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<<switch $EventMark>>
<<case "">>
<center><big><b>Disclaimer:</b></big></center>
All events in this game, as well as its characters, are fictional. Any coincidences with real events or people are entirely accidental.
<br><br>
The game contains adult content and is not intended for anyone under the age of 21. By clicking "Continue", you confirm that you are legally allowed to view pornography in your country.
<br><br>
This game also contains scenes of alcohol and drug use, as well as scenes of physical violence. If this may offend you, please close it.
<br><br>
<<btnEventLink "Continue" "Start game" "Game Setting">>
<<case "Game Setting">>
<<='@@.commonDoc;\n<center><table style="width:100%"><tr>
<td colspan="2">
Some of the media in this game contains sound. By default the sound is muted, but you can always change the volume using the button on the sidebar.
<br>
</td>
</tr><tr>
<td style="width:40%">
@@.picIcon;<img src="data/gui/volume_mute.png">@@
</td>
<td>
This icon shows that the sound is off
</td>
</tr><tr>
<td style="width:40%">
@@.picIcon;<img src="data/gui/volume_low.png">@@
</td>
<td>
This icon shows that the volume level is 20%
</td>
</tr><tr>
<td style="width:40%">
@@.picIcon;<img src="data/gui/volume_medium.png">@@
</td>
<td>
This icon shows that the volume level is 50%
</td>
</tr><tr>
<td style="width:40%">
@@.picIcon;<img src="data/gui/volume_high.png">@@
</td>
<td>
This icon shows that the volume level is 100%
</td>
</tr><tr>
<td colspan="2">
<br>
</td>
</tr><tr>
<td style="width:40%">
@@.picIcon;<img src="data/gui/volume_break.png">@@
</td>
<td>
This button is mute volume immediately
</td>
</tr></table></center>
<br>
<center>@@.btnWide;<<button "Continue" "Start game">>
<<set $EventMark = "Game Setting 2">>
<<NamesSwitch>>
<</button>>@@</center>
\n@@'>>
<<case "Game Setting 2">>
<<='@@.commonDoc;\n
<center><b><u>Please select your preferable type of navigation</u></b>
<br><i>You can always change it later, using pc in the settings</i>
</center>
<br>
<span id="nvg_change">
<<if $NavigationType == 0>>
@@.pic;<img src="data/overall/navigation_0.jpg">@@
<<elseif $NavigationType == 1>>
@@.pic;<img src="data/overall/navigation_1.jpg">@@
<<elseif $NavigationType == 2>>
@@.pic;<img src="data/overall/navigation_2.jpg">@@
<</if>>
<center><table style="width:100%"><tr>
<td style="width:15%">
<<if $NavigationType == 0>>
<center>@@.btnWideDisabled;<<button "<">>
<</button>>@@</center>
<<elseif $NavigationType == 1>>
<center>@@.btnWide;<<button "<">>
<<set $NavigationType -= 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<<elseif $NavigationType == 2>>
<center>@@.btnWide;<<button "<">>
<<set $NavigationType -= 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<</if>>
</td>
<td style="width:70%">
<center>@@.btnWide;<<button "Select this type" "Prologue Setting">>
<<set $EventMark = "setting">>
<<set $TopMenu = true>>
<</button>>@@</center>
</td>
<td style="width:15%">
<<if $NavigationType == 0>>
<center>@@.btnWide;<<button ">">>
<<set $NavigationType += 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<<elseif $NavigationType == 1>>
<center>@@.btnWide;<<button ">">>
<<set $NavigationType += 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<<elseif $NavigationType == 2>>
<center>@@.btnWideDisabled;<<button ">">>
<</button>>@@</center>
<</if>>
</td>
</tr></table></center>
</span>
\n@@'>>
<<case "Skiping">>
@@.pic;<img src="data/overall/story_banner.png">@@
<p align="right"><i>You can't lose if you don't know the rules.</i></p>
<br>
<center>@@.btnWide;<<button "Start game" "Prologue Setting">>
<<set $EventMark = "setting">>
<<set $TopMenu = true>>
<</button>>@@</center>
<</switch>><<set $skip_time_img = "data/gui/skip_time.png">>
<<set $time = {
daytime: 0,
date: 1,
weekday: 0,
month: 3,
monthday: 10,
temp: 0,
passtime: function(t) {
if (this.daytime < (7 - t)) {
this.daytime += t;
} else {
this.daytime = 6;
};
}
}>>
<<set $DayTime = []>>
<<set $DayTime[0] = "Early Morning">>
<<set $DayTime[1] = "Morning">>
<<set $DayTime[2] = "Noon">>
<<set $DayTime[3] = "Afternoon">>
<<set $DayTime[4] = "Evening">>
<<set $DayTime[5] = "Night">>
<<set $DayTime[6] = "Midnight">>
<<set $WeekDay = []>>
<<set $WeekDay[0] = "Monday">>
<<set $WeekDay[1] = "Tuesday">>
<<set $WeekDay[2] = "Wednesday">>
<<set $WeekDay[3] = "Thursday">>
<<set $WeekDay[4] = "Friday">>
<<set $WeekDay[5] = "Saturday">>
<<set $WeekDay[6] = "Sunday">>
<<set $Month = []>>
<<set $Month[0] = "January">>
<<set $Month[1] = "February">>
<<set $Month[2] = "March">>
<<set $Month[3] = "April">>
<<set $Month[4] = "May">>
<<set $Month[5] = "June">>
<<set $Month[6] = "July">>
<<set $Month[7] = "August">>
<<set $Month[8] = "September">>
<<set $Month[9] = "October">>
<<set $Month[10] = "November">>
<<set $Month[11] = "December">><span id="caption">
<<if $DevBuild>>
<center><font color="red"><b>Please, use Stat Change function carefully. It may cause bugs, if you significantly change NPC stats in one moment.</b></font></center>
<</if>>
<<for _i to 0; _i <= $maxnpc; _i++>>
<<for _det to 0; _det <= 99; _det++>>
<<if $NPCstat[_i].infoImg == "none">>
<<set _i += 1>>
<<else>>
<<break>>
<</if>>
<</for>>
<center><table style="width:100%">
<tr>
<td style="width:48%;">
<<if $NPCstat[_i].meet>>
<<set _img = $NPCstat[_i].infoImg>>
<<else>>
<<set _img = $NPCstat[_i].infoImg>>
<<set _img = _img.slice(0,-4)>>
<<set _img = _img + "(none_meet).jpg">>
<</if>>
@@.picCap;[img[_img]]@@
</td>
<td style="width:4%;" rowspan="2">
</td>
<td style="width:48%;">
<<set _ii = _i + 1>>
<<for _det to 0; _det <= 99; _det++>>
<<if _ii > $maxnpc>>
<<set _img = "data/gui/blank(none_meet).jpg">>
<<break>>
<<elseif $NPCstat[_ii].infoImg == "none">>
<<set _ii += 1>>
<<else>>
<<break>>
<</if>>
<</for>>
<<if _ii <= $maxnpc>>
<<if $NPCstat[_ii].meet>>
<<set _img = $NPCstat[_ii].infoImg>>
<<else>>
<<set _img = $NPCstat[_ii].infoImg>>
<<set _img = _img.slice(0,-4)>>
<<set _img = _img + "(none_meet).jpg">>
<</if>>
<</if>>
@@.picCap;[img[_img]]@@
</td>
</tr>
<tr>
<td style="vertical-align:top">
<center>@@.infoTable;<table style="width:100%">
<tr>
<th colspan="4">
<b>$NPCstat[_i].name</b>
<<set _img = "data/gui/info_border.png">>
@@.picCap;[img[_img]]@@
</th>
</tr>
<tr>
<<if $NPCstat[_i].meet>>
<td colspan="4">
<<FormCharStat _i "corruption">>
</td>
<</if>>
</tr>
<tr>
<<if $NPCstat[_i].meet>>
<td colspan="4">
<<FormCharStat _i "obidience">>
</td>
<</if>>
</tr>
<tr>
<td colspan="4">
<<set _img = "data/gui/info_border.png">>
@@.picCap;[img[_img]]@@
<<ShowTips _i>>
</td>
</tr>
</table>@@</center>
</td>
<<set _i += 1>>
<<if _i > $maxnpc>><<break>><</if>>
<<for _det to 0; _det <= 99; _det++>>
<<if $NPCstat[_i].infoImg == "none">>
<<set _i += 1>>
<<else>>
<<break>>
<</if>>
<</for>>
<td style="vertical-align:top">
<center>@@.infoTable;<table style="width:100%">
<tr>
<th colspan="4">
<b>$NPCstat[_i].name</b>
<<set _img = "data/gui/info_border.png">>
@@.picCap;[img[_img]]@@
</th>
</tr>
<tr>
<<if $NPCstat[_i].meet>>
<td colspan="4">
<<FormCharStat _i "corruption">>
</td>
<</if>>
</tr>
<tr>
<<if $NPCstat[_i].meet>>
<td colspan="4">
<<FormCharStat _i "obidience">>
</td>
<</if>>
</tr>
<tr>
<td colspan="4">
<<set _img = "data/gui/info_border.png">>
@@.picCap;[img[_img]]@@
<<ShowTips _i>>
</td>
</tr>
</table>@@</center>
</td>
</tr>
</table></center>
<br>
<</for>>
<center><<return "Close">></center>
</span><<widget "FormCharStat">>
<<set _id = $args[0]>>
<<if $args[1] == "corruption">>
<<if _id != 7>>
<b>Corruption: $NPCstat[_id].corruption</b>
<</if>>
<<elseif $args[1] == "obidience">>
<<if _id != 7>>
<b>Obidience: $NPCstat[_id].obidience</b>
<</if>>
<</if>>
<<if $DevBuild>>
<<include "Dev NPC Stat">>
<</if>>
<</widget>>
<<widget "FormCharSlot">>
<<set _id = $args[0]>>
<<if $NPCstat[_id].meet>>
<<set _img = $NPCstat[_id].infoImg>>
<<else>>
<<set _img = $NPCstat[_id].infoImg>>
<<set _img = _img.slice(0,-4)>>
<<set _img = _img + "(none_meet).jpg">>
<</if>>
@@.pic;[img[_img]]@@
<br>
<center>@@.infoTable;<table style="width:95%">
<tr>
<td style="width:10%;">
</td>
<td style="width:30%;">
<b>$NPCstat[_id].name</b>
</td>
<td style="width:60%;">
<<if $NPCstat[_id].gender == 0>>
Actress: <b>$NPCstat[_id].realname</b>
<<else>>
Actor: <b>$NPCstat[_id].realname</b>
<</if>>
</td>
</tr>
<tr>
<td colspan="3">
<<if $NPCstat[_id].meet>>
<<set _img = "data/gui/info_border.png">>
@@.picCap;[img[_img]]@@
<<FormCharStat _id "corruption">>
<</if>>
</td>
</tr>
<tr>
<td colspan="3">
<<if $NPCstat[_id].meet>>
<<FormCharStat _id "obidience">>
<</if>>
</td>
</tr>
<tr>
<td colspan="3">
<<set _img = "data/gui/info_border.png">>
@@.picCap;[img[_img]]@@
<<ShowTips _id>>
</td>
</tr>
</table>@@</center>
<br>
<</widget>>
<<widget "FormCharReset">>
<<replace "#captionNPC">>
<<set _txt = "Characters">>
<<if $NewNPC>>
<<set _txt += " - <font color=Orange><i>New!</i></font>">>
<</if>>
@@.btnCaption;<<button _txt>>
<<dialog '' ''>>\
<<set $NewNPC = "">>
<<FormCharReset "caption">>
<<include "Caption NPC">>
<</dialog>>
<</button>>@@
<</replace>>
<<replace "#topperNPC">>
<<set _txt = "CHARACTERS<br>">>
<<if $NewNPC>>
<<set _txt += "<font color=Orange><i>New!</i></font>">>
<<else>>
<<set _txt += "<br>">>
<</if>>
@@.btnTopperMenu;<<button _txt>>
<<dialog '' ''>>\
<<set $NewNPC = "">>
<<FormCharReset "topper">>
<<include "Caption NPC">>
<</dialog>>
<</button>>@@
<</replace>>
<</widget>>
<<widget "DisplayGoals">>
<<if $Goals[0].status == "active">>
<br>
<i>Figure out what's going on</i>
<</if>>
<</widget>>
<<widget "DisplayDeals">>
<<if $Deals[0].status == "active">>
<br>
<<if $Deals[0].stage == 0>>
<i>You should inspect Mr. D's warehouses</i>
<<elseif $Deals[0].stage == 1>>
<i>You should tell your secretary find out information about "Triangle Company"</i>
<<elseif $Deals[0].stage == 2 and $Deals[0].counter > 0>>
<i>You should wait for your secretary report</i>
<<elseif $Deals[0].stage == 2 and $Deals[0].counter == 0>>
<i>You should check email at work</i>
<<elseif $Deals[0].stage == 3 and $Deals[0].counter > 0>>
<i>You should wait next Monday</i>
<<elseif $Deals[0].stage == 3 and $Deals[0].counter == 0>>
<i>You should visit "Triangle Company" after work</i>
<<elseif $Deals[0].stage == 4 and $Deals[0].counter == 0>>
<i>You should call Mr. Farrell from your office</i>
<<elseif $Deals[0].stage == 5 and $Deals[0].counter >= 0>>
<i>You should meet inspector from head office</i>
<<elseif $Deals[0].stage == 6 and $Deals[0].counter >= 0>>
<i>You should hire team work consultant</i>
<</if>>
<</if>>
<<if $Deals[1].status == "active">>
<br>
<<if $Deals[1].stage == 1>>
<i>You should visit Mr. Farrell office before work</i>
<<elseif $Deals[1].stage == 2>>
<i>You should meet Rebecca on Saturday</i>
<<elseif $Deals[1].stage == 2>>
<i>End of main story for now</i>
<</if>>
<</if>>
<<if $Offers[1].status == "active">>
<br>* * *<br>
<<if $Offers[1].stage == 0>>
<i>You should wait for Mrs. Kaitlyn visit</i>
<<elseif $Offers[1].stage == 2>>
<i>You should meet Rebecca on Saturday</i>
<<elseif $Offers[1].stage == 2>>
<i>End of main story for now</i>
<</if>>
<</if>>
<</widget>><<include "Time System">>
<<include "Event System">>
<<include "Navigation">>
<<include "MC Stats">>
<<include "NPC System">>
<<set $Background = 1>>
<<set $TopMenu = false>>
<<set $TopMenuShow = true>>
<<set $GameVersion = "0.25">>
<<set $NTRmode = false>>
<<set $GameMode = true>>
<<set $ClassicMode = false>>
<<set $DevBuild = false>>
<<set $add_img = "data/gui/add.png">>
<<set $min_img = "data/gui/min.png">>
<<set $add_five_img = "data/gui/add5.png">>
<<set $add_ten_img = "data/gui/add10.png">>
<<set $min_five_img = "data/gui/min5.png">>
<<set $min_ten_img = "data/gui/min10.png">>
<<set $VolumeLevel = 0>>
<<set $IntStack = []>>
<<set $StrStack = []>>
<<set $BolStack = []>>
<<set $money = 300>>
<<set $salary = 0>>
<<set $NewEmail = false>>
<<set $NewEmailCount = 0>>
<<set $NewEmailReport = false>>
/* *** */
<<set $test = []>>
<<set $test[0] = {
fir: 0,
sec: 2
}>>
<<set $test[1] = {
fir: 0,
sec: 2
}>><<set $NavigationType = 1>>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $AvatarSlot = []>>
<<set $location = {
main: "",
sub: ""
}>>
<<set $locAtt = []>>
/ * * * /
<<set $locAtt[0] = {
name: "Master Bedroom",
imgGroup: "mc_house",
imgId: "master bedroom",
locked: false
}>>
<<set $locAtt[1] = {
name: "Master Bathroom",
imgGroup: "mc_house",
imgId: "master bathroom",
locked: false
}>>
<<set $locAtt[2] = {
name: "Home Office",
imgGroup: "mc_house",
imgId: "office",
locked: false
}>>
<<set $locAtt[3] = {
name: "Hallway",
imgGroup: "mc_house",
imgId: "hallway",
locked: false
}>>
<<set $locAtt[4] = {
name: "Kitchen",
imgGroup: "mc_house",
imgId: "kitchen",
locked: false
}>>
<<set $locAtt[5] = {
name: "Living Room",
imgGroup: "mc_house",
imgId: "living room",
locked: false
}>>
<<set $locAtt[6] = {
name: "Backyard",
imgGroup: "mc_house",
imgId: "backyard",
locked: false
}>>
<<set $locAtt[7] = {
name: "MChouse Pool Bar",
imgGroup: "mc_house",
imgId: "pool bar",
locked: false
}>>
<<set $locAtt[8] = {
name: "MChouse Grill",
imgGroup: "mc_house",
imgId: "grill",
locked: false
}>>
<<set $locAtt[9] = {
name: "MChouse Balcony",
imgGroup: "mc_house",
imgId: "balcony",
locked: false
}>>
/ * * * /
<<set $locAtt[10] = {
name: "Your Office",
imgGroup: "work",
imgId: "your office",
locked: false
}>>
<<set $locAtt[11] = {
name: "Secretary Desk",
imgGroup: "work",
imgId: "secretary desk",
locked: false
}>>
<<set $locAtt[12] = {
name: "Finance Department",
imgGroup: "work",
imgId: "finance department",
locked: false
}>>
<<set $locAtt[13] = {
name: "HR Department",
imgGroup: "work",
imgId: "hr department",
locked: false
}>>
<<set $locAtt[14] = {
name: "IT Department",
imgGroup: "work",
imgId: "it department",
locked: false
}>>
<<set $locAtt[15] = {
name: "Post Department",
imgGroup: "work",
imgId: "post department",
locked: false
}>>
<<set $locAtt[16] = {
name: "Finance Head Office",
imgGroup: "work",
imgId: "paul office",
locked: false
}>>
<<set $locAtt[17] = {
name: "HR Head Office",
imgGroup: "work",
imgId: "simple office",
locked: false
}>>
<<set $locAtt[18] = {
name: "IT Head Office",
imgGroup: "work",
imgId: "simple office",
locked: false
}>>
<<set $locAtt[19] = {
name: "Post Head Office",
imgGroup: "work",
imgId: "simple office",
locked: false
}>>
<<set $locAtt[20] = {
name: "Belinda Office",
imgGroup: "work",
imgId: "simple office",
locked: false
}>>
<<set $locAtt[21] = {
name: "Kelly Office",
imgGroup: "work",
imgId: "simple office",
locked: false
}>>
/ * * * /
<<set $locAtt[22] = {
name: "Gym",
imgGroup: "gym",
imgId: "main",
locked: true
}>>
/ * * * /
<<set $locAtt[23] = {
name: "Club Facade",
imgGroup: "club",
imgId: "facade",
locked: true
}>>
/ * * * /
<<set $locAtt[24] = {
name: "Golf Club",
imgGroup: "golf club",
imgId: "field",
locked: true
}>>
/ * * * /
<<set $locAtt[25] = {
name: "Bakery Shop",
imgGroup: "downtown",
imgId: "bakery",
locked: true
}>>
/ * * * /
<<set $locAtt[26] = {
name: "Bedroom(prologue)",
imgGroup: "prologue",
imgId: "bedroom",
locked: false
}>>
<<set $locAtt[27] = {
name: "Kitchen(prologue)",
imgGroup: "prologue",
imgId: "kitchen",
locked: false
}>>
<<set $locAtt[28] = {
name: "Fridge(prologue)",
imgGroup: "prologue",
imgId: "fridge",
locked: false
}>>
<<set $locAtt[29] = {
name: "Your Apartment(prologue)",
imgGroup: "prologue",
imgId: "apartment",
locked: false
}>>
<<set $locAtt[30] = {
name: "Local Store(prologue)",
imgGroup: "prologue",
imgId: "local store",
locked: false
}>>
/ * * * /
<<set $locAtt[31] = {
name: "Neighbors House Barbecue",
imgGroup: "local",
imgId: "raymond house",
locked: false
}>><<widget "LocImg">>
<<set _f = $args[0]>>
<<set _s = $args[1]>>
<<set _img = "data/locations/" + _f + "/" + _s + ".jpg">>
@@.pic;[img[_img]]@@
<</widget>>
<<widget "Img">>
<<set _img = $args[0]>>
@@.pic;[img[_img]]@@
<</widget>>
<<widget "SmallImg">>
<<set _f = $args[0]>>
<<set _img = "data/overall/" + _f + ".jpg">>
@@.picS;[img[_img]]@@
<</widget>>
<<widget "DialogImg">>
<<set _id = $args[0]>>
<<set _str = String(_id)>>
<<if _str == "mc">>
<<set _img = "data/mc/img/dialog_img.jpg">>
<<elseif _str == "mc_old">>
<<set _img = "data/npc/misc/male_img.jpg">>
<<elseif _str == "mc_msg">>
<<set _img = "data/npc/misc/message.jpg">>
<<elseif _str == "mc_yng">>
<<set _img = "data/mc/img/dialog_img(yng).jpg">>
<<elseif _str.first() == "m">>
<<set _img = "data/npc/misc/" + _str + ".jpg">>
<<elseif _str.first() == "f">>
<<set _img = "data/npc/misc/" + _str + ".jpg">>
<<else>>
<<set _npc = $NPCstat[_id].label>>
<<set _img = "data/npc/" + _npc + "/dialog_img">>
<<if $args[1] == "msg">>
<<set _img = "data/npc/misc/message">>
<</if>>
<<if $args[1] == "dom">>
<<set _img += "(dom).jpg">>
<<elseif $args[1] == "yng">>
<<set _img += "(yng).jpg">>
<<else>>
<<set _img += ".jpg">>
<</if>>
<</if>>
@@.dlgImg;[img[_img]]@@
<</widget>>
<<widget "NPCmedia">>
<<set _path = "data/npc/" + $args[0] + "/" + $args[1]>>
<<if $args[2] == 0>>
<<set _path += ".jpg">>
<<Img _path>>
<</if>>
<<if $args[2] == 1>>
<<set _path += ".mp4">>
<div @class="'vid video'">
<<if $VolumeLevel == 0>>
<video autoplay loop playsinline onloadstart="this.volume=0.0">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 1>>
<video autoplay loop playsinline onloadstart="this.volume=0.2">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 2>>
<video autoplay loop playsinline onloadstart="this.volume=0.5">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 3>>
<video autoplay loop playsinline onloadstart="this.volume=1.0">
<source @src="_path" type="video/mp4">
</video>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "ActionMV">>
<<set _path = "data/action/" + $args[0] + ".mp4">>
<div @class="'vid video'">
<<if $VolumeLevel == 0>>
<video autoplay loop playsinline onloadstart="this.volume=0.0">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 1>>
<video autoplay loop playsinline onloadstart="this.volume=0.2">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 2>>
<video autoplay loop playsinline onloadstart="this.volume=0.5">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 3>>
<video autoplay loop playsinline onloadstart="this.volume=1.0">
<source @src="_path" type="video/mp4">
</video>
<</if>>
</div>
<</widget>>
<<widget "PHR">>
<<set _id = $args[0]>>
<<set _str = String(_id)>>
<<if _str == "mc" or _str == "mc_old" or _str == "mc_msg" or _str == "mc_yng">>
<<= '@@.mc;\n<<DialogImg _str>><b>' + $mc.name + ':</b><hr>\n$args[1]\n@@'>>
<<elseif _str.first() == "m">>
<<if _str == "m_Kavinsky">><<set _name = "Mr. Kavinsky">><</if>>
<<if _str == "m_Kavinsky" and $mc.lastname == "Kavinsky">><<set _name = "Mr. Jett">><</if>>
<<if _str == "m_Kavinsky" and $mc.lastname == "Kavinski">><<set _name = "Mr. Jett">><</if>>
<<if _str == "m_security">><<set _name = "Security Guard">><</if>>
<<if _str == "m_MM">><<set _name = "Mysterious Man">><</if>>
<<if _str == "m_landlord">><<set _name = "Landlord">><</if>>
<<if _str == "m_colleague">><<set _name = "Colleague">><</if>>
<<if _str == "m_colleague_2">><<set _name = "Colleague">><</if>>
<<if _str == "m_Jacob">><<set _name = "Jacob">><</if>>
<<if _str == "m_Jacob" and $mc.name == "Jacob">><<set _name = "Jamal">><</if>>
<<if _str == "m_mr.D">><<set _name = "Mr. D">><</if>>
<<if _str == "m_Crosby">><<set _name = "Mr. Crosby">><</if>>
<<if _str == "m_Crosby" and $mc.lastname == "Crosby">><<set _name = "Mr. Jett">><</if>>
<<if _str == "m_Crosby" and $mc.lastname == "Crosbi">><<set _name = "Mr. Jett">><</if>>
<<if _str == "m_Crosby" and $mc.lastname == "Crosbie">><<set _name = "Mr. Jett">><</if>>
<<if _str == "m_architect">><<set _name = "Architect">><</if>>
<<if _str == "m_Patterson">><<set _name = "Mr. Patterson">><</if>>
<<if _str == "m_Jboy">><<set _name = "Jenny's boyfriend">><</if>>
<<if _str == "m_alfonso">><<set _name = "Dealer">><</if>>
<<if _str == "m_joseph">><<set _name = "Joseph">><</if>>
<<if _str == "m_joseph" and $mc.name == "Joseph">><<set _name = "Mark">><</if>>
<<if _str == "m_joseph" and $mc.name == "Josef">><<set _name = "Mark">><</if>>
<<if _str == "m_dean_party">><<set _name = "Dean">><</if>>
<<if _str == "m_dean_party" and $mc.name == "Dean">><<set _name = "Mark">><</if>>
<<if _str == "m_dean_party" and $mc.name == "Deen">><<set _name = "Mark">><</if>>
<<if _str == "m_dean_party_2">><<set _name = "Drunk guy">><</if>>
<<if _str == "m_milfhunter">><<set _name = "Skinny guy">><</if>>
<<if _str == "m_stranger">><<set _name = "Guy">><</if>>
<<if _str == "m_blackguy">><<set _name = "Black guy">><</if>>
<<if _str == "m_milfhubby">><<set _name = "Man">><</if>>
<<if _str == "m_jerk">><<set _name = "Jerk">><</if>>
<<if _str == "m_salesman">><<set _name = "Salesman">><</if>>
<<= '@@.common;\n<<DialogImg _str>><b>' + _name + ':</b><hr>\n$args[1]\n@@'>>
<<elseif _str.first() == "f">>
<<if _str == "f_worker">><<set _name = "Worker">><</if>>
<<if _str == "f_quinn_n">><<set _name = "Girl">><</if>>
<<if _str == "f_quinn">><<set _name = "Quinn">><</if>>
<<if _str == "f_natalie_n">><<set _name = "Natalie">><</if>>
<<if _str == "f_natalie">><<set _name = "Natalie">><</if>>
<<if _str == "f_caprice">><<set _name = "Caprice">><</if>>
<<if _str == "f_blonde">><<set _name = "First girl">><</if>>
<<if _str == "f_blonde_2">><<set _name = "Second girl">><</if>>
<<if _str == "f_blonde_3">><<set _name = "Second girl">><</if>>
<<if _str == "f_manami_n">><<set _name = "Mysterious girl">><</if>>
<<if _str == "f_milfparty">><<set _name = "Milf">><</if>>
<<= '@@.common;\n<<DialogImg _str>><b>' + _name + ':</b><hr>\n$args[1]\n@@'>>
<<else>>
<<if $args[1] == "msg">>
<<set _mood = "msg">>
<<set _message = $args[2]>>
<<elseif $args[1] == "dom">>
<<set _mood = "dom">>
<<set _message = $args[2]>>
<<elseif $args[1] == "yng">>
<<set _mood = "yng">>
<<set _message = $args[2]>>
<<else>>
<<set _mood = "">>
<<set _message = $args[1]>>
<</if>>
<<= '@@.' + $NPCstat[_id].style + ';\n<<DialogImg _id _mood>><b>' + $NPCstat[_id].name + ':</b><hr>\n_message\n@@'>>
<</if>>
<</widget>>
<<widget "TH">>
<blockquote><<= '@@.thought;\n$args[0]\n@@'>></blockquote>
<</widget>><<if passage() != "Start game">>
<<if $time.daytime == 0 or $time.daytime == 1>>
<<='@@.morning;\n
<table style="width:90%"><tr><td align="left">
<font size="5"><b>
<<set _t = $time.daytime>>
$DayTime[_t]
</b></font>
<br>
<<set _t = $time.weekday>>
<<set _tm = $time.month>>
<b>$WeekDay[_t], $Month[_tm] $time.monthday</b>
<br><br><br><br><br>
</td></tr></table>
\n@@'>>
<<elseif $time.daytime == 2 or $time.daytime == 3>>
<<='@@.afternoon;\n
<table style="width:90%"><tr><td align="left">
<font size="5"><b>
<<set _t = $time.daytime>>
$DayTime[_t]
</b></font>
<br>
<<set _t = $time.weekday>>
<<set _tm = $time.month>>
<b>$WeekDay[_t], $Month[_tm] $time.monthday</b>
<br><br><br><br><br>
</td></tr></table>
\n@@'>>
<<elseif $time.daytime == 4>>
<<='@@.evening;\n
<table style="width:90%"><tr><td align="left">
<font size="5"><b>
<<set _t = $time.daytime>>
$DayTime[_t]
</b></font>
<br>
<<set _t = $time.weekday>>
<<set _tm = $time.month>>
<b>$WeekDay[_t], $Month[_tm] $time.monthday</b>
<br><br><br><br><br>
</td></tr></table>
\n@@'>>
<<else>>
<<='@@.midnight;\n
<table style="width:90%"><tr><td align="left">
<font size="5"><b>
<<set _t = $time.daytime>>
$DayTime[_t]
</b></font>
<br>
<<set _t = $time.weekday>>
<<set _tm = $time.month>>
<b>$WeekDay[_t], $Month[_tm] $time.monthday</b>
<br><br><br><br><br>
</td></tr></table>
\n@@'>>
<</if>>
<hr>
<</if>>
<span id="volume">
<<if $VolumeLevel == 0>>
@@.btnMuteV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 1>>
@@.btnLowV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 2>>
@@.btnMediumV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 3>>
@@.btnHighV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<</if>>
</span>
<br>
@@.btnBreakV;<<button " ">>
<<set $VolumeLevel = 0>>
<<SoundSwitch>>
<<run VolumeMute()>>
<</button>>@@
<<if passage() != "Start game">>
<hr>
<<if $time.date <= 2>>
<<='@@.captionMCold;\n
<table style="width:90%"><tr><td align="center">
<font size="4"><b>
$mc.name $mc.lastname
</b></font>
<br><br><br><br><br><br>
</td></tr></table>
\n@@'>>
<<else>>
<<='@@.captionMC;\n
<table style="width:90%"><tr><td align="center">
<font size="4"><b>
$mc.name $mc.lastname
</b></font>
<br><br><br><br><br><br>
</td></tr></table>
\n@@'>>
<</if>>
<br>
<<set _txt = "About You">>
@@.btnCaption;<<button _txt>>
<<dialog "" "">>\
<<include "Caption MC">>
<</dialog>>
<</button>>@@
<hr>
<span id="con_bar">
<<ConfidenceBar>>
</span>
<hr>
<<if $DevBuild>>
<<set _st = 1>>
<<include "Dev MC Stat">>
<<else>>
Money: <<print $money>>$
<</if>>
<<if $Goals[0].stage == 9999>>
<hr>
<b>Goals:</b>
<<DisplayGoals>>
<</if>>
<<if $Deals[0].status != "">>
<hr>
<b>Deals:</b>
<<DisplayDeals>>
<hr>
<</if>>
<<if $NPCstat[0].meet>>
<hr>
<span id="captionNPC">
<<set _txt = "Characters">>
<<if $NewNPC>>
<<set _txt += " - <font color=Orange><i>New!</i></font>">>
<</if>>
@@.btnCaption;<<button _txt>>
<<dialog '' ''>>\
<<set $NewNPC = "">>
<<FormCharReset "caption">>
<<include "Caption NPC">>
<</dialog>>
<</button>>@@
</span>
@@.btnCaption;<<button "Credits">>
<<dialog '' ''>>\
<<include "Caption Credits">>
<</dialog>>
<</button>>@@
<</if>>
<</if>>
<hr>
<div id="title">
<p id="gameTitle">Boring <font color="red">Days</font></p>
<p id="creator" align="right">v$GameVersion</p>
</div>
<br>
<<set _txt = "<b>Settings</b>">>
@@.btnCaption;<<button _txt>>
<<dialog "" "">>\
<<include "Caption Settings">>
<</dialog>>
<</button>>@@
<<widget "NPClocationreset">>
<</widget>>
<<widget "HouseNPCmark">>
/* -------------------Exceptions------------------- */
/* ------------------Exceptions end---------------- */
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<set $NPCstat[8].location = "">>
<<if $time.weekday <= 4>>
<<if $time.daytime == 0>>
<<if passage() == "Hallway">>
<<set $NPCstat[0].location = "Master Bedroom">>
<<else>>
<<set $NPCstat[0].location = "Master Bathroom">>
<</if>>
<<if $NPCdes[0].tire > 85>>
<<set $NPCstat[0].location = "Master Bedroom">>
<</if>>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Kitchen">>
<</if>>
<<elseif $time.daytime == 1>>
<<set $NPCstat[0].location = "Kitchen">>
<<set $NPCstat[1].location = "Master Bedroom">>
<<elseif $time.daytime == 2>>
<<set $NPCaction[1] = "">>
<<if $time.weekday == 0 or $time.weekday == 3>>
<<set $NPCstat[1].location = "Home Office">>
<<elseif $time.weekday == 1 or $time.weekday == 4 and $SamDayOff == false>>
<<set $NPCstat[1].location = "Hallway">>
<<elseif $SamDayOff == false>>
<<if passage() == "Hallway">>
<<set $NPCstat[1].location = "Master Bedroom">>
<<else>>
<<set $NPCstat[1].location = "Master Bathroom">>
<</if>>
<</if>>
<<elseif $time.daytime == 3>>
<<if $time.weekday == 1 or $time.weekday == 3 and $SamDayOff == false>>
<<if passage() == "Backyard" or passage() == "MChouse Pool Bar">>
<<set $NPCstat[1].location = "MChouse Pool Bar">>
<<if $SamSubpath.poolparty >= 1 and $time.weekday == 1>>
<<set $NPCstat[1].location = "Backyard">>
<<set $NPCaction[1] = "tanning">>
<<elseif $SamSubpath.poolparty >= 1 and $time.weekday == 3 and $NPCaction[1] == "">>
<<if $NPCstat[1].obidience <= -20>>
<<set _rng = random(2)>>
<<if _rng <= 1>>
<<set $NPCstat[1].location = "Backyard">>
<<set $NPCaction[1] = "tanning">>
<<else>>
<<set $NPCaction[1] = "clean">>
<</if>>
<</if>>
<<elseif $NPCaction[1] == "tanning">>
<<set $NPCstat[1].location = "Backyard">>
<</if>>
<<else>>
<<set $NPCstat[1].location = "Backyard">>
<</if>>
<<elseif $SamDayOff == false>>
<<set $NPCstat[1].location = "Living Room">>
<</if>>
<<elseif $time.daytime == 4>>
<<set $NPCaction[1] = "">>
<<set $NPCstat[0].location = "Living Room">>
<<if $time.weekday == 2>>
<<set $NPCstat[0].location = "Kitchen">>
<</if>>
<<if $time.date > 14 and $time.weekday == 3>>
<<if passage() == "Backyard" or passage() == "MChouse Pool Bar">>
<<set $NPCstat[0].location = "MChouse Pool Bar">>
<<set $NPCstat[8].location = "MChouse Pool Bar">>
<<else>>
<<set $NPCstat[0].location = "Backyard">>
<<set $NPCstat[8].location = "Backyard">>
<</if>>
<</if>>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Kitchen">>
<<if $SamTrait[1] == 1 and ($time.weekday == 1 or $time.weekday == 3)>>
<<set $NPCstat[1].location = "">>
<</if>>
<</if>>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Master Bedroom">>
<</if>>
<<elseif $time.weekday == 5>>
<<if $time.daytime == 0>>
<<if passage() == "Hallway">>
<<set $NPCstat[0].location = "Master Bedroom">>
<<else>>
<<set $NPCstat[0].location = "Master Bathroom">>
<</if>>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Kitchen">>
<</if>>
<<elseif $time.daytime == 1>>
<<if $NPCaction[0] == "">>
<<set $NPCstat[0].location = "Kitchen">>
<</if>>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Master Bedroom">>
<</if>>
<<elseif $time.daytime == 2>>
<<if $NPCaction[0] == "">>
<<set $NPCstat[0].location = "Backyard">>
<</if>>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Master Bathroom">>
<</if>>
<<elseif $time.daytime == 3>>
<<if $NPCaction[0] == "">>
<<set $NPCstat[0].location = "Master Bedroom">>
<</if>>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Backyard">>
<</if>>
<<elseif $time.daytime == 4>>
<<set $NPCstat[0].location = "Living Room">>
<<if $SamDayOff == false>>
<<set $NPCstat[1].location = "Kitchen">>
<</if>>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Master Bedroom">>
<</if>>
<<else>>
<<if $time.daytime == 0>>
<<if passage() == "Hallway">>
<<set $NPCstat[0].location = "Master Bedroom">>
<<else>>
<<set $NPCstat[0].location = "Master Bathroom">>
<</if>>
<<elseif $time.daytime == 1>>
<<if $NPCaction[0] == "">>
<<set $NPCstat[0].location = "Kitchen">>
<</if>>
<<elseif $time.daytime == 2>>
<<if $NPCaction[0] == "">>
<<set $NPCstat[0].location = "Backyard">>
<</if>>
<<elseif $time.daytime == 3>>
<<if $NPCaction[0] == "">>
<<set $NPCstat[0].location = "Master Bedroom">>
<</if>>
<<elseif $time.daytime == 4>>
<<set $NPCstat[0].location = "Living Room">>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Master Bedroom">>
<</if>>
<</if>>
<</widget>>
<<widget "WeekendDateTable">>
<<switch $NavigationType>>
<<case 0>>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<set _img = "data/locations/places/restaurant date.jpg">>
<a data-passage="Wife Dates" data-setter="$EventMark to 'restaurant date(start)'" class="btnImg">
<p class="btnText">Invite $NPCstat[0].name to a restaurant</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:50%">
<<set _img = "data/locations/places/lake date.jpg">>
<a data-passage="Wife Dates" data-setter="$EventMark to 'lake date(start)'" class="btnImg">
<p class="btnText">Invite $NPCstat[0].name to the lake</p>
<img class="btnImage" @src="_img">
</a>
</td>
</tr>
<tr>
<td style="width:50%">
<<if $NPCstat[20].meet>>
<<btnImgLink "Visit your neighbor" "Neighbors House Barbecue" "">>
<</if>>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
<<case 1>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<set _img = "data/locations/places/restaurant date.jpg">>
<a data-passage="Wife Dates" data-setter="$EventMark to 'restaurant date(start)'" class="btnImg">
<p class="btnText">Invite $NPCstat[0].name to the restaurant</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:33%">
<<set _img = "data/locations/places/lake date.jpg">>
<a data-passage="Wife Dates" data-setter="$EventMark to 'lake date(start)'" class="btnImg">
<p class="btnText">Invite $NPCstat[0].name to the lake</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:33%">
<<if $NPCstat[20].meet>>
<<btnImgLink "Visit your neighbor" "Neighbors House Barbecue" "">>
<</if>>
</td>
</tr>
</table></center>
<<case 2>>
<center><table style="width:100%">
<tr>
<td style="width:25%">
<<set _img = "data/locations/places/restaurant date.jpg">>
<a data-passage="Wife Dates" data-setter="$EventMark to 'restaurant date(start)'" class="btnImg">
<p class="btnText">Invite $NPCstat[0].name to the restaurant</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:25%">
<<set _img = "data/locations/places/lake date.jpg">>
<a data-passage="Wife Dates" data-setter="$EventMark to 'lake date(start)'" class="btnImg">
<p class="btnText">Invite $NPCstat[0].name to the lake</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:25%">
<<if $NPCstat[20].meet>>
<<btnImgLink "Visit your neighbor" "Neighbors House Barbecue" "">>
<</if>>
</td>
<td style="width:25%">
</td>
</tr>
</table></center>
<</switch>>
<</widget>>
<<widget "WorkNPCmark">>
<</widget>>
<<widget "PlacesNPCmark">>
<</widget>>
<<widget "NavigationTable">>
<<set _limit = $args[0]>>
<<set _nvg = $NavigationType>>
<<if $args[1] == 0>>
<<set _nvg = 0>>
<<elseif $args[1] == 1>>
<<set _nvg = 1>>
<<elseif $args[1] == 2>>
<<set _nvg = 2>>
<</if>>
<<switch _nvg>>
<<case 0>>
<center><table style="width:100%">
<<for _i to 0; _i <= _limit;>>
<tr>
<td style="width:50%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
<td style="width:50%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
</tr>
<</for>>
</table></center>
<<case 1>>
<center><table style="width:100%">
<<for _i to 0; _i <= _limit;>>
<tr>
<td style="width:33%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
<td style="width:33%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
<td style="width:33%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
</tr>
<</for>>
</table></center>
<<case 2>>
<center><table style="width:100%">
<<for _i to 0; _i <= _limit;>>
<tr>
<td style="width:25%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
<td style="width:25%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
<td style="width:25%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
<td style="width:25%">
<<set _slot = $NavigationSlot[_i]>>
<<set _slotname = $NavigationSlotName[_i]>>
<<set _subloc = $NavigationSlotSub[_i]>>
<<btnImgLink _slotname _slot _subloc>>
<<set _i += 1>>
</td>
</tr>
<</for>>
</table></center>
<</switch>>
<</widget>>
<<widget "OpenLocation">>
<<for _id to 0; _id < $locAtt.length; _id++>>
<<if $args[0] == $locAtt[_id].name>>
<<set $locAtt[_id].locked = false>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "CloseLocation">>
<<for _id to 0; _id < $locAtt.length; _id++>>
<<if $args[0] == $locAtt[_id].name>>
<<set $locAtt[_id].locked = true>>
<<break>>
<</if>>
<</for>>
<</widget>><<widget "AddStat">>
<<set _npc = $args[0]>>
<<set _stat = $args[1]>>
<<set _app = $args[2]>>
<<set _limit = $args[3]>>
<<if _app > 15>>
<<set _degree = "significantly.">>
<<else>>
<<set _degree = ".">>
<</if>>
<<if _npc != "mc">>
<<if _stat == "mood">>
<<set $NPCstat[_npc].mood += _app>>
<<if $NPCstat[_npc].mood > 100>>
<<set $NPCstat[_npc].mood = 100>>
<</if>>
<b><i>$NPCstat[_npc].name's mood was increased.</i></b>
<</if>>
<<if _stat == "corruption">>
<<if _limit == 0>>
<<set $NPCstat[_npc].corruption += _app>>
<b><i>$NPCstat[_npc].name's corruption was increased _degree</i></b>
<<elseif $NPCstat[_npc].corruption < (_limit - _app)>>
<<set $NPCstat[_npc].corruption += _app>>
<b><i>$NPCstat[_npc].name's corruption was increased _degree</i></b>
<<elseif $NPCstat[_npc].corruption < _limit>>
<<set $NPCstat[_npc].corruption = _limit>>
<b><i>$NPCstat[_npc].name's corruption was increased _degree</i></b>
<<else>>
<b><i>This action can't increase $NPCstat[_npc].name's corruption further</i></b>
<</if>>
<</if>>
<<if _stat == "obidience">>
<<if _limit == 0>>
<<set $NPCstat[_npc].obidience += _app>>
<b><i>$NPCstat[_npc].name's obidience was increased _degree</i></b>
<<elseif $NPCstat[_npc].obidience < (_limit - _app)>>
<<set $NPCstat[_npc].obidience += _app>>
<b><i>$NPCstat[_npc].name's obidience was increased _degree</i></b>
<<elseif $NPCstat[_npc].obidience < _limit>>
<<set $NPCstat[_npc].obidience = _limit>>
<b><i>$NPCstat[_npc].name's obidience was increased _degree</i></b>
<<else>>
<b><i>This action can't increase $NPCstat[_npc].name's obidience further</i></b>
<</if>>
<</if>>
<<else>>
<<if _stat == "confidence">>
<<if _limit == 0>>
<<set $mc.confidence += _app>>
<b><i>You confidence was increased.</i></b>
<<elseif $mc.confidence < (_limit - _app)>>
<<set $mc.confidence += _app>>
<b><i>You confidence was increased.</i></b>
<<elseif $mc.confidence < _limit>>
<<set $mc.confidence = _limit>>
<b><i>This action can't increase your confidence further</i></b>
<<else>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "RemoveStat">>
<<set _npc = $args[0]>>
<<set _stat = $args[1]>>
<<set _app = $args[2]>>
<<set _limit = $args[3]>>
<<if _app > 15>>
<<set _degree = "significantly.">>
<<else>>
<<set _degree = ".">>
<</if>>
<<if _npc != "mc">>
<<if _stat == "mood">>
<<set $NPCstat[_npc].mood -= _app>>
<<if $NPCstat[_npc].mood < 0>>
<<set $NPCstat[_npc].mood = 0>>
<</if>>
<b><i>$NPCstat[_npc].name's mood was decreased.</i></b>
<</if>>
<<if _stat == "corruption">>
<<if _limit >= $NPCstat[_npc].corruption>>
<b><i>This action can't decrease $NPCstat[_npc].name's corruption further</i></b>
<<elseif _limit >= ($NPCstat[_npc].corruption - _app)>>
<<set $NPCstat[_npc].corruption = _limit>>
<b><i>$NPCstat[_npc].name's corruption was decreased _degree</i></b>
<<else>>
<<set $NPCstat[_npc].corruption -= _app>>
<b><i>$NPCstat[_npc].name's corruption was decreased _degree</i></b>
<</if>>
<</if>>
<<if _stat == "obidience">>
<<if _limit >= $NPCstat[_npc].obidience>>
<b><i>This action can't decrease $NPCstat[_npc].name's obidience further</i></b>
<<elseif _limit >= ($NPCstat[_npc].obidience - _app)>>
<<set $NPCstat[_npc].obidience = _limit>>
<b><i>$NPCstat[_npc].name's obidience was decreased _degree</i></b>
<<else>>
<<set $NPCstat[_npc].obidience -= _app>>
<b><i>$NPCstat[_npc].name's obidience was decreased _degree</i></b>
<</if>>
<</if>>
<<else>>
<<if _stat == "confidence">>
<<if _limit >= $mc.confidence>>
<b><i>This action can't decrease your confidence further.</i></b>
<<elseif _limit >= ($mc.confidence - _app)>>
<<set $mc.confidence = _limit>>
<b><i>Your confidence was decreased.</i></b>
<<else>>
<<set $mc.confidence -= _app>>
<b><i>Your confidence was decreased.</i></b>
<</if>>
<</if>>
<</if>>
<</widget>><<SportEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "gym" "main">>
<br>
<<if $SamTrait[1] == 1 and ($time.weekday == 1 or $time.weekday == 3) and $time.daytime == 4>>
You see Samantha working out on the machines.
<br><br>
<<btnEventLink "Approach her" "Samantha Gym Events" "main">>
<br>
<</if>>
/* *** */
<<if $action.workout == false>>
<<btnLink "Work out" "Gym" "work out" 1>>
<br>
<</if>>
<<btnLink "Leave" "Town Map" "">>
/* *** */
<<case "work out">>
<<set $action.workout = true>>
<<ActionMV "work out">>
<br>
You've trained as usual.
<br><br>
<<AddStat "mc" "confidence" 2 60>>
<br><br>
<<btnLink "Finish training session" "Gym" "">>
<</switch>><center><pre> <b><i><u>Credits</u></i></b> </pre></center>
<br><<PHR "mc" "<pre> Danny D </pre>">>
<br><<PHR 0 "<pre> Anissa Kate </pre>">>
<br><<PHR 1 "<pre> Christie Stevens </pre>">>
<br><<PHR 2 "<pre> Valentina Nappi </pre>">>
<br><<PHR 3 "<pre> Olivia Fox </pre>">>
<br><<PHR 4 "<pre> Raven Bay </pre>">>
<br><<PHR 5 "<pre> Abella Danger </pre>">>
<br><<PHR 7 "<pre> Mick Blue </pre>">>
<br><<PHR 8 "<pre> Cassidy Klein </pre>">>
<br><<PHR 9 "<pre> Jennifer White </pre>">>
<br><<PHR 10 "<pre> Nicole Aniston </pre>">>
<br><<PHR 12 "<pre> Stacey Saran </pre>">>
<br><<PHR 14 "<pre> Kendra Lust </pre>">>
<br><<PHR 17 "<pre> Aria Lee </pre>">>
<br><<PHR 18 "<pre> Nicolette Shea </pre>">>
<br><<PHR 19 "<pre> Anya Ivy </pre>">>
<br><<PHR 20 "<pre> Eliza Ibarra </pre>">>
<br><<PHR 22 "<pre> Vicki Chase </pre>">>
<br><<PHR 23 "<pre> Alessa Savage </pre>">>
<br><<PHR 24 "<pre> Chrissy Fox </pre>">>
<br><<PHR 25 "<pre> Kali Roses </pre>">>
<br><<PHR 26 "<pre> Jessa Rhodes </pre>">>
<br><<PHR 11 "<pre> Jason Luv </pre>">>
<br><<PHR 28 "<pre> Amber Jayne </pre>">>
<br><center><b><i>Memories</i></b></center>
<hr>
<br><<PHR "f_quinn" "<pre> Remy Lacroix </pre>">>
<br><<PHR "f_natalie" "<pre> Jane Wilde </pre>">>
<br><<PHR "f_blonde" "<pre> Lily Labeau </pre>">>
<br><<PHR "f_blonde_2" "<pre> Khloe Kapri </pre>">>
<br><<PHR "f_blonde_3" "<pre> Scarlett Sage </pre>">>
<br><<PHR "f_caprice" "<pre> Vanna Bardot </pre>">>
<br><<PHR "f_milfparty" "<pre> Becky Bandini </pre>">>
<br><br>
<center><<return "Close">></center><<LocImg "mc_house" "awakening">>
<br>
You didn't dream anything last night...
<br><br>
<<btnLink "Get up" "Master Bedroom" "">><<GameUpdate>>
<<if $Background == 1>>
<<addclass "body" "background">>
<<addclass "body" "captionBG">>
<</if>>/* [[Master Bathroom]] */
/* [[MChouse Balcony]] */
<<HouseNPCmark>>
<<HouseEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "master bedroom">>
<<if $NPCstat[0].location == "Master Bedroom" and $time.daytime == 0>>
<br>
$NPCstat[0].name is peacefully sleeping.
<br><br>
<<btnEventLink "Approach her" "Wife MBedroom Events" "wake her up">>
<<elseif $NPCstat[0].location == "Master Bedroom" and $time.daytime == 3>>
<br>
$NPCstat[0].name is laying on bed with the phone in her hands.
<br>
<</if>>
<<if $NPCstat[1].location == "Master Bedroom">>
<br>
Samantha is collecting the bedding.
<br>
<</if>>
<<if $time.daytime == 5>>
<br>
Your wife is laying on the bed.
<br>
<</if>>
<<if $time.daytime == 6>>
<br>
Your wife is sleeping.
<br>
<</if>>
<<if $time.daytime <= 4 and BusyDate() == false>>
<br>
<<set _inf = "Take a nap">>
<<set _inf += " [img[$skip_time_img]]">>
<center>@@.btnWide;<<button _inf "Master Bedroom">>
<<run $time.passtime(1)>>
<<if $time.daytime == 1 and $SamDayOff == false>>
<<set $EventMark = "early morning nap">>
<<goto "Samantha MBedroom Events">>
<</if>>
<</button>>@@</center>
<<elseif $time.daytime >= 1 and $time.daytime <= 4>>
<br>
<<set _inf = "Take a nap">>
<<set _inf += " [img[$skip_time_img]]">>
<center>@@.btnWide;<<button _inf "Master Bedroom">>
<<run $time.passtime(1)>>
<<if $time.daytime == 1 and $SamDayOff == false>>
<<set $EventMark = "early morning nap">>
<<goto "Samantha MBedroom Events">>
<</if>>
<</button>>@@</center>
<</if>>
<<if $time.daytime == 5>>
<br>
<center>@@.btnWide;<<button "Fuck your wife" "Wife Sex">>
<<set $EventMark = "bedroom evening">>
<<set $WifeArousal = 0>>
<<set $WifeTension = 0>>
<<set $WifeOrgasmCount = 0>>
<</button>>@@</center>
<</if>>
<<if $time.daytime >= 4>>
<br>
<center>@@.btnWide;<<button "Sleep" "Master Bedroom">>
<<set $location.sub = "sleep">>
<<StartNewDay>>
<</button>>@@</center>
<</if>>
<<if $time.daytime <= 3 and BusyDate() == false>>
<br>
<<btnLink "Skip day" "Master Bedroom" "" 5>>
<</if>>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Master Bathroom">>
<<set $NavigationSlotName[0] = "Bathroom">>
<<set $NavigationSlotSub[0] = "">>
<<set $NavigationSlot[1] = "MChouse Balcony">>
<<set $NavigationSlotName[1] = "Balcony">>
<<set $NavigationSlotSub[1] = "">>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Hallway" "">>
<<case "sleep">>
<<include "Dreams">>
<</switch>>
<<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "master bathroom">>
<br>
<<if $NPCstat[0].location == "Master Bathroom">>
$NPCstat[0].name is taking shower.
<br>
<<elseif $NPCstat[1].location == "Master Bathroom">>
Samantha is cleaning the bathroom.
<br>
<</if>>
<br>
<<btnLink "Leave" "Master Bedroom" "">>
<</switch>><<HouseNPCmark>>
<<HouseEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "kitchen">>
<br>
<<if $NPCstat[0].location == "Kitchen" and $NPCstat[1].location == "Kitchen">>
$NPCstat[0].name is drinking coffee, while Samantha is busy making dinner.
<br><br>
<<if $chores.dinner == false>>
<<btnEventLink "Approach them" "Wife Kitchen Events" "wife and maid(main)">>
<</if>>
<<elseif $NPCstat[0].location == "Kitchen">>
$NPCstat[0].name is drinking coffee.
<br>
<<elseif $NPCstat[1].location == "Kitchen">>
<<if $time.daytime == 0>>
Samantha is busy making breakfast.
<<if $SamDompath.poolparty == 2 and $SamDompath.status == "">>
<br><br>
<<btnEventLink "Approach her" "Samantha Kitchen Events" "after pool status">>
<<elseif $chores.breakfast == false>>
<br><br>
<<btnEventLink "Approach her" "Samantha Kitchen Events" "morning base">>
<<else>>
<br>
<</if>>
<<elseif $time.daytime == 4>>
Samantha is busy making dinner.
<br>
<</if>>
<</if>>
<hr>
<<btnLink "Leave" "Hallway" "">>
<</switch>><<HouseNPCmark>>
<<HouseEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "hallway">>
<br>
<<if $NPCstat[1].location == "Hallway">>
Samantha is cleaning the hallway.
<br><br>
<<else>>
<</if>>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Master Bedroom">>
<<set $NavigationSlotName[0] = "Master Bedroom">>
<<set $NavigationSlotSub[0] = "">>
<<set $NavigationSlot[1] = "Home Office">>
<<set $NavigationSlotName[1] = "Home Office">>
<<set $NavigationSlotSub[1] = "">>
<<set $NavigationSlot[2] = "Kitchen">>
<<set $NavigationSlotName[2] = "Kitchen">>
<<set $NavigationSlotSub[2] = "">>
<<set $NavigationSlot[3] = "Living Room">>
<<set $NavigationSlotName[3] = "Living Room">>
<<set $NavigationSlotSub[3] = "">>
<<set $NavigationSlot[4] = "Backyard">>
<<set $NavigationSlotName[4] = "Backyard">>
<<set $NavigationSlotSub[4] = "">>
<<NavigationTable 4>>
<<if $time.weekday >= 5 and $time.daytime == 0>>
<hr>
<<WeekendDateTable>>
<</if>>
<hr>
<<btnLink "Leave" "Town Map" "">>
<</switch>>
/* [[Your Office]] */
/* [[Secretary Desk]] */
/* [[Finance Department]] */
/* [[HR Department]] */
/* [[IT Department]] */
/* [[Post Department]] */
/* [[Kelly Office]] */
<<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "hallway">>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Your Office">>
<<set $NavigationSlotName[0] = "Your Office">>
<<set $NavigationSlotSub[0] = "">>
<<set $NavigationSlot[1] = "Secretary Desk">>
<<set $NavigationSlotName[1] = "Secretary Desk">>
<<set $NavigationSlotSub[1] = "">>
<<set $NavigationSlot[2] = "Finance Department">>
<<set $NavigationSlotName[2] = "Finance Department">>
<<set $NavigationSlotSub[2] = "">>
<<set $NavigationSlot[3] = "HR Department">>
<<set $NavigationSlotName[3] = "HR Department">>
<<set $NavigationSlotSub[3] = "">>
<<set $NavigationSlot[4] = "IT Department">>
<<set $NavigationSlotName[4] = "IT Department">>
<<set $NavigationSlotSub[4] = "">>
<<set $NavigationSlot[5] = "Post Department">>
<<set $NavigationSlotName[5] = "Post Department">>
<<set $NavigationSlotSub[5] = "">>
<<set _office = 5>>
<<if $NPCquest[5].status == "active">>
<<set $NavigationSlot[6] = "Kelly Office">>
<<set $NavigationSlotName[6] = "Kelly Office">>
<<set $NavigationSlotSub[6] = "">>
<<set _office = 6>>
<</if>>
<<NavigationTable _office>>
<hr>
<<btnLink "Leave" "Town Map" "">>
<<case "11111">>
<br><br>
<<btnLink "Your office" "Your Office" "">>
<br>
<<btnLink "Finance Department" "Finance Department" "">>
<<btnLink "HR Department" "HR Department" "">>
<<btnLink "IT Department" "IT Department" "">>
<<btnLink "Post Department" "Post Department" "">>
/* 1 WEEK */
<<if $time.date == 3>>
<<if $time.daytime == 2>>
<<TH "What should I do next?">>
<<btnLink "Go home" "Hallway" "" 1>>
<</if>>
<<elseif $time.date == 4>>
<<if $time.daytime == 2>>
<br>
<center><b>You got access to a new location</b></center>
<<TH "Gym? Perhaps, I should visit it.">>
<<btnLink "Go to gym" "Gym" "">>
<</if>>
<<elseif $time.date == 5>>
<<if $time.daytime == 2>>
<<set _txt = "Maybe I should go to my old job and see if any " + $mc.name + " works there.">>
<<TH _txt>>
<<btnEventLink "Go your old work" "Prologue" "day 5" 1>>
<</if>>
<</if>>
/* 2 WEEK */
<<if $time.date >= 8 and $time.daytime >= 2>>
<<TH "What should I do next?">>
<<btnLink "Go to gym" "Gym" "">>
<<btnLink "Go to downtown" "Downtown" "">>
<br>
<<btnLink "Go home" "Hallway" "" 1>>
<</if>>
<<if $Deals[0].status == "active" and $Deals[0].stage == 0 and $time.daytime >= 2>>
<br>
<<set _inf = "Visit Mr.D's warehouses">>
<<set _inf += "<font color=OrangeRed> - advance story</font>">>
<<btnEventLink _inf "Deal 0" "warehouses" 1>>
<</if>>
<<if $Deals[0].stage == 3 and $Deals[0].counter == 0 and $time.daytime >= 2>>
<br>
<<set _inf = "Visit Triangle Company head office">>
<<set _inf += "<font color=OrangeRed> - advance story</font>">>
<<btnEventLink _inf "Deal 0" "Kelly(first_meet)" 1>>
<</if>>
<</switch>><<set $Tutorial = false>>
<<set $mc = {
name: "Mark",
lastname: "Jett",
cock: "huge",
confidence: 35,
stress: 0,
endurance: 100
}>>
<<set $mcItem = {
breakfast: 0,
beer: 0
}>>
<<set $action = {
morningblow: false,
slapSam: false,
worklunch: false,
visitwife: false,
workout: false,
morningSec: false,
playgolf: false,
balconyMorning: false,
balconyEvening: false
}>>
<<set $chores = {
breakfast: false,
backyard: false,
dinner: false
}>>
/* Skills and Perks */
<<set $mcSkill = {
cleaning: 0,
cooking: 0,
golf: 0
}>>
<<set $mcPerk = {
dominance: 0,
charming: 0,
economy: 0
}>>
<<set $NewMemories = 0>>
<<set $mcMemories = []>>
/* *** */
<<set $WorkAction = 0>>
<<set $StuffSize = 6>>
<<set $PersonnelSalary = 0>>
<<set $Secretary = "">>
<<set $SecretaryId = 0>>
<<set $Psychologist = "">>
<<set $PsychologistId = 0>>
<<set $PositionName = []>>
<<set $PositionName[0] = "Chief Executive">>
<<set $PositionName[1] = "Secretary">>
<<set $PositionName[2] = "HR Director">>
<<set $PositionName[3] = "Finance Director">>
<<set $PositionName[4] = "Сhief Accountant">>
<<set $PositionName[5] = "Postal Department">>
<<set $PositionName[6] = "Head of Security">>
<<set $PositionName[7] = "Team Work Consultant">>
<<set $PositionId = []>>
<<set $PositionId[0] = -1>>
<<set $PositionId[1] = 0>>
<<set $PositionId[2] = 2>>
<<set $PositionId[3] = 7>>
<<set $PositionId[4] = 9>>
<<set $PositionId[5] = 13>>
<<set $PositionId[6] = 15>>
<<set $PositionId[7] = 0>>
<<set $PositionImg = []>>
<<set $PositionImg[0] = "data/mc/img/info_img.jpg">>
<<set $PositionImg[1] = "">>
<<set $PositionImg[2] = "data/npc/claire/info_img.jpg">>
<<set $PositionImg[3] = "data/npc/paul/info_img.jpg">>
<<set $PositionImg[4] = "data/npc/diana/info_img.jpg">>
<<set $PositionImg[5] = "data/npc/garry/info_img.jpg">>
<<set $PositionImg[6] = "data/npc/dean/info_img.jpg">>
<<set $PositionImg[7] = "">>
<<set $PositionSalary = []>>
<<set $PositionSalary[0] = 50000>>
<<set $PositionSalary[1] = 2200>>
<<set $PositionSalary[2] = 14000>>
<<set $PositionSalary[3] = 30000>>
<<set $PositionSalary[4] = 12000>>
<<set $PositionSalary[5] = 7000>>
<<set $PositionSalary[6] = 7000>>
<<set $PositionSalary[7] = 6000>>
/* *** */
<<set $conferent = []>>/* [[Personnel List]] */
/* [[Corporate Rules]] */
/* [[Offers Table]] */
<<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "your office">>
<br>
<center><b><i>Email</i></b></center>
<hr>
<center>@@.btnWideDisabled;<<button "Check email (empty)">>
<</button>>@@</center>
<<btnLink "Financial Report" "Your Office" "financial report">>
<br>
<center><b><i>Info</i></b></center>
<hr>
<<btnLink "Look at personnel list" "Personnel List" "">>
/* <<btnLink "Corporate Rules" "Corporate Rules" "">> */
<br>
<center><b><i>Action</i></b></center>
<hr>
<<if $time.date == 4 and $time.daytime <= 1>>
<<btnEventLink "Work" "Prologue Day 4" "secretary" 1>>
<br>
<<elseif $time.date >= 5>>
<<include "Call Table">>
<br>
<<set _inf = "View deals list">>
<<if $OffersCount > 0>>
<<set _inf += " <font color=OrangeRed>" + $OffersCount + " deals available</font>">>
<</if>>
/* <<btnLink _inf "Offers Table" "">> */
<<if $time.daytime == 0>>
<<btnLink "Spend time" "Your Office" "just work" 2>>
<br>
<<elseif $time.daytime == 1>>
<<btnLink "Spend time" "Your Office" "just work" 1>>
<br>
<</if>>
<</if>>
<hr>
<<btnLink "Leave" "Work Hallway" "">>
/* *** */
<<case "just work">>
<<LocImg "work" "documents">>
<br>
You work for the next few hours
<br><br>
<<btnLink "Finish" "Your Office" "">>
/* *** */
<<case "financial report">>
<<if $NewEmailReport>>
<<set $NewEmailReport = false>>
<<set $NewEmailCount -= 1>>
<</if>>
<table style="width:100%">
<tr>
<td colspan="2">
<center>Financial Report</center>
</td>
</tr>
<tr>
<td style="width:100%">
Personnel Salary
</td>
<td style="width:100%">
<<SalarySum>>
$PersonnelSalary
<<set $PersonnelSalary = 0>>
</td>
</tr>
<tr>
<td>Logistics</td>
<td>120340</td>
</tr>
<tr>
<td>Ground Control</td>
<td>68930</td>
</tr>
<tr>
<td>Post Department:</td>
<td></td>
</tr>
<tr>
<td>- utilities</td>
<td>45800</td>
</tr>
<tr>
<td>- salary</td>
<td>135090</td>
</tr>
<tr>
<td>- transfers</td>
<td>210320</td>
</tr>
<tr>
<td>Digital Marketing</td>
<td>450870</td>
</tr>
<tr>
<td>Administrative Control</td>
<td>89600</td>
</tr>
<tr>
<td>IT Department</td>
<td></td>
</tr>
<tr>
<td>- utilities</td>
<td>115390</td>
</tr>
<tr>
<td>- salary</td>
<td>260910</td>
</tr>
<tr>
<td>- hosting</td>
<td>42840</td>
</tr>
<tr>
<td>- renovations</td>
<td>68340</td>
</tr>
<tr>
<td>Renevues</td>
<td>570200</td>
</tr>
<tr>
<td>Taxes</td>
<td>895370</td>
</tr>
<tr>
<td>Interest Expense</td>
<td>283510</td>
</tr>
<tr>
<td>Benefits</td>
<td>108900</td>
</tr>
<tr>
<td colspan="2">
<center>...</center>
</td>
</tr>
</table>
<<TH "Yeah, yeah... Whatever.">>
<<btnLink "Close" "Your Office" "">>
/* *** */
<<case "paul drink">>
<<LocImg "work" "your office">>
<br>
You call Paul and ask if he want to drink.
<<if $NPCstat[7].arousal >= 50>>
As soon as he come into your office, you pour brandy into the glasses.
<br>
<br><<PHR "mc" "Did anything interesting happened in the last few days?">>
<br><<PHR 7 "Nothing new has happened.">>
<br>You spend rest of your working day in a leisurely conversation with Paul.
<<set $action.worklunch = true>>
<<set $NPCstat[7].arousal = 0>>
<br><br>
<<btnLink "Continue" "Your Office" "">>
<<else>>
<br>
<br><<PHR 7 "Not today, man. I have some business to attend to.">>
<br><<PHR "mc" "Ok, man. Go about your serious business.">>
<br>
<<btnLink "Continue" "Your Office" "">>
<</if>>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "living room">>
<br>
<<if $NPCstat[0].location == "Living Room">>
$NPCstat[0].name is watching another stupid show.
<br><br>
<<if $WifeTrait[2] == 1>>
<<btnEventLink "Watch with her" "MC House Event Block 0" "tv foot massage" 1>>
<<elseif $WifeTrait[2] > 1 and $NPCstat[0].arousal >= 30>>
<<btnEventLink "Watch with her" "MC House Event Block 0" "tv foot massage" 1>>
<<else>>
<<btnLink "Watch with her" "Living Room" "watch with wife" 1>>
<</if>>
<hr>
<<btnLink "Leave" "Hallway" "">>
<<elseif $NPCstat[1].location == "Living Room">>
<<if $time.weekday == 2 and $mcSkill.cleaning >= 5>>
Samantha is laying on sofa and watch tv.
<br><br>
<<btnEventLink "Approach her" "Samantha Living Room Events" "afternoon lazy couch" 1>>
<hr>
<<btnLink "Leave" "Hallway" "">>
<<else>>
Samantha is cleaning the room.
<br><br>
<<btnEventLink "Watch tv" "Samantha Living Room Events" "afternoon base" 1>>
<hr>
<<btnLink "Leave" "Hallway" "">>
<</if>>
<<elseif $time.daytime > 1 and $time.daytime <= 4>>
<<btnLink "Watch tv" "Living Room" "watch tv" 1>>
<br>
<<btnLink "Leave" "Hallway" "">>
<<elseif $time.daytime <= 1>>
<<TH "I'll kill my braincells if I watch morning shows">>
<hr>
<<btnLink "Leave" "Hallway" "">>
<<else>>
<<TH "Enough TV fo today">>
<hr>
<<btnLink "Leave" "Hallway" "">>
<</if>>
<<case "watch tv">>
<<LocImg "mc_house" "sport show">>
<br>
You watched tv a little.
<br><br>
<<btnLink "Turn it off" "Living Room" "">>
<<case "watch with wife">>
<<LocImg "mc_house" "stupid show">>
<br>
You watched tv a little.
<br><br>
<<btnLink "Turn it off" "Living Room" "">>
<</switch>>/* SYSTEM MASSAGE */
<<widget "InfoMessage">>
<<if $args[0] == "wife">>
<<set _info = "Protagonist's wife">>
<<='@@.systemDoc;\n
<b>System Message</b>
<hr>
<table style="width:90%"><tr>
<td style="width:20%">
@@.picCap;[img[$NPCstat[0].infoImg]]@@
</td>
<td style="vertical-align:top">
<b>$NPCstat[0].name</b>
<br>_info. Always supports him and is ready to forgive him a lot. She owns a bakery store in the city center.
</td>
</tr></table>
\n@@'>>
<</if>>
<<if $args[0] == "sam">>
<<set _info = "protagonist's mansion">>
<<='@@.systemDoc;\n
<b>System Message</b>
<hr>
<table style="width:90%"><tr>
<td style="width:20%">
@@.picCap;[img[$NPCstat[1].infoImg]]@@
</td>
<td style="vertical-align:top">
<b>$NPCstat[1].name</b>
<br>A maid who started working at the _info two weeks ago.
</td>
</tr></table>
\n@@'>>
<</if>>
<<if $args[0] == "claire">>
<<set _info = "protagonist's">>
<<='@@.systemDoc;\n
<b>System Message</b>
<hr>
<table style="width:90%"><tr>
<td style="width:20%">
@@.picCap;[img[$NPCstat[2].infoImg]]@@
</td>
<td style="vertical-align:top">
<b>$NPCstat[2].name</b>
<br>She works as a HR manager, but the range of her responsibilities is much broader. You could say that she is the _info right hand.
<br>She tells everyone that she is engaged, but no one has seen her fiancé.
</td>
</tr></table>
\n@@'>>
<</if>>
<<if $args[0] == "paul">>
<<='@@.systemDoc;\n
<b>System Message</b>
<hr>
<table style="width:90%"><tr>
<td style="width:20%">
@@.picCap;[img[$NPCstat[7].infoImg]]@@
</td>
<td style="vertical-align:top">
<b>$NPCstat[7].name</b>
<br>Financial Director. Loves booze and women. His relationship with the protagonist is quite unformal.
</td>
</tr></table>
\n@@'>>
<</if>>
<<if $args[0] == "jenny">>
<<='@@.systemDoc;\n
<b>System Message</b>
<hr>
<table style="width:90%"><tr>
<td style="width:20%">
@@.picCap;[img[$NPCstat[8].infoImg]]@@
</td>
<td style="vertical-align:top">
<b>$NPCstat[8].name</b>
<br>A friend of the protagonist wife. She doesnt like him, so she never misses an opportunity to mess up his plans.
</td>
</tr></table>
\n@@'>>
<</if>>
<</widget>>
/* CONFIDENCE BAR */
<<widget "ConfidenceBar">>
<<set _con = $mc.confidence>>
<<set _color = "green_">>
<<if $DevBuild>>
<<set _st = 2>>
<<include "Dev MC Stat">>
<<else>>
Confidence
<</if>>
<br>
<<if _con < 5>>
<<set _num = 0>>
<<elseif _con < 10>>
<<set _num = 5>>
<<else>>
<<for _i to 10; _i <= _con; _i += 10>>
<<set _num = _i>>
<</for>>
<</if>>
<<set _imgtitle = "Confidence: " + $mc.confidence>>
<<set _img = "data/gui/" + _color + _num + ".jpg">>
@@.pic;[img[_imgtitle|_img]]@@
<</widget>>
/* WILL BAR */
<<widget "WillBar">>
Willpower:
<<set _lim = 0>>
<table style="width:100%">
<tr>
<<for _i to 0; _i < 4; _i++>>
<<set _lim += 10>>
<td style="width:25%;">
<<if $mc.willpower <= (_lim - 5) and $mc.willpower > (_lim - 10)>>
@@.picL;[img["data/gui/blockbar(halfgreen).png"]]@@
<<elseif $mc.willpower > (_lim - 5)>>
@@.picL;[img["data/gui/blockbar(green).png"]]@@
<<else>>
@@.picL;[img["data/gui/blockbar(null).png"]]@@
<</if>>
</td>
<</for>>
</tr><tr>
<<for _i to 0; _i < 4; _i++>>
<<set _lim += 10>>
<td>
<<if $mc.willpower <= (_lim - 5) and $mc.willpower > (_lim - 10)>>
@@.picL;[img["data/gui/blockbar(halfgreen).png"]]@@
<<elseif $mc.willpower > (_lim - 5)>>
@@.picL;[img["data/gui/blockbar(green).png"]]@@
<<else>>
@@.picL;[img["data/gui/blockbar(null).png"]]@@
<</if>>
</td>
<</for>>
</tr>
</table>
<</widget>>
/* BLOCKBAR */
<<widget "GreenBar">>
<<set _lim = 0>>
<<for _i to 0; _i < 10; _i++>>
<<set _lim += 10>>
<<if $args[0] <= (_lim - 5) and $args[0] > (_lim - 10)>>
[img["data/gui/blockbar(halfpink).png"]]
<<elseif $args[0] > (_lim - 5)>>
[img["data/gui/blockbar(pink).png"]]
<<else>>
[img["data/gui/blockbar(null_2).png"]]
<</if>>
<</for>>
<</widget>>
<<widget "PinkBar">>
<<set _lim = 0>>
<<for _i to 0; _i < 10; _i++>>
<<set _lim += 10>>
<<if $args[0] <= (_lim - 5) and $args[0] > (_lim - 10)>>
[img["data/gui/blockbar(halfpink).png"]]
<<elseif $args[0] > (_lim - 5)>>
[img["data/gui/blockbar(pink).png"]]
<<else>>
[img["data/gui/blockbar(null_2).png"]]
<</if>>
<</for>>
<</widget>><<set $NewNPC = false>>
<<set $maxnpc = 22>>
<<set $NPCstat = []>>
<<set $NPCattract = []>>
<<set $NPCquest = []>>
<<set $NPCaction = []>>
<<set $NPCdes = []>>
<<set $npc = {
female: function(cm) {
if (cm === 6) {
return false;
} else if (cm === 7) {
return false;
} else if (cm === 11) {
return false;
} else if (cm === 13) {
return false;
} else if (cm === 15) {
return false;
} else if (cm === 16) {
return false;
} else if (cm === 21) {
return false;
} else {
return true;
};
}
}>>
/* WIFE */
<<set $NPCstat[0] = {
meet: false,
name: "Amanda",
lastname: "",
realname: "Anissa Kate",
style: "wife",
label: "wife",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 0,
diary: "",
infoCheck: true,
infoImg: "data/npc/wife/info_img.jpg",
location: ""
}>>
<<set $NPCdes[0] = {
tire: 0
}>>
<<set $WifeTrait = []>>
/* Pussy Worshiping trait */
<<set $WifeTrait[0] = 0>>
/* Facesitting trait */
<<set $WifeTrait[1] = 0>>
/* Foot Worshiping trait */
<<set $WifeTrait[2] = 0>>
<<set $NPCquest[0] = {
status: "",
stage: 0,
counter: 0
}>>
<<set $NPCaction[0] = "">>
/* SAMANTHA */
<<set $NPCstat[1] = {
meet: false,
name: "Samantha",
lastname: "",
realname: "Christie Stevens",
style: "samantha",
label: "samantha",
gender: 0,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: true,
infoImg: "data/npc/samantha/info_img.jpg",
location: ""
}>>
<<set $SamTrait = []>>
/* Whore trait */
<<set $SamTrait[0] = 0>>
/* Athletic trait */
<<set $SamTrait[1] = 0>>
<<set $SamDompath = {
bikini: false,
drink: false,
poolparty: 0,
fvCheck: false,
fvCount: 0,
status: ""
}>>
<<set $SamSubpath = {
bikini: false,
drink: false,
poolparty: 0,
fvCheck: false,
fvCount: 0,
status: ""
}>>
<<set $SamDayOff = false>>
<<set $NPCquest[1] = {
status: "",
stage: 0,
counter: 0
}>>
/* CLAIRE */
<<set $NPCstat[2] = {
meet: false,
name: "Claire",
lastname: "",
realname: "Valentina Nappi",
style: "claire",
label: "claire",
gender: 0,
arousal: 0,
mood: 100,
corruption: -20,
obidience: -20,
diary: "",
infoCheck: true,
infoImg: "data/npc/claire/info_img.jpg",
location: ""
}>>
<<set $NPCquest[2] = {
status: "",
stage: 0,
counter: 0
}>>
/* JESSICA */
<<set $NPCstat[3] = {
meet: false,
name: "Jessica",
lastname: "",
realname: "Olivia Fox",
style: "jessica",
label: "jessica",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[3] = {
status: "",
stage: 0,
counter: 0
}>>
<<set $SecretarySkill = {
deepthroat: 0,
anal: 0
}>>
/* MAXINE */
<<set $NPCstat[4] = {
meet: false,
name: "Maxine",
lastname: "",
realname: "Raven Bay",
style: "maxine",
label: "maxine",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[4] = {
status: "",
stage: 0,
counter: 0
}>>
/* KELLY */
<<set $NPCstat[5] = {
meet: false,
name: "Kelly",
lastname: "",
realname: "Abella Danger",
style: "kelly",
label: "kelly",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: -100,
diary: "",
infoCheck: true,
infoImg: "data/npc/kelly/info_img.jpg",
location: ""
}>>
<<set $KellyTrait = []>>
/* If she drop Mr. */
<<set $KellyTrait[0] = 0>>
<<set $NPCquest[5] = {
status: "",
stage: 0,
counter: 0
}>>
<<set $KellyPath = "">>
/* TODD */
<<set $NPCstat[6] = {
meet: false,
name: "Cat Spirit",
lastname: "",
realname: "",
style: "todd",
label: "todd",
gender: 1,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $ToddDreams = []>>
/* Wife Memories */
<<set $ToddDreams[0] = 0>>
<<set $NPCquest[6] = {
status: "",
stage: 0,
counter: 0
}>>
/* PAUL */
<<set $NPCstat[7] = {
meet: false,
name: "Paul",
lastname: "",
realname: "Mick Blue",
style: "paul",
label: "paul",
gender: 1,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: true,
infoImg: "data/npc/paul/info_img.jpg",
location: ""
}>>
<<set $NPCattract[7] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[7] = {
status: "",
stage: 0,
counter: 0
}>>
/* JENNY */
<<set $NPCstat[8] = {
meet: false,
name: "Jenny",
lastname: "",
realname: "Cassidy Klein",
style: "jenny",
label: "jenny",
gender: 0,
arousal: 0,
mood: 100,
corruption: 40,
obidience: -80,
diary: "",
infoCheck: true,
infoImg: "data/npc/jenny/info_img.jpg",
location: ""
}>>
<<set $JennyTrait = []>>
<<set $NPCquest[8] = {
status: "",
stage: 0,
counter: 0
}>>
/* DIANA */
<<set $NPCstat[9] = {
meet: false,
name: "Diana",
lastname: "",
realname: "Jennifer White",
style: "diana",
label: "diana",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: -30,
diary: "",
infoCheck: true,
infoImg: "data/npc/diana/info_img.jpg",
location: ""
}>>
<<set $NPCattract[9] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[9] = {
status: "",
stage: 0,
counter: 0
}>>
/* REBECCA */
<<set $NPCstat[10] = {
meet: false,
name: "Rebecca",
lastname: "Simmons",
realname: "Nicole Aniston",
style: "rebecca",
label: "rebecca",
gender: 0,
arousal: 0,
mood: 100,
corruption: 0,
obidience: -60,
diary: "",
infoCheck: false,
infoImg: "data/npc/rebecca/info_img.jpg",
location: ""
}>>
<<set $NPCquest[10] = {
status: "",
stage: 0,
counter: 0
}>>
/* XAVION */
<<set $NPCstat[11] = {
meet: false,
name: "Xavion",
lastname: "",
realname: "Jason Luv",
style: "common",
label: "xavion",
gender: 1,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCattract[11] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[11] = {
status: "",
stage: 0,
counter: 0
}>>
/* BELINDA */
<<set $NPCstat[12] = {
meet: false,
name: "Belinda",
lastname: "",
realname: "Stacey Saran",
style: "belinda",
label: "belinda",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 0,
diary: "",
infoCheck: true,
infoImg: "data/npc/belinda/info_img.jpg",
location: ""
}>>
<<set $BelindaTrait = []>>
<<set $BelindaTrait[0] = 0>>
<<set $BelindaTrait[1] = 0>>
<<set $NPCattract[12] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[12] = {
status: "",
stage: 0,
counter: 0
}>>
/* GARRY */
<<set $NPCstat[13] = {
meet: false,
name: "Garry",
lastname: "",
realname: "",
style: "common",
label: "garry",
gender: 1,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[13] = {
status: "",
stage: 0,
counter: 0
}>>
/* MARILYN */
<<set $NPCstat[14] = {
meet: false,
name: "Marilyn",
lastname: "Lee",
realname: "Kendra Lust",
style: "marilyn",
label: "marilyn",
gender: 0,
arousal: 0,
mood: 100,
corruption: 20,
obidience: -100,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCattract[14] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[14] = {
status: "",
stage: 0,
counter: 0
}>>
/* DEAN */
<<set $NPCstat[15] = {
meet: false,
name: "Dean",
lastname: "",
realname: "",
style: "common",
label: "dean",
gender: 1,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCattract[15] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[15] = {
status: "",
stage: 0,
counter: 0
}>>
/* MR.FARRELL */
<<set $NPCstat[16] = {
meet: false,
name: "Mr. Farrell",
lastname: "Farrell",
realname: "",
style: "common",
label: "farrell",
gender: 1,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCattract[16] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[16] = {
status: "",
stage: 0,
counter: 0
}>>
/* ITO */
<<set $NPCstat[17] = {
meet: false,
name: "Ito",
lastname: "",
realname: "Aria Lee",
style: "ito",
label: "ito",
gender: 0,
arousal: 0,
mood: 100,
corruption: -20,
obidience: 20,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCattract[17] = {
mc: 0,
Kelly: 2,
black: 0
}>>
<<set $NPCquest[17] = {
status: "",
stage: 0,
counter: 0
}>>
/* LOUISE */
<<set $NPCstat[18] = {
meet: false,
name: "Louise",
lastname: "",
realname: "Nicolette Shea",
style: "louise",
label: "louise",
gender: 0,
arousal: 0,
mood: 100,
corruption: 20,
obidience: -20,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCattract[18] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[18] = {
status: "",
stage: 0,
counter: 0
}>>
/* EZRA */
<<set $NPCstat[19] = {
meet: false,
name: "Ezra",
lastname: "",
realname: "Anya Ivy",
style: "ezra",
label: "ezra",
gender: 0,
arousal: 0,
mood: 100,
corruption: 20,
obidience: -20,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[19] = {
status: "",
stage: 0,
counter: 0
}>>
/* TERRY */
<<set $NPCstat[20] = {
meet: false,
name: "Terry",
lastname: "",
realname: "Eliza Ibarra",
style: "terry",
label: "terry",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 20,
diary: "",
infoCheck: true,
infoImg: "data/npc/terry/info_img.jpg",
location: ""
}>>
<<set $NPCattract[20] = {
mc: 0,
Kelly: 0,
black: 0
}>>
<<set $NPCquest[20] = {
status: "",
stage: 0,
counter: 0
}>>
/* RAYMOND */
<<set $NPCstat[21] = {
meet: false,
name: "Raymond",
lastname: "",
realname: "",
style: "raymond",
label: "raymond",
gender: 1,
arousal: 0,
mood: 100,
corruption: 0,
obidience: 0,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[21] = {
status: "",
stage: 0,
counter: 0
}>>
/* GLORIA */
<<set $NPCstat[22] = {
meet: false,
name: "Gloria",
lastname: "",
realname: "Vicki Chase",
style: "gloria",
label: "gloria",
gender: 0,
arousal: 0,
mood: 100,
corruption: 20,
obidience: 20,
diary: "",
infoCheck: true,
infoImg: "data/npc/gloria/info_img.jpg",
location: ""
}>>
<<set $NPCquest[22] = {
status: "",
stage: 0,
counter: 0
}>>
/* MILA */
<<set $NPCstat[23] = {
meet: false,
name: "Mila",
lastname: "",
realname: "Alessa Savage",
style: "mila",
label: "mila",
gender: 0,
arousal: 0,
mood: 100,
corruption: 60,
obidience: 0,
diary: "",
infoCheck: true,
infoImg: "data/npc/mila/info_img.jpg",
location: ""
}>>
<<set $NPCquest[23] = {
status: "",
stage: 0,
counter: 0
}>>
/* EMILY */
<<set $NPCstat[24] = {
meet: false,
name: "Emily",
lastname: "",
realname: "Chrissy Fox",
style: "common",
label: "emily",
gender: 0,
arousal: 0,
mood: 100,
corruption: 30,
obidience: 10,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[24] = {
status: "",
stage: 0,
counter: 0
}>>
/* ANNA */
<<set $NPCstat[25] = {
meet: false,
name: "Anna",
lastname: "",
realname: "",
style: "common",
label: "anna",
gender: 0,
arousal: 0,
mood: 100,
corruption: 10,
obidience: 20,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[25] = {
status: "",
stage: 0,
counter: 0
}>>
/* RHEA */
<<set $NPCstat[26] = {
meet: false,
name: "Rhea",
lastname: "",
realname: "Jessa Rhodes",
style: "common",
label: "rhea",
gender: 0,
arousal: 0,
mood: 100,
corruption: 60,
obidience: -40,
diary: "",
infoCheck: false,
infoImg: "none",
location: ""
}>>
<<set $NPCquest[26] = {
status: "",
stage: 0,
counter: 0
}>>
/* KAITLYN */
<<set $NPCstat[27] = {
meet: false,
name: "Kaitlyn",
lastname: "",
realname: "Julia Ann",
style: "common",
label: "kaitlyn",
gender: 0,
arousal: 0,
mood: 100,
corruption: 40,
obidience: -40,
diary: "",
infoCheck: false,
infoImg: "data/npc/kaitlyn/info_img.jpg",
location: ""
}>>
<<set $KaitTrait = []>>
/* Offer traits */
<<set $KaitTrait[0] = 0>>
<<set $NPCquest[27] = {
status: "",
stage: 0,
counter: 0
}>>
/* NICOLE */
<<set $NPCstat[28] = {
meet: false,
name: "Nicole",
lastname: "",
realname: "Amber Jayne",
style: "common",
label: "nicole",
gender: 0,
arousal: 0,
mood: 100,
corruption: 50,
obidience: -20,
diary: "",
infoCheck: false,
infoImg: "data/npc/nicole/info_img.jpg",
location: ""
}>>
<<set $NPCquest[28] = {
status: "",
stage: 0,
counter: 0
}>><<switch $location.sub>>
<<case "">>
<<LocImg "club" "facade">>
<br>
<<btnLink "Enter" "Club Floor" "">>
<br>
<<btnLink "Leave" "Town Map" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "club" "entrance">>
<br>
/* *** */
<<if $time.date == 5 and $time.daytime == 4>>
<<set _inf = "Find " + $NPCstat[7].name>>
<<btnEventLink _inf "Prologue Day 2" "club">>
<br>
<</if>>
/* *** */
<<if $time.date > 5 and ($time.daytime == 4 or $time.daytime == 5)>>
<<btnLink "Bar Counter" "Club Bar" "">>
<br>
<</if>>
<<btnLink "Leave club" "Club Facade" "">>
<<if $time.daytime == 6>>
<br>
<<btnLink "Go home" "Hallway" "">>
<</if>>
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "club" "bar counter">>
<br>
You walk up to the bar and order a drink. As you look around the club, you notice a girl you know.
<<if $NPCstat[23].meet and $NPCstat[23].obidience >= 0>>
She's the one you banged in the bathroom.
<br><br>
<<btnEventLink "Approach her" "Mila Club Dom Events" "approach">>
<<elseif $NPCstat[23].meet and $NPCstat[23].obidience < 20>>
She's the one you banged in the bathroom. She's the one who laughed at you last time. You'd better make sure she doesn't notice you.
<br>
<<else>>
It was her who was hitting on you in the bathroom. You'd better make sure she doesn't notice you.
<br>
<</if>>
<br>
<<if $NPCstat[23].meet and $NPCstat[23].obidience < 0>>
<<btnEventLink "Drink alone" "Mila Club Sub Events" "approach" 1>>
<<else>>
<<btnLink "Drink alone" "Club Bar" "drink alone" 1>>
<</if>>
<<btnLink "Return" "Club Floor" "">>
<<case "drink alone">>
<<LocImg "club" "bar counter">>
<br>
You take a few shots. Now you're a bit drunk.
<br><br>
<<btnLink "Continue" "Club Bar" "drink alone_2" 1>>
<<case "drink alone_2">>
<<LocImg "club" "bar counter">>
<br>
You take a few shots again. Now you're quite drunk.
<br><br>
<<btnLink "Go home" "Hallway" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "golf club" "field">>
<<if $action.playgolf == false>>
<br>
<<btnLink "Play golf" "Golf Club" "play golf(demo)" 2>>
<</if>>
<hr>
<<btnLink "Go home" "Hallway" "">>
<<case "play golf(demo)">>
<<set _rng = random(0,2)>>
<<set $action.playgolf = true>>
<<LocImg "golf club" "field">>
<br>
<<if _rng <= 1>>
You managed to win.
<br><br>
<<AddStat "mc" "confidence" 5 70>>
<<else>>
You lost, but you have nothing to worry about.
<</if>>
<br><br>
<<btnLink "Finish" "Golf Club" "">>
/* *** */
<<case "play golf(start)">>
<<set $action.playgolf = true>>
<<set _far = GetNames("Farrell")>>
<<set _cro = GetNames("Crosby")>>
<<set $golfPlayer = []>>
<<set $golfPlayer[0] = {
name: "",
distance: 0,
score: 0,
hole: 0
}>>
<<set $golfPlayer[1] = {
name: "",
distance: 0,
score: 0,
hole: 0
}>>
<<set $golfPlayer[2] = {
name: "",
distance: 0,
score: 0,
hole: 0
}>>
<<set $golfPlayer[0].name = $mc.lastname>>
<<set $golfPlayer[1].name = _far>>
<<set $golfPlayer[2].name = _cro>>
<<set $golfPlayer[0].distance = 400>>
<<set $golfPlayer[1].distance = 400>>
<<set $golfPlayer[2].distance = 400>>
<<LocImg "golf club" "field">>
<br>
<<set _txt = "Here's " + $mc.name + ".">>
<<PHR 16 _txt>>
<br>You greet Mr. _far and Mr. _cro, and your small party sets off for the first hole.
<br>
<<set _txt = "Strike first, " + $mc.name + ".">>
<br><<PHR 16 _txt>>
<br>You pull the club out of the bag and take a stance for the drive. According to your estimates it's $golfPlayer[0].distance meters to the hole.
<br><br>
<center>@@.btnWide;<<button "Hit the ball" "Golf Club">>
<<set _distance = random(190,240)>>
<<set _distance += ($mcSkill.golf * 2)>>
<<set $golfPlayer[0].distance -= _distance>>
<<set _distance = random(210,250)>>
<<set $golfPlayer[1].distance -= _distance>>
<<set _distance = random(210,290)>>
<<set $golfPlayer[2].distance -= _distance>>
<<set $location.sub = "play golf(tee strike)">>
<</button>>@@</center>
<<case "play golf(tee strike)">>
<<ActionMV "golf tee strike">>
<br>
<<include "Golf Club Score">>
<br><<PHR "m_Crosby" _txt>>
Ball on fairway. You're ready to strike.
<</switch>><<set $EventMark = "">>
<<set $SceneMark = "">>
/* MAIN QUEST */
<<set $Goals = []>>
<<set $Goals[0] = {
status: "",
stage: 0,
counter: 0
}>>
<<set $Deals = []>>
/* Warehouse 1 */
<<set $Deals[0] = {
status: "",
stage: 0,
counter: 0
}>>
/* MAIN QUEST */
/* First Deal */
<<set $Deals[1] = {
status: "",
stage: 0,
counter: 0
}>>
/* PARTY */
<<set $OffersActive = 0>>
<<set $OffersCount = 0>>
<<set $Offers = []>>
/* Farrell Warehouse */
<<set $Offers[0] = {
status: "",
stage: 0,
counter: 0
}>>
/* Kaitlyn Offer */
<<set $Offers[1] = {
status: "",
stage: 0,
counter: 0
}>>
/* PARTY */
<<set $Party = {
stage: 0
}>><<widget "HouseEventHub">>
/* PROLOGUE */
<<if $time.date == 7 and $time.daytime == 0 and passage() == "Hallway">>
<<set $EventMark = "Jenny meet">>
<<goto "Prologue Day 7">>
<</if>>
/* WIFE */
<<if $WifeTrait[0] > 0 and $WifeTrait[1] == 0 and $time.daytime == 0 and passage() == "Master Bedroom" and $location.sub == "sleep">>
<<set $location.sub = "">>
<<set $EventMark = "suggest facesitting">>
<<goto "MC House Event Block 0">>
<</if>>
<<if $time.daytime == 0 and passage() == "Master Bedroom" and $NPCstat[0].arousal > 90>>
<<set $EventMark = "morning blow">>
<<if $WifeTrait[1] > 0>>
<<set _ran = random(9)>>
<<if _ran < ($WifeTrait[0])>>
<<set $EventMark = "morning fs">>
<</if>>
<</if>>
<<goto "Wife MBedroom Events">>
<</if>>
/* MAID */
<<if $SamDompath.poolparty > 0 and $SamDompath.fvCount < 2 and $chores.breakfast == false>>
<<if passage() == "Hallway" and $time.weekday == 3 and $time.daytime == 0>>
<<set $EventMark = "fv(ask day off)">>
<<goto "Samantha Overall Events">>
<</if>>
<</if>>
<<if $SamSubpath.poolparty > 0 and $SamSubpath.fvCount <= 2 and $chores.breakfast == false>>
<<if passage() == "Hallway" and $time.weekday == 5 and $time.daytime == 0>>
<<set $EventMark = "fv(ask day off sub)">>
<<goto "Samantha Overall Events">>
<</if>>
<</if>>
<<if $SamSubpath.fvCount >= 2 and $SamTrait[1] == 0>>
<<if passage() == "Hallway" and $time.weekday <= 4 and $time.daytime >= 2 and $time.daytime <= 4>>
<<set $EventMark = "gym offer(sub)">>
<<goto "Samantha Overall Events">>
<</if>>
<</if>>
<<if passage() == "MChouse Pool Bar" and $NPCstat[1].location == "MChouse Pool Bar" and $NPCstat[1].corruption > 20>>
<<if $SamDompath.poolparty == 1>>
<<set $EventMark = "second pool party">>
<<goto "Samantha Backyard Events">>
<</if>>
<</if>>
<<if passage() == "Backyard" and $NPCstat[1].location == "MChouse Pool Bar" and $SamSubpath.bikini and $SamSubpath.poolparty == 0>>
<<if $NPCstat[1].obidience <= -10>>
<<set $EventMark = "first sub pool party">>
<<goto "Samantha Backyard Events">>
<</if>>
<</if>>
<<if passage() == "Hallway" and $NPCstat[1].location == "Backyard" and $NPCaction[1] == "tanning" and $chores.backyard == false>>
<<if $NPCstat[1].obidience <= -25>>
<<set _rng = random(4)>>
<<if _rng <= 1>>
<<set $chores.backyard = true>>
<<set $EventMark = "regular sub pool(put sunscreen alt)">>
<<goto "Samantha Backyard Events">>
<</if>>
<</if>>
<</if>>
<</widget>>/* [[Gym]] */
/* [[Club Facade]] */
/* [[Bakery Shop]] */
<<if $time.daytime == 2>>
<<set $NPCstat[0].location = "bakery">>
<<elseif $time.daytime == 3 and $action.visitwife == false>>
<<set _rng = random(3)>>
<<if _rng <= 1>>
<<set $NPCstat[0].location = "bakery">>
<<elseif _rng == 2>>
<<set $NPCstat[0].location = "salon">>
<<elseif _rng == 3>>
<<set $NPCstat[0].location = "cafe">>
<</if>>
<</if>>
<<switch $location.sub>>
<<case "">>
<<LocImg "downtown" "sity">>
<br>
<<if $time.daytime <= 4>>
<<btnLink "Go to gym" "Gym" "">>
<<else>>
<<set _inf = "Go to gym">>
<<set _inf += "<font color=OrangeRed> - closed</font>">>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<</if>>
<<if $time.daytime < 0>>
<<if $time.daytime <= 1>>
<<set _inf = "Visit your wife work">>
<<set _inf += "<font color=OrangeRed> - closed</font>">>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<<elseif $time.daytime <= 3>>
<<btnLink "Visit your wife work" "Bakery Shop" "">>
<<else>>
<<set _inf = "Visit your wife work">>
<<set _inf += "<font color=OrangeRed> - closed</font>">>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $time.weekday == 4 and $time.daytime >= 4>>
<br>
<<btnLink "Visit Dark Apple" "Club Facade" "">>
<<else>>
<<set _inf = "Visit Dark Apple">>
<<set _inf += "<font color=OrangeRed> - club is open only on Friday evenings</font>">>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<</if>>
<br>
<<btnLink "Spend your time" "Downtown" "" 1>>
<br>
<<btnLink "Go home" "Hallway" "" 1>>
<</switch>><<= '@@.cell;\n<<PersonalCell 0>>\n@@'>>
<br>
<<= '@@.cell;\n<<PersonalCell 1>>\n@@'>>
<br>
<<= '@@.cell;\n<<PersonalCell 2>>\n@@'>>
<br>
<<= '@@.cell;\n<<PersonalCell 3>>\n@@'>>
<br>
<<= '@@.cell;\n<<PersonalCell 4>>\n@@'>>
<br>
<<= '@@.cell;\n<<PersonalCell 5>>\n@@'>>
<br>
<<= '@@.cell;\n<<PersonalCell 6>>\n@@'>>
<<if $Deals[0].status == "complete" and $Deals[0].counter == 0>>
<br>
<<= '@@.cell;\n<<PersonalCell 7>>\n@@'>>
<</if>>
<br><br>
<<btnLink "Close" "Your Office" "">><<switch $location.sub>>
<<case "">>
<<PHR 6 "Are you ready to strengthen your memories?">>
<hr>
<<if $ToddDreams[0] >= 1>>
<center><table style="width:100%">
<tr>
<td style="width:20%" rowspan="4">
@@.pic;<img src="data/overall/memories(party).jpg">@@
</td><td>
<center><b>Your first party</b></center>
</td></tr>
<tr><td>
Think back to your first party, where you met your wife, and where your story began.
</td></tr>
<tr><td>
<font color="goldenrod"><b>Possible Reward:</b></font>
<br>Confidence boost
<br>New NPC can appears in the future
</td></tr>
<tr><td>
<<btnEventLink "Start this memory" "WM Party Start" "start">>
</td></tr>
</table>
<</if>>
<br><hr>
<<btnLink "Wake up" "Master Bedroom" "sleep">>
<</switch>><<switch $EventMark>>
<<case "warehouses">>
<<set $Deals[0].stage = 1>>
<<LocImg "places" "warehouses">>
<br>
You arrive at the area where Mr. D's warehouses are located. His office is situated on the second floor inside one of the warehouses. His secretary greets you with a smile and informs Mr.D. about your visit.
<br>
<<set _txt = "Good afternoon, Mr. " + $mc.lastname + ". Nice to meet you.">>
<br><<PHR "m_mr.D" _txt>>
<br><<PHR "mc" "Likewise. You should have been contacted last week. I'm here to inspect the premises before buying.">>
<br>Mr.D. gets up from the table. He nervously twirls the pen in his right hand.
<br>
<<set _txt = "You see, Mr. " + $mc.lastname + ", here's the problem... I sold the warehouses last weekend. A new owner will be here in a week.">>
<br><<PHR "m_mr.D" _txt>>
<<TH "The damn porky decided to dump us!">>
<br><<PHR "mc" "You should cancel this deal, Mr.D., or there will be very serious consequences. You want to keep doing business in our city, don't you?">>
<br>You can see the sweat trickling down his tense face.
<br>
<br><<PHR "m_mr.D" "Circumstances force me to leave the country. And the new owner offered me substantial assistance in settling in a new place.">>
<br><<PHR "mc" "Are you being blackmailed?">>
<br><<PHR "m_mr.D" "Absolutely mot! I just got into a bad run.">>
<br>Looks like you can't get anything out of him. You need to work with the new owner.
<br>
<br><<PHR "mc" "Then at least tell me who you sold the object to.">>
<br><<PHR "m_mr.D" "Triangle Company. I've never heard of them before.">>
<br><<PHR "mc" "Okay, I'll figure it out somehow.">>
<br>You say farewell to Mr. D and walk out of his office.
<br><br>
<<btnEventLink "Go home" "Hallway" "" 1>>
<<case "find out info">>
<<set $Deals[0].stage = 2>>
<<set $Deals[0].counter = 1>>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br>
You call your secretary.
<br>
<<set _txt = $Secretary + ", I want you to gather all the information you can find about the Triangle Company and give me a report on it by tomorrow.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Understood, Mr. " + $mc.lastname + ". Anything else?">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "No, thanks. You can go.">>
<br>She turns and walks out of your office.
<br><br>
<<btnEventLink "Back to work" "Your Office" "">>
<<case "find out info_2">>
<<LocImg "work" "desktop">>
<br>
You open the report that $Secretary sent you:
<br>- the company was founded two weeks ago
<br>- the main direction of work is saling sports uniforms
<br>- the owner of the company and acting director is Kelly Morris
<br>- the company owns warehouse territories in the northern part of the city
<br>- the company's head office is located in a rented building on *** St.
<br><br>
<<if $Deals[0].stage == 2>>
<<btnEventLink "Close" "Deal 0" "find out info_3">>
<<else>>
<<btnEventLink "Close" "Your Office" "">>
<</if>>
<<case "find out info_3">>
<<set $Deals[0].stage = 3>>
<<set $Deals[0].counter = 1>>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br>
<br>You close the email and press the button on the link selector.
<br>
<<set _txt = "Can I help you, Mr. " + $mc.lastname + "?">>
<br><<PHR $SecretaryId _txt>>
<<set _txt = $Secretary + ", contact the head of the Triangle Company and make us an appointment.">>
<br><<PHR "mc" _txt>>
<<set _txt = "All right, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br>A few minutes later, your secretary calls back to say that Kelly Morris is ready to see you tomorrow.
<br><br>
<<btnEventLink "Back to work" "Your Office" "">>
<<case "Kelly(first_meet)">>
<<set $Deals[0].stage = 4>>
<<set $NPCstat[5].meet = true>>
<<set $NewNPC = true>>
<<LocImg "downtown" "building">>
<br>
You're heading to the Triangle Company's office. It's a two-story red brick building. To your surprise, you don't see a single soul inside it. You approach the reception to find some button to call the staff, but even at first glance it's clear that the reception hasn't been used for a long time. You look around and notice a slightly open door, from behind which you think you can hear a woman's voice.
<br>
<br>You go inside and see a blonde woman sitting at a table talking on the phone. When she sees you, she quickly ends the conversation and turns her attention to you.
<br><br>
<<NPCmedia "kelly" "first meet" 0>>
<<set _txt = "You must be " + $mc.name + ". Don't hesitate and come in.">>
<br><<PHR 5 _txt>>
<br>You're a little taken aback by her brusqueness, but you decide not to show it.
<br>
<br><<PHR "mc" "I noticed that your office is completely deserted. Problems with finding staff?">>
<br><<PHR 5 "All my employees work remotely. I don't need someone to sit here all day just to bring me coffee.">>
<br>Kelly points to the opposite room corner.
<br>
<<set _txt = "I can always use the coffee machine. By the way, " + $mc.name + ", since you haven't sat down yet, please make me some coffee. No sugar.">>
<br><<PHR 5 _txt>>
<br>You almost open your mouth in surprise.
<br><br>
<<btnEventLink "Don't make her coffee" "Deal 0" "Kelly(first_meet_2)">>
<<btnEventLink "Make her coffee" "Deal 0" "Kelly(first_meet_3)">>
<<case "Kelly(first_meet_2)">>
<<NPCmedia "kelly" "confront" 0>>
<br><<PHR "mc" "Ms Morris, if you don't have enough money to hire a secretary, maybe you shouldn't buy territories cost more than a hundred thousand dollars.">>
<<set _txt = "Are you so upset about the warehouses, " + $mc.name + "? Well, I can give you a small gatehouse near the entrance. You don't even have to pay rent.">>
<br><<PHR 5 _txt>>
<br>You walk right up to her, barely able to resist slapping her in the face. She looks at you with her chin slightly raised, as if provoking you to take further action.
<br>
<br><<PHR "mc" "I got acquainted with the activities of your company. It doesn't look like you needed these warehouses at all. I see it as an attempt to directly attack our company.">>
<br><<PHR 5 "Do you really think that we can somehow harm such a large organization as yours?">>
<br><<PHR "mc" "Of course, You can't do that. But whoever is behind you certainly has serious resources.">>
<br>Kelly can barely supress her laugh, which annoys you even more.
<br>
<<set _txt = $mc.name + ", your conspiracy theory fantasies are really funny, but I can swear you, there's no one behind us.">>
<br><<PHR 5 _txt>>
<br><<PHR "mc" "Don't make jokes, Ms Morris. I'm giving you one last chance, call your price.">>
<br><<PHR 5 "You already know the answer.">>
<br><<PHR "mc" "Well, if you decide so, then we will communicate in a different way. Farewell, Miss Morris.">>
<<set _txt = "Farewell, " + $mc.name + ".">>
<br><<PHR 5 _txt>>
<br>You're leaving Triangle Company's office.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<<case "Kelly(first_meet_3)">>
<<LocImg "objects" "coffee">>
<br>
You walk over to the coffee machine and pick up the cup next to it. After you've filled your cup, you go back to Kelly and set it on the table.
<br>
<<set _txt = "You see how simple it is, " + $mc.name + ". If men listened to women more often, many problems could be avoided.">>
<br><<PHR 5 _txt>>
<br><<PHR "mc" "There's one problem we should talk about. Your company broke a very important deal.">>
<<set _txt = "Are you so upset about the warehouses, " + $mc.name + "? Well, I can give you a small gatehouse near the entrance. You don't even have to pay rent.">>
<br><<PHR 5 _txt>>
<br>You walk right up to her, barely able to resist slapping her in the face. She looks at you with her chin slightly raised, as if provoking you to take further action.
<br>
<br><<PHR "mc" "I got acquainted with the activities of your company. It doesn't look like you needed these warehouses at all. I see it as an attempt to directly attack our company.">>
<br><<PHR 5 "Do you really think that we can somehow harm such a large organization as yours?">>
<br><<PHR "mc" "Of course, You can't do that. But whoever is behind you certainly has serious resources.">>
<br>Kelly can barely supress her laugh, which annoys you even more.
<br>
<<set _txt = $mc.name + ", your conspiracy theory fantasies are really funny, but I can swear you, there's no one behind us.">>
<br><<PHR 5 _txt>>
<br><<PHR "mc" "Don't make jokes, Ms Morris. I'm giving you one last chance, call your price.">>
<br><<PHR 5 "You already know the answer.">>
<br><<PHR "mc" "Well, if you decide so, then we will communicate in a different way. Farewell, Miss Morris.">>
<<set _txt = "Farewell, " + $mc.name + ".">>
<br><<PHR 5 _txt>>
<br>You're leaving Triangle Company's office.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<<case "call Farrell">>
<<set $Deals[0].stage = 5>>
<<set $Deals[0].counter = 1>>
<<LocImg "objects" "phone">>
<br>
You dial the number of Mr. $NPCstat[16].lastname. His secretary picks up the phone and connects him through to you.
<br>
<<set _txt = $mc.name + ", why did you take so long to call? Did you inspect the warehouses?">>
<br><<PHR 16 _txt>>
<<set _txt = "I have some bad news, " + $NPCstat[16].lastname + ". The warehouses have already been sold to another company.">>
<br><<PHR "mc" _txt>>
<br><<PHR 16 "It can't be, I had a clear agreement with Mr. D.">>
<br><<PHR "mc" "They somehow influenced his decision. I've done some research on this company, and it looks like someone's looking into us.">>
<<set _txt = "That's really bad, " + $mc.name + ". I wanted to put in a good word for you to Mr. " + GetNames("Crosby") + ", but now I'm disappointed. An inspector will arrive at your branch next Monday.">>
<br><<PHR 16 _txt>>
<<set _txt = "But Mr. " + $NPCstat[16].lastname + "...">>
<br><<PHR "mc" _txt>>
<br><<PHR 16 "Don't you dare argue with me. Take care of your own business, I'll contact you soon.">>
<br>He puts the phone down.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "Marilyn(first meet)">>
<<set $NPCstat[14].meet = true>>
<<set $Deals[0].stage = 6>>
<<set $Deals[0].counter = 1>>
<<NPCmedia "marilyn" "first meet" 0>>
<br>
When you arrive at your office, $Secretary informs you that Mrs. Marilyn is already waiting for you. You go inside and see a gorgeous woman sitting on the couch for guests.
<br>
<br><<PHR "mc" "Mrs. Lee, I'm so glad to finally meet you in person.">>
<br><<PHR 14 "I can't say the same.">>
<br>She gets up from the couch and walks towards you.
<br>
<br><<PHR 14 "Sit down at your workplace, please.">>
<br>You do as she says. From gossips about her, you've heard that even high-ranking executives are afraid of her, that her husband has no rights in their marriage, and that she has at least three young lovers.
<br>
<br><<PHR 14 "As you know, I am sent in cases when the business in the branches is downhill. I've already talked to some of your employees, and I can tell you that the situation inside the company is terrible. We going to change a lot of things here.">>
<br>You listen to her closely.
<br>
<br><<PHR 14 "First, you should hire a highly qualified psychologist. I've already give Ms. Claire the appropriate instructions, and tomorrow she will prepare suitable candidates for you.">>
<br><<PHR "mc" "All right, Mrs. Lee.">>
<br><<PHR 14 "I'll visit you from time to time. I think it will be difficult to put things in order here, but there are no impossible tasks for me.">>
<br>He's looking around your office.
<br>
<br><<PHR 14 "You should add more light colors to the interior. The current design is depressing.">>
<br>Marilyn says goodbye to you and leaves the office.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "psy hire">>
<<set $Deals[0].status = "complete">>
<<set $Deals[0].stage = 7>>
<<set $Deals[0].counter = 1>>
<<NPCmedia "claire" "office visit" 0>>
<br>
As soon as you walk into your office, Claire catches up with you. In her hands are folders with documents.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", I have prepared a list of candidates for the position of company psychologist.">>
<br><<PHR 2 _txt>>
<br><<PHR "mc" "All right, I'll take a look at them.">>
<br>
<<btnEventLink "Look at candidates" "Deal 0" "psy hire_2">>
<<case "psy hire_2">>
<center><table style="width:100%">
<tr>
<td style="width:50%;">
<<NPCmedia "louise" "resume" 0>>
</td>
<td style="width:50%;">
<<NPCmedia "ezra" "resume" 0>>
</td>
</tr>
<tr>
<td>
<b>Name:</b> Louise
<br><b>Age:</b> 30
<br><b>Family Status:</b> Single
<br><b>Kids:</b> None
<br><b>Work exp.:</b> 5 years
<br><b>Skills.:</b> Really good at psychoanalysis, known for the ability to minimise the conflicts between managers and subordinates.
</td>
<td>
<b>Name:</b> Ezra
<br><b>Age:</b> 26
<br><b>Family Status:</b> Single
<br><b>Kids:</b> None
<br><b>Work exp.:</b> 2,5 years
<br><b>Skills.:</b> She knows how to use hypnosis, known for her individual methodology to each customer.
</td>
</tr>
<tr>
<td>
@@.btnWide;<<button "Hire her" "Deal 0">>
<<set $EventMark = "psy hire_3">>
<<set $Psychologist = "Louise">>
<<set $PsychologistId = 18>>
<<set $PositionId[7] = 18>>
<<set $NPCstat[18].infoImg = "data/npc/louise/info_img.jpg">>
<<set $PositionImg[7] = $NPCstat[18].infoImg>>
<<set $NPCstat[18].meet = true>>
<</button>>@@
</td>
<td>
@@.btnWide;<<button "Hire her" "Deal 0">>
<<set $EventMark = "psy hire_3">>
<<set $Psychologist = "Ezra">>
<<set $PsychologistId = 19>>
<<set $PositionId[7] = 19>>
<<set $NPCstat[19].infoImg = "data/npc/ezra/info_img.jpg">>
<<set $PositionImg[7] = $NPCstat[19].infoImg>>
<<set $NPCstat[19].meet = true>>
<</button>>@@
</td>
</tr>
</table></center>
<<case "psy hire_3">>
<<PHR "mc" "I made my choice.">>
<br><<PHR 2 "Okay, I'll let her know. Check your personal data tomorrow.">>
<br>
<<btnEventLink "Finish" "Your Office" "">>
<</switch>><<widget "PersonalCell">>
<<set _id = $args[0]>>
<<set _pos = $PositionName[_id]>>
<<set _npc = $PositionId[_id]>>
<<if _npc >= 0>>
<<set _name = $NPCstat[_npc].name>>
<<else>>
<<set _name = $mc.name>>
<</if>>
<table style="width:100%;">
<tr>
<td style="width:30%" rowspan=3>
<<set _img = $PositionImg[_id]>>
@@.picCap;[img[_img]]@@
</td>
<td style="width:10%;">
</td>
<td style="width:50%">
<b>_pos - _name</b>
</td>
<td style="width:10%">
</td>
</tr>
<tr>
<td>
</td>
<td colspan="2" style="vertical-align:top;">
Salary: $PositionSalary[_id]
</td>
</tr>
<tr>
<td>
</td>
<td>
<<if _npc >= 0>>
<<if $NPCstat[_npc].gender == 0>>
<<set _txt = "Call her">>
<<else>>
<<set _txt = "Call him">>
<</if>>
<</if>>
<<if _id == 0>>
<<btnLink "Close" "Your Office" "work">>
<</if>>
<<if _id == 1>>
<<btnLink _txt "Personal Cell" "Secretary">>
<</if>>
<<if _id == 2>>
<<btnLink _txt "Personal Cell" "HR Manager">>
<</if>>
<<if _id == 3>>
<<btnLink _txt "Personal Cell" "Finance Director">>
<</if>>
<<if _id == 4>>
<<btnLink _txt "Personal Cell" "Сhief Accountant">>
<</if>>
<<if _id == 5>>
<<btnLink _txt "Personal Cell" "Postal Department">>
<</if>>
<<if _id == 6>>
<<btnLink _txt "Personal Cell" "Head of Security">>
<</if>>
<<if _id == 7>>
<<btnLink _txt "Personal Cell" "Team Work Consultant">>
<</if>>
</td>
<td>
</td>
</tr>
</table>
<</widget>>
<<widget "ShowTips">>
<<if $args[0] == 0>>
<i>You can freely interact with her during the day</i>
<</if>>
<<if $args[0] == 1>>
<<if $NPCquest[1].status == "">>
<i>Watch tv in living room while she cleaning it.</i>
<<else>>
<i>End of content for now, but you can develop living room scenes a little further</i>
<</if>>
<</if>>
<<if $args[0] == 2>>
<<if $NPCstat[2].meet == false>>
<i>You should progress in main storyline to meet her.</i>
<<else>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 3>>
<<if $NPCstat[3].meet == false>>
<i>You should wait for her interview tommorow</i>
<<else>>
<i>End of content for now, but you ask her to make a coffee for you</i>
<</if>>
<</if>>
<<if $args[0] == 4>>
<<if $NPCstat[4].meet == false>>
<i>You should wait for her interview tommorow</i>
<<else>>
<i>End of content for now, but you ask her to make a coffee for you</i>
<</if>>
<</if>>
<<if $args[0] == 5>>
<<if $NPCstat[5].meet == false>>
<i>You should progress in main storyline to meet her.</i>
<<else>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 8>>
<<if $NPCstat[8].meet == false>>
<i>You should progress in main storyline to meet her.</i>
<<else>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 9>>
<<if $NPCstat[9].meet == false>>
<i>You should progress in main storyline to meet her.</i>
<<else>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 10>>
<<if $NPCstat[10].meet == false>>
<i>You should progress in main storyline to meet her.</i>
<<else>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 12>>
<<if $NPCstat[12].meet == false>>
<i>You should inspect the post department after first week to meet her.</i>
<<elseif $NPCquest[12].stage == 1>>
<i>You should wait for her visit.</i>
<<elseif $NPCquest[12].stage == 2>>
<i>You should tell Mr. Garry hire Belinda.</i>
<<elseif $NPCquest[12].stage == 3 and $NPCquest[12].counter > 0>>
<i>You should wait few days.</i>
<<elseif $NPCquest[12].stage == 3 and $NPCquest[12].counter == 0>>
<i>You should inspect the post department again.</i>
<<elseif $NPCquest[12].stage == 4 and $NPCquest[12].counter > 0>>
<i>You should wait few days.</i>
<<elseif $NPCquest[12].stage == 4 and $NPCquest[12].counter == 0>>
<i>You should inspect the post department again.</i>
<<elseif $NPCquest[12].stage == 5 and $NPCquest[12].counter == 0>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 20>>
<<if $NPCstat[20].meet == false>>
<i>You should progress in main storyline to meet her.</i>
<<else>>
<i>End of content for now.</i>
<</if>>
<</if>>
<<if $args[0] == 22>>
<<if $NPCstat[20].meet == false>>
<i>You should meet Terry first.</i>
<<elseif $NPCstat[22].meet == false>>
<i>You should visit your neighbors on the weekend.</i>
<<else>>
<i>You should visit your neighbors on the weekend to see her scenes.</i>
<</if>>
<</if>>
<<if $args[0] == 23>>
<<if $NPCstat[23].meet == false>>
<i>You should go to club.</i>
<<elseif $NPCquest[23].stage == 0>>
<i>You should go to club again.</i>
<<elseif $NPCquest[23].stage == 1>>
<i>End of content for now, but you can repeat her last scene</i>
<</if>>
<</if>>
<</widget>>
<<widget "SalarySum">>
<<for _i to 0; _i <= $StuffSize; _i++>>
<<set $PersonnelSalary += $PositionSalary[_i]>>
<</for>>
<</widget>><<switch $location.sub>>
<<case "Secretary">>
<<LocImg "objects" "phone">>
<br>
You call your secretary.
<br><br>
<<set $location.sub = "">>
<<btnEventLink "Tell her make a coffee" "Secretary Office Events" "make coffee">>
<br>
<<btnEventLink "Let her go" "Your Office" "">>
/* *** */
<<case "HR Manager">>
<<LocImg "objects" "phone">>
<br>
You call your HR director.
<br>
<br><<PHR "mc" "How is the work going?">>
<<set _txt = "Everything is fine, Mr. " + $mc.lastname + ".">>
<br><<PHR 2 _txt>>
<br>
<<btnEventLink "Back to work" "Your Office" "">>
/* *** */
<<case "Finance Director">>
<<LocImg "objects" "phone">>
<br>
You call your finance director.
<br>
<br><<PHR "mc" "How is the work going?">>
<<set _txt = "Everything is fine, " + $mc.name + ".">>
<br><<PHR 7 _txt>>
<br>
<<btnEventLink "Back to work" "Your Office" "">>
/* *** */
<<case "Сhief Accountant">>
<<LocImg "objects" "phone">>
<br>
You call your chief accountant
<br>
<br><<PHR "mc" "How is the work going?">>
<<set _txt = "Everything is fine, Mr. " + $mc.lastname + ".">>
<br><<PHR 9 _txt>>
<br>
<<btnEventLink "Back to work" "Your Office" "">>
/* *** */
<<case "Postal Department">>
<<LocImg "objects" "phone">>
<br>
You call head of postal department.
<br>
<br><<PHR "mc" "How is the work going?">>
<<set _txt = "Everything is fine, Mr. " + $mc.lastname + ".">>
<br><<PHR 13 _txt>>
<br>
<<if $NPCquest[12].status == "active" and $NPCquest[12].stage <= 2>>
<<btnLink "Ask him about new interns" "Personal Cell" "Postal Department(belinda)">>
<</if>>
<<btnEventLink "Back to work" "Your Office" "">>
<<case "Postal Department(belinda)">>
<<LocImg "objects" "phone">>
<br><<PHR "mc" "Mr. Harry, I hear you have two new interns working in your department. Tell me more from them.">>
<br><<PHR 13 "There's not even much to talk about, one of them is completely out of work. I'm thinking of firing her one of these days.">>
<span id="dialog">
<br>
<<if $NPCquest[12].stage == 2>>
<center>@@.btnWide;<<button "Tell him to hire Belinda instead of another intern">>
<<set $NPCquest[12].stage = 3>>
<<set $NPCquest[12].counter = 3>>
<<replace "#dialog">>
<br><<PHR "mc" "You should choose her and fire the other intern.">>
<<set _txt = "But, Mr. " + $mc.lastname + "...">>
<br><<PHR 13 _txt>>
<br><<PHR "mc" "No buts, she's a full-time employee starting tomorrow.">>
<br><<PHR 13 "All right, I'll let her know.">>
<br>
<<btnLink "Back to work" "Your Office" "">>
<</replace>>
<</button>>@@</center>
<</if>>
<center>@@.btnWide;<<button "Tell him fire her immediately <font color='red'>- End Belinda storyline</font>">>
<<set $NPCstat[12].infoImg = "none">>
<<set $NPCquest[12].status = "fail">>
<<replace "#dialog">>
<br><<PHR "mc" "Don't delay it. I want her to be out of the company tomorrow.">>
<<set _txt = "Alright, Mr. " + $mc.lastname + ".">>
<br><<PHR 13 _txt>>
<br>
<<btnLink "Back to work" "Your Office" "">>
<</replace>>
<</button>>@@</center>
<br>
<<btnLink "End the conversation" "Your Office" "">>
</span>
/* *** */
<<case "Head of Security">>
<<LocImg "objects" "phone">>
<br>
You call head of security.
<br>
<br><<PHR "mc" "How is the work going?">>
<<set _txt = "Everything is fine, Mr. " + $mc.lastname + ".">>
<br><<PHR 15 _txt>>
<br>
<<btnEventLink "Back to work" "Your Office" "">>
<</if>>
/* *** */
<<case "Team Work Consultant">>
<<LocImg "objects" "phone">>
<br>
You call company psychologist.
<br>
<br><<PHR "mc" "How is the work going?">>
<<set _txt = "Everything is fine, Mr. " + $mc.lastname + ".">>
<br><<PHR $PsychologistId _txt>>
<br>
<<btnEventLink "Back to work" "Your Office" "">>
<</switch>><<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "post department">>
<br>
The workflow goes on as usual.
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Post Head Office">>
<<set $NavigationSlotName[0] = "Head department office">>
<<set $NavigationSlotSub[0] = "head office">>
<<if $NPCquest[12].status == "active" and $NPCquest[12].stage > 5>>
<<set $NavigationSlot[0] = "Belinda Office">>
<<set $NavigationSlotName[0] = "Belinda's office">>
<<set $NavigationSlotSub[0] = "head office">>
<</if>>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Work Hallway" "">>
<<case "head office">>
<<LocImg "work" "simple office">>
<<set _txt = "Good morning, Mr " + $mc.lastname + "!">>
<br><<PHR $PositionId[5] _txt>>
<br>
<<btnLink "Leave" "Post Department" "">>
<<case "belinda office">>
<<LocImg "work" "simple office">>
<<if $time.daytime == 1>>
<br><<PHR 12 "Good morning, boss!">>
<<else>>
<br>
Belinda's office is empty.
<br>
<</if>>
<br>
<<btnLink "Leave" "Post Department" "">>
<</switch>><<widget "WorkEventHub">>
/* OVERALL */
<<if $time.weekday == 0 and $time.daytime == 1>>
<<set $NewEmail = true>>
<</if>>
/* PROLOGUE */
<<if $time.date == 4 and $time.daytime == 3 and passage() == "Work Hallway">>
<<set $EventMark = "gym">>
<<goto "Prologue Day 4">>
<</if>>
<<if $time.date == 5 and $time.daytime == 2 and passage() == "Work Hallway">>
<<set $EventMark = "before club">>
<<goto "Prologue Day 5">>
<</if>>
/* KELLY */
<<if $time.date == 10 and $NPCquest[5].status == "" and passage() == "Your Office">>
<<set $EventMark = "first meet">>
<<goto "Kelly First Meet">>
<</if>>
/* BELINDA */
<<if $NPCquest[12].stage == 0 and passage() == "Post Department" and $time.date > 7>>
<<set $EventMark = "Belinda(first meet)">>
<<goto "Work Event Block 12">>
<</if>>
<<if $NPCquest[12].status == "active" and $NPCquest[12].stage == 1 and $NPCquest[12].counter == 0>>
<<if passage() == "Your Office" and $location.sub == "just work">>
<<set $EventMark = "Belinda(first meet)_3">>
<<goto "Work Event Block 12">>
<</if>>
<</if>>
<<if $NPCquest[12].status == "active" and $NPCquest[12].stage == 3 and $NPCquest[12].counter == 0>>
<<if passage() == "Post Department">>
<<set $EventMark = "work hours">>
<<goto "Work Event Block 12">>
<</if>>
<</if>>
<<if $NPCquest[12].status == "active" and $NPCquest[12].stage == 4 and $NPCquest[12].counter == 0>>
<<if passage() == "Post Department">>
<<set $EventMark = "personal office">>
<<goto "Work Event Block 12">>
<</if>>
<</if>>
<</widget>><<switch $EventMark>>
/* *** */
<<case "Belinda(first meet)">>
<<set $NPCstat[12].meet = true>>
<<set $NPCquest[12].status = "active">>
<<set $NPCquest[12].stage = 1>>
<<NPCmedia "belinda" "first meet" 0>>
<br>
While walking through the postal department, you watch a fight between two female employees.
<br>
<br><<PHR "f_worker" "Belinda, you should have done this yesterday.">>
<br><<PHR 12 "I repeat it again, I didn't have a time. I had an appointment at the tanning salon, a visit from friend... After all, you shouldn't give such a difficult task to an intern!">>
<br><<PHR "f_worker" "This is the easiest task I could give you. Oh, shit!">>
<br>The girl notices you and immediately disappears into the back of the room. At the same time, the "culprit" of the conflict goes to you without any hesitation.
<br>
<<set _txt = "Mr. " + $mc.lastname + "! You're Mr. " + $mc.lastname + ", aren't you?">>
<br><<PHR 12 _txt>>
<br>You confirm her thought.
<br>
<br><<PHR 12 "I'm so glad to meet you in person.">>
<br>She lower her voice.
<br>
<br><<PHR 12 "We need to talk. In private.">>
<br>On the one hand, you are taken aback by her brusqueness, on the other - looking at her cleavage, you realize the conversation can turn into something more interesting.
<br><br>
<<btnEventLink "Take her to your office" "Work Event Block 12" "Belinda(first meet)_2">>
<<btnEventLink "Say you're not interested" "Work Event Block 12" "Belinda(first meet)_r">>
<<case "Belinda(first meet)_r">>
<<set $NPCquest[12].counter = 3>>
<<NPCmedia "belinda" "first meet" 0>>
<br><<PHR "mc" "If you have any information, give it to Mr. Harry. If it's important, he'll let me know.">>
<br><<PHR 12 "But really important! Let me tell it directly to you.">>
<br><<PHR "mc" "Follow the subordination. You have your own boss.">>
<br>You turn around and head for the exit.
<br><br>
<<btnEventLink "Return to your office" "Your Office" "">>
<<case "Belinda(first meet)_2">>
<<LocImg "work" "your office">>
<br><<PHR "mc" "All right, follow me.">>
<br>You take her to your office. She keeps looking around.
<br>
<<set _txt = "You have such a lit office, Mr. " + $mc.lastname + ". I hope I'll have one like it someday.">>
<br><<PHR 12 _txt>>
<br>You sit in the chair.
<br><br>
<<btnEventLink "Ask her what she wanted to talk about" "Work Event Block 12" "about internship">>
<<case "Belinda(first meet)_3">>
<<LocImg "work" "your office">>
<br>
You secretary is calling you.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", there's a Belinda from the post office waiting for you. She says you promised to talk to her.">>
<br><<PHR $SecretaryId _txt>>
<<TH "What a pesky brat!">>
<br>
<<btnEventLink "Let her in" "Work Event Block 12" "Belinda(first meet)_3.1">>
<<btnEventLink "Say you don't wanna talk to her" "Work Event Block 12" "Belinda(first meet)_3.2">>
<<case "Belinda(first meet)_3.1">>
<<LocImg "work" "your office">>
<br>
Belinda walks into your office, constantly looking around.
<br>
<<set _txt = "You have such a lit office, Mr. " + $mc.lastname + ". I hope I'll have one like it someday.">>
<br><<PHR 12 _txt>>
<br>
<<btnEventLink "Ask her what she wanted to talk about" "Work Event Block 12" "about internship">>
<<case "Belinda(first meet)_3.2">>
<<set $NPCquest[12].counter = 2>>
<<LocImg "work" "your office">>
<<set _txt = "Alright, Mr. " + $mc.lastname + ", I'll let her know.">>
<br><<PHR $SecretaryId _txt>>
<br>
<<btnEventLink "Return to work" "Your Office" "">>
/* *** */
<<case "about internship">>
<<set $NPCquest[12].stage = 2>>
<<LocImg "work" "your office">>
<br><<PHR "mc" "So what did you want to talk about?">>
<br>Belinda immediately perks up.
<br>
<br><<PHR 12 "I wanna say that Mr. Harry is super biased towards employees. We have another intern in there, and he get easier tasks then me everytime. I think Mr. Harry is trying to take me down.">>
<br><<PHR "mc" "It's his job to choose the best of the best.">>
<br><<PHR 12 "I'm superior at everything! Tell him to choose me, not this Robert.">>
<br>Belinda lightly slams the table, pretending to look angry.
<br>
<br><<PHR 12 "Look at me! I'm prettier and more cheerful, and I keep the team's morale high, while all Robert does is walking around with pompous face and talking about weird stuff. I sat down with him at lunch once... Imagine, he doesn't know anything about modern music or fashion. I told him about a couple of famous singers, he hadn't even heard their names.">>
<br><<PHR "mc" "So, we're not a production agency.">>
<<set _txt = "Mr. " + $mc.lastname + ", working with people like that is terrible. Please tell Mr. Harry to fire Robert and approve my candidacy. You don't want to be known as a backward company, do you?">>
<br><<PHR 12 _txt>>
<br>
<<btnEventLink "To say that she should earn it" "Work Event Block 12" "about internship_2.1">>
<<btnEventLink "Tell her that you will settle it" "Work Event Block 12" "about internship_2.2">>
<<case "about internship_2.2">>
<<LocImg "work" "your office">>
<br>
Belinda almost jumps with happiness.
<br>
<<set _txt = "Thank you, Mr. " + $mc.lastname + ". You are really bad boss.">>
<br><<PHR 12 _txt>>
<br><<PHR "mc" "Calm down, Belinda. And go back to your workplace.">>
<br><<PHR 12 "Aye, boss!">>
<br>She leaves the office.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "about internship_2.1">>
<<LocImg "work" "your office">>
<<set _txt = "But, Mr. " + $mc.lastname + ", I'm earned it. Ask anyone in our department, everyone would prefer to work with me. Maybe with the exception of a few girls. But they're just jealous!">>
<br><<PHR 12 _txt>>
<br>Belinda takes out her phone, makes a few clicks on its screen, and walks over to you.
<br>
<br><<PHR 12 "Here, look!">>
<br>She holds the phone in front of you, while her breasts is pressing against your shoulder and you feel your cock slowly swell in your pants.
<<set _number = 0>>
<br>
<center><table style="width:100%">
<tr>
<td>
<<set _picture = "phone picture_" + _number>>
<span id="img">
<<NPCmedia "belinda" _picture 0>>
</span>
</td>
</tr>
<tr>
<td>
<br>
<span id="act">
<center>@@.btnChoice;<<button "Scroll further">>
<<if _number < 3>>
<<set _number += 1>>
<<set _picture = "phone picture_" + _number>>
<<replace "#img">>
<<NPCmedia "belinda" _picture 0>>
<</replace>>
<<else>>
<<set _number += 1>>
<<set _picture = "phone picture_" + _number>>
<<replace "#img">>
<<NPCmedia "belinda" _picture 0>>
<</replace>>
<<replace "#act">>
<</replace>>
<<replace "#dlg">>
<<PHR 12 "Oh, shit, I forgot to delete it!">>
<br>
She hastily hides her phone and walks away from you.
<br>
<br><<PHR 12 "What do you say, boss? You want me to work for you, don't you? I can see it in the glint in your eyes.">>
<br>Belinda leans forward slightly, as if deliberately giving you a better view of her huge boobs.
<br><br>
<<btnEventLink "Tell she needs to give you more to earn the position" "Work Event Block 12" "about internship_3.1">>
<<btnEventLink "Say that you will give her this position" "Work Event Block 12" "about internship_3.2">>
<</replace>>
<</if>>
<</button>>@@</center>
</span>
</td>
</tr>
</table></center>
<span id="dlg">
<<PHR 12 "Scroll further, do not hesitate. You know how much effort it costs to make such a body. And then they say that I'm not capable of anything serious. I'm working harder than anyone in this company!">>
<br>She breaks off in mid-sentence, noticing that she has said something inappropriate.
<br>
<br><<PHR 12 "Of course, except you, boss!">>
</span>
<<case "about internship_3.2">>
<<LocImg "work" "your office">>
<br>
Belinda almost jumps with happiness.
<br>
<<set _txt = "Thank you, Mr. " + $mc.lastname + ". You are really bad boss.">>
<br><<PHR 12 _txt>>
<br><<PHR "mc" "Calm down, Belinda. And go back to your workplace.">>
<br><<PHR 12 "Aye, boss!">>
<br>She leaves the office.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "about internship_3.1">>
<<NPCmedia "belinda" "boobs tease" 0>>
<br>
Belinda thinks for a moment.
<br>
<br><<PHR 12 "All right, boss, just for you...">>
<br>She undoes a few buttons on her blouse and opens it. Your eyes are presented with two delightful hills hidden in a lace bra. Belinda unbuttons her blouse further, revealing her flat stomach.
<br>
<br><<PHR 12 "Hire me, boss, and I'll give you an unforgettable show.">>
<br>
<<btnEventLink "Tell you wanna touch her" "Work Event Block 12" "about internship_4.1">>
<<btnEventLink "Say that you will hire her" "Work Event Block 12" "about internship_4.2">>
<<case "about internship_4.1">>
<<set $BelindaTrait[1] = 1>>
<<NPCmedia "belinda" "first strip" 1>>
<br>
Belinda thinks for a moment.
<br>
<br><<PHR 12 "Fine, I can let you get intimate for a little.">>
<br>She comes closer to you and throws her leg over you. Then she sits down on the table, so that her groin is at the level of your face. She spreads her legs wide and you can see her lacy panties.
<br>
<br><<PHR 12 "Higher, boss!">>
<br>You look up and see her unbuttoning her bra, releasing her delicious tits with protruding nipples. She pinches them lightly and licks her lips.
<br>
<br><<PHR 12 "How do you like my boobs, boss?">>
<br><<PHR "mc" "Incredible!">>
<br>You get up from the chair and put your hands on her chest. You try to lift and squeeze them, they hardly give in to your advances. You pinch her erect nipples and rub them in a circular motion. Belinda flinches slightly, and a small moan escapes her lips.
<br>
<br><<PHR 12 "How do you like my boobs, boss?">>
<br><<PHR "mc" "I wanna to see your ass.">>
<br>
<<NPCmedia "belinda" "grope ass" 1>>
<br>
Belinda she jumps to the floor and turns back to you, sticking out her ass. In small moves, she is lifting her skirt until, finally, her magnificent buttcheeks are completely in your field of view. She even moves the edges of her panties to the center, wanting to show you as much bare skin as possible.
<br>
<br>You immediately give her a savory slap.
<br>
<br><<PHR "mc" "You're a naughty girl, aren't you?">>
<br><<PHR 12 "Yes, boss!">>
<br>You slap her other buttock.
<br>
<br><<PHR "mc" "That's enough for today. But we'll definitely continue it">>
<br>Belinda begins to set herself up.
<br>
<br><<PHR 12 "Anything for you, boss!">>
<br>She leaves your office.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "about internship_4.2">>
<<NPCmedia "belinda" "first strip" 1>>
<br>
Belinda almost jumps with happiness.
<br>
<br><<PHR 12 "Thanks, boss, I knew I could count on you.">>
<br>She comes closer to you and throws her leg over you. Then she sits down on the table, so that her groin is at the level of your face. She spreads her legs wide and you can see her lacy panties.
<br>
<br><<PHR 12 "Higher, boss!">>
<br>You look up and see her unbuttoning her bra, releasing her delicious tits with protruding nipples. She pinches them lightly and licks her lips.
<br>
<br><<PHR 12 "How do you like my boobs, boss?">>
<br><<PHR "mc" "Incredible!">>
<br>
<<NPCmedia "belinda" "ass tease" 0>>
<br>
She smiles contentedly as she continues to play with her breasts. Then she jumps to the floor and turns back to you, sticking out her ass. In small moves, she is lifting her skirt until, finally, her magnificent buttcheeks are completely in your field of view. She even moves the edges of her panties to the center, wanting to show you as much bare skin as possible.
<br>
<br><<PHR 12 "Wouldn't you like to see this every day, boss?">>
<br>She wags her ass while your cock is already getting ready to jump out of your pants. Belinda turns to you again and her breasts practically touch your face. You go crazy with the desire to squeeze them and sink your lips into her nipples.
<br>
<br><<PHR 12 "That's enough for today, boss.">>
<br>Belinda begins to set herself up.
<br>
<br><<PHR "mc" "Not bad, We'll have to do it again.">>
<br><<PHR 12 "Anything for you, boss!">>
<br>She leaves your office.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
/* *** */
<<case "work hours">>
<<set $NPCquest[12].stage = 4>>
<<set $NPCquest[12].counter = 3>>
<<NPCmedia "belinda" "first meet" 0>>
<br>
While inspecting the post office, you hear a familiar voice.
<br>
<br><<PHR 12 "Boss, boss! I was looking for you!">>
<br>Belinda appears behind you, as if she was waiting for you in an ambush.
<br>
<br><<PHR "mc" "Omg, you scared me. What is it this time?">>
<br><<PHR 12 "Sorry, boss. I want to talk to you alone again. There's a storage room nearby.">>
<br>
<<LocImg "work" "storage">>
<br>
You and Belinda close yourself in the storage room.
<br>
<br><<PHR "mc" "So what did you want to talk about?">>
<br><<PHR 12 "About Mr. Garry again! This is the third time he's fined me for allegedly leaving work earlier than I should.">>
<br><<PHR "mc" "Did you really do that?">>
<br><<PHR 12 "I had good reasons everytime! After all, I can't sit indoors all day, it's bad for my skin.">>
<br><<PHR "mc" "So what do you want from me? To legalize your truancy?">>
<br><<PHR 12 "No truancy, boss! Just make a free schedule for me.">>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Refuse to give her a free schedule">>
<<replace "#dialog">>
<br><<PHR 12 "Then how about a little show? That's what you want, boss, isn't it?">>
<br>
<<btnEventLink "Let her strip fo you" "Work Event Block 12" "work hours_3.1">>
<<btnEventLink "Start strip her by yourself" "Work Event Block 12" "work hours_3.2">>
<</replace>>
<</button>>@@</center>
</span>
<<btnEventLink "Give her a free schedule" "Work Event Block 12" "work hours_2.2">>
<<case "work hours_2.2">>
<<LocImg "work" "storage">>
<br>
You reluctantly agree, and Belinda happily hugs you.
<br>
<br><<PHR 12 "Thanks, boss! You are the best! You know exactly what a girl needs.">>
<br>She storms out of the pantry, apparently about to leave work at the same moment.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "work hours_3.1">>
<<set $BelindaTrait[1] += 1>>
<<NPCmedia "belinda" "storage tease" 1>>
<br>
You sit down on a nearby chair and wait for the show. Belinda slowly unbuttons her blouse, releasing her huge boobs. You look at her hungrily. Her fingers tease one of the nipples, and her tongue constantly licks her lips. She approaches you and sits on your lap.
<br>
<br><<PHR 12 "Don't hesitate, boss, you can play with them.">>
<br>
<<btnEventLink "Play with her boobs" "Work Event Block 12" "work hours_4">>
<<case "work hours_3.2">>
<<set $BelindaTrait[1] += 2>>
<<NPCmedia "belinda" "storage tease" 1>>
<br>
You sit down on a nearby chair and pull Belinda to you so that you can sit her on your lap. You eagerly unbutton her blouse and pull out her huge boobs.
<br><br>
<<btnEventLink "Play with her boobs" "Work Event Block 12" "work hours_4">>
<<case "work hours_4">>
<<NPCmedia "belinda" "storage tease_2" 1>>
<br>
You grab her breasts and start massaging them with both hands. Belinda tilts her head back, her eyes closed. Her hand is stroking your hair. You dig your lips into her invitingly protruding nipple, its hardness making you lose control.
<br>
<br>With your other hand, you lift up her skirt.
<br>
<br><<PHR 12 "Oops, I think I forgot to put my panties on.">>
<br>Belinda giggles, but soon her laugh is drowned out by light moans as you run your fingers over her labia. You can barely restrain yourself from pouncing on her right now and fucking her like a whore. However, the risk of being caught cools your ardor a little.
<br>
<br><<PHR "mc" "That's enough for today, you can get ready.">>
<br>Belinda starts straightening her clothes.
<br>
<br><<PHR 12 "So what about my request, boss?">>
<br><<PHR "mc" "Fine, you have a free schedule from now.">>
<br>Belinda jumps with happines and sstorms out of the pantry, apparently about to leave work at the same moment.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
/* *** */
<<case "personal office">>
<<set $NPCquest[12].stage = 5>>
<<NPCmedia "belinda" "first meet" 0>>
<br>
You meet Belinda again. This time, she doesn't waste time on prelude and instantly drags you into some room. Inside, there is an oval table with numerous chairs around it. There is a planning board near the wall.
<br>
<br><<PHR "mc" "So what is it this time?">>
<br><<PHR 12 "Look at this mess, boss!">>
<br>
<<LocImg "work" "messy office">>
<br>
You look around and notice a pile of boxes in the far corner. It's obvious they contain archive documents. There, too, you find some empty palm-tree pots that were used in the post office last year.
<br>
<br><<PHR 12 "It's a conference room, but Mr. Garry never uses it. To be honest, I doubt that he is suitable for a his position.">>
<br><<PHR "mc" "What are you going to suggest?">>
<br><<PHR 12 "Give this room to me. I've always dreamed of a small personal office.">>
<br><<PHR "mc" "Out of the question!">>
<br>Belinda snuggles up to you and looks directly into your eyes.
<br>
<br><<PHR 12 "Boss, you've already done so much for me. Give me this room, and everyone gonna understand that you are really bad boss and know how to encourage hard working employees.">>
<br><<TH "Hard working employees, she says.">>
<br>
<<btnEventLink "Say that she should earn this office" "Work Event Block 12" "personal office_2.1">>
<<btnEventLink "Give her this office" "Work Event Block 12" "personal office_2.2">>
<<if $mc.confidence >= 15>>
<center>@@.btnWide;<<button "Put her in her place <font color='red'>- End Belinda storyline</font>" "Work Event Block 12">>
<<set $EventMark = "personal office(abort)">>
<</button>>@@</center>
<<else>>
<<btnEventLinkDom "Put her in her place" "Work Event Block 12" "" 15>>
<</if>>
<<case "personal office(abort)">>
<<set $NPCstat[12].infoImg = "none">>
<<set $NPCquest[12].status = "fail">>
<<LocImg "work" "messy office">>
<br><<PHR "mc" "You're crossing the line. You're just an ordinary employee.">>
<br><<PHR 12 "You remind me of Mr. Garry right now, boss. You don't want to be like Mr. Garry, do you?">>
<br><<PHR "mc" "Don't interrupt me! You're just an common whore I can hire in parties to suck my dick.">>
<br>Belinda's eyes widened.
<br>
<br><<PHR 12 "How are you... I'm leaving! I'm quitting!">>
<br>She runs out of the room.
<<TH "Fuck her.">>
<br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "personal office_2.1">>
<<set $NPCquest[12].stage = 6>>
<<set $BelindaTrait[1] += 1>>
<<NPCmedia "belinda" "office blow" 1>>
<br><<PHR 12 "Boss, I'll do anything for you!">>
<br>You without any word unzip your pants and pull your cock out.
<br>
<br><<PHR "mc" "It's time for serious business.">>
<br>Belinda doesn't hesitate, gets down on her knees and takes your cock in her hand.
<br>
<br><<PHR 12 "Wow, what a monster! Now I understand why you're the boss here. With such a dick, you're just supposed to dominate other.">>
<br>Your penis slowly get harder in her hands. She pulls out her tongue and repeatedly hits it with your cock.
<br>
<br><<PHR 12 "I don't even know if it can fit in my mouth.">>
<br>Despite her words, Belinda easily swallows your cock. You let out a growl of pleasure as soon as your rod hits her throat.
<br><br>
<<btnEventLink "Just enjoy" "Work Event Block 12" "personal office_3">>
<<case "personal office_2.2">>
<<set $NPCquest[12].stage = 6>>
<<if $BelindaTrait[1] <= 1>>
<<set $BelindaTrait[0] = 1>>
<<LocImg "objects" "pink panties">>
<br>
Her eyes widen in surprise. It seems like she didn't expect you to agree so easily. However, she quickly comes to her senses and pounces on you with hugs.
<br>
<br><<PHR 12 "Thank you, boss, you're the best!">>
<br>Finally, she lets go of her grip.
<br>
<br><<PHR 12 "You know, boss, you always help me without even asking for anything in return. I wanna reward you somehow.">>
<br>Belinda runs her hands up her skirt and takes off her panties. Then she shoves them in your pocket.
<br>
<br><<PHR 12 "Here, you can keep them. They will remind you of me when I'm not around.">>
<br>She slowly runs her hand down your cheek
<br>
<br><<PHR 12 "Tell me, boss, do you wanna see it?">>
<br><<PHR "mc" "See what?">>
<br><<PHR 12 "My pussy.">>
<br>Belinda sits down on the table, keeping her legs as close together as possible.
<br>
<br><<PHR 12 "Say you wanna see my pussy.">>
<br>
<<btnEventLink "Say it" "Work Event Block 12" "personal office_4">>
<<btnEventLinkDom "Gather your will and leave" "Work Event Block 12" "personal office_4.2" 15>>
<<else>>
<<NPCmedia "belinda" "office blow" 1>>
<br>
Her eyes widen in surprise. It seems like she didn't expect you to agree so easily. However, she quickly comes to her senses and pounces on you with hugs.
<br>
<br><<PHR 12 "Thank you, boss, you're the best!">>
<br>Finally, she lets go of her grip.
<br>
<br><<PHR 12 "You deserve a reward, boss!">>
<br>Her skilful fingers unzip your pants and pull your cock out. Belinda doesn't hesitate, gets down on her knees and takes your cock in her hand.
<br>
<br><<PHR 12 "Wow, what a monster! Now I understand why you're the boss here. With such a dick, you're just supposed to dominate other.">>
<br>Your penis slowly get harder in her hands. She pulls out her tongue and repeatedly hits it with your cock.
<br>
<br><<PHR 12 "I don't even know if it can fit in my mouth.">>
<br>Despite her words, Belinda easily swallows your cock. You let out a growl of pleasure as soon as your rod hits her throat.
<br><br>
<<btnEventLink "Just enjoy" "Work Event Block 12" "personal office_3">>
<</if>>
<<case "personal office_3">>
<<NPCmedia "belinda" "office blow_2" 1>>
<br>
Belinda sucks your penis, looking you straight in the eye and not hiding the fact she gets real pleasure from the process.
<br>
<br><<PHR "mc" "Deeper!">>
<br>She follows your order and, leaning on your hips, starts moving her head back and forth, trying to swallow your cock to the root. She undoubtedly has a lot of experience in that, but apparently not enough for her to be able to swallow your cock whole size.
<br><br>
<<NPCmedia "belinda" "office blow_3" 1>>
<br>
You decide to help her and start moving your hips towards her. At the same time, you press your hand on her head, thereby pushing your cock into depths of her throat. Finally, it gives in, and you feel Belinda's lips pressing against your pubis. You hold her like this for a few seconds, and then abruptly pull out your cock. Belinda is gasping for air, a thin line of saliva running from her lips all the way to the tip of your cock.
<br>
<br>The girl swallows your cock again and begins sucking it intensely. You can feel your orgasm coming.
<br><br>
<<btnEventLink "Cum on her face" "Work Event Block 12" "personal office_3.1">>
<<case "personal office_3.1">>
<<NPCmedia "belinda" "office blow_cum" 1>>
<br>
You're stroking your cock while Belinda is waiting with her tongue out. Finally, you start shooting your cum over her face. Shot by shot, the semen is painting her face.
<br>
<br>Belinda licks the rest of the semen off your cock.
<br>
<br><<PHR 12 "Thanks for everything, boss!">>
<br>Time to get back to work.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "personal office_4.2">>
<<LocImg "work" "messy office">>
<br>
You swallow, looking at her bare thighs, but you still hold back the urge.
<br>
<br><<PHR "mc" "I should go.">>
<br><<PHR 12 "All right, boss, you can go if you wanna. And thank you for the office.">>
<br>
<<btnEventLink "Return to work" "Your Office" "">>
<<case "personal office_4">>
<<NPCmedia "belinda" "office pussy tease" 0>>
<br>
You nod slowly. A strange excitement is coming over of you. You want to fall on your knees and start kissing this girl's thighs. Belinda definitely feels it and spreads her legs slightly, as if teasing you.
<br>
<br><<PHR "mc" "I wanna see your pussy.">>
<br><<PHR 12 "Fine.">>
<br>Without wasting a second, she spreads her legs as wide as possible. She lifts up her skirt and you can see her shaved pussy.
<br>
<br><<PHR 12 "You like it, boss? You can take a closer look.">>
<br>As if enchanted, you drop to your knees. The scent of her pussy makes it impossible for you to resist.
<br>
<br><<PHR 12 "Come on, boss, kiss her already!">>
<br>
<<btnEventLink "Kiss her pussy" "Work Event Block 12" "personal office_4.1">>
<<btnEventLinkDom "Gather your will and leave" "Work Event Block 12" "personal office_4.2" 20>>
<<case "personal office_4.1">>
<<NPCmedia "belinda" "office pussy lick" 1>>
<br>
You move closer to her pussy and give it a quick kiss. Belinda giggles as her hand lands on your head, hinting at you to be a little braver. You run your tongue over her labia and focus your attention on her clit. You're stroking it with quick flicks of your tongue. Belinda is tugging at your hair and moaning with pleasure. The juices from her pussy is flowing down to your chin.
<br>
<br>Without slowing down, you move lower. From time to time, your tongue gets inside her.
<br>
<br><<PHR 12 "I've been waiting for this boss! I often imagined how your tongue brings me to orgasm.">>
<br>She throws her leg over your back. Her hips move towards you.
<br>
<br><<PHR 12 "Ooh, f-fuck!">>
<br>She is squirting, rubbing her pussy on your face nonstop. Finally, she loosens her grip and collapses onto the table, panting. Her pussy doesn't stop throbbing.
<br>
<br><<PHR 12 "This is was terrible! Boss, I'll stay here for a while, so you can go about your business.">>
<br>You get to your feet and wipe her love juices from your face.
<br><br>
<<btnEventLink "Return to work" "Your Office" "">>
<</switch>>/* [[Wife Media]] */
/* [[Wife Stats]] */
/* [[Wife Main]] */
<span id="wife_media">
<<include "Wife Media">>
<br>
</span>
<span id="wife_stats">
<<include "Wife Stats">>
</span>
<span id="wife_main">
<<include "Wife Main">>
</span><<if $EventMark == "bedroom evening">>
<<NPCmedia "wife" "bedroom evening" 1>>
<<elseif $EventMark == "bedroom morning">>
<<NPCmedia "wife" "bedroom morning" 1>>
<<elseif $EventMark == "bedroom cuni">>
<<NPCmedia "wife" "bedroom cuni" 1>>
<<elseif $EventMark == "bedroom blow">>
<<NPCmedia "wife" "bedroom blow" 1>>
<<elseif $EventMark == "bedroom missionary">>
<<NPCmedia "wife" "bedroom missionary" 1>>
<<elseif $EventMark == "bedroom doggy">>
<<NPCmedia "wife" "bedroom doggy" 1>>
<<elseif $EventMark == "bedroom front ride">>
<<NPCmedia "wife" "bedroom front ride" 1>>
<<elseif $EventMark == "bedroom back ride">>
<<NPCmedia "wife" "bedroom back ride" 1>>
<<elseif $EventMark == "bedroom cum on face">>
<<NPCmedia "wife" "bedroom cum on face" 1>>
<<elseif $EventMark == "bedroom cum on tits">>
<<NPCmedia "wife" "bedroom cum on tits" 1>>
<</if>><center>$NPCstat[0].name's arousal:</center>
<center><<PinkBar $WifeArousal>></center>
<br><<if $EventMark == "bedroom evening">>
You sit down on the bed and slowly move your face closer to $NPCstat[0].name's. She looks at you expectantly. You press your lips to hers. Your wife opens her mouth, allowing your tongue to rush in.
<br>
<br>You take off her bra, releasing her beautiful breasts. Taking one of them in your hand, you begin to tease her nipple. $NPCstat[0].name flinches at your touch. Breaking the kiss, you move lower and take her throbbing nipple in your mouth. Your hand slides down her belly, right under the white wet fabric of her panties. The heat of your wife body is driving you crazy, your cock is already ready to tear your briefs.
<br><br>
<center>@@.btnWide;<<button "Let her blow you">>
<<set $WifePetting = true>>
<<set $EventMark = "bedroom blow">>
<<set $WifeArousal += 5>>
<<set $WifeTension += 10>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Lick her pussy">>
<<set $WifePetting = true>>
<<set $EventMark = "bedroom cuni">>
<<set $WifeArousal += 10>>
<<set $WifeTension += 10>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<if $EventMark == "bedroom morning">>
You stop her, wrap your arms around her waist and toss her onto the bed. She looks at you, licking her lips.
<br>
<br><<PHR "mc" "I have a bit of time before work, baby, so get ready.">>
<br>
<center>@@.btnWide;<<button "Let her blow you">>
<<set $WifePetting = true>>
<<set $EventMark = "bedroom blow">>
<<set $WifeArousal += 5>>
<<set $WifeTension += 10>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Lick her pussy">>
<<set $WifePetting = true>>
<<set $EventMark = "bedroom cuni">>
<<set $WifeArousal += 10>>
<<set $WifeTension += 10>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<if $EventMark == "bedroom cuni">>
<<if $WifePetting>>
You move lower, leaving a trail of kisses on her silky skin. When you reach her groin, you inhale the intoxicating aroma of her juices. You take off her panties and throw them away. Your wife spreads her legs slightly, giving you more comfortable access to her vagina.
<br>
<<if $WifeTrait[0] >= 2>>
<br><<PHR 0 "I've missed your tongue, honey.">>
<</if>>
<br>You bury into her mound, start fluttering your tongue along her pussy. Her juices are dripping on your face. $NPCstat[0].name puts her hand on your head. With one leg on your back, she slowly moves her hips towards you.
<br>
<<elseif $WifeArousal <= 70>>
You're licking her pussy, not forgetting to pay attention to her clit. $NPCstat[0].name's swinging her hips toward you, her hand running through your hair nonstop, her head thrown back on the pillow. Your wife's moans make you accelerate.
<<if $WifeTension < 40>>
<br>
<br><<PHR 0 "Don't stop, honey! Please, don't stop!">>
<<elseif $WifeTrait[0] < 3>>
<br>
<br>You feel your wife hand stop. The movement of her hips slows, and $NPCstat[0].name takes her leg off your back.
<br>
<br><<PHR 0 "Come on, fuck me already!">>
<br><<PHR "mc" "As you wish, baby">>
<br>You press your cock to her pussy and slowly push it inside. Bending down to your wife, you begin to kiss her, while your rod is going deeper and deeper, until finally dips almost its entire length inside.
<br>
<<else>>
<br>
<br><<PHR 0 "Don't stop, honey! Please, don't stop! I wanna cum on your tongue.">>
<br>Her hand is pushing you to her dripping slit.
<br>
<br><<PHR 0 "Yeah, lick that pussy!">>
<</if>>
<<else>>
You're licking her pussy, not forgetting to pay attention to her clit. $NPCstat[0].name's swinging her hips toward you, her hand running through your hair nonstop, her head thrown back on the pillow. Your wife's moans make you accelerate.
<br>
<br><<PHR 0 "I'm so close, honey!">>
<br>You feel how her pussy starts twitching under your tongue.
<br>
<br><<PHR 0 "Yeah, lick that pussy! Harder!">>
<<if $WifeArousal >= 100>>
<<set $WifeOrgasmCount += 1>>
<<set $WifeArousal = 0>>
<br>Her love fluids squirt right into your mouth, but her hips don't stop smearing it all over your face. Her whole body is shaking.
<br>
<br><<PHR 0 "Oh, f-fuck!">>
<br>Finally, her fingers that were holding your hair open and your wife takes her foot off your back.
<br>
<br><<PHR 0 "It was so fucking good!">>
<br>You raise your head and meet her adoring eyes.
<br>
<br><<PHR "mc" "Are you ready to continue?">>
<br><<PHR 0 "Yeah, honey, fuck me already!">>
<br>You press your cock to her pussy and slowly push it inside. Bending down to your wife, you begin to kiss her, while your rod is going deeper and deeper, until finally dips almost its entire length inside.
<br>
<</if>>
<</if>>
<br>
<<if $WifeTension < 40 or $WifePetting>>
<center>@@.btnWide;<<button "Continue">>
<<set $WifeArousal += 10>>
<<set $WifeTension += 10>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<<if $WifePetting == false>>
<center>@@.btnWide;<<button "Let her blow you">>
<<set $WifePetting = true>>
<<set $EventMark = "bedroom blow">>
<<set $WifeArousal += 5>>
<<set $WifeTension += 10>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<set $WifePetting = false>>
<<else>>
<<if $WifeTrait[0] >= 4 and $WifeArousal != 0>>
<center>@@.btnWide;<<button "Continue">>
<<set $WifeArousal += 10>>
<<set $WifeTension += 10>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<if $WifeArousal <= 70>>
<center>@@.btnWide;<<button "Fuck her">>
<<set $EventMark = "bedroom missionary">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<</if>>
<<if $EventMark == "bedroom blow">>
<<if $WifePetting>>
You pull down your briefs and your erect cock spings out. Your wife sits up and takes it in her hand.
<br>
<br><<PHR 0 "I've been dreaming about your cock all day.">>
<br>She takes you penis in her mouth and begins bobbing her head back and forth, swallowing almost half of your cock length each time. She puts her hands on your hips for better support, which allows her to suck even harder.
<br>
<<else>>
Your wife is sucking you off. Her masterful tongue and the soft skin of her hand that stroke you off send you to heaven. From time to time, she pulls your cock out and teases its tip. In those moments, you can barely contain your moans.
<br>
<br><<PHR "mc" "Fuck! Baby, you're so good at this.">>
<<if $WifeTension < 40>>
<br>$NPCstat[0].name smiles and returns to her business.
<br>
<<else>>
<br>$NPCstat[0].name smiles as her hand slides along the all length of shaft.
<br>
<br><<PHR 0 "I want you to fuck me like a bitch in heat.">>
<br>She turns her back on you and gets down on all fours. You immediately give her ass a juicy slap.
<br>
<br><<PHR "mc" "As you wish, baby">>
<br>You press your cock to her pussy and slowly push it inside. You grab her hips helping yourself to move your penis as deep as possible.
<br>
<</if>>
<</if>>
<br>
<<if $WifeTension < 40 or $WifePetting>>
<center>@@.btnWide;<<button "Continue">>
<<set $WifeArousal += 5>>
<<set $WifeTension += 10>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<<if $WifePetting == false>>
<center>@@.btnWide;<<button "Lick her pussy">>
<<set $WifePetting = true>>
<<set $EventMark = "bedroom cuni">>
<<set $WifeArousal += 10>>
<<set $WifeTension += 10>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<set $WifePetting = false>>
<<else>>
<center>@@.btnWide;<<button "Fuck her">>
<<set $EventMark = "bedroom doggy">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $EventMark == "bedroom missionary">>
<<if $WifeArousal == 0>>
<br><<PHR "mc" "Well, are you ready for the next round?">>
<br><<PHR 0 "What, wait...">>
<br>Her speech breaks off when you make the first move. Soon you pick up the usual pace, and your wife is again forgotten in pleasure.
<br>
<br>
<</if>>
You're ravaging your wife. With each thrust, you push your cock to its full length and then bring it back, leaving only the head inside. Her breasts is moving in sympathy with your movements, her head is thrown back, and her eyes are closed in bliss. $NPCstat[0].name's moans are spreading throughout the bedroom, if not the entire house.
<br>
<br><<PHR 0 "Keep pounding me! Don't stop! Tear me apart with your wonderful cock!">>
<br>You cover her neck with kisses while the burning insides of her pussy squeeze your cock.
<<if $WifeArousal > 80 and $WifeArousal < 80>>
<br>
<br><<PHR 0 "I'm close, honey! Don't stop!">>
<br>You can feel the muscles of her pussy tighten, signing an approaching orgasm. Her body arches up toward your, her moans are getting wilder.
<<elseif $WifeArousal >= 100>>
<<set $WifeOrgasmCount += 1>>
<<set $WifeArousal = 0>>
<<if $WifeOrgasmCount == 1>>
<br>
<br><<PHR 0 "I'm close, honey! I'm... I'm going to cum!">>
<br>You accelerate the friction as much as possible. $NPCstat[0].name wraps her legs around you, digging her fingers into your back. She tilts her head back and rolls her eyes as her throbbing pussy gushes with juices. Her body shakes with a powerful orgasm, and finally she loosens her grip and sprawls on the sweat-soaked sheet, trying to catch her breath.
<<elseif $WifeOrgasmCount == 2>>
<br>
<br><<PHR 0 "I'm gonna cum again, honey! I'm going to... explode!">>
<br>You accelerate the friction as much as possible. $NPCstat[0].name wraps her legs around you, digging her fingers into your back. She tilts her head back and rolls her eyes as her throbbing pussy gushes with juices.
<br>
<br>This time the orgasm lasts much longer. Her hands are now convulsively crumpling the sheet, then returning to your back. You can literally see the spasms of pleasure coursing through her body. Finally, the sweet torture stops and $NPCstat[0].name sprawls on the sweat-soaked sheet, trying to catch her breath.
<<elseif $WifeOrgasmCount == 3>>
<br>
<br><<PHR 0 "I'm gonna cum again, honey! I'm going to... explode! Your cock make me explode!">>
<br>You accelerate the friction as much as possible. $NPCstat[0].name wraps her legs around you, digging her fingers into your back. She tilts her head back and rolls her eyes as her throbbing pussy gushes with juices.
<br>
<br>This time the orgasm lasts much longer. Her hands are now convulsively crumpling the sheet, then returning to your back. You can literally see the spasms of pleasure coursing through her body.
<br>
<br><<PHR 0 "Your cock... Your cock...">>
<br>Your wife's face shows no sign of sanity. Her insides relentlessly squeeze your penis, lavishly washing it with love juices. Finally, the sweet torture stops and $NPCstat[0].name sprawls on the sheet. She is close to passing out and is unlikely to bear another ride.
<</if>>
<</if>>
<<if $WifeOrgasmCount < 3>>
<br><br>
<center>@@.btnWide;<<button "Continue">>
<<set $WifeArousal += 15>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Fuck her doggy style">>
<<set $EventMark = "bedroom doggy">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<<if $WifeOrgasmCount < 3>>
<center>@@.btnWide;<<button "Let her ride you">>
<<set $EventMark = "bedroom back ride">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $WifeOrgasmCount > 0>>
<br>
<center>@@.btnWide;<<button "Cum">>
<<set $EventMark = "bedroom cum">>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $EventMark == "bedroom doggy">>
<<if $WifeArousal == 0>>
<br><<PHR "mc" "Well, are you ready for the next round?">>
<br><<PHR 0 "What, wait...">>
<br>Her speech breaks off when you make the first move. Soon you pick up the usual pace, and your wife is again forgotten in pleasure.
<br>
<br>
<</if>>
You're ravaging your wife. With each thrust, you push your cock to its full length and then bring it back, leaving only the head inside. Her breasts is moving in sympathy with your movements, her buttocks slap loudly against your groin. $NPCstat[0].name's moans are spreading throughout the bedroom, if not the entire house.
<br>
<br><<PHR 0 "Keep pounding me! Don't stop! Tear me apart with your wonderful cock!">>
<br>Heat and tightness of her pussy drive you crazy.
<<if $WifeArousal > 80 and $WifeArousal < 80>>
<br>
<br><<PHR 0 "I'm close, honey! Don't stop!">>
<br>You can feel the muscles of her pussy tighten, signing an approaching orgasm. Her hips moving towards you accelerates, her moans are getting wilder.
<<elseif $WifeArousal >= 100>>
<<set $WifeOrgasmCount += 1>>
<<set $WifeArousal = 0>>
<<if $WifeOrgasmCount == 1>>
<br>
<br><<PHR 0 "I'm close, honey! I'm... I'm going to cum!">>
<br>You accelerate the friction as much as possible. $NPCstat[0].name lays her head on the pillow, without stopping to move her hips on her hips towards you. Her body shakes with a powerful orgasm, love juices burst out of her pussy, flooding you and falling on the sheet. In the end, her legs go weak and she sprawls on the bed, trying to catch her breath.
<<elseif $WifeOrgasmCount == 2>>
<br>
<br><<PHR 0 "I'm gonna cum again, honey! I'm going to... explode!">>
<br>You accelerate the friction as much as possible. $NPCstat[0].name lays her head on the pillow, without stopping to move her hips on her hips towards you. Her body shakes with a powerful orgasm, love juices burst out of her pussy, flooding you and falling on the sheet.
<br>
<br>This time the orgasm lasts much longer. Despite the fact that her face is buried in the pillow, you can clearly hear her muffled moans, which almost turn into screams. You can literally see the spasms of pleasure coursing through her body. Finally, the sweet torture stops and $NPCstat[0].name sprawls on the sweat-soaked sheet, trying to catch her breath.
<<elseif $WifeOrgasmCount == 3>>
<br>
<br><<PHR 0 "I'm gonna cum again, honey! I'm going to... explode! Your cock make me explode!">>
<br>You accelerate the friction as much as possible. $NPCstat[0].name lays her head on the pillow, without stopping to move her hips on her hips towards you. Her body shakes with a powerful orgasm, love juices burst out of her pussy, flooding you and falling on the sheet.
<br>
<br>This time the orgasm lasts much longer. Despite the fact that her face is buried in the pillow, you can clearly hear her muffled moans, which almost turn into screams. You can literally see the spasms of pleasure coursing through her body. Finally, the sweet torture stops and $NPCstat[0].name sprawls on the sweat-soaked sheet, trying to catch her breath.
<br>
<br><<PHR 0 "Please... No more!">>
She is close to passing out and is unlikely to bear another ride.
<</if>>
<</if>>
<<if $WifeOrgasmCount < 3>>
<br><br>
<center>@@.btnWide;<<button "Continue">>
<<set $WifeArousal += 15>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Fuck her missionary">>
<<set $EventMark = "bedroom missionary">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<<if $WifeOrgasmCount < 3>>
<center>@@.btnWide;<<button "Let her ride you">>
<<set $EventMark = "bedroom back ride">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $WifeOrgasmCount > 0>>
<br>
<center>@@.btnWide;<<button "Cum">>
<<set $EventMark = "bedroom cum">>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $EventMark == "bedroom front ride">>
<<NPCmedia "wife" "bedroom front ride" 0>>
<</if>>
<<if $EventMark == "bedroom back ride">>
<<if $WifeArousal == 0>>
<br><<PHR "mc" "Well, are you ready for the next round?">>
<br><<PHR 0 "Yeah, I'm ready...">>
<br>She starts moving her hips again.
<br>
<br>
<</if>>
Amanda pounces on your cock, leaning on your knees. The sight of her bouncing ass turns you on insanely and you don't miss the chance to give her a light slap. She's flinching.
<br>
<br><<PHR 0 "I love riding your cock, honey! I wanna get it all inside me!">>
<br>Heat and tightness of her pussy drive you crazy.
<<if $WifeArousal > 80 and $WifeArousal < 80>>
<br>
<br><<PHR 0 "I'm close, honey! I can't hold back anymore!">>
<br>You can feel the muscles of her pussy tighten, signing an approaching orgasm.
<<elseif $WifeArousal >= 100>>
<<set $WifeOrgasmCount += 1>>
<<set $WifeArousal = 0>>
<<if $WifeOrgasmCount == 1>>
<br>
<br><<PHR 0 "I'm close, honey! I'm... I'm going to cum!">>
<br>Amanda moves at a furious pace. You grab her by the gorgeous ass and start helping her, driving your cock into her pussy with powerful thrusts.
<br>
<br><<PHR 0 "Oh, fuuuck!">>
<br>Your wife leans back and falls on you. Your cock jumps out of her pussy, and you feel her love juices squirting on you. Her body trembles with orgasm.
<<elseif $WifeOrgasmCount == 2>>
<br>
<br><<PHR 0 "I'm close, honey! I'm... I'm going to cum!">>
<br>Amanda moves at a furious pace. You grab her by the luxurious ass and start helping her, driving your cock into her pussy with powerful thrusts.
<br>
<br><<PHR 0 "Oh, fuuuck!">>
<br>Your wife leans back and falls on you. Your cock jumps out of her pussy, and you feel her love juices squirting on you. Her body trembles with orgasm.
<</if>>
<</if>>
<<if $WifeOrgasmCount < 3>>
<br><br>
<<if $WifeOrgasmCount < 2>>
<center>@@.btnWide;<<button "Continue">>
<<set $WifeArousal += 15>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<center>@@.btnWide;<<button "Fuck her missionary">>
<<set $EventMark = "bedroom missionary">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Fuck her doggy style">>
<<set $EventMark = "bedroom doggy">>
<<set $WifeArousal += 15>>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<if $WifeOrgasmCount > 0>>
<br>
<center>@@.btnWide;<<button "Cum">>
<<set $EventMark = "bedroom cum">>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<</if>>
<<if $EventMark == "bedroom cum">>
You realize that you are close to orgasm.
<br>
<br><<PHR "mc" "I'm gonna cum, babe!">>
<br>
<center>@@.btnWide;<<button "Cum on her tits">>
<<set $EventMark = "bedroom cum on tits">>
<<replace "#wife_media">>
<<include "Wife Media">>
<br>
<</replace>>
<<replace "#wife_stats">>
<<include "Wife Stats">>
<</replace>>
<<replace "#wife_main">>
<<include "Wife Main">>
<</replace>>
<</button>>@@</center>
<</if>>
<<if $EventMark == "bedroom cum on face">>
You cum on her face
<br><br>
<center>@@.btnWide;<<button "Finish sex" "Master Bedroom">>
` <<run $time.passtime(1)>>
<<set $EventMark = "">>
<<set $NPCstat[0].arousal = 0>>
<</button>>@@</center>
<</if>>
<<if $EventMark == "bedroom cum on tits">>
$NPCstat[0].name begins to furiously stroke your cock. The sight of her face flushed from orgasm makes your cock burst. You covering her tits with a thick semen and then collapse on the bed. $NPCstat[0].name lies down next to you.
<br>
<br><<PHR 0 "It was wonderful, honey!">>
<br>
<center>@@.btnWide;<<button "Finish sex" "Master Bedroom">>
<<if $time.daytime == 5>>
` <<run $time.passtime(1)>>
<</if>>
<<set $EventMark = "">>
<<set $NPCstat[0].arousal = 0>>
<</button>>@@</center>
<</if>>
<<switch $EventMark>>
/* *** */
/* *** */
<<case "suggest facesitting">>
<<set $WifeTrait[1] = 0>>
<<NPCmedia "wife" "fs suggest" 0>>
<br>
You wake up to the fact that $NPCstat[0].name is gently pushing you. You open your eyes and see your wife smiling face.
<br>
<br><<PHR 0 "Good morning, honey!">>
<br><<PHR "mc" "What happened? Why did you wake me up?">>
<br><<PHR 0 "Cause I'm horny. Look!">>
<br>She grabs your hand and moves it between her legs. Your fingers are immediately covered with her love juices.
<br>
<br><<PHR "mc" "I see the problem. Well, we gonna fix it right now.">>
<br>You roll over to be right on top of her. But $NPCstat[0].name stops you by putting her hand on your chest.
<br>
<br><<PHR 0 "Wait, I wanna show you something. Jenny sent me this video last night.">>
<br>She turns the phone screen toward you. On screen, you see a famous pornstar riding on some guy's face.
<center><table style="width:100%">
<tr>
<td style="width:15%;">
</td>
<td style="width:70%;">
<<NPCmedia "wife" "jenny fs video" 1>>
</td>
<td style="width:15%;">
</td>
</tr>
</table></center>
<<PHR "mc" "What is it?">>
<br><<PHR 0 "Jenny called it facesitting. It looks so hot, isn't it? I've been watching videos like this all morning.">>
<br>You kiss her neck.
<br>
<br><<PHR "mc" "I don't know, it looks strange to me. I'm prefer the classic way.">>
<br><<PHR 0 "I think it's a good way to express your love for your chosen one. I'd like to try something like this with you.">>
<br>
<<btnEventLink "Give in to her persuasions" "MC House Event Block 0" "suggest facesitting agree">>
<<btnEventLink "Tell you're not interested" "MC House Event Block 0" "suggest facesitting reject">>
<<case "suggest facesitting agree">>
<<set $WifeTrait[1] = 1>>
<<if $WifeTrait[0] < 5>>
<<set $WifeTrait[0] += 1>>
<</if>>
<<set $NPCstat[0].arousal = 0>>
<<NPCmedia "wife" "fs agree" 0>>
<br><<PHR "mc" "I think we can try.">>
<br>Your wife is almost jumping up and down with joy.
<br>
<br><<PHR 0 "I promise I'll be very careful. Lie on your back.">>
<br>You do as she says, while $NPCstat[0].name throws one leg over you and is right over your chest. Looking at her huge breasts hanging over you, you begin to think that this whole idea, proposed by your wife, is not so bad.
<br><br>
<<NPCmedia "wife" "fs start" 0>>
<br><<PHR 0 "I guess I should move higher now.">>
<br><<PHR "mc" "I have no idea, it was your thought, after all.">>
<br><<PHR 0 "Okay.">>
<br>With these words, $NPCstat[0].name slowly moves her thighs higher, until her pussy stops right in front of your face.
<br>
<<set _txt = "Damn, my knees rested against the headboard of the bed. Move a little, " + $mc.name + ".">>
<br><<PHR 0 _txt>>
<br>You slide a little lower to give her more room. In the end, you all come to a more or less comfortable position, but none of you can take the first step. $NPCstat[0].name is the first to break the awkward silence.
<br>
<br><<PHR 0 "I'm ready, honey.">>
<br>
<<btnEventLink "Lick her" "MC House Event Block 0" "suggest facesitting agree_2">>
<<case "suggest facesitting agree_2">>
<<NPCmedia "wife" "first fs" 1>>
<br>
Her phrase brings you out of your stupor and you start caressing her crotch with your tongue. $NPCstat[0].name keeps her posture immobile and watches closely on your actions, but quickening of her breathing shows she is definitely begin enjoying what is happening. However, her thighs are still tense.
<br>
<br><<PHR 0 "Wait, honey, I'm feel yourself a little uncomfortable. I thought it would be easier.">>
<br><<PHR "mc" "I think you'll have to sit on me completely.">>
<br><<PHR 0 "I'm afraid I might hurt you.">>
<br><<PHR "mc" "I don't think we can do it any other way.">>
<br><<PHR 0 "All right, I'll do it.">>
<br>$NPCstat[0].name slowly lowers her ass on top of you, and you can feel your shoulders pushing through the mattress.
<br>
<br><<PHR 0 "Are you okay, honey? If it's hard for you, tell me!">>
<br><<PHR "mc" "It's all right, you're not heavy at all.">>
<br>$NPCstat[0].name smiles at your compliment.
<br><br>
<<btnEventLink "Continue" "MC House Event Block 0" "suggest facesitting agree_3">>
<<case "suggest facesitting agree_3">>
<<NPCmedia "wife" "first fs" 1>>
<br>
You go back to worshiping her pussy, but this time you have to lift your head to reach her flesh with your tongue. When your wife sees it, she reaches for a pillow and puts it under your head. This allows you to give yourself completely to your slippery task, and gradually your wife's moans become louder and louder.
<br>
<br><<PHR 0 "Oh, that's pretty good. I'm starting to like this pose.">>
<br>$NPCstat[0].name caresses your hair. Her mouth is slightly open, her chest heaving with every breath. After a few minutes, she stops you.
<br>
<<set _txt = "Phew. Wait, " + $mc.name + ". We should try one more thing from these videos.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "What kind of thing?">>
<br><<PHR 0 "I have to go over your face.">>
<br><<PHR "mc" "Are you sure it's safe?">>
<br><<PHR 0 "We can stop at any time.">>
<<TH "Damn, she's really get into it!">>
<<PHR "mc" "OK, I'm ready.">>
<br>$NPCstat[0].name carefully pulls the pillow out from under you and takes the starting position.
<br>
<br><<PHR 0 "I'm not sure, but I think you should take your tongue out.">>
<br>
<<btnEventLink "Follow her advice" "MC House Event Block 0" "suggest facesitting agree_4">>
<<case "suggest facesitting agree_4">>
<<NPCmedia "wife" "first fs_2" 1>>
<br>
You follow her instructions, and she starts moving her pelvis back and forth, at first hesitantly and cautiously. But soon her movements speed up, and she leans forward, pressing her pussy harder to your face. Your tongue slides over her labia, her fluides cover your nose, and it's not a pleasant sensation at all. On top of that, you can't breathe properly.
<br>
<br>But along with this mix of feelings, to your surprise, you realize your penis is hard like a stone.
<br><<TH "Am I enjoying this?">>
$NPCstat[0].name, meanwhile, is really pulling out all the stops.
<br>
<br><<PHR 0 "Use your tongue, honey!">>
<br>You start moving your tongue. Because of your wife's constant movements, you're not able to focus on one spot, but it seems that $NPCstat[0].name is no longer paying attention to it.
<br>
<br><<PHR 0 "I'm close, honey!">>
<br>Your wife's body starts to shake, but she doesn't stop riding on your face. Finally, the last pulse of her orgasm throws $NPCstat[0].name back and she sprawls on you.
<br>
<br><<PHR 0 "Phew, I didn't expect this to be so fucking awesome. How did you like it, dear?">>
<br><<PHR "mc" "All I can say is that it was... unusual expirience.">>
<br><<PHR 0 "You're such a bore. I'm going to take a shower. And you could use a wash, too.">>
<br>She gets out of bed and goes to the bathroom.
<br><br>
<<btnEventLink "Go to bathroom" "MC House Event Block 0" "suggest facesitting agree_5">>
<<case "suggest facesitting agree_5">>
<<LocImg "objects" "sink">>
<br>
You gather your strength and get out of bed. When you go into the bathroom, $NPCstat[0].name was already in the shower. You turn on the tap and wash off the already drying fluids from your face. Over the noise of the shower, you can hear your wife muffled voice.
<br>
<br><<PHR 0 "I'm really glad we did it. I promise, I'll figure out how to pay you back.">>
<br><<PHR "mc" "I suppose we'll figure something out together.">>
<br>
<<btnEventLink "Leave bathroom" "Master Bedroom" "">>
<<case "suggest facesitting reject">>
<<set $WifeTrait[1] = -1>>
<<NPCmedia "wife" "fs reject" 0>>
<br><<PHR "mc" "Baby, these videos are made only for all sorts of freaks to jerk off on it. Normal couples don't do things like that.">>
<br><<PHR 0 "But Jenny's boyfriend did it for her.">>
<br><<PHR "mc" "Because Jenny's boyfriend is a whimp. Seriously, you should stop talking to her.">>
<br>You get out of bed.
<br>
<br><<PHR "mc" "I have to go to work. And don't bother me with such requests anymore.">>
<br>$NPCstat[0].name pouts, but decides not to argue with you.
<br><br>
<<btnEventLink "Leave bedroom" "Hallway" "">>
/* LIVING ROOM (SUB) */
<<case "tv foot massage">>
<<if $WifeTrait[2] == 1>>
<<set $WifeTrait[2] += 1>>
<<set $NPCstat[0].arousal += 15>>
<<LocImg "mc_house" "stupid show">>
<br>
You join your wife, who is captivated by watching one of her favorite shows. She flexes her legs at the knees, making room for you, but after a while she straightens them out again. Thus, her calves end up on your hips.
<br>
<br><<PHR 0 "Honey, do you remember our little talk after we went to the mall?">>
<br><<PHR "mc" "Of course I do. I guess you want me to make good on my promise, don't you?">>
<br><<PHR 0 "That would be nice. My legs are killing me these days.">>
<br><<PHR "mc" "I don't know, Samantha's still home. She might see us.">>
<br><<PHR 0 "Yeah, that would be really embarrassing. But I can see the hallway from here, and if anything happens, I can stop you.">>
<br><<PHR "mc" "Okay, let's give it a try.">>
<br>
<<btnEventLink "Massage her feet" "MC House Event Block 0" "tv foot massage 1">>
<<elseif $WifeTrait[2] == 2>>
<<set $NPCstat[0].arousal += 15>>
<<LocImg "mc_house" "stupid show">>
<br>
You join your wife, who is captivated by watching one of her favorite shows. She flexes her legs at the knees, making room for you, but after a while she straightens them out again. Thus, her calves end up on your hips.
<br>
<br><<PHR 0 "Honey, I really liked the massage you gave me last time. And I would extremely grateful if you give me it one more time.">>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Give her massage">>
<<replace "#dialog">>
<br><<PHR "mc" "Sure, baby, it's not hard for me.">>
<br>
<<btnEventLink "Massage her feet" "MC House Event Block 0" "tv foot massage 2">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Say you don't have a time">>
<<replace "#dialog">>
<br><<PHR "mc" "Sorry, baby, let's try it next time.">>
<br>
<<btnEventLink "Leave" "Hallway" "">>
<</replace>>
<</button>>@@</center>
</span>
<<elseif $WifeTrait[2] > 2>>
<<set $NPCstat[0].arousal += 15>>
<br>
<<btnEventLink "Finish" "Living Room" "">>
<</if>>
<<case "tv foot massage 1">>
<<NPCmedia "wife" "living room feet massage" 1>>
<br>
You take one of her feet in your hands. For a moment you wonder, because you've never performed this kind of massage. You have to start, however, and you begin slowly kneading her foot. $NPCstat[0].name is lying relaxed, resting her head on a colorful cushion.
<br>
<br>You remember techniques that Jenny's boyfriend used at mall trip and try to copy them. You take both of her feet in your hands and massage them with your thumbs, moving them in a circle. $NPCstat[0].name's breathing quickens, signaling that you're on the right way.
<br>
<br>You increase the amplitude of your movements, going almost all the way from bottom to toe at once. $NPCstat[0].name tucks her toes in, as if trying to contain the pain, but you know that's a sign she's enjoying your actions.
<br>
<br><<PHR "mc" "Wow, I didn't know your feet so sensitive.">>
<br><<PHR 0 "I didn't realize it either. Although, if you think about it, when I was a kid I loved walking barefoot, especially on wet grass after the rain.">>
<br><<PHR "mc" "Really? That's interesting.">>
<br>
<<NPCmedia "wife" "living room feet massage_2(mute)" 1>>
<br>
You change tactics and start looking for the most sensitive points on her feet so you can focus on them later. $NPCstat[0].name is no longer paying attention to what's happening on the TV screen, she's just enjoying the work of your fingers.
<br>
<br>You yourself are absorbed by the process and you don't notice how time passes. You hear Samantha's voice from the hallway, telling you that she is going home. You interrupt the massage and glance at your wife. She realizes that the massage is over and sighs sweetly.
<br>
<br><<PHR 0 "Thank you, honey. That was wonderful.">>
<br><<PHR "mc" "I like it myself in a way.">>
<br><<PHR 0 "You did? Well, if you wanna continue, I'll be in the bedroom.">>
<br>With these words, $NPCstat[0].name leaves the room to say goodbye to your maid.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<<case "tv foot massage 2">>
<<NPCmedia "wife" "living room feet massage" 1>>
<br>
You start by gently rubbing her feet with delicate, soft touches in order to relax her muscles and speed up blood circulation. After you realize that $NPCstat[0].name is relaxed, you begin a deeper massage.
<br>
<br>While rubbing her feet, you occasionally glance over at your wife. She's liying on couch with her eyes closed and her hands folded on her stomach. Then you focus your attention back on her feet.
<br>
<br>Unnoticeably, you begin admiring the lines of her feet, and you want to look at them more closely. This desire arouses contradictory feelings in you, because you have never been turned on by a woman's feet before.
<br>
<br>You manage to suppress this feeling, and just keep massaging your wife's feet. This time, too, you don't notice a good half-hour pass, and only Samantha's loud voice, signaling her intention to leave, interrupts your session.
<br>
<br><<PHR 0 "Thank you, honey. You're great, as always.">>
<br>Amanda thanks you and leaves the room.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<</switch>><<widget "GameUpdate">>
/* 000 */
<</widget>>/* [[MChouse Pool Bar]] */
/* [[MChouse Grill]] */
<<HouseNPCmark>>
<<HouseEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "backyard">>
<br>
<<if $NPCstat[0].location == "Backyard">>
$NPCstat[0].name is tanning.
<br>
<</if>>
<<if $NPCstat[1].location == "Backyard" and $SamSubpath.poolparty >= 1>>
Walking into the backyard, you see Samantha, who, instead of attending to her duties, is sunbathing on a sun lounger.
<<if $chores.backyard == false>>
<br><br>
<<btnEventLink "Approach her" "Samantha Backyard Events" "regular sub pool">>
<<else>>
<br>
<</if>>
<<elseif $NPCstat[1].location == "Backyard">>
Samantha is cleaning pool zone.
<br>
<<else>>
There is nobody here.
<br>
<</if>>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "MChouse Pool Bar">>
<<set $NavigationSlotName[0] = "Pool Bar">>
<<set $NavigationSlotSub[0] = "">>
<<set $NavigationSlot[1] = "MChouse Grill">>
<<set $NavigationSlotName[1] = "Grill zone">>
<<set $NavigationSlotSub[1] = "">>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Hallway" "">>
<</switch>>
<<widget "SportEventHub">>
/* KELLY */
<</widget>><<widget "EntertainEventHub">>
/* PROLOGUE */
<</widget>><<widget "DowntownEventHub">>
/* TERRY */
<<if $time.date == 18 and $time.daytime == 0 and passage() == "Town Map" and $NPCstat[20].meet == false>>
<<set $EventMark = "first meet">>
<<goto "Terry First Meet">>
<</if>>
<</widget>><<widget "LocalEventHub">>
/* PROLOGUE */
<</widget>><<switch $EventMark>>
/* *** */
<<case "Kelly">>
<<set $EventMark = "">>
<<NPCmedia "kelly" "gym meet" 0>>
<br><<PHR 5 "Do I see a familiar face?">>
<br>You turn around and see Kelly. She looks at you mockingly.
<br>
<br><<PHR 5 "I think you've got into wrong room. Here are the big weights for the big boys.">>
<br><<PHR "mc" "I'm right where I'm supposed to be, in the men's room. But why are you here? The girls are doing yoga in the next room.">>
<br>Kelly lips moves into a wide grin, which makes her expression even a little creepy.
<br>
<br><<PHR 5 "By the way, yoga classes help men too, especially those who can't supress their own aggression. You should try it.">>
<br>She heads for the exit.
<br>
<br><<PHR 5 "Come with me, I'll be your coach for today.">>
<br>
<<btnLink "Stay and work with the weights" "Gym" "work out" 1>>
<<btnEventLink "Go after her" "Sport Event Block 5" "yoga class" 1>>
<<case "yoga class">>
<<if $KellyTrait[0] == 0>>
<<set $NPCstat[20].meet = true>>
<<set $KellyTrait[0] += 1>>
<<LocImg "gym" "yoga class">>
<br>
You walk into a room where a yoga class is already in progress. The instructor notices Kelly and approaches her.
<br>
<br><<PHR 17 "Good afternoon, Kelly, we've just started class.">>
<br><<PHR 5 "It's okay, I've brought a new student.">>
<br><<PHR 17 "Hi, my name is Ito. I'm really glad you joined us.">>
<br>You feel a little nervous.
<br>
<<set _txt = "You can call me " + $mc.name + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 5 "That's great, let's go to work.">>
<br>
<</if>>
<<if $KellyTrait[0] <= 3>>
<<set $KellyTrait[0] += 1>>
<<NPCmedia "kelly" "yoga" 1>>
<br>
For the next hour, you do yoga under Ito guidance. You're constantly getting mocking glances from Kelly, and the fact that she actually forced you to come here is annoying and makes focusing on lesson really hard for you.
<br>
<br>Finally, the lesson ends.
<<else>>
<<if $KellyTrait[0] <= 6>>
<<set $KellyTrait[0] += 1>>
<</if>>
<<NPCmedia "kelly" "yoga" 1>>
<br>
For the next hour, you do yoga under Ito guidance. You are able to concentrate much better, and you almost do not notice what is happening around you.
<br>
<br>Finally, the lesson ends. You feel more relaxed, but at the same time more malleable.
<br><br>
<<RemoveStat "mc" "confidence" 4 -40>>
<</if>>
<br><br>
<<btnEventLink "Finish training session" "Gym" "">>
/* *** */
<</switch>><<switch $location.sub>>
/* BLOCK 1 */
<<case "">>
<<run $time.passtime(2)>>
<<set $RaymondDrunk = 0>>
<<set $GloriaDrunk = 0>>
<<set $GloriaArousal = 0>>
<<set _ran = random(2)>>
<<if _ran <= 1>>
<<set $GloriaLocation = "kitchen">>
<<else>>
<<set $GloriaLocation = "backyard">>
<</if>>
<<LocImg "local" "raymond house">>
<<if $NPCstat[22].meet == false>>
<<set $NPCstat[22].meet = true>>
<<set $NewNPC = true>>
<<set $GloriaLocation = "backyard">>
<br>
After lunch, you decide to visit your neighbor, Raymond. It's not like you were close friends, but you visit him from time to time. In the end, the neighbors should be on good terms.
<br>
<br>He got his money from his rich father, who had once successfully invested in share of a start-up company. Raymond doesn't work anywhere and prefers to travel around the world. You tried to warn him a couple of times that his father's wealth isn't infinite, but he just shrugged it off and said he was investing in free time.
<br>
<center>* * *</center>
Raymond greets you with a smile and invites you to grill the meat. Your neighbor is a simple-minded guy and easily influenced by others peoples. But at the same time, he fiercely defends the beliefs inspired to him every time.
<br>
<br>He takes an ice-cold beer out of the fridge and treats you to it.
<center><table style="width:100%">
<tr>
<td style="width:50%;">
</td>
<td style="width:50%;">
</td>
</tr>
<tr>
<td>
<<NPCmedia "gloria" "first meet" 0>>
</td>
<td style="vertical-align:top">
A brunette comes out of the house and goes toward your small party.
<<TH "Wow, she's kinda curvy!">>
Raymond, meanwhile, puts his arm around the girl's waist.
<br>
<br><<PHR 21 "This is Gloria. We met during my trip to Europe.">>
<br>Gloria holds out her hand, which you shake without any pause. You can see obvious interest in her eyes. Maybe if you get your neighbor drunk, you could spend more time with this girl.
</td>
</tr>
</table></center>
<<else>>
<br>
After lunch, you decide to visit your neighbor, Raymond. He greets you with a smile and invites you to grill the meat. He takes an ice-cold beer out of the fridge and treats you to it.
<br><br>
<</if>>
<<btnLink "Continue" "Neighbors House Barbecue" "barbecue">>
<<case "barbecue">>
<<set $RaymondDrunk += 1>>
<<LocImg "objects" "barbecue">>
<br>
You and Raymond are standing by the grill. Your neighbor is drinking a beer and turning the meat over from time to time.
<<if $GloriaLocation == "backyard">>
<<set $GloriaDrunk += 1>>
Gloria is standing right next to you.
<br><br>
<<btnLink "Drink beer with Raymond" "Neighbors House Barbecue" "barbecue_drink">>
<<btnLink "Flirt with Gloria" "Neighbors House Barbecue" "barbecue_flirt">>
<<else>>
Gloria is somewhere inside the house.
<<set _ran = random(2)>>
<<if _ran <= 1>>
<br>
<<set _txt = $mc.name + ", I left the sauce in the fridge. Can you get it, please?">>
<br><<PHR 21 _txt>>
<br>
<<if $NPCstat[22].corruption <= 25>>
<<btnLink "Go to the kitchen" "Neighbors House Barbecue" "kitchen">>
<<else>>
<<btnLink "Go to the kitchen" "Neighbors House Barbecue" "kitchen_2">>
<</if>>
<<else>>
<span id="dialog">
<br><br>
<<btnLink "Drink beer with Raymond" "Neighbors House Barbecue" "barbecue_drink">>
@@.btnWide;<<button "Go to the kitchen">>
<<replace "#dialog">>
<br>
<<set _txt = $mc.name + ", where are you going? I thought we were supposed to drink a beer.">>
<br><<PHR 21 _txt>>
<<TH "Damn!">>
<<btnLink "Drink beer with Raymond" "Neighbors House Barbecue" "barbecue_drink">>
<</replace>>
<</button>>@@
</span>
<</if>>
<</if>>
<<case "barbecue_drink">>
<<set $RaymondDrunk += 1>>
<<LocImg "objects" "barbecue beer">>
<br><<PHR 21 "Okay, man, let's drink.">>
<br>You clink with bottle necks and empty your bottles. Raymond promptly opens a next pair.
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "barbecue_2">>
<<case "barbecue_flirt">>
<<NPCmedia "gloria" "barbecue" 0>>
<br>
<<PHR "mc" "How do you like our city, Gloria?">>
<br><<PHR 22 "Raymond and I stay at home all day, so I haven't got a chance to look around.">>
<br><<PHR 21 "You didn't lose anything. This town is the borest place on the planet.">>
<br><<PHR "mc" "Man, just because you don't wanna see something doesn't mean it's not exist. I'd love to show Gloria a couple of exciting places.">>
<br>Gloria bites her lower lip while her hand pulls down the neckline of her top. Your neighbor is busy with the grilling and doesn't notice her hints.
<br>
<br><<PHR 21 "Whatever. You'll only lose your time.">>
<br>
<<btnLink "Continue" "Neighbors House Barbecue" "barbecue_2">>
<<case "kitchen">>
<<NPCmedia "gloria" "kitchen talk" 0>>
<br>
When you enter the kitchen, you find Gloria making a milkshake.
<br>
<<set _txt = "Whoa, hi, " + $mc.name + "!">>
<br><<PHR 22 _txt>>
<br><<PHR "mc" "Hello there. I thought you weren't home. Why didn't you join us?">>
<br><<PHR 22 "Just don't wanna listen to Raymond's endless rant about politics.">>
<br><<PHR "mc" "I know he irritates me sometimes, too.">>
<br>Gloria pours the mix from the blender into a glass.
<br>
<br><<PHR 22 "Can you help me cut the strawberries?">>
<br>
<<LocImg "objects" "strawberry">>
<br>
You come closer and take a pink berry from the basket. It feels pleasantly cool on your fingers, looks like Gloria took it out of the fridge just a minute ago.
<br>
<br><<PHR 22 "If you don't like blabing to Raymond, why do you keep visiting us?">>
<br><<PHR "mc" "Who's said I'm visiting you to see Raymond?">>
<br>Gloria grabs a piece of strawberry from under your knife. Dipping it into the cocktail, she brings the berry to her lips and slowly pushes it into her mouth. And she stares at you intently all time.
<br>
<br><<PHR 22 "Wow, I can't wait to find out who you come to our house so often for! Promise me you'll tell me about this person next time!">>
<br><<PHR "mc" "I swear.">>
<br>When you're done with the strawberries, you put the knife aside. You grab the sauce for a meat and walk out of the kitchen, not for a moment losing the feeling of Gloria gaze on you.
<br><br>
<<LocImg "objects" "barbecue">>
<br><<PHR 21 "What took you so long?">>
<br><<PHR "mc" "Gloria asked me to cut strawberries for a cocktail.">>
<br><<PHR 21 "Man, don't let distract you so easily. We're grilling the ribs here.">>
<br>Raymond chuckles and goes back to the grill.
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "barbecue_2">>
<<case "kitchen_2">>
<<NPCmedia "gloria" "kitchen talk" 0>>
<br>
When you enter the kitchen, you find Gloria slicing fruit for a fruit salad.
<br>
<<set _txt = $mc.name + "! It's so good to see you. Did you come for the meat sauce?">>
<br><<PHR 22 _txt>>
<br><<PHR "mc" "Yes. Somehow I'm not surprised to see you here.">>
<<set _txt = "To be honest, I'm already thinking about stopping waiting for you here. I thought you were bolder, " + $mc.name + ".">>
<br><<PHR 22 _txt>>
<br>
<<if $mc.confidence >= 50>>
<<btnLink "Show her how bold you are" "Neighbors House Barbecue" "kitchen_2 finger">>
<<else>>
<<btnDisabledLink "Show her how bold you are" 50>>
<</if>>
<<btnLink "Make a joke" "Neighbors House Barbecue" "kitchen_2 joke">>
<<case "kitchen_2 joke">>
<<NPCmedia "gloria" "kitchen talk" 0>>
<br><<PHR "mc" "I'm brave enough to make the girl wait another week.">>
<br><<PHR 22 "Don't you think it's not brave, but reckless?">>
<br>With that, Gloria approaches you.
<br>
<br><<PHR "mc" "I'm willing to take the risk.">>
<br>You grab her ass and pull her toward you. She keeps looking at you defiantly and grabs your ass in return.
<br>
<br><<PHR 22 "Okay, I think I can wait another week.">>
<br>Smiling contentedly, she turns around and goes back to making the salad. You pick up the meat sauce and leave the kitchen.
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "barbecue_2">>
<<case "kitchen_2 finger">>
<<NPCmedia "gloria" "kitchen finger" 1>>
<br>
You close the fridge door and walk over to Gloria.
<br>
<br><<PHR "mc" "You know, it's not about my courage. In fact, I can bend you over this table at any time and fuck like a whore you are.">>
<br>You pull up her dress and your fingers over the wet fabric of her panties.
<br>
<br><<PHR "mc" "Like I said, I don't need the courage to take another whore. I do it when it's convenient for me.">>
<br>While you degrade her, your fingers slide into her panties and spread her labia, invading inside vagina. Gloria's eyes widen in surprise, and she wraps her arms around your shoulders. You're stretching her pussy, toughing all her sensitive spots, and Gloria barely can restrain her moans.
<br>
<<set _txt = "W-wait! " + $mc.name + ", s-stop...">>
<br><<PHR 22 _txt>>
<br><<PHR "mc" "Too late.">>
<br>Her body stretches out, as if she's trying to move away from you, but her hips are clenched around your arm at the same time, unwilling to let it go. You speed up your motions, and Gloria can no longer hold back her moans. Her hands are circling from grabbing your hair to crumpling your shirt.
<br>
<br>You gently wrap your free arm around her neck.
<br>
<br><<PHR "mc" "Do you like it, bitch?">>
<br><<PHR 22 "Yes! I like it! Please don't stop!">>
<br>Gradually, the fluids released by her oozing pussy reach your nostrils, causing your cock to swell in your pants.
<br>
<br><<PHR "mc" "You're hungry bitch, aren't you?">>
<br>
<<btnLink "Make her cum with your fingers" "Neighbors House Barbecue" "kitchen_2 finger_2">>
<<case "kitchen_2 finger_2">>
<<NPCmedia "gloria" "kitchen finger_2" 1>>
<br><<PHR "mc" "Don't worry, I'll give you what you want.">>
<br>You brashly turn her around to face the table and pull down her panties. After slapping her round ass a couple of times, you drive your fingers inside her pussy again. Gloria leans forward, pressing her belly on the edge of the table. You lean in and move your lips to her ear.
<br>
<br><<PHR "mc" "Raymond should see your face now.">>
<br><<PHR 22 "Don't mention... him...">>
<br><<PHR "mc" "Imagine, what if he would come in here and see what kind of cheating whore he invited to his house?">>
<br><<PHR 22 "I'm not... Oh-h!">>
<br>Her pussy starts squeezing around your fingers. Her body is convulsing, while her cunt is squirting on your hand.
<br>
<br>After orgasm end, Gloria is left lying on the table. Her bare ass is tempting you, so you can't resist but give it another slap.
<br>
<br><<PHR 22 "Oh!">>
<br><<PHR "mc" "Ok, get some rest, we'll continue next time.">>
<br>You pick up the sauce and go back to the backyard.
<br><br>
<<AddStat 22 "corruption" 5 40>>
<br><br>
<<LocImg "objects" "barbecue">>
<br><<PHR 21 "What took you so long?">>
<br><<PHR "mc" "Gloria asked me to cut strawberries for a cocktail.">>
<br><<PHR 21 "Man, don't let distract you so easily. We're cooking the ribs here.">>
<br>Raymond chuckles and goes back to the grill.
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "barbecue_2">>
/* BLOCK 2 */
<<case "barbecue_2">>
<<run $time.passtime(1)>>
<<set $RaymondDrunk += 1>>
<<set _ran = random(2)>>
<<if _ran == 0>>
<<set $TerryLocation = "bedroom">>
<<else>>
<<set $TerryLocation = "">>
<</if>>
<<set _ran = random(1)>>
<<if _ran == 0>>
<<set $GloriaLocation = "pool">>
<<else>>
<<set $GloriaLocation = "living">>
<</if>>
<<LocImg "objects" "barbecue">>
<br>
You and Raymond are standing by the grill. Your neighbor is drinking a beer and turning the meat over from time to time.
<<if $GloriaLocation == "pool">>
Gloria is tanning beside the pool.
<br><br>
<<btnLink "Drink beer with Raymond" "Neighbors House Barbecue" "barbecue_drink_2">>
<<btnLink "Look at Gloria" "Neighbors House Barbecue" "pool peek">>
<<else>>
Gloria is somewhere inside the house.
<br><br>
<<btnLink "Drink beer with Raymond" "Neighbors House Barbecue" "barbecue_drink_2">>
<</if>>
<<case "barbecue_drink_2">>
<<set $RaymondDrunk += 1>>
<<LocImg "objects" "barbecue beer">>
<br><<PHR 21 "Okay, man, let's drink.">>
<br>You clink with bottle necks and empty your bottles. Raymond promptly opens a next pair.
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "watch tv">>
<<case "pool peek">>
<<NPCmedia "gloria" "pool peek" 1>>
<br>
You steal a glance at Gloria's lithe body. She notices this and calls you out.
<br>
<<set _txt = $mc.name + ", help me put on sunscreen!">>
<br><<PHR 22 _txt>>
<br><<PHR 21 "Gloria, can't you see we're busy?">>
<br><<PHR 22 "But, darling, you don't want me to burn my delicate skin, do you?">>
<<set _txt = "Fine. Help her, " + $mc.name + ", but make it quick.">>
<br><<PHR 21 _txt>>
<br>
<<if $NPCstat[22].corruption >= 30>>
<<btnLink "Help Gloria with sunscreen" "Neighbors House Barbecue" "pool massage_2">>
<<else>>
<<btnLink "Help Gloria with sunscreen" "Neighbors House Barbecue" "pool massage">>
<</if>>
<<case "pool massage">>
<<LocImg "objects" "sunblock tube">>
<br>
You don't need to be asked twice. Gloria hands you a tube of sunblock and rolls over. You squeeze a little amount of cream on your palms and start rubbing her back, starting with shoulders.
<br>
<br><<PHR 22 "Untie bikini straps!">>
<br>Even though she said it in a whisper, you still look around to see if Raymond is suspecting something. But his interest is focused purely on pork ribs.
<br>
<br>You untie straps of her bikini and continue to rub cream into her back. Gloria is lying still. Your hands slide lower until they reach her round ass.
<span id="dialog">
<br><br>
@@.btnWide;<<button "Put sunscreen on her ass">>
<<replace "#dialog">>
<br>
<br>You take one more look at Raymond and make sure he doesn't suspect anything, then you put your hands on Gloria ass. She shows no sign of displeasure.
<br>
<br>You've finished applying sunscreen to her skin, but don't rush back to the grill and beer. Instead, you keep massaging her bum. Gloria's breath quickens, but she is restraining her moans so as not to attract Raymond's attention. Finally, you hear her whisper, asking you to stop.
<br>
<br><<PHR "mc" "Ok, I think we're done here.">>
<<set _txt = "Thanks, " + $mc.name + "! You definitely know how to use your hands.">>
<br><<PHR 22 _txt>>
<br>
<<AddStat 22 "corruption" 3 30>>
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "watch tv">>
<</replace>>
<</button>>@@
@@.btnWide;<<button "Finish">>
<<replace "#dialog">>
<br>
<br><<PHR "mc" "I think we're done here.">>
<<set _txt = "Thanks, " + $mc.name + "!">>
<br><<PHR 22 _txt>>
<br>Her voice is laced with disappointment.
<br><br>
<<btnLink "Continue" "Neighbors House Barbecue" "watch tv">>
<</replace>>
<</button>>@@
</span>
<<case "pool massage_2">>
<<LocImg "objects" "sunblock tube">>
<br>
Gloria hands you a tube of cream and looks at you expectantly.
<br>
<br><<PHR "mc" "You aren't going to roll over on your back?">>
<br>She shifts her head to the right to see what Raymond is doing behind you. After making sure that your neighbor is interested in the grill, she returns to previous position.
<br>
<br><<PHR 22 "Not today.">>
<br>You take her hint and start applying cream on her, starting with her feet. You carefully cover her thighs, then run your hands along her sides, squeezing a little more cream on her stomach and start working with it.
<br>
<br><<PHR 22 "Move a little to the right. To block Raymond's view.">>
<br>
<<NPCmedia "gloria" "pool peek_2" 1>>
<br>
You fulfill her request. At same time, Gloria slides her bikini down, exposing her small, firm breasts. You go into a brief shock, but Gloria smiles joyfully.
<br>
<br><<PHR 22 "How do you like my tits?">>
<br><<PHR "mc" "They're wonderful.">>
<br><<PHR 22 "Apply the sunscreen on them too.">>
<br>
<<btnLink "Massage her boobs" "Neighbors House Barbecue" "pool massage_2.1">>
<<case "pool massage_2.1">>
<<NPCmedia "gloria" "pool peek_3" 1>>
<br>
You grab her tits without hesitation.
<br>
<br><<PHR 22 "Slow down, cowboy. Raymond might notice.">>
<br><<PHR "mc" "If here was just two of us, I'd jump on you by now.">>
<br><<PHR 22 "I can imagine. Tell me, what would you do to me?">>
<br><<PHR "mc" "I'd rip off that bikini and fuck you right here.">>
<br>Gloria it squeezes her tits a little.
<br>
<br><<PHR 22 "Calm down, my beast. I don't think this old lounger would withstand your pressure.">>
<br><<PHR "mc" "Then to hell with it. I'd bend you over the fence and fuck you so hard you wouldn't be able to walk for another twenty-four hours.">>
<br><<PHR 22 "But it's so uncomfortable, trying to hold on to a stone fence while you're being fucked like a whore.">>
<br><<PHR "mc" "Stop messing with me!">>
<br>
<<LocImg "objects" "barbecue_2">>
<br><<PHR 21 "What's going on there?">>
<br>Gloria quickly straightens her bikini. You realize that you said that last sentence too loudly.
<br>
<br><<PHR 22 "Nothing you need to worry about!">>
<br><<PHR 21 "Have you finished yet?">>
<br><<PHR "mc" "It won't take long now.">>
<br>Gloria represses her laugh, and you can't help but grin, either.
<br>
<br><<PHR 22 "It seems that he did not notice anything. But we'd better continue next time.">>
<br>
<<AddStat 22 "corruption" 3 35>>
<br><br>
<<btnLink "Finish" "Neighbors House Barbecue" "watch tv">>
/* BLOCK 3 */
<<case "watch tv">>
<<run $time.passtime(1)>>
<<LocImg "objects" "raymond tv">>
<br>
After enjoying the fresh air and the smell of roasting meat, you and Raymond move inside to watch the match. Raymond starts to talk about the merits of his new TV, but to your relief, he stops talking as soon as the game starts.
<br>
<br>You spend the evening eating ribs and shouting insults at your team opponents.
<<if $RaymondDrunk >= 4>>
Somewhere in the middle of the match, your neighbor falls asleep. His snoring starts to drown out the sound of the TV.
<br>
<<else>>
<br>
<br><<PHR 21 "The beer went to my head too much. It's time to go to bed.">>
<</if>>
<br>
<<btnLink "Finish the party" "Neighbors House Barbecue" "finish party">>
/* BLOCK 4 */
<<case "finish party">>
<<run $time.passtime(1)>>
<<LocImg "local" "raymond house">>
<br>
<<if $RaymondDrunk >= 4>>
You decide to leave him and go home. Taking the remaining beer with you, so as not to get bored on the way, you leave the neighbor's house.
<<else>>
The neighbor walks you to the door. You promise to visit him again as soon as possible.
<</if>>
<br><br>
<<btnLink "Go home" "Hallway" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<<run $time.passtime(5)>>
<<LocImg "local" "shooting range">>
<br>
You spend the day practicing your shooting skills. You can't say you're a fan of guns, but knowing how to handle a firearm properly somehow gives you confidence.
<br><br>
<<AddStat "mc" "confidence" 10 40>>
<br><br>
<<btnLink "Go home" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "chapter start">>
<<set $Deals[1].stage = 1>>
<<set $Deals[1].counter = 1>>
<<LocImg "objects" "phone_2">>
<br>
At start of the day, you get a call from Mr. $NPCstat[16].lastname.
<br>
<<set _txt = "Good morning, " + $mc.name + ". I am very glad to find you at your workplace.">>
<br><<PHR 16 _txt>>
<<set _txt = "I'm always at work, Mr. " + $NPCstat[16].lastname + ", even when I'm not in the office.">>
<br><<PHR "mc" _txt>>
<<set _txt = "No need to exchange pleasantries, " + $mc.name + ", I have a very important task for you. Come to my office tomorrow.">>
<br><<PHR 16 _txt>>
<<set _txt = "All right, Mr. " + $NPCstat[16].lastname + ".">>
<br><<PHR "mc" _txt>>
<<set _txt = "Don't forget, " + $mc.name + ", you need to restore the trust you've lost.">>
<br><<PHR 16 _txt>>
<br>$NPCstat[16].lastname hangs up.
<br><br>
<<btnEventLink "Back to work" "Your Office" "">>
<<case "chapter start 2">>
<<set $Deals[1].stage = 2>>
<<LocImg "work" "farrell office">>
<br>
You arrive at Mr. $NPCstat[16].lastname office. He's sitting at his desk, and in the far corner of the office you notice Marilyn engrossed in looking at something on her laptop.
<br>
<<set _txt = "Good morning, Mr. " + $NPCstat[16].lastname + ". Mrs. Lee, I didn't expect to see you here.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Don't mind me, " + $mc.name + ".">>
<br><<PHR 14 _txt>>
<br>You nod and walk over to Mr. $NPCstat[16].lastname.
<<if $mc.confidence >= 0>>
You sit in the chair across from him.
<<else>>
He points to the chair across from him.
<</if>>
<br>
<br><<PHR 16 "What can you say about Johnny Gold?">>
<<TH "Johnny Gold... One of the richest men in this country.">>
<<PHR "mc" "Well, I don't know him personally, but I definitely can say no man's pie is freed from his ambitious finger.">>
<br><<PHR 16 "Well, that's a pretty accurate description. He likes to be described as a multi-interests person, take note of that in your brain.">>
<br>You almost jump out of your chair.
<br>
<br><<PHR "mc" "Are you implying that I'll be working with Johnny Gold?">>
<<set _txt = "Not exactly. As you know, Mr. " + GetNames("Crosby") + " and Mr. Gold have a mutual venture in our city. Construction has been going on for three months, but a few days ago there were circumstances that stalled the whole process.">>
<br><<PHR 16 _txt>>
<br><<PHR 16 "His assistant is coming to town this Saturday. Her name is Rebecca, and you will work with her to solve this problem. I'll text you her number, and she'll tell you details.">>
<br>Mr. $NPCstat[16].lastname leans back in his chair.
<br>
<<set _txt = "To be honest, I didn't want to put you in charge of this case, given your recent failure with the warehouses. But Mr. " + GetNames("Crosby") + " somehow has a very high opinion of your abilities. He was the one who insisted you should handle this problem.">>
<br><<PHR 16 _txt>>
<<if $mc.confidence >= 0>>
<<set _txt = "Well, Mr. " + GetNames("Crosby") + " definitely is great judge of men.">>
<br><<PHR "mc" _txt>>
<br>You hear a light chuckle from the corner where Marilyn sitting. However, maybe you just imagined it.
<<else>>
<br>You keep silence.
<</if>>
<br>
<<set _txt = "You can go now, " + $mc.name + ". And remember, another mistake can be fatal for you.">>
<br><<PHR 16 _txt>>
<<set _txt = "I'll remember that. Have a good day, " + $NPCstat[16].lastname + "!">>
<br><<PHR "mc" _txt>>
<br>
<<btnEventLink "Back to work" "Work Hallway" "">>
<<case "chapter start 3">>
<<set $Deals[1].stage = 3>>
<<set $NPCstat[10].meet = true>>
<<set $NewNPC = true>>
<<LocImg "places" "airport">>
<br>
You arrive at the airport just in time for the plane Rebecca is scheduled to arrive on. As you wait, you try to imagine the kind of woman Rebecca is, but reality surpasses your expectations. The curly hair falling almost to her slim waist, piercing blue eyes and full lips, perfect skin, the way her pencil skirt tightens around her strong thighs as she walks, all screams she is not only the billionaire's personal assistant, but another indicator of his status. Of course, don't forget her bountiful breasts stretching the fabric of her blouse. Johnny Gold certainly has great taste in women.
<br>
<<set _txt = "Good morning, Mr. " + $mc.name + ". I'm glad you were able to meet me.">>
<br><<PHR 10 _txt>>
<<set _txt = "Ms. " + $NPCstat[10].lastname + ", it's an honor to work with you. ">>
<<if $mc.confidence >= 10>>
<<set _txt += "Just between you and me, I have the ability to tell at a glance if I can work with a person or not. And I can definitely say we would make a great tandem.">>
<</if>>
<br><<PHR "mc" _txt>>
<<if $mc.confidence >= 10>>
<br>She giggles at your little joke.
<br>
<</if>>
<<set _txt = "Let's drop the formalities, " + $mc.name + ". You can call me by my first name.">>
<br><<PHR 10 _txt>>
<br><<PHR "mc" "Alright, Rebecca. So, are we going to the construction site?">>
<br><<PHR 10 "Of course.">>
<br>You leave the airport building and get into your car. A porter stuffs Rebecca's luggage into the trunk and you head out.
<br><br>
<<btnEventLink "Go to construction site" "Deal 1" "chapter start 3.1" 2>>
<<case "chapter start 3.1">>
<<LocImg "places" "airport road">>
<br>
On the road, Rebecca briefly brings you up to speed.
<br>
<br><<PHR 10 "As you know, we've had a whole set of problems. First of all, the city administration suddenly turned down our project and limited the height of the main building.">>
<br><<PHR "mc" "I thought the project had already been approved.">>
<br><<PHR 10 "It was. But they had a big personnel reshuffle, and now the construction department has a new chief. I talked to her on the phone, and it sounds like she really hates other women.">>
<br><<PHR "mc" "So it turns out that's a job for me.">>
<br><<PHR 10 "Exactly. I think you can handle it easily.">>
<br><<PHR 10 "Now for the other problem. Our main contributor of materials unexpectedly passed away from a heart attack. Now his son wants to sell the company and refuses to fulfill our agreements.">>
<br><<PHR "mc" "I assume Mr. Gold doesn't want the hassle of the courts and wants to settle amicably.">>
<br><<PHR 10 "Of course he does. And we'd like to keep costs to a minimum.">>
<br><<PHR "mc" "Understood.">>
<br>
<<btnEventLink "Continue" "Deal 1" "chapter start 3.2" 2>>
<<case "chapter start 3.2">>
<<LocImg "work" "construction">>
<br>
When you arrive at the site, you are greeted by two men. The first one, thin and tall, is apparently an architect. He is wearing a formal business suit with black lacquered shoes on his feet. The second one you know is Mr. Patterson. Two years ago, he supervised the renovation of your branch of the company. At first glance, you get the impression this man hasn't slept in a week.
<br>
<<set _txt = "Ms. " + $NPCstat[10].lastname + ", it' s a pleasure to meet you. Let me give you a quick tour.">>
<br><<PHR "m_architect" _txt>>
<br>You go inside through a wicket in the metal gate. The construction site looks rather lifeless. It seems that work has really been stopped or is proceeding at a minimal rate.
<br>
<br><<PHR "m_architect" "Let's go this way">>
<br>You walk around the construction site for about an hour until you finally get back to the gate.
<br>
<<set _txt = "I think that's enough for today. Would you be so kind as to give me a lift to the hotel, " + $mc.name + "?">>
<br><<PHR 10 _txt>>
<br>
<<LocImg "downtown" "hotel facade">>
<br>
You drive her to the best hotel in town. While the porter picks up her luggage, she discusses with you the city and the places in it that are worth visiting.
<br>
<br><<PHR 10 "Work comes first. But after we've dealt with the major issues, you should definitely give me an exclusive tour. I think we might have a great time together.">>
<br><<PHR "mc" "That's pretty good motivation.">>
<<set _txt = "After all, keeping up the fighting spirit is one of my main tasks, " + $mc.name + ".">>
<br><<PHR 10 _txt>>
<br>With those words, she gets out of the car.
<br><br>
<<btnEventLink "Go home" "Hallway" "" 1>>
/* *** */
<<case "first council">>
<<set $Deals[1].stage = 4>>
<<run $time.passtime(1)>>
First council
<br><br>
<<btnEventLink "Finish work day" "Hallway" "" 1>>
/* *** */
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "work" "construction">>
<br>
The workflow goes on as usual.
<br><br>
<<btnLink "Go home" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "work">>
<<LocImg "prologue" "work place">>
<br>
With a heavy sigh, you put the phone aside and trudge to your boss's office, where that loud and annouing voice comes from. Inside, in addition to the actual owner of the voice, you see Jenny, your boss's assistant, an arrogant and cocky woman who simultaneously has a ravishing body.
<br>
<<set _txt = $mc.name + ", what took you so long? I'm starting to think you're playing on the phone again instead of working">>
<br><<PHR "m_Kavinsky" _txt>>
<br>
<<btnEventLink "Look at Jenny" "Prologue Day 1" "work(jenny)">>
<<case "work(jenny)">>
<<NPCmedia "jenny" "prologue" 0>>
<<set _txt = "What is it, " + $mc.name + "? I thought you were asked a question.">>
<br><<PHR 8 _txt>>
<br>You turn your attention back to your boss.
<br>
<<set _txt = "I'm sorry, Mr. " + GetNames("Kavinsky") + ", I was busy working on my report and didn't hear you right away.">>
<br><<PHR "mc_old" _txt>>
<<set _txt = $mc.name + ", come closer. You can leave the door open.">>
<br><<PHR "m_Kavinsky" _txt>>
<br>Apparently, your boss wants the whole office to hear him berating you. With your head down, you walk over to his desk. Jenny stares at you, and there's an obvious look of contempt in her eyes.
<br>
<<set _txt = "Do you think I'm a fool, " + $mc.name + "?">>
<br><<PHR "m_Kavinsky" _txt>>
<br><<PHR "mc_old" "No, I don't.">>
<br><<PHR "m_Kavinsky" "So why the hell are you trying to lie to me? I know you were on the phone while you were supposed to write the report. Well, since you have so much time, I guess you can finish it by tomorrow morning.">>
<<set _txt = "Mr. " + GetNames("Kavinsky") + ", that's impossible.">>
<br><<PHR "mc_old" _txt>>
<br><<PHR "m_Kavinsky" "You still dare to contradict me? You finish that report by tomorrow morning, or I'll kick your ass out of my company. Do you understand?">>
<<set _txt = "Yes, Mr. " + GetNames("Kavinsky") + ".">>
<br><<PHR "mc_old" _txt>>
<br><<PHR "m_Kavinsky" "All right, you can go. And close the door behind you. Jenny and I have some things to talk about.">>
<br>You hear a chuckle from Jenny's side, but when you look at her, all you see is a mask of indifference. You turn around and leave your boss's office.
<br><br>
<<btnEventLink "Work on report" "Prologue Day 1" "work 2">>
<<case "work 2">>
<<run $time.passtime(4)>>
<<LocImg "prologue" "work evening">>
<br>
All day long you are working on the report. It's long past dark outside the windows, and your colleagues have gone home, but you haven't even finished half of the report.
<br>
<br><<PHR "m_security" "Is anyone here?">>
<br>You turn around and see a security guard walking around the cubicles. He notices you and comes closer.
<br>
<br><<PHR "m_security" "The work day is already over, sir.">>
<br><<PHR "mc_old" "I still have a couple of things to finish up.">>
<br><<PHR "m_security" "I'm sorry, but there's a rule. I'm gonna have to ask you to leave the office.">>
<br><<PHR "mc_old" "All right.">>
<br>You turn off your laptop, put on your jacket and follow the security guard.
<br><br>
<<btnEventLink "Go home" "Prologue Day 1" "shop">>
/* *** */
<<case "shop">>
<<LocImg "prologue" "street evening">>
<br>
You walk through the evening city to place where you live. There are many closed stores in this part of town, and you stare idly through their dark windows. Suddenly the door of one of these stores opens and a black man jumps out. Almost bumping into you, he curses profusely and runs off in an unknown direction.
<br>
<br>A tall man in a suit and hat appears in the doorway. Turning to you, he gives you a broad smile.
<br>
<br><<PHR "m_MM" "Some people don't know what they want at all. Come on, get in.">>
<br><<PHR "mc_old" "Excuse me?">>
<br><<PHR "m_MM" "Well, if you saw my store, you must be desperate for something, and I can give it to you.">>
<br>Thoughts are running erratically through your head. Your gut tells you there's something wrong with this store. What's more, you can't even remember if you've seen it on this street before.
<br><br>
<<LocImg "prologue" "shop window">>
<br><<PHR "m_MM" "Looks like you had a rough day. Did your boss yell at you?">>
<br><<PHR "mc_old" "Do you know my boss?">>
<br><<PHR "m_MM" "No, but I watch people like you every day, and their eyes are always the same. But you're the one who got the chance to change his life. Just come into my store and look around. ">>
<<TH "The hell with it!">>
<<btnEventLink "Come into the store" "Prologue Day 1" "shop 2">>
<<case "shop 2">>
<<LocImg "prologue" "shop inside">>
<br>
You follow the owner into the store. The only source of light inside is a table lamp with a heavy cloth lampshade, so it's quite dark inside, and thick shadows in the corners of the room give you goosebumps. You glance around the shelves, which are littered with antiques. In the dimness, all these things seem gray and unremarkable to you.
<br>
<br>The owner, meanwhile, goes behind the counter and pulls out a small box.
<br>
<br><<PHR "m_MM" "This is what you came here for.">>
<br>He opens it and inside you see a cat statuette.
<br><br>
<<NPCmedia "todd" "main" 0>>
<br><<PHR "mc_old" "What is it?">>
<br><<PHR "m_MM" "It's an ancient Japanese talisman that brings fortune to its owner. Well, it looks like all you need is just a little pinch of luck. A lot of people ask for a lot more than that.">>
<br><<PHR "mc_old" "You know, I don't really believe in charms and fortune telling.">>
<br>The shopkeeper carefully takes the figurine out of the box and places it on a small mat laid out on the counter.
<br>
<br><<PHR "m_MM" "Do you wanna know how it ended up in our country? One day a violent storm cut off the island where the little Japanese village was located from the rest of the world. The storm had been raging for more than a week, and gradually the food and water supplies began to run out.">>
<br><<PHR "m_MM" "One merchant gathered all his goods, including this statuette, took the rest of provisions and set out to sea. Three long days of storms tossed his little boat, until to his amazement he saw a land. Can you guess the country whose flag was flying over that shore?">>
<br><<PHR "m_MM" "After that, he became fabulously rich, because for the locals, his goods were a novelty. He enjoyed a carefree life until he decided to sell the talisman. On the next day, a robber broke into his shop and hacked the poor merchant to death with an axe. Since then, this statuette passed from hand to hand, until it ended up in my store.">>
<br><<PHR "mc_old" "It's a very entertaining story, but I think I'll pass on buying it.">>
<br><<PHR "m_MM" "If someone comes into my store, they don't leave without a new purchase.">>
<br>The man turns the statuette over and looks at the sticker on the bottom.
<br>
<br><<PHR "m_MM" "Besides, twenty dollars isn't such a big price to pay for a pinch of luck.">>
<<TH "Strange fellow. I'd better buy that crap he's offering me, or he might as well pull out an ancient dagger and stab me.">>
You pay the man, and then he packs the figurine back in the box and gives it to you.
<br><br>
<<btnEventLink "Go home" "Prologue Day 1" "home">>
/* *** */
<<case "home">>
<<set $money -= 20>>
<<LocImg "prologue" "apartment door">>
<br>
Finally, you get to your house. You take the elevator and go to the front door of your apartment, but after rummaging through your pockets you realize you've lost your keys.
<<TH "Where could I have put them? Emily definitely has one pair, but the other... Did I drop them in this fucking shop?">>
You pull out your phone and open messenger.
<br>
<br><<PHR "mc_msg" "Sweetie, I must have lost my keys. If it's not too much trouble, could you come over and open the door for me?">>
<br><<PHR 24 "msg" "I'm sorry, but I'm really busy right now and I can't help.">>
<<set _txt = "Damn, she's always busy. I guess I'll have to go to Mr. " + GetNames("Parker") + ".">>
<<TH _txt>>
<<btnEventLink "Go to the landlord" "Prologue Day 1" "home 2">>
<<case "home 2">>
<<LocImg "prologue" "landlord">>
<br>
You go down two floors below, and you knock on the landlord's door. The door doesn't open for quite a while, but after a minute you hear footsteps, and Mr. Parker appears on the threshold.
<br>
<<set _txt = $mc.name + ", what do you want?">>
<br><<PHR "m_landlord" _txt>>
<<set _txt = "Mr. " + GetNames("Parker") + ", I lost my keys to my apartment, could you give me your copy until I find where I left mine.">>
<br><<PHR "mc_old" _txt>>
<<set _txt = "You're causing me so much trouble, " + $mc.name + ". If you lose this set too, you'll have to change the locks at your own expense.">>
<br><<PHR "m_landlord" _txt>>
<<set _txt = "All right, Mr. " + GetNames("Parker") + ".">>
<br><<PHR "mc_old" _txt>>
<br>You take your spare set of keys and go up to your apartment.
<br><br>
<<set $EventMark = "">>
<<set $tst = 1>>
<<btnLink "Spend the evening" "Prologue Day 1" "home hub">>
<</switch>>
<<switch $location.sub>>
<<case "home hub">>
<<LocImg "prologue" "living">>
<br>
It's your little apartment where you mostly spend your evenings watching TV.
<br><br>
<<btnLink "Watch tv" "Prologue Day 1" "home hub(tv)">>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Bedroom(prologue)">>
<<set $NavigationSlotName[0] = "Bedroom">>
<<set $NavigationSlotSub[0] = "home hub(bedroom)">>
<<set $NavigationSlot[1] = "Kitchen(prologue)">>
<<set $NavigationSlotName[1] = "Kitchen">>
<<set $NavigationSlotSub[1] = "home hub(kitchen)">>
<<NavigationTable 1>>
<hr>
<<if $time.daytime == 5 and $mcItem.beer == 0>>
<<btnLink "Go outside" "Prologue Day 1" "home hub(outside)">>
<</if>>
<<case "home hub(tv)">>
<<if $time.daytime == 4>>
<<run $time.passtime(1)>>
<<LocImg "prologue" "tv">>
<br>
After changing, you get a couple of beers out of the fridge and crash on the couch. Turning on the TV, you try to push away the gloomy thoughts.
<<set _txt = "Mr. " + GetNames("Kavinsky") + " definitely understands that I couldn't finish this report until tomorrow. He'll definitely yell at me again, but he won't fire me.">>
<<TH _txt>>
After you finish one bottle, you open a second one.
<<TH "Tomorrow, on the way to work, I'll have to stop by that store and see if the owner has found the keys. Although I wouldn't want to cross paths with him again.">>
You finish the second bottle.
<<TH "I need to grab another pair.">>
<<btnLink "Get up from the couch" "Prologue Day 1" "home hub">>
<<elseif $mcItem.beer == 0>>
<<LocImg "prologue" "living">>
<<TH "I should get some beer first.">>
<<btnLink "Leave" "Prologue Day 1" "home hub">>
<<else>>
<<LocImg "prologue" "tv">>
<br>
You keep watching TV while drinking a beer. Soon, your eyes begin to slip and you turn off the TV. On the way to the bedroom, you remember your new purchase. The box with the statuette is waiting near the entrance. You take it with you and, sitting on the bed, open the box and thoughtfully twirl the figurine in your hands.
<<TH "Why do people believe such nonsense?">>
You put the statuette on the bedside table and turn it to face you.
<<TH "Well, let's see how much luck you bring me.">>
With a chuckle to yourself, you go to sleep.
<br><br>
<<btnEventLink "Sleep" "Prologue Day 2" "morning">>
<</if>>
<<case "home hub(bedroom)">>
<<LocImg "prologue" "bedroom">>
<hr>
<<btnLink "Leave" "Prologue Day 1" "home hub">>
<<case "home hub(kitchen)">>
<<LocImg "prologue" "kitchen">>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Fridge(prologue)">>
<<set $NavigationSlotName[0] = "Open the fridge">>
<<set $NavigationSlotSub[0] = "home hub(fridge)">>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Prologue Day 1" "home hub">>
<<case "home hub(fridge)">>
<<LocImg "prologue" "fridge">>
<<if $time.daytime == 4>>
<<TH "I'll have to do some grocery shopping this weekend.">>
<<elseif $mcItem.beer == 0>>
<<TH "Damn, there's no beer left.">>
<<else>>
<<TH "I'll have to do some grocery shopping this weekend.">>
<</if>>
<<btnLink "Close" "Prologue Day 1" "home hub(kitchen)">>
<<case "home hub(outside)">>
<<LocImg "prologue" "street evening">>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Your Apartment(prologue)">>
<<set $NavigationSlotName[0] = "Your Apartment">>
<<set $NavigationSlotSub[0] = "home hub">>
<<set $NavigationSlot[1] = "Local Store(prologue)">>
<<set $NavigationSlotName[1] = "Local Store">>
<<set $NavigationSlotSub[1] = "home hub(store)">>
<<NavigationTable 1>>
<<case "home hub(store)">>
<<LocImg "prologue" "local store">>
<<if $mcItem.beer == false>>
<br>
<<btnLink "Buy a beer" "Prologue Day 1" "home hub(store 2)">>
<</if>>
<br>
<<btnLink "Leave" "Prologue Day 1" "home hub(outside)">>
<<case "home hub(store 2)">>
<<LocImg "prologue" "local store">>
<br>
You take a six-pack of beer and go to the counter.
<br>
<br><<PHR "m_salesman" "How was your day, sir?">>
<br><<PHR "mc_old" "It could have been better.">>
<br><<PHR "m_salesman" "Uh-huh.">>
<br>He starts ring up the beer, not paying attention to what you're trying to say. You stop speaking and start looking around. Behind the salesman, you notice a poster with a hot brunette on it.
<br><br>
<<btnLink "Look at the poster" "Prologue Day 1" "home hub(store 3)">>
<<case "home hub(store 3)">>
<<set $mcItem.beer = true>>
<<set $money -= 10>>
<<set _img = "data/npc/wife/prologue poster.jpg">>
@@.picL;[img[_img]]@@
<br>
<<PHR "mc_old" "Who is the girl on the poster?">>
<br><<PHR "m_salesman" "Dunno, some actress.">>
<br>He puts the beer in a bag.
<br>
<br><<PHR "m_salesman" "That'll be $10.">>
<br>You pay and walk out of the store.
<br><br>
<<btnLink "Continue" "Prologue Day 1" "home hub(outside)">>
<</switch>><<switch $location.sub>>
<<case "">>
<<set $action.visitwife = true>>
<<LocImg "downtown" "bakery">>
<br>
This little bakery store belongs to your wife. She's usually here two or three hours a day, but sometimes she stays late into the evening.
<br>
<br>The girl behind the counter smiles warmly at you.
<br>
<<set _txt = "Good afternoon, Mr. " + $mc.lastname + ".">>
<br><<PHR 25 _txt>>
<<set _txt = "Good afternoon, Anna. Is " + $NPCstat[0].name + " here?">>
<br><<PHR "mc" _txt>>
<<if $NPCstat[0].location == "bakery">>
<br><<PHR 25 "Yes, she's in her office right now.">>
<br>
<<btnLink "Visit your wife" "Bakery Shop" "main office">>
<<btnLink "Leave" "Town Map" "">>
<<else>>
<br><<PHR 25 "Unfortunately, she recently left.">>
<br><<PHR "mc" "I see, in that case, make me an espresso.">>
<br>
<center>***</center>
You sit for a while and have a cup of coffee.
<br><br>
<<btnLink "Leave" "Town Map" "">>
<</if>>
<<case "main office">>
<<set $location.sub = "">>
<<NPCmedia "wife" "bakery meet" 0>>
<br>
You walk into your wife's office. She's sitting at her desk, looking at her laptop and twirling pen thoughtfully in her hands.
<br>
<br><<PHR "mc" "Hi there.">>
<br><<PHR 0 "Honey! What brings you here?">>
<br><<PHR "mc" "Do I need an excuse to visit my beloved wife?">>
<br><<PHR 0 "Of course not! I'm always happy to see you. Come here.">>
<br>You walk up to her, lean in, and give her a deep kiss. She eagerly responds to you, opening her mouth and letting your tongue slide inside.
<br>
<br>Finally, she breaks the kiss and sighs softly.
<br>
<br><<PHR 0 "That was sweet. So, do you wanna stay for a while and talk? I can ask Anna to make coffee for us.">>
<br>
<<btnLink "Leave" "Bakery Shop" "">>
<</switch>><<switch $EventMark>>
/* BAKERY (TALK) */
<<case "Terry meet_2">>
<<LocImg "places" "road">>
<br><<PHR "mc" "So, how's your father?">>
<br><<PHR 20 "He's coming back next week.">>
<br><br>
<<btnEventLink "Go to downtown" "Downtown" "">>
<</switch>><center><b>Walkthrough</b></center>
<br>
/* WIFE */
<center><table style="width:100%" border="3">
<tr>
<td align="center">
<b>Wife Dom Path</b>
</td>
</tr><tr>
<td>
Not implemented yet
</td>
</tr><tr>
<td align="center">
<b>Wife Neutral Path</b>
</td>
</tr><tr>
<td>
<b>Evening sex:</b> Visit the master bedroom in the eveninig.
<br><b>Lake sex:</b> Go on date with her on Saturday morning and choose visit the lake.
<br><b>Hallway sex:</b> Go on date with her on Saturday morning and choose visit the restaurant.
<br><b>Foot massage:</b> On Sunday agree to go to the mall with her. Agree to give her a foot massage someday. After that watch tv with her in the living room.
</td>
</tr><tr>
<td align="center">
<b>Wife Sub Path</b>
</td>
</tr><tr>
<td>
<b>Facesitting scene:</b> Make her cum with your tongue after restaurant date. The next day she'll offer you to try it.
</td>
</tr>
</table></center>
/* BELINDA */
<br>
<center><table style="width:100%" border="3">
<tr>
<td align="center">
<b>Belinda Dom Path</b>
</td>
</tr><tr>
<td>
Inspect post department every few days. Every time you interact with her, don't give her what she asks for right away, but demand something in return.
</td>
</tr><tr>
<td align="center">
<b>Belinda Sub Path</b>
</td>
</tr><tr>
<td>
Inspect post department every few days. Every time you interact with her, give her what she asks for without asking for anything in return.
</td>
</tr>
</table></center>
/* GLORIA */
<br>
<center><table style="width:100%" border="3">
<tr>
<td align="center">
<b>Gloria Dom Path</b>
</td>
</tr><tr>
<td>
<b>Kitchen scene:</b> Visit your neighbor at weekend and wait for him to ask you to go to the kitchen for sauce. Whether or not this happens is determined before the visit, so you can save and load to make sure you get it.
<br><b>Pool scene:</b> Visit your neighbor at weekend and wait for her to ask you to apply sunblock on her body. Whether or not this happens is determined before the visit, so you can save and load to make sure you get it.
</td>
</tr>
</table></center>
/* MILA */
<br>
<center><table style="width:100%" border="3">
<tr>
<td align="center">
<b>Mila Dom Path</b>
</td>
</tr><tr>
<td>
<b>Club scene 1:</b> Visit the club with Paul during the main storyline. Let her blow you in the restroom.
<b>Club scene 2:</b> Visit the club again and approach Mila when your see her.
</td>
</tr>
</table></center>
/* RHEA */
<br>
<center><table style="width:100%" border="3">
<tr>
<td align="center">
<b>Rhea Sub Path</b>
</td>
</tr><tr>
<td>
<b>Club scene 1:</b> Visit the club with Paul during the main storyline. Push Mila away and buy a cocktail for Rhea. Then don't freak out when she ask you to lick her pussy at the restroom.
</td>
</tr>
</table></center><<HouseNPCmark>>
<<HouseEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "pool bar">>
<br>
<<if $NPCstat[0].location == "MChouse Pool Bar" and $NPCstat[8].location == "MChouse Pool Bar">>
$NPCstat[0].name and Jenny are sitting at the counter.
<br><br>
<<if $SamTrait[1] >= 1>>
<<btnEventLink "Approach them" "Wife Backyard Events" "wife and jenny(sub)">>
<<else>>
<<btnEventLink "Approach them" "Wife Backyard Events" "wife and jenny(main)">>
<</if>>
<<elseif $NPCstat[1].location == "MChouse Pool Bar">>
Samantha is cleaning the bar.
<br><br>
<<btnEventLink "Approach her" "Samantha Backyard Events" "pool bar base">>
<<else>>
There is nobody here.
<br>
<</if>>
<br>
<<btnLink "Leave" "Backyard" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "grill">>
<br>
<<btnLink "Leave" "Backyard" "">>
<</switch>><br>
<a href="https://www.patreon.com/antimyx" target="_blank">@@.pic;<img src="data/gui/patreon_banner.jpg">@@</a>
<a href="https://discord.gg/NTyTfP38NV" target="_blank">@@.pic;<img src="data/gui/discord_banner.jpg">@@</a><<switch $EventMark>>
<<case "morning base">>
<<set $chores.breakfast = true>>
<<set $mcItem.breakfast = random(3)>>
<<LocImg "mc_house" "kitchen">>
<br>
You come closer to your maid.
<br>
<br><<PHR "mc" "What do we have for breakfast today?">>
<<if $mcItem.breakfast == 0>>
<br><<PHR 1 "Pancakes.">>
<<elseif $mcItem.breakfast == 1>>
<br><<PHR 1 "Scrambled eggs and bacon.">>
<<elseif $mcItem.breakfast == 2>>
<br><<PHR 1 "Scrambled egg sandwich.">>
<<elseif $mcItem.breakfast == 3>>
<br><<PHR 1 "Chicken rolls.">>
<</if>>
<<if $NPCstat[1].obidience > -8>>
<br>
<<btnEventLink "Ask her to make you coffee" "Samantha Kitchen Events" "morning coffee">>
<br>
<<btnEventLink "Leave her" "Kitchen" "">>
<<elseif $NPCstat[1].obidience <= -8>>
<br><<PHR "mc" "I see.">>
<br>You're about to leave when Samantha's phone starts ringing. Looking at the screen, she grabs the phone and hurries out of the kitchen. On the doorstep, she turns around and calls you.
<br>
<<set _txt = "Mr. " + $mc.name + ", I have a important call. Please, stay behind the stove for a moment.">>
<br><<PHR 1 _txt>>
<br>Unbelievable. She just left you here like that. It's not like you have any trouble making sure breakfast doesn't burn, and you have basic cooking skills. But is it wise to close eyes to her behavior?
<br><br>
<<btnEventLink "Wait for her" "Samantha Kitchen Events" "morning call wait">>
<</if>>
/* NEUTRAL PATH */
<<case "morning coffee">>
<<LocImg "objects" "coffee">>
<br><<PHR "mc" "Samantha, make me a coffee, please.">>
<<set _txt = "One moment, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Soon she puts a cup of espresso in front of you.
<br><br>
<<btnEventLink "Compliment her" "Samantha Kitchen Events" "morning coffee_2">>
<<btnEventLink "Grab her ass" "Samantha Kitchen Events" "morning grab ass">>
<<case "morning coffee_2">>
<<LocImg "objects" "coffee">>
<br><<PHR "mc" "I love your coffee, Samantha.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She can't hide her smile.
<br><br>
<<AddStat 1 "mood" 10>>
<br><br>
<<btnEventLink "Finish" "Kitchen" "">>
<<case "morning grab ass">>
<<NPCmedia "samantha" "kitchen grab ass" 0>>
<br>
<<if $NPCstat[1].corruption <= 0>>
As soon as you put your hand on her round ass, Samantha immediately jumps away from you.
<br>
<<set _txt = "Mr. " + $mc.name + ", stop doing that!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Samantha, I just want to praise you for a good job.">>
<<set _txt = "I have to make breakfast, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She goes back to the stove.
<br><br>
<<RemoveStat 1 "mood" 20>>
<br><br>
<<btnEventLink "Finish" "Kitchen" "">>
<<elseif $NPCstat[1].corruption < 10>>
<<if $NPCstat[1].mood >= 60>>
You grab your maid's ass. She faintly flinches, but stays standing next to you.
<br>
<br><<PHR "mc" "Samantha, I love your coffee.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ", but your wife could walk in here any minute.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Don't worry, she always takes long showers. Let me enjoy my morning coffee to the very fullest.">>
<br>You drink your coffee leisurely, all the while fondling Samantha's butt. At one point, your hand slides down to her hips.
<br>
<br><<PHR "mc" "Samantha, you have fantastic thighs. Maybe you should try skirts. Preferably shorter ones.">>
<<set _txt = "I'll think about it, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Your maid finally manages to escape your arms and goes back to the stove.
<br><br>
<<AddStat 1 "corruption" 4 10>>
<br>
<<RemoveStat 1 "mood" 20>>
<br><br>
<<btnEventLink "Finish" "Kitchen" "">>
<<else>>
As soon as you put your hand on her round ass, Samantha immediately jumps away from you.
<br>
<<set _txt = "Mr. " + $mc.name + ", stop doing that!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Samantha, I just want to praise you for a good job.">>
<<set _txt = "I have to make breakfast, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She goes back to the stove.
<br><br>
<<RemoveStat 1 "mood" 20>>
<br><br>
<<btnEventLink "Finish" "Kitchen" "">>
<</if>>
<<elseif $NPCstat[1].corruption < 20>>
You grab your maid's ass. She faintly flinches, but stays standing next to you.
<br>
<br><<PHR "mc" "Samantha, I love your coffee.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ", but your wife could walk in here any minute.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Don't worry, she always takes long showers. Let me enjoy my morning coffee to the very fullest.">>
<br>You drink your coffee leisurely, all the while fondling Samantha's butt. At one point, your hand slides down to her hips.
<br>
<br><<PHR "mc" "Samantha, you have fantastic thighs. Maybe you should try skirts. Preferably shorter ones.">>
<<set _txt = "I'll think about it, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Your maid finally manages to escape your arms and goes back to the stove.
<br><br>
<<AddStat 1 "corruption" 2 20>>
<br><br>
<<btnEventLink "Finish" "Kitchen" "">>
<<else>>
You grab your maid's ass. She faintly flinches, but stays standing next to you.
<br>
<br><<PHR "mc" "Samantha, I love your coffee.">>
<<set _txt = "Thank you, Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br>You drink your coffee leisurely, all the while fondling Samantha's butt. She waits patiently, glancing from time to time at the stove. After you finish your coffee, you hand the empty cup to your maid. She gently pokes you with a playful swing of her hips and returns to the stove.
<br><br>
<<btnEventLink "Finish" "Kitchen" "">>
<</if>>
/* SUB PATH */
<<case "morning call wait">>
<<if $mcSkill.cooking < 4>>
<<set $mcSkill.cooking += 1>>
<</if>>
<<if $mcItem.breakfast == 0>>
<<LocImg "objects" "pancakes">>
<<elseif $mcItem.breakfast == 1>>
<<LocImg "objects" "eggs and bacon">>
<<elseif $mcItem.breakfast == 2>>
<<LocImg "objects" "fried eggs">>
<<elseif $mcItem.breakfast == 3>>
<<LocImg "mc_house" "oven">>
<</if>>
<br>
A minute passes, but Samantha doesn't come back.
<<if $mcItem.breakfast == 0>>
Pancakes are softly sizzling in the pan.
<<TH "Should I turn them over?">>
<<btnEventLink "Turn pancakes over" "Samantha Kitchen Events" "morning pancakes turn over">>
<<btnEventLink "Just wait" "Samantha Kitchen Events" "morning pancakes wait">>
<<elseif $mcItem.breakfast == 1>>
Eggs and bacon are softly sizzling in the pan. Leaning on the table, you wait patiently, breathing in the scents of the cooking. Suddenly, Samantha's head appears in the doorway. After making sure that everything is alright, she disappears from sight again.
<br>
<br>Finally, when breakfast is almost ready, the maid returns to the kitchen.
<br>
<<set _txt = "Thank you for your help, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<<elseif $mcItem.breakfast == 2>>
Eggs are softly sizzling in the pan. Leaning on the table, you wait patiently, breathing in the scents of the cooking. Suddenly, Samantha's head appears in the doorway. She presses the phone to her ear with her shoulder, points to the stove and signs show you to turn it off. After you do this, she disappears from sight again.
<<TH "How much longer is she going to blab? Nobody wants cold sandwiches.">>
<<btnEventLink "Try to make sandwiches yourself" "Samantha Kitchen Events" "morning sandwiches make">>
<<btnEventLink "Just wait" "Samantha Kitchen Events" "morning sandwiches end">>
<<elseif $mcItem.breakfast == 3>>
Chicken rolls are softly sizzling in the pan. Leaning on the table, you wait patiently, breathing in the scents of the cooking. Suddenly, Samantha's head appears in the doorway. After making sure that everything is alright, she disappears from sight again.
<br>
<br>Finally, when breakfast is almost ready, the maid returns to the kitchen.
<br>
<<set _txt = "Thank you for your help, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<</if>>
<<case "morning pancakes turn over">>
<<LocImg "objects" "pancakes flip">>
<br>
You flip the pancakes so they don't burn. Leaning on the table, you wait patiently, breathing in the scents of the cooking. Suddenly, Samantha's head appears in the doorway. She presses the phone to her ear with her shoulder and uses her freed hand to imitate flipping a pan. You show her that you've already taken care of it, and she nods contentedly and disappears from sight again.
<br><br>
<<btnEventLink "Keep waiting for your maid" "Samantha Kitchen Events" "morning pancakes end">>
<<case "morning pancakes wait">>
<<LocImg "objects" "pancakes flip">>
<br>
Leaning on the table, you wait patiently, breathing in the scents of the cooking. Suddenly, Samantha's head appears in the doorway. She presses the phone to her ear with her shoulder and uses her freed hand to imitate flipping a pan.
<br>
<br>You spread your hands as if you don't understand what she wants from you, but the maid repeats previous gesture more insistently. With a heavy sigh, you flip the pancakes, and Samantha nods contentedly and disappears from sight again.
<br><br>
<<btnEventLink "Keep waiting for your maid" "Samantha Kitchen Events" "morning pancakes end">>
<<case "morning pancakes end">>
<<NPCmedia "samantha" "kitchen thanks" 0>>
<br>
Finally, when breakfast is almost ready, the maid returns to the kitchen.
<br>
<<set _txt = "Thank you for your help, Mr. " + $mc.name + ". Since you helped me with cooking, why don't you try them?">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Taste the pancakes" "Samantha Kitchen Events" "morning pancakes taste">>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<<case "morning pancakes taste">>
<<LocImg "objects" "pancakes_2">>
<<if $NPCstat[1].obidience > -15>>
<br><<PHR 1 "Great. Get a syrup from fridge, while I prepare everything else.">>
<br>Samantha stacks pancakes on a small plate and, grabbing the jar of syrup you brought, liberally pours it over them. Then she holds out a fork to you. With it, you take a weighty slice of pancakes and put it in your mouth.
<br>
<br><<PHR 1 "How is it?">>
<br><<PHR "mc" "It's delicious.">>
<br>You quickly finish the rest.
<br><br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<<elseif $NPCstat[1].obidience > -30>>
<br><<PHR 1 "Great. Get a syrup from fridge, while I prepare everything else.">>
<br>You take the syrup and when you close the fridge door, you see two small plates on the table with pancakes stacked on them.
<br>
<br><<PHR 1 "To tell you the truth, they smell so tasty that I couldn't help but wanna try them, too. Hurry up and pour the syrup over them.">>
<br>You comply with your maid's request. She pulls out two forks and holds one out to you. With it, you take a weighty slice of pancakes and put it in your mouth.
<br>
<br><<PHR 1 "How is it?">>
<br><<PHR "mc" "It's delicious.">>
<br>You quickly finish the rest.
<br><br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<<else>>
<br><<PHR 1 "Great. Get a syrup from fridge, while I prepare everything else.">>
<br>You take the syrup and when you close the fridge door, you see two small plates on the table with pancakes stacked on them.
<br>
<br><<PHR 1 "To tell you the truth, they smell so tasty that I couldn't help but wanna try them, too. Hurry up and pour the syrup over them.">>
<br>You comply with your maid's request. She pulls out two forks and holds one out to you. With it, you take a weighty slice of pancakes and put it in your mouth.
<br>
<br><<PHR 1 "How is it?">>
<br><<PHR "mc" "It's delicious.">>
<br>You quickly finish the rest. But Samantha, for some reason, takes her time trying her part. Instead, she stares at you intently, as if examining you. You cast a questioning look at her.
<br>
<<set _txt = "Mr. " + $mc.name + ", don't you think you're too tall?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "What do you mean?">>
<br><<PHR 1 "I've had this obsessive feeling lately that you should be shorter. And that feeling makes me feel really uncomfortable.">>
<br><<PHR 1 "I think I know what to do.">>
<br>Samantha rests her hands on the table and sits down on it with one jerk. That way her eyes are at the same level as yours.
<br>
<br><<PHR 1 "Wow, that's much better now.">>
<br>
<<LocImg "objects" "syrup drop">>
<br>
While you're trying to process what's going on, your maid takes a plate of pancakes in her hand and tries to cut off a piece with a fork. She succeeds, but just as she brings that piece to her mouth, a long, thick drop of syrup comes down and falls on her ankle.
<br>
<br><<PHR 1 "Shit!">>
<br>Samantha sets the plate aside and looks around for something to wipe the syrup away. Finally, her gaze stops on you.
<br>
<<set _txt = "Mr. " + $mc.name + ", there is a sponge behind you. Would you pass it to me, please?">>
<br><<PHR 1 _txt>>
<br>You hand her the sponge, but she is in no hurry to take it. Instead, she keeps complaining.
<br>
<<set _txt = "And I'm just getting comfortable. Mr. " + $mc.name + ", since you' re standing already, why don't you clean the damn syrup off? It won't take more than a few seconds.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Clean the syrup stain" "Samantha Kitchen Events" "morning pancakes wipe">>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<</if>>
<<case "morning pancakes wipe">>
<<NPCmedia "samantha" "tower at you" 0>>
<br>
You get down on one knee and take Samantha's ankle in your hand. When sponge touches her skin, your maid flinches slightly.
<br>
<br><<PHR 1 "Oh, it's so scratchy.">>
<br>Despite her comment, you continue.
<br>
<<set _txt = "You know, Mr. " + $mc.name + ", When I look down, right at you, the feeling that has been bugging me all these days completely disappears, and I feel surprisingly calm. For a second, I had a urge to spill the syrup on my other leg , too.">>
<br><<PHR 1 _txt>>
<br>Samantha giggles.
<br>
<br><<PHR 1 "It's weird, don't you think.">>
<br><<PHR "mc" "Uh-huh">>
<br>You get to your feet and lay your sponge by the sink.
<br>
<br><<PHR "mc" "I have to go to work.">>
<br><<PHR 1 "Okay, you don't have to ask my permission.">>
<br>She smiles broadly at you, letting you know she's only teasing you.
<br><br>
<<RemoveStat "mc" "confidence" 2 -30>>
<br><br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<<case "morning sandwiches make">>
<<LocImg "objects" "egg sandwich">>
<br>
You take a packet of toast out of the breadbox and smear sauce on a couple of them. You gently lift the fried eggs with a spatula and place them on the toast. On top, you place the cheese slices that Samantha made before she left the kitchen. Covering them with the other toast, you shove everything into the sandwich toaster.
<br>
<br>Finally, when breakfast is ready and you've already put the sandwiches on a plate, the maid returns to the kitchen.
<br>
<<set _txt = "What a wonderful fragrance Mr. " + $mc.name + ". You surprised me.">>
<br><<PHR 1 _txt>>
<br>She comes closer.
<br>
<br><<PHR 1 "Let's try them.">>
<br>Before you answer, she takes a bite out of one of the sandwiches.
<br><br>
<<NPCmedia "samantha" "kitchen blab" 1>>
<br><<PHR 1 "Mmm, wonderful. You certainly know how to make sandwiches.">>
<br>She quickly finishes her sandwich.
<<if $NPCstat[1].obidience <= -12>>
<br>
<br><<PHR 1 "It's such an unusual feeling when you come into the kitchen and someone has already prepared breakfast for you. If someone made coffee, too, it would be the ideal morning.">>
<span id="action">
<br>
<center>@@.btnWide;<<button "Laugh at her joke">>
<<replace "#action">>
<br>You laugh and she echoes you.
<br>
<<set _txt = "Thank you for your help, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<</replace>>
<</button>>@@</center>
<<btnEventLink "Actually make her a coffee" "Samantha Kitchen Events" "morning coffee for maid">>
</span>
<<else>>
<br>
<<set _txt = "Thank you for your help, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<</if>>
<<case "morning coffee for maid">>
<<LocImg "objects" "coffee">>
<br><<PHR "mc" "I don't think it would be hard. Otherwise, why did I pay a bunch of money for this coffee machine?">>
<br><<PHR 1 "Oh yeah, this machine is really cool. Although I prefer to make coffee manually, because this process soothes me.">>
<br><<PHR "mc" "What kind of coffee do you want?">>
<br><<PHR 1 "A latte, of course. And add some syrup.">>
<br>You follow all the instructions and soon a steaming cup appears in front of your maid. She takes a sip.
<br>
<<set _txt = "Thank you, Mr. " + $mc.name + ". I literally feel my body filling up with energy for the day's work.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
<<case "morning sandwiches end">>
<<NPCmedia "samantha" "kitchen thanks" 0>>
<br>
Finally, when breakfast is almost ready, the maid returns to the kitchen.
<br>
<<set _txt = "Thank you for your help, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave kitchen" "Hallway" "">>
/* TALK */
<<case "after pool status">>
<<NPCmedia "samantha" "ask day off" 0>>
<br>
When you approach your maid, you find her at a loss.
<br>
<<set _txt = "Oh, Mr. " + $mc.name + ", it's you. Is Mrs. " + $NPCstat[0].name + " still in the shower?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Is something wrong, Samantha?">>
<br>She sighs heavily.
<br>
<br><<PHR 1 "I don't know how I can look into her eyes. After everything that happened between us, I feel like some kind of whore.">>
<br>
@@.btnWide;<<button "Reassure her" "Samantha Kitchen Events">>
<<set $EventMark = "after pool status_2">>
<<set $chores.breakfast = true>>
<<set $SamDompath.status = "lover">>
<</button>>@@
<<set _inf = "Tell her she is a whore ">>
<<set _inf += "<font color=OrangeRed>In future updates</font>">>
@@.btnWideDisabled;<<button _inf>>
<</button>>@@
<<case "after pool status_2">>
<<NPCmedia "samantha" "ask day off" 0>>
<br><<PHR "mc" "Samantha, calm down. I know how you feel.">>
<br>You put your arm around her waist and run your palm across her cheek.
<br>
<br><<PHR "mc" "I feel the same way. But look at it from another angle: we're both enjoying what's going on, and we're being drawn to each other. What's wrong with that?">>
<br>Samantha opens her mouth to say something, but you interrupt her.
<br>
<br><<PHR "mc" "Look, I love my wife and I like you, too. I want to make you both happy, and I can do that. You want Amanda to be happy, don't you?">>
<<set _txt = "Yes, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Then leave it to me to solve all the problems. You take care of your own duties.">>
<br>You're giving your maid a light slap on the ass.
<br>
<br><<PHR "mc" "Come on, I want my wife to have the best breakfast of her life today.">>
<br>
<<btnEventLink "Finish" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "pool bar base">>
<<NPCmedia "samantha" "backyard talk" 0>>
<br>
<<if $SamDompath.drink == false and $SamSubpath.drink == false>>
You walk up to Samantha, who is rearranging the bottles with alcohol. In one moment she picks up a bottle of the finest gin, and your maid stops to examine the label.
<br>
<br><<PHR "mc" "Do you like it?">>
<<set _txt = "Oh, Mr. " + $mc.name + ", you scared me.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I'm sorry, I just saw that you were interested in this bottle.">>
<br><<PHR 1 "Before I moved to this town, my best friend and I would often get together at her house and drink gin. But I had never tried that brand.">>
<br>
<<btnEventLink "Offer her a drink" "Samantha Backyard Events" "first drink offer" 1>>
<<btnEventLink "Leave her alone" "MChouse Pool Bar" "">>
<<elseif $SamDompath.bikini == false and $SamSubpath.bikini == false>>
You walk up to your maid. She notices you and stops.
<br>
<br><<PHR "mc" "How's it going?">>
<<if $SamDompath.drink>>
<<set _txt = "Everything's fine, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Don't forget about pool party on Monday.">>
<br>
<<btnEventLink "Leave her" "MChouse Pool Bar" "">>
<<else>>
<<set _txt = "Everything's fine, Mr. " + $mc.name + ". Getting the bar ready for the upcoming party.">>
<br><<PHR 1 _txt>>
<br>She winks at you.
<br><br>
<<btnEventLink "Leave her" "MChouse Pool Bar" "">>
<</if>>
<<elseif $SamDompath.poolparty == 0 and $SamSubpath.poolparty == 0>>
You walk up to your maid. She notices you and stops.
<br>
<br><<PHR "mc" "How's it going?">>
<<set _txt = "Everything's fine, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>You look at her expectantly, expecting her to show initiative, but your maid averts her gaze with embarrassment.
<br>
<br><<PHR "mc" "So what about the bikini? Did you buy one?">>
<br>Her cheeks are flushed.
<br>
<<set _txt = "Yes, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Then what are you waiting for? Change and let's get started.">>
<br>Samantha shrugs her shoulders, barely noticeable.
<<if $NPCstat[1].corruption < 10>>
<br>
<<set _txt = "I'm sorry, Mr. " + $mc.name + ", but I didn't take it. I don't think it's a good idea to walk around in a bikini in front of your employer.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Samantha, I spent $1,000 on this bikini. And I want to see what I paid that money for.">>
<<set _txt = "I'm sorry again, Mr. " + $mc.name + ". Maybe next time I'll get up the courage.">>
<br><<PHR 1 _txt>>
<<TH "Looks like she's not ready yet.">>
<<btnEventLink "Leave her" "MChouse Pool Bar" "">>
<<else>>
<br>
<br><<PHR 1 "Okay, I'll be back soon.">>
<br>
<<btnEventLink "Wait fo her" "Samantha Backyard Events" "first pool party" 1>>
<</if>>
<<else>>
You walk up to your maid. She notices you and stops.
<br>
<br><<PHR "mc" "How's it going?">>
<<set _txt = "Everything's fine, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave her" "MChouse Pool Bar" "">>
<</if>>
<<case "first drink offer">>
<<LocImg "mc_house" "ask drink">>
<<if $NPCstat[1].obidience > -12>>
<<set $SamDompath.drink = true>>
<<set _txt = "Mr. " + $mc.name + ", I can't. This brand must be very expensive.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Samantha, it's only a bottle of gin. Come on, I insist.">>
<br>You take out two glasses and fill them with alcohol. You immediately drink yours and look at your maid, waiting for her to drink too. She hesitates at first, but then gives in and downs the glass in one gulp. Her face twists slightly from the strength of the drink, but Samantha manages to get herself under control fairly quickly. She plants the glass on the counter and gives you a strained smile.
<br>
<br><<PHR "mc" "What do you think?">>
<br><<PHR 1 "It's a pretty good gin. But I don't think you should treat your maid to something like that.">>
<br><<PHR "mc" "Come on, my bar - my rules. Let's get another drink.">>
<<set _txt = "Mr. " + $mc.name + ", I'm afraid if I have one more glass, I won't be able to work.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Well, then I give you the day off. Come on, don't disappoint me.">>
<br>You fill glasses a second time, but this time you don't rush to drink yours, but wait to see how Samantha acts. This time she struggles longer, but eventually desire wins out and she grabs the glass.
<br><br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first drink offer_2">>
<<else>>
<<set $SamSubpath.drink = true>>
<br><<PHR 1 "It would be foolish to refuse.">>
<br>She hands you the bottle.
<br>
<br><<PHR 1 "Since you offered it, you should pour it.">>
<br>You take out two glasses and fill them with alcohol. You empty the glasses almost simultaneously. Her face twists slightly at the strength of the drink, but Samantha manages to get herself under control fairly quickly. She puts the glass on the counter and smiles at you rather smugly.
<br>
<br><<PHR "mc" "What do you think?">>
<br><<PHR 1 "It's a very good gin. I'd love to have another glass, but I have to work.">>
<br><<PHR "mc" "Come on, my bar, my rules. Let's have another drink.">>
<br><<PHR 1 "Are you trying to get me drunk, Mr. Mark?">>
<br><<PHR "mc" "Of course not, Samantha. I'm just trying to enhance the employer-employee relationship.">>
<br>Samantha stares at you, as if to study every muscle in your face.
<br>
<br><<PHR 1 "Okay, I'll have a drink with you, but I warn you, don't even try to take advantage of it.">>
<br><<PHR "mc" "I swear.">>
<br>You fill the glasses a second time.
<br><br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first drink offer_2">>
<</if>>
<<case "first drink offer_2">>
<<LocImg "mc_house" "ask drink">>
<br>
You keep drinking with your maid.
<br>
<br><<PHR "mc" "You said you had a close friend in your hometown. So what made you move here?">>
<br>Samantha hesitates for a moment. It sounds like you touched on a very personal subject that she didn't want to talk about. But the alcohol seems to have had an effect, so after a short pause, she begins her story.
<br>
<br><<PHR 1 "It because of my brother. He has always been overprotective, but after our father died, my brother became a tyrant. He started controlling my every step, literally. The only outlet was that he would occasionally go to a neighboring state for work.">>
<br><<PHR "mc" "Then how did he let you leave your home?">>
<br><<PHR 1 "It happened when my brother went away on another work trip. Those days when he wasn't home, he used to ask one of his friends to come over in the evenings to check on me. But I knew for a fact none of his friends would miss the Super Bowl finals, so I had almost two days to spare. On the day of the game, I packed my bags and took the morning bus out of town. And now I' m here.">>
<br><<PHR "mc" "Wow, that's an impressive story. Did your friend know about your plan?">>
<br><<PHR 1 "Of course I told her. At first, I was worried that my brother might do something to hurt her, but her father is big man in our town.">>
<br><<PHR "mc" "Aren't you worried that your brother will find you?">>
<<if $NPCstat[1].obidience >= 0>>
<br><<PHR 1 "I really hope that doesn't happen. I don't want to cause trouble for you, either.">>
<br><<PHR "mc" "Don't worry, as long as you work for me, you're safe. So let's have another drink.">>
<<else>>
<br><<PHR 1 "I was at first, but after a few weeks in this town I realized no one has the right to make me do anything I don't want to.">>
<br><<PHR "mc" "That's the right way to think about it. Let's drink to that.">>
<</if>>
<br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first drink offer_3">>
<<case "first drink offer_3">>
<<set $SamDayOff = true>>
<<NPCmedia "samantha" "backyard talk_2" 0>>
<br>
<<if $SamDompath.drink>>
You continue to drink with your maid. You're already starting to feel dizzy from the alcohol you've been drinking, and Samantha is noticeably tipsy, too.
<br>
<<set _txt = "Mr. " + $mc.name + ", we should finish up. Your wife will be back soon.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "What's the big deal? She can join us. We'll have a pool party. Do you have a bikini, Samantha?">>
<<set _txt = "Mr. " + $mc.name + ", that's a little inappropriate...">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Answer me!">>
<br><<PHR 1 "No, I don't have it. I left most of my closet in my hometown.">>
<br>You reach into your pocket and pull out your phone. Opening the banking app, you quickly make a transaction.
<br><br>
<<LocImg "objects" "phone_3">>
<br><<PHR "mc" "Here, I wired you $1,000. Go to the mall this weekend and buy yourself one.">>
<<set _txt = "Mr. " + $mc.name + ", I can't accept that money.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Sure you can. Especially since it's already in your account. And in the meantime, you can order a cab and go home.">>
<<TH "I can't wait to see those tits in a bikini.">>
<font color=OrangeRed><b><i>You wired $1,000 to Samantha</i></b></font>
<<set $money -= 1000>>
<br><br>
<<btnEventLink "Finish" "MChouse Pool Bar" "">>
<<else>>
You continue to drink with your maid. You're already starting to feel dizzy from the alcohol you've been drinking, and Samantha is noticeably tipsy, too.
<br>
<<set _txt = "Mr. " + $mc.name + ", we should finish up. Your wife will be back soon.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "What's the big deal? She can join us. We'll have a pool party. Do you have a bikini, Samantha?">>
<br><<PHR 1 "No, I don't have it. I left most of my closet in my hometown. But why are you interested?">>
<br><<PHR "mc" "I just thought we could continue at the pool. You know, we even have a fountain here.">>
<br>Samantha casts a quick glance toward the pool.
<br>
<br><<PHR 1 "Oh, what a pity. But we can do it next time. I can go to the mall this weekend and buy a bikini.">>
<br><<PHR "mc" "That's a great idea!">>
<br><<PHR 1 "Definitely! Now let's keep having fun.">>
<br>Samantha slams her palm on the table in a jaunty manner.
<span id="action">
<br><br>
<center>@@.btnWide;<<button "Continue">>
<<replace "#action">>
<br><br>
<center>***</center>
After you finish your bottle, you let Samantha go home.
<br><br>
<<btnEventLink "Finish" "MChouse Pool Bar" "">>
<</replace>>
<</button>>@@</center>
</span>
<</if>>
/* POOL PARTY (NEU) */
<<case "first pool party">>
<<set $SamDompath.poolparty = 1>>
<<NPCmedia "samantha" "pp appear" 1>>
<br>
A few minutes pass and you hear the door leading to the backyard open. Soon Samantha appears, dressed in a gold bikini just a few tones different from the tone of her skin. She heads toward you, constantly looking around as if she's worried that someone might catch you in the act.
<br>
<br><<PHR "mc" "Samantha, you look stunning.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Your maid mechanically covers her breasts, but after a little thought, she slowly removes her hand.
<<TH "She's adapting little by little.">>
<<PHR "mc" "Time to start!">>
<br>You gesture for her to walk into the bar, and don't miss the chance to admire her huge ass after Samantha accepts your invitation.
<br>
<br><<PHR "mc" "Do you wanna finish the last bottle or try something new?">>
<<set _txt = "I'll leave that up to you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Fine.">>
<br>Just like last time, you fill two glasses with heavy alcohol.
<br><br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first pool party_2">>
<<case "first pool party_2">>
<<LocImg "mc_house" "ask drink">>
<br>
You keep drinking with your maid.
<br>
<br><<PHR "mc" "So, what do you do in your spare time? Don't tell me you stay home all the time.">>
<br><<PHR 1 "Thanks to the traffic in this town, I spend most of my free time commuting home.">>
<br><<PHR "mc" "But you do have Sunday off.">>
<br><<PHR 1 "I usually start Sunday by cleaning my own apartment. Then I try to go out to the park for a run.">>
<br><<PHR "mc" "Do you like to run in the morning?">>
<br><<PHR 1 "I wanna lose some weight, but so far I don't get to exercise regularly.">>
<br><<PHR "mc" "Samantha, you have the perfect body.">>
<<set _txt = "Thank you for trying to cheer me up, Mr. " + $mc.name + ", but you know it' not true. I wish I had a body like your wife's.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "And I think you need a little confidence.">>
<br><<PHR 1 "My friend often said that phrase to me, too.">>
<br><<PHR "mc" "And she was damn right. Let's drink to that.">>
<br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first pool party_3">>
<<case "first pool party_3">>
<<LocImg "mc_house" "ask drink">>
<br>
You continue to drink with your maid. She got drunk and became noticeably uninhibited than at the beginning of the party. Her postures are more open and now she is not nervous about your occasional touching.
<br>
<br><<PHR "mc" "How about we move to the pool? It's still a pool party, isn't it?">>
<<set _txt = "I don't know, Mr. " + $mc.name + "...">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Come on, you can't back out now.">>
<br><<PHR 1 "Kay.">>
<br>
<<NPCmedia "samantha" "pp enter pool" 1>>
<br>
You and Samantha go to the pool, not forgetting to grab a drink. You help her down into the water, then jump into the pool yourself, showering your maid with a splash.
<br>
<<set _txt = "Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I just want you to feel more comfortable. Go ahead, splash me back.">>
<br><<PHR 1 "What? I'm not gonna do that!">>
<br><<PHR "mc" "As you wish. Then pour us a drink.">>
<br>While Samantha fulfills your request, you swim closer.
<br><br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first pool party_4">>
<<case "first pool party_4">>
<<LocImg "mc_house" "pool side">>
<br><<PHR "mc" "So you don't spend much time out of the house, even on your one day off?">>
<br><<PHR 1 "Well, I don't have any friends in this town, so I have no incentive to go out.">>
<br><<PHR "mc" "What about your old friend? Doesn't she visit you?">>
<br><<PHR 1 "She's afraid that if she comes to see me, my brother might trace her itinerary and find me.">>
<br>You put your hand on her waist.
<br>
<br><<PHR "mc" "I already told you, you're safe with me. Call your friend today and tell her to come over. And if your brother shows up too, we'll deal with him.">>
<<set _txt = "Mr. " + $mc.name + ", I don't want my brother to get hurt.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Don't worry, we'll work it out peacefully. Remember, you can always count on me.">>
<br>Your hand slides down and you grab your maid's ass. You feel her muscles tense, but nevertheless she doesn't push you away.
<br>
<br><<PHR "mc" "Pour us another drink.">>
<br>She complies with your request, and you, after emptying the glass's contents, pull Samantha to you. She gasps when your lips touch her neck, but she relaxes rather quickly as you continue your advances.
<br>
<br>You put your hand behind her back and untie the strap of her bikini. Taking them off, you expose her full boobs.
<br><br>
<<NPCmedia "samantha" "pp boobs reveal" 0>>
<br><<PHR "mc" "As I thought, they are beautiful!">>
<<set _txt = "Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br>Samantha immediately covers her breasts and pushes you away.
<br>
<br><<PHR 1 "We have to stop before it's too late.">>
<br>She snatches the bikini out of your hands and tries to put it on in a hurry.
<br>
<br><<PHR "mc" "Come on, that's what we both want.">>
<<set _txt = "I don't wanna betray Mrs. " + $NPCstat[0].name + "'s trust.">>
<br><<PHR 1 _txt>>
<br>Your maid finally manages the bikini and gets out of the pool.
<br>
<<set _txt = "I have to go, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<<TH "Well, she'll give up sooner or later.">>
<<AddStat 1 "corruption" 2 20>>
<br><br>
<<btnEventLink "Finish" "MChouse Pool Bar" "">>
<<case "second pool party">>
<<set $SamDompath.poolparty = 2>>
<<NPCmedia "samantha" "backyard talk" 0>>
<br>
When the maid notices you, she jumps up and runs over to you.
<br>
<<set _txt = "Mr. " + $mc.name + ", I'd like to apologize for the abrupt way I acted last time. I just got confused and didn't know what to do.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I understand, and I'm not angry.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ". Then how about another party? I just brought my bikini.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I don't know, it didn't go so well last time. I think I'll pass.">>
<<set _txt = "Please, Mr. " + $mc.name + ". I don't want you to be mad at me.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "All right, then. Hurry up and change before I reverse my decision.">>
<br>
<<btnEventLink "Wait fo her" "Samantha Backyard Events" "second pool party_2" 1>>
<<case "second pool party_2">>
<<NPCmedia "samantha" "pp appear" 1>>
<br>
A few minutes pass and you hear the door leading to the backyard open. Soon Samantha appears, dressed in the familiar bikini. This time she tries to act more relaxed, but you still see a slight nervousness in her actions. She takes hold of her elbow, then grasps the edge of the bar.
<br>
<br><<PHR "mc" "Samantha, don't just stand there. I can't wait to wet my throat.">>
<br>She nods at you and goes behind the bar.
<br>
<<set _txt = "What would you prefer, Mr. " + $mc.name + "?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Take the bottle over there, on the bottom shelf.">>
<br>Samantha picks up a bottle of Jamaican rum and uncorks it. As the dark liquid begin to fill the glasses, you notice your maid's hand flinch.
<br>
<br><<PHR 1 "It looks pretty strong. Maybe you should dilute it with juice.">>
<br><<PHR "mc" "It's only a couple of degrees stronger than what we drank last time. But if you want, you can find some cherry juice in the fridge.">>
<br>She turns toward the fridge, but after a moment's hesitation she takes the glass in her hand.
<br>
<br><<PHR 1 "I think I'll try it straight first.">>
<br><<PHR "mc" "That's what I call spirit!">>
<br>You empty your glasses at the same time and Samantha immediately changes her face and starts looking for something to suppress the burning taste of rum. You swing over the counter, pull out a juice pack from the fridge and hand it to Samantha. She hurriedly fills the glass with juice and greedily drinks it.
<br>
<br><<PHR "mc" "Do you feel better?">>
<<set _txt = "Yeah. Thank you, Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "It's no big deal. A couple more boozings with me and you'll get used to it.">>
<<TH "Actually, this rum is pretty damn strong. I don't know how these rich bastards drink it straight. There must be some fucking secret that comes out when you become a millionaire.">>
<<btnEventLink "Offer to drink something else" "Samantha Backyard Events" "second pool party_3">>
<<case "second pool party_3">>
<<LocImg "mc_house" "ask drink">>
<br><<PHR "mc" "How about trying something else?">>
<<set _txt = "That's a good idea, Mr. " + $mc.name + ". In fact, I wouldn't mind something a little lighter, after a punch like that.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "How about some wine, then? I'm sure I have a bottle or two.">>
<br>
<<LocImg "objects" "wine(by pool)">>
<br>
After you and your maid find a bottle of wine, you seamlessly move to the pool where you continue the party. Soon, you're practically emptying the bottle. You pour the rest of the wine into glasses.
<br>
<br><<PHR "mc" "How was your meeting with your friend?">>
<br><<PHR 1 "It was really great. We had so much to talk about, we chatted most of the day.">>
<br><<PHR "mc" "Did you tell her about what a wonderful place you work at?">>
<br>Samantha suddenly falters.
<br>
<br><<PHR 1 "Just a little bit. I didn't share a lot of the details.">>
<br><<PHR "mc" "Come on, I can tell you're hiding something. I'll bet you've picked me to pieces.">>
<<set _txt = "Oh, come on, Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Tell me the truth">>
<br>You start tickling your maid. She squeals and tries to fight you off, but all she does is splash you with water all the way to the top of your head.
<br>
<<set _txt = "Mr. " + $mc.name + ", stop it!">>
<br><<PHR 1 _txt>>
<br>You feel that despite her resistance, Samantha is actually enjoying what is going on. You grab your maid and pin her to the poolside. She looks at you expectantly, waiting for your next move. Her mouth is slightly open and her chest rises high with every breath she takes.
<br><br>
<<btnEventLink "Kiss her" "Samantha Backyard Events" "second pool party_4">>
<<case "second pool party_4">>
<<NPCmedia "samantha" "pp kiss" 1>>
<br>
You kiss her into that flattened mouth. Your kiss doesn't last long and she barely responds to you. You kiss her again, more assertively, your tongue pulling her teeth apart and invading inside. You put your arm around your maid's back, you pull her closer to you. You hear a muffled moan disperse inside her mouth, and at that moment Samantha snakes her arms around you.
<br>
<br>With your right hand you reach for the bikini strap and untie it. To get it off, you have to break the kiss and pull Samantha aside a little.
<br>
<<set _txt = "Mr. " + $mc.name + ", we shouldn't...">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "You said it would be different this time, didn't you?">>
<br>You throw her bikini away and drag your maid back to you. Her hard nipples rub against your wet skin, sending titillating impulses to your brain and making it pump blood into your cock.
<br>
<br>Your hand slides between her thighs and you run your fingers over the thin fabric defending her pussy. Samantha squeezes her legs, blocking your action.
<br>
<<set _txt = "Mr. " + $mc.name + ", I really can't. This is wrong.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "It's too late to turn back.">>
<br><<PHR 1 "I'm not ready. Maybe I can satisfy you some other way.">>
<br><<PHR "mc" "Fine, you know what to do.">>
<br>You grab her hand and guide her to your cock.
<br>
<br><<PHR 1 "Right here? How about we get out of the pool?">>
<br><<PHR "mc" "All right. Move your ass.">>
<br>Samantha follows your orders and climbs out of the pool.
<br><br>
<<btnEventLink "Continue" "Samantha Backyard Events" "second pool party_5">>
<<case "second pool party_5">>
<<NPCmedia "samantha" "pp first blow" 1>>
<br>
After climbing out of the pool, you draw Samantha back to you. Pulling her wet hair back, you kiss her again. Through your swim trunks you feel your cock pressing against her belly. You can barely contain yourself from growling with lust.
<br>
<br><<PHR "mc" "Look what you've done to me!">>
<br>She looks down at the bulge on your swim trunks and a sigh of surprise escapes her lips. It looks like she's just now realizing what size she has to cope with.
<br>
<br><<PHR "mc" "Don't be shy, it's all yours now.">>
<br>Your maid hesitantly runs her hand over your swim trunks. Her fingers are visibly trembling. Unable to hold back any longer, you pull your swim trunks down in a sharp motion and your cock springs out, hitting her arm. Samantha's eyes widen in surprise.
<br>
<br><<PHR 1 "I didn't even think it could be so... huge.">>
<br>She drops to her knees and takes your shaft in her hand. Her wet fingers slip easily along its entire length, from the head to the root.
<br>
<br><<PHR 1 "It's so hot.">>
<br>It's as if she's gathering her strength, and then she puts your cock in her mouth. She begins to slowly move her head back and forth while caressing the shaft with her fingers.
<br>
<br>You don't take any action yet, wanting to see how far your maid can go. It's as if she realizes this and speeds up.
<br>
<br><<PHR "mc" "Suck it harder!">>
<br>
<<btnEventLink "Continue" "Samantha Backyard Events" "second pool party_6">>
<<case "second pool party_6">>
<<NPCmedia "samantha" "pp first blow_2" 1>>
<br>
Samantha increases her amplitude, trying to swallow your cock as deep as she can.
<<TH "She tries, but even though I'm really horny, the alcohol won't let me cum so fast.">>
You place your palm on her head.
<br>
<br><<PHR "mc" "Stay still.">>
<br>You start moving your hips, pushing your cock into your maid's mouth. Lust quickly takes over and you start literally fucking her mouth. Samantha puts her hands on your hips, trying to somehow control your drives, but you won't let her.
<br>
<br><<PHR "mc" "I say stand still!">>
<br>She does comply with your order and you can finally use her mouth as you wish. Her mouth cavity fills with saliva and makes a distinctive slurping sound with each thrust.
<br>
<br><<PHR "mc" "Get ready.">>
<br>With those words, you drive your rod as deep as you can. You hold her head, not letting your maid get off your cock. You hold her like that until she starts choking, and then you pull your rod out sharply. Samantha greedily inhales air while keeping her eyes on your cock. A thin trickle of saliva drips from the corner of her lips.
<br><br>
<<btnEventLink "Continue" "Samantha Backyard Events" "second pool party_7">>
<<case "second pool party_7">>
<<NPCmedia "samantha" "pp first blow_3" 1>>
<br><<PHR "mc" "Open your mouth!">>
<br>You're hammering her mouth for a few more minutes, then pull your cock out again.
<br>
<br><<PHR "mc" "Suck its head.">>
<br>Samantha starts sucking the head of your cock, you feel her tongue fluttering over your sensitive flesh.
<br>
<br><<PHR "mc" "And don't forget to use your hands">>
<br>Her fingers close around your shaft and she starts jerking it off. You put your hands on your waist and just enjoy everything that's going on.
<<TH "This is what I call a luxury life.">>
<<btnEventLink "Finish with that" "Samantha Backyard Events" "second pool party_8">>
<<case "second pool party_8">>
<<set $SamDayOff = true>>
<<NPCmedia "samantha" "pp first blow_end" 1>>
<br>
You pull your cock out of her mouth and start jerking it off. Samantha opens her mouth, and you start shooting torrents of cum, painting her face.
<br>
<br>After you finish, you put your cock back in her open mouth and she begins sucking it again.
<br>
<br><<PHR "mc" "Yeah, like that. Clean it properly.">>
<br>The way Samanth caresses the head, particularly sensitive after an orgasm, makes your knees begin to buckle.
<br>
<br><<PHR "mc" "Enough.">>
<br>You help your maid to her feet.
<br>
<br><<PHR "mc" "You can go. You've earned the day off for today.">>
<br>
<<AddStat 1 "corruption" 5 40>>
<br><br>
<<btnEventLink "Finish" "MChouse Pool Bar" "">>
/* POOL PARTY (SUB) */
<<case "first sub pool party">>
<<set $SamSubpath.poolparty = 1>>
<<NPCmedia "samantha" "pp pool fun" 1>>
<br>
When you walk out into the backyard, you find Samantha already splashing around in the pool. She's wearing a gold bikini, just a few tones different from her skin tone. There's a bottle of wine from your bar and two glasses on the tile by the pool.
<br>
<<set _txt = "Mr. " + $mc.name + ", you're finally here. I had already started without you.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Join her" "Samantha Backyard Events" "first sub pool party_2" 1>>
<<case "first sub pool party_2">>
<<LocImg "mc_house" "pool side">>
<br>
You undress and jump into the pool. Samantha, meanwhile, fills a glass for you.
<br>
<<set _txt = "You have a great collection here, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>You swim up to her.
<br>
<br><<PHR "mc" "To be honest, I haven't even tasted half of it.">>
<br>Your maid giggles.
<br>
<br><<PHR 1 "Let's drink!">>
<br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first sub pool party_3">>
<<case "first sub pool party_3">>
<<LocImg "objects" "wine(by pool)">>
<br>
You keep drinking with your maid.
<br>
<br><<PHR "mc" "So, what do you do in your spare time? Don't tell me you stay home all the time.">>
<br><<PHR 1 "Thanks to the traffic in this town, I spend most of my free time commuting home.">>
<br><<PHR "mc" "But you do have Sunday off.">>
<br><<PHR 1 "I usually start Sunday by cleaning my own apartment. Then I try to go out to the park for a run.">>
<br><<PHR "mc" "Do you like to run in the morning?">>
<br><<PHR 1 "I wanna lose some weight, but so far I don't get to exercise regularly.">>
<br><<PHR "mc" "Samantha, you have the perfect body.">>
<<set _txt = "Thank you for trying to cheer me up, Mr. " + $mc.name + ", but you know it' not true. I wish I had a body like your wife's.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "And I think you need a little confidence.">>
<br><<PHR 1 "My friend often said that phrase to me, too.">>
<br><<PHR "mc" "And she was damn right. Let's drink to that.">>
<br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first sub pool party_4">>
<<case "first sub pool party_4">>
<<LocImg "mc_house" "pool side">>
<br><<PHR "mc" "So you don't spend much time out of the house, even on your one day off?">>
<br><<PHR 1 "Well, I don't have any friends in this town, so I have no incentive to go out.">>
<br><<PHR "mc" "What about your friend? Doesn't she visit you?">>
<br><<PHR 1 "She's afraid that if she comes to see me, my brother might trace her itinerary and find me.">>
<<if $mc.confidence >= 0>>
<br>You put your hand on her waist.
<br>
<br><<PHR "mc" "I already told you, you're safe with me. Call your friend today and tell her to come over. And if your brother shows up too, we'll deal with him.">>
<br>Your maid gently removes your hand.
<br>
<<set _txt = "Mr. " + $mc.name + ", I don't want my brother to get hurt.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Don't worry, we'll work it out peacefully. Remember, you can always count on me.">>
<br><<PHR 1 "I wouldn't want to have to resort to something like that. But you're right, I have nothing to be afraid of. I'll call my friend tonight.">>
<<else>>
<br><<PHR "mc" "You know, we have a really efficient legal department in the company. We can get your brother in so much trouble, he'll forget about chasing you.">>
<br><<PHR 1 "I wouldn't want to have to resort to something like that. But you're right, I have nothing to be afraid of. I'll call my friend tonight.">>
<</if>>
<br>
<<btnEventLink "Continue" "Samantha Backyard Events" "first sub pool party_5">>
<<case "first sub pool party_5">>
<<set $SamDayOff = true>>
<<NPCmedia "samantha" "pp pool leave" 1>>
<br>
Finally, the bottle was empty. Samantha gets out of the pool.
<br>
<<set _txt = "It's time for me to go home, Mr. " + $mc.name + ". See you tomorrow.">>
<br><<PHR 1 _txt>>
<br>With those words, she leaves.
<br><br>
<<RemoveStat 1 "obidience" 2 -25>>
<br><br>
<<btnEventLink "Finish" "MChouse Pool Bar" "">>
<<case "regular sub pool">>
<<set $chores.backyard = true>>
<<NPCmedia "samantha" "pp sunbath" 1>>
<br>
You walk up to your maid.
<br>
<<set _txt = "Mr. " + $mc.name + ", have you decided to sunbathe as well?">>
<br><<PHR 1 _txt>>
<<TH "Isn't Samantha letting herself go a little too much during last days? Maybe I should do something?">>
<<btnEventLink "Let it pass" "Samantha Backyard Events" "regular sub pool(pass)">>
<<btnEventLink "Talk with her about it" "Samantha Backyard Events" "regular sub pool(fight)">>
<<case "regular sub pool(pass)">>
<<NPCmedia "samantha" "pp sunbath" 1>>
<br><<PHR "mc" "No, I'm just taking a walk.">>
<br><<PHR 1 "That's nice.">>
<br>She reclines on the lounger again. You already want to leave her, but at that moment your maid rises again.
<<if $NPCstat[1].obidience > -20>>
<<set _rng = 0>>
<<else>>
<<set _rng = random(2)>>
<</if>>
<<if _rng <= 1>>
<br>
<<set _txt = "Mr. " + $mc.name + ", would you be so kind as to bring me a glass of orange juice?">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Bring her a glass of juice" "Samantha Backyard Events" "regular sub pool(bring juice)">>
<<btnEventLink "Complain to her" "Samantha Backyard Events" "regular sub pool(complain)">>
<<else>>
<br>
<<set _txt = "Mr. " + $mc.name + ", would you be so kind as to put sunscreen on me?">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Put sunscreen on her" "Samantha Backyard Events" "regular sub pool(put sunscreen)">>
<<btnEventLink "Complain to her" "Samantha Backyard Events" "regular sub pool(complain)">>
<</if>>
<<case "regular sub pool(bring juice)">>
<<LocImg "objects" "orange juice">>
<br>
You go to the pool bar and pour a glass of juice for your maid.
<br>
<<set _txt = "That's so nice of you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She puts the straw in her mouth and sips a little.
<br>
<br><<PHR 1 "Dinner will be a little late today.">>
<br>
<<btnEventLink "Finish" "Backyard" "">>
<<case "regular sub pool(put sunscreen)">>
<<NPCmedia "samantha" "put sunscreen" 1>>
<<set _txt = "Thank you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She rolls over on her belly and unties her bikini strap, exposing her back completely. You rub the sunscreen in your palms and start spreading it evenly on her skin.
<br>
<<set _txt = "You can push harder, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>You follow her requests and begin applying more pressure. Samantha is lying with her eyes closed and smiling contentedly.
<br>
<<set _txt = "There you go. You're so good, Mr. " + $mc.name + ". Put some oil on my lower half, too.">>
<br><<PHR 1 _txt>>
<br>You swallow your saliva while your hands slowly slide lower. They gently outline her ass in a circle and move to her luscious thighs. After covering her hips with sunscreen, you finally switch to her ass. Gently squeezing her buttocks, you begin carefully rubbing cream over. After a while, your maid stops you.
<br>
<<set _txt = "I think that's enough, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Finish" "Backyard" "">>
<<case "regular sub pool(put sunscreen alt)">>
<<NPCmedia "samantha" "bikini" 0>>
<br>
You meet your maid in the hallway.
<br>
<<set _txt = "Mr. " + $mc.name + ", I'm planning on sunbathing for a while. Would you like to help me with sunscreen?">>
<br><<PHR 1 _txt>>
<span id="dialog">
<br>
<<btnEventLink "Help her" "Samantha Backyard Events" "regular sub pool(put sunscreen alt_2)">>
<center>@@.btnWide;<<button "Tell her you don't have time">>
<<replace "#dialog">>
<br><<PHR "mc" "I don't have time for this.">>
<br><<PHR 1 "What a pity.">>
<br>Samantha leaves you.
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<</replace>>
<</button>>@@</center>
</span>
<<case "regular sub pool(put sunscreen alt_2)">>
<<NPCmedia "samantha" "put sunscreen" 1>>
<br>
With your maid, you go out to the backyard and walk to loungers. Samantha lies down on one of them, belly down, and unties her bikini strap, exposing her back completely. You rub the sunscreen in your palms and start spreading it evenly on her skin.
<br>
<<set _txt = "You can push harder, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>You follow her requests and begin applying more pressure. Samantha is lying with her eyes closed and smiling contentedly.
<br>
<<set _txt = "There you go. You're so good, Mr. " + $mc.name + ". Put some oil on my lower half, too.">>
<br><<PHR 1 _txt>>
<br>You swallow your saliva while your hands slowly slide lower. They gently outline her ass in a circle and move to her luscious thighs. After covering her hips with sunscreen, you finally switch to her ass. Gently squeezing her buttocks, you begin carefully rubbing cream over. After a while, your maid stops you.
<br>
<<set _txt = "I think that's enough, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>You rise to your feet.
<br>
<<set _txt = "One more request, " + $mc.name + ". Would you be so kind as to bring me a glass of orange juice?">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Bring her a glass of juice" "Samantha Backyard Events" "regular sub pool(put sunscreen alt_3)">>
<<case "regular sub pool(put sunscreen alt_3)">>
<<LocImg "objects" "orange juice">>
<br>
You go to the pool bar and pour a glass of juice for your maid.
<br>
<<set _txt = "That's so nice of you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She puts the straw in her mouth and sips a little.
<br>
<br><<PHR 1 "Dinner will be a little late tonight.">>
<br>
<<btnEventLink "Finish" "Backyard" "">>
/* BACKYARD (NEU) */
<<case "regular sub pool(fight)">>
<<NPCmedia "samantha" "pp seduce" 1>>
<br><<PHR "mc" "Samantha, don't you think you should be doing the cleaning?">>
<<set _txt = "I finished it already, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "That doesn't mean you have to lie here doing nothing!">>
<br>Samantha gets up from the sun lounge and comes over to you.
<br>
<<set _txt = "Mr. " + $mc.name + ", you sound just like my brother. But you're not like him, you're a nice guy, aren't you?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I'm just...">>
<br>You stop in mid-sentence when her hand touches you.
<br>
<<set _txt = "Mr. " + $mc.name + ", are you a nice guy?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I guess I am.">>
<br><<PHR 1 "That's great. Wait a little while, and I'll make you dinner.">>
<br>Samantha removes her hand and returns to the lounger.
<br><br>
<<btnEventLink "Finish" "Backyard" "">>
<<case "regular sub pool(complain)">>
<<NPCmedia "samantha" "pp seduce" 1>>
<br><<PHR "mc" "Samantha, don't you think you're crossing the line?">>
<br><<PHR 1 "What are you talking about? It's just an innocent favor.">>
<br><<PHR "mc" "Don't forget who is your boss!">>
<br>Samantha gets up from the sun lounge and comes over to you.
<br>
<<set _txt = "Mr. " + $mc.name + ", you sound just like my brother. But you're not like him, you're a nice guy, aren't you?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I'm just...">>
<br>You stop in mid-sentence when her hand touches you.
<br>
<<set _txt = "Mr. " + $mc.name + ", are you a nice guy?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I guess I am.">>
<br><<PHR 1 "That's great. Wait a little while, and I'll make you dinner.">>
<br>Samantha removes her hand and heads to the pool bar to pour herself some juice.
<br><br>
<<btnEventLink "Finish" "Backyard" "">>
<</switch>><<switch $EventMark>>
<<case "early morning nap">>
<<LocImg "mc_house" "master bedroom">>
<<if $NPCstat[1].obidience > -15>>
<br>
Lying on a comfortable bed, you don't notice how you fall asleep. Some rustling noise brings you out of your slumber. You open your eyes and see your maid brushing dust off the little table in the corner of the room.
<br>
<<set _txt = "Oh, I'm sorry, Mr. " + $mc.name + ", I didn't mean to wake you. I'll come back later.">>
<br><<PHR 1 _txt>>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Tell her continue her job">>
<<replace "#dialog">>
<br><<PHR "mc" "It's okay, Samantha, you can continue.">>
<<set _txt = "All right, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Watch her" "Samantha MBedroom Events" "early morning nap(watch her)">>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
<</replace>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Let her go">>
<<replace "#dialog">>
<br>Samantha leaves the room.
<br><br>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
<</replace>>
<</button>>@@</center>
</span>
<<elseif $NPCstat[1].obidience > -25>>
<br>
Lying on a comfortable bed, you don't notice how you fall asleep. Some rustling noise brings you out of your slumber. You open your eyes and see your maid brushing dust off the little table in the corner of the room.
<br>
<<set _txt = "Mr. " + $mc.name + ", you finally woke up. I'm going to clean this room. Are you planning on get up?">>
<br><<PHR 1 _txt>>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Stay in the bed">>
<<replace "#dialog">>
<br><<PHR "mc" "Nope, I'm gonna stay in the bed a while longer.">>
<<set _txt = "All right, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Watch her" "Samantha MBedroom Events" "early morning nap(watch her)">>
<</replace>>
<</button>>@@</center>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
</span>
<<else>>
<br>
Lying on a comfortable bed, you don't notice how you fall asleep. You wake up to someone poking you in the side. When you open your eyes, you see your maid.
<br>
<<set _txt = "Mr. " + $mc.name + ", it's time to get up. I'm going to clean the room.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "What are you doing, Samantha?">>
<br><<PHR 1 "Trying to get you out of bed. Come on, I don't have much time.">>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Stay in the bed">>
<<replace "#dialog">>
<br><<PHR "mc" "Nope, I think I'll stay in bed and rest a little longer.">>
<br><<PHR 1 "dom" "Don't argue with me and get out of bed. You run a company, don't you have work to do?">>
<br>
<<if $mc.confidence > 0>>
<<btnEventLink "Put her in her place" "Samantha MBedroom Events" "early morning nap(fight)">>
<</if>>
<<btnEventLink "Get out of bed and get dressed" "Samantha MBedroom Events" "early morning nap(sub get up)">>
<</replace>>
<</button>>@@</center>
<<btnEventLink "Get out of bed and get dressed" "Samantha MBedroom Events" "early morning nap(sub get up)">>
</span>
<</if>>
<<case "early morning nap(watch her)">>
<<NPCmedia "samantha" "bedroom cleaning" 1>>
<br>
You watch Samantha wipe the dust off the furniture. Every time she bends over, you unconsciously gulp your saliva.
<<if $NPCstat[1].obidience >= 0>>
Finally, she completes her routine, gives you a shy look, and leaves the room.
<br><br>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
<<elseif $NPCstat[1].obidience > -15>>
<br>
<br>After Samantha finishes the bulk of the cleaning, she approaches you.
<br>
<<set _txt = "Mr. " + $mc.name + ", I need to change the linens and make the bed. Would you please get up off the bed?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Is that really necessary?">>
<br><<PHR 1 "I don't really wanna leave the bedroom unfinished and come back here later.">>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Stay in the bed">>
<<replace "#dialog">>
<br><<PHR "mc" "Nope, I think I'll stay in bed and rest a little longer.">>
<br>Samantha snorts, but nevertheless stops bothering you and leaves the bedroom.
<br><br>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
<</replace>>
<</button>>@@</center>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
</span>
<<else>>
<br>
<br>After Samantha finishes the bulk of the cleaning, she approaches you.
<br>
<<set _txt = "Mr. " + $mc.name + ", I need to change the linens and make the bed. So it's time for you to get up.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Is that really necessary?">>
<br><<PHR 1 "I don't really wanna leave the bedroom unfinished and come back here later.">>
<span id="dialog">
<br>
<center>@@.btnWide;<<button "Stay in the bed">>
<<replace "#dialog">>
<br><<PHR "mc" "Nope, I think I'll stay in bed and rest a little longer.">>
<br><<PHR 1 "dom" "Don't argue with me and get out of bed. You run a company, don't you have work to do?">>
<br>
<<if $mc.confidence > -10>>
<<btnEventLink "Put her in her place" "Samantha MBedroom Events" "early morning nap(fight)">>
<</if>>
<<btnEventLink "Get out of bed and get dressed" "Samantha MBedroom Events" "early morning nap(sub get up)">>
<</replace>>
<</button>>@@</center>
<<btnEventLink "Get out of bed and get dressed" "Samantha MBedroom Events" "early morning nap(sub get up)">>
</span>
<</if>>
/* *** */
<<case "morning nap">>
<<LocImg "mc_house" "master bedroom">>
/* MASTER BEDROOM (DOM) */
<<case "morning approach">>
<<LocImg "mc_house" "master bedroom">>
<br>
You walk up to your maid.
<br>
<br><<PHR "mc" "How is it going, Samantha?">>
<<set _txt = "Everything's fine, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<if $SamDompath.status != "">>
<<btnEventLink "Have fun with her" "Samantha MBedroom Events" "mba start" 1>>
<</if>>
<<btnEventLink "Leave" "Master Bedroom" "">>
<<case "mba start">>
<<set $SamArousal = 10>>
<<set $WifeOrgasmCount = 0>>
<<NPCmedia "samantha" "mbedroom tease" 1>>
<br>
You grab her top and yank it down sharply, exposing her full breasts, framed by a lace bra. You squeeze them, making your maid moan, then lift them slightly, enjoying their heaviness.
<br>
<<set _txt = "We should stop, Mr " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br>You ignore her and continue to cover her neck with kisses. She lifts her hand and runs her fingers through your hair, starting to gently stroke it.
<br><br>
<<btnEventLink "Remove her top" "Samantha MBedroom Events" "mba start_2">>
<<case "mba start_2">>
<<NPCmedia "samantha" "mbedroom tease_2" 1>>
<br>
You remove her top in one swift motion, then unhook her bra. She shudders at the touch of your rough skin on her nipples.
<br>
<<set _txt = "Oh, Mr. " + $mc.name + "...">>
<br><<PHR 1 _txt>>
<<if $NPCstat[1].arousal < 50>>
<br><<PHR "mc" "Take the initiative, too.">>
<</if>>
<br>She puts her hand on your groin and starts stroking your cock through the fabric of your pants.
<br>
<br><<PHR "mc" "Take it out.">>
<br>Samantha unzips your zipper, runs her fingers inside, and, after a bit of fiddling, pulls out your already starting to swell rod.
<br><br>
<<btnEventLink "Tell her suck your cock" "Samantha MBedroom Events" "mba blow">>
<<case "mba blow">>
<<NPCmedia "samantha" "mbedroom blow" 1>>
<br>
She kneels down and starts stroking your cock, at first with one hand, but as your penis gets harder and bigger, she starts using the other one. You stand still for now, letting her take the initiative.
<br>
<br>She continues to jerk your piston, then leans in and kisses the head of it. Stopping her hand movements for a while, she runs her tongue along its entire length and then swallows the head of your cock.
<br>
<br><<PHR "mc" "Yeah, like this.">>
<br>She sucks your cock furiously so that a slight shiver runs through your legs. Then she slowly pulls it out of her mouth so that her lips close with a distinctive pop. She looks up as if awaiting further instructions. At the same time, her hands don't stop stroking your shaft.
<br><br>
<<btnEventLink "Move to the bed" "Samantha MBedroom Events" "mba bed start">>
<<case "mba bed start">>
<<NPCmedia "samantha" "mbedroom lead" 1>>
<br>
You raise her to her feet and lead her by the hand toward the bed. You bend her sharply so that her hands rest on the bed, and pull up her skirt, exposing her firm buttocks. You give her buttock a gentle slap, and she flinches. You start spanking the girl until her ass becomes visibly red. Running your hand along the thin strip of her panties, you discover that she is already wet.
<br><br>
<<btnEventLink "Throw her on the bed" "Samantha MBedroom Events" "mba missionary start">>
<<btnEventLink "Bend her over" "Samantha MBedroom Events" "mba bend over start">>
<<case "mba missionary start">>
<<NPCmedia "samantha" "mbedroom lay on back" 1>>
<br>
Samantha leans back and, sprawled out on the bed, begins to pull down her panties. Her smoothly shaved pussy opens up to your view.
<br><br>
<<btnEventLink "Fuck her" "Samantha MBedroom Events" "mba missionary fuck">>
<<btnEventLink "Taste her pussy first" "Samantha MBedroom Events" "mba missionary cuni">>
<<case "mba missionary fuck">>
<<NPCmedia "samantha" "mbedroom missionary fuck" 1>>
<br>
You climb up on the bed and put your arms around Samantha's legs and pull her closer. Your bodies touch, and your fat cock rests on her smooth pubes. You run the head of it over her labia, making your maid shiver.
<br>
<br><<PHR "mc" "Are you ready?">>
<<set _txt = "Yes, Mr " + $mc.name + ". Please fuck me!">>
<br><<PHR 1 _txt>>
<br>You pretend like you're about to enter her, and the girl bites her lower lip in waiting for penetration, but your cock slides by. Samantha lets out a sigh of either disappointment or pleasure.
<br>
<br>You keep making forward motions, smearing her juices all over the length of your cock. You enjoy teasing your maid, love the way she tries to overcome her own embarrassment and ask for you to finally insert your rod into her.
<br>
<<set _txt = "Please, don't bullying me, Mr " + $mc.name + ". I wanna your cock!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Fine, I'll give you what you deserve.">>
<br>With those words, you start pushing your dick into Samantha.
<br><br>
<<btnEventLink "Fuck her" "Samantha MBedroom Events" "mba missionary end">>
<<case "mba missionary end">>
<<LocImg "mc_house" "master bedroom">>
<br>
<<btnEventLink "Leave" "Hallway" "">>
<<case "mba bend over start">>
<<LocImg "mc_house" "master bedroom">>
<br>
You pull down her skirt and panties in one easy motion. Pressing down on her back, you force Samantha to lean lower, resting her elbows on the surface of the bed. You press your cock against her pussy.
<br>
<br><<PHR "mc" "You want that cock, don't you?">>
<br><<PHR 1 "Ah, this is so wrong. Doing it on your bed.">>
<br><<PHR "mc" "Don't try to excuse yourself.">>
<br>With a powerful thrust you drive your cock inside her, and the sigh of pleasure that escapes her lips and reaches your ears awakens your primal instincts. You feel like a predator who has finally caught his prey.
<br><br>
<<btnEventLink "Fuck her" "Samantha MBedroom Events" "mba bend over fuck">>
<<case "mba bend over fuck">>
<<LocImg "mc_house" "master bedroom">>
<br>
You pound your maid, driving your cock to its full length with each thrust, so that your pubes slap against her buttocks. Samantha's moans fill the bedroom as she wiggles you out, thrusting on your cock.
<<TH "She's already forgotten how she pretended to be honest the other day.">>
Determined to tease her even more, you thrust forward and put your hand on her shoulder, pressing your maid closer to the sheet.
<br>
<br><<PHR "mc" "You can smell that scent. Amanda was still sleeping here not long ago.">>
<<set _txt = "Mr. " + $mc.name + ", please don't mention her.">>
<br><<PHR 1 _txt>>
<br>Despite her words, you feel her pussy clench around your cock, hinting to you that Samantha is very much turned on by what's going on.
<br><br>
<<btnEventLink "Continue" "Samantha MBedroom Events" "mba bend over end">>
<<case "mba bend over end">>
<<LocImg "mc_house" "master bedroom">>
<br>
<<btnEventLink "Leave" "Hallway" "">>
/* MASTER BEDROOM (SUB) */
<<case "early morning nap(sub get up)">>
<<LocImg "mc_house" "master bedroom">>
<<set _txt = "Mr. " + $mc.name + ", you are insufferable sometimes. You know I'm always in the bedroom at this time, but you keep giving me trouble.">>
<br><<PHR 1 "dom" _txt>>
<br>You're stunned by the way she scolds you. Your gut is telling you that you should say something back, but the casualness with which your maid is berating you makes you completely speechless. You're feeling like a misbehaved child.
<br>
<br>Eventually, you can' t figure out anything better than to leave the bedroom.
<br><br>
<<RemoveStat "mc" "confidence" 1 -20>>
<br><br>
<<btnEventLink "Leave" "Hallway" "">>
/* MASTER BEDROOM (NEU) */
<<case "early morning nap(fight)">>
<<LocImg "mc_house" "master bedroom">>
<br><<PHR "mc" "Samantha, you're crossing the line. You're in no position to tell me what to do">>
<<set _txt = "I'm sorry, Mr. " + $mc.name + ", I'm just trying to do my job properly.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Your intentions are laudable, but don't forget who owns this house.">>
<<set _txt = "I'm sorry again, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Samantha apologizes again and flees out of the bedroom
<br><br>
<<AddStat 1 "obidience" 3 0>>
<br><br>
<<btnEventLink "Get out of bed and get dressed" "Master Bedroom" "">>
<</switch>><<switch $EventMark>>
<<case "afternoon base">>
<<LocImg "mc_house" "sport show">>
<br>
You are watching the match while your maid is cleaning the room. At one moment you hear how she calls you.
<br>
<<set _txt = "Mr. " + $mc.name + ", can you help me?">>
<br><<PHR 1 _txt>>
<br> You turn around and see her near one of the cabinets with glass doors.
<br>
<br><<PHR "mc" "What do you want, Samantha?">>
<br><<PHR 1 "I can't reach the top shelves, please help me.">>
<<TH "What should I do?">>
<<btnEventLink "Lift her up" "Samantha Living Room Events" "afternoon clean(lift her up)">>
<<btnEventLink "Wipe the shelves yourself" "Samantha Living Room Events" "afternoon clean(wipe shelves)">>
<<btnEventLink "Tell her to take a chair" "Samantha Living Room Events" "afternoon clean(refuse)">>
/* LIVING ROOM (DOM) */
<<case "afternoon clean(lift her up)">>
<<LocImg "mc_house" "living room">>
<br><<PHR "mc" "Fine.">>
<br>You get up from the couch and walk over to the maid.
<br>
<br><<PHR "mc" "Turn around!">>
<br>She turns toward the cabinet and you lift her up, grabbing her by the waist.
<br>
<<set _txt = "Mr. " + $mc.name + ", what are you doing?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Helping you. Hurry up and clean these shelves, because I can't hold you forever.">>
<br>She's visibly nervous, but starts dusting nonetheless. After a while, Samantha stops.
<br>
<<set _txt = "I'm done, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<span id="dialog">
<br>
<<if $NPCstat[1].mood >= 40>>
<<btnEventLink "Play with your maid a little" "Samantha Living Room Events" "afternoon clean(fondle)">>
<<else>>
<center>@@.btnWide;<<button "Play with your maid a little">>
<<replace "#dialog">>
<br>You put her back on her feet, but keep you hand on her waist. You start to draw her closer, but she begins wiggling and trying to push you away.
<br>
<<set _txt = "Let me go, Mr." + $mc.name + ", I have to clean the mansion!">>
<br><<PHR 1 _txt>>
<br>At some point you get scared that she might start scratching like a wild cat and you release Samantha from your grip. She flees out of the room.
<<TH "She doesn't trust me enough yet, I guess.">>
<<RemoveStat 1 "mood" 20>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Back to watching tv" "Living Room" "">>
<</replace>>
<</button>>@@</center>
<</if>>
<center>@@.btnWide;<<button "Put her down">>
<<replace "#dialog">>
<br>You put her back on her feet. She thanks you and leaves the room.
<br><br>
<<AddStat 1 "mood" 10>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Back to watching tv" "Living Room" "">>
<</replace>>
<</button>>@@</center>
</span>
<<case "afternoon clean(fondle)">>
<<NPCmedia "samantha" "wipe fondle" 1>>
<br>
You're take your time to release Samantha from your grip. Wrapping your arm around her waist you draw unawaring maid close. She's not reacting to your actions yet.
<br>
<<set _txt = "Mr." + $mc.name + ", I have to clean the mansion!">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "This can wait.">>
<br>At this time, your hand is slowly sliding down, following alluring curves of her body. You lightly squeeze one of her buttcheeks and make Samantha flinch.
<br>
<br><<PHR "mc" "The fragrance of your hair is just amazing. Do you use a special shampoo?">>
<br><<PHR 1 "Yes, I started ordering it few weeks ago.">>
<br><<PHR "mc" "Then I can tell you have great taste.">>
<<set _txt = "Thank you for the compliment, Mr." + $mc.name + ", but I really have to go.">>
<br><<PHR 1 _txt>>
<br>Samantha makes a couple of tentative attempts to free herself from your grip. You take a step back and jokingly raise your hands
<br>
<br><<PHR "mc" "All right, you can go.">>
<br>The maid quickly collects the cleaning supplies and leaves the room.
<br><br>
<<AddStat 1 "corruption" 4 15>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Back to watching tv" "Living Room" "">>
/* LIVING ROOM (SUB) */
<<case "afternoon clean(wipe shelves)">>
<<NPCmedia "samantha" "wipe shelves" 0>>
<br><<PHR "mc" "Fine.">>
<br>You get up from the couch and walk over to the maid. You take the rag from her hands and start wiping the top shelves.
<<if $mcSkill.cleaning >= 2 and $mcSkill.cleaning < 4>>
<<if $mcSkill.cleaning < 4>>
<<set $mcSkill.cleaning += 1>>
<</if>>
Samantha is watching you intently.
<br>
<br>You remember that the last few times Samantha scolded you for not trying hard enough. So this time you clean the shelves more thoroughly, paying special attention to the corners where dust tends to accumulate.
<br>
<br>When you're done, you turn to your maid and return the rag to her. She looks quite pleased.
<br>
<<set _txt = "You've greatly improved your skills, Mr. " + $mc.name + ". I could have you as my assistant.">>
<br><<PHR 1 _txt>>
<br>She laughs at her joke, and you echo her. After thanking you, she leaves the room.
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Back to watching tv" "Living Room" "">>
<<elseif $mcSkill.cleaning >= 4>>
<br>
<br><<PHR 1 "I think you can manage on your own, so I can take care of other things.">>
<br>Your maid heads toward the corner of the room, but suddenly stops by the turned on TV.
<br>
<br><<PHR 1 "Wow, that's a club from my hometown.">>
<br><<PHR "mc" "Are you interested in football?">>
<br><<PHR 1 "Not really. Actually, I used to have to watch matches with my brother and his friends. But there was one player in our club that I really liked.">>
<br>Samantha leans on the back of the couch and watches the game intently.
<br>
<<set _txt = "And there he is. Look, Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<<if $mc.name == "Alan">>
<<set _alan = "Mark">>
<<else>>
<<set _alan = "Alan">>
<</if>>
<<if $mc.lastname == "Price">>
<<set _price = "Jett">>
<<else>>
<<set _price = "Price">>
<</if>>
<br>You turn around and see _alan _price, one of the forwards, on the screen.
<br>
<<set _txt = "Oh, he's so tall and athletic. Do you mind if I watch the game with you, Mr. " + $mc.name + "?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Sure.">>
<br>
<<btnEventLink "Watch match with her" "Samantha Living Room Events" "afternoon clean(watch match)">>
<<elseif $NPCstat[1].obidience <= -10>>
Samantha is watching you intently.
<br>
<br>You turn to her, intending to return the rag, but freeze when you see her displeased face.
<br><br>
<<NPCmedia "samantha" "wipe pissed" 1>>
<<set _txt = "Mr. " + $mc.name + ", you haven't finished wiping the shelves. Look, there's still a lot of dust left in this place.">>
<br><<PHR 1 "dom" _txt>>
<br>At first glance, the place that your maid points out to you seems spotless, but when you look closely, you notice a thin layer of dust.
<br>
<br><<PHR 1 "dom" "If you want to help me, do it properly.">>
<br>
<<btnEventLink "Wipe the shelves once again" "Samantha Living Room Events" "afternoon clean(wipe shelves again)">>
<<if $mc.confidence > -10>>
<<btnEventLink "Put her on her place" "Samantha Living Room Events" "afternoon clean(wipe shelves fight)">>
<</if>>
<<else>>
<br>
<br>As you finish, you return the rag to her. Your maid thanks you and leaves the room.
<br><br>
<<RemoveStat 1 "obidience" 3 -10>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Back to watching tv" "Living Room" "">>
<</if>>
<<case "afternoon clean(wipe shelves again)">>
<<NPCmedia "samantha" "wipe shelves" 0>>
<br>
You wipe the shelves again, this time trying to pay attention to every point. When you're done, Samantha thanks you and leaves the room.
<br><br>
<<RemoveStat "mc" "confidence" 1 -20>>
<br>
<<RemoveStat 1 "obidience" 2 -20>>
<<if $mcSkill.cleaning < 2>>
<<set $mcSkill.cleaning += 1>>
<</if>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Back to watching tv" "Living Room" "">>
<<case "afternoon clean(watch match)">>
<<if $mc.name == "Alan">>
<<set _alan = "Mark">>
<<else>>
<<set _alan = "Alan">>
<</if>>
<<LocImg "mc_house" "sport show">>
<br>
You finish wiping the shelves and return to the couch. Samantha sits down next to you. Throughout the match, she cheers for _alan, giving you jealous tingles.
<br>
<br>Near the end of the match, Samantha suddenly jumps up off the couch.
<br>
<<set _txt = "Look at the time, Mr. " + $mc.name + ". I completely forgot about cleaning up.">>
<br><<PHR 1 _txt>>
<br>She turns to you.
<br>
<<set _txt = "Mr. " + $mc.name + ", you should help me, or I won't be able to finish cleaning before dinner.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Relax, Samantha. You can do it tomorrow.">>
<br><<PHR 1 "dom" "I'm not going to postpone my work until tomorrow.">>
<br>She grabs your arm and starts pulling you off the couch.
<br>
<<set _txt = "Come on, Mr." + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Go with her" "Samantha Living Room Events" "guest bedroom start">>
<<case "guest bedroom start">>
<<LocImg "mc_house" "guest bedroom">>
<br>
Samantha brings you to the guest bedroom.
<br>
<<set _txt = "Mr." + $mc.name + ", vacuum this room while I prepare dinner.">>
<br><<PHR 1 _txt>>
<br>With these words, she leaves the room, leaving you alone with the vacuum cleaner.
<<TH "What am I supposed to do?">>
<<if $mcSkill.cleaning == 4>>
<<btnEventLink "Start vacuum the room" "Samantha Living Room Events" "guest bedroom clean">>
<<else>>
<<btnEventLink "Start vacuum the room" "Samantha Living Room Events" "guest bedroom clean">>
<</if>>
<<case "guest bedroom clean">>
<<if $mcSkill.cleaning < 6>>
<<set $mcSkill.cleaning += 1>>
<</if>>
<<LocImg "mc_house" "vacuum">>
<br>
You decide to vacuum the guest bedroom after all.
<<set _txt = "I wonder what " + $NPCstat[0].name + " would say if she see what I'm doing? Better get it done before she gets home.">>
<<TH _txt>>
You finish cleaning and put the vacuum cleaner aside.
<br><br>
<<btnEventLink "Find Samantha" "Samantha Living Room Events" "guest bedroom clean end(reward)">>
<<case "guest bedroom clean end(reward)">>
<<if $mcSkill.cleaning == 5>>
<<LocImg "mc_house" "kitchen">>
<br>
You find your maid in the kitchen.
<br>
<<set _txt = "Mr." + $mc.name + ", you're done already. Thank you for your help. Look what I made for you.">>
<br><<PHR 1 _txt>>
<br>
<<LocImg "objects" "donuts">>
<br>
She puts a plate of donuts and a cup of coffee in front of you.
<br>
<br><<PHR "mc" "Thank you, Samantha.">>
<br>You take one of the donuts and take a careful bite. It has a surprisingly solid consistency, but a light cottage cheese flavor that blends amazingly well with the cream it's covered in.
<br>
<br><<PHR "mc" "Wow, this is really good. Why haven't you made them before?">>
<br><<PHR 1 "To tell you the truth, I only recently mastered this recipe. But now I'm going to make them more often. Especially if you keep helping me like you did today.">>
<br><<PHR "mc" "I'm looking forward to it.">>
<br><<PHR 1 "Waiting for my donuts or for the opportunity to help me?">>
<<TH "Fuck! She caught me.">>
<<PHR "mc" "I'm looking for both.">>
<br>Samantha giggles.
<br>
<<set _txt = "You're so nice guy, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Your maid goes back to cooking, and you quickly finish the donuts.
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<<else>>
<<LocImg "mc_house" "kitchen">>
<br>
You find your maid in the kitchen.
<br>
<<set _txt = "Mr." + $mc.name + ", you're done already. Thank you for your help. Here is your reward.">>
<br><<PHR 1 _txt>>
<br>She puts a plate of donuts and a cup of coffee in front of you.
<br>
<br><<PHR "mc" "Thank you, Samantha.">>
<br>Your maid goes back to cooking, and you quickly finish the donuts.
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<</if>>
<<case "afternoon lazy couch">>
<<NPCmedia "samantha" "on couch" 0>>
<br>
When your maid notices you, she doesn't even try to get up from the couch, but just turns her head in your direction.
<br>
<<set _txt = "Mr." + $mc.name + ", do you wanna watch the match? I decided to relax a little, too.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Aren't you worried about breaking your schedule like you did last time?">>
<br><<PHR 1 "Well, I've thought of everything, and I've finished cleaning beforehand. But don't worry, I didn't touch your favorite spot.">>
<br><<PHR "mc" "My favorite spot?">>
<br><<PHR 1 "I mean the top shelves. They're waiting for you.">>
<br>Samantha points you to the bucket with the rag that stands by the couch.
<br>
<<set _txt = "Don't be afraid, Mr." + $mc.name + ", you already know what to do.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Wipe shelves" "Samantha Living Room Events" "afternoon lazy couch_2">>
<<case "afternoon lazy couch_2">>
<<NPCmedia "samantha" "wipe shelves" 0>>
<br>
You're wiping the shelves of the closet with your routine movements and wondering if you're doing the right thing at all.
<<TH "But I can always say no, right?">>
Finally you finish your part of the cleaning and go back to the couch with the bucket in your hands.
<br>
<<set _txt = "Mr." + $mc.name + ", would you be so kind as to take the bucket to the storage room under the stairs?">>
<br><<PHR 1 _txt>>
<br>
<center>@@.btnWide;<<button "Go to storage room" "Samantha Living Room Events">>
<<set _rng = random(1)>>
<<if _rng == 0>>
<<set $EventMark = "afternoon lazy couch_3.1">>
<<else>>
<<set $EventMark = "afternoon lazy couch_3.2">>
<</if>>
<</button>>@@</center>
<<case "afternoon lazy couch_3.1">>
<<LocImg "mc_house" "hallway">>
<br>
As you approach the stairs, to your terror, the front door opens and your wife walks in. She starts to pull off her boots, but then she notices you.
<br>
<br><<PHR 0 "What are you doing, honey?">>
<br><<PHR "mc" "I just, um... spilled coffee on the floor.">>
<br>You see little disbelief in your wife's eyes, but it lasts only a few moments.
<br>
<br><<PHR 0 "Did you drink coffee in front of the TV again?">>
<br><<PHR "mc" "Yeah.">>
<br>$NPCstat[0].name finally manages with her boots.
<br>
<br><<PHR 0 "You could have asked Samantha to do that.">>
<br><<PHR "mc" "Well, she's got a lot to do. Besides, I wanted to wipe the stain off before it soaks into the wood.">>
<br><<PHR 0 "It's the right decision. It would be problematic, buying a new couch to cover another stain.">>
<br>Walking past you, $NPCstat[0].name kisses you on the cheek.
<br>
<br><<PHR 0 "I'm going to take a shower. You can finish up in the meantime.">>
<br>She giggles and walks up the stairs. You, on the other hand, open the door to the storage room and put the bucket inside.
<br><br>
<<btnEventLink "Return to the living room" "Samantha Living Room Events" "afternoon lazy couch_4.1">>
<<case "afternoon lazy couch_4.1">>
<<LocImg "mc_house" "living room">>
<br>
By the time you get back to the hall, Samantha is gone.
<<set _txt = "It looks like she heard " + $NPCstat[0].name + " come home.">>
<<TH _txt>>
You sit down on the couch and watch the match.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<<case "afternoon lazy couch_3.2">>
<<LocImg "mc_house" "hallway">>
<br>
You reach the storage room, open the door and put the bucket inside.
<br><br>
<<btnEventLink "Return to the living room" "Samantha Living Room Events" "afternoon lazy couch_4.2">>
<<case "afternoon lazy couch_4.2">>
<<NPCmedia "samantha" "on couch" 0>>
<br>
Your maid is still lying on the couch. When you approach her, she turns her head toward you.
<br>
<<set _txt = "Thank you for your help, Mr." + $mc.name + ". Look, I saved you a seat.">>
<br><<PHR 1 _txt>>
<br>She bends her legs at the knees, making room for you on a corner of the couch.
<br><br>
<<btnEventLink "Sit on the corner" "Samantha Living Room Events" "afternoon lazy couch_4.3">>
<<btnEventLink "Reign her in" "Samantha Living Room Events" "afternoon lazy couch_4.4">>
<<case "afternoon lazy couch_4.3">>
<<LocImg "mc_house" "sport show">>
<br>
You sit down on the corner of the couch to finally enjoy watching the match. After a while, you feel your maid's toes touching your leg. When you turn to her, you see that her attention is completely captivated by the tv. It looks like she just wants to relax her legs a little.
<br>
<br>Deciding not to pay much attention to this, you turn to the screen again. After the match is over, Samantha hurries to the kitchen.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<<case "afternoon lazy couch_4.4">>
<<LocImg "mc_house" "hallway">>
<br><<PHR "mc" "Samantha, you're presuming too much.">>
<br>Your maid immediately switches to a sitting position. I guess she didn't expect such a reaction from you.
<br>
<<set _txt = "Mr." + $mc.name + ", I was just kidding. Come on, don't take it too seriously.">>
<br><<PHR 1 _txt>>
<<TH "She seems to be speaking sincerely.">>
<<btnEventLinkDom "Tell her to go to the kitchen" "Samantha Living Room Events" "afternoon lazy couch_5.1" 10>>
<<btnEventLink "Forget about the incident" "Samantha Living Room Events" "afternoon lazy couch_5.2">>
<<case "afternoon lazy couch_5.1">>
<<LocImg "mc_house" "hallway">>
<br><<PHR "mc" "It's time for you to make dinner.">>
<<set _txt = "Of course, Mr." + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Samantha gets up from the couch and hurries to the kitchen. You can finally watch the match in peace.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<<case "afternoon lazy couch_5.2">>
<<LocImg "mc_house" "sport show">>
<br><<PHR "mc" "Okay, let's forget about it.">>
<br><<PHR 1 "Right, we don't need to spoil our great relationship. Sit next to me.">>
<br>You sit beside your maid and you both watch the match in peace.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
/* LIVING ROOM (NEU) */
<<case "afternoon clean(refuse)">>
<<LocImg "mc_house" "stool">>
<<if $NPCstat[1].obidience >= -18>>
<<set _txt = "Of course, Mr. " + $mc.name + ", I'm sorry to bother you.">>
<br><<PHR 1 _txt>>
<br>Samantha finishes cleaning and leaves the room.
<br><br>
<<AddStat 1 "obidience" 2 10>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Continue watching tv" "Living Room" "">>
<<else>>
<br>
She looked at you with undisguised surprise.
<br>
<<set _txt = "Mr. " + $mc.name + ", it's too dangerous. Do you want me to fall out of the stool and break my leg?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Not at all. And I don't think you're gonna fall.">>
<<set _txt = "Mr. " + $mc.name + ", I'm not going to take any risk. In addition, you can perfectly handle it.">>
<br><<PHR 1 "dom" _txt>>
<br>She stretches out her hand with a rag clutched in her palm.
<br><br>
<<btnEventLink "Lift her up instead" "Samantha Living Room Events" "afternoon clean(lift her up)">>
<<btnEventLink "Wipe the shelves yourself" "Samantha Living Room Events" "afternoon clean(wipe shelves)">>
<</if>>
<<case "afternoon clean(wipe shelves fight)">>
<<LocImg "mc_house" "living room">>
<br><<PHR "mc" "Samantha, you're crossing the line. You're in no position to tell me what to do">>
<<set _txt = "I'm sorry, Mr. " + $mc.name + ", I just want everything to be perfectly clean.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Your intentions are laudable, but don't forget who owns this house.">>
<<set _txt = "I'm sorry again, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>Samantha quickly wipes the shelves and runs out of the room
<br><br>
<<AddStat 1 "obidience" 3 0>>
<br><br>
<<set $location.sub = "watch tv">>
<<btnEventLink "Continue watching tv" "Living Room" "">>
<</switch>><<switch $EventMark>>
<<case "start">>
<<set $OffersCount -= 1>>
<<set $Offers[1].status = "active">>
<<LocImg "objects" "phone_2">>
<br>
Your phone starts ringing. You answer it.
<br>
<<set _txt = "Good morning, Mr. " + $mc.lastname + ". My name is Kaitlyn. Mrs. " + $NPCstat[14].lastname + " must have mentioned me.">>
<br><<PHR 27 _txt>>
<br><<PHR "mc" "Good morning, Ms Kaitlyn. Yeah, she said you need help in business negotiations.">>
<<if $time.weekday < 4>>
<br><<PHR 27 "It's good that you are informed. Let's meet tomorrow and discuss the details.">>
<<else>>
<br><<PHR 27 "It's good that you are informed. Let's meet next Monday and discuss the details.">>
<</if>>
<br>
<<if $time.weekday < 4>>
<<btnEventLink "Make an appointment for tomorrow" "Kaitlyn Offer 0" "start_2">>
<<btnEventLink "Make an appointment for another day" "Kaitlyn Offer 0" "start_3">>
<<else>>
<<btnEventLink "Make an appointment for next Monday" "Kaitlyn Offer 0" "start_2">>
<<btnEventLink "Make an appointment for another day" "Kaitlyn Offer 0" "start_3">>
<</if>>
<<case "start_2">>
<<if $time.weekday < 4>>
<<set $Offers[1].counter = 1>>
<<else>>
<<set $Offers[1].counter = 3>>
<</if>>
<<LocImg "objects" "phone_2">>
<br><<PHR "mc" "All right, I'll tell my secretary to meet you there.">>
<<if $time.weekday < 4>>
<<set _txt = "Fine, Mr. " + $mc.lastname + ". See you tomorrow.">>
<<else>>
<<set _txt = "Fine, Mr. " + $mc.lastname + ". See you next Monday.">>
<</if>>
<br><<PHR 27 _txt>>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3">>
<<set $NPCstat[27].obidience += 5>>
<<LocImg "objects" "phone_2">>
<<if $time.weekday < 4>>
<br><<PHR "mc" "I'm deeply sorry, Mrs. Kaitlyn, but I can't see you tomorrow. Let's reschedule for another day.">>
<<else>>
<br><<PHR "mc" "I'm deeply sorry, Mrs. Kaitlyn, but I can't see you on Monday. Let's reschedule for another day.">>
<</if>>
<<set _txt = "That' s a pity, Mr. " + $mc.lastname + "I expected you to attend to my problem as soon as possible.">>
<br><<PHR 27 _txt>>
<br>You hear a heavy sigh on the telephone.
<br>
<br><<PHR 27 "But I suppose I can't press on you. Tell me, what day can we meet?">>
<br>
<<set _dt = "start_3." + ($time.weekday + 2)>>
<<set _dtt = "start_3." + ($time.weekday + 3)>>
<<set _dttt = "start_3." + ($time.weekday + 4)>>
<<set _inf = "Make an appointment for ">>
<<if ($time.weekday + 2) <= 4>>
<<set _inf += $WeekDay[($time.weekday + 2)]>>
<<else>>
<<set _inf += "next ">>
<<set _inf += $WeekDay[($time.weekday - 3)]>>
<</if>>
<<btnEventLink _inf "Kaitlyn Offer 0" _dt>>
<<set _inf = "Make an appointment for ">>
<<if ($time.weekday + 3) <= 4>>
<<set _inf += $WeekDay[($time.weekday + 3)]>>
<<else>>
<<set _inf += "next ">>
<<set _inf += $WeekDay[($time.weekday - 2)]>>
<</if>>
<<btnEventLink _inf "Kaitlyn Offer 0" _dtt>>
<<set _inf = "Make an appointment for ">>
<<if ($time.weekday + 4) <= 4>>
<<set _inf += $WeekDay[($time.weekday + 4)]>>
<<else>>
<<set _inf += "next ">>
<<set _inf += $WeekDay[($time.weekday - 1)]>>
<</if>>
<<btnEventLink _inf "Kaitlyn Offer 0" _dttt>>
<<case "start_3.2">>
<<set $Offers[1].counter = (2 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on " + $WeekDay[2] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3.3">>
<<set $Offers[1].counter = (3 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on " + $WeekDay[3] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3.4">>
<<set $Offers[1].counter = (4 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on " + $WeekDay[4] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3.5">>
<<set $Offers[1].counter = (5 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on next " + $WeekDay[0] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3.6">>
<<set $Offers[1].counter = (6 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on next " + $WeekDay[1] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3.7">>
<<set $Offers[1].counter = (7 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on next " + $WeekDay[2] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "start_3.8">>
<<set $Offers[1].counter = (8 - $time.weekday)>>
<<LocImg "objects" "phone_2">>
<<set _txt = "I think we can meen on next " + $WeekDay[3] + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "Great. I hope there won't be any more trouble.">>
<br>She hangs up.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
/* *** */
<<case "first meet">>
<<LocImg "work" "your office">>
<br>
As soon as you walk into the office, the secretary calls you.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", Mrs. Kaitlin is here, waiting to see you.">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "All right, show her in.">>
<br>
<<btnEventLink "Wait" "Kaitlyn Offer 0" "first meet_2">>
<<case "first meet_2">>
@@.picS;<img src="data/npc/memories/dean_mom.jpg">@@
<br>
Soon the door to your office opens and a woman in her forties appears on the doorway, followed by your secretary. You avidly examine Kaitlyn from head to toe.
<<TH "I like this deal already.">>
Kaitlyn, meanwhile, walks up to you and holds out her hand.
<br>
<<set _txt = "Good morning, Mr. " + $mc.lastname + ". It's nice to meet you in person.">>
<br><<PHR 27 _txt>>
<br><<PHR "mc" "Good morning, Mrs. Kaitlyn. It's an honor for me, too.">>
<br>You shake her hand, then glance at your secretary.
<br>
<<set _txt = "Ah yes, Mrs. Kaitlyn, would you like some coffee or tea? " + $Secretary + ", can also make a fresh juice for you.">>
<br><<PHR "mc" _txt>>
<br><<PHR 27 "No, thank you. I want to get right down to business.">>
<<set _txt = "All right, you may sit in this chair. " + $Secretary + ", you can go.">>
<br><<PHR "mc" _txt>>
<br>Your secretary leaves the office and you sit down at your desk.
<br>
<br><<PHR "mc" "So, Mrs. Kaitlyn, give me all the details.">>
<br>
<<btnEventLink "Wait" "Kaitlyn Offer 0" "first meet_3">>
<<case "first meet_3">>
<<LocImg "work" "your office">>
<<set _txt = "Mr. " + $mc.lastname + ", I really like this town, and I've already found a fantastic apartment downtown. But I have a business in another state, and I don't really like to run it from a distance. I prefer to communicate with my employees face-to-face, just like now.">>
<br><<PHR 27 _txt>>
<<TH "Did she just equate me with her employees?">>
<<PHR 27 'So I decided to sell my old business and open a new one in your town. A chain of pet stores caught my eye. "Kitten Paradise", maybe you've heard of it?'>>
<br><<PHR "mc" "Unfortunately, no, I don't have any pets.">>
<<set _txt = "That's sad, Mr. " + $mc.lastname + ". I have two beautiful sphinxes myself. They're already waiting to move into their new home.">>
<br><<PHR 27 _txt>>
<br>She thinks for a moment.
<br>
<br><<PHR 27 "But let's get back to the subject at hand. As I said, I'm very interested in this chain of stores, and their owner has kindly agreed to sell them to me.">>
<br>She wrinkles her forehead.
<br>
<br><<PHR 27 "It's just that the price he quoted is a little out of line for me.">>
<br><<PHR "mc" "And you want me to participate in the negotiations and bring down the price?">>
<br><<PHR 27 "Exactly. But I'm afraid negotiating alone won't help. We have to put some pressure on him. I hear you have experience in this sort of thing.">>
<<TH "If she only knew the truth... But I can't turn back now. I need to consult with someone who has experience in this kind of thing.">>
<br><<PHR "mc" "You know, I don't work alone. I always have my team helping me.">>
<br><<PHR 27 "That's good, but I wouldn't want too many people to know about our agreement. Rumors can always leak out, you know?">>
<br><<PHR "mc" "I can invite two people, the most trusted ones. Would that be good for you?">>
<br><<PHR 27 "I think so.">>
<<TH "Well, who should I invite?">>
<<set _inf = "Invite Claire and " + $NPCstat[7].name>>
<<btnEventLink _inf "Kaitlyn Offer 0" "conference_1">>
<<set _inf = "Invite " + $NPCstat[7].name + " and Diana">>
<<btnEventLink _inf "Kaitlyn Offer 0" "conference_2">>
<<btnEventLink "Invite Claire and Diana" "Kaitlyn Offer 0" "conference_3">>
<<case "conference_1">>
<u>Select the subject you want to discuss</u>
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<u>Select the subject you want to discuss</u>
<br>
<br>
<<if $NPCquest[27].status == "active" and $NPCquest[27].stage == 1>>
<<btnEventLink "Make an appointment with Kaitlyn" "Kaitlyn Offer 0" "appointment(make)">>
<br>
<</if>>
<</switch>><<switch $EventMark>>
<<case "start">>
<<set $mcMemories[0] = {
paizuri: false,
blacked: false,
caprice: false
}>>
<<set $party = {
stage: 1,
sharing: false,
game: false,
wifemeet: false,
drugs: false,
natmeet: false,
natgive: false,
natconflict: false,
natlick: 0,
points: 0,
lilhump: false,
lilhelp: false,
gvoyeur: false,
bvoyeur: false,
getjerked: false,
caprice: 0,
backroom: false,
deanhelp: false
}>>
<<LocImg "memories" "party house entrance">>
<br>
Your recollection begins with you and $NPCstat[7].name driving his father's convertible to a student party. You hear loud music and see groups of drunk guys smoking on the lawn as you drive up to it.
<br>
<br><<PHR "mc_yng" "I'm not so sure about that.">>
<<set _txt = "Come on, " + $mc.name + ". All you do is study all day long. You need to relax once in a while.">>
<br><<PHR 7 "yng" _txt>>
<br><<PHR "mc_yng" "Not everyone has a father who'll hold a cushy job for his own son. Besides, you know how hard it is for me to win a place at the university.">>
<br><<PHR 7 "yng" "Buddy, I'm in my third year here, and I can tell you that you don't have to worry about it. Besides, a smart guy like you could easily get any position. Maybe we'll even work together in the future.">>
<br>$NPCstat[7].name stops the car.
<br>
<br><<PHR 7 "yng" "Here we go. I hope you put perfume on your balls, because we're definitely gonna bang some hot chicks tonight.">>
<br><<PHR "mc_yng" "I think you're exaggerating when you say that all the girls at parties are willing to spread their legs just by asking them.">>
<br><<PHR 7 "yng" "Why else would they come to parties? I tell you, you can open any door in the house and you'll see someone having sex.">>
<br>
@@.btnWide;<<button "Ugh, I don't even want to hear about it, much less see it" "WM Party Start">>
<<set $EventMark = "start_2">>
<<set $party.sharing = false>>
<</button>>@@
@@.btnWide;<<button "Well, it is a party after all, so I might as well see something like that" "WM Party Start">>
<<set $EventMark = "start_2">>
<<set $party.sharing = true>>
<</button>>@@
<<case "start_2">>
<<set _jsh = GetNames("Joseph")>>
<<NPCmedia "memories" "party hallway" 1>>
<br>
Inside the house, it's hard to push through. There are groups of people in every corner with plastic cups in their hands, music so loud you can barely hear yourself thinking, and yet someone even manages to dance to it.
<br>
<<set _txt = "Listen, " + $mc.name + ", I have a favor to ask. I need to find " + _jsh + ". Could you buy some stuff in the meantime?">>
<br><<PHR 7 "yng" _txt>>
<br><<PHR "mc_yng" "You mean drugs?">>
<br><<PHR 7 "yng" "Hush, it's better not to be so direct. Yeah, find the guy who sells it. He's gotta be somewhere.">>
<br><<PHR "mc_yng" "But I've never done it. I mean, I've never bought the stuff.">>
<br><<PHR 7 "yng" "Don't worry about it, it'll be totally okay. Remember, if you want to succeed in our business, being smart won't be enough. You need confidence, you know?">>
<br><<PHR "mc_yng" "I got it.">>
<br>Paul gives you a friendly pat on the shoulder and disappears into the next room.
<br><br>
<<btnEventLink "Look around" "WM Party Hall" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house hall">>
<br>
You're in the huge room where the main action takes place. There is a bright light pouring in from the room to the right, which seems to be the kitchen. On the left is the door to the living room. Also in the semi-darkness you can see the stairs to the second floor.
<br>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house hall">>
<br>
You're in the huge room where the main action takes place. There is a bright light pouring in from the room to the right, which seems to be the kitchen. On the left is the door to the living room. Also in the semi-darkness you can see the stairs to the second floor.
<br>
<br>$NPCstat[0].name and Jenny are dancing in the center of the room. You can see that Jenny is really aggressively clinging to her friend.
<br>
<<elseif $party.stage == 3>>
<<LocImg "memories" "party house hall">>
<br>
The room became noticeably less crowded. It seems that everyone has moved to the pool. There is a bright light pouring in from the room to the right, which seems to be the kitchen. On the left is the door to the living room. Also in the semi-darkness you can see the stairs to the second floor.
<br>
<<if $party.backroom>>
<br>Under the stairs you also see the door to the back room, which for some reason you hadn't noticed before.
<br><br>
<<btnEventLink "Go to back room" "WM Party Backroom" "">>
<</if>>
<</if>>
<br>
<<btnEventLink "Go to kitchen" "WM Party Kitchen" "">>
<<btnEventLink "Go to living room" "WM Party Room" "">>
<<btnEventLink "Go to second floor" "WM Party Second Floor" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house kitchen">>
<br>
The kitchen is much less crowded than the other rooms, but there are a lot of plates with snacks and bottles of alcohol.
<br>
<br>There are two girls sitting on the table, sipping beer.
<br><br>
<<btnEventLink "Approach them" "WM Party Kitchen" "Amanda and Jenny">>
<br>
You can also notice the door to the bathroom here.
<br>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house kitchen">>
<<if $party.natmeet == false>>
<br>
When you enter the kitchen, you see that $NPCstat[0].name and Jenny are gone. In their place are two girls who recently had an argument with the dealer. When they notice you, one of them waves her hand.
<br>
<br><<PHR "f_natalie_n" "Hey, guy, come here.">>
<br>
<<btnEventLink "Approach them" "WM Party Kitchen" "mean girls">>
<<else>>
<br>
Natalie and Quinn don't pay any attention to you.
<br>
<</if>>
<<elseif $party.stage == 3>>
<<LocImg "memories" "party house kitchen">>
<br>
You see Alfonso surrounded by his clients.
<br>
<</if>>
<br>
<<btnEventLink "Go to hallway" "WM Party Hall" "">>
<<btnEventLink "Go to bathroom" "WM Party Bathroom" "">>
/* *** */
<<case "Amanda and Jenny">>
<<set $party.wifemeet = true>>
<<set $party.stage += 1>>
<<LocImg "memories" "party house kitchen">>
<br>
You decide to approach the girls.
<br>
<<set _txt = "Finally, at least one nice-looking guy. My name is Jenny and my friend's name is " + $NPCstat[0].name + ".">>
<br><<PHR 8 "yng" _txt>>
<br><<PHR 0 "yng" "It's nice to meet you.">>
<<set _txt = "Nice to meet you too. I'm " + $mc.name + ".">>
<br><<PHR "mc_yng" _txt>>
<br><<PHR 8 "yng" "So do you wanna join us for a drink?">>
<br><<PHR "mc_yng" "Actually, I was looking for a dealer. A friend of mine asked me to buy some stuff.">>
<br><<PHR 8 "yng" "It's hard to tell where he is now. He usually wanders around the house so customers can spot him, so he might as well come in here. You can hang out with us for now.">>
<br>After a short consideration, you take the bottle handed to you.
<br>
<br><<PHR 8 "yng" "You said you came here with a friend. You're from the same university, aren't you?">>
<br>
<<btnEventLink "Tell them the name of the university" "WM Party Kitchen" "Amanda and Jenny_2">>
<<case "Amanda and Jenny_2">>
<<LocImg "memories" "party house kitchen">>
<br><<PHR 8 "yng" "Wow, this is that university for the millionaires' sons.">>
<br><<PHR 0 "yng" "Jenny, that's too direct.">>
<br><<PHR "mc_yng" "Actually, I got in on a limited quota. I won a spot in the state competition.">>
<br>Jenny loses most of her fervor.
<br>
<br><<PHR 8 "yng" "Fine, one of that bookworms again. Why do they always come on to me?">>
<<set _txt = "Don't listen to her, " + $mc.name + ". She has no mean intentions, she's just joking around.">>
<br><<PHR 0 "yng" _txt>>
<br><<PHR "mc_yng" "I'm not offended. It's her loss that she only judges people by how much their fathers make.">>
<br>Jenny snorts.
<br>
<br><<PHR 0 "yng" "Have you decided where you're going to work after you graduate?">>
<br><<PHR "mc_yng" "I don't know yet. A friend of mine is asking me to join his dad's company.">>
<br><<PHR 8 "yng" "And what does his company do?">>
<br><<PHR "mc_yng" "Mostly figuring out how to turn clients' money into their own money.">>
<br>The girls giggle. Jenny leans over to her friend.
<br>
<br><<PHR 8 "yng" "At least he has a sense of humor. So it's 1:1.">>
<br><<PHR 0 "yng" "I'm pretty sure he has quite a few other virtues.">>
<br><<PHR 8 "yng" "Yeah, like a huge dick. Can we check it out, huh?">>
<br><<PHR 0 "yng" "Jenny, stop talking nonsense.">>
<br><<PHR 8 "yng" "Don't worry, girl, we don't have to undress him. You never heard of a way to verify a guy's size by his fingers?">>
<br>Jenny turns to you.
<br>
<<set _txt = $mc.name + ", be a gentleman and hold out your hand.">>
<br><<PHR 8 "yng" _txt>>
<br>At that moment, the bathroom door slams open noisily and you all turn to see what's going on.
<br><br>
<<btnEventLink "Look what's going on" "WM Party Kitchen" "Amanda and Jenny_3">>
<<case "Amanda and Jenny_3">>
<<LocImg "memories" "party house kitchen">>
<br>
Two girls came out of the bathroom. One of them was obviously upset about something.
<br>
<br><<PHR 8 "yng" "This bitch must have vomited all over the toilet. I hope she kisses her boyfriend later with that mouth.">>
<br><<PHR 0 "yng" "Jenny!">>
<br><<PHR 8 "yng" "What? You can't stomcah her either.">>
<br>Meanwhile, a skinny guy walks into the kitchen and heads towards the bathroom. One of the girls stops him and pushes him against the wall.
<br>
<br><<PHR "f_natalie_n" "Alfonso, it's a pleasant surprise to meet you. I need a couple of these pills.">>
<br><<PHR "m_alfonso" "You haven't paid up for last time, Natalie. I'm not going to give you credit anymore.">>
<br><<PHR "f_natalie_n" "I can tell my boyfriend about how you groped me.">>
<br><<PHR "m_alfonso" "Groped? You were shoving your tits in my face, trying to get another dose. You can tell him about that.">>
<br>The guy slips under the girl's arm and hurries into the bathroom.
<br>
<<set _txt = "Here's your dealer, " + $mc.name + ".">>
<br><<PHR 0 "yng" _txt>>
<br><<PHR "mc_yng" "Oh, great. Then I have to leave you, it was nice talking to you.">>
<<set _txt = "Feel free to come over again. " + $NPCstat[0].name + " is looking for a boyfriend, you know?">>
<br><<PHR 8 "yng" _txt>>
<br><<PHR 0 "yng" "Jenny!">>
<br>
<<btnEventLink "Go to the bathroom" "WM Party Bathroom" "find dealer">>
/* *** */
<<case "mean girls">>
<<set $party.natmeet = true>>
<<LocImg "memories" "party house kitchen_2">>
<br>
You approach them. One of them is sitting on a table, giving you a nice view of her thighs. Her blouse is tied in a knot over her tits, squeezing them together. The other girl stands her back to you and smokes, shaking off the ashes into the sink.
<br>
<br><<PHR "f_natalie" "Hello, handsome! My name is Natalie.">>
<br><<PHR "f_quinn" "Quinn.">>
<br><<PHR "f_natalie" "We saw you coming up to that scumbag Alfonso. Did you buy something from him?">>
<br><<PHR "mc_yng" "Yeah.">>
<br><<PHR "f_natalie" "Listen, could you share some with us? Pretty please! If you want, I can show you my babies.">>
<br>She shakes her tits as if to show you a possible reward.
<br><br>
<<btnEventLink "Share with them" "WM Party Kitchen" "mean girls_2">>
<<btnEventLink "Leave" "WM Party Kitchen" "">>
<<case "mean girls_2">>
<<set $party.natgive = true>>
<<set $party.drugs = false>>
<<LocImg "memories" "pills">>
<br>
Just as you pull out the packet with pills, Natalie deftly snatches it out of your hands. You try to get it back, but Natalie shoves it between her tits. You freeze, still not sure how to act next.
<br>
<br><<PHR "f_natalie" "Thank you, handsome. Why are you frozen? You're free to go.">>
<br>The girls laugh out loud.
<br><br>
<<btnEventLink "Try to get the packet back" "WM Party Kitchen" "mean girls_3">>
<<btnEventLink "Give up and leave" "WM Party Kitchen" "">>
<<case "mean girls_3">>
<<set $party.natconflict = true>>
<<LocImg "memories" "party house kitchen_2">>
<br>
You reach for her tits, trying to pull the bag out, but Natalie slaps your palm. At that moment, Quinn turns around and grabs your shirt. The smell of booze and cigarettes coming from her fills your nostrils.
<br>
<br><<PHR "f_quinn" "What do you think you're doing?">>
<br><<PHR "mc_yng" "Get off me, you fucking bitch!">>
<br>You're looking at Natalie.
<br>
<br><<PHR "mc_yng" "And you give my pills back, whore.">>
<br>Natalie jumps off the table and digs her nails into your face.
<br>
<br><<PHR "f_natalie" "What did you call me, freak?">>
<br>You push those furies away and step back.
<br>
<br><<PHR "f_natalie" "Get the fuck out of here, or my boyfriend will come in here and fuck you up.">>
<<TH "Fuck those crazy cunts!">>
<<btnEventLink "Leave" "WM Party Kitchen" "">>
<</switch>> <<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house room">>
<br>
In the room you see $NPCstat[7].name talking to some athletic guy. There's no point in approaching them until you find the dealer.
<br>
<br>Not far from the entrance stands a table, with a large group of people gathered around it. It looks like they are playing some kind of game.
<<if $party.game == false>>
<br><br>
<<btnEventLink "Join them" "WM Party Room" "game">>
<<else>>
<br>
<</if>>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house room">>
<br>
In the room you see $NPCstat[7].name talking to some athletic guy.
<<if $party.drugs>>
<br><br>
<<btnEventLink "Approach them" "WM Party Room" "Paul friends">>
<<else>>
You can't approach them without any pills.
<br>
<</if>>
<<elseif $party.stage == 3>>
<<LocImg "memories" "sleep guy">>
<br>
One of the guests has fallen asleep on the couch and you see a group of guys shoving rolled up paper between his toes and trying to ignite it.
<br>
<</if>>
<br>
<<btnEventLink "Go to hallway" "WM Party Hall" "">>
<<if $party.stage >= 3>>
<<btnEventLink "Go to backyard" "WM Party Pool" "">>
<</if>>
<<case "game">>
<<LocImg "memories" "party house game">>
<br>
You're getting closer. On the table you see plastic cups placed together.
<br>
<br><<PHR "m_dean_party_2" "We have a new challenger.">>
<br>The guy holds out a table tennis ball to you.
<br>
<br><<PHR "m_dean_party_2" "The rules are very simple. You hit the center cup and you get a prize, you don't hit it, you drink a full glass of booze. Do you play?">>
<br>
<<btnEventLink "Play" "WM Party Room" "game_2">>
<<btnEventLink "Leave" "WM Party Room" "">>
<<case "game_2">>
<<set $party.game = true>>
<<set _rng = random(9)>>
<<LocImg "memories" "party house game">>
<br>
You throw the ball.
<<if _rng <= 6>>
Hit!
<br>
<br><<PHR "m_dean_party_2" "Nice shot. There's your prize.">>
<br>The girl next to him lowers the straps of her top and shakes her bare tits.
<br><br>
<<NPCmedia "memories" "game win" 1>>
<br><<PHR "m_dean_party_2" "Do you wanna play again?">>
<<else>>
Miss!
<br>
<br>The guy hands you a glass of alcohol, which you have to drink.
<br>
<br><<PHR "m_dean_party_2" "Do you wanna play again?">>
<</if>>
<br>
<<btnEventLink "Play" "WM Party Room" "game_3">>
<<btnEventLink "Leave" "WM Party Room" "">>
<<case "game_3">>
<<set _rng = random(9)>>
<<LocImg "memories" "party house game">>
<br>
You throw the ball.
<<if _rng <= 6>>
Hit!
<br>
<br><<PHR "m_dean_party_2" "Nice shot. There's your prize.">>
<br>The two girls next to you start passionately making out with each other.
<br><br>
<<NPCmedia "memories" "game win_2" 1>>
<br><<PHR "m_dean_party_2" "Do you wanna play again?">>
<<else>>
Miss!
<br>
<br>The guy hands you a glass of alcohol, which you have to drink.
<br>
<br><<PHR "m_dean_party_2" "Do you wanna play again?">>
<</if>>
<br>
<<btnEventLink "Play" "WM Party Room" "game_4">>
<<btnEventLink "Leave" "WM Party Room" "">>
<<case "game_4">>
<<set _rng = random(9)>>
<<LocImg "memories" "party house game">>
<br>
You throw the ball.
<<if _rng <= 6>>
Hit!
<br>
<br><<PHR "m_dean_party_2" "Nice shot. There's your prize.">>
<br>This time the girls sit you down on the couch and give you access to their boobs.
<br><br>
<<NPCmedia "memories" "game win_3" 1>>
<br><<PHR "m_dean_party_2" "Okay, dude, that's enough from you. Others want a try, too.">>
<<else>>
Miss!
<br>
<br>The guy hands you a glass of alcohol, which you have to drink.
<br>
<br><<PHR "m_dean_party_2" "Okay, dude, that's enough from you. Others want a try, too.">>
<</if>>
<br>
<<btnEventLink "Leave" "WM Party Room" "">>
/* *** */
<<case "Paul friends">>
<<set $party.stage += 1>>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house room">>
<br>
You approach them.
<br>
<br><<PHR 7 "yng" "Well, did you buy it?">>
<br>You hand him the packet.
<br>
<<if $party.natgive == false>>
<br><<PHR 7 "yng" "You shouldn't have taken so much. All right, I'll send you back half the money.">>
<br><<PHR "mc_yng" "Forget it.">>
<br><<PHR 7 "yng" "Anyway, let's have a drink first. This stuff doesn't work when you're sober.">>
<<else>>
<br><<PHR 7 "yng" "Cool. But let's have a drink first. This stuff doesn't work when you're sober.">>
<</if>>
<br>You find an unoccupied corner and sit down. Paul introduces you to his friends. The athletic blond he was talking to is _jsh. A little later his girlfriend, Caprice, joins you. She immediately takes control of the conversation.
<br>
<<set _txt = $NPCstat[7].name + ", where did you hide such a handsome guy?">>
<br><<PHR "f_caprice" _txt>>
<br><<PHR 7 "yng" "He was the one hiding from us. I spent a lot of time convincing him to get out of his nest.">>
<<TH "Maybe I should say something.">>
@@.btnWide;<<button "Put in a sentence" "WM Party Room">>
<<set $EventMark = "Paul friends_2">>
<<set $party.caprice += 1>>
<</button>>@@
<<btnEventLink "Remain silent" "WM Party Room" "Paul friends_2">>
<<case "Paul friends_2">>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house room">>
<<if $party.caprice == 1>>
<<set _txt = $NPCstat[7].name + " should show me your picture. If I'd known I could meet such beautiful girls here, I'd have gone to every party with him.">>
<br><<PHR "mc_yng" _txt>>
<br><<PHR "m_joseph" "Hey, that's my girlfriend.">>
<<set _txt = "Calm down, " + _jsh + ", he just paid a compliment.">>
<br><<PHR "f_caprice" _txt>>
<<set _txt = "Yeah, " + _jsh + ", " + $mc.name + " is a nice guy.">>
<br><<PHR 7 "yng" _txt>>
<<else>>
<<set _txt = $mc.name + ", don't be so shy.">>
<br><<PHR "f_caprice" _txt>>
<br><<PHR 7 "yng" "It's fine. After a couple of drinks, he'll get into a conversation.">>
<</if>>
<br><center>***</center>
Soon the booze begins to work, and communication between the four of you improves. Of course, for the most part, it is Caprice who speaks. Finally, _jsh can't take it anymore.
<br>
<<set _txt = "Can't you be quiet for a little while? I wanna talk to " + $NPCstat[7].name + ".">>
<br><<PHR "m_joseph" _txt>>
<br>The girl pouts her lips.
<br>
<<set _txt = "All right, I'll go dancing. " + $mc.name + ", do you wanna join me?">>
<br><<PHR "f_caprice" _txt>>
<br>It may not be the best idea to accept her offer, but the drunken alcohol gives you courage.
<br><br>
<<btnEventLink "Dance with her" "WM Party Room" "Paul friends_3">>
<<btnEventLink "Stay with the guys" "WM Party Room" "Paul friends_4">>
<<case "Paul friends_3">>
<<set $party.caprice += 1>>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house room">>
<br>
_jsh gives you a disgruntled look when you agree, but doesn't say anything. You and Caprice step into the center of the room.
<br>
<br>She turns out to be an amazing dancer, and you can't take your eyes off her flowing and seductive movements, and especially her deep cleavage, which looms before your eyes.
<br>
<br><<PHR "f_caprice" "Have you already seen someone you like at this party? If you want, I can introduce you to my girls.">>
<br>She winks at you.
<br><br>
<<btnEventLink "Make a dirty comment" "WM Party Room" "Paul friends_3.1">>
<<btnEventLink "Don't risk" "WM Party Room" "Paul friends_3.2">>
<<case "Paul friends_3.1">>
<<set $party.caprice += 1>>
<<set _jsh = GetNames("Joseph")>>
<<set _dn = GetNames("Dean")>>
<<NPCmedia "memories" "caprice cleavage" 0>>
<br><<PHR "mc_yng" "If you mean a pair of your girls, that I don't mind.">>
<<set _txt = "Wow, " + $mc.name + ", that was so cheeky.">>
<br><<PHR "f_caprice" _txt>>
<br>She puts her hands on your waist and starts dancing much closer. At that moment, two guys burst into the room.
<br>
<<set _txt = _dn + ", you should open the door to the backyard. It's stupid that we can't use the pool.">>
<br><<PHR "m_dean_party_2" _txt>>
<br><<PHR "m_dean_party" "My dad changed the water in it two days ago. He would kill me if anything happened to the pool.">>
<br><<PHR "m_dean_party_2" "Come on, buddy. Don't you wanna see all those girls in bikinis?">>
<br>He whispers something in his ear that makes the owner's face change.
<br>
<br><<PHR "m_dean_party" "Okay, but you better help me clean up tomorrow.">>
<br>The house owner walks over to the glass doors leading to the backyard and unlocks them and pushes them open.
<br>
<br><<PHR "f_caprice" "Did you hear that? The pool is open.">>
<br>Caprice grabs your hand and pulls you into the backyard. On the way, you see $NPCstat[7].name and _jsh also get up and head after you.
<br><br>
<<btnEventLink "Go to the backyard" "WM Party Pool" "">>
<<case "Paul friends_3.2">>
<<set _jsh = GetNames("Joseph")>>
<<set _dn = GetNames("Dean")>>
<br><<PHR "mc_yng" "I'll think about it.">>
<br><<PHR "f_caprice" "You know, you should think less, but act more.">>
<br>She puts her hands on your waist and starts dancing much closer. At that moment, two guys burst into the room.
<br>
<<set _txt = _dn + ", you should open the door to the backyard. It's stupid that we can't use the pool.">>
<br><<PHR "m_dean_party_2" _txt>>
<br><<PHR "m_dean_party" "My dad changed the water in it two days ago. He would kill me if anything happened to the pool.">>
<br><<PHR "m_dean_party_2" "Come on, buddy. Don't you wanna see all those girls in bikinis?">>
<br>He whispers something in his ear that makes the owner's face change.
<br>
<br><<PHR "m_dean_party" "Okay, but you better help me clean up tomorrow.">>
<br>The house owner walks over to the glass doors leading to the backyard and unlocks them and pushes them open.
<br>
<br><<PHR "f_caprice" "Did you hear that? The pool is open.">>
<br>Caprice grabs your hand and pulls you into the backyard. On the way, you see $NPCstat[7].name and _jsh also get up and head after you.
<br><br>
<<btnEventLink "Go to the backyard" "WM Party Pool" "">>
<<case "Paul friends_4">>
<<set _jsh = GetNames("Joseph")>>
<<set _dn = GetNames("Dean")>>
<<LocImg "memories" "party house room">>
<br>
You stay with the guys and listen to them discuss _jsh's match last night. At that moment, two guys burst into the room.
<br>
<<set _txt = _dn + ", you should open the door to the backyard. It's stupid that we can't use the pool.">>
<br><<PHR "m_dean_party_2" _txt>>
<br><<PHR "m_dean_party" "My dad changed the water in it two days ago. He would kill me if anything happened to the pool.">>
<br><<PHR "m_dean_party_2" "Come on, buddy. Don't you wanna see all those girls in bikinis?">>
<br>He whispers something in his ear that makes the owner's face change.
<br>
<br><<PHR "m_dean_party" "Okay, but you better help me clean up tomorrow.">>
<br>The house owner walks over to the glass doors leading to the backyard and unlocks them and pushes them open.
<br>
<br><<PHR "f_caprice" "Guys, did you hear that? The pool is open.">>
<br>She rushes out into the backyard. $NPCstat[7].name and _jsh also get up and head after her.
<br><br>
<<btnEventLink "Go to the backyard" "WM Party Pool" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house bathroom">>
<br>
When you walk into the bathroom, you see two girls, one is vomiting the contents of her stomach into the toilet, and other is holding her friend's hair.
<br>
<br><<PHR "f_quinn_n" "Hey, can't you see it's occupied. Get out of here!">>
<br>Looks like there's nothing for you to do here.
<br>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house bathroom">>
<<if $party.drugs == false and $party.natgive>>
<br>
Alfonso is still standing in the bathroom.
<br>
<br><<PHR "m_alfonso" "Hey, do you want anything else?">>
<br>
<<btnEventLink "Buy stuff" "WM Party Bathroom" "buy stuff">>
<<else>>
<br>
Alfonso is still standing in the bathroom.
<br>
<br><<PHR "m_alfonso" "Hey, do you want anything else?">>
<br><<PHR "mc_yng" "Nope, just hanging around.">>
<</if>>
<<elseif $party.stage == 3>>
<<if $party.sharing>>
<<NPCmedia "memories" "blacked bathroom" 1>>
<br>
You see a black guy getting his dick sucked.
<br>
<<else>>
<<NPCmedia "memories" "girls bathroom" 1>>
<br>
You see girls kissing each other.
<br>
<</if>>
<</if>>
<br>
<<btnEventLink "Leave" "WM Party Kitchen" "">>
<<case "find dealer">>
<<set $party.drugs = true>>
<<LocImg "memories" "party house bathroom">>
<br>
You open the door and walk inside.
<br>
<br><<PHR "m_alfonso" "Natalie, I told you...">>
<br>Seeing you, the guy gets quiet for a moment.
<br>
<br><<PHR "m_alfonso" "Oh, I'm sorry, dude. I thought that crazy chicks was following me. You wanna buy some stuff?">>
<br><<PHR "mc_yng" "Yeah, I do.">>
<br>
<<LocImg "memories" "pills">>
<br>
He pulls out a couple packets of pills from his jacket.
<br>
<br><<PHR "m_alfonso" "A big one or a small one?">>
<<set _txt = "Hell, I don't even know how many " + $NPCstat[7].name + " needs. Well, I've got a little extra money anyway.">>
<<TH _txt>>
You take the bigger packet and pay the guy off.
<br><br>
<<btnEventLink "Leave" "WM Party Kitchen" "">>
<<case "buy stuff">>
<<set $party.drugs = true>>
<<LocImg "memories" "pills">>
<br>
This time you take a small packet.
<br><br>
<<btnEventLink "Leave" "WM Party Kitchen" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house second">>
<br>
The second floor is completely dark and deserted. At the back of the corridor you can make out the closed doors.
<br>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house second">>
<br>
The second floor is completely dark and deserted. At the back of the corridor you can make out the closed doors.
<br>
<<elseif $party.stage == 3>>
<<LocImg "memories" "party house second">>
<br>
The second floor is completely dark and deserted. At the back of the corridor you can make out the closed doors.
<br>
<</if>>
<br>
<<btnEventLink "Check the near room" "WM Party Mbedroom" "">>
<<btnEventLink "Go the furthest room" "WM Party Gbedroom" "">>
<<btnEventLink "Go to first floor" "WM Party Hall" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house mbedroom">>
<<if $party.lilhump == false>>
<br>
You open the door and find a guy rummaging in the nightstand.
<br><br>
<<btnEventLink "Approach him" "WM Party Mbedroom" "milf hunt">>
<</if>>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house locked">>
<br>
The door to the room is closed.
<br>
<<elseif $party.stage == 3>>
<<LocImg "memories" "party house broken">>
<<if $party.deanhelp == false>>
<<set $party.backroom = true>>
<br>
When you get to the door, you see the guy from the living room dealing with the lock.
<br>
<br><<PHR "m_dean_party" "Fucking faggots, they broke it again. Hey, man, help me out here.">>
<br>Realizing he's talking to you, you move closer.
<br>
<br><<PHR "m_dean_party" "Man, I need your help. Go down to the first floor, under the stairs you'll find the door to the back room. Get a set of screwdrivers from there, please">>
<<else>>
<br>
The house owner is disassembling the door lock.
<br>
<</if>>
<</if>>
<br>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<case "milf hunt">>
<<set $party.lilhump = true>>
<<set _dn = GetNames("Dean")>>
<<LocImg "memories" "party house mbedroom">>
<br><<PHR "mc_yng" "Hey, what are you doing?">>
<br>The guy jumps up in shock.
<br>
<br><<PHR "m_milfhunter" "Don't shout like that, or I'll get caught.">>
<br>You quiet down and come closer.
<br>
<br><<PHR "mc_yng" "So what are you doing here?">>
<br>The guy pulls out his phone and turns the screen toward you.
<br><br>
@@.picS;<img src="data/npc/memories/dean_mom.jpg">@@
<br><<PHR "m_milfhunter" "Did you see that? That milf lives in this house. Just look at those curves.">>
<br>He looks around like he's afraid someone's going to come around.
<br>
<<set _txt = _dn + " wouldn't lock this room for no reason. I bet I could find something interesting in here.">>
<br><<PHR "m_milfhunter" _txt>>
<br>The guy heads over to the closet to check its contents.
<<TH "Better get out of here before we really get caught.">>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 1>>
<<LocImg "memories" "party house locked">>
<br>
The door to the room is closed.
<br>
<<elseif $party.stage == 2>>
<<LocImg "memories" "party house locked">>
<<if $party.gvoyeur == false>>
<br>
The door to the room is closed, but you hear some noise inside. When you turn the knob, you find that the door is unlocked.
<br><br>
<<if $party.sharing>>
<<btnEventLink "Investigate" "WM Party Gbedroom" "voyeur_black">>
<<else>>
<<btnEventLink "Investigate" "WM Party Gbedroom" "voyeur_lesbian">>
<</if>>
<<else>>
<br>
The door to the room is closed.
<br>
<</if>>
<<elseif $party.stage == 3>>
<<LocImg "memories" "party house gbedroom">>
<br>
The room is empty.
<br>
<</if>>
<br>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
/* *** */
<<case "voyeur_black">>
<<NPCmedia "memories" "party blacked" 1>>
<br>
You open the door slightly and see the girl lying on the bed. Her hair is disheveled and her eyes are closed. The bed is shaking, as if someone is trying to push it into the wall. The girl's breasts sway in time with these thrusts, but everything that happens below remains hidden from your eyes.
<br>
<br><<PHR "m_blackguy" "Your pussy is so tight, baby.">>
<br><<PHR "f_blonde" "Yeah! Tear that pussy apart with your fat cock.">>
<br>
<<btnEventLink "Open the door a little more" "WM Party Gbedroom" "voyeur_black_2">>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<case "voyeur_black_2">>
<<NPCmedia "memories" "party blacked_2" 1>>
<br>
You open the door more, and you get the full picture. The girl's legs are spread, and a tall black guy is hammering her like a wild beast. Next to him you notice another blond girl he's groping unashamedly with his free hand.
<br>
<br><<PHR "f_blonde_2" "Yeah, fuck that whore. Stretch her with your giant black cock.">>
<br>As if mesmerized, you continue to watch the black guy fuck the blonde and feel your own cock begin to swell.
<br><br>
<<btnEventLink "Get your dick out" "WM Party Gbedroom" "voyeur_black_3">>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<case "voyeur_black_3">>
<<set $party.gvoyeur = true>>
<<set $party.getjerked = true>>
<<set $mcMemories[0].blacked = true>>
<<NPCmedia "memories" "party blacked_3" 1>>
<br>
The guy throws the girl on the bed, so that she has to stand on all fours right over her friend. Then he drives his cock into her in one mighty move.
<br>
<br><<PHR "f_blonde_2" "Fuck, your dick is so huge!">>
<br>He starts pounding her, driving his black python all the way in with each thrust. Sweat streams down his muscular back, but the guy shows absolutely no signs of fatigue. Raising his hand, he waits a while, and then slaps the girl's firm ass with a resonant slap.
<br>
<br><<PHR "f_blonde_2" "Oh, f-fuck!">>
<br>You, meanwhile, unzip and pull out your erect cock.
<<TH "What's wrong with me? Why does it make me so horny?">>
The other girl, meanwhile, is rubbing her pussy, watching uninterruptedly as her friend is pushed onto this black cock.
<br>
<br><<PHR "f_blonde_2" "I'm going to cum! I'm cumming already!">>
<br>It's like the guy doesn't pay attention to her moans and keeps hammering her.
<br>
<br><<PHR "f_blonde" "Cum on this fat black dick, you fucking nympho!">>
<br>The girl's arms buckle from the intense orgasm and she falls face down, right into her friend's pussy. She sticks her tongue out, trying to lick it, but instead she runs her tongue over wet fingers. Noticing this, the other girl moves her hand over her friend's head, guiding her in the right direction.
<br>
<br><<PHR "f_blonde" "Yeah, give that bitch what she deserves.">>
<br>You begin slowly stroking your cock, at no time taking your eyes off the scene unfolding before you.
<br><br>
<<btnEventLink "Continue" "WM Party Gbedroom" "voyeur_black_4">>
<<case "voyeur_black_4">>
<<NPCmedia "memories" "party blacked_4" 1>>
<br>
At that moment, a soft palm clasps your mouth, while the other hand grips your waist. You hear a quiet, girlish voice.
<br>
<br><<PHR "f_manami_n" "What have we here? Someone decided to watch a black guy roast two hot chicks?">>
<br>Her hand clenches your mouth harder.
<br>
<br><<PHR "f_manami_n" "Just don't make any noise.">>
<br>Her other hand, meanwhile, travels down, feeling your stomach and your crotch, until it finally stops on your dick. Her fingers run the entire length of your piston, as if sizing it up.
<br>
<br><<PHR "f_manami_n" "Not bad, not bad.">>
<br>The black guy, meanwhile, lies on his back, and one of the girls starts riding his cock.
<br>
<br><<PHR "f_manami_n" "Do you like what you see? Would you like to be in his place?">>
<br>One of her fingers slips inside your mouth and starts exploring it. At the same time, the stranger wraps her other hand around your cock and begins to gently jerk it off.
<br>
<br><<PHR "f_manami_n" "Just nod if I'm right.">>
<br>You nod slowly.
<br>
<br><<PHR "f_manami_n" "It's predictable, but I can't blame you. Just look at the way he handles those whores. I bet he could fuck all night long. Of course, you'd wanna be him and have fun with those girls.">>
<br>Her strokes speed up and get rougher.
<br>
<br><<PHR "f_manami_n" "But maybe it's better to just watch. Leave all the work to this guy and just watch? Just look at that contrast, white on black. It looks so right, so natural.">>
<br>Her hand slides over your dick so fast it makes you even feel a little pain.
<br>
<br><<PHR "f_manami_n" "Just look at that huge black cock stretching her pussy. Look at her butt bouncing on it. Look at the sweat glistening on their bodies. That sight alone makes a waterfall in my panties.">>
<br>She takes her hand away from your mouth and you hear the rustling of fabric. Apparently, she has begun caressing her pussy.
<br>
<br><<PHR "f_manami_n" "Fuck, I'm close already. Cum with me!">>
<br>Her fingers squeeze your shaft tighter. You feel it begin twitching and soon you shoot several jet of semen straight to the floor. The girl's grip loosens. You can hear her panting. Obviously, she came with you.
<br>
<br><<PHR "f_manami_n" "Phew, that was something. But it's time for me to run.">>
<br>She lets you go and you hear frequent retreating footsteps. Turning around, all you see is an empty, dark floor.
<br>
<br>After you cum, all your arousal is gone, and you no longer want to watch what's going on in the bedroom.
<br><br>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
/* *** */
<<case "voyeur_lesbian">>
<<NPCmedia "memories" "party lesbian" 1>>
<br>
You open the door slightly and see the girl lying on the bed. Her hair is disheveled and her eyes are closed. Her hands wander somewhere below, but from this position you can only see her breasts rising high with every breath.
<br>
<br><<PHR "f_blonde_3" "Your pussy is so sweet.">>
<br><<PHR "f_blonde" "Yeah, baby, don't stop!">>
<<TH "I must see the whole picture.">>
<<btnEventLink "Open the door a little more" "WM Party Gbedroom" "voyeur_lesbian_2">>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<case "voyeur_lesbian_2">>
<<NPCmedia "memories" "party lesbian_2" 1>>
<br>
You open the door more, and you see another girl. She diligently licks her friend's pussy, while the first girl holds her hair tightly.
<br>
<br>You can feel your cock starting to swell, especially after you see the lower girl start wiggling her ass like she wants to put on a show for you.
<<TH "Maybe I should try to go inside">>
<<btnEventLink "Go inside" "WM Party Gbedroom" "voyeur_lesbian_3">>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<case "voyeur_lesbian_3">>
<<set $party.gvoyeur = true>>
<<LocImg "memories" "party house second">>
<br>
You want to go inside, but at that moment you hear a rumble behind you. When you turn around, you see a guy lying by the stairs.
<br>
<br><<PHR "m_dean_party_2" "Where the fuck is the bathroom?">>
<br>One of the girls looks up and notices you and starts yelling.
<<TH "Shit, I gotta get out of here.">>
<<btnEventLink "Leave" "WM Party Hall" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.stage == 3>>
<<LocImg "memories" "party house pool">>
<br>
You go out into the backyard. The pool is full of girls in swimsuits. To your left, you see Amanda and Jenny sitting on the edge of the pool with their feet in the water.
<br><br>
<<btnEventLink "Approach them" "WM Party Pool" "Amanda and Jenny">>
<br>
On the right, you see Paul and Caprice talking lively about something.
<br><br>
<<btnEventLink "Approach them" "WM Party Pool" "Paul friends">>
<<if $party.lilhump and $party.lilhelp == false>>
<br>
Around the corner of the house, you hear some noise.
<br><br>
<<btnEventLink "Investigate it" "WM Party Pool" "milf hunt">>
<</if>>
<</if>>
<br>
<<btnEventLink "Leave" "WM Party Room" "">>
/* *** */
<<case "Amanda and Jenny">>
<<LocImg "memories" "party house pool">>
<<set _txt = "Wow, " + $mc.name + " finally decided to show up.">>
<br><<PHR 8 "yng" _txt>>
<br><<PHR 0 "yng" "Jenny, don't start...">>
<br><<PHR "mc_yng" "Did I miss something?">>
<br><<PHR 8 "yng" "Yeap. How are you going to defend yourself now?">>
<<set _txt = "Don't listen to her, " + $mc.name + ". She's just trying to mess with you.">>
<br><<PHR 0 "yng" _txt>>
<br>Jenny is faking a sigh.
<br>
<br><<PHR 8 "yng" "Look, your friend's coming here.">>
<br>You turn around and see that $NPCstat[7].name and Caprice split up in different directions and now he's heading your way.
<br>
<<set _txt = $mc.name + ", this is your first party, but you've already picked up two beautiful ladies. But I couldn't help but notice that you're a little bored.">>
<br><<PHR 7 "yng" _txt>>
<br>
<<LocImg "memories" "pills">>
<br>
He pulls a bag of pills out of his pockets.
<br>
<br><<PHR 7 "yng" "Do you wanna try some?">>
<br><<PHR 8 "yng" "It would be stupid to refuse.">>
<br><center>***</center>
After a while, the world around you becomes blurry and unfocused. You talk about something, girls laugh. $NPCstat[7].name freezes, as if thinking about something.
<br>
<br><<PHR 7 "yng" "Jenny, your braids are so funny, you know?">>
<br><<PHR 8 "yng" "Yeah... Wait, what?">>
<br>She springs up and bounces on your friend. They start chasing each other until Paul slips and flies into the pool. Jenny laughs gleefully at him, but he grabs her leg and pulls her into the water.
<br><br>
<<LocImg "memories" "splash">>
<br><<PHR 0 "yng" "Oh, he's going to have a tough time.">>
<br><<PHR "mc_yng" "He could use a good spanking.">>
<br>You feel a growing attraction to $NPCstat[0].name inside of you. Whether it's the alcohol and drugs or her ringing voice, you can't take your eyes off her.
<br>
<<set _txt = "Look, " + $NPCstat[0].name + ", let's hang out tomorrow night.">>
<br><<PHR "mc_yng" _txt>>
<br><<PHR 0 "yng" "Are you trying to ask me for a date?">>
<br><<PHR "mc_yng" "Well, yeah.">>
<br>She thinks about it for a while.
<br>
<br><<PHR 0 "yng" "You know what, I agree.">>
<br>At that moment, you feel the legs of the chair you're sitting on sag and you fall backwards into the darkness.
<br><br>
<<btnEventLink "Finish your dream" "WM Party End" "summary">>
/* *** */
<<case "Paul friends">>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house pool">>
<br>
You walk up to $NPCstat[7].name and Caprice.
<br>
<<set _txt = "Hey, " + $mc.name + ", what took you so long?">>
<br><<PHR 7 "yng" _txt>>
<<set _txt = $mc.name + ", have you seen " + _jsh + "?">>
<br><<PHR "f_caprice" _txt>>
<br><<PHR "mc_yng" "Nope.">>
<<if $party.caprice >= 2>>
<br><<PHR "f_caprice" "Shit, he's definitely hooked up with another whore. I'm gonna go look for him.">>
<br>She turns to you.
<<set _txt = $mc.name + "do you wanna help me?">>
<br><<PHR "f_caprice" _txt>>
<br>
<<btnEventLink "Help her" "WM Party Pool" "caprice">>
<<btnEventLink "Don't help her" "WM Party Pool" "Paul friends_2">>
<<else>>
<br><<PHR "f_caprice" "Shit, he's definitely hooked up with another whore. I'm gonna go look for him.">>
<br><<PHR 7 "yng" "Do you need any help?">>
<br><<PHR "f_caprice" "No, I'll do it myself.">>
<br>Caprice leaves you.
<br><br>
<<btnEventLink "Continue" "WM Party Pool" "Paul friends_2">>
<</if>>
<<case "Paul friends_2">>
<<LocImg "memories" "party house pool">>
<br>
You are alone with Paul. He hands you a bottle of beer.
<br>
<br><<PHR 7 "yng" "So, how's the party going for you?">>
<br><<PHR "mc_yng" "Ahem, not bad.">>
<br><<PHR 7 "yng" "Yeah? It doesn't look like it. But I know what will cheer you up.">>
<br>
<<LocImg "memories" "pills">>
<br>
He takes a bag of pills out of his pocket.
<br>
<br><<PHR 8 "yng" "What have we got here?">>
<br>You look up and see $NPCstat[0].name and Jenny.
<br>
<br><<PHR 7 "yng" "Oh, ladies. Do you wanna try some?">>
<br><<PHR 8 "yng" "It would be stupid to refuse.">>
<br><center>***</center>
After a while, the world around you becomes blurry and unfocused. You talk about something, girls laugh. $NPCstat[7].name freezes, as if thinking about something.
<br>
<br><<PHR 7 "yng" "Jenny, your braids are so funny, you know?">>
<br><<PHR 8 "yng" "Yeah... Wait, what?">>
<br>She springs up and bounces on your friend. They start chasing each other until Paul slips and flies into the pool. Jenny laughs gleefully at him, but he grabs her leg and pulls her into the water.
<br><br>
<<LocImg "memories" "splash">>
<br><<PHR 0 "yng" "Oh, he's going to have a tough time.">>
<br><<PHR "mc_yng" "He could use a good spanking.">>
<br>You feel a growing attraction to $NPCstat[0].name inside of you. Whether it's the alcohol and drugs or her ringing voice, you can't take your eyes off her.
<br>
<<set _txt = "Look, " + $NPCstat[0].name + ", let's hang out tomorrow night.">>
<br><<PHR "mc_yng" _txt>>
<br><<PHR 0 "yng" "Are you trying to ask me for a date?">>
<br><<PHR "mc_yng" "Well, yeah.">>
<br>She thinks about it for a while.
<br>
<br><<PHR 0 "yng" "You know what, I agree.">>
<br>At that moment, you feel the legs of the chair you're sitting on sag and you fall backwards into the darkness.
<br><br>
<<btnEventLink "Finish your dream" "WM Party End" "summary">>
/* *** */
<<case "caprice">>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house hall">>
<br>
Together with Caprice, you go inside the house. You check every corner looking for Joseph, but all you find are drunken guests, singing, smoking, sleeping, arguing, and vomiting.
<br>
<br>Finally, when you go into the kitchen, you see Joseph standing back to you, making out with some girl.
<br>
<br><<PHR "f_caprice" "What a bastard!">>
<br>You're already anticipating Caprice to start a scandal, but instead she grabs your hand and pulls you out of the kitchen.
<br>
<br><<PHR "f_caprice" "You know what? I'm tired of his endless cheating.">>
<br>Unexpectedly for you, her arms wrap around you and she kisses you on the lips.
<br>
<br><<PHR "f_caprice" "Let's pay him back, shall we?">>
<br>
<<btnEventLink "Follow her lead" "WM Party Pool" "caprice_2">>
<<case "caprice_2">>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house gbedroom">>
<br>
You walk up to the second floor and into one of the bedrooms. Caprice pushes you onto the bed and wastes no time kneeling in front of you and unzipping your jeans. She pulls them down, along with your briefs.
<br>
<<set _txt = "Whoa, I thought " + _jsh + "'s was big, but yours is huge.">>
<br><<PHR "f_caprice" _txt>>
<br>She takes your cock in her hand and starts to slowly jerk it off.
<br>
<br><<PHR "f_caprice" "Are you ready to feel those sweet lips on your dick?">>
<br>
<<btnEventLink "I can't wait for that" "WM Party Pool" "caprice_3">>
<<btnEventLink "This isn't right and we should stop" "WM Party Pool" "caprice_4">>
<<case "caprice_3">>
<<set $mcMemories[0].caprice = true>>
<<NPCmedia "memories" "caprice blow" 1>>
<br>
After getting your approval, Caprice instantly swallows your cock. Her lips slide over your penis, freely reaching half of it and beyond.
<<TH "Wow, she has some experience.">>
She pulls your cock out of her mouth and runs her tongue over the head of it. Then she purses her lips and spits on your cock. She wraps her lips around the head of your cock and starts smearing her saliva all over its length.
<br>
<br><<PHR "f_caprice" "I wanna swallow it whole.">>
<br>Her lips close over your rod again. Her head bobs back and forth, and each time she tries to swallow your cock as deeply as she can. She presses her hands against your hips to help herself, and finally your cock slips down her throat and you feel her nose touch your pubic hair.
<br>
<br>She stays in that position for a while and then abruptly pulls your cock out of her mouth. You see a satisfied smile on her face.
<br>
<br><<PHR "f_caprice" "You gonna fuck me right now!">>
<br>
<<btnEventLink "Fuck her" "WM Party Pool" "caprice_3.1">>
<<case "caprice_3.1">>
<<NPCmedia "memories" "caprice ride" 1>>
<br>
Caprice rises from her knees and jumps onto your lap. Her arms snakes around your back and you begin to kiss eagerly. At the same time, she slowly lowers herself on your cock. As her vagina swallows your cock completely, you hear her muffled moan. Finally, your lips disconnect.
<br>
<br><<PHR "f_caprice" "Oh, my fucking god! No one has ever filled my pussy like that before!">>
<br>She starts moving her hips furiously. You grab her petite ass and squeeze it.
<br>
<br><<PHR "f_caprice" "Your cock stretches my pussy so well.">>
<br>She grabs your shoulder and leans back slightly, not stopping her ride for a moment. Her perky breasts is bouncing right in front of your eyes.
<br><br>
<<btnEventLink "Continue" "WM Party Pool" "caprice_3.2">>
<<case "caprice_3.2">>
<<NPCmedia "memories" "caprice ride_2" 1>>
<br>
After a while you feel her pussy begin to twitch. She no longer holds back her moans, but you don't care if anyone hears you.
<br>
<<set _txt = "I gonna cum, " + $mc.name + ".">>
<br><<PHR "f_caprice" _txt>>
<br>Her love juices splash on your pubes and her whole body trembles with a powerful orgasm.
<br>
<br><<PHR "f_caprice" "It was so fucking good.">>
<br><<PHR "mc_yng" "Yeah, but I don't finish.">>
<br>Without taking her off your cock, you lift her up and lay her on the bed.
<br><br>
<<btnEventLink "Fuck her senseless" "WM Party Pool" "caprice_3.3">>
<<case "caprice_3.3">>
<<set _jsh = GetNames("Joseph")>>
<<NPCmedia "memories" "caprice missionary" 1>>
<br>
Putting Caprice on the bed, you give her a sensual kiss. At the same time, your cock is slowly moving inside her pussy, very sensitive after orgasm. With each thrust her body shudders, as if an electric jolt ran through it.
<br>
<br>You break the kiss and spread her legs as wide as possible and start hammering her. The girl throws her head back and rolls her eyes.
<br>
<br><<PHR "mc_yng" "Do you like this? Do you like my cock?">>
<<set _txt = "I'm fucking love your cock! I want " + _jsh + " come her and see how you fuck me.">>
<br><<PHR "f_caprice" _txt>>
<br><<PHR "mc_yng" "I bet he's never given you such pleasure.">>
<br><<PHR "f_caprice" "He's not capable of... Oh, f-fuck! I'm gonna cum again!">>
<br>Her body arches and her insides squeeze your cock hard, but you don't even slow the pace.
<<set _txt = "She's so hungry. After all, " + $NPCstat[7].name + " was right when he said the party was going to be epic.">>
<<TH _txt>>
<<btnEventLink "Continue" "WM Party Pool" "caprice_3.4">>
<<case "caprice_3.4">>
<<set _jsh = GetNames("Joseph")>>
<<NPCmedia "memories" "caprice doggy" 1>>
<br>
You pull your cock out and put Caprice on all fours. Her body faintly obeys its owner, but you bring the girl to her senses with a loud slap on her ass. After that, you slide your cock back into her dripping vagina.
<br>
<<set _txt = $mc.name + ", you're like a wild beast.">>
<br><<PHR "f_caprice" _txt>>
<br><<PHR "mc_yng" "Shut up, whore. And move your ass.">>
<br>You give her ass another hard smack.
<br>
<br><<PHR "mc_yng" "I'm gonna fuck you until you lose the ability to walk.">>
<br><<PHR "f_caprice" "Please, my little pussy can't handle that.">>
<br><<PHR "m_joseph" "What the fuck is going on here?">>
<br>You look up and see _jsh on the doorstep. Behind his back lurks that girl from the kitchen. Obviously, they were going to fuck in this room, too.
<br><br>
<<btnEventLink "Try to reason him" "WM Party Pool" "caprice_3.5">>
<<case "caprice_3.5">>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house gbedroom">>
<br>
You put your palm forward, trying to calm him down, and at the same time you pick up your clothes from the floor.
<br>
<br><<PHR "mc_yng" "Let's not take this to extremes.">>
<br><<PHR "m_joseph" "You fucked my girlfriend!">>
<br>_jsh is headed your way, and judging by his clenched fists, that doesn't bode any good for you. Caprice looks at you in confusion.
<<TH "Window!">>
You rush to the window, which fortunately for you is open, and jump out. _jsh shouts something from above, but doesn't dare follow you. You have a little time to get dressed and get out.
<br><br>
<<btnEventLink "Dress up" "WM Party End" "idle">>
<<case "caprice_4">>
<<set _jsh = GetNames("Joseph")>>
<<LocImg "memories" "party house gbedroom">>
<br><<PHR "f_caprice" "Why? Is there something wrong with me?">>
<br>You push her away and get out of bed, trying to pull your jeans back on.
<br>
<br><<PHR "mc_yng" "Nope, but you have a boyfriend.">>
<br><<PHR "f_caprice" "He's a total dick, you've seen for yourself.">>
<br><<PHR "mc_yng" "It's still not right.">>
<br>Caprice's face contorts into a furious grimace.
<br>
<br><<PHR "f_caprice" "You know what? You're fucking pussy.">>
<br><<PHR "mc_yng" "Think what you want.">>
<br>At that moment, the bedroom door swings open and you see _jsh on the doorstep.
<br>
<br><<PHR "m_joseph" "What the fuck is going on here?">>
<br>Caprice immediately snuggles up to her boyfriend.
<br>
<<set _txt = $mc.name + " dragged me into the bedroom and wanted to rape me.">>
<br><<PHR "f_caprice" _txt>>
<<TH "Fucking bitch.">>
_jsh is headed your way, and judging by his clenched fists, that doesn't bode any good for you. Caprice is standing in the doorway at the same time, blocking your way. On her face you see a wicked smirk.
<<TH "Window!">>
You rush to the window, which fortunately for you is open, and jump out. _jsh shouts something from above, but doesn't dare follow you. You have a little time to get dressed and get out.
<br><br>
<<btnEventLink "Dress up" "WM Party End" "idle">>
/* *** */
<<case "milf hunt">>
<<set $party.lilhelp = true>>
<<LocImg "memories" "party house fence">>
<br>
As you turn the corner, you see the familiar guy you met in the master bedroom. This time he's trying to climb over the fence. When he sees you, he perks up.
<br>
<br><<PHR "m_milfhunter" "Hey, can you help me over the fence? I saw a fucking milf in the window of the neighbors' house. I wanna get a closer look at her.">>
<br><<PHR "mc_yng" "All right, I'll help you.">>
<br>You stand with your back to the fence and lock your arms so he can lean on them and jump up. In an instant, the guy swings over the fence and disappears into the neighbor' s yard.
<br><br>
<<btnEventLink "Climb over the fence yourself" "WM Party Pool" "milf hunt_2">>
<<btnEventLink "Leave" "WM Party Pool" "">>
<<case "milf hunt_2">>
<<LocImg "memories" "party house neighbor">>
<br>
When you find yourself in the neighbor's yard, you quickly look around. The yard is empty and dark, and only one window in the house is lit, on the second floor. A skinny guy is standing under that window.
<br>
<br><<PHR "m_milfhunter" "Hey, what are you doing here?">>
<br><<PHR "mc_yng" "Well, you were talking so enthusiastically about this milf that I decided to take a look with my own eyes.">>
<br>You can see how the guy's eyes started glittering in the dark.
<br>
<br><<PHR "m_milfhunter" "Finally, a man of culture. Let's go, we can climb the ivy on the wall here.">>
<br>You climb the wall and find yourself in front of a second floor window. One of the sashes is ajar, so you could sneak inside if you wanted to.
<br>
<br><<PHR "m_milfhunter" "No one is there, weird.">>
<br>At that moment, a female figure appears right in front of the window. Out of surprise, your companion lets go of his hands and flies down.
<br><br>
<<btnEventLink "Lean against the wall" "WM Party Pool" "milf hunt_3">>
<<btnEventLink "Jump down after him" "WM Party Pool" "milf hunt_end">>
<<case "milf hunt_3">>
<<LocImg "memories" "party house nbedroom">>
<br><<PHR "f_milfparty" "Do you really think you can hide in here? Come on, get in here.">>
<<TH "Damn, she saw me.">>
With no other choice, you climb in the window and end up in the bedroom, alone with this woman.
<br>
<br><<PHR "f_milfparty" "You're one of those guys from the party, aren't you? What made you decide to sneak into the neighbor's yard?">>
<br>You told her the whole story.
<br>
<br><<PHR "f_milfparty" "And the other one ran away? Well, you'll have to take the rap for him and yourself.">>
<br>She comes closer to you.
<br>
<br><<PHR "f_milfparty" "Are you ready to apologize?">>
<br>
<<btnEventLink "Men don't apologize" "WM Party Pool" "milf hunt_4">>
<<btnEventLink "It's better to apologize" "WM Party Pool" "milf hunt_5">>
<<case "milf hunt_4">>
<<LocImg "memories" "party house nbedroom">>
<br><<PHR "mc_yng" "No, I don't. It's your fault for showing off your huge melons in front of the window. Of course someone climbed into your window, and you're lucky it was a gentleman like me.">>
<br><<PHR "f_milfparty" "I see modern youth are really bold.">>
<br><<PHR "mc_yng" "You're right.">>
<br>
<<NPCmedia "memories" "milf boobs fondle" 1>>
<br>
With these words you open her robe, releasing her big, upright breasts. You squeeze them and lift them, enjoying their weight.
<br>
<br>The woman moans in surprise, but you don't let her regain her senses, and pulling her to you, you take one of her nipples into your mouth.
<br>
<br><<PHR "f_milfparty" "What a... fierce young man.">>
<br>She strokes your head, as if approving your actions. Meanwhile, you unzip the fly of your jeans and try to take them off. When she notices this, she helps you, and soon your jeans are on the ground.
<br>
<br><<PHR "f_milfparty" "Come on, take your clothes off completely.">>
<br>You pull down your shirt and she drops her robe. Then she kneels down in front of you.
<br><br>
<<btnEventLink "Continue" "WM Party Pool" "milf hunt_4.1">>
<<case "milf hunt_4.1">>
<<set $mcMemories[0].paizuri = true>>
<<NPCmedia "memories" "milf boobsjob" 1>>
<br><<PHR "f_milfparty" "Now I'll show you, those party girls will never be able to.">>
<br>She reaches into the nightstand and draws a bottle of oil from one of the drawers. When she uncorks it, she starts liberally pouring its contents over her tits.
<br>
<br><<PHR "mc_yng" "I like where this is going.">>
<br>Your cock is already hard as a rock. You slam it into her huge breasts a couple of times, but then she grabs your piston and wedges it between her tits. The oil helps you slide easily back and forth between them.
<br>
<br><<PHR "f_milfparty" "Do you like that?">>
<br><<PHR "mc_yng" "It's a fucking another level!">>
<br>You keep fucking her tits for a while.
<br><br>
<<btnEventLink "Continue" "WM Party Pool" "milf hunt_4.2">>
<<case "milf hunt_4.2">>
<<NPCmedia "memories" "milf boobsjob_2" 1>>
<br>
You put your hands on her shoulders and gently push her to the side of the bed so that her back is against its edge. You stand over her and grab her breasts.
<br>
<br><<PHR "mc_yng" "These are the best tits I've ever seen in my life.">>
<br>You start moving your hips The silky skin of her breasts combined with the oil makes you feel like your cock is melting away.
<br>
<br><<PHR "f_milfparty" "Yeah, fuck those tits with your giant cock.">>
<br>You begin to sense that you're no longer in control of yourself.
<<TH "Shit, if I don't stop, I'm gonna cum.">>
<<btnEventLink "Continue" "WM Party Pool" "milf hunt_4.3">>
<<case "milf hunt_4.3">>
<<NPCmedia "memories" "milf doggy" 1>>
<br><<PHR "mc_yng" "That's enough. I want to taste that pussy, too.">>
<br>You point her to the bed and she, following your directions, lies down on her stomach, arching her wide butt.
<br>
<br><<PHR "f_milfparty" "Take me, stud.">>
<br>You climb on the bed following her and without any delay you slide your cock inside her. The oil left on it allows your rod to easily penetrate that mature pussy.
<br>
<br><<PHR "mc_yng" "You're so tight for a milf like you.">>
<br><<PHR "f_milfparty" "That's because your cock is too big.">>
<br>You start fucking her like you've never fucked any girl before.
<br>
<br><<PHR "f_milfparty" "Yeah, fuck my pussy, stud. Make me cum.">>
<<set _txt = "She's so hungry. After all, " + $NPCstat[7].name + " was right when he said the party was going to be epic.">>
<<TH _txt>>
You change the angle slightly, in order to reach the deepest parts of her vagina. The bed creaks in sync with your thrusts.
<br>
<br><<PHR "f_milfparty" "Your cock is feeling... so deep indside my pussy.">>
<br>Her hands haphazardly grasp the sheet, gradually pulling it against her.
<br><br>
<<NPCmedia "memories" "milf hubby" 0>>
<br><<PHR "m_milfhubby" "What the fuck is going on here?">>
<br>You look up and see a man in a suit standing in the bedroom doorway.
<br>
<br><<PHR "f_milfparty" "Honey, you're not supposed to...">>
<br>The man doesn't let her speak and rushes to your side. You dodge him and jump out the window.
<br>
<br><<PHR "m_milfhubby" "Hey, don't you run away, you little runt!">>
<br>The man looks out the window for a while, and then disappears from view.
<<TH "Damn, my clothes are still up there!">>
<br>You look around for a place to hide, but at that moment your clothes fall to the ground next to you. Lifting your head you see a familiar milf.
<br>
<br><<PHR "mc_yng" "Thank you!">>
<br>Picking up your clothes, you climb over the fence.
<br><br>
<<btnEventLink "Dress up" "WM Party End" "idle">>
<<case "milf hunt_5">>
<<LocImg "memories" "party house nbedroom">>
<br><<PHR "mc_yng" "I sincerely apologize. I didn't want to cause you any trouble.">>
<br><<PHR "f_milfparty" "That sounds terribly.">>
<br><<PHR "mc_yng" "I really don't know what to say.">>
<br><<PHR "f_milfparty" "It's because you don't understand what brings you here.">>
<br>She walks up to you and starts unzipping your jeans. At first you just freeze in confusion, and then you hesitantly try to stop her, but she pushes your hands away and pulls down your jeans and briefs. She grabs your cock with her hand.
<br>
<br><<PHR "f_milfparty" "That's what brings you here. As soon as you men start thinking with your dick, you immediately forget about all the consequences. That's why this naughty cock needs to be punished.">>
<br><<PHR "mc_yng" "What?">>
<br>She leans her finger against your lips, hinting for you to shut up. Then she throws off her robe, exposing her gorgeous body. Just looking at her makes your cock start to grow.
<br><br>
<<btnEventLink "Continue" "WM Party Pool" "milf hunt_5.1">>
<<case "milf hunt_5.1">>
<<NPCmedia "memories" "milf boobsjob_3" 1>>
<br>
She takes a bottle of oil out of the nightstand and starts pouring it liberally over her tits.
<br>
<br><<PHR "f_milfparty" "Take off your clothes completely.">>
<br>You follow her instructions and she kneels down in front of you. Taking your cock in her hand, she begins to stroke it over her firm breasts. After slapping herself with your prick a couple of times, she squeezes it between her breasts.
<br>
<br><<PHR "f_milfparty" "I'm going to crush your naughty cock with my massive boobs. Come on, start moving.">>
<br>You start fucking her tits. Even though, she does squeeze them hard, the oil allows you to slide easily. A couple of minutes pass and the woman stops you.
<br>
<br><<PHR "f_milfparty" "Enough! You don't look remorseful at all.">>
<br>She rises from her knees and climbs onto the bed, turning her back to you.
<br>
<br><<PHR "f_milfparty" "It's time for you to work your tongue.">>
<<TH "I' m really fucked up.">>
<<btnEventLink "Continue" "WM Party Pool" "milf hunt_5.2">>
<<case "milf hunt_5.2">>
<<NPCmedia "memories" "milf asslick" 1>>
<br><<PHR "f_milfparty" "It's time for you to lick my ass. Come on, don't be shy.">>
<br>You slowly climb onto the bed. She lifts her wide ass, as if teasing you. You spread her buttocks and bring your face close to her anus. To your relief, you find it clean, without any unpleasant smell.
<<TH "She seems to love anal sex, so she's taking care of herself.">>
<<PHR "f_milfparty" "Come on, stud. If you manage to give me pleasure with your tongue, you could fuck my ass.">>
<br>Not that her words cheer you up, but you feel your cock twitch traitorously. You stick your tongue out and gently run it over the rim of her anus.
<br>
<br><<PHR "f_milfparty" "Where is your courage, young man?">>
<br>When you realize there's no way to retreat, you begin to work your tongue more vigorously. It turns out to be not so bad as you imagined, and the woman's moans even spur you on, encouraging you to lick more actively.
<br>
<br><<PHR "f_milfparty" "I'm already falling in love with your tongue.">>
<br>She starts to shake her ass, making her buttocks slap lightly against your face.
<br>
<br><<PHR "m_milfhubby" "What the fuck is going on here?">>
<br>You look up and see a man in a suit standing in the bedroom doorway.
<br>
<br><<PHR "f_milfparty" "Honey, you're not supposed to...">>
<br>The man doesn't let her speak and rushes to your side. You dodge him and jump out the window.
<br>
<br><<PHR "m_milfhubby" "Hey, don't you run away, you little runt!">>
<br>The man looks out the window for a while, and then disappears from view.
<<TH "Damn, my clothes are still up there!">>
You look around for a place to hide, but at that moment your clothes fall to the ground next to you. Lifting your head you see a familiar milf.
<br>
<br><<PHR "mc_yng" "Thank you!">>
<br>Picking up your clothes, you climb over the fence.
<br><br>
<<btnEventLink "Dress up" "WM Party End" "idle">>
<<case "milf hunt_end">>
<<LocImg "memories" "party house fence">>
<br>
You jump down and in one fell swoop you're back at the party. The skinny guy is nowhere to be found.
<br><br>
<<btnEventLink "Catch your breath" "WM Party Pool" "">>
<</switch>><<switch $EventMark>>
<<case "">>
<<if $party.deanhelp == false and $party.natconflict>>
<<LocImg "memories" "party house backroom">>
<br>
You go into the backroom looking for an tool, and hear a familiar voice behind you.
<br>
<br><<PHR "f_natalie" "Well, well, well, look who's here.">>
<br>You turn around and see the girls who snatched the bag of drugs from you. A muscular guy, probably the boyfriend of one of girls, is standing next to them.
<br>
<br><<PHR "m_jerk" "You insulted my girlfriend, so say goodbye to your teeth.">>
<br>Without further ado, he swings for a punch.
<br><br>
<<btnEventLink "Try to dodge" "WM Party Backroom" "fight dodge">>
<<btnEventLink "Step back" "WM Party Backroom" "fight step back">>
<<elseif $party.deanhelp == false>>
<<set $party.deanhelp = true>>
<<LocImg "memories" "party house backroom">>
<br>
You take a set of screwdrivers from the shelf and go back to the house owner. He thanks you and starts to disassemble the door lock.
<br>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<else>>
<<LocImg "memories" "party house backroom">>
<br>
There're nobody here
<br><br>
<<btnEventLink "Leave" "WM Party Hall" "">>
<</if>>
<<case "screwdrivers">>
<<set $party.deanhelp = true>>
<<LocImg "memories" "party house backroom">>
<br>
You take a set of screwdrivers from the shelf and go back to the house owner. He thanks you and starts to disassemble the door lock.
<br><br>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
/* *** */
<<case "fight dodge">>
<<LocImg "memories" "fight punch">>
<br>
You try to dodge his punch, but the guy moves faster. Your body is thrown back and you fall to the floor.
<br><br>
<<btnEventLink "Punch him in the knee" "WM Party Backroom" "fight knee">>
<<btnEventLink "Cover your face with your hands" "WM Party Backroom" "fight give up">>
<<case "fight step back">>
<<LocImg "memories" "party house backroom">>
<br>
You step back and the guy's fist passes right in front of your face. You have to act fast.
<br><br>
<<btnEventLink "Find something for self-defense" "WM Party Backroom" "fight bottle">>
<<btnEventLink "Try to punch him right in the face" "WM Party Backroom" "fight punch">>
<<case "fight knee">>
<<LocImg "memories" "party house backroom">>
<br>
You kick him in the knee, and he falls right on top of you.
<br><br>
<<btnEventLink "Bite him" "WM Party Backroom" "fight bite">>
<<btnEventLink "Try to push him away" "WM Party Backroom" "fight push">>
<<case "fight bottle">>
<<LocImg "memories" "fight bottle">>
<br>
You rummage through the shelves behind you looking for something useful. The guy attacks again and you grab the first thing you can get your hands on and hit him over the head. There's the sound of broken glass.
<br>
<br>Looking down you see the remains of the bottle, which you clench in your fist.
<br>
<br><<PHR "m_jerk" "You're dead, freak.">>
<br>But instead of attacking you, he grasps his face.
<br>
<br><<PHR "m_jerk" "It burns! God, it burns!">>
<br>Looks like there was some kind of chemical in the bottle. The guy runs out of the storeroom, and the girls rush after him.
<br><br>
<<btnEventLink "Find screwdriver" "WM Party Backroom" "screwdrivers">>
<<case "fight punch">>
<<LocImg "memories" "fight punch">>
<br>
You try to attack him back, but the guy moves faster and hits you. Your body is thrown back and you fall to the floor.
<br><br>
<<btnEventLink "Punch him in the knee" "WM Party Backroom" "fight knee">>
<<btnEventLink "Cover your face with your hands" "WM Party Backroom" "fight give up">>
<<case "fight bite">>
<<LocImg "memories" "fight bite">>
<br>
You bite his shoulder. He jumps to his feet and touches the bite area.
<br>
<br><<PHR "m_jerk" "The little bastard bit me.">>
<br><<PHR "f_natalie" "So what are you standing there for? Beat him.">>
<br><<PHR "m_jerk" "I might get infected. I need to clean the wound.">>
<br><<PHR "f_natalie" "All right, let's go.">>
<br>Natalie glares at you.
<br>
<br><<PHR "f_natalie" "You and I aren't done yet.">>
<br>They leave the room.
<br>
<br>You take a set of screwdrivers from the shelf and go back to the house owner. He thanks you and starts to disassemble the door lock.
<br><br>
<<btnEventLink "Leave" "WM Party Second Floor" "">>
<<case "fight push">>
<<LocImg "memories" "fight kick">>
<br>
You try to push him away, but he doesn't let you and punches you right in the face. You try to defend yourself with your hands, and then he gets up and kicks you in the stomach.
<br>
<br><<PHR "f_natalie" "That's enough for him. I think he's ready to apologize.">>
<br>
<<btnEventLink "Tell her fuck off" "WM Party Backroom" "fight fuck off">>
<<btnEventLink "It's better to apologize" "WM Party Backroom" "fight apologize">>
<<case "fight fuck off">>
<<set $party.deanhelp = true>>
<<set _dn = GetNames("Dean")>>
<<LocImg "memories" "party house backroom">>
<br><<PHR "f_natalie" "Wrong answer.">>
<br>At that moment, the door to the backeroom opens.
<br>
<br><<PHR "m_dean_party" "Hey, leave him alone!">>
<br><<PHR "f_natalie" "It's none of your business.">>
<br><<PHR "m_dean_party" "There's no fighting in my house.">>
<br>The girls snort and leave the room. Their boyfriend follows them out.
<br>_dn helps you up to your feet.
<br>
<br><<PHR "m_dean_party" "Are you okay, man?">>
<br><<PHR "mc_yng" "I'll survive it.">>
<br>The house owner takes the screwdriver set and leaves you.
<br><br>
<<btnEventLink "Leave" "WM Party Hall" "">>
<<case "fight give up">>
<<LocImg "memories" "fight defend">>
<br>
You defend your face with your hands, expecting a hit, but nothing happens.
<br>
<br><<PHR "f_quinn" "Has he already given up? What a wimp.">>
<br><<PHR "f_natalie" "So, are you ready to apologize?">>
<br>
<<btnEventLink "Tell her fuck off" "WM Party Backroom" "fight fuck off">>
<<btnEventLink "It's better to apologize" "WM Party Backroom" "fight apologize">>
<<case "fight apologize">>
<<LocImg "memories" "party house backroom">>
<br><<PHR "mc_yng" "All right, all right. I apologize for calling you a bitch.">>
<br>Natalie comes up to you and grabs your chin, squeezing your lips hard.
<br>
<br><<PHR "f_natalie" "You called me a whore, not a bitch.">>
<br><<PHR "f_quinn" "Exactly. It was me you called a bitch.">>
<br><<PHR "f_natalie" "Now you're gonna have to work really hard to get my forgiveness.">>
<br>She takes her hand away from your face and turns it back of her palm.
<br>
<br><<PHR "f_natalie" "Kiss my hand and apologize properly.">>
<br>
<<btnEventLink "Kiss her hand" "WM Party Backroom" "ap kiss hands">>
/* *** */
<<case "ap kiss hands">>
<<set $party.points = 100>>
<<NPCmedia "memories" "ap kiss hand" 0>>
<br>
You kiss Natalie's hand and apologize again. When you look up, you see a satisfied smirk on her face.
<br>
<br><<PHR "f_natalie" "I didn't tell you to stop.">>
<br>She puts her other hand to your lips, and you have to kiss it too.
<br>
<br><<PHR "f_natalie" "Wow, I feel like a princess. Hey, now you have to address me as Princess Natalie, got it?">>
<br><<PHR "mc_yng" "Yes.">>
<br>She slaps you lightly on the face.
<br>
<br><<PHR "f_natalie" "Say that again.">>
<br><<PHR "mc_yng" "I got it, Princess Natalie.">>
<br><<PHR "f_natalie" "That's better.">>
<br>She strokes your head.
<br>
<br><<PHR "f_natalie" "It looks like you've finally realized your place. Now I want you to kiss my foot.">>
<br>She puts her leg forward, expecting your action, but you shake your head, showing you're not going to do it.
<br>
<br><<PHR "f_quinn" "Your princess gave you an order. Or do you want to lose a few teeth?">>
<br><<PHR "f_natalie" "Calm down, Quinn. I think he's just shy.">>
<br>She walks over to her boyfriend and gently runs her hand over his pecs.
<br>
<br><<PHR "f_natalie" "Teddy, would you be so kind as to leave us alone for a few minutes?">>
<br><<PHR "m_jerk" "Your princess gave you an order. Or do you want to lose a few teeth?">>
<br><<PHR "f_natalie" "Look, he's completely harmless now.">>
<br>Her boyfriend nods and leaves the room. The girls immediately surround you.
<br>
<br><<PHR "f_natalie" "Now you're going to kiss my foot.">>
<br>You try to get up, but Quinn grabs you and, with unexpectedly great strength for her slim body, pushes you down.
<br>
<br><<PHR "f_quinn" "Sit! Down!">>
<br><<PHR "f_natalie" "You're only making it worse by trying to resist. How many points do we give him for that, girl?">>
<br><<PHR "f_quinn" "I'm thinking about twenty.">>
<br>You look at them incomprehensibly.
<br><br>
<<btnEventLink "Continue" "WM Party Backroom" "ap points">>
<<case "ap points">>
<<LocImg "memories" "party house backroom">>
<br><<PHR "f_natalie" "You must wanna know what those points are. You see, it's pretty simple. We gave you penalty scores for your inappropriate behavior. Twenty for saying I am a whore...">>
<br><<PHR "f_quinn" "Twenty for calling me a bitch...">>
<br><<PHR "f_natalie" "Thirty for not apologizing on our demand...">>
<br><<PHR "f_quinn" "So with the points you got for trying to escape, you got ninety points. That's a lot, isn't it, girl?">>
<br><<PHR "f_natalie" "I think we can give him ten more for his stupid look. That should make a hundred.">>
<br><<PHR "f_quinn" "I like that.">>
<br>Natalie grabs you by the hair violently.
<br>
<br><<PHR "f_natalie" "Now, unless you want my boyfriend to drag you out of here by your hair and fuck you in your ass in front of everybody, you will do as we tell you. Do you understand that?">>
<br><<PHR "mc_yng" "Yes, Princess Natalie.">>
<br><<PHR "f_natalie" "Good boy. Now let's talk about how you can work off those penalty points.">>
<br><<PHR "f_quinn" "All you have to do is entertain us.">>
<br><<PHR "f_natalie" "For example, if you kiss my foot, I'll take ten points off of you.">>
<br>She puts her leg forward again.
<br><br>
<<btnEventLink "Kiss her foot" "WM Party Backroom" "ap kiss feet">>
<<case "ap kiss feet">>
<<NPCmedia "memories" "ap kiss foot" 0>>
<br>
You lean toward her foot, not quite sure if you're doing the right thing or not. Finally, your lips make contact with the varnished top of her shoe. You give it a quick kiss and raise your head again.
<br>
<br><<PHR "f_natalie" "What was that? That doesn't even deserve one point.">>
<br><<PHR "f_quinn" "You have to follow our instructions with enthusiasm, or you get nothing.">>
<br>With no other option, you bend down at Natalie's feet again. You begin to cover her shoe with short kisses.
<br>
<br><<PHR "f_natalie" "Yeah, that's what I really deserve. Losers like you should fall at my feet and kiss them. No, they should be begging me, just for the chance to do it.">>
<br>She takes her foot away sharply.
<br>
<br><<PHR "f_natalie" "Look at me, loser.">>
<br>
@@.picS;<img src="data/npc/memories/natalie.jpg">@@
<br><<PHR "f_natalie" "Beg me. Plead for me to let you kiss my feet.">>
<<TH "The further you go, the worse it becomes. But I have no choice but to give her what she wants.">>
<<PHR "mc_yng" "Please, Princess Natalie, let me kiss your beautiful feet. I fell in love with them at first sight. But I'm an unworthy worm, and I know you'll probably refuse even that request. But I beg you to let me touch your perfect feet at least once.">>
<br>You fall to the ground in front of her, waiting for a further reaction.
<br>
<br><<PHR "f_quinn" "Wow, that was really impressive.">>
<br>The tip of her shoe appears in front of your face.
<br>
<br><<PHR "f_natalie" "Okay, I'll let you.">>
<br>
<<btnEventLink "Kiss her foot" "WM Party Backroom" "ap kiss feet_2">>
<<case "ap kiss feet_2">>
<<NPCmedia "memories" "ap kiss foot" 1>>
<br>
Your humiliation goes on for a while, until finally Natalie stops you.
<br>
<br><<PHR "f_natalie" "That's enough, you've earned your 10 points. 90 remaining.">>
<br>Girls are looking at you expectantly.
<br><br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_3">>
<<case "ap kiss feet_3">>
<<set $party.points = 85>>
<<NPCmedia "memories" "ap kiss foot" 1>>
<br>
You begin to cover Natalie's other shoe with kisses. After a while, the girl stops you.
<br>
<br><<PHR "f_natalie" "That's enough, you've earned your 5 points. 85 remaining.">>
<br><<PHR "mc_yng" "Why only five points this time?">>
<br><<PHR "f_natalie" "Because the second time isn't as exciting. You have to be more creative.">>
<br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_4">>
<<btnEventLink "Lick her shoes" "WM Party Backroom" "ap lick feet">>
<<case "ap kiss feet_4">>
<<NPCmedia "memories" "ap kiss foot" 1>>
<br>
You begin to cover Natalie's other shoe with kisses. After a while, the girl stops you.
<br>
<<set _txt = "I'm glad you like my shoes so much, but no points for you this time. Come on, you still have " + $party.points + " points left.">>
<br><<PHR "f_natalie" _txt>>
<br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_4">>
<<if $party.natlick == 0>><<set _txt = "ap lick feet">><</if>>
<<if $party.natlick == 1>><<set _txt = "ap lick feet_2">><</if>>
<<if $party.natlick == 2>><<set _txt = "ap lick feet_3">><</if>>
<<btnEventLink "Lick her shoes" "WM Party Backroom" _txt>>
<<case "ap lick feet">>
<<set $party.points -= 10>>
<<set $party.natlick = 1>>
<<NPCmedia "memories" "ap lick foot" 1>>
<br>
As gross as it is, you stick your tongue out and run it over Natalie's shoe.
<br>
<br><<PHR "f_natalie" "Wow, that's something new. Go on.">>
<br>You keep licking her foot like a dog licks its master's hand.
<br>
<br><<PHR "f_natalie" "Don't stick to one spot, clean them entirely.">>
<br>You start licking every square inch of her shoes. Sometimes your tongue accidentally touches the floor, making you grimace in disgust.
<br>
<br><<PHR "f_quinn" "What a pathetic loser.">>
<<set _txt = "All right, you've earned your 5 points. " + $party.points + " points remaining.">>
<br><<PHR "f_natalie" _txt>>
<br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_4">>
<<btnEventLink "Lick her shoes" "WM Party Backroom" "ap lick feet_2">>
<<case "ap lick feet_2">>
<<set $party.natlick = 2>>
<<NPCmedia "memories" "ap lick foot" 1>>
<br>
You take a lick of the second shoe.
<br>
<br><<PHR "f_quinn" "I like the way he is going at it.">>
<br><<PHR "f_natalie" "Yeah, but this time he only gets half of the points. Those are the rules.">>
<br>Quinn squats down next to you and you feel her fingers clutching at your hair. She lifts your head slightly.
<br>
<br><<PHR "f_quinn" "So, loser, do you like working for only half the price?">>
<<TH "What kind of answer does Natalie expect?">>
<<btnEventLink "I'm willing to clean princess Natalie's shoes for free" "WM Party Backroom" "ap lick feet_2.1">>
<<btnEventLink "A loser like me doesn't deserve more than that" "WM Party Backroom" "ap lick feet_2.2">>
<<case "ap lick feet_2.1">>
<<NPCmedia "memories" "ap lick foot" 1>>
<br><<PHR "f_quinn" "Well, you asked for it.">>
<br>Quinn pushes you down with force, to the feet of his friend.
<br>
<br><<PHR "f_quinn" "No points for you this time.">>
<br>Natalie laughs out loud.
<br><<PHR "f_natalie" "Yeah, lick my shoes for free, you fucking loser.">>
<br>Quinn rises to her feet again.
<br>
<br><<PHR "f_quinn" "Fuck, girl. This is so hot.">>
<br>Judging by the slurping sounds, the girls start making out each other. After a while you hear Natalie's voice.
<<set _txt = "You may stop. As you asked, no points for you this time. And you have " + $party.points + " points remaining.">>
<br><<PHR "f_natalie" _txt>>
<br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_4">>
<<btnEventLink "Lick her shoes again" "WM Party Backroom" "ap lick feet_3">>
<<case "ap lick feet_2.2">>
<<set $party.points -= 5>>
<<NPCmedia "memories" "ap lick foot" 1>>
<br><<PHR "f_quinn" "Well said.">>
<br>Quinn pushes you down with force, to the feet of his friend.
<br>
<br><<PHR "f_quinn" "It's time to get back to work.">>
<br>Natalie laughs out loud.
<br><<PHR "f_natalie" "Yeah, polish my shoes with your tongue, you fucking loser.">>
<br>Quinn rises to her feet again.
<br>
<br><<PHR "f_quinn" "Fuck, girl. This is so hot.">>
<br>Judging by the slurping sounds, the girls start making out each other. After a while you hear Natalie's voice.
<br>
<<set _txt = "Like I said, it's only 5 points this time. And you have " + $party.points + " points remaining.">>
<br><<PHR "f_natalie" _txt>>
<br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_4">>
<<btnEventLink "Lick her shoes again" "WM Party Backroom" "ap lick feet_3">>
<<case "ap lick feet_3">>
<<set $party.natlick += 1>>
<<NPCmedia "memories" "ap lick foot" 1>>
<br>
Once again, you're licking Natalie's shoes. After a while, the girl stops you.
<br>
<<set _txt = "I'm glad care about the cleanliness of my shoes, but no points for you this time. Come on, you still have " + $party.points + " points left.">>
<br><<PHR "f_natalie" _txt>>
<<if $party.natlick == 3>>
<br>
<<btnEventLink "Kiss Natalie's foot again" "WM Party Backroom" "ap kiss feet_4">>
<<btnEventLink "Lick her shoes again" "WM Party Backroom" "ap lick feet_3">>
<<else>>
<br><<PHR "f_quinn" "Our boy seems to have no fantasy.">>
<br><<PHR "f_natalie" "Yes, but what should we do? After all, he has so many points left to work on.">>
<br><<PHR "f_quinn" "Actually, I have an idea.">>
<br>Quinn leans over to her friend and whispers something in her ear.
<br>
<br><<PHR "f_natalie" "Whoa, girl, you really are a crazy bitch. But I like that.">>
<br>Natalie throws a scornful look at you.
<br>
<br><<PHR "f_natalie" "Get up, loser. We found another use for your tongue.">>
<br>
<<btnEventLink "Get up" "WM Party Backroom" "ap lick ass">>
<</if>>
<<case "ap lick ass">>
<<LocImg "memories" "party house backroom">>
<br>
You get up slowly. Quinn, meanwhile, turns her back to you, bends over, and begins to pull down her shorts. As her youthful ass is exposed, you begin to realize in your head that she is not wearing panties.
<br>
<br>Quinn spreads her cheeks and you see the slightly wet labia and the delicate anus ring.
<br><br>
<<NPCmedia "memories" "quinn pussy" 0>>
<br><<PHR "f_natalie" "Look at that pussy, loser. I bet that's the first time you've ever seen it this close.">>
<br><<PHR "f_quinn" "Of course, no girl would let a virgin like you get close to her vagina.">>
<br>Natalie starts giving you weak slaps.
<br>
<br><<PHR "f_natalie" "You wanna taste that pussy, loser? You want some?">>
<br>You barely nod, and she immediately slaps your face with her palm.
<br>
<br><<PHR "f_natalie" "Wrong answer. Pussy is for real men, not wimps like you. Now answer again, do you wanna try that pussy?">>
<br><<PHR "mc_yng" "No, Princess Natalie, I'm not worthy to even look at it.">>
<br>She ruffles your hair.
<br>
<br><<PHR "f_natalie" "That's better. Now let's talk about the hole you're about to serve. Yeah, you got that right, you're gonna lick Quinn's ass and make it sparkle. You got that?">>
<br><<PHR "mc_yng" "Yes, Princess Natalie.">>
<br><<PHR "f_natalie" "That's good.">>
<br>With that, she pushes you right onto Quinn's ass.
<br>
<br><<PHR "f_quinn" "And don't you dare touch my pussy or I'll crush your balls.">>
<br>
<<btnEventLink "Lick her ass" "WM Party Backroom" "ap lick ass_2">>
<<case "ap lick ass_2">>
<<NPCmedia "memories" "ap lick ass" 1>>
<br>
Natalie holds your head, pushing you into her friend's arsehole.
<br>
<br><<PHR "f_natalie" "Come on, scum, move your tongue.">>
<br>With no other option, you start flicking your tongue up and down Quinn's anus. To your relief, you don't taste anything disgusting, but the very recognition of how low you've fallen makes you squirm.
<br>
<br><<PHR "f_natalie" "What is that grimace on your face? You're supposed to smile when you lick your mistress's ass.">>
<br><<PHR "f_quinn" "Mistress?">>
<br><<PHR "f_natalie" "Why not? He belongs to us now.">>
<br>Natalie sharply turns your head and presses your cheek against one of Quinn's buttocks. You see a phone in her hand.
<br>
<br><<PHR "f_natalie" "Come on, sucker, give us a smile.">>
<br>You hear the click of the camera. After that, your tormentor pinches your cheek.
<br>
<br><<PHR "f_natalie" "I told you to smile.">>
<br>You squeeze out a semblance of a smile, and Natalie captures it on camera.
<br>
<br><<PHR "f_natalie" "You're our slave now, got it?">>
<br>Without waiting for your answer, she grabs you by the hair and presses your face right back into Quinn's butt.
<br>
<<if $party.sharing>>
<br>
<br><<PHR "f_quinn" "I'm so turned on from his tongue.">>
<br><<PHR "f_natalie" "Don't worry, girlfriend. After we're done with this loser, my teddy will take us back to his mansion and fuck us all night.">>
<</if>>
<br>
<<btnEventLink "Lick her ass" "WM Party Backroom" "ap lick ass_3">>
<<case "ap lick ass_3">>
<<set $party.points -= 20>>
<<LocImg "memories" "party house backroom">>
<br>
You don't know how long your humiliation lasts, but eventually Natalie pulls you away from your delicacy.
<br>
<br><<PHR "f_natalie" "Well, let's see how you've accomplished your task.">>
<br>She inspects her friend's ass.
<br>
<br><<PHR "f_natalie" "Now, now, look at that. It's all shiny in here. Good job, worm.">>
<br><<PHR "f_quinn" "Yeah, I feel so refreshed. It's worth twenty points.">>
<br>Quinn starts pulling her shorts back on.
<br>
<<set _txt = "You hear that, loser? You only have " + $party.points + " points left to work on. We're done for the day, but we'll meet again very soon. Because you' re our property now.">>
<br><<PHR "f_natalie" _txt>>
<br>She purses her lips and spits right in your face.
<br>
<br><<PHR "f_natalie" "Consider it like a little souvenir.">>
<br>Laughing loudly, girls leave the backroom, not forgetting to turn off the lights. You're left in complete darkness, and the fragments of their laughter continue to echo in your head. Gradually, darkness envelops you.
<br><br>
<<btnEventLink "Wake up" "WM Party Backroom" "ap end">>
<<case "ap end">>
<<set $party.natlick = 0>>
<<LocImg "mc_house" "awakening">>
<br>
You are slowly waking up.
<<TH "It looks like I'm in my own house.">>
But already a familiar voice is letting you know that something is wrong.
<br>
<br><<PHR "f_natalie" "Hey, slave, shouldn't you be in the kitchen making me coffee right now? Get up.">>
<br>You rise to your feet and look around. This is your mansion in front of you, but the atmosphere in it is completely different. Natalie is sitting on the bed across from you.
<br>
<br><<PHR "f_natalie" "What are you looking at, slave? Do you want to go back to the basement?">>
<br><<PHR "mc_yng" "Excuse me, Mistress Natalie, I'm on my way.">>
<br>Your feet are leading you against your will toward the kitchen. Your brain tells you that you must please your mistress.
<br>
<br><i>From this day until the end of your life, you have been a slave in Natalie's mansion. She kept you as if you were her thing and punished you for the slightest transgression. Her friend, Quinn, often joined her.</i>
<br>
<br><b>THE BAD END.</b>
<br><br>
<<btnEventLink "Start again from fight in backroom" "WM Party Backroom" "">>
<</switch>><<switch $EventMark>>
<<case "idle">>
<<LocImg "memories" "party house pool">>
<br>
You hastily pull on your jeans and walk out into the backyard, slipping on a shirt as you go.
<br>
<<set _txt = $mc.name + ", what are you doing here?">>
<br><<PHR 0 "yng" _txt>>
<br><<PHR "mc_yng" "Nothing. Just taking a walk.">>
<br>$NPCstat[0].name giggles.
<br>
<br><<PHR 0 "yng" "Okay. Have you seen Jenny?">>
<br><<PHR "mc_yng" "No. Look, I don't have time. I need to hide.">>
<br><<PHR 0 "yng" "All right, follow me.">>
<br>$NPCstat[0].name leads you along the fence and shows you a small hole in it. Once through it, you find yourself in a small alley between the fences of the neighboring houses.
<br><br>
<<LocImg "memories" "party house alley">>
<br><<PHR "mc_yng" "Wow, I had no idea there would be such a place.">>
<br><<PHR 0 "yng" "Not many people know about this passage. There used to be a ravine here, but it was filled in.">>
<br>You and $NPCstat[0].name walk along the fences.
<br>
<br><<PHR 0 "yng" "So who were you running away from?">>
<br><<PHR "mc_yng" "It's a long story. I'll tell you about it some other time.">>
<br><<PHR 0 "yng" "Is this your way of trying to ask me out on a date?">>
<br>$NPCstat[0].name stops and looks at you interrogatively.
<br>
<br><<PHR "mc_yng" "Who knows. Are you interested?">>
<br><<PHR 0 "yng" "Let me think about it.">>
<br>With those words, she disappers between the hedges. Soon you hear her muffled voice.
<br>
<br><<PHR 0 "yng" "Come here.">>
<br>
<<LocImg "memories" "party house yard">>
<br>
You follow her and find yourself in an unfamiliar yard.
<br>
<br><<PHR 0 "yng" "I am gonna lead you through the garage. Don't make any noise, because my parents are already asleep.">>
<br><<PHR "mc_yng" "So this is your house?">>
<br><<PHR 0 "yng" "Yeah.">>
<br>You walk through the dark garage, luckily without hitting anything on the way, and you end up on the street.
<br>
<br><<PHR "mc_yng" "So how about a date?">>
<br><<PHR 0 "yng" "Okay. Pick me up tomorrow.">>
<br>You say goodbye and slowly walk away. Darkness gradually surrounds you.
<br><br>
<<btnEventLink "Finish your dream" "WM Party End" "summary">>
<<case "summary">>
<<if $ToddDreams[0] == 1>>
<<set $NewMemories -= 1>>
<<set $ToddDreams[0] = 2>>
You've just recovered your first memory. It's time to summarize.
<<if $mcMemories[0].blacked>>
<<set $mc.confidence -= 5>>
<br>
<br><font color="darkred">You watched how black guy fuck two blondes. Your confidence was decreased.</font>
<</if>>
<<if $mcMemories[0].paizuri>>
<<set $mc.confidence += 10>>
<br>
<br><font color="goldenrod">You fuck milf next door. Your confidence was increased.</font>
<</if>>
<<if $mcMemories[0].caprice>>
<<set $mc.confidence += 10>>
<br>
<br><font color="goldenrod">You fuck another boy's girlfriend. Your confidence was increased.</font>
<</if>>
<<if $mc.confidence > 100>><<set $mc.confidence = 100>><</if>>
<<if $mc.confidence < -100>><<set $mc.confidence = -100>><</if>>
<<else>>
Your stats don't change when you recover your memory at second time.
<</if>>
<br><br>
<<btnEventLink "Finish" "Home Office" "">>
<</switch>><<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "it department">>
<br>
The workflow goes on as usual.
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "IT Head Office">>
<<set $NavigationSlotName[0] = "Head department office">>
<<set $NavigationSlotSub[0] = "head office">>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Work Hallway" "">>
<<case "head office">>
<<LocImg "work" "simple office">>
<<set _txt = "Good morning, Mr " + $mc.lastname + "!">>
<br><<PHR $PositionId[6] _txt>>
<br>
<<btnLink "Leave" "IT Department" "">>
<</switch>><<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "finance department">>
<br>
The workflow goes on as usual.
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "Finance Head Office">>
<<set $NavigationSlotName[0] = "Head department office">>
<<set $NavigationSlotSub[0] = "head office">>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Work Hallway" "">>
<<case "head office">>
<<LocImg "work" "paul office">>
<<set _txt = $mc.name + "! How are you?">>
<br><<PHR $PositionId[3] _txt>>
<br>
<<btnLink "Leave" "Finance Department" "">>
<</switch>><<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "hr department">>
<br>
The workflow goes on as usual.
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlotSub = []>>
<<set $NavigationSlot[0] = "HR Head Office">>
<<set $NavigationSlotName[0] = "Head department office">>
<<set $NavigationSlotSub[0] = "head office">>
<<NavigationTable 1>>
<hr>
<<btnLink "Leave" "Work Hallway" "">>
<<case "head office">>
<<LocImg "work" "simple office">>
<<set _txt = "Good morning, Mr " + $mc.lastname + "!">>
<br><<PHR $PositionId[2] _txt>>
<br>
<<btnLink "Leave" "HR Department" "">>
<</switch>><<LocImg "work" "documents">>
<br>
<center><b><i>Personnel Status</i></b></center>
<hr>
The gender of the applicant is not taken into account in the hiring process.
<br><br>
<center>@@.btnWideDisabled;<<button "Change this rule">>
<</button>>@@</center>
<br>
<center><b><i>Personnel Appearance</i></b></center>
<hr>
Men should wear dark-colored suits and white shirts. Women may wear pants or skirts of any length.
<br><br>
<center>@@.btnWideDisabled;<<button "Change this rule">>
<</button>>@@</center>
<br>
It is advisable for women to use light makeup and perfume with a mild scent.
<br><br>
<center>@@.btnWideDisabled;<<button "Change this rule">>
<</button>>@@</center>
<br>
<center><b><i>Personnel Recreation</i></b></center>
<hr>
Any meals in the corporate cafe are paid for by the company.
<br><br>
<center>@@.btnWideDisabled;<<button "Change this rule">>
<</button>>@@</center>
<br><hr>
<center><b><i>New rules will appear as the story and game develops.</i></b></center>
<br><hr>
<<btnLink "Close" "Your Office" "">><<if $OffersCount == 0>>
<<LocImg "work" "documents">>
<br>
There're no available deals for now.
<br>
<</if>>
<<if $Offers[1].status == "available">>
<center><table style="width:100%">
<tr>
<td style="width:20%" rowspan="4">
@@.pic;<img src="data/overall/offers(kaitlyn).jpg">@@
</td><td>
<center><b>"Cat Problems"</b></center>
</td></tr>
<tr><td>
You get a call from Mrs. $NPCstat[14].lastname friend. She wants to buy a chain of pet stores, and wants you to help her bring price down.
</td></tr>
<tr><td>
<font color="goldenrod"><b>Reward:</b></font>
<br>Money and business relationships
<br>Access to corporate rules
</td></tr>
<tr><td>
<<btnEventLink "Start this deal" "Kaitlyn Offer 0" "start">>
</td></tr>
</table>
<</if>>
<br><hr>
<<btnLink "Close" "Your Office" "">><<switch $EventMark>>
/* FRIEND VISIT */
<<case "fv(ask day off)">>
<<set $chores.breakfast = true>>
<<NPCmedia "samantha" "ask day off" 0>>
<br>
In the hallway, Samantha calls out to you. You turn around and see her looking out of the kitchen. Realizing you're noticing her, she fully shows up in the doorway.
<br>
<<set _txt = "Mr. " + $mc.name + ", do you remember when you told me to call my friend and invite her to this town?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Yeah, I recall something like that.">>
<br><<PHR 1 "Well, she and I had it all planned out, and she said she could come this Saturday. Could you give me the day off?">>
<br>
<<btnEventLink "Give her day off" "Samantha Overall Events" "fv(ask day off_agree)">>
<<btnEventLink "Don't give her day off" "Samantha Overall Events" "fv(ask day off_disagree)">>
<<case "fv(ask day off_agree)">>
<<NPCmedia "samantha" "ask day off" 0>>
<br><<PHR "mc" "Of course, Samantha, you can have the day off.">>
<<set _txt = "Thank you, Mr. " + $mc.name + "!">>
<br><<PHR 1 _txt>>
<br>A satisfied maid hides in the kitchen.
<br><br>
<<AddStat 1 "mood" 20>>
<<set $SamDompath.fvCheck = true>>
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<<case "fv(ask day off_disagree)">>
<<NPCmedia "samantha" "ask day off" 0>>
<br><<PHR "mc" "No, Samantha, move your date for next time.">>
<<set _txt = "All right, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>The visibly upset maid hides in the kitchen.
<br><br>
<<RemoveStat 1 "mood" 20>>
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<<case "fv(ask day off sub)">>
<<set $chores.breakfast = true>>
<<set $SamSubpath.fvCheck = true>>
<<LocImg "mc_house" "hallway">>
When you come down to the first floor, you get a message from Samantha.
<br>
<<set _txt = "Mr. " + $mc.name + ", I took the day off today to meet a friend. I'll see you Monday.">>
<br><<PHR 1 "msg" _txt>>
<<TH "What a brazen girl.">>
<<btnEventLink "Finish" "Hallway" "">>
/* GYM OFFER */
<<case "gym offer(sub)">>
<<NPCmedia "samantha" "ask day off" 0>>
<br>
In the hallway, you meet your maid, who seems to have been waiting for you.
<br>
<<set _txt = "Mr. " + $mc.name + ", I wanna talk to you.">>
<br><<PHR 1 _txt>>
<br>You stop to listen to her.
<br>
<br><<PHR 1 "I wanna thank you. After I moved to this town and started working for you, it was like my life started all over again. And I'm starting to temper my backbone.">>
<br><<PHR "mc" "Well, I'm very happy to hear that.">>
<<set _txt = "So I decided to keep rolling and joined a local gym. Mrs. " + $NPCstat[0].name + " tells me you go there, too.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I try to visit it when I have some free time.">>
<br><<PHR 1 "That's great, we could meet there sometimes.">>
<br>She takes a little pause.
<br>
<<set _txt = "But, when I come home, I don't really have time to go to the gym. Maybe I could leave early from time to time. What do you say, " + $mc.name + "?">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Let her leave early" "Samantha Overall Events" "gym offer(sub)_2">>
<<btnEventLink "Refuse her offer" "Samantha Overall Events" "gym offer(sub)_3">>
<<case "gym offer(sub)_2">>
<<set $SamTrait[1] = 1>>
<<NPCmedia "samantha" "ask day off" 0>>
<br><<PHR "mc" "If you can manage your chores, why not.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ". I knew you would approve.">>
<br><<PHR 1 _txt>>
<br>Suddenly she runs up to you and kisses you on the cheek. Then she thanks you again and hurries into the kitchen.
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<<case "gym offer(sub)_3">>
<<NPCmedia "samantha" "ask day off" 0>>
<br><<PHR "mc" "Samantha, you've already missed a couple of days without even asking for proper permission.">>
<<set _txt = "That's not what you're supposed to say, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "What?">>
<br><<PHR 1 "The moment I started this conversation, I thought you'd be supportive. But for some reason you wouldn't.">>
<br><<PHR "mc" "I think I've already given you my reasons for saying no.">>
<br>Samantha comes up to you and her hand lays on your shoulder. The girl leans forward slightly, as if trying to give you a better view of her cleavage.
<br><br>
<<NPCmedia "samantha" "ask day off(cl)" 0>>
<<set _txt = "Mr. " + $mc.name + ". I promise I will always consult you from now on if I need to miss a day or leave early. ">>
<br><<PHR 1 _txt>>
<br>She pauses lusciously.
<br>
<br><<PHR 1 "Wouldn't you like your maid to have a more toned body? The kind you wanna look at every morning?">>
<br>
<<btnEventLink "Give in to her persuasion" "Samantha Overall Events" "gym offer(sub)_4.1">>
<<btnEventLink "Still say no to her" "Samantha Overall Events" "gym offer(sub)_4.2">>
<<case "gym offer(sub)_4.1">>
<<set $SamTrait[1] = 1>>
<<NPCmedia "samantha" "ask day off" 0>>
<<set _txt = "That's just great, Mr. " + $mc.name + ". You'll see, you made the right decision.">>
<br><<PHR 1 _txt>>
<br>Samantha kisses you on the cheek and hurries into the kitchen.
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<<case "gym offer(sub)_4.2">>
<<set $SamTrait[1] = 1>>
<<NPCmedia "samantha" "ask day off" 0>>
<<set _txt = "Mr. " + $mc.name + ", you're so stubborn.">>
<br><<PHR 1 _txt>>
<br>She takes her hand off your shoulder and steps back. Her gaze becomes cold.
<br>
<<set _txt = "Fine. Then I'll ask Mrs. " + $NPCstat[0].name + ".">>
<br><<PHR 1 "dom" _txt>>
<br>With those words, she goes into the kitchen, leaving you pondering.
<br><br>
<<RemoveStat 1 "obidience" 5 -100>>
<<silently>>
<<RemoveStat 0 "obidience" 5 -100>>
<</silently>>
<br><br>
<<btnEventLink "Finish" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<NPCmedia "samantha" "gym" 0>>
<<set _txt = "Nice to see you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave her alone" "Gym" "">>
<</switch>><<switch $EventMark>>
<<case "morning blow">>
<<set $action.morningblow = true>>
<<NPCmedia "wife" "prologue blow" 1>>
<br>
You wake up with a weird feeling. Something is pressing down on your legs and a strange tremor is going through your body.
<br>
<br>You open your eyes and see your wife. Her head bobbing up and down while she sucks your cock. She notices that you're awake and takes pause.
<br>
<br><<PHR 0 "I missing your so much, honey!">>
<br>$NPCstat[0].name continues to blow you. You put hand on her head and run your fingers through her hair to guide her. Soon, you realize you're close to orgasm.
<br><br>
<center>@@.btnWide;<<button "Stop her and fuck your wife" "Wife Sex">>
<<set $EventMark = "bedroom morning">>
<<set $WifeArousal = 0>>
<<set $WifeTension = 0>>
<<set $WifeOrgasmCount = 0>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Stop her and fuck your wife (Skip Scene)" "Master Bedroom">>
<<set $location.sub = "">>
<<set $EventMark = "">>
<<set $NPCstat[0].arousal = 0>>
<</button>>@@</center>
<<btnEventLink "Cum on her tits" "Wife MBedroom Events" "morning blow_2">>
<<case "morning blow_2">>
<<set $NPCstat[0].arousal -= 30>>
<<NPCmedia "wife" "bedroom cum on tits" 1>>
<br>
$NPCstat[0].name lifts up, and you begin erupting on her breasts, covering them with a thick semen. Several shots hit her in the face. When you're finished, she leans in to you cock again and cleans it with her tongue. Then she rises from the bed.
<br>
<br><<PHR 0 "I'm gonna take a shower.">>
<br>You watch her walk to the bathroom, swaying her ass. It's time to start a new day.
<br><br>
<<btnEventLink "Get up" "Master Bedroom" "">>
/* DOM PATH */
<<case "morning deepthroat">>
<br><br>
<<btnEventLink "Get up" "Master Bedroom" "">>
/* SUB PATH */
<<case "morning fs">>
<<NPCmedia "wife" "fs start" 0>>
<br>
You wake up to the fact that your wife hand gently carresing your chest.
<br>
<br><<PHR 0 "You're finally awake.">>
<br>With that, she jumps on top of you. You notice that she's not wearing her panties.
<br>
<br><<PHR 0 "My pussy missed your tongue, honey. How about giving her some love?">>
<br>$NPCstat[0].name's hips begin slowly moving to your face direction.
<br><br>
<<btnEventLink "Let her ride your face" "Wife MBedroom Events" "morning fs_2">>
<center>@@.btnWide;<<button "Fuck her instead" "Wife Sex">>
<<set $EventMark = "bedroom morning">>
<<set $WifeArousal = 0>>
<<set $WifeTension = 0>>
<<set $WifeOrgasmCount = 0>>
<</button>>@@</center>
<center>@@.btnWide;<<button "Fuck her instead (Skip Scene)" "Master Bedroom">>
<<set $location.sub = "">>
<<set $EventMark = "">>
<<set $NPCstat[0].arousal = 0>>
<</button>>@@</center>
<<case "morning fs_2">>
<<if $WifeTrait[0] < 5>>
<<set $WifeTrait[0] += 1>>
<</if>>
<<set $NPCstat[0].arousal = 0>>
<<NPCmedia "wife" "first fs_2" 1>>
<br>
$NPCstat[0].name doesn't wait too long to land her ass right in your face.
<br>
<br><<PHR 0 "Oh, sorry, honey. You're all right?">>
<br><<PHR "mc" "Yeah, i can survive this.">>
<br><<PHR 0 "Ok, then let's go.">>
<br>Your wife starts moving her hips. You're working on her soaked pussy with your tongue.
<br>
<br><<PHR 0 "This is so good, honey! Don't stop!">>
<br>Her movements become more intense. The love fluid are already covering your face in a thick layer.
<br>
<br><<PHR 0 "Just like that! Just like that! I'm close, honey!">>
<br>Your wife's body begins to shake with the powerful orgasm, but she doesn't try to slow down. Her pussy smears her love juices all over your face.
<br>
<br>Finally, your wife's orgasm subsides and she freezes.
<br>
<br><<PHR 0 "Wow, that was intense!">>
<br>
<<NPCmedia "wife" "morning fs end" 0>>
<br>
$NPCstat[0].name sits up, still looking down at you. From this angle, she looks like a amazon, towering over her prey.
<br>
<br><<PHR 0 "Ok, I'm going to take a shower.">>
<br>
<<btnEventLink "Get up" "Master Bedroom" "">>
/* NEU PATH */
<<case "wake her up">>
<<NPCmedia "wife" "sleeping" 0>>
<br>
You look at your sleeping wife for a while.
<br><br>
<<btnEventLink "Wake her up with a kiss" "Wife MBedroom Events" "wake her up(kiss)">>
<<btnEventLink "Let her sleep" "Master Bedroom" "">>
<<case "wake her up(kiss)">>
<<NPCmedia "wife" "sleeping_2" 0>>
<br>
You climb carefully onto the bed and press your lips to hers. Your tongue goes inside her mouth and, to your surprise, she responds to you without even opening her eyes. Your tongues struggle against each other, and only when you break the kiss does your wife open her eyes.
<br>
<br><<PHR "mc" "Good morning, baby.">>
<br><<PHR 0 "Good morning, honey. What time is it?">>
<br><<PHR "mc" "It's about time you got out of bed.">>
<br><<PHR 0 "I was so tired yesterday, honey. Let me sleep.">>
<br>
<<btnEventLink "Let her sleep" "Master Bedroom" "">>
<<btnEventLink "Boost her up with good pussy licking" "Wife MBedroom Events" "wake her up(cuni)">>
<<case "wake her up(cuni)">>
<<set $NPCdes[0].tire = 0>>
<<if $WifeTrait[0] < 5>>
<<set $WifeTrait[0] += 1>>
<</if>>
<<NPCmedia "wife" "wake up cuni" 1>>
<br><<PHR "mc" "I know what might help you.">>
<br>You slowly move down, kissing first her neck, then her collarbone, until you finally reach her breasts. You run your tongue over the dark areola, and then you close your lips on her nipple. A light moan escapes her lips.
<br>
<br>After that brief pause, you continue your way down to the dark tuft of hair between her legs.
<br>
<br><<PHR 0 "I like what you're planning.">>
<br>You push her legs apart and lean closer, toward her pussy. Your tongue runs along her labia and then begins circling along her clit. You hear $NPCstat[0].name's breathing quicken.
<br>
<br>You spread her labia and begin caressing her exposed flesh. The heat of her body and the smell of her love juices drive you up and make your tongue swirl faster. You capture her clit with your lips and begin to suck it, causing your wife's muffled moans to turn into uncontrolled gasps that fill the bedroom.
<br>
<br><<PHR 0 "Yeah, just like that, honey. That feels... so-o good!">>
<<if $WifeTrait[1] > 0>>
<<set _rng = random(1)>>
<<else>>
<<set _rng = 0>>
<</if>>
<<if _rng == 0>>
<br>Soon you feel her muscles begin tightening. It looks like $NPCstat[0].name is close to orgasm.
<br>
<br><<PHR 0 "I'm so close, honey! I'm so... F-fuck!">>
<br>A tight stream of squirt hits you right in the face. Your wife's entire body continuously shudders, and each spasm is accompanied by a loud moan.
<br>
<br>Finally, $NPCstat[0].name comes to her senses, and you feel her hand start stroking your hair. She lifts herself up and pulls you closer for a kiss.
<br>
<br><<PHR "mc" "Well, did it give you energy?">>
<br><<PHR 0 "Oh, honey, after this awakening I feel like I can move mountains.">>
<br>She kisses you one more time and gets out of bed to head for the shower.
<br><br>
<<btnEventLink "Finish" "Master Bedroom" "">>
<<else>>
<br>Suddenly your wife stops you.
<br>
<<set _txt = $mc.name + ", lie on your back.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Why?">>
<br><<PHR 0 "I wanna try our new position.">>
<br><<PHR "mc" "I see the energy is already overwhelming you.">>
<br><<PHR 0 "Shut up, honey. You put me in this condition, and you're the one who should take responsibility.">>
<br><<PHR "mc" "All right, all right.">>
<br>You climb back on the bed and lie on your back. Your wife throws her leg over you and her pussy is practically in front of your face.
<br>
<br><<PHR 0 "Are you ready?">>
<br><<PHR "mc" "Yeah.">>
<br>
<<btnEventLink "Continue" "Wife MBedroom Events" "morning fs_2">>
<</if>>
<</switch>>/* COMMON */
<<btnEventLink "Call your secretary" "Secretary Office Events" "main">>
<<if $NPCquest[12].status == "active" and $NPCquest[12].stage <= 2>>
<<btnLink "Call Garry and talk about Belinda" "Personal Cell" "Postal Department(belinda)">>
<</if>>
/* MAIN */
<<if $Deals[0].stage == 4 and $Deals[0].counter == 0>>
<br>
<<set _inf = "Call Mr. " + $NPCstat[16].lastname>>
<<set _inf += "<font color=OrangeRed> - advance story</font>">>
<<btnEventLink _inf "Deal 0" "call Farrell">>
<</if>>
<<switch $EventMark>>
<<case "wife and maid(main)">>
<<LocImg "mc_house" "kitchen">>
<br><<PHR 0 "Samantha, my coffee's getting cold.">>
<<set _txt = "I'm sorry, Mrs. " + $NPCstat[0].name + ", I have to control the process. I gonna make toast for you really soon.">>
<br><<PHR 1 _txt>>
<br>Your wife notices you.
<br>
<br><<PHR 0 "Hi, honey. How was your day?">>
<br><<PHR "mc" "Everithing was fine.">>
<<if $mcSkill.cooking >= 3 and $NPCstat[1].obidience <= -15>>
<<set _txt = "Would Mr. " + $mc.name + " like to make some toast for you? He's helped me cook a couple of times.">>
<br><<PHR 1 _txt>>
<br><<PHR 0 "Wow, honey, I've never seen that side of you. Maybe you also help your secretary clean out her desk.">>
<br>It's definitely a joke, but for some reason her words make you shrink. Fortunately, $NPCstat[0].name doesn't notice your reaction.
<br>
<<set _txt = "Whatever, " + $mc.name + " can't make the kind of toast you make anyway.">>
<br><<PHR 0 _txt>>
<<set _txt = "If he follows my instructions completely, he can. Mr. " + $mc.name + ", start by putting two slices of bread in the toaster.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Follow her instructions" "Wife Kitchen Events" "wife and maid(toast)">>
<<btnEventLink "You're not going to do that" "Wife Kitchen Events" "wife and maid(toast leave)">>
<<else>>
<br>
<<btnEventLink "Leave" "Kitchen" "">>
<</if>>
/* DOM PATH */
/* SUB PATH */
<<case "wife and maid(toast)">>
<<set $chores.dinner = true>>
<<if $mcSkill.cooking < 6>>
<<set $mcSkill.cooking += 1>>
<</if>>
<<LocImg "objects" "toaster">>
<br>
Following your maid's instructions, you take two pieces of bread out of the package and put them in the toaster.
<br>
<br><<PHR 1 "Now get the avocados from the fridge.">>
<br>Samantha doesn't even look up at you, focusing her attention on the pan on the stove in front of her.
<br>
<br><<PHR 1 "It should be in the middle section.">>
<br>Your maid begins to quickly stir the contents of the pan.
<br>
<br><<PHR 1 "Split it in half and then cut one half into thin slices.">>
<br>
<<LocImg "objects" "avocado">>
<br>
You begin slicing the avocado, at which point Samantha moves closer to you and takes a quick glance at the cutting board.
<br>
<<set _txt = "Thinner, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Okay.">>
<br>She goes back to the stove.
<br>
<br><<PHR 0 "Wow, you're so demanding when it comes to cooking.">>
<<set _txt = "Just want Mr. " + $mc.name + " to do it right.">>
<br><<PHR 1 _txt>>
<br>You finish with the avocado and hear the toaster beep.
<br><br>
<<btnEventLink "Continue" "Wife Kitchen Events" "wife and maid(toast_2)">>
<<case "wife and maid(toast_2)">>
<<LocImg "objects" "toasts">>
<br>
You place toasts on the plate and wait for further instructions from Samantha.
<br>
<<set _txt = "One minute, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She turns down the heat on the stove and covers the pan with the lid.
<br>
<br><<PHR 1 "Okay, now place the avocado on the toasts. Then take the cheese from the fridge and crumble it on them.">>
<br>You open the fridge door looking for the cheese.
<br>
<br><<PHR 1 "It should be in a blue container. And try to crumble it into as small pieces as possible.">>
<br>Samanta doesn't do the cooking anymore, but just stands there and gives you orders.
<br>
<br><<PHR 1 "Now take the pomegranate sauce from the drawer next to you. Yes, from this one. Just don't pour too much of it.">>
<<set _txt = "Now all that's left is a splash of olive oil for flavor and you can serve them to Mrs. " + $NPCstat[0].name + ".">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Continue" "Wife Kitchen Events" "wife and maid(toast_3)">>
<<case "wife and maid(toast_3)">>
<<LocImg "objects" "avocado toasts">>
<br>
You put a plate of toast in front of your wife. She turns to Samantha.
<br>
<br><<PHR 0 "I see you decided to start with a simple recipe.">>
<<set _txt = "I wanted to see what Mr. " + $mc.name + " can do. Next time we may try something more challenging.">>
<br><<PHR 1 _txt>>
<br><<PHR 0 "Let's start with trying what he made this time.">>
<br>Your wife takes a bite of toast.
<br>
<br><<PHR 0 "Mmm, not bad. Come on, Samantha, you have to try it, too. It's your student who made it, after all.">>
<br>The girls giggle, and you feel your heart begin to beat faster from embarrassment.
<br>
<br>Samantha tries another toast.
<br>
<<set _txt = "Hmm, I can definitely give you an A, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR 0 "Too bad you only made two toasts, honey, so you can't taste them yourself.">>
<<set _txt = "No worries, Mr. " + $mc.name + ". I'm almost done with the cooking, so you can have dinner soon.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Finish" "Kitchen" "">>
/* NEU PATH */
<<case "wife and maid(toast leave)">>
<<LocImg "mc_house" "kitchen">>
<br><<PHR "mc" "I think, I have better things to do.">>
<<set _txt = "Mr. " + $mc.name + ", don't you want to make your wife happy?">>
<br><<PHR 1 _txt>>
<br><<PHR 0 "Yes, honey, that would be very nice of you.">>
<br><<PHR 1 "Besides, it won't take long, I promise.">>
<br>
<<btnEventLink "Make toast for you wife" "Wife Kitchen Events" "wife and maid(toast)">>
<<btnEventLink "Leave anyway" "Hallway" "">>
<</switch>><<switch $EventMark>>
/* DOM PATH */
/* SUB PATH */
<</switch>><<switch $EventMark>>
/* RESTAURANT */
<<case "restaurant date(start)">>
<<if $time.weekday == 5>>
<<NPCmedia "wife" "date start" 0>>
<br>
You meet your wife in the hallway as she comes down from the second floor.
<br>
<br><<PHR "mc" "Baby, how about we spend this day together?">>
<br><<PHR 0 "Of course, I'd love to spend some time with you. What's on your mind?">>
<br><<PHR "mc" "I'm thinking about going to a restaurant.">>
<br><<PHR 0 "Of course, I'd love to spend some time with you. What's on your mind?">>
<br><<PHR "mc" "I'm thinking about going to a restaurant.">>
<br><<PHR 0 "Okay, wait till I change.">>
<br>
<<btnEventLink "Go to the restaurant" "Wife Dates" "restaurant date">>
<<elseif $time.weekday == 6>>
<<NPCmedia "wife" "date start" 0>>
<br>
You meet your wife in the hallway as she comes down from the second floor.
<br>
<br><<PHR "mc" "Baby, how about we spend this day together?">>
<br><<PHR 0 "Sorry, honey, I've already planned a shopping trip with Jenny.">>
<<if $WifeTrait[2] == 0>>
<br><<PHR 0 "But you know what? Jenny's boyfriend is coming with us today. Why don't you join us as well?">>
<br>
<<btnEventLink "Go to the shopping trip with your wife" "Wife Dates" "first mall trip">>
<<btnLink "Say you're not interested and leave" "Hallway" "">>
<<else>>
<br>
<<btnLink "Leave" "Hallway" "">>
<</if>>
<</if>>
<<case "restaurant date">>
<<run $time.passtime(6)>>
<<LocImg "downtown" "restaurant">>
<br>
You decide to visit one of your favorite restaurants. Since you are a regular customer, a free table by the window is immediately ready for you.
<br>
<br>You order wine and a couple of light meals. $NPCstat[0].name, of course, takes a lot of photos before taking a bite.
<br>
<br>The evening is sliding away, it's time to get ready to go home.
<br><br>
<<btnEventLink "Go home" "Wife Dates" "restaurant date_after">>
<<case "restaurant date_after">>
<<run $time.passtime(1)>>
<<set $NPCstat[0].arousal = 0>>
<<NPCmedia "wife" "after restaurant" 0>>
<br>
You open the front door. $NPCstat[0].name is slightly reeling from the wine she's drunk. You playfully slap her ass. She makes a arch squeal, her eyes sparkling with excitement.
<br>
<br>She leans back against the wall and lures you with her finger. You try to kiss your wife, but she stops you. Lifting her dress, she takes off her lace panties and tosses them away.
<br>
<br><<PHR "mc" "I see you're naughty one.">>
<br>
<<btnEventLink "Fuck your wife" "Wife Dates" "restaurant date_afterfuck">>
<<btnEventLink "Give her a proper cuni first" "Wife Dates" "restaurant date_aftercuni">>
<<case "restaurant date_afterfuck">>
<<NPCmedia "wife" "after restaurant fuck" 1>>
<br>
You unceremoniously turn her around to face the wall and pull up her dress, which has fallen back. $NPCstat[0].name arches her back, thrusting her ass toward you. You run your hand over her buttock and then give her a slap, applying a little more force this time.
<br>
<br><<PHR 0 "Oh!">>
<br>You line your penis against her labia. Her pussy is already wet so your cock easily slide inside her. With each thrust, you drive your penis almost to the full length. $NPCstat[0].name can't keep up with the pace you've taken - her hands slip off the wall and you have to hold your wife. You take her by the shoulder and pull closer, without slowing down your frictions. You pinch her protruding nipples between your fingers and tease them. $NPCstat[0].name turns to you and you can feel her hot breath on your neck.
<br>
<br><<PHR 0 "Kiss me, honey!">>
<br>You merge in a long kiss.
<br>
<br><<PHR 0 "I'm so close!">>
<br>
<<NPCmedia "wife" "after restaurant fuck_2" 1>>
<br>
You lean her back to the wall and, grabbing her hips, start hammering your wife, using all the strength you have left. Your wife moans echo through the empty house.
<br>
<br><<PHR "mc" "I'm ready to cum, baby.">>
<br><<PHR 0 "I'm too! Come with me, honey!">>
<br>Your wife's body shudders in orgasm as you pull your cock out of her vagina and shoot a few thick gushes of semen on her ass. You turn your wife to you and kiss her. She listlessly meet your lips, as she hasn't recovered yet from the rough sex. Gradually, her gaze becomes more meaningful.
<br>
<br><<PHR 0 "I need to take a shower.">>
<br>She stumbles to the second floor, pulling off her dress as she goes.
<br><br>
<<btnEventLink "Go to the bedroom" "Master Bedroom" "">>
<<case "restaurant date_aftercuni">>
<<NPCmedia "wife" "after restaurant cuni" 1>>
<br>
You get down on your knees and wrap your arms around your wife's hips. The scent of the fluids oozing from her pussy hits your nostrils. You stick out your tongue and run it over her labia. A small moan escapes $NPCstat[0].name lips.
<br>
<br>You're fluttering your tongue over her pussy, helping yourself with head movements up and down. Salty taste of her love juices fills your mouth. $NPCstat[0].name leans her back against the wall and spreads her legs wide, giving you better access to her pussy.
<br>
<br><<PHR 0 "Yeah, honey! Just like that!">>
<br>
<<btnEventLink "Make her cum with your tongue" "Wife Dates" "restaurant date_aftercuni_2">>
<<if $WifeTrait[0] < 3>>
<<btnEventLink "Fuck your wife" "Wife Dates" "restaurant date_afterfuck_2">>
<<else>>
<<btnEventLink "Fuck your wife" "Wife Dates" "restaurant date_afterfuck_2.1">>
<</if>>
<<case "restaurant date_afterfuck_2">>
<<NPCmedia "wife" "after restaurant fuck_3" 1>>
<br>
You break off your feast and, getting to your feet, take your wife in your arms, causing her to squeal. You carry her into the living room and throw on a chair. Taking off your pants, you line your cock against her pussy.
<br>
<br><<PHR 0 "Please, fuck me, honey!">>
<br>You immediately satisfy her desire and invade inside her with your dick. The heat of her body envelops your rod and makes your hips move against your will.
<br>
<br><<PHR "mc" "You're driving me crazy, baby!">>
<br>Leaning over her, you take one of her nipples in your mouth and start sucking. Her body archs up to meet you, while your cock is thrusting inside her.
<br>
<br><<PHR 0 "Don't stop, honey! Please, don't stop!">>
<br>
<<NPCmedia "wife" "after restaurant fuck_4" 1>>
<br>
You move higher, covering her collarbone and neck with kisses until you finally reach her plump sweet lips. She looks at you with a gaze intoxicated with pleasure.
<br>
<br><<PHR 0 "Oh, honey! Don't stop!">>
<br>You stop her moans with a kiss. Her insides are pulsing and stimulating, gradually bringing you to the edge. It seems $NPCstat[0].name is also close to orgasm. You tighten your grip on your wife and start pounding her furiously. You can clearly see how the orgasm is piercing her body. You pull out your cock and shoot a few thick gushes of semen onto her stomach.
<br>
<br><<PHR 0 "This was amazing!">>
<br>$NPCstat[0].name gradually comes to her senses.
<br>
<br><<PHR 0 "I need to take a shower.">>
<br>
<<btnEventLink "Go to the bedroom" "Master Bedroom" "">>
<<case "restaurant date_afterfuck_2.1">>
<<LocImg "mc_house" "hallway">>
<br>
You try to get up to your feet, but $NPCstat[0].name puts her hands on your shoulders and doesn't let you do it.
<br>
<br><<PHR 0 "Nope, I wanna feel your tongue a little longer.">>
<br>Her palm moves to your nape and presses you into her mound.
<br><br>
<<btnEventLink "Continue working with your tongue" "Wife Dates" "restaurant date_aftercuni_2.1">>
<<btnEventLink "Resist and fuck your wife" "Wife Dates" "restaurant date_afterfuck_2">>
<<case "restaurant date_aftercuni_2">>
<<if $WifeTrait[0] < 5>>
<<set $WifeTrait[0] += 1>>
<</if>>
<<NPCmedia "wife" "after restaurant cuni_2" 1>>
<br>
You break off your feast and, getting to your feet, take your wife in your arms, causing her to squeal. You carry her into the living room and throw on a chair. You carefully place her legs on the arms of the chair, then bury into her mound again. With quick circular movements of your tongue, you find her clit and give that knot of nerves proper attention. When you look up, you see that $NPCstat[0].name head is tilted back. Her chest rises high with every breath she takes.
<br>
<br>You spread her labia with your fingers and start flicking through her exposed flesh. You devour it with your lips, you hardly suck it with your mouth and tease it with your tongue.
<br>
<br>$NPCstat[0].name's moans are getting louder by every second. A barely perceptible shiver runs through her body, showing that your actions are definitely working.
<br>
<br><<PHR 0 "Just like that, honey! Don't stop!">>
<br>You help your tongue with your head movements. Her pussy exudes a sweet fragrance that spurs you on, prompting you to dig into this sweet spot, so as not to miss a drop of the nectar it oozes.
<br>
<br><<PHR 0 "Your tongue is incredible!">>
<br>Her muscles tighten visibly, signaling the imminent finish. You try to maintain as much pace as possible, and soon $NPCstat[0].name starts squirming in orgasmic convulsions. Her fluids is floating down your chin profusely. Finally, her body relaxes and you feel her hand touch your cheek.
<br>
<br><<PHR 0 "This was amazing, honey!">>
<br>You raise higher, kissing her flat stomach along the way, until you finally align with her face. You merge in a passionate kiss.
<br>
<br><<PHR 0 "I have to go to the bedroom, or I'll fall asleep right here.">>
<br>
<<btnEventLink "Go to the bedroom" "Master Bedroom" "">>
<<case "restaurant date_aftercuni_2.1">>
<<if $WifeTrait[0] < 5>>
<<set $WifeTrait[0] += 1>>
<</if>>
<<NPCmedia "wife" "after restaurant cuni" 1>>
<br>
You don't try to resist your wife's desire and start working with your tongue again.
<br>
<br><<PHR 0 "Yeah, give that pussy proper attention.">>
<br>With quick circular movements of your tongue, you find her clit and start sucking it. Your wife's fingers squeeze your hair hard.
<br>
<br><<PHR 0 "Fuck, I love this! Don't stop, honey.">>
<br>You spread her labia with your fingers and start flicking through her exposed flesh. You devour it with your lips, you hardly suck it with your mouth and tease it with your tongue.
<br>
<br>$NPCstat[0].name's moans are getting louder by every second. A barely perceptible shiver runs through her body, showing that your actions are definitely working.
<br>
<br><<PHR 0 "Just like that, honey!">>
<br>You help your tongue with your head movements. Her pussy exudes a sweet fragrance that spurs you on, prompting you to dig into this sweet spot, so as not to miss a drop of the nectar it oozes.
<br>
<br><<PHR 0 "Your tongue is incredible!">>
<br>Her muscles tighten visibly, signaling the imminent finish. You try to maintain as much pace as possible, and soon $NPCstat[0].name starts squirming in orgasmic convulsions. Her fluids is floating down your chin profusely. Finally, her body relaxes and you feel her hand touch your cheek.
<br>
<br><<PHR 0 "This was amazing, honey!">>
<br>You raise your head and meet her satisfied eyes.
<br>
<<set _txt = "Your face's covered in my fluids, " + $mc.name + ". And it looks so hot.">>
<br><<PHR 0 _txt>>
<br>Her fingers gently slide down your cheek.
<br>
<br><<PHR 0 "I really loved this date. We should definitely do it again.">>
<br>With those words, she adjusts her dress and heads for the second floor.
<br><br>
<<RemoveStat 0 "obidience" 4 -10>>
<br><br>
<<btnEventLink "Go to the bedroom" "Master Bedroom" "">>
/* LAKE */
<<case "lake date(start)">>
<<if $time.weekday == 5>>
<<NPCmedia "wife" "date start" 0>>
<br>
You meet your wife in the hallway as she comes down from the second floor.
<br>
<br><<PHR "mc" "Baby, how about we spend this day together?">>
<br><<PHR 0 "Of course, I'd love to spend some time with you. What's on your mind?">>
<br><<PHR "mc" "I'm thinking about going to a restaurant.">>
<br><<PHR 0 "Of course, I'd love to spend some time with you. What's on your mind?">>
<br><<PHR "mc" "I'm thinking about going to the lake.">>
<br><<PHR 0 "Okay, wait till I change.">>
<br>
<<btnEventLink "Go to the lake" "Wife Dates" "lake date">>
<<elseif $time.weekday == 6>>
<<NPCmedia "wife" "date start" 0>>
<br>
You meet your wife in the hallway as she comes down from the second floor.
<br>
<br><<PHR "mc" "Baby, how about we spend this day together?">>
<br><<PHR 0 "Sorry, honey, I've already planned a shopping trip with Jenny.">>
<<if $WifeTrait[2] == 0>>
<br><<PHR 0 "But you know what? Jenny's boyfriend is coming with us today. Why don't you join us as well?">>
<br>
<<btnEventLink "Go to the shopping trip with your wife" "Wife Dates" "first mall trip">>
<<btnLink "Say you're not interested and leave" "Hallway" "">>
<<else>>
<br>
<<btnLink "Leave" "Hallway" "">>
<</if>>
<</if>>
<<case "lake date">>
<<run $time.passtime(5)>>
<<NPCmedia "wife" "lake date" 1>>
<br>
Taking everything you need with you, you go to the lake. Since it's located far from the city, it's not often possible to meet people here. Therefore, this place has become a favorite place for couples who want to get some privacy in nature.
<br>
<br>$NPCstat[0].name helps you set up the tent, then you spread out the picnic cloth and set out food.
<br>
<br><<PHR 0 "It's so unusual for you to invite me to a place like this. You usually prefer beaches with lots of people.">>
<br><<PHR "mc" "I wanna relax in a quiet place, out of sight. People've been getting on my nerves last days.">>
<br><<PHR 0 "I'm pretty sure things will get better soon. You can always share with me, I will support you no matter what.">>
<br>
<center>***</center>
You spend few hours at the lake. The day slowly turns into evening.
<<if $NPCstat[0].arousal > 50>>
<br><br>
<<NPCmedia "wife" "lake tease" 1>>
<br><<PHR 0 "Honey, look at this!">>
<br>You turn to your wife and see her lifting up her top, releasing her gorgeous tits. $NPCstat[0].name shakes them, showing you how firm they are. You've always been proud of the fact that your wife's breasts are all natural.
<br>
<br>$NPCstat[0].name, meanwhile, lets her breasts go free by lowering her bra cups. Her eyes rest on the bulge in your pants.
<br>
<br><<PHR 0 "Wow, I see you're ready for action.">>
<br>
<<btnEventLink "Have fun with your wife" "Wife Dates" "lake sex_blow">>
<<btnEventLink "Go home" "Wife Dates" "lake sex_reject">>
<<else>>
<br><br>
<<btnEventLink "Have fun with your wife" "Wife Dates" "lake sex_ini">>
<<btnEventLink "Go home" "Hallway" "">>
<</if>>
<<case "lake sex_reject">>
<<NPCmedia "wife" "lake reject" 1>>
<br><<PHR "mc" "Not this time, baby. It's too crowded here today.">>
<br><<PHR 0 "But, honey, I've missed you and your cock.">>
<br><<PHR "mc" "We can continue in our mansion.">>
<br>$NPCstat[0].name pouts in frustration, but agrees to finish picnic and go home.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<<case "lake sex_ini">>
<<NPCmedia "wife" "lake blow" 1>>
<br>
You go up to your wife and put your hand on her round ass. $NPCstat[0].name stiffens slightly, but when she looks around and realizes that no one is around, she relaxes and snuggles up to you. You kiss your wife, while at the same time caressing her marvelous boobs with your free hand.
<br>
<br>$NPCstat[0].name runs her hand over your groin, where a noticeable bulge has already formed. Kneeling down, she pulls your cock out of your pants. As if she planning tease you, she gently takes head in mouth and begins with slow motions, periodically releasing your cock from her mouth to flick her tongue over its tip.
<br>
<br>However, she can't hold back for a long time, and now she's already sucking you off at full speed, trying to swallow your cock deeper each time. She takes off her bra and starts caressing her tits.
<br>
<br><<PHR "mc" "Let's go to the tent!">>
<br>$NPCstat[0].name gets to her feet with obvious sorrow. With a light slap on her ass, you point her in the tent direction.
<br><br>
<<btnEventLink "Fuck your wife" "Wife Dates" "lake sex_missionary">>
<<case "lake sex_missionary">>
<<set $NPCstat[0].arousal = 0>>
<<NPCmedia "wife" "lake missionary" 1>>
<br>
You lay your wife on her back and with a quick efficient motion drive your cock into her pussy.
<br>
<br><<PHR "mc" "Damn, you're so tight!">>
<br><<PHR 0 "It's all because of your huge cock.">>
<br>You bang her as fast as you can. Squelching sounds of your colliding bodies, mixed with your wife moans, fill the tent. $NPCstat[0].name moves her hips towards you, helping your cock to dive even deeper inside her. Soon, you feel how burning walls of her vagina start tighten. Her hands crumple the fabric of the tent.
<br>
<<set _txt = "You make me cum... " + $mc.name + ", you make me... Oh, I'm cumming!">>
<br><<PHR 0 _txt>>
<br>She almost screams your name as her body arches with a powerful orgasm. Finally, the convulsions hit her one last time and she leans back, panting.
<br><br>
<<NPCmedia "wife" "lake cum" 1>>
<br>
You pull your cock out and shot your cum on her gorgeous breasts. Leaning closer, you kiss your wife lips. Her ragged breath burns your cheek.
<br>
<br><<PHR "mc" "I love you, baby!">>
<br><<PHR 0 "I love you so much more!">>
<br>You spend a little more time in the tent and start getting ready to go home.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<<case "lake sex_blow">>
<<set $NPCstat[0].arousal = 0>>
<<NPCmedia "wife" "lake blow" 1>>
<br>
$NPCstat[0].name runs her hand over your groin. Kneeling down, she pulls your cock out of your pants. As if she planning tease you, she gently takes head in mouth and begins with slow motions, periodically releasing your cock from her mouth to flick her tongue over its tip.
<br>
<br>However, she can't hold back for a long time, and now she's already sucking you off at full speed, trying to swallow your cock deeper each time. She takes off her bra and starts caressing her tits.
<br>
<br><<PHR 0 "Today you are completely mine.">>
<br>$NPCstat[0].name gets to her feet and grabs your arm, pulling you into the tent. She takes off your pants and pounces on your cock without hesitation.
<br><br>
<<btnEventLink "Continue" "Wife Dates" "lake sex_ride">>
<<btnEventLink "Take control" "Wife Dates" "lake sex_missionary">>
<<case "lake sex_ride">>
<<NPCmedia "wife" "lake ride" 1>>
<br>
$NPCstat[0].name is riding you at a furious pace. His huge boobs pounce in symphony with her motions. It looks like your wife is really hungry for good sex. She leans in and presses her lips into yours. Her tongue reaches inside to meet yours. The heat of her body makes you slowly lose control.
<br>
<br><<PHR 0 "I love you, honey!">>
<br><<PHR "mc" "I love you too, baby!">>
<br>$NPCstat[0].name returns to cowgirl pose. Arching back, she leans on the ground with one hand, while the other furiously caresses her clit. You can feel her insides twitch, her pussy gushing fluids onto your stomach.
<br>
<br><<PHR 0 "Fuck! I'm cumming! Your cock make me c-cum!">>
<br>Your wife pushes her hand off the ground and changes her position, now hovering over you. She doesn't slow down even for a moment, and you realize that she is close to a second orgasm.
<br>
<br><<PHR 0 "I love your cock, honey! Cum, cum with me! Oh, f-fuck!">>
<br>She almost screams your name as her body arches with a powerful orgasm. You pull your cock out just as it's starting erupt out fountains of cum. Your wife plops down on top of you, panting. You stroke her black hair.
<br>
<br><<PHR 0 "This was incredible!">>
<br>You spend a little more time in the tent and start getting ready to go home.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
/* MALL */
<<case "first mall trip">>
<<NPCmedia "wife" "date start" 0>>
<br>
Your wife hugs you happily.
<br>
<br><<PHR 0 "I'm so glad you're coming with us. I know you don't like Jenny, but please try not to fight with her this time.">>
<br><<PHR "mc" "It won't be easy, but I'll try.">>
<br>
<<btnEventLink "Go to mall" "Wife Dates" "first mall trip_2">>
<<case "first mall trip_2">>
<<run $time.passtime(1)>>
<<LocImg "mall" "main">>
<br>
After spending a whole fifteen minutes looking for a free parking space, you finally park the car. You go inside the building and look around. Your wife pulls out her phone and starts typing something.
<br>
<br><<PHR 0 "It looks like Jenny is gonna be late again. She texts that she'll be there soon.">>
<br><<PHR "mc" "Here we go again. Okay, let's wait for them.">>
<br>You sit down on one of the couches that set up around.
<br><br>
<<btnEventLink "Wait for Jenny" "Wife Dates" "first mall trip_3">>
<<case "first mall trip_3">>
<<run $time.passtime(1)>>
<<LocImg "mall" "main">>
<<set _txt = $NPCstat[0].name + "!">>
<br><<PHR 8 _txt>>
<br>You look up and see Jenny hurrying toward you from the entrance. Behind her is an unsightly, puny boy, apparently her boyfriend. Amanda jumps up from the couch and greets her friend with a warm hug. You get up, too, and walk over to them.
<br>
<br>After shaking the guy's hand, you turn to Jenny. She opens her arms welcomingly toward you. Amanda throws an angry look at you, hinting to you that it's best to hold back your emotions.
<br><br>
<<btnEventLink "Hug Jenny" "Wife Dates" "first mall trip_4.1">>
<<btnEventLink "Complain about her lateness" "Wife Dates" "first mall trip_4.2">>
<<case "first mall trip_4.1">>
<<LocImg "mall" "main">>
<br>
You decide not to ruin your wife's mood and hug Jenny. She wraps her arms tightly around you and pulls you close to her.
<br>
<br><<PHR 8 "See, there's nothing to be afraid of.">>
<br>Her hand slides down and grabs your ass. You rush to break the hug, and Jenny bursts into laughter in response.
<br>
<<set _txt = "It's so funny to see how " + $mc.name + " blushes.">>
<br><<PHR 8 _txt>>
<br><<PHR 0 "Jenny! He's trying to be nice, don't push him.">>
<br><<PHR 8 "Okay dear, let's go shopping.">>
<br>
<<btnEventLink "Dive into shopping hell" "Wife Dates" "first mall trip_5" 2>>
<<case "first mall trip_4.2">>
<<LocImg "mall" "main">>
<<TH "I'm not going to accept it.">>
<<PHR "mc" "Jenny, don't you think you owe Amanda an apology? We had to wait for you for almost an hour.">>
<br>Your wife gives you an angry look, while Jenny's boyfriend's eyes widen with surprise. It looks like he can't even in his dreams imagine raising his voice at his precious girlfriend.
<br>
<<set _txt = $mc.name + ", you didn't spend this time in the nowhere, you were with your beloved wife. Or is there something you don't like about her company?">>
<br><<PHR 8 _txt>>
<br><<PHR "mc" "What I don't like is that you're not even trying to admit your guilt.">>
<br><<PHR 8 "Why is that? I don't deny that I'm late. And I'm gonna make it up to Amanda later.">>
<br>Jenny turns to your wife and winks at her.
<br>
<br><<PHR 0 "Guys, come on! We're here to have a fun. So let's put this controversy aside.">>
<<set _txt = "Sounds reasonable, doesn't it, " + $mc.name + "?">>
<br><<PHR 8 _txt>>
<br><<PHR "mc" "Fine, I think we can forget about this incident.">>
<br>
<<AddStat "mc" "confidence" 2 60>>
<br><br>
<<btnEventLink "Dive into shopping hell" "Wife Dates" "first mall trip_5" 2>>
<<case "first mall trip_5">>
<<LocImg "mall" "hallway">>
<br>
The second hour of shopping and boutiques browsing is over, but Jenny can't seem to get enough of it. Her boyfriend is sagging under a lot of shopping bags, and from the outside it might look like the few bags in your wife's hands are Jenny's, too. They just don't fit in her boyfriend's hands.
<br>
<br><<PHR 8 "It looks like we've reached the end of the mall. Look, there are some empty couches in the corner over there.">>
<br>Jenny and her boyfriend sit on the couches in the corner, while you and your wife sit across from them. There is a small glass table between you, and next to it is an decorative palm tree in a wooden tub.
<br>
<br><<PHR 8 "Oh, my feet are killing me. Cuddy, how about a little massage? You want to make me feel good, don't you?">>
<br><<PHR "m_Jboy" "Right here?">>
<<set _txt = "Don't worry, no one will see us in here. " + $mc.name + ", could you move to the right a little bit?">>
<br><<PHR 8 _txt>>
<br>You automatically move to the right.
<br>
<br><<PHR 8 "Yeah, that's enough. No one will see us behind your wide back.">>
<br>Jenny puts her right foot on her boyfriend's lap.
<br><br>
<<NPCmedia "jenny" "mall shoe off" 1>>
<br><<PHR 8 "Come on. Don't be shy. Mark and Amanda are our friends.">>
<br>He hesitantly takes Jenny's foot in his hands and carefully removes the shoe. Then he does the same with the other foot and begins the massage.
<br>
<br><<PHR 8 "Come on, you've done it a thousand times.">>
<br>You can literally feel the guy's embarrassment, but he manages to swallow it. With timidly movements he start to massage his girlfriend's foot. Your wife elbows you in the side, as if she doesn't believe what's happening and wants you to confirm that the scene unfolding in front of you is real
<br>
<br>Jenny's boyfriend gradually immerses himself in the process. He kneads his girlfriend's foot quite vigorously, going from the heel to the tips of her toes. Jenny leaned back and enjoyed his skillful fingers. Jenny's boyfriend clearly has a knack for massage.
<br>
<br><<PHR 8 "Yes, right there.">>
<br>After a few minutes, she stops her boyfriend to change her foot.
<br><br>
<<btnEventLink "Continue" "Wife Dates" "first mall trip_6">>
<<case "first mall trip_6">>
<<NPCmedia "wife" "mall shoe" 0>>
<<set _txt = $NPCstat[0].name + ", you should try it too. I'm sure " + $mc.name + " would love to take care of your feet.">>
<br><<PHR 8 _txt>>
<br><<PHR 0 "Jenny! He's not gonna do that. They're sweaty.">>
<<set _txt = "Believe me, men like it even more. Right, " + $mc.name + "?">>
<br><<PHR 8 _txt>>
<br>You unintentionally cast a glance at your wife's feet.
<br>
<br><<PHR "mc" "It's definitely not for me.">>
<br><<PHR 8 "Oh, please.">>
<br>Jenny takes her feet off her boyfriend's lap.
<br>
<br><<PHR 8 "Thank you, honey. I feel like so refreshed. We can go home now.">>
<br>
<<btnEventLink "Return home" "Wife Dates" "first mall trip_end" 1>>
<<case "first mall trip_end">>
<<set $location.sub = "">>
<<NPCmedia "wife" "after mall" 0>>
<br>
You with your wife return home and go up to the bedroom to change your clothes.
<br>
<br><<PHR 0 "I'm gonna take a shower!">>
<br>Your wife removes her shoes and a sigh of relief comes off her lips.
<br>
<br><<PHR 0 "I still can't believe Jenny and her boyfriend did it right at the mall.">>
<br><<PHR "mc" "I told you your friend was a bit crazy.">>
<<set _txt = $NPCstat[0].name + "! Stop being rude.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Okay-okay, calm down.">>
<br>
<<NPCmedia "wife" "after mall_2" 0>>
<br>
Your wife pulls down her dress and stays in lace underwear.
<br>
<br><<PHR 0 "To tell you the truth, I couldn't get that scene out of my head the whole way home. I mean, on the other hand, they didn't do anything vulgar, did they?">>
<br><<PHR "mc" "Really, I don't know.">>
<br><<PHR 0 "Tell me, honey, could you do something like that for me? Of course, in private and after I'd taken a shower.">>
<br>
<<btnEventLink "Tell that's really not your thing" "Wife Dates" "first mall trip_refuse">>
<<btnEventLink "Tell you can give her massage in private" "Wife Dates" "first mall trip_agree">>
<<case "first mall trip_refuse">>
<<set $WifeTrait[2] = -1>>
<<NPCmedia "wife" "after mall_3" 0>>
<br><<PHR "mc" "I already told you, I'm not interested in that kind of thing.">>
<br><<PHR 0 "I was just curious. Let's not go back to that conversation again.">>
<br>
<<btnEventLink "Finish" "Master Bedroom" "">>
<<case "first mall trip_agree">>
<<set $WifeTrait[2] = 1>>
<<NPCmedia "wife" "after mall_3" 0>>
<br><<PHR "mc" "Well, I'd be a liar if I said I was repelled by such things. More likely, I've never thought about it. But why are you so interested?">>
<br><<PHR 0 "I've just been feeling so much tension in my legs these days. And I thought maybe a massage might help me.">>
<br><<PHR "mc" "If so, we could try it. I just have absolutely no idea how to do it.">>
<br><<PHR 0 "That's okay, you were always quick in learning new skills. Let's rest today and come back to this conversation another day.">>
<br><<PHR "mc" "Fine.">>
<br>
<<btnEventLink "Finish" "Master Bedroom" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "office">>
<<if $NPCstat[1].location == "Home Office">>
<br>
Samantha is cleaning your office.
<br><br>
<<btnEventLink "Approach her" "Samantha Home Office Events" "main">>
<br>
<</if>>
<<btnLink "Turn on your PC" "Home Office" "pc(main)">>
<hr>
<<btnLink "Leave" "Hallway" "">>
<<case "pc(main)">>
<<LocImg "mc_house" "desktop">>
<<if $ToddDreams[0] > 0>>
<br>
<<set _inf = "Old memories">>
<<if $NewMemories > 0>>
<<set _inf += "<font color=OrangeRed> - New Memories!</font>">>
<</if>>
<<btnLink _inf "Todd Shop" "">>
<</if>>
<<btnLink "Turn off your PC" "Home Office" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<LocImg "mc_house" "office">>
<<set _txt = "Oh, Mr. " + $mc.name + "! It's you.">>
<br><<PHR 1 _txt>>
<br>
<<btnEventLink "Leave her alone" "Home Office" "">>
/* GLOBE GAME (MAIN) */
<<case "globe game(first try)">>
<<set $mcItem.globe = true>>
<<set $action.globegame = true>>
<<LocImg "mc_house" "office">>
<br>
<center>@@.btnWide;<<button "Start game" "Samantha Home Office Events">>
<<set $EventMark = "globe game(1 round)">>
<<set _rng = random(2)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<<case "globe game(1 round)">>
<<LocImg "mc_house" "globe">>
<<if $mcItem.globe == 0>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<center>@@.btnWide;<<button "Right" "Samantha Home Office Events">>
<<set $EventMark = "globe game(2 sam round)">>
<<set _rng = random(9)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<<elseif $mcItem.globe == 1>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<center>@@.btnWide;<<button "Right" "Samantha Home Office Events">>
<<set $EventMark = "globe game(2 sam round)">>
<<set _rng = random(9)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<<else>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<center>@@.btnWide;<<button "Right" "Samantha Home Office Events">>
<<set $EventMark = "globe game(2 sam round)">>
<<set _rng = random(9)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<</if>>
<<case "globe game(2 sam round)">>
<<LocImg "mc_house" "globe">>
<<if $mcItem.globe > 6>>
<<btnEventLink "Win" "Samantha Home Office Events" "globe game(win)">>
<<else>>
<center>@@.btnWide;<<button "Start game" "Samantha Home Office Events">>
<<set $EventMark = "globe game(2 mc round)">>
<<set _rng = random(2)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<</if>>
<<case "globe game(2 mc round)">>
<<LocImg "mc_house" "globe">>
<<if $mcItem.globe == 0>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<center>@@.btnWide;<<button "Right" "Samantha Home Office Events">>
<<set $EventMark = "globe game(3 sam round)">>
<<set _rng = random(9)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<<elseif $mcItem.globe == 1>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<center>@@.btnWide;<<button "Right" "Samantha Home Office Events">>
<<set $EventMark = "globe game(3 sam round)">>
<<set _rng = random(9)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<<else>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<center>@@.btnWide;<<button "Right" "Samantha Home Office Events">>
<<set $EventMark = "globe game(3 sam round)">>
<<set _rng = random(9)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<</if>>
<<case "globe game(3 sam round)">>
<<LocImg "mc_house" "globe">>
<<if $mcItem.globe > 4>>
<<btnEventLink "Win" "Samantha Home Office Events" "globe game(win)">>
<<else>>
<center>@@.btnWide;<<button "Start game" "Samantha Home Office Events">>
<<set $EventMark = "globe game(3 mc round)">>
<<set _rng = random(2)>>
<<set $mcItem.globe = _rng>>
<</button>>@@</center>
<</if>>
<<case "globe game(2 mc round)">>
<<LocImg "mc_house" "globe">>
<<if $mcItem.globe == 0>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Right" "Samantha Home Office Events" "globe game(4 sam round)">>
<<elseif $mcItem.globe == 1>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Right" "Samantha Home Office Events" "globe game(4 sam round)">>
<<else>>
<br>
<<btnEventLink "Wrong 1" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Wrong 2" "Samantha Home Office Events" "globe game(lose)">>
<<btnEventLink "Right" "Samantha Home Office Events" "globe game(4 sam round)">>
<</if>>
<<case "globe game(4 sam round)">>
<<LocImg "mc_house" "globe">>
<<btnEventLink "Win" "Samantha Home Office Events" "globe game(win)">>
/* GLOBE GAME (WIN) */
<<case "globe game(win)">>
<<set $mcItem.globe = true>>
<br>
<<btnEventLink "Leave her alone" "Home Office" "">>
/* GLOBE GAME (LOSE) */
<<case "globe game(lose)">>
<<set $mcItem.globe = true>>
<br>
<<btnEventLink "Leave her alone" "Home Office" "">>
<</switch>><<switch $EventMark>>
<<case "start">>
<<set $SecTraining.status = "active">>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<<set _txt = $Secretary + ", when I hired you, I told you that our company provides many opportunities for our employees. But for that to happen, employees have to meet requirements of the company.">>
<br><<PHR "mc" _txt>>
<<set _txt = "What do you mean, Mr. " + $mc.lastname + "?">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "I mean that just serving coffee and answering the phone isn't enough to be a secretary for someone like me. You have to do more.">>
<<set _txt = "What do you want me to do, Mr. " + $mc.lastname + "?">>
<br><<PHR $SecretaryId _txt>>
<br>
<<btnEventLink "She should properly greet you at the beginning of the day" "Secretary Training" "greeting">>
<br>
<<btnEventLink "Nothing for now" "Secretary Office Events" "main">>
<<case "main">>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br><<PHR "mc" "Let's talk about how you can improve your performance.">>
<<set _txt = "What do you want me to do, Mr. " + $mc.lastname + "?">>
<br><<PHR $SecretaryId _txt>>
<br>
<<if $SecTraining.greeting <= 0>>
<<btnEventLink "She should properly greet you at the beginning of the day" "Secretary Training" "greeting">>
<<elseif $SecTraining.greeting == 1>>
<<btnEventLink "She should show more enthusiasm at the morning greeting" "Secretary Training" "greeting(2 stage)">>
<br>
<<btnEventLink "She no longer has to greet you at the beginning of the day" "Secretary Training" "greeting(cancel)">>
<<elseif $SecTraining.greeting == 2>>
<<btnEventLink "She no longer has to greet you at the beginning of the day" "Secretary Training" "greeting(cancel)">>
<</if>>
<br>
<<btnEventLink "Enough about training" "Secretary Office Events" "main">>
<<case "greeting">>
<<set $action.morningSec = true>>
<<if $SecTraining.greeting == 0>>
<<set $SecTraining.greeting = 1>>
<<else>>
<<set $SecTraining.greeting = (-$SecTraining.greeting)>>
<</if>>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br><<PHR "mc" "Now you will wait in my office every morning and politely ask me how you can be useful.">>
<<set _txt = "I understand, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "That's good.">>
<br>
<<btnEventLink "Enough about training" "Secretary Office Events" "main">>
<<case "greeting(2 stage)">>
<<set $SecTraining.greeting = 2>>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<<set _txt = $Secretary + "I think you lack enthusiasm. You need to take more initiative.">>
<br><<PHR "mc" _txt>>
<<set _txt = "What do you mean, Mr. " + $mc.lastname + "?">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "Well, for example, if you see that I'm in a bad mood, you can offer me a massage or a blowjob. And don't think that if I turned you down, you can go. Your job as secretary is to cheer me up either way.">>
<<set _txt = "I understand, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "That's good.">>
<br>
<<btnEventLink "Enough about training" "Secretary Office Events" "main">>
<<case "greeting(cancel)">>
<<set $SecTraining.greeting = (-$SecTraining.greeting)>>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br><<PHR "mc" "From this day forward, you no longer have to wait for me in the office every morning.">>
<<set _txt = "I understand, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "That's good.">>
<br>
<<btnEventLink "Enough about training" "Secretary Office Events" "main">>
<</switch>>/* Action reset */
<<widget "SNDaction">>
<<set $action.morningblow = false>>
<<set $action.visitwife = false>>
<<set $action.worklunch = false>>
<<set $action.workout = false>>
<<set $action.globegame = false>>
<<set $action.morningSec = false>>
<<set $action.playgolf = false>>
<<set $action.balconyMorning = false>>
<<set $action.balconyEvening = false>>
}>>
<<set $chores.breakfast = false>>
<<set $chores.dinner = false>>
<<set $chores.backyard = false>>
<</widget>>
/* Counters */
<<widget "SNDcounters">>
<<for _i to 0; _i <= $maxnpc; _i++>>
<<if $NPCquest[_i].counter > 0>>
<<set $NPCquest[_i].counter -= 1>>
<</if>>
<</for>>
<<if $time.weekday == 0 and ($SamDompath.drink or $SamSubpath.drink)>>
<<set $SamDompath.bikini = true>>
<<set $SamSubpath.bikini = true>>
<</if>>
<</widget>>
/* NPC Desire */
<<widget "SNDdesire">>
<<for _i to 0; _i <= $maxnpc; _i++>>
<<set $NPCstat[_i].mood += 10>>
<<if $NPCstat[_i].mood > 100>>
<<set $NPCstat[_i].mood = 100>>
<</if>>
<</for>>
<<set $NPCstat[0].arousal += 15>>
<<if $NPCstat[0].arousal > 100>>
<<set $NPCstat[0].arousal = 100>>
<</if>>
<<if $SamDompath.poolparty >= 2 or $SamSubpath.poolparty >= 1>>
<<set $NPCstat[1].arousal += 15>>
<<if $NPCstat[1].arousal > 100>>
<<set $NPCstat[1].arousal = 100>>
<</if>>
<</if>>
<<set $NPCstat[7].arousal += 25>>
<<if $NPCstat[7].arousal > 100>>
<<set $NPCstat[7].arousal = 100>>
<</if>>
<<if $NPCquest[12].stage >= 5>>
<<set $NPCstat[12].arousal += 15>>
<</if>>
<<if $NPCstat[12].arousal > 100>>
<<set $NPCstat[12].arousal = 100>>
<</if>>
<<set _stdice = random(22)>>
<<set $NPCdes[0].tire = $NPCdes[0].tire - 4 + _stdice>>
<<if $NPCdes[0].tire > 100>>
<<set $NPCdes[0].tire = 0>>
<</if>>
<<if $NPCdes[0].tire > 80 and $NPCstat[0].arousal > 90>>
<<set $NPCdes[0].tire = 80>>
<</if>>
<</widget>>
/* NPC Navigation */
<<widget "SNDnavigation">>
<<set $SamDayOff = false>>
<<if $time.weekday == 5>>
<<if $SamDompath.fvCheck>>
<<set $SamDayOff = true>>
<<set $SamDompath.fvCount += 1>>
<<elseif $SamSubpath.poolparty > 0 and $SamSubpath.fvCount <= 2>>
<<set $SamDayOff = true>>
<<set $SamSubpath.fvCount += 1>>
<</if>>
<</if>>
<<if $time.weekday == 6 and $SamDompath.fvCheck>>
<<AddStat 1 "corruption" 4 25>>
<<set $SamDompath.fvCheck = false>>
<<elseif $time.weekday == 6 and $SamSubpath.fvCheck>>
<<RemoveStat 1 "obidience" 4 -25>>
<<set $SamSubpath.fvCheck = false>>
<</if>>
<</widget>>
/* Other */
<<widget "SNDother">>
<<if $SamTrait[1] == 1 and ($time.weekday == 2 or $time.weekday == 4)>>
<<RemoveStat 1 "obidience" 2 -30>>
<</if>>
<</widget>>
/* Deals */
<<widget "SNDdeals">>
/* Deals */
<<if $Deals[0].counter > 0>>
<<set $Deals[0].counter -= 1>>
<<if $Deals[0].stage == 2 and $Deals[0].counter == 0>>
<<set $NewEmailCount += 1>>
<</if>>
<</if>>
<<if $Deals[0].stage >= 6 and $Deals[1].status == "">>
<<set $Deals[1].status = "active">>
<<set $Deals[1].counter = 3>>
<</if>>
<<if $Deals[1].counter > 0>>
<<set $Deals[1].counter -= 1>>
<</if>>
/* Offers */
<<if $time.date >= 2 and $Offers[1].status == "">>
<<set $Offers[1].status = "available">>
<<set $OffersCount += 1>>
<</if>>
<<if $Offers[1].counter > 0>>
<<set $Offers[1].counter -= 1>>
<</if>>
<</widget>>
/* New week */
<<widget "SNDweekstart">>
<<if $time.weekday == 0 and $NewEmailReport == false>>
<<set $NewEmail = true>>
<<set $NewEmailReport = true>>
<<set $NewEmailCount += 1>>
<</if>>
<</widget>>
/* MAIN */
<<widget "StartNewDay">>
<<set $time.daytime = 0>>
<<set $time.weekday += 1>>
<<if $time.weekday > 6>>
<<set $time.weekday = 0>>
<</if>>
<<set $time.monthday += 1>>
<<if $time.monthday > 28 and $time.month == 1>>
<<set $time.monthday = 1>>
<<set $time.month += 1>>
<</if>>
<<if $time.monthday > 30 and ($time.month == 3 or $time.month == 5 or $time.month == 8 or $time.month == 10)>>
<<set $time.monthday = 1>>
<<set $time.month += 1>>
<</if>>
<<if $time.monthday > 31 and ($time.month == 0 or $time.month == 2 or $time.month == 4 or $time.month == 6 or $time.month == 7 or $time.month == 9 or $time.month == 11)>>
<<set $time.monthday = 1>>
<<set $time.month += 1>>
<</if>>
<<if $time.month == 12>>
<<set $time.month = 0>>
<</if>>
<<set $time.date += 1>>
<<SNDaction>>
<<SNDcounters>>
<<SNDdesire>>
<<SNDnavigation>>
<<SNDother>>
<<SNDdeals>>
<<SNDweekstart>>
<</widget>><<switch $EventMark>>
/* MAIN */
<<case "main">>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br>
You call your secretary and she shows up at your office.
<br>
<<set _txt = "Do you need anything, Mr. " + $mc.lastname + "?">>
<br><<PHR $SecretaryId _txt>>
<br>
<<btnEventLink "Tell her to make a coffee" "Secretary Office Events" "make coffee">>
<br>
<<btnEventLink "Let her go" "Your Office" "">>
<<case "make coffee">>
<<LocImg "objects" "coffee">>
<<set _txt = $Secretary + ", make me a coffee, please.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Just a moment, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br>Soon, your secretary walks into your office with a tray with a steaming cup of coffee on it.
<br>
<<set _txt = "Your coffee, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "Thank you!">>
<br>She sets the tray down on the table and stands still, waiting for further instructions.
<br><br>
<<btnEventLink "Ask her to wipe the table" "Secretary Office Events" "temp">>
<<btnEventLink "Let her go" "Your Office" "">>
/* TEMPORARY */
<<case "temp">>
<<NPCmedia $NPCstat[$SecretaryId].style "show ass" 0>>
<<set _txt = $Secretary + ", my desk is a little dusty. Please wipe it.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Just a moment, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br>Soon she returns with a wet rag and begins to wipe the table. When she tries to reach out to distant areas, you can see how her skirt stretches, outlining her perfect shape.
<br><br>
<<btnEventLink "Grab her ass" "Secretary Office Events" "temp 2">>
<<case "temp 2">>
<<NPCmedia $NPCstat[$SecretaryId].style "show ass" 0>>
<br>
Unable to hold back any longer, you put your hand on her round ass. $Secretary flinches, but continues her work.
<br><br>
<<btnEventLink "Run fingers under her skirt" "Secretary Office Events" "temp 3">>
<<case "temp 3">>
<<NPCmedia $NPCstat[$SecretaryId].style "show ass" 1>>
<br>
Your hand slides down her thigh. You move it under your secretary skirt and feel the thin fabric of her panties.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", please!">>
<br><<PHR $SecretaryId _txt>>
<<set _txt = $Secretary + ", remind me, what is the primary duty of a secretary?">>
<br><<PHR "mc" _txt>>
<br><<PHR $SecretaryId "Helping her boss?">>
<br>You squeeze one of her buttocks.
<br>
<br><<PHR "mc" "The main duty of a secretary is keeping her boss happy.">>
<<set _txt = "That's right, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br>She continues to wipe your desk while you're caressing her labia through panties.
<br><br>
<<btnEventLink "Whip out your cock" "Secretary Office Events" "temp 4">>
<<case "temp 4">>
<<NPCmedia $NPCstat[$SecretaryId].style "office blow" 1>>
<br>
You unzip the fly and pull out your cock. $Secretary looks at you, her eyes wide with surprise.
<br>
<<set _txt = "Mr. " + $mc.lastname + "!">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "Shhh, what did I tell you? You want to show how valuable employer you are, don't you?">>
<<set _txt = "Yes, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br>She hesitantly kneels down. You roll back slightly with your chair to give her more space. Your secretary swallows your cock and starts sucking it. You lean back in your chair and take a couple of sips of coffee.
<br>
<br>It takes $Secretary a few minutes to get you to the edge.
<br><br>
<<btnEventLink "Cum in her mouth" "Secretary Office Events" "temp 5">>
<<case "temp 5">>
<<NPCmedia $NPCstat[$SecretaryId].style "office blow" 1>>
<br>
You shove your cock deep down her throat and with a few powerful shots, you send all the cum into her stomach. $Secretary pulls out your limp cock and licks it clean. You pat her head.
<br>
<br><<PHR "mc" "That's a good girl. You can go back to work.">>
<br>She straightens his clothes and leaves the office.
<br><br>
<<btnEventLink "Let her go" "Your Office" "">>
/* GREETING */
<<case "greeting(training)">>
<<set $action.morningSec = true>>
<<set _npc = $NPCstat[$SecretaryId].style>>
<<NPCmedia _npc "work talk" 0>>
<br>
Your secretary is standing in the office, waiting for your arrival.
<br>
<<set _txt = "Good morning, Mr. " + $mc.lastname + ". What can I do for you?">>
<br><<PHR $SecretaryId _txt>>
<br>
<<AddStat $SecretaryId "obidience" 2 10>>
<br><br>
<<btnEventLink "Tell her to make a coffee" "Secretary Office Events" "make coffee">>
<br>
<<btnEventLink "Let her go" "Your Office" "">>
/* BLOWJOB */
<<case "blowjob(start)">>
<<set $BlowStage = 1>>
<<set $BlowWhiskey = false>>
You lean back in your chair. Your secretary kneels down and unzips the fly of your pants and pulls out your cock.
<br><br>
<<btnEventLink "Tell her to start nice and slow" "Secretary Office Events" "blowjob(nice)">>
<<btnEventLink "Tell her to work fast and furious" "Secretary Office Events" "blowjob(furious)">>
<<case "blowjob(nice)">>
<<if $BlowStage == 1>>
$Secretary's lips slide up and down your cock. Her fingers encircling your shaft move in time with her head.
<br>
<br>She takes your piston out of her mouth and, sticking her tongue out, begins to caress your cock in circular motions to the frenulum area. You feel a sweet shiver ripple down your body.
<br>
<br>Then her lips close over the head of your cock again, enclosing it in the warm, moist cavern of her mouth. As she does so, your secretary's tongue flutters nonstop over your sensitive flesh. She stares intently into your eyes, waiting for further instructions.
<center>@@.btnWide;<<button "Allow her to continue at the same pace" "Secretary Office Events">>
<<set $EventMark = "blowjob(nice)">>
<<set $BlowStage += 1>>
<</button>>@@</center>
<<btnEventLink "Tell her to pour you a whiskey" "Secretary Office Events" "blowjob(whiskey)">>
<center>@@.btnWide;<<button "Tell her to work fast and furious" "Secretary Office Events">>
<<set $EventMark = "blowjob(furious)">>
<<set $BlowStage += 1>>
<</button>>@@</center>
<<elseif $BlowStage == 2>>
<</if>>
<<case "blowjob(furious)">>
Your secretary blow you Fast and furious
<br><br>
<<btnEventLink "Nice and slow" "Secretary Office Events" "blowjob(nice)">>
<<btnEventLink "deepthroat" "Secretary Office Events" "blowjob(deepthroat)">>
<<case "blowjob(deepthroat)">>
Your secretary blow you deepthroat
<br><br>
<<btnEventLink "Nice and slow" "Secretary Office Events" "blowjob(nice)">>
<<btnEventLink "Fast and furious" "Secretary Office Events" "blowjob(furious)">>
<<case "blowjob cum">>
<<NPCmedia $NPCstat[$SecretaryId].style "office blow" 1>>
<br>
You shove your cock deep down her throat and with a few powerful shots, you send all the cum into her stomach. $Secretary pulls out your limp cock and licks it clean. You pat her head.
<br>
<br><<PHR "mc" "That's a good girl. You can go back to work.">>
<br>She straightens his clothes and leaves the office.
<br><br>
<<btnEventLink "Let her go" "Your Office" "">>
/* DOGGY TABLE */
<<case "doggy table(main)">>
<<NPCmedia $NPCstat[$SecretaryId].style "office blow" 1>>
<br>
You fuck her doggy style
<br><br>
<<btnEventLink "Let her go" "Your Office" "">>
<</switch>><<if $SecTraining.status == "">>
<br>
<<btnEventLink "Start her training" "Secretary Training" "start">>
<<elseif $SecTraining.status == "active">>
<br>
<<btnEventLink "About her training" "Secretary Training" "main">>
<</if>>/* NTR SWITCH */
<<widget "NTRswitch">>
<<if $NTRmode>>
<<set _txt = "Turn it OFF">>
<<replace "#ntr_status">>
<center><b><u>NTR is now ON</u></b></center>
<</replace>>
<</if>>
<<if $NTRmode == false>>
<<set _txt = "Turn it ON">>
<<replace "#ntr_status">>
<center><b><u>NTR is now OFF</u></b></center>
<</replace>>
<</if>>
<<replace "#ntr_switch">>
@@.btnWide;<<button _txt>>
<<if $NTRmode>>
<<set $NTRmode = false>>
<<else>>
<<set $NTRmode = true>>
<</if>>
<<NTRswitch>>
<</button>>@@
<</replace>>
<</widget>>
/* SOUND SWITCH */
<<widget "SoundSwitch">>
<<replace "#volume">>
<<if $VolumeLevel == 0>>
@@.btnMuteV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 1>>
@@.btnLowV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 2>>
@@.btnMediumV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 3>>
@@.btnHighV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<</if>>
<</replace>>
<</widget>>
/* NAMES SWITCH */
<<widget "NamesSwitch">>
<<if $mc.name == "Paul" or $mc.name == "Paule">>
<<set $NPCstat[7].name = "Mark">>
<</if>>
<<if $mc.name == "Garry" or $mc.name == "Gary">>
<<set $NPCstat[13].name = "Mark">>
<</if>>
<<if $mc.name == "Dean" or $mc.name == "Deen">>
<<set $NPCstat[15].name = "Mark">>
<</if>>
<<if $mc.name == "Raymond" or $mc.name == "Ray">>
<<set $NPCstat[21].name = "Mark">>
<</if>>
/* *** */
<<if $mc.lastname == "Farrell" or $mc.lastname == "Farell" or $mc.lastname == "Farrel" or $mc.lastname == "Farel">>
<<set $NPCstat[16].name = "Mr. Jett">>
<<set $NPCstat[16].lastname = "Jett">>
<</if>>
<<if $mc.lastname == "Lee" or $mc.lastname == "Le" or $mc.lastname == "Li">>
<<set $NPCstat[14].lastname = "Jett">>
<</if>>
<<if $mc.lastname == "Simons" or $mc.lastname == "Simon" or $mc.lastname == "Simmons">>
<<set $NPCstat[10].lastname = "Jett">>
<</if>>
<</widget>>
/* NAVIGATION SWITCH */
<<widget "NavigationSwitch">>
<<replace "#nvg_change">>
<<if $NavigationType == 0>>
@@.pic;<img src="data/overall/navigation_0.jpg">@@
<<elseif $NavigationType == 1>>
@@.pic;<img src="data/overall/navigation_1.jpg">@@
<<elseif $NavigationType == 2>>
@@.pic;<img src="data/overall/navigation_2.jpg">@@
<</if>>
<center><table style="width:100%"><tr>
<td style="width:15%">
<<if $NavigationType == 0>>
<center>@@.btnWideDisabled;<<button "<">>
<</button>>@@</center>
<<elseif $NavigationType == 1>>
<center>@@.btnWide;<<button "<">>
<<set $NavigationType -= 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<<elseif $NavigationType == 2>>
<center>@@.btnWide;<<button "<">>
<<set $NavigationType -= 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<</if>>
</td>
<td style="width:70%">
<<btnEventLink "Select this type" "Start game" "Skiping">>
</td>
<td style="width:15%">
<<if $NavigationType == 0>>
<center>@@.btnWide;<<button ">">>
<<set $NavigationType += 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<<elseif $NavigationType == 1>>
<center>@@.btnWide;<<button ">">>
<<set $NavigationType += 1>>
<<NavigationSwitch>>
<</button>>@@</center>
<<elseif $NavigationType == 2>>
<center>@@.btnWideDisabled;<<button ">">>
<</button>>@@</center>
<</if>>
</td>
</tr></table></center>
<</replace>>
<</widget>><<switch $EventMark>>
<<case "morning blow">>
<<LocImg "mc_house" "awakening">>
<br>
You wake up with a weird feeling. Something is pressing down on your legs and a strange tremor is going through your body.
<br><br>
<<btnEventLink "Open your eyes" "Prologue Day 3" "morning blow 2">>
<<case "morning blow 2">>
<<NPCmedia "wife" "prologue blow" 1>>
<br>
You open your eyes and see a women. Her head bobbing up and down while she sucks your cock. You raise yourself, leaning on your elbows, and your eyes meet hers.
<<TH "That's the girl from the poster! Damn, I should say something.">>
<<PHR "mc" "Good morning here!">>
<br>She doesn't bother to respond. She doesn't even slow down her pace. You reach her head and run your fingers through her hair in an attempt to guide her, but she only shakes her head, making you a hint that you shouldn't interfere in the process.
<br>
<br>Her fingers wrap around the shaft and start stroking it. It lasts for a few blissful minutes before the woman eventually pulls your cock out of her mouth. Her tongue makes a few whirling motions around the tip.
<br>
<br><<PHR 0 "You had a tough day yesterday. So I thought I'd cheer you up.">>
<<TH "Yeah, I definitely need it. But who is this woman? Is she my wife? Better to play along for now.">>
<<PHR "mc" "You sure know how to cheer me up, baby. I'm ready to face this kind of challenges every day if you keep waking me up this way!">>
<br>She giggles and returns to her "cheerful duty".
<<if $mc.cock == "huge">>
She tries to swallow your dick as deep as possible, but your size doesn't give in to her. Despite this, her efforts are enough to bring you to orgasm.
<<else>>
She swallows your cock to the root, and this move is enough to bring you to orgasm.
<</if>>
<br><br>
<<btnEventLink "Cum" "Prologue Day 3" "morning blow 3">>
<<case "morning blow 3">>
<<NPCmedia "wife" "bedroom cum on tits" 1>>
<br>
The woman lifts up, and you begin spraying your semen on her breasts. Several shots hit her in the face, and she gathers your cum with her fingers and then suck them greedily.
<br>
<br>When you're finished, she leans in to you cock again and starts cleaning it with her tongue. You can feel how blood begins pumping back into your drooping cock, and she notices it.
<br>
<br><<PHR 0 "I see you're ready for more. But I really don't have a lot of time. We can continue in the evening.">>
<br><<PHR "mc" "Ok, baby.">>
<br>Your wife gives your rod one last kiss.
<br>
<br><<PHR 0 "I'm gonna take a shower.">>
<br>You watch her walk to the bathroom, swaying her ass.
<<TH "Not bad, not bad. Let's see what else this life could offer me.">>
<<btnEventLink "Get up" "Prologue Day 3" "get up">>
<<case "get up">>
<<LocImg "mc_house" "master bedroom">>
<br>
You get out of bed and start dressing. During this process, you look around the bedroom. It is furnished in a minimalistic but tasteful way. Behind the panoramic window, you see tree crowns.
<<TH "Damn, it looks like I'm living in a fucking mansion now.">>
<<btnEventLink "Leave bedroom" "Prologue Day 3" "day 1(get up 2)">>
<<case "day 1(get up 2)">>
<<LocImg "mc_house" "hallway">>
<br>
You look around the mansion, checking every door.
<<TH "How many rooms are there?">>
When you're done with the second floor, you decide to explore the first floor. You walk down the stairs deliberately slowly, planting your foot on each step.
<<TH "Even the air here is special.">>
When your right foot touches the tiles of the first floor, you hear how the front door open and see woman entering the hallway.
<br><br>
<<btnEventLink "Look at her" "Prologue Day 3" "maid">>
<<case "maid">>
<<NPCmedia "samantha" "first meet" 0>>
<br>
She notices you, too.
<br>
<<set _txt = "Oh, Mr. " + $mc.name + ", are you already awake? Sorry I'm late again. I'll make breakfast now.">>
<br><<PHR 1 _txt>>
<br>She hurries toward the kitchen.
<<TH "Looks like she's working as a maid in my mansion.">>
<<btnEventLink "Follow her" "Prologue Day 3" "maid 2">>
<<case "maid 2">>
<<LocImg "mc_house" "kitchen">>
<br>
Your maid is already bustling around the table.
<br>
<<set _txt = "Is Mrs. " + $NPCstat[0].name + " still in the shower?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Yeap">>
<br><<PHR 1 "Great, then I still have time. There's so much traffic in this town, you know. I just can't get used to it and structure my schedule.">>
<<TH "She's really talkative. But now I know she's new in town, which means she hasn't been working for me that long. Should I give her a little reprimand about her tardiness?">>
<span id="dialog">
@@.btnWide;<<button "Give her a little reprimand">>
<<replace "#dialog">>
<br><<PHR "mc" "Yes, the traffic in this city can be annoying, but that's no reason to be late. If you want to work for me, you have to show up before I even come down to the kitchen.">>
<<set _txt = "It won't happen again, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Be sure. Now make me a coffee.">>
<<set _txt = "Just a minute, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>
<<AddStat 1 "obidience" 4 100>>
<br><<RemoveStat 1 "mood" 20>>
<br><br>
<<btnEventLink "Wait" "Prologue Day 3" "maid 3">>
<</replace>>
<</button>>@@
@@.btnWide;<<button "Let it slide">>
<<replace "#dialog">>
<br><<PHR "mc" "Yes, the traffic in this city can be really annoying. Plus, I just woke up.">>
<<set _txt = "I'm glad you feel the same way, Mr. " + $mc.name + ". Would you like some coffee?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Sure.">>
<br>
<<RemoveStat 1 "obidience" 4 -100>>
<br><br>
<<btnEventLink "Wait" "Prologue Day 3" "maid 3">>
<</replace>>
<</button>>@@
</span>
<<case "maid 3">>
<<LocImg "objects" "coffee">>
<br>
Soon she puts a cup of espresso in front of you. You take a sip.
<<TH "Damn, this is better than all that shit I've tasted in my life. I'm really gonna enjoy my new environment.">>
You notice that your maid is still standing next to you.
<span id="dialog">
<br><br>
@@.btnWide;<<button "Thanks her for coffee">>
<<replace "#dialog">>
<br>
<br><<PHR "mc" "This coffee is amazing.">>
<<set _txt = "Thank you, Mr. " + $mc.name + ".">>
<br><<PHR 1 _txt>>
<br>She can't hide her smile.
<br><br>
<<AddStat 1 "mood" 10>>
<br><br>
<<btnEventLink "Continue" "Prologue Day 3" "maid 4">>
<</replace>>
<</button>>@@
@@.btnWide;<<button "Grab her ass">>
<<replace "#dialog">>
<<if $NPCstat[1].obidience > 0>>
<br><br>
<<NPCmedia "samantha" "kitchen grab ass" 0>>
<br>
You grab your maid's ass. She faintly flinches, but doesn't push you away.
<br>
<<set _txt = "What are doing, Mr. " + $mc.name + "?">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "I just wanna thank you for amazing coffee.">>
<<set _txt = "Mr. " + $mc.name + ", your wife could walk in here any minute.">>
<br><<PHR 1 _txt>>
<br>You cast a glance toward the doorway.
<br>
<br><<PHR "mc" "Don't worry, I can always hear her footsteps. Let me enjoy my morning coffee to the very fullest.">>
<br>You drink your coffee leisurely, all the while fondling Samantha's butt. At one point, your hand slides down to her hips.
<br>
<<set _txt = "Mr. " + $mc.name + ", I have to make breakfast">>
<br><<PHR 1 _txt>>
<br>You groan.
<br>
<br><<PHR "mc" "All right.">>
<br>Your maid finally manages to escape your arms and goes back to the stove.
<br><br>
<<AddStat 1 "corruption" 4 10>>
<br><<RemoveStat 1 "mood" 20>>
<<else>>
<br><br>
<<NPCmedia "samantha" "kitchen grab ass" 0>>
<br>
You grab your maid's ass, but she immediately steps aside.
<br>
<<set _txt = "Mr. " + $mc.name + ", keep your hands to yourself, or you won't get your breakfast.">>
<br><<PHR 1 _txt>>
<br><<PHR "mc" "Come on, I just wanted to thank you for the delicious coffee.">>
<br>She snorts and goes back to the stove.
<</if>>
<br><br>
<<btnEventLink "Continue" "Prologue Day 3" "maid 4">>
<</replace>>
<</button>>@@
</span>
<<case "maid 4">>
<<set $NPCstat[0].meet = true>>
<<set $NPCstat[1].meet = true>>
<<set $NewNPC = true>>
<<LocImg "mc_house" "kitchen">>
<br>
A short time later, your wife enters the kitchen.
<br>
<br><<PHR 0 "Samantha, is my milkshake ready?">>
<<set _txt = "I'm sorry, Mrs. " + $NPCstat[0].name + ", making it could take some time.">>
<br><<PHR 1 _txt>>
<br><<PHR 0 "Oh, it looks like it's going to be a long day.">>
<br>Then she notices you sitting at the table with a cup of coffee in your hands.
<br>
<br><<PHR 0 "Honey, I thought you left already. You don't usually stay late in the morning.">>
<<TH "That's right, I'm supposed to run my own company. I can't wait to see my office.">>
<<PHR "mc" "Yeah, I just decided to boost my energy with a cup of coffee.">>
<br>You put the cup on the table. It's time to go to work.
<br><br>
<<btnEventLink "Continue" "Prologue Day 3" "garage">>
<<case "garage">>
<<LocImg "mc_house" "garage">>
<br>
You walk into the garage and for a moment you are speechless.
<<TH "Wow, that's all mine? No more trips with sweaty cab drivers!">>
You get behind the wheel and start the car, enjoying how the engine roars.
<<TH "All right, here we go.">>
<<btnEventLink "Continue" "Prologue Day 3" "work arrive">>
<<case "work arrive">>
<<LocImg "places" "road">>
<br>
You drive out on a suburban road.
<<TH "Hell, I don't even know where my office is located. But I guess since that freaking spirit didn't give me any instructions, I'll have to rely on my instincts.">>
You turn on the radio and drive forward, trying not to think about anything in particular. Soon you find yourself in the downtown and your inner voice tells you to stop near one of skyscrapers.
<br><br>
<<LocImg "work" "building">>
<<TH "I know this place. It's a branch of one of the largest companies in our country.">>
<<btnEventLink "Continue" "Prologue Day 3" "office">>
<<case "office">>
<<LocImg "work" "hallway">>
<br>
You go inside and walk past the security desk.
<br>
<<set _txt = "Good morning, Mr. " + $mc.lastname + ".">>
<br><<PHR "m_security" _txt>>
<br>You nod back at him and head for the elevator.
<<TH "I guess I have to go to the top floor.">>
<<btnEventLink "Continue" "Prologue Day 3" "office 2">>
<<case "office 2">>
<<LocImg "work" "your office">>
<br>
<br>Your office turns out to be a pretty spacious and tastefully furnished room. You sit in a chair and start opening sections of your desk and in one of them you find an unfinished bottle of brandy.
<<TH "Not bad.">>
You lean back in the chair and close your eyes.
<<TH "What am I supposed to do anyway? I guess I'm here to give instructions to my staff.">>
<<btnEventLink "Look at personnel list" "Prologue Day 3" "office 3">>
<<case "office 3">>
<<set $NPCstat[2].meet = true>>
<<set $NPCstat[7].meet = true>>
<<set $NPCstat[9].meet = true>>
<<set $NewNPC = true>>
<center><b>HR Director - Claire</b></center>
<<set _img = "data/npc/claire/info_img.jpg">>
@@.picS;[img[_img]]@@
<br>
<center><b>Finance Director - $NPCstat[7].name</b></center>
<<set _img = "data/npc/paul/info_img.jpg">>
@@.picS;[img[_img]]@@
<br>
<center><b>Сhief Accountant - Diana</b></center>
<<set _img = "data/npc/diana/info_img.jpg">>
@@.picS;[img[_img]]@@
<<TH "Boring. I think I'll figure it out as I go along.">>
At that moment, there is a knock on your office door.
<br><br>
<<btnEventLink "Look at the visitor" "Prologue Day 3" "claire">>
<<case "claire">>
<<NPCmedia "claire" "first meet" 0>>
<br>
<<set _txt = "Mr. " + $mc.lastname + ", I've prepared two candidates for the position of your secretary.">>
<br><<PHR 2 _txt>>
<br>Just now you notice the two thin files in her hands.
<<TH "And here are the first decisions.">>
<<btnEventLink "Look at the resume" "Prologue Day 3" "claire 2">>
<<case "claire 2">>
<center><table style="width:100%">
<tr>
<td style="width:50%;">
<<NPCmedia "jessica" "resume" 0>>
</td>
<td style="width:50%;">
<<NPCmedia "maxine" "resume" 0>>
</td>
</tr>
<tr>
<td>
<b>Name:</b> Jessica
<br><b>Age:</b> 38
<br><b>Family Status:</b> Divorced
<br><b>Kids:</b> Daughter
<br><b>Work exp.:</b> 8 years
</td>
<td>
<b>Name:</b> Maxine
<br><b>Age:</b> 22
<br><b>Family Status:</b> Single
<br><b>Kids:</b> None
<br><b>Work exp.:</b> 1,5 years
</td>
</tr>
<tr>
<td>
@@.btnWide;<<button "Hire her" "Prologue Day 3">>
<<set $EventMark = "claire 3">>
<<set $Secretary = "Jessica">>
<<set $SecretaryId = 3>>
<<set $PositionId[1] = 3>>
<<set $NPCstat[3].infoCheck = true>>
<<set $NPCstat[3].infoImg = "data/npc/jessica/info_img.jpg">>
<<set $PositionImg[1] = $NPCstat[3].infoImg>>
<</button>>@@
</td>
<td>
@@.btnWide;<<button "Hire her" "Prologue Day 3">>
<<set $EventMark = "claire 3">>
<<set $Secretary = "Maxine">>
<<set $SecretaryId = 4>>
<<set $PositionId[1] = 4>>
<<set $NPCstat[4].infoCheck = true>>
<<set $NPCstat[4].infoImg = "data/npc/maxine/info_img.jpg">>
<<set $PositionImg[1] = $NPCstat[4].infoImg>>
<</button>>@@
</td>
</tr>
</table></center>
<<case "claire 3">>
<<set $NewNPC = true>>
<<LocImg "work" "documents">>
<br><<PHR "mc" "Set her interview for tomorrow.">>
<<set _txt = "All right, Mr. " + $mc.lastname + ".">>
<br><<PHR 2 _txt>>
<br>She grabs the files and walks out of your office. You can only follow her with your lustful glances.
<br><br>
@@.btnWide;<<button "Finish the work day" "Your Office">>
<<set $EventMark = "">>
<<run $time.passtime(2)>>
<</button>>@@
<</switch>><<widget "LinkSetNPC">>
<<set _id = $args[0]>>
<<set _group = $locAtt[_id].imgGroup>>
<<switch _group>>
<<case "mc_house">>
<<if $NPCstat[0].location == $locAtt[_id].name>>
<<set $AvatarSlot[0] = $NPCstat[0].label>>
<</if>>
<<if $NPCstat[1].location == $locAtt[_id].name>>
<<if $AvatarSlot[0] == "">>
<<set $AvatarSlot[0] = $NPCstat[1].label>>
<<else>>
<<set $AvatarSlot[1] = $NPCstat[1].label>>
<</if>>
<</if>>
<<if $NPCstat[8].location == $locAtt[_id].name>>
<<if $AvatarSlot[0] == "">>
<<set $AvatarSlot[0] = $NPCstat[8].label>>
<<elseif $AvatarSlot[1] == "">>
<<set $AvatarSlot[1] = $NPCstat[8].label>>
<<else>>
<<set $AvatarSlot[2] = $NPCstat[8].label>>
<</if>>
<</if>>
<</switch>>
<</widget>>
<<widget "btnImgLink">>
<<set _name = $args[0]>>
<<for _id to 0; _id < $locAtt.length; _id++>>
<<if $args[1] == $locAtt[_id].name>>
<<set _img = "data/locations/" + $locAtt[_id].imgGroup>>
<<set _img = _img + "/" + $locAtt[_id].imgId + ".jpg">>
<<if $locAtt[_id].locked>>
<<set _location = $args[1]>>
<a data-passage="" class="btnImgClosed">
<<set _hint = getClosedHint(_location)>>
<<set _name += " <font color=OrangeRed> <b>Closed!</b></font>">>
<p class="btnText">_name</p>
<img class="btnImage" @src="_img" @title="_hint">
</a>
<<else>>
<<set _location = $args[1]>>
<<set _setter = "">>
<<if $args[2] != "">>
<<set _location = passage()>>
<</if>>
<a data-passage=_location data-setter="$location.sub to $args[2]" class="btnImg">
<p class="btnText">_name</p>
<<set $AvatarSlot[0] = "">>
<<set $AvatarSlot[1] = "">>
<<set $AvatarSlot[2] = "">>
<<set $AvatarSlot[3] = "">>
<<set $AvatarSlot[4] = "">>
<<LinkSetNPC _id>>
<<if $AvatarSlot[0] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[0] + "/dialog_img.jpg">>
<img @src="_avatar" class="btnAvatarA">
<</if>>
<<if $AvatarSlot[1] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[1] + "/dialog_img.jpg">>
<img @src="_avatar" class="btnAvatarB">
<</if>>
<<if $AvatarSlot[2] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[2] + "/dialog_img.jpg">>
<img @src="_avatar" class="btnAvatarC">
<</if>>
<<if $AvatarSlot[3] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[3] + "/dialog_img.jpg">>
<img src="_avatar" class="btnAvatarD">
<</if>>
<<if $AvatarSlot[4] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[4] + "/dialog_img.jpg">>
<img src="_avatar" class="btnAvatarE">
<</if>>
<img class="btnImage" @src="_img">
</a>
<</if>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "btnLink">>
<<set _inf = $args[0]>>
<<if $args[3] > 0>>
<<for _i to 1; _i <= $args[3]; _i++>>
<<set _inf += " [img[$skip_time_img]]">>
<</for>>
<<elseif $args[3] < 0>>
<<set _inf += "<font color=OrangeRed>">>
<<set _willneed = -$args[3]>>
<<set _inf += " (" + _willneed + " willpower)">>
<<set _inf += "</font>">>
<</if>>
<<if $args[3] >= 0 or $args[3] == null>>
<center>@@.btnWide;<<button _inf $args[1]>>
<<set $location.sub = $args[2]>>
<<if $args[3] > 0>>
<<set _t = $args[3]>>
<<run $time.passtime(_t)>>
<</if>>
<<if $args[4] != null>>
<<set $EventMark = $args[4]>>
<</if>>
<</button>>@@</center>
<<elseif $mc.willpower >= _willneed>>
<center>@@.btnWide;<<button _inf $args[1]>>
<<set $location.sub = $args[2]>>
<<set $mc.willpower -= _willneed>>
<<if $InfWill>>
<<set $mc.willpower = $mc.maxwillpower>>
<</if>>
<<if $args[4] != null>>
<<set $EventMark = $args[4]>>
<</if>>
<</button>>@@</center>
<<elseif $mc.willpower < _willneed>>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<</if>>
<</widget>>
<<widget "btnEventLink">>
<<btnLink $args[0] $args[1] $location.sub $args[3] $args[2]>>
<</widget>>
<<widget "btnEventImgLink">>
<<btnImgLink $args[0] $args[1] $location.sub $args[2]>>
<</widget>>
<<widget "btnDisabledLink">>
<<set _inf = $args[0]>>
<<set _inf += "<font color=OrangeRed>">>
<<set _inf += " You need at least " + $args[1] + " confidence">>
<<set _inf += "</font>">>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<</widget>>
<<widget "btnEventLinkDom">>
<<if $mc.confidence >= $args[3]>>
<<btnLink $args[0] $args[1] $location.sub 0 $args[2]>>
<<else>>
<<btnDisabledLink $args[0] $args[3]>>
<</if>>
<</widget>>
<<widget "btnChoice">>
<center>@@.btnChoice;<<button $args[0] $args[1]>>
<<set $EventMark = $args[2]>>
<</button>>@@</center>
<</widget>>.vidline {
display: block;
margin: auto;
position: relative;
overflow: hidden;
}
.vidline video {
display: block;
margin: auto;
top: 0; left: 0;
width: 80%;
border: 2px solid white;
border-radius: 5px;
}
.content {
font-style: italic;
width: 40%;
margin-top: 60px;
margin-left: 10px;
}
<<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "balcony">>
<br>
<<btnLink "Return to bedroom" "Master Bedroom" "">>
<</switch>><<DowntownEventHub>>
/* CLOSED */
<<CloseLocation "Your Office">>
<<CloseLocation "Gym">>
<<CloseLocation "Bakery Shop">>
<<CloseLocation "Club Facade">>
<<CloseLocation "Golf Club">>
<<switch $time.daytime>>
<<case 0>>
<<OpenLocation "Your Office">>
<<case 1>>
<<OpenLocation "Your Office">>
<<case 2>>
<<OpenLocation "Your Office">>
<<OpenLocation "Gym">>
<<OpenLocation "Bakery Shop">>
<<case 3>>
<<OpenLocation "Your Office">>
<<OpenLocation "Gym">>
<<OpenLocation "Bakery Shop">>
<<case 4>>
<<OpenLocation "Your Office">>
<<OpenLocation "Gym">>
<<OpenLocation "Bakery Shop">>
<<OpenLocation "Club Facade">>
<<case 5>>
<<OpenLocation "Club Facade">>
<<case 6>>
<<OpenLocation "Club Facade">>
<</switch>>
/* -----------------Exceptions Weekend----------------- */
<<if $time.weekday !=4 and $time.weekday !=5>>
<<CloseLocation "Club Facade">>
<</if>>
<<switch $time.weekday>>
<<case 5>>
<<CloseLocation "Your Office">>
<<CloseLocation "Bakery Shop">>
<<if $time.daytime <= 4>>
<<OpenLocation "Golf Club">>
<</if>>
<<case 6>>
<<CloseLocation "Your Office">>
<<CloseLocation "Bakery Shop">>
<<if $time.daytime <= 4>>
<<OpenLocation "Golf Club">>
<</if>>
<</switch>>
/* ------------------Exceptions Dates------------------ */
<<switch $time.date>>
<<case 3>>
<<CloseLocation "Gym">>
<<CloseLocation "Bakery Shop">>
<<case 4>>
<<CloseLocation "Bakery Shop">>
<</switch>>
/* ------------------Exceptions end---------------- */
/* TABLE */
<<switch $NavigationType>>
<<case 0>>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<set _img = "data/locations/town_map/mc mansion.jpg">>
<a data-passage="Hallway" class="btnImg">
<p class="btnText">Your Mansion</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:50%">
<<btnImgLink "Your Office" "Your Office" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnImgLink "Gym" "Gym" "">>
</td>
<td style="width:50%">
<<set _inf = $NPCstat[0].name + "'s Bakery">>
<<btnImgLink _inf "Bakery Shop" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnImgLink "Dark Apple" "Club Facade" "">>
</td>
<td style="width:50%">
<<btnImgLink "Golf Club" "Golf Club" "">>
</td>
</tr>
</table></center>
<<case 1>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<set _img = "data/locations/town_map/mc mansion.jpg">>
<a data-passage="Hallway" class="btnImg">
<p class="btnText">Your Mansion</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:33%">
<<btnImgLink "Your Office" "Your Office" "">>
</td>
<td style="width:33%">
<<btnImgLink "Gym" "Gym" "">>
</td>
</tr>
<tr>
<td style="width:33%">
<<set _inf = $NPCstat[0].name + "'s Bakery">>
<<btnImgLink _inf "Bakery Shop" "">>
</td>
<td style="width:33%">
<<btnImgLink "Dark Apple" "Club Facade" "">>
</td>
<td style="width:33%">
<<btnImgLink "Golf Club" "Golf Club" "">>
</td>
</tr>
</table></center>
<<case 2>>
<center><table style="width:100%">
<tr>
<td style="width:25%">
<<set _img = "data/locations/town_map/mc mansion.jpg">>
<a data-passage="Hallway" class="btnImg">
<p class="btnText">Your Mansion</p>
<img class="btnImage" @src="_img">
</a>
</td>
<td style="width:25%">
<<btnImgLink "Your Office" "Your Office" "">>
</td>
<td style="width:25%">
<<btnImgLink "Gym" "Gym" "">>
</td>
<td style="width:25%">
<<set _inf = $NPCstat[0].name + "'s Bakery">>
<<btnImgLink _inf "Bakery Shop" "">>
</td>
</tr>
<tr>
<td style="width:25%">
<<btnImgLink "Dark Apple" "Club Facade" "">>
</td>
<td style="width:25%">
<<btnImgLink "Golf Club" "Golf Club" "">>
</td>
<td style="width:25%">
</td>
<td style="width:25%">
</td>
</tr>
</table></center>
<</switch>><<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "secretary desk">>
<br>
<<set _txt = "Good morning, Mr. " + $mc.lastname + ". What can I do for you?">>
<<PHR $SecretaryId _txt>>
<hr>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $NavigationSlot[0] = "Your Office">>
<<set $NavigationSlotName[0] = "Your Office">>
<<set $NavigationSlotSub[0] = "">>
<<set _office = 0>>
<<if $NPCquest[5].status == "active">>
<<set $NavigationSlot[1] = "Kelly Office">>
<<set $NavigationSlotName[1] = "Kelly Office">>
<<set $NavigationSlotSub[1] = "">>
<<set _office = 1>>
<</if>>
<<NavigationTable _office>>
<hr>
<<btnLink "Leave" "Work Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "secretary">>
<<set $NPCstat[$SecretaryId].meet = true>>
<<LocImg "work" "your office">>
<br>
As soon as you walk into the office, Claire calls you.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", applicant for secretary position is already waiting for you.">>
<br><<PHR 2 _txt>>
<br><<PHR "mc" "Okay, send her to me.">>
<br>
<<btnEventLink "Wait" "Prologue Day 4" "secretary_2">>
<<case "secretary_2">>
<<NPCmedia $NPCstat[$SecretaryId].style "first meet" 0>>
<br>
A few minutes later, a
<<if $SecretaryId == 3>>
blonde
<<else>>
brunette
<</if>>
walks into your office. You point her to a chair, inviting to sit across from you.
<br>
<br><<PHR "mc" "Good afternoon, please introduce yourself.">>
<<set _txt = "Good afternoon, my name is " + $Secretary + ".">>
<br><<PHR $SecretaryId _txt>>
<<set _txt = "Nice to meet you, " + $Secretary + ". You can call me Mr. " + $mc.lastname + ".">>
<br><<PHR "mc" _txt>>
<<TH "She's visibly nervous. I wonder if the rumors about all the bosses banging their secretaries are true. She has experience, so she must know the rules.">>
<<if $mc.cock == "huge">>
<<btnEventLink "Test your theory" "Prologue Day 4" "secretary_3.1">>
<<else>>
<<TH "But on the other hand, I'm sure it's just a rumor.">>
<</if>>
<<btnEventLink "Just interview her" "Prologue Day 4" "secretary_3.2">>
<<case "secretary_3.1">>
<<NPCmedia $NPCstat[$SecretaryId].style "first meet" 0>>
<br>
<<PHR "mc" "I've looked at your resume. Basically, I'm happy with everything, and I trust Claire's choice. I assume she's already interviewed you?">>
<<set _txt = "That's right, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "That's good. Our company can provide you as many opportunities for personal and professional growth as no other one in the city. But our demands are also very high.">>
<br>You get up from your chair, walk around the table, and put your hand on her shoulder. She flinches, but doesn't shows obvious displeasure. Your hand begins to slide slowly down toward her chest.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", please stop.">>
<br><<PHR $SecretaryId _txt>>
<br>Your hand pulls away from her body against your will.
<<TH "Maybe I was wrong?">>
<<btnEventLink "Be more insistent" "Prologue Day 4" "secretary_4">>
<<btnEventLink "Stop it and just interview her" "Prologue Day 4" "secretary_3.2">>
<<case "secretary_4">>
<<NPCmedia $NPCstat[$SecretaryId].style "show boobs" 0>>
<br>
Gathering your will, you place both of your palms on her shoulders.
<br>
<br><<PHR "mc" "You must prove your loyalty to our company and to me as its director.">>
<br>You run your hands under her blouse and realize she's not wearing a bra. $Secretary's breathing quickens and you can feel her pulse through her hot skin.
<br>
<<set _txt = "Mr. " + $mc.lastname + ", is this really necessary?">>
<br><<PHR $SecretaryId _txt>>
<br><<PHR "mc" "Of course, my future secretary must be perfect in every way.">>
<br>One by one you undo the buttons on her blouse and open it up, exposing her round boobs.
<<TH "They are perfect.">>
You lift her tits and squeeze them. The firm flesh responds to your actions. You release her boobs and they bounce back. You can see bright red marks left by your fingers on them.
<br>
<br>You turn her sharply toward you.
<br>
<br><<PHR "mc" "A final test remains.">>
<br>
<<btnEventLink "Whip out your cock" "Prologue Day 4" "secretary_5">>
<<case "secretary_5">>
<<NPCmedia $NPCstat[$SecretaryId].style "interview blow" 1>>
<br>
You unzip your fly and pull out your cock. $Secretary's eyes round with surprise.
<br>
<br><<PHR "mc" "Yeah, I can tell you like it. Was your last boss's dick shorter?">>
<br><<PHR $SecretaryId "It can't even compare... Wait, how am I supposed to know what size my last boss had?">>
<<TH "Got her">>
<<PHR "mc" "Stop acting like you're nun. You know what to do.">>
<br>You put your hands on her shoulders and press down. She kneels obediently and her face is in front of your cock. Reluctantly taking it in her hands, she starts jerking it off.
<br>
<br><<PHR "mc" "Open your mouth.">>
<br>She obeys your command and you immediately drive your piston into her mouth. $Secretary starts gagging, and you have no choice but to pull your cock out.
<br>
<br><<PHR "mc" "Okay, let's try it slower.">>
<br>$Secretary swallows the head of your cock and starts moving her head back and forth.
<br>
<br><<PHR "mc" "Yeah, take it deeper.">>
<br>You're moving your hips toward her, pushing your cock deeper into her mouth with each thrust. Soon, she chokes again and you pull your cock out. It's covered with a mixture of her saliva and your precum, and there's a thin line of fluid connecting your dick tip and her mouth.
<br>
<br><<PHR "mc" "Looks like we're going to have to get serious about your training. Get back to work.">>
<br>She starts sucking you again, and soon you ejaculate, shooting thick gushes of semen down her throat. After holding your withering cock inside her warm mouth a little longer, you take it out.
<br>
<br><<PHR "mc" "Now that's what I call a job interview. Well, you're hired, albeit with some reservations. You're free to go.">>
<br>$Secretary buttons her blouse and runs out of your office.
<br><br>
<<AddStat $SecretaryId "obidience" 10 100>>
<<AddStat "mc" "obidience" 4 100>>
<br><br>
@@.btnWide;<<button "Finish the work day" "Your Office">>
<<set $EventMark = "">>
<<run $time.passtime(2)>>
<</button>>@@
<<case "secretary_3.2">>
<<LocImg "work" "documents">>
<br>
You start asking the questions you think a boss should ask his future secretary. She answers them cheerfully and without hesitation, but with each successive question, you can see how disbelief grows in her gaze. It's as if she's beginning to suspect that you're not the person you appear to be.
<<TH "It's better to finish the interview.">>
<<PHR "mc" "All right, you're hired. See you tomorrow at your workplace.">>
<<set _txt = "Thank you, Mr. " + $mc.lastname + ".">>
<br><<PHR $SecretaryId _txt>>
<br>$Secretary walk out of the office, leaving you alone with your thoughts.
<br><br>
@@.btnWide;<<button "Finish the work day" "Your Office">>
<<set $EventMark = "">>
<<run $time.passtime(2)>>
<</button>>@@
<<case "gym">>
<<LocImg "work" "hallway">>
<br>
In the hall, you bump into your finance director.
<br>
<<set _txt = $mc.name + ", how are you? Do you want to take a ride to the gym? I need to get toxins out of my body after last night.">>
<<PHR 7 _txt>>
<<TH "I'm not a big fan of training, but if you think about it, in my new status, I should keep myself in shape.">>
<<PHR "mc" "Fine. Show the way.">>
<br>
<<btnEventLink "Go to the gym" "Prologue Day 4" "gym 2">>
<<case "gym 2">>
<<LocImg "gym" "treadmills">>
<br>
In the gym, you get changed and go out into the hall. $NPCstat[7].name heads straight to the treadmills, but stops halfway through.
<br>
<br><<PHR 7 "Damn, look at this asses, man!">>
<br>You turn around and see a group of girls working out on exercise bikes. The trainer walks among them, apparently cheering them on.
<br><br>
<<ActionMV "gym asses">>
<br>
<<PHR 7 "Lucky bastard! I'm pretty sure he's fucked every one of them.">>
<br><<PHR "mc" "Don't exaggerate. Although if I were him, I'd taste all of those butt.">>
<br><<PHR 7 "Yeah... How am I supposed to work out with a view like that? Listen, I just got an idea. How about we go to the Dark Apple tomorrow? I picked up some really wild girls there yesterday.">>
<br>Paul pulls his phone out of his pocket and shows you a photo of two girls make out passionately with each other.
<br>
<br><<PHR 7 "They were sisters, can you imagine?">>
<br><<PHR "mc" "Spare me the details. No one is interested in how your sex life goes.">>
<br><<PHR 7 "You're just jealous. I'm telling you, let's go to the club tomorrow. There's a bunch of whores out there just waiting for a dick to pounce on.">>
<br><<PHR "mc" "All right, wait for me at the Dark Apple tomorrow.">>
<br>You end the conversation and split up.
<br><br>
<<btnEventLink "Work out" "Prologue Day 4" "gym 3">>
<<case "gym 3">>
<<run $time.passtime(1)>>
<<set $action.workout = true>>
<<ActionMV "work out">>
<br>
You finish your training and, to your surprise, you actually feel better. You are full of energy and ready to go and claime that world as your own.
<br><br>
<<AddStat "mc" "confidence" 4 60>>
<br><br>
<<btnEventLink "Finish training session" "Gym" "">>
<</switch>><<switch $EventMark>>
<<case "golf">>
<<LocImg "mc_house" "dreamland">>
<br>
Multicolored circles float in front of your eyes. Your brain feels like it's being pierced by a thousand needles. You try to look around, but your neck is stiff and won't respond to your commands. Circles start a wild swish around you, and you try to brush them off. Suddenly you lose your balance and fall down into the darkness.
<br>
<<set _txt = "Mr. " + $mc.name + ", are you okay?">>
<br><<PHR 1 _txt>>
<br>You rub your eyes and see the face of your maid bending over you. You realize you fell to the floor while you were sleeping.
<br>
<br><<PHR "mc" "Oh, it's you, Samantha. I'm all right, just drunk too much alcohol last night.">>
<br><<PHR 1 "I'll get you a pill.">>
<br><<PHR "mc" "No need, I'd rather go back to sleep.">>
<br><<PHR 1 "Actually, you asked me to wake you up because you have a golf game with old buzzards today.">>
<<TH "I don't recall that. Well, there's no other choice.">>
You're getting off the couch.
<br><br>
<<btnEventLink "Go to the golf club" "Prologue Day 6" "golf 2">>
<<case "golf 2">>
<<set _far = GetNames("Farrell")>>
<<set _cro = GetNames("Crosby")>>
<<LocImg "golf club" "field">>
<br>
You're arriving at a golf club. The old men's cars are already in the parking lot and you hurry up straight to the field.
<br>
<<set _txt = "Here's " + $mc.name + ".">>
<br><<PHR 16 _txt>>
<br>You greet Mr. _far and Mr. _cro, and your small party sets off for the first hole.
<br>
<<set _txt = "Strike first, " + $mc.name + ".">>
<br><<PHR 16 _txt>>
<br>You pull the club out of the bag and take a stance for the drive.
<br><br>
<<btnEventLink "Hit the ball" "Prologue Day 6" "golf 3">>
<<case "golf 3">>
<<run $time.passtime(3)>>
<<set _far = GetNames("Farrell")>>
<<set _cro = GetNames("Crosby")>>
<<LocImg "golf club" "players">>
<br>
After a few hours of play, you relax in the clubhouse hall. Mr. _cro is ready to leave.
<br>
<<set _txt = "Mr. " + _far + ", see you next week. In the meantime, prepare all the necessary information.">>
<br><<PHR "m_Crosby" _txt>>
<br>He turns to you.
<br>
<<set _txt = "You played well today, Mr. " + $mc.lastname + ".">>
<br><<PHR "m_Crosby" _txt>>
<br>You shake hands with him and are left alone with Mr. _far. He gestures for you to sit at a table in the corner.
<br>
<<set _txt = $mc.name + ", I have a personal favor I want to ask of you.">>
<br><<PHR 16 _txt>>
<br><<PHR "mc" "I'm listening.">>
<br><<PHR 16 "Perhaps you know that I have a daughter. She's a recent graduate, and she's... a pretty ambitious girl. But she is a little lacking in patience.">>
<br><<PHR 16 "I want you to take her into your care. Let her work with you, understand how our business works.">>
<br><<PHR "mc" "Why don't you let her join your company?">>
<<set _txt = "I don't want her to get any advantages, and I can't be firm enough with her. Will you do me that favor, " + $mc.name + "?">>
<br><<PHR 16 _txt>>
<br><<PHR "mc" "I admit, it's a rather unexpected request.">>
<<TH "I have no desire to take care of his daughter, but on the other hand I don't mind fucking her if she's pretty enough.">>
<<set _txt = $mc.name + ", you know how much I've done for you.">>
<<PHR 16 _txt>>
<<set _txt = "All right, Mr. " + _far + ", I'll take care of your precious daughter.">>
<br><<PHR "mc" _txt>>
<<set _txt = "That's great. And don't get your hands dirty, " + $mc.name + ".">>
<br><<PHR 16 _txt>>
<br>You get up from the table and go out into the parking lot.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<</switch>>
/* DAY 2 */
/* RHEA */
<<case "rhea_meet">>
<<LocImg "club" "tablezone">>
<br>
You decide to walk around. On your way to the table zone, you see a blonde sitting at a table, and across from her, a guy with his head down on the tabletop.
<br><br>
<<NPCmedia "rhea" "first meet" 0>>
<br>
When the blonde notices you, she waves her hand, inviting you to come in.
<br>
<br><<PHR 26 "Hi, handsome. I haven't seen you at our club before.">>
<br><<PHR "mc" "I just didn't know I could meet you here.">>
<br><<PHR 26 "Oh, you're such a flatterer.">>
<br>The guy sitting at the table sighs noisily and mutters something in his sleep.
<br>
<br><<PHR 26 "Look at him. Got drunk on the first date.">>
<br><<PHR "mc" "Some people don't know how to handle alcohol.">>
<br>The girl looks at you with an appraising look.
<br>
<br><<PHR 26 "Listen, how about to buy the lady a drink?">>
<br>
<<btnEventLink "Buy her a drink" "Prologue Day 2" "rhea_meet_2">>
<<case "rhea_meet_2">>
<<LocImg "club" "tablezone">>
<br>
You buy two cocktails and go back to her. You put one in front of her and wait for her to move over and make room for you. But she is in no hurry to do so and hints for you to sit across from her, next to the sleeping guy. You nod questioningly toward his motionless body, as if asking what to do with it.
<br>
<br><<PHR 26 "Oh, don't worry about him. Just move that dork to the side.">>
<br>With no other choice, you push him to the side, which makes him raise his head, as if he's coming to his senses for a moment, but then fall to the side, sprawled all over the couch. The blonde encourages you, waving her palms, indicating that you should push him futher.
<br>
<br>Finally, you make enough room for yourself and sit down. You feel a little uncomfortable about sitting on the very edge, but your new acquaintance doesn't seem to care.
<br>
<br><<PHR 26 "What's your name, handsome? Mine is Rhea">>
<<set _txt = $mc.name + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 26 "Nice to meet you.">>
<br>You clink your glasses to celebrate it. You take the straw in your mouth and sip your cocktail, sweet but also strong.
<br>
<<set _txt = "So, what do you do for a living, " + $mc.name + "?">>
<br><<PHR 26 _txt>>
<br><<PHR "mc" "Nothing special. Mostly solving other people's problems.">>
<br>You spend some time having casual conversation until Rhea starts swinging her glass in her hands.
<br>
<<set _txt = "I thought you're quick-witted guy, " + $mc.name + ". Can't you see the girl's out of booze?">>
<br><<PHR 26 _txt>>
<<TH "She starts getting a little cocky.">>
<<btnEventLink "Buy her another coctail" "Entertainment Prologue" "rhea_meet_3">>
<<btnEventLink "Say goodbye and go home" "Entertainment Prologue" "Go home">>
<<case "rhea_meet_3">>
<<NPCmedia "rhea" "first meet" 0>>
<br>
You buy another pair of cocktails and go back to Rhea. After she finishes this cocktail too, you sit up wishing to buy another one, but the girl stops you.
<br>
<br><<PHR 26 "I have to go to the restroom.">>
<br>A few steps away from the table, she turns over her shoulder and shakes her head playfully, hinting for you to follow her. You don't have to be persuaded for long, and you catch up with the girl.
<br>
<br>To your surprise she enters the men's room. After a little hesitation, you go in after her. Rhea is standing in front of the mirror and doesn't seem to notice you, but as soon as you walk up behind her and touch her, she turns around and presses a kiss to your lips.
<br><br>
<<NPCmedia "rhea" "restroom kiss" 1>>
<br>
You grab her by the waist, lift her up, and set her down on the sink counter. She unbuttons her blouse, exposing her firm breasts encased in a red bra. You try to take your shirt off too, without breaking the kiss. She slides the bra cups down and, grabbing you by the hair, pulls you down to her full breasts. You don't really try to resist and start sucking on her breasts.
<br>
<br><<PHR 26 "How do you like my babies?">>
<br><<PHR "mc" "They're wonderful.">>
<br>You squeeze the hard nipple firmly with your lips and pull it away. Then you release it, causing the girl to flinch, as if an electric shock had passed through her body.
<br>
<br><<PHR "mc" "Oh, baby. My cock is hard like a rock.">>
<br>You throw off your shirt and try to unzip your pants, but Ria stops you.
<br>
<br><<PHR 26 "Easy, stud. Ladies first.">>
<br>She seems to be insinuating that you should lick her pussy.
<<TH "Am I really going to do this here? This may be my last chance to leave.">>
<<btnEventLink "Refuse to do it" "Entertainment Prologue" "rhea_push">>
<<btnEventLink "Go down on her" "Entertainment Prologue" "rhea_lick">>
<<case "rhea_push">>
<<LocImg "club" "toilet">>
<br><<PHR "mc" "I'm not going to do that.">>
<br><<PHR 26 "So when a girl sucks you off kneeling on a dirty floor, pretty normal to you? And when she asks you to do something in return for her, you immediately screw up your face.">>
<br><<PHR "mc" "It's natural for a whore.">>
<br><<PHR 26 "Do you mistake me for a whore? You know what, fuck you!">>
<br>She throws your shirt at you and runs out of the bathroom, buttoning her blouse on the way.
<br><br>
<<btnEventLink "Go home" "Entertainment Prologue" "Go home">>
<<case "rhea_lick">>
<<NPCmedia "rhea" "restroom cuni" 1>>
<br>
You slowly kneel down until your head is between her hips. She pulls up her skirt, and you see the red strip of panties. Rhea shifts it to the side and puts her hand on the back of your head, pulling you closer.
<br>
<br>You stick your tongue out and run it over her labia. Her pussy is already wet.
<br>
<br><<PHR 26 "Go ahead, stud. Lick that slit.">>
<br>You realize it's too late to back out and start working your tongue hard. Rhea throws her hips over your shoulders and runs her fingers through your hair.
<br>
<br><<PHR 26 "Yes, like that!">>
<br>A chill runs down your back when you hear heavy footsteps that suddenly stop. It sounds like someone walked into the restroom and, upon seeing what is going on, went into a stupor. However, the owner of the footsteps quickly came to his senses.
<br>
<br><<PHR 7 "What are we have here? Mind if I join you?">>
<<set _txt = "Shit, it's " + $NPCstat[7].name + ". I can't let him see me like this.">>
<<TH _txt>>
<<PHR 26 "Of course, my pussy doesn't refuse a double dose of attention.">>
<br>Rhea looks down and you shake your head fearfully, showing your disagreement.
<br>
<br><<PHR 26 "But it looks like this man has no intention of sharing.">>
<br><<PHR 7 "I have something better to offer.">>
<<TH "He's getting closer!">>
<<PHR 26 "Well, let's see what you can offer me.">>
<br>There was the sound of a unzipping fly. Rhea take her time and examines what $NPCstat[7].name shows her.
<br>
<br><<PHR 26 "Not bad, not bad, at all. Come closer.">>
<br>You violently shake your head in an attempt to get her to chase your financial director away, but Rhea just puts her finger to her mouth in a sign of silence, and then puts that finger down, pointing at her pussy.
<<TH "I can't let him see my face!">>
With no way out, you burries into her mound and your lips make contact with her "lips". You feel Rhea pulling the fabric of her skirt over your head, apparently to hide you from $NPCstat[7].name's eyes.
<br>
<br><<PHR 7 "looks like I couldn't drag him away even if I wanted to.">>
<br>They're laughing while you're almost burning with embarrassment.
<br>
<br><<PHR 26 "In fact, he's crazy about my pussy. Sometimes I even question who he loves more.">>
<br>She hit you on the back with her heel.
<<TH "She wants me to play along. I guess I don't have a choice.">>
<<btnEventLink "Lick that pussy" "Entertainment Prologue" "rhea_lick_2">>
<<case "rhea_lick_2">>
<<NPCmedia "rhea" "restroom cuni_2" 1>>
<br>
You make a couple of chuckling noises, imitating pleasure. However, you realize that's not enough and you go back to servicing her pussy. You run your tongue inside her and start drilling her vagina. Your mouth begins to fill with a salty mixture of her fluids and your saliva. You hear a distinct moan, and her fingers claw tightly in your hair.
<br>
<br><<PHR 7 "This guy clearly knows a thing or two about it. So how about taking care of me while he takes care of you.">>
<<TH "She's going to jerk his dick off!">>
However, Ria apparently had plans of her own.
<br>
<br><<PHR 26 "Easy, I wanna see full picture first. Remove your shirt.">>
<br>You hear the rustling of clothes.
<br>
<br><<PHR 26 "Wow, look at this abs.">>
<br><<PHR 7 "Yeah, I don't spend so much time in the gym for nothing. You can touch it.">>
<br><<PHR 26 "It's good that you're keeping your body in shape. But are you exercising your glutes?">>
<br><<PHR 7 "Excuse me?">>
<br><<PHR 26 "I like when my man has a nice ass. Turn around.">>
<br><<PHR 7 "All right.">>
<br>You can hear Paul shifting from foot to foot, turning around.
<br>
<br><<PHR 26 "Now pull down your pants..">>
<br><<PHR 7 "What?">>
<br><<PHR 26 "Are you deaf? Why do I need to repeat everything twice?">>
<br><<PHR 7 "You know what? You're a crazy bitch! Fuck you and your faggot boyfriend.">>
<br>He grab his shirt and comes out of the bathroom.
<br><br>
<<btnEventLink "Try to get up" "Entertainment Prologue" "rhea_lick_3">>
<<case "rhea_lick_3">>
<<NPCmedia "rhea" "restroom cuni_3" 1>>
<br>
You try to get up, but Rhea squeezes her hips and hold you down.
<br>
<br><<PHR 26 "You should finish what you started. Remember, I just saved your reputation by not letting your friend see you.">>
<<TH "How does she know?">>
<<PHR 26 "Yeah, I saw you two sitting at the same table. And there were two other girls with you. Imagine what would happen if they found out what you did.">>
<br>She begins to move toward you, pushing her pussy against your tongue.
<br>
<br><<PHR 26 "Maybe they would just laugh at you. Or maybe they wanted you to serve their pussy as well.">>
<br><<PHR 26 "That's it, keep moving that tongue.">>
<br>You can feel the pulses of pleasure running through her hips, making her body shudder.
<br>
<br><<PHR 26 "Just imagine how you would lick these little sluts dirty cunts. Oh, fuck!">>
<br>Rhea starts to shake, her hips squeezing your head like a vise. A tight stream of liquid comes out of her vagina. She presses against you, forcing you to swallow her love fluids, while a powerful orgasm pierces her body. Finally, her grip loosens sharply, and you bounce back on inertia. Rhea rolls backwards, leaning against the mirror and breathing heavily.
<br>
<br><<PHR 26 "Phew, that was intense.">>
<br>You slowly rise to your feet.
<br>
<br><<PHR 26 "It's time for the main dish. Pull out your boy. And he better be excited.">>
<br>You unzip and find your cock...
<br><br>
<<btnEventLink "...excited and ready for action" "Entertainment Prologue" "rhea_fuck">>
<<case "rhea_fuck">>
<<NPCmedia "rhea" "restroom fuck" 1>>
<br>
To your surprise, your cock sticks out like a goddamn tower. Ria looks at him with greedy eyes.
<br>
<br><<PHR 26 "Looks like I didn't make a mistake picking you. Come on, stud, pound that pussy.">>
<br>She pulls her skirt up to her waist and beckons you with her index finger. You can feel the anger boiling up inside you. You walk up to Rie and drive your cock into her dripping pussy in one fell swoop. Rhea takes you by the shoulder and tilts you closer to her.
<br>
<br><<PHR 26 "That's it, look straight in my eyes. It's time for your revenge. Remember when you were on your knees on this dirty floor, gather all your anger and rage and destroy this pussy.">>
<br>You pick up the pace, driving your cock inside her to the root with each thrust. From this pressure, the girl begins to slide down the slippery rack toward the wall, and she has to rest her elbows on it.
<br>
<br><<PHR 26 "Yeah, like this! Don't stop.">>
<br>The flow of her love juices intensifies. Her insides begin to pulsate and soon the first orgasmic spasm pierces her body. She stretches out like a string, her hands scraping haphazardly against the wall behind her head, and a long moan escapes her lips.
<br>
<br>Suddenly she pushes you away, her body relaxes, and Rhea sprawls out on the sink counter. She slowly comes to her senses. Her chest heaves high with every breath.
<br>
<br>At a complete loss, you stand in the middle of the bathroom with your dick erect. Ria raises her head and looks at you with a hazy look.
<br>
<br><<PHR 26 "Wow, that was one of the strongest orgasms of my life.">>
<br>She notices your cock still hard.
<br>
<<set _txt = "Oh, poor " + $mc.name + ". You must be desperate to cum. Well, you deserve it. You can ask permission.">>
<br><<PHR 26 _txt>>
<br><<PHR "mc" "I'm sorry, what?">>
<br><<PHR 26 "Ask my permission to cum.">>
<br>You realize you have no other choice.
<br>
<br><<PHR "mc" "Can I cum? Please.">>
<br>The girl's looking pensive.
<br>
<br><<PHR 26 "Mmm, I don't know. Okay, I won't torture you. Come here.">>
<br>You come closer, and she points her fingers to her stomach.
<br>
<br><<PHR 26 "Come on, you can jerk your dick here.">>
<br>
<<btnEventLink "Stroke your cock" "Entertainment Prologue" "rhea_fuck_2">>
<<case "rhea_fuck_2">>
<<NPCmedia "rhea" "restroom cum" 1>>
<br>
You start stroking your penis while Rhea looks at you mockingly. It doesn't take long, and there you are already shooting accumulated semen on her belly.
<br>
<br><<PHR 26 "Wow, what a mess. Get some tissues from my purse over there.">>
<br>You take her purse and rummage through it for a package of tissues.
<br>
<br><<PHR 26 "Go ahead and wipe it off my stomach.">>
<br>You cast a surprised look at her.
<br>
<br><<PHR 26 "Or so you wanted to use your tongue.">>
<br>You literally go into a stupor. Rhea starts laughing.
<br>
<br><<PHR 26 "You should see your face right now. Okay, give me the bag, I'll do it myself this time.">>
<br>She grabs the bag from your hands and pulls out a package of tissues.
<br>
<<set _txt = "You're an interesting guy, " + $mc.name + ".. We should definitely meet again. You can go now, I have to get cleaned up.">>
<br><<PHR 26 _txt>>
<br>You're coming out of the bathroom. You're not in the mood to go back to $NPCstat[7].name, so you decide to go home.
<br><br>
<<RemoveStat "mc" "confidence" 5 -100>>
<br><br>
<<btnEventLink "Go home" "Entertainment Prologue" "Go home">>
<<case "wife and jenny(sub main)">>
<<set $chores.dinner = true>>
<<LocImg "mc_house" "living room">>
<<set _txt = "Hey, " + $NPCstat[0].name + ", why are you hiding?">>
<br><<PHR 8 _txt>>
<<TH "Damn, she spotted me.">>
You take a step inside the room.
<br>
<<set _txt = "Why don't you wanna talk to us, " + $NPCstat[0].name + "?">>
<br><<PHR 8 _txt>>
<br><<PHR "mc" "Well, I' m always happy to see you, Jenny.">>
<br><<PHR 0 "Enough, I don't wanna hear you courtesy interchange all day.">>
<br>You're both get quiet.
<br>
<br><<PHR 0 "Well, I'll have to do it.">>
<<if $JennyTrait[0] == 0>>
/* <<set $JennyTrait[0] += 1>> */
<br><<PHR 0 "All right, girl. Let's go to the kitchen">>
<br>
<<btnEventLink "Leave" "Hallway" "">>
<<elseif $JennyTrait[0] == 1>>
<<set _txt = "Hold on, girl. " + $mc[0].name + " is the one who let your maid leave. That's why he has to take care of this problem.">>
<br><<PHR 8 _txt>>
<br>Jenny gets up off the couch.
<br>
<<set _txt = $mc[0].name + ". " + $NPCstat[0].name + " and I want to share a milkshake. Would you be a gentleman and make it.">>
<br><<PHR 8 _txt>>
<br>
<<btnEventLink "Make milkshake" "Wife Living Room Events" "wife and jenny(sub main_2)">>
<<btnEventLink "Refuse" "Wife Living Room Events" "wife and jenny(refuse)">>
<<elseif $JennyTrait[0] == 2>>
<</if>>
<<case "wife and jenny(sub main)">>
<<if $JennyTrait[0] < 2>>
<<set $JennyTrait[0] += 1>>
<</if>>
<<LocImg "mc_house" "living room">>
<br><<PHR 8 "I can't believe you actually agreed to it.">>
<br><<PHR "mc" "Looking at your smug smile, I'm starting to regret it.">>
<br><<PHR 8 "All right, all right. Let's go in the kitchen.">>
<br>
<<LocImg "mc_house" "kitchen">>
<br>
Girls sit around the table and watch you. Meanwhile, you're trying to remember how to make a milkshake.
<<TH "There's supposed to be ice cream in it.">>
You rummage through the freezer for a long time before you find a carton of ice cream.
<br>
<br><<PHR 0 "Honey, there should be milkshake mix on the fridge door.">>
<br><<PHR 8 "Cool, I want a chocolate flavor.">>
<br>
<<LocImg "objects" "milkshake">>
<br>
You pull the mix $NPCstat[0].name mentioned out of the fridge, along with a carton of milk. Putting the ingredients in a cup, you pour the milk over them and stick the cup in the mixer. Because of the motor noise you do not notice the approaching footsteps and so you almost jump when you hear Jenny's voice behind you.
<br>
<br><<PHR 8 "Well, how long do I have to wait?">>
<br><<PHR "mc" "It's almost ready.">>
<br>You take the cup out of the mixer and try to turn around, but you bump into Jenny. The cocktail flies out of your hands and spills all over the table, also splashing on your shirt.
<br>
<br><<PHR "mc" "Fuck!">>
<<set _txt = $mc[0].name + ", you need to be more careful.">>
<br><<PHR 8 _txt>>
<br><<PHR "mc" "Do you even know how much that shirt is worth?">>
<br><<PHR 8 "Honey...">>
<br><<PHR "mc" "Fuck your cocktails!">>
<br>You leave the kitchen and go up to the bedroom to change your shirt.
<br><br>
<<btnEventLink "Finish" "Master Bedroom" "">>
/* NEU PATH */
<<case "wife and jenny(sub main)">>
<<LocImg "mc_house" "living room">>
<br><<PHR "mc" "If you want a cocktail, then feel free to make it yourself.">>
<<set _txt = $mc[0].name + ", do you treat all your guests this way or is it just me?">>
<br><<PHR 8 _txt>>
<br><<PHR "mc" "Guests like you are welcome nowhere.">>
<br><<PHR 0 "Enough.">>
<br>$NPCstat[0].name's giving you a reproachful look.
<br>
<br><<PHR "mc" "Okay, I'll be on the second floor.>>
<br>
<<btnEventLink "Leave" "Hallway" "">>
<<case "Jenny meet_4">>
<<NPCmedia "todd" "true form" 0>>
<br><<PHR 6 "Here I am!">>
<br>You see a familiar silhouette in front of you.
<br>
<br><<PHR "mc" "Where have you been? I've been trying to figure out what's going on all week.">>
<br><<PHR 6 "But why? Don't you like your new life?">>
<br><<PHR "mc" "I'm in total turmoil right now, so it's hard for me to evaluate.">>
<br>The cat did a few circles around you.
<br>
<br><<PHR 6 "I warned you that it would be hard for you to handle if you took on all at once. But now I suppose you have no choice but to meet your fate face to face.">>
<br>
<<NPCmedia "todd" "destiny" 0>>
<br><<PHR 6 "Our world is like a multitude of threads woven together so tightly that if you want to take out one thread and put in another, the new one will follow exactly the trail of the previous.">>
<br><<PHR 6 "So it is very difficult to change the past. You have to unravel several threads at once.">>
<br><<PHR "mc" "And how did you do that?">>
<br><<PHR 6 "I used another feature of our world. You see, every idea in our world has energy and with that power affects the web of destiny.">>
<br><<PHR 6 "People's desires, dreams and worries affect this world and make it unstable. It is as if someone is stretching the fabric, causing the threads to shift out of their place.">>
<br><<PHR 6 "This is allows people to make their destiny for themselves.">>
<br>You're deep in thought, trying to process what you've heard.
<br>
<br><<PHR 6 "But I took your aspirations and dreams for a better life, your anger at the world around you, and your envy of the hero of this game that you think has achieved everything in life that he wanted, and turned the direction of your ideas.">>
<br>The cat flies you around in a circle.
<br>
<br><<PHR 6 "It wasn't hard really, because you were already thinking a lot about the past. I used that energy to weave the fabric of your destiny. But the energy behind it will run out soon, so you must weave it back into place as quickly as possible. Otherwise, it will revert back to its previous state.">>
<br><<PHR "mc" "So what should I do?">>
<br><<PHR 6 "The next time you go to sleep, try and call on me. I'll help you.">>
<br><<PHR "mc" "How am I supposed to call on you? Do you even have a name?">>
<<set $NPCstat[6].name = "Todd">>
<br><<PHR 6 "You can call me Todd.">>
<<if $mc.name == "Todd">>
<<TH "Todd...">>
<<PHR "mc" "Hey, wait, that's my name.">>
<br><<PHR 6 "Really? Then it'll be easier for you to remember it.">>
<<elseif $mc.name == "Tod">>
<<TH "Todd...">>
<<PHR "mc" "Hey, wait, that's my name.">>
<br><<PHR 6 "Really? There's one less letter in yours, isn't it?">>
<</if>>
<br>The cat begins to slowly dissolve into thin air. At the same time, some force begins to pull you upward.
<br><br>
<<btnEventLink "Wake up for real" "Prologue Day 7" "Jenny meet_5">><<switch $EventMark>>
<<case "before club">>
<<LocImg "work" "hallway">>
<br>
You remember you're going to the club tonight with $NPCstat[7].name.
<<TH "I still have time. Maybe I should go to my old address and see who lives there now.">>
<<btnEventLink "Go to your old apartment" "Prologue Day 5" "before club 2">>
<<case "before club 2">>
<<set _ll = GetNames("Parker")>>
<<LocImg "prologue" "apartment">>
<br>
You get to your apartment. You go up to your floor and knock on the door of your apartment, but no one answers.
<<TH "It's kind of ridiculous.">>
<<PHR "m_landlord" "Hey, what are you doing here?">>
<br>You turn around and see Mr. _ll, your former landlord.
<br>
<br><<PHR "mc" "I wanna talk to the guy who lives in this apartment.">>
<br><<PHR "m_landlord" "I'd like to talk to him, too. He moved out a week ago without paying me two months rent. I guess he owes you, too?">>
<<TH "So the old me doesn't exist in this reality? That sounds pretty logical when you think about it.">>
<<PHR "m_landlord" "Hey, what's on your mind, buddy?">>
<<TH "Damn, I gotta get rid of him fast.">>
<<PHR "mc" "I'm wondering where I can find this asshole.">>
<br><<PHR "m_landlord" "I can't help you with that. But if you find him, give him a good one.">>
<br>_ll's coming down the stairs.
<<TH "What should I do now?">>
<<btnEventLink "Go to the club" "Prologue Day 5" "club" 2>>
<<case "club">>
<<LocImg "club" "bar counter">>
<br>
You find $NPCstat[7].name in the company of two girls. There are several cocktails in front of them.
<br>
<<set _txt = $mc.name + ", you're late. This is Mila.">>
<br><<PHR 7 _txt>>
<br>He points you to a skinny brunette wearing a mini-dress. You sit down next to her and signal to the bartender. He puts a shot in front of you and immediately fills it up.
<br><br>
<<btnEventLink "Some time later" "Prologue Day 5" "club_2">>
<<case "club_2">>
<<LocImg "club" "bar counter">>
<br>
The alcohol has hit your brain pretty well, and everything around you is a blur. There was no sign of $NPCstat[7].name, perhaps he is somewhere on the dance floor or in the private zone with other girl.
<br>
<br><<PHR 23 "Let's go on the dance floor!">>
<br>You look at Mila. She can barely stand.
<br>
<br><<PHR "mc" "I need to take a leak.">>
<br>
<<LocImg "club" "toilet">>
<br>
You awkwardly get up from your chair and wander towards toilets. Already near it, someone grabs you by the shirt and pulls you inside.
<br>
<br>It's Mila. She gets down on her knees and tries to unzip your pants.
<br><br>
<<if $mc.cock == "huge">>
<<btnEventLink "Let her continue" "Prologue Day 5" "Mila let(huge)">>
<<else>>
<<btnEventLink "Let her continue" "Prologue Day 5" "Mila let(small)">>
<</if>>
<<btnEventLink "Push her away" "Prologue Day 5" "Mila push">>
<<case "Mila let(huge)">>
<<set $NPCstat[23].meet = true>>
<<set $NPCstat[23].infoImg = "data/npc/mila/info_img.jpg">>
<<set $NewNPC = true>>
<<NPCmedia "mila" "club toilet" 1>>
<br>
Mila unzips fly on your pants and pulls out your cock. She eagerly swallows it, but apparently due to lack of experience with such huge size, she can only reach a couple of inches after the head. You begin to move your hips toward her, enjoying the tightness of her throat. She's almost gaging on your cock.
<br>
<br><<PHR "mc" "Lick my balls, slut!">>
<br>
<<NPCmedia "mila" "club toilet_2" 1>>
<br>
You pull your penis out of her mouth, and she starts sucking on one of your balls while you jerk your rod. Mila takes a moment to clear her throat, and you immediately drive your stretcher back into her little sweet mouth.
<br>
<br><<PHR "mc" "Use your tongue!">>
<br>She tries to follow your instructions, but only for a few seconds. Looks like she's too drunk to satisfy you with just blowjob.
<br><br>
<<btnEventLink "Fuck her" "Prologue Day 5" "Mila let_2">>
<<case "Mila let_2">>
<<NPCmedia "mila" "club toilet_3" 1>>
<br>
You pull her to her feet in one quick motion and turn around to face the wall. Mila does not resist at all and, moreover, invitingly spreads her legs. You pull up her dress and discover a complete lack of underwear. After treating her ass to a juicy slap, you line your cock against her pussy. It's already wet enough so you can push your rod inside with one mighty move.
<br>
<br><<PHR 23 "Ooh, f-fuck!">>
<br>You grab Mila by the hips and start hammering her as fast as you can. She doesn't even try to hide her moans, and for one moment you're afraid that security might hear you and throw out of the club. But arousal takes over and you only accelerate your thrusts, almost pressing your partner into the tile wall.
<br>
<br>You hear footsteps and see a drunk man go to the bathroom. He freezes in place, dumbfounded by the scene before him.
<br>
<br><<PHR "mc" "Get out, you freak!">>
<br>Shocked, he storms out of the restroom.
<br><br>
<<btnEventLink "Continue fuck her" "Prologue Day 5" "Mila let_3">>
<<case "Mila let_3">>
<<NPCmedia "mila" "club toilet_4" 1>>
<br>
You pick her up and put it on the sinks counter. Mila wraps her hips around you and you continue your crazy rally.
<br>
<br><<PHR 23 "Please, don't stop! Fuck me like the dirty whore I am!">>
<br>You pick up the pace, slightly changing the angle to reach all her sensitive points. She pulls you up by your tie and hits you with a kiss. From way her insides are throbbing, you realize she's close to orgasm.
<br>
<br><<PHR "mc" "You like getting fucked in place like that, don't you? You love dicks so much that you ready to bang with the first person you meet?">>
<<set _txt = "Yes, I love dicks! I love your dick, " + $mc.name + "! Your cock is the best I ever try!">>
<br><<PHR 23 _txt>>
<br>She practically screams as she climaxes on your hard penis. You feel like you won't last long either.
<br><br>
<<btnEventLink "Cum on her" "Prologue Day 5" "Mila let_4">>
<<case "Mila let_4">>
<<NPCmedia "mila" "club toilet_5" 1>>
<br>
You pull out your cock and cover her belly with cum. Mila breathes heavily, taking a rest away from a powerful orgasm. You shove your cock back into your pants and lift the girl to her feet. She straightens her dress, not even bothering to wipe the semen off her body.
<br>
<br><<PHR 23 "Uh, looks like I've had enough for today. Call me sometime.">>
<br>She staggers out of the restroom.
<br><br>
<<btnEventLink "Go home" "Prologue Day 5" "Go home">>
<<case "Mila let(small)">>
<<set $NPCstat[23].meet = true>>
<<set $NPCstat[23].infoImg = "data/npc/mila/info_img.jpg">>
<<set $NewNPC = true>>
<<set $NPCstat[23].obidience -= 5>>
<<LocImg "club" "toilet">>
<br>
Mila unzips fly on your pants and pulls out your cock.
<br>
<br><<PHR 23 "What the fuck is this? Are you kidding me?">>
<br>You're looking down at your penis.
<br>
<br><<PHR "mc" "What's wrong with it?">>
<br><<PHR 23 "What's wrong? I thought you had a nice cock, but it turns out you only have a fucking dicklet. Damn, I've lost all mood.">>
<br>She turns around and staggered out of the restroom. Looks like it's time to go home.
<br><br>
<<RemoveStat "mc" "confidence" 4 0>>
<br><br>
<<btnEventLink "Go home" "Prologue Day 5" "Go home">>
<<case "Mila push">>
<<NPCmedia "mila" "push" 0>>
<br>
You lift her and slightly push away. She takes a step back, as if trying to stay on her feet.
<br>
<br><<PHR 23 "What are you doing?">>
<br><<PHR "mc" "Listen... I'm just not in the mood.">>
<br>Mila looks at you with glazed eyes.
<br>
<br><<PHR 23 "You're boring.">>
<br>She staggered out of the restroom. Looks like it's time to go home.
<br><br>
<<btnEventLink "Go home" "Prologue Day 5" "Go home">>
/* GO HOME */
<<case "Go home">>
<<run $time.passtime(2)>>
<<LocImg "mc_house" "living room">>
<br>
When you enter the house, you almost stumble on the threshold.
<<set _txt = "Better not worry " + $NPCstat[0].name + ".">>
<br><<TH _txt>>
You walk into the living room and collapse on the couch.
<br><br>
<center>@@.btnWide;<<button "Sleep" "Prologue Day 6">>
<<set $EventMark = "golf">>
<<StartNewDay>>
<</button>>@@</center>
<</switch>><center>@@.infoTable;<table style="width:100%">
<tr>
<td>
<center><b>Players</b></center>
</td>
<td>
<center><b>Scores</b></center>
</td>
<td>
<center><b>Holes won</b></center>
</td>
<td>
<center><b>Distance</b></center>
</td>
</tr>
<tr>
<td align="left">
$golfPlayer[0].name
</td>
<td>
<center>$golfPlayer[0].score</center>
</td>
<td>
<center>$golfPlayer[0].hole</center>
</td>
<td>
<center>$golfPlayer[0].distance</center>
</td>
</tr>
<tr>
<td align="left">
$golfPlayer[1].name
</td>
<td>
<center>$golfPlayer[1].score</center>
</td>
<td>
<center>$golfPlayer[1].hole</center>
</td>
<td>
<center>$golfPlayer[1].distance</center>
</td>
</tr>
<tr>
<td align="left">
$golfPlayer[2].name
</td>
<td>
<center>$golfPlayer[2].score</center>
</td>
<td>
<center>$golfPlayer[2].hole</center>
</td>
<td>
<center>$golfPlayer[2].distance</center>
</td>
</tr>
</table>@@</center><span id="caption">
<<if $DevBuild>>
<center><font color="red"><b>Please, use Stat Change function carefully. It may cause bugs, if you significantly change NPC stats in one moment.</b></font></center>
<br>
<</if>>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td style="width:50%">
<<FormCharSlot 0>>
</td>
<td style="width:50%">
<<FormCharSlot 1>>
</td>
</tr>
<tr style="vertical-align:top">
<td style="width:50%">
<span id="changestat8"></span>
<<FormCharSlot 8>>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
<hr>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td style="width:50%">
<span id="changestat2"></span>
<<FormCharSlot 2>>
</td>
<td style="width:50%">
<span id="changestat5"></span>
<<FormCharSlot 5>>
</td>
</tr>
<tr style="vertical-align:top">
<td style="width:50%">
<span id="changestat9"></span>
<<FormCharSlot 9>>
</td>
<td style="width:50%">
<span id="changestat12"></span>
<<if $NPCstat[12].infoImg != "none">>
<<FormCharSlot 12>>
<</if>>
</td>
</tr>
<tr style="vertical-align:top">
<td style="width:50%">
<span id="changestat3"></span>
<<if $NPCstat[3].infoCheck or $NPCstat[4].infoCheck>>
<<FormCharSlot $SecretaryId>>
<</if>>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
<hr>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td style="width:50%">
<span id="changestat23"></span>
<<FormCharSlot 23>>
</td>
<td style="width:50%">
<span id="changestat20"></span>
<<FormCharSlot 20>>
</td>
</tr>
<tr style="vertical-align:top">
<td style="width:50%">
<span id="changestat22"></span>
<<FormCharSlot 22>>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
</span><<switch $EventMark>>
<<case "first meet">>
<<set $NPCquest[5].status = "active">>
<<LocImg "work" "secretary desk">>
<br>
As you approach your office, you see an unfamiliar girl talking to your secretary. When $Secretary notices you, she says something to the girl and she turns to you.
<br><br>
<<btnEventLink "Come closer" "Kelly First Meet" "first meet 2">>
<<case "first meet 2">>
<<set $NPCstat[5].meet = true>>
<<set $NewNPC = true>>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td>
<<NPCmedia "kelly" "first meet" 0>>
</td>
<td>
<<set _txt = "Here's Mr. " + $mc.name + ".">>
<<PHR 5 _txt>>
<br>She's giving you a handshake.
<br>
<br><<PHR 5 "Kelly is my name. My daddy must have told you about me.">>
<br>You look at her critically from head to toe. This is not how you pictured Mr. Farrell's daughter. The person standing in front of you belongs in a gas station, surrounded by bikers.
<br>
<br><<PHR "mc" "Let's talk in my office.">>
</td>
</tr>
</table></center>
<br>
<<btnEventLink "Continue" "Kelly First Meet" "first meet 3">>
<<case "first meet 3">>
<<LocImg "work" "your office">>
<br>
You go inside. Your secretary follows you, but Kelly stops her.
<br>
<<set _txt = "You're free to go, " + $Secretary + ".">>
<br><<PHR 5 _txt>>
<<TH "Why the hell is she giving orders here?">>
You're about to say something, but Kelly precedes you.
<br>
<<set _txt = "Your office is so spacious, Mr. " + $mc.name + ". Even bigger than my father's. I've never understood why all CEOs make their offices so huge. It's a waste of space, don't you think?">>
<br><<PHR 5 _txt>>
<br><<PHR "mc" "It's a status symbol, Kelly. And an incentive for every employee to work harder to one day own an office like this.">>
She chuckles.
<br>
<br><<PHR "mc" "Or let's take your appearance, for example.">>
<br><<PHR 5 "What's wrong with my appearance? You don't have to wear a business suit to make money nowadays. Society is quite progressive now.">>
<br><<PHR "mc" "But our clients are conservative. You need to pick a more decent outfit.">>
<br><<PHR 5 "All right, all right, don't start talking like my father.">>
<br>Kelly heads into the inner part of the office, continuing to look around. You go to your desk and sit in your chair. This girl is starting to get on your nerves.
<br>
<br><<PHR "mc" "So, Kelly, your father asked me to show you the basics of business. First, tell me what you wish to do in the future.">>
<br>Instead of answering your question, the girl walks up to you and leans on the table and stares intently into your eyes.
<br><br>
<<btnEventLink "Stare back at her" "Kelly First Meet" "first meet 4.1">>
<<btnEventLink "Avert your gaze" "Kelly First Meet" "first meet 4.2">>
<<case "first meet 4.1">>
<<set $KellyTrait[0] = "Mr. ">>
<<LocImg "work" "your office">>
<br>
She smirks quite a bit and sits back in the chair.
<br>
<<set _txt = "Let's be clear, Mr. " + $mc.name + ". My father only sent me here to get rid of me, not to learn anything from you. Besides, my presence here is just another way of putting pressure on you.">>
<br><<PHR 5 _txt>>
<br><<PHR "mc" "Look, I don't really want to get involved in a conflict between you two.">>
<<set _txt = "Mr. " + $mc.name + ", my father can say whatever he wants, but he really doesn't want you on the board. So it's in your best interest to hear me out.">>
<br><<PHR 5 _txt>>
<br>She's staring at you again.
<br>
<br><<PHR 5 "I'm not going to beat around the bush. I'm planning to show my father how dangerous to underestimate me. So I propose an alliance. Together we can stir things up.">>
<br>
<<btnEventLink "Agree to her proposal" "Kelly First Meet" "first meet 5.1">>
<<btnEventLink "Say you don't want to get involved" "Kelly First Meet" "first meet 5.2">>
<<case "first meet 4.2">>
<<set $KellyTrait[0] = "">>
<<LocImg "work" "your office">>
<br>
She smirks quite a bit and sits back in the chair.
<br>
<<set _txt = "Let's be clear, " + $mc.name + ". My father only sent me here to get rid of me, not to learn anything from you. Besides, my presence here is just another way of putting pressure on you.">>
<br><<PHR 5 _txt>>
<br><<PHR "mc" "Look, I don't really want to get involved in a conflict between you two.">>
<<set _txt = $mc.name + ", my father can say whatever he wants, but he really doesn't want you on the board. So it's in your best interest to hear me out.">>
<br><<PHR 5 _txt>>
<br>She's staring at you again.
<br>
<br><<PHR 5 "I'm not going to beat around the bush. I'm going to show my father how dangerous to underestimate me. So I propose an alliance. Together we can stir things up.">>
<br>
<<btnEventLink "Agree to her proposal" "Kelly First Meet" "first meet 5.1">>
<<btnEventLink "Say you don't want to get involved" "Kelly First Meet" "first meet 5.2">>
<<case "first meet 5.1">>
<<set $KellyPath = "alliance">>
<<LocImg "work" "your office">>
<br><<PHR 5 "I'm glad you understand my position. But I wanna warn you that I'm not gonna let anyone get in my way.">>
<br>She rises from the chair. Her serious expression suddenly changes to a friendly one.
<br>
<br><<PHR 5 "Anyway, I think we'll come back to this conversation later. I guess you've already found an office for me?">>
<<set _txt = "Yes, " + $Secretary + " will guide you in.">>
<br><<PHR "mc" "Look, I don't really want to get involved in a conflict between you two.">>
<br>She's coming out of your office.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<<case "first meet 5.2">>
<<set $KellyPath = "neutral">>
<<LocImg "work" "your office">>
<<set _txt = "Well, that's your decision, " + $KellyTrait[0] + $mc.name + ". But I wanna warn you that I'm not gonna let anyone get in my way.">>
<br><<PHR 5 _txt>>
<br>She rises from the chair. Her serious expression suddenly changes to a friendly one.
<br>
<br><<PHR 5 "I think we'll come back to this conversation later. I guess you've already found an office for me?">>
<<set _txt = "Yes, " + $Secretary + " will guide you in.">>
<br><<PHR "mc" "Look, I don't really want to get involved in a conflict between you two.">>
<br>She's coming out of your office.
<br><br>
<<btnEventLink "Finish" "Your Office" "">>
<</switch>><<switch $EventMark>>
<<case "Jenny meet">>
<<LocImg "mc_house" "hallway">>
<br>
You hear your wife's voice coming from the second floor.
<br>
<<set _txt = $mc.name + ", don't forget that Jenny is coming today.">>
<br><<PHR 0 _txt>>
<<TH "Who the heck is Jenny?">>
You go into the kitchen and start making yourself some coffee. Soon $NPCstat[0].name walks into the kitchen in her bathrobe. She sits down across from you and watches you.
<br>
<br><<PHR "mc" "So, when is your friend supposed to be here?">>
<br><<PHR 0 "She's our friend, honey. Try to be more friendly. Anyway, I think she won't be here until noon. She's always late.">>
<br>You pour the coffee into cups and put them on the table.
<br><br>
<<LocImg "objects" "coffee">>
<br><<PHR 0 "It's a pity Samantha doesn't work on Sundays. She could have baked fresh curassans.">>
<br>
<<btnEventLink "Wait Jenny" "Prologue Day 7" "Jenny meet_2">>
<<case "Jenny meet_2">>
<<run $time.passtime(2)>>
<<set $NPCstat[8].meet = true>>
<<set $NewNPC = true>>
<<NPCmedia "jenny" "first meet" 0>>
<br>
Your wife was right. Around eleven o'clock, you hear a car pull up in front of the house. $NPCstat[0].name goes to meet her friend, and you follow her, eager to find out what kind of person she is.
<br>
<br>$NPCstat[0].name opens the door and hugs her friend. When they break their hug, and you finally see Jenny's face, it's like your heart stops.
<<set _txt = "That's Jenny, Mr. " + GetNames("Kavinsky") + "'s assistant. What is she doing here?">>
<<TH _txt>>
Your wife looks at you reproachfully, suggesting that you should say something.
<br>
<br><<PHR "mc" "Good afternoon, Jenny.">>
<<set _txt = "I must be dreaming. " + $mc.name + " decided to greet me instead of making a snide comment? " + $NPCstat[0].name + ", maybe it's not your husband, but somebody else occupying his body.">>
<br><<PHR 8 _txt>>
<br>Your wife is laughing.
<<TH "Did she recognize me? No, it's impossible. I need to make somethings up.">>
<<if $mc.confidence > 40>>
<<PHR "mc" "I was just surprised by your dress. It must be hard to choose something so tasteless.">>
<<set _txt = $mc.name + "! That's rude.">>
<br><<PHR 0 _txt>>
<<set _txt = "Don't worry, dear. Let " + $mc.name + " practice his sarcasm. Maybe in a couple of decades he'll come up with something decent.">>
<br><<PHR 8 _txt>>
<<else>>
<<set _txt = "I'm just trying to be nice... and don't embarrass " + $NPCstat[0].name + ".">>
<<PHR "mc" _txt>>
<br><<PHR 0 "That's so sweet, honey.">>
<br>Jenny leans toward your wife like she's going to whisper something in her ear.
<br>
<br><<PHR 8 "Are you sure you didn't do anything to him?">>
<br><<PHR 0 "I just asked him to be polite.">>
<<set _txt = "Hard to believe. But, enough standing on the doorstep, I'm wanna drink coffee. " + $mc.name + ", you can go.">>
<br><<PHR 8 _txt>>
<</if>>
<<TH "She's as bitchy as I remember.">>
<<PHR "mc" "I'll be in the living room.">>
<br>
<<btnEventLink "Leave" "Prologue Day 7" "Jenny meet_3">>
<<case "Jenny meet_3">>
<<run $time.passtime(1)>>
<<LocImg "mc_house" "sport show">>
<br>
You turn on the TV to watch the match. But heavy thoughts distract you and do not let you concentrate on watching.
<<TH "It's very odd that I meet so many familiar characters. Something is not right here. I need to get to my old apartment again and look for clues.">>
Slowly your eyes begin to slip and you fall asleep.
<br><br>
<<btnEventLink "Continue" "Prologue Day 7" "Jenny meet_4">>
<<case "Jenny meet_4">>
<<run $time.passtime(2)>>
<<set $ToddDreams[0] = 1>>
<<set $NewMemories += 1>>
<<LocImg "mc_house" "living room">>
<br>
You wake up to someone shaking your shoulder.
<br>
<br><<PHR 0 "Honey, are you okay?">>
<br>When you open your eyes, you see your wife's face. When you look around, you notice that the sky outside the window is starting to get dark, and that there is a talk show on TV instead of a game.
<br>
<br><<PHR "mc" "I'm good. Just fell asleep.">>
<br><<PHR 0 "Was the match really that boring?">>
<br>$NPCstat[0].name chuckles.
<br>
<br><<PHR "mc" "Yes, the players were barely trying.">>
<br>You get up off the couch and stretch.
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<</switch>><<switch $EventMark>>
<<case "setting">>
<<LocImg "prologue" "work place">>
<br>
The workday lasts insufferably long. You decide to look for some new game on your phone simply to kill time.
<br><br>
<<='@@.systemDoc;\n
<center><font size="4">Feeling trapped in a vicious cycle of boring and uneventful days?
<br>Wanna bring some vivid memories into your life and spice up your everyday routine?
<br>
<br>Beat boredom in our amazing new game, build your own financial empire and win the respect of players around the world!
<br>
<br>Download our game right now and get a 50.000 game currency bonus and access to a special character!</font></center>
<br>
<<btnEventLink "Launch Game" "Prologue Setting" "setting 2">>
\n@@'>>
<br>
<<TH "Sounds interesting. Just don't let it turn out to be another gacha trash.">>
<<case "setting 2">>
<<='@@.systemDoc;\n
<center><font size="4">Welcome dear player! We are happy to greet you to our game!
<br>We are so excited to announce that a unique character is available for you!
<br>Complete the settings and start playing without any delay!
<br></font></center>
<br>
<center><b><u>Choose your avatar:</u></b></center>
<center><table style="width:80%"><tr>
<td colspan="2">
@@.picL;<img src="data/mc/img/main_pic.jpg">@@
<br>
</td>
</tr><tr>
<td colspan="2">
He is the director of a branch of one of the largest companies in the country. All his life he has been on the road to success, but he is not going to stop.
<br>Manage your employees, make deals, plot against your enemies, enjoy the city hot spots and build your own empire.
<br>
</td>
</tr><tr>
<td colspan="2">
<center><b><u>Choose your name:</u></b></center>
</td>
</tr><tr>
<td style="width:50%">
<b>First Name:</b>
<br><b><<textbox "$mc.name" $mc.name>></b>
</td>
<td style="width:50%">
<b>Last Name:</b>
<br><b><<textbox "$mc.lastname" $mc.lastname>></b>
</td>
</tr></table></center>
<br>
<<btnEventLink "Continue" "Prologue Setting" "setting 3">>
\n@@'>>
<br>
<<TH "Wow, I thought I'd have to start with a small company. I hope there is a good tutorial here.">>
<<case "setting 3">>
<<='@@.systemDoc;\n<center><table style="width:100%"><tr>
<td colspan="2">
But that is not all! Exclusively for this avatar you can choose special settings!
<br>
</td>
</tr>
<tr><td colspan="2">
<center><b><u>Penis Size:</u></b></center>
</td></tr>
<tr>
<td style="width:60%">
<span id="size_change">
<<if $mc.cock == "huge">>
<center><b><u>You selected a Huge Size</u></b></center>
<<else>>
<center><b><u>You selected a Small Size</u></b></center>
<</if>>
</span>
</td>
<td style="width:40%">
<center>@@.btnWide;<<button "Change">>
<<if $mc.cock == "huge">>
<<set $mc.cock = "small">>
<<set $mc.endurance = 30>>
<<else>>
<<set $mc.cock = "huge">>
<<set $mc.endurance = 100>>
<</if>>
<<replace "#size_change">>
<<if $mc.cock == "huge">>
<center><b><u>You selected a Huge Size</u></b></center>
<<else>>
<center><b><u>You selected a Small Size</u></b></center>
<</if>>
<</replace>>
<</button>>@@</center>
</td>
</tr></table></center>
\n@@'>>
<br>
<<TH "What? Is cock size really such a necessary option in economic strategy?">>
<br>
<<='@@.systemDoc;\n<center><table style="width:100%"><tr>
<td colspan="2">
Do you wanna see NTR scenes it this game?
<br>
</td>
</tr><tr>
<td style="width:60%">
<span id="ntr_status">
<center><b><u>NTR is now OFF</u></b></center>
</span>
</td>
<td style="width:40%">
<span id="ntr_switch">
<center>@@.btnWide;<<button "Turn it ON">>
<<if $NTRmode>>
<<set $NTRmode = false>>
<<else>>
<<set $NTRmode = true>>
<</if>>
<<NTRswitch>>
<</button>>@@</center>
</span>
</td>
</tr></table></center>
\n@@'>>
<br>
<<TH "What the hell is NTR? It's better not to touch this option.">>
<<btnEventLink "Continue" "Prologue Setting" "setting 4">>
<<case "setting 4">>
<<LocImg "prologue" "work place">>
<<set _txt = $mc.name + "," + $mc.name + "! In my office, now!">>
<br><<PHR "m_Kavinsky" _txt>>
<<TH "Damn, at the worst possible moment!">>
<<btnEventLink "Go to your boss's office" "Prologue Day 1" "work">>
<<btnEventLink "Leave your work (skip prologue)" "Prologue Skipping" "skip">>
<</switch>><<switch $EventMark>>
<<case "skip">>
<center><table style="width:100%">
<tr>
<td colspan="2">
<center><b><u>Choose Secretary you've hired:</u></b></center>
</td>
</tr>
<tr>
<td style="width:50%;">
<<NPCmedia "jessica" "resume" 0>>
</td>
<td style="width:50%;">
<<NPCmedia "maxine" "resume" 0>>
</td>
</tr>
<tr>
<td>
<b>Name:</b> Jessica
<br><b>Age:</b> 38
<br><b>Family Status:</b> Divorced
<br><b>Kids:</b> Daughter
<br><b>Work exp.:</b> 8 years
</td>
<td>
<b>Name:</b> Maxine
<br><b>Age:</b> 22
<br><b>Family Status:</b> Single
<br><b>Kids:</b> None
<br><b>Work exp.:</b> 1,5 years
</td>
</tr>
<tr>
<td>
@@.btnWide;<<button "Hire her" "Prologue Skipping">>
<<set $EventMark = "skip 2">>
<<set $Secretary = "Jessica">>
<<set $SecretaryId = 3>>
<<set $PositionId[1] = 3>>
<<set $NPCstat[3].infoCheck = true>>
<<set $NPCstat[3].infoImg = "data/npc/jessica/info_img.jpg">>
<<set $PositionImg[1] = $NPCstat[3].infoImg>>
<</button>>@@
</td>
<td>
@@.btnWide;<<button "Hire her" "Prologue Skipping">>
<<set $EventMark = "skip 2">>
<<set $Secretary = "Maxine">>
<<set $SecretaryId = 4>>
<<set $PositionId[1] = 4>>
<<set $NPCstat[4].infoCheck = true>>
<<set $NPCstat[4].infoImg = "data/npc/maxine/info_img.jpg">>
<<set $PositionImg[1] = $NPCstat[4].infoImg>>
<</button>>@@
</td>
</tr>
</table></center>
<<case "skip 2">>
<center><table style="width:100%">
<tr>
<td colspan="2">
<center><b><u>Choose you action in the club:</u></b></center>
</td>
</tr>
<tr>
<td style="width:50%;">
<<NPCmedia "mila" "skip(let)" 0>>
</td>
<td style="width:50%;">
<<NPCmedia "mila" "skip(push)" 0>>
</td>
</tr>
<tr>
<td>
<<if $mc.cock == "huge">>
You let Mila unzip your pants, and then you fucked her like the whore she is.
<<else>>
You let Mila unzip your pants, but after she saw your cock, she mocked you about its size and blew you off.
<</if>>
</td>
<td>
You push Mila away and don't let her unzip your pants.
</td>
</tr>
<tr>
<td>
@@.btnWide;<<button "Choose this" "Prologue Skipping">>
<<set $EventMark = "skip 3">>
<<set $NPCstat[23].meet = true>>
<<set $NPCstat[23].infoImg = "data/npc/mila/info_img.jpg">>
<</button>>@@
</td>
<td>
@@.btnWide;<<button "Choose this" "Prologue Skipping">>
<<set $EventMark = "skip 3">>
<<set $NPCstat[23].meet = true>>
<<set $NPCstat[23].infoImg = "data/npc/mila/info_img.jpg">>
<<set $NPCstat[23].obidience -= 5>>
<</button>>@@
</td>
</tr>
</table></center>
<<case "skip 3">>
Now you can start game from the second week.
<br><br>
<center>@@.btnWide;<<button "Skip Intro" "Master Bedroom">>
<<set $location.sub = "sleep">>
<<set $EventMark = "">>
<<set $time.date = 8>>
<<set $time.monthday += 7>>
<<set $money += 50000>>
<<set $NPCstat[0].meet = true>>
<<set $NPCstat[1].meet = true>>
<<set $NPCstat[2].meet = true>>
<<set $NPCstat[$SecretaryId].meet = true>>
<<set $NPCstat[7].meet = true>>
<<set $NPCstat[8].meet = true>>
<<set $NPCstat[9].meet = true>>
<<set $NewNPC = true>>
<</button>>@@</center>
<</switch>><<switch $EventMark>>
<<case "morning">>
<<set $location.sub = "">>
<<set $time.daytime = 0>>
<<set $time.weekday += 1>>
<<set $time.monthday += 1>>
<<set $time.date += 1>>
<<LocImg "mc_house" "awakening">>
<br>
When you open your eyes, you realize that once again the alarm clock did not go off and you almost slept through your work. You hurriedly get dressed and fly out of the apartment. You run down the stairs, so as not to wait for the eternally busy elevator, and jump out into the street. Here you switch to a fast walk.
<br>
<br>After one intersection, some invisible force makes you slow down.
<<TH "Right! That store should be on this corner.">>
<<LocImg "prologue" "closed shop">>
<br>
However, instead of windows filled with vintage trash, you are greeted by sheets of plywood. You walk back and forth several times, but nowhere do you find the store you're looking for.
<<TH "Have they moved out in just one night? Well, I'll deal with that later, the day promises to be uneasy as it is.">>
<<btnEventLink "Go to work" "Prologue Day 2" "work">>
<<case "work">>
<<run $time.passtime(2)>>
<<set _boss = GetNames("Kavinsky")>>
<<LocImg "prologue" "work place">>
<br>
You expect your boss to call you immediately when you show up for work, but it looks like he's running late himself. That doesn't surprise you, Mr. _boss often wouldn't show up at the office until lunch time.
<br>
<br>You turn on your laptop and go back to writing your report. Halfway through the day, Mr. _boss still doesn't show up. Your mood has improved noticeably, and you chuckle to yourself.
<<TH "This talisman seems to be working.">>
By lunchtime, you're making considerable progress and decide to refresh your head a little. You take out your phone and try to run the game you downloaded yesterday, but it refuses to load no matter what you try.
<br><br>
<<LocImg "prologue" "download">>
<<TH "Maintenance? Perfect timing.">>
For lack of a better choice you decide to get some fresh air.
<br><br>
<<btnEventLink "Take a short break" "Prologue Day 2" "short break">>
<<case "short break">>
<<LocImg "prologue" "work entrance">>
<br>
Near the entrance, you meet a group of colleagues who are out for a smoke break. You decide to approach them to catch up on the latest rumors.
<br>
<<set _txt = "Has Mr. " + GetNames("Kavinsky") + " arrived yet?">>
<br><<PHR "mc_old" _txt>>
<br><<PHR "m_colleague" "You don't know? He's on a business trip and won't be back until Friday.">>
<<TH "What a bastard. He didn't tell me anything on purpose so I'd have to work like hell and be on my toes all the time.">>
You go up to your office, cursing your boss in your head.
<<TH "To hell with it! I take off early today, I don't think anyone will notice my absence.">>
<<btnEventLink "Wait a little while and leave" "Prologue Day 2" "emily">>
/* *** */
<<case "emily">>
<<run $time.passtime(1)>>
<<set _man = GetNames("Jacob")>>
<<LocImg "prologue" "apartment">>
<br>
Immersed in your own thoughts, you do not notice how you find yourself in front of your home. As you walk up to your apartment, you find the front door open.
<<TH "It looks like Emily has made a visit.">>
You go inside and are taken aback because in addition to your girlfriend, you also find _man, her black friend. He's holding a sport bag, which Emily is stuffing some things into.
<br>
<br><<PHR "mc_old" "What's going on here?">>
<<set _txt = $mc.name + ", you scared me! I didn't think you'd return home so early.">>
<br><<PHR 24 _txt>>
<br>You get closer, at which point _man drops the bag and steps in front of your girlfriend. Emily puts her hand on his shoulder.
<br>
<<set _txt = _man + ", wait outside for a while. " + $mc.name + " and I need to talk.">>
<br><<PHR 24 _txt>>
<br><<PHR "m_Jacob" "Baby, are you sure you don't need any help?">>
<<TH "Baby?">>
<<set _txt = "Don't worry, " + $mc.name + " won't do anything to me.">>
<<PHR 24 _txt>>
<br><<PHR "m_Jacob" "Call me if you need help.">>
<br>The guy's coming out of your apartment.
<br>
<br><<PHR "mc_old" "Emily, what's going on here?">>
<<set _txt = "Calm down, " + $mc.name + ". It had to happen sooner or later.">>
<br><<PHR 24 _txt>>
<br><<PHR "mc_old" "You wanna break up with me?">>
<<set _txt = $mc.name + ", this relationship was a mistake from the beginning. Remember how we met: I was drunk, you were too, and I thought you were a cool guy and that it would be fun to hang out with you. But that's not how it turned out. You live in a shitty apartment, you work all day, and all you can do is watch a movie in the evening.">>
<br><<PHR 24 _txt>>
<br><<PHR 24 "I want a different life, you know. I wanna have fun, travel, meet various people. We're in different leagues, you know, Mark? And us dating is just a coincidence.">>
<br><<PHR "mc_old" "Emily, it's just a temporary setback.">>
<<set _txt = "Nothing's gonna change, " + $mc.name + ". You know that. Farewell.">>
<br><<PHR 24 _txt>>
<br>She picks up her bag and heads to the exit.
<br>
<br><<PHR 24 "By the way, that's a nice statuette you got there. Maybe you won't feel so lonely with it.">>
<br>You're still trying to figure out what happened when there is a knock on the door.
<<TH "Maybe she's back.">>
<<btnEventLink "Open the door" "Prologue Day 2" "landlord">>
<<case "landlord">>
<<LocImg "prologue" "landlord">>
<br>
But behind the door you see your landlord.
<br>
<br><<PHR "m_landlord" "I see you and your girlfriend are having a little argument.">>
<<set _txt = "That's none of your business, Mr. " + GetNames("Parker") + ".">>
<br><<PHR "mc_old" _txt>>
<<set _txt = "You're right, " + $mc.name + ". Let's talk about mine.">>
<br><<PHR "m_landlord" _txt>>
<br><<PHR "mc_old" "You must want your keys back.">>
<br><<PHR "m_landlord" "Not exactly.">>
<br>The landlord hesitates for a moment.
<br>
<br><<PHR "m_landlord" "I hate to tell you this at this moment, but I haven't any other choice. I'm going to have to ask you to move out next week.">>
<br><<PHR "mc_old" "I'm sorry, I don't seem to have understood you.">>
<br><<PHR "m_landlord" "My goddamn sister is sending me her son. He's going to a local university, and she ask me to let him stay with me. As if I don't have enough problems with my own motherfucker, now I have to keep an eye on this one, too.">>
<<TH "He wants me to feel sympathy for him?">>
<<set _txt = "Mr. " + GetNames("Parker") + ", we have a contract until the end of the month.">>
<<PHR "mc_old" _txt>>
<br><<PHR "m_landlord" "Of course, a contract is a contract, but... If I inspect your apartment, I can always find something. Maybe the kitchen unit door is damaged, maybe the wallpaper is torn off somewhere. Maybe you smoked in the apartment, who knows? According to the contract, I can charge you a special fee for every breach I find.">>
<br>You try to remember if you could have broken or damaged anything in the apartment, but you can't think of anything. But that doesn't mean he can't find something.
<br>
<br><<PHR "mc_old" "Isn't there another solution?">>
<br><<PHR "m_landlord" "I don't have a choice. You move in later than other tenants, so you should understand why I came to you.">>
<<set _txt = "I hear you, Mr. " + GetNames("Parker") + ".">>
<br><<PHR "mc_old" _txt>>
<br>You close the door and go to the couch. As you plop down on it, you stare blankly at the ceiling.
<<TH "How is it that, in one day, my whole life has gone down the drain? Surely all conspired against me. That's a nice statue you got there. Yeah, it all happened after I walked into that store. I'll bet the owner set it up.">>
You get off the couch and go into the bedroom. Grabbing the cat statue, you look at it with hatred.
<<TH "A torn wallpaper, you say? How about that?">>
You throw the statue into the wall with all your might, and it shatters into a multitude of pieces. The room begins to fill with thick white smoke.
<<TH "It looks like he also kept some kind of drug inside.">>
The acrid smell hits your nostrils and you realize it's time to get out of the room. But your legs buckle and you fall to the floor.
<br><br>
<<btnEventLink "Pass out" "Prologue Day 2" "todd meet">>
/* *** */
<<case "todd meet">>
<<NPCmedia "todd" "true form" 0>>
<br>
You wake up in total darkness.
<<TH "I'm dead?">>
You look around and notice a subtle movement.
<br>
<br><<PHR 6 "Here I am!">>
<br>A big bright spot appears in front of you. You involuntarily cover your face with your hand.
<br>
<br><<PHR 6 "I want to express my deep gratitude to you for freeing me!">>
<br>Gradually, you get used to the light and can see the spot in more detail. To your surprise, you see a familiar cat, only now it looks bigger and at the same time seems to be shrouded in a light haze.
<br>
<br><<PHR "mc_old" "What's going on? Who are you?">>
<br><<PHR 6 "I am a spirit who was captured many years ago and imprisoned in this vessel. But now I am free, thanks to you.">>
<br><<PHR "mc_old" "Wait a minute. This statue really was a lucky charm?">>
<br><<PHR 6 "I don't know what kind of charm you're talking about. This statue was both a vessel and a prison for me. And I did all the magic.">>
<br><<PHR "mc_old" "So it was you who was setting up all the mishaps that haunted me the last few days?">>
<br><<PHR 6 "Of course I did. I did that for every owner I had, hoping they'd break the vessel and let me out, but they all just threw me out or gave me away. But then you showed up, and in gratitude I'm willing to grant almost any wish you have.">>
<<TH "I can't believe what's going on. Maybe I'm under the influence of drugs or something alike. But I feel that what's happening is more than real.">>
<<btnEventLink "Continue" "Prologue Day 2" "todd meet 2">>
<<case "todd meet 2">>
<<NPCmedia "todd" "true form" 0>>
<br>
The spirit makes a couple of circles around you.
<br>
<br><<PHR 6 "So, So what do you want?">>
<br><<PHR "mc_old" "First, fix everything you screwed up.">>
<br><<PHR 6 "I already did it. You can find your house keys in inside pocket of your day clothes. And that strange device of yours is working again.">>
<br><<PHR "mc_old" "I don't give a shit about these keys. I want my girlfriend to come back to me!">>
<br><<PHR 6 "I didn't make your woman break up with you. I would never do such a cruel thing!">>
<br><<PHR "mc_old" "For some reason I'm inclined not to believe you.">>
<br><<PHR 6 "Your distrust hurts me. Allow me to dispel your doubts. Tell me your deepest wish, and I'll try to grant it.">>
<<set _txt = "Well, then I want Emily to come back to me immediately and forget about fucking " + GetNames("Jacob") + ". And I also want that faggot's dick to fall off.">>
<br><<PHR "mc_old" _txt>>
<br><<PHR 6 "Wait, I'm not going to hurt anybody.">>
<br><<PHR "mc_old" "Then just bring my girlfriend back.">>
<br><<PHR 6 "I think I can mess with her head a little bit and convince her that she's wrong... But I can't keep her around you all the time.">>
<<TH "He's right. And Emily was right, too; until I change my life, bad luck would continue following me. If I had more money, more power, my whole life would be different.">>
<<PHR 6 "I can see it in your mind. You think you're unlucky, and that under better conditions you would have reached your potential.">>
<<TH "He can read my mind? Although, if he's just a figment of my drugged-up mind, that's no surprise.">>
<<PHR 6 "You're looking for a better life, but are you sure you can hold everything in your hands?">>
<br><<PHR "mc_old" "What do you mean by that?">>
<br><<PHR 6 "It's easy to talk about war sitting at a peasant table. But can you lead an army?">>
<br><<PHR "mc_old" "Can you speak more clearly?">>
<br><<PHR 6 "I can give you the chance you've always seeked. You will get money, women, and power. Or instead, I can be your advisor, and you'll achieve it all gradually. Believe me, I have a lot of experience. So which would you choose?">>
<br><<PHR "mc_old" "I'm sick of this kind of life, so I'd rather take it all at once.">>
<br><<PHR 6 "All right, so be it. Close your eyes.">>
<br>
<center>@@.btnWide;<<button "Close your eyes" "Prologue Day 3">>
<<set $EventMark = "morning blow">>
<<set $time.daytime = 0>>
<<set $time.weekday += 1>>
<<set $time.monthday += 1>>
<<set $time.date += 1>>
<<set $money += 50000>>
<</button>>@@</center>
<</switch>><<if $TopMenu>>
<span class="TopperMenu">
<span id="menushow">
<table style="width:100%"><tr>
<td style="width:20%">
<<set _t = $time.daytime>>
<p id="daytime"><b>$DayTime[_t]</b></p>
<<set _t = $time.weekday>>
<<set _tm = $time.month>>
<p id="date"><b>$WeekDay[_t], $Month[_tm] $time.monthday</b></p>
</td>
<td style="width:15%">
<<set _txt = "<b>ABOUT<br>YOU</b>">>
@@.btnTopperMenu;<<button _txt>>
<<dialog "" "">>\
<<include "Caption MC">>
<</dialog>>
<</button>>@@
</td>
<td style="width:15%">
<<if $NPCstat[0].meet>>
<span id="topperNPC">
<<set _txt = "<b>CHARACTERS</b><br>">>
<<if $NewNPC>>
<<set _txt += "<font color=Orange><i>New!</i></font>">>
<<else>>
<<set _txt += "<br>">>
<</if>>
@@.btnTopperMenu;<<button _txt>>
<<dialog "" "">>\
<<set $NewNPC = "">>
<<FormCharReset "topper">>
<<include "Caption NPC">>
<</dialog>>
<</button>>@@
</span>
<</if>>
</td>
<td style="width:10%">
</td>
<td style="width:15%">
<<set _txt = "<b>SETTINGS</b><br><br>">>
@@.btnTopperMenu;<<button _txt>>
<<dialog "" "">>\
<<include "Caption Settings">>
<</dialog>>
<</button>>@@
</td>
<td style="width:4%">
</td>
<td style="width:7%">
<<set _img = "data/gui/restart.png">>
<a onClick="SugarCube.UI.restart()" class="btnTopperSetting">
<img class="btnImage" @src="_img" alt="Restart" title="Restart">
</a>
</td>
<td style="width:7%">
<<set _img = "data/gui/save.png">>
<a onClick="SugarCube.UI.saves()" class="btnTopperSetting">
<img class="btnImage" @src="_img" alt="Save" title="Save">
</a>
</td>
<td style="width:7%">
<<set _img = "data/gui/hide.png">>
<a class="btnTopperSetting">
<img onClick="TopMenuHide();" class="btnImage" @src="_img" alt="Hide" title="Hide">
</a>
</td>
</tr></table>
</span>
<span id="menuhide">
<<set _img = "data/gui/show.png">>
<a class="btnTopperSettingHide">
<img onClick="TopMenuShow();" class="btnImage" @src="_img" alt="Show" title="Show">
</a>
</span>
</span>
<span id="menuind">
<br><br>
</span>
<</if>><<switch $EventMark>>
<<case "first meet">>
<<set $NPCstat[20].meet = true>>
<<set $NewNPC = true>>
<<NPCmedia "terry" "first meet" 0>>
<br>
<<if $NTRmode>>
You drive out of house and head to office. Soon you notice a girl on the side of the road. Next to her is a tall black guy. Digging into your character's memory, you recognize the neighbor's daughter, Terry. She waves at you and you stop the car.
<br>
<<set _txt = "Mr. " + $mc.name + ", are you going to town? Give us a ride to the university campus, please.">>
<br><<PHR 20 _txt>>
<br>Although you risk being late, at the same time you don't wanna refuse the girl's request. It seems you're in a really good mood today.
<<else>>
You drive out of house and head to office. Soon you notice a girl on the side of the road. Digging into your character's memory, you recognize the neighbor's daughter, Terry. She waves at you and you stop the car.
<br>
<<set _txt = "Mr. " + $mc.name + ", are you going to town? Give me a ride to the university campus, please.">>
<br><<PHR 20 _txt>>
<br>Although you risk being late, at the same time you don't wanna refuse the girl's request. It seems you're in a really good mood today.
<br>
<br><<PHR "mc" "All right, sit down.">>
<br>They sit in the back seat. You couldn't help but notice the guy slapping Terry's ass in the process.
<</if>>
<br><br>
<<btnEventLink "Go to downtown" "Terry First Meet" "first meet 2">>
<<case "first meet 2">>
<<LocImg "places" "road">>
<<if $NTRmode>>
<<set _txt = "Mr. " + $mc.name + ", I think you don't know Xavion. He's in the same grade as me.">>
<br><<PHR 20 _txt>>
<br><<PHR 11 "Hey, man. You look like a big boss. Where do you work?">>
<br>You tell him the name of the company.
<br>
<<set _txt = "See, Mr. " + $mc.name + "'s connections in town.">>
<br><<PHR 20 _txt>>
<br><<PHR 11 "That's cool, man. I got some business ideas, maybe we should meet sometime and talk about making money.">>
<br><<PHR 20 "Xavier, don't bother people.">>
<br><<PHR 11 "All right, baby doll.">>
<<else>>
<br><<PHR "mc" "So, how's your father?">>
<br><<PHR 20 "He's coming back next week.">>
<br>Terry turns away and looks at the road.
<br>
<br><<PHR "mc" "You're not too happy about it.">>
<br><<PHR 20 "He said he met a lovely girl on a trip. And now they wanna live here for a while. How am I supposed to run parties in this case?">>
<br><<PHR 20 "Dunno, maybe she's seduced him or... Enough. I don't want to talk about it.">>
<</if>>
<br>
<center>* * *</center>
<br>
<<LocImg "places" "campus">>
<br>
You're approaching the campus gate.
<<if $NTRmode>>
They get out of the car. Terry leans toward you and kisses you on the cheek.
<<else>>
Terry kisses you on the cheek and gets out of the car.
<</if>>
<br>
<<set _txt = "Visit us sometimes, Mr. " + $mc.name + ". Dunno how long I can stand my father and that girl.">>
<br><<PHR 20 _txt>>
<br>She waves good-bye to you.
<br><br>
<<btnEventLink "Go to work" "Work Hallway" "">>
<</switch>><span id="main_info">
Info about you(wait for the next update)
<<if $DevBuild>>
<hr>
<<if $mc.cock == "huge">>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td style="width:50%">
You cock size is huge
</td>
<td style="width:50%">
<center>@@.btnWide;<<button "Change it to small">>
<<set $mc.cock = "small">>
<<replace "#main_info">>
<<include "Caption MC">>
<</replace>>
<</button>>@@</center>
</td>
</tr>
</table></center>
<<else>>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td style="width:50%">
You cock size is small
</td>
<td style="width:50%">
<center>@@.btnWide;<<button "Change it to huge">>
<<set $mc.cock = "huge">>
<<replace "#main_info">>
<<include "Caption MC">>
<</replace>>
<</button>>@@</center>
</td>
</tr>
</table></center>
<</if>>
<</if>>
</span><<if $TopMenu and $TopMenuShow>>
<<topmenushow>>
<<elseif $TopMenu>>
<<topmenuhide>>
<</if>><<switch $EventMark>>
/* *** */
<<case "approach">>
<<set $NPCquest[23].status = "active">>
<<set $NPCquest[23].stage = 1>>
<<LocImg "club" "bar counter">>
<br>
You take your shot in one gulp and walk up to her.
<br>
<br><<PHR "mc" "Hello, beauty!">>
<<set _txt = $mc.name + "! Finally, someone who can save the evening.">>
<br><<PHR 23 _txt>>
<br><<PHR "mc" "How about a drink?">>
<br>You sign to the bartender to pour two more shots. Mila chugs hers down and snatches the second one out of your hands.
<br>
<br><<PHR "mc" "Hey!">>
<br><<PHR 23 "You always can take another one. But don't drink too much, you're gonna need your stamina later.">>
<br>She drinks your shot and drags you to the dance floor.
<br><br>
<<btnEventLink "Move a little" "Mila Club Dom Events" "dance" 1>>
<<case "dance">>
<<LocImg "club" "death road">>
<br>
After the dance floor, you go back to the bar.
<br>
<br><<PHR 23 "How about the famous Death Road?">>
<br><<PHR "mc" "Let's do it!">>
<br>The bartender inserts a row of shot glasses on the bar, five in front of you and the same number in front of Mila. The first shot is filled with a mixture of vodka and gin, and he tops it up with liquor, which colors the cocktail raspberry. The second drink is based on strong rum, although there are many other ingredients in addition to it. Gradually all ten shots are filled. The last one - with a special cocktail called "Dark Apple". Its secret is using extra-strength vodka as a base.
<br>
<br><<PHR 23 "One, two!">>
<br>You start emptying the shots one by one. Mila keeps up with you. After the last shot your legs suddenly fail you and you grab the bar. Mila just collapses on top of you and you have to hold on to her as well. She wraps both arms around your neck and hangs on top of you, arching her luscious ass toward the dance floor.
<br>
<br><<PHR 23 "Kiss me.">>
<br>Her eyes sparkle. You lean in and press a long kiss to her lips.
<br>
<br><<PHR "mc" "There is a hotel nearby.">>
<br><<PHR 23 "It's so early, why should we leave?">>
<br><<PHR "mc" "You can hardly stand on your feet anymore, and I have no desire to drag you home, nor to leave you here. I'll buy us some extra drinks.">>
<br><<PHR 23 "All right, then. Get a bottle of sambuca.">>
<br>
<<btnEventLink "Leave the club" "Mila Club Dom Events" "leave" 1>>
<<case "leave">>
<<LocImg "club" "facade">>
<br>
You leave the club. Mila is hopping along, waving a bottle of sambuca. She takes a big sip and holds the bottle out to you. Suddenly the girl covers her mouth with her hand.
<br>
<br><<PHR 23 "Damn, I think I'm gonna puke.">>
<<TH "Fuck! That's all I need.">>
You lead her behind the clubhouse, down a dark alley. She bends over, leaning her arm against the wall and breathing noisily. After a minute, though, she still hasn't thrown up.
<br>
<br><<PHR 23 "I think I'm feeling better now. Need another drink.">>
<br><<PHR "mc" "No, you need fresh air.">>
<br>Mila tries to take the booze from you, but after several futile attempts she gives up and, pouting with anger, heads toward the hotel.
<br><br>
<<btnEventLink "Follow her" "Mila Club Dom Events" "hotel arrive">>
<<case "hotel arrive">>
<<LocImg "club" "hotel reception">>
<br>
You walk into the hotel. The woman at the reception isn't surprised by your condition at all and gives you the keys from a room.
<br><br>
<<btnEventLink "Up to the room" "Mila Club Dom Events" "hotel room">>
<<case "hotel room">>
<<LocImg "club" "hotel room">>
<br>
Mila drops her shoes and rushes to the center of the room. You walk up to her, but she grabs the bottle from you and pushes you onto the small couch that stands opposite the bed. She starts dancing, trying to wiggle sexily and sway her hips, but in her current condition it looks more like amusing. She takes another sip and throws the booze back on the bed. She grips the edge of her dress with both hands and begins to slowly lift it up. You, meanwhile, unbuckle your belt and pull down your pants with your briefs. Mila's gaze immediately focuses on your towering cock.
<br>
<br><<PHR 23 "Fuck, I forgot how huge it is.">>
<br>She finally pulls off her dress and walks over to you, keeping her eyes on your dick. You reach up and grab her by the waist and turn her around sharply to give her ass a nice spanking. However, it looks like someone has already worked with her ass before you did. You see distinct scarlet streaks from the strokes.
<br>
<br><<PHR "mc" "Explain to me what these are.">>
<br><<PHR 23 "It's my stepfather. He won't let me leave the house at night, and he often uses his belt to help me not forget that rule.">>
<br><<PHR "mc" "So you sneaked out of your house.">>
<br><<PHR 23 "Yes! I climbed out the window and went down the tree.">>
<br><<PHR "mc" "I don't really like the fact that other man laid his hand on you.">>
<br><<PHR 23 "But what could I do?">>
<br><<PHR "mc" "Don't know. It's not my problem. I'm here just to dick down one dirty whore.">>
<br><<PHR 23 "That's right, enough of your precepts. Let's fuck!">>
<br>You laugh and lean back, inviting her to ride you. She climbs onto the couch and jumps on your cock, accepting the full length of it inside her.
<br><br>
<<btnEventLink "Continue" "Mila Club Dom Events" "hotel ride">>
<<case "hotel ride">>
<<NPCmedia "mila" "hotel ride" 1>>
<br>
Mila moves her hips furiously, thrusting on your cock right to the root. You hold her by the waist and push her toward you. Her little tits jiggle in sync with your thrusts.
<br>
<br><<PHR "mc" "Damn, you're so tight for stupid whore!">>
<br><<PHR 23 "That's... all... cause your... huge cock!">>
<br>You grab her nipple and gently tug it up. She bites her lower lip, and you feel her insides squeeze tighter. She leans back, resting one hand on your hip, while at the same time using her other hand to fix her hair, kept getting in her face.
<br>
<br><<PHR 23 "Shit, I left the bottle on the bed.">>
<br><<PHR "mc" "You're a natural slut! All you want to do is get drunk and get banged, don't you?">>
<br>You start lightly spanking her tits.
<br>
<br><<PHR 23 "Yes! I wanna fuck every day! Ride your cock every morning and every night!">>
<br>
<<btnEventLink "Continue casually" "Mila Club Dom Events" "hotel ride_2">>
<<btnEventLink "Continue roughly" "Mila Club Dom Events" "hotel ride grab">>
<<case "hotel ride_2">>
<<NPCmedia "mila" "hotel ride_2" 1>>
<br><<PHR "mc" "Then show me how much you love that cock. Move your fucking hips!">>
<br>Mila obediently follows your instructions while you continue to smack and squeeze her tits.
<br>
<br><<PHR "mc" "Faster!">>
<br>You can see the muscles in her skinny body straining, trying to maintain the pace their owner took. Mila's face is flushed, her eyes staring into the void.
<br>
<br><<PHR "mc" "Keep it up">>
<br><<PHR 23 "Fu-uck! I'm already close!">>
<br>Her insides begin squeezing around your cock, signaling an incoming orgasm. Nevertheless, she doesn't slow down, even as her body spasms and the juices from her pussy start spurting onto your pubis.
Finally, she collapses on top of you. Lifting up on her hands, the girl tries to catch her breath.
<br>
<br><<PHR 23 "It was so dizzying!">>
<br>Suddenly Mila leans toward you and licks the trickle of sweat running down your chest.
<br>
<br><<PHR 23 "Mmm, salty!">>
<br>Such a abrupt act awakens some kind of animal instinct insaide you. You grab the girl and throw her onto the couch.
<br><br>
<<btnEventLink "Fuck her" "Mila Club Dom Events" "hotel missionary">>
<<case "hotel ride grab">>
<<NPCmedia "mila" "hotel ride_2" 1>>
<br><<PHR "mc" "Then show me how much you love that cock. Move your fucking hips!">>
<br>Mila obediently follows your instructions while you continue to smack and squeeze her tits.
<br>
<br><<PHR "mc" "Faster! Move faster, you stupid bitch!">>
<br>You can see the muscles in her skinny body straining, trying to maintain the pace their owner took. But that's not enough for you. You reach out and put your hands around her neck. Squeezing it slightly, you make the girl flinch.
<br>
<br><<PHR "mc" "Do you even know how to do that? You're completely useless whore.">>
<br>
<<NPCmedia "mila" "hotel ride slap" 1>>
<br>
You give her a weighty slap.
<br>
<br><<PHR "mc" "Say it!">>
<br><<PHR 23 "I'm completely useless whore!">>
<br><<PHR "mc" "You're just a hole for my cock. Fuck meat.">>
<br>Another slap.
<br>
<br><<PHR 23 "I'm a piece of meat! A dripping hole for your dick! Fuck doll!">>
<br><<PHR "mc" "Then do your job properly!">>
<br>Mila docilely nods and goes back to riding. With each movement she tries to thrust herself as deep as she can on your cock.
<br>
<br><<PHR "mc" "Keep it up">>
<br><<PHR 23 "Fu-uck! I'm already close!">>
<br>Her insides begin squeezing around your cock, signaling an incoming orgasm. Nevertheless, she doesn't slow down, even as her body spasms and the juices from her pussy start spurting onto your pubis.
Finally, she collapses on top of you. Lifting up on her hands, the girl tries to catch her breath.
<br>
<br><<PHR 23 "It was so dizzying!">>
<br><<PHR "mc" "Shut up, whore! We're not done yet.">>
<br>You grab the girl and throw her onto the couch.
<br><br>
<<AddStat 23 "obidience" 10 100>>
<br><br>
<<btnEventLink "Fuck her" "Mila Club Dom Events" "hotel missionary">>
<<case "hotel missionary">>
<<NPCmedia "mila" "hotel missionary" 1>>
<br>
You spread her legs in a V-shape and line your cock against her pussy. She looks at you expectantly, but as you slam your cock into her pussy, her eyes widen in shock.
<br>
<br>You begin hammering her with sweeping motions, with each thrust plunging your cock to its full length, and then practically pulling it out. Mila throw her arms back and grabs the side back of the couch. It creaks in unison with your strokes, and you can hear its legs cracking even through the girl's loud moans.
<br>
<br><<PHR 23 "It feels so good!">>
<br>Your cock stretches her vagina, hitting all her sensitive points. A minute passes and the girl's body arches out in a powerful orgasm. She screams your name while you continue to pound her.
<br>
<br>You slow down, giving her a chance to catch her breath. She lies back with her head tilted back and her eyes closed, her exhausted pussy throbbing, pleasantly stimulating your cock.
<br><br>
<<NPCmedia "mila" "hotel missionary_2" 1>>
<br>
You speed up again, returning to your previous pace. Her moans begin to turn into a quiet howl.
<<if $NPCstat[23].obidience > 0>>
<br>
<br><<PHR "mc" "Tell me how much you love my cock.">>
<br>Mila mumbles something unintelligible in response.
<br>
<br><<PHR "mc" "Answer, bitch">>
<br><<PHR 23 "I love... your cock!">>
<br><<PHR "mc" "Louder!">>
<br><<PHR 23 "I love your cock! I love the way it tears my pussy!">>
<br><<PHR "mc" "That's better!">>
<br>
<</if>>
You grab her breasts and squeeze hard. Her body is trembling as if electricity is coursing through it.
<br>
<br><<PHR "mc" "I'm gonna cum!">>
<br>
<<btnEventLink "Continue" "Mila Club Dom Events" "hotel cum">>
<<case "hotel cum">>
<<NPCmedia "mila" "hotel cum" 1>>
<br>
You pull your cock out of her slurping vagina and drag the girl off the couch. You slap her face with your cock a couple of times until Mila instinctively opens her mouth and sticks out her tongue.
<br>
<br>You jerk your shaft until torrents of semen start erupting onto her cute little tongue, and Mila eagerly takes the entire load.
<br>
<br><<PHR "mc" "Swallow it!">>
<br>She gulps and then opens her mouth again to show off how well she's handled your task.
<br>
<<if $NPCstat[23].obidience > 0>>
<<set _txt = "Why do I have to tell you everything you have to do? Clean my dick, you stupid cunt!">>
<<else>>
<<set _txt = "Now you should clean my dick.">>
<</if>>
<br><<PHR "mc" _txt>>
<br>Mila begins to lick the head, looking you straight in the eye.
<br>
<br><<PHR "mc" "That' s it. Give it a good cleaning.">>
<br>Satisfied with her work, you lift the girl to her feet and lead her to the bed. She falls on it and almost momentarily passes out. You leisurely get dressed, toss your room key on the bedside table, and leave.
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
/* *** */
<</switch>><<switch $EventMark>>
<<case "approach">>
<<LocImg "club" "bar counter">>
<br>
You walk over to the bar to order something for yourself. You try to give a signal to the bartender when you feel a touch on your arm. Turning around you see Mila with another girl.
<br>
<<set _txt = $mc.name + ", hi! I wanna apologize for last time. I just got a too much booze. I swear I didn't mean any harm.">>
<br><<PHR 23 _txt>>
<br>You look at her wide smile, then turn your gaze to her friend standing right behind her. She's smiling too, but it's hard to tell from her expression whether she knows what happened, or whether Mila hasn't told her.
<br><br>
<<btnEventLink "Say you're not mad at her" "Mila Club Sub Events" "approach 2.1">>
<<btnEventLink "Tell her to fuck off" "Mila Club Sub Events" "approach 2.2">>
<<case "approach 2.1">>
<<LocImg "club" "bar counter">>
<br><<PHR "mc" "Well, shit happens. Let's just forget about it.">>
<<set _txt = "That's really great, " + $mc.name + ". I suggest we drink to the restoration of our friendship.">>
<br><<PHR 23 _txt>>
<br>Mila looks at you expectantly. Obviously, she assumes you're the one paying for the drink.
<br><br>
<<btnEventLink "Buy them a drink" "Mila Club Sub Events" "approach 3">>
<<case "approach 2.2">>
<<set $NPCstat[23].obidience += 5>>
<<LocImg "club" "bar counter">>
<br><<PHR "mc" "Listen, don't ever approach me again.">>
<br>The expression on her face changes rapidly.
<br>
<br><<PHR 23 "Well, then go fuck yourself. Good luck with your tiny prick. Maybe some real man will pick you up.">>
<br>Her companion starts laughing her head off, then they turn around and walk away.
<br><br>
<<set $EventMark = "">>
<<btnLink "Drink alone" "Club Bar" "drink alone">>
<<case "approach 3">>
<<run $time.passtime(1)>>
<<set $money -= 200>>
<<LocImg "club" "bar counter">>
<br>
You spend your time talking and drinking. Mila's companion turns out to be a dance instructor working at your gym.
<br>
<<set _txt = "I can train you too, " + $mc.name + ".">>
<br><<PHR 28 _txt>>
<br>She playfully pokes you in the stomach.
<br>
<br><<PHR "mc" "Thanks, I'm a fairly good dancer already.">>
<br>They giggle.
<br>
<<set _txt = $mc.name + ", you're obviously a terrible dancer.">>
<br><<PHR 23 _txt>>
<br><<PHR 28 "Don't bully him too much, Mila.">>
<br><<PHR 23 "Okay, okay. But you know what? I think he has all the potential to be a good dancer. I mean, he has nothing that would give him trouble doing any of dancing moves.">>
<br>They start laughing again, while your cheeks start to burn with embarrassment. Mila notices this.
<br>
<<set _txt = "Relax, " + $mc.name + ". We're just fooling around.">>
<br><<PHR 23 _txt>>
<br>
<center>* * *</center>
You continue devouring alcohol. Soon it's time to leave the club.
<br><br>
<b><i>You spend 200$.</i></b>
<br><br>
<<btnEventLink "Get Outside" "Mila Club Sub Events" "hotel">>
<<case "hotel">>
<<LocImg "club" "facade">>
<br>
You walk out of the club. Mila and her friend are openly fooling around, playfully pushing and teasing each other.
<br>
<br><<PHR 28 "There's a hotel nearby, we could continue our party there.">>
<<set _txt = "That's a great idea. " + $mc.name + ", are you in?">>
<br><<PHR 23 _txt>>
<br>
<<btnEventLink "Go with them" "Mila Club Sub Events" "hotel 2">>
<<btnEventLink "Go home" "Hallway" "">>
<<case "hotel 2">>
<<LocImg "club" "hotel room">>
<br>
You go into the hotel. You leave your credit card information at the front desk and you go up to your room.
<br>
<br>As soon as you enter the room, Mila immediately pushes Nicole against the wall and starts kissing her. Without wasting any time, she starts undressing her.
<br>
<<set _txt = "Mila, don't you think " + $mc.name + " will be jealous?">>
<br><<PHR 28 _txt>>
<br><<PHR 23 "He shouldn't be. Or did he think things might be different?">>
<br>Mila pulls Nicole's skirt and panties down.
<br>
<<set _txt = "Normally, I prefer cocks, but today I'll make an exception. " + $mc.name + ", you can take a seat on the bed for now.">>
<br><<PHR 23 _txt>>
<br>Looks like this is your last chance to leave.
<br><br>
<<btnEventLink "Sit on the bed and watch their actions" "Mila Club Sub Events" "hotel 3">>
<<btnEventLink "Turn around and go home" "Hallway" "">>
<<case "hotel 3">>
<<set $NPCquest[23].status = "active">>
<<set $NPCquest[23].stage = 1>>
<<NPCmedia "mila" "hotel lesbian" 1>>
<br>
Mila drops to her knees and buries into Nicole's mound. The blonde groans and puts her hand on Mila's head.
<br>
<br><<PHR 28 "You're really craving this, girl.">>
<br>Then she looks up and your eyes meet. A smug smirk appears on her face.
<br>
<<set _txt = "If only you knew how fierce her tongue is, " + $mc.name + ". Just imagine what she could do to your cock.">>
<br><<PHR 28 _txt>>
<br>Mila puts her hands on Nicole's hips as if trying to press her pussy closer to her face.
<br>
<<set _txt = "Oh, " + $mc.name + ", she's damn good at it.">>
<br><<PHR 28 _txt>>
<br>She squeezes Mila's hair in her fingers.
<br>
<br><<PHR 28 "Look at me, girl. The mere sight of your whorey eyes makes me wet.">>
<br>Nicole drops her vest and pulls down her top. She unhooks her lace bra, exposing her full breasts.
<br><br>
<<NPCmedia "mila" "hotel lesbian 2" 1>>
<<set _txt = "Do you like my boobs, " + $mc.name + "?">>
<br><<PHR 28 _txt>>
<br>Mila immediately raises her hands and grabs Nicole's tits, literally digging her fingers into them.
<br>
<br><<PHR 23 "They're only mine. Mine.">>
<br><<PHR 28 "Don't be so greedy, girl. Can he at least see them?">>
<br><<PHR 23 "All right, let him look. But he should keep his mouth shut. I don't want to hear any dirty comments from him.">>
<br>After these words, Mila continues to devour her friend's pussy. Nicole closes her eyes and enjoys the process. Her fingers are incessantly rubbing Mila's dark hair.
<br>
<br>You feel your cock beginning to swell. You put your hand on your groin and squeeze it lightly.
<br>
<br><<PHR 28 "Lick my cunt, girl. Fuck, I'm burning.">>
<<set _txt = "Don't worry, I'll take care of you. Cause " + $mc.name + " sure can't do that.">>
<br><<PHR 23 _txt>>
<br>They're both giggling.
<br>
<<set _txt = "Let's go to bed girl. " + $mc.name + ", it's time for you to get up.">>
<br><<PHR 23 _txt>>
<br>
<<btnEventLink "Get up" "Mila Club Sub Events" "hotel 4">>
<<case "hotel 4">>
<<NPCmedia "mila" "hotel lesbian 3" 1>>
<br>
You get up off the bed without a word, and the girls immediately jump on it, stripping each other in the process. They start kissing, and then Mila leans down and grabs Nicole's tits.
<br>
<<set _txt = "Look at that, " + $mc.name + "! I bet you'd pay a lot to feel them.">>
<br><<PHR 23 _txt>>
<br>She closes her lips on one of the nipples and starts sucking on it. From the side, it looks like she's making out with Nicole's breasts. With her free hand she teases the nipple on the other breast. Then she presses her cheek against it.
<br>
<<set _txt = "Just look at that girl, " + $mc.name + ". She's in love with my boobs, I'm telling you.">>
<br><<PHR 28 _txt>>
<br>She grabs Mila by the waist and pushes her down on the bed.
<br>
<br><<PHR 28 "Now I wanna taste you.">>
<br>Nicole lowers her face to Mila's pussy and, looking at you, sticks her tongue out and slowly runs it over labia.
<br>
<br><<PHR 28 "So, what do you think she tastes like?">>
<br>You hesitate with your answer and get another round of laughter from the girls. Without waiting for your reply, Nicole starts working on Mila's pussy. The brunette leans back, so that her head is now hanging off the bed. Her eyes focus on your hand rubbing your crotch.
<br>
<<set _txt = "Enjoying the view, " + $mc.name + "?">>
<br><<PHR 23 _txt>>
<br>Her tongue licks her lips.
<br>
<br><<PHR 23 "I love the way Nicole acts with her tongue, but to tell you truth, if I had a big veiny cock in front of my face right now, I would immediately jump on it.">>
<br>Nicole's hand moves up and slaps her friend's boobs pretty hard. The brunette gives a low moan and bites her lower lip.
<br>
<br><<PHR 28 "You, naughty girl!">>
<br>
<<btnEventLink "Continue" "Mila Club Sub Events" "hotel 5">>
<<case "hotel 5">>
<<NPCmedia "mila" "hotel lesbian 4" 1>>
<br>
Nicole stops and rises higher. She lifts Mila's head and they begin passionately making out. At the same time, the girls are furiously grinding their hips against each other.
<br>
<br><<PHR 28 "Fuck, you make me crazy! I'm gonna taste every part of your body.">>
<br><<PHR 23 "What about him?">>
<br>Mila nods in your direction.
<br>
<<set _txt = "I think it's time for him to leave. " + $mc.name + ", I think you've seen enough.">>
<br><<PHR 28 _txt>>
<br><<PHR 23 "Yeah, maybe next time you will be luckier.">>
<br>They start making out again. Looks like they're not interested in you anymore. You turn around and walk out of the room.
<br><br>
<<RemoveStat "mc" "confidence" 3 0>>
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "wife and jenny(main)">>
<<LocImg "mc_house" "pool bar">>
<br><<PHR 0 "Hey, honey, wanna join us?">>
<br><<PHR 8 "I think he doesn't. Who wanna listen to a women's talk?">>
<br>
<<btnEventLink "Drink with them" "Wife Backyard Events" "wife and maid(basic drink)" 1>>
<<btnEventLink "Leave them alone" "Backyard" "">>
/* DOM PATH */
/* SUB PATH */
<<case "wife and jenny(sub)">>
<<LocImg "mc_house" "pool bar">>
<<set _txt = $mc.name + ", have you seen Samantha? I can't find her.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "She already left work.">>
<br><<PHR 0 "As I recall, her work hours aren't over yet.">>
<br><<PHR "mc" "She joined the gym and I let her leave early once in a while.">>
<br><<PHR 0 "I see you two have developed a trusting relationship. Well, as long as she's doing her job properly, there's nothing wrong with that.">>
<br><<PHR 8 "Actually, it's just terrible. He should have consulted you. What if we needed help with something? Like bringing snacks.">>
<br><<PHR 0 "It's not big deal, Jenny.">>
<<set _txt = "You know what I think? " + $mc.name + " should stay with us and help us have a good time by handling our requests.">>
<br><<PHR 8 _txt>>
<br><<PHR 0 "Jenny, he has much more important things to do.">>
<<TH "Better get out of here before it's too late.">>
<<btnEventLink "Leave them alone" "Backyard" "">>
/* NEU PATH */
<<case "wife and maid(basic drink)">>
<<LocImg "mc_house" "pool bar">>
<br>
You spend the next couple of hours with them. Jenny pretends to be a hurt little girl at first, but very soon she joins in the conversation and tries to poke fun at you in her usual manner.
<br>
<br>Finally, it starts getting dark and Jenny says goodbye to you and leaves your mansion.
<br><br>
<<btnEventLink "Finish" "Backyard" "">>
<</switch>><span id="settings">
<center><b><u>Change type of navigation</u></b></center>
<center><table style="width:100%">
<tr style="vertical-align:top">
<td style="width:33%">
<center>@@.btnWide;<<button "2 blocks in row">>
<<set $NavigationType = 0>>
<<if $location.sub == "" and $EventMark == "">>
<<set _refresh = passage()>>
<<goto _refresh>>
<</if>>
<<replace "#settings">>
<<include "Caption Settings">>
<</replace>>
<</button>>@@</center>
</td>
<td style="width:33%">
<center>@@.btnWide;<<button "3 blocks in row">>
<<set $NavigationType = 1>>
<<if $location.sub == "" and $EventMark == "">>
<<set _refresh = passage()>>
<<goto _refresh>>
<</if>>
<<replace "#settings">>
<<include "Caption Settings">>
<</replace>>
<</button>>@@</center>
</td>
<td style="width:33%">
<center>@@.btnWide;<<button "4 blocks in row">>
<<set $NavigationType = 2>>
<<if $location.sub == "" and $EventMark == "">>
<<set _refresh = passage()>>
<<goto _refresh>>
<</if>>
<<replace "#settings">>
<<include "Caption Settings">>
<</replace>>
<</button>>@@</center>
</td>
</tr>
</table></center>
<hr>
</span>
// Setting up a list control for the settings property 'theme' w/ callbacks
var settingThemeNames = ["(none)", "Bright Lights", "Charcoal", "Midnight", "Tinsel City"];
var settingThemeHandler = function () {
// cache the jQuery-wrapped <html> element
var $html = $("html");
// remove any existing theme class
$html.removeClass("theme-bright-lights theme-charcoal theme-midnight theme-tinsel-city");
// switch on the theme name to add the requested theme class
switch (settings.theme) {
case "Bright Lights":
$html.addClass("theme-bright-lights");
break;
case "Charcoal":
$html.addClass("theme-charcoal");
break;
case "Midnight":
$html.addClass("theme-midnight");
break;
case "Tinsel City":
$html.addClass("theme-tinsel-city");
break;
}
};
Setting.addList("theme", {
label : "Choose a theme.",
list : settingThemeNames,
onInit : settingThemeHandler,
onChange : settingThemeHandler
}); // default value not defined, so the first array member "(none)" is used<<WorkEventHub>>
<<switch $location.sub>>
<<case "">>
<<LocImg "work" "simple office">>
<<set _txt = "Good morning, " + $KellyTrait[0] + $mc.name + "!">>
<br><<PHR 5 _txt>>
<br>
<<btnLink "Leave" "Work Hallway" "">>
<</switch>>