<div class="knock"><<narr "*knock*">></div>\
[img[images/violin/violin_sleep_male.jpeg]]\
<<include variables>>\
<<include quest_variables>>\
<<include items>>\
<<narr
"Your room is a mess, with books and scrolls scattered about, as if a tornado had swept through. A makeshift treasure chest, constructed from a worn wooden crate, overflows with artifacts and trinkets you are collecting over the years. The bed is unmade, the sheets tangled and twisted, as if you've been tossing and turning all night. The sounds of your brother's impatient knocking and shouting filter through the door, but your's mind is elsewhere..."
>>
<<include knocking>>\
<<timed 3s t8n>>
<<linkreplace "Open your eyes">>\<<narr"You slowly begin to open your eyes, the light from outside piercing through your eyelids like a thousand needles. You squint, trying to focus on the source of the commotion outside your door. As your vision clears, you see Eldarion standing there, his hair disheveled and his expression a mixture of frustration and worry."
>>
<<link "Look at brother">><<goto "start2">> <</link>>\
<</linkreplace>>
<</timed>>\
<<script>>
characterList.addCharacter('1','Violin Greenleaf', 'It is me! Maybe I am not the strongest swordsman in the class, maybe I am not as talented at magic as the others, but I always got the best grades in Dungeon History, Botany, and Monsterology!', "images/violin/violin_sketch_male.jpeg");
<</script>>\<<set $time to "morning">>
<<set $brother to "images/violin_brother/brother_portrait.jpg">>\
<<set $violin_male to "images/violin/violin_portrait_male_small.jpeg">>\
<<set $behrick to "images/behrick/behrick_portrait.jpeg">>\
<<set $shani to "images/shani/shani_portrait.jpeg">>
<<set $violin_menu_portrait to "images/violin/violin_sleepy.jpg">>
<<set $violin_menu_chest to "images/violin/underwear/male_chest.jpg">>
<<set $violin_menu_panties to "images/violin/underwear/male_boxers.jpeg">>
<<set $fem = 0 >>\
<<set $cor = 0>>\
<<set $cuc = 0>>\
<<set $coins = 0>>\
<<script>>
<</script>>\[img[images/violin_brother/brother_morning.jpg]]\
<<script>>
characterList.addCharacter('2','Eldarion Greenleaf', 'This is my brother. He possesses great strength and wisdom, while I am quite the opposite. He used to be a fearless and accomplished explorer, but now he has chosen to keep his reasons for giving up a mystery.', "images/violin_brother/brother_sketch.jpeg");
<</script>>\
<<dlg $brother "brother"
"Violin! Wake up, you idiot! <i>he shouts, pounding on the door again.</i> You're going to be late!"
>>\
<<dlg $violin_male "violin"
"Wha-what's going on? Eldarion? Is it time already? <i>you rub eyes, still half asleep</i>"
>>\
<<dlg $brother "brother"
"Yeah, it's time! You're going to be late for your own graduation! <i>Your brother's voice is laced with annoyance.</i> You'd better get moving, or you'll miss the whole thing!"
>>\
<<narr
"Your eyes widen in panic as you realize the time. You scramble out of bed, tripping over your own feet as you try to find your glasses. You finally locate them on the floor, pick them up, and put them on.">>
<<dlg $brother "brother"
"Come on, let's get some breakfast and get going. You don't want to miss your own graduation, do you?"
>>\
<<narr
"As you slowly sit up in bed, the events of the past few years come flooding back to you. You've spent the last five years at the Adventurer's Academy, training day in and day out to become a skilled explorer of dungeons. And now, today is the day of your graduation. You can't believe you almost missed it."
>>
<<linkreplace "Head to kitchen">><<goto "kitchen1">><</linkreplace>>
<img src="images/locations/kitchen.jpg" class="wide-image">\
<<narr
"Your kitchen is surprisingly tidy, considering the state of the rest of the apartment. A small table sits in the center of the room, surrounded by four chairs, each bearing a different color cushion. The walls are adorned with pots and pans, hung neatly on hooks, and a large wooden cabinet stores an assortment of cooking utensils and spices. The only person you can see in the room is your brother, leaning against the counter with his arms crossed, looking impatiently at you"
>>\
<<dlg $brother "brother"
"There's fruit and some leftover stew, help yourself. I've got to get to work, or I'll be late too.<i> He grabs a few apples and a flask from the cupboard before hurrying out of the room.</i>"
>>\
<<narr
"You hear your brother mutter something about not wanting to miss his shift as he hurries out of the apartment, the front door clicking shut behind him. You take a deep breath, feeling a mix of excitement and nervousness in your chest. There's still a bit of time before the ceremony starts, so you decide to take a quick shower and get ready."
>>\
<<linkreplace "Head to shower">><<goto "shower1">><</linkreplace>><img src="images/locations/kitchen.jpg" class="wide-image">
<<if $main_quest eq 1>>
<<narr "Home sweet home, yeah... Eldarion is probably not home yet. I need to go to bed, tomorrow at dawn I’ll go to the dungeon.">>
<</if>>
<<if $main_quest eq 4>>
<<narr "I didn't hear Eldarion come yesterday. It is likely that he stayed overnight in a hut near the mine. It's sad that because of his new job, we see each other so rarely.. ">>
<</if>>
<<linkreplace "Go to the room">><<goto "violin_room">><</linkreplace>>\
<<linkreplace "Go outside">><<goto "outside">><</linkreplace>>\<<set $violin_menu_portrait to "images/violin/shower/shower_portrait.jpeg">>
<<set $violin_menu_panties to "images/violin/underwear/male_penis.jpeg">>
<<updatePanties $violin_menu_panties>>\
<<updateViolin $violin_menu_portrait>>\
<<narr
"You head over to the bathroom, opening the door and stepping inside. The warm, steamy air greets you. The bathroom is bright and pleasant, with a small sink against one wall and a toilet tucked in the corner. The centerpiece, however, is the large shower stall with its glass door. The tiles are a bright, cheerful shade of yellow, and a few towels hang from a rack on the back of the door."
>>
<<linkreplace "Take a shower">>
<<narr
"When warm water envelops your body, blurry images flash through your head... You don’t fully understand what it is.. Did you have a strange dream at night? You are not sure, and your thoughts suddenly disappear... You look down, your penis is erect..."
>>
<img src="images/violin/shower/shower_male1.jpg">
<<narr
"As you step into the shower, you let out a sigh of relief as the warm water cascades down your back. The steam fills the air, creating a soothing atmosphere. You lean against the tile wall, closing your eyes and letting your senses be overtaken by the pleasant sensations. The warm water washes away the remnants of sleep and helps to wake you up fully."
>>
<span class="corrupted">
<<linkreplace "Masturbate">>
<<inc "cor">>
<img src="images/violin/shower/shower.jpeg">
<<narr
"You, as usual, cum in a minute, and your translucent sperm is washed away by the shower streams.."
>>
<</linkreplace>>\
</span>\
<<linkreplace "Get dressed and go back to the kitchen">>
<<set $violin_menu_portrait to "images/violin/violin_portrait_male.jpeg">>
<<set $violin_menu_panties to "images/violin/underwear/male_boxers.jpeg">>
<<updatePanties $violin_menu_panties>>\
<<updateViolin $violin_menu_portrait>>
<<goto "kitchen2">><</linkreplace>>
<</linkreplace>>
<<if $time eq "morning">>
<img src="images/locations/violin_room.jpeg" class="wide-image">
<<else>>
<img src="images/locations/violin_room_evening.jpeg" class="wide-image">
<</if>>
<<if $main_quest eq 0>>
<<narr
"Your good old room. So many sleepless nights studying... I wonder what rank certificate I will receive today?.."
>>\
<<endif>>\
<<narr
"You see your old diary"
>>
<<linkreplace "Open diary">>
<<narr
"It is filled with various notes, thoughts, tasks.. And it also contains a lot of drawings of Cara that you made.. Looking at them, your heart begins to beat faster, and your pants become tighter.."
>>\
<img src="images/cara/sketch1.jpeg">\
<<script>>
characterList.addCharacter('4','Cara Reverdin', 'Ah, Cara, my childhood friend, she holds a special place in my heart. From the earliest memories, we were inseparable, best friends forever. However, as we stepped into the academy, something shifted, or perhaps it is just my perception playing tricks on me...', "images/cara/cara_sketch.jpeg");
<</script>>\
<<linkreplace "next page">>\
<img src="images/cara/sketch2.jpeg">\
<<linkreplace "next page">>\
<img src="images/cara/sketch3.jpeg">\
<<linkreplace "last page">>
<img src="images/cara/sketch4.jpeg">\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>
<<if $time eq "evening">>\
<<linkreplace "Go to sleep">>
<<if $main_quest eq 1>>
<<set $main_quest to 2>> \
<script>
questLog.updateQuest('1', 'Maybe there is still a chance?', 'main quest', 'Try to raise your certificate level somehow');
</script>\
<</if>>\
<<goto "violin_room">>\
<<set $time to "morning">>\
<</linkreplace>>
<</if>>\
<<if $main_quest eq 2>>\
<<narr "Despite the rank, I'm determined to prove my skills to everyone. Eldarion willingly handed over his gear, even though most of it doesn't fit me. At least I can make use of something.">>
<<linkreplace "Prepare for the Dungeon">>\
<<set $main_quest to 3>>
<<incCoins 100>>
<<set $violin_menu_portrait to "images/violin/violin_armor.jpeg">>
<<updateViolin $violin_menu_portrait>>
<script>
inventory.addItem('brothers_blade', 'Brothers Blade', 'Eldarion allowed me to take his equipment. Of all his weapons, it is not difficult for me to use only this blade.', 'images/items/eldarions_blade.jpg');
</script>
<</linkreplace>>
<</if>>\
<<linkreplace "Go to kitchen">>
<<goto "kitchen2">>
<</linkreplace>>\
<<if $time eq "morning">>
<img src="images/locations/home.jpg" class="wide-image"><<else>>
<img src="images/locations/home_evening.jpg" class="wide-image">
<</if>>
<<linkreplace"Return home">><<goto "kitchen2">><</linkreplace>>
<<linkreplace"Go to village">><<goto "village">><</linkreplace>>\
<<if $main_quest gt 2>>
<<linkreplace "Go to the dungeon">>
<<goto "forest">>
<</linkreplace>>
<</if>>
<img src="images/locations/academy/academy_entrance.jpg" class="wide-image">
<<set $cara_academy to "images/cara/cara_academy_portrait.jpeg">>\
<<set $brianna_academy to "images/brianna/brianna_portrait.jpeg">>\
<<set $zogleth_academy to "images/zogleth/zogleth_portrait.jpeg">>\
<<narr
"You hurry through the winding streets, your heart pounding with excitement and nervous energy. The grand academy looms before you, its tall towers and arched windows basking in the last rays of sunlight. The air is filled with the sound of music and laughter as students and faculty gather for the ceremony. You spot Cara amidst the crowd, looking stunning in her dress. Her long, red hair flows down her back, and she catches your eye."
>>
<<narr "It's Cara! Why isn't she at the ceremony yet?..">>
<<linkreplace "Approach Cara">>
<img src="images/cara/cara1.jpeg">
<<script>>
characterList.addCharacter('4','Cara Reverdin', 'Ah, Cara, my childhood friend, she holds a special place in my heart. From the earliest memories, we were inseparable, best friends forever. However, as we stepped into the academy, something shifted, or perhaps it is just my perception playing tricks on me...', "images/cara/cara_sketch.jpeg");
<</script>>\
<<narr "She is so flawless in this dress, all her curves make butterflies dance in my stomach.. Cara, I have been in love with her since childhood.. We were in the same school, in the same academy, I can easily call her my best friend.. We spent so much time together and now we will also celebrate such an important moment in our lives, the ceremony of receiving an adventurer’s certificate!">>
<<dlg $violin_male "violin"
"<i>You hurry over to Cara, your heart racing as you approach her.</i> Hi, Cara.<i> you say, trying to sound calm and confident.</i> You l-look b-beautifu..."
>>
<<dlg $cara_academy "cara"
"Yeah-yeah.. <i>she interrupts you and doesn't stop looking for someone in the crowd.</i> I think they're about to start the ceremony, you should go ahead and find a good spot.<i> Her voice is soft and polite, but there's a hint of impatience in her tone.</i>"
>>
<<dlg $violin_male "violin"
"Oh, um.. <i> you stutter, feeling a little flustered.</i> Sorry if I'm prying into your business. Are you looking for someone? Something happened? <i>You try to make your voice sound more confident, but it comes out a little shaky. You're not sure if you should even bring this up because you don't want to seem rude or pushy.</i>"
>>
<<dlg $cara_academy "cara"
"<i>Cara nods, forcing a smile.</i> Of course not, silly, everything is fine <i>she says, trying to reassure you</i> Better go and take a place for us, I'll be there soon."
>>
<<dlg $violin_male "violin"
"Okay, I'll find a good spot.. See you there."
>>
<<narr
"You turn around to head towards the crowd, but before you can take more than a step, Cara winks at you and disappears into the sea of people."
>>
<img src="images/cara/cara_wink.webp">
<</linkreplace>>
<<linkreplace "Enter the academy">>
<<goto "academy2">>
<</linkreplace>><<script>>
let journalContent = "<h1>Quest Book</h1>";
questLog.quests.forEach(quest => {
journalContent += `<div class="quest-entry">
<h3>${quest.title}</h3>
<p>${quest.description}</p>
<p id="status"><strong>${quest.status}</strong></p>
</div>`;
});
$(document).ready(function() {
$('#journal-container').html(journalContent);
});
<</script>>
<div id="journal-container">
</div>
<<back>><<if $time eq "morning">>
<img src="images/locations/village.jpg" class="wide-image">
<<else>>
<img src="images/locations/village_evening.jpg" class="wide-image">
<</if>>
<<if $main_quest eq 0>>
<<include "dwarf_meeting">>
<<endif>>\
<<if $main_quest gt 0>>
<<linkreplace "go home">>\
<<goto "outside">>\
<</linkreplace>>\
<</if>>
<<if $missing_daughter gt 0>>
<<if $missing_daughter eq 1>>
<<narr "The ceremony was absolutely terrible, but I can't let old Behrick down if he needs help. I need to go see him">>
<</if>>\
<<linkreplace "Go to Behrick">> <<goto "dwarf_house">> <</linkreplace>>
<<endif>>\<img src="images/locations/academy/academy2.jpeg" class="wide-image">
<<narr
"So.. We are there, if the tower clock is not lying, then there are still ten minutes left before the ceremony. I've been running around so much, maybe I should look for somewhere to drink something? Or go straight to the ceremony.."
>>
<<linkreplace "Find something to drink">>
<<goto "drink">>
<</linkreplace>>
<<linkreplace "Head to the ceremony">>
<<goto "ceremony">>
<</linkreplace>><img src="images/locations/academy/academy1.jpeg" class="wide-image">
<<narr
"Oh great, a snack table... Just what I was looking for!"
>>
<<linkreplace "Drink">>\
<<timed 1s t8n>>
<<narr "So refreshing...">>\
<<narr "But before you finish your drink, you hear a familiar voice behind you.">>\
<<dlg $brianna_academy "brianna"
"Get away from me, weirdo, or else people will think that you and I are talking."
>>\
<<script>>
characterList.addCharacter('5','Brianna Lanani', 'Brianna. I do not know much about her, all that happened between us was mockery on her part, but it seems like she has rich parents..', "images/brianna/brianna_sketch.jpeg");
<</script>>\
<<linkreplace "Turn around">>\
<<narr "Oh no... It's Brianna...">>\
<img src="images/brianna/brianna.jpeg" >\
<<narr "Brianna is the biggest bitch at the academy, she always bullied me and was a huge pain in my ass for five years...">>\
<<dlg $brianna_academy "brianna"
"I'm talking to you, sucker, do you hear me? <i>Her tone has increased even more, and you begin to feel terrible discomfort.</i>"
>>\
<<dlg $violin_male "violin"
"S-sorry, Brianna, I'm already l-leaving... <i>You try to mumble, but it sounds more like a mouse squeak.</i>"
>>\
<<dlg $brianna_academy "brianna"
"Did I give you permission to speak? <i>Her words are laced with venom, her white eyes narrowing as she sizes you up.</i>"
>>\
<<dlg $violin_male "violin"
"S-sor..."
>>\
<<dlg $brianna_academy "brianna"
"How did you even manage to graduate from this academy? I haven't seen more pathetic men than you. Are you even a man? Did you have a girlfriend? Fuck it, I’m not interested, I’m still sure you don’t have a girlfriend. Most likely you are a fagot. <i>Brianna speaks quickly and continuously, not letting you get a word in.</i>"
>>\
<div id="choice">
<<linkreplace "Say you have someone in mind">>
<<replace "#choice">>\
<<dlg $violin_male "violin"
"Actually, I like one girl... <i>you whisper quietly</i>"
>>\
<<dlg $brianna_academy "brianna"
"Yes, of course, I believed it, and who is she? Shut up, I guess you're talking about that slut Сara?<i> She touches the corner of her painted and thick lips with the tip of her finger, as if wiping something</i>"
>>\
<<dlg $violin_male "violin"
"Don't talk about her like that! <i>Now the squeak of a mouse from your mouth sounds more like the squeak of a kitten</i>"
>>\
<<dlg $brianna_academy "brianna"
"Despite how many boyfriends she's had, do you really hope for anything? How pathetic you are. Probably every night you jerk off into your fist saying something like <strong>oh my Сara..</strong>"
>>\
<<dlg $violin_male "violin"
"S-stop it, please, th-that's enough!<i> Your eyes have become a slightly wet, a little more and you will cry. as usual.</i>"
>>\
<<dlg $brianna_academy "brianna"
"Little pathetic kitten, get out of my sight and cry somewhere in the restroom. I'll go talk to someone who at least has balls."
>>\
<<include "drink2">>\
<</replace>>\
<</linkreplace>>\
<<linkreplace "Keep silent">>\
<<replace #choice>>\
<<dlg $brianna_academy "brianna"
"What, swallowed a dick? Ahahaha, well, just as I thought, little fag. <i>She giggles, not quite concealing her contempt for you. You feel a hot flush of anger and shame rise in your cheeks.</i> Oh, sorry, did I hurt your feelings? Well, just keep walking, you disgusting little puppy."
>>\
<<dlg $brianna_academy "brianna"
"Come on, fuck off, you’re pathetic even for a half-elf. <i>She elbows you roughly, causing you to stumble a little.</i> Still, not a single girl will even look at you, loser.<i> You look up at her and tears begin to well up in your eyes. you know she's right.</i>"
>>\
<<dlg $brianna_academy "brianna"
"By the way, is your brother with you? Apparently, only he got all the masculinity from your father. <i>Brianna slowly and arrogantly began to look behind you.</i> Eh, it's a shame. Now fuck off, I want to talk to someone who at least has balls."
>>\
<<linkreplace "Go to ceremony">>\
<<goto "ceremony">>\
<</linkreplace>>\
<</replace>>\
<</linkreplace>>\
</div>\
<</linkreplace>>\
<</timed>>\
<</linkreplace>>\
<img src="images/locations/academy/academy2.jpeg" class="wide-image">\
<<narr
"Phew, I managed to catch the performance just in the nick of time! With the abundance of graduates this year, I can already imagine the dungeons overflowing with people. I'm dying to know what kind of show they've put together! My anticipation is through the roof!"
>>\
<<linkreplace "Watch the show">>\
<<narr "Dazzling group of enchanting young ladies from a distant realm grace the stage, instantly captivating the audience with their elegance and charm. The thunderous applause and joyful whistles fill the air, a testament to their undeniable beauty and captivating presence..">>\
<img src="images/locations/academy/1.gif">\
<<timed 1.5s t8n>>\
<<narr "Their fluid motions and elegant postures create a mesmerizing spectacle that is hard to ignore. People can't help but be intrigued by the way they carry themselves with such poise and grace. The girls' movements not only attract attention but also leave a sense of admiration and awe in their wake.">>\
<img src="images/locations/academy/2.gif">\
<<timed 1.5s t8n>>\
<<narr "Where does Cara go, she'll miss the whole show..">>\
<img src="images/locations/academy/3.gif">\
<<narr "Applause fills the air, and among the sea of faces, your eye is drawn to a bright splash of color. It's Cara's pink dress that stands out like a blooming flower against the monotony. How did you miss this before? The way the fabric hugs her curves, the way it sways with her every move, as if the dress was made for her and only her. In that moment, you can't help but be captivated by her presence, as if the world around you fades into the background and all that matters is the enchanting sight of Cara in her pink dress.">>
<<linkreplace "Head to Cara">>
<<goto "ceremony2">>
<</linkreplace>>
<</timed>>\
<</timed>>\
<</linkreplace>>\
<<script>>
let characterContent = "<h1>Characters</h1>";
characterList.characters.forEach(character => {
characterContent += `<div class="character-card">
<img src="${character.portrait}" alt="${character.name}">
<div class="character-overlay">
<div class="character-overlay-text">
<h3>${character.name}</h3>
<p>${character.description}</p>
</div>
</div>
</div>`;
});
$(document).ready(function() {
$('#characters-container').html(characterContent);
});
<</script>>
<div id="characters-container">
</div>
<<back>><img src="images/locations/academy/academy2.jpeg" class="wide-image">\
<<narr "You can't help but notice Cara, who is drenched in sweat and completely red. However, considering how scorching it is at the moment, you're not particularly shocked.">>
<<dlg $violin_male "violin"
"Cara! What took you so long? You missed so much..">>\
<<dlg $cara_academy "cara"
"I, um..<i> She lowered her head and her eyes started darting back and forth.</i>">>\
<<script>>
characterList.addCharacter('4','Cara Reverdin', 'Ah, Cara, my childhood friend, she holds a special place in my heart. From the earliest memories, we were inseparable, best friends forever. However, as we stepped into the academy, something shifted, or perhaps it is just my perception playing tricks on me...', "images/cara/cara_sketch.jpeg");
<</script>>\
<<narr "As you observe the crowd, a figure emerges and stands tall above Cara.">>\
<<linkreplace "Take a closer look at the figure">>
<img src="images/zogleth/zogleth.jpeg">
<<script>>
characterList.addCharacter('6','Zogleth De Cotes', 'Asshole, trying to win the heart of my beloved Cara. Hahaha, good luck, she is mine!', "images/zogleth/zogleth_sketch.jpeg");
<</script>>\
<<narr "Zogleth??? Why is he with her?">>
<<dlg $zogleth_academy "zogleth"
"We lent a hand to Mrs. Oller, didn't we, Сara? <i>he jeered, his voice dripping with sarcasm as he positioned himself close to Сara.</i>"
>>\
<<dlg $cara_academy "cara"
"Y-yes! Yes, exactly, we were there for Mrs. Oller! Ha-ha.. She's quite the character, isn't she? It seems like she always manages to find herself in some sort of predicament. <i>Nervously giggling, she avoids making eye contact with you, her laughter betraying her unease. </i>">>\
<<dlg $violin_male "violin"
"Oh, that's great! I would be happy to help her too, but I haven't seen her today, you guys are so nice.<i> You say it, but in your heart you feel that you are jealous that Cara helped Mrs. Oller with him! If Brianna just hates me, then Zogleth gets pleasure from mocking me...</i>">>
<<dlg $zogleth_academy "zogleth"
"By the way, Violin, I hope you haven't forgotten to apply your makeup. I specifically ordered you to do so a couple of days back. It's crucial for girls like you to appear fabulous at prom.<i> A sarcastic grin is constantly present on Zogleth's face, and becomes even more disgusting with each passing second.</i>">>
<<dlg $cara_academy "cara"
"Zogleth, stop it...">>
<<narr "Your face flushes with embarrassment and frustration, yet despite wanting to confront Zogleth, his towering height leaves you feeling powerless, forcing you to swallow your words once more.">>
<<dlg $cara_academy "cara"
"Alright, it's time for us to leave.. Violin, don't lag behind">>
<<narr "As Cara swiftly made her way towards the main building, the delightful scent of her perfume filled the air. Her luscious red hair danced in the wind, captivating everyone's attention, and her sparkling on the sun dress.. Wait, did her dress sparkle?">>
<<linkreplace "Look at her back">>
<img src="images/cara/cara2.jpeg">
<div id="choice">\
<span class="cuckold">
<<linkreplace "Tell her she spilled something on herself">>
<<inc "cuc">>
<<replace "#choice">>
<<dlg $violin_male "violin" "Сara, wait, there's something on your back...">>
<<dlg $cara_academy "cara" "A? What's there? <i>Gently brushing her fingers against her back, she feels a sticky liquid and can't help but blush, embarrassment flooding her cheeks.</i>">>
<<dlg $cara_academy "cara" "Oh, fu.. I mean, ha-ha, yes, when we were assisting Mrs. Oller, she offered us milk, but ended up spilling it on me, ha-ha, how clumsy she is.. Yeah.. Thank you, Violin..">>
<<dlg $violin_male "violin" "No n-need to thank me, I'm always happy to lend a h-helping hand, ha-ha. <i>Your face breaks into a wide smile</i>">>
<<linkreplace "Go for a certificate">>
<<goto "ceremony3">>
<</linkreplace>>
<</replace>>
<</linkreplace>>
</span>
<<linkreplace "Keep silent, go for a certificate">>
<<replace "#choice">>
<<goto "ceremony3">>
<</replace>>
<</linkreplace>>
</div>
<</linkreplace>>\
<</linkreplace>>\<img src="images/locations/academy/academy3.jpeg" class="wide-image">
<<set $dean to "images/locations/academy/dean_portrait.jpeg">>\
<<narr "The atmosphere is electric, with a sea of people radiating happiness and mirth. Conversations fill the air as individuals enthusiastically discuss their triumphs. <strong>Guess what? I just received a level 4 certificate!</strong> announces one person, prompting a playful response from another, <strong>Ha-ha, I've the fifth one! Don't worry, you'll soon be right there with us!</strong>">>\
<<narr " In the midst of the uproarious crowd, at regular intervals, the name of the person who is required to approach the dean for a certificate reverberates loudly throughout the entire hall. And finally you hear <strong> Violin Greanleaf! </strong>">>\
<<narr "The energy in the air gets you pumped up, yet also leaves you feeling a bit jittery.">>\
<<linkreplace "Approach the dean">>
<<dlg "images/locations/academy/dean_portrait.jpeg" "brianna"
"Greetings, Mrs... I mean Mr. Greenleaf! Sorry about that, my eyesight isn't as sharp as it used to be in my advanced age.">>
<<dlg "images/locations/academy/dean_portrait.jpeg" "brianna"
"Presenting your certificate with great delight! We wholeheartedly congratulate you on your outstanding accomplishment of graduating from the prestigious Hartwig Grünbaum Adventure Academy. Well done!">>\
<<dlg $violin_male "violin" "Thank you very much, it's a great honor..<i> Your eyes lower to find out the result as quickly as possible...</i>">>
<<linkreplace "Read your certificate">>
<<narr "No..">>\
<<timed 1.5s t8n>>\
<<narr "It can't be...">>
<<timed 1.5s t8n>>\
<<narr "You look at your certificate. It says in big letters <strong><i>Violin Greenleaf, Level 1 Adventurer Certificate</i></strong>">>
<<dlg $violin_male "violin" "Sorry, I think there is some kind of mistake in my certificate? It says here that my adventurer level is 1!">>
<<dlg "images/locations/academy/dean_portrait.jpeg" "brianna"
"So your result is level one, Mr. Greenleaf. Each student has unique abilities, and each case is considered individually by the faculty council and is <strong>not</strong> subject to appeal. Therefore, please excuse me, but I need to continue the ceremony."
>>
<<narr "This is the end. Your brother will be terribly disappointed.">>
<<linkreplace "Leave the ceremony">>
<<goto "ceremony4">>
<</linkreplace>>
<script>
questLog.updateQuest('1', 'Graduation..', 'main quest', 'I am so tired, I just want to go home and sleep');
</script>
<<set $main_quest to 1>>
<</timed>>\
<</timed>>\
<</linkreplace>>
<</linkreplace>>
<div id="choice1">
/* Pour your drink on her */
<span class="corrupted
">
<<linkreplace "Pour your drink on her">>
<<replace "#choice1">>
<<inc "cor">>
<<set $brianna_dress to 1>>
<<narr "You gather your courage, clutch your mug tightly, and with a sharp movement, pour your unfinished drink all over Brianna from head to toe.">>
<<narr"You immediately regret what you did a little, but after so many years of bullying you think that Brianna completely deserves it">>
<<dlg $brianna_academy "brianna" "<i>Brianna immediately sighs loudly, raises her hands and begins to slowly back away.</i> How dare you do this, you little fu... ">>
<<narr "As she backed away, her dress caught on an old nail protruding from the table, causing her to lose her balance and fall straight onto her butt!">>
<<narr"Someone in the crowd began to laugh at her, then several more people took up the sentiment. You feel your spirits lift because justice has been served.">>
<<dlg $brianna_academy "brianna" "You pathetic son of a bitch, do you even know how much this dress costs? You will work for the rest of your life to pay me for it...">>
<img src="images/brianna/brianna_fell.jpeg">
<<narr "Her makeup is starting to run and her rage is causing her to grumble with her saliva, but you realize there's not much time left before the ceremony, so you decide to just get lost in the crowd">>
<<linkreplace "Go to ceremony">>\
<<goto "ceremony">>\
<</linkreplace>>\
<</replace>>\
<</linkreplace>>\
</span>\
/* Slam the table */
<span class="feminine">
<<linkreplace "Slam the table">>
<<replace "#choice1">>\
<<inc "fem">>\
<<narr"You gather your courage and decide that you can't stand being bullied anymore. You're going to show her what you're really worth. ">>
<<dlg $violin_male "violin" "Shut your mouth right now! <i>Having said these words loudly and clearly, you use all your strength to slam the table with your fist to sound more convincing.</i>">>
<<narr "But... You hit your hand so hard that it starts to hurt like crazy, the pain from your hand goes throughout your whole body, you scream loudly and realize that you can no longer hold back your tears">>
<<dlg $brianna_academy "brianna" "Huh?.. <i>Brianna looks at you with her eyebrow raised. Not even two seconds pass before she begins to burst into laughter.</i>">>
<<dlg $brianna_academy "brianna" "AHAHAHAHHAH, you should have seen your face when you hit the table with your feeble little hand. I thought that you couldn’t surprise me with anything, but you turn out to be much more pathetic than I thought.">>
<<narr "You're burning with shame, feeling like you want to sink into the ground... Maybe she's right? Maybe I really am the most pathetic man? Brianna can't stop laughing, and you're wiping away your tears and rushing to the ceremony.">>
<img src="images/brianna/brianna_laugh.jpeg">
<<linkreplace "Go to ceremony">>\
<<goto "ceremony">>\
<</linkreplace>>\
<</replace>>\
<</linkreplace>>\
</span>
</div>\<img src="images/locations/academy/academy_entrance.jpg" class="wide-image">
<<narr "Unable to contain your emotions, you very quickly head towards the exit of the academy. You clench the fabric of your pants in your fists, while simultaneously rubbing your eyes with your sleeve. It's a terrible shame. Even freshmen are taken to the first level of the dungeon.">>
<<dlg $cara_academy "cara" "Violin, wait!">>
<<narr "you turn around and see the happy faces of Cara and Zogleth">>
<<dlg $cara_academy "cara" "Where are you going? There will also be waltz after the ceremony!">>
<<narr "oh, yes, waltz... The same waltz to which you have been dreaming of inviting Cara for all five years, but never dared. Because of your terrible failure, you completely forgot about it">>
<<dlg $violin_male "violin"
"Sorry, Cara, I'm not in the mood at all..."
>>
<<dlg $zogleth_academy "zogleth" "Well, loser, what level of certificate did you receive? Cara and I got the fourth one. You've been cramming like a loser for five years, so with your grades you must be ahead of us. <i>Zogleth's face breaks into a crooked smile, he looks at you, waiting for an answer.</i>">>
<<dlg $violin_male "violin"
"<i>You clutch the certificate in your small hands.</i> Oh, um.."
>>
<<narr "Zogleth, not going to wait for you to mumble, simply snatches the certificate from your hands">>
<<dlg $zogleth_academy "zogleth"
"AHAHAHAHAHAHA. Look at this, Сara. This sucker got a first level certificate, hahahahaha.">>
<<dlg $cara_academy "cara" "What? It can not be.. <i>Сara looks at the certificate in surprise and can barely contain her laughter.</i> Violin, you know, there are times when, well, people rise in rank...">>
<<narr "Zogleth throws your certificate on the ground, and still laughing, turns around and starts to leave">>
<<dlg $zogleth_academy "zogleth"
"Come on, Cara, the waltz is about to begin.">>
<<dlg $cara_academy "cara"
"Sorry, Violin, I have to go. Don't be too sad...">>
<img src="images/violin/academy_crying.jpg">
<<narr "you kneel down to pick up the certificate, and then return home, feeling like the most pathetic half-elf on the planet. Glancing back, you see Zogleth and Cara laughing heartily at something.. Or rather, at you..">>
<<set $time to "evening">>
<<linkreplace "Go home">>
<<goto "village">>
<</linkreplace>>
<<set $main_quest to 0>>\
<<set $missing_daughter to 0>>\
<<set $brianna_dress to 0>>\
<<set $mysterious_stranger to 0>>\
<<script>>
<</script>>\
<<if $time eq "morning">>
<img src="images/behrick/behrick_hut.jpeg" class=" wide-image">
<<else>>
<img src="images/behrick/behrick_hut_evening.jpg" class="wide-image">
<</if>>
<<if $missing_daughter eq 1>>
<<linkreplace "Knock on the door">>
<<goto "behrick1">>
<<set $missing_daughter to 2>>
<</linkreplace>>
<</if>>
<<linkreplace "Return to the village">>
<<goto "village">>
<</linkreplace>>\
<img src="images/locations/forest/forest2.jpeg" class="wide-image">
<<set $cara_dungeon to "images/cara/cara_dungeon_portrait.jpeg">>\
<<set $zogleth_dungeon to "images/zogleth/zogleth_dungeon_portrait.jpeg">>\
<<narr "The path to the dungeon is not very close, but you have been in these forests many times, you definitely won’t get lost.">>
<<if $mysterious_stranger eq 0>>
<<narr "What was that sound? It sounded like the anguished wail of a wounded creature">>
<<linkreplace "Investigate the noise">>
<<set $mysterious_stranger to 1>>\
<<goto "shani1">>
<</linkreplace>>
<<linkreplace "Ignore the noise and move on">>
<<set $mysterious_stranger to -1>>
<<goto "dungeon_entrance">>
<</linkreplace>>\
<<else>>
<<linkreplace "Go to the dungeon">>
<<goto "dungeon_entrance">>
<</linkreplace>>
<</if>>\<img src="images/locations/forest/dungeon_entrance.jpg" class="wide-image">
<<if $main_quest lt 4>>
<<include "guardian_entrance">>
<<set $main_quest to 4>>
<<else>>
<<linkreplace "Go to the dungeon">>
<<goto "dungeon_main">>
<</linkreplace>>
<</if>>\
<<linkreplace "Go home">>
<<goto "outside">>
<</linkreplace>><img src="images/locations/dungeon/first_level/entrance.jpg" class="wide-image">
<<narr "It's damp and stinks here. I don't think there was anything valuable left at this level.">>
<<linkreplace "Go further">>
<<goto "1level_corridor">>
<</linkreplace>>
<<linkreplace "Leave the Dungeon">>
<<goto "dungeon_entrance">>
<</linkreplace>><<narr
"As you hurry through the winding streets of the village, the familiar sounds and smells of home surround you. The air is filled with the aroma of freshly baked bread from the local bakery, and the laughter of children playing on the hill. You can't help but feel a pang of nostalgia as you rush past your old school, where you spent countless hours studying and being teased by your classmates."
>>
<<narr
"Suddenly, you trip over a loose cobblestone, sending your books and scrolls flying in every direction..."
>>
<<dlg $behrick "behrick"
"Careful there, lad!<i> A gruff voice calls out, and you look up to see an old dwarf with a long, hoary beard.</i> You're in quite a hurry, aren't you?<i> He asks, leaning down to help you pick up your belongings.</i>"
>>
<<linkreplace"Look at dwarf">>
<img src="images/behrick/behrick1.jpeg">
<<script>>
characterList.addCharacter('3','Behrick Alro', 'Behrick, our neighbor from way back, has been nothing but kind to me and my brother. His help has been invaluable to us. I often wonder how we would manage without him.', "images/behrick/behrick_sketch.jpeg");
<</script>>\
<<narr
"A powerful and broad-shouldered figure rises above you. You see before you Behrick, your dwarf neighbor who has always been kind to your family, especially after your parents disappeared"
>>
<<dlg $violin_male "violin"
"<i>You feel embarrassed, your face reddening as you look up at the dwarf.</i> Y-yes, I am, <i>you stammer.</i> I'm late for my graduation ceremony at the academy. <i>You pause, gathering your things.</i> I'm sorry if I'm in your way."
>>
<<dlg $behrick "behrick"
"Well, don't you worry about that, lad, <i>the dwarf says, his voice warm and reassuring.</i> I've got a good feeling about you. I'm sure you'll make your brother proud. <i>He pats you on the shoulder, his grip surprisingly gentle.</i> Now, I don't want you to be late. Since you are now a serious adventurer, can you come see me after the ceremony? I want to ask you for one favor.."
>>
<<dlg $violin_male "violin"
"O-of course<i> you reply, feeling both surprised and flattered.</i> I'd be happy to help. <i>You smile up at the dwarf, grateful for his kind words and support.</i> Thank you... <i>You quickly gather the last of your belongings and hurry off in the direction of the academy, your heart lighter than before.</i>"
>>
<<script>>
questLog.addQuest('2', 'Visit Behrick', 'Visit Behriсk in the evening after the ceremony. I wonder how I can help him?..', 'active');
<</script>>\
<<set $missing_daughter to 1>>
<<linkreplace"Go to academy">>
<<goto "academy1">>
<</linkreplace>>
<</linkreplace>>\<<if $time eq "morning">>
<img src="images/behrick/behrick_hut.jpeg" class="wide-image">
<<else>>
<img src="images/behrick/behrick_hut_evening.jpg" class="wide-image">
<</if>>
<<set $behrickT to "images/behrick/behrick_towel_portrait.jpeg">>
<<include "knocking">>
<<timed 3s t8n>>
<<narr "Hmm... Maybe he's not at home?">>
<<timed 1s t8n>>
<<include "knocking">>
<<timed 2s t8n>>
<<dlg $behrickT "behrick" "Violin, come in, it's open!">>
<<linkreplace "Open the door">>
<img src="images/behrick/behrick_room.jpeg" class="wide-image">
<<narr "You and your brother visited Behrick's house many times. It is always cozy, warm and light here. But now you see that it’s especially untidy, which is very unusual for his house.">>
<<dlg $violin_male "violin" "Hi, Behrick, you asked to come in..">>
<<linkreplace "Look at Behrick">>
<img src="images/behrick/behrick_towel.jpeg">
<<narr "You see him, wearing only a towel. Apparently he went to take a steam bath. Memories creep into your head of how the four of you, Eldarion, Behriсk, his adopted daughter, and you jumped into the snow after taking a steam bath... I wonder where Viollette is now?">>
<<dlg $behrickT "behrick" "Yes, thank you, lad!<i> his breathing is very heavy, he is all red and sweaty. He wipes the sweat from his forehead with his huge, muscular hand.</i> I was waiting for you! Just be careful, the floor is wet. How was the ceremony?">>
<<dlg $violin_male "violin" "Well.. Everything went fine..">>
<<dlg $behrickT "behrick" "So, young man, what happened? You can tell old Behrick. <i>His words are permeated with warmth and strength, he really cares. </i>">>
<<dlg $violin_male "violin" "Nothing... Just this stupid certificate. They only gave me the first adventurer level..">>
<<dlg $behrickT "behrick" "First level! This must be incredibly prestigious, it sounds like you are now a top-notch adventurer! I'm proud of you. Just make sure your pride doesn't blind you, that's what happens when you're young... <i>Behrick obviously has no idea how this works</i>">>
<<dlg $violin_male "violin" "No! It's not like that at all. The adventurer's rank written on his certificate is in most cases the maximum dungeon level he can descend to! This is terribly embarrassing..">>
<<dlg $behrickT "behrick" "Oh.. That's the way it is.. You see, young man, life is brimming with letdowns... <i>He places his enormous and perspiring hand on your shoulder.</i> You know, Viollette has forever been a courageous explorer, she and your sibling embarked on numerous journeys to this notorious dungeon. I always held deep concern for both of them, but they developed remarkable resilience. If Viollette were present, she would undoubtedly instruct you, and you would astound everyone in this dungeon!">>
<<dlg $violin_male "violin" "By the way, where is Viollette now?">>
<<dlg $behrickT "behrick" "That's the reason I reached out to you today... You know, Viollette has gone missing. Since her last escapade with Eldarion, she's been on edge, and one day she vanished without a trace. I'm aware she's resilient and can handle herself, but I can't help but worry and hope she's safe. I tried to reach out to Eldarion, but he always avoided the question, and refused to lend a hand in the search.">>
<<dlg $violin_male "violin" "Do you want me to help in the search? I really want to help, but you know that I won’t be able to go below the first level..">>
<<dlg $behrickT "behrick" "I know, I know, but if you do go there. Wouldn't it be difficult for you to ask around?">>
<<dlg $violin_male "violin" "Of course not, I will help in any way I can!">>
<<dlg $behrickT "behrick" "<i>Behrick slowly begins to walk into another room.</i> Thank you Violin, I really apprecie... <i>engrossed in conversation, he does not notice the large puddle under his feet at all, slips and falls straight to the floor</i>">>
<<narr "Behrick's towel flew off, completely exposing him...">>
<img src="images/behrick/behrick_fell.jpeg">
<<timed 7.5s t8n>>
<span class="corfem">
<<linkreplace "Glance at his dick..">>
<<inc "cor">>
<<inc "fem">>
<<narr"Your breath stops. You feel very strange. Do all dwarves really have these... Huge ones? It is not right. Do not think about it. Don't think about how drops of water flow from it. Don't think about how the warm steam envelops it. Don't think about how many times his dick is bigger than yours. I said don't think about it.">>
<img src="images/behrick/behrick_penis.jpeg">
<</linkreplace>>
</span>
<</timed>>\
<<linkreplace "Help him get back on his feet">>
<<dlg $behrickT "behrick" "Ohhh, thank you very much, Violin.. I have become old and clumsy..">>
<<dlg $violin_male "violin" "N-no need to th-thank me..">>
<<dlg $behrickT "behrick" "Everything is fine?">>
<<dlg $violin_male "violin" "Yes, everything is g-great..">>
<<narr "you can't unsee it">>
<<if $time eq "evening">>
<<dlg $behrickT "behrick" "I have to prepare for bed now, so if you don't mind, I'll have to say goodnight. Feel free to come by anytime, I always enjoy your company!">>
<<else>>
<<dlg $behrickT "behrick" "I have to prepare for work now, so if you don't mind, I'll have to say goodbye. Feel free to come by anytime, I always enjoy your company!">>
<</if>>\
<<linkreplace "Go home">>
<<goto "village">>
<</linkreplace>>
<</linkreplace>>\
<script>
questLog.updateQuest('2','Missing Daughter','active', 'Ask people in the dungeon about Viollette' );
</script>\
<</linkreplace>>\
<</linkreplace>>\
<</timed>>\
<</timed>>\
<</timed>>\<img src="images/locations/dungeon/first_level/story.jpg" class="wide-image">
<<narr "The room was engulfed in an eerie hum, as if a mysterious energy permeated every corner. A mesmerizing display of green light particles danced in the air, swirling around you in a captivating spectacle. And then, a dazzling beam of light shot up from an ancient artifact resting on a pedestal, illuminating the ceiling with its brilliance.">>
<<narr "This.. So mesmerizing.. And frightening.. Has no one been here before me?">>
<<narr "A mysterious murmur catches your attention. But who could it be? The room is empty. Suddenly, you understand that the sound is emanating from the artifact itself.">>
<<timed 6s t8n>>
<<narr "You listen and hear the whisper saying “<strong>touch me..</strong>”">>
<<timed 8s t8n>>
<<linkreplace "Touch the artifact">>
<<narr "Your foolish choice instantly filled you with regret. A chilling sensation seized your entire being, and a shadow seemed to cast over your eyes, engulfing them in darkness.">>
<<linkreplace "Pass out..">>
<<goto "vincent_campfire">>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</timed>><img src="images/locations/dungeon/first_level/corridor.jpg" class="wide-image">
<<narr "As you listen closely, the gentle sound of water fills the air. Surrounded by lush moss and colorful mushrooms, you can't help but wonder if any of them are safe to eat.">>
<<if $main_quest eq 5>>
<<include "beckie_meeting">>
<</if>>
<<linkreplace "Go left">>\
<<goto "1level_end">>
<</linkreplace>> <<linkreplace "Go right">>\
<<goto "1level_oldgod">>
<</linkreplace>>
<<linkreplace "Return to entrance">>\
<<goto "dungeon_main">>
<</linkreplace>><img src="images/locations/dungeon/first_level/old_god.jpeg" class="wide-image">
<<narr "Representing the essence of growth and existence, the statue of Goddess Nihanem serves as a reminder of the importance of caring for the earth and respecting natural cycles. I heard that statues of gods have been on each of the floors here since ancient times. I wonder who installed them?">>
<<if $shani_panties eq true and $slime eq true>>
<<narr "Damn, my underwear are completely wet.. It seems like there is no one nearby and I haven’t met anyone. Maybe I should wash them in this pond? I can wash myself at the same time">>
<<linkreplace "Get into the pond">>
<<goto "slime_scene">>
<</linkreplace>>
<</if>>
<<linkreplace "Go back">>
<<goto "1level_corridor">>
<</linkreplace>>
<<if $main_quest eq 4>>
<<set $main_quest to 5>>
<</if>><img src="images/locations/dungeon/first_level/end.jpg" class="wide-image">
<<narr "There's nothing interesting here, just a bunch of mushrooms and a huge hole in the entire ceiling. Apparently, children climb through it">>
<<linkreplace "Go back">>
<<goto "1level_corridor">>
<</linkreplace>>
<<if $main_quest eq 4>>
<<set $main_quest to 5>>
<</if>>
<<if $main_quest eq 6>>
<<narr "The tunnel Beckie talked about must be here somewhere...">>
<<linkreplace "Find a tunnel">>
<img src="images/locations/dungeon/first_level/tunnel_open.jpg" class="wide-image">
<<narr "And here it is! Hmm, strange, looks very ancient. Maybe Beckie didn't notice it? But it's still worth checking">>
<<linkreplace "Get inside">>
<<goto "tunnel">>
<</linkreplace>>
<</linkreplace>>
<</if>><img src="images/locations/forest/forest.jpeg" class="wide-image">
<<narr "Walking carefully but confidently, looking for the source of the noise, you come across a small stream.">>
<<narr "Here! There's a foxfolk there! And it looks like she's in trouble.">>
<<linkreplace "Come closer">>\
<img src="images/shani/shani_wounded.jpg">
<<narr "You see a beautiful girl. Her leg fell into a trap, perhaps if you had not come, she would have died here">>
<<linkreplace "Release the trap">>\
<script>
questLog.addQuest('3', 'Mysterious Stranger', 'I met an amazing girl in the forest, but I did not even find out her name. Perhaps we will meet again?', 'active');
characterList.addCharacter('7', '?????', 'I know absolutely nothing about her.. I think it’s worth getting to know each other better', "images/shani/shani_sketch.jpeg");
</script>\
<<replace "#shani_trap_choice">>
<</replace>>\
<<dlg $violin_male "violin" "Can you h-hear me? I'll help you, just d-don't pass out!">>
<<narr "The mechanism snaps open. She still doesn't answer you, but you see her wounds slowly begin to heal. You know about regeneration magic, but how can she use it without consciousness?">>
<<narr "Her eyes slowly open, and when she sees you, her expression suddenly changes to aggressive, but after a couple of moments, having assessed the situation, it calms down">>
<<dlg $violin_male "violin" "I'm not your enemy..">>
<<dlg $shani "shani" "You don't have to be concerned about me... <i>The way she speaks is incredibly gentle and comforting, leaving you pleasantly taken aback.</i> Thank you for helping me, good wanderer..">>
<<dlg $violin_male "violin" "How did you end up in this situation? <i>You say, helping her up.</i>">>
<<dlg $shani "shani" "I was just, you know, walking.. Listening to the birds singing, but these damn hunters..">>
<<narr "As you approached her, faint traces of blood caught your attention. To the untrained observer, they might go unnoticed, but for a true explorer, keen observation is a vital skill.">>
<<if $cor gt 1>>
<<narr "So she's lying.">>
<</if>>\
<<include "shani_forest_choice">>\
<</linkreplace>>\
<div id="shani_trap_choice">
<<linkreplace "It is too dangerous. Leave her">>\
<<set $mysterious_stranger to -1>>\
<<goto "dungeon_entrance">>\
<</linkreplace>>\
</div>\
<</linkreplace>>\
<div id="shani_forest_choice">\
<<if $cor gt 1>>\
<<linkreplace "You are lying. Why?">>\
<<replace "#shani_forest_choice">>
<<dlg $shani "shani" "You're quite perceptive! What was the giveaway? Haha.. I'm just terrible at lying.. Sorry.. You helped me so much, and I deceived you...">>
<<narr "Upset, she dropped to her knees, her tail and ears hanging low.">>
<<dlg $violin_male "violin" "Don't worry about it.. If you have something to hide, I don't insist at all..">>
<<narr "Without letting you finish, she jumped up and threw you to the ground.">>
<<narr "As you gently touched down on the moss, she started to approach you with deliberate steps. A peculiar sensation washed over you...">>
<<dlg $shani "shani" "You know, it seems to me that there is something I could do to both thank you for the help and apologize for the deception..">>
<img src="images/shani/crawling.jpeg">
<<dlg $violin_male "violin" "Wh-what are you t-trying to say? <i>Your heart went into overdrive.</i>">>
<<narr "With a graceful movement, she curved her spine, her fingertips gently grazing your leg.">>
<<dlg $violin_male "violin" "I can’t do this, I don’t know you at all..">>
<<dlg $shani "shani" "So, are you this type? I can stop at any time, just tell me... ">>
<<narr "Her touch on your testicles sent a surge of excitement through your body. It was a new experience for you, and you could feel your excitement building with each passing moment.">>
<<dlg $violin_male "violin" "It is so wrong..">>
<div id="shani_forest_choice2">
<span class="corrupted">
<<linkreplace "You and Сara aren't even dating, who cares?">>\
<<inc "cor">>\
<<replace "#shani_forest_choice2">>
<<dlg $violin_male "violin" "F-fine..">>
<<narr "A mischievous grin spread across her face, radiating an undeniable desire. With a playful nibble on her lower lip, she confidently reached for your belt, ready to embark on an exhilarating journey of passion and intimacy.">>
<<narr "But...">>
<<dlg $shani "shani" "<i>She gets your dick, she gazes at it, unable to contain a slight chuckle</i> Haha... Oh, I am sorry.. And anyway, a dick is a dick, they're all beautiful...">>
<<narr "Her laughter was clearly due to the size of your device. You should have been upset, angry. But on the contrary, did it excite you even more?">>
<img src="images/shani/shani_forest_blowjob.webp">
<<narr "Her lips tenderly enveloped your small weenie.. It's pure ecstasy, the sensation of her gentle tongue gliding along the head of your manhood, the way her hands caress your balls... You can't hold back and release in just about 20 seconds...">>
<img src="images/shani/shani_forest_facial.gif">
<<dlg $shani "shani" "Is this... Is this all? Have you already..?">>
<<dlg $violin_male "violin" "Sorry, I've never had anyone before, you're my first...">>
<<dlg $shani "shani" "Haha, no wonder then.. But don't worry, I still had fun..">>
<img src="images/shani/shani_facial.jpeg">
<<dlg $violin_male "violin" "T-thank you so much.. It was wonderful..">>
<<narr "The young woman, tasting the creamy liquid on her face, stands up, grins, and effortlessly scales a tree like a wild creature.">>
<img src="images/shani/shani_goodbye.jpeg">
<<dlg $shani "shani" "It was nice to finally meet you, half-elf. See you~">>
<<dlg $violin_male "violin" "Wait! What does it mean finally? And I don’t even know your name!">>
<<narr "As you stand there, you can't help but be captivated by her graceful movements, resembling that of a nimble fox. With each leap, she effortlessly navigates from one branch to another, disappearing further into the enchanting depths of the forest.">>
<<linkreplace "Go to the dungeon">>\
<<goto "dungeon_entrance">>
<</linkreplace>>\
<</replace>>\
<</linkreplace>>\
</span>\
<span class="cuckold">
<<linkreplace "You can not. What will Сara think?">>\
<<inc "cuc">>
<<replace "#shani_forest_choice2">>
<<dlg $violin_male "violin" "Please stop, I don't know.. I'm not sure if this is a good idea..">>
<<dlg $shani "shani" "But why?.. <i>Her fox ears hung low in disappointment.</i>">>
<<dlg $violin_male "violin" "There is one girl.. No!! We're not dating.. But I really like her and I don't think she would appreciate it if I acted wrong now">>
<<dlg $shani "shani" "Oh.. I see..">>
<<narr "As she rises from the ground and settles beside you, she reaches out to hold your hand. Suddenly, a faint tingling feeling washes over you, and her eyes change to a ghostly white color.">>
<<dlg $shani "shani" "Let me show you something. I'm not good at magic, but a friend of mine showed me how to do a couple of tricks. You'll love it.. But I'm warning you, you'll feel weird at first..">>
<<narr "She puts her hand on your cheek">>
<img src="images/shani/shani_vision.jpeg">
<<linkreplace "It's getting dark in your eyes...">>
<<narr "You see.. Hmm, you can’t make it out, it’s too dark.. Wait, Dungeon?">>
<<narr "A familiar voice..">>
<<dlg $cara_dungeon "cara" "I'm tired.. We need to take a break..">>
<<dlg $zogleth_dungeon "zogleth" "Are you fucking kidding me? We just entered this damn dungeon, and you’re already tired. Will we stop every hour?">>
<<narr "What the hell? Why do I see Cara and Zogleth, and in the dungeon, and together?">>
<<dlg $cara_dungeon "cara" "Well, I beg you, Zogleth, my legs can’t hold me up anymore.. I’m ready to do anything for the sake of rest..">>
<<dlg $zogleth_dungeon "zogleth" "Dumb bitch. Fuck it, okay. But since you're ready for anything, I know what we'll do.">>
<<narr "How does he allow himself to speak to her like that? I am furious. If only I could be there!">>
<<dlg $cara_dungeon "cara" "Ohhh, thank you so much, Zogleth. I owe you...">>
<<dlg $zogleth_dungeon "zogleth" "Yes. Yes you are. Now on your knees.">>
<<narr "WHAT?">>
<<dlg $cara_dungeon "cara" "Wh-what? Right n-now?..">>
<<dlg $zogleth_dungeon "zogleth" "Yes, you stupid slut. Right fucking now. Or have you forgotten why you have your fucking certificate? Because you fucking worked for him with your mouth for all five years. And I was able to convince my father that you, a fucking whore, deserve to have it. <i>His pants fell to the ground with the clink of a belt on a stone.</i> Now back to work.">>
<img src="images/zogleth/zogleth_vision.jpg">
<<narr "I can't look at this..">>
<<dlg $cara_dungeon "cara" "I obey, Zogleth, I don’t dare contradict you... As you always say, I’m just a pathetic and stupid whore.. <i>Сara says, tying her hair into a bun and kneeling down.</i>">>
<<narr "No, Cara, you are not! Stop it..">>
<<narr "Cara grasps his large, girthy member with her petite hand. How many times larger is his manhood compared to yours? Twice? Three times? Precisely three times. Picture the love of your life, down on her knees in a dirty dungeon, eagerly licking his huge shaft...">>
<img src="images/cara/vision/cara_vision_handy.webp">
<<narr "Please.. Stop this nightmare...">>
<img src="images/cara/vision/cara_vision_worship.webp">
<<narr "He treated her like a dirty whore and you treated her like a princess. She sensually kisses the tip of his manhood. Do you think you succeeded?">>
<img src="images/cara/vision/cara_vision_worship2.webp">
<<narr "Look at the pleasure in her eyes when his dick moves in and out. The reason behind her actions is a distant memory now. All she craves is a big, satisfying cock.">>
<img src="images/cara/vision/cara_vision.webp">
<<narr "Or... Maybe it's a dream?..">>
<img src="images/cara/vision/cara_vision_facial.jpeg">
<<linkreplace "Wake up">>\
<<dlg $violin_male "violin" "What have you done to me! What an illusion this was! I'm sure this type of magic is prohibited...">>
<<dlg $shani "shani" "Illusion? Haha, no, it was the magic of consciousness transfer. I searched your mind for what you most desired and showed it to you. Honestly, I only had enough strength to transfer consciousness and maintain it, and I myself did not see what happened there. But did you like it? What was she doing there? Tell me!! Maybe she was taking a shower? <i>she giggles and looks down at your groin and sees a small bulge in your pants</i> Or why are you so excited?">>
<<dlg $violin_male "violin" "Haven't you seen it? No, she didn't take a shower! And I don't believe you. This is some kind of black magic, the magic of stupefying consciousness. Do not do it anymore! <i>Or maybe just one more time?</i>">>
<<dlg $shani "shani" "Well, okay, keep your secrets, greedy. I was glad to have fun with you, but I have to go">>
<<narr "The young woman gives you her wide smile, stands up, and effortlessly scales a tree like a wild creature.">>
<img src="images/shani/shani_goodbye.jpeg">
<<dlg $shani "shani" "It was nice to finally meet you, half-elf. See you~">>
<<dlg $violin_male "violin" "Wait! What does it mean finally? And I don’t even know your name!">>
<<narr "As you stand there, you can't help but be captivated by her graceful movements, resembling that of a nimble fox. With each leap, she effortlessly navigates from one branch to another, disappearing further into the enchanting depths of the forest.">>
<<linkreplace "Go to the dungeon">>\
<<goto "dungeon_entrance">>
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</replace>>\
<</linkreplace>>\
</span>\
</div>\
<</replace>>\
<</linkreplace>>\
<</if>>\
<span class="feminine">\
<<linkreplace "Be careful next time!">>\
<<inc "fem">>\
<<replace "#shani_forest_choice">>\
<<dlg $shani "shani" "You're such a sweet boy, you are so good to me.">>
<<dlg $violin_male "violin" "Oh, come on.. <i>You blushed slightly.</i>">>
<<dlg $shani "shani" "No, really, you are so well brought up. Saved a girl in trouble..">>
<<dlg $violin_male "violin" "A real man should always help a girl in trouble.">>
<<dlg $shani "shani" "It seems that we have contrasting views on what defines a real man. Your gentle nature is reminiscent of a princess, not that there's anything wrong with that. However, in my opinion, a real man would expect me to kneel in gratitude for saving me, if you catch my drift.">>
<<dlg $violin_male "violin" "What? I would never dare to order such a thing..">>
<<dlg $shani "shani" "That's what I meant. <i> she giggles </i>">>
<<narr "You don't fully grasp her logic. Do all men really do this?">>
<<dlg $shani "shani" "While I was running away, oh, i mean, while I was walking, all my clothes were torn. Let me change my clothes here..." >>
<<dlg $violin_male "violin" "Where will you get new clothes?..">>
<<narr "She wastes no time and starts removing her clothes right before your eyes, not even bothering to let you finish your sentence.">>
<img src="images/shani/shani_panties_pull.jpeg">
<<dlg $shani "shani" "Magic.">>
<<dlg $violin_male "violin" "W-what, why are you doing this right in front of me, aren't you shy?">>
<<narr "As she gracefully removes her clothes, your gaze becomes fixated. The gentle caress of the fabric against her supple, resilient bosom, delicately brushing against her aroused rosy peaks... It sends a surge of desire through you, leaving you breathless and eager.">>
<img src="images/shani/shani_panties_pull2.jpeg">
<<dlg $shani "shani" "Aw, you're such a sweet innocent little boy.. You can look if you want, but don't touch anything~">>
<img src="images/shani/shani_panty_drop.webp">
<<narr "As she gracefully turns away from you, she gently arches her back and slowly lowers her panties, revealing her intimate beauty.">>
<img src="images/shani/shani_naked.jpeg">
<<narr "You're speechless. You've never laid eyes on a nude woman. Sensations of pleasure course through every inch of your body. It feels wrong to stare, yet your small member is as hard as a rock.">>
<img src="images/shani/shani.jpeg">
<<narr "With a graceful wave of her hand, a snap of her fingers, and a touch of magic, her bare skin is instantly adorned with a brand new outfit that accentuates every curve.">>
<<dlg $shani "shani" "Apparently, you didn’t even need to touch it. Good boy.. <i> she glances at your groin</i>">>
<<dlg $violin_male "violin" "Wh-what do you mean? <i> You regain consciousness and begin to feel warm moisture in your pants. You're done. </i>">>
<<dlg $shani "shani" "Don't worry, it's normal when guys cum while looking at me haha">>
<<dlg $violin_male "violin" "N-no, it’s not what you thought... <i>You’re all red, trying to pull your shirt down, covering your wet shame</i>">>
<<dlg $shani "shani" "How your innocence touches me... I really like it with you, you are funny, but it’s time for me to run. And you can take these, I think they will be more useful to you now. <i> She gestures towards the ground, indicating some object for you.</i>">>
<<linkreplace "Take a closer look at what she is pointing at">>
<img src="images/items/shani_panties.jpeg" class="wide-image">
<<narr "What? What did she mean? And why do I need her panties? Although, maybe I should take them, well, as a keepsake of her...">>
<<narr "The young woman gives you her wide smile, stands up, and effortlessly scales a tree like a wild creature.">>
<img src="images/shani/shani_goodbye.jpeg">
<<dlg $shani "shani" "It was nice to finally meet you, half-elf. See you~">>
<<dlg $violin_male "violin" "Wait! What does it mean finally? And I don’t even know your name!">>
<<narr "As you stand there, you can't help but be captivated by her graceful movements, resembling that of a nimble fox. With each leap, she effortlessly navigates from one branch to another, disappearing further into the enchanting depths of the forest.">>
<<set $shani_panties to true>>\
<<linkreplace "Grab panties and go to the dungeon">>
<<set $slime to true>>
<script>
inventory.addItem('panties', 'White panties', 'This strange girl in the forest left me her panties. I took them for myself, well, as a keepsake...', 'images/items/shani_panties.jpeg');
</script>
<<goto "dungeon_entrance">>\
<</linkreplace>>\
<</linkreplace>>
<</replace>>\
<</linkreplace>>\
</span>\
</div>\
<<set $guardian to "images/locations/dungeon/first_level/guardian.jpeg">>
<<dlg $guardian "brianna" "Stop right now! You won't even take a step inside until I see your certificate.">>
<<dlg $violin_male "violin" "Sure, just a second.. <i>Reluctantly, you pass over your certificate to him. It's not something you're proud of, but you have no choice but to follow the rules.</i>">>
<<narr "He roughly snatches the certificate from your hands and starts running his eyes over it.">>
<<narr " He starts to inspect you closely, then suddenly erupts into laughter after a brief moment.">>
<<if $shani_panties eq true>>
<<dlg $guardian "brianna" "Is it that you wet your pants because of the first level? AHAHAHAH">>
<<else>>\
<<dlg $guardian "brianna" "First level! HAHA, even children can go down here through the holes. Did you, an academy graduate, were given the first level? Impressive!">>
<</if>>\
<img src="images/locations/dungeon/first_level/guardian_laugh.jpeg">
<<dlg $violin_male "violin" "Just let me in..">>
<<dlg $guardian "brianna" "Go away and don't show your face to me again, you disgrace. Make sure you don't die there on the first level">>
<<linkreplace "Go to the dungeon">>
<<goto "dungeon_main">>
<</linkreplace>>\
<<narr "As your frustration grew, you suddenly heard a thunderous stomp. Could it possibly be a monstrous creature? I was under the impression that there were no more of them on this floor! I must find a hiding spot immediately...">>
<<narr "Wait.. Ah! It's just Beckie!">>
<<linkreplace "Look at her">>
<<set $main_quest to 6>>\
<script>
characterList.addCharacter('8', 'Beckie Logboom', 'Becky, my classmate, possesses a heart that matches the size of her fist. She had a knack for combat, and she excelled at it. Anytime someone attempted to intimidate me, they had to confront her first. I am indebted to her for everything.', "images/beckie/beckie_sketch.jpeg");
</script>\
<<set $beckie to "images/beckie/beckie_portrait.jpeg">>\
<img src="images/beckie/beckie.jpeg">
<<narr "You find yourself face to face with a massive woman, she is resembling a bear, standing tall above you.">>
<<dlg $violin_male "violin" "Hi! Beckie, i am so glad to see you! It's a shame we didn't meet at graduation. ">>
<<dlg $beckie "behrick" "Violin! <i> She presses you to her huge, voluptuous chest, a little more, and you will begin to choke... To tell the truth, you don’t mind. </i> I grabbed the certificate and made a swift exit. The noise was unbearable, so I couldn't wait to escape. Was there anything interesting?">>
<<if $brianna_dress eq 1>>
<<dlg $violin_male "violin" "Can you imagine, I splashed Brianna and she tore her dress! The whole crowd laughed at her.">>
<<dlg $beckie "behrick" "Ooooh! Well done, Violin, I’m proud of you, my school! Although I wouldn’t pour it on her, I’d just punch her in the face">>
<<else>>
<<dlg $violin_male "violin" "No, everything went so-so..">>
<<dlg $beckie "beckie" "I see..">>
<</if>>
<<dlg $beckie "behrick" "By the way, Violin, it’s good that I came across you! I saw a strange passage in the room on the left. I entered here many times, even before receiving the certificate, and it was not there. It appeared as if by magic! But it's too narrow, so I couldn't get through. If you're interested, you can go take a look. But I will go deeper. It was nice to meet you!">>
<script>
questLog.updateQuest('1','Maybe there is still a chance?','main quest','I need to check out the strange passage Beckie was talking about, maybe I can find something there that will increase my adventurer rank?');
</script>
<<dlg $violin_male "violin" "Wait, until you get your certificate?">>
<<dlg $beckie "behrick" "Yes, I often came here, I didn’t care about these rules. But my father forced me to finish my studies.">>
<<dlg $violin_male "violin" "Fine, thank you, Beckie! Good luck">>
<</linkreplace>><<timed 1s t8n>>
<<narr "Oh, how narrow it is here. No wonder Becky didn’t come here.">>
<<timed 2s t8n>>
<<narr "It's getting dark...">>
<<timed 2s t8n>>
<<narr "And cold..">>
<<timed 3s t8n>>
<<narr "What if it's dangerous? I can't stand up for myself in a fight...">>
<<timed 3s t8n>>
<<narr "Wait, I think I see the light...">>
<<linkreplace "Get out of the tunnel">>
<<goto "first_transformation">>
<</linkreplace>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>><<set $violin_menu_portrait to "images/violin/violin_femboy_glitch.jpg">>\
<<set $violin_menu_panties to "images/violin/underwear/firstT_penis.png">>\
<<set $violin_menu_chest to "images/violin/underwear/firstT_chest.jpg">>\
<<updatePanties $violin_menu_panties>>\
<<updateViolin $violin_menu_portrait>>\
<<updateChest $violin_menu_chest >>\
<<set $violin_glitch to "images/violin/violin_femboy_portrait_glitch.jpg">>\
<<set $vincent to "images/vincent/camp_fire_portrait.jpeg">>\
<<linkreplace "Open your eyes">>\
<<timed 1.5s t8n>>
<img src="images/vincent/vincent_campfire.jpg" class="wide-image">
<<narr "The moon shines brightly above as you notice a man sitting with crossed legs, softly humming to himself with closed eyes.">>
<<dlg $violin_glitch "violin" "W-who are you? Where I am?">>
<<dlg $vincent "vincent" "Oh, so you're finally awake! I saw you lying among the mushrooms on the first level. <i>With a stick in hand, he started prodding at the crackling flames.</i> At first I thought you were just sleeping, but there was no way to wake you up. I waited a little and then decided that I couldn’t leave you there">>
<<dlg $violin_glitch "violin" "Oh, thank you very much, I can't recall a thing, I was in this strange tunnel, and now my head is throbbing like crazy. I feel like I'm not in my body...">>
<<dlg $vincent "vincent" "Don't worry about it, I couldn't leave the girl in trouble. By the way, the stew is ready, try it...">>
<<dlg $violin_glitch "violin" "Yes, thank you very much, I'm starving.. Stop. Did you say girl?">>
<<dlg $vincent "vincent" "Yes.. Why?">>
<<dlg $violin_glitch "violin" "Ha-ha. This is not funny, I'm not a girl.. <i>You were overwhelmed by a feeling of intense terror.</i> Wait, d-do you have a m-mirror?">>
<<narr "He rummages around in his bag, but quickly pulls out an old, dirty mirror for you.">>
<<linkreplace "Look at mirror">>
<<timed 1.5s t8n>>
<<narr "No.. It can't be..">>
<<timed 2s t8n>>
<img src="images/violin/violin_femboy_terrified.jpeg">
<<linkreplace "Pass out">>
<<goto "vincent_morning">>
<</linkreplace>>
<</timed>>
<</timed>>
<</linkreplace>>
<</timed>>
<</linkreplace>>
<<dlg "images/violin/end_content_portrait.jpg" "violin" "Thank you very much for playing my game! This is the end of the content for now, but if you guys like it, I will definitely continue this story. Love you <3.">>
<<narr "Are you an adult in your country and do you have the right to watch pornographic content?">>
<<linkreplace "Of course, let's play already">>
<<goto "rules">>
<</linkreplace>>
<<linkreplace "No :(">>
<<goto "sorry">>
<</linkreplace>>
<<narr "In this game you will find many dialogues and situations in which you will be asked to make a choice. Most of them will lead to different consequences, so think carefully! Also, sometimes the time to respond will be limited, so be vigilant. Many of your decisions can affect your corruption(⚙), your feminization(♀) or how much of a cuckold(🛋) you are. Have a good time!">>
<<linkreplace "Got it">>
<<goto "start">>
<</linkreplace>><<narr "It's a pity! I look forward to your return when you reach the age of majority!">><<linkreplace "Wake up">>
<<set $vincent to "images/vincent/vincent_portrait.jpeg">>\
<<narr "You hear a scurrying next to you, your head is pounding. Is this Eldarion in your room?">>
<<dlg $violin_glitch "violin" "I had a terribly strange dream, Eldarion... I was in a dungeon, touched some artifact, and then... Can you imagine, I started to look like the girl in that dream... <i> It’s hard for you to open your eyes, your arms are weak, and your legs don’t obey. It's like you haven't slept at all </i> ">>
<<dlg $vincent "vincent" "Sorry, buddy, I don’t know who Eldarion is, but it wasn’t a dream">>
<<narr "Wh-what..">>
<<linkreplace "Open your eyes">>
<img src ="images/vincent/morning/vincent_morning.jpeg">
<<dlg $violin_glitch "violin" "Oh no..">>
<<dlg $vincent "vincent" "Please don't pass out again!">>
<<dlg $violin_glitch "violin" "No, I won't pass out anymore.. Even though I feel terrible, I'll try my best, but where am I? Who are you? What happened to me?">>
<<dlg $vincent "vincent" "Let's get it in order! Firstly, we are in the forest near Elham, secondly, I am Vincent, just Vincent. And thirdly, I have no idea.">>
<<script>>
characterList.addCharacter('9','Vincent', 'I do not know him too well, he saved me and seems like a good person. Maybe I should get to know him better?', "images/vincent/vincent_sketch.jpeg");
<</script>>\
<<dlg $violin_glitch "violin" "Why did you save me?">>
<<dlg $vincent "vincent" "I know what a wild world we live in, where no one cares about each other, but I can’t just leave a person lying unconscious, especially in a dungeon.">>
<<dlg $violin_glitch "violin" "It's hard to believe, but thank you. I'm really grateful to you. I'm Violin, by the way... <i> You are really surprised, but his words sound confident and convincing, and he didn’t do anything to you. </i> Can I take your mirror again?..">>
<<dlg $vincent "vincent" "Yeah, sure, nice to meet you, Violin.">>
<<narr "He offers his hand for a handshake. His hand is muscular, big, significantly larger than yours, and his grip is strong but careful. Despite being strangers, you don't get the sense that he's towering over you. It's a refreshing change, considering how most people have loomed over you for as long as you can remember. Then he hands you a small mirror. ">>
<<linkreplace "Look at mirror">>
<<set $violin_menu_portrait to "images/violin/violin_femboy.jpeg">>\
<<updateViolin $violin_menu_portrait>>\
<<set $violin to "images/violin/violin_femboy_portrait.jpeg">>\
<<narr "You... You've clearly transformed. Your features have softened, your neck has slimmed down. It's no wonder Vincent mistook you for a girl. Additionally, the fabric around your chest area creates subtle creases. Everything is not so critical, but you clearly have breasts... ">>
<<narr "You want to see what it looks like under your shirt.">>
<<narr "You start to unbutton... Damn, Vincent is right in front of you, it's kind of awkward...">>
<div id="shirt_choice">
<span class = "feminine">
<<linkreplace "Ask Vincent to turn around..">>
<<inc "fem">>
<<replace "#shirt_choice">>
<<dlg $violin "violin" "Sorry, could you... Well, you know...">>
<<dlg $vincent "vincent" "What?">>
<<dlg $violin "violin" "I'm a little shy.. <i> You instantly blushed.. damn, maybe it wasn’t worth it, before that he treated me like a guy..</i>">>
<<dlg $vincent "vincent" "Oh! Of course, sorry. <i> He immediately turned around and began to collect his things, completely losing sight of you. </i>">>
<<linkreplace "Look at your chest and groin">>
<<set $violin_menu_chest to "images/violin/underwear/firstT_chest.jpeg">>\
<<set $violin_menu_panties to "images/violin/underwear/firstT_penis.jpeg">>\
<<updatePanties $violin_menu_panties>>\
<<updateChest $violin_menu_chest>>\
<<narr "Your breasts have developed gentle curves, your thighs have become more shapely, and your small penis has somehow managed to get even smaller...">>
<<narr "Damn, how is this even possible? Maybe I can hide it somehow? Well at least they're not that big...">>
<<include "vincent_morning2">>
<</linkreplace>>
<</replace>>
<</linkreplace>>
</span>
<<linkreplace "Never mind, I'm still a guy.">>
<<replace "#shirt_choice">>
<<narr "When your breasts began to show, Vincent looked away, pretending that he was not looking at all.">>
<<linkreplace "Look at your chest and groin">>
<<set $violin_menu_chest to "images/violin/underwear/firstT_chest.jpeg">>\
<<set $violin_menu_panties to "images/violin/underwear/firstT_penis.jpeg">>\
<<updatePanties $violin_menu_panties>>\
<<updateChest $violin_menu_chest>>\
<<narr "Your breasts have developed gentle curves, your thighs have become more shapely, and your small penis has somehow managed to get even smaller...">>
<<narr "Damn, how is this even possible? Maybe I can hide it somehow? Well at least they're not that big...">>
<<include "vincent_morning2">>
<</linkreplace>>
<</replace>>
<</linkreplace>>
</div>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><img src = "images/locations/trade_route.jpeg" class ="wide-image">
<<set $merch to "images/locations/forest/merchant_portrait.jpeg">>\
<<narr "As you venture out onto the road, you quickly realize that life is bustling all around you. Hoof prints, tire tracks, and carriages pass by in every direction. Yet, the question remains: will anyone be willing to offer a ride?">>
<<dlg $vincent "vincent" "I see a merchant, I’ll try to convince him to take us. I will speak.">>
<<narr "you nod silently">>
<<dlg $vincent "vincent" "Hey there, friendly stranger! What's your destination?">>
<<dlg $merch "zogleth" "Gilport. <i> The merchant is not too happy to see you, you feel the tension rising</i>">>
<<dlg $vincent "vincent" "This is simply wonderful! We're heading in the same direction. Would you mind if we keep you company?">>
<<dlg $merch "zogleth" "One hundred gold coins. <i> He slowly rubs his finger with his thumb.</i>">>
<<dlg $vincent "vincent" " Excuse me? How many? This is fucking outrageous!">>
<<dlg $merch "zogleth" "Or..">>
<img src="images/locations/forest/merchant.jpg">
<<narr "He points his finger.. At me? Damn, what does he want? Can it not be at me?">>
<<dlg $merch "zogleth" "Tell your bitch to show me her tits. Then I'll take both of you for free.">>
<<dlg $vincent "vincent" "Are you completely insolent, asshole?">>
<div id="traderoute_choice">
<<include "traderoute_choice">>
</div><img src = "images/locations/gilport/gilport1.jpeg" class = "wide-image">
<<narr "You wake up a little earlier than Vincent... Oh no. I slept on his shoulder all this time. Oh God, if only he didn't notice.">>
<<dlg $merch "zogleth" "That's it, you've arrived! Now get the fuck out of my wagon.">>
<<narr "The road was absolutely dreadful, his cart never stopped shaking, and you ended up injuring your entire tailbone.">>
<<narr "You and Vincent leap out, and the merchant wastes no time in commanding the horses to continue forward.">>
<<dlg $vincent "vincent" "I haven't slept so well in a long time.. I'd love to give you a tour, but let's not waste any time. Follow me <i> With a watchful eye, Vincent guided you down a cramped alley between the buildings. </i>">>
<<linkreplace "follow Vincent">>
<<goto "gilport_sewer1">>
<</linkreplace>><img src="images/locations/dungeon/first_level/old_god.jpeg" class="wide-image">
<<set $slime to "images/slime/slimegirl_portrait.jpeg">>\
<style> :root {--dialogue-text-color-slime: #6fe2ae;} </style>\
<<set $violin_menu_portrait to "images/violin/dungeon/violin_pond.jpeg">>\
<<set $violin_menu_panties to "images/violin/underwear/male_penis.jpeg">>\
<<updatePanties $violin_menu_panties>>\
<<updateViolin $violin_menu_portrait>>\
<<narr "Ohhh, yes.. The water is surprisingly very clean and warm.">>
<<narr "You catch a glimpse of an odd motion across the pond... Could it be creatures lurking there? On the first level?? I need to get out faster...">>
<<dlg $slime "slime" "Wait, please...">>
<<linkreplace "Look at the creature">>
<img src="images/slime/slimegirl.jpeg">
<<narr "Wait.. Is this... Is this slime? In the books they looked completely, ahem, differently...">>
<<narr "With skin as clear as glass and a soft blue hue, she exudes an ethereal aura that captivates all who lay eyes on her. Her graceful movements are fluid, though tinged with a hint of carelessness, adding to her mysterious charm. The strands of ''hair'' on her head dance playfully, beckoning you to approach and unravel the secrets she holds within.">>
<<dlg $violin_male "violin" "W-what do you need! <i>Damn my dagger is too far</i>">>
<<dlg $slime "slime" "Don't be afraid of me, please, adventurer.. I won't harm you.. I just wanted to ask you for one favor...">>
<<dlg $violin_male "violin" "G-go ahead. <i> You slowly begin to back away towards your clothes.</i>">>
<<narr " With remarkable speed, she narrows the space between you, her magnificent bosom gleaming and positioned tantalizingly close to your face. The soft, alluring touch beneath the water's surface awakens a wave of sensations, as her tender strokes delicately brush against your thighs, forging an intimate bond that leaves you breathless.">>
<img src="images/slime/slimegirl_breasts.jpeg">
<<dlg $slime "slime" "Oh, brave explorer! Our kind endures an insatiable hunger, one that has caused many adventurers to view us as a menace.. However, I assure you, we have never caused harm to anyone. Our craving can only be satisfied by the essence of a man. I implore you, please lend me your aid...">>
<div id="slime_choice">
<span class="corrupted">
<<linkreplace "You can't leave a girl in trouble, even if she's a monster...">>
<<replace "#slime_choice">>
<<include "slime_cor">>
<</replace>>
<</linkreplace>>
</span>
<<linkreplace "No! It's too dangerous. Quickly reach for the dagger">>
<<replace "#slime_choice">>
<<include "slime_fem">>
<</replace>>
<</linkreplace>>
</div>
<</linkreplace>><<narr "Your movements become lightning-fast as you snatch your belongings, your fingers aiming straight for the blade's handle.">>
<<dlg $slime "slime" "How dare you, prick! <i> With a swift motion, her hand effortlessly disarms you, sending the blade flying. The protrusions on her head start to change color, taking on a threatening shade of purple.</i>">>
<img src="images/slime/slimegirl_angry.jpeg">
<<dlg $slime "slime" "You're so stupid and worthless, I just can't believe it.">>
<<dlg $violin_male "violin" "Please don't kill me...">>
<<dlg $slime "slime" "I didn't mean to kill you, you complete idiot, I needed your sperm! And you know what, I will still get it, with or without you. I just smelled the essence coming from those clothes <i> She grabs your underwear and it slowly begin to dissolve inside her body. </i> Yes, so much better.. Now get lost, I don't want to see you again.">>
<<narr "Without giving you a chance to say a word, she sank under the water and disappeared, as if she had never been there.">>
<<dlg $violin_male "violin" "Wait, sorry!">>
<<narr "You feel like a real jerk, she didn't mean to do anything bad to you, but you did it. And now you've also lost your underwear...">>
<<narr "Damn, now this is going to be so uncomfortable...">>
<<linkreplace "Get dressed, but without underwear">>
<<updateViolin "images/violin/violin_portrait_male.jpeg">>
<<goto "1level_oldgod">>
<</linkreplace>>
<<narr "Or..">>
<<narr "At least it should be convenient, no one will see anyway..">>\
<span class="feminine">\
<<linkreplace "Put on the fox girl's panties..">>
<<inc "fem">>
<<set $white_panties to true>>
<<set $violin_menu_portrait to "images/violin/violin_armor.jpeg">>
<<set $violin_menu_panties to "images/violin/underwear/shani_panties.jpeg">>
<<updatePanties $violin_menu_panties>>\
<<updateViolin $violin_menu_portrait>>\
<<goto "1level_oldgod">>
<</linkreplace>>
</span>
<<dlg $violin_male "violin" "Fine, i'll help you..">>
<<inc "cor">>\
<<narr "She blushed, and the tender feel of her tentacles underwater lightly grazed your private area.">>
<<dlg $slime "slime" "I'm so happy, thank you, you are my hero..">>
<<narr "As she moved nearer, her gentle hands, as soft as jelly, started caressing your little member.">>
<<dlg $slime "slime" "Even men with such a tiny little penis can satisfy our hunger, so don't worry about it..">>
<img src="images/slime/slimegirl_hand.jpg">
<<dlg $slime "slime" "Is your dick already hard?.. Can I start?..">>
<<dlg $violin_male "violin" "Yes.. Sorry... <i>This question was very humiliating, but she is so hot</i>">>
<<narr "With a seductive move, she elegantly positioned her legs over your shoulders, enticingly drawing you nearer to her.">>
<<narr "With gentle precision, you eased yourself into her, causing her to bite down on her lip in anticipation. The feeling was nothing short of extraordinary. She embraced your member so snugly, wrapping around it. It was a sensation that left you with no doubt that your endurance would be tested.">>
<<narr "And you failed this test...">>
<<timed 10s t8n>>
<<linkreplace "Cum..">>
<img src="images/slime/slimegirl_cum.jpeg">
<<dlg $slime "slime" "It was... Not bad.. No, actually it was terrible, but you helped me and thanks for that... <i>Your seed began to soak into her, dissolving from the inside without leaving a trace</i> And I don't dare detain you any longer..">>
<<narr "Without giving you a chance to say a word, she sank under the water and disappeared, as if she had never been there.">>
<<dlg $violin_male "violin" "Wait! Oh.. Fine.. <i> You're terribly upset that it lasted so short, you didn't even have time to apologize...</i>" >>
<<linkreplace "Get out of the pond and get dressed">>
<<set $slime to false>>
<<set $violin_menu_portrait to "images/violin/violin_portrait_male.jpeg">>\
<<set $violin_menu_panties to "images/violin/underwear/male_boxers.jpeg">>\
<<updatePanties $violin_menu_panties>>\
<<updateViolin $violin_menu_portrait>>\
<<goto "1level_oldgod">>
<</linkreplace>>
<</linkreplace>>
<</timed>><<dlg $vincent "vincent" "So.. What are you going to do next? Do you live far from here?">>
<<dlg $violin "violin" "No, no, I live in Elpham.. But I can’t return home like this.. I need to get it all back somehow!">>
<<dlg $vincent "vincent" "Let me lend you a hand. Hold on, don't start celebrating just yet, I may not have magical powers, but I do know a sorceress who might be able to help you.">>
<<dlg $violin "violin" "Is it true? Please take me to her!">>
<<dlg $vincent "vincent" "Not so fast, buddy. I know you're in trouble, but let's make a deal. You help me with one matter, and I will take you to her. Agree?">>
<<narr "He extends his hand to you again. But what can you help him with?">>
<<dlg $violin "violin" "Sorry, but what can I help you with? I'm a useless warrior, I don't know magic...">>
<<dlg $vincent "vincent" "No worries, all I need is a helping hand and someone to watch my back. So, are we on the same page?">>
<<dlg $violin "violin" "Okay, it's a deal.. <i>You shake his hand again, his face breaks into a smile.</i>">>
<<dlg $vincent "vincent" "This is amazing. But now we have to get to Gilport">>
<<dlg $violin "violin" "Gilport?! This is the southern end of the island!">>
<<dlg $vincent "vincent" "What? Never been there?">>
<<dlg $violin "violin" "Actually, I never left Elpham...">>
<<dlg $vincent "vincent" "Oh, Gilport! This is a great city, you are incredibly lucky to see it for the first time, the best wine, the best women...">>
<<dlg $violin "violin" "And how do we get there? it would take a minimum of two days on foot, if not more.">>
<<dlg $vincent "vincent" "There's a trade route not far away, we'll just ask someone for a ride">>
<<dlg $violin "violin" "Fine..">>
<script>
questLog.updateQuest('1','What is happening to me?','main quest','Vincent said that he would take me to the sorceress if I helped him with some matter. It is worth at least trying');
</script>\
<<linkreplace "Go out to the road">>
<<goto "trade_route">>
<</linkreplace>><<if $fem gt 3>>
<span class="feminine">
<<linkreplace "I'm still a guy.. Who cares, I'll do it..">>
<<inc "fem">>\
<<replace "#traderoute_choice">>
<<narr "You leisurely undo each button on your shirt, one by one. And this bastard just smiles with all his teeth..">>
<<timed 3s t8n>>
<img src="images/violin/violin_traderout.jpeg">
<<dlg $merch "zogleth" "Yes baby, that's right. Now climb in, I keep my word.">>
<<dlg $vincent "vincent" "Asshole.">>
<<narr "You're terribly ashamed, but at least you won't have to lose so much gold.. This has its advantage, doesn't it? Right? A little humiliation for the greater good. Exactly.">>
<<linkreplace "Climb in">>
<<goto "wagon">>
<</linkreplace>>
<</timed>>
<</replace>>
<</linkreplace>>
</span>
<</if>>
<<linkreplace "I'm still a guy! I just will pay for everything">>
<<replace "#traderoute_choice">>
<<decrCoins 100>>\
<<dlg $violin "violin" "Vincent, don't worry, I'll pay. I took some gold with me.. Actually, it's all my gold, but never mind.">>
<<dlg $vincent "vincent" "<i> He leaned over to whisper in your ear. He smells quite nice...</i> Are you sure? We can find someone else, this asshole is asking for too much.">>
<<dlg $violin "violin" "Yes, I made a decision. I don't want to waste more time, I need to find out what's wrong with me as soon as possible. <i>You whisper back to him. And you hand the merchant a bag of gold</i>">>
<<dlg $merch "zogleth" "Boring. Climb in <i> He snatches the bag from your hands without even counting the coins. </i>">>
<<linkreplace "Climb in.">>
<<goto "wagon">>
<</linkreplace>>
<</replace>>
<</linkreplace>><img src = "images/locations/gilport/gilport_sewer1.jpg" class = "wide-image">
<<narr "You swiftly navigate the roads of Gilport. Vincent, despite his constant praise for the city's charm, displays an unexpected level of caution as you skillfully evade the guards along your route. It bothers you, what have you gotten yourself into... But there is no going back">>
<<dlg $violin "violin" "Vincent, you still haven't told me what I need to help you with?">>
<<dlg $vincent "vincent" "I'll tell you when we arrive, don't lag behind">>
<<narr "You approach some building, your fear of the unknown knows no bounds. We arrived? Why does Vincent open the sewer hatch?">>
<<dlg $vincent "vincent" "Get in, you better cover your nose.">>
<<narr "Into the sewer?! Crap..">>
<<linkreplace "Get in">>
<<goto "gilport_sewer2">>
<</linkreplace>>
<img src="images/locations/gilport/gilport_sewer2.jpeg" class="wide-image">
<<narr "After endless walking along the city streets, and now through endless sewer tunnels, your legs are terribly tired. What if he deceived you? You have already started bidding farewell to life. Did Vincent truly betray you... You were unable to rely on strangers you encountered, that is all...">>
<<dlg $vincent "vincent" "We arrived. <i>He took a bunch of keys from his jacket pocket and opened the old, shabby wooden door.</i>">>
<<linkreplace "Go inside">>
<<goto "hideout1">>
<</linkreplace>><img src="images/locations/gilport/gilport_hideout1.jpeg" class="wide-image">
<<set $ruhk to "images/ruhk/ruhk_portrait.jpeg">>
<<narr "Bottles, daggers, cards, and in the distance the noise of conversations. Where I am?..">>
<<dlg $violin "violin" "Vincent.. W-Where are we?">>
<<dlg $vincent "vincent" "My friend, I really decided to trust you. It doesn't often happen that we bring guests here from the streets. You are in the lair of artifact seekers!">>
<<dlg $violin "violin" "Artifact seekers? Why are you hiding? This is not prohibited by law...">>
<<dlg $vincent "vincent" "Our job is not forbidden, however, the law strictly regulates the circulation of all artifacts. While some are entirely worthless, others hold immense power, and the king disapproves of such items being in the possession of collectors or, even worse, others. We are not satisfied with this order of things, that is why we are here.">>
<<dlg $violin "violin" "This is terribly illegal!">>
<<dlg $vincent "vincent" "The door is open. I wonder how then you will know what happened to you?">>
<<dlg $violin "violin" "Okay, you're right..">>
<<dlg $vincent "vincent" "Please avoid making direct eye contact with anyone. I had faith in you, but not everyone in this place is as kind-hearted, and I am not the one in control.">>
<<dlg $violin "violin" "Ok, I understo.. <i> oh no. </i>">>
<<narr "You see a menacing dark figure hanging right from the ceiling, and you accidentally look straight into his eyes">>
<<narr "He jumps from the ceiling and lands right in front of you knocking you down.">>
<<dlg $ruhk "zogleth" "Well, well..">>
<<linkreplace "Look at him">>
<<script>>
characterList.addCharacter('10','Ruhk', 'The asshole from the lair of artifact seekers. He is a professional, even though everyone does not like him.', "images/ruhk/ruhk_sketch.jpeg");
<</script>>\
<img src="images/ruhk/ruhk_squat.jpeg">\
<<dlg $ruhk "zogleth" "And what kind of baby did you bring to us, Vincent? Baby, are you one of those who play? Do you want to play with Ruhk? <i> He rises to his feet, gazes at you with his chin held high, and runs his tongue over his teeth.</i>">>
<<dlg $vincent "vincent" "Step aside, Ruhk. <i>Vincent moved dangerously close to him</i>">>
<<narr "You decide to keep quiet.">>
<<dlg $ruhk "zogleth" "How threatening. <i>He looks at you and says</i> And with you, baby, we're not done yet. <i>You feel something on your right ankle...</i>">>
<<narr "It's his tail, which he has quietly wrapped around your leg and slowly rubs it against you.">>
<<dlg $vincent "vincent" "Get out of here you rat face and leave him alone.">>
<<dlg $ruhk "zogleth" "Him? Ahahahaha, so it’s him! What a fun campaign you have, Vincent. Fuck it. ">>
<<narr "He began to walk away, a moment later disappearing into the darkness">>
<<dlg $vincent "vincent" "Don't think about him, we're all tired of this idiot. If he had not been so useful, he would have been thrown out of here long ago.">>
<<dlg $violin "violin" "I'm already used to this...">>
<<linkreplace "Follow Vincent">>
<<goto "hideout2">>
<</linkreplace>>
<</linkreplace>>
<img src="images/locations/gilport/gilport_hideout3.jpeg" class="wide-image">
<<set $marg to "images/margaret/margaret_portrait.jpeg">>\
<<narr "After passing through damp corridors filled with the smell of beer, you reach a wooden door">>
<<include "knocking">>
<<timed 2s t8n>>
<<dlg $marg "marg" "Come in!">>
<img src="images/margaret/margaret.jpeg">
<<dlg $vincent "vincent" "Hello Margaret...">>
<<dlg $marg "marg" "Vincent! Where were you, you idiot?! I was so worried!!">>
<<narr "Vincent interrupted her before she could finish speaking, then drew near and kissed her passionately">>
<img src="images/vincent/vincent_kiss.png" class="wide-image">
<<narr "He clasped her waist, pulling her in, and she, undeterred, began to stroke his groin. It's so awkward.. But at the same time you can't take your eyes off..">>
<<dlg $marg "marg" "Oh Vincent, I dream of more than this... <i>She whispers to him, almost moaning</i>">>
<<dlg $vincent "vincent" "I understand, I will definitely give you everything you need, as soon as I finish the task..">>
<<narr "It's like they completely forgot about you.">>
<<dlg $marg "marg" "Where have you been?">>
<<dlg $vincent "vincent" "I found out who stole it. Goblins.">>
<<narr "Goblins? On our island?!">>
<<dlg $marg "marg" "We should have guessed... Come inside.">>
<<linkreplace "Follow them">>
<<goto "hideout3">>
<</linkreplace>>
<</timed>>
<<dlg $vincent "vincent" "We are going to sneak into their camp. Do you have any combat training? I remember you said that you were not a good fighter.">>
<<dlg $violin "violin" "We were trained at the academy, but I never succeeded.. No matter how hard I practiced, the sword felt too heavy and the armor was always uncomfortable.">>
<<dlg $vincent "vincent" "So you are an academy graduate! Interesting. Margaret, could you choose some armor for Violin? It needs to be lightweight, but also durable and not restrict movement.">>
<<dlg $marg "marg" "Sure, one moment..">>
<<dlg $vincent "vincent" "Your blade, may I have a look at it?">>
<<dlg $violin "violin" "Y-yes, of course, this is my brother's blade..">>
<<dlg $vincent "vincent" "Great weapon... Not my style, but I believe it suits you perfectly. Here, wield this and take a stance.">>
<<dlg $violin "violin" "N-now?">>
<<dlg $vincent "vincent" "Yes, now.">>
<<narr "Holding the dagger securely with both hands, you recognized it as the only item from your brother's arsenal that suited you. Adjusting your stance, you spread your legs, eased your shoulders, and met Vincent's gaze.">>
<<dlg $vincent "vincent" "I see. You know how to do it. Your movements are not perfect, but you know exactly how to do it. I suspect that your master wanted to mock you. You hold a light dagger like a two-handed sword. And your stance is perfect for this sword, but, no offense, your body is not.">>
<<narr "You are very pleasantly surprised. He praised you. No one praised you for your combat skills before">>
<<narr "Approaching from behind, he hovered over, almost pressing up against you.">>
<<dlg $vincent "vincent" "<i>Hovering over you, his tone lowered, he began to speak more quietly </i> Violin, with a dagger of this type and with your build, your stance should be more like this.. <i>He gently took hold of your hand, guiding it down, while using his other hand to draw your shoulder closer to him. Just a bit more, and you would be touching.</i> Do you notice it? Your body ought to be relaxed. Envision yourself as light as a feather. Embrace your size as a benefit, not a drawback. Use your agility to outmaneuver the enemy. <i> He delicately moved your legs into the correct position with his foot. </i>">>
<<narr "You feel so.. Confident.. His instructions were so pleasant that you really believed in your abilities.">>
<<dlg $vincent "vincent" "Impressive how fast you pick things up. Nicely done! Stance is key in battle, but there is still a lot to learn. Goblins are pretty dim-witted, so your abilities should do the trick. I think we can do it.">>
<<dlg $marg "marg" "I think I've found what you need. <i>Margaret takes out a shiny breastplate</i> Violin, come to me.">>
<<narr "With a gentle touch, she removed your vest and secured the breastplate onto you.">>
<<linkreplace "Look at yourself">>
<<narr "It's convenient. And it's lightweight too. It also seems to shape and hide your breasts seamlessly.">>
<<set $violin_menu_portrait to "images/violin/violin_armor2.jpeg">>
<<updateViolin $violin_menu_portrait>>\
<<dlg $marg "marg" "<i> Tightening the straps on the armor, she says </i> Your hair, Violin, is truly luxurious and beautiful. <i> Gently brushing her hand through your hair, she delicately caressed your head.</i> But such good hair needs decent care... Wait a minute.">>
<<dlg $violin "violin" "Thank you, Margaret..">>
<<narr "Did the transformation also affect your hair? No one has ever noticed anything like this before... They really seem to have gotten longer. Hm..">>
<<dlg $marg "marg" "Here it is! <i> She said, after rummaging through her chests. In her hands is a bottle with a thick, bright liquid. </i> I bought several bottles from a merchant, I think you will find it useful. Lather and rinse! It's simple.">>
<script>
inventory.addItem('shampoo', 'Shampoo', 'Margaret reminded me to look after my hair and handed me this bottle. I will give it a shot the next time I hop in the shower.', 'images/items/shampoo.jpg');
</script>
<img src="images/margaret/margaret_bottle.jpeg">
<<dlg $violin "violin" "Thank you very much, Margaret, both for this and for the armor.">>
<<dlg $vincent "vincent" "Fantastic! Time to hit the road, let's go.">>
<<linkreplace "Follow Vincent">>
<<goto "goblins1">>
<</linkreplace>>
<</linkreplace>>
<img src="images/locations/gilport/gilport_sewer2.jpeg" class="wide-image">
<<dlg $vincent "vincent" "We'll go out of town through the tunnels, from there it's a few hours' walk to the goblin camp">>
<<narr "I'm a little worried... I've never had to participate in such events.">>
<<dlg $vincent "vincent" "The most important thing is to prevent conflicts at all costs. We should stay away from unnecessary noise. Let's proceed cautiously, find what we need, and then we'll disappear.">>
<<linkreplace "Get out of the tunnel">>
<<goto "goblins2">>
<</linkreplace>>
<img src="images/locations/goblin_village/goblin_village2.jpeg" class="wide-image">
<<narr "You're hidden in the bushes, all is calm, the goblins have no idea you're there.">>
<<dlg $vincent "vincent" "Check the warehouse, and I'll go look in that hut, most likely the hut of their leader. Remember, no noise. <i> Vincent whispered to you</i>">>
<div id="warehouse_or_hut">
<<linkreplace "Do as he says">>
<<goto "goblin_warriorpath2">>
<</linkreplace>>
<<linkreplace "Say that you will go to the leader's hut">>
<<replace "#warehouse_or_hut">>
<<dlg $violin "violin" "Vincent, let me go to the leader's hut.">>
<<dlg $vincent "vincent" "Are you sure? This could be much more dangerous.">>
<<narr "This could be my opportunity to prove myself..">>
<<dlg $violin "violin" "Yes, I am sure.">>
<<narr "I'm NOT sure. But it's' too late">>
<<dlg $vincent "vincent" "Keep the stone close to you. Good luck.">>
<<narr "Without any delay, he took off and headed towards the warehouse. He is so brave, for him it is all so simple..">>
<<linkreplace "Head to the hut">>
<<goto "goblin_warriorpath3">>
<</linkreplace>>
<</replace>>
<</linkreplace>>
</div><img src="images/locations/goblin_village/goblin_village3.jpeg" class="wide-image">
<<narr "Here is the warehouse... I must find a way to slip inside without alerting anyone.">>
<<linkreplace "Slip inside">>
<<goto "goblin_warehouse">>
<</linkreplace>>
<img src="images/locations/goblin_village/goblin_village1.jpeg" class="wide-image">
<<narr "Approaching the leader's dwelling, you see an open window. Perfect chance to slip in unnoticed.">>
<<linkreplace "Get in">>
<<goto "goblin_hut">>
<</linkreplace>><<narr "The road seems endless.. The moonlight streams through the window, while Vincent's snores fill the wagon.">>
<<linkreplace "look out the window">>
<img src="images/locations/gilport/wagon.jpeg" class="wide-image">
<<narr "The view is breathtaking, but I'm starting to feel a bit nauseous... I think I'll take a nap.">>
<<timed 2s t8n>>
<<linkreplace "Fall asleep">>
<<goto "gilport1">>
<</linkreplace>>
<</timed>>
<</linkreplace>><img src="images/locations/gilport/gilport_hideout4.jpeg" class="wide-image">
<<script>>
characterList.addCharacter('11','Margaret', 'Armourer of artifact seekers. She and Vincent also seem to be together...', "images/margaret/margaret_sketch.jpeg");
<</script>>\
<<dlg $vincent "vincent" "Violin, meet Margaret. Our wonderful and irreplaceable armourer.">>\
<<dlg $marg "marg" "Do not exaggerate.">>
<<dlg $vincent "vincent" "Margaret, this is Violin, our possible new member.">>
<<dlg $violin "violin" "What?!">>
<<dlg $marg "marg" "Vincent..">>
<<dlg $vincent "vincent" "No, listen.. Violin, when I found you, you said that it happened to you when you found some kind of artifact.. Isn’t that right?">>
<<dlg $marg "marg" "What happened to this sweet girl?..">>
<<dlg $violin "violin" "What happened is that I'm not a girl...">>
<<dlg $marg "marg" "Poor child... I understand you, Vincent. An artifact that changes your appearance in such a way can cost a lot of money...">>
<<dlg $vincent "vincent" "Yes. And now Violin and I agreed that he would help me with one thing, where I wanted to check what he was capable of. I see some potential in you, Violin.">>
<<dlg $violin "violin" "But I did not agree to become your member..">>
<<dlg $vincent "vincent" "We can fulfill the agreement and say goodbye, or you can help me find this artifact and then we can all benefit greatly from this. The choice will be yours.">>
<<narr "Potential? In me?..">>
<<dlg $violin "violin" "I still need to think about it..">>
<<dlg $vincent "vincent" "Margaret, I've spoken to many merchants, and a few of them have mentioned that the goblins are attempting to sell what they took from us. I'm pretty confident that they have it. ">>
<<dlg $marg "marg" "What are we gonna do?">>
<<include "warrior_path">>
<img src="images/locations/gilport/gilport_forest.jpeg" class="wide-image">
<<dlg $violin "violin" "And what exactly do we need to find?">>
<<dlg $vincent "vincent" "There must be a little case with white lid somewhere in their camp. In this сase, there's a silver necklace with a big, shimmering pink crystal. That's what we need. Just in case, so as not to lose touch...">>
<<narr "Vincent pulls out two small, round stones from his bag, each one engraved with a large rune.">>
<<dlg $vincent "vincent" "Take one.">>
<<dlg $violin "violin" "Wh-what is this? <i> You take the stone in your hand </i>">>
<<dlg $vincent "vincent" "Look. <i> As Vincent grips the stone, you sense the stone in your hand vibrating strongly, with the rune glowing. </i> If you come across a necklace, grip the stone twice quickly. If you're in trouble, once. ">>
<script>
inventory.addItem('rune_stone', 'Communication Stone', 'By squeezing this stone, an exactly the same stone connected to it will emit a signal, a vibration. This is a simple but effective way of communication.', 'images/items/rune_stone.jpg');
</script>\
<<dlg $violin "violin" "You said it was an artifact, right? What's special about it?">>
<<dlg $vincent "vincent" "Oh, this thing can enslave even a powerful mind. The wearer of this necklace must obey any orders he hears. Can you imagine the power of this item in the wrong hands?">>
<<dlg $violin "violin" "It's terrible, we urgently need to take it away from the goblins...">>
<<narr "You hear conversations, noise. You are close to the camp..">>
<<linkreplace "Get into the camp">>
<<goto "goblin_warriorpath1">>
<</linkreplace>><<narr "You crouched beneath the table, silently praying that he wouldn't catch sight of you.">>
<<timed 3s t8n>>
<<narr "Your heart rate has increased and sweat is running down your forehead. What does he need? What if he noticed me?">>
<<narr "You hear muffled, not too loud, but still threatening footsteps across the room. You don't see the goblin yet..">>
<<timed 3s t8n>>
<<narr "Here he is. You see his feet, his step is sloppy, but calm. He has no idea you're here">>
<<narr "The goblin sits down on the chair right in front of you...">>
<<linkreplace "Look at him">>
<img src="images/locations/goblin_village/goblin_table.jpg" class ="wide-image">
<<narr "Glancing at him, you feel a surge of fear. What if he catches sight of you? Will you need to defend yourself? Being right under the table is definitely not ideal. Oh, if only he didn't see me...">>
<<narr "Despite his small size, he's surprisingly muscular. Vincent thinks they're not strong in battle, but I'm skeptical... And why does he have such a big bulge? He is one and a half times smaller than me...">>
<<type 0.3s>>
<<narr "Stop staring.">>
<</type>>
<<timed 8s t8n>>
<<narr "He took something and left. Phew. God bless..">>
<<linkreplace "Сrawl out">>
<<narr "Where is that damn necklace... Wait, I feel something. It's Vincent! Two vibrations, he found it, it's time to get out.">>
<<linkreplace "Get out of the warehouse">>
<<goto "goblin_end1">>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</linkreplace>>
<</timed>>
<</timed>>
<<narr "You vanished, taking cover behind the wall. Your heart races uncontrollably and you catch the sound of footsteps.">>
<<timed 3s t8n>>
<img src="images/locations/goblin_village/violin_hide.jpeg">
<<narr "What if he comes here? Will I have to fight?">>
<<narr "The sound of creaking old wood fills the room. Is it the floor? No, it's not footsteps. Maybe it's just that old chair?">>
<<timed 5s t8n>>
<<narr "While waiting and preparing for the worst, you accidentally notice an old chest out of the corner of your eye. For some reason, this particular chest caught your attention. Maybe the necklace is there?">>
<<timed 3s t8n>>
<<narr "You hear the creaking again, and then footsteps, which fade away every moment until they stop completely and end with the knock of the door. The goblin left.">>
<<linkreplace "Open the chest">>
<<narr "You carefully open the chest, trying not to make a single sound.">>
<<linkreplace "See what's inside">>
<<narr "You see... Gloves? The necklace isn't here.">>
<img src="images/items/gloves.png" width=600px height=auto>
<<narr "Strange, ordinary women's gloves, in a huge chest. What's so special about them?">>
<<narr "Wait, I feel something. It's Vincent! Two vibrations, he found it, it's time to get out.">>
<<linkreplace "Take the gloves and leave">>
<<set $white_gloves to true>>
<script>
inventory.addItem('gloves', 'Lace Gloves', 'I found these gloves while helping Vincent. I still wonder what their mystery is? And why did the goblins have them?', 'images/items/gloves.png');
</script>
<<goto "goblin_end1">>
<</linkreplace>>
<<linkreplace "Just leave">>
<<goto "goblin_end1">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</timed>>
<</timed>><img src="images/locations/goblin_village/goblin_warehouse.jpeg" class="wide-image">
<<set $goblin1 to "images/locations/goblin_village/goblin_portrait.jpeg">>\
<<narr "The goblin approaching you seems lost in thought, his eyes cast downward as if pondering something important, oblivious to your presence at first.">>
<<narr "You grasp your weapon tightly, drawing it from its holder as you brace yourself for battle.">>
<img src="images/locations/goblin_village/goblin1.jpeg">
<<dlg $goblin1 "brother" "Who the hell are you?">>
<<narr " With a gradual movement, he raised his gaze towards you, suddenly assumed a defensive stance, and seized his weapon.">>
<<dlg $goblin1 "brother" "Intruder!">>
<<linkreplace "Prepare to battle">>
<<goto "goblin_attack2">>
<</linkreplace>>
<<narr "Without any issue, you skillfully extract the case and stash it in your bag.">>
<script>
inventory.addItem('case', 'Case', 'A small, neat and not very noticeable case that was used to hide something very powerful.', 'images/items/case.jpeg');
</script>
<<narr "Looking into the case, you see a necklace of indescribable beauty. The silver gleams like moonbeams, while a lovely pink gemstone adds to its allure...">>
<<if $cor gt 2>>
<<narr "What if..">>
<span class="corrupted">
<<linkreplace "Hide the necklace and keep it for yourself..">>
<<inc "cor">>
<<set $necklace to true>>
<script>
inventory.addItem('necklace', 'Necklace with pink stone', 'A silver necklace, according to Vincent, anyone who wears it is obliged to follow all orders. Perhaps it will be very useful to me..', 'images/items/submissive_necklace.jpg');
</script>
<<goto "goblin_end3">>
<</linkreplace>>
</span>
<<narr "No.">>
<</if>>
<<linkreplace "Squeeze the rock twice and get out of here">>
<<set $necklace to false>>
<<goto "goblin_end3">>
<</linkreplace>>
<<narr " Abruptly, the goblin's eyes flicker open. His sharp stare goes right through you like a spear.">>
<<narr "He didn't hesitate and immediately clasped his hands around your throat.">>
<<dlg $leader "brother" "Why are you here? <i>the goblin shrieked, clearly startled by your presence.</i>">>
<<dlg $violin "violin" "I.. I am.. <i> He doesn't give you a chance to catch your breath with his hands, yet he doesn't really care about your response. </i>">>
<<narr "He keeps a tight grip on you as he delivers a series of forceful punches to your face, knocking you down with the final blow.">>
<img src="images/locations/goblin_village/violin_fell2.jpeg" >
<<dlg $leader "brother" "What do you want from me? What are you doing here, bastard?">>
<<narr "He quickly examined you and glanced at the room.">>
<<dlg $leader "brother" "Ahahaha, I understand.. <i>His gaze fell on the case with the necklace.</i> You need a necklace, don't you? <i> A grin spread across his face.</i>">>
<<narr "You're giving it your all to grab the stone in your pocket, but just as your fingers graze it, a goblin thwarts your efforts with a swift kick. Fuck.. Am I really going to die here? Maybe Vincent felt it?..">>
<<dlg $leader "brother" "Whatever you try to do, don't even dream of it. You are mine now. You wanted a necklace, right? <i>He slowly opens the case and throws the necklace on the floor in front of you.</i> Then put it on.">>
<<dlg $violin "violin" "Please don't make me do this. Please, I will do anything. I beg you.. <i>Tears start to appear in your eyes</i>">>
<<dlg $leader "brother" "Oh yes, you'll do anything for me. Now fucking put it on.">>
<<linkreplace "Obey..">>
<<inc "fem">>
<<narr "Slowly, you grasp the necklace, feeling a lump in your throat. This is the end.">>
<<timed 5s t8n>>
<<linkreplace "Put it on..">>
<<inc "fem">>
<<narr "Putting it on, the horror abruptly stopped. You started to feel lighter... Maybe it's not so bad?">>
<<dlg $leader "brother" "Great, now take off your fucking armor.">>
<<narr "What? Why?.. I will not do it!">>
<<dlg $violin "violin" "Yes...">>
<<narr "W-what? I didn't say that! My hands don't obey me...">>
<<linkreplace "Take it off">>
<<set $violin_menu_portrait to "images/locations/goblin_village/violin_shirt.jpeg">>
<<updateViolin $violin_menu_portrait>>\
<<dlg $leader "brother" "Are you a girl? Ahahah, this is getting more fun... Call me master, whore.">>
<<narr "I am.. I am not a girl..">>
<<dlg $violin "violin" "Yes, master..">>
<<dlg $leader "brother" "Get on your knees">>
<<narr "No..">>
<<linkreplace "Get on your knees">>
<img src="images/locations/goblin_village/violin_necklace.jpeg" >
<<dlg $leader "brother" "Oh, bitch. You're hot. Now get it out.">>
<<narr "What does he mean?..">>
<<dlg $leader "brother" "Are you fucking stupid? Or deaf? Take my fucking dick out.">>
<<timed 5s t8n>>
<<narr "Wh-what?..">>
<<linkreplace "Take his dick out..">>
<<inc "fem">>
<<narr "You run your fingers along his pants, feeling the fabric with shaking hands. With each passing moment, you notice his bulge growing larger and larger. Could it be because of you? Are you the one who's turning him on this much?">>
<<dlg $leader "brother" "Faster, slut.">>
<<narr "Why is this happening to me? What have I done to deserve this?">>
<<narr "His stiff, erect member is now inches away from you. The goblin may be shorter, but his massive penis puts yours to shame. A sticky, translucent liquid trickles down from the head of his cock.">>
<img src="images/locations/goblin_village/leader_penis.jpeg" >
<<dlg $leader "brother" "Do you like it, slut? Do you like my huge goblin dick? Be honest, bitch">>
<div id="leader_penis">
<<linkreplace "Yes..">>
<<replace "#leader_penis">>
<<include "goblin_leader_defeat">>
<</replace>>
<</linkreplace>>
<<linkreplace "No...">>
<<replace "#leader_penis">>
<<narr "What? No...">>
<<include "goblin_leader_defeat">>
<</replace>>
<</linkreplace>>
</div>
<</linkreplace>>
<</timed>>
<</linkreplace>>
<</linkreplace>>\
<</linkreplace>>\
<</timed>>\
<</linkreplace>>\
<img src="images/locations/goblin_village/goblin_warehouse.jpeg" class="wide-image">
<<narr "You managed to quietly slip past the goblins and enter the warehouse through the back door. The big question now is, how on earth am I going to find that little box in here?">>
<<narr "You began to quickly but carefully peer at the shelves, checking all the drawers...">>
<<linkreplace "You hear a strange noise.">>
<<goto "goblin_warehouse2">>
<</linkreplace>>
<<set $seconds to 10>>\
<span id="countdown"><<narr"$seconds seconds remaining">></span>\
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">><<narr "$seconds seconds remaining">><</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<stop>>
<</if>>
<</repeat>>
<</silently>><<narr "As you flee from the camp, the sound of screams and arrows whistling through the air fills your ears. Suddenly, one arrow lodges itself into a tree just inches away from your face.">>
<<narr "The screams grew fainter after a short while. It looks like you've made it out.">>
<<dlg $violin "violin" "<i>With incessant shortness of breath, you say </i> What.. What's next?">>
<<dlg $vincent "vincent" "I promised a meeting with the sorceress. Let's not waste time. One of the unregulated entrances to the dungeon is located nearby.">>
<<dlg $violin "violin" "Unregulated?">>
<<dlg $vincent "vincent" "There is no security there, no one will check these stupid certificates.">>
<<dlg $violin "violin" "This is terribly illegal...">>
<<linkreplace "Follow Vincent">>
<<goto "dungeon_entrance2">>
<</linkreplace>><<narr "His actions are quick and aggressive, yet quite uncoordinated. Dodging his attacks is a breeze, but finding an opening to counter in the midst of his frenzied onslaught is a challenge.">>
<img src="images/locations/goblin_village/violin_attack.jpeg">
<<narr "Your agility is really starting to get on his nerves.">>
<<dlg $goblin1 "brother" "Stop doing that!! Fight like a man!! <i> He's completely out of control, yelling and slobbering</i>">>
<<narr "You feel two powerful vibrations in your pocket. He found it. It's time to get out">>
<<dlg $violin "violin" "Sorry, my green friend, but I have to go.">>
<<dlg $goblin1 "brother" "How dare you!?">>
<<narr "Instantly, you hurl the nearest bottle at him before making a swift escape, leaping through the open window.">>
<<narr "As you make your escape, you catch a glimpse of him struggling to climb through the window. In just a few moments, he'll have no idea where you've gone.">>
<<linkreplace "Meet Vincent">>
<<goto "goblin_end1">>
<</linkreplace>>
<<narr "With a defensive posture, you ease your shoulders and keep your eyes fixed on the goblin as you skillfully deflect his dagger, then swiftly slash his leg, arm, and chest, leaving three deep wounds.">>
<img src="images/locations/goblin_village/goblin_fell.jpeg">
<<narr "The goblin loses his balance and drops his blade to the ground.">>
<<dlg $goblin1 "brother" "You will pay for this, elf. I'll find you and make you eat dog shit, you'll see what Sklirnp is capable of!!">>
<<linkreplace "Knock him out">>
<<narr "With a blow of the handle, you send the powerless goblin into a deep sleep.">>
<<narr "You should be proud of your abilities, you are truly capable of achieving great things.">>
<<narr "Perhaps there's still a chance for me to level up as an adventurer?">>
<<narr "You feel two powerful vibrations in your pocket. He found it. It's time to get out">>
<<if $goblin1_pockets eq false>>
<span class="corrupted">
<<linkreplace "Check his pockets.">>
<<set $goblin1_pockets to true>>
<<inc "cor">>
<<narr "After searching it you find some gold and a nice golden ring.">>
<<incCoins 20>>
<script>
inventory.addItem('golden_ring', 'Golden Ring', 'A petite ring crafted from gold and embellished with a glistening crystal.', 'images/items/gold_ring.jpg');
</script>
<</linkreplace>>
</span>
<</if>>
<<linkreplace "Leave">>
<<goto "goblin_end1">>
<</linkreplace>>
<</linkreplace>><<narr "With a defensive posture, you brace yourself to deflect the goblin's attack, but he overpowers you, sending your blade flying and delivering a swift kick to your knee...">>
<<narr "You won't be able to endure this impact, your legs simply can't handle it and you...">>
<<linkreplace "Fell">>
<img src="images/locations/goblin_village/violin_fell.jpeg" class="wide-image">
<<dlg $goblin1 "brother" "What were you hoping for, elf ears? <i>He cautiously moves closer to you, sensing no threat from your presence.</i> I won't kill you, don't worry, much worse things will happen to you...">>
<<linkreplace "Squeeze the stone to call Vincent.">>
<<narr "You discreetly slip your hand into your pocket and clench the stone, wishing that Vincent would sense it. ">>
<<dlg $goblin1 "brother" "Before I give you to the boys, I want to torture you myself.">>
<<narr "He swiftly delivers a powerful kick to your stomach, causing you to flip over onto your back.">>
<<narr "The terrible pain makes you cough">>
<<dlg $violin "violin" "Please, stop it.. Please..">>
<<dlg $goblin1 "brother" "What did you say, puppy?">>
<<narr "He put his foot on your chest, leaned over and said">>
<<dlg $goblin1 "brother" "Say it again, boy.">>
<<dlg $violin "violin" "I said.. Stop it please.. ">>
<<narr "Before you could even complete your sentence, a long sword suddenly impales the goblin's chest. With a thud, he drops lifeless to the ground on your right, revealing Vincent standing menacingly behind him.">>
<<dlg $vincent "vincent" "Quick, we need to leave now! I found the necklace, we can't stick around here.">>
<<narr " Feeling a deep sense of regret for not defending yourself, you grab your sword and make a daring escape through the window.">>
<<linkreplace "Escape">>
<<goto "goblin_end1">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><<script>>
let inventoryContent = "<h1>Inventory</h1>";
inventory.items.forEach(item => {
inventoryContent += `<div class="inventory-item">
<img src="${item.image}" alt="${item.name}" class="item-image">
<div class="item-description">
<h3>${item.name}</h3>
<p>${item.description}</p>
</div>
</div>`;
});
$(document).ready(function() {
$('#inventory-container').html(inventoryContent);
});
<</script>>
<div id="inventory-container">
</div>
<<back>>
<img src="images/locations/goblin_village/leader_hut.jpeg" class="wide-image">
<<set $leader to "images/locations/goblin_village/leader_portrait.jpg">>
<<narr "The space is filled to the brim with gold, weapons, and exquisite fabrics... Yet, that's not my purpose for being here.">>
<<narr "You thoughtfully plan out every step you take... How can I find this necklace?">>
<<timed 4s t8n>>
<<narr "Loud snoring suddenly echoes throughout the room, making you a little scared. But this is a good sign, it means he is sleeping!">>
<<linkreplace "Look into the room">>
<img src="images/locations/goblin_village/leader_sleeping.jpeg">
<<narr "The goblin chief rests on luxurious carpets, encircled by piles of gold and precious gems.">>
<<narr "Oh no...">>
<<narr "You spot a small case with a white lid against the wall, just behind the goblin. It seems like this is the one Vincent mentioned.">>
<img src="images/locations/goblin_village/case.jpeg">
<<linkreplace "Try to steal it (50%)">>
<div id="hut_choice">
<<if either(1,2) eq 1>>
<<type 0.1s>>
<<linkreplace "Succes!">>
<<goto "goblin_hut1">>
<</linkreplace>>
<</type>>
<<else>>
<<narr "You pull your hand towards the case, just a little more...">>
<<narr "Your elbow accidentally knocks the jug, causing it to crash loudly to the ground...">>
<<type 0.1s>>
<<linkreplace "Failure!">>
<<goto "goblin_hut2">>
<</linkreplace>>
<</type>>
<</if>>
</div>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<<dlg $violin "violin" "<<type 0.2s>>Yes, Master...<</type>>">>
<<dlg $leader "brother" "Yes, just like I thought. Now come on, show me how much you like my cock. ">>
<<linkreplace "Bring your lips closer to his dick....">>
<<narr "With pursed lips, you cautiously move your head towards his groin. The goblin's smile froze, eagerly awaiting what comes next...">>
<<timed 4s t8n>>
<<narr "In an instant, a blinding flash catches your eye, followed by the goblin's head rolling off his shoulders. With his lifeless body lying still, you can finally breathe a sigh of relief. Behind him stands Vincent, and his face is full of bitterness and regret.">>
<<dlg $vincent "vincent" "Sorry, Violin. We need to get out of here. <i>He says, taking you in his arms.</i> I shouldn't have let you go, I'm sorry, I'm so sorry..">>
<<narr "Vincent effortlessly embraces you, pulling you close to his chest. You're relieved that the nightmare is finally behind you. You're grateful for his rescue. In his arms, you finally feel secure. All you desire now is for him to never release you...">>
<<linkreplace "Nestle up to Vincent.">>
<<set $white_shirt to true>>
<<goto "goblin_end2">>
<</linkreplace>>
<</timed>>
<</linkreplace>>
<img src="images/locations/dungeon/first_level2/entrance.jpeg" class="wide-image">
<<narr "Upon escaping the chase, a grand gate looms ahead.">>
<<dlg $vincent "vincent" "<i>Taking off your necklace, Vincent said</i> Were you hurt by him? Are you able to stand on your own?">>
<<dlg $violin "violin" "Yes.. I'm fine, thank you.. <i> You're not fine.</i>">>
<<dlg $vincent "vincent" "You did a great job, Violin. Don't blame yourself for what happened. Everything is fine now..">>
<<narr "He forced you to do awful things.. He saw you as a plaything.. This dreadful necklace shouldn't be in wrong hands. But in the end... He wanted you to be honest, right? And what did you say?...">>
<<dlg $vincent "vincent" "The sorceress is now in the dungeon. This is one of the unregulated entrances to the first level. You need rest after what you've been through...">>
<<linkreplace "follow Vincent">>
<<goto "hot_springs">>
<</linkreplace>>
<<narr "Silently making your way through the forest, you come across Vincent.">>
<<dlg $vincent "vincent" "Do you have a necklace?">>
<<dlg $violin "violin" "Yes.">>
<<linkreplace "Give it to Vincent">>
<script>
inventory.removeItem('case');
</script>
<<dlg $vincent "vincent" "<i>Without opening the case, Vincent puts it in his bag.</i> Okay, let's not waste time. I promised a meeting with the sorceress. Let's not waste time. One of the unregulated entrances to the dungeon is located nearby.">>
<<dlg $violin "violin" "Unregulated?">>
<<dlg $vincent "vincent" "There is no security there, no one will check these stupid certificates.">>
<<dlg $violin "violin" "This is terribly illegal...">>
<<linkreplace "follow Vincent">>
<<goto "dungeon_entrance2">>
<</linkreplace>>
<</linkreplace>><img src="images/locations/dungeon/first_level2/entrance.jpeg" class="wide-image">
<<dlg $vincent "vincent" "Let's take a short break. I know a good place, it won't take too long">>
<<dlg $violin "violin" "Fine..">>
<<linkreplace "Follow Vincent">>
<<goto "hot_springs">>
<</linkreplace>><<narr "Walking through the dark, abandoned hallways of the dungeon, it's clear that this one isn't a favorite among visitors.">>
<<dlg $vincent "vincent" "To be honest, I’ve been tired myself over the past few days. Not a moment of peace. I believe that taking a break would be good for both of us.">>
<<narr "You hear the pleasant, barely perceptible murmur of water. Is this what Vincent is talking about?">>
<<narr "As you enter the room, a cozy warmth surrounds you, maybe even a hint of steam in the air. Vincent starts lighting the candles, one by one.">>
<<linkreplace "Look around">>
<img src="images/locations/dungeon/first_level2/hot_springs.jpeg" class="wide-image">
<<narr "A tiny waterfall, the quiet babble of water, and warm mist... Hot springs!">>
<<dlg $violin "violin" "Perfect, just what I needed! Time to unwind a bit.">>
<<dlg $vincent "vincent" "I knew you'd like it. <i> He pulls a towel from his bag and hands it to you.</i> ">>
<<narr "You head behind the wall to change. Meanwhile, Vincent, without a hint of shyness, casually leaves his clothes by the water and settles into the hot springs.">>
<<narr "I don't know, with this body I feel somehow awkward... Maybe I should cover myself?">>
<span class="feminine">
<<linkreplace "Undress and cover your chest.">>
<<inc "fem">>
<<set $violin_menu_portrait to "images/violin/hot_springs/covered.jpeg">>
<<updateViolin $violin_menu_portrait>>
<<goto "hot_springs2">>
<</linkreplace>>
</span>
<<narr "But why? I'm still a guy..">>
<<linkreplace "Just take off your clothes">>
<<set $violin_menu_portrait to "images/violin/hot_springs/uncovered.jpeg">>
<<updateViolin $violin_menu_portrait>>
<<goto "hot_springs3">>
<</linkreplace>>
<</linkreplace>>
<<narr "Wrapping the towel around your chest, you walked to the edge.">>
<img src="images/vincent/hot_springs/hot_sptrings.jpeg" class="wide-image">
<<dlg $vincent "vincent" "Take a swim, the water is simply fantastic!">>
<<dlg $violin "violin" "I'll test the water and see how it goes... <i> Before you can complete your sentence, you spot a small ledge at the edge. In a split second, you trip and fall into the water, losing your towel and glasses in the process... </i>">>
<img src="images/violin/hot_springs/fell.jpeg" class="wide-image">
<<narr "Frantically searching for your glasses, you spin around and run your hands along the bottom in a desperate attempt to find them.">>
<img src="images/vincent/hot_springs/vincent_hotspring.jpg">
<<dlg $vincent "vincent" "Oh my god.. Do you need help?">>
<<dlg $violin "violin" "<i>Instantly, your fingers meet your glasses and you effortlessly put them on.</i> No, no, it's fine..">>
<<linkreplace "Look at Vincent">>
<img src="images/vincent/hot_springs/boner.jpeg">
<<narr "As you look at Vincent, you can't help but notice his impressively large and hard penis poking out of the water. His massive member is impossible to ignore, drawing your attention with its undeniable presence...">>
<<narr "Without realizing it at first, Vincent was simply sitting there, watching you. But as soon as he felt the arousal, he promptly got out of the water and began to dress himself.">>
<<dlg $vincent "vincent" "Alright, I believe it's time for us to leave now, there's no reason to hang around here.">>
<<narr "It's... It's just because of the hot water, isn't it? In any case, he's right, there's no need to linger.">>
<<linkreplace "Get out of water and get dressed">>
<<if $white_shirt eq true>>
<<set $violin_menu_portrait to "images/locations/goblin_village/violin_shirt.jpeg">>
<<updateViolin $violin_menu_portrait>>
<<else>>
<<set $violin_menu_portrait to "images/violin/violin_armor2.jpeg">>
<<updateViolin $violin_menu_portrait>>
<</if>>
<<goto "hot_springs_end">>
<</linkreplace>>
<</linkreplace>><<narr "Wrapping the towel around your waist, you walked to the edge.">>
<img src="images/vincent/hot_springs/hot_sptrings.jpeg" class="wide-image">
<<dlg $vincent "vincent" "<i> Vincent, feeling a bit shy and attempting to maintain eye contact with you, speaks.</i> Take a swim, the water is simply fantastic!">>
<<narr "After dipping your toes in the water, you slowly submerge yourself, feeling the warmth envelop your body. As you sink deeper, the soothing sensation of the water eases the tension in your muscles, allowing you to fully unwind and let go of any stress or strain. The gentle embrace of the hot, velvety water creates a tranquil and calming experience, leaving you feeling rejuvenated and at peace.">>
<<narr "You suddenly remember that Margaret gave you that bottle. Maybe try it now?">>
<div id="bottle">
<<linkreplace "Apply shampoo">>
<<replace "#bottle">>
<script>
inventory.removeItem('shampoo');
</script>
<<narr "After pulling the bottle out of your bag, you coated your hair with a thick, purple liquid, creating a lather before preparing to rinse it off with a quick dip.">>
<<set $violin_shampoo to true>>
<<linkreplace "dip your head in the water">>
<<include "hot_springs_underwater">>
<</linkreplace>>
<</replace>>
<</linkreplace>>
<<linkreplace "Just dip your head in the water">>
<<replace "#bottle">>
<<include "hot_springs_underwater">>
<</replace>>
<</linkreplace>>
</div><<narr "Such a pleasant feeling.. It's been a while since I've had the opportunity to bathe...">>
<<linkreplace "Open your eyes">>
<<narr "The water in this area appears to be clear and pure, so I doubt it will cause any harm. ">>
<<timed 5s t8n>>
<img src="images/vincent/hot_springs/underwater.jpeg" class="wide-image">
<<narr "W-what.. How.. Why is it so huge.. Oh God..">>
<<linkreplace "Come up">>
<<narr "It's enormous! I'm in disbelief...">>
<<narr "You glance down and realize that your small member is fully erect. Don't fret, it's simply due to the hot water. Right?.. It's a relief that Vincent's view is blocked by the foam. That would be terribly humiliating..">>
<<narr "As soon as Vincent gets out of the water, he dries himself off and quickly starts dressing.">>
<<dlg $vincent "vincent" "Alright, I believe it's time for us to leave now, there's no reason to hang around here.">>
<<linkreplace "Get out of water and get dressed">>
<<if $white_shirt eq true>>
<<set $violin_menu_portrait to "images/locations/goblin_village/violin_shirt.jpeg">>
<<updateViolin $violin_menu_portrait>>
<<else>>
<<set $violin_menu_portrait to "images/violin/violin_armor2.jpeg">>
<<updateViolin $violin_menu_portrait>>
<</if>>
<<goto "hot_springs_end">>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</linkreplace>><<dlg "images/violin/end_content_portrait.jpg" "violin" "Thank you very much for playing my game! This is the end of the content for now, but if you guys like it, I will definitely continue this story. Love you <3.">> <img src="images/locations/goblin_village/goblin_warehouse.jpeg" class="wide-image">
<<narr "The front door lets out a loud creak, and goblin walks in.. Crap crap crap!!">>
<<timed 4s t8n>>
<div id="warehouse_choice1">
<<set $seconds to 7>>\
<span id="countdown"><<narr"He will be here in $seconds seconds">></span>\
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">><<narr "He will be here in $seconds seconds">><</replace>>
<<else>>
<<replace "#countdown">><<goto "goblin_attack">><</replace>>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<linkreplace "Hide behind the wall">>
<<replace "#warehouse_choice1">>
<<include "goblin_chest">>
<</replace>>
<</linkreplace>><<linkreplace "Hide under the table">>
<<replace "#warehouse_choice1">>
<<include "goblin_table">>
<</replace>>
<</linkreplace>><<linkreplace "Сonfront him">>
<<replace "#warehouse_choice1">>
<<goto "goblin_attack">>
<</replace>>
<</linkreplace>>
</div>
<</timed>><img src="images/locations/goblin_village/goblin2.jpeg">
<<narr "He leapt into action, wielding his dagger and lunging at you like a wild animal breaking free from its restraints.">>
<<timed 5s t8n>>
<div id="goblin_parry">
<<set $seconds to 6>>\
<span id="countdown"><<narr"He will strike in $seconds seconds">></span>\
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">><<narr "He will strike in $seconds seconds">><</replace>>
<<else>>
<<replace "#countdown">><<goto "goblin_defeat">><</replace>>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<linkreplace "Dodge">>
<<goto "goblin_dodge">>
<</linkreplace>><<linkreplace "Parry and Counterattack (50%)">>
<<set _parry to either(1,2)>>
<<if _parry eq 1>>
<<replace "#goblin_parry">>
<<type 0.1s>>
<<linkreplace "Success!">>
<<set $goblin1_pockets to false>>
<<goto "goblin_parry">>
<</linkreplace>>
<</type>>
<</replace>>
<<else>>
<<replace "#goblin_parry">>
<<type 0.5s>>
<<linkreplace "Faillure">>
<<goto "goblin_defeat">>
<</linkreplace>>
<</type>>
<</replace>>
<</if>>
<</linkreplace>>
</div>
<</timed>>