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<div class="title">Welcome to Corrulla made by the Lubricitious</div> Your name is <<textbox "$playerName" "Mason">>, and this is your story, which began, when you decided to go to [[Corrulla |Story Setup 1]]. <div class="titlescreen"> lubricitious /l(j)uːˈbrɪʃɪtəs/ adjective - someone prone to offensively displaying or intending to arouse sexual desire. </div> Hey there, Lubricitious here! This game is coming along better then ever, thanks to the ongoing contributions of [[these nice folk !!! |PatreonPage]] (In no praticular order!)
/%Clothing setup%/ /%Shirts, Coats%/ <<set $VUW to [9]>> <<set $VUW[0] to { id: 1, displayName: "gambeson", description: "A dark green gambeson.", slot: 'Visible Topwear', bonus: 5, owned: false, img: "images/c/v/u/1.png" }>> <<set $VUW[1] to { id: 2, displayName: "padded jacket", description: "A dark padded jacket.", slot: 'Visible Topwear', bonus: 4, owned: false, img: "images/c/v/u/2.png" }>> <<set $VUW[2] to { id: 3, displayName: "leather shirt", description: "A dark, thick shirt.", slot: 'Visible Topwear', bonus: 3, owned: false, img: "images/c/v/u/3.png" }>> <<set $VUW[3] to { id: 4, displayName: "padded shirt", description: "A thick, leather shirt.", slot: 'Visible Topwear', bonus: 2, owned: false, img: "images/c/v/u/4.png" }>> <<set $VUW[4] to { id: 5, displayName: "leather vest", description: "A thin, leather vest.", slot: 'Visible Topwear', bonus: 1, owned: false, img: "images/c/v/u/5.png" }>> <<set $VUW[5] to { id: 6, displayName: "leather top", description: "A sleaveless, leather shirt.", slot: 'Visible Topwear', bonus: -1, owned: false, img: "images/c/v/u/6.png" }>> <<set $VUW[6] to { id: 7, displayName: "linen blouse", description: "A thin, firly shirt.", slot: 'Visible Topwear', bonus: -2, owned: false, img: "images/c/v/u/7.png" }>> <<set $VUW[7] to { id: 8, displayName: "tight blouse", description: "A close-fitting blouse.", slot: 'Visible Topwear', bonus: -3, owned: false, img: "images/c/v/u/8.png" }>> <<set $VUW[8] to { id: 9, displayName: "firly chemise", description: "A sleazy, dark chemise", slot: 'Visible Topwear', bonus: -4, owned: false, img: "images/c/v/u/9.png" }>> <<set $VUW[9] to { id: 10, displayName: "night gown", description: "A very seedy, lace top.", slot: 'Visible Topwear', bonus: -5, owned: false, img: "images/c/v/u/10.png" }>> /%Pants, Skirts%/ <<set $VLW to [9]>> <<set $VLW[0] to { id: 1, displayName: "orcish pants", description: "A thick, leather pair of pants.", slot: 'Visible Bottomwear', bonus: 5, owned: false, img: "images/c/v/l/1.png" }>> <<set $VLW[1] to { id: 2, displayName: "padded slacks", description: "A dark, padded pair of slacks.", slot: 'Visible Bottomwear', bonus: 4, owned: false, img: "images/c/v/l/2.png" }>> <<set $VLW[2] to { id: 3, displayName: "thick breeches", description: "A pair of thick pants.", slot: 'Visible Bottomwear', bonus: 3, owned: false, img: "images/c/v/l/3.png" }>> <<set $VLW[3] to { id: 4, displayName: "plain slacks", description: "A set of plain slacks.", slot: 'Visible Bottomwear', bonus: 2, owned: false, img: "images/c/v/l/4.png" }>> <<set $VLW[4] to { id: 5, displayName: "short slacks", description: "A short pair of leather slacks.", slot: 'Visible Bottomwear', bonus: 1, owned: false, img: "images/c/v/l/5.png" }>> <<set $VLW[5] to { id: 6, displayName: "marred skirt", description: "A long, old skirt.", slot: 'Visible Bottomwear', bonus: -1, owned: false, img: "images/c/v/l/6.png" }>> <<set $VLW[6] to { id: 7, displayName: "long skirt", description: "A long, linen skirt.", slot: 'Visible Bottomwear', bonus: -2, owned: false, img: "images/c/v/l/7.png" }>> <<set $VLW[7] to { id: 8, displayName: "common skirt", description: "A mid-length, commoner's skirt.", slot: 'Visible Bottomwear', bonus: -3, owned: false, img: "images/c/v/l/8.png" }>> <<set $VLW[8] to { id: 9, displayName: "elegant skirt", description: "A mid-reach, firly skirt.", slot: 'Visible Bottomwear', bonus: -4, owned: false, img: "images/c/v/l/9.png" }>> <<set $VLW[9] to { id: 10, displayName: "tight skirt", description: "A short, tight skirt.", slot: 'Visible Bottomwear', bonus: -5, owned: false, img: "images/c/v/l/10.png" }>> /%Shoes%/ <<set $VFW to [9]>> <<set $VFW[0] to { id: 1, displayName: "footman boots", description: "A pair of reinforced, boots.", slot: 'Visible Feetwear', bonus: 5, owned: false, img: "images/c/v/f/1.png" }>> <<set $VFW[1] to { id: 2, displayName: "leather boots", description: "A pair of leather boots.", slot: 'Visible Feetwear', bonus: 4, owned: false, img: "images/c/v/f/2.png" }>> <<set $VFW[2] to { id: 3, displayName: "leather shoes", description: "A pair of leather shoes.", slot: 'Visible Feetwear', bonus: 3, owned: false, img: "images/c/v/f/3.png" }>> <<set $VFW[3] to { id: 4, displayName: "padded shoes", description: "A set of padded shoes.", slot: 'Visible Feetwear', bonus: 2, owned: false, img: "images/c/v/f/4.png" }>> <<set $VFW[4] to { id: 5, displayName: "simple shoes", description: "A pair of light shoes.", slot: 'Visible Feetwear', bonus: 1, owned: false, img: "images/c/v/f/5.png" }>> <<set $VFW[5] to { id: 6, displayName: "tipped flats", description: "A pair of flat, mocassins.", slot: 'Visible Feetwear', bonus: -1, owned: false, img: "images/c/v/f/6.png" }>> <<set $VFW[6] to { id: 7, displayName: "elegant mocassins", description: "A pair of elegant mocassins.", slot: 'Visible Feetwear', bonus: -2, owned: false, img: "images/c/v/f/7.png" }>> <<set $VFW[7] to { id: 8, displayName: "open flats", description: "A pair of feminine shoes.", slot: 'Visible Feetwear', bonus: -3, owned: false, img: "images/c/v/f/8.png" }>> <<set $VFW[8] to { id: 9, displayName: "ornate flats", description: "A pair of decorative flats.", slot: 'Visible Feetwear', bonus: -4, owned: false, img: "images/c/v/f/9.png" }>> <<set $VFW[9] to { id: 10, displayName: "high heels", description: "A pair of etched high heels.", slot: 'Visible Feetwear', bonus: -5, owned: false, img: "images/c/v/f/10.png" }>> /%Underpants%/ <<set $NLW to [9]>> <<set $NLW[0] to { id: 1, displayName: "wool underpants", description: "A pair of warm underpants.", slot: 'Non-Visible Bottomwear', bonus: 5, owned: false, img: "images/c/n/l/1.png" }>> <<set $NLW[1] to { id: 2, displayName: "plain underpants", description: "A pair of plain underpants.", slot: 'Non-Visible Bottomwear', bonus: 4, owned: false, img: "images/c/n/l/2.png" }>> <<set $NLW[2] to { id: 3, displayName: "plain shorts", description: "A set of plain shorts.", slot: 'Non-Visible Bottomwear', bonus: 3, owned: false, img: "images/c/n/l/3.png" }>> <<set $NLW[3] to { id: 4, displayName: "crude shorts", description: "A crude pair of shorts.", slot: 'Non-Visible Bottomwear', bonus: 2, owned: false, img: "images/c/n/l/4.png" }>> <<set $NLW[4] to { id: 5, displayName: "simple braies", description: "A pair of simple underwear.", slot: 'Non-Visible Bottomwear', bonus: 1, owned: false, img: "images/c/n/l/5.png" }>> <<set $NLW[5] to { id: 6, displayName: "long braies", description: "A pair of long braies.", slot: 'Non-Visible Bottomwear', bonus: -1, owned: false, img: "images/c/n/l/6.png" }>> <<set $NLW[6] to { id: 7, displayName: "wool briefs", description: "A pair of wool briefs.", slot: 'Non-Visible Bottomwear', bonus: -2, owned: false, img: "images/c/n/l/7.png" }>> <<set $NLW[7] to { id: 8, displayName: "simple panties", description: "A set of simple panties.", slot: 'Non-Visible Bottomwear', bonus: -3, owned: false, img: "images/c/n/l/8.png" }>> <<set $NLW[8] to { id: 9, displayName: "lacy panties", description: "A pair of lacy panties.", slot: 'Non-Visible Bottomwear', bonus: -4, owned: false, img: "images/c/n/l/9.png" }>> <<set $NLW[9] to { id: 10, displayName: "lingerie panties", description: "A piece of lingerie panties.", slot: 'Non-Visible Bottomwear', bonus: -5, owned: false, img: "images/c/n/l/10.png" }>> /%Chest, Bras%/ <<set $NUW to [9]>> <<set $NUW[0] to { id: 1, displayName: "wool shirt", description: "A thick, wool shirt.", slot: 'Non-Visible Topwear', bonus: 5, owned: false, img: "images/c/n/u/1.png" }>> <<set $NUW[1] to { id: 2, displayName: "thick undershirt", description: "A thick, long-sleeve undershirt.", slot: 'Non-Visible Topwear', bonus: 4, owned: false, img: "images/c/n/u/2.png" }>> <<set $NUW[2] to { id: 3, displayName: "plain undershirt", description: "A plain set of undershirt.", slot: 'Non-Visible Topwear', bonus: 3, owned: false, img: "images/c/n/u/3.png" }>> <<set $NUW[3] to { id: 4, displayName: "simple undershirt", description: "A cheap set of undershirt.", slot: 'Non-Visible Topwear', bonus: 2, owned: false, img: "images/c/n/u/4.png" }>> <<set $NUW[4] to { id: 5, displayName: "under-blouse", description: "A plain, white blouse.", slot: 'Non-Visible Topwear', bonus: 1, owned: false, img: "images/c/n/u/5.png" }>> <<set $NUW[5] to { id: 6, displayName: "linen top", description: "A plain and simple top.", slot: 'Non-Visible Topwear', bonus: -1, owned: false, img: "images/c/n/u/6.png" }>> <<set $NUW[6] to { id: 7, displayName: "basic bra", description: "A set of basic bra.", slot: 'Non-Visible Topwear', bonus: -2, owned: false, img: "images/c/n/u/7.png" }>> <<set $NUW[7] to { id: 8, displayName: "elegant top", description: "A piece of dress under-top.", slot: 'Non-Visible Topwear', bonus: -3, owned: false, img: "images/c/n/u/8.png" }>> <<set $NUW[8] to { id: 9, displayName: "lacey bra", description: "A set of lacey bra.", slot: 'Non-Visible Topwear', bonus: -4, owned: false, img: "images/c/n/u/9.png" }>> <<set $NUW[9] to { id: 10, displayName: "lingerie bra", description: "A see trough, firly bra.", slot: 'Non-Visible Topwear', bonus: -5, owned: false, img: "images/c/n/u/10.png" }>> /%Socks, Stockings%/ <<set $NFW to [9]>> <<set $NFW[0] to { id: 1, displayName: "padded socks", description: "A pair of padded socks.", slot: 'Non-Visible Feetwear', bonus: 5, owned: false, img: "images/c/n/f/1.png" }>> <<set $NFW[1] to { id: 2, displayName: "thick legwraps", description: "A thick cloth used as a legwrap.", slot: 'Non-Visible Feetwear', bonus: 4, owned: false, img: "images/c/n/f/2.png" }>> <<set $NFW[2] to { id: 3, displayName: "light legwraps", description: "A legwrap made of linen.", slot: 'Non-Visible Feetwear', bonus: 3, owned: false, img: "images/c/n/f/3.png" }>> <<set $NFW[3] to { id: 4, displayName: "thick socks", description: "A pair of thick socks.", slot: 'Non-Visible Feetwear', bonus: 2, owned: false, img: "images/c/n/f/4.png" }>> <<set $NFW[4] to { id: 5, displayName: "crude socks", description: "A pair of crude socks.", slot: 'Non-Visible Feetwear', bonus: 1, owned: false, img: "images/c/n/f/5.png" }>> <<set $NFW[5] to { id: 6, displayName: "thick stockings", description: "A pair of short, thick stockings.", slot: 'Non-Visible Feetwear', bonus: -1, owned: false, img: "images/c/n/f/6.png" }>> <<set $NFW[6] to { id: 7, displayName: "fine socks", description: "A set of fine socks.", slot: 'Non-Visible Feetwear', bonus: -2, owned: false, img: "images/c/n/f/7.png" }>> <<set $NFW[7] to { id: 8, displayName: "tight stockings", description: "A pair of tight stockings.", slot: 'Non-Visible Feetwear', bonus: -3, owned: false, img: "images/c/n/f/8.png" }>> <<set $NFW[8] to { id: 9, displayName: "sheer stockings", description: "A pair of elegant stockings.", slot: 'Non-Visible Feetwear', bonus: -4, owned: false, img: "images/c/n/f/9.png" }>> <<set $NFW[9] to { id: 10, displayName: "fishnet stockings", description: "A pair of naughty fishnet stockings.", slot: 'Non-Visible Feetwear', bonus: -5, owned: false, img: "images/c/n/f/10.png" }>> <<set $VUW[4].owned to true>> <<set $VLW[4].owned to true>> <<set $VFW[4].owned to true>> <<set $NUW[4].owned to true>> <<set $NLW[4].owned to true>> <<set $NFW[4].owned to true>> <<set $playerVUW to $VUW[4]>> <<set $playerVLW to $VLW[4]>> <<set $playerVFW to $VFW[4]>> <<set $playerNUW to $NUW[4]>> <<set $playerNLW to $NLW[4]>> <<set $playerNFW to $NFW[4]>> /% TO PUT IN APPEARANCE EFFECTING AREAS %/ /% Hard Appearance Attributes %/ /% -2, -1, 0, 1, 2 %/ <<set $playerFace to 0>> <<set $face2Show to "images/a/f/" + ($playerFace + 3) + ".png">> <<set $profile2Show to "images/a/p/" + ($playerFace + 3) + ".png">> <<set $playerChest to 0>> <<set $chest2Show to "images/a/c/" + ($playerChest + 3) + ".png">> <<set $playerHair to 0>> <<set $hair2Show to "images/a/h/" + ($playerHair + 3) + ".png">> <<set $playerButt to 0>> <<set $butt2Show to "images/a/a/" + ($playerButt + 3) + ".png">> <<set $playerBodyType to 0>> <<set $bodytype2Show to "images/a/bt/" + ($playerBodyType + 3) + ".png">> <<set $playerBodyHair to 2>> /% can never be zero %/ <<set $bodyhair2Show to "images/a/bh/" + ($playerBodyHair + 3) + ".png">> <<set $playerHole to 0>> <<set $hole2Show to "images/a/ah/" + (Math.floor($playerHole/20) + 1) + ".png">> <<set $FaceDisc to [4]>> <<set $FaceDisc[0] to "Absolutely Feminine; narrow face and cute dimples, that can form a hearthy smile.">> <<set $FaceDisc[1] to "Mostly Feminine; smooth skin and soft features.">> <<set $FaceDisc[2] to "Androgynous; no definitive features.">> <<set $FaceDisc[3] to "Mostly Masculine; strong cheekbones and straight if not scarce hairlines.">> <<set $FaceDisc[4] to "Absolutely Masculine; chisled jaw with the potential to grow a full beard.">> <<set $HairDisc to [4]>> <<set $HairDisc[0] to "Tapered Ends; thick and shoulder-length flocks forming wavy layers.">> <<set $HairDisc[1] to "Full Bob; neck-length strings allow slim waves.">> <<set $HairDisc[2] to "Wings; evenly grown out to halfway cover parts of your face.">> <<set $HairDisc[3] to "Short Bob; unevenly grown out clumps sway in the wind.">> <<set $HairDisc[4] to "Short Slick; freshly cut and swayed back, making you look sharp.">> <<set $BTDisc to [4]>> <<set $BTDisc[0] to "Absolutely Feminine; full hourglass shape with a forward chest and a curvy backside.">> <<set $BTDisc[1] to "Mostly Feminine; narrow waist and round curves groved on a short and slim frame.">> <<set $BTDisc[2] to "Androgynous; evenly featureless with soft curves and a lean frame.">> <<set $BTDisc[3] to "Mostly Masculine; top heavy body with toned muscles scattered along the main frame.">> <<set $BTDisc[4] to "Absolutely Masculine; a definite triangle shape to the upper body along with muscular thighs.">> <<set $BHDisc to [4]>> <<set $BHDisc[0] to "Shaven; fully shaved and smooth like refined velvet.">> <<set $BHDisc[1] to ".This is an error, This stat was meant to be binary.">> <<set $BHDisc[2] to ".This is an error, This stat was meant to be binary.">> <<set $BHDisc[3] to ".This is an error, This stat was meant to be binary.">> <<set $BHDisc[4] to "Hairy; rough and uneven strands cover parts of your body.">> <<set $ChestDisc to [4]>> <<set $ChestDisc[0] to "Breasts; perfectly full and evenly round boobs.">> <<set $ChestDisc[1] to "Titty; jutting yet curvy forms with a soft texture.">> <<set $ChestDisc[2] to "Flat; flat with a thin layer of fat smoothing the grooves.">> <<set $ChestDisc[3] to "Toned; lean and sharply featured without appearing skinny.">> <<set $ChestDisc[4] to "Pecs; evenly rounded but toned in a muscular fashion.">> <<set $ButtDisc to [4]>> <<set $ButtDisc[0] to "Bubble; full form with curvy cheeks which look inviting.">> <<set $ButtDisc[1] to "Heart; forward and fluffy with a tapered waistline.">> <<set $ButtDisc[2] to "Round; evenly curved cheeks with well formed thighs.">> <<set $ButtDisc[3] to "Triangle; sharp and angular with a thick volume.">> <<set $ButtDisc[4] to "Square; strong thighs with a high joint to the hip.">> <<set $HoleDisc to [4]>> <<set $HoleDisc[0] to "Virgin; have not seen much if any use.">> <<set $HoleDisc[1] to "Tight; have seen some action.">> <<set $HoleDisc[2] to "Loose; regularly used for pleasure.">> <<set $HoleDisc[3] to "Open; overused to be lax.">> <<set $HoleDisc[4] to "Gaping; constantly and eagerly open.">> <<set $playerHardAppear = 0>> <<set $playerSoftAppear = 0>> <<set $playerHardAppear to $playerFace + $playerChest + $playerHair + $playerButt + $playerBodyType + $playerBodyHair>> <<set $playerHardAppearPerc to Math.round((($playerHardAppear / 12) * 100))>> <<set $playerSoftAppear to $playerVUW.bonus + $playerVLW.bonus + $playerVFW.bonus + $playerNUW.bonus + $playerNLW.bonus + $playerNFW.bonus>> <<set $playerSoftAppearPerc to Math.round((($playerSoftAppear / 30) * 100))>> <<set $playerSumAppear = $playerSoftAppearPerc + $playerHardAppearPerc>> <<set $playerAddAppear = 50 + $playerSumAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $playerAddAppear lte 50>><<set $playerGend to "female">><<elseif $playerAddAppear gt 50>><<set $playerGend to "male">><</if>> <<set $playerMaxAppear = 100>> /% 0 to 100 %/ /% UP UNTIL HERE %/ <<newmeter 'Appearance' 1>> <<sizing '230px' '30px'>> <<colors 'lightskyblue' 'lightskyblue' 'lightpink'>> <</newmeter>> <<set $playerMaxHealth = 100 + $playerHardAppear>> <<set $playerHealth = $playerMaxHealth>> <<newmeter 'Health' 1>> <<sizing '420px' '30px'>> <<label '$playerHealth'>> <</newmeter>> <<set $playerBaseAttack = 12>> <<set $playerAttackMultiplier = $playerHardAppear>> <<set $playerPotionMultiplier = 1>> <<set $playerPotionMaxMultiplier = 2>> <<set $playerHealthMaxPotionDiv = 4>> <<set $playerNextAttack = $playerBaseAttack + $playerAttackMultiplier>> <<set $playerAssert = 50>> <<set $playerMaxAssert = 100>> <<set $playerMinAssert = 0>> <<newmeter 'Assertion' 1>> <<sizing '230px' '30px'>> <<colors 'black' 'black' 'oldlace'>> <</newmeter>> <<set $playerPen to Math.round($playerAssert/20)>> <<set $pen2Show to "images/a/d/" + $playerPen + ".png">> <<set $PenDisc to [4]>> <<set $PenDisc[0] to "Dicklet; a small 3 inch prick.">> <<set $PenDisc[1] to "Tool; a subpar 5 inch pecker.">> <<set $PenDisc[2] to "Penis; an average 6 inch dick.">> <<set $PenDisc[3] to "Cock; an impressive 7 inch member.">> <<set $PenDisc[4] to "Phallus; an extraordinary 9 inch dong.">> <<set $enemyGender = either("male","female")>> <<set $enemyKind = "bandit">> <<set $enemyImg to "images/e/" + $enemyKind + "/" + $enemyGender + ".png">> <<set $banditMaxAttck to 1.2>> <<set $banditMaxHealth to 100>> <<set $banditBaseAttck to 10>> <<set $enemyMoney = 0>> <<newmeter 'EnemyHealth' 1>> <<sizing '420px' '30px'>> <<label '$enemyHealth'>> <</newmeter>> <<set $battleMsgPlayer to "The fighting just begun, nothing happened yet!">> <<set $battleMsgEnemy to "The fighting just begun, the enemy hasn't made their move yet!">> <<set $playerMoney = 0>> <<set $redFlw = 0>> <<set $redEss = 0>> <<set $greenFlw = 0>> <<set $greenEss = 0>> <<set $blueFlw = 0>> <<set $blueEss = 0>> <<set $fightPotion = 0>> <<set $healthPotion = 0>> <<set $purpleEssence = 0>> <<set $yellowEssence = 0>> <<set $cyanEssence = 0>> <<set $days = 0>> <<set $time = 0>> <<set $prevPassage to 'null'>>
<<nobr>><<set $gameis to 'true'>><</nobr>>Less than a half-day away from your destination, you decide to rest for the final strech, a bell tower is now visible over the hills surrounding you. Where the hills begin and the forest ends, you see a creek, no doubt part of the irrigation for the nearby farms. It's water is as clear as it could be, on its surface your <span class="wtext">figure</span> staring back. <table> <tr> <td style="width:240px"><span class="display">[img[Your androgynous face.|$face2Show]]</span></td> <td style="vertical-align:top; text-align:justify">You look tired. Your face is ragged from the journey. However, even a few days of travel can't hide your pale complexion, and your almost featureless face. No posture, or muscles to talk about, all traits of poor scholars and malnurished villagers. If you grow your hair out, you could easily pass for a girl of your age.</td> </tr> </table><table> <tr> <td style="width:100px"><span class="items">[img[$playerVUW.description|$playerVUW.img]]</span></td> <td style="width:100px"><span class="items">[img[$playerVLW.description|$playerVLW.img]]</span></td> <td style="width:100px"><span class="items">[img[$playerVFW.description|$playerVFW.img]]</span></td> <td style="width:100px"><span class="items">[img[$playerNUW.description|$playerNUW.img]]</span></td> <td style="width:100px"><span class="items">[img[$playerNLW.description|$playerNLW.img]]</span></td> <td style="width:100px"><span class="items">[img[$playerNFW.description|$playerNFW.img]]</span></td> </tr> </table>Except for your <span class="wtext">clothing</span> of course. Your clothes are common and dirty from the travel. You could use some rest in any, and every sense, but first you must locate your uncle's house. [[Onward!|Intro House]]
You have just flunked out from the University of Magi, a prestigious school for those who have shown affinity to magic, located in the kingdoms capital. Noone had high hopes for you, not your peers, not your tutors, not even your parents to be honest. You have shown some talent in the mystical arts, especially in alchemy but, talent in one aspect was not enough to keep up with all other magical studies. One failed exam after another, you and the school board came to a mutual agreement, not to continue next semester. However the little money your parents had, and invested in your future, was now lost in utter futility. These things happen, you thought to yourself, times are hard after all. However you still felt bad leaving your parents efforts in vain. You remembered the stories your father have told you about your distant uncle, who had a nack for potion making, aswell as the anger of the Mage's court for all the mischief he has done, during his time in the capital. He could be the saving grace of the situation, you imagined, and began [[drafting a letter to him. |Story Setup 2]]
Without entering <span class="wtext">Corrulla</span>, you move past the village and go to the edge of the surrounding woods. Here you arrive at a <span class="wtext">house</span> that matches your uncle's description. The hours crept well into dusk, and yet your new home is eerily dark, more so than you would expect. Only now, you realize, that you haven't seen the sun all day. The sky is clouded by thick gray fog, and the air smells like a strange mix of rust and mold. You think to yourself, if melancholy had a smell, this would be it. As you enter you find the cabin to be in disorder. Without too much snooping around, you determine that your uncle is not here. His work sheets are scattered, there's broken vials in some places, and spoilt ingredients in others. On the workbench sits a corked glass vial, inside a crimson red liquid. The vial sits on the corner of a <span class="wtext">note</span>, torn from an encyclopedia. This seems to be the most recent, or rather last thing your uncle worked on, so you take a [[look at it.|Intro Note]]
This is your Wardrobe, where you can change into any piece of clothing you own. <<nobr>><<if $playerSoftAppearPerc lt 0>> <<set _appearancename to "feminine">> <<elseif $playerSoftAppearPerc is 0>> <<set _appearancename to "quite neutral">> <<else>> <<set _appearancename to "masculine">> <</if>> <<set $playerHardAppear = 0>> <<set $playerSoftAppear = 0>> <<set $playerHardAppear to $playerFace + $playerChest + $playerHair + $playerButt + $playerBodyType + $playerBodyHair>> <<set $playerHardAppearPerc to Math.round((($playerHardAppear / 12) * 100))>> <<set $playerSoftAppear to $playerVUW.bonus + $playerVLW.bonus + $playerVFW.bonus + $playerNUW.bonus + $playerNLW.bonus + $playerNFW.bonus>> <<set $playerSoftAppearPerc to Math.round((($playerSoftAppear / 30) * 100))>> <<set $playerSumAppear = $playerSoftAppearPerc + $playerHardAppearPerc>> <<set $playerAddAppear = 50 + $playerSumAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $playerAddAppear lte 50>><<set $playerGend to "female">><<elseif $playerAddAppear gt 50>><<set $playerGend to "male">><</if>> <<set $playerMaxAppear = 100>> /% 0 to 100 %/ With this setup, you look, <<print _appearancename>> <<if $playerSoftAppearPerc neq 0>> by <span class="wtext"><<print $playerSoftAppearPerc>></span> points.<</if>><</nobr>> [[Back |House]] <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[$playerVUW.description|$playerVUW.img]]</span></td> <td>TOP: //<print>$playerVUW.displayName $playerVUW.description</print>//</td> <td>[[Change. |Wardrobe_VUW]]</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerVLW.description|$playerVLW.img]]</span></td> <td>BOTTOM: //<print>$playerVLW.displayName $playerVLW.description</print>//</td> <td>[[Change. |Wardrobe_VLW]]</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerVFW.description|$playerVFW.img]]</span></td> <td>SHOES: //<print>$playerVFW.displayName $playerVFW.description</print>//</td> <td>[[Change. |Wardrobe_VFW]]</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerNUW.description|$playerNUW.img]]</span></td> <td>CHEST: //<print>$playerNUW.displayName $playerNUW.description</print>//</td> <td>[[Change. |Wardrobe_NUW]]</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerNLW.description|$playerNLW.img]]</span></td> <td>UNDERWEAR: //<print>$playerNLW.displayName $playerNLW.description</print>//</td> <td>[[Change. |Wardrobe_NLW]]</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerNFW.description|$playerNFW.img]]</span></td> <td>FEET: //<print>$playerNFW.displayName $playerNFW.description</print>//</td> <td>[[Change. |Wardrobe_NFW]]</td> </tr> </table>
<nobr><<set _harvestroll to either(1,2,3)>></nobr>This is your alchemical Workstation, where you can harvest magical essence and brew potions. [[Back |House]] <<if $holystone is 1>>QUEST ITEM: <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[The Holy Stone of Chastity made for Matriarch Orrin|images/m/holystone.png]]</span></td><td>The Holy Stone of Chastity [[Examine the stone. |Stone1]]</td> </tr> </table> <</if>> EXTRACT ESSENCES<table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|images/m/redflw.png]]</span></td><td>VELVET ROSE: //<print>$redFlw</print> pc(s)// <<if $redFlw gt 0>><<link "Harvest Red Essence." >><<set $redFlw to ($redFlw - 1)>><<set $redEss to ($redEss + _harvestroll)>><<goto Workshop>><</link>><</if>> <<if $extractor is 'true' and $redFlw gte 3>><<link "Extract Red Essences." >><<set $redFlw to ($redFlw - 3)>><<set $redEss += ((_harvestroll * 3) + either(-1,0,1,2))>><<goto Workshop>><</link>><</if>></td><td style="width:100px"><span class="items">[img[...|images/m/redess.png]]</span></td><td>RED ESSENCE: the alchemical source of power and strength. //<print>$redEss</print> dram(s)//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/greenflw.png]]</span></td><td>MOSS DAHLIA: //<print>$greenFlw</print> pc(s)// <<if $greenFlw gt 0>><<link "Harvest Green Essence." >><<set $greenFlw to ($greenFlw - 1)>><<set $greenEss to ($greenEss + _harvestroll)>><<goto Workshop>><</link>><</if>> <<if $extractor is 'true' and $greenFlw gte 3>><<link "Extract Green Essences." >><<set $greenFlw to ($greenFlw - 3)>><<set $greenEss += ((_harvestroll * 3) + either(-1,0,1,2))>><<goto Workshop>><</link>><</if>></td><td style="width:100px"><span class="items">[img[...|images/m/greeness.png]]</span></td><td>GREEN ESSENCE: the alchemical source of vigor and health. //<print>$greenEss</print> dram(s)//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/blueflw.png]]</span></td><td>WATER LILY: //<print>$blueFlw</print> pc(s)// <<if $blueFlw gt 0>><<link "Harvest Blue Essence." >><<set $blueFlw to ($blueFlw - 1)>><<set $blueEss to ($blueEss + _harvestroll)>><<goto Workshop>><</link>><</if>> <<if $extractor is 'true' and $blueFlw gte 3>><<link "Extract Blue Essences." >><<set $blueFlw to ($blueFlw - 3)>><<set $blueEss += ((_harvestroll * 3) + either(-1,0,1,2))>><<goto Workshop>><</link>><</if>></td><td style="width:100px"><span class="items">[img[...|images/m/blueess.png]]</span></td><td>BLUE ESSENCE: a rudamentary level alchemical catalyst. //<print>$blueEss</print> dram(s)//</td> </tr> <<if $newzones is 'true'>> <tr> <td style="width:100px"><span class="items">[img[...|images/m/pinkflw.png]]</span></td><td>BLUSH VIOLET: //<print>$pinkFlw</print> pc(s)// <<if $pinkFlw gt 0>><<link "Harvest Pink Essence." >><<set $pinkFlw to ($pinkFlw - 1)>><<set $pinkEss to ($pinkEss + _harvestroll)>><<goto Workshop>><</link>><</if>> <<if $extractor is 'true' and $pinkFlw gte 3>><<link "Extract Pink Essences." >><<set $pinkFlw to ($pinkFlw - 3)>><<set $pinkEss += ((_harvestroll * 3) + either(-1,0,1,2))>><<goto Workshop>><</link>><</if>></td><td style="width:100px"><span class="items">[img[...|images/m/pinkess.png]]</span></td><td>PINK ESSENCE: a herbal source for beauty and femininity. //<print>$pinkEss</print> dram(s)//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/cyanflw.png]]</span></td><td>ROCK CARNATION: //<print>$cyanFlw</print> pc(s)// <<if $cyanFlw gt 0>><<link "Harvest Cyan Essence." >><<set $cyanFlw to ($cyanFlw - 1)>><<set $cyanEss to ($cyanEss + _harvestroll)>><<goto Workshop>><</link>><</if>> <<if $extractor is 'true' and $cyanFlw gte 3>><<link "Extract Cyan Essences." >><<set $cyanFlw to ($cyanFlw - 3)>><<set $cyanEss += ((_harvestroll * 3) + either(-1,0,1,2))>><<goto Workshop>><</link>><</if>></td><td style="width:100px"><span class="items">[img[...|images/m/cyaness.png]]</span></td><td>CYAN ESSENCE: a natural source of masculiniity and hardyness. //<print>$cyanEss</print> dram(s)//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/yellowflw.png]]</span></td><td>WILD SUNFLOWER: //<print>$yellowFlw</print> pc(s)// <<if $yellowFlw gt 0>><<link "Harvest Yellow Essence." >><<set $yellowFlw to ($yellowFlw - 1)>><<set $yellowEss to ($yellowEss + _harvestroll)>><<goto Workshop>><</link>><</if>> <<if $extractor is 'true' and $yellowFlw gte 3>><<link "Extract Yellow Essences." >><<set $yellowFlw to ($yellowFlw - 3)>><<set $yellowEss += ((_harvestroll * 3) + either(-1,0,1,2))>><<goto Workshop>><</link>><</if>></td><td style="width:100px"><span class="items">[img[...|images/m/yellowess.png]]</span></td><td>YELLOW ESSENCE: an advanced level, transformative catalyst. //<print>$yellowEss</print> dram(s)//</td> </tr> <</if>> </table> CRAFT POTIONS<table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[Strength Potion|images/m/redpot.png]]</span></td><td>STRENGTH POTION: //<print>$fightPotion</print> vial(s)// <<if $redEss gte 7 and $blueEss gte 3>><<link "Make a Strength Potion." >><<set $redEss to ($redEss - 7)>><<set $blueEss to ($blueEss - 3)>><<set $fightPotion to ($fightPotion + 1)>><<goto Workshop>><</link>><</if>> 7 drams Red Essence 3 drams Blue Essence</td><td style="width:100px"><span class="items">[img[Health Potion|images/m/greenpot.png]]</span></td><td>HEALTH POTION: //<print>$healthPotion</print> vial(s)// <<if $greenEss gte 4 and $blueEss gte 6>><<link "Make a Health Potion." >><<set $greenEss to ($greenEss - 4)>><<set $blueEss to ($blueEss - 6)>><<set $healthPotion to ($healthPotion + 1)>><<goto Workshop>><</link>><</if>> 4 drams Green Essence 6 drams Blue Essence</td> </tr> <<if $newzones is 'true'>> <tr> <td style="width:100px"><span class="items">[img[Femininity Potion|images/m/pinkpot.png]]</span></td><td>POTION of FEMININITY: //<print>$femPotion</print> vial(s)// <<if $pinkEss gte 5 and $yellowEss gte 5>><<link "Make a Potion of Femininity." >><<set $pinkEss to ($pinkEss - 5)>><<set $yellowEss to ($yellowEss - 5)>><<set $femPotion to ($femPotion + 1)>><<goto Workshop>><</link>><</if>> 5 drams Pink Essence 5 drams Yellow Essence</td><td style="width:100px"><span class="items">[img[Masculinity Potion|images/m/cyanpot.png]]</span></td><td>POTION of MASCULINITY: //<print>$mascPotion</print> vial(s)// <<if $cyanEss gte 6 and $yellowEss gte 4>><<link "Make a Potion of Masculinity." >><<set $cyanEss to ($cyanEss - 6)>><<set $yellowEss to ($yellowEss - 4)>><<set $mascPotion to ($mascPotion + 1)>><<goto Workshop>><</link>><</if>> 6 drams Cyan Essence 4 drams Yellow Essence</td> </tr> <</if>> </table> <<if $tinctures is 'true'>>CRAFT TINCTURES<table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[Body Lotion|images/m/orangepot.png]]</span></td><td>BODY LOTION: //<print>$orangepot</print> vial(s)// <<if $redEss gte 1 and $greenEss gte 2>><<link "Make Body Lotion." >><<set $redEss -= 1>><<set $greenEss -= 2>><<set $orangepot += 1>><<goto Workshop>><</link>><</if>> 2 drams Green Essence 1 drams Red Essence</td> </tr><tr> <td style="width:100px"><span class="items">[img[Hair Dye|images/m/brownpot.png]]</span></td><td>HAIR DYE: //<print>$brownpot</print> vial(s)// <<if $greenEss gte 1 and $redEss gte 2>><<link "Make Hair Dye." >><<set $greenEss -= 1>><<set $redEss -= 2>><<set $brownpot += 1>><<goto Workshop>><</link>><</if>> 1 drams Green Essence 2 drams Red Essence</td> </tr><tr> <td style="width:100px"><span class="items">[img[Hair Dye|images/m/purplepot.png]]</span></td><td>WORK TINCTURE: //<print>$purplepot</print> vial(s)// <<if $greenEss gte 1 and $blueEss gte 1 and $redEss gte 1>><<link "Make Work Tincture." >><<set $greenEss -= 1>><<set $blueEss -= 1>><<set $redEss -= 1>><<set $purplepot += 1>><<goto Workshop>><</link>><</if>> 1 drams Blue Essence 1 drams Green Essence 1 drams Red Essence</td> </tr> </table><</if>>
Right, the way it seems, something happened to your uncle, and there isn't a single version of events in your mind, where, whatever happened, was a good exchange. You could follow the path into <span class="wtext">Corrulla</span> and look for help. But by the time you make it, it will be past sundown, and you have nothing solid on the situation. Not only that, but the folk haven't seen you ever before. You might just end up seeming like a raging lunatic and a vagabond. The other option is charging into the forest, making use of the last bits of daylight. There's no signs of struggle, or trouble anywhere else, but inside. The clue is the plant and the potion. You should be able to locate your uncle's foraging spots in the woods and then go from there, see what you can see. And yet, rumaging around strange dark forests in the night, carries many of it's own, very obvious risks. Neither of the <span class="wtext">choices</span> are good, and yet you must make one. The only obvious difference in them, as you see it, is your <span class="wtext">assertiveness.</span> <span class="choice"><table> <tr> <td style="width:400px">[["I'll go back to the village" |Intro Assert Down]]</td> <td style="width:400px">[["I'll go into the woods" |Intro Assert Up]]</td> </tr> </table></span>
/% From wardrobe testing In terms of upper-wear, <<if def $playerUpperWare>>you are wearing a <<print $playerUpperWare.displayName>> <<set $playerSoftAppear to $upperWare[_i].bonus>> <<else>> <<set $playerSoftAppear to 0>> you are wearing nothing <</if>> <<set $playerSumAppear to $playerSoftAppear + $playerHardAppear>> With this your appearance is <<print $playerSumAppear>>. Overall you have these shirts.: <<for _i to 0; _i lt $upperWare.length; _i++>> <<if $upperWare[_i].owned is true>> <<print _i + 1>>. $upperWare[_i].displayName <<if def $playerUpperWare && $playerUpperWare.Id is $upperWare[_i].Id>> <<link "Remove">> <<set $playerSoftAppear to $playerSoftAppear - $playerUpperWare.bonus>> <<unset $playerUpperWare>> <<goto "Wardrobe">> <</link>> <<elseif def $playerUpperWare && $playerUpperWare.Id isnot $upperWare[_i].Id>> <<else>> <<link "Wear">> <<set $playerUpperWare to $upperWare[_i]>> <<goto "Wardrobe">> <</link>> <</if>> <</if>> <</for>> %/ /% From first shirt pickup <<if not $upperWare[1].owned>> There is a pink T-shirt on the floor, that looks like this. [img[$upperWare[1].Img]] <<link 'Pick up pink T-shirt.'>> <<set $upperWare[1].owned to true>> <<goto "Intro House">> <</link>> <<else>> Nothing of interest here I guess. <</if>> to sow image at beginning of passage <span class="flavor">[img["Medieval Capital."|images/m/capital.png]]</span> NON GAMEMECH CHOICE <div id="choices">\ <<link "Tell the truth.">> <<replace "#choices">>"Yavin 4," you murmur.<</replace>> <</link>> <<link "Lie.">> <<replace "#choices">>"Dantooine," you murmur. "They're on Dantooine."<</replace>> <</link>> \</div> GISPER DEBT COLLECTION FOR FUTURE BRANCHING <div id="choices">\ <<link "Pay your debt!">> <<replace "#choices">><<set $playerMoney -= ($debtamount + 5)>>You rummage around, while the three imposing man watch you with untempered boredness. Shortly after, you count out the necessery amount on your workbench. As soon as the amount is confirmed by clink ofthe last coin hitting the table board, <span class="wtext">Gisper</span> walks up to it and shoves the small pile of cash into a leather pouch. He then turns to you with a stern look. <span class="gisper">"You know what, this makes me even more mad somehow. You had the money, we should not have needed to come out here. Unbelievable!"</span> He exclaimes with anger while the two other watchman take the lead outside. You watch them leave and wait until they disappear between the trees, only then, you <<link "go back into the House." >><<goto House>><</link>><</replace>><</link>> <<link "I don't have the money. (Lie)">> <<replace "#choices">> You stand there and smirk at yourself just enough that you don't get busted, and then you take a deep breath and infrom the men present, that you don't have enough money. It's not really complicated, you didn't pay becouse you don't have the money. You did not want to waste anyones time, but there's nothing you can do to remedy the situation now. <<link "exit back into the Tavern." >><<set $time += 1>><<goto Tavern>><</link>><</replace>><</link>> \</div> %/
<<nobr>> <<set $enemyGender = either("male","female")>> <<set $enemyKind = "bandit">> <<set $enemyImg to "images/e/" + $enemyKind + "/" + $enemyGender + ".png">> <<set $enemyRacMaxAttck to 1.2>> <<set $enemyMaxHealth = 100>> <<set $enemyHealth = $enemyMaxHealth>> <<set $enemyNextAttack to 10>> A <span class="wtext"><print>$enemyGender</print></span> forest-bandit stands before you, ready to attack! <</nobr>> <table> <tr> <td style="width:240px"><span class="enemy">[img[Bandit.|$enemyImg]]</span></td> <td style="vertical-align:top; text-align:justify">A lowly class of highwaymen, scouring the woods in tattered clothes. They represent nothing more than some sorded thief, except they are willing to use force to get what they want! They are not very skilled, lucky for you. They are easily bested by your average tavern brawler. They usually carry meager amounts of coin on them, and some spare pieces of their unruly clothing.</td> </tr> </table><span class="choice"><table> <tr> <td style="width:400px">[["Get ready for a fight!" |Intro Fight]]</td> <td style="width:400px">[["Submit yourself to the enemy!" |Intro After Fight AD]]</td> </tr> </table></span>
<nobr><table> <tr> <td style="width:240px"><span class="enemy">[img[Bandit.|$enemyImg]]</span></td> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">The Bandit's Health: <<showmeter 'EnemyHealth' `$enemyHealth / $enemyMaxHealth`>> <<print $battleMsgPlayer>></td> </tr> </table><span class="choice"><table> <tr> <td style="width:400px"><nobr><<link "Attack!">> <<set _playerAttack to Math.round($playerNextAttack * $playerPotionMultiplier * either(0,0.5,1,1,1,1.2))>> <<set $enemyHealth = Math.ceil($enemyHealth - _playerAttack)>> <<if _playerAttack neq 0>> <<if _playerAttack lt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a weak attack on the enemy!">> <<elseif _playerAttack eq Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You swung your arm and hit the enemy where it hurts!">> <<elseif _playerAttack gt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a staggering blow to the enemy!">><</if>> <<else>> <<set $battleMsgPlayer to "You missed embarrassingly!">> <</if>> <<set $playerPotionMultiplier to 1>> <<if $enemyHealth lte 0>> <<goto "Intro Win">> <<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<if _enemyAttack neq 0>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!!">> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>> <</link>></nobr></td> <td style="width:400px"><nobr><<link "Wait">> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You wait to see what move your enemy makes next!">> <<if _enemyAttack neq 0>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!!">> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>></nobr></td> </tr><tr> <<if $fightPotion gte 1>> <<link "Strength Potion" >><td style="width:400px"> <<set $playerPotionMultiplier to 2>> <<set $fightPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Strength Potion to charge your next attack!">> <<if _enemyAttack neq 0>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!!">> <</if>> <<set _currentp to passage()>> <<goto _currentp>> </td><</link>><</if>></tr> </table></span> <<if $playerHealth lte 0>> <<goto "Intro Lose">> <</if>><table> <tr> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">Your Health: <<showmeter 'Health' `$playerHealth / $playerMaxHealth`>> <<print $battleMsgEnemy>></td> <td style="width:240px"><span class="player">[img[You.|$profile2Show]]</span></td> </tr> </table></nobr>
<nobr><<set $playerHealth = ($playerMaxHealth / 2)>></nobr> <span class="playerm">"No! It can not end like this!"</span> You mutter to yourself as you stagger back against a nearby tree. You take a brief moment to stare at the muddy ground in front of your enemy. Altough quite a sum of people have wound up under worst circumstances in this world, - and had lesser endings to their faith -, the banality of it all hits you in your soul. A blow to a part of you, the bandit hasn't managed to harm yet, nor did you believe it possible. <span class="playerm">"It will not end like this!"</span> You mutter to yourself once more, moving your gaze up to the eyes of your opponent. [[You rise, and get back into the fight! |Intro Fight]]
<nobr><div class="dom">You feel significantly more assertive!</div> <<set $playerAssert to ($playerAssert + 3)>></nobr><<nobr>>/%LOOTING MECH%/ <<set $enemyMoney to (either(1,2,3) * either(3,4,5))>> <<if $enemyGender is "male">> <<set $enemyPron to "his">> <<set _lootnmb to 3>> <<else>> <<set $enemyPron to "her">> <<set _lootnmb to either(5,6)>> <</if>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>> <<set $enemyLoot to _loot>> <</nobr>>With that final punch, you send the enemy, staggering back two steps. The bandit seems to lose balance, and suddenly slumps down into the mud. Sitting, looking up at you with uncertainty in both eyes. <span class="wtext">A strange thought enters your mind. This person is at your mercy, you could do whatever you want, whatever you desire. This thought however, quickly fades. You ususally don't think like this. This place, this murky air seems to affect you.</span> <span class="playerm">"Listen, and listen close! Tell me what you know, and you may go!"</span> You tell the bandit, whilst taking a knee down to eye level. <span class="playerm">"My uncle, the alchemist, is missing, his cabin is ransacked. Did you do this!?"</span> <span class="enemy">"No Sir! Never! The alchemist was too much trouble. Not me, nor anyone I know would dare to pull something like that. Shady stuff has been happening around him. Weird lights in the night, and everyone he had dealings with began to act strange in the village nearby. I even heard that the <span class="wtext">priestess</span> wanted to question him. She is incapable of anything lucky for him, plus everyone still needed his potions, it would have been bad for business. For us too, folk like me need patching up aswell, maybe more so than others. Nevertheless, he stopped making his deliveries on market day two weeks ago. That's all I know."</span> <span class="playerm">"Any enemies I should know of?"</span> <span class="enemy">"As I said, no! I certainly wouldn't want to get mixed up in his business, less so in the business of whoever made him disappear, or ''"whatever"'' more like."</span> <span class="playerm">"Very well, leave, but your belongings are mine!"</span> The bandit drops a small rolled up knapsack on the muddy ground, then turns tail and disappears into the foilage. You could hear panting, growing more and more distant, before that fades too. You inspect the bandit's belongings, amongst which you find <span class="wtext"><print>$enemyMoney</print> silver marks</span> and a spare piece of clothing: <table> <tr> <td style="width:100px"><span class="items">[img[$enemyLoot.description|$enemyLoot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$enemyLoot.displayName</print></span> <print>$enemyLoot.description </print> <<nobr>> <<set $playerMoney to ($playerMoney + $enemyMoney)>> <<if $enemyLoot.owned is false>> <print>A nice addition you think to yourself.</print> <<else>> <print>Shame, you already have that.</print> <</if>><<set $enemyLoot.owned to true>> <</nobr>></td> </tr> </table>When you are done, you slowly start walking back [[towards the house.|Intro BH]]
Moments left before nightfall, you reach the clearing where you uncle's house stands. You gather your thoughts and come to the conclusion that the situation has changed from before. The village ''is'' too far, and the woods ''are'' dangerous. Those are undeniable and unchangeable facts now. You check the <span class="wtext">house</span> once over. The main area with the <span class="wtext">workbench</span> is in dissaray but the rest is passable. The <span class="wtext">wardrobe</span> and the <span class="wtext">washroom</span> definetly miss a women's touch, but aren't particularly dirty. You find some kindling and quickly make a small fire, less-so for the damp cold and more for the sake of lighting. You rummage around for some sheets and blankets, and settle on the sofa in the main area of the house. As you lay down, you realize just how tired you were. Your body aches from light bruises and exhaustion, you quickly [[drift into a slumber. |Intro Sleep]]
You find yourself in the most vivid dream you've ever had. You are standing amongst the rocks in an arid valley of sorts. The land is filled with the same fog, you have seen in the woods earlier, it is thin, but the sun, none the less, cannot pierce trough the murky clouds. It even smells the same as the woods, that smell of quiet despair. In the distance, you see a giant tower of sorts, that seems to have been carved out of a single stone, similar to ancient elven bastions, you have seen only in books before during your studies. The stonework has an orange hue in the fog. Small lights glimmer on the distant building, fires burning in rooms you reckon. The solemn scene is broken by a tall naked man who is slowly approaching you from the path leading up to the tower. As the "man" reaches closer, you ralize that undoubtedly it is a ''"he"'', but definetaly not a ''"human man"''. Before you stands a <span class="wtext">demon</span> from one of the planes of the underworld. //The demon stands at 8 feet tall and he is completely naked. His head is rich with sharp features. His face and bald head are covered in something you would consider ash, or white paint at least. They make no sense to you, yet it follows the distinct patterns along the shapes of the demons skull. Despite its rugged look, the paint must have been carefully applied at some point. The figure before you is extremely muscular yet, not bulky. Below the trench of his ab muscles hangs a member of significant size, at least 16 inches long and about 2 inches wide. The demons penis is uncircumsized. From underneath the foreskin, bulb like shapes seem to push trough. The neck and shoulders of the demon are covered in some strange organism made of chrysalis, that form to partly cover the shoulders of the demon. They also form two opposing spikes out of his shoulders, which curve along his back into the shape of a halo. Despite the enormous cock the demon sports, his left hand catches your eyes first. Where normally fingers would be, skin stops to grow and his hand deforms into tentacles made of the same material as his spikes and shoulder coverings. You can't see it clearly, but his palm seem to bear some folds, hiding a hole that's secreting thick, trasparent drops of some fluid.// You stand speechless as the demon approaches and stops half a step in what you consider your personal aura. His dick swaying at your chest level as he takes a deep breath, and then, suddenly, the silence is broken by him. <span class="demon">"My greetings to you <print>$playerName</print>, welcome to my domain. My name is Asmodeus, the lord of power and temptation. You may call me master or overseer for I am ''that'', to you. You have work to do, and you are behind schedule!"</span> His words echoe in your mind. You work up the courage to form at least one question, but as you get ready to open your mouth, <span class="wtext">Asmodeus</span> continues. <span class="demon">"I know you have questions, but you need to understand, that the answers are irrelevant to your circumstances. I order you to go to Corrulla and shepherd the people there, to readily await my return. I appoint you as my herald and priest, but make no mistake, you are not my champion, but a servant. This is a mistake your uncle has made in the past. Worry not, - as arrogance easily acompanies the powers I freely offer, and bestow upon my followers, - I forgive that easily. Your uncle's sin however, was one I could not forget nor forgive. ''Failure!''"</span> <span class="wtext">Asmodeus</span> finishes his speech and gives you a curious look. Your hunch is that your response now is a test to your character. <span class="choice"><table> <tr> <td style="width:400px">[["I am no slave to monsters in my dreams!" |Demon AU]]</td> <td style="width:400px">[["What must I do, for the powers you offer?" |Demon AD]]</td> </tr> </table></span>
The <span class="wtext">house</span> where your uncle lived for the better part of the last decade. As for a homestead, not great, not terrible. <<link "Sleep." >><<set $days to ($days + 1)>><<set $playerHealth = Math.ceil($playerMaxHealth)>><<set $time to 1>><<goto Sleep>><</link>> [[Go to your wardrobe. |Wardrobe]] [[Craft in your workshop. |Workshop]] [[Use the washroom. |Washroom]] [[Leave the cabin. |Outside]]/% <<link "Debug money" >><<set $playerMoney += 500>><<goto House>><</link>> <<link "Extractor" >><<set $extractor to 'true'>><<goto House>><</link>> <<link "Debug get pot." >><<set $fightPotion += 3>><<set $healthPotion += 3>><<goto House>><</link>> <<link "Debug get trans potion." >><<set $femPotion to 5>><<set $mascPotion to 5>><<goto House>><</link>> <<link "Debug get new ess" >> <<set $cyanFlw = 5>> <<set $cyanEss = 5>> <<set $pinkFlw = 5>> <<set $pinkEss = 5>> <<set $yellowFlw = 5>> <<set $yellowEss = 5>> <<goto House>> <</link>> <<link "Debug get dom" >><<set $playerAssert += 10>><<goto House>><</link>> <<link "Remove Stone" >><<set $holystone to -1>><<goto House>><</link>> <<link "Give Stone" >><<set $holystone to 1>><<goto House>><</link>> <<link "Debug get fem." >><<set $playerChest to ($playerChest - 1)>><<set $playerButt to ($playerButt - 1)>><<goto House>><</link>> <<link "Debug raid closet" >> <<set $VUW[7].owned to true>> <<set $VLW[7].owned to true>> <<set $VFW[7].owned to true>> <<set $NUW[7].owned to true>> <<set $NLW[7].owned to true>> <<set $NFW[7].owned to true>><<goto House>><</link>> <<link "Debug money and time." >><<set $playerMoney += 500>><<set $time += 1>><<goto House>><</link>>%/
You stand <span class="wtext">outside</span> your cabin, here you can see a few paths fork out in different directions. <<nobr>><<if $villagefirsttime eq 'true'>> [[Follow the Road to Corrulla |CorrullaIntro]] <<else>><<link "Go to Corrulla" >><<set $time += 1>><<goto CorrullaRoad>><</link>> <</if>><</nobr>> [[Explore the woods. |Woods]] <<if $newzones is 'true'>>[[Investigate the plains. |Plains]] [[Track the mountains. |Mountains]]<</if>> [[Go into the house. |House]] /%<<link "Debug Bandit" >><<goto FBandit>><</link>>%/
<<nobr>> <<set _rollone to random(1,6)>> <<set _rolltwo to random(1,9)>> <<if _rollone eq 2 or _rollone eq 4>> <<switch _rolltwo>> <<case 1>> <<set _foragepass to "FBandit">> <<case 2>> <<set _foragepass to "FBandit">> <<case 3>> <<set _foragepass to "FBandit">> <<case 4>> <<set _foragepass to "FBandit">> <<case 5>> <<set _foragepass to "FBandit">> <<case 6>> <<set _foragepass to "FBandit">> <<case 7>> <<set _foragepass to "FBandit">> <<case 8>> <<set _foragepass to "FBandit">> <<case 9>> <<set _foragepass to "FLoseeq">> <</switch>> <<elseif _rollone eq 1 or _rollone eq 3 or _rollone eq 5>> <<switch _rolltwo>> <<case 1>> <<set _foragepass to "FFindeq">> <<case 2>> <<set _foragepass to "FLotsFlower">> <<case 3>> <<set _foragepass to "FFlower">> <<case 4>> <<set _foragepass to "FFlower">> <<case 5>> <<set _foragepass to "FFlower">> <<case 6>> <<set _foragepass to "FFlower">> <<case 7>> <<set _foragepass to "FFlower">> <<case 8>> <<set _foragepass to "FLotsFlower">> <<case 9>> <<set _foragepass to "FFindeq">> <</switch>> <<else>> <<set _foragepass to "FNothing">> /%special events go here%/ <</if>> <</nobr>>You are standing in the <span class="wtext">woods</span>. Despite the time of the day, it always looks the same. Dark, foggy and gloomy. You notice that, for some reason, you don't hear any birds. [[Go back. |Outside]] <<nobr>><<if ($days % 7) eq 6 and $time eq 3>>You spot an old man trekking through the bushes towards the beaten path. His leather garbs are both wet and dirty, fastened with a series of belts with lines of metal rings along them, often seen on hunters. However instead of fresh prey, his straps are adorned by a handful of leather pouches. As he passes you by, he reaches into one, pulls out a juicy looking piece of fresh mushroom and takes a hearty bite out of it. He continues on the path munching on his foraged meal. Perhaps you may ask him about his craft, [[if you approached him.|Morning Forager]]<</if>><</nobr>> <<link "Forage">><<goto _foragepass>><</link>> <<if $abrilforestquest eq 1 and $time lte 4>>You could look for the bandits in the <<nobr>><<switch $deepwood>> <<case 0>> [[Deepwoods|WateringHole]] <<case 1>> [[Deepwoods|OldRuin]] <<case 2>> [[Deepwoods|BanditCamp]] <</switch>><</nobr>> now, while there's still daylight, as it will take the whole day to get there and back.<</if>>
<<nobr>> <<set _rollone to random(1,6)>> <<set _rolltwo to random(1,9)>> <<if _rollone eq 2 or _rollone eq 4>> <<switch _rolltwo>> <<case 1>> <<set _foragepass to "PBandit">> <<case 2>> <<set _foragepass to "PBandit">> <<case 3>> <<set _foragepass to "PBandit">> <<case 4>> <<set _foragepass to "PBandit">> <<case 5>> <<set _foragepass to "PLosetime">> <<case 6>> <<set _foragepass to "PBandit">> <<case 7>> <<set _foragepass to "PBandit">> <<case 8>> <<set _foragepass to "PBandit">> <<case 9>> <<set _foragepass to "PLosetime">> <</switch>> <<elseif _rollone eq 1 or _rollone eq 3 or _rollone eq 5>> <<switch _rolltwo>> <<case 1>> <<set _foragepass to "PFindloot">> <<case 2>> <<set _foragepass to "PLotsFlower">> <<case 3>> <<set _foragepass to "PFlower">> <<case 4>> <<set _foragepass to "PFlower">> <<case 5>> <<set _foragepass to "PFlower">> <<case 6>> <<set _foragepass to "PFlower">> <<case 7>> <<set _foragepass to "PFlower">> <<case 8>> <<set _foragepass to "PLotsFlower">> <<case 9>> <<set _foragepass to "PFindloot">> <</switch>> <<else>> <<set _foragepass to "PNothing">> /%special events go here%/ <</if>> <</nobr>>You are standing on the edge of the forest which is also the border of the Empire. Looking down, you see the beginning of the <span class="wtext">plains</span>. Dusty dirt steppes covered in burnt grass and dry meadows, for as long as the eye can see. [[Go back. |Outside]] <<link "Forage">><<goto _foragepass>><</link>>
<<nobr>> <<set _rollone to random(1,6)>> <<set _rolltwo to random(1,9)>> <<if _rollone eq 2 or _rollone eq 4>> <<switch _rolltwo>> <<case 1>> <<set _foragepass to "MBandit">> <<case 2>> <<set _foragepass to "MBandit">> <<case 3>> <<set _foragepass to "MBandit">> <<case 4>> <<set _foragepass to "MBandit">> <<case 5>> <<set _foragepass to "MLosehp">> <<case 6>> <<set _foragepass to "MBandit">> <<case 7>> <<set _foragepass to "MBandit">> <<case 8>> <<set _foragepass to "MBandit">> <<case 9>> <<set _foragepass to "MLosehp">> <</switch>> <<elseif _rollone eq 1 or _rollone eq 3 or _rollone eq 5>> <<switch _rolltwo>> <<case 1>> <<set _foragepass to "MFindprov">> <<case 2>> <<set _foragepass to "MLotsFlower">> <<case 3>> <<set _foragepass to "MFlower">> <<case 4>> <<set _foragepass to "MFlower">> <<case 5>> <<set _foragepass to "MFlower">> <<case 6>> <<set _foragepass to "MFlower">> <<case 7>> <<set _foragepass to "MFlower">> <<case 8>> <<set _foragepass to "MLotsFlower">> <<case 9>> <<set _foragepass to "MFindprov">> <</switch>> <<else>> <<set _foragepass to "MNothing">> /%special events go here%/ <</if>> <</nobr>>You walk as the forest starts thinning out and your ears begin to pop from the changing elevation. You reach the base of the first <span class="wtext">mountain</span> of the frontier. An impressive mound of broken slate, contoured with old river washes and loose boulders. Here the wind feels colder and the fog thicker. [[Go back. |Outside]] <<link "Forage">><<goto _foragepass>><</link>>
As you near the <span class="wtext">edge of the village</span>, you find the woodland area thinning out, while streams, and other natural features, become more frequent. The quiet and calm of the ''outskirts'' offers a welcome respite from the gloomy forest. [[Enter Corrulla |Corrulla]] <<nobr>><<if ($days % 7) eq 2 and $time eq 2>> You walk along the road, and see a group of ''field hands'' meeting near a watering hole, getting ready to make their way towards the farmlands. ''One of them cathces your eye'', as he seems to be in better shape than the rest. His gamrents are dirty and have edges and some sleeves torn form it, perfect for manual labor. Through his scanty clothing, you see sweat glisten in the early light. He is conversing with his buddies, but as he turns towards someone else, he catches you staring. He looks down, smiles to himself and looks back up at you. You instantly avert your gaze towards anything else really to avoid the ackwardness. After a few moments, you peak back and watch him slowly taking his leave, catching up with his group. Something about him leaves you wandering, the muscles, the jaunty appearance, his collective impression. All combined leaves you desiring. Maybe you should [[whistle after him! |Workman Call]] <<elseif ($days % 7) eq 3 and ($time gte 2 and $time lte 5)>> You spot a ''group of roadside peddlers'' selling their ''wares'' just ahead. Since it is <span class="wtext">Market Day</span>, the widening road is busier then usual. People walking in droves, trying to hurry to the village to get the best deals before anyone else. Meanwhile, the road leading to <span class="wtext">Corrulla</span> is packed with said roadside peddlers. Poorer farmers and shady opportunist alike, unable or unwilling to get a license to sell within the walls of the village. Your curiosity is piqued, and you quicken your pace to get a closer look. The peddlers are selling all manner of goods from their produce to raw materieals to ''fine fabrics''. They are a motley crew, dressed in colorful clothes, speaking fast and loose. You could enter the array of stalls and caravans, take some time and [[find some opportunity. |Peddlers Ware]] <<elseif ($days % 7) eq 5 and $time eq 4>> While approaching the village, you notice the usually closed gates of <span class="wtext">Corrulla</span> are now swung wide open, and sounds of merrymaking spill out into the air of early dusk. The widening road proved to be busier then usual. You could see the revelers were dressed in their finest attire while jewels glimmered in the flickering light of torches and candles. Some danced to the lively music, while others drank deeply from goblets filled with wine. In the midst of it all was ''a woman unlike any you have ever seen before''. She has a strange sence of elegance about her, but after a second glance, any man could tell, that she was no nobility. She wore a gown of deep red velvet, embroidered with gold thread, and her lips were painted a rich shade of crimson. The way she moved, and the way she approached solely the better dressed men without female company, it became obvious what she is. A courtisan. Moments later, she found her way through the crowd and came up on you. After a brief introduction, she offers her time for ''50'' silver marks. <<if $playerMoney gte 50>> You contemplate having some fun and [[taking her up on her offer. |Lady of the Night]] <<else>> You are forced to politely decline her offer as you don't have the money. <</if>> <</if>><</nobr>> [[Go back to the house |Outside]]
<<nobr>><<set $playerHardAppear = 0>> <<set $playerSoftAppear = 0>> <<set $playerHardAppear to $playerFace + $playerChest + $playerHair + $playerButt + $playerBodyType + $playerBodyHair>> <<set $playerHardAppearPerc to Math.round((($playerHardAppear / 12) * 100))>> <<set $playerSoftAppear to $playerVUW.bonus + $playerVLW.bonus + $playerVFW.bonus + $playerNUW.bonus + $playerNLW.bonus + $playerNFW.bonus>> <<set $playerSoftAppearPerc to Math.round((($playerSoftAppear / 30) * 100))>> <<set $playerSumAppear = $playerSoftAppearPerc + $playerHardAppearPerc>> <<set $playerAddAppear = 50 + $playerSumAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $playerAddAppear lte 50>><<set $playerGend to "female">><<elseif $playerAddAppear gt 50>><<set $playerGend to "male">><</if>> <<set $playerMaxAppear = 100>> /% 0 to 100 %/ <<set $face2Show to "images/a/f/" + ($playerFace + 3) + ".png">> <<set $profile2Show to "images/a/p/" + ($playerFace + 3) + ".png">> <<set $chest2Show to "images/a/c/" + ($playerChest + 3) + ".png">> <<set $hair2Show to "images/a/h/" + ($playerHair + 3) + ".png">> <<set $butt2Show to "images/a/a/" + ($playerButt + 3) + ".png">> <<set $bodytype2Show to "images/a/bt/" + ($playerBodyType + 3) + ".png">> <<set $bodyhair2Show to "images/a/bh/" + ($playerBodyHair + 3) + ".png">> <<set $hole2Show to "images/a/ah/" + (Math.floor($playerHole/20) + 1) + ".png">> <<set $playerPen to Math.round($playerAssert/20)>> <<set $pen2Show to "images/a/d/" + $playerPen + ".png">> <<set $playerMaxHealth = 100 + $playerHardAppear>> <<set $playerBaseAttack = 12>> <<set $playerAttackMultiplier = $playerHardAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $newzones is 'true'>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1.5>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 2.5>><<set $playerHealthPotionDiv = 2>> <<else>><<set $playerPotionMaxMultiplier = 3>><<set $playerHealthPotionDiv = 2>><</if>> <<else>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 1.2>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 1.7>><<set $playerHealthPotionDiv = 3>> <<else>><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>><</if>> <</if>> <<set $playerNextAttack = $playerBaseAttack + $playerAttackMultiplier>><</nobr>>You take a moment, look down and consider how you look physically. <<nobr>><<if $playerHardAppearPerc lt 0>> <<set _appearancename to "feminine">> <<elseif $playerHardAppearPerc is 0>> <<set _appearancename to "quite neutral">> <<else>> <<set _appearancename to "masculine">> <</if>> Your physical attributes make you look, <<print _appearancename>> <<if $playerHardAppearPerc neq 0>> by <span class="wtext"><<print $playerHardAppearPerc>></span> points.<</if>><</nobr>> [[Back |House]] <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|$face2Show]]</span></td><td>FACE: <<print $FaceDisc[($playerFace + 2)]>></td><td style="width:150px; vertical-align:top; text-align:justify"> <<if $playerFace neq 2 and $mascPotion gte 1>><<link "Masculinity Potion">><<set $playerFace to ($playerFace + 1)>><<set $mascPotion -= 1>><<goto Washroom>><</link>><</if>> <<if $playerFace neq -2 and $femPotion gte 1>><<link "Femininity Potion">><<set $playerFace to ($playerFace - 1)>><<set $femPotion -= 1>><<goto Washroom>><</link>><</if>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$hair2Show]]</span></td><td>HAIR: <<print $HairDisc[($playerHair + 2)]>></td><td><<if $playerHair neq 2>><<link "Cut Short">><<set $playerHair to ($playerHair + 1)>><<goto Washroom>><</link>><</if>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$bodytype2Show]]</span></td><td>BODYTYPE: <<print $BTDisc[($playerBodyType + 2)]>></td><td style="width:150px; vertical-align:top; text-align:justify"> <<if $playerBodyType neq 2 and $mascPotion gte 1>><<link "Masculinity Potion">><<set $playerBodyType to ($playerBodyType + 1)>><<set $mascPotion -= 1>><<goto Washroom>><</link>><</if>> <<if $playerBodyType neq -2 and $femPotion gte 1>><<link "Femininity Potion">><<set $playerBodyType to ($playerBodyType - 1)>><<set $femPotion -= 1>><<goto Washroom>><</link>><</if>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$bodyhair2Show]]</span></td><td>BODYHAIR: <<print $BHDisc[($playerBodyHair + 2)]>></td><td><<if $playerBodyHair eq 2>><<link "Shave">><<set $playerBodyHair to -2>><<goto Washroom>><</link>><</if>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$chest2Show]]</span></td><td>CHEST: <<print $ChestDisc[($playerChest + 2)]>></td><td style="width:150px; vertical-align:top; text-align:justify"> <<if $playerChest neq 2 and $mascPotion gte 1>><<link "Masculinity Potion">><<set $playerChest to ($playerChest + 1)>><<set $mascPotion -= 1>><<goto Washroom>><</link>><</if>> <<if $playerChest neq -2 and $femPotion gte 1>><<link "Femininity Potion">><<set $playerChest to ($playerChest - 1)>><<set $femPotion -= 1>><<goto Washroom>><</link>><</if>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$butt2Show]]</span></td><td>BUTT: <<print $ButtDisc[($playerButt + 2)]>></td><td style="width:150px; vertical-align:top; text-align:justify"> <<if $playerButt neq 2 and $mascPotion gte 1>><<link "Masculinity Potion">><<set $playerButt to ($playerButt + 1)>><<set $mascPotion -= 1>><<goto Washroom>><</link>><</if>> <<if $playerButt neq -2 and $femPotion gte 1>><<link "Femininity Potion">><<set $playerButt to ($playerButt - 1)>><<set $femPotion -= 1>><<goto Washroom>><</link>><</if>></td> </tr> </table><table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|$pen2Show]]</span></td><td>PENIS: <<print $PenDisc[($playerPen - 1)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$hole2Show]]</span></td><td>HOLE: <<print $HoleDisc[Math.floor($playerHole/20)]>> <<set _usenum to $playerHole>> It has been explored by <span class="wtext"><<print _usenum>></span> male genitals.</td> </tr> </table>
<<if $gameis eq 'true'>><<if $timeis eq 'true'>><<nobr>><<switch ($days % 7)>> <<case 0>> <<set _dayname to "Prayer Day">> <<case 1>> <<set _dayname to "Crown's Day">> <<case 2>> <<set _dayname to "Work Day">> <<case 3>> <<set _dayname to "Market Day">> <<case 4>> <<set _dayname to "Center Day">> <<case 5>> <<set _dayname to "Merry Day">> <<case 6>> <<set _dayname to "Rest Day">> <</switch>><</nobr>>''Day #<<print $days>>: <<print _dayname>> ''<<nobr>> <<switch $time>> <<case 1>> <<set _daytime to "Dawn">> <<case 2>> <<set _daytime to "Morning">> <<case 3>> <<set _daytime to "Midday">> <<case 4>> <<set _daytime to "Afternoon">> <<case 5>> <<set _daytime to "Evening">> <<case 6>> <<set _daytime to "Night">> <<case 7>> <<set _daytime to "Late Night">> <</switch>><<if $time eq 7>><<goto Late>><</if>><</nobr>> ''<<print _daytime>>'' <</if>> <<nobr>> Appearance: <<showmeter 'Appearance' `$playerAddAppear / $playerMaxAppear`>> <</nobr>> /% Soft Appearance: <print> $playerSoftAppear</print> <print> $playerSoftAppearPerc</print> Hard Appearance: <print> $playerHardAppear</print> <print> $playerHardAppearPerc</print> Combined Appearance: <print> $playerSumAppear</print> <print> $playerAddAppear</print> Assertiveness: <print> $playerAssert</print> %/ <<nobr>> Assertiveness: <<showmeter 'Assertion' `$playerAssert / $playerMaxAssert`>> <</nobr>> <table> <tr> <td style="width:50px"><span class="icon">[img[Imperial Silver Marks|images/m/coin.png]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$playerMoney</print></span></td> <td style="width:50px"><span class="icon"></span></td> <td style="width:50px"><span class="icon">[img[Your Health|images/m/heart.png]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$playerHealth</print></span></td> </tr> <tr> <td style="width:50px"><span class="icon">[img[Strength Potion|images/m/strengthpot.png]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$fightPotion</print></span></td> <td style="width:50px"><span class="icon"></span></td> <td style="width:50px"><span class="icon">[img[Health Potion|images/m/healthpot.png]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$healthPotion</print></span></td> </tr> </table><<if $tax is 'true'>>Tax owed: <print>$debtamount</print><</if>> <</if>>
You take a moment, look down and consider your current apparel. <<nobr>><<if $playerSoftAppearPerc lt 0>> <<set _appearancename to "feminine">> <<elseif $playerSoftAppearPerc is 0>> <<set _appearancename to "quite neutral">> <<else>> <<set _appearancename to "masculine">> <</if>> With this setup, you look, <<print _appearancename>> <<if $playerSoftAppearPerc neq 0>> by <span class="wtext"><<print $playerSoftAppearPerc>></span> points.<</if>><</nobr>> <<link "Now, where was I?">> <<goto $prevPassage>> <</link>> <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[$playerVUW.description|$playerVUW.img]]</span></td><td>TOP: //<print>$playerVUW.description</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerVLW.description|$playerVLW.img]]</span></td><td>BOTTOM: //<print>$playerVLW.description</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerVFW.description|$playerVFW.img]]</span></td><td>SHOES: //<print>$playerVFW.description</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerNUW.description|$playerNUW.img]]</span></td><td>CHEST: //<print>$playerNUW.description</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerNLW.description|$playerNLW.img]]</span></td><td>UNDERWEAR: //<print>$playerNLW.description</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[$playerNFW.description|$playerNFW.img]]</span></td><td>FEET: //<print>$playerNFW.description</print>//</td> </tr> </table>
<<nobr>> <<if $gameis eq 'true'>> <<link "Inventory">> <<if tags().includes('menu')>> <<goto "Inventory">> <<else>> <<set $prevPassage to passage()>> <<goto "Inventory">><</if>> <</link>> <<link "Clothing">> <<if tags().includes('menu')>> <<goto "Clothing">> <<else>> <<set $prevPassage to passage()>> <<goto "Clothing">><</if>> <</link>> <<link "Appearance">> <<if tags().includes('menu')>> <<goto "Appearance">> <<else>> <<set $prevPassage to passage()>> <<goto "Appearance">><</if>> <</link>> <<link "Journal">> <<if tags().includes('menu')>> <<goto "Journal">> <<else>> <<set $prevPassage to passage()>> <<goto "Journal">><</if>> <</link>> <</if>><</nobr>>
He now lives in one of the edge villages on the border, called <span class="wtext">Corrulla</span>. Once a town, diminished into a struggling settlement by a war of ages past. Perfect for you, you thought, here your name is still intact, life might prove cheap, and while your uncle tutors you in alchemy, you will be making a few coins to help out your parents. After all, the one thing you mastered at the university, was making potions. Lucky for you, your uncle was quick to answer your letter with an invitation, stating that he needed help with a major project anyway. You informed your parents of your decision, who took it with a strange sense of ambivalance. They loved you, and yet they were happy that you weren't going to be around as much. So on you went, quickly to <span class="wtext">Corrulla</span>, as the road takes [[more than a week on foot. |Personal Setup]]
UPDATE - go to merca who reveals the note is from her book and potion is illegal - she thinks its to make viscount sleep so gisper can steal from him - she used to sell it high, aked gisper to cut her in, he refused, - she asks if you got money for it from gisper, variant conersation if yes or no (maybe division she asks for more for previous orders, argue that it shouldnt be you fronting gispers debt) - make drink, take it to gisper +++Gisper 3, spiking girl +++Shaming alternate scene
The page features <span class="wtext">"Velvet Rose (the)"</span> found on the western side of brown pines, common in temperate forests. There's handwriting on the page halfway reaching over onto the featured image, near the bottom of the vial. You recognize your uncle's handwriting, but this one differs from his earlier letter. It was written in great haste, and with old ink. The note is quite long but you can't dechipher all of it. <span class="wtext">This ... ... ... <print>$playerName</print>, ... in trouble, use it. You ... need ... ... he is coming, he ... come for us all. ... ... is ... and he ... ... ... ... ... and temptation ... ... tempt you too. ... offer is ... ... ... ... ... task is impossible. I have ... ... Save yourself ...</span> <<set $fightPotion = 1>><<set $healthPotion = 0>> As you step away from the table, you accidentally stub your foot on the leg of a broken chair. This was the last drop, ''something bad must have happened'' here. You grab the potion [[and run outside. |Intro Exit]]
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"I'll go back to the village!"</span> You think to yourself, as you turn over to the footpath you came from. <span class="playerm">"Who knows what's out there."</span> You reassure your decision. You have no deathwish. You know nothing about the area, the people, the dangers. Whatever the villagers have to say is a safer bet than whatever you may achieve out there; or don't. You could have very well just walked into your doom, fall into a bog, mauled by a boar, eaten by a wolf. The woods would scare any sane man. As you sulk away on the footpath, your fears manifest at the sound of some rustling in the nearby bushes. [[You freeze and wait for something to happen. |Intro Bandit]]
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"I must act!"</span> You think to yourself, as you turn over to the unknown. <span class="playerm">"Uncle is in danger, and there's no time to waste!"</span> You reassure your decision. You have no deathwish, and yet you are the only one out here. The more time passes, the less likely anything good comes from the situation. By the time anyone from the village gets here, it would be too late. And that is a big "if" on it's own. First they might not even listen, second they might prove unwilling to even help. Moreso, if all goes well, to and back is a significant journey. As you carry yourself into the foliage, your senses enhance. You hear rustling nearby, and you see the glimpse of figure. [[You brace yourself! |Intro Bandit]]
<nobr><div class="sub">You feel significantly less assertive!</div> <<set $playerAssert to ($playerAssert - 3)>></nobr><span class="playerm">"I don't want any trouble!"</span> You proclaim to the enemy that stands before you. <span class="enemy">"Then you ought to know the drill! Pouches and pockets on to the ground, then hands where I can see them!"</span> <span class="wtext">A strange thought enters your mind. This person has complete control over you, and could force any desire on you. This thought quickly fades. You ususally don't think like this. This place, this murky air seems to affect you.</span> You fumble around your clothes before realizing, that those are all the posessions you have at this point. The bandit sees this aswell. <span class="enemy">"What are you even doing out here, you wretched sod?"</span> You explain yourself to the inquisitve bandit, whos expression and demeanor changes immediatly at the mention of your uncle. <span class="enemy">"You're with the alchemist? I'm sorry, I didn't know, I don't want any trouble, please don't mention this to him!"</span> <span class="playerm">"Wait, I'm looking for him, his cabin is in dissaray and he is gone!"</span> <span class="enemy">"If that is true, good riddance then! Still I wouldn't want to get mixed up in his business, or in the business of whatever got him, for that matter. Shady stuff has been happening around him. Weird lights in the night, and everyone he had dealings with began to act strange in the village. I even heard that the <span class="wtext">priestess</span> wanted to question him. Lucky for him, the cleric is incapable of anything, plus everyone still relied on your uncles potions, it would have been bad for business. Irregardless, he stopped making his deliveries on market day two weeks ago."</span> As soon as the last sentece was finished, the bandit turned tail and hastly began to walk the other way. <span class="playerm">"Wait, I need to know more!"</span> <span class="enemy">"No you don't, best go back to where you came from, this place got dangerous recently, and I don't mean the likse of me. I have a hunch that it's the alchemists doing!"</span> As the bandit disappears into the wilderness, you too start walking [[towards the house.|Intro BH]]
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"I am no slave to monsters in my dreams!"</span> A single eyebrow slowly raises on face of the demon before you. <span class="demon">"I imagine you feel quite accoplished right now, standing up for yourself, and defying me. But I must assure you, this is not a negotiation. "</span> <span class="wtext">Asmodeus</span> steps closer and sways his left, tentacle arm. He violantly grabs your head. Your eyes are covered and you feel tendrils wrap around the back of your head. <span class="demon">"Perhaps a demonstration is in order of what I can take from you, along with the lesson, that my will is absolute, and your decisions matter only for your sake. Short term gains can be undone by consequences unaccounted for."</span> The demons tentacles start burning over your brow. The darkness you see, begins to shift, as your head starts to fill with a single strong vision. <nobr><div class="sub">You feel much less assertive!</div> <<set $playerAssert to ($playerAssert - 2)>></nobr>You are naked, and bound in an archahic looking throne room. You feel different, you don't recognize your limbs, while you feel long hair brushing against your back. ''Your body has changed.'' Your arms are bound, while you feel yourself kneeling on a cold, stone floor. Before you is <span class="wtext">Asmodeus</span>, sitting on a stone throne, swayed back, legs up on the armrest, looking, almost bored. Your vision is suddenly obstructed by the crotch of a very well hung man, who then grabs his penis and slowly starts rubbing it along your lips. After making one full round, he inserts his cock into your mouth. He doesn't spend any time exploring, but thrusts into you, while grabbing you by the hair and pulling you close. <span class="flavor">[img["..."|images/s/intro/subintro1.gif]]</span> Your ordeal continues as the man before you forces himself more and more into your mouth. You struggle and shake your head, but his grip is strong on your hair, pulling it back each time, you bob your head away from his cock. The idea of being exposed and used like this terrifies you, while the man violating you audibly enjoys himself. His moans are paired by his balls and shaft twitching, all of which you feel acutely. Your fear rises further as he draws close to cuming. <span class="flavor">[img["..."|images/s/intro/subintro2.gif]]</span> But then he stops and withdraws himself from your lips. Your vision is no longer obscured by the lower half of htis man. You see <span class="wtext">Asmodeus</span> again, grinning, while other demon looking characters gather, polishing their own dicks with their hands, seemingly getting ready. Suddenly, you feel a palm on your backside, streaching your cheeks apart. You know what is about to happen. You prepare yourself, as a cock forces your asshole open, and explores your inner folds, all the while its owner fondling your body. <span class="flavor">[img["..."|images/s/intro/subintro3.gif]]</span> The vision of you being fucked raw abruptly ends right before it could turn worse, and you once more find yourself in the hills with <span class="wtext">Asmodeus</span> who quickly withdraws his tentacle arm. You look up at your new overlord with a breaking terror, [[and you await his words. |Intro Task]]
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"What must I do, for the powers you offer?"</span> A content smile draws across the sharp face of the demon standing before you. <span class="demon">"I understand if you feel conflicted, and perhaps even feel like you are betraying yourself or some moral code, but I don't deal in such hearsay."</span> <span class="wtext">Asmodeus</span> draws closer to you and extends his right, human hand. He puts his index finger on your forehead. <span class="demon">"Perhaps a demonstration is in order of what I can give you for your service, along with the lesson, that I take care of my subjects, and I ensure their betterment and if they prove worthy, I might just even empower them."</span> The demons finger suddenly grows warm resting on your brow, and the world around you begin to fade, as your head begins to fill with a very lusty vision. <nobr><div class="dom">You feel much more assertive!</div> <<set $playerAssert to ($playerAssert + 2)>></nobr>You stand naked in the center of a pleasure place as bodies of men and women alike grind at your feet. The walls of the room are open, and you see that you are actually in the tower you saw before. All the people around you are dressed to fufill your deepest fantasies, while the surroundings are styled to your absolute liking. This is your abode, your small castle in the kingdom of your master. <span class="flavor">[img["..."|images/s/intro/domintro1.gif]]</span> The bodies around you yearn for your touch, they grind at your feet, reaching up, hoping to grope your chest or ass, grab your cock, touch your nipples. The desparation overcomes some as they crawl closer and closer. Every single touch on your body seems to make the eager recipient tremble in their own lust. They want more of you, and you want more of them. <span class="flavor">[img["..."|images/s/intro/domintro2.gif]]</span> In the lined up crowd you spot the bandit you encountered earlier, which brings you to the realizaton that, these are people you have conquered, or more like yet to take, but most certainly could, out in the real world. It does not take long for the people around you to give in to their fullest desire, ''you''. <span class="flavor">[img["..."|images/s/intro/domintro3.gif]]</span> The vision abruptly ends and you find yourself once more in the hills with <span class="wtext">Asmodeus</span> who slowly withdraws his finger. You look up at <span class="wtext">Asmodeus</span> with your newfound confidence, [[and you await his words. |Intro Task]]
<span class="demon">"Now that I have your attention, here is what I require you to accomplish before the next moon-solstice."</span> <span class="demon">"The village of <span class="wtext">Corrulla</span> is one of the sights of the last major skirmishes of the rampage of ''Abaddon the destroyer''. He recruited all the demon underlords to his cause of chaos, but ultimately failed at the hands of the combined forces of the ''University of Magi'' and the ''battle-clerics of the empire''. After his fall, the combined forces chased down all of the generals of Abaddon, including me."</span> <span class="demon">"Corrulla is where I held my last stand with what forces I had left, it is where I was banished. As time passed, and my defeat grew distant, I started regaining my strength, and molding my prison to my liking, while carving at its walls. However my realm is tied to the settlement, and the bonds can only be undone here."</span> <span class="demon">"Lucky for us, the Clergy of the Imperium has been losing it's influence on the common man, and Corrulla, well it has seen better days. Now it is a meager village, with only a handful to influence it."</span> <span class="demon">"You must go to Corrulla, identify the members of the community that hold influence, let it be religious, financial, social or otherwise, and ''corrupt'' them."</span> When <span class="wtext">Asmodeus</span> said the word <span class="wtext">corrupt</span>, a crooked grin appeared on his face, which made you concerned a bit. <span class="playerm">"How exactly am I to "corrupt" them?"</span> You ask reluctantly. <span class="demon">"With my touch, I imbuded you with a fraction of my power. To exert it, you must /''make these people yours''/, or if it makes no difference to you, /''let them make you theirs''/. The results are the same."</span> You instantly realize what he means by that. You grow fearful at the thought of this plan, but within moments, somehow, that fear molds into excitement. <span class="demon">"Now I must warn you that, your ability will not alter their minds, it will merely leave them more <span class="wtext">suggestible</span>, but only along the lines of their characters original dispositions. Thread lightly, and don't get discovered."</span> <span class="demon">"I will know of your progress, you are not my only agent, and my eyes are everywhere. I will check back on your progress in ten days time, by then, I want results. I suggest you begin where your uncle failed, with the <span class="wtext">priestess</span>. Now, if you are in need of guidence, you may seek me out in your dreams, but be ware, I despise the consistent lack of initiative."</span> <<link "Now be gone, and do my bidding!" >><<nobr>> <<set $playerHealth = $playerMaxHealth>> <<set $gisperlvl to 0>> <<set $gisperdem to 0>> <<set $berntlvl to 0>> <<set $berntdem to 0>> <<set $abrillvl to 0>> <<set $abrildem to 0>> <<set $mercalvl to 0>> <<set $mercadem to 0>> <<set $timeis to 'true'>> <<set $time to 1>> <<set $days to 1>> <<set $villagefirsttime to 'true'>><</nobr>><<goto House>><</link>>
You take a moment and take account of the things you have on you. <<link "Now, where was I?">> <<goto $prevPassage>> <</link>> <<if $holystone is 1>>QUEST ITEM: <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[The Holy Stone of Chastity made of Matriarch Orrin|images/m/holystone.png]]</span></td><td>The Holy Stone of Chastity</td> </tr> </table>//Perhaps, when at home, you could take a closer look at it in your workshop.// <</if>> POTIONS: <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|images/m/redpot.png]]</span></td><td>STRENGTH POTIONS: //<print>$fightPotion</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/greenpot.png]]</span></td><td>HEALTH POTIONS: //<print>$healthPotion</print>//</td> </tr> <<if $newzones is 'true'>><tr> <td style="width:100px"><span class="items">[img[...|images/m/pinkpot.png]]</span></td><td>POTION of FEMININITY: //<print>$femPotion</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/cyanpot.png]]</span></td><td>POTION of MASCULINITY: //<print>$mascPotion</print>//</td> </tr><</if>> </table> <<if $tinctures is 'true'>>TINCTURES: <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|images/m/orangepot.png]]</span></td><td>BODY LOTION: //<print>$orangepot</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/brownpot.png]]</span></td><td>HAIR DYE: //<print>$brownpot</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/purplepot.png]]</span></td><td>WORK TINCTURE: //<print>$purplepot</print>//</td> </tr> </table><</if>> FLOWERS and their ESSENCES: <table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|images/m/redflw.png]]</span></td><td>VELVET ROSE: //<print>$redFlw</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/redess.png]]</span></td><td>RED ESSENCE: //<print>$redEss</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/greenflw.png]]</span></td><td>MOSS DAHLIA: //<print>$greenFlw</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/greeness.png]]</span></td><td>GREEN ESSENCE: //<print>$greenEss</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/blueflw.png]]</span></td><td>WATER LILY: //<print>$blueFlw</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/blueess.png]]</span></td><td>BLUE ESSENCE: //<print>$blueEss</print>//</td> </tr> <<if $newzones is 'true'>><tr> <td style="width:100px"><span class="items">[img[...|images/m/pinkflw.png]]</span></td><td>BLUSH VIOLET: //<print>$pinkFlw</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/pinkess.png]]</span></td><td>PINK ESSENCE: //<print>$pinkEss</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/cyanflw.png]]</span></td><td>ROCK CARNATION: //<print>$cyanFlw</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/cyaness.png]]</span></td><td>CYAN ESSENCE: //<print>$cyanEss</print>//</td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|images/m/yellowflw.png]]</span></td><td>WILD SUNFLOWER: //<print>$yellowFlw</print>//</td> <td style="width:100px"><span class="items">[img[...|images/m/yellowess.png]]</span></td><td>YELLOW ESSENCE: //<print>$yellowEss</print>//</td> </tr><</if>> </table>
You take a moment, look down and consider how you look physically. <<nobr>><<if $playerHardAppearPerc lt 0>> <<set _appearancename to "feminine">> <<elseif $playerHardAppearPerc is 0>> <<set _appearancename to "quite neutral">> <<else>> <<set _appearancename to "masculine">> <</if>> Your physical attributes make you look, <<print _appearancename>> <<if $playerHardAppearPerc neq 0>> by <span class="wtext"><<print $playerHardAppearPerc>></span> points.<</if>><</nobr>> <<link "Now, where was I?">> <<goto $prevPassage>> <</link>> <<nobr>> <<set $face2Show to "images/a/f/" + ($playerFace + 3) + ".png">> <<set $profile2Show to "images/a/p/" + ($playerFace + 3) + ".png">> <<set $chest2Show to "images/a/c/" + ($playerChest + 3) + ".png">> <<set $hair2Show to "images/a/h/" + ($playerHair + 3) + ".png">> <<set $butt2Show to "images/a/a/" + ($playerButt + 3) + ".png">> <<set $bodytype2Show to "images/a/bt/" + ($playerBodyType + 3) + ".png">> <<set $bodyhair2Show to "images/a/bh/" + ($playerBodyHair + 3) + ".png">> <<set $hole2Show to "images/a/ah/" + (Math.floor($playerHole/20) + 1) + ".png">> <<set $playerPen to Math.round($playerAssert/20)>> <<set $pen2Show to "images/a/d/" + $playerPen + ".png">> <</nobr>><table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|$face2Show]]</span></td><td>FACE: <<print $FaceDisc[($playerFace + 2)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$hair2Show]]</span></td><td>HAIR: <<print $HairDisc[($playerHair + 2)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$bodytype2Show]]</span></td><td>BODYTYPE: <<print $BTDisc[($playerBodyType + 2)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$bodyhair2Show]]</span></td><td>BODYHAIR: <<print $BHDisc[($playerBodyHair + 2)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$chest2Show]]</span></td><td>CHEST: <<print $ChestDisc[($playerChest + 2)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$butt2Show]]</span></td><td>BUTT: <<print $ButtDisc[($playerButt + 2)]>></td> </tr> </table><table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[...|$pen2Show]]</span></td><td>PENIS: <<print $PenDisc[($playerPen - 1)]>></td> </tr> <tr> <td style="width:100px"><span class="items">[img[...|$hole2Show]]</span></td><td>HOLE: <<print $HoleDisc[Math.floor($playerHole/20)]>> <<set _usenum to $playerHole>> It has been explored by <span class="wtext"><<print _usenum>></span> male genitals.</td> </tr> </table>
In terms of "TOP" Ware, you own these items: <<set _blankmsg to "There's room for another piece.">> <table class="border-table"> <tr> <td><print> $VUW[0].id</print>.</td> <<if $VUW[0].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[0].description|$VUW[0].img]]</span></td> <td>//<print>$VUW[0].displayName</print>//</td> <td><print>$VUW[0].description</print></td> <td>Appearance Bonus: <print>$VUW[0].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[0]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[1].id</print>.</td> <<if $VUW[1].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[1].description|$VUW[1].img]]</span></td> <td>//<print>$VUW[1].displayName</print>//</td> <td><print>$VUW[1].description</print></td> <td>Appearance Bonus: <print>$VUW[1].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[1]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[2].id</print>.</td> <<if $VUW[2].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[2].description|$VUW[2].img]]</span></td> <td>//<print>$VUW[2].displayName</print>//</td> <td><print>$VUW[2].description</print></td> <td>Appearance Bonus: <print>$VUW[2].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[2]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[3].id</print>.</td> <<if $VUW[3].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[3].description|$VUW[3].img]]</span></td> <td>//<print>$VUW[3].displayName</print>//</td> <td><print>$VUW[3].description</print></td> <td>Appearance Bonus: <print>$VUW[3].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[3]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[4].id</print>.</td> <<if $VUW[4].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[4].description|$VUW[4].img]]</span></td> <td>//<print>$VUW[4].displayName</print>//</td> <td><print>$VUW[4].description</print></td> <td>Appearance Bonus: <print>$VUW[4].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[4]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[5].id</print>.</td> <<if $VUW[5].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[5].description|$VUW[5].img]]</span></td> <td>//<print>$VUW[5].displayName</print>//</td> <td><print>$VUW[5].description</print></td> <td>Appearance Bonus: <print>$VUW[5].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[5]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[6].id</print>.</td> <<if $VUW[6].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[6].description|$VUW[6].img]]</span></td> <td>//<print>$VUW[6].displayName</print>//</td> <td><print>$VUW[6].description</print></td> <td>Appearance Bonus: <print>$VUW[6].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[6]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[7].id</print>.</td> <<if $VUW[7].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[7].description|$VUW[7].img]]</span></td> <td>//<print>$VUW[7].displayName</print>//</td> <td><print>$VUW[7].description</print></td> <td>Appearance Bonus: <print>$VUW[7].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[7]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[8].id</print>.</td> <<if $VUW[8].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[8].description|$VUW[8].img]]</span></td> <td>//<print>$VUW[8].displayName</print>//</td> <td><print>$VUW[8].description</print></td> <td>Appearance Bonus: <print>$VUW[8].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[8]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VUW[9].id</print>.</td> <<if $VUW[9].owned is true>> <td style="width:100px"><span class="items">[img[$VUW[9].description|$VUW[9].img]]</span></td> <td>//<print>$VUW[9].displayName</print>//</td> <td><print>$VUW[9].description</print></td> <td>Appearance Bonus: <print>$VUW[9].bonus</print> points</td> <td><<link "Wear">><<set $playerVUW to $VUW[9]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> </table>
In terms of "BOTTOM" Ware, you own these items: <<set _blankmsg to "There's room for another piece.">> <table class="border-table"> <tr> <td><print> $VLW[0].id</print>.</td> <<if $VLW[0].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[0].description|$VLW[0].img]]</span></td> <td>//<print>$VLW[0].displayName</print>//</td> <td><print>$VLW[0].description</print></td> <td>Appearance Bonus: <print>$VLW[0].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[0]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[1].id</print>.</td> <<if $VLW[1].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[1].description|$VLW[1].img]]</span></td> <td>//<print>$VLW[1].displayName</print>//</td> <td><print>$VLW[1].description</print></td> <td>Appearance Bonus: <print>$VLW[1].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[1]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[2].id</print>.</td> <<if $VLW[2].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[2].description|$VLW[2].img]]</span></td> <td>//<print>$VLW[2].displayName</print>//</td> <td><print>$VLW[2].description</print></td> <td>Appearance Bonus: <print>$VLW[2].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[2]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[3].id</print>.</td> <<if $VLW[3].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[3].description|$VLW[3].img]]</span></td> <td>//<print>$VLW[3].displayName</print>//</td> <td><print>$VLW[3].description</print></td> <td>Appearance Bonus: <print>$VLW[3].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[3]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[4].id</print>.</td> <<if $VLW[4].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[4].description|$VLW[4].img]]</span></td> <td>//<print>$VLW[4].displayName</print>//</td> <td><print>$VLW[4].description</print></td> <td>Appearance Bonus: <print>$VLW[4].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[4]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[5].id</print>.</td> <<if $VLW[5].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[5].description|$VLW[5].img]]</span></td> <td>//<print>$VLW[5].displayName</print>//</td> <td><print>$VLW[5].description</print></td> <td>Appearance Bonus: <print>$VLW[5].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[5]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[6].id</print>.</td> <<if $VLW[6].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[6].description|$VLW[6].img]]</span></td> <td>//<print>$VLW[6].displayName</print>//</td> <td><print>$VLW[6].description</print></td> <td>Appearance Bonus: <print>$VLW[6].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[6]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[7].id</print>.</td> <<if $VLW[7].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[7].description|$VLW[7].img]]</span></td> <td>//<print>$VLW[7].displayName</print>//</td> <td><print>$VLW[7].description</print></td> <td>Appearance Bonus: <print>$VLW[7].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[7]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[8].id</print>.</td> <<if $VLW[8].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[8].description|$VLW[8].img]]</span></td> <td>//<print>$VLW[8].displayName</print>//</td> <td><print>$VLW[8].description</print></td> <td>Appearance Bonus: <print>$VLW[8].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[8]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VLW[9].id</print>.</td> <<if $VLW[9].owned is true>> <td style="width:100px"><span class="items">[img[$VLW[9].description|$VLW[9].img]]</span></td> <td>//<print>$VLW[9].displayName</print>//</td> <td><print>$VLW[9].description</print></td> <td>Appearance Bonus: <print>$VLW[9].bonus</print> points</td> <td><<link "Wear">><<set $playerVLW to $VLW[9]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> </table>
In terms of "SHOE" Ware, you own these items: <<set _blankmsg to "There's room for another piece.">> <table class="border-table"> <tr> <td><print> $VFW[0].id</print>.</td> <<if $VFW[0].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[0].description|$VFW[0].img]]</span></td> <td>//<print>$VFW[0].displayName</print>//</td> <td><print>$VFW[0].description</print></td> <td>Appearance Bonus: <print>$VFW[0].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[0]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[1].id</print>.</td> <<if $VFW[1].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[1].description|$VFW[1].img]]</span></td> <td>//<print>$VFW[1].displayName</print>//</td> <td><print>$VFW[1].description</print></td> <td>Appearance Bonus: <print>$VFW[1].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[1]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[2].id</print>.</td> <<if $VFW[2].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[2].description|$VFW[2].img]]</span></td> <td>//<print>$VFW[2].displayName</print>//</td> <td><print>$VFW[2].description</print></td> <td>Appearance Bonus: <print>$VFW[2].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[2]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[3].id</print>.</td> <<if $VFW[3].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[3].description|$VFW[3].img]]</span></td> <td>//<print>$VFW[3].displayName</print>//</td> <td><print>$VFW[3].description</print></td> <td>Appearance Bonus: <print>$VFW[3].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[3]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[4].id</print>.</td> <<if $VFW[4].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[4].description|$VFW[4].img]]</span></td> <td>//<print>$VFW[4].displayName</print>//</td> <td><print>$VFW[4].description</print></td> <td>Appearance Bonus: <print>$VFW[4].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[4]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[5].id</print>.</td> <<if $VFW[5].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[5].description|$VFW[5].img]]</span></td> <td>//<print>$VFW[5].displayName</print>//</td> <td><print>$VFW[5].description</print></td> <td>Appearance Bonus: <print>$VFW[5].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[5]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[6].id</print>.</td> <<if $VFW[6].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[6].description|$VFW[6].img]]</span></td> <td>//<print>$VFW[6].displayName</print>//</td> <td><print>$VFW[6].description</print></td> <td>Appearance Bonus: <print>$VFW[6].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[6]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[7].id</print>.</td> <<if $VFW[7].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[7].description|$VFW[7].img]]</span></td> <td>//<print>$VFW[7].displayName</print>//</td> <td><print>$VFW[7].description</print></td> <td>Appearance Bonus: <print>$VFW[7].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[7]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[8].id</print>.</td> <<if $VFW[8].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[8].description|$VFW[8].img]]</span></td> <td>//<print>$VFW[8].displayName</print>//</td> <td><print>$VFW[8].description</print></td> <td>Appearance Bonus: <print>$VFW[8].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[8]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $VFW[9].id</print>.</td> <<if $VFW[9].owned is true>> <td style="width:100px"><span class="items">[img[$VFW[9].description|$VFW[9].img]]</span></td> <td>//<print>$VFW[9].displayName</print>//</td> <td><print>$VFW[9].description</print></td> <td>Appearance Bonus: <print>$VFW[9].bonus</print> points</td> <td><<link "Wear">><<set $playerVFW to $VFW[9]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> </table>
In terms of "CHEST" Ware, you own these items: <<set _blankmsg to "There's room for another piece.">> <table class="border-table"> <tr> <td><print> $NUW[0].id</print>.</td> <<if $NUW[0].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[0].description|$NUW[0].img]]</span></td> <td>//<print>$NUW[0].displayName</print>//</td> <td><print>$NUW[0].description</print></td> <td>Appearance Bonus: <print>$NUW[0].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[0]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[1].id</print>.</td> <<if $NUW[1].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[1].description|$NUW[1].img]]</span></td> <td>//<print>$NUW[1].displayName</print>//</td> <td><print>$NUW[1].description</print></td> <td>Appearance Bonus: <print>$NUW[1].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[1]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[2].id</print>.</td> <<if $NUW[2].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[2].description|$NUW[2].img]]</span></td> <td>//<print>$NUW[2].displayName</print>//</td> <td><print>$NUW[2].description</print></td> <td>Appearance Bonus: <print>$NUW[2].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[2]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[3].id</print>.</td> <<if $NUW[3].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[3].description|$NUW[3].img]]</span></td> <td>//<print>$NUW[3].displayName</print>//</td> <td><print>$NUW[3].description</print></td> <td>Appearance Bonus: <print>$NUW[3].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[3]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[4].id</print>.</td> <<if $NUW[4].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[4].description|$NUW[4].img]]</span></td> <td>//<print>$NUW[4].displayName</print>//</td> <td><print>$NUW[4].description</print></td> <td>Appearance Bonus: <print>$NUW[4].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[4]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[5].id</print>.</td> <<if $NUW[5].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[5].description|$NUW[5].img]]</span></td> <td>//<print>$NUW[5].displayName</print>//</td> <td><print>$NUW[5].description</print></td> <td>Appearance Bonus: <print>$NUW[5].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[5]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[6].id</print>.</td> <<if $NUW[6].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[6].description|$NUW[6].img]]</span></td> <td>//<print>$NUW[6].displayName</print>//</td> <td><print>$NUW[6].description</print></td> <td>Appearance Bonus: <print>$NUW[6].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[6]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[7].id</print>.</td> <<if $NUW[7].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[7].description|$NUW[7].img]]</span></td> <td>//<print>$NUW[7].displayName</print>//</td> <td><print>$NUW[7].description</print></td> <td>Appearance Bonus: <print>$NUW[7].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[7]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[8].id</print>.</td> <<if $NUW[8].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[8].description|$NUW[8].img]]</span></td> <td>//<print>$NUW[8].displayName</print>//</td> <td><print>$NUW[8].description</print></td> <td>Appearance Bonus: <print>$NUW[8].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[8]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NUW[9].id</print>.</td> <<if $NUW[9].owned is true>> <td style="width:100px"><span class="items">[img[$NUW[9].description|$NUW[9].img]]</span></td> <td>//<print>$NUW[9].displayName</print>//</td> <td><print>$NUW[9].description</print></td> <td>Appearance Bonus: <print>$NUW[9].bonus</print> points</td> <td><<link "Wear">><<set $playerNUW to $NUW[9]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> </table>
In terms of "UNDERWEAR", you own these items: <<set _blankmsg to "There's room for another piece.">> <table class="border-table"> <tr> <td><print> $NLW[0].id</print>.</td> <<if $NLW[0].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[0].description|$NLW[0].img]]</span></td> <td>//<print>$NLW[0].displayName</print>//</td> <td><print>$NLW[0].description</print></td> <td>Appearance Bonus: <print>$NLW[0].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[0]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[1].id</print>.</td> <<if $NLW[1].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[1].description|$NLW[1].img]]</span></td> <td>//<print>$NLW[1].displayName</print>//</td> <td><print>$NLW[1].description</print></td> <td>Appearance Bonus: <print>$NLW[1].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[1]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[2].id</print>.</td> <<if $NLW[2].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[2].description|$NLW[2].img]]</span></td> <td>//<print>$NLW[2].displayName</print>//</td> <td><print>$NLW[2].description</print></td> <td>Appearance Bonus: <print>$NLW[2].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[2]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[3].id</print>.</td> <<if $NLW[3].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[3].description|$NLW[3].img]]</span></td> <td>//<print>$NLW[3].displayName</print>//</td> <td><print>$NLW[3].description</print></td> <td>Appearance Bonus: <print>$NLW[3].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[3]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[4].id</print>.</td> <<if $NLW[4].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[4].description|$NLW[4].img]]</span></td> <td>//<print>$NLW[4].displayName</print>//</td> <td><print>$NLW[4].description</print></td> <td>Appearance Bonus: <print>$NLW[4].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[4]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[5].id</print>.</td> <<if $NLW[5].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[5].description|$NLW[5].img]]</span></td> <td>//<print>$NLW[5].displayName</print>//</td> <td><print>$NLW[5].description</print></td> <td>Appearance Bonus: <print>$NLW[5].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[5]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[6].id</print>.</td> <<if $NLW[6].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[6].description|$NLW[6].img]]</span></td> <td>//<print>$NLW[6].displayName</print>//</td> <td><print>$NLW[6].description</print></td> <td>Appearance Bonus: <print>$NLW[6].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[6]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[7].id</print>.</td> <<if $NLW[7].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[7].description|$NLW[7].img]]</span></td> <td>//<print>$NLW[7].displayName</print>//</td> <td><print>$NLW[7].description</print></td> <td>Appearance Bonus: <print>$NLW[7].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[7]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[8].id</print>.</td> <<if $NLW[8].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[8].description|$NLW[8].img]]</span></td> <td>//<print>$NLW[8].displayName</print>//</td> <td><print>$NLW[8].description</print></td> <td>Appearance Bonus: <print>$NLW[8].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[8]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NLW[9].id</print>.</td> <<if $NLW[9].owned is true>> <td style="width:100px"><span class="items">[img[$NLW[9].description|$NLW[9].img]]</span></td> <td>//<print>$NLW[9].displayName</print>//</td> <td><print>$NLW[9].description</print></td> <td>Appearance Bonus: <print>$NLW[9].bonus</print> points</td> <td><<link "Wear">><<set $playerNLW to $NLW[9]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> </table>
In terms of "FEET" Ware, you own these items: <<set _blankmsg to "There's room for another piece.">> <table class="border-table"> <tr> <td><print> $NFW[0].id</print>.</td> <<if $NFW[0].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[0].description|$NFW[0].img]]</span></td> <td>//<print>$NFW[0].displayName</print>//</td> <td><print>$NFW[0].description</print></td> <td>Appearance Bonus: <print>$NFW[0].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[0]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[1].id</print>.</td> <<if $NFW[1].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[1].description|$NFW[1].img]]</span></td> <td>//<print>$NFW[1].displayName</print>//</td> <td><print>$NFW[1].description</print></td> <td>Appearance Bonus: <print>$NFW[1].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[1]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[2].id</print>.</td> <<if $NFW[2].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[2].description|$NFW[2].img]]</span></td> <td>//<print>$NFW[2].displayName</print>//</td> <td><print>$NFW[2].description</print></td> <td>Appearance Bonus: <print>$NFW[2].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[2]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[3].id</print>.</td> <<if $NFW[3].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[3].description|$NFW[3].img]]</span></td> <td>//<print>$NFW[3].displayName</print>//</td> <td><print>$NFW[3].description</print></td> <td>Appearance Bonus: <print>$NFW[3].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[3]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[4].id</print>.</td> <<if $NFW[4].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[4].description|$NFW[4].img]]</span></td> <td>//<print>$NFW[4].displayName</print>//</td> <td><print>$NFW[4].description</print></td> <td>Appearance Bonus: <print>$NFW[4].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[4]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[5].id</print>.</td> <<if $NFW[5].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[5].description|$NFW[5].img]]</span></td> <td>//<print>$NFW[5].displayName</print>//</td> <td><print>$NFW[5].description</print></td> <td>Appearance Bonus: <print>$NFW[5].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[5]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[6].id</print>.</td> <<if $NFW[6].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[6].description|$NFW[6].img]]</span></td> <td>//<print>$NFW[6].displayName</print>//</td> <td><print>$NFW[6].description</print></td> <td>Appearance Bonus: <print>$NFW[6].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[6]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[7].id</print>.</td> <<if $NFW[7].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[7].description|$NFW[7].img]]</span></td> <td>//<print>$NFW[7].displayName</print>//</td> <td><print>$NFW[7].description</print></td> <td>Appearance Bonus: <print>$NFW[7].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[7]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[8].id</print>.</td> <<if $NFW[8].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[8].description|$NFW[8].img]]</span></td> <td>//<print>$NFW[8].displayName</print>//</td> <td><print>$NFW[8].description</print></td> <td>Appearance Bonus: <print>$NFW[8].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[8]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> <tr> <td><print> $NFW[9].id</print>.</td> <<if $NFW[9].owned is true>> <td style="width:100px"><span class="items">[img[$NFW[9].description|$NFW[9].img]]</span></td> <td>//<print>$NFW[9].displayName</print>//</td> <td><print>$NFW[9].description</print></td> <td>Appearance Bonus: <print>$NFW[9].bonus</print> points</td> <td><<link "Wear">><<set $playerNFW to $NFW[9]>><<goto "Wardrobe">><</link>></td> <<else>> <td><print>_blankmsg</print></td> <</if>> </tr> </table>
<<nobr>> <<set $enemyGender = either("male","female")>> <<set $enemyKind = "bandit">> <<set $enemyImg to "images/e/" + $enemyKind + "/" + $enemyGender + ".png">> <<set $enemyRacMaxAttck = $banditMaxAttck>> <<set $enemyMaxHealth = $banditMaxHealth>> <<set $enemyHealth = $enemyMaxHealth>> <<set $enemyNextAttack = $banditBaseAttck>> /%Later enter section for appearance based bonuses to setup before fight%/ <<set $playerAttackMultiplier = $playerHardAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $newzones is 'true'>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1.5>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 2.5>><<set $playerHealthPotionDiv = 2>> <<else>><<set $playerPotionMaxMultiplier = 3>><<set $playerHealthPotionDiv = 2>><</if>> <<else>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 1.2>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 1.7>><<set $playerHealthPotionDiv = 3>> <<else>><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>><</if>> <</if>> <<set $playerNextAttack = $playerBaseAttack + $playerAttackMultiplier>> <<set $canrunaway to 'false'>> <<set $battleMsgPlayer to "The fight has just begun!">> <<set $battleMsgEnemy to "The fight has just begun!">> A <span class="wtext"><print>$enemyGender</print></span> forest-bandit stands before you, ready to attack! <</nobr>> <table> <tr> <td style="width:240px"><span class="enemy">[img[Bandit.|$enemyImg]]</span></td> <td style="vertical-align:top; text-align:justify">A lowly class of highwaymen, scouring the woods in tattered clothes. They represent nothing more than some sorded thief, except they are willing to use force to get what they want! They are not very skilled, lucky for you. They are easily bested by your average tavern brawler. They usually carry meager amounts of coin on them, and some spare pieces of their unruly clothing.</td> </tr> </table> <span class="choice"><table> <tr> <td style="width:400px">[["Get ready for a fight!" |Bandit Fight]]</td> <td style="width:400px">[["Submit yourself to the enemy!" |Bandit Surrender]]</td> </tr> </table></span>
<<nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Bandit.|$enemyImg]]</span></td> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">The Enemy's Health: <<showmeter 'EnemyHealth' `$enemyHealth / $enemyMaxHealth`>> <br> <<print $battleMsgPlayer>></td> </tr> </table> <span class="choice"><table> <tr> <td style="width:400px"><<link "Attack!">> /% ATTACK BUTTON %/ <<set _playerAttack to Math.round($playerNextAttack * $playerPotionMultiplier * either(0,0.5,1,1,1,1.2))>> <<set $enemyHealth = Math.ceil($enemyHealth - _playerAttack)>> <<if _playerAttack neq 0>> <<if _playerAttack lt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a weak attack on the enemy!">> <<elseif _playerAttack eq Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You swung your arm and hit the enemy where it hurts!">> <<elseif _playerAttack gt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a staggering blow to the enemy!">><</if>> <<else>> <<set $battleMsgPlayer to "You missed embarrassingly!">> <</if>> <<set $playerPotionMultiplier to 1>> <<if $enemyHealth lte 0>> <<goto "Bandit Win">> <<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>> <</link>></td> <td style="width:400px"><<if $canrunaway eq 'false'>><<link "Wait">> /%WAIT x BUTTON%/ <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You wait to see what move your enemy makes next!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><<else>><<link "Run Away">> /%RUN x BUTTON%/ <<set _runroll to either(1,2,3)>> <<if _runroll eq 3>><<goto "Bandit Ran">><<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You tried to run away but failed!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>><</link>><</if>></td> </tr> <tr><td><br></td></tr> <tr> <td style="width:400px"><<if $fightPotion gte 1>> /%STRENGTH POTION%/ <<link "Strength Potion" >> <<set $playerPotionMultiplier to $playerPotionMaxMultiplier>> <<set $fightPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Strength Potion to charge your next attack!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td> <td style="width:400px"><<if $healthPotion gte 1>> /%HEALTH POTION%/ <<link "Health Potion" >> <<set $playerHealth += Math.round(($playerMaxHealth - $playerHealth) / $playerHealthPotionDiv)>> <<set $healthPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Health Potion to mend your wounds!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td></tr> </table></span> <<if $playerHealth lte 0>> <<goto "Bandit Lose">> <</if>> <table> <tr> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">Your Health: <<showmeter 'Health' `$playerHealth / $playerMaxHealth`>> <br> <<print $battleMsgEnemy>></td> <td style="width:240px"><span class="player">[img[You.|$profile2Show]]</span></td> </tr> </table><</nobr>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"Please, I don't want any trouble!"</span><<if $enemyGender eq "male">><<if $playerGend eq "male">> You shout as you raise your arms so the sleeve of your clothes fall back onto your elbows, making it visible, that this is not a sordid trick. <span class="enemy">"Well then, give me all you have!"</span> You fumble around with your head in your knapsack, desperately looking for your coins and supplies to give, but the bandit grunts at you for it. <span class="enemy">"Out here in these strange woods, it's not supplies I get little of boy!"</span> As you look up, you see the bandit disrobed standing way more closer to you, than you would like. You notice his unnatural grin second to his erect cock. You try to think of something, and yet, he does not hesitate. He grabs you by your sholders, and forces his glistening member into your mouth. <span class="flavor">[img["..."|images/s/forest/sub/pman/eman/1.gif]]</span> You cannot find the words to describe the situation, and even if you did, it would be useless, since there is a dick in your mouth. You are in shock. You wonder for a moment whether the man, you are servicing could be considered clean or not. You quickly come to the conclusion, that whatever's happening, happening. Theres little you can do, you already submitted yourself into this position, any resistance would just further undermine you. After you foregone your concerns, an idle sense of indulgence sets in. For a moment you want to help him, and be good at what your are doing right now. There is definitely something in the air, the works of your demon overlord catching you in the crossfire. In the meantime, long since you would have lost count for your spontanious lovers thrusts, he begins to disrobe you aswell from the shoulder down. He suddenly loosens his grip and pushes your head back towards the ground. You fall with your back bumping the ground, only to have your legs, along with your pants, be pulled out from under you. With his cock lubed richly with your saliva, he pushes against your back door while holding your arms and legs against you. <span class="flavor">[img["..."|images/s/forest/sub/pman/eman/2.gif]]</span> Once in, the bandit begins to thrust wildly into you. Pain shivers your every bit for a few seconds, and then it slowly fades away with each new thrust. You ponder again about the loss of your dignity, but realize, that bridge was crossed when you sucked his dick. You revel in the moment and just feel glad, that you don't have to look him in his eyes, as your arms and your legs are held in the way. A sense of bliss begins to build up in your nether region as the bandit's thrusts reach deeper and become stronger. You feel him getting close to cumming, and yet you grow close aswell. Without warning, you are pushed over the edge and shoot ropes of cum over yourself. You squirm at the sensation, which the bandit feels himself. His grip eases and his push on your upper body lessens. <span class="flavor">[img["..."|images/s/forest/sub/pman/eman/3.gif]]</span> He sees you and pauses while gazing you up and down. You soon realize, why. He is also coming, into you. Warm liquid fills your hole, the thought of which extends your own orgasm. The bandit lets out a short grunt while exhaling, catching your eye for a moment. He pulls his semi-hard member out of your ass and begins to rub it along your own shaft. He admires his work, while you begin to feel the usual sence of clarity coming to man after their carnal relief. <span class="flavor">[img["..."|images/s/forest/sub/pman/eman/f.gif]]</span> You feel a bit ashamed but not regretfully. The bandit begins to gather himself, while you lay on the ground, legs crossed and ass leaking. You try to process what just happened and begin to play back the images in your head repeatedly. Your hear the bandit walk away, but that is secondary to you now. You lay there for a while before you begin to gather yourself. You get dressed, stand up, and, as if your undergarments were too small, you begin to walk, while skipping every second step, back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><<set $playerHole += 1>><</link>><<else>> You shout as you raise your arms while taking half a knee, so he may clearly see, that this is no trick. You don't want a fight, and it's best you figure out what he wants. <span class="enemy">"You are not what I was expecting!"</span> Says the bandit, with a sinister grin growing fast across his face. He approaches you with his arms lowered, so you lower yours aswell. As he gets closer, you begin to raise yourself back up, but you are stopped by his hand grabbing your hair and pushing you back down by your head. <table><tr><td style="width:240px"><span class="display">[img["..."|images/s/forest/sub/pfem/eman/1.jpg]]</span></td> <td style="vertical-align:top; text-align:justify">While you slowly fail to realize the nature of the situation, the bandit pulls down his pants with his free hand, and unsheets his sweaty cock from his leather garb. You freeze, but the moment is immediately broken by your hair baing yanked back. You try to gasp, but using the opportunity, the man before you, shoves his penis deep into your mouth. It dawns on you that he intends to use you this way, and this may only be the start. You wonder for a moment whether the man, you are servicing could be considered clean or not. You quickly come to the conclusion, that whatever's happening, happening. Theres little you can do, you already submitted yourself into this position, any resistance would just further undermine you.</td></tr></table>After you foregone your concerns, an idle sense of indulgence sets in. For a moment you want to help him, and be good at what your are doing right now. There is definitely something in the air, the works of your demon overlord catching you in the crossfire. In the meantime, long since you would have lost count for your spontanious lovers thrusts, he begins to disrobe you and himself aswell. He suddenly loosens his grip and pushes your head back towards the ground. You fall sideways with your belly bumping the ground, only to have your legs, along with your pants, be pulled out from under you. With his cock lubed richly with your saliva, he pushes against your back door while holding you firmly in place. <span class="flavor">[img["..."|images/s/forest/sub/pfem/eman/2.gif]]</span> Once in, the bandit begins to thrust wildly into you. Pain shivers your every bit for a few seconds, and then it slowly fades away with each new thrust. You ponder again about the loss of your dignity, but realize, that bridge was crossed when you sucked his dick. You revel in the moment and just feel glad, that you don't have to look him in his eyes, as he is taking you from behind. A sense of bliss begins to build up in your nether region as the bandit's thrusts reach deeper and become stronger. You feel him getting close to cumming, and yet you grow close aswell. Without warning, you are pushed over the edge and shoot ropes of cum over the ground under you. You squirm at the sensation, which the bandit feels himself. His grip eases and his hold on your upper body loosens. <span class="flavor">[img["..."|images/s/forest/sub/pfem/eman/3.gif]]</span> You soon realize, why. The bandit pulls out from your freshly explored asshole and begins to jerk himself at your butt. The bandit lets out a short grunt while exhaling and soon enough, you feel warm liquid dripping down your hole, the thought of which makes you jerk a few strokes at your own cock, extending your orgasm. You feel excitement for being not just violated but also soiled in this way as you feel him admiring his work. Your bliss is broken by the usual feeling of clarity coming to man after their carnal relief. <span class="flavor">[img["..."|images/s/forest/sub/pfem/eman/f.gif]]</span> You feel a bit ashamed but not regretfully. The bandit begins to gather himself, while you rest on the ground, enjoying the single drops of cum gently tickling your thighs as they drip towards the ground. You try to process what just happened and begin to play back the images in your head repeatedly. Your hear the bandit walk away, but that is unimportant to you now. You stay there for a while before you begin to gather yourself. You get dressed, inevitably staining your underwear in the process. Then you begin to walk, ackwardly, back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><<set $playerHole += 1>><</link>><</if>><<else>><<if $playerGend eq "male">> You shout as you raise your arms while lowering your frame by crouching down. You imagine, this way she will ease up herself. After all, you don't want a fight. But the female bandit stands up straight upon seeing you like this, and begins to walk towards you with confidence. <span class="enemy">"You are pathetic! You know that right?"</span> You open your mouth to answer her, but before you could utter any words, she spits in your face without warning. <span class="flavor">[img["..."|images/s/forest/sub/pman/efem/1.gif]]</span> <span class="enemy">"Not a word! You lost those privileges!"</span> She walks behind you slowly while sizing you up and down. Your sixth sense tells you that she is after anything she can make a profit off, so you slowly remove your bag containing reagents. <span class="enemy">"Good boy! Now undress, I don't want to catch you hiding anything from me!"</span> You hesitate for a moment, but you feel a slap land on the back of your neck. You disrobe as quick as you can up until the waist and then you wait idly. <span class="enemy">"Don't make me hit you again!"</span> You hear the words from behind. You gulp and swallow your pride seemingly literally. You begin to pull your garments down to your ankles, and then you curtsy out of them. Moments later, the bandit steps into your view, naked herself. She has a vicious look in her eyes. You admire her form and while doing so, you notice her drenched pussy. She wants this to happen. You tell yourself, that here is definitely something in the air. It has to be the works of your demon overlord. You work yourself up at her site to have a semi, but you are not allowed to think for too long as the bandit somewhat gently kicks you to the ground. You land on your back and try to sit up, but your adversary quickly towers over you. She positions herself above your waistline and lowers herself onto your erect cock. <span class="flavor">[img["..."|images/s/forest/sub/pman/efem/2.gif]]</span> She begins to ride you, and quickly get lost in the pleasures of it. You wonder for a moment whether this woman could be considered clean or not. You quickly come to the conclusion, that whatever's happening, is happening, there's little you can or want to do about it at this point. After all, you were always taught, not to look a gift horse in the mouth. You grin at yourself, which the bandit cathes. She beraks her pace and looks at you angrily but also a bit ashamed. <span class="enemy">"This is not about you, or for you!"</span> She snickers at you. Then she throws her legs over your knees while balancing herself with both arms. You feel her pussy clench on your cock as she stifens all her lower muscles. You bite your lip at the sensation, but your joy is quickly broken by the realisation that, she is turning around. ''She does not want to look at you.'' <table><tr><td style="width:240px"><span class="display">[img["..."|images/s/forest/sub/pman/efem/3.gif]]</span></td> <td style="vertical-align:top; text-align:justify">She continues to ride you, with quickening pace. She rocks back and forth as she grinds on you more and more forcefully. She gets a good and progressing rythm going, which begins to draw you closer and closer to the edge. As she is building momentum, she begins to grab and grope at your legs. Sudenly her pace is broken and she begins to squirm out of rythm and shake terribly. She is cumming. She reaches with her arm back and forward as her quivering orgasm is throwing her off balance. The thought of making her cum begins to push you over the edge aswell. You grind and try to thrust into her deeper and deeper, while fighting her weight and raising her whole body. You are almost at the edge when she gets up and you slip out of her. You are so close and you really can't take it anymore. You can't think, you can't breathe even. You never felt this strong of a desire. The pleasant sensation along your member begins to turn to a kind of itch, that needs to be scrathed, right now. You can't help yourself, and without a second thought, you begin to masturbate, right there on the forest floor.</td></tr></table>Your ordeal is broken when you finally feel yourself go over the edge. You begin to shoot ropes of cum at your hand, rubbing it along your fingers as you jerk yourself empty. <span class="flavor">[img["..."|images/s/forest/sub/pman/efem/f.gif]]</span> Your mind becomes clear as it does usually after cumming, but with that, the carnal sort of pain goes away aswell, which you have never felt before. You remain on the ground, panting as you try to process, what just happened, and begin to play back the images in your head repeatedly. Your thoughts are broken by the feeling of single cum drops trailing along your hand. You suddenly remember you weren't exactly alone in all this and quickly sit up. Only to see that the bandit is long gone. You gather your belongings and comfirm that the abndit took nothing. Then you begin to walk, shamefully, back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><<else>> You shout as you raise your so the sleeve of your clothes fall back onto your elbows, showing that you carry no blade. You imagine, this way the bandit will ease up herself. The female bandit stands up straight. You do the same and wait for her to catch up with you. <span class="enemy">"Well well well, look what we have here!"</span> She snickers at you, while walking a circle around you, sizing you up and down in the meantime. You open your mouth to explain yourself, but before you could, she shoves your from behind. <span class="enemy">"I'll put those lips to better use, don't worry!"</span> She grins as she walks into your view again, and stops before you. She stands half a step too close to your liking, and looks into your eye. There is a kink in hers. You feel a whole range of emotions when you share her gaze. Her look is contagious, you feel like you want her badly, now. You tell yourself, that there is definitely something in the air. It has to be the works of your demon overlord. She reaches out and begins to undress you. You can't help yourself, but do the same to her. You shiver at her touch on your body, while you explore hers with your palm. <span class="flavor">[img["..."|images/s/forest/sub/pfem/efem/1.gif]]</span> You start growing a not so obvious bulge. This isn't really relevant until she reaches your belt and starts removing your lower garbs. She gasps when she finds your semi hard cock growing in your underwear. She undresses you fully and orders you to sit while she frees her lower half aswell. You notice her pussy dripping wet as she towers over you. She positions herself above your waistline and lowers herself onto your erect cock. <span class="flavor">[img["..."|images/s/forest/sub/pfem/efem/2.gif]]</span> She begins to ride you, and quickly get lost in the pleasures of it. You wonder for a moment whether this woman could be considered clean or not. But you decide to cats no judgement. Whatever's happening, is happening, there's little you can or want to do about it at this point. After all, you were always taught, not to look a gift horse in the mouth. You grin at yourself, as the bandit picks up the pace riding you. She rocks back and forth as she grinds on you more and more forcefully. She gets a good and progressing rythm going, which begins to draw you closer and closer to the edge. You start to get closer to the edge, so you begin to thrust at her rythm. Suddenly she stops and gives you a crooked smile. She slides off your cock and shimmies up on your body while tracing her wet lips along your chest. Your upper body now has a trail of pussy juice and percum glistening in the dim light of day. She takes your head between her legs and curls down to your ears, whispering. <span class="enemy">"This is about me! For me!"</span> As those words leave her mouth, she snugs her wet twat over your mouth and nose, and begins to grind viciously. <span class="flavor">[img["..."|images/s/forest/sub/pfem/efem/3.gif]]</span> You try your very best to match her obvious desires with your tounge. Suddenly her pace is broken and she begins to squirm out of rythm and shake terribly. She is cumming. She grabs and reaches back and forward as her quivering orgasm is throwing her off balance. Meanwhile the thought of making her cum this way makes you incredibly horny. You can't think, you can't breathe. You never felt this strong of a desire. The once pleasant sensation along your member is now replaced with a kind of itch, that needs to be scrathed, right now. You can't help yourself, and without a second thought, you begin to masturbate, there on the forest floor. <span class="flavor">[img["..."|images/s/forest/sub/pfem/efem/f.gif]]</span> The bandit finishes her orgasm and stumbles off of you. She begins to gather herself without even looking your way. Yet in this moment, as long as that sensation lasts, everything is irrelevant to you. You sit up and focus on your task at hand. The ordeal is finally broken when you bring yourself to cum. You begin to shoot ropes of semen at your hand and thighs, rubbing it along your fingers as you pump away. Your mind becomes clear as it does usually after cumming, and that carnal pain goes away aswell. You remain on the ground, trying to process, what just happened, and begin to play back the images in your head repeatedly. You then begin to gather yourself. The bandit is long gone, and you are missing nothing of yours. You begin to walk, somewhat confused, back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</if>><</if>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><<nobr>>/%LOOTING MECH%/ <<set $enemyMoney to (either(1,2,3,4,5) * either(3,4,5,6,7))>> <<if $enemyGender is "male">> <<set $enemyPron to "his">> <<set _lootnmb to 3>> <<else>> <<set $enemyPron to "her">> <<set _lootnmb to either(5,6)>> <</if>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>> <<set $enemyLoot to _loot>><</nobr>>With that final punch, you knock the enemy flying back towards the ground. While the bandit lies unconscious, you rummage through some of $enemyPron stuff, amongst which you find <span class="wtext"><print>$enemyMoney</print> silver marks</span> and a spare piece of clothing: <table> <tr> <td style="width:100px"><span class="items">[img[$enemyLoot.description|$enemyLoot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$enemyLoot.displayName</print></span> <print>$enemyLoot.description </print> <<nobr>> <<set $playerMoney to ($playerMoney + $enemyMoney)>> <<if $enemyLoot.owned is false>> <print>A nice addition you think to yourself.</print> <<else>> <print>Shame, you already have that.</print> <</if>><<set $enemyLoot.owned to true>> <</nobr>></td> </tr> </table><span class="wtext">There it is, that strange sensation, as you do what you will, while your defeated opponent lays there. You feel strange, and the moment Asmodeus "blessed you" comes to your mind. It seems you have one more choice to make here.</span> <span class="choice"><table> <tr> <td style="width:400px">[["To the victor goes the spoils! All of them!" |Bandit Rav]]</td> <td style="width:400px"><<link "I don't want to do this, this is wrong!">><<goto Woods>><<set $time += 1>><</link>></td> </tr> </table></span>
Tired and disoriented, you struggle to keep your arms in front of your head as a form of defence. You see the enemy swing your way once more. You hope for the best, but soon everything goes dark. ... You are awoken to water dripping next to your head. You heard the noise it was making in your dreams, but it took you a while to realize, it came from the real world. Much like waking up with a bad hangover, you take some time to realize that you were out cold. You try remembering, what you were doing, how'd you get on the ground. It's coming back to you, in single images, in a slow, inconsistent flow. You get up and check your belongings. <<if $playerMoney gte 20>><<set _loseamm to Math.round($playerMoney / 2)>>Flustered, you realize, that the bandit took off with <span class="wtext"><print>_loseamm</print> coin(s).</span><<else>>Utterly depressed, you realize, that the bandit took off with <span class="wtext">all your coin(s).</span><<set $playerMoney to 0>><</if>> You gather yourself and with the consulation, that even though you are bruised all over, both your vital organs, and your "vital organs" are intact. You decide to call it a day since it's already dark, and walk <<link "back to the house.">><<goto House>><<set $time to 5>><<set $playerHealth to 1>><</link>>
You walk around for what seems like ages, <span class="wtext">without finding anything notable.</span> The woods get thicker and thicker, whilst, wierdly enough, the fog that you grew accustomed to, seems to thin out. Groteskly, that tells you, you are going the wrong way. It takes you, some time to find your way back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>>
You have been treking the woods for quite some time without any luck as far as foraging goes. Some color catches you in the corner of your eye. You turn to see wether you stumbled upon some flowers, or if a lone, loose butterfly were taking you for a fool. As you turn to the left but keep stepping forward, your shoes get cought in some brush. <<nobr>><<set _loseamm to Math.round($playerMoney / 10)>><<if $playerMoney lte 10>><<set _img to "images/m/nocoins.png">><<else>><<set _img to "images/m/lostcoins.png">><</if>><</nobr>><table> <tr> <td style="width:240px"><span class="display">[img[Your coin purse.|_img]]</span></td> <td style="vertical-align:top; text-align:justify">You fall like a sack of old potatoes. Uninjured luckily, you lay still for a moment to catch your thougts. It takes some time to get up, but you manage. <<if $playerMoney lte 10>>You pat yourself down, rub off some of the dirt your clothes gathered in the fall. You check your coin pouch to see if anything is missing, but quickly, - and sadly -, you realize that there is not much to miss. You are kind of broke. <<else>>You pat yourself down, and notice that you are a few coins shy, <span class="wtext"><print>_loseamm</print> coin(s)</span> to be exact. You must have spilled them as you thumbled over, and now there is no hope, of ever finding them on the thick forest floor.<<set $playerMoney -= _loseamm>> <</if>></td> </tr> </table>Disoriented, you take some time to find your way back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>>
<<nobr>> <<set _flowerroll to either(1,2,3)>> <<set _floweramm to either(3,4)>> <</nobr>><<if _flowerroll eq 1>>As you walk along the treeline, you spot a some red color in the foliage. You walk over and confirm your suspicion, it is Velvet Rose growing less then a foot on the western side of the nearest brown pine. The right combination of light setting sun mixed with the lack of humidity in the afternoons make it grow in such a way. You kneel down to harvest your find. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Velvet Rose.|images/m/redflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $redFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>>As you walk along the treeline, you notice, that the ground beneath your feet shifted from soft black dirt to a dark brown, almost gravel like material. You realize you are walking on soft claystone, the ideal bedding for Moss Dahlias, which as you know poses great healing properties. It doesn't take you much to locate a small springing bunch of them. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Moss Dahlia.|images/m/greenflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $greenFlw += _floweramm>></td> </tr> </table> <<else>>As you walk along the treeline, you stumble upon a small watering hole. You cosider filling your canteen from it, but you step closer to see its clearness. You don't see the bottom of it, so you reconsider for a moment. Whilst crouching at the edge of the small pond, you notice a small bunch of Water Lilies growing at the mouth of it. You realize, you desperately need these as a magical reagent for your potions. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Water Lily.|images/m/blueflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $blueFlw += _floweramm>></td> </tr> </table> <</if>>When you are done, you track back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>>
<<nobr>> <<set _flowerroll to either(1,2,3)>> <<set _floweramm to either(7,8,9)>> <</nobr>><<if _flowerroll eq 1>>As you walk along the treeline, you spot a some red color in the foliage. You walk over and confirm your suspicion, it is Velvet Rose growing less then a foot on the western side of the nearest brown pine. The right combination of light setting sun mixed with the lack of humidity in the afternoons make it grow in such a way. You kneel down to harvest your find. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Velvet Rose.|images/m/redflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $redFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>>As you walk along the treeline, you notice, that the ground beneath your feet shifted from soft black dirt to a dark brown, almost gravel like material. You realize you are walking on soft claystone, the ideal bedding for Moss Dahlias, which as you know poses great healing properties. It doesn't take you much to locate a small springing bunch of them. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Moss Dahlia.|images/m/greenflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $greenFlw += _floweramm>></td> </tr> </table> <<else>>As you walk along the treeline, you stumble upon a small watering hole. You cosider filling your canteen from it, but you step closer to see its clearness. You don't see the bottom of it, so you reconsider for a moment. Whilst crouching at the edge of the small pond, you notice a small bunch of Water Lilies growing at the mouth of it. You realize, you desperately need these as a magical reagent for your potions. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Water Lily.|images/m/blueflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $blueFlw += _floweramm>></td> </tr> </table> <</if>>When you are done, you track back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>>
<<nobr>><<set _lootnmb to either(3,6)>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>> <<set _foundmoney to (either(1,2,3,4) * either(3,4,5))>> <</nobr>>As you walk along the treeline, you notice an old leather travelbag nested between the roots of a nearby tree. The bag is partly concealed, partly overgrown. You spotting it is the act of sheer luck, coming from the right angle. It has been here for a while. Whoever left it here intended to come back for it, and yet, clearly did not. You brush away the foliage, open it and go trough its contets. Inside you find <span class="wtext"><print>_foundmoney</print> silver marks</span> and a spare piece of clothing: <table> <tr> <td style="width:100px"><span class="items">[img[_loot.description|_loot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>_loot.displayName</print></span> <print>_loot.description </print> <<nobr>> <<set $playerMoney += _foundmoney>> <<if _loot.owned is false>> <print>A good find, you think to yourself.</print><<set _loot.owned to true>> <<else>> <print>Damn, you already have one of those.</print> <</if>> <</nobr>></td> </tr> </table>When you are done, you track back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>>
<<if $enemyGender eq "male">><<if $playerGend eq "male">> You unbuckle your garbs and then begin to disrobe your opponent with a savage ferocity. It does not take long for him to realize what exactly is gong on. He tries to stop you, but the fight before left him with no stamina left to resist you that well. He tries to crawl away and even manages to get up, but he gets tangled in his own pants around his ankle. He stumbles and grabs a nearby tree for balance. This is where you catch up with him. You spit in your palm and rub it along your shaft. That mixed with the percum slowly leaking from your erect cock should do the trick, you think. You grab a hold of the backside of your fleeting enemy and begin to rub your richly lubed member against his waiting hole. As you touch your opponent, his panting calms. He tries to squirm his ass away from your dick a few times, but that gradually stops. Instead he begins to rock against your ready cock, helping you get it lubed and ready. You realize that the change in his demeanor is not caused by the demonic air surrounding the forest. It is your touch that caused him to be like this. Your ''"gifted"'' touch. With an ear-to-ear grin on your face, you push your dick inside your now willing opponent. <span class="flavor">[img["..."|images/s/forest/dom/pman/eman/1.gif]]</span> You slowly begin to pump away at the tight hole of your prey. It goes slow at first as your partner often hisses at you pushing more and more into him. But his presumed pain must have subsided becouse a few moments later you feel him beginning to push back against your rythmic thrusts. You decide to pick up the pace and grab onto his waist. He responds with a lustful groan and sigh. He is enjoying it, and beggining to lose control of himself. <span class="flavor">[img["..."|images/s/forest/dom/pman/eman/2.gif]]</span> You reach an even rythm, one that over time will push you over the edge. Meanwhile your partner is pushing more and more back onto your cock, periodically tightening his hole, to feel more of you. The feeling is mutual. You feel his entire body quiver when his ring closes onto your shaft. Soon enough, as you hump away at his backside more and more franticly, the quite forest is filled with the sound of his clapping cheeks. <span class="flavor">[img["..."|images/s/forest/dom/pman/eman/3.gif]]</span> You catch yourself fucking your subdued enemy with more and more vigor. You feel an itching sensation that is dampened by your partners tight hole. If it wasnt for that, it would be almost unbearable. Slowly but surely, you begin to want nothing else, but to cum. You want to paint the insides of this man, white. Imagining his creampied ass actually draws you to the brink of cumming. After one final thrust, you pull out of the bandit and begin to shoot thick ropes of cum along his freshly used hole, moist from your efforts. <span class="flavor">[img["..."|images/s/forest/dom/pman/eman/f.gif]]</span> Once done, you admire your masterpiece, aimlessly, while your mind becomes clear. You begin to faze out, but not for long. Your partner is not finished yet, on the contrary, he suffers from the same ailment as you were moments before. He collapses before the tree he was just hugging, and in his blue-balled madness, he begins to masturbate rigorously. You leave the man to his fate as you gather your supplies along with whatever you got from your defeated opponent. A couple of paces later, you hear a loud groan and cry from the direction, where you left your helpless boytoy. You smile and begin to walk <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><<else>> You begin to disrobe in an instance, in doing so, tipping off your opponent as to what is going on. You see his eyes fill with lust, and he must have seen the lust in yours aswell, since he quickly undoes his pants and drops it to the ground. The speed he does this all in, makes you think, he wasn't beat at all, he let this happen. The bandit then begins to look you up and down, giving himself a semi in the process. His enthusiasm however quickly fades when he sees what you're actually packing under all that clothing. With confidence you approach him, eyye on the prize. <span class="flavor">[img["..."|images/s/forest/dom/pfem/eman/1.gif]]</span> He opens his mouth to protest, while reaching for his garments. In the meantime, he is also trying to keep a distance between the two of you. He comicly loses focus between managing his limbs and staring at your slowly growing cock. He inevitably falls over and continues to try and stumble away from you. He grabs a nearby tree for balance. This is where you catch up with him. You spit in your palm and rub it along your shaft. That mixed with the percum slowly leaking from your erect cock should do the trick, you think. You grab a hold of the backside of your fleeting enemy and begin to rub your richly lubed member against his waiting hole. As you touch your opponent, his panting calms. He tries to squirm his ass away from your dick a few times, but that gradually stops. Instead he begins to rock against your ready cock, helping you get it lubed and ready. You realize that the change in his demeanor is not caused by the demonic air surrounding the forest. It is your touch that caused him to be like this. Your ''"gifted"'' touch. With an ear-to-ear grin on your face, you push your dick inside your now willing opponent. <span class="flavor">[img["..."|images/s/forest/dom/pfem/eman/2.gif]]</span> You slowly begin to pump away at the tight hole of your prey. It goes slow at first as your partner often hisses at you pushing more and more into him. But his presumed pain must have subsided becouse a few moments later you feel him beginning to push back against your rythmic thrusts. You decide to pick up the pace and grab onto his waist. He responds with a lustful groan and sigh. He is enjoying himself and beggining to lose control. Meanwhile, you reach an even rythm, one that over time will push you over the edge. You feel partner periodically tightening his hole, showing no sign of his initial resistance to get railed by you. You enjoy the feeling of his entire body quivering when his ring closes onto your shaft. <span class="flavor">[img["..."|images/s/forest/dom/pfem/eman/3.gif]]</span> You catch yourself fucking your subdued enemy with more and more vigor. You feel an itching sensation that is dampened by your partners tight hole. If it wasnt for that, it would be almost unbearable. Slowly but surely, you begin to want nothing else, but to cum. You want to paint the insides of this man, white. Imagining his creampied ass actually draws you to the brink of cumming. After one final thrust, you pull out of the bandit and begin to shoot thick ropes of cum along his freshly used hole, moist from your efforts. <span class="flavor">[img["..."|images/s/forest/dom/pfem/eman/f.gif]]</span> Once done, you admire your masterpiece, aimlessly, while your mind becomes clear. You begin to faze out, but not for long. Your partner is not finished yet, on the contrary, he suffers from the same ailment as you were moments before. He collapses before the tree he was just hugging, and in his blue-balled madness, he begins to masturbate rigorously. You leave the man to his fate as you gather your supplies along with whatever you got from your defeated opponent. A couple of paces later, you hear a loud groan and cry from the direction, where you left your helpless boytoy. You smile and begin to walk <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</if>><<else>><<if $playerGend eq "male">> Lust fills your mind as you inspect the staggered bandit. She tries to gather herself but your fight seems to have winded her far too greatly for her to even get up. She begins to tiredly crawl away from you, but you quickly catch up as you undress your lower half. You decide to grab her foot and rip all of her bottom clothing, off of her. As you remove her shoes one by one, and begin pulling at and ripping into her leather pants, she sends a few poorly timed, vain back kicks your way. All miss of course. You grab a hold of her backside, while positioning your erect and leaking cock to enter her pussy. As you begin to rub your sligthly lubed member against her hole, she stops squirming away from you. You realize that the change in her demeanor is not caused by the demonic air surrounding the forest. It is your touch that is warming her up to you. Your ''"gifted"'' touch. With an ear-to-ear grin on your face, you push your dick inside your now willing prize. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/1.gif]]</span> She lets out a loud but short moan. She cut it short herself, as she bit down on her own lips. Her vagina quickly moistens around the tip of your dick. This gives you more confidence to continue. You slowly begin to pump away at the tight hole of your prey. You take it slow at first as your partner moans at every single one of your thrusts. A few moments of this and you notice her beginning to push back against your rythm. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/2.gif]]</span> You decide to pick up the pace and grab onto her waist. She responds with a lustful groan and sigh. She is enjoying herself and beggining to lose control. Meanwhile, you reach an even rythm, one that over time will push you over the edge. You feel partner periodically squeeze her pussy around your shaft. You greatly enjoy the feeling of her tight hole massaging you up and down, while feeling her body quivering when she does it. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/3.gif]]</span> You catch yourself fucking your subdued enemy with more and more vigor. You feel an itching sensation that is dampened by your partners tight snatch. If it wasnt for that, it would be almost unbearable. Slowly but surely, you begin to want nothing else, but to cum. You want to cover this woman in your white batter. Imagining her creampied twat and her cum covered back actually draws you to the brink of cumming. As you are about to reach climax, she grabs hold of your arm grabbing her waist and lustfully yet somewhat sanely whispers. <span class="enemy">"Not in my pussy! I beg you!"</span> <div id="choices">\ <<link "Oblige her, and pull out!">> <<replace "#choices">>You oblige the bandit and pull out the last minute, jerking all you got onto her back. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/fb.gif]]</span> Once done, you admire your masterpiece, aimlessly, while your mind becomes clear. Your partner however slumps on her belly with a hand reaching inbetween her legs and begins to rub her clit rigorously. You note that she suffers from the same ailment as you were moments before. You leave the woman to her fate as you gather your supplies along with whatever you got from your defeated opponent. A couple of paces later, you hear a loud groan and cry from the direction, where you left your one-time lover. You smile and begin to walk <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</replace>> <</link>> <<link "Give her a rich creampie!">> <<replace "#choices">>You decide to deny the bandit and you begin to unload into her wet pussy. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/f.gif]]</span> Once done, you admire your masterpiece, aimlessly, while your mind becomes clear. You imagine she is upset with you now, but then again, she is too horny to show it. She actually slumps onto her belly, and with a hand reaching inbetween her legs and begins to rub her clit rigorously. You note that she suffers from the same ailment as you were moments before. You leave the woman to her fate as you gather your supplies along with whatever you got from your defeated opponent. A couple of paces later, you hear a loud groan and cry from the direction, where you left your one-time lover. You smile and begin to walk <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</replace>> <</link>> \</div><<else>> Lust fills your mind as you inspect the staggered bandit. She tries to gather herself but your fight seems to have winded her far too greatly for her to even get up. She begins to tiredly crawl away from you, but you quickly catch up as you throw your clothes to the side. You decide to grab her foot and rip all of her clothing off of her. She tries to fight you in confusion, but it proves to be futile. Slumped on the ground, she turns around to face you, as you grab her blouse. <table><tr><td style="vertical-align:top; text-align:justify">You see the shock on her face as she faces down your erect cock. She was not expecting you packing something like that. It dawns on her, why you were undressing her. You grab her by the hair and shove her head against your croch. You rub her face along your shaft so she can get acquainted with the lesser you. You feel her resistance drop as you can ease your grip on her hair You realize that the change in her demeanor is not caused by the demonic air surrounding the forest. It is your touch that caused her to be like this. Your ''"gifted"'' touch. She looks up to you with immeasureable desire glimmering in her eyes. You grab your cock and guide its tip to her mouth. She takes one glance at it, looks back at you, then bobs forward and to your suprise, she takes your entire shaft in, almost all the way.</td><td style="width:240px"><span class="display">[img["..."|images/s/forest/dom/pfem/efem/0.jpg]]</span></td></tr></table>You explore her mouth while still holding on to her hair, just for good measure. She slides back on your cock and down again, slowly but surely giving it a full service. You can feel your precum mix with her saliva, which she applies it evenly along your whole length. After a few more face fucking thrusts. You unhook your penis from her mouth and gently but dominantly push her towards the ground, telling her to lay down. You lay over her, grabbing one of her legs and lifting it above her head. She knows whats coming and you can tell that she wants it desperately. With an ear-to-ear grin on your face, you push your richly lubed cock inside her wet vagina. She lets out a loud but short moan. She cut it short herself, as she bit down on her own lips. Her vagina quickly engulfs your dick with all the juices she saved while giving you a blowjob. This gives you more confidence to continue. You slowly begin to pump away at her tight yet willing hole. You take it slow at first as your partner moans at every single one of your thrusts. A few moments of this and you notice her beginning to push back against you. <table><tr><td style="width:300px"><span class="displayh">[img["..."|images/s/forest/dom/pfem/efem/1.jpg]]</span></td><td style="width:150px"></td><td style="width:300px"><span class="displayh">[img["..."|images/s/forest/dom/pfem/efem/2.jpg]]</span></td></tr></table>You decide to pick up the pace. She responds with a lustful groan and tilts her head forward, gazing into your eyes. You feel like kissing her but strangely, you don't find that appropriate. She is visibly enjoying herself and beggining to lose control. Meanwhile, you reach an even rythm, one that over time will definitly make you cum. You also feel your partner periodically squeeze her pussy around your shaft. You greatly enjoy the feeling of her tight hole massaging you up and down, while feeling her body quivering when she does it. <span class="flavor">[img["..."|images/s/forest/dom/pfem/efem/3.jpg]]</span> You catch yourself fucking your subdued enemy with more and more vigor. You feel an itching sensation that is dampened by your partners tight snatch. If it wasnt for that, it would be almost unbearable. Slowly but surely, you begin to want nothing else, but to cum. You want to cover this woman in all the cum you could muster out. Imagining her creampied twat and her cum covered tits actually draws you to the edge. As you are about to reach climax, she gazes deep into your eye and lustfully yet somewhat sanely whispers. <span class="enemy">"Please, not in my pussy!"</span> <div id="choices">\ <<link "Oblige her, and pull out!">> <<replace "#choices">>You oblige the bandit and pull out. As you do, she rolls over onto her knees. You unload almost all you have onto her back and some of it onto her butt. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/fb.gif]]</span> Once done, you admire your masterpiece, aimlessly, while your mind becomes clear. Your partner however slumps on her belly with a hand reaching inbetween her legs and begins to rub her clit rigorously. You note that she suffers from the same ailment as you were moments before. You leave the woman to her fate as you gather your supplies along with whatever you got from your defeated opponent. A couple of paces later, you hear a loud groan and cry from the direction, where you left your one-time lover. You smile and begin to walk <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</replace>> <</link>> <<link "Give her a rich creampie!">> <<replace "#choices">>You decide to deny the bandit and you begin to unload into her wet pussy. <span class="flavor">[img["..."|images/s/forest/dom/pman/efem/f.gif]]</span> Once done, you admire your masterpiece, aimlessly, while your mind becomes clear. You imagine she is upset with you now, but then again, she is too horny to show it. She rolls over onto her belly, and with a hand between her legs, she begins to rub her clit rigorously. You note that she suffers from the same ailment as you were moments before. You leave the woman to her fate as you gather your supplies along with whatever you got from your defeated opponent. A couple of paces later, you hear a loud groan and cry from the direction, where you left your one-time lover. You smile and begin to walk <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</replace>> <</link>> \</div><</if>><</if>>
<<set $time to 0>>You failed to notice as time has ran by. It is pitch black outside and you realize how tired you actually are. It takes some time to get home and actually get into bed. By the end of it, you are exhausted. There is no cenario, where you are having a complete day tomorrow. Either you ''sleep in'' and ''loose half'' the day, or you ''strain yourself physically'' by ''not getting enough rest''. <span class="choice"><table> <tr> <td style="width:400px"><<link "Sleep until midday." >><<set $days to ($days + 1)>><<set $playerHealth = Math.ceil($playerMaxHealth)>><<set $time to 3>><<goto Sleep>><</link>></td> <td style="width:400px"><<link "Sleep until dawn." >><<set $days to ($days + 1)>><<set $playerHealth = ($playerMaxHealth / 2)>><<set $time to 1>><<goto Sleep>><</link>></td> </tr> </table></span>
After a good and long walk, you arrive at a mossy stone bridge reaching over the main channel of the local irrigation system. Once across, you see a small, molded, wooden sign with two arrows pointing in different directions. You remember this sign coming towards your uncles house. One path leads back to the ''Stone Highway'' leading all the way to the capital. While the other path, as the carved sign suggests, leads straight to <span class="wtext">Corrulla</span>. You stop for a moment to think about what you will say to whom when you reach. You continue to walk towards the village while daydreaming about scenarios and conversations you might just never have. You settle on fabricating a lie about beeing a replacememt alchemist, leaving the part out about the previous one beeing your uncle. After all, how hard can beeing an alchemist in a village be. Health tinctures you are already good at, and the rest of these peoples needs, you imagine, are case specific, which warrants additional research anyway. You reassure yourself, that passing and blending in will be easy. Time passes on like this, and you soon notice your path widening, and begginning to show small, flat slate stones poking unevenly out of the dirt. You look up and see a tower and a worn out wall in the distance inbetween the thicket of trees. Moments later you arrive, and find the gates of <span class="wtext">Corrulla</span> closed. The massive double gate-wings have seen better days, as you spot old rot eating away at the rivets that hold the bottom metal cladding in place. The right wing has a wicket door on it, which is opened slightly ajar. Next to it, on an old stool, underneath a stone inlet, sits ''a young man''. From this far alone, you can only tell, that he is armed and armoured slightly, as light reflects off of his cuirass. The man is obviously a gate guard, yet his armour gives off a ceremonial feel. This particular guard must be terribly bored, as he doesn't even notice you approach, occupied by drawing figures into the dirt with a crooked stick. You decide to let out a soft, grunting cough to announce your arrival. [[Ahem! |Gisper Intro1]]
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/gisper.png]]</span></td> <td style="vertical-align:top; text-align:justify">//The guard sitting before you seems a bit young actually. His cheeks have a light tint of pink to them, otherwise, the boy looks a bit pale, almost sickly. His frame is quite slim and weak, which puts his portective get-up in tight contrast. He positively does not look fit to be a guard. His hair gives off an oily shine, while still manages to be a bit bushy. It seems that he was trying to force a cheap debonair look on himself, but most people could still tell, that he is of a higher class. He sports a delicate cuirass over an expensive looking gambeson with gold tinted mail running along its end points. He wears a similarly styled mail coif on his head, which looks more to be a decorative peace than a parctical one.//</td> </tr> </table>The boys scabbard is also decorated with golden etchings, making out the words <span class="wtext">"Gisper the Proud"</span>. As you break the silence and let the guard know, you are there, he jolts up from his stool and with a nose held high, literally, exclaims with both arrogance and annoyance at the same time. <span class="gisper">"You are not wise to sneak up on a future knight like that! Do you have a death wish!?"</span> The boy taps the pommel of his sword trying to emphasize his words. <span class="gisper">"None would miss a vagabond like yourself. Now, I order you to tell me, what business you might have here?"</span> You think for a moment, to remember why exactly you came to <span class="wtext">Corrulla</span> at this point, and to what answer to actually give this spiffy man. You decide that as far as reasons, commerece is the one, most vague yet valid. [["I am the new alchemist!" |Gisper Intro2]] [["I came here to sell my goods!" |Gisper Intro2]] [["I came here to buy supplies!" |Gisper Intro2]]
<<set $gisperrep to 0>><span class="gisper">"Really now! And do you by any chance have a license for that. Because frankly, I, the honourable Gisper, captain of the Watchmen, and the constable of Corrulla, sure as shit, do not remember giving you one! This could incur a fine you know?"</span> Knowing that you don't have much to spare as is, acompanied by the thought of angering the local law man within moments of your arrival actually frightens you. You must salvage the situation. <span class="playerm">"I apologise sir! I was unaware, I just arrived here recently."</span> This response seems to just trigger <span class="wtext">Gisper</span> more. <span class="gisper">"A peddler huh? Well all trade must be done under a taxed license, so my father, the Viscount can better the region efficiently. I truly hope, you are at least not homeless. We do not appriciate your kind here. Lest your trade fails you, and you become a bandit of the woods, unless you have already confinded with that sort."</span> Once more, you make an attempt to appease, now knowing, his demeanor comes from the fact, that he is nobility. <span class="playerm">"I have occupied the old alchemists cottage, as I am to replace him, and aid the citizens of ''you'' and your father with their ailments."</span> You add the last half of that sentence to appeal to his over exaggarated sense of duty, or nepotism, come to think of it. <span class="gisper">"Well, this just keeps getting better and better! That land is part of the Viscounts domain. Any use of it should have been registered post haste with, you guessed it, ME!"</span> You feel like you keep digging yourself deeper and deeper, and then you realize, that so far you haven't even lied. No matter what you say, this man will find fault in it. You have some experience from the capital with self important man like him, so you decide, there are <span class="wtext">two potentional ways</span> to get out of this. ''One'', which is the safer bet, you can tuck your tail between your legs, apologize to Gisper for, figuratively speaking, even existing, and hope that his ego bursts from this oversensation. Once you grant all the power to him in this conversation, you can agree to whatever mercy he offers and take your exit. Not the best option, but the quickest and most sure way of getting off easy with a fellow like him. Or, as for option ''two''. You could bluff your butt off and try to overcome his importance with yours. After all, in your experience, noone this obnoxious is tolerated for too long, and without impunity. There could be, and should be, some checks to him, and you just have to convince this fool, that you are not worth the effort, in case it gets him in trouble. Big eats small as they say, and men like him are never too big. <span class="wtext">Of course this decision will ''test'' your assertiveness.</span> So, how do you approach this? <span class="choice"><table> <tr> <td style="width:400px"><<link "I'll submit!">> <<if $playerAssert lt 50>><<set $subpass to true>><<else>><<set $subpass to false>><</if>><<goto "Gisper Intro Sub">><</link>></td> <td style="width:400px"><<link "I'll bluff!">> <<if $playerAssert gt 50>><<set $dompass to true>><<else>><<set $dompass to false>><</if>><<goto "Gisper Intro Dom">><</link>></td> </tr> </table></span>
<<if $subpass is true>><div class="pass">Successful Submission!</div><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>><span class="playerm">"I apologise my lord, I did not know the laws of the land! Please be merciful to me!"</span> You say while bowing your head a bit, trying your best, to hide the grievance in your tone. In response, you can see <span class="wtext">Gisper</span> grow a grim smile across his face. <span class="gisper">"Well I suppose you don't know what you don't know. Besides commoners such as yourself are indeed prone to making one mistake after another. I'll let it slide now, but order must prevail."</span> <span class="wtext">Magicly, as if Gisper read your mind about your true intentions, he mirrored the personality traits you imagined for him, and took up the exact stance as you have intended. Suddenly, the words of Asmodeus pop in your mind, about people beeing suggestible.</span><<else>><div class="fail">Failed Submission!</div> <span class="playerm">"Have mercy upon my poor head, oh my lord, I just don't know my place, I'm worthless really!"</span> You freeze as you realise how direct and unfiltered your statement actually sounded like. <span class="wtext">Gisper</span>'s eyes widen for a moment as he refocuses on your face. He seems confused for a second, which quickly turns to anger. He looks at you almost as if he is looking through you. <span class="gisper">"Are you mocking me you imbecil?!"</span> <span class="wtext">Strangely, as if Gisper read your mind about your true intentions, he began to behave in a manner, that is exactly opposite. He brushed off your poorly attempted manipulation with ease. Suddenly, the warnings of Asmodeus pop in your mind, about controlling people. </span><</if>> Lucky for you, <span class="wtext">Gisper</span>'s uncertainty over your simplicity prevails for the moment. He looks to the side to gather his thoughts and then he bobs his head, indicating that he made some sort of a decision regarding the conversation. He tiredly sighs and continues. <span class="gisper">"Look, I'm not trying to be such a hardass, but there are rules here."</span> You try to focus on what exactly is he saying, but you are still a bit in shock about the whole experience, and his speech fades back out. <span class="wtext">You don't imagine that Gisper will now look at you, one certain way, or another, especially since he didn't even bother to catch your name yet. However in the grand scheme of things, you have to admit to the possibility, that some folk may prove too eager to accomodate your impressions, while others could attest to a higher level of resistance. Your powers are not limitless. These social intricacies can doom your quest before it truly began, even without the involvement of demonic sorcery. You must thread lightly!</span> You snap out of your inner monologe as <span class="wtext">Gisper</span> hands you a notorized parchment. <span class="gisper">"There, all in order. You fill in your name and sign at the bottom and the use of the alchemists cottage is legalized for you. Now the cottage actually is reserved for a local alchemist, you are employed by the village council. You are obliged to make tinctures and remedies to the locals, but you have the right to set your own prices, within good faith. This also means, that you are assumed a trade license."</span> You look the paper up and down, telling yourself, that all is well. This "infiltration" business is easier than you have imagined. But then he continues on. <span class="gisper">"However the Viscount is still owed rent on the property itself. Sadly, your wages do not actually cover rent, so you must pay the difference once a week on Crown's Day."</span> Hearing this, you begin to scan the piece of paper up and down to figure out the fine print of your <span class="wtext">weekly tax</span>. <span class="wtext">Gisper</span> in turn looks at you with confused disdain. <span class="gisper">"Please tell me you can at least read!? Listen! First day of the week, you come to me, and give me 50 silver marks. If you don't, you owe me 1 more silver marks for each day missed. If you haven't payed by the week's end, on Merry Day, first thing in the morning, I'm coming for you! Then your going to the pillory for the rest of the weeks end. Understand!?"</span> Not wanting to argue, you nod your head. He raises and eyebrow, but ultimately concludes the matter by giving you that sadistic smile again. <span class="gisper">"Good luck then!"</span><<set $tax to 'true'>><<set $shametimes to 0>><<set $indebt to 'false'>><<set $debtamount to 0>> He says while sitting back down onto his little gate keeping stool. Meanwhile, you turn towards <span class="wtext">Corrulla</span> and [[step through the wicket door. |Corrulla]]
<<if $dompass is true>><div class="pass">Successful Domination!</div><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>><span class="playerm">"I am an alchemist sent from the capital at the request of this settlement. A servant of the people and to the land, which apparently your father administers. I am no scoundrel, nor a squatter. I do not like the tone you strike sir, regardless of your acquaintance. I have only recently arrived to this jurisdiction, and came here to update any officials, post haste. Yet, if you please, I urge you to acompany me to see the Viscount, so we may settle your little inqusition!"</span> <span class="wtext">Gisper</span>'s eyes widen a bit at your little outburst. He scans the area from the corner of his eyes to see if anyone witnessed you talking to him like that. In an instance, he makes sure that the coast is clear, and then his fright turns to disbelief at the situation. <span class="gisper">"You can not hold me accountable sir, I was unaware of your stature. Besides you really should dress the part."</span> <span class="wtext">Magicly, as if Gisper read your mind about your true intentions, he mirrored the personality traits you imagined for him, and took up the exact stance as you have intended. Suddenly, you remember the words of Asmodeus pop in your mind, about influencing people. </span><<else>><div class="fail">Failed Domination!</div> <span class="playerm">"I am appalled at your need to antagonize me! The alchemist you and your people need! You hear me!? You should learn to communicate in a more respectful and civil way. Besides, if you are simply looking to cause conflict or vent your frustrations, I'm afraid I'm not the right person to engage with either."</span> You hope you have delivered your lines good enough, despite not really believing them yourself. <span class="wtext">Gisper</span>'s eyes widen a bit at your disrespectful response. He takes a step back, raises his posture and crosses his arms in front, as he continues. <span class="gisper">"You do not tell me how to engage with you or with anyone else for that matter!"</span> <span class="wtext">Strangely, as if Gisper read your mind about your true intentions, he took the exact opposite of a stance, you have imagined for him, as he defied your attempt with ease. Suddenly, the warnings of Asmodeus pop in your mind, about controlling people. </span><</if>> <span class="gisper">"Level with me good sir! I believe we got off the wrong foot here."</span> He says, as he puts one leg up on his stool and leans onto his knee. You believe this is his way of talking with someone without talking down to them. <span class="gisper">"I must admit, apologies are in order on my part for the assumptions."</span> You try to focus on what exactly is <span class="wtext">Gisper</span> saying, but you are still a bit in shock about the whole experience, and his speech fades back out. <span class="wtext">You don't imagine that Gisper will now look at you, one certain way, or another, especially since he didn't even bother to catch your name yet. However in the grand scheme of things, you have to admit to the possibility, that some folk may prove too eager to accomodate your impressions, while others could attest to a higher level of resistance. Your powers are not limitless. These social intricacies can doom your quest before it truly began, even without the involvement of demonic sorcery. You must thread lightly!</span> You snap out of your inner monologe as <span class="wtext">Gisper</span> hands you a notorized parchment. <span class="gisper">"This should clear things up for good. You fill in your name and sign at the bottom and you are the official alchemist of Corrulla. Now the cottage actually is reserved for you, as you are employed by the village council. You are obliged to make tinctures and remedies to the locals, but you have the right to set your own prices, within good faith. This also means, that you are assumed a trade license."</span> You look at the paper with some pride, as it stands as a testament to your success. You have always tried not to be insufferable, and yet you always admired the people who, for the lack of self awareness, were. They always got what they wanted and more often then not, they avoided the repercussions they fully deserved. <span class="gisper">"However the Viscount is still owed rent on the property itself. As you are aware from the posting, your wages do not actually cover rent, so you must pay the difference once a week on Crown's Day."</span> A loud "what?!" nearly escapes your brain through your mouth. But you have gotten so far, so you attempt to push further. <span class="playerm">"Yes, an unfortunate affair that I'd like to address as soon as I can. Public servants can't be expected to uphold themselves like this. Not only is it archaic, it directly leads to the abandonment of the countryside throughout the realm."</span> He sighs at you, not necessarily in disagreement, but he surely is annoyed at you having ideas of change in administration over your <span class="wtext">weekly tax</span>. <span class="gisper">"Look, I understand your predicement, but nothing can be done as the council already voted on next years treasury. Besides, once you get your footing, you'll find the amount not to be cumbersome. It's 50 silver marks per week, a good tradesman could make that in 3 days. It is paid on Crown's Day. If you miss it, not a problem, but it incurs interest. One mark for every day missed, but you must pay by Merry Day. If you have outstanding debt by then, you will be shamed before the public. We gather the debtors first thing in the morning too, so be aware!"</span> <span class="playerm">"Shamed before the public!?"</span> <span class="gisper">"Yes, well if the root issue is payment, a fine would be futile. I understand, city folk consider it barbaric, but it is still, far better than some capital form of punishments. Here, everyone knows everyone, any other form of reprisal sows vengeful thinking. Not to mention, harming the workforce that feeds us, has also been proved counterproductive."</span> The two of you actually manage to have a good, light hearted discorse on local politics, before beggining to part ways. <span class="gisper">"Welcome to Corrulla good sir!"</span><<set $tax to 'true'>><<set $shametimes to 0>><<set $indebt to 'false'>><<set $debtamount to 0>> <span class="wtext">Gisper</span> says while sitting back down onto his little gate keeping stool. Meanwhile, you turn towards <span class="wtext">Corrulla</span> and [[step through the wicket door. |Corrulla]]
Within the walls of <span class="wtext">Corrulla</span>, the cobblestone streets are narrow, flanked by crooked, half-timbered buildings that lean precariously towards one another. The walls surrounding the village are thick and covered in moss, casting a shadow over the surrounding woods. In the center of the village, a crumbling stone church stood, its spire reaching towards the sky like a skeletal finger. Despite the stillness, there was a sense of unease that permeated the air, as if the very stones themselves witnessed dark events. <<if $villagefirsttime is 'true'>>You are standing on the main square of the settlement. To your right is an old building with rough-hewn walls and wooden beams supporting itself. Above the door frame hangs an old wooden sign reading, ''"The Drowning Dwarf"''. This is undoubtedly the local <span class="wtext">Tavern</span>. The scent of ale and roasted meat sneaks out of the entrance as people come and go, along with the sound of lively chatter and laughter. You'd be considered a city boy by local standards, yet even you know very well that, despite being right opposite the council chambers, this is the place ''where the decisions are really made''. If you want to tap into the vein of the local community, [[visiting the Tavern |Tavern]] should be your top priority. Dead ahead, at the end of the square, walking the cobblestone main street, you can see the corner of a small fairground. A line of stalls wrapped in an array of colorful cloths. The narrow streets surrounding it have tall standing buildings, framing the scene. A handful of old stores inhabit them. Here, one can find everything from handmade jewelry to livestock. The <span class="wtext">Market</span> is the great exchange ''where goods and coins change hands''. Corrupting the village will take more than one [[visit around the Market. |Market]] At the head of the square, stands the <span class="wtext">Church</span> of the clergy, with stone walls that are weathered and ancient. The stone walls are massive and imposing, giving the impression of strength and fortitude. The house of all that is holy, ''the stronghold of good'', as they say, The great entrance is adorned with a carved and decorated arch. In the center is a scene of knights descending upon a frightened, evil figure. The carvings are weathered, but you can take an educated guess that the figure represents Asmodeus. You wonder if there are any magical protections against the magic imbuing you. The only way to find out right now is to [[enter the Church. |Church]] Finally, to your left is ''Corrulla's Council Chamber''. An imposing building fronted by wooden double doors, which are studded with iron nails, above them, the coat of arms of the ruling ''Viscount'', a symbol of his influence over the judicial proceedings within. Further to the left, a second entrance leads into a separate wing of the building, which lacks any decoration. Here, the stonework is more prominent, while the windows are narrow and high. A pair of militiamen entering the side door confirms your suspicion that this is the local <span class="wtext">Barracks</span>. Where ''law and order'' is made. You expect a short pat down, if you wish to [[go into the Barracks |Barrack]]<<else>>[[Visit the Tavern |Tavern]] [[Walk around the Market |Market]] [[Enter the Church |Church]] [[Go to the Barracks |Barrack]]<</if>> <<nobr>> <<set _rollone to random(1,2)>> <<set _rolltwo to random(1,7)>> <<if _rollone eq 2 >> <<switch _rolltwo>> <<case 1>> <<set _villpass to "VBully">> <<case 2>> <<set _villpass to "VNothing">> <<case 3>> <<set _villpass to "VSpecial">> <<case 4>> <<set _villpass to "VNothing">> <<case 5>> <<set _villpass to "VPocket">> <<case 6>> <<set _villpass to "VNothing">> <<case 7>> <<set _villpass to "VBully">> <</switch>> <<else>> <<switch _rolltwo>> <<case 1>> <<set _villpass to "VNothing">> <<case 2>> <<set _villpass to "VHerbs">> <<case 3>> <<set _villpass to "VNothing">> <<case 4>> <<set _villpass to "VCloth">> <<case 5>> <<set _villpass to "VMoney">> <<case 6>> <<set _villpass to "VSpecial">> <<case 7>> <<set _villpass to "VNothing">> <</switch>> <</if>> <</nobr>><<link "Walk around">><<goto _villpass>><</link>> <<nobr>><<if ($days % 7) eq 5 and $time eq 3>> The weekend celebrations have climbed the walls of <span class="wtext">Corrulla</span>. You observe crowds of people pouring through the gates of the settlement, looking for a good time, spending their hard-earned money, and unwinding. As it would seem, not everyone is as happy as the rest, as you hear faint crying and wailing amongst the people. A line is formed between the <span class="wtext">Barracks</span> and the center of the square, where the set of imposing pillories stands. You stare as a watchman drags ''a naked woman'' across the way. She was working in the "skin trade" without a license, as you learn from the jeering crowd. As the pair reach the stand, the more sensible-looking members of the crowd begin to clear out. You could carry on by yourself, or you could [[watch the public shaming. |Shaming.]]<</if>><<if ($days % 7) eq 5 and $time eq 4>> The spectacle of shaming a lady of the night who engaged in prostitution without permission was held recently. On the square, you see a ''defeated-looking woman'' clasped into one of the imposing ''pillories''. A few onlookers still gawked at her from a distance, but most people got whatever satisfaction they were looking for and left. Now the woman stands there alone, exposed and surprisingly unguarded. A wicked idea comes to your mind. After all, does stealing from a thief even counts as theft? [[So you might aswell get some satisfaction. |Shaming2.]]<</if>><</nobr>> [[Leave Corrulla |CorrullaRoad]]<<set $villagefirsttime to 'false'>>
You let out a low whistle, which the guy picks up on. He flashes a charming smile and lets you catch up, as his group wanders off into the fields. As the two of you meet, he strikes up a conversation, effortlessly captivating your attention. He asks how you are, what you are doing and the usuals but with each word, he exudes confidence and charisma, making you feel at ease and engaged in the conversation. When you speak, he listenes attentively, responding with some light, flirty remarks all the while still making you feel heard. You follow his lead as the two of you talk like this for a bit. By the end of the conversation, the two of you arrive at an old stone grannary, one less used, by the looks of it. The coversation, the walk, the spot, it all makes sense now. This is, definitely not his first time. Yet that just makes you smile. It is what you wanted after all. He cathes on and gives you a coy grin. The two of you take shelter among the hay insulating the floor and begin to explore each other. He takes charge, as you expected, by pushing you to the ground and slowly removing your pants. He nudges you to turn around and begins fondling your buttcheeks. After unbuckling his own pants, the farmhand spits on your hole and starts rubbing it in with his thumb. You feel his finger circle around the rim of your anus. The finger pushes into you after every full circle, but with each turn, it reaches further into you. Many, but not enough, thrusts later, the fieldhand leans in and starts eating you out, wetting your folds with hs tounge, as much as he can, perpping your rear while you wait in anticipation. Suddenly the sensation stops and you can no longer feel his mouth around your ring. A less then a moment passes, and where you felt his tounge before, now you feel his precum leaking member. He does not waste as much time as he did with his finger and pushes into your breech. <span class="flavor">[img["..."|images/s/workman/1.gif]]</span> He is courtiously taking it slow, and lets you adjust to the feeling while slowly going all the way in, and then almost all the way out, leaving only his head in. You grow more and more comfotable with him in you, after each length. A few more laps, and you are truly enjoying yourself, just in time for your mate to pick up speed. With your ass finally being fucked to a proper pace, you alternate between gripping clumps of hay in front of you and jerking your own shaft. You can feel your partner getting comfortable with you aswell, so much so, that after a short while of exploring your inlet, he leans forward over your back and softly yet adamantly asks you; ''"Do you like it rough?"'' His whisper sends shivers down your spine. You gather, you don't have much time to think, so, do you? <div id="choices">\ <<link "Oh Yes! I do like it rough!">> <<replace "#choices">>You answer, not knowing what might he have in mind. The farmhand in turn lets out a gasping chuckle, as your answer cathes him mid thrust. This one big push, feels like it was meant come out the other end. The sudden pump sends shivers through your legs. He begins to pull out of you very slowly, letting you feel every inch. Right as his head pops out he grabs you by the shoulder, pulls you up and throws you against a ladder, propped against the wall. He quickly reinserts himself, while pushing down on your spine, near your hip, prompting you to throw back a little and push your ass out. He begins to violently thrust into you, leaving your insides raw, scramling along your folds with the speed of and average breeding bull. The change in position, leaves the top of his shaft press against your prostate walls, massaging your g-spot. If he keeps this up, you'll be cumming in no time, you think to yourself. <span class="flavor">[img["..."|images/s/workman/2a.gif]]</span> The rumping onslaught leaves you climbing closer and closer to the edge of cumming. The feeling must be mutual, as you feel the young farmhand tense up and pick up speed, as his thrusts become less and less coordinated. Suddenly you reach your climax and begin to paint the wall in front of you, a transparnt coat of white with your jizz. At the same time, you feel the cock exploring your backside, come to and abrupt stop, followed by a few more, off rythm jerking prods. With that done, the farmhand pulls out, and as he does, you immediately feel his seed trickle down your legs. You blushingly look at each other, as your partner peaks outside the building. You can see in his face, that he is trying to make up some form of a farewell before running off to the labor he is missing from. You smile and give him the nod, saying it's ok. He runs off, while trying to put on his shirt, while you are left to scramble for your clothing. With your carnal craving satisfied, you begin to walk <<link "back to the main road.">><<goto CorrullaRoad>><<set $time += 1>><<set $playerHole += 1>><</link>><</replace>><</link>> <<link "I rather you be gentle!">> <<replace "#choices">>You answer, not knowing what might he have in mind. The farmhand in turn lets out a gasping chuckle, as your answer cathes him mid thrust. This one big push, feels like it was meant to go up all the way. The sudden pump sends shivers through your legs. He begins to pull out of you very slowly, letting you feel every inch. Right as his head pops out he grabs you by the shoulder, pulls you up and pushes you onto a pile of hay. He slowly reinserts himself, while grabing your thighs and holding your legs up. Once in, he lets your legs fall down besides him as he pushes into you. He begins to slowly pump in and out slowly but surely, emphasis on the in, as he shoves himself into you with full force, clapping you thighs with his. The change in position, leaves the head of his shaft press against your prostate walls, massaging your g-spot. If he keeps this up, you'll be cumming in no time, you think to yourself. <span class="flavor">[img["..."|images/s/workman/2b.gif]]</span> The light humping session leaves you climbing closer and closer to the edge of cumming. The feeling must be mutual, as you feel the young farmhand tense up and pick up speed, as his thrusts become less and less coordinated. Suddenly you reach your climax and begin to shoot ropes of come all over yourself. At the same time, you feel a change in pace with the cock exploring your backside, as your partner begins to cum aswell, into you. He quickly pulls out and starts jerking the rest of his seed over your abs, mixing with your own. You can feel a few drops of cum trickle down your leg however, the results of a weak pull out game. You blushingly look at each other, as your partner peaks outside the building. You can see in his face, that he is trying to make up some form of a farewell before running off to the labor he is missing from. You smile and give him the nod, telling him it's ok. He runs off, while trying to put on his shirt, while you are left to scramble for your clothing. With your carnal craving satisfied, you begin to walk <<link "back to the main road.">><<goto CorrullaRoad>><<set $time += 1>><<set $playerHole += 1>><</link>><</replace>><</link>> \</div>
<<nobr>> <<set _peddlenmb1 to random(1,8)>> <<if _peddlenmb1 lte 4>><<set _item1price to ((9 - _peddlenmb1) * 5)>> <<else>><<set _item1price to (_peddlenmb1 * 5)>><</if>> <<set _peddletype1 to random(1,6)>> <<switch _peddletype1>> <<case 1>> <<set _peddle1 to $VUW[_peddlenmb1]>> <<case 2>> <<set _peddle1 to $VLW[_peddlenmb1]>> <<case 3>> <<set _peddle1 to $VFW[_peddlenmb1]>> <<case 4>> <<set _peddle1 to $NUW[_peddlenmb1]>> <<case 5>> <<set _peddle1 to $NLW[_peddlenmb1]>> <<case 6>> <<set _peddle1 to $NFW[_peddlenmb1]>> <</switch>> <<set _item1 to _peddle1>> <<set _peddlenmb2 to random(1,8)>> <<if _peddlenmb2 lte 4>><<set _item2price to ((9 - _peddlenmb2) * 5)>> <<else>><<set _item2price to (_peddlenmb2 * 5)>><</if>> <<set _peddletype2 to random(1,6)>> <<switch _peddletype2>> <<case 1>> <<set _peddle2 to $VUW[_peddlenmb2]>> <<case 2>> <<set _peddle2 to $VLW[_peddlenmb2]>> <<case 3>> <<set _peddle2 to $VFW[_peddlenmb2]>> <<case 4>> <<set _peddle2 to $NUW[_peddlenmb2]>> <<case 5>> <<set _peddle2 to $NLW[_peddlenmb2]>> <<case 6>> <<set _peddle2 to $NFW[_peddlenmb2]>> <</switch>> <<set _item2 to _peddle2>> <<set _peddlenmb3 to random(1,8)>> <<if _peddlenmb3 lte 4>><<set _item3price to ((9 - _peddlenmb3) * 5)>> <<else>><<set _item3price to (_peddlenmb3 * 5)>><</if>> <<set _peddletype3 to random(1,6)>> <<switch _peddletype3>> <<case 1>> <<set _peddle3 to $VUW[_peddlenmb3]>> <<case 2>> <<set _peddle3 to $VLW[_peddlenmb3]>> <<case 3>> <<set _peddle3 to $VFW[_peddlenmb3]>> <<case 4>> <<set _peddle3 to $NUW[_peddlenmb3]>> <<case 5>> <<set _peddle3 to $NLW[_peddlenmb3]>> <<case 6>> <<set _peddle3 to $NFW[_peddlenmb3]>> <</switch>> <<set _item3 to _peddle3>> <</nobr>>You spend a lot of time looking, negotiating, listening in on conversations. You feel like you could get the hang of this. You also, couldn't help but wonder about the lives of these roadside peddlers. How did they come to be here, selling their wares to passing travelers? Were they happy with their lot in life, or did they long for something more? Before you know it, you have been in this makeshift bazaar for several hours. By now, you have determined that there's <span class="wtext">"3" items</span> that you should seroiusly <span class="wtext">consider</span>. ITEM 1:<table> <tr> <td style="width:100px"><span class="items">[img[_item1.description|_item1.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>_item1.displayName</print></span> <print>_item1.description </print> <<nobr>> <<if _item1.owned is false and $playerMoney gte _item1price>> <print>A nice piece for the moderate price of <print>_item1price</print> silver marks.</print> <<link "Buy the this ITEM">><<set _item1.owned to true>><<set $playerMoney -= _item1price>><<goto CorrullaRoad>><<set $time += 1>><</link>> <<elseif _item1.owned is true>> <print>As you peruse over it again, you realize, that you already have one of these.</print> <<else>> <print>As you peruse over it again, you realize, you can't afford this.</print> <</if>> <</nobr>></td> </tr> </table>ITEM 2:<table> <tr> <td style="width:100px"><span class="items">[img[_item2.description|_item2.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>_item2.displayName</print></span> <print>_item2.description </print> <<nobr>> <<if _item2.owned is false and $playerMoney gte _item2price>> <print>A nice piece for the moderate price of <print>_item2price</print> silver marks.</print> <<link "Buy the this ITEM">><<set _item2.owned to true>><<set $playerMoney -= _item2price>><<goto CorrullaRoad>><<set $time += 1>><</link>> <<elseif _item2.owned is true>> <print>As you peruse over it again, you realize, that you already have one of these.</print> <<else>> <print>As you peruse over it again, you realize, you can't afford this.</print> <</if>> <</nobr>></td> </tr> </table>ITEM 3:<table> <tr> <td style="width:100px"><span class="items">[img[_item3.description|_item3.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>_item3.displayName</print></span> <print>_item3.description </print> <<nobr>> <<if _item3.owned is false and $playerMoney gte _item3price>> <print>A nice piece for the moderate price of <print>_item3price</print> silver marks.</print> <<link "Buy the this ITEM">><<set _item3.owned to true>><<set $playerMoney -= _item3price>><<goto CorrullaRoad>><<set $time += 1>><</link>> <<elseif _item3.owned is true>> <print>As you peruse over it again, you realize, that you already have one of these.</print> <<else>> <print>As you peruse over it again, you realize, you can't afford this.</print> <</if>> <</nobr>></td> </tr> </table><<link "Come to think of it, none of these are good options.">><<goto CorrullaRoad>><<set $time += 1>><</link>>
She smiles at the coins you hand her, as she puts them into a pouch sewn into her dress, nestled between her perky breasts. It almost seems like she forgot, you are standing there. Then she looks up at you with an eager smile, staring at you with a glint in her eye. Her genuine expression makes you forget almost all your problems. She grabs you by the hand and leads you back to a small cabin at the base of the village walls. Here she leads you to the back room and begins to undress you, and herself. She makes you sit on the bed as she crawls inbetween your legs and takes your cock into her hand. She begins to gently lick it up and down, periodically leaving gentle kisses along your shaft as she slowly drags her lips across. You lean back in appriciation of her soft care for your erect cock. After a few moments, you meet her gaze as you look back. She sees the satisfaction in your eyes and lets out a single soft chuckle. She sticks hew whole tounge out, almost meeting her chin, and gives your dick a long, slow trace, sloppily wetting it along the way. When reaching the top, she gives you the same glare as before, and then gives the head a lengthy kiss. She opens her mouth more and more as she makes out with the tip of your cock, letting her lips reach lower and lower. Soon, your entire glans have succumbeed to her mouth. <span class="flavor">[img["..."|images/s/ladyofdnight/1.gif]]</span> She begins to give you a tender blowjob, bobing down and swallowing more of your shaft with each motion. As you revel in the guided tour of her mouth, she slowly reaches the bridge of your crotch, taking your entire dick deepthroat. She manages to keep it down a few blinks, before coming back up for air, gently unhooking your member from her jaw, leaving a foamed up trail of saliva along it. She wastes no time, grabs hold of your shaft and begins to jerk it, evenly massaging over her spit. She lets loose a small grin. Gets up and nudges you to switch places. She sits at the edge of her bed where you have before, and opens her legs. She grabs your cock and daintily pulls you closer to her, guiding your member into her wet stash. Giving you that caring blowjob might just turned her on moreso than you. She pull you closer, pushing more of your dick into her pussy. She gives the base of your cock a few more strokes, while making sure, you don't go too deep too quick into her. As your thrusting gives less and less space between you, she lets go and leans back to enjoy your ride, while you place one hand on her freshly shaven mound. <span class="flavor">[img["..."|images/s/ladyofdnight/2.gif]]</span> You pick up some pace and begin to pump away at her vagina without a single care in the world. Meanwhile, she grabs hold of your hand and pulls in sync with your thrusts, tries to pull you more and more into her fold. You grab hold of her waist with both hands as she draws closer to you. You are both lost in the motion and the scene becomes tribal as both of you increase speed at the price of precision. You grow close to cumming while rigorously pounding away between the thighs of this woman. You lose all sense for the guise of lovemaking and grab her by the bone of her waist, pulling her onto your shaft with each thrust like a fucksleeve. With some reserved concern, you look at her a realize, she doesn't mind at all. She takes her right hand and using your hold as levarage, lifts her butt up sligthly and begins to rub away at her clit with quite the ferocity. Finally the tide breakes and like an animal in heat letting out fustration, you pump a few big ones into her as you cream her insides. While your body calms down, you begin to feel more of her around your cock, and sensing abrupt spasms matched with borekn breaths confirms that she came aswell. <span class="flavor">[img["..."|images/s/ladyofdnight/3.gif]]</span> You gently pull out of her glazed pussy, as she softly rubs herself further to wind down. You look at her with pride, while your seed bubbles out of her lower lips. She remains on the bed enjoying her after sex glow, while you get dressed. You give her a shy smile, which she returns, once more giving you that caressing look, and then you begin to walk <<link "back out onto the main road.">><<goto CorrullaRoad>><<set $time += 1>><<set $playerMoney -= 50>><</link>>
<div class="level">From the Temple of the Damned</div> <div class="name">Timothy Saura </div> <div class="level">From the Tomb of the Wretched</div> <div class="name">Sameer </div> <div class="level">From the Pit of the Tainted</div> <div class="name">Coasty Dean Kristian Kenneth J Wyatt Castel Gandolfo Kimi jesse james TheQuartermaster Lost Leo Samson21 Quentin Roa Nrotunda Cereburn TheLiberalDemonrat LUTZ SCHUBOTZ Smarting bion247 Stéphane Titeux Robert Kaycee Stout Skatanic Jake Nelson Rostyslav Khomitskyi A7XBondra Vionnox jeremey bibey Cer </div> [[Back|Game Start]]
You enter a large, dimly lit room that is filled with the smell of smoke and ale. Long wooden tables and benches fill the space, with a small number of patrons sitting closely together and chatting over their meals. The walls are adorned with crude decorations of petty hunting trophies and farming tools. At the far end of the room nestles the hearth of a large fireplace, warming the tavern, which is occupied by travelers and locals alike. <<nobr>><<if ($days % 7) eq 4 and $time eq 4>> The workers of the day gather in the tavern to have a hearty meal and refresh themselves. Soon, the room is filled with loud chatter, with the occasional laughter that bursts across the hall. It seems that the tavern is seeing its daily peak. The monotone ambiance of the crowd breaks when you hear a cheap lute being tuned. You look across and see a cheaply dressed young man getting ready to entertain the crowd. You could [[sit and watch his performance. |Bard to be.]]<<elseif ($days % 7) eq 5 and $time eq 4>> The weekend celebrations breached the doors of the bar as dozens of people crowded the now-busy hall. The loud chatter and laughter breaks all of a sudden as a scantily dressed woman takes the center of the room and starts an acrobatic performance. The people cheer when they get to see a revealing bit of the performer as she forms her body into more and more difficult positions. Her quick nimbleness comes at no cost to her grace. You find yourself appreciating not just her clad looks but her delicate effort as well. You think about [[watching her whole performance. |The Acrobat.]]<</if>><</nobr>> <<switch $berntlvl>> <<case 0>> A grisly-looking man stands behind the bar talking to a pair of locals. Perhaps [[you could join them. |Bernt0]] <<case 1>> Bernt is tending to the bar, which seems to be less busy than usual. This would be a good time to [[talk to him privately. |Bernt1]] <<case 2>> <<if $tax is 'true' and $tinctures is 'true' and ($days % 7) eq 5>>Bernt is serving some patrons at the bar. As he sees you, he smiles and wawes you over. It seems he wants to [[talk to you about something. |Bernt2]]<</if>> <<case 3>> <<case 4>> <<case 5>> <</switch>> <<link "Wait, warm by the fire." >><<if $playerHealth lte ($playerMaxHealth - 10)>><<set $playerHealth += 10>><<else>><<set $playerHealth = $playerMaxHealth>><</if>><<set $time += 1>><<goto Tavern>><</link>> <<if $berntlvl gte 2>><<link "Sit and play a game of Ditch" >><<if $playerMoney lte 10>><<goto CardNoMoney>><<else>><<goto CardInit>><</if>><</link>><</if>> [[Back |Corrulla]]
You walk past the church and reach the fairground that serves as the village's Market. The narrow streets surrounding the market square are hemmed in by towering buildings, some of them old and weathered. Here, in this bustling hub of trade, one can find a myriad of wares, as the market is the beating heart of exchange. <<if $mercalvl lt 1>>Right in the middle of the upper street surrounding the market, stands a prominent brick building, with a few steps of stone stairs leading up to it's arched entrance. On the side hangs an ornate wooden sign adorned with fine iron. The sign says "Remedies" with an image of a snake sitting in a bouquet of flowers and mushrooms. This store seems like something that should interest you, so perhaps [[you could take a look inside. |Apothecary]]<<else>> [[Enter the Apothecary |Apothecary]]<</if>> [[Back |Corrulla]]
Entering, you are greeted by towering stone pillars growing towards the lofty ceilings. Their rows seem to merge with the shadows themselves. The atmosphere grows colder and the air thick with an unsettling stillness. The outer walls are adorned with stained glass windows, depicting scenes of suffering aswell as glories of ages past, yet the absence of the sun leaves them, along with the insides, dim. <<switch $abrillvl>> <<case 0>> It seems like that there's a sermon going on, held by a young priestess. You could find a seat and [[stay for it. |Abril0]] <<case 1>> <<if $berntlvl gt 0 and $mercalvl gt 0 and ($days % 7) eq 6>><span class="wtext">Abril</span> is sitting on the pews, looking sad, staring at some of the stained glass. You wonder if you should [[disturb her. |Abril1]]<</if>> <<case 2>> <<if ($days % 7) eq 0>><span class="wtext">Abril</span> is francticly sweeping glass off the floor while mumbling to herself. You should [[ask if she's alright? |Abril2]]<</if>> <<case 3>> <<if $holystone is 1>><span class="wtext">Abril</span> is pacing around the in the front rows, getting everything organised for the next cermon. You should [[report back to her! |Abril3]]<</if>> <<case 4>> <<case 5>> <</switch>> [[Back |Corrulla]]
You go through the rather large side entrance, which leads into a short hallway. To your left lies a round-topped wooden door with a burnt sign that says "Constabulary". Peaking through the corridor, you can see that the hallway leads on to a small mess hall and a small lodging area with bunk beds reaching 4 levels high. Entering the small door on your left, you find yourself in a small office dimly lit by a hadful of candles scattered around it. In front sits a bored-looking man wearing a somewhat ornate gown. On his nose sits a pair of copper framed glasses, tied behind his head by a leather strap. He must be the local charter. The man raises his head to take a look at you while removing his glasses, leaving them to hang around his neck. Then, in a low yet sharp tone, he asks: ''"Here to make payments or to see the Constable?"'' <<if $indebt is 'true'>><<link "Payments. I think I have outstanding bills.">><<goto "Payment">><</link>><<else>>As far as you know, you have no outstanding bills.<</if>> <<switch $gisperlvl>> <<case 0>> <<if $time lte 3>>You hear shifting and rumbling from within the office, noting that <span class="wtext">Gisper</span> must be in, despite his closed door. You decide it is as good of a time as any to [[meet with him. |Gisper0]]<</if>> <<case 1>> <<if ($days % 7) eq 2>>You are here to see <span class="wtext">Gisper</span>, as it was arranged at your last visit. You let the clerk know, and then, after a gentle knock, [[you enter the Constable's office. |Gisper1]]<</if>> <<case 2>> <<if ($days % 7) eq 1>>You came to see <span class="wtext">Gisper</span>, as he asked during you last visit. You go up to the clerk to let him know and [[go for the door. |Gisper2]]<</if>> <<case 3>> <<case 4>> <<case 5>> <</switch>> [[Back |Corrulla]]
The last attack missed you entirely, somewhat disorienting the enemy. You take this opportunity to tap into your reserve stamina, and bolt past the struggling bandit. You sprint through the forest, not even bothering to see if the bandit took up your chase or not. You dash into an open crevice formed by the rotten roots of an old, collapsed tree. Only now you realize how your heart sank before, and it pounds hard and fast, so much so, you are concerned someone might hear it. You catch distant rustling behind you. You peak out from your cover, hidden by rotten bark, you scan the area. You see the bandit franticly looking for you in the thick underbrush while simultaneously looking up into the distance, hoping to spot you. Your pursuer seems visibly distraught and lost, indecisive as to where to go next. After a few minutes, you can see that the bandit has moved beyond your general location and began to briskly walk away, giving up on you. You rest behind your cover a bit, gathering much needed breath, before walking <<link "back to the beaten path.">><<goto Woods>><<set $time += 1>><</link>>
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/bernt.png]]</span></td> <td style="vertical-align:top; text-align:justify">//The man seems to be a southerner, as his skin shines dark brown under the sweat of his brow, standing near the fire. Not that the color of his skin poses any judgment on his character, but none the less, he is a rare sight in these parts. His face is covered by a short yet thick black beard, extending along his jaw line and matching the color of his hair. His eyes are a light mix of dark hazel. He demonstrates his strength as you watch him deliver several pitchers at once to one of the busier tables in the tavern. The structure of his body shows great resolve. Sweat trails along the veins of his muscles along his shoulders and biceps. The garments he is wearing, tell the tale of rather being comfortable, rather than stylish.//</td> </tr> </table>You take a seat at one of the tall stools before the barmans long sill of a table. You listen in on the conversation between the barman and the pair of better dressed locals. You gather that the two men are overseers at the local farms, while the barman's name is <span class="wtext">"Bernt"</span>. Your observation is disrupted when Bernt turns towards you. <span class="bernt">"... but let me get this newcomer something to drink."</span> He says as he looks at you, catching you off guard. <span class="bernt">"What will it be stranger? Something light I presume!"</span> He says with a light grimace, putting an unlabeled bottle back underneath the bar, all the while perusing his shelf of branded liquor. You don't know what the others were drinking, but you assume it is "locally sourced", yet on the cheaper end, while whatever he is gathering at will be more like an available trademark of spirit, "suitable for any". Not that it would really matter to any other person, but this is an opportunity to show a bit of brawn and a willingness to integrate. <span class="choice"><table> <tr> <td style="width:400px">[["I'll have, what everyone else is having!" |Bernt0 Up]]</td> <td style="width:400px">[["I'll take what you recommend, thank you!" |Bernt0 Down]]</td> </tr> </table></span>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"I'll have, what everyone else is having!"</span><<set $berntdem -= 1>><<set $berntlvl += 1>> You say it with confidence, leaning closer to the bar. Bernt nods at you with approval, smiling under his beard. He steps back to the patron side of the bar sill and pulls up the bottle he stashed previously. <span class="bernt">"Good choice my friend!"</span> He takes out two small glasses and fills each half way with a colorless, transparent liquid. He grabs one, clinks it against the other, and then hands the other to you. You grab your drink as Bernt waits for you with his. You raise your glass, and so does Bernt, before throwing the contents of your short cup back down your throat. <span class="bernt">"Welcome to Corrulla friend! My name is Bernt. This one is on the house, and if you need anything more, I'm right here!"</span> Bernt says this as he effortlessly exhales the heat from his drink. He then turns back to his other patrons. Meanwhile, you try your darnest not to cough as the strong spirit burns through you on its way down. You keep it in you with some brief struggle. Afterwards, you turn around your stool to see, <<link "what else is going on here." >><<set $time += 1>><<goto Tavern>><</link>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"I'll take what you recommend, thank you!"</span><<set $berntdem += 1>><<set $berntlvl += 1>> You say after some deliberation, with your voice breaking in the middle. Bernt tilts his head to the side and lets out a quick sigh, smirking under his beard. After some thought, he takes down a bottle of fruit wine from the top shelf. <span class="bernt">"This should suit you!"</span> He takes out a wine glass and fills it, a bit above its halfway point, with some bubbly red liquid. He lifts the glass and courtiously hands it over to you. You grab your drink from Bernt's hand and take a sip from its rim. Bernt, in the meantime, turns back to his other patrons. You sip on your wine while comfortably listening to what's going on in the rest of the bar. After some time, you finish your glass and turn to Bernt, who is engaged in a story with the two other guests from earlier. <span class="playerm">"How much do I owe you?"</span> <span class="bernt">"Oh! Don't worry about it stranger! This one's on me. If you need enything, just wave me down. Name's Bernt!"</span> He says this, looking over to you from the side without even meeting your eye and immediately turning back to the other guests. Fair enough, you think and turn around to see, <<link "what else is going on here." >><<set $time += 1>><<goto Tavern>><</link>>
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/bernt.png]]</span></td> <td style="vertical-align:top; text-align:justify"><<if $berntdem lt 0>>Bernt stands behind the bar polishing a pewter pitcher with a mangy looking dishrag. He looks up and, with a smirk asks. <span class="bernt">"Back so soon stranger? What can I get you?"</span> He stops and puts his hands on the bar, while adding. <span class="bernt">"Something light again?"</span> He then awaits your answer</span><<else>>Bernt stands behind the bar polishing a pewter pitcher with a mangy looking dishrag. He looks up and, with a smile asks. <span class="bernt">"Hey there friend! Back for more?"</span> He stops and puts his hands on the bar, while adding. <span class="bernt">"We call it the usual!"</span> He then awaits your answer<</if>></td> </tr> </table>You take a seat at one of the tall stools before Bernt. As you do, Bernt snaps out of his pose and looks at you with an awkward gaze. <span class="bernt">"I haven't got your name yet?!"</span> <span class="playerm">"It's <print>$playerName</print>."</span> <span class="bernt">"Ah! You're <print>$playerName</print> then, the new Alchemist."</span> He says it with an inquisitive, yet smooth tone. <span class="bernt">"I heard that Gisper managed to give you, along with everyone else who ever crossed our borders, a hard time." </span> <span class="playerm">"Yeah! Is he always like that?" </span> You ask candidly. <span class="bernt">"No, sometimes he is worse!" </span> Answer Bernt right away. You both chuckle for a moment before the two of you shift into a lighthearted conversation about the village generally, all the while getting to know each other. In the end, Bernt brings the conversation back to its starting point. <span class="bernt">"Now be honest, are you ok with paying what he is asking?" </span> To be fair, Bernt phrased that question carefully. He is not looking around in your pockets; he is just making sure of, well, something. Your guess is as good as any. Can you be honest with him? Are you confident in your ability to make that amount, or should you admit to some worry?<span class="choice"><table> <tr> <td style="width:400px">[["Sure, I'll manage." |Bernt1 Up]]</td> <td style="width:400px">[["I'm not so sure." |Bernt1 Down]]</td> </tr> </table></span>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"Sure thing, I'll manage."</span><<set $berntdem -= 1>><<set $berntlvl += 1>> You say it with a decisive attitude, and then Bernt gives you an affirming look. <span class="bernt">"That is good to hear. Look, I don't want to pry into your finances. I was just asking, because, to be honest, I could use your help." </span> Bernt peaks your interest as he looks down and changes his tone to be awfully sincere. <span class="bernt">"There are always things to do around here. Now I've got things under control on most fronts, but some days, especially on Merry Day, my hands get full. So if you need some extra money, just come by, and we'll work something out." </span> Seeing no harm in it and possibly winning some favor, you immediately answer, <span class="playerm">"Hey! No problem, glad to be of help; besides, coin is coin." </span> <span class="bernt">"Thank you, friend! Anyway, I have to get back to it. Talk to you later." </span> With that, Bernt walks over to a couple of workers who just entered for some refreshments. With that concluded, you turn around on your stool to see, <<link "what else is going on here?" >><<set $time += 1>><<goto Tavern>><</link>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"I don't know, I'll have to see."</span><<set $berntdem += 1>><<set $berntlvl += 1>> You admit sheepishly as Bernt gives you a reassuring look. <span class="bernt">"Yeah, I get it. Things are hard here on the frontiers, and the lords don't make it any easier by bleeding us dry. Although it makes you look out for each other a little better." </span> Bernt leans up straight, shifting his hands. He gazes down on you and changes his tone to be awfully sincere. <span class="bernt">"There are always some things that fall through the cracks, even for me. Now I've got things under control on most fronts, but some days, especially on Merry Day, my hands get full. So if you ever get into money trouble, just come down here, and I'll see what you can do here." </span> The idea of a plan B and possibly winning some favor comforts you, so you answer, <span class="playerm">"That's good to hear; thank you, Bernt." </span> <span class="bernt">"Hey, don't sweat it! Anyway, I have to get back to it. Talk to you later." </span> With that, Bernt walks over to a couple of workers who just entered for some refreshments. With that concluded, you turn around on your stool to see, <<link "what else is going on here?" >><<set $time += 1>><<goto Tavern>><</link>>
<<set $dompass to 3>><<set $subpass to 3>><table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/bernt.png]]</span></td> <td style="vertical-align:top; text-align:justify">The tavern seems busier than ever as Merry Day begins to draw the crowds into the city from the outskirts. It's a miracle that you spotted Bernt waving across all the commotion. You approach the bar, shoving a patron or two out of your way, firmly yet gently, so as not to accidentally cause a fight. You reach <span class="wtext">Bernt</span> who is in the midst of handing a drink to one of his guests while taking glasses off the bar-sill with the other. As you reach him, his face lights up, but he still seems a bit worried. <span class="bernt">"Hey! Good thing you came! Walk with me!"</span></td> </tr> </table>He says this in a raised voice and starts walking along the bar to another set of guests. He takes their empty pitcher of beer and refills it. In the meantime, you fight your way to him on the other side. <span class="bernt">"It's crazy out there! So, remember when I asked if you were good on money? 'Cuz I could use the help right about now!"</span> He puts the full pitcher down on the bar, then walks to the end of it, flips its cubby door, and walks up to one of the main tables. Now under new light, you see that single droplets of humid sweat are forming on his beard strains. He seems like he just ran a mile, and he doesn't seem to have the luxury to stop. He grabs a handful of mugs by their handles, lifts them, and takes a dishrag that was hanging on his shoulder to swipe the table. He throws the dishrag back on and delivers the mugs to the bar. Before you could make your way to him, he was already back behind the bar. <span class="bernt">"I have three step-in guys, but guess what? One is already locked up for causing drunken disorder, while the other two are somewhere out there going down the same path a few hours from now, I reckon."</span> He takes a moment to catch his breath as he steps back behind the counter. <span class="bernt">"Meanwhile, some asshole threw up over the hallway of the restrooms. All the while, I have two dozen unfilled orders, as you can see."</span> <span class="wtext">Bernt</span> takes the dishrag he used on the table earlier and wipes his brow, then smells it and, with a brief expression of disgust, throws it into a bucket. <span class="bernt">"I need you to be my step in. I'll pay you, don't you worry. Dough, I'm gonna need you to start in the restroom, mop and bucket are in a pantry cubboard along the hallway. What do you say?"</span> You take note of how <span class="wtext">Bernt</span> is looking at you. You can tell that he is desperate. You also notice that he isn't exactly asking you, but more so telling you what's what, and he is just looking for confirmation. You are not in the mood to wash up others filth, but you do want to help, maybe in some other way if it is possible. You could take over while he does the dirty work, if you can convince him of that. It all depends on where you stand with <span class="wtext">Bernt</span> and how desperate he actually is compared to your stance.<span class="choice"><table> <tr> <td style="width:400px"><<link "I want to help, but I'm not a maid!" >> <<if $playerAssert gte 60>> <<set $dompass to 'true'>> <<set $berntdem -= 1>> <<goto "Bernt2 Up">> <<else>> <<set $dompass to 'false'>> <<set $berntdem += 1>> <<goto "Bernt2 Down">> <</if>> <</link>></td> <td style="width:400px"><<link "I'll get the mop, don't you worry!" >> <<if $playerAssert lt 60>> <<set $subpass to 'true'>> <<set $berntdem += 1>> <<goto "Bernt2 Down">> <<else>> <<set $subpass to 'false'>> <<set $berntdem -= 1>> <<goto "Bernt2 Up">> <</if>> <</link>></td> </tr> </table></span>
You take an empty seat behind the young musician. Here the crowd is more scarce, and you can clearly see and hear the Bard. He must know the crowd, as he doesn't waste words on himself but rather gets right into it. He plays a handful of merry rhymes, some very familiar to you and some completely new. His music travels softly through the tavern halls, serving as a side attraction for the patrons. Most don't even pay attention to it, but you decide to engage yourself fully and listen to every song with undivided attention. The young Bard seems to take his profession very seriously, as he plays for a long time. Then he announces his last song and begins to play. The song is upbeat in tune, but the lyrics tell a tale of an urchin battling his way through poverty without ever losing hope. The tone of the song dances on a thin line between duty and futility. A pair that is strange at first, but the raised glasses of the crowd show that it resonates with the common man. The Bard reaches the end of his performance and packs away. He goes in the back and returns without his lute. He looks around for an empty spot and slowly approaches you. ''"Apoligies, may I sit?"'' <span class="playerm">"Sure, no problem! Beautiful song by the way, there at the end. I haven't heard it before."</span> ''"Thank you!"'' the bard replies as he sits, ''"That, I wrote myself."'' He seems to blush a bit after his answer. You dismiss the awkwardness by introducing yourself, and just like that, the two of you are talking. You share stories of your life in the capital, while he expresses his wish to travel and see all the places. You gather that he is known at this and only has a few secured spots and venues around the county. His inexperience about things in general comes to the front, and yet as he shares some of the inspiration behind his songs, you gather that he is very mature at heart. Before long, you are lost in conversation, talking about everything from music trends to flowers of the woods. As the night wore on, people began to trickle out of the tavern. The two of you, unbothered, continued, landing on more personal topics with the help of a few drinks the Bard got from supporting patrons. You notice him getting more and more comfortable around you and making flirtatious remarks. You tell a naughty joke, and he laughs, but his laugh gets interrupted by a tired jaw. Then he looks at you. You know it's late, and this is the appropriate moment to say good night, but instead you lean in for a kiss. <span class="flavor">[img["..."|images/s/bard/1.gif]]</span> After the passionate kiss the two of you shared, he urges you to go back to his room. The tavern has a guest room for wandering presenters, which is covered by his commission tonight. He gets up from the table and leads you by the hand, walking past the bar and the fireplace. He leads you to a small room with a narrow bed, more suitable for sitting than sleeping. Here he sits and pulls you down to his level, kissing you with both passion and desperation. You reach for his pants, but you feel some hesitation that breaks the cycle of his breathing. ''"Be gentle; I don't have much experience." '' He says it with a coy smile and a slight blush on his cheeks. You can't tell if that is true or not, and yet, that was his wish. While you ponder, he stands, turns around, and undresses slowly in front of you. Hastily, you do the same, beating him to the last item. He pulls down his underwear, bending over and stepping out of it once he reaches the bottom. Seizing the opportunity, you step closer and pat his butt while hugging his back. He slowly comes back up, but as he does, you begin to caress his hairless chest. You take one step forward, pushing him against the armrest of the bed. He loses his balance for a moment while you push down on his back and bend him over. This little dance made you feel warm and extremely wanting. As your partner bends over in front of you, your cock, already rock-hard, begins to drip large drops of precum. You take your member and rub against his boy hole, pressing in more and more, working your way inside, gently like he asked. <span class="flavor">[img["..."|images/s/bard/2.gif]]</span> His insides were tight. Evidence for his earlier statement. His body was freshly shaven and well groomed. Everywhere you touched him, it felt like running your hands through smooth silk. Your touch was met with heavy sighs and deep, lustful breaths. Moments later, you found yourself not just invading his anus, but engulfed in it. Your thighs have met his butt, and you were ready to start slamming, but better judgment took over. You started siding in and out slower than you ever did before. The sensation must have driven your young ride mad. His breathing quickened while his whimpering stopped. You could feel him squeezing his hole around you to feel more of you. Then, with his eyes closed, he turned back towards you, tilting his head and whispering. ''"Faster!"'' That was your cue. <span class="flavor">[img["..."|images/s/bard/3.gif]]</span> The heat of your bodies pressing against each other, you against him, drove your strokes. You take an even rythm, but toying with him earlier like that took some out of you too. You were reaching the edge faster than you anticipated. The strokes of your cock were intense and caused his to swell against his thighs.<table><tr><td style="width:240px"><span class="display">[img["..."|images/s/bard/4.gif]]</span></td> <td style="vertical-align:top; text-align:justify">You have reached the point of no return, and without a care for his pleasure, you began to pump into him faster and faster and harder and harder with each thrust. Then your assault finally broke. You felt him squirm underneath you, clenching his butthole completely out of rhythm. The sudden clasping and releasing over your member, all the while shifting in and out of him, made you explode inside. But the sensation didn't stop, and you kept pushing into him, scrambling your juices inside him. Once you were done and had calmed down a little, you withdrew yourself and assessed the damage you had done.</td></tr></table>The young bard lay exhausted, shifted onto the bed, ass in the air, leaking thick bubbles of cum. His thighs were also wetted by dripping lines of semen spurting from his cock. He lays there, rolling around on the rough sheets, enjoying the afterthought of your escapade while you get dressed. It is getting late. You give him a quick kiss on the cheeks as he slips into a dream, and then you make your <<link "exit back into the Tavern." >><<set $time += 1>><<goto Tavern>><</link>>
You pick a spot not far from the bar, leaning against a post to watch the contortionist reshape her delicate yet firm body around. She twists and turns, bending her limbs in ways that seem impossible. Then, she starts to climb up over the tavern's main support beam. As soon as she reaches the top, she begins to climb along the side, curving and stretching her body with each move. The patrons hold their breath as she makes it to the center, her back arched so far that her head touches her bottom around the square length of wood. The onlookers seem to enjoy more the sight of her slutty dress lifting, falling, and tightening on her than her obvious set of skills. As a finale, she jumps down to the center and strikes a presenting pose as the guests of the tavern begin to applaud her. She bows and walks over to the bar to get a drink. She navigates herself through the crowd of people, reaching you despite you unintentionally blocking her way. You are still haunted by her performance. The two of you lock eyes, but you forget to move or even say anything. Then she breaks the silence. ''"Hey! Enjoy the show?"'' <span class="playerm">"Yeah! Sorry! I'm still under its spell."</span> ''"Well, that would be my spell then!"'' She says it with a cheeky grin. The two of you find a seat and begin to talk. She tells you about some of her routines and places she has been, and you ask all sorts of questions about her show. She answers all of them, some with a coy smile and some with brutal honesty. ''"So it's mostly about control of muscles you otherwise don't really use. You have to develop them and then learn to direct them like you would your arms and legs."'' <span class="playerm">"Wow! Sounds a bit freaky if I'm honest!"</span> ''"Oh it can be, you wouldn't believe some of the routines I've developed for some lords, behind closed doors, naturally."'' <span class="playerm">"Oh! Please share some!"</span> You answer quickly and excited. She picks up on your interest, gives you a certain look where you can tell she is contemplating something, and then, there is a wicked glint in her eye. Then she smiles, swirls her drink, takes a sip, and slams down the cup. ''"I could show you!"'' Your jaw drops upon hearing her response, and she can tell. ''"But, the rule is, you can not touch, only look."'' With the terms set, she takes you by the hand and leads you to a back room, which the bar rents to performers. Here she stops before a narrow bed and starts rummaging around her many travel bags. She pulls out a set of small leather balls and sits them next to her on the bed. She takes a seat in the middle, sliding her lower half to the edge. She slowly and seductively removes her panties, revealing her moist pussy and butthole, which seems natural yet is accustomed to abuse. <span class="flavor">[img["..."|images/s/acrobat/1.gif]]</span> ''"Remember, no touching!"'' With that, you find a seat in front of her and begin to enjoy the show. She turns around, kneeling in full doggie style, and arches her back really low. She takes a handful of balls in her hand, and with a single ball in front, she rubs it over her wet pussy a few times, then begins to push it into her ass. The first ball stretches her completely. You would imagine it to be painful, but her face says otherwise. The ball seems to meet some resistance but inevitably slides in. Once it's over the back wall of the sphincter, the Acrobat lets out a sigh of relief as the ball slowly disappears in her folds. She smiles and continues packing balls into her backside while you watch. <span class="flavor">[img["..."|images/s/acrobat/2.gif]]</span> With each ball, her belly seems to bulge a little bit more, but not grotesquely. At first, her endeavors seemed distant and strange, but with each ball, you can tell that she is enjoying herself more and more, all the while you find the situation more and more intriguing and, more importantly, arousing. You unbuckle your pants and whip out your cock. She said no touching her; she said nothing about yourself. Your dick is already at half mast, but now, jerking it at the site of this talented woman abusing her hole makes it twitch rock hard. Watching you get comfortable, so to speak, she gives you an approving smile before continuing with her occupation. <span class="flavor">[img["..."|images/s/acrobat/3.gif]]</span> She inserts the last ball into her butt, pushing it past her ring and making it sink into the abyss of her cavity. She kneels up and shows you a full view of the final ball going missing in her. Then she gets up and does a little curtsy, lifting her short skirt up, presenting the fact, like any good magician would, that in fact, she is not hiding anything up her sleeves. Not that she would have had the chance to do so anyway. Afterwards, she sits back into her original pose, showing you her pussy and ass. Jerking your member, you wait to see what happens. She gives you a serious look, like something is wrong, before spotting her folds move out of the way, revealing the leather surface of a ball. Suddenly the balls spurt out of her without warning as she gives you a loud, laughing sigh of relief. <span class="flavor">[img["..."|images/s/acrobat/4.gif]]</span> Her butthole opening and closing at her whim, being in full control of her crevice like that, brings you to the edge. She senses your urge to cum and a wicked smile draws across her face. She kneels back onto the bed and gives you a view of her goods. ''"Now paint me a picture! Go on, I allow it!"'' <div id="choices">\ <<link "Oblige her with your masterpiece!">> <<replace "#choices">>And with those magic words, you walk over, jerking your shaft at a rabid pace. Once in sight, you explode over her backside, shooting ropes of cum over her butt. <span class="flavor">[img["..."|images/s/acrobat/5a.gif]]</span> The young acrobat chuckles with each line of liquid seed, dropping against her like waves on a shore line.She rolls over and looks at you with a craven satisfaction, despite the fact that she is not cumming. She took joy in watching you cum without the two of you ever touching each other. After thanking her for the demonstration, and with this strange afterthought, you leave her to clean up and <<link "exit back into the Tavern." >><<set $time += 1>><<goto Tavern>><</link>><</replace>><</link>> <<link "To hell with no touching!">> <<replace "#choices">>Furious with horned rage, you get up and walk over, rabidly jerking your shaft, and without hesitation, or warning you stick your member right into her stretched hole. <span class="flavor">[img["..."|images/s/acrobat/5b.gif]]</span> The young acrobat lets out an alert gasp while you explode in her rectum. With each line of liquid seed shooting up her folds, you feel relieved. Once done, you see your work and her worryingly dissatisfied face. She rolls over and goes to the bathroom to clean up. As she comes out, you awkwardly thank her for the demonstration, but she explains that you have ruined it. She took joy in making you come without touching you, and she thought better of you. Satisfied, but equipped with this sour afterthought, you <<link "exit back into the Tavern." >><<set $time += 1>><<goto Tavern>><</link>><</replace>><</link>> \</div>
You indifferently observe as the watchman drags this defenseless young woman to the stand by her neck, on all fours. She must have fallen somewhere along the way, and this man won't even give him the courtesy to stop so she could stand up. <span class="flavor">[img["..."|images/s/pillory/1.gif]]</span> You listen in on people chatting in front of you and learn that the woman is a lady of the night who was incidentally caught doing business during the day outside the gates. One woman argues that she was just trying to make a living, while another suggests that by not adhering to regulations, she is indirectly stealing from the people. Yet another person joins in, joking that the prices she was asking for were theft in and of themselves. The small group before you laughs while the first woman makes a snide comment at the third man, implying that, of course, he would know her prices. The chatter of the crowd continues like this, all the while you are lost in contemplation. On either side of the arguments arising regarding her crime and the act of punishment, you hear good points being exchanged, with the occasional insult being hurled at the captive. <span class="flavor">[img["..."|images/s/pillory/2.gif]]</span> The procession reaches the stand, and the watchman hooks her head across the bottom board of the pillory. From the crowd, you hear another group's discussion. A man snarkily asks, why is the woman naked, and the others agree that it is a good point. A member of a different group turns to them and answers, saying she was cought like that with a patron. Now a concerned, older lady suggests that they could have at least given her a shawl or some rags, but the men up front dismissively state that it is not the guards responsibility to dress her. The presuming discussions along with the crowds jeering continue on as the woman gets locked into position. <span class="flavor">[img["..."|images/s/pillory/3.gif]]</span> Now that everything is in order, the watchman stands next to the stand, reads out the woman's crimes, and warns the crowd against similar transgressions. From this you also learn, it isn't her first time up there apparently. Some of the crowd continues to discuss this seemingly common incident, while others shout vulgarities at the lady, letting out some steam. The watchman stands guard over her, not letting anyone cross any lines, which you think is comforting. The rest is her staring at the ground, waiting for her punishment to pass, which, from an outside perspective, grows boring rapidly. You saw what you wanted to see, <<link "now it's time to get back to what you were doing.">><<goto Corrulla>><<set $time += 1>><</link>>
You look around to check whether the area is clear or not. After all, it is <span class="wtext">Merry Day</span>, and the hour is getting late. Most people are at home by this time or won't come out for a few hours until they get tired of drinking, gambling, or whatever they are doing. That also explains the missing watchman. Standing around here while everyone else is having fun must have proved too boring for him. You made sure that the coast was clear, so you approached the woman in the pillory. She can't look up, but she hears your footsteps. There's not much to do once you are in that position you assume, so it comes as no surprise that she engages with you. ''"Came to gawk some more!?"'' Not knowing what to do with her question, you remain silent and walk behind her to inspect her. ''"Or that! I should have guessed! You are all the same!"'' Her indifference makes you think that this has happened to her before, if not in this capacity. ''"Go on then, I'm not making my worth either way, at least I get to have fun too!"'' This is the best you are going to get as an invitation, so you unbuckle your clothes and whip out your semi-soft member. The only thing left to decide is, which hole of hers to use? <div id="choices">\ <<link "Fuck her right in the pussy!">> <<replace "#choices">><span class="flavor">[img["..."|images/s/pillory/4.jpg]]</span> You decide to use the one hole that nature intended. You position yourself behind her, whip your cock into a full sail, and you start rubbing up and down her pussy. ''"So thats what you are after, can't blame you."'' Says the captive girl in front of you. She seems unamused by the prospect of getting banged like this, but then, she begins to jiggle her ass along your member. The two of you working together quickly lubricated your whole length, ready to enter. ''"Don't hold back; I like it rough!"'' She says, letting out a meek gasp as she feels you pressing against her lips. You slide your shaft into her pussy, which quickly and easily swallows your entire cock. You don't hesitate, as not to get caught, and you pick up a brisk pace, ramming her from behind. You worry about making noise in the square, which echoes the occasional clapping sound. So you muffle her cheeks by letting your topwear hang low around her butt and your thighs. <span class="flavor">[img["..."|images/s/pillory/5.gif]]</span> Your tempo and the excitement you get from sampling this forbidden fruit drive you quickly to the edge. The twitching of your cock must have alerted her as well, as she spreads her legs to give you more space with each momentum. You grab onto the wooden frame of her prison and start assaulting her vagina with absolute force and ferocity, with no regard to your surroundings or your initial sheepishness. A handful of moments later, you feel yourself going over the edge. <div id="ending">\ <<link "Finish up!">> <<replace "#ending">><span class="flavor">[img["..."|images/s/pillory/6a.gif]]</span> You explode into her pussy, jamming your dick one last time into her, pulling yourself in by the wooden frame of the pillory. You paint her insides white with your seed, and then you retract and witness the glory of your work. You begin to look around for a handkerchief or a small cloth to help her, but she lets you know, it's fine. ''"I doubt you'll be the last one to do that tonight! You're not even the first; why do you think the guard left?"'' Although you could worry for her wellbeing, she doesn't seem to worry herself; rather, she seems content with her position. Theres nothing you can do for us, and nothing more you can do for yourself either, so without saying a word, <<link "you take your leave.">><<goto Corrulla>><<set $time += 1>><</link>><</replace>><</link>></div><</replace>><</link>> <<link "Go through the back door!">> <<replace "#choices">><span class="flavor">[img["..."|images/s/pillory/4.jpg]]</span> You don't think another opportunity like this will ever present itself, so you intend to capitalize on it as much as you can. You position yourself behind her, whip your cock into a full sail, and you start rubbing it around the ring of her anus, followed by a polite spit on it. ''"Ah! How original!"'' Says the captive girl in front of you. She seems unamused by the prospect of getting ass-fucked like this, but then she begins to twerk her ass along your member. The two of you working together quickly lubricate your whole length, and her hole, ready for use. ''"Don't hold back; I like it rough!"'' She says, letting out a meek gasp as she feels you pressing against her sphincter. You force the head of your shaft past her muscle wall and then retract, easing your cock into her butt. You slowly work yourself forward, but once you manage a few comfortable ins and outs, you don't hesitate to pick up a brisk pace, ramming her from behind. After all, you don't want to get caught. You also worry a bit about making noise in the square, which annoyingly echoes the occasional clapping sound. So you muffle her cheeks by letting your topwear hang low around her butt and your thighs. <span class="flavor">[img["..."|images/s/pillory/5.gif]]</span> Your tempo and the excitement you get from sampling this forbidden fruit drive you quickly to the edge. The twitching of your cock must have alerted her as well, as she spreads her legs to give you more space with each momentum. You grab onto the wooden frame of her prison and start assaulting her butthole with relentless force and ferocity, paying no regard to your surroundings, or your initial sheepishness. A handful of moments later, you feel yourself going over the edge. <div id="ending">\ <<link "Finish up!">> <<replace "#ending">><span class="flavor">[img["..."|images/s/pillory/6b.gif]]</span> You explode into her ass, jamming your dick one last time into her, pulling yourself in by the wooden frame of the pillory. You paint her insides white with your seed, and then you withdraw to observe the glory of your work. You begin to look around for a handkerchief or a small cloth to help her, but she lets you know it's fine. ''"I doubt you'll be the last one to do that tonight! You're not even the first; why do you think the guard left?"'' Although you could worry for her wellbeing, she doesn't seem to worry herself; rather, she seems content with her position. Theres nothing you can do for her, and nothing more you can do for yourself either, so without saying a word, <<link "you take your leave.">><<goto Corrulla>><<set $time += 1>><</link>><</replace>><</link>></div><</replace>><</link>> \</div>
You lay down to rest, and not a minute later, consciousness begins to slowly fade away from you, allowing your mind to drift off to a variety of thoughts and emotions, depending on the events of the day. <<nobr>><<if $newzones is 'true' and $newzonesmsg isnot 'true'>>As you sleep and wake and sleep and wake, day after day in this new life you are leading, the passage of time becomes less evident. Yet you know this: <span class="wtext">your skills in both fighting and alchemy have improved</span>, attuning to your new circumstances. Things that seemed foreign and complicated now are part of your everyday routine. Reminding yourself of this, makes you sleep a little bit better on any given night.<<set $newzonesmsg to 'true'>> <</if>><<if $tax is 'true'>> <<if ($days % 7) eq 1>><<set $indebt to 'true'>><<set $debtamount to 50>> As you wake and begin to asess the day to come, still slumbering in your bed, you remind yourself, that it is <span class="wtext">Crown's Day</span>. In the beginning of the week, you are once more obligated to <span class="wtext">pay your tax</span> at the <span class="wtext">Barracks</span>.<</if>> <<if $indebt is 'true'>> <<if ($days % 7) gt 1>><<set $debtamount += 1>><</if>> <<if ($days % 7) eq 5>><<goto "Debt Collection">><</if>> <</if>> <</if>><</nobr>> <<link "Wake up." >><<goto House>><</link>>
It takes some time for your little procession to reach <span class="wtext">Corrulla</span>. Here, reaching the Council Chambers, <span class="wtext">Gisper</span> separates form your group as you are taken downstairs through the side door to the <span class="wtext">Barracks</span>. Here you are escorted into a big holding cell cladded with iron bars and flat rivets. There's no way out of here except the one you came in. At least you are alone, you think to yourself. Here you sit for and indiscernible amount of time. A small cellar window lets you listen in on what's going on in the streets. The increasing sound of chatter, paired with the dimming of the outside light tells you, that it is sometime in the afternoon. The locals are gathering for an eve of recreation. Suddenly two watchmen burst into the room, opening your cell and asking you to stand. They bind you once more and drag you out to the main square. A jeering crowd awaits you, yelling and whistling when they see you emerge from the basement. <span class="wtext">Gisper</span> is not present, instead a leading watchman addresses the crowd as you are secured in the center <span class="wtext">pillory</span>. The watchman tells the crowd how you have failde to keep up with payments, how you are indirectly stealing from the people and how you deserve no sympathy from them. The speech he gives is well spoken, too much for a man like him. He seems bored even, not believeing the words he says himself. The crowd in turn becomes rowdy. Some angry at the event, some angry at the establishment and some still angry at you for bringing this on yourself. The watchman poorly but effectively silences the crowd by insulting them. He invites everyone to dispers from the square and be on their merry way. The crowd remains unbothered, yet they comply, and you settle into your uncomfortable position, hoping that avid daydreaming will help you through the night. The watchman stands guard, and you wait, what the evening holds for you.<<nobr>> /%have branching events here -> roll -> different replace passages%/ <<set _shameroll to (either(1,2,3,4))>> /%1 nothing, 2 oral, 3 anal, 4 both%/ <</nobr>> /%<<if $shametimes lt 1>>%/ <div id="wait"> <<link "Wait...">> <<replace "#wait">> Time goes by excruciatingly slow driving you borderline mad. You try to engage in conversation with your guard, but he urges you to be silent at first, ignoring you alltogether in later attempts. You watch the celebrating crowds and groups go from place to place, with varying levels of intoxication in their steps. You watch the moon rise above the skyline of the village before the last group of people disappear from the streets. At some point, a different watchman approaches, exchanges a handshake with your original guard and then stands in his place as the other one takes his leave. The evening goes by uneventful and you watch the sun rise behind the foggy clouds. It's not particularly pretty, nor could you enjoy it in your position. Some time after the break of dawn, the watchman releases you, just like that, and tells you to go home. Spending more than an entire day awake, the walk home feels several times longer than it actually is, but eventually, you make it to your <span class="wtext">cabin</span>. Without any preparation, you crash into your bed, <<link "sleeping through the entire day." >><<set $days to ($days + 2)>><<set $playerHealth = Math.ceil($playerMaxHealth)>><<set $time to 1>><<set $indebt to 'false'>><<set $debtamount to 0>><<set $shametimes += 1>><<goto Sleep>><</link>><</replace>><</link>> </div> /%<<else>><<switch _loottype>> <<case 1>> <div id="wait"> <<link "Wait...">> <<replace "#wait">> Time goes by excruciatingly slow driving you borderline mad. You try to engage in conversation with your guard, but he urges you to be silent at first, ignoring you alltogether in later attempts. You watch the celebrating crowds and groups go from place to place, with varying levels of intoxication in their steps. You watch the moon rise above the skyline of the village before the last group of people disappear from the streets. At some point, a different watchman approaches, exchanges a handshake with your original guard and then stands in his place as the other one takes his leave. The evening goes by uneventful and you watch the sun rise behind the foggy clouds. It's not particularly pretty, nor could you enjoy it in your position. Some time after the break of dawn, the watchman releases you, just like that, and tells you to go home. Spending more than an entire day awake, the walk home feels several times longer than it actually is, but eventually, you make it to your <span class="wtext">cabin</span>. Without any preparation, you crash into your bed, <<link "sleeping through the entire day." >><<set $days to ($days + 2)>><<set $playerHealth = Math.ceil($playerMaxHealth)>><<set $time to 1>><<set $indebt to 'false'>><<set $debtamount to 0>><<set $shametimes += 1>><<goto Sleep>><</link>><</replace>><</link>> </div> <<case 2>> <<case 3>> <<case 4>> <</switch>><</if>> %/
<<set $debtamount += 1>><table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/gisper.png]]</span></td> <td style="vertical-align:top; text-align:justify">You abruptly awake to ''loud banging'' at your door. You sit up and as your about to rub the fresh dreams out of your eyes, comes the loud banging again, this time followed by a ''hoarse yet high pitched scream''. A voice you would recognize anywhere. <span class="gisper">"In the name of the law, open this door right away!"</span> <span class="wtext">Gisper</span> stands at your door accompanied by two other volunteer watchmen.</td> </tr> </table>You quickly get up, as the temper of the men outside seem short, and run to your door. You open the latch that secures it form within, and before you could actually open up, <span class="wtext">Gisper</span> barges in pushing you out of the way along with the wing of the door. <span class="gisper">"Well, I had hoped to avoid this! I told you, I asked you, I warned you, and now, despite all efforts, here we are."</span> You need not guess the source of vigor behind his speech, as it is <span class="wtext">Merry Day</span>, and you never evened your tab with the local council. Whether out of neglegence, ignorance or just the unlucky lack of funds, matters not now. <span class="wtext">Gisper</span> is here in your house and demands payment. <span class="gisper">"Your outstanding tax, the amount you need to cough up right here, right now, is <print>$debtamount</print> silver marks. Also, I will add another 5, for having me come out here, in the middle of nowhere. That makes it <<set _debtoverall to ($debtamount + 5)>><print>_debtoverall</print>!"</span> <<if $playerMoney gte _debtoverall>>You actually have that kind of <span class="wtext">money</span> laying around here, so there's no obsticle in your way to pay it, other than your own voilition. Yet there is no arguing with their presence, and of course, with <span class="wtext">Gisper</span>'s authority. <div id="choice1"> <<link "Pay your debt!">> <<replace "#choice1">><<set $playerMoney -= _debtoverall>> You rummage around, while the three imposing man watch you with untempered boredness. Shortly after, you count out the necessery amount on your workbench. As soon as the amount is confirmed by the clink of the last coin hitting the table, <span class="wtext">Gisper</span> walks up to it and shoves the small pile of cash into a leather pouch. He then turns to you with a stern look. <span class="gisper">"You know what, this makes me even more mad, somehow. You had the money, we should not have needed to come out here. Unbelievable!"</span> He exclaimes with anger while the two other watchman take the lead outside. You watch them leave and wait until they disappear between the trees, only then, you <<link "go back into the House." >><<set $indebt to 'false'>><<set $debtamount to 0>><<goto House>><</link>><</replace>><</link>> </div><<else>>Sadly, you don't have that kind of <span class="wtext">money</span> laying around the house. You don't know where the week has gone by, nor can you account for the cash for that matter, what you did with it, or why didn't you count with your weekly obligation. Theres no option as to what to tell <span class="wtext">Gisper</span> here. <div id="choice2"> <<link "I don't have enough money.">> <<replace "#choice2">> You stand there frozen like a squirrel in the middle of a forest fire. You look up at the men before you, take a deep breath and break them the news while shifting your gaze at your foot in slight shame. <span class="gisper">"Well I expected as much. I had hoped to avoid this, but deeds and decissions have consequences."</span> Says <span class="wtext">Gisper</span> with disappointment, and yet his tone does not match the cruel smirk on his face. One man walks up to you with a set of shackels while the other grabs hold of your arms. You can't defy their numbers so you let them bind you without a word, and <<link "escort you towards the village." >><<goto "Debt Shaming">><</link>><</replace>><</link>> </div><</if>>
The spiritless looking man opens up a large ledger bound in leather. He opens it at the middle and starts ruffling thorugh the pages, licking his finger every so often. He stops at one of the pages towards the end and starts running his finger down some handwritten lines. He sighs, closes the book and picks up another imposing looking tome. He repeats this cycle once more, this time with glasses on. ''"Aha!"'' He says breaking the silence. ''"You owe the council <print>$debtamount</print> marks. According to the ledger, you may only pay in a single installment. Good will of our beloved Constable."'' His tone turns spiteful inspecting <span class="wtext">Gisper</span>'s work. ''"So, good to pay?"'' <<if $playerMoney gte $debtamount>><<link "Yes, here you go!">><<set $playerMoney -= $debtamount>><<set $indebt to 'false'>><<set $debtamount to 0>><<goto "Barrack">><</link>> <<link "I think I changed my mind for now.">><<goto "Barrack">><</link>><<else>><<link "No, I'm shy a few marks, sorry.">><<goto "Barrack">><</link>><</if>>
Inside, the walls are lined with shelves, and on them, neatly arranged with jars, vials, and bottles of all sizes and shapes, containing all manner of ingredients. The counter up front, made of sturdy oak, is cluttered with books, parchment, and other tools of the trade. Behind it, you can see a variety of instruments, including mortar and pestle, scales, and various knives and implements. For you, this store is a place of wonder and mystery, where ancient wisdom and modern science come together to make something new. <<switch $mercalvl>> <<case 0>> <<if ($days % 7) neq 3>>Right now, the store seems empty, but you hear rummaging in the back, paired with the low humming of a lady. On the counter you spot a small brass bell. To get her attention, you could just [[ring it. |Merca0]]<</if>> <<case 1>> <<if ($days % 7) eq 3>><span class="wtext">Merca</span> is standing on a stool with one leg in the air, whilst tip toeing on the other, trying to get something from the top shelf. You try to [[get her attention, but carefully. |Merca1]]<</if>> <<case 2>> <<if $cyanEss gte 5 and $pinkEss gte 5 and $yellowEss gte 5>>The busty shopkeeper is in the middle of rearranging her displays sets. She sees you from the corner of her eye and waves at you swiftly before going back, reading the back of some bottle she's holding. You step closer [[to get her attention. |Merca2]]<</if>> <<case 3>> <<case 4>> <<case 5>> <</switch>><<if $tinctures is 'true'>> [[Trade with Merca |Trade]]<</if>> [[Back |Market]]
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/merca.png]]</span></td> <td style="vertical-align:top; text-align:justify">//A woman walks out from the back to see who rang. She is really tall, towering over you in fact, by more than half a foot. She leans over to meet your eye, bending down to your level while resting on the counter. She has black hair that hangs past her neck line, held together by an ornate set of bows and hairpins. Her face has strong features, adorned with a solid jaw line and prominent cheek bones, along with some light wrinkles. On her face, like jewels on a crown, sit a pair of aquamarine eyes. Gazing through you more so than looking at you. She's wearing a light-green, courtly gown, open in the front, showing some cleavage, but still far from distasteful. The dress is slim but the way it encases her body perfectly, you can tell it is made out of quality materials.//</td> </tr> </table>Taken aback by the physical stature of this woman, you fail to first open the conversation. Her on the other hand prepares with a seductive smile and greets you. <span class="merca">"Look at what the wind dragged in! Greetings traveler! See anything you like, hmm?"</span> An obvious answer immediately pops into your mind, but you are traying not to offend. In this single blink of an eye, she cathes on to your inner struggle and widens her smile. <span class="merca">"Besides the obvious."</span> She adds quickly. <span class="merca">"Haven't seen you here before. My name is Merca, I run this little Aphotecary. Say, aren't you the new alchemist, taking up the abode in the forest?"</span> You nod to confirm her suspicion. <span class="merca">"Ah! Must be hard living so far out huh? I bet you must get lonely sometimes. If that happens, come visit me for a chat. Always happy to entertain a fellow tradesman."</span> Your eyes widen at the prospect, but then you realise, you don't exactly know what she does here with here store, so you ask. <span class="playem">"What exactly do you sell here?"</span> She straightens up over the counter and slides her hands sideways, opposite each other on the edge, gripping it. Standing tall, she tilts her head to nudge your attention to all the jars and jugs and glass bottles around you. <span class="merca">"Anything one might need. Tinktures, potions, some components. Gracious me, if you give me a minute, I can even bring you spices to enrich your food. That sort of stuff."</span> She takes a deep breath after her long list and then leans closer to you. <span class="merca">"Mind you, we need not be competitors. I'm glad I had the chance to speak with you. I can be your distributor. The previous alchemist acted like an old hermit, did everything on his own, despite lacking all peoples skills. Look how far that got him in the end, huh! So why don't you make this easy on yourself? I can make it worth your while."</span> She winks at you at the last sentence and draws back, standing over the counter again before continuing. Wait, does she know about your uncle? <span class="merca">"Now, I know the market, and I was here first, granted you have the educated experties. You can sell me your potions at wholesale price and I sell it for profit. We split the difference 2 to 8 my way."</span> She clearly knows what she's doing and yet 2 to 8 is an insulting ratio. She is standing there, towering over you, above her counter, radiating with confidence. Could you haggle a better price? Better yet, should you argue with her? <span class="choice"><table> <tr> <td style="width:400px">[["You'll have to do better than that!" |Merca0 Up]]</td> <td style="width:400px">[["Any coin I can get! Sounds good to me." |Merca0 Down]]</td> </tr> </table></span>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"You'll have to do better than that!"</span><<set $mercadem -= 1>><<set $mercalvl += 1>> You answer with a slight frevor, not aggressive but more like airing out some good old banter. In turn Merca lets out an articulate, yet obviously fake gasp as she stands tall behind her counter. <span class="merca">"Oh! I see how it is, not exactly the push-over type you are, huh?"</span> She crosses her hands, folding them at her chest, and continues with a smile. <span class="merca">"Well, the you must know oh so much better, pray tell me, how much would you sell a bottle hair-dye for? Do you know how to even mix one from the local plantlife? What are your average sale numbers? I mean, you can only sell as much health and other battle potions. You'd be surprised to learn that most people don't pick fights randomly with strangers within, or outside of Corrulla."</span> You are taken aback by her line of questioning. If you were given enough time, you could come up with some bogus and maybe even some genuine answers, but <span class="wtext">Merca</span> quickly slaps down on the opportunity. <span class="merca">"Look, I get it, you seem like the type that could figure it out, and I appriciate that. I see that less and less from your generation. Gracious me, I find it refreshing even. So, here's what's what. I'll give you 4 to 6. That is my final offer, no haggling. You'll be using me... as in my resources, more so than I'll by using yours, so it is fair and you know it."</span> She unfolds her hands rests her right elbow on her counter, raising her hand with opened palm. <span class="merca">"So, do you know how to mix hair-dye?"</span> She curves back to her previous question with a bit off grin. You look at her with a thousand questions in your eyes before she continues. <span class="merca">"Look, I know, but that is unironically a best-seller with the ladies around here."</span> The deal does sound better then before, especially after realising how much more you need to learn. Besides, the goal was to get something better then before and you have managed that. You extend your arm for <span class="wtext">Merca</span> to shake it, which she does. Her grip is farily strong and yet her hands feel soft like raw silk. This leaves you pondering just enough to make the handshake ackward. <span class="wtext">Merca</span> of course notices and lets go of your hand first, resting her extended arms on her counter again. Then she sneaks a bite of her lower lip while looking you up and down. <span class="merca">"Oh I think this is the beggining of something good!"</span> You blush for a moment and then get ready to take your leave. <span class="merca">"Before you go, let me give you a few notes on some useful tinctures. I doubt you'll find use for them yourself, but I'll buy them off of you as agreed."</span> <span class="wtext">Merca</span> hands over a thin looking notebook bound in cloth. It seems fairly old and used. You open it and see instructions on how to make a handful of commercial goods, meant for the average housewife to learn to mix, like soap and rush lights. Some pages have handwritten notes along them. You close the book and thank your newfound business partner before taking a step <<link "back to browsing in the shop." >><<set $tinctures to 'true'>><<set $orangepot to 0>><<set $brownpot to 0>><<set $purplepot to 0>><<set $time += 1>><<goto Apothecary>><</link>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"Any coin I can get! Sounds good to me."</span><<set $mercadem += 1>><<set $mercalvl += 1>> You answer eagerly, maybe way too eager. In turn Merca looks down at her counter while biting down on a smile, trying hard not to let it be too obvious how happy she is about the deal you just made. <span class="merca">"Splendid! I knew you'd be someone who makes smart choices."</span> She puts her hands on her hip, and continues no longer hiding her grin. <span class="merca">"Besides, you can only sell as much health and other battle potions. You'd be surprised to learn that most people don't pick fights randomly with strangers within, or outside of Corrulla."</span> You stop to think for a moment as her words make sense to you. Even if you were given enough time, your goal here is not exactly to build a business, and even if you were, you have no idea how to go about it. These things best left for the professionals and not someone like you. <span class="merca">"Don't linger on the numbers too much and definetally don't beat yourself up. It is a fair deal, I'll be using you... as in your expertise to cover supply and then I'll manage the demand part for you."</span> She then rests her right elbow on her counter, raising her opened palm as she continues. <span class="merca">"So, do you know how to mix hair-dye?"</span> The question hits you like a mule coming out fo nowhere. <span class="merca">"I'm telling you, people aren't too keen on endangering themselves in the woods, so that is unironically a best-seller around here."</span> You know a handful of basic household recipes, but you'd need time to accomodate those with the local fauna. You think for a moment before putting your arms up on your sides and simply looking at <span class="wtext">Merca</span> with some degree of annoyance and confusion. <span class="merca">"Oh sweetie! Don't worry, I'll take good care of you."</span> She says with and endaring look, winking at you in the process. You blush which <span class="wtext">Merca</span> catches and giggles a bit. <span class="merca">"Let me give you a few notes on some useful tinctures. I doubt you'll find use for them yourself, it's more like things I need you to make."</span> <span class="wtext">Merca</span> hands over a thin looking notebook bound in cloth. It seems fairly old and used. You open it and see instructions on how to make a handful of commercial goods, meant for the average housewife to learn to mix, like soap and rush lights. Some pages have handwritten notes along them. You close the book and thank your newfound business partner before taking a step <<link "back to browsing in the shop." >><<set $tinctures to 'true'>><<set $orangepot to 0>><<set $brownpot to 0>><<set $purplepot to 0>><<set $time += 1>><<goto Apothecary>><</link>>
[[Back |Apothecary]] <<if $extractor isnot 'true' and $newzones is 'true'>> TOOLS<table class="border-table"><tr> <td>EXTRACTOR: You notice a small keg like contraption along with a set of small detachable devices on display. You've seen one like this before during your studies. It does a better job at filtering chemical compnents, at large quantities. A small tag hangs off of it that says <span class="wtext">200</span>. </td><td style="width:150px"><<if $playerMoney gte 200>><<link " Buy the Extractor" >><<set $extractor to 'true'>><<set $playerMoney -= 200>><<goto Trade>><</link>><</if>></td> </tr> </table> <</if>> POTIONS<table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[Health Potion|images/m/redpot.png]]</span></td><td>STRENGTH POTION: //<print>$fightPotion</print> vial(s)// <<if $fightPotion gte 1>><<link "Sell" >><<set $fightPotion -= 1>><<set $playerMoney += 8>><<goto Trade>><</link>> for 8 Marks<</if>> <<link "Buy" >><<set $fightPotion += 1>><<set $playerMoney -= 12>><<goto Trade>><</link>> for 12 Marks</td><td style="width:500px">An oily red potion mostly consumed by armsman. Giving the user strength and multiplying the damage that they deliver.</td> </tr><tr> <td style="width:100px"><span class="items">[img[Health Potion|images/m/greenpot.png]]</span></td><td>HEALTH POTION: //<print>$healthPotion</print> vial(s)// <<if $healthPotion gte 1>><<link "Sell" >><<set $healthPotion -= 1>><<set $playerMoney += 10>><<goto Trade>><</link>> for 10 Marks<</if>> <<link "Buy" >><<set $healthPotion += 1>><<set $playerMoney -= 15>><<goto Trade>><</link>> for 15 Marks</td><td style="width:500px">A light green drink that tastes unpleasantly like fresh-cut grass. It heals the user, mending some, if not all wounds. It can also counter minor poisoning.</td> </tr> </table> TINCTURES<table class="border-table"> <tr> <td style="width:100px"><span class="items">[img[Body Lotion|images/m/orangepot.png]]</span></td><td>BODY LOTION: //<print>$orangepot</print> vial(s)// <<if $orangepot gte 1>><<link "Sell" >><<set $orangepot -= 1>><<set $playerMoney += 5>><<goto Trade>><</link>> for 5 Marks<</if>></td><td style="width:500px">A soft yet thick mixture that smells like a fresh bouquet of flowers. Sought by ladies and finer men.</td> </tr><tr> <td style="width:100px"><span class="items">[img[Hair Dye|images/m/brownpot.png]]</span></td><td>HAIR DYE: //<print>$brownpot</print> vial(s)// <<if $brownpot gte 1>><<link "Sell" >><<set $brownpot -= 1>><<set $playerMoney += 5>><<goto Trade>><</link>> for 5 Marks<</if>></td><td style="width:500px">A thick liquid with a separate layer of sludge like substance. Used for changing haircolor.</td> </tr><tr> <td style="width:100px"><span class="items">[img[Hair Dye|images/m/purplepot.png]]</span></td><td>WORK TINCTURE: //<print>$purplepot</print> vial(s)// <<if $purplepot gte 1>><<link "Sell" >><<set $purplepot -= 1>><<set $playerMoney += 6>><<goto Trade>><</link>> for 6 Marks<</if>></td><td style="width:500px">A light, soft drink that serves as a refresher. Used by various tradesman to get through a hard day.</td> </tr> </table>
<<if $subpass is 'false'>><div class="fail">Failed Submission!</div> <span class="playerm">"I'll get the mop, don't you worry!"</span> <span class="wtext">Bernt</span> looks down and to the side and then right back up again at you, but this time, his expression changed. He looks flustered and a little embarrassed. <span class="bernt">"Alright, look! I appreciate it, but I realize this isn't your problem, and I shouldn't have even asked you. I'm desperate, not going to lie. Days like these make profits for expansions, and I've got plans. I need these days to go right more than the others. I hope you get it!"</span> He raises his posture, arching over the bar, looking at the ceiling while seemingly thinking about what to do next. After a few moments, he meets your eye again.<<elseif $dompass is 'true'>><div class="pass">Successful Domination!</div> <div class="dom">You feel much more assertive!</div><<set $playerAssert += 2>> <span class="playerm">"I want to help, but I'm not a maid!"</span> <span class="wtext">Bernt</span> is taken back by your answer, he seems disappointed even. His chin drops to his chest as he stares at the surface of the bar, presumeably thinking about what to do next. Looking down, he begins to mutter a bit. <span class="bernt">"Yeah, that makes sense! Why would you clean toilets in a place you just walked into. Fuck!"</span> You realize what you just did by shutting him down like that. It is logical and very human of you, and yet you need his approval. You break his self-berating monologue to try and help him think out loud. <span class="playerm">"Look, I really am glad to help! There's got to be something else I can do."</span> <span class="wtext">Bernt</span> looks back up at you flustered, biting his lip while he continues pondering. You can tell he doesn't trust you, or probably anyone else for that matter, with the coins and the counter, but you assume he doesn't have a choice.<</if>><span class="bernt">"Ok, I'm gonna take a chance on you. I'll handle the situation in the back, and you hold down the fort here. How's that?"</span> Now you are the one surprised. It seems that <span class="wtext">Bernt</span> will actually let you run the bar. <span class="bernt">"Settle down, I can see it in your eyes! Just so you know, I'll go over the stock and tally the Marks, so no sticky hands. Other than that, it's not that hard. It's a busy day; people just want to get drunk; no conversation needed. You'll be good!"</span> With that, he steps over to the entrance behind the bar, opens the little door, and lets you in. He shuts it behind him and walks over to the front of the bar. He grabs two big pitchers filled with mead and carries them to one of the bigger tables, then takes a turn and disappears behind the fireplace in the back. You take your place at the center of the bar, but you have no time to revel in your position. Before you see a rowdy mob shouting at you and at each other, almost mimicking a coherent conversation but not really, Seeing that you can't waste any time, you begin filling flagons and tankards full of different kinds of beer. You have several taps to operate and a barrel of cheap wine under the counter. It's your first time running a bar, so naturally, you are slower than average at it. You served the crowd the best you could for quite some time. They take what you hand them and leave money in its place. It is particularly annoying when they just throw it on the counter without a care in the world. In turn, you lunge for every coin rolling off the edge so as not to miss any and be called a thief for it. <table><tr><td style="width:240px"><span class="display">[img["..."|images/s/tavernwork/b.gif]]</span></td> <td style="vertical-align:top; text-align:justify">Time passes quickly on the outside, but you get lost in your own thoughts. The only entertainment you get is watching a rather well-dressed girl spin tales with the drunker patrons. She keeps getting them to get her drinks. At some point, the two of you lock eyes while she picks up another mug of mead from the bar and her sponsor pays you. She glances down in a bit of shame, but not enough to not smile at you a moment later, which you return. You know what she's doing, but the guys around her hopelessly hope for something more than a flirtatious thank you. She also seems to get agitated as soon as any of the men try to cup a feeling of any sort. A tease that one is.</td></tr></table>After some time, their numbers overwhelm you as more and more patrons remain unserved, getting angrier as they retain their sobriety and banging on the wood harder and harder. Just as you feel like, you bit off more than you could chew, <span class="wtext">Bernt</span> reappears from the back. He seems clean, but never the less, he has the look of a man who just got a hard and dirty job done. He takes his place next to you behind the bar. <span class="bernt">"Sorry, got bogged down at the last stall!"</span> He says it with an ear-to-ear grin on his face, wiped away by a quick scoff. <span class="bernt">"So how are we doing? ... Not bad; I expected worse, to be honest."</span> The two of you are manning the bar for some time together, working like a well-oiled machine. After the crowds at the bar clear up, <span class="wtext">Bernt</span> tells you to pick up the loose mugs and such, as the bar is running low on them. You venture out to the tavern hall and ferry all the recepticles back, a dozen at a time, while <span class="wtext">Bernt</span> keeps the bar running. You don't notice when exactly, but the bar begins to slow down. You catch your breath and realize how tired this whole endeavor has made you. Taking a peek out one of the windows confirms your suspicion. The entire [[day has gone by helping out in the tavern.|Tavern After Work]]
<<if $dompass is 'false'>><div class="fail">Failed Domination!</div> <span class="playerm">"I want to help, but I'm not a maid!"</span> <span class="wtext">Bernt</span> looks you up and down as he leans in closer to you. He now looks angry even, pushed to the edge by the standing situation. He gets close to your face, with still some respectable distance between you two. <span class="bernt">"Yeah, well, you're not calling the shots here either, are you now!"</span> You realize that this isn't about standards, but your quest, and you are actually close to burning a very important bridge. Meanwhile, <span class="wtext">Bernt</span> raises his posture, arching over the bar, looking at you, and thinking about what to do next. You open your mouth to add some saving grace. <span class="playerm">"Ok, ok, settle down, I'm just trying to avoid others muck."</span> After a few moments, he meets your eye again.<<elseif $subpass is 'true'>><div class="pass">Successful Submission!</div> <div class="sub">You feel much less assertive!</div><<set $playerAssert -= 2>> <span class="playerm">"I'll get the mop, don't you worry!"</span> <span class="wtext">Bernt</span> is taken back by your answer; he seems surprised even at how agreeable you are. He raises his brow and tilts his head, giving you, but moreso himself, an approving nod. <span class="bernt">"Alright! Glad you're on board!"</span> He glances over your shoulder and across the tavern to see how things are going. He lets out a concerned sigh and then drops his head, staring through his eyes but not really looking at anything, taking a moment to clear his mind. <span class="playerm">"Just tell me what to do; I'm here to help!"</span> <span class="wtext">Bernt</span> looks back up at you with ease, biting his lip while he continues pondering.<</if>><span class="bernt">"Ok, I know it's a lot, but here's what I need you to do. Grab the cleaning stuff from the cupboard, as I have said, go into the back, and clean up the mess as best as you can, but still properly, as it becomes necessary. Once it quiets down, you come back and help me wash cups."</span> You are not particularly keen on cleaning up other people's mess, but you know this one thing will go a long way with <span class="wtext">Bernt</span>. <span class="bernt">"It's just cleaning. Everyone has the eye for it and knows what to do; it's just that people seldom have the will to do it. But that's why I'm paying you, to be sure. You'll be fine."</span> With that, he gets back to serving drinks, and you take your cue to move towards the back. You grab some cleaning supplies from the side, as <span class="wtext">Bernt</span> mentioned before, which consist of a clobbered wooden bucket, some grinded hard soap, and a worn fiber mop. You reach back and measure the extent of your task. The bathroom consists of a small entry room with a shelf. On top, bowls of water to wash up; on the bottom, barrels to refill the bowls. The room leads into a small hallway. On the left are a series of stalls separated by tall, standing doors. To the right is a long clay feeding trough used by men to quickly relieve themselves. You begin by emptying the wash bowls and refilling them, and then you use the spent water to flush the trough waterway, which was clogged earlier. Then you begin mopping the undoubtedly dirty floor. By the time you finish mopping, with the constant exchange of people, you see the need to restart the cycle. You notice that as people come and go, despite plenty of options, there's a small line forming at the second-to-last stall, dominated by men exclusively. Once in, they take seemingly longer than average, but hey, you are not one to judge. You clean the place several times over, not realizing how fast time is passing. You notice that the rate of people coming and going has died down, and soon you are alone in the back with only the last stall in use. You take the chance to see what gathers the interest of others here. You step inside the stall and immediately back out again. <span class="flavor">[img["..."|images/s/tavernwork/a.gif]]</span> The side wall has a hole in it, occupied by a set of lips. It immediately becomes clear what's going on, and you smile to yourself as you leave the patron to their desires. If only you had more time. With your job well done, you decide to rejoin <span class="wtext">Bernt</span> up front. You spot him at the head of the bar, where you left him. He has the look of a man who just got a hard and dirty job done. The bar seems to be well managed, and he is in the middle of chatting up a better-dressed girl. You join him at the bar as he excuses himself from his pretty guest. <span class="bernt">"So how 'we doing? I expected worse, to be honest, but it all worked out fine, especially thanks to you. Here!"</span> He hands you a mug of ale and taps you on the shoulder. <span class="bernt">"Have a drink, take a rest! Once done, just start carrying some of the cups and mugs back, really anything you see empty."</span> You sit at the bar and watch for a bit as <span class="wtext">Bernt</span> chats up that girl from earlier, then you venture out to the tavern hall and ferry all the recepticles back, a dozen at a time, while <span class="wtext">Bernt</span> keeps the bar running. You don't notice when exactly, but the bar begins to slow down. You catch your breath and realize how tired this whole endeavor has made you. Taking a peek out one of the windows confirms your suspicion. The entire [[day has gone by helping out in the tavern.|Tavern After Work]]
<<set $time to 5>><<set $berntlvl += 1>>The tavern is emptying out, and only the usuals remain along with their friends. You step up to <span class="wtext">Bernt</span> to see if anything else needs doing. <span class="bernt">"Thanks for the help, I needed it. Here's your pay as promised. Plus a few coins extra for the short notice."</span> He hands you a small leather pouch filled with silver coins. You don't want to be rude, so you decide to count it later, perhaps at home. <<set $playerMoney += 20>> <span class="bernt">"Anyway, you can go. The rest are all familiar, their cups are filled, nothing more to be done here, except maybe enjoy the company. Speaking of which, I got to go, see about a girl! See you around!"</span> <span class="wtext">Bernt</span> says with a big smile on his face, and then closes up his little bar area. He scans the tavern one more time, then disappears in the back, where the performers lodge. There, in the archway, near the fire, you see that the girl from earlier was waiting on him. The two of them go into the back room and close the door behind them. You really should mind your own business, but you could also gather some vital information, or so you justify the idea of [[spying on Bernt and the girl.|Bernt Back Room]] You also note that no one left the bathroom, someone you haven't seen enter, you think. Perhaps you could [[check out the back stall.|Bathroom After Work]] Then again, it's getting late and you are beat; perhaps you should just [[make your way home.|House]]
As the big crowds of Merry Day left the tavern, only a handful of regulars remained. The place is quieter than before, but still, there's enough background noise to mask you following <span class="wtext">Bernt</span> and the unfamiliar lady into the back. You go past the fireplace and reach the back room. The door is almost closed and reach the back room. The door is almost closed. It was shut hastily, and the locking mechanism did not latch properly. You can't see inside, but you can just gently push the door open and see through the crack. Well, you can guess what's going on, as you can hear muffled grunts and moans coming from the inside. You push the door ajar and peek inside. Here you bear witness to <span class="wtext">Bernt</span> pounding the poor girl like there is no tomorrow. You can see most of the action, so if you want, [[you can just watch things unfold.|BerntxGirl]] Alternatively, as the pair you are spying on, lost in their desire, move in and out of the frame, you could push the door in a little further to get an even better view. You have to be careful, and hopefully you don't [[slip up or anything like that.|Bernt Busted]] Lastly, you could do the decent thing. Now, knowing for sure that the two are having fun privately, you could [[just go back.|Tavern After Work]]
Since the big crowds of Merry Day left the tavern, only a handful of regulars remained. The place is somewhat quieter than before, as the handful of small groups left are busy with their own little circles, having deep yet slurred conversations. You take the opportunity to go in the back, where the restroom is. You advance slowly into the little hallway, making sure that nobody else is here. You see the rows of stalls along the wall, with some of their doors closed and some open ajar. You make your way to the last two stalls, and you stand halfway between the two of them, looking up and down each door anxiously. You've been to sleazy pubs in the capital before; you know how this works. You could step into the second-to-last stall, see if anyone is in there on the other side, and [[see the service you may get.|Gloryhole Served]] You could also try and catch whoever's in there, servicing all these men from earlier. If they are in, that is. The only way to find out is to [[get into the last stall.|Gloryhole Setup]] It is also an option to leave. It's a restroom after all; you could [[just go back.|Tavern After Work]]
You decide it is better not to risk it. You don't know how any of them would react to you if you got caught. You could jeopardize your relationship with <span class="wtext">Bernt</span> as well as the whole settlement, really. You don't know this girl, and you can't afford to become the talk of the town over something like this. So you stand idly, allowing yourself to lean against the frame of the door so you don't get tired while observing the two. <span class="flavor">[img["..."|images/s/taw/pk/1.gif]]</span> You see <span class="wtext">Bernt</span> leaning over the girl, who is lying on her back, legs spread into the air. ''"Don’t stop! Give it to me! As much as you have!"'' She groans as his full length rams into her. They couldn't have been at it for a long time, as both of them were still shuffling to find the perfect angle. Oh, but they found it quickly. The initial groans and her other grunts calmed down when they matched their rhythm. In no time, the bedframe that they were on was eeking, seemingly ready to collapse. You could see <span class="wtext">Bernt</span> fall out of rhythm as the floor under the bead creeked loudly. In turn, the woman wrapped her strong legs around his hips to regain full attention to his fuck. <span class="flavor">[img["..."|images/s/taw/pk/2.gif]]</span> <span class="wtext">Bernt</span> quickened his pace to calm her down, while her face became frantic. She began grunting again at his ferocity. He wiped the sweat from his forehead with the back of his hand. While the woman encouraged him on. ''"Come on, daddy, yes! Give it to me! I want your cum!"'' <span class="wtext">Bernt</span>'s vigor began its rise to its crest, and she could feel it too. ''"You want me to have it. You’re making me feel so good. I love it! I need your your cock! I need your cum!"'' <span class="wtext">Bernt</span> arched his back in stiffness as he was getting closer to his climax. Surprisingly, he slowed down, savoring every thurst until he came to a full stup and slipped out of the woman's vagina. <span class="bernt">"If you want it, come work for it!"</span> He said it ominously while jerking his cock softly and towering over the woman. She returned his taunt with a dirty grin and shifted up onto her knees. She crawled closer to him and grabbed hold of his thick, black cock, guiding it into her throat. <span class="flavor">[img["..."|images/s/taw/pk/3.gif]]</span> She began blowing his bull like her life depended on it. She was true to her words and really wanted, or rather needed, his cum. She seemed crazed and addicted. She started to suck her faster and faster, giving a very sloppy blowjob. She even attempted deep-throating his cock as hard as she could, but she couldn't even make it halfway across <span class="wtext">Bernt</span>'s long shaft. She moaned with her cock in her mouth, pulling back to get some air. Her eyes had watered up by the time she released the beast. <span class="bernt">"You did your best, sweetheart. Are you ready for your reward?"</span> The woman noded and let a string of saliva drip off her chin in the process. She sat on her heels, kneeling, and waited for her treat. <span class="wtext">Bernt</span> began jerking his cock rapidly, aiming at her face. He was ready to come but needed some more work to bring him over the edge. ''"Please!"'' The woman mumbled desperately with her tongue stuck out, sitting under <span class="wtext">Bernt</span>'s long and veiny cock. <span class="flavor">[img["..."|images/s/taw/pk/4.gif]]</span> She must have done it, as a blob of white appeared at the tip of his cock, followed by ropes of thick white cum spraying all over the woman's face. She couldn't have been happier about it as she licked her lips, trying to catch some in her mouth. That was that, you thought, as you watched the two gather themselves and go out of your frame of view. You didn't really learn anything new, but somehow you feel glad you watched them. Now you know what your friendly barman is packing if you ever get into that situation. Before the door could be opened on you, busting your peeking adventure, you stepped [[outside, into the tavern.|Tavern to Home]]
You attempt to reshift your footing without making a sound, stepping on the wooden boards. You twist your ankle and move to the side so you have a perfect view as you are, once the door is opened more. You commit to your actions, but the floorboard creaks loudly. You try to take your foot off of the plank you think made the sound, but in turn, your other leg twists away from underneath you. You slam against the doorframe and headbutt the door in. <span class="bernt">"What the fuck?! Who's there?"</span> Comes the question from the inside. There's a hint of anger in <span class="wtext">Bernt</span>'s question overpowered by confusion mostly. The door still covers you mostly. However they know someone is there, but don't know who. Their guess as to which drunken patron is stubmling along the hallways would be as good as anyone else's, so you could take this opportunity to [[bolt out the way you came.|Tavern to Home]] Or you could be a stand-up fellow and [[reveal yourself and accept whatever happens next.|Bernt Threesome]]
You enter the stall with some reservation, only for it to diminish instantly once you realize it's a stall. Same as any other place you have ever been. All the necessary elements are there, as one would expect, along with the usual decor, including the clean yet equally greasy-looking floor, the walls coming apart in mulches along the edges, and the basic scribbles here and there. The only significant thing noticable here is, of course, the hole in the wall connecting you to the last stall. You close the door behind you, latch its simple lock, then take a seat and wait a moment. You aren't sure about this whole thing anymore as it now just feels silly, but before you could react to your feelings, a soft voice carried over from the other side. ''"You here for some fun?"'' You lean forward a bit to peek, as if you could see through the hole without being seen. <span class="flavor">[img["..."|images/s/taw/ghg/1.gif]]</span> Through the hole, you see a silver-haired girl wandering around, her gaze fixed on you. ''"I'm waiting! I want to taste your cum!"'' She put an awful lot of emphasis and a sort of slutty stress on the word "cum", sending shivers down your spine and blood to your member. You undo your garb and walk up to the hole, not wanting to leave the girl waiting. The prospect of getting your dick sucked already got you halfway up, but she seems desperate for your cum, which instantly made you as hard as a piece of oak. You poke your dick through the hole and immediately feel a set of lips stick to its length while tracing it up and down, kissing the tip every so often. <span class="flavor">[img["..."|images/s/taw/ghg/2.gif]]</span> You feel her tongue periodically replace her lips and lick you. As she catiously explores your shaft, she ventures more and more towards the tip, licking it with the whole width of her tongue after many laps. She stops suddenly, but only a moment passes with no connection to you on the other side of the wall. Then you feel a set of fingers surround the base of your cock. The fingers take a firm hold of you, and she begins to jerk you off very gently. You get the sense that she is meekly teasing you, but then she picks up the pace while also returning to licking your tongue, getting ready to take it in her mouth. You do not need to wait too long. She takes your tip in her mouth with expert care, applying light sucking while caressing the underbelly of your cock with her lower lip. She begins to work her way down on you. Her soft mouth and experienced care put you in a daze, only to be brought back by a set of low moans coming from the other side. <span class="flavor">[img["..."|images/s/taw/ghg/3.gif]]</span> She is undoubtedly masturbating. Her getting off simply by pleasuring you drives you to the edge. You grab onto the wall, trying to push more of yourself through the wall, as if it were possible, into her wicked mouth. You begin to tense up as you feel the point of no return. ''"Cum for me honey! I need your seed! I want it in my mouth! I need it!"'' She exclaims with more and more edge to her tone, sounding angry and desperate at the same time. It makes you feel insecure, but not enough to throw you off. She engulfs your cock in her mouth while jerking the base with precise forcefulness. You are driven over your hold and start shooting ropes of cum over to the other side of the wall. She positions herself below your dick, drinking what you give her. <span class="flavor">[img["..."|images/s/taw/ghg/4.gif]]</span> You can feel her catching straggling drops with her tongue before they can fly off. She has practically just milked you, which is ironic because your reservations in the beginning were about simply using her. You can hear her soft moans as she rubs herself to a climax while drinking your cum. The whole process takes less than a minute, and you begin to fall soft. She grabs hold of you stronger, still wanting more. You get a bit skittish and retract yourself from the hole. In turn, you hear frustrated sighs. ''"Come back soon!"'' Strangely followed by ''"Tell your friends about me!"'' <<set $servicedbygh to 1>>You ignore that crazed request and step [[outside, into the tavern.|Tavern to Home]]
Your heart settles as you make your decision. This is just what you were fantasizing about, serving a total stranger's cock. The shame of it, the impersonal nature, your disposition, and the fact that you are alone with these plights. All of these combined would frighten others or at least make them anxious, but it seems that it excites you. <<if $playerGend eq "male">><span class="flavor">[img["..."|images/s/taw/ght/man/1.gif]]</span><</if>> You slide off your seat and shimmy to your knees along the wall over to the hole. You put your hand up on the wall and slowly encircle the cock poking through it. Your slow and shy touch makes the man, who so far has been left anticipating, moan. <<if $playerGend neq "male">><span class="flavor">[img["..."|images/s/taw/ght/fem/1.gif]]</span><</if>> You grip the base of the shaft lightly and begin to jerk it. You involuntarily point the tip towards your face and watch as the hole on the tip changes shape as you jerk it towards yourself. Images of thick white droplets appearing at the end pop into your mind. You can't help yourself, but imagine the man suddenly coming all over you, the tip bursting into your face. The suspense of it makes you want to do it more than before, and do it well. You want to make him cum. You increase your pace while you tighten your grip, jerking it like you would your own. ''"Come on darling, don't play with me, I want to feel your mouth again."'' Says the man, omitting that he is a regular. He doesn't know that he is getting a different service. This makes you a bit nervous. You haven't even thought about sucking him off, and now you are wandering, will he be able to tell the difference, can this blow your cover. Now you have something to prove, which gives you the nudge to kneel up and have that dick at face level. You have worked it to be hard and stiff by now, with the tip glistening. The smell of salty sweat mixed with the scent of his precum hits you. You find it acceptable, as if it were part of your current grind. You stick out your tongue and put it at the base line of his tip, pushing it more and more toward it until your whole tongue is on the spot. Then you take one big lick all the way to the top. <<if $playerGend neq "male">><span class="flavor">[img["..."|images/s/taw/ght/fem/2.gif]]</span><</if>> The man, in turn, lets out an approving groan, followed by a short sigh. You give it a few more licks before working up the courage to put it on your lips as well. <<if $playerGend eq "male">><span class="flavor">[img["..."|images/s/taw/ght/man/2.gif]]</span><</if>> You rest his tip on your lower lip and tilt your head up, closing your whole mouth on it. You cover your lower teeth with your tongue and let the tip of his penis slide into your mouth. You can feel his precum drop onto the back of your tongue as you push your head forward. The ring that your mouth makes envelopes more and more of him while you try to reach further down along his shaft. Once he hits the back wall of your mouth, you change directions and let out his length in portions, careful not to let his tip slip out when you reach it. You slide your tongue underneath his tip, trying to stimulate him more while savoring his cock. You get the hang of it as you repeat this cycle over and over again. You add your hand back into the mix by holding the base of his shaft and jerking it towards you down along his cock up until the point your lips can't reach. As you go about it, you feel your patron tense up as you drive him closer to his breaking point. Him bursting, just like you imagined, must be on the horizon. You develop even more speed and master a twisting motion with your hand. After all, practice makes perfect, while his cock stretches the limit of your mouth further down your throat. It is time you attempted to deep-throat him. <<if $playerGend eq "male">><span class="flavor">[img["..."|images/s/taw/ght/man/3.gif]]</span><</if>> You let his length out, while slurping and licking up to his tip. Then you take a short breath, and without thinking or allowing yourself to break, you slam down onto his cock with your head, letting it slide past your throat, making you gag. You keep it down for a moment, but the reflex is too strong and saliva seems to build up too quickly, so you give up and withdraw, spitting his cock out and drooling all over yourself. You don't want to break the cycle, so after a quick pause, you take him back into your mouth and start sucking him with frevor, weaponizing your fustration in this way. <<if $playerGend neq "male">><span class="flavor">[img["..."|images/s/taw/ght/fem/3.gif]]</span><</if>> He seems to not notice what just happened and continues his tired yet satisfied grunting. Your labor does not go without reward. You can feel his tensing increase in frequency while his breathing stops for moments at times. Suddenly, you feel his cock stiffen up rigidly while his breathing halts completely. This is it; it's time. He lets out a loud groan as you jerk his cock towards you rapidly. <<if $playerGend eq "male">><span class="flavor">[img["..."|images/s/taw/ght/man/4.gif]]</span><<else>><span class="flavor">[img["..."|images/s/taw/ght/fem/4.gif]]</span><</if>> Suddenly he bursts, and without thinking, you put your lips to his tip, letting his seed flow into your mouth and nowhere else. Thick blobs of cum drip into your mouth as you shake their source for the last drop. His cum tastes salty, as you expected, sticking to the top and back of your mouth as you diligently collect it. Once done, you close your mouth and keep it in, savoring its taste. You aren't like this normally, but now, kneeling there with warm cum in your mouth, you feel satisfied in all senses but physically. You are kneeling there, nurturing a full mast with no hope of respectable release, all the while your mouth is filled with cum. You hear the opposing stall door close along with a set of hurrying footsteps. The quick and loud set of sounds makes you gulp with anxiety again. Wait. You just swallowed the whole load. You can feel the sticky mass travel down your throat, slightly burning it and making its way to your core. <<set $servedingh to 1>>Not knowing what to do with yourself, all the while being extremely horny, you get up and hurry out, [[back into the tavern.|Tavern to Home]]
Your presence goes unnoticed in the tavern, luckily. <span class="wtext">Bernt</span> is still somewhere else, not here at the bar. You also feel that the day has fully caught up with you. Ultimately, you <<link "make your way home.">><<goto House>><<set $time += 1>><</link>>
You pop open the door of the stall to see who's inside, but you find it empty with no obvious sign as to who usually occupies it. It's the same as any other. All the necessary elements are there, as one would expect, along with the usual decor, including the clean yet equally greasy-looking floor, the walls coming apart in mulches along the edges, and the basic scribbles here and there. The only significant thing noticable here is, of course, the hole in the wall connecting you to the next stall. You step in, and as you do, the door closes behind you under the weight of it. You look at the hole and the seat, imagining what kind of person would do this. Your thoughts take you down a rabbit hole, and soon you find yourself fantasizing about pleasuring cocks in a place like this, at a time like this. Then your heart freezes as you hear the lock latch in the next stall. You hear some shuffling and the obvious grunts of a man. Your eyes fix on the hole as you expect what you know is going to happen. Suddenly, a dick pokes through the hole as the man on the other side urges you with a hoarse voice. ''"Come here honey! I got what you need!"'' It is clear to you, that if you want to get out of this situation, now is the [[time to leave.|Tavern to Home]] Or perhaps, [[this is what you need.|Gloryhole Serving]]
You open the door sheepishly as <span class="wtext">Bernt</span>'s eyes widen. <span class="bernt">"<print>$playerName</print>? What were you doing?"</span> You open your mouth to find an excuse, but no words come out. ''"Seeing how it's done, I believe."'' Says the woman sitting on a wide sofa in a rather compromising position. She was sitting upright against some pillows with her legs spread to the side. Her pussy was soaking wet. To the left, before her stood <span class="wtext">Bernt</span> with his massive black dong reaching across, glistening from the woman's pussy juices. <span class="bernt">"Well if that's the case, get in here, you have amends to make!"</span> Says <span class="wtext">Bernt</span> with a stern voice. You step inside and close the door behind you, not knowing what to expect next. <<if $playerGend eq "male">>The woman gets up and gestures for you to undress, then sit. Once you do, she sits as well, halfway up your lap, positioning herself between your legs. She leans back, pushing you to do the same, and lifts her legs up for the bull of a man waiting before the two of you. <span class="flavor">[img["..."|images/s/taw/trs/man/1.gif]]</span> Once in place, <span class="wtext">Bernt</span> gets back right to where you assume the two left off. ''"Be a darling and help with the legs."'' She said and raised her posture to accommodate <span class="wtext">Bernt</span>, spreading her legs wide and slightly in the air. She rubbed her pussy to get all of it moist, as the barman was not waiting around. He quickly pushed his length into her and started pumping her at a more than brisk pace. The woman leaned back in ecstasy, brushing her hair into your face and grabbing at your thighs. You gather that you won't really see any action, - not that you'd have any right to, - but the sight makes you incredibly horny. The way this woman reacts to what's being done to her leaves you wanting. Wanting to prove yourself, wanting to please, and also wanting to be pleased on the same level. This train of thought draws you to <span class="wtext">Bernt</span>'s massive black cock, as it keeps disappearing into and reappearing from the woman's wet crack. <span class="flavor">[img["..."|images/s/taw/trs/man/2.gif]]</span> You try to be a part of the scene, so you caress the thighs you are supporting as well as the lips of the pussy <span class="wtext">Bernt</span>'s currently raveging. You feel how wet he made her, and that makes you a bit jealous. The two have worked themselves up before, and it doesn't take long for them to reach a climax. The woman comes first, as you can feel from her thighs cramping and releasing. <span class="wtext">Bernt</span> pay absolutely no mind to it, which you find amusing. You hold her in your arms, comforting her, while he just pistons away. You can see <span class="wtext">Bernt</span> arching back, enjoying more and more stretching the depths and folds of this pussy, coming close to his edge. ''"Give it to me daddy! I need it!"'' <span class="flavor">[img["..."|images/s/taw/trs/man/3.gif]]</span> She encourages him, coming right out of her spasms, which seem to work. <span class="wtext">Bernt</span> quickly retracts and lifts his massive cock in the air, climbing over her knee and beginning to spray thick globs of cum all over her already drenched pussy. Once things settle down, you softly remove yourself from underneath the woman, allowing her to lay down on her back and rest. You also begin to brainstorm for an excuse to leave this scene with your depraved lust. ''"Settle down, sweety, someone needs to clean this mess up."'' Says the woman, pointing at her pussy, painted white with a thick layer of seed. <span class="bernt">"You heard the lady, jobs not done until it is done. Least you can do after disturbing her and me like that."</span> You begin to look around for a cloth or a hankerchief, but the woman grabs hold of your hair and gently begins to pull it towards herself. Your breath gets stuck in your chest as you gulp in realization. She pulls you down until your nose makes contact with <span class="wtext">Bernt</span>'s cum. There's no turning back now, you think. The horny excitement overcomes you, and you stick out your tongue, tasting the seed that soiled her. You have no time to savor the mildly salty taste it leaves in your mouth, nor the musk of it, as the woman is still nudging your head in some direction. <span class="flavor">[img["..."|images/s/taw/trs/man/4.gif]]</span> You give up the fight and just embrace eating <span class="wtext">Bernt</span>'s cum up. You hesitate for a moment as to what to do with the amount you have already gathered in your mouth, but the woman quickly dispels your doubts about your mission. ''"Swallow!"'' She adds, and you comply with a sunken heart. ''"You did good darling!"'' You look up to meet her eye as she gives you that compliment, only to realize, she wasn't talking to you. <span class="bernt">"You missed spot!"</span> Says <span class="wtext">Bernt</span> commanding you back to doing your task. You get used to the taste and make quick work of the rest, leaving a shiny trail of saliva where cum was before.<<else>>The woman gets up and gestures for you to undress, while she and <span class="wtext">Bernt</span> get back into position. He takes a seat, and she climbs on top of him in reverse cowgirl. But now that his cock is visible and lubed up by her juices, she guides <span class="wtext">Bernt</span>'s massive cock into her butthole. She struggles with the bulbous tip, but once in, she gently lowers herself, letting out sighs of relief and satisfaction. The two of them get into it pretty quick, while you just stand there naked. Once in place, <span class="wtext">Bernt</span> gets back right to where you assume the two left off. ''"Come on darling, don't be a stranger."'' She says it reassuringly, gesturing towards herself. You walk over, cowering. Once close enough, she grabs your arm and pulls you in, making you stagger. She puts her arm over your shoulder and nudges you down onto your knees. She begins to rub herself as <span class="wtext">Bernt</span> adamantly pumps in and out of her. You lean in with your tongue stuck forward and start licking her where it counts. Approving your plans, the woman puts her palm over the top of your head, not letting you do anything else. <span class="flavor">[img["..."|images/s/taw/trs/fem/1.gif]]</span> The musk of <span class="wtext">Bernt</span>'s cock hits you like a donkey's kick. It is overpowering, especially pistoning in and out of this woman, wet and veiny, making her moan like that. The setting and the opportunity leave you wandering. You want to lick his cock, but you don't exactly feel ready to do so. Your tongue just needs to wander a bit lower, and you're there, yet the distance feels as big as the forest you live in. ''"Agh! I need to feel you fully!"'' Says the woman to <span class="wtext">Bernt</span>, fustrated. She stops bouncing on his member and lowers herself. She nudges you out of the way and takes up a doggy position. She grabs your arms and urges you to join her, but your heart sinks. You didn't feel ready licking <span class="wtext">Bernt</span>'s cock, but that. What if he wants to fuck you? Are you ready for that? She senses your hesitation and lets go of your hand. <span class="flavor">[img["..."|images/s/taw/trs/fem/2.gif]]</span> <span class="wtext">Bernt</span> assumes his position and reinserts himself into the woman's ass. Despite the workout, they seem to struggle the same way again. You crawl closer on your knees and spit on the entry point, missing it and having it land on <span class="wtext">Bernt</span>'s cock. You begin to rub your saliva in as he slowly pushes forward into the depths. You keep rubbing and caressing the lady, sometimes touching the cock that's stretching her, helping it get all the way in and pick up a brisk pace. You watch in awe as the woman's ass gets ravaged. You go back into your headspace, wondering about <span class="wtext">Bernt</span>'s massive horse-esk cock. Would you ever be able to take someone like him? How would it feel? Could you make him cum? How big is his load? You realize that you have been rubbing nothing but <span class="wtext">Bernt</span>'s thick cock for some time now. You look up, and your eyes meet. He gives you a dirty grin while you hastily look away. You keep at it, dough, as his cock still invades your thoughts. You keep refocusing on it as it disappears into and reappears from the woman's tight crack. You gather that you won't really see any action, - not that you'd have any right to, - but the sight makes you incredibly horny. The way this woman reacts to what's being done to her leaves you really wanting. <span class="flavor">[img["..."|images/s/taw/trs/fem/3.gif]]</span> They have worked themselves up before, and it doesn't take long for them to reach a climax. You can see <span class="wtext">Bernt</span> arching back, enjoying more and more, stretching the depths and folds of this ass, coming close to his edge. ''"Give it to me daddy! I need it!"'' The woman encourages him, which seems to do the trick. <span class="wtext">Bernt</span> begins to lose his pace as he pushes in with force and doesn't really want to come back out. He jerks his waist as he pumps the lady's ass full of his cum, giving her a rich anal cream pie. As he withdraws himself, you can see exactly how rich that cream pie is as it practically blurts out of her, landing mostly on <span class="wtext">Bernt</span>'s retreating dick. You swallow your breath as he takes two steps towards you, leaving his member within arms reach. ''"Settle down sweety, someone needs to clean this mess up."'' Says the woman, pointing at the cum drenched cock. <span class="bernt">"You heard the lady, jobs not done until it is done. Least you can do after disturbing us like that."</span> You begin to look around for a cloth or a hankerchief, but the woman grabs hold of your hair and gently begins to pull it towards <span class="wtext">Bernt</span>. A stone drops into your stomach as you gulp in realization. She pulls you down until your nose makes contact with <span class="wtext">Bernt</span>'s cum. There's no turning back now, you think. The horny excitement overcomes you, and you stick out your tongue, tasting the seed layer over the big black cock. You have no time to savor the mildly salty taste it leaves in your mouth, nor the musk of it, as the woman is still nudging your head in some direction. <span class="flavor">[img["..."|images/s/taw/trs/fem/4.gif]]</span> You give up the fight and just embrace taking <span class="wtext">Bernt</span>'s massive cock into your mouth. You hesitate for a moment as to what to do next, but the woman quickly dispels your doubts about your objective. ''"Swallow!"'' She adds, and you comply, while she joins you, lending her lips to help as well. ''"You did good, darling!"'' You look up to meet her eye as she gives you that compliment, only to realize, she wasn't talking to you. <span class="bernt">"Get it nice and clean!"</span> Says <span class="wtext">Bernt</span> commanding you back to doing your task. You get used to the taste, and the two of you make quick work of his dick, leaving a shiny layer of saliva on it.<</if>> Both <span class="wtext">Bernt</span> and the lady gives you an approving nod as they are caressing each other. You get dressed and make your way towards the door. ''"See you later <print>$playerName</print>. Maybe next time we can find you a better role."'' <<set $threesomewBernt to 1>>Her ominous words ring in your ears as you [[step outside, into the tavern.|Tavern to Home]]
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/abril.png]]</span></td> <td style="vertical-align:top; text-align:justify">//At the head of the altar stands a youthful priestess. Her presence defies all expectations, as her physical appearance hints at how young she actually was. Her stature, average height at height, bore a slender frame causes her pure white robes to hang loosely on her. Even more innocent is her face. Cheekbones, almost imperceptible, gently accentuates her face, while her short yet pointed chin adds a touch of distinctiveness. Her lips are unexpectedly full, despite her small mouth. However, it was her eyes that captured your attention the most. Large orbs filled with a glimmer of untarnished purity. The remainder of her form is hidden beneath a veil of her order, completed by a hastily arranged coif. A single lock of ginger hair, rebelliously escaping from it, gently crowning her forehead.//</td> </tr> </table>You take a seat on the edge of the last pew, ready to leave if you need or want. The sermon seems to be wrapping up. You now some of the passages along with a few chorus refrains to the prayer being told by the young priestess. A left over gift from your public schooling. The prayer however doesn't seem to go too smoothly. The young priestess holds long pauses to read her notes on the next passages. By what you can tell, she is holding no personal speeches, she is not adressing any issues nor any new ideas. As far as you know, she did not "localise" her routine. She is doing a textbook sermon, the baseline of a religious service, and unfortunately she is sturggling even with that. The congregation, if you can call the single handful of people present that, are on level with the quality of service. The priestesses voice is often overpowered by murmurs coming from somewhere in the middle rows, with the occasional added sigh, when she again, stops for a moment. This continues on for a while and then the last address is made. People start getting up before the priestess even finishes. You can tell she wants to say something about that, but then her train of thought is cut off by a loud groan followed by a yawn, coming from the center isle. The congregation left the church in disarray, not that the standard was high before. Cobwebs and thick gray dust hides the cornerstones of most walls. A broken bench litters the left side of the entrance, pushed out of the way but never further. You stay behind as the folk leave the premises, and approach the priestess who just began reorganizing her notes. <span class="abril">"Oh! Umm. Hello! Are you looking for guidance? From the saints I mean, of course. Are you lost? Umm. Spiritually, not otherwise. But I might be able to help, even if you are lost place-wise."</span> She mumbles nervously at you as you catch her off guard. <span class="abril">"Sorry, can I perhaps, start over? I'm Abril."</span> You introduce yourself and start off with some lighthearted smalltalk, actually managing to somewhat open <span class="wtext">Abril</span> up. Turns out, the two of you used to live in the same district of the capital and start reminiscing about the area. The conversation carries on for a while, ranging many topics before you carefully address the state of the church. <span class="abril">"Yeah, that. It's hard to keep everything tidy all alone, and prep, and do something extra for the occasions and all. I don't get volunteers, nor can I afford help. Umm, we get funding from the Clergy based off of a congregaton census. The more people, the more money, and as you can see, I don't get many visitors."</span> She explaines. From that the problem becomes obvious. Regardless of her abilities, this church is stuck in a downward spiral, thanks to the Clergys prioritizing system. If things were good then they would just keep getting better, but if things are bad, they become worse, quick. <span class="abril">"The villagers just don't seem to care. I mean, I know I'm not the best orator out there so no wonder people don't really come to see my sermons. What do you think <print>$playerName</print>?"</span> The matter seems important to <span class="wtext">Abril</span>, as she is a true devotee. You could most surely win favor with her by helping out. One thing that should change, and is free, is fixing up her presentation. On one hand, you could tell her that she could be more stern in her delivery. Tell her that opinions of commoners, including you, don't matter. She is a member of the Clergy. If people saw a little fire in her, they would discipline themselves during her cermons. On the other hand you could tell her, that she should be more subtle and sincere. Her person doesn't really matter, she is just a vessel, used to deliver the message. She is a servant to the people and should not worry about the rest. <span class="choice"><table> <tr> <td style="width:400px">[["You could be more stern." |Abril0 Down]]</td> <td style="width:400px">[["You should be more subtle." |Abril0 Up]]</td> </tr> </table></span>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"You should be more subtle."</span><<set $abrildem -= 1>><<set $abrillvl += 1>> You tell <span class="wtext">Abril</span> who's looking at you with her big eyes. <span class="abril">"What do you mean <print>$playerName</print>? I thought I should be more direct, and... and, I don't know, confident and all that."</span> She asks back curiously as you sense a bit of confusion and fustration in her voice. <span class="playerm">"It can help you build a stronger conncetion with the people who come and listen to your sermon. You need to make them feel like, coming to church is a safe, but more importantly pleasant thing to do."</span> She looks down, thinking to herself, shaking her confusion and opening herself up to the idea. <span class="abril">"I... I could have sworn, all this time, it was confidance, my voice that I needed to find."</span> You lean back on a nearby bench and sigh as you look down, then back at her, preparing both yourself and her for some hard truth. <span class="playerm">"There shouldn't be an "I" in all this. You are the voice of the Clergy and their message is that counts, you kind of don't."</span> <span class="wtext">Abril</span> sighs and looks up into the distance, wondering in an annoyed state before looking back down at her feet. <span class="abril">"You are right. I know that. They even teach you that, but in a small community like this, I was hoping to be more of a focal point. I think I need to sleep on it. Thank you <print>$playerName</print> for your honesty."</span> The young priestess turns around and starts walking towards her quarters, slowly, looking down at her feet, wondering about what you just said. Meanwhile you stay behind, <<link "looking around the church." >><<set $time += 1>><<goto Church>><</link>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"You could be more stern."</span><<set $abrildem += 1>><<set $abrillvl += 1>> You tell <span class="wtext">Abril</span> who's looking at you with her big eyes. <span class="abril">"I know <print>$playerName</print>, but it's easier said than done. I know what to do, I just don't know how to do it."</span> She snaps back with considerable fustration in her voice. She folds her arms and looks at her feet angrily. <span class="playerm">"You need to be more commanding. You represent the Clergy, an authority higher, if not stronger than the Crown."</span> She glances to the side biting her lower lip, thinking to herself, trying to shake her fustration so she may think clearly. <span class="abril">"So what, you want me to shout? Or... or, or stop and scold someone who doses off?"</span> You take a step back, affraid an outburst is coming, before you continue. <span class="playerm">"I feel like you need credibility, personally. You could start small, short and simple sermon that is fluid, no stops. Once they respect what you are saying, they'll start respecting you too, hopefully."</span> <span class="wtext">Abril</span> sighs and looks up into the distance, wondering in a fustrated state before looking back down at her feet. <span class="abril">"Hmm, you might be right. I've been feeling like it's not exactly me they are ignoring, but I never really thought of it like that. I guess I need to focus on that. Thank you <print>$playerName</print> for reassuring me."</span> The young priestess turns around and starts walking towards her quarters in a quick pace, looking straight ahead, wondering about what you just said. Meanwhile you stay behind, <<link "looking around the church." >><<set $time += 1>><<goto Church>><</link>>
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/abril.png]]</span></td> <td style="vertical-align:top; text-align:justify">You approach the young priestess who seems to be lost in some sort of despair so much so, that she doesn't even notice you making your way behind her. You gently sit innn the row behind her, lean in and quitely whipser to her. <span class="playerm">"Hey, you doing fine there?"</span> <span class="wtext">Abril</span> makes a low shrieking sound as she takes a deep, scared breath. She sits up from her slouched position and turns around in her seat to look at you with her big eyes, now throwing darts of anger at you. </td> </tr> </table><span class="abril">"YOU SCA..."</span> She catches herself screaming before starting again in a milder voice. <span class="abril">"You scared me!"</span> She says almost whispering but still very much angry. <span class="playerm">"Sorry, I didn't mean to."</span> You add in a poor attempt to calm her a bit. <span class="abril">"I can't trust you doing things like that."</span> Her comment seems abit too harsh for the situation. It was just a jest, not even premeditated. You notice she is avoiding eye contact added with some hints of fustration on her face. Something is bothering her about you. <span class="playerm">"What's wrong?"</span> You ask, but even before you could finish, she pins you a series of questions about your occupation here in Corrulla. <span class="abril">"And just when exactly were you going to tell me that you live out there in the cabin? The woods have seen a surge of demonic corruption recently. First that old hermit and now you, maybe, coming to finish what he started?"</span> You try to explain yourself and assure her that you don't know what she is talking about which seems to work. She lacks the confidence to double down on the matter. <span class="abril">"It's just, there's talk in town about this new alchemist right after the old one went missing. Mysteriously by the way!"</span> She says snarkily before continuing. <span class="abril">"Last time we talked, you seemed like you cared and it felt refreshing and then I got suspicious. I'm sorry."</span> You notice the change in her tone as she slowly becomes embarassed. Her emotions seem all over the place which makes you think there's more here than meets the eye. <span class="playerm">"You seem agitated, what's wrong really?"</span> She looks you dead in the eye, for the first time since the two of you began talking and opens up. <span class="abril">"It's the census. I've been trying what you said and it's not enough. I need help, and the help only comes if the people come, but they only come if things are better, it's fustrating. There's no way to really control it. The people, the numbers, nothing!"</span> Now that the cat is out of the bag, you can focus on her problem at hand, and the question it brings. Yes, as in no, you can't really control people yet, but can't you control numbers? Who really does check these things anyway? She could just start lying. Add numbers slowly but surely. Nothing dramatic, just make it look organic. She won't like it for sure but she is desperate. You could convince her. You also could just reassure her and admit there is nothing to do. You could tell her all sorts of amazing things but you are not sure is she'll take a clueless generic peptalk to heart. She can really only count on herself. <span class="choice"><table> <tr> <td style="width:400px">[["Can't you? You know, can't you just lie?" |Abril1 Up]]</td> <td style="width:400px">[["I... I don't know what to tell you." |Abril1 Down]]</td> </tr> </table></span>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"Can't you? You know, can't you just lie?"</span><<set $abrildem -= 1>><<set $abrillvl += 1>> You tell <span class="wtext">Abril</span> who turns to you swiftly upon hearing your suggestion. <span class="abril">"I can't even imagine what you are suggesting! I'm going to pretend that I din not hear that. Perhaps you are tainted after all, figures."</span> She asks rants off angrily. <span class="playerm">"Look, you are in a rut and there's virually no way out of it. The system is rigged against you at this point."</span> You raise your hands, reasoning your suggestion while taking a step back. <span class="abril">"No it's dishonest, it compromises our integrity and it goes against everything that we stand for!"</span> She crosses her hands, expressing her confliction and protest, but her eyes slip to the side, hinting that she is actually thinking about it. <span class="playerm">"Look it would level the playing field. You could do it just until you actually make it there, then you could go back to being honest."</span> She tilts her head to the side for a moment, avoiding eye contact while thinking of a response. Then she turns back to you. <span class="abril">"It doesn't solve the underlying problem. I don't want it to seem that everything is fine, I want it to be fine. I want to make a difference and this the right place to do it."</span> You see that she is adamant and try to reflect on her point. <span class="playerm">"Look at it this way, you are challenging the establishment that has set up an unfair system, and not your religion. You are just trying to help and this is the way to do, there's nothing bad about that."</span> Fustration sits on her face mixed with confusion born from desperation. She lets out a big sigh while looking up at one of the ceiling frescos. <span class="abril">"I just don't know what to do, honestly."</span> She slumpes down on her bench before continuing in a low defeated voice. <span class="abril">"I can't that I'm even thinking about this. You have a point but it still feels awful. Thanks for dropping by, but I think I need to be alone now."</span> The young priestess gets up and and starts walking towards her quarters, slowly, looking down at her feet, wondering about what you just said. Meanwhile you stay behind, <<link "looking around the church." >><<set $time += 1>><<goto Church>><</link>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"I... I don't know what to tell you."</span><<set $abrildem += 1>><<set $abrillvl += 1>> You tell <span class="wtext">Abril</span> who's now looking at you a bit disappointed. She slumps in her seat as her brows furrow in fustration. <span class="abril">"It's just, there's so much riding on this and it is just, relentless."</span> She says, looking down on the ground with a mix of resignation and doubt. <span class="playerm">"I understand the pressure, but you can't give up. It's something you have to keep doing, and push through it. You need to be determined."</span> You attempt to reassure her with your vauge pep-talk, which she seem to partly resent, giving you a sharp side look. Her eyes resonate with some annoyance but you do see determination building in them. With no way back, you try to double down. <span class="playerm">"Doubting yourself won't get you anywhere. You have to believe in your abilities. Put in the time and effort, and you'll see the results you want."</span> <span class="wtext">Abril</span> now looks at you resentful, but you see a change in her expression before she opens her mouth. <span class="abril">"You're right. I need to stop doubting myself and try harder and harder. That is the best thing I can do."</span> Your words seemingly hit their mark, at least you think, based on her change of tone. You lean forward with confidenece, but then she continues. <span class="abril">"Just like you are doing the best you can right now. Thank you for the encouragement. Now if you'll excuse me, I have some things to attend to."</span> She says with a very cold tone, whilst standing up and turning around. She then starts walking towards her quarters in a quick pace, looking straight ahead with a straight posture. Was it something you said? Why give you the cold shoulder like that? Perhaps you should not have tried giving her simple answers to her not so simple problem. There's nothing left to do about it now, as you sit there, <<link "looking around the church." >><<set $time += 1>><<goto Church>><</link>>
<<nobr>> <<set _floweramm to random(12,18)>> <<set _blue to either(0,1)>> <<set _red to either(0,1)>> <<set _green to either(0,1)>> <<if _blue eq 0 and _red eq 0 and _green eq 0>><<set _blue to 1>><</if>> <<set _flowerget to Math.ceil(_floweramm - (_blue * (_floweramm/3)) - (_red * (_floweramm/3)) - (_green * (_floweramm/3)))>> <<if _flowerget lt 3>><<set _flowerget to 3>><</if>> <</nobr>>You engage in a bit of small-talk and learn that the man spends the better part of the weeks end by waking up early and foraging for mushrooms in the forest, blooming in the morning dew. You chat with the old fellow and mention that you are a bit of forager yourself, but you look for ingredients instead of food. The man is amused to learn that you are the new alchemist. He slaps the side of a smaller leather pouch on his belt and mentions that he also collects some of the prettier flowers he finds along the way, passing them along to people he knows on the way home. He offers you todays bounty, a small bag of assorted flowers for <span class="wtext">10 Silver Marks</span>. Do you take him up on his offer? <div id="choices">\ <<if $playerMoney gte 10>><<link "Buy the mistery bag.">><<set $playerMoney -= 10>> <<replace "#choices">>You hand him the money and recieve the leather pouch in turn. The old forager takes his leave as you open the bag and see what's inside.:<<if _red eq 1>><<set _flowerget += either(-1,0,1)>><table> <tr> <td style="width:240px"><span class="display">[img[Velvet Rose.|images/m/redflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> The bag contains <span class="wtext"><print>_flowerget</print> pc(s)</span> of <span class="wtext">Velvet Rose.</span> <<set $redFlw += _flowerget>></td> </tr> </table><</if>><<if _green eq 1>><<set _flowerget += either(-1,0,1)>><table> <tr> <td style="width:240px"><span class="display">[img[Moss Dahlia.|images/m/greenflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> The bag contains <span class="wtext"><print>_flowerget</print> pc(s)</span> of <span class="wtext">Moss Dahlia.</span> <<set $greenFlw += _flowerget>></td> </tr> </table><</if>><<if _blue eq 1>><<set _flowerget += either(-1,0,1)>><table> <tr> <td style="width:240px"><span class="display">[img[Water Lily.|images/m/blueflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> The bag contains <span class="wtext"><print>_flowerget</print> pc(s)</span> of <span class="wtext">Water Lily.</span> <<set $blueFlw += _flowerget>></td> </tr> </table><</if>>Taking note of the result of your trade, you put away your newly gained ingredients and continue on, back <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</replace>> <</link>><</if>> <<link "Pass it up for now.">> <<replace "#choices">>You kindly decline the old foragers offer and say your goodbyes. You watch him disappear along the treeline as you begin walking <<link "towards the beaten path.">><<goto Woods>><<set $time += 1>><</link>><</replace>> <</link>> \</div>
<<set $dompass to 3>><<set $subpass to 3>><table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/abril.png]]</span></td> <td style="vertical-align:top; text-align:justify">You approach the young priestess who looks to be in distress. She is mumbling to herself, while sweeping glass of the floor near a broken window. Immediately you notice, it's not just the window that is broken, as a metal grated door, leading to the back is also forced open with bent supports and unhinged rivets protruding. You refocus on the young priestess who is rushing to clean up the mess, almost cutting herself on the glass. <span class="playerm">"Hey, what happened? What's wrong?"</span> <span class="wtext">Abril</span> startled, takes a sidestep to get some distance between the two of you, holding the broom as a makeshift spear, before recognizing you. </td> </tr> </table><span class="abril">"Oh, it's you, you startled me. Again."</span> You repeat your question which is met by a loud sigh. She sits down on a nearby bench, standing her broom against a pillar. <span class="abril">"I had a breakin last night."</span> Your mind starts racing as to what has happened as she is surprisingly calm about the situation. She notices the concern on your face, so she reassures you with a smile. <span class="abril">"I slept through it, and I tired myself out already by being sad and angry so noo need to worry. On top of all things, this is just..."</span> She cuts off her sentence and her eyes along with her mind wanders over to the broken window. <span class="playerm">"What did they take?"</span> You ask, trying to refocus her attention. <span class="abril">"Well, that's the worst part really. There was only one thing they could take, the church's founding relic."</span> You raise your eyebrow, giving <span class="wtext">Abril</span> a clueless look. <span class="abril">"Most churches have a founding relic, something that true devotees and clergy officials can visit on their pilgrimage."</span> You lean back against the stones, listening to her explain what that is. <span class="abril">"Ours was a blessed stone made for Matriarch Orrin. She was a princess of the land, sought after by many suitors, but she had no eye for men, or women for that matter. She lacked desire in that sence, and turned down all of the them and choose a life of religious devotion."</span> <span class="wtext">Abril</span> seems to relax a bit and actually enjoy telling you the story. <span class="abril">"The suitors felt humiliated, to be literally turned down for nothing. One of them cast a demonic curse on her, making her unimaginably lustful, never really able to satisfy her cravings."</span> <span class="abril">"To lead a normal life, the priests and priestesses of the land joined their holy magic and created a stone. A sort of chastity that sated her, while she wore it. So she wore it all her life and became an image of purity."</span> At the end of the story, she lets out a bellowing sigh, standing up and looking at the broken glass on the floor. <span class="abril">"That was our relic. The only irreplaceable thing in here. They looked through everything, but this is the only thing they found and now it's gone."</span> <span class="playerm">"Have you told the watchmen? We should organse a search."</span> You step up and ask her, trying to focus on a solution and help her be more hopeful. <span class="abril">"Already talked to them. Gisper gave me a speech about the church not paying tax, and that it should have been better kept. He basically blamed me and told me there's nothing he can do."</span> <span class="playerm">"Is there no other lead?"</span> You ask as the priestess gives you a side look, biting her lips in worry. <span class="abril">"Maybe. I talked to Bernt also, he has a good ear for gossip. He said, theres a small gang camped out in the woods, their fence visits Merca time to time for tinctures and supplies."</span> <span class="playerm">"That is great, I'll talk to Merca then."</span> <span class="wtext">Abril</span> gives you a concerened yet somehow warm smile. Her eyes for the first time today seem not to be on the brink of crying. <span class="abril">"I was hoping you'd be willing to help becouse I did hit a wall. I already talked to her by the way. She learnt the vague area they are in but, there's like 5 of them or more. Gispers unwilling to send anyone so that's that. They are all saying, that there's just nothing to be done.</span> From a brief moment of hope accompanied by a bit of perkiness, she slumped back into her own despair. <span class="abril">"It's just fustrating, and honestly I'm tired of being fustrated.</span> You know the woods and you could look for the artifact if you wanted to. Question is, do you want to risk yourself like that? Bandits are no joke. You can take maybe one or two, but a whole gang, that is very dangerous.<<nobr>><span class="choice"><table> <tr> <td style="width:400px"><<link "I can check it out for you!" >> <<if $playerAssert gte 65>> <<set $dompass to 'true'>> <<set $abrildem -= 1>> <<goto "Abril2 Up">> <<else>> <<set $dompass to 'false'>> <<set $abrildem += 1>> <<goto "Abril2 Down">> <</if>> <</link>></td> <td style="width:400px"><<link "That is unfortunate, wish I could help." >> <<if $playerAssert lt 65>> <<set $subpass to 'true'>> <<set $abrildem += 1>> <<goto "Abril2 Down">> <<else>> <<set $subpass to 'false'>> <<set $abrildem -= 1>> <<goto "Abril2 Up">> <</if>> <</link>></td> </tr> </table></span><</nobr>>
<<if $subpass is 'false'>><div class="fail">Failed Submission!</div> <span class="playerm">"That is unfortunate, wish I could help."</span> Says you, sounding a bit condescending. <span class="wtext">Abril</span> looks at you kind of disappointed. For a split second she opens her mounth but no words come out of it, then she bites down on whatever she was about to say and goes back to looking at her feet. Then after another moment or two, she breaks the silence. <span class="abril">"You're right I guess. I was hoping someone would be willing to try but I can't expect anyone, to risk themselves."</span> Saddened she remains silent after that and the conversation dies down. You start to feel ackward about the whole exchange, in the mean time she goes back to sweeping the floors. You are about to take your leave as she puts the broom bac down and looks at you. <span class="abril">"Look, you live in the woods, can you at least just keep an ear out? You must talk to people passing by. The watchmen don't wander there but you could try at least. For my sake please?"</span> Her pleading puts you in an ackward spot so you nod your head in aggrement.<<elseif $dompass is 'true'>><div class="pass">Successful Domination!</div> <div class="dom">You feel much more assertive!</div><<set $playerAssert += 2>> <span class="playerm">"I can check it out for you!"</span> Says you, so full of confidence that you unconsciously raise your chin saying it. <span class="wtext">Abril</span> looks at you visibly full of joy. For a split second she is about to jump up in excitement, but she catches herself before her legs could commit to it. <span class="abril">"Thank you, truly! To be honest, of all the people in the village, I counted on you!"</span> Looking at her spur, you yourself get excited about the feeling of being appriciated. <span class="playerm">"Yeah, it's no big deal, I took on bandits before."</span> You add and yet you see the young priestesses expression dim. <span class="abril">"You'll be careful right? Nothing bad will happen to you out there, right?"</span> Her concern adds to your previous excitement and you nod with a big smile across your face.<</if>><span class="abril">"Wonderful!"</span> She adds quickly before approaching you with reinvigorated hope. <span class="abril">"Merca said, they camped out somehwere deep in the woods, near some old ruins and a watering hole."</span> <span class="wtext">Abril</span> pauses for a moment to look you in the eye before continuing. <span class="abril">"I don't want you to do anything stupid, just look around, try to find them, keep and ear open, things like that. We'll figure out the rest once you got something. So, good plan?"</span> <span class="playerm">"Allright!"</span> You reply quick. The young priestess thanks you once more, then gets back to tending to the mess left behind by the robbers. Meanwhile you linger, <<link "looking around the church." >><<set $abrilforestquest to 1>><<set $time += 1>><<set $deepwood to 0>><<goto Church>><<set $abrillvl += 1>><</link>>
<<if $dompass is 'false'>><div class="fail">Failed Domination!</div> <span class="playerm">"I can check it out for you!"</span> Says you, trying to act like you're full of confidence and yet your voice cracks right in the middle of the sentence. <span class="wtext">Abril</span> looks at you strangely. She looks concerned and annoyed at the same time, but it feels like it isn't fully directed at you. <span class="abril">"Thank you! I... I appriciate that, but I don't think that is such a good idea."</span> You look surprised by her reaction, as you have taken on bandits before. Then again a whole group of them would be a different story. You look down and admit defeat just as she tries to soften her previous blow. <span class="abril">"Look, you are sweet, but I don't want you to get hurt..., or hurt yourself, or anything of the sort."</span> You drop your chin, giving her a pouty smirk as you lean back against the stone, arms crossed before you. <span class="abril">"I'll have the right people deal with this, but I need something to get them on the move. You understand, right?"</span> You reluctantly nod in aggreement.<<elseif $subpass is 'true'>><div class="pass">Successful Submission!</div> <div class="sub">You feel much less assertive!</div><<set $playerAssert -= 2>> <span class="playerm">"That is unfortunate, wish I could help."</span> Says you, cynically. Your tone emphasized by the anger at the situation. <span class="wtext">Abril</span>'s eyes glow with similar despair, as she looks at you. She leans against the church wall, letting her head lean against a rock, while staring up at the painted ceiling. <span class="abril">"One problem after another..."</span> She says, finishing her sentence with a giant sigh. <span class="abril">"No, no more wallowing."</span> She snaps down on herself quickly, before starting to think out load. She leans forward, now looking at the floor before her as if a map suddenly lay there. <span class="abril">"Yes, knowledge of a criminal gang..., angry folk..., Gisper can't afford, not to act. What I need is information."</span> She say as her gaze slowly circles towards you. <span class="abril">"...and you are going to help me with that."</span> You eagerly nod in aggreement.<</if>><span class="abril">"Great!"</span> She adds quickly before approaching you with reinvigorated hope. <span class="abril">"Merca said, they camped out somehwere deep in the woods, near some old ruins and a watering hole."</span> <span class="wtext">Abril</span> pauses for a moment to look you in the eye before continuing. <span class="abril">"Your job is to keep an eye open, have your ear to the ground and the likes. Just try to figure out where they are and how many of them there is. Don't engage them, allright?"</span> <span class="playerm">"Yes, understood."</span> You reply quick. The young priestess thanks you once more, then gets back to tending to the mess left behind by the robbers. Meanwhile you linger, <<link "looking around the church." >><<set $abrilforestquest to 1>><<set $time += 1>><<set $deepwood to 0>><<goto Church>><<set $abrillvl += 1>><</link>>
You take some time to walk to the edge of the known forest and stand at the border of the deepwoods. Not many come this way, as the trails are unsafe and overgrown. Some people talk of hauntings; others speak of wild and magical beasts ravaging the area. Realistically, all could be true, but more probable is the lack of enforcement of any written or morally obligated law. As one of the border regions of the empire, unsavory people tend to hide here or even disappear, then even more rarely reappear. You take a deep sigh as you embark into the unknown. The air seems to get heavier from here on out. You hike in the woods for a couple of moments before stumbling into a small creek coming down from some small elevation. The flow is small enough that it could dry up after a couple of days without rain, but it also must collect someplace, you tell yourself. You decide to follow the water for some time before it collects in a small pond. You carefully sneak up to an overturned tree to look over the bank of the pond. There is no campsite, no ruins, and no sign of life out there. This place looks like a bust, so you are about to take your leave when you hear a loud plash at the bottom of the bank, below where you are. You shift up to see more of what's below you. When you do, you spot a young woman with a basket of wet clothes and a washing rack sitting on a rock where the creek runs into the water. You observe her for a bit while she does her chores, washing the clothes and then laying them on the rocks to dry without getting sand or dirt on them again. Once done, you expect her to sit back and rest, but instead she starts removing her clothes and begins washing them as well. This is <<link "your cue to leave">><<set $time to 6>><<set $deepwood to 1>><<goto House>><</link>> as she clearly isn't a criminal element in the region. Or perhaps you'd like to [[take a closer look.|WH Plus]]
You venture out once more into the more dangerous side of the forest. Once more, your senses heighten as you are no longer walking around paths you have learned to navigate before. The canopy above you thickens, letting in less and less of the already dim light. No longer seeing the point of looking up and filtering out light, you start looking at your feet. Your steps get harder as you now walk on unbeaten paths with thick foliage hiding large moss-covered rocks. You decide to go back to the creek that led you to a small pond before. It being your only lead and the proof that it still sees human contact is as good a start as any other. You reach a point in the woods where you'd expect the creek to be, but you don't find any flowing body of water, only a dark, muddy bed. You sit down to reason with yourself about what to do next. Sitting there, the ashy backdraft of smoke hits your nostrils. There's a fire burning somewhere, not far from here, but you can't even see any smoke in the gloom of the trees. You trust your nose and follow it as best you can. The eerie lack of birds proves useful for a change. You seem to hear low crackles in the distance growing in intensity as you quietly step through the mossy grounds. Moments later, you stumble upon a makeshift campsite accompanied by a caravan. By the looks of its wheels, it hasn't been there that long. You keep yourself hidden behind a tree, still far away from the site, so even if you are spotted, it's easy to blend into the background. You observe the site as best you can. You see a single pot set up above the fire, and next to it is a small stump used for woodcutting. The caravan seems well kept, but it is used none the less. Packaged and covered tools hang off of it under its roof, extending over the wall line. On the side of it is a single glass-covered window. Light dances on its screen as you determine that a candle is lit inside. Next to the door, a long and frilly leather coat hangs off a nail. Then, above the door, you also spot signs of chalk, drawing out warding circles. Your heart sinks, and you reevaluate the situation. You are too far away to see, nor were you ever any good at warding curses, but you deduce that whoever is inside knows magic. Must be a wandering sorcerer or witch and have nothing to do with your group of bandits. Now that you realize, you have nothing to do here, you might aswell <<link "take your leave, while you still can.">><<set $time to 6>><<set $deepwood to 2>><<goto House>><</link>> Or perhaps curiosity gets the better of you. You are hidden, and you could always [[linger around to see,|OR Plus]] what brings and whom, into these parts.
Armed with a cynical sense of skepticism, you venture into the woods for the third time in search of that damned camp. You make your treacherous journey to the watering hole, testing your resolve once again. It felt as if past disappointments were actually weighing you down and not just sitting on your hypothetical shoulders, casting a shadow over this whole endeavor. The wilderness seemingly taunts you with rustling leaves and falling branches, whispering doubts into your ears. Yet, deep down, a flicker of determination resists the siege, unknown to you as to why and how. Maybe the fright to exact your demonic overlords will, symphaty for the young priestess, or perhaps neither, just annoyance and the need for self-fulfillment drove you onwards. You reach the watering hole and then decide to go around it and follow up on a different stream that ends here. You push deeper into the woods with heightened senses. Then, against all odds, your eyes catch a flicker of firelight coming from a great distance and through the dense foliage. You creep closer to your goal, finding the campsite you have been trying to locate for three days now. The campsite possessed an undeniable strangeness, defying ordinary description and venturing into the realms of the eerie and unsettling. At At the center of a clearing sat an artificial pond, drawing water from the meandering stream that had led you here. Surrounding this peculiar focal point were small wooden structures, hastily assembled with shoddy craftsmanship. These ramshackle dwellings served as lodging for the occupants of this place. It was actually the head of the camp that held the most captivating sight, a collection of weathered stone ruins. It seems it was once a place of worship for the elves, long abandoned and forgotten. The decaying stonework was intertwined with an array of moss and creeping vines, as nature claimed it over time. Yet, atop the ancient stones, newer wooden beams were erected, their construction bearing an uncanny resemblance to the surrounding makeshift homes. It seemed as if these people tried to recreate the old temple by patching it up with loose, salvaged woodwork. A patchwork attempt at restoration. You approach the site that seems abandoned. Only the temple has some light flickering in it, acompanied by a set of moving shadows. Remembering <span class="wtext">Abril's words of caution</span> you decide to sit back and [[see if anyone emerges from the temple.|BC Plus]]
Once done washing her own garments and laying them out to dry, the girl hesitates no longer and starts walking into the water herself. She wets her legs and lower half before continuing on to take a dip. You try to sneak further up the bank to catch a closer look, but you put too much weight on the overturned tree. The long, rotten supports crack and break, sending you sliding down the shore into the brambles. You quickly get up and assess the situation. You are still out of sight, but the obvious rumble alerted the young woman to your presence. ''"Who goes there!?"'' She screams into the woods. With no place to hide and not wanting the embarrassment of being found hiding in some bushes, you answer as you step into the open, as if you just stepped off the trail. <span class="playerm">"Greetings miss! I apologize for the fright."</span> The girl now stands before you over the rocks, having nothing to hide her features. Then again, she doesn't seem like she wants to. ''"Were you spying on me?"'' You are about to protest the accusation, but you fail before she continues. ''"I don't mind."'' She steps closer to you, giving you a vile grin. Only now do you notice her eyes giving off a strange gleam. They seem like they are clouded in a red fog. ''"Why don't you join me? You could do more than just watch."'' <span class="flavor">[img["..."|images/s/waterhole/1.gif]]</span> She added quickly, turning around and walking back into the water, disturbing you amidst your quick observation. Something feels off; this is too good and easy. Maybe <<link "you should leave">><<set $time to 6>><<set $deepwood to 1>><<goto House>><</link>> before you get yourself into something. On the other hand, she isn't hiding anything; it would be hard to do so like that anyway, plus she seems friendly and harmless enough. Maybe she is just under the influence of some home-brewed love potion. There is no reason not to capitalize on a situation like this; [[you might as well join her.|WH Sx]]
You walk over to the bank and start slowly undreassing while the young lady swims around you, enjoying the shallow waters. Removing your last garment, you step into the pond. The water is slightly cold, but nothing you can't get used to. Meanwhile, she swims out onto the bank, laying at the base of a stone, enjoying the light waves swishing over her thighs without being submerged. You join her on the shoreline and sit beside her. She glances over to you from the side and smiles, biting her lip in the process. You expect her to look away at some point, having let shyness or awkwardness get the best of her, but no, she keeps staring at you. You look up at the sky, trying to break her gaze, but then you notice her crawling closer to you. She grabs a hold of your semi-soft dick and begins jerking it slowly under the water. You look at her, but she doesn't even try to meet your eye. She has lost herself in treating your dick, plagued by lust. Once hard, she lets go of your member, lays back onto the shore, and guides your hip over hers by wrapping her strong thighs around you. She pulls you over her, making you enter her wet pussy. <span class="flavor">[img["..."|images/s/waterhole/2.gif]]</span> She gasps as you begin exploring her insides. Her wetness washed together with the waters. You begin with a set of slow, gentle strokes, sizing up her needs at a comfortable pace and splashing the waters around the two of you. You are boosted by her legs and thighs, which push you closer to her, forcing you to go deeper and faster into her with each thrust. Before you know it, you are pounding away into her pussy as she moaned despeately for your cock. You keep ramming in and out, in and out, faster and faster, but it seems like it has no effect on her. Her head rolls back and forth in lust, and she keeps moaning and hugging you with her legs around you. You catch her eye every few thrusts, but she seems to look through you more than at you. There's no change in her breathing either; she is just enjoying herself, like she could do this all day. But you can't. Her ghoulish enjoyment of you fucking her raw left you uneasy for a bit, but then your own lust began to rise. You were getting close to your peak. You felt your cock squirm as you passed your point of no return. Any thrust now, and you could explode into her. Only then did her expression break. She looked you dead in the eye and began screaming in lust, easily mistaken for agony. ''"Give it to me! Give me your cum! I want your cum!"'' Not wanting any complications, you pull out of her completely, to which she reacts by screaming and trying to push you back into her with her legs. <span class="flavor">[img["..."|images/s/waterhole/3.gif]]</span> You jerk your load all over her tits, even hitting as far up as her lips with a few staggering drops. The waters wash your cum all over her, then slowly off of her. Only now she seems calm. She rubs traces of your cum over her belly and breasts. Her eyes clear up from the magical fog you observed before, and she finally seems like herself again. The two of you get up in an uncomfortable silence. There's nothing to clean, as the waters washed most of your seed away. She turns to you and awkwardly breaks the silence. ''"Thanks, I needed that."'' But before you could say anything, you noticed her pupils dilate like a cat entering darkness. ''"I... I need to get back. I've been away too long. I'm lost without it."'' She enters a different kind of trance and begins to walk towards the woods. She didn't even bother to get fully dressed; she even left all her laundry behind. You contemplate if you should intervene, but before you could, you lost her in the thickets of the deepwood. You stand there on the shores of the pond with an array of cheap and ragged clothing. Only one piece stands out from the rest.<<set $enemyLoot to $NLW[8]>><table> <tr> <td style="width:100px"><span class="items">[img[$enemyLoot.description|$enemyLoot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$enemyLoot.displayName</print></span> <print>$enemyLoot.description </print> <<nobr>> <<if $enemyLoot.owned is false>> <print>A nice addition you think to yourself.</print> <<else>> <print>Shame, you already have that.</print> <</if>><<set $enemyLoot.owned to true>> <</nobr>></td> </tr> </table>After that, there's not much else to do here. Quite some time has passed and maybe you should get back and rest before trying again, locating the bandits. You track back to the edge of the deepwoods, then <<link "homebound to the cabin.">><<set $time to 6>><<set $deepwood to 1>><<goto House>><</link>> rather than get yourself into something.
You crouch down where you are, hiding in the thick underbrush, hidden from view by the dense foliage. You wait patiently with keen eyes, scanning around every moment, trying to spot the mystic dweller. Until you get bored, it feels like days have gone by and nothing has happened. Whatever the contents of the burning pot, it has started boiling slowly, and the fire needs stoking too. Whoever is camping here, if they are responsible, they'll show themselves soon just to attend to the camp's needs. You observe the candlelight flickering on the screen of the window to change its rhythm. Someone's moving around in the caravan. Suddenly the door bursts open, and a young maiden steps outside. With one hand, she hung over the roof line, holding on to the top of the door frame, checking if it was raining. Then she hopped down onto the ground and walked some distance to the side, away from the camp. She was still far enough away from you to remain hidden, but close enough for you to get a good look at her. <table><tr><td style="width:240px"><span class="display">[img["..."|images/s/witch/1.gif]]</span></td> <td style="vertical-align:top; text-align:justify">She stepped close to a tree, and without squatting, she began relieving herself... peeing... through her penis. You are baffled by the sight. Futadites are heard of, but not exactly a common sight. Perhaps she is cursed based on the wards seen earlier, or blessed for that matter; either way, she was touched by magic. It's hard to tell from here or at any other distance. All you can focus on right now is her two very feminine bulges pushing on her top and her cock hanging out, enticing you into an exotic conundrum.</td></tr></table>The young witch looks to be in good shape. Either she hasn't been on the road for long or she keeps good care of herself because her looks lack the wear that traveling brings about. She finishes up her business, throws two more small, half-cut logs on the fire, and sits down by it, stirring whatever she is cooking. You are still not sure if it is safe to approach her. She still might prove dangerous and unreasonable, perhaps <<link "you should leave">><<set $time to 6>><<set $deepwood to 2>><<goto House>><</link>> before you get tangled into something bad. Then again, she might prove to be pleasant company. You could approach her and hope she acts reasonably, and doesn't curse, hurt or, [[otherwise use you.|OR Sx]]
You emerge from your hiding spot to approach the witch, who is sitting by the fire. You figure that if you want to show her that you are not a threat, you must believe that you aren't one, and all you need to do is confidently walk up there and say hi. Before you even finish that train of thought, you see her rise from her seat, spotting you, then a bright flash draws across between the two of you, and then nothing. ... The next thing you know, you are inside the caravan as she stands over you. ''"Damn thralls! How do you always find me!?"'' She asks but does not wait for an answer. You try to move, but your entire body feels numb. Like when you sit with your legs crossed for way too long and you don't even feel pins and needles anymore, just heaviness and everything seemingly unresponsive. You are paralyzed. You see your captor go through your things while continuing her banter. ''"I gave up on your damn stone. I don't meddle in holy affairs, nor do I care for demonic possessions." '' Her tone turns annoyed and then eeriely serene as she goes through the pockets of your garment. Only now do you realize you are naked. ''"You don't care, however, not in your current state anyway. I know what you want; I'll help you out. Don't worry."'' She says this, turning to you and tossing your belongings to the side. Suddenly, she grabs you by your legs and, limb by limb, lifts you up onto her bed. The paralyzing spell left you without control of your muscles, but when she moves some of you, it stays that way; she is literally bending you to her will. <<if $playerGend eq "male">>She lays you on your side, legs bent, broken like a half-closed pocket knife. Then she undresses, revealing once again her massive cock. ''"This is what you're craving, isn't it."'' She climbs into bed, positioning herself behind you. Soon after, you feel a single finger rub against your butthole. She lifts her hand and gives that finger a long, sloppy lick, then goes right back to your anus, pushing into it this time. You know what is coming, and the quiet anticipation is killing you softly, rushing blood into your penis. Everything makes you want to start jerking off wildly, but the fact that you can't adds a sense of carnal frustration to everything else that is going on. <span class="flavor">[img["..."|images/s/witch/1m.gif]]</span> Then you feel as she removes her finger from your butt, along with some shuffling around behind you. Then you sense a soft, wet, and round member getting pressed against your backside. She uses the head of her shaft to circle around your hole, lubing it with precum, which she richly leaks over you. She is enjoying this as much as you are. She wets your backside before forcing her bulbous cock into you. Once fully in, she wastes no time and starts fucking you at a steady pace. Guess this is as far as courtesy goes. <span class="flavor">[img["..."|images/s/witch/2m.gif]]</span> She starts grinding against your backside when she is fully in, right before she pulls out. Then she angles herself down while going back in, balls deep, pressing against your prostate, pushing against it, and massaging it slowly but forcefully. She starts adding more and more force to her slamming back into you, picking up speed as well. She is actually going deeper than any dick has ever gone before her. The sensation makes your dick twitch, flopping hopelessly against your thighs. Then came a change of pace. She tensed up as her thursts became irregular yet quite powerful. Suddenly she pulls out of you and pushes you off the bed. <span class="flavor">[img["..."|images/s/witch/3m.gif]]</span> The change in scenery shocks you as you roll over your shoulder, slamming onto the ground with your ass first. Then the witch rolls to the edge of her bed, grabs you by the hair, and starts violently jerking her juicy cock, still glistening from your ass, into your mouth. She sprays globs of cum over your face, trying her best to get most of it into your mouth. Her salty seed runs down your chin and onto your chest. ''"This should do the trick and last you a while."'' She grunts with a winded voice, warmed up by the rough fucking she gave you. Then you see the familiar, bright flash once more.<<else>>She lays you on your back, legs bent behind your head, folded in half like a piece of cloth. Then she undresses, revealing once again her massive cock. ''"This is what you're craving, isn't it."'' She climbs into bed, positioning herself behind you. You know what is coming, and the quiet anticipation is killing you softly, rushing blood into your penis. You sense a soft and wet member getting pressed against your backside. She uses the head of her shaft to circle around your hole, lubing it with precum, which she richly leaks over you. She is enjoying this as much as you are. <span class="flavor">[img["..."|images/s/witch/1f.gif]]</span> She wets your backside before forcing her bulbous cock into you. Once fully in, she wastes no time and starts fucking you at a steady pace. Guess this is as far as courtesy goes. She starts grinding against your backside when she is fully in, right before she pulls out. Then she angles herself down while going back in, balls deep, pressing against your prostate, pushing against it, and massaging it slowly but forcefully. She starts adding more and more force to her slamming back into you, picking up speed as well. She is actually going deeper than any dick has ever gone before her. <span class="flavor">[img["..."|images/s/witch/2f.gif]]</span> Then came a change of pace. She grabs you by your legs and drags you over herself as she leans back. Your limp body sits on top of her like a doll riding a toy horse. She tenses up as her thursts become irregular yet quite powerful. Everything makes you want to start jerking off wildly, but the fact that you can't adds some carnal frustration to everything else that is going on. The sensation makes your dick twitch, flopping hopelessly against your stomach. Then the onslaught breaks when she catches your dick mid-swing and begins jerking it off, softly and slowly, matching her pace to it as well. <span class="flavor">[img["..."|images/s/witch/3f.gif]]</span> All of this instantly drives you to the edge. Your shaft begins to tense, along with your balls, which are firming up. She notices how you are about to burst, so with a vile grin, she lets go of your dick, having only her cock massaging your prostate push you over, ruining your orgasm. You spray a few ropes of cum over her belly and your thighs while the rest lazily bubbles up, coating your tip in a salty glaze. The hapless, slutty sight of you makes the dominant witch orgasm as well, slowly pumping thick glubs of seed into your eager back entrance. ''"This should do the trick and last you a while."'' She grunts with a winded voice, warmed up by the rough fucking she gave you. Then you see the familiar bright flash once more.<</if>>You are woken by the sensation of an ant crawling on your face. You open your eyes and frightened, whack the insect off of you, letting out a small wince. You are naked on the forest floor with all your belongings next to you and no campsite or witch to be found anywhere near you. You gather yourself and quickly get dressed. Baffled by what happened, you decide, it is best that you <<link "get away from here.">><<set $time to 6>><<set $deepwood to 2>><<set $playerHole += 1>><<goto House>><</link>>
You wait for some time, but no one leaves the temple, and you observe no movement between the houses either. You decide to sneak closer to the temple as it is the only building that offers a hint of life in it. You circle around the camp and approach the main building from the back, minimizing your chances of being seen. You creep up to the back wall, carefully picking a spot where the stonework is the most intact. Then you move along the first section of the wooden patchwork and try to peek in through the space between the boards. <span class="flavor">[img["..."|images/s/dwtemple/1.gif]]</span> You see a small group of men zealously gangbang a girl who is lost in absolute euphoria. She is on all fours, attending to a cock with her mouth, while both her holes are also filled from behind by men standing over her. Above them, on a makeshift altar, stands an ornate looking stone. You never laid eyes on this <span class="wtext">Stone of Matriarch Orrin</span> but you immediately get a gut feeling that this must be it; this was stolen from the church. Meanwhile, the scene becomes quite animalistic as the men fuck the girl with barbaric fervor. Despite the scene unfolding, you focus on the eyes of the men. They lack life somehow and instead are filled with a crimson-colored cloud. All of them are possessed, as it seems. You keep observing them ravage the equally enthralled-looking girl when suddenly, without any warning, they break their lusty siege and orgasm, cumming all over each other and themselves alike. As soon as they do, their eyes clear up, and they seemingly regain consciousness. They begin wandering about the temple, some approaching the door. You quickly run back to a distant hiding spot in the brush to observe them further. You notice that the men don't really communicate with each other; they aren't free from whatever influence they were under; their possessions merely changed in nature. They all look tired and dazed as they walk back to their shacks to eat and rest. You can swear that one of them looked directly at you but did not care to raise his voice or otherwise alarm his fellow bandits. Still, you remain in your spot for awhile, only to witness the bandits breaking down. They become more and more agitated with one another over a long period of time. A fight breaks out between two of them, while you observe another slowly slump down at the foot of the temple and begin masturbating. The girl joins the masturbating man and begins servicing her; then all the others join, and a new orgy bands together once again in the church. The bandits have seemingly fallen under some sort of corruption and are unable to break their lust-filled cycle, which gives you the opportunity to steal back the stone with minimal risk. According to your observation, you could just walk into the temple and take the stone. The only question remaining is when. You could, "A", sneak in there, during their rump fest as they seem to be pretty occupied during that time, but also aggressive. Hopefully, they don't [[turn on you and make you part of the next round.|BC GangBanged]] Or, "B", sneak into the temple, while they are resting. It'll be harder to keep an eye on them as they'll be scattered, but they seem not to care when they are sated. So all you need to do is [[watch them and wait for your opening.|BC Watch]]
You believe that the best bet is when they are hazed and sated. They seemed pretty oblivious during that period. So for now, you need not worry about anything. You sneak up to the entrance of the temple, as all the bandits seem to have retreated there for another orgy. Without causing any unnecessary noise, you peek inside through the boards. <span class="flavor">[img["..."|images/s/dwtemple/girlwtch/1.gif]]</span> As expected, you see the group of bandits once again ravaging the only prey they could find, their only female member. She is in quite a predicament as she lays on top of a bandit while having a second stand behind her and a third on top of her, all stretching her asshole into oblivion. The girl is absolutely high on cock right now. Her head wildly sways back and forth with each thrust she receives. Her mouth was left open, with her tongue sticking out. Every so often, she shoots a thin line of saliva into the air as her head is thrown back amidst her uncontrollable drooling. She looks preoccupied, not even noticing a fourth and a fifth cock waiting for her to turn to them and open her mouth. Like a well-oiled machine, the three men in her asshole take turns meticulously pushing in and out of her, letting the others have their way as well. You take a second to ensure you are alone. After a step back from the door, you turn around and inspect the campsite, but you see no change in it. You walk to the end of the temple to peek behind it, but you see nothing suspicious either. The eerie feeling of not hearing any birds returns, leaving you paranoid for the time being. You go back to peaking and watching the gangbang happening inside the temple to settle your mind. <span class="flavor">[img["..."|images/s/dwtemple/girlwtch/2.gif]]</span> The waiting men must have had their impatient way, since you now see the girl on her back, serving their cocks as well with her mouth and whatever hands she gets free. The girl now sports only two cocks in her ass, but the sensation must have pushed her over her limit. You witness her tense up and start squirting all over her lovers. Meanwhile, the battle for her mouth begins at the front. A wider-built man stands in the middle, bracing his well-hung dick over the girl's lips and thrusting, trying to get his member in before anyone else. She grabs hold of the cocks on both sides, and then masterfully swallows the middle one, with her tongue slightly sticking out, cushioning the entrance as it slides in. Standing this close to the temple, you hear nothing but the low grunts of the men, accompanied by the occasional high-pitched wince coming from the girl. Her throat must be something because the middle guy exploring it is violently throat-fucking her. He grabs her hair and neck and, using her as a meat sleeve, starts pumping forward at a varied pace, completely disregarding whether she has any air left in her or not. You see his grip tighten, almost ripping a big flock of hair off of the girl's head. Suddenly, he explodes in the girl's mouth, and she drools most of it onto her own chest as the guy pulls out of her. Once done, the man begins shambling towards the door where you stand. You quickly step to the side as he opens it and starts walking around aimlessly, generally towards one of the small shacks. With the door left open ajar, you sneak in a peek with your view unobstructed. <span class="flavor">[img["..."|images/s/dwtemple/girlwtch/3.gif]]</span> The man standing at her back swithced to explore her now thoroughly wetted vagina, while the one under her glazes her anal ring with thick drops of cum. He explodes out of her ass without warning, all over the sides of his cock, all the while still being inside her, not slowing down any thrusts. Once then, the second man leaves this ad-hoc arena of sex, with only three remaining. You watch the men have their way with her until all of them are ready to cum. Sensing this, the girl speeds up all of her efforts and sits firm to receive all of their seed. The last three manage to cum somewhat at the same time. <span class="flavor">[img["..."|images/s/dwtemple/girlwtch/4.gif]]</span> The man standing over her gives her a rich cream pie, while the others start raining cum all over her face. She tries her best to face each cock as they shoot their shot, trying to catch, savor, and swallow as much as she can. As all participants wind down with their sex drives depleted, they begin their procession out of the temple, giving you the opportunity you have been waiting for. There's no time for caution or care for the people enslaved to their own hyperworking libido. [[You must get the stone now or never.|BC Reward]]
You believe that the best bet would be when they are relieving themselves. They seemed pretty occupied and focused at that time. You sneak up to the entrance of the temple, an imposing double door made with salvaged planks and freshly cut logs. You push in one wing of the door, which opens ajar with a loud creak. You slowly squeeze into the building before the heavy door can slam again. Inside, you are surrounded by the group of bandits you have been observing for the better part of the day, frozen in time, pleasing each other. They all look at you with twitching cocks and clouded eyes. They do look focused, but focused on you, unfortunately. <span class="flavor">[img["..."|images/s/dwtemple/mascgrp/1.gif]]</span> You rip open the door and begin running towards the forest, but the naked, horny group follows in pursuit, aided by unholy prowess and a complete disregard for themselves. They run across the forest floor barefoot and quickly catch up to you. Like a reanimated ghoul, one of them lunges at your feet to tackle you. You manage to avoid him, but you lose focus on where you are going. You lose your balance for a moment, slowing down your sprint as the group closes the distance between you and them. Then the unforseen happens: you fall over a protruding root that you have failed to spot. You hit your head pretty hard, and everything becomes hazy from that point on. <<if $playerGend eq "male">>You feel hands grab you around your arms, and you feel yourself slowly being dragged backwards. When you come to your senses, you are back at the clearing, bent over a table. Two of the men rip your clothes off without effort, but before you could protest, heavy hands push you back down. It must be a dog-eat-dog world that these bandits live their day-to-day lives in, as you witness one of their weaker members suffer the same fate as you. Both of you lay there broken-in. You look into his empty eyes as he drools over himself, then your attention is drawn to the men lining up behind him. You expect the same behind you. <span class="flavor">[img["..."|images/s/dwtemple/mascgrp/2.gif]]</span> You feel two hands grab your buttcheeks and swiftly pull them apart, immediately followed by a large glub of spit landing on your ring. Without any foreplay, a fat cock goes straight into your hole. He goes hard and fast, not leaving any time to actually savor any of his veins or his thickness. You try to reach behind you or arch your back, but the man raping your asshole keeps you firmly in your place. You give up, and then you watch what unfolds before you. The young bandit, probably the same age as you, seems to be in the same circumstances, yet he is having a different experience. His eyes are gone, rolled back into his head, while his mouth is fully open, engulfed in pleasure, drooling all over himself and the table you are both at. A puddle is forming under his chin, and you can only hope it doesn't reach you. <span class="flavor">[img["..."|images/s/dwtemple/mascgrp/3.gif]]</span> Meanwhile, your hole hasn't fully adjusted yet to what's happening. Your body isn't cooperating with its invader, and out of instinct, you squeeze your butthole tight, resisting the cock inside you. With each thrust, you fail a bit more and more and groan at the same time, ultimately giving the man what he craves: a tight little fuckhole. The friction of his thick member thrusting all the way in and out of you was building up a heat that you could acutely feel inside. You didn't have much time to think about that, though, as the man began tightening his grip over your back and hip. Finally, the pressure of his hard shaft pushing out of your hole began to feel better and better. You are finally stretching out, and the pain is giving way to pleasure. <span class="flavor">[img["..."|images/s/dwtemple/mascgrp/4.gif]]</span> Then his pace shifted, making you feel like he was digging into your hips with his fingernails. With the sudden, strong grip, you knew what was about to happen. Once more, you try to squeeze your hole as tight as you can against his throbbing cock every time it pounds into you. And once more, it works counterintuitively, because it only took another few seconds before you could feel his cock stiffen up. His thrusts become animalistic and powerful as he comes close to orgasm. Without warning, your bull lifts you up into the air and pumps into you with his entire body weight and force, slamming you down into the dirt. Your involuntary fuck-buddy seems to have finished in the meantime. Amidst your rearrangement, you see him slide over to you with a leaking asshole, just in time for your bull to cum. <span class="flavor">[img["..."|images/s/dwtemple/mascgrp/5.gif]]</span> He doesn't even stop to savor each rope of seed he shoots into you; he just keeps thrusting until he doesn't. Then he pulls out of you quickly and jerks his last few drops over the face, and into the mouth of your fellow fuck-meat.<<else>>You feel hands grab you around your arms, and you feel yourself slowly being dragged backwards. When you come to your senses, you are in the temple, laid out on a small bed. Two of the men rip your clothes off without effort, but before you could protest, heavy hands lift your legs over your head and pinned them against your body, pushing you down. <span class="flavor">[img["..."|images/s/dwtemple/femgrp/2.gif]]</span> You are surrounded by all the bandits, and the image of that one girl comes to mind, how savagely they used and abused her. You gulp as your last deep breath gets stuck in your chest; your heart sinks, and you prepare yourself for the absolute worst. You feel the two separate hands sink their fingers into your backside and pull your buttcheeks apart. A breeze of cool air lets you know that your asshole is exposed to the world and all these men. Immediately follows a large glub of spit landing on your ring. Without any foreplay, a fat cock goes straight into your hole, followed by a second. Both men go in hard and fast, not leaving any time to prepare or adjust. <span class="flavor">[img["..."|images/s/dwtemple/femgrp/3.gif]]</span> Your body isn't cooperating with its invaders, and out of instinct, you squeeze your butthole tight, resisting the cocks inside you. You are about to scream when your focus on this pain breaks at the sight of a third cock emerging in the corner of your eye. You look to your right and see a set of hips thrusting forward, landing a wet, hard cock on your lips. You are surprised but helpless none the less, having the immediate second thrust push the cockhead past your lips and into your mouth. With your mouth stuffed full of dick, yelling for help is no longer an option. Meanwhile, the friction of two cocks fighting over your ass, all the way thrusting in and out of you, has built up a heat that you could acutely feel inside. The pressure of these hard shafts pushing out of your hole began to feel better and better. You are finally stretching out, and the pain is giving way to pleasure. You didn't have much time to think about that, though, as a fourth man began to grab hold of your head, pointing his dick towards your face, this time from your left flank. You are high on cock; despite the nature of the situation, your senses are overwhelmed, and you enter a state where time slows down, yet you wish it did the opposite. Here you think about a way out, and it occurs to you that these men will leave you alone once sated, so perhaps the solution here is to please them. <span class="flavor">[img["..."|images/s/dwtemple/femgrp/4.gif]]</span> With that said, you grab hold of that fourth cock and begin jerking it off. You also try to relax your hole which has gone numb from attempting to push back on each pump it receives. You try your best and make sure that all cocks present get attended to by you one way or another. Once again, you lose your sense of time as you suck, fuck, and jerk. The only thing bringing you back is seeing one of the guys pounding your ass and having his foggy eyes roll back. You can feel his muscles stiffening and his thrusts becoming faster and faster. Fighting off the fatigue of your anal muscles, your hole is tight around the two men in you. Three thrusts later, you feel the first bandit shoot cum up your ass like a fountain. He withdraws as the second takes your hole as his own, shooting his load not long after. The second withdraws as well, leaving your hole burning, slowly to be calmed by the torrential drip of thick goo passing through your well-used ring. <span class="flavor">[img["..."|images/s/dwtemple/femgrp/5.gif]]</span> With only two men left, you start jerking and sucking to the best of your ability. You concentrate hard on the massive member in your hand, while the other one in your mouth, to your surprise, exlodes his juices richly into your throat as it goes all the way down. You withdraw his cock and drool out the last few of his drops, only to be coated by the fourth cock. This one cums all over your face, which you welcome as it means your freedom is nigh. Then all the men who once enjoyed you slowly shambled out of the place like nothing happened. <</if>><<set $playerHole += 2>>With the ordeal done and the enthralled bandits sated, they let go of you and seemingly forget your existence. There's no time for shame or to mourn the integrity of your anus. [[You must get the stone now or never.|BC Reward]]
You approach the altar in the now empty temple and observe what lies on it. It is indeed the stone <span class="wtext">Abril</span> sent you to get back. It feels awkward re-stealing the artifact, but you do not mind such dilemmas.<table> <tr> <td style="width:240px"><span class="display">[img[The Holy Stone of Chastity made for Matriarch Orrin|images/m/holystone.png]]</span></td> <td style="vertical-align:top; text-align:justify">Finally in your hand, you hold <span class="wtext">The Holy Stone of Chastity, made for and worn by Matriarch Orrin</span>. Immediately, you notice two very particular things. First is the shape of the stone, <span class="wtext">Abril</span> never specified how this was worn, but you don't think, it went around one's neck. Second, the golden tip of the stone is damaged, revealing a crack traveling to the center of the stone.</td> </tr> </table>This would explain the behavior of the bandits. Several decades of demonic lust let loose upon them. Punishment for their original sin. You decide it's best to take this back to the Church as soon as possible, before you are driven mad like these poor fools. It's time to leave the Deepwoods and <<link "go back home.">><<set $time to 6>><<set $abrilforestquest to -1>><<set $holystone to 1>><<goto House>><</link>>
You decide to <span class="wtext">join</span> the ''dealer'' for the next round of this <span class="wtext">game of chance</span>, but he waves you off. You have no money to cover the potential losses and he refuses to take any risks with you. With your mood to play spoiled, you sit back <<link "looking around the Tavern." >><<goto Tavern>><</link>>
You watch the dealer as he plays a few games with your fellow patrons. You understand that it is a game of chance with high risk high reward, and the initial pot is 10 marks. You do have at least 10 marks clinking around in your pockets, so you could wave at the dealer to signal <<link "to play the next round," >><<set $ditchpot to 10>><<set $playerMoney -= 10>><<goto CardGame>><</link>> or you sit back, <<link "looking around the Tavern." >><<goto Tavern>><</link>> <div id="choices">\<<link "Go over the rules.">> <<replace "#choices">>The game seems to be more about gambling than any game of skill. There are six cards set up adjecent to each other in a square shape called fields. Three cards act as "plains" while three others as "ditches". At each turn you select a card. If you hit a plain, your pot doubles and you get the chance to cash it out. If you hit a ditch, your pot doubles again, but this time it counts as a loss. The initial pot is 10 marks.<</replace>> <</link>>\</div>
Your pot currently is <span class="wtext"><print>$ditchpot</print></span> <<if $ditchpot lte 0>>to the <span class="wtext">dealers favor</span>.<<else>>to <span class="wtext">your favor.</span><</if>> <<nobr>><span class="choice"><table><tr> <td><span class="display">[img[Cardback|images/m/card.png]]</span></td> <td><span class="display">[img[Cardback|images/m/card.png]]</span></td> <td><span class="display">[img[Cardback|images/m/card.png]]</span></td> </tr> <tr><<set _ditchcounter to 0>> <td><<set _one to (either('plain','ditch'))>><<if _one is 'ditch'>><<set _ditchcounter += 1>><</if>><<link "Pick this Card!">><<if _one is 'ditch'>><<goto CardLose>><<else>><<goto CardWin>><</if>><</link>></td> <td><<set _two to (either('plain','ditch'))>><<if _two is 'ditch'>><<set _ditchcounter += 1>><</if>><<link "Pick this Card!">><<if _two is 'ditch'>><<goto CardLose>><<else>><<goto CardWin>><</if>><</link>></td> <td><<set _three to (either('plain','ditch'))>><<if _three is 'ditch'>><<set _ditchcounter += 1>><</if>><<link "Pick this Card!">><<if _three is 'ditch'>><<goto CardLose>><<else>><<goto CardWin>><</if>><</link>></td> </tr> <tr> <td><span class="display">[img[Cardback|images/m/card.png]]</span></td> <td><span class="display">[img[Cardback|images/m/card.png]]</span></td> <td><span class="display">[img[Cardback|images/m/card.png]]</span></td> </tr> <tr> <td><<if _ditchcounter gte 3>><<set _four to 'plain'>><<else>><<set _four to 'ditch'>><<set _ditchcounter += 1>><</if>><<link "Pick this Card!">><<if _four is 'ditch'>><<goto CardLose>><<else>><<goto CardWin>><</if>><</link>></td> <td><<if _ditchcounter gte 3>><<set _five to 'plain'>><<else>><<set _five to 'ditch'>><<set _ditchcounter += 1>><</if>><<link "Pick this Card!">><<if _five is 'ditch'>><<goto CardLose>><<else>><<goto CardWin>><</if>><</link>></td> <td><<if _ditchcounter gte 3>><<set _six to 'plain'>><<else>><<set _six to 'ditch'>><<set _ditchcounter += 1>><</if>><<link "Pick this Card!">><<if _six is 'ditch'>><<goto CardLose>><<else>><<goto CardWin>><</if>><</link>></td> </tr> </table></span><</nobr>>
You pick a card and the dealer reveals it to be a nice looking card of green ''plains''. <span class="wtext">You have won!</span> This round that is. Now you can either play on for doubles, or you could just cash out and be happy with the money you got. Your choice! <<nobr>><<if $ditchpot lt 0>><<set $ditchpot to (($ditchpot + $ditchpot) * -1)>> <<else>><<set $ditchpot += $ditchpot>><</if>> <<set $playerMoney += $ditchpot>><</nobr>> <<link "Play for doubles!">><<if $playerMoney gte $ditchpot>><<set $playerMoney -= $ditchpot>><<goto CardGame>><<else>><<set $time += 1>><<goto CardNoMoney>><</if>><</link>> <<link "Cash out!">><<set $time += 1>><<goto Tavern>><</link>>
You pick a card and the dealer reveals it to be a dark ''ditch'' with bloody spikes sticking out of it. <span class="wtext">You have lost!</span> This round that is. Now you can either try again to win back your lost money, if you can cover the current pot, or you could just leave before you lose more. Your choice! <<nobr>><<if $ditchpot lt 0>><<set $ditchpot -= $ditchpot>> <<else>><<set $ditchpot to (($ditchpot + $ditchpot) * -1)>><</if>><</nobr>> <<link "Try again!">><<if $playerMoney gte ($ditchpot * -1)>><<goto CardGame>><<else>><<set $time += 1>><<goto CardNoMoney>><</if>><</link>> <<link "Refrain from loss!">><<set $time += 1>><<goto Tavern>><</link>>
<<nobr>> <<set $enemyGender = "male">> <<set $enemyKind = "bully">> <<set $enemyImg to "images/e/" + $enemyKind + "/" + $enemyGender + ".png">> <<set $enemyRacMaxAttck = 1.1>> <<set $enemyMaxHealth = 120>> <<set $enemyHealth = $enemyMaxHealth>> <<set $enemyNextAttack = 10>> /%appearance based bonuses to setup before fight%/ <<set $playerAttackMultiplier = $playerHardAppear>> <<set $playerAttackMultiplier = $playerHardAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $newzones is 'true'>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1.5>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 2.5>><<set $playerHealthPotionDiv = 2>> <<else>><<set $playerPotionMaxMultiplier = 3>><<set $playerHealthPotionDiv = 2>><</if>> <<else>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 1.2>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 1.7>><<set $playerHealthPotionDiv = 3>> <<else>><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>><</if>> <</if>> <<set $playerNextAttack = $playerBaseAttack + $playerAttackMultiplier>> <<set $canrunaway to 'false'>> <<set $battleMsgPlayer to "The fight has just begun!">> <<set $battleMsgEnemy to "The fight has just begun!">> A local bully stands before you, ready to attack! <</nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Bully.|$enemyImg]]</span></td> <td style="vertical-align:top; text-align:justify">A wretched breed of alleyway thugs, prowling the shadows of more densely settled areas. They are usually young with bodies in shape, but they are also very rash and foolish! Fortunately, their lack of skill balances out their good stamina. Between the two of you, it's anyone's game, still. Typically, they dress better than the average. To them it is all about the prestige and not the actual wealth, one carries.</td> </tr> </table> <span class="enemy">"You walked into the wrong neighbourhood! There's a toll for trespassers!"</span> He says eyeing you up and down before continuing. <span class="enemy">"For you, it's more than money!"</span> <span class="choice"><table> <tr> <td style="width:400px">[["Get ready for a fight!" |Bully Fight]]</td> <td style="width:400px">[["Submit yourself to the enemy!" |Bully Surrender]]</td> </tr> </table></span>
You have been meandering through the village streets for quite some time, yet nothing of note has crossed your path. Suddenly a young girl runs up to you, as you walk along the cobblestone path. She asks you all sorts of mundane questions about you that you aren't keen on answering, but out of politeness and respect for her age, you engage in a light conversation with her, slowing down to her pace. The two of you walk along for a few moments, before a young boy, about the same age as the girl following you, runs past both of you. The two kids briefly make eye contact, during which the boy gestures the girl to follow. Without hesitation, the girl does so. Children, you think to yourself,<<set _loseamm to either(5,6,7)>><<if $playerMoney gte _loseamm>><<set $playerMoney -= _loseamm>> but then, as the pair runs hap-hazardly along the alleyway, the boy drops a handful of coins. You see him quickly turning back and picking them up, before continuing his sprint. You immediately realize, what just happened and a quick pat-down confirms your suspicion. You are a few silvers shy, <span class="wtext"><print>_loseamm</print> coins</span> to be exact. You know you shouldn't, but you curse after the children,<</if>> before finding your way back <<link "to the village square.">><<goto Corrulla>><<set $time += 1>><</link>>
You have been meandering through the village streets for quite some time, yet nothing of note has crossed your path. Your attempts to uncover hidden treasures or captivating sights have yielded no success. It seems, nothing of significance is awaiting your discovery. With your time entirely wasted, you start walking back <<link "towards the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
You have been strolling through the village streets for quite some time without any noteworthy encounters. Your efforts to find interesting sights or hidden treasures have been in vain. As you continue your leisurely walk, a single gleam cathches your eye, near your feet, as you are about to extinguish it by stepping on, whatever it is. <table> <tr> <td style="width:240px"><span class="display">[img[Your coin purse.|images/m/foundcoin.png]]</span></td> <td style="vertical-align:top; text-align:justify">You move your feet and spot a <span class="wtext">single coin</span> of empire mark, made of silver. Lucky you! You bend down for the coin and slip it into your pocket. It's not much but still it is something.<<set $playerMoney += 1>></td> </tr> </table>With your time not entirely wasted, you start walking back <<link "towards the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
<<nobr>> <<set _flowerroll to either(1,2,3)>> <<set _floweramm to 1>> <</nobr>>As you walk along one of the narrower streets, you spot a vibrant green colors poke through the grey and lime scheme of the houses lining the road. You have stumbled upon a public herb garden, tended by the locals living nearby. Among all the common spices, you also spot a small patch of <<if _flowerroll eq 1>><span class="wtext">Velvet Roses</span> growing in the mix. Not wasting the opportunity, you decide to gather what you can.<table> <tr> <td style="width:240px"><span class="display">[img[Velvet Rose.|images/m/redflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc</span> out of the mix of flowers. <<set $redFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>><span class="wtext">Water Lilies</span> growing in the mix. Not wasting the opportunity, you decide to gather what you can.<table> <tr> <td style="width:240px"><span class="display">[img[Water Lily.|images/m/blueflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc</span> out of the mix of flowers. <<set $blueFlw += _floweramm>></td> </tr> </table> <<else>><span class="wtext">Green Dahlias</span> growing in the mix. Not wasting the opportunity, you decide to gather what you can.<table> <tr> <td style="width:240px"><span class="display">[img[Green Dahlia.|images/m/greenflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc</span> out of the mix of flowers. <<set $greenFlw += _floweramm>></td> </tr> </table><</if>>When you are done, you walk back <<link "towards the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
<<nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Bandit.|$enemyImg]]</span></td> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">The Enemy's Health: <<showmeter 'EnemyHealth' `$enemyHealth / $enemyMaxHealth`>> <br> <<print $battleMsgPlayer>></td> </tr> </table> <span class="choice"><table> <tr> <td style="width:400px"><<link "Attack!">> /% ATTACK BUTTON %/ <<set _playerAttack to Math.round($playerNextAttack * $playerPotionMultiplier * either(0,0.5,1,1,1,1.2))>> <<set $enemyHealth = Math.ceil($enemyHealth - _playerAttack)>> <<if _playerAttack neq 0>> <<if _playerAttack lt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a weak attack on the enemy!">> <<elseif _playerAttack eq Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You swung your arm and hit the enemy where it hurts!">> <<elseif _playerAttack gt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a staggering blow to the enemy!">><</if>> <<else>> <<set $battleMsgPlayer to "You missed embarrassingly!">> <</if>> <<set $playerPotionMultiplier to 1>> <<if $enemyHealth lte 0>> <<goto "Bully Win">> <<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>> <</link>></td> <td style="width:400px"><<if $canrunaway eq 'false'>><<link "Wait">> /%WAIT x BUTTON%/ <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You wait to see what move your enemy makes next!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><<else>><<link "Run Away">> /%RUN x BUTTON%/ <<set _runroll to either(1,2,3)>> <<if _runroll eq 3>><<goto "Bully Ran">><<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You tried to run away but failed!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>><</link>><</if>></td> </tr> <tr><td><br></td></tr> <tr> <td style="width:400px"><<if $fightPotion gte 1>> /%STRENGTH POTION%/ <<link "Strength Potion" >> <<set $playerPotionMultiplier to $playerPotionMaxMultiplier>> <<set $fightPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Strength Potion to charge your next attack!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td> <td style="width:400px"><<if $healthPotion gte 1>> /%HEALTH POTION%/ <<link "Health Potion" >> <<set $playerHealth += Math.round(($playerMaxHealth - $playerHealth) / $playerHealthPotionDiv)>> <<set $healthPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Health Potion to mend your wounds!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td></tr> </table></span> <<if $playerHealth lte 0>> <<goto "Bully Lose">> <</if>> <table> <tr> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">Your Health: <<showmeter 'Health' `$playerHealth / $playerMaxHealth`>> <br> <<print $battleMsgEnemy>></td> <td style="width:240px"><span class="player">[img[You.|$profile2Show]]</span></td> </tr> </table><</nobr>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"Sure, no, I don't want any trouble!"</span> You say, as the sound of his belt unbuckling reaches your ears. He begins discarding his clothes, causing your heart to race in anticipation.<table><tr><td style="width:240px"><span class="display">[img["..."|images/s/alley/sub/pfem/eman/1.gif]]</span></td><td style="vertical-align:top; text-align:justify"><span class="enemy">"Yeah! I thought as much!"</span> You marvel at the shamelessness of him, whipping his dick out for you in broad daylight and expecting you to know what to do. Yet he is not wrong. With a firm touch, grab hold of his cock, and begin jerking his eager shaft. Mirky globs of precum begin to appear at the tip of his head, rolling onto your hand, disappearing in your palm, while his cock mesmerizes you.</td></tr></table>A mixture of excitement and trepidation courses through your head, making your whole body tremble aswell. He did warn you. He made it very clear, what he wants, so you can't fault him for that. A generous amount of precum now coats your hand and his shaft. He seems eager and impatient, shoving your rougly into a small inlet of the alley, bending you over and ripping your garments off. Without a single moment of hesitation, you feel a big blob of spit land on you backside, quickly pressed in by a set of fingers. Then, with your sensitive area lubed up, you feel the gentle pressure of his cock against your entrance.<<if $playerGend eq "male">><span class="flavor">[img["..."|images/s/alley/sub/pman/eman/2.gif]]</span><<else>><span class="flavor">[img["..."|images/s/alley/sub/pfem/eman/2.gif]]</span><</if>> You marvel at the effortless way he penetrates you, slowly and deeply. The sensation is beyond belief, as he confidently slides inside. His rhythm began with gentle, deliberate thrusts, gradually building in intensity. The rhythmic slapping of his balls against your skin echoed in the alley, heightening the intensity of the moment. <<if $playerGend eq "male">><span class="flavor">[img["..."|images/s/alley/sub/pman/eman/3.gif]]</span> Your mind began racing, overwhelmed by the exhilarating experience unfolding. The thrill of being used like this, in public none the less. What if someone cathes you? It's not exactly you need saving of course, but you could still be recognised. The depraved emotional toll drives you insane, causing a burning sensation in your dick, swinging at the ground, moved by this man fucking you in the ass. You want to cum! That is the only thing that matters, so you grab hold of your shaft, jerking it, milking yourself out over the stoneworks. Immediately driven over the edge, slim globs of cum spray the ground, caused by your out-of-sync pulls at your own cock. <span class="enemy">"I knew you were a slut when I first saw you!"</span> The bully adds, witnessing your mindless, feverish orgasm. Without warning, he forcefully sinks his fingers into your body, plunging into you with a fierce intensity. By his words, he will make you his slut, his whore. For several intense moments, he continues to penetrate your receptive backside, each thrust becoming more powerful than the last. <span class="flavor">[img["..."|images/s/alley/sub/pman/eman/4.gif]]</span> Then, with a mighty, guttural groan, he pulls out of your body and sprays your hole with his seed, juicing his cock empty at your used backside. After withdrawing from you, he quickly gets dressed, leaving you there in the aftermath of your passionate encounter. You wish you could surrender yourself to the sensations, that come after, but you remind yourself that you are naked, with a leaky boipussy, in a public space. You gather yourself up and get dressed, hurrying <<link "towards the main square.">><<set $playerHole += 1>><<set $time += 1>><<goto Corrulla>><</link>><<else>>Your mind began racing, overwhelmed by the exhilarating experience unfolding. The thrill of being used like this, in public none the less. What if someone cathes you? It's not exactly you need saving of course, but you could still be recognised. The depraved emotional toll drives you insane, causing a burning sensation in your dick. One which you are forced to ignore as the bully suddenly withdraws from you. He grabs you by the waist and using the weight of his own body, twists you over a ledge. He is still holding you, pulling you closer to him, softening your landing. Now you are facing him as he re-enters your craving butt. <span class="flavor">[img["..."|images/s/alley/sub/pfem/eman/3.gif]]</span> His thick cock now presses your insides, pointing and pushing at your prostate, whilst the head of your own dick swings back and forth, slamming against your belly, gently rubbing the rim of your cock-head. You are immediately driven over the edge. Slim globs of cum coating your thighs and stomach, caused by this out-of-sync, hapless slapping at your own shaft. <span class="enemy">"I knew you were a slut, the moment I saw you!"</span> The bully adds, witnessing your mindless, feverish orgasm. Without warning, he forcefully sinks his fingers into your body, plunging into you with a fierce intensity. By his words, he will make you his slut, his whore. For several intense moments, he continues to penetrate your receptive backside, each thrust becoming more powerful than the last. <span class="flavor">[img["..."|images/s/alley/sub/pfem/eman/4.gif]]</span> Then, with a mighty, guttural groan, he pulls out of your body and sprays your hole with his seed, juicing his cock empty at your used backside. After withdrawing from you, he quickly gets dressed, leaving you there in the aftermath of your passionate encounter. You wish you could surrender yourself to the sensations, that come after, but you remind yourself that you are naked, with a leaky boipussy, in a public space. You gather yourself up and get dressed, hurrying <<link "towards the main square.">><<set $playerHole += 1>><<set $time += 1>><<goto Corrulla>><</link>><</if>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><<nobr>>/%LOOTING MECH%/ <<set $enemyMoney to (either(1,2,3,4,5) * either(3,4,5,6,7))>> <<set $enemyPron to "his">> <<set _lootnmb to either(3,2)>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>> <<set $enemyLoot to _loot>><</nobr>>With a final hit delivered onto your adversary, you knock him back towards the ground. While the bully sits there disoriented, you search through his belongings, amongst which you find <span class="wtext"><print>$enemyMoney</print> silver marks</span> and a spare piece of clothing: <table> <tr> <td style="width:100px"><span class="items">[img[$enemyLoot.description|$enemyLoot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$enemyLoot.displayName</print></span> <print>$enemyLoot.description </print> <<nobr>> <<set $playerMoney to ($playerMoney + $enemyMoney)>> <<if $enemyLoot.owned is false>> <print>A nice addition you think to yourself.</print> <<else>> <print>Shame, you already have that.</print> <</if>><<set $enemyLoot.owned to true>> <</nobr>></td> </tr> </table><span class="wtext">There it is, that strange sensation, as you do what you will, while your defeated opponent lays there. You feel strange, and the moment Asmodeus "blessed you" comes to your mind. It seems you have one more choice to make here.</span> <span class="choice"><table> <tr> <td style="width:400px">[["To the victor goes the spoils! All of them!" |Bully Rav]]</td> <td style="width:400px"><<link "I don't want to do this, this is wrong!">><<set $time += 1>><<goto Corrulla>><</link>></td> </tr> </table></span>
The last attack it's mark entirely, staggering him in the process. You seize this opportunity swiftly dart past the struggling bully. Ignoring the world around you, you run past the junction leading into the alley. You walk plainly through the streets, knowing that your pursuer, even if he follows you, will not try anything in the open. After several tense moments, you conclude that you are safe, not witnessing anyone, leaving the alley. You rest a bit leaning against a post, then you <<link "continue on to the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
Exhausted, you try your best to shield your head from the next few oncoming hits. You see the enemy raise his hand and swing down towards you. You hope for the best, but soon everything goes dark. ... You feel like someone is slapping your face. You arise as an old woman is trying to wake you. You are lying on the cobbles in the middle of the alley. You take some time to realize that you were out cold. You try to recall what happened exactly, but only single images come to your mind. The old lady asks if you need help getting home, but you politely decline. She is nice but considering your state, she is starts being overbearing. You tell her, everything is fine and then you continue on, first by checking your belongings. <<if $playerMoney gte 20>><<set _loseamm to Math.round($playerMoney / 2)>>Flustered, you realize, that the bully took off with <span class="wtext"><print>_loseamm</print> coin(s).</span><<else>>Utterly depressed, you realize, that the bully took off with <span class="wtext">all your coin(s).</span><<set $playerMoney to 0>><</if>> You gather yourself slowly, thinking that at least you stood your ground and your "dignity" is untouched. The moral victory is yours. You decide to call it a day since it's already dark, and walk <<link "back the house.">><<set $time to 5>><<set $playerHealth to 1>><<goto House>><</link>>
<<if $playerGend eq "male">>You stand there over your defeated opponent with vile thoughts on your mind and desire boiling your blood, shifting to your nether region. You feel a stir in your loins as you gaze at the defeated bully's body, lying there in this vulnerable state.<table><tr><td style="width:240px"><span class="display">[img["..."|images/s/alley/dom/pman/eman/1.gif]]</span></td><td style="vertical-align:top; text-align:justify">You step closer, running your hand through his hair as he helplessly tries to shift away from you. His panting slowly calmed by your ''"gifted"'' touch. In his eyes gleam racing thoughts of humiliation, slowly overtaken by lust. In turn he slowly parts his lips to accommodate your stiff member. A weakness you exploit immediately. Letting his warm mouth envelope you as you begin pumping into it with climbing ferocity.</td></tr></table>With a gentle suction, he makes your body tense in anticipation as you lean forward slightly to deepen your thrusts. His tongue explores your length as he starts moving his head back and forth slowly, tenderly servicing your invading shaft. Each thrust makes you want more while simultaneously wanting to savor it for an eternity. A generous amount of saliva now coats your cock. He also seems to be equally eager and impatient. You grab him by the shoulders and using the weight of your body, you twist and shove him over a small stone ledge, preparing to take this affair to the next level. He takes this as a cue and bends his back, belly almost touching the cobbles of the alleyway, to prepare for your grand entrance. You quickly undo his garbs covering his perky butt cheeks, exposing his unkept, yet enticing crack to your view. He trembles in anticipation of what is to come, and you can feel his heart racing. His body is now yours to do with as you please, he has given himself over entirely - by your touch. You lean down, gently pushing him further into the filthy alleyway walls so that he's forced to arch his back even more strenuously. He lets out a sound between a gasp and moan, the sensation of you breaching him taking his breath away.<table><tr><td style="vertical-align:top; text-align:justify">You feel an intense rush of pleasure as he surrenders to your touch, letting go with one last shudder of resistance before melting into the moment. He arches his back as far as it will go, pushing himself up onto his tiptoes in order to receive more fully what you have to offer. You let out a soft groan at the sight and feeling of him like this - so vulnerable yet utterly lust-driven. You lean forward, your cock sliding into his body. He cries out in pleasure as you fuck him hard and deep, lost in the pure bliss of submission. His moans ring loudly through the alleyway, echoing off the walls around you. His entire being is focused on this one moment - this single act of surrender to your will. As he bucks against your hips like a wild stallion trying to escape its rider's clutches, it only spurs you on further.</td><td style="width:240px"><span class="display">[img["..."|images/s/alley/dom/pman/eman/2.gif]]</span></td></tr></table>Your hands grip his hips tightly, holding him in place as you pound into him with unbridled passion. You can feel the warmth of your sweat dripping down his back and mingling with the dirt and grime that coats this alleyway floor. His muscles tense and release with each thrust, sending shockwaves of pleasure through your own body. But you're not done yet. You grip his hips even harder, tightening your hold on him as you fuck him deeper and faster than before. <span class="flavor">[img["..."|images/s/alley/dom/pman/eman/3.gif]]</span> You are immediately driven over the edge by the intensity of this encounter, and with a powerful thrust you release your load deep inside of him. He lets out an ecstatic cry as he comes undone beneath you, his seed spilling across the dirty alleyway floor. You remain poised above him for several moments longer, thursting into him like a mad animal, savoring the feeling of dominating your defeated enemy in such a raw and primal way, soiling him both inside and out. Eventually you collapse onto his back, both of you panting heavily from exertion but still unable to tear yourselves away from each other. Cheekily you decide to push your cum stained cock into him, one last time. <span class="flavor">[img["..."|images/s/alley/dom/pman/eman/4.gif]]</span> Deeply you plunge into him, feeling his hot walls tighten on your cock. He lets out a gasp and moan as he feels the warmth of your release seeping inside of him. You feel complete in this moment with him, lying beneath you. Your chest is heaving from exhaustion while yours body aches from the pleasure that was achieved between the two of you.<<else>>You stand there over your defeated opponent with vile thoughts on your mind and desire boiling your blood, shifting to your nether region. You feel a stir in your loins as you gaze at the defeated bully's body, lying there in this vulnerable state. You step closer, running your hand through his hair as he helplessly tries to shift away from you. His panting slowly calmed by your ''"gifted"'' touch. In his eyes gleam racing thoughts of humiliation, slowly overtaken by lust. In turn he slowly parts his lips to accommodate your stiff member. A weakness you exploit immediately. <span class="flavor">[img["..."|images/s/alley/dom/pfem/eman/1.gif]]</span> You Let his warm mouth envelope you as you make your first pump into it. He meets you with a gentle suction, making your body tense in anticipation as you lean forward slightly to deepen your thrusts. You lean in closer, pressing your body against his, enjoying feeling your cock hugged tightly by those soft lips wrapped around it. You place your hands on either side of his head, holding him in place as you fuck his mouth. You can feel his pulse accelerating, and the heat of his breath against your skin as he slowly begins to revive from the beating you gave him. His tongue explores your length as he starts moving his head back and forth slowly, tenderly servicing your invading shaft. Each thrust makes you want more while simultaneously wanting to savor it for an eternity. <span class="flavor">[img["..."|images/s/alley/dom/pfem/eman/2.gif]]</span> You can feel the excitement building up inside him, his body twitching as you push deeper and harder. You had half a mind, taking his backside for yourself, but his bountiful lips convince you to use his throat as the main course. His throat convulses and his eyes roll back as your fingers grip the root of his hair tighter, sending a pulse through both you and him. <span class="playerm">"You like this don't you?"</span> You whisper in between thrusts. He can only manage to nod weakly with each movement, showing no signs of resisting or objecting any further as he continues servicing your member without pause or hesitation now that he knows what is expected of him. His absolute submission drives you over the edge.The combination of his mouth on your member, the thrill from the fight and now this helpless pliable body beneath you is too much to resist. Your movements become more erratic as your orgasm grows closer. <span class="flavor">[img["..."|images/s/alley/dom/pfem/eman/3.gif]]</span> With a final thrust, you release deep into that warm inviting space, feeling every sensation coursing through your body in waves. You can't help but feel elated at finally getting what you wanted. After releasing a thick blob of seed into him, you quickly withdraw and spray the rest of your cum all over his chin and chest. You smile in triumph, reveling in the dominance and coercion you've just claimed. The thug remains motionless, mentally and physically drained from the beating he received earlier. He didn't even flinch when you came inside him, barely able to process what happened beyond a haze of pain and pleasure. <span class="flavor">[img["..."|images/s/alley/dom/pfem/eman/4.gif]]</span> You lean back against the alley wall as you drain and milk your last drops over his lips. Your body tingles with excitement while you savor the afterglow of enjoying such a satisfying victory over this overconfident individual.<</if>> After withdrawing from him, you quickly get dressed, leaving him there in the aftermath of your passionate encounter. You wish you could admire your achievement more, but you remind yourself that you are naked, with your cock engulfed in cum, sticking out, in a public space. You gather yourself up and get dressed, hurrying <<link "towards the main square.">><<set $time += 1>><<goto Corrulla>><</link>>
<<nobr>><<set _lootnmb to either(6,7)>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>><</nobr>>As you walk along the street, you notice clothes gently swaying in the breeze. Hung on a makeshift clothesline strung between two aging stone walls, the garments seem to dance with a life of their own. You pause, intrigued by the humble scene. There's an interesting piece of garb hanging at the end of the line, seemingly dry aswell.: <table> <tr> <td style="width:100px"><span class="items">[img[_loot.description|_loot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>_loot.displayName</print></span> <print>_loot.description </print></td> </tr> </table><<nobr>> <<if _loot.owned is false>> A good piece, you think to yourself. Should you risk trying to <<link "steal it?">><<set _theft to either(0,1)>><<if _theft is 0>><<goto VClothFail>><<else>><<set _loot.owned to true>><<goto VClothPass>><</if>><</link>> <<else>> A good looking piece, but one you alredy own. Heartened by the profound significance of a seemingly ordinary scene, you walk back <<link "towards the main square.">><<goto Corrulla>><<set $time += 1>><</link>> <</if>> <</nobr>>
<<if ($days % 7) eq 5 and $time gte 4>>With <span class="wtext">Merry Day</span> sweeping accross the village, you decide to wander the back streets for some time.<table><tr><td style="width:240px"><span class="display">[img["..."|images/s/alley/flav/3.gif]]</span></td><td style="vertical-align:top; text-align:justify"> Amidst an empty alley, the air resonates with loud chatter and joyful laughter. However, the lively atmosphere contrasts sharply with the scene of a solitary courtesan in disarray, situated at the rear of a house. Her demeanor appears troubled, likely the result of having earned some coin through her only known means. As you pass by, she startles and averts her gaze, avoiding any eye contact. The scene catches your eyes but ultimately bears no significance.</td></tr></table><<elseif ($days % 7) eq 5 and $time lt 4>>With <span class="wtext">Merry Day</span> sweeping accross the village, you decide to wander the back streets for some time. <span class="flavor">[img["..."|images/s/alley/flav/2.gif]]</span> As you stroll down the empty alley, the sounds of lively chatter and laughter fill the air, creating a stark contrast to the solemn sight before you. A solitary courtesan walks by you, looking confident as ever. She prepares to pick someone up, you guess, likely eager at the chance to earn some coin through her services. Her cold demeanor hints at the challenges she faces in her line of work. As you pass by, she stares at the cobbles in front of her feet, walking on. The scene briefly captures your attention, but you sense that it holds no significant impact on your journey.<<elseif ($days % 7) eq 3>>As <span class="wtext">Market Day</span> draws accross the village, and you decide to wander the back streets for some time. <span class="flavor">[img["..."|images/s/alley/flav/1.gif]]</span> You stumbled upon the familiar herb garden, as you stroll down the empty alley. The sounds of lively chatter and laughter echo in the air, slowly fading into the distance. The backnoise disappears, but a low blunt clapping sound remains. You look around to see blond flocks bob up and down behind one of the bushes. A farm girl took the opportunity to meet her local lover, you imagine, drawing closer to the unfolding scene. Best leave them be and not get branded as a pariah.<<else>>You have been meandering through the village streets for quite some time, yet nothing of note has crossed your path. Your attempts to uncover hidden treasures or captivating sights have yielded no success. It seems, nothing of significance is awaiting your discovery.<</if>> As the time passes, you start walking back <<link "towards the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
The allure of a freshly laundered piece of clothing left out to dry proved too irresistible to resist for someone like you. You move closer to the clothes line, eyeing your prize forgetting about anything else in this world. Once, as your about to grab what you came for, you hear a high pitched scream coming from the house, hidden by the very set of clothing your were stealing. <span class="enemy">"Oi! What you think yer doin'?"</span> You freeze in place, with linen in hand, still attached to the line. Then as if second nature, you bolt towards the main square, <span class="wtext">leaving your loot behind.</span> You think, no ones is chasing you, yet you don't bother to slow down. Towards the open, you stumble over a hole of a missing cobble, falling flat forward on the hard, rocky street.<<if $playerHealth lte 20>><<set $playerHealth to 1>><<else>><<set $playerHealth -= 20>><</if>> With a bleeding elbow and a lesson in mind, you <<link "step into the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
You move as if practiced before, closer to the clothes line, eyeing your prize but not losing focus and darting your gaze side to side, ensuring no one spots you. You grab what you came for and bolt towards the main square. Dough no one is chasing you, still, you keep up your pace until you reach the open. With a <span class="wtext">new, very feminine piece</span> in hand, a slim smile draws across your face. Satisfied, you pocket your loot and moving on, you <<link "look around the main square.">><<goto Corrulla>><<set $time += 1>><</link>>
<<set $dompass to 3>><<set $subpass to 3>><table> <tr> <td style="width:240px"><span class="displayh">[img[Abril|images/e/npc/abril.png]]</span></td> <td style="vertical-align:top; text-align:justify">You approach <span class="wtext">Abril</span> who seems to be lost in her thoughts and preparations. While arranging candles at the front of the altar, she becomes aware of your presence and stops what she's doing. Her curiosity piqued, she sets aside the items she was holding and walks a few steps toward the center, anticipating that you have some news to share with her. <span class="abril">"Any news?"</span> She asks with eyes as wide as the moon, hands held up front as if she is praying to all the powers in the world, as well as to you. </td> </tr> </table><<if $abrildem lt 0>>You look down and ease your steps, briskly walking up to her. You look up, when only a few steps remain between you and her, the reveal your ear-to-ear grin. <span class="playerm">"No news sadly, only this!"</span> You reply, revealing <span class="wtext">the relic</span> she sent you to merely scout for. She runs a few steps closer with her jaw dropped grasping around your arms for the relic. <span class="abril">"I can't believe you got it! I was about to lose hope."</span> She says before her amazement turns to worry. <span class="abril">"I hope, you didn't get hurt! I told you to stay away and just look!"</span> She exclaimed taking a step back and checking you all over, grabbing your arms, patting your down over your shoulders. Unconsciously moving her hands over your face, caressing your neck. Her touch is surprisisngly soft. She visibly loses her focus groping you. She is standing awkwardly close, where you can smell the scent of lavender coming from her robe. She suddenly reads the room and lets go, taking a step back, and hiding her hands behind herself. A subtle sign, she finds it hard to control herself around you. She avoids your gaze, so you decide to ber merciful and break the silence. <span class="playerm">"I'm fine, but I'm sad to report that the stone is not intact."</span> The young priestess steps closer once more, this time to examine the stone, worry back on her face. <span class="playerm">"I found it broken, the bandits were not careful with it as you would imagine. But they seem to have paid for their transgression. With the stone cracked and no ward holding the evil within, their minds got twisted beyond recognition."</span> <span class="wtext">Abril</span> takes the stone from you and locks her eyes with yours, as you mention evil escaping from within. <span class="abril">"I'll have to talk to Gisper aswell, we don't want wandering bandits posessed by evil magic endanger the village folk."</span> <span class="abril">"It doesn't seem that bad, just the golden tip. We hold a cleansing ritual every few years, with the Sisters of Orrin, a small chapter of female monks. They make their pilgrimage here each year. They are due in a couple of weeks anyway, they'll know how to fix the stone and assess our state of affairs."</span> The priestess seems lost in her head thinking about the many matters of the church. She mumbles in a low voice to herself as she takes to stone back to it's display case in the back. She takes her time too, so as not to be a burden, mildly disappointed, you slowly make your exit. The door is in hands reach when you hear <span class="wtext">Abril</span> running towards you. You turn around just in time to recieve her and embrace her hug. <span class="abril">"I'm sorry, it's just... This means a lot you know? Thank you!"</span> She looks up attempting to loosen, but not break your connection. With your touch, you can feel her attraction to you. It is there, the seeds have been planted and yet, her devotion is still strong. You have to do something about that!<<nobr>><span class="choice"><table> <tr> <td style="width:400px"><<link "Go for the kiss!" >> <<if $playerAssert gte 65>> <<goto "Abril3 KissUp">> <<else>> <<goto "Abril3 Nothing">> <<set $dompass to 'false'>> <</if>> <</link>></td> <td style="width:400px"><<link "Best not do anything inapropriate." >> <<goto "Abril3 Nothing">> <</link>></td> </tr> </table></span><</nobr>><<else>>You timidly approach, glancing down at your feet as you walk towards her. When you're just a few steps away, you nervously look up, attempting a small smile. <span class="playerm">"Um, hi Abril... I... I don't have much to report, just this"</span> You reply, revealing <span class="wtext">the relic</span> she sent you to merely scout for. She strides closer, her lips curve into a smile while her eyes widen in astonishment. She grabs your arms, reaching for the relic, only to spot the damage it has sustained. <span class="abril">"No... No... NO! What happened!?"</span> She says as her amazement turns into fury. <span class="abril">"I told you to just look! This is cracked!"</span> She exclaimes! <span class="playerm">"I found it like this! The bandits weren't gentle with it as you can imagine. They broke it and from the corruption with in, their minds got twisted beyond recognition."</span> <span class="wtext">Abril</span>'s expression eases a bit but she still seems frustrated. <span class="abril">"I'll have to talk to Gisper aswell. The deranged bandits might start wandering after the stone."</span> <span class="abril">"Luckily, the damage does not seem that bad, just the golden tip. We hold a cleansing ceremony every few years, with the Sisters of Orrin, a small chapter of female monks. They make their pilgrimage here each year. They are due in a couple of weeks anyway, they'll know how to fix this mess"</span> The priestess seems lost in her head thinking about the many matters of the church, yet she never lets you out of her sight. She pops into the back do secure the stone before coming back out, standing face to face with you. <span class="abril">"Look <print>$playerName</print>! If we are to continue this relationship, you must listen to me! This could have gone very poorly!"</span> She says sternly. You feel another set of talking too is on it's way, leaving you feeling sad and small inside. You figured she'd be all over you after what you had done. But the lecture never comes. Instead, <span class="wtext">Abril</span> puts her two hands over your shoulders and gently pats you down, groping your arms along the way. <span class="abril">"You didn't get yourself hurt did you?"</span> You shake your head side to side, letting her know your fine, while she continues in a somber voice. <span class="abril">"I appriciate what you had done, you came through and pulled this off."</span> Then her voice becomes slightly commanding again. <span class="abril">"But you need to listen to me. I have enough people around here, not hearing me clearly."</span> Meanwhile, her hands climb up over your face, caressing your neck and cheeks. Her touch is surprisisngly soft. You visibly lose focus as a whift of lavender scent hits your nose, coming from her robe. You'll now forever ascociate this smell with her. She seems focused on you, cuddling your face as she reassures you. <span class="abril">"I need to know that I can truly rely on you. You wouldn't want to disappoint me, would you?"</span> At this point to two of your are practically embracing each other. She locked her eyes with yours when she stepped back out and haven't broken it so far, and you have been lost in her gaze ever since. With her touch, you can feel a strong sense of devotion, accoupying every aspect of her mind, but within it you can see yourself aswell. She does care about you as long as you are a means to her ends, and maybe more. Now would be a good time to see if she let her guard down<<nobr>><span class="choice"><table> <tr> <td style="width:400px"><<link "Best not do anything inapropriate." >> <<goto "Abril3 Nothing">> <</link>></td> <td style="width:400px"><<link "Embrace her!" >> <<if $playerAssert lt 65>> <<goto "Abril3 KissDown">> <<else>> <<set $subpass to 'false'>> <<goto "Abril3 Nothing">> <</if>> <</link>></td> </tr> </table></span><</nobr>><</if>>
<div class="pass">Successful Submission!</div><div class="sub">You feel less assertive!</div><<set $playerAssert -= 1>> <span class="flavor">[img["..."|images/s/dwtemple/kiss/2.gif]]</span> Without thinking, subtly wrap your hands around the young priestess and pucker your lips, waiting for her to make a move, but instead recieve an unpleasant surprise. She raises her hand a slaps you across your face, having it snap loudly, which in turn echoes along the church halls. You gather yourself and look at her in disbelief. Her eyes dart knives, so you avert your gaze, before you're slapped a second time. She seems to be a bit surprised in herself but she tries to hide it. She lowers her hand and rests it behind her back. <span class="abril">"Let's not forget about boundaries!"</span> She states with her voice carrying some subtle anger. <span class="playerm">"Ap... Apologies!"</span> You quickly mumble. <span class="abril">"I must stand by certain expectations!"</span> She adds while straightening her robe after the strike. Then she looks at you once more and reaches over. You flinch in fright, but her delicate fingers land softly on the side of your face that was struck, stroking your chin. Her lips begin to form into a small smirk, blooming into a full fledge smile, before she turns around suddenly and walks off into the back. At a loss of words, you linger, <<link "standing around the church." >><<set $time += 1>><<set $holystone to -1>><<set $abrillvl += 1>><<goto Church>><</link>>
<<if $subpass is 3 and $dompass is 3>><<elseif $subpass is 'false'>><div class="fail">Failed Submission!</div><<else>><div class="fail">Failed Domination!</div><</if>> A handful of things come to mind as to what to do in this situation, but in the end, you do nothing. You scream interally to make a move, but your legs seem to root into the ground and your arms turn stone hanging next to your body. You ponder your options in awkward silence, convincing yourself to step up and yet immediately after, telling yourself off to behave. Moments pass as such until your window is gone and <span class="wtext">Abril</span> withdraws into her usual strickt properness. She looks at you relieved, but tries not to stare into your eyes for to long. <span class="abril">"Thank you for helping me!"</span> She says looking at her feet, before turning around and walking off into the back. You on the other hand linger, <<link "standing around the church." >><<set $time += 1>><<set $holystone to -1>><<set $abrillvl += 1>><<goto Church>><</link>>
<div class="pass">Successful Domination!</div><div class="dom">You feel more assertive!</div><<set $playerAssert += 1>> <span class="flavor">[img["..."|images/s/dwtemple/kiss/1.gif]]</span> Without thinking, you go for the kiss. She leans in to it aswell and the two of you lock lips for a few moments before she hastly breaks away from you. She looks at you appauled, but not angry. She seems to be surprised and a bit disappointed in herself. She glances at you but then quickly averts her eyes again. She clearly doesn't know how to react to what just happened. <span class="abril">"Than... Thank you! For helping me... of course, not this... other thing. Don't mention this... to anyone. Anyway, I must go. Bye!"</span> With that said, she turns around and quickly walks off into the back. At a loss of words, you linger, <<link "standing around the church." >><<set $time += 1>><<set $holystone to -1>><<set $abrillvl += 1>><<goto Church>><</link>>
<table> <tr> <td style="width:240px"><span class="displayh">[img[Merca|images/e/npc/merca.png]]</span></td> <td style="vertical-align:top; text-align:justify">You put your fist in front of your mouth, whilst trying to catch eye contact with the well-adorned tradeswoman. You take a large, audiable breath, then let out an obviously fake cough. <span class="playem">"Ahem!"</span> The busty shopkeep turns her head to the side, just enough to spot you from the corner of her eye. She let's out a releived sigh that bursts into an open smile. <span class="merca">"Be with you in a moment darling!"</span></td> </tr> </table>She grabs what she was looking for and carefully steps down to the floor. She steps up to the counter putting a down a jar of some varying mixture next to her, before turning to you whipping out that big smile again. <span class="merca">"So, is there something I can get you? Or are you just here for me?"</span> Her coy grin sends shivers down your back, the good kind. Her expression is kind yet somewhat dirty. You can guess that this is her natural facade she fronts for all customers, and yet it is convincing enough to make you wonder she is actually into you. You wonder for a moment, smirking back at her in the process. Her expression then changes, to one that is shocked in an exaggerated manner. <span class="merca">"Uh! better yet, there is something you can get me!"</span> She adds quickly. <span class="merca">"Listen! With the summer wrapping up, celebrations are going to increase, that's how it usually is. Now I don't know if you heard it from <span class="wtext">Gisper</span> himself, or anyone else, but if not, I'll let you know that the Viscount usually holds wicked private parties with the end of the year growing close."</span> She pauses and leans in close. <span class="merca">"You know the type, old rich men, some rich middle aged women, and all sorts of debauchery. We'll get into the detailes later, if you must know."</span> You lean back and let your eyes widen. The news does not surprise you but the blatant comfirmation of what you already figured did catch you off guard. <span class="merca">"Anyway, the part where you come is that some of these parties require bulk deliveries of special potions. Now his lordship usually sets aside a sizeable sum for it, leaving it to me to order it from the capital."</span> She leans forward and puts her index finger on you. <span class="merca">"With you here, able to do the rounds, and actually brew them, we could supply those potions, pass them off as the usual and split the difference. What do you say?"</span> Her proposal seems sound but she's been in this game far longer than you have. You don't know what is expected, what pitfalls there may be. Better yet, it is higly unlikely, that if you two get busted, she'd take the fall as the brains of this operation. Swindling someone blue blooded can get you the noose. Perhaps you should express your worries and seek some assurances. But the same can be said about her proposition in general. She must know what she is doing, and she has equal face to lose in this. She must have thought this through, and she needs you to do the mule work. Perhaps you should express gratitude and a little bit of entrepreneurship. <span class="choice"><table> <tr> <td style="width:400px">[["I don't know. You sure about this?" |Merca1 Down]]</td> <td style="width:400px">[["Sounds like a plan, where do I come in?" |Merca1 Up]]</td> </tr> </table></span>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"Sounds like a plan, where do I come in?"</span><<set $mercadem -= 1>><<set $mercalvl += 1>> <span class="wtext">Merca</span> leans back a bit, straightening her posture towering over you, holding herself on each side by the edges of her counter, shaking her head in excitement, side to side. <span class="merca">"O-Oh! So eager, I like it!"</span> She takes a book out from one of her side drawers and slams it down on the wood surface. It thumps loudly, fluttering away some dust from inbetween the pages. The title says <span class="wtext">Advanced Botany of the Frontiers, volume III, revised edition.</span> <span class="playerm">"Well that's a mouthful!"</span> You add snarkily to which the busty shopkeep just adds a grin. <span class="merca">"Yes, well, not exactly a novel is it!"</span> She replies before continuing. <span class="merca">"So there are three main ingredients that you need to get and sucessfully gain some alchemical essence from."</span> She opens the book at premarked pages, putting her fingers between the sections. Then she turns the book over for you to read as she quickly flips between them. The pages feature: <span class="wtext">" - Rock Carnation (the)"</span> found on mountainsides, and large rock formations. The picture shows a cyan colored fluffy looking flower. <span class="wtext">" - Blush Violet (the)"</span> found in plains, and dry tundras. The picture shows a delicate looking pink flower. <span class="wtext">" - Sunflower"</span> <span class="playerm">"Wait, seriously, just sunflower?"</span> You ask out loud in disbelief. <span class="merca">"Yes, according to my notes. It's not like you are in luck, they don't cultivate it here, so you are going to have to find it in the wild all the same. It requires an arid climate so you should find some in both the mountains and the plains. But you are the expert anyway, figure it out. That's your part, and don't get cocky with me!"</span> She slams back at you fustrated but somehow, still sporting a smile. <span class="playerm">"Ok but the nearest area where you may find mountains and plains lie days away even on a horse. I can't afford to be absent from this place."</span> <span class="merca">"No, the nearest place where these flowers could be found is just outside the forest. Less than half a days walk, over the border, if you know where you are going."</span> She answers your concern with this foolhardy notion. <span class="playerm">"Isn't that dangerous? Going over to the frontiers?</span> <span class="merca">"I'll be honest, it could be, but I had heard that you have managed yourself before, against some who wanted your life. So I figured you'd be up to the task. Definitely moreso than me."</span> She continues reassuring you. <span class="merca">"I'm not looking for much, just a proof of concept. No need to conquer new lands, just walk over, grab a few plants and walk back, we'll go from there. If you can't, I'll just order the regular stuff and give you some small comission for your trouble, no harm in any of this, really."</span> The deal does sound good, but you decide to promise nothing in the end. Just see, same as she asked. <span class="playerm">"I'll see what I can do."</span> <span class="merca">"I knew I found the right man for the job! Get back to me when you have at least 5 essence of each."</span> She gives you the notes on the flowers you seek and goes in the back, tending to her chores from before. In the meantime, you go <<link "back to browsing in the shop." >><<nobr>> <<set $newzones to 'true'>> <<set $cyanFlw = 0>> <<set $cyanEss = 0>> <<set $pinkFlw = 0>> <<set $pinkEss = 0>> <<set $yellowFlw = 0>> <<set $yellowEss = 0>> <<set $femPotion = 0>> <<set $mascPotion = 0>> <<set $time += 1>><<goto Apothecary>><</nobr>><</link>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"I don't know. You sure about this?"</span><<set $mercadem += 1>><<set $mercalvl += 1>> <span class="wtext">Merca</span> leans out front a bit where the two of you ar at the same eye level, supporting herself from her elbows. <span class="merca">"You don't need to worry, I thought this through, it's a fireproof plan. Here, I'll tell you what I need from you, it's really simple I promise."</span> She takes a book out from one of her side drawers and slams it down on the wood surface. It thumps loudly, fluttering away some dust from inbetween the pages. The title says <span class="wtext">Advanced Botany of the Frontiers, volume III, revised edition.</span> <span class="playerm">"Huh! Long title, reminds me of my university books."</span> You add sounding a bit depressed actually, to which the busty shopkeep just adds a grin. <span class="merca">"Yes, honetsly I think it is!"</span> She replies before continuing. <span class="merca">"So there are three main ingredients that you need to get and sucessfully gain some alchemical essence from."</span> She opens the book at premarked pages, putting her fingers between the sections. Then she turns the book over for you to read as she quickly flips between them. The pages feature: <span class="wtext">" - Rock Carnation (the)"</span> found on mountainsides, and large rock formations. The picture shows a cyan colored fluffy looking flower. <span class="wtext">" - Blush Violet (the)"</span> found in plains, and dry tundras. The picture shows a delicate looking pink flower. <span class="wtext">" - Sunflower"</span> <span class="playerm">"Sunflowers? Like any? Are you sure?"</span> You ask out loud in disbelief. <span class="merca">"Yes, according to my notes. It's not like you are in luck, they don't cultivate it here, so you are going to have to find it in the wild all the same. It requires an arid climate so you should find some in both the mountains and the plains. Also hear me out before you doubt me!"</span> She slams back at you fustrated but somehow, still sporting a smile. <span class="playerm">"Still someone then needs to travel to lands days away. I can't be absent from this place. I don't think this suits me."</span> <span class="merca">"No, listen to me, the nearest place where these flowers could be found is just outside the forest. Less than half a days walk, over the border, if you know where you are going."</span> <span class="playerm">"That's dangerous! We shouldn't be wandering in the frontiers!</span> You answer her foolhardy notion. However you are growing more concerned by the fact that her smile is fading. She's seemingly growing actually frustrated with you. <span class="merca">"Calm down, at least while your here in my safe little shop alright? Look, I'll be honest, it could be dangerous, but I know how you have managed yourself before, against some who came your life. I'm telling you that you could do this!"</span> She continues reassuring you. <span class="merca">"I'm telling you, you don't have to do much, just walk over the border, grab a few plants and walk back, we'll go from there. I just need a proof of concept. If you fail, I'll just get the regular stuff and move on. No harm to you or any, really."</span> She seems convincing and it feels like she's no longer asking but telling you this. <span class="playerm">"I'll see what I can do."</span> <span class="merca">"Report back to me as soon as you have at least 5 essence of each. That's all I'm asking. Don't let me down, please!"</span> She leaves the notes on the flowers for you to take and goes in the back, tending to her chores from before. In the meantime, you go <<link "back to browsing in the shop." >><<nobr>> <<set $newzones to 'true'>> <<set $cyanFlw = 0>> <<set $cyanEss = 0>> <<set $pinkFlw = 0>> <<set $pinkEss = 0>> <<set $yellowFlw = 0>> <<set $yellowEss = 0>> <<set $femPotion = 0>> <<set $mascPotion = 0>> <<set $time += 1>><<goto Apothecary>><</nobr>><</link>>
<<nobr>> <<set _flowerroll to either(1,2)>> <<set _floweramm to either(3,4)>> <</nobr>><<if _flowerroll eq 1>>As you walk along the base of the rocky formations, you spot yellow buds sticking out of the foliage. You walk over to find a few strings of <span class="wtext">Wild Sunflowers</span> growing in the brushes, thriving as best as they can in their defiant resilience. The buds on these are much smaller than the ones you'd see on a farm, giving room for less seed, while the petals are longer, pleasantly breaking the color scheme of their surroundings. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Wild Sunflower.|images/m/yellowflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $yellowFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>>As you hike towards the top in an old river bed, you spot fluffs of a cyan blue flower growing in clumps next to large boulders. You take a closer look and find a pocket of <span class="wtext">Rock Carnations</span> protruding from the ground. The patches must feed off of the fertile soil left behind by shoots of cattail, expired seasons past. You step up, twist and turn at each shoot trying to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Rock Carnation.|images/m/cyanflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $cyanFlw += _floweramm>></td> </tr> </table><</if>>When you are done, you track back <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>>
<<nobr>> <<set _flowerroll to either(1,2)>> <<set _floweramm to either(3,4)>> <</nobr>><<if _flowerroll eq 1>>As you walk along the meadows, you spot yellow buds sticking out of the foliage. You walk over to find a few strings of <span class="wtext">Wild Sunflowers</span> growing in the tall grass fields, trying to rise above it and turn towards the sun. The dark bud on these are much smaller than the ones you'd see on a farm, giving room for less seed, while the petals are longer, giving off more scent. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Wild Sunflower.|images/m/yellowflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $yellowFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>>As you walk along the steppe, you spot shades of pink hiding in the foliage, barely noticeable. A small clump of bees hovering above confirm your suspicion. You take a closer look and find a pocket of <span class="wtext">Blush Violets</span> protruding from the ground, yet enjoying the cover the tall grass gives. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Blush Violet.|images/m/pinkflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $pinkFlw += _floweramm>></td> </tr> </table><</if>>When you are done, you track back <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>>
<<nobr>> <<set _flowerroll to either(1,2)>> <<set _floweramm to either(7,8,9)>> <</nobr>><<if _flowerroll eq 1>>As you walk along the meadows, you spot yellow buds sticking out of the foliage. You walk over to find a few strings of <span class="wtext">Wild Sunflowers</span> growing in the tall grass fields, trying to rise above it amd turn towards the sun. The dark bud on these are much smaller than the ones you'd see on a farm, giving room for less seed, while the petals are longer, giving off more scent. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Wild Sunflower.|images/m/yellowflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $yellowFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>>As you walk along the steppe, you spot shades of pink hiding in the foliage, barely noticeable. A small clump of bees hovering above confirm your suspicion. You take a closer look and find a pocket of <span class="wtext">Blush Violets</span> protruding from the ground, yet enjoying the cover the tall grass gives. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Blush Violet.|images/m/pinkflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $pinkFlw += _floweramm>></td> </tr> </table><</if>>When you are done, you track back <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>>
<<nobr>> <<set _flowerroll to either(1,2)>> <<set _floweramm to either(7,8,9)>> <</nobr>><<if _flowerroll eq 1>>As you walk along the base of the rocky formations, you spot yellow buds sticking out of the foliage. You walk over to find a few strings of <span class="wtext">Wild Sunflowers</span> growing in the brushes, thriving as best as they can in their defiant resilience. The buds on these are much smaller than the ones you'd see on a farm, giving room for less seed, while the petals are longer, pleasantly breaking the color scheme of their surroundings. You twist and turn at each shoot right below the flowerbud to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Wild Sunflower.|images/m/yellowflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $yellowFlw += _floweramm>></td> </tr> </table> <<elseif _flowerroll eq 2>>As you hike towards the top in an old river bed, you spot fluffs of a cyan blue flower growing in clumps next to large boulders. You take a closer look and find a pocket of <span class="wtext">Rock Carnations</span> protruding from the ground. The patches must feed off of the fertile soil left behind by shoots of cattail, expired seasons past. You step up, twist and turn at each shoot trying to get the specimen in its most potency without damaging it. <table> <tr> <td style="width:240px"><span class="display">[img[Rock Carnation.|images/m/cyanflw.png]]</span></td> <td style="vertical-align:top; text-align:justify"> <span class="wtext">This must be your lucky day!</span> The bunch is plentiful and your steady hands do wonders around the plants. You manage to harvest <span class="wtext"><print>_floweramm</print> pc(s)</span> out of the fold. <<set $cyanFlw += _floweramm>></td> </tr> </table><</if>>When you are done, you track back <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>>
You walk around for what seems like ages, <span class="wtext">without finding anything notable.</span> The meadows get thicker while the grass surrounding you gets even taller. If you continue on, you could get really lost, you think to yourself. You decide to turn back before the grasslands melt into an endless yellow sea. It takes you some time to find your way back <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>>
You walk around for what seems like ages, <span class="wtext">without finding anything notable.</span> The rocks get sharper and more untraversable. At least the fog is thinning out. You take a look around a realize how high you actually are. Any higher and you would have trouble breathing. You decide to turn back before you become a marker for the next soul to wander this way. It takes you some time to find your way back <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>>
You walk around for what seems like ages. Not only have you found absolutely nothing, but wandering aimlessly in the endless sea of tall, yellow grass, you managed <span class="wtext">to get yourself lost.</span> Absent in your own thoughts, you failed to notice that the meadows have gotten thicker around you. You take your own advice but manage to walk in circles for a while. Only after memorizing loose patches of dirt formations and aligning them to the sun, do you manage to find your way back <<link "towards the beaten path.">><<goto Plains>><<set $time += 2>><</link>>
As you trek higher up the rugged mountain trail, the terrain grows increasingly treacherous. Your legwear struggles to purchase levarage on the moist ground. Then comes what you have secretly feared. <<nobr>> <<if $playerHealth lte 50>> <<set $playerHealth to 1>> <<else>> <<set $playerHealth -= 50>> <</if>> <</nobr>> An ill-fated step and you slip on a hidden patch of loose dirt. Suddenly time seems to slow as you tumble, rocks and debris clattering around. Pain shoots through your ankle as you crash into the unforgiving ground. A gasp of pain echoing through the desolate peaks. Alone and <span class="wtext">injured</span>, you realize the true challenge of this journey will not be finding value on the mountain, but to endure and find your way back to safety. Pride intact, yet equipped with a limp, you find your way back <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>>
<<nobr>><<set _lootnmb to either(1,2,3)>> <<set _loottype to either(1,2,3)>> <<switch _loottype>> <<case 1>> <<set _potionimg to "images/m/purplepot.png">> <<set $purplepot += _lootnmb>> <<set _potionname to "Work Tincture">> <<case 2>> <<set _potionimg to "images/m/orangepot.png">> <<set $orangepot += _lootnmb>> <<set _potionname to "Body Lotion">> <<case 3>> <<set _potionimg to "images/m/brownpot.png">> <<set $brownpot += _lootnmb>> <<set _potionname to "Hair Dye">> <</switch>> <</nobr>>As you traverse the rugged terrain, the distant silhouette of a weather-beaten caravan materializes before you. Eagerly approaching, you soon realize that something was amiss. The caravan has been abandoned, for a long time now, it would seem. Its wooden crates shattered, and its cargo strew across the land ground, some hiding in the tall grass. It is clear that this caravan had fallen victim to some. Curiosity piqued, you cautiously begin to sift through the remnants, discovering a few items of value that had been overlooked by the previous looters.<table> <tr> <td style="width:240px"><span class="display">[img[Potion|_potionimg]]</span></td> <td style="vertical-align:top; text-align:justify">Most noteably <span class="wtext"><print>_lootnmb</print> pc(s) of <print>_potionname</print></span>.</td> </tr> </table>Happy with your discovery, a sense of unease washes over you. If these people were not safe, neighter are you. With that thought, you quickly track back <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>>
<<nobr>><<set _lootnmb to either(1,2)>> <<set _loottype to either(1,2)>> <<switch _loottype>> <<case 1>> <<set _potionimg to "images/m/greenpot.png">> <<set $purplepot += _lootnmb>> <<set _potionname to "Health Potion">> <<case 2>> <<set _potionimg to "images/m/redpot.png">> <<set $orangepot += _lootnmb>> <<set _potionname to "Strength Potion">> <</switch>> <</nobr>>As you make your way up a steep crag on the mountain side, you spot a distant shape, partially buried in moss and mud. Drawing closer, you realize it is a long-lost climber, bones once supporting a living beeing now stand as an eerie relic of a bygone era, unfrozen once more during spring. The mountaineer's tattered gear, a rotten leather knapsack lay behind his frame. Curiosity piqued, you cautiously begin to open and rummage through the remnants, discovering a couple of provisions that serve you now better than it ever did the mountaineer.<table> <tr> <td style="width:240px"><span class="display">[img[Potion|_potionimg]]</span></td> <td style="vertical-align:top; text-align:justify">Most noteably <span class="wtext"><print>_lootnmb</print> pc(s) of <print>_potionname</print></span>. You also find <<set _randomcoin to either(3,4,5,6)>><span class="wtext"><print>_randomcoin</print> pc(s) of silver coins</span>, minted in one of the dwarven holds.<<set $playerMoney += _randomcoin>></td> </tr> </table>The grotesque landmark leaves a solemnly sad feeling within you. You wish you could do something, but you are years belated. With that thought, you silently track back <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>>
<<nobr>> <<set $enemyGender = "male">> <<set $enemyKind = "montm">> <<set $enemyImg to "images/e/" + $enemyKind + "/" + $enemyGender + ".png">> <<set $enemyRacMaxAttck = 1>> <<set $enemyMaxHealth = 150>> <<set $enemyHealth = $enemyMaxHealth>> <<set $enemyNextAttack = 10>> /%appearance based bonuses to setup before fight%/ <<set $playerAttackMultiplier = $playerHardAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $newzones is 'true'>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1.5>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 2.5>><<set $playerHealthPotionDiv = 2>> <<else>><<set $playerPotionMaxMultiplier = 3>><<set $playerHealthPotionDiv = 2>><</if>> <<else>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 1.2>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 1.7>><<set $playerHealthPotionDiv = 3>> <<else>><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>><</if>> <</if>> <<set $playerNextAttack = $playerBaseAttack + $playerAttackMultiplier>> <<set $canrunaway to 'false'>> <<set $battleMsgPlayer to "The fight has just begun!">> <<set $battleMsgEnemy to "The fight has just begun!">> A mountain man stands before you, ready to attack! <</nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Bully.|$enemyImg]]</span></td> <td style="vertical-align:top; text-align:justify">A bulky mountain man. Their race once did not exist, but the Imperium's expansion drove men to these mountains. Surviving decades in harsh conditions, mixing by right of combat and these beastly wayfarers were born. They are skilled and well equipped. They are used to hunting on on the trail, for food or spoils. They tend to carry high end, practical defensive gear. To them it is all about the survival of the fittest, spending their life one day at a time.</td> </tr> </table> <span class="enemy">"Submit to my will!"</span> He says with a glint in his eye, as if he is looking through you, rather than at you. <span class="enemy">"Decide now!"</span> <span class="choice"><table> <tr> <td style="width:400px">[["Get ready for a fight!" |Mountain Fight]]</td> <td style="width:400px">[["Submit yourself to the enemy!" |Mountain Surrender]]</td> </tr> </table></span>
<<nobr>> <<set $enemyGender = "female">> <<set $enemyKind = "gnollw">> <<set $enemyImg to "images/e/" + $enemyKind + "/" + $enemyGender + ".png">> <<set $enemyRacMaxAttck = 1.3>> <<set $enemyMaxHealth = 110>> <<set $enemyHealth = $enemyMaxHealth>> <<set $enemyNextAttack = 10>> /%appearance based bonuses to setup before fight%/ <<set $playerAttackMultiplier = $playerHardAppear>> <<if $playerAddAppear lte 0>><<set $playerAddAppear = 0>><<elseif $playerAddAppear gte 100>><<set $playerAddAppear = 100>><</if>> <<if $newzones is 'true'>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1.5>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 2.5>><<set $playerHealthPotionDiv = 2>> <<else>><<set $playerPotionMaxMultiplier = 3>><<set $playerHealthPotionDiv = 2>><</if>> <<else>> <<if $playerAddAppear gte 75>><<set $playerPotionMaxMultiplier = 1>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 75 and $playerAddAppear gte 50 >><<set $playerPotionMaxMultiplier = 1.2>><<set $playerHealthPotionDiv = 4>> <<elseif $playerAddAppear lt 50 and $playerAddAppear gte 25 >><<set $playerPotionMaxMultiplier = 1.7>><<set $playerHealthPotionDiv = 3>> <<else>><<set $playerPotionMaxMultiplier = 2>><<set $playerHealthPotionDiv = 3>><</if>> <</if>> <<set $playerNextAttack = $playerBaseAttack + $playerAttackMultiplier>> <<set $canrunaway to 'false'>> <<set $battleMsgPlayer to "The fight has just begun!">> <<set $battleMsgEnemy to "The fight has just begun!">> A steppe huntress stands before you, ready to attack! <</nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Bully.|$enemyImg]]</span></td> <td style="vertical-align:top; text-align:justify">A slick woman of the steppes glides in front of you. Member of an ancient nomadic tribe of women, believed to be servants of the old, bestial god. They are most noteable for their martiarchic society. A handful of select men are kept as breeding stock and slave labor, while the women make up the higher class. They dress elegantly, but somewhat cladly to better breathe in the sun. Their physique does not seem overwhelming at first, but they are known to be very nimble.</td> </tr> </table> <span class="enemy">"Pray for my mercy invader!"</span> She screeches taking up an attacking position. <span class="choice"><table> <tr> <td style="width:400px">[["Get ready for a fight!" |Plains Fight]]</td> <td style="width:400px">[["Submit yourself to the enemy!" |Plains Surrender]]</td> </tr> </table></span>
You take a moment, and reflect on what has been going on the past couple of weeks. Your new life, it's purpose, and how to achieve it. You take into account all the noteable characters you have met and where you stand with them. <<link "Now, where was I?">> <<goto $prevPassage>> <</link>> <table class="border-table"> <tr> <td style="width:100px; text-align:center"><span class="bernt">BERNT</span><span class="items">[img[Bernt|images/e/npc/bernt.png]]</span></td> <td style="vertical-align:top; text-align:justify">Relationship level:<span class="wtext"><print> $berntlvl</print></span> <<if $berntdem lt 0>>This person believes you to be<span class="wtext"> bold</span>.<<if $berntlvl lte 2>> Yet you feel you could convince him otherwise. <<else>> There's nothing you can do about this perception.<</if>> <<else>>This person believes you to be<span class="wtext"> meek</span>.<<if $berntlvl lte 2>> Yet you feel you could convince him otherwise. <<else>> There's nothing you can do about this perception.<</if>><</if>> <<nobr>> <<switch $berntlvl>> <<case 0>> <span class="playerm">"I should meet this man first before I form an opinion."</span> <<case 1>> <span class="playerm">"I should meet with Bernt more often to get a feel of his character."</span> <<case 2>> <<if $tax neq 'true' or $tinctures neq 'true'>><span class="playerm">"I should become reputeable by having a viable business and paying my taxes."</span><<else>><span class="playerm">"I should seek out Bernt on Merry Day to see if I can be of service."</span><</if>> <<case 3>> <span class="wtext">End of current content.</span> <<case 4>> <<case 5>> <</switch>><</nobr>></td> </tr><tr> <td style="width:100px; text-align:center"><span class="merca">MERCA</span><span class="items">[img[Merca|images/e/npc/merca.png]]</span></td> <td style="vertical-align:top; text-align:justify">Relationship level:<span class="wtext"><print> $mercalvl</print></span> <<if $mercadem lt 0>>This person considers you to be somewhat<span class="wtext"> bold</span>.<<if $mercalvl lte 2>> Yet you feel you could convince her otherwise. <<else>> There's nothing you can do about this perception.<</if>> <<else>>This person believes, you to be<span class="wtext"> meek</span>.<<if $mercalvl lte 2>> Yet you feel you could convince her otherwise. <<else>> There's nothing you can do about this perception.<</if>><</if>> <<nobr>> <<switch $mercalvl>> <<case 0>> <span class="playerm">"I should meet this woman first before I form an opinion. She personally attends her shop on Market Days"</span> <<case 1>> <span class="playerm">"I should seek out Merca on Market Day to discuss my options on supplies."</span> <<case 2>> <span class="playerm">"I should collect 5 pink, cyan, and yellow essences, then get back to Merca as soon as."</span> <<case 3>> <span class="wtext">End of current content.</span> <<case 4>> <<case 5>> <</switch>><</nobr>></td> </tr><tr> <td style="width:100px; text-align:center"><span class="abril">ABRIL</span><span class="items">[img[Abril|images/e/npc/abril.png]]</span></td> <td style="vertical-align:top; text-align:justify">Relationship level:<span class="wtext"><print> $abrillvl</print></span> <<if $abrildem lt 0>>This person considers you to be somewhat<span class="wtext"> bold</span>.<<if $abrillvl lte 2>> Yet you feel you could convince her otherwise. <<else>> There's nothing you can do about this perception.<</if>> <<else>>This person believes, you to be<span class="wtext"> meek</span>.<<if $abrillvl lte 2>> Yet you feel you could convince her otherwise. <<else>> There's nothing you can do about this perception.<</if>><</if>> <<nobr>> <<switch $abrillvl>> <<case 0>> <span class="playerm">"I should meet this woman first before I form an opinion."</span> <<case 1>> <<if $berntlvl eq 0 or $mercalvl eq 0>><span class="playerm">"I should meet the other pillars of this community."</span><<else>><span class="playerm">"I should visit Abril on Rest Day to catch her alone, not too busy."</span><</if>> <<case 2>> <span class="playerm">"I should visit Abril on Prayer Day to see her in action before the congregation."</span> <<case 3>> <<if $holystone neq 1>><span class="playerm">"I should investigate this missing relic, by venturing deeper into the forest."</span><<else>><span class="playerm">"I should return to Abril and report my excursion."</span><</if>> <<case 4>> <span class="wtext">End of current content.</span> <<case 5>> <</switch>><</nobr>></td> </tr><tr> <td style="width:100px; text-align:center"><span class="gisper">GISPER</span><span class="items">[img[Gisper|images/e/npc/gisper.png]]</span></td> <td style="vertical-align:top; text-align:justify">Relationship level:<span class="wtext"><print> $gisperlvl</print></span> <<if $gisperdem lt 0>>This person considers you to be somewhat<span class="wtext"> bold</span>.<<if $gisperlvl lte 2>> Yet you feel you could convince him otherwise. <<else>> There's nothing you can do about this perception.<</if>> <<else>>This person believes, you to be<span class="wtext"> meek</span>.<<if $gisperlvl lte 2>> Yet you feel you could convince him otherwise. <<else>> There's nothing you can do about this perception.<</if>><</if>><<nobr>> <<switch $gisperlvl>> <<case 0>> <span class="playerm">"I should visit the man who's responsible for upholding the law around here."</span> <<case 1>> <span class="playerm">"Gisper told me to see him on Work Day"</span> <<case 2>> <span class="playerm">"I should go back to Gisper on Crown's Day"</span> <<case 3>> <span class="wtext">End of current content.</span> <<case 4>> <span class="wtext">End of current content.</span> <<case 5>> <</switch>><</nobr>> </td> </tr> </table>
<<nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Mountain Man|$enemyImg]]</span></td> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">The Enemy's Health: <<showmeter 'EnemyHealth' `$enemyHealth / $enemyMaxHealth`>> <br> <<print $battleMsgPlayer>></td> </tr> </table> <span class="choice"><table> <tr> <td style="width:400px"><<link "Attack!">> /% ATTACK BUTTON %/ <<set _playerAttack to Math.round($playerNextAttack * $playerPotionMultiplier * either(0,0.5,1,1,1,1.2))>> <<set $enemyHealth = Math.ceil($enemyHealth - _playerAttack)>> <<if _playerAttack neq 0>> <<if _playerAttack lt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a weak attack on the enemy!">> <<elseif _playerAttack eq Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You swung your arm and hit the enemy where it hurts!">> <<elseif _playerAttack gt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a staggering blow to the enemy!">><</if>> <<else>> <<set $battleMsgPlayer to "You missed embarrassingly!">> <</if>> <<set $playerPotionMultiplier to 1>> <<if $enemyHealth lte 0>> <<goto "Mountain Win">> <<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>> <</link>></td> <td style="width:400px"><<if $canrunaway eq 'false'>><<link "Wait">> /%WAIT x BUTTON%/ <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You wait to see what move your enemy makes next!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><<else>><<link "Run Away">> /%RUN x BUTTON%/ <<set _runroll to either(1,2,3)>> <<if _runroll eq 3>><<goto "Mountain Ran">><<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You tried to run away but failed!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>><</link>><</if>></td> </tr> <tr><td><br></td></tr> <tr> <td style="width:400px"><<if $fightPotion gte 1>> /%STRENGTH POTION%/ <<link "Strength Potion" >> <<set $playerPotionMultiplier to $playerPotionMaxMultiplier>> <<set $fightPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Strength Potion to charge your next attack!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td> <td style="width:400px"><<if $healthPotion gte 1>> /%HEALTH POTION%/ <<link "Health Potion" >> <<set $playerHealth += Math.round(($playerMaxHealth - $playerHealth) / $playerHealthPotionDiv)>> <<set $healthPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Health Potion to mend your wounds!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td></tr> </table></span> <<if $playerHealth lte 0>> <<goto "Mountain Lose">> <</if>> <table> <tr> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">Your Health: <<showmeter 'Health' `$playerHealth / $playerMaxHealth`>> <br> <<print $battleMsgEnemy>></td> <td style="width:240px"><span class="player">[img[You.|$profile2Show]]</span></td> </tr> </table><</nobr>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"I mean you no harm!"</span> <<if $playerGend eq "male">>You speak up, hoping to guide the encounter to a peaceful resolution. The mountain man stops for a brief moment, then proceedes towards you. His stride, calm and collected, which makes him feel more dangerous. This man, would have been a formidable foe, undoubtedly too much for you. <span class="enemy">"I claim you now, trespasser!"</span> He growls, his voice deep and commanding. <span class="playerm">"Yes."</span> You whisper, feeling a strange calm wash over you. You mentally prepare yourself toward what lay ahead. His hands grasp at your clothes, pulling them away until you stand naked before him. His eyes trail down your body, lingering on every curve, every line. His arousal is growing, thickening in his pants. The air between you crackles with desire. He unhooks some clasp in his clothing and disrobes in an instant. Then he places his arm on your shoulder, gripping it firmly but not to the point it hurts. He pushes you down, forcing you to your knees, right before his large member. You swallow a lump in my throat. <span class="flavor">[img["..."|images/s/mountain/sub/pman/eman/1.gif]]</span> He looks at you anticipatingly, while you, with no better choice, wrap both hands around his cock, slowly stroking it. He groans loudly, bucking against you. Then you kiss the tip, running your tongue along his crown. His taste is intoxicating, wild and primal. You suck on his member, trailing down his shaft leaving glistening marks of saliva behind. He growls low in his throat, gripping your head tightly. A few moments pass while you salivate his cock, but he grows inpatient and lustful. He grabs you by your arm and pulls you up crosswise. As you get up, he grabs you by the waist, pulling your ass into his crotch. His huge, hard dick rubs against you, making you whimper with pleasure. He pushes against your back wall, while gripping both your waist and shoulder with one hand each. You sense what he wants, even without his hands guidance. You naturally bend forward, leveling your butt against his hard cock, pressing against you. Fear subsides within you, and anticipation engulfs you, almost sultry in nature. This hulking man will take you as his own with his massive member. It is not a question of "if" but "when", and the answer is now. <span class="flavor">[img["..."|images/s/mountain/sub/pman/eman/2.gif]]</span> He lets go of your waist and guides his cock into your hole, slowly forcing it in and pushing firmly deeper and deeper. You gasp, your eyes widening as you feel the overwhelming sensation of being filled. You clench, your muscles contracting around his girth. He groans. You can feel that his eyes are locked on you, hunger in them as you imagine. He thrusts into you again, harder this time. You cry out, your nails digging into his skin, reaching behind you to assert some control, but to no avail. You've lost yourself to this mighty beast, your legs spread wide, your core fully impaled on his massive length. You squirm, trying to escape, but he holds you tight, his hands cupping your cheeks. Yet your pain turns to pleasure as quickly as it came, just as he picks up his pace, packing his throbbing meat into you. <span class="flavor">[img["..."|images/s/mountain/sub/pman/eman/3.gif]]</span> You open your mouth to protest, but instead, a soft moan escapes your lips. The heat builds inside you, spreading through your veins like fire. Each thrust sends waves of pleasure coursing through your body, making you tremble with need. You claw at him, desperate for release. Instinctually you begin jerking your own cock. You try to resist, but the pleasure is too intense. You're caught in a storm of ecstasy, your body writhing uncontrollably. Each stroke brings you closer to the edge, your cries becoming louder and more desperate. You dig your nails into him, holding tight as he drives you insane. His cock pulses inside you, filling you with an overwhelming sense of fullness. Every thrust becomes a tidal wave of pleasure crashing over you, threatening to sweep you away. You scream, echoing through the mountain, mixing with the sounds of your flesh slapping against his. However, you are left with no time to enjoy his dominant fucking. You feel him stiffen up amidst his onslaught. You feel him convulsing behind you, paired with his grunts of satisfaction. He lets loose his first wave of seed into you, but then he pulls out of you, leaving you hanging and wanting for more. Your thoughts of desire broken immediately, as a second row of cum land on your bare ass. <span class="flavor">[img["..."|images/s/mountain/sub/pman/eman/4.gif]]</span> The warm sticky liquid drizzles down your backside and thighs, while your own desires are left unsatiated. You turn around to see what your defiler is doing. He is half way done dressing up. A few moments pass and leaves you without a word. You are left there standing in awe at the audacity and display. Without much to add to this encounter, you yourself get dressed, then begin walking <<link "towards the beaten path.">><<goto Mountains>><<set $playerHole += 1>><<set $time += 1>><</link>><<else>>You speak up, hoping to guide the encounter to a peaceful resolution. The mountain man stops for a brief moment, then proceedes towards you. His stride, calm and collected, which makes him feel more dangerous. This man, would have been a formidable foe, undoubtedly too much for you. <span class="enemy">"I claim you now, trespasser!"</span> He growls, his voice deep and commanding. <span class="playerm">"Yes."</span> You whisper, feeling a strange calm wash over you. You mentally prepare yourself toward what lay ahead. He lifts you up, placing you on his broad shoulders. His powerful thighs flex as he walks towards a cavernous chamber, a lodging built into the side of a nearby cliff. The smell of damp earth and old wood fills the air, candles flicker, casting long shadows across the rough-hewn walls. He drops you to the ground near what you assume to be his resting place. Then he unhooks some clasp in his clothing and disrobes in an instant. You try to get up but he places his arm on your shoulder, gripping it firmly but not to the point it hurts. He keeps you down, forcing you to remain on your knees, right before his large member. You swallow a lump in my throat. <span class="flavor">[img["..."|images/s/mountain/sub/pfem/eman/1.gif]]</span> He looks at you anticipatingly, while you, with no better choice, wrap both hands around his cock, slowly stroking it. He groans loudly, bucking against you. Then you kiss the tip, running your tongue along his crown. His taste is intoxicating, wild and primal. You suck on his member, trailing down his shaft leaving glistening marks of saliva behind. He growls low in his throat, gripping your head tightly. A few moments pass while you salivate his cock, but he grows inpatient and lustful. He grabs you by your arm and pulls you up and throws you across his makeshift bedding. His hands grasp at your clothes, pulling them away until you stand naked before him. His eyes trail down your body, lingering on every curve, every line. His arousal is growing, further thickening his manhood. The air between you crackles with desire. <table><tr><td style="vertical-align:top; text-align:justify">He positions himself behind you, towering over your slim farme, laying beneath him, ready to be plundered. His huge, hard cock rubs against you, making you whimper with pleasure. He pushes against your back wall, while gripping on to your legs. You sense what he wants, even without his hands guidance. You naturally arch yur back, leveling your butt against his hard cock, pressing against you. Fear subsides within you, and anticipation engulfs you, almost sultry in nature. This hulking man will take you as his own with his massive member. It is not a question of "if" but "when", and the answer is now.</td><td style="width:240px"><span class="display">[img["..."|images/s/mountain/sub/pfem/eman/2.gif]]</span></td></tr></table>He lets go of your legs and guides his cock into your hole, slowly forcing it in and pushing firmly deeper and deeper. You gasp, your eyes widening as you feel the overwhelming sensation of being filled. You clench, your muscles contracting around his girth. He groans. You can see that his eyes are locked on you, hunger in them as great as yours is. He thrusts into you again, harder this time. You cry out, your nails digging into the fabric around you, flailing around from time to time as he reaches depths you thought unreachable. <span class="flavor">[img["..."|images/s/mountain/sub/pfem/eman/3.gif]]</span> You've lost yourself to this mighty beast, your legs spread wide, your core fully impaled on his massive length. You squirm, trying to escape, but he holds you tight, his hands now gripping your shoulders to get more leverage. Yet your pain turns to pleasure as quickly as it came, just as he picks up his pace, packing his throbbing meat into you. You open your mouth to protest, but instead, a soft moan escapes your lips. The heat builds inside you, spreading through your veins like fire. Each thrust sends waves of pleasure coursing through your body, making you tremble with need. You claw at your surroundings, desperate for release. Instinctually you begin jerking your own cock. You try to resist, but the pleasure is too intense. You're caught in a storm of ecstasy, your body writhing uncontrollably. <span class="flavor">[img["..."|images/s/mountain/sub/pfem/eman/4.gif]]</span> Each stroke brings you closer to the edge, your cries becoming louder and more desperate. You dig your nails into the bed, holding tight as he drives you insane. His cock pulses inside you, filling you with an overwhelming sense of fullness. Every thrust becomes a tidal wave of pleasure crashing over you, threatening to sweep you away. You scream, echoing through the mountain, mixing with the sounds of your flesh slapping against his. However, you are left with no time to enjoy his dominant fucking. You feel him stiffen up amidst his onslaught. You feel him convulsing behind you, paired with his grunts of satisfaction. He lets loose waves of seed into you, pumping you with fluids until your stomach bulges. <span class="flavor">[img["..."|images/s/mountain/sub/pfem/eman/5.gif]]</span> Moments pass after the onslauht, where he filled you with cum, before he pulls out of you, leaving you hanging and wanting for more. Your thoughts of desire broken immediately, as his seed bursts out of your fuckhole, amidst some light cramps. You bury your face into his sheets in shame as you stain everything around you with his cum, leaking from your gaping ass, gushing out. The warm sticky liquid drizzles down your backside and thighs, while your own desires are left unsatiated. You turn around to see what your defiler is doing. He is laying on the bed next to you, mouth open, cock still leaking, snoring away. The pent up mountain man exerted enough energy ravaging you, and now, he is passed out, slowly gathering that energy back. You are left there standing in awe at the audacity and display. Without much to add to this encounter, you yourself get dressed, then leave his abode, going back <<link "towards the beaten path.">><<goto Mountains>><<set $playerHole += 1>><<set $time += 1>><</link>><</if>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><<nobr>>/%LOOTING MECH%/ <<set $enemyMoney to (either(2,3,4,5) * either(4,5,6,7))>> <<set $enemyPron to "his">> <<set _lootnmb to either(2,1)>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>> <<set $enemyLoot to _loot>><</nobr>>With a final hit delivered onto your adversary, you knock him back towards the ground. While the mountain man sits there disoriented, you search his belongings but find only supplies of basic survival. You walk up to him and stomp on him while he is down, determined to get your time's worth. You shake your purse and nudge him once more. He understands what you want and points to a nearby cliff. There stands a cavernous chamber, a lodging built into the side of the cliff. The two of you make your way there and enter. The smell of damp earth and old wood fills the air, candles flicker, casting long shadows across the rough-hewn walls. Here, you search the mountain man's belongings, amongst which you find <span class="wtext"><print>$enemyMoney</print> silver marks</span> and a useable spare piece of clothing: <table> <tr> <td style="width:100px"><span class="items">[img[$enemyLoot.description|$enemyLoot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$enemyLoot.displayName</print></span> <print>$enemyLoot.description </print> <<nobr>> <<set $playerMoney to ($playerMoney + $enemyMoney)>> <<if $enemyLoot.owned is false>> <print>A nice addition you think to yourself.</print> <<else>> <print>Shame, you already have that.</print> <</if>><<set $enemyLoot.owned to true>> <</nobr>></td> </tr> </table><span class="wtext">There it is, that strange sensation, as you do what you will, while your defeated opponent watches in submission. You feel strange, and the moment Asmodeus "blessed you" comes to your mind. It seems you have one more decission to make here.</span> <span class="choice"><table> <tr> <td style="width:400px">[["To the victor goes the spoils! All of them!" |Mountain Rav]]</td> <td style="width:400px"><<link "I don't want to do this, this is wrong!">><<set $time += 1>><<goto Mountains>><</link>></td> </tr> </table></span>
The last attack missed you entirely, staggering your foe. The mountain man towers over you, clearly able to best you in single combat. You decide that fighting is not an option anymore. You ready yourself to attack your foe, who slugishly braces himself yor your attack, one that never comes. Instead, you bolt past the giant man and sprint along the rocks of the gentle slope, taking care not to slip. You run down hill zig-zaging between boulders, before you abruptly stop behind one. Your hearth is pounding harder and faster, than before but still you manage to get a grip on yourself. You peak out from your cover. You see the beast man slugishly looking around the mountain side, hoping to spot you. The drizzling humid fog engulfing the mountain now serves as your ally. Your foe lets out a loud, disappointed sigh before giving up your chase and turning on the trail. You rest behind your cover a bit, but not too long, as staying still will settle the cold in your bones. You gather your much needed breath, before walking <<link "back to the beaten path.">><<goto Mountains>><<set $time += 1>><</link>>
You suddenly find yourself struggling to keep your arms raised. Mauled and demoralized, you feel like giving up. Only now you notice how clear the air is, carried by the chilly breeze. You are left no time to finish that thought, everything goes dark. ... You are awoken to that same chilly breeze, as it is caressing your cheeks and nose. It is gentle at first but enough for you to convince yourself to get up. You open your eyes and look around you. Trying to remember, what you were doing, how'd you get on the ground. It's coming back to you, slowly but surely, the breeze helps a bit. You get up and check your belongings. The foot prints that your foe left remain to be seen in the mucky ground. You couldn't have been out for long. <<if $playerMoney gte 20>><<set _loseamm to Math.round($playerMoney / 2)>>Flustered, you realize, that the mountain man took off with <span class="wtext"><print>_loseamm</print> coin(s).</span><<else>>Utterly depressed, you realize, that the mountain man took off with <span class="wtext">all your coin(s).</span><<set $playerMoney to 0>><</if>> You gather yourself and quickly make way towards the foot of the mountain. You easily could have fallen off the cliffside or found by an animal while you were out. Fresh on your mind, this close call with death, you walk <<link "back to the house.">><<goto House>><<set $time to 5>><<set $playerHealth to 1>><</link>>
<<if $playerGend eq "male">>You stand there in the home of your defeated opponent, vile thoughts swirling in your mind, whilst desire boils your blood. You feel a stir in your loins as you gaze at the mountain man, standing before you, in total submission. You move closer, caressing his chin, forcing him to make eye contact. His breath gradually settles under the influence of your ''"gifted"'' touch. In his eyes, a mix of racing thoughts shifts from submission to desire, the latter gradually eclipsing the former. You quickly disrobe and hold his face in your palm, forcing his lips with your thumb to part. With your other hand, you grab your semi-erect cock and place it over his parted lips. <span class="flavor">[img["..."|images/s/mountain/dom/pman/eman/1.gif]]</span> He instinctively starts sucking it, moaning softly in response to your lustful desires. You can sense the power shift in the space between you, your dominance over him growing stronger with each passing second. You push his head down, guiding him to take your entire length into his mouth. The sensation of his wet tongue circling around your cock, combined with the feeling of his throat contracting around your shaft, sends a shock-wave of pleasure up your spine. His muffled groans vibrate against your member. He gags slightly, but you ignore his discomfort, wanting to feel his throat squeezing around your erection. You grab his hair roughly, pulling his head back and forth, faster and harder. <span class="flavor">[img["..."|images/s/mountain/dom/pman/eman/2.gif]]</span> Having explored his mouth, and your cock lubricated, you feel as if it would be unwarranted to have your way with him fully, at this point. You withdraw, then order him to undress. Once done, you take him by his arm and lead him to his own makeshift bedding, sitting down and pulling him onto your lap. You rub your crown against his back door, making both you and him whimper with pleasure. You push against his back wall, penetrating him while his own cock hangs in the air, unused. You thrust into him, whilst holding his hip, stabilizing yourself and getting more leverage to explore his ass. He lets out a soft cry of pain, but it soon turns into pleasurable moans. You pump in and out rhythmically, savoring the tight heat encasing your cock. Unsurprisingly, you also enjoy the thrill of his vulnerability. He moans loudly as his body trembles with ecstasy at your touch. <span class="flavor">[img["..."|images/s/mountain/dom/pman/eman/3.gif]]</span> Overtaken by lust, you push him on the floor, dragging some sheets with the two of you. Now he remains on all fours with you still attached to his back end. Both of you share heavy breaths, entwined together in lust. You feel his body tense, a silent plea for continued satisfaction. You comply, picking up speed, thrusting with renewed vigor. The scent of sex fills the air, mixing with the natural odors of the surroundings. His cries grow louder, becoming desperate as he nears release. This pleases you, fueling your desire to hear him squirm, the ultimate surrender. You thrust deeper, relentless in your pursuit of pleasure, driving into him with every ounce of strength left within you. The slap of skin on skin echoes in the dim light, punctuated by guttural moans escaping both of you. You feel yourself getting close to climax, beginning to convulse as his body swallows your cock again and again. Your heart races in sync with your shaft, throbbing inside his hot and slick hole. The muscles inside tighten around you, sending waves of pleasure coursing through your veins, driving you over the edge. Your hips start hammering mercilessly against his round behind. You feel the pressure building inside you, intensifying. Suddenly the dam breaches and you flood his depths with your slimy seed. You let out a grunt, emptying your load deep inside him. He emits a low, satisfied groan, writhing beneath you. Your nethers keep jerking as you let loose batch after batch of cum inside of him, all the while keeping your steady pace of pumping. <span class="flavor">[img["..."|images/s/mountain/dom/pman/eman/4.gif]]</span> Once past peak satisfaction, you pull out of him, leaving his hole gaping and dripping with semen, trailing down along his thighs. After withdrawing from him, you quickly get dressed, leaving him there in the aftermath of your passionate encounter. You turn around one last time and witness the mountain man passed out in his bedding, exhausted from your battles. You wish you could admire your achievement more, but you remind yourself that you have to go. You exit the abode and quickly pace <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>><<else>>You stand there in the home of your defeated opponent, vile thoughts swirling in your mind, whilst desire boils your blood. You feel a stir in your loins as you gaze at the mountain man, standing before you, in total submission. You move closer, caressing his chin, forcing him to make eye contact. His breath gradually settles under the influence of your ''"gifted"'' touch. In his eyes, a mix of racing thoughts shifts from submission to desire, the latter gradually eclipsing the former. You quickly disrobe and hold his face in your palm, forcing his lips with your thumb to part. With your other hand, you grab your semi-erect cock and place it over his parted lips. <span class="flavor">[img["..."|images/s/mountain/dom/pfem/eman/1.gif]]</span> He instinctively starts sucking it, moaning softly in response to your lustful desires. You can sense the power shift in the space between you, your dominance over him growing stronger with each passing second. You push his head down, guiding him to take your entire length into his mouth. The sensation of his wet tongue circling around your cock, combined with the feeling of his throat contracting around your shaft, sends a shock-wave of pleasure up your spine. His muffled groans vibrate against your member. He gags slightly, but you ignore his discomfort, wanting to feel his throat squeezing around your erection. You grab him roughly, pulling his head back and forth, faster and harder. <span class="flavor">[img["..."|images/s/mountain/dom/pfem/eman/2.gif]]</span> Having explored his mouth, and your cock lubricated, you feel as if it would be unwarranted to have your way with him fully, at this point. You withdraw, then order him to undress. For a moment, you admire his backside. Roound and thight, this man have lost second to none of his battles. Once done, you take him by his arm and lead him to his own makeshift bedding, sitting down and pulling him onto your lap. You rub your crown against his back door, making both you and him whimper with pleasure. You push against his back wall, penetrating him while his own cock hangs in the air, unused. You thrust into him, whilst holding his hip, stabilizing yourself and getting more leverage to explore his ass. He lets out a soft cry of pain, but it soon turns into pleasurable moans. You pump in and out rhythmically, savoring the tight heat encasing your cock. Unsurprisingly, you also enjoy the thrill of his vulnerability. He moans loudly as his body trembles with ecstasy at your touch. Overtaken by lust, you push him over his bed. Now he lay on his back with you still attached to his rear end. Both of you share heavy breaths, entwined together in lust. You feel his body tense, a silent plea for continued satisfaction. You comply, picking up speed, thrusting with renewed vigor. <span class="flavor">[img["..."|images/s/mountain/dom/pfem/eman/3.gif]]</span> The scent of sex fills the air, mixing with the natural odors of the surroundings. His cries grow louder, becoming desperate as he nears release. This pleases you, fueling your desire to hear him squirm, the ultimate surrender. You thrust deeper, relentless in your pursuit of pleasure, driving into him with every ounce of strength left within you. The slap of skin on skin echoes in the dim light, punctuated by guttural moans escaping both of you. You feel yourself getting close to climax, beginning to convulse as his body swallows your cock again and again. Your heart races in sync with your shaft, throbbing inside his hot and slick hole. The muscles inside tighten around you, sending waves of pleasure coursing through your veins, driving you over the edge. Your hips start hammering mercilessly against his round behind. You feel the pressure building inside you, intensifying. <span class="flavor">[img["..."|images/s/mountain/dom/pfem/eman/4.gif]]</span> Suddenly the dam breaches and you flood his depths with your slimy seed. You let out a grunt, emptying your load deep inside him. He emits a low, satisfied groan, writhing beneath you. Your nethers keep jerking as you let loose batch after batch of cum inside of him, all the while keeping your steady pace of pumping. Once past peak satisfaction, you pull out of him, leaving his hole gaping and dripping with semen, trailing down along his ass. After withdrawing from him, you quickly get dressed, leaving him there in the aftermath of your passionate encounter. You turn around one last time and witness the mountain man passed out in his bedding, exhausted from your battles. You wish you could admire your achievement more, but you remind yourself that you have to go. You exit the abode and quickly pace <<link "towards the beaten path.">><<goto Mountains>><<set $time += 1>><</link>><</if>>
<<nobr>><table> <tr> <td style="width:240px"><span class="enemy">[img[Steppe Woman|$enemyImg]]</span></td> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">The Enemy's Health: <<showmeter 'EnemyHealth' `$enemyHealth / $enemyMaxHealth`>> <br> <<print $battleMsgPlayer>></td> </tr> </table> <span class="choice"><table> <tr> <td style="width:400px"><<link "Attack!">> /% ATTACK BUTTON %/ <<set _playerAttack to Math.round($playerNextAttack * $playerPotionMultiplier * either(0,0.5,1,1,1,1.2))>> <<set $enemyHealth = Math.ceil($enemyHealth - _playerAttack)>> <<if _playerAttack neq 0>> <<if _playerAttack lt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a weak attack on the enemy!">> <<elseif _playerAttack eq Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You swung your arm and hit the enemy where it hurts!">> <<elseif _playerAttack gt Math.round($playerNextAttack)>> <<set $battleMsgPlayer to "You delivered a staggering blow to the enemy!">><</if>> <<else>> <<set $battleMsgPlayer to "You missed embarrassingly!">> <</if>> <<set $playerPotionMultiplier to 1>> <<if $enemyHealth lte 0>> <<goto "Plains Win">> <<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>> <</link>></td> <td style="width:400px"><<if $canrunaway eq 'false'>><<link "Wait">> /%WAIT x BUTTON%/ <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You wait to see what move your enemy makes next!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><<else>><<link "Run Away">> /%RUN x BUTTON%/ <<set _runroll to either(1,2,3)>> <<if _runroll eq 3>><<goto "Plains Ran">><<else>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You tried to run away but failed!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</if>><</link>><</if>></td> </tr> <tr><td><br></td></tr> <tr> <td style="width:400px"><<if $fightPotion gte 1>> /%STRENGTH POTION%/ <<link "Strength Potion" >> <<set $playerPotionMultiplier to $playerPotionMaxMultiplier>> <<set $fightPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Strength Potion to charge your next attack!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td> <td style="width:400px"><<if $healthPotion gte 1>> /%HEALTH POTION%/ <<link "Health Potion" >> <<set $playerHealth += Math.round(($playerMaxHealth - $playerHealth) / $playerHealthPotionDiv)>> <<set $healthPotion -= 1>> <<set _enemyAttack to $enemyNextAttack * either(0,0.4,1,1,$enemyRacMaxAttck)>> <<set $playerHealth = Math.ceil($playerHealth - _enemyAttack)>> <<set $battleMsgPlayer to "You drank a Health Potion to mend your wounds!">> <<if _enemyAttack neq 0>><<set $canrunaway to 'false'>> <<if _enemyAttack lt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked, grazing you!">> <<elseif _enemyAttack eq $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy attacked you fiercely!">> <<elseif _enemyAttack gt $enemyNextAttack>> <<set $battleMsgEnemy to "The enemy delivered a devastating blow!">><</if>> <<else>> <<set $battleMsgEnemy to "The enemy swung at you, but missed luckily!">><<set $canrunaway to 'true'>> <</if>> <<set _currentp to passage()>> <<goto _currentp>> <</link>><</if>></td></tr> </table></span> <<if $playerHealth lte 0>> <<goto "Plains Lose">> <</if>> <table> <tr> <td style="vertical-align:top; text-shadow: 0px 0px 0px black; text-align:justify">Your Health: <<showmeter 'Health' `$playerHealth / $playerMaxHealth`>> <br> <<print $battleMsgEnemy>></td> <td style="width:240px"><span class="player">[img[You.|$profile2Show]]</span></td> </tr> </table><</nobr>>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"Have mercy on me, mighty huntress!"</span> <<if $playerGend eq "male">>You say, to dismantle the aggression of the situation. As the steppe huntress approached you, her sensual strides carried a sense of grace, sort of elevated for the rough terrain. It wasn’t simply fear that gripped you, but a strange mix of arousal and curiosity melded together, urging you toward what lay ahead. This woman, once a formidable foe, had become something else entirely. <span class="enemy">"I expected better from someone who dared to trespass on our lands. However, you still may prove useful."</span> She reaches out and begins to undress herself. That same sinister glee that used to glimmer in your eyes when you faced any adversaries, returned now. Her presence, previously intimidating, now seemed almost intoxicating, drawing you into a dance of lust and power you couldn't resist. Now undressed, sitting back in the soft grass, she slowly parts her legs to accommodate you. <span class="enemy">"Your fate lies within my hands, stranger. Please me and I will forgive your trespass."</span> With a smirk, she reaches out, firmly taking hold of your head and guiding it down to her glistening pussy. The scent of her arousal hits you first, followed by the intense heat radiating from her moist flesh. Your lips close around her clit and she lets out a surprised gasp, quickly turning into a moan of pleasure. Each flick of your tongue sends shivers up her spine, causing her to arch upwards, meeting each stroke with renewed vigor. <span class="flavor">[img["..."|images/s/plains/sub/pman/efem/1.gif]]</span> Her breath quickens, her hips bucking against your face as she writhes in ecstasy. Your tongue delve deeper into her folds, seeking purchase as you explore new depths. You feel her muscles contract around yours, a warm embrace that signifies her growing pleasure. You continue to lap at her swollen nub, tasting her sweet essence while exploring every crevice and fold. Each touch brings forth a new wave of pleasure, her muffled cries echoing across the serene meadow. Despite the raw power she exudes, the warrior maiden surrenders herself to the bliss coursing through her veins. <span class="enemy">"Mmm, that feels so fucking good, you'd make a fine addition to our tribe."</span> <span class="flavor">[img["..."|images/s/plains/sub/pman/efem/2.gif]]</span> Her words sting, yet they awaken a primal hunger within you. The thought of satisfying her insatiable appetite excites you, and you redouble your efforts, determined to please her, despite the danger and prospect of her enslaving you forever. You relish her succulent flavor, lapping up her juices eagerly, like a stray dog eager for food. She laughs, her voice booming. <table><tr><td style="width:240px"><span class="display">[img["..."|images/s/plains/sub/pman/efem/3.gif]]</span></td><td style="vertical-align:top; text-align:justify"><span class="enemy">"That's right, boy, drink up!"</span> As much as you want to resent her arrogance, her vile insults somehow turn you on even more. Each word cuts you deep, but it also fuels your determination to satisfy her and survive this encounter. You know you need to play along for now, just so maybe, you can find a way to escape later, but as time passes, you start feeling overwhelmed. She topples you over in her engulfed lust and begins riding your face with rage-like force. Her smell of sweat and sex permeates your senses, and the taste of her pussy coats your mouth. Your cock hardens painfully, trapped underneath your clothing. The pressure builds, and you begin to worry about losing control.</td></tr></table>Suddenly her abdomen convulses, spraying trickles of pussy juice over your face, filling your mouth, making her thighs shakes. She sighs heavily, vibrating over you, sending chills down your spine. You gasp for air in the flood of fluids as she collapses over you. <span class="flavor">[img["..."|images/s/plains/sub/pman/efem/4.gif]]</span> <span class="enemy">"Adequate display!"</span> She comments in a low, hoarse voice, whilist leaning back and enjoying the aftermath of her cumming. You note that she is not lost in her lust like the rest of them usually are. A few moments pass and the two of you get up and get dressed in relative silence. Once done you turn to her to leave on a polite note, but the woman is already gone. You smile and begin to walk <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>><<else>>You say, to dismantle the agression of the situation. As the steppe huntress approached you, her sensual strides carried a sense of grace, sort of elevated for the rough terrain. It wasn’t simply fear that gripped you, but a strange mix of arousal and curiosity melded together, urging you toward what lay ahead. This woman, once a formidable foe, had become something else entirely.<table><tr><td style="width:240px"><span class="display">[img["..."|images/s/plains/sub/pfem/efem/1.gif]]</span></td><td style="vertical-align:top; text-align:justify"><span class="enemy">"I expected better from someone who dared to trespass on our lands. However, you still may prove useful."</span> Taking a break from the use of your mouth, she reaches out and begins to undress herself. That same sinister glee that used to glimmer in your eyes when you faced any adversaries, returned now. Her presence, previously intimidating, now seemed almost intoxicating, drawing you into a dance of lust and power you couldn't resist. Now undressed, hovering over you, she slowly parts her legs to accommodate you.</td></tr></table><span class="enemy">"I expected better from someone who dared to trespass on our lands. However, you still may prove useful."</span> That same sinister glee that used to glimmer in your eyes when you faced any adversaries, returned now. Her presence, previously intimidating, now seemed almost intoxicating, drawing you into a dance of lust and power you couldn't resist. Now undressed, sitting back in the soft grass, she slowly parts her legs to accommodate you. <span class="flavor">[img["..."|images/s/plains/sub/pfem/efem/2.gif]]</span> <span class="enemy">"Your fate lies within my hands, stranger. Please me and I will forgive your trespass."</span> With a smirk, she reaches out, firmly taking hold of your head and guiding it down to her glistening pussy. The scent of her arousal hits you first, followed by the intense heat radiating from her moist flesh. Your lips close around her clit and she lets out a surprised gasp, quickly turning into a moan of pleasure. Each flick of your tongue sends shivers up her spine, causing her to arch upwards, meeting each stroke with renewed vigor. <table><tr><td style="vertical-align:top; text-align:justify">Her breath quickens, her hips bucking against your face as she writhes in ecstasy. Your tongue delve deeper into her folds, seeking purchase as you explore new depths. You feel her muscles contract around yours, a warm embrace that signifies her growing pleasure. You continue to lap at her swollen nub, tasting her sweet essence while exploring every crevice and fold. Each touch brings forth a new wave of pleasure, her muffled cries echoing across the serene meadow. Despite the raw power she exudes, the warrior maiden surrenders herself to the bliss coursing through her veins. <span class="enemy">"Mmm, that feels so fucking good, you'd make a fine addition to our tribe."</span></td><td style="width:240px"><span class="display">[img["..."|images/s/plains/sub/pfem/efem/3.gif]]</span></td><td style="vertical-align:top; text-align:justify"></td></tr></table>Her words sting, yet they awaken a primal hunger within you. The thought of satisfying her insatiable appetite excites you, and you redouble your efforts, determined to please her, despite the danger and prospect of her enslaving you forever. You relish her succulent flavor, lapping up her juices eagerly, like a stray dog eager for food. She laughs, her voice booming. As much as you want to resent her arrogance, her vile insults somehow turn you on even more. Each word cuts you deep, but it also fuels your determination to satisfy her and survive this encounter. You know you need to play along for now; maybe, just maybe, you can find a way to escape later, but as time passes, you start feeling overwhelmed by her, riding your face relentlessly. <span class="enemy">"That's right, girl, drink up!"</span><table><tr><td style="width:240px"><span class="display">[img["..."|images/s/plains/sub/pfem/efem/4.gif]]</span></td><td style="vertical-align:top; text-align:justify">Her smell of sweat and sex permeates your senses, and the taste of her pussy coats your mouth. Your cock hardens painfully, trapped underneath your clothing. The pressure builds, and you begin to worry about losing control. Suddenly her abdomen convulses, spraying trickles of pussy juice over your face, filling your mouth, making her thighs shakes. She sighs heavily, vibrating over you, sending chills down your spine. You gasp for air in the flood of fluids as she collapses over you. <span class="enemy">"Adequate display!"</span></td></tr></table>She comments in a low, hoarse voice, whilist leaning back and enjoying the aftermath of her cumming. You note that she is not lost in her lust like the rest of them usually are. A few moments pass and the two of you get up and get dressed in relative silence. Once done you turn to her to leave on a polite note, but the woman is already gone. You smile and begin to walk <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>><</if>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><<nobr>>/%LOOTING MECH%/ <<set $enemyMoney to (either(2,3,4,5) * either(4,5,6,7))>> <<set $enemyPron to "her">> <<set _lootnmb to either(7,8)>> <<set _loottype to either(1,2,3,4,5,6)>> <<switch _loottype>> <<case 1>> <<set _loot to $VUW[_lootnmb]>> <<case 2>> <<set _loot to $VLW[_lootnmb]>> <<case 3>> <<set _loot to $VFW[_lootnmb]>> <<case 4>> <<set _loot to $NUW[_lootnmb]>> <<case 5>> <<set _loot to $NLW[_lootnmb]>> <<case 6>> <<set _loot to $NFW[_lootnmb]>> <</switch>> <<set $enemyLoot to _loot>><</nobr>>With a final hit delivered onto your adversary, you knock her back towards the grass. While the huntress sits there disoriented, you search through her belongings, amongst which you find <span class="wtext"><print>$enemyMoney</print> silver marks</span> and a spare piece of clothing: <table> <tr> <td style="width:100px"><span class="items">[img[$enemyLoot.description|$enemyLoot.img]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="wtext"><print>$enemyLoot.displayName</print></span> <print>$enemyLoot.description </print> <<nobr>> <<set $playerMoney to ($playerMoney + $enemyMoney)>> <<if $enemyLoot.owned is false>> <print>A nice addition you think to yourself.</print> <<else>> <print>Shame, you already have that.</print> <</if>><<set $enemyLoot.owned to true>> <</nobr>></td> </tr> </table><span class="wtext">There it is, that strange sensation, as you do what you will, while your defeated opponent sits there. You feel strange, and the moment Asmodeus "blessed you" comes to your mind. It seems you have one more decission to make here.</span> <span class="choice"><table> <tr> <td style="width:400px">[["To the victor goes the spoils! All of them!" |Plains Rav]]</td> <td style="width:400px"><<link "I don't want to do this, this is wrong!">><<set $time += 1>><<goto Plains>><</link>></td> </tr> </table></span>
The last attack missed you entirely, staggering your foe. The steppe woman lowers her form, shifting her body, about to change the pace of this fight. You decide not to stick around for that. You seemingly ready yourself to attack your foe, who is still finding herself better footing, but then you turn tail and run into the tall grass. You run changing directions often, before you abruptly stop, ducking into a thicker underbrush. You try your best to limit your breathing after the run, not to bring attention to yourself that way. You try to see if the beastly maiden took pursuit or not. There are no signs to indicate that you were even followed to begin with, but you now better, than to blow your own cover away. A bet that pays off as you hear rustling in the tall grass near you. A rustling that first grows stronger, but then begns to move further away. You lay in wait a while longer, just to be safe, then you rise slowly but not straight up, not to have a simple head bob betray your position. You gather your much needed breath, before walking <<link "back to the beaten path.">><<goto Plains>><<set $time += 1>><</link>>
You find yourself tired and winded, trying to keep yourself focused and in the fight. You have to admit dough, your opponent surely knows what she's doing. You watch her raise her foot preparing a high kick. You in turn raise your arm to the side of your head to counter the incoming attack, but then you witness her leg change directions last moment in a way you did not think possible. You feel a blunt hit on the opposite side, near your ear and watch as the world around you tilts sideways. The ground gives you a second knock, after which, everything goes dark. ... You wake to the sound of rustling grass and a fly buzzing near your ear. Annoyed at the disruption of your rest, you sit up, before noting any of the pain in various places on your body. You remember that last heel kick that sent you to the ground, still amazed at the steppe woman's agility. You don't know, how long could you have been out. You notice a thin trail leaving off from the stamped clearing where the two of you fought. You check around for your belongings. <<if $playerMoney gte 20>><<set _loseamm to Math.round($playerMoney / 2)>>Flustered, you realize, that the warrior maiden took off with <span class="wtext"><print>_loseamm</print> coin(s).</span><<else>>Utterly depressed, you realize, that the mountain man took off with <span class="wtext">all your coin(s).</span><<set $playerMoney to 0>><</if>> You gather yourself and quickly make way towards the treeline. If you linger for too long, other, less merciful travelers may find you. Fresh on your mind, this failure of might and wit, you walk <<link "back to the house.">><<goto House>><<set $time to 5>><<set $playerHealth to 1>><</link>>
<<if $playerGend eq "male">>You stand there hovering above your vanquished adversary, harboring vile thoughts while desire boils your blood. You feel aroused as you gaze at the defeated maiden's body, trying to gather herself from the exhausted rut you put her in. You step closer, trying to touch her soft skin, imagining how'd it feel. She shifts away from you, sitting up with a pleased grin on her face. She begins to remove her thin garbs all the while maintaining a grim but enticing eye contact. Without ever giving her your ''"gifted"'' touch, she moves to undo your belt, filling you with lust. <span class="enemy">"Go on, take your spoils mighty warrior!"</span> She said, seemingly not even bothered by her defeat. <span class="flavor">[img["..."|images/s/plains/dom/pman/efem/1.gif]]</span> She slowly parts her legs to accommodate you kneeling inbetween. You let her warm, silky thighs envelope you as you align your erect member with her moistening pussy. With a gentle push, you enter her body and let her legs wrap around your back, gently but firmly. You start thrusting into her, feeling her heat engulf your manhood. Each movement brings a gasp from her lips, each thrust sends ripples across her taut abdomen and toned arms. You feel the sweat intermingle with the humid air as steam rises from your bodies. Your heart pounds in time with hers, creating a rhythmic symphony of flesh slapping against flesh. <span class="enemy">"I never thought I'd see this day!"</span> She added whilst panting at the rhythm of your thrusts, her voice being husky and seductive. Your cock throbbed deeper inside her, thick veins pulsating with pleasure as it filled her womb with warmth. You couldn't help but groan out loud, the sound echoing in the silent meadow as your balls tightened, ready to explode. Sensing your release nearing, the warrior maiden squeezed her walls around your shaft, milking you with a force that could have drove you over the edge. <span class="flavor">[img["..."|images/s/plains/dom/pman/efem/2.gif]]</span> However, instead of succumbing to ecstasy, you managed to maintain control, wanting to prolong this blissful moment. The feeling of her muscles contracting around your member sent shivers down your spine, and you knew you were losing yourself in her. Suddenly, you realized that you don't exactly feel in control and that this could just as be the second phase of your battle. Perhaps her kind still had enough bestial blood from her ancestors to challenge your demonic touch. That same sinister glee that used to glimmer in your eyes when you faced any adversaries returned now. The burning sensation of triumph you experienced earlier was gone, replaced by an insatiable hunger for more than you already had. <span class="flavor">[img["..."|images/s/plains/dom/pman/efem/3.gif]]</span> Your dick pulsated relentlessly, threatening to erupt at any moment. The thrill of the chase, the dance of the unknown, all of these things fueled your primal nature. The steppe warrior, this once impenetrable fortress of a woman, seemed to mirror your feelings. Her face contorted into an expression of pure animalistic pleasure, eyes shut tightly as if she were afraid to open them and disrupt the enchantment of the moment. <span class="enemy">"Give me your seed, breed me with someone worthy!"</span> <div id="choices">\ <<link "Cum inside her!">> <<replace "#choices">>You oblige the warrior maiden and begin pumping into her with a rigorous pace, pushing both you and her over the edge. Your cock convulses, spraying jets of cum inside her, filling her to the brim as you collapse between her shaking thighs, utterly spent. In turn she sighs heavily, the sound vibrating against your neck, sending chills down your spine. You slowly pull out and observe your work. <span class="flavor">[img["..."|images/s/plains/dom/pman/efem/4b.gif]]</span> You watch your thick cum ooze out of her fold, while resting your head on her chest. <span class="enemy">"Well fought brave warrior!"</span> She whispers softly, whilist cradling your head against herself. You note that she is not lost in her lust like the rest of them usually is. A few moments pass and the two of you get up and get dressed in relative silence. Once done you turn to her to leave on a polite note, but the woman is already gone. You smile and begin to walk <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>><</replace>> <</link>> <<link "Deny her wish!">> <<replace "#choices">>You decide to deny warrior maiden. As soon as you feel the immediate closeness of you cumming, you unhook yourself from her legs, pull out and up towards her upper body. There you defiantly unload yourself, onto her chest and face. <span class="flavor">[img["..."|images/s/plains/dom/pman/efem/4a.gif]]</span> You watch your thick cum drip along her sof skin, as you rest leaning back on your arms. <span class="enemy">"Such wasted potential!"</span> She comments in a low, hoarse voice, whilist dipping her finger into a pool of your cum, accumulated above her breasts. You note that she is not lost in her lust like the rest of them usually is. A few moments pass and the two of you get up and get dressed in relative silence. Once done you turn to her to leave on a polite note, but the woman is already gone. You smile and begin to walk <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>><</replace>> <</link>> \</div><<else>>You stand there hovering above your vanquished adversary, harboring vile thoughts while desire boils your blood. You feel aroused as you gaze at the defeated maiden's body, trying to gather herself from the exhausted rut you put her in. You step closer, trying to touch her soft skin, imagining how'd it feel. She shifts away from you, sitting up with a pleased grin on her face. She begins to remove her thin garbs all the while maintaining a grim but enticing eye contact. Without ever giving her your ''"gifted"'' touch, she moves to undo your belt, filling you with lust. <span class="enemy">"Go on, take your spoils mighty huntress!"</span> She said, with great anticipation in her eyes. <span class="flavor">[img["..."|images/s/plains/dom/pfem/efem/1.gif]]</span> She slowly pushes you over, lowering herself onto you. You let her warm, silky thighs rest on you as she aligns her moistening pussy with your erect member. With a gentle nudge, she sits on the head of your shaft, letting it slide into her body. She supports herself with her arms standing on your chest, gently but firmly. You start thrusting into her as she picks up on your rythm, feeling her heat engulf your cock. Each movement brings a gasp from her lips, each thrust sends ripples across her taut abdomen and toned arms. You feel the sweat intermingle with the humid air as steam rises from your bodies. Your heart pounds in time with hers, creating a symphony of flesh slapping against flesh.<table><tr><td style="vertical-align:top; text-align:justify">Your cock throbbed deeper inside her, thick veins pulsating with pleasure as it filled her womb with warmth. You couldn't help but groan out loud, the sound echoing in the silent meadow as your balls tightened, ready to explode. Sensing your release nearing, the warrior maiden squeezed her walls around your shaft, pushing more onto you, milking you with a force that could have drove you over the edge. Suddenly, you realized that you don't exactly feel in control and that this could just as be the second phase of your battle. Perhaps her kind still had enough bestial blood from her ancestors to challenge your demonic touch. You want to maintain control, and yet you feel her muscles contracting around your member, sending shivers down your spine, and you knew you were losing yourself in her. </td><td style="width:240px"><span class="display">[img["..."|images/s/plains/dom/pfem/efem/2.gif]]</span></td></tr></table><span class="enemy">"I never thought I'd ever meet someone like you!"</span> She added whilst panting along your thrusts, her voice being husky and seductive. That same sinister glee that used to glimmer in your eyes when you faced any adversaries returned now. This must change, you think as you push forward, dropping the maiden on her back and nestling into her rear end, holding her legs in the air. <span class="flavor">[img["..."|images/s/plains/dom/pfem/efem/3.gif]]</span> She gives you a surprised look, which quickly turns back into pleasure. Her sultry demeanor prevails as your dick pulsates relentlessly, threatening to erupt at any moment. The thrill of the chase, the dance of the unknown, all of these things fueled your primal nature. The steppe warrior, this once impenetrable fortress of a woman, seemed to mirror your feelings. Her face contorted into an expression of pure animalistic pleasure, eyes shut tightly as if she were afraid to open them and disrupt the enchantment of the moment. <span class="enemy">"Breed me, to bear the perfect warrior!"</span> <div id="choices">\ <<link "Cum inside her!">> <<replace "#choices">>You oblige the warrior maiden and begin pumping into her with a rigorous pace, pushing both you and her over the edge. Your cock convulses, spraying jets of cum inside her, filling her to the brim as you collapse between her shaking thighs, utterly spent. In turn she sighs heavily, the sound vibrating against your neck, sending chills down your spine. You slowly pull out, still shooting ropes of cum over her now filled pussy.<table><tr><td style="width:240px"><span class="display">[img["..."|images/s/plains/dom/pfem/efem/4b.gif]]</span></td><td style="vertical-align:top; text-align:justify">You watch your thick cum ooze out of her fold, while resting your head on her chest. <span class="enemy">"Well fought brave warrior!"</span> She whispers softly, whilist cradling your head against herself. You note that she is not lost in her lust like the rest of them usually is.</td></tr></table>A few moments pass and the two of you get up and get dressed in relative silence. Once done you turn to her to leave on a polite note, but the woman is already gone. You smile and begin to walk <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>><</replace>> <</link>> <<link "Deny her wish!">> <<replace "#choices">>You decide to deny warrior maiden. As soon as you feel the immediate closeness of you cumming, you pull back yourself from her legs, pull out and up towards her, parting her legs along the way. There you defiantly unload yourself, onto her chest. <span class="flavor">[img["..."|images/s/plains/dom/pfem/efem/4a.gif]]</span> You watch your thick cum drip along her sof skin, as you rest leaning back on your arms. <span class="enemy">"Such wasted potential!"</span> She comments in a low, hoarse voice, whilist dipping her finger into a pool of your cum, accumulated above her breasts. You note that she is not lost in her lust like the rest of them usually is. A few moments pass and the two of you get up and get dressed in relative silence. Once done you turn to her to leave on a polite note, but the woman is already gone. You smile and begin to walk <<link "towards the beaten path.">><<goto Plains>><<set $time += 1>><</link>><</replace>> <</link>> \</div><</if>>
You decide to take a closer look at the holy relic. Nestled within the depths of a small, luxurious velvet pouch is the captivating purple gemstone, its regal hue reminiscent of the twilight sky at the cusp of nightfall. The stone, bathed in an otherworldly glow, emanates a mysterious energy that seems to dance within its crystalline lattice. That strange energy draws you closer to the stone, making you wish to touch it. <div id="forward1">\ <<link "Touch the stone.">> <<replace "#forward1">>You take the adorned pouch, serving as the cocoon of the stone, and lay it in your palm, folding it out so the stone is visible at the bottom of it. You delicately reach into the pouch, and touch gemstone, which sends a subtle, cool shiver down your fingertips, revealing the tangible essence of its enigmatic power. <span class="flavor">[img["..."|images/s/stone/1.gif]]</span> Suddenly a vision engulfs you! You see a woman in religious veil making out with another. Yet it feels strangely personal, you can taste a foreign lip touching yours in sync with your vision. <div id="forward2">\ <<link "Caress the stone.">> <<replace "#forward2">>You take your index finger and carefully drag its tip along the edge of the stone. The mesh and hue of the stone seem to trail along your touch. <span class="flavor">[img["..."|images/s/stone/2.gif]]</span> Another vision engulfs you! The same women as before making passionate love to each other. This time, you feel like you know the one taking charge, <span class="wtext">Matriarch Orrin</span>. The same sensation arises again, telling you to grab the stone, hold it in your palm. <div id="forward3">\ <<link "Hold the stone.">> <<replace "#forward3">>You take your hand and trail your fingers along the stone before grabing it and removing it. You roll it into your palm and stare at it. You move your index finger to the broken tip of the stone, curious if it came loose or not. <span class="flavor">[img["..."|images/s/stone/3.gif]]</span> A powerful vision takes over you! This time however, <span class="wtext">it feels different</span>, vivid and alive. It doesn't feel like your dreaming anymore. It feels as if you were drunk and drowsy at the same time, as if a fever have overtaken you. The images are blurry but you make out men around you, naked. Distant lewd voices all around. Then you feel a hand grabbing onto your hip and a stiff member pushing against your bare bottom. Soon, he enters. That distant sensation grows stronger than ever, telling you to "use" the stone, as you imagine it was intended by its origin, more so how it was, by its obvious shape. [[Use the stone. |Stone2]] <</replace>><</link>></div><</replace>><</link>></div><</replace>><</link>></div><<link "That's enough, put away the relic.">><<goto Workshop>><</link>>
You quickly disrobe and get on all fours, all the while grasping the stone as if you were afraid someone would take it from you. It's radiating even stronger than before. You can't tell if you are imagining it or not, but the stone inside seems to shift, as if something is stirring in it.<table><tr><td style="vertical-align:top; text-align:justify">Determined, you lick your fingers and apply some saliva to them, which you quickly move over to your asshole. <<if $playerHole neq 0>>It has seen use before, so you know what to do.<<else>>It hasn't seen any use yet, but you figure out the jist of it.<</if>> You salivate your rear, as much as you can, but the urges get stronger and stronger. Ready or not, there's no backing down now. Your hands seem to be guided by invisible forces, and your inner thoughts are being pushed out by distant voices screaming lewd orders. You gingerly hold the plug-shaped stone between your fingers. You hesitate a moment to examine your surroundings. Everything felt different. The air crackled with electricity, charged with the promise of a new, sensual existence, while the feelings are reinforced by the voices in your head. The very moment you pressed the tip of the relic against your entrance, an unsuppressable wave of longing coursed through you. With a deep breath, you thrust the plug inward, feeling the stretch and warmth of the penetration. A low moan escapes your throat, and muscles clench, trapping the intruder. Your heart raced, pounding heavily in your chest, threatening to burst through. The sensation of fullness is consuming you, sending waves of ecstasy coursing through your veins.</td><td style="width:240px"><span class="display">[img["..."|images/s/stone/4.gif]]</span></td></tr></table>With the extasy came another vision of a strong, hulking man penetrating you, mirroring the sensation of the stone's entry with the man's first thrust. The plug settling in your ass leaves you with a sense of shifting fullness, much like a cock would, throbbing, making way in your folds, as you see played out before you. <span class="flavor">[img["..."|images/s/stone/4b.gif]]</span> You let out a large gasp as the sensation and the immersion of your vision make you increasingly and severely pent-up. You know any spoken word would be lost in the solitude of your wilderness home, yet the need served as fuel for your vivid daydreams. Each time you pictured a man approaching, you became aroused beyond measure. Your face blushed, and your cock hardened. Lost in the imagery, you started bouncing on the plug in your ass, jerking your prostate, while your balls slapped against your thighs. <span class="flavor">[img["..."|images/s/stone/5.gif]]</span> Beads of sweat dotted your brow, yet it mattered not, as you were unaware of your real-world troubles. In your mind, you replaced a young burnette pleasing his man with her mouth. He pushed deep into your throat, which you welcomed eagerly, jerking the base of his shaft enthusiastically. The sensation of being desired, of being wanted, overwhelmed you with a sense of liberation. You find yourself reveling in the thought of surrendering to the whims of another man, allowing them to control your fate. <span class="flavor">[img["..."|images/s/stone/5b.gif]]</span> You lay on the floor of your cottage, drooling away, convulsing from the muscles tensing around the invader in your rear. Your penis stands proudly against your stomach while your backside itches from surreal horniness. It craved more, something bigger, and it felt like the stone complied, slidding deeper, making you cry out in pleasure. Forever satisfying your hungry ass as it nestled within you, radiating tainted magic, yet leaving you wanting more each and every time. <span class="flavor">[img["..."|images/s/stone/6.gif]]</span> Your mind gone, you cannot tell how much time has passed while the boundaries of reality gradually dissolve into a dreamscape. The surreal detachment from the tangible world that has kept you somewhat aware of your surroundings has ebbed away. You began to feel a weightless descent, a sensation akin to floating in a boundless void, disconnected from the anchors of time and space. The only thing static is your visions of your own defilement. Witnessing from all perspectives you, or a version of you being fucked sensless in some shape or form, before the next reality placed you in a different yet similar position. <span class="flavor">[img["..."|images/s/stone/6b.gif]]</span> A profound sense of surrender, an acceptance washes over you as you prepare yourself for the next person to fuck you, real or otherwise. Fragmented memories and disjointed thoughts flicker away like fading stars in your mind, replaced by sexual encounters, which in time suffer the same fate as your old memories in an endless cycle. <span class="wtext">Your mind is gone. Your journey ends.</span>
<<set $dompass to 3>><<set $subpass to 3>><table> <tr> <td style="width:240px"><span class="displayh">[img[Merca|images/e/npc/merca.png]]</span></td> <td style="vertical-align:top; text-align:justify">You step closer to <span class="wtext">Merca</span> who takes another look and you and reads that you are here, not for the usual business. She puts down the bottles she was labeling, all the while exclaiming, over your general direction, but without actually looking. <span class="merca">"So! You're back!"</span> She steps behind her counter and gives you an anticipating smile. <span class="merca">"Quick then, let me see what you got!"</span> She grins at her own, seductive remark and looks at you, waiting to make a move.</td> </tr> </table>Before, her coy grin would send shivers down your back, but now, you have gotten used to her double edged comments. You get the expression, that she is a woman, who knows what she has, knows what she wants and probably stuck around long enough, to know exactly how to get it. You step closer to her counter, lift your leather equipment satchel and put it over. You open it, and start lifting small bottles of essence out of it, lining them up for her to see. You take care in the meantime, not to shake or hit together, any of the other bottles in the bag. <<if $femPotion neq 0 or $femPotion neq 0>><span class="merca">"I see you have already made use of some of these plants."</span> She says, giving a side glance into your bag. <span class="merca">"I hope you understand that the effects of these potions, without proper refinement, are permanent."</span> She breaks her gaze from your bag and catches your eyes instead, grinning, giving her lip a reserved bite. <span class="merca">"Perhaps that was the intent."</span><<else>><span class="merca">"I hope you haven't been experimenting with these on your own."</span> She says, giving a side glance into your bag. <span class="merca">"The effects of these potions, without proper refinement, are quite permanent, you know?"</span> She breaks her gaze from your bag and catches your eyes instead, grinning, giving her lip a reserved bite. <span class="merca">"Perhaps you do know that."</span><</if>> She picks up one of the vials of essence you have collected and holds it against the light peaking through the window. <span class="merca">"Ah! Yes! This will do nicely."</span> She exclaims, then gradually lowering her voice into whisper, slowly turning back to you. <span class="merca">"Ok, give me a few moments to prepare this. Lucky I had almost every thing else already set up."</span> She smirks, removing the vials of essence from the counter and slamming down and old tome in it's place. She flips it open roughly two thirds towards the back of it, marked by a silk ribbon. Then she turns around and begins emptying the vials. You try to lean over the counter and read the page upside down, but before you know it, <span class="wtext">Merca</span> turns around and pulls away the book from the counter. <span class="merca">"Now, now! What kind of a man deprives a woman of her secrets, hmm?"</span> She says whilst giving you an intense smile, paired with a gaze that feels as if it was looking through you, more so than at you. She moves the book to her shelf in the back, and continues her concocting as you aimlessly stare at her back. You notice her her back side gracefully curving her dress at her bottom, while a thin line is formed at the top of her crack. Her green dress swaying over her plump bottom as she swings to the left and right during her work. Suddenly, the silence is palpable. She looks over her shoulder and lets out a presumeably fake sigh. <span class="merca">"You keep being naughty today, aren't you? We'll fix that it a bit."</span> You hear something slowly begginning to sizzle from <span class="wtext">Merca</span>'s workstation. She ignores it for now and turns back to you. <span class="merca">"So, if I have done this correctly, this should change the body of the user more towards the extreme of their bodies appearances spectrum, but only for a period of time. So we have these two factors to test."</span> She says with a chirp in her voice as she turns around once more with a handful of shot glasses, all with different colors of watery liquids in them, and sets them down on the counter. Pushing one with a light pink hue forward. <span class="merca">"Let's see if this works. Drink up sweetheart!"</span> The small cup set out for you gleams from the daylight reflecting in through the windows. The raw potion in it foams at the top, while the bottom begins to settle yet not sit. Rather mix in slowly with the transparent, almost clear, middle part. There's a clear quandry here, several in fact. Can you trust her work? If so, can you trust her source? Can you even trust her intentions? Do you want to be a science rat or do you stand up for yourself. She is waiting, watching you precariously.<<nobr>> <span class="choice"><table> <tr> <td style="width:400px"><<link "Hold it! You first!" >> <<if $playerAssert gte 65>> <<set $dompass to 'true'>> <<set $mercadem -= 1>> <<goto "Merca2 Up">> <<else>> <<set $dompass to 'false'>> <<set $mercadem += 1>> <<goto "Merca2 Down">> <</if>> <</link>></td> <td style="width:400px"><<link "Bottoms up!" >> <<if $playerAssert lt 65>> <<set $subpass to 'true'>> <<set $mercadem += 1>> <<goto "Merca2 Down">> <<else>> <<set $subpass to 'false'>> <<set $mercadem -= 1>> <<goto "Merca2 Up">> <</if>> <</link>></td> </tr> </table></span><</nobr>>
<<if $dompass is 'false'>><div class="fail">Failed Domination!</div> <span class="playerm">"Hold it! You first!"</span> You snap back at her immediately, visibly distressed by the idea of drinking anything so hastly thrown together by her. Meanwhile, <span class="wtext">Merca</span>'s face slowly changes, like a drop of water, falling slow but landing suddenly. Her smile remains, yet her almost unnoticeable crow's feet near her eyes shift in impatience. <span class="merca">"Well now, "partner". There has to be some trust between us, and I assure you of my work."</span> She says settling back to her usual smile. The one she gives customer's when she is bargaining for a hard sell. <span class="playerm">"I don't know. I'm sorry, this is all to hasty."</span> You reply, hesitantly, while looking at the small glass of pink liquid up and down. <span class="merca">"It's by the book. Plus I've been handling this stuff regularly, year over year."</span> She explaines, but you are left unconvinced. <span class="merca">"Well, now I insist! "Partner" !"</span> Says the busty shopkeep with a now stern look on her face.<<elseif $subpass is 'true'>><div class="pass">Successful Submission!</div> <div class="dom">You feel much less assertive!</div><<set $playerAssert -= 2>> <span class="playerm">"Bottoms up!"</span> You say with a sense of submission in your voice. You wrap your fingers around the shot glass without hesitation, then lifting it before you. Here you take a moment to study it's hue in the light, but not too long. Meanwhile <span class="wtext">Merca</span>'s face lights up. Her smile widens, while her eyes gleam with satisfaction. <span class="merca">"I like this, this is the beginnig of a fine partnership."</span> She adds.<</if>> With no alternative in sight or in mind, you take one last look at the cup before throwing it back and quickly downing it's contents. Then you sit the cup back down on the counter, and <<link "wait for the effects to take hold." >><<goto "Player Potion">><<set $mercalvl += 1>><</link>>
<<if $subpass is 'false'>><div class="fail">Failed Submission!</div> <span class="playerm">"Bottoms up!"</span> You say with a small quiver in your voice. You take a moment before reaching for the small shot glass. You wrap your fingers around it, then swirl it around on the counter top before actually lifting it. Here you take another moment to study it's hue in the light. <span class="wtext">Merca</span>'s face begin to betray her true feelings. Her smile remains, yet the almost unnoticeable crow's feet near her eyes shift in impatience. <span class="merca">"You don't trust my work, do you?"</span> She asks with a hint of disappointment in her voice. You feel like you should try and diffuse the situation, without having to walk back on yourself, especially now that you are standing your ground. <span class="playerm">"I do ... and I don't. I'm sorry, this all feels a bit too quick."</span> You reply, hesitantly, putting the drink back down, which does loan <span class="wtext">Merca</span>'s full attention. <span class="merca">"I'see, you want me to prove it then?"</span> She asks a bit condescendingly, to which you simply give her a nod.<<elseif $dompass is 'true'>><div class="pass">Successful Domination!</div> <div class="dom">You feel much more assertive!</div><<set $playerAssert += 2>> <span class="playerm">"Hold it! You first!"</span> You clap back at her immediately, whilst straightning your posture. <span class="wtext">Merca</span>'s face changes, just for moment, if you had blinked, you would have missed it. <span class="merca">"Well now, "partner". There has to be some trust between us, and I assure you of my work."</span> She says settling in to her usual smile. The one she gives customer's when she is bargaining for a hard sell. <span class="playerm">"I know, but I already took some risk getting you your ingeridients. Now it's your turn to put your money where your mouth is."</span> You argue as she ponders your reply. <span class="playerm">"It's only fair, "partner"."</span> You add sternly.<</if>> <span class="merca">"Alright, I guess this drink is on me!"</span> She says like a missbehaving child convinced to tell the truth, her face pouting visibly. <span class="merca">"Then I guess, this outh to make more sense for me."</span> She adds, as she shoves the light pink potion to the side and grabs one similar but with a sky-blue hue to it. She looks at the glass of glistening liquid, then switches her gaze to match your eyes <span class="merca">"Let's see what we made."</span> <<link "She adds and downs the small shot." >><<goto "Merca Potion">><<set $mercalvl += 1>><</link>>
<span class="wtext">Merca</span> puts down the glass, and nervously scans around the room, waiting for something to happen. She visibly gets anxious after a few minutes as she is expecting her body to change, hopefully in accordance with the potion she just drank. You pick up on her uncertain attitude but do not know how to alleviate it. Silence persists between the two of you. You are about to break that silence but then <span class="wtext">Merca</span> jolts in her stance, she grabs her stomach and begins to groan, loudly complaining about a churning sensation. You run over to catch the busty tradeswoman, before she could fall from the shooting pain. You open your mouth to ask what are you supposed to do, but Merca just points to the back, presumably asking to be laid down on her bed to bear the pain in a more comfortable setting. <span class="playerm">"I don't think it's going to help, lying down."</span> You say with your voice quivering, whilst carefully carrying her to the bed, laying her down gently. She lets out a deep sigh, closing her eyes. <span class="merca">"Just breathe through it."</span> She whispers, to herself, gasping again and again, grabbing her chest, then her groin. You on the other hand, stand frozen, while she writhes in agony as her body seems to convulse under the effects of the potion. Her breathing becomes ragged, yet steady in a way. <span class="merca">"Just close up shop for me please, I'll be fine I think"</span>. She says breathing heavily. You walk back to the front in a brisk pace and put away the supplies you've been working with, but not before flipping the stores entry sign to "closed".<table> <tr> <td style="vertical-align:top; text-align:justify">You return to the once distressed shop-keep, only to find a well endowed man, standing in the middle of the room, naked, admiring himself in the mirror, slowly pleasuring his new cock, seemingly enjoying every inch of every jerk. <span class="merca">"You came back quicker than I anticipated."</span> He says, smirking. <span class="playerm">"Merca? What happened!?"</span> You ask in distressed voice. <span class="merca">"It appears our little potion experiment was a success - I'm now a man. With unending lust it would seem. It's quite the turn-on actually."</span> She procalimes as her hands trail along her new body.</td> <td style="width:240px"><span class="displayh">[img[Merca|images/s/mercapot/1.gif]]</span></td> </tr> </table>Now transformed into a man, <span class="wtext">Merca</span> looks even stronger and more confident. He takes your hand. You are left surprised at the sudden shift in perspective, but not too long as she guides your hand across his now flat chest, then to his new, throbbing shaft. <span class="merca">"Touch it!"</span> He says, smiling confidently. You hesitate initially, feeling uneasy about the situation. But then, curiosity eventually overwhelms you, tentatively reaching out to touch <span class="wtext">Merca</span>, now a man. As soon as your fingers graze his muscular bicep, a surge of desire courses through you, there's something alluring about this transformation. <span class="merca">"No need to be shy. This was the whole point of the experiment."</span> He adds, watching you caress his body, unsure yet attentive. <span class="merca">"Also, the potion is supposed to make you horny, for what comes next you know."</span> You begin to feel uncomfortable as you realise just how much lust the newly-formed man is holding back, giving you a sluttry grin, pointing at her glistening manhood. <<if $playerGend eq "male">><span class="merca">"I want you to take care of me!"</span> She continues, in a commending yet somehow reserved tone. You know what she wants but it feels like she is unsure if you'll do it or not. Nervousness creeps up on you. Still you reach out and grasp his erection, feeling the heat radiating from it. He moans appreciatively, his voice husky and seductive. His moans send shivers down your spine, igniting a fire within. He finally frees your member from it's linen prison. <span class="merca">"Relax, it's okay! Embrace the moment."</span> He pulls you closer, by your belt buckle, twisting it lose with one hand, pulling at your pants with the other, tugging at your manhood through your clothes. He finally frees your member from it's linen prison. You find yourselves exposing, feeling strangely charged. The physical transformation intensifying the sensual energy between the two of you. <span class="flavor">[img[Merca|images/s/mercapot/2a.gif]]</span><<else>><span class="merca">"Let's take this to the next level, shall we?"</span> She asked, in a wanting yet somehow reserved tone. You know what she wants but it feels like she is unsure if you'll do it or not. Nervousness creeps up on you. Still you reach out and grasp his erection, feeling the heat radiating from it. He moans appreciatively, his voice husky and seductive. His moans send shivers down your spine, igniting a fire within. He finally frees your member from it's linen prison. <span class="merca">"I need you more than I thought I would!"</span> He pulls you closer, by your belt buckle, twisting it lose with one hand, pulling at your pants with the other, trying to free you from your clothes. You find yourselves exposing, feeling strangely charged. The physical transformation intensifying the sensual energy between the two of you. <span class="flavor">[img[Merca|images/s/mercapot/2b.gif]]</span><</if>> You feel a wave of excitement wash over you, having your fingers around <span class="wtext">Merca's</span> rock-hard manhood. You gently stroke it, marveling at how quickly she had embraced her new form, and how rapidly the situation evolved. You finally let go of all reservations and <<link "begin to stroke this marvel of a cock before you." >><<goto "Merca Potion2">><</link>>
<span class="wtext">Merca</span> looks at you with a satisfied smile as you put down the glass. You nervously scan around the room, waiting to feel something. You begin to feel anxious after a bit, as you expect your body to change, hopefully in accordance with the potion you just drank. Meanwhile the busty shopkeep picks up on your uncertain attitude. Silence persists between the two of you for now, but you can tell that she is looking to break it. Before she could, you grab your stomach and begin to groan, loudly, as a terribly painful churning sensation engulfs you. You jolt as the pain shoots down from your belly, into your groin. You look for some leverage to hold on to, as not to fall, but then, <span class="wtext">Merca</span> grabs you by your arm and nudges you to the back. She aids you walking over to her back room and lower you on to her bed, mainly to bear the pain in a more comfortable setting. She looks a bit concerned, but tries to hide it. She does not want you to know, she can't help you, the die's been cast. <span class="merca">"Just breathe through it. Stay strong for me!"</span> She whispers softly into your ear, holding your head, bracing it in her arms, while you writhe in agony. Your body seems to convulse under the effects of the potion. Your breathing becomes ragged. You gasp with each shooting pain. After some time, you begin to fade out, out of your mind. The pain is still there and yet you frow tired of concentrating on it. The off rythm contractions form into various burning sensation along your breast and groin. Your breathing becomes steady and you slowly lose consciousness. With your eyes shut, the last thing you remember is feeling <span class="wtext">Merca</span> slide out from underneath you, leaving you buried in her pillows and sheets. You dream away half asleep, while you hear rummaging around you in different rooms of the buliding. Suddenly, you wake to the sound of pouring water. You hastly sit up to look for danger, only to find <span class="wtext">"Merca"</span> pouring a cup of tea next to you. You are about to thank her but her expression freezes as she gazes upon you. <span class="merca">"It appears our little potion experiment was a success!"</span> She exclaimes, putting down the kettle, tracing her eyes up and down your body. <span class="playerf">"Was it? I don't feel diff..."</span> You begin, only to gasp and hold on to the rest of your sentence. Your voice changed. It has become sharper in pitch yet somehow softer in volume. In panic, you reach for your mouth, trying to cover it, but as you do, you notice some soft tissue of flesh hindering your arm. You look down and find a pair of breasts bigger than they ever had been before. Your self-exploration continues to reach its final stop. You throw the blanket off of you and lay yourself bare, pulling at the garments covering your private parts. Where once your penis hung, now sits a vagina. Moist, pink, and, of all things, tender. It seems that a trail of drooling juice is making its mark on the sheets. Only now do you notice how horny you are. These are the expected results of your test, and yet you sit there, clutching the blankets, uncertain and frightened. You look up at <span class="wtext">Merca</span>, expecting her to say something. <span class="merca">"Relax, it's okay! Embrace the moment. After all, this was the whole point."</span> She says calmly, soothing you aswell. She draws closer, sitting on the endge of the bed, getting awfully close. She puts her hand on your knee, that's closer to her, and parts your legs. She looks at your oozing pussy and grins. <span class="merca">"May I touch it!"</span> She asks, surprisingly gently, betraying her usual go get it attitude. She reaches forward and trails a single finger along your lip, gathering some of your nectar on her finger. Her touch sends shivers down your spine, peaking in goose bumps all along your hairless thighs. She raises her finger to her noose and takes in its scent. You look in awe, as her twisted interest in you and yours, increases your arousal. <span class="merca">"No need to be shy."</span> She says breaking her gaze on her finger, suddenly staring back into your eyes. She shifts up next to you, so much so, that your legs touch. She puts her hands around your waist and leans in for a kiss. <span class="flavor">[img[Merca|images/s/playerpot/1.gif]]</span> You never expected her to be this tender, but now you know, she will get what she wants. <<link "Unbothered yet uncertain, you hold her kiss." >><<goto "Player Potion2">><</link>>
Inhibitions left behind, you hold <span class="wtext">Merca</span>'s new cock firmly, stroking it with both excitement and determination. Its firmness astonishing, as is the silken warmth of its skin. Yet you know that you must help her, now him, release the tension building within. As you gently massage the shaft, he watches intently, his emerald eyes glimmering with anticipation. Your own arousal swelles, responding to his weighty invitation. You maneuver between her legs, positioning above him and his member. The scent of arousal mingles with the lingering traces of incense, creating intoxicating aromas that envelope you. <span class="playerm">"Are you ready?"</span> You ask him, unable to hide the desire in your breathy tone. <span class="flavor">[img[Merca|images/s/mercapot/3.gif]]</span> Without words, he nods, gaze locked on your face. You grasp his thighs, pulling closer, bodies aligning perfectly. The heat between you intensifies, and a sense of urgency grow within you. You feel every inch of his newfound manhood, as you slide your hand along both members. Your bodies move together seamlessly. Wether as <span class="wtext">Merca</span> intended or you expected, your relationship now became more intimate than ever before. <span class="merca">"You're doing good!"</span> He murmured, each word punctuated by the thrust of his hips, eyes locked on you, gaze filled with longing and gratitude. <span class="merca">"Thank you!"</span> He breathed, arching his back slightly as he continued to thrust into your palm. The muscles of your fingers clamp tightly around his cock, milking it greedily. Each stroke pushing him deeper into your embrace, and he moaned, softly. <span class="flavor">[img[Merca|images/s/mercapot/4.gif]]</span> Your bodies now move in sync. Your fingers expertly guiding his new cock, rubbing against it's warm length. Each thrust sending waves of pleasure coursing through both of your veins. Over time, the air has become saturated with the smell of heavy sweat and potent arousal, adding fuel to your mounting desire. <span class="merca">"Oh, yes, make me cum!"</span> <span class="wtext">Merca</span> gasped, her nails digging into the sheets beneath you. You oblige him, increasing the tempo and the force of movement. The room echoes with the sounds of your heated exchange. Soft whimpers, loud moans, and the slapping of skin against skin. Your bodies became slick with perspiration, making friction even more intense, adding to this intricate yet seemingly simple dance of passion. Your hands begin wandered down the backside of his body, exploring every curve and crevice until they found themselves resting on his hips. He grew closer and closer to ultimate pleasure. <span class="wtext">Merca</span> gripped the edge of the bed as you jerked him faster and harder, his hunger matching only yours. Breaths coming in ragged gasps, your hearts pounding in tandem, lost in the throes of ecstasy. <span class="flavor">[img[Merca|images/s/mercapot/5.gif]]</span> Feeling his urgency, you felt a new rush of excitement pushing you over the edge. You begin shooting ropes of cum over <span class="wtext">Merca</span>'s belly, staining her body. Then, in joins <span class="wtext">Merca</span> as his cock erupts with similar fervor. It was as if a dam broke inside him, releasing torrents of seed that spill onto his stomach and pool in the mounds of his hip, where he lay. His muscles contracted violently, each contraction driving him closer to oblivion. The sight of his own, unfamiliar seed spurting wildly made both of you moan in unison. A beautiful spectacle, two lovers releasing their passion simultaneously. Your eyes locked in a wonderous gaze. <span class="wtext">Merca</span>, feeling a surge of raw energy pulsating through his veins, reaches out to caress your cheek. <span class="merca">"I think, this is a success!"</span> He says, gasping, while you feel his cock go limp in your palm. His eyes grow glassy, rolling back into her head. You worry for a moment but a light snore quickly dismisses your concerns. The well-endowed [[shopkeep falls gently asleep on her bed.|Merca PotionEnd]]
You stay for the rest of the day making sure to be around in case of some sudden change developing as a result of your hasty human trial. Luckily nothing of the sort occurs. <span class="wtext">Merca</span> awakens periodically, complaining of horniness and tiredness at the same time, changing back gradually. You note the fading of the effects after she grows ever so concerned of you spying her natural woman form, like a painting meant for only a few to witness. After some time, you decide to leave her to rest, <<link "embarking on your trek, back to the house." >><<set $cyanEss -= 3>><<set $pinkEss -= 3>><<set $yellowEss -= 3>><<goto House>><<set $time to 6>><</link>>
Inhibitions left behind, you hold <span class="wtext">Merca</span>'s kiss and return her exploring touch. You gently tour her thighs and butt with your hands, trying hard, against your now unbearable horniness, to remain respectful. The seductive merchant however has other plans. <span class="flavor">[img[Merca|images/s/playerpot/2.gif]]</span> She pushes you over, against the bed, laying you on your back, legs spread for her vile intentions. <span class="merca">"I want this, and you need this!"</span> She adds with villainous sparks in her eyes. You have no reason to protest, added also the fact that you are feeling incredibly horny from the after effects of the potion. You lay there, at the mercy of your seductive business partner. She grabs your underwear and draws it towards herself, pulling it off of you. You'd like to belive that this is just her attempting to release the tension boiling inside you, but her entusiasm says otherwise. She positions herself above your newly reformed groin, manuvering her face between your legs. The scent of arousal mingles with the lingering traces of incense, creating intoxicating aromas that envelope you. <span class="flavor">[img[Merca|images/s/playerpot/3.gif]]</span> A surge of desire courses through you, there's something alluring about this transformation and that your body now posesses something, it did not before. You reach between your legs to explore your oozing pussy. Its tenderness is astonishing, as is the silken warmth of its skin. You feel tension building within, while your gentle touch morphs into a soft massage, caressing your new clit. Meanwhile, <span class="wtext">Merca</span> watches intently, her emerald eyes glimmering with anticipation. <span class="merca">"Are you ready?"</span> She asks, unable to hide the desire in her breathy tone. Without words, you nod, gaze locked on you. She pulls closer, mouth aligning perfectly with your moist hole. You feel the tip of her tounge touch your lips and trail first up, then back down on it, taking her sweet time circling the clitoris. The heat between you intensifies, and a sense of urgency grows within you. You feel every motion of her mouth, as you caress her hair. Your bodies move together seamlessly. Wether as <span class="wtext">Merca</span> intended or you expected, your relationship now became more intimate than ever before while promises of your pleasure lay in her hands and her hands alone. <span class="merca">"Be good girl! Cum for me darling!"</span> She murmured, each word punctuated by a deep breath and the motion of her tounge, eyes locked on you, gaze filled with desire. <span class="flavor">[img[Merca|images/s/playerpot/4.gif]]</span> She takes one more deep sensual breath as she moves away from your wet pussy, giving it a final kiss, arching up, slowly climbing over you. She gives you a deep kiss before moving on to your perky breasts. Licking around your areola, tugging at your nipples with her teeth, biting them gently. She moves a hand between your legs and keeps your snatch occupied still, fingering you slow and deep, while rubbing your clit with her thumb. Your bodies now move in sync. Each bite at one of your nipple, each thrust into your vagina sends waves of pleasure coursing through your veins. You gasp, digging your nails into her or her sheets beneath you. She notices, increasing the tempo and the force at which she is pleasuring you, her mouth slowly making its way back to your entrance. The room echoes with the sounds of your heated exchange. Soft whimpers, loud moans, and the slapping of skin against skin. Your bodies became slick with perspiration, making friction even more intense, adding to this intricate yet seemingly simple dance of passion. Your hands wandering up the backside of her body, exploring every curve and crevice until they find themselves resting on her head. You grow closer and closer to ultimate pleasure, gripping the edge of the bed, jerking your groin faster and harder, hungrily engulfing <span class="wtext">Merca</span>'s fingers and tounge. Her lust matching only yours. Breaths coming in ragged gasps, your hearts pounding in tandem, lost in the throes of ecstasy. <span class="flavor">[img[Merca|images/s/playerpot/5.gif]]</span> Feeling your own urgency, a new rush of excitement washes over you, pushing you over the edge. As if lightning struck a dry tree causing a massive fire, pleasure overtakes your body sending shivers in all directions. Your muscles contract violently, making your limbs shake uncontrollably. The sight of your struggle with the unfamiliar sensations wildly make both of you moan in unison. A beautiful spectacle, two lovers releasing their passion. Your eyes locked in a wonderous gaze. You slowly start to wind down from your climax, <span class="wtext">Merca</span> reaches out to caress your cheek, hands still soaked with your juices. <span class="merca">"I think, this is a success!"</span> She says, gasping, while you take in your own scent, the musk of the nectar of your, - now broke in, - pussy. Your eyes grow tired, slowly closing, unable to fight your exhaustion. [[You gently fall asleep in the arms of the caring shopkeep.|Player PotionEnd]]
You sleep restlessly waking up time to time to slight pains sifting around your breasts, butt and genital area. Half awake you periodically spot <span class="wtext">Merca</span> staying in the vicinity for the rest of the day making sure to be around in case of some sudden change developing as a result of your hasty human trial. Dazed you attempt to complain, mostly of horniness and tiredness at the same time, as you change back gradually but the words don't always come fully across. Luckily nothing ill happens in this time. Once fully awake, you note the fading of the side effects of your potion. <span class="wtext">Merca</span> extends her hospitality for the whole of the night but feeling awkward about previous events, you decide to leave her and to rest in your own bed, <<link "embarking on your trek, back to the house." >><<set $cyanEss -= 3>><<set $pinkEss -= 3>><<set $yellowEss -= 3>><<goto House>><<set $time to 6>><</link>>
You let the man know that you are here to talk to <span class="wtext">Gisper</span> The clerk raises his eyes at the mention of the Constable. It seems he was lost in numbers anyway and didn't quite hear why you were here. Most people try to avoid the annoying brat, so the thought must have surprised the old man, or so you deduce. ''"You are here to see the Constable?"'' He asks back, making sure he heard you right. <span class="playerm">"Yes, indeed!"</span> You answer confidently, without a second thought. ''"Right... Were you summoned?"'' Asks the man, nerveously rumbling through an array of parchments and ledgers before him. <span class="playerm">"No, I wasn't"</span> You reply, watching as the clerk's eyes widen even more. He finally stands up to meet you and removes his glasses. He must be nearsighted. He stares at you and takes a good few moments to look you up and down. You are not dressed particularly well, nor do you carry any seals in the form of a necklace or a ring. ''"Do you have business with him? Is it urgent... or secret?"'' The man asks lastly, in heavy disbelief. The scene feels unreal, and you begin to wonder whether you are doing the right thing or not. It is not your first encounter with the man, but really, is he this bad with everyone? Or just this man, who is now doing his due diligence? <span class="playerm">"No, I just want to have a chat with him."</span> You answer after pondering your predicament. ''"Chat he says..."'' Scuffs the old man, sitting back down and readjusting his glasses. ''"Suit yourself."'' He mumbles further, going back to ignoring your presence. You now stand there, slowly realizing that the man has dropped the matter, and you are no closer to getting into <span class="wtext">Gisper's</span> office than you were before. You decide to step closer to his door and knock. Your hand almost reaches the intended level when the man begins to murmur again. ''"I wouldn't do that if I were you."'' Annoyed you turn towards the man once more. <span class="playerm">"Well then, what am I supposed to do to get an audience?" </span> ''"Wait patiently; he sees guests when he wants to see guests."'' Responds the man, and then continues. ''"You know, most wouldn't even linger here needlessly, even less would attempt to burst their problems onto his table, so to speak."'' You realize now, this is equally about him not wanting to deal with aspects of his duties that he does not like. You decide to think for a moment. You don't exactly have business with him, yet your mission draws you to him. Perhaps you ought to listen to his clerk and let this play out. There is no need to drag yourself into anything rash that would lower your standing with him. Waiting potentially long hours for him, might even brush his ego a bit, which can serve you well in the long run. Then again, you'd hate to waste an entire day on his whim without him even knowing about it. Does he even have to come out of there sometime? Perhaps your time is more valuable than what you perceive right now. Perhaps standing up to him is what would impress him. A decision must be made, because just standing there's making both you and the clerk anxious. <span class="choice"><table> <tr> <td style="width:400px">[["Wait to be noticed." |Gisper0 Down]]</td> <td style="width:400px">[["Knock on the door." |Gisper0 Up]]</td> </tr> </table></span>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr>You decide to sit back down on a small bench lined along the far wall.<<set $gisperdem += 1>><<set $gisperlvl += 1>> You then begin to ponder, whether you made the right call or not. You think back on your first interaction and think, that it is better not to antagonize people like him, and even better not to put yourself in a position where that could even occur. Calmness washes over you, which could also be mistaken for self-reassurance. You sit there, playing out potential variations of the conversation you are about to have. Your train of thought is only broken by the clerk fidgetting at his desk or getting up to get something from some other part of his office space. While you get in and out of your daydreams, you slowly notice that the direction of the shade cast by a lamp post near the window has changed. So did the hue of the light sneaking into the room. <span class="wtext">The whole day has gone by.</span> The clerk begins to light small candles to continue his work in the dimming light. I look up at you with pity and a shameful tint of disgust.<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/gisper.png]]</span></td> <td style="vertical-align:top; text-align:justify">Suddenly, the inner quarters door burst open, and <span class="wtext">Gisper</span> pops out. <span class="gisper">"All right then! Carry on! I'll be heading out!"</span> He announces without even looking at the administrator, sitting across the door. His face sports a red and pink shape across his forehead, reaching over and down on the right. His eyes are somewhat bloodshot, with tan bags under them. All this time, he's been asleep at his desk.</td> </tr> </table>Infuriated but still focused, you stand up to greet the man trying to rush by you. He stops and looks at your feet, ready for a confrontation but still trying to avoid eye contact. <span class="gisper">"Is there a reason for you to be here, citizen?"</span> Implying that he does not recognize you, or does not want to anyway. <span class="playerm">"No..., I mean yes. I... wanted to say thank you, for your help... when I first arrived in Corrulla. And... see if I can be of further service?"</span> You babble on, taking breaks in between, gathering your thoughts, but not long enough for the ennoyed lord to interject. <span class="gisper">"Yes, yes, I remember now. The one from the forest, replacing the old weirdo."</span><<if $shametimes gte 1>><span class="gisper">"Your payments better be in order this time!"</span><</if>><span class="gisper">"What do you want?"</span> He asks, ignoring your stuttering attempt at practicing charisma. Speechless, you stare in front and just blurt out. <span class="playerm">"No... nothing I... I suppose."</span> You stammer along. <span class="gisper">"Yes, well, since you have no need for me. And, I can assure you, I have no need for you right now. So, let us not waste each other's time. Mine is, at least."</span> He says, before letting out a disappointed sigh. After dressing you down, verbally, he gives a side glance to the clerk, rolling his eye. It is clearly about you, and yet he does not bother to hide his disposition about you. He immediately continues walking on, turning the corner. You can hear his hurried footsteps echo away before stopping abruptly. You then hear slower steps clamor back towards the common area, louder and louder. You might actually have the chance to get some words in now, yet somehow, him wanting something suddenly worries you more. <span class="gisper">"Actually, glad you came... sir!"</span> He exclaims before even turning the corner to come into view, whilst presenting the fact that he still does not bother himself with your name. <span class="gisper">"I need you to come by Work Day. This is an official summon."</span> He says, glaring at the clerk, who immediately begins jotting it down in the giant book before him. <span class="gisper">"I'm devising a new order of taxation for the local tradesman. After all, their income solely relies on their skills, which they should have plenty of."</span> He says snarkly, turning the corner once more. The old clerk glances at you for less than a blink of an eye, with pity. You regret coming here, but then you remind yourself of your mission. The clerk goes back to his silent scribbling. You stay behind a moment, wondering if there's more for you to do, <<link "here in the barracks." >><<set $time to 5>><<goto Barrack>><</link>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr>You decide to knock on the Constable's door.<<set $gisperdem -= 1>><<set $gisperlvl += 1>> The older clerk returns the quill in his hand into a nearby ink pot, then rests his hands on the table, watching you and the events about to unfold with unease. You hear a low thud and some rumbling from the room, followed by a low, hoarse voice. <span class="gisper">"Ah... Yes, come in!"</span> With an open invitation, you swing open the heavy door and step inside without hesitation.<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/gisper.png]]</span></td> <td style="vertical-align:top; text-align:justify"><span class="gisper">"Who the fuck are you? What do you want?"</span> Exclaims the young man, sitting behind a large, red-oak colored desk. The floor of the entire room is covered by a lengthy rug, reaching wall-to-wall, ordained by hand sewn, thick frills and age old motifs. <span class="wtext">Gisper</span> himself barely stands out from behind his enormous station. His face sports a red and pink shape across his forehead, reaching over and down on the right. His eyes are somewhat bloodshot, with tan bags under them. All this time, he's been asleep, slouched over his desk.</td> </tr> </table>You are a bit taken back, yet still focused. You step into the center of the room to greet the man. You stop when his eyes widen at your approach, readying for confrontation but still trying to avoid eye contact. <span class="gisper">"Is it common in your, no doubt low born family, to disturb the works of your betters?"</span> He asks, as his words cut you, not realizing that they even could. <span class="gisper">"Is there a reason for you to be here, citizen?"</span> He follows, not actually waiting for an answer to his previous question, while also giving away that he does not recognize you from earlier or does not want to anyway. You regain your train of thought and try to get a hold of the conversation. <span class="playerm">"Yes, apologies for interrupting your strenuous work. I just came to see if my knowledge of alchemy can be of special service."</span> You tell the young lord to be, giving him a confident smile at the end, before continuing. <span class="playerm">"Our previous encounter left me with quite an impression."</span> <span class="wtext">Gisper</span>'s expression lightens up as he remembers you, but not enough to assume familiarity. <span class="gisper">"Ah, yes, I remember now. The one from the forest, replacing the old weirdo."</span><<if $shametimes gte 1>><span class="gisper">"Which encounter do you refer to, hmm?"</span><</if>><span class="gisper">"Carry on, tell me what you want?"</span> He asks, finally engaging in a chat on somewhat equal footing. The two of you have some small talk about Corrulla, your profession, and its application. You're nervously trying to pry, whether there's a favor you could do for him while trying not to be annoying or a bore. The two of you keep going for a bit. You mention something about your earnings, which in turn triggers something in his mind. <span class="gisper">"Actually, glad you came by... sir!"</span> He exclaims in a forceful manner, while presenting the fact that he still does not bother himself with your name. <span class="gisper">"I need you to come by some time on Work Day."</span> He says this, staring at a loose pile of coins at the side of his table. <span class="gisper">"I'm devising a new order of taxation for the local tradesman. After all, their income solely relies on their skills, which they, and by the looks of things, you as well, should have plenty of."</span> He says snarkly, suddenly looking back at you, staring you dead in the eyes. Suddenly regret washes over you, as you realize that you just set off this prick's unpredictable mind and unchecked will. Then you remind yourself of your mission and the fact that you had no other choice. <span class="gisper">"We will discuss the details then. I'm busy now and wasted enough time on your social call."</span> He waves his fingers forward informally and rudely, urging you to leave already. With nothing left to say or do, you step back, <<link "into the barracks." >><<set $time += 1>><<goto Barrack>><</link>>
<table> <tr> <td style="width:240px"><span class="displayh">[img[Gisper|images/e/npc/gisper.png]]</span></td> <td style="vertical-align:top; text-align:justify">You step inside to see <span class="wtext">Gisper</span> sipping on a glass of wine, sitting on the side, staring out of his window. He seems to be looking at the main wing of the building. Slanted on the edge, you can see the main balcony overseeing the settlement. His eyes linger even after you enter the room. He sighs and then turns to you, getting up in the process, walking back to his enormous desk. <span class="gisper">"Ah, I was expecting you..."</span> He begins mouthing some consonants but never commits to one. He is waiting for you to give him your name again.</td> </tr> </table><span class="playerm">"<print>$playerName</print>... My name is <print>$playerName</print>"</span> You say in a defeated tone, but you try hard not to make your discontent audiable. <span class="gisper">"Yes..., very good, the honorable alchemist. Anyway..."</span> He mouths off halfway under his breath. He sits back down to his usual station, leaning back and putting his legs up on a nearby flower stand made of wood. <span class="gisper">"Now, as you may or may not know, I have been interviewing the tradesmen of this town."</span> He begins his little speech. His manorisms seem unnatural for him, as he struggles to find a comfortable place for his arms. His pick of words is also out of character, too delicate for the hot headed lord. You come to the conclusion that he must have practiced what he wants to or needs to say in advance, but not too diligently. He leads on by saying that the region is rich in history but not much else, and that the proximity of the border, along with the distance from the capital, makes it hard to garner relevance in higher courts. He leaves awkward moments in between the thoughts he tries to get out. It may be time given to contemplate, or he may be trying to recall his speech. <span class="gisper">"Which led my father... and me, of course... to... ehm, to conclude that an increase in commerce tax on certain specialized goods is necessary."</span> He finishes, staring you dead in the eyes, probing for input from you. You hesitate for a moment to collect your thoughts before you answer, but <span class="wtext">Gisper</span> seems to jump the crossbow in anticipation and follow up, this time, dropping his prepared lines. <span class="gisper">"This includes your business, of course, but you should be able to afford it. If not, well then maybe you are bad at what you're doing."</span> You could speak out against his oppressiveness, explain how this is wrong, and try to convince him of the fallacy and unfairness of this. It would be noble, it would be just, and it would be satisfying. You could go on the offensive. Yet it would also be wrong. This is clearly not his own idea, even if he is on board with it. You do not know the details or the angles of this whole thing. You could as well burn this bridge without hope of recovering, and for what? Money? He is right; you could always just make more. Maybe you should feign compliance and go along with the conversation. You must decide how to respond and how to navigate this obvious, diplomatic trap. <span class="choice"><table> <tr> <td style="width:400px">[["Condone paying more." |Gisper1 Down]]</td> <td style="width:400px">[["Fight higher taxation." |Gisper1 Up]]</td> </tr> </table></span>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"Yes... That is plausible, I suppose..."</span><<set $gisperdem += 1>><<set $gisperlvl += 1>> You add as the young constables eyes continue piercing into your aura. <span class="gisper">"Hah! Of course. Your kind hold a monopoly in trade. My father... I mean, I called it."</span> The young lord exclaims, jerking forward, excited as if he just won a a raffle at a fair. <span class="gisper">"I mean, you must sit on a fortune by now. Who else is willing to live out in the mirky woods collecting weeds."</span> He bloats. <span class="gisper">"Some peasants would. Hah!"</span> He laughs. <span class="gisper">"But even then, they don't have the skills to turn it into anything meaningful. You do!"</span> <span class="wtext">Gisper</span> continues to gloat on fortunes you could be having, forgetting you are even there. You can tell that the little prick is already thinking about spending it somewhere, even if he does not admit to it. Your suspicions are convinced as you glance at the bottle of open wine sitting at the edge of his table. Higland made and aged, according to the silver marking plate adorning its side. <span class="playerm">"I'm not that well off."</span> You blurt out in protest as a degree of sadness fills your core and turns to bitterness. The young man's expression folds into spiteful anger. <span class="gisper">"Oh please, spare me your pity. Where else would one buy potions like yours."</span> He snaps. <span class="gisper">"Besides, your incompetence should not anchor the Crown's ability to finance... Things..."</span> He adds, leaning back on his chair, while his speech becomes encumbered by his frustration. He reaches for his wine and takes a sip, leaning forward once again. Then he sits the glass back down and sighs, looking at the paperwork before him. <span class="gisper">"I was thinking another two tenths added to these bills, on average. But exceeding profits may overrule this, and a special provision could come into effect."</span> You do the math in your head. It's not terrible at first, but still, the idea that your expenses can go up just because you do better makes it a rip-off. This is more like racketeering. You are about to open your mouth again when <span class="wtext">Gisper</span> raises his hand and ushers you towards the door. It looks like you are done talking. <span class="gisper">"Your compliance is expected and appreciated."</span> He says with no emotion behind his words. <span class="playerm">"When can I... We expect these changes?"</span> You ask reluctantly, trying to extend your company. <span class="wtext">Gisper</span> stands up from his chair and walks to the side window of his office, staring out, viewing over the square, while making side glances towards the main building. <span class="gisper">"I don't know."</span> He answers candidly, surprising you. <span class="gisper">"Soon I think. My father wishes to confer with the local elite. After that, I assume. A party will be held as well."</span> He adds, wandering off into his thoughts. <span class="gisper">"Perhaps there's a way for you to substitute your funds with a favor. But first, I must confer with the hag at the market. See me again when you get the chance, first day of the week."</span> He says this, giving you a side eye while getting lost in his own schemes. With your conversation sizzling out, you take your leave and <<link "step out into the barracks.">><<set $time += 1>><<goto Barrack>><</link>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"This is just insane... and... stupid!"</span><<set $gisperdem -= 1>><<set $gisperlvl += 1>> You exclaim, forgetting, for a moment, why you are here and who you are talking to. You normally would have tried to keep your cool, yet the thought of more hindrances in your quest, however small, overwhelmed you. Despite how unfortunate and haste your reaction was, it seems to have landed hard on just the right ear, as <span class="wtext">Gisper</span>'s usually smug expression folds into a somewhat frightened one. <span class="gisper">"It's ok... It wasn't my idea, I... Let's talk about it."</span> See the confidence of the young lord in pieces you decide to double down before it turns into frustrated anger. <span class="playerm">"I would have no incentive to be good at what I do, and doing poorly would reward me with stagnation."</span> You explain in a progressively more annoyed tone. <span class="playerm">"You know what? This will drive the decent out of town while leaving you with the rest, who will surely cheat you out of your tithe. You just wait until they hear about it!"</span> You seeded terror in his eyes with that last sentence. You watch him try to collect himself in between seething and fear. <span class="wtext">Gisper</span> stands up and walks to the other side of his table, sitting on its edge, close to you, attempting to mitigate the pressure. <span class="gisper">"No... Look, this is your duty... You should... I don't know."</span> He says it probingly, still in denial. He is not normally like this, something else must have stirred him up, still in relation to this issue. <span class="playerm">"You should know. You should know better!"</span> You double down, hoping not to push him over to the edge of being vengeful. <span class="gisper">"I know... But... It's... It's an order, so that is how we will proceed."</span> He declares, readjusting his stance, all the while popping off the table, and beginning to walk up and down in contemplation, around the office. He ends up standing at the window, gazing out onto the main building. You notice him picking his nails, and suddenly realize the truth. <span class="playerm">"This is not up to you, isn't it."</span> You add, almost whispering. He turns back to you in anger. <span class="gisper">"That is not something a commoner should concern himself with."</span> He snaps back at you, really emphasizing the word commoner. He then returns to spying on the streets, and picking his nails. <span class="gisper">"You will be notified of the changes through a letter and public notice as well when the time comes."</span> Defiantly, he says lastly, while waving his forefingers towards the door, signaling for you to leave. You get up and walk to the door. You hands touch the cold metal of the handle, when <span class="wtext">Gisper</span> barks in your direction. <span class="gisper">"Wait!"</span> He says this while looking out the window. His stance changed, no longer lay back, lost in thought; he is staring at something. Suddenly, he walks away from the window and sits back down. <span class="gisper">"Perhaps I can make it so that you are excluded, but there's something I need you to do for me first."</span> He asserts, leaning back in his chair, reaching for his vine glass and swirling it around. <span class="gisper">"There's a prize I've been meaning to claim, and if all else fails, you can help me with it. But first I have to talk to that dubious woman at the market selling thorns and weeds to the wretched."</span> He continues, absorbed in his own deliberation. <span class="gisper">"Come see me on Crown's Day; I might have an order for you, special commission."</span> You nod and go for the door again. <span class="gisper">"Oh, and <print>$playerName</print>! Keep this between us if you can. If you know what's best, I mean."</span> He affirms with a strict look on his face, still hiding a glimmer of uncertainty. More frightening is the fact that he actually learned your name. With this uncomfortable new reality, you step back <<link "into the barracks." >><<set $time += 1>><<goto Barrack>><</link>>
You go for the handle of the door, but the old clerk stops you. ''"Sir. Sir!"'' The lonesome administrator exclaims, standing up from his seat, looking at you like a one would at a prostitute on church grounds. ''"The constable is not in today."'' He adds, catching you off guard. You understand what he says, but you remain curious. You were told to come this time, and yet, <span class="wtext">Gisper</span>'s word proves unreliable once more. ''"His lordship, he um... he told me to give you this."'' Says the man behind the short desk as you step closer. He reaches over, and now in your hand lies a torn parchment folded in half twice. You carefully unfold the piece of paper and study it. It looks to be a page, or at least a part of one, torn from a lexicon. The page is crumpled despite the later effort to fold it neatly.<table> <tr> <td style="width:240px"><span class="display">[img[Torn page from an alchemy book.|images/m/tornpage2.png]]</span></td> <td style="vertical-align:top; text-align:justify">There are some notes on the page, but because of how it was torn, you can't exactly make out what it meant to say. The center of the page features a small brown flask and the name <span class="wtext">Dreamers Draught</span>. Some of the ingredients are readable, and some are not. By all accounts, this page is from an alchemical thesaurus. However, your attention is drawn to a small red label in the shape of a stamp on the top left corner of the paper. You remember from your studies, it is the mark for illegal recipes or contraband.</td> </tr> </table>You look back at the clerk, hoping he gives some additional information. ''"His lordship, he said he would know what to do with this, or if not, and I'm quoting here, the two of you have no further business with each other."'' The good and honorable <span class="wtext">Gisper</span> is tasking you to make something outlawed as it seems. Wondering if this is a test or just him being irresponsible, you press the man further. <span class="playerm">"Do you know what this is?"</span> The man, being a bit startled, answers rapidly. ''"No. I don't busy myself with the details of others affairs. I am just a messenger."'' He says. ''"However, his lordship made me aware that it is quite expensive to acquire it, so he left some funds for you to use as you see fit."'' He adds, raising a small leather pouch off the table and ropping it in your palm. You open the sack and count about <span class="wtext">20 coin pieces</span> in it. <<set $playerMoney += 20>> <span class="playerm">"Is this enough to cover most, if not all, expenses?"</span> Surprised at the unusual generosity of the otherwise spiteful lord to be, you ask back. ''"Doubtful!"'' Scuffing the man, he slumped back down on his chair. ''"As far as I know, the constable's usual visit to the apothecary usually adds up to 100 to 300 marks, according to his accounts. Varying. I assume he aims to substitute her with you in this regard. If I gathered right, they had some sort of fallout."'' Continues the man, shuffling through a leather-bound ledger before him. Bearing five or even ten times the expenses of this little twat's whim was really not what you had in mind during your last conversation. Perhaps you should raise this with the man who keeps his accounts. So much for him not busying himself with other affairs. Then again, this could be the infraction point in your relationship with <span class="wtext">Gisper</span>. Perhaps you should just leave it and be happy that you were given a chance. <span class="choice"><table> <tr> <td style="width:400px">[[Thank the man, and assure him of your work. |Gisper2 Down]]</td> <td style="width:400px">[[Ask for more money. |Gisper2 Up]]</td> </tr> </table></span>
<nobr><div class="sub">You feel less assertive!</div> <<set $playerAssert to ($playerAssert - 1)>></nobr><span class="playerm">"Alright then, thank you for everything."</span><<set $gisperdem += 1>><<set $gisperlvl += 1>> You tell the man and get ready to leave. As you turn around, the administrator gets up again to address you. ''"Sir, one more thing! The good constable has ordered your absolute silence on the matter."'' He says and you nod, understandingly. You think for a moment as to how to go about this whole thing, considering that the only lead you have is the picture of a potion. <span class="playerm">"Did Gisper used to buy this from Merca's Apothecary?"</span> You ask the man, hoping to get some answers. ''"I do not know, what our good warden did or did not use to buy, but yes, he did frequent Miss Merca."'' He answers your question. <span class="playerm">"Good, then that is where I'll start."</span> You reply, turning towards the exit, once more. ''"I do not think that our lord would appreciate that sir!"'' He adds. His hoarse voice echos down the hall as you slowly walk your way out. <span class="playerm">"Then don't tell him that."</span> You whisper to yourself, stopping on the corner, before turning into the hallway. The clerk sits back down, beginning to scribble into one of the many ledgers he keeps. Meanwhile, you rethink again, whether you have any business left <<link "here in the barracks.">><<set $gisperpotionquest to 1>><<set $time += 1>><<goto Barrack>><</link>>
<nobr><div class="dom">You feel more assertive!</div> <<set $playerAssert to ($playerAssert + 1)>></nobr><span class="playerm">"If you want me to make this, then you have to give me more."</span><<set $gisperdem -= 1>><<set $gisperlvl += 1>> You tell the clerk, looking at the torn page in one hand and feeling around the sack of coins with the other. ''"That is not up to me, sir, I gave you what I was given."'' Says the man, in an attempt to disarm your request. <span class="playerm">"Well someone has to give me more, this is not enough. Do you want this done, or do you want to tell the constable himself that it won't be done?"</span> You threaten the man covertly. ''"His lordship was adamant in this request, especially since his fallout with the previous supplier."'' He says, seemingly concerned. <span class="playerm">"Well then, if this is so important, money should be no problem."</span> You once again repost his stance. The older administrator looks more and more to be in thought, no doubt aiming to satisfy all parties involved. ''"There is an open log for outstanding bills for his lordship, but it is used mostly for utilities. I could log it under there, but I will have to inform The Constable about this."'' His words weigh heavy as he utters them in your direction. <span class="playerm">"You do what you must, I'm doing the same."</span> You tell the man, seemingly unfazed by the prospects of this conversation. He in turn walks to a small, glass-faced cupboard and opens it, bringing forth a small chest. Once open, he counts out another <span class="wtext">80 silver marks</span> from it's depths.<<set $playerMoney += 80>> ''"This really should cover things."'' Says the man, sliding the few stacks of coins your way. You grab all, give the clerk a small nod, then turn towards the hallway. ''"Sir, one more thing! The good constable has ordered your absolute silence on the matter."'' He says and you nod, understandingly. <span class="playerm">"Very well, I will not bring this up to the "previous supplier"."</span> You tell the old clerk condescendingly, obviously referring to Merca. He looks at you visibly startled, left with his own thoughts on the matter. In an attempt to stop himself from saying too much, he returns to his ledgers, leaving you there in the <<link "center of the barracks.">><<set $gisperpotionquest to 1>><<set $time += 1>><<goto Barrack>><</link>>