothers (<<print $annie.drug2duration>> time periods left)
\
<<elseif $annie.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "slipperygoodick" || $annie.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "bigloadsdick" || $annie.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $annie.drug2duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $annie.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $annie.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $annie.drug3duration>> time periods left)//</span>\
<<elseif $annie.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $annie.drug3duration>> time periods left)//
\
<<elseif $annie.currentdrug3 == "smothers">>Smothers (<<print $annie.drug3duration>> time periods left)
\
<<elseif $annie.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "slipperygoodick" || $annie.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "bigloadsdick" || $annie.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $annie.drug3duration>> time periods left)//</span>\
<<elseif $annie.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $annie.drug3duration>> time periods left)//</span>
\
<<elseif $annie.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $annie.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $kathy.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $kathy.drug1duration>> time left)//
\
<<elseif $kathy.currentdrug1 == "smothers">>Smothers (<<print $kathy.drug1duration>> time left)
\
<<elseif $kathy.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $kathy.drug1duration>> time left)//</span>
\
<<elseif $kathy.currentdrug1 == "slipperygoodick" || $kathy.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "bigloadsdick" || $kathy.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $kathy.drug1duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $kathy.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $kathy.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $kathy.drug2duration>> time periods left)//
\
<<elseif $kathy.currentdrug2 == "smothers">>Smothers (<<print $kathy.drug2duration>> time periods left)
\
<<elseif $kathy.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "slipperygoodick" || $kathy.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "bigloadsdick" || $kathy.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $kathy.drug2duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $kathy.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $kathy.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $kathy.drug3duration>> time periods left)//
\
<<elseif $kathy.currentdrug3 == "smothers">>Smothers (<<print $kathy.drug3duration>> time periods left)
\
<<elseif $kathy.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "slipperygoodick" || $kathy.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "bigloadsdick" || $kathy.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $kathy.drug3duration>> time periods left)//</span>
\
<<elseif $kathy.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $kathy.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $mina.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $mina.drug1duration>> time periods left)//</span>\
<<elseif $mina.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $mina.drug1duration>> time left)//
\
<<elseif $mina.currentdrug1 == "smothers">>Smothers (<<print $mina.drug1duration>> time left)
\
<<elseif $mina.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $mina.drug1duration>> time left)//</span>
\
<<elseif $mina.currentdrug1 == "slipperygoodick" || $mina.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "bigloadsdick" || $mina.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $mina.drug1duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $mina.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $mina.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $mina.drug2duration>> time periods left)//
\
<<elseif $mina.currentdrug2 == "smothers">>Smothers (<<print $mina.drug2duration>> time periods left)
\
<<elseif $mina.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "slipperygoodick" || $mina.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "bigloadsdick" || $mina.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $mina.drug2duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $mina.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $mina.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $mina.drug3duration>> time periods left)//
\
<<elseif $mina.currentdrug3 == "smothers">>Smothers (<<print $mina.drug3duration>> time periods left)
\
<<elseif $mina.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "slipperygoodick" || $mina.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "bigloadsdick" || $mina.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $mina.drug3duration>> time periods left)//</span>
\
<<elseif $mina.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $mina.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $todd.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $todd.drug1duration>> time left)//
\
<<elseif $todd.currentdrug1 == "smothers">>Smothers (<<print $todd.drug1duration>> time left)
\
<<elseif $todd.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $todd.drug1duration>> time left)//</span>
\
<<elseif $todd.currentdrug1 == "slipperygoodick" || $todd.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "bigloadsdick" || $todd.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $todd.drug1duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $todd.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $todd.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $todd.drug2duration>> time periods left)//
\
<<elseif $todd.currentdrug2 == "smothers">>Smothers (<<print $todd.drug2duration>> time periods left)
\
<<elseif $todd.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "slipperygoodick" || $todd.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "bigloadsdick" || $todd.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $todd.drug2duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $todd.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $todd.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $todd.drug3duration>> time periods left)//
\
<<elseif $todd.currentdrug3 == "smothers">>Smothers (<<print $todd.drug3duration>> time periods left)
\
<<elseif $todd.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "slipperygoodick" || $todd.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "bigloadsdick" || $todd.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $todd.drug3duration>> time periods left)//</span>
\
<<elseif $todd.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $todd.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $halliday.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $halliday.drug1duration>> time left)//
\
<<elseif $halliday.currentdrug1 == "smothers">>Smothers (<<print $halliday.drug1duration>> time left)
\
<<elseif $halliday.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $halliday.drug1duration>> time left)//</span>
\
<<elseif $halliday.currentdrug1 == "slipperygoodick" || $halliday.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "bigloadsdick" || $halliday.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $halliday.drug1duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $halliday.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $halliday.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $halliday.drug2duration>> time periods left)//
\
<<elseif $halliday.currentdrug2 == "smothers">>Smothers (<<print $halliday.drug2duration>> time periods left)
\
<<elseif $halliday.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "slipperygoodick" || $halliday.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "bigloadsdick" || $halliday.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $halliday.drug2duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $halliday.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $halliday.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $halliday.drug3duration>> time periods left)//
\
<<elseif $halliday.currentdrug3 == "smothers">>Smothers (<<print $halliday.drug3duration>> time periods left)
\
<<elseif $halliday.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "slipperygoodick" || $halliday.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "bigloadsdick" || $halliday.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $halliday.drug3duration>> time periods left)//</span>
\
<<elseif $halliday.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $halliday.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $sheila.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $sheila.drug1duration>> time left)//
\
<<elseif $sheila.currentdrug1 == "smothers">>Smothers (<<print $sheila.drug1duration>> time left)
\
<<elseif $sheila.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $sheila.drug1duration>> time left)//</span>
\
<<elseif $sheila.currentdrug1 == "slipperygoodick" || $sheila.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "bigloadsdick" || $sheila.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $sheila.drug1duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $sheila.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $sheila.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $sheila.drug2duration>> time periods left)//</span>>
\
<<elseif $sheila.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $sheila.drug2duration>> time periods left)//
\
<<elseif $sheila.currentdrug2 == "smothers">>Smothers (<<print $sheila.drug2duration>> time periods left)
\
<<elseif $sheila.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "slipperygoodick" || $sheila.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "bigloadsdick" || $sheila.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $sheila.drug2duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $sheila.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $sheila.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $sheila.drug3duration>> time periods left)//
\
<<elseif $sheila.currentdrug3 == "smothers">>Smothers (<<print $sheila.drug3duration>> time periods left)
\
<<elseif $sheila.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "slipperygoodick" || $sheila.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "bigloadsdick" || $sheila.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $sheila.drug3duration>> time periods left)//</span>
\
<<elseif $sheila.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $sheila.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\<<if $susie.currentdrug1 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "lactation">><span style="color:Silver">Lactaid //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "joy">><span style="color:HotPink">Joy //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "heater">><span style="color:Violet">Heater //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $susie.drug1duration>> time left)//
\
<<elseif $susie.currentdrug1 == "smothers">>Smothers (<<print $susie.drug1duration>> time left)
\
<<elseif $susie.currentdrug1 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $susie.drug1duration>> time left)//</span>
\
<<elseif $susie.currentdrug1 == "slipperygoodick" || $susie.currentdrug1 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "bigloadsdick" || $susie.currentdrug1 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $susie.drug1duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug1 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $susie.drug1duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $susie.currentdrug2 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "lactation">><span style="color:Silver">Lactaid //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "joy">><span style="color:HotPink">Joy //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "heater">><span style="color:Violet">Heater //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $susie.drug2duration>> time periods left)//
\
<<elseif $susie.currentdrug2 == "smothers">>Smothers (<<print $susie.drug2duration>> time periods left)
\
<<elseif $susie.currentdrug2 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "slipperygoodick" || $susie.currentdrug2 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "bigloadsdick" || $susie.currentdrug2 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $susie.drug2duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug2 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $susie.drug2duration>> time periods left)//</span>
\
<<else>>\<</if>>\
<<if $susie.currentdrug3 == "basicfem">><span style="color:Pink">Basic Female Hormones //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "strongfem">><span style="color:Pink">Strong Female Hormones //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "ultrafem">><span style="color:Pink">Extra Strong Female Hormones //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "fertility">><span style="color:LightBlue">Fertility Booster //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "hyperfertility">><span style="color:LightBlue">Strong Fertility Booster //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "breastgrowth">><span style="color:MediumPurple">Mammary Muscle Maximizers //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "lactation">><span style="color:Silver">Lactaid //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "hairgrowth">><span style="color:Peru">Follicle Stimulant //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "focus">><span style="color:RoyalBlue">Straight Focus //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "relax">><span style="color:MediumSlateBlue">Relaxamate //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "birthcontrol">><span style="color:FireBrick">Birth Control //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "joy">><span style="color:HotPink">Joy //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "heater">><span style="color:Violet">Heater //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "cooler">><span style="color:SteelBlue">Cooler //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "brainfuzz">><span class="glitch" data-text="Brainfuzz">Brainfuzz</span> //(<<print $susie.drug3duration>> time periods left)//
\
<<elseif $susie.currentdrug3 == "smothers">>Smothers (<<print $susie.drug3duration>> time periods left)
\
<<elseif $susie.currentdrug3 == "buff">><span style="color:LightSteelBlue">Buff //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "slipperygoodick" || $susie.currentdrug3 == "slipperygoovagina">><span style="color:DodgerBlue">Slippery Goo //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "bigloadsdick" || $susie.currentdrug3 == "bigloadsvagina">><span style="color:Purple">Big Loads //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "cumadditive">><span style="color:Cyan">Cum Booster //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "enhancecream">><span style="color:SlateBlue">Male Enhancement Cream //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "cumprotein">><span style="color:SpringGreen">Cum Protein Enhancer //(<<print $susie.drug3duration>> time periods left)//</span>
\
<<elseif $susie.currentdrug3 == "cumaddictive">><span style="color:LightSalmon">Cumeater's Delight (<<print $susie.drug3duration>> time periods left)//</span>
\
<<else>>\<</if>>\You've been feeling pretty hot and bothered lately. While it's not nearly as satisfying as sex, you need some self-care to blow off some steam.
<div id="masturbate">\
<<if $player.hasdick == true>>\
<<button "Jerk Off">>\
<<replace "#masturbate" t8n>>\
<div class="masturbationcontainer">\
<div class="column-1">\
It helps that your <<print $penisSize[$player.penissize]>> dick is already getting hard. You delicately touch your stiff cock, relishing the shiver that runs up your spine from the light sensation. As your member gets harder, standing a full attention, you move your hand over it, squeezing just enough to feel pleasureable without being painful, biting your lip as you enjoy the long-practiced feeling of masturbating.
You feel a tightening sensation and gasp, thrusting your hips into the air as your <<print $penisSize[$player.penissize]>> cock quivers, before blasting a thick stream of jizz all over your chest. <<if $player.cumsize >= 10>>And then another blast, as big as the first, splatters on your chest<<if $player.cumsize >= 20>>. And another, until you're thoroughly covered in your own cum.<</if>><</if>>
<<if $cumslutFetish >= 30>>You take a moment to catch your breath, idly running your hands though the <<if $player.cumsize >= 20>>massive flood<<elseif $player.cumsize >= 10>>ocean<<else>>pools<</if>> of cum on your <<if $player.pregstage6 == true>>hugely gravid<<elseif $player.pregstage5 == true>>swollen, baby-filled<<else>><</if>> belly and covering your <<print $breastSize[$player.breastsize]>> breasts. <<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>You're not foolish enough to eat your own addictive cum, but the temptation is certainly there...<<else>>You languidly bring a finger to your lips and taste your own sweet jizz, letting out a lewd "Mmmmm" as you do so.<</if>><<else>>You take a moment to bask in the afterglow, enjoying the satisfaction of release as your mind slowly reboots from the pleasurable peak. Finally, after several minutes, you manage to catch your breath.<</if>>
It takes a <<if $player.cumsize >= 20>>long<<elseif $player.cumsize >= 10>>little<<else>>short<</if>> while to clean up your mess, but by the time you're done, you feel sated and more clear-headed.
</div>\
<div class="column-2">\
<<if $player.penissize >= 3>>\
<<BigDickMasturbation>>\
<<else>>\
<<SmallDickMasturbation>>\
<</if>>\
<<DickCumMasturbation>>
<<PlayerOrgasm>>
</div>\
</div>\
<<set _temp = $player.control>>\
<<set _temp = _temp * 0.05>>\
<<set _temp = Math.trunc(_temp)>>\
<<set _temp = _temp * 15>>\
<<set _temp = Math.clamp(_temp, 15, 35)>>\
<<set $player.lust -= _temp>>\
<<if $player.lust < 0>>\
<<set $player.lust = 0>>\
<</if>>\
<</replace>>\
<</button>> | \
<<if $pocketpussy == 1>>\
<<button "Use Your Pocket Pussy">>\
<<replace "#masturbate" t8n>>\
<div class="masturbationcontainer">\
<div class="column-1">\
You take a moment to stroke your <<print $penisSize[$player.penissize]>> dick to make sure you're stiff and ready before plunging into the pocket pussy. You can't help but moan in delight as you feel the artificial velvet-y folds wrap around your hard cock. You take a deep breath, then bite your lower lip as you slide in and out of the device.
It doesn't take long before the stimulation is too much, and you have to slow down as you feel your pleasure peaking. You try to draw it out, but your resistance only lasts a few moments before your <<print $penisSize[$player.penissize]>> rod quivers and you thrust your hips into the fleshlight as far as you can, unleashing your thick cum into the resevoir. <<if $player.cumsize >= 10>>You shudder through a second blast<<if $player.cumsize >= 20>>, and then a third, your creamy spooge too much for the device, oozing out of the opening and dripping out onto your crotch<<else>>, filling the reservoir to full easily<</if>><</if>>
You take a moment to bask in the afterglow, <<if $cumslutFetish >= 30>>looking at the sweet cream dripping from the pocket pussy. <<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>You're tempted to taste yourself, but the possibility of addiction to your own cum doesn't really appeal to you.<<else>>You scoop a little bit up in your finger and bring it to your lips, licking it off languidly with a delighted "Mmmmm..."<</if>><<else>>enjoying the sensation of satisfaction.<</if>> It takes a <<if $player.cumsize >= 20>>long while to clean up, especially all the cum you leaked out of the pocket pussy<<elseif $player.cumsize >= 10>>a little while to clean up<<else>>a bit to clean up<</if>>, but soon enough, you're left satisfied and more clear-headed than before.
</div>\
<div class="column-2">\
<<PocketPussyMasturbation>>
<<PlayerOrgasm>>
</div>\
</div>\
<<set _temp = $player.control>>\
<<set _temp = _temp * 0.05>>\
<<set _temp = Math.trunc(_temp)>>\
<<set _temp = _temp * 15>>\
<<set _temp = Math.clamp(_temp, 25, 55)>>\
<<set $player.lust -= _temp>>\
<<if $player.lust < 0>>\
<<set $player.lust = 0>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<</if>>\
<<if $player.hasvagina == true>>\
<<button "Play With Your Pussy">>\
<<replace "#masturbate" t8n>>\
<div class="masturbationcontainer">\
<div class="column-1">\
You gently caress your feminine folds with a finger, quickly getting it wet with your own ladycum<<if $player.pussyleak == "medium">>, before drenching your hand as your constantly-drooling pussy ramps up into aroused overdrive<</if>>. <<if $player.hasdick == true>>You take a moment to play with your hardening <<print $penisSize[$player.penissize]>> dick, but that's not your focus this time.<<else>>You quickly find your erect clit, playing with it gently, gasping as your feel shivers of pleasure shoot up your spine.<</if>>
Your fondle your <<print $breastSize[$player.breastsize]>> tits as you moan in wanton delight, jilling off furiously, <<if $player.pussyleak == "medium">>your cunt unleashing a torrent of love juice as your arousal peaks<<else>>your pussy getting slicker and more needy with each passing moment as your arousal peaks<</if>>. You have to bite your lip to avoid making too much noise as you cum, but you're still loud enough to announce your satisfied release to anyone in earshot. <<if $player.squirter == true>>Your satisfaction is heralded by a blast of femcum messily ejaculating all over your bed as you cum.<<if $player.hasdick == true>> Your <<print $penisSize[$player.penissize]>> dick joins in on the fun, shooting a thick gob of spooge at the same time.<</if>><</if>> You're left breathless and seeing stars at the intensity of your orgasm.
It takes a while for you to catch your breath, but eventually, you're able to clean yourself up and get rid of the evidence of your satisfaction. It's not as good as sex<<if $player.virgin == true>>, you imagine<</if>>, but at least you're left sated and more clear-headed than before.
</div>\
<div class="column-2">\
<<VaginaMasturbation>>
<<PlayerOrgasm>>
</div>\
</div>\
<<set _temp = $player.control>>\
<<set _temp = _temp * 0.05>>\
<<set _temp = Math.trunc(_temp)>>\
<<set _temp = _temp * 15>>\
<<set _temp = Math.clamp(_temp, 15, 35)>>\
<<set $player.lust -= _temp>>\
<<if $player.lust < 0>>\
<<set $player.lust = 0>>\
<</if>>\
<</replace>>\
<</button>> | \
<<if $dildo == 1>>\
<<button "Use Your Dildo">>\
<<replace "#masturbate" t8n>>\
<div class="masturbationcontainer">\
<div class="column-1">\
You look at the dildo, breathing a little hard as you think about shoving it in your hungry snatch, until you can't help yourself anymore. <<if $player.pussyleak == "medium">>Lubrication isn't an issue, as your constantly-drooling pussy provides more than enough slick secretions to allow easy entry.<<else>>You lick your rubber friend to lube it up, and push it against the entrance to your feminine folds.<</if>>
<<if $player.virgin == true>>\
<<set _virgin = random(1, 4)>>\
<<if _virgin >= 2>>\
The invasion of a pliable yet stiff appendage into your relatively new pussy feels unlike anything you've felt before. You gasp loudly at the sensation of being filled in a location you've only recently acquired. Your body heats up, and you fondle your <<print $breastSize[$player.breastsize]>> tits with your free hand as your mind is overwhelmed at the sensation.
And then you feel a moment of resistance.
Some distant part of your brain realizes what this means, but you're too deep into the thrall of pleasure to stop and think about it. You push through, and the feeling of fullness seems to increase exponentially, making you moan lewdly. It takes a moment to adjust to the sensation, but soon, instinct takes over, and you start fucking yourself with the dildo. You gasp, and pant, and moan as you feel your pleasure peaking, until finally, you cum, your whole body shuddering in hedonistic delight as the orgasm washes through you.
It takes a long time to catch your breath, and when you do, you pull the dildo out of your satisfied snatch, only to see a flash of red mixed with the expected juices. Well. You've heard of women losing their virginity to their sex toys. Looks like you've just joined that club.<<set $player.virgin = false>>\
<<else>>\
The feeling of fullness you get from the silicone dick in your cunt makes you moan in delight, and you have to bite your lip to avoid being too loud. You slowly, teasingly work the dildo in and out of your <<if $player.pussyleak == "medium">>overflowing<<else>>soaked<</if>> snatch, moving your hips against it to geting more sensation, more //pleasure//.
It doesn't take long before you give in to the sensations, and your loud, lewd moans of delight fill the room as you cum, the orgasm sending a thunderbolt of pleasure up your spine, tensing you up as you quiver and quake. You're left a panting, sweaty mess when you finally calm down, and as the dildo comes out of you with a *pop* sound, you feel satisfied but empty.
<</if>>\
<<else>>\
The feeling of fullness you get from the silicone dick in your cunt makes you moan in delight, and you have to bite your lip to avoid being too loud. You slowly, teasingly work the dildo in and out of your <<if $player.pussyleak == "medium">>overflowing<<else>>soaked<</if>> snatch, moving your hips against it to geting more sensation, more //pleasure//.
It doesn't take long before you give in to the sensations, and your loud, lewd moans of delight fill the room as you cum, the orgasm sending a thunderbolt of pleasure up your spine, tensing you up as you quiver and quake. You're left a panting, sweaty mess when you finally calm down, and as the dildo comes out of you with a *pop* sound, you feel satisfied but empty.
<</if>>
You clean yourself up, still basking in the afterglow of your self-love, and feeling more clear-headed than you did before.\
</div>\
<div class="column-2">\
<<if $player.hasdick == true>>\
<<DickDildoMasturbation>>
<<else>>\
<<DildoMasturbation>>
<</if>>\
<<PlayerOrgasm>>
</div>\
</div>\
<<set _temp = $player.control>>\
<<set _temp = _temp * 0.05>>\
<<set _temp = Math.trunc(_temp)>>\
<<set _temp = _temp * 15>>\
<<set _temp = Math.clamp(_temp, 35, 65)>>\
<<set $player.lust -= _temp>>\
<<if $player.lust < 0>>\
<<set $player.lust = 0>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $vibrator == 1>>\
<<button "Use Your Vibrator">>\
<<replace "#masturbate" t8n>>\
<div class="masturbationcontainer">\
<div class="column-1">\
You pull out the vibrator, giving it a quick once over, and then turn it on. The buzzing sound is muted, but as you lower it between your legs, you know you won't be.
<<if $player.hasdick == true>>\
It's a little difficult to use, now that your clitoris is a fully-functional dick, but you manage to find a sweet spot. The gentle but insistent pulsing of the vibrator flushes heat through your body, and you gasp almost immediately in desire and delight as <<if $player.pussyleak == "medium">>your constantly soaked pussy goes into overdrive, sending torrents of lady juice gushing out of your cunt.<<else>>your pussy quickly gets wet from the stimulation.<</if>>\
<<else>>\
You gently press the vibrator to your clit, and shudder in pleasure as you feel the buzzing on your most sensitive place. The gentle but insistent pulsing of the vibrator flushes heat through your body, and you gasp almost immediately in desire and delight as <<if $player.pussyleak == "medium">>your constantly soaked pussy goes into overdrive, sending torrents of lady juice gushing out of your cunt.<<else>>your pussy quickly gets wet from the stimulation.<</if>>\
<</if>>\
It doesn't take long before your pleasure reaches a peak, and you gasp, moaning lewdly as your body shudders through an orgasm, <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick blasting out a load of thick cum at the same time, <</if>><<if $player.squirter == true>>your pussy shooting out a messy load of femcum<<else>>your pussy clenching and dripping femcum<</if>>. It takes you a long moment to catch your breath, still basking in the afterglow of such a lovely moment, before you clean yourself up, feeling much more clear-headed than before.\
</div>\
<div class="column-2">\
<<VibratorMasturbation>>
<<PlayerOrgasm>>
</div>\
</div>\
<<set _temp = $player.control>>\
<<set _temp = _temp * 0.05>>\
<<set _temp = Math.trunc(_temp)>>\
<<set _temp = _temp * 15>>\
<<set _temp = Math.clamp(_temp, 25, 55)>>\
<<set $player.lust -= _temp>>\
<<if $player.lust < 0>>\
<<set $player.lust = 0>>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
<</if>>\
</div>\You open your diary, your chronicle of your efforts and history as a woman, and contemplate adding a new entry.
<<button "Write a New Entry">><<script>>UI.saves()<</script>><</button>>
<hr>
<<nobr>><<button "Home Bedroom" "Home Bedroom">><</button>> | <<include "Home Location List">><</nobr>><<set _playerfitness = "images/player/female/fitness/" + $player.bodyshape + ".jpg">>
<img class="small" @src=_playerfitness><<set _pregstat = $player.pregtime>>
<<set _pregstat = _pregstat / 7>>
<<set _pregstat = Math.trunc(_pregstat)>>
<<if _pregstat >= 4>>
<<set _playerpregnant = "images/player/female/pregnant/" + _pregstat + ".png">>
<img class="small" @src=_playerpregnant>
<<else>>
<</if>><<switch $playerPath>>\
\
<<case "dom">>\
\
If you're going to make the first move, it should be a strong one.
<<pspeech>>I've been managing just fine, thank you. Now, <<print $annie.name>>, I've been thinking that it might be fun to spend some time with you. Would you like to?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-really? Uh, with me? But you're so...<</speech>>
She trails off, and you wait as she gestures vaguely.
<<speech "annie" "<<print $annie.name>>">>I-I mean, you're...you know...y-you could spend time with anyone.<</speech>>
<<pspeech>>That's true. And that includes you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...gosh...uh...y-yes. Yes! I'd love to spend time with you.<</speech>>
<<pspeech>>Excellent. Now, let's see. What day works best...?<</pspeech>>
<<print $annie.name>> opens her mouth to say something, but you hold up a finger as you look off into the distance, contemplating. A flash of surprise crosses her face as she holds her tongue.
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<pspeech>>We can meet up on Sunday, in the afternoon. I trust that fits your schedule.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Sunday? Yes, I-I can do Sunday.<</speech>>
<<pspeech>>Good. I will see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes! Uh...I should...get back to work.<</speech>>
She nods, seemingly to herself, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>><<button "Monday">>\
<<replace "#dateschedule">>\
<<pspeech>>Monday. Monday after work, in the evening. Is that good for you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>//Oh yes//...I m-mean, yes! Yes, I can do that.<</speech>>
<<pspeech>>Good. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>M-me too. I...I should get back to work.<</speech>>
She nods, seemingly to herself, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 1>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 2>><<button "Tuesday">>\
<<replace "#dateschedule">>\
<<pspeech>>I think...Tuesday would be best. We'll meet up after work.<</pspeech>>
You look at <<print $annie.name>>, who's staring at you. When she realizes that you're waiting for a response, she blinks.
<<speech "annie" "<<print $annie.name>>">>Oh. O-oh! Yes, yes, I can do that.<</speech>>
<<pspeech>>Good. I'll see you then.<</pspeech>>
You turn and walk away back to your desk, subtly putting her in her proper place as you do so. You don't look back.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 2>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 3>><<button "Wednesday">>\
<<replace "#dateschedule">>\
<<pspeech>>Wednesday. I think I would prefer to meet you at night. Understood?<</pspeech>>
<<print $annie.name>> blinks when you meet her eyes, and she doesn't manage to hold your gaze for long.
<<speech "annie" "<<print $annie.name>>">>O-oh, yes. Wednesday night would be...fine. Yes.<</speech>>
<<pspeech>>Good. I'll see you then.<</pspeech>>
You turn and walk away back to your desk, subtly putting her in her proper place as you do so. You don't look back.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 3>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 4>><<button "Thursday">>\
<<replace "#dateschedule">>\
<<pspeech>>Thursday would be acceptable. Thursday night, specifically. I trust that you'll be able to make it?<</pspeech>>
<<print $annie.name>> blinks at your question, as if she was lost in thought for a moment.
<<speech "annie" "<<print $annie.name>>">>O-oh, uh...y-yes...Thursday night...I'll make it.<</speech>>
<<pspeech>>Good. I'll see you then.<</pspeech>>
You turn and walk away back to your desk, subtly putting her in her proper place as you do so. You don't look back.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 4>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 5>><<button "Friday">>\
<<replace "#dateschedule">>\
<<pspeech>>Friday seems appropriate. Friday night, I think.<</pspeech>>
You look at <<print $annie.name>> pointedly, and she blinks in surprise.
<<speech "annie" "<<print $annie.name>>">>M-me...? Uh, Friday. Friday night. Yes. I'll be there.<</speech>>
<<pspeech>>Good. I expect you to be prompt.<</pspeech>>
You hesitate before you turn away, just in time to see her nod in affirmation before you head back to your desk to get to work. Excellent. She understands her place.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<button "Saturday">>
<<replace "#dateschedule">>
<<pspeech>>I believe that Saturday afternoon would be an acceptable time to meet up. I trust you'll be available then?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes! Yes. I can do Saturday afternoon.<</speech>>
<<pspeech>>Good. Be prompt. I don't like waiting.<</pspeech>>
You turn away before she can answer, but hear her faintly agree as you walk back to your desk to get back to work.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
\
<<case "sex">>\
\
Let her come to you. You know she will.
<<pspeech>>I've been adjusting, doing my best to pursue...new interests, new friendships, you know.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh my gosh, it must be so hard! I didn't even think about how your life must have changed so drastically!<</speech>>
<<pspeech>>It //has// been an adjustment. I've been trying to find new ways to...explore my circumstances, but it's been difficult. Honestly, I just really need to find some way to unwind that isn't staying at home alone.<</pspeech>>
You stop for a moment and think that maybe you're laying it on just a little too thick, but when you see <<print $annie.name>>'s eyes brighten, you know that your worries are unfounded.
<<speech "annie" "<<print $annie.name>>">>Oh! Well, you know, we could...i-if you wanted to, I could...d-do you want to maybe...hang out sometime?<</speech>>
You smile.
<<pspeech>>Really? Oh, that would be delightful, <<print $annie.name>>! Hmm...let me think...what day works for you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, well...I could do just about whenever. Oh, wait! Let me check my schedule!<</speech>>
She grabs her phone and you have to stifle a laugh as she makes a visual show of checking her calendar app. You catch a glimpse of the screen and realize that she's not actually doing anything of the sort, and you have to turn away as you realize that she's just trying to make it appear that she has a full schedule. Perhaps to impress you? This might be easier than you thought.
<<speech "annie" "<<print $annie.name>>">>Y-yeah, looks like I have a break in my //very busy// life...uh...w-what day were you thinking?<</speech>>
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Oh...Sunday? I could do Sunday. Uh, how about we meet up in the afternoon?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>><<button "Monday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Oh...Monday? That...might be tricky. Uh, I could do something after work, though, in the evening?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 1>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 2>><<button "Tuesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Tuesday...Tuesday...yeah, I can do Tuesday. After work, in the evening?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 2>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 3>><<button "Wednesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Wednesday...yeah. Wednesday is good, but I have something in the evening, s-so...could we do something at night?<</speech>>
<<pspeech>>Sure, Wednesday night it is.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! I'm sure we'll have fun. But, uh...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 3>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 4>><<button "Thursday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Thursday? I usually, uh...n-no, no. I can make Thursday work. Uh, are you, uh...available at night?<</speech>>
<<pspeech>>I am indeed. I'll see you Thursday night, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Good! A-and me too, I mean...I'll see you...too...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 4>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 5>><<button "Friday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Friday? That would be a great way to end the week. Uh...we could do something after work, maybe? In the evening?<</speech>>
<<pspeech>>Sure. We'll welcome the weekend with a fun time, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! Oh, uh...I-I should get back to work. B-but Friday. Right.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<button "Saturday">>
<<replace "#dateschedule">>
<<speech "annie" "<<print $annie.name>>">>Saturday...I get up early on Saturday, but...w-want to do something in the afternoon?<</speech>>
<<pspeech>>Hmm...Saturday afternoon...that should be doable.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! I'll see you then...and uh...probably before that, but...yeah...uh...I should g-get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
\
<</switch>>\
<<set $annie.dateopinion = 0>>
<<set $annie.dateromance = 0>>
<<set $onDate = true>>
<<set $annie.date = true>>
<<if $annie.datetype == "friendup">>
<<include "Annie Friendup Date Meeting">>
<<elseif $annie.datetype == "obedienceup">>
<<include "Annie Obedienceup Date Meeting">>
<<elseif $annie.datetype == "training">>
<<include "Annie Training Meeting">>
<<else>>
<<set $annie.datetype = "normal">>
<<include "Annie Normal Date Meeting">>
<</if>><<if $timeOfDayPos < 3>>
<<button "Get Coffee">>
<<set $dateChoice = "coffee">>
<<run Engine.show()>>
<</button>>
|
<</if>>
<<if $locMovieKnown == true>>
<<if $timeOfDayPos >= 1>>
<<button "Go to a Movie">>
<<set $dateChoice = "movie">>
<<run Engine.show()>>
<</button>>
| <</if>>
<</if>>
<<if $locClubKnown == true>>
<<button "Go to a Dance Club">>
<<set $dateChoice = "danceclub">>
<<run Engine.show()>>
<</button>>
| <</if>>
<<if $locParkKnown == true>>
<<if $timeOfDayPos < 3>>
<<button "Go to the Park">>
<<set $dateChoice = "park">>
<<run Engine.show()>>
<</button>>
| <</if>>
<</if>>
<<if $locMuseumKnown == true>>
<<if $timeOfDayPos < 3>>
<<button "Visit the Museum">>
<<set $dateChoice = "museum">>
<<run Engine.show()>>
<</button>>
| <</if>>
<</if>>
<<if $locAquariumKnown == true>>
<<if $timeOfDayPos < 3>>
<<button "See the Aquarium">>
<<set $dateChoice = "aquarium">>
<<run Engine.show()>>
<</button>>
| <</if>>
<</if>>
<<if $locLibraryKnown == true>>
<<button "Check Out the Library">>
<<set $dateChoice = "library">>
<<run Engine.show()>>
<</button>>
| <</if>>
<<if $locGymKnown == true>>
<<if $gymmemmbership == 1>>
<<button "Work Out at the Gym">>
<<set $dateChoice = "gym">>
<<run Engine.show()>>
<</button>> |
<</if>>
<</if>>
/* <<if $locStadiumKnown == true>> */
/* <<if $timeOfDayPos >= 1>> */
/* <<button "Head to the Stadium">> */
/* <<set $dateChoice = "stadium">> */
/* <<run Engine.show()>> */
/* <</button>> */
/* | <</if>> */
/* | <</if>> */
<<if $locBarKnown == true>>
<<if $timeOfDayPos >= 2>>
<<button "Get a Drink at the Bar">>
<<set $dateChoice = "bar">>
<<run Engine.show()>>
<</button>>
| <</if>>
<</if>>
/* <<if $locPoolKnown == true>> */
/* <<button "Swim at the Pool">> */
/* <<set $dateChoice = "pool">> */
/* <<run Engine.show()>> */
/* <</button>> */
/* | <</if>> */
<<button "Go to the Mall">>
<<set $dateChoice = "mall">>
<<run Engine.show()>>
<</button>> |
<<if $playerPath == "dom">>
<<if $timeOfDayPos >= 3>>
<<button "Visit the Dark Underground">>
<<set $dateChoice = "bdsmclub">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<else>>
<<if $timeOfDayPos >= 3>>
<<button "Visit //La Lumiere Rouge//">>
<<set $dateChoice = "sexclub">>
<<run Engine.show()>>
<</button>> |
<</if>>
<</if>>
<<if $locRestaurantKnown == true>>
<<if $purchasingPower <= 0>>
You don't have enough money to go to a restaurant.
<<else>>
<span id="restaurant">
<<button "Go to a Restaurant">>
<<replace "#restaurant">>
<<if $purchasingPower >= 2>>
<<button "Japanese">>
<<set $dateChoice = "japanese">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<if $purchasingPower >= 1>>
<<button "Family Diner">>
<<set $dateChoice = "familydiner">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<if $purchasingPower >= 2>>
<<button "Steakhouse">>
<<set $dateChoice = "steakhouse">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<if $purchasingPower >= 1>>
<<button "Bar & Grill">>
<<set $dateChoice = "bargrill">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<if $purchasingPower >= 4>>
<<button "Exclusive">>
<<set $dateChoice = "exclusive">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<if $purchasingPower >= 1>>
<<button "Buffet">>
<<set $dateChoice = "buffet">>
<<run Engine.show()>>
<</button>> |
<</if>>
<<if $purchasingPower >= 3>>
<<button "Fine Dining">>
<<set $dateChoice = "finedining">>
<<run Engine.show()>>
<</button>>
<</if>>
<</replace>>
<</button>>
</span>
<</if>>
<</if>><<set $currentroom = "restaurant">>\
\
A fancy, Japanese-style restaurant that has a strong vibe of being expensive, while also being welcoming.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.datetype == "normal">>\
<<print $annie.name>> looks a little wary as she follows you inside, but keeps any thoughts to herself. You ask for a table for two, and it doesn't take long before you're seated with a set of menus.
<<pspeech>>Hmm, this all looks good. I'll have a hard time choosing. And you, <<print $annie.name>>? What are you thinking of ordering?<</pspeech>>
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...I-I'm not sure? I don't really...get...sushi.<</speech>>
<div id="orderingannie">\
<<button "Encourage Her to Try Something">>\
<<replace "#orderingannie">>\
<<pspeech>>I understand. It can be a little overwhelming trying something new, but don't worry. Just look at the descriptions, pick something, and if you don't like it, we'll try something different.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-okay.<</speech>>
While still obviously hesitant, <<print $annie.name>> takes her time reviewing the menu, and when the waitress comes around to take your order, she diligently places an order of some of some sushi, though she clearly favors the options that don't actually include fish. Still, if it makes her more comfortable, that serves your ends.
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Offer to Order For Her">>\
<<replace "#orderingannie">>\
<<pspeech>>Ah, I see. <<if $playerPath == "dom">>I'll order for you, then. I'll make sure your experience is enjoyable.<<else>>Mind if I order for you? I don't want you to get something that will sour your experience.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, uh...y-yeah, that works. I trust you, <<print $player.name>>. Thank you.<</speech>>
<<print $annie.name>> smiles as you look through the menu and pick out several things for her to try. You considering pushing her boundaries, but decide that there's no need for that; the fact that she's allowing you to order for her is more important.
<<obedience "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<elseif $annie.datetype == "friendup">>\
<<if $annie.friendtitle == "Acquaintance">>\
<<print $annie.name>> looks a little wary as she follows you inside, but keeps any thoughts to herself. You ask for a table for two, and it doesn't take long before you're seated with a set of menus.
<<pspeech>>Hmm, this all looks good. I'll have a hard time choosing. And you, <<print $annie.name>>? What are you thinking of ordering?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...I-I'm not sure? I don't really...get...sushi.<</speech>>
<div id="orderingannie">\
<<button "Encourage Her to Try Something">>\
<<replace "#orderingannie">>\
<<pspeech>>I understand. It can be a little overwhelming trying something new, but don't worry. Just look at the descriptions, pick something, and if you don't like it, we'll try something different.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-okay.<</speech>>
While still obviously hesitant, <<print $annie.name>> takes her time reviewing the menu, and when the waitress comes around to take your order, she diligently places an order of some of some sushi, though she clearly favors the options that don't actually include fish. Still, if it makes her more comfortable, that serves your ends.
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Offer to Order For Her">>\
<<replace "#orderingannie">>\
<<pspeech>>Ah, I see. <<if $playerPath == "dom">>I'll order for you, then. I'll make sure your experience is enjoyable.<<else>>Mind if I order for you? I don't want you to get something that will sour your experience.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, uh...y-yeah, that works. I trust you, <<print $player.name>>. Thank you.<</speech>>
<<print $annie.name>> smiles as you look through the menu and pick out several things for her to try. You considering pushing her boundaries, but decide that there's no need for that; the fact that she's allowing you to order for her is more important.
<<obedience "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $annie.friendtitle == "Close Friend">>\
Heads turn as you lead <<print $annie.name>> in to the busy restaurant, more than a few people stopping what they're doing to look at the two well-dressed women entering. That lasts for a moment, before you're approached by one of the wait staff. You quickly manage to insist on a semi-private booth rather than a typical table, and take your seat across the table from <<print $annie.name>>.
Ordering comes and goes without incident, as you engage your date in idle conversation despite her look of unease. You have the feeling you know why she's concerned.
<<set $dateChoice = "food">>\
<<button "She Looks Like She Wants To Say Something" "Annie Friendship Date 3">><</button>>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> glances around the restaurant as you step inside, but keeps her thoughts to herself. It doesn't take long to get a table, and soon enough, you're reviewing the menu.
<<pspeech>>Hmm. What are you thinking, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, I don't know. I've never really had all that much Japanese food. I guess the chicken teriyaki sounds good, maybe? I like teriyaki sauce.<</speech>>
<div id="orderingkathy">\
<<button "Convince her to try something else">>\
<<replace "#orderingkathy">>\
<<pspeech>>Oh, come now. You can get chicken teriyaki anywhere, or even make it yourself. <<if $playerPath == "dom">>Be more bold.<<else>>Be //adventurous//.<</if>><</pspeech>>
She gives you a look that manages to convey both frustration and acceptance, and looks over the menu once more. When the waitress comes back to take your order, she selects a relatively tame but nonetheless acceptable pair of sushi rolls, and a bowl of miso soup. You nod your approval and place your own order, satisfied that she's willing to listen to you even when she's unsure of herself.
<<obedience "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Let her choose">>\
<<replace "#orderingkathy">>\
<<pspeech>>Well, the chicken teriyaki //is// a good choice. I know you won't be disappointed.<</pspeech>>
<<print $kathy.name>> smiles and reviews the menu a bit longer. When the waitress comes back, the chicken teriyaki is accompanied by some green tea, which is not exactly adventurous, but if it makes her happy, then so much the better.
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> takes a deep breath as you wait for your turn to be seated, the maitre d’ studiously ignoring her distress as he seats other customers that have been waiting longer than you. But eventually, you are led to your table, take your seats, order drinks, and peruse the menu.
<<speech "mina" "<<print $mina.name>>">>If I’m honest, <<print $player.name>>, I almost thought that you chose this place because of how I look.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Please. I have class. And I like sushi. Your concerns and desires were of secondary importance.<<else>>Don’t even try it, <<print $mina.name>>. I like sushi and thought you’d enjoy coming with me. Any other //intent// is your own interpretation.<</if>><</pspeech>>
She laughs.
<<speech "mina" "<<print $mina.name>>">>It’s so nice to speak with someone willing to defend themselves. It’s not my...usual...experience with...partners.<</speech>>
<<pspeech>>Oh? And how does it usually go?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Usually they’re so invested in getting into my pants that they bend over backwards not to offend me. It can be...tiresome.<</speech>>
<div id="minasushi">\
<<button "Take advantage of the opening">>\
<<replace "#minasushi">>\
<<if $playerPath == "dom">>\
<<pspeech>> Perhaps you should consider that your previous partners have not been up to your standards.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>It has crossed my mind, yes.<</speech>>
<<pspeech>>So the question then becomes: are you attracted to those that are unlikely to meet your approval, or are your methods of selection themselves at fault?<</pspeech>>
<<print $mina.name>>’s eyes narrow slightly.
<<speech "mina" "<<print $mina.name>>">>What do you mean?<</speech>>
<<pspeech>>Only that you should, perhaps, consider a different approach. One that maintains your standards while altering the outcome.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>And I assume you have the solution?<</speech>>
<<pspeech>>Not at all. This is only a //social// outing, after all. Now, what would you like to order?<</pspeech>>
You turn your attention back to the menu, cutting off any further discussion, but you can feel her eyes on you for a long moment before she takes the hint and looks at her own menu. You don’t know if you succeeded in sowing doubt, in making her question her //role// in relationships, but you have at least planted the seed. You hope, anyway: she is exceptionally hard to read.
<<trust "$mina" -1>>\
<<obedience "$mina" 1>>\
<<set $mina.dateopinion += 1>>\
<<include "Mina Date">>\
<<else>>\
<<pspeech>>Well, you know how it is: you have to catch a lot of fish before you find the one you’re looking for.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I hadn’t heard that one before, <<print $player.name>>. Have you had much experience in that matter?<</speech>>
<<pspeech>>Well, no, not personally. But I know how tricky it can be to find someone you like that likes you the same way.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Do tell.<</speech>>
<<pspeech>>W-well...<</pspeech>>
<video class="medium" src="images/Mina/slow smile.mp4" autoplay loop></video>She stares into your eyes, showing her teeth in an imitation of a smile that conveys only predatory intentions. You’re not sure exactly how you lost control of this conversation so quickly, but you find yourself stumbling under her gaze. You fumble through several abortive sentences before you finally pull up your menu, trying to ignore her slightly mocking chuckle. She says nothing more.
You feel the heat in your cheeks at your failure, still trying to figure out what misstep you made. Perhaps trying to be //dominant// wasn’t your best approach; it’s not your strong suit, after all…
<<trust "$mina" 1>>\
<<obedience "$mina" -1>>\
<<set $mina.dateopinion += 1>>\
<<include "Mina Date">>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Admit your interest">>\
<<replace "#minasushi">>\
<<if $playerPath == "dom">>\
<<pspeech>>To be honest, I wouldn’t mind the opportunity myself.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh //really//. Is that why you said yes when I asked you out?<</speech>>
<<pspeech>>I said yes because I thought we could have some fun together.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Mmhm. And your idea of //fun// is to…try to seduce me? Get me in bed and fuck my brains out?<</speech>>
<<pspeech>>Is that an offer?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>''No''.<</speech>>
She lets out an exasperated breath and pulls up her menu, breaking eye contact abruptly, but you can still see the tension in her shoulders. Hmm. Perhaps being //direct// wasn’t the best option for letting her know of your interest. You’re not much for subtlety in these situations, after all…
<<trust "$mina" -1>>\
<<obedience "$mina" -2>>\
<<set $mina.dateopinion -= 2>>\
<<include "Mina Date">>\
<<else>>\
<<pspeech>>I suppose I can see their point, though.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh? How so?<</speech>>
<<pspeech>>Your pants look //really good// on you.<</pspeech>>
<<print $mina.name>> smiles, then laughs, and you laugh with her.
<<pspeech>>No, but seriously, you can’t blame them for being attracted to you. You’re beautiful, smart, and yet aloof and mysterious. That’s a dangerous combination. Top all of that with your lovely British accent, and you’re the complete package, <<print $mina.name>>.<</pspeech>>
She looks at you, a little surprised, her cheeks flushing slightly as she smiles, genuinely, the effect making her whole face light up. You decide to be a little more forward and reach out, gently putting your hand on hers.
<<pspeech>>Anyone you choose to get close to would be //delighted// with your attention.<</pspeech>>
You pull your hand back, and she looks at her own hand for a long moment, clearly lost in thought. It doesn’t last long, and when she shakes off her daze, you see her back stiffen as she tries to reassert herself, take back her authority, though you’re sure it’s just a mask at this point. You wonder if maybe she just isn’t used to being flirted with so subtly, but that’s not your concern. She slipped, and you helped, and that’s enough. For now.
<<trust "$mina" 1>>\
<<obedience "$mina" 1>>\
<<mindbreak "$mina" 2>>\
<<set $mina.dateopinion += 1>>\
<<include "Mina Date">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really feel the need to get anything to eat here at the moment. Maybe you should come back with someone, on a date.
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
A busy, "family friendly" restaurant, with booths instead of tables and chairs, and some kind of 1950's vibe. It's very kitsch, but the food is decent and affordable, at least.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> brightens as you enter the restaurant, a smile on her face. The two of you chat amiably as you wait to be seated, which doesn't take long. You're disappointed in the pedestrian offerings of the menu, but <<print $annie.name>> seems happy with the choices.
<<pspeech>>Hmm, not a //terrible// selection. I should be able to find something worthwhile. And how about you, <<print $annie.name>>?<</pspeech>>
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>Huh? O-oh, right, yes. I, uh, I'm good. I'm thinking about getting a cheeseburger and fries, actually.<</speech>>
She gives you a smile over the menu, which you return. Cheeseburger and fries. Not exactly a romantic or healthy choice, but it's inexpensive, at least. You wonder if you should say something.
<div id="orderingannie">\
<<button "Agree With Her Choice">>\
<<replace "#orderingannie">>\
<<pspeech>>That sounds good. Any idea how the fries are here? I've found them to be hit or miss in so many places.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, they're pretty good. But really, the cheeseburger is what you want. They make really good ones here. The fries are just a...bonus, I suppose.<</speech>>
She gives you a bright smile, and when the waiter comes back, you both order the same thing. This certainly won't help your physique, but at least <<print $annie.name>> seems happy.
<<set $annie.dateopinion += 1>>\
<<FitMinus>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Ask Her To Order Something Different">>\
<<replace "#orderingannie">>\
<<pspeech>>Hmm. While that does sound delicious, I would recommend something different. You can get a cheeseburger anywhere after all, and the food here looks so...greasy. Don't you agree?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...y-yeah, they're pretty heavy on the grease. Uh, I guess you have a point. A-and besides, it's not great to see someone just shove a whole messy burger in their mouth, is it?<</speech>>
<<print $annie.name>> gives you a hesitant smile before looking over the menu once more. When the waiter comes back, she orders something a little less fattening, and you do the same. You doubt it will be much of an improvement in the taste department, but more important is that she listened to you, and obeyed. Small steps are important steps.
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.dateopinion -= 1>>\
<<FitPlus>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> doesn't really react when you enter the diner, engaged as she is in idle conversation with you. That quickly becomes difficult when you're hit by the wave of sound and noise from the restaurant, full of families with their children, all loudly talking with each other, the voices combining into an impossible-to-understand din.
It takes a little while to be seated, but you eventually get a booth together. The menu is disappointing in its mundanity, but if <<print $kathy.name>> has an opinion on it, she doesn't bother to voice it.
<<pspeech>>I think I know what I'm getting. How about you, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Hmm...I'm not going to lie, it's been a long time since I've had a decent burger...but I'm leaning more towards a salad, honestly.<</speech>>
<div id="orderingkathy">\
<<button "Suggest the burger">>\
<<replace "#orderingkathy">>\
<<pspeech>>Oh, come now. We're out having a good time. If you want the burger, get the burger.<</pspeech>>
She gives you a contemplative look, then looks back at the menu, not saying anything. But when the waiter comes around, you have her order first, and she asks for the burger and fries. You get something similar, to show approval, though you know you'll be paying for all that fat and meat. Still, it's worth it to have <<print $kathy.name>> take your "suggestions" seriously.
<<FitMinus>>\
<<set $kathy.dateopinion += 1>>\
<<obedience "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Let her order what she wants">>\
<<replace "#orderingkathy">>\
<<pspeech>>Hmm. I wonder if their salads are any good...<</pspeech>>
You both spend a bit more time perusing the menu until the waiter comes back, at which point you both order some reasonably healthy salads. The waiter looks disappointed, though you imagine that's because the salads are less expensive than the other entrees, and as a result his tip will be less, but that's not your problem.
<<FitPlus>>\
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> has a big smile as you enter the diner, looking around with undisguised satisfaction.
<<speech "mina" "<<print $mina.name>>">>There's just something about a place like this, isn't there? The atmosphere, the food...it's quite enjoyable, in its own way.<</speech>>
She remains surprisingly animated as you're led to a table and seated by the hostess. You both peruse the menu, commenting on the various options on offer. When the waitress returns to take your order, she turns to you first.
<div id="orderingmina">\
<<button "Order for <<print $mina.name>>">>\
<<replace "#orderingmina">>\
You place your order, and then let the waitress know what <<print $mina.name>> would like. She dutifully records the information and turns away, leaving you alone with <<print $mina.name>>, who frowns.
<<speech "mina" "<<print $mina.name>>">>I am more than capable of ordering for myself, <<print $player.name>>.<</speech>>
<<pspeech>>I have no doubt, but you also didn't object.<</pspeech>>
Her eyes narrow slightly, but she says nothing more. You're not entirely sure if you ordered something that she'll enjoy, but she's clearly unwilling to confront you further on it. Whether that means she's letting you take the point, or that she's just planning her next move, is up for debate.
<<set $mina.dateopinion -= 1>>\
<<obedience "$mina" 1>>\
<<trust "$mina" -2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Let her order first">>\
<<replace "#orderingmina">>\
You nod to <<print $mina.name>>, and the waitress turns to her.
<<speech "mina" "<<print $mina.name>>">>Hm. I believe I'll have...<</speech>>
She casually places her order, and then, after taking a breath, places an order for you, too. You stare at her over the top of your menu, but she pointedly refuses to look at you until the waitress has finished writing and left. At that point, <<print $mina.name>> looks at you, a frown on her face.
<<speech "mina" "<<print $mina.name>>">>Is something wrong?<</speech>>
<<pspeech>>I can order for myself, <<print $mina.name>>.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>And yet, you didn't interrupt me. Perhaps next time, you should speak up for yourself. Though I'm more than happy to talk for you when you're not...feeling up to it.<</speech>>
You consider making a scene, but losing your cool in such a public place wouldn't help things. Instead, you scoff and ignore your companion for a few minutes until she gets the picture. But when you look back at her, she's smiling.
Damn it.
<<set $mina.dateopinion += 1>>\
<<obedience "$mina" -2>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really feel the need to get anything to eat here at the moment. Maybe you should come back with someone, on a date.
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
A beautiful, rustic steakhouse. The tables are real wood, as are the floors, and you're pretty sure the decorations are from actual deer. Of course, this expensive styling means that the restaurant is an expensive location.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> seems somewhat incredulous as you enter the restaurant, taking all the decor in carefully. You ask for a table, and notice that <<print $annie.name>> keeps looking around with a look somewhat that of the deerhead on the wall. You can't help but smile at her uncomfortable demeanor, but you keep it to yourself. Eventually, you're lead to a table and take your seat, looking over the menu as <<print $annie.name>> does the same.
<<pspeech>>Hmm, this looks quite good. I wonder what vegetables and soups are in season. How about you, <<print $annie.name>>? Anything catch your eye?<</pspeech>>
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>Uh...u-uh, this menu doesn't have prices listed.<</speech>>
<<pspeech>>Well, of course it doesn't. If you have to ask, you can't afford it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...maybe I should stick to the appetizers then...<</speech>>
You hold up your menu so that she doesn't see your frown. That obviously won't do, but how should you handle this?
<div id="orderingannie">\
<<button "Push Her To Get Something Expensive">>\
<<replace "#orderingannie">>\
<<pspeech>><<print $annie.name>>, when was the last time you were in a really nice restaurant? Come now, treat yourself once in a while.<</pspeech>>
She looks at you over the top of her menu, that deer-in-the-headlights look crossing her face once more.
<<speech "annie" "<<print $annie.name>>">>I-I...g-guess I could...splurge a little. Um...that's...probably fine...<</speech>>
She quickly looks away from you as you smile, going back to the menu, her eyes moving frantically. When the waiter returns to take your order, <<print $annie.name>> chooses something on the more expensive side - not extravagant, but not cheap. Good. It's always satisfying to see her giving in to your demands. That will be a good foundation to build on later.
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.dateopinion -= 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<div id="payingforher"><<button "Offer To Pay For Her">>\
<<if $purchasingPower < 2>>\
<<replace "#payingforher">>
How terrible. You actually can't afford to pay for her. You should really manage your finances better.
<</replace>>
<<else>>
<<replace "#orderingannie">>\
<<pspeech>><<print $annie.name>>, come now. <<if $playerPath == "dom">>Did you really think I would invite you here if I had any concerns about the cost?<<else>>We're here to have a good time! Look, don't worry about the cost.<</if>> This is on me. Order whatever you'd like.<</pspeech>>
<<print $annie.name>> looks at you over her menu, her mouth slightly agape as her face colors red. She says nothing for several minutes, until finally she clears her throat, and looks back down at her menu, studiously ignoring your eyes.
<<speech "annie" "<<print $annie.name>>">>I-I...th-thank you so much, <<print $player.name>>. I...I really appreciate it.<</speech>>
While she doesn't look at you again, seemingly engrossed in her menu, you can see that her cheeks remain red for quite a while. You smile, taking a languid drink of water as you pass time until the waiter returns. Feelings of debt and obligation are nice and manipulatable, but feels of gratitude are far more valuable. As long as your finances can bear the weight.
<<purchase 2>>\
<<trust "$annie" 3>>\
<<mindbreak "$annie" -1>>\
<<set $annie.dateopinion += 2>>\
<<include "Annie Date">>\
<</replace>>\
<</if>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> seems duly impressed by the decor of the restaurant, taking a seat on a padded bench as the two of you wait to be seated.
<<speech "kathy" "<<print $kathy.name>>">>I don't know, when you said "steakhouse", I pictured country western, with peanut shells on the floor or something.<</speech>>
<<pspeech>>Please. I have class.<</pspeech>>
She laughs as the host comes back to lead you to your table. The menu, as appropriate for a higher-class location, doesn't have any prices listed, but <<print $kathy.name>> doesn't seem too perturbed.
<<speech "kathy" "<<print $kathy.name>>">>What are you thinking, <<print $player.name>>?<</speech>>
<div id="orderingkathy">\
<<if $purchasingPower >= 1>>\
<<button "Impress her with something expensive">>\
<<replace "#orderingkathy">>\
<<pspeech>>I think I'll have the...filet mignon with lobster.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh wow. That's a lot. Is the food really that good?<</speech>>
<<pspeech>>I have no idea, but life is too short to be cautious, isn't it?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Hmm, I suppose.<</speech>>
When the waiter comes to take your order, <<print $kathy.name>> does, in fact, order something a little more extravagant, though not as much as your order, which seems to surprise the waiter. The food is good enough when it's finally delivered, though you're sure you're going to be paying for it, literally.
<<purchase 1>>\
<<trust "$kathy" 2>>\
<<set $kathy.dateopinion -= 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
<<else>>\
You don't have enough available funds to impress her with your order.\
<</if>> | \
<<button "Be somewhat frugal">>\
<<replace "#orderingkathy">>\
<<pspeech>>Oh, nothing terribly impressive, perhaps a steak with some potatoes.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Yeah, it seems like it would be a waste to go to a steakhouse and get something else. Hmm...<</speech>>
When the waiter comes to take your order, you make a point of having <<print $kathy.name>> order first, and she does indeed order a steak with some seasonal vegetables. You decide to order something similar, and it turns out that the upscale decor isn't the only thing the restaurant does well: the steak is cooked to perfection, and both you and <<print $kathy.name>> find yourselves talking about how good it is.
<<set $kathy.dateopinion += 1>>\
<<mindbreak "$kathy" -2>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks around at the restaurant as you enter, her face unreadable. If she has an opinion on the decor, the atmosphere, she keeps it to herself as you wait for the host to lead you to your table. You decide that she's playing some kind of power game, and remain silent as you peruse the menu.
<<speech "mina" "<<print $mina.name>>">>Hm.<</speech>>
That's all, just a sound, but it's enough for you to look at her over the top of you menu. You don't say anything as you catch her eye and raise an eyebrow inquisitively.
<<speech "mina" "<<print $mina.name>>">>Not quite what I expected, but close enough.<</speech>>
<<pspeech>>And what did you expect?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Something fancier.<</speech>>
<div id="orderingmina">\
<<button "Tell her you'll take her somewhere nice next time">>\
<<replace "#orderingmina">>\
<<pspeech>>If it's not up to your standards, I'll make a point to take you somewhere nicer next time.<</pspeech>>
<<print $mina.name>> lowers her menu, the smile on her face more toothy, less friendly than you expected.
<<speech "mina" "<<print $mina.name>>">>So you think there will be a next time, do you? What if I don't enjoy this experience and don't want anything to do with you? What will you do to regain my favor?<</speech>>
You open your mouth to reply, but something in her eyes makes you pause. She's baiting you, somewhat obviously. \
<<if $player.dominance >= 35 || $player.seduction >= 35>>\
But you're not foolish enough to fall into that trap.
<<pspeech>>I won't need to regain your favor, <<print $mina.name>>. I intend to enjoy myself tonight, and if you don't, that's a failing on your part, not mine.<</pspeech>>
She reels back slightly, as though you just slapped her, and her smile falters.
<<speech "mina" "<<print $mina.name>>">>I'm not used to someone not working to curry my favor.<</speech>>
<<pspeech>>And I'm not used to someone demanding that I do so. We're both outside our comfort zones here, but that's no reason we can't have fun, is it?<</pspeech>>
Her smile widens as she leans back in her seat, a satisfied look on her face.
<<speech "mina" "<<print $mina.name>>">>I don't doubt that you and I will have a lot of fun together, <<print $player.name>>.<</speech>>
The ice broken, you both chat more amiably through dinner, the tension still palpable, but less overtly uncomfortable.
<<set $mina.dateopinion += 2>>\
<<include "Mina Date">>\
<<else>>\
<<pspeech>>I suppose I'll have to consider my options. But if you're not interested in next time, then perhaps I shouldn't waste my effort on this time.<</pspeech>>
<<print $mina.name>>'s smile fades. She says nothing, looking back at her menu. The atmosphere between you feels much more chilly. Perhaps you should have been more confident in your response, but you struggle to understand how you could have handled that differently. One thing's for sure, though, that didn't win you any points with her.
<<set $mina.dateopinion -= 2>>\
<<include "Mina Date">>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Assure her that she'll enjoy this">>\
<<replace "#orderingmina">>\
<<pspeech>>If you're uncertain of the quality of the food, I assure you that you'll not find it lacking. And if you're worried about the company, well, I suppose only time will tell whether or not that is lacking, won't it?<</pspeech>>
<<print $mina.name>> blinks first, clearing her throat as the implicit challenge sinks in.
<<speech "mina" "<<print $mina.name>>">>Of course I don't mean the company will be unsuitable. Nor the restaurant. I suppose I misspoke.<</speech>>
<<pspeech>>Don't worry, <<print $mina.name>>. New experiences can be challenging, but I'm confident we'll be able to enjoy ourselves regardless.<</pspeech>>
She smiles at you, a smile that certainly seems genuine, but is hard to read. You're not sure if she understood the subtext that you casually threw in with your statement, but you doubt she's one to back away from a comment like that. Perhaps she's planning her next move, or, contrary to your expectations, she's naive enough to believe that you only mean the restaurant. Either way, you feel like you scored a point, though whether that makes her happy is more difficult to parse.
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really feel the need to get anything to eat here at the moment. Maybe you should come back with someone, on a date.
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
A simple, wholesome bar and grill restaurant. A little more upscale than your typical family restaurant, the atmosphere still feels relatively inexpensive and affordable. A quick glance at the wall-mounted menu confirms that the nice furnishings are only a veneer: you can get a quick and cheap meal here if you want.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> settles into her high seat at the table as you do the same, giving you an easy smile as you settle in. Subtle music drifts out of hidden speakers.
<<pspeech>>This place certainly feels welcoming and comfortable. I wonder if their food is any good?<</pspeech>>
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
The two of you peruse the minimal menu. Hmm, most of this stuff is quite heavy and fattening. You doubt you'll be able to get away without some damage to your waistline. And that's without looking at the drinks menu, which is easily six times the size of the food menu.
<<pspeech>>I suppose it only makes sense to get a drink while in a place like this. Would you like to look at the cocktails, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Uh, sure...I wasn't really planning on drinking, but I guess I can take a look.<</speech>>
Hmm. A little bit of alcohol can go a long way. You ponder if you should push her to get something to drink, or leave well enough alone for now.
<div id="orderingannie">\
<<button "Have Her Get A Drink">>\
<<replace "#orderingannie">>\
<<pspeech>>Come on, <<print $annie.name>>, <<if $playerPath == "dom">>I won't be drinking alone. Get something light if you must, but get something.<<else>>we're out having fun! Besides, drinking alone is the worst. Get something, for me?<</if>><</pspeech>>
She takes the drinks menu from you as you talk, and her cheeks redden a little as you encourage her. She giggles as she opens the menu and reviews her options.
<<speech "annie" "<<print $annie.name>>">>Okay, okay, you talked me into it. But just something light! I'm not really a good with alcohol.<</speech>>
When the waitress comes to take your order, <<print $annie.name>> does indeed get a relatively light cocktail. Her experience with drinking notwithstanding, it's unlikely she'll get drunk from just the one, but more important is the fact that she did what //you// wanted. Excellent.
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<FitMinus>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Don't Push Her">>\
<<replace "#orderingannie">>\
<<pspeech>>That's fine, <<print $annie.name>>. You can drive me home if I overindulge.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>That's a promise. I'll look out for you, <<print $player.name>>, so go nuts!<</speech>>
Despite the joking around, when the waitress comes to take your order, you satisfy yourself with a light drink, while <<print $annie.name>> orders something non-alcoholic. You make a point of toasting her, and she smiles as you both take a sip. This won't help you make any headway with her, but maybe that's not the point right now.
<<trust "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<obedience "$annie" -1>>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> climbs into a tall chair around one of the small bar tables, leaning on the table as you take your own seat.
<<speech "kathy" "<<print $kathy.name>>">>I've got to admit, I don't normally go to places like this, but this one seems pretty nice.<</speech>>
You're about to say something when a waitress approaches your table and asks what you're drinking.
<div id="orderingkathy">\
<<button "Get some drinks">>\
<<replace "#orderingkathy">>\
<<pspeech>>Two beers, please, whatever is on tap. And a menu if you would.<</pspeech>>
The waitress quickly leaves, but as soon as she's gone, <<print $kathy.name>> gives you a wan look.
<<speech "kathy" "<<print $kathy.name>>">>Thanks for ordering I suppose, but I don't really like beer.<</speech>>
<<pspeech>>Oh, <<if $playerPath == "dom">>my apologies<<else>>I'm sorry<</if>>, I forgot. Well, you don't need to drink it if you don't want to.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No no, it's...I'll be fine.<</speech>>
The waitress comes back with your drinks, and true to her word, <<print $kathy.name>> does indeed drink her beer, but the faces she makes make it clear that she's not enjoying it very much. You make a point of letting her order whatever she'd like from the menu, which is fairly standard bar fare, but good enough.
<<set $kathy.dateopinion -= 2>>\
<<trust "$kathy" -1>>\
<<mindbreak "$kathy" 2>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Ask for a menu">>\
<<replace "#orderingkathy">>\
<<pspeech>>We haven't decided yet, but could we have some menus?<</pspeech>>
The waitress nods in agreement and heads back to the bar, grabbing two pieces of paper and sliding them on your table, while telling you to call her when you're ready.
<<speech "kathy" "<<print $kathy.name>>">>Oh, good, they have non-alcoholic drinks.<</speech>>
<<pspeech>>Why is it that you don't drink, <<print $kathy.name>>? Is it a personal choice?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, no, nothing like that. I just don't like the taste. Never really have.<</speech>>
You make a sound of agreement, choosing a drink and some food for yourself. <<print $kathy.name>> sticks to soda, but the food is surprisingly good.
<<set $kathy.dateopinion += 1>>\
<<trust "$kathy" 1>>\
<<mindbreak "$kathy" -1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> takes a deep breath as you enter the restaurant, looking around in satisfaction.
<<speech "mina" "<<print $mina.name>>">>There's just something about a grill restaurant. A decidedly American theme, and yet...satisfying.<</speech>>
<<pspeech>>I'm glad you approve. Shall we get a table?<</pspeech>>
You take your seats, reviewing the brief menu, and ordering drinks and food that ends up being surprisingly good. After the meal is done and the dishes are cleared away, you're left with only the remains of your beverages and each other. <<print $mina.name>> reaches in her purse and pulls out a pack of cigarettes and a lighter, clearly intending to enjoy an after-dinner smoke.
<div id="orderingmina">\
<<button "Ask her not to light up">>\
<<replace "#orderingmina">>\
<<pspeech>>Please don't.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Don't what?<</speech>>
<<pspeech>>Please don't smoke. I don't enjoy it.<</pspeech>>
<<print $mina.name>> stares at you for a moment, then shrugs and puts the cigarette pack back in her purse along with the lighter.
<<speech "mina" "<<print $mina.name>>">>I'm not so addicted that I can't wait a while. Though I will say that you //owe// me for this, <<print $player.name>>.<</speech>>
You scoff.
<<pspeech>>For asking you not to blow smoke in my face? I think we can call this even. If you //did// light up, then perhaps you would owe me, after all.<</pspeech>>
She takes a moment to consider this, then nods in acquiesence.
<<speech "mina" "<<print $mina.name>>">>I suppose that's only fair.<</speech>>
She says nothing more, the conversation turning to more mundane matters, though you can see her foot tapping in anxiety as her "non-addiction" preys on her mind. An interesting weakness to be sure, though you're not sure how you could exploit it. Yet.
<<set $mina.dateopinion -= 1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Point out the no-smoking rules">>\
<<replace "#orderingmina">>\
<<pspeech>>Not to ruin your fun, <<print $mina.name>>, but this is a no-smoking restaurant.<</pspeech>>
She follows as you point to the sign that clearly states just that, and she looks at it for a long moment, then back at you. She shows her teeth as she sticks one of the cigarettes in her lips, flicks the lighter, and takes a long drag, blowing out the smoke in blatant violation of the rules.
<<speech "mina" "<<print $mina.name>>">>I prefer to live dangerously, <<print $player.name>>.<</speech>>
You have to admit, as much as you know that smoking is bad for health, seeing <<print $mina.name>>, her legs crossed, daintily holding her cig, flaunting the rules and looking smug doing it, you have to admit that kind of self-assured confidence is sexy as hell. It's almost enough to make you ask for a smoke yourself, but you decide against it.
When one of the servers finally does come over and point out that smoking is not allowed, <<print $mina.name>> pointedly ignores her, taking another drag and blowing out the smoke before stubbing out her cigarette on an empty plate, seemingly doing it of her own volition rather than being ordered. You're sure she gets some kind of satisfaction out of it, but you're just satisfied that you haven't been kicked out.
<<set $mina.dateopinion += 1>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really feel the need to get anything to eat here at the moment. Maybe you should come back with someone, on a date.
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
This gorgeous, exclusive restaurant is mostly underground, or rather underwater: the tables are in a room built into the bottom of an aquarium. The clientele is, if rumors are to be believed, very exclusive, and most people are turned away at the entrance.
<<if $onDate == true>>\
And today, "most people" includes you. <<DateExceptionHandler>>
<<if $currentDate == "annie">>\
<<print $annie.name>> looks embarrassed as you try to negotiate your way into the restaurant, without success. <<if $playerPath == "dom">>Your domineering aura is of no help, as the maître d' calmly rebuffs all your attempts to take control of the situation.<<else>>Your powers of persuasion are of no help, as the maître d' studiously ignores all your manipulations with the grace of eunuch.<</if>> Eventually, inevitably, you're forced to admit defeat.
<<pspeech>>I'm so sorry, <<print $annie.name>>. I honestly didn't expect to have so much trouble getting a table.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>It's okay, <<print $player.name>>. Maybe it just wasn't meant to be, tonight. Um...I-I think I'm going to head home. I'll talk to you later, alright?<</speech>>
She gives you a wave as she walks away, leaving you in the tattered remains of your dignity. Well, that definitely did not help your endeavors. What a waste.\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.dateopinion = 0>>\
<<set $annie.datetype = "none">>\
<<friendship "$annie" -10>>\
<<include "Driveable Locations">>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> looks unimpressed as you try to negotiate your way into the restaurant without success. <<if $playerPath == "dom">>Your domineering aura is of no help, as the maître d' calmly rebuffs all your attempts to take control of the situation.<<else>>Your powers of persuasion are of no help, as the maître d' studiously ignores all your manipulations with the grace of eunuch.<</if>> Eventually, inevitably, you're forced to admit defeat.
<<pspeech>>I'm so sorry, <<print $kathy.name>>. I honestly didn't expect to have so much trouble getting a table.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It's fine. Probably just a sign or something. Uh, maybe we should try this another time, when you've got things planned out a bit better.<</speech>>
She walks away, pulling out her phone as she goes, and leaving you trying to preserve your dignity and failing miserably. She might have thought she was being nice with her comment about planning, but you felt the sting nonetheless. You've probably put your efforts back a bit with this fiasco.
<<set $onDate = false>>\
<<set $kathy.date = false>>\
<<set $kathy.datetime = 0>>\
<<set $kathy.dateday = 0>>\
<<set $kathy.dateopinion = 0>>\
<<set $kathy.datetype = "none">>\
<<friendship "$kathy" -10>>\
<<include "Driveable Locations">>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks bored as you try to convince the maitre 'd that you're allowed in here. <<if $playerPath == "dom">>Your domineering aura is of no help, as you're calmly but bluntly rebuffed, and asked to leave.<<else>>Your powers of persuasion are of no help, as you're calmly but bluntly rebuffed, and asked to leave.<</if>> Eventually, inevitably, you're forced to admit defeat.
<<pspeech>>I'm so sorry, <<print $mina.name>>. I honestly didn't expect to have so much trouble getting a table.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Perhaps if you had prepared adequately, this wouldn't be an issue. Regardless, I've lost my appetite. I'll see you at work.<</speech>>
She walks away, leaving you alone and with nothing to do but go home. This was...not the outcome you were looking for, but at least she's not mad at you, probably. Maybe. Hopefully.
<<set $onDate = false>>\
<<set $mina.date = false>>\
<<set $mina.datetime = 0>>\
<<set $mina.dateday = 0>>\
<<set $mina.dateopinion = 0>>\
<<set $mina.datetype = "none">>\
<<friendship "$mina" -10>>\
<<include "Driveable Locations">>\
<</if>>
<<else>>\
Even if you wanted to eat here, the look the maître d' is giving you makes it very clear that you are not welcome to try. You should go elsewhere.
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
A cheap and easy buffet-style all-you-can-eat restaurant. It's not expensive, and the quality of the food isn't really the concern, but this place definitely isn't good to indulge in too often, and you notice a distinct lack of slim, svelte forms at the tables.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> takes her seat and asks for a simple glass of water from the waiter. You follow her lead, and take hold of your plates together, heading to the buffet bar.
<<pspeech>>You know, I can't help but wonder how they can offer so much food so cheaply. Anyway, what are you thinking of getting, <<print $annie.name>>?<</pspeech>>
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>Oh, you know...maybe a little bit of everything. Why settle for one thing when you can have all the things, right<</speech>>
Hmm. She does have a point, though when you think of "all the things" you want, it's not about food. Still, even this could be a teachable moment, if you play your cards right.
<div id="orderingannie">\
<<button "Have Her Get Something Healthy">>\
<<replace "#orderingannie">>\
<<pspeech>>Of course, you're right. But <<if $playerPath == "dom">>we'll start over here at the salad bar. It's more likely to be fresh, anyway.<<else>>maybe it would be worthwhile to start with a salad, you know? Eat healthy, so we can eat the other stuff after.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh. Yeah, that's a good point. If we go straight for the fattening stuff...well, I'd be at the dessert section all day. Okay, you lead the way, <<print $player.name>>!<</speech>>
Excellent. It's important that she leans in that direction of following your lead more often. After all, that's your goal, and if she's willing to acceed to your demands in these small things, soon she'll be willing to do it with everything. Well, that might be a large step, but if nothing else, you've at least preserved your waistline a little.
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<FitMinus>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Let Her Indulge">>\
<<replace "#orderingannie">>\
<<pspeech>>That sounds fine to me, <<print $annie.name>>. Just don't eat yourself sick. I doubt the bathrooms here are very clean, given the options on display.<</pspeech>>
<<print $annie.name>> laughs and starts loading up her plate as a buffet attendant approaches you, looking a little grumpy about your bathroom remark. <<if $playerPath == "dom">>You glare at him, daring him to speak his mind, but he backs down quickly.<<else>>You give him a sexy wink, and his train of thought is sufficiently derailed that he just stands staring at your for a minute before he goes back to his position.<</if>> <<print $annie.name>>, engrossed in her choice of foods, doesn't notice the interaction.
<<trust "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.dateopinion += 1>>\
<<FitMinus>>\
<<FitMinus>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> asks for a soda from the waiter, and you both make it clear you're here for the buffet. The waiter returns with your drinks and plates and leaves you to your own devices.
As you approach the buffet line, plates in hand, <<print $kathy.name>> hesitates for a moment, looking at you out of the corner of her eye. You think you understand why she's looking to you for guidance, and now have to decide what to do.
<div id="orderingkathy">\
<<button "Encourage her to start">>\
<<replace "#orderingkathy">>\
<<pspeech>>Don't wait for me, <<print $kathy.name>>, I'm still trying to figure out what I want.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh. Okay. I'll see you back at the table, then.<</speech>>
She immediately heads to the buffet line and starts piling food onto her plate, leaving you to your own devices. By the time you get back to the table, she's waiting with her plate full to the brim with various foods.
<<speech "kathy" "<<print $kathy.name>>">>Sorry, I know it looks like a lot, but it just all looked so good.<</speech>>
<<pspeech>>No need to apologize, <<print $kathy.name>>. Come on, let's eat.<</pspeech>>
The food is above average, though still pretty standard for buffet food, which is to say that it's clearly made for quality over quantity, but you both end up going back to get a little more before you're done.
<<FitMinus>>\
<<FitMinus>>\
<<trust "$kathy" 1>>\
<<mindbreak "$kathy" -2>>\
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Direct her attention">>\
<<replace "#orderingkathy">>\
<<pspeech>>Perhaps you should start with the salad bar, <<print $kathy.name>>.<</pspeech>>
She jumps slightly at the sound of your voice, looking at you more fully, then blushing slightly and nodding.
<<speech "kathy" "<<print $kathy.name>>">>Yeah, yeah. Salad, right. Good idea.<</speech>>
She heads that way and you follow her, making sure to get some salad yourself to take up a not-insignificant portion of your plate. <<print $kathy.name>> takes the hint and does the same, so that by the time you're back at the table, while your plates are full of food, it's at least somewhat healthy. And it actually tastes pretty good too.
<<FitMinus>>\
<<obedience "$kathy" 1>>\
<<mindbreak "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> has an uncharacteristically sincere smile on her face as you're led to your table. You order drinks and decide to get some food before they arrive. <<print $mina.name>> follows along.
<<speech "mina" "<<print $mina.name>>">>The problem I have with a buffet is that I want to try everything, but there are too many options to do so. I always feel that I'm missing something.<</speech>>
<<pspeech>>I'm reasonably sure that the intent of a buffet is to make sure there's more than can be eaten by a reasonable person.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Are you implying I'm not reasonable?<</speech>>
You glance at her, and see that predatory smile she's been showing. It takes a moment for you to realize that this is a challenge. She's deliberately provoking you to see how you react.
<div id="orderingmina">\
<<button "Confirm her suspicion">>\
<<replace "#orderingmina">>\
<<pspeech>>Well, if the shoe fits, as they say.<</pspeech>>
She stops and turns to look at you, the smile on her face gone.
<<speech "mina" "<<print $mina.name>>">>//Excuse// me?<</speech>>
<<pspeech>>You stated your desire to try everything at this buffet, from a serving bar that is //easily// more than 25 feet in length, not including the salad bar and the soup bar. If you were to try everything, you would quite literally die from overeating. It's completely unreasonable.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Be that as it may, I don't need you to point it out.<</speech>>
<<pspeech>>Then perhaps you shouldn't have asked. I only answered your question.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Yes, but...eh...hm.<</speech>>
You look at her pointedly, waiting, and after a moment, the anger on her face drains away as she smiles once more.
<video class="medium" src="images/Mina/slow smile.mp4" autoplay loop></video><<speech "mina" "<<print $mina.name>>">>I suppose I'll have to give you that point, <<print $player.name>>. I must admit, it's enjoyable to meet someone willing to stand up for themselves.<</speech>>
<<pspeech>>I'm sure the pleasure is all mine. Shall we eat?<</pspeech>>
Oddly enough, <<print $mina.name>> seems much more animated as you gather some food and head back to your table, chatting in a much more relaxed tone as you enjoy your evening. You, of course, end up eating more than you intended to, but such is the nature of buffets, and the company is good as well.
<<set $mina.dateopinion += 1>>\
<<FitMinus>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Play it off">>\
<<replace "#orderingmina">>\
<<pspeech>>Not at all, merely that buffets are a devilish trap to get you to eat far too much. No one is reasonable around them. I'm honestly surprised that they turn a profit.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm, you have a point. Though I suppose the quality of the ingredients and cooking is equal to the price you pay. Regardless, we may as well enjoy ourselves while we're here. Come, I have something I would like you to try for me.<</speech>>
You find yourself following her before you realize it, and by the time you do, you're left with no easy way out. She piles various foods on your plate, until it's far more than you can //reasonably// be expected to eat in one sitting, but when you get back to the table, you feel obligated to do so and report to her on the quality and taste of each item she's chosen for you. There's so much food, you almost feel like she's //punishing// you for something. It's difficult to understand just how she took control so easily, but it's not likely to help you in your efforts to take control of her. And your waistline isn't happy about the extra food you're eating at her behest either.
<<set $mina.dateopinion -= 1>>\
<<FitMinus>>\
<<FitMinus>>\
<<obedience "$mina" -3>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really feel the need to get anything to eat here at the moment. Maybe you should come back with someone, on a date.
<<include "Driveable Locations">>
<</if>><<set $currentroom = "restaurant">>\
\
A gorgeous restaurant, with fine linen, crystal glasses and silverware made with actual silver. The chandeliers provide ample mood lighting, and this restaurant is well-known as a place for the wealthy to purchase high-quality, prestigious meals.
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.datetype == "normal">>\
<<print $annie.name>> looks at her seat for a long moment before actually sitting on it, which she does as daintily as possible. When she opens the menu, her eyes widen, though whether in surprise or fear, you can't quite tell. You take a moment to look at the menu yourself.
<<pspeech>>So many extravagant choices. What are you think, <<print $annie.name>>?<</pspeech>>
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>I...I-I think I'm...a little out of my depth, <<print $player.name>>. This is all so...I don't even know what half of this menu //means//.<</speech>>
Ah. She's floundering. That could be good for making her more dependent on you, but she's not likely to enjoy the date. Maybe it was a mistake to bring her here, but you're committed now, and you should really make a choice as to how to handle this.
<div id="orderingannie">\
<<button "Order For Her">>\
<<replace "#orderingannie">>\
<<pspeech>>Don't worry about it, <<print $annie.name>>. I'll order something for you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um...y-you don't have to do that, <<print $player.name>>. I-I can-<</speech>>
<<pspeech>><<if $playerPath == "dom">>Nonsense. Sit back and let me take care of this. You can pay me back later.<<else>>It's okay. I want to do this for you, make sure you have a good time. It'll be fine.<</if>><</pspeech>>
<<print $annie.name>> opens her mouth to protest once more, but <<if $playerPath == "dom">>you give her a look that clarifies that you will accept no further arguments, and she closes her mouth again.<<else>>you smile sweetly at her and give her a wink. She settles back in her seat, mouth closed, as you look over the menu once more.<</if>>
There's no further issue as you order your meals, and <<print $annie.name>> looks properly satisfied with her food when it arrives. She gives you a grateful look. Perfect. The only thing better than convincing her to let you make decisions for her is having her be grateful to you for it.
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Let Her Struggle">>\
<<replace "#orderingannie">>\
<<pspeech>>Well, the food here is excellent, so anything you order will be fine.<</pspeech>>
You don't say anything else as you return to reading your menu, carefully ignoring looking at her increasing desperation as she tries to figure out what to order. When the waiter returns to take your order, you have no trouble. <<print $annie.name>>, on the other hand, takes several minutes to go through her options, her face getting redder with embarrassment every time she has to ask a question.
Finally, she manages to stumble through her order, and you have to conceal your smile at her "choices". Still, her attempts to match your flawless ordering style have surely had some benefit.
<<trust "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<set $annie.dateopinion -= 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<elseif $annie.datetype == "friendup">>\
<<if $annie.friendtitle == "Acquaintance">>\
<<print $annie.name>> looks at her seat for a long moment before actually sitting on it, which she does as daintily as possible. When she opens the menu, her eyes widen, though whether in surprise or fear, you can't quite tell. You take a moment to look at the menu yourself.
<<pspeech>>So many extravagant choices. What are you think, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I-I think I'm...a little out of my depth, <<print $player.name>>. This is all so...I don't even know what half of this menu //means//.<</speech>>
Ah. She's floundering. That could be good for making her more dependent on you, but she's not likely to enjoy the date. Maybe it was a mistake to bring her here, but you're committed now, and you should really make a choice as to how to handle this.
<div id="orderingannie">\
<<button "Order For Her">>\
<<replace "#orderingannie">>\
<<pspeech>>Don't worry about it, <<print $annie.name>>. I'll order something for you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um...y-you don't have to do that, <<print $player.name>>. I-I can-<</speech>>
<<pspeech>><<if $playerPath == "dom">>Nonsense. Sit back and let me take care of this. You can pay me back later.<<else>>It's okay. I want to do this for you, make sure you have a good time. It'll be fine.<</if>><</pspeech>>
<<print $annie.name>> opens her mouth to protest once more, but <<if $playerPath == "dom">>you give her a look that clarifies that you will accept no further arguments, and she closes her mouth again.<<else>>you smile sweetly at her and give her a wink. She settles back in her seat, mouth closed, as you look over the menu once more.<</if>>
There's no further issue as you order your meals, and <<print $annie.name>> looks properly satisfied with her food when it arrives. She gives you a grateful look. Perfect. The only thing better than convincing her to let you make decisions for her is having her be grateful to you for it.
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Let Her Struggle">>\
<<replace "#orderingannie">>\
<<pspeech>>Well, the food here is excellent, so anything you order will be fine.<</pspeech>>
You don't say anything else as you return to reading your menu, carefully ignoring looking at her increasing desperation as she tries to figure out what to order. When the waiter returns to take your order, you have no trouble. <<print $annie.name>>, on the other hand, takes several minutes to go through her options, her face getting redder with embarrassment every time she has to ask a question.
Finally, she manages to stumble through her order, and you have to conceal your smile at her "choices". Still, her attempts to match your flawless ordering style have surely had some benefit.
<<trust "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<set $annie.dateopinion -= 2>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $annie.friendtitle == "Close Friend">>\
Heads turn as you enter, eyes followings the two women that just announced their presence by coming into the room. Well, you did. <<print $annie.name>> is a little less forceful with her personality, though not for lack of trying to be sure. So you assume, anyway, as she's following you.
The host leads you to a table, not the most exclusive in the dining room, unfortunately, but a nicer one, and hands you the drinks list and the menu. Ordering is quick and easy due to the attention you're receiving from the servers, and in no time at all, you have your meals and drinks.
The whole time, <<print $annie.name>> is mostly quiet, something clearly on her mind. You have a feeling you know what it might be.
<<set $dateChoice = "food">>\
<<button "She Looks Like She Wants To Say Something" "Annie Friendship Date 3">><</button>>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> looks uncomfortable from the moment you step into the restaurant until you sit down, and even then, her discomfort doesn't quite abate.
<<pspeech>>What's wrong, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sorry, it's just...I'm not dressed for this.<</speech>>
<<pspeech>>Yes well, <<if $playerPath == "dom">>there's something to be said about putting on your best every day, isn't there?<<else>>that's why I like to make sure I'm looking good no matter where I'm going.<</if>> Anyway, don't worry too much about it. What did you want to have?<</pspeech>>
<<print $kathy.name>> looks at the menu, still looking a little frustrated, but she does her best to conceal her feelings, letting you peruse the menu at your leisure.
<div id="orderingkathy">\
<<button "Order something fancy">>\
<<replace "#orderingkathy">>\
When the waiter comes back, you make sure to order something really fancy, something more appropriate for a romantic or celebratory dinner than just a meal between friends. <<print $kathy.name>> looks up at you over her menu, trying to contain her surprise and failing. By the time the waiter asks her for her order, she's stumbling over her order, making mistakes and correcting herself several times.
She does eventually get her order in, and the food, once it's delivered, is excellent, as expected. <<print $kathy.name>> is pretty quiet throughout the meal, carrying on only a cursory conversation.
<<trust "$kathy" -2>>\
<<mindbreak "$kathy" 2>>\
<<set $kathy.dateopinion -= 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Order something inexpensive">>\
<<replace ""#orderingkathy">>\
When the waiter comes back, you order something on the simpler side, more appropriate to a dinner between two friends as opposed to a fancy or romantic meal. <<print $kathy.name>> places her own order, and the conversation while you're waiting for the food to arrive is relaxed and enjoyable, an odd contrast to the opulent surroundings of the restaurant. You're pretty sure some of the wait staff is giving you odd looks, maybe trying to figure out if you're supposed to be a couple or just friends, or if you're a good tipper despite your frugal order.
<<print $kathy.name>>, for her part, relaxes, allowing herself to forget where she is for the most part, clearly enjoying your company.
<<mindbreak "$kathy" -1>>\
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks oddly uncomfortable as you sit down at your table. You're unsure why, as she looks like she fits in here quite well, with her outfit and demeanor. The linen tableclothes and napkins, the fine china plates and crystal glasses all look fantastic around her, but she just looks bored.
<<pspeech>>Is something wrong?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm? What makes you say that?<</speech>>
<<pspeech>>You look as though you're being forced to dine with pigs, and they're all asleep.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>An...interesting simile, to be sure, but no, I'm quite alright, thank you.<</speech>>
She picks up the menu and studiously focuses on it, cutting off any further attempts to converse with her. You shrug mentally, pick up the menu, and peruse your very limited options. Restaurants such as these only have so many dishes available, after all. Perhaps that's why <<print $mina.name>> is upset: she doesn't like the choices. You decide not to breach the subject until the waiter arrives.
When the waitress //does// arrive and asks what you'd like to eat, you notice <<print $mina.name>> glancing at you over the menu, interested in what you're about to say, but trying to avoid being too direct about it.
<div id="orderingmina">\
<<button "Order something expensive to impress her">>\
<<replace "#orderingmina">>\
You quickly review the menu, find one of the more expensive dishes and make your decision. The waitress nods in approval at your choice, possibly hoping that it will translate into a big tip based on the cost, and turns to <<print $mina.name>>, who sighs audibly.
<<speech "mina" "<<print $mina.name>>">>I'll have the same.<</speech>>
The waitress seems surprised but pleased, and leaves to bring your orders to the kitchen. <<print $mina.name>> stares at you, her face impassive and unreadable.
<<speech "mina" "<<print $mina.name>>">>I don't appreciate that.<</speech>>
<<pspeech>>Appreciate what?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>You know what I mean. It's incredibly obvious and quite frankly vulgar. Don't do it again.<</speech>>
She looks away, the tension coming from her thick enough to cut with a knife. You have no reasonable idea what she's talking about, nor do you understand why she's so upset. Something about what you ordered? Some kind of game that you didn't even know you were playing? There's nothing for it now; you can't apologize when you don't even know what you did to offend her, and you wouldn't apologize even if you could. You just wish you knew what you did wrong. All you wanted to do was impress her with your sense of taste.
<<set $mina.dateopinion -= 1>>\
<<trust "$mina" -1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Order something inexpensive">>\
<<replace "#orderingmina">>\
You don't need to impress anyone by spending a lot of money. You review your choices on the menu and place an order for something that seems interesting and doesn't have an extravagant price tag. The waitress nods her approval and turns to <<print $mina.name>>.
<<speech "mina" "<<print $mina.name>>">>Hmm...well, in that case, I'll have...<</speech>>
She ends up ordering something about the same cost as your choice, handing her menu to the waitress, who quickly leaves to put in the order ot the kitchen.
<<speech "mina" "<<print $mina.name>>">>I appreciate that.<</speech>>
<<pspeech>>Hm? Appreciate what?<</pspeech>>
She laughs, a lovely sound, the spontaneity of it making you think that it's genuine.
<<speech "mina" "<<print $mina.name>>">>I understand. Well played.<</speech>>
Before you able to ask anything else, she starts chatting with you about various incidental things, and you feel as though she's warming up to you, particularly after the frosty demeanor she was giving you previously. You don't quite know what she meant by "well played". Was there some sort of challenge or test that she was expecting you to fail? Asking her straight out would require that you admit that you don't know the game being played, and that's unacceptable. Perhaps you'll be able to figure it out with time. You hope so, at least.
<<set $mina.dateopinion += 1>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really feel the need to get anything to eat here at the moment. Maybe you should come back with someone, on a date.
<<include "Driveable Locations">>
<</if>><<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<print $annie.name>> looks around the gym, taking in the sights and the smells. Given the way her nose wrinkles, she's //definitely// taking in the smells.
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<speech "annie" "<<print $annie.name>>">>O-okay, um...honesty time: I-I don't really...you know, work out. Uh...ever.<</speech>>
<<pspeech>>It's okay, <<print $annie.name>>. This is about spending time together, not about working up a sweat. <<if $playerPath == "dom">>Well, not yet, anyway.<<else>>Unless you want to.<</if>><</pspeech>>
You give her a smile as she turns away, her face slightly red. You take her hand and guide her towards the changing room, all but pushing her into a changing stall so she can get into more comfortable clothing. You do the same, and emerge into the gym ready for some fitness.
<div id="anniegym">\
<<button "Push Her Hard">>\
<<replace "#anniegym">>\
<<pspeech>>Alright, <<print $annie.name>>. We'll start with cardio and move on to the weights. I hope you're ready to sweat.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wait, but you said-<</speech>>
You don't bother listening to her objection, pulling her towards one of the work out machines, setting it for her, and pushing the start button. She sets off at a fast pace, and you climb on to the machine next to her, setting your own priorities. There's not much opportunity for talking, as you're both winded within a few minutes, but <<print $annie.name>> gamely holds on, managing to keep up with the program you've set, for the full time. She wobbles slightly as she sets off the machine, breathing hard, her face glistening with sweat.
<<speech "annie" "<<print $annie.name>>">>O...okay...okay...I ju...just need a...minute...to catch...<</speech>>
<<pspeech>>Don't worry, you can rest your legs while we're lifting weights.<</pspeech>>
She can't even protest as you pull her over to the weights station, sitting her on the nearest machine and telling her what to do. To her credit, she follows along well enough, but it's only because she's exhausted that she can't complain. Or say no. But following your orders is an important step, and the fact that you're both getting a good workout is...well, a bonus.
Finally, your enforced routine complete, the two of you sit, getting your breath back, drinking water, recovering. <<print $annie.name>> looks like she would fall asleep, but for the fact that her heart is racing. You can't wait until you get it racing for another reason...
<<FitPlus>>\
<<FitPlus>>\
<<set $annie.dateopinion -= 2>>\
<<obedience "$annie" 2>>\
<<trust "$annie" -1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Focus on Her">>\
<<replace "#anniegym">>\
<<pspeech>>Alright, <<print $annie.name>>. We'll start with cardio and move on to the weights. I hope you're ready to sweat.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wait, but you said-<</speech>>
You cut her off with a laugh.
<<pspeech>><<if $playerPath == "dom">>If I was serious, you'd be sweating already, <<print $annie.name>>.<<else>>I'm kidding! This is just a fun time, don't worry about it.<</if>> We'll just take it easy.<</pspeech>>
True to your word, you lead her towards the cardio machines, setting yours on an easy pace, and letting her set her own pace. It's not likely to help you with exercise or staying fit, but that's not the point, after all. Though it takes you both a few minutes to get up to speed, eventually you're into a relaxed stride, and conversing casually as you go through your not-very-difficult routine. By the time the program finishes, you're both sweating lightly, and take a moment to cooldown with some water.
<<set $annie.dateopinion += 1>>\
<<friendship "$annie" 1>>\
<<trust "$annie" 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>
<</if>>
<</if>>
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> looks around the gym, wrinkling her nose a little bit at the scent of sweat and body odor.
<<speech "kathy" "<<print $kathy.name>>">>I don't mind a good workout, but I do mind the smells. Anyway, you said you had a spare set of clothes?<</speech>>
You hand over a gym bag with some clothes, and she heads off to the locker room to get changed. When she comes back out a few minutes later, <<if $player.breastsize > $kathy.breastsize>>it's clear that your shirt doesn't fit her very well, your <<print $breastSize[$player.breastsize]>> breasts bigger than hers by enough that the shirt is hanging off of her<<elseif $player.breastsize < $kathy.breastsize>>it's clear that your shirt doesn't fit her very well, her <<print $breastSize[$kathy.breastsize]>> breasts stretching out the shirt<<else>>you're honestly surprised that your shirt fits her as well as it does<</if>>. <<if $player.buttsize > $kathy.buttsize>>The pants she's wearing are an ill-fit, her <<print $buttSize[$kathy.buttsize]>> butt definitely falling behind in the "big shoes to fill" category.<<elseif $player.buttsize < $kathy.buttsize>>The pants she's wearing are incredibly tight over her <<print $buttSize[$kathy.buttsize]>> ass, looking like they're going to bust open at the slightest movement.<<else>>The pants she's wearing look good on her, thanks to your similar sizes.<</if>>
<<speech "kathy" "<<print $kathy.name>>">>Okay, thanks. <<if $player.breastsize == $kathy.breastsize && $player.buttsize == $kathy.buttsize>>Honestly, I'm glad we have similar shapes, otherwise, this might be a little awkward.<<else>>A little bit of an awkward fit, but I'll make it work.<</if>>. What's your workout regimen like? What did you want to do?<</speech>>
<div id="kathyworkout">\
<<button "Make her sweat">>\
<<replace "#kathyworkout">>\
<<pspeech>>Let's warm up first.<</pspeech>>
She nods, and you lead her over to a training mat as you both stretch out, making sure to get all of your muscles loose and limber. The relatively easy warm up also helps to lull her into a false sense of security, as you take a little more time than is necessary. By the time you're feeling ready to start, <<print $kathy.name>> is already breathing a little hard.
Her situation is not helped when you lead her over to the aerobic machines. You take your position on one of the cross-trainers, and she grabs the machine next to you, fiddling with the controls for a moment. You make sure to set your own pace at a high difficulty, looking at her controls every so often with only somewhat concealed disdain.
<<if $player.bodyshape >= 5>>\
You have no trouble with the workout, and <<print $kathy.name>> seems to take the cue from you, pushing herself that much harder to try to keep up. When she settles into the harder pace, you increase your own difficulty, forcing her to go that much more to keep up. You're breathing hard, but you haven't even gotten started. When you start sweating, you know that <<print $kathy.name>> is doing the same, and you look over to see that, as you hoped, her borrowed shirt is soaked with her own moisture, <<if $player.breastsize < $kathy.breastsize>>the too-small garment straining and failing to contain her <<print $breastSize[$kathy.breastsize]>> tits, letting you see the outline of her bra.<<elseif $player.breastsize > $kathy.breastsize>>though the overly-large garment is still doing an admirable job of covering her breasts.<<else>>the garment stretched tight over her <<print $breastSize[$kathy.breastsize]>> breasts.<</if>> It's almost enough to distract you from what you're doing.
Almost.
Finally, when you've reached the limit of your endurance, you back off, slow down, and cool down, while <<print $kathy.name>>, completely out of breath, does the same. After a few minutes, you step off the machine, your legs feeling more like rubber than anything, and your friend stumbles so badly as she steps down that she almost falls. You quickly catch her and help her steady herself.
<<pspeech>>Are you alright?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Y-yeah...just...that was a lot.<</speech>>
<<pspeech>>You didn't have to try to keep up with me, though I have to admire your ability to do so.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>I...I've never b-backed down from a challenge before, and I don't...intend to start now.<</speech>>
You smile at her as she slowly gets her breath back, supporting her until she's more confident about standing on her own. She's absolutely soaked in sweat, and the wet clothes give you an excellent view of her body, though you make sure not to look too closely.
<<else>>\
Unfortunately, you're not in good enough shape to push yourself as hard as you want to, and <<print $kathy.name>> seems to follow your lead, taking things easy. You work up a sweat, and she does too, but not much of one. Fortunately, it's not necessarily a bad thing, as <<print $kathy.name>>'s willingness to follow your lead is nice.
By the time you're out of energy, it looks like <<print $kathy.name>> is just getting started, but she steps off the cardio machine anyway as you hold on to the railing to stabilize yourself.
<<speech "kathy" "<<print $kathy.name>>">>Pretty good for a workout.<</speech>>
<<pspeech>>Yeah, I...like to go hard sometimes.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Not a bad idea, as long as you're not doing high intensity all the time, I guess. I'm not an expert or anything, though.<</speech>>
She smiles at you as you catch your breath, wiping her brow with a towel as she cools down.
<</if>>\
<<set $kathy.dateopinion += 1>>\
<<obedience "$kathy" 1>>\
<<FitPlus>>\
<<FitPlus>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Take it easy">>\
<<replace "#kathyworkout">>\
<<pspeech>>Nothing too strenuous. We're here to have fun, not exhaust ourselves.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sounds good to me.<</speech>>
You both warm up quickly, and step up to the cardio machines. <<if $player.bodyshape >= 5>>You could push yourself much harder than the difficulty you settle on, but that's not the point today.<<else>>You're a little winded after about twenty minutes, feeling the burn,<</if>> Stepping off the cardio machine, <<print $kathy.name>> follows you over to the weights, where you start working on arm and chest strength.
You haven't been going for more than a couple of minutes before a guy in a tanktop and tight-fitting shorts that don't fit very well over his very muscular body steps nearby and looks at the two of you critically. He skips the weight machines and goes right to the free weights, picking up two admittedly heavy dumbells, and then specifically bringing them back to a point where you can see him as he starts his routine. After a few minutes, he's smiling smugly at you, and you can feel your blood starting to boil in anger at this obvious attempt at masculine one-ups-manship. All the more from the fact that he's trying to flaunt his strength to two women, perhaps in the hope that one of you will find him attractive or something.
You're just about to give him a piece of your mind when <<print $kathy.name>> beats you to it.
<<speech "kathy" "<<print $kathy.name>>">>Big muscles, huh?<</speech>>
You and the body builder look at her at the same time, you with surprise, the body builder with a smug smile.
<<speech "kathy" "<<print $kathy.name>>">>Shame your dick is so fucking small, though.<</speech>>
You can't help it, laughing as the weightlifter frowns, his brow furrowing as he stops lifting weights.
<<speech "kathy" "<<print $kathy.name>>">>Word of advice, Arnold: when you're wearing tight shorts, //everyone// can see what you're packing. Or not packing as the case may be. <<if $player.penissize >= 4>>Hell, my friend here has a bigger dick than you.<</if>><</speech>>
The guy growls angrily, dropping the dumbells with loud clangs and advancing towards <<print $kathy.name>>, who tries to put up a tough face, but it's clear that she's a little concerned with his aggression. Fortunately, neither of you have to do anything; drawn by the sound of the dropped weights, some gym employees come over to see what's going on, and quickly escort the overly-buff guy out of the gym when they realize what's going on.
<<pspeech>>Impressive.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, sorry. I just hate when guys like that insist that I should be attracted to them just because they have big muscles. It just kind of comes out.<</speech>>
<<pspeech>>Nothing wrong with that at all. I was about to say something myself.<</pspeech>>
<<print $kathy.name>> smiles at you as you get back to your workout, and by the end of it, you're both feeling the endorphin rush of good exercise, and the glow of putting an asshole in his place.
<<set $kathy.dateopinion += 1>>\
<<mindbreak "$kathy" -2>>\
<<trust "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>The mall is spacious, huge, and full of stores and people. \
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<print $annie.name>> looks a little apprehensive as she looks around. You find her hesitation interesting.
<<pspeech>>Is there something wrong, <<print $annie.name>>? Have you not been here before?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Huh? N-no, no! I've been to the mall before. I just...don't...come here often, you know? A-anyway, what did you want to do?<</speech>>
You consider your options. You should think carefully. You don't want to push <<print $annie.name>> too much, after all, and risk pushing her away.
<div id="anniemall1">\
<<button "Shop for Clothes">>\
<<replace "#anniemall1">>\
<<pspeech>><<if $playerPath == "dom">>Come, I want to look at some clothes.<<else>>Come on, let's look at clothes. I know some great stores.<</if>><</pspeech>>
<<print $annie.name>> doesn't say anything as she follows you to various stores, looking through clothing racks and other accoutrements. She gives her opinion on things that you ask about, but she seems non-committal, and doesn't really seem to be engaged to the same level that you are. Eventually, some time later, you finish your browsing, not having purchased anything, and end up back at the main entrance.
<<pspeech>>That was interesting. I hope you enjoyed it too, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yeah...yeah it was...fun.<</speech>>
She gives you a smile that doesn't quite reach her eyes, eyes that refuse to look at you. Hmm, if you didn't know better, you'd say she was lying.
Of course, you //do// know better.
<<set $annie.dateopinion -= 1>>\
<<mindbreak "$annie" 1>>\
<<trust "$annie" -1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Look at Lingerie Together">>\
<<replace "#anniemall1">>\
<<pspeech>><<if $playerPath == "dom">>Come, I want to look at some underwear. You can assist me.<<else>>Come on, let's look at underwear, maybe find something sexy, huh?<</if>><</pspeech>>
<<print $annie.name>> doesn't say anything as she follows you to various stores, looking through the various options for underwear and lingerie of various styles and types. She gives her opinion on things that you ask about, but she seems non-committal, and doesn't really seem to be engaged to the same level that you are. Eventually, some time later, you finish your browsing, not having purchased anything, and end up back at the main entrance.
<<pspeech>>That was interesting. I hope you enjoyed it too, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yeah...yeah it was...fun.<</speech>>
She gives you a smile that doesn't quite reach her eyes, eyes that refuse to look at you. Hmm, if you didn't know better, you'd say she was lying.
Of course, you //do// know better.
<<set $annie.dateopinion -= 1>>\
<<mindbreak "$annie" 1>>\
<<trust "$annie" -1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<if $tattooparlorintro == true>>\
<<button "Take Her to the Tattoo Parlor">>\
<<replace "#anniemall1">>\
<<pspeech>><<if $playerPath == "dom">>I have something in mind. Come.<<else>>I have an...interesting idea. Follow me.<</if>><</pspeech>>
<<print $annie.name>> gives you a bit of a confused look, but follows you without any further questions as you lead her through the mall to the tattoo parlor.
<<button "The Tattoo Parlor" "Tattoo Date">><</button>>\
<</replace>>\
<</button>>\
<</if>>\
/* <<button "Head to the Sex Store">>\ */ \
/* <<replace "#anniemall1">>\ */ \
/* <</replace>>\ */ \
/* <</button>> | \ */ \
/* <<button "Visit the Pet Store">>\ */ \
/* <<replace "#anniemall1">>\ */ \
/* <</replace>>\ */ \
/* <</button>>\ */ \
</div>\
<</if>>
<</if>>
<<elseif $currentDate == "kathy">>\
You pause with <<print $kathy.name>> in front of the mall directory, looking at your options for stores and where you’d like to go. <<print $kathy.name>> doesn’t seem to be focused on anything in particular.
<<speech "kathy" "<<print $kathy.name>>">>So what did you want to do? Looking for something in particular, or just shopping?<</speech>>
<div id = "kathymall">\
<<button "Clothes shopping">>\
<<replace "#kathymall">>\
<<pspeech>>Let’s go look at some clothes together. I think we might be able to improve our collective fashion sense if we work together.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Okay, but I warn you that my fashion sense is, well…<</speech>>
She looks down at her hoodie and jeans and chuckles, but dutifully follows you towards the section of the mall with the most clothing stores. You spend some time moving from store to store, chatting idly, getting her opinion on various outfits. Despite her protestations, she actually does have a pretty good eye for fashion, which only makes you wonder why she doesn’t dress up more often. Though, to be fair, she’s not on a date, but a friendly outing, at least in her mind. And her outfits at work are more stylish.
Still, there’s nothing that says you can’t have her try on something while you’re with her now.
<div id="kathyclothes">\
<<button "Have her try on something stylish">>\
<<replace "#kathyclothes">>\
<<pspeech>>You know, this looks like it would be good on you. Why don’t you try it out?<</pspeech>>
You hold up a strapless, flower-patterned dress, one with a short hemline that shows off quite a bit of leg, along with a low neckline. <<print $kathy.name>> looks at it critically for a moment.
<<speech "kathy" "<<print $kathy.name>>">>It’s not bad, but I don’t think it’s my typical style, really.<</speech>>
<<pspeech>>I’m not saying you have to wear it, just try it on. I think I’d like to see if I have a good sense of what works for you.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Well, as long as I don’t have to buy it, sure. I don’t see the harm.<</speech>>
She takes the dress and heads off to the dressing room, while you congratulate yourself on manipulating her successfully. Plus, as a bonus, you’ll get to see her in a rather nice dress, something she doesn’t normally wear to work or, it appears, casually.
She comes out a few minutes later, and you smile as you see how well she pulls it off.
<<speech "kathy" "<<print $kathy.name>>">>What do you think?<</speech>>
<<pspeech>><<if $playerPath == "dom">>I think I have good taste, and you have a lovely body.<<else>>I think I’m in love.<</if>><</pspeech>>
<<print $kathy.name>> laughs, twirling on the spot to show you the dress from all angles, even doing a bit of a strut down an imagined stage to model for you.
<<speech "kathy" "<<print $kathy.name>>">>Okay, okay, you //do// have an eye for what looks good, I’ll admit that. Let me go change.<</speech>>
She gives you a wink that you //almost// interpret as an invitation, but her laughter as she heads back to the dressing room makes it clear that she’s just having a bit of fun. You wait for her to get changed back into her decidedly more frumpy casual clothes before returning to your wandering through the clothing department.
<<obedience "$kathy" 2>>\
<<set $player.lust += 10>>\
<<trust "$kathy" 1>>\
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Have her try on something formal">>\
<<replace "#kathyclothes">>\
<<pspeech>>This gown looks lovely. Perhaps you should try it on?<</pspeech>>
You hold up a long, formal dress, something more appropriate for a wedding or a prom than day-to-day wear. As lovely as it is, <<print $kathy.name>> grimaces.
<<speech "kathy" "<<print $kathy.name>>">>Oh, that...that's not really my style.<</speech>>
<<pspeech>>Oh come now, it's just a dress. You don't need to buy it, just try it on.<</pspeech>>
She opens her mouth to object, but whatever she came up with doesn't actually come out. Instead, she takes the gown and heads off towards the dressing room. You wait patiently as she changes, humming a little tune to yourself as you look over other outfits.
<<speech "kathy" "<<print $kathy.name>>">>This is so not my style.<</speech>>
<img class="floatright medium" src="images/Kathy/Fancy Dress.jpg">You turn and see <<print $kathy.name>> emerging from the dressing room, the gown fitting on her quite well. She looks a little awkward, but dutifully steps out of the dressing room to give you a look.
<<pspeech>>I disagree. I think that looks fantastic on you.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, well...e-even so, I can't think of any time I would actually wear something like this.<</speech>>
<<pspeech>>You never know, there might be an occasion.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Well, then I'll buy it when that happens. Are we good? Can I take this off now?<</speech>>
<<pspeech>>Of course, Though you might want to go into the dressing room first.<</pspeech>>
<<print $kathy.name>> laughs as she turns back into the dressing room, emerging a few minutes later dressed in her normal outfit once more, the gown left behind on the hanger. She smiles at you as she rejoins you to continue your shopping trip.
<<set $kathy.dateopinion -= 1>>\
<<obedience "$kathy" 2>>\
<<mindbreak "$kathy" 2>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Underwear shopping">>\
<<replace "#kathymall">>\
<<pspeech>>I’ve been thinking about getting something new for <<if $playerPath == "dom">>bedroom antics<<else>>seduction<</if>>. Want to help me pick out something <<if $playerPath == "dom">>appropriate<<else>>sexy<</if>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, uh…really? I mean, we can, sure. Kind of a weird thing to do, but if that’s what you’re looking for, then I can help, yeah.<</speech>>
She doesn’t say anything else about it as you walk through the mall to the various clothing stores, looking for shops that offer undergarments in addition to their clothing choices. Despite her initial awkwardness, <<print $kathy.name>> quickly relaxes, and you’re soon chatting amiably even as you both hold up bras and panties to yourselves to get an impression. It’s actually quite fun, and <<print $kathy.name>>’s suggestions are surprisingly insightful, but after the fourth store, you feel the urge to push things a little further.
<div id="kathyunderwear">>\
<<button "Have her model something for you">>\
<<replace "#kathyunderwear">>\
<<pspeech>>Hmm...I wonder...would you be willing to try one of these on, <<print $kathy.name>>?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Uh, what?<</speech>>
<<pspeech>>I'm just interested in seeing you in something more...provocative.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, no no no no, no. No. I'll wait for you out front. Let me know when you're done with your whatever this is, and we can move on and not mention this again. Okay? Okay.<</speech>>
She turns and walks out of the store without looking back, leaving you alone in the undergarments aisle. Hm. That didn't go smoothly. You wait a few minutes for her to cool down before leaving. She is, in fact, still waiting for you, though she doesn't meet your eyes and her smile is a little forced. You think it best to follow her suggestion and don't mention anything as you continue your shopping trip, notably avoiding looking at any further lingerie.
<<set $kathy.dateopinion -= 2>>\
<<obedience "$kathy" -2>>\
<<mindbreak "$kathy" 2>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Resist the urge">>\
<<replace "#kathyunderwear">>\
<<if $player.lust >= 75>>\
You're too horny to //not// suggest she model something for you.\
<<else>>\
You don't think you're at the point of having her model underwear for you. Well, not yet, anyway. It's not worth the risk of rejection after things have been going fairly well. It's tough - you'd //really// like to see her naked, or nearly so anyway - but you manage to hold your tongue.
After a few minutes, the moment passes and you move on, continuing your shopping trip and generally having a good time together, with <<print $kathy.name>> none the wiser about your lewd intentions.
<<set $kathy.dateopinion += 1>>\
<<mindbreak "$kathy" -3>>\
<<include "Kathy Date">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Just browsing">>\
<<replace "#kathymall">>\
<<pspeech>>Just shopping. Let’s go for a walk and see if anything catches our eyes, shall we?<</pspeech>>
<<print $kathy.name>> nods, and you start walking, no particular destination in mind, just meandering through the building as you chat with each other. Occasionally, one of you will point to a store, and you’ll wander through, looking at clothes, kitchen accessories, electronics, bedding, and all sorts of things. It’s relaxing, just enjoying the thought of buying anything that catches your eye<<if $purchasingPower == 10>>, and you //could//, but you don’t need to flaunt your wealth<</if>>. <<print $kathy.name>> seems relaxed as well, staying close to you, talking about whatever comes to mind, and just generally enjoying herself.
It’s almost like you’re friends.
<<set $kathy.dateopinion += 1>>\
<<mindbreak "$kathy" -1>>\
<<trust "$kathy" 1>>\
<<set $player.lust -= 25>>\
<<set $kathy.lust -= 25>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> walks ever so slightly ahead of you as you both approach the mall’s directory listing.
<<speech "mina" "<<print $mina.name>>">>So many choices. Would you like to see something in particular, <<print $player.name>>, or shall I choose for you?<</speech>>
You’re not willing to give up that much authority when you’re certain <<print $mina.name>> is likely to abuse it. You quickly scan the directory and make your choice.
<div id="minamall">\
<<button "Clothes Shopping">>\
<<replace "#minamall">>\
<<pspeech>>I’ve been thinking about getting something new to wear and could use a critical eye.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I’m more than happy to help you dress yourself, love, as long as you pay heed to my suggestions. Come, let’s take a look.<</speech>>
You’re not entirely happy with how she seems to be taking control of the situation, but you wrest some of it back by leading the way to the clothing wing of the mall. You end up browsing in several shops before you find your way to one that interests both of you. Looking through several outfits and dresses on display, you eventually come to the realization that <<print $mina.name>>’s style is <<if $playerPath == "dom">>quite similar to your own<<else>>very focused on "power clothes"<</if>>, which isn’t necessarily surprising, but is certainly helpful.
<<speech "mina" "<<print $mina.name>>">>You should try this on, <<print $player.name>>.<</speech>>
You peek around the clothing rack to see the outfit she’s holding up: a form-fitting black dress that shimmers slightly in the light. It looks good on the hanger, comfortable even, but then you notice the smaller details, like the way it’s designed to restrict movement, the tight halter top that actually more resembles a collar around the neck. It’s subtle, but it could easily be mistaken for a constricting outfit. <<if $bondageFetish >= 25>>It’s the sort of thing you might buy for a submissive.<</if>>
<div id="minaclothesshopping">\
<<button "Decline politely">>\
<<replace "#minaclothesshopping">>\
<<pspeech>>Hmm…it’s not quite my style, I think.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I disagree. I think you would look perfect in it.<</speech>>
<<pspeech>>No, no, thank you. It’s not for me.<</pspeech>>
<<print $mina.name>> frowns, hanging the dress back up where she found it. She doesn’t say anything more, and though you feel like you dodged a trap, you’re keenly aware that the trapper is unhappy about it. You wonder if she’ll be more aggressive in her traps in the future.
<<set $mina.dateopinion -= 1>>\
<<trust "$mina" -2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Convince her to wear it instead">>\
<<replace "#minaclothesshopping">>\
<<pspeech>>Hmm...you might be right. No, no, it’s not my style, but it //is// a beautiful dress. Perhaps you should try it instead?<</pspeech>>
<<print $mina.name>> laughs.
<<speech "mina" "<<print $mina.name>>">>No, it’s not something I would wear.<</speech>>
<<pspeech>>Why not? You wanted me to wear it. Wouldn’t it look just as good on you? Perhaps even better?<</pspeech>>
<<print $mina.name>> is caught by that question, and you smile benignly at her, wondering if she recognizes the trap you’ve set. If she does, you wonder if she’s willing to sacrifice her pride by admitting it, or if she’ll walk in with eyes wide open.
<<speech "mina" "<<print $mina.name>>">>I suppose you have a point. Very well, I’ll try it on.<</speech>>
Eyes wide open, then.
<video class="medium" src="images/Mina/outfits/clothing shop challenge.mp4" autoplay loop></video>You wait patiently until she emerges from the dressing room, looking somewhat uncomfortable in the dress, but dazzlingly sexy in spite of it. She takes a look in the mirror and frowns slightly.
<<pspeech>>Hmm. It looks good on you.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>//Anything// looks good on me, but this is not my style.<</speech>>
<<pspeech>>I don’t know, I think you could learn to love it.<</pspeech>>
She shoots you a look and you smile back with what you hope looks like innocence. You, of course, want nothing more than for her to be dressed in all sorts of clothing that emphasizes her submissive nature, but baby steps for now. <<print $mina.name>> heads back into the dressing room and emerges sometime later dressed in her usual attire, the dress left behind contemptuously. She says nothing more about it, and you decide to hold your tongue on it for now.
<<set $mina.dateopinion -= 1>>\
<<obedience "$mina" 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Sex Store Shopping">>\
<<replace "#minamall">>\
<<pspeech>>Up for something a little risque? I know of a sweet little sex shop here that is absolutely worth visiting.<</pspeech>>
<<print $mina.name>> makes a noise in her throat that sounds almost like a purr.
<<speech "mina" "<<print $mina.name>>">>That sounds //very// interesting, <<print $player.name>>. Maybe I’ll find a worthy gift to give you.<</speech>>
You lead her to Hidden Desires, idly chatting as you go. She seems surprised by the wall of dildos out front, but is undeterred, following you inside without any hesitation. <<print $chloe.name>> smiles at you as you enter, but when she sees <<print $mina.name>>, her smile grows wider and she remains silent, letting you show your "friend" around the shop without her interference.
<<speech "mina" "<<print $mina.name>>">>You seem to know this place well, <<print $player.name>>. Come here often?<</speech>>
<<pspeech>>I’m sure you know how it is: when you’re unable to find someone to satisfy your urges, sometimes you have to find something instead.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh, I know exactly what you mean. I’m somewhat surprised I’ve never heard of this particular shop before, honestly.<</speech>>
You browse for a little bit, letting her follow her own path as you decide how best to proceed.
<div id="minasexstore">\
<<button "Show her the collars">>\
<<replace "#minasexstore">>\
<<pspeech>>Have you seen these?<</pspeech>>
<<print $mina.name>> follows your gaze to the many collars on display, hanging from the wall. You pull one off, a simple black one with a locking clasp and matching key, and examine it, before pointedly looking at her.
<<speech "mina" "<<print $mina.name>>">>If you want my opinion, then I think the answer is yes.<</speech>>
You smile, unlock the clasp and move towards her, making her back up a step.
<<speech "mina" "<<print $mina.name>>">>I didn’t mean for me!<</speech>>
<<pspeech>>Then you shouldn’t have assumed you knew what I was thinking. Regardless, I think you certainly //could// wear this and make it look good.<</pspeech>>
<<print $mina.name>> shoots you a look that clearly indicates her displeasure, though you can’t help but note the red rising in her cheeks as she glances down at the collar still in your hands.
<<speech "mina" "<<print $mina.name>>">>It’s not my style.<</speech>>
<<pspeech>>Shame.<</pspeech>>
You lock the collar and put it back on the rack, certain that you’ve just scored a point in your contest of wills. You notice <<print $mina.name>> looking at the collars as you turn away, and while it’s easy to assume that she’s looking only to see what would look good on you, you shouldn’t assume you know what she’s thinking.
<<set $mina.dateopinion += 1>>\
<<obedience "$mina" 1>>\
<<trust "$mina" -1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
<<button "See what she comes up with">>\
<<replace "#minasexstore">>\
You hold your tongue, letting her wander some more, in an attempt to see what she gravitates towards naturally. You’re a little surprised when she stops in front of the display of various latex options, and decide to make your way over to her.
<<pspeech>>See something you like?<</pspeech>>
She is, sadly, too in control of her emotions to show surprise at your sudden appearance, instead turning to you with a smile.
<<speech "mina" "<<print $mina.name>>">>Oh, I don’t know. Something about the shine on a well-cared for piece of latex is something I do find myself interested in, I suppose.<</speech>>
<<pspeech>><<if $latexFetish >= 25>>I agree. And the tight fit has its own appeal, wouldn’t you agree? Leaving nothing to the imagination except all the most important parts.<<else>>It is certainly a nice shine, I will agree.<</if>> Perhaps you might m-<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I’d love to see you wearing something like this.<</speech>>
You lean closer to the latex clothes so that <<print $mina.name>> doesn’t see your frown. The fact that she cut you off is annoying enough, but you get the distinct impression that she knew that you were going to ask her the same thing, and cut you off to take control of the situation. You can’t let that stand, but you can’t now suddenly demand that she wear it instead. Your frustration grows for a moment before you manage to regain control of your emotions.
<<pspeech>>Get used to disappointment, then.<</pspeech>>
You leave it at that, tempted to say more, but knowing that you can’t give her any additional leverage. She’s a little too cunning for you to let her have the initiative. Better to end the challenge than let her keep you on your back foot.
You can’t help but notice her wide smile as you turn to walk away. She knows she’s scored the point.
How //frustrating//.
<<set $mina.dateopinion += 1>>\
<<obedience "$mina" -3>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Just Browse">>\
<<replace "#minamall">>\
You lead <<print $mina.name>> through the mall, chatting amiably and window shopping. It’s an enjoyable time, to be honest, even though you feel like you’re missing out on better opportunities to influence her. Still, she seems to be having a good time, and perhaps that’s enough. For now, anyway…for now.
<<set $mina.dateopinion += 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>><<set $currentroom = "danceclub">>\
\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
You stride up to the dance club, <<print $annie.name>> following close behind, trying her best not to look at the line of people you're completely bypassing. You didn't come here to wait in line, after all. The bouncer, a large gentleman in a tight shirt, holds up his hand as you approach.
<<if $player.status >= 25>>
<<speech "bouncer" "Bouncer">>Oh...sorry, Miss <<print $player.name>>. You can go in.<</speech>>
You nod your approval and step past him, but stop when he steps in front of <<print $annie.name>>.
<<pspeech>>She's with me.<</pspeech>>
<<speech "bouncer" "Bouncer">>Understood.<</speech>>
He steps out of the way again, and <<print $annie.name>> follows you inside.
<<speech "annie" "<<print $annie.name>>">>Wow...you know him?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Of course not. But he knows me.<<else>>No, not really. But I suppose he's heard of me.<</if>><</pspeech>>
<<button "Head Inside" "Dance Club Date Inside">><</button>>\
<<else>>
<<speech "bouncer" "Bouncer">>In line, please. No cutting.<</speech>>
You sigh theatrically. Your desire to get inside is, of course, only enhanced when you're told you're not allowed to do so, but more importantly, this could be the end of your date if you don't get inside. You could do the time-honored tradition of slipping him some cash, or try to <<if $playerPath == "dom">>assert your position<<else>>convince him<</if>>. If you fail, though, <<print $annie.name>> isn't likely to be impressed.
<div id="datebouncer">\
<<if $purchasingPower >= 1>>\
<<button "Bribe Him">>\
<<replace "#datebouncer">>\
You roll your eyes and hold up some cash between your index and middle finger. The bouncer's expression doesn't change as he reaches out to take it, but you pull it back at the last moment.
<<pspeech>>Both of us.<</pspeech>>
He looks at <<print $annie.name>> and nods. You hold out the cash to him once more, this time letting him grab it. He doesn't bother to count it; that would be uncivilized, and besides, it's obvious that it's a relatively substantial amount. Instead, he puts it in his pocket and then steps aside. You lead <<print $annie.name>> past him as the people in the front of the line groan in frustration.
<<speech "annie" "<<print $annie.name>>">>I guess money really does open doors, huh?<</speech>>
<<pspeech>>Sometimes it does, yes. It's easier and faster than anything else I might have done. I want to have a good time, not argue with the gatekeeper.<</pspeech>>
<<print $annie.name>> nods thoughtfully as you head inside.
<<purchase 1>>
<<button "Head into the club" "Dance Club Date Inside">><</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Command His Obedience">>\
<<replace "#datebouncer">>\
You take a moment, then look at the bouncer, locking your eyes on his. Presumably, anyway. The sunglasses make it hard to see his eyes.
<<pspeech>>We'll be going in. Move out of the way.<</pspeech>>
The bouncer stares back at you, his expression a mask. You don't look away, holding his gaze, waiting, an imperious look on your face as you mentally match your will against his.
<<set _temp = 0>>\
<<set _temp2 = $player.dominance>>\
<<set _temp2 = _temp2 / 10>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<if $player.bodyshape >= 3 && $player.bodyshape <= 8>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.breastsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.buttsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $clothinglevel >= 2>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.breastsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.buttsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if _temp >= 4>>\
The bouncer keeps your gaze for several minutes, then, as expected, he steps aside and waves you both in. The people waiting at the front of the line curse and shout at you as you head to the doors, but you glare at them, and they shut their insolent mouths. <<print $annie.name>> follows you inside, still a little dazed.
<<speech "annie" "<<print $annie.name>>">>W-wow. How did you do that?<</speech>>
<<pspeech>>It wasn't anything special, <<print $annie.name>>. He just recognized his better and gave me what I wanted. As do most people.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. I-I see.<</speech>>
She gives you a hesitant smile as you head into the club together.
<<button "Head into the club" "Dance Club Date Inside">><</button>>\
<<else>>\
The bouncer looks back and forth between the two of you, then, seemingly reaching a decision, he shakes his head. To your abject horror, the people at the front of the line start laughing. You do your best to ignore them as you turn away, frustrated and embarrassed.
<<speech "annie" "<<print $annie.name>>">>U-um...that...didn't work.<</speech>>
You can't help but glare at her.
<<pspeech>>No. It didn't.<</pspeech>>
There's a moment of silence as you wallow in your anger, and <<print $annie.name>> stays quiet.
<<speech "annie" "<<print $annie.name>>">>Hey, um...I-I'm gonna go. I'll talk to you later, okay?<</speech>>
You barely acknowledge her as she leaves, plotting your revenge on the people in line. Eventually, your anger fades, and you notice that you're alone. You sigh, realizing that your relationship with <<print $annie.name>> has probably suffered from this, and head back to your car to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend -= 10>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Convince Him To Let You In">>\
<<replace "#datebouncer">>\
You take a moment, then take a breath, subtly pushing your <<print $breastSize[$player.breastsize]>> breasts to be just a little more prominent, while giving him a winning smile.
<<pspeech>>Surely you don't want to keep two delightfully beautiful women out on the sidewalk, do you? We'd be...//very// grateful if you let us in.<</pspeech>>
The bouncer looks at you, his expression a mask and his eyes hidden by his sunglasses. You turn to your side a little, giving him a better profile of your <<print $femaleBodyShape[$player.bodyshape]>> body as you wait.
<<set _temp = 0>>\
<<set _temp2 = $player.seduction>>\
<<set _temp2 = _temp2 / 10>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<if $player.bodyshape >= 3 && $player.bodyshape <= 8>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.breastsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.buttsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $clothinglevel >= 2>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.breastsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.buttsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if _temp >= 4>>\
The bouncer looks back and forth between the two of you, then, seemingly reaching a decision, he steps aside. The people at the front of the line start cursing angrily as you and <<print $annie.name>> head inside, but you ignore them, and they quiet down when the bouncer glares at them. They're not your problem.
<<speech "annie" "<<print $annie.name>>">>Oh my god, did you just...h-how did you do that?<</speech>>
<<pspeech>>One thing you should know about me, <<print $annie.name>>: I can //always// get what I want. Besides that, men are easy to manipulate.<</pspeech>>
You don't mention the more obvious conclusion - that the club wants hot women inside to entice others - only because that would undermine the lesson, and the amazed look that <<print $annie.name>> is giving you is worth quite a lot.
<<button "Head into the club" "Dance Club Date Inside">><</button>>\
<<else>>\
The bouncer looks back and forth between the two of you, then, seemingly reaching a decision, he shakes his head. To your abject horror, the people at the front of the line start laughing. You do your best to ignore them as you turn away, frustrated and embarrassed.
<<speech "annie" "<<print $annie.name>>">>U-um...that...didn't work.<</speech>>
You can't help but glare at her.
<<pspeech>>No. It didn't.<</pspeech>>
There's a moment of silence as you wallow in your anger, and <<print $annie.name>> stays quiet.
<<speech "annie" "<<print $annie.name>>">>Hey, um...I-I'm gonna go. I'll talk to you later, okay?<</speech>>
You barely acknowledge her as she leaves, plotting your revenge on the people in line. Eventually, your anger fades, and you notice that you're alone. You sigh, realizing that your relationship with <<print $annie.name>> has probably suffered from this, and head back to your car to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend -= 10>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><</button>>
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</if>>\
<</if>>\
<<elseif $annie.datetype == "friendup">>\
<<if $annie.friendtitle == "Acquaintance">>\
You stride up to the dance club, <<print $annie.name>> following close behind, trying her best not to look at the line of people you're completely bypassing. You didn't come here to wait in line, after all. The bouncer, a large gentleman in a tight shirt, holds up his hand as you approach.
<<if $player.status >= 25>>\
<<speech "bouncer" "Bouncer">>Oh...sorry, Miss <<print $player.name>>. You can go in.<</speech>>
You nod your approval and step past him, but stop when he steps in front of <<print $annie.name>>.
<<pspeech>>She's with me.<</pspeech>>
<<speech "bouncer" "Bouncer">>Understood.<</speech>>
He steps out of the way again, and <<print $annie.name>> follows you inside.
<<speech "annie" "<<print $annie.name>>">>Wow...you know him?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Of course not. But he knows me.<<else>>No, not really. But I suppose he's heard of me.<</if>><</pspeech>>
<<button "Head Inside" "Dance Club Date Inside">><</button>>\
<<else>>\
<<speech "bouncer" "Bouncer">>In line, please. No cutting.<</speech>>
You sigh theatrically. Your desire to get inside is, of course, only enhanced when you're told you're not allowed to do so, but more importantly, this could be the end of your date if you don't get inside. You could do the time-honored tradition of slipping him some cash, or try to <<if $playerPath == "dom">>assert your position<<else>>convince him<</if>>. If you fail, though, <<print $annie.name>> isn't likely to be impressed.
<div id="datebouncer">\
<<if $purchasingPower >= 1>>\
<<button "Bribe Him">>\
<<replace "#datebouncer">>\
You roll your eyes and hold up some cash between your index and middle finger. The bouncer's expression doesn't change as he reaches out to take it, but you pull it back at the last moment.
<<pspeech>>Both of us.<</pspeech>>
He looks at <<print $annie.name>> and nods. You hold out the cash to him once more, this time letting him grab it. He doesn't bother to count it; that would be uncivilized, and besides, it's obvious that it's a relatively substantial amount. Instead, he puts it in his pocket and then steps aside. You lead <<print $annie.name>> past him as the people in the front of the line groan in frustration.
<<speech "annie" "<<print $annie.name>>">>I guess money really does open doors, huh?<</speech>>
<<pspeech>>Sometimes it does, yes. It's easier and faster than anything else I might have done. I want to have a good time, not argue with the gatekeeper.<</pspeech>>
<<print $annie.name>> nods thoughtfully as you head inside.
<<purchase 1>>
<<button "Head into the club" "Dance Club Date Inside">><</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Command His Obedience">>\
<<replace "#datebouncer">>\
You take a moment, then look at the bouncer, locking your eyes on his. Presumably, anyway. The sunglasses make it hard to see his eyes.
<<pspeech>>We'll be going in. Move out of the way.<</pspeech>>
The bouncer stares back at you, his expression a mask. You don't look away, holding his gaze, waiting, an imperious look on your face as you mentally match your will against his.
<<set _temp = 0>>\
<<set _temp2 = $player.dominance>>\
<<set _temp2 = _temp2 / 10>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<if $player.bodyshape >= 3 && $player.bodyshape <= 8>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.breastsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.buttsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $clothinglevel >= 2>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.breastsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.buttsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if _temp >= 4>>\
The bouncer keeps your gaze for several minutes, then, as expected, he steps aside and waves you both in. The people waiting at the front of the line curse and shout at you as you head to the doors, but you glare at them, and they shut their insolent mouths. <<print $annie.name>> follows you inside, still a little dazed.
<<speech "annie" "<<print $annie.name>>">>W-wow. How did you do that?<</speech>>
<<pspeech>>It wasn't anything special, <<print $annie.name>>. He just recognized his better and gave me what I wanted. As do most people.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. I-I see.<</speech>>
She gives you a hesitant smile as you head into the club together.
<<button "Head into the club" "Dance Club Date Inside">><</button>>\
<<else>>\
The bouncer looks back and forth between the two of you, then, seemingly reaching a decision, he shakes his head. To your abject horror, the people at the front of the line start laughing. You do your best to ignore them as you turn away, frustrated and embarrassed.
<<speech "annie" "<<print $annie.name>>">>U-um...that...didn't work.<</speech>>
You can't help but glare at her.
<<pspeech>>No. It didn't.<</pspeech>>
There's a moment of silence as you wallow in your anger, and <<print $annie.name>> stays quiet.
<<speech "annie" "<<print $annie.name>>">>Hey, um...I-I'm gonna go. I'll talk to you later, okay?<</speech>>
You barely acknowledge her as she leaves, plotting your revenge on the people in line. Eventually, your anger fades, and you notice that you're alone. You sigh, realizing that your relationship with <<print $annie.name>> has probably suffered from this, and head back to your car to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend -= 10>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Convince Him To Let You In">>\
<<replace "#datebouncer">>\
You take a moment, then take a breath, subtly pushing your <<print $breastSize[$player.breastsize]>> breasts to be just a little more prominent, while giving him a winning smile.
<<pspeech>>Surely you don't want to keep two delightfully beautiful women out on the sidewalk, do you? We'd be...//very// grateful if you let us in.<</pspeech>>
The bouncer looks at you, his expression a mask and his eyes hidden by his sunglasses. You turn to your side a little, giving him a better profile of your <<print $femaleBodyShape[$player.bodyshape]>> body as you wait.
<<set _temp = 0>>\
<<set _temp2 = $player.seduction>>\
<<set _temp2 = _temp2 / 10>>\
<<set _temp2 = Math.trunc(_temp2)>>\
<<if $player.bodyshape >= 3 && $player.bodyshape <= 8>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.breastsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $player.buttsize >= 4>>\
<<set _temp += 1>>\
<<else>>\
<<set _temp -= 1>>\
<</if>>\
<<if $clothinglevel >= 2>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.breastsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if $annie.buttsize >= 4>>\
<<set _temp += 1>>\
<</if>>\
<<if _temp >= 4>>\
The bouncer looks back and forth between the two of you, then, seemingly reaching a decision, he steps aside. The people at the front of the line start cursing angrily as you and <<print $annie.name>> head inside, but you ignore them, and they quiet down when the bouncer glares at them. They're not your problem.
<<speech "annie" "<<print $annie.name>>">>Oh my god, did you just...h-how did you do that?<</speech>>
<<pspeech>>One thing you should know about me, <<print $annie.name>>: I can //always// get what I want. Besides that, men are easy to manipulate.<</pspeech>>
You don't mention the more obvious conclusion - that the club wants hot women inside to entice others - only because that would undermine the lesson, and the amazed look that <<print $annie.name>> is giving you is worth quite a lot.
<<button "Head into the club" "Dance Club Date Inside">><</button>>\
<<else>>\
The bouncer looks back and forth between the two of you, then, seemingly reaching a decision, he shakes his head. To your abject horror, the people at the front of the line start laughing. You do your best to ignore them as you turn away, frustrated and embarrassed.
<<speech "annie" "<<print $annie.name>>">>U-um...that...didn't work.<</speech>>
You can't help but glare at her.
<<pspeech>>No. It didn't.<</pspeech>>
There's a moment of silence as you wallow in your anger, and <<print $annie.name>> stays quiet.
<<speech "annie" "<<print $annie.name>>">>Hey, um...I-I'm gonna go. I'll talk to you later, okay?<</speech>>
You barely acknowledge her as she leaves, plotting your revenge on the people in line. Eventually, your anger fades, and you notice that you're alone. You sigh, realizing that your relationship with <<print $annie.name>> has probably suffered from this, and head back to your car to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend -= 10>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><</button>>
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</if>>\
<<elseif $annie.friendtitle == "Close Friend">>\
You give the bouncer a look as you approach the entrance. <<if $player.status >= 25>>He doesn't even try to stop you, stepping aside to let you and <<print $annie.name>> enter without even making you slow your stride. <<print $annie.name>> seems impressed, but doing her best not to show it.<<else>>The fact that you and <<print $annie.name>> are dressed to the nines certainly helps his decision to step aside, though he makes you wait a few moments before he does, surely just to enjoy his moment of power.<</if>> You don't give the bouncer another thought as you step into the club.
<<set $dateChoice = "dance">>\
<<button "<<print $annie.name>> follows you inside" "Annie Friendship Date 3">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $currentDate == "kathy">>\
Your arrival at the dance club is somewhat fortuitously timed: the line is relatively short, and given <<print $kathy.name>>’s state of attire, you doubt you’d be able to skip the line with her in tow. As it is, <<if $status >= 25>>the bouncer takes one look at you and moves aside, letting you both pass<<else>>the bouncer holds you up only momentarily before you slip him a bill, making him step aside and let you in<</if>>. <<print $kathy.name>>, for her part, seems distinctly out of place in the dance club, where most of the patrons are dressed much more provocatively than she is.
<<speech "kathy" "<<print $kathy.name>>">>I don’t know if I’m dressed right for this place.<</speech>>
She shouts loud enough to be heard over the thumping bass, but you pretend that you didn’t hear anything as you pull her towards the dance floor. It takes a little bit for her to loosen up, but <<if $playerPath == "dom">>some pointed looks<<else>>some energetic moves<</if>> on your part encourage her to start moving to the music. You both quickly lose yourselves in the excessively hedonistic atmosphere.
<<speech "kathy" "<<print $kathy.name>>">>Hey!<</speech>>
You’re blasted out of your heady reverie by the tone of <<print $kathy.name>>’s voice, and turn around to see her being accosted by a particularly scummy-looking guy, dressed in only a pair of jeans, his chest and back heavily tattooed, and his hat turned backwards. He looks like a twat, really. <<print $kathy.name>> is trying to escape his grasp, but he is apparently interpreting that as an invitation to continue getting into her face, trying to grab at her, even pulling on her shirt as though he means to pull it off.
<div id="kathydance">\
<<button "Rescue her with force">>\
<<replace "#kathydance">>\
You don’t waste a moment, closing the distance to her in a few quick strides, putting your hand on the man’s chest, and pushing him away, forcefully. He wasn’t expecting the sudden intrusion, and almost falls over his own feet as he stumbles, though to your disappointment, he keeps his balance.
You put yourself between the man and <<print $kathy.name>> as he focuses on you. <<if $player.totalheightimperial >= 72>>He has to look up to meet your eyes, and it would seem that your height advantage, in addition to your <<if $playerPath == "dom">>imperious<<else>>strong<</if>> glare, is enough to make him back off. He turns and disappears into the crowd without a word.<<else>>He takes a step towards you, and you steel yourself for more violence, but he stops when he sees you ready yourself. You’re not sure if it’s something in your eyes, or maybe the fact that you’re communicating your readiness to kick his ass, but whatever it is, he doesn’t like the look of it, turning and disappearing into the crowd without another word.<</if>>
You turn to <<print $kathy.name>> to see how she’s doing. She gives you a look that’s difficult to parse, her emotions clearly fighting with each other. She opens her mouth to say something, but you just shake your head and start dancing again, staying closer to her this time. She seems to understand what you’re trying to do, and after a moment to catch her breath, you’re both swept up in the music again.
By the time you’re both tired and sweaty from dancing in the throng of humanity around you, heading for the exit of the club, you’ve both forgotten about whoever that guy was.
<<set $kathy.dateopinion -= 1>>\
<<trust "$kathy" 1>>\
<<obedience "$kathy" 1>>\
<<mindbreak "$kathy" 3>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Rescue her by claiming her">>\
<<replace "#kathydance">>\
You make you way over to <<print $kathy.name>>, ignoring the idiot trying to do whatever he’s trying to do, and take her in your arms, planting a kiss on her lips. She seems perhaps even more surprised and resistant until she focuses and sees that it’s you, at which point she stops pushing back. But she’s not really into the kiss either. You don’t push your luck, avoiding going for a more passionate kiss, and breaking off after far too short of a time for your taste.
When you look at the creep that was trying to put his ill-advised "moves" on her, he’s watching the two of you with barely contained lust, a big dumb smile on his face. You scowl at him, annoyed that your display of affection didn’t make it clear that he’s not welcome, but he still doesn’t take the hint. You take <<print $kathy.name>>’s arm and guide her away, ignoring him when he calls after you, trying to see if you’d be interested in a threesome.
<<speech "kathy" "<<print $kathy.name>>">>That was…did you have to do that?<</speech>>
<<pspeech>>I thought that he would be deterred if he saw that you already had someone.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Maybe next time, you could just, you know, say something instead of kissing me?<</speech>>
<<pspeech>><<if $playerPath == "dom">>I suppose that’s an option, yes.<<else>>Well, I hope there isn’t a next time, honestly.<</if>> But was kissing me so bad, really?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No, it…That’s not what I meant. Just…please don’t.<</speech>>
You nod your head slightly in acknowledgement of her request, wondering if this will sour your evening, or even your relationship. You didn’t think she would react so negatively to a simple kiss…there might be something else going on with her. You’ll need to find out. You end up leaving the dance club with her shortly afterwards, not in the mood to hang around.
<<set $kathy.dateopinion -= 2>>\
<<trust "$kathy" -2>>\
<<mindbreak "$kathy" 4>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Let her handle it">>\
<<replace "#kathydance">>\
She’s a capable woman. Surely she’s fully able to fend off an unwanted advance, given her experience with <<print $todd.name>> at work. You keep an eye on her as you continue dancing.
She twirls with the athleticism of a trained dancer, pulling her shirt out of the grasp of the creep and increasing the distance between the two of them. When he advances on her anyway, she ducks behind a pair of dancers, and he’s stymied temporarily as he can’t figure out which way to go. When he eventually chooses one way, <<print $kathy.name>> goes the other way, still moving her body to the music as well. You think you catch a bit of a smile on her face as she laughs at the creep’s obvious frustration.
This isn’t a good move. The creeper’s face, previously full of lust, is now a mixture of embarrassment and anger, and as he moves towards her, it’s clear that he’s no longer interested in getting with her. Now he just wants to //get// her. The situation has become quite a bit more dangerous in the blink of an eye.
Fortunately, <<print $kathy.name>> spots you and quickly heads your way. She doesn’t have to say anything; you take her hand and guide her towards the door, where two large bouncers look a little bored. You quickly pull one of them aside and point out the creep, who seems far too focused on <<print $kathy.name>> to notice them. The bouncer is clearly a professional, and the expression of rage on the creeper’s face is helpful in making your case. Soon, shirtless guy is squared off against two guys that each outweigh him by about a hundred pounds, and you and <<print $kathy.name>> are making your exit.
<<speech "kathy" "<<print $kathy.name>>">>Oh man, that was…interesting.<</speech>>
<<pspeech>>You handled yourself well.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>It’s not the first time I’ve had to get away from someone like that. Hopefully the last, though.<</speech>>
She laughs, and you laugh with her while making a mental note that being overly aggressive might not work in your favor with future endeavors. You want her to <<if $playerPath == "dom">>rely on you<<else>>fall in love with you<</if>>, not be afraid of you. Though fear could still be helpful.
<<mindbreak "$kathy" 2>>\
<<trust "$kathy" 1>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $currentDate == "mina">>\
<<if $player.status >= 35>>\
<<print $mina.name>> gives you a look as you skip the line outside the club and walk up to the front door, and her eyebrows raise as the bouncer steps aside, letting you walk in without even slowing down.
<<speech "mina" "<<print $mina.name>>">>I take it you know someone here?<</speech>>
<<pspeech>>Absolutely not.<</pspeech>>
She gets a delightfully pensive look on her face as she considers that you just walked in like you owned the place, and your sheer force of will and obvious status opened the doors like magic. She doesn’t say anything else, but you can tell she’s impressed.
<<set $mina.dateopinion += 1>>\
<<else>>\
You skip the line out front and walk right up to the bouncer. Annoyingly, he doesn’t immediately get out of your way, but you’re able to surreptitiously slip him some cash to convince him not to slow you down. Even then, he doesn't move aside until he gets a look at your companion, which annoys the hell out of you, but at least he //does// move. There’s some consternation from the people waiting in line, but you don’t bother paying them any mind. <<print $mina.name>> doesn’t say anything as she follows you inside.
<</if>>\
<div id="minadance1">\
<<button "The music inside is loud...">>\
<<replace "#minadance1">>\
The music is loud enough that you’re not able to easily communicate with your companion for the evening, so instead you just take her hand and pull her out to the dance floor. There’s enough clear space amidst the writhing mass of bodies that you’re able to carve out your own area, and you start moving to the music, <<if $playerPath == "dom">>making sure to keep your eyes focused on <<print $mina.name>><<else>>moving sensually to the rhythmic beats<</if>>. The heady mixture of heat, light, smells and sounds threatens to overwhelm you, but your willpower is strong enough to keep you cognizant of what’s going on around you.
Which makes it all the more surprising when <<print $mina.name>> manages to sidle up next to you, grinding herself against you gently.
Before you’re even really able to react, she’s got her hand wrapped around one of your wrists, holding tightly. She pushes against you, using her hold to make sure you can’t escape or move away, and you can //feel// the heat between her legs as she looks at you through half-lidded eyes. You’re just barely starting to struggle when she reaches out to take hold of your other wrist, and you realize in a moment of panicked clarity that she’s trying to control you, trying to force her will on yours in a very public, very sexy kind of way. You have only moments to decide what to do about that.
<div id="minadance2">\
<<button "Let her grab hold">>\
<<replace "#minadance2">>\
You could twist out of her grip, but you’re interested in what she’s going to do. You let her grab your other wrist, and she holds on strongly as she turns up the grind, dancing against you in a way that makes it //very// clear what her intentions are. She pulls your arms towards her, keeping you from pulling away, and <<if $player.penissize >= 1>>letting her feel your <<print $penisSize[$player.penissize]>> dick. If she’s surprised by the revelation of your male genitalia, she doesn’t show it.<<else>>letting her feel the heat from your <<if $player.pussyleak == "light" || $player.pussyleak == "medium">>very wet pussy<<else>>pussy<</if>>.<</if>> You try to keep yourself from getting too aroused, but the diminutive Asian woman’s motions are calculated and damn near impossible to resist.
She leans forward, pulling you close from where she’s maintaining her hold on your wrists, putting her mouth next to your ear.
<<speech "mina" "<<print $mina.name>>">>Poor girl. Too aroused for your own good, aren’t you?<</speech>>
When you don’t reply, she straddles your thigh, moving up and down your leg, letting you feel her own heat against your body.
<<speech "mina" "<<print $mina.name>>">>Not to worry. Once you’re mine, I’ll make sure you’re //always// satisfied.<</speech>>
She breathes in your ear, making you shiver involuntarily, and you can just barely hear her almost-mocking laughter over the pulse and beat of the music. You take advantage of her moment of "victory", twisting and pulling back, getting out of her reach, as you try to maintain your composure. <<if $player.lust >= 75>>You definitely don’t want to let her know about the sudden wet spot in your panties.<</if>> Her smile makes it clear that she’s having far too much fun playing you, and you realize once more just how dangerous she is.
Fortunately, a lull in the music lets you escape the dance floor shortly afterwards.
<<set $mina.dateopinion += 2>>\
<<obedience "$mina" -3>>\
<<trust "$mina" 2>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Twist out of her grasp">>\
<<replace "#minadance2">>\
<<if $player.dominance >= 35 || $player.seduction >= 35>>\
It's difficult to break her grip without making it look like you're in trouble - you don't want all the people around you to get the wrong idea - but a few deft moves and a flourishing twist lets you spin away from her while making it look like you're just continuing the dance. When you turn back to face her, she has a frown, but she's still dancing. You decide to turn the tables a little bit.
You get close to her, and she smiles, up until you grab hold of her wrist the same way she had a hold on yours. The smile on her face falters slightly as you pull her close, pushing your leg in between hers, moving slightly, teasing her. The heat coming off her body is intense, and her surprised look turns to one of arousal as she loses herself in the sensations. She starts pushing back against you, trying to increase her pleasure, but you hold her off, continuing your teasing as her lusty need threatens to overwhelm her. When she closes her eyes, and her mouth opens, you pull back, letting go, and she almost collapses to the floor, though she manages to maintain her footing, barely.
She shoots a venomous look at you, anger at the interruption flashing across her face, but you only shake your finger at her, giving her a smile that lets her know that //you// are the one in control here. You doubt she'll be too happy about it, but letting her know her place is important.
The music soon reaches a lull, and the two of you leave the dance floor.
<<set $mina.dateopinion -= 1>>\
<<obedience "$mina" 3>>\
<<trust "$mina" -1>>\
<<include "Mina Date">>\
<<else>>\
Try as you might, you can't figure out a way to escape her grasp without making it look like you're in trouble. You don't want people to get the wrong idea, and turn on her as though she's a...well, you don't want people to get the wrong idea. You twist and turn, trying your best to escape her grasp, but it only makes her hold on that much more tightly. You're trapped, and she knows it.
She quickly grabs your other wrist, and holds on strongly as she turns up the grind, dancing against you in a way that makes it //very// clear what her intentions are. She pulls your arms towards her, keeping you from pulling away, and <<if $player.penissize >= 1>>letting her feel your <<print $penisSize[$player.penissize]>> dick. If she’s surprised by the revelation of your male genitalia, she doesn’t show it.<<else>>letting her feel the heat from your <<if $player.pussyleak == "light" || $player.pussyleak == "medium">>very wet pussy<<else>>pussy<</if>>.<</if>> You try to keep yourself from getting too aroused, but the diminutive Asian woman’s motions are calculated and damn near impossible to resist.
She leans forward, pulling you close from where she’s maintaining her hold on your wrists, putting her mouth next to your ear.
<<speech "mina" "<<print $mina.name>>">>Poor girl. Too aroused for your own good, aren’t you?<</speech>>
When you don’t reply, she straddles your thigh, moving up and down your leg, letting you feel her own heat against your body.
<<speech "mina" "<<print $mina.name>>">>Not to worry. Once you’re mine, I’ll make sure you’re //always// satisfied.<</speech>>
She breathes in your ear, making you shiver involuntarily, and you can just barely hear her almost-mocking laughter over the pulse and beat of the music. You take advantage of her moment of "victory", twisting and pulling back, getting out of her reach, as you try to maintain your composure. <<if $player.lust >= 75>>You definitely don’t want to let her know about the sudden wet spot in your panties.<</if>> Her smile makes it clear that she’s having far too much fun playing you, and you realize once more just how dangerous she is.
Fortunately, a lull in the music lets you escape the dance floor shortly afterwards.
<<set $mina.dateopinion += 3>>\
<<obedience "$mina" -5>>\
<<trust "$mina" 1>>\
<<include "Mina Date">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<</if>>\<br>
<<if $annie.datetype == "friendup">>\
<<if $annie.friendtitle == "Acquaintance">>\
As you talk to <<print $annie.name>>, she suddenly looks pensive.
<<speech "annie" "<<print $annie.name>>">>Can I ask you something, <<print $player.name>>?<</speech>>
<<pspeech>>Of course.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I was wondering...you've been through so many changes recently and...it certainly //seems// like it's for the better, but...are you happy with who you are now?<</speech>>
You pause, considering how you should reply. You //know// that you're happy with who you are now, but is that something that you should admit to her? Should you temper your reply, or even outright lie? It's not about being honest, necessarily. It's about how best to start controlling her.
<div id="anniefriend1">\
<<button "Tell Her The Truth">>\
<<replace "#anniefriend1" t8n>>\
<<pspeech>><<if $playerPath == "dom">>If I'm being completely honest, <<print $annie.name>>, I've never been happier. This is who I am, who I've always wanted to be: confident, in control. I would never want anything else.<<else>>Honestly? Yes. Very much so. I had to struggle every day when I was...my old self. Now, I look as good as I feel, and I look //amazing//, so you can connect the dots.<</if>> It's not as simple as saying it was all because of the changes to my physical self, of course, though that certainly helped. I'm just more...assured now.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I've seen that. You never used to stand up to <<print $travis.name>> before, and I always felt so bad when I saw how <<print $cindy.name>> was treating you. I'm so glad that you're pushing back, and taking control back from them both.<</speech>>
<div id="anniefriend1a">\
<<if $playerPath == "dom">>\
<<button "Give Her a Little Push">>\
<<replace "#anniefriend1a" t8n>>\
<<pspeech>>Oh, you like to see me take control, do you?<</pspeech>>
You give her an inviting smile, showing your teeth, and she blushes slightly, looking away.
<<speech "annie" "<<print $annie.name>>">>O-oh, w-well...I-I mean, I like to see you...I-I m-mean, I like it when you...u-um...<</speech>>
You can't help but laugh as <<print $annie.name>>'s face grows increasingly red from her inability to avoid double entendres. You wave it off after a minute or two.
<<pspeech>>Don't worry <<print $annie.name>>, I know what you meant, and I appreciate your concern. You really did help me when I needed it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I did?<</speech>>
<<pspeech>>Of course. Knowing that you were looking out for me as best you could in your position was very helpful when I was at my worst. But now, I'm at my best, and I think it's only fair that I return the favor.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh! I don't need anything in return, <<print $player.name>>, really. I'm just...g-glad that we can hang out like this.<</speech>>
<<pspeech>>Me too, <<print $annie.name>>.<</pspeech>>
You give her a more genuine smile, which she returns, her eyes shining.
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
<<else>>
<<button "Tease Her a Little">>\
<<replace "#anniefriend1a" t8n>>\
<<pspeech>>So you're saying that you like...watching me?<</pspeech>>
You give her a bit of an alluring smile, and she blushes slightly, looking away.
<<speech "annie" "<<print $annie.name>>">>O-oh, w-well...I-I mean, I like to see you...I-I m-mean, I like it when you...u-um...<</speech>>
You can't help but laugh as <<print $annie.name>>'s face grows increasingly red from the implications of your statement. You wave it off after a minute or two.
<<pspeech>>Don't worry, <<print $annie.name>>, I know what you meant. And honestly, I don't mind if you like to watch me. It's what I'm going for, after all.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wha...what do you mean?<</speech>>
No need to be too overt. Yet.
<<pspeech>>I mean I spent my life as a man hiding my face, staying in the shadows, trying to be overlooked. These days, I'm trying much harder to be, well, not the //center// of attention, but definitely closer to the spotlight. And besides, I look //good//. It would be a crime to hide this, wouldn't it?<</pspeech>>
<<print $annie.name>>'s face flushes red as you explain, and she looks away quickly, but you know what's she's thinking. //Damn, I'm so stupid for thinking she wanted me to look at her.// She's so easy to read.
<<speech "annie" "<<print $annie.name>>">>O-oh...I-I see. Um, well...y-you do look really good as a woman, <<print $player.name>>. And I'm glad you're happy. Really.<</speech>>
<<pspeech>>Me too, <<print $annie.name>>.<</pspeech>>
You give her a more genuine smile, which she returns, though she's still blushing a little too much to look at you directly.
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.lust += 10>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
<</if>> | \
<<button "Express Your Appreciation">>\
<<replace "#anniefriend1a" t8n>>\
<<pspeech>>It's been an interesting experience, <<if $playerPath == "dom">>no doubt<<else>>that's for sure<</if>>, and if anyone deserves to be <<if $playerPath == "dom">>put in their place<<else>>taken down a notch<</if>>, it's <<print $cindy.name>>. But I couldn't have done it without your support.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>My support? B-but I didn't do anything.<</speech>>
<<pspeech>>Of course you did, <<print $annie.name>>. You were there to give me words of encouragement when I most needed them. <<if $playerPath == "dom">>You've helped me become the confident person I was always meant to be.<<else>>I'll always be //very// grateful for that.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...I-I'm glad I was...able to do something to help you, <<print $player.name>>.<</speech>>
You give her an encouraging smile, and she returns one that seems almost...shy? How delightfully cute.
<<trust "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | \
<<button "Acknowledge Her Admiration">>\
<<replace "#anniefriend1a" t8n>>\
<<pspeech>>Well, thank you, <<print $annie.name>>. It is difficult to make sure that <<print $cindy.name>> <<if $playerPath == "dom">>knows her place<<else>>understand the new dynamic<</if>>, but I'm sure she'll understand someday. And <<print $travis.name>>? Well, <<print $travis.he>> surely has lessons <<print $travis.he>> can learn about how to treat <<print $travis.his>> employees better.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>So what's next for you?<</speech>>
<<pspeech>>Next? <<if $playerPath == "dom">>A question with //so many// implications...<<else>>I do enjoy thinking about my //next// big change...<</if>>There's a lot to do, but as long as you're <<if $playerPath == "dom">>helping me<<else>>keeping an eye on me<</if>>, I don't doubt that I'll accomplish...//many// things.<</pspeech>>
<<print $annie.name>> blushes slightly when you give her an <<if $playerPath == "dom">>intense look<<else>>inviting gaze<</if>>, but she seems <<if $playerPath == "dom">>captivated<<else>>enthralled<</if>> by your vague plans. You wonder if she suspects just how importantly she features in them.
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Admit Your (False) Fear">>\
<<replace "#anniefriend1" t8n>>\
<<pspeech>>Honestly? It's been a very challenging time. I'm still trying to get used to all the different perspectives I have on, well, everything. Not to mention worrying about all the reactions that I get from people I knew when I was...someone else. I want to be happy, but I'm honestly a little scared.<</pspeech>>
For a moment, you worry that you might have laid it on a little too thick, but when you see the look in <<print $annie.name>>'s eyes, you know you've played your hand quite well indeed.
<<speech "annie" "<<print $annie.name>>">>I understand, <<print $player.name>>. W-well, maybe "understand" isn't the right word, I mean, I-I've never been in your situation, b-but...I get that it can be scary. B-but hey! At least you've got someone on your side!<</speech>>
<<pspeech>>Really? Who?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me! I-I mean...I'm on your side. If...if you need help with anything, just...just let me know, okay?<</speech>>
You smile at her, your feigned ignorance having the desired effect as <<print $annie.name>> blushes slightly. You have to work hard to suppress a smile of satisfaction, doing your best to turn it into one of relief instead.
<div id="anniefriend1b">\
<<if $playerPath == "dom">>\
<<button "Take Advantage of Her Offer">>\
<<replace "#anniefriend1b">>\
<<pspeech>>That means a lot to me, <<print $annie.name>>, really. Knowing that I can count on you when I need something really sets my mind at ease. Thank you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-of course! You shouldn't have to worry about how people are going to react, <<print $player.name>>. You're...well...<</speech>>
You raise an eyebrow as she trails off, waiting for her to continue. When it becomes evident that she isn't going to, you fill in the blank.
<<pspeech>>...deserving of respect?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah! A-and I'll give you all the respect you deserve!<</speech>>
You give her a smile of satisfaction, but if she's concerned by the look on your face, she doesn't give any indication. You wonder if she even understands the implications of what she just said. Well, even if she doesn't, you do, and you're happy with this outcome. Whether she will be, in the end, remains to be seen.
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
<<else>>
<<button "Imply a Scandalous Suggestion">>\
<<replace "#anniefriend1b" t8n>>\
<<pspeech>>Really? //Any//thing?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Of...of course. Anything.<</speech>>
<<pspeech>>Because I have had some questions about...well...certain //things//.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh really? Like what?<</speech>>
<<pspeech>>Well, it's not really something I should talk about in //public//, if you know what I mean.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh.<</speech>>
<<print $annie.name>> thinks about that for a moment, and then her eyes widen and her face turns red.
<<speech "annie" "<<print $annie.name>>">>//Oh//.<</speech>>
<<pspeech>>But I can ask you for help with that another time, right?<</pspeech>>
She gives you a look like a deer in the headlights, her face turning an even brighter shade of red as she considers the implications of your request. She swallows visibly, and you swear you catch her glancing at your lap for just a second before she looks away. You wait, giving her an apprehensive look as you await her judgment, knowing that there's only one way that this will end. She's far too considerate to take back her offer, after all.
<<speech "annie" "<<print $annie.name>>">>U-um...y-yeah, you c-can ask me about...//that//. J-just not...here, o-okay?<</speech>>
<<pspeech>>Thanks, <<print $annie.name>>. That really puts my mind at ease.<</pspeech>>
She only nods, clearly not trusting her voice even as you give her your friendliest smile. So innocent. You may or may not follow through on your request, but what's important is that you've managed to push her to offering help with it. A minor step, perhaps, but an important one.
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.lust += 10>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
<</if>> | \
<<button "Appreciate Her Support">>\
<<replace "#anniefriend1b" t8n>>\
<<pspeech>>That really means a lot to me, <<print $annie.name>>. Knowing that there's someone I can count on...I feel a lot better about, well, everything.<</pspeech>>
<<print $annie.name>> gives you a winning smile, her face lighting up with obvious joy.
<<speech "annie" "<<print $annie.name>>">>Us girls gotta stick together, <<print $player.name>>! And...and not just against guys or whatever, but against the girls that think they're better than us! If we don't look out for each other, then who will?<</speech>>
You doubt that she knows that she's basically describing herd behaviour for prey animals, but that suits you fine. She //definitely// doesn't know that she's talking to a predator, and probably one more dangerous than <<print $cindy.name>> could ever hope to be, but that's the goal, isn't it? Take her by surprise. So far...so good.
<<mindbreak "$annie" -2>>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | \
<<button "Offer Her Your Support Too">>\
<<replace "#anniefriend1b" t8n>>\
<<pspeech>>That really means a lot to me, <<print $annie.name>>. And...<<if $playerPath == "dom">>let me know if there's anything I can do to help you, understood?<<else>>you can come to me for help too, if you need it, okay?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Okay, that's great! <<print $annie.name>> and <<print $player.name>>, against the world! R-right?<</speech>>
You give her a reassuring nod, and she sighs with a smile, convinced she's got an ally. And she does, of a sort, but you imagine yourself more as the treacherous advisor that wants her to succeed for your own benefit. No need to explain that to her, of course.
<<mindbreak "$annie" -3>>\
<<trust "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Admit It's An Adjustment">>\
<<replace "#anniefriend1" t8n>>\
<<pspeech>>If I'm completely honest, I feel like this has definitely been a step in the right direction, but at the same time I'm not...entirely comfortable. There's been a lot of ajustments that I've needed to make.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I can only imagine! Even for people with gender dysphoria, I've heard it takes a long time to get used to the changes they go through, and you did it in a week!<</speech>>
<<pspeech>>And I didn't even plan on it. Still, there have definitely been...<<if $playerPath == "dom">>improvements, shall we say?<<else>>some benefits.<</if>> I think this is really for the best, I just need some time to get used to it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-of course. Um...can I ask you something else?<</speech>>
<<pspeech>><<if $playerPath == "dom">>What's one more question? Go ahead.<<else>>I don't mind. What is it?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>You said there's some <<if $playerPath == "dom">>improvements<<else>>benefits<</if>>. What did you mean?<</speech>>
<div id="anniefriend1c">\
<<if $playerPath == "dom">>\
<<button "Confidence and Posture">>\
<<replace "#anniefriend1c" t8n>>\
<<pspeech>>Well, I have to say I've never felt more confident. And, oddly enough, all of this has helped with my posture.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Really? Your posture?<</speech>>
<<pspeech>>Naturally. After all, before this, I didn't have to worry about these.<</pspeech>>
You place your hands on your <<print $breastSize[$player.breastsize]>> breasts, lifting them up slightly, and <<print $annie.name>> blushes almost instantly. You laugh at her reaction, but she takes it in stride.
<<pspeech>>But seriously, knowing that I'm in the //right// body has really made me feel more in control of situations. Where before I would have shied away from confrontation, now I //relish// it, because I //know// I'll be the one that doesn't blink when I staring someone down.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wow, that's such an amazing change!<</speech>>
<<pspeech>>I don't go //looking// for confrontations, of course, but they've really become the highlight of my day when they occur.<</pspeech>>
<<print $annie.name>> looks at you in wonderment, no doubt thinking of the contrast between who you used to be and who you are now. You give her a confident smile, which only widens when you see her gaze drift down to your bust. She catches her self, blushing again, and looks away quickly, but there's no doubt that you've got her attention in exactly the right way.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 1>>\
<<set $annie.lust += 10>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
<<else>>\
<<button "Attractiveness and Desire">>\
<<replace "#anniefriend1c" t8n>>\
<<pspeech>>Well, not to put //too// fine a point on it, but you have to admit, I've //never// looked better.<</pspeech>>
You punctuate your statement with a bit of a pose, and <<print $annie.name>> laughs.
<<speech "annie" "<<print $annie.name>>">>That's...well, I don't want to say that's true, because that seems like I'm saying you were ugly, you know, before...<</speech>>
<<pspeech>>I //was// ugly because, but that was also because I wasn't happy. Sadness is ugly, <<print $annie.name>>, or at least not attractive. Now, though...well, maybe I'm not sure if I'm happy, but I'm not sad. And I've got these //awesome// tits.<</pspeech>>
You put your hands on your <<print $breastSize[$player.breastsize]>> breasts and lift them up, giving them a shake when you see that <<print $annie.name>> is staring directly at them. You laugh as her face glows red.
<<pspeech>>See? Even you like them.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>W-well...they //do// look very n-nice.<</speech>>
<<pspeech>>And of course there's also the rampant sexual desires.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>W-what?<</speech>>
<<pspeech>>Okay, "rampant" isn't the right word, but seriously, I've been noticing a really strong need to touch and play with and make out with just about everyone. Maybe it's because I look so good, and I just want to share it, you know?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-uh...I-I don't know h-how to...<</speech>>
<<pspeech>>Don't worry, <<print $annie.name>>. I'm not about to start making out with you. //Unless you want me to.//<</pspeech>>
You give her a very unsubtle wink, and you're pretty sure that if her face gets anymore red, she's going to burst a blood vessel. You giggle at her discomfort. Maybe you went a little too far, but you //love// that you can have this effect on her. Not to mention the bonus of confirming her more than friendly interest in you.
<<mindbreak "$annie" 3>>\
<<trust "$annie" 1>>\
<<set $annie.lust += 20>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
<</if>> | \
<<button "Everything Is New">>\
<<replace "#anniefriend1c" t8n>>\
<<pspeech>>Well, all sorts of things really. It feels like a whole new experience when I do just about everything. Even food tastes different. It's almost an overwhelming experience<<if $playerPath == "dom">>, but I'm not about to get lost in sensation.<<else>>, and if I didn't have things I wanted to do, I would easily get lost in them.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>That's...wow. I wish I could feel what that's like. Start things new, you know?<</speech>>
<<pspeech>>We'll have to do more things together, see if maybe you live vicariously through me.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I think I'd like that, <<print $player.name>>.<</speech>>
She gives you a warm smile, which you return. You may have been lying, but if it gets her on the hook, well...that will be a new experience for both of you, won't it?
<<mindbreak "$annie" -2>>\
<<trust "$annie" 2>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | \
<<button "Answer Vaguely and Move On">>\
<<replace "#anniefriend1c" t8n>>\
<<pspeech>><<if $playerPath == "dom">>I'll keep some secrets, if you don't mind, <<print $annie.name>>. For now, at least. If you really want to know, we'll have to do this again.<<else>>I've only been a woman for a short while, but even I know that mystery is more alluring than knowledge, <<print $annie.name>>. I'll keep you in suspense. For now.<</if>><</pspeech>>
<<print $annie.name>> frowns slightly, but then nods and gives you a smile.
<<speech "annie" "<<print $annie.name>>">>I guess that's only fair. Sorry if I'm prying too much.<</speech>>
<<pspeech>><<if $playerPath == "dom">>There are boundaries you shouldn't attempt to cross without my permission, but I'll forgive you this time.<<else>>Don't worry about it too much. I'm just not ready to reveal //all// my secrets just yet.<</if>><</pspeech>>
You both laugh it off, but you can still see that she's <<if $playerPath == "dom">>properly chastised<<else>>still curious<</if>>, and that suits your purposes just fine.
<<mindbreak "$annie" 3>>\
<<obedience "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<elseif $annie.datetype == "normal">>\
<<set $randomnumber = random(1,5)>>\
<<if $randomnumber == 1>>\
As you speak to <<print $annie.name>>, you happen to glance at another woman nearby. She caught your eye with her exquisite taste in clothing; while the unnamed woman might have walked by without meriting much attention, the fact that she's wearing a beautiful, form-fitting bodycon dress that shows off all her otherwise-modest curves draws you away from your conversation for more than a few minutes. <<print $annie.name>> can't help but notice your wandering eye, and turns to look at the woman as she passes by.
<<speech "annie" "<<print $annie.name>>">>O-oh...I mean...th-that's a nice dress...<</speech>>
You tear your eyes away from the woman and back to <<print $annie.name>>, realizing your mistake. If she thinks you're not interested in her, then that could make things more difficult. Then again, this could be an opportunity, as well...
<div id = "anniedate">\
<<button "Suggest She Would Look Good In That Dress">>\
<<replace "#anniedate">>\
<<pspeech>><<if $playerPath == "dom">>It is a very nice dress. I was thinking how you might look in it. Perhaps I should ask her where she got it so I can buy it for you.<<else>>It is, isn't it? Sorry, I was just imagining how you would look in that dress. It's a...//very// nice daydream. Should I ask her where she got it, so that I can make the dream a reality?<</if>><</pspeech>>
<<print $annie.name>> looks at you wide-eyed, her face quickly turning red.
<<speech "annie" "<<print $annie.name>>">>O-oh! Oh! No, n-no, no, you don't...y-you don't have to do that. Please don't. You don't have to do that. I was j-just worried th-that you were...um...<</speech>>
You can't help but <<if $playerPath == "dom">>laugh<<else>>giggle<</if>> at her reaction.
<<pspeech>>It's okay, <<print $annie.name>>. Though I do think you would look good in a dress like that.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>M-maybe...b-but it's not really my style...I guess...<</speech>>
<<if $annie.likesknown.contains("Fairy Tale Clothes")>>\
<<pspeech>><<if $playerPath == "dom">>Ah yes, I seem to recall that you like more...princess-style dresses. I could get something like that for you instead.<<else>>Oh yeah, you like the big fancy dresses. I would //love// to see you in something like that, too. Hmm...maybe I'll make a shopping trip and surprise you...<</if>><</pspeech>>
<<print $annie.name>>'s eyes light up for a moment, and she smiles.
<<speech "annie" "<<print $annie.name>>">>M-maybe...I think I'd like that, <<print $player.name>>.<</speech>>
Her blush fades slightly, but her smile remains.\
<<set $annie.dateopinion += 2>>\
<<include "Annie Date End">>\
<<else>>\
<<pspeech>>Oh? If you don't mind me asking, what //is// your preferred style?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...you know those, um...those big poofy dresses that you see in fairy tale stories?<</speech>>
<<pspeech>>Ah. Animated movies?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Well...I guewss it doesn't matter if it's animated or not, but it's hard to find some of those dresses in real life, you know?<</speech>>
<<pspeech>>I see. So fancy princess dresses are your thing.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah...oh, not all the time! It's not like I can wear them all the time, after all. Or even some of the time. They're pretty, but...<</speech>>
<<pspeech>><<if $playerPath == "dom">>There's nothing wrong with wanting to be a princess, <<print $annie.name>>. Though I think I'd personally rather be a queen.<<else>>Princesses are beautiful, <<print $annie.name>>, there's nothing wrong with wanting to be beautiful. I can relate.<</if>><</pspeech>>
<<print $annie.name>> gives you a smile, and you can tell she's tempted to give you a hug. She doesn't, but the intent is there. Good.\
<<set $annie.dateopinion += 1>>\
<<set $annie.likesunknown.delete("Fairy Tale Clothes")>>\
<b>You've learned that <<print $annie.name>> like Fairy Tale Clothes!</b>\
<<set $annie.likesknown.push("Fairy Tale Clothes")>>
<<include "Annie Date End">>\
<</if>>\
<</replace>>\
<</button>> | <<button "Admit You Like That Look">>\
<<replace "#anniedate">>\
<<pspeech>>Well, I must admit that she is attractive. She has the confidence to pull off that look quite well.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, I see. Um...She, uh...she does look good, I guess.<</speech>>
<<pspeech>>Don't worry, <<print $annie.name>>, it's not a reflection on you. <<if $playerPath == "dom">>If you want to look that good, you need only have confidence in yourself.<<else>>She just looks good, and caught my eye. That's all.<</if>><</pspeech>>
<<print $annie.name>> doesn't say anything, but also doesn't look at you.
<<set $annie.dateopinion -= 1>>\
<<mindbreak "$annie" 2>>
<<trust "$annie" 1>>
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $randomnumber == 2>>\
As you speak to <<print $annie.name>>, you pass by a few people blocking the way. As you make your way past them, one particularly large guy bumps into <<print $annie.name>>, pushing her aside roughly and unexpectedly. She shouts out in surprise.
<<speech "annie" "<<print $annie.name>>">>H-hey!<</speech>>
The guy either doesn't notice the interaction, or ignores her.
<div id="anniedate2">\
<<button "Stand Up For Her">>\
<<replace "#anniedate2">>\
<<pspeech>>Excuse me.<</pspeech>>
You step right up to the large man, not particularly caring, that he's taller than you.
<<if $playerPath == "dom">><<pspeech>>You have injured my friend with your callous disregard. Apologize, immediately.<</pspeech>>
He looks you up and down, and a slow smile starts to form on his face. A smile you recognize, and don't appreciate. You stare into his eyes, frowning.
<<pspeech>>//Now//.<</pspeech>>
Something in his demeanor seems to crack, and his smile fades almost instantly. The look in his eyes isn't lewd anymore. There's more uncertainty, more...//fear//.
You like that.\
<<else>>\
<<pspeech>>Excuse me, //sir//, apologize to my friend who you just very rudely walked into.<</pspeech>>
He looks you up and down, and a slow smile starts to form on his face. A smile you recognize, and don't appreciate. You stare into his eyes, giving him a smile that is anything but enticing.
<<pspeech>>If you'd prefer to make a scene, trust me, it will end very poorly for you.<</pspeech>>
His smile turns lascivious, and he takes a step towards you, his intent clear. You stand your ground, your smile slips, and you turn to look at the people around you, holding your arms around you as you prepare to scream. You make a big, theatrical point of taking a breath, and your antagonist immediately backs down, his smile vanishing much like his manhood as he steps back, his hands raised in surrender.
Good. Best he learns his place early.\
<</if>>\
He turns to <<print $annie.name>> and grumbles out an apology, then quickly walks away.
<<speech "annie" "<<print $annie.name>>">>Um...thanks, <<print $player.name>>.<</speech>>
<<pspeech>>Of course, <<print $annie.name>>. I'll always look after you.<</pspeech>>
She blushes slightly at your statement, but still seems genuinely grateful for your actions.\
<<obedience "$annie" 2>>
<<mindbreak "$annie" 2>>
<<set $annie.dateopinion += 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | <<button "Don't Address It">>\
<<replace "#anniedate2">>\
You don't make any indication of having seen any of that. <<print $annie.name>>, for her part, has a look on her face of injured pride, but then takes a breath and composes herself. She seems none the worse for wear for being pushed around. Maybe she's used to it.
<<trust "$annie" 1>>
<<mindbreak "$annie" -1>>
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $randomnumber == 3>>\
As you're talking with <<print $annie.name>>, you pass by a small display, with stuffed animals of many different varieties. <<print $annie.name>>'s eye is drawn to them, and you slow your pace.
<<pspeech>>Interested?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Huh? O-oh, uh, kind of...<</speech>>
<div id="anniedate3">\
<<button "Suggest She Look At The Stuffed Cats">>\
<<replace "#anniedate3">>\
<<pspeech>><<if $playerPath == "dom">>I suppose we can stop for a moment to look, but I must insist that we look at the kittens.<<else>>Sounds like fun. Let's look at the kittens!<</if>><</pspeech>>
<<print $annie.name>>'s eyes light up and she smiles widely as you look over the stuffed animals. It's not quite the same as the real thing, <<if $petgirlFetish >= 25>>and quite frankly, you'd much rather have <<print $annie.name>> with her own ears and tail, <</if>>but it's making her happy, and that suits your purposes well enough for now.
Soon, the moment has passed, and <<print $annie.name>> puts the stuffed animals back, following you as you continue on your date.
<<set $annie.dateopinion += 1>>\
<<trust "$annie" 1>>\
<<set $annie.petgirlfetish += 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | <<button "Suggest She Look At The Stuffed Dogs">>\
<<replace "#anniedate3">>\
<<pspeech>><<if $playerPath == "dom">>I suppose we can stop for a moment to look, but I must insist that we look at the puppies.<<else>>Sounds like fun. Let's look at the puppies!<</if>><</pspeech>>
<<print $annie.name>> gives you a smile, and turns to look over the stuffed animals. It's not quite the same as the real thing, <<if $petgirlFetish >= 25>>and quite frankly, you'd much rather have <<print $annie.name>> with her own ears and tail, <</if>>but it's making her happy, and that suits your purposes well enough for now.
Soon, the moment has passed, and <<print $annie.name>> puts the stuffed animals back, following you as you continue on your date.
<<set $annie.petgirlfetish += 1>>\
<<trust "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | <<button "Ask If She'd Like To Take a Look">>\
<<replace "#anniedate3">>\
<<pspeech>>Would you like to stop?<</pspeech>>
<<print $annie.name>> looks at you slightly wide-eyed, then turns to look at the display, then back at you. She's not looking at you normally, and you get the impression that her mind is going far too fast.
<<pspeech>><<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...<</speech>>
<<if $annie.dislikesknown.contains("Being In Charge")>>\
Oh, that's right. She mentioned once that she really doesn't like being in charge. You assumed that she meant in important moments, but apparently it also matters when she's put on the spot.
<<pspeech>>Don't worry about it, <<print $annie.name>>. Let's just move on.<</pspeech>>
She lets out a breath of relief, but still looks longingly at the display for a moment before she moves to follow you. Still, knowing how indecisive she is certainly could be useful if you're willing to stress her out...
<<obedience "$annie" 1>>
<<mindbreak "$annie" 3>>
<<include "Annie Date End">>\
<<else>>\
How strange. It's not as though it's a momentous decision, but she nevertheless appears to be completely unable to reach a conclusion.
<<pspeech>><<if $playerPath == "dom">>Perhaps<<else>>Maybe<</if>> we should move on. Let's go, <<print $annie.name>>.<</pspeech>>
She lets out a breath of relief, but still looks longingly at the display for a moment before she moves to follow you. Interesting...
<<mindbreak "$annie" 3>>
<<include "Annie Date End">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<elseif $randomnumber == 4>>\
As you're talking with <<print $annie.name>>, you end up in a line behind some other people. It's not a big deal, just a matter of waiting, and it lets you continue your conversation with <<print $annie.name>>, so you're happy enough to wait. But when you get to the front of the line, a large, burly man pushes past both of you, not even bothering to look, and takes your place.
<<pspeech>><<if $playerPath == "dom">>How incredibly rude.<<else>>Are you fucking kidding me?<</if>><</pspeech>>
The big man, who has half a foot and many, many pounds on you, turns back briefly, acting as though he heard something distant and is only looking out of curiosity, but you can see the malicious grin on his face. He did it because he thought he could get away with it, because he doesn't think you'll be capable of standing up to him. Well, <<if $playerPath == "dom">>that's unacceptable<<else>>you'll show him<</if>>. You give a quick glance to <<print $annie.name>>, a grin on your face, and she looks at you slightly wide-eyed.
Hmm, that's something to consider. If you were on your own, it wouldn't be a big deal to make a big deal out of this, but how will she react if you do? More importantly, how will she react if you //don't//? <<if $annie.likesknown.contains("Being Treated Nicely")>>You recall that she likes to be treated nicely, and this brute clearly doesn't believe the same. Perhaps she'll appreciate you putting him in his place.<</if>>
<div id="anniedate4">\
<<button "Make a Big Deal Out of It">>\
<<replace "#anniedate4">>\
You can't let such a brazen challenge to your influence pass unchallenged, regardless of how <<print $annie.name>> might feel about it. You push your way towards the man, tapping his shoulder to get his attention. He turns around slowly, and as soon as he sees who's trying to get his attention, he leers at your <<print $breastSize[$player.breastsize]>> breasts. You scowl at him, and wait for him to meet your eyes.
<<pspeech>><<if $playerPath == "dom">>Step back, get out of the line, or this will end poorly for you.<<else>>You're going to want to step out of the line, //sweetheart//, or else.<</if>><</pspeech>>
He gives you a look that makes it clear that he doesn't believe you. You show your teeth, take a step back, and raise your voice.
<<pspeech>><<if $playerPath == "dom">>Get your hands //off// me!<<else>>Oh my god, stop touching me!<</if>><</pspeech>>
His eyes open wide as everyone in the immediate area turns to stare at the two of you. His smile vanishes as you step away quickly, as though you're trying to get away from him. As several other people approach, he, as expected, takes the coward's way out: he quickly walks away. After assuring your would-be rescuers that you're fine, you head back to <<print $annie.name>>, her eyes wide.
<<speech "annie" "<<print $annie.name>>">>Th-that was...<</speech>>
<<pspeech>>I don't like to make false accusations, but he was <<if $playerPath == "dom">>quite<<else>>very<</if>>-<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>No, no, that was...it's okay. He...kind of deserved it. I just can't believe you...//did// that.<</speech>>
<<pspeech>>I don't let anyone push me around, <<print $annie.name>>. And I don't appreciate it when they're rude to me or those I consider my friend.<</pspeech>>
The smile that crosses her face is genuine, and a little embarrassed, but she seems both grateful and impressed by your actions.\
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>
<<trust "$annie" 1>>
<<include "Annie Date End">>\
<</replace>>\
<</button>> | <<button "Let It Pass">>\
<<replace "#anniedate4">>\
Normally, your choice would be easy, instinctual even, but a quick glance at <<print $annie.name>> convinces you to stay your hand. She's clearly nervous about the situation as it stands. If you push things further, she might be even more uncomfortable. You want to make sure she has a good time, not bad memories of being with you. You take a deep breath, calm yourself, and smile at <<print $annie.name>>. She hesitates a moment before smiling back, and you're confident you made the right choice.
<<set $annie.dateopinion += 1>>\
<<mindbreak "$annie" -2>>
<<trust "$annie" 2>>
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
As you're talking with <<print $annie.name>>, you hear something unusual: the sound of an ice cream truck. It's passing by, driving slowly, the telltale music enticing all within audio range to come and investigate. You have no real interest in ice cream, but as you're keenly aware, you're not here alone. Perhaps you can use this to your advantage.
<div id="anniedate5">\
<<button "Get Some Ice Cream With <<print $annie.name>>">>\
<<replace "#anniedate5">>\
<<pspeech>><<if $playerPath == "dom">>I think I would quite like some ice cream. Follow me, <<print $annie.name>>.<<else>>Ooh, ice cream! Come on, <<print $annie.name>>!<</if>><</pspeech>>
To your satisfaction, <<print $annie.name>> does as she's told, following you to the truck, which has been flagged down by some other pedestrians and is in no danger of driving off. You think you catch a hint of a smile on her face as the two of you wait in line. The ice cream truck operator is quick and efficient, and you're not waiting long at all before the time has come to order.
<div id="annieicecream">\
<<button "Order Something Sweet For Her">>\
<<replace "#annieicecream">>\
<<pspeech>>I'll have a vanilla cone, and an Amaretto Black Cherry twist for my friend, please.<</pspeech>>
The server nods at you and gets to work, while <<print $annie.name>> gives you a look, her eyes wide and her eyebrows raised.
<<pspeech>>Don't worry, <<print $annie.name>>, I'll take care of this. <<if $playerPath == "dom">>Wait over there for me, would you?<<else>>Can you wait over there? I'll bring it right over.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, s-sure! Thanks, <<print $player.name>>.<</speech>>
She gives you a smile and heads to take a seat where you indicated (<<if $playerPath == "dom">>//good girl//<<else>>//mmm, so well-behaved//<</if>>) as you wait for the server to finish your order. You pay for the ice cream without any trouble\
<<if $basicfempills >= 1 || $advancedfempills >= 1 || $ultrafempills >= 1 || $fertilitypills >= 1 || $hyperfertilitypills >= 1 || $breastgrowthpills >= 1 || $lactationpills >= 1 || $hairgrowthpills >= 1 || $joypills >= 1 || $slipperygoo >= 1 || $bigloads >= 1 || $enhancecream >= 1>>\
, but stop before you head towards her. She's waiting for you, but she's oblivious to your actions at the moment. If you wanted to, you could probably add...//something extra// to her ice cream. She'd be none the wiser.
<div id="annieicecreamdrug">\
<<if $basicfempills >= 1>>\
<<button "Add Some Feminizing Hormones">>\
<<replace "#annieicecreamdrug">>\
You crush up the hormone pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "basicfem">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $advancedfempills >= 1>>\
<<button "Add Some Stronger Feminizing Hormones">>\
<<replace "#annieicecreamdrug">>\
You crush up the hormone pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "strongfem">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $ultrafempills >= 1>>\
<<button "Add Some Extremely Strong Feminizing Hormones">>\
<<replace "#annieicecreamdrug">>\
You crush up the hormone pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "ultrafem">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $fertilitypills >= 1>>\
<<button "Add Some Fertility Boosters">>\
<<replace "#annieicecreamdrug">>\
You crush up the fertility enhancer and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "fertility">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $hyperfertilitypills >= 1>>\
<<button "Add Some Strong Fertility Boosters">>\
<<replace "#annieicecreamdrug">>\
You crush up the fertility enhancer and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "hyperfertility">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $breastgrowthpills >= 1>>\
<<button "Add Some Breast Growth Pills">>\
<<replace "#annieicecreamdrug">>\
You crush up the breast enhancement pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "breastgrowth">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $lactationpills >= 1>>\
<<button "Add Some Lactation Inducers">>\
<<replace "#annieicecreamdrug">>\
You crush up the lactation inducer pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "lactation">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>
| <</if>>\
<<if $hairgrowthpills >= 1>>\
<<button "Add Some Hair Growth Pills">>\
<<replace "#annieicecreamdrug">>\
You crush up the follicle stimulant pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "hairgrowth">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $joypills >= 1>>\
<<button "Add Some Joy">>\
<<replace "#annieicecreamdrug">>\
You crush up the drug and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "joy">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $slipperygoo >= 1>>\
<<button "Add Some Slippery Goo">>\
<<replace "#annieicecreamdrug">>\
You pull out the tube of goo and squeeze some of it onto her ice cream. It just kind of sits there, and you panic momentarily at the though that she'll detect your tampering. But, fortunately, the ice cream melts enough that the goo more or less mixes with it, and the evidence is now properly hidden. Perfect.
<<set $dosetype = "slipperygoo">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $bigloads >= 1>>\
<<button "Add Some Big Loads">>\
<<replace "#annieicecreamdrug">>\
You crush up the questionable pill and sprinkle it on her ice cream cone. In a few seconds, it's dissolved into ice cream, completely undetectable. Perfect.
<<set $dosetype = "bigloads">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<if $enhancecream >= 1>>\
<<button "Add Some Enhancement Cream">>\
<<replace "#annieicecreamdrug">>\
You pull out the tube of goo and squeeze some of it onto her ice cream. It just kind of sits there, and you panic momentarily at the though that she'll detect your tampering. But, fortunately, the ice cream melts enough that the goo more or less mixes with it, and the evidence is now properly hidden. Perfect.
<<set $dosetype = "enhancecream">><<include "Annie Drug Dose">>\
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
| <</if>>\
<<button "Don't Add Anything">>\
<<replace "#annieicecreamdrug">>\
You don't need to add anything to her ice cream. You let the moment pass.
You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
. You bring the ice cream to <<print $annie.name>>, who accepts it with a smile. You take a seat next to her, and the next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was really good.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<include "Annie Date End">>\
<</if>>\
<</replace>>\
<</button>> | <<button "Let Her Order">>\
<<replace "#annieicecream">>\
<<pspeech>>I'll have a vanilla cone, and my friend will have...<</pspeech>>
You manage to restrain your desire to continue speaking, and look pointedly at <<print $annie.name>>.
<<speech "annie" "<<print $annie.name>>">>O-oh, um...cotton candy, please.<</speech>>
The server nods and gets to work quickly and efficiently. Soon enough, you both have your ice cream. You pay for the treat and take a seat with <<print $annie.name>>. The next few minutes pass in silence as you eat your ice cream together. You both finish at about the same time (though you have to slow down a little bit to make sure that happens), and she lets out a satisfied breath.
<<speech "annie" "<<print $annie.name>>">>Thanks, <<print $player.name>>. That was a good idea.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mm. A pleasant diversion.<<else>>I enjoyed it too.<</if>><</pspeech>>
Soon, however, it's time to continue on your way.
<<set $annie.dateopinion += 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | <<button "Don't Bother">>\
<<replace "#anniedate5">>\
<<print $annie.name>> doesn't seem to have noticed the arrival of the treat truck, or she's pointedly ignoring it. Regardless, it's an unnecessary distraction from your date, so you decide to let it go. Bereft of customers, the ice cream truck continues on its path, the music fading to nothing in the background noise of the city. If <<print $annie.name>> is disappointed, she gives no indication, and you continue on your way.
<<mindbreak "$annie" -3>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\<br>
<div id = "anniedateend">\
<<if $annie.datetype == "friendup">>\
<<if $annie.friendtitle == "Acquaintance">>\
<<button "Your Date Draws To a Close...">>\
<<replace "#anniedateend">>\
As your date with <<print $annie.name>> comes to an end, you head back to where you met her, the conversation played out, pensive silences echoing between you.
<<if $annie.dateopinion >= 1>>\
<<print $annie.name>> looks at you with a smile as you think about how best to say goodbye.
<<speech "annie" "<<print $annie.name>>">>This was a lot of fun, <<print $player.name>>. I had a really good time.<</speech>>
<<pspeech>><<if $playerPath == "dom">>As did I.<<else>>Me too.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>We should do this again. Hey, what's your phone number?<</speech>>
She pulls out her phone, and you do the same, giving her your number as she gives you hers. You save it in your contacts.
<<speech "annie" "<<print $annie.name>>">>Feel free to give me a call if you want to hang out or...you know, whatever. And uh...I'll see you at work, okay?<</speech>>
As she turns away, you impulsively reach out and take her hand. She seems surprised by the sudden action, but she doesn't pull away. You give her a quick squeeze, which she returns with a smile, and then she turns away, presumably heading home. You look down at your phone, at her contact information, and grin. She trusts you enough to invite you to contact her whenever you want. You'll have to take care not to abuse that trust...until the time is right.
<span style="color:Green"><<print $annie.name>> now considers you a Friend!</span>
<<set $annie.friendtitle = "Friend">>\
<<set $annie.friendlevel = 2>>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<set $annie.friend = 0>>\
<<set $annie.friendmax = 40>>\
<<set $annie.trustmax += 10>>\
<<AdvanceTime>>\
<hr>
<<include "Driveable Locations">>\
<<else>>\
<<print $annie.name>> looks at you with a smile as you think about how best to say goodbye, but it seems a little forced.
<<speech "annie" "<<print $annie.name>>">>W-well, this was...fun. Thanks for asking me out, <<print $player.name>>.<</speech>>
<<pspeech>>I'm glad you enjoyed it. Maybe we should do this again sometime?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>M-maybe. Um...I'll see you at work, okay?<</speech>>
She gives you a little wave as she turns away, presumably heading home. You're tempted to say or do something to try to salvage the situation, but you hold back. You definitely do not want to come off as desperate for her friendship; that would sabotage everything you're trying to accomplish. You'll just have to accept that this didn't go as well as you were hoping, and try again some other time.
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<set $annie.friend -= 10>>\
<<AdvanceTime>>\
<hr>
<<include "Driveable Locations">>\
<</if>>
<</replace>>\
<</button>>\
<<elseif $annie.friendtitle == "Friend">>\
<<button "<<print $annie.name>> returns from the bathroom...">>\
<<replace "#anniedateend">>\
<<if $annie.dateopinion >= 1>>\
<<if $annie.dateromance >= 1>>\
She has a coy smile on her face as she approaches you and sits down once more, but she takes a moment before she says anything.
<<speech "annie" "<<print $annie.name>>">>Um...I...had a really good time, <<print $player.name>>. Thanks for...for inviting me over.<</speech>>
<<if $playerPath == "dom">>\
<<pspeech>>Of course, <<print $annie.name>>. I appreciate you coming over and spending time with me.<</pspeech>>
She stops. Her mouth opens, closes again. Her face starts to turn red.
<<speech "annie" "<<print $annie.name>>">>Um...d-do you...want to...do it again?<</speech>>
You show her your teeth in what could be construed as a smile, but only to those who don't know your innermost thoughts. She's hooked. She's interested, and she wants to be with you. It could not possibly be better. You might consider her a close friend, if you consider her a friend and not a slave-in-waiting. But when you speak, you make an effort to put warmth and charm into your voice.
<<pspeech>>I would love that, <<print $annie.name>>. I'll make sure to let you know when I'm available.<</pspeech>>
You stand up and see her to the door, smiling as she follows along just slightly behind you like a good...no, not yet. Best not to overreach. When you get to the door, you're genuinely surprised when she gives you a hug. You hug her back, mostly because it's so unexpected, but after a moment, to take back control of the situation when she doesn't let go. You gently but firmly push her back until she lets go, and her face is quite a bit redder now.
<<speech "annie" "<<print $annie.name>>">>S-sorry, I just...um...<</speech>>
<<pspeech>>I understand your elation, <<print $annie.name>>, but in the future, ask first, understood?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yes, I understand.<</speech>>
<<pspeech>>Good girl.<</pspeech>>
She gives you a bright smile and a wave before turning and leaving, and you close the door behind her, ending your date. You take a deep breath, sigh, and run the events of the last while through your mind.
The hug at the end was certainly...unexpected. Not unwelcome, but not the outcome you planned for. Still, it's apparent that she's falling for you. Rather, she could potentially be falling for you; best not to assume and put thoughts in her head. //That will come later//. But she's much more comfortable around you, much more...open to your suggestions and desires, that much is clear. Now you'll just need to keep working on her. And if she falls in love with you? Well, that's not exactly part of the plan, but it wouldn't be the worst possible outcome either...
<<else>>\
<<pspeech>>Not at all! I had fun hanging out with you. <</pspeech>>
You actually have to stop yourself from continuing to talk, from letting her know how you feel. For this to work...you need //her// to come to //you//, not the other way around. For a brief moment, you //almost// regret your chosen path preventing you from saying what's on your mind, what's in your heart, but that feeling passes quickly. She'll know. When you're ready, she'll know.
As you stand up, to your surprise, she gives you a hug. You jerk in surprise, but contain yourself and let it happen, hugging her back. It's a friendly hug, to be sure, but there's...definitely some emotion behind it. It lingers too long for a hug between friends, and you can //feel// her heart starting to race in her chest. You gently push her back, looking her in the eye, your faces only inches apart. You reach up, touch her face gently, and the sound that comes from her throat is one of longing.
Oh, she's just //too easy//.
<<pspeech>>You should go.<</pspeech>>
Her eyes snap open wide, and she looks at you in shock.
<<pspeech>>I have things to do, but we should do this again some time.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh. O-oh. Um...Okay. Y-yeah, some...other time. Yeah.<</speech>>
She clears her throat a couple of times, turning away, her face flushed with emotion as you lead her to the front door. She follows behind you like a properly obedient lover, her steps a little slow, but she keeps up well enough. When you get to the door, you initiate the hug this time, and while she returns it, she breaks off much faster, clearly unwilling to go too far when you've told her she has to go.
<<speech "annie" "<<print $annie.name>>">>Um...next time, yeah?<</speech>>
<<pspeech>>I'm looking forward to it.<</pspeech>>
She gives you a wave and a smile that does nothing to mask her desire, then turns away. You close the door behind her, take a deep breath, sigh, and smile.
For this to work, you need her to be, well, needy. Giving her what she wants now? That would be too easy. She would love you, you're certain, but she wouldn't be desperate for your love. It's a fine line you're walking, and you know it, but denying her, and yourself, now, is likely to well worth the frustration you're both currently feeling. Still, it's nice to know things are going so well. You're on the right track.
<</if>>\
<span style="color:Green"><<print $annie.name>> now considers you a Close Friend!</span>
<<set $annie.friendtitle = "Close Friend">>\
<<set $annie.friendlevel = 3>>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<set $annie.friend = 0>>\
<<set $annie.friendmax = 60>>\
<<set $annie.trustmax += 10>>\
<<AdvanceTime>>\
<hr>
<<include "Home Location List">>
<<else>>\
She's smiling when she comes back from the bathroom, but her smile quickly fades when she sees the clock.
<<speech "annie" "<<print $annie.name>>">>Oh, wow...I didn't realize it was so late...<</speech>>
You glance at the clock and marvel at how time flies when you're bending minds.
<<if $playerPath == "dom">>\
But you can't let her take control of the situation like that. It doesn't set the right //tone//.
<<pspeech>>Ah yes, I do have other things to do. As much as it pains me to say it, the time has come for you to leave.<</pspeech>>
Despite the fact that she was the one to notice the time, <<print $annie.name>> sighs sadly.
<<speech "annie" "<<print $annie.name>>">>Okay, um...I understand. I-I had a really good time, though! Could we do this again?<</speech>>
<<pspeech>>I would like nothing more, <<print $annie.name>>, but I will have to check my schedule. I am a busy woman.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, n-no, of course. Um...just let me know w-when you want to do it again, and, uh...well, I mean, I can...I'll be available.<</speech>>
You give her a reassuring smile.
<<pspeech>>Good girl.<</pspeech>>
She absolutely beams at your positive encouragement, and gives you a huge smile and wave before turning and heading out the door, a definite spring in her step as you close the door behind her. You take a deep breath, sigh, and smile yourself as you replay the events of the date. She's clearly happy to be around you, a feeling that you need to keep nurturing, but more importantly, she reacted well to being treated as a subordinate, or rather, a submissive. She clearly craves positive affirmation, and that's something you can provide...assuming, of course, that she //is// a good girl and deserves it. You'll need to train her more, but you're clearly making progress. Perhaps you can start to be more...open about it soon.
<<else>>\
You smile at her as you stand up.
<<pspeech>>Such a shame, I was really having fun. But I do have other things to do, so I guess we'll have to end this for now.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Aw...w-well, maybe we can do this again, soon.<</speech>>
<<pspeech>>Of course! When I get some time, we'll do something...//fun// together.<</pspeech>>
She gives you a big smile, which you return, and follows just slightly behind you as you lead her to the front door.
<<speech "annie" "<<print $annie.name>>">>W-well, um...c-call me, okay? I'm...I don't have...I'll be available, okay?<</speech>>
<<pspeech>>I'm already counting the minutes until we're together again, <<print $annie.name>>.<</pspeech>>
Her face turns a little red as the intimate implications of your statement strike home. You smirk slightly at her reaction, and she laughs, giving you a big smile and a wave before heading out the door, which you close behind her. Once she's gone, you take a deep breath, hold it for a moment, and let it out, replaying the events of the evening in your mind. It's clear that she's happy to be around you and with you, but you were hoping she would be more...affectionate. Still, you're in the early stages yet, and you'll have time to work on that. Maybe right now she sees you as just one of her best friends, but that just means you'll have more opportunities to show her how //friendly// you'd like to be with her.
<</if>>\
<span style="color:Green"><<print $annie.name>> now considers you a Close Friend!</span>
<<set $annie.friendtitle = "Close Friend">>\
<<set $annie.friendlevel = 3>>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<set $annie.friend = 0>>\
<<set $annie.friendmax = 60>>\
<<set $annie.trustmax += 10>>\
<<AdvanceTime>>\
<hr>
<<include "Home Location List">>
<</if>>\
<<else>>\
<<if $annie.dateromance >= 1>>\
<<speech "annie" "<<print $annie.name>>">>I, um...th-thanks for having me over, <<print $player.name>>, but I think I need to go.<</speech>>
<<pspeech>><<if $playerPath == "dom">>So soon? We've only just started.<<else>>Aw, already? But I was just starting to have fun.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah, I...I have some things I n-need to do. Um...so I should...go.<</speech>>
<<pspeech>><<if $playerPath == "dom">>If you must, I suppose.<<else>>Well, I guess if you have things to do...<</if>><</pspeech>>
You stand up, noting how she won't meet your gaze, and lead her towards the front door. As you walk the short distance, you catch a distinct scent in the air. Well, isn't //that// interesting.
When you get to the door, she doesn't really say anything, instead mumbling something about how she had a good time, but you're too distracted by that scent to notice. You say your goodbyes, and she turns and leaves, not stopping to look back as you close the door behind her, replaying the events of the date in your mind.
It's clear that things didn't go as planned. She was uncomfortable as she left, but that //smell// was unmistakably arousal. She didn't have a good time, and that doesn't work to your advantage at all, but she's definitely //attracted// to you. You'll need to work on her, see if you can get her to welcome you as a close friend, but you don't doubt that her attraction will make that second chance much easier...
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<set $annie.friend -= 10>>\
<<AdvanceTime>>\
<hr>
<<include "Home Location List">>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I, um...th-thanks for having me over, <<print $player.name>>, but I think I need to go.<</speech>>
<<pspeech>><<if $playerPath == "dom">>So soon? We've only just started.<<else>>Aw, already? But I was just starting to have fun.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah, I...I have some things I n-need to do. Um...so I should...go.<</speech>>
<<pspeech>><<if $playerPath == "dom">>If you must, I suppose.<<else>>Well, I guess if you have things to do...<</if>><</pspeech>>
You stand up, noting how she won't meet your gaze, and lead her towards the front door. As you walk the short distance, you can't help but notice her hesitance. Is there something left unsaid? You wonder if there's anything you can say to salvage the situation, but...
When you get to the door, she doesn't really say anything, instead mumbling something about how she had a good time, but it's clear that her heart isn't in it. You quickly debate if there's something you can do to make this better before deciding you won't debase yourself by doing so. You're not here to beg for her approval. You say your goodbyes, and she turns and leaves, not stopping to look back as you close the door behind her, replaying the events of the date in your mind.
It's clear that things didn't go as planned. She didn't have a good time, and that doesn't work to your advantage at all. You'll need to work on her, see if you can get her to welcome you as a close friend, but this has definitely set things back quite a bit...
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<set $annie.friend -= 20>>\
<<AdvanceTime>>\
<hr>
<<include "Home Location List">>
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
<<elseif $annie.datetype == "normal">>
<<button "Your Date Draws To a Close...">>\
<<replace "#anniedateend">>\
Before you know it, your time with <<print $annie.name>> has come to an end. You walk just a little slower, letting her know that you don't quite want her to go just yet, without saying anything.
<<if $annie.dateopinion >= 1>>\
But eventually, she turns to you with a smile.
<<speech "annie" "<<print $annie.name>>">>This was really fun, <<print $player.name>>. Th-thanks for...hanging out with me.<</speech>>
<<pspeech>><<if $playerpath == "dom">>Of course, <<print $annie.name>> dear. We'll have to do this again sometime.<<else>>I had fun too, <<print $annie.name>>! Let's do it again soon, alright?<</if>><</pspeech>>
She nods and gives you a quick, friendly hug, then waves and walks away, leaving you on your own. Well, that went well. You're certain she trusts you more. You'll need to keep working on her, of course, but a few more performances like this one, and you should be ready for the next step.
<<friendship "$annie" 5>>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<AdvanceTime>>\
<hr>
<<include "Driveable Locations">>\
<<else>>\
But eventually, she turns to you and fixes her eyes on yours. She looks away quickly, but the point has been made.
<<speech "annie" "<<print $annie.name>>">>Um...th-thanks for hanging out with me.<</speech>>
<<pspeech>><<if $playerpath == "dom">>Of course, <<print $annie.name>> dear. We'll have to do this again sometime.<<else>>I had fun too, <<print $annie.name>>! Let's do it again soon, alright?<</if>><</pspeech>>
She hesitates for a moment, then nods, still not looking at you. With a quick, noncommittal wave, she turns and walks away, leaving you on your own. Hmm, that could have gone better. You don't think you necessarily damaged your friendship irrevocably, but you certainly didn't help it. You'll have to try again some other time.
<<friendship "$annie" -5>>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateopinion = 0>>\
<<AdvanceTime>>\
<hr>
<<include "Driveable Locations">>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\The interior of the club is an assault on your senses. The music is loud to the point of feeling the bass in your chest. The lights are bright, colored and flashing. The smell of many people in close proximity is heady, somehow intoxicating. You almost lose yourself in the din, but quickly regain your composure.
<<if $currentDate == "annie">>\
<<if $annie.datetype == "friendup" || $annie.datetype == "normal" || $annie.friendtitle == "Close Friend">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<print $annie.name>> closes her eyes, feeling the music and the noise wash over her as an almost-physical force. She says something, but the music is so loud that you don't hear her.
<<pspeech>>You need to speak up, <<print $annie.name>>!<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I said, what do you want to do?<</speech>>
A worthwhile question.
<div id="danceclubannie1">\
<<button "Dance Together">>\
<<replace "#danceclubannie1">>\
You don't bother trying to talk, and instead just take her hand <<if $playerPath == "dom">>firmly<<else>>gently<</if>> and pull her on to the dance floor. You start swaying to the music, feeling the beat and letting your body move as it wills, and soon enough, <<print $annie.name>> follows your lead. She closes her eyes, getting lost in the music, and you make sure to watch her as her motions get more sinuous, more spontaneous. You move closer to her, gently pushing your body against hers, and she doesn't seem to mind.
The smoky atmosphere and overwhelming bass compels you, pounding against your mind, trying to pull you under. You concentrate on the physical, feeling your body against <<print $annie.name>>'s, moving with and against her as she enjoys getting lost in the rhythm, not trying to fight against it the way you are. You start to get hot, a healthy, not-unattractive sheen on your skin, and <<print $annie.name>>'s <<print $annie.haircolor>> hair starts to stick to her sweat-slicked face.
Eventually, you can stand no more. The music has completed its assault, and you know that you need to get off the floor or remain dancing for hours, lost to hedonistic abandon. You gently take <<print $annie.name>>'s hand once more, pulling less insistently than before, and the touch seems to shake her out of her trance. She looks at you, a little wild-eyed, but follows your lead. It takes a while, but you manage to find a quieter spot in the club, a place where the music and press of humanity isn't as insistent or demanding.
<<speech "annie" "<<print $annie.name>>">>Wow...th-that was...that was fun!<</speech>>
You smile at her, noticing that she's panting heavily, her <<print $breastSize[$annie.breastsize]>> breasts heaving against her dress with each deep breath. You only nod, your ears still ringing, and lean back in your seat. <<print $annie.name>> does the same, and then leans over slightly, resting her head on your shoulder.
<<speech "annie" "<<print $annie.name>>">>Thanks for bringing me here, <<print $player.name>>. I don't think I would ever come here alone, but I felt...I felt really safe with you near.<</speech>>
She doesn't see your grin. This might not have been her first choice for a fun night, but there's no doubt that this has definitely helped with your efforts. And you had fun too, feeling her almost grinding up against you like that.
<<set $annie.dateopinion += 1>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Enjoy the Atmosphere">>\
<<replace "#danceclubannie1">>\
You don't bother to say anything, instead taking her hand and pulling her towards one of the booths around the dance floor. You squeeze in, and she takes a seat next to you. The music is too loud for anything like conversation, and you just sit to bask in the atmosphere instead.
The atmosphere, as it turns out, is smoky, loud and distracting. A waitress comes by to offer drinks, and both you and <<print $annie.name>> partake. You shout back and forth over the music a few times, mostly about inconsequential things, but the music never relent, and any meaningful talk is quickly drowned out.
Instead, the two of you watch the club partiers as they gyrate and grind on the dance floor. You imagine there's enough drugs floating around here to fill a mansion, most of it in the blood streams of the dancers as they do their best impression of mating rituals while under the influence. You notice <<print $annie.name>>'s eyes lingering on a few of the more attractive men, but you also see her checking out a number of women, too, usually the ones with <<print $player.haircolor>> hair, interestingly.
Soon, however, the constant din of the music, the haze of smoke, and the visuals of softcore almost-pornography are too much. You finish your drink and squeeze out of the booth, and <<print $annie.name>> follows, heading to a much quieter area of the club, where you can actually be heard.
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.lust += 10>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>
<</if>>
<</if>><<if $rcvibe == null>>
<<set $rcvibe = 0>>
<</if>>
<<if $crop == null>>
<<set $crop = 0>>
<</if>>
<<if $strapon == null>>
<<set $strapon = 0>>
<</if>>
<<if $purchasedCar == null>>
<<set $purchasedCar = 1>>
<</if>>
<<if $carPPLoss == null>>
<<set $carPPLoss = 0>>
<</if>>
<<if $carPPLossTimer == null>>
<<set $carPPLossTimer = 0>>
<</if>>
<<if $clothinglevel == null>>
<<set $clothinglevel = 1>>
<</if>>
<<if $home == null>>
<<set $home = 1>>
<</if>>
<<if $dungeon == null>>
<<set $dungeon = 0>>
<</if>>
<<if $dungeonspace == null>>
<<set $dungeonspace = 0>>
<</if>>
<<if $dungeonbuildtimer == null>>
<<set $dungeonbuildtimer = 0>>
<</if>>
<<if $dungeonfunds == null>>
<<set $dungeonfunds = 0>>
<</if>>
<<if $sexfurniture == null>>
<<set $sexfurniture = false>>
<</if>>
<<if $clothing == null>>
<<set $clothing = 1>>
<</if>>
<<if $danceclubpass == null>>
<<set $danceclubpass = 0>>
<</if>>
<<if $gymmembership == null>>
<<set $gymmembership = 0>>
<</if>>
<<if $clothinglevel == null>>
<<set $clothinglevel = 1>>
<</if>>
<<if $pocketvibe == null>>
<<set $pocketvibe = 0>>
<</if>>
<<if $dildo == null>>
<<set $dildo = 0>>
<</if>>
<<if $vibrator == null>>
<<set $vibrator = 0>>
<</if>>
<<if $pocketpussy == null>>
<<set $pocketpussy = 0>>
<</if>>
<<if $basicfempills == null>>
<<set $basicfempills = 0>>
<</if>>
<<if $advancedfempills == null>>
<<set $advancedfempills = 0>>
<</if>>
<<if $ultrafempills == null>>
<<set $ultrafempills = 0>>
<</if>>
<<if $fertilitypills == null>>
<<set $fertilitypills = 0>>
<</if>>
<<if $hyperfertilitypills == null>>
<<set $hyperfertilitypills = 0>>
<</if>>
<<if $breastgrowthpills == null>>
<<set $breastgrowthpills = 0>>
<</if>>
<<if $lactationpills == null>>
<<set $lactationpills = 0>>
<</if>>
<<if $hairgrowthpills == null>>
<<set $hairgrowthpills = 0>>
<</if>>
<<if $focuspills == null>>
<<set $focuspills = 0>>
<</if>>
<<if $relaxpills == null>>
<<set $relaxpills = 0>>
<</if>>
<<if $birthcontrolpills == null>>
<<set $birthcontrolpills = 0>>
<</if>>
<<if $condoms == null>>
<<set $condoms = 0>>
<</if>>
<<if $femscript == null>>
<<set $femscript = false>>
<</if>>
<<if $fertilityscript == null>>
<<set $fertilityscript = false>>
<</if>>
<<if $breastscript == null>>
<<set $breastscript = false>>
<</if>>
<<if $lactationscript == null>>
<<set $lactationscript = false>>
<</if>>
<<if $birthcontrolscript == null>>
<<set $birthcontrolscript = false>>
<</if>>
<<if $joypills == null>>
<<set $joypills = 0>>
<</if>>
<<if $heaters == null>>
<<set $heaters = 0>>
<</if>>
<<if $coolers == null>>
<<set $coolers = 0>>
<</if>>
<<if $brainfuzz == null>>
<<set $brainfuzz = 0>>
<</if>>
<<if $smothers == null>>
<<set $smothers = 0>>
<</if>>
<<if $buff == null>>
<<set $buff = 0>>
<</if>>
<<if $goers == null>>
<<set $goers = 0>>
<</if>>
<<if $leathercollar == null>>
<<set $leathercollar = 0>>
<</if>>
<<if $steelcollar == null>>
<<set $steelcollar = 0>>
<</if>>
<<if $latexcollar == null>>
<<set $latexcollar = 0>>
<</if>>
<<if $lacecollar == null>>
<<set $lacecollar = 0>>
<</if>>
<<if $ribboncollar == null>>
<<set $ribboncollar = 0>>
<</if>>
<<if $leatherwristcuffs == null>>
<<set $leatherwristcuffs = 0>>
<</if>>
<<if $steelwristcuffs == null>>
<<set $steelwristcuffs = 0>>
<</if>>
<<if $latexwristcuffs == null>>
<<set $latexwristcuffs = 0>>
<</if>>
<<if $ornatewristcuffs == null>>
<<set $ornatewristcuffs = 0>>
<</if>>
<<if $bondagebra == null>>
<<set $bondagebra = 0>>
<</if>>
<<if $bondagecorset == null>>
<<set $bondagecorset = 0>>
<</if>>
<<if $bondagestraps == null>>
<<set $bondagestraps = 0>>
<</if>>
<<if $ballgag == null>>
<<set $ballgag = 0>>
<</if>>
<<if $ringgag == null>>
<<set $ringgag = 0>>
<</if>>
<<if $dildogag == null>>
<<set $dildogag = 0>>
<</if>>
<<if $vaginachastity == null>>
<<set $vaginachastity = 0>>
<</if>>
<<if $chastitycage == null>>
<<set $chastitycage = 0>>
<</if>>
<<if $collarlock == null>>
<<set $collarlock = 0>>
<</if>>
<<if $silkrope == null>>
<<set $silkrope = 0>>
<</if>>
<<if $whip == null>>
<<set $whip = 0>>
<</if>>
<<if $slipperygoo == null>>
<<set $slipperygoo = 0>>
<</if>>
<<if $bigloads == null>>
<<set $bigloads = 0>>
<</if>>
<<if $cumadditive == null>>
<<set $cumadditive = 0>>
<</if>>
<<if $enhancecream == null>>
<<set $enhancecream = 0>>
<</if>>
<<if $cumprotein == null>>
<<set $cumprotein = 0>>
<</if>>
<<if $cumaddictive == null>>
<<set $cumaddictive = 0>>
<</if>>
<<if $cumguide == null>>
<<set $cumguide = 0>>
<</if>>
<<if $cumshirt == null>>
<<set $cumshirt = 0>>
<</if>>
<<if $cumslutcollar == null>>
<<set $cumslutcollar = 0>>
<</if>>
<<if $ejaculatingdildo == null>>
<<set $ejaculatingdildo = 0>>
<</if>>
<<if $substitute == null>>
<<set $substitute = 0>>
<</if>>
<<if $breastforms == null>>
<<set $breastforms = 0>>
<</if>>
<<if $bootybouncers == null>>
<<set $bootybouncers = 0>>
<</if>>
<<if $pushupbra == null>>
<<set $pushupbra = 0>>
<</if>>
<<if $femmecorset == null>>
<<set $femmecorset = 0>>
<</if>>
<<if $blackwigs == null>>
<<set $blackwigs = 0>>
<</if>>
<<if $blondewigs == null>>
<<set $blondewigs = 0>>
<</if>>
<<if $redwigs == null>>
<<set $redwigs = 0>>
<</if>>
<<if $buttplug == null>>
<<set $buttplug = 0>>
<</if>>
<<if $crotchlesspanties == null>>
<<set $crotchlesspanties = 0>>
<</if>>
<<if $seethroughcoat == null>>
<<set $seethroughcoat = 0>>
<</if>>
<<if $remotecockcage == null>>
<<set $remotecockcage = 0>>
<</if>>
<<if $remotevibrator == null>>
<<set $remotevibrator = 0>>
<</if>>
<<if $whitelatexpanties == null>>
<<set $whitelatexpanties = 0>>
<</if>>
<<if $blacklatexpanties == null>>
<<set $blacklatexpanties = 0>>
<</if>>
<<if $redlatexpanties == null>>
<<set $redlatexpanties = 0>>
<</if>>
<<if $blacklatexbra == null>>
<<set $blacklatexbra = 0>>
<</if>>
<<if $whitelatexbra == null>>
<<set $whitelatexbra = 0>>
<</if>>
<<if $redlatexbra == null>>
<<set $redlatexbra = 0>>
<</if>>
<<if $blacklatexcorset == null>>
<<set $blacklatexcorset = 0>>
<</if>>
<<if $whitelatexcorset == null>>
<<set $whitelatexcorset = 0>>
<</if>>
<<if $redlatexcorset == null>>
<<set $redlatexcorset = 0>>
<</if>>
<<if $blacklatexpartialsuit == null>>
<<set $blacklatexpartialsuit = 0>>
<</if>>
<<if $whitelatexpartialsuit == null>>
<<set $whitelatexpartialsuit = 0>>
<</if>>
<<if $redlatexpartialsuit == null>>
<<set $redlatexpartialsuit = 0>>
<</if>>
<<if $blacklatexfullsuit == null>>
<<set $blacklatexfullsuit = 0>>
<</if>>
<<if $whitelatexfullsuit == null>>
<<set $whitelatexfullsuit = 0>>
<</if>>
<<if $redlatexfullsuit == null>>
<<set $redlatexfullsuit = 0>>
<</if>>
<<if $dogears == null>>
<<set $dogears = 0>>
<</if>>
<<if $cowears == null>>
<<set $cowears = 0>>
<</if>>
<<if $catears == null>>
<<set $catears = 0>>
<</if>>
<<if $foxears == null>>
<<set $foxears = 0>>
<</if>>
<<if $dogcollar == null>>
<<set $dogcollar = 0>>
<</if>>
<<if $cowcollar == null>>
<<set $cowcollar = 0>>
<</if>>
<<if $catcollar == null>>
<<set $catcollar = 0>>
<</if>>
<<if $foxcollar == null>>
<<set $foxcollar = 0>>
<</if>>
<<if $cowbell == null>>
<<set $cowbell = 0>>
<</if>>
<<if $dogtail == null>>
<<set $dogtail = 0>>
<</if>>
<<if $cowtail == null>>
<<set $cowtail = 0>>
<</if>>
<<if $cattail == null>>
<<set $cattail = 0>>
<</if>>
<<if $foxtail == null>>
<<set $foxtail = 0>>
<</if>>
<<if $foxmultitail == null>>
<<set $foxmultitail = 0>>
<</if>>
<<if $leash == null>>
<<set $leash = 0>>
<</if>>
<<if $silverstudsearrings == null>>
<<set $silverstudsearrings = 0>>
<</if>>
<<if $goldstudsearrings == null>>
<<set $goldstudsearrings = 0>>
<</if>>
<<if $diamondstudsearrings == null>>
<<set $diamondstudsearrings = 0>>
<</if>>
<<if $silverhoopsearrings == null>>
<<set $silverhoopsearrings = 0>>
<</if>>
<<if $goldhoopsearrings == null>>
<<set $goldhoopsearrings = 0>>
<</if>>
<<if $silverheartsearrings == null>>
<<set $silverheartsearrings = 0>>
<</if>>
<<if $goldheartsearrings == null>>
<<set $goldheartsearrings = 0>>
<</if>>
<<if $opulantearrings == null>>
<<set $opulantearrings = 0>>
<</if>>
<<if $cowtag == null>>
<<set $cowtag = 0>>
<</if>>
<<if $silverbarsnipples == null>>
<<set $silverbarsnipples = 0>>
<</if>>
<<if $goldbarsnipples == null>>
<<set $goldbarsnipples = 0>>
<</if>>
<<if $silverringsnipples == null>>
<<set $silverringsnipples = 0>>
<</if>>
<<if $goldringsnipples == null>>
<<set $goldringsnipples = 0>>
<</if>>
<<if $silverhearts == null>>
<<set $silverhearts = 0>>
<</if>>
<<if $goldhearts == null>>
<<set $goldhearts = 0>>
<</if>>
<<if $nipplechain == null>>
<<set $nipplechain = 0>>
<</if>>
<<if $silverstudbelly == null>>
<<set $silverstudbelly = 0>>
<</if>>
<<if $goldstudbelly == null>>
<<set $goldstudbelly = 0>>
<</if>>
<<if $diamondstudbelly == null>>
<<set $diamondstudbelly = 0>>
<</if>>
<<if $silverringbelly == null>>
<<set $silverringbelly = 0>>
<</if>>
<<if $goldringbelly == null>>
<<set $goldringbelly = 0>>
<</if>>
<<if $silverfertilitybelly == null>>
<<set $silverfertilitybelly = 0>>
<</if>>
<<if $goldfertilitybelly == null>>
<<set $goldfertilitybelly = 0>>
<</if>>
<<if $pocketwatch == null>>
<<set $pocketwatch = 0>>
<</if>>
<<if $hypnoapp == null>>
<<set $hypnoapp = 0>>
<</if>>
<<if $empathybellies == null>>
<<set $empathybellies = 0>>
<</if>>
<<if $makeupstation == null>>
<<set $makeupstation = 0>>
<</if>>
<<if $latexensuite == null>>
<<set $latexensuite = 0>>
<</if>>
<<if $stockade == null>>
<<set $stockade = 0>>
<</if>>
<<if $stockadecheck == null>>
<<set $stockadecheck = false>>
<</if>>
<<if $ceilingchains == null>>
<<set $ceilingchains = 0>>
<</if>>
<<if $ceilingchainscheck == null>>
<<set $ceilingchainscheck = false>>
<</if>>
<<if $milkingbench == null>>
<<set $milkingbench = 0>>
<</if>>
<<if $milkingbenchcheck == null>>
<<set $milkingbenchcheck = false>>
<</if>>
<<if $cumflationstation == null>>
<<set $cumflationstation = 0>>
<</if>>
<<if $cumflationstationcheck == null>>
<<set $cumflationstationcheck = false>>
<</if>>
<<if $cumflationcountdown == null>>
<<set $cumflationcountdown = 0>>
<</if>>
<<if $cumflationstationbuy == null>>
<<set $cumflationstationbuy = 0>>
<</if>>
<<if $petgirlcages == null>>
<<set $petgirlcages = 0>>
<</if>>
<<if $petgirlcagescheck == null>>
<<set $petgirlcagescheck = false>>
<</if>>
<<if $webcamsetup == null>>
<<set $webcamsetup = 0>>
<</if>>
<<if $webcamsetupcheck == null>>
<<set $webcamsetupcheck = false>>
<</if>>
<<if $playerPath == null>>
<<set $playerPath = "dom">>
<</if>>
<<if $introComplete == null>>
<<set $introComplete = false>>
<</if>>
<<if $incest == null>>
<<set $incest = false>>
<</if>>
<<if $rules == null>>
<<set $rules = false>>
<</if>>
<<if $dateChoice == null>>
<<set $dateChoice = "none">>
<</if>>
<<if $onDate == null>>
<<set $onDate = false>>
<</if>>
<<if $currentDate == null>>
<<set $currentDate = "none">>
<</if>>
<<if $tattooparlorintro == null>>
<<set $tattooparlorintro = false>>
<</if>>
<<if $personaltattoos == null>>
<<set $personaltattoos = false>>
<</if>>
<<if $tattoocounter == null>>
<<set $tattoocounter = 0>>
<</if>>
<<if $siblingdrinktimeout == null>>
<<set $siblingdrinktimeout = 0>>
<</if>>
<<if $menuInit == null>>
<<set $menuInit = false>>
<</if>>
<<if $introGender == null>>
<<set $introGender = "male">>
<</if>>
<<if $visitedMall == null>>
<<set $visitedMall = 0>>
<</if>>
<<if $timeClock == null>>
<<set $timeClock = false>>
<</if>>
<<if $purchasingPower == null>>
<<set $purchasingPower = 1>>
<</if>>
<<if $purchasingPowerBaseline == null>>
<<set $purchasingPowerBaseline = 3>>
<</if>>
<<if $scaleDomSex == null>>
<<set $scaleDomSex = 0>>
<</if>>
<<if $TotalMindbreak == null>>
<<set $TotalMindbreak = 0>>
<</if>>
<<if $TotalSlaves == null>>
<<set $TotalSlaves = 0>>
<</if>>
<<if $pornnumber == null>>
<<set $pornnumber = 1>>
<</if>>
<<if $randomnumber == null>>
<<set $randomnumber = 1>>
<</if>>
<<if $fetishrandom == null>>
<<set $fetishrandom = 1>>
<</if>>
<<if $highest == null>>
<<set $highest = " ">>
<</if>>
<<if $futagrowth == null>>
<<set $futagrowth = false>>
<</if>>
<<if $roomsOccupied == null>>
<<set $roomsOccupied = 1>>
<</if>>
<<if $roomAvailable == null>>
<<set $roomsAvailable = 3>>
<</if>>
<<if $dungeon == null>>
<<set $dungeon = 0>>
<</if>>
<<if $dungeonbuildtimer == null>>
<<set $dungeonbuildtimer = false>>
<</if>>
<<if $dungeonbuildcheck == null>>
<<set $dungeonbuildcheck = false>>
<</if>>
<<if $dungeonfunds == null>>
<<set $dungeonfunds = 0>>
<</if>>
<<if $dungeonspace == null>>
<<set $dungeonspace = 0>>
<</if>>
<<if $lunchdate == null>>
<<set $lunchdate = "">>
<</if>>
<<if $drugdealerknown == null>>
<<set $drugdealerknown = false>>
<</if>>
<<if $exercisedToday == null>>
<<set $exercisedToday = false>>
<</if>>
<<if $heelSkillIncrease == null>>
<<set $heelSkillIncrease = 0>>
<</if>>
<<if $randomHomeEvent == null>>
<<set $randomHomeEvent = false>>
<</if>>
<<if $hypnoCheck == null>>
<<set $hypnoCheck = "locked">>
<</if>>
<<if $hypnoLessons == null>>
<<set $hypnoLessons = 0>>
<</if>>
<<if $activecondom == null>>
<<set $activecondom = false>>
<</if>>
<<if $blindfold == null>>
<<set $blindfold = false>>
<</if>>
<<if $fakebelly == null>>
<<set $fakebelly = false>>
<</if>>
<<if $femmemakeup == null>>
<<set $femmemakeup = false>>
<</if>>
<<if $clothingtimeout == null>>
<<set $clothingtimeout = 0>>
<</if>>
<<if $measurements == null>>
<<set $measurements = "imp">>
<</if>>
<<if $thermostat == null>>
<<set $thermostat = "normal">>
<</if>>
<<if $playergrowthisstalled == null>>
<<set $playergrowthisstalled = false>>
<</if>>
<<if $dayOfTheWeek == null>>
<<set $dayOfTheWeek = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]>>
<</if>>
<<if $month == null>>
<<set $month = ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"]>>
<</if>>
<<if $timeOfDay == null>>
<<set $timeOfDay = ["Morning", "Afternoon", "Evening", "Night", "Late Night"]>>
<</if>>
<<if $dayOfTheWeekPos == null>>
<<set $dayOfTheWeekPos = 3>>
<</if>>
<<if $monthPos == null>>
<<set $monthPos = 8>>
<</if>>
<<if $numericDate == null>>
<<set $numericDate = 4>>
<</if>>
<<if $timeOfDayPos == null>>
<<set $timeOfDayPos = 0>>
<</if>>
<<if $gameplayCounter == null>>
<<set $gameplayCounter = 0>>
<</if>>
<<if $femaleBodyShape == null>>
<<set $femaleBodyShape = ["round", "large", "plump", "curvy", "average", "thin", "toned", "athletic", "muscular", "amazonian"]>>
<</if>>
<<if $maleBodyShape == null>>
<<set $maleBodyShape = ["obese", "fat", "large", "round", "average", "thin", "trim", "athletic", "muscular", "ripped"]>>
<</if>>
<<if $penisSize == null>>
<<set $penisSize = ["nopenis", "micro-sized", "small", "normal", "big", "huge"]>>
<</if>>
<<if $hairLength == null>>
<<set $hairLength = ["very short", "short", "ear-length", "neck-length", "shoulder-length", "upper-back-length", "mid-back-length", "lower-back-length", "butt-length"]>>
<</if>>
<<if $breastSize == null>>
<<set $breastSize = ["flat", "petite", "small, perky", "small, round", "medium, perky", "medium, round", "large, round", "large, bouncy", "huge, round", "huge, bouncy"]>>
<</if>>
<<if $buttSize == null>>
<<set $buttSize = ["flat", "unimpressive", "small", "slightly curved", "round", "noticeable", "curvy", "bouncy", "big", "huge"]>>
<</if>>
<<if $locMovieKnown == null>>
<<set $locMovieKnown = false>>
<</if>>
<<if $locRestaurantKnown == null>>
<<set $locRestaurantKnown = false>>
<</if>>
<<if $locClubKnown == null>>
<<set $locClubKnown = false>>
<</if>>
<<if $locParkKnown == null>>
<<set $locParkKnown = false>>
<</if>>
<<if $locMuseumKnown == null>>
<<set $locMuseumKnown = false>>
<</if>>
<<if $locAquariumKnown == null>>
<<set $locAquariumKnown = false>>
<</if>>
<<if $locLibraryKnown == null>>
<<set $locLibraryKnown = false>>
<</if>>
<<if $locGymKnown == null>>
<<set $locGymKnown = false>>
<</if>>
<<if $locStadiumKnown == null>>
<<set $locStadiumKnown = false>>
<</if>>
<<if $locBarKnown == null>>
<<set $locBarKnown = false>>
<</if>>
<<if $locPoolKnown == null>>
<<set $locPoolKnown = false>>
<</if>>
<<if $inpublicsex == null>>
<<set $inpublicsex = false>>
<</if>>
<<if $characters == null>>
<<set $characters = ["sibling", "halliday", "cindy", "travis", "todd", "annie", "mina", "kathy", "sheila", "susie"]>>
<</if>>
<<if $femchara == null>>
<<set $femchara = ["halliday", "cindy", "annie", "mina", "kathy", "sheila", "susie"]>>
<</if>>
<<if $malechara == null>>
<<set $malechara = ["travis", "todd"]>>
<</if>>
<<if $hypnotraining == null>>
<<set $hypnotraining = false>>
<</if>>
/* Player */
<<if $player.name == null>>
<<set $player.name = "default">>
<</if>>
<<if $player.title == null>>
<<set $player.title = "Mistress">>
<</if>>
<<if $player.jobtitle == null>>
<<set $player.jobtitle = "Drone">>
<</if>>
<<if $player.lust == null>>
<<set $player.lust = 0>>
<</if>>
<<if $player.fitness == null>>
<<set $player.fitness = 0>>
<</if>>
<<if $player.bodyshape == null>>
<<set $player.bodyshape = 4>>
<</if>>
<<if $player.heightimperial == null>>
<<set $player.heightimperial = 64>>
<</if>>
<<if $player.heightmetric == null>>
<<set $player.heightmetric = 162>>
<</if>>
<<if $player.heelbonusimperial == null>>
<<set $player.heelbonusimperial = 0>>
<</if>>
<<if $player.heelbonusmetric == null>>
<<set $player.heelbonusmetric = 0>>
<</if>>
<<if $player.heelbonusapplied == null>>
<<set $player.heelbonusapplied = false>>
<</if>>
<<if $player.heightfeet == null>>
<<set $player.heightfeet = 5>>
<</if>>
<<if $player.heightinches == null>>
<<set $player.heightinches = 4>>
<</if>>
<<if $player.totalheightfeet == null>>
<<set $player.totalheightfeet = 5>>
<</if>>
<<if $player.totalheightinches == null>>
<<set $player.totalheightinches = 4>>
<</if>>
<<if $player.totalheightmetric == null>>
<<set $player.totalheightmetric = 162>>
<</if>>
<<if $player.heightchangetriggers == null>>
<<set $player.heightchangetriggers = [false, false, false, false, false, false, false, false, false, false, false, false, false, false]>>
<</if>>
<<if $player.heightrefused == null>>
<<set $player.heightrefused = false>>
<</if>>
<<if $player.shoes == null>>
<<set $player.shoes = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false]>>
<</if>>
<<if $player.penissize == null>>
<<set $player.penissize = 3>>
<</if>>
<<if $player.dickgrowth == null>>
<<set $player.dickgrowth = 0>>
<</if>>
<<if $player.haircolor == null>>
<<set $player.haircolor = "brown">>
<</if>>
<<if $player.picture == null>>
<<set $player.picture = "male/Player Avatar">>
<</if>>
<<if $player.avatar == null>>
<<set $player.avatar = 1>>
<</if>>
<<if $player.avatarhair == null>>
<<set $player.avatarhair = "short">>
<</if>>
<<if $player.hairlength == null>>
<<set $player.hairlength = 1>>
<</if>>
<<if $player.hairgrowth == null>>
<<set $player.hairgrowth = 0>>
<</if>>
<<if $player.hairstyle == null>>
<<set $player.hairstyle = "messy">>
<</if>>
<<if $player.breastsize == null>>
<<set $player.breastsize = 0>>
<</if>>
<<if $player.breastgrowth == null>>
<<set $player.breastgrowth = 0>>
<</if>>
<<if $player.buttsize == null>>
<<set $player.buttsize = 0>>
<</if>>
<<if $player.buttgrowth == null>>
<<set $player.buttgrowth = 0>>
<</if>>
<<if $player.control == null>>
<<set $player.control = 35>>
<</if>>
<<if $player.dominance == null>>
<<set $player.dominance = 0>>
<</if>>
<<if $player.seduction == null>>
<<set $player.seduction = 0>>
<</if>>
<<if $player.bondage == null>>
<<set $player.bondage = 0>>
<</if>>
<<if $player.heelskill == null>>
<<set $player.heelskill = 0>>
<</if>>
<<if $player.hypnoskill == null>>
<<set $player.hypnoskill = 0>>
<</if>>
<<if $player.anal == null>>
<<set $player.anal = 0>>
<</if>>
<<if $player.pregnant == null>>
<<set $player.pregnant = "no">>
<</if>>
<<if $player.pregtime == null>>
<<set $player.pregtime = 0>>
<</if>>
<<if $player.pregknown == null>>
<<set $player.pregknown = false>>
<</if>>
<<if $player.pregstage1 == null>>
<<set $player.pregstage1 = false>>
<</if>>
<<if $player.pregstage2 == null>>
<<set $player.pregstage2 = false>>
<</if>>
<<if $player.pregstage3 == null>>
<<set $player.pregstage3 = false>>
<</if>>
<<if $player.pregstage4 == null>>
<<set $player.pregstage4 = false>>
<</if>>
<<if $player.pregstage5 == null>>
<<set $player.pregstage5 = false>>
<</if>>
<<if $player.pregstage6 == null>>
<<set $player.pregstage6 = false>>
<</if>>
<<if $player.futa == null>>
<<set $player.futa = false>>
<</if>>
<<if $player.futagrowth == null>>
<<set $player.futagrowth = 0>>
<</if>>
<<if $player.virgin == null>>
<<set $player.virgin = true>>
<</if>>
<<if $player.birthcontrol == null>>
<<set $player.birthcontrol = false>>
<</if>>
<<if $player.lactationrate == null>>
<<set $player.lactationrate = 0>>
<</if>>
<<if $player.lactating == null>>
<<set $player.lactating = "no">>
<</if>>
<<if $player.lactationtarget == null>>
<<set $player.lactationtarget = "none">>
<</if>>
<<if $player.lactationchange == null>>
<<set $player.lactationchange = false>>
<</if>>
<<if $player.milkmax == null>>
<<set $player.milkmax = 0>>
<</if>>
<<if $player.milkcurrent == null>>
<<set $player.milkcurrent = 0>>
<</if>>
<<if $player.hasdick == null>>
<<set $player.hasdick = true>>
<</if>>
<<if $player.hasvagina == null>>
<<set $player.hasvagina = false>>
<</if>>
<<if $player.status == null>>
<<set $player.status = 15>>
<</if>>
<<if $player.job == null>>
<<set $player.job = "drone">>
<</if>>
<<if $player.workperformance == null>>
<<set $player.workperformance = 0>>
<</if>>
<<if $player.currentdrug1 == null>>
<<set $player.currentdrug1 = "none">>
<</if>>
<<if $player.drug1duration == null>>
<<set $player.drug1duration = 0>>
<</if>>
<<if $player.currentdrug2 == null>>
<<set $player.currentdrug2 = "none">>
<</if>>
<<if $player.drug2duration == null>>
<<set $player.drug2duration = 0>>
<</if>>
<<if $player.currentdrug3 == null>>
<<set $player.currentdrug3 = "none">>
<</if>>
<<if $player.drug3duration == null>>
<<set $player.drug3duration = 0>>
<</if>>
<<if $player.leakingcount == null>>
<<set $player.leakingcount = 0>>
<</if>>
<<if $player.leakincrease == null>>
<<set $player.leakincrease = false>>
<</if>>
<<if $player.dickleak == null>>
<<set $player.dickleak = "no">>
<</if>>
<<if $player.dickleakchange == null>>
<<set $player.dickleakchange = false>>
<</if>>
<<if $player.pussyleak == null>>
<<set $player.pussyleak = "no">>
<</if>>
<<if $player.pussyleakchange == null>>
<<set $player.pussyleakchange = false>>
<</if>>
<<if $player.cumsize == null>>
<<set $player.cumsize = 0>>
<</if>>
<<if $player.cummax == null>>
<<set $player.cummax = 0>>
<</if>>
<<if $player.squirtercount == null>>
<<set $player.squirtercount = 0>>
<</if>>
<<if $player.newsquirter == null>>
<<set $player.newsquirter = false>>
<</if>>
<<if $player.squirter == null>>
<<set $player.squirter = false>>
<</if>>
<<if $player.isaddictive == null>>
<<set $player.isaddictive = false>>
<</if>>
<<if $player.transformation == null>>
<<set $player.transformation = false>>
<</if>>
<<if $player.transtype == null>>
<<set $player.transtype = "none">>
<</if>>
<<if $player.showeredtoday == null>>
<<set $player.showeredtoday = false>>
<</if>>
<<if $player.wombtattoo == null>>
<<set $player.wombtattoo = false>>
<</if>>
<<if $player.wombtattootype == null>>
<<set $player.wombtattootype = "none">>
<</if>>
<<if $penisEnvy == null>>
<<set $penisEnvy = 0>>
<</if>>
<<if $preferredHairColor == null>>
<<set $preferredHairColor = "brown">>
<</if>>
<<if $preferredBreastSize == null>>
<<set $preferredBreastSize = 0>>
<</if>>
<<if $preferredButtSize == null>>
<<set $preferredButtSize = 0>>
<</if>>
<<if $bondageFetish == null>>
<<set $bondageFetish = 0>>
<</if>>
<<if $cumslutFetish == null>>
<<set $cumslutFetish = 0>>
<</if>>
<<if $exhibitionFetish == null>>
<<set $exhibitionFetish = 0>>
<</if>>
<<if $lactationFetish == null>>
<<set $lactationFetish = 0>>
<</if>>
<<if $petgirlFetish == null>>
<<set $petgirlFetish = 0>>
<</if>>
<<if $pregnantFetish == null>>
<<set $pregnantFetish = 0>>
<</if>>
<<if $latexFetish == null>>
<<set $latexFetish = 0>>
<</if>>
<<if $femmeFetish == null>>
<<set $femmeFetish = 0>>
<</if>>
<<if $statusTriggerShoes == null>>
<<set $statusTriggersShoes = [false,false,false,false,false]>>
<</if>>
/* Sibling */
<<if $sibling.name == null>>
<<set $sibling.name = "default">>
<</if>>
<<if $sibling.full == null>>
<<set $sibling.name = "default">>
<</if>>
<<if $sibling.originalname == null>>
<<set $sibling.originalname = "default">>
<</if>>
<<if $sibling.originalfull == null>>
<<set $sibling.originalfull = "default">>
<</if>>
<<if $sibling.picture == null>>
<<set $sibling.picture = "default">>
<</if>>
<<if $sibling.avatar == null>>
<<set $sibling.avatar = 1>>
<</if>>
<<if $sibling.gender == null>>
<<set $sibling.gender = "none">>
<</if>>
<<if $sibling.trust == null>>
<<set $sibling.trust = 10>>
<</if>>
<<if $sibling.trustmax == null>>
<<set $sibling.trustmax = 50>>
<</if>>
<<if $sibling.obedience == null>>
<<set $sibling.obedience = 0>>
<</if>>
<<if $sibling.obediencemax == null>>
<<set $sibling.obediencemax = 20>>
<</if>>
<<if $sibling.mindbreak == null>>
<<set $sibling.mindbreak = 0>>
<</if>>
<<if $sibling.friend == null>>
<<set $sibling.friend = 0>>
<</if>>
<<if $sibling.friendmax == null>>
<<set $sibling.friendmax = 20>>
<</if>>
<<if $sibling.obediencetitle == null>>
<<set $sibling.obediencetitle = "Attentive">>
<</if>>
<<if $sibling.friendtitle == null>>
<<set $sibling.friendtitle = "Friend">>
<</if>>
<<if $sibling.friendlevel == null>>
<<set $sibling.friendlevel = 3>>
<</if>>
<<if $sibling.obediencelevel == null>>
<<set $sibling.obediencelevel = 1>>
<</if>>
<<if $sibling.disposition == null>>
<<set $sibling.disposition = "none">>
<</if>>
<<if $sibling.pursuitactive == null>>
<<set $sibling.pursuitactive = false>>
<</if>>
<<if $sibling.incestpressure == null>>
<<set $sibling.incestpressure = 0>>
<</if>>
<<if $sibling.incestdesire == null>>
<<set $sibling.incestdesire = 0>>
<</if>>
<<if $sibling.taboos == null>>
<<set $sibling.taboos = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false]>>
<</if>>
<<if $sibling.friendlytouching == null>>
<<set $sibling.friendlytouching = 0>>
<</if>>
<<if $sibling.intimatetouching == null>>
<<set $sibling.intimatetouching = 0>>
<</if>>
<<if $sibling.friendlykissing == null>>
<<set $sibling.friendlykissing = 0>>
<</if>>
<<if $sibling.intimatekissing == null>>
<<set $sibling.intimatekissing = 0>>
<</if>>
<<if $sibling.partialnudity == null>>
<<set $sibling.partialnudity = 0>>
<</if>>
<<if $sibling.fullnudity == null>>
<<set $sibling.fullnudity = 0>>
<</if>>
<<if $sibling.bondageclothes == null>>
<<set $sibling.bondageclothes = 0>>
<</if>>
<<if $sibling.cumslutclothes == null>>
<<set $sibling.cumslutclothes = 0>>
<</if>>
<<if $sibling.exhibitionistclothes == null>>
<<set $sibling.exhibitionistclothes = 0>>
<</if>>
<<if $sibling.femmeclothes == null>>
<<set $sibling.femmeclothes = 0>>
<</if>>
<<if $sibling.lactationclothes == null>>
<<set $sibling.lactationclothes = 0>>
<</if>>
<<if $sibling.latexclothes == null>>
<<set $sibling.latexclothes = 0>>
<</if>>
<<if $sibling.petgirlclothes == null>>
<<set $sibling.petgirlclothes = 0>>
<</if>>
<<if $sibling.pregnantclothes == null>>
<<set $sibling.pregnantclothes = 0>>
<</if>>
<<if $sibling.secretporn == null>>
<<set $sibling.secretporn = 0>>
<</if>>
<<if $sibling.pornalone == null>>
<<set $sibling.pornalone = 0>>
<</if>>
<<if $sibling.porntogether == null>>
<<set $sibling.porntogether = 0>>
<</if>>
<<if $sibling.sexualcontrol == null>>
<<set $sibling.sexualcontrol = 0>>
<</if>>
<<if $sibling.helpingout == null>>
<<set $sibling.helpingout = 0>>
<</if>>
<<if $sibling.obeyingorders == null>>
<<set $sibling.obeyingorders = 0>>
<</if>>
<<if $sibling.submission == null>>
<<set $sibling.submission = 0>>
<</if>>
<<if $sibling.ultimateobedience == null>>
<<set $sibling.ultimateobedience = 0>>
<</if>>
<<if $sibling.lust == null>>
<<set $sibling.lust = 0>>
<</if>>
<<if $sibling.date == null>>
<<set $sibling.date = false>>
<</if>>
<<if $sibling.datetype == null>>
<<set $sibling.datetype = "none">>
<</if>>
<<if $sibling.dateday == null>>
<<set $sibling.dateday = 0>>
<</if>>
<<if $sibling.datetime == null>>
<<set $sibling.datetime = 0>>
<</if>>
<<if $sibling.dateopinion == null>>
<<set $sibling.dateopinion = 0>>
<</if>>
<<if $sibling.dateromance == null>>
<<set $sibling.dateromance = 0>>
<</if>>
<<if $sibling.lastdate == null>>
<<set $sibling.lastdate = "none">>
<</if>>
<<if $sibling.He == null>>
<<set $sibling.He = "default">>
<</if>>
<<if $sibling.he == null>>
<<set $sibling.he = "default">>
<</if>>
<<if $sibling.him == null>>
<<set $sibling.him = "default">>
<</if>>
<<if $sibling.his == null>>
<<set $sibling.his = "default">>
<</if>>
<<if $sibling.His == null>>
<<set $sibling.His = "default">>
<</if>>
<<if $sibling.relation == null>>
<<set $sibling.relation = "default">>
<</if>>
<<if $sibling.status == null>>
<<set $sibling.status = "normal">>
<</if>>
<<if $sibling.haircolor == null>>
<<set $sibling.haircolor = "brown">>
<</if>>
<<if $sibling.bodyshape == null>>
<<set $sibling.bodyshape = 4>>
<</if>>
<<if $sibling.penissize == null>>
<<set $sibling.penissize = 0>>
<</if>>
<<if $sibling.dickgrowth == null>>
<<set $sibling.dickgrowth = 0>>
<</if>>
<<if $sibling.seengenitals == null>>
<<set $sibling.seengenitals = false>>
<</if>>
<<if $sibling.hairlength == null>>
<<set $sibling.hairlength = 1>>
<</if>>
<<if $sibling.hairgrowth == null>>
<<set $sibling.hairgrowth = 0>>
<</if>>
<<if $sibling.hairisgrowing == null>>
<<set $sibling.hairisgrowing = false>>
<</if>>
<<if $sibling.hairstyle == null>>
<<set $sibling.hairstyle = "messy">>
<</if>>
<<if $sibling.breastsize == null>>
<<set $sibling.breastsize = 0>>
<</if>>
<<if $sibling.breastgrowth == null>>
<<set $sibling.breastgrowth = 0>>
<</if>>
<<if $sibling.breastsaregrowing == null>>
<<set $sibling.breastsaregrowing = false>>
<</if>>
<<if $sibling.buttsize == null>>
<<set $sibling.buttsize = 3>>
<</if>>
<<if $sibling.buttgrowth == null>>
<<set $sibling.buttgrowth = 0>>
<</if>>
<<if $sibling.buttisgrowing == null>>
<<set $sibling.buttisgrowth = false>>
<</if>>
<<if $sibling.pregnant == null>>
<<set $sibling.pregnant = "no">>
<</if>>
<<if $sibling.pregtime == null>>
<<set $sibling.pregtime = 0>>
<</if>>
<<if $sibling.pregknown == null>>
<<set $sibling.pregknown = false>>
<</if>>
<<if $sibling.pregstage1 == null>>
<<set $sibling.pregstage1 = false>>
<</if>>
<<if $sibling.pregstage2 == null>>
<<set $sibling.pregstage2 = false>>
<</if>>
<<if $sibling.pregstage3 == null>>
<<set $sibling.pregstage3 = false>>
<</if>>
<<if $sibling.pregstage4 == null>>
<<set $sibling.pregstage4 = false>>
<</if>>
<<if $sibling.pregstage5 == null>>
<<set $sibling.pregstage5 = false>>
<</if>>
<<if $sibling.pregstage6 == null>>
<<set $sibling.pregstage6 = false>>
<</if>>
<<if $sibling.pregstage7 == null>>
<<set $sibling.pregstage6 = false>>
<</if>>
<<if $sibling.pregstage8 == null>>
<<set $sibling.pregstage6 = false>>
<</if>>
<<if $sibling.pregstage9 == null>>
<<set $sibling.pregstage6 = false>>
<</if>>
<<if $sibling.pregstage10 == null>>
<<set $sibling.pregstage10 = false>>
<</if>>
<<if $sibling.pregstage11 == null>>
<<set $sibling.pregstage11 = false>>
<</if>>
<<if $sibling.pregstage12 == null>>
<<set $sibling.pregstage12 = false>>
<</if>>
<<if $sibling.pregstage13 == null>>
<<set $sibling.pregstage13 = false>>
<</if>>
<<if $sibling.pregstage14 == null>>
<<set $sibling.pregstage14 = false>>
<</if>>
<<if $sibling.pregnantnews == null>>
<<set $sibling.pregnantnews = false>>
<</if>>
<<if $sibling.cangetpreg == null>>
<<set $sibling.cangetpreg = false>>
<</if>>
<<if $sibling.birthcontrol == null>>
<<set $sibling.birthcontrol = true>>
<</if>>
<<if $sibling.baby1gender == null>>
<<set $sibling.baby1gender = "none">>
<</if>>
<<if $sibling.baby1name == null>>
<<set $sibling.baby1name = "none">>
<</if>>
<<if $sibling.baby2gender == null>>
<<set $sibling.baby2gender = "none">>
<</if>>
<<if $sibling.baby2name == null>>
<<set $sibling.baby2name = "none">>
<</if>>
<<if $sibling.baby3gender == null>>
<<set $sibling.baby3gender = "none">>
<</if>>
<<if $sibling.baby3name == null>>
<<set $sibling.baby3name = "none">>
<</if>>
<<if $sibling.lactationrate == null>>
<<set $sibling.lactationrate = 0>>
<</if>>
<<if $sibling.lactating == null>>
<<set $sibling.lactating = "no">>
<</if>>
<<if $sibling.milkmax == null>>
<<set $sibling.milkmax = 0>>
<</if>>
<<if $sibling.milkcurrent == null>>
<<set $sibling.milkcurrent = 0>>
<</if>>
<<if $sibling.bondagefetish == null>>
<<set $sibling.bondagefetish = 0>>
<</if>>
<<if $sibling.cumslutfetish == null>>
<<set $sibling.cumslutfetish = 0>>
<</if>>
<<if $sibling.exhibitionfetish == null>>
<<set $sibling.exhibitionfetish = 0>>
<</if>>
<<if $sibling.lactationfetish == null>>
<<set $sibling.lactationfetish = 0>>
<</if>>
<<if $sibling.latexfetish == null>>
<<set $sibling.latexfetish = 0>>
<</if>>
<<if $sibling.petgirlfetish == null>>
<<set $sibling.petgirlfetish = 0>>
<</if>>
<<if $sibling.pregnantfetish == null>>
<<set $sibling.pregnantfetish = 0>>
<</if>>
<<if $sibling.femmefetish == null>>
<<set $sibling.femmefetish = 0>>
<</if>>
<<if $sibling.feminization == null>>
<<set $sibling.feminization = 0>>
<</if>>
<<if $sibling.femmelevel == null>>
<<set $sibling.femmelevel = 0>>
<</if>>
<<if $sibling.femmeminimum == null>>
<<set $sibling.femmeminimum = 0>>
<</if>>
<<if $sibling.femmemaximum == null>>
<<set $sibling.femmemaximum = 19>>
<</if>>
<<if $sibling.femmelock == null>>
<<set $sibling.femmelock = 0>>
<</if>>
<<if $sibling.hadsex == null>>
<<set $sibling.hadsex = false>>
<</if>>
<<if $sibling.lastinteract == null>>
<<set $sibling.lastinteract = 0>>
<</if>>
<<if $sibling.scheduleknown == null>>
<<set $sibling.scheduleknown = false>>
<</if>>
<<if $sibling.liveswithyou == null>>
<<set $sibling.liveswithyou = false>>
<</if>>
<<if $sibling.likesknown == null>>
<<set $sibling.likesknown = []>>
<</if>>
<<if $sibling.likesunknown == null>>
<<set $sibling.likesunknown = []>>
<</if>>
<<if $sibling.dislikesunknown == null>>
<<set $sibling.dislikesunknown = []>>
<</if>>
<<if $sibling.dislikesknown == null>>
<<set $sibling.dislikesknown = []>>
<</if>>
<<if $sibling.currentdrug1 == null>>
<<set $sibling.currentdrug1 = "none">>
<</if>>
<<if $sibling.drug1duration == null>>
<<set $sibling.drug1duration = 0>>
<</if>>
<<if $sibling.currentdrug2 == null>>
<<set $sibling.currentdrug2 = "none">>
<</if>>
<<if $sibling.drug2duration == null>>
<<set $sibling.drug2duration = 0>>
<</if>>
<<if $sibling.currentdrug3 == null>>
<<set $sibling.currentdrug3 = "none">>
<</if>>
<<if $sibling.drug3duration == null>>
<<set $sibling.drug3duration = 0>>
<</if>>
<<if $sibling.measurementsknown == null>>
<<set $sibling.measurementsknown = false>>
<</if>>
<<if $sibling.leakingcount == null>>
<<set $sibling.leakingcount = 0>>
<</if>>
<<if $sibling.leakincrease == null>>
<<set $sibling.leakincrease = false>>
<</if>>
<<if $sibling.dickleaking == null>>
<<set $sibling.dickleaking = false>>
<</if>>
<<if $sibling.pussyleaking == null>>
<<set $sibling.pussyleaking = "no">>
<</if>>
<<if $sibling.cumsize == null>>
<<set $sibling.cumsize = 0>>
<</if>>
<<if $sibling.cummax == null>>
<<set $sibling.cummax = 0>>
<</if>>
<<if $sibling.growingballs == null>>
<<set $sibling.growingballs = false>>
<</if>>
<<if $sibling.squirtercount == null>>
<<set $sibling.squirtercount = 0>>
<</if>>
<<if $sibling.newsquirter == null>>
<<set $sibling.newsquirter = false>>
<</if>>
<<if $sibling.squirter == null>>
<<set $sibling.squirter = false>>
<</if>>
<<if $sibling.seenplayergentials == null>>
<<set $sibling.seenplayergenitals = false>>
<</if>>
<<if $sibling.knowsplayerisfuta == null>>
<<set $sibling.knowsplayerisfuta = false>>
<</if>>
<<if $sibling.cumaddict == null>>
<<set $sibling.cumaddict = false>>
<</if>>
<<if $sibling.cumdesperation == null>>
<<set $sibling.cumdesperation = 0>>
<</if>>
<<if $sibling.vaginalskill == null>>
<<set $sibling.vaginalskill = 15>>
<</if>>
<<if $sibling.analskill == null>>
<<set $sibling.analskill = 0>>
<</if>>
<<if $sibling.mouthskill == null>>
<<set $sibling.mouthskill = 20>>
<</if>>
<<if $sibling.transformation == null>>
<<set $sibling.transformation = false>>
<</if>>
<<if $sibling.transtype == null>>
<<set $sibling.transtype = "none">>
<</if>>
<<if $sibling.mentaltransformation == null>>
<<set $sibling.mentaltransformation = false>>
<</if>>
<<if $sibling.mentaltranstype == null>>
<<set $sibling.mentaltranstype = "none">>
<</if>>
<<if $sibling.nightinteract == null>>
<<set $sibling.nightinteract = false>>
<</if>>
<<if $sibling.partialnuditytimeout == null>>
<<set $sibling.partialnuditytimeout = 0>>
<</if>>
<<if $sibling.sentporntimeout == null>>
<<set $sibling.sentporntimeout = 0>>
<</if>>
<<if $sibling.showertimeout == null>>
<<set $sibling.showertimeout = 0>>
<</if>>
<<if $sibling.cockchastity == null>>
<<set $sibling.cockchastity = false>>
<</if>>
<<if $sibling.showerdosed == null>>
<<set $sibling.showerdosed = 0>>
<</if>>
<<if $sibling.hypnoname == null>>
<<set $sibling.hypnoname = "none">>
<</if>>
<<if $sibling.playerhypnoname == null>>
<<set $sibling.playerhypnoname = "none">>
<</if>>
<<if $sibling.hypnoduration == null>>
<<set $sibling.hypnoduration = 0>>
<</if>>
<<if $sibling.hypnoeffect == null>>
<<set $sibling.hypnoeffect = "none">>
<</if>>
<<if $sibling.hypnoflag == null>>
<<set $sibling.hypnoflag = false>>
<</if>>
<<if $sibling.conditioning == null>>
<<set $sibling.conditioning = 0>>
<</if>>
<<if $sibling.conditioningreverse == null>>
<<set $sibling.conditioningreverse = 0>>
<</if>>
<<if $sibling.triggerword == null>>
<<set $sibling.triggerword = "zzz">>
<</if>>
<<if $sibling.phonenumberknown == null>>
<<set $sibling.phonenumberknown = false>>
<</if>>
<<if $sibling.playertitle == null>>
<<set $sibling.playertitle = "none">>
<</if>>
<<if $sibling.calledtoday == null>>
<<set $sibling.calledtoday = false>>
<</if>>
<<if $sibling.tattoocount == null>>\
<<set $sibling.tattoocount = 0>>\
<</if>>\
<<if $sibling.wombtattoo == null>>
<<set $sibling.wombtattoo = false>>
<</if>>
<<if $sibling.wombtattootype == null>>
<<set $sibling.wombtattootype = "none">>
<</if>>
<<if $sibling.wombtattostyle == null>>
<<set $sibling.wombtattoostyle = "none">>
<</if>>
<<if $sibling.backtattoo == null>>
<<set $sibling.backtattoo = false>>
<</if>>
<<if $sibling.backtattootype == null>>
<<set $sibling.backtattootype = "none">>
<</if>>
<<if $sibling.backtattoostyle == null>>
<<set $sibling.backtattoostyle = "none">>
<</if>>
<<if $sibling.butttattoo == null>>
<<set $sibling.buttattoo = false>>
<</if>>
<<if $sibling.butttattootype == null>>
<<set $sibling.butttattootype = "none">>
<</if>>
<<if $sibling.butttattoostyle == null>>
<<set $sibling.butttattoostyle = "none">>
<</if>>
<<if $sibling.rightarmtattoo == null>>
<<set $sibling.rightarmtattoo = false>>
<</if>>
<<if $sibling.rightarmtattootype == null>>
<<set $sibling.rightarmtattootype = "none">>
<</if>>
<<if $sibling.rightarmtattoostyle == null>>
<<set $sibling.rightarmtattoostyle = "none">>
<</if>>
<<if $sibling.leftarmtattoo == null>>
<<set $sibling.leftarmtattoo = false>>
<</if>>
<<if $sibling.leftarmtattootype == null>>
<<set $sibling.leftarmtattootype = "none">>
<</if>>
<<if $sibling.leftarmtattoostyle == null>>
<<set $sibling.leftarmtattoostyle = "none">>
<</if>>
<<if $sibling.earspierced == null>>
<<set $sibling.earspierced = false>>
<</if>>
<<if $sibling.nipplespierced == null>>
<<set $sibling.nipplespierced = false>>
<</if>>
<<if $sibling.bellypierced == null>>
<<set $sibling.bellypierced = false>>
<</if>>
<<if $sibling.silverstudsearrings == null>>
<<set $sibling.silverstudsearrings = false>>
<</if>>
<<if $sibling.goldstudsearrings == null>>
<<set $sibling.goldstudsearrings = false>>
<</if>>
<<if $sibling.diamondstudsearrings == null>>
<<set $sibling.diamondstudsearrings = false>>
<</if>>
<<if $sibling.silverhoopsearrings == null>>
<<set $sibling.silverhoopsearrings = false>>
<</if>>
<<if $sibling.goldhoopsearrings == null>>
<<set $sibling.goldhoopsearrings = false>>
<</if>>
<<if $sibling.silverheartsearrings == null>>
<<set $sibling.silverheartsearrings = false>>
<</if>>
<<if $sibling.goldheartsearrings == null>>
<<set $sibling.goldheartsearrings = false>>
<</if>>
<<if $sibling.opulantearrings == null>>
<<set $sibling.opulantearrings = false>>
<</if>>
<<if $sibling.extravagantearrings == null>>
<<set $sibling.opulantearrings = false>>
<</if>>
<<if $sibling.cowtag == null>>
<<set $sibling.cowtag = false>>
<</if>>
<<if $sibling.silverbarsnipples == null>>
<<set $sibling.silverbarsnipples = false>>
<</if>>
<<if $sibling.goldbarsnipples == null>>
<<set $sibling.goldbarsnipples = false>>
<</if>>
<<if $sibling.silverringsnipples == null>>
<<set $sibling.silverringsnipples = false>>
<</if>>
<<if $sibling.goldringsnipples == null>>
<<set $sibling.goldringsnipples = false>>
<</if>>
<<if $sibling.silverhearts == null>>
<<set $sibling.silverhearts = false>>
<</if>>
<<if $sibling.goldhearts == null>>
<<set $sibling.goldhearts = false>>
<</if>>
<<if $sibling.nipplechain == null>>
<<set $sibling.nipplechain = false>>
<</if>>
<<if $sibling.nipplechain == null>>
<<set $sibling.nipplechain = false>>
<</if>>
<<if $sibling.silverstudbelly == null>>
<<set $sibling.silverstudbelly = false>>
<</if>>
<<if $sibling.goldstudbelly == null>>
<<set $sibling.goldstudbelly = false>>
<</if>>
<<if $sibling.diamondstudbelly == null>>
<<set $sibling.diamondstudbelly = false>>
<</if>>
<<if $sibling.silverringbelly == null>>
<<set $sibling.silverringbelly = false>>
<</if>>
<<if $sibling.goldringbelly == null>>
<<set $sibling.goldringbelly = false>>
<</if>>
<<if $sibling.silverfertilitybelly == null>>
<<set $sibling.silverfertilitybelly = false>>
<</if>>
<<if $sibling.goldfertilitybelly == null>>
<<set $sibling.goldfertilitybelly = false>>
<</if>>
<<if $sibling.padlockpendant == null>>
<<set $sibling.padlockpendant = false>>
<</if>>
<<if $sibling.chainpendant == null>>
<<set $sibling.chainpendant = false>>
<</if>>
<<if $sibling.heartpendant == null>>
<<set $sibling.heartpendant = false>>
<</if>>
<<if $sibling.latexcolor == null>>
<<set $sibling.latexcolor = "none">>
<</if>>
<<if $sibling.latexbra == null>>
<<set $sibling.latexbra = false>>
<</if>>
<<if $sibling.latexpanties == null>>
<<set $sibling.latexpanties = false>>
<</if>>
<<if $sibling.latexcorset == null>>
<<set $sibling.latexcorset = false>>
<</if>>
<<if $sibling.latexpartialbodysuit == null>>
<<set $sibling.latexpartialbodysuit = false>>
<</if>>
<<if $sibling.latexfullbodysuit == null>>
<<set $sibling.latexfullbodysuit = false>>
<</if>>
<<if $sibling.bondagecollarcheck == null>>
<<set $sibling.bondagecollarcheck = false>>
<</if>>
<<if $sibling.bondagecollar == null>>
<<set $sibling.bondagecollar = "none">>
<</if>>
<<if $sibling.wristcuffscheck == null>>
<<set $sibling.wristcuffscheck = false>>
<</if>>
<<if $sibling.wristcuffs == null>>
<<set $sibling.wristcuffs = "none">>
<</if>>
<<if $sibling.bondagebracheck == null>>
<<set $sibling.bondagebracheck = false>>
<</if>>
<<if $sibling.bondagecorsetcheck == null>>
<<set $sibling.bondagecorsetcheck = false>>
<</if>>
<<if $sibling.bondagestrapscheck == null>>
<<set $sibling.bondagestrapscheck = false>>
<</if>>
<<if $sibling.bondagegagcheck == null>>
<<set $sibling.bondagegagcheck = false>>
<</if>>
<<if $sibling.bondagegag == null>>
<<set $sibling.bondagegag = "none">>
<</if>>
<<if $sibling.chastitycheck == null>>
<<set $sibling.chastitycheck = false>>
<</if>>
<<if $sibling.chastityworn == null>>
<<set $sibling.chastityworn = false>>
<</if>>
<<if $sibling.collarlockcheck == null>>
<<set $sibling.collarlockcheck = false>>
<</if>>
<<if $sibling.collarlock == null>>
<<set $sibling.collarlock = false>>
<</if>>
<<if $sibling.pushupbra == null>>
<<set $sibling.pushupbra = false>>
<</if>>
<<if $sibling.bootybouncers == null>>
<<set $sibling.bootybouncers = false>>
<</if>>
<<if $sibling.femmecorset == null>>
<<set $sibling.femmecorset = false>>
<</if>>
<<if $sibling.wigcheck == null>>
<<set $sibling.wigcheck = false>>
<</if>>
<<if $sibling.wigcolor == null>>
<<set $sibling.wigcolor = "none">>
<</if>>
<<if $sibling.buttplug == null>>
<<set $sibling.buttplug = false>>
<</if>>
<<if $sibling.seethroughcoat == null>>
<<set $sibling.seethroughcoat = false>>
<</if>>
<<if $sibling.crotchlesspanties == null>>
<<set $sibling.crotchlesspanties = false>>
<</if>>
<<if $sibling.dildomask == null>>
<<set $sibling.dildomask = false>>
<</if>>
<<if $sibling.remotevibe == null>>
<<set $sibling.remotevibe = false>>
<</if>>
<<if $sibling.animaltype == null>>
<<set $sibling.animaltype = "none">>
<</if>>
<<if $sibling.animalcollarcheck == null>>
<<set $sibling.animalcollarcheck = false>>
<</if>>
<<if $sibling.animalcollar == null>>
<<set $sibling.animalcollar = "none">>
<</if>>
<<if $sibling.tailplugcheck == null>>
<<set $sibling.tailplugcheck = false>>
<</if>>
<<if $sibling.tailplug == null>>
<<set $sibling.tailplug = "none">>
<</if>>
<<if $sibling.earsheadbandcheck == null>>
<<set $sibling.earsheadbandcheck = false>>
<</if>>
<<if $sibling.earsheadband == null>>
<<set $sibling.earsheadband = "none">>
<</if>>
<<if $sibling.breastpump == null>>
<<set $sibling.breastpump = false>>
<</if>>
<<if $sibling.cumguide == null>>
<<set $sibling.cumguide = false>>
<</if>>
<<if $sibling.cumshirt == null>>
<<set $sibling.cumshirt = false>>
<</if>>
<<if $sibling.cumslutcollar == null>>
<<set $sibling.cumslutcollar = false>>
<</if>>
<<if $sibling.cowbell == null>>
<<set $sibling.cowbell = false>>
<</if>>
<<if $sibling.pettag == null>>
<<set $sibling.pettag = false>>
<</if>>
<<if $sibling.hasseendungeon == null>>
<<set $sibling.hasseendungeon = false>>
<</if>>
<<if $sibling.playertitle == null>>
<<set $sibling.playertitle = "Mistress">>
<</if>>
<<if $sibling.slavename == null>>
<<set $sibling.slavename = "Slave">>
<</if>>
<<if $sibling.safeword == null>>
<<set $sibling.safeword = "Mercy">>
<</if>>
<<if $sibling.trainingstart == null>>
<<set $sibling.trainingstart = false>>
<</if>>
/* Cindy, Tormentor */
<<if $cindy.name == null>>
<<set $cindy.name = "Cindy">>
<</if>>
<<if $cindy.gender == null>>
<<set $cindy.gender = "female">>
<</if>>
<<if $cindy.picture == null>>
<<set $cindy.picture = "Cindy Headshot">>
<</if>>
<<if $cindy.avatar == null>>
<<set $cindy.avatar = 1>>
<</if>>
<<if $cindy.trust == null>>
<<set $cindy.trust = 0>>
<</if>>
<<if $cindy.trustmax == null>>
<<set $cindy.trustmax = 10>>
<</if>>
<<if $cindy.obedience == null>>
<<set $cindy.obedience = 0>>
<</if>>
<<if $cindy.obediencemax == null>>
<<set $cindy.obediencemax = 20>>
<</if>>
<<if $cindy.mindbreak == null>>
<<set $cindy.mindbreak = 0>>
<</if>>
<<if $cindy.friend == null>>
<<set $cindy.friend = 0>>
<</if>>
<<if $cindy.friendmax == null>>
<<set $cindy.friendmax = 20>>
<</if>>
<<if $cindy.obediencetitle == null>>
<<set $cindy.obediencetitle = "Free-Willed">>
<</if>>
<<if $cindy.friendtitle == null>>
<<set $cindy.friendtitle = "Nemesis">>
<</if>>
<<if $cindy.friendlevel == null>>
<<set $cindy.friendlevel = 0>>
<</if>>
<<if $cindy.obediencelevel == null>>
<<set $cindy.obediencelevel = 1>>
<</if>>
<<if $cindy.disposition == null>>
<<set $cindy.disposition = "none">>
<</if>>
<<if $cindy.lust == null>>
<<set $cindy.lust = 0>>
<</if>>
<<if $cindy.date == null>>
<<set $cindy.date = false>>
<</if>>
<<if $cindy.datetype == null>>
<<set $cindy.datetype = "none">>
<</if>>
<<if $cindy.dateday == null>>
<<set $cindy.dateday = 0>>
<</if>>
<<if $cindy.datetime == null>>
<<set $cindy.datetime = 0>>
<</if>>
<<if $cindy.dateopinion == null>>
<<set $cindy.dateopinion = 0>>
<</if>>
<<if $cindy.dateromance == null>>
<<set $cindy.dateromance = 0>>
<</if>>
<<if $cindy.lastdate == null>>
<<set $cindy.lastdate == "none">>
<</if>>
<<if $cindy.status == null>>
<<set $cindy.status = "normal">>
<</if>>
<<if $cindy.haircolor == null>>
<<set $cindy.haircolor = "blonde">>
<</if>>
<<if $cindy.bodyshape == null>>
<<set $cindy.bodyshape = 5>>
<</if>>
<<if $cindy.seengenitals == null>>
<<set $cindy.seengenitals = false>>
<</if>>
<<if $cindy.hairlength == null>>
<<set $cindy.hairlength = 5>>
<</if>>
<<if $cindy.hairgrowth == null>>
<<set $cindy.hairgrowth = 0>>
<</if>>
<<if $cindy.hairisgrowing == null>>
<<set $cindy.hairisgrowing = false>>
<</if>>
<<if $cindy.hairstyle == null>>
<<set $cindy.hairstyle = "straight">>
<</if>>
<<if $cindy.breastsize == null>>
<<set $cindy.breastsize = 4>>
<</if>>
<<if $cindy.breastgrowth == null>>
<<set $cindy.breastgrowth = 0>>
<</if>>
<<if $cindy.breastsaregrowing == null>>
<<set $cindy.breastsaregrowing = false>>
<</if>>
<<if $cindy.buttsize == null>>
<<set $cindy.buttsize = 6>>
<</if>>
<<if $cindy.buttgrowth == null>>
<<set $cindy.buttgrowth = 0>>
<</if>>
<<if $cindy.buttisgrowing == null>>
<<set $cindy.buttisgrowing = false>>
<</if>>
<<if $cindy.pregnant == null>>
<<set $cindy.pregnant = "no">>
<</if>>
<<if $cindy.pregtime == null>>
<<set $cindy.pregtime = 0>>
<</if>>
<<if $cindy.pregknown == null>>
<<set $cindy.pregknown = false>>
<</if>>
<<if $cindy.pregstage1 == null>>
<<set $cindy.pregstage1 = false>>
<</if>>
<<if $cindy.pregstage2 == null>>
<<set $cindy.pregstage2 = false>>
<</if>>
<<if $cindy.pregstage3 == null>>
<<set $cindy.pregstage3 = false>>
<</if>>
<<if $cindy.pregstage4 == null>>
<<set $cindy.pregstage4 = false>>
<</if>>
<<if $cindy.pregstage5 == null>>
<<set $cindy.pregstage5 = false>>
<</if>>
<<if $cindy.pregstage6 == null>>
<<set $cindy.pregstage6 = false>>
<</if>>
<<if $cindy.pregstage7 == null>>
<<set $cindy.pregstage6 = false>>
<</if>>
<<if $cindy.pregstage8 == null>>
<<set $cindy.pregstage6 = false>>
<</if>>
<<if $cindy.pregstage9 == null>>
<<set $cindy.pregstage6 = false>>
<</if>>
<<if $cindy.pregstage10 == null>>
<<set $cindy.pregstage10 = false>>
<</if>>
<<if $cindy.pregstage11 == null>>
<<set $cindy.pregstage11 = false>>
<</if>>
<<if $cindy.pregstage12 == null>>
<<set $cindy.pregstage12 = false>>
<</if>>
<<if $cindy.pregstage13 == null>>
<<set $cindy.pregstage13 = false>>
<</if>>
<<if $cindy.pregstage14 == null>>
<<set $cindy.pregstage14 = false>>
<</if>>
<<if $cindy.pregnantnews == null>>
<<set $cindy.pregnantnews = false>>
<</if>>
<<if $cindy.birthcontrol == null>>
<<set $cindy.birthcontrol = true>>
<</if>>
<<if $cindy.baby1gender == null>>
<<set $cindy.baby1gender = "none">>
<</if>>
<<if $cindy.baby1name == null>>
<<set $cindy.baby1name = "none">>
<</if>>
<<if $cindy.baby2gender == null>>
<<set $cindy.baby2gender = "none">>
<</if>>
<<if $cindy.baby2name == null>>
<<set $cindy.baby2name = "none">>
<</if>>
<<if $cindy.baby3gender == null>>
<<set $cindy.baby3gender = "none">>
<</if>>
<<if $cindy.baby3name == null>>
<<set $cindy.baby3name = "none">>
<</if>>
<<if $cindy.lactationrate == null>>
<<set $cindy.lactationrate = 0>>
<</if>>
<<if $cindy.lactating == null>>
<<set $cindy.lactating = "no">>
<</if>>
<<if $cindy.milkmax == null>>
<<set $cindy.milkmax = 0>>
<</if>>
<<if $cindy.milkcurrent == null>>
<<set $cindy.milkcurrent = 0>>
<</if>>
<<if $cindy.bondagefetish == null>>
<<set $cindy.bondagefetish = 0>>
<</if>>
<<if $cindy.cumslutfetish == null>>
<<set $cindy.cumslutfetish = 0>>
<</if>>
<<if $cindy.exhibitionfetish == null>>
<<set $cindy.exhibitionfetish = 0>>
<</if>>
<<if $cindy.lactationfetish == null>>
<<set $cindy.lactationfetish = 0>>
<</if>>
<<if $cindy.latexfetish == null>>
<<set $cindy.latexfetish = 0>>
<</if>>
<<if $cindy.petgirlfetish == null>>
<<set $cindy.petgirlfetish = 0>>
<</if>>
<<if $cindy.pregnantfetish == null>>
<<set $cindy.pregnantfetish = 0>>
<</if>>
<<if $cindy.femmefetish == null>>
<<set $cindy.femmefetish = 0>>
<</if>>
<<if $cindy.feminization == null>>
<<set $cindy.feminization = 0>>
<</if>>
<<if $cindy.femmelevel == null>>
<<set $cindy.femmelevel = 0>>
<</if>>
<<if $cindy.femmeminimum == null>>
<<set $cindy.femmeminimum = 0>>
<</if>>
<<if $cindy.femmemaximum == null>>
<<set $cindy.femmemaximum = 0>>
<</if>>
<<if $cindy.femmelock == null>>
<<set $cindy.femmelock = 0>>
<</if>>
<<if $cindy.hadsex == null>>
<<set $cindy.hadsex = false>>
<</if>>
<<if $cindy.lastinteract == null>>
<<set $cindy.lastinteract = 0>>
<</if>>
<<if $cindy.liveswithyou == null>>
<<set $cindy.liveswithyou = false>>
<</if>>
<<if $cindy.likesunknown == null>>
<<set $cindy.likesunknown = ["Clubs", "Girl Nights", "Alcohol", "Flirting", "Expensive Food", "Expensive Dates", "Gifts", "Dogs", "Being Dominant", "Revealing Clothes", "Being the Center of Attention", "Thrills", "Drugs"]>>
<</if>>
<<if $cindy.likesknown == null>>
<<set $cindy.likesknown = []>>
<</if>>
<<if $cindy.dislikesunknown == null>>
<<set $cindy.dislikesunknown = ["Cheap Food", "Cheap Dates", "Movie Theaters", "Shopping", "Working", "Being Ignored", "Consequences", "Women With Bigger Tits"]>>
<</if>>
<<if $cindy.dislikesknown == null>>
<<set $cindy.dislikesknown = []>>
<</if>>
<<if $cindy.hatestalking == null>>
<<set $cindy.hatestalking = false>>
<</if>>
<<if $cindy.currentdrug1 == null>>
<<set $cindy.currentdrug1 = "none">>
<</if>>
<<if $cindy.drug1duration == null>>
<<set $cindy.drug1duration = 0>>
<</if>>
<<if $cindy.currentdrug2 == null>>
<<set $cindy.currentdrug2 = "none">>
<</if>>
<<if $cindy.drug2duration == null>>
<<set $cindy.drug2duration = 0>>
<</if>>
<<if $cindy.currentdrug3 == null>>
<<set $cindy.currentdrug3 = "none">>
<</if>>
<<if $cindy.drug3duration == null>>
<<set $cindy.drug3duration = 0>>
<</if>>
<<if $cindy.measurementsknown == null>>
<<set $cindy.measurementsknown = false>>
<</if>>
<<if $cindy.leakingcount == null>>
<<set $cindy.leakingcount = 0>>
<</if>>
<<if $cindy.leakincrease == null>>
<<set $cindy.leakincrease = false>>
<</if>>
<<if $cindy.dickleaking == null>>
<<set $cindy.dickleaking = false>>
<</if>>
<<if $cindy.pussyleaking == null>>
<<set $cindy.pussyleaking = false>>
<</if>>
<<if $cindy.cumsize == null>>
<<set $cindy.cumsize = 0>>
<</if>>
<<if $cindy.cummax == null>>
<<set $cindy.cummax = 0>>
<</if>>
<<if $cindy.squirtercount == null>>
<<set $cindy.squirtercount = 0>>
<</if>>
<<if $cindy.newsquirter == null>>
<<set $cindy.newsquirter = false>>
<</if>>
<<if $cindy.squirter == null>>
<<set $cindy.squirter = false>>
<</if>>
<<if $cindy.seenplayergenitals == null>>
<<set $cindy.seenplayergenitals = false>>
<</if>>
<<if $cindy.knowsplayerisfuta == null>>
<<set $cindy.knowsplayerisfuta = false>>
<</if>>
<<if $cindy.cumaddict == null>>
<<set $cindy.cumaddict = false>>
<</if>>
<<if $cindy.cumdesperation == null>>
<<set $cindy.cumdesperation = 0>>
<</if>>
<<if $cindy.vaginalskill == null>>
<<set $cindy.vaginalskill = 0>>
<</if>>
<<if $cindy.analskill == null>>
<<set $cindy.analskill = 0>>
<</if>>
<<if $cindy.mouthskill == null>>
<<set $cindy.mouthskill = 30>>
<</if>>
<<if $cindy.transformation == null>>
<<set $cindy.transformation = false>>
<</if>>
<<if $cindy.transtype == null>>
<<set $cindy.transtype = "none">>
<</if>>
<<if $cindy.mentaltransformation == null>>
<<set $cindy.mentaltransformation = false>>
<</if>>
<<if $cindy.mentaltranstype == null>>
<<set $cindy.mentaltranstype = "none">>
<</if>>
<<if $cindy.hypnoname == null>>
<<set $cindy.hypnoname = "none">>
<</if>>
<<if $cindy.playerhypnoname == null>>
<<set $cindy.playerhypnoname = "none">>
<</if>>
<<if $cindy.hypnoduration == null>>
<<set $cindy.hypnoduration = 0>>
<</if>>
<<if $cindy.hypnoeffect == null>>
<<set $cindy.hypnoeffect = "none">>
<</if>>
<<if $cindy.hypnoflag == null>>
<<set $cindy.hypnoflag = false>>
<</if>>
<<if $cindy.conditioning == null>>
<<set $cindy.conditioning = 0>>
<</if>>
<<if $cindy.conditioningreverse == null>>
<<set $cindy.conditioningreverse = 0>>
<</if>>
<<if $cindy.triggerword == null>>
<<set $cindy.triggerword = "zzz">>
<</if>>
<<if $cindy.phonenumberknown == null>>
<<set $cindy.phonenumberknown = false>>
<</if>>
<<if $cindy.playertitle == null>>
<<set $cindy.playertitle = "none">>
<</if>>
<<if $cindy.calledtoday == null>>
<<set $cindy.calledtoday = false>>
<</if>>
<<if $cindy.playertitle == null>>
<<set $cindy.playertitle = "none">>
<</if>>
<<if $cindy.calledtoday == null>>
<<set $cindy.calledtoday = false>>
<</if>>
<<if $cindy.tattoocount == null>>\
<<set $cindy.tattoocount = 0>>\
<</if>>
<<if $cindy.wombtattoo == null>>
<<set $cindy.wombtattoo = false>>
<</if>>
<<if $cindy.wombtattootype == null>>
<<set $cindy.wombtattootype = "none">>
<</if>>
<<if $cindy.wombtattostyle == null>>
<<set $cindy.wombtattoostyle = "none">>
<</if>>
<<if $cindy.backtattoo == null>>
<<set $cindy.backtattoo = false>>
<</if>>
<<if $cindy.backtattootype == null>>
<<set $cindy.backtattootype = "none">>
<</if>>
<<if $cindy.backtattoostyle == null>>
<<set $cindy.backtattoostyle = "none">>
<</if>>
<<if $cindy.butttattoo == null>>
<<set $cindy.buttattoo = false>>
<</if>>
<<if $cindy.butttattootype == null>>
<<set $cindy.butttattootype = "none">>
<</if>>
<<if $cindy.butttattoostyle == null>>
<<set $cindy.butttattoostyle = "none">>
<</if>>
<<if $cindy.rightarmtattoo == null>>
<<set $cindy.rightarmtattoo = false>>
<</if>>
<<if $cindy.rightarmtattootype == null>>
<<set $cindy.rightarmtattootype = "none">>
<</if>>
<<if $cindy.rightarmtattoostyle == null>>
<<set $cindy.rightarmtattoostyle = "none">>
<</if>>
<<if $cindy.leftarmtattoo == null>>
<<set $cindy.leftarmtattoo = false>>
<</if>>
<<if $cindy.leftarmtattootype == null>>
<<set $cindy.leftarmtattootype = "none">>
<</if>>
<<if $cindy.leftarmtattoostyle == null>>
<<set $cindy.leftarmtattoostyle = "none">>
<</if>>
<<if $cindy.earspierced == null>>
<<set $cindy.earspierced = false>>
<</if>>
<<if $cindy.nipplespierced == null>>
<<set $cindy.nipplespierced = false>>
<</if>>
<<if $cindy.bellypierced == null>>
<<set $cindy.bellypierced = false>>
<</if>>
<<if $cindy.silverstudsearrings == null>>
<<set $cindy.silverstudsearrings = false>>
<</if>>
<<if $cindy.goldstudsearrings == null>>
<<set $cindy.goldstudsearrings = false>>
<</if>>
<<if $cindy.diamondstudsearrings == null>>
<<set $cindy.diamondstudsearrings = false>>
<</if>>
<<if $cindy.silverhoopsearrings == null>>
<<set $cindy.silverhoopsearrings = false>>
<</if>>
<<if $cindy.goldhoopsearrings == null>>
<<set $cindy.goldhoopsearrings = false>>
<</if>>
<<if $cindy.silverheartsearrings == null>>
<<set $cindy.silverheartsearrings = false>>
<</if>>
<<if $cindy.goldheartsearrings == null>>
<<set $cindy.goldheartsearrings = false>>
<</if>>
<<if $cindy.opulantearrings == null>>
<<set $cindy.opulantearrings = false>>
<</if>>
<<if $cindy.extravagantearrings == null>>
<<set $cindy.opulantearrings = false>>
<</if>>
<<if $cindy.cowtag == null>>
<<set $cindy.cowtag = false>>
<</if>>
<<if $cindy.silverbarsnipples == null>>
<<set $cindy.silverbarsnipples = false>>
<</if>>
<<if $cindy.goldbarsnipples == null>>
<<set $cindy.goldbarsnipples = false>>
<</if>>
<<if $cindy.silverringsnipples == null>>
<<set $cindy.silverringsnipples = false>>
<</if>>
<<if $cindy.goldringsnipples == null>>
<<set $cindy.goldringsnipples = false>>
<</if>>
<<if $cindy.silverhearts == null>>
<<set $cindy.silverhearts = false>>
<</if>>
<<if $cindy.goldhearts == null>>
<<set $cindy.goldhearts = false>>
<</if>>
<<if $cindy.nipplechain == null>>
<<set $cindy.nipplechain = false>>
<</if>>
<<if $cindy.nipplechain == null>>
<<set $cindy.nipplechain = false>>
<</if>>
<<if $cindy.silverstudbelly == null>>
<<set $cindy.silverstudbelly = false>>
<</if>>
<<if $cindy.goldstudbelly == null>>
<<set $cindy.goldstudbelly = false>>
<</if>>
<<if $cindy.diamondstudbelly == null>>
<<set $cindy.diamondstudbelly = false>>
<</if>>
<<if $cindy.silverringbelly == null>>
<<set $cindy.silverringbelly = false>>
<</if>>
<<if $cindy.goldringbelly == null>>
<<set $cindy.goldringbelly = false>>
<</if>>
<<if $cindy.silverfertilitybelly == null>>
<<set $cindy.silverfertilitybelly = false>>
<</if>>
<<if $cindy.goldfertilitybelly == null>>
<<set $cindy.goldfertilitybelly = false>>
<</if>>
<<if $cindy.padlockpendant == null>>
<<set $cindy.padlockpendant = false>>
<</if>>
<<if $cindy.chainpendant == null>>
<<set $cindy.chainpendant = false>>
<</if>>
<<if $cindy.heartpendant == null>>
<<set $cindy.heartpendant = false>>
<</if>>
<<if $cindy.latexcolor == null>>
<<set $cindy.latexcolor = "none">>
<</if>>
<<if $cindy.latexbra == null>>
<<set $cindy.latexbra = false>>
<</if>>
<<if $cindy.latexpanties == null>>
<<set $cindy.latexpanties = false>>
<</if>>
<<if $cindy.latexcorset == null>>
<<set $cindy.latexcorset = false>>
<</if>>
<<if $cindy.latexpartialbodysuit == null>>
<<set $cindy.latexpartialbodysuit = false>>
<</if>>
<<if $cindy.latexfullbodysuit == null>>
<<set $cindy.latexfullbodysuit = false>>
<</if>>
<<if $cindy.bondagecollarcheck == null>>
<<set $cindy.bondagecollarcheck = false>>
<</if>>
<<if $cindy.bondagecollar == null>>
<<set $cindy.bondagecollar = "none">>
<</if>>
<<if $cindy.wristcuffscheck == null>>
<<set $cindy.wristcuffscheck = false>>
<</if>>
<<if $cindy.wristcuffs == null>>
<<set $cindy.wristcuffs = "none">>
<</if>>
<<if $cindy.bondagebracheck == null>>
<<set $cindy.bondagebracheck = false>>
<</if>>
<<if $cindy.bondagecorsetcheck == null>>
<<set $cindy.bondagecorsetcheck = false>>
<</if>>
<<if $cindy.bondagestrapscheck == null>>
<<set $cindy.bondagestrapscheck = false>>
<</if>>
<<if $cindy.bondagegagcheck == null>>
<<set $cindy.bondagegagcheck = false>>
<</if>>
<<if $cindy.bondagegag == null>>
<<set $cindy.bondagegag = "none">>
<</if>>
<<if $cindy.chastitycheck == null>>
<<set $cindy.chastitycheck = false>>
<</if>>
<<if $cindy.chastityworn == null>>
<<set $cindy.chastityworn = false>>
<</if>>
<<if $cindy.collarlockcheck == null>>
<<set $cindy.collarlockcheck = false>>
<</if>>
<<if $cindy.collarlock == null>>
<<set $cindy.collarlock = false>>
<</if>>
<<if $cindy.pushupbra == null>>
<<set $cindy.pushupbra = false>>
<</if>>
<<if $cindy.bootybouncers == null>>
<<set $cindy.bootybouncers = false>>
<</if>>
<<if $cindy.femmecorset == null>>
<<set $cindy.femmecorset = false>>
<</if>>
<<if $cindy.wigcheck == null>>
<<set $cindy.wigcheck = false>>
<</if>>
<<if $cindy.wigcolor == null>>
<<set $cindy.wigcolor = "none">>
<</if>>
<<if $cindy.buttplug == null>>
<<set $cindy.buttplug = false>>
<</if>>
<<if $cindy.seethroughcoat == null>>
<<set $cindy.seethroughcoat = false>>
<</if>>
<<if $cindy.crotchlesspanties == null>>
<<set $cindy.crotchlesspanties = false>>
<</if>>
<<if $cindy.dildomask == null>>
<<set $cindy.dildomask = false>>
<</if>>
<<if $cindy.remotevibe == null>>
<<set $cindy.remotevibe = false>>
<</if>>
<<if $cindy.animaltype == null>>
<<set $cindy.animaltype = "none">>
<</if>>
<<if $cindy.animalcollarcheck == null>>
<<set $cindy.animalcollarcheck = false>>
<</if>>
<<if $cindy.animalcollar == null>>
<<set $cindy.animalcollar = "none">>
<</if>>
<<if $cindy.tailplugcheck == null>>
<<set $cindy.tailplugcheck = false>>
<</if>>
<<if $cindy.tailplug == null>>
<<set $cindy.tailplug = "none">>
<</if>>
<<if $cindy.earsheadbandcheck == null>>
<<set $cindy.earsheadbandcheck = false>>
<</if>>
<<if $cindy.earsheadband == null>>
<<set $cindy.earsheadband = "none">>
<</if>>
<<if $cindy.breastpump == null>>
<<set $cindy.breastpump = false>>
<</if>>
<<if $cindy.cumguide == null>>
<<set $cindy.cumguide = false>>
<</if>>
<<if $cindy.cumshirt == null>>
<<set $cindy.cumshirt = false>>
<</if>>
<<if $cindy.cumslutcollar == null>>
<<set $cindy.cumslutcollar = false>>
<</if>>
<<if $cindy.cowbell == null>>
<<set $cindy.cowbell = false>>
<</if>>
<<if $cindy.pettag == null>>
<<set $cindy.pettag = false>>
<</if>>
<<if $cindy.hasseendungeon == null>>
<<set $cindy.hasseendungeon = false>>
<</if>>
<<if $cindy.playertitle == null>>
<<set $cindy.playertitle = "Mistress">>
<</if>>
<<if $cindy.slavename == null>>
<<set $cindy.slavename = "Slave">>
<</if>>
<<if $cindy.safeword == null>>
<<set $cindy.safeword = "Mercy">>
<</if>>
<<if $cindy.trainingstart == null>>
<<set $cindy.trainingstart = false>>
<</if>>
/* Travis, Boss */
<<if $travis.name == null>>
<<set $travis.name = "Travis">>
<</if>>
<<if $travis.gender == null>>
<<set $travis.gender = "male">>
<</if>>
<<if $travis.picture == null>>
<<set $travis.picture = "Travis Headshot">>
<</if>>
<<if $travis.avatar == null>>
<<set $travis.avatar = 1>>
<</if>>
<<if $travis.trust == null>>
<<set $travis.trust = 0>>
<</if>>
<<if $travis.trustmax == null>>
<<set $travis.trustmax = 20>>
<</if>>
<<if $travis.obedience == null>>
<<set $travis.obedience = 0>>
<</if>>
<<if $travis.obediencemax == null>>
<<set $travis.obediencemax = 20>>
<</if>>
<<if $travis.mindbreak == null>>
<<set $travis.mindbreak = 0>>
<</if>>
<<if $travis.friend == null>>
<<set $travis.friend = 0>>
<</if>>
<<if $travis.friendmax == null>>
<<set $travis.friendmax = 20>>
<</if>>
<<if $travis.he == null>>
<<set $travis.he = "he">>
<</if>>
<<if $travis.him == null>>
<<set $travis.him = "him>>
<</if>>
<<if $travis.his == null>>
<<set $travis.his = "his">>
<</if>>
<<if $travis.obediencetitle == null>>
<<set $travis.obediencetitle = "Free-Willed">>
<</if>>
<<if $travis.friendtitle == null>>
<<set $travis.friendtitle = "Boss">>
<</if>>
<<if $travis.friendlevel == null>>
<<set $travis.friendlevel = 1>>
<</if>>
<<if $travis.obediencelevel == null>>
<<set $travis.obediencelevel = 1>>
<</if>>
<<if $travis.disposition == null>>
<<set $travis.disposition = "none">>
<</if>>
<<if $travis.lust == null>>
<<set $travis.lust = 0>>
<</if>>
<<if $travis.date == null>>
<<set $travis.date = false>>
<</if>>
<<if $travis.datetype == null>>
<<set $travis.datetype = "none">>
<</if>>
<<if $travis.dateday == null>>
<<set $travis.dateday = 0>>
<</if>>
<<if $travis.datetime == null>>
<<set $travis.datetime = 0>>
<</if>>
<<if $travis.dateopinion == null>>
<<set $travis.dateopinion = 0>>
<</if>>
<<if $travis.dateromance == null>>
<<set $travis.dateromance = 0>>
<</if>>
<<if $travis.lastdate == null>>
<<set $travis.lastdate = "none">>
<</if>>
<<if $travis.bodyshape == null>>
<<set $travis.bodyshape = 3>>
<</if>>
<<if $travis.penissize == null>>
<<set $travis.penissize = 4>>
<</if>>
<<if $travis.dickgrowth == null>>
<<set $travis.dickgrowth = 0>>
<</if>>
<<if $travis.seengenitals == null>>
<<set $travis.seengenitals = false>>
<</if>>
<<if $travis.status == null>>
<<set $travis.status = "normal">>
<</if>>
<<if $travis.haircolor == null>>
<<set $travis.haircolor = "brown">>
<</if>>
<<if $travis.hairlength == null>>
<<set $travis.hairlength = 1>>
<</if>>
<<if $travis.hairgrowth == null>>
<<set $travis.hairgrowth = 0>>
<</if>>
<<if $travis.hairisgrowing == null>>
<<set $travis.hairisgrowing = false>>
<</if>>
<<if $travis.hairstyle == null>>
<<set $travis.hairstyle = "straight">>
<</if>>
<<if $travis.breastsize == null>>
<<set $travis.breastsize = 0>>
<</if>>
<<if $travis.breastgrowth == null>>
<<set $travis.breastgrowth = 0>>
<</if>>
<<if $travis.breastsaregrowing == null>>
<<set $travis.breastsaregrowing = false>>
<</if>>
<<if $travis.buttsize == null>>
<<set $travis.buttsize = 0>>
<</if>>
<<if $travis.buttgrowth == null>>
<<set $travis.buttgrowth = 0>>
<</if>>
<<if $travis.buttisgrowing == null>>
<<set $travis.buttisgrowing = false>>
<</if>>
<<if $travis.pregnant == null>>
<<set $travis.pregnant = "no">>
<</if>>
<<if $travis.pregtime == null>>
<<set $travis.pregtime = 0>>
<</if>>
<<if $travis.pregknown == null>>
<<set $travis.pregknown = false>>
<</if>>
<<if $travis.pregstage1 == null>>
<<set $travis.pregstate1 = false>>
<</if>>
<<if $travis.pregstage2 == null>>
<<set $travis.pregstate2 = false>>
<</if>>
<<if $travis.pregstage3 == null>>
<<set $travis.pregstate3 = false>>
<</if>>
<<if $travis.pregstage4 == null>>
<<set $travis.pregstate4 = false>>
<</if>>
<<if $travis.pregstage5 == null>>
<<set $travis.pregstate5 = false>>
<</if>>
<<if $travis.pregstage6 == null>>
<<set $travis.pregstate6 = false>>
<</if>>
<<if $travis.pregstage7 == null>>
<<set $travis.pregstage6 = false>>
<</if>>
<<if $travis.pregstage8 == null>>
<<set $travis.pregstage6 = false>>
<</if>>
<<if $travis.pregstage9 == null>>
<<set $travis.pregstage6 = false>>
<</if>>
<<if $travis.pregstage10 == null>>
<<set $travis.pregstage10 = false>>
<</if>>
<<if $travis.pregstage11 == null>>
<<set $travis.pregstage11 = false>>
<</if>>
<<if $travis.pregstage12 == null>>
<<set $travis.pregstage12 = false>>
<</if>>
<<if $travis.pregstage13 == null>>
<<set $travis.pregstage13 = false>>
<</if>>
<<if $travis.pregstage14 == null>>
<<set $travis.pregstage14 = false>>
<</if>>
<<if $travis.pregnantnews == null>>
<<set $travis.pregnantnews = false>>
<</if>>
<<if $travis.birthcontrol == null>>
<<set $travis.birthcontrol = true>>
<</if>>
<<if $travis.baby1gender == null>>
<<set $travis.baby1gender = "none">>
<</if>>
<<if $travis.baby1name == null>>
<<set $travis.baby1name = "none">>
<</if>>
<<if $travis.baby2gender == null>>
<<set $travis.baby2gender = "none">>
<</if>>
<<if $travis.baby2name == null>>
<<set $travis.baby2name = "none">>
<</if>>
<<if $travis.baby3gender == null>>
<<set $travis.baby3gender = "none">>
<</if>>
<<if $travis.baby3name == null>>
<<set $travis.baby3name = "none">>
<</if>>
<<if $travis.lactationrate == null>>
<<set $travis.lactationrate = 0>>
<</if>>
<<if $travis.lactating == null>>
<<set $travis.lactating = "no">>
<</if>>
<<if $travis.milkmax == null>>
<<set $travis.milkmax = 0>>
<</if>>
<<if $travis.milkcurrent == null>>
<<set $travis.milkcurrent = 0>>
<</if>>
<<if $travis.bondagefetish == null>>
<<set $travis.bondagefetish = 0>>
<</if>>
<<if $travis.cumslutfetish == null>>
<<set $travis.cumslutfetish = 0>>
<</if>>
<<if $travis.exhibitionfetish == null>>
<<set $travis.exhibitionfetish = 0>>
<</if>>
<<if $travis.lactationfetish == null>>
<<set $travis.lactationfetish = 0>>
<</if>>
<<if $travis.latexfetish == null>>
<<set $travis.latexfetish = 0>>
<</if>>
<<if $travis.petgirlfetish == null>>
<<set $travis.petgirlfetish = 0>>
<</if>>
<<if $travis.pregnantfetish == null>>
<<set $travis.pregnantfetish = 0>>
<</if>>
<<if $travis.femmefetish == null>>
<<set $travis.femmefetish = 0>>
<</if>>
<<if $travis.feminization == null>>
<<set $travis.feminization = 0>>
<</if>>
<<if $travis.femmelevel == null>>
<<set $travis.femmelevel = 0>>
<</if>>
<<if $travis.femmeminimum == null>>
<<set $travis.femmeminimum = 0>>
<</if>>
<<if $travis.femmemaximum == null>>
<<set $travis.femmemaximum = 0>>
<</if>>
<<if $travis.femmelock == null>>
<<set $travis.femmelock = 0>>
<</if>>
<<if $travis.isagirl == null>>
<<set $travis.isagirl = false>>
<</if>>
<<if $travis.hadsex == null>>
<<set $travis.hadsex = false>>
<</if>>
<<if $travis.lastinteract == null>>
<<set $travis.lastinteract = 0>>
<</if>>
<<if $travis.liveswithyou == null>>
<<set $travis.liveswithyou = false>>
<</if>>
<<if $travis.likesunknown == null>>
<<set $travis.likesunknown = ["Expensive Food", "Expensive Dates", "Fancy Cars", "Professional Attire", "Alcohol", "Sexy Women", "Being In Charge", "Big Breasts", "Big Butts", "Dogs", "Winning"]>>
<</if>>
<<if $travis.likesknown == null>>
<<set $travis.likesknown = []>>
<</if>>
<<if $travis.dislikesunknown == null>>
<<set $travis.dislikesunknown = ["Cheap Food", "Cheap Dates", "Casual Attire", "Loud Places", "Shy People", "Losing", "Faithfulness", "Drugs"]>>
<</if>>
<<if $travis.dislikesknown == null>>
<<set $travis.dislikesknown = []>>
<</if>>
<<if $travis.metthisweek == null>>
<<set $travis.metthisweek = false>>
<</if>>
<<if $travis.currentdrug1 == null>>
<<set $travis.currentdrug1 = "none">>
<</if>>
<<if $travis.drug1duration == null>>
<<set $travis.drug1duration = 0>>
<</if>>
<<if $travis.currentdrug2 == null>>
<<set $travis.currentdrug2 = "none">>
<</if>>
<<if $travis.drug2duration == null>>
<<set $travis.drug2duration = 0>>
<</if>>
<<if $travis.currentdrug3 == null>>
<<set $travis.currentdrug3 = "none">>
<</if>>
<<if $travis.drug3duration == null>>
<<set $travis.drug3duration = 0>>
<</if>>
<<if $travis.measurementsknown == null>>
<<set $travis.measurementsknown = false>>
<</if>>
<<if $travis.leakingcount == null>>
<<set $travis.leakingcount = 0>>
<</if>>
<<if $travis.leakincrease == null>>
<<set $travis.leakincrease = false>>
<</if>>
<<if $travis.dickleaking == null>>
<<set $travis.dickleaking = false>>
<</if>>
<<if $travis.pussyleaking == null>>
<<set $travis.pussyleaking = "no">>
<</if>>
<<if $travis.cumsize == null>>
<<set $travis.cumsize = 3>>
<</if>>
<<if $travis.cummax == null>>
<<set $travis.cummax = 5>>
<</if>>
<<if $travis.growingballs == null>>
<<set $travis.growingballs = false>>
<</if>>
<<if $travis.squirtercount == null>>
<<set $travis.squirtercount = 0>>
<</if>>
<<if $travis.newsquirter == null>>
<<set $travis.newsquirter = false>>
<</if>>
<<if $travis.squirter == null>>
<<set $travis.squirter = false>>
<</if>>
<<if $travis.seenplayergenitals == null>>
<<set $travis.seenplayergenitals = false>>
<</if>>
<<if $travis.knowsplayerisfuta == null>>
<<set $travis.knowsplayerisfuta = false>>
<</if>>
<<if $travis.cumaddict == null>>
<<set $travis.cumaddict = false>>
<</if>>
<<if $travis.cumdesperation == null>>
<<set $travis.cumdesperation = 0>>
<</if>>
<<if $travis.vaginalskill == null>>
<<set $travis.vaginalskill = 10>>
<</if>>
<<if $travis.analskill == null>>
<<set $travis.analskill = 0>>
<</if>>
<<if $travis.mouthskill == null>>
<<set $travis.mouthskill = 0>>
<</if>>
<<if $travis.transformation == null>>
<<set $travis.transformation = false>>
<</if>>
<<if $travis.transtype == null>>
<<set $travis.transtype = "none">>
<</if>>
<<if $travis.mentaltransformation == null>>
<<set $travis.mentaltransformation = false>>
<</if>>
<<if $travis.mentaltranstype == null>>
<<set $travis.mentaltranstype = "none">>
<</if>>
<<if $travis.hypnoname == null>>
<<set $travis.hypnoname = "none">>
<</if>>
<<if $travis.playerhypnoname == null>>
<<set $travis.playerhypnoname = "none">>
<</if>>
<<if $travis.hypnoduration == null>>
<<set $travis.hypnoduration = 0>>
<</if>>
<<if $travis.hypnoeffect == null>>
<<set $travis.hypnoeffect = "none">>
<</if>>
<<if $travis.hypnoflag == null>>
<<set $travis.hypnoflag = false>>
<</if>>
<<if $travis.conditioning == null>>
<<set $travis.conditioning = 0>>
<</if>>
<<if $travis.conditioningreverse == null>>
<<set $travis.conditioningreverse = 0>>
<</if>>
<<if $travis.triggerword == null>>
<<set $travis.triggerword = "zzz">>
<<if $travis.phonenumberknown == null>>
<<set $travis.phonenumberknown = false>>
<</if>>
<<if $travis.playertitle == null>>
<<set $travis.playertitle = "none">>
<</if>>
<<if $travis.calledtoday == null>>
<<set $travis.calledtoday = false>>
<</if>>
<<if $travis.playertitle == null>>
<<set $travis.playertitle = "none">>
<</if>>
<<if $travis.calledtoday == null>>
<<set $travis.calledtoday = false>>
<</if>>
<<if $travis.tattoocount == null>>\
<<set $travis.tattoocount = 0>>\
<</if>>\
<<if $travis.wombtattoo == null>>
<<set $travis.wombtattoo = false>>
<</if>>
<<if $travis.wombtattootype == null>>
<<set $travis.wombtattootype = "none">>
<</if>>
<<if $travis.wombtattostyle == null>>
<<set $travis.wombtattoostyle = "none">>
<</if>>
<<if $travis.backtattoo == null>>
<<set $travis.backtattoo = false>>
<</if>>
<<if $travis.backtattootype == null>>
<<set $travis.backtattootype = "none">>
<</if>>
<<if $travis.backtattoostyle == null>>
<<set $travis.backtattoostyle = "none">>
<</if>>
<<if $travis.butttattoo == null>>
<<set $travis.buttattoo = false>>
<</if>>
<<if $travis.butttattootype == null>>
<<set $travis.butttattootype = "none">>
<</if>>
<<if $travis.butttattoostyle == null>>
<<set $travis.butttattoostyle = "none">>
<</if>>
<<if $travis.rightarmtattoo == null>>
<<set $travis.rightarmtattoo = false>>
<</if>>
<<if $travis.rightarmtattootype == null>>
<<set $travis.rightarmtattootype = "none">>
<</if>>
<<if $travis.rightarmtattoostyle == null>>
<<set $travis.rightarmtattoostyle = "none">>
<</if>>
<<if $travis.leftarmtattoo == null>>
<<set $travis.leftarmtattoo = false>>
<</if>>
<<if $travis.leftarmtattootype == null>>
<<set $travis.leftarmtattootype = "none">>
<</if>>
<<if $travis.leftarmtattoostyle == null>>
<<set $travis.leftarmtattoostyle = "none">>
<</if>>
<<if $travis.earspierced == null>>
<<set $travis.earspierced = false>>
<</if>>
<<if $travis.nipplespierced == null>>
<<set $travis.nipplespierced = false>>
<</if>>
<<if $travis.bellypierced == null>>
<<set $travis.bellypierced = false>>
<</if>>
<<if $travis.silverstudsearrings == null>>
<<set $travis.silverstudsearrings = false>>
<</if>>
<<if $travis.goldstudsearrings == null>>
<<set $travis.goldstudsearrings = false>>
<</if>>
<<if $travis.diamondstudsearrings == null>>
<<set $travis.diamondstudsearrings = false>>
<</if>>
<<if $travis.silverhoopsearrings == null>>
<<set $travis.silverhoopsearrings = false>>
<</if>>
<<if $travis.goldhoopsearrings == null>>
<<set $travis.goldhoopsearrings = false>>
<</if>>
<<if $travis.silverheartsearrings == null>>
<<set $travis.silverheartsearrings = false>>
<</if>>
<<if $travis.goldheartsearrings == null>>
<<set $travis.goldheartsearrings = false>>
<</if>>
<<if $travis.opulantearrings == null>>
<<set $travis.opulantearrings = false>>
<</if>>
<<if $travis.extravagantearrings == null>>
<<set $travis.opulantearrings = false>>
<</if>>
<<if $travis.cowtag == null>>
<<set $travis.cowtag = false>>
<</if>>
<<if $travis.silverbarsnipples == null>>
<<set $travis.silverbarsnipples = false>>
<</if>>
<<if $travis.goldbarsnipples == null>>
<<set $travis.goldbarsnipples = false>>
<</if>>
<<if $travis.silverringsnipples == null>>
<<set $travis.silverringsnipples = false>>
<</if>>
<<if $travis.goldringsnipples == null>>
<<set $travis.goldringsnipples = false>>
<</if>>
<<if $travis.silverhearts == null>>
<<set $travis.silverhearts = false>>
<</if>>
<<if $travis.goldhearts == null>>
<<set $travis.goldhearts = false>>
<</if>>
<<if $travis.nipplechain == null>>
<<set $travis.nipplechain = false>>
<</if>>
<<if $travis.nipplechain == null>>
<<set $travis.nipplechain = false>>
<</if>>
<<if $travis.silverstudbelly == null>>
<<set $travis.silverstudbelly = false>>
<</if>>
<<if $travis.goldstudbelly == null>>
<<set $travis.goldstudbelly = false>>
<</if>>
<<if $travis.diamondstudbelly == null>>
<<set $travis.diamondstudbelly = false>>
<</if>>
<<if $travis.silverringbelly == null>>
<<set $travis.silverringbelly = false>>
<</if>>
<<if $travis.goldringbelly == null>>
<<set $travis.goldringbelly = false>>
<</if>>
<<if $travis.silverfertilitybelly == null>>
<<set $travis.silverfertilitybelly = false>>
<</if>>
<<if $travis.goldfertilitybelly == null>>
<<set $travis.goldfertilitybelly = false>>
<</if>>
<<if $travis.padlockpendant == null>>
<<set $travis.padlockpendant = false>>
<</if>>
<<if $travis.chainpendant == null>>
<<set $travis.chainpendant = false>>
<</if>>
<<if $travis.heartpendant == null>>
<<set $travis.heartpendant = false>>
<</if>>
<<if $travis.latexcolor == null>>
<<set $travis.latexcolor = "none">>
<</if>>
<<if $travis.latexbra == null>>
<<set $travis.latexbra = false>>
<</if>>
<<if $travis.latexpanties == null>>
<<set $travis.latexpanties = false>>
<</if>>
<<if $travis.latexcorset == null>>
<<set $travis.latexcorset = false>>
<</if>>
<<if $travis.latexpartialbodysuit == null>>
<<set $travis.latexpartialbodysuit = false>>
<</if>>
<<if $travis.latexfullbodysuit == null>>
<<set $travis.latexfullbodysuit = false>>
<</if>>
<<if $travis.bondagecollarcheck == null>>
<<set $travis.bondagecollarcheck = false>>
<</if>>
<<if $travis.bondagecollar == null>>
<<set $travis.bondagecollar = "none">>
<</if>>
<<if $travis.wristcuffscheck == null>>
<<set $travis.wristcuffscheck = false>>
<</if>>
<<if $travis.wristcuffs == null>>
<<set $travis.wristcuffs = "none">>
<</if>>
<<if $travis.bondagebracheck == null>>
<<set $travis.bondagebracheck = false>>
<</if>>
<<if $travis.bondagecorsetcheck == null>>
<<set $travis.bondagecorsetcheck = false>>
<</if>>
<<if $travis.bondagestrapscheck == null>>
<<set $travis.bondagestrapscheck = false>>
<</if>>
<<if $travis.bondagegagcheck == null>>
<<set $travis.bondagegagcheck = false>>
<</if>>
<<if $travis.bondagegag == null>>
<<set $travis.bondagegag = "none">>
<</if>>
<<if $travis.chastitycheck == null>>
<<set $travis.chastitycheck = false>>
<</if>>
<<if $travis.chastityworn == null>>
<<set $travis.chastityworn = false>>
<</if>>
<<if $travis.collarlockcheck == null>>
<<set $travis.collarlockcheck = false>>
<</if>>
<<if $travis.collarlock == null>>
<<set $travis.collarlock = false>>
<</if>>
<<if $travis.pushupbra == null>>
<<set $travis.pushupbra = false>>
<</if>>
<<if $travis.bootybouncers == null>>
<<set $travis.bootybouncers = false>>
<</if>>
<<if $travis.femmecorset == null>>
<<set $travis.femmecorset = false>>
<</if>>
<<if $travis.wigcheck == null>>
<<set $travis.wigcheck = false>>
<</if>>
<<if $travis.wigcolor == null>>
<<set $travis.wigcolor = "none">>
<</if>>
<<if $travis.buttplug == null>>
<<set $travis.buttplug = false>>
<</if>>
<<if $travis.seethroughcoat == null>>
<<set $travis.seethroughcoat = false>>
<</if>>
<<if $travis.crotchlesspanties == null>>
<<set $travis.crotchlesspanties = false>>
<</if>>
<<if $travis.dildomask == null>>
<<set $travis.dildomask = false>>
<</if>>
<<if $travis.remotevibe == null>>
<<set $travis.remotevibe = false>>
<</if>>
<<if $travis.animaltype == null>>
<<set $travis.animaltype = "none">>
<</if>>
<<if $travis.animalcollarcheck == null>>
<<set $travis.animalcollarcheck = false>>
<</if>>
<<if $travis.animalcollar == null>>
<<set $travis.animalcollar = "none">>
<</if>>
<<if $travis.tailplugcheck == null>>
<<set $travis.tailplugcheck = false>>
<</if>>
<<if $travis.tailplug == null>>
<<set $travis.tailplug = "none">>
<</if>>
<<if $travis.earsheadbandcheck == null>>
<<set $travis.earsheadbandcheck = false>>
<</if>>
<<if $travis.earsheadband == null>>
<<set $travis.earsheadband = "none">>
<</if>>
<<if $travis.breastpump == null>>
<<set $travis.breastpump = false>>
<</if>>
<<if $travis.cumguide == null>>
<<set $travis.cumguide = false>>
<</if>>
<<if $travis.cumshirt == null>>
<<set $travis.cumshirt = false>>
<</if>>
<<if $travis.cumslutcollar == null>>
<<set $travis.cumslutcollar = false>>
<</if>>
<<if $travis.cowbell == null>>
<<set $travis.cowbell = false>>
<</if>>
<<if $travis.pettag == null>>
<<set $travis.pettag = false>>
<</if>>
<<if $travis.hasseendungeon == null>>
<<set $travis.hasseendungeon = false>>
<</if>>
<<if $travis.playertitle == null>>
<<set $travis.playertitle = "Mistress">>
<</if>>
<<if $travis.slavename == null>>
<<set $travis.slavename = "Slave">>
<</if>>
<<if $travis.safeword == null>>
<<set $travis.safeword = "Mercy">>
<</if>>
<<if $travis.trainingstart == null>>
<<set $travis.trainingstart = false>>
<</if>>
/* Annie, Secretary */
<<if $annie.name == null>>
<<set $annie.name = "Annie">>
<</if>>
<<if $annie.gender == null>>
<<set $annie.gender = "female">>
<</if>>
<<if $annie.picture == null>>
<<set $annie.picture = "Annie Headshot">>
<</if>>
<<if $annie.avatar == null>>
<<set $annie.avatar = 1>>
<</if>>
<<if $annie.trust == null>>
<<set $annie.trust = 0>>
<</if>>
<<if $annie.trustmax == null>>
<<set $annie.trustmax = 40>>
<</if>>
<<if $annie.obedience == null>>
<<set $annie.obedience = 0>>
<</if>>
<<if $annie.obediencemax == null>>
<<set $annie.obediencemax = 20>>
<</if>>
<<if $annie.mindbreak == null>>
<<set $annie.mindbreak = 0>>
<</if>>
<<if $annie.friend == null>>
<<set $annie.friend = 5>>
<</if>>
<<if $annie.friendmax == null>>
<<set $annie.friendmax = 20>>
<</if>>
<<if $annie.obediencetitle == null>>
<<set $annie.obediencetitle = "Free-Willed">>
<</if>>
<<if $annie.friendtitle == null>>
<<set $annie.friendtitle = "Acquaintance">>
<</if>>
<<if $annie.friendlevel == null>>
<<set $annie.friendlevel = 1>>
<</if>>
<<if $annie.obediencelevel == null>>
<<set $annie.obediencelevel = 1>>
<</if>>
<<if $annie.disposition == null>>
<<set $annie.disposition = "none">>
<</if>>
<<if $annie.lust == null>>
<<set $annie.lust = 0>>
<</if>>
<<if $annie.date == null>>
<<set $annie.date = false>>
<</if>>
<<if $annie.datetype == null>>
<<set $annie.datetype = "none">>
<</if>>
<<if $annie.dateday == null>>
<<set $annie.dateday = 0>>
<</if>>
<<if $annie.datetime == null>>
<<set $annie.datetime = 0>>
<</if>>
<<if $annie.dateopinion == null>>
<<set $annie.dateopinion = 0>>
<</if>>
<<if $annie.dateromance == null>>
<<set $annie.dateromance = 0>>
<</if>>
<<if $annie.lastdate == null>>
<<set $annie.lastdate == "none">>
<</if>>
<<if $annie.status == null>>
<<set $annie.status = "normal">>
<</if>>
<<if $annie.haircolor == null>>
<<set $annie.haircolor = "brown">>
<</if>>
<<if $annie.bodyshape == null>>
<<set $annie.bodyshape = 4>>
<</if>>
<<if $annie.seengenitals == null>>
<<set $annie.seengenitals = false>>
<</if>>
<<if $annie.hairlength == null>>
<<set $annie.hairlength = 3>>
<</if>>
<<if $annie.hairgrowth == null>>
<<set $annie.hairgrowth = 0>>
<</if>>
<<if $annie.hairisgrowing == null>>
<<set $annie.hairisgrowing = false>>
<</if>>
<<if $annie.hairstyle == null>>
<<set $annie.hairstyle = "straight">>
<</if>>
<<if $annie.breastsize == null>>
<<set $annie.breastsize = 2>>
<</if>>
<<if $annie.breastgrowth == null>>
<<set $annie.breastgrowth = 0>>
<</if>>
<<if $annie.breastsaregrowing == null>>
<<set $annie.breastsaregrowing = false>>
<</if>>
<<if $annie.buttsize == null>>
<<set $annie.buttsize = 3>>
<</if>>
<<if $annie.buttgrowth == null>>
<<set $annie.buttgrowth = 0>>
<</if>>
<<if $annie.buttisgrowing == null>>
<<set $annie.buttisgrowing = false>>
<</if>>
<<if $annie.pregnant == null>>
<<set $annie.pregnant = "no">>
<</if>>
<<if $annie.pregtime == null>>
<<set $annie.pregtime = 0>>
<</if>>
<<if $annie.pregknown == null>>
<<set $annie.pregknown = false>>
<</if>>
<<if $annie.pregstage1 == null>>
<<set $annie.pregstage1 = false>>
<</if>>
<<if $annie.pregstage2 == null>>
<<set $annie.pregstage2 = false>>
<</if>>
<<if $annie.pregstage3 == null>>
<<set $annie.pregstage3 = false>>
<</if>>
<<if $annie.pregstage4 == null>>
<<set $annie.pregstage4 = false>>
<</if>>
<<if $annie.pregstage5 == null>>
<<set $annie.pregstage5 = false>>
<</if>>
<<if $annie.pregstage6 == null>>
<<set $annie.pregstage6 = false>>
<</if>>
<<if $annie.pregstage7 == null>>
<<set $annie.pregstage6 = false>>
<</if>>
<<if $annie.pregstage8 == null>>
<<set $annie.pregstage6 = false>>
<</if>>
<<if $annie.pregstage9 == null>>
<<set $annie.pregstage6 = false>>
<</if>>
<<if $annie.pregstage10 == null>>
<<set $annie.pregstage10 = false>>
<</if>>
<<if $annie.pregstage11 == null>>
<<set $annie.pregstage11 = false>>
<</if>>
<<if $annie.pregstage12 == null>>
<<set $annie.pregstage12 = false>>
<</if>>
<<if $annie.pregstage13 == null>>
<<set $annie.pregstage13 = false>>
<</if>>
<<if $annie.pregstage14 == null>>
<<set $annie.pregstage14 = false>>
<</if>>
<<if $annie.pregnantnews == null>>
<<set $annie.pregnantnews = false>>
<</if>>
<<if $annie.birthcontrol == null>>
<<set $annie.birthcontrol = true>>
<</if>>
<<if $annie.baby1gender == null>>
<<set $annie.baby1gender = "none">>
<</if>>
<<if $annie.baby1name == null>>
<<set $annie.baby1name = "none">>
<</if>>
<<if $annie.baby2gender == null>>
<<set $annie.baby2gender = "none">>
<</if>>
<<if $annie.baby2name == null>>
<<set $annie.baby2name = "none">>
<</if>>
<<if $annie.baby3gender == null>>
<<set $annie.baby3gender = "none">>
<</if>>
<<if $annie.baby3name == null>>
<<set $annie.baby3name = "none">>
<</if>>
<<if $annie.lactationrate == null>>
<<set $annie.lactationrate = 0>>
<</if>>
<<if $annie.lactating == null>>
<<set $annie.lactating = "no">>
<</if>>
<<if $annie.milkmax == null>>
<<set $annie.milkmax = 0>>
<</if>>
<<if $annie.milkcurrent == null>>
<<set $annie.milkcurrent = 0>>
<</if>>
<<if $annie.bondagefetish == null>>
<<set $annie.bondagefetish = 0>>
<</if>>
<<if $annie.cumslutfetish == null>>
<<set $annie.cumslutfetish = 0>>
<</if>>
<<if $annie.exhibitionfetish == null>>
<<set $annie.exhibitionfetish = 0>>
<</if>>
<<if $annie.lactationfetish == null>>
<<set $annie.lactationfetish = 0>>
<</if>>
<<if $annie.latexfetish == null>>
<<set $annie.latexfetish = 0>>
<</if>>
<<if $annie.petgirlfetish == null>>
<<set $annie.petgirlfetish = 0>>
<</if>>
<<if $annie.pregnantfetish == null>>
<<set $annie.pregnantfetish = 0>>
<</if>>
<<if $annie.femmefetish == null>>
<<set $annie.femmefetish = 0>>
<</if>>
<<if $annie.feminization == null>>
<<set $annie.feminization = 0>>
<</if>>
<<if $annie.femmelevel == null>>
<<set $annie.femmelevel = 0>>
<</if>>
<<if $annie.femmeminimum == null>>
<<set $annie.femmeminimum = 0>>
<</if>>
<<if $annie.femmemaximum == null>>
<<set $annie.femmemaximum = 0>>
<</if>>
<<if $annie.femmelock == null>>
<<set $annie.femmelock = 0>>
<</if>>
<<if $annie.hadsex == null>>
<<set $annie.hadsex = false>>
<</if>>
<<if $annie.lastinteract == null>>
<<set $annie.lastinteract = 0>>
<</if>>
<<if $annie.liveswithyou == null>>
<<set $annie.liveswithyou = false>>
<</if>>
<<if $annie.likesunknown == null>>
<<set $annie.likesunknown = ["Cheap Food", "Cheap Dates", "Being Treated Nicely", "Movie Theaters", "Romance", "Fairy Tale Clothes", "Candy", "Cats"]>>
<</if>>
<<if $annie.likesknown == null>>
<<set $annie.likesknown = []>>
<</if>>
<<if $annie.dislikesunknown == null>>
<<set $annie.dislikesunknown = ["Clubs", "Being In Charge", "Expensive Food", "Expensive Dates", "Glasses", "Action Movies", "Shopping"]>>
<</if>>
<<if $annie.dislikesknown == null>>
<<set $annie.dislikesknown = []>>
<</if>>
<<if $annie.currentdrug1 == null>>
<<set $annie.currentdrug1 = "none">>
<</if>>
<<if $annie.drug1duration == null>>
<<set $annie.drug1duration = 0>>
<</if>>
<<if $annie.currentdrug2 == null>>
<<set $annie.currentdrug2 = "none">>
<</if>>
<<if $annie.drug2duration == null>>
<<set $annie.drug2duration = 0>>
<</if>>
<<if $annie.currentdrug3 == null>>
<<set $annie.currentdrug3 = "none">>
<</if>>
<<if $annie.drug3duration == null>>
<<set $annie.drug3duration = 0>>
<</if>>
<<if $annie.measurementsknown == null>>
<<set $annie.measurementsknown = false>>
<</if>>
<<if $annie.leakingcount == null>>
<<set $annie.leakingcount = 0>>
<</if>>
<<if $annie.leakincrease == null>>
<<set $annie.leakincrease = false>>
<</if>>
<<if $annie.dickleaking == null>>
<<set $annie.dickleaking = false>>
<</if>>
<<if $annie.pussyleaking == null>>
<<set $annie.pussyleaking = false>>
<</if>>
<<if $annie.cumsize == null>>
<<set $annie.cumsize = 0>>
<</if>>
<<if $annie.cummax == null>>
<<set $annie.cummax = 0>>
<</if>>
<<if $annie.squirtercount == null>>
<<set $annie.squirtercount = 0>>
<</if>>
<<if $annie.newsquirter == null>>
<<set $annie.newsquirter = false>>
<</if>>
<<if $annie.squirter == null>>
<<set $annie.squirter = false>>
<</if>>
<<if $annie.seenplayergenitals == null>>
<<set $annie.seenplayergenitals = false>>
<</if>>
<<if $annie.knowsplayerisfuta == null>>
<<set $annie.knowsplayerisfuta = false>>
<</if>>
<<if $annie.cumaddict == null>>
<<set $annie.cumaddict = false>>
<</if>>
<<if $annie.cumdesperation == null>>
<<set $annie.cumdesperation = 0>>
<</if>>
<<if $annie.vaginalskill == null>>
<<set $annie.vaginalskill = 10>>
<</if>>
<<if $annie.analskill == null>>
<<set $annie.analskill = 0>>
<</if>>
<<if $annie.mouthskill == null>>
<<set $annie.mouthskill = 0>>
<</if>>
<<if $annie.transformation == null>>
<<set $annie.transformation = false>>
<</if>>
<<if $annie.transtype == null>>
<<set $annie.transtype = "none">>
<</if>>
<<if $annie.mentaltransformation == null>>
<<set $annie.mentaltransformation = false>>
<</if>>
<<if $annie.mentaltranstype == null>>
<<set $annie.mentaltranstype = "none">>
<</if>>
<<if $annie.hypnoname == null>>
<<set $annie.hypnoname = "none">>
<</if>>
<<if $annie.playerhypnoname == null>>
<<set $annie.playerhypnoname = "none">>
<</if>>
<<if $annie.hypnoduration == null>>
<<set $annie.hypnoduration = 0>>
<</if>>
<<if $annie.hypnoeffect == null>>
<<set $annie.hypnoeffect = "none">>
<</if>>
<<if $annie.hypnoflag == null>>
<<set $annie.hypnoflag = false>>
<</if>>
<<if $annie.conditioning == null>>
<<set $annie.conditioning = 0>>
<</if>>
<<if $annie.conditioningreverse == null>>
<<set $annie.conditioningreverse = 0>>
<</if>>
<<if $annie.triggerword == null>>
<<set $annie.triggerword = "zzz">>
<</if>>
<<if $annie.phonenumberknown == null>>
<<set $annie.phonenumberknown = false>>
<</if>>
<<if $annie.playertitle == null>>
<<set $annie.playertitle = "none">>
<</if>>
<<if $annie.calledtoday == null>>
<<set $annie.calledtoday = false>>
<</if>>
<<if $annie.playertitle == null>>
<<set $annie.playertitle = "none">>
<</if>>
<<if $annie.calledtoday == null>>
<<set $annie.calledtoday = false>>
<</if>>
<<if $annie.tattoocount == null>>\
<<set $annie.tattoocount = 0>>\
<</if>>
<<if $annie.wombtattoo == null>>
<<set $annie.wombtattoo = false>>
<</if>>
<<if $annie.wombtattootype == null>>
<<set $annie.wombtattootype = "none">>
<</if>>
<<if $annie.wombtattostyle == null>>
<<set $annie.wombtattoostyle = "none">>
<</if>>
<<if $annie.backtattoo == null>>
<<set $annie.backtattoo = false>>
<</if>>
<<if $annie.backtattootype == null>>
<<set $annie.backtattootype = "none">>
<</if>>
<<if $annie.backtattoostyle == null>>
<<set $annie.backtattoostyle = "none">>
<</if>>
<<if $annie.butttattoo == null>>
<<set $annie.buttattoo = false>>
<</if>>
<<if $annie.butttattootype == null>>
<<set $annie.butttattootype = "none">>
<</if>>
<<if $annie.butttattoostyle == null>>
<<set $annie.butttattoostyle = "none">>
<</if>>
<<if $annie.rightarmtattoo == null>>
<<set $annie.rightarmtattoo = false>>
<</if>>
<<if $annie.rightarmtattootype == null>>
<<set $annie.rightarmtattootype = "none">>
<</if>>
<<if $annie.rightarmtattoostyle == null>>
<<set $annie.rightarmtattoostyle = "none">>
<</if>>
<<if $annie.leftarmtattoo == null>>
<<set $annie.leftarmtattoo = false>>
<</if>>
<<if $annie.leftarmtattootype == null>>
<<set $annie.leftarmtattootype = "none">>
<</if>>
<<if $annie.leftarmtattoostyle == null>>
<<set $annie.leftarmtattoostyle = "none">>
<</if>>
<<if $annie.earspierced == null>>
<<set $annie.earspierced = false>>
<</if>>
<<if $annie.nipplespierced == null>>
<<set $annie.nipplespierced = false>>
<</if>>
<<if $annie.bellypierced == null>>
<<set $annie.bellypierced = false>>
<</if>>
<<if $annie.silverstudsearrings == null>>
<<set $annie.silverstudsearrings = false>>
<</if>>
<<if $annie.goldstudsearrings == null>>
<<set $annie.goldstudsearrings = false>>
<</if>>
<<if $annie.diamondstudsearrings == null>>
<<set $annie.diamondstudsearrings = false>>
<</if>>
<<if $annie.silverhoopsearrings == null>>
<<set $annie.silverhoopsearrings = false>>
<</if>>
<<if $annie.goldhoopsearrings == null>>
<<set $annie.goldhoopsearrings = false>>
<</if>>
<<if $annie.silverheartsearrings == null>>
<<set $annie.silverheartsearrings = false>>
<</if>>
<<if $annie.goldheartsearrings == null>>
<<set $annie.goldheartsearrings = false>>
<</if>>
<<if $annie.opulantearrings == null>>
<<set $annie.opulantearrings = false>>
<</if>>
<<if $annie.extravagantearrings == null>>
<<set $annie.opulantearrings = false>>
<</if>>
<<if $annie.cowtag == null>>
<<set $annie.cowtag = false>>
<</if>>
<<if $annie.silverbarsnipples == null>>
<<set $annie.silverbarsnipples = false>>
<</if>>
<<if $annie.goldbarsnipples == null>>
<<set $annie.goldbarsnipples = false>>
<</if>>
<<if $annie.silverringsnipples == null>>
<<set $annie.silverringsnipples = false>>
<</if>>
<<if $annie.goldringsnipples == null>>
<<set $annie.goldringsnipples = false>>
<</if>>
<<if $annie.silverhearts == null>>
<<set $annie.silverhearts = false>>
<</if>>
<<if $annie.goldhearts == null>>
<<set $annie.goldhearts = false>>
<</if>>
<<if $annie.nipplechain == null>>
<<set $annie.nipplechain = false>>
<</if>>
<<if $annie.nipplechain == null>>
<<set $annie.nipplechain = false>>
<</if>>
<<if $annie.silverstudbelly == null>>
<<set $annie.silverstudbelly = false>>
<</if>>
<<if $annie.goldstudbelly == null>>
<<set $annie.goldstudbelly = false>>
<</if>>
<<if $annie.diamondstudbelly == null>>
<<set $annie.diamondstudbelly = false>>
<</if>>
<<if $annie.silverringbelly == null>>
<<set $annie.silverringbelly = false>>
<</if>>
<<if $annie.goldringbelly == null>>
<<set $annie.goldringbelly = false>>
<</if>>
<<if $annie.silverfertilitybelly == null>>
<<set $annie.silverfertilitybelly = false>>
<</if>>
<<if $annie.goldfertilitybelly == null>>
<<set $annie.goldfertilitybelly = false>>
<</if>>
<<if $annie.padlockpendant == null>>
<<set $annie.padlockpendant = false>>
<</if>>
<<if $annie.chainpendant == null>>
<<set $annie.chainpendant = false>>
<</if>>
<<if $annie.heartpendant == null>>
<<set $annie.heartpendant = false>>
<</if>>
<<if $annie.latexcolor == null>>
<<set $annie.latexcolor = "none">>
<</if>>
<<if $annie.latexbra == null>>
<<set $annie.latexbra = false>>
<</if>>
<<if $annie.latexpanties == null>>
<<set $annie.latexpanties = false>>
<</if>>
<<if $annie.latexcorset == null>>
<<set $annie.latexcorset = false>>
<</if>>
<<if $annie.latexpartialbodysuit == null>>
<<set $annie.latexpartialbodysuit = false>>
<</if>>
<<if $annie.latexfullbodysuit == null>>
<<set $annie.latexfullbodysuit = false>>
<</if>>
<<if $annie.bondagecollarcheck == null>>
<<set $annie.bondagecollarcheck = false>>
<</if>>
<<if $annie.bondagecollar == null>>
<<set $annie.bondagecollar = "none">>
<</if>>
<<if $annie.wristcuffscheck == null>>
<<set $annie.wristcuffscheck = false>>
<</if>>
<<if $annie.wristcuffs == null>>
<<set $annie.wristcuffs = "none">>
<</if>>
<<if $annie.bondagebracheck == null>>
<<set $annie.bondagebracheck = false>>
<</if>>
<<if $annie.bondagecorsetcheck == null>>
<<set $annie.bondagecorsetcheck = false>>
<</if>>
<<if $annie.bondagestrapscheck == null>>
<<set $annie.bondagestrapscheck = false>>
<</if>>
<<if $annie.bondagegagcheck == null>>
<<set $annie.bondagegagcheck = false>>
<</if>>
<<if $annie.bondagegag == null>>
<<set $annie.bondagegag = "none">>
<</if>>
<<if $annie.chastitycheck == null>>
<<set $annie.chastitycheck = false>>
<</if>>
<<if $annie.chastityworn == null>>
<<set $annie.chastityworn = false>>
<</if>>
<<if $annie.collarlockcheck == null>>
<<set $annie.collarlockcheck = false>>
<</if>>
<<if $annie.collarlock == null>>
<<set $annie.collarlock = false>>
<</if>>
<<if $annie.pushupbra == null>>
<<set $annie.pushupbra = false>>
<</if>>
<<if $annie.bootybouncers == null>>
<<set $annie.bootybouncers = false>>
<</if>>
<<if $annie.femmecorset == null>>
<<set $annie.femmecorset = false>>
<</if>>
<<if $annie.wigcheck == null>>
<<set $annie.wigcheck = false>>
<</if>>
<<if $annie.wigcolor == null>>
<<set $annie.wigcolor = "none">>
<</if>>
<<if $annie.buttplug == null>>
<<set $annie.buttplug = false>>
<</if>>
<<if $annie.seethroughcoat == null>>
<<set $annie.seethroughcoat = false>>
<</if>>
<<if $annie.crotchlesspanties == null>>
<<set $annie.crotchlesspanties = false>>
<</if>>
<<if $annie.dildomask == null>>
<<set $annie.dildomask = false>>
<</if>>
<<if $annie.remotevibe == null>>
<<set $annie.remotevibe = false>>
<</if>>
<<if $annie.animaltype == null>>
<<set $annie.animaltype = "none">>
<</if>>
<<if $annie.animalcollarcheck == null>>
<<set $annie.animalcollarcheck = false>>
<</if>>
<<if $annie.animalcollar == null>>
<<set $annie.animalcollar = "none">>
<</if>>
<<if $annie.tailplugcheck == null>>
<<set $annie.tailplugcheck = false>>
<</if>>
<<if $annie.tailplug == null>>
<<set $annie.tailplug = "none">>
<</if>>
<<if $annie.earsheadbandcheck == null>>
<<set $annie.earsheadbandcheck = false>>
<</if>>
<<if $annie.earsheadband == null>>
<<set $annie.earsheadband = "none">>
<</if>>
<<if $annie.breastpump == null>>
<<set $annie.breastpump = false>>
<</if>>
<<if $annie.cumguide == null>>
<<set $annie.cumguide = false>>
<</if>>
<<if $annie.cumshirt == null>>
<<set $annie.cumshirt = false>>
<</if>>
<<if $annie.cumslutcollar == null>>
<<set $annie.cumslutcollar = false>>
<</if>>
<<if $annie.cowbell == null>>
<<set $annie.cowbell = false>>
<</if>>
<<if $annie.pettag == null>>
<<set $annie.pettag = false>>
<</if>>
<<if $annie.hasseendungeon == null>>
<<set $annie.hasseendungeon = false>>
<</if>>
<<if $annie.playertitle == null>>
<<set $annie.playertitle = "Mistress">>
<</if>>
<<if $annie.slavename == null>>
<<set $annie.slavename = "Slave">>
<</if>>
<<if $annie.safeword == null>>
<<set $annie.safeword = "Mercy">>
<</if>>
<<if $annie.trainingstart == null>>
<<set $annie.trainingstart = false>>
<</if>>
/* Todd, IT Dude */
<<if $todd.name == null>>
<<set $todd.name = "Todd">>
<</if>>
<<if $todd.gender == null>>
<<set $todd.gender = "male">>
<</if>>
<<if $todd.picture == null>>
<<set $todd.picture = "Todd Headshot">>
<</if>>
<<if $todd.avatar == null>>
<<set $todd.avatar = 1>>
<</if>>
<<if $todd.trust == null>>
<<set $todd.trust = 0>>
<</if>>
<<if $todd.trustmax == null>>
<<set $todd.trustmax = 40>>
<</if>>
<<if $todd.obedience == null>>
<<set $todd.obedience = 0>>
<</if>>
<<if $todd.obediencemax == null>>
<<set $todd.obediencemax = 20>>
<</if>>
<<if $todd.mindbreak == null>>
<<set $todd.mindbreak = 0>>
<</if>>
<<if $todd.friend == null>>
<<set $todd.friend = 0>>
<</if>>
<<if $todd.friendmax == null>>
<<set $todd.friendmax = 20>>
<</if>>
<<if $todd.he == null>>
<<set $todd.he = "he">>
<</if>>
<<if $todd.him == null>>
<<set $todd.him = "him>>
<</if>>
<<if $todd.his == null>>
<<set $todd.his = "his">>
<</if>>
<<if $todd.obediencetitle == null>>
<<set $todd.obediencetitle = "Free-Willed">>
<</if>>
<<if $todd.friendtitle == null>>
<<set $todd.friendtitle = "Bro">>
<</if>>
<<if $todd.friendlevel == null>>
<<set $todd.friendlevel = 1>>
<</if>>
<<if $todd.obediencelevel == null>>
<<set $todd.obediencelevel = 1>>
<</if>>
<<if $todd.disposition == null>>
<<set $todd.disposition = "none">>
<</if>>
<<if $todd.lust == null>>
<<set $todd.lust = 0>>
<</if>>
<<if $todd.date == null>>
<<set $todd.date = false>>
<</if>>
<<if $todd.datetype == null>>
<<set $todd.datetype = "none">>
<</if>>
<<if $todd.dateday == null>>
<<set $todd.dateday = 0>>
<</if>>
<<if $todd.datetime == null>>
<<set $todd.datetime = 0>>
<</if>>
<<if $todd.dateopinion == null>>
<<set $todd.dateopinion = 0>>
<</if>>
<<if $todd.dateromance == null>>
<<set $sibling.dateromance = 0>>
<</if>>
<<if $todd.lastdate == null>>
<<set $todd.lastdate = "none">>
<</if>>
<<if $todd.bodyshape == null>>
<<set $todd.bodyshape = 8>>
<</if>>
<<if $todd.penissize == null>>
<<set $todd.penissize = 5>>
<</if>>
<<if $todd.dickgrowth == null>>
<<set $todd.dickgrowth = 0>>
<</if>>
<<if $todd.seengenitals == null>>
<<set $todd.seengenitals = false>>
<</if>>
<<if $todd.status == null>>
<<set $todd.status = "normal">>
<</if>>
<<if $todd.haircolor == null>>
<<set $todd.haircolor = "blond">>
<</if>>
<<if $todd.hairlength == null>>
<<set $todd.hairlength = 1>>
<</if>>
<<if $todd.hairgrowth == null>>
<<set $todd.hairgrowth = 0>>
<</if>>
<<if $todd.hairisgrowing == null>>
<<set $todd.hairisgrowing = false>>
<</if>>
<<if $todd.hairstyle == null>>
<<set $todd.hairstyle = "straight">>
<</if>>
<<if $todd.breastsize == null>>
<<set $todd.breastsize = 0>>
<</if>>
<<if $todd.breastgrowth == null>>
<<set $todd.breastgrowth = 0>>
<</if>>
<<if $todd.breastsaregrowing == null>>
<<set $todd.breastsaregrowing = false>>
<</if>>
<<if $todd.buttsize == null>>
<<set $todd.buttsize = 0>>
<</if>>
<<if $todd.buttgrowth == null>>
<<set $todd.buttgrowth = 0>>
<</if>>
<<if $todd.buttisgrowing == null>>
<<set $todd.buttisgrowing = false>>
<</if>>
<<if $todd.pregnant == null>>
<<set $todd.pregnant = "no">>
<</if>>
<<if $todd.pregtime == null>>
<<set $todd.pregtime = 0>>
<</if>>
<<if $todd.pregknown == null>>
<<set $todd.pregknown = false>>
<</if>>
<<if $todd.pregstage1 == null>>
<<set $todd.pregstate1 = false>>
<</if>>
<<if $todd.pregstage2 == null>>
<<set $todd.pregstate2 = false>>
<</if>>
<<if $todd.pregstage3 == null>>
<<set $todd.pregstate3 = false>>
<</if>>
<<if $todd.pregstage4 == null>>
<<set $todd.pregstate4 = false>>
<</if>>
<<if $todd.pregstage5 == null>>
<<set $todd.pregstate5 = false>>
<</if>>
<<if $todd.pregstage6 == null>>
<<set $todd.pregstate6 = false>>
<</if>>
<<if $todd.pregstage7 == null>>
<<set $todd.pregstage6 = false>>
<</if>>
<<if $todd.pregstage8 == null>>
<<set $todd.pregstage6 = false>>
<</if>>
<<if $todd.pregstage9 == null>>
<<set $todd.pregstage6 = false>>
<</if>>
<<if $todd.pregstage10 == null>>
<<set $todd.pregstage10 = false>>
<</if>>
<<if $todd.pregstage11 == null>>
<<set $todd.pregstage11 = false>>
<</if>>
<<if $todd.pregstage12 == null>>
<<set $todd.pregstage12 = false>>
<</if>>
<<if $todd.pregstage13 == null>>
<<set $todd.pregstage13 = false>>
<</if>>
<<if $todd.pregstage14 == null>>
<<set $todd.pregstage14 = false>>
<</if>>
<<if $todd.pregnantnews == null>>
<<set $todd.pregnantnews = false>>
<</if>>
<<if $todd.birthcontrol == null>>
<<set $todd.birthcontrol = true>>
<</if>>
<<if $todd.baby1gender == null>>
<<set $todd.baby1gender = "none">>
<</if>>
<<if $todd.baby1name == null>>
<<set $todd.baby1name = "none">>
<</if>>
<<if $todd.baby2gender == null>>
<<set $todd.baby2gender = "none">>
<</if>>
<<if $todd.baby2name == null>>
<<set $todd.baby2name = "none">>
<</if>>
<<if $todd.baby3gender == null>>
<<set $todd.baby3gender = "none">>
<</if>>
<<if $todd.baby3name == null>>
<<set $todd.baby3name = "none">>
<</if>>
<<if $todd.lactationrate == null>>
<<set $todd.lactationrate = 0>>
<</if>>
<<if $todd.lactating == null>>
<<set $todd.lactating = "no">>
<</if>>
<<if $todd.milkmax == null>>
<<set $todd.milkmax = 0>>
<</if>>
<<if $todd.milkcurrent == null>>
<<set $todd.milkcurrent = 0>>
<</if>>
<<if $todd.bondagefetish == null>>
<<set $todd.bondagefetish = 0>>
<</if>>
<<if $todd.cumslutfetish == null>>
<<set $todd.cumslutfetish = 0>>
<</if>>
<<if $todd.exhibitionfetish == null>>
<<set $todd.exhibitionfetish = 0>>
<</if>>
<<if $todd.lactationfetish == null>>
<<set $todd.lactationfetish = 0>>
<</if>>
<<if $todd.latexfetish == null>>
<<set $todd.latexfetish = 0>>
<</if>>
<<if $todd.petgirlfetish == null>>
<<set $todd.petgirlfetish = 0>>
<</if>>
<<if $todd.pregnantfetish == null>>
<<set $todd.pregnantfetish = 0>>
<</if>>
<<if $todd.femmefetish == null>>
<<set $todd.femmefetish = 0>>
<</if>>
<<if $todd.feminization == null>>
<<set $todd.feminization = 0>>
<</if>>
<<if $todd.femmelevel == null>>
<<set $todd.femmelevel = 0>>
<</if>>
<<if $todd.femmeminimum == null>>
<<set $todd.femmeminimum = 0>>
<</if>>
<<if $todd.femmemaximum == null>>
<<set $todd.femmemaximum = 0>>
<</if>>
<<if $todd.femmelock == null>>
<<set $todd.femmelock = 0>>
<</if>>
<<if $todd.isagirl == null>>
<<set $todd.isagirl = false>>
<</if>>
<<if $todd.hadsex == null>>
<<set $todd.hadsex = false>>
<</if>>
<<if $todd.lastinteract == null>>
<<set $todd.lastinteract = 0>>
<</if>>
<<if $todd.liveswithyou == null>>
<<set $todd.liveswithyou = false>>
<</if>>
<<if $todd.likesunknown == null>>
<<set $todd.likesunknown = ["Sports", "Hitting on Women", "Working Out", "Bars", "Clubs", "Beer", "Big Breasts", "Big Butts", "Slutty Women", "Action Movies"]>>
<</if>>
<<if $todd.likesknown == null>>
<<set $todd.likesknown = []>>
<</if>>
<<if $todd.dislikesunknown == null>>
<<set $todd.dislikesunknown = ["IT", "Flirting", "Fancy Drinks", "Smart Women", "Small Breasts", "Small Butts", "Relationships", "Consequences"]>>
<</if>>
<<if $todd.dislikesknown == null>>
<<set $todd.dislikesknown = []>>
<</if>>
<<if $todd.currentdrug1 == null>>
<<set $todd.currentdrug1 = "none">>
<</if>>
<<if $todd.drug1duration == null>>
<<set $todd.drug1duration = 0>>
<</if>>
<<if $todd.currentdrug2 == null>>
<<set $todd.currentdrug2 = "none">>
<</if>>
<<if $todd.drug2duration == null>>
<<set $todd.drug2duration = 0>>
<</if>>
<<if $todd.currentdrug3 == null>>
<<set $todd.currentdrug3 = "none">>
<</if>>
<<if $todd.drug3duration == null>>
<<set $todd.drug3duration = 0>>
<</if>>
<<if $todd.measurementsknown == null>>
<<set $todd.measurementsknown = false>>
<</if>>
<<if $todd.leakingcount == null>>
<<set $todd.leakingcount = 0>>
<</if>>
<<if $todd.leakincrease == null>>
<<set $todd.leakincrease = false>>
<</if>>
<<if $todd.dickleaking == null>>
<<set $todd.dickleaking = false>>
<</if>>
<<if $todd.pussyleaking == null>>
<<set $todd.pussyleaking = false>>
<</if>>
<<if $todd.cumsize == null>>
<<set $todd.cumsize = 5>>
<</if>>
<<if $todd.cummax == null>>
<<set $todd.cummax = 7>>
<</if>>
<<if $todd.growingballs == null>>
<<set $todd.growingballs = false>>
<</if>>
<<if $todd.squirtercount == null>>
<<set $todd.squirtercount = 0>>
<</if>>
<<if $todd.newsquirter == null>>
<<set $todd.newsquirter = false>>
<</if>>
<<if $todd.squirter == null>>
<<set $todd.squirter = false>>
<</if>>
<<if $todd.seenplayergenitals == null>>
<<set $todd.seenplayergenitals = false>>
<</if>>
<<if $todd.knowsplayerisfuta == null>>
<<set $todd.knowsplayerisfuta = false>>
<</if>>
<<if $todd.cumaddict == null>>
<<set $todd.cumaddict = false>>
<</if>>
<<if $todd.cumdesperation == null>>
<<set $todd.cumdesperation = 0>>
<</if>>
<<if $todd.vaginalskill == null>>
<<set $todd.vaginalskill = 25>>
<</if>>
<<if $todd.analskill == null>>
<<set $todd.analskill = 0>>
<</if>>
<<if $todd.mouthskill == null>>
<<set $todd.mouthskill = 00>>
<</if>>
<<if $todd.transformation == null>>
<<set $todd.transformation = false>>
<</if>>
<<if $todd.transtype == null>>
<<set $todd.transtype = "none">>
<</if>>
<<if $todd.mentaltransformation == null>>
<<set $todd.mentaltransformation = false>>
<</if>>
<<if $todd.mentaltranstype == null>>
<<set $todd.mentaltranstype = "none">>
<</if>>
<<if $todd.hypnoname == null>>
<<set $todd.hypnoname = "none">>
<</if>>
<<if $todd.playerhypnoname == null>>
<<set $todd.playerhypnoname = "none">>
<</if>>
<<if $todd.hypnoduration == null>>
<<set $todd.hypnoduration = 0>>
<</if>>
<<if $todd.hypnoeffect == null>>
<<set $todd.hypnoeffect = "none">>
<</if>>
<<if $todd.hypnoflag == null>>
<<set $todd.hypnoflag = false>>
<</if>>
<<if $todd.conditioning == null>>
<<set $todd.conditioning = 0>>
<</if>>
<<if $todd.conditioningreverse == null>>
<<set $todd.conditioningreverse = 0>>
<</if>>
<<if $todd.triggerword == null>>
<<set $todd.triggerword = "zzz">>
<</if>>
<<if $todd.phonenumberknown == null>>
<<set $todd.phonenumberknown = false>>
<</if>>
<<if $todd.playertitle == null>>
<<set $todd.playertitle = "none">>
<</if>>
<<if $todd.calledtoday == null>>
<<set $todd.calledtoday = false>>
<</if>>
<<if $todd.playertitle == null>>
<<set $todd.playertitle = "none">>
<</if>>
<<if $todd.calledtoday == null>>
<<set $todd.calledtoday = false>>
<</if>>
<<if $todd.tattoocount == null>>\
<<set $todd.tattoocount = 0>>\
<</if>>\
<<if $todd.wombtattoo == null>>
<<set $todd.wombtattoo = false>>
<</if>>
<<if $todd.wombtattootype == null>>
<<set $todd.wombtattootype = "none">>
<</if>>
<<if $todd.wombtattostyle == null>>
<<set $todd.wombtattoostyle = "none">>
<</if>>
<<if $todd.backtattoo == null>>
<<set $todd.backtattoo = false>>
<</if>>
<<if $todd.backtattootype == null>>
<<set $todd.backtattootype = "none">>
<</if>>
<<if $todd.backtattoostyle == null>>
<<set $todd.backtattoostyle = "none">>
<</if>>
<<if $todd.butttattoo == null>>
<<set $todd.buttattoo = false>>
<</if>>
<<if $todd.butttattootype == null>>
<<set $todd.butttattootype = "none">>
<</if>>
<<if $todd.butttattoostyle == null>>
<<set $todd.butttattoostyle = "none">>
<</if>>
<<if $todd.rightarmtattoo == null>>
<<set $todd.rightarmtattoo = false>>
<</if>>
<<if $todd.rightarmtattootype == null>>
<<set $todd.rightarmtattootype = "none">>
<</if>>
<<if $todd.rightarmtattoostyle == null>>
<<set $todd.rightarmtattoostyle = "none">>
<</if>>
<<if $todd.leftarmtattoo == null>>
<<set $todd.leftarmtattoo = false>>
<</if>>
<<if $todd.leftarmtattootype == null>>
<<set $todd.leftarmtattootype = "none">>
<</if>>
<<if $todd.leftarmtattoostyle == null>>
<<set $todd.leftarmtattoostyle = "none">>
<</if>>
<<if $todd.earspierced == null>>
<<set $todd.earspierced = false>>
<</if>>
<<if $todd.nipplespierced == null>>
<<set $todd.nipplespierced = false>>
<</if>>
<<if $todd.bellypierced == null>>
<<set $todd.bellypierced = false>>
<</if>>
<<if $todd.silverstudsearrings == null>>
<<set $todd.silverstudsearrings = false>>
<</if>>
<<if $todd.goldstudsearrings == null>>
<<set $todd.goldstudsearrings = false>>
<</if>>
<<if $todd.diamondstudsearrings == null>>
<<set $todd.diamondstudsearrings = false>>
<</if>>
<<if $todd.silverhoopsearrings == null>>
<<set $todd.silverhoopsearrings = false>>
<</if>>
<<if $todd.goldhoopsearrings == null>>
<<set $todd.goldhoopsearrings = false>>
<</if>>
<<if $todd.silverheartsearrings == null>>
<<set $todd.silverheartsearrings = false>>
<</if>>
<<if $todd.goldheartsearrings == null>>
<<set $todd.goldheartsearrings = false>>
<</if>>
<<if $todd.opulantearrings == null>>
<<set $todd.opulantearrings = false>>
<</if>>
<<if $todd.extravagantearrings == null>>
<<set $todd.opulantearrings = false>>
<</if>>
<<if $todd.cowtag == null>>
<<set $todd.cowtag = false>>
<</if>>
<<if $todd.silverbarsnipples == null>>
<<set $todd.silverbarsnipples = false>>
<</if>>
<<if $todd.goldbarsnipples == null>>
<<set $todd.goldbarsnipples = false>>
<</if>>
<<if $todd.silverringsnipples == null>>
<<set $todd.silverringsnipples = false>>
<</if>>
<<if $todd.goldringsnipples == null>>
<<set $todd.goldringsnipples = false>>
<</if>>
<<if $todd.silverhearts == null>>
<<set $todd.silverhearts = false>>
<</if>>
<<if $todd.goldhearts == null>>
<<set $todd.goldhearts = false>>
<</if>>
<<if $todd.nipplechain == null>>
<<set $todd.nipplechain = false>>
<</if>>
<<if $todd.nipplechain == null>>
<<set $todd.nipplechain = false>>
<</if>>
<<if $todd.silverstudbelly == null>>
<<set $todd.silverstudbelly = false>>
<</if>>
<<if $todd.goldstudbelly == null>>
<<set $todd.goldstudbelly = false>>
<</if>>
<<if $todd.diamondstudbelly == null>>
<<set $todd.diamondstudbelly = false>>
<</if>>
<<if $todd.silverringbelly == null>>
<<set $todd.silverringbelly = false>>
<</if>>
<<if $todd.goldringbelly == null>>
<<set $todd.goldringbelly = false>>
<</if>>
<<if $todd.silverfertilitybelly == null>>
<<set $todd.silverfertilitybelly = false>>
<</if>>
<<if $todd.goldfertilitybelly == null>>
<<set $todd.goldfertilitybelly = false>>
<</if>>
<<if $todd.padlockpendant == null>>
<<set $todd.padlockpendant = false>>
<</if>>
<<if $todd.chainpendant == null>>
<<set $todd.chainpendant = false>>
<</if>>
<<if $todd.heartpendant == null>>
<<set $todd.heartpendant = false>>
<</if>>
<<if $todd.latexcolor == null>>
<<set $todd.latexcolor = "none">>
<</if>>
<<if $todd.latexbra == null>>
<<set $todd.latexbra = false>>
<</if>>
<<if $todd.latexpanties == null>>
<<set $todd.latexpanties = false>>
<</if>>
<<if $todd.latexcorset == null>>
<<set $todd.latexcorset = false>>
<</if>>
<<if $todd.latexpartialbodysuit == null>>
<<set $todd.latexpartialbodysuit = false>>
<</if>>
<<if $todd.latexfullbodysuit == null>>
<<set $todd.latexfullbodysuit = false>>
<</if>>
<<if $todd.bondagecollarcheck == null>>
<<set $todd.bondagecollarcheck = false>>
<</if>>
<<if $todd.bondagecollar == null>>
<<set $todd.bondagecollar = "none">>
<</if>>
<<if $todd.wristcuffscheck == null>>
<<set $todd.wristcuffscheck = false>>
<</if>>
<<if $todd.wristcuffs == null>>
<<set $todd.wristcuffs = "none">>
<</if>>
<<if $todd.bondagebracheck == null>>
<<set $todd.bondagebracheck = false>>
<</if>>
<<if $todd.bondagecorsetcheck == null>>
<<set $todd.bondagecorsetcheck = false>>
<</if>>
<<if $todd.bondagestrapscheck == null>>
<<set $todd.bondagestrapscheck = false>>
<</if>>
<<if $todd.bondagegagcheck == null>>
<<set $todd.bondagegagcheck = false>>
<</if>>
<<if $todd.bondagegag == null>>
<<set $todd.bondagegag = "none">>
<</if>>
<<if $todd.chastitycheck == null>>
<<set $todd.chastitycheck = false>>
<</if>>
<<if $todd.chastityworn == null>>
<<set $todd.chastityworn = false>>
<</if>>
<<if $todd.collarlockcheck == null>>
<<set $todd.collarlockcheck = false>>
<</if>>
<<if $todd.collarlock == null>>
<<set $todd.collarlock = false>>
<</if>>
<<if $todd.pushupbra == null>>
<<set $todd.pushupbra = false>>
<</if>>
<<if $todd.bootybouncers == null>>
<<set $todd.bootybouncers = false>>
<</if>>
<<if $todd.femmecorset == null>>
<<set $todd.femmecorset = false>>
<</if>>
<<if $todd.wigcheck == null>>
<<set $todd.wigcheck = false>>
<</if>>
<<if $todd.wigcolor == null>>
<<set $todd.wigcolor = "none">>
<</if>>
<<if $todd.buttplug == null>>
<<set $todd.buttplug = false>>
<</if>>
<<if $todd.seethroughcoat == null>>
<<set $todd.seethroughcoat = false>>
<</if>>
<<if $todd.crotchlesspanties == null>>
<<set $todd.crotchlesspanties = false>>
<</if>>
<<if $todd.dildomask == null>>
<<set $todd.dildomask = false>>
<</if>>
<<if $todd.remotevibe == null>>
<<set $todd.remotevibe = false>>
<</if>>
<<if $todd.animaltype == null>>
<<set $todd.animaltype = "none">>
<</if>>
<<if $todd.animalcollarcheck == null>>
<<set $todd.animalcollarcheck = false>>
<</if>>
<<if $todd.animalcollar == null>>
<<set $todd.animalcollar = "none">>
<</if>>
<<if $todd.tailplugcheck == null>>
<<set $todd.tailplugcheck = false>>
<</if>>
<<if $todd.tailplug == null>>
<<set $todd.tailplug = "none">>
<</if>>
<<if $todd.earsheadbandcheck == null>>
<<set $todd.earsheadbandcheck = false>>
<</if>>
<<if $todd.earsheadband == null>>
<<set $todd.earsheadband = "none">>
<</if>>
<<if $todd.breastpump == null>>
<<set $todd.breastpump = false>>
<</if>>
<<if $todd.cumguide == null>>
<<set $todd.cumguide = false>>
<</if>>
<<if $todd.cumshirt == null>>
<<set $todd.cumshirt = false>>
<</if>>
<<if $todd.cumslutcollar == null>>
<<set $todd.cumslutcollar = false>>
<</if>>
<<if $todd.cowbell == null>>
<<set $todd.cowbell = false>>
<</if>>
<<if $todd.pettag == null>>
<<set $todd.pettag = false>>
<</if>>
<<if $todd.hasseendungeon == null>>
<<set $todd.hasseendungeon = false>>
<</if>>
<<if $todd.playertitle == null>>
<<set $todd.playertitle = "Mistress">>
<</if>>
<<if $todd.slavename == null>>
<<set $todd.slavename = "Slave">>
<</if>>
<<if $todd.safeword == null>>
<<set $todd.safeword = "Mercy">>
<</if>>
<<if $todd.trainingstart == null>>
<<set $todd.trainingstart = false>>
<</if>>
/* Mina, Accountant */
<<if $mina.name == null>>
<<set $mina.name = "Mina">>
<</if>>
<<if $mina.gender == null>>
<<set $mina.gender = "female">>
<</if>>
<<if $mina.picture == null>>
<<set $mina.picture = "Mina Headshot">>
<</if>>
<<if $mina.avatar == null>>
<<set $mina.avatar = 1>>
<</if>>
<<if $mina.trust == null>>
<<set $mina.trust = 0>>
<</if>>
<<if $mina.trustmax == null>>
<<set $mina.trustmax = 40>>
<</if>>
<<if $mina.obedience == null>>
<<set $mina.obedience = 0>>
<</if>>
<<if $mina.obediencemax == null>>
<<set $mina.obediencemax = 20>>
<</if>>
<<if $mina.mindbreak == null>>
<<set $mina.mindbreak = 0>>
<</if>>
<<if $mina.friend == null>>
<<set $mina.friend = 5>>
<</if>>
<<if $mina.friendmax == null>>
<<set $mina.friendmax = 20>>
<</if>>
<<if $mina.obediencetitle == null>>
<<set $mina.obediencetitle = "Free-Willed">>
<</if>>
<<if $mina.friendtitle == null>>
<<set $mina.friendtitle = "Acquaintance">>
<</if>>
<<if $mina.friendlevel == null>>
<<set $mina.friendlevel = 1>>
<</if>>
<<if $mina.obediencelevel == null>>
<<set $mina.obediencelevel = 1>>
<</if>>
<<if $mina.disposition == null>>
<<set $mina.disposition = "none">>
<</if>>
<<if $mina.lust == null>>
<<set $mina.lust = 0>>
<</if>>
<<if $mina.date == null>>
<<set $mina.date = false>>
<</if>>
<<if $mina.datetype == null>>
<<set $mina.datetype = "none">>
<</if>>
<<if $mina.dateday == null>>
<<set $mina.dateday = 0>>
<</if>>
<<if $mina.datetime == null>>
<<set $mina.datetime = 0>>
<</if>>
<<if $mina.dateopinion == null>>
<<set $mina.dateopinion = 0>>
<</if>>
<<if $mina.dateromance == null>>
<<set $mina.dateromance = 0>>
<</if>>
<<if $mina.lastdate == null>>
<<set $mina.lastdate == "none">>
<</if>>
<<if $mina.status == null>>
<<set $mina.status = "normal">>
<</if>>
<<if $mina.haircolor == null>>
<<set $mina.haircolor = "black">>
<</if>>
<<if $mina.bodyshape == null>>
<<set $mina.bodyshape = 6>>
<</if>>
<<if $mina.seengenitals == null>>
<<set $mina.seengenitals = false>>
<</if>>
<<if $mina.hairlength == null>>
<<set $mina.hairlength = 3>>
<</if>>
<<if $mina.hairgrowth == null>>
<<set $mina.hairgrowth = 0>>
<</if>>
<<if $mina.hairisgrowing == null>>
<<set $mina.hairisgrowing = false>>
<</if>>
<<if $mina.hairstyle == null>>
<<set $mina.hairstyle = "straight">>
<</if>>
<<if $mina.breastsize == null>>
<<set $mina.breastsize = 3>>
<</if>>
<<if $mina.breastgrowth == null>>
<<set $mina.breastgrowth = 0>>
<</if>>
<<if $mina.breastsaregrowing == null>>
<<set $mina.breastsaregrowing = false>>
<</if>>
<<if $mina.buttsize == null>>
<<set $mina.buttsize = 5>>
<</if>>
<<if $mina.buttgrowth == null>>
<<set $mina.buttgrowth = 0>>
<</if>>
<<if $mina.buttisgrowing == null>>
<<set $mina.buttisgrowing = false>>
<</if>>
<<if $mina.pregnant == null>>
<<set $mina.pregnant = "no">>
<</if>>
<<if $mina.pregtime == null>>
<<set $mina.pregtime = 0>>
<</if>>
<<if $mina.pregknown == null>>
<<set $mina.pregknown = false>>
<</if>>
<<if $mina.pregstage1 == null>>
<<set $mina.pregstage1 = false>>
<</if>>
<<if $mina.pregstage2 == null>>
<<set $mina.pregstage2 = false>>
<</if>>
<<if $mina.pregstage3 == null>>
<<set $mina.pregstage3 = false>>
<</if>>
<<if $mina.pregstage4 == null>>
<<set $mina.pregstage4 = false>>
<</if>>
<<if $mina.pregstage5 == null>>
<<set $mina.pregstage5 = false>>
<</if>>
<<if $mina.pregstage6 == null>>
<<set $mina.pregstage6 = false>>
<</if>>
<<if $mina.pregstage7 == null>>
<<set $mina.pregstage6 = false>>
<</if>>
<<if $mina.pregstage8 == null>>
<<set $mina.pregstage6 = false>>
<</if>>
<<if $mina.pregstage9 == null>>
<<set $mina.pregstage6 = false>>
<</if>>
<<if $mina.pregstage10 == null>>
<<set $mina.pregstage10 = false>>
<</if>>
<<if $mina.pregstage11 == null>>
<<set $mina.pregstage11 = false>>
<</if>>
<<if $mina.pregstage12 == null>>
<<set $mina.pregstage12 = false>>
<</if>>
<<if $mina.pregstage13 == null>>
<<set $mina.pregstage13 = false>>
<</if>>
<<if $mina.pregstage14 == null>>
<<set $mina.pregstage14 = false>>
<</if>>
<<if $mina.pregnantnews == null>>
<<set $mina.pregnantnews = false>>
<</if>>
<<if $mina.birthcontrol == null>>
<<set $mina.birthcontrol = true>>
<</if>>
<<if $mina.baby1gender == null>>
<<set $mina.baby1gender = "none">>
<</if>>
<<if $mina.baby1name == null>>
<<set $mina.baby1name = "none">>
<</if>>
<<if $mina.baby2gender == null>>
<<set $mina.baby2gender = "none">>
<</if>>
<<if $mina.baby2name == null>>
<<set $mina.baby2name = "none">>
<</if>>
<<if $mina.baby3gender == null>>
<<set $mina.baby3gender = "none">>
<</if>>
<<if $mina.baby3name == null>>
<<set $mina.baby3name = "none">>
<</if>>
<<if $mina.lactationrate == null>>
<<set $mina.lactationrate = 0>>
<</if>>
<<if $mina.lactating == null>>
<<set $mina.lactating = "no">>
<</if>>
<<if $mina.milkmax == null>>
<<set $mina.milkmax = 0>>
<</if>>
<<if $mina.milkcurrent == null>>
<<set $mina.milkcurrent = 0>>
<</if>>
<<if $mina.bondagefetish == null>>
<<set $mina.bondagefetish = 0>>
<</if>>
<<if $mina.cumslutfetish == null>>
<<set $mina.cumslutfetish = 0>>
<</if>>
<<if $mina.exhibitionfetish == null>>
<<set $mina.exhibitionfetish = 0>>
<</if>>
<<if $mina.lactationfetish == null>>
<<set $mina.lactationfetish = 0>>
<</if>>
<<if $mina.latexfetish == null>>
<<set $mina.latexfetish = 0>>
<</if>>
<<if $mina.petgirlfetish == null>>
<<set $mina.petgirlfetish = 0>>
<</if>>
<<if $mina.pregnantfetish == null>>
<<set $mina.pregnantfetish = 0>>
<</if>>
<<if $mina.femmefetish == null>>
<<set $mina.femmefetish = 0>>
<</if>>
<<if $mina.feminization == null>>
<<set $mina.feminization = 0>>
<</if>>
<<if $mina.femmelevel == null>>
<<set $mina.femmelevel = 0>>
<</if>>
<<if $mina.femmeminimum == null>>
<<set $mina.femmeminimum = 0>>
<</if>>
<<if $mina.femmemaximum == null>>
<<set $mina.femmemaximum = 0>>
<</if>>
<<if $mina.femmelock == null>>
<<set $mina.femmelock = 0>>
<</if>>
<<if $mina.hadsex == null>>
<<set $mina.hadsex = false>>
<</if>>
<<if $mina.lastinteract == null>>
<<set $mina.lastinteract = 0>>
<</if>>
<<if $mina.liveswithyou == null>>
<<set $mina.liveswithyou = false>>
<</if>>
<<if $mina.likesunknown == null>>
<<set $mina.likesunknown = ["Current Events", "Astronomy", "Cheap Food", "Expensive Dates", "Stylish Clothes", "Small Breasts", "Girl Nights", "Alcohol", "Smoking", "Cats"]>>
<</if>>
<<if $mina.likesknown == null>>
<<set $mina.likesknown = []>>
<</if>>
<<if $mina.dislikesunknown == null>>
<<set $mina.dislikesunknown = ["Movie Theaters", "Expensive Food (except Sushi)", "Cheap Dates", "Exercise", "Big Breasts", "Flirting"]>>
<</if>>
<<if $mina.dislikesknown == null>>
<<set $mina.dislikesknown = []>>
<</if>>
<<if $mina.currentdrug1 == null>>
<<set $mina.currentdrug1 = "none">>
<</if>>
<<if $mina.drug1duration == null>>
<<set $mina.drug1duration = 0>>
<</if>>
<<if $mina.currentdrug2 == null>>
<<set $mina.currentdrug2 = "none">>
<</if>>
<<if $mina.drug2duration == null>>
<<set $mina.drug2duration = 0>>
<</if>>
<<if $mina.currentdrug3 == null>>
<<set $mina.currentdrug3 = "none">>
<</if>>
<<if $mina.drug3duration == null>>
<<set $mina.drug3duration = 0>>
<</if>>
<<if $mina.measurementsknown == null>>
<<set $mina.measurementsknown = false>>
<</if>>
<<if $mina.leakingcount == null>>
<<set $mina.leakingcount = 0>>
<</if>>
<<if $mina.leakincrease == null>>
<<set $mina.leakincrease = false>>
<</if>>
<<if $mina.dickleaking == null>>
<<set $mina.dickleaking = false>>
<</if>>
<<if $mina.pussyleaking == null>>
<<set $mina.pussyleaking = false>>
<</if>>
<<if $mina.cumsize == null>>
<<set $mina.cumsize = 0>>
<</if>>
<<if $mina.cummax == null>>
<<set $mina.cummax = 0>>
<</if>>
<<if $mina.squirtercount == null>>
<<set $mina.squirtercount = 0>>
<</if>>
<<if $mina.newsquirter == null>>
<<set $mina.newsquirter = false>>
<</if>>
<<if $mina.squirter == null>>
<<set $mina.squirter = false>>
<</if>>
<<if $mina.seenplayergenitals == null>>
<<set $mina.seenplayergenitals = false>>
<</if>>
<<if $mina.knowsplayerisfuta == null>>
<<set $mina.knowsplayerisfuta = false>>
<</if>>
<<if $mina.cumaddict == null>>
<<set $mina.cumaddict = false>>
<</if>>
<<if $mina.cumdesperation == null>>
<<set $mina.cumdesperation = 0>>
<</if>>
<<if $mina.vaginalskill == null>>
<<set $mina.vaginalskill = 15>>
<</if>>
<<if $mina.analskill == null>>
<<set $mina.analskill = 15>>
<</if>>
<<if $mina.mouthskill == null>>
<<set $mina.mouthskill = 40>>
<</if>>
<<if $mina.transformation == null>>
<<set $mina.transformation = false>>
<</if>>
<<if $mina.transtype == null>>
<<set $mina.transtype = "none">>
<</if>>
<<if $mina.mentaltransformation == null>>
<<set $mina.mentaltransformation = false>>
<</if>>
<<if $mina.mentaltranstype == null>>
<<set $mina.mentaltranstype = "none">>
<</if>>
<<if $mina.hypnoname == null>>
<<set $mina.hypnoname = "none">>
<</if>>
<<if $mina.playerhypnoname == null>>
<<set $mina.playerhypnoname = "none">>
<</if>>
<<if $mina.hypnoduration == null>>
<<set $mina.hypnoduration = 0>>
<</if>>
<<if $mina.hypnoeffect == null>>
<<set $mina.hypnoeffect = "none">>
<</if>>
<<if $mina.hypnoflag == null>>
<<set $mina.hypnoflag = false>>
<</if>>
<<if $mina.conditioning == null>>
<<set $mina.conditioning = 0>>
<</if>>
<<if $mina.conditioningreverse == null>>
<<set $mina.conditioningreverse = 0>>
<</if>>
<<if $mina.triggerword == null>>
<<set $mina.triggerword = "zzz">>
<</if>>
<<if $mina.phonenumberknown == null>>
<<set $mina.phonenumberknown = false>>
<</if>>
<<if $mina.playertitle == null>>
<<set $mina.playertitle = "none">>
<</if>>
<<if $mina.calledtoday == null>>
<<set $mina.calledtoday = false>>
<</if>>
<<if $mina.playertitle == null>>
<<set $mina.playertitle = "none">>
<</if>>
<<if $mina.calledtoday == null>>
<<set $mina.calledtoday = false>>
<</if>>
<<if $mina.tattoocount == null>>\
<<set $mina.tattoocount = 0>>\
<</if>>\
<<if $mina.wombtattoo == null>>
<<set $mina.wombtattoo = false>>
<</if>>
<<if $mina.wombtattootype == null>>
<<set $mina.wombtattootype = "none">>
<</if>>
<<if $mina.wombtattostyle == null>>
<<set $mina.wombtattoostyle = "none">>
<</if>>
<<if $mina.backtattoo == null>>
<<set $mina.backtattoo = false>>
<</if>>
<<if $mina.backtattootype == null>>
<<set $mina.backtattootype = "none">>
<</if>>
<<if $mina.backtattoostyle == null>>
<<set $mina.backtattoostyle = "none">>
<</if>>
<<if $mina.butttattoo == null>>
<<set $mina.buttattoo = false>>
<</if>>
<<if $mina.butttattootype == null>>
<<set $mina.butttattootype = "none">>
<</if>>
<<if $mina.butttattoostyle == null>>
<<set $mina.butttattoostyle = "none">>
<</if>>
<<if $mina.rightarmtattoo == null>>
<<set $mina.rightarmtattoo = false>>
<</if>>
<<if $mina.rightarmtattootype == null>>
<<set $mina.rightarmtattootype = "none">>
<</if>>
<<if $mina.rightarmtattoostyle == null>>
<<set $mina.rightarmtattoostyle = "none">>
<</if>>
<<if $mina.leftarmtattoo == null>>
<<set $mina.leftarmtattoo = false>>
<</if>>
<<if $mina.leftarmtattootype == null>>
<<set $mina.leftarmtattootype = "none">>
<</if>>
<<if $mina.leftarmtattoostyle == null>>
<<set $mina.leftarmtattoostyle = "none">>
<</if>>
<<if $mina.earspierced == null>>
<<set $mina.earspierced = false>>
<</if>>
<<if $mina.nipplespierced == null>>
<<set $mina.nipplespierced = false>>
<</if>>
<<if $mina.bellypierced == null>>
<<set $mina.bellypierced = false>>
<</if>>
<<if $mina.silverstudsearrings == null>>
<<set $mina.silverstudsearrings = false>>
<</if>>
<<if $mina.goldstudsearrings == null>>
<<set $mina.goldstudsearrings = false>>
<</if>>
<<if $mina.diamondstudsearrings == null>>
<<set $mina.diamondstudsearrings = false>>
<</if>>
<<if $mina.silverhoopsearrings == null>>
<<set $mina.silverhoopsearrings = false>>
<</if>>
<<if $mina.goldhoopsearrings == null>>
<<set $mina.goldhoopsearrings = false>>
<</if>>
<<if $mina.silverheartsearrings == null>>
<<set $mina.silverheartsearrings = false>>
<</if>>
<<if $mina.goldheartsearrings == null>>
<<set $mina.goldheartsearrings = false>>
<</if>>
<<if $mina.opulantearrings == null>>
<<set $mina.opulantearrings = false>>
<</if>>
<<if $mina.extravagantearrings == null>>
<<set $mina.opulantearrings = false>>
<</if>>
<<if $mina.cowtag == null>>
<<set $mina.cowtag = false>>
<</if>>
<<if $mina.silverbarsnipples == null>>
<<set $mina.silverbarsnipples = false>>
<</if>>
<<if $mina.goldbarsnipples == null>>
<<set $mina.goldbarsnipples = false>>
<</if>>
<<if $mina.silverringsnipples == null>>
<<set $mina.silverringsnipples = false>>
<</if>>
<<if $mina.goldringsnipples == null>>
<<set $mina.goldringsnipples = false>>
<</if>>
<<if $mina.silverhearts == null>>
<<set $mina.silverhearts = false>>
<</if>>
<<if $mina.goldhearts == null>>
<<set $mina.goldhearts = false>>
<</if>>
<<if $mina.nipplechain == null>>
<<set $mina.nipplechain = false>>
<</if>>
<<if $mina.nipplechain == null>>
<<set $mina.nipplechain = false>>
<</if>>
<<if $mina.silverstudbelly == null>>
<<set $mina.silverstudbelly = false>>
<</if>>
<<if $mina.goldstudbelly == null>>
<<set $mina.goldstudbelly = false>>
<</if>>
<<if $mina.diamondstudbelly == null>>
<<set $mina.diamondstudbelly = false>>
<</if>>
<<if $mina.silverringbelly == null>>
<<set $mina.silverringbelly = false>>
<</if>>
<<if $mina.goldringbelly == null>>
<<set $mina.goldringbelly = false>>
<</if>>
<<if $mina.silverfertilitybelly == null>>
<<set $mina.silverfertilitybelly = false>>
<</if>>
<<if $mina.goldfertilitybelly == null>>
<<set $mina.goldfertilitybelly = false>>
<</if>>
<<if $mina.padlockpendant == null>>
<<set $mina.padlockpendant = false>>
<</if>>
<<if $mina.chainpendant == null>>
<<set $mina.chainpendant = false>>
<</if>>
<<if $mina.heartpendant == null>>
<<set $mina.heartpendant = false>>
<</if>>
<<if $mina.latexcolor == null>>
<<set $mina.latexcolor = "none">>
<</if>>
<<if $mina.latexbra == null>>
<<set $mina.latexbra = false>>
<</if>>
<<if $mina.latexpanties == null>>
<<set $mina.latexpanties = false>>
<</if>>
<<if $mina.latexcorset == null>>
<<set $mina.latexcorset = false>>
<</if>>
<<if $mina.latexpartialbodysuit == null>>
<<set $mina.latexpartialbodysuit = false>>
<</if>>
<<if $mina.latexfullbodysuit == null>>
<<set $mina.latexfullbodysuit = false>>
<</if>>
<<if $mina.bondagecollarcheck == null>>
<<set $mina.bondagecollarcheck = false>>
<</if>>
<<if $mina.bondagecollar == null>>
<<set $mina.bondagecollar = "none">>
<</if>>
<<if $mina.wristcuffscheck == null>>
<<set $mina.wristcuffscheck = false>>
<</if>>
<<if $mina.wristcuffs == null>>
<<set $mina.wristcuffs = "none">>
<</if>>
<<if $mina.bondagebracheck == null>>
<<set $mina.bondagebracheck = false>>
<</if>>
<<if $mina.bondagecorsetcheck == null>>
<<set $mina.bondagecorsetcheck = false>>
<</if>>
<<if $mina.bondagestrapscheck == null>>
<<set $mina.bondagestrapscheck = false>>
<</if>>
<<if $mina.bondagegagcheck == null>>
<<set $mina.bondagegagcheck = false>>
<</if>>
<<if $mina.bondagegag == null>>
<<set $mina.bondagegag = "none">>
<</if>>
<<if $mina.chastitycheck == null>>
<<set $mina.chastitycheck = false>>
<</if>>
<<if $mina.chastityworn == null>>
<<set $mina.chastityworn = false>>
<</if>>
<<if $mina.collarlockcheck == null>>
<<set $mina.collarlockcheck = false>>
<</if>>
<<if $mina.collarlock == null>>
<<set $mina.collarlock = false>>
<</if>>
<<if $mina.pushupbra == null>>
<<set $mina.pushupbra = false>>
<</if>>
<<if $mina.bootybouncers == null>>
<<set $mina.bootybouncers = false>>
<</if>>
<<if $mina.femmecorset == null>>
<<set $mina.femmecorset = false>>
<</if>>
<<if $mina.wigcheck == null>>
<<set $mina.wigcheck = false>>
<</if>>
<<if $mina.wigcolor == null>>
<<set $mina.wigcolor = "none">>
<</if>>
<<if $mina.buttplug == null>>
<<set $mina.buttplug = false>>
<</if>>
<<if $mina.seethroughcoat == null>>
<<set $mina.seethroughcoat = false>>
<</if>>
<<if $mina.crotchlesspanties == null>>
<<set $mina.crotchlesspanties = false>>
<</if>>
<<if $mina.dildomask == null>>
<<set $mina.dildomask = false>>
<</if>>
<<if $mina.remotevibe == null>>
<<set $mina.remotevibe = false>>
<</if>>
<<if $mina.animaltype == null>>
<<set $mina.animaltype = "none">>
<</if>>
<<if $mina.animalcollarcheck == null>>
<<set $mina.animalcollarcheck = false>>
<</if>>
<<if $mina.animalcollar == null>>
<<set $mina.animalcollar = "none">>
<</if>>
<<if $mina.tailplugcheck == null>>
<<set $mina.tailplugcheck = false>>
<</if>>
<<if $mina.tailplug == null>>
<<set $mina.tailplug = "none">>
<</if>>
<<if $mina.earsheadbandcheck == null>>
<<set $mina.earsheadbandcheck = false>>
<</if>>
<<if $mina.earsheadband == null>>
<<set $mina.earsheadband = "none">>
<</if>>
<<if $mina.breastpump == null>>
<<set $mina.breastpump = false>>
<</if>>
<<if $mina.cumguide == null>>
<<set $mina.cumguide = false>>
<</if>>
<<if $mina.cumshirt == null>>
<<set $mina.cumshirt = false>>
<</if>>
<<if $mina.cumslutcollar == null>>
<<set $mina.cumslutcollar = false>>
<</if>>
<<if $mina.cowbell == null>>
<<set $mina.cowbell = false>>
<</if>>
<<if $mina.pettag == null>>
<<set $mina.pettag = false>>
<</if>>
<<if $mina.hasseendungeon == null>>
<<set $mina.hasseendungeon = false>>
<</if>>
<<if $mina.playertitle == null>>
<<set $mina.playertitle = "Mistress">>
<</if>>
<<if $mina.slavename == null>>
<<set $mina.slavename = "Slave">>
<</if>>
<<if $mina.safeword == null>>
<<set $mina.safeword = "Mercy">>
<</if>>
<<if $mina.trainingstart == null>>
<<set $mina.trainingstart = false>>
<</if>>
/* Kathy, Direct Co-Worker */
<<if $kathy.name == null>>
<<set $kathy.name = "Kathy">>
<</if>>
<<if $kathy.gender == null>>
<<set $kathy.gender = "female">>
<</if>>
<<if $kathy.picture == null>>
<<set $kathy.picture = "Kathy Headshot">>
<</if>>
<<if $kathy.avatar == null>>
<<set $kathy.avatar = 1>>
<</if>>
<<if $kathy.trust == null>>
<<set $kathy.trust = 0>>
<</if>>
<<if $kathy.trustmax == null>>
<<set $kathy.trustmax = 40>>
<</if>>
<<if $kathy.obedience == null>>
<<set $kathy.obedience = 0>>
<</if>>
<<if $kathy.obediencemax == null>>
<<set $kathy.obediencemax = 20>>
<</if>>
<<if $kathy.mindbreak == null>>
<<set $kathy.mindbreak = 0>>
<</if>>
<<if $kathy.friend == null>>
<<set $kathy.friend = 5>>
<</if>>
<<if $kathy.friendmax == null>>
<<set $kathy.friendmax = 20>>
<</if>>
<<if $kathy.obediencetitle == null>>
<<set $kathy.obediencetitle = "Free-Willed">>
<</if>>
<<if $kathy.friendtitle == null>>
<<set $kathy.friendtitle = "Colleague">>
<</if>>
<<if $kathy.friendlevel == null>>
<<set $kathy.friendlevel = 1>>
<</if>>
<<if $kathy.obediencelevel == null>>
<<set $kathy.obediencelevel = 1>>
<</if>>
<<if $kathy.disposition == null>>
<<set $kathy.disposition = "none">>
<</if>>
<<if $kathy.lust == null>>
<<set $kathy.lust = 0>>
<</if>>
<<if $kathy.date == null>>
<<set $kathy.date = false>>
<</if>>
<<if $kathy.datetype == null>>
<<set $kathy.datetype = "none">>
<</if>>
<<if $kathy.dateday == null>>
<<set $kathy.dateday = 0>>
<</if>>
<<if $kathy.datetime == null>>
<<set $kathy.datetime = 0>>
<</if>>
<<if $kathy.dateopinion == null>>
<<set $kathy.dateopinion = 0>>
<</if>>
<<if $kathy.dateromance == null>>
<<set $kathy.dateromance = 0>>
<</if>>
<<if $kathy.lastdate == null>>
<<set $kathy.lastdate == "none">>
<</if>>
<<if $kathy.status == null>>
<<set $kathy.status = "normal">>
<</if>>
<<if $kathy.haircolor == null>>
<<set $kathy.haircolor = "auburn">>
<</if>>
<<if $kathy.bodyshape == null>>
<<set $kathy.bodyshape = 3>>
<</if>>
<<if $kathy.seengenitals == null>>
<<set $kathy.seengenitals = false>>
<</if>>
<<if $kathy.hairlength == null>>
<<set $kathy.hairlength = 5>>
<</if>>
<<if $kathy.hairgrowth == null>>
<<set $kathy.hairgrowth = 0>>
<</if>>
<<if $kathy.hairisgrowing == null>>
<<set $kathy.hairisgrowing = false>>
<</if>>
<<if $kathy.hairstyle == null>>
<<set $kathy.hairstyle = "straight">>
<</if>>
<<if $kathy.breastsize == null>>
<<set $kathy.breastsize = 4>>
<</if>>
<<if $kathy.breastgrowth == null>>
<<set $kathy.breastgrowth = 0>>
<</if>>
<<if $kathy.breastsaregrowing == null>>
<<set $kathy.breastsaregrowing = false>>
<</if>>
<<if $kathy.buttsize == null>>
<<set $kathy.buttsize = 4>>
<</if>>
<<if $kathy.buttgrowth == null>>
<<set $kathy.buttgrowth = 0>>
<</if>>
<<if $kathy.buttisgrowing == null>>
<<set $kathy.buttisgrowing = false>>
<</if>>
<<if $kathy.pregnant == null>>
<<set $kathy.pregnant = "no">>
<</if>>
<<if $kathy.pregtime == null>>
<<set $kathy.pregtime = 0>>
<</if>>
<<if $kathy.pregknown == null>>
<<set $kathy.pregknown = false>>
<</if>>
<<if $kathy.pregstage1 == null>>
<<set $kathy.pregstage1 = false>>
<</if>>
<<if $kathy.pregstage2 == null>>
<<set $kathy.pregstage2 = false>>
<</if>>
<<if $kathy.pregstage3 == null>>
<<set $kathy.pregstage3 = false>>
<</if>>
<<if $kathy.pregstage4 == null>>
<<set $kathy.pregstage4 = false>>
<</if>>
<<if $kathy.pregstage5 == null>>
<<set $kathy.pregstage5 = false>>
<</if>>
<<if $kathy.pregstage6 == null>>
<<set $kathy.pregstage6 = false>>
<</if>>
<<if $kathy.pregstage7 == null>>
<<set $kathy.pregstage6 = false>>
<</if>>
<<if $kathy.pregstage8 == null>>
<<set $kathy.pregstage6 = false>>
<</if>>
<<if $kathy.pregstage9 == null>>
<<set $kathy.pregstage6 = false>>
<</if>>
<<if $kathy.pregstage10 == null>>
<<set $kathy.pregstage10 = false>>
<</if>>
<<if $kathy.pregstage11 == null>>
<<set $kathy.pregstage11 = false>>
<</if>>
<<if $kathy.pregstage12 == null>>
<<set $kathy.pregstage12 = false>>
<</if>>
<<if $kathy.pregstage13 == null>>
<<set $kathy.pregstage13 = false>>
<</if>>
<<if $kathy.pregstage14 == null>>
<<set $kathy.pregstage14 = false>>
<</if>>
<<if $kathy.pregnantnews == null>>
<<set $kathy.pregnantnews = false>>
<</if>>
<<if $kathy.birthcontrol == null>>
<<set $kathy.birthcontrol = true>>
<</if>>
<<if $kathy.baby1gender == null>>
<<set $kathy.baby1gender = "none">>
<</if>>
<<if $kathy.baby1name == null>>
<<set $kathy.baby1name = "none">>
<</if>>
<<if $kathy.baby2gender == null>>
<<set $kathy.baby2gender = "none">>
<</if>>
<<if $kathy.baby2name == null>>
<<set $kathy.baby2name = "none">>
<</if>>
<<if $kathy.baby3gender == null>>
<<set $kathy.baby3gender = "none">>
<</if>>
<<if $kathy.baby3name == null>>
<<set $kathy.baby3name = "none">>
<</if>>
<<if $kathy.lactationrate == null>>
<<set $kathy.lactationrate = 0>>
<</if>>
<<if $kathy.lactating == null>>
<<set $kathy.lactating = "no">>
<</if>>
<<if $kathy.milkmax == null>>
<<set $kathy.milkmax = 0>>
<</if>>
<<if $kathy.milkcurrent == null>>
<<set $kathy.milkcurrent = 0>>
<</if>>
<<if $kathy.bondagefetish == null>>
<<set $kathy.bondagefetish = 0>>
<</if>>
<<if $kathy.cumslutfetish == null>>
<<set $kathy.cumslutfetish = 0>>
<</if>>
<<if $kathy.exhibitionfetish == null>>
<<set $kathy.exhibitionfetish = 0>>
<</if>>
<<if $kathy.lactationfetish == null>>
<<set $kathy.lactationfetish = 0>>
<</if>>
<<if $kathy.latexfetish == null>>
<<set $kathy.latexfetish = 0>>
<</if>>
<<if $kathy.petgirlfetish == null>>
<<set $kathy.petgirlfetish = 0>>
<</if>>
<<if $kathy.pregnantfetish == null>>
<<set $kathy.pregnantfetish = 0>>
<</if>>
<<if $kathy.femmefetish == null>>
<<set $kathy.femmefetish = 0>>
<</if>>
<<if $kathy.feminization == null>>
<<set $kathy.feminization = 0>>
<</if>>
<<if $kathy.femmelevel == null>>
<<set $kathy.femmelevel = 0>>
<</if>>
<<if $kathy.femmeminimum == null>>
<<set $kathy.femmeminimum = 0>>
<</if>>
<<if $kathy.femmemaximum == null>>
<<set $kathy.femmemaximum = 0>>
<</if>>
<<if $kathy.femmelock == null>>
<<set $kathy.femmelock = 0>>
<</if>>
<<if $kathy.hadsex == null>>
<<set $kathy.hadsex = false>>
<</if>>
<<if $kathy.lastinteract == null>>
<<set $kathy.lastinteract = 0>>
<</if>>
<<if $kathy.liveswithyou == null>>
<<set $kathy.liveswithyou = false>>
<</if>>
<<if $kathy.likesunknown == null>>
<<set $kathy.likesunknown = ["Books", "Children", "All Foods", "All Dates", "Being Treated Nicely", "Work", "Getting Promoted", "Being Pampered", "Dogs", "Relationships"]>>
<</if>>
<<if $kathy.likesknown == null>>
<<set $kathy.likesknown = []>>
<</if>>
<<if $kathy.dislikesunknown == null>>
<<set $kathy.dislikesunknown = ["Flirting", "Being Ignored", "Small Talk", "Dressing Up", "Alcohol", "Cats", "Thrills"]>>
<</if>>
<<if $kathy.dislikesknown == null>>
<<set $kathy.dislikesknown = []>>
<</if>>
<<if $kathy.currentdrug1 == null>>
<<set $kathy.currentdrug1 = "none">>
<</if>>
<<if $kathy.drug1duration == null>>
<<set $kathy.drug1duration = 0>>
<</if>>
<<if $kathy.currentdrug2 == null>>
<<set $kathy.currentdrug2 = "none">>
<</if>>
<<if $kathy.drug2duration == null>>
<<set $kathy.drug2duration = 0>>
<</if>>
<<if $kathy.currentdrug3 == null>>
<<set $kathy.currentdrug3 = "none">>
<</if>>
<<if $kathy.drug3duration == null>>
<<set $kathy.drug3duration = 0>>
<</if>>
<<if $kathy.measurementsknown == null>>
<<set $kathy.measurementsknown = false>>
<</if>>
<<if $kathy.leakingcount == null>>
<<set $kathy.leakingcount = 0>>
<</if>>
<<if $kathy.leakincrease == null>>
<<set $kathy.leakincrease = false>>
<</if>>
<<if $kathy.dickleaking == null>>
<<set $kathy.dickleaking = false>>
<</if>>
<<if $kathy.pussyleaking == null>>
<<set $kathy.pussyleaking = false>>
<</if>>
<<if $kathy.cumsize == null>>
<<set $kathy.cumsize = 0>>
<</if>>
<<if $kathy.cummax == null>>
<<set $kathy.cummax = 0>>
<</if>>
<<if $kathy.squirtercount == null>>
<<set $kathy.squirtercount = 0>>
<</if>>
<<if $kathy.newsquirter == null>>
<<set $kathy.newsquirter = false>>
<</if>>
<<if $kathy.squirter == null>>
<<set $kathy.squirter = false>>
<</if>>
<<if $kathy.seenplayergenitals == null>>
<<set $kathy.seenplayergenitals = false>>
<</if>>
<<if $kathy.knowsplayerisfuta == null>>
<<set $kathy.knowsplayerisfuta = false>>
<</if>>
<<if $kathy.cumaddict == null>>
<<set $kathy.cumaddict = false>>
<</if>>
<<if $kathy.cumdesperation == null>>
<<set $kathy.cumdesperation = 0>>
<</if>>
<<if $kathy.vaginalskill == null>>
<<set $kathy.vaginalskill = 15>>
<</if>>
<<if $kathy.analskill == null>>
<<set $kathy.analskill = 5>>
<</if>>
<<if $kathy.mouthskill == null>>
<<set $kathy.mouthskill = 20>>
<</if>>
<<if $kathy.transformation == null>>
<<set $kathy.transformation = false>>
<</if>>
<<if $kathy.transtype == null>>
<<set $kathy.transtype = "none">>
<</if>>
<<if $kathy.mentaltransformation == null>>
<<set $kathy.mentaltransformation = false>>
<</if>>
<<if $kathy.mentaltranstype == null>>
<<set $kathy.mentaltranstype = "none">>
<</if>>
<<if $kathy.hypnoname == null>>
<<set $kathy.hypnoname = "none">>
<</if>>
<<if $kathy.playerhypnoname == null>>
<<set $kathy.playerhypnoname = "none">>
<</if>>
<<if $kathy.hypnoduration == null>>
<<set $kathy.hypnoduration = 0>>
<</if>>
<<if $kathy.hypnoeffect == null>>
<<set $kathy.hypnoeffect = "none">>
<</if>>
<<if $kathy.hypnoflag == null>>
<<set $kathy.hypnoflag = false>>
<</if>>
<<if $kathy.conditioning == null>>
<<set $kathy.conditioning = 0>>
<</if>>
<<if $kathy.conditioningreverse == null>>
<<set $kathy.conditioningreverse = 0>>
<</if>>
<<if $kathy.triggerword == null>>
<<set $kathy.triggerword = "zzz">>
<</if>>
<<if $kathy.phonenumberknown == null>>
<<set $kathy.phonenumberknown = false>>
<</if>>
<<if $kathy.playertitle == null>>
<<set $kathy.playertitle = "none">>
<</if>>
<<if $kathy.calledtoday == null>>
<<set $kathy.calledtoday = false>>
<</if>>
<<if $kathy.playertitle == null>>
<<set $kathy.playertitle = "none">>
<</if>>
<<if $kathy.calledtoday == null>>
<<set $kathy.calledtoday = false>>
<</if>>
<<if $kathy.tattoocount == null>>\
<<set $kathy.tattoocount = 0>>\
<</if>>\
<<if $kathy.wombtattoo == null>>
<<set $kathy.wombtattoo = false>>
<</if>>
<<if $kathy.wombtattootype == null>>
<<set $kathy.wombtattootype = "none">>
<</if>>
<<if $kathy.wombtattostyle == null>>
<<set $kathy.wombtattoostyle = "none">>
<</if>>
<<if $kathy.backtattoo == null>>
<<set $kathy.backtattoo = false>>
<</if>>
<<if $kathy.backtattootype == null>>
<<set $kathy.backtattootype = "none">>
<</if>>
<<if $kathy.backtattoostyle == null>>
<<set $kathy.backtattoostyle = "none">>
<</if>>
<<if $kathy.butttattoo == null>>
<<set $kathy.buttattoo = false>>
<</if>>
<<if $kathy.butttattootype == null>>
<<set $kathy.butttattootype = "none">>
<</if>>
<<if $kathy.butttattoostyle == null>>
<<set $kathy.butttattoostyle = "none">>
<</if>>
<<if $kathy.rightarmtattoo == null>>
<<set $kathy.rightarmtattoo = false>>
<</if>>
<<if $kathy.rightarmtattootype == null>>
<<set $kathy.rightarmtattootype = "none">>
<</if>>
<<if $kathy.rightarmtattoostyle == null>>
<<set $kathy.rightarmtattoostyle = "none">>
<</if>>
<<if $kathy.leftarmtattoo == null>>
<<set $kathy.leftarmtattoo = false>>
<</if>>
<<if $kathy.leftarmtattootype == null>>
<<set $kathy.leftarmtattootype = "none">>
<</if>>
<<if $kathy.leftarmtattoostyle == null>>
<<set $kathy.leftarmtattoostyle = "none">>
<</if>>
<<if $kathy.earspierced == null>>
<<set $kathy.earspierced = false>>
<</if>>
<<if $kathy.nipplespierced == null>>
<<set $kathy.nipplespierced = false>>
<</if>>
<<if $kathy.bellypierced == null>>
<<set $kathy.bellypierced = false>>
<</if>>
<<if $kathy.silverstudsearrings == null>>
<<set $kathy.silverstudsearrings = false>>
<</if>>
<<if $kathy.goldstudsearrings == null>>
<<set $kathy.goldstudsearrings = false>>
<</if>>
<<if $kathy.diamondstudsearrings == null>>
<<set $kathy.diamondstudsearrings = false>>
<</if>>
<<if $kathy.silverhoopsearrings == null>>
<<set $kathy.silverhoopsearrings = false>>
<</if>>
<<if $kathy.goldhoopsearrings == null>>
<<set $kathy.goldhoopsearrings = false>>
<</if>>
<<if $kathy.silverheartsearrings == null>>
<<set $kathy.silverheartsearrings = false>>
<</if>>
<<if $kathy.goldheartsearrings == null>>
<<set $kathy.goldheartsearrings = false>>
<</if>>
<<if $kathy.opulantearrings == null>>
<<set $kathy.opulantearrings = false>>
<</if>>
<<if $kathy.extravagantearrings == null>>
<<set $kathy.opulantearrings = false>>
<</if>>
<<if $kathy.cowtag == null>>
<<set $kathy.cowtag = false>>
<</if>>
<<if $kathy.silverbarsnipples == null>>
<<set $kathy.silverbarsnipples = false>>
<</if>>
<<if $kathy.goldbarsnipples == null>>
<<set $kathy.goldbarsnipples = false>>
<</if>>
<<if $kathy.silverringsnipples == null>>
<<set $kathy.silverringsnipples = false>>
<</if>>
<<if $kathy.goldringsnipples == null>>
<<set $kathy.goldringsnipples = false>>
<</if>>
<<if $kathy.silverhearts == null>>
<<set $kathy.silverhearts = false>>
<</if>>
<<if $kathy.goldhearts == null>>
<<set $kathy.goldhearts = false>>
<</if>>
<<if $kathy.nipplechain == null>>
<<set $kathy.nipplechain = false>>
<</if>>
<<if $kathy.nipplechain == null>>
<<set $kathy.nipplechain = false>>
<</if>>
<<if $kathy.silverstudbelly == null>>
<<set $kathy.silverstudbelly = false>>
<</if>>
<<if $kathy.goldstudbelly == null>>
<<set $kathy.goldstudbelly = false>>
<</if>>
<<if $kathy.diamondstudbelly == null>>
<<set $kathy.diamondstudbelly = false>>
<</if>>
<<if $kathy.silverringbelly == null>>
<<set $kathy.silverringbelly = false>>
<</if>>
<<if $kathy.goldringbelly == null>>
<<set $kathy.goldringbelly = false>>
<</if>>
<<if $kathy.silverfertilitybelly == null>>
<<set $kathy.silverfertilitybelly = false>>
<</if>>
<<if $kathy.goldfertilitybelly == null>>
<<set $kathy.goldfertilitybelly = false>>
<</if>>
<<if $kathy.padlockpendant == null>>
<<set $kathy.padlockpendant = false>>
<</if>>
<<if $kathy.chainpendant == null>>
<<set $kathy.chainpendant = false>>
<</if>>
<<if $kathy.heartpendant == null>>
<<set $kathy.heartpendant = false>>
<</if>>
<<if $kathy.latexcolor == null>>
<<set $kathy.latexcolor = "none">>
<</if>>
<<if $kathy.latexbra == null>>
<<set $kathy.latexbra = false>>
<</if>>
<<if $kathy.latexpanties == null>>
<<set $kathy.latexpanties = false>>
<</if>>
<<if $kathy.latexcorset == null>>
<<set $kathy.latexcorset = false>>
<</if>>
<<if $kathy.latexpartialbodysuit == null>>
<<set $kathy.latexpartialbodysuit = false>>
<</if>>
<<if $kathy.latexfullbodysuit == null>>
<<set $kathy.latexfullbodysuit = false>>
<</if>>
<<if $kathy.bondagecollarcheck == null>>
<<set $kathy.bondagecollarcheck = false>>
<</if>>
<<if $kathy.bondagecollar == null>>
<<set $kathy.bondagecollar = "none">>
<</if>>
<<if $kathy.wristcuffscheck == null>>
<<set $kathy.wristcuffscheck = false>>
<</if>>
<<if $kathy.wristcuffs == null>>
<<set $kathy.wristcuffs = "none">>
<</if>>
<<if $kathy.bondagebracheck == null>>
<<set $kathy.bondagebracheck = false>>
<</if>>
<<if $kathy.bondagecorsetcheck == null>>
<<set $kathy.bondagecorsetcheck = false>>
<</if>>
<<if $kathy.bondagestrapscheck == null>>
<<set $kathy.bondagestrapscheck = false>>
<</if>>
<<if $kathy.bondagegagcheck == null>>
<<set $kathy.bondagegagcheck = false>>
<</if>>
<<if $kathy.bondagegag == null>>
<<set $kathy.bondagegag = "none">>
<</if>>
<<if $kathy.chastitycheck == null>>
<<set $kathy.chastitycheck = false>>
<</if>>
<<if $kathy.chastityworn == null>>
<<set $kathy.chastityworn = false>>
<</if>>
<<if $kathy.collarlockcheck == null>>
<<set $kathy.collarlockcheck = false>>
<</if>>
<<if $kathy.collarlock == null>>
<<set $kathy.collarlock = false>>
<</if>>
<<if $kathy.pushupbra == null>>
<<set $kathy.pushupbra = false>>
<</if>>
<<if $kathy.bootybouncers == null>>
<<set $kathy.bootybouncers = false>>
<</if>>
<<if $kathy.femmecorset == null>>
<<set $kathy.femmecorset = false>>
<</if>>
<<if $kathy.wigcheck == null>>
<<set $kathy.wigcheck = false>>
<</if>>
<<if $kathy.wigcolor == null>>
<<set $kathy.wigcolor = "none">>
<</if>>
<<if $kathy.buttplug == null>>
<<set $kathy.buttplug = false>>
<</if>>
<<if $kathy.seethroughcoat == null>>
<<set $kathy.seethroughcoat = false>>
<</if>>
<<if $kathy.crotchlesspanties == null>>
<<set $kathy.crotchlesspanties = false>>
<</if>>
<<if $kathy.dildomask == null>>
<<set $kathy.dildomask = false>>
<</if>>
<<if $kathy.remotevibe == null>>
<<set $kathy.remotevibe = false>>
<</if>>
<<if $kathy.animaltype == null>>
<<set $kathy.animaltype = "none">>
<</if>>
<<if $kathy.animalcollarcheck == null>>
<<set $kathy.animalcollarcheck = false>>
<</if>>
<<if $kathy.animalcollar == null>>
<<set $kathy.animalcollar = "none">>
<</if>>
<<if $kathy.tailplugcheck == null>>
<<set $kathy.tailplugcheck = false>>
<</if>>
<<if $kathy.tailplug == null>>
<<set $kathy.tailplug = "none">>
<</if>>
<<if $kathy.earsheadbandcheck == null>>
<<set $kathy.earsheadbandcheck = false>>
<</if>>
<<if $kathy.earsheadband == null>>
<<set $kathy.earsheadband = "none">>
<</if>>
<<if $kathy.breastpump == null>>
<<set $kathy.breastpump = false>>
<</if>>
<<if $kathy.cumguide == null>>
<<set $kathy.cumguide = false>>
<</if>>
<<if $kathy.cumshirt == null>>
<<set $kathy.cumshirt = false>>
<</if>>
<<if $kathy.cumslutcollar == null>>
<<set $kathy.cumslutcollar = false>>
<</if>>
<<if $kathy.cowbell == null>>
<<set $kathy.cowbell = false>>
<</if>>
<<if $kathy.pettag == null>>
<<set $kathy.pettag = false>>
<</if>>
<<if $kathy.hasseendungeon == null>>
<<set $kathy.hasseendungeon = false>>
<</if>>
<<if $kathy.playertitle == null>>
<<set $kathy.playertitle = "Mistress">>
<</if>>
<<if $kathy.slavename == null>>
<<set $kathy.slavename = "Slave">>
<</if>>
<<if $kathy.safeword == null>>
<<set $kathy.safeword = "Mercy">>
<</if>>
<<if $kathy.trainingstart == null>>
<<set $kathy.trainingstart = false>>
<</if>>
/* Halliday, Psychiatrist */
<<if $halliday.name == null>>
<<set $halliday.name = "Dr. Halliday">>
<</if>>
<<if $halliday.gender == null>>
<<set $halliday.gender = "female">>
<</if>>
<<if $halliday.picture == null>>
<<set $halliday.picture = "Halliday Headshot">>
<</if>>
<<if $halliday.avatar == null>>
<<set $halliday.avatar = 1>>
<</if>>
<<if $halliday.trust == null>>
<<set $halliday.trust = 10>>
<</if>>
<<if $halliday.trustmax == null>>
<<set $halliday.trustmax = 50>>
<</if>>
<<if $halliday.obedience == null>>
<<set $halliday.obedience = 0>>
<</if>>
<<if $halliday.obediencemax == null>>
<<set $halliday.obediencemax = 20>>
<</if>>
<<if $halliday.mindbreak == null>>
<<set $halliday.mindbreak = 0>>
<</if>>
<<if $halliday.friend == null>>
<<set $halliday.friend = 0>>
<</if>>
<<if $halliday.friendmax == null>>
<<set $halliday.friendmax = 60>>
<</if>>
<<if $halliday.obediencetitle == null>>
<<set $halliday.obediencetitle = "Free-Willed">>
<</if>>
<<if $halliday.friendtitle == null>>
<<set $halliday.friendtitle = "Friendly Therapist">>
<</if>>
<<if $halliday.friendlevel == null>>
<<set $halliday.friendlevel = 3>>
<</if>>
<<if $halliday.obediencelevel == null>>
<<set $halliday.obediencelevel = 1>>
<</if>>
<<if $halliday.disposition == null>>
<<set $halliday.disposition = "none">>
<</if>>
<<if $halliday.lust == null>>
<<set $halliday.lust = 0>>
<</if>>
<<if $halliday.date == null>>
<<set $halliday.date = false>>
<</if>>
<<if $halliday.datetype == null>>
<<set $halliday.datetype = "none">>
<</if>>
<<if $halliday.dateday == null>>
<<set $halliday.dateday = 0>>
<</if>>
<<if $halliday.datetime == null>>
<<set $halliday.datetime = 0>>
<</if>>
<<if $halliday.dateopinion == null>>
<<set $halliday.dateopinion = 0>>
<</if>>
<<if $halliday.dateromance == null>>
<<set $halliday.dateromance = 0>>
<</if>>
<<if $halliday.lastdate == null>>
<<set $halliday.lastdate == "none">>
<</if>>
<<if $halliday.status == null>>
<<set $halliday.status = "normal">>
<</if>>
<<if $halliday.haircolor == null>>
<<set $halliday.haircolor = "strawberry blonde">>
<</if>>
<<if $halliday.bodyshape == null>>
<<set $halliday.bodyshape = 5>>
<</if>>
<<if $halliday.seengenitals == null>>
<<set $halliday.seengenitals = false>>
<</if>>
<<if $halliday.hairlength == null>>
<<set $halliday.hairlength = 4>>
<</if>>
<<if $halliday.hairgrowth == null>>
<<set $halliday.hairgrowth = 0>>
<</if>>
<<if $halliday.hairisgrowing == null>>
<<set $halliday.hairisgrowing = false>>
<</if>>
<<if $halliday.hairstyle == null>>
<<set $halliday.hairstyle = "straight">>
<</if>>
<<if $halliday.breastsize == null>>
<<set $halliday.breastsize = 2>>
<</if>>
<<if $halliday.breastgrowth == null>>
<<set $halliday.breastgrowth = 0>>
<</if>>
<<if $halliday.breastsaregrowing == null>>
<<set $halliday.breastsaregrowing = false>>
<</if>>
<<if $halliday.buttsize == null>>
<<set $halliday.buttsize = 2>>
<</if>>
<<if $halliday.buttgrowth == null>>
<<set $halliday.buttgrowth = 0>>
<</if>>
<<if $halliday.buttisgrowing == null>>
<<set $halliday.buttisgrowing = false>>
<</if>>
<<if $halliday.pregnant == null>>
<<set $halliday.pregnant = "no">>
<</if>>
<<if $halliday.pregtime == null>>
<<set $halliday.pregtime = 0>>
<</if>>
<<if $halliday.pregknown == null>>
<<set $halliday.pregknown = false>>
<</if>>
<<if $halliday.pregstage1 == null>>
<<set $halliday.pregstage1 = false>>
<</if>>
<<if $halliday.pregstage2 == null>>
<<set $halliday.pregstage2 = false>>
<</if>>
<<if $halliday.pregstage3 == null>>
<<set $halliday.pregstage3 = false>>
<</if>>
<<if $halliday.pregstage4 == null>>
<<set $halliday.pregstage4 = false>>
<</if>>
<<if $halliday.pregstage5 == null>>
<<set $halliday.pregstage5 = false>>
<</if>>
<<if $halliday.pregstage6 == null>>
<<set $halliday.pregstage6 = false>>
<</if>>
<<if $halliday.pregstage7 == null>>
<<set $halliday.pregstage6 = false>>
<</if>>
<<if $halliday.pregstage8 == null>>
<<set $halliday.pregstage6 = false>>
<</if>>
<<if $halliday.pregstage9 == null>>
<<set $halliday.pregstage6 = false>>
<</if>>
<<if $halliday.pregstage10 == null>>
<<set $halliday.pregstage10 = false>>
<</if>>
<<if $halliday.pregstage11 == null>>
<<set $halliday.pregstage11 = false>>
<</if>>
<<if $halliday.pregstage12 == null>>
<<set $halliday.pregstage12 = false>>
<</if>>
<<if $halliday.pregstage13 == null>>
<<set $halliday.pregstage13 = false>>
<</if>>
<<if $halliday.pregstage14 == null>>
<<set $halliday.pregstage14 = false>>
<</if>>
<<if $halliday.pregnantnews == null>>
<<set $halliday.pregnantnews = false>>
<</if>>
<<if $halliday.birthcontrol == null>>
<<set $halliday.birthcontrol = true>>
<</if>>
<<if $halliday.baby1gender == null>>
<<set $halliday.baby1gender = "none">>
<</if>>
<<if $halliday.baby1name == null>>
<<set $halliday.baby1name = "none">>
<</if>>
<<if $halliday.baby2gender == null>>
<<set $halliday.baby2gender = "none">>
<</if>>
<<if $halliday.baby2name == null>>
<<set $halliday.baby2name = "none">>
<</if>>
<<if $halliday.baby3gender == null>>
<<set $halliday.baby3gender = "none">>
<</if>>
<<if $halliday.baby3name == null>>
<<set $halliday.baby3name = "none">>
<</if>>
<<if $halliday.lactationrate == null>>
<<set $halliday.lactationrate = 0>>
<</if>>
<<if $halliday.lactating == null>>
<<set $halliday.lactating = "no">>
<</if>>
<<if $halliday.milkmax == null>>
<<set $halliday.milkmax = 0>>
<</if>>
<<if $halliday.milkcurrent == null>>
<<set $halliday.milkcurrent = 0>>
<</if>>
<<if $halliday.bondagefetish == null>>
<<set $halliday.bondagefetish = 0>>
<</if>>
<<if $halliday.cumslutfetish == null>>
<<set $halliday.cumslutfetish = 0>>
<</if>>
<<if $halliday.exhibitionfetish == null>>
<<set $halliday.exhibitionfetish = 0>>
<</if>>
<<if $halliday.lactationfetish == null>>
<<set $halliday.lactationfetish = 0>>
<</if>>
<<if $halliday.latexfetish == null>>
<<set $halliday.latexfetish = 0>>
<</if>>
<<if $halliday.petgirlfetish == null>>
<<set $halliday.petgirlfetish = 0>>
<</if>>
<<if $halliday.pregnantfetish == null>>
<<set $halliday.pregnantfetish = 0>>
<</if>>
<<if $halliday.femmefetish == null>>
<<set $halliday.femmefetish = 0>>
<</if>>
<<if $halliday.feminization == null>>
<<set $halliday.feminization = 0>>
<</if>>
<<if $halliday.femmelevel == null>>
<<set $halliday.femmelevel = 0>>
<</if>>
<<if $halliday.femmeminimum == null>>
<<set $halliday.femmeminimum = 0>>
<</if>>
<<if $halliday.femmemaximum == null>>
<<set $halliday.femmemaximum = 0>>
<</if>>
<<if $halliday.femmelock == null>>
<<set $halliday.femmelock = 0>>
<</if>>
<<if $halliday.hadsex == null>>
<<set $halliday.hadsex = false>>
<</if>>
<<if $halliday.lastinteract == null>>
<<set $halliday.lastinteract = 0>>
<</if>>
<<if $halliday.liveswithyou == null>>
<<set $halliday.liveswithyou = false>>
<</if>>
<<if $halliday.likesunknown == null>>
<<set $halliday.likesunknown = ["Helping People", "Alcohol", "Expensive Food", "Cheap Dates", "Dancing", "Public Displays of Affection", "Being Maternal", "Fancy Clothes", "Relationships"]>>
<</if>>
<<if $halliday.likesknown == null>>
<<set $halliday.likesknown = []>>
<</if>>
<<if $halliday.dislikesunknown == null>>
<<set $halliday.dislikesunknown = ["Being In Charge", "Drunkeness", "Drugs", "Being Ignored", "Cheap Food", "Casual Clothes", "Casual Sex"]>>
<</if>>
<<if $halliday.dislikesknown == null>>
<<set $halliday.dislikesknown = []>>
<</if>>
<<if $halliday.currentdrug1 == null>>
<<set $halliday.currentdrug1 = "none">>
<</if>>
<<if $halliday.drug1duration == null>>
<<set $halliday.drug1duration = 0>>
<</if>>
<<if $halliday.currentdrug2 == null>>
<<set $halliday.currentdrug2 = "none">>
<</if>>
<<if $halliday.drug2duration == null>>
<<set $halliday.drug2duration = 0>>
<</if>>
<<if $halliday.currentdrug3 == null>>
<<set $halliday.currentdrug3 = "none">>
<</if>>
<<if $halliday.drug3duration == null>>
<<set $halliday.drug3duration = 0>>
<</if>>
<<if $halliday.measurementsknown == null>>
<<set $halliday.measurementsknown = false>>
<</if>>
<<if $halliday.leakingcount == null>>
<<set $halliday.leakingcount = 0>>
<</if>>
<<if $halliday.leakincrease == null>>
<<set $halliday.leakincrease = false>>
<</if>>
<<if $halliday.dickleaking == null>>
<<set $halliday.dickleaking = false>>
<</if>>
<<if $halliday.pussyleaking == null>>
<<set $halliday.pussyleaking = false>>
<</if>>
<<if $halliday.cumsize == null>>
<<set $halliday.cumsize = 0>>
<</if>>
<<if $halliday.cummax == null>>
<<set $halliday.cummax = 0>>
<</if>>
<<if $halliday.squirtercount == null>>
<<set $halliday.squirtercount = 0>>
<</if>>
<<if $halliday.newsquirter == null>>
<<set $halliday.newsquirter = false>>
<</if>>
<<if $halliday.squirter == null>>
<<set $halliday.squirter = false>>
<</if>>
<<if $halliday.seenplayergenitals == null>>
<<set $halliday.seenplayergenitals = false>>
<</if>>
<<if $halliday.knowsplayerisfuta == null>>
<<set $halliday.knowsplayerisfuta = false>>
<</if>>
<<if $halliday.cumaddict == null>>
<<set $halliday.cumaddict = false>>
<</if>>
<<if $halliday.cumdesperation == null>>
<<set $halliday.cumdesperation = 0>>
<</if>>
<<if $halliday.vaginalskill == null>>
<<set $halliday.vaginalskill = 15>>
<</if>>
<<if $halliday.analskill == null>>
<<set $halliday.analskill = 10>>
<</if>>
<<if $halliday.mouthskill == null>>
<<set $halliday.mouthskill = 0>>
<</if>>
<<if $halliday.transformation == null>>
<<set $halliday.transformation = false>>
<</if>>
<<if $halliday.transtype == null>>
<<set $halliday.transtype = "none">>
<</if>>
<<if $halliday.mentaltransformation == null>>
<<set $halliday.mentaltransformation = false>>
<</if>>
<<if $halliday.mentaltranstype == null>>
<<set $halliday.mentaltranstype = "none">>
<</if>>
<<if $halliday.hypnoname == null>>
<<set $halliday.hypnoname = "none">>
<</if>>
<<if $halliday.playerhypnoname == null>>
<<set $halliday.playerhypnoname = "none">>
<</if>>
<<if $halliday.hypnoduration == null>>
<<set $halliday.hypnoduration = 0>>
<</if>>
<<if $halliday.hypnoeffect == null>>
<<set $halliday.hypnoeffect = "none">>
<</if>>
<<if $halliday.hypnoflag == null>>
<<set $halliday.hypnoflag = false>>
<</if>>
<<if $halliday.conditioning == null>>
<<set $halliday.conditioning = 0>>
<</if>>
<<if $halliday.conditioningreverse == null>>
<<set $halliday.conditioningreverse = 0>>
<</if>>
<<if $halliday.triggerword == null>>
<<set $halliday.triggerword = "zzz">>
<</if>>
<<if $halliday.phonenumberknown == null>>
<<set $halliday.phonenumberknown = false>>
<</if>>
<<if $halliday.playertitle == null>>
<<set $halliday.playertitle = "none">>
<</if>>
<<if $halliday.calledtoday == null>>
<<set $halliday.calledtoday = false>>
<</if>>
<<if $halliday.playertitle == null>>
<<set $halliday.playertitle = "none">>
<</if>>
<<if $halliday.calledtoday == null>>
<<set $halliday.calledtoday = false>>
<</if>>
<<if $halliday.tattoocount == null>>\
<<set $halliday.tattoocount = 0>>\
<</if>>\
<<if $halliday.wombtattoo == null>>
<<set $halliday.wombtattoo = false>>
<</if>>
<<if $halliday.wombtattootype == null>>
<<set $halliday.wombtattootype = "none">>
<</if>>
<<if $halliday.wombtattostyle == null>>
<<set $halliday.wombtattoostyle = "none">>
<</if>>
<<if $halliday.backtattoo == null>>
<<set $halliday.backtattoo = false>>
<</if>>
<<if $halliday.backtattootype == null>>
<<set $halliday.backtattootype = "none">>
<</if>>
<<if $halliday.backtattoostyle == null>>
<<set $halliday.backtattoostyle = "none">>
<</if>>
<<if $halliday.butttattoo == null>>
<<set $halliday.buttattoo = false>>
<</if>>
<<if $halliday.butttattootype == null>>
<<set $halliday.butttattootype = "none">>
<</if>>
<<if $halliday.butttattoostyle == null>>
<<set $halliday.butttattoostyle = "none">>
<</if>>
<<if $halliday.rightarmtattoo == null>>
<<set $halliday.rightarmtattoo = false>>
<</if>>
<<if $halliday.rightarmtattootype == null>>
<<set $halliday.rightarmtattootype = "none">>
<</if>>
<<if $halliday.rightarmtattoostyle == null>>
<<set $halliday.rightarmtattoostyle = "none">>
<</if>>
<<if $halliday.leftarmtattoo == null>>
<<set $halliday.leftarmtattoo = false>>
<</if>>
<<if $halliday.leftarmtattootype == null>>
<<set $halliday.leftarmtattootype = "none">>
<</if>>
<<if $halliday.leftarmtattoostyle == null>>
<<set $halliday.leftarmtattoostyle = "none">>
<</if>>
<<if $halliday.earspierced == null>>
<<set $halliday.earspierced = false>>
<</if>>
<<if $halliday.nipplespierced == null>>
<<set $halliday.nipplespierced = false>>
<</if>>
<<if $halliday.bellypierced == null>>
<<set $halliday.bellypierced = false>>
<</if>>
<<if $halliday.silverstudsearrings == null>>
<<set $halliday.silverstudsearrings = false>>
<</if>>
<<if $halliday.goldstudsearrings == null>>
<<set $halliday.goldstudsearrings = false>>
<</if>>
<<if $halliday.diamondstudsearrings == null>>
<<set $halliday.diamondstudsearrings = false>>
<</if>>
<<if $halliday.silverhoopsearrings == null>>
<<set $halliday.silverhoopsearrings = false>>
<</if>>
<<if $halliday.goldhoopsearrings == null>>
<<set $halliday.goldhoopsearrings = false>>
<</if>>
<<if $halliday.silverheartsearrings == null>>
<<set $halliday.silverheartsearrings = false>>
<</if>>
<<if $halliday.goldheartsearrings == null>>
<<set $halliday.goldheartsearrings = false>>
<</if>>
<<if $halliday.opulantearrings == null>>
<<set $halliday.opulantearrings = false>>
<</if>>
<<if $halliday.extravagantearrings == null>>
<<set $halliday.opulantearrings = false>>
<</if>>
<<if $halliday.cowtag == null>>
<<set $halliday.cowtag = false>>
<</if>>
<<if $halliday.silverbarsnipples == null>>
<<set $halliday.silverbarsnipples = false>>
<</if>>
<<if $halliday.goldbarsnipples == null>>
<<set $halliday.goldbarsnipples = false>>
<</if>>
<<if $halliday.silverringsnipples == null>>
<<set $halliday.silverringsnipples = false>>
<</if>>
<<if $halliday.goldringsnipples == null>>
<<set $halliday.goldringsnipples = false>>
<</if>>
<<if $halliday.silverhearts == null>>
<<set $halliday.silverhearts = false>>
<</if>>
<<if $halliday.goldhearts == null>>
<<set $halliday.goldhearts = false>>
<</if>>
<<if $halliday.nipplechain == null>>
<<set $halliday.nipplechain = false>>
<</if>>
<<if $halliday.nipplechain == null>>
<<set $halliday.nipplechain = false>>
<</if>>
<<if $halliday.silverstudbelly == null>>
<<set $halliday.silverstudbelly = false>>
<</if>>
<<if $halliday.goldstudbelly == null>>
<<set $halliday.goldstudbelly = false>>
<</if>>
<<if $halliday.diamondstudbelly == null>>
<<set $halliday.diamondstudbelly = false>>
<</if>>
<<if $halliday.silverringbelly == null>>
<<set $halliday.silverringbelly = false>>
<</if>>
<<if $halliday.goldringbelly == null>>
<<set $halliday.goldringbelly = false>>
<</if>>
<<if $halliday.silverfertilitybelly == null>>
<<set $halliday.silverfertilitybelly = false>>
<</if>>
<<if $halliday.goldfertilitybelly == null>>
<<set $halliday.goldfertilitybelly = false>>
<</if>>
<<if $halliday.padlockpendant == null>>
<<set $halliday.padlockpendant = false>>
<</if>>
<<if $halliday.chainpendant == null>>
<<set $halliday.chainpendant = false>>
<</if>>
<<if $halliday.heartpendant == null>>
<<set $halliday.heartpendant = false>>
<</if>>
<<if $halliday.latexcolor == null>>
<<set $halliday.latexcolor = "none">>
<</if>>
<<if $halliday.latexbra == null>>
<<set $halliday.latexbra = false>>
<</if>>
<<if $halliday.latexpanties == null>>
<<set $halliday.latexpanties = false>>
<</if>>
<<if $halliday.latexcorset == null>>
<<set $halliday.latexcorset = false>>
<</if>>
<<if $halliday.latexpartialbodysuit == null>>
<<set $halliday.latexpartialbodysuit = false>>
<</if>>
<<if $halliday.latexfullbodysuit == null>>
<<set $halliday.latexfullbodysuit = false>>
<</if>>
<<if $halliday.bondagecollarcheck == null>>
<<set $halliday.bondagecollarcheck = false>>
<</if>>
<<if $halliday.bondagecollar == null>>
<<set $halliday.bondagecollar = "none">>
<</if>>
<<if $halliday.wristcuffscheck == null>>
<<set $halliday.wristcuffscheck = false>>
<</if>>
<<if $halliday.wristcuffs == null>>
<<set $halliday.wristcuffs = "none">>
<</if>>
<<if $halliday.bondagebracheck == null>>
<<set $halliday.bondagebracheck = false>>
<</if>>
<<if $halliday.bondagecorsetcheck == null>>
<<set $halliday.bondagecorsetcheck = false>>
<</if>>
<<if $halliday.bondagestrapscheck == null>>
<<set $halliday.bondagestrapscheck = false>>
<</if>>
<<if $halliday.bondagegagcheck == null>>
<<set $halliday.bondagegagcheck = false>>
<</if>>
<<if $halliday.bondagegag == null>>
<<set $halliday.bondagegag = "none">>
<</if>>
<<if $halliday.chastitycheck == null>>
<<set $halliday.chastitycheck = false>>
<</if>>
<<if $halliday.chastityworn == null>>
<<set $halliday.chastityworn = false>>
<</if>>
<<if $halliday.collarlockcheck == null>>
<<set $halliday.collarlockcheck = false>>
<</if>>
<<if $halliday.collarlock == null>>
<<set $halliday.collarlock = false>>
<</if>>
<<if $halliday.pushupbra == null>>
<<set $halliday.pushupbra = false>>
<</if>>
<<if $halliday.bootybouncers == null>>
<<set $halliday.bootybouncers = false>>
<</if>>
<<if $halliday.femmecorset == null>>
<<set $halliday.femmecorset = false>>
<</if>>
<<if $halliday.wigcheck == null>>
<<set $halliday.wigcheck = false>>
<</if>>
<<if $halliday.wigcolor == null>>
<<set $halliday.wigcolor = "none">>
<</if>>
<<if $halliday.buttplug == null>>
<<set $halliday.buttplug = false>>
<</if>>
<<if $halliday.seethroughcoat == null>>
<<set $halliday.seethroughcoat = false>>
<</if>>
<<if $halliday.crotchlesspanties == null>>
<<set $halliday.crotchlesspanties = false>>
<</if>>
<<if $halliday.dildomask == null>>
<<set $halliday.dildomask = false>>
<</if>>
<<if $halliday.remotevibe == null>>
<<set $halliday.remotevibe = false>>
<</if>>
<<if $halliday.animaltype == null>>
<<set $halliday.animaltype = "none">>
<</if>>
<<if $halliday.animalcollarcheck == null>>
<<set $halliday.animalcollarcheck = false>>
<</if>>
<<if $halliday.animalcollar == null>>
<<set $halliday.animalcollar = "none">>
<</if>>
<<if $halliday.tailplugcheck == null>>
<<set $halliday.tailplugcheck = false>>
<</if>>
<<if $halliday.tailplug == null>>
<<set $halliday.tailplug = "none">>
<</if>>
<<if $halliday.earsheadbandcheck == null>>
<<set $halliday.earsheadbandcheck = false>>
<</if>>
<<if $halliday.earsheadband == null>>
<<set $halliday.earsheadband = "none">>
<</if>>
<<if $halliday.breastpump == null>>
<<set $halliday.breastpump = false>>
<</if>>
<<if $halliday.cumguide == null>>
<<set $halliday.cumguide = false>>
<</if>>
<<if $halliday.cumshirt == null>>
<<set $halliday.cumshirt = false>>
<</if>>
<<if $halliday.cumslutcollar == null>>
<<set $halliday.cumslutcollar = false>>
<</if>>
<<if $halliday.cowbell == null>>
<<set $halliday.cowbell = false>>
<</if>>
<<if $halliday.pettag == null>>
<<set $halliday.pettag = false>>
<</if>>
<<if $halliday.hasseendungeon == null>>
<<set $halliday.hasseendungeon = false>>
<</if>>
<<if $halliday.playertitle == null>>
<<set $halliday.playertitle = "Mistress">>
<</if>>
<<if $halliday.slavename == null>>
<<set $halliday.slavename = "Slave">>
<</if>>
<<if $halliday.safeword == null>>
<<set $halliday.safeword = "Mercy">>
<</if>>
<<if $halliday.trainingstart == null>>
<<set $halliday.trainingstart = false>>
<</if>>
/* Sheila, Doctor's Receptionist */
<<if $sheila.name == null>>
<<set $sheila.name = "Sheila">>
<</if>>
<<if $sheila.gender == null>>
<<set $sheila.gender = "female">>
<</if>>
<<if $sheila.picture == null>>
<<set $sheila.picture = "Sheila Headshot">>
<</if>>
<<if $sheila.avatar == null>>
<<set $sheila.avatar = 1>>
<</if>>
<<if $sheila.trust == null>>
<<set $sheila.trust = 0>>
<</if>>
<<if $sheila.trustmax == null>>
<<set $sheila.trustmax = 40>>
<</if>>
<<if $sheila.obedience == null>>
<<set $sheila.obedience = 0>>
<</if>>
<<if $sheila.obediencemax == null>>
<<set $sheila.obediencemax = 20>>
<</if>>
<<if $sheila.mindbreak == null>>
<<set $sheila.mindbreak = 0>>
<</if>>
<<if $sheila.friend == null>>
<<set $sheila.friend = 0>>
<</if>>
<<if $sheila.friendmax == null>>
<<set $sheila.friendmax = 60>>
<</if>>
<<if $sheila.obediencetitle == null>>
<<set $sheila.obediencetitle = "Free-Willed">>
<</if>>
<<if $sheila.friendtitle == null>>
<<set $sheila.friendtitle = "Stranger">>
<</if>>
<<if $sheila.friendlevel == null>>
<<set $sheila.friendlevel = 1>>
<</if>>
<<if $sheila.obediencelevel == null>>
<<set $sheila.obediencelevel = 1>>
<</if>>
<<if $sheila.disposition == null>>
<<set $sheila.disposition = "none">>
<</if>>
<<if $sheila.lust == null>>
<<set $sheila.lust = 0>>
<</if>>
<<if $sheila.date == null>>
<<set $sheila.date = false>>
<</if>>
<<if $sheila.datetype == null>>
<<set $sheila.datetype = "none">>
<</if>>
<<if $sheila.dateday == null>>
<<set $sheila.dateday = 0>>
<</if>>
<<if $sheila.datetime == null>>
<<set $sheila.datetime = 0>>
<</if>>
<<if $sheila.dateopinion == null>>
<<set $sheila.dateopinion = 0>>
<</if>>
<<if $sheila.dateromance == null>>
<<set $sheila.dateromance = 0>>
<</if>>
<<if $sheila.lastdate == null>>
<<set $sheila.lastdate == "none">>
<</if>>
<<if $sheila.status == null>>
<<set $sheila.status = "normal">>
<</if>>
<<if $sheila.haircolor == null>>
<<set $sheila.haircolor = "black">>
<</if>>
<<if $sheila.bodyshape == null>>
<<set $sheila.bodyshape = 7>>
<</if>>
<<if $sheila.seengenitals == null>>
<<set $sheila.seengenitals = false>>
<</if>>
<<if $sheila.hairlength == null>>
<<set $sheila.hairlength = 3>>
<</if>>
<<if $sheila.hairgrowth == null>>
<<set $sheila.hairgrowth = 0>>
<</if>>
<<if $sheila.hairisgrowing == null>>
<<set $sheila.hairisgrowing = false>>
<</if>>
<<if $sheila.hairstyle == null>>
<<set $sheila.hairstyle = "straight">>
<</if>>
<<if $sheila.breastsize == null>>
<<set $sheila.breastsize = 1>>
<</if>>
<<if $sheila.breastgrowth == null>>
<<set $sheila.breastgrowth = 0>>
<</if>>
<<if $sheila.breastsaregrowing == null>>
<<set $sheila.breastsaregrowing = false>>
<</if>>
<<if $sheila.buttsize == null>>
<<set $sheila.buttsize = 3>>
<</if>>
<<if $sheila.buttgrowth == null>>
<<set $sheila.buttgrowth = 0>>
<</if>>
<<if $sheila.buttisgrowing == null>>
<<set $sheila.buttisgrowing = false>>
<</if>>
<<if $sheila.pregnant == null>>
<<set $sheila.pregnant = "no">>
<</if>>
<<if $sheila.pregtime == null>>
<<set $sheila.pregtime = 0>>
<</if>>
<<if $sheila.pregknown == null>>
<<set $sheila.pregknown = false>>
<</if>>
<<if $sheila.pregstage1 == null>>
<<set $sheila.pregstage1 = false>>
<</if>>
<<if $sheila.pregstage2 == null>>
<<set $sheila.pregstage2 = false>>
<</if>>
<<if $sheila.pregstage3 == null>>
<<set $sheila.pregstage3 = false>>
<</if>>
<<if $sheila.pregstage4 == null>>
<<set $sheila.pregstage4 = false>>
<</if>>
<<if $sheila.pregstage5 == null>>
<<set $sheila.pregstage5 = false>>
<</if>>
<<if $sheila.pregstage6 == null>>
<<set $sheila.pregstage6 = false>>
<</if>>
<<if $sheila.pregstage7 == null>>
<<set $sheila.pregstage6 = false>>
<</if>>
<<if $sheila.pregstage8 == null>>
<<set $sheila.pregstage6 = false>>
<</if>>
<<if $sheila.pregstage9 == null>>
<<set $sheila.pregstage6 = false>>
<</if>>
<<if $sheila.pregstage10 == null>>
<<set $sheila.pregstage10 = false>>
<</if>>
<<if $sheila.pregstage11 == null>>
<<set $sheila.pregstage11 = false>>
<</if>>
<<if $sheila.pregstage12 == null>>
<<set $sheila.pregstage12 = false>>
<</if>>
<<if $sheila.pregstage13 == null>>
<<set $sheila.pregstage13 = false>>
<</if>>
<<if $sheila.pregstage14 == null>>
<<set $sheila.pregstage14 = false>>
<</if>>
<<if $sheila.pregnantnews == null>>
<<set $sheila.pregnantnews = false>>
<</if>>
<<if $sheila.birthcontrol == null>>
<<set $sheila.birthcontrol = true>>
<</if>>
<<if $sheila.baby1gender == null>>
<<set $sheila.baby1gender = "none">>
<</if>>
<<if $sheila.baby1name == null>>
<<set $sheila.baby1name = "none">>
<</if>>
<<if $sheila.baby2gender == null>>
<<set $sheila.baby2gender = "none">>
<</if>>
<<if $sheila.baby2name == null>>
<<set $sheila.baby2name = "none">>
<</if>>
<<if $sheila.baby3gender == null>>
<<set $sheila.baby3gender = "none">>
<</if>>
<<if $sheila.baby3name == null>>
<<set $sheila.baby3name = "none">>
<</if>>
<<if $sheila.lactationrate == null>>
<<set $sheila.lactationrate = 0>>
<</if>>
<<if $sheila.lactating == null>>
<<set $sheila.lactating = "no">>
<</if>>
<<if $sheila.milkmax == null>>
<<set $sheila.milkmax = 0>>
<</if>>
<<if $sheila.milkcurrent == null>>
<<set $sheila.milkcurrent = 0>>
<</if>>
<<if $sheila.bondagefetish == null>>
<<set $sheila.bondagefetish = 0>>
<</if>>
<<if $sheila.cumslutfetish == null>>
<<set $sheila.cumslutfetish = 0>>
<</if>>
<<if $sheila.exhibitionfetish == null>>
<<set $sheila.exhibitionfetish = 0>>
<</if>>
<<if $sheila.lactationfetish == null>>
<<set $sheila.lactationfetish = 0>>
<</if>>
<<if $sheila.latexfetish == null>>
<<set $sheila.latexfetish = 0>>
<</if>>
<<if $sheila.petgirlfetish == null>>
<<set $sheila.petgirlfetish = 0>>
<</if>>
<<if $sheila.pregnantfetish == null>>
<<set $sheila.pregnantfetish = 0>>
<</if>>
<<if $sheila.femmefetish == null>>
<<set $sheila.femmefetish = 0>>
<</if>>
<<if $sheila.feminization == null>>
<<set $sheila.feminization = 0>>
<</if>>
<<if $sheila.femmelevel == null>>
<<set $sheila.femmelevel = 0>>
<</if>>
<<if $sheila.femmeminimum == null>>
<<set $sheila.femmeminimum = 0>>
<</if>>
<<if $sheila.femmemaximum == null>>
<<set $sheila.femmemaximum = 0>>
<</if>>
<<if $sheila.femmelock == null>>
<<set $sheila.femmelock = 0>>
<</if>>
<<if $sheila.hadsex == null>>
<<set $sheila.hadsex = false>>
<</if>>
<<if $sheila.lastinteract == null>>
<<set $sheila.lastinteract = 0>>
<</if>>
<<if $sheila.liveswithyou == null>>
<<set $sheila.liveswithyou = false>>
<</if>>
<<if $sheila.likesunknown == null>>
<<set $sheila.likesunknown = ["Thrills", "Exercise", "Alcohol", "Smoking", "Expensive Food", "Sports", "Flirting", "Small Breasts", "Big Dicks", "Casual Sex", "Fitness"]>>
<</if>>
<<if $sheila.likesknown == null>>
<<set $sheila.likesknown = []>>
<</if>>
<<if $sheila.dislikesunknown == null>>
<<set $sheila.dislikesunknown = ["Being Ignored", "Cheap Food", "Big Breasts", "Small Dicks", "Faithfulness", "Drugs", "Movie Theaters"]>>
<</if>>
<<if $sheila.dislikesknown == null>>
<<set $sheila.dislikesknown = []>>
<</if>>
<<if $sheila.currentdrug1 == null>>
<<set $sheila.currentdrug1 = "none">>
<</if>>
<<if $sheila.drug1duration == null>>
<<set $sheila.drug1duration = 0>>
<</if>>
<<if $sheila.currentdrug2 == null>>
<<set $sheila.currentdrug2 = "none">>
<</if>>
<<if $sheila.drug2duration == null>>
<<set $sheila.drug2duration = 0>>
<</if>>
<<if $sheila.currentdrug3 == null>>
<<set $sheila.currentdrug3 = "none">>
<</if>>
<<if $sheila.drug3duration == null>>
<<set $sheila.drug3duration = 0>>
<</if>>
<<if $sheila.measurementsknown == null>>
<<set $sheila.measurementsknown = false>>
<</if>>
<<if $sheila.leakingcount == null>>
<<set $sheila.leakingcount = 0>>
<</if>>
<<if $sheila.leakincrease == null>>
<<set $sheila.leakincrease = false>>
<</if>>
<<if $sheila.dickleaking == null>>
<<set $sheila.dickleaking = false>>
<</if>>
<<if $sheila.pussyleaking == null>>
<<set $sheila.pussyleaking = false>>
<</if>>
<<if $sheila.cumsize == null>>
<<set $sheila.cumsize = 0>>
<</if>>
<<if $sheila.cummax == null>>
<<set $sheila.cummax = 0>>
<</if>>
<<if $sheila.squirtercount == null>>
<<set $sheila.squirtercount = 0>>
<</if>>
<<if $sheila.newsquirter == null>>
<<set $sheila.newsquirter = false>>
<</if>>
<<if $sheila.squirter == null>>
<<set $sheila.squirter = false>>
<</if>>
<<if $sheila.seenplayergenitals == null>>
<<set $sheila.seenplayergenitals = false>>
<</if>>
<<if $sheila.knowsplayerisfuta == null>>
<<set $sheila.knowsplayerisfuta = false>>
<</if>>
<<if $sheila.cumaddict == null>>
<<set $sheila.cumaddict = false>>
<</if>>
<<if $sheila.cumdesperation == null>>
<<set $sheila.cumdesperation = 0>>
<</if>>
<<if $sheila.vaginalskill == null>>
<<set $sheila.vaginalskill = 15>>
<</if>>
<<if $sheila.analskill == null>>
<<set $sheila.analskill = 15>>
<</if>>
<<if $sheila.mouthskill == null>>
<<set $sheila.mouthskill = 15>>
<</if>>
<<if $sheila.transformation == null>>
<<set $sheila.transformation = false>>
<</if>>
<<if $sheila.transtype == null>>
<<set $sheila.transtype = "none">>
<</if>>
<<if $sheila.mentaltransformation == null>>
<<set $sheila.mentaltransformation = false>>
<</if>>
<<if $sheila.mentaltranstype == null>>
<<set $sheila.mentaltranstype = "none">>
<</if>>
<<if $sheila.hypnoname == null>>
<<set $sheila.hypnoname = "none">>
<</if>>
<<if $sheila.playerhypnoname == null>>
<<set $sheila.playerhypnoname = "none">>
<</if>>
<<if $sheila.hypnoduration == null>>
<<set $sheila.hypnoduration = 0>>
<</if>>
<<if $sheila.hypnoeffect == null>>
<<set $sheila.hypnoeffect = "none">>
<</if>>
<<if $sheila.hypnoflag == null>>
<<set $sheila.hypnoflag = false>>
<</if>>
<<if $sheila.conditioning == null>>
<<set $sheila.conditioning = 0>>
<</if>>
<<if $sheila.conditioningreverse == null>>
<<set $sheila.conditioningreverse = 0>>
<</if>>
<<if $sheila.triggerword == null>>
<<set $sheila.triggerword = "zzz">>
<</if>>
<<if $sheila.phonenumberknown == null>>
<<set $sheila.phonenumberknown = false>>
<</if>>
<<if $sheila.playertitle == null>>
<<set $sheila.playertitle = "none">>
<</if>>
<<if $sheila.calledtoday == null>>
<<set $sheila.calledtoday = false>>
<</if>>
<<if $sheila.playertitle == null>>
<<set $sheila.playertitle = "none">>
<</if>>
<<if $sheila.calledtoday == null>>
<<set $sheila.calledtoday = false>>
<</if>>
<<if $sheila.tattoocount == null>>\
<<set $sheila.tattoocount = 0>>\
<</if>>\
<<if $sheila.wombtattoo == null>>
<<set $sheila.wombtattoo = false>>
<</if>>
<<if $sheila.wombtattootype == null>>
<<set $sheila.wombtattootype = "none">>
<</if>>
<<if $sheila.wombtattostyle == null>>
<<set $sheila.wombtattoostyle = "none">>
<</if>>
<<if $sheila.backtattoo == null>>
<<set $sheila.backtattoo = false>>
<</if>>
<<if $sheila.backtattootype == null>>
<<set $sheila.backtattootype = "none">>
<</if>>
<<if $sheila.backtattoostyle == null>>
<<set $sheila.backtattoostyle = "none">>
<</if>>
<<if $sheila.butttattoo == null>>
<<set $sheila.buttattoo = false>>
<</if>>
<<if $sheila.butttattootype == null>>
<<set $sheila.butttattootype = "none">>
<</if>>
<<if $sheila.butttattoostyle == null>>
<<set $sheila.butttattoostyle = "none">>
<</if>>
<<if $sheila.rightarmtattoo == null>>
<<set $sheila.rightarmtattoo = false>>
<</if>>
<<if $sheila.rightarmtattootype == null>>
<<set $sheila.rightarmtattootype = "none">>
<</if>>
<<if $sheila.rightarmtattoostyle == null>>
<<set $sheila.rightarmtattoostyle = "none">>
<</if>>
<<if $sheila.leftarmtattoo == null>>
<<set $sheila.leftarmtattoo = false>>
<</if>>
<<if $sheila.leftarmtattootype == null>>
<<set $sheila.leftarmtattootype = "none">>
<</if>>
<<if $sheila.leftarmtattoostyle == null>>
<<set $sheila.leftarmtattoostyle = "none">>
<</if>>
<<if $sheila.earspierced == null>>
<<set $sheila.earspierced = false>>
<</if>>
<<if $sheila.nipplespierced == null>>
<<set $sheila.nipplespierced = false>>
<</if>>
<<if $sheila.bellypierced == null>>
<<set $sheila.bellypierced = false>>
<</if>>
<<if $sheila.silverstudsearrings == null>>
<<set $sheila.silverstudsearrings = false>>
<</if>>
<<if $sheila.goldstudsearrings == null>>
<<set $sheila.goldstudsearrings = false>>
<</if>>
<<if $sheila.diamondstudsearrings == null>>
<<set $sheila.diamondstudsearrings = false>>
<</if>>
<<if $sheila.silverhoopsearrings == null>>
<<set $sheila.silverhoopsearrings = false>>
<</if>>
<<if $sheila.goldhoopsearrings == null>>
<<set $sheila.goldhoopsearrings = false>>
<</if>>
<<if $sheila.silverheartsearrings == null>>
<<set $sheila.silverheartsearrings = false>>
<</if>>
<<if $sheila.goldheartsearrings == null>>
<<set $sheila.goldheartsearrings = false>>
<</if>>
<<if $sheila.opulantearrings == null>>
<<set $sheila.opulantearrings = false>>
<</if>>
<<if $sheila.extravagantearrings == null>>
<<set $sheila.opulantearrings = false>>
<</if>>
<<if $sheila.cowtag == null>>
<<set $sheila.cowtag = false>>
<</if>>
<<if $sheila.silverbarsnipples == null>>
<<set $sheila.silverbarsnipples = false>>
<</if>>
<<if $sheila.goldbarsnipples == null>>
<<set $sheila.goldbarsnipples = false>>
<</if>>
<<if $sheila.silverringsnipples == null>>
<<set $sheila.silverringsnipples = false>>
<</if>>
<<if $sheila.goldringsnipples == null>>
<<set $sheila.goldringsnipples = false>>
<</if>>
<<if $sheila.silverhearts == null>>
<<set $sheila.silverhearts = false>>
<</if>>
<<if $sheila.goldhearts == null>>
<<set $sheila.goldhearts = false>>
<</if>>
<<if $sheila.nipplechain == null>>
<<set $sheila.nipplechain = false>>
<</if>>
<<if $sheila.nipplechain == null>>
<<set $sheila.nipplechain = false>>
<</if>>
<<if $sheila.silverstudbelly == null>>
<<set $sheila.silverstudbelly = false>>
<</if>>
<<if $sheila.goldstudbelly == null>>
<<set $sheila.goldstudbelly = false>>
<</if>>
<<if $sheila.diamondstudbelly == null>>
<<set $sheila.diamondstudbelly = false>>
<</if>>
<<if $sheila.silverringbelly == null>>
<<set $sheila.silverringbelly = false>>
<</if>>
<<if $sheila.goldringbelly == null>>
<<set $sheila.goldringbelly = false>>
<</if>>
<<if $sheila.silverfertilitybelly == null>>
<<set $sheila.silverfertilitybelly = false>>
<</if>>
<<if $sheila.goldfertilitybelly == null>>
<<set $sheila.goldfertilitybelly = false>>
<</if>>
<<if $sheila.padlockpendant == null>>
<<set $sheila.padlockpendant = false>>
<</if>>
<<if $sheila.chainpendant == null>>
<<set $sheila.chainpendant = false>>
<</if>>
<<if $sheila.heartpendant == null>>
<<set $sheila.heartpendant = false>>
<</if>>
<<if $sheila.latexcolor == null>>
<<set $sheila.latexcolor = "none">>
<</if>>
<<if $sheila.latexbra == null>>
<<set $sheila.latexbra = false>>
<</if>>
<<if $sheila.latexpanties == null>>
<<set $sheila.latexpanties = false>>
<</if>>
<<if $sheila.latexcorset == null>>
<<set $sheila.latexcorset = false>>
<</if>>
<<if $sheila.latexpartialbodysuit == null>>
<<set $sheila.latexpartialbodysuit = false>>
<</if>>
<<if $sheila.latexfullbodysuit == null>>
<<set $sheila.latexfullbodysuit = false>>
<</if>>
<<if $sheila.bondagecollarcheck == null>>
<<set $sheila.bondagecollarcheck = false>>
<</if>>
<<if $sheila.bondagecollar == null>>
<<set $sheila.bondagecollar = "none">>
<</if>>
<<if $sheila.wristcuffscheck == null>>
<<set $sheila.wristcuffscheck = false>>
<</if>>
<<if $sheila.wristcuffs == null>>
<<set $sheila.wristcuffs = "none">>
<</if>>
<<if $sheila.bondagebracheck == null>>
<<set $sheila.bondagebracheck = false>>
<</if>>
<<if $sheila.bondagecorsetcheck == null>>
<<set $sheila.bondagecorsetcheck = false>>
<</if>>
<<if $sheila.bondagestrapscheck == null>>
<<set $sheila.bondagestrapscheck = false>>
<</if>>
<<if $sheila.bondagegagcheck == null>>
<<set $sheila.bondagegagcheck = false>>
<</if>>
<<if $sheila.bondagegag == null>>
<<set $sheila.bondagegag = "none">>
<</if>>
<<if $sheila.chastitycheck == null>>
<<set $sheila.chastitycheck = false>>
<</if>>
<<if $sheila.chastityworn == null>>
<<set $sheila.chastityworn = false>>
<</if>>
<<if $sheila.collarlockcheck == null>>
<<set $sheila.collarlockcheck = false>>
<</if>>
<<if $sheila.collarlock == null>>
<<set $sheila.collarlock = false>>
<</if>>
<<if $sheila.pushupbra == null>>
<<set $sheila.pushupbra = false>>
<</if>>
<<if $sheila.bootybouncers == null>>
<<set $sheila.bootybouncers = false>>
<</if>>
<<if $sheila.femmecorset == null>>
<<set $sheila.femmecorset = false>>
<</if>>
<<if $sheila.wigcheck == null>>
<<set $sheila.wigcheck = false>>
<</if>>
<<if $sheila.wigcolor == null>>
<<set $sheila.wigcolor = "none">>
<</if>>
<<if $sheila.buttplug == null>>
<<set $sheila.buttplug = false>>
<</if>>
<<if $sheila.seethroughcoat == null>>
<<set $sheila.seethroughcoat = false>>
<</if>>
<<if $sheila.crotchlesspanties == null>>
<<set $sheila.crotchlesspanties = false>>
<</if>>
<<if $sheila.dildomask == null>>
<<set $sheila.dildomask = false>>
<</if>>
<<if $sheila.remotevibe == null>>
<<set $sheila.remotevibe = false>>
<</if>>
<<if $sheila.animaltype == null>>
<<set $sheila.animaltype = "none">>
<</if>>
<<if $sheila.animalcollarcheck == null>>
<<set $sheila.animalcollarcheck = false>>
<</if>>
<<if $sheila.animalcollar == null>>
<<set $sheila.animalcollar = "none">>
<</if>>
<<if $sheila.tailplugcheck == null>>
<<set $sheila.tailplugcheck = false>>
<</if>>
<<if $sheila.tailplug == null>>
<<set $sheila.tailplug = "none">>
<</if>>
<<if $sheila.earsheadbandcheck == null>>
<<set $sheila.earsheadbandcheck = false>>
<</if>>
<<if $sheila.earsheadband == null>>
<<set $sheila.earsheadband = "none">>
<</if>>
<<if $sheila.breastpump == null>>
<<set $sheila.breastpump = false>>
<</if>>
<<if $sheila.cumguide == null>>
<<set $sheila.cumguide = false>>
<</if>>
<<if $sheila.cumshirt == null>>
<<set $sheila.cumshirt = false>>
<</if>>
<<if $sheila.cumslutcollar == null>>
<<set $sheila.cumslutcollar = false>>
<</if>>
<<if $sheila.cowbell == null>>
<<set $sheila.cowbell = false>>
<</if>>
<<if $sheila.pettag == null>>
<<set $sheila.pettag = false>>
<</if>>
<<if $sheila.hasseendungeon == null>>
<<set $sheila.hasseendungeon = false>>
<</if>>
<<if $sheila.playertitle == null>>
<<set $sheila.playertitle = "Mistress">>
<</if>>
<<if $sheila.slavename == null>>
<<set $sheila.slavename = "Slave">>
<</if>>
<<if $sheila.safeword == null>>
<<set $sheila.safeword = "Mercy">>
<</if>>
<<if $sheila.trainingstart == null>>
<<set $sheila.trainingstart = false>>
<</if>>
/* Chloe, Sex Shop Worker */
<<if $chloe.name == null>>
<<set $chloe.name = "Chloe">>
<</if>>
<<if $chloe.gender == null>>
<<set $chloe.gender = "female">>
<</if>>
<<if $chloe.picture == null>>
<<set $chloe.picture = "Chloe Headshot">>
<</if>>
<<if $chloe.avatar == null>>
<<set $chloe.avatar = 1>>
<</if>>
<<if $chloe.trust == null>>
<<set $chloe.trust = 0>>
<</if>>
<<if $chloe.trustmax == null>>
<<set $chloe.trustmax = 40>>
<</if>>
<<if $chloe.obedience == null>>
<<set $chloe.obedience = 0>>
<</if>>
<<if $chloe.obediencemax == null>>
<<set $chloe.obediencemax = 20>>
<</if>>
<<if $chloe.mindbreak == null>>
<<set $chloe.mindbreak = 0>>
<</if>>
<<if $chloe.friend == null>>
<<set $chloe.friend = 0>>
<</if>>
<<if $chloe.friendmax == null>>
<<set $chloe.friendmax = 60>>
<</if>>
<<if $chloe.obediencetitle == null>>
<<set $chloe.obediencetitle = "Free-Willed">>
<</if>>
<<if $chloe.friendtitle == null>>
<<set $chloe.friendtitle = "Acquaintance">>
<</if>>
<<if $chloe.friendlevel == null>>
<<set $chloe.friendlevel = 1>>
<</if>>
<<if $chloe.obediencelevel == null>>
<<set $chloe.obediencelevel = 1>>
<</if>>
<<if $chloe.disposition == null>>
<<set $chloe.disposition = "none">>
<</if>>
<<if $chloe.lust == null>>
<<set $chloe.lust = 0>>
<</if>>
<<if $chloe.date == null>>
<<set $chloe.date = false>>
<</if>>
<<if $chloe.datetype == null>>
<<set $chloe.datetype = "none">>
<</if>>
<<if $chloe.dateday == null>>
<<set $chloe.dateday = 0>>
<</if>>
<<if $chloe.datetime == null>>
<<set $chloe.datetime = 0>>
<</if>>
<<if $chloe.dateopinion == null>>
<<set $chloe.dateopinion = 0>>
<</if>>
<<if $chloe.dateromance == null>>
<<set $chloe.dateromance = 0>>
<</if>>
<<if $chloe.lastdate == null>>
<<set $chloe.lastdate == "none">>
<</if>>
<<if $chloe.status == null>>
<<set $chloe.status = "normal">>
<</if>>
<<if $chloe.haircolor == null>>
<<set $chloe.haircolor = "black with red highlights">>
<</if>>
<<if $chloe.bodyshape == null>>
<<set $chloe.bodyshape = 3>>
<</if>>
<<if $chloe.seengenitals == null>>
<<set $chloe.seengenitals = false>>
<</if>>
<<if $chloe.hairlength == null>>
<<set $chloe.hairlength = 6>>
<</if>>
<<if $chloe.hairgrowth == null>>
<<set $chloe.hairgrowth = 0>>
<</if>>
<<if $chloe.hairisgrowing == null>>
<<set $chloe.hairisgrowing = false>>
<</if>>
<<if $chloe.hairstyle == null>>
<<set $chloe.hairstyle = "straight">>
<</if>>
<<if $chloe.breastsize == null>>
<<set $chloe.breastsize = 5>>
<</if>>
<<if $chloe.breastgrowth == null>>
<<set $chloe.breastgrowth = 0>>
<</if>>
<<if $chloe.breastsaregrowing == null>>
<<set $chloe.breastsaregrowing = false>>
<</if>>
<<if $chloe.buttsize == null>>
<<set $chloe.buttsize = 6>>
<</if>>
<<if $chloe.buttgrowth == null>>
<<set $chloe.buttgrowth = 0>>
<</if>>
<<if $chloe.buttisgrowing == null>>
<<set $chloe.buttisgrowing = false>>
<</if>>
<<if $chloe.pregnant == null>>
<<set $chloe.pregnant = "no">>
<</if>>
<<if $chloe.pregtime == null>>
<<set $chloe.pregtime = 0>>
<</if>>
<<if $chloe.pregknown == null>>
<<set $chloe.pregknown = false>>
<</if>>
<<if $chloe.pregstage1 == null>>
<<set $chloe.pregstage1 = false>>
<</if>>
<<if $chloe.pregstage2 == null>>
<<set $chloe.pregstage2 = false>>
<</if>>
<<if $chloe.pregstage3 == null>>
<<set $chloe.pregstage3 = false>>
<</if>>
<<if $chloe.pregstage4 == null>>
<<set $chloe.pregstage4 = false>>
<</if>>
<<if $chloe.pregstage5 == null>>
<<set $chloe.pregstage5 = false>>
<</if>>
<<if $chloe.pregstage6 == null>>
<<set $chloe.pregstage6 = false>>
<</if>>
<<if $chloe.pregstage7 == null>>
<<set $chloe.pregstage6 = false>>
<</if>>
<<if $chloe.pregstage8 == null>>
<<set $chloe.pregstage6 = false>>
<</if>>
<<if $chloe.pregstage9 == null>>
<<set $chloe.pregstage6 = false>>
<</if>>
<<if $chloe.pregstage10 == null>>
<<set $chloe.pregstage10 = false>>
<</if>>
<<if $chloe.pregstage11 == null>>
<<set $chloe.pregstage11 = false>>
<</if>>
<<if $chloe.pregstage12 == null>>
<<set $chloe.pregstage12 = false>>
<</if>>
<<if $chloe.pregstage13 == null>>
<<set $chloe.pregstage13 = false>>
<</if>>
<<if $chloe.pregstage14 == null>>
<<set $chloe.pregstage14 = false>>
<</if>>
<<if $chloe.pregnantnews == null>>
<<set $chloe.pregnantnews = false>>
<</if>>
<<if $chloe.birthcontrol == null>>
<<set $chloe.birthcontrol = true>>
<</if>>
<<if $chloe.baby1gender == null>>
<<set $chloe.baby1gender = "none">>
<</if>>
<<if $chloe.baby1name == null>>
<<set $chloe.baby1name = "none">>
<</if>>
<<if $chloe.baby2gender == null>>
<<set $chloe.baby2gender = "none">>
<</if>>
<<if $chloe.baby2name == null>>
<<set $chloe.baby2name = "none">>
<</if>>
<<if $chloe.baby3gender == null>>
<<set $chloe.baby3gender = "none">>
<</if>>
<<if $chloe.baby3name == null>>
<<set $chloe.baby3name = "none">>
<</if>>
<<if $chloe.lactationrate == null>>
<<set $chloe.lactationrate = 0>>
<</if>>
<<if $chloe.lactating == null>>
<<set $chloe.lactating = "no">>
<</if>>
<<if $chloe.milkmax == null>>
<<set $chloe.milkmax = 0>>
<</if>>
<<if $chloe.milkcurrent == null>>
<<set $chloe.milkcurrent = 0>>
<</if>>
<<if $chloe.bondagefetish == null>>
<<set $chloe.bondagefetish = 0>>
<</if>>
<<if $chloe.cumslutfetish == null>>
<<set $chloe.cumslutfetish = 0>>
<</if>>
<<if $chloe.exhibitionfetish == null>>
<<set $chloe.exhibitionfetish = 0>>
<</if>>
<<if $chloe.lactationfetish == null>>
<<set $chloe.lactationfetish = 0>>
<</if>>
<<if $chloe.latexfetish == null>>
<<set $chloe.latexfetish = 0>>
<</if>>
<<if $chloe.petgirlfetish == null>>
<<set $chloe.petgirlfetish = 0>>
<</if>>
<<if $chloe.pregnantfetish == null>>
<<set $chloe.pregnantfetish = 0>>
<</if>>
<<if $chloe.femmefetish == null>>
<<set $chloe.femmefetish = 0>>
<</if>>
<<if $chloe.feminization == null>>
<<set $chloe.feminization = 0>>
<</if>>
<<if $chloe.femmelevel == null>>
<<set $chloe.femmelevel = 0>>
<</if>>
<<if $chloe.femmeminimum == null>>
<<set $chloe.femmeminimum = 0>>
<</if>>
<<if $chloe.femmemaximum == null>>
<<set $chloe.femmemaximum = 0>>
<</if>>
<<if $chloe.femmelock == null>>
<<set $chloe.femmelock = 0>>
<</if>>
<<if $chloe.hadsex == null>>
<<set $chloe.hadsex = false>>
<</if>>
<<if $chloe.lastinteract == null>>
<<set $chloe.lastinteract = 0>>
<</if>>
<<if $chloe.liveswithyou == null>>
<<set $chloe.liveswithyou = false>>
<</if>>
<<if $chloe.currentdrug1 == null>>
<<set $chloe.currentdrug1 = "none">>
<</if>>
<<if $chloe.drug1duration == null>>
<<set $chloe.drug1duration = 0>>
<</if>>
<<if $chloe.currentdrug2 == null>>
<<set $chloe.currentdrug2 = "none">>
<</if>>
<<if $chloe.drug2duration == null>>
<<set $chloe.drug2duration = 0>>
<</if>>
<<if $chloe.currentdrug3 == null>>
<<set $chloe.currentdrug3 = "none">>
<</if>>
<<if $chloe.drug3duration == null>>
<<set $chloe.drug3duration = 0>>
<</if>>
<<if $chloe.measurementsknown == null>>
<<set $chloe.measurementsknown = false>>
<</if>>
<<if $chloe.leakingcount == null>>
<<set $chloe.leakingcount = 0>>
<</if>>
<<if $chloe.leakincrease == null>>
<<set $chloe.leakincrease = false>>
<</if>>
<<if $chloe.dickleaking == null>>
<<set $chloe.dickleaking = false>>
<</if>>
<<if $chloe.pussyleaking == null>>
<<set $chloe.pussyleaking = false>>
<</if>>
<<if $chloe.cumsize == null>>
<<set $chloe.cumsize = 0>>
<</if>>
<<if $chloe.cummax == null>>
<<set $chloe.cummax = 0>>
<</if>>
<<if $chloe.squirtercount == null>>
<<set $chloe.squirtercount = 0>>
<</if>>
<<if $chloe.newsquirter == null>>
<<set $chloe.newsquirter = false>>
<</if>>
<<if $chloe.squirter == null>>
<<set $chloe.squirter = false>>
<</if>>
<<if $chloe.seenplayergenitals == null>>
<<set $chloe.seenplayergenitals = false>>
<</if>>
<<if $chloe.knowsplayerisfuta == null>>
<<set $chloe.knowsplayerisfuta = false>>
<</if>>
<<if $chloe.cumaddict == null>>
<<set $chloe.cumaddict = false>>
<</if>>
<<if $chloe.cumdesperation == null>>
<<set $chloe.cumdesperation = 0>>
<</if>>
<<if $chloe.vaginalskill == null>>
<<set $chloe.vaginalskill = 25>>
<</if>>
<<if $chloe.analskill == null>>
<<set $chloe.analskill = 25>>
<</if>>
<<if $chloe.mouthskill == null>>
<<set $chloe.mouthskill = 25>>
<</if>>
<<if $chloe.transformation == null>>
<<set $chloe.transformation = false>>
<</if>>
<<if $chloe.transtype == null>>
<<set $chloe.transtype = "none">>
<</if>>
<<if $chloe.mentaltransformation == null>>
<<set $chloe.mentaltransformation = false>>
<</if>>
<<if $chloe.mentaltranstype == null>>
<<set $chloe.mentaltranstype = "none">>
<</if>>
<<if $chloe.hypnoname == null>>
<<set $chloe.hypnoname = "none">>
<</if>>
<<if $chloe.playerhypnoname == null>>
<<set $chloe.playerhypnoname = "none">>
<</if>>
<<if $chloe.hypnoduration == null>>
<<set $chloe.hypnoduration = 0>>
<</if>>
<<if $chloe.hypnoeffect == null>>
<<set $chloe.hypnoeffect = "none">>
<</if>>
<<if $chloe.hypnoflag == null>>
<<set $chloe.hypnoflag = false>>
<</if>>
<<if $chloe.conditioning == null>>
<<set $chloe.conditioning = 0>>
<</if>>
<<if $chloe.conditioningreverse == null>>
<<set $chloe.conditioningreverse = 0>>
<</if>>
<<if $chloe.triggerword == null>>
<<set $chloe.triggerword = "zzz">>
<</if>>
<<if $chloe.phonenumberknown == null>>
<<set $chloe.phonenumberknown = false>>
<</if>>
<<if $chloe.playertitle == null>>
<<set $chloe.playertitle = "none">>
<</if>>
<<if $chloe.calledtoday == null>>
<<set $chloe.calledtoday = false>>
<</if>>
<<if $chloe.playertitle == null>>
<<set $chloe.playertitle = "none">>
<</if>>
<<if $chloe.calledtoday == null>>
<<set $chloe.calledtoday = false>>
<</if>>
<<if $chloe.tattoocount == null>>\
<<set $chloe.tattoocount = 0>>\
<</if>>\
<<if $chloe.wombtattoo == null>>
<<set $chloe.wombtattoo = false>>
<</if>>
<<if $chloe.wombtattootype == null>>
<<set $chloe.wombtattootype = "none">>
<</if>>
<<if $chloe.wombtattostyle == null>>
<<set $chloe.wombtattoostyle = "none">>
<</if>>
<<if $chloe.backtattoo == null>>
<<set $chloe.backtattoo = false>>
<</if>>
<<if $chloe.backtattootype == null>>
<<set $chloe.backtattootype = "none">>
<</if>>
<<if $chloe.backtattoostyle == null>>
<<set $chloe.backtattoostyle = "none">>
<</if>>
<<if $chloe.butttattoo == null>>
<<set $chloe.buttattoo = false>>
<</if>>
<<if $chloe.butttattootype == null>>
<<set $chloe.butttattootype = "none">>
<</if>>
<<if $chloe.butttattoostyle == null>>
<<set $chloe.butttattoostyle = "none">>
<</if>>
<<if $chloe.rightarmtattoo == null>>
<<set $chloe.rightarmtattoo = false>>
<</if>>
<<if $chloe.rightarmtattootype == null>>
<<set $chloe.rightarmtattootype = "none">>
<</if>>
<<if $chloe.rightarmtattoostyle == null>>
<<set $chloe.rightarmtattoostyle = "none">>
<</if>>
<<if $chloe.leftarmtattoo == null>>
<<set $chloe.leftarmtattoo = false>>
<</if>>
<<if $chloe.leftarmtattootype == null>>
<<set $chloe.leftarmtattootype = "none">>
<</if>>
<<if $chloe.leftarmtattoostyle == null>>
<<set $chloe.leftarmtattoostyle = "none">>
<</if>>
<<if $chloe.earspierced == null>>
<<set $chloe.earspierced = false>>
<</if>>
<<if $chloe.nipplespierced == null>>
<<set $chloe.nipplespierced = false>>
<</if>>
<<if $chloe.bellypierced == null>>
<<set $chloe.bellypierced = false>>
<</if>>
<<if $chloe.silverstudsearrings == null>>
<<set $chloe.silverstudsearrings = false>>
<</if>>
<<if $chloe.goldstudsearrings == null>>
<<set $chloe.goldstudsearrings = false>>
<</if>>
<<if $chloe.diamondstudsearrings == null>>
<<set $chloe.diamondstudsearrings = false>>
<</if>>
<<if $chloe.silverhoopsearrings == null>>
<<set $chloe.silverhoopsearrings = false>>
<</if>>
<<if $chloe.goldhoopsearrings == null>>
<<set $chloe.goldhoopsearrings = false>>
<</if>>
<<if $chloe.silverheartsearrings == null>>
<<set $chloe.silverheartsearrings = false>>
<</if>>
<<if $chloe.goldheartsearrings == null>>
<<set $chloe.goldheartsearrings = false>>
<</if>>
<<if $chloe.opulantearrings == null>>
<<set $chloe.opulantearrings = false>>
<</if>>
<<if $chloe.extravagantearrings == null>>
<<set $chloe.opulantearrings = false>>
<</if>>
<<if $chloe.cowtag == null>>
<<set $chloe.cowtag = false>>
<</if>>
<<if $chloe.silverbarsnipples == null>>
<<set $chloe.silverbarsnipples = false>>
<</if>>
<<if $chloe.goldbarsnipples == null>>
<<set $chloe.goldbarsnipples = false>>
<</if>>
<<if $chloe.silverringsnipples == null>>
<<set $chloe.silverringsnipples = false>>
<</if>>
<<if $chloe.goldringsnipples == null>>
<<set $chloe.goldringsnipples = false>>
<</if>>
<<if $chloe.silverhearts == null>>
<<set $chloe.silverhearts = false>>
<</if>>
<<if $chloe.goldhearts == null>>
<<set $chloe.goldhearts = false>>
<</if>>
<<if $chloe.nipplechain == null>>
<<set $chloe.nipplechain = false>>
<</if>>
<<if $chloe.nipplechain == null>>
<<set $chloe.nipplechain = false>>
<</if>>
<<if $chloe.silverstudbelly == null>>
<<set $chloe.silverstudbelly = false>>
<</if>>
<<if $chloe.goldstudbelly == null>>
<<set $chloe.goldstudbelly = false>>
<</if>>
<<if $chloe.diamondstudbelly == null>>
<<set $chloe.diamondstudbelly = false>>
<</if>>
<<if $chloe.silverringbelly == null>>
<<set $chloe.silverringbelly = false>>
<</if>>
<<if $chloe.goldringbelly == null>>
<<set $chloe.goldringbelly = false>>
<</if>>
<<if $chloe.silverfertilitybelly == null>>
<<set $chloe.silverfertilitybelly = false>>
<</if>>
<<if $chloe.goldfertilitybelly == null>>
<<set $chloe.goldfertilitybelly = false>>
<</if>>
<<if $chloe.padlockpendant == null>>
<<set $chloe.padlockpendant = false>>
<</if>>
<<if $chloe.chainpendant == null>>
<<set $chloe.chainpendant = false>>
<</if>>
<<if $chloe.heartpendant == null>>
<<set $chloe.heartpendant = false>>
<</if>>
<<if $chloe.latexcolor == null>>
<<set $chloe.latexcolor = "none">>
<</if>>
<<if $chloe.latexbra == null>>
<<set $chloe.latexbra = false>>
<</if>>
<<if $chloe.latexpanties == null>>
<<set $chloe.latexpanties = false>>
<</if>>
<<if $chloe.latexcorset == null>>
<<set $chloe.latexcorset = false>>
<</if>>
<<if $chloe.latexpartialbodysuit == null>>
<<set $chloe.latexpartialbodysuit = false>>
<</if>>
<<if $chloe.latexfullbodysuit == null>>
<<set $chloe.latexfullbodysuit = false>>
<</if>>
<<if $chloe.bondagecollarcheck == null>>
<<set $chloe.bondagecollarcheck = false>>
<</if>>
<<if $chloe.bondagecollar == null>>
<<set $chloe.bondagecollar = "none">>
<</if>>
<<if $chloe.wristcuffscheck == null>>
<<set $chloe.wristcuffscheck = false>>
<</if>>
<<if $chloe.wristcuffs == null>>
<<set $chloe.wristcuffs = "none">>
<</if>>
<<if $chloe.bondagebracheck == null>>
<<set $chloe.bondagebracheck = false>>
<</if>>
<<if $chloe.bondagecorsetcheck == null>>
<<set $chloe.bondagecorsetcheck = false>>
<</if>>
<<if $chloe.bondagestrapscheck == null>>
<<set $chloe.bondagestrapscheck = false>>
<</if>>
<<if $chloe.bondagegagcheck == null>>
<<set $chloe.bondagegagcheck = false>>
<</if>>
<<if $chloe.bondagegag == null>>
<<set $chloe.bondagegag = "none">>
<</if>>
<<if $chloe.chastitycheck == null>>
<<set $chloe.chastitycheck = false>>
<</if>>
<<if $chloe.chastityworn == null>>
<<set $chloe.chastityworn = false>>
<</if>>
<<if $chloe.collarlockcheck == null>>
<<set $chloe.collarlockcheck = false>>
<</if>>
<<if $chloe.collarlock == null>>
<<set $chloe.collarlock = false>>
<</if>>
<<if $chloe.pushupbra == null>>
<<set $chloe.pushupbra = false>>
<</if>>
<<if $chloe.bootybouncers == null>>
<<set $chloe.bootybouncers = false>>
<</if>>
<<if $chloe.femmecorset == null>>
<<set $chloe.femmecorset = false>>
<</if>>
<<if $chloe.wigcheck == null>>
<<set $chloe.wigcheck = false>>
<</if>>
<<if $chloe.wigcolor == null>>
<<set $chloe.wigcolor = "none">>
<</if>>
<<if $chloe.buttplug == null>>
<<set $chloe.buttplug = false>>
<</if>>
<<if $chloe.seethroughcoat == null>>
<<set $chloe.seethroughcoat = false>>
<</if>>
<<if $chloe.crotchlesspanties == null>>
<<set $chloe.crotchlesspanties = false>>
<</if>>
<<if $chloe.dildomask == null>>
<<set $chloe.dildomask = false>>
<</if>>
<<if $chloe.remotevibe == null>>
<<set $chloe.remotevibe = false>>
<</if>>
<<if $chloe.animaltype == null>>
<<set $chloe.animaltype = "none">>
<</if>>
<<if $chloe.animalcollarcheck == null>>
<<set $chloe.animalcollarcheck = false>>
<</if>>
<<if $chloe.animalcollar == null>>
<<set $chloe.animalcollar = "none">>
<</if>>
<<if $chloe.tailplugcheck == null>>
<<set $chloe.tailplugcheck = false>>
<</if>>
<<if $chloe.tailplug == null>>
<<set $chloe.tailplug = "none">>
<</if>>
<<if $chloe.earsheadbandcheck == null>>
<<set $chloe.earsheadbandcheck = false>>
<</if>>
<<if $chloe.earsheadband == null>>
<<set $chloe.earsheadband = "none">>
<</if>>
<<if $chloe.breastpump == null>>
<<set $chloe.breastpump = false>>
<</if>>
<<if $chloe.cumguide == null>>
<<set $chloe.cumguide = false>>
<</if>>
<<if $chloe.cumshirt == null>>
<<set $chloe.cumshirt = false>>
<</if>>
<<if $chloe.cumslutcollar == null>>
<<set $chloe.cumslutcollar = false>>
<</if>>
<<if $chloe.cowbell == null>>
<<set $chloe.cowbell = false>>
<</if>>
<<if $chloe.pettag == null>>
<<set $chloe.pettag = false>>
<</if>>
<<if $chloe.hasseendungeon == null>>
<<set $chloe.hasseendungeon = false>>
<</if>>
<<if $chloe.playertitle == null>>
<<set $chloe.playertitle = "Mistress">>
<</if>>
<<if $chloe.slavename == null>>
<<set $chloe.slavename = "Slave">>
<</if>>
<<if $chloe.safeword == null>>
<<set $chloe.safeword = "Mercy">>
<</if>>
<<if $chloe.trainingstart == null>>
<<set $chloe.trainingstart = false>>
<</if>>
/* Susie, Aesthetician */
<<if $susie.name == null>>
<<set $susie.name = "Susie">>
<</if>>
<<if $susie.gender == null>>
<<set $susie.gender = "female">>
<</if>>
<<if $susie.picture == null>>
<<set $susie.picture = "Susie Headshot">>
<</if>>
<<if $susie.avatar == null>>
<<set $susie.avatar = 1>>
<</if>>
<<if $susie.trust == null>>
<<set $susie.trust = 0>>
<</if>>
<<if $susie.trustmax == null>>
<<set $susie.trustmax = 40>>
<</if>>
<<if $susie.obedience == null>>
<<set $susie.obedience = 0>>
<</if>>
<<if $susie.obediencemax == null>>
<<set $susie.obediencemax = 20>>
<</if>>
<<if $susie.mindbreak == null>>
<<set $susie.mindbreak = 0>>
<</if>>
<<if $susie.friend == null>>
<<set $susie.friend = 0>>
<</if>>
<<if $susie.friendmax == null>>
<<set $susie.friendmax = 60>>
<</if>>
<<if $susie.obediencetitle == null>>
<<set $susie.obediencetitle = "Free-Willed">>
<</if>>
<<if $susie.friendtitle == null>>
<<set $susie.friendtitle = "Stylist">>
<</if>>
<<if $susie.friendlevel == null>>
<<set $susie.friendlevel = 1>>
<</if>>
<<if $susie.obediencelevel == null>>
<<set $susie.obediencelevel = 1>>
<</if>>
<<if $susie.disposition == null>>
<<set $susie.disposition = "none">>
<</if>>
<<if $susie.lust == null>>
<<set $susie.lust = 0>>
<</if>>
<<if $susie.date == null>>
<<set $susie.date = false>>
<</if>>
<<if $susie.datetype == null>>
<<set $susie.datetype = "none">>
<</if>>
<<if $susie.dateday == null>>
<<set $susie.dateday = 0>>
<</if>>
<<if $susie.datetime == null>>
<<set $susie.datetime = 0>>
<</if>>
<<if $susie.dateopinion == null>>
<<set $susie.dateopinion = 0>>
<</if>>
<<if $susie.dateromance == null>>
<<set $susie.dateromance = 0>>
<</if>>
<<if $susie.lastdate == null>>
<<set $susie.lastdate == "none">>
<</if>>
<<if $susie.status == null>>
<<set $susie.status = "normal">>
<</if>>
<<if $susie.haircolor == null>>
<<set $susie.haircolor = "blonde">>
<</if>>
<<if $susie.bodyshape == null>>
<<set $susie.bodyshape = 7>>
<</if>>
<<if $susie.seengenitals == null>>
<<set $susie.seengenitals = false>>
<</if>>
<<if $susie.hairlength == null>>
<<set $susie.hairlength = 3>>
<</if>>
<<if $susie.hairgrowth == null>>
<<set $susie.hairgrowth = 0>>
<</if>>
<<if $susie.hairisgrowing == null>>
<<set $susie.hairisgrowing = false>>
<</if>>
<<if $susie.hairstyle == null>>
<<set $susie.hairstyle = "straight">>
<</if>>
<<if $susie.breastsize == null>>
<<set $susie.breastsize = 1>>
<</if>>
<<if $susie.breastgrowth == null>>
<<set $susie.breastgrowth = 0>>
<</if>>
<<if $susie.breastsaregrowing == null>>
<<set $susie.breastsaregrowing = false>>
<</if>>
<<if $susie.buttsize == null>>
<<set $susie.buttsize = 5>>
<</if>>
<<if $susie.buttgrowth == null>>
<<set $susie.buttgrowth = 0>>
<</if>>
<<if $susie.buttisgrowing == null>>
<<set $susie.buttisgrowing = false>>
<</if>>
<<if $susie.pregnant == null>>
<<set $susie.pregnant = "no">>
<</if>>
<<if $susie.pregtime == null>>
<<set $susie.pregtime = 0>>
<</if>>
<<if $susie.pregknown == null>>
<<set $susie.pregknown = false>>
<</if>>
<<if $susie.pregstage1 == null>>
<<set $susie.pregstage1 = false>>
<</if>>
<<if $susie.pregstage2 == null>>
<<set $susie.pregstage2 = false>>
<</if>>
<<if $susie.pregstage3 == null>>
<<set $susie.pregstage3 = false>>
<</if>>
<<if $susie.pregstage4 == null>>
<<set $susie.pregstage4 = false>>
<</if>>
<<if $susie.pregstage5 == null>>
<<set $susie.pregstage5 = false>>
<</if>>
<<if $susie.pregstage6 == null>>
<<set $susie.pregstage6 = false>>
<</if>>
<<if $susie.pregstage7 == null>>
<<set $susie.pregstage6 = false>>
<</if>>
<<if $susie.pregstage8 == null>>
<<set $susie.pregstage6 = false>>
<</if>>
<<if $susie.pregstage9 == null>>
<<set $susie.pregstage6 = false>>
<</if>>
<<if $susie.pregstage10 == null>>
<<set $susie.pregstage10 = false>>
<</if>>
<<if $susie.pregstage11 == null>>
<<set $susie.pregstage11 = false>>
<</if>>
<<if $susie.pregstage12 == null>>
<<set $susie.pregstage12 = false>>
<</if>>
<<if $susie.pregstage13 == null>>
<<set $susie.pregstage13 = false>>
<</if>>
<<if $susie.pregstage14 == null>>
<<set $susie.pregstage14 = false>>
<</if>>
<<if $susie.pregnantnews == null>>
<<set $susie.pregnantnews = false>>
<</if>>
<<if $susie.birthcontrol == null>>
<<set $susie.birthcontrol = true>>
<</if>>
<<if $susie.baby1gender == null>>
<<set $susie.baby1gender = "none">>
<</if>>
<<if $susie.baby1name == null>>
<<set $susie.baby1name = "none">>
<</if>>
<<if $susie.baby2gender == null>>
<<set $susie.baby2gender = "none">>
<</if>>
<<if $susie.baby2name == null>>
<<set $susie.baby2name = "none">>
<</if>>
<<if $susie.baby3gender == null>>
<<set $susie.baby3gender = "none">>
<</if>>
<<if $susie.baby3name == null>>
<<set $susie.baby3name = "none">>
<</if>>
<<if $susie.lactationrate == null>>
<<set $susie.lactationrate = 0>>
<</if>>
<<if $susie.lactating == null>>
<<set $susie.lactating = "no">>
<</if>>
<<if $susie.milkmax == null>>
<<set $susie.milkmax = 0>>
<</if>>
<<if $susie.milkcurrent == null>>
<<set $susie.milkcurrent = 0>>
<</if>>
<<if $susie.bondagefetish == null>>
<<set $susie.bondagefetish = 0>>
<</if>>
<<if $susie.cumslutfetish == null>>
<<set $susie.cumslutfetish = 0>>
<</if>>
<<if $susie.exhibitionfetish == null>>
<<set $susie.exhibitionfetish = 0>>
<</if>>
<<if $susie.lactationfetish == null>>
<<set $susie.lactationfetish = 0>>
<</if>>
<<if $susie.latexfetish == null>>
<<set $susie.latexfetish = 0>>
<</if>>
<<if $susie.petgirlfetish == null>>
<<set $susie.petgirlfetish = 0>>
<</if>>
<<if $susie.pregnantfetish == null>>
<<set $susie.pregnantfetish = 0>>
<</if>>
<<if $susie.femmefetish == null>>
<<set $susie.femmefetish = 0>>
<</if>>
<<if $susie.feminization == null>>
<<set $susie.feminization = 0>>
<</if>>
<<if $susie.femmelevel == null>>
<<set $susie.femmelevel = 0>>
<</if>>
<<if $susie.femmeminimum == null>>
<<set $susie.femmeminimum = 0>>
<</if>>
<<if $susie.femmemaximum == null>>
<<set $susie.femmemaximum = 0>>
<</if>>
<<if $susie.femmelock == null>>
<<set $susie.femmelock = 0>>
<</if>>
<<if $susie.hadsex == null>>
<<set $susie.hadsex = false>>
<</if>>
<<if $susie.lastinteract == null>>
<<set $susie.lastinteract = 0>>
<</if>>
<<if $susie.liveswithyou == null>>
<<set $susie.liveswithyou = false>>
<</if>>
<<if $susie.likesunknown == null>>
<<set $susie.likesunknown = ["Blonde Hair", "Big Breasts", "Revealing Clothes", "Shopping", "Flirting", "Casual Sex", "Kissing", "Cheap Food", "Dancing", "Alcohol", "Drugs"]>>
<</if>>
<<if $susie.likesknown == null>>
<<set $susie.likesknown = []>>
<</if>>
<<if $susie.dislikesunknown == null>>
<<set $susie.dislikesunknown = ["Small Breasts", "Quiet", "Conservative Clothes", "Romance", "Faithfulness", "Being Restrained", "Expensive Food", "Being In Charge"]>>
<</if>>
<<if $susie.dislikesknown == null>>
<<set $susie.dislikesknown = []>>
<</if>>
<<if $susie.currentdrug1 == null>>
<<set $susie.currentdrug1 = "none">>
<</if>>
<<if $susie.drug1duration == null>>
<<set $susie.drug1duration = 0>>
<</if>>
<<if $susie.currentdrug2 == null>>
<<set $susie.currentdrug2 = "none">>
<</if>>
<<if $susie.drug2duration == null>>
<<set $susie.drug2duration = 0>>
<</if>>
<<if $susie.currentdrug3 == null>>
<<set $susie.currentdrug3 = "none">>
<</if>>
<<if $susie.drug3duration == null>>
<<set $susie.drug3duration = 0>>
<</if>>
<<if $susie.measurementsknown == null>>
<<set $susie.measurementsknown = false>>
<</if>>
<<if $susie.leakingcount == null>>
<<set $susie.leakingcount = 0>>
<</if>>
<<if $susie.leakincrease == null>>
<<set $susie.leakincrease = false>>
<</if>>
<<if $susie.dickleaking == null>>
<<set $susie.dickleaking = false>>
<</if>>
<<if $susie.pussyleaking == null>>
<<set $susie.pussyleaking = false>>
<</if>>
<<if $susie.cumsize == null>>
<<set $susie.cumsize = 0>>
<</if>>
<<if $susie.cummax == null>>
<<set $susie.cummax = 0>>
<</if>>
<<if $susie.squirtercount == null>>
<<set $susie.squirtercount = 0>>
<</if>>
<<if $susie.newsquirter == null>>
<<set $susie.newsquirter = false>>
<</if>>
<<if $susie.squirter == null>>
<<set $susie.squirter = false>>
<</if>>
<<if $susie.seenplayergenitals == null>>
<<set $susie.seenplayergenitals = false>>
<</if>>
<<if $susie.knowsplayerisfuta == null>>
<<set $susie.knowsplayerisfuta = false>>
<</if>>
<<if $susie.cumaddict == null>>
<<set $susie.cumaddict = false>>
<</if>>
<<if $susie.cumdesperation == null>>
<<set $susie.cumdesperation = 0>>
<</if>>
<<if $susie.vaginalskill == null>>
<<set $susie.vaginalskill = 30>>
<</if>>
<<if $susie.analskill == null>>
<<set $susie.analskill = 20>>
<</if>>
<<if $susie.mouthskill == null>>
<<set $susie.mouthskill = 30>>
<</if>>
<<if $susie.transformation == null>>
<<set $susie.transformation = false>>
<</if>>
<<if $susie.transtype == null>>
<<set $susie.transtype = "none">>
<</if>>
<<if $susie.mentaltransformation == null>>
<<set $susie.mentaltransformation = false>>
<</if>>
<<if $susie.mentaltranstype == null>>
<<set $susie.mentaltranstype = "none">>
<</if>>
<<if $susie.hypnoname == null>>
<<set $susie.hypnoname = "none">>
<</if>>
<<if $susie.playerhypnoname == null>>
<<set $susie.playerhypnoname = "none">>
<</if>>
<<if $susie.hypnoduration == null>>
<<set $susie.hypnoduration = 0>>
<</if>>
<<if $susie.hypnoeffect == null>>
<<set $susie.hypnoeffect = "none">>
<</if>>
<<if $susie.hypnoflag == null>>
<<set $susie.hypnoflag = false>>
<</if>>
<<if $susie.conditioning == null>>
<<set $susie.conditioning = 0>>
<</if>>
<<if $susie.conditioningreverse == null>>
<<set $susie.conditioningreverse = 0>>
<</if>>
<<if $susie.triggerword == null>>
<<set $susie.triggerword = "zzz">>
<</if>>
<<if $susie.phonenumberknown == null>>
<<set $susie.phonenumberknown = false>>
<</if>>
<<if $susie.playertitle == null>>
<<set $susie.playertitle = "none">>
<</if>>
<<if $susie.calledtoday == null>>
<<set $susie.calledtoday = false>>
<</if>>
<<if $susie.playertitle == null>>
<<set $susie.playertitle = "none">>
<</if>>
<<if $susie.calledtoday == null>>
<<set $susie.calledtoday = false>>
<</if>>
<<if $susie.tattoocount == null>>\
<<set $susie.tattoocount = 0>>\
<</if>>\
<<if $susie.wombtattoo == null>>
<<set $susie.wombtattoo = false>>
<</if>>
<<if $susie.wombtattootype == null>>
<<set $susie.wombtattootype = "none">>
<</if>>
<<if $susie.wombtattostyle == null>>
<<set $susie.wombtattoostyle = "none">>
<</if>>
<<if $susie.backtattoo == null>>
<<set $susie.backtattoo = false>>
<</if>>
<<if $susie.backtattootype == null>>
<<set $susie.backtattootype = "none">>
<</if>>
<<if $susie.backtattoostyle == null>>
<<set $susie.backtattoostyle = "none">>
<</if>>
<<if $susie.butttattoo == null>>
<<set $susie.buttattoo = false>>
<</if>>
<<if $susie.butttattootype == null>>
<<set $susie.butttattootype = "none">>
<</if>>
<<if $susie.butttattoostyle == null>>
<<set $susie.butttattoostyle = "none">>
<</if>>
<<if $susie.rightarmtattoo == null>>
<<set $susie.rightarmtattoo = false>>
<</if>>
<<if $susie.rightarmtattootype == null>>
<<set $susie.rightarmtattootype = "none">>
<</if>>
<<if $susie.rightarmtattoostyle == null>>
<<set $susie.rightarmtattoostyle = "none">>
<</if>>
<<if $susie.leftarmtattoo == null>>
<<set $susie.leftarmtattoo = false>>
<</if>>
<<if $susie.leftarmtattootype == null>>
<<set $susie.leftarmtattootype = "none">>
<</if>>
<<if $susie.leftarmtattoostyle == null>>
<<set $susie.leftarmtattoostyle = "none">>
<</if>>
<<if $susie.earspierced == null>>
<<set $susie.earspierced = false>>
<</if>>
<<if $susie.nipplespierced == null>>
<<set $susie.nipplespierced = false>>
<</if>>
<<if $susie.bellypierced == null>>
<<set $susie.bellypierced = false>>
<</if>>
<<if $susie.silverstudsearrings == null>>
<<set $susie.silverstudsearrings = false>>
<</if>>
<<if $susie.goldstudsearrings == null>>
<<set $susie.goldstudsearrings = false>>
<</if>>
<<if $susie.diamondstudsearrings == null>>
<<set $susie.diamondstudsearrings = false>>
<</if>>
<<if $susie.silverhoopsearrings == null>>
<<set $susie.silverhoopsearrings = false>>
<</if>>
<<if $susie.goldhoopsearrings == null>>
<<set $susie.goldhoopsearrings = false>>
<</if>>
<<if $susie.silverheartsearrings == null>>
<<set $susie.silverheartsearrings = false>>
<</if>>
<<if $susie.goldheartsearrings == null>>
<<set $susie.goldheartsearrings = false>>
<</if>>
<<if $susie.opulantearrings == null>>
<<set $susie.opulantearrings = false>>
<</if>>
<<if $susie.extravagantearrings == null>>
<<set $susie.opulantearrings = false>>
<</if>>
<<if $susie.cowtag == null>>
<<set $susie.cowtag = false>>
<</if>>
<<if $susie.silverbarsnipples == null>>
<<set $susie.silverbarsnipples = false>>
<</if>>
<<if $susie.goldbarsnipples == null>>
<<set $susie.goldbarsnipples = false>>
<</if>>
<<if $susie.silverringsnipples == null>>
<<set $susie.silverringsnipples = false>>
<</if>>
<<if $susie.goldringsnipples == null>>
<<set $susie.goldringsnipples = false>>
<</if>>
<<if $susie.silverhearts == null>>
<<set $susie.silverhearts = false>>
<</if>>
<<if $susie.goldhearts == null>>
<<set $susie.goldhearts = false>>
<</if>>
<<if $susie.nipplechain == null>>
<<set $susie.nipplechain = false>>
<</if>>
<<if $susie.nipplechain == null>>
<<set $susie.nipplechain = false>>
<</if>>
<<if $susie.silverstudbelly == null>>
<<set $susie.silverstudbelly = false>>
<</if>>
<<if $susie.goldstudbelly == null>>
<<set $susie.goldstudbelly = false>>
<</if>>
<<if $susie.diamondstudbelly == null>>
<<set $susie.diamondstudbelly = false>>
<</if>>
<<if $susie.silverringbelly == null>>
<<set $susie.silverringbelly = false>>
<</if>>
<<if $susie.goldringbelly == null>>
<<set $susie.goldringbelly = false>>
<</if>>
<<if $susie.silverfertilitybelly == null>>
<<set $susie.silverfertilitybelly = false>>
<</if>>
<<if $susie.goldfertilitybelly == null>>
<<set $susie.goldfertilitybelly = false>>
<</if>>
<<if $susie.padlockpendant == null>>
<<set $susie.padlockpendant = false>>
<</if>>
<<if $susie.chainpendant == null>>
<<set $susie.chainpendant = false>>
<</if>>
<<if $susie.heartpendant == null>>
<<set $susie.heartpendant = false>>
<</if>>
<<if $susie.latexcolor == null>>
<<set $susie.latexcolor = "none">>
<</if>>
<<if $susie.latexbra == null>>
<<set $susie.latexbra = false>>
<</if>>
<<if $susie.latexpanties == null>>
<<set $susie.latexpanties = false>>
<</if>>
<<if $susie.latexcorset == null>>
<<set $susie.latexcorset = false>>
<</if>>
<<if $susie.latexpartialbodysuit == null>>
<<set $susie.latexpartialbodysuit = false>>
<</if>>
<<if $susie.latexfullbodysuit == null>>
<<set $susie.latexfullbodysuit = false>>
<</if>>
<<if $susie.bondagecollarcheck == null>>
<<set $susie.bondagecollarcheck = false>>
<</if>>
<<if $susie.bondagecollar == null>>
<<set $susie.bondagecollar = "none">>
<</if>>
<<if $susie.wristcuffscheck == null>>
<<set $susie.wristcuffscheck = false>>
<</if>>
<<if $susie.wristcuffs == null>>
<<set $susie.wristcuffs = "none">>
<</if>>
<<if $susie.bondagebracheck == null>>
<<set $susie.bondagebracheck = false>>
<</if>>
<<if $susie.bondagecorsetcheck == null>>
<<set $susie.bondagecorsetcheck = false>>
<</if>>
<<if $susie.bondagestrapscheck == null>>
<<set $susie.bondagestrapscheck = false>>
<</if>>
<<if $susie.bondagegagcheck == null>>
<<set $susie.bondagegagcheck = false>>
<</if>>
<<if $susie.bondagegag == null>>
<<set $susie.bondagegag = "none">>
<</if>>
<<if $susie.chastitycheck == null>>
<<set $susie.chastitycheck = false>>
<</if>>
<<if $susie.chastityworn == null>>
<<set $susie.chastityworn = false>>
<</if>>
<<if $susie.collarlockcheck == null>>
<<set $susie.collarlockcheck = false>>
<</if>>
<<if $susie.collarlock == null>>
<<set $susie.collarlock = false>>
<</if>>
<<if $susie.pushupbra == null>>
<<set $susie.pushupbra = false>>
<</if>>
<<if $susie.bootybouncers == null>>
<<set $susie.bootybouncers = false>>
<</if>>
<<if $susie.femmecorset == null>>
<<set $susie.femmecorset = false>>
<</if>>
<<if $susie.wigcheck == null>>
<<set $susie.wigcheck = false>>
<</if>>
<<if $susie.wigcolor == null>>
<<set $susie.wigcolor = "none">>
<</if>>
<<if $susie.buttplug == null>>
<<set $susie.buttplug = false>>
<</if>>
<<if $susie.seethroughcoat == null>>
<<set $susie.seethroughcoat = false>>
<</if>>
<<if $susie.crotchlesspanties == null>>
<<set $susie.crotchlesspanties = false>>
<</if>>
<<if $susie.dildomask == null>>
<<set $susie.dildomask = false>>
<</if>>
<<if $susie.remotevibe == null>>
<<set $susie.remotevibe = false>>
<</if>>
<<if $susie.animaltype == null>>
<<set $susie.animaltype = "none">>
<</if>>
<<if $susie.animalcollarcheck == null>>
<<set $susie.animalcollarcheck = false>>
<</if>>
<<if $susie.animalcollar == null>>
<<set $susie.animalcollar = "none">>
<</if>>
<<if $susie.tailplugcheck == null>>
<<set $susie.tailplugcheck = false>>
<</if>>
<<if $susie.tailplug == null>>
<<set $susie.tailplug = "none">>
<</if>>
<<if $susie.earsheadbandcheck == null>>
<<set $susie.earsheadbandcheck = false>>
<</if>>
<<if $susie.earsheadband == null>>
<<set $susie.earsheadband = "none">>
<</if>>
<<if $susie.breastpump == null>>
<<set $susie.breastpump = false>>
<</if>>
<<if $susie.cumguide == null>>
<<set $susie.cumguide = false>>
<</if>>
<<if $susie.cumshirt == null>>
<<set $susie.cumshirt = false>>
<</if>>
<<if $susie.cumslutcollar == null>>
<<set $susie.cumslutcollar = false>>
<</if>>
<<if $susie.cowbell == null>>
<<set $susie.cowbell = false>>
<</if>>
<<if $susie.pettag == null>>
<<set $susie.pettag = false>>
<</if>>
<<if $susie.hasseendungeon == null>>
<<set $susie.hasseendungeon = false>>
<</if>>
<<if $susie.playertitle == null>>
<<set $susie.playertitle = "Mistress">>
<</if>>
<<if $susie.slavename == null>>
<<set $susie.slavename = "Slave">>
<</if>>
<<if $susie.safeword == null>>
<<set $susie.safeword = "Mercy">>
<</if>>
<<if $susie.trainingstart == null>>
<<set $susie.trainingstart = false>>
<</if>>
/* Izzy */
<<if $izzy.met == null>>
<<set $izzy.met = false>>
<</if>>
<<if $izzy.name == null>>
<<set $izzy.name = "Isabella">>
<</if>>
<<if $izzy.gender == null>>
<<set $izzy.gender = "female">>
<</if>>
<<if $izzy.picture == null>>
<<set $izzy.picture = "Izzy Headshot">>
<</if>>
<<if $izzy.avatar == null>>
<<set $izzy.avatar = 1>>
<</if>>
<<if $izzy.trust == null>>
<<set $izzy.trust = 0>>
<</if>>
<<if $izzy.trustmax == null>>
<<set $izzy.trustmax = 40>>
<</if>>
<<if $izzy.obedience == null>>
<<set $izzy.obedience = 0>>
<</if>>
<<if $izzy.obediencemax == null>>
<<set $izzy.obediencemax = 20>>
<</if>>
<<if $izzy.mindbreak == null>>
<<set $izzy.mindbreak = 0>>
<</if>>
<<if $izzy.friend == null>>
<<set $izzy.friend = 0>>
<</if>>
<<if $izzy.friendmax == null>>
<<set $izzy.friendmax = 60>>
<</if>>
<<if $izzy.obediencetitle == null>>
<<set $izzy.obediencetitle = "Free-Willed">>
<</if>>
<<if $izzy.friendtitle == null>>
<<set $izzy.friendtitle = "Director">>
<</if>>
<<if $izzy.friendlevel == null>>
<<set $izzy.friendlevel = 1>>
<</if>>
<<if $izzy.obediencelevel == null>>
<<set $izzy.obediencelevel = 1>>
<</if>>
<<if $izzy.disposition == null>>
<<set $izzy.disposition = "none">>
<</if>>
<<if $izzy.lust == null>>
<<set $izzy.lust = 0>>
<</if>>
<<if $izzy.date == null>>
<<set $izzy.date = false>>
<</if>>
<<if $izzy.datetype == null>>
<<set $izzy.datetype = "none">>
<</if>>
<<if $izzy.dateday == null>>
<<set $izzy.dateday = 0>>
<</if>>
<<if $izzy.datetime == null>>
<<set $izzy.datetime = 0>>
<</if>>
<<if $izzy.dateopinion == null>>
<<set $izzy.dateopinion = 0>>
<</if>>
<<if $izzy.dateromance == null>>
<<set $izzy.dateromance = 0>>
<</if>>
<<if $izzy.lastdate == null>>
<<set $izzy.lastdate == "none">>
<</if>>
<<if $izzy.status == null>>
<<set $izzy.status = "normal">>
<</if>>
<<if $izzy.haircolor == null>>
<<set $izzy.haircolor = "black">>
<</if>>
<<if $izzy.bodyshape == null>>
<<set $izzy.bodyshape = 5>>
<</if>>
<<if $izzy.seengenitals == null>>
<<set $izzy.seengenitals = false>>
<</if>>
<<if $izzy.hairlength == null>>
<<set $izzy.hairlength = 3>>
<</if>>
<<if $izzy.hairgrowth == null>>
<<set $izzy.hairgrowth = 0>>
<</if>>
<<if $izzy.hairisgrowing == null>>
<<set $izzy.hairisgrowing = false>>
<</if>>
<<if $izzy.hairstyle == null>>
<<set $izzy.hairstyle = "straight">>
<</if>>
<<if $izzy.breastsize == null>>
<<set $izzy.breastsize = 2>>
<</if>>
<<if $izzy.breastgrowth == null>>
<<set $izzy.breastgrowth = 0>>
<</if>>
<<if $izzy.breastsaregrowing == null>>
<<set $izzy.breastsaregrowing = false>>
<</if>>
<<if $izzy.buttsize == null>>
<<set $izzy.buttsize = 3>>
<</if>>
<<if $izzy.buttgrowth == null>>
<<set $izzy.buttgrowth = 0>>
<</if>>
<<if $izzy.buttisgrowing == null>>
<<set $izzy.buttisgrowing = false>>
<</if>>
<<if $izzy.pregnant == null>>
<<set $izzy.pregnant = "no">>
<</if>>
<<if $izzy.pregtime == null>>
<<set $izzy.pregtime = 0>>
<</if>>
<<if $izzy.pregknown == null>>
<<set $izzy.pregknown = false>>
<</if>>
<<if $izzy.pregstage1 == null>>
<<set $izzy.pregstage1 = false>>
<</if>>
<<if $izzy.pregstage2 == null>>
<<set $izzy.pregstage2 = false>>
<</if>>
<<if $izzy.pregstage3 == null>>
<<set $izzy.pregstage3 = false>>
<</if>>
<<if $izzy.pregstage4 == null>>
<<set $izzy.pregstage4 = false>>
<</if>>
<<if $izzy.pregstage5 == null>>
<<set $izzy.pregstage5 = false>>
<</if>>
<<if $izzy.pregstage6 == null>>
<<set $izzy.pregstage6 = false>>
<</if>>
<<if $izzy.pregstage7 == null>>
<<set $izzy.pregstage6 = false>>
<</if>>
<<if $izzy.pregstage8 == null>>
<<set $izzy.pregstage6 = false>>
<</if>>
<<if $izzy.pregstage9 == null>>
<<set $izzy.pregstage6 = false>>
<</if>>
<<if $izzy.pregstage10 == null>>
<<set $izzy.pregstage10 = false>>
<</if>>
<<if $izzy.pregstage11 == null>>
<<set $izzy.pregstage11 = false>>
<</if>>
<<if $izzy.pregstage12 == null>>
<<set $izzy.pregstage12 = false>>
<</if>>
<<if $izzy.pregstage13 == null>>
<<set $izzy.pregstage13 = false>>
<</if>>
<<if $izzy.pregstage14 == null>>
<<set $izzy.pregstage14 = false>>
<</if>>
<<if $izzy.pregnantnews == null>>
<<set $izzy.pregnantnews = false>>
<</if>>
<<if $izzy.birthcontrol == null>>
<<set $izzy.birthcontrol = true>>
<</if>>
<<if $izzy.baby1gender == null>>
<<set $izzy.baby1gender = "none">>
<</if>>
<<if $izzy.baby1name == null>>
<<set $izzy.baby1name = "none">>
<</if>>
<<if $izzy.baby2gender == null>>
<<set $izzy.baby2gender = "none">>
<</if>>
<<if $izzy.baby2name == null>>
<<set $izzy.baby2name = "none">>
<</if>>
<<if $izzy.baby3gender == null>>
<<set $izzy.baby3gender = "none">>
<</if>>
<<if $izzy.baby3name == null>>
<<set $izzy.baby3name = "none">>
<</if>>
<<if $izzy.lactationrate == null>>
<<set $izzy.lactationrate = 0>>
<</if>>
<<if $izzy.lactating == null>>
<<set $izzy.lactating = "no">>
<</if>>
<<if $izzy.milkmax == null>>
<<set $izzy.milkmax = 0>>
<</if>>
<<if $izzy.milkcurrent == null>>
<<set $izzy.milkcurrent = 0>>
<</if>>
<<if $izzy.bondagefetish == null>>
<<set $izzy.bondagefetish = 0>>
<</if>>
<<if $izzy.cumslutfetish == null>>
<<set $izzy.cumslutfetish = 0>>
<</if>>
<<if $izzy.exhibitionfetish == null>>
<<set $izzy.exhibitionfetish = 0>>
<</if>>
<<if $izzy.lactationfetish == null>>
<<set $izzy.lactationfetish = 0>>
<</if>>
<<if $izzy.latexfetish == null>>
<<set $izzy.latexfetish = 0>>
<</if>>
<<if $izzy.petgirlfetish == null>>
<<set $izzy.petgirlfetish = 0>>
<</if>>
<<if $izzy.pregnantfetish == null>>
<<set $izzy.pregnantfetish = 0>>
<</if>>
<<if $izzy.femmefetish == null>>
<<set $izzy.femmefetish = 0>>
<</if>>
<<if $izzy.feminization == null>>
<<set $izzy.feminization = 0>>
<</if>>
<<if $izzy.femmelevel == null>>
<<set $izzy.femmelevel = 0>>
<</if>>
<<if $izzy.femmeminimum == null>>
<<set $izzy.femmeminimum = 0>>
<</if>>
<<if $izzy.femmemaximum == null>>
<<set $izzy.femmemaximum = 0>>
<</if>>
<<if $izzy.femmelock == null>>
<<set $izzy.femmelock = 0>>
<</if>>
<<if $izzy.hadsex == null>>
<<set $izzy.hadsex = false>>
<</if>>
<<if $izzy.lastinteract == null>>
<<set $izzy.lastinteract = 0>>
<</if>>
<<if $izzy.liveswithyou == null>>
<<set $izzy.liveswithyou = false>>
<</if>>
<<if $izzy.likesunknown == null>>
<<set $izzy.likesunknown = ["Blonde Hair", "Big Breasts", "Revealing Clothes", "Shopping", "Flirting", "Casual Sex", "Kissing", "Cheap Food", "Dancing", "Alcohol", "Drugs"]>>
<</if>>
<<if $izzy.likesknown == null>>
<<set $izzy.likesknown = []>>
<</if>>
<<if $izzy.dislikesunknown == null>>
<<set $izzy.dislikesunknown = ["Small Breasts", "Quiet", "Conservative Clothes", "Romance", "Faithfulness", "Being Restrained", "Expensive Food", "Being In Charge"]>>
<</if>>
<<if $izzy.dislikesknown == null>>
<<set $izzy.dislikesknown = []>>
<</if>>
<<if $izzy.currentdrug1 == null>>
<<set $izzy.currentdrug1 = "none">>
<</if>>
<<if $izzy.drug1duration == null>>
<<set $izzy.drug1duration = 0>>
<</if>>
<<if $izzy.currentdrug2 == null>>
<<set $izzy.currentdrug2 = "none">>
<</if>>
<<if $izzy.drug2duration == null>>
<<set $izzy.drug2duration = 0>>
<</if>>
<<if $izzy.currentdrug3 == null>>
<<set $izzy.currentdrug3 = "none">>
<</if>>
<<if $izzy.drug3duration == null>>
<<set $izzy.drug3duration = 0>>
<</if>>
<<if $izzy.measurementsknown == null>>
<<set $izzy.measurementsknown = false>>
<</if>>
<<if $izzy.leakingcount == null>>
<<set $izzy.leakingcount = 0>>
<</if>>
<<if $izzy.leakincrease == null>>
<<set $izzy.leakincrease = false>>
<</if>>
<<if $izzy.dickleaking == null>>
<<set $izzy.dickleaking = false>>
<</if>>
<<if $izzy.pussyleaking == null>>
<<set $izzy.pussyleaking = false>>
<</if>>
<<if $izzy.cumsize == null>>
<<set $izzy.cumsize = 0>>
<</if>>
<<if $izzy.cummax == null>>
<<set $izzy.cummax = 0>>
<</if>>
<<if $izzy.squirtercount == null>>
<<set $izzy.squirtercount = 0>>
<</if>>
<<if $izzy.newsquirter == null>>
<<set $izzy.newsquirter = false>>
<</if>>
<<if $izzy.squirter == null>>
<<set $izzy.squirter = false>>
<</if>>
<<if $izzy.seenplayergenitals == null>>
<<set $izzy.seenplayergenitals = false>>
<</if>>
<<if $izzy.knowsplayerisfuta == null>>
<<set $izzy.knowsplayerisfuta = false>>
<</if>>
<<if $izzy.cumaddict == null>>
<<set $izzy.cumaddict = false>>
<</if>>
<<if $izzy.cumdesperation == null>>
<<set $izzy.cumdesperation = 0>>
<</if>>
<<if $izzy.vaginalskill == null>>
<<set $izzy.vaginalskill = 10>>
<</if>>
<<if $izzy.analskill == null>>
<<set $izzy.analskill = 5>>
<</if>>
<<if $izzy.mouthskill == null>>
<<set $izzy.mouthskill = 0>>
<</if>>
<<if $izzy.transformation == null>>
<<set $izzy.transformation = false>>
<</if>>
<<if $izzy.transtype == null>>
<<set $izzy.transtype = "none">>
<</if>>
<<if $izzy.mentaltransformation == null>>
<<set $izzy.mentaltransformation = false>>
<</if>>
<<if $izzy.mentaltranstype == null>>
<<set $izzy.mentaltranstype = "none">>
<</if>>
<<if $izzy.hypnoname == null>>
<<set $izzy.hypnoname = "none">>
<</if>>
<<if $izzy.playerhypnoname == null>>
<<set $izzy.playerhypnoname = "none">>
<</if>>
<<if $izzy.hypnoduration == null>>
<<set $izzy.hypnoduration = 0>>
<</if>>
<<if $izzy.hypnoeffect == null>>
<<set $izzy.hypnoeffect = "none">>
<</if>>
<<if $izzy.hypnoflag == null>>
<<set $izzy.hypnoflag = false>>
<</if>>
<<if $izzy.conditioning == null>>
<<set $izzy.conditioning = 0>>
<</if>>
<<if $izzy.conditioningreverse == null>>
<<set $izzy.conditioningreverse = 0>>
<</if>>
<<if $izzy.triggerword == null>>
<<set $izzy.triggerword = "zzz">>
<</if>>
<<if $izzy.phonenumberknown == null>>
<<set $izzy.phonenumberknown = false>>
<</if>>
<<if $izzy.playertitle == null>>
<<set $izzy.playertitle = "none">>
<</if>>
<<if $izzy.calledtoday == null>>
<<set $izzy.calledtoday = false>>
<</if>>
<<if $izzy.playertitle == null>>
<<set $izzy.playertitle = "none">>
<</if>>
<<if $izzy.calledtoday == null>>
<<set $izzy.calledtoday = false>>
<</if>>
<<if $izzy.wombtattoo == null>>
<<set $izzy.wombtattoo = false>>
<</if>>
<<if $izzy.tattoocount == null>>\
<<set $izzy.tattoocount = 0>>\
<</if>>\
<<if $izzy.wombtattootype == null>>
<<set $izzy.wombtattootype = "none">>
<</if>>
<<if $izzy.wombtattostyle == null>>
<<set $izzy.wombtattoostyle = "none">>
<</if>>
<<if $izzy.backtattoo == null>>
<<set $izzy.backtattoo = false>>
<</if>>
<<if $izzy.backtattootype == null>>
<<set $izzy.backtattootype = "none">>
<</if>>
<<if $izzy.backtattoostyle == null>>
<<set $izzy.backtattoostyle = "none">>
<</if>>
<<if $izzy.butttattoo == null>>
<<set $izzy.buttattoo = false>>
<</if>>
<<if $izzy.butttattootype == null>>
<<set $izzy.butttattootype = "none">>
<</if>>
<<if $izzy.butttattoostyle == null>>
<<set $izzy.butttattoostyle = "none">>
<</if>>
<<if $izzy.rightarmtattoo == null>>
<<set $izzy.rightarmtattoo = false>>
<</if>>
<<if $izzy.rightarmtattootype == null>>
<<set $izzy.rightarmtattootype = "none">>
<</if>>
<<if $izzy.rightarmtattoostyle == null>>
<<set $izzy.rightarmtattoostyle = "none">>
<</if>>
<<if $izzy.leftarmtattoo == null>>
<<set $izzy.leftarmtattoo = false>>
<</if>>
<<if $izzy.leftarmtattootype == null>>
<<set $izzy.leftarmtattootype = "none">>
<</if>>
<<if $izzy.leftarmtattoostyle == null>>
<<set $izzy.leftarmtattoostyle = "none">>
<</if>>
<<if $izzy.earspierced == null>>
<<set $izzy.earspierced = false>>
<</if>>
<<if $izzy.nipplespierced == null>>
<<set $izzy.nipplespierced = false>>
<</if>>
<<if $izzy.bellypierced == null>>
<<set $izzy.bellypierced = false>>
<</if>>
<<if $izzy.silverstudsearrings == null>>
<<set $izzy.silverstudsearrings = false>>
<</if>>
<<if $izzy.goldstudsearrings == null>>
<<set $izzy.goldstudsearrings = false>>
<</if>>
<<if $izzy.diamondstudsearrings == null>>
<<set $izzy.diamondstudsearrings = false>>
<</if>>
<<if $izzy.silverhoopsearrings == null>>
<<set $izzy.silverhoopsearrings = false>>
<</if>>
<<if $izzy.goldhoopsearrings == null>>
<<set $izzy.goldhoopsearrings = false>>
<</if>>
<<if $izzy.silverheartsearrings == null>>
<<set $izzy.silverheartsearrings = false>>
<</if>>
<<if $izzy.goldheartsearrings == null>>
<<set $izzy.goldheartsearrings = false>>
<</if>>
<<if $izzy.opulantearrings == null>>
<<set $izzy.opulantearrings = false>>
<</if>>
<<if $izzy.extravagantearrings == null>>
<<set $izzy.opulantearrings = false>>
<</if>>
<<if $izzy.cowtag == null>>
<<set $izzy.cowtag = false>>
<</if>>
<<if $izzy.silverbarsnipples == null>>
<<set $izzy.silverbarsnipples = false>>
<</if>>
<<if $izzy.goldbarsnipples == null>>
<<set $izzy.goldbarsnipples = false>>
<</if>>
<<if $izzy.silverringsnipples == null>>
<<set $izzy.silverringsnipples = false>>
<</if>>
<<if $izzy.goldringsnipples == null>>
<<set $izzy.goldringsnipples = false>>
<</if>>
<<if $izzy.silverhearts == null>>
<<set $izzy.silverhearts = false>>
<</if>>
<<if $izzy.goldhearts == null>>
<<set $izzy.goldhearts = false>>
<</if>>
<<if $izzy.nipplechain == null>>
<<set $izzy.nipplechain = false>>
<</if>>
<<if $izzy.nipplechain == null>>
<<set $izzy.nipplechain = false>>
<</if>>
<<if $izzy.silverstudbelly == null>>
<<set $izzy.silverstudbelly = false>>
<</if>>
<<if $izzy.goldstudbelly == null>>
<<set $izzy.goldstudbelly = false>>
<</if>>
<<if $izzy.diamondstudbelly == null>>
<<set $izzy.diamondstudbelly = false>>
<</if>>
<<if $izzy.silverringbelly == null>>
<<set $izzy.silverringbelly = false>>
<</if>>
<<if $izzy.goldringbelly == null>>
<<set $izzy.goldringbelly = false>>
<</if>>
<<if $izzy.silverfertilitybelly == null>>
<<set $izzy.silverfertilitybelly = false>>
<</if>>
<<if $izzy.goldfertilitybelly == null>>
<<set $izzy.goldfertilitybelly = false>>
<</if>>
<<if $izzy.padlockpendant == null>>
<<set $izzy.padlockpendant = false>>
<</if>>
<<if $izzy.chainpendant == null>>
<<set $izzy.chainpendant = false>>
<</if>>
<<if $izzy.heartpendant == null>>
<<set $izzy.heartpendant = false>>
<</if>>
<<if $izzy.latexcolor == null>>
<<set $izzy.latexcolor = "none">>
<</if>>
<<if $izzy.latexbra == null>>
<<set $izzy.latexbra = false>>
<</if>>
<<if $izzy.latexpanties == null>>
<<set $izzy.latexpanties = false>>
<</if>>
<<if $izzy.latexcorset == null>>
<<set $izzy.latexcorset = false>>
<</if>>
<<if $izzy.latexpartialbodysuit == null>>
<<set $izzy.latexpartialbodysuit = false>>
<</if>>
<<if $izzy.latexfullbodysuit == null>>
<<set $izzy.latexfullbodysuit = false>>
<</if>>
<<if $izzy.bondagecollarcheck == null>>
<<set $izzy.bondagecollarcheck = false>>
<</if>>
<<if $izzy.bondagecollar == null>>
<<set $izzy.bondagecollar = "none">>
<</if>>
<<if $izzy.wristcuffscheck == null>>
<<set $izzy.wristcuffscheck = false>>
<</if>>
<<if $izzy.wristcuffs == null>>
<<set $izzy.wristcuffs = "none">>
<</if>>
<<if $izzy.bondagebracheck == null>>
<<set $izzy.bondagebracheck = false>>
<</if>>
<<if $izzy.bondagecorsetcheck == null>>
<<set $izzy.bondagecorsetcheck = false>>
<</if>>
<<if $izzy.bondagestrapscheck == null>>
<<set $izzy.bondagestrapscheck = false>>
<</if>>
<<if $izzy.bondagegagcheck == null>>
<<set $izzy.bondagegagcheck = false>>
<</if>>
<<if $izzy.bondagegag == null>>
<<set $izzy.bondagegag = "none">>
<</if>>
<<if $izzy.chastitycheck == null>>
<<set $izzy.chastitycheck = false>>
<</if>>
<<if $izzy.chastityworn == null>>
<<set $izzy.chastityworn = false>>
<</if>>
<<if $izzy.collarlockcheck == null>>
<<set $izzy.collarlockcheck = false>>
<</if>>
<<if $izzy.collarlock == null>>
<<set $izzy.collarlock = false>>
<</if>>
<<if $izzy.pushupbra == null>>
<<set $izzy.pushupbra = false>>
<</if>>
<<if $izzy.bootybouncers == null>>
<<set $izzy.bootybouncers = false>>
<</if>>
<<if $izzy.femmecorset == null>>
<<set $izzy.femmecorset = false>>
<</if>>
<<if $izzy.wigcheck == null>>
<<set $izzy.wigcheck = false>>
<</if>>
<<if $izzy.wigcolor == null>>
<<set $izzy.wigcolor = "none">>
<</if>>
<<if $izzy.buttplug == null>>
<<set $izzy.buttplug = false>>
<</if>>
<<if $izzy.seethroughcoat == null>>
<<set $izzy.seethroughcoat = false>>
<</if>>
<<if $izzy.crotchlesspanties == null>>
<<set $izzy.crotchlesspanties = false>>
<</if>>
<<if $izzy.dildomask == null>>
<<set $izzy.dildomask = false>>
<</if>>
<<if $izzy.remotevibe == null>>
<<set $izzy.remotevibe = false>>
<</if>>
<<if $izzy.animaltype == null>>
<<set $izzy.animaltype = "none">>
<</if>>
<<if $izzy.animalcollarcheck == null>>
<<set $izzy.animalcollarcheck = false>>
<</if>>
<<if $izzy.animalcollar == null>>
<<set $izzy.animalcollar = "none">>
<</if>>
<<if $izzy.tailplugcheck == null>>
<<set $izzy.tailplugcheck = false>>
<</if>>
<<if $izzy.tailplug == null>>
<<set $izzy.tailplug = "none">>
<</if>>
<<if $izzy.earsheadbandcheck == null>>
<<set $izzy.earsheadbandcheck = false>>
<</if>>
<<if $izzy.earsheadband == null>>
<<set $izzy.earsheadband = "none">>
<</if>>
<<if $izzy.breastpump == null>>
<<set $izzy.breastpump = false>>
<</if>>
<<if $izzy.cumguide == null>>
<<set $izzy.cumguide = false>>
<</if>>
<<if $izzy.cumshirt == null>>
<<set $izzy.cumshirt = false>>
<</if>>
<<if $izzy.cumslutcollar == null>>
<<set $izzy.cumslutcollar = false>>
<</if>>
<<if $izzy.cowbell == null>>
<<set $izzy.cowbell = false>>
<</if>>
<<if $izzy.pettag == null>>
<<set $izzy.pettag = false>>
<</if>>
<<if $izzy.hasseendungeon == null>>
<<set $izzy.hasseendungeon = false>>
<</if>>
<<if $izzy.playertitle == null>>
<<set $izzy.playertitle = "Mistress">>
<</if>>
<<if $izzy.slavename == null>>
<<set $izzy.slavename = "Slave">>
<</if>>
<<if $izzy.safeword == null>>
<<set $izzy.safeword = "Mercy">>
<</if>>
<<if $izzy.trainingstart == null>>
<<set $izzy.trainingstart = false>>
<</if>>
/* Seduction */
<<if $seduction.name == null>>
<<set $seduction.name = "Seduction">>
<</if>>
<<if $seduction.gender == null>>
<<set $seduction.gender = "female">>
<</if>>
<<if $seduction.picture == null>>
<<set $seduction.picture = "Seduction Headshot">>
<</if>>
<<if $seduction.avatar == null>>
<<set $seduction.avatar = 1>>
<</if>>
/* Elizabeth */
<<if $elizabeth.name == null>>
<<set $elizabeth.name = "Mistress Eliza">>
<</if>>
<<if $elizabeth.gender == null>>
<<set $elizabeth.gender = "female">>
<</if>>
<<if $elizabeth.picture == null>>
<<set $elizbeth.picture = "Elizabeth Headshot">>
<</if>>
<<if $elizabeth.avatar == null>>
<<set $elizabeth.avatar = 1>>
<</if>>
<<if $elizabeth.pregnant == null>>
<<set $elizabeth.pregnant = "no">>
<</if>>
<<if $elizabeth.pregtime == null>>
<<set $elizabeth.pregtime = 0>>
<</if>>
<<if $elizabeth.pregknown == null>>
<<set $elizabeth.pregknown = false>>
<</if>>
<<if $elizabeth.birthcontrol == null>>
<<set $elizabeth.birthcontrol = true>>
<</if>>
<<if $elizabeth.hadsex == null>>
<<set $elizabeth.hadsex = false>>
<</if>>
<<if $elizabeth.met == null>>
<<set $elizabeth.met = false>>
<</if>>
<<if $elizabeth.countdown == null>>
<<set $elizabeth.countdown = 0>>
<</if>>
<<if $elizabeth.seenplayergenitals == null>>
<<set $elizabeth.seenplayergenitals = false>>
<</if>>
<<if $elizabeth.knowsplayerisfuta == null>>
<<set $elizabeth.knowsplayerisfuta = false>>
<</if>>
/* Taboo */
<<if $taboo.name == null>>
<<set $taboo.name = "Taboo">>
<</if>>
<<if $taboo.gender == null>>
<<set $taboo.gender = "female">>
<</if>>
<<if $taboo.picture == null>>
<<set $taboo.picture = "Taboo Headshot">>
<</if>>
<<if $taboo.avatar == null>>
<<set $taboo.avatar = 1>>
<</if>>
/* Piper */
<<if $piper.name == null>>
<<set $piper.name == "Promyse">>
<</if>>
<<if $piper.gender == null>>
<<set $piper.gender = "female">>
<</if>>
<<if $piper.picture == null>>
<<set $piper.picture = "Piper Headshot">>
<</if>>
<<if $piper.avatar == null>>
<<set $piper.avatar = 1>>
<</if>>
<<if $piper.pregnant == null>>
<<set $piper.pregnant = "no">>
<</if>>
<<if $piper.pregtime == null>>
<<set $piper.pregtime = 0>>
<</if>>
<<if $piper.pregknown == null>>
<<set $piper.pregknown = false>>
<</if>>
<<if $piper.birthcontrol == null>>
<<set $piper.birthcontrol = true>>
<</if>>
<<if $piper.hadsex == null>>
<<set $piper.hadsex = false>>
<</if>>
<<if $piper.countdown == null>>
<<set $piper.countdown = 0>>
<</if>>
<<if $piper.seenplayergenitals == null>>
<<set $piper.seenplayergenitals = false>>
<</if>>
<<if $piper.knowsplayerisfuta == null>>
<<set $piper.knowsplayerisfuta = false>>
<</if>>
/* Bouncer */
<<if $bouncer.name == null>>
<<set $bouncer.name = "Bouncer">>
<</if>>
<<if $bouncer.gender == null>>
<<set $bouncer.gender = "male">>
<</if>>
<<if $bouncer.picture == null>>
<<set $bouncer.picture = "Bouncer Headshot">>
<</if>>
<<if $bouncer.avatar == null>>
<<set $bouncer.avater = 1>>
<</if>>
/* Dealer */
<<if $dealer.name == null>>
<<set $dealer.name = "Dealer">>
<</if>>
<<if $dealer.gender == null>>
<<set $dealer.gender = "female">>
<</if>>
<<if $dealer.picture == null>>
<<set $dealer.picture = "Dealer Headshot">>
<</if>>
<<if $dealer.avatar == null>>
<<set $dealer.avatar = 1>>
<</if>>
/* Lyndsey */
<<if $lyndsey.name == null>>
<<set $lyndsey.name = "Lyndsey">>
<</if>>
<<if $lyndsey.gender == null>>
<<set $lyndsey.gender = "female">>
<</if>>
<<if $lyndsey.picture == null>>
<<set $lyndsey.picture = "Lyndsey Headshot">>
<</if>>
<<if $lyndsey.avatar == null>>
<<set $lyndsey.avatar = 1>>
<</if>><<set $currentroom = "coffeeshop">>\
\
Dakota's Cafe is a busy, but cozy local coffee shop, on the corner of one of the busier parts of the city. It's locally owned and operated, and serves really good coffee, preferring quality over quantity. <<if $incest == true>>Your <<print $sibling.relation>> works here.<</if>>
<<if $onDate == true>>\
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.datetype == "friendup" || $annie.datetype == "normal">>\
<<if $annie.friendtitle == "Acquaintance" || $annie.friendtitle == "Friend" || $annie.friendtitle == "Close Friend">>\
<<print $annie.name>> takes a deep breath as you enter the coffee shop, a lazy smile emerging on her face.
<<speech "annie" "<<print $annie.name>>">>I love the smell of coffee. I don't drink it all the time, but even the smell is enough to help me wake up sometimes. D-do you come here often, <<print $player.name>>?<</speech>>
<<pspeech>>Sometimes. <<if $incest == true>>My <<print $sibling.relation>> works here, actually.<<else>>It's nice to have someone else make my coffee when I need it.<</if>><</pspeech>>
<<print $annie.name>> nods thoughtfully, looking around, waiting for you.
<div id="anniecoffeedate">\
<<button "Relax with some coffee">>\
<<replace "#anniecoffeedate">>\
<<pspeech>>Come on, let's get something to drink and take a seat.<</pspeech>>
<<print $annie.name>> nods at your suggestion, following you to the counter and ordering some coffee. She doesn't get anything too unusual, though she requests a flavor shot, and you order your own drink as well, heading to a booth once they're ready.
Sliding into the booth seating, you chat with <<print $annie.name>>, just a lovely <<print $timeOfDay[$timeOfDayPos]>> hanging out with a friend. Or someone that you'd like to have as a friend. Or, more correctly someone that you'd like to <<if $playerPath == "dom">>enslave to your will<<else>>seduce into utter obedience<</if>>. That's like a friend, isn't it?
<<trust "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Get something to eat">>\
<<replace "#anniecoffeedate">>\
<<pspeech>>I'm a little hungry. Let's get something to eat.<</pspeech>>
<<print $annie.name>> nods at your suggestion, following you to the counter. The coffee shop has a fairly limited menu for food, but you find something you like. <<print $annie.name>> lingers on the menu for far longer than is necessary given the length, and you eventually clear your throat.
<<pspeech>>Any time you're ready, <<print $annie.name>>.<</pspeech>>
She blushes slightly, looking away, and the places her order. Well, at least she knows how to follow simple suggestions.
The food takes a while to actually be prepared and delivered, and you take it to one of the booths, settling in to enjoy it as <<print $annie.name>> does the same. You chat casually, just enjoying the company as you eat your meal and drink your coffee. It's relaxing and comfortable, but looking at your date, you know that you're not satisfied with these easy interactions. And you won't be satisfied until she's yours.
<<trust "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<obedience "$annie" 1>>\
<<set $player.lust -= 10>>\
<<include "Annie Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<<elseif $currentDate == "kathy">>\
<<print $kathy.name>> takes a deep breath as she steps into the shop behind you, letting out a satisfied sigh.
<<speech "kathy" "<<print $kathy.name>>">>There’s nothing like the smell of a coffee shop. I love it.<</speech>>
You give her a smile as you head towards the counter to place your order. \
<<if $incest == true>>\
<<if $dayOfTheWeekPos >= 3 && $dayOfTheWeekPos <= 5>>\
<<if $timeOfDayPos >= 1 && $timeOfDayPos <= 2>>\
<<print $sibling.name>> looks up from where <<print $sibling.he>>’s working the back counter, catching your eye and <<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Sister">>giving you a smile <<if $sibling.taboos[4] == true>>and blowing you a quick kiss that you don’t think <<print $kathy.name>> notices.<<else>>and getting back to work<</if>><<else>>quickly looks away.<</if>> \
<</if>>\
<<elseif $dayOfTheWeekPos == 6 || $dayOfTheWeekPos == 0>>\
<<if $timeOfDayPos == 0>>\
<<print $sibling.name>> looks up from where <<print $sibling.he>>’s working the back counter, catching your eye and <<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Sister">>giving you a smile <<if $sibling.taboos[4] == true>>and blowing you a quick kiss that you don’t think <<print $kathy.name>> notices.<<else>>and getting back to work.<</if>><<else>>quickly looks away.<</if>> \
<</if>>\
<</if>>\
<</if>>\
<<print $kathy.name>> follows your lead, ordering some coffee, and following you to a table removed from everyone else in the shop. She settles into her chair with a long sigh.
<<pspeech>>Tired?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>No. Well, not any more than usual. Just busy, busy, you know. Work, and other projects, and a bunch of other stuff. It wears me down sometimes, but that just makes it better when I get the chance to relax.<</speech>>
<div id="kathycoffee">\
<<button "Suggest taking a vacation">>\
<<replace "#kathycoffee">>\
<<pspeech>>You know, you //could// always take a break. I’m sure you have plenty of vacation time at work by now. Take a week or two, just relax and enjoy yourself.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, no, no, I couldn’t do that. I’m pretty sure if I slow down, I’ll just stop. I have plans, <<print $player.name>>, things I want to do, and those plans require that I get as much done as I can now.<</speech>>
<<pspeech>>Surely your plans will survive a week of relaxation. You don’t want to burn out.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Burnout is the least of my worries, trust me.<</speech>>
You end up going back and forth with her for several minutes, trying to convince her to take some time for herself, but you find that you’re actually having to concede in order to keep her from getting too upset with you as she gets more obstinate. You feel somewhat annoyed at her stubbornness, though mostly because you’re concerned about how that might manifest when you try to push her in other directions.
For her part, <<print $kathy.name>> lapses into silence when you stop trying to convince her, and the awkward moment is drawn out just a little too long.
<<pspeech>>Well, let me tell you about what <<print $cindy.name>> said to me the other day...<</pspeech>>
<<print $kathy.name>> seems glad for the change in topic, and the two of you end up talking about inconsequential nonsense as you drink your coffee.
<<set $kathy.dateopinion -= 1>>\
<<trust "$kathy" -1>>\
<<obedience "$kathy" -1>>\
<<mindbreak "$kathy" -3>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>> | \
<<button "Commend her work ethic">>\
<<replace "#kathycoffee">>\
<<pspeech>>I’ve always admired that about you, <<print $kathy.name>>. I’ve never seen anyone as driven to succeed as you.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, well...I mean, I just know what I want, you know?<</speech>>
<<pspeech>>It’s something that many people sadly do not have; drive. A goal. Knowledge of what they want.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>And you, <<print $player.name>>? Do you know what you want?<</speech>>
You laugh, unable to help yourself, and <<print $kathy.name>> smiles at your joy.
<<pspeech>>I do now, <<print $kathy.name>>, and trust me when I say that I intend to pursue my goals to the best of my ability.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>That’s the way it should be, as far as I’m concerned. Good for you, <<print $player.name>>.<</speech>>
Yes, good for you. Maybe not so good for her, but that’s your burden to bear: making her understand that what’s good for you //is// good for her. Small steps, though. Small steps.
<<set $kathy.dateopinion += 1>>\
<<trust "$kathy" 1>>\
<<set $player.lust += 5>>\
<<set $kathy.lust -= 10>>\
<<include "Kathy Date">>\
<</replace>>\
<</button>>\
</div>\
<<elseif $currentDate == "mina">>\
<<print $mina.name>> looks around the coffee shop slowly, taking it all in.
<<speech "mina" "<<print $mina.name>>">>Not as bad as I was expecting. Definitely more...rustic than anticipated.<</speech>>
She starts walking towards a booth by one of the windows.
<<speech "mina" "<<print $mina.name>>">>Be a love and get me a drink, would you, <<print $player.name>>?<</speech>>
<div id="minacoffee">\
<<button "Absolutely Not">>\
<<replace "#minacoffee">>\
You quickly fall in next to her, heading to a different booth just to establish that you’re the one in charge here, and she turns to look at you, her face somewhat stormy.
<<pspeech>>I expect that they’ll send someone around after we’ve taken a seat, <<print $mina.name>>. Come.<</pspeech>>
There’s a brief but //brutal// moment where you believe that she’s about to actually //slap// you for your insolence, but even if she was thinking it, she doesn’t act on it. You let it pass, even as you walk past her, giving the choice of standing in the middle of the cafe like a confused little lamb, or following you like an obedient sheep. Though only seconds pass, you know she recognizes the significance of the moment as she somewhat lamely follows you to your chosen table.
Power games can be //so// much fun.
She sits across from you in the booth, and true to form, her face is all smiles as a waitress comes around and takes your orders. <<print $mina.name>> ends up ordering some fancy blended drink for some reason. Maybe she actually likes the taste.
<<speech "mina" "<<print $mina.name>>">>I must admit I find this place quite delightful. Of course, I prefer…//higher quality// locales, but these small shops have their own charm.<</speech>>
<<if $incest == true>>
<<pspeech>>As a matter of fact, my <<print $sibling.relation>> works here.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Ah, so your interest here is more familial.<</speech>>
<<pspeech>>Not at all. I enjoy the atmosphere.<</pspeech>>
<<print $mina.name>> makes a non-committal noise, and doesn’t say anything else as the waitress returns with your drinks.
<<else>>\
<<pspeech>>I find places like these are perfect for relaxing.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I suppose, though I have //other// ideas of how to relax, personally.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Come now, there’s nothing wrong with having a good drink with a friend. Or an acquaintance. Or a rival. Or your better. That’s just how the game is played, isn’t it?<<else>>Mmm, me too. Though I prefer to be in control of my relaxation. Some people are just too…//demanding//, you know?<</if>><</pspeech>>
<<print $mina.name>>’s smile doesn’t falter, but it does freeze on her face for a moment as she realizes you’re calling her out. You’re almost wondering if you played your hand a little too hard, but then she blinks and her smile grows wider.
<<speech "mina" "<<print $mina.name>>">>I think we’ll have a lot of fun together, <<print $player.name>>.<</speech>>
You don’t get a chance to reply before the waitress returns with your drinks.
<</if>>\
The coffee is as good as you expect it to be, and <<print $mina.name>>, for all her pretentious manner, seems suitably pleased with her drink as well, shifting in her seat slightly as she relaxes and enjoys herself.
<<mindbreak "$mina" 2>>\
<<obedience "$mina" -2>>\
<<set $mina.dateopinion += 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>> | \
<<button "Let Her Win For Now">>\
<<replace "#minacoffee">>\
You’re about to say something sharp and cutting and only barely manage to hold your tongue. Let her think she’s in control now. It will only make your ultimate victory all the sweeter.
As <<print $mina.name>> takes a seat at one of the booths, you head to the counter, <<if $incest == true>>where someone that is not your <<print $sibling.relation>> takes your order.<<else>>where you place your order with the barista.<</if>> You think for a moment about what kind of drink <<print $mina.name>> would like, before realizing that you have the opportunity for your own power play here.
<<pspeech>>I’d also like to get a dark roast coffee, with three espresso shots. No cream, no sugar. Do you have any licorice flavor?<</pspeech>>
The barista seems to take no notice of your unusual order, dutifully pouring you the most bitter, foul-tasting coffee you can manage. You pay for the drinks and carry them over to the booth, setting <<print $mina.name>>’s trapped cup of black death in front of her before sitting down yourself.
<<speech "mina" "<<print $mina.name>>">>Cheers, love. You’re quite well-behaved, aren’t you?<</speech>>
You smile as she lifts the coffee to her mouth, and maintain eye contact as she tastes the nasty concoction. There’s a pause, brief but profound, as she looks at you and realizes that you’ve done this on purpose, and you can see the battle raging in her mind. Should she get mad, break her carefully considered decorum to spit out the ooze now in her mouth and take it out on you? Or should she take this as a challenge and show you that she’s strong enough to weather anything you might throw her way?
You really hope she goes with the second one. Giving in this soon wouldn’t be nearly as fun.
To you delight, she swallows the coffee, taking another sip, straining with the effort not to cough at the nasty flavor, before setting the cup down.
<<speech "mina" "<<print $mina.name>>">>An interesting flavor, to be sure.<</speech>>
<<pspeech>>I’m glad you like it.<</pspeech>>
The smiles you show to each other are the barest veneer of civility over the far more predatory thoughts you both have. If nothing else, you’ve established yourself as someone willing to fight her for control, though in more subtle ways than she was likely expecting. You’ll settle for that. Better for her to not know what to expect when dealing with you. And now, even better, she has to drink the rest of that rancid cup of coffee you’ve given her.
It’s the little things in life you treasure.
<<mindbreak "$mina" 4>>\
<<obedience "$mina" 2>>\
<<set $mina.dateopinion -= 1>>\
<<include "Mina Date">>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\Your mind made up, you smile at <<print $annie.name>>. She returns it, but when you don’t immediately say anything, her smile falters slightly.
<<speech "annie" "<<print $annie.name>>">>U-um...what is it, <<print $player.name>>?<</speech>>
You chuckle slightly, and lean towards her.
<<pspeech>><<if $playerPath == "dom">>Forgive me, I just had a really good idea. Tell me, <<print $annie.name>>, have you ever heard of the Dark Underground?<<else>>Sorry, sorry, I was just...hey, question, have you ever heard of La Lumiere Rouge?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um...no? Wh-what is it?<</speech>>
<<pspeech>>It’s a...very //exclusive// club. I go there <<if $playerPath == "dom">>on occasion<<else>>sometimes<</if>> to have a bit of fun, and I was thinking...I’d like to invite you there.<</pspeech>>
<<if $playerPath == "dom">>\
<<if $annie.friendtitle == "Friend">>\
<<speech "annie" "<<print $annie.name>>">>It, um...i-it sounds like…some kind of...u-um, sex club. L-like a //weird//...//dangerous// sex club...<</speech>>
<<pspeech>>Come, now, <<print $annie.name>>. Would I take you to a place that would be dangerous to you? Give me some credit.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I don’t know…<</speech>>
Hm. She may not trust you quite enough to take this on blind faith. You’ll need to...//convince// her, one way or another. Or maybe accept that she’s not ready for this just yet.
<div id="annieob1dom">\
<<button "Force Her To Go">>\
<<replace "#annieob1dom">>\
<<pspeech>><<print $annie.name>>, I have only your best interests at heart. I would prefer not to have to insist.<</pspeech>>
Well, two half-truths can make a whole truth, right?
<<print $annie.name>> looks at you with a slightly pained expression on her face, her eyes darting left and right, avoiding looking at you directly as she looks for a way out. But then she locks eyes with you, and you hold her gaze for a long moment, seeing her will crumble.
<<if $annie.mindbreak >= 25 || $annie.friendship >= ($annie.friendmax / 2)>>\
<<speech "annie" "<<print $annie.name>>">>O...okay. Um...b-but I...<</speech>>
You hold up your hand, and she stops talking immediately.
<<pspeech>>No buts, pet. Now, what day works best...?<</pspeech>>
She starts to open her mouth, but you give her a pointed look, and she stops, still unable to look away, as you consider your options. You certainly wouldn’t mind going on a weeknight, but in the interests of avoiding...//distracting thoughts//, you should probably plan this for a weekend night.
<div id="annieob1domdate">\
<<button "Saturday Night">>\
<<replace "#annieob1domdate">>\
<<pspeech>>Saturday night will do. I’ll pick you up. Make sure to wear something...//appropriate//.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, Saturday n-night? I w-was, I mean...I h-have plans…<</speech>>
<<pspeech>>I have no doubt that you’ll find a way to rearrange your plans, <<print $annie.name>>.<</pspeech>>
You watch her, showing your teeth and waiting patiently, until she nods her submission.
<<pspeech>>Good girl. I’ll be looking forward to Saturday, then.<</pspeech>>
You don’t bother giving her a look as you turn and walk away, knowing that she won’t be able to come up with any substantive resistance after the fact. She’s just not that type of person. Still, you may have come on a //little// forcefully; it’s not likely to do her mental health any good, if that’s something you’re still worried about.
<<mindbreak "$annie" 5>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Friday Night">>\
<<replace "#annieob1domdate">>\
<<pspeech>>Friday night, after work. I’ll give you time to head home and put on something more //appropriate// than business attire.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, but...Friday is wh-when I-<</speech>>
<<pspeech>><<print $annie.name>>, I know your social life. I’ll pick you up at your house.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-umm...o-okay...<</speech>>
<<pspeech>>Good girl. I’ll be looking forward to Friday, perhaps somewhat more than usual.<</pspeech>>
You don’t bother giving her a look as you turn and walk away, knowing that she won’t be able to come up with any substantive resistance after the fact. She’s just not that type of person. Still, you may have come on a //little// forcefully; it’s not likely to do her mental health any good, if that’s something you’re still worried about.
<<mindbreak "$annie" 5>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<<else>>\
But to your surprise, she resists.
<<speech "annie" "<<print $annie.name>>">>I...um...I don’t want to d-do that, <<print $player.name>>. B-but thank you for asking.<</speech>>
You narrow your eyes slightly, and she almost cringes away from you, prompting you to look away to avoid scaring her.
<<pspeech>>Unfortunate. Another time, then.<</pspeech>>
There’s no point in pushing her any harder. You don’t want to //break// her, after all<<if $TotalMindbreak > 0>>, though you have to admit the idea is //appealing//<</if>>. But for now, at least, that doesn’t serve your purposes. You turn and walk away without another word, not stopping to look back. You’ll need to find some way to make her agree. You imagine that if she considered you more of a friend, or if she were more mentally //pliable//, this might work. You’ll have to try again another time.
<<mindbreak "$annie" 4>>\
<<trust "$annie" 1>>\
<<friendship "$annie" -2>>\
<<include "Advance Time Work">>
<</if>>\
<</replace>>\
<</button>> | <<button "Bargain With Her">>\
<<replace "#annieob1dom">>\
<<pspeech>>How about this, <<print $annie.name>>. If you come with me to this club, I’ll do something for you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Something? Like...what?<</speech>>
<<pspeech>>Be creative. I’m sure you can come up with something you’d like me to do.<</pspeech>>
She tilts her head slightly, eyes focusing on nothing as she thinks. To your surprise, her cheeks color slightly, and she focuses back on you before quickly looking away.
<<speech "annie" "<<print $annie.name>>">>U-um...I guess, I can...come up with s-something. Um...I’m still not sure about going to this club, but if you’re a member, h-how bad could it be?<</speech>>
<<pspeech>>Excellent, pet. Now, what day works best...?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I can-<</speech>>
You hold up your hand and she stops talking, a look of surprise on her face.
<<pspeech>>This club has an...//exclusive// clientele, <<print $annie.name>>. They can accommodate a guest only at certain times. Forgive me, but I’ll determine when we go.<</pspeech>>
She nods her submission, waiting without looking at you directly (as she should) for you to make your decision. You consider your options. You certainly wouldn’t mind going on a weeknight, but in the interests of avoiding...//distracting thoughts//, you should probably plan this for a weekend night.
<div id="annieob1domdate">\
<<button "Saturday Night">>\
<<replace "#annieob1domdate">>\
<<pspeech>>Saturday night will do. I’ll pick you up. Make sure to wear something...//appropriate//.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, Saturday n-night? I w-was, I mean...I h-have plans…<</speech>>
<<pspeech>>I have no doubt that you’ll find a way to rearrange your plans, <<print $annie.name>>.<</pspeech>>
You watch her, showing your teeth and waiting patiently, until she nods her submission.
<<pspeech>>Good girl. I’ll be looking forward to Saturday, then.<</pspeech>>
She actually smiles at your praise, but if she only knew what you had in mind for her...still, as you turn to walk away, you can’t help but recognize that you had to //negotiate// with her. It’s not entirely anathema, but it certainly weakens your position in regards to being in control. You should really do your best to avoid such setbacks in the future.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 1>>\
<<friendship "$annie" 1>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Friday Night">>\
<<replace "#annieob1domdate">>\
<<pspeech>>Friday night, after work. I’ll give you time to head home and put on something more...//appropriate// than business attire.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, but...Friday is wh-when I-<</speech>>
<<pspeech>><<print $annie.name>>, I know your social life. I’ll pick you up at your house.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-umm...o-okay…<</speech>>
<<pspeech>>Good girl. I’ll be looking forward to Friday, perhaps somewhat more than usual.<</pspeech>>
She actually smiles at your praise, but if she only knew what you had in mind for her...still, as you turn to walk away, you can’t help but recognize that you had to //negotiate// with her. It’s not entirely anathema, but it certainly weakens your position in regards to being in control. You should really do your best to avoid such setbacks in the future.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 1>>\
<<friendship "$annie" 1>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | <<button "Let It Go For Now">>\
<<replace "#annieob1dom">>\
Perhaps the moment isn’t right. Maybe you don’t want to risk push her too hard. Maybe you just need to be sure that she won’t even contemplate denying you. Regardless of the reason, you decide to back off your efforts.
<<pspeech>>Think about it, then. I would like to take you eventually, but I want you to be more willing. I’ll approach you another time.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh. U-um...okay...?<</speech>>
You leave her to think on her confusion as you walk away. Maybe this could still serve your purposes, in a very minor way. By making her think she has a choice in the matter, you might make her less resistant to future overtures. Something to think about.
<<set $randomnumber = random(1,2)>>\
<<if $randomnumber == 1>>\
<<trust "$annie" 1>>\
<</if>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
<<elseif $annie.friendtitle !== "Acquaintance" && $annie.friendtitle !== "Friend">>\
<<speech "annie" "<<print $annie.name>>">>That sounds, um...wh-what kind of club is it?<</speech>>
<<pspeech>>Ah, but that would spoil the //surprise//, pet. Suffice to say that I would want you to dress well, and be on your best behavior. We’ll make a night of it.<</pspeech>>
She looks at you for a moment, and you can almost imagine the thought process going on in her head. She trusts you - you’re her <<if $annie.friendtitle == "Close Friend">>friend<<elseif $annie.friendtitle == "Girlfriend" || $annie.friendtitle == "Committed Girlfriend">>girlfriend<</if>> after all - but at the same time, she has some misgivings. You sense an opportunity. You could assuage those misgivings, help her overcome her indecision...or you could let her stew in them, force her to push her limits. Both would have their advantages, but relying on her own initiative to agree to your plan could backfire.
<div id="annieob1dom2">\
<<button "Help Her Out">>\
<<replace "#annieob1dom2">>\
<<pspeech>><<print $annie.name>>, trust me when I say I have nothing but your //best// interests in mind. If you feel uncomfortable when we get there, just say the word and we’ll leave.<</pspeech>>
Of course, you have no intention of following through on such a promise; if she feels uncomfortable, that will be her burden to bear, and you feel like you have a good enough sense of her at this point that you doubt she’ll be able to voice any opposition anyway, but that’s not the point. The idea of having an exit strategy in which she’ll have your support is just the final carrot.
Though you find yourself looking forward to applying the //stick//.
<<speech "annie" "<<print $annie.name>>">>O-okay. Um...okay, as long as...y-yeah, that should be...fine.<</speech>>
<<pspeech>>Excellent. Now, I know you have a //busy// schedule, but there are certain rules for this establishment, so let me think about when I can bring you…<</pspeech>>
You well know that The Dark Underground doesn’t have any kind of rules about when you can arrive, but you have certain concerns of your own.A weeknight would be out of the question: you don’t want <<print $annie.name>> thinking about going home early because she has to work the next day. The same applies for a Sunday night. The club isn’t open during the day, and you want to make sure you arrive at a time when the regulars have settled into their routine. So that leaves...
<div id="annieob2domdate">\
<<button "Saturday Night">>\
<<replace "#annieob2domdate">>\
<<pspeech>>Saturday night will do. I’ll pick you up. Make sure to wear something...//appropriate//.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, Saturday n-night? Um...I...I guess I can m-make that work.<</speech>>
<<pspeech>>Good girl. I’ll be looking forward to Saturday, then.<</pspeech>>
You give her a smile that doesn’t quite reach your eyes, which she returns, though somewhat more genuinely. Then, without another word, you turn and walk away. Her almost-immediate acquiescence to your schedule demands speaks well of her desire to follow your lead, but the fact that you had to at least pretend to offer her a way out is unacceptable. You’ll have to see how well she does in a more //controlling// environment on Saturday.
<<trust "$annie" -2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Friday Night">>\
<<replace "#annieob2domdate">>\
<<pspeech>>Friday night, after work. I’ll give you time to head home and put on something more //appropriate// than business attire.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um...o-okay. Um. Do you want to pick m-me up o-or should I...?<</speech>>
<<pspeech>>I’ll take care of everything, pet. Just be ready.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-umm...I-I’ll be ready.<</speech>>
<<pspeech>>Good girl. I’ll be looking forward to Friday, perhaps somewhat //more// than usual.<</pspeech>>
You give her a smile that doesn’t quite reach your eyes, which she returns, though somewhat more genuinely. Then, without another word, you turn and walk away. Her almost-immediate acquiescence to your schedule demands speaks well of her desire to follow your lead, but the fact that you had to at least pretend to offer her a way out is unacceptable. You’ll have to see how well she does in a more //controlling// environment on Friday.
<<trust "$annie" -2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | <<button "Let Her Think">>\
<<replace "#annieob1dom2">>\
<<print $annie.name>> looks at you for a long moment, then, looks away, and you have to admit, you love seeing her struggle with her indecision. You could say any number of things to influence her, but you stay silent, a looming presence, waiting for her decision.
<<speech "annie" "<<print $annie.name>>">>I, um...I-I don’t know...um…<</speech>>
You keep your silence, waiting patiently, letting the air grow thick with tension. She looks at you, a pleading look clear on her face, but you only smile.
<<if $annie.trust <= 20>>\
<<set $randomnumber = random(1,3)>>\
<<else>>\
<<set $randomnumber = random(1,2)>>\
<</if>>\
<<if $randomnumber == 1>>\
<<speech "annie" "<<print $annie.name>>">>U-um...I...guess I can go. A-as long as you’re there, I mean.<</speech>>
She blushes slightly when you chuckle at her remark.
<<pspeech>>Not to worry, <<print $annie.name>>. We’ll have an excellent time there, I promise. The only question is when to go…<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um, I can-<</speech>>
You hold up your hand and she stops talking with a start.
<<pspeech>>With respect, this club has very specific rules about guests. Let me think.<</pspeech>>
She falls silent as you contemplate your options. Of course, the Dark Underground really doesn’t care about guests, as far as you’re aware. As long as you’re a member, you can bring people with you. What you’re more concerned about is the timing: you don’t want <<print $annie.name>>’s mind to be thinking about work the next day and getting ready to leave before you’re done with her, after all. So that leaves Friday and Saturday. Showing up in work clothes would be a //faux pas// at best...so that leaves night, to allow time to get ready.
<div id="annieob2domdate">\
<<button "Saturday Night">>\
<<replace "#annieob2domdate">>\
<<pspeech>>Saturday night will do. I’ll pick you up. Make sure to wear something...//appropriate//.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, Saturday n-night? Um...I...I guess I can m-make that work.<</speech>>
<<pspeech>>Good girl. I’ll be looking forward to Saturday, then.<</pspeech>>
You give her a smile that doesn’t quite reach your eyes, which she returns, though somewhat more genuinely. Then, without another word, you turn and walk away. She had to think through her options, but she ultimately came to the correct conclusion, which was to trust you. Which is, of course, excellent for your plans for her. If she’s this willing to trust you already, you might not need to work on her all that much, though you doubt this is the end of the road. No, this is merely the beginning.
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Friday Night">>\
<<replace "#annieob2domdate">>\
<<pspeech>>Friday night, after work. I’ll give you time to head home and put on something more...//appropriate// than business attire.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um...o-okay. Um. Do you want to pick m-me up o-or should I…?<</speech>>
<<pspeech>>I’ll take care of everything, pet. Just be ready.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-umm...I-I’ll be ready.<</speech>>
<<pspeech>>Good girl. I’ll be looking forward to Friday, perhaps somewhat //more// than usual.<</pspeech>>
You give her a smile that doesn’t quite reach your eyes, which she returns, though somewhat more genuinely. Then, without another word, you turn and walk away. She had to think through her options, but she ultimately came to the correct conclusion, which was to trust you. Which is, of course, excellent for your plans for her. If she’s this willing to trust you already, you might not need to work on her all that much, though you doubt this is the end of the road. No, this is merely the beginning.
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>U-um...I, um...I c-can’t do that. Um...th-this time. M-maybe some other time?<</speech>>
The look you give her isn’t //quite// a glare, but it’s close, and she shies away, turning her gaze to something that isn’t you. You can almost feel her embarrassment radiating off her, and briefly consider pushing her.
But you don’t. Not for any altruistic reasons, of course, but more because you’re slightly concerned about what might happen if you push her when she’s actually chosen to take a stand. You definitely don’t want her to dig in her heels and become //more// opposed to the idea. She gave you an opening in her refusal already; you’d be a fool to waste that opportunity by trying to push her now.
<<pspeech>>Another time, then.<</pspeech>>
You give her a smile that you don’t feel, and turn away quickly. Better to not leave her too comfortable. If she thinks she’s offended you, she might be more inclined to make it up to you next time you ask. And there //will// be a next time, of course. But for now, you just need to keep working on her mind.
<<obedience "$annie" -5>>\
<<mindbreak "$annie" 3>>\
<<trust "$annie" 1>>\
<<include "Advance Time Work">>
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Um...An exclusive club? I-I don’t know...I’m not r-really into the club scene…<</speech>>
<<pspeech>>Oh, trust me, it’s not that kind of club. It’s, well, it’s more of a gathering place for people of like-minded interests.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>It, uh...sounds like...something...illegal?<</speech>>
You actually laugh, and her face turns red.
<<pspeech>>Not like that, <<print $annie.name>>. Come on, let me show you. I promise it will really be an eye-opening experience.<</pspeech>>
She hesitates, and you imagine you can see the battle raging in her mind. She trusts you and considers you a friend, but she’s also unsure of where exactly you’re planning to take her. It’s only fair, you suppose. You //are// being pretty vague about the whole situation, but you don’t want to scare her off. If you can get her to the club, you know she’ll enjoy it. You just have to get her there.
You could push her, try to keep convincing her, but that has some risks. She’ll probably say yes, but she might resent feeling like she’s forced into it. Alternatively, you can just back off and let her make her own choice, but that might lead her to making the wrong one. Decisions, decisions...
<div id="annieob1sex">\
<<button "Convince Her">>\
<<replace "#annieob1sex">>\
<<pspeech>>Come on, <<print $annie.name>>. I promise you it’ll be fun. We don’t have to do anything you don’t want to do. You can’t say no without at least checking it out.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um...I mean, I...<</speech>>
She trails off, looking at you with a bit of a wild, trapped-animal look in her eyes, but you just give her a dazzling smile.
<<speech "annie" "<<print $annie.name>>">>As...as long as you’re there and...a-and I don’t have to, um...do...anything...I guess it’s okay-<</speech>>
<<pspeech>>Perfect! This is going to be //so// much fun! I just need to figure out when we’ll go. Let me think.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I can g-<</speech>>
You stop her with a quick gesture and a smile.
<<pspeech>>No, no, wait. I know you’re //busy//, <<print $annie.name>>, but there’s rules for guests that aren’t members. I just have to remember what they are.<</pspeech>>
To your satisfaction, she falls silent. Of course, La Lumiere Rouge doesn’t actually have rules for guests - that would cut down on their clientele’s freedoms far too much to ever pass muster - but you want to make sure she’s focused on the experience, not other concerns, like when she has to work the next day. That leaves out most days, as well as Sunday. And you want to make sure she’s in the right frame of mind, so later at night is the key. That only leaves a couple of options.
<div id="annieob1sexdate">\
<<button "Friday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Friday night, I think. Yeah, Friday night. We can head home, get dinner, and then I’ll pick you up.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um, Friday is...<</speech>>
You give her a pointed look. She quickly shies away.
<<speech "annie" "<<print $annie.name>>">>Um...Friday. Uh, night. R-right.<</speech>>
<<pspeech>>Great! Make sure to wear something...well, I’m not going to say //sexy//, but I’m sure you know what I mean.<</pspeech>>
She actually blushes, but she doesn’t say anything, just nodding, still unable or unwilling to take a stand for herself. She’s just too easy.
<<pspeech>>It’s a date! I’ll pick you up at your place and we’ll have an //amazing// night! Ooh, I’m so excited!<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 3>>\
<<friendship "$annie" -1>>\
<<trust "$annie" 1>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Saturday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Saturday...that will give you the whole day to get ready. I’ll pick you up at night.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, um...Saturday night I usually, um...<</speech>>
<<pspeech>><<print $annie.name>>, come on. It’s me. I know what your Saturday night is usually like.<</pspeech>>
She blushes furiously, looking away, and you can’t help but laugh and touch her hand.
<<pspeech>>It’s okay. We’ll have fun, trust me.<</pspeech>>
She nods, face still red, and you reach out, patting her hand reassuringly.
<<pspeech>>Saturday night. Wear something...provocative. Enticing. This is going to be great.<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 3>>\
<<friendship "$annie" -1>>\
<<trust "$annie" 1>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | <<button "Let Her Think It Through">>\
<<replace "#annieob1sex">>\
You have to clench your hand into a fist to keep from saying anything to her, and even that almost isn’t enough. This is who you //are//, who you want to //be//: manipulative, charming, //irresistable//, but you know that if you push her, it could backfire. So, instead, you bite your tongue, letting her think things through, trying to reassure yourself that, if she agrees, it will be a far more powerful act of submission than simply browbeating her to do what you want.
After what seems like far too long, she locks her eyes on yours, her decision made.
<<if $player.seduction >= 25>>\
<<speech "annie" "<<print $annie.name>>">>I...I guess as long as //you’re// there...Um, I guess, I c-can go...<</speech>>
<<pspeech>>Oh, excellent, <<print $annie.name>>! This is going to be so much fun. Let me think...when should we go?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I can-<</speech>>
She stops talking abruptly as you hold up your hand in the universally understood gesture for "stop".
<<pspeech>>Give me a second here. It’s an exclusive sort of club, they have rules for when members can bring guests. I know you have a //busy// schedule, but if you’ll forgive me, I just have to remember when I can bring you in, and we’ll make it work, okay?<</pspeech>>
She nods her assent, not seeing through your lie. //La Lumiere Rouge//, if it has a "guest policy", certainly isn’t going to be restrictive on it. They cater to their members’ whims, after all. But you want to make sure <<print $annie.name>> isn’t distracted by, for example, thoughts about going to work the next day. That really only leaves Friday and Saturday as acceptable days for your plans. You just have to determine which works better for you.
<div id="annieob1sexdate">\
<<button "Friday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Friday night, I think. Yeah, Friday night. We can head home, get dinner, and then I’ll pick you up.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um, Friday is...<</speech>>
You give her a look. She quickly shies away.
<<speech "annie" "<<print $annie.name>>">>Um...Friday. Uh, night. R-right.<</speech>>
<<pspeech>>Great! Make sure to wear something...well, I’m not going to say sexy, but I’m sure you know what I mean.<</pspeech>>
She actually blushes, but she doesn’t say anything, still unable or unwilling to take a stand for herself. She’s just too easy.
<<pspeech>>It’s a date! I’ll pick you up at your place and we’ll have an //amazing// night! Ooh, I’m so excited!<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Saturday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Saturday...that will give you the whole day to get ready. I’ll pick you up at night.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, um...Saturday night I usually, um…<</speech>>
<<pspeech>><<print $annie.name>>, come on. It’s me. I know what your Saturday night is usually like.<</pspeech>>
She blushes furiously, looking away, and you can’t help but laugh and touch her hand.
<<pspeech>>It’s okay. We’ll have fun, trust me.<</pspeech>>
She nods, face still red, and you reach out, patting her hand reassuringly.
<<pspeech>>Saturday night. Wear something...provocative. Enticing. This is going to be great.<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<<elseif $anniefriend >= ($annie.friendmax / 2)>>\
<<set $randomnumber = random(1,3)>>\
<<if $randomnumber == 1>>\
<<speech "annie" "<<print $annie.name>>">>Um...th-thanks for the invite, <<print $player.name>>, but, um...I-I think I’ll pass.<</speech>>
You stare at her for a long moment, letting the uncomfortable silencce stretch just a little too long, and your patience is rewarded.
<<speech "annie" "<<print $annie.name>>">>Um...th-this time.<</speech>>
<<pspeech>>Next time, then.<</pspeech>>
You give her a big smile that you don’t feel and, without another word, turn and walk away, trying to rein in your frustration. That didn’t go the way you wanted it to go, and you have nothing you can do about it without getting far too confrontational. Or worse, without ending up coming off as begging. You absolutely refuse to beg; if, no, when she comes to the club with you, it will be because she wants to make you happy, not because you were insistent. Still, this does set your plans back a bit. You’ll need to keep working on her.
<<mindbreak "$annie" 1>>\
<<obedience "$annie" -5>>\
<<trust "$annie" -1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I...I guess as long as //you’re// there...Um, I guess, I c-can go...<</speech>>
<<pspeech>>Oh, excellent, <<print $annie.name>>! This is going to be so much fun. Let me think...when should we go?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I can-<</speech>>
She stops talking abruptly as you hold up your hand in the universally understood gesture for "stop".
<<pspeech>>Give me a second here. It’s an exclusive sort of club, they have rules for when members can bring guests. I know you have a //busy// schedule, but if you’ll forgive me, I just have to remember when I can bring you in, and we’ll make it work, okay?<</pspeech>>
She nods her assent, not seeing through your lie. //La Lumiere Rouge//, if it has a "guest policy", certainly isn’t going to be restrictive on it. They cater to their members’ whims, after all. But you want to make sure <<print $annie.name>> isn’t distracted by, for example, thoughts about going to work the next day. That really only leaves Friday and Saturday as acceptable days for your plans. You just have to determine which works better for you.
<div id="annieob1sexdate">\
<<button "Friday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Friday night, I think. Yeah, Friday night. We can head home, get dinner, and then I’ll pick you up.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um, Friday is...<</speech>>
You give her a look. She quickly shies away.
<<speech "annie" "<<print $annie.name>>">>Um...Friday. Uh, night. R-right.<</speech>>
<<pspeech>>Great! Make sure to wear something...well, I’m not going to say sexy, but I’m sure you know what I mean.<</pspeech>>
She actually blushes, but she doesn’t say anything, still unable or unwilling to take a stand for herself. She’s just too easy.
<<pspeech>>It’s a date! I’ll pick you up at your place and we’ll have an //amazing// night! Ooh, I’m so excited!<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Saturday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Saturday...that will give you the whole day to get ready. I’ll pick you up at night.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, um...Saturday night I usually, um…<</speech>>
<<pspeech>><<print $annie.name>>, come on. It’s me. I know what your Saturday night is usually like.<</pspeech>>
She blushes furiously, looking away, and you can’t help but laugh and touch her hand.
<<pspeech>>It’s okay. We’ll have fun, trust me.<</pspeech>>
She nods, face still red, and you reach out, patting her hand reassuringly.
<<pspeech>>Saturday night. Wear something...provocative. Enticing. This is going to be great.<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
<<set $randomnumber = random(1,5)>>\
<<if $randomnumber >= 2>>\
<<speech "annie" "<<print $annie.name>>">>Um...th-thanks for the invite, <<print $player.name>>, but, um...I-I think I’ll pass.<</speech>>
You stare at her for a long moment, letting the uncomfortable silencce stretch just a little too long, and your patience is rewarded.
<<speech "annie" "<<print $annie.name>>">>Um...th-this time.<</speech>>
<<pspeech>>Next time, then.<</pspeech>>
You give her a big smile that you don’t feel and, without another word, turn and walk away, trying to rein in your frustration. That didn’t go the way you wanted it to go, and you have nothing you can do about it without getting far too confrontational. Or worse, without ending up coming off as begging. You absolutely refuse to beg; if, no, when she comes to the club with you, it will be because she wants to make you happy, not because you were insistent. Still, this does set your plans back a bit. You’ll need to keep working on her.
<<mindbreak "$annie" 1>>\
<<obedience "$annie" -5>>\
<<trust "$annie" -1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I...I guess as long as //you’re// there...Um, I guess, I c-can go...<</speech>>
<<pspeech>>Oh, excellent, <<print $annie.name>>! This is going to be so much fun. Let me think...when should we go?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I can-<</speech>>
She stops talking abruptly as you hold up your hand in the universally understood gesture for "stop".
<<pspeech>>Give me a second here. It’s an exclusive sort of club, they have rules for when members can bring guests. I know you have a //busy// schedule, but if you’ll forgive me, I just have to remember when I can bring you in, and we’ll make it work, okay?<</pspeech>>
She nods her assent, not seeing through your lie. //La Lumiere Rouge//, if it has a "guest policy", certainly isn’t going to be restrictive on it. They cater to their members’ whims, after all. But you want to make sure <<print $annie.name>> isn’t distracted by, for example, thoughts about going to work the next day. That really only leaves Friday and Saturday as acceptable days for your plans. You just have to determine which works better for you.
<div id="annieob1sexdate">\
<<button "Friday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Friday night, I think. Yeah, Friday night. We can head home, get dinner, and then I’ll pick you up.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um, Friday is...<</speech>>
You give her a look. She quickly shies away.
<<speech "annie" "<<print $annie.name>>">>Um...Friday. Uh, night. R-right.<</speech>>
<<pspeech>>Great! Make sure to wear something...well, I’m not going to say sexy, but I’m sure you know what I mean.<</pspeech>>
She actually blushes, but she doesn’t say anything, still unable or unwilling to take a stand for herself. She’s just too easy.
<<pspeech>>It’s a date! I’ll pick you up at your place and we’ll have an //amazing// night! Ooh, I’m so excited!<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <<button "Saturday Night">>\
<<replace "#annieob1sexdate">>\
<<pspeech>>Saturday...that will give you the whole day to get ready. I’ll pick you up at night.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, um...Saturday night I usually, um...<</speech>>
<<pspeech>><<print $annie.name>>, come on. It’s me. I know what your Saturday night is usually like.<</pspeech>>
She blushes furiously, looking away, and you can’t help but laugh and touch her hand.
<<pspeech>>It’s okay. We’ll have fun, trust me.<</pspeech>>
She nods, face still red, and you reach out, patting her hand reassuringly.
<<pspeech>>Saturday night. Wear something...provocative. Enticing. This is going to be great.<</pspeech>>
You turn away after a long moment, during which she still won’t look at you, still with a big smile on your face. The biggest hurdle is past you now, you’re certain. Getting her to the club was the hard part<<if $player.hasdick == true>>, though the stirring in your <<print $penisSize[$player.penissize]>> dick implies that there may be another hard part in the future<</if>>. Teaching her about the pleasure she can have is going to be so much easier. After all, it’s hard to say no to pleasure once you know what it’s like. And she’s going to be drowning in it, as long as she does what you say. But those are thoughts for another time.
<<mindbreak "$annie" 1>>\
<<trust "$annie" 2>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "obedienceup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>><<switch $playerPath>>\
\
<<case "dom">>\
\
<<pspeech>><<print $annie.name>>, I had quite a bit of fun on our last big date. I was wondering if you'd like to do it again, maybe something a bit more...intimate?<</pspeech>>
You absolutely love the way her cheeks get pink.
<<speech "annie" "<<print $annie.name>>">>O-oh? Oh. Oooh, u-umm....<</speech>>
<<pspeech>>No pressure, of course, but I do enjoy your company.<</pspeech>>
You do your best to sound off-hand, casual, as though the outcome isn't important, smiling at her as you wait for her response.
<<speech "annie" "<<print $annie.name>>">>Y...y-yes. I think I'd like that, <<print $player.name>>. U-um...when did you want to meet?<</speech>>
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Y-yeah...Sunday. Um, I'll meet you in the afternoon. U-um...where?<</speech>>
<<pspeech>>Good. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>><<button "Monday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Um...I can do Monday. A-after work, in the evening? Where should I meet you?<</speech>>
<<pspeech>>Excellent. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 1>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 2>><<button "Tuesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Uh, I...Tuesday is f-fine, but it'll have to be after work...in the evening. Is that okay? Where should I meet you?<</speech>>
<<pspeech>>After work is acceptable. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 2>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 3>><<button "Wednesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Hmm...I think...I have a...a thing after work on Wednesday, but I can...I can meet you later at night. W-where should I meet you?<</speech>>
<<pspeech>>Wednesday night, then. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 3>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 4>><<button "Thursday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Thursday. Y-you know I...uh...no, I can...Thursday. But can we meet later, at night? Where do you want to meet up?<</speech>>
<<pspeech>>Night is acceptable. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 4>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 5>><<button "Friday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Friday...I'm free Friday after work, in the evening. S-should we meet up then? Where do you want to meet up?<</speech>>
<<pspeech>>Friday evening is fine. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<button "Saturday">>
<<replace "#dateschedule">>
<<speech "annie" "<<print $annie.name>>">>Saturday, I...I have a class Saturday morning, but...y-yeah, I can do Saturday afternoon. Where do you want to meet? Oh, and is that okay?<</speech>>
<<pspeech>>That's good, Saturday afternoon. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You stare at her a moment longer, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<<case "sex">>\
\
<<pspeech>><<print $annie.name>>, I was just thinking about how much fun we had on that first...//date//, and I was thinking we should do it again. Want to join me on a more...//intimate// girl's night?<</pspeech>>
You absolutely love the way her cheeks get pink.
<<speech "annie" "<<print $annie.name>>">>O-oh? Oh. Oooh, u-umm....<</speech>>
<<pspeech>>Come on, it'll be fun. Just you...and me.<</pspeech>>
You make sure to cock you hips just so, give her a winning smile, and throw in a wink for good measure. Some might consider it too much, but as far as you're concerned, there's no such thing.
<<speech "annie" "<<print $annie.name>>">>Y...y-yes. I like you, I-I mean I'd //like// to...u-um...when did you want to meet?<</speech>>
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Y-yeah...Sunday. Um, I'll meet you in the afternoon. U-um...where?<</speech>>
<<pspeech>>Good. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>><<button "Monday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Um...I can do Monday. A-after work, in the evening? Where should I meet you?<</speech>>
<<pspeech>>Excellent. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 1>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 2>><<button "Tuesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Uh, I...Tuesday is f-fine, but it'll have to be after work...in the evening. Is that okay? Where should I meet you?<</speech>>
<<pspeech>>After work is acceptable. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 2>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 3>><<button "Wednesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Hmm...I think...I have a...a thing after work on Wednesday, but I can...I can meet you later at night. W-where should I meet you?<</speech>>
<<pspeech>>Wednesday night, then. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 3>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 4>><<button "Thursday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Thursday. Y-you know I...uh...no, I can...Thursday. But can we meet later, at night? Where do you want to meet up?<</speech>>
<<pspeech>>Night is acceptable. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 4>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 5>><<button "Friday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Friday...I'm free Friday after work, in the evening. S-should we meet up then? Where do you want to meet up?<</speech>>
<<pspeech>>Friday evening is fine. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<button "Saturday">>
<<replace "#dateschedule">>
<<speech "annie" "<<print $annie.name>>">>Saturday, I...I have a class Saturday morning, but...y-yeah, I can do Saturday afternoon. Where do you want to meet? Oh, and is that okay?<</speech>>
<<pspeech>>That's good, Saturday afternoon. Meet me at my place, <<print $annie.name>>. I'll see you then.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-your place? U-uh...uh...o-okay...yeah. That's...that's fine. S-see you then!<</speech>>
Her face still red, thinking about the implications of your invitation, she gives you a shy smile, then turns back to her work. You give her a quick smile, then get back to work yourself.\
<<set $annie.date = true>>\
<<set $annie.datetype = "friendup">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</switch>>\<<switch $playerPath>>\
\
<<case "dom">>\
\
<<pspeech>><<print $annie.name>>, I quite enjoyed spending some time with you, and would like to do it again. When are you available?<</pspeech>>
<<print $annie.name>> looks at you in surprise for a moment, then thinks.
<<set $randomnumber = random(1,5)>>\
<<if $randomnumber == 5>>\
<<speech "annie" "<<print $annie.name>>">>Oh, um...I'm sorry, <<print $player.name>>, I'm actually really busy. Uh, ask me again some other time? I-I promise it's not because I don't want to, i-it's just that I'm a-actually...busy! Really!<</speech>>
You frown for a moment, watching her as her face turns slightly more red with each passing second. She seems genuine. Maybe you should just let it pass this time.
<<pspeech>>That's okay, <<print $annie.name>>. We'll try another time.<</pspeech>>
You give her a smile to punctuate your statement, and she lets out a sigh of relief.
<<speech "annie" "<<print $annie.name>>">>S-sorry. Um, ask me again another time, okay?<</speech>>
You nod, and she turns back to her work. Well, no date, but on the other hand...the way she almost bent over backward to apologize to you was interesting. You wonder what kind of effect such obsequiousness is having on her mental state...
<<trust "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<include "Advance Time Work">>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, um...S-sure! Uh...I'm...yes, I can do that. Uh, when did you want to meet? I'm pretty open...I m-mean, I can shuffle things around...uh...when?<</speech>>
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Oh...Sunday? I could do Sunday. Uh, how about we meet up in the afternoon?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>><<button "Monday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Oh...Monday? That...might be tricky. Uh, I could do something after work, though, in the evening?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 1>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 2>><<button "Tuesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Tuesday...Tuesday...yeah, I can do Tuesday. After work, in the evening?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 2>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 3>><<button "Wednesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Wednesday...yeah. Wednesday is good, but I have something in the evening, s-so...could we do something at night?<</speech>>
<<pspeech>>Sure, Wednesday night it is.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! I'm sure we'll have fun. But, uh...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 3>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 4>><<button "Thursday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Thursday? I usually, uh...n-no, no. I can make Thursday work. Uh, are you, uh...available at night?<</speech>>
<<pspeech>>I am indeed. I'll see you Thursday night, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Good! A-and me too, I mean...I'll see you...too...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 4>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 5>><<button "Friday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Friday? That would be a great way to end the week. Uh...we could do something after work, maybe? In the evening?<</speech>>
<<pspeech>>Sure. We'll welcome the weekend with a fun time, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! Oh, uh...I-I should get back to work. B-but Friday. Right.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<button "Saturday">>
<<replace "#dateschedule">>
<<speech "annie" "<<print $annie.name>>">>Saturday...I get up early on Saturday, but...w-want to do something in the afternoon?<</speech>>
<<pspeech>>Hmm...Saturday afternoon...that should be doable.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! I'll see you then...and uh...probably before that, but...yeah...uh...I should g-get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</if>>\
\
<<case "sex">>\
\
<<pspeech>>Hey <<print $annie.name>>, I was just thinking about that date we went on together. Wanna do it again?<</pspeech>>
<<print $annie.name>> blinks at you in surprise for a moment, then smiles. She opens her mouth to answer, but then hesitates.
<<speech "annie" "<<print $annie.name>>">>Oh, um...S-sure! Uh...I'm...yes, I can do that. Uh, when did you want to meet? I'm pretty open...I m-mean, I can shuffle things around...uh...when?<</speech>>
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Oh...Sunday? I could do Sunday. Uh, how about we meet up in the afternoon?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>><<button "Monday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Oh...Monday? That...might be tricky. Uh, I could do something after work, though, in the evening?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 1>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 2>><<button "Tuesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Tuesday...Tuesday...yeah, I can do Tuesday. After work, in the evening?<</speech>>
<<pspeech>>That sounds great. I'm looking forward to it, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Me too, <<print $player.name>>! But for now...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 2>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 3>><<button "Wednesday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Wednesday...yeah. Wednesday is good, but I have something in the evening, s-so...could we do something at night?<</speech>>
<<pspeech>>Sure, Wednesday night it is.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! I'm sure we'll have fun. But, uh...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 3>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 4>><<button "Thursday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Thursday? I usually, uh...n-no, no. I can make Thursday work. Uh, are you, uh...available at night?<</speech>>
<<pspeech>>I am indeed. I'll see you Thursday night, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Good! A-and me too, I mean...I'll see you...too...I-I should get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 4>>\
<<set $annie.datetime = 3>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<if $dayOfTheWeekPos !== 5>><<button "Friday">>\
<<replace "#dateschedule">>\
<<speech "annie" "<<print $annie.name>>">>Friday? That would be a great way to end the week. Uh...we could do something after work, maybe? In the evening?<</speech>>
<<pspeech>>Sure. We'll welcome the weekend with a fun time, <<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! Oh, uh...I-I should get back to work. B-but Friday. Right.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 5>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | <</if>>\
<<button "Saturday">>
<<replace "#dateschedule">>
<<speech "annie" "<<print $annie.name>>">>Saturday...I get up early on Saturday, but...w-want to do something in the afternoon?<</speech>>
<<pspeech>>Hmm...Saturday afternoon...that should be doable.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Great! I'll see you then...and uh...probably before that, but...yeah...uh...I should g-get back to work.<</speech>>
She gives you a hesitant smile, and turns back to her work. You should do the same.\
<<set $annie.date = true>>\
<<set $annie.datetype = "normal">>\
<<set $annie.dateday = 6>>\
<<set $annie.datetime = 1>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</switch>>\<<if $annie.friendtitle == "Acquaintance">>\
You prepare for your date with <<print $annie.name>>, getting dressed in what you deem to be an appropriate outfit, and head to the location where you've agreed to meet with her.
<<print $annie.name>> is waiting for you as you arrive. \
<<if $purchasedCar <= 2>>\
She smiles as she sees you pull up in your car. You park, step out, and head towards her.\
<<elseif $purchasedCar <= 4>>\
She's surprised when she sees you pull up in your fancy car, but she smiles when she sees you step out.\
<<else>>\
She doesn't even pay attention to your chauffered car until it pulls up near her, and you step out. Her jaw drops when she sees you, and it takes her quite some time to recover.\
<</if>>\
As you approach, you take in her appearance. She's wearing clothes similar to what you see her wear at work, nothing special, and she doesn't appear to have put too much effort into her appearance for this friendly outing.
<<speech "annie" "<<print $annie.name>>">>Hey, <<print $player.name>>! H-how's it going?<</speech>>
<<pspeech>><<if $playerPath == "dom">>I'm doing well, <<print $annie.name>>, thank you.<<else>>I'm good, <<print $annie.name>>, so nice of you to ask.<</if>> Shall we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, sure! Uh...what are we doing?<</speech>>
You stop to contemplate, wondering where you should take her.
<<if $dateChoice == "none">>\
<<include "Date Options">>\
<<elseif $dateChoice == "coffee">>\
<<pspeech>>I thought we could enjoy a cup of coffee together. I know a wonderful cafe nearby.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, coffee sounds great! <<if $timeOfDayPos == 2>>Maybe it'll be quiet, since it's so late. Who drinks coffee in the evening anyway?<<else>>Hopefully it's not too busy.<</if>><</speech>>\
<<set $annie.dateopinion += 1>>
<<print $annie.name>> smiles as she follows you to the coffee shop.
<<button "Get Some Coffee" "Coffee Shop Date">><<set $annie.lastdate = "coffee">><</button>>
<<elseif $dateChoice == "movie">>\
<<pspeech>><<if $playerPath == "dom">>There's a movie I'd like to see, and I would like you to accompany me.<<else>>I thought we'd go see a movie together. Surely there's something we can both enjoy, right?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I love going to the movies! This will be great!<</speech>>\
<<set $annie.dateopinion += 2>>
<<print $annie.name>> smiles widely as she follows you to the movie theater.
<<button "See a Movie" "Movie Theater">><<set $annie.lastdate = "movie">><</button>>
<<elseif $dateChoice == "japanese">>\
<<pspeech>>How do you feel about Japanese cuisine? I'm hungry.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...yeah, we can...do that. S-sure.<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> puts a big smile on as she follows you to the restaurant.
<<button "Head to the Restaurant" "Japanese Restaurant">><<set $annie.lastdate = "japanese">><</button>>
<<elseif $dateChoice == "familydiner">>\
<<pspeech>>I thought we should get something to eat. Nothing complicated, just a nice family restaurant.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, sure! That sounds great! Let's go!<</speech>>\
<<set $annie.dateopinion += 1>>
<<print $annie.name>> smiles as she follows you to the restaurant.
<<button "Head to the Restaurant" "Family Diner">><<set $annie.lastdate = "familydiner">><</button>>
<<elseif $dateChoice == "steakhouse">>\
<<pspeech>>How do you feel about steak? <<if $playerPath == "dom">>We'll be going to a steakhouse, so I should hope you'll appreciate it.<<else>>I've been craving it. You don't mind, do you?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh, y-yeah, sure. That's fine. Let's go.<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> puts a big smile on as she follows you to the restaurant.
<<button "Head to the Restaurant" "Steakhouse Restaurant">><<set $annie.lastdate = "steakhouse">><</button>>
<<elseif $dateChoice == "bargrill">>\
<<pspeech>><<if $playerPath == "dom">>I've decided that we'll be going to a nice little bar and grill nearby.<<else>>I've heard good things about a bar and grill nearby, thought we could check it out together.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, yeah, that sounds fun. Let's go!<</speech>>\
<<set $annie.dateopinion += 1>>
<<print $annie.name>> smiles as she follows you to the restaurant.
<<button "Head to the Restaurant" "Bar & Grill">><<set $annie.lastdate = "bargrill">><</button>>
<<elseif $dateChoice == "exclusive">>\
<<pspeech>><<if $playerPath == "dom">>There's an extremely exclusive restaurant that I've been wanting to go to, and so we shall.<<else>>There's this extremely exclusive restaurant that I've been wanting to go to. We should check it out together.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...uh...I'm not really dressed for that kind of...b-but if you think we can get in, s-sure. I'm up for it.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<print $annie.name>>'s smile falters a little, but she brushes it off and follows you to the restaurant.
<<button "Head to the Restaurant" "Exclusive Restaurant">><<set $annie.lastdate = "exclusive">><</button>>
<<elseif $dateChoice == "buffet">>\
<<pspeech>>There's a nice little buffet near here. All you can eat, but for a reasonable price. Hungry?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, I think I know the place you mean. Yeah, that sounds great!<</speech>>\
<<set $annie.dateopinion += 1>>
<<print $annie.name>> smiles as she follows you to the restaurant.
<<button "Head to the Restaurant" "Buffet Restaurant">><<set $annie.lastdate = "buffet">><</button>>
<<elseif $dateChoice == "finedining">>\
<<pspeech>>I know of a very nice restaurant near here, and <<if $playerPath == "dom">>I've decided that I would like to visit it. Coming?<<else>>I thought it would be fun to go there together.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, I'm not...really dressed for a fancy dinner, but...s-sure, we can do that.<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> puts on a big smile as she follows you to the restaurant.
<<button "Head to the Restaurant" "Fine Dining Restaurant">><<set $annie.lastdate = "finedining">><</button>>
<<elseif $dateChoice == "danceclub">>\
<<pspeech>>I thought we could do something fun, head to the dance club and <<if $playerPath == "dom">>show off. Interested?<<else>>dance together. Want to join me?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...the club? I...n-no, we can go. It'll be fun! R-right?<</speech>>\
<<set $annie.dateopinion -= 2>>
<<button "Head to the Club" "Dance Club Date Entrance">><<set $annie.lastdate = "danceclub">><</button>>
<<elseif $dateChoice == "park">>\
<<pspeech>>I was looking to do something more...sedate today. Would you like to accompany me to the park?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, the park? That sounds fine to me. It'll be nice to get outside for a while.<</speech>>\
/* Note: she has no strong opinions about the park. No change to dateopinion */
<<print $annie.name>> smiles at you, and follows you to the park.
<<button "Go to the Park" "Park">><<set $annie.lastdate = "park">><</button>>
<<elseif $dateChoice == "museum">>\
<<pspeech>>I could do with a little culture in my life. How do you feel about the museum?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Huh. It's not normally the kind of thing I go for, but...sure! Should be interesting!<</speech>>\
/* Note: she has no strong opinions about the museum. No change to dateopinion */
<<print $annie.name>> gives you a bright smile as she follows you to the museum.
<<button "Go to the Museum" "Museum">><<set $annie.lastdate = "museum">><</button>>
<<elseif $dateChoice == "aquarium">>\
<<pspeech>>I've been thinking that there's a wonderful aquarium here in town, and I never make the time to go. This seems like the perfect opportunity.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...y-yeah, we could that. It's...usually pretty crowded though, isn't it? Uh, but if that's what you want to do...!<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> gives you a smile that doesn't quite mask the look in her eyes, but she follows you as you lead the way to the aquarium.
<<button "Go to the Aquarium" "Aquarium">><<set $annie.lastdate = "aquarium">><</button>>
<<elseif $dateChoice == "library">>\
<<pspeech>>The library should be entertaining. It's been a while since I've gone there. <<if $playerPath == "dom">>I trust you'll be accompanying me?<<else>>Want to come find a book or two with me?<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, yeah, sure. I've got a library card and everything. Sometimes it's nice to get into the quiet, you know?<</speech>>\
<<set $annie.dateopinion += 1>>
<<print $annie.name>> gives you a quick smile, and all but leads the way to the library.
<<button "Go to the Library" "Library">><<set $annie.lastdate = "library">><</button>>
<<elseif $dateChoice == "gym">>\
<<pspeech>>I've been meaning to put some time in at the gym. Do you have gym clothes with you? <<if $playerPath == "dom">>I'd like you to be my spotter.<<else>>It's always more fun to get //sweaty// with a friend.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Uh...I suppose. I'm not really...dressed for it, but I can get a change of clothes. Wh-where even is the gym?<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> puts on a brave face as you lead the way to the gym.
<<button "Go to the Gym" "Gym">><<set $annie.lastdate = "gym">><</button>>
<<elseif $dateChoice == "stadium">>\
<<pspeech>>I thought we could head to the stadium and see who's playing today. There's always some sport or another going on. Care to join me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh jeez...uh...y-yeah, sure. It'll be fine. You'll be there with me. It'll be fine. Fine.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<print $annie.name>> notices you watching her, and smiles back, but it's not a very confident smile. Nonetheless, she follows you to the stadium.
<<button "Head to the Stadium" "Stadium">><<set $annie.lastdate = "stadium">><</button>>
<<elseif $dateChoice == "bar">>\
<<pspeech>>Nothing too fancy. There's a bar nearby. Care to share a few drinks?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, a bar? I, uh...I-I'm not really into the bar thing, but...I guess we can check it out, right?<</speech>>\
<<set $annie.dateopinion -= 2>>
<<print $annie.name>> gives you a game smile, but she doesn't look too thrilled with the idea. Still, she follows you to the bar.
<<button "Visit the Bar" "Bar">><<set $annie.lastdate = "bar">><</button>>
<<elseif $dateChoice == "pool">>
<<pspeech>>Did you know there's an indoor pool nearby? <<if $playerPath == "dom">>I believe it will be an enjoyable place to visit.<<else>>We can show off our bikini bodies. Come on.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Uh...s-sure? Not exactly what I expected, but...sure. Let's go.<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> nods, mostly to herself, and follows you to the pool.
<<button "Head to the Pool" "Indoor Pool">><<set $annie.lastdate = "pool">><</button>>
<<elseif $dateChoice == "bdsmclub">>
<<pspeech>>I know of a fabulous...and //very// exclusive club where we can explore all of your deepest, darkest desires. And where I can explore mine. With you. How do you feel about...chains?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-whoa! Whoa. Hold on a second, <<print $player.name>>. That's...I-I appreciate the thought, but...you're...I don't think...U-uh I just remember that I have this...thing I have to do. M-maybe we can reschedule? I-I'll call you.<</speech>>
Without another word, <<print $annie.name>> turns and walks away. She doesn't look back. Maybe you were a little too forward with her. Hmph. Her loss, though this is likely to damage your burgeoning friendship. Still, nothing for it now but to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $annie.lastdate = "bdsmclub">><</button>>
<<elseif $dateChoice == "sexclub">>
<<pspeech>>You know, there's this club where we can...well, explore each other. //Intimately//. You know what I mean? I know you've been thinking about it, about //me//. So let's drop the pretense and-<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-whoa! Whoa. Hold on a second, <<print $player.name>>. That's...I-I appreciate the thought, but...you're...I don't think...U-uh I just remember that I have this...thing I have to do. M-maybe we can reschedule? I-I'll call you.<</speech>>
Without another word, <<print $annie.name>> turns and walks away. She doesn't look back. Maybe you were a little too forward with her. Hmph. Her loss, though this is likely to damage your burgeoning friendship. Still, nothing for it now but to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $annie.lastdate = "sexclub">><</button>>
<<elseif $dateChoice == "mall">>
<<pspeech>><<if $playerPath == "dom">>I've decided that there are things that I need from the mall, and I would like you to accompany me.<<else>>I thought that we could head to the mall and do some shopping. You know, quality girl time.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, uh...sure. I guess that's fine.<</speech>>\
<<set $annie.dateopinion -= 1>>
<<print $annie.name>> doesn't look too enthused by your choice of outing, but she smiles anyway, following you to the mall.
<<button "Head to the Mall" "Mall Date">><<set $annie.lastdate = "mall">><</button>>
<<else>>
<<include "Date Options">>\
<</if>>
<<elseif $annie.friendtitle == "Friend">>\
\
You quickly get yourself dressed and presentable. Not too much; this is supposed to be a casual hang out for friends, and while //you// may have ulterior motives, there's no need to clue her in. At least, not yet. So no makeup, no jewelry. Your clothes are <<if $clothing <= 4>>comfortable and down-to-earth<<elseif $clothing <= 7>>flattering while still giving off a casual vibe<<else>>painfully dull, <<if $playerPath == "dom">>with barely any flattering leather<<else>>with an almost-criminal lack of skin showing<</if>><</if>>. It will do for now.
<<if $TotalSlaves > 0>>\
You make sure to instruct your <<if $playerPath == "dom">>slaves<<else>>lovers<</if>> to make themselves scarce, and they comply. You definitely don’t want <<print $annie.name>> to get the...well, the //right// idea before she’s ready.
<</if>>\
\
<<if $incest == true>>\
<<if $sibling.disposition == "none">>\
<<include "Sibling Annie Friendup Date Reaction">>\
<</if>>\
<<else>>\
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<</if>>\
<<elseif $annie.friendtitle == "Close Friend">>\
You get ready for your date, putting on a dress that is both flattering and comfortable, as well as some makeup. A quick check makes it clear that you have everything you need, and you send a text to <<print $annie.name>> to let her know you're on the way before heading out to your car. <<if $purchasedCar == 5>>Your driver knows where to go, and you settle in for the ride.<<else>>You let your mind wander a little bit as you drive through the city to <<print $annie.name>>'s home.<</if>>
<img class="floatright medium" src="images/Annie/Date Dress 2.jpg">\
She's waiting when you arrive, and you see that your instructions were well-heeded: the dress she's wearing is a little more daring than you would have expected, <<if $annie.exhibitionfetish >= 50>>though surprisingly conservative given her recent love of showing off her body<<elseif $annie.pregnant == true && $pregtime >= 70>>though the tight-fitting fabric does nothing to hide her growing pregnancy<<else>>though you're certainly not complaining<</if>>. She sees your car approaching and a smile lights up her face, which persists as she gets in.
<<speech "annie" "<<print $annie.name>>">>H-hi, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Good evening, <<print $annie.name>>. I approve of your choice of dress.<<else>><<print $annie.name>>, you look absolutely beautiful tonight.<</if>><</pspeech>>
Her face glows red as she accepts your compliment.
<<speech "annie" "<<print $annie.name>>">>You look a-amazing too, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. U-um...s-so where are we going?<</speech>>
You've given it some thought. You could take her anywhere, really, but you want this to be right. To be perfect. That narrows your choices a little.
<<if $dateChoice == "none">>\
<<include "Annie Romantic Date Options">>\
<<elseif $dateChoice == "japanese">>\
<<pspeech>>We're going out for dinner to a Japanese restaurant. Let's go.<</pspeech>>
<<if $annie.lastdate == "japanese">>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Um. Okay.<</speech>>
<<set $annie.dateopinion -= 2>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh. Okay. That s-sounds good.<</speech>>
<<set $annie.dateopinion -= 1>>\
<</if>>\
As you're driving to the restaurant, <<print $annie.name>> shyly reaches out for your hand, and you take it. The trip otherwise passes in expectant silence.
<<button "It doesn't take long to arrive" "Japanese Restaurant">><</button>>\
<<elseif $dateChoice == "finedining">>\
<<pspeech>>We're dressed appropriately. Let's go to a fancy restaurant, where they will treat us appropriately.<</pspeech>>
<<if $annie.lastdate == "finedining">>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Um. Okay.<</speech>>
<<set $annie.dateopinion -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh. Okay. I'm g-glad I dressed up.<</speech>>
<<set $annie.dateopinion += 1>>\
<</if>>\
As you're driving to the restaurant, <<print $annie.name>> shyly reaches out for your hand, and you take it. The trip otherwise passes in expectant silence.
<<button "It doesn't take long to arrive" "Fine Dining Restaurant">><</button>>\
<<elseif $dateChoice == "danceclub">>\
<<pspeech>>We're going out to dance, <<print $annie.name>>.<</pspeech>>
<<if $annie.lastdate == "danceclub">>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Um. Okay.<</speech>>
<<set $annie.dateopinion -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Th-that...actually sounds kind of fun. Yeah, let's go.<</speech>>
<<set $annie.dateopinion += 1>>\
<</if>>\
As you're driving to the club, <<print $annie.name>> shyly reaches out for your hand, and you take it. The trip otherwise passes in expectant silence.
<<button "It doesn't take long to arrive" "Dance Club Date Entrance">><</button>>\
<<else>>\
<<include "Annie Romantic Date Options">>\
<</if>>\
<</if>>\You prepare for your date with <<print $annie.name>>, getting dressed in what you deem to be an appropriate outfit, and head to the location where you've agreed to meet with her.
<<print $annie.name>> is waiting for you as you arrive, \
<<if $purchasedCar == 1>>\
smiling as she recognizes your car. You park, step out, and head towards her.\
/* COME BACK TO FOR ADDITIONAL CARS! */
<</if>>\
As you approach, you take in her appearance. She's wearing clothes that are a little fancier than what you would expect her to wear to work. It's clear that she's taken a little bit of time to fancy herself up, and the realization that she's done it for you makes you smile <<if $playerPath == "dom">>in satisfaction<<else>>with joy<</if>>. If she's already wondering what you think of her, this might be easier than you thought.
<<speech "annie" "<<print $annie.name>>">>Hey, <<print $player.name>>! Good to see you!<</speech>>
<<pspeech>><<if $playerPath == "dom">>And you, <<print $annie.name>>.<<else>>Always a pleasure, <<print $annie.name>>.<</if>> Shall we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes! Uh...what are we doing today?<</speech>>
You stop to contemplate, wondering where you should take her.
<<if $dateChoice == "none">>\
<<include "Date Options">>\
<<elseif $dateChoice == "coffee">>\
<<pspeech>>I thought we could enjoy a cup of coffee together. I know a wonderful cafe nearby.<</pspeech>>
<<if $annie.lastdate == "coffee">>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Coffee? Uh. We did that last time...I-I guess it's okay.<</speech>>
<<set $annie.dateopinion -= 2>>\
Despite her protestations, she smiles as she follows you to the coffee shop.
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, coffee sounds great! <<if $timeOfDayPos == 2>>Maybe it'll be quiet, since it's so late. Who drinks coffee in the evening anyway?<<else>>Hopefully it's not too busy.<</if>><</speech>>
<<set $annie.dateopinion += 1>>\
<<print $annie.name>> smiles as she follows you to the coffee shop.
<</if>>
<<button "Get Some Coffee" "Coffee Shop Date">><<set $annie.lastdate = "coffee">><</button>>\
<<elseif $dateChoice == "movie">>\
<<pspeech>><<if $playerPath == "dom">>There's a movie I'd like to see, and I would like you to accompany me.<<else>>I thought we'd go see a movie together. Surely there's something we can both enjoy, right?<</if>><</pspeech>>
<<if $annie.lastdate == "movie">>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...I-I mean, I like going to the movies as much as the next girl, but didn't w-we just...no, no, it's okay! Let's go.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I love going to the movies! This will be great!<</speech>>\
<<set $annie.dateopinion += 2>>
<</if>>\
<<print $annie.name>> smiles widely as she follows you to the movie theater.
<<button "See a Movie" "Movie Theater">><<set $annie.lastdate = "movie">><</button>>
<<elseif $dateChoice == "japanese">>\
<<pspeech>>How do you feel about Japanese cuisine? I'm hungry.<</pspeech>>
<<if $annie.lastdate == "japanese">>\
<<speech "annie" "<<print $annie.name>>Uh...sushi? Again? I-I mean...sure, I guess...<</speech>>\
<<set $annie.dateopinion -= 2>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...yeah, we can...do that. S-sure.<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> puts a big smile on as she follows you to the restaurant.
<<button "Head to the Restaurant" "Japanese Restaurant">><<set $annie.lastdate = "japanese">><</button>>
<<elseif $dateChoice == "familydiner">>\
<<pspeech>>I thought we should get something to eat. Nothing complicated, just a nice family restaurant.<</pspeech>>
<<if $annie.lastdate == "familydiner">>\
<<speech "annie" "<<print $annie.name>>">>Oh...yeah, sure!<</speech>>
She hesitates for a moment, then turns away, speaking in a whisper that you just barely hear.
<<speech "annie" "<<print $annie.name>>">>God, wh-what if I get fat from all this greasy food? Would she...?<</speech>>
She blinks, and turns back to you, looking just a little guilty.\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, sure! That sounds great! Let's go!<</speech>>\
<<set $annie.dateopinion += 1>>
<</if>>\
<<print $annie.name>> smiles as she follows you to the restaurant.
<<button "Head to the Restaurant" "Family Diner">><<set $annie.lastdate = "familydiner">><</button>>
<<elseif $dateChoice == "steakhouse">>\
<<pspeech>>How do you feel about steak? <<if $playerPath == "dom">>We'll be going to a steakhouse, so I should hope you'll appreciate it.<<else>>I've been craving it. You don't mind, do you?<</if>><</pspeech>>
<<if $annie.lastdate == "steakhouse">>\
<<speech "annie" "<<print $annie.name>>">>Uh, y-yeah...um...i-isn't steak supposed to be a...special occasion kind of thing? Not an...all the time thing? Um...l-let's go.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh, y-yeah, sure. That's fine. Let's go.<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> puts a big smile on as she follows you to the restaurant.
<<button "Head to the Restaurant" "Steakhouse Restaurant">><<set $annie.lastdate = "steakhouse">><</button>>
<<elseif $dateChoice == "bargrill">>\
<<pspeech>><<if $playerPath == "dom">>I've decided that we'll be going to a nice little bar and grill nearby.<<else>>I've heard good things about a bar and grill nearby, thought we could check it out together.<</if>><</pspeech>>
<<if $annie.lastdate == "bargrill">>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...y-yeah, okay...didn't we just go there?<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, yeah, that sounds fun. Let's go!<</speech>>\
<<set $annie.dateopinion += 1>>
<</if>>\
<<print $annie.name>> smiles as she follows you to the restaurant.
<<button "Head to the Restaurant" "Bar & Grill">><<set $annie.lastdate = "bargrill">><</button>>
<<elseif $dateChoice == "exclusive">>\
<<pspeech>><<if $playerPath == "dom">>There's an extremely exclusive restaurant that I've been wanting to go to, and so we shall.<<else>>There's this extremely exclusive restaurant that I've been wanting to go to. We should check it out together.<</if>><</pspeech>>
<<if $annie.lastdate == "exclusive">>\
<<speech "annie" "<<print $annie.name>>">>O-oh gosh, <<print $player.name>>...I-I don't know about going there all the time. I...I guess it's fine, but...it's not really m-my thing, you know?<</speech>>\
<<set $annie.dateopinion -= 3>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh...uh...I'm not really dressed for that kind of...b-but if you think we can get in, s-sure. I'm up for it.<</speech>>\
<<set $annie.dateopinion -= 2>>
<</if>>\
<<print $annie.name>>'s smile falters a little, but she brushes it off and follows you to the restaurant.
<<button "Head to the Restaurant" "Exclusive Restaurant">><<set $annie.lastdate = "exclusive">><</button>>
<<elseif $dateChoice == "buffet">>\
<<pspeech>>There's a nice little buffet near here. All you can eat, but for a reasonable price. Hungry?<</pspeech>>
<<if $annie.lastdate == "buffet">>\
<<speech "annie" "<<print $annie.name>>">>Oh, geez, I don't know if I can do that again, <<print $player.name>>..i-it's just so much pressure to eat...b-but I guess if that's what you want...<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, I think I know the place you mean. Yeah, that sounds great!<</speech>>\
<<set $annie.dateopinion += 1>>
<</if>>\
<<print $annie.name>> smiles as she follows you to the restaurant.
<<button "Head to the Restaurant" "Buffet Restaurant">><<set $annie.lastdate = "buffet">><</button>>
<<elseif $dateChoice == "finedining">>\
<<pspeech>>I know of a very nice, fancy restaurant near here, and <<if $playerPath == "dom">>I've decided that I would like to visit it. Coming?<<else>>I thought it would be fun to go there together.<</if>><</pspeech>>
<<if $annie.lastdate == "finedining">>
<<speech "annie" "<<print $annie.name>>">>O-oh, again? I...I don't mind you treating me well, <<print $player.name>>, but...b-but some warning that I should dress up would be...would be nice. Uh...s-sorry. Let's go.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, I'm not...really dressed for a fancy dinner, but...s-sure, we can do that.<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> puts on a big smile as she follows you to the restaurant.
<<button "Head to the Restaurant" "Fine Dining Restaurant">><<set $annie.lastdate = "finedining">><</button>>
<<elseif $dateChoice == "danceclub">>\
<<pspeech>>I thought we could do something fun, head to the dance club and <<if $playerPath == "dom">>show off. Interested?<<else>>dance together. Want to join me?<</if>><</pspeech>>
<<if $annie.lastdate == "danceclub">>\
<<speech "annie" "<<print $annie.name>>">>A-again? I...that's...okay...I don't want to...n-no, if that's what you want to do, that's...that's fine.<</speech>>\
<<set $annie.dateopinion -= 4>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh...the club? I...n-no, we can go. It'll be fun! R-right?<</speech>>\
<<set $annie.dateopinion -= 2>>
<</if>>\
<<button "Head to the Club" "Dance Club Date Entrance">><<set $annie.lastdate = "danceclub">><</button>>
<<elseif $dateChoice == "park">>\
<<pspeech>>I was looking to do something more...sedate today. Would you like to accompany me to the park?<</pspeech>>
<<if $annie.lastdate == "park">>\
<<speech "annie" "<<print $annie.name>>">>Oh...o-okay. I feel like we were just there, though...you know?<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, the park? That sounds fine to me. It'll be nice to get outside for a while.<</speech>>\
/* Note: she has no strong opinions about the park. No change to dateopinion */
<</if>>\
<<print $annie.name>> smiles at you, and follows you to the park.
<<button "Go to the Park" "Park">><<set $annie.lastdate = "park">><</button>>
<<elseif $dateChoice == "museum">>\
<<pspeech>>I could do with a little culture in my life. How do you feel about the museum?<</pspeech>>
<<if $annie.lastdate == "museum">>\
<<speech "annie" "<<print $annie.name>>">>Again? U-um...th-there's a thing about too much culture...isn't there? But...okay.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Huh. It's not normally the kind of thing I go for, but...sure! Should be interesting!<</speech>>\
/* Note: she has no strong opinions about the museum. No change to dateopinion */
<</if>>\
<<print $annie.name>> gives you a bright smile as she follows you to the museum.
<<button "Go to the Museum" "Museum">><<set $annie.lastdate = "museum">><</button>>
<<elseif $dateChoice == "aquarium">>\
<<pspeech>>I've been thinking that there's a wonderful aquarium here in town, and I never make the time to go. This seems like the perfect opportunity.<</pspeech>>
<<if $annie.lastdate == "aquarium">>\
<<speech "annie" "<<print $annie.name>>">>Oh...uh...h-have they changed anything since we were last there? Because I...I feel like we were j-just there...?<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...y-yeah, we could that. It's...usually pretty crowded though, isn't it? Uh, but if that's what you want to do...!<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> gives you a smile that doesn't quite mask the look in her eyes, but she follows you as you lead the way to the aquarium.
<<button "Go to the Aquarium" "Aquarium">><<set $annie.lastdate = "aquarium">><</button>>
<<elseif $dateChoice == "library">>\
<<pspeech>>The library should be entertaining. It's been a while since I've gone there. <<if $playerPath == "dom">>I trust you'll be accompanying me?<<else>>Want to come find a book or two with me?<</if>><</pspeech>>
<<if $annie.lastdate == "library">>\
<<speech "annie" "<<print $annie.name>>">>O-oh, yeah...s-sure...Um...I haven't finished the book I got the last time we were there, but...sure.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, yeah, sure. I've got a library card and everything. Sometimes it's nice to get into the quiet, you know?<</speech>>\
<<set $annie.dateopinion += 1>>
<</if>>\
<<print $annie.name>> gives you a quick smile, and all but leads the way to the library.
<<button "Go to the Library" "Library">><<set $annie.lastdate = "library">><</button>>
<<elseif $dateChoice == "gym">>\
<<pspeech>>I've been meaning to put some time in at the gym. Do you have gym clothes with you? <<if $playerPath == "dom">>I'd like you to be my spotter.<<else>>It's always more fun to get //sweaty// with a friend.<</if>><</pspeech>>
<<if $annie.lastdate == "gym">>\
<<speech "annie" "<<print $annie.name>>">>Oh, jeez...<<print $player.name>>, I'm still sore from the last time we went...b-but if that's what you want, w-we can go.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Uh...I suppose. I'm not really...dressed for it, but I can get a change of clothes. Wh-where even is the gym?<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> puts on a brave face as you lead the way to the gym.
<<button "Go to the Gym" "Gym">><<set $annie.lastdate = "gym">><</button>>
<<elseif $dateChoice == "stadium">>\
<<pspeech>>I thought we could head to the stadium and see who's playing today. There's always some sport or another going on. Care to join me?<</pspeech>>
<<if $annie.lastdate == "stadium">>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Oh. Uh...d-do we have...to...? I...no, no, that's what you want, that's what we'll do. I-I'll just...have to trust you.<</speech>>\
<<set $annie.dateopinion -= 4>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh jeez...uh...y-yeah, sure. It'll be fine. You'll be there with me. It'll be fine. Fine.<</speech>>\
<<set $annie.dateopinion -= 2>>
<</if>>\
<<print $annie.name>> notices you watching her, and smiles back, but it's not a very confident smile. Nonetheless, she follows you to the stadium.
<<button "Head to the Stadium" "Stadium">><<set $annie.lastdate = "stadium">><</button>>
<<elseif $dateChoice == "bar">>\
<<pspeech>>Nothing too fancy. There's a bar nearby. Care to share a few drinks?<</pspeech>>
<<if $annie.lastdate == "bar">>\
<<speech "annie" "<<print $annie.name>>">>I-I'm kind of worried that you're...just trying to get me drunk a lot, <<print $player.name>>. U-um. W-we can go, b-but maybe something different next time?<</speech>>\
<<set $annie.dateopinion -= 4>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, a bar? I, uh...I-I'm not really into the bar thing, but...I guess we can check it out, right?<</speech>>\
<<set $annie.dateopinion -= 2>>
<</if>>\
<<print $annie.name>> gives you a game smile, but she doesn't look too thrilled with the idea. Still, she follows you to the bar.
<<button "Visit the Bar" "Bar">><<set $annie.lastdate = "bar">><</button>>
<<elseif $dateChoice == "pool">>
<<pspeech>>Did you know there's an indoor pool nearby? <<if $playerPath == "dom">>I believe it will be an enjoyable place to visit.<<else>>We can show off our bikini bodies. Come on.<</if>><</pspeech>>
<<if $annie.lastdate == "pool">>\
<<speech "annie" "<<print $annie.name>>">>Oh, geez, again? Y-you know it's hard for me to...to...wear a swimsuit, right? I'm not...the most...O-okay, okay, we can go.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Uh...s-sure? Not exactly what I expected, but...sure. Let's go.<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> nods, mostly to herself, and follows you to the pool.
<<button "Head to the Pool" "Indoor Pool">><<set $annie.lastdate = "pool">><</button>>
<<elseif $dateChoice == "bdsmclub">>
<<pspeech>>I know of a fabulous...and //very// exclusive club where we can explore all of your deepest, darkest desires. And where I can explore mine. With you. How do you feel about...chains?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-whoa! Whoa. Hold on a second, <<print $player.name>>. That's...I-I appreciate the thought, but...you're...I don't think...U-uh I just remember that I have this...thing I have to do. M-maybe we can reschedule? I-I'll call you.<</speech>>
Without another word, <<print $annie.name>> turns and walks away. She doesn't look back. Maybe you were a little too forward with her. Hmph. Her loss, though this is likely to damage your burgeoning friendship. Still, nothing for it now but to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $annie.lastdate = "bdsmclub">><</button>>
<<elseif $dateChoice == "sexclub">>
<<pspeech>>You know, there's this club where we can...well, explore each other. //Intimately//. You know what I mean? I know you've been thinking about it, about //me//. So let's drop the pretense and-<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-whoa! Whoa. Hold on a second, <<print $player.name>>. That's...I-I appreciate the thought, but...you're...I don't think...U-uh I just remember that I have this...thing I have to do. M-maybe we can reschedule? I-I'll call you.<</speech>>
Without another word, <<print $annie.name>> turns and walks away. She doesn't look back. Maybe you were a little too forward with her. Hmph. Her loss, though this is likely to damage your burgeoning friendship. Still, nothing for it now but to head home.
<<set $annie.datetime = 0>>\
<<set $annie.dateday = 0>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $annie.lastdate = "sexclub">><</button>>
<<elseif $dateChoice == "mall">>
<<pspeech>><<if $playerPath == "dom">>I've decided that there are things that I need from the mall, and I would like you to accompany me.<<else>>I thought that we could head to the mall and do some shopping. You know, quality girl time.<</if>><</pspeech>>
<<if $annie.lastdate == "mall">>\
<<speech "annie" "<<print $annie.name>>">>O-oh, I can't really afford t-to...um...you know...again. W-well, we're just going to look, right? That...that should be fine.<</speech>>\
<<set $annie.dateopinion -= 2>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Oh, uh...sure. I guess that's fine.<</speech>>\
<<set $annie.dateopinion -= 1>>
<</if>>\
<<print $annie.name>> doesn't look too enthused by your choice of outing, but she smiles anyway, following you to the mall.
<<button "Head to the Mall" "Mall Date">><<set $annie.lastdate = "mall">><</button>>
<<else>>
<<include "Date Options">>\
<</if>>/* This is for normal date meetings where Annie is at level 3 obedience or above. */<<if $annie.obediencetitle == "Free-Willed">>\
<<include "Annie Obedience 1 Date Meeting">>\
/* Include Other Obedience Levels Here as Appropriate */
<</if>>\You find your heart beating a little faster in anticipation. You're not nervous, not exactly. <<if $TotalSlaves > 0>>You've done this before, after all. It's not nervousness, it's //excitement//.<<else>>Well, maybe a little. You've come a long way from who you used to be, but this...this is the real test. The first of many.<</if>>
You open the door, and <<print $annie.name>> looks up, her shock quickly giving way to a smile. You can't help but notice her eyes fluttering slightly, and that she's breathing a little heavily. Could it be nerves? Anticipation? Or something...else...?
<<speech "annie" "<<print $annie.name>>">>H-hi.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Hello, <<print $annie.name>>.<<else>>Hi, yourself, <<print $annie.name>>.<</if>><</pspeech>>
You give her a smile that's only partially faked as you take in her appearance. She's not exactly dressed to impress, but she's not in fully casual clothes either. A soft, long-sleeved sweater that does a reasonable job of downplaying her <<print $breastSize[$annie.breastsize]>> breasts, some comfortable-looking jeans that only slightly emphasizes her <<print $buttSize[$annie.buttsize]>> butt, and, perhaps most interestingly, a pair of shoes that could easily be described as "fancy": short heels with straps that show off her dainty feet. If she's tryhing to pull off a girl-next-door look, those shoes are evidently her way of saying that she's also a fan of some discreet fun.
<<pspeech>><<if $playerPath == "dom">>Come in.<<else>>You look lovely, girl. Come in.<</if>><</pspeech>>
You step out of the way and let her walk in. <<if $home == 1>>While the entryway is a little cramped, she takes a moment to look around and appreciate the small details, like the innocuous art on the walls, and the neatly-placed shoes near the entrance.<<elseif $home == 2>>She takes a moment to look around the spacious entryway of your home, clearly surprised by how much space is available. It's not enough for you, but you suppose it //is// a sizeable apartment for someone used to living on their own.<<elseif $home == 3>>She doesn't say anything as she looks around your cozy foyer, a look of clear longing in her eyes. You guess that she's imagining what it must be like to live in a house instead of an apartment. You know that it's a step up from where you were, but you have much...loftier ambitions. You wonder what she would think of them.<<elseif $home == 4>>She seems overawed by the size of your foyer, in which you could probably fit a smaller studio apartment, though only barely. You give her a smile as she catches your eye, and she looks away quickly, trying to cover her longing and embarrassment.<<elseif $home == 5>>Though she can't really get a good look from the foyer, you nonetheless see her gaze lingering on the window on the opposite side of your penthouse, looking over the city. You have to suppress a laugh as her eyes widen, as she realizes just how opulent your home is.<<else>>She gasps and quickly covers her mouth as her faces reddens in embarrassment, but she still can't help looking around at the extravagance of your foyer, which is as large as some smaller homes, with the sweeping stairwell leading to the second floor dominating her view. While you consider the room underdecorated, she can't stop looking at the beautiful chandelier hanging in the center of the room. It's clear she doesn't know how to react.<</if>>
<<if $home >= 5>>\
<<speech "annie" "<<print $annie.name>>">>I-I'm sorry, I...I knew you lived in a...w-well...but...<</speech>>
<<pspeech>><<if $playerPath == "dom">>I understand, <<print $annie.name>>. But please, calm yourself. You're my friend and my guest. Try to ignore all of this.<<else>>It's okay, <<print $annie.name>>. Sometimes I get a little overwhelmed by it myself, but it's...just where I live. And you're my friend! So just ignore it, or tune it out and treat me like you normally would.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Okay...o-okay...I'll try.<</speech>>
She gives you a timid little smile, looking around one last time, then takes a deep breath, closes her eyes, and lets the breath out slowly. She nods to herself, then looks at you again, her smile more genuine now. You return it, both satisfied that she obeyed your request, and struggling to hold back a grin. Despite your stated desire, the fact that she's overwhelmed by your opulence is, well...exactly what you were hoping for. She'll be seeing more of it soon enough.
<<set $annie.dateopinion += 2>>\
<<elseif $home >= 3>>\
<<speech "annie" "<<print $annie.name>>">>Your home is so beautiful, I'm actually...kind of jealous. Do you live alone?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Thank you. It's a lot of work keeping up the house, but I manage.<<else>>So nice of you to say! It's my own little haven away from the world. I quite like it myself.<</if>><</pspeech>>
If <<print $annie.name>> notices your deflection, she doesn't say anything about it. If your plans come to fruition, she'll meet her future housemates soon enough.
<<set $annie.dateopinion += 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I l-love your home. It seems so welcoming.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Thank you. I find it quite welcoming myself at the end of a long day.<<else>>Thanks! I'm glad you like it. It's comfortable and...yeah, pretty big.<</if>><</pspeech>>
<<print $annie.name>> doesn't say anything more, just looking around and taking in the details. Your home is your castle, it's true, but while you do like where you live, you have...loftier ambitions.
<</if>>\
You give her a quick, rather cursory tour before leading her to the living room and taking a seat on a couch.
<<speech "annie" "<<print $annie.name>>">>S-so...um...th-thanks for inviting me over...<</speech>>
<<pspeech>>Thanks for coming.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...what d-did you want to do...?<</speech>>
Ah, yes, the question you've been considering all day. What //do// you want to do, now that you have her? You quickly consider your options, but you have to remind her that she is most definitely not a fly trapped in your spider web. At best, she's a bee in a field, and you're a flower. You need to entice her to get closer, not demand that she do it<<if $playerPath == "dom">>, no matter how much that appeals to you<</if>>.
<div id="anniedate2">\
<<button "NexFlix and Chill">>\
<<replace "#anniedate2">>\
<<pspeech>><<if $playerPath == "dom">>I tend to enjoy having a quiet time to watch something on TV, given how busy my life is these days. Perhaps you'd like to join me?<<else>>I like having some downtime to just watch TV. Life is busy, you need to take time to stop and smell the roses, you know? Wanna?<</if>><</pspeech>>
<<print $annie.name>> actually gives you a bit of a wry smirk.
<<speech "annie" "<<print $annie.name>>">>You...wanna NexFlix and chill? Seriously?<</speech>>
You give her a small laugh, and her smirk becomes a genuine smile.
<<pspeech>><<if $playerPath == "dom">>Perhaps. Shall we see where the day takes us?<<else>>I didn't say that...mmm, but I certainly wouldn't mind if...well, anyway...want to see what's on?<</if>><</pspeech>>
Her smile doesn't fade, though a bit of red rushes to her cheeks as you turn on the TV and bring up a streaming service. You spend some time debating what to watch, and she's surprisingly (or perhaps not so surprisingly) knowledgeable about the most common shows on the service. You find yourself quite engaged in a thoughtful debate about the merits of various styles of animation in action scenes, before moving on to favorite actors and actresses. The TV waits silently for your input for as long as it's willing, but after thirty minutes, the message asking if you're still watching pops up with a slightly irritating sound, cutting off your discussion.
<<speech "annie" "<<print $annie.name>>">>O-oh...I guess we should...actually watch something, huh?<</speech>>
<<pspeech>><<if $playerPath == "dom">>The TV has demanded it, and we have no choice but to comply.<<else>>Well, if the TV is saying we should, then I guess we should do what we're told, huh?<</if>><</pspeech>>
You choose a show more or less at random, and settle in to watch it. The two of you are seated on the same couch, but there's enough space that you can stretch out without getting into <<print $annie.name>>'s personal space. She sits at the other end of the couch, intent on the TV. Any movement will be obvious, and any move you make towards her will be doubly so. Still...this does represent an opportunity...
<div id="anniedate2tv">\
<<button "Make a Move">>\
<<replace "#anniedate2tv">>\
You take your time, waiting for a more action-packed moment in the show you're ostensibly watching, when <<print $annie.name>>'s focus is almost completely on the TV. You stand up, adjust your clothes, and sit back down, much closer to her than you were before. The move grabs her attention immediately.
<<speech "annie" "<<print $annie.name>>">>O-oh...sh-should I sit somewhere else?<</speech>>
<<pspeech>><<if $playerPath == "dom">>No, I want you to stay right there.<<else>>No, no, I was just getting more...comfortable.<</if>><</pspeech>>
<<print $annie.name>> gives you a wide-eyed look, and very clearly stops breathing as her breath catches in her throat. Her face starts to glow red, and though she makes no effort to get away from you, you can feel her unease coming off her in waves. You pay it no mind. She's right next to you now, close enough to touch...You let the moment linger for quite a while, watching the show, holding yourself back from doing anything more forward, no matter how much you might want to. <<print $annie.name>> shifts slightly from time to time, trying to get comfortable without getting too close to you at the same time. You sit together in silence, and as the show which you are only barely paying attention to comes to a close, <<print $annie.name>> seems to relax a little bit. Maybe she's comforted by the fact that you didn't do anything more, or maybe she's just tired of being on the defensive. It's hard to tell.
As the credits roll on the show, she stands up, perhaps a little too quickly, and straightens out her clothes.
<<speech "annie" "<<print $annie.name>>">>U-um...w-where's the bathroom?<</speech>>
You smile at her and give her directions, and she leaves the room in not-quite-a-rush. You lean back on the couch and relax, waiting for her to return. Well, that could have gone a bit more smoothly, but <<if $playerPath == "dom">>she knows of your intent now, probably.<<else>>there's no way she can remain ignorant of your attraction towards her.<</if>> That could be useful, or it could drive a wedge between you. You'll just have to wait and see...
<<set $annie.dateopinion -= 1>>\
<<set $annie.dateromance += 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | <<button "Let the moment pass">>\
<<replace "#anniedate2tv">>\
This isn’t the right time, you decide. She’s expecting a quiet evening with a friend, not to be romantically pursued. There will be time enough for that later, when she will be more accepting of your advances.
You stand up and straighten out your clothes, sitting back down on the couch and getting more comfortable. <<print $annie.name>> adjusts her seat as well, relaxing as the show proceeds. You find yourself getting into it, and soon you’re both discussing the merits and drawbacks of the scenes, the story, the acting. It’s fun. You’re still thinking about <<if $playerPath == "dom">>how she’ll look when she’s properly obedient<<else>>how she’ll look in the throes of passion and desire<</if>>, but at least for now, you’re both just enjoying each other’s company.
When the credits roll as the show wraps up, <<print $annie.name>> stretches on the couch, then stands up and smooths out her clothes a bit.
<<speech "annie" "<<print $annie.name>>">>Sorry, uh...where’s the bathroom?<</speech>>
You smile at her and give her directions. She breezes out of the room, stopping to give you a quick smile before she leaves. Interesting. There’s no doubt that she’s more comfortable around you, and considers you more of a friend...<<if $playerPath == "dom">>though that could be dangerous when she finds out what you’re planning for her...<<else>>and that can only help you become closer still<</if>>. You find your mind racing through possibilities as you wait for her to return.
<<set $annie.dateopinion += 2>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | <<button "Drink and Chat">>\
<<replace "#anniedate2">>\
<<pspeech>><<if $playerPath == "dom">>Drinks. Come.<<else>>I was thinking we could have some drinks and just hang out.<</if>><</pspeech>>
<<if $timeOfDayPos == 0>>\
<<speech "annie" "<<print $annie.name>>">>O-oh. It’s a little early to be drinking, isn’t it? I mean...i-it’s not even noon.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Mimosas, <<print $annie.name>>. We’ll make them light. Now come.<<else>>I’m not much of a morning drinker, but we can make some light drinks. Come on, let’s live a little.<</if>><</pspeech>>
<<print $annie.name>> considers for a moment, then nods her acquiescence, pleasing you greatly.
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Uh, sure. Wh-what are we drinking?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Come.<<else>>I’m sure I’ve got something. Come on.<</if>><</pspeech>>
<</if>>\
You lead her to your kitchen, finding some glasses and pouring an overly generous portion of <<if $timeOfDayPos == 0>>champagne and orange juice<<else>>a reasonable wine<</if>>, handing one to her. She takes a sip, and then smiles, apparently approving of the taste, and follows you to the living room, where you <<if $playerPath == "dom">>indicate where she should sit, and she does<<else>>wave at a chair, inviting her to sit, which she does<</if>> before sitting yourself.
You take a sip of your drink, savoring the taste for a moment, then look at <<print $annie.name>>.
<<pspeech>>So. <<if $playerPath == "dom">>Tell me how you’re doing, <<print $annie.name>>.<<else>>How’s it going with you, <<print $annie.name>>?<</if>><</pspeech>>
She takes a sip of her drink before she answers, hesitatingly, talking about the random minutiae of life, like her commute to work, shows she’s been watching, her family and acquaintances. You nod where appropriate, make the right sounds to show her your interest, but you actually are having trouble concentrating on her words. <<if $playerPath == "dom">>You can’t help but wonder how she would look kneeling on the floor, head bowed submissively, and have to fight off the mental image several times to keep it from distracting you. Fortunately, <<print $annie.name>> doesn’t know the true reason for your smiles. <<else>>You can’t help but wonder what she’s wearing under that sweater, what she would look like without it, imagining what her <<print $annie.haircolor>> hair would look like unbound and wet from the sweat of your mutual exertions as she lays under you and begs you for more...<</if>>
As the conversation continues, <<print $annie.name>> seems to relax, the flow of alcohol helping to ease her inhibitions and make her more comfortable. Her stories become more animated, and while she’s far from drunk, she’s definitely feeling more at home than she was before. She doesn’t even stumble over her words.
But, inevitably, the glasses are soon empty, and the conversation slows.
<div id="anniedate2drinks">\
<<button "Get Some Refills">>\
<<replace "#anniedate2drinks">>\
<<pspeech>>Another?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, I shouldn’t...<</speech>>
<<pspeech>><<if $playerPath == "dom">>Come now, you’re a guest and I’m taking care of you. Have another.<<else>>Okay, but it seems a shame to waste the rest of this <<if $timeOfDayPos == 0>>champagne<<else>>wine<</if>> drinking by myself...<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Okay, okay, you talked me into it!<</speech>>
She gives you a broad grin as she holds out her glass, which you return as you top it off<<if $playerPath == "dom">>, though yours is somewhat more restrained<</if>>. If she notices that you’re putting more into her glass than you are into yours, she doesn’t say anything. Perhaps she really is just enjoying herself. Or maybe she’s more of a lightweight than you though, and already feeling the effects of the booze. As for you, while the alcohol is having an effect, you don’t feel as though it’s impairing your judgment. At least, not yet.
As the drinks continue to flow, <<print $annie.name>> gets more animated, to an honestly surprising degree. You wonder if perhaps she’s never really been truly drunk, or if this is who she would prefer to be instead of the somewhat meek secretary she usually is. Regardless, you find her endlessly entertaining, and let her do most of the talking. Which turns to rambling in short order.
By the time the bottle of <<if $timeOfDayPos == 0>>champagne<<else>>wine<</if>> is empty, she’s very obviously feeling the effects of drinking two thirds of the bottle in a relatively short period. She is, thankfully, not a sloppy drunk, but she is letting her sentences trail off unfinished, and there is a definite red flush to her cheeks. She gives you a wide smile though slightly hazy eyes, and you decide the and there that you need to get her drunk more often.
<<speech "annie" "<<print $annie.name>>">>Uh...<<print $player.name>>?<</speech>>
<<pspeech>>Yes?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>...where's the bathroom? I gotta go.<</speech>>
You give her quick directions and she heads off to relieve her self, only stumbling slightly as she goes.
<<set $annie.dateopinion += 2>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>> | <<button "Enough Drinking For Now">>\
<<replace "#anniedate2drinks">>\
You give the bottle a long look. There’s still plenty left, but if you wanted to get her drunk, there are better ways and venues to do so.
<<pspeech>><<if $playerPath == "dom">>Enough for now, I think.<<else>>No need to get sloppy drunk. Let’s switch it up.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, okay. That was good, though. I had fun. I don’t normally drink at home<<if $timeOfDayPos == 0>>, and I don’t think I’ve ever had a mimosa<</if>>, but it was...good. You have good taste, <<print $player.name>>. Thanks for having me over.<</speech>>
That might be the most you’ve heard her say without stumbling on her words in...well, ever. But you’re glad she had fun. It certainly serves your purposes to have her enjoy your company. You briefly wonder if you should say something more to her about what you <<if $playerPath == "dom">>expect<<else>>want<</if>> from her, but you refrain. No need to tip your hand just yet.
<<speech "annie" "<<print $annie.name>>">>Um...w-where's the bathroom?<</speech>>
You give her quick directions, and she excuses herself properly before making her way to the bathroom, leaving you alone with your thoughts.
<<set $annie.dateopinion += 1>>\
<<include "Annie Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | <<button "Have some coffee">>\
<<replace "#anniedate2">>\
<<pspeech>><<if $playerPath == "dom">>Follow me.<<else>>Come on, let’s get some coffee.<</if>><</pspeech>>
<<print $annie.name>> obediently follows you to the kitchen, and while you know that it’s because she’s just being a good guest, you get a little shiver <<if $playerPath == "dom">>of satisfaction<<else>>of delight<</if>> up your spine when you think about her doing what you tell her to do.
You beckon for her to sit as you pull out a couple of mugs and pour some hot coffee into them. You pass a mug to her, and wave to indicate the cream and sugar that’s available if she desires it. To your surprise, she declines, and sips the unadultered brew with practice aplomb.
<<speech "annie" "<<print $annie.name>>">>Mmmm, that’s good. <<if $timeOfDayPos >= 4>>I’m going to be paying for this later when I can’t sleep, but I love coffee, and this is really good.<<else>>I think this might even be better than the coffee I normally get.<</if>><</speech>>
<<pspeech>>I do pride myself on knowing how to make an excellent cup of coffee.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um...so you just invited me over for...coffee?<</speech>>
You pause, taking a sip of your own cup of bitter java, thinking about how to answer. There are many options available to you, you just need to choose the right response.
<div id="anniedate2coffee">\
<<button "Express Your Desire For Friendship">>\
<<replace "#anniedate2coffee">>\
<<pspeech>><<if $playerPath == "dom">>Is that unacceptable? I wanted to invite my friend over for a cup of coffee and to have a chat.<<else>>Yeah. I wanted to hang out with my friend.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um. S-sorry, it's just that...<</speech>>
She kind of trails off, looking away, and after a moment, she takes a long, slow sip of her coffee. You watch her, waiting, taking a sip from your own mug as you try to read her thoughts. You think you understand her hesitance, but it's important that she admit it, rather than you forcing it out of her. You wait, mostly calmly, for her to crack under the pressure of the silence.
Finally, she lowers her coffee cup and sighs.
<<speech "annie" "<<print $annie.name>>">>I don't...have a lot of...friends...<</speech>>
Ah. Not exactly what you were thinking. But close enough. You smile at her, setting down your coffee cup.
<<if $playerPath == "dom">>\
<<pspeech>>I see. Well, that's to my advantage then, isn't it?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>What do you mean?<</speech>>
You lean in just a bit closer, lowering your voice theatrically.
<<pspeech>>I get to keep you all to myself, don't I?<</pspeech>>
<<print $annie.name>> starts, her face flushing such a startling red color that for a moment you're concerned you're going to need to call an ambulance. But then she starts breathing again, and she quickly picks up her coffee mug and takes a long drink from it, averting her eyes. You chuckle and take a more measured sip from your mug. Such an innocent girl. You wonder if she thinks you're just having a bit of fun, or if she suspects that you're being entirely truthful. Both serve your purposes, so it doesn't really matter, but you can't help but wonder which it is.
Finally, after a long moment, she sets her cup down, starts to talk, coughs, and takes a deep breath before managing to speak.
<<speech "annie" "<<print $annie.name>>">>Wh-where's the bathroom?<</speech>>
You give her some directions, and you've barely finished before she excuses herself and all but bolts out of her chair and the room. You chuckle and resume drinking your coffee, waiting for her return.
<<set $annie.dateopionion += 1>>\
<<set $annie.dateromance += 2>>\
<<include "Annie Date End">>\
<<else>>\
<<pspeech>>My goodness, that's...well, frankly that's unacceptable.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh...what?<</speech>>
<<pspeech>><<print $annie.name>>...you're an absolutely delightful woman, and I am absolutely shocked that no one else sees it. I'm glad to be your friend, and I hope you value our friendship as well.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...u-um...<</speech>>
<<print $annie.name>> looks at you for a long moment, as red creeps into her face. She finally manages to break your stare, smiles hesitantly, and picks up her coffee cup, taking a long, slow sip as she closes her eyes. You lean back in your chair slightly, giving her a half-smile as you lazily sip your own coffee. Of course, you want to be //far more// than just her //friend//, but one thing at a time. You imagine that you can see her heart fluttering in her chest as she's overwhelmed with emotion, and you have to <<if $player.hasdick == true>>quickly cross your legs to keep your <<print $penisSize[$player.penissize]>> dick under control<<else>>work quite hard not to touch yourself<</if>> as you almost get lost in thought. Time enough for that later.
Finally, after possibly far too long of a moment, she sets her cup down and takes a deep breath before opening her eyes. You notice that they're shining just a little bit. Aw, how cute.
<<speech "annie" "<<print $annie.name>>">>N-no one's ever said anything l-like that to me before, <<print $player.name>>.<</speech>>
<<pspeech>>That's their loss.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...c-can you tell me where the bathroom is? I really...um...have to...g-go...<</speech>>
You give her quick directions, and she stands up, turning away quickly before wiping her eyes and heading out of the room. Well, perhaps a little more emotion than you were expecting, but you can't say you're upset with the results. And she doesn't have very many friends? That sounds like code for no friends, and that suits you just fine. No need to share. You sigh happily at the thought of keeping <<print $annie.name>> all for yourself, sipping your coffee as you wait for her return.
<<set $annie.dateopinion += 2>>\
<<include "Annie Date End">>\
<</if>>\
<</replace>>\
<</button>> | <<button "Accuse Her Of Wanting More">>\
<<replace "#anniedate2coffee">>\
<<pspeech>>Oh? Is coffee not...enough for you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>N-no, no...I'm j-just...<</speech>>
You set down your coffee cup and look her directly in the eyes. She almost flinches away from you, her cup shaking slightly in her hand.
<<if $playerPath == "dom">>\
<<pspeech>>I want to set out the ground rules, <<print $annie.name>>. I am the host here, and I decide what we do. You are the guest, and you do what I decide you do. If that's not enough for you, if you want more...then you'll have to ask. Properly.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>N-no, I...I'm okay...w-with coffee.<</speech>>
<<pspeech>>Good.<</pspeech>>
You lean back, cross your legs, and sip your coffee. <<print $annie.name>>, after a moment's hesitation at your strong, forceful orders, takes a deep breath, then drinks her own coffee. You nod at her approvingly.
<<pspeech>>Now, tell me <<if $timeOfDayPos == 0>>what you have planned for the rest of your day<<else>>how your day has been<</if>>. <</pspeech>>
The conversation flows somewhat awkwardly for a few minutes until <<print $annie.name>> calms down a bit, at which point she's far less willing to question you and more concerned with answering your questions and being a good guest. She learns quickly, though you doubt she'll have //good// memories of this, herself. Still, it was worth it to instill a proper attitude.
By the time coffee is done, she's visibly shifting in her seat.
<<pspeech>>Is something wrong?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...I...may I go to the bathroom?<</speech>>
You nod your assent, give her quick directions, and she rushes off, leaving you to your coffee and your thoughts as you wait for her to return.
<<set $annie.dateopinion -= 1>>\
<<set $annie.dateromance -= 1>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<include "Annie Date End">>\
<<else>>\
<<pspeech>>I just...wanted to hang out with my friend, <<print $annie.name>>. If you...if you wanted something more from me...<</pspeech>>
You look away, sighing slightly, waiting for her to make the move you know she'll make. It doesn't take long.
<<speech "annie" "<<print $annie.name>>">>O-oh my gosh, no! No, <<print $player.name>>, th-that's not what I meant a-at all!<</speech>>
<<pspeech>>Well...that's what it sounded like...<</pspeech>>
You might be playing the hurt feelings gambit a little too hard, but it has the desired effect.
<<speech "annie" "<<print $annie.name>>">>No, it's just...I'm not...I'm not used to hanging out with friends. B-because I don't...have...many.<</speech>>
You look up at her, but she's not looking at you. She's looking to the side, her coffee mug all but forgotten by now, as she realizes what she said out loud. You wait until she looks back at you before giving her a smile.
<<pspeech>>Oh, <<print $annie.name>>...come here.<</pspeech>>
When she doesn't move, you stand up, walk around the table, and wrap your arms around her in a friendly hug. <<if $player.lust >= 50>>You have to fight with yourself to keep it friendly, but you succeed, mostly: you doubt she notices your nipples starting to get hard, <<if $player.hasdick == true>>or your <<print $penisSize[$player.penissize]>> dick starting to stand at attention<<else>>or your pussy starting to get wet<</if>> from being this close to your target. <</if>>She hesitates for a moment, then returns your hug.
<<pspeech>>I'm sorry for thinking that about you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I'm sorry for...<</speech>>
<<pspeech>>Shh. Let's just...enjoy the moment.<</pspeech>>
And you do. You imagine she does too, as her hug doesn't slacken. But you have to break it off just a little quicker than you'd like, lest she notice your growing arousal and get...confused about it. You calmly (but carefully) take your seat, take a theatrical breath, and give her a smile.
<<pspeech>>Now...tell me about your day.<</pspeech>>
It takes a little while for her to calm down from your close interaction, but eventually, she seems to relax and speak more freely. You find it quite calming to have just a casual conversation, but your body still feels warm from the memory of the touch of your body against hers. You have no doubts that will linger for quite a while, or at least until you take care of it.
<<set $annie.dateopinion += 2>>\
<<set $annie.dateromance += 1>>\
<<set $player.lust += 15>>\
<<include "Annie Date End">>\
<</if>>\
<</replace>>\
<</button>> | <<button "Admit Your Plans">>\
<<replace "#anniedate2coffee">>\
<<if $playerPath == "dom">>\
<<pspeech>>Alright, I admit it: the coffee is just the first, or rather, the second step in my plan to get close to you and convince you to be my slave.<</pspeech>>
<<print $annie.name>> doesn't say anything, staring at you, her coffee cup frozen halfway to her lips. You give her a smile, and take a sip of your own coffee, enjoying the dark bitter taste of it.
<<speech "annie" "<<print $annie.name>>">>Y-you're...not...serious, are you?<</speech>>
<<pspeech>>That depends.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>On...what?<</speech>>
<<pspeech>>Whether or not you find the idea //enticing//, of course.<</pspeech>>
She opens her mouth. Closes it. Looks down at her coffee cup, takes a sip, looks back at you, opens her mouth, and freezes, no words coming out.
<<pspeech>>It's up to you, my dear, but you wanted to know, and now you do. The fact that you're clearly contemplating it may be all the answer either of us needs at the moment.<</pspeech>>
Her face reddens and she looks back down at her coffee cup. You give her a smile around your own cup before taking another sip, calm as can be. You honestly though that this would be a terrible idea, but it would appear that you might have struck a deeply hidden pressure point. If //she's// this conflicted about the outcome of your scheme, well...maybe this will be much easier than you thought.
Several minutes pass in silence as <<print $annie.name>> apparently can't decide whether to drink her coffee, put it down, get up and leave, or say something. Her mind swaps between these options several times until finally, she takes a deep breath and looks at you.
<<speech "annie" "<<print $annie.name>>">>I-I need to go to the bathroom. Can you tell me where it is, please?<</speech>>
You give her a smile before letting her know where to go, and she gives you a short nod before heading out of the room, leaving you alone with a mostly finished cup of coffee and your thoughts. Interesting how she was so formal. That might not be good, or it might be excellent. You'll just have to wait and see when she returns.
<<set $annie.dateopinion -= 1>>\
<<set $annie.dateromance += 1>>\
<<set $annie.bondage += 3>>\
<<mindbreak "$annie" 5>>\
<<obedience "$annie" 3>>\
<<trust "$annie" 2>>\
<<include "Annie Date End">>\
<<else>>\
<<pspeech>>Ah, you've managed to uncover my true purpose: I'm planning to seduce you and make you my obsessively loyal lover. Is that alright with you?<</pspeech>>
<<print $annie.name>>'s face goes red so fast, you wonder if she has a medical condition. Or if you need to call a hospital.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
<<pspeech>>Sorry, was that not clear enough? I like you, <<print $annie.name>>. But I have certain expectations and desires, so you're going to have to figure out if you can work in that role. As for me...aah, it's nice to have it out in the open.<</pspeech>>
A long moment passes between you, during which <<print $annie.name>>'s eyes keep bouncing between your eyes, your <<print $breastSize[$player.breastsize]>> breasts, the exits from the room, and her own coffee cup. You recognizes the signs of someone trying desperately to process a big piece of information as quickly as she can, and you let her think it over, calmly sipping your coffee.
<<speech "annie" "<<print $annie.name>>">>W-what if...I-I don't feel the same way about you?<</speech>>
<<pspeech>>That would be a shame, but I'm sure you'd get over it quickly.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>M-me? Y-you mean...you, right?<</speech>>
You don't reply, just giving her another smile, crossing your legs as you take another sip of your coffee. You don't think her face can flush red any further, but she certainly is trying. After a long moment of silence, she stands up, takes a deep breath to try to compose herself, then coughs a bit and looks at you.
<<speech "annie" "<<print $annie.name>>">>Can you let me know where the bathroom is, please?<</speech>>
You give her directions, and she leaves quickly, leaving you wondering if you made the right choice. Certainly, it was funny to see her reaction, and you //sincerely// doubt that she's not interested in you, but at the same time, it is a little risky to let her know what you're planning. You might need to tread a little more carefully in the future.
<<set $annie.dateopinion += 2>>\
<<set $annie.dateromance += 2>>\
<<mindbreak "$annie" 5>>\
<<trust "$annie" -3>>\
<<obedience "$annie" 2>>\
<<include "Annie Date End">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\<<if $siblingAtHome == true>>\
<<if $sibling.disposition == "mindbroken">>\
<<print $sibling.name>> is no condition to resist you when you explain that you want <<print $sibling.him>> to stay in <<print $sibling.his>> room quietly for the next few hours. A blank stare, followed by an obedient nod is all you get.
<<sibspeech>>Yes, <<print $player.title>>.<</sibspeech>>
The emotionless words from your broken <<print $sibling.relation>> sends a shiver up your spine, and <<if $totalMindbroken < 3>>you're still trying to figure out exactly what kind of shiver it is.<<else>>and you can feel <<if $player.futa == true>>your dick getting a little hard, your pussy tingling in arousal at the thought.<<elseif $player.hasdick == true>>your dick getting a little hard at the thought.<<else>>your pussy tingling in arousal at the thought.<</if>><</if>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<<else>>\
<<if $sibling.obediencetitle == "Free-Willed" || $sibling.obediencetitle == "Attentive" || $sibling.obediencetitle == "Compliant">>\
<<sibspeech>>What's going on, <<print $player.name>>? It's not like you to just be sitting around.<</sibspeech>>
Hmm. Somehow, in the flurry of emotions around your date, you managed to forget that your <<print $sibling.relation>> lives with you. You'll have to do something about this. It simply wouldn't do for <<print $annie.name>> to get the wrong idea.
<<pspeech>>I’m having a...friend over. From work.<</pspeech>>
<<sibspeech>>Oh yeah? That’s cool. Who is it?<</sibspeech>>
<<print $sibling.name>> flops down in a chair, clearly intent on giving you the third degree. Normally, you'd relish this opportunity to bend <<print $sibling.his>> mind, but at the moment, you just don't have the time. You need to get rid of <<print $sibling.him>>. Although...perhaps this could be an opportunity in itself. You'll need to act quickly, though. <<print $annie.name>> will be here soon.
<div id = "sibannie">\
<<if $playerPath == "dom">>\
<<button "Have <<print $sibling.him>> leave">>\
<<replace "#sibannie">>\
<<pspeech>>A friend. Perhaps you can meet her another time.<</pspeech>>
<<sibspeech>>Yeah, that sounds fun. Just let me know when. So who is it?<</sibspeech>>
You sigh, only somewhat theatrically. It's time to make things crystal clear.
<<pspeech>><<print $sibling.name>>, please find something to do. Something that's not here.<</pspeech>>
<<if $sibling.obediencetitle == "Free-Willed">>\
<<sibspeech>>Oh. Look, <<print $player.name>>, I get what you’re saying, but I’ve got stuff to do here. So, uh...I’ll stay out of your way, but just...keep it down, okay?<</sibspeech>>
Getting up lazily, <<print $sibling.name>> gives you a look and leaves the room. Soon enough, you hear <<print $sibling.his>> bedroom door close, the sound noticeably louder than usual. Hmm. Maybe you need to direct your efforts in a new direction after you're done with <<print $annie.name>>; you simply can't abide this sort of disrespect within your home.
<<friendship "$sibling" -2>>
<<mindbreak "$sibling" 2>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<<else>>\
<<sibspeech>>Oh. //Oooooh.// Oh, god. I'm sorry, I...I'll uh...I just remembered that I have something to do I'll see you later bye!<</sibspeech>>
<<print $sibling.name>> all but jumps out of <<print $sibling.his>> chair and rushes out of the room. You consider saying something about <<print $sibling.his>> state of relative undress, but <<print $sibling.he>>'s gone before you get a chance. You wait a moment, and hear the front door open and close. Well, it's nice to know that <<print $sibling.he>>'s so...solicitous to your needs. Maybe you should discuss some other needs with <<print $sibling.him>> in the near future...
<<obedience "$sibling" 2>>
<<mindbreak "$sibling" 2>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<else>>\
<<button "Insinuate that <<print $sibling.he>> should leave">>\
<<replace "#sibannie">>\
<<pspeech>>I'll be sure to tell you aboue her later, but I haven't actually mention that my <<print $sibling.relation>> lives with me. I don't want to overwhelm her.<</pspeech>>
<<sibspeech>>Oh, yeah, I gotcha. Family stuff can make anything complicated. So what's she like?<</sibspeech>>
You sigh and roll your eyes. So much for subtlety. \
<<if $sibling.obediencetitle == "Free-Willed">>\
You give <<print $sibling.him>> a pointed look, but <<print $sibling.name>> remains almost cheerfully oblivious. You sigh again.
<<pspeech>><<print $sibling.name>> I'd really appreciate it if you were //somewhere else// for the next while, so that things don't complicated by //family stuff//.<</pspeech>>
<<sibspeech>>Huh? Oh, yeah. I guess. Uh...I've got some stuff I can do in my room for a while. Just keep it down, okay?<</sibspeech>>
Giving you a flippant wave, <<print $sibling.he>> steps out of the room, and you soon hear <<print $sibling.his>> bedroom door open and close. You can't help but sigh once more, but you suppose this is a consequence of not instilling a proper sense of obedience in your <<print $sibling.relation>>. A problem for another day, perhaps; for now you need to concentrate on <<print $annie.name>>'s arrival.
<<friendship "$sibling" -2>>
<<mindbreak "$sibling" 2>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<<else>>\
You give <<print $sibling.name>> a pointed look, and though it takes far longer than it should, your intention eventually sinks in.
<<sibspeech>>Oh. Oh! //I'm// family stuff! Oh god, I'm sorry. I'll, uh...I-I've got some stuff to do, so uh...see you later!<</sibspeech>>
<<print $sibling.name>> rushes out of the room, <<print $sibling.his>> face slightly red. Soon enough, you hear the front door open and close, and your home is a little quieter. How nice of <<print $sibling.him>> to give you space to...work. Of course, if <<print $sibling.he>> knew what you were planning for both <<print $sibling.him>> and your impending guest, you imagine <<print $sibling.he>> would feel differently, but that's a consideration for another day.
<<obedience "$sibling" 2>>
<<mindbreak "$sibling" 2>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<button "Ask <<print $sibling.him>> to leave">>\
<<replace "#sibannie">>\
<<pspeech>>Not to put too fine a point on it, <<print $sibling.name>>, but would you mind leaving for the next while?<</pspeech>>
<<sibspeech>>Huh? Why?<</sibspeech>>
<<pspeech>>Because I was hoping to spend time with my friend. Not my friend and my <<print $sibling.relation>>.<</pspeech>>
<<sibspeech>>Oh...uh...yeah, I guess I can...uh...go. I'll see you later.<</sibspeech>>
Though the look on <<print $sibling.his>> face speaks volumes, <<print $sibling.name>> nonetheless gives you a brave smile as <<print $sibling.he>> leaves the room and then, eventually, your home, the front door closing solidly behind <<print $sibling.him>>. You imagine you could have handled that better, but time is of the essence, and you don't want to waste it speaking in circles. You take a deep breath and steady yourself, annoyed that you were so <<if $playerPath == "dom">>blunt<<else>>direct<</if>>, and resume waiting for <<print $annie.name>> to show.
<<mindbreak "$sibling" 4>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<</replace>>\
<</button>>\
</div>
<<else>>\
<<sibspeech>>Hello, <<if $sibling.obediencetitle == "Submissive">><<print $player.name>><<else>><<print $player.title>><</if>>. Are you having someone over?<</sibspeech>>
<<pspeech>>Yes, I am, <<print $sibling.name>>, and I would prefer not to play my hand too soon, so you will not be joining us today.<</pspeech>>
<<print $sibling.name>> pouts slightly, but after a moment's hesitation, nods in obedient acceptance.
<<sibspeech>>I understand, <<if $sibling.obediencetitle == "Submissive">><<print $player.name>><<else>><<print $player.title>><</if>>. As long as it <<if $playerPath == "dom">>pleases you<<else>>makes you happy<</if>>, I'll leave.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>You will be rewarded for your obedience, <<print $sibling.name>>. Now leave me.<<else>>It makes me //very// happy, <<print $sibling.name>>, and I'm already looking forward showing you how happy later. Now scoot.<</if>><</pspeech>>
<<print $sibling.name>> gives you a <<if $playerPath == "dom">>a submissive nod that doesn't quite hide <<print $sibling.his>> anticipatory smile<<else>>a grin that promises many thing<</if>>, and leaves the room. Soon enough, you hear your front door open and close, and you smile to yourself. <<if $playerPath == "dom">>Such an obedient <<print $sibling.relation>>. You can't help but congratulate yourself for your good work, and you're looking forward to more with <<print $annie.name>>.<<else>>Such a loving, considerate <<print $sibling.relation>>, so completely wrapped around your finger...you can't wait to reward <<print $sibling.him>> later...<</if>>
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<</if>>\
<</if>>\
<<else>>\
<<button "The doorbell rings..." "Annie Friendup Date 2">><</button>>\
<</if>>\<<if $playerPath == "dom">>\
You text <<print $annie.name>> to let her know you’re on your way, and she replies with her address. Clever girl, and fortunately, that helps you out without needing to ask her for anything. You probably could have found her address without asking her, but this is much more efficient. And probably less unsettling for her, but that’s of lesser consequence. You make sure your outfit is just right, put on a nice long coat, and head out.
You roll up in your car just outside <<print $annie.name>>’s home, a small studio apartment in one of the decent parts of town, and wait. It doesn’t take long for her to emerge from the entrance and, spotting you, head in your direction. <<if $purchasedCar <= 2>>If she has anything to say about your car, she keeps it to herself.<<elseif $purchasedCar == 3>>She stops when she gets close, giving your car an appreciative once-over that you’ve come to recognize as a sign of awed approval.<<elseif $purchasedCar == 4>><<set $annie.dateopinion += 1>>She slows and her eyes go wide as she sees what you’re driving. Good, that’s the intended effect of your exotic car. She should have her expectations properly set now.<<else>><<set $annie.dateopinion += 2>>As your driver opens the rear door and motions for her to climb in, <<print $annie.name>> has to visibly restrain herself, though whether from panic, excitement, or awe, it’s difficult to tell.<</if>> You take a moment to evaluate her appearance.
<img class="floatright small" src="images/Annie/Date Dress 1.jpg">The dress she's wearing is a simple yet still attractive form-fitting black dress. Modest for a little black dress, it has long sleeves and goes down to her knees. The material is thick enough that you can't tell if she's wearing a bra or panties, but tight enough that she's, if not exactly //showing off// her curves, at the very least making sure that her <<print $breastSize[$annie.breastsize]>> breasts and her <<print $buttSize[$annie.buttsize]>> butt are on display. She has a somewhat frumpy coat on as well, but that's not a problem; she'll have to take it off when you get to the club anyway.
You nod your approval as she gets in the car, <<if $player.car == 5>>motioning for your driver to head out<<else>>waiting for <<print $annie.name>> to put her seatbelt on before you gun the engine and start driving<</if>>.
<<pspeech>>You look wonderful, <<print $annie.name>>. I’m glad to see you understood my instructions.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...thank you. I-I don’t normally wear, um...th-this.<</speech>>
<<pspeech>>A pity, pet. You should wear it more often.<</pspeech>>
She smiles at your compliment, apparently not upset about your little appellation for her, and relaxes just a little bit as <<if $purchasedCar == 5>>your driver makes their<<else>>you make your<</if>> way through the city to the club. The bright lights of the city streak by as <<print $annie.name>> sits in silence, waiting for you to say something, but you don’t. You’re already focused on how the night is going to go, and don’t want to say anything that might prepare her. You’ll have to ease her into this: forcing it will certainly push her away, and you can’t afford that.
<div id="anniedomdate1">\
<<button "You reach the club soon enough.">>\
<<replace "#anniedomdate1">>\
<<include "Annie Obedience Dom Date 1">>
<</replace>>\
<</button>>\
</div>\
<<else>>\
You text <<print $annie.name>> to let her know you’re on the way, and she replies with a quick acknowledgement, followed by her address. Not bad. You could probably have found her address quickly enough otherwise - oh, the joys of social media - but this looks significantly less stalker-ish, and is less likely to put her on the defensive right off the bat. You take a moment to make sure your dress is just the right amount of titillating, putting on a stylish longcoat over it before heading out. You <<if $purchasedCar == 5>>give your driver the address<<else>>put the address into your GPS and head over<</if>>, the city passing by without much in the way of interest for you. You’re too busy wondering about how this will go. One thing is certain: in order for this to work, you’ll need to make sure that <<print $annie.name>> is all but overwhelmed by lust. That will need to factor into your plans.
<img class="floatright small" src="images/Annie/Date Dress 1.jpg"><<print $annie.name>> is waiting outside for you when you arrive at her apartment. She’s wearing a black form-fitting dress that is, amusingly, both demure and enticing. The fabric is thick enough to keep you from see what underwear she’s wearing, but it doesn’t really leave much to the imagination with regards to her curves, showing off her <<print $breastSize[$annie.breastsize]>> breasts and her <<print $buttSize[$annie.buttsize]>> butt. Over all of it, she’s wearing a rather frumpy coat, but that’s of less concern: she’ll need to take it off when she gets to the club. <<if $purchasedCar <= 2>>She smiles when she recognizes your car, climbing in when you pull to a stop<<elseif $purchasedCar == 3>>She hesitates for a moment when she sees your fancy car, but then smiles and gets in when you stop next to her<<elseif $purchasedCar == 4>>Her mouth opens in wonder at your fancy exotic car, and the surprise doesn’t fade as you stop next to her. She looks a little incredulous as she gets in<<else>>She’s appropriately floored when your driver pulls up next to the curb, and it’s not until your driver gets out and opens the rear door for her that she’s able to shock herself into motion and climb in<</if>>.
<<pspeech>>Hey girl, ready for a good night?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I...um...y-yes, I am. <<if $purchasedCar == 5>>I didn’t know you had a //limo//. And a //driver//.<<elseif $purchasedCar == 4>>This is...a r-really nice car. I l-like it.<<else>><</if>><</speech>>
<<pspeech>><<if $purchasedCar == 5>>Well...she gets me where I need to go. Driving for yourself is //so// dull once you've have a driver, believe me.<<elseif $purchasedCar == 4>>Glad to hear it. I wanted to impress all the ladies, so mission accomplished.<<else>><</if>> Let’s hit it!<</pspeech>>
You <<if $purchasedCar == 5>>give the signal to your driver, who sets off through the city as you chat aimlessly with <<print $annie.name>> in the back.<<else>>set off, driving through the city carefully, only hitting the gas every so often as you chat amiably with <<print $annie.name>>.<</if>> The city passes by unnoticed as you’re lost in the casual pleasantries of conversation with a friend. It seems like it takes no time at all for you to arrive at the large mansion.
<div id="anniedomdate2">\
<<button "You reach the club soon enough.">>\
<<replace "#anniedomdate2">>\
<<include "Annie Obedience Sex Date 1">>
<</replace>>\
<</button>>\
</div>\
<</if>>\<<print $annie.name>> looks surprised when you pull up outside the seemingly abandoned factory building.
<<speech "annie" "<<print $annie.name>>">>I-is this it? It looks...um, empty.<</speech>>
<<pspeech>>Did you think that there would be blaring music, flashing lights, and a line of people around the block waiting to get in?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...well, you said it’s a c-club...<</speech>>
You laugh, and she blushes.
<<pspeech>>Come.<</pspeech>>
<<if $purchasedCar == 5>>Your driver opens<<else>>You open<</if>> your door and step outside, <<print $annie.name>> following suit, and you approach the door guard. He looks up when he notices you, <<if $player.status >= 10>>then steps out of the way and lets you inside<<else>>and holds up his hand, requiring you to provide the password before he steps aside<</if>>. He gives a cursory look at <<print $annie.name>>, but says nothing. Perhaps it's the frumpy coat, or maybe he's just that professional. You give him a nod of approval as you lead <<print $annie.name>> into the tunnel to the club.
When you step into the club proper, <<print $annie.name>> gasps.
<<pspeech>>Is something wrong?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I...I didn’t expect it to b-be...//fancy//.<</speech>>
You give her a satisfied smile as you try to conceal your delight. She’s already overwhelmed, and you’re not even into the main event. Perfect.
<<pspeech>>I trust you’ll be able to contain your wonderment.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah...I just...what the-<</speech>>
<img class="floatright small" src="images/Annie/Some Rubber Guy.jpg"> She quickly covers her mouth with her hand as her eyes settle on one of the regulars here, a man who’s name you haven’t bothered to learn, kneeling on the floor. He's currently wearing a conspicuous amount of rubber, his arms bound before him, and only his mouth visible. Thank god for that: he's been known to have other, more sexual parts of his body visible at times. He’s one of the more frequent submissives here, and it’s well known that he’s available for use by any of the more dominant patrons. You’ve never had cause to partake, but he does like to offer himself to anyone that needs a pick up for the night. He has spoiled the surprise somewhat, but at least <<print $annie.name>> has more of an idea of what sort of club this is. Or does she?
<<pspeech>>Don’t worry about him. Come.<</pspeech>>
<<print $annie.name>> takes a long time to avert her gaze from the rubber man, but fortunately for you, the rest of the regulars in the common room are more discrete in their performances. You know some of them by sight, but you’re only "friendly" with <<print $elizabeth.name>>, and even that only goes so far. You approach the bar, removing your coat and motioning for <<print $annie.name>> to do the same as she follows close behind, and smile.
<<pspeech>>Good evening, <<print $seduction.name>>.<</pspeech>>
<<speech "seduction" "<<print $seduction.name>>">>Ah, good evening, <<print $player.name>>. I see you’ve brought a guest. Who is this vision of loveliness?<</speech>>
You look pointedly at <<print $annie.name>>, her cheeks red. She struggles for a moment, her mouth still slightly agape.
<<speech "annie" "<<print $annie.name>>">>U-um...I’m <<print $annie.name>>.<</speech>>
<<speech "seduction" "<<print $seduction.name>>">>Well, <<print $annie.name>>, welcome to the Dark Underground. Your...friend?<</speech>>
She looks at you, and you nod with a knowing smile as you hand over your coat.
<<speech "seduction" "<<print $seduction.name>>">>Your friend here is one of my favorite members. She’ll be sure to treat you right. Are you a...hmm...how do you want me to proceed, <<print $player.name>>?<</speech>>
<div id="domdate1">\
<<button "She’s a submissive">>\
<<replace "#domdate1">>\
<<pspeech>>She’s still...in training, <<print $seduction.name>>, but she’s a submissive.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...I’m a w-what?<</speech>>
<<print $seduction.name>> gives <<print $annie.name>> a smile before turning back to you.
<<speech "seduction" "<<print $seduction.name>>">>Very well, <<print $player.name>>. Of course, you have full use of the facilities for your enjoyment. I regret to inform you that Mistress Eliza is currently unavailable, but otherwise, as per usual, let me know if you need anything.<</speech>>
<<pspeech>>Thank you. Come, <<print $annie.name>>.<</pspeech>>
You step away from the bar, and <<print $annie.name>>, after a moment of hesitation, follows you.
<<speech "annie" "<<print $annie.name>>">>What the heck, <<print $player.name>>? I-I’m not a...a s-submissive.<</speech>>
<<pspeech>>Everyone here must be something, <<print $annie.name>>, and you are certainly not dominant. Do not think on it any further, we have things to do.<</pspeech>>
As you turn away from her, you catch a quick glower that vanishes when you glance back. Well, best to introduce her to her place in your world sooner rather than leading her on, certainly. Her protestations are only a facade she puts up as a shield, clearly, as evidenced by the fact that she’s not making more of an effort to counter your labeling. That will do for now.
<<set $annie.dateopinion -= 2>>\
<<friendship "$annie" -3>>\
<<trust "$annie" -1>>\
<<mindbreak "$annie" 3>>
<<button "<<print $seduction.name>> hands something to <<print $annie.name>>." "Annie Obedience Dom Date 1 Part 2">><</button>>
<</replace>>\
<</button>> | <<button "She’s an observer today">>\
<<replace "#domdate1">>\
<<pspeech>>She is my guest, <<print $seduction.name>>, and here to observe. For now.<</pspeech>>
<video class="medium" src="images/Seduction/collar play.mp4" autoplay loop></video><<print $annie.name>> nods, giving <<print $seduction.name>> a shy smile. <<print $seduction.name>> returns it as she coyly tilts her head back to show off and play with the collar around her neck. <<print $annie.name>> stares at it.
<<speech "seduction" "<<print $seduction.name>>">>Then you’re in for a treat, <<print $annie.name>>. But as a word of warning, stay close to <<print $player.name>>. There are people here that would be more than happy to have their way with a cute little thing like you.<</speech>>
<<speech "annie" "<<print $annie.name>>">>U-um...is this r-really that kind of-<</speech>>
<<pspeech>><<print $annie.name>>.<</pspeech>>
She recoils in surprise at the forceful tone in your voice, looking at you wide-eyed for a moment. Questions don’t serve your purpose. You don’t want her to get too far into the details. Not yet.
<<speech "annie" "<<print $annie.name>>">>S-sorry. Um...I’ll be careful. Thank you.<</speech>>
<<print $seduction.name>> smiles at her, but the smile she gives you is more genuine. The bartender knows exactly what you have planned for <<print $annie.name>>, you’re certain. It’s likely something she’s seen many times before, and she doesn’t try to disrupt your plans. She might even be an ally. Who knows?
<<set $annie.dateopinion += 1>>\
<<mindbreak "$annie" 1>>\
<<friendship "$annie" 1>>\
<<trust "$annie" 1>>
<<button "<<print $seduction.name>> hands something to <<print $annie.name>>." "Annie Obedience Dom Date 1 Part 2">><</button>>
<</replace>>\
<</button>>\
</div>
<<set $domdatestage = 1>><<print $seduction.name>> hands <<print $annie.name>> a small card attached to a clip.
<<speech "seduction" "<<print $seduction.name>>">>Put that on, and make sure it’s properly displayed at all times. Otherwise, some people might get the wrong idea about you, and I don't think <<print $player.name>> would appreciate that. Or you, of course.<</speech>>
<<print $annie.name>> does as directed, and you glance at it, noting that it says "Property of <<print $player.name>>". You give <<print $seduction.name>> a look, and she smiles at you.
<<speech "seduction" "<<print $seduction.name>>">>I live to serve, <<print $player.name>>, and I make sure to prepare for every eventuality.<</speech>>
<<speech "annie" "<<print $annie.name>>">>Property?<</speech>>
<<speech "seduction" "<<print $seduction.name>>">>We don’t have observer badges here, so this is the easiest way. This way, anyone that wants to...engage with you will need to ask <<print $player.name>> for permission. Guests are afforded special treatment to make sure that everyone stays happy.<</speech>>
<<speech "annie" "<<print $annie.name>>">>O-oh.<</speech>>
<<pspeech>>Excellent. You’ve done well, <<print $seduction.name>>.<</pspeech>>
You don’t think <<print $annie.name>> sees the shiver that goes up the bartender’s spine, but you can’t help but notice it, the way a predator notices fear in prey. Delightful.
<<speech "seduction" "<<print $seduction.name>>">>Thank you, m...<<print $player.name>>. Enjoy your evening.<</speech>>
She closes her eyes and turns away, leaving you and <<print $annie.name>> alone in the sparsely populated entry room.
<<speech "annie" "<<print $annie.name>>">>Wh...what kind of place //is// this, <<print $player.name>>? P-people as property, that guy on the couch, and...did you say her name is <<print $seduction.name>>? Where did-<</speech>>
She stops talking as you put your finger on her lips.
<<pspeech>>We’re here to have a good time, <<print $annie.name>>. Now come. I want to show you around.<</pspeech>>
You can see a brief battle behind her eyes, as her curiosity, caution, and trust for you all battle for dominance in her mind. You have few doubts about the outcome, and sure enough, after a long moment, she nods, her curiosity winning out.
<<pspeech>>Excellent, pet.<</pspeech>>
You lead her into the club, her mouth silent as she struggles to take all of this in. You don’t feel the need to fill the quiet with remarks, instead debating with yourself on what to show her. You know you’ll have limited time, and the most important stop will certainly be the last, but you think you’ll have time to show her a few things. Three at most.\
\
<<include "Annie Obedience Dom Date 1 Choice 1">><div id="choice">\
<<if $bondageFetish >= 1>>\
<<button "Show her the joys of bondage">>\
<<replace "#choice">>\
<<set $choice1 = "bondage">>\
<<set $domdatechoice = 1>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1>>\
<<button "Take her to a cumplay show">>\
<<replace "#choice">>\
<<set $choice1 = "cumplay">>\
<<set $domdatechoice = 2>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1>>\
<<button "Take her to the special exhibitionist show">>\
<<replace "#choice">>\
<<set $choice1 = "exhibition">>\
<<set $domdatechoice = 3>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1>>\
<<button "Show her some bimbos">>\
<<replace "#choice">>\
<<set $choice1 = "femme">>\
<<set $domdatechoice = 4>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationFetish >= 1>>\
<<button "Let her see some mommy domme play">>\
<<replace "#choice">>
<<set $choice1 = "lactation">>\
<<set $domdatechoice = 5>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1>>\
<<button "Take her to the latex room">>\
<<replace "#choice">>
<<set $choice1 = "latex">>\
<<set $domdatechoice = 6>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1>>\
<<button "Show her how the petgirls play">>\
<<replace "#choice">>\
<<set $choice1 = "petgirl">>\
<<set $domdatechoice = 7>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1>>\
<<button "Let her see pregnancy with love">>\
<<replace "#choice">>\
<<set $choice1 = "pregnant">>\
<<set $domdatechoice = 8>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>
<<button "You don't have anything in particular you want to show her...">>
<<replace "#choice">>
<<set $domdatechoice = random(1,8)>>\
<<if $domdatechoice == 1>>\
<<set $choice1 = "bondage">>\
<<elseif $domdatechoice == 2>>\
<<set $choice1 = "cumplay">>\
<<elseif $domdatechoice == 3>>\
<<set $choice1 = "exhibition">>\
<<elseif $domdatechoice == 4>>\
<<set $choice1 = "femme">>\
<<elseif $domdatechoice == 5>>\
<<set $choice1 = "lactation">>\
<<elseif $domdatechoice == 6>>\
<<set $choice1 = "latex">>\
<<elseif $domdatechoice == 7>>\
<<set $choice1 = "petgirl">>\
<<else>>\
<<set $choice1 = "pregnant">>\
<</if>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 2">><<set $domdatestage = 2>><</button>>
<</replace>>\
<</button>>\
</div>\<div id="choice">\
<<if $bondageFetish >= 1 && $choice1 !== "bondage">>\
<<button "Show her the joys of bondage">>\
<<replace "#choice">>\
<<set $choice2 = "bondage">>\
<<set $domdatechoice = 1>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1 && $choice1 !== "cumplay">>\
<<button "Take her to a cumplay show">>\
<<replace "#choice">>\
<<set $choice2 = "cumplay">>\
<<set $domdatechoice = 2>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1 && $choice1 !== "exhibition">>\
<<button "Take her to the special exhibitionist show">>\
<<replace "#choice">>\
<<set $choice2 = "exhibition">>\
<<set $domdatechoice = 3>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1 && $choice1 !== "femme">>\
<<button "Show her some bimbos">>\
<<replace "#choice">>\
<<set $choice2 = "femme">>\
<<set $domdatechoice = 4>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationFetish >= 1 && $choice1 !== "lactation">>\
<<button "Let her see some mommy domme play">>\
<<replace "#choice">>
<<set $choice2 = "lactation">>\
<<set $domdatechoice = 5>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1 && $choice1 !== "latex">>\
<<button "Take her to the latex room">>\
<<replace "#choice">>
<<set $choice2 = "latex">>\
<<set $domdatechoice = 6>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1 && $choice1 !== "petgirl">>\
<<button "Show her how the petgirls play">>\
<<replace "#choice">>\
<<set $choice2 = "petgirl">>\
<<set $domdatechoice = 7>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1 && $choice1 !== "pregnant">>\
<<button "Let her see view pregnancy with love">>\
<<replace "#choice">>\
<<set $choice2 = "pregnant">>\
<<set $domdatechoice = 8>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>
<<button "You don't have anything in particular you want to show her...">>
<<replace "#choice">>
<<set $domdatechoice = random(1,8)>>\
<<if $domdatechoice == 1>>\
<<if $choice1 == "bondage">>\
<<set $domdatechoice = 2>>\
<<set $choice2 = "cumplay">>\
<<else>>\
<<set $choice2 = "bondage">>\
<</if>>\
<<elseif $domdatechoice == 2>>\
<<if $choice1 == "cumplay">>\
<<set $domdatechoice = 3>>\
<<set $choice2 = "exhibition">>\
<<else>>\
<<set $choice2 = "cumplay">>\
<</if>>\
<<elseif $domdatechoice == 3>>\
<<if $choice1 == "exhibition">>\
<<set $domdatechoice = 4>>\
<<set $choice2 = "femme">>\
<<else>>\
<<set $choice2 = "exhibition">>\
<</if>>\
<<elseif $domdatechoice == 4>>\
<<if $choice1 == "femme">>\
<<set $domdatechoice = 5>>\
<<set $choice2 = "lactation">>\
<<else>>\
<<set $choice2 = "femme">>\
<</if>>\
<<elseif $domdatechoice == 5>>\
<<if $choice1 == "lactation">>\
<<set $domdatechoice = 6>>\
<<set $choice2 = "latex">>\
<<else>>\
<<set $choice2 = "lactation">>\
<</if>>\
<<elseif $domdatechoice == 6>>\
<<if $choice1 == "latex">>\
<<set $domdatechoice = 7>>|
<<set $choice2 = "petgirl">>\
<<else>>\
<<set $choice2 = "latex">>\
<</if>>\
<<elseif $domdatechoice == 7>>\
<<if $choice1 == "petgirl">>\
<<set $domdatechoice = 8>>\
<<set $choice2 = "pregnant">>\
<<else>>\
<<set $choice2 = "petgirl">>\
<</if>>\
<<else>>\
<<if $choice1 == "pregnant">>\
<<set $domdatechoice = 1>>\
<<set $choice2 = "bondage">>\
<<else>>\
<<set $choice2 = "pregnant">>\
<</if>>\
<</if>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Dom Date 1 Choice 3">><<set $domdatestage = 3>><</button>>
<</replace>>\
<</button>>\
</div>\<div id="choice">\
<<if $bondageFetish >= 1 && $choice1 !== "bondage" && $choice2 !== "bondage">>\
<<button "Show her the joys of bondage">>\
<<replace "#choice">>\
<<set $domdatechoice = 1>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1 && $choice1 !== "cumplay" && $choice2 !== "cumplay">>\
<<button "Take her to a cumplay show">>\
<<replace "#choice">>\
<<set $domdatechoice = 2>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1 && $choice1 !== "exhibition" && $choice2 !== "exhibition">>\
<<button "Take her to the special exhibitionist show">>\
<<replace "#choice">>\
<<set $domdatechoice = 3>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1 && $choice1 !== "femme" && $choice2 !== "femme">>\
<<button "Show her some bimbos">>\
<<replace "#choice">>\
<<set $domdatechoice = 4>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationFetish >= 1 && $choice1 !== "lactation" && $choice2 !== "lactation">>\
<<button "Let her see some mommy domme play">>\
<<replace "#choice">>
<<set $domdatechoice = 5>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1 && $choice1 !== "latex" && $choice2 !== "latex">>\
<<button "Take her to the latex room">>\
<<replace "#choice">>
<<set $domdatechoice = 6>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1 && $choice1 !== "petgirl" && $choice2 !== "petgirl">>\
<<button "Show her how the petgirls play">>\
<<replace "#choice">>\
<<set $domdatechoice = 7>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1 && $choice1 !== "pregnant" && $choice2 !== "pregnant">>\
<<button "Let her see view pregnancy with love">>\
<<replace "#choice">>\
<<set $domdatechoice = 8>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>
<<button "You don't have anything in particular you want to show her...">>
<<replace "#choice">>
<<set $domdatechoice = random(1,8)>>\
<<if $domdatechoice == 1>>\
<<if $choice1 == "bondage" || $choice2 == "bondage">>\
<<if $choice1 == "cumplay" || $choice2 == "cumplay">>\
<<set $domdatechoice = 3>>\
<<else>>\
<<set $domdatechoice = 2>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 1>>\
<</if>>\
<<elseif $domdatechoice == 2>>\
<<if $choice1 == "cumplay" || $choice2 == "cumplay">>
<<if $choice1 == "exhibition" || $choice2 == "exhibition">>\
<<set $domdatechoice = 4>>|
<<else>>\
<<set $domdatechoice = 3>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 2>>\
<</if>>\
<<elseif $domdatechoice == 3>>\
<<if $choice1 == "exhibition" || $choice2 == "exhibition">>\
<<if $choice1 == "femme" || $choice2 == "femme">>\
<<set $domdatechoice = 5>>|
<<else>>\
<<set $domdatechoice = 4>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 3>>\
<</if>>\
<<elseif $domdatechoice == 4>>\
<<if $choice1 == "femme" || $choice2 == "femme">>
<<if $choice1 == "lactation" || $choice2 == "lactation">>\
<<set $domdatechoice = 6>>|
<<else>>\
<<set $domdatechoice = 5>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 4>>\
<</if>>\
<<elseif $domdatechoice == 5>>\
<<if $choice1 == "lactation" || $choice2 == "lactation">>\
<<if $choice1 == "latex" || $choice2 == "latex">>\
<<set $domdatechoice = 7>>|
<<else>>\
<<set $domdatechoice = 6>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 5>>\
<</if>>\
<<elseif $domdatechoice == 6>>\
<<if $choice1 == "latex" || $choice2 == "latex">>
<<if $choice1 == "petgirl" || $choice2 == "petgirl">>\
<<set $domdatechoice = 8>>|
<<else>>\
<<set $domdatechoice = 7>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 6>>\
<</if>>\
<<elseif $domdatechoice == 7>>\
<<if $choice1 == "petgirl" || $choice2 == "petgirl">>
<<if $choice1 == "pregnant" || $choice2 == "pregnant">>\
<<set $domdatechoice = 1>>|
<<else>>\
<<set $domdatechoice = 8>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 7>>\
<</if>>\
<<else>>\
<<if $choice1 == "pregnant" || $choice2 == "pregnant">>
<<if $choice1 == "bondage" || $choice2 == "bondage">>\
<<set $domdatechoice = 2>>|
<<else>>\
<<set $domdatechoice = 1>>\
<</if>>\
<<else>>\
<<set $domdatechoice = 8>>\
<</if>>\
<</if>>\
<<include "Annie Obedience Dom Date 1 Walking and Talking">>
<<include "Annie Obedience Dom Date 1 Choice Result">>
<<button "It's getting late, the time is now." "Annie Obedience Dom Date 1 Finale">><</button>>
<</replace>>\
<</button>>\
</div>\<<switch $domdatestage>>\
\
<<case 1>>\
\
The corridors of the club are quiet, save for <<if $player.heelsbonusimperial >= 2>>the click of your heels<<else>>the dull sounds of your footsteps<</if>> on the tile floor. You know exactly where you’re going, but with each hallway looking almost the same as each other hallway, you don’t doubt that it would be easy to get lost here. <<print $annie.name>> follows closely behind.
<<speech "annie" "<<print $annie.name>>">>Wh...<</speech>>
You look at her, raising an eyebrow, and she looks away, taking a deep breath before she continues.
<<speech "annie" "<<print $annie.name>>">>U-um...why did you b-bring me here?<</speech>>
<<pspeech>>Because I thought you would enjoy it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>B-but why //here//? Th...there’s plenty of places we could go that aren’t as...um...l-like this.<</speech>>
You cock your head to the side for a moment as you look at her, thinking. After a long moment, you reach your decision and give her a smile.
<<pspeech>>I think you already know. But come, we’re almost to what I want to show you. We’ll talk after.<</pspeech>>
\
<<case 2>>\
\
You think you can hear the sounds of discipline as you walk through the corridors of the club, but it’s probably just your imagination; the soundproofing in here is excellent, of course. <<print $annie.name>> follows you, mostly silent, her footsteps quiet next to the <<if $player.heelsbonusimperial >= 2>>clicking of your heels on the tile floor<<else>>the confident sound of your own steps<</if>>.
<<pspeech>>You wanted to know why I brought you here, to this place.<</pspeech>>
<<print $annie.name>> hesitates for a moment, then nods.
<<pspeech>>I would have thought it was obvious, <<print $annie.name>>. This is who I am. I want to share it with you, allow you to see me for who I really am, and appreciate it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...um...b-but what if this isn’t...who I am?<</speech>>
You laugh, knowing that you’ve got her already.
<<pspeech>>Everyone needs the freedom to explore their desires, <<print $annie.name>>. You could have said no at any time, and you did not. What does that tell you?<</pspeech>>
She falls silent, her cheeks burning red as she looks away.
<<pspeech>>We’re almost there. We’ll talk more after.<</pspeech>>
\
<<case 3>>\
\
You have a special room in mind for this one, and you know exactly where to go. You lead <<print $annie.name>> confidently through the hallways, your <<if $player.heelsbonusimperial >= 2>>heels clicking on the tile floor<<else>>footsteps the only real sound<</if>>, drowning out her timid footsteps easily. She stays silent, contemplating what she's seen and hear already.
<<speech "annie" "<<print $annie.name>>">>I...I didn’t say no because I d-didn’t want to...offend you.<</speech>>
It takes you a moment to realize what she’s talking about, but when you do, you give her a smile that properly conveys your disbelief.
<<pspeech>>And now? Have you spoken the truth and you’re ready to leave? I’m not holding you here against your will, after all.<</pspeech>>
<<print $annie.name>> looks at you again, her eyes wide, much like a deer faced with onrushing bright lights. She takes a deep breath, one hand holding her other arm just under her <<print $breastSize[$annie.breastsize]>> breasts, looking down at the floor.
<<pspeech>><<print $annie.name>>. Look at me.<</pspeech>>
It takes a moment, but she locks eyes with you again, and you delight to see her shudder slightly.
<<pspeech>>This is who I am. And if this, all of this, is who you want to be, you should not, must not deny it. You’ll never be happy if you do. //I know//.<</pspeech>>
She looks away after a long moment, her shoulders tense. You reach out and put a hand on her shoulder gently, squeezing slightly.
<<pspeech>>If this is not for you, then there is no harm. But if this resonates with you, I am here to provide the guidance you need.<</pspeech>>
You have to admit that, in the moment after you finish speaking, your heart is pounding furiously. This is the crucial point, the first of many, perhaps, but this is the dangerous first step. If she says no, your goals will be much harder to achieve. Have you read her right? Have you pushed too hard?
<<speech "annie" "<<print $annie.name>>">>...okay.<</speech>>
You have not.
She looks at you, locking her eyes on yours, and smiles, shyly, perhaps, but it’s a smile nonetheless. Nothing more needs to be said. You still have designs on the evening, and it’s time to move on. You give her a smile that you hope comes across as reassuring rather than predatory, squeeze her shoulder once more, and continue through the club to your destination.
\
<</switch>>\<<switch $domdatechoice>>\
\
<<case 1>>\
/* Bondage */
You pause as you reach the door, giving <<print $annie.name>> a meaningful look as you hold your finger up in front of your lips. She nods, and you quietly push open the door.
<video class="floatright medium" src="images/sex/obedience date/Bondage 1.mp4" autoplay loop></video>You're familiar with Mistress Selene's work, though her slave is one you haven't seen before. Selene is clearly comfortable in her role, carefully examining her bound captive, touching in all the right ways. Her slave writhes under the touch of her mistress, desperate for more, unable to do anything but wait until the time is right. Selene, for her part, draws things out, gently caressing her captive's breast, her touch seemingly as part of an objective inspection, but the dampness between her captive's legs shows just how pleasing the inspection is.
You take in the scene for several minutes, quite enjoying yourself, imagining another possible combination of people in this exact scenario, before looking over at <<print $annie.name>>. Her face is slightly pale, and though she cannot look away, the impression you get is of someone unable to look away from a horrible crash, rather than someone fascinated by the artistry on display. <<if $annie.bondage >= 25>>But as you watch, you notice that she keeps shifting back and forth slightly, her hips moving in the most //interesting// way.<</if>>
<video class="floatright medium" src="images/sex/obedience date/Bondage 2.mp4" autoplay loop></video>Selene gets more aggressive, whispering in her slave's ear from behind as she moves her hand down, caressing the feminine folds she finds there. The slave moans in helpless need as Selene starts fingering her, reducing the slave to desperate begging for more as she strains against her bonds. The moans increase in pitch as Selene works her magic, and just as it seems the slave is about to get the release she so desperately needs...
Selene stops.
The slave whimpers rubbing her legs together as she tries to cum, driven to the edge and unable to get over it. You can hear her begging, desperately, for Selene to continue, but Selene only smiles, caressing the damp face of her slave, urging her to beg for more.
You gently touch <<print $annie.name>>’s arm, and she blinks, then looks at you, as if she had forgotten you were there at all. You gently guide her towards the door, closing it quietly behind you.
<<speech "annie" "<<print $annie.name>>">>Th-that was...um...<</speech>>
You don’t bother to say anything, giving her a moment to process her reaction to the scene she just saw. She didn’t look away. There’s no doubt that she’s //curious// about bondage. You don’t want to force it on to her.
Well, not //yet// anyway...
After a long minute, she shakes her head, as if clearing it, and looks at you, ready to follow you again. You maintain your silence and guide her through the quiet hallways.
<<set $annie.bondage += 3>>\
<<set $annie.dateopinion -= 1>>\
<<mindbreak "$annie" 3>>\
<<trust "$annie" -1>>\
\
<<case 2>>\
/* Cumplay */
You reach your destination, a seemingly non-descript door, and motion to <<print $annie.name>> to stay silent, the classic gesture of a finger in front of your lips. She nods in understanding, and you ease the door open as quietly as you can.
<video class="floatright medium" src="images/sex/obedience date/Cumslut 1.mp4" autoplay loop></video>You don't recognize the girl, but then, you don't really need to. The scene is exactly what you were expecting: a cock-hungry girl, desperate for cum, sucking dick. You watch, fascinated, as she licks and sucks with obvious skill, moaning in delight as she comes away with a little precum on her lips. Her partner is clearly enjoying every moment of her ministrations, but their pleasure is secondary to hers. She licks her lips, and goes back to work.
You tear your eyes away from the enticing scene and look at <<print $annie.name>>. She’s actually leaning forward slightly, as if wanting a better look, or maybe even a taste herself. Her expression is one of wide-eyed wonder, fully entranced by the scene before her. <<if $annie.cumslut >= 25>>She licks her lips, the reaction subscious, instinctual even.<</if>>
<video class="floatright medium" src="images/sex/obedience date/Cumslut 2.mp4" autoplay loop></video>The girl's efforts have escalated, as she senses the moment is at hand. She leans back, stroking the dick insistently, telling her partner to give it to her, and she is not disappointed. Thick ropes of cum blast from her partner's dick, painting her face in white. She catches some of it in her mouth, moaning in delight as she licks her lips, catching the rest of it on her face and chest as much as she can. She closes her eyes and shudders in orgasmic delight as her partner continues to indulge her desires.
You wait for a moment, but <<print $annie.name>> is so into the display that she’s almost not even blinking. You reach out and touch her arm and she jumps slightly, letting out a bit of a yelp.
<<speech "annie" "<<print $annie.name>>">>S...sorry, I, um...th-that...um…<</speech>>
You give her a slightly smile, touching her lips with a finger to quiet her before turning to leave the room. She’s surprised by your sudden alacrity of movement, and quickly follows.
<<set $annie.dateopinion += 2>>\
<<mindbreak "$annie" -1>>\
<<trust "$annie" 2>>\
<<set $annie.cumslut += 5>>\
\
<<case 3>>\
/* Exhibition */
You reach your intended destination and open the door, heading inside without any hesitation. <<print $annie.name>> seems surprised, but doesn’t hesitate to follow you inside, barely even stopping as you close the door behind her. The room inside is dark, barely visible, and you head to one wall that looks just a little bit different. You turn on the lightswitch next to the windowed wall, illuminating the room beyond.
<video class="floatright medium" src="images/sex/obedience date/Exhibition 1.mp4" autoplay loop></video>The room looks like an office, and the players within are dressed the same way. When they see the light turn on, their play clearly grows a little more energetic. The "secretary" looks back at her partner, urging him on. You can't hear what they're saying, or the sounds they're making, but it's pretty clear from her face that she's enjoying every moment. She looks at the windowed wall, a smile on her face as her cheeks flush red from lust and desire.
<<print $annie.name>> manages to look away long enough to stare at you in silent confusion. You shake your head and direct her back to the scene. She gets a little closer to the glass, and you can see her breath fogging it up slightly, each little puff coming a little too fast.
<video class="floatright medium" src="images/sex/obedience date/Exhibition 2.mp4" autoplay loop></video>The couple in the office are really getting into it now. You don't know when she lost her glasses, or when he lost his clothes, but they don't seem to care. Despite the soundproofing in the room, you can just barely hear their moans of ecstasy and lust, which means they must be really loud, as if they //want// everyone to know about their illicit "office" tryst. When she cums, it's loud, loud enough that you swear the glass wall shakes a little bit, and he blasts his load deep into her pussy, shuddering through his own orgasm with masculine grunts of satisfaction. They lay together, spent, breathing hard. And then she looks right at you and smiles.
The light clicks off, and the rooms are bathed in darkness. Beyond the window, there is nothing visible any more. <<print $annie.name>>, still breathing a little hard, looks at you, but hesitates. You give her a nod.
<<speech "annie" "<<print $annie.name>>">>It’s...it’s a two-way mirror, right? They...they couldn’t see us?<</speech>>
<<pspeech>>What gave you that idea? It’s just glass.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>So...so they...could see, and...they...th-they liked that...?<</speech>>
Lesson over, you turn away and leave the room. <<print $annie.name>> gives a short breath of surprise, and then hurries to follow you.
<<set $annie.dateopinion += 1>>\
<<set $annie.exhibitionist += 3>>\
<<mindbreak "$annie" 1>>\
\
<<case 4>>\
/* Femme */
You eventually reach the room you’re looking for. Motioning for <<print $annie.name>> to be quiet, you carefully open the door and step inside.
<video class="floatright medium" src="images/sex/obedience date/Femme 1.mp4" autoplay loop></video>Aura is a well-known patron here, and she's been enjoying her reputation as a bimbo to the absolute fullest extent. She pays you no mind as she prepares herself in front of the mirror, adjusting her dress to show off her breasts, which have clearly seen some work, and makes a kissy face at her reflection, her huge, enhanced lips drawing the eye even on her surgically-perfected face. She winks at herself, running her hands down her body, all of it carefully designed to her specifications. She turns as a door on the far side opens, and her partner for the evening steps in.
You glance over at <<print $annie.name>>, watching the rise and fall of her chest as her eyes widen, taking in the sight before her. You decide it’s worth it to risk breaking her trance to make sure she understands the point of the lesson.
<<pspeech>>Have you ever considered going under the knife, <<print $annie.name>>?<</pspeech>>
The look she gives you can best be described as surprise, but the red color of her cheeks betrays her thoughts more than she likely believes.
<<speech "annie" "<<print $annie.name>>">>I...I-I mean...who hasn’t?<</speech>>
<<pspeech>>So you like //big fake tits//?<</pspeech>>
Her blush deepens so much you’re concerned she might be having a mild stroke, but she shakes her head. You smile at her and turn back to the sexual display before you.
<video class="floatright medium" src="images/sex/obedience date/Femme 2.mp4" autoplay loop></video>Aura has shed her dress, and things have progressed quickly. She holds her breasts as her partner fucks her passionately, her mouth open in ecstacy. She moans appropriately at each thrust, but her hands are all over her tits, and it's clear that she enjoys touching them far more than the dick in her pussy. Her reputation around the club suggests that she gets more pleasure out of her artificial enhancements than the sex, and from the display she's putting on, it's clear that the truth is just that simple.
<<print $annie.name>> gasps slightly at the wanton acts of carnality before her, and even seems interested in staying, but you’ve made your point here well enough, you think. You turn to leave, confident that she’ll follow, and after a moment’s hesitation, she does just that. Lesson learned, you hope. Better to let her mull it over herself.
<<set $annie.dateopinion += 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.femmefetish += 3>>\
\
<<case 5>>\
/* Lactation */
When you reach the correct door, you stop for just a moment.
<<pspeech>>Don’t interrupt her.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>What? Interrupt who?<</speech>>
You simply give her a pointed look before quietly opening the door and stepping inside, <<print $annie.name>> following close behind.
<video class="floatright medium" src="images/sex/obedience date/Lactation 1.mp4" autoplay loop></video>Chloe is already deep in her session with her partner, who is enthralled by Chloe's breasts. Chloe is well-practiced, hovering her nipple over her partner's mouth, small drops of milk dripping into her mouth. Chloe strokes her partner's hair, whispering quiet encouragement, her full breasts still leaking milk, and it's immediately clear who is in charge here.
You take a look over at <<print $annie.name>>, surprised when you see that she’s actually only looking out of the side of her eye, trying to shy away, and yet still watching, maybe out of curiosity. Hmm. Not quite the reaction that you had hoped for, but her curiosity is certainly of interest. As you observe her, she reaches up and touches her breast gently, almost She gives no sign of having seen you watching her, and you look back at the scene before you.
<video class="floatright medium" src="images/sex/obedience date/Lactation 2.mp4" autoplay loop></video>At Chloe's urging, her partner takes hold of her full breasts and wraps her mouth around the nipple, sucking gently but insistently. Milk fills her mouth, so much that it overflows, running down her face, but she's still clearly entranced, stopping only to take a breath before she starts drinking again. Chloe continues stroking her hair, and you can clearly hear her murmur "Good girl" as the girl continues to drink.
You turn to <<print $annie.name>>, who is still looking away. You tap her on the shoulder, and she jumps before turning to you. She opens her mouth as if to say something, but then stops, looks around, and falls silent. You nod in approval and lead her from the room. Silence is much better for letting her contemplate what she just saw.
<<set $annie.dateopinion -= 1>>\
<<set $annie.lactationfetish += 3>>\
<<mindbreak "$annie" 4>>\
\
<<case 6>>\
/* Latex */
When you reach the right room, you don’t bother to slow down, opening the door and stepping inside. <<print $annie.name>> follows quickly behind, close the door behind her without you needing to say anything. You nod in approval, but her attention is quickly drawn to the racks of clothing around you. She reaches out to touch the shiny material, but you catch her hand and stop her.
<<pspeech>>Not unless you’re putting it on, pet.<</pspeech>>
You let go, and she pulls back, looking down submissively. You pass through the room, stopping before another door and quietly opening it, letting <<print $annie.name>> see beyond.
<video class="floatright medium" src="images/sex/obedience date/Latex 1.mp4" autoplay loop></video>The two girls within are already having fun. The full body suits squeak and creak as one girl plays with the (sadly fake) cock of the other. The full body suits give the scene a surreal, almost sci-fi look, but as the girl with the cock runs her latex-clad hands over the smooth second skin of the other girl, it's clear that the only reason you can't smell their arousal is because of the latex that's tightly clinging to their bodies.
You turn to look at <<print $annie.name>>, and she’s enraptured by the display in front of her. At least, that’s the impression you get from her wide-eyed stare and inability to look away. She doesn’t seem to be //aroused// by it, so much as //curious// about it, sort of like seeing a previously unknown animal at the zoo. But that suits your purposes for now; this is only an introduction, after all.
<video class="floatright medium" src="images/sex/obedience date/Latex 2.mp4" autoplay loop></video>A particular scent reaches your nose and you realize that the latex suits of the girls playing with each other have a convenient access for actual sex. You see the girl with the cock preparing her partner by vigorously fingering her increasing dripping snatch. The squeaking and latex only serves to turn them both on more, and soon enough, the girl with the cock is positioning it, thrusting home with almost reckless abandon as they both moan in delight and latex-clad ecstasy.
You watch for a while as they couple, but eventually, you step back and turn to leave, tapping <<print $annie.name>> on the shoulder to snap her out of her trance. She blinks and follows you back into the changing room, stopping to look at the latex outfits, arrayed and ready to wear, gingerly reaching out her hand to touch the soft, sensual material. You don’t stop her this time, letting her curiosity build. Eventually, after a long minute, you head to the room’s exit, and she follows you, looking back at the suits as she goes.
<<set $annie.latexfetish += 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.dateopinion += 1>>\
\
<<case 7>>\
/* Petgirl */
When you reach the right door, you turn to her and put your finger to your lips, the universally understood instruction of silence conveyed properly as she nods. You open the door and step inside.
<video class="floatright medium" src="images/sex/obedience date/Petgirl 1.mp4" autoplay loop></video>The girl on the floor looks up at you enter, and gives you a seductive smile as she shakes her ass. Her tail is on the floor next to her, and it's clear that she's just waiting for the right moment to put in it, the buttplug end of it shiny with lube. She questions you with a glance, but you only shake your head, and she quickly loses interest, taking her tail and wandering off to join several other girls with ears and tails in the other part of the room. Several other people wander the large room, earless and tailless, looking at the petgirls, clearly intent on choosing the right one. From the darkened corners of the room, you hear the telltale jingle of chains as leashes are pulled tight to enforce obedience.
You take a look at <<print $annie.name>>, and you’re immediately satisfied: she can’t help but stare, her mouth slightly agape, her eyes wide. Her breath is coming in sharp puffs as she squirms on the spot, surreptitiously rubbing her thighs together<<if $annie.pussyleaking == "yes">>, and you can //smell// her increasing arousal<</if>>. You consider saying or doing something, but decide that she’s taking care of her mental training far better than you could at the moment, and leave her be.
<video class="floatright medium" src="images/sex/obedience date/Petgirl 2.mp4" autoplay loop></video>You carefully approach one of the darkened corners and see an obedient petgirl on her hands and knees, as she should be, as she's fucked from behind by an energetic partner. Her tail is pushed out of the way, her ears firmly secured to her head, and the sounds of arousal she makes are punctuated by delightfully animalistic growls and yips. This only seems to encourage her partner, who thrusts balls-deep into her heated pussy, blowing his load and giving her what she needs as she shudders and growls through her own orgasm.
You put your hand on <<print $annie.name>>’s shoulder, and she jumps in surprise, locking eyes with yours, her cheeks red, her pupils dilated. She almost doesn’t seem to see you for a long moment, but then she blinks, shakes her head, and follows you out of the room.
<<pspeech>>You enjoyed that.<</pspeech>>
It’s not a question, but a statement. She shakes her head, but she doesn’t exactly manage to convince you.
<<speech "annie" "<<print $annie.name>>">>I...n-no, I...u-um...<</speech>>
You reach out and put your hand on her head, running in through her hair gently. She closes her eyes and almost shudders under you touch.
<<pspeech>>Shh, pet. We’ll talk about it later. Come.<</pspeech>>
She doesn’t resist as you lead her through the hallways, her eyes still half-lidded, her breath still coming in short, rapid gasps.
<<set $annie.petgirlfetish += 8>>\
<<set $annie.dateopinion += 2>>\
<<mindbreak "$annie" -5>>\
\
<<case 8>>\
/* Pregnant */
As you reach the correct, unmarked door, you hold your finger up in front of your lips, and <<print $annie.name>> nods, taking the cue. You gently open the door and step inside, with <<print $annie.name>> right on your heels.
<video class="floatright medium" src="images/sex/obedience date/Pregnant 1.mp4" autoplay loop></video>Calliope, a woman with quite the reputation around the club, seems to be taking a bit of a rest, sitting atop her partner, whose cock is buried in her pussy. He reaches up to stroke her rounded belly, and she moans at his touch, pushing her gravid mound into his hand, her eyes closed as she revels in his touch. She bounces slightly on his cock, eliciting a sharp gasp from her lips as he grabs her hips. She whispers, barely audible, asking for his cum in her cunt.
You turn away slightly from the scene and look at <<print $annie.name>>, who is watching it in rapt attention. She doesn’t even seem to notice as one of her hands comes to rest on her flat stomach, a particularly good sign in your opinion. Her mouth hangs slightly open, and judging by the rise and fall of her <<print $breastSize[$annie.breastsize]>> breasts, she’s breathing pretty hard. All the signs are there: she finds this quite arousing. Good.
<video class="floatright medium" src="images/sex/obedience date/Pregnant 2.mp4" autoplay loop></video>Calliope's partner has begun thrusting in earnest, egged on by her constant demands to breed her. The fact that she's clearly already been bred, as evidenced by her taut drum of a belly, squirming as she's fucked, doesn't seem to deter either of them. Despite the fact that he's got her on the ground and is the one doing all the work, it's clear that //she's// the one in control of the situation, guiding him, urging him on. When he cums into her pregnant pussy, she moans long and loud, enjoying the sensation of being filled with baby-batter. She shudders in delight, rubbing her gravid belly in delight, before looking directly at you and smiling. You can't help but smile back.
You gently guide <<print $annie.name>> from the room, and though she keeps staring at the spectacle, she lets you pull her back to the hallway, only snapping out of it when you close the door and break her line of sight.
<<speech "annie" "<<print $annie.name>>">>Wow.<</speech>>
<<pspeech>>You liked what you saw, then.<</pspeech>>
She blinks and looks at you, her eyes still dilated, her cheeks still flushed. Then she clears her throat, takes a deep breath, and shakes her head slightly.
<<speech "annie" "<<print $annie.name>>">>I just...didn’t even think that...th-that pregnant women c-could be so...<</speech>>
<<pspeech>>Lustful?<</pspeech>>
She nods slightly, her cheeks starting to flush again.
<<pspeech>>I find it fascinating that you think they would be anything else. Or perhaps you missed the point of the lesson.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>The...the point?<</speech>>
<<pspeech>>She’s been pregnant for years. Pregnancy did not lower her libido. For her, it is not a consequence of unprotected sex. It is the reward.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...oh wow...<</speech>>
You leave her to her thoughts, which, judging by the heavy breathing and redness in her cheeks, are exactly what you want her to be thinking. Thus endeth the lesson.
<<set $annie.dateopinion += 1>>\
<<set $annie.pregnantfetish += 3>>\
<<mindbreak "$annie" 3>>\
\
<</switch>>\You lead <<print $annie.name>> through the darkened club halls, finally reaching the room that you’ve been conspicuously avoiding all night. You stop outside of it for a moment.
<<speech "annie" "<<print $annie.name>>">>What is it?<</speech>>
<<pspeech>>This is the last thing I wanted to show you tonight. I want to make sure you’re...properly prepared.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I’m ready.<</speech>>
You give her a look, and she smiles back at you.
<<speech "annie" "<<print $annie.name>>">>Whatever you have to show me, <<print $player.name>>, I’m ready. After all the things I’ve seen tonight, all that we’ve talked about...as long as you’re here, I’m ready.<</speech>>
You don’t think you’ve heard her say so many consecutive words without stuttering since you changed. You give her a nod, impressed by her resolve, and open the door.
The room within is bathed in stark white light, and empty, but for a rather imperious-looking chair. <<print $annie.name>> looks around, the confusion on her face clear.
<<speech "annie" "<<print $annie.name>>">>I...I don’t get it. Is there supposed to be something here?<</speech>>
You don’t say a word, instead leaving her side to cross over to the chair and taking a seat in it. <<print $annie.name>> closes the door to the room and follows you, still clearly confused.
<<pspeech>>I told you that I would provide the guidance that you needed.<</pspeech>>
She starts slightly at the steel in your voice, but her back straightens and she stops moving, facing you.
<<pspeech>>This is who I am, <<print $annie.name>>. And now, after tonight, I know who you are. As, I think, do you.<</pspeech>>
She gulps, shivering slightly.
<div id="annieobedienceend1">\
<<if $player.dominance >= 25>>\
<<button "Be Commanding">>\
<<replace "#annieobedienceend1">>\
<<pspeech>>Kneel.<</pspeech>>
<<if $annie.dateopinion >= 2 || $annie.resistance <= 80 || $annie.mindbreak >= 50>>\
There’s a moment’s hesitation, and for that moment, stretching into eternity, you wonder if you’ve made a mistake, if you’ve pushed her too hard, if maybe your force of will just isn’t strong enough to overcome her resistance.
<video class="floatright medium" src="images/Annie/submit 1.mp4" autoplay loop></video>And then she kneels. You have to struggle to keep the smile off your face, the satisfaction threatening to overwhelm you.
<<pspeech>>I will help you understand who you are, as long as you trust me. This journey will be fulfilling, enlightening. We will explore your passions together.<</pspeech>>
She looks up at you, her expression one of concern, as if she’s only just thought through the implications of her submission. You lock your eyes on to hers, letting her see your resolve, your //strength//. After a long, silent moment, she nods, still keeping her eyes on you. Well, proper subservience is something to work on later.
<<pspeech>>Good girl.<</pspeech>>
Maybe she doesn’t understand the true nature of her actions. Maybe she just thinks this will be in a sexual role. But it has to start somewhere, and this, this is perfect. This will build the foundation of her future. You wonder if you should push her even farther.
<<include "Annie Obedience Dom Date 1 Sex">>
<<else>>\
There’s a moment’s hesitation, and for that moment, stretching into eternity, you wonder if you’ve made a mistake, if you’ve pushed her too hard, if maybe your force of will isn’t strong enough to overcome her resistance.
And then she shakes her head, and your stomach drops.
<<speech "annie" "<<print $annie.name>>">>I...I want to...explore. But...this...this isn’t what I want. I don’t think it is.<</speech>>
You frown, barely able to keep your anger and disappointment to that mild expression, and stand up from your chair.
<<pspeech>>This isn’t over, <<print $annie.name>>.<</pspeech>>
At least she nods to //that//, and you feel some relief that she’s still open to exploring this later, though you wonder if it has more to do with your forceful tone than her genuine desire to do so. But this whole night has been wasted, now. You’ve come so far, and now you’ll have to start all over again. Without another word, you head towards the door, not even bothering to look back and see if <<print $annie.name>> will follow you. What a senseless waste.
Well. You have nothing but time. That’s what you tell yourself anyway.
<<obedience "$annie" -10>>
<<trust "$annie" -5>>
<<mindbreak "$annie" 5>>
<<include "Annie Obedience Dom Date 1 Failure">>
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $player.dominance <= 30>>\
<<button "Be Understanding">>\
<<replace "#annieobedienceend1">>\
<<pspeech>>I know it must be frightening, to see all of this and realize something about yourself that you had never even contemplated, <<print $annie.name>>. But it’s much better to know, now, and have someone to guide you, than to have someone discover it and take advantage, harming you. I would never harm you. You need only trust me. If you do, if you understand...then kneel.<</pspeech>>
You worry for a moment that this approach might be too gentle, too accommodating, but if it works, that’s all that matters.
<<if $annie.friendtitle == "Girlfriend" || $annie.dateopinion >= 3>>\
For a long moment, she stares at you, wide-eyed, a deer in the headlights. Fortunately, she’s smarter than the deer: she slowly kneels to the floor.
<<pspeech>>We will explore this together. I will make sure that you are happy, <<print $annie.name>>. Trust me, and all will be well.<</pspeech>>
<video class="floatright medium" src="images/Annie/submit 1.mp4" autoplay loop></video>She looks at you, locking her eyes on yours, and for a moment, you see her waver, her will struggling to overcome yours. It’s a lost cause, of course, but she has no way of knowing that until she tries one last time to overcome you. She breaks surprisingly quickly, looking down submissively as she nods her head in acquiesence.
<<pspeech>>Good girl.<</pspeech>>
Maybe she doesn’t understand the true nature of her actions. Maybe she just thinks this will be in a sexual role. But it has to start somewhere, and this, this is perfect. This will build the foundation of her future. You wonder if you should reward her for her capitulation, indoctrinate her into her new role as quickly as possible.
<<include "Annie Obedience Dom Date 1 Sex">>
<<else>>\
For a log moment, she stares at you, wide-eyed, a deer in the headlights. But then, something shifts, and her eyes narrow slightly before she looks away.
<<speech "annie" "<<print $annie.name>>">>You...you’ve shown me something I didn’t even think about, <<print $player.name>>, but...this...is too much...too soon. I...I want to think about it.<</speech>>
<<pspeech>>I understand, <<print $annie.name>>. I will be waiting for you, when you’re ready.<</pspeech>>
Despite your comforting words, it takes a great force of will to soothe the raging anger within, to keep it from showing on your face. So much effort, wasted. Well, perhaps not truly wasted, as she is evidently willing to explore, but you offered her too much of a way out, didn’t promise enough, something. Something. You doubt she’ll be amenable to further efforts, at least tonight. You’ll have to try again. Without another word, you stand up and head to the door, not daring to say anything else lest it come out with all the rage you’re surpressing. You don’t even bother to see if <<print $annie.name>> follows you, though you hear her footsteps as she rushes after you.
<<obedience "$annie" -10>>
<<mindbreak "$annie" 5>>
<<trust "$annie" -5>>
<<include "Annie Obedience Dom Date 1 Failure">>
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<button "Say Nothing">>\
<<replace "#annieobedienceend1">>\
There is nothing more that needs to be said. You’ve shown her the path, it’s time for her to take the initiative. To choose to submit.
There's a long moment of hesitation. She looks at you, a look of confusion on her face, then her eyes widen as she realizes that you’re not going to say anything. That the next step needs to be //hers//. For a woman as evidently submissive as <<print $annie.name>>, nothing could be more terrifying than being told to make a decision.
<<if $annie.friendtitle == "Girlfriend" || $annie.mindbreak >= 60 || $annie.trust >= ($annie.trustmax * 0.75)>>\
<video class="floatright medium" src="images/Annie/submit 1.mp4" autoplay loop></video>In the end, she makes the choice that makes the most sense. She carefully steps over to you, faces you directly, and then bows her head. You can’t keep the smile off your face, but fortunately she doesn’t see it.
<<pspeech>>Good girl.<</pspeech>>
A smile flits across her face, and her back stiffens just a little bit. Yes. She’s satisfied with your approval. Soon, she’ll be begging for it.
You’re tempted to push her submission just a little further, get her to kneel, but that might detract, or worse, //distract//, from the momentous decision she’s already made. This will do for now. This is a good place to build from. This is a good place to start teaching her how to behave.
Of course, after all the sexually charged things you’ve both seen today, she might be willing to go a little further in //that// direction, if you push her just a little bit...
<<include "Annie Obedience Dom Date 1 Sex">>
<<else>>\
The moment stretches out, languishing between the two of you, the presence of silence filling the room. It takes far too long for you to realize that she has no intentions of breaking it; whether because she is afraid to speak up, or because she doesn’t want to hurt your //feelings//, or something else, you don’t know. But she has no intention of submitting. Not yet.
You stare at her for a long moment, and she shies away from your gaze. Well, at least there’s that. If she’s afraid of direct confrontation, of stating her desires, then she might still be malleable. The redness of her cheeks certainly seems to imply that she’s attracted to the more //sexual// elements of your offer, but it’s not enough for her.
You contemplate saying something, but you refuse to debase yourself by asking, or pleading, or god forbid //begging//. Instead, you stand up and head to the door. <<print $annie.name>>, surprised by your sudden alacrity of movement, moves to catch up. You don’t bother to look at her. Such a disappointment. Well, this is only a temporary setback. You’ll have plenty of opportunities to bring her around.
<<obedience "$annie" -5>>
<<mindbreak "$annie" 3>>
<<trust "$annie" -3>>
<<include "Annie Obedience Dom Date 1 Failure">>
<</if>>\
<</replace>>\
<</button>>\
</div>\<div id="outwrapper">\
<<button "You consider your options...">>\
<<replace "#outwrapper">>\
<div id="choice">\
<<button "Kiss Her">>\
<<replace "#choice">>\
You lean forward in your chair, putting your finger under her chin, and tilting her head up until she's looking at you. With a careful touch, you pull her close with just your finger, getting her close. She looks at you, her brown eyes locked on your blue eyes, her mouth slightly open as she breathes slowly, deeply. Her pupils are wide as she waits for your next unspoken command.
<video class="floatright medium" src="images/Annie/sex/kissing 1.mp4" autoplay loop></video>You draw her close, until your nose almost touches hers, and then kiss her, gently but forcefully pushing your lips against hers. She seems shocked at first, uncertain of how to react, but when you draw back for a second kiss, she pushes forward, opening her mouth as she kisses you. Her breath feels hot in your mouth as you search for her tongue with yours, relishing in her taste. You pull her closer, feeling her <<print $breastSize[$annie.breastsize]>> breasts against your chest, and smiling as she melts into your embrace.
You lose track of time as you kiss her. At some point, you stand up from the chair, bringing her with you, still kissing her fervently, and then push her against the wall, asserting your will and reminding her of her place even as you kiss her all the harder. She moans into your mouth as her back hits the wall, as you hold her wrists in place, and her kisses become even more needy. She starts bucking her hips against you, desperate for the release of her arousal.
And you pull back.
<<print $annie.name>> looks at you, wild-eyed, breathing hard through her open mouth, trying to lean forward to keep kissing you, but you hold her firmly in place. She whines like an animal in heat with need, but you don't let go, smiling at her.
<<pspeech>>Not until I say you can, pet.<</pspeech>>
Her eyes get wide as your words sink in, and she moans in frustrated arousal, but she doesn't struggle against you, bowing her head in submission instead.
<<pspeech>>Good girl.<</pspeech>>
You release your hold, and she slumps back against the wall, rubbing her legs together. She looks at you, red-faced with embarrassment, as her hands wander between her legs.
<<pspeech>>No.<</pspeech>>
She stops, her hands on her hips, still rubbing her legs together.
<<pspeech>>You'll stay like this until I say otherwise, pet.<</pspeech>>
She breathes out loudly and hotly, but stays still. You can't hold back the smile this time, and take a step back, adjusting your dress from where she messed it up. You can hear her breathing heavily, but it seems to be slowing as her arousal dampens naturally. You give her a few minutes to collect herself, and turn back when her breathing sounds mostly normal.
<<pspeech>>Come.<</pspeech>>
She looks at you in surprise, and moves her hands towards her crotch. You snap your fingers and she stops.
<<pspeech>>I meant that we are leaving. Come with me.<</pspeech>>
You turn and walk out of the room, and after a pregnant pause, she follows you. Her footsteps are a little unsteady, but she doesn't have any trouble keeping up with you. You make sure she closes the door after she leaves, and you lead her back to the main room.
<<set $annie.lust += 50>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obedience = 0>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "It's time to leave..." "Annie Obedience Dom Date 1 Success">><</button>>
<</replace>>\
<</button>> | \
<<if $player.hasvagina == true>>\
<<button "Make Her Lick Your Pussy">>\
<<replace "#choice">>\
You lean forward in your chair and put your finger under her chin, drawing her up until she's looking you in the eye. You pull her close, carefully, with just that finger. When she tries to stand, you stop her with a gentle but firm touch. It's clear that she doesn't understand, until you lean back, hiking up your dress until it's clear of your hips. It's not a sexy motion, but it's what you have, and she understands immediately.
<<pspeech>>Please me.<</pspeech>>
The command makes her jump, and her face immediately turns red. She looks at your panties and gulps, and for a moment, you wonder if she's going to back out of it. Instead, she moves forward on her hands and knees, running her hands up your legs in what you assume is intended to be a sensual manner, though she has some practice needed in that regard.
When she reaches your panties, she pulls them down, a little too quickly, a little too roughly, but sufficient for the moment. You idly wonder at the fact that you're cataloguing her shortcomings for later instruction, but then a gasp draws your attention. <<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick seems to catch her off-guard, and for a moment, she doesn't know how to react.
<<speech "annie" "<<print $annie.name>>">>I...I thought that...you were...<</speech>>
<<pspeech>>I'm both.<</pspeech>>
<<set $annie.knowsplayerisfuta = true>>\
<<set $annie.seenplayergenitals = true>>\
<<speech "annie" "<<print $annie.name>>">>B-both?<</speech>>
You carefully move your <<print $penisSize[$player.penissize]>> dick out of the way, and show her your <<if $player.pussyleaking == "light">>wet<<elseif $player.pussyleaking == "medium">>dripping<<else>>ready<</if>> pussy. She stares at your hermaphroditic body, entranced and confused.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She looks up at your face, and you only raise your eyebrow. She blinks, and then seems to understand.\
<<else>>\
She's staring at your <<if $player.pussyleaking == "light">>soaked<<elseif $player.pussyleaking == "medium">>gushing<<else>>wet<</if>> pussy. You're not sure what prompted the gasp, but at the same time, it's not important.\
<<set $annie.seenplayergenitals = true>>\
<</if>>\
She leans forward slowly, until you can feel her hot breath on your feminine folds. You studiously do your best to avoid letting your growing arousal get to you, but as she gets closer, and closer, it's getting increasingly difficult.
<video class="floatright medium" src="images/Annie/sex/pussy licking 1.mp4" autoplay loop></video>The touch of her tongue on your pussy is heavenly, even as inexperienced as she is. Her licks are tentative, faltering, and it's immediately clear she's never done this before in her life. And yet, it's just as clear that it doesn't matter; this is as much about her submission as it is about her eating you out.
You look down and see her staring at you as she eats you out, and that damn near sends you over the edge right then and there. You buck your hips, hissing out a gasp of defiance as you struggle to keep yourself on the edge without going over. <<print $annie.name>> doesn't stop, obeying your command to the letter, doing her best to please you. You put your hand on the back of her head, holding her close to your pussy as she keeps going, her tongue now eagerly exploring your sex, tasting your <<if $player.pussyleaking == "medium">>overflowing<<elseif $player.pussyleaking == "light">>generous<<else>>sweet<</if>> ladycum as it drips from your feminine folds.
It's getting increasingly difficult to hold back your orgasm, but if you're going to cum, it's going to be a choice, not a consequence. You give in to the pleasure, trying to ride the wave of pleasure in a controlled way. <<if $player.control >= 40>>It's not difficult.
<<pspeech>>Mmm, yesssss.<</pspeech>>
<<PlayerOrgasm>>You moan in delight as you squeeze your thighs around <<print $annie.name>>'s head, holding her mouth against your pussy as you cum.<<else>>It proves too much for you, however.
<<pspeech>>Oh FUCK!<</pspeech>>
<<PlayerOrgasm>>Your cry of ecstacy fills the room as you buck in the chair, squeezing your thighs around <<print $annie.name>>'s head, holding her mouth against your pussy as you cum.<</if>> <<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> twitches as you cum from there too, several strands of thick cum shooting out and landing on <<print $annie.name>>'s face and hair.<</if>>
You take a moment to catch your breath, holding <<print $annie.name>> close. She has, thankfully, stopped licking; you don't think you'd be able to stand it if she kept going at the moment. Finally, after a long moment, you release her. She immediately sucks in a deep breath <<if $player.hasdick == true>>and wipes your cum off her face. <<if $annie.cumslut >= 10>>After a moment's consideration, she licks the thick cream off her fingers.<</if>><<else>>and smiles shyly at you.<</if>>
<<speech "annie" "<<print $annie.name>>">>Did I...um...do it right?<</speech>>
You don't bother to say anything, instead just petting her hair,<<if $player.hasdick == true>> getting some of your cum on your hands from her hair for your trouble,<</if>> and giving her a smile. She sits back and smiles at you, rubbing her legs together. Her face is flushed, even covered as it is with your ladycum<<if $player.hasdick == true>> and a few errant spots of dick juice<</if>>; it's clear that she's still aroused, and from the look on her face, you know she's hoping you return the favor.
So you stand up from the chair, adjusting your panties and smoothing out your dress.
<<pspeech>>It's time to go, pet. Come.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh...what? B-but I-<</speech>>
<<pspeech>>You did acceptably for your first attempt. When you have improved, you will earn a reward. Until then, I expect you to practice.<</pspeech>>
She opens her mouth, starts to protest, but you give her a look. No, you give her The Look, and you make sure it hits with full force. She quickly lowers her head, looking at the floor, nodding submissively.
<<pspeech>>Good girl. Now, we are leaving.<</pspeech>>
You turn and walk out of the room, and after a pregnant pause, she follows you. Her footsteps are a little unsteady, but she doesn't have any trouble keeping up with you. You make sure she closes the door after she leaves, and you lead her back to the main room.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $annie.lust += 50>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<if $player.hasdick == true>>\
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber = random(1,3)>>\
<<if $randomnumber == 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<<button "It's time to leave..." "Annie Obedience Dom Date 1 Success">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Make Her Suck Your Dick">>\
<<replace "#choice">>\
You lean forward in your chair and put your finger under her chin, drawing her up until she's looking you in the eye. You pull her close, carefully, with just that finger. When she tries to stand, you stop her with a gentle but firm touch. It's clear that she doesn't understand, until you lean back, hiking up your dress until it's clear of your hips. It's not a sexy motion, but it's what you have, and she understands immediately.
<<pspeech>>Please me.<</pspeech>>
The command makes her jump, and her face immediately turns red. She looks at your panties and gulps, and for a moment, you wonder if she's going to back out of it. Instead, she moves forward on her hands and knees, running her hands up your legs in what you assume is intended to be a sensual manner, though she has some practice needed in that regard.
When she reaches your panties, she pulls them down, a little too quickly, a little too roughly, but sufficient for the moment. You idly wonder at the fact that you're cataloguing her shortcomings for later instruction, but then a gasp draws your attention. <<print $annie.name>> is focused intently on your <<print $penisSize[$player.penissize]>> dick as it is revealed when she pulls down your panties. <<if $player.penissize <= 2>>If she's at all surprised by the size of your dick, she keeps it to herself.<<elseif $player.penissize >= 4>>She looks a little uncertain as she stares at your hardening dick growing to its full size.<<else>>She looks at your dick, her eyes wide, her pupils dilated from lust.<</if>> Her hot breath on your dick is tantalizing, but it's not enough.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She snaps out of your trance and looks up. You give her a pointed look, and she quickly takes your meaning.
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video><<if $player.penissize >= 4>>It takes her a moment to figure out how to proceed, but soon enough she wraps her lips around the tip of your <<print $penisSize[$player.penissize]>> cock and takes as much of it into her mouth as she can...which isn't a lot, but it's more than enough.<<elseif $player.penissize <= 2>>She easily takes your <<print $penisSize[$player.penissize]>> cock into her mouth, swallowing the whole length and smiling up at you.<<else>>She carefully holds your <<print $penisSize[$player.penissize]>> cock in her hand, then opens her mouth as wide as she can sliding her lips over the tip and taking as much of the length into her mouth as she can.<</if>> It's immediately obvious that she's inexperienced, and it's just as obvious that she's trying to make up for it with enthusiasm. And it's working.
She looks up at you as she lets you fuck her face with your dick, doing her best to make you feel good, and you're enjoying the feeling of dominance, if not necessarily the sensation. But the power play is highly arousing, and her lips are soft. She moans around your dick, sending an interestingly arousing vibration through your cock, and you gasp despite yourself. She takes that as unspoken encouragement, and does it again. You put your hand on the back of her head, pushing her farther down on your dick, <<if $player.penissize >= 4>>choking as she does, <</if>> and forcing her to go faster. You hiss in delight as you feel ready to explode. You do your best to control your orgasm, trying to ride that delightful sensation as long as possible, <<if $player.control >= 40>>and mostly succeeding, but only for a while before the inevitable release.<<else>>but it's quite a bit more difficult than you expected, and you can't stop yourself for long at all.<</if>>
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>You don't bother to warn her when you cum. You just thrust forward as far as you can and let it go, moaning out your satisfaction as you flood her mouth with your cum. <<if $player.penissize >= 4>>There's not a lot of room in there given the size of your dick, and she coughs and gags slightly, tears starting to shimmer in her eyes as she has no choice but to swallow, and quickly, her cheeks bulging as her mouth is overstuffed. Some of your cum still manages to escape past her lips, but she puts in a surprisingly valiant effort, swallowing your load like a good girl.<<else>>Her eyes widen at the sudden flood of semen, but she recovers quickly, sucking and swallowing, doing her best to get every last drop. Some of your cum manages to escape past her lips, but only at first, and she moans at the taste of your cum on her tongue as she swallows until you're finished.<</if>>
She pulls back, your cock emerging from her mouth with a plop. <<if $player.hasvagina == true>>She looks down at her handiwork, and then gets a curious look on her face. Hesitantly, she reaches out and looks pasts your still hard dick to find your <<if $player.pussyleaking == "medium">>gushing<<elseif $player.pussyleaking == "light">>soaked<<else>>wet<</if>> pussy, and gasps.
<<speech "annie" "<<print $annie.name>>">>Wh-what...you have...both...?<</speech>>
<<pspeech>>I do.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wow...<</speech>>
If you had any worry about how she would react to finding out about your double status, the fact that her cheeks flush red, and she rubbing her legs together more urgently than before, puts those worries to rest.\
<<set $annie.knowsplayerisfuta = true>>\
<<set $annie.seenplayergenitals = true>>\
<<else>>\
She gives your cock a final, quick kiss, catching a bit of cum with her tongue before she pulls back.\
<<set $annie.seenplayergenitals = true>>\
<</if>>\
You pat her on the head.
<<pspeech>>Good girl.<</pspeech>>
She bites her lip cutely at your praise, still watching you, rubbing her legs together. Her face is flushed; it's clear that she's still aroused, and from the look on her face, you know she's hoping you return the favor.
So you stand up from the chair, adjusting your panties and smoothing out your dress.
<<pspeech>>It's time to go, pet. Come.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh...what? B-but I-<</speech>>
<<pspeech>>You did acceptably for your first attempt. When you have improved, you will earn a reward. Until then, I expect you to practice.<</pspeech>>
She opens her mouth, starts to protest, but you give her a look. No, you give her The Look, and you make sure it hits with full force. She quickly lowers her head, looking at the floor, nodding submissively.
<<pspeech>>Good girl. Now, we are leaving.<</pspeech>>
You turn and walk out of the room, and after a pregnant pause, she follows you. Her footsteps are a little unsteady, but she doesn't have any trouble keeping up with you. You make sure she closes the door after she leaves, and you lead her back to the main room.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $annie.lust += 50>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber = random(1,4)>>\
<<if $randomnumber >= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<<button "It's time to leave..." "Annie Obedience Dom Date 1 Success">><</button>>
<</replace>>\
<</button>> | \
<<button "Fuck Her Pussy">>\
<<replace "#choice">>\
You lean forward in your chair and put your finger under her chin, drawing her up until she's looking you in the eye. You pull her close, carefully, with just that finger. When she tries to stand, you stop her with a gentle but firm touch. It's clear that she doesn't understand, until you lean back, hiking up your dress until it's clear of your hips. It's not a sexy motion, but it's what you have, and she understands immediately. She reaches up and pulls down your panties, gasping as your <<print $penisSize[$player.penissize]>> dick springs free of confinement, quickly getting hard in the relatively cold air of the room. She moves her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair to the side, and prepares to take your dick in her mouth.
<<pspeech>>Remove your panties.<</pspeech>>
//That// stops her short. She pauses, hesitates, looks at you, then at your dick, then back at you. You have no insight into her thought process, but you also don't care.
<<pspeech>>//Now//, pet.<</pspeech>>
She gasps at the forcefulness of your command, and actually stands up to obey, but then stops when she gets her dress pulled up to her waist.
<<speech "annie" "<<print $annie.name>>">>W-wait...wait, please...<</speech>>
You say nothing as she stares at you, and she quickly looks away.
<<speech "annie" "<<print $annie.name>>">>I...I want to...t-to obey, but...n-not that, please. Not...not yet. I'm not...ready...<</speech>>
You almost get out of the chair and slap her for daring to deny you, but your cooler, more analytical mind asserts itself over your lust and desire. She may have a point: it's certainly one thing to agree to a submissive relationship, but she still has boundaries. You have pushed her very far today, well outside her comfort zone, and accomplished much. Pushing past her objection to physical sex would certainly be possible, but it would do more harm than good.
Besides, she has said no. A monster you may be, but that word still has meaning. You'll need to find out how to make her say yes next time.
<<pspeech>>Very well, pet. This time. But I certainly hope that you've reconsidered the next time I..."''ask''".<</pspeech>>
She nods fervently.
<<speech "annie" "<<print $annie.name>>">>Yes, I understand.<</speech>>
Well, that's ruined the moment, even if it was entirely understandable. You still feel that sense of victory, but it looks like there's not going to be any sex in your future. You adjust your clothes, pulling your panties back on, and stand up from the chair.
<<pspeech>>It's time to go, pet. Come.<</pspeech>>
You turn and walk out of the room, and after a pregnant pause, she follows you. Her footsteps are a little unsteady, but she doesn't have any trouble keeping up with you. You make sure she closes the door after she leaves, and you lead her back to the main room.
<<set $annie.lust += 50>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obedience = 0>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "It's time to leave..." "Annie Obedience Dom Date 1 Success">><</button>>
<</replace>>
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\You head back to the entrance as <<print $annie.name>> hurries to keep up. You set a brisk pace, reaching the main room quickly and angling towards <<print $seduction.name>>, who looks up at you and smiles.
<<speech "seduction" "<<print $seduction.name>>">>Hello, <<print $player.name>>. I hope you've enjoyed your evening.<</speech>>
<<pspeech>>Very much so, <<print $seduction.name>>. Isn't that right, <<print $annie.name>>?<</pspeech>>
<<print $annie.name>> catches up, slightly out of breath, her face showing just a hint of embarrassed red flush. She looks at you, then at <<print $seduction.name>>, then down at the floor and nods her head. You give her a quick pat. <<print $seduction.name>> smiles broadly at you.
<<speech "seduction" "<<print $seduction.name>>">>Fantastic. I'm glad I was able to help in some small way. Will you need anything else, Mistress <<print $player.name>>?<</speech>>
<<print $annie.name>> looks up at that, somewhat surprised at the impromptu title the bartender has bestowed upon you, but holds her tongue.
<<pspeech>>My coat, if you please. And hers as well.<</pspeech>>
<<print $seduction.name>> nods so deeply it almost turns into a bow, and retrieves your coats, handing them over. You nod in gratitude, but say nothing else as you put on your coat and leave, <<print $annie.name>> rushing to keep up.
When you step back out in the cool night air, the city is as quiet as it ever gets. Somewhere in the distance, you can head raucous club music, and the faint sound of a car horn echoes through the nearly empty streets as you head towards your car. <<if $purchasedCar == 5>>Your driver, seeing you approach, starts the engine before climbing out to open the door for you.<<else>>You unlock the doors with your keyless fob and pause before climbing in.<</if>> You stop to look at <<print $annie.name>>, her face red with exertion now from the rapid pace you've set, and your eyes linger on her neck.
<<pspeech>>I think, perhaps, you might need an accessory.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>A...what? F-for what?<</speech>>
<<pspeech>>Your lovely neck. A collar, I think. I shall find one for you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...Um. I don't know that I would want a c-collar.<</speech>>
You frown.
<<pspeech>>I shall find a collar for you, pet.<</pspeech>>
She jumps at the authority in your voice and looks up at you, but only briefly, before she looks back down.
<<speech "annie" "<<print $annie.name>>">>Y-yes...<</speech>>
You wait, staring at her, as the silence stretches out. She looks up at you again, gulps, and looks down at the ground.
<<speech "annie" "<<print $annie.name>>">>I-I mean...y-yes, mistress.<</speech>>
<<pspeech>>Good.<</pspeech>>
You climb into the car, and she follows suit. The drive back to her home is made in silence, and when <<if $purchasedCar == 5>>your driver<<else>>you<</if>> pull up to her building, she hesitates slightly, lingering in the car.
<<pspeech>>You may go, pet. I will call you soon.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y...yes, mistress.<</speech>>
She climbs out of the car and heads to her building, stumbling slightly as though dazed or drunk, but she doesn't look back, closing the door behind her and disappearing inside.
Hmm. She's defaulted to calling you Mistress. Maybe you should think about what you want her to call you. Thoughts for another time. <<if $purchasedCar == 5>>You signal to your driver to take you home.<<else>>You pull out carefully and head home.<</if>> Tonight has certainly been //quite// successful. But there's so much more you want to do...
<<button "It's late when you get home." "Home Living Room">>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<set $annie.phonenumberknown = true>>\
<<AdvanceTime>>\
<</button>>\You head back to the entrance as <<print $annie.name>> hurries to keep up with you. You emerge in the waiting room, and <<print $seduction.name>> looks at you with a smile that falters quickly when she sees your expression. She looks at <<print $annie.name>> with confusion, then back at you.
<<speech "seduction" "<<print $seduction.name>>">>I trust you enjoyed your time, <<print $player.name>>. Do you need anything more?<</speech>>
<<pspeech>>Not at the moment, <<print $seduction.name>>, thank you.<</pspeech>>
She takes her queue from your clipped tone and lowers her head. Well, at least someone can show proper deference. <<print $annie.name>> looks at <<print $seduction.name>>, but holds her tongue. You continue our of the club, barely even slowing your steps, eventually making it back to your vehicle. <<if $player.car == 5>>As your driver holds the door open for you<<else>>As you unlock and open your door<</if>>, <<print $annie.name>> stops you.
<<speech "annie" "<<print $annie.name>>">>W-wait...wait, please, <<print $player.name>>.<</speech>>
You pause, and look at her, trying to keep the frustration out of your expression. You can tell by how she quickly looks away that you didn’t quite succeed.
<<speech "annie" "<<print $annie.name>>">>I...I’m sorry that...th-that this didn’t go the way you p-planned. But...I…I still want to be your friend. Please...p-please don’t be angry with me.<</speech>>
You sigh loudly. The poor girl. You actually do feel some pity for her. It’s clear that she knows what she wants, and she’s just a little too scared to take that step. Your anger is misplaced; you might have pushed too hard, too quickly. You look at her, and she refuses to look at you, studiously looking the ground submissively. Well, at least she has that part right.
<<pspeech>>We'll try this again, <<print $annie.name>>.<</pspeech>>
She jumps at the sound of your voice, startled, and looks at you.
<<speech "annie" "<<print $annie.name>>">>Um...wh-what?<</speech>>
<<pspeech>>We will try again. When you are more amenable to instruction.<</pspeech>>
She hesitates, still staring at you wide-eyed, but after a long moment, she jerkily nods. You don't smile, you're not in the mood, but at least she has agreed to attempt this again. You step out of the way for her to get into your <<if $purchasedCar == 5>>limo<<else>>car<</if>>, and she does so without any comment. You<<if $purchasedCar == 5>> instruct your driver to<</if>> take her back home, and the trip passes in silence. When you get to her home, she pauses, then gets out and walks to her door. At first you think the entire night has been a waste, but then, she turns and looks at you, and smiles.
Hm. Perhaps there is still an opportunity here.
You head back home, exhausted and annoyed by your failure, but nonetheless hopeful for the future.
<<button "It's late when you get home." "Home Living Room">>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<AdvanceTime>>\
<</button>>\<<if $menuInit == true>>
<<if $introComplete == false>>
<<if $preferredHairColor == "black">>
<<set _playerintrohair = "images/player/male/black/" + $playerIntroHairLength + " " + $playerIntroPicture + ".jpg">>
<<elseif $preferredHairColor == "blonde">>
<<set _playerintrohair = "images/player/male/blonde/" + $playerIntroHairLength + " " + $playerIntroPicture + ".jpg">>
<<else>>
<<set _playerintrohair = "images/player/male/red/" + $playerIntroHairLength + " " + $playerIntroPicture + ".jpg">>
<</if>>
<img class="small" @src=_playerintrohair>
<<else>>
<<set _playeravatarhair = "images/player/female/hair/" + $player.haircolor + "/" + $player.hairlength + ".jpg">>
<img class="small" @src=_playeravatarhair>
<</if>>
<</if>><<set $currentroom = "shoestore">>\
Feet by the Foot is both typical and non-typical for a shoe store: it has a bevy of sneakers and comfortable shoes, but there's an entire section dedicated to female shoes of more complicated and fanciful design, which is what interests you.
<<if $playerPath == "dom">>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Flats</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Stylish Black Shoes</th>
<td><img class="small" src="images/player/shoes/dom 0-1.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[0] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 0>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Ankle Boots with Straps</th>
<td><img class="small" src="images/player/shoes/dom 0-2.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[1] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 1>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>1 Inch<<else>>3 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leather Boots</th>
<td><img class="small" src="images/player/shoes/dom 1-1.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[2] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 2>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Professional Shoes</th>
<td><img class="small" src="images/player/shoes/dom 1-2.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[3] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 3>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Leather Shoes</th>
<td><img class="small" src="images/player/shoes/dom 1-3.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[4] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 4>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>2 Inch<<else>>5 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Ankle Boots with Buckles</th>
<td><img class="small" src="images/player/shoes/dom 2-1.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[5] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 5>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Professional Heels</th>
<td><img class="small" src="images/player/shoes/dom 2-2.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[6] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 6>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Leather Calf Boots</th>
<td><img class="small" src="images/player/shoes/dom 2-3.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[7] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 7>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>3 Inch<<else>>8 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Ankle Boots with Stilettos</th>
<td><img class="small" src="images/player/shoes/dom 3-1.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[8] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 8>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Shiny Black Platforms</th>
<td><img class="small" src="images/player/shoes/dom 3-2.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[9] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 9>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Professional High Heels</th>
<td><img class="small" src="images/player/shoes/dom 3-3.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[10] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 10>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>4 Inch<<else>>10 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leather Knee Boots</th>
<td><img class="small" src="images/player/shoes/dom 4-1.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[11] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 11>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>High Calf Platform Boots</th>
<td><img class="small" src="images/player/shoes/dom 4-2.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[12] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 12>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Tall Ankle Boots With Stilettos</th>
<td><img class="small" src="images/player/shoes/dom 4-3.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[13] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 13>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>5 Inch<<else>>12 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leather Knee Boots with Gold Heels</th>
<td><img class="small" src="images/player/shoes/dom 5-1.jpg"></td>
<td>4 PP</td>
<td><<if $player.shoes[14] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 14>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Leather Ankle Boots with Stilettos</th>
<td><img class="small" src="images/player/shoes/dom 5-2.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[15] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 15>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Professional Stilettos</th>
<td><img class="small" src="images/player/shoes/dom 5-3.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[16] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 16>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>6 Inch<<else>>15 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Thigh High Shiny Black Platform Boots</th>
<td><img class="small" src="images/player/shoes/dom 6-1.jpg"></td>
<td>5 PP</td>
<td><<if $player.shoes[17] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 17>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Leather Platform Boots with Stilettos</th>
<td><img class="small" src="images/player/shoes/dom 6-2.jpg"></td>
<td>4 PP</td>
<td><<if $player.shoes[18] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 18>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Designer Gothic Platform Boots</th>
<td><img class="small" src="images/player/shoes/dom 6-3.jpg"></td>
<td>5 PP</td>
<td><<if $player.shoes[19] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 19>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<<else>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Flats</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Ballet Shoes with Straps</th>
<td><img class="small" src="images/player/shoes/siren 0-1.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[0] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 0>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Sexy Strappy Sandals</th>
<td><img class="small" src="images/player/shoes/siren 0-2.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[1] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 1>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>1 Inch<<else>>3 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Peach Sandals with Wide Heels</th>
<td><img class="small" src="images/player/shoes/siren 1-1.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[2] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 2>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Black Sandals</th>
<td><img class="small" src="images/player/shoes/siren 1-2.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[3] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 3>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Pink Sandals with Thin Heels</th>
<td><img class="small" src="images/player/shoes/siren 1-3.jpg"></td>
<td>1 PP</td>
<td><<if $player.shoes[4] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 4>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>2 Inch<<else>>5 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Strappy Heels With Buckles</th>
<td><img class="small" src="images/player/shoes/siren 2-1.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[5] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 5>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Silver Sequin Shoes</th>
<td><img class="small" src="images/player/shoes/siren 2-2.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[6] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 6>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Black Semi-Professional Heels</th>
<td><img class="small" src="images/player/shoes/siren 2-3.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[7] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 7>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>3 Inch<<else>>8 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Red Stilettos</th>
<td><img class="small" src="images/player/shoes/siren 3-1.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[8] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 8>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Tall Strappy Sandals</th>
<td><img class="small" src="images/player/shoes/siren 3-2.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[9] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 9>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Wine Red Heels</th>
<td><img class="small" src="images/player/shoes/siren 3-3.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[10] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 10>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>4 Inch<<else>>10 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Leather Strap Platform Sandals</th>
<td><img class="small" src="images/player/shoes/siren 4-1.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[11] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 11>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Black Bowtie Stilettos</th>
<td><img class="small" src="images/player/shoes/siren 4-2.jpg"></td>
<td>2 PP</td>
<td><<if $player.shoes[12] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 12>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Attention-Grabbing Red Stilettos</th>
<td><img class="small" src="images/player/shoes/siren 4-3.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[13] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 13>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>5 Inch<<else>>12 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Silver Stilettos</th>
<td><img class="small" src="images/player/shoes/siren 5-1.jpg"></td>
<td>4 PP</td>
<td><<if $player.shoes[14] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 14>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Tall Ribbon Platform Heels</th>
<td><img class="small" src="images/player/shoes/siren 5-2.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[15] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 15>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Tall Black Sandals with Ankle Covers</th>
<td><img class="small" src="images/player/shoes/siren 5-3.jpg"></td>
<td>3 PP</td>
<td><<if $player.shoes[16] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 16>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th><<if $measurements == "imp">>6 Inch<<else>>15 cm<</if>> Heels</th>
<td>Item</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Designer Cage Wrap Heels</th>
<td><img class="small" src="images/player/shoes/siren 6-1.jpg"></td>
<td>5 PP</td>
<td><<if $player.shoes[17] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 17>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Designer Stiletto Heels</th>
<td><img class="small" src="images/player/shoes/siren 6-2.jpg"></td>
<td>4 PP</td>
<td><<if $player.shoes[18] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 18>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
<tr>
<th>Red Platform Heels with Gold Stilettos</th>
<td><img class="small" src="images/player/shoes/siren 6-3.jpg"></td>
<td>5 PP</td>
<td><<if $player.shoes[19] == false>><<button "Buy These Shoes" "Shoes Buying">><<set $shoesbuying = 19>><</button>><<else>>You already own these shoes<</if>></td>
</tr>
</table>\
<</if>>\
<<button "Head Back to the Mall" "Mall">><</button>><<if $playerPath == "dom">>\
<<switch $shoesbuying>>\
\
<<case 0>>\
<img class="floatright medium" src="images/player/shoes/dom 0-1.jpg">\
A pair of practical yet delightfully styled black shoes, these are just the thing to wear when you want to look stylish without looking too severe. They have no real heel to speak of, and are relatively comfortable. You have no trouble finding a pair in your size.
<div id="shoes0">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes0">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[0] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 1>>\
<img class="floatright medium" src="images/player/shoes/dom 0-2.jpg">\
A pair of comfortable, soft suede black boots, with mostly-non-functional buckles. The soles are flexible, with no heel at all, and the interior is warm. For ease of use, the boots actually have a zipper on the inside. You have no trouble finding a pair in your size.
<div id="shoes1">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes1">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[1] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 2>>\
<img class="floatright medium" src="images/player/shoes/dom 1-1.jpg">\
A pair of practical, durable black leather boots. The rugged sole is designed to ensure grip in even the most dififcult situations, but more importantly, the short heel is designed to emphasize your femininity. <<if $player.heelskill <= 5>>You don't expect you'll have any difficulty wearing these.<<else>>Heels that are this short are no trouble at all for you.<</if>> You manage to find a pair without much difficulty.
<div id="shoes2">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes2">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[2] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 3>>\
<img class="floatright medium" src="images/player/shoes/dom 1-2.jpg">\
A pair of classy, low heels, for the professional woman. These are the sorts of heels that women are stereotypyically expected to wear in an office environment, but while you have no inclination to submit to expectations, you have to admit, they're both functional and attractive. <<if $player.heelskill <= 5>>You don't expect you'll have any difficulty wearing these.<<else>>Heels that are this short are no trouble for you.<</if>> You manage to find a pair without any difficulty.
<div id="shoes3">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes3">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[3] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 4>>\
<img class="floatright medium" src="images/player/shoes/dom 1-3.jpg">\
A pair of attractive black leather shoes. They're surprisingly comfortable, and while they may appear simple, the styling is subtle and effective: these are not "look at my feet" shoes, these are "look at me" shoes, designed to work as part of an outfit rather than a being the centerpiece. The slight heel is just a bonus, really. <<if $player.heelskill <= 5>>You don't expect you'll have any difficulty wearing these.<<else>>Heels that are this short are no trouble for you.<</if>> You manage to find a pair without any difficulty.
<div id="shoes4">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes4">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[4] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 5>>\
<img class="floatright medium" src="images/player/shoes/dom 2-1.jpg">\
These ankle boots are definitely designed to catch the eye, and they've caught yours. The black leather, combined with the gold accents on the zipper and the buckles, certainly make for an attractive ensemble. The pointed heel even more so. <<if $player.heelskill <= 5>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 10>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes5">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes5">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[5] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 6>>\
<img class="floatright medium" src="images/player/shoes/dom 2-2.jpg">\
These professional heels are make of a dirt and stain resistant suede-like material, but fit like a comfortable glove. Office women that want to project a certain image are known to wear these sorts of shoes, with the thin spike heel adding a specific sort of mystique. <<if $player.heelskill <= 5>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 10>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without any difficulty.
<div id="shoes6">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes6">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[6] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 7>>\
<img class="floatright medium" src="images/player/shoes/dom 2-3.jpg">\
These black leather boots come about halfway up your calf, hence the name "calf boots". They're made of real leather, and surprisingly comfortable, and though the heel is rather wide, that only makes them easier to walk in. <<if $player.heelskill <= 5>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 10>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes7">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes7">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[7] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 8>>\
<img class="floatright medium" src="images/player/shoes/dom 3-1.jpg">\
The ankle boots are mostly unremarkable: black suede, zip up sides, comfortable fit. They wouldn't have even caught your eye except for the tall stiletto heel, and if that caught //your// eye, you imagine anyone seeing them on your feet will be unable to look away. <<if $player.heelskill <= 15>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 20>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes8">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes8">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[8] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 9>>\
<img class="floatright medium" src="images/player/shoes/dom 3-2.jpg">\
You doubt that these platform shoes are made of leather, so shiny is the material, but it //feels// like leather, and they look pretty good too. It's interesting how a simple shoe design becomes something more with the addition of height. And the handcuff buckle? Well, that's just delightfully cute. <<if $player.heelskill <= 15>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 20>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes9">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes9">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[9] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 10>>\
<img class="floatright medium" src="images/player/shoes/dom 3-3.jpg">\
Professional heels are one thing. Professional //high// heels are another, and these fit that description to a tee. Still subdued enough to be appropriate in a work environment, the tall heels also send a very different, very //enticing// message. <<if $player.heelskill <= 15>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 20>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes10">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes10">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[10] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 11>>\
<img class="floatright medium" src="images/player/shoes/dom 4-1.jpg">\
These knee boots send a message, and that message is "don't fuck with me". And it's a message you can get behind. They squeeze your legs a little tightly, but that's a small price to pay for wearing "follow me or fuck off" footwear. This would certainly help you put people in their place. <<if $player.heelskill <= 25>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 30>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes11">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes11">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[11] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 12>>\
<img class="floatright medium" src="images/player/shoes/dom 4-2.jpg">\
The laces on these boots are daunting, but that's nothing compared to the platforms on the bottom. The material is soft and supple, but the thick sole and wide heel are anything but. <<if $player.heelskill <= 25>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 30>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes12">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes12">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[12] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 13>>\
<img class="floatright medium" src="images/player/shoes/dom 4-3.jpg">\
These ankle boots are down to fuck, there's no doubt about that. The tall, thin stiletto heel might make them a bit difficult to walk in, but they're easy to slip on and off, and they actually provide a surprising amount of support. <<if $player.heelskill <= 25>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 30>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes13">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes13">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[13] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 14>>\
<img class="floatright medium" src="images/player/shoes/dom 5-1.jpg">\
Now these...are expensive boots. The leather is high quality, and if the zipper and the heels aren't made of actual gold, there's no doubt that a lot of //actual// gold has been used to plate them. These are //status// boots, these are the boots you wear when you want people to know who you //are//. <<if $player.heelskill <= 35>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 40>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair is difficult, and time-consuming, and even when you do, the price tag is impressive for the sheer amount of digits on it.
<div id="shoes14">\
<<if $purchasingPower >= 4>>\
<<button "Buy these shoes">>\
<<replace "#shoes14">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[14] = true>>\
<<set $totalShoes += 1>>\
<<purchase 4>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 15>>\
<img class="floatright medium" src="images/player/shoes/dom 5-2.jpg">\
These leather ankle boots are, according to the label, made of an extremely expensive leather. Something that just //looks// better than the normal stuff. You don't know how they do it, but it doesn't matter. What matters is that these boots are expensive, attractive, and worth every penny. <<if $player.heelskill <= 35>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 40>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes15">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes15">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[15] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 16>>\
<img class="floatright medium" src="images/player/shoes/dom 5-3.jpg">\
The idea of "professional stilettos" almost seems like an oxymoron, but these heels could just as easily exist in an office setting as they could on a stripper. What matters is the attitude of the person wearing them. The tall heels can be either sexy or demand respect, or, as is the case for you, //both//. <<if $player.heelskill <= 35>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 40>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes16">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes16">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[16] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 17>>\
<img class="floatright medium" src="images/player/shoes/dom 6-1.jpg">\
Whatever these are made of, it isn't latex, but that doesn't matter at all. You're surprised a mainstream shop even has a pair of boots like this, but you're not complaining. While these wouldn't be out of place on a stripper or a prostitute, the thick sole and the spike heel can result in an entirely different reaction when worn by the right person. Someone like you, for example. <<if $player.heelskill <= 45>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 50>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair that fits is almost like a treasure hunt, and takes a long while. The price tag when you find that pair, however, is almost enough to make you recoil in horror. Almost.
<div id="shoes17">\
<<if $purchasingPower >= 5>>\
<<button "Buy these shoes">>\
<<replace "#shoes17">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[17] = true>>\
<<set $totalShoes += 1>>\
<<purchase 5>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 18>>\
<img class="floatright medium" src="images/player/shoes/dom 6-2.jpg">\
These leather boots are designed from the ground up to be status symbols. These boots practically ooze confidence, even on the display mannequin. You have to admit, however, that you're drawn to the spike heel, that dangerous-looking point on the end making you think wicked thoughts. <<if $player.heelskill <= 45>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 50>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair is difficult, and time-consuming, and even when you do, the price tag is impressive for the sheer amount of digits on it.
<div id="shoes18">\
<<if $purchasingPower >= 4>>\
<<button "Buy these shoes">>\
<<replace "#shoes18">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[18] = true>>\
<<set $totalShoes += 1>>\
<<purchase 4>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 19>>\
<img class="floatright medium" src="images/player/shoes/dom 6-3.jpg">\
You're not much for gothic sensibilities, but these boots are something else indeed. You can imagine stepping on someone and putting them in their proper place quite easily, which, you suppose, is something you have in common with //some// goth girls, perhaps. The designer label makes them as much status symbols as anything else, but that can be effective as well. <<if $player.heelskill <= 45>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 50>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair that fits is almost like a treasure hunt, and takes a long while. The price tag when you find that pair, however, is almost enough to make you recoil in horror. Almost.
<div id="shoes19">\
<<if $purchasingPower >= 5>>\
<<button "Buy these shoes">>\
<<replace "#shoes19">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[19] = true>>\
<<set $totalShoes += 1>>\
<<purchase 5>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<</switch>>\
<<else>>\
<<switch $shoesbuying>>\
\
<<case 0>>\
<img class="floatright medium" src="images/player/shoes/siren 0-1.jpg">\
A pair of cute shoes with ballet straps to keep them on your feet. Surprisingly comfortable, and showing off quite a bit of your feet, these shoes are practical and sexy. Somewhat sexy, anyway. They have no heel to speak of, making them easy to wear.
<div id="shoes0">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes0">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[0] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 1>>\
<img class="floatright medium" src="images/player/shoes/siren 0-2.jpg">\
These unique sandals are definitely designed to draw attention. Flat and comfortable, the top strap connects to the wide, gauzy straps that wrap around your ankles. They might take a while to get on, but they're absolutely worth it.
<div id="shoes1">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes1">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[1] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 2>>\
<img class="floatright medium" src="images/player/shoes/siren 1-1.jpg">\
These peach-color sandals show off a lot of your foot without sacrificing any of your mobility, and the wide heel makes them easy to walk in. As long as you keep your feet in good shape, these will definitely attract attention. <<if $player.heelskill <= 5>>You don't expect you'll have any difficulty wearing these.<<else>>Heels that are this short are no trouble at all for you.<</if>> You manage to find a pair without much difficulty.
<div id="shoes2">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes2">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[2] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 3>>\
<img class="floatright medium" src="images/player/shoes/siren 1-2.jpg">\
These black sandals could be considered professional, but only in the most marginal sense. They show off a lot of your foot, and let you do all kinds of interesting things with your toes while staying comfortable and easy to wear. <<if $player.heelskill <= 5>>You don't expect you'll have any difficulty wearing these.<<else>>Heels that are this short are no trouble for you.<</if>> You manage to find a pair without any difficulty.
<div id="shoes3">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes3">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[3] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 4>>\
<img class="floatright medium" src="images/player/shoes/siren 1-3.jpg">\
These sandals are nice, attractive and easy on your feet, but what you're really interested in is the heel, with the short but eye-grabbing spike. Subtle though they may be, these shoes make a statement. <<if $player.heelskill <= 5>>You don't expect you'll have any difficulty wearing these.<<else>>Heels that are this short are no trouble for you.<</if>> You manage to find a pair without any difficulty.
<div id="shoes4">\
<<if $purchasingPower >= 1>>\
<<button "Buy these shoes">>\
<<replace "#shoes4">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[4] = true>>\
<<set $totalShoes += 1>>\
<<purchase 1>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 5>>\
<img class="floatright medium" src="images/player/shoes/siren 2-1.jpg">\
These strappy heels are just enough to convey "professional" without sacrificing "sexy". The buckle may keep them from falling off, but they're easy to wear, and more than easy on the eyes. <<if $player.heelskill <= 5>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 10>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes5">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes5">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[5] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 6>>\
<img class="floatright medium" src="images/player/shoes/siren 2-2.jpg">\
There may have been a time when you thought these sorts of shoes were gaudy, but now you understand what they're for: getting attention, by any means necessary. It helps that these are tasteful, if a little more blatantly extravagant than other shoes. <<if $player.heelskill <= 5>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 10>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes6">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes6">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[6] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 7>>\
<img class="floatright medium" src="images/player/shoes/siren 2-3.jpg">\
These shoes wouldn't be out of place in a variety of situations, from parties to offices to strip clubs, and that's what you like about them. They can be anything you want them to be, and that flexibility is just want you want. <<if $player.heelskill <= 5>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 10>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes7">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes7">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[7] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 8>>\
<img class="floatright medium" src="images/player/shoes/siren 3-1.jpg">\
Bright. Red. Stilettos. Hell yes. Is there anything more enticing than red? These shoes all but scream your intentions, so much so that you might have to act just a little more demure to counter them. But why would you ever do that? <<if $player.heelskill <= 15>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 20>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes8">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes8">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[8] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 9>>\
<img class="floatright medium" src="images/player/shoes/siren 3-2.jpg">\
Calling these "sandals" is a bit of a stretch, but you'll allow it. They show off //all// of your feet, leaving nothing to the imagination, and the tall heel on the back just makes it clear that you're a woman that knows what she wants. <<if $player.heelskill <= 15>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 20>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes9">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes9">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[9] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 10>>\
<img class="floatright medium" src="images/player/shoes/siren 3-3.jpg">\
These heels could conceivably be considered "professional", if only because the red is somewhat muted, but that's not a deterrent. If anything, the use of a darker red implies more experienced, passionate acts than the ostentatiousness of bright red. But both certainly have their...uses. <<if $player.heelskill <= 15>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 20>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes10">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes10">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[10] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 11>>\
<img class="floatright medium" src="images/player/shoes/siren 4-1.jpg">\
Well, now, aren't //these// interesting? The sheer number of buckles certainly seems to imply certain //things//, and that's just fine with you. Can shoes speak louder than actions? Doubtful, but these are certainly //trying//. <<if $player.heelskill <= 25>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 30>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes11">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes11">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[11] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 12>>\
<img class="floatright medium" src="images/player/shoes/siren 4-2.jpg">\
The tall, thin heel on these shoes makes a statement, but the little bowtie on the ankle buckle makes that statement classy. These are the kinds of shoes you could wear to a black-tie event, and you wouldn't even need the tie. <<if $player.heelskill <= 25>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 30>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> You manage to find a pair without too much difficulty.
<div id="shoes12">\
<<if $purchasingPower >= 2>>\
<<button "Buy these shoes">>\
<<replace "#shoes12">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[12] = true>>\
<<set $totalShoes += 1>>\
<<purchase 2>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 13>>\
<img class="floatright medium" src="images/player/shoes/siren 4-3.jpg">\
Red shoes with a tall, thin heel. These shoes are bright, eye-catching, and //demand// attention. And if they don't get it, //you// will. <<if $player.heelskill <= 25>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 30>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes13">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes13">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[13] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 14>>\
<img class="floatright medium" src="images/player/shoes/siren 5-1.jpg">\
These shoes don't immediately seem to match the price tag, until you look closer and realize that the heel is made of //actual// silver, or at least plated in it. The straps also include silver buckles. They shouldn't be as comfortable as they are, but goddamn if they don't live up to the price. <<if $player.heelskill <= 35>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 40>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair is difficult, and time-consuming, and even when you do, the price tag is impressive for the sheer amount of digits on it.
<div id="shoes14">\
<<if $purchasingPower >= 4>>\
<<button "Buy these shoes">>\
<<replace "#shoes14">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[14] = true>>\
<<set $totalShoes += 1>>\
<<purchase 4>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 15>>\
<img class="floatright medium" src="images/player/shoes/siren 5-2.jpg">\
These platform heels don't just show off your feet. Thanks to the ribbon straps, they also show off your shapely legs, and the big, thick platform and the thin spike heel wouldn't look out of place on a stripper. And that's not a bad thing at all. <<if $player.heelskill <= 35>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 40>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes15">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes15">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[15] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 16>>\
<img class="floatright medium" src="images/player/shoes/siren 5-3.jpg">\
At first, you wonder if these shoes are for gladiators, but the more you look at them, the more you like the ankle covers. Wearing these with a short dress, or something that otherwise shows off your legs could have //devastating// impact, and you're eager to try it. <<if $player.heelskill <= 35>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 40>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> It takes a while to find a pair, but you manage it eventually.
<div id="shoes16">\
<<if $purchasingPower >= 3>>\
<<button "Buy these shoes">>\
<<replace "#shoes16">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[16] = true>>\
<<set $totalShoes += 1>>\
<<purchase 3>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 17>>\
<img class="floatright medium" src="images/player/shoes/siren 6-1.jpg">\
These shoes are what happens when an exclusive designer sees a stripper's shoes and decides that they like the design. The label certainly jacks up the price, but you have to admit, they're comfortable, stylish, and just plain //sexy//. <<if $player.heelskill <= 45>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 50>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair that fits is almost like a treasure hunt, and takes a long while. The price tag when you find that pair, however, is almost enough to make you recoil in horror. Almost.
<div id="shoes17">\
<<if $purchasingPower >= 5>>\
<<button "Buy these shoes">>\
<<replace "#shoes17">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[17] = true>>\
<<set $totalShoes += 1>>\
<<purchase 5>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 18>>\
<img class="floatright medium" src="images/player/shoes/siren 6-2.jpg">\
Black isn't really your color - you usually prefer something more eye-catching - but goddamn if these shoes don't look amazing. They're pricey too, of course, because someone somewhere decided that putting a name to a pair of heels makes them more expensive. Then again, isn't that just want you want? <<if $player.heelskill <= 45>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 50>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair is difficult, and time-consuming, and even when you do, the price tag is impressive for the sheer amount of digits on it.
<div id="shoes18">\
<<if $purchasingPower >= 4>>\
<<button "Buy these shoes">>\
<<replace "#shoes18">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[18] = true>>\
<<set $totalShoes += 1>>\
<<purchase 4>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<<case 19>>\
<img class="floatright medium" src="images/player/shoes/siren 6-3.jpg">\
These absolutely amazing shoes are everything you want: beautiful, stunning, sensational. The stiletto heel is plated with actual gold, and you never would expect shoes like this to be comfortable, but they are. These are well worth the price, which is...considerable. <<if $player.heelskill <= 45>>You don't think you can wear such a high heel, however.<<elseif $player.heelskill <= 50>>You believe that you can wear these heels, though you might be a little unsteady on them.<<else>>You don't expect you'll have any difficulty wearing these.<</if>> Finding a pair that fits is almost like a treasure hunt, and takes a long while. The price tag when you find that pair, however, is almost enough to make you recoil in horror. Almost.
<div id="shoes19">\
<<if $purchasingPower >= 5>>\
<<button "Buy these shoes">>\
<<replace "#shoes19">>\
You pay for the shoes, keeping them wrapped in the box. You don't doubt you'll have a lot of fun wearing these.
<<set $player.shoes[19] = true>>\
<<set $totalShoes += 1>>\
<<purchase 5>>\
<</replace>>\
<</button>>\
<<else>>\
You can't afford to buy these right now.
<</if>>\
</div>\
\
<</switch>>\
<</if>>\
<hr>
<<button "Look at other shoes" "Shoe Store">><</button>>You take a peek into your closet, looking at your clothes, shoes and accessories.
<div class="grid-item">\
<<if $clothinglevel == 1>>\
<<if $playerPath == "dom">>\
Your current clothing wardrobe consists of a functional, off-the-rack clothing, from your initial shopping trip with <<print $halliday.name>> shortly after you became a woman. While the clothes are well-made and reasonable, they're not the best clothes. At some point, you'll need to replace them. <img class="center large" src="images/player/clothes/Domme 1.jpg">
<<else>>\
Your current clothing wardrobe consists of a functional, off-the-rack clothing, from your initial shopping trip with <<print $halliday.name>>shortly after you became a woman. While the clothes are well-made and reasonable, they're not the best clothes. At some point, you'll need to replace them. <img class="center large" src="images/player/clothes/Siren 1.jpg">
<</if>>\
<<elseif $clothinglevel == 2>>\
<<if $playerPath == "dom">>\
Your upgraded wardrobe is much better now. The pieces fit better, the materials are higher quality, and it just works for you. You're really favoring the power suits, the ones that show that you're in charge. You wonder if you can take this further. <img class="center large" src="images/player/clothes/Domme 2.jpg">
<<else>>\
You upgraded wardrobe is much better now. The pieces fit better, the materials are higher quality, and it just works for you. The cut on these clothes is much better, much more flattering of your physique while still being relatively demure. That will have to change, but that's something for later. <img class="center large" src="images/player/clothes/Siren 2.jpg">
<</if>>\
<<elseif $clothinglevel == 3>>\
<<if $playerPath == "dom">>\
You've improved your wardrobe by adding some more feminine articles. You still prefer pantsuits, but you've added some more flattering blouses, and the pants are cut to accentuate your legs and butt. You also have an assortment of dresses for more formal occasions. Your various outfits now project feminine strength, instead of just strength. <img class="center large" src="images/player/clothes/Domme 3.jpg">
<<else>>\
You've improved your wardrobe by adding some fun skirts that are still professional, as well as some blouses that bring attention to your chest, which you don't mind at all. You've also added some dresses for more and less formal occasions. Your various outfits now project strong femininity, instead of just female energy. <img class="center large" src="images/player/clothes/Siren 3.jpg">
<</if>>\
<<elseif $clothinglevel == 4>>\
<<if $playerPath == "dom">>\
Your outfits definitely have a theme now, and that theme is black. You've added new jackets and a few tops that are almost like corsets, with elaborate designs on the front. The outfits can be considered professional only in the sense that you'll need to have a lot of confidence to pull it off. Fortunately, you have exactly that.<img class="center large" src="images/player/clothes/Domme 4.jpg">
<<else>>\
Your outfits definitely have a theme now, and that theme is "look at me". You don't even bother to button up your blouses all the way; why not give people a glimpse of a heavenly body? Your skirts are significantly more form-fitting, showing off your curves, while still being professional enough to wear whenever you want.<img class="center large" src="images/player/clothes/Siren 4.jpg">
<</if>>\
<<elseif $clothinglevel == 5>>\
<<if $playerPath == "dom">>\
Your wardrobe has been getting more provocative, as if you're daring people to call you out. So far, no takers. You're still wearing a shirt, jacket and pants, but the shirts are usually see-through, the jacket only emphasizes that, and your pants cover from hip to foot and yet leave nothing to the imagination. You //want// people to confront you on it, just to see if anyone can try to pierce your confidence, but no one has tried.<img class="center large" src="images/player/clothes/Domme 5.jpg">
<<else>>\
Your wardrobe has been getting more provocative and yet more enticing at the same time. Your work outfits are more like dinner outfits, and your dinner outfits, well...it turns out you're the best thing on the menu. Your skirts are still long, but cocking your hips is all that's needed to get people interested. Your fancy blouses and shirts are expensive because they're cut in just the right way to tittilate. You catch eyes everywhere you go, and you love it.<img class="center large" src="images/player/clothes/Siren 5.jpg">
<</if>>\
<<elseif $clothinglevel == 6>>\
<<if $playerPath == "dom">>\
You've finally decided that you need to add more skirts to your wardrobe, and the effect is stunning. You particularly like the way the leather shimmers in the light. Sure, it's not traditional, but you're not a traditional lady. And the leather skirt gives off the right vibe, the right message. That message is that you're in charge. And you are.<img class="center large" src="images/player/clothes/Domme 6.jpg">
<<else>>\
You've gotten rid of your old blouses, and replaced them with new ones that emphasize your chest. Deep v-necks draw attention to your breasts, and the bright colors send a message. Your skirts are a little more sheer, just a bit see-through, offering a tantalizing view. Eyes follow you everywhere, and you smile through all the attention.<img class="center large" src="images/player/clothes/Siren 6.jpg">
<</if>>\
<<elseif $clothinglevel == 7>>\
<<if $playerPath == "dom">>\
Your wardrobe looks a little smaller these days, but only because you've gotten rid of all the pantsuits. These leather skirts are working for you, and the new ones are much more attractive. You've also dumped quite a bit of your old blouses; they were the wrong color. Black is the image you want to project, and you'd wear full leather outfits if you could get away with it.<img class="center large" src="images/player/clothes/Domme 7.jpg">
<<else>>\
Blouses and skirts are out. Your wardrobe is almost exclusively dresses now, and fancy ones at that. Not that there's anything wrong with casual dresses, but they're not for //you//. You hold yourself to a higher standard, and your dresses reflect that. Getting yourself done up every day isn't even a chore or a routine anymore. It's a joy, //especially// when you know everyone is looking at you.<img class="center large" src="images/player/clothes/Siren 7.jpg">
<</if>>\
<<elseif $clothinglevel == 8>>\
<<if $playerPath == "dom">>\
As it turns out, you //can// wear full leather dresses, whenever you want, and no one will say anything if you project full confidence. Which, of course, you do. These dresses are surprisingly comfortable, and while on someone else, the full leather might project some kind of fetish subculture allegiance, on you, it only makes you look powerful.<img class="center large" src="images/player/clothes/Domme 8.jpg">
<<else>>\
It's funny what you can get away with in terms of dresses if you're confident. You've upgraded your dresses to more provocative dresses normally reserved for fancy dinners, but you wear them whenever you want, and no one is upset. On the contrary , they can't keep their eyes off you, just the way you like it.<img class="center large" src="images/player/clothes/Siren 8.jpg">
<</if>>\
<<elseif $clothinglevel == 9>>\
<<if $playerPath == "dom">>\
While you still have less provocative outfits, you've really been leaning towards dresses that compliment your figure, showcase your confidence, and clearly place you as a step above everyone else. You're not better than other people, but you //are// much more regal and authoritative than most, and your clothing increasingly reflects that.<img class="center large" src="images/player/clothes/Domme 9.jpg">
<<else>>\
It's always fun to go through your wardrobe these days and find just the right dress. You've added a few more that would be more likely to end up on the red carpet at some awards ceremony than on the street, but no one challenges you. Hell, they can't stop //looking// at you, and most of them with either lust, or envy. The rest? Not worth considering.<img class="center large" src="images/player/clothes/Siren 9.jpg">
<</if>>\
<<else>>\
<<if $playerPath == "dom">>\
There's something to be said about pulling off the right look. You briefly considered getting queenly outfits, but they were impractical. Instead, you've gone for a more modern look for someone of your regal countenance. You don't have the title, but you //should//, and your clothes reflect that, in quality, style, and price. Dress for the job you want, after all.<img class="center large" src="images/player/clothes/Domme 10.jpg">
<<else>>\
If you saw your dresses on anyone else, you would call them wildly impractical. On you? They're //gorgeous//. You don't wear fancy dresses all the time, but as often as you can, and the fancier, the better. People just aren't used to seeing an actual beautiful princess walking down the street, and the realization that //you're// the princess that everyone is lusting after is the highlight of your day.<img class="center large" src="images/player/clothes/Siren 10.jpg">
<</if>>\
<</if>>\
</div>\
<div class="grid-item">
''Flats'' <img class="floatright small" src="images/player/shoes/basic.jpg">\
<<if $player.shoes[0] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 0-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 0-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[1] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 0-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 0-2.jpg">\
<</if>>\
<</if>>\
<div id="shoes0"><<if $player.heelbonusimperial == 0>>//You're wearing these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 1>>\
<<set $player.totalheightinches -= 1>>\
<<if $player.totalheightinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 3>>\
<<elseif $player.heelbonusimperial == 2>>\
<<set $player.totalheightinches -= 2>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 5>>\
<<elseif $player.heelbonusimperial == 3>>\
<<set $player.totalheightinches -= 3>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric -= 8>>\
<<elseif $player.heelbonusimperial == 4>>\
<<set $player.totalheightinches -= 4>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 10>>\
<<elseif $player.heelbonusimperial == 5>>\
<<set $player.totalheightinches -= 5>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 12>>\
<<elseif $player.heelbonusimperial == 6>>\
<<set $player.totalheightinches -= 6>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 15>>\
<<else>>\
<</if>>\
<<replace "#shoes0">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 0>><<set $player.heelbonusmetric = 0>><<run Engine.show()>><</button>><</if>></div>
<<if $player.shoes[2] == true || $player.shoes[3] == true || $player.shoes[4] == true>>\
<<if $player.shoes[2] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 1-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 1-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[3] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 1-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 1-2.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[4] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 1-3.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 1-3.jpg">\
<</if>>\
<</if>>\
''<<if $measurements == "imp">>1 Inch Heels<<else>>3cm Heels<</if>>'' <div id="shoes1"><<if $player.heelbonusimperial == 1>>//You're wearing these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 0>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalheightinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 3>>\
<<elseif $player.heelbonusimperial == 2>>\
<<set $player.totalheightinches -= 1>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 3>>\
<<elseif $player.heelbonusimperial == 3>>\
<<set $player.totalheightinches -= 2>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric -= 5>>\
<<elseif $player.heelbonusimperial == 4>>\
<<set $player.totalheightinches -= 3>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 8>>\
<<elseif $player.heelbonusimperial == 5>>\
<<set $player.totalheightinches -= 4>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 10>>\
<<elseif $player.heelbonusimperial == 6>>\
<<set $player.totalheightinches -= 5>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 12>>\
<<else>>\
<</if>>\
<<replace "#shoes1">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 1>><<set $player.heelbonusmetric = 3>><<run Engine.show()>><</button>><</if>></div>
<</if>>\
<<if $player.shoes[5] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 2-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 2-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[6] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 2-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 2-2.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[7] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 2-3.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 2-3.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[5] == true || $player.shoes[6] == true || $player.shoes[7] == true>>''<<if $measurements == "imp">>2 Inch Heels<<else>>5cm Heels<</if>>'' <div id="shoes2"><<if $player.heelbonusimperial == 2>>//You're wearing these.//<<elseif $player.heelskill < 5>>//You need more practice before you can wear these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 0>>\
<<set $player.totalheightinches += 2>>\
<<if $player.totalheightinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 5>>\
<<elseif $player.heelbonusimperial == 1>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 3>>\
<<elseif $player.heelbonusimperial == 3>>\
<<set $player.totalheightinches -= 1>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 3>>\
<<elseif $player.heelbonusimperial == 4>>\
<<set $player.totalheightinches -= 2>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric -= 5>>\
<<elseif $player.heelbonusimperial == 5>>\
<<set $player.totalheightinches -= 3>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 8>>\
<<elseif $player.heelbonusimperial == 6>>\
<<set $player.totalheightinches -= 4>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 10>>\
<<else>>\
<</if>>\
<<replace "#shoes2">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 2>><<set $player.heelbonusmetric = 5>><<run Engine.show()>><</button>><</if>></div>
<</if>>\
<<if $player.shoes[8] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 3-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 3-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[9] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 3-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 3-2.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[10] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 3-3.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 3-3.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[8] == true || $player.shoes[9] == true || $player.shoes[10] == true>>''<<if $measurements == "imp">>3 Inch Heels<<else>>8cm Heels<</if>>'' <div id="shoes3"><<if $player.heelbonusimperial == 3>>//You're wearing these.//<<elseif $player.heelskill < 15>>//You need more practice before you can wear these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 0>>\
<<set $player.totalheightinches += 3>>\
<<if $player.totalheightinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 8>>\
<<elseif $player.heelbonusimperial == 1>>\
<<set $player.totalheightinches += 2>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 5>>\
<<elseif $player.heelbonusimperial == 2>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 3>>\
<<elseif $player.heelbonusimperial == 4>>\
<<set $player.totalheightinches -= 1>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 3>>\
<<elseif $player.heelbonusimperial == 5>>\
<<set $player.totalheightinches -= 2>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 5>>\
<<elseif $player.heelbonusimperial == 6>>\
<<set $player.totalheightinches -= 3>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 8>>\
<<else>>\
<</if>>\
<<replace "#shoes3">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 3>><<set $player.heelbonusmetric = 8>><<run Engine.show()>><</button>><</if>></div>
<</if>>\
<<if $player.shoes[11] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 4-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 4-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[12] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 4-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 4-2.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[13] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 4-3.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 4-3.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[11] == true || $player.shoes[12] == true || $player.shoes[13] == true>>''<<if $measurements == "imp">>4 Inch Heels<<else>>10cm Heels<</if>>'' <div id="shoes4"><<if $player.heelbonusimperial == 4>>//You're wearing these.//<<elseif $player.heelskill < 25>>//You need more practice before you can wear these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 0>>\
<<set $player.totalheightinches += 4>>\
<<if $player.totalheightinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 10>>\
<<elseif $player.heelbonusimperial == 1>>\
<<set $player.totalheightinches += 3>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 8>>\
<<elseif $player.heelbonusimperial == 2>>\
<<set $player.totalheightinches += 2>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 5>>\
<<elseif $player.heelbonusimperial == 3>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 3>>\
<<elseif $player.heelbonusimperial == 5>>\
<<set $player.totalheightinches -= 1>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 3>>\
<<elseif $player.heelbonusimperial == 6>>\
<<set $player.totalheightinches -= 2>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $player.totalheightmetric -= 5>>\
<<else>>\
<</if>>\
<<replace "#shoes4">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 4>><<set $player.heelbonusmetric = 10>><<run Engine.show()>><</button>><</if>></div>
<</if>>\
<<if $player.shoes[14] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 5-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 5-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[15] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 5-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 5-2.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[16] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 5-3.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 5-3.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[14] == true || $player.shoes[15] == true || $player.shoes[16] == true>>''<<if $measurements == "imp">>5 Inch Heels<<else>>12cm Heels<</if>>'' <div id="shoes5"><<if $player.heelbonusimperial == 5>>//You're wearing these.//<<elseif $player.heelskill < 35>>//You need more practice before you can wear these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 0>>\
<<set $player.totalheightinches += 5>>\
<<if $player.totalheightinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 12>>\
<<elseif $player.heelbonusimperial == 1>>\
<<set $player.totalheightinches += 4>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 10>>\
<<elseif $player.heelbonusimperial == 2>>\
<<set $player.totalheightinches += 3>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 8>>\
<<elseif $player.heelbonusimperial == 3>>\
<<set $player.totalheightinches += 2>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $playertotalheightmetric += 5>>\
<<elseif $player.heelbonusimperial == 4>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 3>>\
<<elseif $player.heelbonusimperial == 6>>\
<<set $player.totalheightinches -= 1>>\
<<if $player.totalinches < 0>>\
<<set $player.totalheightinches += 12>>\
<<set $player.totalheightfeet -= 1>>\
<</if>>\
<<set $playertotalheightmetric -= 3>>\
<<else>>\
<</if>>\
<<replace "#shoes5">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 5>><<set $player.heelbonusmetric = 12>><<run Engine.show()>><</button>><</if>></div>
<</if>>\
<<if $player.shoes[17] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 6-1.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 6-1.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[18] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 6-2.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 6-2.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[19] == true>>\
<<if $playerPath == "dom">>\
<img class="floatright small" src="images/player/shoes/dom 6-3.jpg">\
<<else>>\
<img class="floatright small" src="images/player/shoes/siren 6-3.jpg">\
<</if>>\
<</if>>\
<<if $player.shoes[17] == true || $player.shoes[18] == true || $player.shoes[19] == true>>''<<if $measurements == "imp">>6 Inch Heels<<else>>15cm Heels<</if>>'' <div id="shoes6"><<if $player.heelbonusimperial == 6>>//You're wearing these.//<<elseif $player.heelskill < 45>>//You need more practice before you can wear these.//<<else>><<button "Wear These Shoes">>\
<<if $player.heelbonusimperial == 0>>\
<<set $player.totalheightinches += 6>>\
<<if $player.totalheightinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 15>>\
<<elseif $player.heelbonusimperial == 1>>\
<<set $player.totalheightinches += 5>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $playertotalheightmetric += 12>>\
<<elseif $player.heelbonusimperial == 2>>\
<<set $player.totalheightinches += 4>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 10>>\
<<elseif $player.heelbonusimperial == 3>>\
<<set $player.totalheightinches += 3>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $playertotalheightmetric += 8>>\
<<elseif $player.heelbonusimperial == 4>>\
<<set $player.totalheightinches += 2>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 5>>\
<<elseif $player.heelbonusimperial == 5>>\
<<set $player.totalheightinches += 1>>\
<<if $player.totalinches >= 13>>\
<<set $player.totalheightinches -= 12>>\
<<set $player.totalheightfeet += 1>>\
<</if>>\
<<set $player.totalheightmetric += 3>>\
<<else>>\
<</if>>\
<<replace "#shoes6">>//You're wearing these.//<</replace>><<set $player.heelbonusimperial = 6>><<set $player.heelbonusmetric = 15>><<run Engine.show()>><</button>><</if>></div>
<</if>>\
</div>\
<<link [img[images/system/back.png][Home Bedroom]]>><</link>>You take a while to browse around the stacks, looking at the various clothes on offer and contemplating what might work with your current wardrobe.
<<if $clothingtimeout <= 0>>\
<<if $clothinglevel == 1>>\
Buying an entirely new wardrobe is out of the question. You actually like your current clothes, for the most part, and the costs of replacing //everything// would be prohibitive at best. The better option, you realize as you wander the store, is to update various pieces of your wardrobe to something better, something less generic that fits you better, both physically and mentally. You browse through the clothes, taking mental notes and considering your options.
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 2.jpg">The store has no lack of options for power suits, and unlike the clothes you have right now, these are more expensive, better fitted to your body, and made of higher quality materials. It wouldn't cost //too// much to add these items to your wardrobe, and the effect would certainly be worthwhile.
You'll need 3PP to upgrade your wardrobe.
<div id="clothesdom1">\
<<if $purchasingPower >= 3>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom1">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 2>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 3>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 2.jpg">The store has a wide variety of professional outfits available to choose from, and you quickly find a few pieces that you like. The style is still professional, but definitely more feminine. It wouldn't cost //too// much to add these items to your wardrobe, and the effect would certainly be stunning.
You'll need 3PP to upgrade your wardrobe.
<div id="clothessiren1">\
<<if $purchasingPower >= 3>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren1">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 2>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 3>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 2>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 3.jpg">You've been really enjoying the power suits you've been wearing, but you're tired of trying to compete with men on their level. It's time to emphasize your advantages, and that means getting some clothes that show off your feminine side. It's not hard to find the right kind of suits, but the investment of funds required to purchase them will be considerable.
You'll need 3PP to upgrade your wardrobe.
<div id="clothesdom2">\
<<if $purchasingPower >= 3>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom2">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 3>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 3>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 3.jpg">You're tired of wearing pants, which is an unusual statement to be sure, but one that's certainly true. If you're going to be a woman, you want wear feminine clothes, and thankfully, there's no lack of selection. In no time at all, you have a grand selection of attractive yet still reasonably professional skirts, along with some new blouses to go with them. Unfortunately, replacing all your pants will be pretty expensive.
You'll need 3PP to upgrade your wardrobe.
<div id="clothessiren2">\
<<if $purchasingPower >= 3>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren2">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 3>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 3>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 3>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 4.jpg">These outfits you've been wearing are //fine//, you suppose, but they just don't make the right //statement//. Unsure of what you're looking for, you spend some time wandering around until you realize that you're drawn to black clothes more often than not. There's nothing wrong with a splash of color, but if you want to project strength and control, you can't go wrong with black. However, your tastes appear to be getting expensive: most of the clothes you end up picking are more expensive designer labels.
You'll need 4PP to upgrade your wardrobe.
<div id="clothesdom3">\
<<if $purchasingPower >= 4>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom3">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 4>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 4>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 4.jpg">Skirts are fun, and you definitely want more of that, but there's no reason you can't have //more// fun with them. Finding clothes that match your preferred aesthetic is easy. Finding clothes that are just //barely// too small, to emphasize your assets without threatening to rip is quite a bit more difficult. But you //love// the effect of showing off your curves and offering tantalizing views while still technically being decently dressed. Your tastes, however, appear to be getting expensive: most of the clothes you end up choosing are more expensive designer labels.
You'll need 4PP to upgrade your wardrobe.
<div id="clothessiren3">\
<<if $purchasingPower >= 4>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren3">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 4>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 4>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 4>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 5.jpg">Emphasizing your femininity and strength has been a lot of fun, and you're quite enjoying the looks you get when people think you won't notice. Of course you notice, that's why you're wearing those clothes. But you think you can still improve on the statement you're making. Leather sends a message, and while leather pants are certainly expensive, you can't beat the look. A few sheer shirts round out the look, making it clear that you're in control of your image and can do whatever you want. Unfortunately, leather is //quite// expensive, but that's just how your tastes run lately.
You'll need 5PP to upgrade your wardrobe.
<div id="clothesdom4">\
<<if $purchasingPower >= 5>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom4">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 5>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 5>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 5.jpg">Tight clothes are certainly one way of showing off your body, but as you wander around the store, you get another idea. What if, instead of flaunting your body, you made your clothing a flourish on your body? It takes a while for the idea to coalesce, but when it does, you end up with clothing that looks more appropriate for a fancy dinner date than everyday wear. But your every day //is// a fancy date for everyone that gets to see you, and turning a formal look into a casual look has an amazing effect. Of course, buying fancy clothing is //quite// expensive, but that's just how your tastes run lately.
You'll need 5PP to upgrade your wardrobe.
<div id="clothessiren4">\
<<if $purchasingPower >= 5>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren4">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 5>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 5>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 5>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 6.jpg">This leather look has been working for you, but you can do more. You can do better. A quick look around the store easily turns up something you hadn't considered until now: skirts. Standard pencil skirts are of no interest to you, they don't send the right message, but these skirts are made of high-quality leather, and with the right tops and a generous helping of confidence, you know that you'll be making the right kind of scene. Leather, unfortunately, hasn't gotten any less expensive, and buying the right tops to go with them is only going to increase the costs.
You'll need 6PP to upgrade your wardrobe.
<div id="clothesdom5">\
<<if $purchasingPower >= 6>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom5">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 6>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 6>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 6.jpg">Fancy dinner dress is all well and good, but you can do more. You can do better. If anything, you're frustrated by how //demure// your current wardrobe is. That's easily fixed: a quick walk around the store turns up all kinds of designer shirts that make a brazen and sexy display of your cleavage. Hard to find are the right kind of skirts, but that just takes more searching until you find the semi-sheer line. Just enough to let people see your legs in the right light, these skirts offer tantalizing delights to anyone that catches you in just the right way. Of course, replacing all your tops and skirts is going to be very expensive.
You'll need 6PP to upgrade your wardrobe.
<div id="clothessiren5">\
<<if $purchasingPower >= 6>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren5">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 6>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 6>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 6>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 7.jpg">Leather, //black// leather especially, is what you're all about. It just sends the right message. But the billowing skirts you've been wearing are just not quite the right look. Certainly, you look feminine, but they just don't do enough to emphasize your body. You previously rejected pencil skirts as not strong enough, but what about //leather// pencil skirts? A quick look around the store turns up some options, and you're satisfied with the look, even though there's still a kind of...longing for something more. This is good for now, though. These updates will be expensive enough.
You'll need 7PP to upgrade your wardrobe.
<div id="clothesdom6">\
<<if $purchasingPower >= 7>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom6">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 7>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 7>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 7.jpg">The skirts just haven't been doing it for you lately. You've been restless and frustrated with your look, but what else can you do? Where can you go from here? It takes some time wandering around the store until you find your answer, one that's been in front of you this whole time: dresses. Not casual dress, not sundresses, but //fancy//, sexy dresses, the kind //other// people would normally wear to a special event. Can you pull of fancy as an every day look? You scoff at your own doubt; of //course// you can. As long as you can afford to buy them.
You'll need 7PP to upgrade your wardrobe.
<div id="clothessiren6">\
<<if $purchasingPower >= 7>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren6">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 7>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 7>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 7>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 8.jpg">While the leather skirts have been enjoyable, you're ready to take things to the next level. Wandering through the store, you come across several candidates, and eventually settle on a few //very// expensive, //very// impressive full leather dresses. This is what you've been wanting since you last updated your wardrobe. A full black leather dress sends a clear signal, and it's one that you want to be broadcasting. These dresses are all designer labels, which ratchets up the price, but price is no object, really. If you can afford it, you're going to buy it, because you //need// it.
You'll need 8PP to upgrade your wardrobe.
<div id="clothesdom7">\
<<if $purchasingPower >= 8>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom7">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 8>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 8>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 8.jpg">The dress look has been working for you, but you feel that same restlessness again, that same desire - //need// - to go further. But how? You're already wearing evening dresses as every day wear. How can you go further? It doesn't take long to find your answer. Gowns. And gorgeous ones at that. It would take an incredible amount of confidence to wear these all the time. Yes, this will do perfectly, if, that is, you can afford it.
You'll need 8PP to upgrade your wardrobe.
<div id="clothessiren7">\
<<if $purchasingPower >= 8>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren7">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 8>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 8>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 8>>\
<<if $playerPath == "dom">>\
<img class="floatright medium" src="images/player/clothes/Domme 9.jpg">Leather dresses have been working very well for you, but now you want something a little different. Something that shows strength, confidence, //and// femininity. And you have something in mind already: leather dresses that are definitely //not// professional, or business appropriate, but who cares about that? These dresses will loudly proclaim your needs, desires and demands to anyone that dares to look at you.
You'll need 8PP to upgrade your wardrobe.
<div id="clothesdom8">\
<<if $purchasingPower >= 8>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom8">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 9>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 8>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
<img class="floatright medium" src="images/player/clothes/Siren 9.jpg">Your everyday gown look has been working, but it's time to take it to the next level again. The gowns that you're eying now would be better seen on the red carpet at formal affairs and award shows, but you can't deny that you want to wear these gorgeous gowns all the time. And who's going to stop you? They'll be too busy drooling over the beauty in their midst.
You'll need 8PP to upgrade your wardrobe.
<div id="clothessiren8">\
<<if $purchasingPower >= 8>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren8">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 9>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 8>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<elseif $clothinglevel == 9>>\
<<if $playerPath == "dom">>\
You have everything you've ever wanted for your wardrobe. Any occasion you can think of, you've got the clothes for it. You have many choices, options and accessories for whatever event you may need to attend.
And yet.
And yet you're unsatisfied. There's something more that you need. Something...regal, imperial even. Something that shows you're not afraid of being //in control//.
<img class="floatright medium" src="images/player/clothes/Domme 10.jpg">And that's when you find the perfect dress. It's a designer label, of course, because why would you ever buy anything else, but the outfit confidently proclaims strength, poise and most importantly, authority. It might not be something to wear all the time, but you certainly //could//, if you wanted to. No one would //dare// confront you wearing this, and if somehow they did, they would have to overcome your overwhelming presence to actually say anything intelligible. It's perfect.
You'll need 8PP to upgrade your wardrobe.
<div id="clothesdom9">\
<<if $purchasingPower >= 8>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothesdom9">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 10>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 8>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<<else>>\
Your extensive collection of provocative dresses and gowns are all you could ever need for any situation, but you have to admit that there's something //missing//. Yes, these outfits and dresses and gowns draw attention, but honestly, //anyone// could wear them. They don't, but that's only because they lack your confidence. But it's still not quite enough. You need something that doesn't just stand out, but something that demands attention. You just don't know what that could be.
You wander through the store, looking for inspiration, until you find it in the most unlikely of places.
<img class="floatright medium" src="images/player/clothes/Siren 10.jpg">It's just another dress, but it's //not//, at the same time. Close inspection of the jewels reveals that they're not just costume fakes, but the real thing, and the way they strategically cover you body, offering a tantalizing, enticing glimpse of what //could// be underneath is amazing. As is the price tag, but this dress would proclaim that you are deserving of the royal treatment. You have to have it.
You need 8PP to upgrade your wardrobe.
<div id="clothessiren8">\
<<if $purchasingPower >= 8>>\
<<button "Upgrade Your Wardrobe">>\
<<replace "#clothessiren8">>\
You take your selections to the cash register and pay for them, ending up somewhat poorer in cash terms, but much richer in style. You take your bags, nod at the cashier, and return to what you were doing before.
<<set $clothinglevel = 10>>\
<<set $player.status += 2>>\
<<set $clothingtimeout = 15>>\
<<purchase 8>>
<</replace>>\
<</button>>\
<<else>>\
You can't afford to upgrade your wardrobe at the moment.
<</if>>\
</div>\
<</if>>\
<<else>>\
You've upgraded your wardrobe as much as you're able to. Wandering through the store, none of the clothes appeal to you.
<</if>>\
<<else>>\
You've only just recently updated your wardrobe. As much as you'd like to add more pieces and change things up further, you can't really justify spending that much money on new clothes so soon. You should wait a least <<print $clothingtimeout>> more days before you start thinking about buying more clothes.
<</if>>\
<hr>
<<button "Return to the Clothing Store" "Clothing Store">><</button>><<speech "annie" "<<print $annie.name>>">>I...thought we were going to a club...?<</speech>>
<<pspeech>>We are. This is it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>But it looks...like a house.<</speech>>
<<pspeech>>Not everything is what it appears to be, <<print $annie.name>>. Come on.<</pspeech>>
You <<if $purchasedCar == 5>>climb out of the car after your driver opens the door for you<<else>>park and step out of your car, making sure to lock the doors<</if>>, smoothing your dress and giving your hair just a couple of touches before heading to the front door. <<print $annie.name>> follows behind, trying to keep up.
<<if $player.status >= 10>>The bouncer gives you a nod as you head inside, only giving <<print $annie.name>> a quick once-over that makes it clear he recognizes she’s with you.<<else>>You stop to give your password to the bouncer, who then looks at <<print $annie.name>> somewhat critically, but you wave him off, and he steps aside for both of you.<</if>> Once inside, <<print $annie.name>> draws in a sharp breath, looking around in wonder at the rich red color of the common room. It’s noisy enough that she doesn’t draw much attention from her reaction, but a nearby couple look sharply at her, then dismiss her and turn back to what they were doing.
<video class="floatright small" src="images/Annie/Some Sex Thing.mp4" autoplay loop></video>Which is quite obviously having sex. Hm.
It’s not very //passionate// sex, but more like a performance of it. While they both are making the appropriate, muted sounds and motions, it’s more like something that they feel like they //have// to do, instead of something they want to do. <<print $annie.name>> stares at them, mouth agape.
<<pspeech>>It’s not polite to stare, <<print $annie.name>>. I mean, unless they’re into that, which, given the circumstances, they could be.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I’m sorry, I...j-just...what kind of club //is// this?<</speech>>
You don’t bother to answer, instead taking her hand and leading her to the bar. The other patrons of the club are more //discrete// in their play, though you manage to see at least two other couples in the shadows having energetic trysts of their own.
<div id="sexdate1">\
<<button "<<print $taboo.name>> smiles as you approach.">>\
<<replace "#sexdate1">>\
<<print $taboo.name>> smiles as you approach, playing with her hair. You take off your coat and set it on the bar, while <<print $annie.name>>, following your lead, does the same.
<<speech "taboo" "<<print $taboo.name>>">>Heya, <<print $player.name>>. Good to see you...and you brought a friend! Nice. Hi. I’m <<print $taboo.name>>.<</speech>>
<<speech "annie" "<<print $annie.name>>">>Th-that’s your name?<</speech>>
<<pspeech>><<print $annie.name>>! That’s rude.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...um...s-sorry. I’m <<print $annie.name>>.<</speech>>
<<speech "taboo" "<<print $taboo.name>>">>Nice to meet you, <<print $annie.name>>, and yes, that is my name here. And here is the only place that matters. Welcome to //La Lumiere Rouge//.<</speech>>
<<print $taboo.name>> doesn’t make a theatrical wave around the room, but <<print $annie.name>> certainly reacts as though she does, looking around, her eyes wide and her mouth slightly agape.
<<speech "taboo" "<<print $taboo.name>>">>So! Here for pleasure or...//pleasure//, <<print $player.name>>? Promyse isn’t available today, but I’m sure we could find something or some//one// for you to have fun with.<</speech>>
<<print $annie.name>> frowns at that, but you pay her no mind.
<<pspeech>>I thought I’d show <<print $annie.name>> around, let her get a feel for the club and the sorts of things we’re in to.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...I’m...kind of worried about that...now.<</speech>>
<<speech "taboo" "<<print $taboo.name>>">>Don’t be! This is a place of love and understanding. Seriously. The only thing we ask from our members and guests is that you not judge. This is a place of acceptance, not a place of exclusion.<</speech>>
You get the feeling that <<print $taboo.name>> has given that little speech more than once, but it works: <<print $annie.name>> looks a little more at ease.
<<speech "annie" "<<print $annie.name>>">>Is, um...is this...l-legal?<</speech>>
<<speech "taboo" "<<print $taboo.name>>">>What? Love? I should hope so!<</speech>>
<<speech "annie" "<<print $annie.name>>">>N-no, I m-meant, um...paying-<</speech>>
<<pspeech>>Enough, <<print $annie.name>>! I’ll show you around, and you’ll understand.<</pspeech>>
<<speech "taboo" "<<print $taboo.name>>">>Oh, that reminds me.<</speech>>
<<button "She reaches under the bar and grabs something." "Annie Obedience Sex Date 1 Part 2">><</button>>\
<</replace>>\
<</button>>\
</div>\<<set $sexdatestage = 1>>\
She reaches under her bar and comes back with two badges. They’re not anything special, just standard clip-ons. One has the word "Observer" printed on it; the other, "Claimed by", with a spot to write in a name.
<<speech "taboo" "<<print $taboo.name>>">>Guests have to wear one, just so there’s no misunderstandings. Take your pick.<</speech>>
She holds them out to you. <<print $annie.name>> tries to see what they say, but <<print $taboo.name>> carefully manages to shield them from her, leaving the choice up to you.
<div id="sexdatechoice1">\
<<button "Take the Observer badge">>\
<<replace "#sexdatechoice1">>\
You take the Observer badge and hand it to <<print $annie.name>>, who looks at it before clipping it on to her dress.
<<speech "annie" "<<print $annie.name>>">>S-so...no one’s going to ask me to do...anything?<</speech>>
<<pspeech>>I don’t know about //that//. I might have a few things I’d like to ask you to do.<</pspeech>>
<<print $taboo.name>> laughs as <<print $annie.name>> blushes.
<<speech "taboo" "<<print $taboo.name>>">>Discretion is the better part of lust here. As long as you’re wearing that badge, no one will mistake you as being up for grabs. Stick close to <<print $player.name>> either way, though. She knows her way around here.<</speech>>
<<print $annie.name>>, her face still red, nods quietly. You nod your thanks to <<print $taboo.name>>, before turning to <<print $annie.name>> and beckoning her to follow you as you head out of the main room, into the hallways and discrete rooms of the mansion.
<<print $annie.name>> is silent as you walk through the hallways, almost aimlessly at the moment. You don’t feel the need to fill the quiet with remarks, instead debating with yourself on what to show her. You know you’ll have limited time, and the most important stop will certainly be the last, but you think you’ll have time to show her a few things. Three at most. As long as she's too horny to think straight at the end of it...
<<button "You take a moment to think about where you want to go..." "Annie Obedience Sex Date 1 Choice 1">><</button>>\
<<set $annie.dateopinion += 1>>\
<</replace>>\
<</button>> | <<button "Take the Claimed badge">>\
<<replace "#sexdatechoice1">>\
You take the "Claimed By" badge, and <<print $taboo.name>> hands you a marker, which you quickly use to write your name in the blank spot before handing the badge to <<print $annie.name>>.
<<speech "annie" "<<print $annie.name>>">>Claimed?<</speech>>
<<print $taboo.name>> is quick with a response, confirming that she's had this conversation before.
<<speech "taboo" "<<print $taboo.name>>">>Just a figure of speech. This way, no one will think that you’re up for grabs, or at the very least, they’ll ask <<print $player.name>> for permission to do anything first.<</speech>>
<<pspeech>>Don’t worry, I won’t make you do anything you don’t want to do.<</pspeech>>
<<print $annie.name>> hesitates, and you take the badge from her and clip it on to her dress, just so, leaning forward so you can whisper in her ear.
<<pspeech>>Unless that’s what you want me to do.<</pspeech>>
When you lean back, her face is beet red, and she refuses to meet your eyes. You suppress your laughter as best you can and take her hand, pulling her to the door leading to the hallways and discrete rooms of the mansion, nodding to <<print $taboo.name>> as you go.
<<print $annie.name>> is silent as you walk through the hallways, almost aimlessly at the moment. You don’t feel the need to fill the quiet with remarks, instead debating with yourself on what to show her. You know you’ll have limited time, and the most important stop will certainly be the last, but you think you’ll have time to show her a few things. Three at most. As long as she's too horny to think straight at the end of it...
<<button "You take a moment to think about where you want to do go..." "Annie Obedience Sex Date 1 Choice 1">><</button>>
<<set $annie.dateopinion -= 1>>\
<<set $annie.lust += 10>>\
<</replace>>\
<</button>>\
</div>\<div id="choice">\
<<if $bondageFetish >= 1>>\
<<button "Introduce her to bondage love">>\
<<replace "#choice">>\
<<set $choice1 = "bondage">>\
<<set $sexdatechoice = 1>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1>>\
<<button "Show her how bukkake can be loving">>\
<<replace "#choice">>\
<<set $choice1 = "cumplay">>\
<<set $sexdatechoice = 2>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1>>\
<<button "Let her see a public show of love">>\
<<replace "#choice">>\
<<set $choice1 = "exhibition">>\
<<set $sexdatechoice = 3>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1>>\
<<button "Show her how some women transform themselves out of love">>\
<<replace "#choice">>\
<<set $choice1 = "femme">>\
<<set $domdatechoice = 4>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationFetish >= 1>>\
<<button "Let her see how milky breasts can express love">>\
<<replace "#choice">>
<<set $choice1 = "lactation">>\
<<set $sexdatechoice = 5>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1>>\
<<button "See if she's interested in latex love">>\
<<replace "#choice">>
<<set $choice1 = "latex">>\
<<set $sexdatechoice = 6>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1>>\
<<button "Give her a chance to bond with the pets">>\
<<replace "#choice">>\
<<set $choice1 = "petgirl">>\
<<set $sexdatechoice = 7>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1>>\
<<button "Show her how pregnancy is an expression of love">>\
<<replace "#choice">>\
<<set $choice1 = "pregnant">>\
<<set $sexdatechoice = 8>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>> | \
<</if>>
<<button "You don't have anything in particular you want to show her...">>
<<replace "#choice">>
<<set $sexdatechoice = random(1,8)>>\
<<if $sexdatechoice == 1>>\
<<set $choice1 = "bondage">>\
<<elseif $sexdatechoice == 2>>\
<<set $choice1 = "cumplay">>\
<<elseif $sexdatechoice == 3>>\
<<set $choice1 = "exhibition">>\
<<elseif $sexdatechoice == 4>>\
<<set $choice1 = "femme">>\
<<elseif $sexdatechoice == 5>>\
<<set $choice1 = "lactation">>\
<<elseif $sexdatechoice == 6>>\
<<set $choice1 = "latex">>\
<<elseif $sexdatechoice == 7>>\
<<set $choice1 = "petgirl">>\
<<else>>\
<<set $choice1 = "pregnant">>\
<</if>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 2">><<set $sexdatestage = 2>><</button>>
<</replace>>\
<</button>>\
</div>\<<switch $sexdatestage>>\
\
<<case 1>>\
The hallways are quiet, the darkness outside seeming to cast a gloom over the entire mansion even though the lights provide more than enough illumination to see. Your <<if $player.heelsbonusimperial >= 2>>heels are muffled slightly by the carpeted floors, but still ring with your authoritative steps<<else>>footsteps are hard to hear given the plush carpeting of the hallway floors, but what sound you do produce is clearly intent on your destination<</if>>. <<print $annie.name>> follows along behind; though the halls are wide enough for you to walk side-by-side, she seems to prefer the deferential position, which suits you just fine.
<<speech "annie" "<<print $annie.name>>">>Um...<</speech>>
You stop walking and look at her. She seems surprised by your sudden interest in her, and swallows. You make sure to smile, encouraging her to speak her mind.
<<speech "annie" "<<print $annie.name>>">>U-um...th-this place is...kind of...strange.<</speech>>
<<pspeech>>I’m sure it looks that way your first time, but trust me when I say that it grows on you //really// quickly.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>You...you come here a lot then? That girl, um...<<print $taboo.name>>. She knows you.<</speech>>
<<pspeech>>Of course she does. It’s her job to know all the members. But yes, I come here quite often.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...<</speech>>
She looks down at the floor, and you can't help but laugh at her despondence, though you do so silently. Perhaps she thought that you would be exclusive with her, but that’s just not your //style//. You have so much love to give //and// take, and you couldn’t tie yourself down to just one lover. She’ll learn that soon enough, you’re sure, and even be happy to share you with others once she is properly taught, but for now, perhaps a more understanding approach is needed. You reach out and gently touch her face.
<<pspeech>><<print $annie.name>>, look at me.<</pspeech>>
She does, though it takes a moment.
<<pspeech>>You have nothing to worry about. I’m here with you, and you’re here with me. Never doubt that I love you.<</pspeech>>
Her cheeks turn fiercely red at your declaration, and she looks away, struck dumb by three simple words. Of course, it’s more complicated than that, but you //do// love her. Just, perhaps, not in the same way that you’re encouraging her to love you.
You smile at her gently, and caress her cheek, letting your touch linger for just a moment too long, then set off down the hallway again. She’s too shocked to make any kind of protest, and follows you quickly.
\
<<case 2>>\
\
You’ve never really stopped to think about the soundproofing in this mansion, but it’s clearly excellent: there’s no sound from any part of the mansion as you guide <<print $annie.name>> through the hallways, with only the muted <<if $player.heelsbonusimperial >= 2>>click<<else>>thump<</if>> of your footsteps audible. <<print $annie.name>> follows close behind.
<<speech "annie" "<<print $annie.name>>">>U-um...c-can I ask something?<</speech>>
<<pspeech>>Of course.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>You, um...told me what kind of club this //isn’t//, but...a-after what I’ve seen...<</speech>>
<<pspeech>>Oh, of course. It’s not a sex club, or a brothel, or anything like that. This is a place where people come to explore their intimate desires, free of judgment.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>So...it //is// a sex club?<</speech>>
You stop walking and give her a look that you're certain is condescending, but you can't help it.
<<pspeech>>Oh, <<print $annie.name>>. Intimate desire doesn’t mean sex. For some people, it certainly //may// mean that, and there are definitely people here exploring what it means to them. But desires of the heart and soul are more than just the physical act of sex.<</pspeech>>
She narrows her eyes slightly, tilting her head to the side as she contemplates your words.
<<pspeech>>Intimacy takes many forms. Sometimes it’s about sex, but more often it’s about showing your vulnerability.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>What do you mean, "vulnerability"?<</speech>>
<<pspeech>>Well, there’s some people that can only be intimate with someone in a group of people, like that couple we saw on the way in. Others might find that they are best able to connect with their chosen partner by watching them have physical sex with another person. Here, people are free to explore these vulnerabilities, to find ways to //truly// connect with both themselves and their partners, without judgment.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...<</speech>>
She falls quiet, still following you as you continue to your destination, but you can tell that your words have had an effect. <<if $annie.lust >= 40>>The flush of her cheeks, quite different from a blush, shows that she’s starting to think about the various meanings of "intimacy", which suits you just fine.<<else>>She seems to be seriously contemplating the consequences, which is just fine, but also means that she’s too wrapped up in her own head to really get turned on. You might need to turns things up...<</if>>
\
<<case 3>>\
\
<<if $annie.lust >= 50>>\
<<speech "annie" "<<print $annie.name>>">>H-how...<</speech>>
She coughs, choking on her words as you walk. You pause, giving her a look, but she seems to be okay, if a little flushed. You wait for her to try again.
<<speech "annie" "<<print $annie.name>>">>Um...h-how did you find this place?<</speech>>
<<pspeech>>Pretty enjoyable actually. Are you auditioning for the tour guide position?<</pspeech>>
She looks at you, confused, but then blushes when you start to laugh.
<<pspeech>>Sorry, bad joke. It wasn’t anything unusual. If you’re looking for places like this, you can find them.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>S-so...you were looking for a place to...um...explore your...intimacy?<</speech>>
<<pspeech>>I was looking for a place where I could show my love to the people I care about without being judged.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Um...a-and? D-did they...um, appreciate your love?<</speech>>
<<pspeech>>Well, I suppose I’ll have to ask them.<</pspeech>>
You leave her hanging in silence for a moment, then laugh again.
<<pspeech>>So tell me, <<print $annie.name>>...have you appreciated my love?<</pspeech>>
She blushes so red that you’re worried she’ll pass out from blood loss or a stroke or something. She mumbles something that you can’t make out, but you’ve made your point clear, and it’s certain that she understood your meaning. This is going quite well. You take her hand and lead her through the mansion while she tries to recover from your implied declaration. You’re not quite done with her yet.
<<else>>\
<<speech "annie" "<<print $annie.name>>">>Um...how //did// you find this place, <<print $player.name>>?<</speech>>
You glance at her, not quite slowing your steps.
<<pspeech>>What do you mean?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>W-well, it seems like...um...it...appeals to a...certain kind of...person…<</speech>>
<<pspeech>>Are you asking if I came here looking for sex?<</pspeech>>
She blushes furiously at your directness, but after a moment, nods.
<<pspeech>>No, I was looking for something more. Given all the changes in my life, I wanted to have a chance to find what I was looking for.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>And...you found it...here?<</speech>>
<<pspeech>>Maybe. Maybe I’m still looking. Maybe I’m looking for someone to find it with.<</pspeech>>
The two of you fall silent as she mulls over the implication of your statement, her face still red. While it’s certainly good that you’re able to get her thinking aout you in the right kind of way, her curiosity is just a little too strong at the moment. You take her hand and lead her through the mansion while she thinks, hoping that you’ve made the right choices to stimulate her arousal before the big finale.
<</if>>\
<</switch>>\<<switch $sexdatechoice>>\
\
<<case 1>>\
/* Bondage */
You pause as you reach door, giving <<print $annie.name>> a meaningful look as you hold your finger up in front of your lips. She nods, and you quietly push open the door.
<video class="floatright medium" src="images/sex/obedience date/Bondage 1.mp4" autoplay loop></video>You're familiar with Mistress Selene's work, though her slave is one you haven't seen before. Selene is clearly comfortable in her role, carefully examining her bound captive, touching in all the right ways. Her slave writhes under the touch of her mistress, desperate for more, unable to do anything but wait until the time is right. Selene, for her part, draws things out, gently caressing her captive's breast, her touch seemingly as part of an objective inspection, but the dampness between her captive's legs shows just how pleasing the inspection is.
You take in the scene for several minutes, quite enjoying yourself, imagining another possible combination of people in this exact scenario, before looking over at <<print $annie.name>>. Her face is slightly pale, and though she cannot look away, the impression you get is of someone unable to look away from a horrible crash, rather than someone fascinated by the artistry on display. <<if $annie.bondage >= 25>>But as you watch, you notice that she keeps shifting back and forth slightly, her hips moving in the most //interesting// way.<</if>>
<video class="floatright medium" src="images/sex/obedience date/Bondage 2.mp4" autoplay loop></video>Selene gets more aggressive, whispering in her slave's ear from behind as she moves her hand down, caressing the feminine folds she finds there. The slave moans in helpless need as Selene starts fingering her, reducing the slave to desperate begging for more as she strains against her bonds. The moans increase in pitch as Selene works her magic, and just as it seems the slave is about to get the release she so desperately needs...
Selene stops.
The slave whimpers rubbing her legs together as she tries to cum, driven to the edge and unable to get over it. You can hear her begging, desperately, for Selene to continue, but Selene only smiles, caressing the damp face of her slave, urging her to beg for more.
You gently touch <<print $annie.name>>’s arm, and she blinks, then looks at you, as if she had forgotten you were there at all. You gently guide her towards the door, closing it quietly behind you.
<<speech "annie" "<<print $annie.name>>">>Th-that was...um...<</speech>>
You don’t bother to say anything, giving her a moment to process her reaction to the scene she just saw. She didn’t look away. There’s no doubt that she’s //curious// about bondage. You don’t want to force it on to her.
Well, not //yet// anyway...
After a long minute, she shakes her head, as if clearing it, and looks at you, ready to follow you again. You maintain your silence and guide her through the quiet hallways.
<<set $annie.bondage += 3>>\
<<set $annie.dateopinion -= 1>>\
<<set $annie.lust += 5>>
<<mindbreak "$annie" 3>>\
<<trust "$annie" -1>>\
\
<<case 2>>\
/* Cumplay */
You reach your destination, a seemingly non-descript door, and motion to <<print $annie.name>> to stay silent, the classic gesture of a finger in front of your lips. She nods in understanding, and you ease the door open as quietly as you can.
<video class="floatright medium" src="images/sex/obedience date/Cumslut 1.mp4" autoplay loop></video>You don't recognize the girl, but then, you don't really need to. The scene is exactly what you were expecting: a cock-hungry girl, desperate for cum, sucking dick. You watch, fascinated, as she licks and sucks with obvious skill, moaning in delight as she comes away with a little precum on her lips. Her partner is clearly enjoying every moment of her ministrations, but their pleasure is secondary to hers. She licks her lips, and goes back to work.
You tear your eyes away from the enticing scene and look at <<print $annie.name>>. She’s actually leaning forward slightly, as if wanting a better look, or maybe even a taste herself. Her expression is one of wide-eyed wonder, fully entranced by the scene before her. <<if $annie.cumslut >= 25>>She licks her lips, the reaction subscious, instinctual even.<</if>>
<video class="floatright medium" src="images/sex/obedience date/Cumslut 1.mp4" autoplay loop></video>The girl's efforts have escalated, as she senses the moment is at hand. She leans back, stroking the dick insistently, telling her partner to give it to her, and she is not disappointed. Thick ropes of cum blast from her partner's dick, painting her face in white. She catches some of it in her mouth, moaning in delight as she licks her lips, catching the rest of it on her face and chest as much as she can. She closes her eyes and shudders in orgasmic delight as her partner continues to indulge her desires.
You wait for a moment, but <<print $annie.name>> is so into the display that she’s almost not even blinking. You reach out and touch her arm and she jumps slightly, letting out a bit of a yelp.
<<speech "annie" "<<print $annie.name>>">>S...sorry, I, um...th-that...um...<</speech>>
You give her a slight smile, touching her lips with a finger to quiet her before turning to leave the room. She’s surprised by your sudden alacrity of movement, and quickly follows.
<<set $annie.dateopinion += 2>>\
<<set $annie.lust += 20>>\
<<mindbreak "$annie" -1>>\
<<trust "$annie" 2>>\
<<set $annie.cumslut += 5>>\
\
<<case 3>>\
/* Exhibition */
You reach your intended destination and open the door, heading inside without any hesitation. <<print $annie.name>> seems surprised, but doesn’t hesitate to follow you inside, barely even stopping as you close the door behind her. The room inside is dark, barely visible, and you head to one wall that looks just a little bit different. You turn on the lightswitch next to the windowed wall, illuminating the room beyond.
<video class="floatright medium" src="images/sex/obedience date/Exhibition 1.mp4" autoplay loop></video>The room looks like an office, and the players within are dressed the same way. When they see the light turn on, their play clearly grows a little more energetic. The "secretary" looks back at her partner, urging him on. You can't hear what they're saying, or the sounds they're making, but it's pretty clear from her face that she's enjoying every moment. She looks at the windowed wall, a smile on her face as her cheeks flush red from lust and desire.
<<print $annie.name>> manages to look away long enough to stare at you in silent confusion. You shake your head and direct her back to the scene. She gets a little closer to the glass, and you can see her breath fogging it up slightly, each little puff coming a little too fast.
<video class="floatright medium" src="images/sex/obedience date/Exhibition 2.mp4" autoplay loop></video>The couple in the office are really getting into it now. You don't know when she lost her glasses, or when he lost his clothes, but they don't seem to care. Despite the soundproofing in the room, you can just barely hear their moans of ecstasy and lust, which means they must be really loud, as if they //want// everyone to know about their illicit "office" tryst. When she cums, it's loud, loud enough that you swear the glass wall shakes a little bit, and he blasts his load deep into her pussy, shuddering through his own orgasm with masculine grunts of satisfaction. They lay together, spent, breathing hard. And then she looks right at you and smiles.
The light clicks off, and the rooms are bathed in darkness. Beyond the window, there is nothing visible any more. <<print $annie.name>>, still breathing a little hard, looks at you, but hesitates. You give her a nod.
<<speech "annie" "<<print $annie.name>>">>It’s...it’s a two-way mirror, right? They...they couldn’t see us?<</speech>>
<<pspeech>>What? Of course they could. It’s just glass.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>So...so they...could see, and...they...th-they liked that...?<</speech>>
Lesson over, you turn away and leave the room. <<print $annie.name>> gives a short breath of surprise, and then hurries to follow you.
<<set $annie.dateopinion += 1>>\
<<set $annie.lust += 10>>\
<<set $annie.exhibitionist += 3>>\
<<mindbreak "$annie" 1>>\
\
<<case 4>>\
/* Femme */
You eventually reach the room you’re looking for. Motioning for <<print $annie.name>> to be quiet, you carefully open the door and step inside.
<video class="floatright medium" src="images/sex/obedience date/Femme 1.mp4" autoplay loop></video>Aura is a well-known patron here, and she's been enjoying her reputation as a bimbo to the absolute fullest extent. She pays you no mind as she prepares herself in front of the mirror, adjusting her dress to show off her breasts, which have clearly seen some work, and makes a kissy face at her reflection, her huge, enhanced lips drawing the eye even on her surgically-perfected face. She winks at herself, running her hands down her body, all of it carefully designed to her specifications. She turns as a door on the far side opens, and her partner for the evening steps in.
You glance over at <<print $annie.name>>, watching the rise and fall of her chest as her eyes widen, taking in the sight before her. You decide it’s worth it to risk breaking her trance to make sure she understands the point of the lesson.
<<pspeech>>Like what you see, <<print $annie.name>>?<</pspeech>>
The look she gives you can best be described as surprise, but the red color of her cheeks betrays her thoughts more than she likely believes.
<<speech "annie" "<<print $annie.name>>">>I...I-I mean...sh-she certainly looks...good.<</speech>>
<<pspeech>>So you like //big fake tits//?<</pspeech>>
Her blush deepens so much you’re concerned she might be having a mild stroke, but she shakes her head. You smile at her and turn back to the sexual display before you.
<video class="floatright medium" src="images/sex/obedience date/Femme 2.mp4" autoplay loop></video>Aura has shed her dress, and things have progressed quickly. She holds her breasts as her partner fucks her passionately, her mouth open in ecstacy. She moans appropriately at each thrust, but her hands are all over her tits, and it's clear that she enjoys touching them far more than the dick in her pussy. Her reputation around the club suggests that she gets more pleasure out of her artificial enhancements than the sex, and from the display she's putting on, it's clear that the truth is just that simple.
<<print $annie.name>> gasps slightly at the wanton acts of carnality before her, and even seems interested in staying, but you’ve made your point here well enough, you think. You turn to leave, confident that she’ll follow, and after a moment’s hesitation, she does just that. Lesson learned, you hope. Better to let her mull it over herself.
<<set $annie.dateopinion += 1>>\
<<set $annie.lust += 10>>\
<<mindbreak "$annie" 1>>\
<<set $annie.femmefetish += 3>>\
\
<<case 5>>\
/* Lactation */
When you reach the correct door, you stop for just a moment.
<<pspeech>>Just...don’t interrupt her.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>What? Interrupt who?<</speech>>
You simply give her a pointed look before quietly opening the door and stepping inside, <<print $annie.name>> following close behind.
<video class="floatright medium" src="images/sex/obedience date/Lactation 1.mp4" autoplay loop></video>Chloe is already deep in her session with her partner, who is enthralled by Chloe's breasts. Chloe is well-practiced, hovering her nipple over her partner's mouth, small drops of milk dripping into her mouth. Chloe strokes her partner's hair, whispering quiet encouragement, her full breasts still leaking milk, and it's immediately clear who is in charge here.
You take a look over at <<print $annie.name>>, surprised when you see that she’s actually only looking out of the side of her eye, trying to shy away, and yet still watching, maybe out of curiosity. Hmm. Not quite the reaction that you had hoped for, but her curiosity is certainly of interest. As you observe her, she reaches up and touches her breast gently. She gives no sign of having seen you watching her, and you turn back to the scene before you.
<video class="floatright medium" src="images/sex/obedience date/Lactation 2.mp4" autoplay loop></video>At Chloe's urging, her partner takes hold of her full breasts and wraps her mouth around the nipple, sucking gently but insistently. Milk fills her mouth, so much that it overflows, running down her face, but she's still clearly entranced, stopping only to take a breath before she starts drinking again. Chloe continues stroking her hair, and you can clearly hear her murmur "Good girl" as the girl continues to drink.
You turn to <<print $annie.name>>, who is still looking away. You tap her on the shoulder, and she jumps before turning to you. She opens her mouth as if to say something, but then stops, looks around, and falls silent. You nod in approval and lead her from the room. Silence is much better for letting her contemplate what she just saw.
<<set $annie.dateopinion -= 1>>\
<<set $annie.lactationfetish += 3>>\
<<set $annie.lust += 5>>\
<<mindbreak "$annie" 4>>\
\
<<case 6>>\
/* Latex */
When you reach the right room, you don’t bother to slow down, opening the door and stepping inside. <<print $annie.name>> follows quickly behind, close the door behind her without you needing to say anything. You nod in approval, but her attention is quickly drawn to the racks of clothing around you. She reaches out to touch the shiny material, but you catch her hand and stop her.
<<pspeech>>Ah ah. No. Well, unless you want to put it on, I suppose.<</pspeech>>
You let go, and she pulls back, looking down submissively. You pass through the room, stopping before another door and quietly opening it, letting <<print $annie.name>> see beyond.
<video class="floatright medium" src="images/sex/obedience date/Latex 1.mp4" autoplay loop></video>The two girls within are already having fun. The full body suits squeak and creak as one girl plays with the (sadly fake) cock of the other. The full body suits give the scene a surreal, almost sci-fi look, but as the girl with the cock runs her latex-clad hands over the smooth second skin of the other girl, it's clear that the only reason you can't smell their arousal is because of the latex that's tightly clinging to their bodies.
You turn to look at <<print $annie.name>>, and she’s enraptured by the display in front of her. At least, that’s the impression you get from her wide-eyed stare and inability to look away. She doesn’t seem to be //aroused// by it, so much as //curious// about it, sort of like seeing a previously unknown animal at the zoo. But that suits your purposes for now; this is only an introduction, after all.
<video class="floatright medium" src="images/sex/obedience date/Latex 2.mp4" autoplay loop></video>A particular scent reaches your nose and you realize that the latex suits of the girls playing with each other have a convenient access for actual sex. You see the girl with the cock preparing her partner by vigorously fingering her increasing dripping snatch. The squeaking and latex only serves to turn them both on more, and soon enough, the girl with the cock is positioning it, thrusting home with almost reckless abandon as they both moan in delight and latex-clad ecstasy.
You watch for a while as they couple, but eventually, you step back and turn to leave, tapping <<print $annie.name>> on the shoulder to snap her out of her trance. She blinks and follows you back into the changing room, stopping to look at the latex outfits, arrayed and ready to wear, gingerly reaching out her hand to touch the soft, sensual material. You don’t stop her this time, letting her curiosity build. Eventually, after a long minute, you head to the room’s exit, and she follows you, looking back at the suits as she goes.
<<set $annie.latexfetish += 3>>\
<<set $annie.lust += 10>>\
<<mindbreak "$annie" 3>>\
<<set $annie.dateopinion += 1>>\
\
<<case 7>>\
/* Petgirl */
When you reach the right door, you turn to her and put your finger to your lips, the universally understood instruction of silence conveyed properly as she nods. You open the door and step inside.
<video class="floatright medium" src="images/sex/obedience date/Petgirl 1.mp4" autoplay loop></video>The girl on the floor looks up at you enter, and gives you a seductive smile as she shakes her ass. Her tail is on the floor next to her, and it's clear that she's just waiting for the right moment to put in it, the buttplug end of it shiny with lube. She questions you with a glance, but you only shake your head, and she quickly loses interest, taking her tail and wandering off to join several other girls with ears and tails in the other part of the room. Several other people wander the large room, earless and tailless, looking at the petgirls, clearly intent on choosing the right one. From the darkened corners of the room, you hear the telltale jingle of chains as leashes are pulled tight to enforce obedience.
You take a look at <<print $annie.name>>, and you’re immediately satisfied: she can’t help but stare, her mouth slightly agape, her eyes wide. Her breath is coming in sharp puffs as she squirms on the spot, surreptitiously rubbing her thighs together<<if $annie.pussyleaking == "yes">>, and you can //smell// her increasing arousal<</if>>. You consider saying or doing something, but decide that she’s taking care of her mental training far better than you could at the moment, and leave her be.
<video class="floatright medium" src="images/sex/obedience date/Petgirl 2.mp4" autoplay loop></video>You carefully approach one of the darkened corners and see an obedient petgirl on her hands and knees, as she should be, as she's fucked from behind by an energetic partner. Her tail is pushed out of the way, her ears firmly secured to her head, and the sounds of arousal she makes are punctuated by delightfully animalistic growls and yips. This only seems to encourage her partner, who thrusts balls-deep into her heated pussy, blowing his load and giving her what she needs as she shudders and growls through her own orgasm.
You put your hand on <<print $annie.name>>’s shoulder, and she jumps in surprise, locking eyes with yours, her cheeks red, her pupils dilated. She almost doesn’t seem to see you for a long moment, but then she blinks, shakes her head, and follows you out of the room.
<<pspeech>>You enjoyed that.<</pspeech>>
It’s not a question, but a statement. She shakes her head, but she doesn’t exactly manage to convince you.
<<speech "annie" "<<print $annie.name>>">>I...n-no, I...u-um...<</speech>>
You reach out and put your hand on her head, running in through her hair gently. She closes her eyes and almost shudders under you touch.
<<pspeech>>It's okay, <<print $annie.name>>. You're supposed to. We're exploring intimacy, remember? Now come on. There's more to see.<</pspeech>>
She doesn’t resist as you lead her through the hallways, her eyes still half-lidded, her breath still coming in short, rapid gasps.
<<set $annie.petgirlfetish += 8>>\
<<set $annie.lust += 25>>\
<<set $annie.dateopinion += 2>>\
<<mindbreak "$annie" -5>>\
\
<<case 8>>\
/* Pregnant */
As you reach the correct, unmarked door, you hold your finger up in front of your lips, and <<print $annie.name>> nods, taking the cue. You gently open the door and step inside, with <<print $annie.name>> right on your heels.
<video class="floatright medium" src="images/sex/obedience date/Pregnant 1.mp4" autoplay loop></video>Calliope, a woman with quite the reputation around the club, seems to be taking a bit of a rest, sitting atop her partner, whose cock is buried in her pussy. He reaches up to stroke her rounded belly, and she moans at his touch, pushing her gravid mound into his hand, her eyes closed as she revels in his touch. She bounces slightly on his cock, eliciting a sharp gasp from her lips as he grabs her hips. She whispers, barely audible, asking for his cum in her cunt.
You turn away slightly from the scene and look at <<print $annie.name>>, who is watching it in rapt attention. She doesn’t even seem to notice as one of her hands comes to rest on her flat stomach, a particularly good sign in your opinion. Her mouth hangs slightly open, and judging by the rise and fall of her <<print $breastSize[$annie.breastsize]>> breasts, she’s breathing pretty hard. All the signs are there: she finds this quite arousing. Good.
<video class="floatright medium" src="images/sex/obedience date/Pregnant 2.mp4" autoplay loop></video>Calliope's partner has begun thrusting in earnest, egged on by her constant demands to breed her. The fact that she's clearly already been bred, as evidenced by her taut drum of a belly, squirming as she's fucked, doesn't seem to deter either of them. Despite the fact that he's got her on the ground and is the one doing all the work, it's clear that //she's// the one in control of the situation, guiding him, urging him on. When he cums into her pregnant pussy, she moans long and loud, enjoying the sensation of being filled with baby-batter. She shudders in delight, rubbing her gravid belly in delight, before looking directly at you and smiling. You can't help but smile back.
You gently guide <<print $annie.name>> from the room, and though she keeps staring at the spectacle, she lets you pull her back to the hallway, only snapping out of it when you close the door and break her line of sight.
<<speech "annie" "<<print $annie.name>>">>Wow.<</speech>>
<<pspeech>>You liked what you saw, then.<</pspeech>>
She blinks and looks at you, her eyes still dilated, her cheeks still flushed. Then she clears her throat, takes a deep breath, and shakes her head slightly.
<<speech "annie" "<<print $annie.name>>">>I just...didn’t even think that...th-that pregnant women c-could be so...<</speech>>
<<pspeech>>Lustful?<</pspeech>>
She nods slightly, her cheeks starting to flush again.
<<pspeech>>I find it fascinating that you think they would be anything else. Or perhaps you missed the point of the lesson.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>The...the point?<</speech>>
<<pspeech>>I think that's her third or fourth pregnancy in as many years. From what I hear, she can't get off unless she's pregnant or trying to get that way. For some people, pregnancy isn't a consequence, it's the reward.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...oh wow...<</speech>>
You leave her to her thoughts, which, judging by the heavy breathing and redness in her cheeks, are exactly what you want her to be thinking. Thus endeth the lesson.
<<set $annie.dateopinion += 1>>\
<<set $annie.lust += 15>>\
<<set $annie.pregnantfetish += 3>>\
<<mindbreak "$annie" 3>>\
\
<</switch>>\<div id="choice">\
<<if $bondageFetish >= 1 && $choice1 !== "bondage">>\
<<button "Introduce her to bondage love">>\
<<replace "#choice">>\
<<set $choice2 = "bondage">>\
<<set $sexdatechoice = 1>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1 && $choice1 !== "cumplay">>\
<<button "Show her how bukkake can be loving">>\
<<replace "#choice">>\
<<set $choice2 = "cumplay">>\
<<set $domdatechoice = 2>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice Result">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1 && $choice1 !== "exhibition">>\
<<button "Let her see a public show of love">>\
<<replace "#choice">>\
<<set $choice2 = "exhibition">>\
<<set $sexdatechoice = 3>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1 && $choice1 !== "femme">>\
<<button "Show her how some women transform themselves out of love">>\
<<replace "#choice">>\
<<set $choice2 = "femme">>\
<<set $sexdatechoice = 4>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationFetish >= 1 && $choice1 !== "lactation">>\
<<button "Show her how milky breasts can express love">>\
<<replace "#choice">>
<<set $choice2 = "lactation">>\
<<set $sexdatechoice = 5>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1 && $choice1 !== "latex">>\
<<button "See if she's interested in latex love">>\
<<replace "#choice">>
<<set $choice2 = "latex">>\
<<set $sexdatechoice = 6>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1 && $choice1 !== "petgirl">>\
<<button "Give her a chance to bond with the pets">>\
<<replace "#choice">>\
<<set $choice2 = "petgirl">>\
<<set $sexdatechoice = 7>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1 && $choice1 !== "pregnant">>\
<<button "Show her how pregnancy is an expression of love">>\
<<replace "#choice">>\
<<set $choice2 = "pregnant">>\
<<set $domdatechoice = 8>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>> | \
<</if>>
<<button "You don't have anything in particular you want to show her...">>
<<replace "#choice">>
<<set $sexdatechoice = random(1,8)>>\
<<if $sexdatechoice == 1>>\
<<if $choice1 == "bondage">>\
<<set $sexdatechoice = 2>>\
<<set $choice2 = "cumplay">>\
<<else>>\
<<set $choice2 = "bondage">>\
<</if>>\
<<elseif $sexdatechoice == 2>>\
<<if $choice1 == "cumplay">>\
<<set $sexdatechoice = 3>>\
<<set $choice2 = "exhibition">>\
<<else>>\
<<set $choice2 = "cumplay">>\
<</if>>\
<<elseif $sexdatechoice == 3>>\
<<if $choice1 == "exhibition">>\
<<set $sexdatechoice = 4>>\
<<set $choice2 = "femme">>\
<<else>>\
<<set $choice2 = "exhibition">>\
<</if>>\
<<elseif $sexdatechoice == 4>>\
<<if $choice1 == "femme">>\
<<set $sexdatechoice = 5>>\
<<set $choice2 = "lactation">>\
<<else>>\
<<set $choice2 = "femme">>\
<</if>>\
<<elseif $sexdatechoice == 5>>\
<<if $choice1 == "lactation">>\
<<set $sexdatechoice = 6>>\
<<set $choice2 = "latex">>\
<<else>>\
<<set $choice2 = "lactation">>\
<</if>>\
<<elseif $sexdatechoice == 6>>\
<<if $choice1 == "latex">>\
<<set $sexdatechoice = 7>>|
<<set $choice2 = "petgirl">>\
<<else>>\
<<set $choice2 = "latex">>\
<</if>>\
<<elseif $sexdatechoice == 7>>\
<<if $choice1 == "petgirl">>\
<<set $sexdatechoice = 8>>\
<<set $choice2 = "pregnant">>\
<<else>>\
<<set $choice2 = "petgirl">>\
<</if>>\
<<else>>\
<<if $choice1 == "pregnant">>\
<<set $sexdatechoice = 1>>\
<<set $choice2 = "bondage">>\
<<else>>\
<<set $choice2 = "pregnant">>\
<</if>>\
<</if>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "You contemplate where to take her next..." "Annie Obedience Sex Date 1 Choice 3">><<set $sexdatestage = 3>><</button>>
<</replace>>\
<</button>>\
</div>\<div id="choice">\
<<if $bondageFetish >= 1 && $choice1 !== "bondage" && $choice2 !== "bondage">>\
<<button "Introduce her to bondage love">>\
<<replace "#choice">>\
<<set $sexdatechoice = 1>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutFetish >= 1 && $choice1 !== "cumplay" && $choice2 !== "cumplay">>\
<<button "Show her how bukkake can be loving">>\
<<replace "#choice">>\
<<set $sexdatechoice = 2>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $exhibitionFetish >= 1 && $choice1 !== "exhibition" && $choice2 !== "exhibition">>\
<<button "Let her see a public show of love">>\
<<replace "#choice">>\
<<set $sexdatechoice = 3>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmeFetish >= 1 && $choice1 !== "femme" && $choice2 !== "femme">>\
<<button "Show her how some women transform themselves out of love">>\
<<replace "#choice">>\
<<set $sexdatechoice = 4>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationFetish >= 1 && $choice1 !== "lactation" && $choice2 !== "lactation">>\
<<button "Show her how milky breasts can express love">>\
<<replace "#choice">>
<<set $sexdatechoice = 5>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexFetish >= 1 && $choice1 !== "latex" && $choice2 !== "latex">>\
<<button "See if she's interested in latex love">>\
<<replace "#choice">>
<<set $sexdatechoice = 6>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $petgirlFetish >= 1 && $choice1 !== "petgirl" && $choice2 !== "petgirl">>\
<<button "Give her a chance to bond with the pets">>\
<<replace "#choice">>\
<<set $sexdatechoice = 7>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $pregnantFetish >= 1 && $choice1 !== "pregnant" && $choice2 !== "pregnant">>\
<<button "Show her how pregnancy is an expression of love">>\
<<replace "#choice">>\
<<set $sexdatechoice = 8>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>> | \
<</if>>
<<button "You don't have anything in particular you want to show her...">>
<<replace "#choice">>
<<set $sexdatechoice = random(1,8)>>\
<<if $sexdatechoice == 1>>\
<<if $choice1 == "bondage" || $choice2 == "bondage">>\
<<if $choice1 == "cumplay" || $choice2 == "cumplay">>\
<<set $sexdatechoice = 3>>\
<<else>>\
<<set $sexdatechoice = 2>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 1>>\
<</if>>\
<<elseif $sexdatechoice == 2>>\
<<if $choice1 == "cumplay" || $choice2 == "cumplay">>
<<if $choice1 == "exhibition" || $choice2 == "exhibition">>\
<<set $sexdatechoice = 4>>|
<<else>>\
<<set $sexdatechoice = 3>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 2>>\
<</if>>\
<<elseif $sexdatechoice == 3>>\
<<if $choice1 == "exhibition" || $choice2 == "exhibition">>\
<<if $choice1 == "femme" || $choice2 == "femme">>\
<<set $sexdatechoice = 5>>|
<<else>>\
<<set $sexdatechoice = 4>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 3>>\
<</if>>\
<<elseif $sexdatechoice == 4>>\
<<if $choice1 == "femme" || $choice2 == "femme">>
<<if $choice1 == "lactation" || $choice2 == "lactation">>\
<<set $sexdatechoice = 6>>|
<<else>>\
<<set $sexdatechoice = 5>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 4>>\
<</if>>\
<<elseif $sexdatechoice == 5>>\
<<if $choice1 == "lactation" || $choice2 == "lactation">>\
<<if $choice1 == "latex" || $choice2 == "latex">>\
<<set $sexdatechoice = 7>>|
<<else>>\
<<set $sexdatechoice = 6>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 5>>\
<</if>>\
<<elseif $sexdatechoice == 6>>\
<<if $choice1 == "latex" || $choice2 == "latex">>
<<if $choice1 == "petgirl" || $choice2 == "petgirl">>\
<<set $sexdatechoice = 8>>|
<<else>>\
<<set $sexdatechoice = 7>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 6>>\
<</if>>\
<<elseif $sexdatechoice == 7>>\
<<if $choice1 == "petgirl" || $choice2 == "petgirl">>
<<if $choice1 == "pregnant" || $choice2 == "pregnant">>\
<<set $sexdatechoice = 1>>|
<<else>>\
<<set $sexdatechoice = 8>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 7>>\
<</if>>\
<<else>>\
<<if $choice1 == "pregnant" || $choice2 == "pregnant">>
<<if $choice1 == "bondage" || $choice2 == "bondage">>\
<<set $sexdatechoice = 2>>|
<<else>>\
<<set $sexdatechoice = 1>>\
<</if>>\
<<else>>\
<<set $sexdatechoice = 8>>\
<</if>>\
<</if>>\
<<include "Annie Obedience Sex Date 1 Walking and Talking">>
<<include "Annie Obedience Sex Date 1 Choice">>
<<button "It's getting late, the time is now." "Annie Obedience Sex Date 1 Finale">><</button>>
<</replace>>\
<</button>>\
</div>\It’s very late now, and you need to make your play before exhaustion starts to affect both of you. You take <<print $annie.name>>’s hand, leading her through the hallways of the mansion almost furtively, like two girls off to play without their parents knowing. She follows behind you, her breath coming in short, quick gasps as she struggles to keep up with the pace you’re setting. Fortunately, the room you’re looking for this time isn’t far away. You push open the door and quickly close it behind her as she takes in the room.
It’s not much, really, compared to some of the more impressive rooms in the mansion, but it’s just what you need. The room is dominated by a huge, king size canopy bed, dressed in red silk bedclothes, so much so that the other details are unimportant.
<<pspeech>>So...you've seen this world, and now I have an important question to ask you.<</pspeech>>
You walk over to the bed and sit down on it, waving <<print $annie.name>> to join you.
<<pspeech>>What do you think?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...it’s a...really...n-nice bed.<</speech>>
She visibly swallows, <<if $annie.lust >= 50>>her face red<<else>>her face pale<</if>>, and makes no move to join you.
<<pspeech>>Not that, <<print $annie.name>>. What do you think?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...um...I didn’t think that a c-club like this existed, but, um...it’s been...o-overwhelming.<</speech>>
<<pspeech>><<print $annie.name>>.<</pspeech>>
She finally looks you in the eye and you smile at her. You lean back slightly, giving her a better view of your <<print $breastSize[$player.breastsize]>> breasts, cocking your head slightly <<if $player.hairlength >= 4>>and sweeping your <<print $player.haircolor>> hair over your shoulder<<else>>and letting your gaze settle into a smoulder<</if>>.
<<pspeech>>What...do you think...?<</pspeech>>
For a moment, you think you’ve misjudged. She hesitates, her breath coming rapidly, her eyes darting around like a trapped animal, and she doesn’t move. The moment seems to hang in the air for a long eternity, as you wait for her to take the bait.
<<if $annie.lust >= 75>>\
But then, slowly, as if afraid of what it will mean, she takes a small step towards you. And then another.
And you know you’ve got her.
She haltingly approaches the bed, still unsure, but she sits next to you, her eyes half-lidded as she becomes lost in her consuming lust. She leans forward, focusing on your lips. And you stop her. A gentle but firm finger on her lips stops her from kissing you. Her eyes fly open and she looks at you in a panic.
<<pspeech>>Soon, love...but not yet.<</pspeech>>
You lean back on the bed, out of reach, running your hands languidly up over your body, showing off the curve of your <<print $breastSize[$player.breastsize]>> breasts, and she is watching every movement you make, her eyes wide, her irises huge black pools as her mouth hangs open slightly and her heavy breathing makes her chest rise and fall in the most interesting ways.
It almost seems cruel to do this to her, but it’s just so much //fun//.
You sit up on the bed, bring our face close to hers, your forehead pressed against hers, your lips almost touching. She closes her eyes, yet the strain of being so close and yet //so far// is clearly wrecking havoc on her mental state.
<<pspeech>>I want you...<</pspeech>>
Your whisper makes her shudder, and she tries to lean forward, to kiss your lips, to have that moment, but you hold her back.
<<pspeech>>Do you want me?<</pspeech>>
She nods emphatically. Desperately.
<<pspeech>>Do you trust me?<</pspeech>>
She nods again, biting her lip.
<<pspeech>>Will you do what I want?<</pspeech>>
A moment of hesitation. A brief tremble as she shudders. A nod. You push your face just a little closer, enough that she can almost feel your lips on hers, and whisper one more time, barely audible:
<<pspeech>>//Anything// I want?<</pspeech>>
She moans slightly, almost imperceptibly, the sound of an animal in heat, desperate for release. She nods.
<<pspeech>>Good girl.<</pspeech>>
<div id = "sexsuccess1">\
<<button "You seal the deal with a kiss">>\
<<replace "#sexsuccess1">>\
<video class="floatright medium" src="images/Annie/sex/kissing 2.mp4" autoplay loop></video>She pushes against you, now that she can, and kisses you passionately, trying to deliver all of her lust in one frantic moment of release. When that doesn’t work, she tries again, and again, and //again//, so consumed by her lust that she can’t hold back any longer, even as she makes it worse. You quite like the feel of her lips against yours, the soft, supple touch of her mouth mixed with the heated gasps of need.
But all things must come to an end, and you push her back slightly. She resists, but you’re forceful enough that she gives in, leaning back as you push against her chest.
<<speech "annie" "<<print $annie.name>>">>Wh...what...?<</speech>>
<<pspeech>>Anything I want, <<print $annie.name>>. You agreed.<</pspeech>>
She shifts uncomfortably, though given the <<if $annie.pussyleak == true>>mess she’s making of the bed<<else>>scent in the air<</if>>, it’s clear that it’s not because of your statement, but because she’s so aroused that she can’t sit still. She looks at you, her hands moving in fits and jumps, her cheeks still flushed as she tries to contain the lust threatening to overwhelm her sensible mind.
<<include "Annie Obedience Sex Date 1 Sex">>
<</replace>>\
<</button>>\
</div>\
<<elseif $annie.lust >= 50>>
<<if $annie.dateopinion >= 2>>\
But then, slowly, as if afraid of what it will mean, she takes a small step towards you. And then another.
And you know you’ve got her.
She haltingly approaches the bed, still unsure, but she sits next to you, her eyes half-lidded as she becomes lost in her consuming lust. She leans forward, focusing on your lips. And you stop her. A gentle but firm finger on her lips stops her from kissing you. Her eyes fly open and she looks at you in a panic.
<<pspeech>>Soon, love...but not yet.<</pspeech>>
You lean back on the bed, out of reach, running your hands languidly up over your body, showing off the curve of your <<print $breastSize[$player.breastsize]>> breasts, and she is watching every movement you make, her eyes wide, her irises huge black pools as her mouth hangs open slightly and her heavy breathing makes her chest rise and fall in the most interesting ways.
It almost seems cruel to do this to her, but it’s just so much //fun//.
You sit up on the bed, bring our face close to hers, your forehead pressed against hers, your lips almost touching. She closes her eyes, yet the strain of being so close and yet //so far// is clearly wrecking havoc on her mental state.
<<pspeech>>I want you...<</pspeech>>
Your whisper makes her shudder, and she tries to lean forward, to kiss your lips, to have that moment, but you hold her back.
<<pspeech>>Do you want me?<</pspeech>>
She nods emphatically. Desperately.
<<pspeech>>Do you trust me?<</pspeech>>
She nods again, biting her lip.
<<pspeech>>Will you do what I want?<</pspeech>>
A moment of hesitation. A brief tremble as she shudders. A nod. You push your face just a little closer, enough that she can almost feel your lips on hers, and whisper one more time, barely audible:
<<pspeech>>//Anything// I want?<</pspeech>>
She moans slightly, almost imperceptibly, the sound of an animal in heat, desperate for release. She nods.
<<pspeech>>Good girl.<</pspeech>>
<div id = "sexsuccess1">\
<<button "You seal the deal with a kiss">>\
<<replace "#sexsuccess1">>\
<video class="floatright medium" src="images/Annie/sex/kissing 2.mp4" autoplay loop></video>She pushes against you, now that she can, and kisses you passionately, trying to deliver all of her lust in one frantic moment of release. When that doesn’t work, she tries again, and again, and //again//, so consumed by her lust that she can’t hold back any longer, even as she makes it worse. You quite like the feel of her lips against yours, the soft, supple touch of her mouth mixed with the heated gasps of need.
But all things must come to an end, and you push her back slightly. She resists, but you’re forceful enough that she gives in, leaning back as you push against her chest.
<<speech "annie" "<<print $annie.name>>">>Wh...what...?<</speech>>
<<pspeech>>Anything I want, <<print $annie.name>>. You agreed.<</pspeech>>
She shifts uncomfortably, though given the <<if $annie.pussyleak == true>>mess she’s making of the bed<<else>>scent in the air<</if>>, it’s clear that it’s not because of your statement, but because she’s so aroused that she can’t sit still. She looks at you, her hands moving in fits and jumps, her cheeks still flushed as she tries to contain the lust threatening to overwhelm her sensible mind.
<<include "Annie Obedience Sex Date 1 Sex">>
<</replace>>\
<</button>>\
</div>\
<<elseif $player.seduction >= 25>>\
But then, slowly, as if afraid of what it will mean, she takes a small step towards you. And then another.
And you know you’ve got her.
She haltingly approaches the bed, still unsure, but she sits next to you, her eyes half-lidded as she becomes lost in her consuming lust. She leans forward, focusing on your lips. And you stop her. A gentle but firm finger on her lips stops her from kissing you. Her eyes fly open and she looks at you in a panic.
<<pspeech>>Soon, love...but not yet.<</pspeech>>
You lean back on the bed, out of reach, running your hands languidly up over your body, showing off the curve of your <<print $breastSize[$player.breastsize]>> breasts, and she is watching every movement you make, her eyes wide, her irises huge black pools as her mouth hangs open slightly and her heavy breathing makes her chest rise and fall in the most interesting ways.
It almost seems cruel to do this to her, but it’s just so much //fun//.
You sit up on the bed, bring our face close to hers, your forehead pressed against hers, your lips almost touching. She closes her eyes, yet the strain of being so close and yet //so far// is clearly wrecking havoc on her mental state.
<<pspeech>>I want you...<</pspeech>>
Your whisper makes her shudder, and she tries to lean forward, to kiss your lips, to have that moment, but you hold her back.
<<pspeech>>Do you want me?<</pspeech>>
She nods emphatically. Desperately.
<<pspeech>>Do you trust me?<</pspeech>>
She nods again, biting her lip.
<<pspeech>>Will you do what I want?<</pspeech>>
A moment of hesitation. A brief tremble as she shudders. A nod. You push your face just a little closer, enough that she can almost feel your lips on hers, and whisper one more time, barely audible:
<<pspeech>>//Anything// I want?<</pspeech>>
She moans slightly, almost imperceptibly, the sound of an animal in heat, desperate for release. She nods.
<<pspeech>>Good girl.<</pspeech>>
<div id = "sexsuccess1">\
<<button "You seal the deal with a kiss">>\
<<replace "#sexsuccess1">>\
<video class="floatright medium" src="images/Annie/sex/kissing 2.mp4" autoplay loop></video>She pushes against you, now that she can, and kisses you passionately, trying to deliver all of her lust in one frantic moment of release. When that doesn’t work, she tries again, and again, and //again//, so consumed by her lust that she can’t hold back any longer, even as she makes it worse. You quite like the feel of her lips against yours, the soft, supple touch of her mouth mixed with the heated gasps of need.
But all things must come to an end, and you push her back slightly. She resists, but you’re forceful enough that she gives in, leaning back as you push against her chest.
<<speech "annie" "<<print $annie.name>>">>Wh...what...?<</speech>>
<<pspeech>>Anything I want, <<print $annie.name>>. You agreed.<</pspeech>>
She shifts uncomfortably, though given the <<if $annie.pussyleak == true>>mess she’s making of the bed<<else>>scent in the air<</if>>, it’s clear that it’s not because of your statement, but because she’s so aroused that she can’t sit still. She looks at you, her hands moving in fits and jumps, her cheeks still flushed as she tries to contain the lust threatening to overwhelm her sensible mind.
<<include "Annie Obedience Sex Date 1 Sex">>
<</replace>>\
<</button>>\
</div>\
<<else>>\
But the moment stretches on, and on, and //on//, and she refuses to look at you. The pregnant pause quickly becomes awkward, and then //annoying//. Finally, after //far// too long, she speaks.
<<speech "annie" "<<print $annie.name>>">>U-um...I...I d…<</speech>>
And it's not what you want to hear. Her inability to speak in anything approaching a complete sentence isn’t helping, and you feel the anger and frustration starting to rise. It takes an effort of will to keep it from showing. <<if $player.control < 40>> Will that you seem to lack.
<<pspeech>>No, //no//, it’s //fine//. I bring you into my world, show you the delights you could enjoy and you instead reward me with //this//.<</pspeech>>
She recoils from the vitriol dripping in your voice as if you’d slapped her, and turns away with a gasp.
<<pspeech>>Such a waste. As if //you// could understand what I’m offering.<</pspeech>>
This isn’t helping, and you know it isn’t, but you can’t seem to stop yourself.
<<pspeech>>//Fine//. We’ll go, but don’t think this is over, <<print $annie.name>>. I’ll get what I want, and you...you’ll give it to me. Freely. //Soon//.<</pspeech>>
You think you hear sobbing, but you’re so amped up on your own out-of-control emotions that it barely registers. You stand up from the bed, grab her hand, and lead her from the room, all but slamming the door behind you. The movement seems to clear your head, cool your anger, and your thoughts immediately turn to damage control. There’s no way you can spin this into a positive; you’ve said too much, and inflicted too much pain. You’ll need time, and distance, for <<print $annie.name>> to heal and try this again, for //you// to get yourself under control again. There’s no other choice.
<<set $sexdatechoice = 4>>\
<<include "Annie Obedience Sex Date 1 Failure">>
<<else>>Of course, while it’s not //pleasant//, you have enough control to keep yourself from exploding in frustration. <<print $annie.name>>’s only indication of your displeasure is a momentary frown. You sit up on the bed, letting out a carefully considered wistful sigh.
<<pspeech>>I was really hoping that...well...<</pspeech>>
After a moment’s though, you squeeze your eyes shut and bite your tongue, hard enough to cause tears to well up in your eyes. It’s not a great bit of acting, but for an improvised moment, it seems to work: <<print $annie.name>> sits on the bed next to you and puts her hand on your should.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, <<print $player.name>>, I...I just...<</speech>>
You turn to look at her, locking your eyes on hers, making sure to hold on to those tears as you do. She gives you a look somewhere between sadness and heartbreak as you let the silence fill the air.
<<speech "annie" "<<print $annie.name>>">>It’s just...t-too fast for me. Give...please just give me some t-time.<</speech>>
You continue to stare at her, making sure your face is full of distraught concern. The silence looms heavily, and when she speaks again, it’s barely a whisper.
<<speech "annie" "<<print $annie.name>>">>Please.<</speech>>
You lean over and give her a hug by way of response, and she hugs you back. It’s not the outcome you were looking for, but it’s better than making a complete mess of things: she at least is will to try again in the future. You’ll have to make sure she’s better prepared when you next make the offer.
You hold her for a while, letting the moment linger, feeling her relax into your arms, wishing you could push things farther. But eventually, you disentangle yourself from her arms, and, taking her hand, lead her out of the room.
<<set $sexdatechoice = 5>>\
<<include "Annie Obedience Sex Date 1 Failure">>
<</if>>\
<</if>>\
<<else>>\
<<if $player.seduction >= 50>>\
But then, slowly, as if afraid of what it will mean, she takes a small step towards you. And then another.
And you know you’ve got her.
She haltingly approaches the bed, still unsure, but she sits next to you, her eyes half-lidded as she becomes lost in her consuming lust. She leans forward, focusing on your lips. And you stop her. A gentle but firm finger on her lips stops her from kissing you. Her eyes fly open and she looks at you in a panic.
<<pspeech>>Soon, love...but not yet.<</pspeech>>
You lean back on the bed, out of reach, running your hands languidly up over your body, showing off the curve of your <<print $breastSize[$player.breastsize]>> breasts, and she is watching every movement you make, her eyes wide, her irises huge black pools as her mouth hangs open slightly and her heavy breathing makes her chest rise and fall in the most interesting ways.
It almost seems cruel to do this to her, but it’s just so much //fun//.
You sit up on the bed, bring our face close to hers, your forehead pressed against hers, your lips almost touching. She closes her eyes, yet the strain of being so close and yet //so far// is clearly wrecking havoc on her mental state.
<<pspeech>>I want you...<</pspeech>>
Your whisper makes her shudder, and she tries to lean forward, to kiss your lips, to have that moment, but you hold her back.
<<pspeech>>Do you want me?<</pspeech>>
She nods emphatically. Desperately.
<<pspeech>>Do you trust me?<</pspeech>>
She nods again, biting her lip.
<<pspeech>>Will you do what I want?<</pspeech>>
A moment of hesitation. A brief tremble as she shudders. A nod. You push your face just a little closer, enough that she can almost feel your lips on hers, and whisper one more time, barely audible:
<<pspeech>>//Anything// I want?<</pspeech>>
She moans slightly, almost imperceptibly, the sound of an animal in heat, desperate for release. She nods.
<<pspeech>>Good girl.<</pspeech>>
<div id = "sexsuccess1">\
<<button "You seal the deal with a kiss">>\
<<replace "#sexsuccess1">>\
<video class="floatright medium" src="images/Annie/sex/kissing 2.mp4" autoplay loop></video>She pushes against you, now that she can, and kisses you passionately, trying to deliver all of her lust in one frantic moment of release. When that doesn’t work, she tries again, and again, and //again//, so consumed by her lust that she can’t hold back any longer, even as she makes it worse. You quite like the feel of her lips against yours, the soft, supple touch of her mouth mixed with the heated gasps of need.
But all things must come to an end, and you push her back slightly. She resists, but you’re forceful enough that she gives in, leaning back as you push against her chest.
<<speech "annie" "<<print $annie.name>>">>Wh...what...?<</speech>>
<<pspeech>>Anything I want, <<print $annie.name>>. You agreed.<</pspeech>>
She shifts uncomfortably, though given the <<if $annie.pussyleak == true>>mess she’s making of the bed<<else>>scent in the air<</if>>, it’s clear that it’s not because of your statement, but because she’s so aroused that she can’t sit still. She looks at you, her hands moving in fits and jumps, her cheeks still flushed as she tries to contain the lust threatening to overwhelm her sensible mind.
<<include "Annie Obedience Sex Date 1 Sex">>
<</replace>>\
<</button>>\
</div>\
<<else>>\
But the moment stretches on, and on, and //on//, and she refuses to look at you. The pregnant pause quickly becomes awkward, and then //annoying//. Finally, after //far// too long, she speaks.
<<speech "annie" "<<print $annie.name>>">>U-um...I...I d…<</speech>>
And it's not what you want to hear. Her inability to speak in anything approaching a complete sentence isn’t helping, and you feel the anger and frustration starting to rise. It takes an effort of will to keep it from showing. <<if $player.control < 40>> Will that you seem to lack.
<<pspeech>>No, //no//, it’s //fine//. I bring you into my world, show you the delights you could enjoy and you instead reward me with //this//.<</pspeech>>
She recoils from the vitriol dripping in your voice as if you’d slapped her, and turns away with a gasp.
<<pspeech>>Such a waste. As if //you// could understand what I’m offering.<</pspeech>>
This isn’t helping, and you know it isn’t, but you can’t seem to stop yourself.
<<pspeech>>//Fine//. We’ll go, but don’t think this is over, <<print $annie.name>>. I’ll get what I want, and you...you’ll give it to me. Freely. //Soon//.<</pspeech>>
You think you hear sobbing, but you’re so amped up on your own out-of-control emotions that it barely registers. You stand up from the bed, grab her hand, and lead her from the room, all but slamming the door behind you. The movement seems to clear your head, cool your anger, and your thoughts immediately turn to damage control. There’s no way you can spin this into a positive; you’ve said too much, and inflicted too much pain. You’ll need time, and distance, for <<print $annie.name>> to heal and try this again, for //you// to get yourself under control again. There’s no other choice.
<<set $sexdatechoice = 4>>\
<<include "Annie Obedience Sex Date 1 Failure">>
<<else>>Of course, while it’s not //pleasant//, you have enough control to keep yourself from exploding in frustration. <<print $annie.name>>’s only indication of your displeasure is a momentary frown. You sit up on the bed, letting out a carefully considered wistful sigh.
<<pspeech>>I was really hoping that...well...<</pspeech>>
After a moment’s though, you squeeze your eyes shut and bite your tongue, hard enough to cause tears to well up in your eyes. It’s not a great bit of acting, but for an improvised moment, it seems to work: <<print $annie.name>> sits on the bed next to you and puts her hand on your should.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, <<print $player.name>>, I...I just...<</speech>>
You turn to look at her, locking your eyes on hers, making sure to hold on to those tears as you do. She gives you a look somewhere between sadness and heartbreak as you let the silence fill the air.
<<speech "annie" "<<print $annie.name>>">>It’s just...t-too fast for me. Give...please just give me some t-time.<</speech>>
You continue to stare at her, making sure your face is full of distraught concern. The silence looms heavily, and when she speaks again, it’s barely a whisper.
<<speech "annie" "<<print $annie.name>>">>Please.<</speech>>
You lean over and give her a hug by way of response, and she hugs you back. It’s not the outcome you were looking for, but it’s better than making a complete mess of things: she at least is will to try again in the future. You’ll have to make sure she’s better prepared when you next make the offer.
You hold her for a while, letting the moment linger, feeling her relax into your arms, wishing you could push things farther. But eventually, you disentangle yourself from her arms, and, taking her hand, lead her out of the room.
<<set $sexdatechoice = 5>>\
<<include "Annie Obedience Sex Date 1 Failure">>
<</if>>\
<</if>>\
<</if>>\<div id="outwrapper">\
<<button "You quickly, breathlessly consider your options...">>\
<<replace "#outwrapper">>\
<div id="choice">\
<<if $player.hasvagina == true>>\
<<button "Make her lick your pussy">>\
<<replace "#choice">>\
<<pspeech>>I want you...to eat me out.<</pspeech>>
She looks at you, almost confused, still breathing hard from her own arousal. There's a moment, a fleeting second of a look in her eyes of uncertainty, maybe even fear. You're not entirely sure, but you get the idea that she //may// not have licked pussy before. You smile gently at her, reaching out and caressing her face with one hand, while your other hand slowly hikes up your skirt around your hips, exposing your panties. <<if $player.hasdick == true>>Her eyes immediately lock on to the bulge showing there, widening as she tries to understand what she's seeing.
<<speech "annie" "<<print $annie.name>>">>B-but...you said...<</speech>>
She moves her hands tentatively, almost fearfully, but ultimately her curiosity wins out, and she pulls down your panties, exposing your <<print $penisSize[$player.penissize]>> dick, currently quite hard<<if $player.dickleaking == "light">>, a bead of precum already oozing from the tip,<<elseif $player.dickleaking == "medium">>, a gush of thick precum already spilling from the tip,<<else>><</if>>. Her confusion only grows when you move slightly, exposing your <<if $player.pussyleaking == "light">>soaked<<elseif $player.pussyleaking == "medium">>thoroughly dripping<<else>>glistening<</if>> pussy lips. She looks away after a moment of hesitation, locking eyes with you.
<<speech "annie" "<<print $annie.name>>">>H-how...?<</speech>>
<<pspeech>>I'm both. That just means I can...//pleasure// you in //so many// novel ways...<</pspeech>>
Her breathing intensifies, her pupils almost fully dilated, and you can clearly see her rubbing her thighs together<<if $annie.pussyleaking == true>> as you smell her arousal in the air<</if>>. Evidently, she has no trouble at all with your extra parts.
<<set $annie.seenplayergenitals = true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<else>>She moves tentatively, but her arousal has emboldened her, and she gently grips your panties, pulling them down. You lift your hips off the bed to help her, and she gets her first glimpse of your <<if $player.pussyleaking == "light">>soaking wet<<elseif $player.pussyleaking == "medium">>absolutely dripping<<else>>glistening<</if>> pussy lips. She stares at your cunt, breathing hard, for so long that your impatience gets the best of you.
<<pspeech>>Get to work, girl!<</pspeech>>
The sudden command seems to shock her, and she closes her mouth, nodding.
<<set $annie.seenplayergenitals = true>>\
<</if>>\
She lowers her head slowly, tantalizingly so. You know it's because she's nervous and scared, but it sure looks like she's taking her time to build the anticipation. She puts her head between your thighs, taking a deep breath of your feminine scent<<if $player.hasdick == true>>, and carefully moving your rock-hand dick out of the way<</if>>, before gently reaching out with her tongue, and at long last, taking a taste.
<video class="floatright medium" src="images/Annie/sex/pussy licking 2.mp4" autoplay loop></video>You gasp in delight at the feeling of her warm tongue on your cunt, rolling your head back in delight at the sensation, reveling in the knowledge that she's yours. Her technique is amateurish at best: one moment she's licking and kissing for all she's worth, and the next she's slow and almost languid. It would be heavenly if there was any reason to the rhythm, but as it is, it's //merely// pleasureable.
You look down at her, and see her looking up at you as she tonguefucks your pussy, seeking your approval. You smile at her, putting your hand on the back of her head and pulling her into the warmth of your folds, bucking your hips against her face as you gasp with delight at her ministrations. Your short, sharp cry of ecstacy only spurs her on more, and you quiver as she pushes her tongue deeper into you with each lick, following your orders as best she can. She's not experienced, but it doesn't matter: you're going to cum.
<<if $player.control >= 40>>\
<<PlayerOrgasm>>You squeeze her head between your thighs as you arch your back at the flood of sensuous bliss flowing through you, your hand holding her head in place as you cum. You manage to restrain yourself just a little bit, just enough to satisfy your need for control.
<<pspeech>>Oooooh, yesssss...<</pspeech>>
<<else>>\
<<PlayerOrgasm>>Your squeeze her head between your thighs as you arch your back at the flood of sensuous bliss flowing through you, your hand grabbing her hair and pulling her tight against your cunt as you cum. You try to restrain yourself, but it's no use; your brain is overwhelmed with sexual fireworks, and your cry of delight reverberates off the walls of the room.
<<pspeech>>Oh, FUCK!<</pspeech>>
<</if>>\
<<if $player.pussyleaking == "light">>A deluge of girlcum spills out of your pussy and into <<print $annie.name>>'s mouth and, when she forcefully pulls back, all over her face.<<elseif $player.pussyleaking == "medium">>A veritable torrent of femcum floods out of your pussy and into <<print $annie.name>>'s mouth, and, when she forcefully pulls back out of necessity, all over her face, until she's all but covered in your lady juice.<<else>><<print $annie.name>>, held in place and unable to resist, laps up your girlcum as it oozes out of your quivering sex.<</if>><<if $player.hasdick == true>> Your <<print $penisSize[$player.penissize]>> dick, driven to the brink without any direct assistance, adds several thick ropes of cum to the mix, some of it splattering on her hair and face, and some of it on your belly.<</if>> You're left panting afterwards, the sheer force of the orgasm requiring a breather, until you remember that you're still holding <<print $annie.name>> in place, and let her go. She leans back, taking a deep breath, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>her face covered in your ladycum<<if $player.hasdick == true>>, drops of your cum dripping from her hair onto the bed<<if $annie.cumslut >= 10>>, though she catches a few drops on her finger, licking it clean with a barely audible sound of satisfaction<</if>><</if>>.<<else>>licking her lips<<if $player.hasdick == true>>, drops of your seed dripping from her hair onto the bed<<if $annie.cumslut >= 10>>, though she catches a few drops on her finger, licking it clean with a barely audible sound of satisfaction<</if>><</if>>.<</if>> After you both take a moment, she looks at you, her pupils still deep, black pools.
<<speech "annie" "<<print $annie.name>>">>D-did...I do it...right?<</speech>>
Anything you say would ruin the moment. You reach down and gently caress her cheek once more, feeling the heat emanating off her. She closes her eyes and leans into your hand intensely, reveling in your touch. You can see her squeezing her thighs together, one hand on down between her legs, impeded only by her dress. She's so delightfully, deliciously turned on right now that she can't think of anything how good her turn will feel.
So you sit up, pull up your panties, smooth out your dress, and stand up. The sudden movement startles her.
<<speech "annie" "<<print $annie.name>>">>W-wait...what are-<</speech>>
<<pspeech>>Shh...<</pspeech>>
You put your finger on her (cum-covered) lips, and her protests stop instantly. You smile at her.
<<pspeech>>Soon...but not now. I want you to remember this. Remember how //good// it felt to be giving pleasure.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>B-but...<</speech>>
<<pspeech>>But most importantly, I want you stay this way for now. Aroused. Desperate. //Horny//. Enjoy this. And when I give you your release...it will be so much better.<</pspeech>>
She whines, actually whines, almost like a animal, rubbing her thighs together and touching herself everywhere but her crotch. <<if $annie.pussyleaking == true>>You can //smell// her arousal, even over the thick scent of your own recent sexual delight.<</if>> But, crucially, she //obeys//. After a long moment, and still squirming, she nods.
<<speech "annie" "<<print $annie.name>>">>You...you promise?<</speech>>
<<pspeech>>Of course, my sweet girl.<</pspeech>>
She nods again, still desperately aroused, but agreeing to your terms. You have to hold back a furiously powerful delight that bubbles through you. She's almost too easy, too trusting. But that's exactly what you want, and you can't fault her for giving in to your intentions. You lean forward and give her a kiss, tasting your own juices on her lips.
<<pspeech>>My love. Let's go.<</pspeech>>
You take her hand and lead her from the room<<if $player.hasdick == true>> your cum staining her hair,<</if>><<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">> her face glistening with your sweet cream<</if>>.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $annie.lust += 50>>\
<<set $annie.seenplayergenitals = true>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "You head back to the main hall to head home" "Annie Obedience Sex Date 1 Success">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Make her suck your dick">>\
<<replace "#choice">>\
<<pspeech>>I want you...to suck my dick.<</pspeech>>
<<print $annie.name>>'s eyes widen as you pull back, reaching down to hike up your dress, exposing your panties and the<<if $player.penissize >= 4>> substantial<</if>> bulge contained within. She looks down at your crotch, her mouth open as she breathes heavily. You're already hard, and keeping your dick within your panties is a challenge, but you don't want to take away her moment of discovery. She slowly, hesitantly reaches out and takes hold of your panties, pulling them down gently and exposing your <<print $penisSize[$player.penissize]>> cock, standing at attention.
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize <= 2>>O-oh...oh my...<<elseif $player.penissize >= 4>>Oh...wow!<<else>>Mmmm...<</if>><</speech>>
She stares at your dick, just looking at it, while you wait patiently. Then impatiently.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She blinks, looks at you, and then looks back down at your dick. Uncertainty is fine, but eventually, she needs to bite the bullet and get started. And, apparently, you've snapped her out of her trance. She licks her lips, leans down, and then licks your dick.
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>It doesn't take her long to progress from there. You bite your lip as she wraps hers around your cock, bobbing her head down on your shaft, enjoying the warm, wet feeling of her mouth. You're tempted to put your hand on the back of her head to encourage her, but you don't want her to have bad memories about this and let her proceed at her own pace. And her own pace is pretty fucking good.
<<pspeech>>Oh god, <<print $annie.name>>, your mouth feels so fucking good.<</pspeech>>
You look down at her, and lock eyes. She's looking up at you, her mouth stuffed full of your dick, smiling around the meat in her mouth as she lets you fuck her face. You can't hold back anymore: you grab her head in one hand and start bucking your hips against her, shoving as much of your cock into your throat as you can with each hedonistic thrust. <<if $player.penissize >= 4>>Her gag reflex keeps you from getting the full length of your dick in her mouth, but she tries.<<else>>She actually manages to get all of your dick in her mouth, letting you fuck her face easily.<</if>>
<<if $player.control >= 40>>\
While she's not exactly an experienced cocksucker, it's still enough to drive you over the edge. Or at least to the edge: you manage to hold off from cumming for a while, making her work all the harder. And she does: you can see her saliva, mixed with your <<if $player.dickleaking == "light">>thick pre-cum<<elseif $player.dickleaking == "medium">>astonishing amount of thick pre-cum<<else>>pre-cum<</if>> and leaking out of her mouth around your hard cock. She looks up at you, her expression a confusing mess of conflicting emotions, but it's clear that she's focused entirely on you.
<<else>>\
She's not an experienced cocksucker, but her ministrations are more than enough to drive you to the edge. You try to hold off, but it feels like you're on a hair-trigger today, and you gasp as you feel your balls tighten, preparing to dump your load into her waiting mouth. If she notices that you're about to cum, she doesn't give any indication: she looks up at you, her expression a confusing mess of conflicting emotions, as she continues letting you thrust the length of your dick into her mouth, <<if $player.dickleaking == "light">>your thick pre-cum<<elseif $player.dickleaking == "medium">>your excessive amounts of thick pre-cum<<else>>her saliva<</if>> drooling around your dick and down her chin.
<</if>>\
<<pspeech>>Oooooh, //fuck!//<</pspeech>>
<<PlayerOrgasm>>You shudder as your dick tenses up and blasts your thick, creamy load into her mouth, one hand on the back of her head to keep her from pulling away. Instinctively, you push your dick as far into your mouth as you're able to manage, gasping with delight at each flex of your cock dropping another pearly batch of cum into her mouth. You hear her choke slightly, but you're too wrapped up in the release of pleasure to worry about her. It takes a minute before you're finally done, your <<print $penisSize[$player.penissize]>> dick starting to soften in her mouth, and you look down to see how she's doing.
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>Despite the sheer amount of cum you've hit her with, and her own inexperience, her lips are still clamped around your slowly softening dick. She's breathing hard through her nose, and some of your cum is leaking out of her mouth, but she is doing her damndest to swallow every last drop of your baby batter, and doing an amazing job of it. Seeing her look up at you as she swallows is almost enough to make you hard again, but even you have your limits. Finally, several minutes after your orgasm, <<print $annie.name>> slowly pulls back, letting your semi-hard dick plop out of her mouth, her eyes locked on yours the whole time.
<<pspeech>>Goddamn, <<print $annie.name>>, you're going to make me cum again with that look.<</pspeech>>
She exhales from her mouth, and then hiccups slightly, finally breaking eye contact to look at your dick, which, true to your word, is getting hard again, refractory period be damned. <<if $player.hasvagina == true>>She gasps when she sees the wet spot on the bed, and you realize that in all the excitement of the moment, you completely missed your pussy having an orgasm too. Not nearly as intense as your dick, but enough to leak your feminine juices on the sheets.
<<speech "annie" "<<print $annie.name>>">>Wh...y-you have...b-both?<</speech>>
<<pspeech>>I do. That's...not a problem, is it?<</pspeech>>
She looks back up at you, then back down at your dick and pussy, both soaked with a combination of love fluids and her own saliva. Her eyes widen slightly, and you see her pupils dilate as her breath starts to come a little faster. She looks back up at you and shakes her head.
<<pspeech>>Good girl.<</pspeech>>
You pat her head gently, and she smiles at you, her face flushed as she considers the possibilities of a relationship with a girl that's both genders.
<<else>>\
But having her go again just isn't in the cards, no matter how much you might want to. You don't want to be sore, after all, even though the thought of fucking her mouth again is...enticing.<</if>>
<<speech "annie" "<<print $annie.name>>">>D-did...I do it...right?<</speech>>
Anything you say would ruin the moment. You reach down and gently caress her cheek once more, feeling the heat emanating off her. She closes her eyes and leans into your hand intensely, reveling in your touch. You can see her squeezing her thighs together, one hand on down between her legs, impeded only by her dress. She's so delightfully, deliciously turned on right now that she can't think of anything how good her turn will feel.
So you sit up, pull up your panties, smooth out your dress, and stand up. The sudden movement startles her.
<<speech "annie" "<<print $annie.name>>">>W-wait...what are-<</speech>>
<<pspeech>>Shh...<</pspeech>>
You put your finger on her lips, and her protests stop instantly. You smile at her.
<<pspeech>>Soon...but not now. I want you to remember this. Remember how //good// it felt to be giving pleasure.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>B-but...<</speech>>
<<pspeech>>But most importantly, I want you stay this way for now. Aroused. Desperate. //Horny//. Enjoy this. And when I give you your release...it will be so much better.<</pspeech>>
She whines, actually whines, almost like a animal, rubbing her thighs together and touching herself everywhere but her crotch. <<if $annie.pussyleaking == true>>You can //smell// her arousal, even over the thick scent of your own recent sexual delight.<</if>> But, crucially, she //obeys//. After a long moment, and still squirming, she nods.
<<speech "annie" "<<print $annie.name>>">>You...you promise?<</speech>>
<<pspeech>>Of course, my sweet girl.<</pspeech>>
She nods again, still desperately aroused, but agreeing to your terms. You have to hold back a furiously powerful delight that bubbles through you. She's almost too easy, too trusting. But that's exactly what you want, and you can't fault her for giving in to your intentions. You lean forward and give her a kiss, tasting your own salty cum on her lips.
<<pspeech>>My love. Let's go.<</pspeech>>
You take her hand and lead her from the room.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $annie.lust += 50>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<mindbreak "$annie" 3>>
<<set $annie.seenplayergenitals = true>>\
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "You head back to the main hall to head home" "Annie Obedience Sex Date 1 Success">><</button>>
<</replace>>\
<</button>> | \
<<button "Fuck her">>\
<<replace "#choice">>\
<<pspeech>>Take off your panties.<</pspeech>>
She's so aroused that she doesn't even stop to think about your command. She just leans back, pulls up her dress, and awkwardly slides her panties down her legs. It's not really sexy, but her forthright desire to obey and experience pleasure works for you. You'll have her work on the sexy bit of stripping later. You stand up from the bed, hike up your dress, and pull down your panties as well, revealing your <<print $penisSize[$player.penissize]>> dick. She looks at it, eyes wide, lying on the bed, breathing hard. You move into position between her legs, idly stroking your dick to make sure it's hard.
<<if $annie.lust <= 70>>\
<<speech "annie" "<<print $annie.name>>">>W...wait.<</speech>>
You stop, dick in hand, looking at her.
<<speech "annie" "<<print $annie.name>>">>I...I'm not ready.<</speech>>
You look at her pussy, which is <<if $annie.pussyleaking == true>>absolutely gushing<<else>>glistening with arousal<</if>>, then back at her, one eyebrow raised.
<<speech "annie" "<<print $annie.name>>">>I mean...I-I...I want to...but...I'm scared.<</speech>>
<<pspeech>>It's okay, <<print $annie.name>>, I promise I'll be gentle.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>No, I...I...please, don't...<</speech>>
You're tempted to push forward anyway: you know that once you start, she'll love it. But...but she said //no//. You may want her as a sex slave. You may want her to serve your every whim by subsuming her own needs and desires with your own. But she said //no//, and that means something. You're not going to force yourself on her. You're not //that// kind of monster. You want her to love you, not be afraid of you.
And besides, all this ethical thought is make your dick soft.
You look her in the eyes for a long time, seeing the fear there, the worry that maybe you'll just do whatever you want anyway. You take a step back, and that fear fades into relief.
<<pspeech>>It's okay, <<print $annie.name>>. When you're ready...I'll still be here when you're ready.<</pspeech>>
She doesn't say anything, her eyes glistening slightly with tears, maybe of relief, or maybe from the fact that she was too scared to give you what you wanted. But she nods, and then opens her mouth to say something, but all that comes out is a sob. You quickly move to the bed, wrapping your arms around her in a gentle hug, shushing her as she cries inelegantly, petting her hair. It takes several minutes for her to calm down, and the moment is ruined. And yet...at the same time, you're certain that she feels closer to you, that she trusts you more for //not// taking advantage of her. This is certainly still a victory, even though you're still horny as all hell.
When she's calmed down, you both take a moment to clean yourselves up, getting your underwear back on and smoothing out your hair and dress so that you look presentable. <<print $annie.name>> follows your lead, and soon you both look like the attractive young women you are.
<<pspeech>>My love. Let's go.<</pspeech>>
You take her hand and lead her from the room.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $annie.lust += 50>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "You head back to the main hall to head home" "Annie Obedience Sex Date 1 Success">><</button>>
<<else>>\
She spreads her legs a little wider, biting her lip as she waits for you to take her. As much as you want to thrust into her <<if $annie.pussyleaking == true>>dripping<<else>>glistening<</if>> folds, you hold yourself back, the tip of your <<print $penisSize[$player.penissize]>> dick caressing her pussy. She's breathing hard, her hips moving, trying to wrap her feminine folds around your fuckstick, but you keep her in suspense, teasing more and more.
<<pspeech>>Do you want me to fuck you, <<print $annie.name>>?<</pspeech>>
She nods, still biting her lip.
<<pspeech>>Say it.<</pspeech>>
Her already-red face blushes further as she gasps at your command. It takes a moment, but eventually, she whispers.
<<speech "annie" "<<print $annie.name>>">>...p-please...make love to me...<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please...f-fuck me...<</speech>>
<<pspeech>>//Beg// for it.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P...Please fuck me, <<print $player.name>>, please!<</speech>>
You smile at her shouts of need, but you're not quite done yet.
<<pspeech>>Beg your //mistress//.<</pspeech>>
There's no hesitation.
<<speech "annie" "<<print $annie.name>>">>Please fuck me, mistress! Please! I need it! I need you! Please, please!<</speech>>
You thrust forward, pushing your rock-hard <<print $penisSize[$player.penissize]>> dick into her needy cunt, and she moans in satisfied delight. <<if $annie.virgin == true>><<if $player.penissize >= 4>>You're not even halfway in when you encounter resistance, and your first thought is that she's got a //tiny// pussy (though your dick is pretty large). But then she grunts in need, pushing against you, and the resistance is just suddenly...gone, as she cries out in sudden pain.<<else>>You've almost fully enveloped your dick in her pussy when you stop, encountering resistance. Your first thought is that she's got a //tiny// pussy, but that only lasts a moment when she grunts in animalistic need, pushing against you, and the resistance is just suddenly...gone, as she cries out in sudden pain.<</if>>
You blink at that.
<<pspeech>><<print $annie.name>>...are you a virgin?<</pspeech>>
Her arousal lessened by the popping of her cherry, she has enough mind to look at you, bite her lip, and nod. You gasp in delight, feeling your already hard dick getting straining even more, and lean down to kiss her.
<<pspeech>>Thank you...for sharing that gift with me.<</pspeech>>\
<<set $annie.virgin == false>>\
<</if>>\
<div id="anniesex">\
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>You fuck her gently, pushing in, filling up her needy cunt as she moans and writhes under you. She seems content to lay back and let you do all the work, but you don't complain, holding her hips and thrusting in and out slowly, pushing in to your hilt, holding there for a moment, and then pulling out just enough to almost pop out of her sopping wet pussy before slowly pushing back in. Her cunny feels tight, and every time she moans, she squeezes down on your dick, involuntarily or otherwise. The fact that her body is trying to milk your dick only encourages you, as you reach down and caress her <<print $breastSize[$annie.breastsize]>> breasts. She moans in delight, her nipples hard as she starts pushing back against you. Her inexperience shows as she misses the rhythm, pulling back as you do the same, and your dick pops out with a lewd, slick sound.
<<pspeech>>Oops.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god...oooh god, I feel so...so empty now...<</speech>>
<<pspeech>>Let me help you with that.<</pspeech>>
You line back up with her cunt and push back in, making her twist and writhe on your dick.
<<speech "annie" "<<print $annie.name>>">>It...It feels so...so...<</speech>>
<<pspeech>>Tell me. Tell me how it feels.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>God, it feels so //good//! Fuck me more, please!<</speech>>
<<button "You oblige.">>\
<video class="floatright medium" src="images/Annie/sex/sex 2.mp4" autoplay loop></video>You pick up the pace, pounding her pussy as you pin her down, holding her arms above her head so that she can't get away. She struggles against your grip, but it's only an attempt to try to move more, to satisfy her needy lust. She cries out with each push, her aroused yelps of delight echoing off the bare walls. You manage to hold your tongue better than her, but you're breathing hard, and you're so focused on her that you almost miss the sensation of release creeping up on you. You gasp in delight, ready to blow your load, but you still have enough wits about you to think this through.
<div id="anniesex2">\
<<if $pregnantFetish >= 20>>\
<<button "Knock Her Up">>\
<<replace "#anniesex2">>\
You look down at her supine body, twisting, moaning, crying out in need and desire, and your eyes focus on her belly. You imagine is swelling, slowly, growing larger with your child, her breasts bloated with milk, and you can't hold back any more. No, you realize, you don't want to hold back at all.
<<pspeech>>Oh...fuuuuck!<</pspeech>>
<<PlayerOrgasm>>With no other warning, you cum, blasting your load into her fertile cunt, shuddering and jerking with each pulse of baby batter filling her up. As she feels your cum in her pussy, <<print $annie.name>> pushes her hips against you.
<<speech "annie" "<<print $annie.name>>">>Ooooh, my god!<</speech>>
<video class="floatleft medium" src="images/Annie/sex/orgasm.mp4" autoplay loop></video>Her eyes roll back as she cums, her body twitching in overwhelmed pleasure as the reward for good sex overloads her mind. She lets out a long, loud, satisfied moan that echoes around the room as she's speared on your fuckrod, her needy cunt slowly filling with more and more of your thick baby cream.
It seems like it takes hours, but eventually, you both calm down, and you pull your semi-soft dick out of her pussy. You collapse on the bed next to her, breathing hard, and she stares up at the ceiling, seeing nothing.
<<pspeech>>Mmm...was it good for you, <<print $annie.name>>?<</pspeech>>
She doesn't answer, instead taking deep breathes as she tries to recover. You smile, sitting up, recovering from your escapades quickly, and decide to let her brain reboot. She's been through a lot, best to let her think it through.
You put your dress back in order, find your panties and pull them back on, briefly considering cleaning your dick from your cum and her pussy juice, but deciding that you don't need to at the moment. You want to enjoy the feeling of her on your dick for a bit longer.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You spare a glance between her legs and see a thick glob of cum dripping out of her pussy. Wow, you //really// did a number on her. You know it's unlikely, but maybe, just maybe, she's actually going to get pregnant from this. You imagine her again with a swollen belly, caressing her child as it grows, her gravid state a public declaration of her submission to your desires. Well, if it didn't take this time, you'll just have to try again. And again. And again. Trying is just as much fun as succeeding will be, after all.
<<print $annie.name>> finally seems to recover from her orgasmic stupor, slowly sitting up. She looks dazedly at you, a dopey smile on her face.
<<speech "annie" "<<print $annie.name>>">>Th-that was...<</speech>>
You nod at her, encouraging her to continue, but her face turns red again. Then, as if she just noticed, she looks down between her legs, a finger caressing her pussy lips and coming back covered in your cum.
<<speech "annie" "<<print $annie.name>>">>You...y-you...inside m-me?<</speech>>
<<pspeech>>Is that a problem?<</pspeech>>
<<if $annie.pregnantfetish >= 25>>She considers for a moment, then shakes her head.
<<speech "annie" "<<print $annie.name>>">>N-no...I'm on birth control...and if that doesn't work...m-maybe it wouldn't be...<</speech>>
She trails off, but you think you understand where she was going. You hide your smile.
<<else>>She considers for a moment.
<<speech "annie" "<<print $annie.name>>">>W-well...I'm on birth control, but...wh-what if it doesn't work?<</speech>>
<<pspeech>>That would be very sexy indeed.<</pspeech>>
She looks at you in surprise, her face glowing red from something other than exertion, but she doesn't say anything else.<</if>>
You hand her back her panties, which she puts on dutifully before fixing her dress and standing up. You pull her close, give her a kiss, and then take her hand and head out of the room.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $random = random(1,100)>>\
<<if $random >= 96>>\
<<set $annie.pregnant = true>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<set $annie.seenplayergenitals = true>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "You head back to the main hall to head home" "Annie Obedience Sex Date 1 Success">><</button>>
<</replace>>\
<</button>>\
<<else>>\
<<button "Cum">>\
<<replace "#anniesex2">>\
You look down at her supine body, twisting, moaning, crying out in need and desire. You have a brief thought that maybe you shouldn't cum in her, maybe you should pull out...but it's too late.
<<pspeech>>Oh...fuuuuck!<</pspeech>>
<<PlayerOrgasm>>With no other warning, you cum, blasting your load into her cunt, shuddering and jerking with each pulse of cum released from your throbbing. As she feels your cum in her pussy, <<print $annie.name>> pushes her hips against you.
<<speech "annie" "<<print $annie.name>>">>Ooooh, my god!<</speech>>
<video class="floatleft medium" src="images/Annie/sex/orgasm.mp4" autoplay loop></video>Her eyes roll back as she cums, her body twitching in overwhelmed pleasure as the reward for good sex overloads her mind. She lets out a long, loud, satisfied moan that echoes around the room as she's speared on your fuckrod, her needy cunt slowly filling with more and more of your thick baby cream.
It seems like it takes hours, but eventually, you both calm down, and you pull your semi-soft dick out of her pussy. You collapse on the bed next to her, breathing hard, and she stares up at the ceiling, seeing nothing.
<<pspeech>>Mmm...was it good for you, <<print $annie.name>>?<</pspeech>>
She doesn't answer, instead taking deep breathes as she tries to recover. You smile, sitting up, recovering from your escapades quickly, and decide to let her brain reboot. She's been through a lot, best to let her think it through.
You put your dress back in order, find your panties and pull them back on, briefly considering cleaning your dick from your cum and her pussy juice, but deciding that you don't need to at the moment. You want to enjoy the feeling of her on your dick for a bit longer.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You spare a glance between her legs and see a thick glob of cum dripping out of her pussy. Wow, you //really// did a number on her. You wonder if she's on the pill, or another form of birth control. If she isn't, this could have longer term consequences than you might have intended. But, well, you want to make her yours. Making her the mother of your child could bind her to you in new ways. So maybe this is actually a good thing.
<<print $annie.name>> finally seems to recover from her orgasmic stupor, slowly sitting up. She looks dazedly at you, a dopey smile on her face.
<<speech "annie" "<<print $annie.name>>">>Th-that was...<</speech>>
You nod at her, encouraging her to continue, but her face turns red again. Then, as if she just noticed, she looks down between her legs, a finger caressing her pussy lips and coming back covered in your cum.
<<speech "annie" "<<print $annie.name>>">>You...y-you...inside m-me?<</speech>>
<<pspeech>>Is that a problem?<</pspeech>>
<<if $annie.pregnantfetish >= 25>>She considers for a moment, then shakes her head.
<<speech "annie" "<<print $annie.name>>">>N-no...I'm on birth control...and if that doesn't work...m-maybe it wouldn't be...<</speech>>
She trails off, but you think you understand where she was going. You hide your smile.
<<else>>She considers for a moment.
<<speech "annie" "<<print $annie.name>>">>W-well...I'm on birth control, but...wh-what if it doesn't work?<</speech>>
<<pspeech>>Then we'll deal with it together, my love.<</pspeech>>
She looks at you in surprise, her face glowing red from something other than exertion, but she doesn't say anything else.<</if>>
You hand her back her panties, which she puts on dutifully before fixing her dress and standing up. You pull her close, give her a kiss, and then take her hand and head out of the room.
<<if $player.control >= 40>>\
<<skill "control" 1>>\
<<else>>\
<<skill "control" 3>>\
<</if>>\
<<set $random = random(1,100)>>\
<<if $random >= 96>>\
<<set $annie.pregnant = true>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $annie.obediencetitle = "Submissive">>\
<<set $annie.obediencemax = 40>>\
<<set $annie.obediencelevel = 2>>\
<<set $annie.obedience = 0>>\
<<set $annie.hadsex = true>>\
<<set $annie.seenplayergenitals = true>>\
<<mindbreak "$annie" 3>>
<span style="color:lime"><<print $annie.name>> is now ''Submissive''!</span>
<<button "You head back to the main hall to head home" "Annie Obedience Sex Date 1 Success">><</button>>
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\<<set $sexdatechoice = 4>><<if $sexdatechoice == 4>>\
You don’t say a word to <<print $taboo.name>> on your way out, though she gives you a look that speaks volumes. You quickly grab your coats and pull <<print $annie.name>> to your car, putting her inside and driving her home in total silence. You consider saying something, //anything//, to try to clear the air, but the tears on her face make it clear that there’s nothing short of memory erasure will make things better for you tonight. She doesn’t even say goodbye when you drop her off, all but running to her home and closing the door as soon as you pull to stop.
Sigh. So much work undone. You really need to keep better control of yourself, so that these utterly disastrous outcomes can be more easily avoided. Or you could just succeed in your plans. That would certainly help, too.
<<obedience "$annie" -20>>\
<<mindbreak "$annie" 25>>\
<<if $annie.friendtitle == "Close Friend">>\
<<set $annie.friendtitle = "Friend">>\
<<set $annie.friendship = 0>>\
<<set $annie.friendmax = 40>>\
<span style="color:Green">This has damaged your friendship! <<print $annie.name>> now considers you only a ''Friend''!</span>\
<<elseif $annie.friendtitle == "Girlfriend">>\
<<set $annie.friendtitle = "Close Friend">>\
<<set $annie.friendship = 0>>\
<<set $annie.friendmax = 60>>\
<span style="color:Green">This has damaged your relationship! <<print $annie.name>> now considers you only a ''Close Friend''!</span>\
<<elseif $annie.friendtitle == "Committed Girlfriend">>\
<<set $annie.friendtitle = "Girlfriend">>\
<<set $annie.friendship = 0>>\
<<set $annie.friendmax = 80>>\
<span style="color:Green">This has damaged your relationship! <<print $annie.name>> now considers you only a ''Close Friend''!</span>\
<<else>>\
<</if>>\
<<else>>\
You briefly stop to get your coats before loading her into your car and taking her home. When you arrive, she hesitates a moment, looking at the dashboard, then turns to you, her mouth open as if she’s about to say something. But she doesn’t. She pauses. Stares at you. Then looks away again. She reaches out and takes your hand, squeezes it briefly, and then gets out of the car and goes into her house, closing the door behind her without looking back.
She’s definitely interested, but not enough to take that next step. You may not have succeeded today, but you certainly confirmed her desires. You just need to push her a little bit more next time, and she’ll be yours. You're certain of it.
<<mindbreak "$annie" 5>>\
<<obedience "$annie" -10>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 2>>\
<</if>>\
<<button "There's nothing left to do but go home." "Home Living Room">>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<AdvanceTime>>\
<</button>>\You lead <<print $annie.name>> back into the main room of the mansion, your steps slightly less urgent than before. <<print $annie.name>>, for her part, <<if $annie.lust >= 1>>still seems dazed, likely a result of her unsatisfied need.<<else>>is smiling dazedly, still basking in the afterglow of her orgasm, the scent of your cum and her lust cloyingly thick around her.<</if>> <<print $taboo.name>> smiles when she sees you.
<<speech "taboo" "<<print $taboo.name>>">>Hey, lovers. Looks like you have fun. <<if $annie.lust >= 1>>Well, one of you, but that just makes it better later, doesn't it?<</if>><</speech>>
<<pspeech>>We certainly did, <<print $taboo.name>>, thank you. I think we might be back in the future.<</pspeech>>
<<speech "taboo" "<<print $taboo.name>>">>Here's hoping. I love to see beautiful ladies. Let me get your coats.<</speech>>
You have to help <<print $annie.name>> put her coat on, but eventually, you nod your thanks to <<print $taboo.name>> and head out. <<if $purchasedCar == 5>>Your driver sees you exit the front door and pulls up quickly, letting you guide <<print $annie.name>> into the back and climb in after her.<<else>>You have to help <<print $annie.name>> get into your car, but she at least manages to put on her seatbelt without your help.<</if>> You set off into the city in silence.
By the time you pull up outside <<print $annie.name>>'s apartment, she seems to have recovered enough to turn to look at you, her face still red, <<if $annie.lust >= 1>>though from the look in your eyes, you know it's not just because she's still desperately aroused,<<else>>her eyes gazing into yours.<</if>>
<<speech "annie" "<<print $annie.name>>">>I...<</speech>>
<video class="floatright medium" src="images/Annie/sex/kissing 1.mp4" autoplay loop></video>You kiss her, cutting her off, and she melts into the kiss. You're tempted to go further, but manage to restrain yourself.
<<pspeech>>We really need to do this again.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y...yeah?<</speech>>
<<pspeech>>I'll let you know when.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh...y-yeah...Um...c-can it be...soon?<</speech>>
<<pspeech>>Why spoil the surprise, love?<</pspeech>>
You give her another quick kiss on the lips and pull back. She stares at you, mouth open, her eyes slightly unfocused. Then she blinks and fumbles with her seatbelt before climbing out of the car, an uncoordinated, horny mess. You manage to hold back your chuckle until she closes the door, and watch as she stumbles to the door of her apartment, staring at you for another long moment before she heads inside.
You let out a satisfied sigh and <<if $purchasedCar == 5>>signal to your driver to take you home<<else>>gun the engine, heading for home<</if>>. A thoroughly successful night. She's in love with you, addled by lust, and desperate for more, while you...well, it's hard not to be satisfied by the outcome.
<<button "It's late when you get home." "Home Living Room">>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<set $annie.phonenumberknown = true>>\
<<AdvanceTime>>\
<</button>>You look at your <<print $sibling.relation>> out of the corner of your eye, trying not to draw too much attention. <<print $sibling.name>> seems oblivious to your calculating look, but you don’t want to tip your hand. You’ve been thinking about the best way to...//convince// <<print $sibling.him>> to see you in a more <<if $playerPath == "dom">>commanding<<else>>romantic<</if>> light, and you have some ideas. But you’ll have to be subtle, so very subtle: just because you want a new <<if $playerPath == "dom">>slave<<else>>lover<</if>> doesn’t mean that <<print $sibling.he>> will be willing to accommodate your desire. This could be tricky: there's the taboo to consider, and while that certainly makes it <<if $playerPath == "dom">>much more interesting<<else>>hotter<</if>>, you'll need to do some work to convince <<print $sibling.name>> of that.
It will definitely be dangerous: if you push too hard too fast, well, you know your <<print $sibling.relation>> well enough to know that <<print $sibling.he>> would likely never forgive you. No, you need to ease <<print $sibling.him>> into it gradually, by degrees. Slowly. Carefully.
//Relentlessly.//
You think through your options and approaches quickly. While you and your <<print $sibling.relation>> have been close for some time now, you're a completely different person that you were before, in more ways than one. You should rekindle that familial trust and closeness that existed before, try to make <<print $sibling.him>> see you as <<print $sibling.his>> trusted older sister. You'll need to come uip with ways to do that without revealing your ulterior motives.
And that will be the hardest part of all. Because <<if $player.path == "dom">>you almost //can't wait// until <<print $sibling.name>> is kneeling at your feet like a good slave.<<else>>you almost //can't wait// to have <<print $sibling.his>> <<if $sibling.gender == "male">>dick<<else>>ass<</if>> all to yourself.<</if>>
<<button "It's time to get started." "Home Living Room">>\
<<set $sibling.pursuitactive = true>>\
<</button>>\
<div id="hints">\
<<button "Click here for some hints">>\
<<replace "#hints">>\
<<print $sibling.name>> is unique among your targets due to your relationship to <<print $sibling.him>>. Dates and such will help, but you need to apply a different type of pressure.
Your goal is to make <<print $sibling.name>> comfortable with various actions, slowly and subtly increasing the pressure to be who you want <<print $sibling.him>> to be, and you do that by breaking taboos. The best option to start things off is by trying to make <<print $sibling.him>> comfortable with Friendly Touching, that is, being close to you without being self-conscious. As your <<print $sibling.relation>> becomes comfortable with these actions, the taboo will be broken, and you'll be able to push things further. For example, breaking the Friendly Touching taboo will allow you to start pushing on the Friendly Kissing taboo. Breaking both of those will allow you to start pursuing other, more gratifying taboos.
However, these actions are not without risk. Just about every action you take will increase Incest Pressure, a hidden stat. When Incest Pressure is high, <<print $sibling.name>> will lose friendship. If friendship drops too low, you'll lose the ability to interact with your <<print $sibling.relation>> until you find a way to increase it again. Incest Pressure will lower over time, and has a benefit: as it lowers, Incest //Desire// will increase (also a hidden stat). Incest Desire counters Incest Pressure, and if Incest Desire is higher than Incest Pressure, friendship and obedience will rise.
<<print $sibling.name>> still has the standard Friendship and Obedience titles, but you'll need to break taboos before you can increase these. As for how to work on breaking taboos...look around. Now that you're actively pursuing <<print $sibling.him>>, you'll find all sorts of fun ways to do it. Pay attention, be creative, and soon, family love will be yours.
<</replace>>\
<</button>>\
</div>\<<print $sibling.name>> looks up as you approach.
<<sibspeech>>Hey, <<print $player.name>>. What's up?<</sibspeech>>
<div id="siblivingroom">\
<<if $timeOfDayPos == 2 || $timeOfDayPos == 3>>\
<<button "Suggest having a movie night">>\
<<replace "#siblivingroom">>\
<<pspeech>><<if $playerPath == "dom">>I was thinking of watching a movie, <<print $sibling.name>>. Would you like to join me?<<else>>Hey <<if $sibling.gender == "male">>Bro<<else>>Sis<</if>>, I've got some free time. Want to watch a movie together?<</if>><</pspeech>>
<<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Sister">>\
<<sibspeech>>Oh, sure! That sounds fun. What did you want to watch?<</sibspeech>>
You don't actually have anything in mind, but there are enough choices available through various streaming services that you're not exactly starved for content. YOu take a seat on the couch next to <<print $sibling.name>>, picking up the remote and eventually settling on some kind of action-comedy mismash.
<<if $thermostat == "normal" || $thermostat == "hot">>\
It ends up being the sort of garbage expected from a low-budget movie, yet with enough CG to try to dazzle and distract from the plot holes and terrible acting. The two of you keep up a running commentary when it becomes clear (very quickly) that this isn't a good movie, with <<print $sibling.name>> laughing at your <<if $playerPath == "dom">>pointed barbs of condescension<<else>>terribly overacted parodies of the awful content<</if>>. You end up having fun spending time with <<print $sibling.him>>, and by the time the credits roll, you realize you've spent a couple of hours just...being human. How strange it feels.
<<if $thermostat == "hot">>\
<<print $sibling.name>> stretches on the couch, then fans <<print $sibling.him>>self.
<<sibspeech>>Geez, it's hot in here.<</sibspeech>>
<<pspeech>>Oh? I hadn't noticed.<</pspeech>>
<<sibspeech>>It's fine, I guess. Better to be warm than cold, right?<</sibspeech>>
<<button "You stand up to do something else." "Home Living Room">><<AdvanceTime>><</button>>
<<else>>\
<<sibspeech>>Oo-oh, kind of chilly. Maybe I should use a blanket next time, or ask you to turn up the heat.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>I would consider your request with all the merit it deserves, and then deny it. Heat is expensive, blankets are not.<<else>>Oh, I bet you'd like me to //turn up the heat//, wouldn't you? Blankets are cheap, <<if $sibling.gender == "male">>Bro<<else>><<print $sibling.name>><</if>>, heat isn't.<</if>><</pspeech>>
<<sibspeech>>Alright, alright, if it's cold, I'll use a blanket. Anyway, <<if $timeOfDayPos == 2>>it's getting late, I'm gonna go hang out in my room before bed.<<else>>it's really late. I should get to bed.<</if>> G'night, <<print $player.name>>.<</sibspeech>>
You watch <<print $sibling.him>> leave the room. It's odd how comfortable you are, how relaxing it is just being with <<print $sibling.him>>, doing normal activities that don't advance your plans in any way. It's almost enough to make you reconsider your course.
//Almost//.
You glance at the thermostat on the wall, making note of <<print $sibling.name>>'s words. Sometimes, it's almost too easy.
<<button "It's getting late, though." "Home Living Room">><<AdvanceTime>><</button>>
<<friendship "$sibling" 2>>
<<mindbreak "$sibling" -2>>
<</if>>\
<<else>>\
It's not long into the movie when your attention is diverted to your <<print $sibling.relation>>, as you see <<print $sibling.him>> struggling not to shiver on the couch.
<<pspeech>>Are you alright?<</pspeech>>
<<sibspeech>>Y-yeah...it's just...really cold tonight.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>That won't do. Come.<<else>>It is kind of cold, isn't it? Alright, come here.<</if>><</pspeech>>
<video class="floatright medium" src="images/Sibling/events/couch cuddle.mp4" autoplay loop></video>You grab a blanket and unfold it, sliding underneath as you beckon to your <<print $sibling.relation>>. There's a moment of hesitation, but it passes quickly, and <<print $sibling.name>> shuffles down the couch, letting you drape the blanket over <<print $sibling.him>> as <<print $sibling.he>> gets close.
<<pspeech>><<if $playerPath == "dom">>There, much better.<<else>>Nice and warm together, right?<</if>><</pspeech>>
<<sibspeech>>Yeah, thanks. Comfy.<</sibspeech>>
You smile at <<print $sibling.him>> as <<print $sibling.he>> curls up under the blanket, getting nice and close to you. You wrap an arm around <<print $sibling.him>> and pull <<print $sibling.him>> close, though you have to work to keep your hands from wandering //too// far. <<print $sibling.name>>, for <<print $sibling.his>> part, doesn't resist, settling into your arms.
<<if $sibling.taboos[0] == false>>\
The movie is garbage, uninteresting and thoroughly unenjoyable, but the fact that you're cuddling with your <<print $sibling.relation>> makes it worth suffering through. <<if $playerPath == "dom">>You sort of expected some kind of reaction from your body, perhaps lustful, but while you feel //satisfied//, you don't feel //aroused//. Clearly, close contact isn't enough for you.<<else>>You have to aexert some control over yourself to keep your lust from showing, <<if $player.hasdick == true>>and even then, you still feel your <<print $penisSize[$player.penissize]>> dick starting to stiffen before you're able to calm yourself<<else>>and even then, you still feel your vagina <<if $player.pussyleaking == "medium">>rapidly soaking your panties, the scent of your arousal fortunately contained under the blanket<<elseif $player.pussyleaking == "light">>leaking girlcum into your panties more than usual<<else>>getting wet as your body warms up<</if>>.<</if>><</if>>
Mercifully for your sanity, the movie ends, and <<print $sibling.name>> stretches underneath the blanket.
<<sibspeech>>My god, that movie sucked.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>It was uniquely terrible, yes.<<else>>Oh my god, right?<</if>><</pspeech>>
<<sibspeech>>Still, I had a good time. Thanks for sharing the blanket.<</sibspeech>>
<<pspeech>>I'm happy to share it any time you're cold, <<print $sibling.name>>.<</pspeech>>
<<print $sibling.name>> gives you a smile, then yawns and heads out of the room, waving a little as <<print $sibling.he>> heads to <<print $sibling.his>> bedroom. You fold the blanket and set it aside as you stand up.
<<friendship "$sibling" 2>>
<<mindbreak "$sibling" -1>>
<<button "That went quite well." "Home Living Room">>\
<<set $sibling.incestpressure += 1>>\
<<set $sibling.friendlytouching += 1>>\
<<AdvanceTime>>
<</button>>\
<<else>>\
<<if $sibling.taboos[2] == false>>\
It doesn’t take long for <<print $sibling.name>> to get comfortable sitting with you under the blanket, stretching out along the length of the couch, <<print $sibling.his>> <<print $buttSize[$sibling.buttsize]>> ass pushed firmly against your crotch, one of your arms draped over <<print $sibling.his>> chest, <<print $sibling.his>> back pushing against your <<print $breastSize[$player.breastsize]>> breasts. It’s getting warm under the blanket, and not just because of sharing body heat. <<if $player.hasdick == true>>You’re starting to get worried that <<print $sibling.he>>’s going to notice your <<print $penisSize[$player.penissize]>> dick getting hard and pushing against <<print $sibling.his>> butt.<<else>>You’re starting to get worried that <<print $sibling.he>>’s going to notice the smell as your pussy starts <<if $player.pussyleaking == "light">>copiously drooling<<elseif $player.pussyleaking == "medium">>absolutely gushing<<else>>getting wet<</if>> from the close contact.<</if>>
<div id="movieintimate">\
<<button "Try to control yourself">>\
<<replace "#movieintimate">>\
It takes an effort of will to control your growing arousal and just bask in the sensations you’re already experiencing. You don’t want to ruin this moment. You do your best to focus on the terrible movie, and mostly succeed, right up until <<print $sibling.name>> adjusts <<print $sibling.his>> position on the couch, inadvertently grinding <<print $sibling.his>> ass against your nethers as <<print $sibling.he>> does so.
<<if $player.lust - $player.control <= 25>>\
You have to bite your lip quite hard to avoid any consequences, but the pain manages to refocus your willpower, and there’s no adverse consequences. You can’t help but wonder if that was indeed accidental on the part of your <<print $sibling.relation>>, but you can’t afford to think otherwise. Any missteps now could result in terrible outcomes for your eventual plans, and you don’t want to risk it.
Besides, getting to cuddle with your <<print $sibling.relation>> is actually quite relaxing, but for the sexual tension.
As the movie ends, <<print $sibling.name>> stretches as <<print $sibling.he>> sits up, then looks back over <<print $sibling.his>>> shoulder at you.
<<sibspeech>>That was fun, we should do it again sometime.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Yes, though perhaps with a better movie.<<else>>Yeah, absolutely. Better movie next time, though.<</if>><</pspeech>>
<<print $sibling.He>> laughs and stands up, heading out of the room and leaving you to fold up the blanket and put it away. You take your time, just in case <<print $sibling.he>> comes back: it might be a little awkward explaining <<if $player.hasdick == true>>your erection<<else>>the wet spot between your legs<</if>>.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $sibling.incestpressure += 1>>\
<<button "Time to do something else" "Home Living Room">><<AdvanceTime>><</button>>
<<else>>\
You bite your lip, pinch yourself surreptitiously, anything you can think of to try to diminish your arousal, but it doesn’t work. Unable to hold yourself back, you gently place your hands on <<print $sibling.name>>’s hips as your <<if $player.hasdick == true>><<print $penisSize[$player.penissize]>> dick stiffens<<else>>pussy grows increasingly hot and wet<</if>>, and use your handholds to grind your crotch into your <<print $sibling.relation>>’s ass.
<<if $sibling.taboos[2] == false>>\
<<if $sibling.lust <= 75>>\
<<print $sibling.He>> stiffens almost immediately.
<<sibspeech>>What are you doing.<</sibspeech>>
You freeze. Or try to, anyway, but your body is running on lust-addled autopilot, continue the slow, sensual grind as <<if $player.hasdick == true>>your cock stiffens and starts poking <<print $sibling.him>> in the butt.<<else>>your lady juices start leaking through your pants.<</if>>
<<pspeech>>N-nothing.<</pspeech>>
You try to pass it off as nonchalant, desperately trying to avoid acknowledging your uninhibited sexual desire, but immediately after you speak, you let out an accidental, lusty moan worthy of a porno as you keep bucking your hips.
<<print $sibling.name>> jumps and stumbles off the couch, falling to the floor tangled in the blanket, <<print $sibling.his>> face bright red. <<if $player.hasdick == true>>The sudden removal of the blanket covering you makes your<<if $player.penissize >= 4>> huge<<elseif $player.penissize <= 2>> small<<else>><</if>> erection extremely noticeable.<<else>>The sudden removal of the blanket covering you unveils your sopping pants, thoroughly soaked with your girlcum.<</if>> Your <<print $sibling.relation>> stares at you for a long moment, then quickly, if inelegantly, heads out of the room, tripping over the blanket and slamming the door to <<print $sibling.his>> room.
Hm. That could have gone better. You're a little frustrated that you weren't able to control yourself. Maybe you should work on that, or on making sure your arousal is better kept under your control. Still, what's done is done, and you have no choice now but to clean up and hope you didn't do too much damage to relationship.
Still...it was hot as fuck. The thought of doing it again is rapidly taking up space in your mind.
<<friendship "$sibling" -5>>
<<mindbreak "$sibling" 5>>
<<trust "$sibling" -3>>
<<set $sibling.incestpressure += 10>>\
<<set $player.lust += 15>>\
<<button "You fold the blanket and put it away." "Home Living Room">><<AdvanceTime>><</button>>
<<else>>\
<<print $sibling.He>> stiffens almost immediately. A long moment passes, during which you continue to move your hips, but <<print $sibling.he>> doesn't say anything. You don't have a good look at <<print $sibling.his>> face from here, but you can see the skin of <<print $sibling.his>> neck turning red.
You start panting with arousal, trying really hard not to be too loud, even though it's clear that your <<print $sibling.relation>> knows exactly what you're doing, and more to the point, seems to be //enjoying// it. You didn't expect that reaction, and despite your lack of control of your own libido, you can't say you're unhappy with how this is turning out. You tighten your grip on <<print $sibling.his>> hips, moving your hips with more energy, grinding <<if $player.hasdick == true>>your dick<<else>>your wet pussy<</if>> against <<print $sibling.his>> ass with increasingly wanton abandon. Your little gasps of delight turn into moans that are not at all subtle, and you see your <<print $sibling.relation>> move a hand to <<print $sibling.his>> mouth as <<print $sibling.he>> stays frozen, letting you grind your body on <<print $sibling.him>>.
<<pspeech>>Mmmmph!<</pspeech>>
You reach your peak, stiffling your orgasm as best you can as <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick blasts out several sticky ropes of cum in your underwear<<if $player.haspussy == true>>, even as your pussy unleashes an equally soaking torrent of girlcum<</if>><<else>>your pussy unleashes a torrent of girlcum, twitching as you shudder through your pleasure wave<</if>>. You push your hips against <<print $sibling.him>>, enjoying the feeling of sweet release, <<if $player.hasdick == true && $sibling.gender !== "male" && $pregnantFetish >= 20>>imagining your cum swimming in <<print $sibling.his>> cunt, on their way to make a baby, swelling <<print $sibling.his>> belly with your child<<else>>breathing heavily as you come down from the delightful high<</if>>.
The second you slacken your grip on <<print $sibling.his>> hips, <<print $sibling.name>> stands up, the seat of <<print $sibling.his>> pants clearly wet with your cum, and rushes out of the room, not daring to look at you, <<print $sibling.his>> face red. You lie back on the couch, enjoying the afterglow, and realizing that you've probably upset your <<print $sibling.relation>> with your lack of control, and essentially using <<print $sibling.his>> body to get off without permission. But at the same time...//absolutely// worth it. At least now, in the moment.
You clean yourself, the blanket and the couch up, and get ready to move on.
<<friendship "$sibling" -5>>
<<mindbreak "$sibling" 5>>
<<trust "$sibling" 1>>
<<obedience "$sibling" 2>>
<<set $sibling.incestpressure += 15>>\
<<set $player.lust -= 75>>\
<<button "Time to do something else, it seems." "Home Living Room">><<AdvanceTime>><</button>>
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | <<button "Lean into it">>\
<<replace "#movieintimate">>\
You find your <<print $sibling.relation>>’s presence arousing. Why should you hide that? Why would you ever need to? And what better way to let <<print $sibling.him>> know?
You let your hands drift down to <<print $sibling.name>>’s hips, holding just a little tighter as you feel <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick getting hard and pushing against your <<print $sibling.relation>>’s butt.<<else>>your pussy getting increasingly damp, enough to make a mess <<if $player.pussyleaking == "light">>of your panties, and maybe even your pants.<<elseif $player.pussyleaking == "medium">>of your panties and your pants with minimal effort.<<else>>of your panties, the smell unmistakable.<</if>><</if>> You feel <<print $sibling.name>> stiffen at your touch, but you don’t let that deter you, letting your hands roam from <<print $sibling.his>> hips to <<print $sibling.his>> legs. Slowly, cautiously, but with increasing confidence.
<<sibspeech>>Wh-what are you doing?<</sibspeech>>
The tremor in <<print $sibling.his>> voice makes you smile: <<print $sibling.He>> knows full well what you’re doing, but either <<print $sibling.he>>’s so shocked by your behavior, or shocked that <<print $sibling.he>>’s //enjoying// it, that <<print $sibling.his>> mind is forcing <<print $sibling.him>> to ask the question. You lean forward a bit, bringing your lips close to <<print $sibling.his>> ear so that you can whisper.
<<pspeech>>Just...//exploring//.<</pspeech>>
<<if $sibling.incestpressure >= 50 && $sibling.incestpressure >= $sibling.incestdesire>>\
<<sibspeech>>S-stop it.<</sibspeech>>
<<pspeech>>Oh, but you don't really want me t-<</pspeech>>
<<sibspeech>>I said //''stop it!''//<</sibspeech>>
You actually do stop, surprised by the force of <<print $sibling.his>> shout, the iron in it. <<print $sibling.name>> jumps off the couch with such violent action that you almost fall out of it yourself, and when <<print $sibling.he>> turns to look at you, <<print $sibling.his>> face is flushed red, but <<print $sibling.his>> eyes are full of fury.
<<sibspeech>>This isn’t fucking cool, <<print $player.name>>! I’ve tried to be supportive through all your changes, but I am your <<print $sibling.relation>>, for fuck’s sake! You can’t just...do...//that//!<</sibspeech>>
You stare at <<print $sibling.him>>, and briefly consider saying something in your defense, but it’s clear that <<print $sibling.his>> rage is very legitimate. You’ve pushed <<print $sibling.him>> much too hard, and <<print $sibling.he>>’s laying down the law.
For now, anyway.
Sometimes, silence is golden, and you decide this is one of those times: you hold up your hands in surrender and look away, playing the meek and apologetic act for all it’s worth, as much as it pains you to do. After a moment, <<print $sibling.name>> leaves the room, and you hear the door to <<print $sibling.his>> bedroom slam shut, and lock audibly. Looks like you won’t be able to do anything further tonight, not that you had any intention of it.
Perhaps you’ve been pushing too hard. This likely will hurt your relationship for a while, and you’ll need to cool things off for a while, but you don’t think any //permanent// harm was done. Hopefully. Only time will tell.
<<friendship "$sibling" -5>>
<<trust "$sibling" -3>>
<<obedience "$sibling" -3>>
<<mindbreak "$sibling" 3>>
<<set $sibling.incestpressure += 10>>\
<<button "For now, you should do something else with your time." "Home Living Room">><<AdvanceTime>><</button>>
<<else>>\
<<print $sibling.He>> reaches down and puts <<print $sibling.his>> hands around your wrists, and for a moment, everything stops. But though <<print $sibling.he>>’s holding on, <<print $sibling.he>>’s not pulling your hands away. You wonder if maybe <<print $sibling.he>>’s waiting for you to do something, and decide that there’s no way to know for sure without experimenting. So you move your hand to caress <<print $sibling.his>> leg.
And <<print $sibling.he>> doesn’t stop you.
<<pspeech>>Mmm.<</pspeech>>
You hum into <<print $sibling.his>> ear as you run your hands along <<print $sibling.his>> legs, <<if $sibling.gender == "male">>feeling the soft hair<<else>>feeling the smooth skin<</if>>, and enjoying every minute of it, even more because <<print $sibling.he>>'s letting you do it.
<<sibspeech>>Sis...w-we can’t...<</sibspeech>>
<<pspeech>>Shhh.<</pspeech>>
You can feel <<print $sibling.him>> trembling against you, hands still wrapped around your wrists, but not stopping you at all, a slave to the light, gentle touch of <<print $sibling.his>> sister’s hands on <<print $sibling.his>> body.
<<if $sibling.penissize >= 1>><video class="floatright medium" src="images/Sibling/events/brother couch grope.mp4" autoplay loop></video><<else>><video class="floatright medium" src="images/Sibling/events/sister couch grope.mp4" autoplay loop></video><</if>>You get bolder, moving your hands up, running them over the soft skin of <<print $sibling.his>> stomach, and <<print $sibling.he>> flinches at the touch, gasping soundlessly at the sensation. <<print $sibling.He>> squirms in your arms, grinding <<print $sibling.his>> ass on your crotch, <<if $player.hasdick == true>>making your erection get stiffer still as you push it against <<print $sibling.his>> ass<<else>>making your pussy twitch as it releases more girlcum, the scent getting thicker by the second<</if>>.
<<sibspeech>>I...I...<</sibspeech>>
You trace your hands up towards <<print $sibling.his>> <<if $sibling.breastsize == 0>>chest<<else>>breasts<</if>>, but the pressure on your wrists suddenly increases as <<print $sibling.he>> stops you.
<<sibspeech>>W-wait...wait...w-we shouldn't...<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Tell me you don't want it. Say the words.<<else>>Do you really want me to stop? All you have to do is say so.<</if>><</pspeech>>
<<if $sibling.intimatetouching >= 4>>\
<<print $sibling.name>> lets out a lusty moan of desire as the grip on your wrists slackens, and you resume moving your hands up, feeling <<if $sibling.breastsize == 0>>the flat chest of your <<print $sibling.relation>>, playing with <<print $sibling.his>> nipples, and making <<print $sibling.him>> squirm and gasp.<<else>>your <<print $sibling.relation>>’s <<print $breastSize[$sibling.breastsize]>> breasts, tweaking <<print $sibling.his>> engorged nipples.<</if>>
<<if $sibling.breastsize >= 5 && $sibling.gender == "male">>
<<pspeech>>Such //big// breasts you have, <<print $sibling.name>>. I bet they feel so good when I touch them, don’t they?<</pspeech>>
You squeeze <<print $sibling.his>> tits, and <<print $sibling.he>> lets out a long, low moan in response.
<<pspeech>>I bet it makes you //hard//, doesn’t it? Letting your big sister play with your //tits// like this?<</pspeech>>
<<print $sibling.He>> tries to form words, but only gasps instead. Biting <<print $sibling.his>> lip, <<print $sibling.he>> nods vigorously.
<<pspeech>>Mmm, you make such a good girl, don't you?<</pspeech>>
<<if $sibling.feminization <= 49>>\
To your mild annoyance, <<print $sibling.he>> shakes <<print $sibling.his>> head, making you squeeze <<print $sibling.his>> huge breasts again.
<<pspeech>>Oh, really? You think you’re still a //boy// with big breasts like this? <<if $sibling.breastsize > $player.breastsize>>They’re bigger than mine, and I’m certainly a woman.<<elseif $sibling.breastsize == $player.breastsize>>They’re as big as mine, and I’m certainly a woman.<<else>>They’re growing so nicely, soon they might even be as big as mine, and I’m certainly a woman.<</if>><</pspeech>>
<<print $sibling.He>> tries to protest, but you’re still fondling <<print $sibling.his>> chest, and <<print $sibling.he>> can’t come up with a good counterargument when <<print $sibling.his>> libido is skyrocketing out of control.
<<pspeech>>Tell me: are you a good girl?<</pspeech>>
<<print $sibling.He>> shakes <<print $sibling.his>> head, and you caress <<print $sibling.his>> breasts, making <<print $sibling.him>> gasp in pleasure and cutting off <<print $sibling.his>> denial.
<<pspeech>>Are you a good girl?<</pspeech>>
The head shake is slower to come this time, but <<print $sibling.he>> still tries to deny it, and you make <<print $sibling.him>> moan.
<<pspeech>>Are you...a good girl?<</pspeech>>
Sensing the pattern at last through the haze of lust, <<print $sibling.he>> bites <<print $sibling.his>> lip and nods. You smile, leaning forward and whispering in <<print $sibling.his>> ear, your voice breathy and sensual.
<<pspeech>>Yes, you are.<</pspeech>>
<<else>>\
<<print $sibling.He>> nods, enthusiastically, as you continue to fondle <<print $sibling.him>>. Spurred on by your touch, <<print $sibling.he>> grinds <<print $sibling.his>> hips on your lap, moving in an amateurish, yet decided feminine way, making you gasp in surprised delight.
<<pspeech>>Oh, I see how it is. The good girl wants to make her sister cum, does she?<</pspeech>>
Saying it out loud has an interesting effect on <<print $sibling.name>>: <<print $sibling.he>> stops moving, looks over <<print $sibling.his>> shoulder at you, and looks away almost immediately, <<print $sibling.his>> face burning red with embarrassed lust. You can't help but chuckle, and lean forward to whisper in <<print $sibling.his>> ear, your voice breathy and sensual.
<<pspeech>>You're so cute, that won't be hard at all.<</pspeech>>
<<set $sibling.femmefetish += 3>>\
<<set $sibling.feminization += 2>>\
<</if>>\
<<elseif $sibling.gender == "male">>\
<<if $sibling.breastsize > 0>>\
<<pspeech>>Mmm, what's this? Seems like you're developing a little up top, doesn't it, <<print $sibling.name>>?<</pspeech>>
<<sibspeech>>N-no...i-it's just...I-I need to work out more.<</sibspeech>>
<<pspeech>>Oh? Is that so?<</pspeech>>
You squeeze <<print $sibling.his>> <<if $sibling.breastsize <= 2>>budding<<else>>substantial<</if>> breasts, making <<print $sibling.him>> moan.
<<pspeech>>Sensitive, are they? Mmm...I like the way they feel too. But they could always be...<</pspeech>>
You lean forward to whisper in <<print $sibling.his>> ear, your voice breathy and sensual.
<<pspeech>>//Bigger.//<</pspeech>>
<<set $sibling.femmefetish += 3>>\
<<set $sibling.feminization += 2>>\
<<else>>\
You play with <<print $sibling.his>> nipples, making <<print $sibling.him>> squirm as you pinch and pull on them gently.
<<pspeech>>Mmm, you have such a nice chest, <<print $sibling.relation>> mine. Do you like when I touch it?<</pspeech>>
<<print $sibling.He>> nods, biting <<print $sibling.his>> lip, eyes closed as <<print $sibling.he>> tries to control <<print $sibling.his>> breathing.
<<pspeech>>Good. Because I like touching it. So maybe...<</pspeech>>
You lean forward to whisper in <<print $sibling.his>> ear, your voice breathy and sensual.
<<pspeech>>...you'll let me do it more often.<</pspeech>>
<</if>>\
<<else>>\
<<pspeech>>Mmm, <<print $sibling.name>>, you have such lovely breasts.<</pspeech>>
<<sibspeech>>D...don't say that...<</sibspeech>>
<<pspeech>>Why not? Do you want me to deny it? <<if $sibling.breastsize >= 5>>Should I say that your huge tits are terrible and you should be ashamed?<<elseif $sibling.breastsize >= 3>>Should I say that your splendid, soft breasts are awful and no fun to play with?<<else>>Should I say that your small, delightful breasts are unpleasant, boring, and shameful?<</if>><</pspeech>>
<<sibspeech>>N-no...<</sibspeech>>
<<pspeech>>Good, because the truth is, <<print $sibling.relation>> mine...<</pspeech>>
You lean forward to whisper in <<print $sibling.his>> ear, your voice breathy and sensual.
<<pspeech>>...I love your <<if $sibling.breastsize >= 5>>tits<<else>>breasts<</if>>.<</pspeech>>
<</if>>\
<<print $sibling.name>> shudders as your breath passes over <<print $sibling.his>> ear, twisting in aroused confusion. You can almost hear the thoughts playing out in <<print $sibling.his>> head: <<print $sibling.he>> shouldn't be getting turned on by this. <<print $sibling.He>> shouldn't be letting <<print $sibling.his>> older sister touch <<print $sibling.him>> like this. It's not right. It's something that's been forbidden by society, the idea of siblings being...intimate with each other.
<<if $sibling.penissize >= 1>>\
You can see <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick tenting <<print $sibling.his>> crotch, a wet spot forming at the tip.
<<else>>\
You can smell <<print $sibling.his>> arousal in the air, smell <<print $sibling.him>> getting wet.
<</if>>\
But if this is wrong, why is <<print $sibling.he>> enjoying it //so damn much//?
Suddenly, <<print $sibling.he>> tightens <<print $sibling.his>> grip on your wrists, and pushes down hard enough that you know <<print $sibling.he>> means it, and you let your hands be pushed away from <<print $sibling.his>> <<if $sibling.breastsize == 0>>chest<<else>>breasts<</if>>. Without you holding on, there's no resistance as <<print $sibling.he>> stands up from the couch, pulling away and out of your reach.
<<sibspeech>>I can't...this isn't...we shouldn't...<</sibspeech>>
You stand up from the couch, letting the blanket fall away, and <<print $sibling.his>> eyes immediately snap to <<if $player.hasdick == true>>your still-hard <<print $penisSize[$player.penissize]>> cock, pushing your pants into a tent shape<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>, a wet spot clearly visible at the tip<</if>><<else>>your <<print $breastSize[$player.breastsize]>> breasts<<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>, <<print $sibling.his>> nostrils flaring as <<print $sibling.he>> smells your copious feminine arousal<</if>><</if>>. You can't help but smile.
<<pspeech>>Did you enjoy it?<</pspeech>>
<<print $sibling.He>> looks away from your <<if $player.hasdick == true>>crotch<<else>>chest<</if>> and into your eyes, <<print $sibling.his>> irises wide. <<print $sibling.He>> hesitates for a moment, then slowly, haltingly nods. Your smiles widens and you step forward, putting your hands on <<print $sibling.his>> shoulders gently, and <<print $sibling.his>> already-blushing face turns an even deeper shade of red.
<<pspeech>>Then //enjoy it//. Who cares what others say?<</pspeech>>
There's a long, silent moment as <<print $sibling.he>> looks into your eyes unblinkingly, but it's broken suddenly and unexpectedly when <<print $sibling.he>> turns away, squirming out of your grasp, and you let <<print $sibling.him>> go, watching as <<print $sibling.he>> leaves the room, stumbling slightly, drunk on <<print $sibling.his>> own arousal. You eventually hear the sound of the door to <<print $sibling.his>> bedroom closing quietly, and you chuckle to yourself as you fold up the blanket and set it aside.
Poor <<if $sibling.gender == "male" && $sibling.feminization >= 50>>girl<<elseif $sibling.gender == "male">>boy<<else>>girl<</if>> doesn't know how to handle a little fun with <<print $sibling.his>> sister. Well, you're sure you'll be able to teach <<print $sibling.him>>. Perhaps sooner rather than later...
<<obedience "$sibling" 3>>
<<mindbreak "$sibling" 3>>
<<trust "$sibling" 3>>
<<set $sibling.intimatetouching += 1>>\
<<set $sibling.incestpressure += 5>>\
<<set $player.lust += 20>>\
<<button "For now, you should do something else." "Home Living Room">><<AdvanceTime>><</button>>
<<else>>\
<<sibspeech>>I d-don't...<</sibspeech>>
<<print $sibling.He>> gasps as you caress <<print $sibling.his>> <<if $sibling.breastsize == 0>>chest<<else>>breasts<</if>> lightly, a shiver running up <<print $sibling.his>> spine.
<<sibspeech>>I-it's not...we shouldn't do this...<</sibspeech>>
<<pspeech>>Why not?<</pspeech>>
You gently touch <<print $sibling.his>> left nipple, circling it with your finger, and <<print $sibling.he>> moans, closing <<print $sibling.his>> eyes to enjoying the stimulation. Then, suddenly, <<print $sibling.his>> eyes shoot open and <<print $sibling.he>> looks at you, mortified.
<<sibspeech>>B-because...because <<if $sibling.relation == "brother">>brothers and sisters aren't supposed to...to be together!<<else>>sisters aren't supposed to...to be together!<</if>><</sibspeech>>
<<pspeech>><<print $sibling.name>>, I must admit I'm...intrigued.<</pspeech>>
Confusion flashes in <<print $sibling.his>> eyes as you lean forward. <<print $sibling.He>> turns <<print $sibling.his>> head away as you get close, but you're not going for a kiss, not yet anyway. You draw close to <<print $sibling.his>> ear, and whisper quietly. Seductively.
<<pspeech>>Have you been thinking about the two of us...//together//?<</pspeech>>
<<print $sibling.name>> shivers, a wonderfully electric feeling that travels all the way up and down <<print $sibling.his>> spine, making <<print $sibling.him>> quiver against your nethers, <<if $player.hasdick == true>>where <<print $sibling.he>> certainly can't help but notice how hard your <<print $penisSize[$player.penissize]>> dick is getting<<else>>where the stimulation coaxes out another blast of girlcum, the scent of your arousal growing thicker and impossible to ignore<</if>>. As the shiver passes, though, <<print $sibling.he>> tightens <<print $sibling.his>> grip on your wrists and pushes down more insistently, letting you know that the fun times have passed. You let <<print $sibling.him>> win the struggle, and <<print $sibling.he>> stands up from the couch, turning to face you, <<print $sibling.his>> face so red, you're concerned about <<print $sibling.his>> health. You do notice, however, that <<if $sibling.penissize >= 1>><<print $sibling.his>> pants are straining around <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick, which is very clearly erect<<else>>there's a strong scent of feminine arousal coming from <<print $sibling.his>> nethers, a scent that's only getting stronger<</if>>.
<<sibspeech>>I...you...I'm...gonna...<</sibspeech>>
Unable to form a complete sentence, and clearly still struggling with the arousal ravaging <<print $sibling.his>> mind, <<print $sibling.he>> turns and leaves the room, walking a little awkwardly due to <<if $sibling.penissize >= 1>>the stiff erection <<print $sibling.he>>'s trying to ignore<<else>>the wetness between <<print $sibling.his>> legs<</if>>, and you shortly hear the door to <<print $sibling.his>> room close. You take a deep breath and let it out slowly, more than satisfied with your experience, and happy with the confused, horny mess you've left your <<print $sibling.relation>> in.
<<set $sibling.incestpressure += 5>>\
<<set $sibling.intimatetouching += 1>>\
<<obedience "$sibling" 3>>
<<trust "$sibling" 2>>
<<mindbreak "$sibling" 3>>
<<set $sibling.lust += 30>>\
<<set $player.lust += 20>>\
<<button "Time to do something else" "Home Living Room">><<AdvanceTime>><</button>>
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
The movie is quickly forgotten as you feel <<print $sibling.name>> start to push <<print $sibling.his>> butt into your crotch. For a moment, you think that it's unintentional, but that doesn't last long when you start to feel <<print $sibling.him>> grinding <<print $sibling.his>> butt against your <<if $player.penissize >= 1>>rapidly-stiffening <<print $penisSize[$player.penissize]>> dick<<else>>hot pussy<</if>>, <<print $sibling.his>> hips moving up and down making it clear <<print $sibling.he>> knows exactly what <<print $sibling.he>>'s doing.
You respond in kind, putting your arms around <<print $sibling.his>> waist, pulling <<print $sibling.him>> back into you, helping <<print $sibling.his>> efforts. <<if $player.penissize >= 3>>There's no way <<print $sibling.he>> doesn't feel your cock pressing against <<print $sibling.his>> <<print $buttSize[$sibling.buttsize]>> ass, hard as it is.<<elseif $player.penissize >= 1>>You make sure to push your hard <<print $penisSize[$player.penissize]>> cock into <<print $sibling.his>> ass, making <<print $sibling.him>> //feel// it.<<else>>You doubt <<print $sibling.he>> can feel the heat of your cunt through <<print $sibling.his>> pants and yours, but that doesn't stop you from trying, pushing against <<print $sibling.his>> ass as <<print $sibling.he>> grinds on your lap.<</if>> Your hands wander, one hand going up towards <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest, to caress <<print $sibling.his>> sensitive nipples<<else>><<print $breastSize[$sibling.breastsize]>> tits, to caress the sensitive skin there<</if>>, while your other hand slowly, carefully moves down towards <<print $sibling.his>> <<if $sibling.penissize >= 1>>obviously-hard <<print $penisSize[$sibling.penissize]>> dick<<else>>warm, wet, //needy// pussy<</if>>.
<<sibspeech>>Mmph!<</sibspeech>>
You know that <<print $sibling.he>>'s biting <<print $sibling.his>> lip, trying to keep <<print $sibling.his>> moans of passion in check, but that only makes you double your efforts. You grope <<print $sibling.his>> <<if $sibling.breastsize == 0>>chest, playing with <<print $sibling.his>> nipples<<else>>breasts, kneeding the soft, yielding bosom in your hand, tracing your finger over <<print $sibling.his>> erect nipple<</if>>, making <<print $sibling.him>> gasp at the sensation. You don't dare touch <<print $sibling.his>> <<if $sibling.penissize >= 1>>dick<<else>>vagina<</if>> directly, lest you ruin the mood, but the way that <<print $sibling.he>> undulates <<print $sibling.his>> hips makes it clear that <<print $sibling.he>> wants you to do it //so badly//.
<<pspeech>>Such a //naughty// <<if $sibling.penissize >= 1 && $sibling.feminization <= 49>>boy<<else>>girl<</if>> you are, <<print $sibling.name>>.<</pspeech>>
Your whisper in <<print $sibling.his>> ear elicits a sound of desperate need, a moan, a squeak that conveys desire and lust. Your <<print $sibling.relation>> writhes under your touch, desperate to be touched, to reach that lovely peak of pleasure that seems so close. You continue to tease, gentle motions making <<print $sibling.name>> gasp and pant. <<print $sibling.He>> reaches down <<print $sibling.his>> own hand towards <<print $sibling.his>> nethers, but you intercept it easily, pushing it away until <<print $sibling.he>> gets the point: //you're// in control, and <<print $sibling.his>> pleasure is //your// decision. The realization only makes <<print $sibling.him>> squirm even more.
But even teasing can get someone off, and you feel <<print $sibling.name>> suddenly tensing, panting and sweating in your arms.
<<sibspeech>>Oh, oooh! OOOH!<</sibspeech>>
You quickly pull your hand back as <<if $sibling.penissize >= 1>><<print $sibling.he>> cums, a blast of semen coating the inside of <<print $sibling.his>> underwear as <<print $sibling.he>> arches <<print $sibling.his>> back, thrusting <<print $sibling.his>> hips forward as <<print $sibling.he>> fulfills an instinctual need to get <<print $sibling.his>> cum as deep into a womb as possible<<else>><<print $sibling.he>> cums, <<print $sibling.his>> pussy clenching and spurting girlcum, drenching the inside of <<print $sibling.his>> panties as <<print $sibling.he>> presses down, fulfilling an instinctual need to get as much cum into <<print $sibling.his>> womb as possible<</if>>. By the end of it, you're left with a <<if $sibling.penissize >= 1 && $sibling.feminization <= 49>>panting, tired boy<<else>>hot, sweaty girl<</if>> in your arms, trying desperately to catch <<print $sibling.his>> breath.
When the moment passes, <<print $sibling.name>>, <<print $sibling.his>> face red, extracts <<print $sibling.him>>self from your grasp, and the blanket, standing up a little unsteadily, giving you a good view of the <<if $sibling.pussyleaking == true || $sibling.dickleaking == true>>huge<<else>>sizeable<</if>> wet spot in the crotch of <<print $sibling.his>> pants. <<print $sibling.He>> opens <<print $sibling.his>> mouth, but no sound comes out, and after a few minutes, <<print $sibling.he>> decides to just leave without saying anything. You fold up the blanket and put it away, chuckling to yourself, and idly wondering what's happening in the movie that you completely forgot was even on. You've missed enough of the plot that it's now imcomprehensible, but that seems a fair trade. Though what doesn't seem fair is that your <<print $sibling.relation>> got off, and you didn't...
<<set $player.lust += 25>>\
<<set $sibling.lust = 0>>\
<<set $sibling.incestpressure += 5>>\
<<set $sibling.incestdesire += 1>>\
<<friendship "$sibling" 1>>\
<<mindbreak "$sibling" 2>>\
<<trust "$sibling" 2>>\
<<button "Time to do something else." "Home Living Room">><<AdvanceTime>><</button>>
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<<sibspeech>>Uh...you know, I was...going to do a...thing. Maybe another time, okay?<</sibspeech>>
Without another word, <<print $sibling.name>> stands up from the couch and pushes past you out of the room. Seconds later, you hear the door to <<$sibling.his>> room close and very audibly lock. <<if $playerPath == "dom">>Infuriating.<<else>>Damn.<</if>> Seems like you're still on the outs with <<print $sibling.him>>. You'll have to let some time pass before <<print $sibling.he>>'s willing to spend time with you again.
<<trust "$sibling" -1>>
<<obedience "$sibling" -1>>
<</if>>\
<</replace>>\
<</button>>\
<<elseif $timeOfDayPos == 1>>\
<<if $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>>\
<<button "Suggest exercising together">>\
<<replace "#siblivingroom">>\
<<pspeech>><<if $playerPath == "dom">><<print $sibling.name>>, you look like a lump on the couch. Come, we’re going to work out together.<<else>>Hey, <<print $sibling.name>>, I'm just about to get some exercise in, want to join me?<</if>><</pspeech>>
<<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Sister">>\
<<sibspeech>><<if $sibling.friendlytouching >= 5>>Yeah, sure! Let’s do it!<<else>>Uh, yeah, that sounds like it would be fun.<</if>><</sibspeech>>
You clear a space in the living room and queue up a workout video. \
<<if $workoutresearch == 0 || $workoutresearch == 1>>\
After a few minutes of warm up stretches, you set off on your workout journey.
<<if $player.bodyshape <= 4>>\
You’re sweating within minutes, and the workout doesn’t relent. <<print $sibling.name>> is slightly better off, thanks to being in better shape than you, but soon even <<print $sibling.he>>’s panting and sweaty, feeling the burn. You do your best to stick to it, falling behind a little bit but refusing to show weakness. As if egged on by your bravado, your <<print $sibling.relation>> steps up <<print $sibling.his>> game, and soon it’s a competition.
By the time the video is done, you’re barely able to remain on your feet, gasping for breath. The video, of course, doesn’t know how exhausted you are, and starts autoplaying the next routine, making you groan in agony.
<<sibspeech>>N-nope...not doing...anymore...of that...<</sibspeech>>
Fortunately, <<print $sibling.name>> has enough energy to shut off the video, letting you both recover.
<<pspeech>>A...hell of a...workout.<</pspeech>>
<<sibspeech>>Yeah...g-good way to...get the...blood flowing...<</sibspeech>>
After a few minutes of cooldown, <<print $sibling.he>> takes a deep, gulping breath and stands up a bit more straight.
<<sibspeech>>Thanks for that, sis. I think I’m gonna hit the showers, first, though.<</sibspeech>>
You wave <<print $sibling.him>> off, still trying to catch your breath (and resolving to get in better shape), and <<print $sibling.he>> leaves the room. That was certainly a good way to get your exercise in, and sharing the pain certainly served to bring you closer to your <<print $sibling.relation>>, but...you feel unsatisfied. Maybe you can find a way to make the exercise more...hands-on.
<<else>>\
You’re sweating within minutes, and the workout doesn’t relent, but you have no trouble keeping up with it, regulating your breathing. <<print $sibling.name>> appears better off at first, but before long, it’s clear that <<print $sibling.he>>’s just trying to keep up with you, and failing at that. Slowly, to be sure, by degrees, but nonetheless falling behind. You try to temper your smug reaction and focus on the workout, but it’s...difficult, especially when you push yourself a little harder, and <<print $sibling.name>>, feeling the need to keep up, does the same, only falling farther behind.
By the time the video is done, you’re breathing hard and covered in sweat, but also basking in the sweet rush of endorphins from the exercise. <<print $sibling.name>>, on the other hand, is barely managing to stand on <<print $sibling.his>> feet, swaying in exhaustion. You glance at the video and grin.
<<pspeech>>Good warmup. Let’s get started now.<</pspeech>>
<<sibspeech>>Nooooooooo...!<</sibspeech>>
You laugh and turn off the video as <<print $sibling.name>> collapses to the floor. <<if $sibling.breastsize >= 1>><img class="floatright medium" src="images/Sibling/events/sweaty breasts.jpg">The sweat from <<print $sibling.his>> workout has soaked <<print $sibling.his>> shirt, giving you an...//interesting// view of <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts heaving up and down as <<print $sibling.he>> tries to catch <<print $sibling.his>> breath.<<else>>Apparently, one of the effects of exercise for your <<print $sibling.relation>> is increased blood flow, as evidenced by the <<print $penisSize[$sibling.penissize]>> semi-hard dick currently bulging at the crotch of <<print $sibling.his>> workout pants. <<if $sibling.penissize >= 4>>And it’s an impressive showing, too.<</if>><</if>>
<<pspeech>>Are you going to live?<</pspeech>>
<<sibspeech>>Y-yeah...j-just...gonna die a bit first.<</sibspeech>>
You chuckle and head out of the room towards the bathroom to shower off the sheen of sweat covering your own body. As fun as it was showing up your <<print $sibling.relation>> and getting your exercise for the day in...you feel that you could have done more. Maybe there’s an exercise video you can find that will be more...hands-on.
<</if>>\
<<friendship "$sibling" 1>>
<<obedience "$sibling" 1>>
<<if $player.bodyshape >= 4>>\
<<trust "$sibling" 1>>
<</if>>\
<<button "You eventually recover and get back to your day.">>\
<<FitPlus>>
<<set $exercisedToday = true>>
<<AdvanceTime>>
<</button>>\
<<else>>\
You queue up the workout video that you found, and as it starts to play, announcing a "couples workout", <<print $sibling.name>> turns and looks at you.
<<sibspeech>>What is this?<</sibspeech>>
<<pspeech>>A workout video, I believe.<</pspeech>>
<<sibspeech>>Couples workout?<</sibspeech>>
<<pspeech>>I don’t know, I just picked something at random. Get ready, it’s starting.<</pspeech>>
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><img class="floatright medium" src="images/Sibling/events/brother exercise.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/sister exercise.jpg"><</if>><<print $sibling.name>> gives you a skeptical look, but doesn’t argue anymore as the video starts. It’s a pretty straightforward warmup, but by the time your heart is pumping and you’re starting to sweat, the instructor in the video gets to the heart of the matter.
<<sibspeech>>Th-this is weird.<</sibspeech>>
You put your hands on <<print $sibling.his>> hips, positioning yourself behind <<print $sibling.his>> as the two of you run in place. It is rather weird, but you’re not complaining, and the activity is energetic enough that neither of you can put up more than a token resistance before you’re on to the next exercise.
The video pushes through a cooldown, and then starts on to assisted stretches. <<print $sibling.name>> lays on the floor, looking up at you as you hold <<print $sibling.his>> leg, fully extended, and push forward, eliciting a groan from your <<print $sibling.relation>>.
<<sibspeech>>Not too hard.<</sibspeech>>
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><img class="floatright medium" src="images/Sibling/events/brother exercise.jpg"><<elseif $sibling.penissize >= 1>><img class="floatright medium" src="images/Sibling/events/brother exercise 2.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/sister exercise.jpg"><</if>>You’re extremely cognizant of the fact that, if the two of you weren’t wearing clothes, this would be a very different interaction. <<if $player.hasdick == true>>Your <<print $penisSize[$player.penissize]>> dick also appears to be aware, as you can feel it starting to grow hard as the close proximity to your <<print $sibling.relation>>’s <<if $sibling.gender == "female">>sweaty pussy<<else>>sweaty butt<</if>>.<</if>><<if $player.hasvagina == true>>Your pussy also seems to be aware, as that’s not sweat you feel dripping from your cunt. <<if $player.pussyleaking == "medium">>You hope you’ll be able to pass off the wet stain around your crotch as sweat.<<elseif $player.pussyleaking == "light">>The barely visible stain of girlcum on the crotch of your exercise pants is easily explained as sweat, fortunately. At least, you hope so.<<else>>It’s hard to tell if the moisture you feel between your legs is sweat or something else, but you imagine both could be true.<</if>><</if>> Looking down at your <<print $sibling.relation>>, <<if $sibling.hairlength >= 4>>hair splayed out around <<print $sibling.his>> head, <</if>>face sweaty, breathing hard...
It’s almost enough to make you forget what you’re //actually// doing, which is supposed to be working out. You almost slip, and just barely recover before your <<print $sibling.relation>> kicks you in the face. <<print $sibling.He>> looks up and you and smiles.
<<sibspeech>>You alright there, <<print $player.name>>?<</sibspeech>>
You respond by increasing the force in <<print $sibling.his>> leg, making <<print $sibling.him>> groan at the painful strain on <<print $sibling.his>> muscles, a moan that could have very different implications in another context...but you refocus your mind on the task at hand.
After taking your turn and doing your absolute best to restrain your sweaty lust from showing as <<print $sibling.name>> has <<print $sibling.his>> hands on your legs, you continue with the workout until you’re both sweaty and tired.
<<pspeech>>Good...workout...<</pspeech>>
<<sibspeech>>Yeah...really feeling...the burn...<</sibspeech>>
Despite your exhaustion, you manage to get to your feet before your <<print $sibling.relation>>, heading towards the bathroom and the shower you now desperately need. And also so that <<print $sibling.name>> doesn’t see <<if $player.hasdick == true>>the bulge at your crotch<<else>>the wet spot at your crotch<</if>> and get the wrong idea.
Still, well worth the occasional slip up.
<<mindbreak "$sibling" -1>>
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<set $sibling.friendlytouching += 1>>\
<<button "After your shower, you get on with your day." "Home Living Room">>\
<<AdvanceTime>>
<<FitPlus>><<FitPlus>>
<<set $exercisedToday = true>>
<</button>>\
<</if>>\
<<else>>\
<<sibspeech>>Uh...no, thanks.<</sibspeech>>
<<print $sibling.name>> turns away from you and stares at the television, ignoring you. Well, seems as though <<print $sibling.he>>'s still not really in the mood to spend time with you. How annoying. You should give <<print $sibling.him>> some space.
<<friendship "$sibling" -1>>
<<trust "$sibling" -1>>
<<obedience "$sibling" -1>>
<<button "You decide to leave well enough alone." "Home Bedroom">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
<</if>>\
<<if $sibling.taboos[0] == true>>\
<<if $sibling.hairlength >= 4 || $player.hairlength >= 4>>\
<<button "Suggest some sibling hair styling">>\
<<replace "#siblivingroom">>\
<<pspeech>>You know what might be fun? We never got to do each other’s hair growing up, but now we have that chance. Would you like to try it?<</pspeech>>
<<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Sister">>\
<<if $sibling.penissize >= 1>>\
<<if $sibling.feminization <= 49>>\
<<sibspeech>>Oh, uh...I don’t know that I’d really be into that, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Why not?<</pspeech>>
<<print $sibling.He>> gives you a look that clearly indicates that you should know, but you flash <<print $sibling.him>> your most confused smile instead. After a moment, <<print $sibling.he>> sighs.
<<sibspeech>>Because...I’m a guy.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Ridiculous. I'm willing to bet you love to play with a woman’s hair. If you //insist//, I will keep my hair styling designs to myself, and let you have some fun with mine.<<else>>Oh come on. Guys like ladies hair, I know it and you know it. If you don’t want me to play with your hair, that’s fine, but don’t tell me you don’t want to play with mine. I’ve seen those looks.<</if>><</pspeech>>
<<print $sibling.He>> gives you a level look, <<print $sibling.his>> mouth slightly open as you play with your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair. <<print $sibling.He>> seems as though <<print $sibling.he>>'s about to object, but <<print $sibling.he>> pauses.
<<if $player.hairlength <= 3>>\
<<sibspeech>>Your hair, uh...isn't really long enough to do anything with it.<</sibspeech>>
You balk for a moment and then realize <<print $sibling.he>>'s right: your <<print $hairLength[$player.hairlength]>> hair really isn't long enough to style. At most <<print $sibling.he>> could comb it out, but that's not the point. You were kind of hoping <<print $sibling.he>> would let you play with <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> hair, but if <<print $sibling.he>>'s not willing to do so, you're not quite ready to force it onto <<print $sibling.him>>.
<<pspeech>>Hm. You may have a point. I'll have to grow it out and ask you again.<</pspeech>>
<<sibspeech>>Uh, sure...I guess.<</sibspeech>>
You turn and leave <<print $sibling.him>> alone, cursing your lack of foresight making you look like a fool. You'll have to think things through better next time.
<<button "You head off to do something else." "Home Living Room">><</button>>
<<else>>\
<<sibspeech>>Uh...m-maybe some other time?<</sibspeech>>
<<print $sibling.He>> gives you an apologetic look that only slightly frustrates you, but you manage to control your annoyance. <<print $sibling.He>> at least seems contrite about <<print $sibling.his>> reluctance, so you’ll let <<print $sibling.him>> off the hook, for now.
<<pspeech>>I’ll hold you to that, <<print $sibling.name>>.<</pspeech>>
<<if $player.haircolor == "blonde">><video class="floatright medium" src="images/Sibling/events/blonde hair tease.mp4" autoplay loop></video><<elseif $player.haircolor == "black">><video class="floatright medium" src="images/Sibling/events/black hair tease.mp4" autoplay loop></video><<else>><video class="floatright medium" src="images/Sibling/events/red hair tease.mp4" autoplay loop></video><</if>>You make sure to <<if $player.hairlength >= 4>>flip your hair over your shoulder<<else>>run your fingers through your hair<</if>> as you turn away, a gentle reminder of what <<print $sibling.he>>’s missing out on, and you leave <<print $sibling.him>> alone. For now.
<<set $sibling.hairisgrowing = true>>\
<<set $sibling.feminization += 2>>
<<trust "$sibling" 1>>
<<friendship "$sibling" 1>>
<<button "Time to do something else" "Home Living Room">><<AdvanceTime>><</button>>
<</if>>\
<<else>>\
<<if $sibling.hairlength <= 3>>\
<<sibspeech>>That sounds like fun! Oh, but...I don’t know if my hair is long enough.<</sibspeech>>
You take a look at <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair, and realize that <<print $sibling.he>>’s probably right, but you brush it off.
<<pspeech>>Just because it’s on the shorter side doesn’t mean we can’t still have fun. Come on.<</pspeech>>
<<if $player.haircolor == "blonde">><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><<elseif $player.haircolor == "black">><img class="floatright medium" src="images/Sibling/events/black hair styling.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/red hair styling.jpg"><</if>>You lead <<print $sibling.name>> into your room, where you take a seat on your bed, motioning for your <<print $sibling.relation>> to get behind you and get to work. <<print $sibling.He>> doesn’t need much coaxing to get started: you simply hand <<print $sibling.him>> a brush, and within moments, <<print $sibling.he>>’s carefully brushing out your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair. You’re actually surprised that <<print $sibling.he>>’s so good at it, easily removing tangles without pulling your hair out, making sure to touch up your hair without trying to make it something it isn’t. <<if $sibling.hairlength >= 4>>You wonder if <<print $sibling.he>> practices on <<print $sibling.his>> own hair, or if there some other secret there.<<else>>It’s doubtful that <<print $sibling.he>>’s practicing on <<print $sibling.his>> own <<print $hairLength[$sibling.hairlength]>> hair, but where else would <<print $sibling.he>> get this experience?<</if>> It doesn’t matter either way: you close your eyes and enjoy it, as your mind starts to wander, relaxing into the sensation of semi-expert hair maintenance.
<<sibspeech>>Do you like it?<</sibspeech>>
You snap your eyes open, not sure how long you zoned out, but you quickly compose yourself. You clear your throat and look at your reflection in your mirror. It’s immediately clear that <<print $sibling.name>> isn’t a professional stylist by any means, but <<print $sibling.he>>’s definitely got some talent: your hair looks good enough that others would be able to tell that you spent time on it, though not quite to salon-quality levels. Still, for only a brush, not bad at all.
<<pspeech>>It looks fantastic. You have a real gift for this, <<print $sibling.name>>.<</pspeech>>
<<print $sibling.He>> blushes and waves you off, clearly embarrassed by your praise.
<<pspeech>>It’s just such a shame that I can’t return the favor.<</pspeech>>
<<sibspeech>>No, it’s...it’s not a big deal.<</sibspeech>>
Despite <<print $sibling.his>> protestations to the contrary, you can tell from the way <<print $sibling.his>> shoulders slump, the way <<print $sibling.he>> absently runs <<print $sibling.his>> fingers through <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair, that <<print $sibling.he>>’s upset that <<print $sibling.his>> hair isn’t longer. You reach out, putting your hand on <<print $sibling.his>> head, and ruffle <<print $sibling.his>> hair gently.
<<pspeech>>You know, you //could// grow it out.<</pspeech>>
<<print $sibling.He>> looks at you, then pulls an errant strand of <<print $sibling.his>> hair down towards <<print $sibling.his>> eyes, letting it go with an odd expression on <<print $sibling.his>> face.
<<sibspeech>>I don’t know. Maybe. I’ll think about it.<</sibspeech>>
<<pspeech>>See that you do. I personally think you would look lovely with longer hair.<</pspeech>>
<<print $sibling.He>> nods absently, standing up from the bed, and then heading out of the room in a slight daze. You wonder if, perhaps, <<print $sibling.he>>’s lost in the thought of growing out <<print $sibling.his>> hair, or maybe still thinking about how much fun it was to play with yours. Or maybe both. Either way, you imagine <<print $sibling.he>> has a lot to think about right now.
<<friendship "$sibling" 2>>
<<trust "$sibling" 2>>
<<mindbreak "$sibling" 1>>
<<set $sibling.hairisgrowing = true>>\
<<set $sibling.intimatetouching += 1>>\
<<if $sibling.taboos[9] == true>>\
<<set $sibling.submission += 1>>\
<<else>>\
<<set $sibling.helpingout += 1>>\
<</if>>\
<<button "Either way, you have things to do." "Home Bedroom">><<AdvanceTime>><</button>>\
<<else>>\
<<sibspeech>>That sounds like fun! I’m still trying to figure out what to do with my hair, to be honest.<</sibspeech>>
You take a look at <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair, and notice once more just how long it’s getting.
<<pspeech>>I’m sure I can think of a few things to do with it. Come on.<</pspeech>>
<<if $player.haircolor == "blonde">><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><<elseif $player.haircolor == "black">><img class="floatright medium" src="images/Sibling/events/black hair styling.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><</if>>You lead <<print $sibling.name>> into your room, where you take a seat on your bed, motioning for your <<print $sibling.relation>> to get behind you and get to work. <<print $sibling.He>> doesn’t need much coaxing to get started: you simply hand <<print $sibling.him>> a brush, and within moments, <<print $sibling.he>>’s carefully brushing out your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair. You’re actually surprised that <<print $sibling.he>>’s so good at it, easily removing tangles without pulling your hair out, making sure to touch up your hair without trying to make it something it isn’t. <<if $sibling.hairlength >= 4>>You wonder if <<print $sibling.he>> practices on <<print $sibling.his>> own hair, or if there some other secret there.<<else>>It’s doubtful that <<print $sibling.he>>’s practicing on <<print $sibling.his>> own <<print $hairLength[$sibling.hairlength]>> hair, but where else would <<print $sibling.he>> get this experience?<</if>> It doesn’t matter either way: you close your eyes and enjoy it, as your mind starts to wander, relaxing into the sensation of semi-expert hair maintenance.
<<sibspeech>>Do you like it?<</sibspeech>>
You snap your eyes open, not sure how long you zoned out, but you quickly compose yourself. You clear your throat and look at your reflection in your mirror. It’s immediately clear that <<print $sibling.name>> isn’t a professional stylist by any means, but <<print $sibling.he>>’s definitely got some talent: your hair looks good enough that others would be able to tell that you spent time on it, though not quite to salon-quality levels. Still, for only a brush, not bad at all.
<<pspeech>>It looks fantastic. You have a real gift for this, <<print $sibling.name>>.<</pspeech>>
<<print $sibling.He>> blushes and waves you off, clearly embarrassed by your praise.
<<pspeech>>My turn, now. Sit down here.<</pspeech>>
<video class="floatright medium" src="images/Sibling/events/styling sibling hair.mp4" autoplay loop></video><<print $sibling.He>> hesitates for only a moment before following your direction. You gently take the brush from <<print $sibling.his>> hand and position yourself behind <<print $sibling.him>>. Once <<print $sibling.he>>’s in place and relaxed, you run the brush through <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair, slowly, carefully. You make sure to go all the way to the tips, then stop, take some more of <<print $sibling.his>> long hair in hand, and start again from the top.
By the third repetition, <<print $sibling.he>>’s swaying slightly, relaxed enough that the light pull from the brush is capable of moving <<print $sibling.him>> without resistance. It’s not hard to take advantage, pulling just a little bit more with each stroke of the brush. You doubt <<print $sibling.he>> even realizes when <<print $sibling.he>>’s almost pulled back against your chest. When <<print $sibling.his>> head inevitably comes to rest on your <<print $breastSize[$player.breastsize]>> breasts, <<print $sibling.he>> notices, <<print $sibling.his>> eyes opening wide.
<<sibspeech>>Oh, shit! Uh, s-sorry!<</sibspeech>>
<<print $sibling.He>> starts to sit up, but you hold <<print $sibling.him>> gently, letting <<print $sibling.him>> struggle slightly as you pull <<print $sibling.him>> back, <<print $sibling.his>> head resting on your bosom once again.
<<pspeech>>Shh, it’s okay. It just means I’m doing it right. Relax.<</pspeech>>
<<print $sibling.He>> doesn’t look entirely comfortable with the prospect, but <<print $sibling.he>> doesn’t struggle anymore either. You don’t even bother with the pretense of playing with <<print $sibling.his>> hair, just stroking <<print $sibling.his>> head like a cuddling pet as <<print $sibling.he>> relaxes into your embrace.
You’re almost convinced that <<print $sibling.he>>’s going to fall asleep in your arms, but after a long, tender moment of silence between the two of you, <<print $sibling.he>> sits up, pushing off your legs. <<print $sibling.He>>’s not entirely stable, however, and wobbles a bit before <<print $sibling.he>> puts one hand on your breast to steady himself. As soon as <<print $sibling.he>> realizes what <<print $sibling.he>>’s touching, <<print $sibling.he>> jumps back, <<print $sibling.his>> face red.
<<sibspeech>>Oh god, sorry, I-I didn’t mean to-<</sibspeech>>
<<pspeech>>It’s okay, <<print $sibling.name>>. Besides, I <<if $playerPath == "dom">>rather<<else>>kind of<</if>> liked it.<</pspeech>>
That doesn’t help <<print $sibling.his>> embarrassment, <<print $sibling.his>> face turning a much deeper shade of red as <<print $sibling.he>> stands up. But you notice <<if $sibling.cockchastity == true>>a rather surprising amount of pre-cum staining the front of <<print $sibling.his>> pants<<elseif $sibling.penissize >= 3>>that <<print $sibling.his>> dick is standing at attention in <<print $sibling.his>> pants<<if $sibling.dickleaking == true>>, which are stained from a surprising amount of pre-cum<</if>><<else>><<if $sibling.dickleaking == true>>a rather surprising amount of pre-cum staining the front of <<print $sibling.his>> pants, which are just barely tented by <<print $sibling.his>> small but hard dick<<else>>a noticeable bulge from <<print $sibling.his>> small but hard dick in <<print $sibling.his>> pants<</if>><</if>>. <<print $sibling.He>> mumbles something and leaves the room, closing the door behind <<print $sibling.him>>.
It’s almost cute how awkward <<print $sibling.he>> gets. Almost. But you’re sure <<print $sibling.he>>’ll get comfortable with being close to you soon. You just need to keep working on <<print $sibling.him>>.
<<obedience "$sibling" 1>>
<<friendship "$sibling" 2>>
<<trust "$sibling" 1>>
<<mindbreak "$sibling" 2>>
<<set $sibling.intimatetouching += 1>>\
<<set $sibling.incestpressure += 3>>\
<<button "For now, you have other things to do." "Home Bedroom">><<AdvanceTime>><</button>>
<</if>>\
<</if>>\
<<else>>\
<<if $sibling.hairlength <= 3>>\
<<sibspeech>>Oh my god that sounds like so much fun! Oh, but...I don’t think my hair is long enough to really do anything...<</sibspeech>>
You take a look at <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair, and you have to admit that <<print $sibling.he>> has a point: <<print $sibling.his>> hair is just a little on the short side. You won’t let that deter you, though.
<<pspeech>>You can play with my hair, then. Come on.<</pspeech>>
<<if $player.haircolor == "blonde">><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><<elseif $player.haircolor == "black">><img class="floatright medium" src="images/Sibling/events/black hair styling.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><</if>><<print $sibling.name>> follows you into your room, where you take a seat on your bed, motioning for your <<print $sibling.relation>> to get behind you and get to work. You hand <<print $sibling.him>> the brush, and it soon becomes clear that <<print $sibling.he>>’s had quite a bit of practice, <<if $sibling.hairlength >= 3>>probably with <<print $sibling.his>> own hair<<else>>though not with <<print $sibling.his>> own hair, at least not as it is now<</if>>, as <<print $sibling.he>> carefully brushes out your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair from root to tip. You find the motions surprisingly relaxing, <<print $sibling.his>> focus on making you look good lulling you into letting your guard down just a little bit.
After <<print $sibling.he>> finishes brushing, <<print $sibling.he>> starts playing with your hair a bit more, idly twisting it into braids and then undoing it, pulling it into a ponytail and then letting it hang free. It’s clear <<print $sibling.he>>’s having a lot of fun with it, and you let <<print $sibling.him>> do what <<print $sibling.he>> wants. You’re vaguely aware that <<print $sibling.he>>’s talking to you the whole time, and you’re making the appropriate noises when needed, but you’re too lost in the sensations of a surprisingly good styling session to worry about the details.
<<sibspeech>>There, what do you think?<</sibspeech>>
You blink, coming back to the moment, and realize that <<print $sibling.he>>’s finished and is looking for your approval. You take a look in the mirror and see that <<print $sibling.he>>’s actually done some really good work for an amateur: your hair, while definitely not dull and boring even at the worst of times, is definitely a step up from your average hair day. You smile at your reflection as you toss your head to the side, enjoying the sway of your long locks.
<<pspeech>>You have a real talent for this, <<print $sibling.name>>. Maybe I should have you do my hair every morning.<</pspeech>>
<<sibspeech>>Oh god, ha, no thanks. I don’t think either of us wants to wake up as early as we’d need to in order for that to happen.<</sibspeech>>
<<pspeech>>You might be surprised at what I want.<</pspeech>>
<<print $sibling.He>> stares at you a little bit, confused by your statement, but you only smile cryptically.
<<pspeech>>It's just such a shame that I can't return the favor. You should really grow your hair out, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>You think? I've been considering it, but long hair is such a hassle. I don't know if it's worth it.<</sibspeech>>
<<pspeech>>Well, consider this.<</pspeech>>
You lean close, whisper in <<print $sibling.his>> ear.
<<pspeech>>I could have //so much fun// playing with you.<</pspeech>>
You pull back to see that <<print $sibling.his>> face has flushed an almost bright red, though the confusion in <<print $sibling.his>> eyes makes you chuckle. <<print $sibling.He>> just doesn't know how to deal with your overt flirting, and it's really amusing to see <<print $sibling.him>> try desperately to wrestle with <<print $sibling.his>> conflicting feelings. <<print $sibling.He>> opens <<print $sibling.his>> mouth, closes it, opens it again and then looks away, touching <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> hair.
<<sibspeech>>M...m-maybe...Um...I should g-go.<</sibspeech>>
You hold back a chuckle as <<print $sibling.he>> stands up from the bed and heads out of your room, still idly touching <<print $sibling.his>> hair, pulling on it. As <<print $sibling.he>> closes the door behind <<print $sibling.him>>, you sigh happily at your success. If nothing else, you know your words have wormed their way into <<print $sibling.name>>'s head, and <<print $sibling.he>>'ll be reflecting on them for a while.
<<set $sibling.hairisgrowing = true>>\
<<obedience "$sibling" 1>>
<<friendship "$sibling" 2>>
<<trust "$sibling" 1>>
<<mindbreak "$sibling" 2>>
<<set $sibling.intimatetouching += 1>>\
<<set $sibling.incestpressure += 3>>\
<<button "For now, you have other things to do." "Home Bedroom">><<AdvanceTime>><</button>>
<<else>>\
<<sibspeech>>Oh my god, yes! I didn’t get to play with my sister’s hair when I was younger! Oh, this is going to be so much fun. What do you think? Up, or down?<</sibspeech>>
<<print $sibling.He>> starts playing with <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair as <<print $sibling.he>> considers different styles. It looks quite well-maintained and silky smooth, and you can’t wait to start playing with it.
<<pspeech>>I’m sure we’ll come up with something. Come on.<</pspeech>>
<<if $player.haircolor == "blonde">><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><<elseif $player.haircolor == "black">><img class="floatright medium" src="images/Sibling/events/black hair styling.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/blonde hair styling.jpg"><</if>><<print $sibling.name>> follows you into your room, where you take a seat on your bed, motioning for your <<print $sibling.relation>> to get behind you and get to work. You hand <<print $sibling.him>> the brush, and it soon becomes clear that <<print $sibling.he>>’s had quite a bit of practice, <<if $sibling.hairlength >= 3>>probably with <<print $sibling.his>> own hair<<else>>though not with <<print $sibling.his>> own hair, at least not as it is now<</if>>, as <<print $sibling.he>> carefully brushes out your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair from root to tip. You find the motions surprisingly relaxing, <<print $sibling.his>> focus on making you look good lulling you into letting your guard down just a little bit.
After <<print $sibling.he>> finishes brushing, <<print $sibling.he>> starts playing with your hair a bit more, idly twisting it into braids and then undoing it, pulling it into a ponytail and then letting it hang free. It’s clear <<print $sibling.he>>’s having a lot of fun with it, and you let <<print $sibling.him>> do what <<print $sibling.he>> wants. You’re vaguely aware that <<print $sibling.he>>’s talking to you the whole time, and you’re making the appropriate noises when needed, but you’re too lost in the sensations of a surprisingly good styling session to worry about the details.
<<sibspeech>>There, what do you think?<</sibspeech>>
You blink, coming back to the moment, and realize that <<print $sibling.he>>’s finished and is looking for your approval. You take a look in the mirror and see that <<print $sibling.he>>’s actually done some really good work for an amateur: your hair, while definitely not dull and boring even at the worst of times, is definitely a step up from your average hair day. You smile at your reflection as you toss your head to the side, enjoying the sway of your long locks.
<<pspeech>>You have a real talent for this, <<print $sibling.name>>. Maybe I should have you do my hair every morning.<</pspeech>>
<<sibspeech>>Oh god, ha, no thanks. I don’t think either of us wants to wake up as early as we’d need to in order for that to happen.<</sibspeech>>
<<pspeech>>You might be surprised at what I want.<</pspeech>>
<<print $sibling.He>> stares at you a little bit, confused by your statement, but you only smile cryptically.
<<pspeech>>Your turn.<</pspeech>>
<video class="floatright medium" src="images/Sibling/events/styling sibling hair.mp4" autoplay loop></video>You quickly rearrange yourself on the bed, sitting <<print $sibling.him>> on the edge and positioning yourself behind <<print $sibling.him>>, taking the brush in hand. You carefully take <<print $sibling.his>> <<print $hairLength[$sibling.hairlength]>> <<print $sibling.haircolor>> hair in hand and gently brush out it out, from root to tip. <<print $sibling.name>> leans back into you, relaxing, as you make sure <<print $sibling.his>> hair looks silky smooth and perfectly coiffed.
After a few minutes, you're done, but you don't stop. Instead, you set the brush down and move your hands to <<print $sibling.his>> shoulders, squeezing them lightly, massaging the tension out of them. <<print $sibling.He>> stiffens slightly, opening <<print $sibling.his>> eyes and leaning <<print $sibling.his>> head back to look at you.
<<sibspeech>>What are you-<</sibspeech>>
<<pspeech>>Shhh. Enjoy it.<</pspeech>>
You punctuate your instruction with a careful, gentle squeeze of <<print $sibling.his>> shoulders, making <<print $sibling.him>> squirm at the pleasurable release, and <<print $sibling.he>> closes <<print $sibling.his>> eyes again, leaning back against you as you continue working out <<print $sibling.his>> muscles. When you feel that <<print $sibling.his>> shoulders are sufficiently relaxed, you move on to <<print $sibling.his>> neck, then down to <<print $sibling.his>> upper back. All the while, working slowly, gently, sensually, you touch your <<print $sibling.relation>> all over, and <<print $sibling.he>> lets you.
You can feel <<print $sibling.his>> bra under <<print $sibling.his>> shirt, and you move your hands down to <<print $sibling.his>> lower back to lift up <<print $sibling.his>> shirt, sliding your hands underneath and towards <<print $sibling.his>> bra strap. But you stop when you feel <<print $sibling.him>> tense up.
<<sibspeech>>Wait, stop.<</sibspeech>>
<<pspeech>>It's okay, <<print $sibling.name>>, I'm just giving you a massage.<</pspeech>>
<<sibspeech>>N-no, I...I think I'm good. Thanks.<</sibspeech>>
<<print $sibling.He>> sits up and scoots away on the bed, adjusting <<print $sibling.his>> shirt as <<print $sibling.he>> stands up and leaves the room, <<print $sibling.his>> face still red, and the unmistakeable smell of arousal wafting off <<print $sibling.him>> as <<print $sibling.he>> goes. You chuckle as you get yourself back together, wondering what's going through <<print $sibling.name>>'s head right now. Well, you know what's going through <<print $sibling.his>> body, at least: lust.
<<obedience "$sibling" 1>>
<<friendship "$sibling" 2>>
<<trust "$sibling" 1>>
<<mindbreak "$sibling" 2>>
<<set $sibling.intimatetouching += 1>>\
<<set $sibling.incestpressure += 3>>\
<<button "For now, you have other things to do." "Home Bedroom">><<AdvanceTime>><</button>>
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
<</if>>\
</div>\<<set $currentroom = "homekitchen">>\
Your kitchen is pretty basic, and a little small, but it has all the proper amenities. You make sure to keep it well-stocked with various foods to make sure you can make a variety of meals when needed.
\
<<if $incest == true>>\
<<if $dayOfTheWeekPos >= 3 && $dayOfTheWeekPos <= 5>>\
<<if $timeOfDayPos == 3>>\
Your <<print $sibling.relation>> is here, puttering around, looking in the fridge and pantry, presumably for some kind of snack.<<set _here = true>>
<<else>>
<<set _here = false>>
<</if>>\
<<elseif $dayOfTheWeekPos == 0 || $dayOfTheWeekPos == 6>>\
<<if $timeOfDayPos == 2>>\
Your <<print $sibling.relation>> is here, playing with pots and pans as <<print $sibling.he>> gets ready to make dinner.<<set _here = true>>
<<else>>
<<set _here = false>>
<</if>>\
<<else>>\
<<set _here = false>>\
<</if>>\
<<else>>\
<<set _here = false>>\
<</if>>\
\
<<if _here == true>>\
<<button "Hang out with your <<print $sibling.relation>>" "Sibling Interact Home">><</button>>\
<<elseif $siblingAtHome == true>>\
<<if $siblingdrinktimeout <= 0>>\
<<button "Get a drink for your <<print $sibling.relation>>" "Sibling Drink Drug">><</button>>\
<</if>>\
<<else>>\
<</if>>\
<hr>
<<include "Home Location List">><div id="cook">\
<<if $sibling.taboos[0] == false>>\
<<button "Suggest cooking together">>\
<<replace "#cook">>\
<<pspeech>><<if $playerPath == "dom">><<print $sibling.name>>, I was thinking about making something. Would you like to assist?<<else>>Hey, <<print $sibling.name>>, good timing. I was just about to make dinner. Want to help?<</if>><</pspeech>>
<<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle == "Estranged Sister">>\
<<sibspeech>>Oh, sure! I was just thinking about getting something to eat anyway. What are you thinking?<</sibspeech>>
You quickly take command, moving into the kitchen and giving orders with the efficiency of a head chef at a busy restaurant. Most of them are unnecessary for the uncomplicated meal you’re making, but <<print $sibling.name>> leaps into action anyway, a big smile on <<print $sibling.his>> face as you both putter around the <<if $home == 1 || $home == 2 || $home == 3>>small<<else>>spacious<</if>> kitchen.
It’s not hard to find reasons to touch your <<print $sibling.relation>>: a gentle push on the shoulder to get <<print $sibling.him>> moving, a hand around the waist as you move <<print $sibling.him>> out of the way. None of it is terribly out of place, but you make a conscious effort to linger just a little bit longer than is strictly necessary. Not enough to be accused of anything, to be sure, but enough to make it clear that you’re comfortable with touching.
It doesn’t take long before <<print $sibling.name>> takes the cue from you. You start giving orders that force <<print $sibling.him>> to move around and past you, and <<print $sibling.he>> is quick to put <<print $sibling.his>> hands on you to move past. It’s mostly professional. //Mostly//. But you could swear that <<print $sibling.his>> hands hold your <<print $buttSize[$player.buttsize]>> butt for more than just the movement. And the way <<print $sibling.his>> hands slide across your butt checks as <<print $sibling.he>> pulls away...
No, it’s probably wishful thinking. But that’s okay. There’s plenty of time.
Dinner passes in companionable quiet, as the two of you enjoy the fruits of your labors. <<print $sibling.name>> is all smiles as <<print $sibling.he>> enjoys the homecooked meal, and you return <<print $sibling.his>> smile<<if $playerPath == "dom">> primly<</if>>, enjoying the moment.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $sibling.friendlytouch += 1>>\
<<set $sibling.incestpressure += 1>>\
<<button "After cleaning up, <<print $sibling.name>> heads off." "Home Kitchen">>\
<<AdvanceTime>>\
<</button>>\
<<else>>\
<<sibspeech>>Uh...I think I'm good. I'll just get something and get out of your way.<</sibspeech>>
True to <<print $sibling.his>> word, <<print $sibling.name>> quickly takes something from the fridge and leaves the kitchen, pushing past you without a glance or a word. <<if $playerPath == "dom">>How annoying.<<else>>That was rude.<</if>> Looks like <<print $sibling.he>> is still keeping <<print $sibling.his>> distance from you. You'll need to give <<print $sibling.him>> some more time.
<<friendship "$sibling" -1>>
<<mindbreak "$sibling" 1>>
<<obedience "$sibling" -1>>
<<button "You get something simple to eat and move on with your day." "Home Kitchen">>\
<<AdvanceTime>>
<</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<elseif $sibling.taboos[7] == false>>\
<<button "Suggest cooking together">>\
<<replace "#cook">>\
<<pspeech>><<if $playerPath == "dom">><<print $sibling.name>>, I was thinking about making dinner. Would you like to assist?<<else>>Hey, <<print $sibling.name>>, good timing. I was just about to make dinner. Want to help?<</if>><</pspeech>>
<<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle == "Estranged Sister">>\
<<sibspeech>>Oh, sure! I was just thinking about getting something to eat anyway. What are you thinking?<</sibspeech>>
You quickly take command, moving into the kitchen and giving orders with the efficiency of a head chef at a busy restaurant. Most of them are unnecessary for the uncomplicated meal you’re making, but <<print $sibling.name>> leaps into action anyway, a big smile on <<print $sibling.his>> face as you both putter around the <<if $home == 1 || $home == 2 || $home == 3>>small<<else>>spacious<</if>> kitchen.
<<if $sibling.partialnuditytimeout <= 0>>\
You're carrying a bowl of oily sauce when you have a sudden thought. You take a look at your <<print $sibling.relation>>, <<print $sibling.his>> back to you at the moment, and realize it wouldn't even be difficult to carry out.
<div id="cookspill">\
<<button "Spill the sauce of <<print $sibling.his>> shirt">>\
<<replace "#cookspill">>\
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><img class="floatright medium" src="images/Sibling/events/brother stain.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/sister stain.jpg"><</if>>You "trip" and stumble, the bowl in your hand flying and sending the sauce splattering all over <<print $sibling.name>>’s shirt. And on <<print $sibling.his>> pants as well, just for good measure. Your aim is impeccable, the sauce covering <<print $sibling.his>> shirt and staining it. <<print $sibling.He>> jumps and cries out in surprise.
<<sibspeech>>Oh shit!<</sibspeech>>
<<pspeech>>Oh, dammit, I'm sorry, <<print $sibling.name>>, I didn't mean to-<</pspeech>>
<<sibspeech>>No, no, it’s okay. I just...need to clean this off.<</sibspeech>>
<<print $sibling.He>> heads to the sink and starts the water running, trying to wipe the sauce off <<print $sibling.his>> shirt, but it’s quickly apparent that the oil-based liquid won’t be easily removed. <<print $sibling.He>> curses under <<print $sibling.his>> breath.
<<pspeech>>Take it off, I’ll clean it.<</pspeech>>
<<sibspeech>>What?<</sibspeech>>
<<pspeech>>Take off your shirt. I made a mess of it, I’ll clean it.<</pspeech>>
<<if $sibling.partialnudity == 0>>\
<<sibspeech>>You want me to just...take my shirt off?<</sibspeech>>
<<pspeech>>What’s the problem?<</pspeech>>
<<sibspeech>>I’m not just going to undress in front of you, <<print $player.name>>.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Oh, don’t be ridiculous. Your shirt is a mess and needs to be cleaned before the stain sets in. Hurry up and take it off.<<else>>Oh, come on. I messed up your shirt, let me clean it. Hurry up and take it off before the stain sets in.<</if>><</pspeech>>
<<print $sibling.name>> opens <<print $sibling.his>> mouth to object, but you <<if $playerPath == "dom">>hold out your hand and give <<print $sibling.him>> a look<<else>>tap your foot impatiently as you hold out your hand<</if>>, and <<print $sibling.he>> lets out a long sigh, relenting as <<print $sibling.he>> pulling <<print $sibling.his>> shirt up over <<print $sibling.his>> head and hands it to you.
You take the shirt, but then pause, taking a moment to survey your <<print $sibling.relation>>’s body. <<if $sibling.gender == "male" && $sibling.feminization <= 40>><<if $sibling.breastsize == 0>><img class="floatright medium" src="images/Sibling/events/brother topless.jpg"><<print $sibling.He>> doesn’t have a hard, rugged chest, though you’re not surprised; it’s smooth and surprisingly hairless, making you wonder if <<print $sibling.he>> shaves <<print $sibling.his>> chest.<<else>><<if $sibling.breastsize <= 2>><img class="floatright medium" src="images/Sibling/events/brother topless.jpg"><<elseif $sibling.breastsize <= 4>><img class="floatright medium" src="images/Sibling/events/brother small tits topless.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/brother big tits topless.jpg"><</if>><<print $sibling.He>> doesn’t seem at all self-conscious about the <<print $breastSize[$sibling.breastsize]>> breasts hanging off <<print $sibling.his>> chest, though maybe that’s because <<print $sibling.he>>’s still not used to having them. You enjoy the chance to sneak a peek at them, regardless.<</if>><<elseif $sibling.gender == "male" && $sibling.feminization >= 41>>You’re only a little surprised at the feminine shape of <<print $sibling.his>> upper body, <<print $sibling.his>> waist pinched in slightly and <<print $sibling.his>> shoulders curving down more than they would on most men. <<if $sibling.breastsize >= 3>><img class="floatright medium" src="images/Sibling/events/sister topless.jpg">But it’s the <<print $breastSize[$sibling.breastsize]>> breasts, contained in a cute blue lacy bra, on <<print $sibling.his>> chest that really draws your eye, and you indulge your lust just a little by taking in the view.<<elseif $sibling.breastsize >= 1>><img class="floatright medium" src="images/Sibling/events/femme brother topless.jpg">But it’s the bra that <<print $sibling.he>>’s wearing that really catches you off guard, a cute tan-colored lacy thing, until you realize that <<print $sibling.he>> actually seems to be in need of it, as a pair of <<print $breastSize[$sibling.breastsize]>> breasts just barely fill the cups.<<else>><img class="floatright medium" src="images/Sibling/events/brother training bra.jpg">But it’s the bra that <<print $sibling.he’s>> wearing that really catches you off guard, a simple black training bra, barely even pushed out by <<print $sibling.his>> flat chest. You feel a sudden desire to make that bra balloon out, and start considering what you can do to help <<print $sibling.him>> grow a pair of lovely breasts to fit <<print $sibling.his>> choice of underwear.<</if>><<else>><img class="floatright medium" src="images/Sibling/events/sister topless.jpg"><<print $sibling.He>>’s wearing a lovely lacy blue bra, though <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts are the real appeal, not the fabric cage they’re bound in. It helps that <<print $sibling.his>> skin is smooth and apparently flawless, and the view of <<print $sibling.his>> cleavage and shapely torso is a delight.<</if>>
<<print $sibling.name>> catches you looking, but stares back at you, confused.
<<sibspeech>>What?<</sibspeech>>
<<pspeech>>Nothing. Just appreciating the view.<</pspeech>>
<<sibspeech>>Oh god, don’t.<</sibspeech>>
You laugh at <<print $sibling.his>> discomfort as <<print $sibling.his>> face turns red, and <<print $sibling.he>> quickly rushes out of the kitchen and into <<print $sibling.his>> bedroom. You chuckle to yourself and get to work cleaning <<print $sibling.his>> stained shirt.
After a few minutes, <<print $sibling.he>> returns wearing a new shirt, and you finish cleaning the oily stain out of the old one, before you both get back to cooking dinner.
Dinner passes in companionable quiet, as the two of you enjoy the fruits of your labors. <<print $sibling.name>> is all smiles as <<print $sibling.he>> enjoys the homecooked meal, and you return <<print $sibling.his>> smile<<if $playerPath == "dom">> primly<</if>>, enjoying the moment.
<<friendship "$sibling" 2>>
<<mindbreak "$sibling" 2>>
<<obedience "$sibling" 2>>
<<set $sibling.partialnudity += 1>>\
<<set $sibling.incestpressure += 3>>\
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "After cleaning up and retrieving <<print $sibling.his>> shirt, <<print $sibling.name>> heads off." "Home Kitchen">>\
<<AdvanceTime>>\
<</button>>\
<<elseif $sibling.partialnudity <= 4>>\
<<sibspeech>>Did you spill this on me just to get me to take off my shirt?<</sibspeech>>
<<pspeech>>And? What if I did?<</pspeech>>
<<sibspeech>>Wait, did you?<</sibspeech>>
You don’t bother to answer, just holding out your hand to accept the shirt, waiting patiently. <<print $sibling.name>> stares at you for a long moment, then huffs out a breath and reaches down to pull <<print $sibling.his>> shirt over <<print $sibling.his>> head, before handing it to you.
You take the shirt, but then pause, taking a moment to survey your <<print $sibling.relation>>’s body. <<if $sibling.gender == "male" && $sibling.feminization <= 40>><<if $sibling.breastsize == 0>><img class="floatright medium" src="images/Sibling/events/brother topless.jpg"><<print $sibling.He>> doesn’t have a hard, rugged chest, though you’re not surprised; it’s smooth and surprisingly hairless, making you wonder if <<print $sibling.he>> shaves <<print $sibling.his>> chest.<<else>><<if $sibling.breastsize <= 2>><img class="floatright medium" src="images/Sibling/events/brother topless.jpg"><<elseif $sibling.breastsize <= 4>><img class="floatright medium" src="images/Sibling/events/brother small tits topless.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/brother big tits topless.jpg"><</if>><<print $sibling.He>> doesn’t seem at all self-conscious about the <<print $breastSize[$sibling.breastsize]>> breasts hanging off <<print $sibling.his>> chest, though maybe that’s because <<print $sibling.he>>’s still not used to having them. You enjoy the chance to sneak a peek at them, regardless.<</if>><<elseif $sibling.gender == "male" && $sibling.feminization >= 41>>You’re only a little surprised at the feminine shape of <<print $sibling.his>> upper body, <<print $sibling.his>> waist pinched in slightly and <<print $sibling.his>> shoulders curving down more than they would on most men. <<if $sibling.breastsize >= 3>><img class="floatright medium" src="images/Sibling/events/sister topless.jpg">But it’s the <<print $breastSize[$sibling.breastsize]>> breasts, contained in a cute blue lacy bra, on <<print $sibling.his>> chest that really draws your eye, and you indulge your lust just a little by taking in the view.<<elseif $sibling.breastsize >= 1>><img class="floatright medium" src="images/Sibling/events/femme brother topless.jpg">But it’s the bra that <<print $sibling.he>>’s wearing that really catches you off guard, a cute tan-colored lacy thing, until you realize that <<print $sibling.he>> actually seems to be in need of it, as a pair of <<print $breastSize[$sibling.breastsize]>> breasts just barely fill the cups.<<else>><img class="floatright medium" src="images/Sibling/events/brother training bra.jpg">But it’s the bra that <<print $sibling.he’s>> wearing that really catches you off guard, a simple black training bra, barely even pushed out by <<print $sibling.his>> flat chest. You feel a sudden desire to make that bra balloon out, and start considering what you can do to help <<print $sibling.him>> grow a pair of lovely breasts to fit <<print $sibling.his>> choice of underwear.<</if>><<else>><img class="floatright medium" src="images/Sibling/events/sister topless.jpg"><<print $sibling.He>>’s wearing a lovely lacy blue bra, though <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts are the real appeal, not the fabric cage they’re bound in. It helps that <<print $sibling.his>> skin is smooth and apparently flawless, and the view of <<print $sibling.his>> cleavage and shapely torso is a delight.<</if>>
<<print $sibling.name>> rolls <<print $sibling.his>> eyes when <<print $sibling.he>> sees you taking in the sight.
<<sibspeech>>Getting a good look? Should I model for you?<</sibspeech>>
<<pspeech>>Mmm, do you want to?<</pspeech>>
<<print $sibling.He>> growls in mild frustration, heading out of the kitchen and towards <<print $sibling.his>> bedroom, probably to get another shirt. You chuckle to yourself as you clean the oily stain off the shirt. You manage to finish by the time <<print $sibling.he>> returns wearing a different shirt, and you get back to cooking together.
Dinner passes in companionable quiet, as the two of you enjoy the fruits of your labors. <<print $sibling.name>> is all smiles as <<print $sibling.he>> enjoys the homecooked meal, and you return <<print $sibling.his>> smile<<if $playerPath == "dom">> primly<</if>>, enjoying the moment.
<<friendship "$sibling" 2>>
<<mindbreak "$sibling" 2>>
<<obedience "$sibling" 2>>
<<set $sibling.partialnudity += 1>>\
<<set $sibling.incestpressure += 4>>\
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "After cleaning up and retrieving <<print $sibling.his>> shirt, <<print $sibling.name>> heads off." "Home Kitchen">>\
<<AdvanceTime>>\
<</button>>\
<<else>>\
<<sibspeech>>I should just make you buy me a new shirt instead.<</sibspeech>>
<<pspeech>>Oh, are you asking me to dress you? That sounds like //fun//.<</pspeech>>
<<print $sibling.name>> laughs as you smile at <<print $sibling.him>>, reaching down and pulling <<print $sibling.his>> shirt over <<print $sibling.his>> head and handing it over without much in the way of hesitation.
You take the shirt, but then pause, taking a moment to survey your <<print $sibling.relation>>’s body. <<if $sibling.gender == "male" && $sibling.feminization <= 40>><<if $sibling.breastsize == 0>><img class="floatright medium" src="images/Sibling/events/brother topless.jpg"><<print $sibling.He>> doesn’t have a hard, rugged chest, though you’re not surprised; it’s smooth and surprisingly hairless, making you wonder if <<print $sibling.he>> shaves <<print $sibling.his>> chest.<<else>><<if $sibling.breastsize <= 2>><img class="floatright medium" src="images/Sibling/events/brother topless.jpg"><<elseif $sibling.breastsize <= 4>><img class="floatright medium" src="images/Sibling/events/brother small tits topless.jpg"><<else>><img class="floatright medium" src="images/Sibling/events/brother big tits topless.jpg"><</if>><<print $sibling.He>> doesn’t seem at all self-conscious about the <<print $breastSize[$sibling.breastsize]>> breasts hanging off <<print $sibling.his>> chest, though maybe that’s because <<print $sibling.he>>’s still not used to having them. You enjoy the chance to sneak a peek at them, regardless.<</if>><<elseif $sibling.gender == "male" && $sibling.feminization >= 41>>You’re only a little surprised at the feminine shape of <<print $sibling.his>> upper body, <<print $sibling.his>> waist pinched in slightly and <<print $sibling.his>> shoulders curving down more than they would on most men. <<if $sibling.breastsize >= 3>><img class="floatright medium" src="images/Sibling/events/sister topless.jpg">But it’s the <<print $breastSize[$sibling.breastsize]>> breasts, contained in a cute blue lacy bra, on <<print $sibling.his>> chest that really draws your eye, and you indulge your lust just a little by taking in the view.<<elseif $sibling.breastsize >= 1>><img class="floatright medium" src="images/Sibling/events/femme brother topless.jpg">But it’s the bra that <<print $sibling.he>>’s wearing that really catches you off guard, a cute tan-colored lacy thing, until you realize that <<print $sibling.he>> actually seems to be in need of it, as a pair of <<print $breastSize[$sibling.breastsize]>> breasts just barely fill the cups.<<else>><img class="floatright medium" src="images/Sibling/events/brother training bra.jpg">But it’s the bra that <<print $sibling.he’s>> wearing that really catches you off guard, a simple black training bra, barely even pushed out by <<print $sibling.his>> flat chest. You feel a sudden desire to make that bra balloon out, and start considering what you can do to help <<print $sibling.him>> grow a pair of lovely breasts to fit <<print $sibling.his>> choice of underwear.<</if>><<else>><img class="floatright medium" src="images/Sibling/events/sister topless.jpg"><<print $sibling.He>>’s wearing a lovely lacy blue bra, though <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts are the real appeal, not the fabric cage they’re bound in. It helps that <<print $sibling.his>> skin is smooth and apparently flawless, and the view of <<print $sibling.his>> cleavage and shapely torso is a delight.<</if>>
<<print $sibling.name>> notices your not-at-all subtle looks, and poses a little, <<if $sibling.gender == "male">>flexing <<print $sibling.his>> arms just a bit<<else>>turning sideways and cocking <<print $sibling.his>> hip to the side, pushing <<print $sibling.his>> butt out<</if>>.
<<sibspeech>>Like what you see?<</sibspeech>>
<<pspeech>>It is a lovely picture, yes. Maybe I should get my phone to immortalize it.<</pspeech>>
<<sibspeech>>But what would people say if they saw a picture of your half-naked <<print $sibling.relation>> on your phone?<</sibspeech>>
<<pspeech>>They’d wonder how I got so lucky.<</pspeech>>
<<print $sibling.name>> laughs, and blushes slightly, as <<print $sibling.he>> heads out of the kitchen towards <<print $sibling.his>> bedroom to get a clean shirt. You easily clean the oily stain out of the old one, and by the time your <<print $sibling.relation>> returns, you’re ready to get back to cooking.
Dinner passes in companionable quiet, as the two of you enjoy the fruits of your labors. <<print $sibling.name>> is all smiles as <<print $sibling.he>> enjoys the homecooked meal, and you return <<print $sibling.his>> smile<<if $playerPath == "dom">> primly<</if>>, enjoying the moment.
<<friendship "$sibling" 2>>
<<mindbreak "$sibling" 2>>
<<obedience "$sibling" 2>>
<<set $sibling.partialnudity += 1>>\
<<set $sibling.incestpressure += 4>>\
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "After cleaning up and retrieving <<print $sibling.his>> shirt, <<print $sibling.name>> heads off." "Home Kitchen">>\
<<AdvanceTime>>\
<</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Just keep cooking">>\
<<replace "#cookspill">>\
There's no need to make a mess just to get what you want. There will be plenty of oppportunities for mischief and coercion later.
It’s not hard to find reasons to touch your <<print $sibling.relation>>: a gentle push on the shoulder to get <<print $sibling.him>> moving, a hand around the waist as you move <<print $sibling.him>> out of the way. None of it is terribly out of place, but you make a conscious effort to linger just a little bit longer than is strictly necessary. Not enough to be accused of anything, to be sure, but enough to make it clear that you’re comfortable with touching.
It doesn’t take long before <<print $sibling.name>> takes the cue from you. You start giving orders that force <<print $sibling.him>> to move around and past you, and <<print $sibling.he>> is quick to put <<print $sibling.his>> hands on you to move past. It’s mostly professional. //Mostly//. But you could swear that <<print $sibling.his>> hands hold your <<print $buttSize[$player.buttsize]>> butt for more than just the movement. And the way <<print $sibling.his>> hands slide across your butt checks as <<print $sibling.he>> pulls away...
Given the way things have been between you two lately, you can't even say it's not an entirely unfounded assumption, either.
Dinner passes in companionable quiet, as the two of you enjoy the fruits of your labors. <<print $sibling.name>> is all smiles as <<print $sibling.he>> enjoys the homecooked meal, and you return <<print $sibling.his>> smile<<if $playerPath == "dom">> primly<</if>>, enjoying the moment.
<<friendship "$sibling" 3>>
<<mindbreak "$sibling" -3>>
<<set $sibling.incestpressure += 1>>\
<<button "After cleaning up, <<print $sibling.name>> heads off." "Home Kitchen">>\
<<AdvanceTime>>\
<</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You look down at the bowl of oily sauce in your hand, and then at your <<print $sibling.relation>>. It would be so easy to...but no. You've been pushing hard lately. You should wait a little while before you do something more, maybe <<print $sibling.partialnuditytimeout>> more <<if $sibling.partialnuditytimeout == 1>>day<<else>>days<</if>>.
It’s not hard to find reasons to touch your <<print $sibling.relation>>: a gentle push on the shoulder to get <<print $sibling.him>> moving, a hand around the waist as you move <<print $sibling.him>> out of the way. None of it is terribly out of place, but you make a conscious effort to linger just a little bit longer than is strictly necessary. Not enough to be accused of anything, to be sure, but enough to make it clear that you’re comfortable with touching.
It doesn’t take long before <<print $sibling.name>> takes the cue from you. You start giving orders that force <<print $sibling.him>> to move around and past you, and <<print $sibling.he>> is quick to put <<print $sibling.his>> hands on you to move past. It’s mostly professional. //Mostly//. But you could swear that <<print $sibling.his>> hands hold your <<print $buttSize[$player.buttsize]>> butt for more than just the movement. And the way <<print $sibling.his>> hands slide across your butt checks as <<print $sibling.he>> pulls away...
Given the way things have been between you two lately, you can't even say it's not an entirely unfounded assumption, either.
Dinner passes in companionable quiet, as the two of you enjoy the fruits of your labors. <<print $sibling.name>> is all smiles as <<print $sibling.he>> enjoys the homecooked meal, and you return <<print $sibling.his>> smile<<if $playerPath == "dom">> primly<</if>>, enjoying the moment.
<<friendship "$sibling" 3>>
<<mindbreak "$sibling" -3>>
<<set $sibling.incestpressure += 1>>\
<<button "After cleaning up, <<print $sibling.name>> heads off." "Home Kitchen">>\
<<AdvanceTime>>\
<</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
<<button "Talk while getting something to eat">>\
<<replace "#cook">>\
You head to the fridge, moving around your <<print $sibling.relation>> carefully, and getting something to eat. You ask <<print $sibling.name>> about <<print $sibling.his>> day, and the two of you talk companionably about nothing of consequence.
The moment is over quickly, and you head out of the kitchen, leaving <<print $sibling.him>> to <<print $sibling.his>> devices.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "You get on with your day." "Home Living Room">>\
<<AdvanceTime>>
<</button>>\
<</replace>>\
<</button>>\
</div>\You knock on the door exactly three times, not too heavy, not too quiet. You hear some shuffling from the other side of the door, and after a moment, it opens just a bit.
<<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Brother">>\
<<sibspeech>>Oh, hey, <<print $player.name>>. What's up?<</sibspeech>>
<div id="sibdoor1">\
<<button "Hug <<print $sibling.him>> good night">>\
<<replace "#sibdoor1">>\
<<pspeech>><<if $playerPath == "dom">>I’m off to bed, and wanted to give you a hug goodnight.<<else>>Hey, I’m just heading to bed and wanted to give my <<print $sibling.relation>> a hug goodnight.<</if>><</pspeech>>
<<if $sibling.friendlytouching < 4>>\
<<sibspeech>>Oh, uh...okay?<</sibspeech>>
<<else>>\
<<sibspeech>>Sure. Can’t go to sleep without a hug from my big sister, right?<</sibspeech>>
<</if>>\
<<print $sibling.name>> opens the door and lets you see in, but you’re not interested in the details of <<print $sibling.his>> room at the moment. <<if $sibling.gender == "male">><img class="floatright medium" src="images/Sibling/Brother/sleepwear 1.jpg">You take a moment to look at <<print $sibling.his>> sleeping attire: a light-colored pair of comfy pants with matching v-neck shirt.<<if $sibling.penissize >= 3>> Baggy though the pants are, they do nothing to hide the bulge at <<print $sibling.his>> crotch.<</if>><<else>><img class="floatright medium" src="images/Sibling/Sister/sleepwear 1.jpg">You take a moment to review <<print $sibling.his>> bed attire: a pair of comfy black pyjama shorts and a matching tanktop that shows off <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts, particularly visible thanks to <<print $sibling.his>> lack of bra.<</if>>
Your quick once-over is done before you have time to appreciate it: you don’t want to linger too long and have <<print $sibling.him>> get the wrong...well, the //right// idea. You reach out and pull <<print $sibling.him>> into a hug. <<if $player.totalheight >= 72>>Standing over <<print $sibling.him>>, it’s quite easy to cuddle <<print $sibling.him>> to your <<print $breastSize[$player.breastsize]>> breasts, and <<print $sibling.he>> isn’t objecting.<<else>>You lean your head on <<print $sibling.his>> shoulder, and after a moment, <<print $sibling.he>> does the same.<</if>>
<<if $sibling.taboos[0] == false>>\
The hug is over before it’s really started, but you’re not about to push the boundaries just yet. Not yet.
You hold <<print $sibling.name>> at arm’s length and smile.
<<pspeech>>Good night, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>><<if $sibling.friendlytouching >= 5>>Good night, <<print $player.name>>.<<else>>Y-yeah...you too, <<print $player.name>>.<</if>><</sibspeech>>
<<print $sibling.He>> gives you a warm smile, then steps back and closes the door to <<print $sibling.his>> room, leaving you alone in the hallway. That was exactly what you needed to have happen. <<if $sibling.friendlytouching >= 4>>And it certainly seems that <<print $sibling.he>>’s much more comfortable with your displays of affection.<</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "In any event, it’s time for bed." "Home Bedroom">>\
<<set $sibling.incestpressure += 1>>
<<set $sibling.nightinteract = true>>
<<set $sibling.friendlytouching += 1>>
<</button>>\
<<else>>\
<<if $sibling.taboos[1] == false>>\
Just as you feel <<print $sibling.him>> starting to pull away, you have a thought: what if you kissed <<print $sibling.him>>? How would <<print $sibling.he>> react?
There's only one way to find out, isn't there? But should you push that boundary now?
<div id="sibdoor2">\
<<button "Kiss <<print $sibling.him>> on the cheek">>
<<replace "#sibdoor2">>\
You pull back from your hug slightly and kiss your <<print $sibling.relation>> on the cheek. Just a quick peck, nothing untoward, you're sure.
<<if $sibling.friendlykissing == 0>>\
<<sibspeech>>Whoa, what?!<</sibspeech>>
<<print $sibling.name>> suddenly pulls back, though not strongly enough to escape your grasp, and neither does <<print $sibling.he>> let go of you. You give <<print $sibling.him>> a confused look.
<<pspeech>>What?<</pspeech>>
<<sibspeech>>Did you just //kiss// me?<</sibspeech>>
<<pspeech>>Yes, I did. On the cheek. Is there a problem?<</pspeech>>
<<sibspeech>>Well, I mean...y-yeah?<</sibspeech>>
<<pspeech>>Did you not feel it? You seem confused. Is your face numb?<</pspeech>>
<<sibspeech>>N-no, my face is...No! You're my //sister//! We shouldn't be kissing!<</sibspeech>>
<<pspeech>>Oh, ridiculous. We kissed plenty of times when we were <<if $playerPath == "dom">>children<<else>>kids<</if>>.<</pspeech>>
<<sibspeech>>That...th-that was-<</sibspeech>>
<<pspeech>>Exactly the same as what just happened now. I know we haven't done it in a long time, but you're my <<print $sibling.relation>>. Family members kiss all the time. It's not a big deal. Unless...you want to //make it// a big deal?<</pspeech>>
<<print $sibling.name>> stares at you, but there's no anger or hostility on <<print $sibling.his>> face, though there is a slight redness creeping in as <<print $sibling.he>> thinks about your allegation.
<<sibspeech>>N-no...I...I guess it's...fine...<</sibspeech>>
<<pspeech>>Exactly. Good night, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>Y-yeah...good night.<</sibspeech>>
Rubbing <<print $sibling.his>> cheek absently, your <<print $sibling.relation>> turns away and closes <<print $sibling.his>> door, leaving you alone in the hallway, where you imagine your thoughts are far less confused than the ones undoubtedly swirling around in <<print $sibling.his>> head. Mission accomplished, it seems. For now, anyway.
<<mindbreak "$sibling" 3>>
<<trust "$sibling" 1>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<<set $sibling.friendlykissing += 1>>\
<</button>>
<<elseif $sibling.friendlykissing <= 6>>\
<video class="floatright medium" src="images/Sibling/events/chaste kiss.mp4" autoplay loop></video><<print $sibling.name>> doesn't try to stop you from kissing <<print $sibling.his>> cheek, but doesn't seem too pleased about it either. It's almost like <<print $sibling.he>> wants to shy away from your display of affection, but also doesn't want to make you upset.
Of course, you could be reading too much into it.
<<pspeech>>Good night, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>Yeah...good night.<</sibspeech>>
There's a <<if $sibling.friendlykissing <= 2>>brief moment of hesitation<<elseif $sibling.friendlykissing <= 4>>long moment of looking at each other<<else>>moment when <<print $sibling.he>> leans towards you, but <<print $sibling.he>> stops and looks away<</if>> before your <<print $sibling.relation>> closes the door to <<print $sibling.his>> bedroom, leaving you alone in the hallway.
<<mindbreak "$sibling" 2>>
<<trust "$sibling" 1>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<<set $sibling.friendlykissing += 1>>\
<</button>>\
<<else>>\
<video class="floatright medium" src="images/Sibling/events/chaste kiss.mp4" autoplay loop></video><<print $sibling.name>> hesitates as you kiss <<print $sibling.him>>, holding almost stock still as your lips touch <<print $sibling.his>> cheek. Then, as you pull away, to your surprise, <<print $sibling.he>> quickly moves forward and kisses your cheek.
<<pspeech>>Oh?<</pspeech>>
<<sibspeech>>I-it's fine...right? It's just a good night kiss b-between <<if $sibling.gender == "male">>a brother and sister<<else>>two sisters<</if>>...r-right?<</sibspeech>>
<<pspeech>>Of course. Good night, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>G-good night, <<print $player.name>>.<</sibspeech>>
A shy smile graces <<print $sibling.his>> face as <<print $sibling.he>> slowly closes <<print $sibling.his>> door, leaving you alone in the hallway.
//Excellent.//
<<mindbreak "$sibling" 2>>
<<trust "$sibling" 1>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<<set $sibling.friendlykissing += 1>>\
<</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<if $sibling.taboos[0] == true && $sibling.taboos[1] == true && $sibling.taboos[2] == true && $sibling.taboos[3] == false>>\
<<print $sibling.name>> pulls back from the hug to give you a kiss on the cheek good night. You notice that <<print $sibling.his>> eyes are closed, and you realize that you have an opportunity to push things, well, //over// the line. You've been teaching your <<print $sibling.relation>> about being a good friend, but you've never been //interested// in having a good friend for a <<print $sibling.relation>>. No, you want something //more//. A //lot// more. Surely <<print $sibling.he>>'s suspected your intent, but you haven't really made it clear, and <<print $sibling.he>> might have written it off as something else. Now, you have the chance to do something.
<div id="intimatekiss">\
But //should// you take advantage of this chance now?
<<button "Kiss <<print $sibling.him>> passionately">>\
<<replace "#intimatekiss">>\
<video class="floatright medium" src="images/Sibling/events/big damn kiss.mp4" autoplay loop></video>You carefully position yourself to intercept <<print $sibling.his>> mouth with yours, a task made easier by the fact that your eyes are open and <<print $sibling.his>> are not. You make sure, as your lips come into contact, to lean forward into it, making it clearly not a mistake.
<<print $sibling.name>> pulls back immediately, <<print $sibling.his>> eyes shooting open wide, but you follow, keeping the kiss going for as long as you can before <<print $sibling.he>> squirms out of reach.
<<sibspeech>>Wh-what the hell, <<print $player.name>>!<</sibspeech>>
<<pspeech>>What?<</pspeech>>
<<sibspeech>>You...y-you can’t do this again! This isn’t //anything// like when we were kids!<</sibspeech>>
<<pspeech>>You’re right. It’s not. Because we’re adults now, and I’ve realized that I have feelings for my <<print $sibling.relation>>.<</pspeech>>
<<sibspeech>>You...aren't supposed to...you can't have those!<</sibspeech>>
You sigh theatrically, and smile at <<print $sibling.him>>.
<<pspeech>>I’ve tried to deny it, to be sure, but then I started asking myself why I should...when it’s clear that you feel the same way.<</pspeech>>
<<sibspeech>>Wh-what? No, I d-<</sibspeech>>
You cut <<print $sibling.him>> off by stepping forward, placing your leg between <<print $sibling.his>>, rubbing your thigh against <<print $sibling.his>> <<if $sibling.penissize >= 1>>stiff rod<<if $sibling.dickleaking == true>>, feeling the wetness from <<print $sibling.his>> constantly leaking pre-cum<</if>><<else>>pussy, making <<print $sibling.him>> moan<<if $sibling.pussyleaking == true>>, as you feel your leg getting wet from <<print $sibling.his>> constantly leaking girlcum<</if>><</if>>.
<<pspeech>>Then why are you so turned on right now?<</pspeech>>
<<sibspeech>>I...I’m not...I don’t...<</sibspeech>>
<<print $sibling.He>> keeps trying to protest, but <<print $sibling.his>> breath is getting more ragged, more heated, and <<print $sibling.he>> closes <<print $sibling.his>> eyes as you rub your thigh against <<print $sibling.his>> <<if $sibling.penissize >= 1>><<print $penisSize[$sibling.penissize]>> dick<<else>>pussy<</if>> through <<print $sibling.his>> pants.
<<pspeech>><<if $playerPath == "dom">>I want you<<else>>I love you<</if>>, <<print $sibling.name>>. What else matters?<</pspeech>>
<<sibspeech>>But we...i-it’s wrong...<</sibspeech>>
You lean forward again, putting your mouth next to <<print $sibling.his>> ear, whispering.
<<pspeech>>Then why does it feel so right?<</pspeech>>
<div id="firstkissbreakup">\
<<button "Kiss <<print $sibling.him>>">>\
<<replace "#firstkissbreakup">>\
<<print $sibling.He>> shivers, pressing <<print $sibling.his>> body against yours as <<print $sibling.he>> turns <<print $sibling.his>> head, finding your lips with <<print $sibling.his>>, and pushing against you in a passionate kiss, opening <<print $sibling.his>> mouth as <<print $sibling.his>> tongue seeks out yours.
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><video class="floatright medium" src="images/Sibling/events/big damn kiss brother.mp4" autoplay loop></video><<else>><video class="floatright medium" src="images/Sibling/events/big damn kiss sister.mp4" autoplay loop></video><</if>>You push <<print $sibling.him>> back against the wall, <<if $player.totalheight < $sibling.totalheight>>leaning up to kiss <<print $sibling.him>><<elseif $player.totalheight > $sibling.totalheight>>leaning down to kiss <<print $sibling.him>><<else>>holding <<print $sibling.him>> in place with your body as you kiss <<print $sibling.him>>.<</if>> You can feel <<print $sibling.his>> hands on your back, desperately grasping at you, arousal driving <<print $sibling.him>> to try to touch all of you at the same time. You press your <<print $breastSize[$player.breastsize]>> breasts against <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> tits<</if>>, wishing that the both of you were naked, but enjoying the closeness, the //heat// of <<print $sibling.his>> body against yours. <<if $sibling.penissize >= 1>>You can feel the hardness of <<print $sibling.his>> dick pressing against your crotch, <<if $player.penissize >= 1>><<if $player.penissize > $sibling.penissize>>where your <<print $penisSize[$player.penissize]>> dick dwarfs it, letting <<print $sibling.him>> know, even in the throes of arousal, who the //big// sister is<<elseif $player.penissize < $sibling.penissize>>where it dwarfs your <<print $penisSize[$player.penissize]>> dick, making you shudder at the thought of taking control of your little <<print $sibling.relation>>’s big cock<<else>>where it battles for dominance against your <<print $penisSize[$player.penissize]>> dick, a battle that you will allow to end in only one way, of course<</if>><<else>>making your pussy <<if $player.pussyleaking == "medium">>ramp up its production of girlcum, soaking your crotch thoroughly<<elseif $player.pussyleaking == "light">>even more wet than it usually is, the stain spreading through your panties<<else>>twinge as it starts to flow with girlcum<</if>>, as your womanhood prepares to be penetrated<</if>>.<<else>>The heat of <<print $sibling.his>> aroused cunt spreads through your crotch, <<if $player.hasdick == true>>making your <<print $penisSize[$player.penissize]>> cock, already hard, twitch and throb in anticipation<<if $player.dickleaking == "medium">>, copious amounts of pre-cum staining your panties as your body shifts into sexual overdrive<<elseif $player.dickleaking == "light">>, pre-cum leaking out of the tip of your dick and into your panties<<else>>, and you feel a small wet stain spreading from the tip of your dick as the smallest amount of pre-cum starts to flow<</if>>.<<else>>combining with the heat emanating from your own pussy, turning you on even more<<if $player.pussyleaking == "medium">> as your cunt starts absolutely dripping with girlcum<<elseif $player.pussyleaking == "light">> as your cunt drools with girlcum<<else>><</if>>.<</if>><</if>>
Your <<print $sibling.relation>> moans into your mouth as you make out with <<print $sibling.him>>, your bodies writhing in delightful aroused need. You’ve been looking forward to this for so long that you’re not about to-
<<sibspeech>>Stop.<</sibspeech>>
The word pierces through your lust, echoing in your brain, and despite all your need, all your desire, you manage to heed <<print $sibling.his>> command, grating though it may be. You pull back just enough to let <<print $sibling.him>> breathe.
<<sibspeech>>I...I want...<</sibspeech>>
<<pspeech>>Shh, it’s okay. I want the same thing.<</pspeech>>
<<sibspeech>>N-no, I...<</sibspeech>>
Apparently not trusting <<print $sibling.his>> voice, <<print $sibling.he>> squirms in your grasp, finally managing to extricate <<print $sibling.him>>self and pull away. You let it happen, confused at this reaction. It’s clear that <<print $sibling.name>> is aroused - you can see <<if $sibling.penissize >= 1>><<print $sibling.his>> dick stiff in <<print $sibling.his>> pants<<else>><<print $sibling.his>> nipples poking through <<print $sibling.his>> shirt<</if>> - but <<print $sibling.he>> pulls away from you nonetheless, retreating to the other side of the threshold of <<print $sibling.his>> bedroom door, and then closing it in your face.
You’re about to say something //unkind// when you hear a mild //thunk// sound, followed by a sound that gives you the clear picture that your <<print $sibling.relation>> just leaned against the door, and then slid down into a sitting position. You listen carefully, concerned that you might hear crying, but the next sound you hear is...panting. Moaning. <<if $sibling.penissize >= 1>>The sound of desperately aroused jerking off.<<else>>The wet sound of intense fingering.<</if>>
Maybe this went better than you thought. Either way, you’re not going to interrupt <<print $sibling.his>> fantasies tonight. Smiling, and more than a little aroused yourself, you head back to your room.
<<set $sibling.incestpressure += 10>>\
<<set $sibling.intimatekissing = 1>>\
<<set $player.lust += 20>>\
<<set $sibling.lust += 50>>\
<<mindbreak "$sibling" 5>>
<<set $sibling.nightinteract = true>>\
<<button "Head back to your room" "Home Bedroom">><</button>>
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Now is not the time">>\
<<replace "#intimatekiss">>\
You let the moment pass as <<print $sibling.he>> plants a chaste kiss on your cheek.
<<sibspeech>>Good night, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Good night, <<print $sibling.name>>.<</pspeech>>
<<print $sibling.He>> gives you a warm but tired smile and closes the door, leaving you alone in the hall, wondering when the right moment will be.
<<friendship "$sibling" 1>>
<<trust "$sibling" 2>>
<<mindbreak "$sibling" -2>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<<set $sibling.incestpressure += 1>>\
<</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<print $sibling.name>> pulls back from the hug and plants a chaste kiss on your cheek.
<<sibspeech>>Good night, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Good night, <<print $sibling.name>>.<</pspeech>>
<<print $sibling.He>> gives you a warm but tired smile and closes the door, leaving you alone in the hall.
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<<set $sibling.incestpressure -= 1>>\
<</button>>\
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Just say good night">>\
<<replace "#sibdoor1">>\
<<pspeech>>I just wanted to say good night, <<print $sibling.name>>. I hope you sleep well.<</pspeech>>
<<print $sibling.name>> gives you a bleary eyed look, staring for a moment, as <<print $sibling.his>> tired brain processes your words. <<if $sibling.friendtitle !== "Distant Brother" || $sibling.friendtitle !== "Distant Sister" || $sibling.friendtitle !== "Estranged Brother" || $sibling.friendtitle !== "Estranged Sister">>Then <<print $sibling.he>> smiles wearily.
<<sibspeech>>Thanks, you too. Good night.<</sibspeech>>
<<print $sibling.name>> closes the door, and you turn away, heading back to your room.
<<friendship "$sibling" 1>>
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<</button>>\
<<else>>\
<<print $sibling.name>> stares at you, bleary-eyed, and then rolls <<print $sibling.his>> eyes.
<<sibspeech>>Sure, fine, whatever. Good night.<</sibspeech>>
<<print $sibling.He>> closes the door without another word, leaving you alone in the hallway. You sigh to yourself. One day <<print $sibling.he>>'ll forgive you, but clearly not today.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" 1>>
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<</button>>
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<sibspeech>>What? I'm trying to sleep.<</sibspeech>>
<<pspeech>>That's a little rude.<</pspeech>>
<<sibspeech>>I don't care. Is this important?<</sibspeech>>
<<pspeech>>No, bu-<</pspeech>>
<<print $sibling.name>> closes the door in your face before you can even finish talking. You sigh. Looks like <<print $sibling.he>>'s still upset with you.
<<button "Head to your room" "Home Bedroom">>\
<<set $sibling.nightinteract = true>>\
<</button>>\
<</if>>\<<if $sibling.gender == "male">>\
<<include "Home Sibling Room Invasion Male">>\
<<else>>\
<<include "Home Sibling Room Invasion Female">>\
<</if>>\You take a look around the room, but only manage to get a sense of things before you realize that you need to get moving. If <<print $sibling.name>> finds you in here, it could be awkward.
Your <<print $sibling.relation>> clearly doesn't feel the need to keep <<print $sibling.his>> room clean: there's clothes all over the place, but there's probably //some// kind of organization system to it. The bed and the computer desk are relatively clean. You figure you'll only have time to search one or the other before you'll need to leave.
<div id="roominvasion">\
<<button "Search the bed">>\
<<replace "#roominvasion">>\
You quickly search through the bed, looking for anything...well, //anything//, really. You’re not certain what you’re looking for at the moment. To your immediate disappointment, <<print $sibling.name>>’s bed is mostly unremarkable. Comfortable enough, to be sure, but it’s a mattress, sheets, and some pillows. You don’t know what you expected to find, but you’re not finding it here.
You idly lift up the pillows and find nothing underneath them, but the pillowcase...hmm...the pillowcase on one of the pillows is hanging oddly. You look inside, and find, to your surprise, an honest-to-god chastity cage. It’s made of flexible rubber, and there’s no actual lock, but you just found your <<print $sibling.relation>>’s chastity cage. You’re struck by a sudden image of finding <<print $sibling.him>> wearing it, <<if $sibling.seengenitals == false>>though since you’ve never seen what <<print $sibling.his>> dick looks like, you have to make up the details<<else>><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick straining against the cage<</if>>, and you have to quickly redirect your thoughts to something more productive.
Hmm. On closer inspection, it doesn’t look like the cage has been used. You’re not sure why <<print $sibling.name>> would keep it so close if <<print $sibling.he>> wasn’t even using it, but maybe <<print $sibling.he>> just needs some...encouragement. You quickly put the cage back in the pillowcase and set the bed back how you found it.
<<button "Your time here is up, you need to leave." "Home Living Room">>\
<<AdvanceTime>>
<</button>>\
<</replace>>\
<</button>> | \
<<button "Search the desk">>\
<<replace "#roominvasion">>\
You quickly head over to the desk, but you’re disappointed when you realize that there’s not much of use on it: <<print $sibling.name>> keeps <<print $sibling.his>> space well organized, and anything //unusual// is not hidden here.
That being said, <<print $sibling.his>> laptop is just sitting here.
You open the laptop and find to your delight that it is not password protected. You don’t have enough time to go through and find any secret, hidden porn stashes or anything, but a cursory glance reveals some interesting internet browsing habits. It would appear that your <<print $sibling.relation>> has been spending some time looking up your "condition", as there are many bookmarks to various medical pages on male-to-female transition. And a few non-medical pages that make you raise an eyebrow in interest.
All of this is useful information, but these are only interests. If you want to really start influencing your <<print $sibling.relation>>, you’ll need to become more directly involved, but without seeming like you’re exerting any undue pressure. You look at the laptop as you think, then note the important information such as IP and MAC address, as well as browser version and more. You’re not sure what you’ll do with the information yet, but surely you can find some way to use it from your own computer...
<<button "You close the laptop and leave before you’re discovered." "Home Living Room">>\
<<AdvanceTime>>
<<set $sibling.computerhacked = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<<button "Leave well enough alone">>\
<<replace "#roominvasion">>\
You don't want to get caught. That's what you tell yourself as you turn and leave the room, closing the door behind you. Maybe it's even the truth. But regardless, the door locks behind you, and you'll have to wait until you get another opportunity if you want to try again.
<<button "Head back to the living room." "Home Living Room">><</button>>\
<</replace>>\
<</button>>\
</div>\You take a look around the room, but only manage to get a sense of things before you realize that you need to get moving. If <<print $sibling.name>> finds you in here, it could be awkward.
The room is in a state of organized disarray, with piles of stuff sorted into some kind of recognizable system, but the bed and <<print $sibling.his>> desk are relatively clean. You figure you’ll only have time to search one or the other before you’ll need to get out.
<div id="roominvasion">\
<<button "Search the bed">>\
<<replace "#roominvasion">>\
You quickly search through the bed, looking for anything...well, //anything//, really. You’re not certain what you’re looking for at the moment. To your immediate disappointment, <<print $sibling.name>>’s bed is mostly unremarkable. Comfortable enough, to be sure, but it’s a mattress, sheets, and some pillows. You don’t know what you expected to find, but you’re not finding it here.
You idly lift up the pillows and find, to your surprise, a length of rope. You take it in hand, feeling the smooth, silky strands of the high quality material. This would feel quite soft in your hands<<if $bondageFetish >= 10>>, or wrapped around the wrists of some submissive little slave<</if>>, and you immediately find yourself wondering what your <<print $sibling.relation>> has been getting up to. The rope shows some signs of use, though it’s relatively short, only really suitable for something like binding wrists together.
To the best of your knowledge, <<print $sibling.name>> hasn’t been involved with anyone since <<print $sibling.he>> moved in with you. If <<print $sibling.he>>’s into bondage, that’s one thing, <<if $bondageFetish >= 10>>one //very good// thing for you, <</if>>but <<print $sibling.he>> wouldn’t be keeping the rope close by unless <<print $sibling.he>> was using it on someone. And if <<print $sibling.he>> hasn’t been..."entertaining" anyone in <<print $sibling.his>> bedroom, then that means <<print $sibling.he>>’s been practicing on <<print $sibling.him>>self.
You put the rope back and set the bed back how you found it. This is certainly useful information.
<<button "Your time here is up, you need to leave."
"Home Living Room">>\
<<AdvanceTime>>
<</button>>\
<</replace>>\
<</button>> | \
<<button "Search the desk">>\
<<replace "#roominvasion">>\
You quickly head over to the desk, but you’re disappointed when you realize that there’s not much of use on it: <<print $sibling.name>> keeps <<print $sibling.his>> space well organized, and anything //unusual// is not hidden here.
That being said, <<print $sibling.his>> laptop is just sitting here.
You open the laptop and find to your delight that it is not password protected. You don’t have enough time to go through and find any secret, hidden porn stashes or anything, but a cursory glance reveals some interesting internet browsing habits. It would appear that your <<print $sibling.relation>> has been spending time looking for "sisterly" activities to do with you. It’s quite mundane, to be honest, things like manicures and art classes, but a quick search of <<print $sibling.his>> shopping history shows a number of wishlists on websites dedicated to...well, sexual restraints. Fascinating.
All of this is useful information, but these are only interests. If you want to really start influencing your <<print $sibling.relation>>, you’ll need to become more directly involved, but without seeming like you’re exerting any undue pressure. You look at the laptop as you think, then note the important information such as IP and MAC address, as well as browser version and more. You’re not sure what you’ll do with the information yet, but surely you can find some way to use it from your own computer...
<<button "You close the laptop and leave before you’re discovered." "Home Living Room">>\
<<AdvanceTime>>
<<set $sibling.computerhacked = 1>>
<</button>>
<</replace>>\
<</button>> | \
<<button "Leave well enough alone">>\
<<replace "#roominvasion">>\
You don't want to get caught. That's what you tell yourself as you turn and leave the room, closing the door behind you. Maybe it's even the truth. But regardless, the door locks behind you, and you'll have to wait until you get another opportunity if you want to try again.
<<button "Head back to the living room." "Home Living Room">><</button>>\
<</replace>>\
<</button>>\
</div>\<<if $incest == true>>\
<<if $sibling.taboos[0] == false>>\
<<if $sibling.friendlytouching >= 8>>\
<<if $siblingAtHome == true>>\
As you head out the door, you hear your <<print $sibling.relation>> call after you.
<<sibspeech>>Hey, <<print $player.name>>! Wait up a second!<</sibspeech>>
You stop, the door half open, and turn back to see <<print $sibling.name>> walking quickly up to you.
<<pspeech>><<if $playerPath == "dom">>Yes?<<else>>What is it?<</if>><</pspeech>>
<<sibspeech>>I just wanted to, uh...<</sibspeech>>
After a brief moment, <<print $sibling.he>> trails off and gives you a hug, a friendly one, to be sure, but long and lingering. You’re surprised, but quickly recover to return the gesture.
<<sibspeech>>Have a good day at work, okay?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Thank you, I shall.<<else>>Anything for my little <<print $sibling.relation>>.<</if>><</pspeech>>\
<<set _temp = 0>>\
<<set _temp = $player.totalheightimperial>>\
<<set _temp -= $sibling.height>>\
You pull out of the hug, give <<print $sibling.him>> <<if _temp >= 3>>a pat on the head<<else>>an affectionate shoulder squeeze<</if>>, and turn and head out the door.
Well, it would seem that your efforts have started to pay off. You didn’t even have to initiate: <<print $sibling.name>> just wanted to give you a hug. It would seem that <<print $sibling.he>>’s now quite comfortable with ''Friendly Touching'' <<print $sibling.his>> sister. Now you'll need to build on that, and go further...
<<set $sibling.taboos[0] = true>>\
<<button "Leave for Work" "Your Car">><</button>>
<<else>>\
<<include "Your Car">>\
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\
<<else>>\
<<if $sibling.taboos[1] == false>>\
<<if $siblingAtHome == true>>\
<<set $randomnumber = random(1,3)>>\
<<if $randomnumber >= 2>>\
<<sibspeech>>Hey, <<print $player.name>>, wait!<</sibspeech>>
<<if $sibling.friendlykissing <= 7>>\
You stop as you reach the door, and turn around just in time to catch <<print $sibling.name>> in a hug as <<print $sibling.he>> gets close.
<<sibspeech>>Have a good day at work!<</sibspeech>>
You're tempted to say something <<if $playerPath == "dom">>trite<<else>>sarcastic<</if>>, but then you realize that you may have an opportunity here...
<div id="friendhug">\
<<button "Just return the hug">>\
<<replace "#friendhug">>\
You squeeze your <<print $sibling.relation>> tightly for a moment before pulling back.
<<pspeech>>Thank you, <<print $sibling.name>>. I'll see you later.<</pspeech>>
<<print $sibling.He>> smiles at you as <<print $sibling.he>> pulls back out of your grasp, then turns and heads back to the living room without another word. You watch for a moment, then head out to your car.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<include "Your Car">>\
<</replace>>
<</button>> | \
<<button "Give <<print $sibling.him>> a kiss goodbye">>\
<<replace "#friendhug">>\
<<if $sibling.friendlykissing == 0>>\
You quickly pull back from the hug and give <<print $sibling.name>> a quick kiss on the cheek. A mere peck, really, just a brief touch of your lips on <<print $sibling.his>> face. But the way <<print $sibling.he>> pulls back, you’d think you’d pressed a hot poker to <<print $sibling.his>> cheek.
<<sibspeech>>D-did you just kiss me?<</sibspeech>>
<<pspeech>>I did. What’s wrong?<</pspeech>>
<<sibspeech>>What’s...you’re my //sister//, you can’t just kiss me!<</sibspeech>>
<<pspeech>>Oh, that’s ridiculous. We kissed all the time when we were kids.<</pspeech>>
<<sibspeech>>That’s when we were kids! It’s different when we’re adults!<</sibspeech>>
<<pspeech>>Why is it different? Did you...are you saying you //enjoyed// it?<</pspeech>>
<<sibspeech>>N-no, I...you...it was...I didn’t...!<</sibspeech>>
You can’t hold back your laughter at your <<print $sibling.relation>>'s flustered response, and <<print $sibling.name>>’s face starts to turn red from either embarrassment or anger. You’re not sure which, until <<print $sibling.he>> looks away.
<<pspeech>>It’s just a quick kiss from your sister, <<print $sibling.name>>. Don’t worry about it. I need to get to work.<</pspeech>>
You leave <<print $sibling.him>> to <<print $sibling.his>> thoughts, heading out to your car, chuckling to yourself at <<print $sibling.his>> confusion. You’re sure <<print $sibling.he>>’ll get over it soon enough, and now it won’t be so...unexpected next time.
<<friendship "$sibling" -3>>
<<mindbreak "$sibling" 3>>
<<set $sibling.friendlykissing += 1>>\
<<button "Head to your car" "Your Car">><</button>>
<<elseif $sibling.friendlykissing <= 4>>\
You quickly pull back and plant a kiss on <<print $sibling.name>>’s face, just a quick peck, and <<print $sibling.he>> doesn’t pull back. When you get a look at <<print $sibling.his>> face afterwards, it’s clear that <<print $sibling.he>>’s not entirely comfortable with your kiss, but also doesn’t want to say anything untoward. Still, it’s an improvement.
<<pspeech>>Have a good day yourself, <<print $sibling.name>>.<</pspeech>>
You turn and head to your car, and <<print $sibling.he>> closes the door as you leave.
<<friendship "$sibling" -2>>
<<mindbreak "$sibling" 2>>
<<set $sibling.friendlykissing += 1>>\
<<button "Head to your car" "Your Car">><</button>>
<<else>>\
You quickly pull back just enough to plant a kiss on <<print $sibling.his>> cheek, a quick one, to be sure. <<print $sibling.name>> hesitates, then, to your surprised delight, gives you a quick kiss back, on the cheek. You make a point of staring at <<print $sibling.him>> as <<print $sibling.he>> pulls back.
<<sibspeech>>W-well...I mean, it’s a kiss...right? It’s nothing weird.<</sibspeech>>
<<pspeech>>Of course it’s not weird, and thank you. I’ll see you after work.<</pspeech>>
You have to control your emotions as you head out to your car, trying to keep your giddy happiness from showing. <<print $sibling.name>> might get the wrong idea if <<print $sibling.he>> saw you celebrating something you just tried to pass off as not a big deal. But it is. <<if $sibling.gender == "male">>He<<else>>She<</if>>’s still clearly uncomfortable with the act of kissing <<print $sibling.his>> sister, but it’s clear that <<print $sibling.he>>’s coming around. Just a little more...
<<friendship "$sibling" -1>>
<<mindbreak "$sibling" 1>>
<<set $sibling.friendlykissing += 1>>\
<<button "Head to your car" "Your Car">><</button>>
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You pull back to kiss your <<print $sibling.relation>>’s cheek, as you have so many times now, but to your surprise, <<print $sibling.he>> beats you to it, planting an enthusiastic but chaste kiss on your cheek.
<<sibspeech>>I’ll see you after work, okay?<</sibspeech>>
<<pspeech>>I’m looking forward to it.<</pspeech>>
You turn and walk away as <<print $sibling.name>> waves goodbye, heading to your car and making sure <<print $sibling.he>> doesn’t see the big smile on your face. You can still feel <<print $sibling.his>> lips touching your cheek, and <<print $sibling.he>> didn’t even hesitate at all. It would seem that your <<print $sibling.relation>> has no problem with showing affection to <<print $sibling.his>> sister, at least when it comes to ''Friendly Kissing''.
Your mind briefly drifts to thoughts of //another// type of kissing, and you have to quickly banish that from your mind. Not yet. Not yet...but soon.
<<set $sibling.taboos[1] = true>>\
<<friendship "$sibling" 1>>\
<<mindbreak "$sibling" 1>>\
<<button "Head to your car" "Your Car">><</button>>
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\
<<else>>\
<<if $sibling.taboos[2] == false>>\
<<if $siblingAtHome == true>>\
<<set $randomnumber = random(1,3)>>\
<<if $randomnumber >= 2>>\
<<sibspeech>>Hey, <<print $player.name>>, wait!<</sibspeech>>
<<if $sibling.intimatetouching == 0>>\
You turn around just in time to catch your <<print $sibling.relation>> in a hug. The hug only lasts a brief moment before <<print $sibling.he>> gives you a quick kiss on the cheek.
<<sibspeech>>I’ll see you after work, okay?<</sibspeech>>
<<pspeech>>I’m looking forward to it.<</pspeech>>
You hold the hug a little bit longer than usual, but <<print $sibling.name>> pulls away, and you let <<print $sibling.him>> go, turning and walking out to your car to get going.
<<button "Head to your car" "Your Car">><</button>>
<<elseif $sibling.intimatetouching <= 4>>\
You turn around just in time to catch your <<print $sibling.relation>> in a hug. You take the opportunity to pull <<print $sibling.him>> close, pressing your body against <<print $sibling.his>>, feeling the way your <<print $breastSize[$player.breastsize]>> breasts against <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> tits<</if>>. <<print $sibling.He>> squirms slightly in your grasp, and you let <<print $sibling.him>> pull away. <<print $sibling.He>> gives you a quick kiss on the cheek as <<print $sibling.he>> pulls back.
<<sibspeech>>I’ll see you after work, okay?<</sibspeech>>
<<pspeech>>I’m looking forward to it.<</pspeech>>
You turn away and head out to your car, still feeling the heat from <<print $sibling.name>>'s body against yours.
<<button "Head to your car" "Your Car">><</button>>
<<elseif $sibling.intimatetouching <= 7>>\
You turn around just in time to catch your <<print $sibling.relation>> in a hug. You take the opportunity to pull <<print $sibling.him>> close, pressing your body against <<print $sibling.his>>, feeling the way your <<print $breastSize[$player.breastsize]>> breasts against <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> tits<</if>>. <<print $sibling.He>> moves in your arms, squirming, but not trying to get away. You feel <<print $sibling.his>> thigh slip between your legs, gently teasing your <<if $player.penissize >= 1>><<print $penisSize[$player.penissize]>> dick<<else>>pussy<</if>>, making you wonder if <<print $sibling.he>>'s doing it deliberately, or just trying to enjoy being close to you. Ultimately, you're not able to figure it out before <<print $sibling.he>> pulls back and gives you a quick kiss on the cheek.
<<sibspeech>>I’ll see you after work, okay?<</sibspeech>>
<<pspeech>>I’m looking forward to it.<</pspeech>>
You turn away and head out to your car, still feeling the heat from <<print $sibling.name>>'s body against yours, your <<if $player.penissize >= 1>><<print $penisSize[$player.penissize]>>dick straining against your panties<<else>>pussy feeling wet in your panties<</if>> as you walk.
<<button "Head to your car" "Your Car">><</button>>
<<else>>\
You turn around just in time to catch your <<print $sibling.relation>> in a hug. You take the opportunity to pull <<print $sibling.him>> close, pressing your body against <<print $sibling.his>>, feeling the way your <<print $breastSize[$player.breastsize]>> breasts against <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> tits<</if>>.
<<sibspeech>>Oooh, well. Two can play at that game.<</sibspeech>>
<<print $sibling.name>>'s hands start wandering, moving down your back slowly to your <<print $buttSize[$player.buttsize]>> butt, caressing your cheeks and pulling you forward. You look at her and <<if $playerPath == "dom">>raise an eyebrow<<else>>give <<print $sibling.him>> a sexy little half-smile<</if>> as your hands move down to <<print $sibling.his>> <<print $buttSize[$sibling.buttsize]>> ass and return the favor. <<print $sibling.He>> laughs as you hold on each other's asses.
<<sibspeech>>You know, someone //might// get the wrong idea about this.<</sibspeech>>
<<pspeech>>That depends on what that idea is.<</pspeech>>
<<print $sibling.He>> chuckles, but you distinctly see <<print $sibling.his>> cheeks flush red before <<print $sibling.he>> turns <<print $sibling.his>> face away, and you can feel <<if $sibling.penissize >= 1>><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick pushing against your crotch, getting stiff<<else>><<print $sibling.his>> pussy heating up, the warmth against your crotch making it clear what <<print $sibling.he>>'s thinking<</if>>. <<print $sibling.He>> pulls away before you do, and gives you a quick kiss on the cheek before turning away and heading back to the living room.
Well. There may still be some hang ups there, but it seems that your <<print $sibling.relation>> is more comfortable with ''Intimate Touching''. You can't wait until you're able to take the next step...
<<set $sibling.taboos[2] = true>>\
<<friendship "$sibling" 2>>
<<mindbreak "$sibling" 3>>
<<button "Head to your car" "Your Car">><</button>>
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<<include "Your Car">>\
<</if>>\<<print $sibling.name>> refuses to meet your gaze as you enter the room, clearly still thinking about what happened last night. <<if $sibling.gender == "male">>His<<else>>Her<</if>> face is red when <<print $sibling.he>> looks at you, which isn’t for very long before <<print $sibling.he>> looks away, focused intently on <<print $sibling.his>> breakfast.
<<pspeech>>Good morning, <<print $sibling.name>>.<</pspeech>>
Your <<print $sibling.relation>> mumbles something unintelligible, pointedly trying not to interact with you. Nevertheless, you take a seat on the couch next to <<print $sibling.him>>, waiting patiently until the silence all but forces <<print $sibling.him>> to look at you. You smile.
<<pspeech>>You understand that it's not a problem, right?<</pspeech>>
<<sibspeech>>Wh-what isn't?<</sibspeech>>
<<pspeech>>Looking at porn. Everyone does it. //I// do it.<</pspeech>>
<<sibspeech>>Yeah, well...most people don't get caught m-mid, uh...enjoyment...but their older sister.<</sibspeech>>
<<pspeech>>So what? Are you worried that I'm going to see you as //sexual// human being, with needs and desires that occasionally require some attention?<</pspeech>>
<<sibspeech>>I...um...<</sibspeech>>
<<pspeech>>Because trust me, <<print $sibling.name>>, I've never had any doubts that you are //exactly// that sort of person. And there's nothing wrong with that.<</pspeech>>
<<print $sibling.He>> doesn't say anything, opting to look down at the table instead, <<print $sibling.his>> face still burning red.
<<pspeech>>You can believe me or not, but if you want to watch porn in the privacy of your own room, <<if $sibling.gender == "male">>jerking off<<else>>rubbing one out<</if>>, then //feel free//. I'm not going to judge. I promise.<</pspeech>>
A small nod is all you get, though you think you see the hint of a smile on <<print $sibling.his>> face.
<<pspeech>><<if $playerPath == "dom">>Though I must insist that you share the particularly good ones with me.<<else>>Though if you find something particularly //spicy//, let me know, yeah?<</if>><</pspeech>>
<<print $sibling.name>> lets out a burst of laughter and looks at you, <<print $sibling.his>> face still red, but smiling for all that. The rest of breakfast is significantly less awkward, and by the end of it, <<print $sibling.he>>'s back to <<print $sibling.his>> old self around you, more or less. Though you imagine <<print $sibling.he>> will probably be a lot more interested in watching porn in the future, not that you've given your blessing to do so. Likely not with the door open...but one thing at a time. Even better, if looks like <<print $sibling.he>> has no idea where the porn is coming from, so you can keep sending more to <<print $sibling.his>> computer...
<<set $sibling.porntalk = 2>>\
<<set $sibling.taboos[4] = true>>\
<<button "You should really get on with your day, though." "Home Living Room">><</button>><<if $sibling.taboos[2] == true>>\
<<print $sibling.He>> is comfortable with intimately touching you.
<<elseif $sibling.taboos[0] == true>>\
<<print $sibling.He>> is comfortable with touching you.
<</if>>\
\
<<if $sibling.taboos[3] == true>>\
<<print $sibling.He>> is enthusiastic about kissing you lovingly.
<<elseif $sibling.taboos[1] == true>>\
<<print $sibling.He>> is comfortable with kissing you, in a familial way.
<</if>>\
\
<<if $sibling.taboos[6] == true>>\
<<print $sibling.He>> loves to watch porn with you.
<<elseif $sibling.taboos[5] == true>>\
<<print $sibling.He>> loves to watch porn and doesn't care if you know.
<<elseif $sibling.taboos[4] == true>>\
<<print $sibling.He>> loves to watch porn, but <<print $sibling.he>>'s embarrassed about it.
<</if>>\
\
<<if $sibling.taboos[8] == true>>\
<<print $sibling.He>> doesn't feel the need to wear clothes at all.
<<elseif $sibling.taboos[7] == true>>\
<<print $sibling.He>> is frequently seen wearing very little.
<</if>>\
\
<<if $sibling.taboos[14] == true>>\
<<print $sibling.He>> loves to have sex with you, and considers you <<print $sibling.his>> lover.
<<elseif $sibling.taboos[13] == true>>\
<<print $sibling.He>> has surrendered control of <<print $sibling.his>> sex life to you.
<<elseif $sibling.taboos[12] == true>>\
<<print $sibling.He>> is comfortable masturbating around you.
<</if>>\
\
<<if $sibling.taboos[11] == true>>\
<<print $sibling.He>> is completely subservient to your will.
<<elseif $sibling.taboos[10] == true>>\
<<print $sibling.He>> is willing to do what you say in most circumstances.
<<elseif $sibling.taboos[9] == true>>\
<<print $sibling.He>> is willing to help you out, for the most part.
<</if>>\<<if $randomHomeEvent == false>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 7>>\
<<include $destination>>\
<<else>>\
/* At some point, this will need to be more random to include other possible "guests" */
<<if $incest == true>>\
<<if $sibling.pursuitactive == true>>\
<<if $siblingAtHome == true>>\
<<include "Sibling Random Events">>\
<<else>>\
<<include $destination>>
<</if>>\
<<else>>\
<<include $destination>>
<</if>>\
<<else>>\
<<include $destination>>
<</if>>\
<</if>>\
<<else>>\
<<include $destination>>\
<</if>>\<<set $randomnumber = random(1,3)>>\
<<if $randomnumber == 1>>\
<<set $randomHomeEvent = true>>\
You run into your <<print $sibling.relation>> in the hallway, and it's just one of those strange moments where you're both in each other's way, forcing one of you to get out of the way.
<<sibspeech>>Oh, uh...<</sibspeech>>
<<print $sibling.He>> looks a little confused, unsure of whether to move out of the way or to wait until you do.
<div id="randomsib1">\
<<button "Wait for <<print $sibling.him>> to move">>\
<<replace "#randomsib1">>\
You don't bother saying anything, just standing and waiting. After a few seconds, you give <<print $sibling.name>> a look, with a raised eyebrow.
<<sibspeech>>O-oh, s-sorry.<</sibspeech>>
<<print $sibling.He>> sheepishly looks away as <<print $sibling.he>> steps out of the way.
<<pspeech>>Thank you.<</pspeech>>
You step past your <<print $sibling.relation>>, moving on to your destination. It's good to see that <<print $sibling.name>> can show you proper deferrence when prompted. Eventually, you hope to build that into an instinctive response.
<<trust "$sibling" 1>>
<<obedience "$sibling" 1>>
<<button "You continue on your way" $destination>><</button>>
<</replace>>\
<</button>> | \
<<button "Step out of the way">>\
<<replace "#randomsib1">>\
You take a step back and move out of the way with a smile.
<<sibspeech>>Oh, thanks.<</sibspeech>>
<<print $sibling.name>> returns your smile as <<print $sibling.he>> steps past and moves down the hallway, clearing the way for you to move on your way.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "You continue on your way" $destination>><</button>>\
<</replace>>\
<</button>> | \
<<button "Get close and move past">>\
<<replace "#randomsib1">>\
You make a show out of stepping this way and that, trying to move past while getting out of the way, but you're careful to match <<print $sibling.name>>'s movements, getting in <<print $sibling.his>> way each time. Finally, after a few rounds of this, you sigh and move forward, turning sideways to edge past. As you do, you make a point of putting your hands on <<print $sibling.his>> hips, wedging yourself close to let your <<print $breastSize[$player.breastsize]>> breasts <<if $sibling.breastsize == 0>>brush against <<print $sibling.his>> flat chest<<else>>squish against <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> tits<</if>>. It's barely audible, but you hear <<print $sibling.him>> take in a breath as squeeze in tight, though whether it's due to your close proximity eliciting unbidden feelings of arousal, or just to try to take up a little less space, you can't tell.
<<if $sibling.taboos[3] == true>>\
You look up at your <<print $sibling.relation>>, <<print $sibling.his>> face so close to your own. <<print $sibling.He>> catches your look, and you can see <<print $sibling.his>> pupils widen, <<print $sibling.his>> mouth opening slightly as <<print $sibling.he>> starts to breathe just a little heavier. <<print $sibling.His>> cheeks flush red as <<print $sibling.his>> lips move closer to yours.
You know an invitation when you see one.
You lean forward and kiss <<print $sibling.name>>, <<print $sibling.his>> lips locking on to yours as you push against <<print $sibling.him>> in the narrow hallway. <<print $sibling.His>> lips part, and you take advantage of the moment to find <<print $sibling.his>> tongue with yours. <<print $sibling.He>> moans into your mouth as you make out with <<print $sibling.him>>, kissing passionately as <<print $sibling.he>> starts to grind against you, <<if $sibling.penissize >= 1>>letting you feel <<print $sibling.his>> dick pressing against your leg as it starts to get hard<<else>>wrapping <<print $sibling.his>> legs around one of yours so you can feel <<print $sibling.his>> hot pussy on your thigh<</if>>. <<if $player.hasdick == true>>You doubt there's any way that <<print $sibling.he>> could miss your <<print $penisSize[$player.penissize]>> dick starting to get hard, but <<print $sibling.he>> doesn't pull back.<<else>>You wonder if <<print $sibling.he>> can feel the heat emanating from your <<if $player.pussyleaking == "medium">>drooling<<elseif $player.pussyleaking == "light">>soaked<<else>>wet<</if>> pussy. If <<print $sibling.he>> does, <<print $sibling.he>> doesn't seem to mind even a little bit, pushing against you all the more.<</if>>
You break the kiss without warning, slipping past and into the space beyond the narrow hallway, eliciting a gasp from your <<print $sibling.relation>>. You give <<print $sibling.him>> a wink and continue on your way, leaving <<print $sibling.him>> hot and bothered, worked up and with no immediate outlet, addled with lust and confusion. You leave <<print $sibling.him>> there and continue on your way, satisfied with the outcome, but a little worked up yourself...
<<set $sibling.incestpressure += 5>>\
<<set $sibling.lust += 15>>\
<<if $sibling.submission >= 1>>\
<<set $sibling.submission += 1>>\
<</if>>\
<<set $player.lust += 10>>\
<<button "You continue on your way" $destination>><</button>>\
<<else>>\
You take moment to look at <<print $sibling.his>> face, so close to your own. You could kiss <<print $sibling.him>> if you wanted. It wouldn't even take much, and you could potentially even chalk it up to an accident...
But you don't. Too much, too soon. You want to influence, not force. For now.
The moment seems to linger far longer than it should, but eventually, you make it past, and continue on your way without looking back. You notice with some satisfaction that your <<print $sibling.relation>> doesn't immediately move off, but presumably stares after you, maybe even looking at your <<print $buttSize[$player.buttsize]>> butt as you go.
<<set $sibling.incestpressure += 1>>\
<<if $sibling.intimatetouching >= 1>>\
<<set $sibling.intimatetouching += 1>>\
<<elseif $sibling.friendlytouching >= 1>>\
<<set $sibling.friendlytouching += 1>>\
<</if>>\
<<button "You continue on your way" $destination>><</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<elseif $randomnumber == 2>>\
<<set $randomHomeEvent = true>>\
As you're walking through your home, you suddenly hear your name being called.
<<sibspeech>>Hey, <<print $player.name>>, have you seen my blue shirt?<</sibspeech>>
You turn and face your <<print $sibling.relation>> as <<print $sibling.he>> approaches. <<if $sibling.taboos[8] == true>>You take a moment to enjoy the look of <<print $sibling.his>> naked body on display.<<elseif $sibling.taboos[7] == true>>You idly wonder if <<print $sibling.he>> realizes that <<print $sibling.he>>'s dressed only in <<if $sibling.gender == "male">>boxers<<else>>panties<</if>><<if $sibling.breastsize >= 1>><<if $sibling.gender == "male">><<if $sibling.femmefetish >= 50>>and a bra<<else>>and nothing else, leaving <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts exposed<</if>><<else>>and a bra<</if>><<else>><</if>>, and take a moment to enjoy the view.<<else>><</if>>
<<pspeech>>Which blue shirt is that?<</pspeech>>
<<sibspeech>>You know, the one with <<if $sibling.gender == "male">>the dragon on the back<<else>>the floral pattern on the hem<</if>>? I've been looking all over for it and I can't find it.<</sibspeech>>
<<pspeech>>Hmm, no, I can't say I've seen it recently.<</pspeech>>
<<sibspeech>>Damn, I was hoping to wear it to work. Ugh, now I'll have to find something else.<</sibspeech>>
<div id="sibrandom2">\
<<button "Wish <<print $sibling.him>> luck">>\
<<replace "#sibrandom2">>\
<<pspeech>>Well, I'm sure you'll come up with something. Let me know if I can help.<</pspeech>>
<<sibspeech>>Thanks...hey, keep an eye out for that shirt, okay? I really like it.<</sibspeech>>
You nod and continue on your way as <<print $sibling.name>> grumbles about <<print $sibling.his>> missing shirt.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "Continue on your way" $destination">><</button>>\
<</replace>>\
<</button>> | \
<<button "Offer to help come up with a new outfit">>\
<<replace "#sibrandom2">>\
<<pspeech>><<if $playerPath == "dom">>I’ll help you come up with a new outfit. Come, let’s see what you have.<<else>>Well, if you need ideas for a new outfit, that I can help with. Come on, show me what you’ve got.<</if>><</pspeech>>
<<sibspeech>><<if $sibling.gender == "male">><<if $sibling.femmefetish <= 49>>Oh, uh...okay?<<else>>Oh, yeah, sure, let's go!<</if>><<else>>Oh, yeah, sure, let’s go!<</if>><</sibspeech>>
You follow your <<print $sibling.relation>> to <<print $sibling.his>> room, and spend a few minutes going over clothes and outfit choices. <<if $sibling.gender == "male" && $sibling.femmefetish >= 50>>You're pleasantly surprised by the variety of feminine clothing available.<</if>> Eventually you have it narrowed down to a few choice options: <<if $sibling.gender == "male" && $sibling.femmefetish <= 49>>a pair of khakis and a decent polo shirt, or a fancier button up shirt, intended to be worn open with an undershirt, matched with a pair of slacks.<<else>>a cute off-the-shoulder shirt with a pair of leggings, or a t-shirt and skirt combo.<</if>>
<<pspeech>>Hmm...both are good...but I can’t decide.<</pspeech>>
<div id="sibrandom2a">\
<<button "Tell <<print $sibling.him>> to try them on">>
<<replace "#sibrandom2a">>\
<<pspeech>><<if $playerPath == "dom">>There’s nothing else for it: you’ll just have to try them both on.<<else>>I just can’t picture it properly. You’re going to have to model them for me.<</if>><</pspeech>>
<<if $sibling.incestpressure >= 50 && $sibling.incestpressure > $sibling.incestdesire>>\
<<sibspeech>>Oh, no no no no no. Out.<</sibspeech>>
<<pspeech>>Excuse me?<</pspeech>>
<<sibspeech>>Come on, get out. I'm tired of you always trying to play with me like this. I'll get dressed my own damn self.<</sibspeech>>
<<pspeech>>I was just-<</pspeech>>
<<sibspeech>>//''Out!''//<</sibspeech>>
You very briefly consider arguing the point, but the look in your <<print $sibling.relation>>'s eyes gives you pause. There's anger there, honest, red hot anger, and you don't think you should risk <<print $sibling.his>> ire by being obstinate. You raise your hands in surrender and leave the room without another word, jumping a little as the door slams behind you.
You're not entirely sure what just happened, but if you had to guess, <<print $sibling.name>> is a little upset about how hard you've been pushing <<print $sibling.him>> towards, well, an incestual relationship. Maybe <<print $sibling.he>> doesn't //really// realize what your endgoal is, but you //have// been pushing it quite a bit lately. Perhaps it's a good time to cool your jets, let <<print $sibling.him>> get comfortable again, before manipulate <<print $sibling.him>> further.
<<friendship "$sibling" -5>>
<<trust "$sibling" -5>>
<<obedience "$sibling" -3>>
<<mindbreak "$sibling" 3>>
<<set $sibling.incestpressure += 5>>\
<<button "Continue on your way" $destination>><</button>>\
<<elseif $sibling.taboos[7] == false>>
<<sibspeech>>Okay...I guess I can do that.<</sibspeech>>
You stare at <<print $sibling.him>>, and <<print $sibling.he>> stares back at you. A long moment passes, until you finally lose your patience and make a "get on with it" motion with your hand.
<<sibspeech>>Uh...a little privacy, please?<</sibspeech>>
<<pspeech>>What? Why?<</pspeech>>
<<sibspeech>>Because I...don’t want to take my clothes off in front of my sister?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Oh, don’t be ridiculous. You’re only getting changed. I'm your sister, not some random stranger. Now hurry up.<<else>>Oh, come on. You’re just getting changed, who cares? You can keep your underwear on. Now let’s go, chop chop, things to do.<</if>><</pspeech>>
<<print $sibling.name>> gives you an exasperated look, then turns to the closet and starts taking off <<print $sibling.his>> clothes. You get a full view of your <<print $sibling.relation>>’s mostly naked body from behind, appreciating <<print $sibling.his>> <<print $buttSize[$sibling.buttsize]>> butt, and <<if $sibling.gender == "male">><<if $sibling.feminization >= 40 && $sibling.feminization <= 60>><<print $sibling.his>> surprisingly shapely, vaguely feminine curves<<elseif $sibling.feminization <= 39>><<print $sibling.his>> slim, wiry body shape<<else>><<print $sibling.his>> shapely, feminine curves<</if>><<else>><<print $sibling.his>> shapely, feminine curves<</if>>. The moment passes quickly as <<print $sibling.he>> gets dressed, and turns around to model the outfit for you.
<<sibspeech>>What do you think?<</sibspeech>>
<<pspeech>>Not bad...what about the other one?<</pspeech>>
There’s no hesitation or noise of protest this time, as <<print $sibling.name>> just undresses in front of you, peeling off clothes until only underwear remains. You do your best to hide your ogling of <<if $sibling.gender == "male">>the bulge in <<print $sibling.his>> boxers<<else>>the swell of <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts<</if>>, and <<print $sibling.he>> doesn’t give any indication of noticing your wandering eyes.
The second outfit goes on much the same as the first one did, and you give it an appraising eye. You know it doesn’t //actually// matter which outfit you choose: it’s more about having your <<print $sibling.relation>> ask for your input, trying to get your approval, that's what matters. In the end, you pick one more or less at random.
<<sibspeech>>Thanks for your help, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Of course, any time, <<print $sibling.name>>.<</pspeech>>
<<if $sibling.taboos[2] == true>>\
Your <<print $sibling.relation>> suddenly gives you a hug, pulling you close, <<print $sibling.his>> body pressed up against yours and letting you feel <<if $sibling.breastsize >= 0>><<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts squishing against your own <<print $breastSize[$player.breastsize]>> boobs<<else>><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick pressing against your leg in a decidedly unfamilial way as it starts to get hard.<</if>> Then, just as suddenly as it began, the hug is over, and <<print $sibling.name>> pulls back, giving you a wink before heading out of the room, motioning for you to follow and closing the door as you exit.
<<elseif $sibling.taboos[0] == true>>\
Your <<print $sibling.relation>> suddenly gives you a big hug, squeezing you enough to make you exhale in surprise. Pulling back from the hug with a laugh, <<print $sibling.he>> heads out of the room, motioning for you to follow before closing the door.
<<else>>\
Your <<print $sibling.relation>> gives you a big smile before heading out of the room, motioning for you to follow before closing the door.
<</if>>\
<<print $sibling.He>> leaves you standing alone in the hallway as <<print $sibling.he>> goes off to wherever it was <<print $sibling.he>> was heading. You should probably get on with your day as well.
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" 1>>
<<set $sibling.incestpressure += 3>>\
<<set $sibling.partialnudity += 1>>\
<<button "Get back to what you were doing" $destination>><<AdvanceTime>><</button>>\
<<elseif $sibling.taboos[8] == false>>\
<<sibspeech>>Oh, yeah, sure.<</sibspeech>>
To your carefully-hidden delight, <<print $sibling.name>> proceeds to almost immediately strip out of <<print $sibling.his>> clothes, quickly exposing <<print $sibling.his>> <<if $sibling.gender == "male">><<if $sibling.feminization <= 49>>boxers<<else>>panties and <<if $sibling.breastsize == 0>>empty bra on <<print $sibling.his>> flat chest<<else>>matching bra<</if>><</if>><<else>>panties and matching bra<</if>> to your lustful gaze. <<print $sibling.He>> seems to take no mind, moving to put on the clothes that you've picked out.
<div id="sibrandom2a1">\
<<button "Don't Interfere">>\
<<replace "#sibrandom2a1">>\
You briefly consider saying something, but hold your tongue. Better to just enjoy this moment and let <<print $sibling.him>> get dressed. Regardless, the moment passes quickly as <<print $sibling.he>> gets dressed, and turns around to model the outfit for you.
<<sibspeech>>What do you think?<</sibspeech>>
<<pspeech>>Not bad...what about the other one?<</pspeech>>
<<print $sibling.name>> smiles as <<print $sibling.he>> quickly removes the clothes and gets dresses in the other outfit. There's no hesitation, no turning away, just the calm, business-like action of changing clothes, even as you use the opportunity to ogle <<if $sibling.gender == "male">>the bulge in <<print $sibling.his>> boxers<<else>>the swell of <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts<</if>>.
The second outfit goes on much the same as the first one did, and you give it an appraising eye. You know it doesn’t //actually// matter which outfit you choose: it’s more about having your <<print $sibling.relation>> ask for your input, trying to get your approval, that's what matters. In the end, you pick one more or less at random.
<<sibspeech>>Thanks for your help, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Of course, any time, <<print $sibling.name>>.<</pspeech>>
<<if $sibling.taboos[2] == true>>\
Your <<print $sibling.relation>> suddenly gives you a hug, pulling you close, <<print $sibling.his>> body pressed up against yours and letting you feel <<if $sibling.breastsize >= 0>><<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts squishing against your own <<print $breastSize[$player.breastsize]>> boobs<<else>><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick pressing against your leg in a decidedly unfamilial way as it starts to get hard.<</if>> Then, just as suddenly as it began, the hug is over, and <<print $sibling.name>> pulls back, giving you a wink before heading out of the room, motioning for you to follow and closing the door as you exit.
<<elseif $sibling.taboos[0] == true>>\
Your <<print $sibling.relation>> suddenly gives you a big hug, squeezing you enough to make you exhale in surprise. Pulling back from the hug with a laugh, <<print $sibling.he>> heads out of the room, motioning for you to follow before closing the door.
<<else>>\
Your <<print $sibling.relation>> gives you a big smile before heading out of the room, motioning for you to follow before closing the door.
<</if>>\
<<print $sibling.He>> leaves you standing alone in the hallway as <<print $sibling.he>> goes off to wherever it was <<print $sibling.he>> was heading. You should probably get on with your day as well.
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $sibling.incestpressure += 3>>\
<<button "Get back to what you were doing" $destination>><<AdvanceTime>><</button>>\
<</replace>>\
<</button>> | \
<<button "Have <<print $sibling.him>> take off the underwear as well">>\
<<replace "#sibrandom2a1">>\
<<pspeech>>Wait, stop. It won't work with that underwear. Swap it out.<</pspeech>>
<<sibspeech>>What?<</sibspeech>>
<<pspeech>>Come on, take it off. I'm sure you can find something more appropriate. <<if $sibling.gender == "male" && $sibling.feminization <= 49>>Those boxers will bunch up and be horribly uncomfortable.<<else>>You don't want panty lines, do you?<</if>><</pspeech>>
<<if $sibling.incestpressure >= 50 && $sibling.incestpressure > $sibling.incestdesire>>\
<<sibspeech>>Okay, we're stopping here. Out.<</sibspeech>>
<<pspeech>>Excuse me?<</pspeech>>
<<sibspeech>>I'm not giving you a strip show, <<print $player.name>>! Come on, out of my room!<</sibspeech>>
<<pspeech>>I was just-<</pspeech>>
<<sibspeech>>//''Out!''//<</sibspeech>>
You very briefly consider arguing the point, but the look in your <<print $sibling.relation>>'s eyes gives you pause. There's anger there, honest, red hot anger, and you don't think you should risk <<print $sibling.his>> ire by being obstinate. You raise your hands in surrender and leave the room without another word, jumping a little as the door slams behind you.
You're not entirely sure what just happened, but if you had to guess, <<print $sibling.name>> is a little upset about how hard you've been pushing <<print $sibling.him>> towards, well, an incestual relationship. Maybe <<print $sibling.he>> doesn't //really// realize what your endgoal is, but you //have// been pushing it quite a bit lately. Perhaps it's a good time to cool your jets, let <<print $sibling.him>> get comfortable again, before manipulate <<print $sibling.him>> further.
<<friendship "$sibling" -5>>
<<trust "$sibling" 5>>
<<obedience "$sibling" -3>>
<<mindbreak "$sibling" 3>>
<<set $sibling.incestpressure += 5>>\
<<else>>\
<<if $sibling.fullnudity >= 1>>\
<<sibspeech>>O...okay...<</sibspeech>>
Despite <<print $sibling.his>> acquiescence, <<print $sibling.he>> just stands there, staring at you for a long moment. You eventually make a motion to get on with it, and <<print $sibling.he>> does, clearly recognizing that you're not about to turn away or leave the room. <<print $sibling.He>> slowly hooks <<print $sibling.his>> thumbs into the waistband of <<print $sibling.his>> <<if $sibling.gender == "male" && $sibling.feminization <= 49>>boxers<<else>>panties<</if>>, and then slides them down over <<print $sibling.his>> hips, down <<print $sibling.his>> thighs, and over <<print $sibling.his>> calves, finally stepping out of them when they reach the floor. As if realizing that there's no longer anything between <<print $sibling.his>> <<if $sibling.penissize >= 1>>penis<<else>>vagina<</if>> and your eyes, <<print $sibling.he>> stops, still bent over at the waist, debating whether or not to stand up straight and let you see //everything//.
<<pspeech>>Come on, hurry it up.<</pspeech>>
<<print $sibling.name>> actually flinches from your command, but eventually, and slowly, stands up straight, letting you get a good view of <<print $sibling.his>> <<if $sibling.penissize >= 1>><<if $sibling.dickleaking == true>>semi-hard <<print $penisSize[$sibling.penissize]>> dick as a trail of pre-cum slowly drips out of the tip and on to the floor<<else>>semi-hard <<print $penisSize[$sibling.penissize]>> dick<</if>><<else>><<if $sibling.pussyleaking == true>>soaking wet pussy, as a trail of girlcum slowly drips out of <<print $sibling.his>> drenched labia and runs down the inside of <<print $sibling.his>> thigh to the floor<<else>>pretty, slightly puffy pussy, with just a hint of moisture glistening between <<print $sibling.his>> lips<</if>><</if>>.
<<if $sibling.gender == "male" && $sibling.feminization >= 50>>\
<<pspeech>>The bra too.<</pspeech>>
<<print $sibling.name>> sighs in exasperation, but complies, reaching behind <<print $sibling.his>> back to unhook the bra and pull it off <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> breasts<</if>>, letting you see everything. \
<<elseif $sibling.gender == "female">>\
<<pspeech>>The bra too.<</pspeech>>
<<print $sibling.name>> sighs in exasperation, but complies, reaching behind <<print $sibling.his>> back to unhook the bra and pull it off <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> breasts<</if>>, letting you see everything. \
<</if>>\
Finally, your <<print $sibling.relation>> stands before you, naked in all <<print $sibling.his>> glory, letting you see every inch of <<print $sibling.his>> body, face burning red with shame. You take a moment to take it all in...then clear your throat, making <<print $sibling.him>> jump slightly and look at you.
<<pspeech>>Were you planning to stand here naked all day? Go on, get dressed.<</pspeech>>
<<print $sibling.He>> looks at you in shock, realizing that <<print $sibling.he>> //did// actually get undressed for a reason, and quickly scours <<print $sibling.his>> wardrobe for something more appropriate to wear. Soon enough, <<print $sibling.he>>'s quickly pulling on a pair of <<if $sibling.gender == "male" && $sibling.feminization <= 49>>tight boxer-briefs<<else>>thin panties<<if $sibling.penissize >= 3>> that do absolutely nothing to hide the half-erect <<print $penisSize[$sibling.penissize]>> dick contained within<</if>><</if>><<if $sibling.gender == "male" && $sibling.feminization >= 50>>, along with a matching bra<<elseif $sibling.gender == "female">>, along with a matching bra<<else>><</if>>. You nod in approval, and <<print $sibling.he>> moves on to put on the clothes you've selected.
The modeling is a brief affair, as you realize that it doesn't matter what you pick. What's important is that <<print $sibling.name>> accepted your input and is seeking your approval, both important considerations for instilling obedience. And the fact that you got to see <<print $sibling.him>> naked is definitely a bonus.
<<sibspeech>>Thanks for your help, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Of course, any time, <<print $sibling.name>>.<</pspeech>>
<<if $sibling.taboos[2] == true>>\
Your <<print $sibling.relation>> suddenly gives you a hug, pulling you close, <<print $sibling.his>> body pressed up against yours and letting you feel <<if $sibling.breastsize >= 0>><<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts squishing against your own <<print $breastSize[$player.breastsize]>> boobs<<else>><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick pressing against your leg in a decidedly unfamilial way as it starts to get hard.<</if>> Then, just as suddenly as it began, the hug is over, and <<print $sibling.name>> pulls back, giving you a wink before heading out of the room, motioning for you to follow and closing the door as you exit.
<<elseif $sibling.taboos[0] == true>>\
Your <<print $sibling.relation>> suddenly gives you a big hug, squeezing you enough to make you exhale in surprise. Pulling back from the hug with a laugh, <<print $sibling.he>> heads out of the room, motioning for you to follow before closing the door.
<<else>>\
Your <<print $sibling.relation>> gives you a big smile before heading out of the room, motioning for you to follow before closing the door.
<</if>>\
<<print $sibling.He>> leaves you standing alone in the hallway as <<print $sibling.he>> goes off to wherever it was <<print $sibling.he>> was heading. You should probably get on with your day as well.
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" 2>>
<<set $sibling.incestpressure += 3>>\
<<set $sibling.fullnudity += 1>>\
<<button "Get back to what you were doing" $destination>><<AdvanceTime>><</button>>\
<<else>>\
<<sibspeech>>Um...n-no.<</sibspeech>>
<<pspeech>>No? Why not?<</pspeech>>
<<sibspeech>>Because I don't want you to see me n-naked.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>A reasonable concern, I suppose, but it is of no consequence. I am not some perverted voyeur, I'm your sister.<<else>>You know, that makes sense except for one thing: I'm not some creepy guy, I'm your sister.<</if>><</pspeech>>
<<sibspeech>>Yeah, but-<</sibspeech>>
<<pspeech>>But nothing. Come on, I have things to do.<</pspeech>>
<<print $sibling.name>> stares at you for a long while, trying to think of something to say, <<print $sibling.his>> eyes darting to and fro as if looking for an escape route, but if there is one, <<print $sibling.he>> doesn't know what it could be. <<print $sibling.He>> gives a long, resigned sigh, and hooks <<print $sibling.his>> thumbs into the waistband of <<print $sibling.his>> <<if $sibling.gender == "male" && $sibling.feminization <= 49>>boxers<<else>>panties<</if>> and pulls them down. It's clear that <<print $sibling.he>>'s still reluctant, as the act is slow and more inadvertently sexual than <<print $sibling.he>> probably intended, as <<print $sibling.he>> slowly slides <<print $sibling.his>> underwear down over <<print $sibling.his>> thighs, and then <<print $sibling.his>> calves, before stepping out of them entirely. <<print $sibling.He>> stands up straight, letting you get a good look at <<print $sibling.his>> <<if $sibling.penissize >= 1>>semi-hard <<print $penisSize[$sibling.penissize]>> dick<<if $sibling.dickleaking == true>>, as a thick stream of pre-cum slowly leaks out of the tip and starts descending towards the floor<</if>>.<<else>><<if $sibling.pussyleaking == true>>soaking wet pussy, as a trail of girlcum slowly drips out of <<print $sibling.his>> drenched labia and runs down the inside of <<print $sibling.his>> thigh to the floor<<else>>pretty, slightly puffy pussy, with just a hint of moisture glistening between <<print $sibling.his>> nether lips<</if>>.<</if>> After a moment's consideration, <<print $sibling.he>> covers <<print $sibling.his>> crotch with <<print $sibling.his>> hand.
<<if $sibling.gender == "male" && $sibling.feminization >= 50>>\
<<pspeech>>The bra, too.<</pspeech>>
<<print $sibling.name>> opens <<print $sibling.his>> mouth to protest, but then seems to think better of it, and reaches behind <<print $sibling.his>> back to unhook the bra and pull if off <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> breasts<</if>>. \
<<elseif $sibling.gender == "female" && $sibling.breastsize >= 1>>\
<<pspeech>>The bra, too.<</pspeech>>
<<print $sibling.name>> opens <<print $sibling.his>> mouth to protest, but then seems to think better of it, and reaches behind <<print $sibling.his>> back to unhook the bra and pull if off <<print $sibling.his>> <<if $sibling.breastsize == 0>>flat chest<<else>><<print $breastSize[$sibling.breastsize]>> breasts<</if>>. \
<<else>><</if>>\
After a moment of standing in front of you, naked and covering <<print $sibling.him>>self with <<print $sibling.his>> hands, <<print $sibling.name>> seems to remember what <<print $sibling.he>>'s supposed to be doing, and then jumps to quickly put on a pair of <<if $sibling.gender == "male" && $sibling.feminization <= 49>>tight boxer-briefs<<else>>panties made of thin fabric<<if $sibling.penissize >= 3>> that does nothing to hide <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> penis<</if>><<if $sibling.gender == "male" && $sibling.feminization <= 49>><<else>>, before putting on a matching bra over <<print $sibling.his>> breasts<</if>>.<</if>>
<<pspeech>>Much better. Now, show me how those outfits look.<</pspeech>>
<<print $sibling.name>> dutifully nods and puts on one of the outfits, trying to hide <<print $sibling.his>> shame at what just occurred. <<print $sibling.He>> recovers admirably, getting dressed with minimal mistakes, but <<print $sibling.his>> burning red face betrays <<print $sibling.his>> true feelings. Well, that and <<if $sibling.penissize >= 1>>the bulge of a hard dick that you can see right up until it's covered with clothing<<else>>the scent of <<print $sibling.his>> arousal permeating the room<</if>>.
By the time <<print $sibling.he>>'s dressed in the first outfit, it no longer matters what <<print $sibling.he>>'s wearing. You make a non-committal remark and have <<print $sibling.him>> try on the other outfit, after which you give an opinion on which one you prefer, which, again, doesn't really matter. By this point, <<print $sibling.he>>'s recovered from <<print $sibling.his>> shame, and smiles at you.
<<sibspeech>>Thanks for your help, <<print $player.name>>.<</sibspeech>>
<<pspeech>>Of course, any time, <<print $sibling.name>>.<</pspeech>>
<<if $sibling.taboos[2] == true>>\
Your <<print $sibling.relation>> suddenly gives you a hug, pulling you close, <<print $sibling.his>> body pressed up against yours and letting you feel <<if $sibling.breastsize >= 0>><<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts squishing against your own <<print $breastSize[$player.breastsize]>> boobs<<else>><<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick pressing against your leg in a decidedly unfamilial way as it starts to get hard.<</if>> Then, just as suddenly as it began, the hug is over, and <<print $sibling.name>> pulls back, giving you a wink before heading out of the room, motioning for you to follow and closing the door as you exit.
<<elseif $sibling.taboos[0] == true>>\
Your <<print $sibling.relation>> suddenly gives you a big hug, squeezing you enough to make you exhale in surprise. Pulling back from the hug with a laugh, <<print $sibling.he>> heads out of the room, motioning for you to follow before closing the door.
<<else>>\
Your <<print $sibling.relation>> gives you a big smile before heading out of the room, motioning for you to follow before closing the door.
<</if>>\
<<print $sibling.He>> leaves you standing alone in the hallway as <<print $sibling.he>> goes off to wherever it was <<print $sibling.he>> was heading. You should probably get on with your day as well.
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" 2>>
<<set $sibling.incestpressure += 5>>\
<<set $sibling.fullnudity += 1>>\
<<if $sibling.taboos[9] == true>>\
<<set $sibling.submission += 1>>\
<</if>>\
<<button "Get back to what you were doing" $destination>><<AdvanceTime>><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Leave it up to <<print $sibling.him>>">>\
<<replace "#sibrandom2a">>\
<<pspeech>>Well, I'm sure you'll be able to figure something out.<</pspeech>>
You take a step back with a smile, and leave <<print $sibling.name>> to consider <<print $sibling.his>> choices. <<print $sibling.He>> gives you an appreciative nod, and you take your leave, heading out of the room and closing the door behind you. While you might have missed an opportunity to influence your <<print $sibling.relation>>, you've certainly found a way to improve <<print $sibling.his>> mood.
<<friendship "$sibling" 2>>\
<<mindbreak "$sibling" -3>>\
<<set $sibling.incestpressure += 1>>\
<<button "Get Back to what you were doing" $destination>><<AdvanceTime>><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Offer something from your wardrobe">>\
<<replace "#sibrandom2">>\
<<pspeech>>Well, perhaps I have something you might be interested in wearing. <<if $playerPath == "dom">>Shall we take a look?<<else>>Want to take a look?<</if>><</pspeech>>
<<if $sibling.gender == "male">>\
<<if $sibling.feminization <= 49 || $sibling.femmefetish <= 24>>\
<<sibspeech>>Uh...no offense, <<print $player.name>>, but I don’t think you have anything I’d want to wear.<</sibspeech>>
<<pspeech>>Oh, so you’re saying you don’t want to play dress up with your sister?<</pspeech>>
<<print $sibling.name>>’s face flushes red, and <<print $sibling.he>> turns away, but shakes <<print $sibling.his>> head all the same.
<<pspeech>><<if $playerPath == "dom">>Pity, I think you could make it look quite good. Another time, perhaps.<<else>>Shame. You’d look really pretty if you’d just...well, maybe another time.<</if>><</pspeech>>
Your <<print $sibling.relation>> doesn’t say anything, even as <<print $sibling.his>> face continues to burn as a red as a tomato, and instead turns away, heading quickly to <<print $sibling.his>> room, closing the door behind <<print $sibling.him>>. You let out a light chuckle, and get on with your day.
<<mindbreak "$sibling" 1>>
<<set $sibling.femmefetish += 2>>\
<<set $sibling.feminization += 1>>\
<<button "Get back to what you were doing" $destination>><</button>>\
<<else>>\
<<sibspeech>>Um...you...think so?<</sibspeech>>
<<print $sibling.He>> shifts nervously, uncertain of your proposal, but you can see some interesting //activity// in the crotch of <<print $sibling.his>> pants. You give <<print $sibling.him>> a big smile, take <<print $sibling.his>> hand, and guide <<print $sibling.him>> to your room.
You motion for <<print $sibling.him>> to sit on your bed as you rummage through your various clothes. <<if $sibling.breastsize < $player.breastsize || $sibling.buttsize < $player.buttsize>>You have to pass up a few choice options that would only hang off <<print $sibling.his>> smaller body, and<<elseif $sibling.breastsize > $player.breastsize || $sibling.buttsize > $player.buttsize>>You have to pass up a few choice options that wouldn’t fit around <<print $sibling.his>> larger assets, and<<else>>You have the full run, considering your similar body sizes, but<</if>> you don’t want to give <<print $sibling.him>> something that would be //inappropriate// for the role you have chosen for <<print $sibling.him>>. You don't want an //equal//, after all.
You eventually settle on a cute dress that you haven’t yet worn yourself. It’s not the highest quality or the most feminine, but it’s appealing, and something with which <<print $sibling.he>> can feel confident about expressing <<print $sibling.him>>self.
<<pspeech>>Here.<</pspeech>>
<<print $sibling.He>> reaches out and takes the dress, looking at it somewhat critically.
<<sibspeech>><<if $sibling.femmefetish >= 75>>Oh my god, it’s so cute! You really think this will look good on me?<<else>>O-oh...uh...it’s really...uh...girly...I don’t know if...if I should...<</if>><</sibspeech>>
<<pspeech>>Only one way to find out. Put it on. I’ll give you my honest opinion.<</pspeech>>
<<if $sibling.femmefetish >= 75>>There’s no hesitation: <<print $sibling.name>> quickly starts taking off <<print $sibling.his>> clothes, revealing a pair of surprisingly frilly panties <<if $sibling.penissize >= 3>>straining around <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick<<else>>that do a pretty good job of containing the small bulge of <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> dick<</if>>. <<if $sibling.breastsize >= 1>>You also get a good look at <<print $sibling.his>> chest, and the two mounds forming there. <<print $sibling.He>>’s developing a lovely pair of breasts, it seems. <</if>>In only a few minutes, <<print $sibling.he>> has the dress up over <<print $sibling.his>> head, slipping it on with practiced ease.<<else>><<print $sibling.name>> hesitates.
<<sibspeech>>Can you, um...turn around?<</sibspeech>>
<<pspeech>>Why?<</pspeech>>
<<sibspeech>>I, um...don’t want to get undressed while you’re watching.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Don't be ridiculous. Now hurry up, you have places to be and so do I.<<else>>Oh, come off it. It’s nothing I haven’t seen before, I’m sure. Hurry up, I’ve got things to do and so do you.<</if>><</pspeech>>
<<print $sibling.He>> opens <<print $sibling.his>> mouth to protest, but then closes it again as you glare at <<print $sibling.him>> pointedly. With a long sigh, <<print $sibling.he>> takes off <<print $sibling.his>> clothes, letting you get a good look at <<print $sibling.his>> boxer-briefs, and the <<if $sibling.penissize >= 3>>sizeable bulge there<<else>>small, barely discernable bulge there<</if>>. <<if $sibling.breastsize >= 1>>You also get an interesting view of <<print $sibling.his>> chest, and the two mounds there. <<print $sibling.He>>’s developing a lovely pair of breasts, it seems. <</if>>The show only lasts a moment before <<print $sibling.he>> slips the dress over <<print $sibling.his>> head and pulls it down.<</if>>
<img class="floatright medium" src="images/Sibling/events/brother dress up.jpg"><<sibspeech>><<if $sibling.femmefetish >= 50>>Well, what do you think?<<else>>Oh man, it’s so weird wearing a dress...<</if>><</sibspeech>>
<<pspeech>>I think you look fabulous, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>><<if $sibling.femmefetish >= 50>>Really? Oh wow, thanks!<<else>>Uh...really? It’s not...strange looking?<</if>><</sibspeech>>
<<if $sibling.femmefetish <= 49>>\
<<pspeech>>Why would it be strange looking? <<if $playerPath == "dom">>Tell me, do //you// like it?<<else>>The only opinion that matters is yours. Do //you// like it?<</if>><</pspeech>>
<<print $sibling.name>> hesitates for a long time, looking down at the dress hanging from <<print $sibling.his>> shoulders, pulling at it, trying to make it hang more comfortably. Then, finally, <<print $sibling.he>> turns and looks at <<print $sibling.his>> reflection in your mirror. <<print $sibling.He>> meets <<print $sibling.his>> own eyes, staring, unable to look away.
And a slow smile starts to spread across <<print $sibling.his>> face.
<<pspeech>>Ah.<</pspeech>>
<<print $sibling.He>> turns to look at you, <<print $sibling.his>> smile vanishing quickly as <<print $sibling.he>>'s brought back to reality, and <<print $sibling.his>> face starts glowing red. <<print $sibling.He>> scrambles to quickly strip off the dress as you laugh, and then almost falls over as <<print $sibling.he>> puts <<print $sibling.his>> own clothes back on. Then, without another word to you, <<print $sibling.his>> face now such a blazing shade of crimson that you're concerned <<print $sibling.he>> might be in danger, <<print $sibling.he>> rushes out of your room. You hear a door slam as <<print $sibling.he>> shuts <<print $sibling.him>>self in <<print $sibling.his>> room. You're left chuckling as you put the dress back in your closet, ready for the next time.
<<mindbreak "$sibling" 3>>
<<obedience "$sibling" 2>>
<<trust "$sibling" 2>>
<<set $sibling.femmefetish += 3>>\
<<set $sibling.feminization += 1>>\
<<set $sibling.partialnudity += 1>>\
<<set $sibling.lust += 10>>\
<<button "You get back to what you were doing." $destination>><<AdvanceTime>><</button>>
<<else>>\
<<pspeech>>You can keep it, if you want.<</pspeech>>
Seeing <<print $sibling.name>>'s face like up in delight at your statement is almost reward enough for your endeavours. Almost. You will certainly keep that memory for quite a while, though. But then, <<print $sibling.his>> face falls.
<<sibspeech>>No...um, thanks, but...no. Not...not yet. Maybe some day, but...not now.<</sibspeech>>
The sadness in <<print $sibling.his>> voice is enough to make you tear up just a little bit. <<print $sibling.He>> so desperately wants to accept, you can see it, but <<print $sibling.he>> feels...well, you're not sure if <<print $sibling.he>> feels trapped, or if there's something more at hand here. Either way, you decide not to push the issue for now; you want your <<print $sibling.relation>> to be comfortable in <<print $sibling.his>> own skin, not feeling like <<print $sibling.he>> was forced into it.
But that doesn't mean you can't have a little fun.
<<pspeech>><<if $playerPath == "dom">>Any time you want to try it on, you need only ask.<<else>>Well, any time you want to try it on, just let me know.<</if>><</pspeech>>
<<sibspeech>>Thanks, sis.<</sibspeech>>
<<if $sibling.taboos[0] == true>><<print $sibling.name>> gives you a big hug<<else>><<print $sibling.name>> gives you another smile<</if>>, then turns to look at <<print $sibling.his>> reflection in the mirror one more time, before slowly taking the dress off and hanging it carefully in your closet. Then, with a final smile, <<print $sibling.he>> heads out of your room and back to <<print $sibling.his>>.
<<mindbreak "$sibling" -2>>
<<obedience "$sibling" 2>>
<<trust "$sibling" 2>>
<<friendship "$sibling" 3>>
<<set $sibling.femmefetish += 4>>\
<<set $sibling.feminization += 1>>\
<<set $sibling.partialnudity += 1>>\
<<set $sibling.lust += 10>>\
<<button "You get back to what you were doing." $destination>><<AdvanceTime>><</button>>
<</if>>\
<</if>>\
<<else>>\
<<sibspeech>>Oooh, I want to see what //you// wear, sis. Come on, let's go!<</sibspeech>>
You roll your eyes at <<print $sibling.his>> exuberance, but lead <<print $sibling.him>> to your room. <<print $sibling.He>> stands next to you as you open your wardrobe, and <<print $sibling.his>> eyes grow wide at the sight of your many outfits. <<if $clothing >= 5>>Of course, you don't show <<print $sibling.him>> your more //extravagant// outfits: those are you for you and you alone.<<else>>You don't let <<print $sibling.him>> see //everything//, of course.<</if>> You wouldn't want <<print $sibling.him>> to choose an outfit that doesn't fit with your intended role for <<print $sibling.him>>. You don't want an //equal//, after all.
<<sibspeech>>Damn, these all look really nice.<</sibspeech>>
<<print $sibling.He>> reaches out to start looking through your clothes, but <<if $playerPath == "dom">>you slap <<print $sibling.his>> hand down<<else>>you grab <<print $sibling.his>> hand forcefully<</if>>, making <<print $sibling.him>> grimace.
<<pspeech>><<if $playerPath == "dom">>You may look, but I will choose for you.<<else>>No touching. I'll find you something.<</if>><</pspeech>>
<<sibspeech>>Geez, okay...controlling much?<</sibspeech>>
<<pspeech>>Yes.<</pspeech>>
You direct <<print $sibling.him>> to sit on your bed, then rummage through your clothes, looking for something suitable. <<if $sibling.breastsize < $player.breastsize || $sibling.buttsize < $player.buttsize>>You have to pass up a few choice options that would only hang off <<print $sibling.his>> smaller body, but<<elseif $sibling.breastsize > $player.breastsize || $sibling.buttsize > $player.buttsize>>You have to pass up a few choice options that wouldn’t fit around <<print $sibling.his>> larger assets, but<<else>>You have the full run, considering your similar body sizes, and<</if>> eventually find a dress that you have not yet worn that would probably look good on <<print $sibling.him>>. You take it out and show it to <<print $sibling.him>>.
<<sibspeech>>Oooh, that looks nice. Not something I would //usually// wear to work, but...can I try it on?<</sibspeech>>
<<pspeech>>Of course.<</pspeech>>
You hand over the dress, and <<print $sibling.he>> holds it against <<print $sibling.his>> body, checking it out before taking it off the hanger. Then, after a moment of hesitation, <<print $sibling.he>> quickly strips out of <<print $sibling.his>> clothes, down to <<print $sibling.his>> underwear, letting you see <<print $sibling.his>> white cotton bra and panties. <<if $sibling.pussyleaking == true>>You notice an interesting wet spot on <<print $sibling.his>> panties, and take a discreet sampling of the air to confirm that <<print $sibling.he>> is indeed leaking potent feminine juices from <<print $sibling.his>> pussy. <</if>><<if $sibling.lactating !== "no">>You can't help but notice the wet spots on <<print $sibling.his>> bra. Careful observation shows that <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts are indeed full of liquid, now that you know what to look for. <</if>><<print $sibling.name>> slips the dress over <<print $sibling.his>> head with practiced ease and pulls it down, letting it settle on <<print $sibling.his>> shoulders before turning to look in the mirror.
<img class="floatright medium" src="images/Sibling/events/sister dress up.jpg"><<sibspeech>>Oh wow, I look //great//!<</sibspeech>>
<<pspeech>>Yes, you certainly do.<</pspeech>>
<<print $sibling.He>> turns back to you with a beaming smile, turning this way and that to show off the dress, modeling it for you as you do your absolute best to keep your rising arousal in control<<if $player.hasdick == true>>, though your stiffening <<print $penisSize[$player.penissize]>> penis makes that difficult<</if>>. <<print $sibling.name>> laughs, turning back to the mirror.
<<sibspeech>>God, I wish I could wear this all the time. Can I borrow it?<</sibspeech>>
<<pspeech>>If you ask nicely, I suppose you can.<</pspeech>>
<<sibspeech>>I'll make sure to say "pretty please", then!<</sibspeech>>
<<print $sibling.He>> poses in front of the mirror a few more times, then, with motions born from long experience, <<print $sibling.he>> grabs the hem and pulls it up over <<print $sibling.his>> head, stripping down to <<print $sibling.his>> underwear in no time at all before handing the dress back to you.
<<sibspeech>>Can't wear it today, unfortunately. But I'll be back for it, I promise.<</sibspeech>>
<<pspeech>>I'll be looking forward to it.<</pspeech>>
You mean it, too. Seeing <<print $sibling.him>> in that slinky, sexy dress is a memory that you'll cherish for quite a while. You carefully hang the dress back up in your wardrobe as <<print $sibling.he>> gets dressed again.
<<sibspeech>>That was fun! We should do it again some time, <<print $player.name>>!<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>I'll make a point of finding more opportunities to do so, <<print $sibling.name>>.<<else>>Yeah, we should. Hopefully the opportunity comes up again soon.<</if>><</pspeech>>
Once again dressed in <<print $sibling.his>> own clothes, <<if $sibling.taboos[0] == true>><<print $sibling.he>> gives you a big hug<<else>><<print $sibling.he>> gives you a wave and a smile<</if>> before heading for the door, closing it behind <<print $sibling.him>> and leaving you alone.
<<mindbreak "$sibling" -2>>
<<friendship "$sibling" 2>>
<<obedience "$sibling" 2>>
<<trust "$sibling" 1>>
<<set $sibling.incestpressure += 2>>\
<<set $sibling.lust += 10>>\
<<set $player.lust += 10>>\
<<set $sibling.partialnudity += 1>>\
<<if $sibling.taboos[9] == true>>\
<<set $sibling.submission += 1>>\
<</if>>\
<<button "Get back to what you were doing." $destination>><<AdvanceTime>><</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<elseif $randomnumber == 3>>\
<<set $randomHomeEvent = true>>\
<<if $sibling.taboos[0] == true>>\
<<if $sibling.taboos[1] == true>>\
<<if $sibling.taboos[7] == false>>\
<<if $sibling.partialnuditytimeout <= 0>>\
<<if $thermo == "hot">>\
<<sibspeech>>Hey...is it warm in here?<</sibspeech>>
<<pspeech>>Hm? Oh, I hadn't noticed. Why, are you warm?<</pspeech>>
<<sibspeech>>Yeah, it seems a little hot...<</sibspeech>>
<<print $sibling.He>> trails off, looking at you expectantly.
<div id="itshot">\
<<button "Offer to turn down the heat">>\
<<replace "#itshot">>\
<<pspeech>>I //suppose// I could take a look at the thermostat and see if it’s too warm.<</pspeech>>
<<sibspeech>>Thanks. Sorry if I’m being a pain.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Not at all.<<else>>You're fine, don't worry about it.<</if>><</pspeech>>
You head over to the thermostat and adjust the temperature to a more normal setting. You can always turn it up again later if you want, and having <<print $sibling.name>> be grateful to you, even in small amounts, is a bonus.
Your home rapidly cools down, and <<print $sibling.name>> smiles at you.
<<sibspeech>>Thanks, sis.<</sibspeech>>
You smile and nod at <<print $sibling.him>>, and carry on with your day.
<<set $thermo = "normal">>\
<<friendship "$sibling" 2>>
<<trust "$sibling" 1>>
<<button "Get back to what you were doing." $destination>><</button>>
<</replace>>\
<</button>> | \
<<button "Suggest stripping down">>\
<<replace "#itshot">>\
<<pspeech>>Well, it’s not cost-effective to turn on the air conditioning, but there are other ways you could stay cool.<</pspeech>>
<<sibspeech>>Like what?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>You //are// wearing heavy clothing. Take some off.<<else>>Well, you could always remove a layer or two.<</if>><</pspeech>>
<<print $sibling.name>> takes a moment to look at <<print $sibling.his>> clothes - <<if $sibling.gender == "male">>a light pair of baggy pyjama pants and a t-shirt<<else>>a tight-fitting t-shirt and a pair of tight yoga pants<</if>> - then looks at you.
<<sibspeech>>Yeah...how, exactly?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Don’t be obtuse. Take off your pants.<<else>>Do I really need to spell it out? Take off your pants.<</if>><</pspeech>>
<<if $sibling.partialnudity == 0>>\
<<print $sibling.He>> gives you a look somewhere between incredulity and annoyance as <<print $sibling.he>> crosses <<print $sibling.his>> arms.
<<sibspeech>>I’m not stripping naked, <<print $player.name>>.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Nor did I suggest that you should.<<else>>I didn’t say //naked//.<</if>> You can take off your pants without a problem. <<if $playerPath == "dom">>It’s only underwear, nothing I haven't seen before, I'm sure.<<else>>Or...are you wearing something //embarrassing// under those pants?<</if>><</pspeech>>
<<print $sibling.name>> gives you a level glare, then calmly but quickly walks out of the room.
<<sibspeech>>If you're not going to turn down the heat, then, yeah, I'll take off my pants, but I'm doing it in my room! At least no one there will ogle my <<if $sibling.gender == "male">>underwear<<else>>panties<</if>>!<</sibspeech>>
You laugh as you let <<print $sibling.him>> go. It's enough for now that <<print $sibling.he>> has the idea in <<print $sibling.his>> head. You can work on the rest later.
<<mindbreak "$sibling" 3>>
<<trust "$sibling" 1>>
<<set $sibling.partialnudity += 1>>\
<<set $sibling.incestpressure += 3>>\
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "Get back to what you were doing." $destination>><</button>>
<<elseif $sibling.partialnudity <= 4>>\
<<sibspeech>>This again? Come on, <<print $player.name>>, if I didn't know better, I'd swear you just wanted to see me in my underwear.<</sibspeech>>
<<pspeech>>Life has its little bonuses.<</pspeech>>
<<sibspeech>>What?<</sibspeech>>
<<pspeech>>I said that my <<print $sibling.relation>> is too uptight.<</pspeech>>
<<sibspeech>>Yeah, well...maybe I don't think it's all that cool to hang around my sister in my <<if $sibling.gender == "male">>boxers<<else>>panties<</if>>, and I shouldn’t have to just to beat the heat.<</sibspeech>>
<div id="stripoffer1">\
<<button "Offer to strip down yourself">>\
<<replace "#stripoffer1">>\
<<pspeech>><<if $playerPath == "dom">>Oh, for God’s sake, it’s not...fine, I’ll take off my pants, then, just so you don’t feel awkward.<<else>>You really should just...you know what? Just to make you more comfortable, I’ll take off my pants, how’s that?<</if>><</pspeech>>
You don’t bother waiting for an answer, quickly stripping out of your comfortable pants and tossing them aside with casual panache. <<print $sibling.name>> stares at you, mouth slightly agape, but you notice that <<print $sibling.his>> eyes are drifting to your <<print $breastSize[$player.breastsize]>> breasts, and then further down, <<if $player.hasdick == true>>to the <<if $player.penissize >= 3>>impressive<<else>>noticeable<</if>> bulge in your panties<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>, the wet spot from your constantly oozing precum making <<print $sibling.his>> eyes widen<</if>>.<<else>>to the smooth mound between your legs<<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>, <<print $sibling.his>> eyes widening when <<print $sibling.he>> sees the very noticeable wet spot produced by your soaking wet pussy<</if>>.<</if>>
<<if $playerPath == "dom">>You put on hand on your hip and stare at your <<print $sibling.relation>>, cocking an eyebrow in challenge.<<else>>You twirl with a little flourish, giving your <<print $sibling.relation>> a good look at your nearly naked lower body, accompanied by a big smile, and then a nod of challenge.<</if>>
<<sibspeech>>Oh my god, you’re so weird!<</sibspeech>>
Face red with embarrassment, <<print $sibling.name>> rushes out of the room, leaving you standing alone. You give a little sound of mild annoyance and put your pants back on. Well, you’ll need to work on <<print $sibling.him>> a bit more, it seems.
<<set $sibling.incestpressure += 5>>\
<<set $sibling.partialnudity += 1>>\
<<friendship "$sibling" -1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" -1>>
<<mindbreak "$sibling" 3>>
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "Get back to what you were doing." $destination>><</button>>
<</replace>>\
<</button>> | \
<<if $playerPath == "dom">>\
<<button "Force the issue">>\
<<replace "#stripoffer1">>\
<<pspeech>>And I shouldn’t have to pay extra to cool the house in the middle of the night just because my <<print $sibling.relation>> is being //obstinate//. If you’re warm, take steps to resolve the situation, such as following my suggestion.<</pspeech>>
You stare at <<print $sibling.name>>, an implicit challenge, and <<print $sibling.he>> returns your stare with a frown. The unspoken confrontation lasts for a long moment, and then <<print $sibling.name>> looks away.
<<sibspeech>>Fine, just...whatever.<</sibspeech>>
At first you think you’ve succeeded, but instead of doing as you commanded, <<print $sibling.he>> turns and leaves the room, and shortly afterwards, you hear the door to <<print $sibling.his>> room close. Well. You //did// win the contest of wills, but you didn’t quite expect <<print $sibling.name>> to leave the game entirely. Still, it’s an acceptable outcome, for now.
<<set $sibling.incestpressure += 3>>\
<<set $sibling.partialnudity += 1>>\
<<friendship "$sibling" -1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" -1>>
<<mindbreak "$sibling" 2>>
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "Get back to what you were doing." $destination>><</button>>
<</replace>>\
<</button>>\
<<else>>\
<<button "Tease <<print $sibling.him>>">>\
<<replace "#stripoffer1">>\
<<pspeech>><<if $sibling.gender == "male">>Come on, it’s just me. I promise not to oggle you //too// much. Unless...oh...<<else>>Come on, we’re all girls here, who cares what we’re wearing? Oh, or maybe, is it...<</if>><<print $sibling.name>>, are you ashamed of your body?<<pspeech>>
<<sibspeech>>What? No!<</sibspeech>>
<<pspeech>>Then what’s the problem? Worried about letting me see your //sexy// underwear? <<if $sibling.gender == "male">>Let me guess...boxer-briefs? No, wait, banana hammock!<<else>>Let me guess, black...no, //red// lace? Ooh, or maybe a thong?<</if>><</pspeech>>
<<sibspeech>>Oh my god, stop!<</sibspeech>>
Despite <<print $sibling.his>> protestations, you can see a bit of a smile on <<print $sibling.his>> face, though it’s hard to see through <<print $sibling.his>> bright red face.
<<pspeech>>Come on, let me see!<</pspeech>>
<<sibspeech>>You are the //weirdest// sister!<</sibspeech>>
<<print $sibling.name>> makes a big production of leaving the room, heading to <<print $sibling.his>> bedroom and closing the door, but you don’t feel as though you’ve failed. Instead, you have the distinct impression that <<print $sibling.he>> was just overwhelmed a little bit, and that’s not necessarily a bad thing. More work is clearly needed, though.
<<set $sibling.incestpressure += 6>>\
<<set $sibling.partialnudity += 1>>\
<<friendship "$sibling" 1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" -2>>
<<mindbreak "$sibling" 2>>
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "Get back to what you were doing." $destination>><</button>>
<</replace>>\
<</button>>\
<</if>>\
</div>\
<<else>>\
<<sibspeech>>This again? Come on, <<print $player.name>>, can’t you just turn on the AC for a little bit?<</sibspeech>>
<<pspeech>>Are you paying for it?<</pspeech>>
<<print $sibling.He>> glares at you, a stare that you return as you let the silence fill the moment, turning a rhetorical question in a real one.
<<sibspeech>>...no.<</sibspeech>>
<<pspeech>>Then find another way to cool yourself down.<</pspeech>>
<<sibspeech>>Oh my god, //fine!//<</sibspeech>>
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><img class="floatright medium" src=" images/Sibling/events/brother pants removal.jpg"><<else>><img class="floatright medium" src=" images/Sibling/events/sister pants removal.jpg"><</if>><<print $sibling.name>> grumpily stands up and pulls off <<print $sibling.his>> pants, letting you see <<if $sibling.penissize >= 1 && $sibling.feminization <= 49>><<print $sibling.his>> boxer shorts, along with <<if $sibling.penissize <= 2>>a small bulge at <<print $sibling.his>> crotch<<else>>a rather sizeable bulge at <<print $sibling.his>> crotch.<</if>> <<if $sibling.dickleaking == true>>There’s also a rather large wet spot in the center, glossy and sticky like semen.<</if>><<else>><<print $sibling.his>> practical grey cotton panties<<if $sibling.penissize >= 3>> that strain to cover <<print $sibling.his>> rather large bulge<<elseif $sibling.penissize >= 1>>that wrap around <<print $sibling.his>> tiny bulge<<else>><</if>>. <<if $sibling.pussyleaking == true>>The dark material does nothing to hide the wet spot as <<print $sibling.his>> vagina oozes slick secretions constantly.<</if>><</if>>
<<sibspeech>>There! Are you happy now?<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>Yes, quite.<<else>>As long as you’re cooling off, I suppose that I am, yes.<</if>><</pspeech>>
<<print $sibling.name>> growls in frustration, and throws <<print $sibling.his>> pants at you. You catch them without any difficulty, and figure that you’ve made enough progress today without needed to push things further. You take the pants and throw them in a laundry bin as you get back to what you were doing, letting your <<print $sibling.relation>> adjust to <<print $sibling.his>> semi-attired state.
<<set $sibling.incestpressure += 5>>\
<<set $sibling.partialnudity += 1>>\
<<mindbreak "$sibling" 3>>
<<friendship "$sibling" -1>>
<<trust "$sibling" 1>>
<<obedience "$sibling" 1>>
<<set $sibling.partialnuditytimeout += random(1,3)>>\
<<button "You get back to what you were doing." $destination>><<AdvanceTime>><</button>>
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<include $destination>>\
<</if>>\
<<else>>\
<<include $destination>>\
<</if>>\
<<else>>\
<<include $destination>>\
<</if>>\
<<else>>\
<<include $destination>>\
<</if>>\
<<else>>\
<<include $destination>>\
<</if>>\
<<else>>\
<<include $destination>>\
<</if>>\You turn on the shower and climb in.
<div id="showertemp">\
<<button "Have a cold shower">>\
<<replace "#showertemp">>\
<<if $player.haircolor == "black">><video class="floatright medium" src="images/player/female/shower/black.mp4" autoplay loop></video><<elseif $player.haircolor == "blonde">><video class="floatright medium" src="images/player/female/shower/blonde.mp4" autoplay loop></video><<else>><video class="floatright medium" src="images/player/female/shower/red.mp4" autoplay loop></video><</if>>The cold water cascades over your skin, making you shiver from the chill. It's refreshing, helping you clear your head, keeping you more alert, less likely to succumb to your more //primal// instincts.
It also makes the nipples on your <<print $breastSize[$player.breastsize]>> breasts hard.
You're tempted to play with them, indulge yourself for just a moment, but the whole idea of a cold shower is to ease your lust, not strengthen it. You take some time to clean yourself, soaping up your breasts, your <<print $buttSize[$player.buttsize]>> ass, and the rest of your body. <<if $player.penissize >= 1>><video class="floatright medium" src="images/player/female/shower/dick.mp4" autoplay loop></video><<if $player.dickleaking == "light" || $player.dickleaking == "medium">>Your <<print $penisSize[$player.penissize]>> dick hangs limply, shriveling slightly to protect itself from the cold, and you're thankful for an opportunity to clean up the excessive amount of pre-cum constantly leaking out of your cock.<<else>>Your <<print $penisSize[$player.penissize]>> dick hangs limply, shriveling slightly to protect itself from the cold, and you take the opportunity to clean it thoroughly, even though the chill is bad enough to make you ache.<</if>><<else>><video class="floatright medium" src="images/player/female/shower/pussy.mp4" autoplay loop></video><<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>You're careful as you clean your delicate pussy, making sure to be thorough as you clean up the persistent stream of girlcum leaking out of your feminine folds.<<else>>You're careful as you clean your delicate pussy, making sure to be thorough.<</if>><</if>>
You stay in the shower as long as you can stand it, until eventually the chill starts to seep into your bones, and you turn off the stream of water, breathing a little hard at the surprising amount of exhaustion that washes over you. Taking a cold shower is tiring, as it turns out, but you feel less aroused and better able to control yourself thanks to this disciplined ritual.
<<set $player.showeredtoday = true>>\
<<set $player.lust -= 50>>\
<<set $randomnumber = random(1,3)>>\
<<if $player.control >= 65>>\
<<if $randomnumber == 1>>\
<<skill "control" 1>>\
<</if>>\
<<elseif $player.control >= 35>>\
<<if $randomnumber == 1>>\
<<skill "control" 3>>\
<<elseif $randomnumber == 2>>\
<<skill "control" 1>>\
<</if>>\
<<else>>\
<<if $randomnumber <= 2>>\
<<skill "control" 3>>\
<</if>>\
<</if>>\
<<if $incest == true>>\
<<if $siblingAtHome == true>>\
<<include "Home Shower Sibling">>\
<<else>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<</if>>\
<<else>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<</if>>\
<</replace>>\
<</button>> | \
<<button "Have a hot shower">>\
<<replace "#showertemp">>\
<<if $player.haircolor == "black">><video class="floatright medium" src="images/player/female/shower/black.mp4" autoplay loop></video><<elseif $player.haircolor == "blonde">><video class="floatright medium" src="images/player/female/shower/blonde.mp4" autoplay loop></video><<else>><video class="floatright medium" src="images/player/female/shower/red.mp4" autoplay loop></video><</if>>The hot water cascades over your skin, making you feel more relaxed and at ease. It's refreshing, calming, but not overly so, just enough to help you clear your head a bit, though it does make your mind wander. You find yourself thinking of the people in your life, what you plan to do with them, <<if $totalSlaves >= 1>>what you've already done to some of them, <</if>>and soon enough, you're off on a fantasy of sexual debauchery and domination that rapidly gets out of control. As the steam rises in the shower rises, you realize that you could do something about that if you wanted.
<div id="showermasturbation">\
<<button "Ignore it">>\
<<replace "#showermasturbation">>\
You're here to clean yourself up, not make a mess. You set aside your growing arousal, concentrating on scrubbing down. You quickly discover that setting aside your arousal is one thing, but feeling up your <<print $breastSize[$player.breastsize]>> breasts while you soap them up is another entirely. You bite your lip to keep from moaning as your sensitive tits send shivers of pleasure down your spine. It's much the same as you clean your <<print $buttSize[$player.buttsize]>> ass, feeling your <<if $player.penissize >= 1>><<print $penisSize[$player.penissize]>> dick starting to stiffen, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>pre-cum leaking from the tip and making a right mess of things, <</if>>as you struggle to hold back your lustful urges.<<else>><<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>soaking wet pussy starting to leak even more girlcum than usual, making a mess of your legs, <<else>>pussy starting to get wet with feminine juices instead of water, <</if>>as you struggle to hold back your lustful urges.<</if>>
It quickly gets to be too much, and you turn off the water, standing in the steamy room, breathing hard as you do your best to maintain control of yourself. You //are// in control, you assure yourself, not slave to your body's hormonal surges. You end up standing in the shower so long that your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair starts to dry out. Shaking yourself out of your stupor, you reach for your towel as you climb out of the bathtub.
<<set $player.showeredtoday = true>>\
<<set $player.lust += (75 - $player.control)>>\
<<if $incest == true>>\
<<if $siblingAtHome == true>>\
<<include "Home Shower Sibling">>\
<<else>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<</if>>\
<<else>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<</if>>\
<</replace>>\
<</button>> | \
<<if $player.lust >= 50>>\
<<button "Indulge it">>\
<<replace "#showermasturbation">>\
A little fun won't hurt, after all, and you //are// horny as fuck right now. You carefully lean against the wet shower wall, closing your eyes as you reach up to fondle your <<print $breastSize[$player.breastsize]>> tits with one hand, while the other <<if $player.penissize >= 1>>reaches down to wrap around your growing <<print $penisSize[$player.penissize]>> dick, stroking it sensually, but earnestly.<<else>>reaches down to gently caress your wet pussy, teasing your clit as you push a finger past your lips, a delightful feeling of fullness emanating from your nether region.<</if>>
It doesn't take long until you're moaning in delight, as you know exactly what buttons to push to get yourself off. <<if $player.penissize == 0>>You may be relatively new to having a pussy, but you know what you like, and you know how to adjust to the needs of your body.<<else>>You've had a lot of experience with having a dick, after all, and jerking off is almost second nature to you, despite your relatively new femininity.<</if>> Soon, you're bucking your hips, squeezing your breasts as you feel your orgasm approaching, your voice echoing off the tile walls as your pants of pleasure fill the room.
<div id="orgasm">\
<<button "It doesn't take long before...">>\
<<replace "#orgasm">>\
<<PlayerOrgasm>>
You cry out in pleasure as you cum, <<if $player.penissize >= 1>>your cock twitch as you blast a load of spunk onto the floor of the shower<<if $player.futa == true>>, your pussy joining in with a splash of girlcum spattering on your legs<</if>><<else>>your pussy quivering around your fingers as a splash of girlcum coats your hand and inner thighs<</if>>. You lean back heavily against the wall, sliding down slightly as your legs quiver and quake from sudden exhaustion, <<if $cumslutFetish >= 10 && $player.isaddictive == false>>bringing your fingers to your lips and licking your cum off them with a tired moan of approval.<<else>>taking a long moment to catch your breath as the hot water continues to pour down, cleaning away the evidence of your debauchery.<</if>> After what seems like a long time, you regain your strength and finish cleaning yourself up properly, making sure all your cum is flushed down the drain.
You shut off the flow of water, still basking in your afterglow, grabbing your towel as you climb out of the bathtub.
<<set $player.showeredtoday = true>>\
<<set $player.lust -= 50 + $player.control>>\
<<if $incest == true>>\
<<if $siblingAtHome == true>>\
<<include "Home Shower Sibling">>\
<<else>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<</if>>\
<<else>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\<<if $sibling.partialnuditytimeout > 0>>
<<set $sibling.partialnuditytimeout -= 1>>
<</if>>
<<if $sibling.sentporntimeout > 0>>
<<set $sibling.sentporntimeout -= 1>>
<</if>>
<<set $sibling.nightinteract = false>>
<<if $sibling.showertimeout > 0>>
<<set $sibling.showertimeout -= 1>>
<</if>>
<<if $sibling.incestpressure > 0>>
<<set $randomnumber = random(1,5)>>
<<set $sibling.incestpressure -= $randomnumber>>
<<if $sibling.incestpressure < 0>>
<<set $sibling.incestpressure = 0>>
<</if>>
<<set $sibling.incestdesire += 1>>
<<if $sibling.incestdesire > 100>>
<<set $sibling.incestdesire = 100>>
<</if>>
<</if>><<if $sibling.showertimeout >= 1>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<<else>>\
<<set $randomnumber = random(1,4)>>\
<<if $randomnumber >= 2>>\
<<button "You dry yourself off, get dressed, and get back to it." "Home Bathroom">><<AdvanceTime>><</button>>
<<else>>\
You wrap a towel around yourself as you step out of the shower, something at which you’ve become adept since your change. The towel hangs easily from your breasts to your knees, <<if $player.breastsize >= 5>>though you have to use the extra large towels to get enough length to properly wrap around your <<print $breastSize[$player.breastsize]>> breasts<<else>>and you have no trouble tucking the towel into itself to keep it up<</if>>. You dry off your hair with another towel and turn to the mirror to get yourself made up for the day.
The door to the bathroom opens suddenly, and you turn in surprise to see <<print $sibling.name>> standing in the doorway.
<div id ="siblingshower">\
<<button "Ask <<print $sibling.him>> to leave">>\
<<replace "#siblingshower">>\
<<pspeech>>I’m in the middle of something, <<print $sibling.name>>. I’ll be out soon.<</pspeech>>
<<sibspeech>>S-sorry, I didn’t...the door wasn’t...s-sorry.<</sibspeech>>
Without further ado, <<print $sibling.he>> closes the door, leaving you alone. You turn back to the mirror and get on with your morning routine.
<<set $sibling.incestpressure -= 5>>\
<<set $sibling.showertimeout = random(1,3)>>\
<<button "You finish up and get on with your day." "Home Bathroom">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<button "Invite <<print $sibling.him>> in">>\
<<replace "#siblingshower">>\
You smile at your <<print $sibling.relation>> and continue your morning routine, not worrying too much about standing around in your towel. After a few seconds, you turn back and see that <<print $sibling.he>>’s still standing in the door, face now slightly red.
<<pspeech>>Come in, already.<</pspeech>>
Your voice seems to break <<print $sibling.him>> out of <<print $sibling.his>> silence.
<<if $sibling.partialnudity == 0>>\
<<sibspeech>>I-I don’t want to impose.<</sibspeech>>
<<pspeech>>You’re not imposing. I’m just about done in here, so you can come in.<</pspeech>>
Face still red, <<print $sibling.he>> nonetheless follows your instruction, stepping into the bathroom, giving you as wide as berth as possible considering the somewhat cramped space. <<print $sibling.He>> moves towards the toilet, but then stops and just stands there, looking awkward. You give <<print $sibling.him>> a look in the mirror as you brush your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair.
<<pspeech>>What is it?<</pspeech>>
<<sibspeech>>I, um...I have to...pee.<</sibspeech>>
<<pspeech>>Then go ahead and pee. I’m not stopping you.<</pspeech>>
<<print $sibling.He>> blushes a deeper red, then hesitates for a moment before finally pulling down <<print $sibling.his>> pants and <<if $sibling.penissize >= 1>><<if $sibling.feminization <= 49>>getting <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> penis out, aiming at the toilet bowl<<elseif $sibling.cockchastity == true>>taking a seat on the toilet<</if>><<else>>taking a seat on the toilet<</if>>. You make a point of not turning to look, though the reflection in the mirror lets you see everything regardless.
<<pspeech>>See, nothing to be embarrassed about.<</pspeech>>
Your words make your <<print $sibling.relation>> jump, as if <<print $sibling.he>> had forgotten you were there, and <<print $sibling.his>> face flushes a deep crimson as <<print $sibling.he>> takes care of <<print $sibling.his>> business.
You slow down your morning ritual until <<print $sibling.he>>’s done, purposefully drawing things out to linger in the bathroom with your <<print $sibling.relation>>, until you hear the toilet flush. That’s your queue: you quickly finish up and head out of the bathroom, intent on saying nothing at all, letting <<print $sibling.him>> get comfortable with sharing these intimate actions with you. You make sure to close the door behind you, and get on with your morning.
<<set $sibling.incestpressure += 2>>\
<<set $sibling.partialnudity += 1>>\
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" 1>>
<<button "You head to your room to get dressed and get on with your day." "Home Bedroom">><<AdvanceTime>><</button>>
<<elseif $sibling.partialnudity <= 4>>\
<<print $sibling.name>> hesitates for a moment, but then complies, stepping into the bathroom and moving behind you towards the toilet. You're somewhat satisfied to note that <<print $sibling.he>> doesn't stop to consider that you can see everything in the mirror as <<print $sibling.he>> pulls down <<print $sibling.his>> pants and <<if $sibling.penissize >= 1>><<if $sibling.feminization <= 49>>gets <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> penis out, aiming at the toilet bowl<<elseif $sibling.cockchastity == true>>takes a seat on the toilet<</if>><<else>>takes a seat on the toilet<</if>>.
You do your best to ignore the sounds coming from behind you as you look pointedly at your crystal blue eyes in the mirror, brushing your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair out slowly.
<<sibspeech>>You have such pretty hair, <<print $player.name>>.<</sibspeech>>
You turn to look at your <<print $sibling.relation>> with a smile, running your hand through your hair as you do so.
<<pspeech>>You think so? I quite like it myself.<</pspeech>>
<<print $sibling.He>> blushes slightly as you look at <<print $sibling.him>>, using the toilet but unable to keep <<print $sibling.his>> eyes off you. You do so love <<if $playerPath == "dom">>commanding <<print $sibling.his>> attention<<else>>being the focus of <<print $sibling.his>> attention<</if>>.
<<pspeech>>Maybe one of these days I'll ask you to help me style it.<</pspeech>>
<<if $sibling.penissize >= 1 && $sibling.feminization <= 49>>\
<<sibspeech>>Oh, I wouldn't...know anything about how to style a woman's hair.<</sibspeech>>
<<pspeech>>I can certainly teach you, <<print $sibling.name>>. You never know when a skill like that might come in handy, after all.<</pspeech>>
<<print $sibling.He>> looks at you, <<print $sibling.his>> mouth slightly agape, but nods hesitantly. You smile at <<print $sibling.him>> and turn back to the mirror.
<<elseif $sibling.penissize >= 1>>\
<<sibspeech>>Oh, really? That would be great! I've been...<<if $sibling.hairlength >= 4>>you know, having some trouble getting my hair style just right, but if I could practice on you...<<else>>thinking about growing my hair out a little and I could use the practice...<</if>><</sibspeech>>
<<pspeech>>We'll see. Something to look forward to, perhaps.<</pspeech>>
<<print $sibling.He>> nods enthusiastically at your suggestion, making you smile at <<print $sibling.his>> excitement, before turning back to the mirror.
<<else>>\
<<sibspeech>>Oh yeah, that'll be fun! We've never really had, like, a sisters styling have we? Oooh, we could do manicures and pedicures...oh that would be //so// much fun!<</sibspeech>>
<<pspeech>>Something to look forward to, perhaps.<</pspeech>>
<<print $sibling.He>> nods excitedly, and you chuckle as <<print $sibling.he>> quickly gets lost in <<print $sibling.his>> own world of sisterly activities, no longer even noticing that you're both mostly naked in the same room together. You smile at <<print $sibling.him>> before turning back to the mirror.
<</if>>\
You manage to finish before your <<print $sibling.relation>> does, and quickly gather your things and head out into the hall. You wonder if <<print $sibling.he>> even noticed your mutual states of undress in there. Well, that's what you're aiming for, convincing <<print $sibling.him>> that it's natural, after all. Mission, perhaps, accomplished.
<<set $sibling.incestpressure += 2>>\
<<set $sibling.partialnudity += 1>>\
<<obedience "$sibling" 1>>
<<mindbreak "$sibling" 1>>
<<button "You head to your room to get dressed and get on with your day." "Home Bedroom">><<AdvanceTime>><</button>>
<<else>>\
<<sibspeech>>Right, sorry.<</sibspeech>>
<<print $sibling.name>> doesn't even slow down on <<print $sibling.his>> way to the toilet, leaving the door wide open and only barely slowly down to get past you. You see an opportunity and, as your <<print $sibling.relation>> brushes past you, you let your towel "accidentally" slip, exposing your <<print $breastSize[$player.breastsize]>> breasts.
<<print $sibling.name>> pulls down <<print $sibling.his>> pants and <<if $sibling.penissize >= 1>><<if $sibling.feminization <= 49>>getting <<print $sibling.his>> <<print $penisSize[$sibling.penissize]>> penis out, aiming at the toilet bowl<<elseif $sibling.cockchastity == true>>taking a seat on the toilet<</if>><<else>>taking a seat on the toilet<</if>>. As <<print $sibling.he>> relieves <<print $sibling.him>>self, <<print $sibling.he>> turns to look at you, and only barely manages to keep from yelping in surprise.
<<pspeech>>What?<</pspeech>>
<<sibspeech>>Y-your...um...<</sibspeech>>
You make a big show of looking down at your breasts and the towel now gathering around your waist. Your back is to <<print $sibling.name>>, so <<print $sibling.he>>'s not getting a view of anything.
Time to change that.
You turn around to face <<print $sibling.him>>, subtly pushing your chest out just a little more.
<<pspeech>>What, you've never seen a woman's breasts before?<</pspeech>>
<<sibspeech>>Ye-no...I mean. Y-you should cover up.<</sibspeech>>
<<pspeech>>Why? We're all family in here. There's nothing wrong with it.<</pspeech>>
<<sibspeech>>It just...um...y-you shouldn't be showing your...b-breasts to your...<<print $sibling.relation>>.<</sibspeech>>
<<pspeech>>Hm...<<print $sibling.name>>, let me ask you something.<</pspeech>>
You take a step forward, getting closer to <<print $sibling.him>>, and <<print $sibling.he>> tries, oh how <<print $sibling.he>> tries to take <<print $sibling.his>> eyes off your chest. But <<print $sibling.he>> fails. You stop when you're almost touching <<print $sibling.his>> chest with yours.
<<pspeech>>Do you...//like// what you see?<</pspeech>>
<<sibspeech>>What?<</sibspeech>>
You take a moment to cup your <<print $breastSize[$player.breastsize]>> tits, making them look just a little bigger.
<<pspeech>>I'm asking if I have nice tits. Do you like them?<</pspeech>>
<<if $sibling.penissize >= 1>>\
<<print $sibling.name>> blushes furiously, as <<print $sibling.he>> tries to avert <<print $sibling.his>> gaze, but though <<print $sibling.he>> makes a big show of turning <<print $sibling.his>> head away, <<print $sibling.he>>'s still looking at your breasts out of the corner of <<print $sibling.his>> eye, and obviously so.
<<pspeech>>I'll take that as a yes, then.<</pspeech>>
You chuckle as you fix your towel, wrapping it around your breasts again before turning back to the mirror. <<print $sibling.name>> doesn't say a word, but you notice that you don't hear the sounds normally associated with using a toilet. Well, you know from <<if $player.hasdick == false>>past <</if>>experience that a hard-on can make it difficult. You don't say anything as you finish up and head out into the hallway, leaving your <<print $sibling.relation>> alone with <<print $sibling.his>> arousal.
<<else>>\
<<if $player.breastsize >= $sibling.breastsize>>\
<<sibspeech>>Th-they are very nice. Um...and big.<</sibspeech>>
<<print $sibling.He>> looks down at <<print $sibling.his>> breasts for a moment, then back at yours, clearly measuring the difference between them.
<<pspeech>>Don't worry, <<print $sibling.relation>> mine. I find your breasts to be delightful as well.<</pspeech>>
<<else>>\
<<sibspeech>>They are v-very nice. Um. Cute.<</sibspeech>>
<<pspeech>>Well, they're not as big as yours. I must admit I'm a little jealous that you're so //well-endowed//.<</pspeech>>
<<print $sibling.He>> looks down at <<print $sibling.his>> breasts for a moment, then at yours, clearly comparing sizes, a little smile on <<print $sibling.his>> face.
<<pspeech>>Though who knows, maybe that will change.<</pspeech>>
<</if>>\
You chuckle as you fix your towel, wrapping it around your breasts again before turning back to the mirror. <<print $sibling.name>> doesn't say a word, and soon you take your leave, heading out into the hall, hoping that you're leaving your <<print $sibling.relation>> lusty and confused. If not, at least it's clear that <<print $sibling.he>>'s more comfortable being around you while both of you are in a state of undress.
<</if>>\
<<set $sibling.incestpressure += 4>>\
<<set $sibling.partialnudity += 1>>\
<<mindbreak "$sibling" 2>>
<<button "You head to your room to get dressed and get on with your day." "Home Bedroom">><<AdvanceTime>><</button>>
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</if>>\<<if $incest == true && $siblingAtHome == true>>\
<<if $dayOfTheWeekPos >= 1 && $dayOfTheWeekPos <= 5>>\
<<if $timeOfDayPos == 2>>\
<<if $sibling.taboos[7] == false>>\
<<if $sibling.partialnudity >= 8>>\
As you arrive home, you walk into the living room and see <<print $sibling.name>> sitting on the couch, watching TV with <<print $sibling.his>> phone in <<print $sibling.his>> hand. The scene is so normal and expected that it takes a moment to realize what’s different about it.
<<pspeech>>Hey, <<print $sibling.name>>.<</pspeech>>
<<sibspeech>>Hey, <<print $player.name>>. Have a good day at work?<</sibspeech>>
<<pspeech>>It was fine. Did you forget to put on your clothes today?<</pspeech>>
<<sibspeech>>Huh?<</sibspeech>>
<<print $sibling.He>> looks down at <<print $sibling.him>>self, taking in the view of <<if $sibling.penissize >= 1>><<if $sibling.feminization <= 49>><<print $sibling.his>> bare chest and boxer shorts.<<else>><<print $sibling.his>> <<if $sibling.breastsize >= 1>>bra-enclosed <<print $breastSize[$sibling.breastsize]>> breasts<<else>>bra on <<print $sibling.his>> flat chest<</if>> and panties that <<if $sibling.penissize >= 3>>strain to contain <<print $sibling.his>> large dick<<else>>do an amazing job of concealing <<print $sibling.his>> small dick<</if>>.<</if>><<else>><<print $sibling.his>> lacy bra wrapped around <<print $sibling.his>> <<print $breastSize[$sibling.breastsize]>> breasts, and a matching pair of panties<<if $sibling.pussyleaking == true>> with a clearly visible wet spot that exudes an alluring scent<</if>>.<</if>>
<<sibspeech>>What’s the big deal? Not like I’m going anywhere, right?<</sibspeech>>
<<pspeech>>I suppose that’s fair. Never mind me, then.<</pspeech>>
You turn away so that <<print $sibling.he>> can’t see the smile on your face. Looks like your <<print $sibling.relation>> has no problem with ‘’Partial Nudity’’. Now to see if you can convince <<print $sibling.him>> to go all the way.
<<set $sibling.taboos[7] = true>>\
<<button "You smile as you get on with your day." "Home Living Room">><</button>>\
<<else>>\
<<include "Home Living Room">>\
<</if>>\
<<else>>\
<<include "Home Living Room">>\
<</if>>\
<<else>>\
<<include "Home Living Room">>\
<</if>>\
<<else>>\
<<include "Home Living Room">>\
<</if>>\
<<else>>\
<<include "Home Living Room">>\
<</if>>\<<if $destination == "Home">>\
<<include "Arriving Home">>\
<<else>>\
<<include $destination>>\
<</if>>\You grab a cup of coffee, preparing it the way you like it, and then stand close by, savoring the taste, but making it clear that you're not going anywhere. The silence stretches on for quite a while, the blush on <<print $sibling.name>>'s face never diminishing.
You're about halfway through your coffee when <<print $sibling.he>> finally manages to speak up.
<<sibspeech>>H-hey...<<print $player.name>>, u-um...<</sibspeech>>
You gaze at <<print $sibling.him>> with a <<if $playerPath == "dom">>patient<<else>>loving<</if>> smile as <<print $sibling.he>> looks up at you. Seeing that you're watching <<print $sibling.him>>, <<print $sibling.he>> shies away, looking back down at <<print $sibling.his>> coffee cup. You take another sip of your drink, unhurried. Waiting.
<<sibspeech>>U-um...l-last night, we...<</sibspeech>>
<<print $sibling.He>> trails off again, face still red. After a moment, when it becomes clear that you’re not going to say anything, <<print $sibling.he>> clears <<print $sibling.his>> throat and tries again.
<<sibspeech>>We, um...I-I mean, d-don’t take this the wrong way, b-but, I...we...can’t...//do// that. Again.<</sibspeech>>
<<pspeech>>Why not?<</pspeech>>
Your voice, confident and smooth, seems to strike <<print $sibling.him>> like a physical blow, and <<print $sibling.he>> reels for a moment before looking at you, wide-eyed. There's a moment of hesitation before <<print $sibling.he>> works up the courage to continue.
<<sibspeech>>B-because we’re...you’re my sister and I’m-<</sibspeech>>
<<pspeech>>-desperately attracted to me in a sexual way, yes, I know.<</pspeech>>
<<sibspeech>>Y-yes and that's not...n-no, that’s not what I...I mean...I...<</sibspeech>>
You take a seat at the table across from <<print $sibling.him>>, setting your coffee cup down, waiting until <<print $sibling.he>> looks at you out the side of <<print $sibling.his>> eyes.
<<pspeech>>Did you enjoy it?<</pspeech>>
<<sibspeech>>What?<</sibspeech>>
<<pspeech>>I heard what you did after you closed the door. I know how desperately aroused you were. Did you enjoy it? The kiss, the heat, the //love//?<</pspeech>>
<<print $sibling.He>> opens <<print $sibling.his>> mouth. A long moment passes, and <<print $sibling.he>> closes it again. Then opens it. Then closes it again. When it’s clear that <<print $sibling.he>> can’t say anything, <<print $sibling.he>> nods instead. Shamefully nods, <<print $sibling.his>> face bright red.
<<pspeech>>I enjoyed it too.<</pspeech>>
You reach out and put your hand on <<print $sibling.his>>, making <<print $sibling.him>> flinch at the sudden contact, but <<print $sibling.he>> doesn't pull away.
<<pspeech>>This is all new to me, and I know it's new to you too. But as far as I'm concerned, <<if $playerPath == "dom">>I want to explore these feelings, this...//relationship//.<<else>>love is love, and I love you. And I want to see where this goes.<</if>> I hope you do too.<</pspeech>>
Well, if only because forcing <<print $sibling.him>> into a relationship would likely be detrimental to <<print $sibling.his>> mental health.
You wait, your hand on <<print $sibling.his>> hand, watching <<print $sibling.his>> face intently as <<print $sibling.he>> grapples with the feelings within. You can't tell what <<print $sibling.he>>'s thinking, but you can imagine. It's clear that <<print $sibling.he>>'s attracted to you, <<if $sibling.penissize == 0>>though the fact that your <<print $sibling.relation>> has never been attracted to another woman is probably more than a little confusing, <</if>>and <<print $sibling.he>>'s likely grappling with the fact that societal expectations have said that it's wrong. But <<print $sibling.he>> enjoyed it so much...why not see where it goes? <<print $sibling.He>> can always say no later, break it off. Not that you'll let <<print $sibling.him>> do that, but whatever assuages <<print $sibling.his>> concerns.
Finally, after many long minutes of silence, <<print $sibling.he>> looks at you, square in the eyes, face still red, but not running away.
<<sibspeech>>I...i-if we do this...I want...certain things.<</sibspeech>>
You chuckle as you pull your hand back, taking your cup of coffee and raising it to your lips, leaning back in your chair to bask in your victory.
<<pspeech>>Oh? Do tell.<</pspeech>>
<<sibspeech>>I...I want this to be a...a //proper// relationship. With...with dates and stuff. Not just, you know...fuck buddies.<</sibspeech>>
<<pspeech>><<if $playerPath == "dom">>I would never treat you as anything less than the <<if $sibling.gender == "male">>prince<<else>>princess<</if>> you are.<<else>>You mean I get to date a <<if $sibling.gender == "male">>handsome man<<else>>beautiful woman<</if>>? I don't know if I can do that, <<print $sibling.name>>.<</if>><</pspeech>>
<<sibspeech>>Um...a-and if we h-have...s-sex...um...we need to...use protection.<</sibspeech>>
<<if $pregnantFetish >= 10>>You frown at this, but manage to cover it with your coffee mug. You'll have to talk about that later, convince <<print $sibling.him>> to see things your way...or maybe employ some deception.<<else>>You nod, not too concerned about it.<</if>>
<<sibspeech>>N-not that I...want to h-have sex. Um...I mean...I d-do, but...not...not right...<</sibspeech>>
<<pspeech>>It's okay, <<print $sibling.name>>. We'll see what happens when it happens.<</pspeech>>
<<print $sibling.He>> nods, then abruptly stands up from the table, coffee mug forgotten.
<<sibspeech>>I, uh...I need to...to go.<</sibspeech>>
You nod and <<print $sibling.he>> leaves the room, <<if $sibling.penissize >= 1>>a visible tent in <<print $sibling.his>> pants.<<else>>a distinctly feminine smell of arousal following <<print $sibling.him>>.<</if>> You hear the door to <<print $sibling.his>> room close, and you imagine there's some //shameful// masturbation happening right now.
You finish up your cup of coffee, set both mugs in the sink, and prepare to go about your day, satisfied that you're now in a relationship with your //desperately horny// <<print $sibling.relation>>. You can't wait to see where this goes.
<<set $sibling.intimatekissing = 2>>\
<<set $sibling.taboos[3] = true>>\
<<button "The day is still young." "Home Living Room">><</button>>You look through the fridge to see what you can put together for <<print $sibling.name>>, trying to find something for <<print $sibling.him>> to drink. You eventually settle on <<print $sibling.his>> favorite soda, popping open a can and pouring it into a glass with some ice. But as you get ready to leave the kitchen and find <<print $sibling.him>>, you realize you could add something //else// to the glass, if you wanted.
<<if $basicfempills >= 1 || $fertilitypills >= 1 || $hyperfertilitypills >= 1 || $breastgrowthpills >= 1 || $lactationpills >= 1 || $hairgrowthpills >= 1 || $birthcontrolpills >= 1 || $joypills >= 1 || $heaters >= 1 || $brainfuzz >= 1 || $bigloads >= 1 || $cumadditive >= 1 || $malepills >= 1 || $dickgrowthpills >= 1 || $breastshrinkpills >= 1 || $buttgrowthpills >= 1 || $buttshrinkpills >= 1>>
<div id="drugdose">\
<<button "Add a drug to the drink">>\
<<replace "#drugdose">>\
<div id="drugchoice">\
<<if $basicfempills >= 1>>\
<<button "Add a female hormone pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "basicfem">><<set $sibling.currentdrug1 = "basicfem">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "basicfem">><<set $sibling.currentdrug2 = "basicfem">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "basicfem">><<set $sibling.currentdrug3 = "basicfem">><<set $sibling.drug3duration = 15>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $basicfempills -= 1>>\
<<if $basicfempills <= 0>>\
That was your last female hormone pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $fertilitypills >= 1>>\
<<button "Add a fertility pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "fertility">><<set $sibling.currentdrug1 = "fertility">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "fertility">><<set $sibling.currentdrug2 = "fertility">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "fertility">><<set $sibling.currentdrug3 = "fertility">><<set $sibling.drug3duration = 35>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $fertilitypills -= 1>>\
<<if $fertilitypills <= 0>>\
That was your last fertility enhancing pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $hyperfertilitypills >= 1>>\
<<button "Add a strong fertility pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "hyperfertility">><<set $sibling.currentdrug1 = "hyperfertility">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "hyperfertility">><<set $sibling.currentdrug2 = "hyperfertility">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "hyperfertility">><<set $sibling.currentdrug3 = "hyperfertility">><<set $sibling.drug3duration = 35>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $hyperfertilitypills -= 1>>\
<<if $hyperfertilitypills <= 0>>\
That was your last strong fertility enhancing pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $breastgrowthpills >= 1>>\
<<button "Add a breast growth pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "breastgrowth">><<set $sibling.currentdrug1 = "breastgrowth">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "breastgrowth">><<set $sibling.currentdrug2 = "breastgrowth">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "breastgrowth">><<set $sibling.currentdrug3 = "breastgrowth">><<set $sibling.drug3duration = 35>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $breastgrowthpills -= 1>>\
<<if $breastgrowthpills <= 0>>\
That was your last mammary enhancement pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $lactationpills >= 1>>\
<<button "Add a Lactaid pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "lactation">><<set $sibling.currentdrug1 = "lactation">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "lactation">><<set $sibling.currentdrug2 = "lactation">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "lactation">><<set $sibling.currentdrug3 = "lactation">><<set $sibling.drug3duration = 35>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $lactationpills -= 1>>\
<<if $lactationpills <= 0>>\
That was your last Lactaid pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $hairgrowthpills >= 1>>\
<<button "Add a follical stimulation pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "hairgrowth">><<set $sibling.currentdrug1 = "hairgrowth">><<set $sibling.drug1duration = 25>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "hairgrowth">><<set $sibling.currentdrug2 = "hairgrowth">><<set $sibling.drug2duration = 25>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "hairgrowth">><<set $sibling.currentdrug3 = "hairgrowth">><<set $sibling.drug3duration = 25>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $hairgrowthpills -= 1>>\
<<if $hairgrowthpills <= 0>>\
That was your last follicle stimulation pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $birthcontrolpills >= 1>>\
<<button "Add a birth control pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "birthcontrol">><<set $sibling.currentdrug1 = "birthcontrol">><<set $sibling.drug1duration = 35>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "birthcontrol">><<set $sibling.currentdrug2 = "birthcontrol">><<set $sibling.drug2duration = 35>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "birthcontrol">><<set $sibling.currentdrug3 = "birthcontrol">><<set $sibling.drug3duration = 35>><</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $birthcontrolpills -= 1>>\
<<if $birthcontrolpills <= 0>>\
That was your last birth control pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $joypills >= 1>>\
<<button "Add a joy pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "joy">><<set $sibling.currentdrug1 = "joy">><<set $sibling.drug1duration = 5>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "joy">><<set $sibling.currentdrug2 = "joy">><<set $sibling.drug2duration = 5>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "joy">><<set $sibling.currentdrug3 = "joy">><<set $sibling.drug3duration = 5>><</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $joypills -= 1>>\
<<if $joypills <= 0>>\
That was your last hit of Joy.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $heaters >= 1>>\
<<button "Add a packet of heater">>\
<<replace "#drugchoice">>\
You take the small bag of powder and dump it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. Your dealer said that it should be fine to mix it in drinks, so it should be fine. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "heater">><<set $sibling.currentdrug1 = "heater">><<set $sibling.drug1duration = 5>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "heater">><<set $sibling.currentdrug2 = "heater">><<set $sibling.drug2duration = 5>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "heater">><<set $sibling.currentdrug3 = "heater">><<set $sibling.drug3duration = 5>><</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $heaters -= 1>>\
<<if $heaters <= 0>>\
That was your last bag of Heater.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $brainfuzz >= 1>>\
<<button "Add a brainfuzz pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "brainfuzz">><<set $sibling.currentdrug1 = "brainfuzz">><<set $sibling.drug1duration = 5>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "brainfuzz">><<set $sibling.currentdrug2 = "brainfuzz">><<set $sibling.drug2duration = 5>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "brainfuzz">><<set $sibling.currentdrug3 = "brainfuzz">><<set $sibling.drug3duration = 5>><</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $brainfuzz -= 1>>\
<<if $brainfuzz <= 0>>\
That was your last hit of Brainfuzz.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $bigloads >= 1>>\
<<button "Add a Big Loads pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.gender == "male">><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "bigloadsdick">><<set $sibling.currentdrug1 = "bigloadsdick">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "bigloadsdick">><<set $sibling.currentdrug2 = "bigloadsdick">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "bigloadsdick">><<set $sibling.currentdrug3 = "bigloadsdick">><<set $sibling.drug3duration = 15>><</if>><<else>><<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "bigloadsvagina">><<set $sibling.currentdrug1 = "bigloadsvagina">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "bigloadsvagina">><<set $sibling.currentdrug2 = "bigloadsvagina">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "bigloadsvagina">><<set $sibling.currentdrug3 = "bigloadsvagina">><<set $sibling.drug3duration = 15>><</if>><</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $bigloads -= 1>>\
<<if $bigloads <= 0>>\
That was your last Big Loads pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumadditive >= 1>>\
<<button "Add a Cum Booster pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "cumadditive">><<set $sibling.currentdrug1 = "cumadditive">><<set $sibling.drug1duration = 10>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "cumadditive">><<set $sibling.currentdrug2 = "cumadditive">><<set $sibling.drug2duration = 10>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "cumadditive">><<set $sibling.currentdrug3 = "cumadditive">><<set $sibling.drug3duration = 10>><</if>>
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $cumadditive -= 1>>\
<<if $cumadditive <= 0>>\
That was your last Cum Booster pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $malepills >= 1>>\
<<button "Add a male hormone pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "male">><<set $sibling.currentdrug1 = "male">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "male">><<set $sibling.currentdrug2 = "male">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "male">><<set $sibling.currentdrug3 = "male">><<set $sibling.drug3duration = 15>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $malepills -= 1>>\
<<if $malepills <= 0>>\
That was your last male hormone pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $dickgrowthpills >= 1>>\
<<button "Add a male enhancement pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "dickgrowth">><<set $sibling.currentdrug1 = "dickgrowth">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "dickgrowth">><<set $sibling.currentdrug2 = "dickgrowth">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "dickgrowth">><<set $sibling.currentdrug3 = "dickgrowth">><<set $sibling.drug3duration = 15>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $dickgrowthpills -= 1>>\
<<if $dickgrowthpills <= 0>>\
That was your last male enhancement pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $breastshrinkpills >= 1>>\
<<button "Add a Titty Tightener pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "breastshrink">><<set $sibling.currentdrug1 = "breastshrink">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "breastshrink">><<set $sibling.currentdrug2 = "breastshrink">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "breastshrink">><<set $sibling.currentdrug3 = "breastshrink">><<set $sibling.drug3duration = 15>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $breastshrinkpills -= 1>>\
<<if $breastshrinkpills <= 0>>\
That was your last Titty Tightener pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $buttgrowthpills >= 1>>\
<<button "Add a Maximus Gluteus pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "buttgrowth">><<set $sibling.currentdrug1 = "buttgrowth">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "buttgrowth">><<set $sibling.currentdrug2 = "buttgrowth">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "buttgrowth">><<set $sibling.currentdrug3 = "buttgrowth">><<set $sibling.drug3duration = 15>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $buttgrowthpills -= 1>>\
<<if $buttgrowthpills <= 0>>\
That was your last Maximus Gluteus pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $buttshrinkpills >= 1>>\
<<button "Add a Butt Buster pill">>\
<<replace "#drugchoice">>\
You take the pill and throw it into the glass, where it quickly dissolves. Just to make sure, you mix up the liquid a bit, making sure there’s no evidence of your tampering. You don’t actually know if the compound will still work when mixed with a carbonated beverage, but you doubt there will be any trouble. Just to cover yourself, you pour a drink yourself, making sure to keep close track of which is which.
<<pspeech>>Hey, <<print $sibling.name>>, I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>. That’s so nice of you.<</sibspeech>>
<<print $sibling.He>> takes a quick sip, drinking a good amount of the soda as you turn away. It looks like <<print $sibling.he>> doesn’t suspect or taste anything different...now you just have to see if the soda had any deleterious effect on the pill.
<<if $sibling.currentdrug1 == "none" || $sibling.currentdrug1 == "buttshrink">><<set $sibling.currentdrug1 = "buttshrink">><<set $sibling.drug1duration = 15>><<elseif $sibling.currentdrug2 == "none" || $sibling.currentdrug2 == "buttshrink">><<set $sibling.currentdrug2 = "buttshrink">><<set $sibling.drug2duration = 15>><<elseif $sibling.currentdrug3 == "none" || $sibling.currentdrug3 == "buttshrink">><<set $sibling.currentdrug3 = "buttshrink">><<set $sibling.drug3duration = 15>><</if>>\
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<set $buttshrinkpills -= 1>>\
<<if $buttshrinkpills <= 0>>\
That was your last Butt Buster pill.
<</if>>\
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</replace>>\
<</button>> | \
<</if>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Don't add anything">>\
<<replace "#drugdose">>\
You decide not to spike the drink with anything, instead just taking the drink to your <<print $sibling.relation>>.
<<pspeech>>Hey, <<print $sibling.name>>, here. I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>, that's so nice of you.<</sibspeech>>
You smile back and turn away, letting <<print $sibling.him>> enjoy the drink without having you standing awkwardly over <<print $sibling.him>>.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>>
<</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
Unfortunately, you don't have anything to add to the drink at the moment. Maybe you should see about picking up some...//fun// additives.
<<pspeech>>Hey, <<print $sibling.name>>, here. I thought you might want a drink.<</pspeech>>
<<print $sibling.name>> looks up in surprise at your remark, then at the offered glass before smiling at you and taking it.
<<sibspeech>>Aw, thanks, <<print $player.name>>, that's so nice of you.<</sibspeech>>
You smile back and turn away, letting <<print $sibling.him>> enjoy the drink without having you standing awkwardly over <<print $sibling.him>>.
<<friendship "$sibling" 1>>
<<mindbreak "$sibling" -1>>
<<button "Get back to what you were doing" "Home Kitchen">>\
<<AdvanceTime>><<set $siblingdrinktimeout = 1>>
<</button>>\
<</if>>\<div id="kathydate1">\
<<button "Just talk with her">>\
<<replace "#kathydate1">>\
You spend some time in idle conversation, and she seems happy for the distraction at first. However, as the minutes pass, the conversation gets a little stilted, and you notice that she keeps glancing at her computer.
<<speech "kathy" "<<print $kathy.name>>">>Um…sorry, <<print $player.name>>, I…really should get back to work before I lose my focus. Maybe we can talk another time?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Certainly, I’ll let you get back to it.<<else>>Of course, don’t let me distract you any more than I already have.<</if>><</pspeech>>
She gives you a smile before turning back to her computer and getting back to work. It soon becomes clear that she’s so focused that she doesn’t even realize you’re there anymore. You turn away and head back to your desk, wondering if she’ll even remember that you talked.
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "Ask her out">>\
<<replace "#kathydate1">>\
<<pspeech>><<if $playerPath == "dom">>I’m here to ask you out.<<else>>I was wondering if you wanted to go out, with me.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Uh, what?<</speech>>
For a moment, you wonder if you misread the signs, or if you’re just coming on too strong. But before you can say anything else, she continues.
<<speech "kathy" "<<print $kathy.name>>">>You mean like...on a date? Together?<</speech>>
<<pspeech>>I didn’t mean a date, necessarily, though...<<if $playerPath == "dom">>perhaps...<<else>>if you’re interested...<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Um...<</speech>>
<<pspeech>>No, I meant going out, as friends. Dinner, a movie, shopping, <<if $playerPath == "dom">>something of that nature<<else>>something like that<</if>>.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh. OH! Oh my god, I’m so embarrassed! I can’t believe I thought you were asking me out!<</speech>>
She laughs, and you laugh with her, but you mainly do so to hide your annoyance. Is there some problem with her going out with you romantically?
Baby steps, you remind yourself. Small, baby steps. She’ll come around, one way or another.
<<pspeech>>Well?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, right. Uh, yeah! Sure, if I can find the time, I’d love to see you outside work. What day were you thinking? I’ll check my calendar.<</speech>>
Before you can answer, she pulls out her phone and plays with it for a moment.
<<speech "kathy" "<<print $kathy.name>>">>I can do, uh...Saturday afternoon...or <<if $dayOfTheWeekPos !== 1>>Monday, <</if>><<if $dayOfTheWeekPos !== 2>>Tuesday, <</if>><<if $dayOfTheWeekPos !== 3>>Wednesday, <</if>> in the evening. Oh, and Sunday morning.<</speech>>
<div id="dateschedule">\
<<button "Sunday Morning">>\
<<replace "#dateschedule">>\
<<pspeech>>Sunday morning works. I'll pick you up, and we'll spend the day together.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, sounds good. I'll put it in my calendar. Now I really should get back to work.<</speech>>
<<pspeech>>Of course. I'm looking forward to Sunday.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, me too!<</speech>>
She smiles at you, then puts her phone down and focuses on her computer once more. You take that as a summary dismissal and turn away, annoyed at being set aside so quickly, but you know that's just how <<print $kathy.name>> is. You do you best not to take offense, so that you're not carrying that into your date with her on Sunday.
<<set $kathy.date = true>>\
<<set $kathy.datetype = "friendup">>\
<<set $kathy.dateday = 0>>\
<<set $kathy.datetime = 0>>\
<<set $kathy.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>>\
<<button "Monday Evening">>\
<<replace "#dateschedule">>\
<<pspeech>>Monday after work is good. I'll pick you up, and we'll spend the evening together.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, sounds good. I'll put it in my calendar. Now I really should get back to work.<</speech>>
<<pspeech>>Of course. I'm looking forward to Monday.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, me too!<</speech>>
She smiles at you, then puts her phone down and focuses on her computer once more. You take that as a summary dismissal and turn away, annoyed at being set aside so quickly, but you know that's just how <<print $kathy.name>> is. You do you best not to take offense, so that you're not carrying that into your date with her on Monday.
<<set $kathy.date = true>>\
<<set $kathy.datetype = "friendup">>\
<<set $kathy.dateday = 1>>\
<<set $kathy.datetime = 2>>\
<<set $kathy.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $dayOfTheWeekPos !== 2>>\
<<button "Tuesday Evening">>\
<<replace "#dateschedule">>\
<<pspeech>>Tuesday after work is good. I'll pick you up, and we'll spend the evening together.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, sounds good. I'll put it in my calendar. Now I really should get back to work.<</speech>>
<<pspeech>>Of course. I'm looking forward to Tuesday.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, me too!<</speech>>
She smiles at you, then puts her phone down and focuses on her computer once more. You take that as a summary dismissal and turn away, annoyed at being set aside so quickly, but you know that's just how <<print $kathy.name>> is. You do you best not to take offense, so that you're not carrying that into your date with her on Tuesday.
<<set $kathy.date = true>>\
<<set $kathy.datetype = "friendup">>\
<<set $kathy.dateday = 2>>\
<<set $kathy.datetime = 2>>\
<<set $kathy.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $dayOfTheWeekPos !== 3>>\
<<button "Wednesday Evening">>\
<<replace "#dateschedule">>\
<<pspeech>>Wednesday after work is good. I'll pick you up, and we'll spend the evening together.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, sounds good. I'll put it in my calendar. Now I really should get back to work.<</speech>>
<<pspeech>>Of course. I'm looking forward to Wednesday.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, me too!<</speech>>
She smiles at you, then puts her phone down and focuses on her computer once more. You take that as a summary dismissal and turn away, annoyed at being set aside so quickly, but you know that's just how <<print $kathy.name>> is. You do you best not to take offense, so that you're not carrying that into your date with her on Wednesday.
<<set $kathy.date = true>>\
<<set $kathy.datetype = "friendup">>\
<<set $kathy.dateday = 3>>\
<<set $kathy.datetime = 2>>\
<<set $kathy.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<button "Saturday Afternoon">>\
<<replace "#dateschedule">>\
<<pspeech>>Saturday afternoon works perfectly for me. I'll pick you up, and we'll spend the afternoon together.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, sounds good. I'll put it in my calendar. Now I really should get back to work.<</speech>>
<<pspeech>>Of course. I'm looking forward to Saturday.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, me too!<</speech>>
She smiles at you, then puts her phone down and focuses on her computer once more. You take that as a summary dismissal and turn away, annoyed at being set aside so quickly, but you know that's just how <<print $kathy.name>> is. You do you best not to take offense, so that you're not carrying that into your date with her on Saturday.
<<set $kathy.date = true>>\
<<set $kathy.datetype = "friendup">>\
<<set $kathy.dateday = 6>>\
<<set $kathy.datetime = 1>>\
<<set $kathy.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\<<set $kathy.dateopinion = 0>>
<<set $kathy.dateromance = 0>>
<<set $onDate = true>>
<<set $kathy.date = true>>
<<if $kathy.datetype == "friendup">>
<<include "Kathy Friendup Date Meeting">>
<<elseif $kathy.datetype == "obedienceup">>
<<include "Kathy Obedienceup Date Meeting">>
<<else>>
<<set $kathy.datetype = "normal">>
<<if $kathy.obediencetitle == "Submissive" || $kathy.obediencetitle == "Obedient" || $kathy.obediencetitle == "Slave">>
<<include "Kathy Normal Obedient Date Meeting">>
<<else>>
<<include "Kathy Normal Date Meeting">>
<</if>>
<</if>><<if $kathy.friendtitle == "Colleague">>\
You quickly get yourself appropriately attired and send a text to <<print $kathy.name>> that you’re on your way. She texts back with her location, and you <<if $purchasedCar == 5>>give your driver the address<<else>>punch it into your GPS<</if>>, the city gliding by as you pass through it.
<img class="floatright medium" src="images/Kathy/Casual Clothes.jpg"><<print $kathy.name>> is standing on the sidewalk waiting for you as you pull up, and you take a quick moment to evaluate her outfit. It seems she prefers casual attire; she’s wearing a simple grey hoodie and a pair of jeans with what looks like comfortable sneakers. At least it all fits well, giving you a reasonable view of her <<print $breastSize[$kathy.breastsize]>> breasts and <<print $buttSize[$kathy.buttsize]>> ass. <<if $purchasedCar == 5>>She completely ignores the limo until you roll down the window and beckon her over, making her do a double-take as she recognizes you<<elseif $purchasedCar >= 3>>Her eyes go a little wide when she sees your fancy car, but she manages to restrain herself quite admirably from being too overt with her surprise<<else>>She smiles widely when she recognizes you<</if>>, and she walks over quickly. <<if $purchasedCar == 5>>Your driver quickly hops out to open the door for her<<else>>You make sure the doors are unlocked as she pulls open the passenger door<</if>> and climbs in.
<<speech "kathy" "<<print $kathy.name>>">><<if $purchasedCar == 5>>Wow, you have a //limo//, and a //driver//?<<elseif $purchasedCar >= 3>>Nice car, <<print $player.name>>, very nice.<<else>>Hey, <<print $player.name>>, thanks for picking me up.<</if>><</speech>>
<<pspeech>><<if $purchasedCar == 5>>The benefits of privilege, I suppose.<<elseif $purchasedCar >= 3>>It gets me around town, yes.<<else>>Of course.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>So what did you want to do today?<</speech>>
<<if $dateChoice == "coffee">>\
<<pspeech>>Have you had any coffee today? I know this great coffee shop nearby.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, yeah, I love coffee. Keeps me going, you know? <<if $timeOfDayPos >= 2>>It's a little late, but I think I'll be fine.<<else>>Just the sort of thing I love.<</if>><</speech>>
<<set $kathy.dateopinion += 1>>\
<<if $purchasedCar == 5>>You signal to your driver to take you to the cafe<<else>>You set off towards the coffee shop<</if>>, casually chatting with <<print $kathy.name>> about nothing of great importance.
<<button "Get some coffee" "Coffee Shop Date">><<set $kathy.lastdate = "coffee">><</button>>
<<elseif $dateChoice == "movie">>\
<<pspeech>><<if $playerPath == "dom">>I've decided that we'll be seeing a movie.<<else>>Want to see a movie? Seems like the sort of thing we can have fun doing.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, sure. I haven't been to a movie theater in a while. I wonder if there's anything good playing? I don't really keep up.<</speech>>
<<if $puchasedCar == 5>>Your driver, having heard the conversation, sets off towards the movie theater without needing to be told, and you end up<<else>>You set off towards the movie theater,<</if>> casually chatting with <<print $kathy.name>> as you drive through the city.
<<set $kathy.dateopinion += 1>>\
<<button "See a movie" "Movie Theater">><<set $kathy.lastdate = "movie">><</button>>
<<elseif $dateChoice == "japanese">>\
<<pspeech>><<if $playerPath == "dom">>I believe I'd like sushi for <<if $timeOfDayPos == 2>>dinner<<else>>lunch<</if>>, and you'll be accompanying me.<<else>>I've been craving sushi for a while now, and it's about <<if $timeOfDayPos >= 2>>dinner<<else>>lunch<</if>> time. Want to come with?<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, that sounds good. I don't normally, you know, //do// Japanese stuff, so this should be fun.<</speech>>
<<if $purchasedCar == 5>>Your driver, having already looked up the location on the GPS, heads off, <<else>>You remember how to get to the restaurant, and set off, navigating through the city <</if>>as you and <<print $kathy.name>> casually chat about things of no consequence.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the restaurant" "Japanese Restaurant">><<set $kathy.lastdate = "japanese">><</button>>
<<elseif $dateChoice == "familydiner">>\
<<pspeech>><<if $playerPath == "dom">>I thought that we might just have <<if $timeOfDayPos >= 2>>dinner<<else>>lunch<</if>> at a nice restaurant.<<else>>There's a nice diner nearby. I thought we could <<if $timeOfDayPos == 2>>have dinner<<else>>do lunch<</if>>.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, yeah, sure. That sounds...nice, actually.<</speech>>
<<if $purchasedCar == 5>>You signal for your driver to head out<<else>>You set out towards the restaurant<</if>>, idly chatting with <<print $kathy.name>> as you go about nothing of great consequence.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the restaurant" "Family Diner">><<set $kathy.lastdate = "familydiner">><</button>>
<<elseif $dateChoice == "steakhouse">>\
<<pspeech>>How do you feel about steak? You're...are you a vegetarian?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Huh? Oh, no. No, I like meat.<</speech>>
<<pspeech>>Good. I've been in the mood to have a nice steak lately.<</pspeech>>
<<if $purchasedCar == 5>>You signal for your driver to take off, heading into the city<<else>>You set off into the city<</if>>, idly chatting with <<print $kathy.name>> about things of little consequence as you go.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the restaurant" "Steakhouse Restaurant">><<set $kathy.lastdate = "steakhouse">><</button>>
<<elseif $dateChoice == "bargrill">>\
<<pspeech>>I thought we might have a drink and something to eat. There's a bar nearby that makes excellent burgers, and their drinks aren't bad either.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, yeah, that sounds like fun. Let's go!<</speech>>
<<if $purchasedCar == 5>>You signal to your driver to head out<<else>>You drive into the city<</if>>, idly chatting with <<print $kathy.name>> as you go, the topic of little consequence or importance.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the Restaurant" "Bar & Grill">><<set $kathy.lastdate = "bargrill">><</button>>
<<elseif $dateChoice == "exclusive">>\
<<pspeech>>There's an exclusive restaurant uptown that only serves the finest foods to the most distinguished clientele. Sound like fun?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>You think that's a good idea? <<if $purchasedCar == 5>>I mean, I suppose pulling up in a //limo// might help with that, but...<</if>>What if they don't let us in?<</speech>>
<<pspeech>>I'll worry about that. You just enjoy the ride.<</pspeech>>
<<if $purchasedCar == 5>>You wave to your driver, who sets off at a steady pace through the city<<else>>You pull out into the traffic and make your way through the city<</if>>. <<print $kathy.name>> is somewhat subdued as the city slips by, but still engages you in idle conversation.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the Restaurant" "Exclusive Restaurant">><<set $kathy.lastdate = "exclusive">><</button>>
<<elseif $dateChoice == "buffet">>\
<<pspeech>>There's a nice little buffet near here. All you can eat, but for a reasonable price. Hungry?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, man, I haven't been to a buffet in the longest time. Yeah, sure, let's go!<</speech>>
<<if $purchasedCar == 5>>You tell your driver to head out<<else>>You pull out into the traffic of the city<</if>>, and the journey is broken only by your conversation with <<print $kathy.name>>, idle chatter of no real consequence.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the Restaurant" "Buffet Restaurant">><<set $kathy.lastdate = "buffet">><</button>>
<<elseif $dateChoice == "finedining">>\
<<pspeech>>I know of a very nice restaurant near here. Five star reviews, fine linen and silverware, all of it. You...may perhaps be underdressed, but I'm sure they won't mind.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>If I'd known you wanted to do something fancy, I would have worn something fancy. Well, if they don't like my hoodie, that's their problem.<</speech>>
<<if $purchasedCar == 5>>You motion to your driver, who sets off into the city as you<<else>>You set off into the city, having a<</if>> chat with <<print $kathy.name>> to pass the time.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the Restaurant" "Fine Dining Restaurant">><<set $kathy.lastdate = "finedining">><</button>>
<<elseif $dateChoice == "danceclub">>\
<<pspeech>>I thought we could do something fun, head to the dance club and <<if $playerPath == "dom">>show off. Interested?<<else>>dance together. Want to join me?<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Ha. The "dance club". Yeah, sure, let's go. This'll be fun!<</speech>>
<<if $purchasedCar == 5>>Your driver knows where the club is<<else>>You have no trouble finding the club<</if>>, and you pass the time to get there in idle conversation with <<print $kathy.name>>.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the Club" "Dance Club Date Entrance">><<set $kathy.lastdate = "danceclub">><</button>>
<<elseif $dateChoice == "park">>\
<<pspeech>>I was looking to do something more...sedate today. Would you like to accompany me to the park?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, sure. Funny, I didn't really picture you as an outdoorsy kind of person, but...yeah, that sounds fun.<</speech>>
<<if $purchasedCar == 5>>The park isn't far, and your driver knows how to get there.<<else>>You're tempted to just leave your car here - the park isn't that far away - but you head out into the city anyway><</if>> <<print $kathy.name>> passes the drive in silence, looking out the window.
<<set $kathy.dateopinion += 1>>\
<<button "Go to the Park" "Park">><<set $kathy.lastdate = "park">><</button>>
<<elseif $dateChoice == "museum">>\
<<pspeech>>I could do with a little culture in my life. How do you feel about the museum?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh my god, I haven't been to the museum in forever. Do you know what exhibits they have right now? Hope it's something good.<</speech>>
<<if $purchasedCar == 5>>Your driver takes the hint and heads towards the museum<<else>>You let her keep speculating as you drive towards the museum<</if>>, her animated conversation filling the time quite well.
<<set $kathy.dateopinion += 1>>\
<<button "Go to the Museum" "Museum">><<set $annie.lastdate = "museum">><</button>>
<<elseif $dateChoice == "aquarium">>\
<<pspeech>>I've been thinking that there's a wonderful aquarium here in town, and I never make the time to go. This seems like the perfect opportunity.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh yeah, there //is// the aquarium downtown, isn't there? Yeah, I haven't been there before. This should be fun!<</speech>>
<<if $purchasedCar == 5>>Your driver takes the hint and heads towards the aquarium, while you idly chat with <<print $kathy.name>> about things of little consequence.<<else>>You head out into the traffic, skillfully dodging other cars as you talk with <<print $kathy.name>> about things of little consequence.<</if>>
<<set $kathy.dateopinion += 1>>\
<<button "Go to the Aquarium" "Aquarium">><<set $kathy.lastdate = "aquarium">><</button>>
<<elseif $dateChoice == "library">>\
<<pspeech>>I haven't been to the library in a while. Would you like to go?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Are you kidding? I love the library! Let's go!<</speech>>
<<print $kathy.name>> starts a conversation about her favorite books as <<if $purchasedCar == 5>>your driver navigates<<else>>you navigate<</if>> the city towards the library.
<<set $kathy.dateopinion += 2>>\
<<button "Go to the Library" "Library">><<set $kathy.lastdate = "library">><</button>>
<<elseif $dateChoice == "gym">>\
<<pspeech>>I've been thinking we should go to the gym. Did you by chance bring a set of gym clothes with you? If not, I can let you borrow some of mine.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>If you just wanted a workout partner, you could've said so. But yeah, sure, let's check it out.<</speech>>
Fortunately, the gym isn't too far away, and the journey through the city doesn't take too long.
<<set $kathy.dateopinion += 1>>\
<<button "Go to the Gym" "Gym">><<set $kathy.lastdate = "gym">><</button>>
<<elseif $dateChoice == "stadium">>\
/* Not currently possible */
<<elseif $dateChoice == "bar">>\
<<pspeech>>I’ve been thinking about getting a drink or two. What’s your preference, beer or cocktails? I know this great bar we can visit.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Sure, sounds like fun. <<if $purchasedCar == 5>>Good thing you already have a driver.<<else>>And if you need me to drive afterwards, just let me know.<</if>><</speech>>
There's an abundance of bars in the city, though the one you have in mind is a bit farther away. Fortunately, your idle conversation with <<print $kathy.name>> helps the time slip by quickly.
<<set $kathy.dateopinion += 1>>\
<<button "Visit the Bar" "Bar">><<set $kathy.lastdate = "bar">><</button>>
<<elseif $dateChoice == "pool">>
/* Not currently possible */
<<elseif $dateChoice == "bdsmclub">>\
<<pspeech>>I know of a fabulous...and //very// exclusive club where we can explore all of your deepest, darkest desires. And where I can explore mine. With you. How do you feel about...chains?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Whoa, coming on a //little// strong there, <<print $player.name>>. You know, I'm feeling a little uncomfortable at the moment, so I'm gonna actually pass on this whole...thing. Maybe next time you decide to hang out with a friend, you'll remember that you were looking for a //friendly// relationship, not...whatever this was.<</speech>>
She opens the door and climbs out with a huff of exasperation, all but slamming the door of your car closed before disappearing to the crowd on the sidewalk. Well, she's certainly not afraid to speak her mind, but maybe you should have thought that through a bit more.
<<set $kathy.datetime = 0>>\
<<set $kathy.dateday = 0>>\
<<set $kathy.date = false>>\
<<set $kathy.datetype = "none">>\
<<set $kathy.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $kathy.lastdate = "bdsmclub">><</button>>
<<elseif $dateChoice == "sexclub">>
<<pspeech>>You know, there's this club where we can...well, explore each other. //Intimately//. You know what I mean? I know you've been thinking about it, about //you and me//. So let's drop the pretense and-<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Gonna stop you right there! Goddammit, <<print $player.name>>, you said this was just going to be two girls out for a fun time. Next time you want to get fucked, //call a hooker//. I'm out.<</speech>>
She opens the door and climbs out with a huff of exasperation, all but slamming the door of your car closed before disappearing to the crowd on the sidewalk. Well, she's certainly not afraid to speak her mind, but maybe you should have thought that through a bit more.
<<set $kathy.datetime = 0>>\
<<set $kathy.dateday = 0>>\
<<set $kathy.date = false>>\
<<set $kathy.datetype = "none">>\
<<set $kathy.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $kathy.lastdate = "sexclub">><</button>>
<<elseif $dateChoice == "mall">>\
<<pspeech>><<if $playerPath == "dom">>I've decided that there are things that I need from the mall, and I would like you to accompany me.<<else>>I thought that we could head to the mall and do some shopping. You know, quality girl time.<</if>><</pspeech>>
<<print $kathy.name>> shrugs.
<<speech "kathy" "<<print $kathy.name>>">>Sure, I haven't done a shopping trip in a while. Let's go.<</speech>>
The mall is easy to get to, and you manage to keep the both of you entertained with idle conversation during the trip.
<<set $kathy.dateopinion += 1>>\
<<button "Head to the Mall" "Mall Date">><<set $kathy.lastdate == "mall">><</button>>
<<else>>\
<<include "Date Options">>
<</if>>\
<<else>>\
This is the current end of <<print $kathy.name>> content. Additional dating opportunities are coming soon.
<<set $kathy.datetime = 0>>\
<<set $kathy.dateday = 0>>\
<<set $kathy.date = false>>\
<<set $kathy.datetype = "none">>\
<<set $kathy.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><</button>>
<</if>>\<div id="kathydate">\
<<button "Suddenly, <<print $kathy.name>> looks at you.">>\
<<replace "#kathydate">>\
<<print $kathy.name>> suddenly gives you a somewhat intense look, her eyes looking directly into yours as if searching for something. You hold the stare, but it goes on for longer than expected. Just when you’re about to ask her what the deal is, she speaks up.
<<speech "kathy" "<<print $kathy.name>>">>Can I ask you something, <<print $player.name>>?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Certainly.<<else>>Sure.<</if>><</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>What’s it like?<</speech>>
<<pspeech>>What’s what like?<</pspeech>>
She finally breaks eye contact, as if realizing that her intense stare is a little rude, looking down for a moment before trying to brush off her interest with a disarming shrug. The fact that you can recognize what she’s doing means it doesn’t work, but she doesn’t need to know that.
<<speech "kathy" "<<print $kathy.name>>">>Sorry, it’s just...I mean, you’re an entirely different person these days. I don’t just mean on the outside, though obviously that’s true as well. I mean, your entire //personality// is different. Remember your first day back at the office, when you put <<print $todd.name>> in <<print $todd.his>> place when <<print $todd.he>> tried to flirt with you? I’ve worked with you a long time and I never would’ve thought you’d be capable of that. It’s just so…<</speech>>
<<pspeech>>Amazing? Exciting? Fascinating?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>//Frightening.// The way you’ve changed so completely is…well, scary.<</speech>>
<div id="kathydate1">\
<<button "Agree with her">>\
<<replace "#kathydate1">>\
<<pspeech>>I’ll admit that sometimes it frightens me too.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Really?<</speech>>
<<pspeech>>Well, perhaps that’s the wrong term. Confuses me might be more appropriate. I’m not going to lie and say that I’m not enjoying who I am now, but comparing myself to who I used to be is…there’s a long path with many turns leading to who I am now.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>I can understand that, a-and I don’t mean to imply that I’m not happy for you, just so you know. You’re clearly much happier with who you are now than…well, I know things were tough for you before. I’m glad to see you taking control of your life and happiness, you know?<</speech>>
You nod appreciatively, and she smiles at you, a genuine smile that serves to mask her unease with the situation. You //could// put her fears to rest by reassuring her that you took no offense, <<if $playerPath == "dom">>but having her worried about your opinion of her works in your favor<<else>>but having her desperate for your approval is too good to pass up<</if>>, and you say nothing. After a long moment, her smile falters slightly and she looks away, lost in her own thoughts.
<<trust "$kathy" -1>>\
<<mindbreak "$kathy" 1>>\
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date End">>\
<</replace>>\
<</button>> | \
<<button "Ask if she prefers the new you">>\
<<replace "#kathydate1">>\
<<pspeech>>Well, I think I might answer your question with a question.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, sure, go ahead.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Do you prefer meek and quiet, or strong and beautiful?<<else>>Did you like looking at the old me, or the //new// me more?<</if>><</pspeech>>
To emphasize your point, you stretch out a little bit, pushing out your chest, letting her get a good look at your <<print $breastSize[$player.breastsize]>> breasts, cocking your head to the side to let your <<print $player.haircolor>> hair catch the light in just the right way. <<if $playerPath == "dom">>You may not be a seductress by nature, but you know how to make yourself look good nonetheless.<<else>>All of it is instinctual, actions guided by subconscious knowledge of how to make yourself look more attractive to your target.<</if>> You’re satisfied when you see <<print $kathy.name>>’s face turn slightly red.
<<speech "kathy" "<<print $kathy.name>>">>O-oh, uh. You know I’m happy that you’re happy with who you are. I just don’t think I ever figured you for, you know...//this//.<</speech>>
<<pspeech>>I suppose that’s a fair statement, and I’m thankful that you’re so accepting of my changes, <<print $kathy.name>>.<</pspeech>>
She smiles at you while waving off your gratitude, and before you know it, the conversation has turned back to more mundane considerations. You wonder if you answered her question in the manner she was expecting, or if she wanted something more, but those worries are quickly drowned out as you keep talking with her, and she doesn’t show any reluctance to engage with you. If she’s dissatisfied with your answer, she’s not holding it against you, and that’s enough for now.
<<trust "$kathy" -1>>\
<<obedience "$kathy" 1>>\
<<set $kathy.dateopinion += 1>>\
<<include "Kathy Date End">>\
<</replace>>\
<</button>> | \
<<button "Brush off her concerns">>\
<<replace "#kathydate1">>\
<<pspeech>>It’s only scary if someone gets on my bad side, now that I actually //have// one. I’m not going to apologize for finding the strength to stand up for myself when it’s needed.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>Oh, yeah, I understand that. I swear, every time I try to let some guy know I’m not interested, I immediately become a whore or a slut. Getting really tired of hearing that word.<</speech>>
<<pspeech>>The unwanted attentions of men can be terribly tiring, it’s true.<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>That’s what I always liked about you, <<print $player.name>>. Even when you were, you know...before, you were nice and treated me with respect instead of just seeing my breasts or my ass. Oh my god, while you were out, <<print $todd.name>> did this insane thing...<</speech>>
She launches into a story about <<print $todd.name>>’s repeated attempts to get her in bed while you were out, and you find yourself laughing at her stories of letting him down as hard as possible. Some people never learn.
More importantly, though, she seems to have forgotten her fear of you, despite you doing nothing to allay them. And you have to admit, though you’re studiously doing your best to ignore them at this exact moment, her <<print $breastSize[$kathy.breastsize]>> breasts //are// very nice, as is her <<print $buttSize[$kathy.buttsize]>> ass. You don’t want to ruin the moment by ogling her, though, and just enjoy your time together.
<<trust "$kathy" 3>>\
<<obedience "$kathy" 1>>\
<<set $kathy.dateopinion += 2>>\
<<include "Kathy Date End">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<div id="dateend">\
<<button "Soon afterwards, it's time for your date to end">>\
<<replace "#dateend">>\
<<if $kathy.dateopinion >= 1>>\
As your time together draws short, you lead <<print $kathy.name>> back to your car and drive her back to where you picked her up. She takes a moment to look out the window as you stop, then turns back to you.
<<speech "kathy" "<<print $kathy.name>>">>This was a lot of fun, <<print $player.name>>. We should do it again some time.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I would enjoy that, yes.<<else>>Your place or mine?<</if>><</pspeech>>
<<print $kathy.name>> smiles and turns to look out the window once more.
<<speech "kathy" "<<print $kathy.name>>">>Oh, there he is. Alright, I gotta go.<</speech>>
You follow her gaze to a man standing nearby, next to a car that’s <<if $purchasedCar >= 3>>not nearly as nice as yours<<else>>nice, but more obviously a commuter car than yours<</if>>. He looks unremarkable: average height and build, dull red hair, peach fuzz on his face, wearing a simple polo and jeans.
<<pspeech>>Who’s that?<</pspeech>>
<<speech "kathy" "<<print $kathy.name>>">>My boyfriend. He dropped me off, and we’re going out later, so he wanted to pick me up. I’ll talk to you later, okay? I don’t want to keep him waiting.<</speech>>
Without another word, she climbs out of the car and walks quickly to the man, who smiles widely when he sees her. They share a quick hug, and a quick peck of a kiss on the lips, before they climb into the car, pull out, and drive off.
Boyfriend?
‘’//Boyfriend?!//’’
You struggle to restrain your sudden burst of irrational emotion. <<if $playerPath == "dom">>You always considered <<print $kathy.name>> to be yours and yours alone, but clearly //she// didn’t get the memo.<<else>>Jealousy and envy boil up within you, threatening to overwhelm you.<</if>> You suppose it’s one of those things that comes with still not knowing enough about the people you’ve <<if $playerPath == "dom">>claimed<<else>>chosen<</if>>, but it still irritates you.
<<print $kathy.name>> has a boyfriend. As long as that’s true, you’ll have quite a bit of difficulty in <<if $playerPath == "dom">>controlling<<else>>seducing<</if>> her. It’s not //ideal// by any stretch of the imagination, but the more you think about it, the more you realize that you’re already starting to think of ways to get between them. <<if $playerPath == "dom">>Having another willing servant wouldn’t be the worst thing in the world, after all.<<else>>If you play your cards right, you might even be in for a really hot threesome. With you in control, of course.<</if>>
You <<if $purchasedCar == 5>>signal for your driver to take you home<<else>>set off into the streets, heading home<</if>>, lost in your thoughts.
<<print $kathy.name>> has a boyfriend? For now, sure. For now.
‘’<<print $kathy.name>> is now your Friend!’’
//Note: this is the end of <<print $kathy.name>>'s path for now.//
<<set $kathy.friendtitle = "Friend">>
<<set $kathy.friendshipmax = 40>>
<<set $kathy.friendship = 0>>
<<set $kathy.friendlevel = 2>>\
<<set $kathy.trustmax += 10>>
<<set $kathy.date = false>>\
<<set $kathy.datetime = 0>>\
<<set $kathy.dateday = 0>>\
<<set $kathy.datetype = "normal">>\
<<set $onDate = false>>\
<<button "You decide to head home for now." "Home Living Room">><<AdvanceTime>><</button>>
<<else>>\
As your time together draws short, you lead <<print $kathy.name>> back to your car and drive her back to where you picked her up. She takes a moment to look out the window as you stop, then turns back to you.
<<speech "kathy" "<<print $kathy.name>>">>Um...this was, uh...fun, I guess. I’ll see you at work, okay?<</speech>>
She starts to climb out of the car before you even get the chance to say anything, and the door closes quickly, cutting off anything you might have thought to say. <<print $kathy.name>> scans the crowd on the streets quickly before disappearing from view into the throng of people.
Hm. Not the most stellar reaction to a date. You wonder if, perhaps, she’s upset with how the date went. It seems only reasonable to assume that she didn’t have a good time, and now you’re back to square one. Well, maybe not that bad, but bad enough.
You’ll have to do better. You <<if $purchasedCar == 5>>signal to your driver to take you home<<else>>pull away from the curb and head home<</if>>, already thinking about your next attempt, and how you can do better.
<<friendship "$kathy" -10>>\
<<obedience "$kathy" -3>>\
<<mindbreak "$kathy" 3>>\
<<set $kathy.date = false>>\
<<set $kathy.datetime = 0>>\
<<set $kathy.dateday = 0>>\
<<set $kathy.datetype = "normal">>\
<<set $onDate = false>>\
<<button "You decide to head home for now." "Home Living Room">><<AdvanceTime>><</button>>
<</if>>\
<</replace>>\
<</button>>\
</div>\<<pspeech>>What’s this?<</pspeech>>
<<print $chloe.name>> looks up as you pick up the book, titled "Entrancing Gaze". You flip it over to read the back.
<<speech "chloe" "<<print $chloe.name>>">>Oh, just something interesting I thought I’d add to the offerings here.<</speech>>
//"Command your friends for fun!"// the back exclaims. The blurb goes on to talk about using various techniques to hypnotize people, or at least make your suggestions more powerful. The book looks relatively recent, but you notice that this particular copy has been thumbed through a few times.
<<pspeech>>Have you read it?<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Of course. I wouldn’t sell something I haven’t…reviewed.<</speech>>
<<pspeech>>And? Does it work?<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Depends on what you mean. It’s an interesting read and can make for some fun roleplaying opportunities, but the "techniques", so to speak, aren’t really effective at hypnotizing someone, no. It’s just a curiosity.<</speech>>
<div id="hypnobook">\
<<button "That's a shame">>\
<<replace "#hypnobook">>\
You set the book back down, disappointed that it’s not more useful. You could certainly think of //several// fun uses for hypnosis in your life, things that could certainly be fun in many different contexts, but if the book doesn’t teach anything worthwhile, you’re not going to waste your time.
Then, you realize, you know someone that //is// capable of teaching you hypnosis. You could even say she’s responsible for your current status. It might be worth seeing if she can teach you a thing or two…
<<set $hypnoCheck = "curious">>\
<<button "Focus your attention elsewhere" "Sex Store">><</button>>\
<</replace>>\
<</button>> | \
<<button "It doesn't interest you">>\
<<replace "#hypnobook">>\
You set the book down, your curiosity sated. You don't need //hypnosis// to get what you want, after all.
<<set $hypnoCheck = "rejected">>\
<<button "Focus your attention elsewhere" "Sex Store">><</button>>\
<</replace>>\
<</button>>\
</div>\<<if $hypnoCheck == "curious">>\
<<pspeech>>May I ask you something, <<print $halliday.name>>?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Of course.<</speech>>
<<pspeech>>Ever since our little...//session//, I <<if $playerPath == "dom">>must admit that I’m intrigued by the possibilities of hypnosis.<<else>>have to be honest, the idea of hypnosis is exciting.<</if>> Can you teach me how to use it?<</pspeech>>
<<if $halliday.friendtitle == "Professional Therapist" || $halliday.friendtitle == "Personal Therapist">>\
<<print $halliday.name>> frowns.
<<speech "halliday" "<<print $halliday.name>>">>I don’t know, <<print $player.name>>. It takes a lot of practice, and the possibility of using it for…for bad things is worrying.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Oh, come now. You know me by now, <<print $halliday.name>>. I would //never// use it for reasons of personal gain.<<else>>Really? You think that I would use it for something like that? Come on, <<print $halliday.name>>, you know me, don’t you?<</if>><</pspeech>>
She stares at you, her eyes trying to read your face, and for a moment, you have the oddly irrational thought that she might be trying to read your //mind//. But she’s certainly not capable of that, and more’s the advantage for you. If she could see the things you have planned, she’d never agree to teach you.
<<if $halliday.friendtitle == "Personal Therapist">>\
<<if $player.dominance >= 35 || $player.seduction >= 35>>\
She opens her mouth, starts to speak, but her voice catches in her throat. She looks away, clears her throat, and tries again.
<<speech "halliday" "<<print $halliday.name>>">>I don’t think...<</speech>>
But she makes the mistake of looking back at you before she finishes her sentence, her eyes locking on yours once more, and her will falters. She can't seem to find the will to resist your <<if $playerPath == "dom">>naturally dominating presence<<else>>aura of sexuality<</if>>.
<<speech "halliday" "<<print $halliday.name>>">>...uh...don't think that there would be...any //problem//, I suppose. But it’s going to take time, you understand.<</speech>>
<<pspeech>>Yes, of course. I’m willing to learn.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Well, let me know when you have the time, and I’ll...I’ll go over the basics with you.<</speech>>
<<set $hypnoCheck = "training">>\
<<button "She composes herself after a moment." "Halliday's Office">><</button>>\
<<else>>\
<<speech "halliday" "<<print $halliday.name>>">>I’m sorry, <<print $player.name>>, I just don’t think it’s something...I don’t feel comfortable...I-I’m sorry.<</speech>>
Despite her stuttered and halting apology, she manages to hold your gaze quite well. You briefly consider and rapidly dismiss the idea of pushing her harder; she’s not going to budge, no matter how uncomfortable you make her feel, you can see it in her eyes.
<<pspeech>>Maybe another time, then, after I convince you of my good intentions.<</pspeech>>
You lean back, and she lets out a breath you didn’t even realize she was holding. Surely if you try again, when she’s more inclined to listen to you, or when you're more <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>, you’ll succeed. But not today, unfortunately. Not today.
<<button "She takes a moment to compose herself." "Halliday's Office">><</button>>\
<</if>>\
<<elseif $halliday.friendtitle == "Professional Therapist">>\
<<if $player.dominance >= 50 || $player.seduction >= 50>>\
She opens her mouth, starts to speak, but her voice catches in her throat. She looks away, clears her throat, and tries again.
<<speech "halliday" "<<print $halliday.name>>">>I don’t think...<</speech>>
But she makes the mistake of looking back at you before she finishes her sentence, her eyes locking on yours once more, and her will falters. She can't seem to find the will to resist your <<if $playerPath == "dom">>naturally dominating presence<<else>>aura of sexuality<</if>>.
<<speech "halliday" "<<print $halliday.name>>">>...uh...don't think that there would be...any //problem//, I suppose. But it’s going to take time, you understand.<</speech>>
<<pspeech>>Yes, of course. I’m willing to learn.<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Well, let me know when you have the time, and I’ll...I’ll go over the basics with you.<</speech>>
<<set $hypnoCheck = "training">>\
<<button "She composes herself after a moment." "Halliday's Office">><</button>>\
<<else>>\
<<speech "halliday" "<<print $halliday.name>>">>I’m sorry, <<print $player.name>>, I just don’t think it’s something...I don’t feel comfortable...I-I’m sorry.<</speech>>
Despite her stuttered and halting apology, she manages to hold your gaze quite well. You briefly consider and rapidly dismiss the idea of pushing her harder; she’s not going to budge, no matter how uncomfortable you make her feel, you can see it in her eyes.
<<pspeech>>Maybe another time, then, after I convince you of my good intentions.<</pspeech>>
You lean back, and she lets out a breath you didn’t even realize she was holding. Surely if you try again, when she’s more inclined to listen to you, or when you're more <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>, you’ll succeed. But not today, unfortunately. Not today.
<<button "She takes a moment to compose herself." "Halliday's Office">><</button>>\
<</if>>\
<</if>>\
<<elseif $halliday.obediencetitle == "Compliant" || $halliday.obediencetitle == "Submissive" || $halliday.obediencetitle == "Slave">>\
<<speech "halliday" "<<print $halliday.name>>">>Of course I can teach you. It would be my pleasure, <<print $halliday.playertitle>>.<</speech>>
<<pspeech>>Excellent. <<if $playerPath == "dom">>You’ve pleased me greatly, <<print $halliday.name>>.<<else>>I’ll make sure you’re well-rewarded, <<print $halliday.name>>.<</if>><</pspeech>>
She smiles at you, a dreamy half-smile that lets you know that she’s already looking forward to her reward for good behavior. And she will likely enjoy it, when you give it to her, but that’s for later.
<<set $hypnoCheck = "training">>\
<<button "You let her take a moment to compose herself." "Halliday's Office">><<AdvanceTime>><<set $hypnotraining = true>>\<</button>>\
<<else>>\
<<speech "halliday" "<<print $halliday.name>>">>Hypnosis is //really// dangerous, <<print $player.name>>. I mean, look what...what happened to...<</speech>>
<<pspeech>>To me? Oh, <<print $halliday.name>>, haven’t we been over this often enough? What happened to me was not your fault, and even if it //was//, I’ve never been happier than I am now. No, if you’re going to come up with a counter-argument, you’ll need to come up with something better than that.<</pspeech>>
<<print $halliday.name>> frowns, but it’s clear after a long, silent moment that she can’t come up with any other explanation for why she //shouldn’t// teach you. You lean back in your chair, trying to keep your satisfied smile off your face. No need to flaunt your victory, after all.
<<speech "halliday" "<<print $halliday.name>>">>Okay. Okay, I’ll teach you, but you have to promise not to use it for anything bad.<</speech>>
<<pspeech>>I promise I will only use it with the best of intentions for those that I hypnotize.<</pspeech>>
And you mean it. Of course, those that you hypnotize might have different ideas of what your best intentions mean for them, but that’s their problem. Regardless, <<print $halliday.name>> seems satisfied with your declaration, nodding to herself.
<<speech "halliday" "<<print $halliday.name>>">>Okay. It’s going to take some time, you understand, so let me know when you want to start.<</speech>>
<<set $hypnoCheck = "training">>\
<<button "She takes a moment to compose herself" "Halliday's Office">><<AdvanceTime>><</button>>\
<</if>>\
<<else>>\
You ask <<print $halliday.name>> to instruct you on the proper use and application of hypnosis. She starts off slowly, but quickly builds steam as she gets into it, any reservations she has about giving you mind control powers quickly pushed aside by her enthusiasm. She has you practice, critiquing your technique, down to your tone of voice, and you accept it without grimacing, eager to learn.
<<if $hypnoLessons == 0>>\
After an hour, you feel tired and antsy, impatient even. <<print $halliday.name>> looks at her watch, sighs, and brings the lesson to a close.
<<speech "halliday" "<<print $halliday.name>>">><<if $halliday.obediencetitle == "Compliant" || $halliday.obediencetitle == "Submissive" || $halliday.obediencetitle == "Slave">>May we stop for today, <<print $halliday.playertitle>>? You’ve made excellent progress, but I wouldn’t want you to push too hard and risk introducing bad habits.<<else>>We should stop for today. You’re doing well, but trying to learn too much too quickly could have you get into bad habits.<</if>><</speech>>
You nod your assent, your head hurting enough as it is from your intense concentration over the last hour, taking a moment to rub your eyes and rest your mind.
<<set $hypnoLessons = 1>>\
<<button "She takes a moment to compose herself" "Halliday's Office">><<AdvanceTime>><</button>>\
<<elseif $hypnoLessons == 1>>\
The hour goes surprisingly well, and by the end of it, you feel as though you’ve learned a lot. Applying the techniques is a different thing entirely, but you feel as though you have a solid foundation to build upon for any future endeavors.
<<print $halliday.name>> takes a deep breath, shakes her head, and gives you a weary, but pleased smile.
<<speech "halliday" "<<print $halliday.name>>">><<if $halliday.obediencetitle == "Compliant" || $halliday.obediencetitle == "Submissive" || $halliday.obediencetitle == "Slave">>You’re doing very well, <<print $halliday.playertitle>>. I believe you will master this technique soon.<<else>>You’re doing well, <<print $player.name>>. Maybe one or two more sessions, and I think you’ll have it.<</if>><</speech>>
You nod your head, still a little dazed at everything you’ve learned, and tired too, but satisfied with your progress.
<<set $hypnoLessons = 2>>\
<<button "She takes a moment to compose herself" "Halliday's Office">><<AdvanceTime>><</button>>\
<<elseif $hypnoLessons == 2>>\
The lessons seem almost comically easy at this point, and after half an hour, you feel like you’re not really learning anything.
Time for some fun.
<<print $halliday.name>> continues to instruct you, but you change your focus from learning how to hypnotize someone to actually doing it. It takes a few minutes for her to realize what you’re doing, but getting her attention focused on it only makes it work that little bit faster.
<<speech "halliday" "<<print $halliday.name>>">>And then...you ju...st...<</speech>>
As she trails off, her eyes take on a glassy, distant look, as though she’s not actually seeing anything. She slumps slightly in her chair, relaxed, and stares blankly at nothing.
<<pspeech>>Can you hear me, <<print $halliday.name>>?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>...yes...<</speech>>
<<pspeech>>Did you expect this to happen when you started teaching me hypnosis?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>...I did...<</speech>>
<<pspeech>>Then why did you agree to teach me?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>...because I wanted you to...do it...<</speech>>
Interesting. You wonder if it’s possible to lie while in a trance. It seems unlikely, but you’re not exactly a skilled practitioner. Not //yet//, anyway. Either way, it certainly seems like <<print $halliday.name>> has some tendencies that you could take advantage of, were you so inclined.
<<print $halliday.name>> starts blinking, slowly at first, but then more rapidly, and you realize that she’s coming out of the trance.
<<pspeech>>You don’t need to remember what happened in the last few minutes, <<print $halliday.name>>.<</pspeech>>
She only nods her head dreamily, but then she blinks one last time, and looks around, confused.
<<speech "halliday" "<<print $halliday.name>>">>Um, what happened, <<print $player.name>>?<</speech>>
<<pspeech>>Hm? Nothing. You were just telling me about gentle suggestions and you sort of trailed off for a moment. Are you alright?<</pspeech>>
<<speech "halliday" "<<print $halliday.name>>">>Oh. Um, yes. Sorry, I...must have lost my train of thought.<</speech>>
She resumes her lesson without any indication of whether or not she actually remembers her trance, which suits you just fine. Maybe she //does// remember, and the thought that you had her in your power turns her on, and she just can’t admit it out loud. Well, now that you’ve at least got enough experience and technique to put someone in a trance, maybe you can //explore// those desires with her. You’re looking forward to it.
<<set $hypnoLessons = 3>>\
<<set $player.hypnoskill = 5>>\
<<set $halliday.conditioning = 3>>\
<<set $hypnoCheck = "done">>\
<<button "She takes a moment to compose herself" "Halliday's Office">><<AdvanceTime>><</button>>\
<</if>>\
<</if>>\You suppose you //could// use your phone for this, but using your computer allows you to judge the efficacy of these apps before you buy. As it turns out, most are jokes or just for fun (and appropriately priced as well), but your research turns up several options that may be helpful. You quickly narrow down your choices to one.
It displays only a simple rotating spiral, but with subtle enhancements and sounds that help induce a trance. It won't work on its own, but that's why it will be in your hands. <<if $pocketwatch == 1>>Your pocket watch is a much more effective method of hypnosis, but this app can be used anywhere you have your phone, and has the advantage of being easy to conceal and use by surprise.<<else>>There's likely a more effective method of putting someone in a trance, but this app can be used anywhere you have your phone, and has the advantage of being easy to conceal and use by surprise.<</if>>
The app costs 2PP, which seems just a //little// excessive.
<<if $purchasingPower >= 2>>\
<div id="hypnoapp">
<<button "Buy the app">>\
<<replace "#hypnoapp">>
You purchase the app from your phone, and the transaction goes through as close to immediately as possible, downloading the program to your phone without any issues.
<<purchase 2>>\
<<set $hypnoapp = 1>>\
<<button "Shut down your computer" "Home Office">><</button>>\
<</replace>>\
<</button>> | \
<<button "Don't buy the app">>\
<<replace "#hypnoapp">>
Maybe another time.
<<button "Shut down your computer" "Home Office">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<<button "Shut down your computer" "Home Office">><</button>>\
<</if>>\<<pspeech>><<print $mina.name>>, may I-<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>May I ask you something, <<print $player.name>>?<</speech>>
You almost choke on your words, but you recover quickly. You get the //distinct// impression that she was waiting for you to start talking so that she could cut you off, but why?
<<pspeech>>Go ahead.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I’ve been thinking: we’ve been acquaintances at work for some time now, but would you perhaps be willing to see each other in a more...social setting? Outside of work?<</speech>>
Now you’re wondering if she’s reading your mind. You <<if $playerPath == "dom">>lock your eyes on hers, and she returns your look without shying away, her gaze steady<<else>>gaze into her eyes, and she returns the look with a slight, lopsided smile, firmly in control of herself<</if>>. <<if $playerPath == "dom">>You recognize this tactic, the clashing of wills, but you're not used to being on fairly even ground. If anything, it's clear that she's //just// as iron-willed as you are.<<else>>You get the sense that she expects you to back down, to be flustered, and to let her take control of the situation. It's not something you're used to, but it's not something with which you have any trouble.<</if>> You make sure to keep your eyes locked on hers, letting the moment draw out just long enough that she knows she's not fully in control. Her smile widens slightly.
//Fascinating//.
<<pspeech>><<if $playerPath == "dom">>I suppose I could check my schedule to see if I have some time available.<<else>>That sounds like fun, but I’ll have to check my calendar. I’m just so busy these days.<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Of course. Just let me know.<</speech>>
She finally looks away, back to her food, as you pull out your phone and make a big pretense of checking your schedule. You make sure to take longer than is strictly necessary; you need to stay in control of this situation, or at least not let her take it, and making her wait will help with that. Finally, after a few minutes, you look up.
<div id="dateschedule">\
<<button "Sunday">>\
<<replace "#dateschedule">>\
<<pspeech>>I'm available Sunday.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Hmm. Sunday. I'm available Sunday, yes. In the evening? Does that work for you?<</speech>>
<<pspeech>>Of course. Evening it is.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. I’ll see you on Sunday.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 0>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<<if $dayOfTheWeekPos !== 1>>\
<<button "Monday">>\
<<replace "#dateschedule">>\
<<pspeech>>Monday, after work, will be good.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Yes...Monday should be fine. In the evening; playing hookey from work doesn't sit will with me.<</speech>>
<<pspeech>>Very well, in the evening after work.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. Monday after work.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 1>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $dayOfTheWeekPos !== 2>>\
<<button "Tuesday">>\
<<replace "#dateschedule">>\
<<pspeech>>Tuesday, after work, will be good.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Yes...Tuesday should be fine. In the evening; playing hookey from work doesn't sit will with me.<</speech>>
<<pspeech>>Very well, in the evening after work.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. Tuesday after work.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 2>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $dayOfTheWeekPos !== 3>>\
<<button "Wednesday">>\
<<replace "#dateschedule">>\
<<pspeech>>Wednesday, after work, will be good.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Yes...Wednesday should be fine. In the evening; playing hookey from work doesn't sit will with me.<</speech>>
<<pspeech>>Very well, in the evening after work.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. Wednesday after work.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 3>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $dayOfTheWeekPos !== 4>>\
<<button "Thursday">>\
<<replace "#dateschedule">>\
<<pspeech>>Thursday, after work, will be good.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Yes...Thursday should be fine. In the evening; playing hookey from work doesn't sit will with me.<</speech>>
<<pspeech>>Very well, in the evening after work.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. Thursday after work.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 4>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<if $dayOfTheWeekPos !== 2>>\
<<button "Friday">>\
<<replace "#dateschedule">>\
<<pspeech>>Friday, after work, will be good.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Yes...Friday should be fine. In the evening; playing hookey from work doesn't sit will with me.<</speech>>
<<pspeech>>Very well, in the evening after work.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. Friday after work.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 5>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
<</if>>\
<<button "Saturday">>\
<<replace "#dateschedule">>\
<<pspeech>>Saturday should be acceptable.<</pspeech>>
<<print $mina.name>> makes a point of checking her phone.
<<speech "mina" "<<print $mina.name>>">>Yes...well, I will have to adjust some things around. Prior engagements, you understand.<</speech>>
<<pspeech>>Of course.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>But I should be able to free up some time in the evening. We'll make that work.<</speech>>
You're tempted to make an issue of it, try to regain control after she just //assumes// you'll be available in the evening, but you don't bother. Let her have her little power play for now.
<<pspeech>>Very well, Saturday evening, then.<</pspeech>>
<<print $mina.name>> nods, tapping her phone to enter the date and time on her calendar as you do the same.
<<speech "mina" "<<print $mina.name>>">>I’m sure we’ll have a lot of fun together, <<print $player.name>>. Friday after work.<</speech>>
<<pspeech>><<if $playerPath == "dom">>I’m looking forward to it.<<else>>I can’t wait.<</if>><</pspeech>>
You take a moment to exchange phone numbers, and <<print $mina.name>> gives you a smile that you return, but when you turn away, you let it fade quickly. She’s definitely interesting, and you really <<if $playerPath == "dom">>are looking forward to your date<<else>>can’t wait for your date<</if>>, but you get the feeling that you’ll need to be careful around her. If your read on her is correct, she’s planning on breaking you as much as you’re planning on breaking her. You have no intention of letting her succeed, of course, but you know as well as anyone that all it takes is one mistake.
You’ll need to be vigilant and <<if $playerPath == "dom">>commanding<<else>>irresistable<</if>>. Which, of course, you are. Now to make <<print $mina.name>> see her proper place...
<<set $mina.date = true>>\
<<set $mina.datetype = "friendup">>\
<<set $mina.dateday = 6>>\
<<set $mina.datetime = 2>>\
<<set $mina.dateopinion = 0>>\
<<include "Advance Time Work">>
<</replace>>\
<</button>> | \
</div>\<<set $mina.dateopinion = 0>>
<<set $mina.dateromance = 0>>
<<set $onDate = true>>
<<set $mina.date = true>>
<<set $datechoice = "none">>
<<if $mina.datetype == "friendup">>
<<include "Mina Friendup Date Meeting">>
<<elseif $mina.datetype == "obedienceup">>
<<include "Mina Obedienceup Date Meeting">>
<<else>>
<<set $mina.datetype = "normal">>
<<if $mina.obediencetitle == "Submissive" || $mina.obediencetitle == "Obedient" || $mina.obediencetitle == "Slave">>
<<include "Mina Normal Obedient Date Meeting">>
<<else>>
<<include "Mina Normal Date Meeting">>
<</if>>
<</if>>You take a moment to examine yourself in the mirror before you leave. For this date, such as it is, you don’t want to dress up too much and tip your hand too early, but you just can’t countenance looking slovenly either. <<if $playerPath == "dom">>A black miniskirt and a silky white blouse look comfortable on you without being overly fancy.<<else>>A red long-sleeved v-neck shirt with a plunging neckline distracts from your black miniskirt only slightly.<</if>> No one will mistake it for casual wear, but it’s not entirely formal either. You <<if $purchasedCar == 5>>climb into the rear of your limousine and motion for your driver to head off as you send <<print $mina.name>> a text to let her know you’re on your way.<<else>>climb into your car, starting the engine before you text <<print $mina.name>> to let her know you’re on your way.<</if>>
<img style="floatright medium" src="images/Mina/outfits/first date.jpg">You pull up to the arranged meeting place, your vehicle idling on the curb outside a trendy coffee shop, waiting for your date. <<print $mina.name>> emerges from the entrance, her departure clearly attracting the eyes of several of the patrons as she leaves. You can’t blame them; she’s dressed to get attention. A black dress with a cropped black leather jacket on her shoulders draws attention to her curves, especially her <<print $breastSize[$mina.breastsize]>> breasts and her <<print $buttSize[$mina.buttsize]>> ass, and the slit in the dress exposing her leg makes it clear that she's looking for eyes. <<if $purchasedCar == 5>>She looks around for a moment in confusion before her eyes settle on your limo, and you get a surge of satisfaction when you see her eyes widen in surprise. She recovers quickly and makes her way towards you, but there’s a hesitancy in her approach that you appreciate.<<elseif $purchasedCar == 4>>She looks around for a moment in confusion before her eyes settle on your exotic sports cars, and you get a surge of satisfaction when you see her eyes widen in surprise. She recovers quickly, but there’s a hesitancy in her approach that you appreciate.<<else>>She immediately notices your car and casually walks over to it, looking for all the world like a woman about to go on a hot date.<</if>>
<<if $currenCar == 5>>Your driver hustles around to open the door for her, and she climbs in to the backseat with you.<<else>>You make sure to unlock the door as she gets close, and she climbs in without any difficulty.<</if>>
<<speech "mina" "<<print $mina.name>>">><<if $purchasedCar == 5>>Mind if I share your ride, Madame CEO?<<elseif $purchasedCar == 4>>Nice car, <<print $player.name>>.<<else>>Hello, <<print $player.name>>.<</if>> Are you ready for our date?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Good evening to you too, <<print $mina.name>>.<<else>>Come into my carriage, Lady <<print $mina.name>>.<</if>><</pspeech>>
She laughs as you <<if $purchasedCar == 5>>signal for your driver to head out<<else>>pull out into traffic and set off into the city<</if>>.
<<pspeech>>If I didn't know better, I would say that you were dressed for a hot date.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Perhaps I am. Anyway, where are we going? I have a few ideas, but I want to see what you've come up with.<</speech>>
You let the implied challenge to your authority pass, and consider your options.
<<if $dateChoice == "none">>\
<<include "Date Options">>\
<<elseif $dateChoice == "coffee">>\
<<pspeech>>Nothing overly fancy. I know of a delightful cafe nearby where we can get a cup of coffee and just relax.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Mm. I see. Very well.<</speech>>
She doesn’t say anything more, looking out the window as you <<if $purchasedCar == 5>>signal for your driver to take you to your destination<<else>>pull out into traffic and make your way to the coffee shop<</if>>. Eventually, she turns back to you, and you manage to converse about mundane topics until you arrive.
<<set $mina.dateopinion -= 1>>\
<<button "Get Some Coffee" "Coffee Shop Date">><<set $mina.lastdate = "coffee">><</button>>
<<elseif $dateChoice == "movie">>\
<<pspeech>><<if $playerPath == "dom">>Since you're dressed for a date, I believe I will take you to a movie.<<else>>Well, since you're dressed for a date, why don't we go see a movie? It's the usual idea for a first date, after all.<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Ah. Hoist by my own petard, as it were. Very well, lead the way.<</speech>>
She engages you in idle chatter as you <<if $purchasedCar == 5>>signal for your driver to head to the theater<<else>>navigate traffic to the movie theater<</if>>, and by the time you arrive, the ice has been well and thoroughly broken.
<<button "See a Movie" "Movie Theater">><<set $mina.lastdate = "movie">><</button>>
<<elseif $dateChoice == "japanese">>\
<<pspeech>>Are you in the mood for sushi? I know a lovely little restaurant with some of the best sushi in the city.<</pspeech>>
<<print $mina.name>> locks eyes with you, a big smile on her face, before she gets a little more subdued, turning away as the smile fades.
<<speech "mina" "<<print $mina.name>>">>That sounds acceptable. Let's go.<</speech>>
You have to suppress a laugh as you <<if $purchasedCar == 5>>signal for your driver to get going<<else>>pull out into traffic and head towards the restaurant<</if>>. You engage <<print $mina.name>> in idle conversation during the trip, but you notice that she’s tapping her foot, almost unconsciously, whenever you get caught at a light.
<<set $mina.dateopinion += 2>>\
<<button "Head to the Restaurant" "Japanese Restaurant">><<set $mina.lastdate = "japanese">><</button>>
<<elseif $dateChoice == "familydiner">>\
<<pspeech>>Given the time, I thought we could have dinner. There's a sweet little family diner nearby.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm, sounds like it will be quite greasy. Still, if that is what you want to do, I suppose I can accompany you.<</speech>>
You <<if $purchasedCar == 5>>signal to your driver to get going<<else>>pull out into traffic and head towards the restaurant<</if>>. <<print $mina.name>>, for her part, idly comments on the music playing on the radio as she watches the city go by, passing time until you arrive at your destination.
<<set $mina.dateopinion += 1>>\
<<button "Head to the Restaurant" "Family Diner">><<set $mina.lastdate = "familydiner">><</button>>
<<elseif $dateChoice == "steakhouse">>\
<<pspeech>>I realized on the way over that I haven't eaten this afternoon. There's a fancy steakhouse not too far from here. How about dinner?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm, I suppose that would be acceptable. Let's go.<</speech>>
She doesn't say anything more as <<if $purchasedCar == 5>>you give your driver the destination<<else>>you merge with traffic and head towards your destination<</if>>. The ride is quiet, broken only by idle comments, no real conversation.
<<set $mina.dateopinion -= 1>>\
<<button "Head to the Restaurant" "Steakhouse Restaurant">><<set $mina.lastdate = "steakhouse">><</button>>
<<elseif $dateChoice == "bargrill">>\
<<pspeech>>I think I'd like a drink, maybe something to eat. I know of a nice bar and grill nearby where we can get both. Interested?<</pspeech>>
<<print $mina.name>>'s eyes flash briefly, though her smile doesn't change.
<<speech "mina" "<<print $mina.name>>">>Very well, you are the one making the decision. Let's go.<</speech>>
You <<if $purchasedCar == 5>>quickly tell your driver where to go<<else>>easily navigate into the flow of traffic<</if>>, before relaxing into the ride. <<print $mina.name>> is happy to carry on the conversation for you as the city glides by outside your window.
<<set $mina.dateopinion += 1>>\
<<button "Head to the Restaurant" "Bar & Grill">><<set $mina.lastdate = "bargrill">><</button>>
<<elseif $dateChoice == "exclusive">>\
<<pspeech>><<if $playerPath == "dom">>There's an extremely exclusive restaurant that I've been wanting to go to, and so we shall.<<else>>There's this extremely exclusive restaurant that I've been wanting to go to. We should check it out together.<</if>><</pspeech>>
<<print $mina.name>>'s eye flash briefly before she looks away, staring out the window.
<<speech "mina" "<<print $annie.name>>">>Very well. It is your decision.<</speech>>
You can't shake the feeling that she's upset as you <<if $purchasedCar == 5>>tell your driver to get moving<<else>>start driving<</if>>, but if she is, she doesn't want to say anything about it. The ride to the restaurant is somewhat uncomfortably silent.
<<set $mina.dateopinion -= 2>>\
<<button "Head to the Restaurant" "Exclusive Restaurant">><<set $mina.lastdate = "exclusive">><</button>>
<<elseif $dateChoice == "buffet">>\
<<pspeech>>There's a nice little buffet near here. All you can eat, but for a reasonable price. Hungry?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Is that a comment on my figure? I'll have you know I spend a lot of time and effort keeping myself this size.<</speech>>
<<pspeech>>Of course not. //I// like buffets. Now, are you hungry?<</pspeech>>
<<print $mina.name>> tries to maintain her indignation, but soon falters in the face of your sincerity, laughing as she gives you a "get on with it" gesture. You smile at her before <<if $purchasedCar == 5>>passing the signal on to your driver, who dutifully starts driving<<else>>carefully making your way into traffic for the drive<</if>>. <<print $mina.name>> recovers quickly enough, and idly chats with you as you head to your destination.
<<set $mina.dateopinion += 1>>
<<button "Head to the Restaurant" "Buffet Restaurant">><<set $mina.lastdate = "buffet">><</button>>
<<elseif $dateChoice == "finedining">>\
<<pspeech>>I know of a very nice restaurant near here, and <<if $playerPath == "dom">>I've decided that I would like to visit it. <<else>>I thought it would be fun to go there together.<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm. Well, I //am// dressed for it, I suppose. Very well, if that is what you choose.<</speech>>
She gives you a bit of a tired wave, and you <<if $purchasedCar == 5>>pass it on to your driver, who sets off towards your destination<<else>>make your way through the city to your destination<</if>>. <<print $mina.name>> seems almost bored, rebuffing any attempts to start a conversation with her.
<<set $mina.dateopinion -= 1>>
<<button "Head to the Restaurant" "Fine Dining Restaurant">><<set $mina.lastdate = "finedining">><</button>>
<<elseif $dateChoice == "danceclub">>\
<<pspeech>>I thought we could do something fun, head to the dance club and <<if $playerPath == "dom">>show off together.<<else>>dance together. Want to join me?<</if>><</pspeech>>
<<print $mina.name>> actually stops for a moment, tapping her finger on her chin as she considers.
<<speech "mina" "<<print $mina.name>>">>I did not take you for someone that spends time at a dance club, <<print $player.name>>, but I suppose it is certainly the right place to go when we're both dressed to the nines as we are. Very well, lead the way.<</speech>>
She gives you a smile as she leans back in her seat, and you <<if $purchasedCar == 5>>let your driver know where you're going<<else>>drive through the evning traffic to your destination<</if>>. <<print $mina.name>> seems relaxed as you go, idly chatting with you as the darkening city floats by outside the window.
<<set $mina.dateopinion += 1>>
<<button "Head to the Club" "Dance Club Date Entrance">><<set $mina.lastdate = "danceclub">><</button>>
<<elseif $dateChoice == "park">>\
<<pspeech>>I was looking to do something more...sedate today. Would you like to accompany me to the park?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I...see. Should I-no. No. If this is what you choose, then so be it.<</speech>>
<<print $mina.name>> doesn't say anything more. For the duration of the trip. The silence is awkward.
<<set $mina.dateopinion -= 2>>\
<<button "Go to the Park" "Park">><<set $mina.lastdate = "park">><</button>>
<<elseif $dateChoice == "museum">>\
<<pspeech>>I could do with a little culture in my life. How do you feel about the museum?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Ah, an evening of culture and class. Fantastic. Lead the way, <<print $player.name>>.<</speech>>\
<<print $mina.name>> is animated and, dare you say it, bubbly as she regales you with some of her favorite exhibits over the years. The trip is surprisingly short.
<<set $mina.dateopinion += 2>>\
<<button "Go to the Museum" "Museum">><<set $mina.lastdate = "museum">><</button>>
<<elseif $dateChoice == "aquarium">>\
<<pspeech>>Did you know there's an aquarium in town? World-renowned, even.<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm. I had no idea. Interesting. Well, let's go.<</speech>>\
<<print $mina.name>> starts talking as <<if $purchasedCar == 5>>your driver navigates the city<<else>>you navigate the city<</if>>, breaking the silence with idle chat about inconsequential things.
<<button "Go to the Aquarium" "Aquarium">><<set $mina.lastdate = "aquarium">><</button>>
<<elseif $dateChoice == "library">>\
<<pspeech>>The library should be entertaining. It's been a while since I've gone there. <<if $playerPath == "dom">>I trust you'll be accompanying me?<<else>>Want to come find a book or two with me?<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Hm.<</speech>>\
She doesn't say anything else. For the entire trip. She just stares out the window, watching the city pass by, letting the silence stretch out to uncomfortable lengths.
<<set $mina.dateopinion -= 3>>\
<<button "Go to the Library" "Library">><<set $mina.lastdate = "library">><</button>>
<<elseif $dateChoice == "gym">>\
<<pspeech>>I've been meaning to put some time in at the gym. Do you have gym clothes with you? <<if $playerPath == "dom">>I'd like you to be my spotter.<<else>>It's always more fun to get //sweaty// with a friend.<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Absolutely not.<</speech>>
<<pspeech>>Excuse me?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Do you think I put myself together like this only to go to the //gym//, <<print $player.name>>? Choose something else, or I'm leaving.<</speech>>
Well, that was unexpected. And rather insulting. But you suppose that she has a point, though she //could// have been more polite about it. Still, you suppress your anger, and consider your options once more. Perhaps you could stand to be a //little// more considerate of her when you make your choice.
<<set $mina.dateopinion -= 1>>\
<<trust "$mina" -2>>\
<<obedience "$mina" -1>>\
<<set $dateChoice = "none">>\
<<include "Date Options">>\
<<elseif $dateChoice == "stadium">>\
<<button "Head to the Stadium" "Stadium">><<set $mina.lastdate = "stadium">><</button>>
<<elseif $dateChoice == "bar">>\
<<pspeech>>Nothing too fancy. There's a bar nearby. Care to share a few drinks?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Oh, a woman after my own heart. Though, can you hold your liquor? I'd //hate// to be in a position to take //advantage// of you...<</speech>>\
She flashes you a smile that's more teeth than friendly as <<if $purchasedCar == 5>>your driver navigates the city<<else>>you drive though the city<</if>>. This might be a bad idea, but <<print $mina.name>> seems happy. For now.
<<set $mina.dateopinion += 3>>\
<<button "Visit the Bar" "Bar">><<set $mina.lastdate = "bar">><</button>>
<<elseif $dateChoice == "pool">>
<<button "Head to the Pool" "Indoor Pool">><<set $annie.lastdate = "pool">><</button>>
<<elseif $dateChoice == "bdsmclub">>
<<pspeech>>I know of a fabulous...and //very// exclusive club where we can explore all of your deepest, darkest desires. And where I can explore mine. With you. How do you feel about...chains?<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I'll be honest with you, <<print $player.name>>, this seems a little too //forward// for this sort of "getting to know you" date, doesn't it? I suppose if you're //desperate//, it's understandable, but if you //are// that desperate, this might have been a mistake. I'll see you at the office.<</speech>>
She waits until <<if $purchasedCar == 5>>your driver<<else>>you<</if>> slow down and pull to the side of the road before opening the door and climbing out, not saying another word, leaving you alone. Her loss, though this is likely to damage your burgeoning friendship. Still, nothing for it now but to head home.
<<set $mina.datetime = 0>>\
<<set $mina.dateday = 0>>\
<<set $mina.date = false>>\
<<set $mina.datetype = "none">>\
<<set $mina.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $mina.lastdate = "bdsmclub">><</button>>
<<elseif $dateChoice == "sexclub">>
<<pspeech>>You know, there's this club where we can...well, explore each other. //Intimately//. You know what I mean? I know you've been thinking about it, about //me//. So let's drop the pretense and-<</pspeech>>
<<speech "mina" "<<print $mina.name>>">>I'll be honest with you, <<print $player.name>>, this seems a little too //forward// for this sort of "getting to know you" date, doesn't it? I suppose if you're //desperate//, it's understandable, but if you //are// that desperate, this might have been a mistake. I'll see you at the office.<</speech>>
She waits until <<if $purchasedCar == 5>>your driver<<else>>you<</if>> slow down and pull to the side of the road before opening the door and climbing out, not saying another word, leaving you alone. Her loss, though this is likely to damage your burgeoning friendship. Still, nothing for it now but to head home.
<<set $mina.datetime = 0>>\
<<set $mina.dateday = 0>>\
<<set $mina.date = false>>\
<<set $mina.datetype = "none">>\
<<set $mina.friend = 0>>\
<<set $onDate = false>>\
<<button "Head Home" "Home Living Room">><<set $mina.lastdate = "sexclub">><</button>>
<<elseif $dateChoice == "mall">>
<<pspeech>><<if $playerPath == "dom">>I've decided that there are things that I need from the mall, and I would like you to accompany me.<<else>>I thought that we could head to the mall and do some shopping. You know, quality girl time.<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>Mm, that sounds fun. I can think of a //few// things I'd like to see you in, <<print $player.name>>. Shall we go?<</speech>>\
You end up discussing various ideas of fashion with <<print $mina.name>> for your entire trip to the mall.
<<set $mina.dateopinion += 1>>\
<<button "Head to the Mall" "Mall Date">><<set $mina.lastdate = "mall">><</button>>
<<else>>
<<include "Date Options">>\
<</if>><div id="mina">\
<<button "You're about halfway through the evening when...">>\
<<replace "#mina">>\
You’re about halfway through the evening when <<print $mina.name>> puts her hand on your arm, drawing your attention as she gives you a dazzling smile.
<<speech "mina" "<<print $mina.name>>">>I just wanted to say I really appreciate you doing all of this for me. It’s so nice of you to prioritize my enjoyment, and do your best to make me happy, and I’m having a great time. We really should do this more often.<</speech>>
Your mouth opens in an automatic reply, but you manage to assert yourself and shut it down before it gets past your lips. You //know// what she’s doing. The fact that she’s being subtle about it only makes it more insidious.
She’s trying to control you.
Not overtly, at least, not yet. But it’s in her mannerisms, in the way she chooses to phrase things. The way you almost instinctively replied to her very mild praise. She wants you to feel rewarded for doing things for her. It’s manipulative, but with such a light touch that simply taking it at face value could be explained away. You have no doubt that if you let her get away with it, she would sink the hooks in deeper at a later time.
She’s good.
//You’re better.//
<div id="minadatechoice">\
<<button "Nip this in the bud now">>\
<<replace "#minadatechoice">>\
<<pspeech>>I’m glad you’re having a good time, but if we do this more often, it will be on //my// terms.<</pspeech>>
<<print $mina.name>> recoils from the forcefulness of your tone, withdrawing her hand from your arm, but her smile doesn’t fade. You lock eyes with her, mirroring her smile as you engage in a battle of wills that lasts only a few seconds, but feels like days.
To your immense satisfaction, she looks away first, flicking her eyes to the side and ending the moment.
<<speech "mina" "<<print $mina.name>>">>Of course, <<print $player.name>>. It only seems fair, since //I// set this one up, to let you take care of the details next time.<</speech>>
The smile she gives you when she manages to return your gaze is brittle, not reaching her eyes, but you savor the moment anyway. She’s trying to save face, making it seem as though she let you win, but you’re sure that she broke, just a little.
<<pspeech>>I’m sure we’ll have fun next time too.<</pspeech>>
You’re already looking forward to it.
<<set $mina.dateopinion -= 2>>\
<<obedience "$mina" 1>>\
<<trust "$mina" 2>>\
<<mindbreak "$mina" 3>>\
<<include "Mina Date End">>\
<</replace>>\
<</button>> | \
<<if $playerPath == "dom" && $player.dominance >= 40>>\
<<button "Turn it around on her">>\
<<replace "#minadatechoice">>\
You burst out laughing.
<<print $mina.name>> frowns as you laugh, shaking your head slightly, theatrically wiping a non-existent tear from your eye. She doesn’t withdraw her hand from your arm, letting you feel the tension build in her as you carry on.
After a few minutes, you let your laughter trail off, and take a breath.
<<pspeech>><<print $mina.name>>. I’m more than happy to let you have your fun, but let us be clear with each other. You are here because I invited you, because I have an interest in you. Your enjoyment of the outing is all part of a carefully orchestrated plan to gain your trust and friendship for my own benefit.<</pspeech>>
She opens her mouth to speak, but you hold up your hand, and she falls silent in surprise at the sudden command.
<<pspeech>>Make no mistake, I am certainly enjoying our time together, and I am glad that you are too. I would even like to be your friend, if you would //allow// such a thing. But to be clear, I am not "doing my best" to make you happy.<</pspeech>>
You lean forward, bringing your lips close to her ear, and whisper.
<<pspeech>>If I were, you would be worshiping me even now.<</pspeech>>
She shivers as you lean back with a smile on your face, though to her credit, she recovers quickly, returning your smile, though with clear hesitation. You let the silence pass for several long moments, and as expected, she breaks first, clearing her throat.
<<speech "mina" "<<print $mina.name>>">>Well, this promises to be an interesting friendship. I look forward to...matching wits.<</speech>>
<<pspeech>>As do I, <<print $mina.name>>.<</pspeech>>
When you smile at each other, there’s no warmth from either of you. One predator has identified another, and you both intend to win this fight. Of course, you know that you will, but there’s no need to let her know the inevitable outcome. That would ruin the fun, after all.
<<set $mina.dateopinion += 2>>\
<<mindbreak "$mina" 3>>\
<<trust "$mina" -2>>\
<<obedience "$mina" 3>>\
<<include "Mina Date End">>\
<</replace>>\
<</button>>\
<</if>>\
<<if $playerPath == "sex" && $player.seduction >= 40>>\
<<button "Make her let her guard down">>\
<<replace "#minadatechoice">>\
You let her statement hang in the air, keeping your eyes locked on hers, until you decide that enough time has passed to let the air out of her sails a little bit.
<<pspeech>>You know what I like about you, <<print $mina.name>>?<</pspeech>>
She blinks, seemingly taken aback by your question, but recovers quickly.
<<speech "mina" "<<print $mina.name>>">>What’s that?<</speech>>
<<pspeech>>You’re not afraid to let someone know you’re grateful. I mean, even this is just a night out between girls, but you’re still thanking me sincerely. I like that.<</pspeech>>
She chuckles, a laugh that seems genuine, and looks down for a moment.
<<pspeech>>I like it almost as much as I like your eyes.<</pspeech>>
The carefully quiet statement makes her look back up at you sharply, and you lock your eyes on hers.
<<speech "mina" "<<print $mina.name>>">>What?<</speech>>
<<pspeech>>You have beautiful eyes, <<print $mina.name>>. Really. And your skin is flawless, and my god, you look so good in that dress. I’ve been thinking //bad// things about you since I picked you up.<</pspeech>>
She smiles at you, her cheeks blushing. She opens her mouth to say something, but you cut her off. You need to keep her off her feet.
<<pspeech>>Honestly, I’m picturing you naked right now.<</pspeech>>
You lean forward to whisper in her ear.
<<pspeech>>Both of us naked, actually. In bed. Together.<</pspeech>>
She breathes out. It’s quick, a brief puff of air, but it’s more than enough to let you know that you’ve succeeded. She’s now picturing the same thing you are. And she //likes// it, just as much as you do.
You lean back, noticing her slightly unfocused eyes as her imagination runs wild, but she clamps down on it pretty quickly before giving you a very self-assured smile.
<<speech "mina" "<<print $mina.name>>">>You have such a way with words, <<print $player.name>>. I can’t wait to see what else you can do with that //silver tongue//.<</speech>>
You giggle in the expected way, but you’re pretty sure that you’ve accomplished what you were looking to do. If <<print $mina.name>> thinks that you’re too attracted to her to resist her influence, then so much the better for you. It will let you take control when the time is right.
<<set $mina.dateopinion += 3>>\
<<mindbreak "$mina" 1>>\
<<trust "$mina" 1>>\
<<obedience "$mina" 1>>\
<<include "Mina Date End">>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>>\
</div>\
<div id="minadateend">\
<<button "The date draws to a close...">>\
<<replace "#minadateend">>\
The date draws to a close before you know it. It’s been tricky, keeping your guard up without letting <<print $mina.name>> know that you’re aware of her intentions, but it’s also been fun to just hang out with her and have fun. You have to admit that she’s charismatic, more so than you would have expected with what little you knew about her before this, but that fits with the personality you’ve seen from her.
Eventually, though, you’re dropping her off at the same location where you picked her up. She stops and looks at you before she gets out of the car.
<<if $mina.dateopinion >= 1>>\
<<speech "mina" "<<print $mina.name>>">>This was certainly an interesting evening, <<print $player.name>>. I’m happy we spent this time together.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Yes, it has been very educational. For both of us, I’m sure.<<else>>I’m glad you had a good time. I feel like I’ve learned a lot about you.<</if>><</pspeech>>
<<speech "mina" "<<print $mina.name>>">>We should do it again, preferably soon. I’ll let you know when I’m next available, and we’ll schedule something.<</speech>>
<<pspeech>><<if $playerPath == "dom">>As long as it fits into //my// schedule, of course.<<else>>Yes, I'm looking forward to it. Oh, as long as I can fit you into my schedule, of course.<</if>><</pspeech>>
Power games are //such// interesting things.
<video class="medium" src="images/Mina/slow smile.mp4" autoplay loop></video><<print $mina.name>> gives you a smile that you assume is only partially genuine, as though she recognizes this battle of who’s schedule is more important isn’t worth fighting at the moment. She puts her hand on yours, then climbs out of the car and heads off, never looking back.
You finally let out a breath when you’re certain she can’t see you, the tension draining from your body as you relax just a little bit. How exhausting. You know that this endeavor will be worthwhile, and that if you can <<if $playerPath == "dom">>break <<print $mina.name>>, she’ll be one of your most loyal slaves<<else>>seduce <<print $mina.name>>, she’ll be one of your most devoted lovers<</if>>, but until you get there, it’s going to take a lot of willpower to resist her influence.
Yet, despite your exhaustion, you can’t help but look forward to your next date.
<<set $mina.friendtitle = "Interested">>\
<<set $onDate = false>>\
<<set $mina.date = false>>\
<<set $mina.datetype = "none">>\
<<set $mina.dateopinion = 0>>\
<<set $mina.friend = 0>>\
<<set $mina.friendmax = 40>>\
<<set $mina.trustmax += 10>>\
<<set $mina.friendlevel = 2>>\
<<AdvanceTime>>\
''Mina is now Interested in you!''
<hr>
<<include "Driveable Locations">>\
<<else>>\
<<speech "mina" "<<print $mina.name>>">>This was...fun, <<print $player.name>>.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Indeed it was. Shall we do it again sometime?<<else>>It really was. We should do it again sometime.<</if>><</pspeech>>
The comment makes her pause, hesitating, before she gives you a smile that doesn’t reach her eyes.
<<speech "mina" "<<print $mina.name>>">>Perhaps. We’ll see. I’ll see you at the office.<</speech>>
Without another word, she climbs out of the car and walks away, leaving you to contemplate her reaction. It’s clear that she was putting up a facade, but why? Did she //not// have a good time, or did you say something that pushed her away perhaps?
Regardless of the reasoning, the outcome is pretty clear: you remain mere work acquaintances. You’ll need to work on her some more, convince her to let you try again. As for tonight, well...there’s not much else to say. You <<if $purchasedCar == 5>>motion for your driver to take you home<<else>>head back home<</if>>, tired and frustrated at your failure.
<<friendship "$mina" -10>>\
<<mindbreak "$mina" 3>>\
<<set $onDate = false>>\
<<set $mina.date = false>>\
<<set $mina.datetype = "none">>\
<<set $mina.dateopinion = 0>>\
<<AdvanceTime>>\
<hr>
<<include "Driveable Locations">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\<<pspeech>>Hey, <<print $annie.name>>, take a look at this.<</pspeech>>
You pull up your hypnosis app on your phone and hand it over to <<print $annie.name>>. \
<<HypnoCheckSurprise $annie>>\
<<if $hypnocheck == true>>\
<video class="medium" src="images/items/misc/hypno app.mp4" autoplay loop></video>
She takes it from your hand and looks at the swirling pattern as you lean forward, talking softly, quietly, letting your voice sink in. \
<<Hypnosis $annie>>\
<<if $hypnoresult == true>>\
She stares at the phone, completely entranced by the pattern on it, her eyes glazing over as your words lull her into a hypnotic daze. She slumps slightly in her chair as she relaxes into it, but she keeps your phone up, continuing to stare at it.
\
<video class="medium" src="images/items/misc/hypno eye.mp4" autoplay loop></video>\
\
<<pspeech>>Can you hear me, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>...yes...<</speech>>
<<pspeech>>Good. Listen closely.<</pspeech>>
<<if $annie.conditioning < 10>>\
You briefly consider giving her an order, something to have fun with, but decide against it. While she’s tranced now, if you push too hard, she’s more liable to wake up than do what you want. Slow and steady is the key. You instead whisper carefully to her, simple reassurances, remembrances, small enticements to make future attempts to hypnotize her that much easier. You don’t have a lot of time, but you know that you’ve made some headway.
<<pspeech>>When you wake up, you won’t consciously remember any of this. You will think we’ve just been having a nice chat and you drifted off. Understood?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yes.<</speech>>
<<pspeech>>Good. When I say now, you’ll wake up. Now.<</pspeech>>
<<print $annie.name>> blinks, looking around a little confused, then up at you, a sheepish smile on her face.
<<speech "annie" "<<print $annie.name>>">>S-sorry, um...what did you say?<</speech>>
<<pspeech>>Did your mind just wander while I was talking to you, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I guess I must have...I-I’m sorry <<if $annie.obediencetitle == "Obedient">><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
<<pspeech>>It’s fine, <<print $annie.name>>. I should get back to work anyway.<</pspeech>>
You give her a smile that she returns, but you see a look of confusion on her face nonetheless as you walk away. The thought that she doesn’t know what just happened makes you warm, the idea that you can control her mind so well is //terribly// arousing. You can’t wait until she’s more accepting.
<<HypnoConditioning $annie>>\
<<HypnoMindbreak "$annie">>\
<<include "Advance Time Work">>\
<<else>>\
<<include "Annie Hypnosis Commands Work">>\
<</if>>\
<<else>>\
Just when you think you’re getting somewhere, <<print $annie.name>> blinks, and then looks at you, confused.
<<speech "annie" "<<print $annie.name>>">>Is that...all? Um...is it...j-just a spiral thing?<</speech>>
<<pspeech>>Hmm. I think that’s the wrong one.<</pspeech>>
You take the phone back, closing the hypnosis app, and make a point of searching for something for a minute or two.
<<pspeech>>Strange, I don’t know how that got on there. Oh well. Never mind, I suppose.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, o-okay...?<</speech>>
You talk with her for a bit before heading back to work. You’re not sure why the hypnosis spiral didn’t pull her down into a trance, but it’s a temporary setback at worst. You can always try again another time, as long as her mind can take it.
<<mindbreak "$annie" 3>>\
<<HypnoConditioning $annie>>
<<include "Advance Time Work">>\
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I-I'm sorry, <<print $player.name>>, but I have so much work to do. C-can you come back later?<</speech>>
<<pspeech>>Hm. I suppose I can show it to you another time.<</pspeech>>
She gives you an apologetic smile as you put your phone away, annoyed that she didn't even bother to look at the screen. Still, you can always try again another time.
<<include "Advance Time Work">>\
<</if>>\<div id="anniehypnochoices">\
<<button "Make Her More Friendly">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, we’re good friends. You know that we’ve always seen eye to eye, and you can’t imagine ever being upset with me.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>You’re my...friend…<</speech>>
<<pspeech>>That’s right, and when you wake up, you won’t remember any of this, but you //will// remember that you like me, want to be around me, just like you would any other friend.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I like you...<</speech>>
<<pspeech>>And you’ll wake up when I snap my fingers.<</pspeech>>
You don’t bother with a countdown, snapping your fingers immediately. <<print $annie.name>> blinks, shakes her head, and looks at you, smiling.
<<speech "annie" "<<print $annie.name>>">>Sorry, <<print $player.name>>, I didn’t mean to drift off.<</speech>>
<<pspeech>>Not a concern, <<print $annie.name>>. It’s been a long day, hasn’t it?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah, but...at least I got to see my friend.<</speech>>
She gives you a big smile that you return before turning away, confident that your mental manipulation has been successful.
<<set _temp = random(2,5)>>\
<<friendship "$annie" _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "Relax, and remember this feeling">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>Think about how you feel right now. This feeling of calm, relaxing and peaceful. Think about how good it feels to just sit quietly, to listen, and take in what I’m saying. You want more of this, and when the time comes, you’ll find it easier to get back to this feeling.<</pspeech>>
<<print $annie.name>> doesn’t reply, but she moans softly, slumping down in her seat still further, her eyelids fluttering slightly as your words sink in.
<<pspeech>>For now, you will wake up when I snap my fingers, and when you wake up, you won’t remember that this happened. But you will remember how good you felt, and how easy it is to slip into this trance. Understood?<</pspeech>>
She nods dreamily, and you snap your fingers. Her eyes shoot open and she looks at you in confusion.
<<speech "annie" "<<print $annie.name>>">>I...I’m sorry, <<print $player.name>>, I must have zoned out. What were you saying?<</speech>>
<<pspeech>>It’s no problem, <<print $annie.name>>, don’t worry about it. I should be getting back to work anyway.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, um...o-okay.<</speech>>
You leave her in her confused daze as you walk away. You have no way of knowing if the command you gave her will stick, but the mere fact that she doesn’t remember what you said gives you confidence that she’ll be a bit easier to trick into a trance in the future.
<<set _temp = random(2,4)>>\
<<set $annie.conditioning += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "You need sexual release">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>It’s been a while since you’ve had a proper orgasm, <<print $annie.name>>. You’re just realizing that, and it’s making you feel hot and bothered.<</pspeech>>
As if on queue, <<print $annie.name>> starts to squirm in her chair, slowly squeezing her thighs and rubbing them together. She slowly starts to move her hand towards her pussy.
<<pspeech>>But you can’t touch yourself. Not yet.<</pspeech>>
She stops.
<<pspeech>>That arousal, that //lust// you feel is growing stronger, and you just //need// to find some release. Stronger and stronger it will get, until you’re just like an animal in heat.<</pspeech>>
Her chest starts to heave up and down, her <<print $breastSize[$annie.breastsize]>> breasts jiggling as she squirms in her chair, breathing heavily as her lust-addled mind starts to become more //primal// in it’s wants and needs.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember any of this, but that lusty feeling will stay with you, making you just //desperately horny//.<</pspeech>>
You wait a few seconds, watching your little puppet squirm in her seat as she tries to get off without touching herself, getting more needy with each passing moment. But when you fingers snap, <<print $annie.name>>’s eyes fly open, and she looks around, her face flushed deep red.
<<speech "annie" "<<print $annie.name>>">>Oh my g-gosh, I’m sorry, <<print $player.name>>, I just...I-I don’t know what came over me.<</speech>>
<<pspeech>>That’s okay, <<print $annie.name>>. I should be getting back to work anyway. Enjoy the rest of your day.<</pspeech>>
You give her a smile and turn to walk away. The second your back is turned, you hear a soft moan coming from behind you, along with the ever-so-faint but unmistakable sound of a wet pussy. Your smile as you walk back to your desk is quite genuine.
<<set _temp = random(5,15)>>\
<<set $annie.lust += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<if $annie.conditioning >= 25>>\
<<button "You want to obey me">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>We’ve been friends for a long time, <<print $annie.name>>, and you trust me, right?<</pspeech>>
There’s a moment of hesitation, but then she slowly, dreamily nods.
<<pspeech>>You have no problem listening to what I say, doing what I suggest, or even tell you to do, because you know I have your best interests in mind.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>You...want what’s best...for me...<</speech>>
<<pspeech>>That’s correct. And because you know that, you know that when I ask or tell you to do something, it’s best to do what I say.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>...because I should...obey...<</speech>>
<<pspeech>>//Good//. When I snap my fingers, you will wake up, and you will not remember this. But you will remember that I’ve got your best interests in mind, and you should obey.<</pspeech>>
You snap your fingers, waking up your poor little puppet from her trance. She blinks slowly at first, then more rapidly until she’s looking at you and smiling.
<<speech "annie" "<<print $annie.name>>">>I-I’m sorry <<print $player.name>>, I didn’t mean to zone out.<</speech>>
<<pspeech>>That’s okay, <<print $annie.name>>. No need to apologize, is there?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>No need to apologize, I understand.<</speech>>
She blinks, confused for a moment, then shakes it off and smiles again. You wave goodbye as you walk away, confident that she’s not going to question her sudden, almost instinctive obedience. At least not to your face.
<<set _temp = random(2,5)>>\
<<obedience "$annie" _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "You need to remain calm">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>You don’t need to be so hot and bothered. You are in control of your arousal. Feel yourself settling into the calm ocean, and your needy concerns just melting away.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Mmm...<</speech>>
<<print $annie.name>> slouches slightly in her seat, relaxing as she mentally sinks down.
<<pspeech>>That’s it. No need to think about sex until the time is right. Enjoy your calm state of mind. When I snap my fingers, you’ll wake up, and not remember this at all, but you will still be relaxed.<</pspeech>>
You lightly snap your fingers, and <<print $annie.name>> jumps as if a gun just went off, looking around, somewhat confused.
<<speech "annie" "<<print $annie.name>>">>Oh geez, I-I’m sorry, <<print $player.name>>. Did I doze off?<</speech>>
<<pspeech>>A little bit. It’s okay. You looked like you needed a quick break.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah. I feel...pretty good, actually.<</speech>>
She gives you the lazy smile of the well-rested, closing her eyes slightly to bask in her relaxation as you told her to. You take that as your cue and walk away.
<<set _temp = random(10,20)>>\
<<set $annie.lust -= _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "Send me a picture every day">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you want to impress me.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...do...<</speech>>
You actually expected a bit more resistance to that. Interesting, but not important at the moment.
<<pspeech>>What would really impress me is if you send me a selfie every day. With a little caption about how you want me to feel.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Mm...<</speech>>
<<pspeech>>Good girl. I expected to be very impressed. When I snap my fingers, you’ll wake up, and not remember this. But you’ll have the idea to send me a selfie, and think that you came up with it yourself.<</pspeech>>
You don’t bother waiting, snapping your fingers immediately, and <<print $annie.name>> jerks in her chair, her eyes opening so quickly you imagine you hear them click. She looks around, confused, but then looks back at you.
<<speech "annie" "<<print $annie.name>>">>S-sorry, <<print $player.name>>. I guess I...um…<</speech>>
<<pspeech>>It’s okay, <<print $annie.name>>. We all zone out from time to time. I’ll let you get back to work.<</pspeech>>
<<if $annie.friendtitle == "Acquaintance">>\
She nods and smiles at you, and then suddenly starts searching around her desk somewhat frantically.
<<speech "annie" "<<print $annie.name>>">>W-wait! U-um...c-can I have your phone number?<</speech>>
<<pspeech>>Of course, but why?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, just in case I, um...need to call you. You know...?<</speech>>
You have to hold back from laughing as you exchange contact information with her. You didn’t expect the command to work quite //that// fast, but it looks like she’s already planning her next move. You wonder what kind of photo she’ll send tomorrow.
<<else>>\
She doesn’t say anything as you walk away, but you surreptitiously glance back at her and see her playing with her phone, making you wonder if your command worked as intended. You’ll have to find out tomorrow.
<</if>>\
<<set $annie.hypnoeffect = "selfie">>\
<<set $annie.hypnoduration = random(2,6)>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<</if>>\
<<if $annie.conditioning >= 35>>\
<<button "Embrace your femininity">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you’re a beautiful woman, but you could be more beautiful if you let yourself indulge in your femininity.<</pspeech>>
Your puppet doesn’t say anything, but frowns slightly, evidently not sure how to process what you’re telling her.
<<pspeech>>You should //embrace// your feminine side. Wear makeup, dresses. Take care of yourself, dress nicely. If you do it, you’ll be even more beautiful, and that would make me very happy.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Mm...happy...<</speech>>
<<pspeech>>And you want me to be happy, don’t you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yes...<</speech>>
<<pspeech>>I’m expecting great things from you. When I snap my fingers, you’ll wake up and not remember this conversation, but you’ll still want to make me happy, and you’ll know how to do it.<</pspeech>>
You snap your fingers without any fanfare, and <<print $annie.name>> jerks away, looking around, her cheeks slightly flushed from embarrassment, before she focuses on you.
<<speech "annie" "<<print $annie.name>>">>O-oh, I...d-don’t know what happened, <<print $player.name>>. I’m sorry if I w-wasn’t paying attention.<</speech>>
<<pspeech>>Not a concern, <<print $annie.name>>. I should be getting back to work anyway.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-okay...OH! Um...wh-what kind of...d-dress do you think I w-would...look good in?<</speech>>
You smile benignly to hide your obvious pleasure at her somewhat inept but endearing attempts to hide her intentions from you, and give her some advice on dresses and outfits. She listens intently, and by the time you’re heading back to your desk to get back to work, you find yourself looking forward to her improved appearance over the coming days.
<<set _temp = random(2,5)>>\
<<set $annie.femininity += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "Don’t be so feminine">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you’ve been looking very lovely lately, but you don’t need to put so much effort into it. You’re fine just the way you are. Don’t worry so much about your makeup, or your outfits.<</pspeech>>
<<print $annie.name>>, still in a trance, frowns slightly at your order, though whether it’s out of confusion or from being upset, you can’t tell.
<<pspeech>>You can still take care of yourself, but playing down your femininity is okay as well. In fact, you should actively try to do so.<</pspeech>>
Her frown deepens, but after a long moment, she nods.
<<pspeech>>When I snap my fingers, you’ll wake up and remember none of this, but you’ll get the feeling that you should change your appearance to be a little less feminine.<</pspeech>>
You snap your fingers, and <<print $annie.name>> jumps slightly, her eyes wide and confused for a moment before she looks at you.
<<speech "annie" "<<print $annie.name>>">>S-sorry, <<print $player.name>>, I think I zoned out a bit. Um...what were we talking about?<</speech>>
<<pspeech>>Nothing to worry about, <<print $annie.name>>, I should be getting back to work anyway.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh. O-okay.<</speech>>
You smile at her before turning to walk away, wondering if your hypnotic command will have any effect. Only time will tell.
<<set _temp = random(2,5)>>\
<<set $annie.femininity -= _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "Underwear is so unnecessary">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you’ve been thinking for a while that underwear is just so...unneeded, haven’t you?<</pspeech>>
Though she is more or less asleep and under your control, <<print $annie.name>> tilts her head slightly, giving you the sense of a confused pet. How appropriate.
<<pspeech>>It really serves no purpose, after all. You’re wearing clothes, that should be enough.<</pspeech>>
This time, while she still looks confused, <<print $annie.name>> nods slowly.
<<pspeech>>So you should just go without it. See how it feels. Maybe you’ll like it, maybe you won’t. But you want to experiment.<</pspeech>>
She nods again, a bit faster this time, as her cheeks flush slightly.
<<pspeech>>When I snap my fingers, you’ll wake up and you won’t remember this happening. But you’ll still //feel// that you need to take off your underwear, and go without it for a while.<</pspeech>>
You wait a moment, then snap your fingers, startling <<print $annie.name>> as she wakes from her trance abruptly. She looks around, then focuses on you.
<<speech "annie" "<<print $annie.name>>">>I’m so sorry, <<print $player.name>>, I didn’t mean to zone out...<</speech>>
<<pspeech>>It’s alright, <<print $annie.name>>. You’ve been looking tired lately, so I understand. I’ll let you get back to work. I need to do the same.<</pspeech>>
She smiles sheepishly at you, and then starts squirming in her chair. She looks down at herself, confused, as she continues to squirm, shimmying back and forth as though uncomfortable. After a moment, she excuses herself and heads to the restroom, where, you imagine, she’ll likely be finding out just how //uncomfortable// her underwear truly is at the moment. You wonder if she’ll take off her bra, too, but you’ll just have to wait and see.
<<set $annie.hypnoeffect = "underwear">>\
<<set $annie.hypnoduration = random(2,6)>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "You’ll get aroused when you hear…">>\
<<replace "#anniehypnochoices">>\
<div id="annietriggerword">\
<<print $annie.name>>'s trigger word will be <<textbox "$annie.triggerword" "Shiny">>
<<button "Continue">>\
<<replace "#annietriggerword">>\
<<pspeech>><<print $annie.name>>, I want you to think of the most //naughty//, //sexy// thing you can think of, right now.<</pspeech>>
A few moments pass in silence, and then <<print $annie.name>>’s face starts to flush red, and she starts shifting in her chair.
<<pspeech>>Good. When you hear me say "<<print $annie.triggerword>>", you’ll immediately remember how you feel right now, and you’ll bring to mind those same images, making you hot and bothered. Understood?<</pspeech>>
She nods slightly, still entranced, her eyes half-closed and focused on nothing at all.
<<pspeech>>When I snap my fingers, you will wake up. You will not remember this conversation, but you //will// respond as directed.<</pspeech>>
You don’t bother wasting time with preamble, simply snapping your fingers. <<print $annie.name>> jolts awake, her face still flushed, and looks around in panic for a moment before calming down and smiling at you.
<<speech "annie" "<<print $annie.name>>">>I-I’m sorry, <<print $player.name>>. I didn’t mean to drift off.<</speech>>
<<pspeech>>That’s alright, <<print $annie.name>>. I understand. Sometimes we just zone out.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh. G-good. Thank you. What were we talking about?<</speech>>
<<pspeech>>Oh, you know. Just <<print $annie.triggerword>>.<</pspeech>>
<<print $annie.name>> gasps and moans as she’s hit with a wave of arousal, her eyes closing as her face heats up. Her nipples become quite prominent in her shirt <<if $annie.underwear == true>>despite her bra, which is impressive<<else>>letting you see just //how// aroused she is<</if>>, and she starts shifting in her seat as her pussy <<if $annie.pussyleaking == true>>generates even more slick juices<<else>>grows damp<</if>>.
<<speech "annie" "<<print $annie.name>>">>Wh-wha...Mmmm...<</speech>>
You can see that she’s only barely keeping from touching herself as her hands grip the arms of her chair hard enough to make her knuckles white. She bites her lip as another moan escapes her mouth, and she starts rubbing her thighs together to try to relieve some of her suddenly burning need.
<<pspeech>>You seem busy, <<print $annie.name>>. I’ll check up on you later.<</pspeech>>
You walk away with a smile, leaving the lust-addled girl to her own devices. You wonder how long it will take for her to recover, and whether or not she’ll need an orgasm to do it. The thought of her desperately finger-fucking herself at her desk is delightful; maybe you should have set up a camera.
<<set $annie.hypnoeffect = "trigger">>\
<<set $annie.hypnoduration = random(2,6)>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
<</if>>\
<<if $annie.conditioning >= 50>>\
<<button "The thought of being bound excites you">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>You’ve been harboring a secret desire, <<print $annie.name>>. You didn’t even realize it until recently, but the idea of being tied up, restrained, makes you hot.<</pspeech>>
<<print $annie.name>> doesn’t say anything in her tranced state, but you can see her nodding her head slightly as if agreeing. You press on.
<<pspeech>>You long to be bound, to discover the fun in being helpless before your lover. Whether with ropes, chains, ribbons or cuffs, you’re starting to love the idea of bondage.<</pspeech>>
She’s nodding somewhat more enthusiastically now, and you can see the rapid rise and fall of her <<print $breastSize[$annie.breastsize]>> breasts as she starts breathing heavily.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember that you had this conversation, or that you were hypnotized, but you’ll remember being interested in bondage.<</pspeech>>
You snap your fingers without any preamble, and <<print $annie.name>> jerks awake with a yelp.
<<pspeech>>Are you alright, <<print $annie.name>>? You seemed out of it for a moment there.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>S-sorry, I didn’t mean t-to zone out.<</speech>>
<<pspeech>>It’s alright. I should be getting back to work anyway.<</pspeech>>
You give her a smile and walk away. You don’t know if your mental manipulation had any effect, but you //do// know that she didn’t move her arms from the armrests on her chair, as if she was subconsciously bound to them. How interesting, and //exciting//.
<<set _temp = random(2,8)>>\
<<set $annie.bondagefetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "You have a strong desire for cum">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>You’ve been trying to deny your urges, <<print $annie.name>>, but the truth is, you’ve got a bit of an addiction. Do you know what you’re addicted to?<</pspeech>>
The poor girl shakes her head slowly, her eyes glassy and unfocused.
<<pspeech>>Well, I know. Would you like me to tell you what it is?<</pspeech>>
<<print $annie.name>> nods, her relaxed face taking on the barest amount of stress as she grows just a little bit concerned. You lean forward, putting your lips next to her ear, and whisper.
<<pspeech>>//Cum//.<</pspeech>>
She shudders in her seat, the good kind of shivers, the one that means she’s getting desperately aroused.
<<pspeech>>That’s right. You long for it. You //need// it. To feel that sweet, salty cum in your mouth, to taste it. Savor it. Swallow it. You need it.<</pspeech>>
She’s nodding rapidly now, breathing hard, her hands starting to wander, and you realize that your helpless, tranced girl, is about to have an orgasm from the images you’re putting in her head. Time to wrap this up. You want her waking up on your terms, after all.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember any of this, but you’ll still feel that //hunger//. And you know exactly how to sate it.<</pspeech>>
You snap your fingers right away, and <<print $annie.name>> jolts awake, coughing as her rapid breathing gets caught in her throat. She quickly catches your eye, your reassuring smile, and smiles back.
<<speech "annie" "<<print $annie.name>>">>S-sorry, something must have...c-caught in my throat.<</speech>>
<<pspeech>>That’s quite alright, <<print $annie.annie>>. I was thinking about getting something to eat. Would you like to join me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh, that’s okay. I’m not h-hungry. Um. N-not for f-food, anyway.<</speech>>
You say your farewells, and head back to your desk, smiling in victory as soon as your back is turned. You wonder if she’ll be able to //satisfy// that new hunger without your help. Either way, you’re willing to bet that she’s going to be a really nice //cumslut// when you’re done with her.
<<set _temp = random(2,8)>>\
<<set $annie.cumslutfetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> \
<<button "You like to be watched">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>You’re quite attractive, <<print $annie.name>>, but you’ve been upset lately, haven’t you?<</pspeech>>
She frowns slightly, her eyes still glazed over, as she tries to understand your words.
<<pspeech>>What’s the point of looking good if there’s no one to see it? You put in all this effort on your appearance, and yet you just don’t have anyone watching.<</pspeech>>
The logic of your statement is certainly not up to the task of convincing a conscious mind, but <<print $annie.name>> is far from conscious right now. She nods slightly, agreeing with you.
<<pspeech>>It’s time to do something about that. You’re going to start showing off, showing more of yourself. And if someone happens to see a little //too// much, well, that’s just more //exciting//, right?<</pspeech>>
Despite her glassy eyes and distant stare, <<print $annie.name>> smiles slightly as her cheeks turn a little rosy.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember this conversation, but you //will// remember that you want people to look at you, and that you’re willing to risk a wardrobe malfunction to make it happen.<</pspeech>>
You snap your fingers, and <<print $annie.name>> jerks awake, looking confused and surprised until she’s able to focus on you.
<<speech "annie" "<<print $annie.name>>">>S-sorry, <<print $player.name>>, I was j-just...I guess I zoned out?<</speech>>
<<pspeech>>You did, a little. It’s quite alright. I’m sure you just need another cup of coffee or something to that effect. I should get back to work, anyway.<</pspeech>>
You give her a smile that she returns as she starts playing with her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, drawing your eyes to the neck of her shirt. When she realizes you’re following her fingers, she very carefully hooks one of her fingers on the shirt, slowly pulling it down, exposing just a little bit more skin, skin that’s quickly turning bright red. You don’t say anything, instead letting your smile grow just a bit wider before you turn away, acknowledging her efforts without indulging them too much. There will be time enough for that when she’s more properly into the exhibitionist mindset.
<<set _temp = random(2,8)>>\
<<set $annie.exhibitionfetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "You’re a beautiful, brainless bimbo">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you take good care of yourself, but you could do better. You’ve been thinking about dying your hair, maybe going blonde.<</pspeech>>
<<print $annie.name>> hesitates, her eyes still unfocused, but she eventually nods slowly, agreeing with your statement.
<<pspeech>>And why stop there? You know what the ideal woman’s body looks like. Big breasts, a thick ass, lips so puffy you can barely close your mouth. You know what that’s called, <<print $annie.name>>?<</pspeech>>
She shakes her head slightly.
<<pspeech>>A //bimbo//. You’ve never quite realized just how in love with that image you are before now, but why not make it a reality?<</pspeech>>
Her nodding agreement is instant and rapid this time, so deeply under your influence that she can’t even really think for herself. Perfect.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember this conversation, but you will remember that you want to look better, maybe go all the way and become your own real life Barbie doll for…//someone// to play with.<</pspeech>>
You snap your fingers, and <<print $annie.name>> jerks awake with a gasp. She still seems out of it, looking around with a confused expression on her face as she idly reaches up to touch her lips.
<<pspeech>>Something wrong, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>H-huh? Oh, n-no. I was...did I zone out?<</speech>>
<<pspeech>>A little, perhaps, but you seem fine now.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah...j-just...kind of...thinking...<</speech>>
<<pspeech>>Well, don’t push yourself too hard. I should get back to work.<</pspeech>>
As you step away, <<print $annie.name>>, still looking a little dazed and, dare you say it, //vacant//, reaches into her purse and pulls out a small mirror, taking a critical look at her features. She doesn’t even seem to notice you walking away. Whether this means that your suggestion was effective, well, you’ll just have to wait and see.
<<set _temp = random(2,8)>>\
<<set $annie.femmefetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "You can’t stop thinking about big, milky breasts">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, I know you’re quite satisfied with your <<print $breastSize[$annie.breastsize]>> breasts, but there is something that might make them even better. Do you know what it is?<</pspeech>>
Your trance victim slowly shakes her head.
<<pspeech>>Milk, of course. Imagine it, your breasts swelling with sweet, delicious milk. Soaking your bra, engorging your nipples, making you feel like a //cow//, ready to be milked.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Mmmmm...<</speech>>
<<pspeech>>That’s right, a happy cow. And you know that good cows like to drink milk straight from the udder, of course, so you love to suck on nipples, hoping to get that sweet cream, don’t you.<</pspeech>>
<<print $annie.name>> nods absently, her hands starting to lazily roam up her torso, towards her breasts. You definitely like seeing that reaction, but it’s important to instill order in your blossoming cow.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember this conversation, but you won’t be able to get the thoughts of big, fat, milky tits out of your mind.<</pspeech>>
You snap your fingers, and <<print $annie.name>> jerks awake, just as she starts cupping her chest in her hands. She looks shocked, and then looks down to see that she’s fondling herself, her face turning beet red.
<<speech "annie" "<<print $annie.name>>">>Wh-what am I...why...? I-I’m so sorry, <<print $player.name>>, I don’t know what...<</speech>>
<<pspeech>>It’s okay, <<print $annie.name>>, you seemed to be acting a little differently, but I didn’t think anything of it. Are you okay now? Anything you need?<</pspeech>>
You make sure to lean forward over her desk, giving her a prominent view of your <<print $breastSize[$player.breastsize]>> breasts, <<if $player.lactating == "small" || $player.lactating == "medium">>letting her see your prominent, milk-engorged nipples, <</if>>and having to restrain a chuckle when you see her unconsciously licking her lips.
<<speech "annie" "<<print $annie.name>>">>I-I’m okay. I th-think.<</speech>>
<<pspeech>>Fair enough. I should get back to work. You should get a drink, though, you look thirsty.<</pspeech>>
You turn away just as you see her start to squirm in her chair, one hand reaching up to her chest. You half-expect her to let out a lulling moo, but perhaps she’s not as far along as that. Not //yet//, at least.
<<set _temp = random(2,8)>>\
<<set $annie.lactationfetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "You love the feel of latex">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>You’ve been thinking that your wardrobe needs replacing, haven’t you, <<print $annie.name>>?<</pspeech>>
There’s a brief moment of hesitation, and then she nods, apparently satisfied with your description of her attire.
<<pspeech>>There’s one thing you should be adding to your clothing, my dear. Shiny. Black. Latex.<</pspeech>>
That makes her pause. Despite her glassy-eyed stare, she cocks her head to the side, whether because she’s confused or considering, you can’t quite tell. You press on regardless.
<<pspeech>>Think about it: the tight material caressing every part of your body, like a second skin, making you oh so sensitive to every touch, every pressure point, while keeping your body in perfect condition for me.<</pspeech>>
She starts squirming in her chair, and you smile at her distress, her sudden need.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember this session, but you’ll retain your sudden need for latex clothing.<</pspeech>>
You snap your fingers before she can respond, and she yelps as she wakes up, staring at you.
<<speech "annie" "<<print $annie.name>>">>Wh-what happened?<</speech>>
<<pspeech>>You drifted off there, pet. Are you alright?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yeah. I...y-yeah. I just got lost in m-my thoughts. Um...can I ask you something, <<print $player.name>>?<</speech>>
<<pspeech>>Of course.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>D-do you think I should update my clothes? I-I’ve been thinking about...trying something a little different.<</speech>>
<<pspeech>>Oh really? Well, I’m never one to say no to a wardrobe update. Perhaps we could go shopping toget-<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>No!<</speech>>
<<print $annie.name>> blushes furiously as she cuts you off.
<<speech "annie" "<<print $annie.name>>">>I-I mean...I want it to be a s-surprise. S-so...um...I’ll t-take care of it.<</speech>>
<<pspeech>>If that’s what you want. I should get back to work.<</pspeech>>
You wonder if she has any idea that you know exactly what kind of clothing she’s planning to get. Probably not, but the fact that she wants to //surprise// you with it is certainly encouraging...You can’t wait to see what she comes up with.
<<set _temp = random(2,8)>>\
<<set $annie.latexfetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<<button "You’re a good girl, a good //pet//">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you’re a good girl. Do you understand?<</pspeech>>
The entranced girl hesitates for a moment before nodding slowly, her eyes still unfocused.
<<pspeech>>Do you know what good girls are called?<</pspeech>>
Again, the moment of hesitation, and this time she shakes her head.
<<pspeech>>//Pets//. And that’s what you are, isn’t it? What you want to be? A good pet girl for your mistress?<</pspeech>>
Oddly enough, this time, she doesn’t hesitate, nodding so enthusiastically that you’re momentarily afraid that she’s going to wake up. But she doesn’t, thankfully, even as a lazy smile spreads across her face.
<<pspeech>>Then that’s what you’ll be. Think of what a good pet would do, and strive to emulate that. Think of how you would look with a tail, with proper ears, with a collar with your name on it. Imagine crawling around on all fours, led by your leash. That’s who you want to be.<</pspeech>>
The smile on her face grows as you talk, the idea clearly pleasing her.
<<pspeech>>When I snap my fingers, you won’t remember this talk. But you’ll remember your new desires, your need to act on them.<</pspeech>>
You snap your fingers, and <<print $annie.name>> jolts awake, shaking her head slightly as she looks around to get her bearings. She eventually focuses on you, a smile on her face.
<<speech "annie" "<<print $annie.name>>">>S-sorry about that, <<print $player.name>>. I guess I d-drifted off. Um. Wh-what were we talking about? D-did you need something?<</speech>>
She stands up from the desk, leaning forward towards you, clearly eager to help you with anything you might need.
<<pspeech>>I’m quite alright, <<print $annie.name>>. Go ahead and //sit//.<</pspeech>>
That small amount of inflection is all she needs, quickly planting her <<print $buttSize[$annie.buttsize]>> ass in her chair, looking up at you for approval.
<<pspeech>>Good girl. I’m going to get back to work.<</pspeech>>
As you walk away, you swear that if she were capable of it, she would be wagging her tail in delight at your approval. You weren’t expecting her to fall into that mindset so quickly, but maybe she’s predisposed to it somehow. Good to know, and even better to exploit.
<<set _temp = random(2,8)>>\
<<set $annie.petgirlfetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "Imagine you’re pregnant">>\
<<replace "#anniehypnochoices">>\
<<pspeech>>You’re a woman, <<print $annie.name>>, and a woman is capable of doing something no man can ever do: you can bear a child.<</pspeech>>
She nods at your statement, though in her dazed state, she still manages to cock her head to the side a bit in confusion, as if wondering where you’re going with this.
<<pspeech>>Being able to do it, and doing it, are, of course, two very different things. And the more you think about it, the more you realize that fulfilling that biological imperative would be incredibly arousing.<</pspeech>>
That seems to have stumped her: her brow furrows in confusion, and you realize that you need to take things down a notch to speak to her subconscious mind.
<<pspeech>>The thought of being pregnant makes you hot.<</pspeech>>
The confusion on her face falls away, and she nods along.
<<pspeech>>Imagine your belly swelling with life, knowing that you’re going to give birth to a beautiful child, feeling your breasts growing heavy with milk to feed your baby. Getting so big that you can’t stand up without help, your womb stuffed full of life.<</pspeech>>
She starts rubbing her stomach, her trance making her feel all the things you’re telling her.
<<pspeech>>And when you’ve successfully given birth to a baby, when your body has returned to its original, sexy shape, do you know what comes next?<</pspeech>>
She cocks her head to the side inquisitively.
<<pspeech>>You get knocked up and start to swell again.<</pspeech>>
She’s squirming in her seat now, your suggestion ravaging her mind with arousal.
<<pspeech>>When I snap my fingers, you’ll wake up. You won’t remember this conversation, but you will remember how //sexy// and //right// it felt to be pregnant, and the desire it makes you feel.<</pspeech>>
You snap your fingers without further warning, and <<print $annie.name>> jolts awake, looking around in slight confusion.
<<speech "annie" "<<print $annie.name>>">>S-sorry, <<print $player.name>>, wh-what were you saying?<</speech>>
<<pspeech>>It’s not important, <<print $annie.name>>. I should get back to work anyway.<</pspeech>>
You give her a smile and walk away, satisfied that your suggestion will sink in appropriately. After all, even once she woke up, she kept her hand on her belly, rubbing it slightly, as though hoping it would start to grow.
<<set _temp = random(2,8)>>\
<<set $annie.pregnantfetish += _temp>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>> | \
<<button "Send me a naughty picture every day">>\
<<replace "#anniehypnochoices">>\
<<pspeech>><<print $annie.name>>, you’ve been trying //so hard// to impress me, that I’m going to let you in on a little secret. All you need to do to impress me is send me a selfie every morning.<</pspeech>>
<<print $annie.name>>, still entranced, nods without hesitation, a slight smile on her face at the ease of her task.
<<pspeech>>But it can’t just be any selfie. If you want to impress me, I want you to arouse me. Show some skin, some underwear. Be //naughty// for me.<</pspeech>>
She frowns slightly, but after a moment, nods.
<<pspeech>>Every morning, understood?<</pspeech>>
She nods again, more eagerly this time.
<<pspeech>>Good. When I snap my fingers, you’ll wake up. You won’t remember this conversation, but you will remember the order as though you came up with the idea yourself. And you will act on it.<</pspeech>>
You snap your fingers, and <<print $annie.name>> jumps slightly at the sound, her eyes focusing on you quickly.
<<speech "annie" "<<print $annie.name>>">>S-sorry. Um...I think I drifted off a b-bit.<</speech>>
<<pspeech>>Understandable, <<print $annie.name>>. I should get back to work, though.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Okay…?<</speech>>
No need to belabor the point. You’re sure she’ll do what she was told, and more certain when you see her playing with her phone. You find yourself anticipating a morning wakeup call more than you otherwise would, knowing what’s going to be coming.
<<set $annie.hypnoeffect = "naughty">>\
<<set $annie.hypnoduration = random(2,6)>>\
<<set $annie.hypnoflag = true>>\
<<HypnoMindbreak "$annie">>\
<<HypnoConditioning $annie>>\
<<include "Advance Time Work">>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<<if $annie.hypnoeffect !== "selfie" && $annie.hypnoeffect !== "naughty" && $annie.hypnoeffect !== "nude" && $cindy.hypnoeffect !== "selfie" && $cindy.hypnoeffect !== "naughty" && $cindy.hypnoeffect !== "nude" && $halliday.hypnoeffect !== "selfie" && $halliday.hypnoeffect !== "naughty" && $halliday.hypnoeffect !== "nude" && $kathy.hypnoeffect !== "selfie" && $kathy.hypnoeffect !== "naughty" && $kathy.hypnoeffect !== "nude" && $mina.hypnoeffect !== "selfie" && $mina.hypnoeffect !== "naughty" && $mina.hypnoeffect !== "nude" && $sheila.hypnoeffect !== "selfie" && $sheila.hypnoeffect !== "naughty" && $sheila.hypnoeffect !== "nude" && $sibling.hypnoeffect !== "selfie" && $sibling.hypnoeffect !== "naughty" && $sibling.hypnoeffect !== "nude" && $susie.hypnoeffect !== "selfie" && $susie.hypnoeffect !== "naughty" && $susie.hypnoeffect !== "nude" && $todd.hypnoeffect !== "selfie" && $todd.hypnoeffect !== "naughty" && $todd.hypnoeffect !== "nude" && $travis.hypnoeffect !== "selfie" && $travis.hypnoeffect !== "naughty" && $travis.hypnoeffect !== "nude" && $chloe.hypnoeffect !== "selfie" && $chloe.hypnoeffect !== "naughty" && $chloe.hypnoeffect !== "nude">>\
<<goto "Home Morning">>\
<<else>>\
<<if $annie.hypnoeffect == "selfie" || $annie.hypnoeffect == "naughty" || $annie.hypnoeffect == "nude">>\
<div id="annietext">\
<<button "You have a message from <<print $annie.name>>">>\
<<replace "#annietext">>\
<<if $annie.hypnoeffect == "selfie">>\
As you’re finished getting ready for your morning, your phone buzzes. You look at it and quickly open the message from <<print $annie.name>>.
<<AnnieSelfie>>
//Good morning, <<print $player.name>>!//
Seems like your hypnotic command is working just fine. You reply back positively, and save the picture to your camera roll.
<</if>>\
<<if $annie.hypnoeffect == "naughty">>\
As you’re finishing up getting ready for the day, your phone buzzes. You look at it and quickly open the message from <<print $annie.name>>.
<<AnnieNaughtySelfie>>
//Thinking of you, <<print $player.name>>...//
Seems like your hypnotic command is working just fine. You reply back positively and save the picture to your camera roll. You wonder what else she’s willing to do...
<</if>>\
<<if $annie.hypnoeffect == "nude">>\
As you’re finishing up getting ready for the day, your phone buzzes. You look at it and quickly open the message from <<print $annie.name>>.
image here
//Wish you were here, <<print $player.name>>...//
Seems like your hypnotic command is working just fine. You reply back positively and save the picture to your camera roll.
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $cindy.hypnoeffect == "selfie" || $cindy.hypnoeffect == "naughty" || $cindy.hypnoeffect == "nude">>\
<div id="cindytext">\
<<button "You have a message from <<print $cindy.name>>">>\
<<replace "#cindytext">>\
<<if $cindy.hypnoeffect == "selfie">>\
<</if>>\
<<if $cindy.hypnoeffect == "naughty">>\
<</if>>\
<<if $cindy.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $halliday.hypnoeffect == "selfie" || $halliday.hypnoeffect == "naughty" || $halliday.hypnoeffect == "nude">>\
<div id="hallidaytext">\
<<button "You have a message from <<print $halliday.name>>">>\
<<replace "#hallidaytext">>\
<<if $halliday.hypnoeffect == "selfie">>\
<</if>>\
<<if $halliday.hypnoeffect == "naughty">>\
<</if>>\
<<if $halliday.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $kathy.hypnoeffect == "selfie" || $kathy.hypnoeffect == "naughty" || $kathy.hypnoeffect == "nude">>\
<div id="kathytext">\
<<button "You have a message from <<print $kathy.name>>">>\
<<replace "#kathytext">>\
<<if $kathy.hypnoeffect == "selfie">>\
<</if>>\
<<if $kathy.hypnoeffect == "naughty">>\
<</if>>\
<<if $kathy.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $mina.hypnoeffect == "selfie" || $mina.hypnoeffect == "naughty" || $mina.hypnoeffect == "nude">>\
<div id="minatext">\
<<button "You have a message from <<print $mina.name>>">>\
<<replace "#minatext">>\
<<if $mina.hypnoeffect == "selfie">>\
<</if>>\
<<if $mina.hypnoeffect == "naughty">>\
<</if>>\
<<if $mina.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $sheila.hypnoeffect == "selfie" || $sheila.hypnoeffect == "naughty" || $sheila.hypnoeffect == "nude">>\
<div id="sheilatext">\
<<button "You have a message from <<print $sheila.name>>">>\
<<replace "#sheilatext">>\
<<if $sheila.hypnoeffect == "selfie">>\
<</if>>\
<<if $sheila.hypnoeffect == "naughty">>\
<</if>>\
<<if $sheila.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $sibling.hypnoeffect == "selfie" || $sibling.hypnoeffect == "naughty" || $sibling.hypnoeffect == "nude">>\
<div id="siblingtext">\
<<button "You have a message from <<print $sibling.name>>">>\
<<replace "#siblingtext">>\
<<if $sibling.hypnoeffect == "selfie">>\
<</if>>\
<<if $sibling.hypnoeffect == "naughty">>\
<</if>>\
<<if $sibling.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $susie.hypnoeffect == "selfie" || $susie.hypnoeffect == "naughty" || $susie.hypnoeffect == "nude">>\
<div id="susietext">\
<<button "You have a message from <<print $susie.name>>">>\
<<replace "#susietext">>\
<<if $susie.hypnoeffect == "selfie">>\
<</if>>\
<<if $susie.hypnoeffect == "naughty">>\
<</if>>\
<<if $susie.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $todd.hypnoeffect == "selfie" || $todd.hypnoeffect == "naughty" || $todd.hypnoeffect == "nude">>\
<div id="toddtext">\
<<button "You have a message from <<print $todd.name>>">>\
<<replace "#toddtext">>\
<<if $todd.hypnoeffect == "selfie">>\
<</if>>\
<<if $todd.hypnoeffect == "naughty">>\
<</if>>\
<<if $todd.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $travis.hypnoeffect == "selfie" || $travis.hypnoeffect == "naughty" || $travis.hypnoeffect == "nude">>\
<div id="travistext">\
<<button "You have a message from <<print $travis.name>>">>\
<<replace "#toddtext">>\
<<if $travis.hypnoeffect == "selfie">>\
<</if>>\
<<if $travis.hypnoeffect == "naughty">>\
<</if>>\
<<if $travis.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<if $chloe.hypnoeffect == "selfie" || $chloe.hypnoeffect == "naughty" || $chloe.hypnoeffect == "nude">>\
<div id="chloetext">\
<<button "You have a message from <<print $chloe.name>>">>\
<<replace "#chloetext">>\
<<if $chloe.hypnoeffect == "selfie">>\
<</if>>\
<<if $chloe.hypnoeffect == "naughty">>\
<</if>>\
<<if $chloe.hypnoeffect == "nude">>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<button "Put your phone away" "Home Morning">><</button>>\
<</if>>\<<widget AnnieSelfie>>\
<div class="floatright">\
<<set $randomnumber = random(1,4)>>\
<<if $randomnumber == 1>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie 1.jpg">\
<<elseif $randomnumber == 2>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie 2.jpg">\
<<elseif $randomnumber == 3>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie 3.jpg">\
<<else>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie 4.jpg">\
<</if>>\
</div>\
<</widget>>\
<<widget AnnieNaughtySelfie>>\
<div class="floatright">\
<<set $randomnumber = random(1,4)>>\
<<if $randomnumber == 1>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie Naughty 1.jpg">\
<<elseif $randomnumber == 2>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie Naughty 2.jpg">\
<<elseif $randomnumber == 3>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie Naughty 3.jpg">\
<<else>>\
<img class="medium" src="images/Annie/selfies/Annie Selfie Naughty 4.jpg">\
<</if>>\
</div>\
<</widget>>\Your notebook contains information about your...your //targets//, for lack of a better word. You've been keeping it updated with thoughts about how you can make additional progress in convincing them to <<if $playerPath == "dom">>serve<<else>>love<</if>> you.
<<button "<<print $annie.name>>" "Annie Current Status">><</button>> | \
\
<<button "<<print $cindy.name>>" "Cindy Current Status">><</button>> | \
\
<<button "<<print $kathy.name>>" "Kathy Current Status">><</button>> | \
\
<<button "<<print $mina.name>>" "Mina Current Status">><</button>> | \
\
<<button "<<print $halliday.name>>" "Halliday Current Status">><</button>> | \
\
<<button "<<print $sheila.name>>" "Sheila Current Status">><</button>> | \
\
<<button "<<print $susie.name>>" "Susie Current Status">><</button>> | \
\
<<button "<<print $travis.name>>" "Travis Current Status">><</button>> | \
\
<<button "<<print $todd.name>>" "Todd Current Status">><</button>> | \
\
<<if $incest == true>>\
<<button "<<print $sibling.name>>" "Sibling Current Status">><</button>> | \
<</if>>\
<<button "Close your Notebook" "Home Bedroom">><</button>>''<<print $annie.name>>''
<ul>\
<<include "Annie Picture">>
<<if $annie.friendlevel == 1>>\
<li>You don't know much about <<print $annie.name>> yet. You should spend some time with her at work, learn more, and see if you can build your ''friendship'' with her. ''Trust'' and ''obedience'' aren't very important right now.</li>
<<else>>\
<li>==You don't know much about <<print $annie.name>> yet. You should spend some time with her at work, learn more, and see if you can build your ''friendship'' with her. ''Trust'' and ''obedience'' aren't very important right now.==</li>
<</if>>\
<<if $annie.friendlevel == 2>>\
<<if $playerPath == "dom">>\
<li>Now that you're on more casual terms with <<print $annie.name>>, you have some options: you can keep working on improving her ''friendship'', or, if you're able to instill some basic ''obedience'' into her, you might have another option entirely...</li>
<<else>>\
<li><<print $annie.name>> is a bit more casual with you, but she's still clearly very nervous. It might be worthwhile continuing to build her ''friendship'' before you take any more...//aggressive// steps.</li>
<</if>>\
<<elseif $annie.friendlevel >= 3>>\
<<if $playerPath == "dom">>\
<li>==Now that you're on more casual terms with <<print $annie.name>>, you have some options: you can keep working on improving her ''friendship'', or, if you're able to instill some basic ''obedience'' into her, you might have another option entirely...==</li>
<<else>>\
<li>==<<print $annie.name>> is a bit more casual with you, but she's still clearly very nervous. It might be worthwhile continuing to build her ''friendship'' before you take any more...//aggressive// steps.==</li>
<</if>>\
<</if>>\
<<if $annie.friendlevel == 3>>\
<<if $annie.obediencelevel == 1>>\
<li><<print $annie.name>> seems to be a lot more friendly with you these days. It might be a good time to show her the //benefits// of ''obedience'', so that you can show her the proper place for someone as submissive as her.</li>
<<else>>\
<li>==<<print $annie.name>> seems to be a lot more friendly with you these days. It might be a good time to show her the //benefits// of ''obedience'', so that you can show her the proper place for someone as submissive as her.==</li>
<li>You need more time to consider how to improve things with <<print $annie.name>>. You have some ideas, but you're not sure how to implement them yet.</li>
<</if>>\
<</if>>\
</ul>\
<ul>\
<<if $annie.bondagefetish >= 37 && $annie.bondagecollar == "none">>\
<li>You think you might need to get <<print $annie.name>> a new //accessory// to continue growing her interest in ''bondage''.</li>
<<elseif $annie.bondage >= 50 && $annie.bondagebra == "none">>\
<li>You're pretty sure that <<print $annie.name>> is into ''bondage'', but she could do with some kind of //hidden reminder// to further foster her desires.</li>
<<elseif $annie.bondage >= 67 && $annie.wristcuffs == "none">>\
<li><<print $annie.name>> is very clearly taking to the ''bondage'' lifestyle, but you believe it's time for her to //show her interest publicly//, without being //too overt//. You should see if you can find something that will help with that.</li>
<<elseif $annie.bondage >= 75 && $annie.bondagegag == "none">>\
<li><<print $annie.name>> is turning into a good ''bondage'' slut. Maybe you should get her something that //emphasizes her desire to be controlled//, though you doubt it would be something she can use in public.</li>
<<elseif $annie.bondage >= 90 && $annie.chastitybelt == "none">>\
<li><<print $annie.name>> is such a good ''bondage'' slut that you're running out of ideas on how to control her. Then again, there IS //one last thing you could control//, though it would be an almost //medieval// method.</li>
<</if>>\
<<if $annie.exhibitionfetish >= 40 && $annie.nipplepiercings == "none">>\
<li>You've been thinking about to convince <<print $annie.name>> to explore more ''exhibitionist'' undertakings. Maybe something //subtle, but permanent//, something //that will make it look like she's always horny//.</li>
<<elseif $annie.exhibitionfetish >= 65 && $annie.exhibitionfetish < 90>>\
<<if $annie.necktattoo == "none" && $annie.bellybuttonpiercing == "none">>\
<li><<print $annie.name>> has really seemed interested in showing off her ''exhibitionist'' side lately. Maybe you should //give her something she can show off//. It might //be permanent//, or just something that //she can show off with the right clothes//. You have options to consider.</li>
<</if>>\
<<elseif $annie.exhibitionfetish >= 90>>\
<<if $annie.trampstamp == "none" && $annie.vaginalpiercing == "none">>\
<li><<print $annie.name>> just loves to show off in public these days, really embracing her ''exhibitionist'' fetish, but you think she can be pushed a little further. You just need to convince her to get //something that shows off her slutty public side//. You wouldn't mind //something permanent//, but you could also think of a few things that //keep her constantly stimulated if she's wearing panties//. You consider your options carefully.</li>
<</if>>\
<</if>>\
<<if $annie.femmefetish >= 65 && $annie.femmebra == "none">>\
<li><<print $annie.name>> has been really tapping into her ''bimbo'' nature, but you think she could //use some accentuating of her womanly assets// to go a little bit further.</li>
<<elseif $annie.femmefetish >= 90 && $annie.femmecorset == false && $annie.femmebootybouncers == false>>\
<li><<print $annie.name>> is almost a good ''bimbo'', but she needs to //really push her feminine curves to the limit//. You don't think just one accessory will be enough, //she'll need at least two//.</li>
<</if>>
<<if $annie.lactationfetish >= 40 && $annie.nursingbra == "none">>\
<li><<print $annie.name>> be more into ''lactation'' if she really tried, but you might be able to provide a decent push. Maybe //something to show her desire, whether she needs it or not//. It doesn't need to be strange, it just needs to be something //a woman with milky tits would wear normally//.</li>
<<elseif $annie.lactationfetish >= 65 && $annie.breastpump == false>>\
<li><<print $annie.name>> is turning into a good cow, her fetish for ''lactation'' is really coming along. Now you need to convince her //to milk her tits every day//. Surely there's some kind of //machine// you can get her to help with that.</li>
<<elseif $annie.lactationfetish >= 90>>\
<<if $annie.lactating == "no">>\
<li><<print $annie.name>> could be a really good ''lactating'' cow, but //cows are expected to give milk//. You should work on that.</li>
<<elseif $annie.cowbell == false>>\
<li><<print $annie.name>> has really come a long way into being a good ''lactating'' cow, but now //you need to give her a constant reminder about what she is//. It won't do any good if //she doesn't have anywhere to put it// though.</li>
<</if>>\
<</if>>\
<<if $annie.latexfetish >= 25 && $annie.latexpanties == false>>\
<li><<print $annie.name>> seems to be interested in ''latex'' these days. Maybe you could buy her something //that she can wear without people knowing// to help her along. //It should be relatively small//.</li>
<<elseif $annie.latexfetish >= 37 && $annie.latexbra == false>>\
<li>She's taken to the ''latex'' panties well - you can tell when she's wearing them because her face is constantly red. But that's just //one half//. Fostering her desire requires that you //buy the other half//.</li>
<<elseif $annie.latexfetish >= 50 && $annie.latexcorset == false>>\
<li>Now that <<print $annie.name>> is comfortable wearing ''latex'' underwear, it's time to scale up, so to speak. You should get her some additional latex gear, but //something that she can still hide if needed//.</li>
<<elseif $annie.latexfetish >= 67 && $annie.latexpartialbodysuit == false>>\
<li>She's turning into such a ''latex'' slut that you think she'd buy more herself, if she could afford it. As it is, you might need to //buy the next step//. Something that //combines all her previous gear, while adding some additional material// would be good.</li>
<<elseif $annie.latexfetish >= 90 && $annie.latexfullbodysuit == false>>\
<li>The time has come for <<print $annie.name>>, ''latex'' lover that she is, to see the wonder that is a //full latex lifestyle//. It will be expensive, but you're willing to bet she won't even stop to think about putting it on.</li>
<</if>>\
<<if $annie.petgirlfetish >= 37 && $annie.earsheadband == "none">>\
<li>You've been keeping a close eye on her, and her desires. If she's really into being a ''petgirl'', you might want to //start small//. Something that //gives her petgirl features// would be good.</li>
<<elseif $annie.petgirlfetish >= 50 && $annie.animalcollar == "none">>\
<li>She hasn't really been wearing her <<print $annie.earsheadband>> in public, but you can sense that she wants to, like the good ''petgirl'' she wants to be. Maybe if you //start with something more innocuous//, it would help. //Something that pets wear//, rather than something that helps her be a pet.</li>
<<elseif $annie.petgirlfetish >= 62 && $annie.tailplug == "none">>\
<li>She's clearly getting into her ''petgirl'' lifestyle. It's time to turn up the heat, figuratively speaking. You wonder if you can convince her wear something //that gives her another common animal feature//.</li>
<<elseif $annie.petgirlfetish >= 75 && $annie.leash == false>>\
<li>She's been loving her increasingly evident ''petgirl'' appearance. Now it's time to reinforce her obedience. Good pets, after all, //shouldn't run away from their masters//, even if they //have to be restrained//.</li>
<</if>>\
<<if $annie.pregnantfetish >= 65 && $annie.wombtattoo == "none">>\
<li>You've been listening, and it's clear that <<print $annie.name>> is fascinated with the idea of being ''pregnant'' these days. Maybe you should //convince her to get something more permanent// to foster her interest.</li>
<<elseif $annie.pregnantfetish >= 90>>\
<<if $annie.currentdrug1 !== "hyperfertility" && $annie.currentdrug2 !== "hyperfertility" && $annie.currentdrug3 !== "hyperfertility">>\
<li>Your ''pregnant'' slut is so desperate to be constantly pregnant that it's almost all she can talk about. If that's the way she wants it, then you should //look into ways to increase her fertility to ludicrous levels//.</li>
<</if>>\
<</if>>\
</ul>\
<<button "Back to Notebook" "Notebook">><</button>>''<<print $cindy.name>>''
<<include "Cindy Picture">>
<<print $cindy.name>> is going to be a very difficult challenge. You don't yet know how to proceed with her. It's going to need more than ''friendship'', ''obedience'' or ''trust''. You'll need to make plans and come back to her later.
(Content for <<print $cindy.name>> is still in development)
<<button "Back to Notebook" "Notebook">><</button>>''<<print $kathy.name>>''
<<include "Kathy Picture">>
<<if $kathy.friendlevel == 1>>\
<<print $kathy.name>> seems aloof, but she also seems to be interested in you, at least in an informal way. Perhaps if you increase your ''friendship'' with her, you can ask her out after work, and see how she responds. You doubt that ''obedience'' or ''trust'' will be needed for that.
<<else>>\
The fact that <<print $kathy.name>> has a boyfriend complicates things. You'll have to consider your options carefully in order to determine how to proceed. At the moment, nothing comes to mind.
(Additional content is not yet implemented)
<</if>>\
<<button "Back to Notebook" "Notebook">><</button>>''<<print $mina.name>>''
<<include "Mina Picture">>
<<if $mina.friendlevel == 1>>\
<<if $playerPath == "dom">>\
<<if $player.dominance < 25>>\
<<print $mina.name>> is a bit of an enigma. You feel like you //could// ask her to spend time with you after work, but something is setting off your instincts. You don't think you have enough ''dominance'' to be safe around her.
<<else>>\
<<print $mina.name>> seems like the approachable sort. You just need to make sure to work on her ''friendship'', enough to get her to want to spend time with you, though something tells you that you need to be on your guard as well. Whether she ''trusts'' you or exhibits any ''obedience'' seems to be a secondary concern.
<</if>>\
<<else>>\
<<if $player.seduction < 25>>\
<<print $mina.name>> is a bit of an enigma. You feel like you //could// ask her to spend time with you after work, but something is setting off your instincts. You're not sure what, but something tells you that you need to be more ''seductive'' before you try anything with her.
<<else>>\
<<print $mina.name>> seems like the approachable sort. You just need to make sure to work on her ''friendship'', enough to get her to want to spend time with you, though something tells you that you need to be on your guard as well. Whether she ''trusts'' you or exhibits any ''obedience'' seems to be a secondary concern.
<</if>>\
<</if>>\
<<else>>\
Now that you've seen <<print $mina.name>> for who she really is, you need to consider your next moves carefully. She's dangerous. Quick actions will only end poorly. You'll need to take some time before you try anything.
(Additional content is not yet implemented)
<</if>>\
<<button "Back to Notebook" "Notebook">><</button>>''<<print $halliday.name>>''
<<include "Halliday Picture">>
Despite everything that <<print $halliday.name>> has done for you, she's been maintaining a professional distance that's been strangely difficult to overcome. You'll need to consider how to convince her to move from professional to personal, and that's going to take some time.
(Additional content not yet implemented)
<<button "Back to Notebook" "Notebook">><</button>>''<<print $sheila.name>>''
<<include "Sheila Picture">>
You don't actually know <<print $sheila.name>> very well. Getting close to her is going to be tricky, since you only know her from <<print $halliday.name>>'s office. You'll need to think about this for now, and come back to her later.
(Additional content not yet implemented)
<<button "Back to Notebook" "Notebook">><</button>>''<<print $susie.name>>''
<<include "Susie Picture">>
<<print $susie.name>> is...not even really an acquaintance. You'll have to think about your options for how to approach her, and come back to her later.
(Additional content not yet implemented)
<<button "Back to Notebook" "Notebook">><</button>>''<<print $todd.name>>''
<<include "Todd Picture">>
<<print $todd.name>>, despite his lecherous tendencies, isn't likely to respond to anything like your normal tactics. You'll have to come up with something...special for him.
(Additional content not yet implemented)
<<button "Back to Notebook" "Notebook">><</button>>''<<print $travis.name>>''
<<include "Travis Picture">>
You actually kind of like having your boss under your thumb. That being said, it's a big leap from blackmail to voluntary obedience. You'll need to think about how to push him towards obeying you //outside// work, and that's going to take some time.
(Additional content not yet implemented)
<<button "Back to Notebook" "Notebook">><</button>>''<<print $sibling.name>>''
<<include "Sibling Picture">>
<<if $sibling.friendlevel == 3>>\
You have a good relationship with your <<print $sibling.relation>>, but you're not satisfied with it. You want more. But considering the fact that <<print $sibling.he>>'s your //<<print $sibling.relation>>//, you're going to have to think about this in an entirely different way.
<<if $sibling.taboos[0] == false>>\
Your first step should be to find a way to get <<print $sibling.name>> comfortable with being touched. You used to hug and cuddle all the time before your change...maybe that's the key?
<<elseif $sibling.taboos[1] == false>>\
Now that <<print $sibling.name>> is comfortable with being touched, why not look for some ways to spread the love? There's nothing strange about a familial kiss, after all. Possibly at night?
<<elseif $sibling.taboos[2] == false>>\
It's time to step up your game. <<print $sibling.name>> is happy with familial expressions of love, but that's not what you want. You should look for ways to touch <<print $sibling.him>> in more intimate ways, perhaps during a shower, or exercising?
<<elseif $sibling.taboos[3] == false>>\
You've been getting very close to <<print $sibling.name>> lately, but you want more. <<print $sibling.He>> is comfortable with touching you and being touched, but what about something more...intimate? What about kissing?
<<else>>\
<<print $sibling.name>> has finally recognized your advances for what they are, and is hesitantly happy to reciprocate. But it's a long way from kissing to being in love, to //sex//. You'll have to consider your next steps carefully.
(Additional content on this path not yet implemented)
<</if>>\
<<if $sibling.taboos[5] == false>>\
You have no doubts that your <<print $sibling.relation>> gets horny - <<print $sibling.he>> is //your// <<print $sibling.relation>> after all - but <<print $sibling.he>>'s been on <<print $sibling.his>> best behavior while living with you. Maybe you can find a way to...push <<print $sibling.him>> to being a little more free with <<print $sibling.his>> needs. The only idea you have is to get into <<print $sibling.his>> bedroom when <<print $sibling.he>> isn't there.
<<else>>\
<<print $sibling.name>> is more than happy to play with porn now, thanks to you. But you're going to need to figure out the next step to take.
(Additional content on this path is not yet implemented)
<</if>>\
<<if $sibling.taboos[7] == false>>\
<<print $sibling.name>> has a very nice body, but you'd like to see more of it. Unfortunately, <<print $sibling.he>>'s not inclined to dress down at home. You should help <<print $sibling.him>> get comfortable with that. Maybe you can mess with the heat...
<<else>>\
<<print $sibling.name>> has been showing more skin lately, but you're still not satisfied. You need to think about how to convince <<print $sibling.him>> to strip down even further, maybe all the way...? But that's going to take some time.
(Additional content on this path is not yet implemented)
<</if>>\
<</if>>\
<<button "Back to Notebook" "Notebook">><</button>>Your phone contains all of your contacts and various apps to make your life easier.
<<if $timeOfDayPos >= 4>>\
It's too late to call anyone right now.
<hr>
<<button "Put your phone away" "Home Bedroom">><</button>>
<<else>>\
<div id="phonecall">\
<<button "Call Someone">>\
<<replace "#phonecall">>\
<<if $annie.phonenumberknown == true || $cindy.phonenumberknown == true || $kathy.phonenumberknown == true || $halliday.phonenumberknown == true || $mina.phonenumberknown == true || $sheila.phonenumberknown == true || $sibling.phonenumberknown == true || $susie.phonenumberknown == true || $todd.phonenumberknown == true || $travis.phonenumberknown == true>>\
<<if $annie.phonenumberknown == true>><<button "Call <<print $annie.name>>" "Annie Phone Call">><</button>> | <</if>>\
<<if $cindy.phonenumberknown == true>><<button "Call <<print $cindy.name>>" "Cindy Phone Call">><</button>> | <</if>>\
<<if $kathy.phonenumberknown == true>><<button "Call <<print $kathy.name>>" "Kathy Phone Call">><</button>> | <</if>>\
<<if $halliday.phonenumberknown == true>><<button "Call <<print $halliday.name>>" "Halliday Phone Call">><</button>> | <</if>>\
<<if $mina.phonenumberknown == true>><<button "Call <<print $mina.name>>" "Mina Phone Call">><</button>> | <</if>>\
<<if $sheila.phonenumberknown == true>><<button "Call <<print $sheila.name>>" "Sheila Phone Call">><</button>> | <</if>>\
<<if $incest == true>>\
<<if $sibling.phonenumberknown == true>><<button "Call <<print $sibling.name>>" "Sibling Phone Call">><</button>> | <</if>>\
<</if>>\
<<if $susie.phonenumberknown == true>><<button "Call <<print $susie.name>>" "Susie Phone Call">><</button>> | <</if>>\
<<if $todd.phonenumberknown == true>><<button "Call <<print $todd.name>>" "Todd Phone Call">><</button>> | <</if>>\
<<if $travis.phonenumberknown == true>><<button "Call <<print $travis.name>>" "Travis Phone Call">><</button>><</if>>\
<<else>>\
You don't have any phone numbers for anyone worth talking to at the moment.
<</if>>\
<</replace>>\
<</button>>
</div>\
<hr>
<<button "Put your phone away" "Home Bedroom">><</button>>
<</if>>\<<if $annie.calledtoday == false>>\
You pull out your phone and bring up <<print $annie.name>>’s contact, pushing the dial button. The phone rings exactly twice before the line connects.
<<speech "annie" "<<print $annie.name>>">>H-hello?<</speech>>
<<pspeech>>Hello, <<print $annie.name>>.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>H-hello, <<print $annie.playertitle>>.<</speech>>
<<pspeech>><<if $playerPath == "dom">>Come to me, now. I have need of you.<<else>>I’m waiting for you, <<print $annie.name>>. Come to me, love.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-understood, <<print $annie.playertitle>>.<</speech>>
Nothing more needs to be said. You end the call, knowing that she will be arriving as soon as possible. She’s such <<if $playerPath == "dom">>a good slave<<else>>an obedient lover<</if>>, after all.
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh. Hey, you. What’s up?<</speech>>
<<pspeech>><<if $playerPath == "dom">>I need you.<<else>>I’m just sitting here, thinking about how lonely I am, how //horny//, I am…<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...n-now?<</speech>>
<<pspeech>><<if $playerPath == "dom">>Now.<<else>>Unless you want to keep me waiting, <<print $annie.name>>...<</if>><</pspeech>>
You can almost hear her blush over the phone, but she makes an affirmatory sound, and you end the call. Nothing more needs to be said, after all. You sit back and wait for her to arrive. You’re certain it won’t be long.
<</if>>\
Sure enough, you soon hear your doorbell ringing. <<if $currentHome == 1 || $currentHome == 2 || $currentHome == 4>>You confirm that it’s <<print $annie.name>>, and release the outside lock to let her in, before heading to the door.<</if>> You open the door to reveal her face, flushed red with either embarrassment or arousal, as she opens her mouth to greet you. You don’t let her make a sound, pulling her inside, closing and locking the door behind her, and then pinning her to the door between your arms.
<<set $activecondom = false>>\
<<button "Kiss Her" "Annie Living Room Foreplay">><</button>> | \
<<button "Take Her to Your Bedroom" "Annie Bedroom Foreplay">><</button>>
<<else>>\
You've already called <<print $annie.name>> today. You should give her a chance to recover.
<<button "Put your phone away" "Home Bedroom">><</button>>
<</if>>\You lean forward, bringing your face close to hers, <<if $player.totalheight >= 65>>as you lean down over her, making her well aware of the power you have over her<<else>>watching as she closes her eyes when you get close<</if>>. When your lips touch hers, she breathes in sharply, moaning lustily as she sinks into the kiss.
You lean forward, using your body to push her back against the door, holding her in place so that she can’t get away. Not that she’s trying; quite the opposite, really, as she squirms in your embrace, letting you ravish her mouth with yours. She doesn’t quite seem to know what to do with her arms, letting them hang at her sides, especially once you shift your grip to her shoulders, letting her know that you’re in control.
When you eventually pull back from the kiss, you’re quite satisfied to see that her face is flushed red, and she’s breathing hard, her <<print $breastSize[$annie.breastsize]>> tits heaving with each trembling breath. She opens her mouth to say something, but whatever it is she wants to say fails to work through her aroused mind.
You gently, but firmly pull her away from the door, leading her further into your home, much like a spider leading the fly into its parlor. The thought seems apt, given that there will be no escape until //le petit mort//. You guide her to the couch, making sure she takes a seat and giving her a quick kiss on the cheek as you consider your next move.
<<button "Take Her Clothes Off" "Annie Remove Clothes Living Room">><</button>> | \
<<button "Make Her Strip" "Annie Strip Living Room">><</button>> | \
<<button "Make Her Do a Striptease" "Annie Striptease Living Room">><</button>>You put your hands on her shoulders, leaning forward slightly, bringing your face close to hers. She whimpers, shivering at the sudden proximity and turning her face to meet yours, but you pause, still a distance away. Confusion clouds her expression until your hands slide down her body.
She’s wearing a very nice, silky blouse, and you start to slowly undo the buttons, humming lightly. She watches as you work, leaning backwards to give you better access, breathing heavily. As you undo the last button, you pull open her blouse, exposing her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<print $annie.latexcolor>> latex-clad chest<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<print $annie.latexcolor>> latex-clad chest<<elseif $annie.lactation >= 60 && $annie.nursingbra !== "none">><<print $annie.nursingbra>><<elseif $annie.latexfetish >= 37 && $annie.latexbra == true>><<print $annie.latexcolor>> bra<<elseif $annie.femmefetish >= 60 && $annie.femmebra !== "none">><<print $annie.femmebra>><<elseif $annie.exhibitionfetish >= 50>>naked <<print $breastSize[$annie.breastsize]>> breasts<<else>>lacy bra<</if>>, and drawing a sharp gasp from her. You look her in the eyes, and see the arousal that burns within them as a tacit approval to keep going.
Her pants are next, sliding off easily and giving you a good look at <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that covers her all the way to the tips of her toes<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that stops about halfway down her thighs<<elseif $annie.latexfetish >= 25 && $annie.latexpanties == true>>her shiny <<print $annie.latexcolor>> panties<<elseif $annie.exhibitionfetish >= 65>>her pantyless, naked nethers<<else>>her cute, white panties<</if>>. She squirms slightly at her sudden exposure, but the blush in her cheeks makes it clear that it’s not out of embarrassment. <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<else>><<if $annie.pussyleaking == "yes">>You see a small stream of girlcum running down the inside of her thigh, and get a strong scent of her arousal.<</if>><</if>>
<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>You run your fingers over the <<print $annie.latexcolor>> latex that covers her body, and she shudders in arousal, the touch on her second skin clearly turning her on even more. Fortunately, her body suit enables you to expose her vagina without taking it off, and you waste no time in doing so. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drools out of her nether lips and down her leg.<</if>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>You run your fingers lightly over the <<print $annie.latexcolor>> latex that covers most of her torso, making sure to steer clear of her skin. She responds by shuddering in arousal, the touch on her second skin clearly turning her on even more. You briefly consider having her take off the latex suit, but it’s designed to allow you access to her vagina without doing so, a feature you quickly take advantage of. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drolls out of her nether lips and down her leg.<</if>><<elseif $annie.latexfetish >= 50 && $annie.latexbra == true && $annie.latexpanties == true>>Taking off her <<print $annie.latexcolor>> latex bra and panties takes a bit of effort, the skintight material clinging to her with surprising tenacity, but after a few moments of wiggling and squirming, she’s naked before you, her cheeks flushed red.<<elseif $annie.exhibitionfetish >= 65>>You take a moment to appreciate her naked form, running your fingers lightly over her <<print $breastSize[$annie.breastsize]>> breasts, tickling her nipples<<if $annie.lactating !== "no">> and eliciting a small stream of milk from her engorged tits<</if>>, and tracing the curves of her body as she shivers from the touch.<<else>>You take hold of her bra straps and slide them off her shoulders, but stop her as she reaches behind to unclasp her bra. You slowly walk around her, letting your fingers trail over her smooth skin, until you’re standing behind her. The tension in her shoulders is obvious, but she has nothing to fear yet, and you take your time undoing the hooks of her bra one…by…one. With that accomplished, you continue walking around her, hooking one finger around the shoulder strap and pulling as you go. When you’re back in front of her again, her <<print $breastSize[$annie.breastsize]>> breasts are naked, and you let the bra drop from your finger to the floor. You don’t bother taking things as slowly when it comes to her panties, as you’re pretty sure the poor girl is about to explode into orgasmic frustration at this point, but soon enough, she’s naked before you, her cheeks flushed, her breath coming hard as her eyes widen and look at you.<</if>>
<<obedience "$annie" 1>>\
<<set $annie.seengenitals = true>>\
<<if $silkrope >= 1>>\
<<button "Tie Her Up" "Annie Living Room Bondage">><</button>> | \
<</if>>\
<<if $currentHome == 1 || $currentHome == 2 || $currentHome == 4>>\
<<if $player.hasdick == true || $strapon >= 1>>\
<<button "Take Her to the Balcony" "Annie Balcony Sex">><</button>> | \
<</if>>\
<</if>>\
<<if $player.hasdick == true>>\
<<button "Have Her Suck Your Dick" "Annie Living Room Blowjob">><</button>> | \
<<button "Use Your Dick" "Annie Living Room Sex">><</button>> | \
<</if>>\
<<if $player.hasvagina == true && $player.hasdick == false>>\
<<button "Have Her Eat You Out" "Annie Living Room Cunnilingus">><</button>> | \
<</if>>\
<<if $strapon >= 1 && $player.hasdick == false>>\
<<button "Fuck Her with Your Strapon" "Annie Living Room Strapon Sex">><</button>> | \
<</if>>\You put your hands on her shoulders, leaning forward slightly, bringing your face close to hers. She whimpers, shivering at the sudden proximity and turning her face to meet yours, but you pause, still a distance away. Confusion clouds her expression as you take a step back.
<<pspeech>>Take it off.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>H-here?<</speech>>
You don’t bother to reply, instead taking a seat on a chair and crossing your legs imperiously, finger on your chin as you wait. <<print $annie.name>> looks around, for a moment, maybe looking for onlookers, maybe for a way out, but in the end, she makes the only choice she can.
<video class="floatright medium" src="images/Annie/sex/strip.mp4" autoplay loop></video>She’s wearing a nice silk blouse, and she starts to undo the buttons. There’s nothing sexy or seductive in her motions, as she makes the act of getting undressed as utilitarian as driving a car. You don’t interrupt her, though. No need to make her self-conscious, and the end result will be the same.
As she undoes the last button, she hesitates, looking around one more time, before focusing on your <<if $playerPath == "dom">>unyielding stare<<else>>approving gaze<</if>> and ultimately taking off her blouse, revealing her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<print $annie.latexcolor>> latex-clad chest<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<print $annie.latexcolor latex-clad chest<<elseif $annie.lactation >= 60 && $annie.nursingbra !== "none">><<print $annie.nursingbra>><<elseif $annie.latexfetish >= 37 && $annie.latexbra == true>><<print $annie.latexcolor>> latex bra<<elseif $annie.femmefetish >= 60 && $annie.femmebra !== "none">><<print $annie.femmebra>><<elseif $annie.exhibitionfetish >= 50>>naked <<print $breastSize[$annie.breastsize]>> breasts<<else>>lacy bra<</if>> as she lets her blouse fall to the floor. You wait patiently, and eventually the silence shocks her into action as she realizes she’s not finished yet. She unbuttons her pants, wiggling her <<print $buttSize[$annie.buttsize]>> butt slightly as she works the waistband over her hips, but before long, the pants have joined her blouse on the floor, giving you a good look at <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that covers her all the way to the tips of her toes<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that stops about halfway down her thighs<<elseif $annie.latexfetish >= 25 && $annie.latexpanties == true>>her shiny <<print $annie.latexcolor>> panties<<elseif $annie.exhibitionfetish >= 65>>her pantyless, naked nethers<<else>>her cute, white panties<</if>>. She squirms slightly at her sudden exposure, but the blush in her cheeks makes it clear that it’s not out of embarrassment. <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<else>><<if $annie.pussyleaking == "yes">>You see a small stream of girlcum running down the inside of her thigh, and get a strong scent of her arousal.<</if>><</if>>
<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>You wait for a moment to see if she’ll continue, but she just lowers her head slightly, avoiding your gaze and shifting her weight slightly from one foot to the other. Her <<print $annie.latexcolor>> latex suit squeaks occasionally from the movement, but she shows no recognition of the sound and makes no movement to take off the suit. After a moment, she blinks and reaches down to her nethers, adjusting the suit in the way it was designed to show off her vagina. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drools out of her nether lips and down her leg.<</if>> Apparently she’s so deep into her fetishization of latex that she believes that she //is// naked right now.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>You wait for a moment to see if she’ll continue, but she just lowers her head slightly, avoiding your gaze and shifting her weight slightly from one foot to the other. Her <<print $annie.latexcolor>> latex suit squeaks occasionally from the movement, but she shows no recognition of the sound and makes no movement to take off the suit. After a moment, she blinks and reaches down to her nethers, adjusting the suit in the way it was designed to show off her vagina. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drools out of her nether lips and down her leg.<</if>> Apparently she’s so deep into her fetishization of latex that she believes that she //is// naked right now.<<elseif $annie.latexfetish >= 50 && $annie.latexbra == true && $annie.latexpanties == true>>She takes a breath before twisting her arms behind her and removing her <<print $annie.latexcolor>> latex bra, which doesn’t so much come off as it //peels// off, the action surprisingly arousing. She then carefully hooks her fingers into her <<print $annie.latexcolor>> latex panties, more or less repeating the process, and giving you a look at her naked <<if $annie.pussyleaking == "yes">>dripping<<else>>glistening<</if>> pussy as she steps out of her underwear and stands before you, naked..<<elseif $annie.exhibitionfetish >= 65>>You take a moment to appreciate her naked form, walking around her without touching her as she awaits your inspection. She’s a far cry from the unconfident, shy girl you used to know. Now, despite everything she has being on display, she makes no moves to cover herself, letting you get a full view of her <<print $breastSize[$annie.breastsize]>> breasts<<if $annie.lactating !== "no">>, even as they quiver slightly and start leaking milk from her nipples<</if>>, and her <<print $buttSize[$annie.buttsize]>> ass, smooth and tempting. She stands proudly as you complete your walkabout, she face flushed.<<else>>She hesitates for a moment before twisting her arms behind her and undoing the hooks on her bra, before pulling the straps off her shoulders and letting it fall to the floor. As she pauses, you take a moment to enjoy the view of her <<print $breastSize[$annie.breastsize]>> tits<<if $annie.lactating !== "no">>, even as a small stream of milk leaks out of her nipples, glistening in the light<<else>>, her nipples quite obviously engorged from arousal<</if>>. But then she continues, hooking her fingers in the waistband of her panties and slowly sliding them down her legs. You’re tempted to tell her to turn around and let you get a good look at her <<print $buttSize[$annie.buttsize]>> ass, but you don’t want to interrupt the moment. She eventually stands up straight, her face red with embarrassment as she steps out of her panties, letting you see her naked body in all her wonderful glory.<</if>>
<<set $annie.exhibitionfetish += 2>>\
<<mindbreak "$annie" 1>>\
<<set $annie.seengenitals = true>>\
<<if $silkrope >= 1>>\
<<button "Tie Her Up" "Annie Living Room Bondage">><</button>> | \
<</if>>\
<<if $currentHome == 1 || $currentHome == 2 || $currentHome == 4>>\
<<if $player.hasdick == true || $strapon >= 1>>\
<<button "Take Her to the Balcony" "Annie Balcony Sex">><</button>> | \
<</if>>\
<</if>>\
<<if $player.hasdick == true>>\
<<button "Have Her Suck Your Dick" "Annie Living Room Blowjob">><</button>> | \
<<button "Use Your Dick" "Annie Living Room Sex">><</button>> | \
<</if>>\
<<if $player.hasvagina == true && $player.hasdick == false>>\
<<button "Have Her Eat You Out" "Annie Living Room Cunnilingus">><</button>> | \
<</if>>\
<<if $strapon >= 1 && $player.hasdick == false>>\
<<button "Fuck Her with Your Strapon" "Annie Living Room Strapon Sex">><</button>> | \
<</if>>\You lean forward slightly, bringing your face close to hers, watching in delight as she closes her eyes and shivers, turning her head up to put her lips just that little bit closer to yours. But you hold a fair distance away, waiting until she opens her eyes, the confusion evident.
<<pspeech>>Take off your clothes.<</pspeech>>
You step back, giving her some room to work.
She looks around, her face flushed red.
<<speech "annie" "<<print $annie.name>>">>H-here?<</speech>>
You don’t bother to answer, simply holding her gaze and waiting for her to understand. Eventually, she looks down at the floor and nods, starting to unbutton her white silk blouse, but you reach out and grab her wrist lightly.
<<pspeech>>Not like that. Dance for me.<</pspeech>>
Her eyes open very wide indeed as she stares at you, but she eventually nods. You let go of her wrist once more, taking a seat as she starts the show.
<video class="floatright medium" src="images/Annie/sex/dance.mp4" autoplay loop></video>There’s no doubt that <<print $annie.name>> has little practical knowledge or experience with stripping, but she does her best anyway, swaying her hips back and forth as she slowly undoes each button of her blouse. You give her signals, instructing her to turn and spin occasionally, and she gets more into it with each passing moment. She finishes unbuttoning her blouse when she has her back turned to you, and looks back over her shoulder with a <<if $annie.exhibitionfetish >= 50>>confident<<else>>uncertain<</if>> smile as she lets it fall to the floor, giving you a good look at <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the shine on the <<print $annie.latexcolor>> latex covering her from neck to fingertips<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the shine on the <<print $annie.latexcolor>> latex coloring her from neck to waist<<elseif $annie.lactationfetish >= 60 && $annie.nursingbra !== "none">>the thick straps of her <<print $annie.nursingbra>><<elseif $annie.latexfetish >= 60 && $annie.latexbra == true>>the shine of her <<print $annie.latexcolor>> latex bra<<elseif $annie.femmefetish >= 60 && $annie.femmebra !== "none">>the straps of her <<print $annie.femmebra>><<elseif $annie.exhibitionfetish >= 60>>the smooth skin of her bare back<<else>> the straps of her plain bra<</if>>. She takes a moment, swaying back and forth on her feet to music that only she can hear, turning her head away from you with a swish of her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair, before she moves on.
The pants are next. She struggles with the button for a moment before she’s able to undo it, her rhythm stopping as she does her best to work quickly and fails miserably. But eventually, she’s able to push the waistband of her pants down over her <<print $buttSize[$annie.buttsize]>> butt, letting them fall to the floor and letting you see <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex suit extending down her legs and covering her feet<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex suit extending down just past her ass, stopping at about mid-thigh<<elseif $annie.latexfetsh >= 37 && $annie.latexpanties == true>>her <<print $annie.latexcolor>> panties clinging to her hips<<elseif $annie.exhibitionfetish >= 60>>her naked, <<if $annie.pussyleaking == "yes">>drooling<<else>>glistening<</if>> pussy<<else>>her cute panties<</if>>. She tries to get back into the rhythm, swaying back and forth on her feet, rolling her hips a bit, but it’s so amateurish that you have to hide your smile behind your hand. She’s trying //so// hard that it would be mean to laugh at her, but it’s clear that dancing is not one of her talents. <<if $annie.exhibitionfetish >= 60>><<elseif $annie.latexfetish >= 75>><<if $annie.latexfullbodysuit == true || $annie.latexpartialbodysuit == true>>She takes advantage of the features of her latex suit, and you soon have a good look at her bare, <<if $annie.pussyleaking == "yes">>drooling<<else>>damp<</if>> pussy.<<else>>She hooks her thumbs into the waistband of her panties, pulling them down her legs slowly until they fall to the floor all on their own, letting her step out of them.<</if>><</if>> <<if $annie.exhibitionfetish >= 60>><<else>>Her bra soon follows suit, and she throws it aside with something akin to flair, spreading her arms wide as she presents herself, fully naked, breathing a little hard from the exertion and arousal. You consider clapping, but that would likely be interpreted incorrectly, and besides, it would take away from the moment.<</if>>
<<set $annie.exhibitionfetish += 4>>\
<<set $annie.seengenitals = true>>\
<<if $annie.exhibitionfetish <= 50>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<if $silkrope >= 1>>\
<<button "Tie Her Up" "Annie Living Room Bondage">><</button>> | \
<</if>>\
<<if $currentHome == 1 || $currentHome == 2 || $currentHome == 4>>\
<<if $player.hasdick == true || $strapon >= 1>>\
<<button "Take Her to the Balcony" "Annie Balcony Sex">><</button>> | \
<</if>>\
<</if>>\
<<if $player.hasdick == true>>\
<<button "Have Her Suck Your Dick" "Annie Living Room Blowjob">><</button>> | \
<<button "Use Your Dick" "Annie Living Room Sex">><</button>> | \
<</if>>\
<<if $player.hasvagina == true && $player.hasdick == false>>\
<<button "Have Her Eat You Out" "Annie Living Room Cunnilingus">><</button>> | \
<</if>>\
<<if $strapon >= 1 && $player.hasdick == false>>\
<<button "Fuck Her with Your Strapon" "Annie Living Room Strapon Sex">><</button>> | \
<</if>>\You sit her on the couch and head to your bedroom, returning shortly with your silk rope in hand. <<print $annie.name>>’s eyes widen at the sight, <<if $annie.bondagefetish >= 50>>shuddering on the couch as her face takes on a heated look<<else>>shivering on the couch, but not running away despite the fear in her eyes<</if>>. You sit down next to her, gently taking one of her wrists, and start wrapping the rope around it. She doesn’t resist, instead just watching you as you calmly, methodically start ensnaring her in a web of your own design. She obediently turns away from you as you pull her arm behind her back, wrapping the rope around her other wrist, making sure that she can’t wriggle free.
It takes <<if $bondageFetish >= 50>>no time at all<<else>>longer than you would like to admit<</if>> to bind her arms with the rope, but when you’re done, you’re certain that there’s no way she’ll be able to pull out of the bonds unless you let her. And you have no intention of letting her. After all, she’s now completely at your mercy, and the look on her face makes it clear that she knows it. You can do //whatever// you want with her.
<<set $randomnumber = random(1,5)>>\
<<set $annie.bondagefetish += $randomnumber>>\
<<if $player.hasdick == false>>\
<<if $strapon >= 1>>\
<<button "Fuck Her with Your Strapon" "Annie Living Room Bondage Strapon">><</button>> | \
<</if>>\
<<button "Make Her Worship Your Pussy" "Annie Living Room Bondage Pussy Worship">><</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Fuck Her" "Annie Living Room Bondage Sex">><</button>> | \
<<button "Have Her Suck Your Dick" "Annie Living Room Bondage Blowjob">><</button>> | \
<</if>>\You take hold of <<print $annie.name>>'s hand, pulling gently, and she follows obediently, but when she sees that you’re heading to the sliding glass door leading to the balcony, <<if $annie.exhibitionfetish >= 50>>she starts breathing a little harder<<else>>she tries to stop, only to be pulled along by your insistent, silent urging<</if>>. The door opens easily, sliding quietly to the side as you step outside, and the <<if $timeOfDayPos >= 3>>cold night air washes over you with a chilling effect, sure to be all the worse for <<print $annie.name>><<else>>reasonably warm breeze makes you close your eyes to enjoy it for just a moment, oblivious to <<print $annie.name>>’s reaction for now<</if>>. She follows you out onto the balcony, looking around at the surroundings, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad body shining in the <<if $timeOfDayPos >= 3>>lights of the city<<else>>sun<</if>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad body shining in the <<if $timeOfDayPos >= 3>>lights of the city<<else>>sun<</if>><<else>>naked body shivering in the overwhelmingly public place.<</if>>
<<speech "annie" "<<print $annie.name>>">>U-um...won’t people see us i-if we...?<</speech>>
<<pspeech>>I suppose they might. You could always try to stay quiet. Maybe they won’t notice.<</pspeech>>
<<print $annie.name>> blushes hard at the challenge. <<if $annie.hadsex == true>>You know from past experience that keeping quiet is definitely not one of her strong suits.<<else>>You wonder if she would have the presence of mind to hold her tongue while riding the crest of an orgasm.<</if>> You’ll find out one way or another.
You pull her towards you, positioning her just so against the railing, and she gasps at the feeling of cool metal <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>penetrating through her latex-clad ass<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>penetrating through her latex-clad ass<<else>>on her naked ass<</if>>, but she doesn’t resist. She’s such an //obedient// <<if $playerPath == "dom">>slave<<else>>lover<</if>>, isn’t she?
<<if $player.hasdick == true>>\
<<button "Fuck Her Pussy" "Annie Balcony Vaginal Sex">><</button>> | \
<<button "Fuck Her Ass" "Annie Balcony Anal Sex">><</button>>
<<else>>\
<<if $strapon >= 1>>\
<<button "Fuck Her Pussy With Your Strapon" "Annie Balcony Strapon Vaginal Sex">><</button>> | \
<<button "Fuck Her Ass With Your Strapon" "Annie Balcony Strapon Anal Sex">><</button>>
<</if>>\
<</if>>\You ignore the couch, moving past <<print $annie.name>> and taking a seat on a comfortable, plush chair. <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>You make sure to grab her leash as you do so, letting it trail out just a bit, holding it in your fingers almost daintily as you sit. Spreading your legs, you give a quick tug on the lead, and she gets the hint immediately, following your unspoken order and moving between your legs. Another tug gets her to kneel down.<<else>>You spread your legs and wait. <<print $annie.name>> looks at you for a moment, <<if $annie.obediencelevel >= 3>>but quickly recovers and kneels, positioning herself between your legs<<else>>hesitating a moment even though she clearly understands what you’re demanding. After a pregnant silence, she positions herself between your legs, kneeling after a moment<</if>>.<</if>>
<<pspeech>>Get to work.<</pspeech>>
She actually flinches as the hard edge in your voice, but it’s important to make it clear that you’re in control right now. She starts undressing you, though you stop her when she tries to take off your top, forcing her to focus on your nethers. <<if $annie.seenplayergenitals == false>>She pauses when she sees the bulge of your <<print $penisSize[$player.penissize]>> dick against your underwear, but quickly recovers and gets back to work, staring in awe at your exposed dick, stiffening to attention as you’re released from your confinement.<<else>>She takes off your underwear slowly, drawing it out just long enough to enjoy it without annoying you, and letting your <<print $penisSize[$player.penissize]>> dick out to play, already standing at attention in anticipation.<</if>>
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in...fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<</if>>\
<<if $annie.cumaddict == true>>\
She launches herself at your dick, trying her best to take the full length of it into her mouth in one quick gulp. You hiss in pleasure at the sensation, putting your hand on the back of her head, but it’s clear that she focused so single-mindedly on your dick that she’s oblivious to anything else.
She pumps her head up and down the length of your shaft, her intent on getting you to cum as quickly as possible clear from her absolute abandon. You’re not even sure how she’s taking breaths, but you don’t have time to think about it: after a short time, you’re quickly brought to the edge, unable to hold back from cumming.
<<pspeech>>Fuuuuck!<</pspeech>>
<<print $annie.name>> seems to understand immediately, and swallows your dick as much as she can, refusing any effort to push her off or pull away. She’s going to get your cum and she doesn’t care what she has to do to get it.
<<button "CUM!" "Annie Living Room Blowjob Cum Forced">><</button>>\
<<else>>\
<<print $annie.name>> stares at your dick for a long moment, her eyes wide, as though she’s unsure what to do. <<if $annie.obediencelevel >= 3>>But that lasts only a brief moment before, like the obedient girl she is, she lowers her mouth to the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>dripping, drooling tip of your dick<<else>>engorged tip of your dick<</if>>.<<else>><<if $annie.petgirlfetish >= 75 && $annie.leash == true>>A quick but demonstrative tug on her leash pulls her closer to the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>dripping, drooling tip of your dick<<else>>engorged tip of your dick<</if>>, and she quickly gets the point.<<else>>You clear your throat and give her a meaningful look when she focuses on your face, and she slowly lowers her mouth to the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>dripping, drooling tip of your dick<<else>>engorged tip of your dick<</if>>.<</if>><</if>>
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/dick lick.mp4" autoplay loop></video>She licks it almost shyly, the feel of her tongue on your cock making you shiver in delight. But she takes her time, whether from inexperience or fear, you’re not sure. After a few minutes of light licking, you’re starting to get frustrated.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She pauses and looks up at you, her mouth open and her tongue hanging out.
<<pspeech>>//Suck//.<</pspeech>>
<<if $annie.petgirlfetish >= 75 && $annie.leash == true>>You tug on her leash again for emphasis, and she<<else>>She<</if>> nods, a look of concern in her eyes, but she does what you want, opening her mouth wide and putting your dick inside.\
\
<<if $player.penissize >= 3>>\
It’s definitely a struggle for her to fit all of your <<print $penisSize[$player.penissize]>> dick in her mouth, but she does her best to please you. You suppose you’ll have to be satisfied with what she’s capable of, considering her lack of cock-sucking background, though only having part of your dick in her mouth is very unsatisfying.
<<set $randomnumber = random(2,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<else>>\
She’s able to get most of your <<print $penisSize[$player.penissize]>> dick in her mouth without difficulty, licking the length of your shaft with her tongue as she does so, awkwardly.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<</if>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>Her lack of experience is evident from her jerking motions, but she does her best, moving her head up and down your dick slowly. It’s not the most satisfying sexual experience you’ve ever had, but still surprisingly pleasurable given her skill. <<if $playerPath == "dom">>You do your best to avoid making too many satisfied noises, to reinforce your disciplined and domineering image, but it //does// feel quite good.<<else>>You roll your head back and enjoy the moment, letting out a moan of pleasure as you do, encouraging her efforts further.<</if>>
A sudden feeling of tension announces your imminent orgasm. You briefly consider giving <<print $annie.name>> some kind of warning, but by the time you open your mouth to do so, it’s already too late.
<<button "Cum!" "Annie Living Room Blowjob Cum">><</button>>\
<<elseif $annie.mouthskill <= 30>>\
She licks your erect dick slowly, from base to tip, her hot breath on your sensitive skin complimenting the wet feeling of her tongue. She takes her time, seconds passing in delightful ecstasy as she makes her way to the tip of your <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>oozing<<else>>engorged<</if>> dick. She wastes no time in wrapping her mouth around the tip and working her way down.
<<if $player.penissize >= 4>>\
She tries, but your <<print $penisSize[$player.penissize]>> dick is just too //big// and //girthy// to fit comfortably in her mouth, something that makes you smile as you see her choking slightly trying to suck on the full length. She closes her eyes, doing her best to not gag, but she isn’t quite able to get all the way down to the base. She settles for getting most of it in her mouth, which is still impressive, and using her hand to play with the rest.
<<set $randomnumber = random(2,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<else>>\
She takes her time making her way to the base of your dick, carefully fitting as much of it as she can in her mouth. You see her stop about halfway down and close her eyes before resuming, but she manages to get to the base without too much difficulty.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<</if>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>Her experience sucking your cock has paid off, and while there’s still room for improvement, you can’t help but let out a moan of pleasure as she sucks you off with evident skill. The fact that she’s so good //because// you’ve been having her mouthfuck your dick only makes it better. <<if $playerPath == "dom">>Still, you should maintain your control just a bit better, and after a deep breath, you manage to avoid letting out any further indications of satisfaction.<<else>>You roll your head back, relaxing into the feeling of satisfaction and pleasure that suffuses your body, moaning and cooing as <<print $annie.name>> goes to town.<</if>>
You feel your dick starting to twitch and tense in her mouth, and it’s clear that you’re going to cum shortly. You //could// let <<print $annie.name>> know, but where’s the fun in that?
<<button "Cum!" "Annie Living Room Blowjob Cum">><</button>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>She licks your erect dick slowly, erotically, a big smile on her face as she makes her way from the base to the tip. She stops to jack you off a bit, using her saliva<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>and your own constantly oozing pre-cum<</if>> as lubricant, before resuming her journey. You have to take a quick, surreptitious breath when she’s not looking to steady yourself, to try to avoid blowing your load too soon. She’s //good//, and she’s good because //you// trained her to expertly suck //your// dick. The thought, along with the sensations, almost pushes you over the edge, but you manage to refrain as she reaches the top of your mountain.
<<if $player.penissize >= 5>>\
Despite her skill, her training, and her desire, she //still// has trouble taking your <<print $penisSize[$player.penissize]>> dick in her mouth. There’s just too much of it for her to take it comfortably, but she does her best, getting almost all the way to the base before she starts sliding her mouth up and down your shaft.
<<set $randomnumber = random(2,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<else>>\
She easily slides down to the base of your <<print $penisSize[$player.penissize]>>, a smile on her face as she easily suppresses her gag reflex to deepthroat you. After proving her ability, she starts sliding her mouth up and down your shaft.
<<set $randomnumber = random(1,2)>>\
<<set $annie.mouthskill += $randomnumber>>\
<</if>>\
You do your best to hold back, but she’s //really// fucking good at sucking your dick. The best you can do is <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>pull on her leash<<else>>put your hand on the back of her head<</if>> to encourage her, making her double her efforts to get you off. It’s no surprise that you can feel your dick starting to pulse and throb as you get ready to cum.
<<button "Cum!" "Annie Living Room Blowjob Cum">><</button>>\
<</if>>\
<</if>>\You take <<print $annie.name>>’s hand and guide her towards the couch. She doesn’t resist at all, taking a seat, and then laying down, her legs slightly spread, without even needing an instruction. You stop to take off enough of your clothes to reveal your hardening <<print $penisSize[$player.penissize]>> dick before sitting on the couch yourself, pulling <<print $annie.name>>’s legs apart and settling between them.
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in…fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<</if>>\
<div id="lvsex">\
<<button "Missionary">>\
<<replace "#lvsex">>\
<<if $condoms >= 1>>\
<div id="condoms">\
<<button "Wear a Condom">>\
<<replace "#condoms">>\
<<set $condoms -= 1>>\
You lean over <<print $annie.name>> to reach into the drawer of a table next to the couch, and pull out a condom, still in the wrapper, looking at it with feigned curiosity. <<if $condoms <= 0>>You note that this is your last condom. <</if>>Then, with a particular flair, you open the package and hand the condom to <<print $annie.name>>, thrusting your now-very erect dick forward to make it clear what you expect her to do.
<<if $annie.pregnantfetish >= 50>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick. Then, without saying a word, she throws the condom aside.
<<speech "annie" "<<print $annie.name>>">>I-I want it raw.<</speech>>
Her defiance of your unspoken order is unusual, but endearing at the same time. You //could// force her to put the condom on you, but if she ignores you again, that could make her more willing to be disobedient in the future. And besides, you don’t have to cum //in// her, regardless of what she thinks will happen.
<<if $annie.pregnant == "yes">>\
There is one other thing, though.
<<pspeech>>You can’t get any //more// pregnant, pet.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, please don’t put it on. I-I want to feel you cum in me. Please.<</speech>>
Well, who are you to deny such a request? At least for now.
<</if>>\
<<else>>\
<<set $activecondom = true>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick, before carefully putting it on your dick. The motion of her hand on your shaft as she unrolls the condom makes you twitch, but fortunately, you’re well in control at the moment. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>The tip of the condom almost immediately starts to sag from the incessant pre-cum leaking from your dick.<</if>>
<</if>>\
<<button "Fuck Her" "Annie Living Room Missionary Sex">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need For a Condom">>\
<<replace "#condoms">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Living Room Missionary Sex">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>
<<speech "annie" "<<print $annie.name>>">>W-wait I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Living Room Missionary Sex">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Doggy Style">>\
<<replace "#lvsex">>\
You take <<print $annie.name>>’s hand and guide her towards the couch. She doesn’t resist at all, taking a seat, and then laying down, her legs slightly spread, without even needing an instruction. You stop to take off enough of your clothes to reveal your hardening <<print $penisSize[$player.penissize]>> dick before sitting on the couch yourself, pulling <<print $annie.name>>’s legs apart and settling between them.
<<if $annie.seenplayergenitals == false>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in…fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<</if>>\
<div id="lvbuttorvag">\
<<button "Fuck Her Pussy">>\
<<replace "#lvbuttorvag">>\
<div id="doggycondom">\
<<if $condoms >= 1>>\
<<button "Wear A Condom">>\
<<replace "#doggycondom">>\
<<set $condoms -= 1>>\
You lean over <<print $annie.name>> to reach into the drawer of a table next to the couch, and pull out a condom, still in the wrapper, looking at it with feigned curiosity.<<if $condoms <= 0>> You note that it's your last condoms.<</if>> Then, with a particular flair, you open the package and hand the condom to <<print $annie.name>>, thrusting your now-very erect dick forward to make it clear what you expect her to do.
<<if $annie.pregnantfetish >= 50>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick. Then, without saying a word, she throws the condom aside.
<<speech "annie" "<<print $annie.name>>">>I-I want it raw.<</speech>>
Her defiance of your unspoken order is unusual, but endearing at the same time. You //could// force her to put the condom on you, but if she ignores you again, that could make her more willing to be disobedient in the future. And besides, you don’t have to cum //in// her, regardless of what she thinks will happen.
<<if $annie.pregnant == "yes">>\
There is one other thing, though.
<<pspeech>>You can’t get any //more// pregnant, pet.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, please don’t put it on. I-I want to feel you cum in me. Please.<</speech>>
Well, who are you to deny such a request? At least for now.
<</if>>\
<<button "Fuck Her" "Annie Living Room Doggy Sex">><</button>>\
<<else>>\
<<set $activecondom = true>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick, before carefully putting it on your dick. The motion of her hand on your shaft as she unrolls the condom makes you twitch, but fortunately, you’re well in control at the moment. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>The tip of the condom almost immediately starts to sag from the incessant pre-cum leaking from your dick.<</if>>
<<button "Fuck Her" "Annie Living Room Doggy Sex">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "No Need For a Condom">>\
<<replace "#doggycondom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Living Room Doggy Sex">><</button>>\
<</replace>>\
<</button>>\
<<else>>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Living Room Doggy Sex">><</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Ass" "Annie Living Room Doggy Anal Sex">><</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\You ignore the couch, moving past <<print $annie.name>> and taking a seat on a comfortable chair. <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>You make sure to grab her leash as you do so, letting it trail out just a bit, holding it in your fingers almost daintily as you sit. Spreading your legs, you give a quick tug on the lead, and she gets the hint immediately, following your unspoken order and moving between your legs. Another tug gets her to kneel down.<<else>>You spread your legs and wait.<</if>> <<print $annie.name>> looks at you for a moment, <<if $annie.obediencelevel >= 3>>but quickly recovers and kneels, positioning herself between your legs<<else>>hesitating a moment even though she clearly understands what you’re demanding. After a pregnant silence, she positions herself between your legs, kneeling after a moment<</if>>.
<<pspeech>>I’m waiting.<</pspeech>>
She actually flinches as the hard edge in your voice, but it’s important to make it clear that you’re in control right now. She starts undressing you, though you stop her when she tries to take off your top, forcing her to focus on your nethers. <<if $annie.seenplayergenitals == false>>She pauses when she gets to the smooth mound hidden by your panties, but recovers quickly, sliding your underwear down over your legs to reveal your pussy.<<else>>She takes off your underwear slowly, drawing it out just long enough to enjoy it without annoying you, as your pussy reacts to the sudden cool air on your lower lips.<</if>>
<<print $annie.name>> stares at your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling<<else>>glistening<</if>> pussy for a long moment, her eyes wide, as though she’s unsure what to do. <<if $annie.obediencelevel >= 3>>But that lasts only a brief moment before, like the obedient girl she is, she lowers her head between your legs, her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair tickling your thighs as her tongue hangs out of her mouth, so close that you can feel her breath on your nethers.<<else>><<if $annie.petgirlfetish >= 75 && $annie.leash == true>>A quick but demonstrative tug on her leash pulls her closer to your cunt, and she quickly gets the point.<<else>>You clear your throat and give her a meaningful look when she focuses on your face, and she hesitantly lowers her mouth to your cunt, her tongue hanging out, so close that you can feel her breath on your nethers.<</if>><</if>>
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/pussy licking 2.mp4" autoplay loop></video>She licks almost shyly, as though tasting something she’s not sure she’ll like, but her tongue does like the outside of your pussy. Just a touch, just enough to send a shiver up your spine. But her cautious efforts are starting to frustrate you. You <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>tug her leash again<<else>>tap her on the head<</if>> to get her attention.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She pauses and looks up at you, her mouth open and her tongue hanging out.
<<pspeech>>More effort.<</pspeech>>
She nods despite the concern in her eyes, taking a deep breath to steel herself before closing her eyes and plunging her face between your thighs.
Her lack of experience is quickly evident. Despite the tongue now delving into your most intimate of places, it feels more like an examination than a sexy moment. You do your best to encourage her, guiding her head with your thighs and your hand, giving her words of encouragement, but she completely ignores your clit, leaving you to play with it yourself. It makes you wonder if she has any experience with masturbating, really.
A sudden shiver up your spine announces your imminent orgasm, a sensation that snuck up on you while you were concentrating on guiding your <<if $playerPath == "dom">>slave<<else>>lover<</if>> in proper technique. You briefly consider giving <<print $annie.name>> some kind of warning, but by the time you open your mouth to do so, it’s already too late.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<button "Cum!" "Annie Living Room Cunnilingus Cum">><</button>>\
<<elseif $annie.mouthskill <= 30>>\
<video class="floatright medium" src="images/Annie/sex/pussy licking 2.mp4" autoplay loop></video>She licks the outside of your cunt slowly, erotically, making you shiver despite yourself. <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>When you look down, she makes a big show of lapping up your slick girlcum, pulling her tongue back in her mouth to savor the taste,<<else>>When you look down, she makes a big show of raising her head and giving you a smile,<</if>> before going back to work, probing your pussy with her tongue.
You put your hand on the back of her head, pulling her closer, letting her get her tongue deeper. The way she wiggles it, tickling and exploring the depths, is almost enough to make you cum right then and there, but you’re able to restrain yourself. It’s not difficult: the pleasure she’s giving you is excellent, but it’s still not quite enough to give you a crashing orgasmic wave. For that, you let go of her head and start playing with your clit, only distantly annoyed that she isn’t doing that for you. Your hand bumps her head, but she doesn’t let up, and the extra stimulation makes you cry out in rapidly escalating pleasure.
You’re going to cum. You could warn <<print $annie.name>>, but there’s no time.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<button "Cum!" "Annie Living Room Cunnilingus Cum">><</button>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/pussy licking 1.mp4" autoplay loop></video>She licks the outside of your cunt slowly, erotically, making you shiver despite yourself. <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>When you look down, she makes a big show of lapping up your slick girlcum, pulling her tongue back in her mouth to savor the taste,<<else>>When you look down, she makes a big show of raising her head and giving you a smile,<</if>> before going back to work, probing your pussy with her tongue.
She’s really fucking good at eating you out. The fact that she’s really good because //you// trained her to do it, because she’s been licking //your// pussy, gives you a blissful sensation that threatens to send you over the edge all on its own, but you’re able to hold back, right up until <<print $annie.name>> starts playing with your clit. The sudden, unexpected but certainly not unwelcome stimulation makes you cry out despite yourself, squeezing your thighs together as you realize the inevitable.
You’re going to cum. And with <<print $annie.name>>’s tongue deep in your cunt, there’s no way she’s not going to be at ground zero. That’s fine by you.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<button "Cum!" "Annie Living Room Cunnilingus Cum">><</button>>\
<</if>>\You take <<print $annie.name>>’s hand and guide her towards the couch. She doesn’t resist at all, taking a seat, and then laying down, her legs slightly spread, without even needing an instruction. You leave her there, heading to your bedroom and taking your strap-on, removing enough of your clothes to put it on over your nethers, before returning to the living room.
<div id="sexposition">\
<<button "Missionary Position">>\
<<replace "#sexposition">>\
<<print $annie.name>>’s eyes widen when she sees the thick rubber dick between your legs. <<if $annie.obediencelevel >= 3 >>But she doesn’t make any other movement, except to spread her legs a bit more.<<elseif $annie.hadsex == false>>You can see the nervousness in her eyes, the way she tenses up her arms and legs. You quickly straddle her, your hips over her thighs, and reach out to caress her face.
<<pspeech>>Relax, pet. I know what I’m doing.<</pspeech>>
She doesn’t relax, nor do you really expect her to, but //her// concerns are not //your// concerns.<<else>>She looks a little apprehensive, but <<if $annie.vaginalskill >= 25>>she doesn’t tense up at the sight<<else>>she only tenses a little bit, keeping her legs spread wide<</if>>.<</if>>
You take a moment to enjoy your position of strength and power, hovering over her. She could leave any time she wanted, and you wouldn’t stop her, but here, straddling her, getting ready to fuck her, you feel //in control//, //dominant//, and you like it. And <<print $annie.name>> looks very cute beneath you, her face flushed, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>naked<</if>><<if $annie.lactation !== "none">> milk-filled<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each breath, her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair splayed out behind her head<<if $annie.earsheadband !== "none">>, her <<print $annie.earsheadband>> still in place<</if>>. She is a vision of loveliness, all the more so because she’s //yours//, <<if $annie.obediencelevel >= 4>>in mind, body and soul<<else>>even if she doesn’t quite understand it all yet<</if>>.
<video class="floatright medium" src="images/Annie/sex/missionary strapon.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt. She squeals at the sudden intrusion, hands grasping at the fabric of the couch. \
<<if $annie.vaginalskill <= 10>>\
She clenches down before you’re barely halfway in, or maybe she’s just not ready to take the full length of your strap-on. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your pseudo-cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her.
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, though the big rubber dick is a little bigger than she’s comfortable with. She tightens her hold on the sheets, her knuckles white, as you hold her waist and fuck her, gently at first, but picking up speed as she starts moaning and writhing, <<if $annie.pussyleaking == "yes">>the lewd sounds from her gushing pussy echoing around the room<<else>>her eyes rolling back in her head as she rides the wave of pleasure as well as she rides your rubber cock<</if>>.
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<else>>\
You slide in easily, and <<print $annie.name>> smiles up at you as you bury your rubber cock in her. You stop for a moment, letting her feel the fullness in her pussy, before you start slowly fucking her, pulling back and thrusting forward sharply. Each thrust makes her moan, long and lewdly, as she holds onto the armrest behind her head, bracing herself against the fucking that you’re giving her. <<if $annie.pussyleaking == "yes">>Her cunt is so fucking wet and drooling that each thrust makes a particularly lewd sound, and her pussy juice leaks out and soaks into the couch cushions.<</if>>
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<</if>>\
Despite the fun you’re having, the strap-on dildo isn’t giving you enough pleasure to reach orgasm yourself, but it’s clear that <<print $annie.name>> isn’t having that same problem. She’s about to cum.
<div id="orgasm">\
<<button "Let Her Cum" "Annie Living Room Strapon Vaginal Orgasm">><</button>>\
<<button "Make Her Beg">>\
<<replace "#orgasm">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as her building pleasure pauses.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
The battle that plays out on her face is a delight to see.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<button "Let Her Cum" "Annie Living Room Strapon Vaginal Orgasm">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Doggy Style">>\
<<replace "#sexposition">>\
<<print $annie.name>>’s eyes widen when she sees the thick rubber dick between your legs. <<if $annie.obediencelevel >= 3 >>But she doesn’t make any other movement, except to spread her legs a bit more.<<elseif $annie.hadsex == false>>You can see the nervousness in her eyes, the way she tenses up her arms and legs. You quickly straddle her, your hips over her thighs, and reach out to caress her face.
<<pspeech>>Relax, pet. I know what I’m doing.<</pspeech>>
She doesn’t relax, nor do you really expect her to, but //her// concerns are not //your// concerns.<<else>>She looks a little apprehensive, but <<if $annie.vaginalskill >= 25>>she doesn’t tense up at the sight<<else>>she only tenses a little bit, keeping her legs spread wide<</if>>.<</if>>
You pause for a moment, wondering how best to proceed, before deciding that it’s better to just take advantage of your position of power. You grab <<print $annie.name>> by the hips and twist. She quickly understands what you’re attempting and follows through, flipping onto her stomach, then getting up on her hands and knees, balancing on the arm of the couch.<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>> The <<print $annie.latexcolor>> latex covering her body squeaks as she moves.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>> The <<print $annie.latexcolor>> latex covering most of her body squeaks as she moves.<</if>><<if $annie.petgirlfetish >= 62 && $annie.tailplug !== "none">> Her <<print $annie.tailplug>> floofs out behind her.<</if>><<if $annie.pregtime >= 140>> She has to move carefully and use a hand to steady her heavy, gravid belly as she does so.<</if>>
<div id="buttorvag">\
<<button "Fuck Her Pussy">>\
<<replace "#buttorvag">>\
You take a moment to enjoy the view of her presenting, slowly rubbing the tip of your rubber cock against the entrance of her <<if $annie.pussyleaking == "yes">>absolutely dripping<<else>>sensitive wet<</if>> cunt. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard…if you had a dick. As it is, your pussy is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling even more than usual<<else>>wet and ready<</if>>, almost making you wish you had something more than the short end of the strap-on in there.
<video class="floatright medium" src="images/Annie/sex/doggy strapon.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt. She squeals at the sudden intrusion, her uncomfortableness quickly fading into moans of pleasure as she grips the arm of the couch.
<<if $annie.vaginalskill <= 10>>\
She clenches down before you’re barely halfway in, or maybe she’s just not ready to take the full length of your strap-on. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your pseudo-cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her.
<<set $randomnumber = random(2,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, though the big rubber dick is a little bigger than she’s comfortable with. She braces herself against the couch, her arms shaking, as you hold her waist and fuck her, gently at first, but picking up speed as she starts moaning and writhing, <<if $annie.pussyleaking == "yes">>the lewd sounds from her gushing pussy echoing around the room<<else>>her eyes rolling back in her head as she rides the wave of pleasure as well as she rides your rubber cock<</if>>. You give her ass a smack, making her cry out in alarmed arousal, and she falls slightly, resting her arms on the edge of the couch as she endures.
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<else>>\
You slide in easily, and <<print $annie.name>> smiles up at you as you bury your rubber cock in her. You stop for a moment, letting her feel the fullness in her pussy, before you start slowly fucking her, pulling back and thrusting forward sharply. <<if $annie.pussyleaking == "yes">>Her cunt is so fucking wet and drooling that each thrust makes a particularly lewd sound, and her pussy juice leaks out and drips onto the couch, like lewd rain.<</if>> She lowers herself down as you keep railing her, moaning into the arm of the couch as she keeps her ass up and ready, but you reach down and grab <<if $annie.petgirlfetish >= 80 && $annie.leash == true>>the end of her leash, pulling back on it sharply. She has no choice but to lift herself back onto her shaking arms, her head tilted backwards as you hold the end of her lead tightly.<<else>>her arms, lifting them up so that she’s tilting backwards, her spine curved as she looks up at the ceiling. You use the added leverage to fuck her all the harder, and her moans turn into aroused, needy screams of ecstacy.<</if>>
<<set $randomnumber = random(1,2)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<</if>>\
Despite the fun you’re having, the strap-on dildo isn’t giving you enough pleasure to reach orgasm yourself, but it’s clear that <<print $annie.name>> isn’t having that same problem. She’s about to cum.
<div id="doggyorgasm">\
<<button "Let Her Cum" "Annie Living Room Strapon Vaginal Orgasm">><</button>> | \
<<button "Make Her Beg">>\
<<replace "#doggyorgasm">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, trying to look back over her shoulder at you but failing.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
The battle that plays out on her face is a delight to see.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<<button "Let Her Cum" "Annie Living Room Strapon Vaginal Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Ass">>\
<<replace "#buttorvag">>\
You take a moment to enjoy the view of her presenting, slowly rubbing the tip of your rubber cock against her backdoor. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard…if you had a dick. As it is, your pussy is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling even more than usual<<else>>wet and ready<</if>>, almost making you wish you had something more than the short end of the strap-on in there.
<video class="floatright medium" src="images/Annie/sex/doggy strapon.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s tight ass.
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of the pseudo-dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: climbing off the couch is an impossibility as long as you’re holding her hips. She’s instead forced to brace herself against the arm of the couch.
<<pspeech>>Just relax, pet.<</pspeech>>
She shudders as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward over her, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your strap-on. She clenches down hard, tears now freely streaming down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have quite enough of the strap-on buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this…or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your strap-on in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it. Eventually, you’re forced to stop when you get a little winded. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $randomnumber = random(1,4)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your strap-on to the hilt.
<<pspeech>>Good girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She can’t even look at you for reassurance, and instead groans in discomfort, as she hangs over the edge of the couch, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, slowly moving your strap-on in and out as you hold her hips up. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, working her hips to try to increase her pleasure.
As much fun as this is, you’re not likely to get off with just a strap-on, even when you’re enjoying a position of dominance, and <<print $annie.name>> still has enough pain that she can’t separate it from the pleasure. She makes the appropriate noises and moves the right way, but she’s still struggling to cum just from having her ass fucked. You eventually slow down, pulling your strap-on out of her ass with a muted pop, and she sighs in relief and exhaustion.
<<set $randomnumber = random(1,3)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you give <<print $annie.name>> a stinging smack on the ass, and she relaxes enough to let you push into her butthole without any real effort. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your strap-on push into her ass, filling her up, and then, as you start fucking her, she shivers and pushes back against you, the moans she’s making not entirely of pleasure, but certainly not of pain.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The strap-on isn’t doing much for you, but seeing her writhe on the end of your rubber dick is certainly sending shivers up your spine.
It soon becomes clear that she’s about to cum from having her ass fucked, a true sign of obedience, and you have only moments to decide how to proceed.
<<set $randomnumber = random(1,2)>>\
<<set $annie.analskill += $randomnumber>>\
<div id="beg">\
<<button "Let Her Cum" "Annie Living Room Strap On Anal Orgasm">><</button>> | \
<<button "Make Her Beg">>\
<<replace "#beg">>\
Just when it seems like she’s about to cum, you stop, holding steady as you watch her. She blinks, panting, her face and body covered in sweat, as she tries to look back at you.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<button "Let Her Cum" "Annie Living Room Strapon Anal Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\<img class="floatright medium" src="images/Annie/sex/bondage couch.jpg">You leave <<print $annie.name>> on the couch, unable to move properly, as you go to your bedroom to retrieve your //special// toy, putting it on before you head back to the living room. Her eyes widen when she sees the thick, rigid rubber dick protruding from your pussy.
<<speech "annie" "<<print $annie.name>>">>O-oh.<</speech>>
You <<if $playerPath == "dom">>turn up your nose, observing her with an imperial gaze, evaluating<<else>>smile lovingly at her as you watch her squirm on the couch<</if>>, moving towards her with slow, measured steps. Her face is flushed red, her mouth hanging open as she breathes heavily in anticipation, doing her best to sit up on the couch without being able to use her arms.
<div id="bondagelivingroomstraponsex">\
<<button "Fuck her pussy">>\
<<replace "#bondagelivingroomstraponsex">>\
<<set $annie.hadsex = true>>\
You take a seat next to her, grabbing hold of the rope that binds her and adjusting her into the correct position, and <<if $annie.obediencelevel >= 3>>she does her best to help you<<else>>she struggles to help but mostly ends up acting as though she’s trying to get away<</if>>. Eventually, however, she’s in the proper position, on her back, looking up at you as you loom over her.
<<pspeech>>I’m going to fuck you now, pet.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3>>Yes, <<print $annie.playertitle>>.<<else>>O…okay…okay…<</if>><</speech>>
<video class="floatright medium" src="images/Annie/sex/strapon bondage couch.mp4" autoplay loop></video>You don’t waste any more time on words, thrusting your hips forward and into her pussy. <<if $annie.vaginalskill <= 15>>It’s not a very large strap-on, more average-sized than anything, but, <<if $annie.pussyleaking == "yes">>despite her incredible amounts of ladycum<<elseif $annie.lust >= 50>>despite the wetness you can see on her pussy lips<<else>>perhaps because she’s not fully aroused<</if>>, it’s still a tight fit. She gasps as she feels your dick fill her, moaning long and lewdly as you push in inch after seemingly unending inch.<<elseif $annie.vaginalskill <= 35>>It’s not a very large strap-on, more average-sized than anything, and you manage to slide in easily, <<if $annie.pussyleaking == "yes">>helped by her incredible ability to produce ladycum<<elseif $annie.lust >= 50>>helped by her slick ladycum<<else>>though it’s not entirely without issue, since she’s still a little dry<</if>>. She moans in delight as she feels you penetrate her, her head rolling back at the sensation of her pussy being filled.<<else>>It’s not a very large strap-on, more average-sized than anything, but you manage to slide in so easily that you wonder if perhaps you should look into getting a larger size. <<print $annie.name>> takes it easily, cooing in delight as you fill her pussy, but even though you can’t feel anything through the hard rubber of the strap-on, you get the distinct impression that there’s room for you to work with in there.<</if>>
<<speech "annie" "<<print $annie.name>>">>O-oh god...<</speech>>
She shudders in just the right way at the sensation of being filled by your hard rubber dick, and when you slowly pull back, she lets out a lewd moan that turns into a gasp when you thrust back in. It doesn’t take long at all before you’re pistoning the strap-on in and out of her <<if $annie.pussyleaking == "yes">>sopping wet cunt, making sloppy sounds worthy of porn<<else>>hungry pussy<</if>>, as she struggles against the ropes binding her, both trying to get away from you and trying to get you deeper into her pussy.
<<speech "annie" "<<print $annie.name>>">>O-oh, fuck...I-I’m gonna...<<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>, I’m gonna cum!<<else>><<print $player.name>>, I’m gonna cum!<</if>><</speech>>
You’re not in a similar situation, but that's to be expected, since your strap-on doesn't provide that much stimulation. But you're satisfied that she had the presence of mind to warn you, and a desire to do it.
<div id="annielrbondagecum">\
<<button "Let Her Cum" "Annie Living Room Bondage Strapon Orgasm">><</button>> | \
<<button "Make Her Beg For It">>\
<<replace "#annielrbondagecum">>\
You stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as she holds tightly to the ropes holding her arms.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance. The lust is mixing her emotions together.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Let Her Cum" "Annie Living Room Bondage Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
<<button "Fuck Her Ass">>\
<<replace "#bondagelivingroomstraponsex">>\
<video class="floatright medium" src="images/Annie/sex/missionary strapon.mp4" autoplay loop></video>You take a seat next to her, taking hold of the ropes and moving her to the correct position on the couch. She <<if $annie.obediencelevel >= 3>>does her best to try to help you, but really just ends up causing more trouble until you give her a look and she stops<<else>>is confused by your instructions but follows them as best she can<</if>>, until finally she’s lying face down on the couch, her ass up in the air. You position yourself behind her and start rubbing your rubber dick against her asshole.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3 || $annie.analskill >= 25>>O-oh! Okay...okay, yes.<<else>>Wh-whoa, wait, h-hold on!<</if>><</speech>>
You don’t bother listening to her, instead making sure that there’s enough lube on the strap-on and her asshole, before gently but firmly thrusting forward.\
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of the pseudo-dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: all she can do is grind her face against the couch, futilely trying to escape. She can’t even push you away, with her arms bound and your dominant position behind her.
<<pspeech>>Just relax, pet.<</pspeech>>
She shivers in your arms as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I-I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your strap-on. She clenches down hard, tears now freely streaming down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have quite enough of the strap-on buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your strap-on in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it. Eventually, you’re forced to stop when you get a little winded. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $annie.analskill += 3>>\
<<button "Pull Out and Let Her Rest" "Annie Living Room Bondage Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your strap-on to the hilt.
<<pspeech>>Good girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She tries to look at you for reassurance, but her bonds make that impossible as she sways under you, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she know it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, slowly moving your strap-on in and out as you hold her hips up. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, straining against her bonds as she tries to increase her pleasure.
As much fun as this is, you’re not likely to get off with just a strap-on, even when you’re enjoying a position of dominance, and <<print $annie.name>> still has enough pain that she can’t separate it from the pleasure. She makes the appropriate noises and moves the right way, but she’s still struggling to cum just from having her ass fucked. You eventually slow down, pulling your strap-on out of her ass with a muted pop, and she sighs in relief and exhaustion.
<<set $randomnumber = random(2,5)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Pull Out and Let Her Rest" "Annie Living Room Bondage Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a look and a firm slap on the ass, and she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your strap-on push into her ass, filling her up, and then, as you start fucking her, she shivers and moves her hips against you, helping you as much as she can from her restrained position.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The strap-on isn’t doing much for you, but seeing her writhe on the end of your rubber dick is certainly sending shivers up your spine.
It soon becomes clear that she’s about to cum from having her ass fucked, a true sign of obedience, and you have only moments to decide how to proceed.
<div id="annielrbondagecum">\
<<button "Let Her Cum" "Annie Living Room Bondage Strapon Orgasm">><</button>> | \
<<button "Make Her Beg For It">>\
<<replace "#annielrbondagecum">>\
You stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as she holds tightly to the ropes holding her arms.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance. The lust is mixing her emotions together.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Let Her Cum" "Annie Living Room Bondage Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>>\
</div>\You gently but firmly push <<print $annie.name>> off the couch and onto the floor, where she quickly gets onto her knees facing you. You enjoy that for a moment, seeing her in her //proper// place, before you take off your clothes enough to expose your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>soaked<<else>>hot<</if>> vagina.
<<pspeech>>Lick.<</pspeech>>
She actually flinches at the command, recoiling back slightly at the unyielding nature of your order, but <<if $annie.obediencelevel >= 3>>then enthusiastically leans forward as you spread your legs<<else>>slowly leans forward, invited onward as you spread your legs<</if>>. <<if $annie.seenplayergentials == false>>If she has anything to say about seeing your pussy for the first time, she keeps it to herself.<<set $annie.seenplayergentials = true>><</if>> You consider grabbing her head to guide her in, but decide against it; you want her to do this all on her own, to show her devotion.
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/pussy licking 2.mp4" autoplay loop></video>Which is just as well, since she’s not very good at licking pussy. Her tongue reaches out to touch your feminine folds gently, almost to the point that you’re wondering if she’s afraid of the taste, or maybe the action itself. It feels more like a //tickling// sensation than a proper tonguefucking. Despite your desire to make her work for it, you won’t be getting anything but frustration unless you //help// her out.
You put your hand on the back of her head, giving her a chance to look up at you, her mouth obscured by your nethers, and pull her towards you, guiding her to //proper// worship as you feel her nose on your clit, her tongue pushing deeper into your pussy.
<<pspeech>>Much better...<</pspeech>>
Whether she hears you or not, you can’t tell, but she starts lapping at your cunt with renewed vigor, her rushed breaths and moans reverberating through your entire body. You keep your hand on her head, just to make sure she understands what she’s supposed to be doing, but she couldn’t pull away even if she wanted to. You lean back and let her work, closing your eyes and bringing one hand up to touch your <<print $breastSize[$player.breastsize]>> breasts, to increase your pleasure as she does her best.
It takes a while with her lack of experience, but her enthusiasm eventually is enough to bring you to the brink of orgasm, and you feel that loss of control, that impending flood coming as surely as the sunrise, but much faster, and just as impossible to hold back.
<<elseif $annie.mouthskill <= 25>>\
<video class="floatright medium" src="images/Annie/sex/pussy licking 2.mp4" autoplay loop></video>She approaches your vagina with a smile on her face that quickly gets obscured when she gets close enough for you to feel her breath. She takes a moment to lick the outside, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>lapping up your copious amounts of leaking femcum<<else>>her tongue on your nethers making you shiver with delight, a sensation you manage to conceal only through concerted effort<</if>>, before moving on to your pussy proper, her tongue pushing into you without hesitation.
You put a hand on the back of her head, holding her in place as you ride the waves of pleasure pulsing through your body. <<print $annie.name>> isn’t as good at worshiping your cunt as she is //enthusiastic//, but enthusiasm certainly makes up for a lack of skill. You find yourself rolling your hips against her face, pulling harder on her head, urging her to push her tongue deeper as your pleasure starts to peak.
The orgasm almost sneaks up on you somehow, despite the fact that you’re actively encouraging it, but by the time you’re ready for it, it’s already arrived, and you can’t do anything to hold it back.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/pussy licking 1.mp4" autoplay loop></video>She approaches your pussy with a grin, licking your mound with a delicateness that would surprise you if it weren’t so fucking erotic. The sensation of her tongue on your nethers is enough to make you shiver with need that you can’t actually conceal, and you let out a husky breath that makes her look up at you with an impish smile.
<<speech "annie" "<<print $annie.name>>">>Did you like that, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>?<</speech>>
You give her a look in response, a stern, no-nonsense look that will brook absolutely no further delay, and she giggles. Frustrated, you put your hand on the back of her head and pull her face into your pussy, //encouraging// her to get to work. And she does, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>licking up your flood of pussy juice as she pushes her tongue deeper into your cunt<<else>>slowly pushing her tongue into your cunt<</if>>, her moans reverberating through your body as you shudder and groan in pleasure. She’s //good//, and you know that she’s good because //you// made her that way, and that only heightens your pleasure.
The first twinge comes as a surprise, a tightening of your thighs around her head as a jolt of overwhelming pleasure surges up your spine. It’s happening sooner than you thought it would, but there’s nothing wrong with that at all.
<</if>>\
<<pspeech>>Oh fuck!<</pspeech>>
Your hissed exclamation is all the warning <<print $annie.name>> has as you cum, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>all but drenching her face in your ladycum as you shudder through your ecstasy, holding her head firmly in place with your hand and thighs<<else>>holding her head firmly against your quivering pussy with your hand and your thighs as you roll your head back in pleasurable release<</if>>. You release her only after your orgasm fades, and she settles back on her butt, breathing hard to catch her breath.
Looking down at her, basking in your post-orgasmic glow, you <<if $playerPath == "dom">>have to concentrate to avoid smiling dreamily. It wouldn’t give off the right signal, after all.<<else>>smile dreamily at her, taking a breath and enjoying the sight of your bound lover.<</if>>
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<button "Relax and Bask in Your Afterglow" "Annie Living Room Bondage Aftercare">><</button>>\You take a moment to adjust your clothes, letting your <<print $penisSize[$player.penissize]>> cock out for her to see.
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">\
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in...fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, and she stops struggling against the bonds holding her to the bed. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not with the ropes, but that’s another issue entirely.
<</if>>\
<<else>>\
<<print $annie.name>>’s eyes light up, locked on the <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick. You doubt she even realizes that her mouth is slightly open, her tongue hanging out just a little bit<<if $annie.cumaddicition == true>>, though there’s a wild look in her eyes as she sees the sweet source of the cum that she craves so desperately<</if>>.
<</if>>\
You gently but firmly push her off the couch and onto the floor, and she’s helpless to resist with her arms bound. You take her seat, spread your legs, and slowly stroke your hard <<print $penisSize[$player.penissize]>> dick, not enough to be pleasurable, but enough to keep it hard<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>, your hand getting slick with your neverending stream of pre-cum<</if>>. <<print $annie.name>> watches in rapt attention, her eyes following your hand almost comically.
<<pspeech>>Suck.<</pspeech>>
<<if $annie.cumaddict == true>>\
She doesn’t need any further encouragement, shuffling forward on her knees as quickly as she can and taking your cock in her mouth like the needy slut she is.
<<elseif $annie.obediencelevel >= 3>>\
She doesn’t need any further commands, doing her best to shuffle forward on her knees as carefully as she can until she’s positioned between your legs, her breath hot on your dick as she leans forward and slowly, tantalizingly takes it in her mouth.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/dick lick.mp4" autoplay loop></video> She hesitates for a moment, long enough that you can see the indecision playing out over her face. You frown. You don’t want her //thinking// in moments like this. You want her //acting// when you give her an order.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She manages to tear her eyes away from your dick and look up at your face.
<<pspeech>>I said...//suck//.<</pspeech>>
She gets the message this time, shuffling forward awkwardly until she’s positioned between your legs, her breath hot on your dick as she leans forward. She stops just an inch or two away from actually taking your cock in her mouth, and you decide to…//help// her along by thrusting your hips forward a bit, forcing the issue, and your rod, into her mouth, her yelp of surprise cut off by the sudden influx of sex blocking her hole.
<</if>>\
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>
She gags slightly on your dick, a motion that doesn’t feel good, but she manages to suppress her reflex after a few deep breaths through her nose. She awkwardly slides her head backwards, trying to suck properly but hampered by the ropes binding her arms. Her lack of skill is //especially// evident when you feel her //teeth// on your sensitive skin, something that makes you gasp involuntarily in surprise, though there’s no pain. <<print $annie.name>> stops and looks up at you, her lips still wrapped around your cock.
<<pspeech>>No. Teeth.<</pspeech>>
She tries to slide back, to get your turgid meat out of her mouth so that she can properly apologize, but you put a hand on her head and keep her in place. She mumbles something, her muffled vocalizations making her mouth vibrate in an //interesting// way, and you moan in delight. She seems to get the point, and resumes her efforts, but adding in the occasion moan or attempt to talk. It’s not expert at all, but it’s certainly doing it for you, at least with a little extra stimulation of your <<print $breastSize[$player.breastsize]>> tits.
You consider warning <<print $annie.name>> that you’re about to cum, but quickly decide that it’s not necessary for her to know.
<<elseif $annie.mouthskill <= 30>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>
She doesn’t gag at all as she starts bobbing up and down on your dick, moaning slightly. She’s pretty decent at giving a blowjob, though you have to put your hand on her head to encourage her to go faster, something that’s hampered by her inability to use her hands for leverage. Still, she manages well enough, and some extra stimulation of your <<print $breastSize[$player.breastsize]>> tits makes you gasp as you feel your body tensing with your soon-to-be-imminent climax.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>
You’ve trained <<print $annie.name>> so well at using her mouth that you almost prefer it to her other holes at times, and this time is no exception. She expertly takes the whole length of your dick in her mouth, relaxing her throat so that she doesn’t gag, and starts sliding the whole length in and out of her mouth, using her tongue to provide a little extra stimulation. You moan in delight, letting her know that she’s doing well as you put your hand on the back of her head to encourage her. She doesn’t even seem to be hindered by her bound arms, twisting and bending in ways that you would consider impressive for a circus performer, much less your devoted <<if $playerPath == "dom">>slave<<else>>lover<</if>>. Your pleasure is so overwhelming that you almost don’t notice the warning signs of your impending orgasm until it’s too late.
<</if>>\
<div id="bondageblowjob">\
<<button "Cum in Her Mouth">>\
<<replace "#bondageblowjob">>\
You carefully increase the pressure on the back of <<print $annie.name>>’s head even as you start thrusting your hips at her mouth. You tense almost involuntarily, and roll your head back as you cum.
<<print $annie.name>> can’t pull back with your hand on her head, leaving her no choice but to do the best she can to swallow your <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>flood of cum<<else>>thick cum<</if>>. You pay her no mind, riding the waves of pleasure as your orgasm tapers off.
Finally, you’re able to catch your breath, and look down between your legs at your <<if $playerPath == "dom">>slave<<else>>lover<</if>>. <<if $annie.cumslutfetish >= 35>>To your surprise, she seems to have completely swallowed your load without problems, despite the lack of warning, and the look in her eyes makes it clear that she loved every taste, every second of it.<<else>>Some of your cum leaked out of her mouth, and the tears running from her eyes make it clear that she had some difficulty, but even so, she manages to smile around your dick still in her mouth.<</if>> You move your hand and pet her head, and she slowly lets your softening dick out of her mouth, leaning back just enough to catch her breath.
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<<button "Relax and Bask in Your Afterglow" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum on Her Face">>\
<<replace "#bondageblowjob">>\
Lacking time for subtlety, you grab her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, pulling back until she gets the point and backs off, her mouth coming away from your cock with a wet sound. You barely get a moment to register her <<if $annie.cumaddiction == true>>wild look of panic<<elseif $annie.cumslutfetish >= 50>>look of disappointment<<else>>her confused look<</if>> before your dick twitches and starts blasting loads of cum all over her face.
<video class="floatright medium" src="images/Annie/sex/cum on face.mp4" autoplay loop></video>She closes her eyes quickly just before you start showering her in cum, but she doesn’t try to twist away, though that may have more to do with her hair still gripped tightly in your hand. You shudder through your orgasm, your legs going weak as you leave her face absolutely covered in your cum. When you’re finally spent, you let go of her hair and slump back slightly on the couch, taking a moment to catch your breath.
<<if $annie.cumaddiction == true>><<print $annie.name>> is left trying desperately to lick as much of your cum off her face as she can, whimpering slightly when she runs out of easily accessible dollops.<<elseif $annie.cumslutfetish >= 50>><<print $annie.name>> slowly and sensually licks the cum off her lips, swallowing it with a moan of delight as she smiles at you.<<else>>With no real recourse, <<print $annie.name>> licks some of your cum off her lips, swallowing it down almost perfunctorily. She can’t do anything else with her arms bound, and you take a moment to enjoy the look of her covered in your spunk.<</if>>
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber == 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<<button "Relax and Bask in Your Afterglow" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You briefly consider your options, but there’s really only one thing you want right now, and it’s right there for the taking. You quickly strip off your clothes enough to expose your rapidly hardening <<print $penisSize[$player.penissize]>> dick, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>a thick stream of pre-cum oozing from the tip<<else>>stroking it a bit to get it just that little bit harder<</if>>.
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in…fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, and she stops struggling against the bonds holding her to the bed. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not with the ropes, but that’s another issue entirely.
<</if>>\
<<else>>\
<<print $annie.name>>’s eyes light up, locked on the <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick. You doubt she even realizes that her mouth is slightly open, her tongue hanging out just a little bit<<if $annie.cumaddicition == true>>, though there’s a wild look in her eyes as she sees the sweet source of the cum that she craves so desperately<</if>>.
<</if>>\
<div id="bondagesex">\
<<button "Fuck Her Pussy">>\
<<replace "#bondagesex">>\
<<if $condoms >= 1>>\
<div id="condom">\
<<button "Use a Condom">>\
<<replace "#condom">>\
<<set $activecondom = true>>\
<<set $condoms -= 1>>\
You take out the small package, opening it without any difficulty and unrolling it on your <<print $penisSize[$player.penissize]>> dick<<if $condoms <= 0>>, noticing passing that that's your last condom<</if>>. <<if $player.penissize >= 4>>It’s a tight fit, even for the extra-large size, but you get it on eventually.<</if>> <<print $annie.name>> watches you, her cheeks blushing red, <<if $annie.pregnantfetish >= 50>>though she looks a little disappointed<<else>>squirming as she waits for you to finish<</if>>. With your cock now properly protected, you sit on the couch, taking hold of her bonds and moving her into the proper position. <<if $annie.obediencelevel >= 3>>She does her best to follow your guidance as much as she can with her arms bound<<else>>She tries to help, but some instinctual need to resist must still be in her mind, and she only makes things more difficult until you stop her movements<</if>>, but eventually, you have her in the right position: face down, ass up.
<<pspeech>>I’m going to fuck you now, pet.<</pspeech>>
<<if $annie.obediencelevel >= 3>><<speech "annie" "<<print $annie.name>>">>Yes, <<print $annie.playertitle>>.<</speech>><<else>>She tries to nod, but her current orientation makes that impossible. Instead, she just lets out a breath.<</if>>
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>There’s no need for any additional notification: you thrust your hips forward, pushing your rubber-wrapped cock into her pussy. \
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she writhes with each inch that you push in deeper.
<</if>>\
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>\
\
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before your mind is brought back to the matter at hand.
<</if>>\
Buried fully in her snatch, you grab hold of her waist and start fucking her, gently at first, before speeding up. She struggles against the ropes holding her arms, not out of any desire to escape, but to try to enjoy the sensations just that bit more. You take a moment to smack her <<print $buttSize[$annie.buttsize]>> ass, enjoying <<if $annie.buttsize >= 4>>the way it jiggles<<else>>the firmness of it<</if>> and drawing a gasp from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $annie.hadsex = true>>\
<<button "Cum" "Annie Living Room Bondage Sex Orgasm">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need For a Condom">>\
<<replace "#condom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>\
You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.
<</if>>\
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>\
You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.
<</if>>\
<</if>>\
<</if>>\
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes<<if $player.dickleaking !== "no">>, and your own stream of slick secretions will be more than enough<</if>>. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she undulates with each inch that you push in deeper.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>\
\
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before you mind is brought back to the matter at hand.
<</if>>\
Buried fully in her snatch, you grab hold of her waist and start fucking her, gently at first, before speeding up. She struggles against the ropes holding her arms, not out of any desire to escape, but to try to enjoy the sensations just that bit more. You take a moment to smack her <<print $buttSize[$annie.buttsize]>> ass, enjoying <<if $annie.buttsize >= 4>>the way it jiggles<<else>>the firmness of it<</if>> and drawing a gasp from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god…<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $annie.hadsex = true>>\
<<button "Cum" "Annie Living Room Bondage Sex Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<pspeech>>I’m going to fuck you now, pet.<</pspeech>>
<<if $annie.obediencelevel >= 3>><<speech "annie" "<<print $annie.name>>">>Yes, <<print $annie.playertitle>>.<</speech>><<else>>She tries to nod, but her current orientation makes that impossible. Instead, she just lets out a breath.<</if>>
There’s no need for any additional notification: you thrust your hips forward, pushing your bare cock into her pussy. \
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she writhes with each inch that you push in deeper.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>\
\
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before your mind is brought back to the matter at hand.
<</if>>\
Buried fully in her snatch, you grab hold of her waist and start fucking her, gently at first, before speeding up. She struggles against the ropes holding her arms, not out of any desire to escape, but to try to enjoy the sensations just that bit more. You take a moment to smack her <<print $buttSize[$annie.buttsize]>> ass, enjoying <<if $annie.buttsize >= 4>>the way it jiggles<<else>>the firmness of it<</if>> and drawing a gasp from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $annie.hadsex = true>>\
<<button "Cum" "Annie Living Room Bondage Sex Orgasm">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
<<button "Fuck Her Ass">>\
<<replace "#bondagesex">>\
You take a seat next to her, taking hold of the ropes and moving her to the correct position on the couch. She <<if $annie.obediencelevel >= 3>>does her best to try to help you, but really just ends up causing more trouble until you give her a look and she stops<<else>>is confused by your instructions but follows them as best she can<</if>>, until finally she’s lying face down on the couch, her ass up in the air. You position yourself behind her and start rubbing your dick against her asshole.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3 || $annie.analskill >= 25>>O-oh! Okay...okay, yes.<<else>>Wh-whoa, wait, h-hold on!<</if>><</speech>>
<video class="floatright medium" src="images/Annie/sex/doggy style anal.mp4" autoplay loop></video>You don’t bother listening to her, instead making sure that there’s enough lube on on your dick and her asshole<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>, which is not something you need to worry about, with your constantly leaking dick<</if>>, before gently but firmly thrusting forward.\
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of your <<print $penisSize[$player.penissize]>> dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: all she can do is grind her face against the couch, futilely trying to escape. She can’t even push you away, with her arms bound and your dominant position behind her.
<<pspeech>>Just relax, pet.<</pspeech>>
She shivers in your arms as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I-I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your dick. She clenches down hard, enough to make you grimace in pain as tears stream down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have what you judge to be enough of your dick buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your dick in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it, and the incredibly tight hold is not exactly pleasurable for you either. Eventually, you have no real choice but to slow and pull out. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $annie.analskill += 3>>\
<<button "Pull Out and Let Her Rest" "Annie Living Room Bondage Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your dick.
<<pspeech>>//Good// girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She tries to look at you for reassurance, but her bonds make that impossible as she sways under you, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, holding her hips up as your slide your dick in and out of her tight asshole. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, straining against her bonds as she tries to increase her pleasure.
Fortunately, <<print $annie.name>>’s tight asshole provides another benefit, holding on //so// tight that you’re able to delay your orgasm just a bit longer. <<print $annie.name>> doesn’t seem to be enjoying herself enough to have her own, but as you start feeling a clenching sensation, you realize that that’s a secondary concern.
<<set $randomnumber = random(2,5)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Cum" "Annie Living Room Bondage Anal Sex Orgasm">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a look, and she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your dick push into her ass, filling her up, and then, as you start fucking her, she shivers and moves her hips against yourself, helping you as much as she can from her restrained position.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The feeling of her tight asshole gripping your dick is enough to make you gasp with arousal yourself, especially when <<print $annie.name>> starts relaxing and tightening her grip with each thrust, trying to help you along. You almost want to thank her for her consideration, but that wouldn’t do, and judging by her excited gasps, she’s about to get the thanks that she deserves anyway.
<<set $randomnumber = random(2,5)>>\
<<set $annie.analskill += $randomnumber>>\
<div id="annielrbondagecum">\
<<button "Cum With Her" "Annie Living Room Bondage Anal Sex Orgasm">><</button>> | \
<<button "Make Her Beg For It">>\
<<replace "#annielrbondagecum">>\
You stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as she holds tightly to the ropes holding her arms.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance. The lust is mixing her emotions together.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Cum With Her" "Annie Living Room Bondage Anal Sex Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>>\
</div>\You thrust your hips one more time, pushing your hard rubber cock deep into <<print $annie.name>>’s cunt, pushing her face into the couch as you feel her start to shudder, twisting in the ropes that hold her arms tightly.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<speech "annie" "<<print $annie.name>>">>OOoooooOOH GOD YES!<</speech>>
She shudders on the end of your strap-on, her cries of ecstasy muffled as she screams into the couch cushions.
It lasts for a long time, though the intensity of her pleasure drops off quickly, until she’s left gasping for breath, a situation that makes her <<print $breastSize[$annie.breastsize]>> breasts heave up and down in a delightful way. You slowly pull out of her tired pussy, <<if $annie.pussyleaking == "yes">>releasing a slow flood of fluid that drools out of her<<else>>her girlcum covering the fake dick<</if>>, pushing some of your sweaty <<print $player.haircolor>> hair out of your eyes, <<if $playerPath == "dom">>before calmly taking off the strap-on and setting it aside<<else>>before reaching down to do the same for <<print $annie.name>> with one hand, while the other removes your strap-on and sets it aside<</if>>.
<<set $annie.lust = 0>>\
<<friendship "$annie" 3>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Living Room Bondage Aftercare">><</button>>You only have a moment to decide what to do.
<div id="orgasm">\
<<button "Cum In Her Pussy">>\
<<replace "#orgasm">>\
<<pspeech>>I’m...gonna cum...<</pspeech>>
<<if $annie.pregnantfetish >= 50 && $annie.pregnant == "no">>\
You don’t intend it as a warning, merely as a declaration, but <<print $annie.name>> tries to twist and look at you, even as the ropes around her arms prevent her from doing just that, though she does manage to thrust her hips back against your dick.
<<speech "annie" "<<print $annie.name>>">>Do it! Do it! Cum in me! Cum in my pussy! Knock me up, I want your baby so bad <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>!<</speech>>
You only vaguely recall a flash of annoyance at her giving you orders, but since it was what you were planning on doing anyway-
<<else>>\
<<print $annie.name>> doesn’t say anything, perhaps too caught up in her own ecstasy to say anything, or perhaps just out of breath from the way she’s been panting and squealing. Not that it matters either way.
<</if>>\
You grunt as you thrust forward as much as possible, burying your <<print $penisSize[$player.penissize]>> cock as deep into her pussy as you can manage as you tense.
<<speech "annie" "<<print $annie.name>>">>Oh god!<</speech>>
It seems a rather understated exclamation for her own orgasm, as she squirms and writhes on the end of your dick as you blast your seed into her pussy. The force of it, combined with your own exertions, leaves you feeling a little weak in the knees, and you lean heavily on your arms as you shift your hands from her hips to her ass, shuddering as you unleash spurt after spurt of sweet cum into her womb, until finally, you’re spent.
<<if $activecondom == true>>\
<<if $player.penisssize >= 5>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 3>>\
You pull out, and notice that the condom that was tightly wrapped around your dick has burst, likely from the sheer amount of pre-cum and cum that your virile cock produces. You look down at <<print $annie.name>>'s pussy, at the thin line of cum leaking out, and wonder if you should say anything. Well, if she can't figure it out on her own, that's on her, really. You take off the shredded remains of the condom and set it aside.
<<AnniePregnantChance>>\
<<else>>\
You pull out, and notice <<if $player.pregnantfetish >= 50>>with sadness<<else>>with satisfaction<</if>> the full condom hanging off your cock. It plops out of <<print $annie.name>>’s soaked pussy, <<if $annie.pussyleaking == "yes">>along with a veritable deluge of her pussy juice<<else>>along with a few thin streams of her pussy juice<</if>>, indicating that she wasn’t faking in the slightest. You smile to yourself as you pull the condom off, tying it closed and setting it aside.
<</if>>\
<<else>>\
You pull out, and notice <<if $player.pregnantfetish >= 50>>with sadness<<else>>with satisfaction<</if>> the full condom hanging off your cock. It plops out of <<print $annie.name>>’s soaked pussy, <<if $annie.pussyleaking == "yes">>along with a veritable deluge of her pussy juice<<else>>along with a few thin streams of her pussy juice<</if>>, indicating that she wasn’t faking in the slightest. You smile to yourself as you pull the condom off, tying it closed and setting it aside.
<</if>>\
<<else>>\
You pull out slowly, and <<if $player.pregnantfetish >= 50>>watch with satisfied glee as your cum slowly starts to leak out of her <<if $annie.pussyleaking == "yes">>soaked pussy, along with her own flood of girlcum<<else>>satisfied pussy<</if>><<else>>watch with fascination as your cum slowly starts to leak out of her <<if $annie.pussyleaking == "yes">>soaked pussy, along with her own flood of girlcum<<else>>satisfied pussy<</if>><</if>>. <<if $annie.pregnant == "no">>You idly wonder if she’s fertile right now, <<if $player.pregnantfetish >= 50>>which conjures up images of her belly swelling with your child, a thought that almost makes your tired dick stand at attention for another go just to make sure, but no…you’re spent<<else>>and what she might say about that if she is<</if>>.<</if>>
<<AnniePregnantChance>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her">>\
<<replace "#orgasm">>\
<<pspeech>>Fuck...gonna...<</pspeech>>
You don’t bother saying anything else as you pull out of her pussy, reaching down to stroke your <<print $penisSize[$player.penissize]>> dick to completion. You feel your body contracting down to a singular need, an all encompassing urge to //cum//, and close your eyes as the sensation roils through you.
You jerk with the first pulse, feeling the full satisfaction of blowing your load, as your dick twitches and shoots a load of cum onto <<print $annie.name>>’s <<if $annie.pregtime >= 140>>swollen<<else>>flat<</if>> belly. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>A few extra shots splatter on her <<print $breastSize[$annie.breastsize]>> tits<<if $player.dickleaking == "medium">>, and a couple on her face, making her close her eyes<<if $annie.cumslutfetish >= 35>>. As you watch, her mouth opens, and she slowly licks at the cum within reach of her tongue<</if>><</if>><</if>>.
<<if $player.dickleaking == "medium">>\
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber == 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
As your dick softens, you catch your breath, and look at <<print $annie.name>>, covered in your spunk as she breathes hard, and you realize that she didn’t cum herself. Shame.
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You have only a moment to decide what to do.
<div id="orgasm">\
<<button "Cum In Her Ass">>\
<<replace "#orgasm">>\
You don’t even bother to let her know what’s about to happen, just pushing your dick in as far as you can, and moaning in pleasure as you feel your cock surge and twitch as you dump your thick cum in her ass.
<<pspeech>>Oh fuck...<</pspeech>>
<<print $annie.name>> shudders as she feels you filling her, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>trying and failing to get away as she feels more and more full from your excessive amounts of cum<<else>>her eyes closed as your orgasm tapers off<</if>>. You take a moment to catch your breath, pulling your dick out as it softens, and <<print $annie.name>> whimpers slightly at the sudden empty feeling. A thin stream of cum leaks out of her butthole, and the look on her face makes it clear that she feels uncomfortably full from your cum, but she's not trying to let it out. Not yet anyway.
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Body">>\
<<replace "#orgasm">>\
<<pspeech>>Fuck...gonna...<</pspeech>>
You don’t bother saying anything else as you pull out of her ass, reaching down to stroke your <<print $penisSize[$player.penissize]>> dick to completion. You feel your body contracting down to a singular need, an all encompassing urge to //cum//, and close your eyes as the sensation roils through you.
You jerk with the first pulse, feeling the full satisfaction of blowing your load, as your dick twitches and shoots a load of cum onto <<print $annie.name>>’s back. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>A few extra shots splatter on her shoulders<<if $player.dickleaking == "medium">>, and a couple in her <<print $annie.haircolor>> hair<</if>><</if>>.
As your dick softens, you catch your breath, and look at <<print $annie.name>>, now covered in your spunk, as she breathes hard, and you realize that she didn’t cum herself. Shame.
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\<video class="floatright medium" src="images/Annie/sex/cuddle.mp4" autoplay loop></video>You take a moment to touch <<print $annie.name>>, to caress her gently, feeling her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>smooth latex skin<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>smooth latex skin<<else>>bare, sweaty skin<</if>> as she catches her breath. <<if $playerPath == "dom">>She looks at you and smiles, a hesitant, concerned look in her eyes that you understand as a need for recognition. She wants to know, without voicing her anxiety, if she did well. You don’t bother to say anything to ruin the moment, just reaching out and brushing her hair out of her face. Better to keep her in suspense, after all; that way she’s always trying her best, and never satisfied with doing what she did before.<<else>>She looks at you and smiles, a genuinely heartfelt smile that threatens your resolve for just a moment as you realize that this girl absolutely //loves// you, whether she’s comfortable saying it or not. You smile back, gently brushing the hair out of her face before leaning in to give her a quick kiss on the cheek. Such a lovely girl, and you’re satisfied that she’s all yours.<</if>>
The moment passes in silence, as you lay with her, enjoying the closeness, but all good things must come to an end eventually. You untie the ropes, releasing her from her bonds, and her immediate reaction is to rub her wrists and arms. The silk ropes didn’t hurt her, of course, it’s just a natural reaction. She takes a deep breath, <<if $annie.bondagefetish >= 50>>looking at the ropes with a wistful eye<<else>>looking at you with a smile that doesn’t diminish<</if>>, and stretches.
<<button "You're Done For Now" "Annie General Aftercare">><</button>>\You quickly remove your clothes, exposing your stiffening <<print $penisSize[$player.penissize]>> cock.
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in...fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<<else>>\
<<print $annie.name>>’s eyes light up, locked on the <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick. You doubt she even realizes that her mouth is slightly open, her tongue hanging out just a little bit<<if $annie.cumaddicition == true>>, though there’s clearly a wild look in her eyes as she sees the sweet source of the cum that she craves so desperately<</if>>.
<</if>>\
<div id="condom">\
<<if $condoms >= 1>>\
<<button "Use a Condom">>\
<<replace "#condom">>\
<<set $condoms -= 1>>\
<<set $activecondom = true>>\
You take out the small package<<if $condoms <= 0>>, noticing that it's your last one<</if>>, opening it without any difficulty and unrolling it on your <<print $penisSize[$player.penissize]>> dick. <<if $player.penissize >= 4>>It’s a tight fit, even for the extra-large size, but you get it on eventually.<</if>> <<print $annie.name>> watches you, her cheeks blushing red, <<if $annie.pregnantfetish >= 50>>though she looks a little disappointed<<else>>squirming as she waits for you to finish<</if>>. With your cock now properly protected, you step forward, putting your hands on her hips and positioning yourself between her legs, ready to push into her…but you stop for a moment and look at her. She’s leaning back against the railing of the balcony, using her hands to steady herself, and the nipples of her <<print $breastSize[$annie.breastsize]>> breasts are hard from the <<if $timeOfDayPos >= 4>>cool night air<<else>>breeze blowing by<</if>><<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>, even through the relatively thick <<print $annie.latexcolor>> latex covering her body<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>, even through the relatively thick <<print $annie.latexcolor>> latex covering her body<</if>>. <<if $annie.pussyleaking == "yes">>Her cunt is absolutely dripping wet, a thin rivulet of girlcum streaming down her legs.<<else>>Her cunt is glistening slightly from arousal, a good indication of her lustful desire.<</if>>
<pspeech>>I’m going to fuck you now, pet.<</pspeech>>
<<if $annie.obediencelevel >= 3>><<speech "annie" "<<print $annie.name>>">>Yes, <<print $annie.playertitle>>.<</speech>><<else>>She opens her mouth to say something, then looks around, and nods instead.<</if>>
<<pspeech>>And I want you to //scream//.<</pspeech>>
You don’t give her a chance to think about that as you thrust forward, your rubber-covered dick sliding into her pussy. \
<<if $annie.pussyleaking == "yes">>\
She gasps as you enter her, and you easily slide all the way to the hilt without any difficulty.
<<else>>\
She gasps as you enter her, and you take it slowly, pulling back when you need a little more lubrication, which her pussy provides with just a little coaxing.
<</if>>\
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before your mind is brought back to the matter at hand.
<</if>>
<video class="floatright medium" src="images/Annie/sex/balcony sex.mp4" autoplay loop></video>
Buried fully in her snatch, you tighten your hold on her hips and start fucking her, slowly at first but quickly picking up speed. She struggles against your grip, not out of any desire to escape, but to try to enjoy the sensations just that bit more. You take a moment to smack her <<print $buttSize[$annie.buttsize]>> ass, enjoying <<if $annie.buttsize >= 4>>the way it jiggles<<else>>the firmness of it<</if>> and drawing a gasp from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $randomnumber = random(2,4)>>\
<<set $annie.exhibitionfetish += $randomnumber>>\
<<set $annie.hadsex = true>>\
<<button "Cum" "Annie Balcony Sex Orgasm">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need For a Condom">>\
<<replace "#condom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes<<if $player.dickleaking !== "no">>, and your own stream of slick secretions will be more than enough. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she undulates with each inch that you push in deeper.
<</if>>\
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before you mind is brought back to the matter at hand.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/balcony sex.mp4" autoplay loop></video>
Buried fully in her snatch, you grab hold of her waist and start fucking her, gently at first, before speeding up. She struggles against your grip, not out of any desire to escape, but to try to enjoy the sensations just that bit more. You take a moment to smack her <<print $buttSize[$annie.buttsize]>> ass, enjoying <<if $annie.buttsize >= 4>>the way it jiggles<<else>>the firmness of it<</if>> and drawing a gasp from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $randomnumber = random(2,4)>>\
<<set $annie.exhibitionfetish += $randomnumber>>\
<<set $annie.hadsex = true>>\
<<button "Cum" "Annie Balcony Sex Orgasm">><</button>>\
<</replace>>\
<</button>>\
<<else>>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we? I don't have any, anyway.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes<<if $player.dickleaking !== "no">>, and your own stream of slick secretions will be more than enough. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she undulates with each inch that you push in deeper.
<</if>>\
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before you mind is brought back to the matter at hand.
<</if>>\
\
<video class="floatright medium" src="images/Annie/sex/balcony sex.mp4" autoplay loop></video>Buried fully in her snatch, you grab hold of her waist and start fucking her, gently at first, before speeding up. She struggles against your grip, not out of any desire to escape, but to try to enjoy the sensations just that bit more. You take a moment to smack her <<print $buttSize[$annie.buttsize]>> ass, enjoying <<if $annie.buttsize >= 4>>the way it jiggles<<else>>the firmness of it<</if>> and drawing a gasp from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $randomnumber = random(2,4)>>\
<<set $annie.exhibitionfetish += $randomnumber>>\
<<set $annie.hadsex = true>>\
<<button "Cum" "Annie Balcony Sex Orgasm">><</button>>\
<</if>>\
</div>\You quickly remove your clothes, exposing your stiffening <<print $penisSize[$player.penissize]>> cock.
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in...fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<<else>>\
<<print $annie.name>>’s eyes light up, locked on the <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick. You doubt she even realizes that her mouth is slightly open, her tongue hanging out just a little bit<<if $annie.cumaddicition == true>>, though there’s clearly a wild look in her eyes as she sees the sweet source of the cum that she craves so desperately<</if>>.
<</if>>\
You turn <<print $annie.name>> around, and she doesn’t resist as you push her slightly into position, braced against the railing of the balcony. You position yourself behind her, hands on her hips, pushing her legs apart as you apply some lube to your <<print $penisSize[$player.penissize]>> dick and her asshole.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel => 3 || $annie.analskill >= 25>>O-oh! Okay...okay, yes.<<else>>Wh-whoa, wait, h-hold on!<</if>><</speech>>
<video class="floatright medium" src="images/Annie/sex/balcony sex.mp4" autoplay loop></video>You don’t bother listening to her, instead making sure that there’s enough lube on on your dick and her asshole<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>, which is not something your constantly leaking dick needs to worry about<</if>>, before gently but firmly thrusting forward.\
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of your <<print $penisSize[$player.penissize]>> dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: the railing in front of her is as unyielding as the railing she’s about to get from behind, and she knows it.
<<pspeech>>Just relax, pet.<</pspeech>>
She shivers, bracing herself against the balcony railing as she realizes that you have no intention of stopping, and you feel her trying to relax as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m sorry, I’m so sorry, I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry echoes off the buildings around you as she feels her asshole squeeze your dick. She clenches down hard, enough to make you grimace in pain as tears stream down her face, as she tries to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have what you judge to be enough of your dick buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your dick in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it, and the incredibly tight hold is not exactly pleasurable for you either. Eventually, you have no real choice but to slow and pull out. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $randomnumber = random(2,4)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your dick.
<<pspeech>>//Good// girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She looks back over her shoulder at you for reassurance, swaying, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, holding her hips firmly as your slide your dick in and out of her tight asshole. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, trying to increase her pleasure even as she tries to ignore the pain.
Fortunately, <<print $annie.name>>’s tight asshole provides another benefit, holding on //so// tight that you’re able to delay your orgasm just a bit longer. <<print $annie.name>> doesn’t seem to be enjoying herself enough to have her own, but as you start feeling your dick pulsing, you realize that that’s a secondary concern.
<<set $randomnumber = random(1,3)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply wait a moment, and <<print $annie.name>> lets out a sigh as she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your dick push into her ass, filling her up, and then, as you start fucking her, she shivers and pushes back against you, trying to get you deeper into her ass.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The feeling of her tight asshole gripping your dick is enough to make you gasp with arousal yourself, especially when <<print $annie.name>> starts relaxing and tightening her grip with each thrust, trying to help you along. You almost want to thank her for her consideration, but that wouldn’t do, and judging by her excited gasps, she’s about to get the thanks that she deserves anyway.
<div id="cryout">\
<<button "Let Her Cum" "Annie Balcony Anal Sex Orgasm">> | \
<<button "Make Her Beg, Loudly">>\
<<replace "#cryout">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as her building pleasure pauses.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet. For that matter, no one else did, either.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more. I want everyone to hear.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<set $annie.exhibitionfetish += 2>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me? Make it loud enough for everyone to hear.<</pspeech>>
The reminder that there might be people watching her get fucked makes her pause, but only for a brief moment.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<<set $annie.exhibitionfetish += 2>>\
<</if>>\
<<obedience "annie" 3>>\
<<mindbreak "annie" 1>>\
<<button "Let Her Cum" "Annie Balcony Anal Sex Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\You head back inside for a moment, closing the door behind you to make it clear that <<print $annie.name>> should wait, and return after a moment with your strap-on in place, and the rest of your clothes below the waist left behind. <<print $annie.name>>’s eyes widen as you set out onto the balcony, her eyes locked on your new tool.
<<if $annie.hadsex == false>>\
<<speech "annie" "<<print $annie.name>>">>U-um...I...<</speech>>
You put a finger on her lips, quieting her with a simple touch.
<<else>>\
Her eyes shift from your hard rubber cock to your eyes, and you give her a reassuring smile. She doesn’t say anything, but there’s a look in her eyes, a moment of wild lust that flitters across her face for an instant.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/balcony sex.mp4" autoplay loop></video>You take hold of her waist, pushing her back against the railing as you step forward, into her space, positioning your strap-on between her legs. <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>The cool latex feels wonderful under your fingers, and the rubber of your strap-on squeaks against the material as you move into position.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>The cool latex feels wonderful under your fingers, and the rubber of your strap-on squeaks against the material as you move into position.<<else>>You can feel her trembling slightly as you get close, but she doesn’t pull away, doesn’t try to escape.<</if>>
<<if $annie.vaginalskill <= 10>>\
<<if $annie.pussyleaking == "yes">>The amount of slick juices leaking from her pussy lets you push in with ease, though there’s some resistance when she clenches down a bit.<<else>>You make sure to push in slowly, letting her get used to the size of the strap-on before going another inch or two deeper in.<</if>> <<if $annie.hadsex == false>>You’re a little disappointed at the lack of resistance, to be honest: it looks like you’re not her first.<<else>>The familiar sensation helps guide you on the speed of your entry.<</if>> <<print $annie.name>> moans as she feels you fill her so intimately.
<<speech "annie" "<<print $annie.name>>">>Oooooh, god...s-so big...<</speech>>
<<set $randomnumber = random(2,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<elseif $annie.vaginalskill <= 30>>\
<<if $annie.pussyleaking == "yes">><<print $annie.name>>’s cunt is leaking so much that you have no problem pushing into her, the strap-on sliding in easily, with minimal resistance.<<else>>You make sure to slide in slowly, letting <<print $annie.name>>’s cunt get used to the hard, unyielding rubber of your strap-on before pushing in another inch or two.<</if>> <<print $annie.name>> moans as she feels you fill her so intimately.
<<speech "annie" "<<print $annie.name>>">>MMMmmm, god...<<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<else>>\
<<if $annie.pussyleaking == "yes">><<print $annie.name>>’s cunt is a well-oiled sex machine, leaking so much that you can push in your strap-on to the hilt without even pausing, making her gasp at the suddenness.<<else>><<print $annie.name>>’s been well primed for your invasion, her cunt nice and slick. She relaxes a bit as you push in, until you’re buried to the hilt in her pussy.<</if>> <<print $annie.name>> moans as she feels you fill her so intimately.
<<speech "annie" "<<print $annie.name>>">>It always feels so good with you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
<<set $randomnumber = random(1,2)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<</if>>\
You smile at her, moving your hands from her hips to her <<print $buttSize[$annie.buttsize]>> ass to get a better grip, pull back your hips and thrust forward. The sudden motion makes her yelp in surprise.
<<if $annie.exhibitionfetish >= 50>>\
The yelp is followed by another, louder one on the second thrust, and then she’s all but shouting in excitement and lust every time you pound her pussy. She occasionally looks around, her face flushed with arousal and embarrassment, at the thought that someone could be watching her get fucked by her <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>>girlfriend<</if>>, but that doesn’t make her try to keep her voice down. Quite the opposite, actually.
<<else>>\
<<print $annie.name>> immediately clamps a hand over her mouth, looking around wildly, her face red with embarrassment. You ignore her reaction and pound her pussy again, harder, and she moans lewdly, though the sound is muffled by her hand. You keep fucking her, speeding up, making her <<print $breastSize[$annie.breastsize]>> breasts bounce with every thrust, and she keeps getting louder, lost in her arousal. It doesn’t take long before she drops her hand from her mouth down to the railing, holding on to steady herself, and moaning loudly as you keep up the motions. Her excited arousal echoes off the buildings around you, sure to gather some onlookers. Judging by the look of shame on her face, <<print $annie.name>> knows it too.
<</if>>\
It’s a shame that your strap-on doesn’t give you any real feedback, but seeing <<print $annie.name>> panting and sweating on the end of your pseudo-dick is almost enough to get you off. Almost, but not quite: you could fuck her all day with the strap-on and not get off. <<print $annie.name>>, on the other hand, seems to be pretty close.
<div id="cryout">\
<<button "Let Her Cum" "Annie Balcony Strapon Orgasm">><</button>> | \
<<button "Make Her Beg, Loudly">>\
<<replace "#cryout">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as her building pleasure pauses.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet. For that matter, no one else did, either.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more. I want everyone to hear.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me? Make it loud enough for everyone to hear.<</pspeech>>
The reminder that there might be people watching her get fucked makes her pause, but only for a brief moment.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<set $annie.exhibitionfetish += 2>>\
<<obedience "annie" 3>>\
<<mindbreak "annie" 1>>\
<<button "Let Her Cum" "Annie Balcony Vaginal Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\You head back inside for a moment, closing the door behind you to make it clear that <<print $annie.name>> should wait, and return after a moment with your strap-on in place, and the rest of your clothes below the waist left behind. <<print $annie.name>>’s eyes widen as you set out onto the balcony, her eyes locked on your new tool.
<<if $annie.hadsex == false>>\
<<speech "annie" "<<print $annie.name>>">>U-um...I...<</speech>>
You put a finger on her lips, quieting her with a simple touch.
<<else>>\
Her eyes shift from your hard rubber cock to your eyes, and you give her a reassuring smile. She doesn’t say anything, but there’s a look in her eyes, a moment of wild lust that flitters across her face for an instant.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/balcony sex.mp4" autoplay loop></video>You turn <<print $annie.name>> around, and she doesn’t resist as you push her slightly into position, braced against the railing of the balcony. You position yourself behind her, hands on her hips, pushing her legs apart as you line up your strap-on with her asshole.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel => 3 || $annie.analskill >= 25>>O-oh! Okay...okay, yes.<<else>>Wh-whoa, wait, h-hold on!<</if>><</speech>>
You don’t bother listening to her, instead making sure that there’s enough lube on the strap-on and her asshole, before gently but firmly thrusting forward.\
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of the pseudo-dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: with the railing in front of her, and the railing you’re trying to give her from behind, she can’t escape. That doesn’t stop her from trying, trying to find some way to get away from your strap-on.
<<pspeech>>Just relax, pet.<</pspeech>>
She shivers when she hears your voice, realizing that you have no intention of stopping. She does her best to follow your order, trying to contain her more instinctive reactions, but when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry of surprise echoes in the air around you, carrying down to the street as she feels her asshole clench down on your strap-on. She clenches down hard, tears now freely streaming down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have quite enough of the strap-on buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she can't escape.
You fuck her ass gently, adding additional lube as needed as you piston your strap-on in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it. Eventually, you’re forced to stop when you get a little winded. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $randomnumber = random(2,5)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your strap-on to the hilt.
<<pspeech>>Good girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She looks at you over her shoulder for reassurance, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, slowly moving your strap-on in and out as you hold her hips up. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, straining against her bonds as she tries to increase her pleasure.
As much fun as this is, you’re not likely to get off with just a strap-on, even when you’re enjoying a position of dominance, and <<print $annie.name>> still has enough pain that she can’t separate it from the pleasure. She makes the appropriate noises and moves the right way, but she’s still struggling to cum just from having her ass fucked. You eventually slow down, pulling your strap-on out of her ass with a muted pop, and she sighs in relief and exhaustion, leaning heavily on the railing now that there’s nothing to support her.
<<set $randomnumber = random(2,3)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a quick slap on the ass, and she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your strap-on push into her ass, filling her up, and then, as you start fucking her, she shivers, holding on to the railing for support, her head down as she pushes back against you, trying to get you deeper.
She starts panting and moaning lewdly as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The strap-on isn’t doing much for you, but seeing her writhe on the end of your rubber dick is certainly sending shivers up your spine.
It soon becomes clear that she’s about to cum from having her ass fucked, a true sign of obedience, and you have to decide what to do.
<div id="cryout">\
<<button "Let Her Cum" "Annie Balcony Strapon Orgasm">><</button>> | \
<<button "Make Her Beg, Loudly">>\
<<replace "#cryout">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as her building pleasure pauses.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet. For that matter, no one else did, either.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more. I want everyone to hear.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<set $annie.exhibitionfetish += 2>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me? Make it loud enough for everyone to hear.<</pspeech>>
The reminder that there might be people watching her get fucked makes her pause, but only for a brief moment.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<<set $annie.exhibitionfetish += 2>>\
<</if>>\
<<set $randomnumber = random(1,2)>>\
<<set $annie.analskill += $randomnumber>>\
<<obedience "annie" 3>>\
<<mindbreak "annie" 1>>\
<<button "Let Her Cum" "Annie Balcony Anal Sex Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\You thrust one more time as you feel <<print $annie.name>> cumming, <<if $annie.pussyleaking == "yes">>the flow of pussy juice from her drenched cunt reaching torrential levels<<if $annie.squirter == true>> that only gets worse when you pull out and she convulses, squirting her girlcum everywhere<</if>><<else>>her cunt dripping wet from the stimulation<<if $annie.squirter == true>>, which only gets worse when you pull out and she convulses, squirting her girlcum everywhere<</if>><</if>>. She shudders, leaning on the railing heavily as best she can, her arms shaking at the sudden weakness that washes over her, her moans long, loud and lewd, enough to be heard up and down the block for any onlookers that you might have attracted.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video><<speech "annie" "<<print $annie.name>>">>OOOooooh fuuuuuuck, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
You make sure to hold on to her as she sinks to the floor, exhausted from her orgasm, breathing hard, looking a little dazed. You had no idea she was so easy to satisfy, but you’re not complaining.
<<set $annie.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\You only have a brief moment to decide what to do.
<div id="orgasm">\
<<button "Cum In Her Ass">>\
<<replace "#orgasm">>\
<<PlayerOrgasm>>You don’t even bother to let her know what’s about to happen, just pushing your dick in as far as you can into her ass, and moaning in pleasure as you feel your cock surge and twitch as you dump your thick cum in her ass.
<<pspeech>>Oh fuck...<</pspeech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video><<print $annie.name>> shudders as she feels you filling her, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>reaching down to stroke her belly as she feels increasingly full from your excessive amounts of cum<<else>>her eyes closed as your orgasm tapers off<</if>>. You take a moment to catch your breath, pulling your dick out as it softens, and <<print $annie.name>> whimpers slightly at the sudden empty feeling. A thin stream of cum leaks out of her asshole, but she seems to be holding it in, like a good girl.
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Back">>\
<<replace "#orgasm">>\
<<pspeech>>Fuck...gonna...<</pspeech>>
<<PlayerOrgasm>>You don’t bother saying anything else as you pull out of her ass, reaching down to stroke your <<print $penisSize[$player.penissize]>> dick to completion. You feel your body contracting down to a singular need, an all encompassing urge to //cum//, and close your eyes as the sensation roils through you.
You jerk with the first pulse, feeling the full satisfaction of blowing your load, as your dick twitches and shoots a load of cum onto <<print $annie.name>>’s <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>><</if>> back. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>A few extra shots splatter on her shoulders<<if $player.dickleaking == "medium">>, and a few manage to reach as far as her <<print $annie.haircolor>> hair<<if $annie.cumslutfetish >= 35>>. As you watch, she reaches behind her, scooping up some of your cum with her hand before slowly licking it off her fingers<</if>><</if>><</if>>.
As your dick softens, you catch your breath, and look at <<print $annie.name>>, covered in your spunk as she breathes hard, and you realize that she didn’t cum herself. Shame.
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You only have a moment to decide what you want to do.
<div id="orgasm">\
<<button "Cum In Her Pussy">>\
<<replace "#orgasm">>\
<<pspeech>>I’m...gonna cum...<</pspeech>>
<<if $annie.pregnantfetish >= 50 && $annie.pregnant == "no">>\
You don’t intend it as a warning, merely as a declaration, but <<print $annie.name>’s eyes shoot open and look at you intently, even desperately as she tries to wrap her legs around you. She doesn’t have the strength for that, but that doesn’t stop her from trying. She starts babbling, almost frantic, and loud enough to be heard by just about anyone that happens to be paying attention.
<<speech "annie" "<<print $annie.name>>">>Do it! Do it! Cum in me! Cum in my pussy! Knock me up, I want your baby so bad <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>!<</speech>>
You only vaguely recall a flash of annoyance at her giving you orders, but since it was what you were planning on doing anyway-
<<else>>\
<<print $annie.name>> doesn’t say anything, perhaps too caught up in her own ecstasy to say anything, or perhaps just out of breath from the way she’s been panting and squealing. Not that it matters either way.
<</if>>\
<<PlayerOrgasm>>
You grunt as you thrust forward as much as possible, burying your <<print $penisSize[$player.penissize]>> cock as deep into her pussy as you can manage as you tense.
<<speech "annie" "<<print $annie.name>>">>Oh god!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
It seems a rather understated exclamation for her own orgasm, but she makes up for it with volume and enthusiasm as she squirms and writhes on the end of your dick, her eyes rolling back slightly as you blast your seed into her pussy. The force of it, combined with your own exertions, leaves you feeling a little weak in the knees, but you tighten your grip on her hips, pulling her close as you shoot spurt after spurt of sweet cum into her womb, until finally, you’re spent.
<<if $activecondom == true>>\
<<if $player.penissize >= 5>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 3>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You pull out, and notice that the condom that was tightly wrapped around your dick has burst, likely from the sheer amount of pre-cum and cum that your virile cock produces. You look down at <<print $annie.name>>'s pussy, at the thin line of cum leaking out, and wonder if you should say anything. Well, if she can't figure it out on her own, that's on her, really. You take off the shredded remains of the condom and set it aside.
<<AnniePregnantChance>>\
<<else>>\
You pull out, and notice <<if $player.pregnantfetish >= 50>>with sadness<<else>>with satisfaction<</if>> the full condom hanging off your cock. It plops out of <<print $annie.name>>’s soaked pussy, <<if $annie.pussyleaking == "yes">>along with a veritable deluge of her pussy juice<<else>>along with a few thin streams of her pussy juice<</if>>, indicating that she wasn’t faking in the slightest. You smile to yourself as you pull the condom off, tying it closed and setting it aside.
<</if>>\
<<elseif $player.penissize >= 4>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 1>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You pull out, and notice that the condom that was tightly wrapped around your dick has burst, likely from the sheer amount of pre-cum and cum that your virile cock produces. You look down at <<print $annie.name>>'s pussy, at the thin line of cum leaking out, and wonder if you should say anything. Well, if she can't figure it out on her own, that's on her, really. You take off the shredded remains of the condom and set it aside.
<<AnniePregnantChance>>\
<<else>>\
You pull out, and notice <<if $player.pregnantfetish >= 50>>with sadness<<else>>with satisfaction<</if>> the full condom hanging off your cock. It plops out of <<print $annie.name>>’s soaked pussy, <<if $annie.pussyleaking == "yes">>along with a veritable deluge of her pussy juice<<else>>along with a few thin streams of her pussy juice<</if>>, indicating that she wasn’t faking in the slightest. You smile to yourself as you pull the condom off, tying it closed and setting it aside.
<</if>>\
<<else>>\
You pull out, and notice <<if $player.pregnantfetish >= 50>>with sadness<<else>>with satisfaction<</if>> the full condom hanging off your cock. It plops out of <<print $annie.name>>’s soaked pussy, <<if $annie.pussyleaking == "yes">>along with a veritable deluge of her pussy juice<<else>>along with a few thin streams of her pussy juice<</if>>, indicating that she wasn’t faking in the slightest. You smile to yourself as you pull the condom off, tying it closed and setting it aside.
<</if>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You pull out slowly, and <<if $player.pregnantfetish >= 50>>watch with satisfied glee as your cum slowly starts to leak out of her <<if $annie.pussyleaking == "yes">>soaked pussy, along with her own flood of girlcum<<else>>satisfied pussy<</if>><<else>>watch with fascination as your cum slowly starts to leak out of her <<if $annie.pussyleaking == "yes">>soaked pussy, along with her own flood of girlcum<<else>>satisfied pussy<</if>><</if>>. <<if $annie.pregnant == "no">>You idly wonder if she’s fertile right now, <<if $player.pregnantfetish >= 50>>which conjures up images of her belly swelling with your child, a thought that almost makes your tired dick stand at attention for another go just to make sure, but no...you’re spent<<else>>and what she might say about that if she is<</if>>.<</if>>
<<AnniePregnantChance>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Body">>\
<<replace "#orgasm">>\
<<pspeech>>Fuck...gonna...<</pspeech>>
<<PlayerOrgasm>>
You don’t bother saying anything else as you pull out of her pussy, reaching down to stroke your <<print $penisSize[$player.penissize]>> dick to completion. You feel your body contracting down to a singular need, an all encompassing urge to //cum//, and close your eyes as the sensation roils through you.
You jerk with the first pulse, feeling the full satisfaction of blowing your load, as your dick twitches and shoots a load of cum onto <<print $annie.name>>’s <<if $annie.pregtime >= 140>>swollen<<else>>flat<</if>> belly. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>A few extra shots splatter on her <<print $breastSize[$annie.breastsize]>> tits<<if $player.dickleaking == "medium">>, and a couple on her face, making her close her eyes<<if $annie.cumslutfetish >= 35>>. As you watch, her mouth opens, and she slowly licks at the cum within reach of her tongue<</if>><</if>><</if>>.
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
As your dick softens, you catch your breath, and look at <<print $annie.name>>, covered in your spunk as she breathes hard, and you realize that she didn’t cum herself. Shame.
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Balcony Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You thrust one more time as you feel <<print $annie.name>> cumming, <<if $annie.pussyleaking == "yes">>the flow of pussy juice from her drenched cunt reaching torrential levels<<if $annie.squirter == true>> that only gets worse when you pull out and she convulses, squirting her girlcum everywhere<</if>><<else>>her cunt dripping wet from the stimulation<<if $annie.squirter == true>>, which only gets worse when you pull out and she convulses, squirting her girlcum everywhere<</if>><</if>>. She shudders, leaning on the railing heavily as best she can, her arms shaking at the sudden weakness that washes over her, her moans long, loud and lewd, enough to be heard up and down the block for any onlookers that you might have attracted.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video><<speech "annie" "<<print $annie.name>>">>OOOooooh fuuuuuuck, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
You make sure to hold on to her as she sinks to the floor, exhausted from her orgasm, breathing hard, looking a little dazed. You had no idea she was so easy to satisfy, but you’re not complaining.
<<set $annie.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Balcony Aftercare">>\<<print $annie.name>> is left breathing hard, shivering slightly in the breeze as she tries to catch her breath. The people that have been watching are quickly losing interest, now that it’s clear that the moment has passed, and <<print $annie.name>> is <<if $annie.exhibitionfetish >= 50>>clearly disappointed that her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered body<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered body<<else>>naked body<</if>> is no longer of interest to them<<else>>clearly relieved, though you notice that she’s still not making any effort to cover herself from wandering eyes<</if>>.
<video class="floatright medium" src="images/Annie/sex/cuddle.mp4" autoplay loop></video>You open the door back to your home, and lead her inside. She’s a little unsteady on her feet, and all but collapses on the couch, her eyes closed. You take a seat in a chair nearby, watching her, waiting to see what she does. <<if $annie.petgirlfetish >= 75>>After a few minutes, she slides off the couch, padding on her hands and knees over to you, before curling up at your feet like the good little pet she is.<<else>>After a few minutes, she adjusts herself on the couch, as if realizing that she’s naked<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>, or naked enough, considering she’s still wearing her <<print $annie.latexcolor>> latex suit<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>, or naked enough, considering she’s still wearing her <<print $annie.latexcolor>> latex suit<<else>>, and she <<if $annie.exhibitionfetish >= 50>>sits with her hands on her lap, clearly uninterested in covering herself<<else>>makes a token effort to cover her breasts with her hands, crossing her legs to prevent easy sight of her vagina<</if>><</if>>. She looks at you and smiles <<if $playerPath == "dom">>hesitantly, as though looking for your approval, though she finds no evidence of it in your face as you keep her in suspense<<else>>warmly, a smile that you return with genuine affection. After a moment, her checks start to turn red, and she looks away, making you smile all the more<</if>>.
<<button "You're Done For Now" "Annie General Aftercare">><</button>>\You have only a moment to decide what to do.
<div id="blowjobcum">\
<<button "Cum In Her Mouth">>\
<<replace "#blowjobcum">>\
You hold <<print $annie.name>>’s head with one hand, gasping as you get ready to cum, doing your best to get as much of your dick into her mouth as possible.
<<pspeech>>Here...it comes!<</pspeech>>
Your brief warning is all she gets, as you moan at the sudden pressure in your dick as your thick cum spurts into her mouth. You see her eyes open wide at the sudden taste filling her mouth, <<if $annie.cumaddict == true>>and then her eyes roll back in her head as she savors the texture, the flavor of your sweet seed<<else>>and her cheeks start to bulge at the thick load<</if>>.
<div id="blowjobswallow">\
<<button "Make Her Swallow It">>\
<<replace "#blowjobswallow">>\
You finish cumming, your <<print $penisSize[$player.penissize]>> dick starting to soften in her mouth, but you don’t pull back, keeping your hand on her head. She looks up at you, her eyes wide, her mouth full, and you smile.
<<pspeech>>Good girls swallow.<</pspeech>>
There’s a brief look that passes over her features, too quickly for you to really identify it, and then she closes her eyes and starts swallowing your seed. You enjoy watching her throat flex up and down, and soon enough, it’s clear that her mouth is empty of your seed. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>You could probably keep her going all day with how much your dick is leaking, even now, but you’re not that kind of sadistic.<</if>> You let go of her head, letting her pull back, your cock coming out of her mouth with a "plop" sound, and she takes a deep breath.
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 4>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Let Her Choose">>\
<<replace "#blowjobswallow">>\
You don't say anything, letting her make the choice. <<if $annie.obediencelevel >= 3 || $annie.cumslutfetish >= 35>>There's only a brief moment of hesitation before she starts to swallow, you softening dick still in her mouth. You enjoy watching her throat flex up and down, and soon enough, it’s clear that her mouth is empty of your seed. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>You could probably keep her going all day with how much your dick is leaking, even now, but you’re not that kind of sadistic.<</if>> You let go of her head, letting her pull back, your cock coming out of her mouth with a "plop" sound, and she takes a deep breath.<<else>>There's a long moment of hesitation as she looks at you, cheeks bulging slightly, before she pulls back, letting your cock out of her mouth with a "plop" sound. She quickly gets up and heads to the bathroom, coming back shortly afterwards with a shy smile on her face. You don't say anything, <<if $cumslutFetish >= 35>>though you're a little sad at her choice<<else>>and give her a nod of approval at her choice<</if>>.<</if>>
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $annie.obediencelevel >= 3 || $annie.cumslutfetish >= 35>>\
<<if $randomnumber <= 4>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<<else>>\
<<if $randomnumber <= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Face">>\
<<replace "#blowjobcum">>\
<<pspeech>>I’m gonna...cum!<</pspeech>>
<video class="floatright medium" src="images/Annie/sex/cum on face.mp4" autoplay loop></video>You pull back from her face as you feel your thick seed racing down your dick, managing to free your dick from her mouth just in time to start blasting your load all over her face. She gasps in shock, closing her eyes quickly as she feels each hot strand of cum decorate her features. You keep it up for a bit, stroking your dick to coax out a few additional deposits of seed, and by the time you’re done, she’s covered in your sticky semen.
<<if $annie.cumslutfetish >= 50>>\
She doesn’t open her eyes, instead licking her lips, swallowing the cum she’s able to get in her mouth. When that source runs out, she wipes her hand across her face, gathering up what she can, and putting in her mouth.
<<speech "annie" "<<print $annie.name>>">>Mmmh...<</speech>>
It doesn’t take long before her face is clean, and she smiles at you, letting out a satisfied sigh.
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
She doesn’t open her eyes, staying still, letting you enjoy the sight of her painted face. After a few minutes of silence, she dares to open one eye cautiously, looking at you as if asking permission. You don’t say anything, merely give her a very slight nod, and she slowly wipes the cum off her face.
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\<<pspeech>>I’m gonna...cum!<</pspeech>>
<video class="floatright medium" src="images/Annie/sex/forced blowjob.mp4" autoplay loop></video>You pull back from her face as you feel your thick seed racing down your dick. But <<print $annie.name>> doesn’t let you go, following after you, keeping your cock firmly entrenched in her mouth. You try to hold back, but she’s sucking you so desperately that there’s nothing you can do. Your cry of ecstasy reverberates off the walls of the room as you cum, blasting your load into her mouth. It doesn’t stay there long, as she starts swallowing immediately, sucking down each thick spurt, her eyes glazed over, her reactions almost seeming like they’re on auto-pilot.
When you’ve finished cumming, she keeps sucking on your dick, trying to get every last bit of semen she can get, and leaving you weakly fighting her off, until at last she pulls back, letting out a satisfied sigh as she sways unsteadily, her eyes closed.
You briefly consider disciplining her for taking the initiative, but any negative reinforcement you give her could be misinterpreted. And she blew you //very// well, so well that you’re seeing stars. You might need to address this seeming addiction of hers, but you can’t fault her enthusiasm, at least.
<<set $annie.cumdeperation = 0>>\
<<set $player.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\You push into her cunt as deep as you can, stuffing her full as she starts to shudder, her hands desperately grabbing for anything she can reach as she cums. You look down and see <<if $annie.pussyleaking == "yes">>her pussy spasming around your rubber cock, fluids leaking out around the shaft<<else>>her pussy spasming around your rubber cock<</if>>, and you push in just a little deeper, making her squeal and cry out in pleasure briefly, before she’s too out of breath to say much of anything
<<speech "annie" "<<print $annie.name>>">>O-oh! Oh...g-god!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>She starts to shake, hands grabbing whatever she can get ahold of, as she arches her back, riding the crest of her orgasm, at the whims of her pleasure. You hold still, letting her enjoy it, and enjoying the sight of her writhing and panting. After some time, her pleasure slowly abates, and you pull your strap-on out of her pussy slowly, gently, as you watch her <<print $breastSize[$annie.breastsize]>> breasts rise and fall with each deep, shuddering gasp of breath.
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<set $annie.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\You pause for a moment, wondering how best to proceed, before deciding that it’s better to just take advantage of your position of power. You grab <<print $annie.name>> by the hips and twist. She quickly understands what you’re attempting and follows through, flipping onto her stomach, then getting up on her hands and knees.<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>> The <<print $annie.latexcolor>> latex covering her body squeaks as she moves.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>> The <<print $annie.latexcolor>> latex covering most of her body squeaks as she moves.<</if>><<if $annie.petgirlfetish >= 62 && $annie.tailplug !== "none">> Her <<print $annie.tailplug>> floofs out behind her.<</if>><<if $annie.pregtime >= 140>> She has to move carefully and use a hand to steady her heavy, gravid belly as she does so.<</if>>
You take a moment to enjoy the view of her kneeling, slowly rubbing the tip of your <<print $penisSize[$player.penissize]>> cock against the entrance of her <<if $annie.pussyleaking == "yes">>absolutely dripping<<else>>sensitive wet<</if>> cunt. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard, or at least, harder than you were a moment ago, and as you grab on to her hips, you almost lose control.
<video class="floatright medium" src="images/Annie/sex/doggy style sex.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your <<print $penisSize[$player.penissize]>> dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt, moaning at the sensation. She squeals at the sudden intrusion, hands gripping the arm of the couch tightly as she tries to hold firm.
<<if $annie.vaginalskill <= 10>>\
She clenches down <<if $player.penissize <= 2>>just as you’re about to get the full length of your dick into her<<else>>before you’re even halfway in<</if>>. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her, helped by the fact that you have such a tight grip on her that she’s not getting away no matter what she tries. You have to admit that the tightness around your dick feels //amazing//, but almost suffocatingly so: you’re not going to be able to cum until she relaxes a bit. That ends up taking longer than you'd like, but her lust does //eventually// allow her to get into the moment, though by then you’re both covered in sweat.
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, <<if $player.penissize >= 4>>though it’s a tight fit at best<<else>>but it doesn’t take too much effort on your part as you push deeply into her<</if>>. Her tight cunt alternates between relaxed and clenching down, a semi-regular pattern that makes you pant as you fuck her slowly at first, before the need to <<if $player.pregnantfetish >= 50>>breed<<else>>fuck<</if>> takes over, speeding up your thrusts. Her moans turn to shouts and cries of ecstasy as her tits bounce with every pump, her arms shaking until she flops over the arm of the couch, trying to hold herself up and failing miserably.
<<else>>\
You gasp as you push into her pussy, and she squeezes down on your dick tightly enough that you have to grab her hips tightly to keep from cumming. When her pussy loosens and then tightens again, you know she’s doing her best to make your experience pleasure, and you reward her devotion by fucking her harder. That, combined with your position, inspires an almost feral response, and your grunts and groans of pleasure become animalistic cries of passion as you <<if $player.pregnantfetish >= 50>>rail her all the more powerfully, desperate to spill your seed in her fertile cunt<<else>>rail her, pleasure and instinct clouding your judgment for a few precious moments<</if>>
<</if>>\
By the time you feel your orgasm approaching, it’s almost too late to do anything about it.
<<set $annie.hadsex = true>>\
<<set $randomnumber = random(1,5)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<button "Take a Breath" "Annie Living Room Doggy Dick Vagina Orgasm">><</button>>\You take a moment to enjoy your position of strength and power, hovering over her. She could leave any time she wanted, and you wouldn’t stop her, but here, straddling her, getting ready to fuck her, you feel //in control//, //dominant//, and you like it. And <<print $annie.name>> looks very cute beneath you, her face flushed, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>naked<</if>><<if $annie.lactation !== "none">> milk-filled<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each breath, her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair splayed out behind her head<<if $annie.earsheadband !== "none">>, her <<print $annie.earsheadband>> still in place<</if>>. She is a vision of loveliness, all the more so because she’s //yours//, <<if $annie.obediencelevel >= 4>>in mind, body and soul<<else>>even if she doesn’t quite understand it all yet<</if>>.
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your <<print $penisSize[$player.penissize]>> dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt. She squeals at the sudden intrusion, holding on to the couch to steady herself. \
<<if $annie.vaginalskill <= 10>>\
She clenches down <<if $player.penissize <= 2>>just as you’re about to get the full length of your dick into her<<else>>before you’re even halfway in<</if>>. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her. You have to admit that the tightness around your dick feels //amazing//, but almost suffocatingly so: you’re not going to be able to cum until she relaxes a bit. That ends up taking a while, but her lust does //eventually// allow her to get into the moment, though by then you’re both sweaty.
<<set $randomnumber = random(2,4)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, <<if $player.penissize >= 4>>though it’s a tight fit at best<<else>>but it doesn’t take too much effort on your part as you push deeply into her<</if>>. Her tight cunt alternates between relaxed and clenching down, a semi-regular pattern that makes you pant as you fuck her slowly and carefully. As she gets more into it, you’re able to speed up, making her <<print $breastSize[$annie.breastsize]>> tits bounce with every pump, eliciting gasps and moans from your <<if $playerPath == "dom">>slave<<else>>lover<</if>>.
<<set $randomnumber = random(1,4)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<else>>\
You gasp as you push into her pussy, and she squeezes down on your dick tightly enough that you have to grab her hips tightly to keep from cumming. When her pussy loosens and then tightens again, you know she’s doing her best to make your experience pleasure, and you reward her devotion by fucking her harder. Each thrust makes her moan, long and lewdly, as she holds onto the sheets, as though they might help her to better endure. <<if $annie.pussyleaking == "yes">>Her cunt is so fucking wet and drooling that each thrust makes a particularly lewd sound, and her pussy juice leaks out and soaks the couch.<</if>>
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<</if>>\
You’re having so much fun watching her writhe beneath you that you almost don’t realize you’re going to cum until it’s just about to happen.
<<set $annie.hadsex = true>>\
<<button "Take a Breath" "Annie Living Room Missionary Dick Orgasm">><</button>>\You pause for a moment, wondering how best to proceed, before deciding that it’s better to just take advantage of your position of power. You grab <<print $annie.name>> by the hips and twist. She quickly understands what you’re attempting and follows through, flipping onto her stomach, then getting up on her hands and knees.<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>> The <<print $annie.latexcolor>> latex covering her body squeaks as she moves.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>> The <<print $annie.latexcolor>> latex covering most of her body squeaks as she moves.<</if>><<if $annie.petgirlfetish >= 62 && $annie.tailplug !== "none">> Her <<print $annie.tailplug>> floofs out behind her, but you carefully take hold of it and pull it out, making her gasp.<</if>><<if $annie.pregtime >= 140>> She has to move carefully and use a hand to steady her heavy, gravid belly as she does so.<</if>> <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>You smear some of your constantly leaking dick secretions on her asshole and your dick to make sure there's plenty of lubricant.<</if>>
You take a moment to enjoy the view of her presenting, slowly rubbing the tip of your <<print $penisSize[$player.penissize]>> cock against her backdoor. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard. Well, hard//er//.
<video class="floatright medium" src="images/Annie/sex/doggy style anal.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your dick into <<print $annie.name>>’s tight ass.
<<if $annie.analskill == 0>>\
She cries out in alarm as you probe her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: all she can do is hold on to the couch, futilely trying to escape. She can’t even push you away, not with your leverage advantage.
<<pspeech>>Just relax, pet.<</pspeech>>
She shudders as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I-I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your dick. She clenches down hard, enough to make you grimace in pain as tears stream down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have what you judge to be enough of your dick buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your dick in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it, and the incredibly tight hold is not exactly pleasurable for you either. Eventually, you have no real choice but to slow and pull out. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $annie.analskill += 3>>\
<<button "Pull Out and Let Her Rest" "Annie Living Room Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your dick.
<<pspeech>>//Good// girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She tries to look at you for reassurance, but her bonds make that impossible as she sways under you, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, holding her hips up as your slide your dick in and out of her tight asshole. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, straining against her bonds as she tries to increase her pleasure.
Her squirming and constant attempts to get comfortable make it difficult to enjoy yourself, unfortunately, and after several sweaty minutes of wrestling, you have to admit that neither of you are going to get off this time.
<<set $randomnumber = random(2,5)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Pull Out and Let Her Relax" "Annie Living Room Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a slap on the ass, and she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your dick push into her ass, filling her up, and then, as you start fucking her, she shivers and moves her hips against yourself, bracing herself against the arm of the couch.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The feeling of her tight asshole gripping your dick is enough to make you gasp with arousal yourself, especially when <<print $annie.name>> starts relaxing and tightening her grip with each thrust, trying to help you along. You almost want to thank her for her consideration, but that wouldn’t do, and judging by her excited gasps, she’s about to get the thanks that she deserves anyway.
<<set $randomnumber = random(1,3)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Cum!" "Annie Living Room Anal Orgasm">><</button>>\
<</if>>\<<pspeech>>Ah!<</pspeech>>
There’s no time for any more words, as you tighten your thighs around <<print $annie.name>>’s head, pulling her in close as your pussy spasms, clenching as you cum, rolling your head back in ecstasy as your cunt <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>unleashes a flood of girlcum right in <<print $annie.name>>’s face<<else>>lets out a small stream of girlcum that <<print $annie.name>> has no choice but to lap up<</if>>.
<<PlayerOrgasm>>As your orgasm fades, you slowly relax your legs, and look down at <<print $annie.name>> as she comes up for air, quite literally, judging from the sharp breath she takes in as she does so. Her face is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>absolutely covered in your vaginal secretions<<else>>glistening from the remains of your vaginal secretions<</if>>, and she licks her lips slowly before smiling at you.
<<pspeech>>Good girl.<</pspeech>>
You intended for it to be more gentle than gasping, but your words light up her face regardless, her smile enough to warm your heart.
<<obedience "$annie" 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.lust += 25>>\
<<set $player.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\You grab her hips and push into her cunt as deep as you can, stuffing her full as she starts to shudder, her cries of pleasure muffled as her arms seem to lose their strength. You look down and see <<if $annie.pussyleaking == "yes">>her pussy spasming around your rubber cock, fluids leaking out around the shaft<<else>>her pussy spasming around your rubber cock<</if>>, and you push in just a little deeper, giving her ass a little slap as well, making her squeal and cry out in pleasure briefly, before she’s too out of breath to say much of anything.
<<speech "annie" "<<print $annie.name>>">>O-oh! Oh...g-god!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>She starts to shake, hands grabbing whatever she can get ahold of, as she loses all control, held up by only your hands and your rubber dick, riding the crest of her orgasm and at the whims of her pleasure. You keep fucking her, much more carefully, just enough to keep her going as she twists and turns on the end of your cock. After some time, her pleasure slowly abates, and you pull your strap-on out of her pussy slowly, gently, letting her collapse completely into a puddle of exhausted, satisfied sexual need.
<<obedience "$annie" 3>>\
<<mindbreak "$annie" -5>>\
<<set $annie.lust = 0>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\You only have a moment to decide what to do.
<div id="missioncum">\
<<button "Cum In Her Pussy">>\
<<replace "#missioncum">>\
You push into her cunt as deeply as you can, moaning at the tightness around your dick as you feel your body tensing up.
<<pspeech>>I’m going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $activecondom == false>>\
<<if $annie.pregnantfetish >= 50>>\
When she hears your declaration, <<print $annie.name>> summons whatever reserves of energy she has and wraps her legs around your torso, holding you close, not willing to let you pull you. You had no intention of doing so anyway, of course, but you appreciate the gesture.
You cry out in delighted ecstasy as you blow your load in her cunt, leaning down over her, looking into her lust-addled eyes as you fill her up. She barely makes eye contact with you for more than a second before her eyes close and she lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. Her back arches involuntarily, and <<if $annie.pregtime >= 140>>you feel the swell of her gravid belly beneath you<<else>>you watch as she moans and writhes on the end of your dick<</if>>. You reach out and take hold of her wrists, pinning her to the couch as your orgasm tapers off, using your dominant position to hold her in place, making it clear that she’s not moving off your dick until you allow it.
It turns out to be mostly unnecessary. When you both have finally come down from your orgasmic highs, you pull your now-soft dick out of her pussy with a "plop" sound, and she immediately twists her hips upwards, raising her ass off the bed as much as she can to keep all of your cum inside, though some inevitably leaks out.
<<else>>\
When she hears your declaration, <<print $annie.name>> looks up at you, eyes wide.
<<speech "annie" "<<print $annie.name>>">>I’m not-<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>But it’s too late: your body tenses and you cum, moaning long and loud as you blow your load deep in her cunt, leaning down over her, looking into her eyes as you fill her up. She tries to squirm, to move, but there’s no escape and you grab hold of her wrists to make sure of it, pinning her to the couch. It quickly becomes clear that she’s not trying to get away, but rather cumming herself, squealing as she orgasms.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>As your lustful need tapers off, you slowly pull out of her pussy, your softened dick coming out with a "plop" sound, and a stream of your cum drooling out of her satisfied cunt. She’s still breathing hard, her <<print $breastSize[$annie.breastsize]>> breasts rising and falling rapidly as she struggles to get her breath back and recover.
<</if>>\
<<AnniePregnantChance>>\
<<else>>\
<<print $annie.name>> seems to be a little too wrapped up in the excitement to say or do anything, her cries of pleasure echoing around the room. You take that as encouragement, pushing yourself into her cunt as far as you can, instinct taking over as you spill your seed in her pussy. The feeling of being filled is apparently too much for the poor girl, and she screams as she cums, her body shuddering as her eyes close in bliss and her back arches in need.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>Your grunts of completion are much more subdued by comparison, and you feel spurt after spurt erupting deep inside her. The experience leaves you winded, the satisfaction of having filled her more than enough to leave you with a warm glow. You lean down over <<print $annie.name>> as your orgasm tapers off, and she calms down.
<<if $player.penissize >= 5>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 3>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now...less so, the rubber broken. A quick look confirms that there's a thin trail of cum oozing out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<elseif $player.penissize >= 5>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 1>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now...less so, the rubber broken. A quick look confirms that there's a thin trail of cum oozing out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her">>\
<<replace "#missioncum">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I’m gonna...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.pregantfetish >= 50>>\
When she hears your declaration, <<print $annie.name>> summons whatever reserves of energy she has and wraps her legs around your torso, holding you close, not willing to let you pull you. You have only a moment to realize that you’re not going to be able to pull out before-
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>You cry out in delighted ecstasy as you blow your load in her cunt, leaning down over her, looking into her lust-addled eyes as you fill her up. She barely makes eye contact with you for more than a second before her eyes close and she lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. Her back arches involuntarily, and <<if $annie.pregtime >= 140>>you feel the swell of her gravid belly beneath you<<else>>you watch as she moans and writhes on the end of your dick<</if>>. You reach out and take hold of her wrists, pinning her down as your orgasm tapers off, using your dominant position to hold her in place, making it clear that she’s not moving off your dick until you allow it. She //wanted// this, she’s going to take //all of it//.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>When you both have finally come down from your orgasmic highs, you pull your now-soft dick out of her pussy with a "plop" sound, and she immediately twists her hips upwards, raising her ass off the bed as much as she can to keep all of your cum inside, though some inevitably leaks out.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/belly cum.mp4" autoplay loop></video>She doesn’t resist when you pull out of her pussy, stroking your rock-hard dick as you feel your body tensing, ready for release. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> chest, covering her <<print $breastSize[$annie.breastsize]>> tits as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it <<if $annie.pregtime >= 140>>slowly drip down the sides of her gravid belly<<else>>pool on her flat belly<</if>>.
The look in her eyes is one of frustration as she realizes that she’s not going to get off, but she starts playing with your deposited cum anyway, rubbing it all over her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex suit<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex suit<<else>>bare breasts<</if>>, making appropriate sounds as she does so.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, continuing to add to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You have only a moment to decide what to do.
<div id="analcum">\
<<button "Cum In Her Ass">>\
<<replace "#analcum">>\
You grab hold of <<print $annie.name>>’s hips, holding on tightly as you push as far into her ass as you can, tensing up as you get ready to blow.
<<pspeech>>I’m...going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.exhibitionfetish >= 50>>\
At your declaration, <<print $annie.name>> straightens her back, pushing against you to make sure you’re all the way in, and screams.
<<speech "annie" "<<print $annie.name>>">>Fill me up! Fill my naughty ass with your cum, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Cum in me! GIve all your cum to me!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>You’re not in any condition to stop at the moment, but a brief moment of annoyance passes as the thought of //her// giving orders to //you//. But then your orgasm hits, and you do exactly what she wants, dumping your thick load of cum into her ass, moaning at the effort and release. She responds by shuddering, her cries of ecstasy echoing around the room, as she feels each spurt of thick cum filling her up.
You pull your dick out of her ass, looking on with satisfaction as your cum slowly leaks out, and she takes a moment to catch her breath.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video><<print $annie.name>> braces herself as best she can as you cum, groaning in relief as you flood her ass with your spooge, filling her with a torrent of seed. It’s only as your deluge of sperm slows to a trickle that you realize she’s shuddering, one hand over her mouth as she orgasms quietly, her other hand busy playing her <<if $annie.squrter == true>>squirting<<elseif $annie.pussyleaking == "yes">>slavering<<else>>needy<</if>> pussy. Her pleasurable ride is enough to entice a couple more spurts out of you, adding to the volume already in her.
You pull your dick out of her ass, looking on with satisfaction as your cum slowly leaks out, and she takes a moment to catch her breath. You do the same, surprisingly tired from the exertion.
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -5>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Back">>\
<<replace "#analcum">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I’m...going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.exhibitionfetish >= 50>>\
At your declaration, <<print $annie.name>> straightens her back, pushing against you to make sure you’re all the way in, and screams.
<<speech "annie" "<<print $annie.name>>">>Fill me up! Fill my naughty ass with your cum, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Cum in me! GIve all your cum to me!<</speech>>
A brief moment of annoyance passes as the thought of //her// giving orders to //you//, and you immediately pull out, slapping her ass with one hand as your other hand strokes your turgid dick to completion. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> back, covering her <<print $buttSize[$annie.buttsize]>> ass, some landing in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her back, give her ass a slap, a gentle one, just so she knows you’re done.
She rolls over onto her back, clearly tired, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<else>>\
<<print $annie.name>> braces herself as best she can as you pull out, slapping her ass with one hand as your other hand strokes your turgid dick to completion. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> back, covering her <<print $buttSize[$annie.buttsize]>> ass, some landing in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her back, give her ass a slap, a gentle one, just so she knows you’re done.
She rolls over onto her back, clearly tired, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You only have a moment to decide what you're going to do.
<div id="doggycum">\
<<button "Cum In Her Pussy">>\
<<replace "#doggycum">>\
You grab her hips as you push into her cunt as deeply as you can, moaning at the tightness around your dick as you feel your body tensing up.
<<pspeech>>I’m going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $activecondom == false>>\
<<if $annie.pregnantfetish >= 50>>\
When she hears your declaration, <<print $annie.name>> summons whatever reserves of energy she has and pushes back against you, trying to get you as //deep// as possible, keeping you buried in her as she tries to keep you from pulling out. You had no intention of doing so anyway, of course, but you appreciate the gesture.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>You cry out in delighted ecstasy as you blow your load in her cunt, leaning down over her, holding on tightly as you fill her up. She lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. <<if $annie.leash == true>>You grab hold of her leash and pull on it sharply, forcing her to arch her back as she cums.<<elseif $annie.hairlength >= 5>>You wrap your hands in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, pulling back forcing her to arch her back as she cums.<<else>>You find yourself in the perfect position to grab her arms, and do so, pulling back so that she’s forced to arch her back as she cums.<</if>> She quivers and quakes on the end of your dick as you pump her full of your seed.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>When you finally run out of steam, you let her down easily, and she collapses into a puddle of satisfied sexual bliss, her ass still in the air. You pull your now-soft dick out of her pussy with a "plop" sound, and a thick stream of your semen leaks out of her pussy, running down her leg. She reaches down to cover her cunt with her hand, trying to keep as much of your seed inside as she can, even as she tries desperately to catch her breath.
<<AnniePregnantChance>>\
<<else>>\
When she hears your declaration, <<print $annie.name>> looks over her shoulder at you, eyes wide.
<<speech "annie" "<<print $annie.name>>">>I’m not-<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>But it’s too late: your body tenses and you cum, moaning long and loud as you blow your load deep in her cunt, leaning down over her, holding on tightly as you fill her up. She lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. <<if $annie.leash == true>>You grab hold of her leash and pull on it sharply, forcing her to arch her back as she cums.<<elseif $annie.hairlength >= 5>>You wrap your hands in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, pulling back forcing her to arch her back as she cums.<<else>>You find yourself in the perfect position to grab her arms, and do so, pulling back so that she’s forced to arch her back as she cums.<</if>> She quivers and quakes on the end of your dick as you pump her full of your seed.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>As your lustful need tapers off, you slowly pull out of her pussy as you let her down, your softened dick coming out with a "plop" sound, and a stream of your cum drooling out of her satisfied cunt. She’s still breathing hard, her <<print $buttSize[$annie.buttsize]>> ass still in the air as she struggles to get her breath back and recover.
<<AnniePregnantChance>>\
<</if>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video><<print $annie.name>> seems to be a little too wrapped up in the excitement to say or do anything, her cries of pleasure echoing around the room. You take that as encouragement, pushing yourself into her cunt as far as you can, <<if $annie.leash == true>>taking hold of her leash and pulling on it sharply, forcing her to arch her back as she cums.<<elseif $annie.hairlength >= 5>>wrapping your hands in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair and pulling, forcing her to arch her back as she cums.<<else>>taking hold of her arms and pulling back so that she’s forced to arch her back as she cums.<</if>>The feeling of being filled is apparently too much for the poor girl, and she screams as she cums, her body shuddering as her eyes close in bliss and her back arches in need.
Your groans of completion are much more subdued by comparison, and you feel spurt after spurt erupting deep inside her. The experience leaves you winded, the satisfaction of having filled her more than enough to leave you with a warm glow. You let her down gently, leaning down over <<print $annie.name>> as your orgasm tapers off, and she calms down.
<<if $player.penissize >= 5>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 3>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now...less so, the rubber broken. Sure enough, a thin trail of cum oozes out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<elseif $player.penissize >= 4>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 1>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now...less so, the rubber broken. Sure enough, a thin trail of cum oozes out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<if $activecondom == false>>\
<<button "Cum On Her Back">>\
<<replace "#doggycum">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I’m gonna...//ha//, gonna cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.pregantfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>Do it! Cum in me! Please! //Please//!<</speech>>
She tries to push back against you, to force you into cumming in her fertile pussy, but she’s not in a position of power here, and you’re not one to take orders from anyone. You grab hold of her hips to keep her in place, and quickly pull out as she cries out in frustration.
<<else>>\
She doesn’t resist when you pull out of her pussy, waiting as you stroke your rock-hard dick, your body tensing, ready for release.
<</if>>\
The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> back, covering her <<print $buttSize[$annie.buttsize]>> ass, some landing in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her back, give her ass a slap, a gentle one, just so she knows you’re done.
She rolls over onto her back, clearly tired, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\<video class="floatright medium" src="images/Annie/sex/cuddle.mp4" autoplay loop></video>You collapse on the couch next to <<print $annie.name>>, wrapping your arms around her, holding her close. Still dazed from her exertions, she finds herself relaxing into your embrace despite the tight fit. <<if $playerPath == "dom">>You don’t say anything, letting your hands do all the taking as you gently explore her body, caressing her <<print $breastSize[$annie.breastsize]>> breasts as they rise and fall, placing a hand on her <<if $annie.pregtime >= 140>>rounded belly<<else>>flat stomach<</if>>, rubbing your crotch against her ass. You’re certain she’s getting the message: she belongs to you, body and mind, and your touches are not about loving embrace, but rather a possessive instinct. You can feel her stiffen under your hands, against your body, but then she relaxes, and all is right in the world.<<else>>You gently touch her, one hand exploring her <<print $breastSize[$annie.breastsize]>> breasts as they rise and fall, another on her <<if $annie.pregtime >= 140>>rounded belly<<else>>flat stomach<</if>>, rubbing your crotch against her ass. You whisper sweet nothings into her ear, words of gratitude, desire and happiness, and she just melts in your arms, cooing slightly as she calms down. The fingers of one hand intertwine with yours, and you lay there, holding each other, for a long time.<</if>>
<<button "You're Done For Now" "Annie General Aftercare">><</button>>\You gaze into <<print $annie.name>>’s eyes, <<if $playerPath == "dom">>staring into them as though you could see into her soul<<else>>smiling warmly<</if>>, before taking a step back and leading her to the bedroom. She <<if $annie.obediencelevel >= 3>>follows submissively<<elseif $annie.friendlevel >= 4>>doesn’t hesitate to follow you<<else>>hesitates for only a moment before following you<</if>>, knowing why she’s here and what’s about to happen.
Though it’s not an especially long walk, you make sure to touch her as much as possible, <<if $playerPath == "dom">>making her walk with her back straight, gently but firmly pushing her head down to the proper position<<else>>caressing her shoulders, sliding your hand down her back to her <<print $buttSize[$annie.buttsize]>> ass<</if>>, things like that. She responds well, <<if $playerPath == "dom">>submitting to your tacit instruction without complaint<<else>>breathing harder with each passing moment<</if>> as you approach your bedroom door. You make sure that the lights are dim as you step inside, and <<print $annie.name>> closes the door, turning back to find you standing very close to her, making her jump and try to take a step back. But there's only the door behind her, and there's nowhere to go. The spider has truly captured the fly.
<<button "Take Her Clothes Off" "Annie Remove Clothes Bedroom">><</button>> | \
<<button "Make Her Strip" "Annie Strip Bedroom">><</button>> | \
<<button "Make Her Do a Striptease" "Annie Striptease Bedroom">><</button>>
You put your hands on her shoulders, leaning forward slightly, bringing your face close to hers. She whimpers, shivering at the sudden proximity and turning her face to meet yours, but you pause, still a distance away. Confusion clouds her expression until your hands slide down her body.
She’s wearing a very nice, silky blouse, and you start to slowly undo the buttons, humming lightly. She watches as you work, leaning backwards to give you better access, breathing heavily. As you undo the last button, you pull open her blouse, exposing her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<print $annie.latexcolor>> latex-clad chest<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<print $annie.latexcolor>> latex-clad chest<<elseif $annie.lactation >= 60 && $annie.nursingbra !== "none">><<print $annie.nursingbra>><<elseif $annie.latexfetish >= 37 && $annie.latexbra == true>><<print $annie.latexcolor>> bra<<elseif $annie.femmefetish >= 60 && $annie.femmebra !== "none">><<print $annie.femmebra>><<elseif $annie.exhibitionfetish >= 50>>naked <<print $breastSize[$annie.breastsize]>> breasts<<else>>lacy bra<</if>>, and drawing a sharp gasp from her. You look her in the eyes, and see the arousal that burns within them as a tacit approval to keep going.
Her pants are next, sliding off easily and giving you a good look at <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that covers her all the way to the tips of her toes<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that stops about halfway down her thighs<<elseif $annie.latexfetish >= 25 && $annie.latexpanties == true>>her shiny <<print $annie.latexcolor>> panties<<elseif $annie.exhibitionfetish >= 65>>her pantyless, naked nethers<<else>>her cute, white panties<</if>>. She squirms slightly at her sudden exposure, but the blush in her cheeks makes it clear that it’s not out of embarrassment. <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<else>><<if $annie.pussyleaking == "yes">>You see a small stream of girlcum running down the inside of her thigh, and get a strong scent of her arousal.<</if>><</if>>
<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>You run your fingers over the <<print $annie.latexcolor>> latex that covers her body, and she shudders in arousal, the touch on her second skin clearly turning her on even more. Fortunately, her body suit enables you to expose her vagina without taking it off, and you waste no time in doing so. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drools out of her nether lips and down her leg.<</if>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>You run your fingers lightly over the <<print $annie.latexcolor>> latex that covers most of her torso, making sure to steer clear of her skin. She responds by shuddering in arousal, the touch on her second skin clearly turning her on even more. You briefly consider having her take off the latex suit, but it’s designed to allow you access to her vagina without doing so, a feature you quickly take advantage of. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drolls out of her nether lips and down her leg.<</if>><<elseif $annie.latexfetish >= 50 && $annie.latexbra == true && $annie.latexpanties == true>>Taking off her <<print $annie.latexcolor>> latex bra and panties takes a bit of effort, the skintight material clinging to her with surprising tenacity, but after a few moments of wiggling and squirming, she’s naked before you, her cheeks flushed red.<<elseif $annie.exhibitionfetish >= 65>>You take a moment to appreciate her naked form, running your fingers lightly over her <<print $breastSize[$annie.breastsize]>> breasts, tickling her nipples<<if $annie.lactating !== "no">> and eliciting a small stream of milk from her engorged tits<</if>>, and tracing the curves of her body as she shivers from the touch.<<else>>You take hold of her bra straps and slide them off her shoulders, but stop her as she reaches behind to unclasp her bra. You slowly walk around her, letting your fingers trail over her smooth skin, until you’re standing behind her. The tension in her shoulders is obvious, but she has nothing to fear yet, and you take your time undoing the hooks of her bra one...by...one. With that accomplished, you continue walking around her, hooking one finger around the shoulder strap and pulling as you go. When you’re back in front of her again, her <<print $breastSize[$annie.breastsize]>> breasts are naked, and you let the bra drop from your finger to the floor. You don’t bother taking things as slowly when it comes to her panties, as you’re pretty sure the poor girl is about to explode into orgasmic frustration at this point, but soon enough, she’s naked before you, her cheeks flushed, her breath coming hard as her eyes widen and look at you.<</if>>
<<obedience "$annie" 1>>\
<<set $annie.seengenitals = true>>\
<<if $silkrope >= 1>>\
<<button "Tie Her to the Bed" "Annie Bedroom Bondage">><</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Have Her Suck Your Dick" "Annie Bedroom Blowjob">><</button>> | \
<<button "Use Your Dick" "Annie Bedroom Sex">><</button>> | \
<</if>>\
<<if $player.hasvagina == true && $player.hasdick == false>>\
<<button "Have Her Worship Your Pussy" "Annie Bedroom Pussy Worship">><</button>> | \
<</if>>\
<<if $strapon >= 1 && $player.hasdick == false>>\
<<button "Fuck Her with Your Strapon" "Annie Bedroom Strapon Sex">><</button>>
<</if>>\You lean forward slightly, bringing your face close to hers, watching in delight as she closes her eyes and shivers, turning her head up to put her lips just that little bit closer to yours. But you hold a fair distance away, waiting until she opens her eyes, the confusion evident.
<<pspeech>>Take off your clothes.<</pspeech>>
You step back, giving her some room to work.
Her face flushes red, but she nods in assent. There’s a moment’s hesitation, but then she starts unbutton her white silk blouse. She jumps when you reach out and take hold of her wrist.
<<pspeech>>Not like that. Dance for me.<</pspeech>>
Her eyes open wide as she stares at you, the <<if $annie.exhibitionfetish >= 50>>sudden arousal<<else>>incredulous fear<</if>> overwhelming her senses for a moment. She<<if $annie.exhibitionfetish >= 50>> enthusiastically<<else>> eventually<</if>> nods, and you take a seat on your bed as she starts the show.
<video class="floatright medium" src="images/Annie/sex/dance.mp4" autoplay loop></video>There’s no doubt that <<print $annie.name>> has little practical knowledge or experience with stripping, but she does her best anyway, swaying her hips back and forth as she slowly undoes each button of her blouse. You give her signals, instructing her to turn and spin occasionally, and she gets more into it with each passing moment. She finishes unbuttoning her blouse when she has her back turned to you, and looks back over her shoulder with a <<if $annie.exhibitionfetish >= 50>>confident<<else>>uncertain<</if>> smile as she lets it fall to the floor, giving you a good look at <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the shine on the <<print $annie.latexcolor>> latex covering her from neck to fingertips<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the shine on the <<print $annie.latexcolor>> latex coloring her from neck to waist<<elseif $annie.lactationfetish >= 60 && $annie.nursingbra !== "none">>the thick straps of her <<print $annie.nursingbra>><<elseif $annie.latexfetish >= 60 && $annie.latexbra == true>>the shine of her <<print $annie.latexcolor>> latex bra<<elseif $annie.femmefetish >= 60 && $annie.femmebra !== "none">>the straps of her <<print $annie.femmebra>><<elseif $annie.exhibitionfetish >= 60>>the smooth skin of her bare back<<else>> the straps of her plain bra<</if>>. She takes a moment, swaying back and forth on her feet to music that only she can hear, turning her head away from you with a swish of her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair, before she moves on.
The pants are next. She struggles with the button for a moment before she’s able to undo it, her rhythm stopping as she does her best to work quickly and fails miserably. But eventually, she’s able to push the waistband of her pants down over her <<print $buttSize[$annie.buttsize]>> butt, letting them fall to the floor and letting you see <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex suit extending down her legs and covering her feet<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex suit extending down just past her ass, stopping at about mid-thigh<<elseif $annie.latexfetsh >= 37 && $annie.latexpanties == true>>her <<print $annie.latexcolor>> panties clinging to her hips<<elseif $annie.exhibitionfetish >= 60>>her naked, <<if $annie.pussyleaking == "yes">>drooling<<else>>glistening<</if>> pussy<<else>>her cute panties<</if>>. She tries to get back into the rhythm, swaying back and forth on her feet, rolling her hips a bit, but it’s so amateurish that you have to hide your smile behind your hand. She’s trying //so// hard that it would be mean to laugh at her, but it’s clear that dancing is not one of her talents. <<if $annie.exhibitionfetish >= 60>><<elseif $annie.latexfetish >= 75>><<if $annie.latexfullbodysuit == true || $annie.latexpartialbodysuit == true>>She takes advantage of the features of her latex suit, and you soon have a good look at her bare, <<if $annie.pussyleaking == "yes">>drooling<<else>>damp<</if>> pussy.<<else>>She hooks her thumbs into the waistband of her panties, pulling them down her legs slowly until they fall to the floor all on their own, letting her step out of them.<</if>><</if>> <<if $annie.exhibitionfetish >= 60>><<else>>Her bra soon follows suit, and she throws it aside with something akin to flair, spreading her arms wide as she presents herself, fully naked, breathing a little hard from the exertion and arousal. You consider clapping, but that would likely be interpreted incorrectly, and besides, it would take away from the moment.<</if>>
<<set $annie.exhibitionfetish += 2>>\
<<set $annie.seengenitals = true>>\
<<if $annie.exhibitionfetish <= 50>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<if $silkrope >= 1>>\
<<button "Tie Her to the Bed" "Annie Bedroom Bondage">><</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Have Her Suck Your Dick" "Annie Bedroom Blowjob">><</button>> | \
<<button "Use Your Dick" "Annie Bedroom Sex">><</button>> | \
<</if>>\
<<if $player.hasvagina == true && $player.hasdick == false>>\
<<button "Have Her Worship Your Pussy" "Annie Bedroom Pussy Worship">><</button>> | \
<</if>>\
<<if $strapon >= 1 && $player.hasdick == false>>\
<<button "Fuck Her with Your Strapon" "Annie Bedroom Strapon Sex">><</button>>
<</if>>\You put your hands on her shoulders, leaning forward slightly, bringing your face close to hers. She whimpers, shivering at the sudden proximity and turning her face to meet yours, but you pause, still a distance away. Confusion clouds her expression as you take a step back.
<<pspeech>>Take it off.<</pspeech>>
She looks at you for a long moment, then nods.
<video class="floatright medium" src="images/Annie/sex/strip.mp4" autoplay loop></video>She’s wearing a nice silk blouse, and she starts to undo the buttons. There’s nothing sexy or seductive in her motions, as she makes the act of getting undressed as utilitarian as driving a car. You don’t interrupt her, though. No need to make her self-conscious, and the end result will be the same.
As she undoes the last button, she hesitates, looking around one more time, before focusing on your <<if $playerPath == "dom">>unyielding stare<<else>>approving gaze<</if>> and ultimately taking off her blouse, revealing her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<print $annie.latexcolor>> latex-clad chest<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<print $annie.latexcolor latex-clad chest<<elseif $annie.lactation >= 60 && $annie.nursingbra !== "none">><<print $annie.nursingbra>><<elseif $annie.latexfetish >= 37 && $annie.latexbra == true>><<print $annie.latexcolor>> latex bra<<elseif $annie.femmefetish >= 60 && $annie.femmebra !== "none">><<print $annie.femmebra>><<elseif $annie.exhibitionfetish >= 50>>naked <<print $breastSize[$annie.breastsize]>> breasts<<else>>lacy bra<</if>> as she lets her blouse fall to the floor. You wait patiently, and eventually the silence shocks her into action as she realizes she’s not finished yet. She unbuttons her pants, wiggling her <<print $buttSize[$annie.buttsize]>> butt slightly as she works the waistband over her hips, but before long, the pants have joined her blouse on the floor, giving you a good look at <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that covers her all the way to the tips of her toes<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>the rest of her <<print $annie.latexcolor>> latex body suit that stops about halfway down her thighs<<elseif $annie.latexfetish >= 25 && $annie.latexpanties == true>>her shiny <<print $annie.latexcolor>> panties<<elseif $annie.exhibitionfetish >= 65>>her pantyless, naked nethers<<else>>her cute, white panties<</if>>. She squirms slightly at her sudden exposure, but the blush in her cheeks makes it clear that it’s not out of embarrassment. <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<else>><<if $annie.pussyleaking == "yes">>You see a small stream of girlcum running down the inside of her thigh, and get a strong scent of her arousal.<</if>><</if>>
<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>You wait for a moment to see if she’ll continue, but she just lowers her head slightly, avoiding your gaze and shifting her weight slightly from one foot to the other. Her <<print $annie.latexcolor>> latex suit squeaks occasionally from the movement, but she shows no recognition of the sound and makes no movement to take off the suit. After a moment, she blinks and reaches down to her nethers, adjusting the suit in the way it was designed to show off her vagina. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drools out of her nether lips and down her leg.<</if>> Apparently she’s so deep into her fetishization of latex that she believes that she //is// naked right now.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>You wait for a moment to see if she’ll continue, but she just lowers her head slightly, avoiding your gaze and shifting her weight slightly from one foot to the other. Her <<print $annie.latexcolor>> latex suit squeaks occasionally from the movement, but she shows no recognition of the sound and makes no movement to take off the suit. After a moment, she blinks and reaches down to her nethers, adjusting the suit in the way it was designed to show off her vagina. <<if $annie.pussyleaking == "yes">>Your reward for doing so is to see her puffy, absolutely soaked pussy, as a stream of girlcum drools out of her nether lips and down her leg.<</if>> Apparently she’s so deep into her fetishization of latex that she believes that she //is// naked right now.<<elseif $annie.latexfetish >= 50 && $annie.latexbra == true && $annie.latexpanties == true>>She takes a breath before twisting her arms behind her and removing her <<print $annie.latexcolor>> latex bra, which doesn’t so much come off as it //peels// off, the action surprisingly arousing. She then carefully hooks her fingers into her <<print $annie.latexcolor>> latex panties, more or less repeating the process, and giving you a look at her naked <<if $annie.pussyleaking == "yes">>dripping<<else>>glistening<</if>> pussy as she steps out of her underwear and stands before you, naked..<<elseif $annie.exhibitionfetish >= 65>>You take a moment to appreciate her naked form, walking around her without touching her as she awaits your inspection. She’s a far cry from the unconfident, shy girl you used to know. Now, despite everything she has being on display, she makes no moves to cover herself, letting you get a full view of her <<print $breastSize[$annie.breastsize]>> breasts<<if $annie.lactating !== "no">>, even as they quiver slightly and start leaking milk from her nipples<</if>>, and her <<print $buttSize[$annie.buttsize]>> ass, smooth and tempting. She stands proudly as you complete your walkabout, she face flushed.<<else>>She hesitates for a moment before twisting her arms behind her and undoing the hooks on her bra, before pulling the straps off her shoulders and letting it fall to the floor. As she pauses, you take a moment to enjoy the view of her <<print $breastSize[$annie.breastsize]>> tits<<if $annie.lactating !== "no">>, even as a small stream of milk leaks out of her nipples, glistening in the light<<else>>, her nipples quite obviously engorged from arousal<</if>>. But then she continues, hooking her fingers in the waistband of her panties and slowly sliding them down her legs. You’re tempted to tell her to turn around and let you get a good look at her <<print $buttSize[$annie.buttsize]>> ass, but you don’t want to interrupt the moment. She eventually stands up straight, her face red with embarrassment as she steps out of her panties, letting you see her naked body in all her wonderful glory.<</if>>
<<set $annie.exhibitionfetish += 1>>\
<<set $annie.seengenitals = true>>\
<<if $silkrope >= 1>>\
<<button "Tie Her to the Bed" "Annie Bedroom Bondage">><</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Have Her Suck Your Dick" "Annie Bedroom Blowjob">><</button>> | \
<<button "Use Your Dick" "Annie Bedroom Sex">><</button>> | \
<</if>>\
<<if $player.hasvagina == true && $player.hasdick == false>>\
<<button "Have Her Worship Your Pussy" "Annie Bedroom Pussy Worship">><</button>> | \
<</if>>\
<<if $strapon >= 1 && $player.hasdick == false>>\
<<button "Fuck Her with Your Strapon" "Annie Bedroom Strapon Sex">><</button>>
<</if>>\You put your hand on her <<if $annie.latexfetish >= 75>><<if $annie.latexfullbodysuit == true || $annie.latexpartialbodysuit == true>>latex-clad<<else>>naked<</if>><<else>>naked<</if>> chest, pushing gently but firmly until she falls backwards into a sitting position. She looks up at you with wide eyes, her mouth slightly open, but you’re not done yet. You take hold of her left arm, walking around the bed, all but forcing her to shift and move to keep up with you, but if she has any objection, she’s keeping it to herself. When you’re close enough to the bedpost, you reach into your nightstand and pull out the silk rope within, making sure that <<print $annie.name>> has a clear look at it. <<if $annie.bondagefetish >= 50>>You’re reasonably certain that the shiver that you feel running down her arm has nothing to do with fear.<<else>>You can feel her shiver slightly through her arms, but she doesn’t try to pull away.<</if>> <<if $annie.bondagefetish >= 67 && $annie.wristcuffs !== "none">>You carefully thread the rope through the loop of her wrist cuff, tying it properly to secure her to the post.<<else>>You carefully wrap the rope around her wrist, making sure that it’s not too tight, but not loose enough that she can easily escape, before securing the other end to the bedpost.<</if>> With that completed, you slowly walk around the bed to the other side, relishing the sensation of power and control as <<print $annie.name>>’s eyes follow you every step of the way. <<if $annie.bondagefetish >= 50>>She gladly holds out her right arm for you as you get near the other bedpost, and you take it without a word.<<else>>You reach out and take hold of her right arm, taking care not to pull too hard or insistently as she resists just enough to make you understand her fear.<</if>> <<if $annie.bondagefetish >= 67 && $annie.wristcuffs !== "none">>Securing her other wrist cuff to the bedpost is just as easy as the first was.<<else>>Tying her wrist to the bedpost is a delicate process, just as the first was, but now that she knows what she’s in for, she doesn’t squirm as much.<</if>>
You casually stroll to the end of the bed, looking at your <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<print $annie.latexcolor>> latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>><<print $annie.latexcolor>> latex-clad<<else>>naked<</if>> <<if $playerPath == "dom">>slave<<else>>lover<</if>>, now helplessly bound to the bed, unable to escape, to offer any meaningful resistance. And judging by the <<if $annie.bondagefetish >= 50>>heated<<else>>nervous<</if>> look in her eyes, she knows it very well. You give her a <<if $playerPath == "dom">>satisfied<<else>>reassuring<</if>> smile.
<<if $player.hasdick == false>>
<<if $strapon >= 1>>\
<<button "Fuck Her With Your Strap On" "Annie Bondage Strapon Sex">><</button>> | \
<</if>>\
<<button "Sit On Her Face" "Annie Bondage Facesitting">><</button>> | \
<</if>>\
<<if $player.hasdick == true>>\
<<button "Fuck Her" "Annie Bondage Dick Sex">><</button>> | \
/* <<button "Fuck Her Mouth" "Annie Bondage Blowjob">><</button>> | \ */
<</if>>\You crawl up onto your bed, moving past <<print $annie.name>> and sitting with your back against the headboard. <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>You make sure to grab her leash as you do so, letting it trail out just a bit, holding it in your fingers almost daintily as you get into position. Spreading your legs, you give a quick tug on the lead, and she gets the hint immediately, following your unspoken order and climbing onto the bed between your legs.<<else>>You spread your legs and wait. <<print $annie.name>> looks at you for a moment, <<if $annie.obediencelevel >= 3>>but quickly recovers and crawls on to the bed, positioning herself between your legs<<else>>hesitating a moment even though she clearly understands what you’re demanding. After a pregnant silence, she crawls up on to the bed, positioning herself between your legs<</if>>.<</if>>
<<pspeech>>I’m waiting.<</pspeech>>
She actually flinches as the hard edge in your voice, but it’s important to make it clear that you’re in control right now. She starts undressing you, though you stop her when she tries to take off your top, forcing her to focus on your nethers. <<if $annie.seenplayergenitals == false>>She pauses when she sees the bulge of your <<print $penisSize[$player.penissize]>> dick against your underwear, but quickly recovers and gets back to work, staring in awe at your exposed dick, stiffening to attention as you’re released from your confinement.<<else>>She takes off your underwear slowly, drawing it out just long enough to enjoy it without annoying you, and letting your <<print $penisSize[$player.penissize]>> dick out to play, already standing at attention in anticipation.<</if>>
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in...fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<</if>>\
<<if $annie.cumaddict == true>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>
She launches herself at your dick, trying her best to take the full length of it into her mouth in one quick gulp. You hiss in pleasure at the sensation, putting your hand on the back of her head, but it’s clear that she focused so single-mindedly on your dick that she’s oblivious to anything else.
She pumps her head up and down the length of your shaft, her intent on getting you to cum as quickly as possible clear from her absolute abandon. You’re not even sure how she’s taking breaths, but you don’t have time to think about it: after a short time, you’re quickly brought to the edge, unable to hold back from cumming.
<<pspeech>>Fuuuuck!<</pspeech>>
<<print $annie.name>> seems to understand immediately, and swallows your dick as much as she can, refusing any effort to push her off or pull away. She’s going to get your cum and she doesn’t care what she has to do to get it.
<<button "Cum!" "Annie Bedroom Blowjob Orgasm Forced">><</button>>\
<<else>>\
<<print $annie.name>> stares at your dick for a long moment, her eyes wide, as though she’s unsure what to do. <<if $annie.obediencelevel >= 3>>But that lasts only a brief moment before, like the obedient girl she is, she lowers her mouth to the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>dripping, drooling tip of your dick<<else>>engorged tip of your dick<</if>>.<<else>><<if $annie.petgirlfetish >= 75 && $annie.leash == true>>A quick but demonstrative tug on her leash pulls her closer to the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>dripping, drooling tip of your dick<<else>>engorged tip of your dick<</if>>, and she quickly gets the point. <<else>>You clear your throat and give her a meaningful look when she focuses on your face, and she slowly lowers her mouth to the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>dripping, drooling tip of your dick<<else>>engorged tip of your dick<</if>>.<</if>><</if>>
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/dick lick.mp4" autoplay loop></video>She licks it almost shyly, the feel of her tongue on your cock making you shiver in delight. But she takes her time, whether from inexperience or fear, you’re not sure. After a few minutes of light licking, you’re starting to get frustrated.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She pauses and looks up at you, her mouth open and her tongue hanging out.
<<pspeech>>//Suck//.<</pspeech>>
<<if $annie.petgirlfetish >= 75 && $annie.leash == true>>You tug on her leash again for emphasis, and she<<else>>She<</if>> nods, a look of concern in her eyes, but she does what you want, opening her mouth wide and putting your dick inside.
<<if $player.penissize >= 3>>\
It’s definitely a struggle for her to fit all of your <<print $penisSize[$player.penissize]>> dick in her mouth, but she does her best to please you. You suppose you’ll have to be satisfied with what she’s capable of, considering her lack of cock-sucking background, though only having part of your dick in her mouth is very unsatisfying.
<<else>>\
She’s able to get most of your <<print $penisSize[$player.penissize]>> dick in her mouth, without difficulty, licking the length of your shaft with her tongue as she does so, awkwardly.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>
Her lack of experience is evident from her jerking motions, but she does her best, moving her head up and down your dick slowly. It’s not the most satisfying sexual experience you’ve ever had, but still surprisingly pleasurable given her skill. <<if $playerPath == "dom">>You do your best to avoid making too many satisfied noises, to reinforce your disciplined and domineering image, but it //does// feel quite good.<<else>>You roll your head back and enjoy the moment, letting out a moan of pleasure as you do, encouraging her efforts further.<</if>>
A sudden feeling of tension announces your imminent orgasm. You briefly consider giving <<print $annie.name>> some kind of warning, but by the time you open your mouth to do so, it’s already too late.
<<button "Cum!" "Annie Bedroom Blowjob Orgasm">><</button>>\
<<elseif $annie.mouthskill <= 30>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>
She licks your erect dick slowly, from base to tip, her hot breath on your sensitive skin complimenting the wet feeling of her tongue. She takes her time, seconds passing in delightful ecstasy as she makes her way to the tip of your <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>oozing<<else>>engorged<</if>> dick. She wastes no time in wrapping her mouth around the tip and working her way down.
<<if $player.penissize >= 4>>\
She tries, but your <<print $penisSize[$player.penissize]>> dick is just too //big// and //girthy// to fit comfortably in her mouth, something that makes you smile as you see her choking slightly trying to suck on the full length. She closes her eyes, doing her best to not gag, but she isn’t quite able to get all the way down to the base. She settles for getting most of it in her mouth, which is still impressive, and using her hand to play with the rest.
<<else>>\
She takes her time making her way to the base of your dick, carefully fitting as much of it as she can in her mouth. You see her stop about halfway down and close her eyes before resuming, but she manages to get to the base without too much difficulty
<</if>>\
Her experience sucking your cock has paid off, and while there’s still room for improvement, you can’t help but let out a moan of pleasure as she sucks you off with evident skill. The fact that she’s so good //because// you’ve been having her mouthfuck your dick only makes it better. <<if $playerPath == "dom">>Still, you should maintain your control just a bit better, and after a deep breath, you manage to avoid letting out any further indications of satisfaction.<<else>>You roll your head back, relaxing into the feeling of satisfaction and pleasure that suffuses your body, moaning and cooing as <<print $annie.name>> goes to town.<</if>>
You feel your dick starting to twitch and tense in her mouth, and it’s clear that you’re going to cum shortly. You //could// let <<print $annie.name>> know, but where’s the fun in that?
<<button "Cum!" "Annie Bedroom Blowjob Orgasm">><</button>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>
She licks your erect dick slowly, erotically, a big smile on her face as she makes her way from the base to the tip. She stops to jack you off a bit, using her saliva<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>and your own constantly oozing pre-cum<</if>> as lubricant, before resuming her journey. You have to take a quick, surreptitious breath when she’s not looking to steady yourself, to try to avoid blowing your load too soon. She’s //good//, and she’s good because //you// trained her to expertly suck //your// dick. The thought, along with the sensations, almost pushes you over the edge, but you manage to refrain as she reaches the top of your mountain.
<<if $player.penissize >= 5>>\
Despite her skill, her training, and her desire, she //still// has trouble taking your <<print $penisSize[$player.penissize]>> dick in her mouth. There’s just too much of it for her to take it comfortably, but she does her best, getting almost all the way to the base before she starts sliding her mouth up and down your shaft.
<<else>>\
She easily slides down to the base of your <<print $penisSize[$player.penissize]>>, a smile on her face as she easily suppresses her gag reflex to deepthroat you. After proving her ability, she starts sliding her mouth up and down your shaft.
<</if>>\
You do your best to hold back, but she’s //really// fucking good at sucking your dick. The best you can do is <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>pull on her leash<<else>>put your hand on the back of her head<</if>> to encourage her, making her double her efforts to get you off. It’s no surprise that you can feel your dick starting to pulse and throb as you get ready to cum.
<<button "Cum!" "Annie Bedroom Blowjob Orgasm">><</button>>\
<</if>>\
<</if>>\<div id="position">\
<<button "Fuck Her Missionary Style">>\
<<replace "#position">>\
You take <<print $annie.name>>’s hand and guide her towards your bed. She doesn’t resist at all, climbing up on the bed and rolling over onto her back without even needing an instruction. You stop to take off enough of your clothes to reveal your hardening <<print $penisSize[$player.penissize]>> dick before climbing onto the bed yourself and pulling <<print $annie.name>>’s legs apart and settling between them.
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in…fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<</if>>\
<div id="condom">\
<<if $condoms >= 1>>\
<<button "Wear a Condom">>\
<<replace "#condom">>\
<<set $condoms -= 1>>\
You lean over <<print $annie.name>> to reach into your bedside drawer, and pull out <<if $condoms <= 0>>your last<<else>>a<</if>> condom, still in the wrapper, looking at it with feigned curiosity. Then, with a particular flair, you open the package and hand the condom to <<print $annie.name>>, thrusting your now-very erect dick forward to make it clear what you expect her to do.
<<if $annie.pregnantfetish >= 50>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick. Then, without saying a word, she throws the condom aside.
<<speech "annie" "<<print $annie.name>>">>I-I want it raw.<</speech>>
Her defiance of your unspoken order is unusual, but endearing at the same time. You //could// force her to put the condom on you, but if she ignores you again, that could make her more willing to be disobedient in the future. And besides, you don’t have to cum //in// her, regardless of what she thinks will happen.
<<if $annie.pregnant == "yes">>\
There is one other thing, though.
<<pspeech>>You can’t get any //more// pregnant, pet.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, please don’t put it on. I-I want to feel you cum in me. Please.<</speech>>
Well, who are you to deny such a request? At least for now.
<</if>>\
<<else>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick, before carefully putting it on your dick. The motion of her hand on your shaft as she unrolls the condom makes you twitch, but fortunately, you’re well in control at the moment. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>The tip of the condom almost immediately starts to sag from the incessant pre-cum leaking from your dick.<</if>>
<<set $activecondom = true>>\
<</if>>\
<<button "Fuck Her" "Annie Bedroom Missionary Sex Dick">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need for a Condom">>\
<<replace "#condom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Bedroom Missionary Sex Dick">><</button>>\
<</replace>>\
<</button>>\
<<else>>\
<<button "You're out of condoms">>\
<<replace "#condom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>I don't have any condoms, but we don’t //need// one,, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Bedroom Missionary Sex Dick">><</button>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Doggy Style">>\
<<replace "#position">>\
You take <<print $annie.name>>’s hand and guide her towards your bed. She doesn’t resist at all, climbing up on the bed and rolling over onto her back without even needing an instruction. You stop to take off enough of your clothes to reveal your hardening <<print $penisSize[$player.penissize]>> dick before climbing onto the bed yourself and pulling <<print $annie.name>>’s legs apart and settling between them.
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in...fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, as the look on her face changes from shock to curiosity. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not necessarily in public, but that’s another issue entirely.
<</if>>\
<</if>>\
<div id="vagorbutt">\
<<button "Fuck Her Pussy">>\
<<replace "#vagorbutt">>\
<div id="condom">\
<<if $condoms >= 1>>\
<<button "Use a Condom">>\
<<replace "#condom">>\
<<set $condoms -= 1>>\
You lean over <<print $annie.name>> to reach into your bedside drawer, and pull out <<if $condoms <= 0>>your last<<else>>a<</if>> condom, still in the wrapper, looking at it with feigned curiosity. Then, with a particular flair, you open the package and hand the condom to <<print $annie.name>>, thrusting your now-very erect dick forward to make it clear what you expect her to do.
<<if $annie.pregnantfetish >= 50>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick. Then, without saying a word, she throws the condom aside.
<<speech "annie" "<<print $annie.name>>">>I-I want it raw.<</speech>>
Her defiance of your unspoken order is unusual, but endearing at the same time. You //could// force her to put the condom on you, but if she ignores you again, that could make her more willing to be disobedient in the future. And besides, you don’t have to cum //in// her, regardless of what she thinks will happen.
<<if $annie.pregnant == "yes">>\
There is one other thing, though.
<<pspeech>>You can’t get any //more// pregnant, pet.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, please don’t put it on. I-I want to feel you cum in me. Please.<</speech>>
Well, who are you to deny such a request? At least for now.
<</if>>\
<<else>>\
She holds the condom for a long moment, looking between it and your <<print $penisSize[$player.penissize]>> dick, before carefully putting it on your dick. The motion of her hand on your shaft as she unrolls the condom makes you twitch, but fortunately, you’re well in control at the moment. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>The tip of the condom almost immediately starts to sag from the incessant pre-cum leaking from your dick.<</if>>
<</if>>\
<<button "Fuck Her" "Annie Bedroom Doggy Sex Dick">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need For a Condom">>\
<<replace "#condom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>We don’t need a //condom//, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Bedroom Doggy Sex Dick">><</button>>\
<</replace>>\
<</button>>\
<<else>>\
<<button "You're out of condoms">>\
<<replace "#condom">>\
You pause for a moment, looking at your bare cock as <<print $annie.name>> watches you. Then, you nod and move towards her.
<<pspeech>>I don't have any condoms, but we don’t //need// one,, do we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. One of her hands wanders down to touch her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>bare<</if>> belly, rubbing it slightly as she gets momentarily lost in her own thoughts.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<button "Fuck Her" "Annie Bedroom Doggy Sex Dick">><</button>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Ass">>\
<<replace "#vagorbutt">>\
You pause for a moment, wondering how best to proceed, before deciding that it’s better to just take advantage of your position of power. You grab <<print $annie.name>> by the hips and twist. She quickly understands what you’re attempting and follows through, flipping onto her stomach, then getting up on her hands and knees.<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>> The <<print $annie.latexcolor>> latex covering her body squeaks as she moves.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>> The <<print $annie.latexcolor>> latex covering most of her body squeaks as she moves.<</if>><<if $annie.petgirlfetish >= 62 && $annie.tailplug !== "none">> Her <<print $annie.tailplug>> floofs out behind her, letting you take hold of it and gently pulling it out, making her gasp.<</if>><<if $annie.pregtime >= 140>> She has to move carefully and use a hand to steady her heavy, gravid belly as she does so.<</if>>
You take a moment to enjoy the view of her kneeling, slowly rubbing the tip of your <<print $penisSize[$player.penissize]>> cock against her asshole, pulling her <<print $buttSize[$annie.buttsize]>> ass to expose it all the more. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard, or at least, harder than you were a moment ago, and as you grab on to her hips, you almost lose control. <<print $annie.name>> gasps as she feels you getting into position.
<video class="floatright medium" src="images/Annie/sex/doggy style anal.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your <<print $penisSize[$player.penissize]>> dick into <<print $annie.name>>’s tight ass.
<<if $annie.analskill == 0>>\
She cries out in alarm as you probe her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: all she can do is brace herself on the bed, futilely trying to escape. She can’t even push you away, not with your leverage advantage.
<<pspeech>>Just relax, pet.<</pspeech>>
She shudders as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I-I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your dick. She clenches down hard, enough to make you grimace in pain as tears stream down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have what you judge to be enough of your dick buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your dick in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it, and the incredibly tight hold is not exactly pleasurable for you either. Eventually, you have no real choice but to slow and pull out. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<set $annie.analskill += 3>>\
<<button "Pull Out and Let Her Rest" "Annie Bedroom Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your dick.
<<pspeech>>//Good// girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She tries to look at you for reassurance, but her bonds make that impossible as she sways under you, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, holding her hips up as your slide your dick in and out of her tight asshole. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, straining against her bonds as she tries to increase her pleasure.
Her squirming and constant attempts to get comfortable make it difficult to enjoy yourself, unfortunately, and after several sweaty minutes of wrestling, you have to admit that neither of you are going to get off this time.
<<set $randomnumber = random(2,5)>>\
<<set $annie.analskill += $randomnumber>>\
<<button "Pull Out and Let Her Relax" "Annie Bedroom Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a slap on the ass, and she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your dick push into her ass, filling her up, and then, as you start fucking her, she shivers and moves her hips against yourself, lowering her head to the bed as she clutches the sheets tightly.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The feeling of her tight asshole gripping your dick is enough to make you gasp with arousal yourself, especially when <<print $annie.name>> starts relaxing and tightening her grip with each thrust, trying to help you along. You almost want to thank her for her consideration, but that wouldn’t do, and judging by her excited gasps, she’s about to get the thanks that she deserves anyway.
<<button "Cum!" "Annie Bedroom Anal Orgasm">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\
You crawl up onto your bed, moving past <<print $annie.name>> and sitting with your back against the headboard. <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>You make sure to grab her leash as you do so, letting it trail out just a bit, holding it in your fingers almost daintily as you get into position. Spreading your legs, you give a quick tug on the lead, and she gets the hint immediately, following your unspoken order and climbing onto the bed between your legs.<<else>>You spread your legs and wait. <<print $annie.name>> looks at you for a moment, <<if $annie.obediencelevel >= 3>>but quickly recovers and crawls on to the bed, positioning herself between your legs<<else>>hesitating a moment even though she clearly understands what you’re demanding. After a pregnant silence, she crawls up onto the bed, positioning herself between your legs<</if>>.<</if>>
<<pspeech>>I’m waiting.<</pspeech>>
She actually flinches as the hard edge in your voice, but it’s important to make it clear that you’re in control right now. She starts undressing you, though you stop her when she tries to take off your top, forcing her to focus on your nethers. <<if $annie.seenplayergenitals == false>>She pauses when she gets to the smooth mound hidden by your panties, but recovers quickly, sliding your underwear down over your legs to reveal your pussy.<<else>>She takes off your underwear slowly, drawing it out just long enough to enjoy it without annoying you, as your pussy reacts to the sudden cool air on your lower lips.<</if>>
<<print $annie.name>> stares at your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling<<else>>glistening<</if>> pussy for a long moment, her eyes wide, as though she’s unsure what to do. <<if $annie.obediencelevel >= 3>>But that lasts only a brief moment before, like the obedient girl she is, she lowers her head between your legs, her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair tickling your thighs as her tongue hangs out of her mouth, so close that you can feel her breath on your nethers.<<else>><<if $annie.petgirlfetish >= 75 && $annie.leash == true>>A quick but demonstrative tug on her leash pulls her closer to your cunt, and she quickly gets the point.<<else>>You clear your throat and give her a meaningful look when she focuses on your face, and she hesitantly lowers her mouth to your cunt, her tongue hanging out, so close that you can feel her breath on your nethers.<</if>>><</if>>
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/pussy worship.mp4" autoplay loop></video>
She licks almost shyly, as though tasting something she’s not sure she’ll like, but her tongue does like the outside of your pussy. Just a touch, just enough to send a shiver up your spine. But her cautious efforts are starting to frustrate you. You <<if $annie.petgirlfetish >= 75 && $annie.leash == true>>tug her leash again<<else>>tap her on the head<</if>> to get her attention.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She pauses and looks up at you, her mouth open and her tongue hanging out.
<<pspeech>>More effort.<</pspeech>>
She nods despite the concern in her eyes, taking a deep breath to steel herself before closing her eyes and plunging her face between your thighs.
Her lack of experience is quickly evident. Despite the tongue now delving into your most intimate of places, it feels more like an examination than a sexy moment. You do your best to encourage her, guiding her head with your thighs and your hand, giving her words of encouragement, but she completely ignores your clit, leaving you to play with it yourself. It makes you wonder if she has any experience with masturbating, really.
A sudden shiver up your spine announces your imminent orgasm, a sensation that snuck up on you while you were concentrating on guiding your <<if $playerPath == "dom">>slave<<else>>lover<</if>> in proper technique. You briefly consider giving <<print $annie.name>> some kind of warning, but by the time you open your mouth to do so, it’s already too late.
<<button "Cum!" "Annie Bedroom Cunnilingus Orgasm">><</button>>\
<<elseif $annie.mouthskill <= 30>>\
<video class="floatright medium" src="images/Annie/sex/pussy worship.mp4" autoplay loop></video>
She licks the outside of your cunt slowly, erotically, making you shiver despite yourself. <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>When you look down, she makes a big show of lapping up your slick girlcum, pulling her tongue back in her mouth to savor the taste,<<else>>When you look down, she makes a big show of raising her head and giving you a smile,<</if>> before going back to work, probing your pussy with her tongue.
You put your hand on the back of her head, pulling her closer, letting her get her tongue deeper. The way she wiggles it, tickling and exploring the depths, is almost enough to make you cum right then and there, but you’re able to restrain yourself. It’s not difficult: the pleasure she’s giving you is excellent, but it’s still not quite enough to give you a crashing orgasmic wave. For that, you let go of her head and start playing with your clit, only distantly annoyed that she isn’t doing that for you. Your hand bumps her head, but she doesn’t let up, and the extra stimulation makes you cry out in rapidly escalating pleasure.
You’re going to cum. You could warn <<print $annie.name>>, but there’s no time.
<<button "Cum!" "Annie Bedroom Cunnilingus Orgasm">><</button>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/pussy worship.mp4" autoplay loop></video>
She licks the outside of your cunt slowly, erotically, making you shiver despite yourself. <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>When you look down, she makes a big show of lapping up your slick girlcum, pulling her tongue back in her mouth to savor the taste,<<else>>When you look down, she makes a big show of raising her head and giving you a smile,<</if>> before going back to work, probing your pussy with her tongue.
She’s really fucking good at eating you out. The fact that she’s really good because //you// trained her to do it, because she’s been licking //your// pussy, gives you a blissful sensation that threatens to send you over the edge all on its own, but you’re able to hold back, right up until <<print $annie.name>> starts playing with your clit. The sudden, unexpected but certainly not unwelcome stimulation makes you cry out despite yourself, squeezing your thighs together as you realize the inevitable.
You’re going to cum. And with <<print $annie.name>>’s tongue deep in your cunt, there’s no way she’s not going to be at ground zero, even if you did feel like warning her.
<<button "Cum!" "Annie Bedroom Cunnilingus Orgasm">><</button>>\
<</if>>\<div id="position">\
<<button "Fuck Her Missionary Style">>\
<<replace "#position">>\
You take <<print $annie.name>>’s hand and guide her towards your bed. She doesn’t resist at all, climbing up on the bed and rolling over onto her back without even needing an instruction. You stop at your bedside table pulling out your strap-on and taking off your clothes before putting the device on over your nethers, pulling yourself onto the bed once it’s in place.
<<print $annie.name>>’s eyes widen when she sees the thick rubber dick between your legs. <<if $annie.obediencelevel >= 3 >>But she doesn’t make any other movement, except to spread her legs a bit more.<<elseif $annie.hadsex == false>>You can see the nervousness in her eyes, the way she tenses up her arms and legs. You quickly straddle her, your hips over her thighs, and reach out to caress her face.
<<pspeech>>Relax, pet. I know what I’m doing.<</pspeech>>
She doesn’t relax, nor do you really expect her to, but //her// concerns are not //your// concerns.<<else>>She looks a little apprehensive, but <<if $annie.vaginalskill >= 25>>she doesn’t tense up at the sight<<else>>she only tenses a little bit, keeping her legs spread wide<</if>>.<</if>>
You take a moment to enjoy your position of strength and power, hovering over her. She could leave any time she wanted, and you wouldn’t stop her, but here, straddling her, getting ready to fuck her, you feel //in control//, //dominant//, and you like it. And <<print $annie.name>> looks very cute beneath you, her face flushed, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>naked<</if>><<if $annie.lactation !== "none">> milk-filled<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each breath, her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair splayed out behind her head<<if $annie.earsheadband !== "none">>, her <<print $annie.earsheadband>> still in place<</if>>. She is a vision of loveliness, all the more so because she’s //yours//, <<if $annie.obediencelevel >= 4>>in mind, body and soul<<else>>even if she doesn’t quite understand it all yet<</if>>.
<video class="floatright medium" src="images/Annie/sex/missionary strapon.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt. She squeals at the sudden intrusion, hands gripping the sheets of the bed. \
<<if $annie.vaginalskill <= 10>>\
She clenches down before you’re barely halfway in, or maybe she’s just not ready to take the full length of your strap-on. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your pseudo-cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her.
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, though the big rubber dick is a little bigger than she’s comfortable with. She tightens her hold on the sheets, her knuckles white, as you hold her waist and fuck her, gently at first, but picking up speed as she starts moaning and writhing, <<if $annie.pussyleaking == "yes">>the lewd sounds from her gushing pussy echoing around the room<<else>>her eyes rolling back in her head as she rides the wave of pleasure as well as she rides your rubber cock<</if>>.
<<else>>\
You slide in easily, and <<print $annie.name>> smiles up at you as you bury your rubber cock in her. You stop for a moment, letting her feel the fullness in her pussy, before you start slowly fucking her, pulling back and thrusting forward sharply. Each thrust makes her moan, long and lewdly, as she holds onto the sheets, as though they might help her to better endure the fucking that you’re giving her. <<if $annie.pussyleaking == "yes">>Her cunt is so fucking wet and drooling that each thrust makes a particularly lewd sound, and her pussy juice leaks out and stains the sheets.<</if>>
<</if>>\
Despite the fun you’re having, the strap-on dildo isn’t giving you enough pleasure to reach orgasm yourself, but it’s clear that <<print $annie.name>> isn’t having that same problem. She’s about to cum.
<div id="choice">\
<<button "Let Her Cum" "Annie Bedroom Missionary Strapon Orgasm">><</button>> | \
<<button "Make Her Beg For It">>\
<<replace "#choice">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as her building pleasure pauses.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m…I-I’m so close…<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
The battle that plays out on her face is a delight to see.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<<button "Let Her Cum" "Annie Bedroom Missionary Strapon Orgasm">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Doggy Style">>\
<<replace "#position">>\
You take <<print $annie.name>>’s hand and guide her towards your bed. She doesn’t resist at all, climbing up on the bed and rolling over onto her back without even needing an instruction. You stop at your bedside table pulling out your strap-on and taking off your clothes before putting the device on over your nethers, pulling yourself onto the bed once it’s in place.
<<print $annie.name>>’s eyes widen when she sees the thick rubber dick between your legs. <<if $annie.obediencelevel >= 3 >>But she doesn’t make any other movement, except to spread her legs a bit more.<<elseif $annie.hadsex == false>>You can see the nervousness in her eyes, the way she tenses up her arms and legs. You reach out to gently caress her face.
<<pspeech>>Relax, pet. I know what I’m doing.<</pspeech>>
She doesn’t relax, nor do you really expect her to, but //her// concerns are not //your// concerns.<<else>>She looks a little apprehensive, but <<if $annie.vaginalskill >= 25>>she doesn’t tense up at the sight<<else>>she only tenses a little bit, keeping her legs spread wide<</if>>.<</if>>
You pause for a moment, wondering how best to proceed, before deciding that it’s better to just take advantage of your position of power. You grab <<print $annie.name>> by the hips and twist. She quickly understands what you’re attempting and follows through, flipping onto her stomach, then getting up on her hands and knees.<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>> The <<print $annie.latexcolor>> latex covering her body squeaks as she moves.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>> The <<print $annie.latexcolor>> latex covering most of her body squeaks as she moves.<</if>><<if $annie.petgirlfetish >= 62 && $annie.tailplug !== "none">> Her <<print $annie.tailplug>> floofs out behind her.<</if>><<if $annie.pregtime >= 140>> She has to move carefully and use a hand to steady her heavy, gravid belly as she does so.<</if>>
<div id="vagorbutt">\
<<button "Fuck Her Pussy">>\
<<replace "#vagorbutt">>\
<video class="floatright medium" src="images/Annie/sex/doggy strapon.mp4" autoplay loop></video>
You take a moment to enjoy the view of her kneeling, slowly rubbing the tip of your rubber cock against the entrance of her <<if $annie.pussyleaking == "yes">>absolutely dripping<<else>>sensitive wet<</if>> cunt. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard…if you had a dick. As it is, your pussy is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling even more than usual<<else>>wet and ready<</if>>, almost making you wish you had something more than the short end of the strap-on in there.
Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt. She squeals at the sudden intrusion, hands gripping the sheets of the bed as she struggles to stay on her hands and knees.
<<if $annie.vaginalskill <= 10>>\
She clenches down before you’re barely halfway in, or maybe she’s just not ready to take the full length of your strap-on. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your pseudo-cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her.
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, though the big rubber dick is a little bigger than she’s comfortable with. She tightens her hold on the sheets, her knuckles white, as you hold her waist and fuck her, gently at first, but picking up speed as she starts moaning and writhing, <<if $annie.pussyleaking == "yes">>the lewd sounds from her gushing pussy echoing around the room<<else>>her eyes rolling back in her head as she rides the wave of pleasure as well as she rides your rubber cock<</if>>. You give her ass a smack, making her cry out in alarmed arousal, and she falls slightly, lowering her head to the bed as she rocks back and forth from your pistoning prick.
<<else>>\
You slide in easily, and <<print $annie.name>> smiles up at you as you bury your rubber cock in her. You stop for a moment, letting her feel the fullness in her pussy, before you start slowly fucking her, pulling back and thrusting forward sharply. <<if $annie.pussyleaking == "yes">>Her cunt is so fucking wet and drooling that each thrust makes a particularly lewd sound, and her pussy juice leaks out and stains the sheets, dripping down her legs.<</if>> She lowers herself to the bed as you keep railing her, moaning into the sheets as she keeps her ass up and ready, but you reach down and grab <<if $annie.petgirlfetish >= 80 && $annie.leash == true>>the end of her leash, pulling back on it sharply. She has no choice but to lift herself back onto her shaking arms, her head tilted backwards as you hold the end of her lead tightly.<<else>>her arms, lifting them up so that she’s tilting backwards, her spine curved as she looks up at the ceiling. You use the added leverage to fuck her all the harder, and her moans turn into aroused, needy screams of ecstacy.<</if>>
<</if>>\
Despite the fun you’re having, the strap-on dildo isn’t giving you enough pleasure to reach orgasm yourself, but it’s clear that <<print $annie.name>> isn’t having that same problem. She’s about to cum.
<div id="choice2">\
<<button "Let Her Cum" "Annie Bedroom Doggy Strapon Orgasm">><</button>> | \
<<button "Make Her Beg For It">>\
<<replace "#choice2">>\
Just when it seems like she’s about to be pushed over the edge, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, trying to look back over her shoulder at you but failing.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
She abandons any pretense and shouts so loud you’re worried that someone might call the police.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
The battle that plays out on her face is a delight to see.
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Let Her Cum" "Annie Bedroom Doggy Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Ass">>\
<<replace "#vagorbutt">>\
You take a moment to enjoy the view of her presenting, slowly rubbing the tip of your rubber cock against her backdoor. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard…if you had a dick. As it is, your pussy is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling even more than usual<<else>>wet and ready<</if>>, almost making you wish you had something more than the short end of the strap-on in there.
<video class="floatright medium" src="images/Annie/sex/doggy strapon.mp4" autoplay loop></video>
Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s tight ass.
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of the pseudo-dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms, but there’s nowhere for her to go: all she can do is grind her face against the bed, futilely trying to escape. She can’t even push you away, not with your leverage advantage.
<<pspeech>>Just relax, pet.<</pspeech>>
She shudders as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I-I’m so sorry, I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward over her, whispering reassurances to her as tears of frustration fill her eyes. You run your fingers through her hair, gently, touching her back and doing your best to make sure she’s comfortable, even as you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your strap-on. She clenches down hard, tears now freely streaming down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have quite enough of the strap-on buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your strap-on in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it. Eventually, you’re forced to stop when you get a little winded. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your strap-on to the hilt.
<<pspeech>>Good girl, pet.<</pspeech>>
You listen to her whimpering in pain, or maybe arousal, as tears fall from her eyes. She can’t even look at you for reassurance, and instead groans in discomfort, her cries of pain and pleasure muffled by the bed, slightly dazed at the feeling of such a //big// thing in her ass. It’s clear that it’s not entirely comfortable for her, but she doesn’t say anything about stopping. Not that you would in any case, but she doesn’t even //try// to convince you. She’s willing to let you do this to her, because she knows it will make you happy. The realization makes you shiver in delight.
You fuck her ass gently, slowly moving your strap-on in and out as you hold her hips up. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, working her hips to try to increase her pleasure.
As much fun as this is, you’re not likely to get off with just a strap-on, even when you’re enjoying a position of dominance, and <<print $annie.name>> still has enough pain that she can’t separate it from the pleasure. She makes the appropriate noises and moves the right way, but she’s still struggling to cum just from having her ass fucked. You eventually slow down, pulling your strap-on out of her ass with a muted pop, and she sighs in relief and exhaustion.
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you give <<print $annie.name>> a stinging smack on the ass, and she relaxes enough to let you push into her butthole without any real effort. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your strap-on push into her ass, filling her up, and then, as you start fucking her, she shivers and pushes back against you, the moans she’s making not entirely of pleasure, but certainly not of pain.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The strap-on isn’t doing much for you, but seeing her writhe on the end of your rubber dick is certainly sending shivers up your spine.
It soon becomes clear that she’s about to cum from having her ass fucked, a true sign of obedience, and you have only moments to decide how to proceed.
<div id="choice3">\
<<button "Let Her Cum" "Annie Bedroom Doggy Strapon Anal Orgasm">><</button>> | \
<<button "Make Her Beg For It">>\
<<replace "#choice3">>\
Just when it seems like she’s about to cum, you stop, holding steady as you watch her. She blinks, panting, her face and body covered in sweat, as she tries to look back at you.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Let Her Cum" "Annie Bedroom Doggy Strapon Anal Orgasm">><</button>>
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\You turn away from <<print $annie.name>> for a moment, leaving her to settle into her bonds, as you quickly remove your clothes, before pulling out your strap-on and expertly put it on, settling the shorter end into your pussy. You feel the expected twinge of excitement as your vagina is penetrated, but that’s not the goal here. When you turn back around, revealing your new addition, <<print $annie.name>>’s eyes go wide.
<<speech "annie" "<<print $annie.name>>">>U-um...<</speech>>
<<pspeech>>Shh, now is not the time for talking, pet.<</pspeech>>
<div id="straponsex">\
<<button "Fuck Her Pussy">>\
<<replace "#straponsex">>\
You crouch over top of her, positioning your dick at the entrance of her<<if $annie.pussyleaking == "yes">> dripping wet<</if>> snatch, chuckling as she looks at you from her bound position. She instinctively tries to close her legs, but you hold them in place, making her squirm ineffectually as you push closer and closer to her waiting cunt.
<video class="floatright medium" src="images/Annie/sex/missionary strapon.mp4" autoplay loop></video>
She opens her mouth to say something, and you take the opportunity to push in, thrusting the whole length of your strap-on into her. <<if $annie.vaginalskill <= 15>>It’s not a very large strap-on, more average-sized than anything, but, <<if $annie.pussyleaking == "yes">>despite her incredible amounts of ladycum<<elseif $annie.lust >= 50>>despite the wetness you can see on her pussy lips<<else>>perhaps because she’s not fully aroused<</if>>, it’s still a tight fit. She gasps as she feels your dick fill her, moaning long and lewdly as you push in each after unending inch.<<elseif $annie.vaginalskill <= 35>>It’s not a very large strap-on, more average-sized than anything, and you manage to slide in easily, <<if $annie.pussyleaking == "yes">>helped by her incredible ability to produce ladycum<<elseif $annie.lust >= 50>>helped by her slick ladycum<<else>>though it’s not entirely without issue, since she’s still a little dry<</if>>. She moans in delight as she feels you penetrate her, her head rolling back at the sensation of her pussy being filled.<<else>>It’s not a very large strap-on, more average-sized than anything, but you manage to slide in so easily that you wonder if perhaps you should look into getting a larger size. <<print $annie.name>> takes it easily, cooing in delight as you fill her pussy, but even though you can’t feel anything through the hard rubber of the strap-on, you get the distinct impression that there’s room for you to work with in there.<</if>>
<<speech "annie" "<<print $annie.name>>">>Oh...my god...<</speech>>
The breathless exclamation is enough to make you smile, and you start moving your hips, in and out, pumping her as she gasps in delighted moans. You look down at her pussy, seeing it <<if $annie.pussyleaking == "yes">>gushing ladycum as her overactive nethers go increasingly haywire with her arousal<<else>>hungrily clamp down on the rubber of your strap-on<</if>>. You can feel the stimulation of the other end in your own vagina, but it’s not quite the same as what <<print $annie.name>> is going through.
She tries to look at you and smile, straining against her bonds, but when she does, you just make sure to give her an especially deep thrust, making her cry out in surprise as she rolls her eyes back, basking in the pleasure.
It doesn’t take her long to start panting in clear signs of an oncoming orgasm, leaving you to decide how you want to give it to her.
<div id="cumchoice">\
<<button "Let Her Cum" "Annie Bedroom Bondage Strapon Orgasm">><</button>> | \
<<button "Make Her Beg">>\
<<replace "#cumchoice">>\
Just when it seems like she’s about to cum, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as she holds tightly to the ropes holding her arms.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Let Her Cum" "Annie Bedroom Bondage Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Ass">>\
<<replace "#straponsex">>\
<video class="floatright medium" src="images/Annie/sex/missionary strapon.mp4" autoplay loop></video>
Considering her position, you’re not ideally located to fuck her in the ass, but you can make it work. You make sure to liberally apply lube to your strap-on as <<print $annie.name>> watches in horny fascination, then<<if $annie.tailplug !== "none" && $annie.petgirlfetish >= 62>> gently pull out her <<print $annie.tailplug>>, setting it aside before you <</if>> push the thick, rubber cock into her ass.
<<if $annie.analskill == 0>>
She cries out in alarm at the feeling of the pseudo-dick pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms against your hold, but the ropes of the bed hold her tight, and keep her from getting away.
<<pspeech>>Just relax, pet.<</pspeech>>
She shivers in your arms as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You gently caress her face, wiping away the tears as she sniffles and struggles against the ropes around her wrists, unable to keep herself from trying to get away from your strap-on. But there’s really nowhere for her to go, and even as you reassure her, you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your strap-on. She clenches down hard, tears now freely streaming down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by delicate inch, not wanting to hurt her too much, until you have quite enough of the strap-on buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, adding additional lube as needed as you piston your strap-on in her ass. She grunts and groans at the sensation, but it’s clear that she’s not getting any real pleasure from it. Eventually, you’re forced to stop when you get a little winded. This was only her first time, and you’re sure she’ll do better next time, but for now, it’s enough.
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your strap-on to the hilt.
<<pspeech>>Good girl, pet.<</pspeech>>
You reach out and caress her face gently, wiping away the tears that you find there. She nods, slightly dazed at the feeling of such a //big// thing in her ass that she’s just not used to. It’s clear that it’s not entirely comfortable for her, but the look on her face shows that she’s willing to endure it for you. //For you//. The thought almost makes you shiver.
You fuck her ass gently, slowly moving your strap-on in and out as you hold her hips up. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, pulling against the rope holding her to the bed.
As much fun as this is, you’re not likely to get off with just a strap-on, even when you’re enjoying a position of dominance, and <<print $annie.name>> still has enough pain that she can’t separate it from the pleasure. She makes the appropriate noises and moves the right way, but she’s still struggling to cum just from having her ass fucked. You eventually slow down, pulling your strap-on out of her ass with a muted pop, and she sighs in relief and exhaustion.
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a look, and she relaxes enough to let you push into her asshole without any real power. The lube certainly helps, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your strap-on push into her ass, filling her up, and then, as you start fucking her, she shivers and moves her hips against yourself, helping you as much as she can from her restrained position.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. The strap-on isn’t doing much for you, but seeing her writhe on the end of your rubber dick is certainly sending shivers up your spine.
It soon becomes clear that she’s about to cum from having her ass fucked, a true sign of obedience, and you have only moments to decide how to proceed.
<div id="analsexgo">\
<<button "Let Her Cum" "Annie Bedroom Bondage Strapon Orgasm">><</button>> | \
<<button "Make Her Beg">>\
<<replace "#cumchoice">>\
Just when it seems like she’s about to cum, you stop, holding steady as you watch her. She blinks, panting, her face covered in sweat, looking at you with a wild, unfocused gaze in her eyes as she holds tightly to the ropes holding her arms.
<<speech "annie" "<<print $annie.name>>">>Wh-what?<</speech>>
She tries to move her hips, to push back against you, to //make// you move, but you easily counter her attempts, putting your hands on her hips and saying nothing.
<<speech "annie" "<<print $annie.name>>">>I’m...I-I’m so close...<</speech>>
<<pspeech>>What do you say?<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, please let me cum...<</speech>>
<<pspeech>>I didn’t hear you, pet.<</pspeech>>
She gives a look that’s equal parts frustration and need.
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, let me cum. Please!<</speech>>
<<pspeech>>Once more.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>P-please, <<print $annie.playertitle>>, <<if $playerPath == "dom">>let your slave<<else>>let me<</if>> cum! Please, oh god, please!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.name>>">>...p-please?<</speech>>
<<pspeech>>Louder.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Please?<</speech>>
<<pspeech>>Please //what//?<</pspeech>>
You’re not sure if the look in her eyes is one of anger, frustration, or acceptance.
<<speech "annie" "<<print $annie.name>>">>Please don’t stop. Please.<</speech>>
<<pspeech>>You don’t give orders, pet. You make requests. You //beg// for the things I can give you. What do you want to //beg// from me?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh god, please, <<print $player.name>>, I’m //begging// you, //please// keep going! I’m so close!<</speech>>
It’s good enough, you suppose.
<</if>>\
<<button "Let Her Cum" "Annie Bedroom Bondage Strapon Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<</replace>>\
<</button>>\
</div>\You take a moment to remove enough clothes to expose your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping<<else>>smooth<</if>> pussy. <<print $annie.name>> looks on in fascination, unable to keep her eyes off you as you position yourself at the end of the bed. You’re not there for long, though, and she gives you a confused look as you crawl up on the bed, crawling over her. <<if $playerPath == "dom">>You make your way up purposefully, caressing her <<if $annie.pregtime >= 140>>round, gravid belly<<else>>smooth, flat belly<</if>>, touching her <<print $breastSize[$annie.breastsize]>> breasts, as you<<else>>You make your way up slowly, planting gentle, loving kisses on her <<if $annie.pregtime >= 140>>round, gravid belly<<else>>smooth, flat belly<</if>>, and her <<print $breastSize[$annie.breastsize]>> breasts as you<</if>> take your intended position. <<print $annie.name>> stares at your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>drooling<<else>>naked<</if>> cunt, hovering over her face, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>a thin stream of feminine juice dripping down onto her face<<else>>the heat surely palpable<</if>>.
Without any further ceremony, you lower yourself heavily down, sitting on her face. She struggles for a moment, but there’s nothing she can do with her arms bound.
<<pspeech>>Start licking, pet.<</pspeech>>
She mumbles something, but you can’t make it out. You imagine it’s difficult to make yourself understood when your mouth is full of wet pussy. You reach down, taking her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair in your hands and pulling her towards your pussy, making it clear what you expect from her.
<video class="floatright medium" src="images/Annie/sex/facesitting.mp4" autoplay loop></video>
<<if $annie.mouthskill <= 10>>\
She does her best, she really does. You can feel it in the way she licks tentatively, carefully. In another context, you might call it "delicate", but there’s no real attempt to be gentle, just a clear lack of skill and knowledge that might aid her in being more capable. You try to keep your frustration under control, but it only takes a few minutes of unfulfilled desire before you start grinding your pussy against her face. If she can’t give you the pleasure you desire with her tongue, then you’ll just have to get it another way.
You start panting in arousal as you feel your orgasm approaching, helped along by some generous handling of your <<print $breastSize[$player.breastsize]>> breasts, <<if $player.lactating == "light" || $player.lactating == "medium">>covering your hands in sweet milk that you lick off your fingers luxuriously, <</if>>and grind your cunt into <<print $annie.name>>’s face just a little bit harder, feeling her tongue desperately probing your folds.
<<pspeech>>Oooooh, mmm!<</pspeech>>
You try to keep your enthusiasm under control as you cum; it simply wouldn’t do for <<print $annie.name>> to think she’s done a //good job// when you did most of the work. Even your orgasm is unfulfilling, really. There’s no //satisfaction// to it, just the release. You sit heavily on your <<if $playerPath == "dom">>slave’s<<else>>lover’s<</if>> face, but end up quickly moving off her when she starts licking you again, clearly misinterpreting what you want from her. You roll off the bed and stand up, looking at her face, covered in sweat, tears and your own <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>voluminous <</if>>sticky girlcum.
She takes several deep breaths, her eyes unfocused, her body a little limp, before she looks at you and gives you a weak smile.
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<<else>>\
You can feel her tongue on your feminine folds, gently exploring your labia and <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>tasting your honey<<else>>probing for your clit<</if>>. You’re a little surprised that she’s taken to your instruction so well, but you can’t argue with the results.
<<pspeech>>Good girl, pet. Keep - ah! - keep going.<</pspeech>>
Emboldened by your praise, she pushes her tongue deeper, making you gasp with delight as you feel her going inside. You lower yourself a bit more, wanting to feel her get deeper, wanting to let her explore all of your insides with her remarkably adventurous tongue, and she responds by straining against the ropes that are holding her on the bed, trying to rise up just a little bit more to meet you, to taste more of you. Her efforts are certainly appreciated, which you communicate by lowering yourself a bit more, letting her get that much deeper inside.
Your orgasm almost comes as a surprise, a sudden shiver up your spine that makes you close your eyes in satisfaction as your pussy clenches, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>unleashing an absolute torrent of ladycum all over <<print $annie.name>>’s face<<else>>making a barely-heard noise as your cunt starts dripping<</if>>, your moans echoing around the room. You curve your back in sensuous pleasure.
<<pspeech>>Mmmmm, yeah...<</pspeech>>
It takes a moment before you realize you’re sitting quite heavily on <<print $annie.name>>’s face now, and marshall up your energy to climb off her. She gasps as she’s able to properly breathe, and you notice with some satisfaction that her face is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>absolutely covered in sweat, tears, and your own secretions<<else>>slick with sweat, tears and your own secretions<</if>>. She looks at you, coughing slightly, but trying to smile.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<</if>>\You remove your clothes just enough to expose your <<print $penisSize[$player.penissize]>> dick, quickly standing at attention in the cool air. \
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in…fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, and she stops struggling against the bonds holding her to the bed. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not with the ropes, but that’s another issue entirely.
<</if>>\
<<else>>\
<<print $annie.name>>’s eyes light up, locked on the <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick. You doubt she even realizes that her mouth is slightly open, her tongue hanging out just a little bit.
<</if>>\
You climb up onto the bed, lifting her legs and pulling them apart as you position yourself between them.
<div id="bondagebedsex">\
<<button "Fuck Her Pussy">>\
<<replace "#bondagebedsex">>\
<<if $condoms >= 1>>\
<div id="condoms">\
<<button "Use a Condom">>\
<<replace "#condoms">>\
<<set $condoms -= 1>>\
<<set $activecondom = true>>\
You quickly pull a condom out of your bedside drawer, tearing open the package and quickly pulling the rubber down over your now-very-erect <<print $penisSize[$player.penissize]>> dick. <<if $annie.pregnantfetish >= 50>><<print $annie.name>> watches you, her face falling as she sees you put on protection, but she doesn’t bother to object.<</if>>
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she undulates with each inch that you push in deeper.
<</if>>\
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before you mind is brought back to the matter at hand.
<</if>>\
Buried fully in her snatch, you lift her legs to a better position and start fucking her, gently at first before speeding up. She strains against the ropes at her wrists, overwhelmed by the sensations even as she moves her hips awkwardly to try to increase her pleasure. You enjoy the sight of her <<print $breastSize[$annie.breastsize]>> tits bouncing with every thrust<<if $annie.lactating !== "no">>, milk leaking from her engorged nipples<</if>><<if $annie.pregtime >= 140>>, as you put a hand on her swollen, gravid belly<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $annie.hadsex = true>>\
<<button "You're Gonna Cum!" "Annie Bondage Bedroom Dick Sex Orgasm">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need For a Condom">>\
<<replace "#condoms">>\
You quickly pull a condom out of your bedside drawer, looking at it contemplatively for a long moment as <<print $annie.name>> watches you. Then, you throw it aside.
<<pspeech>>I don’t think it’s needed, do you?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I-I-<</speech>>
<<pspeech>>Shh. It was rhetorical, pet.<</pspeech>>
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<</if>>\
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes<<if $player.dickleaking !== "no">>, and your own stream of slick secretions will be more than enough<</if>>. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she undulates with each inch that you push in deeper.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/six 1.mp4" autoplay loop></video>
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before you mind is brought back to the matter at hand.
<</if>>\
Buried fully in her snatch, you lift her legs to a better position and start fucking her, gently at first before speeding up. She strains against the ropes at her wrists, overwhelmed by the sensations even as she moves her hips awkwardly to try to increase her pleasure. You enjoy the sight of her <<print $breastSize[$annie.breastsize]>> tits bouncing with every thrust<<if $annie.lactating !== "no">>, milk leaking from her engorged nipples<</if>><<if $annie.pregtime >= 140>>, as you put a hand on her swollen, gravid belly<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $annie.hadsex = true>>\
<<button "You're Gonna Cum!" "Annie Bondage Bedroom Dick Sex Orgasm">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You carefully position your naked dick at the entrance of <<print $annie.name>>'s pussy.
<<speech "annie" "<<print $annie.name>>">>W-wait!<</speech>>
You pause, looking at her.
<<if $annie.birthcontrol == false && $annie.pregnant == "no">>\
<<speech "annie" "<<print $annie.name>>">>I’m not on birth control!<</speech>>
<<if $player.pregnantfetish >= 50>>\
<<pspeech>>Ah, I see. Well, perhaps after today, that will be something you don’t need to worry about.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<<else>>\
<<pspeech>>Then I shall have to be careful, but really, if you end up pregnant, that certainly wouldn’t be the end of the world.<</pspeech>>
<<if $annie.pregnantfetish >= 50>>You see her shiver in arousal, her cheeks flushing red. You’re certain that if she was able to touch her belly right now, she would.<<else>>You see her shiver, though whether it’s in arousal or fear, you can’t quite tell.<</if>>
<</if>>\
<<else>>\
She opens her mouth, looking like she wants to say something, but then closes it again, sets her jaw, and nods.
<</if>>\
<<if $annie.pussyleaking == "yes">>\
You briefly consider pushing in gently, but the overflowing honey from her cunt is more than enough lubrication for your purposes<<if $player.dickleaking !== "no">>, and your own stream of slick secretions will be more than enough<</if>>. You carefully position your dick at her opening, and thrust all the way to the hilt.
<<else>>\
You carefully position your dick at the entrance of her cunt, pushing in gently, holding her hips as she undulates with each inch that you push in deeper.
<</if>>\
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>
<<speech "annie" "<<print $annie.name>>">><<if $player.penissize >= 3>>OoooOOOH god!<<else>>Mmmmmm...<</if>><</speech>>
<<if $annie.hadsex == false>>\
You’re a little surprised at the lack of resistance. Either <<print $annie.name>>’s cherry wasn’t all that strong, or she’s had some experience. You briefly wonder which before you mind is brought back to the matter at hand.
<</if>>\
Buried fully in her snatch, you lift her legs to a better position and start fucking her, gently at first before speeding up. She strains against the ropes at her wrists, overwhelmed by the sensations even as she moves her hips awkwardly to try to increase her pleasure. You enjoy the sight of her <<print $breastSize[$annie.breastsize]>> tits bouncing with every thrust<<if $annie.lactating !== "no">>, milk leaking from her engorged nipples<</if>><<if $annie.pregtime >= 140>>, as you put a hand on her swollen, gravid belly<</if>>.
<<speech "annie" "<<print $annie.name>>">>Oh, oh god...<<if $annie.obedience >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>...<</speech>>
Her breathing is getting heavier, and you can tell she’s about to cum. At the same time, the stimulation of her <<if $annie.vaginalskill <= 25>>tight<<else>>sweet<</if>> pussy is getting a little too much for you to hold back much longer.
<<set $annie.hadsex = true>>\
<<button "You're Gonna Cum!" "Annie Bondage Bedroom Dick Sex Orgasm">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Fuck Her Ass">>\
<<replace "#bondagebedsex">>\
Considering her position, you’re not ideally located to fuck her in the ass, but you can make it work. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>Fortunately, your constantly leaking <<print $penisSize[$player.penissize]>> dick provides enough lubricant,<<else>>You make sure to liberally apply lube to your dick,<</if>> as <<print $annie.name>> watches in horny fascination, then<<if $annie.tailplug !== "none" && $annie.petgirlfetish >= 62>> gently pull out her <<print $annie.tailplug>>, setting it aside before you <</if>> push your hard dick against her asshole.
<video class="floatright medium" src="images/Annie/sex/doggy style anal.mp4" autoplay loop></video>
<<if $annie.analskill == 0>>\
She cries out in alarm at the feeling of something pushing against her back entrance, instinctively clenching tightly against it. You give her a moment to catch her breath as she squirms against your hold, but the ropes of the bed hold her tight, and keep her from getting away.
<<pspeech>>Just relax, pet.<</pspeech>>
She shivers in your arms as she realizes that you have no intention of stopping, and you feel her go a little limp as she tries to follow your orders. But when you push forward again, she immediately tenses up.
<<speech "annie" "<<print $annie.name>>">>I’m sorry, I’m so sorry, I-I don’t think I can.<</speech>>
<<pspeech>>Shh. I’ll guide you through it, pet.<</pspeech>>
You lean forward as much as you can, whispering reassurances to her as tears of frustration fill her eyes. You gently caress her face, wiping away the tears as she sniffles and struggles against the ropes around her wrists, unable to keep herself from trying to get away from your strap-on. But there’s really nowhere for her to go, and even as you reassure her, you push more insistently against her back door. Despite the clenching, your insistence is rewarded as you finally manage to push in.
<<speech "annie" "<<print $annie.name>>">>OH GOD!<</speech>>
Her cry reverberates around the room as she feels her asshole clench down on your cock. She clenches down hard, making you wince as tears freely stream down her face, trying to push you out even as she struggles to relax, but there’s no escape. You push in slowly, inch by surprisingly-painful inch, not wanting to cause too much pain to either of you, until you have quite enough of your dick buried in her ass.
<<pspeech>>Good girl.<</pspeech>>
She sniffles slightly as she nods, the sound of pain mixing with the gesture of obedience in a delightfully erotic way. She wants so badly to please you, she’s willing to endure this...or maybe it’s because she doesn’t have a choice.
You fuck her ass gently, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>thankful for the copious lubrication your leaking dick provides<<else>>adding additional lube as needed<</if>>, but it’s not an entirely pleasant sensation for either of you. <<print $annie.name>>’s moans are more about discomfort and pain, and her inability to stop clenching around your dick is more than enough to make your own experience one that you would rather forget. You keep at it, and she //does// eventually relax a little, but it’s clear that neither of you are going to get anywhere close to cumming at this point, and you’re both exhausted. You pull out of her ass, your dick coming out with a //plop// sound and going almost immediately limp, and <<print $annie.name>> gasps and slumps on the bed, sweaty and tired. Perhaps she’ll be better next time, but for now, it’s enough that it happened.
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<<elseif $annie.analskill <= 25>>\
She’s still not used to taking anything in her ass, but after a few moments of resistance, she manages to relax, letting you push in slowly, inch by inch, until, to your surprise, she manages to take the whole of your <<print $penisSize[$player.penissize]>> dick to the hilt.
<<pspeech>>Oh, //very// good girl, pet.<</pspeech>>
You reach out and caress her face gently, wiping away the tears that you find there. She nods, slightly dazed at the feeling of such a //big// thing in her ass that she’s just not used to. It’s clear that it’s not entirely comfortable for her, but the look on her face shows that she’s willing to endure it for you. //For you//. The thought almost makes you shiver.
You fuck her ass gently, slowly moving your dick in and out as you hold her hips up, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>thankful that your dick produces enough lubricant that you don’t need to worry about it<<else>>stopping occasionally to apply additional lubricant<</if>>, and it feels //good//. Not like fucking a pussy at all, or even a handjob, and the tightness around your cock is bliss. To your surprise, after a few minutes, she starts moving her hips against you, trying to get you as deep as possible. You smile at her as she gasps and tries to enjoy the sensations, pulling against the rope holding her to the bed, even as you feel your dick about to explode.
The problem is that she chooses that exact moment to tense up, and you let out a gasp at the sudden pain in your cock. It chases off your orgasm like water on a fire, and she doesn't relax for long enough that you're momentarily concerned about blood flow. But finally, you're able to pull out, with a plop, taking a deep breath to regain control. Well, so much for that moment.
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<<else>>\
You encounter some resistance, but you simply give <<print $annie.name>> a look, and she relaxes enough to let you push into her asshole without any real effort. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>The generous amount of pre-cum on your dick certainly helps<<else>>The generous amount of lube you apply certainly helps<</if>>, but it seems that she’s managed to figure out how to properly control her instincts. She gasps as she feels your dick push into her ass, filling her up, and then, as you start fucking her, she shivers and moves her hips against yourself, helping you as much as she can from her restrained position.
She starts panting as you fuck her, and you recognize the sound of genuine ecstasy as you renew your efforts. It certainly helps your enthusiasm when she starts clenching her asshole around your dick, squeezing it in //fascinating// ways, bringing your own orgasmic rush that threatens to overwhelm you. You’re pistoning in and out of her butt so fast and so hard that you don’t even notice when you start grunting and groaning.
It soon becomes clear that she’s about to cum from having her ass fucked, a true sign of obedience, and you’re not exactly in a position to hold yourself back, much less her. You’re going to cum, she’s going to cum, and there’s nothing you can do about it but let it happen.
<<button "You're Gonna Cum!" "Annie Bondage Bedroom Dick Anal Sex Orgasm">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\You remove your clothes just enough to expose your <<print $penisSize[$player.penissize]>> dick, quickly standing at attention in the cool air. \
<img class="floatright medium" src="images/player/sex/Transgirl Erect.jpg">
<<if $annie.seenplayergenitals == false>>\
<<set $annie.seenplayergenitals = true>>\
<<print $annie.name>>’s eyes widen at the sight, her eyes locked on <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick, the look in her eyes one of confused fear.
<<speech "annie" "<<print $annie.name>>">>I-I thought that-<</speech>>
<<if $player.futa == true>>\
<<set $annie.knowsplayerisfuta = true>>\
<<pspeech>>That I had a pussy? I do.<</pspeech>>
You show her your vagina, <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>dripping with lady cum, <</if>>and you’re pretty sure that if her eyes go any wider, she’s going to hurt herself somehow.
<<speech "annie" "<<print $annie.name>>">>H-how-<</speech>>
<<pspeech>>Ssh, quiet, pet. There will be time for that later.<</pspeech>>
You reach out and put a finger on her lips, silencing her with a touch and letting you feel her trembling in…fear? Arousal? Confusion? It’s hard to tell. Maybe all of the above. It doesn’t matter. What matters is that you’re ready, and so is she, <<if $annie.pussyleaking == "yes">>if her thoroughly dripping cunt is any indication<<else>>since she can’t do anything to stop you<</if>>.
<<else>>\
<<pspeech>>That I had a pussy? Come now, pet. I’ve changed, yes, but not //that// much.<</pspeech>>
Your words seem to calm her, and she stops struggling against the bonds holding her to the bed. You imagine you can hear her thought process: this is no longer a lesbian encounter, which might have made her nervous. No, this is just sex, plain and simple, and she’s comfortable with that. Well, perhaps not with the ropes, but that’s another issue entirely.
<</if>>\
<<else>>\
<<print $annie.name>>’s eyes light up, locked on the <<if $player.dickleaking == "light">>the thin stream of clear pre-cum dripping from the tip<<elseif $player.dickleaking == "medium">>the thick stream of clear pre-cum dripping from the tip<<else>>the engorged tip<</if>> of your dick. You doubt she even realizes that her mouth is slightly open, her tongue hanging out just a little bit.
<</if>>\
You climb up onto the bed, lifting her legs and pulling them apart as you position yourself between them.
You tap your finger on your chin, as though thinking, and then shift your position, closing her legs as you climb over them, edging up the bed, head low as you slowly crawl up until you’re face to face with your poor, bound <<if $playerPath == "dom">>slave<<else>>lover<</if>>. Your nose almost touches hers, close enough that you can feel her excited breath on your face. But you keep crawling upwards, climbing the backboard of the bed as you carefully position your <<print $penisSize[$player.penissize]>> cock in front of her face.
<<pspeech>>Suck it.<</pspeech>>
You can //feel// her hot breath on the tip of your dick, and you look down to see her staring at the dick barely an inch from her face. <<if $annie.cumaddict == true>>She licks her lips, and<<else>>She hesitates, but<</if>> extends her tongue to lick the <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>the pre-cum dripping from the tip of your dick<<else>>tip of your cock<</if>>, making you shiver involuntarily at the sensation. She licks it again, and //again//, and you lose patience and thrust your hips forward.
<<speech "annie" "<<print $annie.name>>">>Mmmph!<</speech>>
<<if $annie.mouthskill <= 10>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>
You don’t get your dick very far into her mouth before you encounter resistance as she starts to choke. You look down and see her trying to look up at you, tears in her eyes as she struggles with your cock in her mouth. You let out a sigh to make sure she understands how disappointed you are, but you back off a little, letting her deal with your <<print $penisSize[$player.penissize]>> dick more easily.
With your more gentle treatment, she starts sucking your dick with enthusiasm, if not skill. You do your best to hold still, to make her work for it despite her bonds, and she does her best. You feel her teeth grazing against your cock, something that makes you gasp in displeasure, but she otherwise performs adequately enough that, with some additional stimulation of your sensitive <<$breastSize[$player.breastsize]>> tits, you feel yourself getting ready to cum.
<<set $randomnumber = random(2,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<elseif $annie.mouthskill <= 25>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 1.mp4" autoplay loop></video>
You manage to get your entire dick into her mouth, <<if $player.penissize >= 3>>which you find suitably impressive, given your <<print $penisSize[$player.penissize]>> dick<<else>>though it’s not much of a feat, given your <<print $penisSize[$player.penissize]>> dick<</if>>. You look down and see her looking up at you, tears in her eyes as she holds the entire length of her dick in your mouth, though whether the tears are from pain, humiliation, or something else is outside your knowledge.
Since she’s able to take it, you rock your hips backwards and forwards, listening to the lewd sounds of her slobbering on your dick.
<<speech "annie" "<<print $annie.name>>">>Mmmph!<</speech>>
The vibration of her voice travels through your cock, and you find yourself shuddering, your orgasm crashing towards you.
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/blowjob 2.mp4" autoplay loop></video>
<<print $annie.name>> surprises you by taking your <<print $penisSize[$player.penissize]>> dick into her mouth without any trouble at all, <<if $player.penissize >= 3>>an impressive feat considering your <<print $penisSize[$player.penissize]>> dick<<else>>though given your <<print $penisSize[$player.penissize]>> dick, maybe that’s not very impressive<</if>>. Without being bidden, she starts moving her head on your cock, licking and sucking up and down the length of it.
<<pspeech>>Fuck, <<print $annie.name>>, when did you become such a good cocksucker?<</pspeech>>
If she’s upset by the appellation, she doesn’t show it, just continuing her efforts. You help her out by thrusting your hips against her face, gently enough that you’re not going to hurt her, but strongly enough that her head is forced backwards with each thrust. You look down and see her slobbering all over your dick, her eyes closed as she gets lost in the sensations. You consider warning her about the orgasm that you feel crashing towards you, but you’re not sure if you have enough time.
<<set $randomnumber = random(1,3)>>\
<<set $annie.mouthskill += $randomnumber>>\
<</if>>\
<<button "You're Going To Cum!" "Annie Bondage Blowjob Orgasm">><</button>>\You have only a moment to decide what to do.
<div id="blowjobcum">\
<<button "Cum In Her Mouth">>\
<<replace "#blowjobcum">>\
You hold <<print $annie.name>>’s head with one hand, gasping as you get ready to cum, doing your best to get as much of your dick into her mouth as possible.
<<pspeech>>Here...it comes!<</pspeech>>
<<PlayerOrgasm>>Your brief warning is all she gets, as you moan at the sudden pressure in your dick as your thick cum spurts into her mouth. You see her eyes open wide at the sudden taste filling her mouth, <<if $annie.cumaddict == true>>and then her eyes roll back in her head as she savors the texture, the flavor of your sweet seed<<else>>and her cheeks start to bulge at the thick load<</if>>.
<div id="blowjobswallow">\
<<button "Make Her Swallow It">>\
<<replace "#blowjobswallow">>\
You finish cumming, your <<print $penisSize[$player.penissize]>> dick starting to soften in her mouth, but you don’t pull back, keeping your hand on her head. She looks up at you, her eyes wide, her mouth full, and you smile.
<<pspeech>>Good girls swallow.<</pspeech>>
There’s a brief look that passes over her features, too quickly for you to really identify it, and then she closes her eyes and starts swallowing your seed. You enjoy watching her throat flex up and down, and soon enough, it’s clear that her mouth is empty of your seed. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>You could probably keep her going all day with how much your dick is leaking, even now, but you’re not that kind of sadistic.<</if>> You let go of her head, letting her pull back, your cock coming out of her mouth with a "plop" sound, and she takes a deep breath.
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 4>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Let Her Choose">>\
<<replace "#blowjobswallow">>\
You don't say anything, letting her make the choice. <<if $annie.obediencelevel >= 3 || $annie.cumslutfetish >= 35>>There's only a brief moment of hesitation before she starts to swallow, you softening dick still in her mouth. You enjoy watching her throat flex up and down, and soon enough, it’s clear that her mouth is empty of your seed. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>You could probably keep her going all day with how much your dick is leaking, even now, but you’re not that kind of sadistic.<</if>> You let go of her head, letting her pull back, your cock coming out of her mouth with a "plop" sound, and she takes a deep breath.<<else>>There's a long moment of hesitation as she looks at you, cheeks bulging slightly, before she pulls back, letting your cock out of her mouth with a "plop" sound. She quickly gets up and heads to the bathroom, coming back shortly afterwards with a shy smile on her face. You don't say anything, <<if $cumslutFetish >= 35>>though you're a little sad at her choice<<else>>and give her a nod of approval at her choice<</if>>.<</if>>
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $annie.obediencelevel >= 3 || $annie.cumslutfetish >= 35>>\
<<if $randomnumber <= 4>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<<else>>\
<<if $randomnumber <= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Face">>\
<<replace "#blowjobcum">>\
<<pspeech>>I’m gonna...cum!<</pspeech>>
<video class="floatright medium" src="images/Annie/sex/cum on face.mp4" autoplay loop></video>
You pull back from her face as you feel your thick seed racing down your dick, managing to free your dick from her mouth just in time to start blasting your load all over her face. She gasps in shock, closing her eyes quickly as she feels each hot strand of cum decorate her features. You keep it up for a bit, stroking your dick to coax out a few additional deposits of seed, and by the time you’re done, she’s covered in your sticky semen.
<<if $annie.cumslutfetish >= 50>>\
She doesn’t open her eyes, instead licking her lips, swallowing the cum she’s able to get in her mouth. When that source runs out, she wipes her hand across her face, gathering up what she can, and putting in her mouth.
<<speech "annie" "<<print $annie.name>>">>Mmmh...<</speech>>
It doesn’t take long before her face is clean, and she smiles at you, letting out a satisfied sigh.
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
She doesn’t open her eyes, staying still, letting you enjoy the sight of her painted face. After a few minutes of silence, she dares to open one eye cautiously, looking at you as if asking permission. You don’t say anything, merely give her a very slight nod, and she slowly wipes the cum off her face.
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<if $player.currentdrug1 == "cumaddict" || $player.currentdrug2 == "cumaddict" || $player.currentdrug3 == "cumaddict">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Living Room Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\<<pspeech>>I’m gonna...cum!<</pspeech>>
<video class="floatright medium" src="images/Annie/sex/forced blowjob.mp4" autoplay loop></video>
<<PlayerOrgasm>>
You pull back from her face as you feel your thick seed racing down your dick. But <<print $annie.name>> doesn’t let you go, following after you, keeping your cock firmly entrenched in her mouth. You try to hold back, but she’s sucking you so desperately that there’s nothing you can do. Your cry of ecstasy reverberates off the walls of the room as you cum, blasting your load into her mouth. It doesn’t stay there long, as she starts swallowing immediately, sucking down each thick spurt, her eyes glazed over, her reactions almost seeming like they’re on auto-pilot.
When you’ve finished cumming, she keeps sucking on your dick, trying to get every last bit of semen she can get, and leaving you weakly fighting her off, until at last she pulls back, letting out a satisfied sigh as she sways unsteadily, her eyes closed.
You briefly consider disciplining her for taking the initiative, but any negative reinforcement you give her could be misinterpreted. And she blew you //very// well, so well that you’re seeing stars. You might need to address this seeming addiction of hers, but you can’t fault her enthusiasm, at least.
<<set $player.lust = 0>>\
<<mindbreak "$annie" -1>>\
<<set $annie.cumdesperation = 0>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\You take a moment to enjoy your position of strength and power, hovering over her. She could leave any time she wanted, and you wouldn’t stop her, but here, straddling her, getting ready to fuck her, you feel //in control//, //dominant//, and you like it. And <<print $annie.name>> looks very cute beneath you, her face flushed, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>naked<</if>><<if $annie.lactation !== "none">> milk-filled<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each breath, her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair splayed out behind her head<<if $annie.earsheadband !== "none">>, her <<print $annie.earsheadband>> still in place<</if>>. She is a vision of loveliness, all the more so because she’s //yours//, <<if $annie.obediencelevel >= 4>>in mind, body and soul<<else>>even if she doesn’t quite understand it all yet<</if>>.
<video class="floatright medium" src="images/Annie/sex/sex 1.mp4" autoplay loop></video>
Wrapped up in the moment, you thrust your hips forward, pushing your <<print $penisSize[$player.penissize]>> dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt. She squeals at the sudden intrusion, hands gripping the sheets of the bed. \
<<if $annie.vaginalskill <= 10>>\
She clenches down <<if $player.penissize <= 2>>just as you’re about to get the full length of your dick into her<<else>>before you’re even halfway in<</if>>. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her. You have to admit that the tightness around your dick feels //amazing//, but almost suffocatingly so: you’re not going to be able to cum until she relaxes a bit. That ends up taking a while, but her lust does //eventually// allow her to get into the moment, though by then you’re both sweaty.
<<set $randomnumber = random(2,4)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, <<if $player.penissize >= 4>>though it’s a tight fit at best<<else>>but it doesn’t take too much effort on your part as you push deeply into her<</if>>. Her tight cunt alternates between relaxed and clenching down, a semi-regular pattern that makes you pant as you fuck her slowly and carefully. As she gets more into it, you’re able to speed up, making her <<print $breastSize[$annie.breastsize]>> tits bounce with every pump, eliciting gasps and moans from your <<if $playerPath == "dom">>slave<<else>>lover<</if>> as she tightly grips the sheets.
<<set $randomnumber = random(1,4)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<else>>\
You gasp as you push into her pussy, and she squeezes down on your dick tightly enough that you have to grab her hips tightly to keep from cumming. When her pussy loosens and then tightens again, you know she’s doing her best to make your experience pleasure, and you reward her devotion by fucking her harder. Each thrust makes her moan, long and lewdly, as she holds onto the sheets, as though they might help her to better endure. <<if $annie.pussyleaking == "yes">>Her cunt is so fucking wet and drooling that each thrust makes a particularly lewd sound, and her pussy juice leaks out and stains the sheets.<</if>>
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<</if>>\
You’re having so much fun watching her writhe beneath you that you almost don’t realize you’re going to cum until it’s just about to happen.
<<set $annie.hadsex = true>>\
<<button "You're Going to Cum!" "Annie Bedroom Missionary Orgasm">><</button>>\You pause for a moment, wondering how best to proceed, before deciding that it’s better to just take advantage of your position of power. You grab <<print $annie.name>> by the hips and twist. She quickly understands what you’re attempting and follows through, flipping onto her stomach, then getting up on her hands and knees.<<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>> The <<print $annie.latexcolor>> latex covering her body squeaks as she moves.<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>> The <<print $annie.latexcolor>> latex covering most of her body squeaks as she moves.<</if>><<if $annie.petgirlfetish >= 62 && $annie.tailplug !== "none">> Her <<print $annie.tailplug>> floofs out behind her.<</if>><<if $annie.pregtime >= 140>> She has to move carefully and use a hand to steady her heavy, gravid belly as she does so.<</if>>
You take a moment to enjoy the view of her kneeling, slowly rubbing the tip of your <<print $penisSize[$player.penissize]>> cock against the entrance of her <<if $annie.pussyleaking == "yes">>absolutely dripping<<else>>sensitive wet<</if>> cunt. You could do anything you wanted in this position, and she would be hard-pressed to stop you. It’s enough to make you hard, or at least, harder than you were a moment ago, and as you grab on to her hips, you almost lose control.
<video class="floatright medium" src="images/Annie/sex/doggy style sex.mp4" autoplay loop></video>Wrapped up in the moment, you thrust your hips forward, pushing your thick rubber dick into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>dripping<<else>>ready<</if>> cunt, moaning at the sensation. She squeals at the sudden intrusion, hands gripping the sheets of the bed as she struggles to stay on her hands and knees.
<<if $annie.vaginalskill <= 10>>\
She clenches down <<if $player.penissize <= 2>>just as you’re about to get the full length of your dick into her<<else>>before you’re even halfway in<</if>>. You pull back a little bit and thrust forward again, more gently this time, and manage to get more of your cock into her. She moans and writhes under you with each thrust, her natural instincts trying to get her away from the uncomfortable feeling between her legs while her lust fights to keep going. Her lust wins out as you keep fucking her, helped by the fact that you have such a tight grip on her that she’s not getting away no matter what she tries. You have to admit that the tightness around your dick feels //amazing//, but almost suffocatingly so: you’re not going to be able to cum until she relaxes a bit. That ends up taking a while, but her lust does //eventually// allow her to get into the moment, though by then you’re both covered in sweat.
<<set $randomnumber = random(2,4)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<elseif $annie.vaginalskill <=30>>\
She does her best to let you in, <<if $player.penissize >= 4>>though it’s a tight fit at best<<else>>but it doesn’t take too much effort on your part as you push deeply into her<</if>>. Her tight cunt alternates between relaxed and clenching down, a semi-regular pattern that makes you pant as you fuck her slowly at first, before the need to <<if $player.pregnantfetish >= 50>>breed<<else>>fuck<</if>> takes over, speeding up your thrusts. Her moans turn to shouts and cries of ecstasy as her tits bounce with every pump, her arms shaking until she lowers her face to the bed, gripping the sheets tightly as you rail the shit out of her.
<<set $randomnumber = random(1,4)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<<else>>\
You gasp as you push into her pussy, and she squeezes down on your dick tightly enough that you have to grab her hips tightly to keep from cumming. When her pussy loosens and then tightens again, you know she’s doing her best to make your experience pleasure, and you reward her devotion by fucking her harder. That, combined with your position, inspires an almost feral response, and your grunts and groans of pleasure become animalistic cries of passion as you <<if $player.pregnantfetish >= 50>>rail her all the more powerfully, desperate to spill your seed in her fertile cunt<<else>>rail her, pleasure and instinct clouding your judgment for a few precious moments<</if>>
<<set $randomnumber = random(1,3)>>\
<<set $annie.vaginalskill += $randomnumber>>\
<</if>>\
By the time you feel your orgasm approaching, it’s almost too late to do anything about it.
<<set $annie.hadsex = true>>\
<<button "You're Going to Cum!" "Annie Bedroom Doggy Dick Orgasm">><</button>>\You have only a moment to decide what to do.
<div id="doggybutt">\
<<button "Cum In Her Ass">>\
<<replace "#doggybutt">>\
You grab hold of <<print $annie.name>>’s hips, holding on tightly as you push as far into her ass as you can, tensing up as you get ready to blow.
<<pspeech>>I’m...going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.exhibitionfetish >= 50>>\
At your declaration, <<print $annie.name>> straightens her back, pushing against you to make sure you’re all the way in, and screams.
<<speech "annie" "<<print $annie.name>>">>Fill me up! Fill my naughty ass with your cum, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Cum in me! GIve all your cum to me!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
You’re not in any condition to stop at the moment, but a brief moment of annoyance passes as the thought of //her// giving orders to //you//. But then your orgasm hits, and you do exactly what she wants, dumping your thick load of cum into her ass, moaning erotically. She responds by shuddering, her cries of ecstasy echoing around the room, as she feels each spurt of thick cum filling her up.
You pull your dick out of her ass, looking on with satisfaction as your cum slowly leaks out, and she takes a moment to catch her breath.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> braces herself as best she can as you cum, groaning in relief as you flood her ass with your spooge, filling her with a torrent of seed. It’s only as your deluge of sperm slows to a trickle that you realize she’s shuddering, one hand over her mouth as she orgasms quietly, her other hand busy playing her <<if $annie.squrter == true>>squirting<<elseif $annie.pussyleaking == "yes">>slavering<<else>>needy<</if>> pussy. Her pleasurable ride is enough to entice a couple more spurts out of you, adding to the volume already in her.
You pull your dick out of her ass, looking on with satisfaction as your cum slowly leaks out, and she takes a moment to catch her breath. You do the same, surprisingly tired from the exertion.
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Back">>\
<<replace "#doggybutt">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I’m...going to...cum!<</pspeech>>
<<if $annie.exhibitionfetish >= 50>>\
At your declaration, <<print $annie.name>> straightens her back, pushing against you to make sure you’re all the way in, and screams.
<<speech "annie" "<<print $annie.name>>">>Fill me up! Fill my naughty ass with your cum, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Cum in me! GIve all your cum to me!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
A brief moment of annoyance passes as the thought of //her// giving orders to //you//, and you immediately pull out, slapping her ass with one hand as your other hand strokes your turgid dick to completion. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> back, covering her <<print $buttSize[$annie.buttsize]>> ass, some landing in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her back, give her ass a slap, a gentle one, just so she knows you’re done.
She rolls over onto her back, clearly tired, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> braces herself as best she can as you pull out, slapping her ass with one hand as your other hand strokes your turgid dick to completion. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> back, covering her <<print $buttSize[$annie.buttsize]>> ass, some landing in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her back, give her ass a slap, a gentle one, just so she knows you’re done.
She rolls over onto her back, clearly tired, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You have only a moment to decide what to do.
<div id="doggyorgasm">\
<<button "Cum In Her Pussy">>\
<<replace "#doggyorgasm">>\
You grab her hips as you push into her cunt as deeply as you can, moaning at the tightness around your dick as you feel your body tensing up.
<<pspeech>>I’m going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $activecondom == false>>\
<<if $annie.pregantfetish >= 50>>\
When she hears your declaration, <<print $annie.name>> summons whatever reserves of energy she has and pushes back against you, trying to get you as //deep// as possible, keeping you buried in her as she tries to keep you from pulling out. You had no intention of doing so anyway, of course, but you appreciate the gesture.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
You cry out in delighted ecstasy as you blow your load in her cunt, leaning down over her, holding on tightly as you fill her up. She lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. <<if $annie.leash == true>>You grab hold of her leash and pull on it sharply, forcing her to arch her back as she cums.<<elseif $annie.hairlength >= 5>>You wrap your hands in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, pulling back forcing her to arch her back as she cums.<<else>>You find yourself in the perfect position to grab her arms, and do so, pulling back so that she’s forced to arch her back as she cums.<</if>> She quivers and quakes on the end of your dick as you pump her full of your seed.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
When you finally run out of steam, you let her down easily, and she collapses into a puddle of satisfied sexual bliss, her ass still in the air. You pull your now-soft dick out of her pussy with a "plop" sound, and a thick stream of your semen leaks out of her pussy, running down her leg. She reaches down to cover her cunt with her hand, trying to keep as much of your seed inside as she can, even as she tries desperately to catch her breath.
<<AnniePregnantChance>>\
<<else>>\
When she hears your declaration, <<print $annie.name>> looks over her shoulder at you, eyes wide.
<<speech "annie" "<<print $annie.name>>">>I’m not-<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
But it’s too late: your body tenses and you cum, moaning long and loud as you blow your load deep in her cunt, leaning down over her, holding on tightly as you fill her up. She lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. <<if $annie.leash == true>>You grab hold of her leash and pull on it sharply, forcing her to arch her back as she cums.<<elseif $annie.hairlength >= 5>>You wrap your hands in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, pulling back forcing her to arch her back as she cums.<<else>>You find yourself in the perfect position to grab her arms, and do so, pulling back so that she’s forced to arch her back as she cums.<</if>> She quivers and quakes on the end of your dick as you pump her full of your seed.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
As your lustful need tapers off, you slowly pull out of her pussy, your softened dick coming out with a "plop" sound, and a stream of your cum drooling out of her satisfied cunt. She’s still breathing hard, her <<print $buttSize[$annie.buttsize]>> ass still in the air as she struggles to get her breath back and recover.
<<AnniePregnantChance>>\
<</if>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> seems to be a little too wrapped up in the excitement to say or do anything, her cries of pleasure echoing around the room. You take that as encouragement, pushing yourself into her cunt as far as you can, <<if $annie.leash == true>>taking hold of her leash and pulling on it sharply, forcing her to arch her back as she cums.<<elseif $annie.hairlength >= 5>>wrapping your hands in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair and pulling, forcing her to arch her back as she cums.<<else>>taking hold of her arms and pulling back so that she’s forced to arch her back as she cums.<</if>>The feeling of being filled is apparently too much for the poor girl, and she screams as she cums, her body shuddering as her eyes close in bliss and her back arches in need.
Your groans of completion are much more subdued by comparison, and you feel spurt after spurt erupting deep inside her. The experience leaves you winded, the satisfaction of having filled her more than enough to leave you with a warm glow. You lean down over <<print $annie.name>> as your orgasm tapers off, and she calms down.
<<if $player.penissize >= 5 && $player.dickleaking == "medium">>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now…less so, the rubber having ruptured from what you can only assume to be the size of your dick combined with your excessive secretions. Sure enough, a thin trail of cum oozes out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<if $activecondom == false>>\
<<button "Cum On Her">>\
<<replace "#doggyorgasm">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I-I’m gonna...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.pregantfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>Do it! Cum in me! Please! //Please//!<</speech>>
She tries to push back against you, to force you into cumming in her fertile pussy, but she’s not in a position of power here, and you’re not one to take orders from anyone. You grab hold of her hips to keep her in place, and quickly pull out as she cries out in frustration.
<<else>>\
She doesn’t resist when you pull out of her pussy, stroking your rock-hard dick as you feel your body tensing, ready for release.
<</if>>\
The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> back, covering her <<print $buttSize[$annie.buttsize]>> ass, some landing in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her back, give her ass a slap, a gentle one, just so she knows you’re done.
She rolls over onto her back, clearly tired, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, continuing to add to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\You only have a moment to decide what to do.
<div id="missionorgasm">\
<<button "Cum In Her Pussy">>\
<<replace "#missionorgasm">>\
You push into her cunt as deeply as you can, moaning at the tightness around your dick as you feel your body tensing up.
<<pspeech>>I’m going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $activecondom == false>>\
<<if $annie.pregantfetish >= 50>>\
When she hears your declaration, <<print $annie.name>> summons whatever reserves of energy she has and wraps her legs around your torso, holding you close, not willing to let you pull you. You had no intention of doing so anyway, of course, but you appreciate the gesture.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>You cry out in delighted ecstasy as you blow your load in her cunt, leaning down over her, looking into her lust-addled eyes as you fill her up. She barely makes eye contact with you for more than a second before her eyes close and she lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. Her back arches involuntarily, and <<if $annie.pregtime >= 140>>you feel the swell of her gravid belly beneath you<<else>>you watch as she moans and writhes on the end of your dick<</if>>. You reach out and take hold of her wrists, pinning her to the bed as your orgasm tapers off, using your dominant position to hold her in place, making it clear that she’s not moving off your dick until you allow it.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>It turns out to be mostly unnecessary. When you both have finally come down from your orgasmic highs, you pull your now-soft dick out of her pussy with a "plop" sound, and she immediately twists her hips upwards, raising her ass off the bed as much as she can to keep all of your cum inside, though some inevitably leaks out.
<<AnniePregnantChance>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<<else>>\
When she hears your declaration, <<print $annie.name>> looks up at you, eyes wide.
<<speech "annie" "<<print $annie.name>>">>I’m not-<</speech>>
<<PlayerOrgasm>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
But it’s too late: your body tenses and you cum, moaning long and loud as you blow your load deep in her cunt, leaning down over her, looking into her eyes as you fill her up. She tries to squirm, to move, but there’s no escape and you grab hold of her wrists to make sure of it, pinning her to the bed. It quickly becomes clear that she’s not trying to get away, but rather cumming herself, squealing as she orgasms.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>As your lustful need tapers off, you slowly pull out of her pussy, your softened dick coming out with a "plop" sound, and a stream of your cum drooling out of her satisfied cunt. She’s still breathing hard, her <<print $breastSize[$annie.breastsize]>> breasts rising and falling rapidly as she struggles to get her breath back and recover.
<<AnniePregnantChance>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</if>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> seems to be a little too wrapped up in the excitement to say or do anything, her cries of pleasure echoing around the room. You take that as encouragement, pushing yourself into her cunt as far as you can, instinct taking over as you spill your seed in her pussy. The feeling of being filled is apparently too much for the poor girl, and she screams as she cums, her body shuddering as her eyes close in bliss and her back arches in need.
Your grunts of completion are much more subdued by comparison, and you feel spurt after spurt erupting deep inside her. The experience leaves you winded, the satisfaction of having filled her more than enough to leave you with a warm glow. You lean down over <<print $annie.name>> as your orgasm tapers off, and she calms down.
<<if $player.penissize >= 5>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 3>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now...less so, the rubber having ruptured from what you can only assume to be the size of your dick. Sure enough, a thin trail of cum oozes out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<elseif $player.penissize >= 4>>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber <= 1>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
You slowly pull out of her satisfied vagina, your now-soft dick coming out of her with a slick "plop" sound. You glance down and notice that the condom that was securely wrapped around your <<print $penisSize[$player.penissize]>> dick is now...less so, the rubber having ruptured from what you can only assume to be the size of your dick. Sure enough, a thin trail of cum oozes out of <<print $annie.name>>’s vagina. <<if $annie.pregnant == "no">><<if $player.pregnantfetish >= 50>>Well, no harm, no foul, and if she ends up pregnant, you certainly won’t be upset.<<else>>Well, whatever happens, happens. If she ends up pregnant, that’s just something you’ll have to address.<</if>><<else>>Well, no harm, no foul, and it’s not like she can get any more pregnant, <<if $player.pregnantfetish >= 50>>much as you might wish it to be so<<else>>as far as you’re aware, anyway<</if>>.<</if>>
<<AnniePregnantChance>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<else>>\
You slowly pull out of her satisfied vagina, your now-soft dick coming out with barely a sound. The tip of your condom bulges from the volume of cum now contained within it, and you slowly pull it off, making sure not to spill any.<<if $player.pregnantfetish >= 50>> Such a shame that your seed won’t have a chance to take root this time, <<if $annie.pregnant == "yes">>but it’s not like it would have had a better chance in her already-fertilized womb, after all<<else>>but there will be more opportunities to make <<print $annie.name>> swell with your offspring, you’re sure<</if>>.<</if>> You carefully tie off the condom and set it aside while you wait for <<print $annie.name>> to recover from her own orgasm.
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<<if $activecondom == false>>\
<<button "Cum On Her">>\
<<replace "#missionorgasm">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I-I’m gonna...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.pregantfetish >= 50>>\
When she hears your declaration, <<print $annie.name>> summons whatever reserves of energy she has and wraps her legs around your torso, holding you close, not willing to let you pull you. You have only a moment to realize that you’re not going to be able to pull out before-
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
You cry out in delighted ecstasy as you blow your load in her cunt, leaning down over her, looking into her lust-addled eyes as you fill her up. She barely makes eye contact with you for more than a second before her eyes close and she lets out a moan of satisfaction, her whole body starting to shudder as she cums with you. Her back arches involuntarily, and <<if $annie.pregtime >= 140>>you feel the swell of her gravid belly beneath you<<else>>you watch as she moans and writhes on the end of your dick<</if>>. You reach out and take hold of her wrists, pinning her to the bed as your orgasm tapers off, using your dominant position to hold her in place, making it clear that she’s not moving off your dick until you allow it. She //wanted// this, she’s going to //take all of it//.
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
When you both have finally come down from your orgasmic highs, you pull your now-soft dick out of her pussy with a "plop" sound, and she immediately twists her hips upwards, raising her ass off the bed as much as she can to keep all of your cum inside, though some inevitably leaks out.
<<AnniePregnantChance>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<<else>>\
<video class="floatright medium" src="images/Annie/sex/belly cum.mp4" autoplay loop></video>
She doesn’t resist when you pull out of her pussy, stroking your rock-hard dick as you feel your body tensing, ready for release. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> chest, covering her <<print $breastSize[$annie.breastsize]>> tits as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it <<if $annie.pregtime >= 140>>slowly drip down the sides of her gravid belly<<else>>pool on her flat belly<</if>>.
The look in her eyes is one of frustration as she realizes that she’s not going to get off, but she starts playing with your deposited cum anyway, rubbing it all over her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex suit<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex suit<<else>>bare breasts<</if>>, making appropriate sounds as she does so.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, continuing to add to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she scoops up some of your baby juice on her finger, licking it off with exaggerated slowness, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\
<</if>>\
<</replace>>\
<</button>>\
<</if>>\
</div>\<<pspeech>>Ah!<</pspeech>>
<<PlayerOrgasm>>
There’s no time for any more words, as you tighten your thighs around <<print $annie.name>>’s head, pulling her in close as your pussy spasms, clenching as you cum, rolling your head back in ecstasy as your cunt <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>unleashes a flood of girlcum right in <<print $annie.name>>’s face<<else>>lets out a small stream of girlcum that <<print $annie.name>> has no choice but to lap up<</if>>.
As your orgasm fades, you slowly relax your legs, and look down at <<print $annie.name>> as she comes up for air, quite literally, judging from the sharp breath she takes in as she does so. Her face is <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>absolutely covered in your vaginal secretions<<else>>glistening from the remains of your vaginal secretions<</if>>, and she licks her lips slowly before smiling at you.
<<pspeech>>Good girl.<</pspeech>>
You intended for it to be more gentle than gasping, but your words light up her face regardless, her smile enough to melt your heart.
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\You grab her hips and push into her cunt as deep as you can, stuffing her full as she starts to shudder, her cries of pleasure muffled as her arms seem to lose their strength. You look down and see <<if $annie.pussyleaking == "yes">>her pussy spasming around your rubber cock, fluids leaking out around the shaft<<else>>her pussy spasming around your rubber cock<</if>>, and you push in just a little deeper, giving her ass a little slap as well, making her squeal and cry out in pleasure briefly, before she’s too out of breath to say much of anything.
<<speech "annie" "<<print $annie.name>>">>O-oh! Oh...g-god!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>She starts to shake, hands grabbing whatever she can get ahold of, as she loses all control, held up by only your hands and your rubber dick, riding the crest of her orgasm and at the whims of her pleasure. You keep fucking her, much more carefully, just enough to keep her going as she twists and turns on the end of your cock. After some time, her pleasure slowly abates, and you pull your strap-on out of her pussy slowly, gently, letting her collapse completely into a puddle of exhausted, satisfied sexual need.
<<set $annie.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\You push into her cunt as deep as you can, stuffing her full as she starts to shudder, her hands desperately grabbing for anything she can reach as she cums. You look down and see <<if $annie.pussyleaking == "yes">>her pussy spasming around your rubber cock, fluids leaking out around the shaft<<else>>her pussy spasming around your rubber cock<</if>>, and you push in just a little deeper, making her squeal and cry out in pleasure briefly, before she’s too out of breath to say much of anything.
<<speech "annie" "<<print $annie.name>>">>O-oh! Oh...g-god!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>She starts to shake, hands grabbing whatever she can get ahold of, as she arches her back, riding the crest of her orgasm and at the whims of her pleasure. You hold still, letting her enjoy it, and enjoying the sight of her writhing and panting. After some time, her pleasure slowly abates, and you pull your strap-on out of her pussy slowly, gently, as you watch her <<print $breastSize[$annie.breastsize]>> breasts rise and fall with each deep, shuddering gasp of breath.
<<set $annie.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\You push into <<print $annie.name>>’s ass, burying as much of your rubber dick in her as you can, as she starts shuddering and shaking, trying to brace herself against the orgasm brewing up in her, but it’s a futile effort. <<if $annie.squirter == true>>You feel a large amount of fluid leaking down your leg, and look down to see that she’s squirting her girlcum everywhere.<</if>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>She cries out in ecstasy, a short, sharp scream of pure passion as she cums. It shakes the walls, but it ends quickly when she covers her mouth, moaning into her hand as she quakes on the end of your rubber dick, still firmly lodged in her asshole. Her free hand reaches down between her legs, to play with her quivering, <<if $annie.squirter == true>>squirting<<elseif $annie.pussyleaking == "yes">>slavering<<else>>needy<</if>> pussy, heightening her pleasure. You watch in satisfaction as she tries and fails to keep quiet.
Eventually, her orgasm subsides, and she’s left to draw in great heaving breaths as she tries to recover, her body still shaking a little bit in aftershocks. You have to admit, you didn’t expect her to be such a //passionate// buttslut. You pull your rubber dick out gently, and she lets out a sigh when she feels it plop out of her ass.
<<set $annie.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Aftercare">><</button>>\You have only a moment to decide what to do.
<div id="bondageblowjob">\
<<button "Cum in Her Mouth">>\
<<replace "#bondageblowjob">>\
You carefully lower yourself a bit more, forcing more of your dick into <<print $annie.name>>'s mouth as you tense almost involuntarily, and roll your head back as you cum.
<<print $annie.name>> can’t escape, trapped beneath you as she is, leaving her no choice but to do the best she can to swallow your <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>flood of cum<<else>>thick cum<</if>>. You pay her no mind, riding the waves of pleasure as your orgasm tapers off.
Finally, you’re able to catch your breath, and look down at your <<if $playerPath == "dom">>slave<<else>>lover<</if>>. <<if $annie.cumslutfetish >= 35>>To your surprise, she seems to have completely swallowed your load without problems, despite the lack of warning, and the look in her eyes makes it clear that she loved every taste, every second of it.<<else>>Some of your cum leaked out of her mouth, and the tears running from her eyes make it clear that she had some difficulty, but even so, she manages to smile around your dick still in her mouth.<</if>> You pet her head, and slowly rock backwards, pulling away enough for your softening dick to plop out of her mouth. <<if $annie.cumslutfetish <= 35>>Some of your cum drools out of her mouth as she takes a deep breath<<else>>She takes a deep breath, her eyes closed<</if>>.
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber == random(1,10)>>\
<<if $randomnumber <= 2>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax and Bask in Your Afterglow" "Annie Living Room Bondage Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum on Her Face">>\
<<replace "#bondageblowjob">>\
Lacking time for subtlety, you do your best to stand up, pulling back until she gets the point and backs off, her mouth coming away from your cock with a wet sound. You barely get a moment to register her <<if $annie.cumaddiction == true>>wild look of panic<<elseif $annie.cumslutfetish >= 50>>look of disappointment<<else>>her confused look<</if>> before your dick twitches and starts blasting loads of cum all over her face.
<video class="floatright medium" src="images/Annie/sex/cum on face.mp4" autoplay loop></video>
She closes her eyes quickly just before you start showering her in cum, but she doesn’t try to twist away. You shudder through your orgasm, your legs going weak as you leave her face absolutely covered in your cum. When you’re finally spent, you lean back, letting go of the backboard of your bed as you slump heavily on <<print $annie.name>>'s chest, only rolling off after a moment.
<<if $annie.cumaddiction == true>><<print $annie.name>> is left trying desperately to lick as much of your cum off her face as she can, whimpering slightly when she runs out of easily accessible dollops.<<elseif $annie.cumslutfetish >= 50>><<print $annie.name>> slowly and sensually licks the cum off her lips, swallowing it with a moan of delight as she smiles at you.<<else>>With no real recourse, <<print $annie.name>> licks some of your cum off her lips, swallowing it down almost perfunctorily. She can’t do anything else with her arms bound, and you take a moment to enjoy the look of her covered in your spunk.<</if>>
<<if $annie.cumaddict == true>>\
<<set $annie.cumdesperation = 0>>\
<<else>>\
<<set $randomnumber = random(1,4)>>\
<<set $annie.mouthskill += $randomnumber>>\
<<if $player.currentdrug1 == "cumaddictive" || $player.currentdrug2 == "cumaddictive" || $player.currentdrug3 == "cumaddictive">>\
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber == 1>>\
<<set $annie.cumaddict = true>>\
<</if>>\
<</if>>\
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax and Bask in Your Afterglow" "Annie Bondage Bedroom Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\You thrust your hips one more time, pushing your hard rubber cock deep into <<print $annie.name>>’s cunt as she rolls her eyes back, her mouth open in a silent scream of ecstasy as she arches her back, straining the ropes holding her to the bed as her entire body curls from the pleasure of her orgasm.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<speech "annie" "<<print $annie.name>>">>OOooOOOOOO GOD YES!<</speech>>
She shudders on the end of your strap-on, her hands curled into tight fists as she writhes in bliss.
It lasts for a long time, though the intensity of her pleasure drops off quickly, until she’s left gasping for breath, a situation that makes her <<print $breastSize[$annie.breastsize]>> breasts heave up and down in a delightful way. You slowly pull out of her tired pussy, <<if $annie.pussyleaking == "yes">>releasing a slow flood of fluid that drools out of her<<else>>her girlcum covering the fake dick<</if>>, pushing some of your sweaty <<print $player.haircolor>> hair out of your eyes, <<if $playerPath == "dom">>before calmly taking off the strap-on and setting it aside<<else>>before reaching down to do the same for <<print $annie.name>> with one hand, while the other removes your strap-on and sets it aside<</if>>.
<<set $annie.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 3>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\You have only a moment to decide what you're going to do.
<div id="pussycum">\
<<button "Cum In Her Pussy">>\
<<replace "#pussycum">>\
<<pspeech>>I’m...gonna cum...<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.pregnantfetish >= 50 && $annie.pregnant == "no">>\
You don’t intend it as a warning, merely as a declaration, but <<print $annie.name>> strains against the ropes holding her to the bed as she tries to push against your dick.
<<speech "annie" "<<print $annie.name>>">>Do it! Do it! Cum in me! Cum in my pussy! Knock me up, I want your baby so bad <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>!<</speech>>
You only vaguely recall a flash of annoyance at her giving you orders, but since it was what you were planning on doing anyway-
<<else>>\
<<print $annie.name>> doesn’t say anything, perhaps too caught up in her own ecstasy to say anything, or perhaps just out of breath from the way she’s been panting and squealing. Not that it matters either way.
<</if>>\
You grunt as you thrust forward as much as possible, burying your <<print $penisSize[$player.penissize]>> cock as deep into her pussy as you can manage as you tense.
<<speech "annie" "<<print $annie.name>>">>Oh god!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
It seems a rather understated exclamation for her own orgasm, as she squirms and writhes on the end of your dick as you blast your seed into her pussy. The force of it, combined with your own exertions, leaves you feeling a little weak in the knees, and lean down on the bed as you shudder through spurt after spurt of sweet cum painting her womb, until finally, you’re spent.
<<if $activecondom == true>>\
You pull out, and notice <<if $player.pregnantfetish >= 50>>with some sadness<<else>>with satisfaction<</if>> the full condom hanging off your cock. It plops out of <<print $annie.name>>’s soaked pussy, <<if $annie.pussyleaking == "yes">>along with a veritable deluge of her pussy juice<<else>>along with a few thin streams of her pussy juice<</if>>, indicating that she wasn’t faking in the slightest. You smile to yourself as you pull the condom off, tying it closed and setting it aside.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
You pull out slowly, and <<if $player.pregnantfetish >= 50>>watch with satisfied glee as your cum slowly starts to leak out of her <<if $annie.pussyleaking == "yes">>soaked pussy, along with her own flood of girlcum<<else>>satisfied pussy<</if>><<else>>watch with fascination as your cum slowly starts to leak out of her <<if $annie.pussyleaking == "yes">>soaked pussy, along with her own flood of girlcum<<else>>satisfied pussy<</if>><</if>>. <<if $annie.pregnant == "no">>You idly wonder if she’s fertile right now, <<if $player.pregnantfetish >= 50>>which conjures up images of her belly swelling with your child, a thought that almost makes your tired dick stand at attention for another go just to make sure, but no...you’re spent<<else>>and what she might say about that if she is<</if>>.<</if>>
<<AnniePregnantChance>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 2>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her">>\
<<replace "#pussycum">>\
<<pspeech>>Gonna...here it cums...!<</pspeech>>
<<PlayerOrgasm>>
You don’t bother saying anything else as you pull out of her pussy, reaching down to stroke your <<print $penisSize[$player.penissize]>> dick to completion. You feel your body contracting down to a singular need, an all encompassing urge to //cum//, and close your eyes as the sensation roils through you.
You jerk with the first pulse, feeling the full satisfaction of blowing your load, as your dick twitches and shoots a load of cum onto <<print $annie.name>>’s <<if $annie.pregtime >= 140>>swollen<<else>>flat<</if>> belly. <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>A few extra shots splatter on her <<print $breastSize[$annie.breastsize]>> tits<<if $player.dickleaking == "medium">>, and a couple on her face, making her close her eyes<<if $annie.cumslutfetish >= 35>>. As you watch, her mouth opens, and she slowly licks at the cum within reach of her tongue<</if>><</if>><</if>>.
<video class="floatright medium" src="images/Annie/sex/belly cum.mp4" autoplay loop></video>
As your dick softens, you catch your breath, and look at <<print $annie.name>>, covered in your spunk as she breathes hard, and you realize that she didn’t cum herself. Shame.
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\<video class="floatright medium" src="images/Annie/sex/cuddle.mp4" autoplay loop></video>
You collapse on the bed next to <<print $annie.name>>, wrapping your arms around her, holding her close. Still dazed from her exertions, she finds herself relaxing into your embrace. <<if $playerPath == "dom">>You don’t say anything, letting your hands do all the taking as you gently explore her body, caressing her <<print $breastSize[$annie.breastsize]>> breasts as they rise and fall, placing a hand on her <<if $annie.pregtime >= 140>>rounded belly<<else>>flat stomach<</if>>, rubbing your crotch against her ass. You’re certain she’s getting the message: she belongs to you, body and mind, and your touches are not about loving embrace, but rather a possessive instinct. You can feel her stiffen under your hands, against your body, but then she relaxes, and all is right in the world.<<else>>You gently touch her, one hand exploring her <<print $breastSize[$annie.breastsize]>> breasts as they rise and fall, another on her <<if $annie.pregtime >= 140>>rounded belly<<else>>flat stomach<</if>>, rubbing your crotch against her ass. You whisper sweet nothings into her ear, words of gratitude, desire and happiness, and she just melts in your arms, cooing slightly as she calms down. The fingers of one hand intertwine with yours, and you lay there, holding each other, for a long time.<</if>>
<<button "You're Done For Now" "Annie General Aftercare">><</button>>\<video class="floatright medium" src="images/Annie/sex/cuddle.mp4" autoplay loop></video>
You take a moment to touch <<print $annie.name>>, to caress her gently, feeling her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>smooth latex skin<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>smooth latex skin<<else>>bare, sweaty skin<</if>> as she catches her breath. <<if $playerPath == "dom">>She looks at you and smiles, a hesitant, concerned look in her eyes that you understand as a need for recognition. She wants to know, without voicing her anxiety, if she did well. You don’t bother to say anything to ruin the moment, just reaching out and brushing her hair out of her face. Better to keep her in suspense, after all; that way she’s always trying her best, and never satisfied with doing what she did before.<<else>>She looks at you and smiles, a genuinely heartfelt smile that threatens your resolve for just a moment as you realize that this girl absolutely //loves// you, whether she’s comfortable saying it or not. You smile back, gently brushing the hair out of her face before leaning in to give her a quick kiss on the cheek. Such a lovely girl, and you’re satisfied that she’s all yours.<</if>>
The moment passes in silence, as you lay with her, enjoying the closeness, but all good things must come to an end eventually. You untie the ropes, releasing her from her bonds, and her immediate reaction is to rub her wrists and arms. The silk ropes didn’t hurt her, of course, it’s just a natural reaction. She takes a deep breath, <<if $annie.bondagefetish >= 50>>looking at the ropes with a wistful eye<<else>>looking at you with a smile that doesn’t diminish<</if>>, and stretches.
<<button "You're Done For Now" "Annie General Aftercare">><</button>>\<<print $annie.name>> is quiet as you put your clothes back on and comb out your <<print $hairLength[$player.hairlength]>> <<print $player.haircolor>> hair, getting everything back in order. <<if $playerPath == "dom">>She doesn’t move until you point to her clothes, amd she obediently collects them and starts to get dressed.<<else>>She doesn’t move until you pick up her clothes and hand them to her. She smiles at you as she starts to get dressed.<</if>>
<<if $annie.pregtime >= 140>>You take a moment to help her get her clothes back on, as she struggles with her swollen belly.<<else>>You watch as she gets dressed, enjoying the view.<</if>> You find a towel for her, and she cleans herself up a bit. <<if $annie.lust == 0>>Through it all, she has a slightly dazed, cute little smile on her face, and her mind seems a little far away. You imagine that she’s still riding the after-effects of her orgasm, and keep quiet to let her savor it a bit longer.<<else>>Through it all, she keeps touching herself, lingering on her breasts a little too long, or pulling her panties up a little too tightly against her pussy. You imagine she’s still a little on edge from not having her own orgasm, but she doesn’t say anything about it.<</if>>
Finally, when both of you are dressed and look mostly presentable, she breaks the silence.
<<speech "annie" "<<print $annie.name>>">>U-um...th-that was...<</speech>>
She falters, looking at you, her face turning red as she smiles shyly, <<if $annie.exhibitionfetish >= 50>>a far cry from the attention-seeking hedonistic girl you were having sex with only a short while ago<<else>>her normal personality coming back to the fore after being pushed aside by her arousal<</if>>. <<if $playerPath == "dom">>You reach out and put your finger on her lips, quieting her.<<else>>You gently caress her face, giving her a warm smile.<</if>> <<if $annie.petgirlfetish >= 50>>You make sure to give her a scratch behind her <<print $annie.earsheadband>>.<</if>>
Nothing more needs to be said, really. You pull her close and give her a <<if $playerPath == "dom">>possessive<<else>>loving<</if>> kiss that she returns in kind. When you pull back, you see the question on her face, the moment stretching into a long silence, but she doesn’t work up the nerve to ask, and you let it pass.
<<pspeech>>Until next time, <<print $annie.name>>.<</pspeech>>
She blinks, a momentary sadness passing over her features, but then she smiles, and it’s not hard to see that it’s genuine.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3>>Yes, <<print $annie.playertitle>>.<<else>>Yes, <<print $player.name>>.<</if>><</speech>>
She gathers her things, taking a bit too long to do it, but then she gives you another smile and heads out, leaving you by yourself.
<<button "You're tired, but feel great" "Home Living Room">><<AdvanceTime>><</button>>\You have only a moment to decide what to do.
<div id="doggybutt">\
<<button "Cum In Her Ass">>\
<<replace "#doggybutt">>\
You grab hold of <<print $annie.name>>’s hips, holding on tightly as you push as far into her ass as you can, tensing up as you get ready to blow.
<<pspeech>>I’m...going to...cum!<</pspeech>>
<<PlayerOrgasm>>
<<if $annie.exhibitionfetish >= 50>>\
At your declaration, <<print $annie.name>> straightens her back, trying to push against you to make sure you’re all the way in, and screams.
<<speech "annie" "<<print $annie.name>>">>Fill me up! Fill my naughty ass with your cum, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Cum in me! GIve all your cum to me!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
You’re not in any condition to stop at the moment, but a brief moment of annoyance passes as the thought of //her// giving orders to //you//. But then your orgasm hits, and you do exactly what she wants, dumping your thick load of cum into her ass, moaning erotically. She responds by shuddering, writhing against her bonds as her cries of ecstasy echo around the room, each spurt of thick cum filling her up.
You pull your dick out of her ass, looking on with satisfaction as your cum slowly leaks out, and she takes a moment to catch her breath.
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> braces herself as best she can as you cum, groaning in relief as you flood her ass with your spooge, filling her with a torrent of seed. It’s only as your deluge of sperm slows to a trickle that you realize she’s shuddering, biting her lip to keep from making a sound as she struggles against the ropes holding her. Her pleasurable ride is enough to entice a couple more spurts out of you, adding to the volume already in her.
You pull your dick out of her ass, looking on with satisfaction as your cum slowly leaks out, and she takes a moment to catch her breath. You do the same, surprisingly tired from the exertion.
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<</replace>>\
<</button>> | \
<<button "Cum On Her Back">>\
<<replace "#doggybutt">>\
You push into her cunt one more time as you feel yourself about to blow.
<<pspeech>>I’m...going to...cum!<</pspeech>>
<<if $annie.exhibitionfetish >= 50>>\
At your declaration, <<print $annie.name>> straightens her back, trying to push against you to make sure you’re all the way in, and screams.
<<speech "annie" "<<print $annie.name>>">>Fill me up! Fill my naughty ass with your cum, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Cum in me! GIve all your cum to me!<</speech>>
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
A brief moment of annoyance passes as the thought of //her// giving orders to //you//, and you immediately pull out, slapping her ass with one hand as your other hand strokes your turgid dick to completion. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> belly, covering her <<print $breastSize[$annie.breastsize]>> tits, some landing on her face as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her chest, giving her ass a slap, a gentle one, just so she knows you’re done.
She relaxes on the bed, no longer struggling against her bonds, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she licks up some of the cum that landed on her face, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<<else>>\
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> braces herself as best she can as you pull out, slapping her ass with one hand as your other hand strokes your turgid dick to completion. The first convulsion results a thick stream of cum blasting out of your cock and landing sloppily on her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-clad<<elseif $annie.latexfetish >= 75 && $annie.latexpartialbodysuit == true>>latex-clad<<else>>bare<</if>> belly, covering her <<print $breastSize[$annie.breastsize]>> tits, some landing on her face as your dick twitches again, and again. Within moments, she’s absolutely covered in your seed, and you watch it pool on her chest, giving her ass a slap, a gentle one, just so she knows you’re done.
She relaxes on the bed, no longer struggling against her bonds, but the look in her eyes is one of frustration as she realizes she’s not going to get off herself. It doesn’t look like she intends to make her complaint known, however, and you let it go.
Your dick, now limp, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>continues to ooze as it always does, adding to your markings on her body<<else>>is in no shape to continue<</if>>, and it looks like <<print $annie.name>> will not get the satisfaction she was so close to receiving. <<if $annie.cumslutfetish >= 50>>But judging by the look on her face as she licks up some of the cum that landed on her face, you don’t think she minds at all.<<else>>Well, that is the danger sometimes.<</if>>
<</if>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 1>>\
<<button "Relax" "Annie Bedroom Bondage Aftercare">><</button>>\
<</replace>>\
<</button>>\
</div>\Some of these things wouldn't be out of place in a pet store, though they're not intended for animals...
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Ears Headbands</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Dog Ears</th>
<td><img class="small" src="images/items/petplay/dogears.jpg"></td>
<td>20 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 20>><<button "Buy" "Petplay Buying">><<set $item = "dogears">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Cow Ears</th>
<td><img class="small" src="images/items/petplay/cowears.jpg"></td>
<td>20 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 20>><<button "Buy" "Petplay Buying">><<set $item = "cowears">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Cat Ears</th>
<td><img class="small" src="images/items/petplay/catears.jpg"></td>
<td>20 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 20>><<button "Buy" "Petplay Buying">><<set $item = "catears">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Fox Ears</th>
<td><img class="small" src="images/items/petplay/foxears.jpg"></td>
<td>20 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 20>><<button "Buy" "Petplay Buying">><<set $item = "foxears">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
</table>
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Animal Collars</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Spiked Collar</th>
<td><img class="small" src="images/items/petplay/spikedcollar.jpg"></td>
<td>30 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 30>><<button "Buy" "Petplay Buying">><<set $item = "spikedcollar">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Wide Collar</th>
<td><img class="small" src="images/items/petplay/widecollar.jpg"></td>
<td>30 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 30>><<button "Buy" "Petplay Buying">><<set $item = "widecollar">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Narrow Collar</th>
<td><img class="small" src="images/items/petplay/narrowcollar.jpg"></td>
<td>30 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 30>><<button "Buy" "Petplay Buying">><<set $item = "narrowcollar">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Wild Collar</th>
<td><img class="small" src="images/items/petplay/wildcollar.jpg"></td>
<td>30 Petplay</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 30>><<button "Buy" "Petplay Buying">><<set $item = "wildcollar">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
</table>
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Collar Accessories</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Cowbell</th>
<td><img class="small" src="images/items/petplay/cowbell.jpg"></td>
<td>40 Petgirl OR 30 Lactation</td>
<td>1 PP</td>
<td><<if $petgirlFetish >= 40 || $lactationFetish >= 30>><<button "Buy" "Petplay Buying">><<set $item = "cowbell">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
</table>
\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Tailplugs</th>
<td>Item</td>
<td>Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Dog Tail</th>
<td><img class="small" src="images/items/petplay/dogtail.jpg"></td>
<td>50 Petgirl</td>
<td>2 PP</td>
<td><<if $petgirlFetish >= 50>><<button "Buy" "Petplay Buying">><<set $item = "dogtail">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Cow Tail</th>
<td><img class="small" src="images/items/petplay/cowtail.jpg"></td>
<td>50 Petgirl</td>
<td>2 PP</td>
<td><<if $petgirlFetish >= 50>><<button "Buy" "Petplay Buying">><<set $item = "cowtail">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Cat Tail</th>
<td><img class="small" src="images/items/petplay/cattail.jpg"></td>
<td>50 Petgirl</td>
<td>2 PP</td>
<td><<if $petgirlFetish >= 50>><<button "Buy" "Petplay Buying">><<set $item = "cattail">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Fox Tail</th>
<td><img class="small" src="images/items/petplay/foxtail.jpg"></td>
<td>50 Petgirl</td>
<td>2 PP</td>
<td><<if $petgirlFetish >= 50>><<button "Buy" "Petplay Buying">><<set $item = "foxtail">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
<tr>
<th>Fox Multitail</th>
<td><img class="small" src="images/items/petplay/foxmultitail.jpg"></td>
<td>60 Petgirl</td>
<td>3 PP</td>
<td><<if $petgirlFetish >= 50>><<button "Buy" "Petplay Buying">><<set $item = "foxmultitail">><</button>><<else>>You have no interest in this<</if>></td>
</tr>
</table>
<hr>
<<button "Go Back" "Sex Store">><</button>><<switch $item>>\
\
<<case "dogears">>\
\
<<speech "chloe" "<<print $chloe.name>>">>A nice little accessory for any puppy girls in your life. They even have that new "sensory engine", so they can move a little based on emotions. Not, you know, a lot, but enough.<</speech>>
<<if $dogears >= 0>>You have <<print $dogears>> dog ears headband<<if $dogears >= 2>>s<</if>> already.<<else>>You don't currently have any dog ears headbands.<</if>>
<<if $purchasingPower >= 1>><div id="dogearsbuying"><<link "Buy a dog ears headband">><<replace "#dogearsbuying">>You buy a dog ears headband and add it to your inventory.
<<purchase 1>><<set $dogears += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "cowears">>\
\
<<speech "chloe" "<<print $chloe.name>>">>The perfect set of ears for a cowgirl that doesn’t ride on horseback. I don’t sell too many of those, but they’re popular as part of a set.<</speech>>
<<if $cowears >= 0>>You have <<print $cowears>> cow ears headband<<if $cowears >= 2>>s<</if>> already.<<else>>You don't currently have any cow ears headbands.<</if>>
<<if $purchasingPower >= 1>><div id="cowearsbuying"><<link "Buy a cow ears headband">><<replace "#cowearsbuying">>You buy a cow ears headband and add it to your inventory.
<<purchase 1>><<set $cowears += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "catears">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Cat ears are quite distinctive, I think. No one will look at those ears and think "dog". The ones I sell even have the "sensory engine" so that they can move a little based on emotions. Makes them a little pricier, but well worth the expense, trust me.<</speech>>
<<if $catears >= 0>>You have <<print $catears>> cat ears headband<<if $catears >= 2>>s<</if>> already.<<else>>You don't currently have any cat ears headbands.<</if>>
<<if $purchasingPower >= 1>><div id="catearsbuying"><<link "Buy a cat ears headband">><<replace "#catearsbuying">>You buy a cat ears headband and add it to your inventory.
<<purchase 1>><<set $catears += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "foxears">>\
\
<<speech "chloe" "<<print $chloe.name>>">>A personal favorite of mine. The tufted ears of a fox are a statement all their own. These ones have the "sensory engine", so they’re able to move based on how the wearer is feeling. And it really does work, believe me. I know.<</speech>>
<<if $foxears >= 0>>You have <<print $foxears>> fox ears headband<<if $foxears >= 2>>s<</if>> already.<<else>>You don't currently have any fox ears headbands.<</if>>
<<if $purchasingPower >= 1>><div id="foxearsbuying"><<link "Buy a fox ears headband">><<replace "#foxearsbuying">>You buy a fox ears headband and add it to your inventory.
<<purchase 1>><<set $foxears += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "spikedcollar">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Heh. Sometimes I get girls in here looking at that one. They think it’s just a goth thing, never mind that they’re getting it in a sex store. But that’s a little different from your typical "goth girlfriend" collar. See that little loop on the front? That’s for the name tag. It’s got a nice little fuzz on the inside so it won’t hurt when you’re wearing it, but it’s not for goth girls. It’s for dogs.<</speech>>
<<if $dogcollar >= 0>>You have <<print $dogcollar>> spiked collar<<if $dogcollar >= 2>>s<</if>> already.<<else>>You don't currently have any spiked collars.<</if>>
<<if $purchasingPower >= 1>><div id="dogcollarbuying"><<link "Buy a spiked collar">><<replace "#dogcollarbuying">>You buy a spiked collar and add it to your inventory.
<<purchase 1>><<set $dogcollar += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "widecollar">>\
\
<<speech "chloe" "<<print $chloe.name>>">>That one’s a little weird. I don’t sell many of them, but it’s a nice collar. The loop on the front is high-strength, for holding something heavier than a typical name tag, though it can hold one of those just fine. But people see the cow patterns and they just get a very specific idea, you know?<</speech>>
<<if $cowcollar >= 0>>You have <<print $cowcollar>> wide collar<<if $cowcollar >= 2>>s<</if>> already.<<else>>You don't currently have any wide collars.<</if>>
<<if $purchasingPower >= 1>><div id="cowcollarbuying"><<link "Buy a wide collar">><<replace "#cowcollarbuying">>You buy a wide collar and add it to your inventory.
<<purchase 1>><<set $cowcollar += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "narrowcollar">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Oh, that one’s nice. Unobtrusive, lightweight, meant to be loose enough that it can move around freely. I usually sell that with a little bell attachment. Had this one guy in here and he bought it for his cat. His actual cat, mind you. Never mind that it’s far too huge for a typical cat.<</speech>>
<<if $catcollar >= 0>>You have <<print $catcollar>> narrow collar<<if $catcollar >= 2>>s<</if>> already.<<else>>You don't currently have any narrow collars.<</if>>
<<if $purchasingPower >= 1>><div id="catcollarbuying"><<link "Buy a narrow collar">><<replace "#catcollarbuying">>You buy a narrow collar and add it to your inventory.
<<purchase 1>><<set $catcollar += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "wildcollar">>\
\
<<speech "chloe" "<<print $chloe.name>>">>That one is my favorite. Doesn’t get many buyers, but that’s because they don’t see the potential of having a sexy fox as a pet, you know? So many possibilities...<</speech>>
<<if $foxcollar >= 0>>You have <<print $foxcollar>> wild collar<<if $foxcollar >= 2>>s<</if>> already.<<else>>You don't currently have any wild collars.<</if>>
<<if $purchasingPower >= 1>><div id="foxcollarbuying"><<link "Buy a wild collar">><<replace "#foxcollarbuying">>You buy a wild collar and add it to your inventory.
<<purchase 1>><<set $foxcollar += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "cowbell">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Oh. Heh. I forgot that I had those stocked. Not much call for them. But they go well with a lot of the cow-print-themed stuff. You know, when you //really// want to make someone aware of their...particular place.<</speech>>
<<if $cowbell >= 0>>You have <<print $cowbell>> cowbell<<if $cowbell >= 2>>s<</if>> already.<<else>>You don't currently have any cowbells.<</if>>
<<if $purchasingPower >= 1>><div id="cowbellbuying"><<link "Buy a cowbell">><<replace "#cowbellbuying">>You buy a cowbell and add it to your inventory.
<<purchase 1>><<set $cowbell += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "dogtail">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Oh, yeah, that one’s popular. You need to be careful, of course, make sure that it fits properly without being too tight or too loose, but usually once it’s in there, it’s fine. And then you can pull on it all you want, make sure that a good dog knows their place.<</speech>>
<<if $dogtail >= 0>>You have <<print $dogtail>> dog tail<<if $dogtail >= 2>>s<</if>> already.<<else>>You don't currently have any dog tails.<</if>>
<<if $purchasingPower >= 2>><div id="dogtailbuying"><<link "Buy a dog tail">><<replace "#dogtailbuying">>You buy a dog tail and add it to your inventory.
<<purchase 2>><<set $dogtail += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "cowtail">>\
\
<<speech "chloe" "<<print $chloe.name>>">>That’s an interesting one. Doesn’t get too many buyers, but I usually sell it as part of a set. You know, ears, collar, tail, underwear, the whole thing. I should really move it with the other lactation stuff, but...tails belong with tails.<</speech>>
<<if $cowtail >= 0>>You have <<print $cowtail>> cow tail<<if $cowtail >= 2>>s<</if>> already.<<else>>You don't currently have any cow tails.<</if>>
<<if $purchasingPower >= 2>><div id="cowtailbuying"><<link "Buy a cow tail">><<replace "#cowtailbuying">>You buy a cow tail and add it to your inventory.
<<purchase 2>><<set $cowtail += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "cattail">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Everyone that buys the cat tail is using it on themselves. Everyone. Well, maybe not you, but every person that bring it up to the counter is red-faced and embarrassed. One time I had a girl come up that was already wearing cat ears and a collar and she still turns bright red. I don’t know what it is about //cat// tails that does it.<</speech>>
<<if $cattail >= 0>>You have <<print $cattail>> cat tail<<if $cattail >= 2>>s<</if>> already.<<else>>You don't currently have any cat tails.<</if>>
<<if $purchasingPower >= 2>><div id="cattailbuying"><<link "Buy a cat tail">><<replace "#cattailbuying">>You buy a cat tail and add it to your inventory.
<<purchase 2>><<set $cattail += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "foxtail">>\
\
<<speech "chloe" "<<print $chloe.name>>">>Ooh, one of my favorites. A nice, fluffy fox tail is something to behold. Smooth, silky, but fire-red. I just love the sexy, wild energy of a good fox girl.<</speech>>
<<if $foxtail >= 0>>You have <<print $foxtail>> fox tail<<if $foxtail >= 2>>s<</if>> already.<<else>>You don't currently have any fox tails.<</if>>
<<if $purchasingPower >= 2>><div id="foxtailbuying"><<link "Buy a fox tail">><<replace "#foxtailbuying">>You buy a fox tail and add it to your inventory.
<<purchase 2>><<set $foxtail += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "foxmultitail">>\
\
<<speech "chloe" "<<print $chloe.name>>">>That one’s //technically// a kitsune tail. Foxes don’t usually have more than one tail, but it looks like a fox tail so I go with the market. Some people shy away from it, thinking that it’s multiple plugs, but it’s just the one. Exactly what you need for giving a fox girl a little freedom to be //mischievous//, but be careful: kitsune’s are traditionally tricksters.<</speech>>
<<if $foxmultitail >= 0>>You have <<print $foxmultitail>> fox multitail<<if $foxmultitail >= 2>>s<</if>> already.<<else>>You don't currently have any fox multitails.<</if>>
<<if $purchasingPower >= 3>><div id="foxmultitailbuying"><<link "Buy a fox multitail">><<replace "#foxmultitailbuying">>You buy a fox multitail and add it to your inventory.
<<purchase 3>><<set $foxmultitail += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<</switch>>\
<hr>
<<button "Go Back to the Petplay Section" "Sex Store Petplay">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<if $gameplayCounter <= 27>>\
The tattoo parlor appears to be closed. There's a sign up that says that the owner is out and expects to return on October 1st.
<hr>
<<button "Head back to the mall" "Mall">><</button>>
<<else>>\
This tattoo parlor is nicely decorated, with a front desk that appears to be unmanned at the moment, and many different pictures and designs on every conceivable surface, advertising the quality of the work available. There's also a piercing section, with a number of displays of piercings showing, the various gold, silver and other options under glass.
<<if $tattooparlorintro == false>>\
There's a book on the front counter, currently closed.
<<button "Look at the book" "Tattoo Parlor Intro">><</button>> | <<button "Head back to the mall" "Mall">><</button>>
<<else>>\
<<if $personaltattoos == true>>\
<<print $lyndsey.name>> looks up as you enter the shop, a big smile on her face. She pulls out her sketchbook, turning to the page with //your// personalized tattoos and sliding it across the counter for you to peruse.
<<button "Review Tattoos" "Tattoo Choices">><</button>>
<hr>
<<button "Head Back to the Mall" "Mall">><</button>>
<<else>>\
<<if $tattoocounter == 0>>\
<<print $lyndsey.name>> looks up as you enter the shop, a big smile on her face.
<<speech "lyndsey" "<<print $lyndsey.name>>">>Oh hey, <<print $player.name>>, good to see you! Glad you made it in. Want to take a look at some of the designs I’ve come up with?<</speech>>
<<pspeech>>Right to business, I see.<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Well, it //is// a business, and I do have to make money...but honestly, I’m just excited to show you what I’ve got.<</speech>>
<<pspeech>>Then, by all means.<</pspeech>>
She pulls out her sketchbook, flipping through pages before getting to what she’s looking for and sliding it across the counter to show you.
/*include tattoo first stage collage here*/
<<speech "lyndsey" "<<print $lyndsey.name>>">>I know they look a little simple, but there’s all kinds of meaning to them, and I even used some older sources to come up with them.<</speech>>
<<pspeech>>Older sources?<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Yeah, like...well, historical sources. This one here, for example, is a modern interpretation of a classic mark that means "Master”, though I added some feminine accents. This one here is based on older fertility and femininity markings, with a few creative additions. Things like that.<</speech>>
You admit, looking at the various pieces she’s come up with, that you //had// thought them a little simple, but you start to imagine some of them on your body, and that simplicity gives way, making single words into direct statements of complex thought. How strange. She is either quite the talented artist to be able to convey those images with such simple designs, or she’s an //excellent// saleswoman.
Either way, you like the idea of having unique art that no one else might own. Adorning any part of your body with these tattoos would be fantastic. You just have to choose which ones you want.
<<speech "lyndsey" "<<print $lyndsey.name>>">>Anyway, no pressure, and no charge. I love artistic challenges anyway, so this was a fun way to spend my spare time. But...if you're interested in any of them, just let me know.<</speech>>
<<set $personaltattoos = true>>\
<<button "Review Tattoos" "Tattoo Choices">><</button>>
<hr>
<<button "Head Back to the Mall" "Mall">><</button>>
<<else>>\
<<print $lyndsey.name>> greets you as you enter the shop, looking up from her sketchbook. She informs you that she’s still working on various designs, but she’ll let you know when she has something for you.
<hr>
<<button "Head Back to the Mall" "Mall">><</button>>
<</if>>\
<</if>>\
<</if>>\
<</if>>\<<switch $item>>\
\
<<case "breastpump">>\
\
<img class="medium floatright" src="images/items/lactation/breast pump.jpg">
This device is for people that are currently lactating. It attaches to the nipples by suction and extracts the milk with a consistent pull, storing it in an attached reservoir. It’s portable, sufficiently sized to take it on-the-go if necessary, but it’s not intended for consistent, long-term use. It’s a nice stop gap, though, just in case it’s needed. There might be more suitable options for especially milky women, but this is a good start.
<<if $breastpump >= 0>>You have <<print $breastpump>> breast pump<<if $breastpump >= 2>>s<</if>> already.<<else>>You don't currently have any breast pumps.<</if>>
<<if $purchasingPower >= 1>>\
<div id="pumpbuying">\
<<button "Buy the breast pump">>\
<<replace "#pumpbuying">>\
You buy the breast pump and add it to your inventory.
<<purchase 1>>\
<<set $breastpump += 1>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford to purchase this item right now.
<</if>>\
<<case "empathybelly">>\
<img class="medium floatright" src="images/items/pregnancy/empathy belly.jpg">
These carefully weighted accessories are designed in such a way to mimic a pregnancy, so that people who are not or cannot become pregnant can understand what it’s like to carry a child. It’s not a perfect system, as nothing will ever quite emulate the sensation of a baby growing inside a womb, but it’s a decent start. There’s a whole range of options here, from early second trimester to late third trimester with triplets. You can’t imagine buying just one, though: you’d want the whole line, to use for your own...purposes.
<<if $empathybellies >= 1>>\
You don't need another collection of empathy bellies, you already have more than you could ever need.
<<elseif $dungeonspace <= 1>>\
You don't have enough space in your dungeon to buy this. You need at least 1 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 4>>\
Buying the entire collection of empathy bellies costs 4 PP. It would take up 1 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="empathybelliesbuying">\
<<button "Buy a collection of empathy bellies">>\
<<replace "#empathybelliesbuying">>\
If the cashier has anything to say about the full collection of empathy bellies you're purchasing, they keep it to themselves, though you notice a bit of a blush on their cheeks. It would appear that sometimes a job is more than just a means to make money for some people. You arrange delivery and finish up.
<<purchase 4>>\
<<set $dungeonspace -= 1>>\
<<set $empathybellies = 1>>\
<<set $empathybelliescheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<</switch>>\
<hr>
<<button "Go Back to Wandering the Maternity Store" "Maternity Store">><</button>><<switch $item>>\
\
<<case "leash">>\
\
This long length of black leather can easily attach to any kind of collar loop, and is designed so that it can be secured, preventing it from being easily removed. It's designed for animals, but that's only a suggestion, of course. That being said, having a leash attached to the collar around one’s neck is just asking for people to make assumptions about one’s sexual proclivities.
<<if $leash >= 0>>You have <<print $leash>> leash<<if $leash >= 2>>es<</if>> already.<<else>>You don't currently have any leashes.<</if>>
<<if $purchasingPower >= 1>><div id="leashbuying"><<link "Buy the leash">><<replace "#leashbuying">>You buy the leash and add it to your inventory.
<<purchase 1>><<set $leash += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "tag">>\
\
This small tag can easily be attached to an appropriate collar. One side can be engraved with a name and the other a symbol or picture, for free as a service when you buy it, though you can get it engraved whenever you want.
<<if $pettag >= 0>>You have <<print $pettag>> pet tag<<if $pettag >= 2>>s<</if>> already.<<else>>You don't currently have any pet tags.<</if>>
<<if $purchasingPower >= 2>><div id="tagbuying"><<link "Buy the pet tag">><<replace "#tagbuying">>You buy the pet tag and add it to your inventory. You'll get it engraved when you're ready.
<<purchase 2>><<set $pettag += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "cages">>\
<img class="medium floatright" src="images/items/petplay/cage.jpg">
These cages are very large, intended for big dogs, ones that weigh 150 pounds or more. But you can’t help noticing as you’re looking at them that a person would fit just fine...if they had a specific disposition to being treated like a pet. Or maybe if they were being //trained// to be a pet. It would certainly reinforce a very particular pattern of thought, though you’d need a lot of space to put the cages.
<<if $petgirlcages >= 1>>\
You don't need another set of pet cages, you already have more than you could ever need.
<<elseif $dungeonspace <= 3>>\
You don't have enough space in your dungeon to buy this. You need at least 3 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 4>>\
Buying an appropriate assortment of pet cages costs 4 PP. It would take up 3 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="cagesbuying">\
<<button "Buy an assortment of cages">>\
<<replace "#cagesbuying">>\
The cashier makes a comment about the number of cages you're buying, but you manage to discourage any further interest with a few noncommittal statements. You make sure to set up delivery and continue on your way.
<<purchase 4>>\
<<set $dungeonspace -= 3>>\
<<set $petgirlcages = 1>>\
<<set $petgirlcagescheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<<case "bench">>\
<img class="medium floatright" src="images/items/petplay/milkingmachine.jpg">
This bench is clearly designed for something else, but you don't see what it's //for//, only what it could be used for. With the addition of a few pumps and some restraints, a little modification, and some liquid tanks, this could be easily turned into something much more useful, for milking some lactating breasts without...interference. A quick look makes it clear that you wouldn't have too much trouble, but it would require quite a bit of space.
<<if $milkingbench >= 1>>\
You don't need another milking bench, one is enough for now.
<<elseif $dungeonspace <= 2>>\
You don't have enough space in your dungeon to buy this. You need at least 3 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 4>>\
Buying a milking bench isn't expensive, but the modifications you have in mind would cost 4 PP. It would take up 2 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="benchbuying">\
<<button "Buy a milking bench">>\
<<replace "#benchbuying">>\
The bench purchase goes smoothly, but before you forget, you head through the mall and get the other things you need. Assembling things when you get home won't take any time at all.
<<purchase 4>>\
<<set $dungeonspace -= 2>>\
<<set $milkingbench = 1>>\
<<set $milkingbenchcheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<</switch>>\
<hr>
<<button "Look Around the Pet Store" "Pet Store">><</button>><<switch $item>>\
\
<<case "silverstuds">>\
\
A simple set of silver stud earrings. Not the most expensive, but they’re nice and functional, appropriate for wearing with most outfits. A decent gift.
<<if $silverstudsearrings >= 0>>You currently have <<print $silverstudsearrings>> pairs of silver stud earrings.<<else>>You don't currently have any silver stud earrings.<</if>>
<<if $purchasingPower >= 2>><div id="silverstuds"><<link "Buy some silver stud earrings">><<replace "#silverstuds">>You buy pair of silver stud earrings and add them to your inventory.
<<purchase 2>><<set $silverstudsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "goldstuds">>\
\
A fancy set of gold stud earrings. Not pure gold, as that would be impractical, but they still have the characteristic luster. A nice gift.
<<if $goldstudsearrings >= 0>>You currently have <<print $goldstudsearrings>> pairs of gold stud earrings.<<else>>You don't currently have any gold stud earrings.<</if>>
<<if $purchasingPower >= 3>><div id="goldstuds"><<link "Buy some gold stud earrings">><<replace "#goldstuds">>You buy pair of gold stud earrings and add them to your inventory.
<<purchase 3>><<set $goldstudsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "diamondstuds">>\
\
An expensive set of gold stud earrings adorned with diamonds. Expensive but still capable of going with most outfits. An excellent gift.
<<if $diamondstudsearrings >= 0>>You currently have <<print $diamondstudsearrings>> pairs of diamond stud earrings.<<else>>You don't currently have any diamond stud earrings.<</if>>
<<if $purchasingPower >= 5>><div id="diamondstuds"><<link "Buy some diamond stud earrings">><<replace "#diamondstuds">>You buy pair of diamond stud earrings and add them to your inventory.
<<purchase 5>><<set $diamondstudsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "silverhoops">>\
\
A pair of somewhat gaudy, but still decidedly fashionable hoop earrings. These are clearly for those not afraid of expressing their overwhelming femininity. A nice gift.
<<if $silverhoopsearrings >= 0>>You currently have <<print $silverhoopsearrings>> pairs of silver hoop earrings.<<else>>You don't currently have any silver hoop earrings.<</if>>
<<if $purchasingPower >= 3>><div id="silverhoops"><<link "Buy some silver hoop earrings">><<replace "#silverhoops">>You buy pair of silver hoop earrings and add them to your inventory.
<<purchase 3>><<set $silverhoopsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "goldhoops">>\
\
A pair of slightly gaudy but fashionable hoop earrings, made of gold. These are definitely intended to show off femininity, to an almost ridiculous degree. A very nice gift.
<<if $goldhoopsearrings >= 0>>You currently have <<print $goldhoopsearrings>> pairs of gold hoop earrings.<<else>>You don't currently have any gold hoop earrings.<</if>>
<<if $purchasingPower >= 4>><div id="goldhoops"><<link "Buy some gold hoop earrings">><<replace "#goldhoops">>You buy pair of gold hoop earrings and add them to your inventory.
<<purchase 4>><<set $goldhoopsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "silverhearts">>\
\
A pair of earrings made of silver and shaped to look like hearts. Cute, feminine and nice enough to be something that a friend would give to another friend. A nice gift.
<<if $silverheartsearrings >= 0>>You currently have <<print $silverheartsearrings>> pairs of silver heart earrings.<<else>>You don't currently have any silver heart earrings.<</if>>
<<if $purchasingPower >= 3>><div id="silverhearts"><<link "Buy some silver heart earrings">><<replace "#silverhearts">>You buy pair of silver heart earrings and add them to your inventory.
<<purchase 3>><<set $silverheartsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "goldhearts">>\
\
A pair of earrings made of gold and shaped to look like stylized hearts. Feminine and fancy enough to be worn on a date, these are how a friend tells you they’re interested in more being //close// friends. A very nice gift.
<<if $goldheartsearrings >= 0>>You currently have <<print $goldheartsearrings>> pairs of gold heart earrings.<<else>>You don't currently have any gold heart earrings.<</if>>
<<if $purchasingPower >= 4>><div id="goldhearts"><<link "Buy some gold heart earrings">><<replace "#goldhearts">>You buy pair of gold heart earrings and add them to your inventory.
<<purchase 4>><<set $goldheartsearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "opulentearrings">>\
\
A pair of expensive, eye-catching gold earrings with diamonds. Very fashionable and feminine, you might see something like this at a very fancy dinner, or on a red carpet. An excellent gift.
<<if $opulentearrings >= 0>>You currently have <<print $opulentearrings>> pairs of opulent earrings.<<else>>You don't currently have any opulent earrings.<</if>>
<<if $purchasingPower >= 5>><div id="opulentearrings"><<link "Buy some opulent earrings">><<replace "#opulentearrings">>You buy pair of opulent earrings and add them to your inventory.
<<purchase 5>><<set $opulentearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "extravagantearrings">>\
\
A pair of exceedingly expensive, attention-demanding gold earrings with a stunning amount of diamonds as an accent. These earrings are the sort to be worn by the elite women of society to important functions. An incredible gift.
<<if $extravagantearrings >= 0>>You currently have <<print $extravagantearrings>> pairs of extravagant earrings.<<else>>You don't currently have any extravagant earrings.<</if>>
<<if $purchasingPower >= 6>><div id="extravagantearrings"><<link "Buy some extravagant earrings">><<replace "#extravagantearrings">>You buy pair of extravagant earrings and add them to your inventory.
<<purchase 6>><<set $extravagantearrings += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "padlock">>\
\
This is a nicely decorated silver padlock, intended to be worn as a pendant on a chain or collar. It doesn't actually open or close. This is more of a symbol, a nice way of showing off a desire without actually being locked into it, so to speak.
<<if $padlockpendant >= 0>>You currently have <<print $padlockpendant>> padlock pendant<<if $padlockpendant >= 2>>s<</if>>.<<else>>You don't currently have any padlock pendants.<</if>>
<<if $purchasingPower >= 3>><div id="padlockpendant"><<link "Buy a padlock pendant">><<replace "#padlockpendant">>You buy a padlock pendant and add it to your inventory.
<<purchase 3>><<set $padlockpendant += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "chain">>\
\
A simple length of silver chain, designed to hang from a collar or charm bracelet. It’s fancy, and far too fragile and small to actually be useful as a binding tool, but as a symbol, it’s clear to those in the know, and especially the person wearing it, what it communicates.
<<if $chainpendant >= 0>>You currently have <<print $chainpendant>> chain pendant<<if $chainpendant >= 2>>s<</if>>.<<else>>You don't currently have any chain pendants.<</if>>
<<if $purchasingPower >= 3>><div id="chainpendant"><<link "Buy a chain pendant">><<replace "#chainpendant">>You buy a chain pendant and add it to your inventory.
<<purchase 3>><<set $chainpendant += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<<case "heartpendant">>\
\
This cute little heart pendant can attach to a necklace or collar loop easily enough, and is just a nice little accessory in general. Stylish, feminine, and a nice gift.
<<if $heartpendant >= 0>>You currently have <<print $heartpendant>> heart pendant<<if $heartpendant >= 2>>s<</if>>.<<else>>You don't currently have any heart pendants.<</if>>
<<if $purchasingPower >= 3>><div id="heartpendant"><<link "Buy a heart pendant">><<replace "#heartpendant">>You buy a heart pendant and add it to your inventory.
<<purchase 3>><<set $heartpendant += 1>><</replace>><</link>></div>\
\
<<else>>You can't afford to purchase this item right now.<</if>>\
\
<</switch>>\
<hr>
<<button "Look Around Some More" "Gift Store">><</button>><div id="tattoo1">\
You review the tattoos in the book in front of you, sampling the artist’s work. You’ve never seriously given thought to the idea of getting your own ink, but you’re not opposed to it, if the right design appeals to you. Something about this artist’s style and attention to detail makes you curiously interested, but browsing through the book, nothing really jumps out at you.
You’re so wrapped up in the book that you almost don’t notice the artist walking up to the other side of the counter.
<img class="floatright medium" src="images/Lyndsey/bodyshot.jpg">
<<speech "lyndsey" "<<print $lyndsey.name>>">>See anything that appeals to you?<</speech>>
<<if $playerPath == "dom">>\
You keep looking at the book, making a non-committal sound as you examine the designs.
<<else>>\
You look up from the book, giving her a very clear once-over, and smile.
<</if>>\
<<pspeech>><<if $playerPath =="dom">>There are many fascinating designs, but nothing that quite calls out to me.<<else>>Absolutely. But I’m just not sure about getting a tattoo. These designs are great, but they’re not really...me.<</if>><</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Ah, first time, huh? Well, that first one can be a little daunting, but I’m a bit of an expert on finding what my clients like, and I’ve never had anyone leave here unsatisfied.<</speech>>
You take a moment to look at her more closely. She’s not the stereotypical version of a tattoo artist, with ink covering every visible piece of skin and body mods wherever she can fit them. If she wore a long-sleeved shirt and long pants, you would be hard-pressed to determine if she had any tattoos at all. But as she’s currently dressed in a v-neck tanktop and butt-hugging shorts, you can see that her body is truly a canvas, and an attractive one at that.
<<pspeech>>Including yourself?<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Oh, I didn’t do any of my own ink. It’s kind of like a dentist cleaning their own teeth: the perspective makes it hard to get it right. But I have had apprentices that I’ve trained by letting them give me some art, and when I trusted them, I even let them choose the design. It can be really liberating to let someone else mark you permanently, you know?<</speech>>
You know she’s talking about tattoos, but <<if $cumslutFetish >= 30>>your mind immediately flashes to thoughts of "marking” people with cum<<elseif $pregnantFetish >= 30>>your mind immediately flashes to thoughts of "marking" women in their womb, forever changing their lives<<else>>you can think of a few other ways of "marking” that she might not have considered<</if>>.
<<pspeech>>I can imagine.<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Mind if I ask you a few questions, see if I can come up with the right kind of ink for you?<</speech>>
<<button "There seems no harm in agreeing">>\
<<replace "#tattoo1">>\
<<pspeech>>By all means.<</pspeech>>
She does just that, asking several surprisingly pointed questions about you. Nothing strays too far into the realm of the unusual, but you’re impressed by her attention to detail: when you’re vague, she follows up. When she circles back around to a previous question, she remembers what you said. And she doesn’t take notes of any kind.
<<pspeech>>Are you always this thorough with your prospective customers?<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Only for the ones that seem to appreciate it.<</speech>>
She continues questioning you, stopping every so often to think about your answers. Then, suddenly, she stops.
<<speech "lyndsey" "<<print $lyndsey.name>>">>You’re an interesting one, <<print $player.name>>. There’s a...vibe about you, a certain...aura, I guess.<</speech>>
<<pspeech>>And you’re going to sell me some crystals to attune my chakra now?<</pspeech>>
<<print $lyndsey.name>> laughs.
<<speech "lyndsey" "<<print $lyndsey.name>>">>No, no, nothing like that. You’re different, is all. I can’t quite put my finger on how or why, but you’re not quite the same as most of the people I see looking for ink. They want to use their body as a canvas, a way to make a statement. But you...you //are// the statement. I’m just not sure what it’s saying yet.<</speech>>
<<pspeech>>This is a rather deep conversation for a tattoo artist.<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Sorry, that's the degree in psychology talking.<</speech>>
You find your eyebrow rising in surprise despite yourself.
<<speech "lyndsey" "<<print $lyndsey.name>>">>Anyway, I’ve got some ideas for tattoos that you might like. I don’t think you’re the type to settle for a typical heart or kanji, but I have some thoughts. And more than that, I have some ink that would suit you perfectly.<</speech>>
<<pspeech>>What do you mean? Isn’t ink just ink?<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Not at all. Well, usually, yes, but there’s special types, too. Catering to various needs, you know, allergies, things like that. But I’ve just started using this new, high-end ink. Pricey, but it makes tattoo designs that are incredible. Eye-popping. Even luminescent in some cases. And without any health risks, or so I’m told. And given what I know about you, I wouldn’t let any inferior ink mar your skin.<</speech>>
<<pspeech>>Perhaps you do know something about me, then.<</pspeech>>
She takes a moment to go over the prices and expectations of getting some tattoos. She wasn’t wrong about the cost, either: each tattoo would cost at least 3 PP, with larger ones costing 4 PP. She doesn’t show you any designs, though, explaining that she wants the time to come up with some //really// unique, personal designs to compliment you and your sense of style. It’s a pretty smooth sales pitch, to be honest, and you find yourself nodding along.
<<pspeech>>One last question: what if I had a friend that I wanted to buy a tattoo for? Would you do the same interview with them?<</pspeech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>If you’re buying it for them, and they consent, then no. I’ll trust your judgment on that one.<</speech>>
You nod, satisfied. <<print $lyndsey.name>> asks you to come back in a week to give her time to get some designs ready for you, and you nod again.
<<set $tattoocounter = 7>>\
<<set $tattooparlorintro = true>>\
<<button "Head to the mall, let her work" "Mall">><</button>>\
<</replace>>\
<</button>>\
</div>\This sketchbook holds tattoos specifically designed for you, intended to be created with a special ink that <<print $lyndsey.name>> assures you are worth the cost.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Tattoos</th>
<td>Design</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Womb Fertility Tattoo</th>
<td><img class="small" src="images/items/tattoos/player/fertility1.png"></td>
<td>3 PP</td>
<td><<button "Consider" "Tattoo Buying">><<set $item = "wombfertility">><</button>></td>
</tr>
</table>
<hr>
<<button "Look at something else" "Tattoo Parlor">><</button>><<switch $item>>\
\
<<case "wombfertility">>\
<img class="medium floatright" src="images/items/tattoos/player/fertility1.png">\
\
This seemingly simple tattoo is designed to be inked in just at the botton of the belly, supposedly applying directly to the womb. The notes state that it's inspired by fertility symbols and rituals through the ages, though it looks a little simple to your eye.
<<if $player.wombtattoo == true>>\
You already have a womb tattoo.
<<else>>\
<<if $purchasingPower >= 3>>\
<div id="wombfertility">\
<<button "Get this tattoo">>\
<<replace "#wombfertility">>\
<<pspeech>>I think I'd like this one.<</pspeech>>
<<print $lyndsey.name>> takes a look at where you're pointing, and smiles.
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Womb tattoos show up a lot in porn these days, but they actually date back pretty far, usually intended for fertility and virility. I used that as inspiration to come up with this. It's a little understated, but I think that some concepts are best conveyed with subtlety.<</speech>>
Getting this tattoo would cost 3 PP. ''If you get this, you will not be able to get another womb tattoo''.
<div id="wombfertility2">\
<<button "Get this tattoo">>\
<<replace "#wombfertility2">>\
<<print $lyndsey.name>> nods and leads you back to the chair. You take a seat and expose your belly as she prepares her tools. You close your eyes and set your jaw as she pushes the needle against your skin. It takes a while, but by the end of it, you're now the proud new owner of a unique tattoo. Your skin tingles a bit as the ink settles. It's not painful as you expected it to be, but rather...cool. Cold, even. You're not sure what's in that ink that <<print $lyndsey.name>> gave you, and it's a little late to ask now.
But it does look very nice.
<<set $player.wombtattoo = true>>\
<<set $player.wombtattoodesign = "fertility">>\
<</replace>>\
<</button>>
</div>
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this tattoo right now.
<</if>>\
<</if>>\
\
<</switch>>\
<hr>
<<button "Look at the book again" "Tattoo Choices">><</button>><<if $leathercollar == 0 && $steelcollar == 0 && $latexcollar == 0 && $lacecollar == 0 && $ribboncollar == 0 && $leatherwristcuffs == 0 && $steelwristcuffs == 0 && $latexwristcuffs == 0 && $ornatewristcuffs == 0 && $bondagebra == 0 && $bondagecorset == 0 && $bondagestraps == 0 && $ballgag == 0 && $ringgag == 0 && $dildogag == 0 && $vaginachastity == 0 && $collarlock == 0 && $cumguide == 0 && $cumshirt == 0 && $cumslutcollar == 0 && $bootybouncers == 0 && $pushupbra == 0 && $femmecorset == 0 && $buttplug == 0 && $crotchlesspanties == 0 && $seethroughcoat == 0 && $remotevibrator == 0 && $whitelatexpanties == 0 && $blacklatexpanties == 0 && $redlatexpanties == 0 && $blacklatexbra == 0 && $whitelatexbra == 0 && $redlatexbra == 0 && $blacklatexcorset == 0 && $whitelatexcorset == 0 && $redlatexcorset == 0 && $blacklatexpartialsuit == 0 && $whitelatexpartialsuit == 0 && $redlatexpartialsuit == 0 && $blacklatexfullsuit == 0 && $whitelatexfullsuit == 0 && $redlatexfullsuit == 0 && $dogears == 0 && $cowears == 0 && $catears == 0 && $foxears == 0 && $dogcollar == 0 && $cowcollar == 0 && $catcollar == 0 && $foxcollar == 0 && $cowbell == 0 && $dogtail == 0 && $cowtail == 0 && $cattail == 0 && $foxtail == 0 && $foxmultitail == 0 && $pettag == 0 && $cowtag == 0 && $silverstudsearrings == 0 && $goldstudsearrings == 0 && $diamondstudsearrings == 0 && $silverhoopsearrings == 0 && $goldhoopsearrings == 0 && $silverheartsearrings == 0 && $goldheartsearrings == 0 && $opulentearrings == 0 && $extravagantearrings == 0 && $silverbarsnipples == 0 && $goldbarsnipples == 0 && $silverringsnipples == 0 && $goldringsnipples == 0 && $silverheartsnipples == 0 && $goldheartsnipples == 0 && $nipplechain == 0 && $silverstudbelly == 0 && $goldstudbelly == 0 && $diamondstudbelly == 0 && $silverringbelly == 0 && $goldringbelly == 0 && $silverfertilitybelly == 0 && $goldfertilitybelly == 0 && $padlockpendant == 0 && $chainpendant == 0 && $heartpendant == 0>>\
You don't have any gifts that you can give <<print $annie.name>> at the moment.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<div id="anniegift">\
You decide to give her: \
<<if $leathercollar >= 1>>\
<<button "A Leather Collar">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollarcheck == true>>\
<<print $annie.name>> already has a bondage collar. Giving her another one would only serve to confuse her about which one she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 5>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "leathercollar">>\
<<set $leathercollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $steelcollar >= 1>>\
<<button "A Steel Collar">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollarcheck == true>>\
<<print $annie.name>> already has a bondage collar. Giving her another one would only serve to confuse her about which one she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "steelcollar">>\
<<set $steelcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexcollar >= 1>>\
<<button "A Latex Choker">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollarcheck == true>>\
<<print $annie.name>> already has a bondage collar. Giving her another one would only serve to confuse her about which one she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 10 || $annie.latexfetish >= 20>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "latexcollar">>\
<<set $latexcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $lacecollar >= 1>>\
<<button "A Lace Choker">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollarcheck == true>>\
<<print $annie.name>> already has a bondage collar. Giving her another one would only serve to confuse her about which one she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "lacecollar">>\
<<set $lacecollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $ribboncollar >= 1>>\
<<button "A Ribbon Collar">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollarcheck == true>>\
<<print $annie.name>> already has a bondage collar. Giving her another one would only serve to confuse her about which one she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "ribboncollar">>\
<<set $ribboncollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $leatherwristcuffs >= 1>>\
<<button "A Pair of Leather Cuffs">>\
<<replace "#anniegift">>\
<<if $annie.wristcuffscheck == true>>\
<<print $annie.name>> already has a pair of bondage cuffs. Giving her another set would only serve to confuse her about which she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "leatherwristcuffs">>\
<<set $leatherwristcuffs -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $steelwristcuffs >= 1>>\
<<button "A Pair of Steel Cuffs">>\
<<replace "#anniegift">>\
<<if $annie.wristcuffscheck == true>>\
<<print $annie.name>> already has a pair of bondage cuffs. Giving her another set would only serve to confuse her about which she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 35>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "steelwristcuffs">>\
<<set $steelwristcuffs -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $latexwristcuffs >= 1>>\
<<button "A Pair of Latex Cuffs">>\
<<replace "#anniegift">>\
<<if $annie.wristcuffscheck == true>>\
<<print $annie.name>> already has a pair of bondage cuffs. Giving her another set would only serve to confuse her about which she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 35 || $annie.latexfetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "latexwristcuffs">>\
<<set $latexwristcuffs -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $ornatewristcuffs >= 1>>\
<<button "A Pair of Ornate Cuffs">>\
<<replace "#anniegift">>\
<<if $annie.wristcuffscheck == true>>\
<<print $annie.name>> already has a pair of bondage cuffs. Giving her another set would only serve to confuse her about which she should wear.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 30>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "ornatewristcuffs">>\
<<set $ornatewristcuffs -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $bondagebra >= 1>>\
<<button "A Bondage Bra">>\
<<replace "#anniegift">>\
<<if $annie.bondagebracheck == true>>\
<<print $annie.name>> already has a bondage bra from you. Giving her the same gift again won't serve any purpose.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "bondagebra">>\
<<set $bondagebra -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $bondagecorset >= 1>>\
<<button "A Bondage Corset">>\
<<replace "#anniegift">>\
<<if $annie.bondagecorsetcheck == true>>\
<<print $annie.name>> already has a bondage corset from you. Giving her the same gift again won't serve any purpose.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 35>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "bondagecorset">>\
<<set $bondagecorset -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $bondagestraps >= 1>>\
<<button "A Set of Bondage Straps">>\
<<replace "#anniegift">>\
<<if $annie.bondagestrapscheck == true>>\
<<print $annie.name>> already has a set of bondage straps from you. Giving her the same gift again won't serve any purpose.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "bondagestraps">>\
<<set $bondagestraps -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $ballgag >= 1>>\
<<button "A Ball Gag">>\
<<replace "#anniegift">>\
<<if $annie.bondagegagcheck == true>>\
<<print $annie.name>> already has a bondage gag from you. Giving her the same gift again won't serve any purpose.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 55>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "ballgag">>\
<<set $ballgag -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $ringgag >= 1>>\
<<button "A Ring Gag">>\
<<replace "#anniegift">>\
<<if $annie.bondagegagcheck == true>>\
<<print $annie.name>> already has a bondage gag from you. Giving her the same gift again won't serve any purpose.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 60>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "ringgag">>\
<<set $ringgag -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $dildogag >= 1>>\
<<button "A Dildo Gag Mask">>\
<<replace "#anniegift">>\
<<if $annie.bondagegagcheck == true>>\
<<print $annie.name>> already has a bondage gag from you. Giving her the same gift again won't serve any purpose.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 65 || $annie.exhibitionfetish >= 45>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "dildogag">>\
<<set $dildogag -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $vaginachastity >= 1>>\
<<button "A Chastity Belt">>\
<<replace "#anniegift">>\
<<if $annie.chastitycheck == true>>\
<<print $annie.name>> already has a chastity belt. She can't wear two of them.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 75>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "chastitybelt">>\
<<set $vaginachastity -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $collarlock >= 1>>\
<<button "A Collar Lock">>\
<<replace "#anniegift">>\
<<if $annie.collarlockcheck == true>>\
<<print $annie.name>> already has a collar lock from you. She can't undo one lock, there's no need to double up.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.bondagefetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "collarlock">>\
<<set $collarlock -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumguide >= 1>>\
<<button "A Guide to Cumplay">>\
<<replace "#anniegift">>\
<<if $annie.cumguide == true>>\
<<print $annie.name>> already has this guide. She can read it whenever she wants.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.cumslutfetish >= 5>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cumguide">>\
<<set $cumguide -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumshirt >= 1>>\
<<button "A Cumslut Princess Shirt">>\
<<replace "#anniegift">>\
<<if $annie.cumshirt == true>>\
<<print $annie.name>> already has this same shirt. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.cumslutfetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cumshirt">>\
<<set $cumshirt -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cumslutcollar >= 1>>\
<<button "A Cumslut Collar">>\
<<replace "#anniegift">>\
<<if $annie.cumslutcollar == true>>\
<<print $annie.name>> already has a similar collar. There's no need to give her another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.cumslutfetish >= 5>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cumslutcollar">>\
<<set $cumslutcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $breastforms >= 1>>\
<<button "Some Booty Bouncers">>\
<<replace "#anniegift">>\
<<if $annie.bootybouncers == true>>\
<<print $annie.name>> already has some booty bouncers. She doesn't need any more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.femmefetish >= 20>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "bootybouncers">>\
<<set $bootybouncers -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $pushupbra >= 1>>\
<<button "A Pushup Bra">>\
<<replace "#anniegift">>\
<<if $annie.pushupbra == true>>\
<<print $annie.name>> already has a pushup bra. Giving her another one won't accomplish anything.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.femmefetish >= 30>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "pushupbra">>\
<<set $pushupbra -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $femmecorset >= 1>>\
<<button "A Waist-Narrowing Corset">>\
<<replace "#anniegift">>\
<<if $annie.femmecorset == true>>\
<<print $annie.name>> already has a waist-narrowing corset. Giving her another one won't accomplish anything.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.femmefetish >= 35>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "femmecorset">>\
<<set $femmecorset -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $buttplug >= 1>>\
<<button "A Buttplug">>\
<<replace "#anniegift">>\
<<if $annie.buttplug == true>>\
You've already given <<print $annie.name>> a buttplug. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.exhibitionfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "buttplug">>\
<<set $buttplug -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $seethroughcoat >= 1>>\
<<button "A See-Through Coat">>\
<<replace "#anniegift">>\
<<if $annie.seethroughcoat == true>>\
You've already given <<print $annie.name>> a see-through coat. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.exhibitionfetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "seethroughcoat">>\
<<set $seethroughcoat -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $crotchlesspanties >= 1>>\
<<button "A Pair of Crotchless Panties">>\
<<replace "#anniegift">>\
<<if $annie.crotchlesspanties == true>>\
You've already given <<print $annie.name>> some crotchless panties. She doesn't need any more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.exhibitionfetish >= 30>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "crotchlesspanties">>\
<<set $crotchlesspanties -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $remotevibrator >= 1>>\
<<button "A Remote-Controlled Vibrator">>\
<<replace "#anniegift">>\
<<if $annie.remotevibe == true>>\
You've already given <<print $annie.name>> a remote-controlled vibrator. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.exhibitionfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "remotevibrator">>\
<<set $remotevibrator -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $dogcollar >= 1>>\
<<button "A Spiked Collar">>\
<<replace "#anniegift">>\
<<if $annie.animalcollarcheck == true>>\
<<print $annie.name>> already has a pet collar. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "dog" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 15>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "dogcollar">>\
<<set $dogcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cowcollar >= 1>>\
<<button "A Wide Collar">>\
<<replace "#anniegift">>\
<<if $annie.animalcollarcheck == true>>\
<<print $annie.name>> already has a pet collar. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "cow" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 15>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cowcollar">>\
<<set $cowcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $catcollar >= 1>>\
<<button "A Narrow Collar">>\
<<replace "#anniegift">>\
<<if $annie.animalcollarcheck == true>>\
<<print $annie.name>> already has a pet collar. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "cat" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 15>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "catcollar">>\
<<set $catcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $foxcollar >= 1>>\
<<button "A Wild Collar">>\
<<replace "#anniegift">>\
<<if $annie.animalcollarcheck == true>>\
<<print $annie.name>> already has a pet collar. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "fox" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 15>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "foxcollar">>\
<<set $foxcollar -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $dogears >= 1>>\
<<button "A Dog Ears Headband">>\
<<replace "#anniegift">>\
<<if $annie.animalearscheck == true>>\
<<print $annie.name>> already has pet ears. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "dog" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "dogears">>\
<<set $dogears -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cowears >= 1>>\
<<button "A Cow Ears Headband">>\
<<replace "#anniegift">>\
<<if $annie.animalearscheck == true>>\
<<print $annie.name>> already has pet ears. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "cow" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cowears">>\
<<set $cowears -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $catears >= 1>>\
<<button "A Cat Ears Headband">>\
<<replace "#anniegift">>\
<<if $annie.animalearscheck == true>>\
<<print $annie.name>> already has pet ears. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "cat" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "catears">>\
<<set $catears -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $foxears >= 1>>\
<<button "A Fox Ears Headband">>\
<<replace "#anniegift">>\
<<if $annie.animalearscheck == true>>\
<<print $annie.name>> already has pet ears. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "fox" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "foxears">>\
<<set $foxears -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $dogtail >= 1>>\
<<button "A Dog Tailplug">>\
<<replace "#anniegift">>\
<<if $annie.tailplugcheck == true>>\
<<print $annie.name>> already has a tail. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "dog" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "dogtail">>\
<<set $dogtail -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cowtail >= 1>>\
<<button "A Cow Tailplug">>\
<<replace "#anniegift">>\
<<if $annie.tailplugcheck == true>>\
<<print $annie.name>> already has a tail. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "cow" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cowtail">>\
<<set $cowtail -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cattail >= 1>>\
<<button "A Cat Tailplug">>\
<<replace "#anniegift">>\
<<if $annie.tailplugcheck == true>>\
<<print $annie.name>> already has a tail. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "cat" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cattail">>\
<<set $cattail -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $foxtail >= 1>>\
<<button "A Fox Tailplug">>\
<<replace "#anniegift">>\
<<if $annie.tailplugcheck == true>>\
<<print $annie.name>> already has a tail. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "fox" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "foxtail">>\
<<set $foxtail -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $foxmultitail >= 1>>\
<<button "A Kitsune Tailplug">>\
<<replace "#anniegift">>\
<<if $annie.tailplugcheck == true>>\
<<print $annie.name>> already has a tail. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.animaltype == "fox" || $annie.animaltype == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 45>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "foxmultitail">>\
<<set $foxmultitail -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
You've already started <<print $annie.name>> on another pet path. You shouldn't confuse her with different pet accessories.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $blacklatexpanties >= 1>>\
<<button "A Pair of Black Latex Panties">>\
<<replace "#anniegift">>\
<<if $annie.latexpanties == true>>\
<<print $annie.name>> already has some latex panties. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "black" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "blacklatexpanties">>\
<<set $blacklatexpanties -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $whitelatexpanties >= 1>>\
<<button "A Pair of White Latex Panties">>\
<<replace "#anniegift">>\
<<if $annie.latexpanties == true>>\
<<print $annie.name>> already has some latex panties. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "white" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "whitelatexpanties">>\
<<set $whitelatexpanties -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $redlatexpanties >= 1>>\
<<button "A Pair of Red Latex Panties">>\
<<replace "#anniegift">>\
<<if $annie.latexpanties == true>>\
<<print $annie.name>> already has some latex panties. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "red" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 10>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "redlatexpanties">>\
<<set $redlatexpanties -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $blacklatexbra >= 1>>\
<<button "A Black Latex Bra">>\
<<replace "#anniegift">>\
<<if $annie.latexbra == true>>\
<<print $annie.name>> already has a latex bra. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "black" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 20>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "blacklatexbra">>\
<<set $blacklatexbra -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $whitelatexbra >= 1>>\
<<button "A White Latex Bra">>\
<<replace "#anniegift">>\
<<if $annie.latexbra == true>>\
<<print $annie.name>> already has a latex bra. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "white" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 20>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "whitelatexbra">>\
<<set $whitelatexbra -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $redlatexbra >= 1>>\
<<button "A Red Latex Bra">>\
<<replace "#anniegift">>\
<<if $annie.latexbra == true>>\
<<print $annie.name>> already has a latex bra. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "red" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 20>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "redlatexbra">>\
<<set $redlatexbra -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $blacklatexcorset >= 1>>\
<<button "A Black Latex Corset">>\
<<replace "#anniegift">>\
<<if $annie.latexcorset == true>>\
<<print $annie.name>> already has a latex corset. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "black" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 30>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "blacklatexcorset">>\
<<set $blacklatexcorset -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $whitelatexcorset >= 1>>\
<<button "A White Latex Corset">>\
<<replace "#anniegift">>\
<<if $annie.latexcorset == true>>\
<<print $annie.name>> already has a latex corset. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "white" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 30>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "whitelatexcorset">>\
<<set $whitelatexcorset -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $redlatexcorset >= 1>>\
<<button "A Red Latex Corset">>\
<<replace "#anniegift">>\
<<if $annie.latexcorset == true>>\
<<print $annie.name>> already has a latex corset. She doesn't need more.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "red" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 30>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "redlatexcorset">>\
<<set $redlatexcorset -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $blacklatexpartialsuit >= 1>>\
<<button "A Black Latex Partial Bodysuit">>\
<<replace "#anniegift">>\
<<if $annie.latexpartialbodysuit == true>>\
<<print $annie.name>> already has a latex partial body suit. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "black" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "blacklatexpartialsuit">>\
<<set $blacklatexpartialsuit -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $whitelatexpartialsuit >= 1>>\
<<button "A White Latex Partial Bodysuit">>\
<<replace "#anniegift">>\
<<if $annie.latexpartialbodysuit == true>>\
<<print $annie.name>> already has a latex partial body suit. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "white" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "whitelatexpartialsuit">>\
<<set $whitelatexpartialsuit -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $redlatexpartialsuit >= 1>>\
<<button "A Red Latex Partial Bodysuit">>\
<<replace "#anniegift">>\
<<if $annie.latexpartialbodysuit == true>>\
<<print $annie.name>> already has a latex partial body suit. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "red" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 40>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "redlatexpartialsuit">>\
<<set $redlatexpartialsuit -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $blacklatexfullsuit >= 1>>\
<<button "A Black Latex Full Bodysuit">>\
<<replace "#anniegift">>\
<<if $annie.latexfullbodysuit == true>>\
<<print $annie.name>> already has a latex full body suit. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "black" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "blacklatexfullsuit">>\
<<set $blacklatexfullsuit -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $whitelatexfullsuit >= 1>>\
<<button "A White Latex Full Bodysuit">>\
<<replace "#anniegift">>\
<<if $annie.latexfullbodysuit == true>>\
<<print $annie.name>> already has a latex full body suit. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "white" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "whitelatexfullsuit">>\
<<set $whitelatexfullsuit -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $redlatexfullsuit >= 1>>\
<<button "A Red Latex Full Bodysuit">>\
<<replace "#anniegift">>\
<<if $annie.latexfullbodysuit == true>>\
<<print $annie.name>> already has a latex full body suit. She doesn't need another one.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<if $annie.latexcolor == "red" || $annie.latexcolor == "none">>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.latexfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "redlatexfullsuit">>\
<<set $redlatexfullsuit -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> has a different color of latex clothing. There's no point in engaging in mix and match.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverstudsearrings >= 1>>\
<<button "A Pair of Silver Stud Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverstudsearrings == true>>\
You've already given <<print $annie.name>> a pair of silver stud earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 2 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverstudsearrings">>\
<<set $silverstudsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldstudsearrings >= 1>>\
<<button "A Pair of Golden Stud Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.goldstudsearrings == true>>\
You've already given <<print $annie.name>> a pair of gold stud earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 2 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldstudsearrings">>\
<<set $goldstudsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $diamondstudsearrings >= 1>>\
<<button "A Pair of Diamond Stud Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.diamondstudsearrings == true>>\
You've already given <<print $annie.name>> a pair of diamond stud earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "diamondstudsearrings">>\
<<set $diamondstudsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverhoopsearrings >= 1>>\
<<button "A Pair of Silver Hoop Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverhoopsearrings == true>>\
You've already given <<print $annie.name>> a pair of silver hoop earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 2 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverhoopssearrings">>\
<<set $silverhoopsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldhoopearrings >= 1>>\
<<button "A Pair of Golden Hoop Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.goldhoopsearrings == true>>\
You've already given <<print $annie.name>> a pair of golden hoop earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldhoopsearrings">>\
<<set $goldhoopsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverheartsearrings >= 1>>\
<<button "A Pair of Silver Heart-Shaped Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverheartsearrings == true>>\
You've already given <<print $annie.name>> a pair of silver heart-shaped earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 2 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverheartsearrings">>\
<<set $silverheartsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldheartsearrings >= 1>>\
<<button "A Pair of Golden Heart-Shaped Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverstudsearrings == true>>\
You've already given <<print $annie.name>> a pair of golden heart-shaped earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldheartsearrings">>\
<<set $goldheartsearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $opulentearrings >= 1>>\
<<button "A Pair of Opulent Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.opulentearrings == true>>\
You've already given <<print $annie.name>> a pair of opulent earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "opulentearrings">>\
<<set $opulentearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $extravagantearrings >= 1>>\
<<button "A Pair of Extravagant Earrings">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.extravagantearrings == true>>\
You've already given <<print $annie.name>> a pair of extravagant earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "extravagantearrings">>\
<<set $extravagantearrings -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverbarsnipples >= 1>>\
<<button "A Pair of Silver Nipple Bars">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverbarsnipples == true>>\
You've already given <<print $annie.name>> a pair of silver nipple bars. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverbarsnipples">>\
<<set $silverbarsnipples -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldbarsnipples >= 1>>\
<<button "A Pair of Golden Nipple Bars">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverbarsnipples == true>>\
You've already given <<print $annie.name>> a pair of golden nipple bars. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldbarsnipples">>\
<<set $goldbarsnipples -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverringsnipples >= 1>>\
<<button "A Pair of Silver Nipple Rings">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverringsnipples == true>>\
You've already given <<print $annie.name>> a pair of silver nipple rings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverringsnipples">>\
<<set $silverringsnipples -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldringsnipples >= 1>>\
<<button "A Pair of Golden Nipple Rings">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.goldringsnipples == true>>\
You've already given <<print $annie.name>> a pair of golden nipple rings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldringsnipples">>\
<<set $goldringsnipples -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverheartsnipples >= 1>>\
<<button "A Pair of Silver Nipple Hearts">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverheartsnipples == true>>\
You've already given <<print $annie.name>> a pair of silver nipple hearts. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverheartsnipples">>\
<<set $silverheartsnipples -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldheartssnipples >= 1>>\
<<button "A Pair of Golden Nipple Hearts">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.goldheartsnipples == true>>\
You've already given <<print $annie.name>> a pair of golden nipple hearts. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldheartsnipples">>\
<<set $goldheartsnipples -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $nipplechain >= 1>>\
<<button "A Nipple Chain">>\
<<replace "#anniegift">>\
<<if $annie.nipplespierced == false>>\
<<print $annie.name>> doesn't have her nipples pierced. Giving her earrings would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.nipplechain == true>>\
You've already given <<print $annie.name>> a nipple chain. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "nipplechain">>\
<<set $nipplechain -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverstudbelly >= 1>>\
<<button "A Silver Belly Button Stud">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverstudbelly == true>>\
You've already given <<print $annie.name>> a silver belly button stud. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverstudbelly">>\
<<set $silverstudbelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldstudbelly >= 1>>\
<<button "A Gold Belly Button Stud">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverstudbelly == true>>\
You've already given <<print $annie.name>> a golden belly button stud. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldstudbelly">>\
<<set $goldstudbelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $diamondstudbelly >= 1>>\
<<button "A Diamond Belly Button Stud">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverstudbelly == true>>\
You've already given <<print $annie.name>> a diamond belly button stud. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "diamondstudbelly">>\
<<set $diamondstudbelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverringbelly >= 1>>\
<<button "A Silver Belly Button Ring">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverringbelly == true>>\
You've already given <<print $annie.name>> a silver belly button ring. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverringbelly">>\
<<set $silverringbelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldringbelly >= 1>>\
<<button "A Golden Belly Button Ring">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.goldringbelly == true>>\
You've already given <<print $annie.name>> a golden belly button ring. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldstudbelly">>\
<<set $goldstudbelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $silverfertilitybelly >= 1>>\
<<button "A Silver Belly Button Fertility Piercing">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.silverfertilitybelly == true>>\
You've already given <<print $annie.name>> a silver belly button fertility piercing. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 3 || $annie.pregnantfetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "silverfertilitybelly">>\
<<set $silverfertilitybelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $goldfertilitybelly >= 1>>\
<<button "A Golden Belly Button Fertility Piercing">>\
<<replace "#anniegift">>\
<<if $annie.bellypierced == false>>\
<<print $annie.name>> doesn't have her belly button pierced. Giving her this would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.goldfertilitybelly == true>>\
You've already given <<print $annie.name>> a golden belly button fertility piercing. Giving her another would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 4 || $annie.obediencelevel >= 3 || $annie.pregnantfetish >= 35>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "goldfertilitybelly">>\
<<set $goldfertilitybelly -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $padlockpendant >= 1>>\
<<button "A Padlock Pendant">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollar == true || $annie.animalcollarcheck == true>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2 || $annie.bondagefetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "padlockpendant">>\
<<set $padlockpendant -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> doesn't have anything to which she can attach a pendant. Giving her this would be foolish. Maybe you should see about getting her a collar first.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $chainpendant >= 1>>\
<<button "A Chain Pendant">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollar == true || $annie.animalcollarcheck == true>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2 || $annie.bondagefetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "chainpendant">>\
<<set $chainpendant -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> doesn't have anything to which she can attach a pendant. Giving her this would be foolish. Maybe you should see about getting her a collar first.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $heartpendant >= 1>>\
<<button "A Heart Pendant">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollar == true || $annie.animalcollarcheck == true>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.friendshiplevel >= 3 || $annie.obediencelevel >= 2 || $annie.bondagefetish >= 25>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "heartpendant">>\
<<set $heartpendant -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> doesn't have anything to which she can attach a pendant. Giving her this would be foolish. Maybe you should see about getting her a collar first.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $pettag >= 1>>\
<<button "A Pet ID Tag">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollar == true || $annie.animalcollarcheck == true>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 35>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "pettag">>\
<<set $pettag -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> doesn't have anything to which she can attach a pendant. Giving her this would be foolish. Maybe you should see about getting her a collar first.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cowtag >= 1>>\
<<button "A Cow Identification Tag">>\
<<replace "#anniegift">>\
<<if $annie.earspierced == false>>\
<<print $annie.name>> doesn't have her ears pierced. Giving her the cow tag would be foolish.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<elseif $annie.cowtag == true>>\
You've already given <<print $annie.name>> a pair of extravagant earrings. Giving her another pair would accomplish nothing.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<<else>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petplay >= 50 || $annie.lactation >= 50>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cowtag">>\
<<set $cowtag -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $cowbell >= 1>>\
<<button "A Cowbell">>\
<<replace "#anniegift">>\
<<if $annie.bondagecollar == true || $annie.animalcollarcheck == true>>\
<<pspeech>><<print $annie.name>>, I got something for you. Here.<</pspeech>>
<<print $annie.name>> looks at the box in your hands for a long moment, torn between accepting and declining. The look in her eyes is certainly something to savor.
<<if $annie.petgirlfetish >= 45 || $annie.lactationfetish >= 50>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um...th-thank you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, b-but you didn’t have to get me anything.<</speech>>
<<pspeech>>Nonsense. I hope you enjoy it. But make sure to open it at home, understood?<</pspeech>>
You didn’t think that her face could turn that particular shade of red. You give her a smile and leave her to wonder.
<<include "Advance Time Work">>
<<set $annie.gift = true>>\
<<set $annie.giftitem = "cowbell">>\
<<set $cowbell -= 1>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>O-oh, um. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, that’s u-um...I-I r-really shouldn’t. Um. Th-thanks, but...no thank you.<</speech>>
You take the box back, wondering if she’s just being modest for a moment, before you realize that she is, in fact, rejecting it. Hm. You put the box away, accepting her rejection for now. For now. Perhaps if you make her more //interested// in receiving these sorts of gifts, she'll be more accepting.
<<include "Advance Time Work">>
<</if>>\
<<else>>\
<<print $annie.name>> doesn't have anything to which she can attach a pendant. Giving her this would be foolish. Maybe you should see about getting her a collar first.
<<button "Reconsider" "Annie Work Conversation">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
</div>\
<</if>><<if $izzy.met == false>>\
As you head towards the exit, you notice a woman you don't recognize coming out of <<print $travis.name>>'s office. It takes a few minutes for you to realize that you actually //do// know who she is: <<print $izzy.name>> Flores, a member of the executive team and in charge of another department in the company. You’ve seen her at various organization meetings and other places, but you’re not sure what she’s doing here. You haven't been paying attention to the organization chart lately, but you're pretty sure <<print $travis.name>> has no direct contact with her. You don't even know what her division does, just that it's something unnecessary for your job.
You're tempted to corner <<print $travis.name>> after she leaves and force him to tell you what she's doing here, and you're formulating your opening speech to <<print $travis.him>> when <<print $izzy.name>> notices you and heads in your direction quite deliberately.
<img style="floatright medium" src="images/Izzy/bodyshot.jpg">\
<<speech "izzy" "<<print $izzy.name>>">><<print $player.name>> <<print $player.lastname>>? I'm <<print $izzy.name>> Flores, I don't believe we've met.<</speech>>
<<pspeech>>No, I don’t believe we have. A pleasure.<</pspeech>>
You exchange a handshake, during which she smiles, which you return, but you notice...//something// in her eyes that makes you think there's more going on than just a...professional encounter.
<<speech "izzy" "<<print $izzy.name>>">>I was just talking with <<print $travis.name>> about poaching some of <<print $travis.his>> more capable employees for my department. I’ve got some interesting projects in the pipeline, and I’m going to need some experienced hands to help out.<</speech>>
<<pspeech>>Oh? Interesting.<</pspeech>>
You almost let her know that you’d be interested in switching teams to work with her, but you stop after a moment’s consideration. As great as it would be to work for someone that’s not <<print $travis.name>>, you have considerable leverage over <<print $travis.him>> that makes you completely secure. For all intents and purposes, //you// run this department through <<print $travis.him>>, but only because you can keep him securely under your thumb. If you moved to another department, your control wouldn’t be as strong.
<<print $izzy.name>> //is// rather attractive, though. You wouldn't mind working with her, getting to know her better. Decisions, decisions.
She watches you for a silent moment, as though searching for something in your face, but you do your best to stay impassive. After a long moment of silence, she smiles again, and you notice that her face is now much more difficult to read, her emotions hidden behind what must be a well-practiced professional mien.
<<speech "izzy" "<<print $izzy.name>>">>Well, just thought I’d introduce myself. I'm sure we'll be talking again, <<print $player.name>>.<</speech>>
She shakes your hand again and heads off, and you take a moment to surreptitiously check her out, admiring her stylish suit and the way that her pencil skirt frames her <<print $buttSize[$izzy.buttsize]>> ass as your mind ponders the encounter. You're not so naive or oblivious to believe that this was some chance encounter: if <<print $izzy.name>> is looking for people to recruit to her department, and she knew you before she ever saw you, then there's no doubt that you're one of the people she's trying to poach. Your snap decision to avoid saying anything about it is unlikely to deter her: in your experience in the corporate world, executives do what they want, when they want, and if she wants you on her team, then you'll end up on her team. You can only speculate that your recent work above and beyond what's expected has been catching her attention.
Perhaps you made your decision too quickly. Even if you do move to another department, it would be a promotion, not a side-move, and you'd still be able to...influence your current co-workers. Your extracurricular activities need not suffer, and a promotion would mean more power and leverage. You find yourself hoping that <<print $izzy.name>> will seek you out again, but you'll have to put in the effort to make sure she notices.
It's getting quite late now, and you should be getting home.
<<button "Get In Your Car" "Your Car">><<set $izzy.met = true>><</button>>
<<else>>\
As you step away from your desk, you hear a chime that indicates a new email. It's unusual to get a work email so late, enough that it makes you log in and take a look.
//<<print $player.name>> I'll get right to the point: I'm offering you a promotion. My team has several projects getting ready to launch, and we lack the staff on the analytical side to support them. You've been delivering excellent work, and I want the best people available to make sure these launches go off without a problem. I'm offering you the position of Senior Analyst, with appropriate pay increase and prestige that we can discuss in detail if you accept. <<print $travis.name>> has been saying good things about you and I've seen your numbers. I know you'll be an excellent fit. Get back to me ASAP with your decision.
<<print $izzy.name>> Flores//
You lean back in your chair slight, letting out a surprised breath. //<<print $travis.name>>// has been saying good things about you? Then again, it makes sense when you think about it a bit more: <<print $travis.he>> wants you out of the department because <<print $travis.he>> thinks <<print $travis.he>> won't have to worry as much about you and your leverage over <<print $travis.him>>. And even <<print $travis.he>> can't deny that your work //has// been exemplary of late.
You didn’t expect a promotion to come from your efforts, nor a pay increase, but you can easily see the benefits of those. The downside is that you might find it more difficult to exert control over your intended <<if $playerPath == "dom">>slaves<<else>>lovers<</if>> if you’re working in another part of the company.
And yet, as you'd previously considered, an opportunity like this doesn’t come all that often. You’re certain you can work it further to your advantage. Somehow. You just don’t know how yet. You //won’t// know if you don’t take this chance. It’s not like you’re going to work for another company entirely and will never see your targets again. You’ll find a way to keep exercising your control.
You send an email back to <<print $izzy.name>> and let her know you’d like to discuss the specifics. She answers right away, apparently working late. This, unsurprisingly, turns into an extended meeting with her that stays very much on the professional side, and ends with you accepting the new position. You would be foolish to turn it down, especially after seeing the particulars: a better salary, more challenging work, and even your own office rather than a cubicle. You’re actually surprised by the increase in seniority, to the point that you’d actually be about on par with <<print $travis.name>> in the company hierarchy, though with no one actually reporting to you. For now.
<<speech "izzy" "<<print $izzy.name>>">>So, what do you think?<</speech>>
She’s showing you your office, a reasonably large room with a view that isn’t spectacular, but is certainly nicer than what you saw from your previous desk. You can’t help but notice that when the door is closed and the window blinds drawn, no one can see what’s happening in here, something that you //might// be tempted to use to your advantage.
<<pspeech>>I’m certainly not going to fault the treatment, though I must admit I’m curious about why you’re so interested in getting me into this position, <<print $izzy.name>>.<</pspeech>>
She gives you a curious look, one you can’t quite place, that’s gone almost as soon as it arrives, so quickly that you’re honestly not entirely sure you actually saw it. You blink, and it’s back to her professional demeanor.
<<speech "izzy" "<<print $izzy.name>>">>First of all, now that we're working together, you can call me Izzy. Just about everyone on my team does anyway. <<set $izzy.name = "Izzy">> I’m building a good team here, <<print $player.name>>. You’re one of the best, and I only work with the best.<</speech>>
You nod at the compliment, wondering if that look was something you imagined, and she helps you to get better acquainted with your new role. By the time you're done, it's quite a bit later than you expected, but not so late that your plans have been derailed. You're actually looking forward to your new job responsibilities the next time you come in to work. It certainly does seem to have progressed rather quickly, but, as you close the door to your office and lock it with your new key, you’re not at all displeased.
<<button "Get In Your Car" "Your Car">>\
<<set $izzy.name = "Izzy">>\
<<set $purchasingPowerBaseline += 2>>\
<<set $player.jobtitle = "Senior Analyst">>\
<</button>>
<</if>>\As <<print $annie.name>> is getting ready for bed, she remembers the gift that she received from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, and quickly retrieves it from where she left it when she arrived home. Sitting back on her bed, she looks the box over for a moment before opening it.
<<switch $annie.giftitem>>\
\
<<case "leathercollar">>\
She holds up the collar, looking at it in the light. The leather has a subtle shine to it, and the buckle stands open, waiting to be closed around her neck.
<<speech "annie" "<<print $annie.name>>">>A-am I supposed to…wear this?<</speech>>
The sound of her own voice is enough to shock her out of her reverie, and she realizes that she’s been thinking about putting it on, about feeling the material around her neck, how it would look to wear it in her normal, everyday life. It's only leather, she could //probably// get away with saying it's just a fashion statement. No one would need to know that she's...//owned//. But does <<if $annie.obediencelevel >= 3>><<print $annie.playername>><<else>><<print $player.name>><</if>> actually expect her to wear it like that?
<<if $annie.bondagefetish >= 25>>\
And why not? It would certainly look very nice, after all. She stands up, watching herself in her mirror as she wraps the collar around her neck, working the buckle carefully to make sure it’s not too tight, before lowering her hands to see what it looks like. The idea of the collar doesn’t scare her, not entirely, but seeing it on her neck makes her shiver in both delight and apprehension.
She climbs into bed, turning out the lights, her hands lingering on her gift as she falls asleep to uncertain dreams.
<<else>>\
But she’s able to hold off on it, to put the collar back in the box, to close it and set it aside. It feels like a step too far, an idea a bit too much outside her comfort zone, to entertain now.
It takes her a long time to fall asleep, and when she does, it’s to dreams of collars and ropes.
<</if>>\
<<set $annie.bondagecollarcheck = true>>\
<<set $annie.bondagecollar = "leather collar">>\
<<set $annie.bondagefetish += 3>>\
<<friendship "$annie" 1>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "steelcollar">>\
She holds up the collar, looking at it in the light. The steel shines in the light, a strangely warm look to such a cold metal accessory, and the clasp is undone, waiting to be snapped shut around her neck.
<<speech "annie" "<<print $annie.name>>">>A-am I supposed to…wear this?<</speech>>
The sound of her own voice is enough to shock her out of her reverie, and she realizes that she’s been thinking about putting it on, about feeling the material around her neck, how it would look to wear it in her normal, everyday life. She might get some weird looks, but it's still just a...an accessory, right? No one would need to know that she's...//owned//, but they might be able to guess; this is as unsubtle as it gets. But does <<if $annie.obediencelevel >= 3>><<print $annie.playername>><<else>><<print $player.name>><</if>> actually expect her to wear it like that?
<<if $annie.bondagefetish >= 25>>\
And why not? It would certainly look very nice, after all. She stands up, watching herself in her mirror as she closes the collar around her neck, working the clasp carefully to make sure it’s not too tight, before lowering her hands to see what it looks like. The idea of the collar doesn’t scare her, not entirely, but seeing it on her neck makes her shiver in both delight and apprehension.
She climbs into bed, turning out the lights, her hands lingering on her gift as she falls asleep to uncertain dreams.
<<else>>\
But she’s able to hold off on it, to put the collar back in the box, to close it and set it aside. It feels like a step too far, an idea a bit too much outside her comfort zone, to entertain now.
It takes her a long time to fall asleep, and when she does, it’s to dreams of collars and ropes.
<</if>>\
<<set $annie.bondagecollarcheck = true>>\
<<set $annie.bondagecollar = "steel collar">>\
<<set $annie.bondagefetish += 5>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "latexcollar">>\
She holds up the choker, looking at it in the light. The latex all but gleams in the light, the material almost luminescent, and the buckle is undone, waiting to be closed around her neck.
<<speech "annie" "<<print $annie.name>>">>A-am I supposed to…wear this?<</speech>>
The sound of her own voice is enough to shock her out of her reverie, and she realizes that she’s been thinking about putting it on, about feeling the material around her neck, how it would look to wear it in her normal, everyday life. She might get some weird looks, but it's still just a...an accessory, right? No one would need to know that she's...//owned//, but they might get...other ideas. But does <<if $annie.obediencelevel >= 3>><<print $annie.playername>><<else>><<print $player.name>><</if>> actually expect her to wear it like that?
<<if $annie.bondagefetish >= 25>>\
And why not? It would certainly look very nice, after all. She stands up, watching herself in her mirror as she closes the choker around her neck, working the buckle carefully to make sure it doesn't actually choke her, before lowering her hands to see what it looks like. The idea of the choker doesn’t scare her, not entirely, but seeing it on her neck makes her shiver in both delight and apprehension.
She climbs into bed, turning out the lights, her hands lingering on her gift as she falls asleep to uncertain dreams.
<<else>>\
But she’s able to hold off on it, to put the choker back in the box, to close it and set it aside. It feels like a step too far, an idea a bit too much outside her comfort zone, to entertain now.
It takes her a long time to fall asleep, and when she does, it’s to dreams of chokers and ropes and skintight latex.
<</if>>\
<<set $annie.bondagecollarcheck = true>>\
<<set $annie.bondagecollar = "latex choker">>\
<<set $annie.bondagefetish += 3>>\
<<set $annie.latexfetish += 2>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "lacecollar">>\
She holds up the choker, looking at it in the light. The lace feels delicate in her hands, but the strength of the material and the rigid backing makes it clear this is not a //just// a goth fashion accessory.
<<speech "annie" "<<print $annie.name>>">>A-am I supposed to…wear this?<</speech>>
The sound of her own voice is enough to shock her out of her reverie, and she realizes that she’s been thinking about putting it on, about feeling the material around her neck, how it would look to wear it in her normal, everyday life. She might get some weird looks, but it's still just a...an accessory, right? No one would need to know that she's...//owned//, but they might get...other ideas. But does <<if $annie.obediencelevel >= 3>><<print $annie.playername>><<else>><<print $player.name>><</if>> actually expect her to wear it like that?
<<if $annie.bondagefetish >= 25>>\
And why not? It would certainly look very nice, after all. She stands up, watching herself in her mirror as she closes the choker around her neck, tying off the ties carefully to make sure they're not too tight, before lowering her hands to see what it looks like. The idea of the choker doesn’t scare her, not entirely, but seeing it on her neck makes her shiver in both delight and apprehension.
She climbs into bed, turning out the lights, her hands lingering on her gift as she falls asleep to uncertain dreams.
<<else>>\
But she’s able to hold off on it, to put the choker back in the box, to close it and set it aside. It feels like a step too far, an idea a bit too much outside her comfort zone, to entertain now.
It takes her a long time to fall asleep, and when she does, it’s to dreams of chokers and ropes and skintight latex.
<</if>>\
<<set $annie.bondagecollarcheck = true>>\
<<set $annie.bondagecollar = "lace choker">>\
<<set $annie.bondagefetish += 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 4>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "ribboncollar">>\
She holds up the collar, looking at it in the light. The thin ribbon seems almost like a joke, until she feels the rigid backing, sees that it's the perfect length to fit around her neck. The only thing really missing is a buckle or clasp, as the collar ends in two thin ties.
<<speech "annie" "<<print $annie.name>>">>A-am I supposed to…wear this?<</speech>>
The sound of her own voice is enough to shock her out of her reverie, and she realizes that she’s been thinking about putting it on, about feeling the material around her neck, how it would look to wear it in her normal, everyday life. No one would even look twice at it, really; it's so inconspicuous as to be uninteresting, but //she// would know what it meant. But does <<if $annie.obediencelevel >= 3>><<print $annie.playername>><<else>><<print $player.name>><</if>> actually expect her to wear it like that?
<<if $annie.bondagefetish >= 25>>\
And why not? It would certainly look very nice, after all. She stands up, watching herself in her mirror as she closes the collar around her neck, tying off the ties carefully to make sure they're not too tight, before lowering her hands to see what it looks like. The idea of the collar doesn’t scare her, not entirely, but seeing it on her neck makes her shiver in both delight and apprehension.
She climbs into bed, turning out the lights, her hands lingering on her gift as she falls asleep to uncertain dreams.
<<else>>\
But she’s able to hold off on it, to put the collar back in the box, to close it and set it aside. It feels like a step too far, an idea a bit too much outside her comfort zone, to entertain now.
It takes her a long time to fall asleep, and when she does, it’s to dreams of chokers and ropes and skintight latex.
<</if>>\
<<set $annie.bondagecollarcheck = true>>\
<<set $annie.bondagecollar = "ribbon collar">>\
<<set $annie.bondagefetish += 1>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "leatherwristcuffs">>\
\
She holds up the leather bracelets, studying them with a curious look on her face. She’s not entirely sure how to react, how to //feel// about a gift of bondage, because that’s what these are. <<if $annie.bondagecollarcheck == true>>The collar was one thing, but these?<</if>> Does <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> really expect her to wear these?
<<if $annie.bondagefetish >= 65>>\
Even as she’s asking the question, she’s putting them on. It takes several adjustments before they feel //right//, before they’re comfortable, but soon she’s not just looking at them, but //wearing// them. She takes a moment to admire them, to appreciate the way the light shines on the leather. They might not be practical for everyday attire, but she can’t help but wonder if she could get away with it anyway. It would be nice to show <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> that she appreciates the gift, after all.
<<else>>\
She looks at the cuffs for a long moment before putting them back in the box. Maybe someday. Maybe someday soon, even. But not today. It feels like a step just a bit too far right now. She sets the box aside and continues with her evening routine, glancing at the box occasionally, not realizing when she does it.
<</if>>\
<<set $annie.wristcuffscheck = true>>\
<<set $annie.wristcuffs = "leather wristcuffs">>\
<<set $annie.bondagefetish += 2>>\
<<obedience "$annie" 2>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "steelwristcuffs">>\
She holds up the solid steel cuffs, studying them with her mouth hanging open slightly. She’s not entirely sure how to react, how to //feel// about a gift of bondage, because that’s what these are. <<if $annie.bondagecollarcheck == true>>The collar was one thing, but these?<</if>> Does <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> really expect her to wear these?
<<if $annie.bondagefetish >= 65>>\
Even as she’s asking the question, she’s putting them on. It takes several adjustments before they feel //right//, before they’re comfortable, but soon she’s not just looking at them, but //wearing// them. She takes a moment to admire them, to appreciate the way the light gleams on the steel. They're certainly not practical for everyday attire, but she can’t help but wonder if she could get away with it anyway. Probably not. Well, absolutely not, if she's honest, but it would be nice to show <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> that she appreciates the gift, after all.
<<else>>\
She looks at the cuffs for a long moment before putting them back in the box. Maybe someday. Maybe someday soon, even. But not today. It feels like a step just a bit too far right now. She sets the box aside and continues with her evening routine, glancing at the box occasionally, not realizing when she does it.
<</if>>\
<<set $annie.wristcuffscheck = true>>\
<<set $annie.wristcuffs = "steel cuffs">>\
<<set $annie.bondagefetish += 3>>\
<<obedience "$annie" 3>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "latexwristcuffs">>\
She holds up the firm latex cuffs, studying them as she feels the smooth material. She’s not entirely sure how to react, how to //feel// about a gift of bondage, because that’s what these are. <<if $annie.bondagecollarcheck == true>>The collar was one thing, but these?<</if>> Does <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> really expect her to wear these?
<<if $annie.bondagefetish >= 65>>\
Even as she’s asking the question, she’s putting them on. It takes several adjustments before they feel //right//, before they’re comfortable, insofar as the tight latex can be considered //comfortable//, but soon she’s not just looking at them, but //wearing// them. She takes a moment to admire them, to appreciate the way the light shines on the reflective latex. They're certainly not practical for everyday attire, but she can’t help but wonder if she could get away with it anyway. Probably not. Well, absolutely not, if she's honest, but it would be nice to show <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> that she appreciates the gift, after all.
<<else>>\
She looks at the cuffs for a long moment before putting them back in the box. Maybe someday. Maybe someday soon, even. But not today. It feels like a step just a bit too far right now. She sets the box aside and continues with her evening routine, glancing at the box occasionally, not realizing when she does it.
<</if>>\
<<set $annie.wristcuffscheck = true>>\
<<set $annie.wristcuffs = "latex wristcuffs">>\
<<set $annie.bondagefetish += 2>>\
<<set $annie.latexfetish += 2>>\
<<obedience "$annie" 2>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 4>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "ornatewristcuffs">>\
It takes her a moment to understand what she's looking at. The bejeweled gold-and-silver chains look more rugged than a necklace or a bracelet, and lack the typical shape of both. For a moment she wonders if it's just a really elaborate piece of jewelry that she's not familiar with, but then she sees that the butterflies cover several rings that would fit around her fingers. And the larger one is a bracelet. And the clasp locks. And she understands; these might look like jewelry, but they're designed to be just a little bit constricting. These are wrist cuffs by another name. <<if $annie.bondagefetish >= 25>>She's at least familiar enough with bondage to recognize these for what they are.<<else>>She's still naive enough to think that she could be wrong, that these might just be a fancy piece of jewelry, but she //knows//.<</if>>
She’s not entirely sure how to react, how to //feel// about a gift of bondage, because that’s what these are. <<if $annie.bondagecollarcheck == true>>The collar was one thing, but these?<</if>> Does <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> really expect her to wear these?
<<if $annie.bondagefetish >= 65>>\
Even as she’s asking the question, she’s putting them on. It takes several adjustments before they feel //right//, before they’re comfortable, but soon she’s not just looking at them, but //wearing// them. She takes a moment to admire them, to appreciate the way the golden glow of the butterflies. They're certainly not practical for everyday attire, but she knows she could get away with it anyway. To anyone else, these are just fancy jewelry, but to her...it would be nice to show <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> that she appreciates the gift, after all.
<<else>>\
She looks at the cuffs for a long moment before putting them back in the box. Maybe someday. Maybe someday soon, even. But not today. It feels like a step just a bit too far right now. She sets the box aside and continues with her evening routine, glancing at the box occasionally, not realizing when she does it.
<</if>>\
<<set $annie.wristcuffscheck = true>>\
<<set $annie.wristcuffs = "orante wristcuffs">>\
<<set $annie.bondagefetish += 1>>\
<<friendship "$annie" 2>>\
<<obedience "$annie" 1>>\
<<trust "$annie" 3>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "bondagebra">>\
She gasps as she opens the box, revealing a nice-looking bra. Her face flushes red at the implications of <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> buying her underwear; the intimacy of such an act is not lost on her. After all, no one buys underwear for someone unless they have an expectation of seeing them wear it.
But it’s more than that, she realizes as she pulls the bra out of the box. This isn’t a normal bra. It looks tighter, more restrictive than any bra she’s ever worn, but a quick glance confirms that it would fit if she were to put it on. She bites her lip, and before she knows it, she’s pulling it on over her <<print $breastSize[$annie.breastsize]>> breasts, fitting the clasp behind her. It’s immediately obvious that it’s meant to be more than just a normal bra. Her shoulders feel like they’re being pulled into position, and the tight fabric feels like...like she’s being restrained. It takes all of <<print $annie.name>>’s self-control to not moan in delight at the realization, though she does run her hands over the fabric covering her tits. It feels nice. It feels //good//.
She does her best to ignore the heat between her legs as she takes the bra off, resolving to wear it again when she can. Her dreams tonight are sure to be...//enjoyable//.
<<set $annie.bondagebracheck = true>>\
<<set $annie.bondagefetish += 3>>\
<<friendship "$annie" 1>>\
<<obedience "$annie" 2>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "bondagecorset">>\
It takes her a moment to recognize what the item is, and when she does, her face flushes red. She’s never purchased a corset for herself, but that hasn’t stopped her from thinking about them, though never seriously. They’ve always seemed a little too medieval for her. But this one...this one is anything but. She pulls it out of the box, holding it up, noting the loops on the sides and the back, and immediately understanding the implications: this is a garment intended for someone that likes to be tied up. And, she has to admit, that only makes it more appealing.
But what makes her feel a particular //itch// between her legs isn’t the thought of being tied up. It’s the idea that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> intends to be the one to do it. Why else would she give this as a gift if not to see <<print $annie.name>> in it?
She quickly puts the corset back in the box, throwing it on the bed as she heads to the shower. She doesn’t normally shower before bed, but she feels a particular //need// tonight...
<<set $annie.bondagecorsetcheck = true>>\
<<set $annie.bondagefetish += 3>>\
<<obedience "$annie" 3>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "bondagestraps">>\
She doesn’t quite understand what’s in the box until she pulls it out. The straps make very little sound as they unfold into a suggestive shape before her eyes. She’s never seen anything like it before, but it’s clear from the form and the way it hangs that it’s meant to be worn on the female body.
It’s meant to be worn on //her// body.
It takes all of her self-control to not drop the straps in surprise, and she looks at them a little closer as she bites her lip, thinking. It wouldn’t be too hard to put on, though having someone to help would certainly make it easier. Someone to help her step into the loops around the thighs, to ease her arms into the shoulder straps, to pull things //tight// and make sure that it fits. She could do it herself. She just doesn’t particularly //want// to do it by herself.
Getting it on is something that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> should get the honor of assisting, after all.
<<print $annie.name>> falls back on her bed, a wistful sigh escaping her lips as she thinks about putting on a little show for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, wearing nothing but the straps...letting her see everything...letting her have her way with...
It’s sure to be an //interesting// night for <<print $annie.name>>’s dreams.
<<set $annie.bondagestrapscheck = true>>\
<<set $annie.bondagefetish += 4>>\
<<obedience "$annie" 3>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "ballgag">>\
She almost drops the box in surprise. There’s no doubt about what’s in there. The ballgag is obvious, from the straps to the…working part, she thinks. It’s a gag. And it’s one she’s meant to wear, to keep her quiet and unable to object.
It doesn’t look especially comfortable, but it’s not supposed to be, really. It’s supposed to keep her gagged. It wouldn’t be something to keep in her mouth for a long time...unless <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> wanted her to. The thought makes her blush.
The gag goes back in the box, and <<print $annie.name>> sets it aside for now. It could be fun to wear, but...not until the time is right. Not until it’s perfect and she’s ready. //Soon//, she promises herself as she drifts off. She can’t wait.
<<set $annie.bondagegagcheck = true>>\
<<set $annie.bondagegag = "ballgag">>\
<<set $annie.bondagefetish += 3>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "ringgag">>\
She almost drops the box in surprise. There’s no doubt about what’s in there. The ring gag is obvious, from the straps to the…working part, she thinks. It’s a gag. And it’s one she’s meant to wear, to keep her mouth open and ready at all times.
It doesn’t look especially comfortable, but it’s not supposed to be, really. It’s supposed to keep her gagged. It wouldn’t be something to keep in her mouth for a long time...unless <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> wanted her to. The thought makes her blush.
The gag goes back in the box, and <<print $annie.name>> sets it aside for now. It could be fun to wear, but...not until the time is right. Not until it’s perfect and she’s ready. //Soon//, she promises herself as she drifts off. She can’t wait.
<<set $annie.bondagegagcheck = true>>\
<<set $annie.bondagegag = "ring gag">>\
<<set $annie.bondagefetish += 4>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "dildogag">>\
She almost drops the box in surprise. There’s no doubt about what’s in there. The reasonably sized dildo attached to the mask is blatantly obvious, and the straps indicate that it's meant to be worn on her face, so that she's sucking a cock all the time. The fact that it’s supposed to be worn in public makes her a little <<if $annie.exhibitionfetish >= 25>>excited<<else>>nervous<</if>>. She should talk to <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> about that, make sure that’s what she intends. Though <<print $annie.name>> can’t help but worry. What if she //is// supposed to wear it in public? Will she have the courage to say yes? The thought makes her blush.
The gag goes back in the box, and <<print $annie.name>> sets it aside for now. It could be fun to wear, but...not until the time is right. Not until it’s perfect and she’s ready. //Soon//, she promises herself as she drifts off. She can’t wait.
<<set $annie.bondagegagcheck = true>>\
<<set $annie.bondagegag = "dildo gag">>\
<<set $annie.bondagefetish += 3>>\
<<set $annie.exhibitionfetish += 2>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "vaginachastity">>\
There’s no mistaking the item in the box: it looks like underwear, but the gleam of metal and the prominent keylock make it clear that this is a piece of underwear that only comes off when the time is right. And the time is likely to be up to someone else’s whims.
<<print $annie.name>> pulls the chastity belt out of the box, looking at it with a mixture of wonder and dread. She didn’t even know such things were real, much less expect to get one herself, and as much as she might like the idea of wearing it, if <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> tells her to, her anxiety at giving up so fundamental a thing as control of her own sexual life to someone else is extreme.
But then, she reasons, isn’t that what she’s been doing all along?
<<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> hasn’t been subtle: <<if $annie.bondagestrapscheck == true || $annie.bondagecorsetcheck == true || $annie.bondagebracheck == true>>the underwear, <</if>><<if $annie.bondagegagcheck == true>>the <<print $annie.bondagegag>>, <</if>><<if $annie.wristcuffscheck == true>>the <<print $annie.wristcuffs>>, <</if>><<if $annie.bondagecollarcheck == true>>the <<print $annie.bondagecollar>>, <</if>>it's all been leading up to this, hasn't it? And <<print $annie.name>> hasn’t been unwilling either. This is just...just...//more//. Ceding more of her own autonomy over to someone she trusts. And...and loves. Right?
<<print $annie.name>> puts the chastity belt back in the box. It's much too late at night for her to put it on now, but...but soon, she'll have to open the box again, if only because she wants to make <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> happy. For now, though, she turns off the lights and lays down in bed, one hand gently fondling her <<print $breastSize[$annie.breastsize]>> breasts as the other slowly snakes its way down to her suddenly needy pussy. She might as well enjoy it while she can, after all...
<<set $annie.chastitycheck = true>>\
<<set $annie.bondagefetish += 5>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "collarlock">>\
She's a little confused by the small but robust lock in the box, until she realizes that it's the perfect size for her <<print $annie.bondagecollar>>. There's no key, and she knows, almost instinctively, that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> did not include it intentionally. <<print $annie.name>> isn't intended to be able to remove her <<print $annie.bondagecollar>> without permission.
And that's how it //should// be.
She puts the lock back in the box and sets it aside. Intended or not, she's not about to put the lock on until <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> tells her to do so. Not because she's feeling rebellious, but because she knows that there's probably a plan, and she shouldn't interfere by exercising her own initiative. The important decisions should be left up to <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.collarlockcheck = true>>\
<<set $annie.bondagefetish += 1>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cumguide">>\
The book catches her by surprise. She had no idea that someone would actually take the time to write such a book, much less have someone else //publish// it. But...she can't say that she's not intrigued. And besides, her own developing cum fetish makes her curious about what she might be able to learn from someone else's persspective. She doesn't put things in that perspective, of course, but the intent is the same. Still, she can't help but blush as she cracks open the book and starts reading. She //really// should be getting to sleep, but...but just a few pages, right? Just a few pages...
By the time she finally turns her light off and goes to sleep, she's read the book cover to cover, and made a point to put it on her nightstand so she can read it again tomorrow night. It's very...compelling.
<<set $annie.cumguide = true>>\
<<set $annie.cumslutfetish += 5>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cumshirt">>\
It looks like an ordinary black shirt, and she pulls it out of the box to get a better look, but it's not particularly impressive. It looks like it will fit, at least; it's nice to know that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> knows her size.
And then she turns it around.
<<speech "annie" "<<print $annie.name>>">>Cumslut princess...?<</speech>>
Her face burns red. If she were to wear this in public, the message would be loud, clear and unequivocal. She could //try// to play it off as a joke, but there's no doubt that she would be labeled by everyone the second they saw her. And she wouldn't necessarily be able to convincingly dispel any rumors, since, well...she //is// a bit of a cumslut, if she's honest.
But there's a difference between admitting that to herself and loudly proclaiming it to the world. Maybe...maybe someday, but for now, she puts the shirt back in the box, then stops and thinks before hanging it up in her closet instead. If it's in the box, it's out of sight and out of mind, but if it's in her closet, she can't ignore it forever.
<<set $annie.cumshirt = true>>\
<<set $annie.cumslutfetish += 5>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cumslutcollar">>\
<<speech "annie" "<<print $annie.name>>">>Oh my god.<</speech>>
It takes her a very long moment to react more substantively to the collar in the box. <<if $annie.cumshirt == true>>The shirt was...well, could be passed off as a particularly crude joke, but this...<</if>>There's no mistaking the intent behind the collar, one that, if she wears it, makes it clear that she's a true //cumslut//.
And she can't deny that she //wants// people to know, to let her inner cumslut flag fly and damn the consequences. Hell, it might even get her //more cum//, and that's not a bad thing at all, is it? But...but at the time, she just...can't bring herself to put it on. She //does// at least pull it out of the box, but even holding it up to her neck feels like more than she can handle. As she sets it aside on her nightstand, she reassures herself that she'll take another look in the morning, when she's somewhat less tired, and see if she's changed her mind, or somehow found more courage.
<<set $annie.cumslutcollar = true>>\
<<set $annie.cumslutfetish += 5>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "bootybouncers">>\
It takes a moment for her to realize what she’s looking at. The unusual garment at first makes her think of waist tighteners, those horribly uncomfortable things, but no, she realizes, these don’t go quite that high. And they’re padded too. Right around the area of...
The realization makes her put the box down slowly. Is this a statement or a request from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>? <<print $annie.name>> hasn’t given much thought to her butt before, but she never would have thought it wasn’t big enough. But if she wears this, then her <<print $buttSize[$annie.buttsize]>> ass will be huge in comparison to what it is now.
That wouldn’t be so bad, would it?
And a big butt //is// generally considered feminine, when it’s shaped and toned.
A sudden feeling of inadequacy washes over her, and she pulls the booty bouncers out of the box, looking at them more critically, imagining how she would look with a bit more junk in her trunk. And if <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> likes it...
<<set $annie.bootybouncers = true>>\
<<set $annie.femmefetish += 4>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "pushupbra">>\
The bra that she finds in the box doesn’t look terrible unusual, though the fact that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her underwear does make her blush a little. It’s not until she takes it out of the box to take a better look that she realizes that it’s strangely cut, holding a particular shape that she doesn’t usually see with her own bras. Her curiosity gets the better of her, and she puts it on. She should probably be more surprised by the fact that it fits perfectly, but then, she’s used to <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>’s foresight by now.
The bra seems a little tight, but when she looks at the mirror, it’s immediately clear //why//: her <<print $breastSize[$annie.breastsize]>> breasts look quite a bit //bigger// in this bra than they normally do. <<print $annie.name>> shifts from side to side, turning this way and that, trying to figure out how the bra is doing that, but she can’t deny that the effect looks //good//. With a shirt on, her breasts would look naturally larger.
And she’s not about to say she doesn’t like having bigger tits.
The thought makes her blush, along with the realization that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> had to have //known// what this bra would do, and bought it specifically to take advantage of it. So, does that mean she sees <<print $annie.name>> as a big-tittied bimbo? Or that she’d like to? That line of thought derails <<print $annie.name>>’s mental processes for a long time, as she imagines herself in a tight outfit, showing off her huge breasts, flouncing her way through life on her looks, all because <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> wanted her to look that way.
She at least remembers to take the bra off before she finally falls asleep.
<<set $annie.pushupbra = true>>\
<<set $annie.femmefetish += 4>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "femmecorset">>\
She pulls the corset out of the box carefully, feeling the smooth, soft material and looking at the straps and laces. She's seen these before, but <<if $annie.bondagecorsetcheck == true || $annie.latexcorset == true>>never a //normal// one<<else>>she's never owned one before<</if>>. This one looks rather expensive, and she knows at a glance that it would fit her, but she's almost //compelled// to put it on. This proves to be a little more difficult than she expected, as while it does fit, it's almost as though it's just a little too small when she pulls it tight. But when she looks at her reflection in the mirror, she sees why.
The corset has pulled her stomach in tight, and the result is that she looks more...//hourglass//-shaped than usual, her <<print $breastSize[$annie.breastsize]>> breasts and <<print $buttSize[$annie.buttsize]>> butt looking far more prominent next to her artifically smaller waist. She turns this way and that, admiring the effect, and she can't deny that she looks more classically feminine. To her surprise, the corset is tight but comfortable, letting her move mostly unrestricted, but she can imagine that wearing it all the time would certainly cause some distress until she adjusted to it.
And if she //does// adjust to it...it would be because her waist was smaller.
<<if $annie.pushupbra == true && $annie.bootybouncers == true>>Combined with the bra and booty bouncers she received previously, this would make her look like a bimbo bombshell, and...and that suits her //just fine//.<<else>>She's still a ways from the feminine ideal, but this corset makes her more interested in achieving it.<</if>> She's never been too concerned about her looks until...until <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> showed interests in her looks. While something in the back of her mind is saying that she's being //molded// into a form by her <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>>friend<</if>>, the louder part of her brain is saying that she wants to see what she looks like when the molding is finished.
<<set $annie.femmecorset = true>>\
<<set $annie.femmefetish += 5>>\
<<obedience "$annie" 2>>\
<<trust "$annie" 2>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "buttplug">>\
She’s a little confused at first when she sees what’s in the box, but after a moment, she blushes. She’s not really used to getting gifts like //this//, and the fact that it’s very clearly designed to go in her //ass// is a little concerning, as is the fact that she recognizes what it's for.
<<if $annie.analskill >= 25>>\
But exciting too.
It only takes a moment for her to move her panties aside and push the buttplug between her <<print $buttSize[$annie.buttsize]>> cheeks. She takes a deep breath, relaxes as much as she can, and slides it in.
<<speech "annie" "<<print $annie.name>>">>MMmmmf!<</speech>>
She has to bite her lip to stifle her reaction, and even then, it’s clear to anyone that might be listening that she’s getting turned on by this whole situation. The buttplug //plops// into place, and she gasps out a relieved sigh, panting slightly. Her asshole feels almost uncomfortably full, but pleasantly so. She rolls over on the bed, and lets out a surprised meep when she realizes that sitting on her butt makes the plug feel //very// noticeable. She glances at the mirror and confirms that, yes, it is incredibly visible between her cheeks when her panties are down.
Probably just the way <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> wanted it to be.
<<print $annie.name>> sighs wistfully, laying back in bed. She should really take her new gift out before going to sleep, but...she’s just //so// tired...
<<else>>\
She quickly closes the box and sets it aside, her face burning with embarrassment. She doesn’t want to have that thing in her butt. She doesn’t. She’s not at all interested in seeing what it would feel like, not even in an idle curiosity kind of way.
Nope. Not. At. All.
She opens the box without even realizing she picked it up again, staring at the buttplug, unable to keep herself from wondering. From thinking. She reaches out to touch it, but stops, trying to rein in her suddenly-overwhelming curiosity. She quickly closes the box and puts it in a drawer in her night stand, out of sight. She’s not going to do anything with it.
Not tonight at least.
Tomorrow is a new day, a day to be adventurous, after all.
<</if>>\
<<set $annie.buttplug = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "crotchlesspanties">>\
She blushes as she looks at the underwear in the box. It’s not fancy or frilly, but it //is// underwear, and <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought it for her. There’s a level of intimacy there that’s difficult to ignore.
But when she pulls the panties out to get a better look, her face goes from a shade of pink to bright red when she sees the opening in the fabric.
Surely, //surely// <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> doesn’t expect her to wear these. If she did, she would...she would be letting everything show. She could be wearing a pair of panties and yet be completely exposed. If she were to wear a short enough skirt and bend over, it would be like she was wearing nothing at all down there.
She bites her lip at the thought.
<<speech "annie" "<<print $annie.name>>">>M-maybe that’s...what she w-wants...<</speech>>
<<print $annie.name>> quickly drifts into steamy imaginings, her aroused mind conjuring up a scenario of bending over a counter to get something, and <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> pressing up against her from behind, pushing <<if $player.hasdick == true && $annie.seenplayergenitals == true>>her <<print $penisSize[$player.penissize]>> dick<<else>>fingers<</if>> into her unprotected womanhood...
She falls back on her bed, her eyes half-lidded as she gets increasingly horny, one hand holding on to her gift tightly as another reaches down between her legs. It promises to be a tiring night.
<<set $annie.crotchlesspanties = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "seethroughcoat">>\
It takes her a moment to understand what she’s looking at, exactly. It’s not until she pulls the coat out of the box that she realizes what it is. The clear plastic threw her off.
She has to admit that this isn’t what she was expecting when <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> handed her the box. Why give someone a raincoat made of clear plastic? It’s not even really practical as a coat, because anyone could see what she’s wearing underneath. Or not wearing, so she couldn’t even be more adventurous.
Unless...unless that’s the point. She wouldn’t be able to hide //anything//.
The thought of wearing this coat over a quite revealing outfit, or even //nothing at all//, makes her blush. Surely that couldn’t be what <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> intended, could it? But then again...
<<print $annie.name>> puts the coat back in the box as her mind wanders to thoughts of what she could wear under the coat, while still //technically// being appropriately attired. After all, the coat would certainly count as a garment. Right?
Her dreams are sure to be interesting tonight.
<<set $annie.seethroughcoat = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "remotevibrator">>\
She immediately recognizes the device in the box. She's not as innocent as the world would expect, after all: she's a woman and she has needs. But even so, this is unexpected, if only because she's never seen a remote egg vibrator before. The instructions included say that she should be able to pair it to her phone with the enclosed code, but that code is notably absent. There's only one explanation, and, she has to admit, it's one that excites her.
She doesn't know how far the range is, but she can imagine <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> sitting at home, playing with her phone, as <<print $annie.name>> goes wild with lust and need from the uncontrollable sensations buzzing in her pussy. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> wouldn't even know if her actions were having an effect, or where <<print $annie.name>> might happen to be. What if the egg activates while she's at the grocery store, or getting her hair done, or at work? She would dissolve into a horribly horny mess for no reason at all to any observers.
//God that's hot.//
<<print $annie.name>> almost starts finger-fucking herself right then and there at the mental image of breaking down into a lusty nymph in front of strangers. She knows her exhibition kink is starting to get out of control, but she doesn't care. If this is what <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> wants to do to her, she's more than willing to allow it.
<<set $annie.remotevibe = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "blacklatexpanties">>\
The light gleams on the black latex panties as soon as she opens the box, and her eyes widen. Pulling the panties out of the box, she can’t help but caress the soft, shiny material, feeling it flex and flow around her fingers. It’s //definitely// not like anything else in her wardrobe, and her curiosity is strong.
It takes her a moment to realize that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her lingerie, though very unusual lingerie, and her cheeks flush at the implications. One only buys underwear for someone else if they intend to see it worn.
But that might not be the worst thing. After all, <<print $annie.name>> has been getting more interested in latex these days, and this seems like a good way to get into it. A longer examination of the box reveals care instructions and a bottle of skin cream, along with a guide for how to wear latex panties properly. It looks pretty involved, more than she’s willing to invest time in tonight with sleep so close, but as she puts the panties back in the box, <<print $annie.name>> resolves to try wearing them soon.
She has to get used to it, after all, if she’s going to wear it for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.latexcolor = "black">>\
<<set $annie.latexpanties = true>>\
<<set $annie.latexfetish += 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "whitelatexpanties">>\
The light gleams on the white latex panties as soon as she opens the box, and her eyes widen. Pulling the panties out of the box, she can’t help but caress the soft, shiny material, feeling it flex and flow around her fingers. It’s //definitely// not like anything else in her wardrobe, and her curiosity is strong.
It takes her a moment to realize that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her lingerie, though very unusual lingerie, and her cheeks flush at the implications. One only buys underwear for someone else if they intend to see it worn.
But that might not be the worst thing. After all, <<print $annie.name>> has been getting more interested in latex these days, and this seems like a good way to get into it. A longer examination of the box reveals care instructions and a bottle of skin cream, along with a guide for how to wear latex panties properly. It looks pretty involved, more than she’s willing to invest time in tonight with sleep so close, but as she puts the panties back in the box, <<print $annie.name>> resolves to try wearing them soon.
She has to get used to it, after all, if she’s going to wear it for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.latexcolor = "white">>\
<<set $annie.latexpanties = true>>\
<<set $annie.latexfetish += 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "redlatexpanties">>\
The light gleams on the red latex panties as soon as she opens the box, and her eyes widen. Pulling the panties out of the box, she can’t help but caress the soft, shiny material, feeling it flex and flow around her fingers. It’s //definitely// not like anything else in her wardrobe, and her curiosity is strong.
It takes her a moment to realize that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her lingerie, though very unusual lingerie, and her cheeks flush at the implications. One only buys underwear for someone else if they intend to see it worn.
But that might not be the worst thing. After all, <<print $annie.name>> has been getting more interested in latex these days, and this seems like a good way to get into it. A longer examination of the box reveals care instructions and a bottle of skin cream, along with a guide for how to wear latex panties properly. It looks pretty involved, more than she’s willing to invest time in tonight with sleep so close, but as she puts the panties back in the box, <<print $annie.name>> resolves to try wearing them soon.
She has to get used to it, after all, if she’s going to wear it for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.latexcolor = "red">>\
<<set $annie.latexpanties = true>>\
<<set $annie.latexfetish += 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "blacklatexbra">>\
She's excited when she sees light gleaming on the shiny black material of another article of latex clothing, and she pulls it out of the box quickly, marvelling at the unusual texture and feel of the latex. She's happy to see that it's a bra, and one intended to fit her, even.
It takes her a moment to realize that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her lingerie, though very unusual lingerie, and her cheeks flush at the implications. One only buys underwear for someone else if they intend to see it worn.
But that might not be the worst thing. <<if $annie.latexpanties == true>>The bra goes with the panties that she already has, and getting more skin cream is certainly helpful. She's not a latex //expert// but any means, but she's certainly getting there.<<else>>After all, <<print $annie.name>> has been getting more interested in latex these days, and this seems like a good way to get into it. A longer examination of the box reveals care instructions and a bottle of skin cream, along with a guide for how to wear latex bra properly. It looks pretty involved, more than she’s willing to invest time in tonight with sleep so close, but as she puts the bra back in the box, <<print $annie.name>> resolves to try wearing them soon. <</if>>
She has to get used to it, after all, if she’s going to wear it for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.latexcolor = "black">>\
<<set $annie.latexbra = true>>\
<<set $annie.latexfetish += 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "whitelatexbra">>\
She's excited when she sees light gleaming on the shiny white material of another article of latex clothing, and she pulls it out of the box quickly, marvelling at the unusual texture and feel of the latex. She's happy to see that it's a bra, and one intended to fit her, even.
It takes her a moment to realize that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her lingerie, though very unusual lingerie, and her cheeks flush at the implications. One only buys underwear for someone else if they intend to see it worn.
But that might not be the worst thing. <<if $annie.latexpanties == true>>The bra goes with the panties that she already has, and getting more skin cream is certainly helpful. She's not a latex //expert// but any means, but she's certainly getting there.<<else>>After all, <<print $annie.name>> has been getting more interested in latex these days, and this seems like a good way to get into it. A longer examination of the box reveals care instructions and a bottle of skin cream, along with a guide for how to wear latex bra properly. It looks pretty involved, more than she’s willing to invest time in tonight with sleep so close, but as she puts the bra back in the box, <<print $annie.name>> resolves to try wearing them soon. <</if>>
She has to get used to it, after all, if she’s going to wear it for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.latexcolor = "white">>\
<<set $annie.latexbra = true>>\
<<set $annie.latexfetish += 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "redlatexbra">>\
She's excited when she sees light gleaming on the shiny red material of another article of latex clothing, and she pulls it out of the box quickly, marvelling at the unusual texture and feel of the latex. She's happy to see that it's a bra, and one intended to fit her, even.
It takes her a moment to realize that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> bought her lingerie, though very unusual lingerie, and her cheeks flush at the implications. One only buys underwear for someone else if they intend to see it worn.
But that might not be the worst thing. <<if $annie.latexpanties == true>>The bra goes with the panties that she already has, and getting more skin cream is certainly helpful. She's not a latex //expert// but any means, but she's certainly getting there.<<else>>After all, <<print $annie.name>> has been getting more interested in latex these days, and this seems like a good way to get into it. A longer examination of the box reveals care instructions and a bottle of skin cream, along with a guide for how to wear latex bra properly. It looks pretty involved, more than she’s willing to invest time in tonight with sleep so close, but as she puts the bra back in the box, <<print $annie.name>> resolves to try wearing them soon. <</if>>
She has to get used to it, after all, if she’s going to wear it for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
<<set $annie.latexcolor = "red">>\
<<set $annie.latexbra = true>>\
<<set $annie.latexfetish += 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "blacklatexcorset">>\
The light shines on the black garment in the box, and as she pulls it out, <<print $annie.name>> is quick to notice the myriad zippers and laces on the...corset. It’s a corset made of black latex.
She’s never really considered wearing a corset before meeting <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, but this one looks...well, not exactly //comfortable//. It’s still a corset. But it looks like something she could wear easily enough.
It makes her wonder if <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> is telling her that she needs to slim down or...or something. She looks at herself in the mirror, suddenly feeling a little self-conscious, before looking back at the corset, running her hand over the smooth latex, feeling the way it flexes and shifts around her fingers. No, she realizes, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> isn’t the type to imply something so indirectly. This isn’t about the corset. It’s about the //latex//.
And <<print $annie.name>> has to admit she’s excited to try it on.
But not tonight. There’s no way she could sleep with it on. She’ll take a look at it in the morning, and maybe then...maybe...
<<set $annie.latexcolor = "black">>\
<<set $annie.latexcorset = true>>\
<<set $annie.latexfetish += 5>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "whitelatexcorset">>\
The light shines on the white garment in the box, and as she pulls it out, <<print $annie.name>> is quick to notice the myriad zippers and laces on the...corset. It’s a corset made of white latex.
She’s never really considered wearing a corset before meeting <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, but this one looks...well, not exactly //comfortable//. It’s still a corset. But it looks like something she could wear easily enough.
It makes her wonder if <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> is telling her that she needs to slim down or...or something. She looks at herself in the mirror, suddenly feeling a little self-conscious, before looking back at the corset, running her hand over the smooth latex, feeling the way it flexes and shifts around her fingers. No, she realizes, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> isn’t the type to imply something so indirectly. This isn’t about the corset. It’s about the //latex//.
And <<print $annie.name>> has to admit she’s excited to try it on.
But not tonight. There’s no way she could sleep with it on. She’ll take a look at it in the morning, and maybe then...maybe...
<<set $annie.latexcolor = "white">>\
<<set $annie.latexcorset = true>>\
<<set $annie.latexfetish += 5>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "redlatexcorset">>\
The light shines on the red garment in the box, and as she pulls it out, <<print $annie.name>> is quick to notice the myriad zippers and laces on the...corset. It’s a corset made of red latex.
She’s never really considered wearing a corset before meeting <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, but this one looks...well, not exactly //comfortable//. It’s still a corset. But it looks like something she could wear easily enough.
It makes her wonder if <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> is telling her that she needs to slim down or...or something. She looks at herself in the mirror, suddenly feeling a little self-conscious, before looking back at the corset, running her hand over the smooth latex, feeling the way it flexes and shifts around her fingers. No, she realizes, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> isn’t the type to imply something so indirectly. This isn’t about the corset. It’s about the //latex//.
And <<print $annie.name>> has to admit she’s excited to try it on.
But not tonight. There’s no way she could sleep with it on. She’ll take a look at it in the morning, and maybe then...maybe...
<<set $annie.latexcolor = "red">>\
<<set $annie.latexcorset = true>>\
<<set $annie.latexfetish += 5>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "blacklatexpartialsuit">>\
The characteristic shine of black latex greets her eyes as she opens the box, but more of it than she expected. With careful movements and hands that are shaking slightly in excitement, <<print $annie.name>> pulls the suit out of the box, holding it up to get a good look. She had no idea that these kinds of suits were available, marveling at the craftsmanship, from the short sleeves all the way down to the thighs. It looks like it would be a true pain in the ass to put on, but a delight to actually wear.
She wouldn’t be able to use any of her underwear if she were to wear it, and she realizes with a blush that that’s the point; <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> clearly intends for this to be her undergarment, and she can’t deny that the thought of wearing it under her clothes is more than a little arousing.
But it’s late, and she’s not going to get it on tonight. She’ll take a look in the morning, and see how she feels about it then. She sets the box aside, but then, after a moment, takes the partial latex suit out of the box, draping it on top of her and running her hands over the smooth material. She shudders in delight, imagining it on her body, drifting off to pleasant dreams full of seas of latex love.
<<set $annie.latexcolor = "black">>\
<<set $annie.latexpartialbodysuit = true>>\
<<set $annie.latexfetish += 5>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 4>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "whitelatexpartialsuit">>\
The characteristic shine of white latex greets her eyes as she opens the box, but more of it than she expected. With careful movements and hands that are shaking slightly in excitement, <<print $annie.name>> pulls the suit out of the box, holding it up to get a good look. She had no idea that these kinds of suits were available, marveling at the craftsmanship, from the short sleeves all the way down to the thighs. It looks like it would be a true pain in the ass to put on, but a delight to actually wear.
She wouldn’t be able to use any of her underwear if she were to wear it, and she realizes with a blush that that’s the point; <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> clearly intends for this to be her undergarment, and she can’t deny that the thought of wearing it under her clothes is more than a little arousing.
But it’s late, and she’s not going to get it on tonight. She’ll take a look in the morning, and see how she feels about it then. She sets the box aside, but then, after a moment, takes the partial latex suit out of the box, draping it on top of her and running her hands over the smooth material. She shudders in delight, imagining it on her body, drifting off to pleasant dreams full of seas of latex love.
<<set $annie.latexcolor = "white">>\
<<set $annie.latexpartialbodysuit = true>>\
<<set $annie.latexfetish += 5>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 4>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "redlatexpartialsuit">>\
The characteristic shine of red latex greets her eyes as she opens the box, but more of it than she expected. With careful movements and hands that are shaking slightly in excitement, <<print $annie.name>> pulls the suit out of the box, holding it up to get a good look. She had no idea that these kinds of suits were available, marveling at the craftsmanship, from the short sleeves all the way down to the thighs. It looks like it would be a true pain in the ass to put on, but a delight to actually wear.
She wouldn’t be able to use any of her underwear if she were to wear it, and she realizes with a blush that that’s the point; <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> clearly intends for this to be her undergarment, and she can’t deny that the thought of wearing it under her clothes is more than a little arousing.
But it’s late, and she’s not going to get it on tonight. She’ll take a look in the morning, and see how she feels about it then. She sets the box aside, but then, after a moment, takes the partial latex suit out of the box, draping it on top of her and running her hands over the smooth material. She shudders in delight, imagining it on her body, drifting off to pleasant dreams full of seas of latex love.
<<set $annie.latexcolor = "red">>\
<<set $annie.latexpartialbodysuit = true>>\
<<set $annie.latexfetish += 5>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 4>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "blacklatexfullsuit">>\
She’s only slightly surprised to find the shine of properly maintained black latex waiting for her in the box, but her heart starts racing when she sees the fingers and the toes. She pulls the full ensemble out, panting slightly as she sees that the suit is as tall as she is, from neck to toe. And including the toes. And the hands. And everything in between.
She already knows it will fit. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has never been wrong yet on getting her dimensions right, a thought that makes her shiver a little. Getting it on will be even more difficult than the partial suit that she already has, but there, tucked in the box, is a bottle of moisturizer. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> thought of that too, as of course she did.
The temptation to put on the suit is almost overwhelming, but <<print $annie.name>> manages to restrain herself, if only because it’s already so late and she’s tired. But she lays down on the bed, draping the latex outfit over her, feeling it touching her, imagining what it will be like when she’s wearing it for real instead of just fantasizing about it. And as she runs her hands over the smooth latex, feeling it press into her skin, she realizes that she’s getting wet.
She might not be getting much sleep at this rate, but she couldn’t care less.
<<set $annie.latexcolor = "black">>\
<<set $annie.latexfullbodysuit = true>>\
<<set $annie.latexfetish += 5>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "whitelatexfullsuit">>\
She’s only slightly surprised to find the shine of properly maintained white latex waiting for her in the box, but her heart starts racing when she sees the fingers and the toes. She pulls the full ensemble out, panting slightly as she sees that the suit is as tall as she is, from neck to toe. And including the toes. And the hands. And everything in between.
She already knows it will fit. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has never been wrong yet on getting her dimensions right, a thought that makes her shiver a little. Getting it on will be even more difficult than the partial suit that she already has, but there, tucked in the box, is a bottle of moisturizer. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> thought of that too, as of course she did.
The temptation to put on the suit is almost overwhelming, but <<print $annie.name>> manages to restrain herself, if only because it’s already so late and she’s tired. But she lays down on the bed, draping the latex outfit over her, feeling it touching her, imagining what it will be like when she’s wearing it for real instead of just fantasizing about it. And as she runs her hands over the smooth latex, feeling it press into her skin, she realizes that she’s getting wet.
She might not be getting much sleep at this rate, but she couldn’t care less.
<<set $annie.latexcolor = "white">>\
<<set $annie.latexfullbodysuit = true>>\
<<set $annie.latexfetish += 5>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "redlatexfullsuit">>\
She’s only slightly surprised to find the shine of properly maintained red latex waiting for her in the box, but her heart starts racing when she sees the fingers and the toes. She pulls the full ensemble out, panting slightly as she sees that the suit is as tall as she is, from neck to toe. And including the toes. And the hands. And everything in between.
She already knows it will fit. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has never been wrong yet on getting her dimensions right, a thought that makes her shiver a little. Getting it on will be even more difficult than the partial suit that she already has, but there, tucked in the box, is a bottle of moisturizer. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> thought of that too, as of course she did.
The temptation to put on the suit is almost overwhelming, but <<print $annie.name>> manages to restrain herself, if only because it’s already so late and she’s tired. But she lays down on the bed, draping the latex outfit over her, feeling it touching her, imagining what it will be like when she’s wearing it for real instead of just fantasizing about it. And as she runs her hands over the smooth latex, feeling it press into her skin, she realizes that she’s getting wet.
She might not be getting much sleep at this rate, but she couldn’t care less.
<<set $annie.latexcolor = "red">>\
<<set $annie.latexfullbodysuit = true>>\
<<set $annie.latexfetish += 5>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "dogears">>\
The look on her face is one of confusion as she pulls the headband out of the box, holding it up to the light to get a better look at the dog ears. It looks like a simple headband, but a quick examination makes it clear that it’s more than that: there are sensors on the band, and the band itself is the same color as her hair, designed to be hidden, to make the ears look more natural, seemingly growing out of the top of her head.
And, she has to admit, the idea that they //could// be doing just that makes her blush.
She very carefully puts the ears back into the box, making sure that they’re not damaged. She’s not going to wear them to bed, fearful that she may damage them, but the idea that they’ll still be there in the more, waiting for her to put them on like a good puppy, swirls around her head like a tempest.
<<set $annie.animaltype = "dog">>\
<<set $annie.earsheadbandcheck = true>>\
<<set $annie.earsheadband = "dog ears">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cowears">>\
The look on her face is one of confusion as she pulls the headband out of the box, holding it up to the light to get a better look at the cow ears. It looks like a simple headband, but a quick examination makes it clear that it’s more than that: there are sensors on the band, and the band itself is the same color as her hair, designed to be hidden, to make the ears look more natural, seemingly growing out of the top of her head.
And, she has to admit, the idea that they //could// be doing just that makes her blush.
She very carefully puts the ears back into the box, making sure that they’re not damaged. She’s not going to wear them to bed, fearful that she may damage them, but the idea that they’ll still be there in the more, waiting for her to put them on like a good puppy, swirls around her head like a tempest.
<<set $annie.animaltype = "cow">>\
<<set $annie.earsheadbandcheck = true>>\
<<set $annie.earsheadband = "cow ears">>\
<<set $annie.petgirlfetish += 3>>\
<<set $annie.lactationfetish += 2>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "catears">>\
The look on her face is one of confusion as she pulls the headband out of the box, holding it up to the light to get a better look at the cat ears. It looks like a simple headband, but a quick examination makes it clear that it’s more than that: there are sensors on the band, and the band itself is the same color as her hair, designed to be hidden, to make the ears look more natural, seemingly growing out of the top of her head.
And, she has to admit, the idea that they //could// be doing just that makes her blush.
She very carefully puts the ears back into the box, making sure that they’re not damaged. She’s not going to wear them to bed, fearful that she may damage them, but the idea that they’ll still be there in the more, waiting for her to put them on like a good puppy, swirls around her head like a tempest.
<<set $annie.animaltype = "cat">>\
<<set $annie.earsheadbandcheck = true>>\
<<set $annie.earsheadband = "cat ears">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "foxears">>\
The look on her face is one of confusion as she pulls the headband out of the box, holding it up to the light to get a better look at the fox ears. It looks like a simple headband, but a quick examination makes it clear that it’s more than that: there are sensors on the band, and the band itself is the same color as her hair, designed to be hidden, to make the ears look more natural, seemingly growing out of the top of her head.
And, she has to admit, the idea that they //could// be doing just that makes her blush.
She very carefully puts the ears back into the box, making sure that they’re not damaged. She’s not going to wear them to bed, fearful that she may damage them, but the idea that they’ll still be there in the more, waiting for her to put them on like a good puppy, swirls around her head like a tempest.
<<set $annie.animaltype = "fox">>\
<<set $annie.earsheadbandcheck = true>>\
<<set $annie.earsheadband = "fox ears">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 3>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "dogcollar">>\
She’s not prepared for the sight that greets her from inside the box. She carefully lifts the collar out, getting a good look at it in the light. At first, she thinks it must be a joke, something that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> got her as a gag, but as she looks closer, she realizes that the collar isn’t designed to fit on a puppy. The padded inside makes it clear that it supposed to be worn by a person...who wants to //be// a good puppy.
And it’s //her// size.
She quickly stuffs the collar back into the box, closing it and setting it aside, breathing heavily. It takes her a moment to realize that she’s rubbing her legs together, and she has to take a deep breath to calm herself enough to stop. Her heart is racing, her face is flushed, and she wants nothing more than to put on the collar and be a good dog for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
She doesn’t know how she’s going to sleep tonight.
<<set $annie.animaltype = "dog">>\
<<set $annie.animalcollarcheck = true>>\
<<set $annie.animalcollar = "dog collar">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cowcollar">>\
She’s not prepared for the sight that greets her from inside the box. She carefully lifts the collar out, getting a good look at it in the light. At first, she thinks it must be a joke, something that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> got her as a gag, but as she looks closer, she realizes that the collar isn’t designed to fit on a cow. The padded inside makes it clear that it supposed to be worn by a person...who wants to //be// a good cow.
And it’s //her// size.
She quickly stuffs the collar back into the box, closing it and setting it aside, breathing heavily. It takes her a moment to realize that she’s rubbing her legs together, and she has to take a deep breath to calm herself enough to stop. Her heart is racing, her face is flushed, and she wants nothing more than to put on the collar and be a good, docile, happy cow for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
She doesn’t know how she’s going to sleep tonight.
<<set $annie.animaltype = "cow">>\
<<set $annie.animalcollarcheck = true>>\
<<set $annie.animalcollar = "cow collar">>\
<<set $annie.petgirlfetish += 3>>\
<<set $annie.lactationfetish += 2>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "catcollar">>\
She’s not prepared for the sight that greets her from inside the box. She carefully lifts the collar out, getting a good look at it in the light. At first, she thinks it must be a joke, something that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> got her as a gag, but as she looks closer, she realizes that the collar isn’t designed to fit on a kitten. The padded inside makes it clear that it supposed to be worn by a person...who wants to //be// a good kitten.
And it’s //her// size.
She quickly stuffs the collar back into the box, closing it and setting it aside, breathing heavily. It takes her a moment to realize that she’s rubbing her legs together, and she has to take a deep breath to calm herself enough to stop. Her heart is racing, her face is flushed, and she wants nothing more than to put on the collar and be a good kitten for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
She doesn’t know how she’s going to sleep tonight.
<<set $annie.animaltype = "cat">>\
<<set $annie.animalcollarcheck = true>>\
<<set $annie.animalcollar = "cat collar">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "foxcollar">>\
She’s not prepared for the sight that greets her from inside the box. She carefully lifts the collar out, getting a good look at it in the light. At first, she thinks it must be a joke, something that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> got her as a gag, but as she looks closer, she realizes that the collar isn’t designed to fit on a fox. The padded inside makes it clear that it supposed to be worn by a person...who wants to //be// a cute, playful fox.
And it’s //her// size.
She quickly stuffs the collar back into the box, closing it and setting it aside, breathing heavily. It takes her a moment to realize that she’s rubbing her legs together, and she has to take a deep breath to calm herself enough to stop. Her heart is racing, her face is flushed, and she wants nothing more than to put on the collar and be a playful foxgirl for <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.
She doesn’t know how she’s going to sleep tonight.
<<set $annie.animaltype = "fox">>\
<<set $annie.animalcollarcheck = true>>\
<<set $annie.animalcollar = "fox collar">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 3>>\
<<obedience "$annie" -2>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "dogtail">>\
It takes a moment for her to realize what she’s looking at. The tail itself is obvious, could not be more so, but just as she’s wondering why <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> would give her a dog tail, she sees the other end of it. The, for lack of a better term, business end.
<<if $annie.analskill < 25>>\
As realization sinks in, she starts to feel uncomfortable. That looks like a //big// butt plug to her relatively inexperienced eyes, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
On the other hand, having a proper puppy tail //would// be pretty hot...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She’s not putting anything in her ass. Not //tonight//, anyway. But maybe soon...
<<else>>\
As realization sinks in, she starts to feel hot. That looks like a //big// butt plug, even bigger than what’s she’s normally used to, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
Having a proper puppy tail //would// be pretty hot, after all. She never considered that someone might make something that would cater to her //needs// like this...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She has something else on her mind right now. Something more //immediate//. She’ll worry about that tail in the morning, though she’s sure it will haunt her dreams all night. Not that she’s going to complain, as her hand wanders down between her legs.
<</if>>\
<<set $annie.animaltype = "dog">>\
<<set $annie.tailplugcheck = true>>\
<<set $annie.tailplug = "dog tail">>\
<<set $annie.petgirlfetish += 4>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 2>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cowtail">>\
It takes a moment for her to realize what she’s looking at. The tail itself is obvious, could not be more so, but just as she’s wondering why <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> would give her a cow tail, she sees the other end of it. The, for lack of a better term, business end.
<<if $annie.analskill < 25>>\
As realization sinks in, she starts to feel uncomfortable. That looks like a //big// butt plug to her relatively inexperienced eyes, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
On the other hand, having a proper cow tail //would// be pretty hot...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She’s not putting anything in her ass. Not //tonight//, anyway. But maybe soon...
<<else>>\
As realization sinks in, she starts to feel hot. That looks like a //big// butt plug, even bigger than what’s she’s normally used to, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
Having a proper cow tail //would// be pretty hot, after all. She never considered that someone might make something that would cater to her //needs// like this...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She has something else on her mind right now. Something more //immediate//. She’ll worry about that tail in the morning, though she’s sure it will haunt her dreams all night. Not that she’s going to complain, as her hand wanders down between her legs.
<</if>>\
<<set $annie.animaltype = "cow">>\
<<set $annie.tailplugcheck = true>>\
<<set $annie.tailplug = "cow tail">>\
<<set $annie.petgirlfetish += 3>>\
<<set $annie.lactationfetish += 2>>\
<<trust "$annie" 3>>\
<<obedience "$annie" 3>>\
<<mindbreak "$annie" 3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cattail">>\
It takes a moment for her to realize what she’s looking at. The tail itself is obvious, could not be more so, but just as she’s wondering why <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> would give her a cat tail, she sees the other end of it. The, for lack of a better term, business end.
<<if $annie.analskill < 25>>\
As realization sinks in, she starts to feel uncomfortable. That looks like a //big// butt plug to her relatively inexperienced eyes, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
On the other hand, having a proper kitten tail //would// be pretty hot...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She’s not putting anything in her ass. Not //tonight//, anyway. But maybe soon...
<<else>>\
As realization sinks in, she starts to feel hot. That looks like a //big// butt plug, even bigger than what’s she’s normally used to, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
Having a proper kitten tail //would// be pretty hot, after all. She never considered that someone might make something that would cater to her //needs// like this...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She has something else on her mind right now. Something more //immediate//. She’ll worry about that tail in the morning, though she’s sure it will haunt her dreams all night. Not that she’s going to complain, as her hand wanders down between her legs.
<</if>>\
<<set $annie.animaltype = "cat">>\
<<set $annie.tailplugcheck = true>>\
<<set $annie.tailplug = "cat tail">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "foxtail">>\
It takes a moment for her to realize what she’s looking at. The tail itself is obvious, could not be more so, but just as she’s wondering why <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> would give her a fox tail, she sees the other end of it. The, for lack of a better term, business end.
<<if $annie.analskill < 25>>\
As realization sinks in, she starts to feel uncomfortable. That looks like a //big// butt plug to her relatively inexperienced eyes, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
On the other hand, having a proper fox tail //would// be pretty hot...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She’s not putting anything in her ass. Not //tonight//, anyway. But maybe soon...
<<else>>\
As realization sinks in, she starts to feel hot. That looks like a //big// butt plug, even bigger than what’s she’s normally used to, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
Having a proper fox tail //would// be pretty hot, after all. She never considered that someone might make something that would cater to her //needs// like this...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way it moves, how soft it feels in her hands, and imagines how it would look poking out of the bottom of a skirt.
Or the top.
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She has something else on her mind right now. Something more //immediate//. She’ll worry about that tail in the morning, though she’s sure it will haunt her dreams all night. Not that she’s going to complain, as her hand wanders down between her legs.
<</if>>\
<<set $annie.animaltype = "fox">>\
<<set $annie.tailplugcheck = true>>\
<<set $annie.tailplug = "fox tail">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 2>>\
<<trust "$annie" 3>>\
<<obedience "$annie" -2>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "foxmultitail">>\
It takes a moment for her to realize what she’s looking at. The tail itself is obvious, could not be more so, but just as she’s wondering why <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> would give her a fox tail, much less //three// of them, she sees the other end of it. The, for lack of a better term, business end.
<<if $annie.analskill < 25>>\
As realization sinks in, she starts to feel uncomfortable. That looks like a //big// butt plug to her relatively inexperienced eyes, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
On the other hand, having a proper kitsune tail //would// be pretty hot...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way the tails move, how soft they feel in her hands, and imagines how they would look poking out of the bottom of a skirt.
Or the top.
She smiles mischeviously. She knows about kitsunes, their playful nature and talent for trickery. Surely <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> does as well. Is that what she intended when she gave <<print $annie.name>> this gift?
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She’s not putting anything in her ass. Not //tonight//, anyway. But maybe soon...
<<else>>\
As realization sinks in, she starts to feel hot. That looks like a //big// butt plug, even bigger than what’s she’s normally used to, and the thought that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> expects her to //wear// that thing makes her shift in her seat.
Having a proper kitsune tail //would// be pretty hot, after all. She never considered that someone might make something that would cater to her //needs// like this...
<<print $annie.name>> takes the tailplug out of the box, looking at it closely, feeling the way the tails move, how soft they feel in her hands, and imagines how they would look poking out of the bottom of a skirt.
Or the top.
She smiles mischeviously. She knows about kitsunes, their playful nature and talent for trickery. Surely <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> does as well. Is that what she intended when she gave <<print $annie.name>> this gift?
She quickly puts it back in the box, her face flushed red, the heat between her legs growing almost unbearable. She has something else on her mind right now. Something more //immediate//. She’ll worry about that tail in the morning, though she’s sure it will haunt her dreams all night. Not that she’s going to complain, as her hand wanders down between her legs.
<</if>>\
<<set $annie.animaltype = "fox">>\
<<set $annie.tailplugcheck = true>>\
<<set $annie.tailplug = "kitsune tail">>\
<<set $annie.petgirlfetish += 3>>\
<<friendship "$annie" 3>>\
<<trust "$annie" 4>>\
<<obedience "$annie" -5>>\
<<mindbreak "$annie" -3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cowbell">>\
She chuckles as she sees the cowbell in the box, thinking of the famous sketch and the need for more cowbell. But as she looks she sees that this isn't an instrument, but rather a proper cowbell, though a bit smaller than is typical. This bell is meant to be worn, and it's not meant to be worn by a cow.
Well, it //is// meant to be worn by a cow, but more a cow like //her//.
She attaches it to her <<print $annie.animalcollar>> without too much issue, letting out a breathless sigh when she hears the clunk sound. It just feels //right// somehow, like exactly the sort of thing she should be wearing. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has a great sense of the sort of things <<print $annie.name>> needs, it seems, though that's not surprising anymore...
<<set $annie.cowbell = true>>\
<<set $annie.petgirlfetish += 2>>\
<<set $annie.lactationfetish += 3>>\
<<friendship "$annie" 1>>\
<<trust "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "pettag">>\
The small silver tag is intricately engraved, but she's easily able to make out what it says.
//<<print $annie.name>>, <<print $annie.animaltype>>, owned by <<print $player.name>>//
It's about a subtle as a hammer to the face, but <<print $annie.name>> still finds herself panting in arousal. This is it. This is <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> explicitly stating that she wants to own her <<if $annie.animaltype == "dog">>puppy<<elseif $annie.animaltype == "cat">>kitten<<else>><<print $annie.animaltype>><</if>>. The thought is both arousing and terrifying, and she can't figure out how to feel about it; her conflicting emotions make her laugh, cry, and shudder all at the same time.
She hugs her pillow tightly, still a confused mess even as sleep overtakes her, and her dreams assail her sanity.
<<set $annie.pettag = true>>\
<<set $annie.petgirlfetish += 5>>\
<<friendship "$annie" 1>>\
<<trust "$annie" 1>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" 5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "cowtag">>\
The cow identification tag seems to mock her as it sits in the box. At first she thinks it's a joke. <<if $annie.lactating !== "no">>She has been milking herself a lot lately, but she's not a //cow//, <<if $annie.animaltype == "cow">>though not for lack of trying.<<else>>right?<</if>><<else>><<if $annie.animaltype == "cow">>She //has// been wearing a lot of cow things, though...so maybe this is just more of it.<<else>>If so, it's in bad taste.<</if>>
But she can't help but notice that it's clearly designed to be worn like an earring. And she //does// have her ears pierced.
When she puts it on, she's surprised to see how relatively unobtrusive it is. It's clearly not a normal earring, but it's also not loudly proclaiming what it is. Someone would have to look closely to see that it identifies her as "Cow #0451". Maybe...maybe she could wear it outside?
<<set $annie.cowtag = true>>\
<<set $annie.petgirlfetish += 1>>\
<<set $annie.lactationfetish += 3>>\
<<mindbreak "$annie" 2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverstudsearrings">>\
She smiles at the sparkle in the box, pulling the silver studs out and holding them up to the light. They’re nice, though simple silver, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. Beautiful and meaningful all at the same time. She can’t wait to find an occasion to wear them.
<<set $annie.silverstudsearrings = true>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldstudsearrings">>\
She smiles at the sparkle in the box, pulling the golden studs out and holding them up to the light. They’re nice, beautiful high-quality gold, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. Beautiful and meaningful all at the same time. She can’t wait to find an occasion to wear them.
<<set $annie.goldstudsearrings = true>>\
<<friendship "$annie" 3>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "diamondstudsearrings">>\
She smiles at the sparkle in the box, pulling the diamond studs out and holding them up to the light. They’re beautiful, set in high-quality gold, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. Beautiful and meaningful all at the same time. She can’t wait to find an occasion to wear them.
<<set $annie.diamondstudsearrings = true>>\
<<friendship "$annie" 5>>\
<<mindbreak "$annie" -3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverhoopsearrings">>\
She smiles at the sparkle in the box, pulling the silver hoops out and holding them up to the light. They’re nice, made of simple silver, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. She can't help but think of the implications of hoop earrings, though: they're usually worn by very feminine women. Still, she can’t wait to find an occasion to wear them.
<<set $annie.silverhoopsearrings = true>>\
<<set $annie.femmefetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldhoopsearrings">>\
She smiles at the sparkle in the box, pulling the golden hoops out and holding them up to the light. They’re beautiful, made of lightweight gold alloy, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. She can't help but think of the implications of hoop earrings, though: they're usually worn by very feminine women. Still, she can’t wait to find an occasion to wear them.
<<set $annie.goldhoopsearrings = true>>\
<<set $annie.femmefetish += 5>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverheartsearrings">>\
She smiles at the sparkle in the box, pulling the silver heart-shaped earrings out and holding them up to the light. They’re nice, made of intricately shaped silver, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. There's no doubting the femininity of such a design, but they're beautiful all the same. She can’t wait to find an occasion to wear them.
<<set $annie.silverheartsearrings = true>>\
<<set $annie.femmefetish += 2>>\
<<friendship "$annie" 3>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldheartsearrings">>\
She smiles at the sparkle in the box, pulling the golden heart-shaped earrings out and holding them up to the light. They’re beautiful, made of intricately shaped gold, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. There's no doubting the femininity of such a design, but they're beautiful all the same. She can’t wait to find an occasion to wear them.
<<set $annie.goldheartsearrings = true>>\
<<set $annie.femmefetish += 3>>\
<<friendship "$annie" 4>>\
<<mindbreak "$annie" -3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "opulentearrings">>\
She gasps at the sparkle in the box, pulling the opulent earrings out and holding them up to the light. They’re exquisite, made of intricately shaped gold and set with a single beautiful diamond, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. There's no doubting the femininity of such a design, but they're beautiful all the same. She can’t wait to find an occasion to wear them.
<<set $annie.opulentearrings = true>>\
<<set $annie.femmefetish += 3>>\
<<friendship "$annie" 6>>\
<<mindbreak "$annie" -3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "extravagantearrings">>\
She gasps at the sparkle in the box, pulling the extravagant earrings out and holding them up to the light. They’re, well, //extravagant//, made of intricately shaped gold and set with a several beautiful diamonds, but more than that, they’re a gift for her, from <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. There's no doubting the femininity of such a design, but they're beautiful all the same. She can’t wait to find an occasion to wear them, though they're definitely not meant for every day use.
<<set $annie.extravagantearrings = true>>\
<<set $annie.femmefetish += 4>>\
<<friendship "$annie" 10>>\
<<mindbreak "$annie" -5>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverbarsnipples">>\
The metal shine in the box makes her pause for a moment before she realizes that these aren’t earrings, but rather intended for another part of her body. She can feel her erect nipples pushing against her shirt, forced to do so by her piercings, and she wonders, not for the first time, if she should take them out. But now <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has given her //new// piercings, and she can’t just not wear those, right? The simple silver bars are certainly nice, though...
<<set $annie.silverbarsnipples = true>>\
<<set $annie.exhibitionfetish += 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldbarsnipples">>\
The metal shine in the box makes her pause for a moment before she realizes that these aren’t earrings, but rather intended for another part of her body. She can feel her erect nipples pushing against her shirt, forced to do so by her piercings, and she wonders, not for the first time, if she should take them out. But now <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has given her //new// piercings, and she can’t just not wear those, right? The somewhat-heavy golden bars are certainly nice, though...
<<set $annie.goldbarsnipples = true>>\
<<set $annie.exhibitionfetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverringsnipples">>\
The metal shine in the box makes her pause for a moment before she realizes that these aren’t earrings, but rather intended for another part of her body. She can feel her erect nipples pushing against her shirt, forced to do so by her piercings, and she wonders, not for the first time, if she should take them out. But now <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has given her //new// piercings, and she can’t just not wear those, right? These simple silver rings are nice, but <<print $annie.name>> can't help but wonder what it would feel like to have someone, or something...//pull// on them in the heat of the moment...
<<set $annie.silverringsnipples = true>>\
<<set $annie.exhibitionfetish += 3>>\
<<set $annie.bondagefetish += 1>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldringsnipples">>\
The metal shine in the box makes her pause for a moment before she realizes that these aren’t earrings, but rather intended for another part of her body. She can feel her erect nipples pushing against her shirt, forced to do so by her piercings, and she wonders, not for the first time, if she should take them out. But now <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has given her //new// piercings, and she can’t just not wear those, right? These simple but heavy gold rings are nice, but <<print $annie.name>> can't help but wonder what it would feel like to have someone, or something...//pull// on them in the heat of the moment...
<<set $annie.goldringsnipples = true>>\
<<set $annie.exhibitionfetish += 4>>\
<<set $annie.bondagefetish += 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverheartsnipples">>\
The metal shine in the box makes her pause for a moment before she realizes that these aren’t earrings, but rather intended for another part of her body. She can feel her erect nipples pushing against her shirt, forced to do so by her piercings, and she wonders, not for the first time, if she should take them out. But now <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has given her //new// piercings, and she can’t just not wear those, right? These beautiful silver hearts, designed to fit around her nipples, are nice, but anyone seeing them would definitely think them feminine...though anyone she's showing would certainly know that already.
<<set $annie.silverheartsnipples = true>>\
<<set $annie.exhibitionfetish += 2>>\
<<set $annie.femmefetish += 2>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldheartsnipples">>\
The metal shine in the box makes her pause for a moment before she realizes that these aren’t earrings, but rather intended for another part of her body. She can feel her erect nipples pushing against her shirt, forced to do so by her piercings, and she wonders, not for the first time, if she should take them out. But now <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> has given her //new// piercings, and she can’t just not wear those, right? These gorgeous golden hearts, designed to fit around her nipples, are nice, but anyone seeing them would definitely think them feminine...though anyone she's showing would certainly know that already.
<<set $annie.goldheartsnipples = true>>\
<<set $annie.exhibitionfetish += 3>>\
<<set $annie.femmefetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "nipplechain">>\
The metal shine in the box makes her pause for a moment before she realized what she's looking at. Well, the chain part was obvious, to be sure, but the ends...when she realizes that the chain is designed to hang from her //nipples//, she almost drops the box, managing to just barely hold on to it at the last moment. She pulls the chain out, feeling the weight in her hand, and can't help but think that wearing this will pull on her nipples //constantly//. The thought makes her squirm a little.
<<set $annie.nipplechain = true>>\
<<set $annie.exhibitionfetish += 2>>\
<<set $annie.bondagefetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverstudbelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. This simple silver stud isn't much, but it's a gift, and she's happy to receive it. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.silverstudbelly = true>>\
<<set $annie.exhibitionfetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldstudbelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. This simple golden stud is quite nice, and it's a gift, so she's happy to receive it. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.goldstudbelly = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "diamondstudbelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. This beautiful diamond stud is very nice, and it's a gift, so she's happy to receive it. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.diamondstudbelly = true>>\
<<set $annie.exhibitionfetish += 7>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -3>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverringbelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. This lovely little silver ring isn't fancy, but it's a gift, so she's happy to receive it. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.silverringbelly = true>>\
<<set $annie.exhibitionfetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldringbelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. This lovely little golden ring is quite beautiful, and it's a gift, so she's happy to receive it. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.goldringbelly = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "silverfertilitybelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. She doesn't know why it looks like a...well, like a pregnant woman, but it's beautiful. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.silverfertilitybelly = true>>\
<<set $annie.exhibitionfetish += 3>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "goldfertilitybelly">>\
The sparkle in the box makes her blink, and then smile. Ever since <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> convinced her to get her belly button pierced, <<print $annie.name>> has been enjoying the feeling of it, of knowing that every part of her is loved and desired. She doesn't know what it's supposed to represent, but it makes her think of babies for some reason. She’s tempted to swap out the piercing immediately, but decides to leave it for now.
<<set $annie.goldfertilitybelly = true>>\
<<set $annie.exhibitionfetish += 5>>\
<<friendship "$annie" 1>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "padlockpendant">>\
She lifts the small decorative lock out of the box by its chain, holding it up to the light. It's surprisingly nice, though clearly not intended to be used //as// a lock, but she likes the look of it. The fact that it also has //implications// is someone else's probllem as far as she's concerned. She could wear this easily enough and...and maybe pull of some kind of goth look? Who knows, but she's glad that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> thought enough of her to get her such a lovely gift.
<<set $annie.padlockpendant = true>>\
<<set $annie.bondagefetish += 2>>\
<<friendship "$annie" 3>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "chainpendant">>\
She lifts the length of fine, delicate chain out of the box, holding it up to the light. It's easy to assume that it would be a necklace or bracelet, but further inspection makes it clear that it's more of a pendant. It's nice enough that she could probably put it with anything and it would work, though the chain makes her think of...other things. Even so, she's glad that <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> thought enough of her to get her such a lovely gift.
<<set $annie.chainpendant = true>>\
<<set $annie.bondagefetish += 4>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<<case "heartpendant">>\
She lifts the pendant out of the box, holding it up to the light. It's beautiful, and she can't help but think of what it might mean. <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>> got her a lovely gift, a beautiful heart. Does that mean...that she's admitting her love? Or is <<print $annie.name>> just reading too much into it?
<<set $annie.heartpendant = true>>\
<<set $annie.bondagefetish += 4>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -2>>\
<<set $annie.gift = false>>\
<<set $annie.giftitem = "none">>\
\
<</switch>>\
<hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><<if $annie.gift == true>><<button "<<print $annie.name>> remembers the gift you gave her..." "Annie Gift Opening">><</button>>\
<<elseif $cindy.gift == true>><<button "<<print $cindy.name>> stares suspiciously at the gift box you gave her..." "Cindy Gift Opening">><</button>>\
<<elseif $halliday.gift == true>><<button "<<print $halliday.name>> thinks about the gift you gave her..." "Halliday Gift Opening">><</button>>\
<<elseif $kathy.gift == true>><<button "<<print $kathy.name>> comes across the gift you gave her..." "Kathy Gift Opening">><</button>>\
<<elseif $mina.gift == true>><<button "<<print $mina.name>> gently touches the gift box you gave her..." "Mina Gift Opening">><</button>>\
<<elseif $sheila.gift == true>><<button "<<print $sheila.name>> tosses your gift on her bed as she sits..." "Sheila Gift Opening">><</button>>\
<<elseif $sibling.gift == true>><<button "<<print $sibling.name>> looks warily at the gift you gave <<print $sibling.him>>..." "Sibling Gift Opening">><</button>>\
<<elseif $susie.gift == true>><<button "<<print $susie.name>> finally has a moment to contemplate your gift..." "Susie Gift Opening">><</button>>\
<<elseif $todd.gift == true>><<button "<<print $todd.name>> wonders about the gift you gave <<print $todd.him>>..." "Todd Gift Opening">><</button>>\
<<elseif $travis.gift == true>><<button "<<print $travis.name>> sets your gift down, frowning as <<print $travis.he>> looks at it..." "Travis Gift Opening">><</button>>\
<<elseif $izzy.gift == true>><<button "<<print $izzy.name>> recalls the gift you gave her and quickly retrieves it..." "Izzy Gift Opening">><</button>>\
<</if>>\<<include "Dream Chance">>\
\
<<AdvanceDate>>\
\
<<fadein 1s 2s>><<button "You rise to meet the morning light" "Wake Up Morning">><</button>><</fadein>>\<hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><hr>
<<if $annie.gift == true || $cindy.gift == true || $halliday.gift == true || $kathy.gift == true || $mina.gift == true || $sheila.gift == true || $sibling.gift == true || $susie.gift == true || $todd.gift == true || $travis.gift == true || $izzy.gift == true>><<include "NPC Gifts">><<else>><<button "Meanwhile, you drift off to sleep" "Overnight Accounting">><</button>><</if>><<if $purchasedCar == 1>>\
<<if $player.status >= 10>>\
You've been kind of feeling as though your car has been a little...restrictive lately. Maybe it would be worth finding a new car, as long as you can afford it. Something more appropriate for you.
A salesperson notices your inquiring eye, and heads over to greet you. Seemingly in spite of the reputation of car sellers, they're more than happy to assist you in finding the right model for you. It takes a little bit of looking, but you eventually come across a very nice high-end sedan, much more comfortable, spacious and glamorous than the car you're driving, and affordable too, if you trade in.
You discuss the financing terms with the salesperson, and come up with some specifics: if you manage a down payment of ''5PP'', you'll only have to pay ''1PP'' over the next five weeks to pay it off in full. It means ''you would have less PP for the next five weeks'', but it's certainly not onerous or unmanageable.
The only question is whether or not to buy it now.
<<if $purchasingPower < 5>>\
Though it's a moot point, since you don't have the funds for the down payment. Good to know what you'll need, though.
<hr>
<<button "Go Back to the Mall" "Mall">><</button>>\
<<else>>\
<div id="class1car">\
<<button "Buy a high-class sedan">>\
<<replace "#class1car">>\
You make it clear to the seller that you'd like to buy it today, and they bring you back to the finance office. It's there that you're given the documents to sign, which you make a point of reviewing in full to make sure there are no hidden clauses. Fortunately, it appears that the dealership is on the straight side, and you find nothing of concern. You sign the documents, make your payment, and turn over the keys for your current car. A complimentary cleaning and transfer services moves all the things from your old car to your new car, so you wait for that to complete.
<img class="floatright medium" src="images/items/car/2.jpg">\
Finally, after more time than you would have preferred to spend on this, you walk outside to see your new car waiting for you. It's a very nice sedan, higher end, and more appropriate for your status. It won't turn any heads, except maybe car enthusiasts, but it definitely looks better than your last vehicle, and it has some creature comforts that you can appreciate.
<<purchase 5>>\
<<set $carPPLoss = 1>>\
<<set $carPPLossTimer = 35>>\
<<set $purchasedCar = 2>>\
<<set $player.status += 3>>\
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</replace>>\
<</button>> | \
<<button "Not right now">>\
<<replace "#class1car">>\
You thank the salesperson for their time and let them know you'll think about it, but you're not going to be making a purchase today. There's no ill will, fortunately, and you take their card just in case you change your mind later.
<<button "Go Back to the Mall" "Mall">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You don't really need a new car. Your car is good enough, and the idea of taking on debt to replace it makes you cringe. Maybe if you needed something more befitting of your status, then you could stomach it, but as it is...you don't need a new car.
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</if>>\
<<elseif $purchasedCar == 2>>\
<<if $carPPLossTimer >= 1>>\
You don't need to buy a new car. You still need to pay off your current car.
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<<else>>\
<<if $player.status >= 30>>\
As much as you like your high-end sedan, you've been thinking about replacing it. It works well enough, but there's got to be something more appropriate to show off your burgeoning status.
The same salesperson that you spoke to last time lights up when they see you looking around, coming over and introducing themselves again, just in case you've forgotten. You assure them that you remember them, and explain that you're looking for something a little more high class than your current car. That prompts them to show you some models from the sports car line. They're not really practical vehicles, but they are very nice, clearly intended for the well-to-do.
You find a very nice sports car that the salesperson tells you is a limited production model, which only makes it more appealing. Owning a car that very few people can have would certainly help with your status around the city.
You discuss the financing terms with the salesperson, and come up with some specifics: you'll need to trade in your current car, which isn't much of a loss, really, and then you'll need a down payment of ''6PP'', and then you'll only have to pay ''1PP'' over the next eight weeks to pay it off in full. It means ''you would have less PP for the next eight weeks'', but it's certainly not onerous or unmanageable.
The only question is whether or not to buy it now.
<<if $purchasingPower < 6>>\
Though it's a moot point, since you don't have the funds for the down payment. Good to know what you'll need, though.
<hr>
<<button "Go Back to the Mall" "Mall">><</button>>\
<<else>>\
<div id="class2car">\
<<button "Buy a luxury sports car">>\
<<replace "#class2car">>\
You make it clear to the seller that you'd like to buy it today, and they bring you back to the finance office. It's there that you're given the documents to sign, which you make a point of reviewing in full to make sure there are no hidden clauses. Fortunately, it appears that the dealership is on the straight side, and you find nothing of concern. You sign the documents, make your payment, and turn over the keys for your current car. A complimentary cleaning and transfer services moves all the things from your old car to your new car, so you wait for that to complete.
<img class="floatright medium" src="images/items/car/3.jpg">\
Finally, after more time than you would have preferred to spend on this, you walk outside to see your new car waiting for you. It's a very nice sedan, higher end, and more appropriate for your status. It won't turn any heads, except maybe car enthusiasts, but it definitely looks better than your last vehicle, and it has some creature comforts that you can appreciate.
<<purchase 6>>\
<<set $carPPLoss = 1>>\
<<set $carPPLossTimer = 56>>\
<<set $purchasedCar = 3>>\
<<set $player.status += 3>>\
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</replace>>\
<</button>> | \
<<button "Not right now">>\
<<replace "#class2car">>\
You thank the salesperson for their time and let them know you'll think about it, but you're not going to be making a purchase today. There's no ill will, fortunately, and you take their card just in case you change your mind later.
<<button "Go Back to the Mall" "Mall">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You just purchased a new car recently. Your car is good enough, and the idea of taking on debt to replace it makes you cringe. Maybe if you needed something more befitting of your status, then you could stomach it, but as it is...you don't need a new car.
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</if>>\
<</if>>\
<<elseif $purchasedCar == 3>>\
<<if $carPPLossTimer >= 1>>\
You don't need to buy a new car. You still need to pay off your current car.
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<<else>>\
<<if $player.status >= 50>>\
You've been really enjoying your luxury sports car. It's fantastic and fun to drive, but, you have to admit...it's just not //eye-catching// enough. Even though you've only had it for a short time, you feel that you need people to //see// you when you drive around.
The same salesperson that you spoke to last time lights up when they see you looking around, coming over and introducing themselves again, just in case you've forgotten. You assure them that you remember them, and explain that you're looking for something that appeals to the attention-seeker in you. Something that will make people stop and look your way. The salesperson nods and shows you some of the exotic vehicles available.
There's something to said for the sharp curves and the smooth sound of a well-designed, expensive exotic car, and you manage to find one that appeals to you. It's even a convertible, just in case you want to make sure people see the woman driving.
You discuss the financing terms with the salesperson, and come up with some specifics: you'll need to trade in your current car, which isn't much of a loss, really, and then you'll need a down payment of ''8PP'', and then you'll only have to pay ''2PP'' over the next ten weeks to pay it off in full. It means ''you would have less PP for the next eight weeks'', but it's certainly not onerous or unmanageable.
The only question is whether or not to buy it now.
<<if $purchasingPower < 8>>\
Though it's a moot point, since you don't have the funds for the down payment. Good to know what you'll need, though.
<hr>
<<button "Go Back to the Mall" "Mall">><</button>>\
<<else>>\
<div id="class3car">\
<<button "Buy an exotic supercar">>\
<<replace "#class3car">>\
You make it clear to the seller that you'd like to buy it today, and they bring you back to the finance office. It's there that you're given the documents to sign, which you make a point of reviewing in full to make sure there are no hidden clauses. Fortunately, it appears that the dealership is on the straight side, and you find nothing of concern. You sign the documents, make your payment, and turn over the keys for your current car. A complimentary cleaning and transfer services moves all the things from your old car to your new car, so you wait for that to complete.
<img class="floatright medium" src="images/items/car/4.jpg">\
Finally, after more time than you would have preferred to spend on this, you walk outside to see your new car waiting for you. It's a very nice sedan, higher end, and more appropriate for your status. It won't turn any heads, except maybe car enthusiasts, but it definitely looks better than your last vehicle, and it has some creature comforts that you can appreciate.
<<purchase 8>>\
<<set $carPPLoss = 2>>\
<<set $carPPLossTimer = 70>>\
<<set $purchasedCar = 4>>\
<<set $player.status += 3>>\
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</replace>>\
<</button>> | \
<<button "Not right now">>\
<<replace "#class3car">>\
You thank the salesperson for their time and let them know you'll think about it, but you're not going to be making a purchase today. There's no ill will, fortunately, and you take their card just in case you change your mind later.
<<button "Go Back to the Mall" "Mall">><</button>>\
<</replace>>\
<</button>>\
</div>\
<</if>>\
<<else>>\
You just purchased a new car recently. Your car is good enough, and the idea of taking on debt to replace it makes you cringe. Maybe if you needed something more befitting of your status, then you could stomach it, but as it is...you don't need a new car.
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</if>>\
<</if>>\
<<else>>\
There's probably //something// you could get to replace your current car, but you have no idea what it could possibly be. You'll have to think about it some more.
<hr>
<<button "Go Back to the Mall" "Mall">><<AdvanceTime>><</button>>\
<</if>>\<<set $dungeon = 5>><<print $chloe.name>> hands over a tablet computer for you to peruse.
<<if $dungeon == 0>>\
As you look at the various options available for purchase, you realize quite quickly that all of them are quite...large. You could fit one, maybe two in your bedroom, but it would get cramped pretty quickly, and you don't really want to have a stockade in your living room. It might give off the wrong idea.
<<speech "chloe" "<<print $chloe.name>>">>What is it?<</speech>>
<<pspeech>>Hm?<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>You have a look on your face that says "I wish I could afford something like this".<</speech>>
<<pspeech>>Oh, no, cost isn't the issue. However, I don't have the space for any of these things in my home.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Really? I would have thought someone like you would have a fully prepared dungeon ready to go.<</speech>>
<<pspeech>>Hmm. There's a thought.<</pspeech>>
You idly contemplate the idea of turning a spare room in your home into a dungeon. It wouldn't be //difficult//, necessarily, but it would require some investment of time and energy. You're not one for physical labor, of course. But there //is// a real estate office nearby...
<<speech "chloe" "<<print $chloe.name>>">>It's not like anything in the catalogue is going anywhere, <<print $player.name>>. Feel free to browse it whenever you're ready.<</speech>>
<<button "Set down the tablet" "Sex Store">><<set $dungeon = 1>><<set $sexfurniture = true>><</button>>
<<elseif $dungeon == 5>>\
You look through the various things available in the catalogue.
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Dungeon Toys</th>
<td>Item</td>
<td>Requirement</td>
<td>Space Requirement</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Pillory</th>
<td><img class="small" src="images/items/bdsm/pillory.jpg"></td>
<td>Bondage 25</td>
<td>2 Space</td>
<td>4 PP</td>
<td><<if $stockade == 1>>You already own this<<else>><<if $bondageFetish >= 25>><<button "Buy" "Sex Furniture Buying">><<set $outcome = "stockade">><</button>><<else>>You're not interested<</if>><</if>></td>
</tr>
<tr>
<th>Ceiling Chains</th>
<td><img class="small" src="images/items/bdsm/ceilingchains.jpg"></td>
<td>Bondage 25</td>
<td>1 Space</td>
<td>3 PP</td>
<td><<if $ceilingchains == 1>>You already own this<<else>><<if $bondageFetish >= 25>><<button "Buy" "Sex Furniture Buying">><<set $outcome = "ceilingchains">><</button>><<else>>You're not interested<</if>><</if>></td>
</tr>
<<if $cumflationstationbuy == 2>>\
<tr>
<th>Cumflation Station</th>
<td><img class="small" src="images/items/cumslut/cumflationstation.jpg"></td>
<td>Cumslut 25</td>
<td>3 Space</td>
<td>5 PP</td>
<td><<if $cumflationstation >= 1>>You already own this<<else>><<if $cumslutFetish >= 25>><<button "Buy" "Sex Furniture Buying">><<set $outcome = "cumflationstation">><</button>><<else>>You're not interested<</if>><</if>></td>
</tr>
<</if>>\
<tr>
<th>Latex Collection</th>
<td><img class="small" src="images/items/latex/latexcollection.jpg"></td>
<td>Latex 25</td>
<td>2 Space</td>
<td>4 PP</td>
<td><<if $latexensuite == 1>>You already own this<<else>><<if $latexFetish >= 25>><<button "Buy" "Sex Furniture Buying">><<set $outcome = "latexensuite">><</button>><<else>>You're not interested<</if>><</if>></td>
</tr>
</table>
<<if $cumslutFetish >= 25 && $cumflationstationbuy == 0>>\
<<button "Ask about something for cumsluts" "Sex Furniture Buying">><<set $outcome = "cumflationquestion">><</button>>
<</if>>\
<hr>
<<button "Set down the tablet" "Sex Store">><</button>>
<<else>>\
As excited as you are by the idea of a bunch of sex toys in your own personal dungeon, you should wait until you have space for these things before you start browsing.
<hr>
<<button "Set down the tablet" "Sex Store">><</button>>
<</if>>\<<switch $outcome>>\
\
<<case "quote">>\
You manage to get the attention of a receptionist who, on hearing your desire for a renovation project, sits you with a specialist that asks what you're looking for in particular. You're appropriately vague at first, but the questions quickly become more pointed and specific until you're forced to admit that you're looking to make a dungeon for various fun and games of a sexual nature. To your surprise, the specialist not only isn't fazed, but also has a spot on their form for "sex dungeon".
Well, that's...refreshing?
It takes a surprisingly short time for the representative to come back to you with a quote, and it's, at first glance, reasonable. Further reading makes it clear that it's fairly priced and has generous terms. It's clear why the firm manages to retain so much business.
In order for your dungeon to be built, you would need to pay a total of ''9 PP''. As expensive as this is, there's also a clause that specifies that ''you can't pay it all at once'' anyway: in order for the construction team to gather materials and plan out the renovation, ''you can only pay 3 PP per week''. Once the payment has been received in full, the construction crew will get to work, and the expectation is that they will complete their work in a single day, a claim you doubt, but only because you don't really know the specifics of how they intend to do it.
If you decide to move forward with the project, you'll need to put down an initial payment of ''3 PP'' today. Unlike your other purchases, ''this will reduce your PP by 3, guaranteed, until your next payday''.
The agent asks if you have any questions, but honestly, it looks pretty straightforward. The only question is whether or not you want to get started today.
<div id="purchase">\
<<if $purchasingPower >= 3>>\
<<button "Agree and Make a Down Payment">>\
<<replace "#purchase">>\
You sign the requisite forms and make your payment, which the agent processes without any problems. They take some time to put a few notes into the computer and then hand you a copy of the contract, which you review quickly.
<<pspeech>>What's this about a "consistency" clause?<</pspeech>>
The agent quickly explains that the company takes pride in their work, and any renovations for specialty rooms are guaranteed for the life of the client, even if they move to another house. As long as you stay within the service area, if you decide to move to another home, they'll renovate a room into an equivalent dungeon for you at no extra cost. You wonder how they can maintain profit with that scheme, but that's not, strictly speaking, your concern.
You take your copy of the contract and resolve to make your remaining payments as soon as possible. The things you could do with a properly equipped dungeon...
<<set $purchasingPower -= 3>>\
<<set $dungeon = 2>>\
<<set $dungeonbuildtimer = true>>\
<<set $dungeonfunds += 3>>\
<<button "Head Back to the Mall" "Mall">><</button>>\
<</replace>>\
<</button>> | \
<<button "Not Right Now">>\
<<replace "#purchase">>\
You have the feeling that you'll want to get a dungeon at some point, but not right now. It's not for you at the moment. You thank the agent for their time and head back to the mall.
<<button "Head Back to the Mall" "Mall">><</button>>\
<</replace>>\
<</button>>\
<<else>>\
As tempting as the idea of having a dungeon in your home is, you can't actually afford the down payment at right now. You thank the agent for their time and head back to the mall for now.
<<button "Head Back to the Mall" "Mall">><</button>>\
<</if>>\
</div>\
<<case "payment">>\
You wait while the agent brings up your current project and reviews the specific details of your contract. It looks like you've paid a total of <<print $dungeonfunds>> PP out of the 9 PP total. The agent also reminds you that ''making a payment will definitely reduce your PP by 3''.
<div id="payment">\
<<button "Make a Payment">>\
<<replace "#payment">>\
You make your payment, and the agent notes it dutifully.
<<set $purchasingPower -= 3>>\
<<set $dungeonbuildtimer = true>>\
<<set $dungeonfunds += 3>>\
<<if $dungeonfunds >= 9>>\
The agent makes a seemingly final keystroke on the computer, and informs you that you've paid for the project in full. Construction workers have completed their preparation and you should see the room completed by the day after tomorrow.
<<set $dungeon = 3>>\
<</if>>\
<<button "Head Back to the Mall" "Mall">><</button>>\
<</replace>>\
<</button>> | \
<<button "Hold Off for Now" "Real Estate Office">><</button>>\
</div>\
<</switch>>\<<if $home == 1>>\
<<if $roomsOccupied >= $roomsAvailable>>\
Your home is starting to get a little crowded lately. It might be worth thinking about moving up to something bigger.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>\
<<elseif $player.status >= 20>>\
You've been thinking about getting a bigger home lately. Something more in line with your burgeoning status.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<else>>\
You don't need to move. Your home is certainly fine and comfortable as it is. Besides, it would be expensive and not worth investing in. Of course, you can always look...
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<</if>>\
<<elseif $home == 2>>\
<<if $roomsOccupied >= $roomsAvailable>>\
Even with the greater space you have available now. you're starting to feel like you're getting crowded at home. It would be expensive to find another place to live, but it could be worth it.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<elseif $player.status >= 35>>\
Your apartment is certainly bigger and more spacious than where you were before, but really, it could be better. Perhaps it might be worth looking into a new home, expensive though that may be.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<else>>\
You're still getting used to living in your new home. The thought of moving //again// makes you cringe inwardly.
<</if>>\
<<elseif $home == 3>>\
<<if $roomsOccupied >= $roomsAvailable>>\
It's starting to get a little on the ridiculous side of things how quickly you manage to fill up all the available rooms in whatever home you happen to find yourself in. Regardless, your house is starting to get crowded, and you've been thinking about getting a place a bit more in line with your increasing status and reputation around the city.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<elseif $player.status >= 50>>\
Your house is certainly nice, but living in suburbia isn't exactly as much of a status symbol as you'd like to project. While moving //again// isn't exactly something you're eager to do, you know that you can do better.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<else>>\
You feel like you've only just moved into your house. Without a good reason to move, you can't even contemplate the idea of going through all the motions of packing and unpacking //again//.
<</if>>\
<<elseif $home == 4>>\
<<if $roomsOccupied >= $roomsAvailable>>\
Your penthouse, as fancy, trendy and status enhancing as it is, is still not quite big enough for you. You wonder if you should feel anxious about your increasing needs for space, but you certainly don't. You're just more interested in having enough space for all your...friends. You don't have any interest in moving again, but one more time should be enough, if you can find the right place.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<elseif $player.status >= 65>>\
Living in a penthouse in the middle of the city is certainly a wonderful display of status and wealth, but you could do better. You could do much better. There's not a lot of options left, but you can think of a few that appeal to your needs.
<<button "Look at New Home Options" "Real Estate Office New Home">><</button>>
<<else>>\
You live in one of the most exclusive buildings in the city, in a penthouse that's bigger than some people's actual houses. And you really don't want to move again if you can help it.
<</if>>\
<<else>>\
You already live in a mansion. There's literally nowhere more extravagant that you could possibly live. You don't need to worry about moving into a new home anymore.
<</if>>\<<set $currentroom = "homedungeon">>\
<div id = "storage">\
<<if $dungeon == 3 || $dungeon == 4>>\
The crew are hard at work renovating your room into a dungeon. The foreman gives you a nod before getting back to directing the various construction workers. Their pace of work is impressive, but you're not going to see any changes just hanging around here.
<<else>>\
Your dungeon is a well-designed, comfortable room, full of all sorts of accoutrements that would be out of place in any other room, like metal rings in the support beams on the ceiling and walls, and soundproofing that ensures that no one will hear anything with the door closed.
<<if $empathybelliescheck == true>>\
Your rack of empathy bellies sits unobtrusively in one corner of the room. \
<</if>>\
<<if $makeupstationcheck == true>>\
Your ostentatiously-extravagant vanity sits against one of the walls of the room, ready for use. \
<</if>>\
<<if $latexensuitecheck == true>>\
Your large collection of inappropriate-for-public-use latex clothing stands ready for use in one corner of the room. \
<</if>>\
<<if $stockadecheck == true>>\
Your stockade sits in the center of the room, waiting for someone to be locked inside. \
<</if>>\
<<if $ceilingchainscheck == true>>\
A pair of chains dangle from the ceiling, the wristcuffs empty and ready. \
<</if>>\
<<if $milkingbenchcheck == true>>\
Your unique milking bench sits quietly, the pumps ready, the hoses clean. \
<</if>>\
<<if $cumflationstationcheck == true>>\
Your custom-designed cumflation setup is ready for use, the tanks full to bursting, waiting to transfer their load to someone else. \
<</if>>\
<<if $petgirlcagescheck == true>>\
A few cages, designed for //large// pets, sit in the corner of the room. \
<</if>>\
<<if $webcamsetup == true>>\
Your eyes linger on the computer and green screen set up in one of the corners of the room. The camera is off, but ready. \
<</if>>
<<if $empathybellies == 0 && $makeupstation == 0 && $latexensuite == 0 && $stockade == 0 && $ceilingchains == 0 && $milkingbench == 0 && $cumflationstation == 0 && $petgirlcages == 0 && $webcamsetup == 0>>\
Your dungeon is empty, waiting for new toys. Perhaps <<print $chloe.name>> might be able to help with that.
<</if>>\
<</if>>\
<<if $empathybellies >=1 || $makeupstation >= 1 || $latexensuite >= 1 || $stockade >= 1|| $ceilingchains >= 1 || $milkingbench >= 1 || $cumflationstation >= 1 || $petgirlcages >= 1 || $webcamsetup >= 1>>\
You consider for a moment if you should rearrange your setup a little, to make better use of the space. Changing things around would take time, of course. ''You currently have <<print $dungeonspace>> Space available''.
<<if $timeOfDayPos >= 4>>\
It's too late in the night to do anything at the moment, however.
<<else>>\
<<if $stockade >= 1>>\
\
<<if $stockadecheck == true>>\
<<button "Put away the stockade (2 Space)">>\
<<replace "#storage">>\
You take some time to break down the stockade, pulling apart the pieces as designed and detaching it from the floor. It takes a while, and then of course, you have to put things away, which takes even longer, but by the time you're done, you've managed to free up some space.
<<set $stockadecheck = false>>\
<<set $dungeonspace += 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 2>>\
<<button "Set up the stockade (2 Space)">>\
<<replace "#storage">>\
You pull out the pieces of the stockade and put it together, making sure to take things carefully, concerned about possible injury. Your caution takes time, but before long, your stockade is ready for use once more.
<<set $stockadecheck = true>>\
<<set $dungeonspace -= 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your stockade at the moment. You need ''2 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $ceilingchains >= 1>>\
\
<<if $ceilingchainscheck == true>>\
<<button "Put away the ceiling chains (1 Space)">>\
<<replace "#storage">>\
Taking down the chains is a relatively straightforward endevour, but requires getting out a ladder and some tools. Perched precariously at the top of the ladder, you remove the bolts and reinforcements, letting the chains clatter to the floor below. Putting everything away takes some time, but you've cleared up some space in your dungeon.
<<set $ceilingchainscheck = false>>\
<<set $dungeonspace += 1>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 1>>\
<<button "Set up the ceiling chains (1 Space)">>\
<<replace "#storage">>\
You pull out the chains and the ceiling reinforcements, set up a ladder, and carefully climb to the top so that you can reattach everything as needed. You don't rush; no need to cut corners on something so potentially dangerous. Your caution takes time, but before long, your chains are ready for use once more.
<<set $ceilingchainscheck = true>>\
<<set $dungeonspace -= 1>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your ceiling chains at the moment. You need ''1 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $milkingbench >= 1>>\
\
<<if $milkingbenchcheck == true>>\
<<button "Put away the milking bench (2 Space)">>\
<<replace "#storage">>\
The bench itself breaks down easily, but emptying and cleaning out the tanks, making sure all the milking equipment is properly cleaned and stored, all takes longer. Eventually, you manage to get everything packed away and stored.
<<set $milkingbenchcheck = false>>\
<<set $dungeonspace += 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 2>>\
<<button "Set up the milking bench (2 Space)">>\
<<replace "#storage">>\
You pull out the bench and set it up without any issues, before getting to the much more difficult process of setting up the milking tubes, pumps and tanks, as well as attaching the restraints. It takes a while, but eventually, everything is in place and ready to go.
<<set $milkingbenchcheck = true>>\
<<set $dungeonspace -= 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your milking bench at the moment. You need ''2 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $cumflationstation >= 1>>\
\
<<if $cumflationstationcheck == true>>\
<<button "Put away the cumflation station (3 Space)">>\
<<replace "#storage">>\
The custom machinery fortunately comes with an owner's manual that guides you through the complicated process of disassembly, though there's enough steps that it takes a while. But eventually, you pack away the last piece and look around at the newly available space.
<<set $cumflationstationcheck = false>>\
<<set $dungeonspace += 3>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 3>>\
<<button "Set up the cumflation station (3 Space)">>\
<<replace "#storage">>\
You get the owner's manual to make sure you put everything together in just the right way. You don't want there to be any accidents with something this potentially dangerous. It takes a while to make sure that everything is working the way it should.
<<set $cumflationstationcheck = true>>\
<<set $dungeonspace -= 3>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your cumflation station at the moment. You need ''3 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $petgirlcages >= 1>>\
\
<<if $petgirlcagescheck == true>>\
<<button "Put away the pet cages (3 Space)">>\
<<replace "#storage">>\
Fortunately, the cages are designed for disassembly, but not //easily//, lest the pets inside manage to break out. As a result, it takes you a while to break them all down and put them away for later use.
<<set $petgirlcagescheck = false>>\
<<set $dungeonspace += 3>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 3>>\
<<button "Set up the pet cages (3 Space)">>\
<<replace "#storage">>\
Putting the cages together is a straightforward, tedious, //time-consuming// activity. Fortunately, you don't encounter any problems, and after a long time, all the cages are set up once more.
<<set $petgirlcagescheck = true>>\
<<set $dungeonspace -= 3>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your pet cages at the moment. You need ''3 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $webcamsetup >= 1>>\
\
<<if $webcamsetupcheck == true>>\
<<button "Put away the camgirl station (2 Space)">>\
<<replace "#storage">>\
Taking apart the computer and all the peripherals takes longer than taking apart the desk, but with patience, you manage to get everything broken down and put away, freeing up some space in your dungeon.
<<set $webcamsetupcheck = false>>\
<<set $dungeonspace += 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 2>>\
<<button "Set up the camgirl station (2 Space)">>\
<<replace "#storage">>\
Putting together the desk is easy. Putting together the computer, making sure it all works and is updated since the last time it was turned on, that's what takes the most time. But before long, everything is ready.
<<set $webcamsetupcheck = true>>\
<<set $dungeonspace -= 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your camgirl station at the moment. You need ''2 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $empathybellies >= 1>>\
\
<<if $empathybelliescheck == true>>\
<<button "Put away the empathy bellies (1 Space)">>\
<<replace "#storage">>\
Carefully folding and packing all the empathy bellies away takes long enough that you end up silently cursing about buying so many, but you don't mean it. You carefully put things away and clean up.
<<set $empathybelliescheck = false>>\
<<set $dungeonspace += 1>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 1>>\
<<button "Pull out your empathy bellies (1 Space)">>\
<<replace "#storage">>\
You carefully pull out the empathy bellies, unfolding them and hanging them on the rack one at time, checking each and every one for any signs of wear or damage, but everything seems to be in order.
<<set $empathybelliescheck = true>>\
<<set $dungeonspace -= 1>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your empathy bellies at the moment. You need ''1 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $makeupstation >= 1>>\
\
<<if $makeupstationcheck == true>>\
<<button "Put away the vanity (1 Space)">>\
<<replace "#storage">>\
There's so much makeup and accessories in the vanity that you have to pack up that breaking it down takes a fraction of the time. By the time you're done, you don't want to see another make up kit for the rest of your life...or five minutes, whichever comes first.
<<set $makeupstationcheck = false>>\
<<set $dungeonspace += 1>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 1>>\
<<button "Set up the vanity (1 Space)">>\
<<replace "#storage">>\
You carefully put the vanity together, making sure that it's sturdy, and then go through the tedious process of making sure that all the makeup and accessories are stocked and ready. It's a long and laborious process, but you look forward to having some fun with it.
<<set $makeupstationcheck = true>>\
<<set $dungeonspace -= 1>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your vanity at the moment. You need ''1 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<<if $latexensuite >= 1>>\
\
<<if $latexensuitecheck == true>>\
<<button "Put away the latex suits (1 Space)">>\
<<replace "#storage">>\
This is easier said than done: each suit, of which there are several dozen, has to be carefully folded and stored, to make sure that the latex itself isn't damaged in any way. This drags ou tthe process, but you find that you enjoy handling the latex enough that you barely notice the time.
<<set $latexensuitecheck = false>>\
<<set $dungeonspace += 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
<<if $dungeonspace >= 1>>\
<<button "Set up the latex suits (1 Space)">>\
<<replace "#storage">>\
You put the rack together, and then go through the process of carefully unpacking each latex suit and hanging it up before checking it for damage or wear. With several dozen suits, you have your work cut out for you. It's just as well that you enjoy the feel of latex.
<<set $latexensuitecheck = true>>\
<<set $dungeonspace -= 2>>\
''You now have <<print $dungeonspace>> Space available in your dungeon.''
<<button "Look around your dungeon" "Home Dungeon">><<AdvanceTime>><</button>>
<</replace>>\
<</button>> | \
<<else>>\
You don't have enough space to set up your latex suits at the moment. You need ''2 Space'' and currently have <<print $dungeonspace>> Space available.
<<button "Look around your dungeon" "Home Dungeon">><</button>>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<hr>
<<include "Home Location List">>
</div>\This tattoo parlor is nicely decorated, with a front desk that appears to be unmanned at the moment, and many different pictures and designs on every conceivable surface, advertising the quality of the work available. There's also a piercing section, with a number of displays of piercings showing, the various gold, silver and other options under glass.
<<print $lyndsey.name>> looks up and smiles as she sees you enter the store.
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good to see you, <<print $player.name>>. <<if $tattoocounter >= 1>>I'm still working on those designs, but...<<else>>Want to see those designs again?<</if>> Oh...who's this?<</speech>>
<<DateExceptionHandler>>\
<<if $currentDate == "annie">>\
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks around a little uncertainly, not even realizing that <<print $lyndsey.name>> is addressing her.
<<pspeech>>This is <<print $annie.name>>. I thought I might be interested in seeing what she looks like with some...art.<</pspeech>>
This statement is more than enough to startle <<print $annie.name>> out of her reverie.
<<speech "annie" "<<print $annie.name>>">>W-what? M-me?<</speech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Oooh, I can imagine a few things that would look good on her...<</speech>>
<<speech "annie" "<<print $annie.name>>">>N-no, I-<</speech>>
<<print $annie.name>> cuts herself off, turning to you with a bewildered look in her eyes.
<<speech "annie" "<<print $annie.name>>">>I-I don't want a tattoo.<</speech>>
<<if $annie.obediencelevel >= 3>>\
<<pspeech>>I don't believe I asked you if you did.<</pspeech>>
The gentle rebuke is more than enough to make your little slave lower her eyes to the floor. <<print $lyndsey.name>> only gives you a curious look before she smiles.
<<speech "lyndsey" "<<print $lyndsey.name>>">>Not to worry, <<print $annie.name>>. Whatever <<print $player.name>> picks out for you, I'll make sure you look even more beautiful than you already do.<</speech>>
<<print $annie.name>> blushes red, but still doesn't raise her head, nodding at the floor, her submission to your will sufficient to the moment.
<<pspeech>>Good. Now, let me consider what would best suit you.<</pspeech>>
<<button "Consider <<print $annie.name>>'s New Body Art" "Annie Tattoo">><</button>>
<<elseif $annie.friendlevel >= 3>>\
<<pspeech>>But I would love to see you with a tattoo, <<print $annie.name>>. I think you would look quite good with one. Maybe even some piercings.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>B-but-<</speech>>
You silence her by putting a finger on her lips, cutting off any further protests.
<<pspeech>><<if $playerPath == "dom">>You want to please me, don't you?<<else>><<print $annie.name>>, I love you. I would never make you do anything you didn't really want to do. But you're curious, aren't you? What you would look like with a beautiful tattoo chosen by someone you...love?<</if>><</pspeech>>
<<print $lyndsey.name>> chuckles softly as <<print $annie.name>> nods after a brief moment of hesitation.
<<speech "annie" "<<print $annie.name>>">>O-okay. Um...o-okay.<</speech>>
<<button "Consider <<print $annie.name>>'s New Body Art" "Annie Tattoo">><</button>>
<<else>>\
<<pspeech>>Are you sure?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I think so? I don't...I mean I n-never really...th-thought about getting one...<</speech>>
She's not exactly //sure// of her resistance. It wouldn't take a lot to "convince" her to get a tattoo. though that might damage your relationship a little bit.
<div id="annietattoo">\
<<if $annie.trust >= 5>>\
<<button "Abuse Her Trust In You">>\
<<replace "#annietattoo">>\
<<pspeech>>Come now, <<print $annie.name>>. You can certainly trust me when I say that you would look fantastic with a tattoo. Perhaps even more than one, but let's not rush things.<</pspeech>>
<<print $annie.name>> looks at you for a long moment, at your <<if $playerPath == "dom">>unyielding stare<<else>>warm smile<</if>>, her expression conflicted. But after a long moment, she nods.
<<speech "annie" "<<print $annie.name>>">>O-okay. I-I trust you, <<print $player.name>>. Um...I think.<</speech>>
You smile and turn back to <<print $lyndsey.name>>.
<<trust "$annie" -5>>
<<button "Consider <<print $annie.name>>'s New Body Art" "Annie Tattoo">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $annie.friendship >= 10>>\
<<button "Lean On Your Friendship">>\
<<replace "#annietattoo">>\
<<pspeech>><<print $annie.name>>, please. I'm your friend, am I not? I only want what's best for you.<</pspeech>>
<<print $annie.name>> looks at you for a long moment, at your <<if $playerPath == "dom">>unyielding stare<<else>>warm smile<</if>>, her expression conflicted. But after a long moment, she nods.
<<speech "annie" "<<print $annie.name>>">>O-okay. Um...I mean, w-we are f-friends, right? I...I think I can...do this.<</speech>>
You smile and turn back to <<print $lyndsey.name>>.
<<friendship "$annie" -10>>
<<button "Consider <<print $annie.name>>'s New Body Art" "Annie Tattoo">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $annie.obedience >= 10>>\
<<button "Force Her To Accept">>\
<<replace "#annietattoo">>\
<<pspeech>><<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes?<</speech>>
<<pspeech>>//I// think you should get a tattoo.<</pspeech>>
<<print $annie.name>> looks at you for a long moment, at your <<if $playerPath == "dom">>unyielding stare<<else>>caring but direct gaze<</if>>, her expression conflicted. But after a long moment, she nods.
<<speech "annie" "<<print $annie.name>>">>Y-yes...Okay. Um...o-okay.<</speech>>
You smile and turn back to <<print $lyndsey.name>>.
<<obedience "$annie" -10>>
<<button "Consider <<print $annie.name>>'s New Body Art" "Annie Tattoo">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<button "Let It Go For Now">>\
<<replace "#annietattoo">>\
<<pspeech>>Well, it will be something we consider at a later time, I'm sure.<</pspeech>>
<<print $annie.name>>'s shoulder sag with relief as you say goodbye to <<print $lyndsey.name>> and head back to the mall proper.
<<button "Head back to the mall" "Mall Date">><</button>>
<</replace>>
<</button>>\
</div>\
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>H-hi, <<print $lyndsey.name>>.<</speech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Glad to see you back, <<print $annie.name>>. Looking for a little more ink today?<</speech>>
<<if $annie.tattoocount >= 5>>\
<<speech "annie" "<<print $annie.name>>">>U-um...n-no. I don't think I can r-really fit any more tattoos.<</speech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Oh, trust me, you can //always// fit more tattoos. But, that's okay.<</speech>>
You watch for a few minutes as <<print $annie.name>> and <<print $lyndsey.name>> talk, but it's clear that you have nothing to gain from being here. You clear your throat, and <<print $annie.name>> says goodbye as you head back to the mall.
<<button "Back to the Mall" "Mall Date">><</button>>
<<else>>\
<<print $annie.name>> looks at you for confirmation, and you nod.
<<speech "annie" "<<print $annie.name>>">>Y-yes. I think so.<</speech>>
<<speech "lyndsey" "<<print $lyndsey.name>>">>Great! I'm always glad to add to the canvas. What are you looking for today?<</speech>>
You notice with approval that the question is directed to you.
<<button "Consider <<print $annie.name>>'s New Body Art" "Annie Tattoo">><</button>>
<</if>>\
<</if>>\
<</if>>\You quickly browse through the catalogue of available tattoo designs.
<<if $annie.leftarmtattoo == false>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Left Shoulder & Arm Tattoos</th>
<td>Preview</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Butterfly Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmbutterfly.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmbutterfly">><</button>></td>
</tr>
<tr>
<th>Dragon Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmdragon.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmdragon">><</button>></td>
</tr>
<tr>
<th>Feather Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmfeather.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmfeather">><</button>></td>
</tr>
<tr>
<th>Flower Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmflower.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmflower">><</button>></td>
</tr>
<tr>
<th>Heart Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmheart.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmheart">><</button>></td>
</tr>
<tr>
<th>Spider Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmspider.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmspider">><</button>></td>
</tr>
<tr>
<th>Tribal Tattoo</th>
<td><img class="small" src="images/annie/tattoos/leftarmtribal.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "leftarmtribal">><</button>></td>
</tr>
</table>
<</if>>\
<<if $annie.rightarmtattoo == false>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Right Shoulder & Arm Tattoos</th>
<td>Preview</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Butterfly Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmbutterfly.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmbutterfly">><</button>></td>
</tr>
<tr>
<th>Dragon Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmdragon.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmdragon">><</button>></td>
</tr>
<tr>
<th>Feather Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmfeather.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmfeather">><</button>></td>
</tr>
<tr>
<th>Flower Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmflower.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmflower">><</button>></td>
</tr>
<tr>
<th>Heart Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmheart.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmheart">><</button>></td>
</tr>
<tr>
<th>Spider Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmspider.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmspider">><</button>></td>
</tr>
<tr>
<th>Tribal Tattoo</th>
<td><img class="small" src="images/annie/tattoos/rightarmtribal.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "rightarmtribal">><</button>></td>
</tr>
</table>
<</if>>\
<<if $annie.backtattoo == false>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Back & Spine Tattoos</th>
<td>Preview</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Angel Tattoo</th>
<td><img class="small" src="images/annie/tattoos/backangelwings.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "backangelwings">><</button>></td>
</tr>
<tr>
<th>Butterfly Tattoo</th>
<td><img class="small" src="images/annie/tattoos/backbutterfly.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "backbutterfly">><</button>></td>
</tr>
<tr>
<th>Corset Tattoo</th>
<td><img class="small" src="images/annie/tattoos/backcorset.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "backcorset">><</button>></td>
</tr>
<tr>
<th>Dragon Tattoo</th>
<td><img class="small" src="images/annie/tattoos/backdragon.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "backdragon">><</button>></td>
</tr>
<tr>
<th>Flower Tattoo</th>
<td><img class="small" src="images/annie/tattoos/backflower.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "backflower">><</button>></td>
</tr>
<tr>
<th>Zipper Tattoo</th>
<td><img class="small" src="images/annie/tattoos/backzipper.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "backzipper">><</button>></td>
</tr>
</table>
<</if>>\
<<if $annie.butttattoo == false>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Lower Back Tattoos</th>
<td>Preview</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Cat's Eye Tattoo</th>
<td><img class="small" src="images/annie/tattoos/trampcat.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "trampcat">><</button>></td>
</tr>
<tr>
<th>Devil Tail Tattoo</th>
<td><img class="small" src="images/annie/tattoos/trampdevil.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "trampdevil">><</button>></td>
</tr>
<tr>
<th>Heart Tattoo</th>
<td><img class="small" src="images/annie/tattoos/trampheart.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "trampheart">><</button>></td>
</tr>
<tr>
<th>Ornate Circles Tattoo</th>
<td><img class="small" src="images/annie/tattoos/trampornate.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "trampornate">><</button>></td>
</tr>
<tr>
<th>Semen Demon Tattoo</th>
<td><img class="small" src="images/annie/tattoos/trampsemendemon.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "trampsemendemon">><</button>></td>
</tr>
</table>
<</if>>\
<<if $annie.wombtattoo == false>>\
<table width=80% border=5px solid white border-collapse=collapse>
<tr>
<th>Womb and Belly Tattoos</th>
<td>Preview</td>
<td>Cost</td>
<td> </td>
</tr>
<tr>
<th>Beast Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombbeast.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombbeast">><</button>></td>
</tr>
<tr>
<th>Cow Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombcow.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombcow">><</button>></td>
</tr>
<tr>
<th>Dripping Moth Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombcumslut.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombcumslut">><</button>></td>
</tr>
<tr>
<th>Flowering Heart Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombexhibition.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombexhibition">><</button>></td>
</tr>
<tr>
<th>Butterfly Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombfemme.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombfemme">><</button>></td>
</tr>
<tr>
<th>Fertility Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombfertility.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombfertility">><</button>></td>
</tr>
<tr>
<th>Flowing Tattoo</th>
<td><img class="small" src="images/annie/tattoos/womblatex.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "womblatex">><</button>></td>
</tr>
<tr>
<th>Contained Heart Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombrestrained.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombrestrained">><</button>></td>
</tr>
<tr>
<th>Crowned Heart Tattoo</th>
<td><img class="small" src="images/annie/tattoos/wombsubmissive.jpg"></td>
<td>2 PP</td>
<td><<button "Consider This Tattoo" "Annie Tattoo Buying">><<set $outcome = "wombsubmissive">><</button>></td>
</tr>
</table>
<</if>>\
<hr>
<<button "Go Back" "Tattoo Date">><</button>><<switch $outcome>>\
<<case "leftarmbutterfly">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmbutterfly.jpg">
A design of several intricate butterflies, their wings spread wide, designed to flow around the arm from elbow to shoulder. While the butterflies are beautiful, there's certainly a connotation to them that implies that a woman might be more inclined to...it implies that she likes to suck dick. You don't need to tell <<print $annie.name>> that, of course.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "several beautiful, eye-catching butterflies">>\
<<set $annie.leftarmtattootype = "leftarmbutterfly">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "leftarmdragon">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmdragon.jpg">
An ornate, beautiful Eastern dragon tattoo that coils around the arm. It looks beautiful, but also shows off a wild side, the sort of mindset of a beast or animal would show. You have little doubt that such a tattoo would be excellent at pushing someone towards a more animalistic mind.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "an ornate Eastern dragon, coiling around her arm">>\
<<set $annie.leftarmtattootype = "leftarmdragon">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "leftarmfeather">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmfeather.jpg">
A delicate feather, carefully positioned on the upper arm. The intricacy of the feather's design enhances the gentle nature of it, looking like it fell right off the wing of an angel. Someone with this tattoo would, you would guess, be more likely to obey, though that's just a guess.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "a delicate angel's feather">>\
<<set $annie.leftarmtattootype = "leftarmfeather">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "leftarmflower">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmflower.jpg">
A fabulously beautiful arrangement of flowers, flowing up and over the shoulder. The bright colors and designs are designed to catch the eye, and it seems as though anyone that would get this tattoo would be more than happy to show it off, and maybe a few other things as well...
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "a beautiful and colorful arrangement of attention-grabbing flowers">>\
<<set $annie.leftarmtattootype = "leftarmflower">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "leftarmheart">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmheart.jpg">
A simple heart, decorated with flames, intended to be worn on the forearm. While it certainly has many possible interpretations, you would think that being able to see it and associate it with your love and attention would be helpful for your friendship.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "a simple heart, surrounded by flames">>\
<<set $annie.leftarmtattootype = "leftarmheart">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "leftarmspider">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmspider.jpg">
A beautiful and delicate image of a spider web in the shape of a heart, with a spider hanging from it. While this could be implying that the wearer is a femme fatale of some kind, the fact that you're getting it for her gives it quite a different meaning, known only to you and her: she likes to be...restrained.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "a beautiful spider web in the shape of a heart">>\
<<set $annie.leftarmtattootype = "leftarmspider">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "leftarmtribal">>\
<img class="floatright medium" src="images/Annie/tattoos/leftarmtribal.jpg">
A band around the arm with designs inspired by Maori and other cultures. It's almost quaint at this point, but so-called tribal bands are still considered a way to proclaim independence and assertiveness, while also implying that you're willing to trust others that are part of your group.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.leftarmtattoo = true>>\
<<set $annie.leftarmtattoostyle = "a band around the upper arm, decorated stylistically">>\
<<set $annie.leftarmtattootype = "leftarmtribal">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmbutterfly">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmbutterfly.jpg">
A design of several intricate butterflies, their wings spread wide, designed to flow around the arm from elbow to shoulder. While the butterflies are beautiful, there's certainly a connotation to them that implies that a woman might be more inclined to...it implies that she likes to suck dick. You don't need to tell <<print $annie.name>> that, of course.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "several beautiful, eye-catching butterflies">>\
<<set $annie.rightarmtattootype = "rightarmbutterfly">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmdragon">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmdragon.jpg">
An ornate, beautiful Eastern dragon tattoo that coils around the arm. It looks beautiful, but also shows off a wild side, the sort of mindset of a beast or animal would show. You have little doubt that such a tattoo would be excellent at pushing someone towards a more animalistic mind.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "an ornate Eastern dragon, coiling around her arm">>\
<<set $annie.rightarmtattootype = "rightarmdragon">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmfeather">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmfeather.jpg">
A delicate feather, carefully positioned on the upper arm. The intricacy of the feather's design enhances the gentle nature of it, looking like it fell right off the wing of an angel. Someone with this tattoo would, you would guess, be more likely to obey, though that's just a guess.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "a delicate angel feather">>\
<<set $annie.rightarmtattootype = "rightarmfeather">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmflower">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmflower.jpg">
A fabulously beautiful arrangement of flowers, flowing up and over the shoulder. The bright colors and designs are designed to catch the eye, and it seems as though anyone that would get this tattoo would be more than happy to show it off, and maybe a few other things as well...
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "a beautiful and colorful arrangement of attention-grabbing flowers">>\
<<set $annie.rightarmtattootype = "rightarmflower">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmheart">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmheart.jpg">
A simple heart, decorated with flames, intended to be worn on the forearm. While it certainly has many possible interpretations, you would think that being able to see it and associate it with your love and attention would be helpful for your friendship.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "a simple heart, surrounded by flames">>\
<<set $annie.rightarmtattootype = "rightarmheart">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmspider">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmspider.jpg">
A beautiful and delicate image of a spider web in the shape of a heart, with a spider hanging from it. While this could be implying that the wearer is a femme fatale of some kind, the fact that you're getting it for her gives it quite a different meaning, known only to you and her: she likes to be...restrained.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "a beautiful spider web in the shape of a heart">>\
<<set $annie.rightarmtattootype = "rightarmspider">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "rightarmtribal">>\
<img class="floatright medium" src="images/Annie/tattoos/rightarmtribal.jpg">
A band around the arm with designs inspired by Maori and other cultures. It's almost quaint at this point, but so-called tribal bands are still considered a way to proclaim independence and assertiveness, while also implying that you're willing to trust others that are part of your group.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. It takes a moment for her to expose her arm, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she makes sure to expose her arm properly. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.rightarmtattoo = true>>\
<<set $annie.rightarmtattoostyle = "a band around the upper arm, decorated stylistically">>\
<<set $annie.rightarmtattootype = "rightarmtribal">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "backangelwings">>\
<img class="floatright medium" src="images/Annie/tattoos/backangelwings.jpg">
A beautiful image of an angel, intended to sit between the shoulders and just under the neck. The angel is modest, though only barely and through no intent of her own. Angels, while being divine beings, have a traditional implication of innocence and obedience.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She takes a moment to remove anything in the way of her upper back, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to remove anything in the way of her upper back. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.backtattoo = true>>\
<<set $annie.backtattoostyle = "a beautiful, innocent, obedient angel in flight">>\
<<set $annie.backtattootype = "backangelwings">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "backbutterfly">>\
<img class="floatright medium" src="images/Annie/tattoos/backbutterfly.jpg">
A beautiful butterfly design with wings outstretched. While butterflies are themselves beautiful, in certain circles, they indicate a predeliction towards giving blowjobs and swallowing cum. They're also traditionally associated with femininity.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She takes a moment to remove anything in the way of her upper back, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to remove anything in the way of her upper back. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.backtattoo = true>>\
<<set $annie.backtattoostyle = "a beautiful butterfly, with a few accents">>\
<<set $annie.backtattootype = "backbutterfly">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "backcorset">>\
<img class="floatright medium" src="images/Annie/tattoos/backcorset.jpg">
A simple but lovely tattoo that's designed to look like the straps of a corset. While easy enough to hide under clothes, anyone that sees it will know that she either likes pain, or just likes being tied up. Perhaps both.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She takes a moment to remove anything in the way of her upper back, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to remove anything in the way of her upper back. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.backtattoo = true>>\
<<set $annie.backtattoostyle = "a series of laces that look like the back of a corset">>\
<<set $annie.backtattootype = "backcorset">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "backdragon">>\
<img class="floatright medium" src="images/Annie/tattoos/backdragon.jpg">
A flowing, stylized image of an Eastern dragon that traces up the spine. Beautiful and intricate, it seems like just the sort of thing to help someone get in touch with their spiritual side, or perhaps their beastly side. You're less interested in the first, though the second certainly appeals.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She takes a moment to remove anything in the way of her upper back, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to remove anything in the way of her upper back. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.backtattoo = true>>\
<<set $annie.backtattoostyle = "a long, flowing Eastern dragon, with red flower accents">>\
<<set $annie.backtattootype = "backdragon">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "backflower">>\
<img class="floatright medium" src="images/Annie/tattoos/backflower.jpg">
A single long-stem rose, tracing up the spine. While the thorns are still visible on the stem, there's an undeniable femininity to the image, particularly with the bud in bloom at the top. Of course, this one is meant to be seen, as well.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She takes a moment to remove anything in the way of her upper back, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to remove anything in the way of her upper back. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.backtattoo = true>>\
<<set $annie.backtattoostyle = "a single long-stem rose, tracing up the spine">>\
<<set $annie.backtattootype = "backflower">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "backzipper">>\
<img class="floatright medium" src="images/Annie/tattoos/backzipper.jpg">
A simple design of a zipper tracing up the spine. While the design is simple, the implication that she would be wearing a suit that closes up the same way serves as a reminder of what she should be wearing.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She takes a moment to remove anything in the way of her upper back, but then <<print $lyndsey.name>> goes to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to remove anything in the way of her upper back. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.backtattoo = true>>\
<<set $annie.backtattoostyle = "a simple zipper design tracing up the spine">>\
<<set $annie.backtattootype = "backzipper">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "trampcat">>\
<img class="floatright medium" src="images/Annie/tattoos/trampcat.jpg">
An ornate cat's eye tattoo with a few accents, apparently inspired by Egyptian designs. It has a nice way of framing the lower spine, just above the butt. Almost guaranteed to have animalistic influences.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her butt enough to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her butt just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.butttattoo = true>>\
<<set $annie.butttattoostyle = "an animalistic cat's eye with accents">>\
<<set $annie.butttattootype = "trampcat">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "trampdevil">>\
<img class="floatright medium" src="images/Annie/tattoos/trampdevil.jpg">
A clever tattoo that ends at the tailbone and extends out to look like a devil's tail. Devils aren't exactly known for obedience and submissiveness, but they have a certain impulsiveness and charisma that makes them seem friendly, at least.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her butt enough to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her butt just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.butttattoo = true>>\
<<set $annie.butttattoostyle = "a stylized devil's tail">>\
<<set $annie.butttattootype = "trampdevil">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "trampheart">>\
<img class="floatright medium" src="images/Annie/tattoos/trampheart.jpg">
A deceptively simple heart design for just above the butt. Tramp stamps have their own connotations, but a heart is a heart: it implies love and tenderness.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her butt enough to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her butt just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.butttattoo = true>>\
<<set $annie.butttattoostyle = "a heart surrounded by curving lines">>\
<<set $annie.butttattootype = "trampheart">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "trampornate">>\
<img class="floatright medium" src="images/Annie/tattoos/trampornate.jpg">
A complicated series of circles designed to look like...something. You can see a heart symbol in there, but to be honest, the circles make you think of the female reproductive system. You're not entirely sure why, but...maybe that's not a bad thing.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her butt enough to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her butt just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.butttattoo = true>>\
<<set $annie.butttattoostyle = "a complicated series of circles that looks vaguely like a uterus">>\
<<set $annie.butttattootype = "trampornate">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "trampsemendemon">>\
<img class="floatright medium" src="images/Annie/tattoos/trampsemendemon.jpg">
An almost stereotypical tramp stamp. Anyone that catches an eye on this will have no doubt that the woman that it's on has a very particular taste.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her butt enough to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her butt just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.butttattoo = true>>\
<<set $annie.butttattoostyle = "a stamp with the words Semen Demon">>\
<<set $annie.butttattootype = "trampsemendemon">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombbeast">>\
<img class="floatright medium" src="images/Annie/tattoos/wombbeast.jpg">
A womb tattoo that has a somewhat bestial look to it. The "Beast" tattoo is supposed to bring out animalistic instincts and desires from the person that it wearing it.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a bestial-like tattoo">>\
<<set $annie.wombtattootype = "wombbeast">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombcow">>\
<img class="floatright medium" src="images/Annie/tattoos/wombcow.jpg">
A womb tattoo that's supposed to evoke the idea of a cow or other horned creature. You notice that it seems more vertical than the others, perhaps to represent docility.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a tattoo that looks like a horned cow">>\
<<set $annie.wombtattootype = "wombcow">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombcumslut">>\
<img class="floatright medium" src="images/Annie/tattoos/wombcumslut.jpg">
A womb tattoo that looks something like a butterfly, but one that's...dripping? There's no other way to describe it. Knowing what you know about butterfly tattoo imagery, it's not terribly surprising.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a butterfly-shaped tattoo that looks like it's dripping with goo">>\
<<set $annie.wombtattootype = "wombcumslut">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombexhibition">>\
<img class="floatright medium" src="images/Annie/tattoos/wombexhibition.jpg">
A womb tattoo that's more ornate and colorful than most. This is a tattoo that's meant to be seen, to be admired, to be enjoyed by others, much like the person that wears it.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a beautiful, attention-seeking tattoo">>\
<<set $annie.wombtattootype = "wombexhibition">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombfemme">>\
<img class="floatright medium" src="images/Annie/tattoos/wombfemme.jpg">
A womb tattoo that looks like a butterfly, though unlike most butterfly tattoos this one looks like it's emerging from a cocoon, letting the world see it for the first time as the beautiful creature that it is.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a butterfly, emerging from a stylized cocoon">>\
<<set $annie.wombtattootype = "wombfemme">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombfertility">>\
<img class="floatright medium" src="images/Annie/tattoos/wombfertility.jpg">
A womb tattoo that defiinitely looks like the female reproductive system. This is one of the first widely seen womb tattoo designs, and its association with fertility is undeniable.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a fertility tattoo">>\
<<set $annie.wombtattootype = "wombfertility">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "womblatex">>\
<img class="floatright medium" src="images/Annie/tattoos/womblatex.jpg">
A womb tattoo that has a unique, almost liquid form. The black colors make it look almost like latex, which is...fascinating.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a tattoo that looks like flowing liquid latex">>\
<<set $annie.wombtattootype = "womblatex">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case"wombrestrained">>\
<img class="floatright medium" src="images/Annie/tattoos/wombrestrained.jpg">
A womb tattoo that looks simple, but you can't help but notice that the heart in the center of the design looks like it's trapped, or at the very least not going anywhere any time soon.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a tattoo that looks like a heart held firmly within a tight design">>\
<<set $annie.wombtattootype = "wombrestrained">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<<case "wombsubmissive">>\
<img class="floatright medium" src="images/Annie/tattoos/wombsubmissive.jpg">
A colorful womb tattoo that gives off an image of being complacent or somehow held down. Submissive. You like it immediately.
Getting this tattoo for <<print $annie.name>> would cost 2 PP. ''Tatttoos are permanent, so she wouldn't be able to get another tattoo in this location.''
<<if $purchasingPower >= 2>>\
<div id="tattoo1">\
<<button "Have <<print $annie.name>> Get This Tattoo">>\
<<replace "#tattoo1">>\
<<speech "lyndsey" "<<print $lyndsey.name>>">>Good choice. Well, <<print $annie.name>>, hop up on my chair and I'll get this done quickly.<</speech>>
<<if $annie.tattoocount == 0>>\
<<print $annie.name>> looks at you, her eyes shaking slightly, but you only nod and gently guide her to the chair. She doesn't put up a fight, perhaps due to resignation to her fate, and sits down without saying anything. She hesitates for a moment, then exposes her lower belly to give <<print $lyndsey.name>> space to work.
<<else>>\
<<print $annie.name>> climbs into the chair without any hesitation. It seems she's used to the tattoo experience, and she takes a moment to expose her lower belly just enough. <<print $lyndsey.name>> nods to her and gets to work.
<</if>>\
The droning buzz of the needle quickly fades into the background as you wait for the work to be completed. It doesn't take long, but it still seems to take quite a while.
<<speech "lyndsey" "<<print $lyndsey.name>>">>All done.<</speech>>
You look over at her work, as does <<print $annie.name>>, enjoying the look of the final product. You make sure to pay <<print $lyndsey.name>> for her work,
<<purchase 2>>\
<<set $annie.tattoocount += 1>>\
<<set $annie.wombtattoo = true>>\
<<set $annie.wombtattoostyle = "a tattoo that implies submission">>\
<<set $annie.wombtattootype = "wombsubmission">>\
<<set $annie.dateopinion += 1>>\
<<include "Annie Date">>\
<</replace>>\
<</button>> | \
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
</div>\
<<else>>\
You can't afford this tattoo.
<<button "Choose a Different Tattoo" "Annie Tattoo">><</button>>\
<</if>>\
<</switch>>\
<hr>
<<button "Go Back" "Annie Tattoo">><</button>><<if $locClubKnown == true>>
<<button "Go to a Dance Club">>
<<set $dateChoice = "danceclub">>
<<run Engine.show()>>
<</button>>
| <</if>>
<<if $locRestaurantKnown == true>>
<span id="restaurant">
<<button "Go to a Restaurant">>
<<replace "#restaurant">>
<<button "Japanese">>
<<set $dateChoice = "japanese">>
<<run Engine.show()>>
<</button>> |
<<button "Fine Dining">>
<<set $dateChoice = "finedining">>
<<run Engine.show()>>
<</button>>
<</replace>>
<</button>>
</span>
<</if>><<switch $dateChoice>>\
<<case "food">>\
<<print $annie.name>> opens her mouth, closes it, thinks for a moment, and then tries again.
<<speech "annie" "<<print $annie.name>>">>Th-thank you for t-taking me out for dinner, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>><</speech>>
You don't answer, just watching her, a slight smile on your face. The moment stretches out longer than you intended, but has the intended effect.
<<speech "annie" "<<print $annie.name>>">>Um. I-is something wrong? Did...you not get what you wanted?<</speech>>
<<pspeech>>Not at all. <<if $playerPath == "dom">>Everything I want is right here.<<else>>I’m just...enjoying this moment with you.<</if>><</pspeech>>
The way her cheeks flush and she demurely looks down at the table makes you laugh, though you keep it mostly quiet to preserve her dignity.
<<speech "annie" "<<print $annie.name>>">>Um...<<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>?<</speech>>
<<pspeech>>Yes, <<print $annie.name>>?<</pspeech>>
She opens her mouth to say something, but then hesitates and looks down for a moment. You’re just about to conclude that she’s still unable to say whatever’s on her mind, but then she clenches her hand into a fist, looks up at you, and blurts out.
<<speech "annie" "<<print $annie.name>>">>D-do you...//like// me?<</speech>>
This time you're not able to keep yourself from laughing, though she doesn't look upset.
<<pspeech>>Of course I like you, <<print $annie.name>>. Would I be here with you if I didn’t?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>N-no, I m-mean...do you-<</speech>>
She stops talking as you reach out and take hold of her hand.
<<pspeech>>I know what you mean, <<print $annie.name>>. <<if $playerPath == "dom">>But you need to say the words.<<else>>But I think it’s important for you to say it.<</if>><</pspeech>>
She looks like she’s about to cry from both frustration and hope, even though <<if $playerPath == "dom">>you’re forcing her to say it first.<<else>>you’re making her say the magic words she would be more comfortable implying.<</if>> But you feel it’s important for her to get the words out, to make things //real// by saying them rather than taking the words from her mouth.
<<speech "annie" "<<print $annie.name>>">><<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, I…I love you.<</speech>>
You make sure to smile, widely, genuinely, to let her know how happy her declaration makes you, as you pause for a moment to process how well things have progressed.
<<pspeech>>I love you too, <<print $annie.name>>.<</pspeech>>
<<if $playerPath == "dom">>\
It’s certainly not a //lie//, strictly speaking. You //do// love her after all, but you know that your love for her is vastly different from her love for you. Hers is earnest, all-encompassing, and yours is...well, different. But no less real.
<<else>>\
You mean it, of course. How could you //not// love your beautiful, innocent and earnest <<print $annie.name>>? Of //course// you love her. But you know that, while she loves you and you love her, your love is too big, too //encompassing// for you to give it only to her. It’s not something you need to bring up now, though.
<</if>>\
<<print $annie.name>> looks like she’s about to cry, her hand grasping yours almost painfully as her face flushes red. You think about saying something more, but the look on her face, happiness shining brightly enough to blind, makes it clear that nothing else needs to be said.
The rest of the meal is completely forgettable, focused on eating and watching <<print $annie.name>> do her best not to shed tears of happiness, but when the plates are cleared, you reach across the table and take her hand in yours, and she holds on tight. You pay the check when it arrives and walk out, still holding <<print $annie.name>>'s hand.
<<button "Take <<print $annie.name>> Home" "Annie Friendship Date 3 Part 2">><</button>>\
<<case "dance">>\
The club is dark, the lights low as the bass of the music strikes with enough force to feel like a drum in your chest. <<print $annie.name>> winces slightly, but gives you a smile when you look at her with concern. Her mouth moves, but you can’t hear what she’s saying over noise.
You take her hand and guide her to the dance floor. <<if $playerPath == "dom">>You don’t bother trying to lose yourself in the music; it’s not in your nature, after all. You dance, but it’s a restrained, controlled dance.<<else>>You let the music move you, slowly at first, then more as you let yourself go.<</if>> <<print $annie.name>> follows your lead, and despite her normally shy nature, you notice that she’s quickly giving in to the hedonistic desire surrounding her.
You move closer to her, letting her feel your body near hers. She opens her eyes, and looks at you in surprise, but you keep dancing and after a moment, so does she. And you step closer. She tries to get out of your way, but you put a gentle hand on her waist and she stops. You increase pressure, pulling her closer, and she stops trying ot resist as she steps towards you, her body against yours. She settles into your arms as you keep dancing, and she follows your movements, your bodies pushing against each other in interesting ways.
To anyone watching, they probably only see two horny women dancing together, but there’s more to it than that. There’s no words exchanged between the two of you, and it would be impossible in the noise of the club anyway, but when you look in her eyes, and see the look she’s giving you, the way she’s biting her lip, you know that she's aware that something important is about to happen.
When you suddenly kiss her, it’s more than just //a kiss//. It’s rough, passionate, //possessive//. A way of telling her that no matter how many people are around, she belongs //with// and //to// you and you alone.
She melts into that kiss, almost collapsing in your arms as she becomes overwhelmed with the emotion of the moment. But you pull back, breaking contact suddenly. Her eyes fly open in concern and surprise, and you can see the confusion play on her face as she wonders what she did wrong. You take a step back from her, still swaying to the music, but making it clear that you’re waiting for her.
She does not disappoint. She doesn’t want to keep you waiting, after all. She steps forward, towards you, her eyes locked on yours, <<if $playerPath == "dom">>but only for a moment before she looks away<<else>>full of nothing but hope<</if>> as she walks into your embrace. She looks at you for a moment, then closes her eyes, waiting. You lean forward until your lips are right next to her ear.
<<pspeech>>I want you to say the words.<</pspeech>>
You have to speak up to be heard over the noise of the club, but the way she shivers in your arms makes it clear that she heard you. You lean back again, putting a hand on her chin and gently pulling until she can’t help but look at you. She opens her eyes to find you close, and there’s no escape.
<<speech "annie" "<<print $annie.name>>">>I...I...<</speech>>
You can’t help but smirk. She’s so quiet you have no hope of hearing her, but you can read her lips well enough as her cheeks turn pink. She closes her eyes, takes a deep breath and shakes her head, and you feel more than see her hands ball up into fists.
<<speech "annie" "<<print $annie.name>>">>I...l-love you.<</speech>>
You respond by smiling and pulling her close, into another deep kiss. She doesn't resist this time, kissing you back passionately as you feel her moaning in pleasure.
You’re vaguely aware that people around are watching you, but you don’t care. They’re not as important as the beautiful girl in your arms that just committed herself to you in a very public way. <<if $player.lust >= 50>>Hell, you’re almost tempted to take her right here in front of everyone, but you manage to contain yourself.<<else>>What they think is their problem.<</if>>
You eventually break the kiss, still holding <<print $annie.name>> up. She looks a little dazed, and you think maybe some time off the dance floor might be good for her. You help her over to one of the darkened booths, where the relative anonymity lets you continue your make out session more easily. You still have people giving you looks, of course, but you don’t mind.
By the time <<print $annie.name>> finally manages to pull away and catch her breath, she doesn’t go far, snuggling up with you almost as if you were on a couch at home. You hold her close, possessively, and she relaxes into your arms, comfortably quiet amidst the noise. There’s no doubt that she sees you differently, that your relationship has changed for the better, even though very little has been said. You take a deep, satisfied breath, enjoying your success while also planning your next steps.
Before long, you decide it’s time to go, and head out of the club, leading a still-dazed <<print $annie.name>> out past the bouncer and to the sudden silence of the street.
<<button "Take <<print $annie.name>> Home" "Annie Friendship Date 3 Part 2">><</button>>\
<</switch>>\You climb into your vehicle, and <<print $annie.name>> joins you after a moment. She still looks a little flushed, a little red, from your date, and you don’t say anything as <<if $purchasedCar == 5>>you signal for your driver to head out<<else>>you pull out into the street<</if>>. It’s only after a few minutes of pregnant silence that <<print $annie.name>> manages to give you a questioning look. You don’t bother saying anything. She’ll know soon enough.
When you pull up to your <<if $home == 1 || $home == 2 || $home == 5>>building<<else>>home<</if>>, she understands, and you see her take a deep breath as her cheeks flush. You step out into the night air, and she quickly does the same, following behind you as you head home. <<if $annie.obediencelevel >= 2>>Just before you get to the door, she rushes ahead of you, holding the door open for you. You give her a nod as you head inside.<</if>>
You don’t bother with anything else, heading directly to your bedroom, <<print $annie.name>> trailing behind.<<if $incest == true>> <<print $sibling.name>> pokes <<print $sibling.his>> head out of <<print $sibling.his>> bedroom when <<print $sibling.he>> hears you, but quickly ducks back inside when it’s clear that you’re not to be distracted.<</if>> When you reach your room, you step aside for <<print $annie.name>> to shuffle in behind you, then close the door.
The door barely has time to latch shut before <<print $annie.name>>, her eyes unfocused and hazy with lust, is taking off her dress, sliding it off her shoulders. <<if $annie.pregnant == true && $annie.pregtime >= 140>>It doesn’t fall to the floor the way she was hoping, instead held up by her swollen, gravid belly, making her look down in momentary annoyance before pulling it up over her head.<<else>>It falls to the floor, wrapping around her ankles.<</if>> <<if $annie.exhibitionfetish >= 50>>And that's all she has to do, since she's wearing nothing underneath her dress. You wonder how you didn't notice that before.<<elseif $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>She doesn't seem to realize that she's still wearing her full body <<print $annie.latexcolor>> latex suit, but you don't mind at all.<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>She doesn't seem to realize that she's still wearing her <<print $annie.latexcolor>> latex one-piece, but you don't mind at all.<<else>>She slowly reaches behind her to unclasp her bra and expose her <<print $breastSize[$annie.breastsize]>> breasts<<if $annie.lactating == "small">>, which look slightly engorged with milk<<elseif $annie.lactating == "medium">>, which look heavy with milk<<elseif $annie.lactating == "heavy">>, which are heavy with milk, leaking from her engorged nipples<<else>><</if>>, before sliding her panties down her legs and letting you see her pussy<<if $annie.pussyleaking == "yes">>, a small line of feminine secretions running down her leg<</if>>.<</if>>
You take in her appearance, amused by her forwardness, wondering what happened to that shy girl that you once knew, that turned red when you showed the slightest interest.
<<pspeech>>Eager, are we?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>I...I want...<</speech>>
She pauses, hesitating, looking down as her face turns red, seemingly shy again despite the fact that she’s standing in front of you <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>as naked as she ever gets in her latex suit<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>as naked as she ever gets in her latex suit<<else>>naked<</if>>. You step forward and gently caress her face.
<<pspeech>>What //I// want...is you.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes...I-I want you too, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
<<pspeech>>Not just physically, pet. I want you for myself. A commitment. A special one.<</pspeech>>
You did not imagine that a smile could be so heartfelt, but there’s no question that <<print $annie.name>>’s smile could brighten the darkest gloom right now.
<<speech "annie" "<<print $annie.name>>">>A-are you...asking me to be your...g-girlfriend?<</speech>>
<<pspeech>><<if $playerPath == "dom">>If that is the word you would like to use, yes.<<else>>I am.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Yes, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>! Yes!<</speech>>
She moves to kiss you, but stops, held back as she realizes that she needs to wait until //you’re// ready to kiss her. <<if $annie.obediencelevel >= 3>>You’ve certainly trained her well.<<else>>She might still need some training, but she’s definitely learning.<</if>> Fortunately for her, you move close and kiss her passionately as she melts into your embrace, her eyes glistening with tears of joy.
<div id="sealthedeal">\
<<if $player.hasdick == true>>\
<<button "Fuck Your Girlfriend">>\
<<replace "#sealthedeal">>\
You gently push her until she lowers herself to the bed, laying back as you position yourself between her legs. With a few quick movements, your <<print $penisSize[$player.penissize]>> cock is exposed, standing ready, and <<print $annie.name>> does her best to look over her <<print $breastSize[$annie.breastsize]>> breasts to see what’s about to happen. <<if $annie.breastsize >= 6>>She doesn’t succeed - her breasts are far too big for that - but she tries anyway.<</if>>
<<if $condoms >= 1>>\
<div id="condom">\
<<button "Put on a condom">>\
<<replace "#condom">>\
You gracefully pull out the condom and slide it over your dick. <<print $annie.name>> doesn’t say anything, <<if $annie.pregnantfetish >= 50>>though you can see the disappointment in her eyes<<elseif $annie.cumslutfetish >= 50>>though you can see the hunger in her eyes<<else>>though you can see the momentary relief in her eyes<</if>>.
<<set $activecondom = true>>\
<<set $condoms -= 1>>\
<<if $condoms <= 0>>\
''That was your last condom.''
<</if>>\
<<button "Fuck Her" "Annie Friendship Date 3 Sex">><<set $outcome = "dick">><</button>>\
<</replace>>\
<</button>> | \
<<button "Don’t bother">>\
<<replace "#condom">>\
You don’t want to ruin this moment with worrying about //protection//. Whatever happens, happens.
<<set $activecondom = false>>\
<<button "Fuck Her" "Annie Friendship Date 3 Sex">><<set $outcome = "dick">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You stop for a moment to consider putting on a condom until you realize you don’t have any. Oh well. Whatever happens, happens.
<<set $activecondom = false>>\
<<button "Fuck Her" "Annie Friendship Date 3 Sex">><<set $outcome = "dick">><</button>>\
<</if>>\
<</replace>>\
<</button>> | \
<</if>>\
<<if $player.hasdick == false && $strapon >= 1>>\
<<button "Fuck Your Girlfriend with your Strapon">>\
<<replace "#sealthedeal">>\
You take a moment to pull your strapon out of your bedside drawer, putting it on and making sure it’s nice and tight. <<print $annie.name>> watches with wide eyes, her breath still coming in forceful gasps of anticipation.
<<button "Fuck Her" "Annie Friendship Date 3 Sex">><<set $outcome = "strapon">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
<<if $player.hasvagina == true>>\
<<button "Have Your Girlfriend Eat You Out">>\
<<replace "#sealthedeal">>\
You give her a crooked smile as you slowly crawl up over her. She tries to sit up as your face gets close to hers, but you take hold of her wrists and pin her to the bed as you continue your movement. When your <<if $player.pussyleaking == "light" || $player.pussyleaking == "medium">>wet cunt is positioned in front of her face, your feminine juices dripping onto her mouth<<else>>glistening cunt is positioned in front of her face<</if>>, she understands.
<<button "Lower Yourself Down" "Annie Friendship Date 3 Sex">><<set $outcome = "pussyeating">><</button>>
<</replace>>\
<</button>> | \
<</if>>\
</div>\<<switch $outcome>>\
<<case "dick">>\
<video class="floatright medium" src="images/Annie/sex/missionary sex.mp4" autoplay loop></video>
<<print $annie.name>> gasps as you push into her, feeling your <<print $penisSize[$player.penissize]>> dick filling her <<if $annie.pussyleaking == "yes">>sopping wet vagina<<else>>well-lubricated vagina<</if>>, and her involuntary clenching grips your cock in just the right way. <<if $annie.vaginalsexskill <= 10>>It’s a very tight fit, but you’re not complaining at all; it feels lovely.<<elseif $annie.vaginalsexskill <= 30>>You have no trouble pushing in, though she still struggles a bit to relax enough to let you enter her. <<else>>She quickly settles into a rhythm, her well-experienced pussy milking your cock with regular contractions.<</if>>
<<speech "annie" "<<print $annie.name>>">>O-oh my god...I...<</speech>>
She doesn’t get a chance to finish her thought as you start fucking her hard, leaning over her to pin her arms to the bed, kissing her cheeks, her neck, her breasts when you can catch your breath. She wraps her legs around your waist, trying to hold on as each thrust makes her tits jiggle. It doesn’t take long at all before you feel your orgasm approaching, but you do your best to hold off without slowing down; it’s important that <<print $annie.name>> enjoys herself as long as possible.
<<speech "annie" "<<print $annie.name>>">>O-oh //shit//!<</speech>>
The exclamation, so unlike her normally quiet demeanor, makes you notice that she’s clenching her fists, that she’s arching her back, that her pussy is strongly squeezing your dick. Her head rolls back as she shudders through her sudden orgasm, and the motion gives you only seconds to decide how to handle your own.
<div id ="cum">\
<<button "Cum Inside">>\
<<replace "#cum">>\
<<if $activecondom == false>>\
<video class="floatright medium" src="images/Annie/sex/creampie.mp4" autoplay loop></video>
<</if>>\
You lean down over her, your face in front of hers as you thrust one last time, instinct driving you to push as deep as you can as you feel your cock tighten. <<print $annie.name>>’s eyes lock on yours as she feels your cum filling her up. You’re left breathing heavily, holding yourself up with shaky arms as your dick slowly softens. You pull back, and <<if $activecondom == true>>your condom-wrapped cock is released with a soft plop sound. The end of the condom is full of your potent seed, carefully contained where it can do no harm. <<if $annie.pregnantfetish >= 50>><<print $annie.name>> looks at it, a wistful look on her face, before she looks back at you.<<elseif $annie.cumslutfetish >= 50>><<print $annie.name>> looks at it, a hungry look in her eyes, before she looks back at you.<</if>><<else>>your bare cock, now covered in her juices and your own cum, is released with a soft plop sound. A small, thick stream of semen starts leaking out of <<print $annie.name>>’s cunt. <<if $annie.pregnantfetish >= 50>>Despite the look of satisfied exhaustion on her face, she manages to raise her hips just a little bit, trying to keep your seed within.<<elseif $annie.cumslutfetish >= 50>>Despite the look of satisfied exhaustion on her face, she reaches down between her legs, scooping up some of the seed on her finger and bringing it to her mouth, her eyes closing in bliss as she licks her finger clean.<</if>><</if>>
<<print $annie.name>> collapses on the bed, panting in exhaustion, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each shuddering breath she draws. You let yourself feel satisfied for a moment, taking a second to catch your breath before sitting up.
<<speech "annie" "<<print $annie.name>>">>I love you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
You look over your shoulder at her, seeing that she’s focused her sleepy eyes on you. Her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair is splayed out around her head, and her face as a sheen of sweat that seems to make her shine in what little light exists in the room. But the look in her eyes is what fascinates you most: a look of pure, unconditional love, a sight that makes it clear she is devoted to you.
You smile, turn back towards her, and gently caress her face before leaning down to give her a gentle kiss.
<<pspeech>><<if $playerPath == "dom">>I know.<<else>>I love you too.<</if>><</pspeech>>
You climb out of bed, leaving her basking in the afterglow. <<if $playerPath == "dom">>If she’s upset that you didn’t properly reciprocate her declaration of love, she covers it well behind her wistful smiles and sighs. No, she’s clearly too dazed to worry about that.<<else>>You hear her sigh wistfully behind you, and it makes you smile again. Love is a many-flavored thing, after all. You don’t think you’ll ever get enough of it.<</if>> You head to the bathroom to clean yourself up, and by the time you emerge, she’s fallen asleep <<if $annie.pregnant == true && $annie.pregtime >= 140>>on her back, her very-pregnant belly moving with her breaths<<else>>on her side, her legs curled up as she breathes deeply<</if>>. You quietly crawl back into bed, wrapping your arm around her, <<if $player.pregnant == true && $player.pregtime >= 140>>cuddling up as close as your swollen belly will allow<<else>>cuddling up close<</if>>, <<if $annie.pregnant == true && $annie.pregtime >= 70>>resting your hand on her belly to feel the small movements within<<else>>resting your hand on her <<print $breastSize[$annie.breastsize]>> breast<</if>> as you drift off to sleep yourself.
<video class="floatright medium" src="images/Annie/sex/gentle cuddle.mp4" autoplay loop></video>
<<if $activecondom == false>>\
<<AnniePregnantChance>>\
<</if>>\
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "You wake up the next morning..." "Annie Friendship Date 3 Morning">><<AdvanceDateSpecial>><</button>>
<</replace>>\
<</button>> | \
<<button "Cum on Her">>\
<<replace "#cum">>\
<<if $activecondom == false>>\
<video class="floatright medium" src="images/Annie/sex/missionary cum.mp4" autoplay loop></video>
<</if>>\
Just before the moment of completion, you pull out of <<print $annie.name>>’s cunt, reaching down to stroke your hard dick as you breathe heavily. <<print $annie.name>> looks at you with <<if $annie.cumslutfetish >= 50>>hungry<<else>>surprised<</if>> eyes, <<if $condomused == true>>quickly reaching up and pulling off your condom with one hand while <</if>>rubbing her clit furiously and panting.
You groan as you feel the tension released, a shudder passing through your whole body and ending on your cock as you cum, your thick semen blasting out of your dick and onto <<print $annie.name>>’s <<print $breastSize[$annie.breastsize]>> tits and face. Just when she thinks you’re done, you let out a couple more substantial lines, coating her neck and hair in lovely seed.
<<if $annie.cumslutfetish >= 50>>She licks her lips to get as much of the cum as she can, moaning lustily as she shudders with her own orgasm.<<else>>She closes her eyes as she feels the heat of your semen, crying out in delight as she arches her back, shuddering through her own orgasm as her fingers furiously play with her clit.<</if>>
<<print $annie.name>> collapses on the bed, panting in exhaustion, her <<if $annie.latexfetish == whatever>>latex-covered<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each shuddering breath she draws. You let yourself feel satisfied for a moment, taking a second to catch your breath before sitting up.
<<speech "annie" "<<print $annie.name>>">>I love you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
You look over your shoulder at her, seeing that she’s focused on you. Her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair is splayed out around her head, and her face as a sheen of sweat that seems to make her shine in what little light exists in the room. But the look in her eyes is what fascinates you most: a look of pure, unconditional love, a sight that makes it clear she is devoted to you.
You smile, turn back towards her, and gently caress her face before leaning down to give her a gentle kiss.
<<pspeech>><<if $playerPath == "dom">>I know.<<else>>I love you too.<</if>><</pspeech>>
You climb out of bed, leaving her basking in the afterglow. <<if $playerPath == "dom">>If she’s upset that you didn’t properly reciprocate her declaration of love, she covers it well behind her wistful smiles and sighs. No, she’s clearly too dazed to worry about that.<<else>>You hear her sigh wistfully behind you, and it makes you smile again. Love is a many-flavored thing, after all. You don’t think you’ll ever get enough of it.<</if>> You head to the bathroom to clean yourself up, and by the time you emerge, she’s fallen asleep <<if $annie.pregnant == true && $annie.pregtime >= 140>>on her back, her very-pregnant belly moving with her breaths<<else>>on her side, her legs curled up as she breathes deeply<</if>>. You quietly crawl back into bed, wrapping your arm around her, <<if $player.pregnant == true && $player.pregtime >= 140>>cuddling up as close as your swollen belly will allow<<else>>cuddling up close<</if>>, <<if $annie.pregnant == true && $annie.pregtime >= 70>>resting your hand on her belly to feel the small movements within<<else>>resting your hand on her <<print $breastSize[$annie.breastsize]>> breast<</if>> as you drift off to sleep yourself.
<video class="floatright medium" src="images/Annie/sex/gentle cuddle.mp4" autoplay loop></video>
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "You wake up the next morning..." "Annie Friendship Date 3 Morning">><<AdvanceDateSpecial>><</button>>
<</replace>>\
<</button>>\
</div>\
<<case "strapon">>\
<video class="floatright medium" src="images/Annie/sex/missionary strapon 2.mp4" autoplay loop></video>
<<print $annie.name>> gasps as you push your strapon into her <<if $annie.pussyleaking == "yes">>sopping wet vagina<<else>>well-lubricated vagina<</if>>, <<if $annie.vaginalsexskill <= 10>>though you have to go slowly and carefully, as she squirms with each inch<<elseif $annie.vaginalsexskill <= 30>>and she moans in delight at the feeling of being filled<<else>>pushing back against you to push the other end of the strapon into you, her expert skills showing<</if>>.
You quickly settle into a rhythm, getting enough feedback to tickle your own arousal as <<print $annie.name>> writhes beneath you, moaning and writhing, her hands grasping the sheets. She's panting wildly, trying to say something, but you just fuck her harder, and all that comes out is animal-like sounds of need. You lean down over her, your hands on her <<print $breastSize[$annie.breastsize]>> tits, squeezing them<<if $annie.lactating == "light" || $annie.lactating == "medium" || $annie.lactating == "heavy">>, milk leaking out of her nipples<</if>>, making her squirm in pleasure as you tease her <<if $annie.lactating == "light" || $annie.lactating == "medium" || $annie.lactating == "heavy">>leaky, engorged<<else>>sensitive<</if>> nipples.
The bed shakes as you rail her, but the sound of it is drowned out by the lusty moans of the beautiful woman underneath you. You're sweating as she shudders through a second orgasm, drops of moisture tickling your nipples as you fuck her unrelentingly. You're getting tired, but every time you bring her to another shaking orgasm, you feel your energy renewed. But even so, you're reaching your limit, both in terms of stamina and lust.
<video class="floatright medium" src="images/Annie/sex/orgasm loud.mp4" autoplay loop></video>
<<print $annie.name>> looks up at you, her eyes clouded with lust and exhaustion, and you suddenly //feel// the pressure in your pussy increase just the slightest amount. It's not much, but it's enough to push you over the edge, and you let out a cry of ecstacy as you cum, leaning heavily over <<print $annie.name>>, holding yourself up with shaky arms as you notice <<print $annie.name>> moaning herself.
The moment seems to stretch to infinity, until finally you feel just...tired. In a good way, to be sure, but your sweat-soaked body betrays you as you collapse onto the bed, pulling the strapon out of <<print $annie.name>>'s well-fucked pussy as you do.
<<print $annie.name>> collapses on the bed, panting in exhaustion, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each shuddering breath she draws. You let yourself feel satisfied for a moment, taking a second to catch your breath before sitting up.
<<speech "annie" "<<print $annie.name>>">>I love you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
You look over your shoulder at her, seeing that she’s focused her sleepy eyes on you. Her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair is splayed out around her head, and her face as a sheen of sweat that seems to make her shine in what little light exists in the room. But the look in her eyes is what fascinates you most: a look of pure, unconditional love, a sight that makes it clear she is devoted to you.
You smile, turn back towards her, and gently caress her face before leaning down to give her a gentle kiss.
<<pspeech>><<if $playerPath == "dom">>I know.<<else>>I love you too.<</if>><</pspeech>>
You climb out of bed, leaving her basking in the afterglow. <<if $playerPath == "dom">>If she’s upset that you didn’t properly reciprocate her declaration of love, she covers it well behind her wistful smiles and sighs. No, she’s clearly too dazed to worry about that.<<else>>You hear her sigh wistfully behind you, and it makes you smile again. Love is a many-flavored thing, after all. You don’t think you’ll ever get enough of it.<</if>> You head to the bathroom to clean yourself up, and by the time you emerge, she’s fallen asleep <<if $annie.pregnant == true && $annie.pregtime >= 140>>on her back, her very-pregnant belly moving with her breaths<<else>>on her side, her legs curled up as she breathes deeply<</if>>. You quietly crawl back into bed, wrapping your arm around her, <<if $player.pregnant == true && $player.pregtime >= 140>>cuddling up as close as your swollen belly will allow<<else>>cuddling up close<</if>>, <<if $annie.pregnant == true && $annie.pregtime >= 70>>resting your hand on her belly to feel the small movements within<<else>>resting your hand on her <<print $breastSize[$annie.breastsize]>> breast<</if>> as you drift off to sleep yourself.
<video class="floatright medium" src="images/Annie/sex/gentle cuddle.mp4" autoplay loop></video>
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "You wake up the next morning..." "Annie Friendship Date 3 Morning">><<AdvanceDateSpecial>><</button>>
<<case "pussyeating">>\
<video class="floatright medium" src="images/Annie/sex/facesitting 2.mp4" autoplay loop></video>
You lower yourself over <<print $annie.name>>'s face, and she licks, gently at first, then with more confidence as you moan in pleasure. <<if $annie.mouthskill <= 10>>She's not especially good at it, but she's //eager to please//, and that enthusiasm is certainly making up for a lack of skill.<<elseif $annie.mouthskill <= 30>>She's eager to please, and her tongue is quite skilled, lapping up your feminine juices as she explores your folds.<<else>>She knows //exactly// what to do with her tongue to please you, and she's not shy about doing it at all. It quickly becomes a battle of wills: her desire to get you off, and your desire to make her work for it.<</if>> You reach down and take hold of her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair, pulling her head into your cunt as you grind on her face.
You feel her writhing beneath you, but it's not for air. A quick look makes it clear that she's not satisfied with getting you off as she plays with her clit, You consider making her stop, but you don't want anything to ruin this moment, and you're too close to cumming to say anything coherent anyway.
<<PlayerOrgasm>>
You gasp as you feel the shiver run up your spine, and lower yourself fully onto <<print $annie.name>>'s face as you start to cum. She responds with renewed vigor, her mouth vibrating in a terribly erotic way until you realize that she's //also// having an orgasm. You lower your head and smile as the pleasure rockets through you, satisfied in a very real sense, both phyiscally and emotionally.
<<print $annie.name>> collapses on the bed, panting in exhaustion, her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>latex-covered<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>latex-covered<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breasts heaving with each shuddering breath she draws. You let yourself feel satisfied for a moment, taking a second to catch your breath before sitting up.
<<speech "annie" "<<print $annie.name>>">>I love you, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>.<</speech>>
You look over your shoulder at her, seeing that she’s focused her sleepy eyes on you. Her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair is splayed out around her head, and her face as a sheen of sweat that seems to make her shine in what little light exists in the room. But the look in her eyes is what fascinates you most: a look of pure, unconditional love, a sight that makes it clear she is devoted to you.
You smile, turn back towards her, and gently caress her face before leaning down to give her a gentle kiss.
<<pspeech>><<if $playerPath == "dom">>I know.<<else>>I love you too.<</if>><</pspeech>>
You climb out of bed, leaving her basking in the afterglow. <<if $playerPath == "dom">>If she’s upset that you didn’t properly reciprocate her declaration of love, she covers it well behind her wistful smiles and sighs. No, she’s clearly too dazed to worry about that.<<else>>You hear her sigh wistfully behind you, and it makes you smile again. Love is a many-flavored thing, after all. You don’t think you’ll ever get enough of it.<</if>> You head to the bathroom to clean yourself up, and by the time you emerge, she’s fallen asleep <<if $annie.pregnant == true && $annie.pregtime >= 140>>on her back, her very-pregnant belly moving with her breaths<<else>>on her side, her legs curled up as she breathes deeply<</if>>. You quietly crawl back into bed, wrapping your arm around her, <<if $player.pregnant == true && $player.pregtime >= 140>>cuddling up as close as your swollen belly will allow<<else>>cuddling up close<</if>>, <<if $annie.pregnant == true && $annie.pregtime >= 70>>resting your hand on her belly to feel the small movements within<<else>>resting your hand on her <<print $breastSize[$annie.breastsize]>> breast<</if>> as you drift off to sleep yourself.
<video class="floatright medium" src="images/Annie/sex/gentle cuddle.mp4" autoplay loop></video>
<<set $annie.lust = 0>>\
<<set $player.lust = 0>>\
<<obedience "$annie" 1>>\
<<friendship "$annie" 2>>\
<<mindbreak "$annie" -5>>\
<<button "You wake up the next morning..." "Annie Friendship Date 3 Morning">><<AdvanceDateSpecial>><</button>>
<</switch>>\It takes a moment for you to realize that something is different this morning, and it’s not until you open your eyes and see <<print $annie.name>> curled up in your bed, snuggling up to you that you remember why. Despite all the excitement and emotion of last night, you’d actually forgotten that she was still here.
You carefully extricate yourself from her grasp, not so much out of a desire to let her sleep as because you’re still a little foggy yourself. Once freed, you head to the bathroom to clean yourself up.
<<if $incest == true>>\
<<if $sibling.friendshiplevel >= 2>>\
<<if $sibling.obediencelevel >= 3>>\
<<sibspeech>>Good morning, <<print $sibling.playertitle>>.<</sibspeech>>
You turn to see <<print $sibling.name>> heading towards you in the hallway, a knowing smile on <<print $sibling.his>> face, though that fades as <<print $sibling.he>> approaches and looks down submissively.
<<pspeech>>Good morning <<print $sibling.name>>. I have a guest in my room. Do not give her cause for concern.<</pspeech>>
<<sibspeech>>Understood. Would you like me to prepare breakfast for both of you?<</sibspeech>>
<<pspeech>>Yes, that would be good. Thank you.<</pspeech>>
<<print $sibling.He>> nods once and heads back towards the kitchen, leaving you time to get cleaned up before <<print $annie.name>> wakes up.
<<else>>\
<<sibspeech>>Morning, <<print $player.name>>.<</sibspeech>>
You turn to see <<print $sibling.name>> approaching, a knowing smile on <<print $sibling.his>> face.
<<sibspeech>>Did you have fun last night?<</sibspeech>>
On the one hand, you’re a little annoyed at how <<print $sibling.he>>’s challenging you. But on the other hand…
<<pspeech>>I did. Did we keep you up? I’m sure she was pretty loud.<</pspeech>>
<<print $sibling.name>>’s face turns a little pink as she looks away from you, and you chuckle.
<<if $sibling.taboos[3] == true>>\
<<pspeech>>Or are you just upset that it wasn’t you?<</pspeech>>
You’re momentarily worried that <<print $sibling.he>>’s having a moment of medical concern, so bright is the shade of red that burns on <<print $sibling.his>> face.
<</if>>\
<<sibspeech>>Fine, glad you had a good time.<</sibspeech>>
<<print $sibling.He>> quickly turns and leaves as you smirk and continue to the bathroom.
<</if>>\
<</if>>\
<</if>>\
By the time you’ve finished your morning routine and gotten dressed in your usual attire, <<print $annie.name>> has woken up, stretching in the bed, letting you get a good look at her <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>><<print $annie.latexcolor>>-latex covered<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>><<print $annie.latexcolor>>-latex covered<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breasts. She sits up almost languidly, only taking a sheet to cover herself when you’ve had more than enough time to enjoy the view.
<<pspeech>>Good morning, pet.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>G-good morning.<</speech>>
<<pspeech>>The bathroom is across the hall.<</pspeech>>
She nods and gets out of bed, then realizes that she’s still <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>only wearing her <<print $annie.latexcolor>> latex suit<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>only wearing her <<print $annie.latexcolor>> latex suit<<else>>naked<</if>>, and she has nothing she can use to cover up. She looks at the door apprehensively for a long moment.
<<pspeech>>What?<</pspeech>>
<<if $incest == true>>\
<<speech "annie" "<<print $annie.name>>">>U-um...d-don’t you live with your...um...<<print $sibling.relation>>?<</speech>>
<<pspeech>>Ah, I see. Don’t worry, <<print $sibling.he>> won’t say anything untoward.<</pspeech>>
<<if $annie.exhibitionfetish >= 50>>\
<<print $annie.name>> nods after a moment, then opens the door and heads out without a care in the world. You listen carefully, and notice that it takes an inexplicably long time for her to open the door to the bathroom. Almost as though she was hanging around, hoping to get caught. Well, <<print $sibling.name>> is well-behaved enough to leave your <<if $playerPath == "dom">>toys<<else>>lovers<</if>> alone.
<<else>>\
<<speech "annie" "<<print $annie.name>>">>B-but what if <<print $sibling.he>> sees me?<</speech>>
<<pspeech>>Then I’m sure <<print $sibling.he>>’ll appreciate the view as I do. Hurry along.<</pspeech>>
<<print $annie.name>>’s face glows red as she opens the door, far too slowly for your liking, but you suppose that there’s nothing to be done for that, unless she develops into an exhibitionist. You hear the door to the bathroom close and lock as you head to the kitchen.
<</if>>\
<<elseif $roomsOccupied >= 3>>\
<<speech "annie" "<<print $annie.name>>">>U-um...d-don’t you have, um...r-roommates?<</speech>>
<<pspeech>>I wouldn’t call them that, necessarily, but I see what you mean. Don’t worry, you’ll be fine.<</pspeech>>
<<if $annie.exhibitionfetish >= 50>>\
<<print $annie.name>> nods after a moment, then opens the door and heads out without a care in the world. You listen carefully, and notice that it takes an inordinately long time for her to open the door to the bathroom. Almost as though she was hanging around, hoping to get caught. Well, you know that anyone living with you is instructed to be well-behaved enough to leave your <<if $playerPath == "dom">>toys<<else>>lovers<</if>> alone, so it wasn’t like anything would happen.
<<else>>\
<<speech "annie" "<<print $annie.name>>">>B-but what if someone sees me?<</speech>>
<<pspeech>>Then I’m sure they’ll appreciate the view as I do. Hurry along.<</pspeech>>
<<print $annie.name>>’s face glows red as she opens the door, far too slowly for your liking, but you suppose that there’s nothing to be done for that, unless she develops into an exhibitionist. You hear the door to the bathroom close and lock as you head to the kitchen.
<</if>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>I-I’m just...not used to walking around someone else’s home...n-naked.<</speech>>
<<pspeech>>Then you should have brought a change of clothes, I suppose. But it’s nothing to worry about.<</pspeech>>
<<print $annie.name>> nods as she opens the door and heads to the bathroom, leaving you to head to the kitchen.
<</if>>\
<div id="nextmorning">\
<<button "<<print $annie.name>> joins you shortly afterwards">>\
<<replace "#nextmorning">>\
She enters wearing her dress from the previous night, a very formal outfit for a morning breakfast, but when her only other option isn’t really an option for polite company, you can understand her choice. And the dress still looks good on her. You wave her to take a seat at the table and she does.
<<speech "annie" "<<print $annie.name>>">>U-um...I...<</speech>>
You hold up your hand and she stops talking immediately.
<<pspeech>><<if $playerPath == "dom">>So that it is clear, I am agreeable to the idea of being in a relationship with you, but you need to understand what that means.<<else>>Before you say anything, I want you to know that I want to be with you, but I need you to understand something.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Okay?<</speech>>
<<pspeech>><<if $playerPath == "dom">>If you choose to be with me, you need to understand that it will not be exclusive. I have certain requirements and needs, and they are more than one person is capable of fulfilling. No matter how much you may want to.<<else>>I...have a lot of love, <<print $annie.name>>. I want to share it with you and with everyone. I can’t just...it’s more than you would be able to take, and I don’t want to hurt you.<</if>><</pspeech>>
<<print $annie.name>> looks at you for a long moment, her expression one of confusion and pain as she struggles to understand what you’re saying.
<<speech "annie" "<<print $annie.name>>">>S-so...you...d-don’t want t-to...b-be with me?<</speech>>
<<pspeech>>That’s not what I meant. <<if $playerPath == "dom">>I am more than willing to take you as my girlfriend, but you would not necessarily be my only girlfriend.<<else>>It’s more that...I love you and want to be with you...but also with other people.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh. Uh...I...get it? I think?<</speech>>
<<pspeech>>We would not necessarily be exclusive to each other. And I need to know, now, if that is something you are willing to accept.<</pspeech>>
<<print $annie.name>> looks at you, and then turns and looks out the window, tears shimmering in her eyes. You can’t tell if it’s because she’s sad or just overwhelmed by emotion, but it’s better to get it out in the open now rather than have her heart break when she finds out later. And there would be no doubt that she would find out, because you’re not about to hide such things.
<div id="choice">\
<<button "You consider what she must be thinking">>\
<<replace "#choice">>\
<<set _temp = 50>>\
<<if $annie.obediencelevel >= 3>>\
Giving her the choice is almost cruel. She’s so obedient now, her mind so powerfully tuned to serve you that there’s really no choice at all. She couldn’t disappoint <<print $annie.playertitle>>, after all. But even if the outcome is predetermined, you feel that it’s important that she reaches it on her own.
<<set _temp = 0>>\
<<elseif $annie.petgirlfetish >= 50>>\
You’re tempted to say something more, or maybe pet her, to remind her of her place //as// your pet, but you restrain yourself. The simple truth is that you know she can’t help //but// think about it, and pets, as much as they choose their owners, are also attached //to// their owners through loyalty. You don’t need to say or do anything to remind her that she’s your pet. She’ll remember it well enough.
<<set _temp = 0>>\
<<else>>\
<<if $annie.pregnant == true && $annie.pregtime >= 140>>\
She almost unconsciously rubs her belly, feeling the baby moving, and you can imagine her thoughts. She’s pregnant because of you, after all, and she //does// love you, but should she consent to be your girlfriend just so her child has two parents? Would she be able to make it on her own as a single mother and cut you out of her life? You can see her weighing the pros and cons, even as her baby wakes up and shifts within her womb.
<<set _temp -= 40>>\
<<elseif $annie.pregnant == true>>\
She almost unconsciously puts a hand on her belly, as though she can feel the baby growing within, and you can imagine her thoughts. She’s pregnant because of you, after all, and she //does// love you, but should she consent to be your girlfriend just so her child has two parents? Would she be able to make it on her own as a single mother and cut you out of her life? You can see her weighing the pros and cons as she does her best to ignore the reality of her situation.
<<set _temp -= 40>>\
<</if>>\
<<if $annie.trust >= $annie.trustmax>>\
You’re almost surprised that she’s so calm about this. You never would have thought that she’d be so accepting of your terms, but then, she //does// trust you quite a bit. Maybe that’s why she almost seems sedate right now.
<<set _temp -= 15>>\
<<else>>\
There’s a bit of a panicked look in her eyes as she looks everywhere but at you. You’re not entirely sure what thoughts are going through her head, but if you had to guess, you’d assume that she’s concerned about whether or not your offer is genuine, and whether or not she can trust you. Granted, you haven’t necessarily been working on getting her to trust you, so maybe that’s your fault, but either way, it’s a concern.
<<set _temp += 15>>\
<</if>>\
<<if $annie.mindbreak >= 75>>\
There’s a bit of madness in her eyes, as well. A touch of delusion that doesn’t impact her daily life, but nonetheless influences her thoughts. You’ve pushed her very far, very hard, and it’s damaged her more than a little bit. It’s easy to see that now, but it’s too late to do anything about it. You have no idea how that will influence her.
<<set $randomnumber = random(1,4)>>\
<<if $randomnumber >= 2>>\
<<set _temp += 20>>\
<<else>>\
<<set _temp -= 10>>\
<</if>>\
<<elseif $annie.mindbreak >= 25>>\
There’s no doubt that she’s thinking about everything she’s been through lately, and how it’s affected her mentally. Pushing someone out of their safe boundaries is always fun for you, but not necessarily healthy for them, and she’s clearly struggling to think straight right now, with everything that you’ve suddenly piled upon her, the whiplash of conflicting emotions. That’s a recipe of unpredictability no matter how you cut it.
<<set $randomnumber = random(1,5)>>\
<<if $randomnumber >= 2>>\
<<set _temp -= 10>>\
<<else>>\
<<set _temp += 10>>\
<</if>>\
<<else>>\
She looks at you with calm, steady eyes, thinking things over. She doesn’t appear distracted or panicked by your offer, instead thinking about it clearly and without having to worry about any mental issues.
<<set $randomnumber = random(1,10)>>\
<<if $randomnumber == 1>>\
<<set _temp += 5>>\
<<else>>\
<<set _temp -= 10>>\
<</if>>\
<</if>>\
<<if $TotalSlaves >= 1>>\
You catch her looking around the room, as though expecting someone to pop out of nowhere and interrupt the moment. There’s no doubt that she’s seen the telltale signs of someone else living with you, even if she hasn’t necessarily seen anyone directly. You can tell that factors into her thoughts, though how much, you can’t say.
<<set _temp += 10>>\
<<else>>\
You catch her looking around the room, as though expecting someone to pop out of nowhere and interrupt the moment. There is, fortunately, nothing that would indicate that anyone else living here is in a relationship with you, though that’s only because there is no one else in a relationship with you, so that’s more a coincidence than anything planned. Still, it can’t help but work in your favor.
<<set _temp -= 10>>\
<</if>>\
<</if>>\
<<if _temp == 0>>\
<<button "She slowly nods" "Annie Friendship Date 3 Success">><</button>>
<<elseif $playerPath == "dom">>\
<<if $player.dominance >= _temp>>\
<<button "She slowly nods" "Annie Friendship Date 3 Success">><</button>>
<<else>>\
<<set $randomnumber = _temp>>\
<<set $randomnumber -= $player.dominance>>\
<<set _chance = random(1,$randomnumber)>>\
<<if _chance <= 5>>\
<<button "She slowly nods" "Annie Friendship Date 3 Success">><</button>>
<<else>>\
<<button "She looks at you for a long moment" "Annie Friendship Date 3 Failure">><</button>>
<</if>>\
<</if>>\
<<else>>\
<<if $player.seduction >= _temp>>\
<<button "She slowly nods" "Annie Friendship Date 3 Success">><</button>>
<<else>>\
<<set $randomnumber = _temp>>\
<<set $randomnumber -= $player.seduction>>\
<<set _chance = random(1,$randomnumber)>>\
<<if _chance <= 5>>\
<<button "She slowly nods" "Annie Friendship Date 3 Success">><</button>>
<<else>>\
<<button "She looks at you for a long moment" "Annie Friendship Date 3 Failure">><</button>>
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<</replace>>\
<</button>>\
</div>\<<speech "annie" "<<print $annie.name>>">>I...<</speech>>
She looks at you for a long moment, then looks away, and you know instantly that this isn’t going to work out.
<<speech "annie" "<<print $annie.name>>">>I...r-really like you, <<print $player.name>>. I do. B-but, I...I can’t accept those conditions.<</speech>>
You stare at her, unsure if you’re trying to change her mind through force of will or some superpower that you can only wish you’ve suddenly developed. You did not expect her to reject you, in all honesty. She’s so meek and submissive that you just //assumed// she would accept your proposal. But she won’t even look at you now, her face red, the shimmer of tears on her face, and you can’t think of a thing to say that won’t make things worse.
After a long moment where the silence is only broken by her sniffles, she stands up and, without a word, heads towards the door. You again wrack your mind to think of anything you might be able to do to salvage this situation that isn’t outright //kidnapping//, but before you can come up with anything, the door closes behind her.
She’s gone. And she won’t be back.
''Annie is now your Former Love!''
<<set $annie.friendshiplevel = 0>>\
<<set $annie.friendshiptitle = "Former Love">>\
<<set $annie.friendship = 0>>\
<<set $annie.friendmax = 9999>>\
<<set $annie.obediencetitle = "Slipped Away">>\
<<set $annie.obedience = 0>>\
<<set $annie.obediencemax = 9999>>\
<<set $annie.obediencelevel = 0>>\
<<set $annie.trust = 0>>\
<<set $annie.mindbreak = 0>>\
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<button "You have no choice but to get on with your day." "Home Living Room">><</button>><<speech "annie" "<<print $annie.name>>">>I...<</speech>>
She looks at you for a long moment, wiping tears from her eyes, but still smiling.
<<speech "annie" "<<print $annie.name>>">>\
<<if $annie.obediencelevel >= 3>>\
Of course, <<print $annie.playertitle>>. I’m happy that you’re willing to have me, in any way. I...I promise I will always love you.
<<elseif $annie.petplayfetish >= 50>>\
I-I can’t imagine being...I mean...having anyone else be my...my owner, <<print $player.name>>. You’ve been so good to me and I...I just want to be with you.
<<else>>\
I…love you, <<print $player.name>>. I want to be with you. A-and if that’s what it’s going to t-take for that...I...I accept.
<</if>>\
<</speech>>
<<pspeech>><<if $playerPath == "dom">>I want you to be sure.<<else>>Are you sure?<</if>><</pspeech>>
She nods, slowly at first, then more enthusiastically.
<<speech "annie" "<<print $annie.name>>">>As long as I can b-be with you, then...then I’m happy.<</speech>>
A moment passes in silence as you realize the depth of the <<if $playerPath == "dom">>obedience<<else>>love<</if>> you’ve inspired in this woman. It would also make you cry in joy...if it didn’t make you feel so goddamn //hot//. She’s still her own person, for now at least, but she’s subordinated her desires to ensure that //you’re// happy.
You’re going to have so much fun with her.
You stand up from the table and approach her. She starts to stand up, but you stop her by putting your finger under her chin, tilting her head up until she’s looking up at you.
<<pspeech>>Good.<</pspeech>>
<video class="floatright medium" src="images/Annie/sex/loving kiss.mp4" autoplay loop></video>
She moans slightly as you kiss her, hard, on the lips. The rest can come later.
<<if $TotalSlaves >= 2>>\
The kitchen erupts into a mild flurry around the two of you as your other <<if $playerPath == "dom">>slaves<<else>>lovers<</if>> come into the room, each preparing for their day, seemingly oblivious to what’s happening at the kitchen table. <<print $annie.name>> tries to pull away out of embarrassment, but you don’t let her, continuing to make out with her, letting her know her place among your burgeoning coterie.
<<elseif $TotalSlaves == 1>>\
You hear someone enter the kitchen, probably your other <<if $playerPath == "dom">>slave<<else>>lover<</if>> getting on with morning routines and seemingly oblivious to what’s happening at the kitchen table. <<print $annie.name>> tries to pull away out of embarrassment, but you don’t let her, continuing to make out with her, letting her know her place among your small but growing coterie.
<<elseif $incest == true>>\
You hear your <<print $sibling.relation>> enter the kitchen, <<if $sibling.obediencelevel >= 3>>though <<print $sibling.he>> remains quiet as <<print $sibling.he>> goes about <<print $sibling.his>> morning routine<<elseif $sibling.taboos[3] == true>>a wistful, envious sigh the only sound <<print $sibling.he>> makes as <<print $sibling.he>> goes about <<print $sibling.his>> morning routine<<else>>an awkward chuckle the only sound <<print $sibling.he>> makes before leaving the room, presumably to come back later<</if>>. <<print $annie.name>> tries to pull away out of embarrassment, but you don’t let her, continuing to make out with her and letting her know that she’s more important than anyone else to you. Right at this moment, anyway.
<</if>>\
By the time <<print $annie.name>> has cleaned herself up, had something to eat, and heads out the door, you’re firmly convinced that she’s more devoted to you than ever before. You expected things to go well, but you didn’t expect them to go //so// well. You are sad to see her go, though.
Maybe, in a few days, you can talk about living arrangements...
''Annie is now your Girlfriend!''
<<set $annie.friendshiplevel = 4>>\
<<set $annie.friendshiptitle = "Girlfriend">>\
<<set $annie.friendship = 0>>\
<<set $annie.friendmax += 20>>\
<<set $annie.trust = 0>>\
<<set $annie.trustmax += 10>>\
<<mindbreak "$annie" -25>>
<<set $onDate = false>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 0>>\
<<set $annie.datetime = 0>>\
<<set $annie.dateopinion = 0>>\
<<button "For now, you should get on with your day" "Home Living Room">><</button>><<switch $outcome>>\
<<case "stockade">>\
<img class="medium floatright" src="images/items/bdsm/pillory.jpg">
<<speech "chloe" "<<print $chloe.name>>">>Oh, that one, huh? What exactly are you into, <<print $player.name>>? No, don’t answer, I can guess. You should definitely set it up in a room dedicated to those kinds of games, but it’s actually pretty good. Adjustable height, padded holes for the hands and neck, even back support if you need it. Pricey, but basically the top-of-the-line model for bondage games. I wouldn’t sell anything less.<</speech>>
<<if $stockade >= 1>>\
You don't need another pillory, you already have one.
<<elseif $dungeonspace <= 2>>\
You don't have enough space in your dungeon to buy this. You need at least 2 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 4>>\
Buying the pillory costs 4 PP. It would take up 2 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="stockadebuying">\
<<button "Buy a pillory">>\
<<replace "#stockadebuying">>\
<<print $chloe.name>> smiles as you make your payment.
<<speech "chloe" "<<print $chloe.name>>">>Delivery within the day or your money back. And I don't do refunds. I hope you enjoy.<</speech>>
<<purchase 4>>\
<<set $dungeonspace -= 2>>\
<<set $stockade = 1>>\
<<set $stockadecheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<<case "ceilingchains">>\
<img class="medium floatright" src="images/items/bdsm/ceilingchains.jpg">
<<speech "chloe" "<<print $chloe.name>>">>Mmm, a popular seller that one, though most people end up returning them with a story about "structural damage". Somehow I don't think you'll have that same problem, <<print $player.name>>. Anyway, those aren't normal restraints, of course. No, these chains are designed for all sorts of fun bondage games. They're comfortable to wear, easy to use, and quick to release just in case of any...problems. I strongly recommend hanging them from the ceiling, personally.<</speech>>
<<if $ceilingchains >= 1>>\
You don't need another set of ceiling restraints, you already have some.
<<elseif $dungeonspace <= 0>>\
You don't have enough space in your dungeon to buy this. You need at least 1 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 3>>\
Buying the ceiling restraints costs 3 PP. They would take up 1 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="chainsbuying">\
<<button "Buy some ceiling restraints">>\
<<replace "#chainsbuying">>\
<<print $chloe.name>> smiles as you make your payment.
<<speech "chloe" "<<print $chloe.name>>">>Delivery within the day or your money back. And I don't do refunds. And installation is free. I hope you enjoy.<</speech>>
<<purchase 3>>\
<<set $dungeonspace -= 1>>\
<<set $ceilingchains = 1>>\
<<set $ceilingchainscheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<<case "cumflationstation">>\
<img class="medium floatright" src="images/items/cumslut/cumflationstation.jpg">
<<speech "chloe" "<<print $chloe.name>>">>Alright, so...this is a very specific prize that you’ve had me design. I can’t imagine what you’re going to use it for, but that’s your business. My business is getting it for you. The restraints are all top notch, no way to slip out of them. The injection system is good for either pussy or ass, and it's even shaped like a dildo. Don’t worry, it’s perfectly safe. And there's a second hose for when you want to spray. I've got to tell you, <<print $player.name>>, I had a lot of fun designing this one.<</speech>>
<<if $cumflationstation >= 1>>\
As much as <<print $chloe.name>> would like you to buy another one, you don't need two cumflation stations.
<<elseif $dungeonspace <= 2>>\
You don't have enough space in your dungeon to buy this. You need at least 3 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 5>>\
Buying the cumflation station costs 5 PP. It would take up 3 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="cumflationbuying">\
<<button "Buy the cumflation machine">>\
<<replace "#cumflationbuying">>\
<<print $chloe.name>> smiles as you make your payment.
<<speech "chloe" "<<print $chloe.name>>">>Delivery within the day or your money back. And I don't do refunds. I hope you enjoy.<</speech>>
<<purchase 5>>\
<<set $dungeonspace -= 3>>\
<<set $cumflationstation = 1>>\
<<set $cumflationstationcheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<<case "latexensuite">>\
<img class="medium floatright" src="images/items/latex/latexcollection.jpg">
<<print $chloe.name>> sighs.
<<speech "chloe" "<<print $chloe.name>>">>It’s hard to sell latex costumes sometimes. Oh sure, around Halloween I always get a few interested parties, but year-round, most of the stock just sits there. So I decided to put some of the more difficult-to-sell things together into a nice little package, so that enthusiasts don't have to buy them individually. And trust me, there's //always// someone interested in that. Anyway, this is a full collection, all shapes, sizes, but mostly full body suits. And restrictive, so be careful. Or don't, if that's what does it for you.
Oh, and when I say "full body suits", I mean //full// body suits: hoods and blindfolds and everything.<</speech>>
<<if $latexensuite >= 1>>\
You don't need another collection of latex outfits, you already have enough latex to cover...whatever you want covered.
<<elseif $dungeonspace <= 2>>\
You don't have enough space in your dungeon to buy this. You need at least 2 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 4>>\
Buying the latex collection costs 4 PP. It would take up 2 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="latexbuying">\
<<button "Buy a collection of latex">>\
<<replace "#latexbuying">>\
<<print $chloe.name>> smiles as you make your payment.
<<speech "chloe" "<<print $chloe.name>>">>Delivery within the day or your money back. And I don't do refunds. I hope you enjoy.<</speech>>
<<purchase 4>>\
<<set $dungeonspace -= 2>>\
<<set $latexensuite = 1>>\
<<set $latexensuitecheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<<case "cumflationquestion">>\
<<pspeech>>Do you have anything for cumsluts?<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Oh, don't hold back, <<print $player.name>>.<</speech>>
She laughs, and it sounds genuine, not mocking.
<<speech "chloe" "<<print $chloe.name>>">>Sorry, I'm just not used to people being so //forward//. Everyone that comes in here is a little bashful about something or other. It's refreshing to have someone that knows what she wants and isn't ashamed about it. Cumsluts, hm? What did you have in mind?<</speech>>
<<pspeech>>Something to indulge their desires, but also to make sure they understand their place. A teaching tool, and a fun toy.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Hm. Something like...I have a few ideas. Cum inside or outside?<</speech>>
<<pspeech>>Both, of course.<</pspeech>>
<<speech "chloe" "<<print $chloe.name>>">>Of course, silly question. I'll see what I can come up with, but it would be expensive. A custom job, custom price, you know? Give me...three days?<</speech>>
<<pspeech>>Three days, then.<</pspeech>>
<<button "Look back at the catalogue" "Sex Furniture">><<set $cumflationstationbuy = 1>><<set $cumflationcountdown = 2>><</button>>
<</switch>>\
<hr>
<<button "Look at the list" "Sex Furniture">><</button>> | <<button "Go Back to the Main Store" "Sex Store">><</button>><<switch $outcome>>\
<<case "vanity">>\
<img class="medium floatright" src="images/items/femme/vanity.jpg">
This is a very nicely appointed, full service makeup station, the kind that professionals and vain people use. Three mirrors, tastefully installed lights, and all kinds of drawers and storage options make it perfect for getting made up for the runway, or just for a night on the town. You can imagine someone spending a lot of time seated in front of this, perfecting their look through hours and hours of practice, making themselves look at feminine and beautiful as possible.
<<if $makeupstation >= 1>>\
You don't need another vanity station, you already have one.
<<elseif $dungeonspace <= 1>>\
You don't have enough space in your dungeon to buy this. You need at least 1 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 3>>\
Buying the vanity (with assembly and delivery) costs 3 PP. It would take up 1 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="vanitybuying">\
<<button "Buy the vanity station">>\
<<replace "#vanitybuying">>\
No one raises any eyebrows at your purchase; it is, after all, just a normal piece of furniture. If they knew what you planned to do it with that would likely provoke some concern, but that's not something you're about to advertise. You accept the terms of same-day delivery and realize that the delivery people will likely be surprised. Maybe they'll spread some rumors.
<<purchase 3>>\
<<set $dungeonspace -= 1>>\
<<set $makeupstation = 1>>\
<<set $makeupstationcheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<<case "camwhore">>\
<img class="medium floatright" src="images/items/exhibition/camwhore.jpg">
This is a reasonably priced, fully accessorized computer setup. It’s more than you need for anything you might do on a computer, but you’re not looking to replace your laptop. But you can think of several uses for this: it would not be difficult to set this up to be a completely integrated, professional-quality camgirl studio. Not for you, of course, but you’re sure you can //convince// someone to use it.
<<if $webcamsetup >= 1>>\
You don't currently need more than one camgirl setup.
<<elseif $dungeonspace <= 2>>\
You don't have enough space in your dungeon to buy this. You need at least 1 more space and you only have <<print $dungeonspace>> available.
<<elseif $purchasingPower >= 5>>\
Buying the camgirl setup costs 5 PP. It would take up 2 space in your dungeon, which has <<print $dungeonspace>> available.
<div id="webcambuying">\
<<button "Buy the computer setup">>\
<<replace "#webcambuying">>\
You make sure to bargain your way into including a nice, comfortable chair with the purchase, and then arrange for same-day delivery and set up. You wonder what the delivery people will say when they see your dungeon, but that's for them to worry about.
<<purchase 5>>\
<<set $dungeonspace -= 2>>\
<<set $webcamsetup = 1>>\
<<set $webcamsetupcheck = true>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You can't afford this right now.
<</if>>\
<</switch>>
<hr>
<<button "Look around some more" "Furniture Store">><</button>><<pspeech>><<if $playerPath == "dom">>It’s time to work on your training, <<print $annie.name>>. You’re available tomorrow evening, correct?<<else>>I think I’d like to...have some fun with you, <<print $annie.name>>. A training session, let’s call it. Tomorrow evening?<</if>><</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.name>>">>O-of course, <<print $annie.playertitle>>. T-tomorrow evening.<</speech>>
<<pspeech>>Good.<</pspeech>>
You turn and walk away without another word, pleased that she’s so compliant lately.
<<set $annie.date = true>>\
<<set $annie.datetype = "training">>\
<<set $annie.dateday = $dayOfTheWeekPos>>\
<<set $annie.dateday += 1>>\
<<if $annie.dateday == 7>>\
<<set $annie.dateday = 0>>\
<</if>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<<else>>\
<<if $annie.date == true>>\
<<speech "annie" "<<print $annie.name>>">>T-tomorrow? B-but didn’t we already have plans?<</speech>>
<<pspeech>>I’ve decided on another plan.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Okay?<</speech>>
The confusion on her face at suddenly changing things would be cute if you weren’t so worried about the effect it’s having on her mind.
<<mindbreak "$annie" 3>>\
<<else>>\
<<speech "annie" "<<print $annie.name>>">>U-um, tomorrow. I...I think that should be...okay? Maybe? I should check.<</speech>>
You consider forcing her to admit openly that she has nothing planned, because you know that she’s not much for social functions, but you leave her alone as she pulls out her phone and makes a point of checking her calendar.
<<speech "annie" "<<print $annie.name>>">>I...I should be able to do that. Um. J-just let me know where you want to meet.<</speech>>
<<pspeech>>I’ll send you a text beforehand, pet. Just be ready for tomorrow evening.<</pspeech>>
She nods her assent, and you turn and walk away without another word, leaving her slightly off-balance as she contemplates what you might have in store. <<if $annie.conditioning >= 0>>She probably has //some// idea based on previous training sessions, but there’s no reason that it couldn’t be something different.<</if>>
<</if>>\
<<set $annie.date = true>>\
<<set $annie.datetype = "training">>\
<<set $annie.dateday = $dayOfTheWeekPos>>\
<<set $annie.dateday += 1>>\
<<if $annie.dateday == 7>>\
<<set $annie.dateday = 0>>\
<</if>>\
<<set $annie.datetime = 2>>\
<<set $annie.dateopinion = 0>>\
<<include "Advance Time Work">>
<</if>>\<<if $annie.hasseendungeon == null>>\
<<set $annie.hasseendungeon = false>>\
<</if>>\
<<if $stockadecheck == false && $ceilingchainscheck == false && $milkingbenchcheck == false && $cumflationstationcheck == false && $petgirlcagescheck == false && $webcamsetupcheck == false>>\
You realize that you have nothing set up in your dungeon to actually train <<print $annie.name>> with. You send her a quick message to let her know you'll need to reschedule, and she replies with a confused acknowledgement. You'll need to prepare better next time.
<<mindbreak "$annie" 3>>\
<<button "Maybe it's time to check on your dungeon" "Home Dungeon">>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 99>>\
<<set $annie.datetime = 99>>\
<<set $annie.dateopinion = 0>>\
<</button>>\
<<else>>\
<<set $blindfold = false>>\
<<set $fakebelly = false>>\
<<set $femmemakeup = false>>\
You send a text to <<print $annie.name>> to meet you at home, and she replies quickly to confirm that she’ll be there as soon as she can. You have plenty of time to prepare for her arrival, and make sure everything is just right, or as right as you can make it.
You end up waiting for <<print $annie.name>> longer than you expected, though you manage to restrain your impatience. It has more to do with wanting to start than any sort of actual anger, a desire to //enjoy// yourself. You wonder if <<print $annie.name>> is late because she's nervous, but no, you doubt that. She's just as eager as you, just in a different way.
When you finally hear the doorbell ring, you have to make a conscious effort to not run to the door. Instead, you carefully stand from where you were seated on the couch, smooth out your clothes, and slowly walk to the door, making //her// wait for //you//. It requires a bit of self-control, but now that the time is nigh, you have no trouble with that.
You open the door to reveal <<print $annie.name>>, dressed somewhat conservatively as far as you can tell, <<if $annie.bondagecollarcheck == true && $annie.bondagefetish >= 25>>though her <<print $annie.bondagecollar>> is clearly visible around her neck<<elseif $annie.animalcollarcheck == true && $annie.petgirlfetish >= 50>>though her <<print $annie.animalcollar>> is clearly visible around her neck<<else>>though what she’s wearing under her somewhat baggy clothes is anyone’s guess<</if>>. The expression on her face is one of contriteness.
<<speech "annie" "<<print $annie.name>>">>I-I’m sorry, there was an accident and I had to go around and then there was a train and I’m so sorry I’m late-<</speech>>
You put a finger on her mouth to stop the deluge of words, and she quiets down almost immediately.
<<pspeech>>Time enough for...//apologies// later. Come.<</pspeech>>
You turn to lead her inside \
<<if $annie.obedience >= ($annie.obediencemax / 2) && $annie.exhibitionfetish >= 50>>\
before you hear an unexpected sound, and turn back to see that rather than following you, <<print $annie.name>> appears to be following your order, one hand roughly fondling her <<print $breastSize[$annie.breastsize]>> breasts through her clothes while the other snakes down between her legs, her breath coming in short, sharp breaths as she does her best to cum. You’re tempted to let her continue, but you don’t want to set a precedent. And besides, there’s //better// ways for her to have fun.
<<pspeech>>Stop.<</pspeech>>
She does so right away, looking at you with confusion.
<<pspeech>>There will be plenty of time for //that// later as well. Follow me.<</pspeech>>
This time, at least, the order is interpreted properly, and she falls in step behind you as you head towards your dungeon.
<<else>>\
and she falls in step behind you as you head towards your dungeon.
<</if>>\
<<if $annie.hasseendungeon == false>>\
Her eyes widen as you lead her into your dungeon, the surprise on her face almost making you smile, though you keep your face neutral. If she had any doubts about the purpose of this room, the tools and toys you keep in here are enough to erase those.
<<button "Time to set some rules" "Annie Training Intro">><<set $annie.hasseendungeon = true>><</button>>
<<else>>\
You make sure to close the door behind her and secure it to prevent any unwanted access, and <<print $annie.name>> takes a moment to look around, clearly remembering the last time she was here as her face flushes red.
<<button "Time to get started" "Annie Training Start">><</button>>
<</if>>\
<</if>>\As <<print $annie.name>> looks around at the various toys and accoutrements in the room, you get her attention.
<<pspeech>>There are certain things we need to discuss.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh?<</speech>>
<<pspeech>>In here, and when appropriate, you will not call me <<print $player.name>>. That is not an appropriate title.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>O-oh. Um, r-right. What should I call you then?<</speech>>
''What should <<print $annie.name>> call you?''
<<textbox "$annie.playertitle" "Mistress">>
<<button "That seems appropriate." "Annie Training Intro 2">><</button>>
<<if $annie.playertitle == "" || $annie.playertitle == $player.name>>\
<<set $annie.playertitle = "Mistress">>\
<</if>>\
<<pspeech>>You will call me <<print $annie.playertitle>>.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">><<print $annie.playertitle>>.<</speech>>
She repeats it several times, trying it out, getting a feel for it, before looking at you with a smile.
<<speech "annie" "<<print $annie.name>>">>O-okay. I understand, <<print $annie.playertitle>>. What else should I do?<</speech>>
<<pspeech>>While here, you will not be <<print $annie.name>>. That name is for who you were. In here, you will be your //true// self.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>U-um...okay. Wh-what name sh-should I use?<</speech>>
''What will her new name be?''
<<textbox "$annie.slavename" "Slave">>
<<button "Yes, that fits perfectly." "Annie Training Intro 3">><</button>>
<<if $annie.slavename == "" || $annie.slavename == $annie.name>>\
<<set $annie.slavename = "Slave">>\
<</if>>\
<<pspeech>>You will be <<print $annie.slavename>>. Understood?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes.<</speech>>
You give her a stern look.
<<speech "annie" "<<print $annie.slavename>>">>I-I mean...yes, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good. And finally, the safeword.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Safeword? I d-don’t know what that is, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>A safeword is the word you use when things are going too far. When you are uncomfortable, or feel like the pain is too much. When you feel the need to stop. Simply say the word and we will stop. No questions asked, no recriminations.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Oh. Um...I understand, b-but I don’t need anything like that. I t-trust you, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Trust is //why// we’re establishing a safeword, <<print $annie.slavename>>. You must know that there is a way out. If you do not use the safeword, that is //your// choice. Not giving you a safeword removes that choice from you, and I want you to //know// that this is what you want.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I...I think I understand, <<print $annie.playertitle>>. Um...wh-what’s the word, then?<</speech>>
What will your safeword with <<print $annie.slavename>> be?
<<textbox "$annie.safeword" “Mercy”>>
<<button "That's the last point of preparation." "Annie Training Intro 4">><</button>><<pspeech>>The safeword will be <<print $annie.safeword>>. If you say it, then we will stop whatever we are doing immediately. Understood?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes. Yes, <<print $annie.playertitle>>. I understand.<</speech>>
<<pspeech>>Excellent. Then let us move on to something more...//interesting//.<</pspeech>>
<<button "Time to begin" "Annie Training Start">><<set $annie.trainingstart = true>><</button>><<pspeech>>Take your clothes off.<</pspeech>>
<<if $annie.obediencelevel <= 2>>\
<<if $annie.obedience <= ($annie.obediencemax / 2)>>\
<video class="medium floatright" src="images/Annie/training/shygetnaked.mp4" autoplay loop></video>
She still hesitates a moment, looking around carefully to make sure there’s no one else around before she starts taking her clothes off. <<if $annie.latexfullbodysuit == true && $annie.latexfetish >= 90>>She stops when she has stripped down to her <<print $annie.latexcolor>> suit, the material reflecting the lights and shining. You think for a moment about having her remove it, but she clearly thinks that she //is// naked; you don’t need to undo all of your work by making her overly aware.<<elseif $annie.latexpartialbodysuit == true && $annie.latexfetish >= 70>>She stops when she has stripped down to her <<print $annie.latexcolor>> partial suit, taking a moment to run her hands along the shiny, reflective materials, clearly reveling in the touch.<<else>>She has a moment where she’s very obviously considering taking her time, but apparently she’s just as eager to get to the fun as you are, quickly stripping down to nothing<<if $annie.exhibitionfetish >= 50>>, a task made easier by her lack of underwear<</if>>.<</if>>
<<else>>\
<video class="medium floatright" src="images/Annie/training/getnaked.mp4" autoplay loop></video>
She doesn’t even hesitate, quickly removing her clothes at your order. <<if $annie.latexfullbodysuit == true && $annie.latexfetish >= 90>>She stops when she has stripped down to her <<print $annie.latexcolor>> suit, the material reflecting the lights and shining. You think for a moment about having her remove it, but she clearly thinks that she //is// naked; you don’t need to undo all of your work by making her overly aware.<<elseif $annie.latexpartialbodysuit == true && $annie.latexfetish >= 70>>She stops when she has stripped down to her <<print $annie.latexcolor>> partial suit, taking a moment to run her hands along the shiny, reflective materials, clearly reveling in the touch.<<else>>She has a moment where she’s clearly considering taking her time, but apparently she’s just as eager to get to the fun as you are, quickly stripping down to nothing<<if $annie.exhibitionfetish >= 50>>, a task made easier by her lack of underwear<</if>>.<</if>>
<</if>>\
<<else>>\
She doesn’t even hesitate, quickly removing her clothes at your order. <<if $annie.latexfullbodysuit == true && $annie.latexfetish >= 90>>She stops when she has stripped down to her <<print $annie.latexcolor>> suit, the material reflecting the lights and shining. You think for a moment about having her remove it, but she clearly thinks that she //is// naked; you don’t need to undo all of your work by making her overly aware.<<elseif $annie.latexpartialbodysuit == true && $annie.latexfetish >= 70>>She stops when she has stripped down to her <<print $annie.latexcolor>> partial suit, taking a moment to run her hands along the shiny, reflective materials, clearly reveling in the touch.<<else>>She has a moment where she’s clearly considering taking her time, but apparently she’s just as eager to get to the fun as you are, quickly stripping down to nothing<<if $annie.exhibitionfetish >= 50>>, a task made easier by her lack of underwear<</if>>.<</if>>
<</if>>\
As she stands before you, waiting, you take a moment to contemplate how you’re going to train her today.
<<set $blindfold = true>>\
<<if $makeupstationcheck == true>>\
<<button "Take her to the vanity first" "Annie Training Femme">><</button>> | \
<</if>>\
<<if $latexensuitecheck == true>>\
<<button "Dress her in latex first" "Annie Training Latex">><</button>> | \
<</if>>\
<<if $empathybelliescheck == true>>\
<<if $annie.pregnant == true && $annie.pregtime >= 161>>
She's too pregnant to wear an empathy belly. | \
<<else>>\
<<button "Have her don an empathy belly first" "Annie Training Pregnant">><</button>> | \
<</if>>\
<</if>>\
<<if $stockadecheck == true>>\
<<button "Take her to the stockade" "Annie Training Stockade">><</button>> | \
<</if>>\
<<if $ceilingchainscheck == true>>\
<<button "Chain her up with the ceiling chains" "Annie Training Chains">><</button>> | \
<</if>>\
<<if $milkingbenchcheck == true>>\
<<button "Have her sit on the milking bench" "Annie Training Milking">><</button>> | \
<</if>>\
<<if $cumflationstationcheck == true>>\
<<button "Get ready to pump her at the cumflation station" "Annie Training Cumslut">><</button>> | \
<</if>>\
<<if $petgirlcagescheck == true>>\
<<button "Have her enter her pet cage" "Annie Training Petgirl">><</button>> | \
<</if>>\
<<if $webcamsetupcheck == true>>\
<<button "Get your camgirl ready to broadcast" "Annie Training Exhibition">><</button>> | \
<</if>>\
<video class="medium floatright" src="images/Annie/training/makeup.mp4" autoplay loop></video>
You lead <<print $annie.slavename>> over to your makeup station. <<if $annie.femmefetish >= 50>>She is, of course, already wearing some makeup, but a few directions and careful instruction layers it on thicker, making her look much more feminine, her lips exaggerated to stereotypical bimbo levels.<<else>>She hesitates until you give her instructions and directions, and quickly puts on the makeup with a steady, practiced hand. She stops after a few minutes, but you instruct her to keep going, to put on more, to really layer it on and bring out her femininity, to exaggerated extremes. By the time she’s done, all flaws and imperfections have been concealed, and she looks quite different, her face the definition of stereotypical beauty, but also somewhat artificial.<</if>> <<if $annie.femmefetish >= 50>>You watch as she stares at her reflection in the mirror, a slow smile creeping across her face. She’s wearing too much makeup to blush properly, but you notice that she’s breathing a little heavier.<<else>>She seems entranced by the reflection in the mirror, reaching up a hand to touch her own face, as though she doesn’t recognize it.<</if>>
Now that she's properly made up, you have to decide what to do with her.
<<set $femmemakeup = true>>\
<<if $stockadecheck == true>>\
<<button "Take her to the stockade" "Annie Training Stockade">> | \
<</if>>\
<<if $ceilingchainscheck == true>>\
<<button "Chain her up with the ceiling chains" "Annie Training Chains">> | \
<</if>>\
<<if $milkingbenchcheck == true>>\
<<button "Have her sit on the milking bench" "Annie Training Milking">> | \
<</if>>\
<<if $cumflationstationcheck == true>>\
<<button "Get ready to pump her at the cumflation station" "Annie Training Cumslut">> | \
<</if>>\
<<if $petgirlcagescheck == true>>\
<<button "Have her enter her pet cage" "Annie Training Petgirl">> | \
<</if>>\
<<if $webcamsetupcheck == true>>\
<<button "Get your camgirl ready to broadcast" "Annie Training Exhibition">> | \
<</if>>\<video class="medium floatright" src="images/Annie/training/latexwear.mp4" autoplay loop></video>
You lead <<print $annie.slavename>> over to your collection of latex clothing. <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>Given that she’s already wearing a bodysuit, you don’t bother with any of those, instead going right to the hoods. In moments, the tight-fitting fabric is wrapped around her head and covering her eyes, blinding her. Her mouth and nose remain uncovered, and you notice her breath coming faster as what little you can see of her face turns red with arousal. <<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit == true>>Given that she’s already wearing a bodysuit, you don’t bother with any of those, instead going right to the hoods. In moments, the tight-fitting fabric is wrapped around her head and covering her eyes, blinding her. Her mouth and nose remain uncovered, and you notice her breath coming faster as what little you can see of her face turns red with arousal. <<else>>It takes some time to put on a latex suit, but a generous application of lubricant makes it a bit easier. After several minutes of careful tugging, pulling and wiggling, <<print $annie.name>>’s body is fully encased in a <<if $annie.latexcolor == “none”>>black<<else>><<print $annie.latexcolor>><</if>> suit, from neck to fingers and toes. She runs her hands over the material, her eyes wide with wonder at the sensation, and her distraction makes it easier for you to fit the hood over her head. She gasps at the sudden touch, but does not resist as you lower it over her eyes, cutting off her sight, leaving only her nose and mouth uncovered. You <<if $annie.latexfetish >= 50>>notice her breaths coming faster as what little you can see of her face turns red with arousal<<else>>realize that she’s breathing a bit harder at the sudden loss of her sight, her cheeks paling a bit in fear<</if>>.
<<if $annie.latexfetish >= 50>>\
<img class="medium floatright" src="images/Annie/training/latexcomfortable.jpg">
<<else>>\
<video class="medium floatright" src="images/Annie/training/latexuncomfortable.mp4" autoplay loop></video>
<</if>>\
Now that she's properly attired, you have to decide what to do with her.
<<set $blindfold = true>>\
<<if $stockadecheck == true>>\
<<button "Take her to the stockade" "Annie Training Stockade">> | \
<</if>>\
<<if $ceilingchainscheck == true>>\
<<button "Chain her up with the ceiling chains" "Annie Training Chains">> | \
<</if>>\
<<if $milkingbenchcheck == true>>\
<<button "Have her sit on the milking bench" "Annie Training Milking">> | \
<</if>>\
<<if $cumflationstationcheck == true>>\
<<button "Get ready to pump her at the cumflation station" "Annie Training Cumslut">> | \
<</if>>\
<<if $petgirlcagescheck == true>>\
<<button "Have her enter her pet cage" "Annie Training Petgirl">> | \
<</if>>\
<<if $webcamsetupcheck == true>>\
<<button "Get your camgirl ready to broadcast" "Annie Training Exhibition">> | \
<</if>>\<video class="medium floatright" src="images/Annie/training/pregnantready.mp4" autoplay loop></video>
You lead <<print $annie.slavename>> over to your collection of empathy bellies. <<if $annie.pregnant == true>>She’s not showing enough for you, and a few minutes pass as she struggles to put on the weighted belly.<<else>>You don’t say anything, but you hope that she understands the implications of you making her wear something that makes her look pregnant.<</if>> <<if $annie.pregnantfetish >= 50>>She gently, almost tenderly rubs the belly, her eyes closed as she imagines that it’s her own, and her face flushes red.<<else>>She cradles her new weight gingerly, trying to get used to it, a worried expression on her face.<</if>> The belly isn't necessarily realistic, but it //does// stick to her skin, making it look almost seamless, and that's more than enough for you.
Now that she's properly attired, you have to decide what to do with her.
<<set $fakebelly = true>>\
<<if $stockadecheck == true>>\
<<button "Take her to the stockade" "Annie Training Stockade">><</button>> | \
<</if>>\
<<if $ceilingchainscheck == true>>\
<<button "Chain her up with the ceiling chains" "Annie Training Chains">><</button>> | \
<</if>>\
<<if $milkingbenchcheck == true>>\
<<button "Have her sit on the milking bench" "Annie Training Milking">><</button>> | \
<</if>>\
<<if $cumflationstationcheck == true>>\
<<button "Get ready to pump her at the cumflation station" "Annie Training Cumslut">><</button>> | \
<</if>>\
<<if $petgirlcagescheck == true>>\
<<button "Have her enter her pet cage" "Annie Training Petgirl">><</button>> | \
<</if>>\
<<if $webcamsetupcheck == true>>\
<<button "Get your camgirl ready to broadcast" "Annie Training Exhibition">><</button>> | \
<</if>>\<<if $blindfold == true>>You guide <<print $annie.slavename>> to the stockade, making sure to go slow so she doesn't trip or stumble. She doesn't resist at all, letting you take the lead, her impaired vision making her hesitant and trusting.<<else>><<print $annie.slavename>> follows you to the stockade, looking at it <<if $annie.bondagefetish >= 50>>with a hopeful smile<<else>>apprehensively<</if>> as you unfasten the locks and lift the top portion up.<</if>>
<<pspeech>>In.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
She quickly settles into position, letting you lock her hands and head in place without any resistance.\
<<elseif $annie.bondagefetish >= 50>>\
She titters in excitement, her face red, as she settles into position, letting you lock her hands and head in place without any resistance.\
<<else>>\
She hesitates for a long moment, looking at you, then at the stockade, then back at you.
<<speech "annie" "<<print $annie.slavename>>">>Um, I-<</speech>>
<<if $playerPath == "dom">>\
<<pspeech>>In. //Now//.<</pspeech>>
She jumps a little bit in surprise, but that only brings her closer to the stockade, and she seems in a bit of a daze as she lowers her head and hands into the appropriate holes. She's so thoroughly cowed that she doesn’t even move as you lower the top, locking it, and her, into place.
<<else>>\
<<pspeech>>In, please.<</pspeech>>
She looks at you, at your reassuring smile, and takes a cautious step towards the stockade. That makes it easier for her to take another step, and another, until she’s lowering her head and putting her hands into the appropriate holes. She so trusting that she holds still as you lower the top, locking it, and her, into place.
<</if>>\
<</if>>\
You take a moment to look at your <<if $playerPath == "dom">>slave<<else>>lover<</if>>, now helplessly held in place, ready for you to do //whatever// you want to her. You idly run your fingers through her <<print $annie.haircolor>> hair as you think, and she tries to <<if $blindfold == true>>follow your movements<<else>>look up at you<</if>>, though it’s difficult for her to do so, hunched over at the waist as she is. <<if $fakebelly == true>>The weight of her empathy belly pulls her down, making her legs quiver a bit with the strain.<<elseif $annie.pregnant && $annie.pregtime >= 140>>Her swollen, gravid belly pulls her down, making her legs quiver a bit with the strain.<<else>><</if>> She’s all yours, ready for you to do //whatever// you want to her.
<<button "Tease Her" "Annie Training Stockade 2">><<set $outcome = "tease">><</button>> | \
<<if $player.hasdick == true || $strapon >= 1>>\
<<button "Fuck Her" "Annie Training Stockade 2">><<set $outcome = "fuck">><</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Teach Her Through Pain" "Annie Training Stockade 2">><<set $outcome = "torture">><</button>> | \
<</if>>\
<<if $playerPath == "sex">>\
<<button "Train Her With Love" "Annie Training Stockade 2">><<set $outcome = "comfort">><</button>> | \
<</if>>\You lead <<print $annie.slavename>> over to the chains dangling from the ceiling, and she follows <<if $blindfold == true>>blindly<<else>>obediently<</if>>. You stand her just under them, then gently take one of her arms and pull it up, wrapping one of the metal cuffs around her wrist. <<if $annie.bondagefetish >= 50>>She doesn’t resist, and you notice her free hand slowly making its way down between her legs as she rubs them together. You frown; that won’t do at all. You quickly grab her free hand and pull it up, wrapping the other metal cuff around her wrist and locking it as you did the other, before pulling the other end of the chain just enough that she’s forced to keep her arms up above her head. She doesn’t stop rubbing her legs together, but she’s at least not going to get off that way<<if $annie.pussyleaking == "yes">>, though you are concerned about the amount of girlcum leaking down her legs. She might find it a little difficult to keep her feet beneath her in that growing puddle<<else>>.<</if>><<else>>She instinctively tries to resist your efforts, but she’s not nearly strong enough to stop you, and you get the sense that she can't help it. The metal cuff wraps around her wrist with a satisfying click, and you take her other arm and do the same, though it takes just as much effort. She still has that inborn need to resist bondage, but you’re sure that won’t last. With both her wrists secured, you pull on the other end of the chain a little, just enough that she’s forced to keep her arms up over her head.<</if>> <<if $blindfold == true>>You take a moment to run your hands over her latex skin, enjoying the feel of the supple, shiny material beneath your fingertips. <<print $annie.slavename>> gasps at the touch, squirming and swaying as you explore her just a bit.<<elseif $fakebelly == true>>You take a moment to stand behind <<print $annie.slavename>>, reaching around to caress her temporary baby bump. She squirms at the sensation, not really able to feel your touch, but unable to avoid imagiining it even so.<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>You take a moment to stand behind $annie.slavename>>, reaching around to caress her baby bump. She gasps at the touch, squirming and shifting as your fingers trace her taut tummy. You don't want to get too distracted, but you can't suppress the rush you get when you feel her unborn child moving beneath your hand.<<else>>You examine your handiwork and silently pronounce it sufficient for the task at hand, all while <<print $annie.slavename>> watches you with a mixture of <<if $annie.bondagefetish >= 50>>anticipation and lust<<else>>apprehension and fear<</if>>.<</if>>
Now that she's all strung up and ready, you just have to decide what you're going to do with her.
<<button "Tease Her" "Annie Training Chains 2">><<set $outcome = "tease">><</button>> | \
<<if $player.hasdick == true || $strapon == 1>>\
<<button "Fuck Her" "Annie Training Chains 2">><<set $outcome = "fuck">><</button>> | \
<</if>>\
/* <<if $playerPath == "dom">>\ */
/* <<button "Torture Her into Compliance" "Annie Training Chains 2">><<set $outcome = "torture">><</button>> | \ */
/* <</if>>\ */
/* <<if $playerPath == "sex">>\ */
/* <<button "Comfort Her" "Annie Training Chains 2">><<set $outcome = "comfort">><</button>> | \ */
/* <</if>>\ */You lead <<print $annie.name>> over to the milking bench, <<if $blindfold>>taking her arm and guiding her carefully so that she doesn’t stumble into anything in her unseeing state<<else>>letting her make her own way as she obediently follows you<</if>>.
<<pspeech>>Sit.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
She doesn’t hesitate, taking her place on the bench without questioning and setting her arms in the restraints, letting you secure them, and her, in place without making a sound.
<<elseif $annie.lactationfetish >= 50>>\
She eagerly follows your order, sitting on the bench and squirming slightly as you secure her arms in the restraints. It takes you a moment to realize that she’s rubbing her <<if $annie.pussyleaking == "yes">>drooling<<else>>wet<</if>> pussy against the bench in arousal, and you have to conceal a smile at the realization.
<<else>>\
<<if $blindfold == true>>\
She hesitates for a moment as she tries to reach out and find the bench despite her inability to see, and you <<if $playerPath == "dom">>consider letting her continue to struggle<<else>>watch for a moment as she does her pitiful best<</if>>, before finally reaching out and helping her. She sits down on the bench gingerly, and gasps as you lock the restraints around her wrists, holding her in place.
<<else>>\
She hesitates for a moment, looking at the bench and then back at you. You give her your most <<if $playerPath == "dom">>commanding<<else>>reassuring<</if>> look, but she still doesn’t move.
<<speech "annie" "<<print $annie.slavename>>">>I-<</speech>>
<<pspeech>>//Sit//.<</pspeech>>
She’s sitting on the bench before she realizes what happened, and you take the opportunity to lock her arms into position, keeping her on the bench.
<</if>>\
<</if>>\
As she moves against the restraints, <<if $annie.obediencelevel >= 3 || $annie.lactationfetish >= 50>>more out of a desire to see how strong they are than any attempt to escape<<else>>trying to get more comfortable<</if>>, you move the milking machine into position in front of her breasts.<<if $blindfold == true>> Her latex covering makes things a little difficult, but once you’ve figured it out, her exposed breasts are ready. She, of course, can't see what you're doing, flinching at every unusual sound as things get closer to her.<</if>> <<if $annie.lactation == "heavy">>You notice that her nipples are already leaking quite a lot, her breasts full of milk.<<elseif $annie.lactation == "small" || $annie.lactation == "medium">>You notice that her nipples are quite erect, ready to be milked. Her body know what her mind does not, it seems.<</if>>
With everything set, the only thing left is to figure out how you want to proceed.
<<button "Milk Her" "Annie Training Milking 2">><<set $outcome = "milk">><</button>> | \
/* <<if $playerPath == "dom">>\ */
/* <<button "Milk Her Roughly" "Annie Training Milking 2">><<set $outcome = "torture">><</button>> | \ */
/* <</if>>\ */
/* <<if $playerPath == "sex">>\ */
/* <<button "Milk Her Gently" "Annie Training Milking 2">><<set $outcome = "comfort">><</button>> | \ */
/* <</if>>\ */You guide <<print $annie.slavename>> over to the custom rig, <<if $blindfold == true>>walking slowly so she doesn’t trip in her blinded state<<else>>making sure she follows closely<</if>>. You quickly adjust things before she sits down, and she gasps as she feels the dildo get shoved into her <<if $annie.pussyleaking == "yes">>drooling<<else>>needy<</if>> cunt.
<<if $blindfold == true>>\
She can’t see what you’re doing with her eyes covered, but you make sure she hears every little adjustment you make to the machine, turning knobs, adjusting hoses, sloshing around the thick goo that will soon be swelling her up. She bites her lip, her anxiety starting to show, and starts squirming in place, stimulating herself on the stiff rod in her pussy. You stop your preparations and take hold of her right wrist, putting it into the proper place and locking the steel cuff around it, binding her to the chair. She starts to move her other arm, but you catch it quickly and lock it in place as well, trapping her in the chair.
<<else>>\
She watches as you make adjustments on the machine, turning knobs, adjusting hoses, and making sure the thick goo in the tank is ready to go. She seems transfixed by the huge containers full of cum, staring at them with wide eyes, and you take advantage of her distraction to lock her wrists into place, preventing her from escaping. She shakes out of her stupor as she hears the click of the lock on the second cuff, and manages to shift her gaze to you.
<</if>>\
<<pspeech>>I don’t want you to waste even a single drop, pet.<</pspeech>>
<<if $annie.cumslutfetish >= 50>>\
She doesn’t answer, though her cheeks flush red and you can see her <<if $annie.pussyleaking == "yes">>sopping wet<<else>>puffy<</if>> pussy grip the dildo tightly. Her breath starts coming in shorter bursts, and you take a moment to appreciate the rise and fall of her <<print $breastSize[$annie.breastsize]>> breasts before turning back to the machine.
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>W...will this hurt, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>?<</speech>>
<<pspeech>>Perhaps. But you won’t mind.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
She nods quickly, bracing herself a little bit as you turn back to the controls, impressed despite yourself with her obedience and resolve to endure for you.
<<else>>\
A slight whimper escapes her lips, but she sets her jaw and clenches her fists as you turn back to the controls. There’s no escape for her, and all she can do is endure whatever you have planned for her.
<</if>>\
<</if>>\
<<if $annie.pregnant && $annie.pregtime >= 140>>\
You take a moment to look at <<print $annie.slavename>>'s swollen, gravid belly, and wonder for a moment if you should reconsider, as she's already quite inflated. But, you reassure yourself, you won't be pumping her //too// full, and if anything, she's clearly demonstrated her body's ability to //stretch// already. She'll be fine. <<if $blindfold == true>>The same is not likely to be said for her latex suit, which is already straining a bit at the seams. But seeing her pop that suit open will be //such// a rush!<</if>>
<</if>>\
Now that she's all in place and the machine is warmed up, you have to decide how to proceed.
<<button "Pump Her Up" "Annie Training Cumslut 2">><<set $outcome = "bigger">><</button>> | \
<<if $playerPath == "dom">>\
<<button "Pump Her Full, To Her Absolute Limit" "Annie Training Cumslut 2">><<set $outcome = "torture">><</button>> | \
<</if>>\
/* <<if $playerPath == "sex">>\ */
/* <<button "Let Her Enjoy It" "Annie Training Cumslut 2">><<set $outcome = "comfort">><</button>> | \ */
/* <</if>>\ */
/* <<button "Make Her Beg" "Annie Training Cumslut 2">><<set $outcome = "direct">><</button>> */You lead <<print $annie.slavename>> to the set of cages in your dungeon. <<if $blindfold == true>>She follows carefully, guided by your touch, unable to see what awaits her.<<else>>She follows obediently, not saying anything as she approaches them, though she can clearly intuit her destination.<</if>> You make a point of opening the door to one cage that’s probably just a little too small for her, but not cruelly so.
<<pspeech>>In.<</pspeech>>
<<if $blindfold == true>>\
You have to help her get inside, and the fact that she can’t see what she’s doing makes her tense up, but she doesn’t try to fight back to resist, settling into the cage that she can’t see, and it’s only when you close the door behind her with a resounding metal click that she reacts, feeling the metal framework surrounding her, her breaths coming a bit faster now. <<if $annie.pregnant == true && $annie.pregtime >= 161>>You notice that the cage is actually a little small for her, given her swollen, gravid belly, but you're sure she'll adjust.<</if>>
<<elseif $annie.petgirlfetish >= 50>>\
She crawls in on her hands and knees without hesitation, <<if $annie.pregnant == true && $annie.pregtime >= 161>>though her swollen, gravid belly makes crawling a little difficult, and she can't quite seem to figure out how to curl up in the cage without some discomfort.<<elseif $fakebelly == true>>though her heavy, pseudo-pregnant belly makes crawling a little difficult, and she can't quite seem to figure out how to curl up in the cage without some discomfort.<<else>>settling down on her ass as you close the door to the cage behind her.<</if>> She looks perfectly comfortable in the metal cage, looking up at you and waiting for whatever you decide is next for her.
<<else>>\
She hesitates for a moment, turning to look at you, but seeing your <<if $playerPath == "dom">>unyielding<<else>>smiling<</if>> expression, she takes a deep breath and crawls awkwardly into the cage. She tries to get comfortable in the framework<<if $annie.pregnant == true && $annie.pregtime >= 161>>a task made all but impossible by her swollen, gravid belly, though she does her best to acclimate, not wanting to hurt her baby or disobey you<<elseif $fakebelly == true>>A task made all the more difficult by her heavy, pseudo-pregnant belly, though she does her best to acclimate, not wanting to disobey you<<else>><</if>>, but she flinches when she hears the sound of the cage door closing behind her.
<</if>>\
You take a moment to look at her, enjoying the sight of your pet in her proper place. You don't know if she understands her place yet, and you aren't about to ask her, because pets don't //talk//, but you're certain that she's learning quickly.
<<button "Train Your Pet" "Annie Training Petgirl 2">><<set $outcome = "train">><</button>> | \
/* <<if $player.hasdick == true || $strapon >= 1>>\ */
/* <<button "Fuck Your Pet" "Annie Training Petgirl 2">><<set $outcome = "fuck">><</button>> | \ */
/* <</if>>\ */
/* <<if $playerPath == "dom">>\ */
/* <<button "Instill Discipline Harshly" "Annie Training Petgirl 2">><<set $outcome = "torture">> | \<</button>> */
/* <</if>>\ */
/*<<if $playerPath == "sex">>\ */
/* <<button "Love Your Pet" "Annie Training Petgirl 2">><<set $outcome = "comfort">><</button>> | \ */
/* <</if>>\ */You <<if $blindfold == true>>carefully guide her over to the webcam set up, taking your time as she blindly stumbles behind you<<else>>lead her over to the webcam set up, as she follows your direction <<if $annie.obediencelevel >= 3>>obediently<<else>>with some confusion<</if>><</if>>, before sitting her in the chair facing the camera. A few quick taps on the keyboard of the computer brings up her image on the monitor facing her, making it clear that she’s on camera.
<<if $blindfold == true>>\
Of course, she can’t //see// any of that, which rather defeats the purpose.
<<pspeech>>Smile for the camera, <<print $annie.slavename>>.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
She doesn’t even question you, giving a nervous smile to the camera that she can’t see. <<if $annie.latexfetish >= 50>>She carefully runs her hand along the latex hood that covers her head and eyes, a delightfully sinful gesture that you appreciate more than you should. Clearly, she enjoys the chance to show off her latex perfection.<<else>>She reaches a hand up to her hood, but then lowers it, what little you can see of her face making her indecision clear as she debates whether to remove the hood to see herself in the camera. In the end, she doesn’t remove it, as you have not given her permission to do so, and all is right in the world.<</if>>
<<else>>\
She gives a nervous smile to the camera, though you can see her fear in the way her mouth quivers a little bit. Bedroom games are certainly one thing, but if she really //is// on camera, then someone else might see into her supposedly-secret life. <<if $annie.exhibitionfetish >= 50>>She bites her lip as what little you can see of her cheeks flushes red at the thought.<<else>>She //is// wearing a hood, though, so there’s nothing to worry about...right?<</if>>
<</if>>\
<<else>>\
She stares at the image of herself on the monitor, <<if $femmemakeup == true>>mesmerized by how her face has been changed by her makeup<<elseif $fakebelly == true>>one hand almost unconsciously resting on her real-looking belly<<else>>almost as though she can’t believe what she’s seeing, though the fact that she’s <<if $annie.latexfetish >= 90 && $annie.latexfullbodysuit == true>>naked but for her <<print $annie.latexcolor>> latex outfit, which really doesn't conceal anything at all<<elseif $annie.latexfetish >= 70 && $annie.latexpartialbodysuit>>naked but for her <<print $annie.latexcolor>> latex outfit, which really doesn't conceal anything at all<<else>>naked<</if>> probably contributes to that<</if>>. You see her eyes in the image flick to the "Recording" icon in the corner, and <<if $annie.exhibitionfetish >= 50>>her breath starts to quicken, just a little bit, just enough to hint at her excitement<<else>>her breath catches in her throat for a moment as she blushes red<</if>>. You almost can’t wait until it turns to a "Live" symbol, though that all depends on what you’re planning to do, of course.
<</if>>\
<<button "Record A Private Session" "Annie Training Exhibition 2">><<set $outcome = "train">><</button>> | \
<<if $player.hasdick == true || $strapon >= 1>>\
<<button "Fuck Her On Camera" "Annie Training Exhibition 2">><<set $outcome = "fuck">><</button>> | \
<</if>>\
<<if $playerPath == "dom">>\
<<button "Direct Her Online and Punish Indiscretions" "Annie Training Exhibition 2">><<set $outcome = "torture">><</button>> | \
<</if>>\
<<if $playerPath == "sex">>\
<<button "Help Her Enjoy Herself Lovingly" "Annie Training Exhibition 2">><<set $outcome = "comfort">><</button>> | \
<</if>>\
<<button "Watch Her Work" "Annie Training Exhibition 2">><<set $outcome = "direct">><</button>><<switch $outcome>>\
<<case "tease">>\
You take your time, slowly walking around <<print $annie.slavename>>, letting her hear the deliberate sound of your footsteps as you approach her from behind. She wiggles a little against the restraints, not enough to make you think she’s trying to get out of them, of course, though perhaps an attempt to watch you. There’s no chance for that, she’s just too well restrained, but she tries anyway. <<if $annie.bondagefetish >= 50>>As you approach her from behind, you see the clear signs of arousal as her plush pussy <<if $annie.pussyleaking == "yes"">>oozes enough fluid to pool on the floor beneath her<<else>>glistens with feminine arousal<</if>>.<<else>>As you approach her from behind, you see her tense up a little bit, nervousness taking over as she comes to grips with her helplessness.<</if>>
You take a finger and run it along her pussy lips, a long, languid motion that makes her yelp in surprise. <<if $annie.bondagefetish >= 50>>She shakes against the pillory again, though this time it’s because she’s trying to push back against your hand, but she can’t.<<else>>She shakes against the pillory again, trying to escape the sudden sensation, but she can’t.<</if>> After a moment, you slap her on the ass.
<<pspeech>>You are at my mercy, <<print $annie.slavename>>. Stop trying to escape.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>.<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $player.name>>.<</speech>>
You pause, letting the words hang in the air for a long moment, long enough for <<print $annie.slavename>> to realize her mistake just before you slap her on the ass again, harder this time. She cries out in pain.
<<pspeech>>//What// did you call me?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I-I’m sorry, <<print $annie.playertitle>>! I’m sorry! I didn’t mean to!<</speech>>
<<pspeech>>Do not make that mistake again.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playername>>!<</speech>>
<</if>>\
Still out of sight of your lovely locked <<if $playerPath == "dom">>slave<<else>>lover<</if>>, you take hold of a vibrating toy, making sure that it’s clean, staying quiet so that <<print $annie.slavename>> has no idea what to expect. You see her shift her feet a bit, though whether out of impatience or just to reposition herself is impossible to tell. Well, time to put a stop to that.
You carefully position the vibrating wand near her clitoris, then turn it on just before you touch it to her. She screams, a short, sharp cry that echoes around the room at the sudden sensation, but those screams soon turn to moans. Pleasure and arousal assault her senses, even as her legs shake from the sudden sensation. She actually tries to lift her ass higher, trying to get away from the vibrator, but she’s locked in far too well for that, and her feet are too shaky to start on her toes at the moment.
You slowly increase the intensity of the vibration, holding the wand in one place as you run your hand over her <<if $blindfold == true>>latex-clad<<else>>naked<</if>> <<print $buttSize[$annie.buttsize]>> ass, occasionally going between her legs to slip a finger into her <<if $annie.pussyleaking == "yes">>gushing<<else>>slick<</if>> pussy, eliciting additional moans and gasps as you explore her feminine folds.
Her breath starts coming in ragged gasps, faster and faster as you reach the upper limits of the vibrator’s capability, and her legs are failing her. You recognize the signs of an orgasm when you see them.
With a click, the sound of the vibrator stops instantly, and the only sound in the room is <<print $annie.slavename>>’s exhausted whine of need.
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.obediencelevel >= 3>><<print $annie.playertitle>>? Wh-why did you...<<else>><<print $player.name>>? I-I mean...<<print $annie.playertitle>>? Y-you stopped...? I-I’m so close...<</if>><</speech>>
<<pspeech>><<if $annie.obediencelevel >= 3>>Because I decided to.<<else>>Yes, I did, and yes, you are.<</if>><</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>B-but-<</speech>>
<<pspeech>>When you have calmed yourself, we can go again. But you don’t get to cum until //I// tell you.<</pspeech>>
<<if $annie.obediencelevel >= 3>>She makes a quiet sound, a soft sigh, and then takes a deep breath.<<else>>The sound she makes is not unlike an animal in heat, desperate and needy, but you have all the time you could possibly want for her to adjust to the situation.<</if>> It takes several minutes, but eventually, you notice that the fluids running down her legs are not flowing quite so freely, that her breathing is more rhythmic and steady, and her legs seem stronger.
So you turn the vibrator on and press it right against her clit.
She cries out again in surprise and delight, moving her hips back and forth over the vibrator, letting her arousal peak faster this time, her moans filling the room. It takes her seemingly no time at all to get to the edge, and you turn off the vibrator and pull away once more.
<<speech "annie" "<<print $annie.slavename>>">>Noooo, please, please don’t...<</speech>>
You don’t say anything, letting her whine, her voice thick with arousal, as she tries to convince you to let her cum. It takes much longer for her to calm down this time, surely not helped by your silence, but when you feel that she’s appropriately cooled off, you press the vibrator back on her clit.
You continue this cycle multiple times, and each time, <<print $annie.slavename>>’s arousal peaks faster and faster, and her voice gets thicker and lustier. At the same time, her attempts at talking quickly devolve to mewls of frustration and incomprehensible vocalizations of her arousal. By the sixth or seventh cycle, you think she’s lost all ability to speak at all.
But you keep pushing her, driving her right to the edge but never over it. It’s clear that she might be going mad, but you’re not worried; a good orgasm at the right time will fix that. And she’ll learn to control herself, or at least obey you.
After ten or so cycles, you consider asking if she wants to cum, but she’s so far beyond words now that she’s uncommunicative, and you decide to be merciful. To your surprise, once she actually gets to the edge of orgasm, it takes some effort to actually push her over. Perhaps she internalized these lessons better than you expected.
You clean up the vibrator as she screams her exhausted delight, watching her shudder through her rather loud and lengthy //petit mort//, held up only by the pillory. Letting her cum was important for her mental sanity, but you take no actual pleasure from it yourself. You didn’t get any stimulation, after all. This is all preparatory work. You leave her locked in the pillory as she recovers, her face slick with sweat and tears as you wait until she’s ready to stand on her own once more.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 3>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 2>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -2>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.bondagefetish += 5>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "fuck">>\
You take your time, slowly walking around <<print $annie.slavename>>, letting her hear your footsteps as you step out of her line of sight. <<if $player.hasdick == true>>You take a moment to let your <<print $penisSize[$player.penissize]>> dick out, stroking it to make sure it’s hard and ready<<if $player.dickleaking == "light" || $player.dickleaking == "medium">>, a constant stream of pre-cum oozing out of the tip and on to the floor<</if>>.<<else>>You take a moment to put on your strap-on, securing it in place out of <<print $annie.slavename>>’s view.<</if>>
You position yourself behind her, making sure that her <<if $annie.pussyleaking == "yes">>drooling<<elseif $annie.bondagefetish >= 50>>soaking wet<<else>><</if>> pussy is exposed and ready. She struggles for a moment as you put your hands on her hips, moving against the pillory to try to see what you’re doing, but she stops when you slap her ass.
<<pspeech>>You are at my mercy, <<print $annie.slavename>>. Stop trying to escape.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>.<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $player.name>>.<</speech>>
You pause, letting the words hang in the air for a long moment, long enough for <<print $annie.slavename>> to realize her mistake just before you slap her on the ass again, harder this time. She cries out in pain.
<<pspeech>>//What// did you call me?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I-I’m sorry, <<print $annie.playertitle>>! I’m sorry! I didn’t mean to!<</speech>>
<<pspeech>>Do not make that mistake again.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playername>>!<</speech>>
<</if>>\
<<if $player.hasdick == true>>\
<<if $condoms >= 1>>\
<div id = "condom">\
<<button "Wear a Condom">>\
<<replace "#condom">>\
You pause for a moment, removing the condom from the package and rolling it over your turgid dick. <<if $annie.pregnant == true>>It won’t make much difference for <<print $annie.slavename>>, since she’s already knocked up, but it will at least make cleaning up easier.<</if>>
<<set $activecondom = true>>\
<<button "Fuck Her" "Annie Stockade Fuck">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need for a Condom">>\
<<replace "#condom">>\
You don’t need to wear a condom. <<if $annie.pregnant == true>><<print $annie.slavename>> is already pregnant, after all. Cumming in her won’t make a difference.<<else>>If <<print $annie.slavename>> gets pregnant, then she gets pregnant. <<if $player.pregnantfetish >= 50>>And that sounds hot as fuck.<<else>>You’ll deal with it if that happens.<</if>><</if>>
<<set $activecondom = false>>\
<<button "Fuck Her" "Annie Stockade Fuck">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You realize after a moment that you don’t have any condoms. Oh well.
<<set $activecondom = false>>\
<<button "Fuck Her" "Annie Stockade Fuck">><</button>>\
<</if>>\
<<else>>\
<<button "Fuck Her" "Annie Stockade Fuck">><</button>>\
<</if>>\
<<case "torture">>\
<<if $crop >= 1 || $whip >= 1>>\
You take slow, measured steps around <<print $annie.slavename>>, letting her see and hear your traversal as you walk around her, inspecting her. You pause for a moment when you’re out of sight, taking hold of your <<if $whip >= 1>>whip<<else>>riding crop<</if>>, and when you reappear in her vision, <<if $blindfold == true>>you trail the tip<<if $whip >= 1>> of the handle<</if>> along her face, making sure she //feels// it, and knows what it is<<else>>you make sure the first thing she sees is the <<if $whip >= 1>>long lash<<else>>thin, rigid crop<</if>> in your hand.<</if>> Her breath catches in her throat, <<if $annie.bondagefetish >= 50>>and her cheeks flush red<<else>>and you find yourself //enjoying// the sudden <<if $blindfold == true>>tension in her body<<else>>fear in her eyes<</if>><</if>>. You push the tip just under her chin, pulling her <<if $blindfold == true>>head up to meet your eyes, though she of course can’t see through the latex blindfold, <<else>>eyes up to meet yours <</if>>despite how painful that position is for her in the pillory.
<<pspeech>>I see you’ve noticed my toy, <<<print $annie.slavename>>. Don’t worry. I’m more than capable of using it...properly.<</pspeech>>
<<if $annie.bondagefetish >= 50>>She bites her lip in anticipation.<<else>>She shudders at the thought of the <<if $whip >= 1>>leather lash<<else>>reed-thin rod<</if>> striking her, but there’s nothing she can do to escape it.<</if>>
You walk around her again, trailing your fingers along her body lightly, tickling her as you move out of sight. She squirms under your touch<<if $annie.bondagefetish >= 50>> as the smell of feminine arousal reaches your nose<<else>>, trying to move out of the way, prompting you to swat her //very// lightly as a punishment to make her stop<</if>>. When you’re properly positioned behind her, you run a hand over her <<print $buttSize[$annie.buttsize]>> ass, enjoying the feel of <<if $blindfold == true>>supple latex<<else>>naked skin<</if>> under your fingers for a moment.
<<pspeech>><<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>>?<</if>><</speech>>
<<if $annie.obediencelevel >= 3>>\
<<pspeech>>Have you been a good girl?<</pspeech>>
<<if $annie.bondagefetish >= 50>>\
There’s a moment of hesitation as <<print $annie.slavename>> considers the question. You can almost imagine her thought process: if she says she’s been a good girl, she’ll get rewarded, but if she’s been a bad girl, she’ll be punished, and she //wants// to be punished. You have little doubt as to how it’s going to play out.
<<else>>\
There’s a moment of hesitation as <<print $annie.slavename>> considers the question. You’re unsure of what she could possibly be considering - given the circumstances she’s in, there's really only one correct answer - but you allow her the moment.
<</if>>\
<<speech "annie" "<<print $annie.slavename>>">>I-I’ve been...b-bad, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Then you will have to be punished.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-ye-AHH!<</speech>>
<<else>>\
<<pspeech>>Try. Again.<</pspeech>>
You smack her ass lightly with the <<if $whip >= 1>>whip<<else>>riding crop<</if>>, enough to sting, but not enough to hurt. That will come later.
<<speech "annie" "<<print $annie.slavename>>">>A-ah! I-I’m sorry, <<print $annie.playertitle>>!<</speech>>
<<pspeech>>Better. But it’s clear that I’m going to need to teach you what happens when you’re being....//rebellious//. I will not allow that, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I-I...understand, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good. We’ll start with five lashes. And I expect you to count them for me.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-ye-AHH!<</speech>>
<</if>>\
The //swat// of the <<if $whip >= 1>>whip<<else>>riding crop<</if>> on her ass cuts her off, making her cry out in pain. You let the pain linger for a moment, making sure she //feels// it, and then wait. The silence, broken only by her whines of pain, stretches on for a long moment, until finally you decide that she needs more //direction//.
<<pspeech>>You’re not //counting//, <<print $annie.slavename>>.<</pspeech>>
You give her ass another //swat//, just as hard as the last one, and her cry fills the room once more.
<<speech "annie" "<<print $annie.slavename>>">>I’m sorry, <<print $annie.playertitle>>! I’m sorry! Two!<</speech>>
You give her another //swat//, harder this time.
<<pspeech>>You start at //one//, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>!<</speech>>
<<pspeech>>Now, start with this //one//.<</pspeech>>
//SMACK//
<<speech "annie" "<<print $annie.slavename>>">>O-one, <<print $annie.playertitle>>!<</speech>>
//SMACK//
<<speech "annie" "<<print $annie.slavename>>">>T-t-two...<<print $annie.playertitle>>!<</speech>>
Her inelegant blubbering and tears make it hard to understand her, but you don’t let up, especially once you notice that <<if $annie.bondagefetish >= 50>>her cunt is absolutely <<if $annie.pussyleaking == "yes">>flooded, strands of feminine cum gushing to the floor<<else>>drenched, thin streams of feminine cum trailing down her legs<</if>><<else>>despite her squirming and pain, her cunt is still quite wet, and her nipples are very erect<<if $blindfold == true>>, clearly visible through her latex outfit<</if>>. She’s //enjoying// this, though it’s possible that the pain and pleasure are mixing in ways that she doesn’t yet understand<</if>>. You stop after she manages to squeak out the word <<if $annie.obediencelevel >= 3>>"ten"<<else>>"five"<</if>>, her ass<<if $blindfold == true>> probably<</if>> covered in painful red marks. As much fun as you’re having, you don’t want to do any //permanent// damage, after all. Not to her body, anyway.
You gently touch her ass, and she tenses up, fearing some new pain is coming, but she relaxes when she realizes that you’re not going to slap her. You <<if $whip >= 1>>carefully coil up your whip before setting it down<<else>>set your riding crop down<</if>> and walk to the front of the pillory, letting her ears follow your footsteps as you bring this training session to a close.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 10>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 7>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 5>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 4>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 6>>\
<<else>>\
<<mindbreak "$annie" 8>>\
<</if>>\
<<set $annie.bondagefetish += 5>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<else>>\
You take slow, measured steps around <<print $annie.slavename>>, letting her <<if $blindfold == false>>see and <</if>>hear your traversal as you walk around her, inspecting her. You run your hand over her <<if $blindfold == true>>latex<<else>>naked<</if>> skin, gently but invasively inspecting your property. <<print $annie.slavename>> shivers under your touch as she realizes that there’s nothing she can do to escape. Not that she would necessarily want to, but the choice being taken from her changes the context.
You make sure to walk all the way around her, your hand lingering just a little too long, touching and tickling her as you move out of sight once more. She squirms under the touch<<if $annie.bondagefetish >= 50>> as the smell of feminine arousal reaches your nose<<else>>, trying not to laugh, prompting you to slap her //very// lightly as a punishment to make her stop<</if>>. When you’re properly positioned behind her, you run a hand over her <<print $buttSize[$annie.buttsize]>> ass, enjoying the feel of <<if $blindfold == true>>supple latex<<else>>naked skin<</if>> under your fingers for a moment.
<<pspeech>><<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>>?<</if>><</speech>>
<<if $annie.obediencelevel >= 3>>\
<<pspeech>>Have you been a good girl?<</pspeech>>
<<if $annie.bondagefetish >= 50>>\
There’s a moment of hesitation as <<print $annie.slavename>> considers the question. You can almost imagine her thought process: if she says she’s been a good girl, she’ll get rewarded, but if she’s been a bad girl, she’ll be punished, and she //wants// to be punished. You have little doubt as to how it’s going to play out.
<<else>>\
There’s a moment of hesitation as <<print $annie.slavename>> considers the question. You’re unsure of what she could possibly be considering, given the circumstances she’s in, but you allow her the moment.
<</if>>\
<<speech "annie" "<<print $annie.slavename>>">>I-I’ve been…b-bad, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Then you will have to be punished.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-ye-AHH!<</speech>>
<<else>>\
<<pspeech>>Try again.<</pspeech>>
You slap her ass lightly with your hand, enough to sting, but not enough to hurt. That will come later.
<<speech "annie" "<<print $annie.slavename>>">>A-ah! I-I’m sorry, <<print $annie.playertitle>>!<</speech>>
<<pspeech>>Better. But it’s clear that I’m going to need to teach you what happens when you’re being…//rebellious//. I will not allow that, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I-I…understand, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good. We’ll start with five spankings. And I expect you to count them for me.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-ye-AHH!<</speech>>
<</if>>\
The //slap// of your hand hitting her ass cuts her off, making her cry out in pain. You keep your hand in place for a moment, making sure she //feels// it, and then wait. The silence, broken only by her whines of pain, stretches on for a long moment, until finally you decide that she needs more //direction//.
<<pspeech>>You’re not //counting//, <<print $annie.slavename>>.<</pspeech>>
You give her ass another //slap//, hard enough to make your hand sting, and her cry fills the room once more.
<<speech "annie" "<<print $annie.slavename>>">>I’m sorry, <<print $annie.playertitle>>! I’m sorry! Two!<</speech>>
You give her another //slap//, even harder this time.
<<pspeech>>You start at //one//, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>!<</speech>>
<<pspeech>>Now, start with this //one//.<</pspeech>>
//SMACK//
<<speech "annie" "<<print $annie.slavename>>">>O-one, <<print $annie.playertitle>>!<</speech>>
//SMACK//
<<speech "annie" "<<print $annie.slavename>>">>T-t-two…<<print $annie.playertitle>>!<</speech>>
Her inelegant blubbering and tears make it hard to understand her, but you don’t let up, especially once you notice that <<if $annie.bondagefetish >= 50>>her cunt is absolutely <<if $annie.pussyleaking == "yes">>flooded, strands of feminine cum gushing to the floor<<else>>drenched, thin streams of feminine cum trailing down her legs<</if>><<else>>despite her squirming and pain, her cunt is still quite wet, and her nipples are very erect<<if $blindfold == true>>, clearly visible through her latex outfit<</if>>. She’s //enjoying// this, though it’s possible that the pain and pleasure are mixing in ways that she doesn’t yet understand<</if>>. You stop after she manages to squeak out the word <<if $annie.obediencelevel >= 3>>"ten"<<else>>"five"<</if>>, her ass<<if $blindfold == true>> probably<</if>> covered in painful red handprints. As much fun as you’re having, you don’t want to do any //permanent// damage, after all. Not to her body, anyway.
You gently caress her ass, and she tenses up, fearing some new pain is coming, but she relaxes when she realizes that you’re not going to slap her again. You rub your stinging hand out of sight as you walk to the front of the pillory, letting her ears follow your footsteps as you bring this training session to a close.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 8>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 5>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 4>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" 1>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 3>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 5>>\
<<else>>\
<<mindbreak "$annie" 7>>\
<</if>>\
<<set $annie.bondagefetish += 5>>\
<</if>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</if>>\
<</if>>\
<<case "comfort">>\
You slowly walk around <<print $annie.slavename>>, letting her hear your steps as you make the full circuit of her <<if $blindfold == true>>latex-encased<<else>>naked<</if>> body. You make certain not to touch her, not to give her any indication of your presence when you’re out of sight other than your footsteps, and you feel a bit of a thrill when you see her tense up in anticipation. Clearly, the moment is long and delightful for both of you, though in different ways.
When you come back to the front, and <<if $blindfold == true>>she turns her head towards you<<else>>she turns to look at you<</if>>, you make sure she <<if $blindfold == true>>can hear<<else>>sees<</if>> your smile.
<<pspeech>>You are absolutely lovely, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Th-thank you, <<print $annie.playertitle>>.<</speech>>
You take a seat in front of her, gently caressing her face, running your fingers through her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair. She leans into your touch as much as she can despite still being restrained, but she clearly is enjoying the attention.
Your hands move on, passing around the pillory, touching her back and moving around to her <<if $blindfold == true>>latex-clad<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breasts and giving them a light squeeze, pulling on her nipples just enough to make her moan. <<if $blindfold == false>><<if $annie.lactating == "light" || $annie.lactating == "medium" || $annie.lactating == "heavy">>You’re rewarded with a smooth stream of milk from her engorged breasts, and she gasps as she feels herself being milked, but as enjoyable as that is, it’s not why you’re here.<</if>><</if>> You move on, to the small of her back and down to her <<print $buttSize[$annie.buttsize]>> ass, fondling it lovingly and making <<print $annie.slavename>> wiggle it a bit under your touch. She giggles slightly as you tickle the backs of her thighs, and moans when your fingers rub the folds of her <<if $annie.pussyleaking == "yes">>gushing<<else>>wet<</if>> vagina.
<<speech "annie" "<<print $annie.slavename>>">>Mmm...<</speech>>
You reward her pleasure with a slap on her butt. Not a gentle one, either. She cries out in pain.
<<speech "annie" "<<print $annie.slavename>>">>Wh-why...?<</speech>>
<<pspeech>>To get you used to the idea, of course. You may be enjoying yourself, but I need to enjoy myself as well. You’re locked up for a //reason//, <<print $annie.slavename>>. Understood?<</pspeech>>
There’s a long moment of hesitation, during which you continue to finger her, making her hips move in oddly erotic ways as she tries to think through the pain and pleasure overwhelming her.
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good girl.<</pspeech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes...<</speech>>
You stop fingering her for a moment, and she notices immediately.
<<speech "annie" "<<print $annie.slavename>>">>I-I mean, y-yes <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good girl.<</pspeech>>
<</if>>\
You continue pleasuring her, teasing her cunt, playing with her clit, and occasionally giving her a slap on the ass, being at times gentle and forceful, but making sure that she understands her position. You, of course, would never do //anything// to hurt her, but lessons must be taught. She nods in agreement, letting you do whatever you want as you make her ride the heights of pleasure and pain until she’s so lust-addled that she’s having trouble telling them apart. <<if $annie.bondagefetish >= 50>>When you slap her ass and she cries out in sweet release, followed by <<if $annie.squirter == true>>a sudden rush of girlcum splattering on the floor<<else>>her legs shuddering as <<if $annie.pussyleaking == "yes">>a deluge of girlcum gushes down her thighs<<else>>a thin stream of girlcum leaks out of her pussy<</if>><</if>>, you know that she’s done. There’s nothing more that she can learn today, but you’re sure as soon as her brain reboots from its post-orgasmic haze, she’ll be looking forward to the next session with bated breath.<<else>>She bites her lip when you slap her ass one more time, and you notice that she’s shaking as <<if $annie.squirter == true>>a a sudden rush of girlcum splatters on the floor<<else>><<if $annie.pussyleaking == "yes">>a veritable river of girlcum streaks down her thighs<<else>>a thin stream of girlcum oozes out of her pussy<</if>><</if>>. Did she just get off from getting spanked? If so, you’re quite pleased that she’s learning so well, but annoyed that she just did it without permission. Perhaps the pleasure was simply too much for her, and you can’t exactly fault her for that. But you’ll need to be more careful next time.<</if>>
You cross back to the front of the pillory, taking a seat and gently caressing <<print $annie.slavename>>’s face as she breathes heavily. <<if $blindfold == true>>Your touch frightens her, surprising as it is, but she recognizes that it’s you, and calms quickly.<<else>>She leans into your hand as much as she can as she catches her breath.<</if>> You take a moment to wipe the sweat off her face with a towel, and she gives you a tired smile.
<<speech "annie" "<<print $annie.slavename>>">>D-did I do well, <<print $annie.playertitle>>?<</speech>>
<<pspeech>>You did //very// well, pet. Rest. I’ll let you out in a moment.<</pspeech>>
She relaxes more visibly as your approval, perhaps more than her orgasm, fills her with pleasure. What an obedient girl she’s becoming.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 3>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 1>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -5>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" -2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 1>>\
<<else>>\
<<mindbreak "$annie" 2>>\
<</if>>\
<<set $annie.bondagefetish += 5>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</switch>>\
<<switch $outcome>>\
<<case "tease">>\
There’s no real need to do much of anything with <<print $annie.slavename>> in her current state. She’s well-secured, and with her arms up over her head, she has no leverage to even attempt an escape<<if $annie.obediencelevel >= 3 || $annie.bondagefetish >= 50>>, not that she would even try.<<else>>, though she can’t help but try, wiggling a little against her bonds.<</if>> But that doesn’t mean you can’t have a little fun.
You slowly walk around her, making a show of inspecting her<<if $blindfold == true>> even if she can’t see it<</if>>. A lingering touch on her arms, a gentle squeeze of her <<print $breastSize[$annie.breastsize]>> breasts<<if $annie.lactating == "small" || $annie.lacating == "medium" || $annie.lactating == "heavy">>, prompting her milk-filled breasts to release a small stream of milk<</if>>, a vigorous groping of her <<print $buttSize[$annie.buttsize]>> ass…she shudders with every touch, though <<if $annie.bondagefetish >= 50>>it’s clear from the sounds she’s making that it’s not because she’s unhappy with the attention<<else>>she doesn’t try to escape, perhaps realizing that it’s futile<</if>>.
<<pspeech>>How do you feel, <<print $annie.slavename>>? Being on display, subject to my every whim?<</pspeech>>
<<if $annie.obediencelevel >= 3 || $annie.bondagelevel >= 50>>\
<<speech "annie" "<<print $annie.slavename>>">>I-I...I’m glad I get to be subject to your whims, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good answer, pet. Are you trying to curry my favor?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>N-no, <<print $annie.playertitle>>. I’m just...<</speech>>
You gently stroke her cheek as she stumbles on how to continue.
<<pspeech>>Shh. I’m only teasing, <<print $annie.slavename>>. You’re doing very well.<</pspeech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>I...m-my arms hurt...<</speech>>
<<pspeech>>Hmm. Like a sharp pain, or a dull ache?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>A dull ache.<</speech>>
Well, that’s a relief. Her arms are supposed to hurt a little bit, but if it’s just a dull ache, she’s probably fine. And she hasn’t thought to say "<<print $annie.safeword>>".
<<pspeech>>I see. So you’re asking me to let you down?<</pspeech>>
She gulps, realizing the trap. If she asks to be let down, she’s not doing what you want. If she doesn’t ask to be let down, she’ll be stuck in the chains. Either way, she’s going to be punished. To be fair, she created the trap herself, you just led her to it.
<<speech "annie" "<<print $annie.slavename>>">>N-no, <<print $annie.playertitle>>.<</speech>>
You give her breasts a squeeze in acknowledgement of her surrender, and she moans slightly.
<</if>>\
You don’t really //need// to do anything else at the moment. Just having her in the chains and unable to escape is more than enough to cement her position. But you find that it’s hard to just stand and watch, and make sure to find reasons to touch her. A correction to her posture here, an inspection of her breasts and belly there. You spend a long time touching her, and slowly driving her crazy with desire and discomfort, until she has trouble telling them apart. When you pull on the chains towards the end, lifting her arms a little higher, the sound she makes is not one of pain, and <<if $annie.pussyleaking == "yes">>the rivers of girlcum dripping down her legs<<else>>the smell of her desire<</if>> is more than enough to tell the true story.
You make sure to leave her alone for a good ten minutes before you let the chains down, letting her cool off just a little bit so that she’s not desperately finger-fucking herself at the first opportunity.
<<button "Let her out" "Annie Aftercare Chains">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 4>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 1>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 3>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.bondagefetish += 4>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "fuck">>\
<<print $annie.slavename>> twists as much as she’s able as you step behind her, trying to follow your movements, but there’s only so much she can do before you’re out of sight. Once you’re certain she can no longer see you, you <<if $player.hasdick == true>> pull out your <<print $penisSize[$player.penissize]>> dick, stroking it a bit to make sure that it’s nice and hard, before moving closer to <<print $annie.slavename>>’s rear<<else>>pull on your strapon, making sure that it’s lubed up properly and securely fastened to your crotch before moving closer to <<print $annie.slavename>>’s rear<</if>>.
<<if $player.hasdick == true>>\
<<if $condoms >= 1>>\
<div id = "condom">\
<<button "Wear a Condom">>\
<<replace "#condom">>\
You pause for a moment, removing the condom from the package and rolling it over your turgid dick. <<if $annie.pregnant == true>>It won’t make much difference for <<print $annie.slavename>>, since she’s already knocked up, but it will at least make cleaning up easier.<</if>>
<<set $activecondom = true>>\
<<button "Fuck Her" "Annie Chains Fuck">><</button>>\
<</replace>>\
<</button>> | \
<<button "No Need for a Condom">>\
<<replace "#condom">>\
You don’t need to wear a condom. <<if $annie.pregnant == true>><<print $annie.slavename>> is already pregnant, after all. Cumming in her won’t make a difference.<<else>>If <<print $annie.slavename>> gets pregnant, then she gets pregnant. <<if $player.pregnantfetish >= 50>>And that sounds hot as fuck.<<else>>You’ll deal with it if that happens.<</if>><</if>>
<<set $activecondom = false>>\
<<button "Fuck Her" "Annie Chains Fuck">><</button>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You realize after a moment that you don’t have any condoms. Oh well.
<<set $activecondom = false>>\
<<button "Fuck Her" "Annie Chains Fuck">><</button>>\
<</if>>\
<<else>>\
<<button "Fuck Her" "Annie Chains Fuck">><</button>>\
<</if>>\
<<case "torture">>\
<<case "comfort">>\
<</switch>>\<<switch $outcome>>\
<<case "milk">>\
<video class="medium floatright" src="images/Annie/training/milking.mp4" autoplay loop></video>
You turn on the milking machine, making sure it’s set to a relatively gentle level, and the engine whirrs to life. <<print $annie.slavename>>’s nipples immediately become erect, not quite filling the cups, but definitely primed for production. After a moment, the suction relaxes, and then starts up again, simulating the milking of her teats. <<if $annie.lactation == "small">>It takes a rather long time, and repeated vacuum-powered massages, before a small stream of milk begins flowing from <<print $annie.slavename>>’s breasts.<<elseif $annie.lactation == "medium">>The milk starts flowing from <<print $annie.slavename>>’s breasts almost immediately, the creamy liquid sloshing around in the capacious cups.<<elseif $annie.lactation == "heavy">>The machine has barely powered on before the cups on <<print $annie.slavename>>’s breasts are almost full of her milk, and the suction is briefly interrupted as the cream is whisked away down the pipes to the reservoir, only for the cups to quickly fill again a few moments later.<<else>><<print $annie.slavename>> shifts uncomfortably at the suction on her breasts, trying to get some relief, but despite the kneading and sucking, her <<print $breastSize[$annie.breastsize]>> breasts remain woefully unmilky. Well, that’s to be expected. She just needs more training.<</if>>
<<print $annie.slavename>> moans at the sensation of her breasts being milked, <<if $annie.lactation == "heavy">>and you definitely detect some sounds of relief mixed in<<elseif $annie.lactation == "none">>though you detect some sounds of discomfort mixed in<</if>>. She can’t do anything, restrained as she is, but <<if $annie.lactationfetish >= 50>>the smile on her face makes it clear that she’s perfectly happy where she is<<else>>that doesn’t mean she doesn’t try, wiggling to try to facilitate or escape the sensations, you’re not sure which<</if>>. <<if $annie.lactation == "none">>After a few minutes, it’s clear that her nipples are getting a little sore, and you turn the suction down just a bit.<<elseif $annie.lactation == "heavy">>You turn off the pump when she fills up the container with her extravagant milk production, swapping in a new container and turning it back on before she has a chance to complain.<<else>>You watch with delight as the container fills up with her milk, enjoying seeing her copious production.<</if>> You can’t help but think of her as a cow at the moment: locked up and restrained, her only purpose to be milked, just like a cow. But you hold back on saying anything out loud, for now at least.
<<if $annie.lactationfetish >= 50>>\
<<speech "annie" "<<print $annie.slavename>>">>Mmmmm...<</speech>>
<<pspeech>>What was that, <<print $annie.slavename>>? I didn’t quite hear you.<</pspeech>>
<<print $annie.slavename>>’s eyes flash open and she gives you an embarrassed look. She looks away quickly as her face flushes red, but you reach out and take her chin in your fingers and gently force her to look at you.
<<pspeech>>I asked you to repeat what you said, <<print $annie.slavename>>.<</pspeech>>
Fear crosses her face for a brief moment, before the embarrassment returns, deeper this time as she realizes that she can’t escape it.
<<speech "annie" "<<print $annie.slavename>>">>M-mmmoooo...<</speech>>
You release her chin with a chuckle. She looks away, still embarrassed, but she calms when you pat her head.
<<pspeech>>Good cow.<</pspeech>>
The statement makes her smile hesitantly as she looks down at her <<print $breastSize[$annie.breastsize]>> breasts, still being suckled mechanically by the machine, and she laughs a little.
<<speech "annie" "<<print $annie.slavename>>">>Mooooo...<</speech>>
<<else>>\
After several minutes of being milked, <<print $annie.slavename>> starts to squirm.
<<pspeech>>What is it?<</pspeech>>
<<if $annie.lactation == "heavy">>Her breasts show no signs of letting up, still disgorging thick streams of milk into the breast pump<<elseif $annie.lactation == "medium">>The thick streams of milk being drawn from her breasts have started to taper off a little bit<<elseif $annie.lactation == "small">>The thin streams of milk coming from her breasts have long since stopped<<else>>Her nipples look particularly red and sore as the fruitless milking continues<</if>>, but <<print $annie.slavename>> isn’t looking at them. She’s looking at her hands, still bound to her chair.
<<speech "annie" "<<print $annie.slavename>>">>I...I just wanted to...um...r-rub my breasts a bit. They’re...th-they’re a little sore.<</speech>>
You can’t help but chuckle as you pat her on the head.
<<pspeech>>Silly <<print $annie.slavename>>. Cows don’t rub their breasts. They just get milked.<</pspeech>>
You lean back and watch as she squirms some more, still obviously in some discomfort, but unable to do anything about it. Well, she’ll learn to love it soon enough, you’re sure, as long as you keep up her training. After all, getting milked //is// what cows love.
<</if>>\
<<if $annie.lactation == "heavy">>Her breasts show no sign of stopping their milk production any time soon, but they are slowing down a bit, and that will have to do.<<elseif $annie.lactation == "medium" || $annie.lactation == "small">>As the flow of milk from her breasts slows and tapers off, you ease off on the milking machine, slowly powering it down to match the reduced output.<<else>>You leave the machine running for a while, but at a lower level. You want to encourage her breasts to give milk, not punish her for being unable to do so. After some time with the machine running at the lowest possible setting, you turn it off all the way.<</if>>
<<button "Unhook her from the machine" "Annie Aftercare Lactation">><</button>>
<<set $annie.lactationrate += random(3,5)>>\
<<if $annie.lactationfetish >= 75>>\
<<obedience "$annie" 6>>\
<<elseif $annie.lactationfetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.lactationfetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.lactationfetish >= 75>>\
<<mindbreak "$annie" -3>>\
<<elseif $annie.lactationfetish >= 50>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.lactationfetish >= 25>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.lactationfetish += 7>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "torture">>\
<<case "comfort">>\
<</switch>>\<<set $outcome = "torture">>\
<<switch $outcome>>\
<<case "bigger">>\
You turn on the pump, keeping it at a relatively low setting. The low growl of the machinery fills the room, though it’s still pretty quiet. <<print $annie.slavename>> gasps as she feels the liquid flowing into her. Given the way she’s shifting and moving, you imagine it’s not the most comfortable sensation, but <<if $annie.obediencelevel >= 3 || $annie.cumslutfetish >= 50>>she only grins and endures it, looking at you for confirmation as she feels her belly getting full<<else>>she’s strapped in, unable to escape, looking at you with uncertainty but enduring nonetheless<</if>>.
When you judge that she’s "full", you turn off the flow, while the specially designed dildo prevents anything from leaking anything out. <<print $annie.slavename>> moves a bit, trying to find a more comfortable position, but failing.
<<pspeech>>How do you feel, <<print $annie.slavename>>?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.cumslutfetish >= 50>>Not nearly full enough, <<print $annie.playertitle>>.<<else>>F-full, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>. U-ugh...r-really f-full.<</if>><</speech>>
<<pspeech>><<if $annie.cumslutfetish >= 50>>Good answer, pet.<<else>>Full? I don’t think so.<</if>><</pspeech>>
You turn the pump back on, though at a lesser rate than before, forcing more of the thick goo into your <<if $playerPath == "dom">>slave’s<</else>>lover’s<</if>> pussy. She groans and tries to shift, to move, to do anything, but she’s too tightly restrained, and the flow of the cum is inexorable. As you watch, you see her belly start to puff out, just a little bit, <<if $fakebelly == true>>growing underneath the swell of her empathy belly<<elseif $annie.pregtime >= 140>>growing even larger than it was before<<elseif $blindfold == true>>starting to strain against the tight latex that envelopes her<<else>>clearly visible on her otherwise-trim waistline<</if>>.
<<pspeech>>Look at that, <<print $annie.slavename>>. You’re so full that it’s like you’re //inflating//. It's //very// hot.<</pspeech>>
<<if $annie.cumslutfetish >= 50>>\
<<speech "annie" "<<print $annie.slavename>>">>Unh...m-more...<</speech>>
<<pspeech>>That’s not how you ask, pet.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>P-please, <<print $annie.playertitle>>, more. More!<</speech>>
<<else>>\
She doesn’t reply beyond a groan, trying to shift her hips and rearrange the sudden weight in her belly, but there’s no escaping.
<</if>>\
You increase the flow slightly, not enough to be risky, but enough to make her feel it. She <<if $annie.cumslutfetish >= 50>>makes a sound not unlike an orgasm at the feeling of even more cum being stuffed into her pussy<<else>>whimpers slightly at the increasing pressure of still more cum being stuffed into her pussy<</if>>, her belly now visibly larger, <<if $fakebelly == true>>pushing the empathy belly off at an odd angle, <<elseif $annie.pregtime >= 140>>swelling dramatically and making her pregnancy look even more advanced, <<else>><</if>>a tight, swollen dome full of cum. <<if $cumslutFetish >= 50>>The idea of making her swell even //bigger// is tempting, to be sure, but you don’t think you’d be able to resist an orgasm of your own at that point.<<else>>You’re actually a little worried by the growth, but not enough to stop. It’s clearly uncomfortable for her, but not dangerous. Not yet.<</if>>
You shut off the pump, and <<print $annie.slavename>> does her best to try to catch her breath, though with the massive amount of spunk in her, drawing a breath is difficult for her. You sit down next to her, gently rubbing <<if $blindfold == true>>the strained, near-to-bursting latex that covers her engorged belly<<elseif $empathybelly == true>>her engorged belly underneath the double hump of her empathy belly<<else>>her engorged belly<</if>>, feeling how tight it is. <<print $annie.slavename>> shudders as she feels your touch.
<<pspeech>>Don’t worry, pet. I’ll only make you hold it for...oh, an hour or so. To get used to it.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.cumslutfetish >= 50>>I-I...can hold it for longer, <<print $annie.playertitle>>.<<else>>Wh-what? An hour?<</if>><</speech>>
<<pspeech>>Now now, no complaints. We have another aspect of training to work on. You didn’t think I was only going to //fill// you with cum, did you? <<if $player.hasdick == true>>I can do that whenever I want. <</if>>The whole point of the exercise is...well, I’m sure you’ll figure it out.<</pspeech>>
The second hose attached to the cum machine is much easier to use than the dildo-ended one. You take hold of it and turn it on, spraying <<print $annie.slavename>> with a generous amount of cum. <<if $annie.cumslutfetish >= 50>>She opens her mouth hungrily, trying to catch as much of the thick juice as she can.<<else>>She flinches away from the torrent at first, until it’s clear that there’s no escape, and she seems to just accept it.<</if>> You don’t spray her for long, just a few seconds, but that’s enough to make her a sloppy, jizz-covered mess.
You take a look at your handiwork, <<print $annie.slavename>> now looking like she’s just walked off the set of a bukakke film, and nod in approval. <<if $annie.cumslutfetish >= 50>>She licks her lips, trying to get as much of the seed as she can with her tongue, moaning slightly at the taste.<<else>>She sits stock-still, as though unsure what to do, and eventually licks her lips, just to clear them, as more seed drips down her face.<</if>>
<<pspeech>>Now you look like a proper cumslut, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.cumslutfetish >= 50>>Thank you so much, <<print $annie.playertitle>>.<<else>>Th-thank you, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Now clean it up.<</pspeech>>
You release her from the restraints, letting her get to work on wiping herself clean of the excessive amount of cum on her body. <<if $annie.cumslutfetish >= 50>>She doesn’t bother asking for any cleaning tools, instead licking herself clean, filling her belly even more with cum than it it already is.<<else>>She tries to get by with just her hands, but when it becomes clear that no other cleaning tools will be made available, she resorts to licking up some of it.<</if>> Through it all, the dildo in her pussy remains in place, making her belly bulge slosh when she moves too quickly, though she knows better than to complain. The hose is still attached, after all.
When she finally finishes, you have her sit back on the machine so you can properly relieve the pressure.
<<button "Pull the Dildo Out" "Annie Aftercare Cumflation">><</button>>
<<if $annie.cumslutfetish >= 75>>\
<<obedience "$annie" 7>>\
<<elseif $annie.cumslutfetish >= 50>>\
<<obedience "$annie" 5>>\
<<elseif $annie.cumslutfetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.cumslutfetish >= 75>>\
<<mindbreak "$annie" -3>>\
<<elseif $annie.cumslutfetish >= 50>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.cumslutfetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 5>>\
<</if>>\
<<set $annie.cumslutfetish += 6>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "torture">>\
You turn on the pump, twisting it quickly to a high setting, and <<print $annie.slavename>> cries out at the sudden sensation of being stuffed full of cum.
<<speech "annie" "<<print $annie.slavename>>">>O-oh shit...ah, i-it’s too much!<</speech>>
<<pspeech>>Nonsense, we’ve barely even started.<</pspeech>>
She cries out in alarm as the flow of cum continues to mercilessly fill her. The look on her face, concern mixed with pain, is almost enough to make you <<if $player.hasdick == true>>hard<<else>>wet<</if>>, but you manage to restrain yourself, instead focusing intently on her belly as it start to bulge.
<<speech "annie" "<<print $annie.slavename>>">>P-please, <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<else>><<print $player.name>><</if>>, please...it hurts.<</speech>>
You studiously ignore her, staring in rapt attention at her growing belly. <<if $fakebelly == true>>It’s actually growing big enough to start to push her empathy belly out of the way, which is impressive all by itself.<<elseif $blindfold == true>>It’s growing big enough to strain against the unyielding latex, which squeaks and groans from the pressure.<<else>>You’d almost think she was pregnant <<if $annie.pregtime >= 140>>if she wasn’t already<<elseif $annie.pregnant == true>>or at least farther along than she is now<<else>><<if $pregnantFetish >= 50>>a thought that frustrates your attempts to control your <<if $player.hasdick == true>>rapidly hardening dick<<else>>now very wet pussy<</if>><<else>>a thought that distracts you for longer than you would think it should<</if>><</if>>.<</if>> But if you push her too far...well, you’re enjoying this, but you want to be able to keep enjoying this. You slow the flow of cum to a trickle, letting <<print $annie.slavename>> breathe a sigh of relief.
<<speech "annie" "<<print $annie.slavename>>">>Th...th-thank you, <<print $annie.playertitle>>.<</speech>>
In response, you reach out and slap her swollen belly, making her cry out in shock.
<<pspeech>>We’re not done, <<print $annie.slavename>>. Far from it.<</pspeech>>
You grab the second hose from the cumflation machine, turning it on and aiming it at your still-trapped slave. A deluge of cum spews forth from the hose and coats her face, hair and chest in thick, sticky jizz. She tries to open her mouth and shout in surprise, and you aim the hose at the opening, making her swallow some of the cum. She starts coughing and turns her head away, and you respond by spraying her ear with cum. It’s at this point that she realizes that she’s not going to be able to get away, and she bows her head to accept what’s coming. You quickly shut off the hose and grab her chin roughly.
<<pspeech>>You don’t get to //endure//, <<print $annie.slavename>>. Look up, be a good pet, and //open your mouth//.<</pspeech>>
You can’t see the tears that you imagine are forming in her eyes as she obeys your harsh orders. You turn the hose back on, spraying the cum into her now-resolutely open mouth, delighting in her expression as she struggles to swallow as much as she can. You make sure to paint her face with some extra, just in case you need a reason to punish her.
You stop when you decide that she’s had enough, by which point she’s a sticky, cum-covered mess. You debate leaving her in that state, but decide that you don’t want to have to clean up anymore than is already required, and you let her out of the restraints. She quickly reaches down to pull out the dildo, but you slap her hand away.
<<pspeech>>Clean up. Then we’ll see about that.<</pspeech>>
She meekly nods her head and sets about cleaning up the tremendous piles of cum that surround her, struggling with her still very full belly as she does so. You watch, pointing out things that she’s missed and making her get on her hands and knees, until you’re satisfied that she’s done enough.
<<button "Pull the Dildo Out" "Annie Aftercare Cumflation">><</button>>
<<if $annie.cumslutfetish >= 75>>\
<<obedience "$annie" 8>>\
<<elseif $annie.cumslutfetish >= 50>>\
<<obedience "$annie" 6>>\
<<elseif $annie.cumslutfetish >= 25>>\
<<obedience "$annie" 5>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.cumslutfetish >= 75>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.cumslutfetish >= 50>>\
<<mindbreak "$annie" 4>>\
<<elseif $annie.cumslutfetish >= 25>>\
<<mindbreak "$annie" 5>>\
<<else>>\
<<mindbreak "$annie" 7>>\
<</if>>\
<<set $annie.cumslutfetish += 8>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "comfort">>\
<<case "direct">>\
<</switch>>\<<switch $outcome>>\
<<case "train">>\
You make her wait for a while. Half the experience is for her to get used to being treated like the pet that she is, and there’s no sense in rushing that. You take a seat and look at your phone for a while, just wasting time, while she sits in the cage. You’re almost surprised that she’s willing to wait without complaint, but then, <<if $annie.petgirlfetish >= 50>>you have been training her to be a good pet, and good pets don’t complain<<elseif $annie.obediencelevel >= 3>>she’s been very obedient lately, and you can’t complain about that<<else>>what //could// she do? It’s clear that she can’t escape the cage, after all, and if you’re not going to let her out until you’re ready, complaining isn’t going to accomplish anything<</if>>.
When you decide enough time has passed, you make your way over to the cage, and <<print $annie.slavename>> looks up at you. She doesn’t really have enough room to sit comfortably, so she’s lying down, curled up into an almost fetal position, and the way she raises her head makes you think that she’s doing a //very// good job of being a pet, until you realize that she can’t do anything else. Ah, well. You open the cage door, but stand in front of it to keep her from crawling out. She gets up on her hands and knees, looking up at you.
<<if $annie.animalcollarcheck == true && $annie.petgirlfetish >= 50>>You reach down and clip a leash to her <<print $annie.animalcollar>> before stepping out of the way.<<else>>You reach down and move her <<print $annie.haircolor>> <<print $hairLength[$annie.hairlength]>> hair out of way of her neck, giving you clearance to put a simple collar around her neck, shutting the clasp and attaching a leash to it before you step out of the way.<</if>> A gentle tug on the leash makes it clear what you expect of her, and she crawls out of the cage. <<if $annie.petgirlfetish >= 50>>She makes no attempt to stand up even when she has the opportunity, kneeling down on her butt like the good pet she is.<<else>>She tries to stand up, but you push her back down to her hands and knees, and she doesn’t try a second time.<</if>>
<<pspeech>>We’re going for a walk.<</pspeech>>
<<if $annie.petgirlfetish >= 50>>\
<video class="medium floatright" src="images/Annie/training/happypetgirl.mp4" autoplay loop></video>
<<else>>\
<img class="medium floatright" src="images/Annie/training/petgirltraining.jpg">
<</if>>\
A look of <<if $annie.exhibitionfetish >= 50>>aroused surprise<<else>>horror<</if>> flashes across her face, but it quickly fades when you pull the leash away from the door leading out of the dungeon. You don’t need to take her outside to train her, after all. And people might get the wrong idea. You pull on the leash, and she follows carefully, crawling after you, <<if $blindfold == true>>letting you guide her despite her inability to see<<else>>trying to anticipate where you’re leading her<</if>>.
<<if $annie.petgirlfetish >= 50>>You find that it’s actually pretty difficult to take up the slack in the leash, as <<print $annie.slavename>> is quite good at following you around. She’s taken to her pet training unusually well, and seems to have no trouble getting into her proper role.<<else>>You have to occasionally jerk on the leash to make sure that <<print $annie.slavename>> stays close, and she does her best to keep up, but she’s unused to crawling around like a pet, and you have to become more insistent as she gets tired.<</if>>
After several laps of the dungeon, you lead <<print $annie.slavename>> back to her cage, but you don’t put her back into it yet. Good pets get hungry from walks, after all.
<<pspeech>>Sit.<</pspeech>>
<video class="medium floatright" src="images/Annie/training/petgirlearting.mp4" autoplay loop></video>
<<if $annie.petgirlfetish >= 50>>She obeys immediately, lowering her ass to the ground and waiting.<<else>>She hesitates for a moment, looking around for a chair perhaps, but when it’s clear that there’s not one available, she sits on the floor, crossing her legs in a very unpetlike fashion, but one thing at a time.<</if>> You grab a bowl and quickly fill it with some of the human-appropriate pet food, setting it down on the floor next to <<print $annie.slavename>> without a word. <<if $annie.petgirlfetish >= 50>>She quickly crawls over to it and lowers her head to eat, licking up chunks of food with her tongue, only stopping to <<if $annie.hairlength >= 3>>tuck her hair back behind her ears when it gets in the way<<else>>catch her breath<</if>>. In just a few minutes, she’s licked the bowl clean.<<else>>She looks at it, and then back at you, but you make a point of ignoring her unspoken question. She picks up the bowl and sniffs at the food, but you tear it from her hands and put it back on the floor. Pets don’t pick up their bowls. You pull on her leash until her face is in front of the bowl, and she gets the implicit message, tentatively extending her tongue to lick some of the food. Whether she likes the taste or not, you can’t tell, but she’s at least doing what she’s supposed to do now. It takes her a while to finish eating, and there’s still some food left in the bowl, but there’s no need to force her to eat it all.<</if>>
You lead her back to her cage, holding open the door as she crawls back inside. You remove the leash before closing the door and walking away, letting her rest after her excitement. You spend some time on your phone as she curls up in the cage and waits for you to let her out.
<<button "Let Her Out" "Annie Petgirl Aftercare">><</button>>
<<if $annie.petgirlfetish >= 65>>\
<<obedience "$annie" 7>>\
<<elseif $annie.petgirlfetish >= 40>>\
<<obedience "$annie" 5>>\
<<elseif $annie.petgirlfetish >= 15>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.petgirlfetish >= 65>>\
<<mindbreak "$annie" -5>>\
<<elseif $annie.petgirlfetish >= 40>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.petgirlfetish >= 15>>\
<<mindbreak "$annie" 1>>\
<<else>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<set $annie.petgirlfetish += 9>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "fuck">>\
<<case "torture">>\
<<case "comfort">>\
<</switch>>\<<switch $outcome>>\
<<case "train">>\
<<pspeech>>Let’s begin.<</pspeech>>
You sit yourself down near <<print $annie.slavename>>, making sure to stay out of view of the camera for now, and double checking that it’s still set for recording only. She could always use practice before you start putting her on the internet for everyone else to see. <<if $blindfold == true>>She can’t see anything, but she can hear you just fine.<<else>>She looks to you for instruction.<</if>>
<<pspeech>>Don’t focus on me, focus on the camera, pet. That’s your audience. I’m simply here to make sure you play well.<</pspeech>>
<<if $blindfold == true>>She, of course, can’t //see// the camera, but you help her with gentle motions and guides to make sure she’s centrally positioned.<<else>>She nods, taking a deep breath that makes her <<print $breastSize[$annie.breastsize]>> breasts rise just a little bit, before turning to face the camera.<</if>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.slavename>>">>What should I do, <<print $annie.playertitle>>?<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>U-um...wh-what do I do?<</speech>>
<</if>>\
<<pspeech>>Put on a //show//, pet. Give the audience what they //want//. Your value is in being seen and your beauty enjoyed, so make sure they get their money’s worth.<</pspeech>>
<<if $annie.exhibitionfetish >= 50>>\
She immediately gets to work, facing the camera<<if $blindfold == true>> as best she can<</if>> and putting a finger to her lip, seemingly innocently, before leaning back to show off her <<print $breastSize[$annie.breastsize]>> breasts, holding them in her hands, making sure that the camera is able to focus on them. The lack of shame is impressive; you didn’t think she had it in her, though really, it shouldn’t be much of a surprise given the way you’ve been training her to bring out her exhibitionist side.
<<else>>\
It takes her a moment to understand what she needs to do, and she does her best to comply with your order. You wonder if she realizes that there //is// no audience, at least not yet, but as she does her best to play to the camera, playing with her <<print $breastSize[$annie.breastsize]>> tits, holding them up awkwardly as her face turns red, you decide it doesn’t much matter. Whether she knows there’s an audience or not, she’s behaving in the right way, doing what you told her to do.
<</if>>\
<<pspeech>>Play with them more.<</pspeech>>
<<pspeech>>You’ve played with your tits enough, work on something else.<</pspeech>>
<<pspeech>>Just a finger for now, pet. Build up the suspense. Make them //eager//.<</pspeech>>
She responds to your commands well, doing her best to follow your orders and still look like she’s doing things of her own volition. It’s not a perfect illusion, but there’s nothing wrong with a bit of acting. Though, with that said, you notice that her breaths are coming a bit harder and faster as she fingerfucks herself. Maybe she’s getting into it more than you thought.
<<pspeech>>Stop.<</pspeech>>
<<print $annie.slavename>> does stop, confused, her fingers dripping in her own pussy juice as she struggles to catch her breath, her chest rising and falling with each deep breath. <<if $blindfold == true>>She can’t see you, but she turns to the sound of your voice, her lip quivering in arousal.<<else>>She turns to look at you, her eyes full of ecstasy and frustration.<</if>>
<<speech "annie" "<<print $annie.slavename>>">>Wh...why?<</speech>>
You could give her plenty of reasons. You could tell her that it’s because you want to make sure she’s obedient even when nearly overwhelmed with lust. You could say that you like to see her driven to the edge without being allowed to go over it. You could say that she shouldn’t question you. But you decide that there’s a very good reason that will further reinforce her burgeoning fetish.
<<pspeech>>Because we’re not live, pet. No sense wasting a good orgasm when no one’s watching, is there?<</pspeech>>
She moans, a low, lewd sound that expresses her need to cum more succinctly than anything she could have said, but she doesn’t object more than that, and her hand comes away from her soaking wet pussy as her lust slowly abates.
<<button "Wrap It Up For Now" "Annie Webcam Aftercare">><</button>>
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 3>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 2>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" -2>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.exhibitionfetish += 6>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "fuck">>\
You make a point of pressing the button that sends the images from your computer out over the internet for anyone to see, and the "Record" icon in the corner of the preview changes to "Live".
<<pspeech>>Let’s begin.<</pspeech>>
<<if $blindfold == true>>\
<<print $annie.slavename>> has no way of knowing that she’s being watched by anyone other than you, so you make sure to tell her to wave to the, at the time, 125 currently active viewers, though by the time she actually does it, that number has climbed to 156.
<<else>>\
<<print $annie.slavename>> looks at her digital reflection, her eyes lingering on the "Live" label and the chat section that quickly fills up with comments, as the viewer count rises from 0 to 134 in just a few minutes, and doesn’t stop there.
<</if>>\
<<pspeech>>Stand up, and bend over.<</pspeech>>
<<if $annie.exhibitionfetish >= 50>>\
She smiles at your order, keeping her face on the camera, and slowly, almost-seductively stands up, twisting around behind her chair to lean over it, bringing her face back into focus. She smiles and blows a kiss to the audience, and they love it.
<<else>>\
<<if $annie.obediencelevel >= 3>>\
She does so without hesitation, something that your audience notes with approval, standing and then positioning herself behind her chair.
<<else>>\
There’s a moment of hesitation, during which your audience eggs her on, cheering when she finally bends to the moment and stands up out of the chair, turning around to lean on it, which brings her face back into focus. She blushes as she reads some of the approving comments on the chat feed.
<</if>>\
<</if>>\
You position yourself behind her, making sure that you’re mostly out of frame, though there’s no way to hide your <<if $player.hasdick == true>><<print $penisSize[$player.penissize]>> dick<<else>>hard rubber strap-on<</if>> from view. The comments go wild as they realize that <<print $annie.slavename>> is about to get fucked.
<div id="condom">\
<<if $player.hasdick == true>>
<<if $condoms >= 1>>\
<<button "Wear a condom">>\
<<replace "#condom">>\
You take a moment to put the condom on, much to the consternation of some of the people watching in chat, who demand that you "knock that bitch up". <<if $annie.pregnant == true && $annie.pregtime >= 140>>Apparently they’re either ignoring the fact that <<print $annie.slavename>> is //already// pregnant, or they’re under the impression that she’s capable of superfetation, which would be impressive, but unlikely. Either way, it’s not your concern.<<else>>As tempting as it might be, you’re not going to get <<print $annie.slavename>> pregnant just to appease some horny fuck on the other side of the computer screen. No, if you’re going to get her pregnant, it will be on your terms, not theirs.<</if>>
<<set $activecondom = true>>\
<<button "Fuck Her Live" "Annie Webcam Fuck">><</button>>
<</replace>>\
<</button>> | \
<<button "No need for a condom">>\
<<replace "#condom">>\
You make a point of holding up the condom for the camera for a moment, then toss it aside, still in the wrapper. The chat goes nuts, excited that they’re going to get to see you creampie the hot bitch on camera, though whether or not you do is still up to you, of course. But it can certainly be fun to play for the camera.
<<set $activecondom = false>>\
<<button "Fuck Her Live" "Annie Webcam Fuck">><</button>>
<</replace>>\
<</button>>\
<<else>>\
Hm. Seems you don't have any condoms. Well, looks like everyone's going to get a money shot today.
<<button "Fuck Her Live" "Annie Webcam Fuck">><</button>>
<</if>>\
<<else>>\
<<button "Fuck Her Live" "Annie Webcam Fuck">><</button>>
<</if>>\
</div>\
<<case "torture">>\
<<pspeech>>Face the camera.<</pspeech>>
<<if $blindfold == true>>She has no way of knowing where the camera is, and you don’t help her, letting her flounder around for a moment as she struggles to figure out what to do.<<else>>She tenses up slightly at the commanding tone of your voice, but does as directed.<</if>>
<<pspeech>>We’ll be going live in a moment. When you are on camera, make sure to speak directly to the viewers. Make sure to let them know what a wanton slut you are. And make sure to //show// them. Understood?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.obediencelevel >= 3>>Y-yes, <<print $annie.playertitle>>.<<elseif $annie.exhibitionfetish >= 50>>Of course, <<print $annie.playertitle>>. I-I know what I’m doing.<<else>>I-I...y-yes. Yes, <<print $annie.playertitle>>.<</if>><</speech>>
<<pspeech>>I will let you know what to do and when. If you fail to follow my instructions, I will be...upset.<</pspeech>>
She takes your meaning immediately, if the way she shudders is any indication. You push the button to begin the stream, satisfied to see that your webcam slut almost immediately has a number of viewers. <<if $blindfold == true>>She can’t see that, of course, but you make sure she knows by whispering it in her ear.<<else>><<print $annie.slavename>> notices too, <<if $annie.exhibitionfetish >= 50>>and the smile on her face appears quite genuine<<else>>and her face quickly starts to turn red from the virtual attention<</if>>.<</if>>
You quickly start to direct her, telling her to introduce herself, to give coy looks to the camera, to say things in a breathier, sexier voice. You make no attempt to hide your presence or direction, which confuses the viewers a little bit if the chat logs are any indication, but that’s not the point. When <<print $annie.slavename>> messes up one of your directions, being a little too slow to play with her <<print $breastSize[$annie.breastsize]>> tits, you quickly step into the frame of the camera and slap her face, hard.
<<pspeech>>Unacceptable. Do it again.<</pspeech>>
The chat is shocked by the interaction, and <<print $annie.slavename>>’s face glows red from where your hand hit her, but you’ve only just started. She screws up again quickly, stuttering, and you step back into camera again, slapping her once more.
<<pspeech>>Are you //trying// to be punished, <<print $annie.slavename>>? Is that your goal?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>N-no! No, <<print $annie.playertitle>>, I promise I’m not!<</speech>>
<<pspeech>>I will not be fooled by these masochistic games you insist on playing. Screw up again and I will make sure you know the price of failure. Understood?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>!<</speech>>
You step back out of frame, and it’s clear that the viewer now understand exactly what’s going on. They start making demands, unreasonable, impossible demands of your webcam slut. She struggles to keep up, but quickly falls behind, as expected. When you step back into the frame, the chat goes wild.
<<pspeech>>It’s time you learned.<</pspeech>>
You pull her out of the chair and push it away, turning her away from the camera to show off her <<if $blindfold == true>>latex-covered<<else>>bare<</if>> ass. She whimpers slightly as she sees you <<if $crop >= 1>>smack your riding crop into your hand<<else>>tense up your hand<</if>>, but doesn’t flinch away.
The first <<if $crop >= 1>>snap of the riding crop across her ass<<else>>slap of your hand on her ass<</if>> echoes around the room and makes <<if $annie.buttsize >= 5>><<print $annie.slavename>>’s cheeks jiggle even as they start to turn red<<else>><<print $annie.slavename>>’s butt turn red almost immediately<</if>>. She cries out in pain, but you grab her chin roughly, and she quiets down right away.
<<pspeech>>Endure. And //learn//.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>.<</speech>>
<<if $annie.obediencelevel >= 3>>\
To her credit, she does endure quite well, whimpering only slightly as you turn her ass red, and a quick glance at the chat makes it clear that they’re enjoying the show and also her obedience in letting you abuse her.
<<elseif $annie.exhibitionfetish >= 50>>\
She does her best, biting her lip whenever you strike her, but even so, some gasps and whimpers of pain manage to escape. The stream chat is impressed by her dedication, enjoying watching you abuse her.
<<else>>\
She does try, biting her lip when you strike her, but she just can’t help crying out when a particularly powerful strike lands. You make sure to point out that her //pathetic// crying is only exacerbating the problem, and she agrees, but cries out again on the next strike.
<</if>>\
By the time you’re done, she’s shuddering and shaking, tears <<if $blindfold == true>>leaking out from under her mask and sliding down her cheeks<<else>>streaming down her cheeks<</if>> as she apologizes for whatever mistakes she’s made. The lesson has been learned, but more importantly, you’ve been able to indulge your more sadistic tendencies and <<print $annie.slavename>> has been properly educated on her place. And you’ve put on a show for the viewers, which is certainly a consideration, though not exactly high on your list of priorities. What’s important is that <<print $annie.slavename>> had her torture broadcast to the world, and she knows it. You turn off the stream, to the disappointment of chat, and turn back to your slave.
<<button "Help <<print $annie.slavename>> Up" "Annie Webcam Aftercare">><</button>>\
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 7>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 5>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 4>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" 1>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" 4>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 6>>\
<<else>>\
<<mindbreak "$annie" 8>>\
<</if>>\
<<set $annie.exhibitionfetish += 7>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "comfort">>\
<<pspeech>>Face the camera, <<print $annie.slavename>>.<</pspeech>>
She seems surprised by the gentle tone in your voice, but does as ordered<<if $blindfold == true>> to the best of her ability without being able to see<</if>>. You surreptitiously turn on the stream, and she doesn’t seem to notice the sound or the change as the chat starts scrolling. It helps that you’re distracting her with gentle touches on her face and chest.
You lean in and kiss her, a gentle kiss, far from the normal, lusty kiss that you would normally give, and she kisses you back, more insistent on going further, but you pull back. She <<if $blindfold == true>>seems confused at the sudden distance between the two of you<<else>>gives you a questioning look, respecting your distance while trying to figure out why it’s there<</if>>.
<<pspeech>>Gentle, now. People are watching.<</pspeech>>
<<if $blindfold == true>>Her breaths start to come quicker as she realizes that she’s on camera<<else>>Her eyes flick to the computer screen, and she starts to breathe faster as she seems that her naked body is on display<</if>>. You caress her cheek and give her another gentle kiss, lightly touching her breasts as you feel her nipples become erect. <<if $annie.exhibitionfetish >= 50>>The unmistakable smell of feminine arousal reaches your nose as her pussy grows <<if $annie.pussyleaking == "yes">>even more wet than usual<<else>>wet<</if>> with arousal.<<else>>You feel her tense up under your touch, a sudden fear making her back go rigid, but unable to escape.<</if>> You slide your hand down her belly, reaching for her cunt, and you can feel her <<if $annie.exhibitionfetish >= 50>>squirming under your touch, trying to get off as quickly as she can for the viewers<<else>>squirming, trying to get away, but unable to run, though you’re not entirely sure if it’s because she’s obedient, or because she’s too scared<</if>>.
The instant your finger touches her clit, she moans lewdly, letting you play with her without trying to get away. <<if $annie.exhibitionfetish >= 50>>She even makes sounds that are clearly out of proportion with the stimulation she’s receiving, looking <<if $blindfold == true>>in what she thinks is<<else>>at<</if>> the camera.<<else>>She tries to bite her lip, but when she does, you just play with her a little more insistently, and she gasps in surprise and pleasure despite herself.<</if>> You’re never anything more than gentle, using slow, careful movements to please your lovely little slave, and she quickly becomes desperate.
When she starts bucking her hips against your hand, you slow and stop your ministrations, pulling back, making her whine in desperate need as she moves her own hands towards her needy pussy. You quickly take hold of her wrists and keep her masturbating.
<<pspeech>>What do you say, pet?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Please, please let me...<</speech>>
<<pspeech>>That’s not how you //beg//, <<print $annie.slavename>>. Let me hear you. Let //them// hear you.<</pspeech>>
When you point to the camera, <<print $annie.slavename>>’s <<if $annie.exhibitionfetish >= 50>>tongue licks her lips in erotic delight<<else>>lip starts to quiver in nervousness<</if>>. <<if $blindfold == true>>Even if she can’t see the camera, she knows it’s there, knows that it can see her.<<else>>You chuckle slightly as she stares at her own image on the computer screen, as she realizes that she’s not the only one that’s seeing it, her eyes flicking to the chat messages as they scroll by quickly.<</if>> For a moment, you wonder if her sexual need will actually be smothered by her <<if $annie.exhibitionfetish >= 50>>exhibitionist desires<<else>>nervousness<</if>>.
<<speech "annie" "<<print $annie.slavename>>">>Please, <<print $annie.playertitle>>, please let me cum.<</speech>>
<<pspeech>>Good girl.<</pspeech>>
You tease her a little longer, bringing her back to the edge with careful, gentle touches. She’s already given up her autonomy when it comes to her desire; there’s no need to belabor the point. Within minutes, she’s panting heavily, her arms firmly grasping the arms of her chair as she struggles to cum, but she’s not doing much on her end to push her towards it. She’s..."content" to let <<print $annie.playertitle>> bring her to completion.
<<speech "annie" "<<print $annie.slavename>>">>Aaah!<</speech>>
Her cry of pleasure peaks the microphone as she arches her back, her body shuddering as her orgasm rushes through her. You can feel her <<if $annie.pussyleaking == "yes">>sopping wet pussy drooling on your hand as <<if $annie.squirter == true>>she squirts her girlcum all over the chair<<else>>her girlcum leaks all over the chair<</if>><<else>>well-lubricated pussy coating your fingers in her girlcum<</if>>, but you hold on for a moment longer, still fingering her slit as she bucks and shakes in the chair. <<if $annie.exhibitionfetish >= 50>>You know you’re good at turning her on, but you can’t help but wonder if she’s playing things up for the camera, just a little bit.<<else>>You hope that the viewers are enjoying the show.<</if>>
As she comes down from her sexual high, \
<<if $annie.exhibitionfetish >= 50>>\
she looks <<if $blindfold == true>>in the direction of<<else>>at<</if>> the camera, a tired smile on her face.
<<speech "annie" "<<print $annie.slavename>>">>Hope you all enjoyed the show...<</speech>>
<<else>>\
she seems to hesitate for a long moment until you gently take hold of her chin and direct her gaze to the camera. She <<if $blindfold == true>>seems to understand what to do despite her current inability to see, and smiles tiredly<<else>>hesitates when she sees and remembers that she’s on camera, but recovers quickly and smiles<</if>>.
<</if>>\
That seems as good a place as any to stop, and you shut down the stream with one hand while stroking <<print $annie.slavename>>’s hair with the other.
<<button "Cuddle <<print $annie.slavename>> A While Longer" "Annie Webcam Aftercare">><</button>>\
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 4>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 2>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 1>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" -4>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.exhibitionfetish += 4>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<<case "direct">>\
<<pspeech>>It’s time to get to work, <<print $annie.slavename>>.<</pspeech>>
She looks <<if $blindfold == true>>in the direction of your voice<<else>>at you<</if>> for a long moment, then back <<if $blindfold == true>>in the direction of<<else>>at<</if>> the camera. While she’s <<if $blindfold == true>>considering her next move<<else>>looking at her digital reflection<</if>>, you take a seat out of view of the camera, waiting. <<print $annie.slavename>> <<if $annie.exhibitionfetish >= 50>>nods, seemingly to herself, and reaches out<<if $blindfold == true>> blindly, but confidently<</if>> for the camera controls, turning on the stream with practiced motions.<<else>>hesitates even longer, looking at the controls, knowing what you //expect// her to do, but unsure if she //wants// to do it. <<if $annie.obedience >= ($annie.obediencemax / 2) || $annie.obediencelevel >= 3>>But there’s really no choice to be made. She’s a good girl, and she does what she’s told.<<else>><<set $randomnumber = random(1,10)>><<set $numberholder = ($annie.exhibitionfetish / 10)>><<if $numberholder >= $random>>She takes a moment to compose herself, then turns on the stream, a bright smile ready for the viewers.<<else>>She takes a moment to compose herself, then reaches out to turn on the stream. Just before she does, she hesitates, a long moment of silence during which you consider telling her to get to work again, but then she turns on the stream. It takes her a few seconds to remember that she has to smile for the viewers, but then she’s doing just that.<</if>><</if>><</if>>
The chat scrolls fast and furiously. <<print $annie.slavename>> exudes that beautiful "girl next door" appeal, and she <<if $annie.exhibitionfetish >= 50>>plays up her stuttering, shy girl persona just a little bit<<else>>doesn’t have to do much to charm them with her shy nature<</if>>. It’s enough to make some chatters wonder what she’s doing on the stream, <<if $blindfold == true>>and when you relay the question to her<<else>>and when she sees the question<</if>>, she’s <<if $annie.exhibitionfetish >= 50>>open and honest about the fact that her <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<elseif $annie.friendlevel >= 4>>girlfriend<<else>>friend<</if>> is making her do it.<<else>>more than a little embarrassed, but admits the truth: that her <<if $annie.obediencelevel >= 3>><<print $annie.playertitle>><<elseif $annie.friendlevel >= 4>>girlfriend<<else>>friend<</if>> is making her do it.<</if>> Some of the more demanding watchers promptly demand that you show yourself on camera, but you don’t consider indulging them. This isn’t about you, not directly anyway.
When you give <<print $annie.slavename>> the nod, she starts playing with herself, subtly at first - a hand caressing her <<if $blindfold == true>>latex-covered<<else>>naked<</if>> <<print $breastSize[$annie.breastsize]>> breast, <<if $annie.lactating == "small" || $annie.lactating == "medium" || $annie.lactating == "heavy">>tweaking her nipple to draw out a smooth stream of milk<<else>>pinching her nipple and gasping quietly<</if>>; running her hand over her <<if $blindfold == true>>latex-clad<<else>>smooth<</if>> stomach<<if $annie.pregnant == true && $annie.pregtime >= 140>>, tracing circles on her gravid belly to the delight of several people in chat<</if>>; <<if $blindfold == true>>playing up her helplessness from the latex hood and blindfold<<else>>coyly tossing off her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair as she laughs<</if>> - but with more emphasis and sexual appeal as the stream goes on. The chat gets into it, too, giving her instructions, asking or telling her how to play with herself. She indulges some of their requests at your quiet insistence, and it isn’t long before she’s straight up fingering herself on camera.
When she cums, she shudders through the orgasm with reckless abandon, <<if $annie.exhibitionfetish >= 50>>grabbing and squeezing her breasts with one hand as she plays with her clit with the other, her voice loud and echoing around the room. You know an orgasm when you see one, and while she’s definitely having one, it’s not //that// good. She does love to play it up for the camera.<<else>>she moans long and lewdly, her voice filling the room as she arches her back, one hand still playing with her clit while the other covers up her mouth as she finds it impossible to stay quiet. The chat loves the combination of lewd and shy, once you get past the cruder statements, and you have to admit, you kind of like it too.<</if>> As she comes down from her orgasmic high, she slumps slightly in the chair, panting. For a long moment, it seems that she’s completely forgotten she’s on camera, but then she raises one<<if $blindfold == true>> latex-covered<</if>> hand, her fingers still glistening with her girlcum, and waves.
<<speech "annie" "<<print $annie.slavename>>">>Thanks for watching…<</speech>>
You reach over and turn off the stream as <<print $annie.slavename>> keeps trying to catch her breath. It’ll take a while, you’re sure, but the lesson is over.
<<button "Help <<print $annie.slavename>> Up" "Annie Webcam Aftercare">><</button>>\
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" 1>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<set $annie.exhibitionfetish += 5>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</switch>>\You quickly and forcefully thrust your hips forward, making <<print $annie.slavename>> gasp in surprise, followed by a low moan of delight as she feels your <<if $player.hasdick == true>>dick<<else>>strap-on<</if>> fill her pussy. Her cunt squeezes tightly around your <<if $player.hasdick == true>>cock<<else>>hard rubber phallus<</if>>, <<if $annie.pussyleaking == "yes">>though the excessive amount of lubrication dripping from her makes it easy to start fucking her<<elseif $activecondom == false>><<if $player.dickleaking == "light" || $player.dickleaking == "medium">>though the extra amount of lubrication leaking from your cock makes it easy to start fucking her<<else>>and you have to be a little careful as you start fucking her, letting her natural lubrication flow for a bit before you get too much into it<</if>><<else>>and you have to be a little careful as you start fucking her, letting her natural lubrication flow for a bit before you get too much into it<</if>>. Once you start fucking her in earnest though, she squeals in delight at the sensations rushing through her.
<<pspeech>>You like that, <<print $annie.slavename>>? The feel of me fucking your pussy, and you not being able to anything to stop me?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>! God yes! It feels s-so good!<</speech>>
You slap her ass as she tries to push back against you, despite her inability to do so. Her <<print $buttSize[$annie.buttsize]>> butt jiggles a little bit from your slap,<<if $annie.blindfold == true>>though the latex does a good job of keeping things under control,<</if>> and you run your hands over it, enjoying that you can do whatever you want to it.
<<speech "annie" "<<print $annie.slavename>>">>Oh g-god...<<print $annie.playertitle>>, this is…is…aaaah!<</speech>>
You’re surprised when she starts to shudder, orgasming, her legs going weak as her cries fill the room. Maybe some combination of being helpless and abused is tweaking her mind just a little too much? Maybe she likes bondage more than she would ever care to admit? Maybe you’re just //really// good at fucking her? It doesn’t matter. You give her a moment to catch her breath, but <<if $player.hasdick == true>>your <<print $penisSize[$player.penissize]>> dick is still hard and you’re still horny as fuck<<else>>your strap-on is still hard and buried in her cunt<</if>>, so a moment is all she gets before you get back to fucking her.
<<speech "annie" "<<print $annie.slavename>>">>N-no, p-please, <<print $annie.playertitle>>, I’m...it’s sensitive...<<print $player.name>>!<</speech>>
The sound of you slapping her ass is louder than her cry of pain.
<<pspeech>>//What// did you say?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I-I...<</speech>>
Her thoughts are completely derailed, and understandably so. She messed up twice and she knows it, but she doesn’t know what to correct first. You grab hold of her hips and thrust //deep// into her, making her squeal.
<<pspeech>>You’re done when I say you’re done, <<print $annie.slavename>>. And I’m //not// done.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.obediencelevel >= 3>>O-of course, <<print $annie.playertitle>>.<<else>>I...y-yes...<</if>><</speech>>
You resume fucking her, and given the sounds she’s making, she’s torn between crying in pain and gasping in pleasure, as she should be. The knowledge that she’s completely at your whim, and completely dedicated to your desires, only makes you fuck her all the harder.
<<if $player.hasdick == true>>\
You feel yourself starting to tense up, the biological imperative to push as deep as you can into <<print $annie.slavename>>’s cunt suddenly overwhelming you, as your orgasm comes crashing towards you.
<div id="cum">\
<<button "Cum In Her Pussy">>\
<<replace "#cum">>\
You let your instincts take over, thrusting into <<print $annie.slavename>>’s pussy as you moan in delight. You feel her gripping your <<print $penisSize[$player.penissize]>> cock, her own needs making her body react outside her control as she squeezes.
<<pspeech>>I’m going to fucking cum in you, <<print $annie.slavename>>! I’m going to fill you up with my seed, <<if $annie.pregnant == true>>put another baby in you!<<else>>make you carry my baby!<</if>><</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">><<if $annie.pregnantfetish >= 50>><<if $annie.pregnant == true>>Knock me up again, <<print $annie.playertitle>>! Oh god!<<else>>Oh god yes, knock me up, <<print $annie.playertitle>>!<</if>><<else>>Wh-what? Wait, wait!<</if>><</speech>>
<<if $annie.pregnantfetish >= 50>>You need no further encouragement, thrusting one more time and moaning in satisfied relief as you fill her cunt with your seed.<<else>>You only barely recognize her protestations, and it’s too late anyway as you thrust one more time, moaning in satisfied relief as you fill her quim with your seed.<</if>> You hold your position for a long moment, reveling in the sensation even as your cock softens a little bit. You finally pull out, <<if $activecondom == true>>seeing with some disappointment that your cum is still safely ensconced within the condom, but there’s nothing to do about that now. You pull the condom off, tie it off and throw it away.<<else>>a slick plop sound that seems awfully loud in your post-coital satisfaction. A thin stream of cum drools out of <<print $annie.slavename>>’s abused pussy, dripping to the floor. You clean yourself up, but don’t bother doing the same for <<print $annie.slavename>>: your cum is right where you want it: in her.<</if>>
You give your <<if $playerPath == "dom">>slave<<else>>lover<</if>> some time to recover from her orgasm, content to take a moment to make yourself look more presentable. You are meant to be fully in control at all times, after all; it wouldn’t do to let her see you looking disheveled. When you’ve judged that she’s had enough time to calm down, you stand up once more, letting her hear your footsteps as you approach her, this time to let her out.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 7>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 5>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 4>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -5>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 1>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<set $annie.bondagefetish += 8>>\
<<if $activecondom == false>>\
<<AnniePregnantChance>>\
<</if>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Cum on her back">>\
<<replace "#cum">>\
It’s a struggle to resist your instincts to cum in her fertile womb, <<if $pregnantFetish >= 50>>and for a moment you almost give in, desperate as you are to plant your seed in her, but you manage to maintain control<<else>>though the thought of her being pregnant with your baby, while delightful, is something you’re able to put aside<</if>> as you pull out with a wet plop sound. You quickly replace your dick with your fingers, making sure that <<print $annie.slavename>> gets off as you do, stroking your dick with your free hand.
<<if $activecondom == true>>You quickly pull off your condom and<<else>>You<</if>> tense up a bit as you feel your cum erupt from your cock in thick strands, splattering on <<print $annie.slavename>>’s <<if $blindfold == true>>latex-clad<<else>>naked<</if>> back. At the same time, she shudders and cries out as she cums herself, <<if $annie.squirter == true>>covering your hand in her juices<<else>>her pussy spasming around your fingers<</if>>.
The moment stretches out, both of you breathing heavily, <<if $player.dickleaking == "light" || $player.dickleaking == "medium">>even as more cum slowly oozes out of the tip of your rapidly softening dick<<else>>as your dick softens<</if>>. <<print $annie.slavename>> slumps against the pillory, her energy spent, as you clean yourself up and make yourself look presentable. When you’re back in proper order, you step around the pillory to the front, letting her hear your slow, carefully moderated footsteps as you approach.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 6>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -3>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.bondagefetish += 7>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You could go forever, teasing her, keeping her on the edge of orgasm, but realistically, you know that you’ll need to finish sooner rather than later. Even though you’re getting a bit of a thrill from the end of the strap-on buried in your pussy, it’s not enough to get you off, and it’s not what you’re here for in any event.
<<pspeech>>Tell me how you feel, <<print $annie.slavename>>.<</pspeech>>
You punctuate your order with a firm slap of her ass, the smack resonating through the room, making her cry out in surprise and delight.
<<speech "annie" "<<print $annie.slavename>>">>I-I feel so g-good, <<print $annie.playertitle>>! <<if $annie.bondagefetish >= 50>>I love being your slave, for you to fuck whenever you want!<<else>>B-but the...my arms hurt and my legs are tired...I...I just want to cum!<</if>><</speech>>
You don’t dignify her answer with a response, instead choosing to increase your pace, thrusting your strapon into her pussy with renewed abandon. She gasps and groans as she does her best to brace herself against your forceful fucking, but the pillory keeps her from doing much other than trying to endure. But your efforts pay off as you feel her starting to shudder, her pussy spasming around the hard rubber.
<<speech "annie" "<<print $annie.slavename>>">>O-oh fuck!<</speech>>
You give her ass another slap, a lighter one this time, as she moans and her pussy squeezes your strapon<<if $annie.pussyleaking == "yes">> and a copious stream of girlcum drools out of her cunt and on to the floor<</if>>. You hold on to her hips as her legs weaken, keeping her from hurting herself as she enjoys the orgasmic high.
Eventually, she calms down, and you slowly withdraw from her well-fucked pussy. She coos slightly as she feels the hard rubber plop out of her with a barely noticeable sound, and the sudden feeling of emptiness seems to take all the energy out of her, her legs buckling slightly. You make sure she’s steady before you clean yourself up and slowly walk around to the front of the pillory, where she can see you, to let her out.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 6>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -3>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.bondagefetish += 7>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</if>>\Figuring out how to fuck <<print $annie.slavename>> takes a moment, but then you pull on the chain, making her stand up just a little higher as you position yourself properly, then, with no further warning, you thrust your hips forward, pushing into <<print $annie.slavename>>’s cunt.
<<speech "annie" "<<print $annie.slavename>>">>OH FUCK!<</speech>>
<<if $annie.vaginalsexskill > 30>>You easily slide in,<<elseif $annie.vaginalsexskill > 10>>It’s a bit of a tight fit as she instinctively fights against you,<<else>>You have to use a little extra force to get into her tight pussy<</if>>, <<if $player.hasdick == true>>and you can’t help but moan at the sensation<<else>>and you make sure to push all the way in, filling her up with your strapon<</if>>. You let go of the chain, letting <<print $annie.slavename>> settle back down on her feet properly.
<<pspeech>>Mmm, <<print $annie.slavename>>, it feels really good to fuck you when you’re all tied up like this. You can’t get away. I can do //anything// I want to you. How does that make you feel?<</pspeech>>
She tries to reply, but you interrupt her with a forceful thrust of your hips, making her gasp as she squeezes your <<if $player.hasdick == true>>cock<<else>>rubber cock<</if>> involuntarily.
<<speech "annie" "<<print $annie.slavename>>">>It...i-it feels...<<if $annie.bondagefetish >= 50>>soooo goooood. Fuck me harder, <<print $annie.playertitle>>, please!<<else>>painful...b-but good...<</if>><</speech>>
You start fucking her in earnest, each thrust making her rise up on her tiptoes as the chain holds her more or less in place. If you were in front of her, she could wrap her legs around you to hold on a bit more comfortably, but that’s just another reason to fuck her from behind. The discomfort for her is the point, after all.
<<if $player.hasdick == true>>\
<<pspeech>>Fuck, <<print $annie.slavename>>, I’m going to cum!<</pspeech>>
She tries to reply, but you pull on the chains just a little bit, making her rise up a little higher, and she can only cry out as you thrust into her over and over, feeling your orgasm approaching as your <<print $penisSize[$player.penissize]>> dick swells and tightens.
<div id="dickcum">\
<<button "Cum in her pussy">>\
<<replace "#dickcum">>\
You let your instincts take over and thrust as deep as you can, pushing your dick into her <<if $annie.vaginalsexskill >= 30>>accomodating<<else>>tight<</if>> cunt as you cum.
<<speech "annie" "<<print $annie.slavename>>">>Ahh!<</speech>>
You’re not sure if she’s crying out because you’re pulling on the chains or because she’s surprised by your orgasm, but it only makes you cum even harder, especially when you feel her pussy twitching and quivering around your cock, trying to milk you even as she arches her back, panting like an animal in heat.
The moment passes as you feel sated, your dick spent, and you release your hold on the chains slowly, letting <<print $annie.slavename>> down easily. It’s only thanks to them that she’s able to remain upright, as she sags down slightly, still shaking as you pull your cock out of her. <<if $activecondom == true>>The full condom at the tip of your dick is <<if $annie.pussyleaking == "yes">>dripping with her copious vaginal secretions<<else>>soaked with her girlcum<</if>>, and you carefully remove it and tie it off, setting it aside.<<else>>A veritable flood of cum drools out of her well fucked pussy, <<if $annie.pussyleaking == "yes">>joined by the deluge of her girlcum<<else>>mixed with some her own girlcum<</if>>.<</if>>
You give her a minute to recover as you clean yourself up; it simply would not do to not look in control of yourself in front of her. By the time she’s caught her breath, you’re certain that there’s no evidence of your exertions, at least, not on yourself. The woman chained to the ceiling and trying desperately to regain her footing is all the evidence you need.
<<button "Let her out" "Annie Aftercare Chains">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -2>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 1>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<mindbreak "$annie" 4>>\
<</if>>\
<<set $annie.bondagefetish += 6>>\
<<if $activecondom == true>>\
<<AnniePregnantChance>>\
<</if>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Cum on her">>\
<<replace "#dickcum">>\
You quickly pull out of her cunt, your hard dick still throbbing and desperate for release. <<if $activecondom == true>>You quickly peel off the condom and throw it aside before<<else>>You make sure to keep<</if>> stroking your dick, gasping a little as you feel your orgasm approaching.
<<pspeech>>Ungh!!<</pspeech>>
You grip your <<print $penisSize[$player.penissize]>> cock tightly as you shoot a load of cum on <<print $annie.slavename>>’s ass, followed by another on her lower back, and then still more. By the time you’re done cumming, you’ve painted her back with a delightful amount of splooge. She writhes in the chains, still breathing hard, her pussy still quivering as she rubs her legs together, trying to get off after the sudden empty feeling inside her, but a swift swat on the ass makes her stop with a moan.
<<pspeech>>Not unless I say, <<print $annie.slavename>>.<</pspeech>>
<<if $annie.obediencelevel >= 3>>\
<<speech "annie" "<<print $annie.slavename>>">>Y-yes...<<print $annie.playertitle>>.<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>B-but, I’m so cl-AH!<</speech>>
You cut off her protests with another, much harder smack on her ass.
<<pspeech>>Not. Unless. I. Say.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes...yes, <<print $annie.playertitle>>.<</speech>>
<</if>>\
<<pspeech>>Good girl.<</pspeech>>
You take a moment to clean yourself up before you release her. You wouldn’t want to appear //disheveled// in front of her, after all.
<<button "Let her out" "Annie Aftercare Chains">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 7>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 5>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 4>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -3>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 2>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 3>>\
<<else>>\
<<mindbreak "$annie" 5>>\
<</if>>\
<<set $annie.bondagefetish += 6>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
You could go forever, teasing her, keeping her trapped between pleasure and pain, but realistically, you know that you’ll need to finish sooner rather than later. Even though you’re getting a bit of a thrill from the end of the strap-on buried in your pussy, it’s not enough to get you off, and besides, it's quite exhausting to fuck her like this.
<<pspeech>>Tell me how you feel, <<print $annie.slavename>>.<</pspeech>>
You punctuate your order with a firm slap of her ass, the smack resonating through the room, making her cry out in surprise and delight.
<<speech "annie" "<<print $annie.slavename>>">>I-I feel so g-good, <<print $annie.playertitle>>! <<if $annie.bondagefetish >= 50>>I love being your slave, for you to fuck whenever you want!<<else>>B-but the...my arms hurt and my legs are tired...I...I just want to cum!<</if>><</speech>>
You don’t dignify her answer with a response, instead choosing to increase your pace, thrusting your strapon into her pussy with renewed abandon. She gasps and groans as she does her best to brace herself against your forceful fucking, but you pull on the chains, keeping her dangling from the ceiling and unable to do anything but endure. Your efforts pay off however, as you feel her starting to shudder, her pussy spasming around the hard rubber.
<<speech "annie" "<<print $annie.slavename>>">>O-oh fuck!<</speech>>
You give her ass another slap, a lighter one this time, as she moans and her pussy squeezes your strapon<<if $annie.pussyleaking == "yes">> and a copious stream of girlcum drools out of her cunt and on to the floor<</if>>. You slowly ease up on the chains, letting her down while still keeping the strap-on buried in her, letting her writhe and squirm at the end of your phallus.
Eventually, she calms down, and you slowly withdraw from her well-fucked pussy. She coos slightly as she feels the hard rubber plop out of her with a barely noticeable sound, and the sudden feeling of emptiness seems to take all the energy out of her, her legs buckling slightly. You make sure she has somewhat solid footing before you let go of her, doing your best to keep her from hurting herself.
<<button "Let Her Out" "Annie Aftercare Pillory">><</button>>\
<<if $annie.bondagefetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.bondagefetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.bondagefetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 3>>\
<</if>>\
<<if $annie.bondagefetish >= 75>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.bondagefetish >= 50>>\
<<mindbreak "$annie" 3>>\
<<elseif $annie.bondagefetish >= 25>>\
<<mindbreak "$annie" 4>>\
<<else>>\
<<mindbreak "$annie" 5>>\
<</if>>\
<<set $annie.bondagefetish += 5>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</if>>\<video class="medium floatright" src="images/Annie/training/webcamfuck.mp4" autoplay loop></video>
You slide your <<if $player.hasdick == true>><<print $penisSize[$player.penissize]>> dick<<else>>rubber strapon<</if>> into <<print $annie.name>>’s <<if $annie.pussyleaking == "yes">>drooling<<else>>wet<</if>> cunt, moaning slightly as you feel her resistance melting away, though your sounds are drowned out by her sudden exclamation of satisfaction.
<<speech "annie" "<<print $annie.slavename>>">>Oooooh, god, it feels so good!<</speech>>
The chat loves it, suddenly exploding into activity and scrolling so fast you can’t actually make anything out, and not just because you’re having trouble concentrating on it at the moment. You give <<print $annie.name>>’s ass a quick slap, making her gasp in surprise as you start fucking her in earnest.
<<pspeech>>Tell them...how much...you enjoy it...pet.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>It’s so fucking good! Fuck me harder!<</speech>>
Her cries and expressions of delight are like meat to starving wolves, the viewers clearly getting a thrill out of her pleasure. You fuck her faster, harder, and watch the screen as her <<print $breastSize[$annie.breastsize]>> tits jiggle and bounce with each thrust. <<if $blindfold == true>>She can’t see anything, but she doesn’t need to at this point; her world has concentrated down to the sensations coming from her pussy.<<else>>She looks back over her shoulder at you for a moment, a thoroughly lust-addled look in her eyes and a sloppy grin on her mouth, before turning back to stare at the camera, either not worried or not caring about the fact that her fucking session is being broadcast to a bunch of strangers.<</if>>
<<if $player.hasdick == true>>\
You’re so wrapped up in the show that you almost don’t realize when you’re about cum, though there’s no mistaking it when you feel it.
<<pspeech>>I’m about...to cum, pet!<</pspeech>>
<<if $annie.pregnantfetish >= 50>>\
<<speech "annie" "<<print $annie.slavename>>">>Do it! Cum in me! Please! Fill me up with your cum and get me pregnant!<</speech>>
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>I-I’m about to cum too!<</speech>>
<</if>>\
<div id="cumtime">\
<<button "Cum in Her">>\
<<replace "#cumtime">>\
<<if $annie.pregnant == true>>\
She’s already pregnant. Another blast of cum isn’t going to make her more pregnant. But you’re not about to deny your biological drives. \
<<else>>\
You wonder if she’s on birth control. You wonder if she’s fertile. You wonder if you can cum so much it drips out of her needy fuck hole. \
<</if>>\
Without any further warning, you push as deep into her as you can, feeling yourself tense as you fill her cunt with blast after blast of your sticky seed. <<if $activecondom == true>>The condom catches all of it dutifully, ballooning inside her vagina.<<else>>She shudders as she feels the warmth of your cum splashing inside her thirsty vagina.<</if>> She breathes hard, her head hanging limply as she tries to catch her breath. You reach out and grab her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, pulling back, forcing her exhausted, satisfied smile into frame. <<if $blindfold == true>>She can’t see anything, but she moans slightly as she understands exactly what you’re doing.<<else>>She does her best to smile for the camera, but she’s far too blitzed to do much of anything other than look loopy.<</if>> The chat makes several comments on her fuck-drunk status, some of them sufficiently incendiary that you’re glad she’s in no condition to read them at the moment.
With a click of the button, you end the stream, releasing your hold on <<print $annie.name>>’s hair as you pull out of her cunt. <<if $activecondom == true>>A careful motion removes the condom from your softening dick, and you carefully tie it off before throwing it away.<<else>>A thick stream of semen leaks out of <<print $annie.name>>’s pussy, running down her leg.<</if>>
<<print $annie.slavename>>, for her part, collapses a bit when you’re no longer holding her up, but manages to avoid completely wilting to the floor. She manages to get enough strength to look <<if $blindfold == true>>in your general direction<<else>>at you<</if>>.
<<speech "annie" "<<print $annie.slavename>>">>D-did we...put on a good show, <<print $annie.playertitle>>?<</speech>>
Such a sweet and obedient girl.
<<pspeech>>Yes, pet. We did.<</pspeech>>
<<button "Help Her Up" "Annie Aftercare Webcam">><</button>>\
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 6>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 4>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 3>>\
<<else>>\
<<obedience "$annie" 2>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" -3>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 1>>\
<<else>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<set $annie.exhibitionfetish += 9>>\
<<if $activecondom == false>>\
<<AnniePregnantChance>>\
<</if>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</replace>>\
<</button>> | \
<<button "Cum on her back">>\
<<replace "#cumtime">>\
You quickly pull out of <<print $annie.slavename>>’s cunt, stroking your <<print $penisSize[$player.penissize]>> cock<<if $activecondom == true>>as you take off the condom with your other hand<<else>>, gasping slightly as you feel yourself starting to tense<</if>>. <<if $blindfold == true>><<print $annie.slavename>> has no way of seeing what you’re doing, but the emptiness in her pussy speaks for itself, and she reaches down to tease and stroke her clit as she waits.<<else>><<print $annie.slavename>> looks back over her shoulder at you, one hand reaching down to tease and stroke her clit as she waits for your cum.<</if>>
With a groan, your dick twitches, a thick load of jizz floating briefly in the arm before landing on <<print $annie.slavename>>’s <<if $blindfold == true>>latex-covered<<else>>bare<</if>> back. She gasps at the warm feeling, her head falling as she starts to shudder, moaning lewdly as an orgasm ripples through her. By the time you’re done cumming, your seed has started to pool on her back, and a few drips are racing along the sides in an attempt to reach the floor. You reach for <<print $annie.slavename>>’s <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair, taking hold of it firmly and pulling back so that her exhausted face is visible in the camera. A quick glance at the chat shows that they’re quite satisfied with the outcome, though some are disappointed you didn’t cum in her pussy. <<if $annie.exhibitionfetish >= 50>><<print $annie.slavename>>, despite her exhaustion, manages to wave to the camera <<if $blindfold == true>>that she can’t even see<<else>>and even give a wink<</if>>.<<else>><<print $annie.slavename>> sees her face on the camera preview, and her cheeks burn red as she realizes that she was just quite epically fucked in front of a live audience, which only makes the chat all the hornier.<</if>> Some of the viewers start asking for a repeat performance, but you turn off the camera instead. Training is training, and you want to make sure that <<print $annie.slavename>> learns that the performance is everything.
<<print $annie.slavename>>, for her part, collapses a bit when you let go, but manages to avoid completely wilting to the floor. She manages to get enough strength to look <<if $blindfold == true>>in your general direction<<else>>at you<</if>>.
<<speech "annie" "<<print $annie.slavename>>">>D-did we...put on a good show, <<print $annie.playertitle>>?<</speech>>
Such a sweet and obedient girl.
<<pspeech>>Yes, pet. We did.<</pspeech>>
<<button "Help Her Up" "Annie Aftercare Webcam">><</button>>\
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 3>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 2>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" -2>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 1>>\
<<else>>\
<<mindbreak "$annie" 2>>\
<</if>>\
<<set $annie.exhibitionfetish += 7>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</replace>>\
<</button>>\
</div>\
<<else>>\
<<speech "annie" "<<print $annie.slavename>>">>I-I’m gonna...!<</speech>>
You slap her ass again, making her gasp as the pain mixes with the pleasure.
<<pspeech>>Tell them how you feel, pet.<</pspeech>>
<<print $annie.slavename>> looks <<if $blindfold == true>>where she thinks the camera is<<else>>at the camera, her eyes unfocused<</if>>, her tits jiggling with each thrust as she tries desperately to obey your order.
<<speech "annie" "<<print $annie.slavename>>">>I-I feel...so good...I’m gonna cum!<</speech>>
True to her word, you can feel her grip your strapon, your thrusts requiring more effort as she shudders. The chat loves the "realism" of her reaction, praising her acting, though some suspect that she might not be acting at all. <<if $annie.exhibitionfetish >= 50>>You have to admit that you’re not completely sure that she’s not acting; you know what sets her off, but her desire, her //need// to be seen and adored and loved by the public might stronger than her sexual thirst.<<else>>You know that she’s not acting at all, of course, though you make no indication of that to the chat. Some things are just for you, after all.<</if>>
As she comes down from her orgasmic high, <<print $annie.slavename>> seems to lose control of herself a bit, going a little limp. You quickly reach out, twining your fingers in her <<print $hairLength[$annie.hairlength]>> <<print $annie.haircolor>> hair and slowly but firmly pulling her head up until she’s looking at the camera again. <<if $blindfold == true>>She has no way of knowing what she looks like, but she seems to get the idea anyway.<<else>>She takes a long moment to focus on the screen, seeing her sex-drunk self in the camera preview, and she smiles a bit dopily.<</if>>
<<speech "annie" "<<print $annie.slavename>>">>Hope you enjoyed the show.<</speech>>
You decide that’s an appropriate sign off, and end the stream, to the consternation of the people watching, though that’s not something to worry about. They’ll be back for the next one, whenever you decide to do so.
<<button "Help <<print $annie.slavename>> Up" "Annie Aftercare Webcam">><</button>>\
<<if $annie.exhibitionfetish >= 75>>\
<<obedience "$annie" 5>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<obedience "$annie" 3>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<obedience "$annie" 2>>\
<<else>>\
<<obedience "$annie" 1>>\
<</if>>\
<<if $annie.exhibitionfetish >= 75>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.exhibitionfetish >= 50>>\
<<mindbreak "$annie" 1>>\
<<elseif $annie.exhibitionfetish >= 25>>\
<<mindbreak "$annie" 2>>\
<<else>>\
<<mindbreak "$annie" 3>>\
<</if>>\
<<set $annie.exhibitionfetish += 7>>\
<<if $femmemakeup == true>>\
<<if $annie.femmefetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.femmefetish += 3>>\
<</if>>\
<<if $fakebelly == true>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<<elseif $annie.pregnant == true && $annie.pregtime >= 140>>\
<<if $annie.pregnantfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.femmefetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<<else>>\
<</if>>\
<<set $annie.pregnantfetish += 3>>\
<</if>>\
<<if $blindfold == true>>\
<<if $annie.latexfetish >= 75>>\
<<obedience "$annie" 2>>\
<<mindbreak "$annie" -1>>\
<<elseif $annie.latexfetish >= 50>>\
<<obedience "$annie" 1>>\
<<mindbreak "$annie" -1>>\
<</if>>\
<<set $annie.latexfetish += 3>>\
<</if>>\
<</if>>\You make sure that <<print $annie.slavename>> isn’t going to collapse the second you release her before unlocking the pillory. She doesn’t stand up immediately, making you wonder if she’s still a little dazed, but after a long, awkward moment, she straightens her back, rubbing her wrists, and you close the pillory.
<div id="aftercare">\
<<button "Massage Her Back">>\
<<replace "#aftercare">>\
<<pspeech>>Lie down, <<print $annie.name>>, let me rub your back.<</pspeech>>
<<print $annie.name>> shakes at the sound of her name, and almost seems like she's coming out of a trance. But she recovers quickly, and does as requested, laying down on the floor on her stomach to let you rub her back, to relieve some of the pain and tension from bending over in the pillory. You take your time, being firm but gentle, and your reward is to hear her moans of delight and relief.
When you finish, you tap her on the shoulder.
<<pspeech>>Better?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes. Thank you, <<print $player.name>>.<</speech>>
<<pspeech>>Well, let's get you off that floor and get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 3>>
<<obedience "$annie" -1>>
<<mindbreak "$annie" -1>>
<</replace>>\
<</button>> | \
<<button "Let Her Rest">>\
<<replace "#aftercare">>\
<<pspeech>>Take your time, <<print $annie.name>>, we're not in a hurry.<</pspeech>>
<<print $annie.name>> almost seems to shiver when you say her name, but she smiles and stretches a bit, taking your use of her name as an indication that she can relax just a little bit. You wait for her to do whatever it is she needs to do - which turns out to be stretching and rubbing her back a lot - until you decide she's had enough time.
<<pspeech>>All set, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Y-yes, thank you, <<print $player.name>>.<</speech>>
<<pspeech>>Good. Let's get you cleaned up, then><</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 1>>
<<mindbreak "$annie" 1>>
<</replace>>\
<</button>> | \
<<button "Criticize Her">>\
<<replace "#aftercare">>\
<<pspeech>>Honestly, I expected better, <<print $annie.name>>.<</pspeech>>
She shivers at the sound of your voice, commanding and authoritative, while at the same time using her name. She doesn't quite understand if she's still supposed to be in slave mode or not, and the confusion is obvious.
<<speech "annie" "<<print $annie.name>>">>I...I don't understand, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>When I locked you in the pillory, I expected better. Do try to perform next time, or I may be a little more unforgiving.<</pspeech>>
When she shakes this time, you know it's because she's shuddering at the thought of you being //more// unforgiving when she can't escape. She nods rapidly.
<<speech "annie" "<<print $annie.name>>">>Y...Y-yes, I...I understand, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>I certainly hope you do. Now come along, you need to be cleaned up a bit.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" -1>>
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<</replace>>\
<</button>>\
</div>\You make sure that <<print $annie.slavename>> isn’t going to collapse to the floor as soon as you release her, forcing her to plant her feet before you reach up and unlock the cuffs holding her. There’s a long moment where she keeps her arms in the air, but eventually, she slowly lowers them down.
<div id="aftercare">\
<<button "Massage Her Arms">>\
<<replace "#aftercare">>\
<<pspeech>>Here, give me your arms.<</pspeech>>
You help <<print $annie.slavename>> to sit down, then take one of her arms in your hands and gently rub her muscles. She moans in relief as you work out the knots and tensions, being careful not to push too hard or linger too long on any particular spot. After a while, you switch to her other arm, and then finally work on her shoulders.
<<pspeech>>Does that feel better, <<print $annie.name>>?<</pspeech>>
You speak her name softly, and she lets it wash over her in an almost visible way, rolling with the sensation as she comes back to herself a bit.
<<speech "annie" "<<print $annie.name>>">>Y-yes, thank you, <<print $player.name>>.<</speech>>
<<pspeech>>Of course. Now, let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 3>>
<<obedience "$annie" -1>>
<<mindbreak "$annie" -1>>
<</replace>>\
<</button>> | \
<<button "Get Her a Chair">>\
<<replace "#aftercare">>\
You grab a chair and set it down near <<print $annie.slavename>>.
<<pspeech>>Take a seat, <<print $annie.slavename>>, relax.<</pspeech>>
She hesitates for a moment, perhaps wondering if this is a test, but eventually, she does sit, idly rubbing her arms as she does. You let her take a moment, enjoying the silence, broken only with her soft sighs of relief from massaging her aching limbs.
<<pspeech>>Are you feeling better now, <<print $annie.name>>?<</pspeech>>
She rocks backwards slightly as she hears her name, as though waking up from a dream, and then smiles sleepily.
<<speech "annie" "<<print $annie.name>>">>Y-yes, thank you, <<print $player.name>>.<</speech>>
<<pspeech>>Good. Then let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 1>>
<<mindbreak "$annie" 1>>
<</replace>>\
<</button>> | \
<<button "Make Her Stand">>\
<<replace "#aftercare">>\
You have a seat and wait. <<print $annie.slavename>> waits as well, but your patience is far more powerful, and eventually, she just ends up standing and rubbing her arms and wrists. You briefly consider telling her to stop, but there's no need for that. She's already uncomfortable enough.
After a long period of silence, you speak.
<<pspeech>>Are you alright, <<print $annie.name>>?<</pspeech>>
The sudden sound makes her jump, and combined with the use of her name, she feels even more confused and disoriented than she was before. She recovers, but it takes a while.
<<speech "annie" "<<print $annie.name>>">>Y-yes, I'm...I'm okay, <<print $player.name>>.<</speech>>
<<pspeech>>Then let's get you cleaned up.
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" -1>>
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<</replace>>\
<</button>>\
</div>\Pulling the milking cups off <<print $annie.slavename>>’s thoroughly teased nipples is easy, and she gasps at the sensation as you set them aside and turn back to look at her <<print $breastSize[$annie.breastsize]>> breasts.
<div id="aftercare">\
<<button "Gently Massage Her Breasts">>\
<<replace "#aftercare">>\
You don't say anything as you reach out and gently caress her tits, easing some of the pain from the milking. She lets out a soft sigh of pleasure as you kneed her breasts, making sure not to be too rough. You also make sure to rub in some lotion to soothe her a bit as you go. After several minutes, her breasts are shimmering from the lotion and significantly less red.
<<pspeech>>Does that feel better, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Oh, y-yes, <<print $player.name>>, thank you.<</speech>>
<<pspeech>>Good. Do you feel rested enough to get cleaned up?<</pspeech>>
It takes her a moment to shake off the rest of her training session, but she smiles and nods. You take her hand and pull her to her feet, away from the milking bench.
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 3>>
<<obedience "$annie" -1>>
<<mindbreak "$annie" -1>>
<</replace>>\
<</button>> | \
<<button "Hand Her a Bra">>\
<<replace "#aftercare">>\
<<pspeech>>Here.<</pspeech>>
You put a padded bra into her hands, and she quickly and obediently puts it on, giving her sore breasts some relief. She sighs audibly as she adjust the straps and takes some of the weight off her shoulders, or at least redistributes it a bit more comfortably. She absentmindedly rubs her sore breasts for a moment, and you allow her indulge herself. It seems only fair for such an obedient cow to be happy after being so productive.
<<pspeech>>Do you feel better, <<print $annie.name>>?<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Hm? O-oh. Um. Y-yes, <<print $player.name>>. Thank you.<</speech>>
She seems to come out of her milking mindset with an almost startling suddenness, but for all that, she recovers quickly.
<<pspeech>>Well, then, let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 1>>
<<mindbreak "$annie" 1>>
<</replace>>\
<</button>> | \
<<button "Slap Her Tits">>\
<<replace "#aftercare">>\
You reach out and slap her cow tits<<if $annie.breastsize <= 3>>, small though they may be<</if>>.
<<pspeech>>Not too bad, <<print $annie.slavename>>, though I expect better production in the future, understood?<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>. I-I'll do better next time.<</speech>>
<<pspeech>>Good. Now, let's clean you up, <<print $annie.name>>.<</pspeech>>
She blinks, gasps slightly, and then shudders at the sound of her name, and her hands immediately go to her breasts, holding and rubbing them, trying to ease some of her pain even as she stands up and follows after you.
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" -1>>
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<</replace>>\
<</button>>\
</div>\
Making sure that the machine is off, you carefully put your hand on the dildo still buried in <<print $annie.slavename>>’s cunt, mindful of the fact that she’s still very full of cum.
<div id="aftercare">\
<<button "Pull It Out Gently">>\
<<replace "#aftercare">>\
<<pspeech>>Alright, stand up - here, I'll help you - and try to relax.<</pspeech>>
<<print $annie.slavename>> does her best to stand up, but she does need your assistance, unused to the weight in her belly as she is. Once she's on her feet, you have her bend over, presenting her pussy to you, and you take hold of the dildo still buried in it.
<<pspeech>>I'm going to pull it out slowly. Just relax and let it out, okay?<</pspeech>>
She nods, and you do exactly as you said you would, slowly pulling out the dildo. You pull it out slowly enough that the cum stuffed inside her pussy dribbles out, a slow stream of thick gooey cum that pools on the floor quickly. <<print $annie.slavename>> moans at the feeling of relief and pleasure as her pussy empties.
<<speech "annie" "<<print $annie.slavename>>">>OOOOoooooh....<</speech>>
<<pspeech>>There, does that feel better, <<print $annie.name>>?<</pspeech>>
She blinks, then nods, standing up straight, her burden now relieved.
<<pspeech>>Good. Let's get you cleaned up then, shall we?<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 3>>
<<obedience "$annie" -1>>
<<mindbreak "$annie" -1>>
<</replace>>\
<<button>> | \
<<button "Pull It Out Quickly">>\
<<replace "#aftercare">>\
<<pspeech>>Alright, stand up.<</pspeech>>
You gently but firmly pull <<print $annie.slavename>> to her feet, then push her to bend over, supported by the bench, before you grab hold of the dildo in her pussy and pull it out in one smooth motion.
<<speech "annie" "<<print $annie.slavename>>OH GOD!<</speech>>
She shudders as a torrent of thick, gooey cum pours out of her pussy, creating a rapidly expanding pool on the floor. The deluge only lasts a minute, maybe a bit more, and by the end of it, she has her hand on her now much-smaller belly, a strange look on her face.
<<pspeech>>Are you alright, <<print $annie.name>>?<</pspeech>>
She blinks, then looks at you with a blank look before looking down at the pool of cum under her feet.
<<speech "annie" "<<print $annie.name>>">>I-I...y-yes. I'm...I'm okay, <<print $player.name>>.<</speech>>
<<pspeech>>Good. Then let's get all of this cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 1>>
<<mindbreak "$annie" 1>>
<</replace>>\
<</button>> | \
<<button "Taunt Her One More Time">>\
<<replace "#aftercare">>\
<<pspeech>>Poor little cumslut, too full of cum? Does your belly hurt, <<print $annie.slavename>>?<</pspeech>>
<<print $annie.slavename>> hesitates for a long moment, one hand on her inflated stomach, clearly weighing her options.
<<speech "annie" "<<print $annie.slavename">>N-no, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Good answer. Then I suppose I can leave that plug in. Imagine going to work like this. What would they say, I wonder.<</pspeech>>
<<print $annie.slavename>>'s face flushes red, and she starts to shiver as she starts to cry. You let it go on for a moment, letting her worry about whether or not you're telling the truth, until you finally decide that terrorizing her is likely to be detrimental to your overall relationship.
<<pspeech>>Calm down, <<print $annie.name>>. Stand up and I'll take the plug out.<</pspeech>>
It takes quite a while for her to stop crying long enough to stand up, which itself takes her a bit to figure out how to do with her enhanced bulk. But she gasps in thankful relief when you pull out the plug and the cum within her floods out. You give her a moment to recover before moving on.
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" -1>>
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<</replace>>\
<</button>>\
</div>\
You open the door of <<print $annie.slavename>>’s cage, and she perks up immediately, crawling out on her hands and knees. She immediately uses her freedom to sit on her butt, waiting for her next order.
<div id="aftercare">\
<<button "Gently bring her out of the game">>\
<<replace "#aftercare">>\
You open <<print $annie.slavename>>'s cage, and let her crawl out, gently guiding her to a clear space on the floor. You side down with your pet and pull her into your arms, hugging her close and petting her gently. She doesn't resist, simply relaxing in your embrace for a long time as you make sure that she's safe and comforted.
<<pspeech>><<print $annie.name>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Hmm...?<</speech>>
You can't help but laugh at a little at her sleepy reply.
<<pspeech>>Wake up, <<print $annie.name>>.<</pspeech>>
She shudders, more of a statement of her tiredness than anything, and focuses on you.
<<speech "annie" "<<print $annie.name>>">>Oh...um...y-yes, <<print $player.name>>?<</speech>>
You give her a quick hug and help her stand up.
<<pspeech>>Come on, let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 3>>
<<obedience "$annie" -1>>
<<mindbreak "$annie" -1>>
<</replace>>\
<</button>> | \
<<button "Shock her out of her pet mindset">>\
<<replace "#aftercare">>\
You open <<print $annie.slavename>> cage, beckoning her to come out, and she crawls out before sitting at your feet. You reach down and pull her to her feet, and she wobbles slightly.
<<pspeech>>Careful, <<print $annie.name>>. You really weren't in there that long.<</pspeech>>
<<speech "annie" "<<print $annie.name>>">>Wh-wh...<<print $player.name>>?<</speech>>
<<pspeech>>There you go. Come on, let's get you cleaned up.<</pspeech>>
She still looks a little dazed and confused, but you're sure she'll recover before too long.
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 1>>
<<mindbreak "$annie" 1>>
<</replace>>\
<</button>> | \
<<button "Play with your pet a bit more">>\
<<replace "#aftercare">>\
You open <<print $annie.slavename>>'s cage and guide her out. She quickly sits at your feet, like a good pet should, but you're not quite done with her. You get her attention.
<<pspeech>>Lie down.<</pspeech>>
She gives you a curious look, but does as you command, laying down on the floor like a good pet.
<<pspeech>>Roll over.<</pspeech>>
She does just that, laying on her back, hands and feet in the air. You laugh, not necessarily a nice sound, before reaching down and pulling her roughly to her feet.
<<pspeech>>Alright, that's probably enough for now, <<print $annie.name>>. You need to be cleaned up.<</pspeech>>
The sudden whiplash of coming out of pet mode hits her almost like a physical strike, making her wobble on her feet slightly, but she doesn't fall. She'll be fine.
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" -1>>
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<</replace>>\
<</button>>\
</div>\
<<print $annie.slavename>> isn’t in any shape to have a coherent conversation with you at the moment, but you make sure to guide her away from the computer just to reinforce the idea that she doesn’t need to put on an act anymore. She visibly relaxes as she realizes that she doesn’t need to be "on".
<div id="aftercare">\
<<button "Praise her performance">>\
<<replace "#aftercare">>\
<<pspeech>>You did really well, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Th...thank you, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>Did you enjoy yourself? Putting yourself on display for so many people must have been daunting, but you seemed to be having fun with it.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>I...<<if $annie.exhibitionfetish >= 50>>Y-yes, I really...liked the way they were all looking at me. There were so many of them, and they wanted to look at me! It made me feel...beautiful.<<else>>I-it was...scary. But then I realized that there were so many people looking at me, and I felt...ashamed. At first. But then you were there and you were...<</if>><</speech>>
You give her a hug, a gentle one, and she settles into your arms with a contented sigh, relaxing after the tension of being on camera. You pet her head, and for a moment you forget that she's <<if $blindfold == true>>covered in latex and blind<<else>>naked<</if>>. You stay like that for a long moment, letting her come down gently, until it's time to move on.
<<pspeech>><<print $annie.name>>.<</pspeech>>
She's startled at the mention of her name, and it's like a light switch just turned on, bringing her back to her normal self. She looks at you and smiles shyly.
<<speech "annie" "<<print $annie.name>>">>Oh, um...y-yes, <<print $player.name>>?<</speech>>
<<pspeech>>Let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 3>>
<<obedience "$annie" -1>>
<<mindbreak "$annie" -1>>
<</replace>>\
<</button>> | \
<<button "Honestly critique her performance">>\
<<replace "#aftercare">>\
<<pspeech>>You did pretty well, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Oh, um...th-thank you, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>There are some things that we could improve on, of course. Let's go over that while it's still fresh in your mind.<</pspeech>>
She nods her assent, and you give her your feedback. More looking at the camera, more smiling and letting people know how she feels, take care to remember that the camera is there. She sits and listens attentively, though you can see the exhaustion overwhelming her. You can only hope that she's actually listening and not drifting off. Finally, you reach the end of your list.
<<pspeech>>And the last thing, of course, is that you did a good job, <<print $annie.name>>.<</pspeech>>
She's startled when she hears her name, and it's like a light switch just turned on, bringing her back to her normal self. She looks at you and smiles shyly.
<<speech "annie" "<<print $annie.name>>">>Oh, um...th-thank you, <<print $player.name>>.<</speech>>
<<pspeech>>Let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" 1>>
<<mindbreak "$annie" 1>>
<</replace>>\
<</button>> | \
<<button "Demand a better performance next time">>\
<<replace "#aftercare">>\
<<pspeech>>That could have been much better, <<print $annie.slavename>>.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>O-oh...um...y-yes, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>I'm not upset, but I //am// disappointed, and quite frankly, you should be as well.<</pspeech>>
<<speech "annie" "<<print $annie.slavename>>">>Y-yes, <<print $annie.playertitle>>.<</speech>>
<<pspeech>>I want you to watch your video, right now, and go through all the things that you can do better.<</pspeech>>
And that's what you do. She watches her own lewd video, and pauses it to tell you how she messed up and how she can improve. Most of it is insightful, but occasionally you find something she missed and point it out to make her aware of her failings. It takes a while, and takes all the pleasure out of the moment for her. Forcing her to turn an analytical eye on her own performance makes it a performance, rather than a moment for her to enjoy. It works, too.
<<pspeech>>Keep that in minf for your next performance, <<print $annie.name>>.<</pspeech>>
She starts in surprise at the mention of her real name, and shakes her head a bit, shaking off the mental shackles that held her captive, and looks towards you in surprise.
<<speech "annie" "<<print $annie.name>>">>Um...<<print $player.name>>?<</speech>>
<<pspeech>>Enough for now. Let's get you cleaned up.<</pspeech>>
<<button "Get Her Cleaned Up" "Annie Training End">><</button>>
<<trust "$annie" -1>>
<<obedience "$annie" 3>>
<<mindbreak "$annie" 2>>
<</replace>>\
<</button>>\
</div>\Cleaning up takes a while. In addition to <<if $blindfold == true>>having to peel her out of the latex suit - which itself is difficult when the sheer volume of sweat and vaginal secretion is so thick - and cleaning it carefully and thoroughly<<elseif $fakebelly == true>>taking off her empathy belly and cleaning it before carefully hanging it up<<elseif $femmemakeup == true>>cleaning up her copious makeup and making sure to moisturize to prevent any skin damage<<else>>having to clean up the equipment and put everything back the way it started<</if>>, you make sure that <<print $annie.name>> gets into the shower and cleans herself thoroughly. You don't want her to get complacent with any of this: preparation and clean up are just as important, and having her get involved in both makes it more likely that she'll be invested in the process.
But eventually, everything is clean, and <<print $annie.name>> is back in the clothes that she started the evening in. She looks at little tired, maybe a little sore.
<<pspeech>>Did you enjoy yourself tonight, <<print $annie.name>>?<</pspeech>>
She gives you a mysterious look one that you can't quite parse, and don't bother trying. \
<<if $annie.obediencelevel >= 3>>\
She gives you a slight bow and a smile.
<<speech "annie" "<<print $annie.name>>">>Thank you for having me, <<print $annie.playertitle>>. I had a good time.<</speech>>
<<else>>\
She gives a deep sigh, but smiles, and says nothing more, perhaps not trusting her voice.
<</if>>\
<<if $annie.friendlevel >= 4>>\
You gently pull her close and kiss her, forcefully, possessively, on the mouth, and she moans in delight as long as it lasts. Finally, after a long moment, you let go and pull back, and she gasps, trying to catch her breath. \
<<else>>\
You pull her close and give her a quick kiss, on the lips to be sure, but still somewhat chaste after the events of the evening. When you pull back, she has a smile on her face that makes it clear she isn't upset by your actions at all. \
<</if>>\
You hold the door open for her, and she heads out into the night.
You head back to your dungeon, committing the events of tonight to your memory as you finish up a little extra cleaning.
<<button "A successful evening" "Home Dungeon">>\
<<AdvanceTime>>\
<<set $annie.date = false>>\
<<set $annie.datetype = "none">>\
<<set $annie.dateday = 99>>\
<<set $annie.datetime = 99>>\
<<set $annie.dateopinion = 0>>\
<</button>>