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<<if $Intro == 0>><<info>>Warning this game has some sketchy perverted shit in it, don't play it if you are under the legal age for your country. Do play it if you are a pervert, like me.
<</info>>
<span id="spaceAct"><<button "I am of legal age and a pervert" `passage()`>><<set $Intro += 1>><</button>></span>
<<else>>
What's your name? <<textbox "$name" "Justin" "Intro1" autofocus>>
<</if>><ul class="barrier">
<div class="menubar">
<div class="menubutton">
<a class="active" href="#">
<<button "Menu">>
<<script>>
Dialog.setup("Menu", "Menu");
Dialog.wiki(Story.get("Menu").processText());
Dialog.open();
<</script>>
<</button>>
</a>
<a href="#">
<<button "Charlie">>
<<script>>
Dialog.setup("Character", "Character");
Dialog.wiki(Story.get("Character").processText());
Dialog.open();
<</script>>
<</button>>
</a>
<a href="#">
<<button "Stats">>
<<script>>
Dialog.setup("Stats", "Stats");
Dialog.wiki(Story.get("Stats").processText());
Dialog.open();
<</script>>
<</button>>
</a>
<a href="#">
<<button "Inventory">>
<<script>>
Dialog.setup("Inventory", "Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
</a>
<a href="#">
<<button "Debug">>
<<script>>
Dialog.setup("Debug", "Debug");
Dialog.wiki(Story.get("Debug").processText());
Dialog.open();
<</script>>
<</button>>
</a>
</div>
</div>
</ul><<set $Intro to 0>>
<<set $npc to 0>>
<<set $MagickLevel to 0>>
<<set $Mana to 0>>
<<set $Gold to 0>>
<<set $Stamina to 0>>
<<set $Lust to 0>>
<<set $CAffection to 0>>
<<set $CFem>>
<<set $CStamina to 0>>
<<set $CLust to 0>>
<<set $CWill to 100>>
<<set $CObedience to 0>>
<<set $CAnal to 0>>
<<set $COral to 0>>
<<set $CHand to 0>>
<<set $CStrip to 0>>
<<set $CTop to 1>>
<<set $CBottom to 1>>
<<set $CUnderwear to 1>>
<<set $CBra to 1>>
<<set $CGag to 1>>
<<set $CShoes to 1>>
<<set $CSocks to 1>>
<<set $CBreasts to 0>>
<<set $CAss to 0>>
<<set $Genitals to 1>>
<<set $Penis to 6>>
<<set $Pussy to 0>>
<<set $Futa to 0>>
<<set $Day to 0>>
<<set $DaysPlayed to 0>>
<<set $Time to 22>>
<<set $SlaverSkill to 0>>
<<set $CAnalAmount to 0>>
<<set $COralAmount to 0>>
<<set $CHandAmount to 0>><<NPC1>>
<ul class="box">
<<if $npc == 0>>
default dialogue
<<elseif $npc == 1>>
dialogue 1
<<else>>
EOC
<</if>>
<span id="spaceAct"><<button "Continue" `passage()`>>
<<set $npc += 1>>
<</button>></span>
</ul>
$npc
<<widget NPC1>>
<<if $NPCCHAT1 gte 0>>
<ul class="box">
<<if $NPCCHAT1 == 1>>
<img src="images/NPC/placeholder1.png" width= 100% height= 100% alt="dimensions" class="center">
<<elseif $NPCCHAT1 == 2>>
<img src="images/NPC/placeholder2.png" width= 100% height= 100% alt="dimensions"
<<elseif $NPCCHAT1 == 3>>
<img src="images/NPC/placeholder3.png" width= 100% height= 100% alt="dimensions"
<</if>>
</ul>
<</if>>
<</widget>>
<<widget secretarya>>
<img src="images/Chatbox/default.png" alt="dimensions" class="center">
<</widget>>
<<widget cass>>
<img src="images/Chatbox/cassy_neutral.png" alt="dimensions" class="center">
<</widget>>
<<widget charl>>
<img src="images/Chatbox/charlie_neutral.png" alt="dimensions" class="center">
<</widget>><<HomeTime>>
<div class="flex-container">
<div>
<<if $SpeakReveal>>
<span id="oneAct">
<<button "1.Speak" `passage()`>><<set $SpeakReveal to false>><</button>>
</span>
<<else>>
<span id="oneAct">
<<button "1.Speak" `passage()`>><<set $SpeakReveal to Story.get("Speak").processText()>>
<<set $TrainReveal to false>>
<<set $WardrobeReveal to false>>
<<set $SpecialReveal to false>><</button>>
</span>
<</if>>
<<if $TrainReveal>>
<span id="twoAct">
<<button "2.Train" `passage()`>><<set $TrainReveal to false>><</button>>
</span>
<<else>>
<span id="twoAct">
<<button "2.Train" `passage()`>><<set $TrainReveal to Story.get("Train").processText()>><<set $SpeakReveal to false>>
<<set $WardrobeReveal to false>>
<<set $SpecialReveal to false>><</button>>
</span>
<</if>>
<<if $WardrobeReveal>>
<span id="threeAct">
<<button "3.Wardrobe" `passage()`>><<set $WardrobeReveal to false>><</button>>
</span>
<<else>>
<span id="threeAct">
<<button "3.Wardrobe" `passage()`>><<set $WardrobeReveal to Story.get("Wardrobe").processText()>><<set $SpeakReveal to false>>
<<set $TrainReveal to false>>
<<set $SpecialReveal to false>><</button>>
</span>
<</if>>
<<if $SpecialReveal>>
<span id="fourAct">
<<button "4.Special" `passage()`>><<set $SpecialReveal to false>><</button>>
</span>
<<else>>
<span id="fourAct">
<<button "4.Special" `passage()`>><<set $SpecialReveal to Story.get("Special").processText()>><<set $SpeakReveal to false>>
<<set $TrainReveal to false>>
<<set $WardrobeReveal to false>>
<</button>>
</span>
<</if>>
<span id="fiveAct"><<button [[5.Sleep|Sleep]]>><<sleepvar>><</button>></span>
<<if $Time lte 20>>
<span id="sixAct"><<button "6.Nap" `passage()`>><<napvar>><</button>></span>
<</if>>
<<if $SpeakReveal>>
$SpeakReveal
<<elseif $TrainReveal>>
$TrainReveal
<<elseif $WardrobeReveal>>
$WardrobeReveal
<<elseif $SpecialReveal>>
$SpecialReveal
<</if>>
</div>
<div>
<<avatar>>
</div>
</div>
<div id="interface">
<div id="TopInterface" data-passage="TopInterface"></div>
<div id="passages"></div>
</div><ul class="barrier">
<<button [[Ask About Arrival]]>><<set $Time +=1>><</button>>
<<button [[Ask Preferences]]>><<set $Time +=1>><</button>>
<<button [[Ask About Sex]]>><<set $Time +=1>><</button>>
<<button [[Ask About Past]]>><<set $Time +=1>><</button>>
<<button [[Ask About Clothing]]>><<set $Time +=1>><</button>>
<<button [[Ask About Femininity]]>><<set $Time +=1>><</button>>
<<button [[Ask About Chastity]]>><<set $Time +=1>><</button>>
<<button [[Praise Her]]>><<set $Time +=1>><</button>>
</ul>
<div class="menubar">
<div class="menubutton">
<a class="active" href="#">
<<button "Save/Load">><<script>>UI.saves()<</script>><</button>>
</a>
<a class="active" href="#">
<<button "Restart">><<script>>UI.restart()<</script>><</button>>
</a>
<a class="active" href="#">
<<button "Contact">>
<<script>>
Dialog.setup("Contact", "Contact");
Dialog.wiki(Story.get("Contact").processText());
Dialog.open();
<</script>>
<</button>>
</a>
<a class="active" href="#">
<<button "Credits">>
<<script>>
Dialog.setup("Credits", "Credits");
Dialog.wiki(Story.get("Credits").processText());
Dialog.open();
<</script>>
<</button>>
</a>
<a class="active" href="#">
<<button "Patreon">>
<<script>>
Dialog.setup("Patreon", "Patreon");
Dialog.wiki(Story.get("Patreon").processText());
Dialog.open();
<</script>>
<</button>>
</a>
</div>
</div><<info>>
<<if $CBreasts == 0>>
Charlie has a flat, toned chest.
<</if>>
<</info>>
<<info>>
<<if $CAss == 0>>
Charlie has a slim, but shapely ass.
<</if>>
<</info>>
<<info>>
<<if $Genitals == 1>>
Charlie has a caged
<</if>>
<<if $Penis>>
<<if $Penis == 6>>
$Penis inch penis.
<</if>>
<<elseif $Pussy gte 1>>
<<if $Pussy == 0>>
<</if>>
<<elseif $Futa gte 1>>
<<if $Futa == 0>>
<</if>>
<</if>>
<</info>>
<<info>>
You've had Charlie for $DaysPlayed days.
<</info>>
<<info>>
Charlie has performed anal sex $CAnalAmount times.
<</info>>
<<info>>
Charlie has performed oral sex $COralAmount times.
<</info>>
<<info>>
Charlie has used her hands to get people off $CHandAmount times.
<</info>>
<<if $Book1 == 1>>
<<button "Slavers Guidebook">>
<<script>>
Dialog.setup("Slavers Guidebook", "Slavers Guidebook");
Dialog.wiki(Story.get("Slavers Guidebook").processText());
Dialog.open();
<</script>>
<</button>>
<</if>><<button [[Home Menu]]>><</button>><ul class="barrier">
<<button "Special">><</button>>
</ul><ul class="barrier">
<<button "Wardrobe">><</button>>
</ul><ul class="barrier">
<<if $TrainCharlieReveal>>
<span id="qAct">
<<button "Q.Train Charlie" `passage()`>><<set $TrainCharlieReveal to false>><</button>>
</span>
<<else>>
<span id="qAct">
<<button "Q.Train Charlie" `passage()`>><<set $TrainCharlieReveal to Story.get("Train Charlie").processText()>><<set $TrainMagickReveal to false>>
<</button>>
</span>
<</if>>
<<if $TrainMagickReveal>>
<span id="wAct">
<<button "W.Train Magick" `passage()`>><<set $TrainMagickReveal to false>><</button>>
</span>
<<else>>
<span id="wAct">
<<button "W.Train Magick" `passage()`>><<set $TrainMagickReveal to Story.get("Train Magick").processText()>><<set $TrainCharlieReveal to false>>
<</button>>
</span>
<</if>>
</ul>
<<if $TrainCharlieReveal>>
$TrainCharlieReveal
<<elseif $TrainMagickReveal>>
$TrainMagickReveal
<</if>><<th>>
Mmmm, that feels nice. Just me laying on a bed, butt naked, with a heavy necklace on and some nice soft ropes on my wrists. Comfy.
<</th>>
<<th>>
Wait, not comfy. What the fuck, where am I? Where's that Dog looking bastard. Where is my robe, THAT WAS 19.95$+SHIPPING! This will not STAND! Oh, and why the fuck am I tied up.
<</th>>
<<info>>
These thoughts and others come rushing in your head, but sadly some mystical force doesn't answer them.
<</info>>
<<info>>
Instead you lie there 0n what appears to be a soft, comfy twin bed, though with no discerning tags of any sort. What appears to be a soft blanket, relatively comfortable, though nothing to write home about. Oh, and the door is barred up. You are in a cell. Probably should have mentioned that first.
<</info>>
<span id="spaceAct"><<button [[Continue|Intro4]]>><</button>></span><<info>>
Looking up you see weird ball of light heading in your direction.
<</info>>
<<th>>
Whoa, what the fuck is that!?!
<</th>>
<span id="spaceAct"><<button [[Continue|Intro3]]>><</button>></span><<if $Intro == 1>>
<<info>>
Your name is $name. You are average. There is nothing particularly remarkable about you. Your life has been one of mediocrity. You have a boring middle waged job, a boring apartment, and a boring life. This isn't to say that your life sucks, far from it. You enjoy the boredom, life is peaceful, life is good. Well, life was peaceful, and life WAS good. But that's all about to change.
<</info>>
<<elseif $Intro == 2>>
<<info>>
It's about 2 a.m and for some reason you can't sleep. You've tried watching tv, browsing the internet, and of course, masturbation. Yet you still can't quite get to sleep. It's almost as if there is a feeling of dread hanging over you. Well, not quite dread, anticipation maybe, you aren't sure.
<</info>>
<<info>>
So, you do what you usually do when you can't sleep? You go for a walk around the block. You slide on your slippers, slap on your robe, tie the belt in a pretty bow and away you go. Down the dimly lit alley before the dawn with nothing but a robe and some slippers. Genius.
<</info>>
<<elseif $Intro == 3>>
<<info>>
The walk starts out uneventful, but as you make your way around the second block you can't help but feel that something is off. Suddenly that feeling of dread hits you again, and you spin around like a ninja. Or as close as you can come to a ninja wearing nothing but your skivvies and what amounts to a long towel. But nothing is there, so you shake your head and turn around. Only to be met by something you'd rather not see.
<</info>>
<<info>>
It looks a bit like a large dog, but you can tell right away that's not quite correct. This "dog" doesn't look friendly.
<</info>>
<<th>>
Alright calm down $name. You can do this, think on your options.
<</th>>
<span id="qAct">
<<button [[Q.Run the fuck away|Run1]]>>...<</button>>
</span>
<span id="wAct">
<<button [[W.Run the fuck away quickly|Run1]]>>...<</button>>
</span>
<span id="eAct">
<<button [[E.Run the fuck away even faster|Run1]]>>...<</button>>
</span>
<span id="aAct">
<<button [[A.Bumrush the fucker|Death1]]>>...<</button>>
</span>
<img src="images/NPC/dog.png" width= 50% alt="dimensions" class="center">
<</if>>
<<if $Intro lte 2>>
<span id="spaceAct"><<button "Continue" `passage()`>><<set $Intro += 1>><</button>></span>
<</if>><<th>>
SHIT, SHIT, SHIT, SHIT, SHIT, SHIT.
<</th>>
<<info>>
These eloquent thoughts run through your head as you cut across the road at breakneck speed.
<</info>>
<<timed 3s t8n>>
<<th>>
Well shit, I knew this was how I would die. I guess those horror movies aren't so stupid now that you think about it. Some blonde headed big titted bimbo tripping all over herself trying to get away from the baddie. Only this time that skank is me. Oh what a cruel fate, oh what a world, oh what an existence.
<</th>>
<</timed>>
<<timed 6s t8n>>
<<info>>
The beast slowly starts closing in on you with a predatory gaze.
<</info>>
<<th>>Fuck this, I'mma stand right the hell up, juke this beast out, and get the fuck outta here.
<</th>>
<<info>>
Or that's what you think, but as you go to stand you find that your ankle decided that this was the perfect time to go and twist itself.
<</info>>
<<th>>
Well shit, guess that self loathing from a few seconds ago was warranted. Time to put up a fight. Maybe that bastard will at least choke on your femur or something.
<</th>>
<</timed>>
<<timed 9s t8n>>
<span id="qAct"><<button [[Q.Pull yourself onto your knees and prepare to grapple with the beast|Grapple1]]>>...<</button>></span>
<span id="wAct"><<button [[W.Lie down and accept your fate|Giveup1]]>>...<</button>></span>
<span id="eAct"><<button [[E.Try screaming at the beast.|Scream1]]>>...<</button>></span>
<</timed>><<info>>
Well, that was dumb. Here, I'll be nice. Click this little button to go back. Try not to fuck up so hard next time.
<</info>>
<span id="spaceAct"><<button [[Go back|Intro1]]>><</button>></span><<info>>
As you lie down like the little bitch that you apparently are, that feeling of unease washes over you again.
<</info>>
<<th>>
Now what, how could this possibly get any worse?
<</th>>
<span id="spaceAct"><<button [[Continue|Intro2]]>><</button>></span><<info>>
A primal feeling of rage washes over you and an idea begins to form in your mind.
<</info>>
<<th>>
This will be like when you encounter certain animals in the wild. I'll Bear Grylls this shit and scream at this jacked up chihuahua. Maybe that will give you an opening to attack it, or maybe get the hell out of dodge.
<</th>>
<<info>>
AHHHHHHHHHHHHHHHHHHHHHHHHHHH
you scream, but as you do, that familiar feeling creeps up on you. Your screams die down as you realize the beast seems unaffected. But that feeling is still there, maybe you should watch out.
<</info>>
<span id="spaceAct"><<button [[Continue|Intro2]]>><</button>></span><<info>>
As you prepare to defend yourself against this canine, that feeling of dread tickles your neck. Great, I'm going to get fucked on both ends. I'm not Asa Akira you know.
<</info>>
<<th>>
If this beast is going to kill you, at least I can gouge an eye out or something. Valhalla sounds like a pretty decent afterlife, and I'm not going to get there by being a little bitch.
<</th>>
<span id="spaceAct"><<button [[Continue|Intro2]]>><</button>></span><<widget mcsheet>>
<img src="images/Chatbox/default.png" alt="dimensions" class="center">
<</widget>>
<<widget sleepwidget>>
<<if $Day == 7>>
<span id="spaceAct"><<button [[Wake Up|Evaluation]]>><</button>></span>
<<else>>
<span id="spaceAct"><<button [[Wake Up|Home Menu]]>><</button>></span>
<</if>>
<</widget>>
<<widget sleepvar>>
<<if $Day lte 7>>
<<set $Day +=1>>
<<else>>
<<set $Day == 1>>
<</if>>
<<set $Time to 8>>
<<set $DaysPlayed += 1>>
<<set $Stamina to 100>>
<<set $CStamina to 100>>
<</widget>>
<<widget HomeTime>>
<<if $Time gt 6 and $Time lt 16>>
<<addclass "body" "homeday">>
<<removeclass "body" "homeevening">>
<<removeclass "body" "homenight">>
<<elseif $Time gte 16 and $Time lt 20>>
<<addclass "body" "homeevening">>
<<removeclass "body" "homeday">>
<<removeclass "body" "homenight">>
<<elseif $Time gte 20>>
<<addclass "body" "homenight">>
<<removeclass "body" "homeday">>
<<removeclass "body" "homeevening">>
<</if>>
<</widget>>
<<widget napvar>>
<<if $Time lt 24>>
<<set $Time +=4>>
<</if>>
<<if $MagickLevel gte 1>>
<<set $Mana to Math.clamp($MaxMana * .25, 0, $MaxMana)>>
<</if>>
<<set $CStamina to Math.clamp($CStamina + 20, 0, 100)>>
<<set $Stamina to Math.clamp($Stamina + 20, 0, 100)>>
<</widget>>
<<widget DateWidget>>
It's <<if $Time lte 12>><<print "$Time">><</if>>
<<if $Time == 13>>1
<<elseif $Time == 14>>2
<<elseif $Time == 15>>3
<<elseif $Time == 16>>4
<<elseif $Time == 17>>5
<<elseif $Time == 18>>6
<<elseif $Time == 19>>7
<<elseif $Time == 20>>8
<<elseif $Time == 21>>9
<<elseif $Time == 22>>10
<<elseif $Time == 23>>11
<<elseif $Time == 24>>12
<</if>>
<<if $Time lte 11>>a.m.
<<elseif $Time lt 24 and $Time gte 12>>p.m.
<<elseif $Time == 24>>a.m.
<</if>>
on a
<<if $Day ==1 and $Time lte 23>>Sunday
<<elseif $Day ==1 and $Time gte 24>>Monday<</if>>
<<if $Day ==2 and $Time lte 23>>Monday
<<elseif $Day ==2 and $Time gte 24>>Tuesday<</if>>
<<if $Day ==3 and $Time lte 23>>Tuesday
<<elseif $Day ==3 and $Time gte 24>>Wednesday<</if>>
<<if $Day ==4 and $Time lte 23>>Wednesday
<<elseif $Day ==4 and $Time gte 24>>Thursday<</if>>
<<if $Day ==5 and $Time lte 23>>Thursday
<<elseif $Day ==5 and $Time gte 24>>Friday<</if>>
<<if $Day ==6 and $Time lte 23>>Friday
<<elseif $Day ==6 and $Time gte 24>>Saturday<</if>>
<<if $Day ==7 and $Time lte 23>>Saturday
<<elseif $Day ==7 and $Time gte 24>>Sunday<</if>>
<</widget>>
<<widget CharlieStats>>
<ul class="barrier">
Affection
<meter class="MeterBar" @value="$CAffection" min="0" max="100" align="center"></meter> ''<<print $CAffection>>%''
</ul>
<ul class="barrier">
Stamina
<meter class="MeterBar" @value="$CStamina" min="0" max="100" align="center"></meter> ''<<print $CStamina>>%''
</ul>
<ul class="barrier">
Lust
<meter class="MeterBar" @value="$CLust" min="0" max="100" align="center"></meter> ''<<print $CLust>>%''
</ul>
<ul class="barrier">
Willpower
<meter class="MeterBar" @value="$CWill" min="0" max="100" align="center"></meter> ''<<print $CWill>>%''
</ul>
<ul class="barrier">
Anal
<meter class="MeterBar" @value="$CAnal" min="0" max="100" align="center"></meter> ''<<print $CAnal>>%''
</ul>
<ul class="barrier">
Oral
<meter class="MeterBar" @value="$COral" min="0" max="100" align="center"></meter> ''<<print $COral>>%''
</ul>
<ul class="barrier">
Hand
<meter class="MeterBar" @value="$CHand" min="0" max="100" align="center"></meter> ''<<print $CHand>>%''
</ul>
<</widget>>
<<widget MCStats>>
<ul class="barrier">
Stamina
<meter class="MeterBar" @value="$Stamina" min="0" max="100" align="center"></meter> ''<<print $Stamina>>%''
</ul>
<ul class="barrier">
Lust
<meter class="MeterBar" @value="$Lust" min="0" max="100" align="center"></meter> ''<<print $Lust>>%''
</ul>
<ul class="barrier">
MagickLevel
<meter class="MeterBar" @value="$MagickLevel" min="0" max="10" align="center"></meter> ''<<print $MagickLevel>>''
</ul>
<ul class="barrier">
Mana
<meter class="MeterBar" @value="$Mana" min="0" max="100" align="center"></meter> ''<<print $Mana>>''
</ul>
<</widget>>
<<widget thought>>
<img src="images/Chatbox/thought.png" width="100" height="100" alt="dimensions">
<</widget>><<info>>
You wait, and wait, and wait, and eventually fall asleep. But you don't sleep for long. You are being carried via what appears to be a stretcher by some big burly looking men. All attempts to struggle and reason with your apparent captors is met with total and abject failure. They don't look at you, they don't respond, and of course, they don't let you go. That is, after traveling down many winding corridors, they deposit you in front of what appears to be a help desk. There are people waiting in line, there are people looking tired and bored, and of course, there are people asleep in their chairs. If you've been to a dmv, then you know what this place looks like. With one minor, teensie, weensie detail. There's no apparent tech.
<</info>>
<<th>>
Where's the tv blasting some day-time show re-run, where's the teenagers playing on their cellphones, where is the trendy jogger wearing his fit pro bullshit?
<</th>>
<<info>>
None of that is present, and the sinking suspicion that you aren't in Kansas anymore starts to fill your mind.
<</info>>
<span id="spaceAct"><<button [[Continue|Intro5]]>><</button>></span><<if $Intro == 3>>
<<info>>
Luckily the desk those huligans dropped you off at doesn't have a line, just one pleasant looking middle aged helper. You walk up to her and a thousand questions are on the verge of spilling out of your mouth, but she silences you with a single wave of her finger and just one word.
<</info>>
<<secretary>>
Identification?
<</secretary>>
<<th>>
Identification, I'm fucking naked.
<</th>>
<<info>>
But instead of spouting off with what's obvious, you simply tell her.
<</info>>
<<mc>>
Sorry ma'am, I don't have any id.
<</mc>>
<<secretary>>
Oh, a newcomer. Come with me. She directs you to what appears to be a backroom of sorts.
<</secretary>>
<span id="spaceAct"><<button "Continue" `passage()`>><<set $Intro += 1>><</button>></span>
<<elseif $Intro == 4>>
<<info>>
You enter with no small amount of trepidation while trying vaguely to cover your wang. I mean, it's not like you have a small schlong, far from it, your slightly bigger than average. But propriety and all.
The receptionist chick directs you to a small table with a crystal ball in the center. Yeah, you read that right, a friggin crystal ball.
<</info>>
<<secretary>>
Put your hands on the crystal.
<</secretary>>
<<th>>
She's kidding, right?
<</th>>
<<mc>>
You want me to put my hands on a hunk of rock. What's the point of this exactly?
<</mc>>
<<secretary>>
Sir, I can't help you if you don't comply.
<</secretary>>
<<th>>
Fine, fuck it, I'll give it a go.
<</th>>
<span id="spaceAct"><<button [[Continue|Intro6]]>><</button>></span>
<</if>><<th>>
Well, this isn't so bad. Kinda cold, and I feel pretty dumb. I mean what does she expect to happen. Is she going to read my palm, maybe tell my fortune while she's at it?
<</th>>
<<info>>
Suddenly the crystal starts to glow and the receptionist chick (though at this point, I'm not so sure about that assumption) pulls my hands off the globe and starts staring at it while taking notes. She starts writing furiously and after a few minutes of me twiddling my thumbs while glancing idly at the glowing orb, she turns back to me.
<</info>>
<<info>>
<ul class="barrier">
Name:$name
</ul>
<ul class="barrier">
Current occupation: null
</ul>
<ul class="barrier">
Special abilities: Coersion
</ul>
<ul class="barrier">
Efficient class: Slaver
</ul>
<ul class="barrier">
Inefficient class: Slave
</ul>
<ul class="barrier">
Sexuality: 70% Heterosexual 20% Bisexual 10% Homosexual
</ul>
<</info>>
<span id="spaceAct"><<button [[Continue|Secretary Questions]]>><</button>></span>
<<secretary>>
I'm sure you have some questions, so feel free to ask them.
<</secretary>>
<ul class="barrier">
<span id="qAct">
<<button [[Q.How did you know my name?|Secretary Answers]]>><<set $SecretaryAnswers to 1>><</button>></span>
</ul>
<ul class="barrier">
<span id="wAct">
<<button [[W.Why can't you tell me what my job was?|Secretary Answers]]>><<set $SecretaryAnswers to 2>><</button>></span>
</ul>
<ul class="barrier">
<span id="eAct">
<<button [[E.What's an efficient/inefficient class?|Secretary Answers]]>><<set $SecretaryAnswers to 3>><</button>></span>
</ul>
<ul class="barrier">
<span id="aAct">
<<button [[A.Sexuality?|Secretary Answers]]>><<set $SecretaryAnswers to 4>><</button>></span>
</ul>
<ul class="barrier">
<span id="sAct">
<<button [[S.Wait, magic is real?|Secretary Answers]]>><<set $SecretaryAnswers to 5>><</button>></span>
</ul>
<ul class="barrier">
<span id="spaceAct">
<<button [[Spc.No further questions|Intro7]]>><<set $SecretaryAnswers to 6>><</button>></span>
</ul>
<<if $SecretaryAnswers == 1>>
<<secretary>>
I read the crystal ball, it gave me some basic information about you.
<</secretary>>
<<elseif $SecretaryAnswers == 2>>
<<secretary>>
Because it appears that you no longer have that job.
<</secretary>>
<<mc>>
Wait, why don't I have my job anymore?
<</mc>>
<span id="spaceAct">
<<button [[Explanation|Secretary World]]>><</button>>
</span>
<<elseif $SecretaryAnswers == 3>>
<<secretary>>
Basically, efficient classes are what the kingdom would strongly encourage you to do. You'll be provided with a career advisor, room and board, and of course, a generous stipend on behalf of Lyritinia.
<</secretary>>
<<elseif $SecretaryAnswers == 4>>
<<secretary>>
Are you mad? What you like to stick your penis in. Dear lord it's like I always get stuck with the idiots.
<</secretary>>
<<mc>>
HEY, I resemble those remarks!
<</mc>>
<<elseif $SecretaryAnswers == 5>>
<<secretary>>
Yes. And no, I'm not going to teach you any. You'll have to wait and see if your career advisor deems it necessary.
<</secretary>>
<</if>>
<<if $SecretaryAnswers is not 2>>
<span id="spaceAct"><<button [[Return|Secretary Questions]]>><</button>></span>
<</if>>
<<if $Intro == 4>>
<<secretary>>
Great, finally, now that we've got you placed I'll get an advisor in here and they can take you off my hands. Wait here and I'm sure they'll be with you shortly.
<</secretary>>
<span id="spaceAct"><<button "Continue" `passage()`>><<set $Intro += 1>><</button>></span>
<<elseif $Intro == 5>>
<<info>>
You wait patiently, and out comes this smoking hot elf chick.
<</info>>
<img src="images/NPC/cassy.png" width= 50% alt="dimensions" class="center">
<<cassy>>
Hi, my names Cassy and I'll be your career advisor.
If you bothered to question Ms. Cain over there properly, you'd have learned by now that there is no way back to your world. So you are just going to have to learn to fit in here. First off, let me give you a bit of info.
You are a slaver, your job will be to break in slaves.
<</cassy>>
<<cassy>>
Now, judging by the look on your face you've probably never done this. That's ok, we aren't just going to throw you in the deep end. We're going to start you out with a basic run of the mill slave, and at the end of this training session we'll even let you keep it. Provided you perform that is. Any questions?
<</cassy>>
<<mc>>
Wait, so you're just going to let me pick some slave and "break" her in?
<</mc>>
<<cassy>>
Well, no not exactly. We obviously can't just give good premium stock to some newbie who doesn't know jack from diddly. So we are going to give you one of the new arrivals with a useless or jobless ability and have you train them.
<</cassy>>
<<cassy>>
First you need to know that until you perform, you aren't allowed to leave. Your meals will be brought to you and your room will have all the basic amenities. Should you fail us, there will be, repercussions.
<</cassy>>
<<th>>
So, don't fuck up.
<</th>>
<<cassy>>
Sadly we have a whopping total of one slave right now, so you don't even get the luxury of picking which piece of garbage you get. You get Charlie, have fun turning them into a sex slave. We've already attuned their restraints to your mana, so you should be able to control them with some minor concentration. I'll have someone escort you to your quarters and have Charlie there waiting on you and we'll make sure to check in on you both and assess your progress.
<</cassy>>
<span id="spaceAct"><<button [[Continue|Intro8]]>><</button>></span>
<</if>>
<<secretary>>
Well, that probably means that you, like many others aren't able to get back to their world. Before you ask, yes, this is a different world, people show up through a variety of methods. Some planned and unplanned. Judging by your... attire. I'm going to assume that you were likely pulled in by an anomaly and thus aren't able to get back home even if you wanted to. Though you'll have to speak to your career advisor to learn more.
<</secretary>>
<span id="spaceAct"><<button [[Return|Secretary Questions]]>><</button>></span>
<<if $Intro == 5>>
<<th>>
Well, that bitch sure can talk, I couldn't even get a question in there.
<</th>>
<<info>>
You follow what appears to be a fairy, but about the size of a dwarf. A gnome?
<</info>>
<<th>>
Who knows, it's probably not polite to ask.
<</th>>
<<info>>
They hand you the key to the door and point you to a room.
<</info>>
<<th>>
Huh, this place isn't half bad.
<</th>>
<<info>>
There appears to be a bathroom to the side, a small place for cooking, some strange looking straps in the corner with a slave tied up, and of course a nice queenish sized bed.
<</info>>
<<elseif $Intro == 6>>
<<info>>
The slave is, to your disappointment, a dude "as some of you have guessed by now". Or is it? Long girly hair, feminine face, lithe figure, and of course, a tight perky ass. I mean, no-homo, but you know a sexy trap when you see one.
<</info>>
<<info>>
On further inspection you happen to glance at the small stool she's chained next to. Upon it is a simple note with just a few lines of text.
<</info>>
<<info>>
Dear slaver, feminize, sexualize, and bimbofy this slave. You have as long as it takes, but do not disappoint us. Failing the empire is grounds for death and imprisonment. Enclosed are some basic guidelines as well as a handbook detailing the use of certain methods and devices. Do NOT fail us.
<</info>>
<<th>>
This is one kinky ass dimension, but who am I to judge? Now how do I get these restraints off of him, errr, well, her. I guess I should read the book.
<</th>>
<<elseif $Intro == 7>>
<<th>>
Well fuck, he/she seemed real peachy.
Back to the matter at hand, I haven't even finished inspecting the slave. Let's see "She" is.
<</th>>
<img src="images\Charlie\caged_bound.png" width="100%">
<<info>>
Bound=Check
Gagged=Check
Plugged=Check
Chastity=Check
<</info>>
<<th>>
This is one kinky ass dimension, but who am I to judge? Now how do I get these restraints off of him, errr, well, her. I guess I should read the book.
<</th>>
<<elseif $Intro == 8>>
<<th>>
Says here that these bonds are linked to someone with the slaver ability and that they'll only come undone at my command. Also, I can reattach the bonds with a simple command as well. However this will drain mana at an alarming rate if used too often. Alright, seems pretty self explanatory.
<</th>>
<<info>>
You say open while pointing at the restraints holding Charlie to the floor.
<</info>>
<<elseif $Intro == 9>>
<<info>>
*Clink* The bonds come loose and fall off of Charlie.
<</info>>
<<th>>
Hmm, I was thinking that was going to be exciting or something, or maybe drain a fuck ton of mana. But I guess not. I barely felt a thing. I guess there are some more variables at play here than I initially thought. Maybe putting them back on will drain more. I should get a look at her regardless
<</th>>
<<elseif $Intro == 10>>
<<th>>
I should probably get to know this Charlie. Maybe if I explain the situation in a calm manner they will be willing to go along, and the process won't be so hard. If I just remove her gag we can converse like civilized people. I'm sure then I can carefully explain the situation and we'll be the best of pals.
<</th>>
<<elseif $Intro == 11>>
<<charlie>>
YOU COCK SUCKING SON OF A BITCH WHORE FUCKING GOAT ROPING CUM GUZZLING ASS FUCKING CUNT!
<</charlie>>
<<info>>
She shouts before you quickly slap the gag back on.
<</info>>
<<th>>
Well now... aren't you the little potty mouth.
<</th>>
<<elseif $Intro == 12>>
<<info>>
Involuntarily, almost on reflex you reach up to stroke Charlie's face.
Her eyes are positively seething with hatred. But there's one little thing she's not thinking about. You have all the power. For once in your mediocre life, it's all up to you. You could make her get on all fours and be your footstool, or torture her endlessly for days. The world is your oyster.
<</info>>
<<th>>
This isn't right but, maybe it is. I should...
<</th>>
<span id="qAct"><<button [[Q.Resist The Impulse|Intro9Safe]]>><</button>></span>
<span id="wAct"><<button [[W.Give In|Intro9Rape]]>><<set $RapeIntro to 1>><</button>></span>
<</if>>
<<if $Intro lte 11>>
<span id="spaceAct"><<button "Continue" `passage()`>><<set $Intro += 1>><</button>></span>
<</if>><<if $Intro == 12>>
<<th>>
I should calm down, think this through. Charlie is clearly upset about her recent imprisonment. That's no reason for me to fly off the deep end and do something I might regret later. I guess I'll relax.
<</th>>
<<elseif $Intro == 13>>
<<info>>
You decide to take a seat, clear your head, and think of a new, fresh approach.
<</info>>
<<elseif $Intro == 14>>
<<th>>
I guess I should try reason with her.
<</th>>
<span id="qAct">
<<button [[Q.Reason with her|Reason]]>>...<</button>>
</span>
<span id="wAct">
<<button [[W.Dominate her|Dominate]]>>...<</button>>
</span>
<<if $RapeIntro == 0>>
<span id="eAct">
<<button [[E.Apologize|Apologize]]>>...<</button>>
</span>
<</if>>
<</if>>
<<if $Intro lte 13>>
<span id="spaceAct"><<button "Continue" `passage()`>><<set $Intro += 1>><</button>></span>
<</if>><<if $RapeIntro == 1>>
<<th>>
Fuck. This. Bitch.
If they want a slaver, they've got one.
Why can't you have some fun with this little sissy? I mean, this is another world after all. I guess the same rules and laws from the old world don't apply.
<</th>>
<span id="spaceAct"><<button [[Continue|Intro9Rape]]>><<set $RapeIntro += 1>><</button>></span>
<<elseif $RapeIntro == 2>>
<<info>>
Without wasting a moment you grab Charlie, throw her on the bed, and start groping her tight ass.
<</info>>
<<th>>
Damn this ass feels nice.
<</th>>
<<info>>
Charlie feebly tries to struggle against you and the restraints, but it's clear she's making no headway.
The look of fear in her eyes makes you hesitate. What kind of person are you really? Are you a kind hearted soul or are you a horny bastard?
<</info>>
<span id="qAct"><<button [[Q.Horny Bastard|Intro9Rape]]>><<set $RapeIntro to 3>><</button>></span>
<span id="wAct"><<button [[W.Kind Hearted Soul|Intro9Rape]]>><<set $RapeIntro to 0>><</button>></span>
<<elseif $RapeIntro == 3>>
<<info>>
You dig deep down into your moral pysche, all the moral lessons you've acquired over your short life. Right from wrong, good and evil. This complex wave of emotionions rushes over you... This is soon completely overrided by lust of course.
<</info>>
<<th>>
I mean, look at that ass. I could bounce a silver dollar off her perky gluteous maximus.
<</th>>
<<info>>
Time to get down to business.
<</info>>
<span id="spaceAct"><<button [[Continue|Intro9Rape]]>><<set $RapeIntro += 1>><</button>></span>
<<elseif $RapeIntro == 4>>
<<info>>
Despite Charlies incessant MMM's and AAAA's, you decide to probe that horny sissy even further. Taking your time, not out of consideration for her, but so you can savor this moment. You gently remove her plug and insert your finger.
<</info>>
<<mc>>
Yes, YES. Time for probing. Sorry Charlie, this is going to hurt.
<</mc>>
<<charlie>>
MMuCkMMM Mu.
<</charlie>>
<<info>>
You free your cock from your pants slowly, almost ceremoniously.
Wasting no time you carefully jam your cock inside of Charlie's quivering asshole.
You roughly piston away for sadly, only a few moments. Her lack of skill means she's gripping your cock with all she's worth. She's clearly not enjoying this.
Soon you reach your climax and blow your load all over Charlie's ass.
<</info>>
<<th>>
Well, that felt great. But I'm not sure if it was productive. Now that I can think clearly I should try a fresh approach.
<</th>>
<span id="spaceAct"><<button [[Continue|BadEndRape1]]>><<set $RapeIntro += 1>><</button>></span>
<<elseif $RapeIntro == 0>>
<<th>>
Alright $name. Resist. That. ASS. Time for a fresh approach.
<</th>>
<span id="spaceAct"><<button [[Continue|Intro9Safe]]>><</button>></span>
<</if>>
<<info>>
BAD END
<</info>>
<<button "Restart">><<script>>UI.restart()<</script>><</button>><<mc>>
Charlie, I think it's time we had a discussion. I'm going to remove your gag, and if you curse at me again, I'm just going to have to put it back on.
<</mc>>
<<info>>
You gently remove the gag.
<</info>>
<<mc>>
Charlie, let me explain the situation, you can ask questions when we are done, so until then, please be quiet.
Where to begin... Well, I'll just summarize. We are both likely from a different world than the one we currently reside in. It appears in this world people are given roles via some sort of magical crystal, and we have to follow those roles or face punishment.
I was told that you are, well, not a possessor of a role deemed important enough to bother nurturing. As such, you will be helping me train my role, my role as a slaver. Please ask any questions now.
<</mc>>
<<charlie>>
I don't know what to say, I'm your slave... Fuck that. I'll get out of here one way or another, you hear me shitbag? Get me out of these fucking restraints and I'll find my own way home.
<</charlie>>
<<th>>
Great, she's a headstrong dumbshite.
<</th>>
<<mc>>
How do you plan on getting home exactly.
<</mc>>
<<charlie>>
I'll think of a way.
<</charlie>>
<<mc>>
Great, great, and how do you plan on getting out of this rather expansive building?
<</mc>>
<<charlie>>
I-I'll sneak out, they won't see me if I dress like a servant!
<</charlie>>
<<mc>>
Great, nice, and how do you plan on getting a servant outfit?
<</mc>>
<<charlie>>
Uh, fuck, I guess I'll... I'll uh. Give me a moment to think about it...
<</charlie>>
<<mc>>
Alright when you decide on what to do, let me know what kind of choice you've made. Until then, I guess I"ll just do what they tell me.
<</mc>>
<span id="spaceAct"><<button [[Continue|Intro10]]>><</button>></span>
<<info>>
You take off her gag for a second time.
<</info>>
<<mc>>
Got something to say sissy? Hmm?
<</mc>>
<<info>>
She shakes her head no.
<</info>>
<<mc>>
What do you say?
<</mc>>
<<info>>
She stares back at you questioningly.
<</info>>
<<mc>>
WHAT DO YOU SAY?
<</mc>>
<<info>>
She flinches and shakes her head.
<</info>>
<<mc>>
<small>sigh</small>. The answer is simple, you say, thank you sir, I'm sorry for cursing at you sir.
<</mc>>
<<charlie>>
Th*h*ank you sir, I'm s*s*sorry for cursing at you sir! I'm so sorry... That you're a stupid cunt. Now let me the fuck go you son of a-
<</charlie>>
<<info>>
You slap her gag back on and take a minute to catch your wits.
<</info>>
<<th>>
Guess all I can do is try reasoning with her.
<</th>>
<span id="spaceAct">
<<button [[Reason with her|Reason]]>>...<</button>>
</span><<mc>>
I'm sorry, I don't know what came over me. Perhaps it's best if we take a little break. I'm going to let you take a quick breather, and when we've both had time to cool off, we'll discuss it then.
<</mc>>
<span id="spaceAct">
<<button [[Reason with her|Reason]]>>...<</button>>
</span><<if $Help == null>>
<<charlie>>
Look, you don't have to do this.
<</charlie>>
<span id="qAct">
<<button [[Q.Offer to help|Intro10]]>><<set $Help to 1>><</button>>
</span>
<span id="wAct">
<<button [[W.Refuse to help|Intro10]]>><<set $Help to 0>><</button>>
</span>
<<elseif $Help == 1>>
<<mc>>
First off, we need to figure out how we are going to do this.
As of now, I don't see any real way out of this. Unless... You have any ideas?
<</mc>>
<span id="spaceAct">
<<button [[Continue|Intro10]]>><<set $Help +=1>><</button>>
</span>
<<elseif $Help == 2>>
<<charlie>>
I have an idea. What we'll do is hang around until someone comes to check in on you.
Then we'll smack them over the top of the head, steal their clothes, and get the hell out of here!
<</charlie>>
<<mc>>
I... I can't even begin to tell you what's wrong with that plan of yours.
<</mc>>
<<charlie>>
Fucking coward, if you don't want to help me, just say so, I'll find my own way out of here.
<</charlie>>
<span id="qAct">
<<button [[Q.Offer to help|Intro10]]>><<set $Help to 3>><</button>>
</span>
<span id="wAct">
<<button [[W.Refuse to help|Intro10]]>><<set $Help to 0>><</button>>
</span>
<<elseif $Help == 3>>
<<mc>>
Fine. I guess your plan is as good as any.
<</mc>>
<<charlie>>
Wait, really, you'll help me? OH MY GOD, THANK YOU. I promise, I'll find some way to repay you. So, you hide behind the door, and I'll stay over here by the chains. We'll wait patiently for someone to come in, and then bam, we get the hell out of here.
<</charlie>>
<<mc>>
Fine, seems like a plan, a dangerous plan, but it's the best plan we've got right now.
<</mc>>
<span id="spaceAct">
<<button [[Continue|Intro10]]>><<set $Help to 4>><</button>>
</span>
<<elseif $Help == 4>>
<<info>>
Together you wait, and wait, and wait... and after what feels like forever, the door opens. SMACK, you tackle whoever it is that came through that door while charlie comes running to your aid. Good news. You've managed to incapacitate a guard, bad news. There's 3 more, all with large clubs and judging by the look on their faces, a willingness to use them. They quickly bundle you and Charlie up, and despite your flailing, you can't overpower three men with clubs. It's almost as if these guys are supernaturally strong or something.
<</info>>
<span id="spaceAct">
<<button [[Continue|Intro10]]>><<set $Help to 5>><</button>>
</span>
<<elseif $Help == 5>>
<<info>>
<span style="color:pink">I'm a pretty sissy bimbo and I just LUV cock. </span>
<</info>>
<<info>>
That's what you say, but you aren't sure why you said it. You feel as if something is wrong, like you aren't a sissy. But that's crazy you've always been a sissy, and cock is DELICIOUS. You don't know where you would be without cum.
<</info>>
<span style="color:red"><big>BAD END.</big></span>
<<button "Restart">><<script>>UI.restart()<</script>><</button>>
<<elseif $Help == 0>>
<<charlie>>
Wait, so you're just going to go along with this?
<</charlie>>
<<mc>>
Well, I don't see any other option.
<</mc>>
<<charlie>>
You're just a pussy! Let me the fuck out of here yo-
<</charlie>>
<<mc>>
Alright, I've had enough of that. I think it's time I went to bed.
<</mc>>
<span id="spaceAct">
<<button [[Continue|Sleep]]>><<set $Book1 to 1>><<set $Day to 1>><<set $DaysPlayed to 1>><</button>>
</span>
<</if>><<if $Day == 1>>
<<info>>
Hmm, that was a good nights sleep. Life is good. I mean, comfy bed, looks like there is breakfast sitting on the table over there. Bacon and eggs, DELICIOUS. I mean, there's the small matter of me being trapped in an alternate world where one small step could endanger my life. But hey, that bacon smells good. And you feel refreshed.
<</info>>
<<else>>
<<info>>
You hop into bed and get a good nights rest.
<<if $MagickLevel gte 1>>
Your mana has time to recharge as well.
<</if>>
<</info>>
<</if>>
<<sleepwidget>>
<<widget bottommenu>>
<ul class="barrier">
<div class="bottombar">
<a class="active" href="#">
1
</a>
<a href="#">
2
</a>
<a href="#">
3
</a>
</div>
</ul>
<</widget>>
<ul class="barrier">
<span id="aAct">
<<button [[A.Train Charlie's Anal Skills|Train Charlie Anal]]>>...<</button>>
</span>
<span id="sAct">
<<button [[S.Train Charlie's Oral Skills|Train Charlie Oral]]>>...<</button>>
</span>
<span id="dAct">
<<button [[D.Train Charlies Feminine Skills|Tain Charlie Feminine]]>>...<</button>>
</span>
</ul><ul class="barrier">
<span id="aAct">
<<button [[A.Study Book|Study]]>>...<</button>>
</span>
<span id="sAct">
<<button [[S.Mana Training|Mana Training]]>>...<</button>>
</span>
<span id="dAct">
<<button [[D.Research New Spells|Research]]>>...<</button>>
</span>
</ul><<if $TrainCharlieReveal>>
<span id="qAct">
<<button "Q.Train Charlie" `passage()`>><<set $TrainCharlieReveal to false>><</button>>
</span>
<<else>>
<span id="qAct">
<<button "Q.Train Charlie" `passage()`>><<set $TrainCharlieReveal to Story.get("Train Charlie).processText()>>
<</button>>
</span>
<</if>>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span><<info>>
You tell Charlie that it's time to train her ass.
<</info>>
<<if $CLust lte 79>>
<<charlie>>
<<if $CWill gte 91 and $CGag == 1>>
<small>MMMPH, MUU MOC UCKING SUMBI</small>
<<elseif $CWill lte 90 and $CWill gte 81 and $CGag == 1>>
MMPH-
<<elseif $CWill gte 91 and $CGag == 0>>
You son of a bitch!
<<elseif $CWill lte 90 and $CWill gte 81 and $CGag == 0>>
Fucker...
<</if>>
<</charlie>>
<<elseif $CLust gte 80 and $CLust lt 100>>
Charlie is clearly aroused
<<if $CWill gte 91>>
but she's doing her best not to show it.
<<elseif $CWill gte 81 and $CWill lt 91>>
and tries not to show it, but isn't very successful.
<<elseif $CWill lte 80>>
.
<</if>>
<<elseif $CLust gte 100>>
Charlies eyes have glazed over and she seems to be positively filled with arousal.
<</if>>
<<info>>
Currently Charlie will let you.
<</info>>
<<WillingAnal>>
<<info>>
You can also rape her, but that will lower her affection and increase the risk of violent actions. This also isn't a very efficient way to learn. You've been warned, proceed at your own risk.
<</info>>
<<UnwillingAnal>>
PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span> <div class="bottombar">
<div class="accordion">
<div class="option">
<input type="checkbox" id="toggle1" class="toggle" />
<label class="title" for="toggle1">Information
</label>
<div class="content">
<a class="active" href="#">
<ul class="barrier">
General
</ul>
<ul class="barrier">
$ $Gold
</ul>
<ul class="barrier">
<<DateWidget>>
</ul>
</a>
<a class="active" href="#">
<ul class="barrier">
Charlie
</ul>
<<CharlieStats>>
</a>
<a class="active" href="#">
<ul class="barrier">
$name
</ul>
<<MCStats>>
</a>
</div>
</div>
</div>
</div><<widget WillingAnal>>
<ul class="barrier">
<<if $CWill lte 90>>
<span id="qAct">
<<button [[Q.Plug Training|Plug Training]]>>...<</button>>
</span>
<<elseif $CWill gt 90>>
<button data-passage="Next" disabled>Plug Training</button>
<</if>>
<<if $CWill lte 75>>
<span id="wAct">
<<button [[W.Toy Training|Toy Training]]>>...<</button>>
</span>
<<elseif $CWill gt 75>>
<button data-passage="Next" disabled>Toy Training</button>
<</if>>
<<if $CWill lte 50>>
<span id="eAct">
<<button [[E.Fuck|Fuck Anal Training]]>>...<</button>>
</span>
<<elseif $CWill gt 50>>
<button data-passage="Next" disabled>Fuck</button>
<</if>>
</ul>
<</widget>>
<<widget UnwillingAnal>>
<ul class="barrier">
<span id="aAct">
<<button [[A.Force Plug Training|Plug Training Rape]]>>...<</button>>
</span>
<span id="sAct">
<<button [[S.Force Toy Training|Toy Training Rape]]>>...<</button>>
</span>
<span id="dAct">
<<button [[D.Force Fuck|Fuck Anal Training Rape]]>>...<</button>>
</span>
</ul>
<</widget>>
PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>PLACEHOLDER
<span id="spaceAct"><<button [[Return|Home Menu]]>><</button>></span>Here's my book fucker<<charlie>>
Your guess is as good as mine. I was just sitting in my bedroom one night browsing the internet when I heard a strange noise. I thought that maybe it was the neighbors stray cat that had gone missing and I was going to grab her and bring her next-door in the morning. Suddenly this feeling of darkness washed over me and I'm waking up in a cell. Then they "processed me", declared me a slave, and sent me here. After fitting me for... certain gear, She says while blushing.
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<nobr>>
<<switch random(4)>>
<<case 1>>So, how do you like it here? You ask Charlie. Well, I've been kidnapped, forced into being a sex slave, and of course, this place doesn't even have the internet. Sorry, dumb question.
<<case 2>>So, how's the weather like where you are from Charlie? Really $name the weather? What's it matter? We aren't there now.
<<case 3>>What's your favorite color Charlie? Uh, pink, why? Oh, no reason. *awkward silence*
<<case 4>>So, do you know any card tricks? Well, I know 52 pickup, go get the deck. You've heard of this game before so, naw, you're good.
<<case 5>>What's your favorite type of music Charlie? The good kind. Uh, care to elaborate you ask. No.
<</switch>>
<</nobr>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
You want to know what my preferences are?
<</charlie>>
<<mc>>
Yeah.
<</mc>>
<<charlie>>
What are the options? Because sitting on a beach drinking margaritas back in my old world doesn't seem likely in the realm of possibilities.
<</charlie>>
<<mc>>
No, no. That doesn't seem very likely at all.
<</mc>>
<<charlie>>
I'd like you to be nice, if that's what you are asking. If you are gentle, and kind. I think maybe I can handle this whole "training" thing. Maybe...
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
What do I think about sex?
<</charlie>>
<<mc>>
Yeah, how do you like it?
<</mc>>
<<charlie>>
Well, I like it, sometimes. Until I came to this world I was always doing it, the well, the usual way. But I guess if I'm not allowed to touch my cock I have to be able to cum somehow.
<</charlie>>
<<mc>>
And do you like cumming that way?
<</mc>>
<<charlie>>
Until I came here I'd never had anything... you know, up there.
<</charlie>>
<<info>>
She starts to blush furiously.
<</info>>
<<charlie>>
But I don't hate it I guess...
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
I was a fairly average guy I guess. I was attending college, but I had a little house I was renting.
<</charlie>>
<<mc>>
What were you going to school for?
<</mc>>
<<charlie>>
I wanted to be an art major, but that fell apart halway through the first semester. I took my dads advice and started a business course, but I didn't get very far into it when.
<</charlie>>
<<mc>>
When what?
<</mc>>
<<charlie>>
Well, I'm here now. No more classes, at least, not the kind I'm used to. Other than that I'm just your average guy. Err, well, they keep calling me girl now. And that's confusing.
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
What about it?
<</charlie>>
<span id="qAct">
<<button [[Do you like wearing that?|Do You Like Wearing That]]>>...<</button>>
</span>
<span id="wAct">
<<button [[Have you ever done this before?|Have You Ever Done This Before]]>>...<</button>>
</span>
<span id="eAct">
<<button [[you seem comfortable in those.|You Seem Comfortable In Those]]>>...<</button>>
</span>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
<<if $CFem gte 2>>I don't mind being feminine... it is kind of kinky.
<<else>> I didn't choose this you ass. <</if>>
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span><<mc>>
So, how does it feel having that thing around your genitals?
<</mc>>
<<charlie>>
<<if $Caffection gte 2>> To be honest, I tend to forget about it. Unless I'm you know, horny or peeing or something.
<<else>>
Fuck off $name. Don't you have something else to do with your time?
<</if>>
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<switch random(4)>>
<<case 1>>
<<mc>>
You know for a trap, you are actually quite pretty.
<</mc>>
<<charlie>>
Not the look I was going for...
<</charlie>>
<<case 2>>
<<mc>>
You have a pretty nice ass there Charlie. I think a man could get lost staring at it.
<</mc>>
<<charlie>>
Thanks... stop staring at my ass though.
<</charlie>>
<<case 3>>
<<mc>>
I think you have a nice voice Charlie.
<</mc>>
<<charlie>>
Thanks, I've always thought it was girly but... I guess it fits now.
<</charlie>>
<<case 4>>
<<mc>>
I wish I'd met you before all this... stuff. You seem like a cool person Charlie.
<</mc>>
<<charlie>>
Thank you $name. That means alot to me.
<</charlie>>
<<default>>
<<mc>>
I love the way your face is curved Charlie. If you were a bit more feminine, you could be a supermodel...
<</mc>>
<<charlie>>
$name, that's... ridiculous.
<</charlie>>
<</switch>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span><<charlie>>
Womens clothes? Or my outfit in general?
<</charlie>>
<<button [[Womens clothes|Womens Clothes]]>>...<</button>>
<<button [[Your outfit|Outfit]]>>...<</button>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span><<charlie>>
Like, have I ever worn womens clothes before coming here? NO! Well, once I guess.
<</charlie>>
<<mc>>
Tell me about it.
<</mc>>
<<charlie>>
My ex girlfriend left a pair at my house and I felt like trying them on. But, I swear, I only wore them for like one, two hours tops. Maybe three.
<</charlie>>
<<th>>
I'm not convinced.
<</th>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
<<if $CFem gte 4>>
I am comfortable $name. I think I like dressing as a girl.
<<else>>
Fuck off $name. This isn't by choice and you know it.
<</if>>
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<charlie>>
<<if $CFem gte 4>>I am comfortable $name. I think I like dressing as a girl.<<else>>
Fuck off $name. This isn't by choice and you know it.<</if>>
<</charlie>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span>
<<if $top == 1 and $bottom == 1>>I'm... not wearing anything $name. Duh.<</if>>
<<if $top == 1>> I like this top, nice and black. Kind of goth looking I guess, but with a hint of flirtyness.<</if>>
<<if $bottom == 1>>This bottom is simple and dignified, like a secretary.<</if>>
<<if $outfit == 1>>This dress Doesn't leave much to the imagination. But I feel... pretty.<</if>>
<<if $outfit == 2>>$name... I feel... well. I feel like a slut. Like you could just rip open the back of this thing and, ahh hmm, anyway. <</if>>
<span id="spaceAct"><<button [[Home Menu]]>><</button>></span><<widget avatar>>
<div id="scene">
/*Full*/
<img class="layer0"
src="images/Charlie/neutral.png" width= 50% alt="dimensions" class="center">
/*Tops*/
<img class="layer1"
src="images/Charlie/shirt/shirt1.png" width= 50% alt="dimensions" class="center">
/*Bottoms*/
<img class="layer1"
src="images/Charlie/pants/black_placeholder.png" width= 50% alt="dimensions" class="center">
</div>
<</widget>>